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	<updated>2026-04-27T09:02:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Feral_bone_mastiff&amp;diff=544158</id>
		<title>Feral bone mastiff</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Feral_bone_mastiff&amp;diff=544158"/>
		<updated>2021-01-14T04:09:38Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Feral Bone Mastiff&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64d|The Abyss (64d)}}&lt;br /&gt;
|simulevel=56&lt;br /&gt;
|naturallevel=58&lt;br /&gt;
|weaponlevel=58&lt;br /&gt;
|defenselevel=54&lt;br /&gt;
|MinCap=245&lt;br /&gt;
|MaxCap=310&lt;br /&gt;
|BodyType=skeletal&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=an elongated mastiff fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=166&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
The Feral Bone Mastiff resides in [[Maelshyve]]&#039;s [[Abyss]] along with the [[Transparent Shylvic]] in an area that is part of the [[Cleric]] [[Infusion ability|Infusion]] Quest. It bites, claws, and charges.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Picked clean of all fleshy tissue by buzzards, maggots, or a combination of both, the skeletal hulk of a mastiff rises tall before you. Its feral canine body is unnaturally elongated and twisted into exaggerated knots, likely by the same force that animates it beyond [[Eylhaar]]&#039;s embrace. A sickly green light glistens within its empty eyesockets, a sign of its foul pact with some Necromantic entity.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Gen Rate===&lt;br /&gt;
Low&lt;br /&gt;
&lt;br /&gt;
===Area Details===&lt;br /&gt;
To get to the Feral Bone Mastiff is complicated.  One must first {{com|search}} for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and {{com|peer}}ing at the church) to find the correct path, and solve a puzzle within the mausoleum based on religious iconography.&lt;br /&gt;
&lt;br /&gt;
There is a shortcut in the church for those who can cast the Resurrection spell.&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
They have a leaping special attack which is stronger and more accurate than their regular attacks.&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Transparent_shylvic&amp;diff=544157</id>
		<title>Transparent shylvic</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Transparent_shylvic&amp;diff=544157"/>
		<updated>2021-01-14T04:09:11Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Transparent Shylvic&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64d|The Abyss (64d)}}&lt;br /&gt;
|simulevel=50&lt;br /&gt;
|naturallevel=52&lt;br /&gt;
|weaponlevel=49&lt;br /&gt;
|defenselevel=49&lt;br /&gt;
|MinCap=240&lt;br /&gt;
|MaxCap=325&lt;br /&gt;
|BodyType=amorphous&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
The Transparent Shylvic resides with the [[Feral Bone Mastiff]] in [[Maelshyve]]&#039;s Descent, an area that is part of the [[Cleric]] [[Infusion ability|Infusion]] Quest.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Two blazing green eyes peer out from a transparent faced framed by a hood that is barely there.  Diaphanous frost-tinged robes of rippling ether cloak the shylvic&#039;s Human-esque stature.  You find it difficult to focus upon its form, as the outline of the surroundings bleed through, obscuring its translucent body.  A faint, icy aura of frost permeates the air around the apparition as it floats aloft, a few feet off the ground.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
*a {{cloot|a|diaphanous ethereal robe}}&lt;br /&gt;
*a {{cloot|w|frosted ethereal falchion}}&lt;br /&gt;
Interaction with any of the equipment will cause it to disappear.&lt;br /&gt;
&#039;&#039;As you reach for the ethereal falchion, it disperses in a wave of benign light.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;As you reach for the ethereal robe, its threads unravel like tiny luminous snakes that slither off into oblivion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*Casts [[casts spell::Petrifying Visions]] and [[casts spell::Blood Burst]] spells.&lt;br /&gt;
&lt;br /&gt;
===Scary Speech===&lt;br /&gt;
*A transparent shylvic slashes its ethereal falchion through the air with a flourish, whispering icily, &amp;quot;Maelshyve will drink well of your blood, &amp;lt;tt&amp;gt;[name]&amp;lt;/tt&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Gen Rate===&lt;br /&gt;
*Extremly Low!&lt;br /&gt;
1/31/2018: Gen rate seems fine.  On the center span to the altar of soul, I have 2-4 of the shylvics and mastiffs on me, and the majority of the mobs are the shylvic.&lt;br /&gt;
Training ranges seem right.&lt;br /&gt;
&lt;br /&gt;
===Area Details===&lt;br /&gt;
To get to the Transparent Shylvic area is complicated.  One must first {{com|search}} for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and {{com|peer}}ing at the church) to find the correct path, and solve a puzzle within the mausoleum based on religious iconography.&lt;br /&gt;
&lt;br /&gt;
There is a shortcut in the church for those who can cast the Resurrection spell.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=544156</id>
		<title>Lanky grey lach</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=544156"/>
		<updated>2021-01-14T04:07:17Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Lanky Grey Lach&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64d|The Abyss (64d)}}&lt;br /&gt;
|simulevel=48&lt;br /&gt;
|naturallevel=47&lt;br /&gt;
|weaponlevel=49&lt;br /&gt;
|defenselevel=47&lt;br /&gt;
|MinCap=210&lt;br /&gt;
|MaxCap=316&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a thick grey lach claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxArrangedVal=401&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
The Lanky Grey Lach resides in the hallways leading up to [[Maelshyve]]&#039;s Descent, an area that is part of the [[Cleric]] [[Infusion ability|Infusion]] quest. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The grey lach is a tall, lanky beast that would look almost human if not for the sickly, dull grey skin stretching over its twisted and knobby bones.  There is a definite methodical grace about the creature&#039;s movements, sinuously reptilian in nature despite its hideously wretched and awkward appearance.  Abyssal eyes, as blank and dark as the starless midnight skies, are sunken deeply within its expressionless face, as if the creature somehow stands before you in body but not soul.&lt;br /&gt;
==={{ilink|i|lanky grey lach anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Even on paper, the lach&#039;s eyes seem blank and dark, void of any expression the artist may have otherwise sketched.  Grey skin thinly covers its knobby bones, making the creature almost skeletal in appearance.  Its sickly hue is uniform, the body as devoid of feeling as its eyes.  A small notation near the bottom of the page cautions against getting too near the cursed lanky grey lach.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Lachs often advance in hiding, and perform an [[Thief#Ambush_Moves|Ambush Stun]] -- Need about 150 [[Perception]] to see them advance. &lt;br /&gt;
&lt;br /&gt;
At 195 locksmithing, no boxes blown while using disarm careful. &amp;lt;br \&amp;gt;&lt;br /&gt;
Can rarely get a claw at 150 skinning.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
It carries some combination of the following 3 items.&lt;br /&gt;
*a {{cloot|i|rotting table leg}}&lt;br /&gt;
*a {{cloot|i|cracked clay brick}}&lt;br /&gt;
*a {{cloot|i|dented copper pipe}}&lt;br /&gt;
&lt;br /&gt;
===Misc Info===&lt;br /&gt;
8/22/14:&lt;br /&gt;
-With Agil 36/Refl 36/Disc 50, 317 Locksmithing, get &amp;quot;simple matter&amp;quot; and &amp;quot;should not take long&amp;quot; messaging&lt;br /&gt;
&lt;br /&gt;
11/26/2020:&lt;br /&gt;
-With 210 in Evasion and Shield + 45 in Reflex, these seemed comfortable to hunt for this spelled-up cleric.  200 in skills and 40 in reflex wasn&#039;t enough.  I&#039;m going to bump up the minimum skill as 190 is just misleading, and probably based on the bare minimum to complete the cleric quest here.&lt;br /&gt;
&lt;br /&gt;
Shield hardcaps at 305 (5/29/2019)&lt;br /&gt;
&lt;br /&gt;
===Unconsciousness/Death===&lt;br /&gt;
Upon being rendered unconscious from a near-death strike, the lach will drag your body to a prison cell and shut you inside where you will likely bleed to death and die before waking. Upon dying, the prison cell will be open and you can retrieve your items. Departing here will take you to the Altar of the Flesh in the Abyssal Descent.&lt;br /&gt;
&lt;br /&gt;
1/14/16:&lt;br /&gt;
&lt;br /&gt;
- Using guardian spirit TM stopped learning at 369 ranks.&lt;br /&gt;
&lt;br /&gt;
- Defending, Armor, and Debilitation hit soft caps at 300 ranks.&lt;br /&gt;
&lt;br /&gt;
- Skinning still moving at 276.&lt;br /&gt;
&lt;br /&gt;
===Area Details===&lt;br /&gt;
To get to the Lanky Grey Lach area is complicated.  One must first {{com|search}} for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and {{com|peer}}ing at the church) to find the correct path, and solve a puzzle within the mausoleum based on religious iconography. &lt;br /&gt;
&lt;br /&gt;
There is a shortcut in the church for those who can cast the Resurrection spell.&lt;br /&gt;
&lt;br /&gt;
The western Hierophant&#039;s Chamber is a safe room.&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ur_hhrki%27izh_(2)&amp;diff=541755</id>
		<title>Ur hhrki&#039;izh (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ur_hhrki%27izh_(2)&amp;diff=541755"/>
		<updated>2020-12-02T19:29:11Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Ur Hhrki&#039;izh&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|99c|Aesry Necropolis (99c)}}&lt;br /&gt;
|simulevel=43&lt;br /&gt;
|simulevelmax=45&lt;br /&gt;
|naturallevel=43&lt;br /&gt;
|naturallevelmax=45&lt;br /&gt;
|weaponlevel=43&lt;br /&gt;
|weaponlevelmax=45&lt;br /&gt;
|defenselevel=43&lt;br /&gt;
|defenselevelmax=45&lt;br /&gt;
|level=45&lt;br /&gt;
|MinCap=225&lt;br /&gt;
|MaxCap=275&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=200&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=200&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Ur Hhrki&#039;izh}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Ur Hhrki&#039;izh is an ancient [[S&#039;Kra Mur]], long past its natural lifetime.  Its flesh, eyes, and internal organs are long gone, leaving only scaly skin stretched over a skeletal frame and two sullen fires burning in its otherwise empty eye sockets.  But even its frightening appearance is not as disturbing as its fluid, languid motion combined with the dry rattling and clicking of old bones.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
This version of Ur Hhrki&#039;izh is located in the southern portion of their area, through the door.&lt;br /&gt;
&lt;br /&gt;
Their malediction can be consistently resisted with 40 in stamina, 30 in strength, and 35 in discipline.&lt;br /&gt;
&lt;br /&gt;
Their malediction cannot be consistently resisted with 40 in stamina, 30 in strength, and 30 in discipline.&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Spell Prep:&#039;&#039; An ur hhrki&#039;izh silently moves its jaw and makes a complex series of gestures.&lt;br /&gt;
&lt;br /&gt;
*[[casts spell::Malediction]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spell Prep:&#039;&#039; (No noticable prep, silent prep)&lt;br /&gt;
&lt;br /&gt;
*[[casts spell::Dinazen Olkar]]&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Its sabre is diseased and cursed.&lt;br /&gt;
An ur hhrki&#039;izh turns its attention to its rusted sabre for a moment.  It begins to glow faintly with a sickly yellowish-green light.&lt;br /&gt;
&lt;br /&gt;
*If it&#039;s unarmed, it can snatch your weapon from your hand and curse it. &#039;&#039;(This is no longer true.)&lt;br /&gt;
 if disarmed, now attacks with claws.&lt;br /&gt;
*Using thrown weapons on them, will chance to curse said weapon.&lt;br /&gt;
*Possibility to pick up their dropped weapon, will still be cursed.&lt;br /&gt;
*They are no longer immune to all non-holy magic. Increasing prep amount should be able to hit them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{cloot|w|rusted sabre}}&lt;br /&gt;
&lt;br /&gt;
===Noticable Loot===&lt;br /&gt;
*Drops random jewelry and cloths you can&#039;t find in shops, [[Spell Scrolls|spell scrolls]], [[Trading Cards|trading cards]], [[Dira|diras]], nuggets, and bars.&lt;br /&gt;
*Boxes are around 200 ranks and have half a plat in vaule on average.&lt;br /&gt;
&lt;br /&gt;
Target Magic is still moving as magic prime soft cap at around 280-285 still getting 1 or 2 at 288 with min prep tier two TM spell&lt;br /&gt;
==See Also==&lt;br /&gt;
There are two different difficulties of Ur Hhrki&#039;izh&lt;br /&gt;
*[[Ur Hhrki&#039;izh (1)]]&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ur_hhrki%27izh_(2)&amp;diff=541754</id>
		<title>Ur hhrki&#039;izh (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ur_hhrki%27izh_(2)&amp;diff=541754"/>
		<updated>2020-12-02T19:29:00Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Ur Hhrki&#039;izh&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|99c|Aesry Necropolis (99c)}}&lt;br /&gt;
|simulevel=43&lt;br /&gt;
|simulevelmax=45&lt;br /&gt;
|naturallevel=43&lt;br /&gt;
|naturallevelmax=45&lt;br /&gt;
|weaponlevel=43&lt;br /&gt;
|weaponlevelmax=45&lt;br /&gt;
|defenselevel=43&lt;br /&gt;
|defenselevelmax=45&lt;br /&gt;
|level=45&lt;br /&gt;
|MinCap=225&lt;br /&gt;
|MaxCap=275&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=200&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=200&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Ur Hhrki&#039;izh}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Ur Hhrki&#039;izh is an ancient [[S&#039;Kra Mur]], long past its natural lifetime.  Its flesh, eyes, and internal organs are long gone, leaving only scaly skin stretched over a skeletal frame and two sullen fires burning in its otherwise empty eye sockets.  But even its frightening appearance is not as disturbing as its fluid, languid motion combined with the dry rattling and clicking of old bones.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
This version of Ur Hhrki&#039;izh is located in the southern portion of their area, through the door.&lt;br /&gt;
&lt;br /&gt;
Their malediction can be consistently resisted with 40 in stamina, 30 in strength, and 35 in discipline.&lt;br /&gt;
Their malediction cannot be consistently resisted with 40 in stamina, 30 in strength, and 30 in discipline.&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Spell Prep:&#039;&#039; An ur hhrki&#039;izh silently moves its jaw and makes a complex series of gestures.&lt;br /&gt;
&lt;br /&gt;
*[[casts spell::Malediction]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spell Prep:&#039;&#039; (No noticable prep, silent prep)&lt;br /&gt;
&lt;br /&gt;
*[[casts spell::Dinazen Olkar]]&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Its sabre is diseased and cursed.&lt;br /&gt;
An ur hhrki&#039;izh turns its attention to its rusted sabre for a moment.  It begins to glow faintly with a sickly yellowish-green light.&lt;br /&gt;
&lt;br /&gt;
*If it&#039;s unarmed, it can snatch your weapon from your hand and curse it. &#039;&#039;(This is no longer true.)&lt;br /&gt;
 if disarmed, now attacks with claws.&lt;br /&gt;
*Using thrown weapons on them, will chance to curse said weapon.&lt;br /&gt;
*Possibility to pick up their dropped weapon, will still be cursed.&lt;br /&gt;
*They are no longer immune to all non-holy magic. Increasing prep amount should be able to hit them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{cloot|w|rusted sabre}}&lt;br /&gt;
&lt;br /&gt;
===Noticable Loot===&lt;br /&gt;
*Drops random jewelry and cloths you can&#039;t find in shops, [[Spell Scrolls|spell scrolls]], [[Trading Cards|trading cards]], [[Dira|diras]], nuggets, and bars.&lt;br /&gt;
*Boxes are around 200 ranks and have half a plat in vaule on average.&lt;br /&gt;
&lt;br /&gt;
Target Magic is still moving as magic prime soft cap at around 280-285 still getting 1 or 2 at 288 with min prep tier two TM spell&lt;br /&gt;
==See Also==&lt;br /&gt;
There are two different difficulties of Ur Hhrki&#039;izh&lt;br /&gt;
*[[Ur Hhrki&#039;izh (1)]]&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rend&amp;diff=541139</id>
		<title>Rend</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rend&amp;diff=541139"/>
		<updated>2020-11-29T12:42:51Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=Self, PC, Creature&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar magic&lt;br /&gt;
|spellbook=Psychic Projection&lt;br /&gt;
|prereqs=Circle 5, [[Telekinetic Throw]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Since the advent of dispellation, mages have formulated a number of specialized spells that strike at various subsets of magic.  The Rend spell eschews such discrimination, instead attempting to break down any two patterns it encounters upon its target -- or yourself.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=dispel 2 effects, self-cast or targeted&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
Glinting lines weave chaotically in midair, growing brighter with each intersection until a net of burning ultramarine bars unfurls and passes through you.&lt;br /&gt;
&lt;br /&gt;
Your Psychic Shield wears off.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your Psychic Shield pattern was caught in the dispellation net!&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
|offtype=mind&lt;br /&gt;
|deftype=willpower&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=debilitation, utility&lt;br /&gt;
|ctype=battle&lt;br /&gt;
|scroll=No&lt;br /&gt;
|target=No&lt;br /&gt;
|held=No&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Indiscriminately removes up to two spells at a time from the target, which can be yourself or another person.&lt;br /&gt;
* A target must be specified or it will fail to dispel anything. This is in place to prevent accidental self-targeting if casting without a target or misspelling the target, or the target moves out of your room during the cast.&lt;br /&gt;
* To self cast rend you must {{com|CAST}} {{tt|&amp;lt;Your own name&amp;gt;}}.&lt;br /&gt;
* The spell teaches the {{skill|Debilitation}} when cast on a creature that is appropriate level to your skill.&lt;br /&gt;
* The spell teaches the {{skill|Utility}} when cast on yourself.&lt;br /&gt;
* The spell teaches neither Debilitation nor Utility when cast on another player.&lt;br /&gt;
* Rend cannot remove ritual spells.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ur_hhrki%27izh_(2)&amp;diff=540357</id>
		<title>Ur hhrki&#039;izh (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ur_hhrki%27izh_(2)&amp;diff=540357"/>
		<updated>2020-11-28T14:36:05Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Ur Hhrki&#039;izh&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|99c|Aesry Necropolis (99c)}}&lt;br /&gt;
|simulevel=43&lt;br /&gt;
|simulevelmax=45&lt;br /&gt;
|naturallevel=43&lt;br /&gt;
|naturallevelmax=45&lt;br /&gt;
|weaponlevel=43&lt;br /&gt;
|weaponlevelmax=45&lt;br /&gt;
|defenselevel=43&lt;br /&gt;
|defenselevelmax=45&lt;br /&gt;
|level=45&lt;br /&gt;
|MinCap=225&lt;br /&gt;
|MaxCap=275&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=200&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=200&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Ur Hhrki&#039;izh}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Ur Hhrki&#039;izh is an ancient [[S&#039;Kra Mur]], long past its natural lifetime.  Its flesh, eyes, and internal organs are long gone, leaving only scaly skin stretched over a skeletal frame and two sullen fires burning in its otherwise empty eye sockets.  But even its frightening appearance is not as disturbing as its fluid, languid motion combined with the dry rattling and clicking of old bones.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
This version of Ur Hhrki&#039;izh is located in the southern portion of their area, through the door.&lt;br /&gt;
&lt;br /&gt;
Their malediction cannot be consistently resisted with 40 in stamina, 30 in strength, and 30 in discipline.&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Spell Prep:&#039;&#039; An ur hhrki&#039;izh silently moves its jaw and makes a complex series of gestures.&lt;br /&gt;
&lt;br /&gt;
*[[casts spell::Malediction]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spell Prep:&#039;&#039; (No noticable prep, silent prep)&lt;br /&gt;
&lt;br /&gt;
*[[casts spell::Dinazen Olkar]]&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Its sabre is diseased and cursed.&lt;br /&gt;
An ur hhrki&#039;izh turns its attention to its rusted sabre for a moment.  It begins to glow faintly with a sickly yellowish-green light.&lt;br /&gt;
&lt;br /&gt;
*If it&#039;s unarmed, it can snatch your weapon from your hand and curse it. &#039;&#039;(This is no longer true.)&lt;br /&gt;
 if disarmed, now attacks with claws.&lt;br /&gt;
*Using thrown weapons on them, will chance to curse said weapon.&lt;br /&gt;
*Possibility to pick up their dropped weapon, will still be cursed.&lt;br /&gt;
*They are no longer immune to all non-holy magic. Increasing prep amount should be able to hit them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{cloot|w|rusted sabre}}&lt;br /&gt;
&lt;br /&gt;
===Noticable Loot===&lt;br /&gt;
*Drops random jewelry and cloths you can&#039;t find in shops, [[Spell Scrolls|spell scrolls]], [[Trading Cards|trading cards]], [[Dira|diras]], nuggets, and bars.&lt;br /&gt;
*Boxes are around 200 ranks and have half a plat in vaule on average.&lt;br /&gt;
&lt;br /&gt;
Target Magic is still moving as magic prime soft cap at around 280-285 still getting 1 or 2 at 288 with min prep tier two TM spell&lt;br /&gt;
==See Also==&lt;br /&gt;
There are two different difficulties of Ur Hhrki&#039;izh&lt;br /&gt;
*[[Ur Hhrki&#039;izh (1)]]&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ur_hhrki%27izh_(2)&amp;diff=540356</id>
		<title>Ur hhrki&#039;izh (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ur_hhrki%27izh_(2)&amp;diff=540356"/>
		<updated>2020-11-28T14:32:25Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Ur Hhrki&#039;izh&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|99c|Aesry Necropolis (99c)}}&lt;br /&gt;
|simulevel=43&lt;br /&gt;
|simulevelmax=45&lt;br /&gt;
|naturallevel=43&lt;br /&gt;
|naturallevelmax=45&lt;br /&gt;
|weaponlevel=43&lt;br /&gt;
|weaponlevelmax=45&lt;br /&gt;
|defenselevel=43&lt;br /&gt;
|defenselevelmax=45&lt;br /&gt;
|level=45&lt;br /&gt;
|MinCap=225&lt;br /&gt;
|MaxCap=275&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=200&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=200&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Ur Hhrki&#039;izh}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Ur Hhrki&#039;izh is an ancient [[S&#039;Kra Mur]], long past its natural lifetime.  Its flesh, eyes, and internal organs are long gone, leaving only scaly skin stretched over a skeletal frame and two sullen fires burning in its otherwise empty eye sockets.  But even its frightening appearance is not as disturbing as its fluid, languid motion combined with the dry rattling and clicking of old bones.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
This version of Ur Hhrki&#039;izh is located in the southern portion of their area, through the door.&lt;br /&gt;
&lt;br /&gt;
Their malediction cannot be consistently resisted with 30 in wisdom and discipline alongside 35 in intelligence.&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Spell Prep:&#039;&#039; An ur hhrki&#039;izh silently moves its jaw and makes a complex series of gestures.&lt;br /&gt;
&lt;br /&gt;
*[[casts spell::Malediction]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spell Prep:&#039;&#039; (No noticable prep, silent prep)&lt;br /&gt;
&lt;br /&gt;
*[[casts spell::Dinazen Olkar]]&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Its sabre is diseased and cursed.&lt;br /&gt;
An ur hhrki&#039;izh turns its attention to its rusted sabre for a moment.  It begins to glow faintly with a sickly yellowish-green light.&lt;br /&gt;
&lt;br /&gt;
*If it&#039;s unarmed, it can snatch your weapon from your hand and curse it. &#039;&#039;(This is no longer true.)&lt;br /&gt;
 if disarmed, now attacks with claws.&lt;br /&gt;
*Using thrown weapons on them, will chance to curse said weapon.&lt;br /&gt;
*Possibility to pick up their dropped weapon, will still be cursed.&lt;br /&gt;
*They are no longer immune to all non-holy magic. Increasing prep amount should be able to hit them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{cloot|w|rusted sabre}}&lt;br /&gt;
&lt;br /&gt;
===Noticable Loot===&lt;br /&gt;
*Drops random jewelry and cloths you can&#039;t find in shops, [[Spell Scrolls|spell scrolls]], [[Trading Cards|trading cards]], [[Dira|diras]], nuggets, and bars.&lt;br /&gt;
*Boxes are around 200 ranks and have half a plat in vaule on average.&lt;br /&gt;
&lt;br /&gt;
Target Magic is still moving as magic prime soft cap at around 280-285 still getting 1 or 2 at 288 with min prep tier two TM spell&lt;br /&gt;
==See Also==&lt;br /&gt;
There are two different difficulties of Ur Hhrki&#039;izh&lt;br /&gt;
*[[Ur Hhrki&#039;izh (1)]]&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=540050</id>
		<title>Lanky grey lach</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=540050"/>
		<updated>2020-11-26T20:34:37Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Lanky Grey Lach&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64d|The Abyss (64d)}}&lt;br /&gt;
|simulevel=48&lt;br /&gt;
|naturallevel=47&lt;br /&gt;
|weaponlevel=49&lt;br /&gt;
|defenselevel=47&lt;br /&gt;
|MinCap=210&lt;br /&gt;
|MaxCap=316&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a thick grey lach claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxArrangedVal=401&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
The Lanky Grey Lach resides in the hallways leading up to [[Maelshyve]]&#039;s Descent, an area that is part of the [[Cleric]] [[Infusion ability|Infusion]] quest. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The grey lach is a tall, lanky beast that would look almost human if not for the sickly, dull grey skin stretching over its twisted and knobby bones.  There is a definite methodical grace about the creature&#039;s movements, sinuously reptilian in nature despite its hideously wretched and awkward appearance.  Abyssal eyes, as blank and dark as the starless midnight skies, are sunken deeply within its expressionless face, as if the creature somehow stands before you in body but not soul.&lt;br /&gt;
==={{ilink|i|lanky grey lach anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Even on paper, the lach&#039;s eyes seem blank and dark, void of any expression the artist may have otherwise sketched.  Grey skin thinly covers its knobby bones, making the creature almost skeletal in appearance.  Its sickly hue is uniform, the body as devoid of feeling as its eyes.  A small notation near the bottom of the page cautions against getting too near the cursed lanky grey lach.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Lachs often advance in hiding, and perform an [[Thief#Ambush_Moves|Ambush Stun]] -- Need about 150 [[Perception]] to see them advance. &lt;br /&gt;
&lt;br /&gt;
At 195 locksmithing, no boxes blown while using disarm careful. &amp;lt;br \&amp;gt;&lt;br /&gt;
Can rarely get a claw at 150 skinning.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
It carries some combination of the following 3 items.&lt;br /&gt;
*a {{cloot|i|rotting table leg}}&lt;br /&gt;
*a {{cloot|i|cracked clay brick}}&lt;br /&gt;
*a {{cloot|i|dented copper pipe}}&lt;br /&gt;
&lt;br /&gt;
===Misc Info===&lt;br /&gt;
8/22/14:&lt;br /&gt;
-With Agil 36/Refl 36/Disc 50, 317 Locksmithing, get &amp;quot;simple matter&amp;quot; and &amp;quot;should not take long&amp;quot; messaging&lt;br /&gt;
&lt;br /&gt;
11/26/2020:&lt;br /&gt;
-With 210 in Evasion and Shield + 45 in Reflex, these seemed comfortable to hunt for this spelled-up cleric.  200 in skills and 40 in reflex wasn&#039;t enough.  I&#039;m going to bump up the minimum skill as 190 is just misleading, and probably based on the bare minimum to complete the cleric quest here.&lt;br /&gt;
&lt;br /&gt;
Shield hardcaps at 305 (5/29/2019)&lt;br /&gt;
&lt;br /&gt;
===Unconsciousness/Death===&lt;br /&gt;
Upon being rendered unconscious from a near-death strike, the lach will drag your body to a prison cell and shut you inside where you will likely bleed to death and die before waking. Upon dying, the prison cell will be open and you can retrieve your items. Departing here will take you to the Altar of the Flesh in the Abyssal Descent.&lt;br /&gt;
&lt;br /&gt;
1/14/16:&lt;br /&gt;
&lt;br /&gt;
- Using guardian spirit TM stopped learning at 369 ranks.&lt;br /&gt;
&lt;br /&gt;
- Defending, Armor, and Debilitation hit soft caps at 300 ranks.&lt;br /&gt;
&lt;br /&gt;
- Skinning still moving at 276.&lt;br /&gt;
&lt;br /&gt;
===Area Details===&lt;br /&gt;
To get to the Lanky Grey Lach area is complicated.  One must first {{com|search}} for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and {{com|peer}}ing at the church) to find the correct path, and solve a puzzle within the mausoleum based on religious iconography. &lt;br /&gt;
&lt;br /&gt;
The western Hierophant&#039;s Chamber is a safe room.&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=540049</id>
		<title>Lanky grey lach</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=540049"/>
		<updated>2020-11-26T20:33:46Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Lanky Grey Lach&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64d|The Abyss (64d)}}&lt;br /&gt;
|simulevel=48&lt;br /&gt;
|naturallevel=47&lt;br /&gt;
|weaponlevel=49&lt;br /&gt;
|defenselevel=47&lt;br /&gt;
|MinCap=210&lt;br /&gt;
|MaxCap=316&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a thick grey lach claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxArrangedVal=401&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
The Lanky Grey Lach resides in the hallways leading up to [[Maelshyve]]&#039;s Descent, an area that is part of the [[Cleric]] [[Infusion ability|Infusion]] quest. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The grey lach is a tall, lanky beast that would look almost human if not for the sickly, dull grey skin stretching over its twisted and knobby bones.  There is a definite methodical grace about the creature&#039;s movements, sinuously reptilian in nature despite its hideously wretched and awkward appearance.  Abyssal eyes, as blank and dark as the starless midnight skies, are sunken deeply within its expressionless face, as if the creature somehow stands before you in body but not soul.&lt;br /&gt;
==={{ilink|i|lanky grey lach anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Even on paper, the lach&#039;s eyes seem blank and dark, void of any expression the artist may have otherwise sketched.  Grey skin thinly covers its knobby bones, making the creature almost skeletal in appearance.  Its sickly hue is uniform, the body as devoid of feeling as its eyes.  A small notation near the bottom of the page cautions against getting too near the cursed lanky grey lach.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Lachs often advance in hiding, and perform an [[Thief#Ambush_Moves|Ambush Stun]] -- Need about 150 [[Perception]] to see them advance. &lt;br /&gt;
&lt;br /&gt;
At 195 locksmithing, no boxes blown while using disarm careful. &amp;lt;br \&amp;gt;&lt;br /&gt;
Can rarely get a claw at 150 skinning.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
It carries some combination of the following 3 items.&lt;br /&gt;
*a {{cloot|i|rotting table leg}}&lt;br /&gt;
*a {{cloot|i|cracked clay brick}}&lt;br /&gt;
*a {{cloot|i|dented copper pipe}}&lt;br /&gt;
&lt;br /&gt;
===Misc Info===&lt;br /&gt;
8/22/14:&lt;br /&gt;
-With Agil 36/Refl 36/Disc 50, 317 Locksmithing, get &amp;quot;simple matter&amp;quot; and &amp;quot;should not take long&amp;quot; messaging&lt;br /&gt;
&lt;br /&gt;
11/26/2020:&lt;br /&gt;
-With 210 in Evasion and Shield + 45 in Reflex, these seemed comfortable to hunt for this spelled-up cleric.  I&#039;m going to bump up the minimum skill as 190 is just misleading, and probably based on the bare minimum to complete the cleric quest here.&lt;br /&gt;
&lt;br /&gt;
Shield hardcaps at 305 (5/29/2019)&lt;br /&gt;
&lt;br /&gt;
===Unconsciousness/Death===&lt;br /&gt;
Upon being rendered unconscious from a near-death strike, the lach will drag your body to a prison cell and shut you inside where you will likely bleed to death and die before waking. Upon dying, the prison cell will be open and you can retrieve your items. Departing here will take you to the Altar of the Flesh in the Abyssal Descent.&lt;br /&gt;
&lt;br /&gt;
1/14/16:&lt;br /&gt;
&lt;br /&gt;
- Using guardian spirit TM stopped learning at 369 ranks.&lt;br /&gt;
&lt;br /&gt;
- Defending, Armor, and Debilitation hit soft caps at 300 ranks.&lt;br /&gt;
&lt;br /&gt;
- Skinning still moving at 276.&lt;br /&gt;
&lt;br /&gt;
===Area Details===&lt;br /&gt;
To get to the Lanky Grey Lach area is complicated.  One must first {{com|search}} for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and {{com|peer}}ing at the church) to find the correct path, and solve a puzzle within the mausoleum based on religious iconography. &lt;br /&gt;
&lt;br /&gt;
The western Hierophant&#039;s Chamber is a safe room.&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=540048</id>
		<title>Lanky grey lach</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=540048"/>
		<updated>2020-11-26T20:33:05Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Lanky Grey Lach&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64d|The Abyss (64d)}}&lt;br /&gt;
|simulevel=48&lt;br /&gt;
|naturallevel=47&lt;br /&gt;
|weaponlevel=49&lt;br /&gt;
|defenselevel=47&lt;br /&gt;
|MinCap=190&lt;br /&gt;
|MaxCap=316&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a thick grey lach claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxArrangedVal=401&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
The Lanky Grey Lach resides in the hallways leading up to [[Maelshyve]]&#039;s Descent, an area that is part of the [[Cleric]] [[Infusion ability|Infusion]] quest. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The grey lach is a tall, lanky beast that would look almost human if not for the sickly, dull grey skin stretching over its twisted and knobby bones.  There is a definite methodical grace about the creature&#039;s movements, sinuously reptilian in nature despite its hideously wretched and awkward appearance.  Abyssal eyes, as blank and dark as the starless midnight skies, are sunken deeply within its expressionless face, as if the creature somehow stands before you in body but not soul.&lt;br /&gt;
==={{ilink|i|lanky grey lach anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Even on paper, the lach&#039;s eyes seem blank and dark, void of any expression the artist may have otherwise sketched.  Grey skin thinly covers its knobby bones, making the creature almost skeletal in appearance.  Its sickly hue is uniform, the body as devoid of feeling as its eyes.  A small notation near the bottom of the page cautions against getting too near the cursed lanky grey lach.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Lachs often advance in hiding, and perform an [[Thief#Ambush_Moves|Ambush Stun]] -- Need about 150 [[Perception]] to see them advance. &lt;br /&gt;
&lt;br /&gt;
At 195 locksmithing, no boxes blown while using disarm careful. &amp;lt;br \&amp;gt;&lt;br /&gt;
Can rarely get a claw at 150 skinning.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
It carries some combination of the following 3 items.&lt;br /&gt;
*a {{cloot|i|rotting table leg}}&lt;br /&gt;
*a {{cloot|i|cracked clay brick}}&lt;br /&gt;
*a {{cloot|i|dented copper pipe}}&lt;br /&gt;
&lt;br /&gt;
===Misc Info===&lt;br /&gt;
8/22/14:&lt;br /&gt;
-With Agil 36/Refl 36/Disc 50, 317 Locksmithing, get &amp;quot;simple matter&amp;quot; and &amp;quot;should not take long&amp;quot; messaging&lt;br /&gt;
&lt;br /&gt;
11/26/2020:&lt;br /&gt;
-With 210 in Evasion and Shield + 45 in Reflex, these seemed comfortable to hunt for this spelled-up cleric.  I&#039;m going to bump up the minimum skill as 190 is just misleading, and probably based on the bare minimum to complete the cleric quest here.&lt;br /&gt;
&lt;br /&gt;
Shield hardcaps at 305 (5/29/2019)&lt;br /&gt;
&lt;br /&gt;
===Unconsciousness/Death===&lt;br /&gt;
Upon being rendered unconscious from a near-death strike, the lach will drag your body to a prison cell and shut you inside where you will likely bleed to death and die before waking. Upon dying, the prison cell will be open and you can retrieve your items. Departing here will take you to the Altar of the Flesh in the Abyssal Descent.&lt;br /&gt;
&lt;br /&gt;
1/14/16:&lt;br /&gt;
&lt;br /&gt;
- Using guardian spirit TM stopped learning at 369 ranks.&lt;br /&gt;
&lt;br /&gt;
- Defending, Armor, and Debilitation hit soft caps at 300 ranks.&lt;br /&gt;
&lt;br /&gt;
- Skinning still moving at 276.&lt;br /&gt;
&lt;br /&gt;
===Area Details===&lt;br /&gt;
To get to the Lanky Grey Lach area is complicated.  One must first {{com|search}} for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and {{com|peer}}ing at the church) to find the correct path, and solve a puzzle within the mausoleum based on religious iconography. &lt;br /&gt;
&lt;br /&gt;
The western Hierophant&#039;s Chamber is a safe room.&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ur_hhrki%27izh_(1)&amp;diff=539117</id>
		<title>Ur hhrki&#039;izh (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ur_hhrki%27izh_(1)&amp;diff=539117"/>
		<updated>2020-11-23T17:50:25Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Ur Hhrki&#039;izh&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|99c|Aesry Necropolis (99c)}}&lt;br /&gt;
|simulevel=40&lt;br /&gt;
|naturallevel=40&lt;br /&gt;
|weaponlevel=40&lt;br /&gt;
|defenselevel=40&lt;br /&gt;
|level=40&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=180&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=180&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Ur Hhrki&#039;izh}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Ur Hhrki&#039;izh is an ancient [[S&#039;Kra Mur]], long past its natural lifetime.  Its flesh, eyes, and internal organs are long gone, leaving only scaly skin stretched over a skeletal frame and two sullen fires burning in its otherwise empty eye sockets.  But even its frightening appearance is not as disturbing as its fluid, languid motion combined with the dry rattling and clicking of old bones.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
This version of Ur Hhrki&#039;izh is located in the northern portion of their area, before the door. &lt;br /&gt;
&lt;br /&gt;
There is some information out there stating that these cannot be stunned, but Phelim&#039;s Sanction stuns them easily.&lt;br /&gt;
&lt;br /&gt;
They will curse any weapons laying around if given a chance.  In practice, this means that anything lodged which doesn&#039;t get get collected immediately after looting the corpse stands a chance of being cursed.&lt;br /&gt;
&lt;br /&gt;
The curses require a 50-power prep of Uncurse to remove.&lt;br /&gt;
&lt;br /&gt;
Their spells are easily resisted/reflected with 30 in the mentals and 40 in stamina.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Spell Prep:&#039;&#039; An ur hhrki&#039;izh silently moves its jaw and makes a complex series of gestures.&lt;br /&gt;
&lt;br /&gt;
*[[casts spell::Malediction]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spell Prep:&#039;&#039; (No noticable prep, silent prep)&lt;br /&gt;
&lt;br /&gt;
*[[casts spell::Dinazen Olkar]]&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Its sabre is diseased and cursed.&lt;br /&gt;
An ur hhrki&#039;izh turns its attention to its rusted sabre for a moment.  It begins to glow faintly with a sickly yellowish-green light.&lt;br /&gt;
&lt;br /&gt;
*If it&#039;s unarmed, it can snatch your weapon from your hand and curse it. &#039;&#039;(This may be no longer true.)&lt;br /&gt;
*Using thrown weapons on them, will chance to curse said weapon.&lt;br /&gt;
*Possibility to pick up their dropped weapon, will still be cursed.&lt;br /&gt;
*They are no longer immune to all non-holy magic. Increasing prep amount should be able to hit them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Magic Immunity====&lt;br /&gt;
* They are said to be immune to unholy magic on appraisal.&lt;br /&gt;
* Moon mage spells work on them, along with TKT/TKS ground items. (Frantz: 2018-May 11)&lt;br /&gt;
Elemental magic can fail at low casting.&lt;br /&gt;
Soft caps tm around 240 still trains at 256&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{cloot|w|rusted sabre}}&lt;br /&gt;
&lt;br /&gt;
===Noticable Loot===&lt;br /&gt;
*Drops random jewelry and cloths you can&#039;t find in shops, [[Spell Scrolls|spell scrolls]], [[Trading Cards|trading cards]], [[Dira|diras]], nuggets, and bars.&lt;br /&gt;
*Boxes are around 200 ranks and have half a plat in vaule on average.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
There are two different difficulties of Ur Hhrki&#039;izh&lt;br /&gt;
*[[Ur Hhrki&#039;izh (2)]]&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ur_hhrki%27izh_(2)&amp;diff=539116</id>
		<title>Ur hhrki&#039;izh (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ur_hhrki%27izh_(2)&amp;diff=539116"/>
		<updated>2020-11-23T17:49:56Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: Undo revision 539115 by BLUERENNER (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Ur Hhrki&#039;izh&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|99c|Aesry Necropolis (99c)}}&lt;br /&gt;
|simulevel=43&lt;br /&gt;
|simulevelmax=45&lt;br /&gt;
|naturallevel=43&lt;br /&gt;
|naturallevelmax=45&lt;br /&gt;
|weaponlevel=43&lt;br /&gt;
|weaponlevelmax=45&lt;br /&gt;
|defenselevel=43&lt;br /&gt;
|defenselevelmax=45&lt;br /&gt;
|level=45&lt;br /&gt;
|MinCap=225&lt;br /&gt;
|MaxCap=275&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=200&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=200&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Ur Hhrki&#039;izh}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Ur Hhrki&#039;izh is an ancient [[S&#039;Kra Mur]], long past its natural lifetime.  Its flesh, eyes, and internal organs are long gone, leaving only scaly skin stretched over a skeletal frame and two sullen fires burning in its otherwise empty eye sockets.  But even its frightening appearance is not as disturbing as its fluid, languid motion combined with the dry rattling and clicking of old bones.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
This version of Ur Hhrki&#039;izh is located in the southern portion of their area, through the door.&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Spell Prep:&#039;&#039; An ur hhrki&#039;izh silently moves its jaw and makes a complex series of gestures.&lt;br /&gt;
&lt;br /&gt;
*[[casts spell::Malediction]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spell Prep:&#039;&#039; (No noticable prep, silent prep)&lt;br /&gt;
&lt;br /&gt;
*[[casts spell::Dinazen Olkar]]&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Its sabre is diseased and cursed.&lt;br /&gt;
An ur hhrki&#039;izh turns its attention to its rusted sabre for a moment.  It begins to glow faintly with a sickly yellowish-green light.&lt;br /&gt;
&lt;br /&gt;
*If it&#039;s unarmed, it can snatch your weapon from your hand and curse it. &#039;&#039;(This is no longer true.)&lt;br /&gt;
 if disarmed, now attacks with claws.&lt;br /&gt;
*Using thrown weapons on them, will chance to curse said weapon.&lt;br /&gt;
*Possibility to pick up their dropped weapon, will still be cursed.&lt;br /&gt;
*They are no longer immune to all non-holy magic. Increasing prep amount should be able to hit them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{cloot|w|rusted sabre}}&lt;br /&gt;
&lt;br /&gt;
===Noticable Loot===&lt;br /&gt;
*Drops random jewelry and cloths you can&#039;t find in shops, [[Spell Scrolls|spell scrolls]], [[Trading Cards|trading cards]], [[Dira|diras]], nuggets, and bars.&lt;br /&gt;
*Boxes are around 200 ranks and have half a plat in vaule on average.&lt;br /&gt;
&lt;br /&gt;
Target Magic is still moving as magic prime soft cap at around 280-285 still getting 1 or 2 at 288 with min prep tier two TM spell&lt;br /&gt;
==See Also==&lt;br /&gt;
There are two different difficulties of Ur Hhrki&#039;izh&lt;br /&gt;
*[[Ur Hhrki&#039;izh (1)]]&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ur_hhrki%27izh_(2)&amp;diff=539115</id>
		<title>Ur hhrki&#039;izh (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ur_hhrki%27izh_(2)&amp;diff=539115"/>
		<updated>2020-11-23T17:49:17Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Ur Hhrki&#039;izh&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|99c|Aesry Necropolis (99c)}}&lt;br /&gt;
|simulevel=43&lt;br /&gt;
|simulevelmax=45&lt;br /&gt;
|naturallevel=43&lt;br /&gt;
|naturallevelmax=45&lt;br /&gt;
|weaponlevel=43&lt;br /&gt;
|weaponlevelmax=45&lt;br /&gt;
|defenselevel=43&lt;br /&gt;
|defenselevelmax=45&lt;br /&gt;
|level=45&lt;br /&gt;
|MinCap=225&lt;br /&gt;
|MaxCap=275&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=200&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=200&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Ur Hhrki&#039;izh}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Ur Hhrki&#039;izh is an ancient [[S&#039;Kra Mur]], long past its natural lifetime.  Its flesh, eyes, and internal organs are long gone, leaving only scaly skin stretched over a skeletal frame and two sullen fires burning in its otherwise empty eye sockets.  But even its frightening appearance is not as disturbing as its fluid, languid motion combined with the dry rattling and clicking of old bones.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
This version of Ur Hhrki&#039;izh is located in the southern portion of their area, through the door.&lt;br /&gt;
&lt;br /&gt;
There is some information out there stating that these cannot be stunned, but Phelim&#039;s Sanction stuns them easily.&lt;br /&gt;
&lt;br /&gt;
They will curse any weapons laying around if given a chance.  In practice, this means that anything lodged which doesn&#039;t get get collected immediately after looting the corpse stands a chance of being cursed.&lt;br /&gt;
&lt;br /&gt;
The curses require a 50-power prep of Uncurse to remove.&lt;br /&gt;
&lt;br /&gt;
Their spells are easily resisted/reflected with 30 in the mentals and 40 in stamina.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Spell Prep:&#039;&#039; An ur hhrki&#039;izh silently moves its jaw and makes a complex series of gestures.&lt;br /&gt;
&lt;br /&gt;
*[[casts spell::Malediction]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spell Prep:&#039;&#039; (No noticable prep, silent prep)&lt;br /&gt;
&lt;br /&gt;
*[[casts spell::Dinazen Olkar]]&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Its sabre is diseased and cursed.&lt;br /&gt;
An ur hhrki&#039;izh turns its attention to its rusted sabre for a moment.  It begins to glow faintly with a sickly yellowish-green light.&lt;br /&gt;
&lt;br /&gt;
*If it&#039;s unarmed, it can snatch your weapon from your hand and curse it. &#039;&#039;(This is no longer true.)&lt;br /&gt;
 if disarmed, now attacks with claws.&lt;br /&gt;
*Using thrown weapons on them, will chance to curse said weapon.&lt;br /&gt;
*Possibility to pick up their dropped weapon, will still be cursed.&lt;br /&gt;
*They are no longer immune to all non-holy magic. Increasing prep amount should be able to hit them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{cloot|w|rusted sabre}}&lt;br /&gt;
&lt;br /&gt;
===Noticable Loot===&lt;br /&gt;
*Drops random jewelry and cloths you can&#039;t find in shops, [[Spell Scrolls|spell scrolls]], [[Trading Cards|trading cards]], [[Dira|diras]], nuggets, and bars.&lt;br /&gt;
*Boxes are around 200 ranks and have half a plat in vaule on average.&lt;br /&gt;
&lt;br /&gt;
Target Magic is still moving as magic prime soft cap at around 280-285 still getting 1 or 2 at 288 with min prep tier two TM spell&lt;br /&gt;
==See Also==&lt;br /&gt;
There are two different difficulties of Ur Hhrki&#039;izh&lt;br /&gt;
*[[Ur Hhrki&#039;izh (1)]]&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=538735</id>
		<title>Lanky grey lach</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=538735"/>
		<updated>2020-11-21T20:24:20Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Lanky Grey Lach&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64d|The Abyss (64d)}}&lt;br /&gt;
|simulevel=48&lt;br /&gt;
|naturallevel=47&lt;br /&gt;
|weaponlevel=49&lt;br /&gt;
|defenselevel=47&lt;br /&gt;
|MinCap=190&lt;br /&gt;
|MaxCap=316&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a thick grey lach claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxArrangedVal=401&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
The Lanky Grey Lach resides in the hallways leading up to [[Maelshyve]]&#039;s Descent, an area that is part of the [[Cleric]] [[Infusion ability|Infusion]] quest. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The grey lach is a tall, lanky beast that would look almost human if not for the sickly, dull grey skin stretching over its twisted and knobby bones.  There is a definite methodical grace about the creature&#039;s movements, sinuously reptilian in nature despite its hideously wretched and awkward appearance.  Abyssal eyes, as blank and dark as the starless midnight skies, are sunken deeply within its expressionless face, as if the creature somehow stands before you in body but not soul.&lt;br /&gt;
==={{ilink|i|lanky grey lach anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Even on paper, the lach&#039;s eyes seem blank and dark, void of any expression the artist may have otherwise sketched.  Grey skin thinly covers its knobby bones, making the creature almost skeletal in appearance.  Its sickly hue is uniform, the body as devoid of feeling as its eyes.  A small notation near the bottom of the page cautions against getting too near the cursed lanky grey lach.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Lachs often advance in hiding, and perform an [[Thief#Ambush_Moves|Ambush Stun]] -- Need about 150 [[Perception]] to see them advance. &lt;br /&gt;
&lt;br /&gt;
At 195 locksmithing, no boxes blown while using disarm careful. &amp;lt;br \&amp;gt;&lt;br /&gt;
Can rarely get a claw at 150 skinning.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
It carries some combination of the following 3 items.&lt;br /&gt;
*a {{cloot|i|rotting table leg}}&lt;br /&gt;
*a {{cloot|i|cracked clay brick}}&lt;br /&gt;
*a {{cloot|i|dented copper pipe}}&lt;br /&gt;
&lt;br /&gt;
===Misc Info===&lt;br /&gt;
8/22/14:&lt;br /&gt;
-With Agil 36/Refl 36/Disc 50, 317 Locksmithing, get &amp;quot;simple matter&amp;quot; and &amp;quot;should not take long&amp;quot; messaging&lt;br /&gt;
&lt;br /&gt;
11/21/2020:&lt;br /&gt;
-With 200 in Evasion and Shield and 40 in Reflex, this cleric found Laches too strong to hunt.  I&#039;ll come back every 10 ranks and update when I can keep up down there.&lt;br /&gt;
&lt;br /&gt;
Shield hardcaps at 305 (5/29/2019)&lt;br /&gt;
&lt;br /&gt;
===Unconsciousness/Death===&lt;br /&gt;
Upon being rendered unconscious from a near-death strike, the lach will drag your body to a prison cell and shut you inside where you will likely bleed to death and die before waking. Upon dying, the prison cell will be open and you can retrieve your items. Departing here will take you to the Altar of the Flesh in the Abyssal Descent.&lt;br /&gt;
&lt;br /&gt;
1/14/16:&lt;br /&gt;
&lt;br /&gt;
- Using guardian spirit TM stopped learning at 369 ranks.&lt;br /&gt;
&lt;br /&gt;
- Defending, Armor, and Debilitation hit soft caps at 300 ranks.&lt;br /&gt;
&lt;br /&gt;
- Skinning still moving at 276.&lt;br /&gt;
&lt;br /&gt;
===Area Details===&lt;br /&gt;
To get to the Lanky Grey Lach area is complicated.  One must first {{com|search}} for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and {{com|peer}}ing at the church) to find the correct path, and solve a puzzle within the mausoleum based on religious iconography. &lt;br /&gt;
&lt;br /&gt;
The western Hierophant&#039;s Chamber is a safe room.&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=538733</id>
		<title>Lanky grey lach</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=538733"/>
		<updated>2020-11-21T20:23:06Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Lanky Grey Lach&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64d|The Abyss (64d)}}&lt;br /&gt;
|simulevel=48&lt;br /&gt;
|naturallevel=47&lt;br /&gt;
|weaponlevel=49&lt;br /&gt;
|defenselevel=47&lt;br /&gt;
|MinCap=190&lt;br /&gt;
|MaxCap=316&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a thick grey lach claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxArrangedVal=401&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
The Lanky Grey Lach resides in the hallways leading up to [[Maelshyve]]&#039;s Descent, an area that is part of the [[Cleric]] [[Infusion ability|Infusion]] quest. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The grey lach is a tall, lanky beast that would look almost human if not for the sickly, dull grey skin stretching over its twisted and knobby bones.  There is a definite methodical grace about the creature&#039;s movements, sinuously reptilian in nature despite its hideously wretched and awkward appearance.  Abyssal eyes, as blank and dark as the starless midnight skies, are sunken deeply within its expressionless face, as if the creature somehow stands before you in body but not soul.&lt;br /&gt;
==={{ilink|i|lanky grey lach anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Even on paper, the lach&#039;s eyes seem blank and dark, void of any expression the artist may have otherwise sketched.  Grey skin thinly covers its knobby bones, making the creature almost skeletal in appearance.  Its sickly hue is uniform, the body as devoid of feeling as its eyes.  A small notation near the bottom of the page cautions against getting too near the cursed lanky grey lach.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Lachs often advance in hiding, and perform an [[Thief#Ambush_Moves|Ambush Stun]] -- Need about 150 [[Perception]] to see them advance. &lt;br /&gt;
&lt;br /&gt;
At 195 locksmithing, no boxes blown while using disarm careful. &amp;lt;br \&amp;gt;&lt;br /&gt;
Can rarely get a claw at 150 skinning.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
It carries some combination of the following 3 items.&lt;br /&gt;
*a {{cloot|i|rotting table leg}}&lt;br /&gt;
*a {{cloot|i|cracked clay brick}}&lt;br /&gt;
*a {{cloot|i|dented copper pipe}}&lt;br /&gt;
&lt;br /&gt;
===Misc Info===&lt;br /&gt;
8/22/14:&lt;br /&gt;
-With Agil 36/Refl 36/Disc 50, 317 Locksmithing, get &amp;quot;simple matter&amp;quot; and &amp;quot;should not take long&amp;quot; messaging&lt;br /&gt;
&lt;br /&gt;
11/21/202:&lt;br /&gt;
-With 200 in Evasion and Shield and 40 in Reflex, this cleric found Laches too strong to hunt.  I&#039;ll come back every 10 ranks and update when I can keep up down there.&lt;br /&gt;
&lt;br /&gt;
Shield hardcaps at 305 (5/29/2019)&lt;br /&gt;
&lt;br /&gt;
===Unconsciousness/Death===&lt;br /&gt;
Upon being rendered unconscious from a near-death strike, the lach will drag your body to a prison cell and shut you inside where you will likely bleed to death and die before waking. Upon dying, the prison cell will be open and you can retrieve your items. Departing here will take you to the Altar of the Flesh in the Abyssal Descent.&lt;br /&gt;
&lt;br /&gt;
1/14/16:&lt;br /&gt;
&lt;br /&gt;
- Using guardian spirit TM stopped learning at 369 ranks.&lt;br /&gt;
&lt;br /&gt;
- Defending, Armor, and Debilitation hit soft caps at 300 ranks.&lt;br /&gt;
&lt;br /&gt;
- Skinning still moving at 276.&lt;br /&gt;
&lt;br /&gt;
===Area Details===&lt;br /&gt;
To get to the Lanky Grey Lach area is complicated.  One must first {{com|search}} for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and {{com|peer}}ing at the church) to find the correct path, and solve a puzzle within the mausoleum based on religious iconography. &lt;br /&gt;
&lt;br /&gt;
The western Hierophant&#039;s Chamber is a safe room.&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Oshu%27ehhrsk_Manor&amp;diff=538536</id>
		<title>Oshu&#039;ehhrsk Manor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Oshu%27ehhrsk_Manor&amp;diff=538536"/>
		<updated>2020-11-19T13:49:47Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Ancestral home of [[Lasarhhtha]] Oshu&#039;ehhrsk&#039;s family.  Located just south of Leth Deriel.  There is a puzzle associated with the place.&lt;br /&gt;
[[page type is::place| ]]&lt;br /&gt;
Beware of structural collapse while on the second floor!  It inflicts multiple internal and external bleeders, almost guaranteeing death.&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
See [[Oshu&#039;ehhrsk Manor Secrets]].&lt;br /&gt;
{{Cat|Landmarks}}&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Oshu%27ehhrsk_Manor&amp;diff=538535</id>
		<title>Oshu&#039;ehhrsk Manor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Oshu%27ehhrsk_Manor&amp;diff=538535"/>
		<updated>2020-11-19T13:49:18Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Ancestral home of [[Lasarhhtha]] Oshu&#039;ehhrsk&#039;s family.  Located just south of Leth Deriel.  There is a puzzle associated with the place.&lt;br /&gt;
[[page type is::place| ]]&lt;br /&gt;
&lt;br /&gt;
Beware of structural collapse while on the second floor!  It inflicts multiple internal and external bleeders, almost guaranteeing death.&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
See [[Oshu&#039;ehhrsk Manor Secrets]].&lt;br /&gt;
{{Cat|Landmarks}}&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lesser_shadow_hound&amp;diff=538534</id>
		<title>Lesser shadow hound</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lesser_shadow_hound&amp;diff=538534"/>
		<updated>2020-11-19T13:48:05Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Lesser Shadow Hound&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31a|Zaulfung (31a)}}&lt;br /&gt;
|level=33&lt;br /&gt;
|MinCap=160&lt;br /&gt;
|MaxCap=210&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a matted hound pelt&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=110&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=pelt&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=Yes&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Alive===&lt;br /&gt;
Starlike silver eyes twinkle amidst a cloak of shadows so dark that the creature before you seems to be made of the essence of night itself.  The lithe beast resembles something canine in nature, although it appears more nimble than strong.  Slender sabre-like silver fangs protrude from its maw, and tendrils of inky black mist exude from its nostrils as it breathes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dead===&lt;br /&gt;
When it is killed it reverts to its natural state of being &amp;quot;a wild marsh hound&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A lesser shadow hound whispers its last raspy yelp as its stark silver eyes wink out of existence amidst its cloak of shadows.  Soon the cloak itself rapidly unfurls, leaving nothing but the broken body of a mundane wild marsh hound behind.&lt;br /&gt;
&lt;br /&gt;
The wild marsh hound lies still on the ground, beaten beyond recognition.  The proud canine is now but a mere shattered husk of its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Attacks===&lt;br /&gt;
*Claw: a lesser shadow hound rips its vicious scythe-like shadowy claws at you.&lt;br /&gt;
*Bite: a lesser shadow hound leaps in rage, its gleaming silver fangs barred at you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
&#039;&#039;&#039;Shadowy Cloud:&#039;&#039;&#039; Cloud hangs in room and causes anyone in the area to develop [[Damage#Disease|Fleshrot]] (potentially contagious infection).&lt;br /&gt;
:  &#039;&#039;&#039;Messaging&#039;&#039;&#039;&lt;br /&gt;
::     &amp;gt;A lesser shadow hound growls low barring its vicious fangs, a looming fog of shadows billowing from its twisted maw.&amp;lt;br&amp;gt;&lt;br /&gt;
::     &amp;gt;The shadowy cloud churns outward, exuding billowing curtain of sickly black mist that drifts outward toward you...&amp;lt;br&amp;gt;&lt;br /&gt;
::     &amp;gt;A thin layer of black mist blankets you, coating your skin with a sticky black grime.  A cold sweat breaks upon your forehead as an icy chill races through your veins.&amp;lt;br&amp;gt;&lt;br /&gt;
::     &amp;gt;LOOK: You also see a looming shadowy cloud.&amp;lt;br&amp;gt;&lt;br /&gt;
::     &amp;gt;The shadowy tendrils churning outward from a looming shadowy cloud fall limp to the ground, dispersing in a final skiff of sickly ebon mist.&lt;br /&gt;
::     &amp;gt;HEALTH: Your body is covered in open oozing sores.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloud can be rebuffed (potentially only partially) by [[Protection from Evil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unknown:&#039;&#039;&#039;  A lesser shadow hound tosses its head back and howls a discordant dirge!&amp;lt;br&amp;gt;&lt;br /&gt;
:  &amp;gt;The shadows making up the lesser shadow hound begin to churn and swirl, making it harder to pinpoint its location accurately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The [[Zaulfung]] is an ever-changing low water area where you have to wade through every room.  Look for a &amp;quot;curving path&amp;quot; to return to [[Riverhaven]] or look for a &amp;quot;sickly tree&amp;quot; to climb [[RanikMap31a|further into the swamp]].&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
(Nov 2020) I believe there is a very wide range of possible spawn levels for this creature, or perhaps some sort of bug.  Every tenth shadow hound or so seems to be substantially more difficult than the rest.  Two of these at once were usually sufficient to drive me from the area in search of an empath.  This persisted clean through until I needed a more difficult are to train in.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
None&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=538533</id>
		<title>Seordhevor kartais</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=538533"/>
		<updated>2020-11-19T13:43:42Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Seordavor Kartais&lt;br /&gt;
|Image File=s_kartais.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63a | Oshu&#039;ehhrsk Manor (63a)}}&lt;br /&gt;
|simulevel=38&lt;br /&gt;
|naturallevel=38&lt;br /&gt;
|weaponlevel=38&lt;br /&gt;
|defenselevel=38&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a kartais wing&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=696 kronars&lt;br /&gt;
|MaxArrangedVal=800 kronars&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings. These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
==={{ilink|i|kartais anatomy chart|Anatomy Chart}}===&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings.  These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resistant to slice attacks.&lt;br /&gt;
*Defenses soft-capping at 236.&lt;br /&gt;
*Does not teach evasion past dabbling (survival primary) at 232 ranks.&lt;br /&gt;
*[[Corpse grub|Corpse grubs]] may come out when it decays.&lt;br /&gt;
*Watch out when travelling on the second floor of the manor!  The floor may collapse, sending you to the first floor while inflicting heavy limb and torso damage accompanied by massive bleeding.  It will be very difficult to survive without some means of staunching several bleeders without the use of TEND.&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=538532</id>
		<title>Seordhevor kartais</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=538532"/>
		<updated>2020-11-19T13:42:38Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Seordavor Kartais&lt;br /&gt;
|Image File=s_kartais.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63a | Oshu&#039;ehhrsk Manor (63a)}}&lt;br /&gt;
|simulevel=38&lt;br /&gt;
|naturallevel=38&lt;br /&gt;
|weaponlevel=38&lt;br /&gt;
|defenselevel=38&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a kartais wing&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=696 kronars&lt;br /&gt;
|MaxArrangedVal=800 kronars&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings. These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
==={{ilink|i|kartais anatomy chart|Anatomy Chart}}===&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings.  These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resistant to slice attacks.&lt;br /&gt;
*Defenses soft-capping at 236.&lt;br /&gt;
*Does not teach evasion past dabbling (survival primary) at 232 ranks.&lt;br /&gt;
*[[Corpse grub|Corpse grubs]] may come out when it decays.&lt;br /&gt;
*Watch out when travelling on the second floor of the manor!  The floor may collapse, sending you to the first floor while inflicting heavy limb and torso damage accompanied by massive bleeding.  It will be very difficult to survive without some means of staunching several bleeders at once.&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=538531</id>
		<title>Seordhevor kartais</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=538531"/>
		<updated>2020-11-19T13:40:24Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Seordavor Kartais&lt;br /&gt;
|Image File=s_kartais.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63a | Oshu&#039;ehhrsk Manor (63a)}}&lt;br /&gt;
|simulevel=38&lt;br /&gt;
|naturallevel=38&lt;br /&gt;
|weaponlevel=38&lt;br /&gt;
|defenselevel=38&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a kartais wing&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=696 kronars&lt;br /&gt;
|MaxArrangedVal=800 kronars&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings. These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
==={{ilink|i|kartais anatomy chart|Anatomy Chart}}===&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings.  These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resistant to slice attacks.&lt;br /&gt;
*Defenses soft-capping at 236.&lt;br /&gt;
*Does not teach evasion past dabbling (survival primary) at 232 ranks.&lt;br /&gt;
*[[Corpse grub|Corpse grubs]] may come out when it decays.&lt;br /&gt;
*Watch out when travelling on the second floor of the manor!  The floor may collapse, sending you to the first floor and giving you bleeders across your torso and limbs.  It will be very difficult to survive without some means of staunching several bleeders at once.&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=538530</id>
		<title>Seordhevor kartais</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=538530"/>
		<updated>2020-11-19T13:40:01Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Seordavor Kartais&lt;br /&gt;
|Image File=s_kartais.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63a | Oshu&#039;ehhrsk Manor (63a)}}&lt;br /&gt;
|simulevel=38&lt;br /&gt;
|naturallevel=38&lt;br /&gt;
|weaponlevel=38&lt;br /&gt;
|defenselevel=38&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a kartais wing&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=696 kronars&lt;br /&gt;
|MaxArrangedVal=800 kronars&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings. These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
==={{ilink|i|kartais anatomy chart|Anatomy Chart}}===&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings.  These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resistant to slice attacks.&lt;br /&gt;
*Defenses soft-capping at 236.&lt;br /&gt;
*Does not teach evasion past dabbling (survival primary) at 232 ranks.&lt;br /&gt;
*[[Corpse grub|Corpse grubs]] may come out when it decays.&lt;br /&gt;
*Watch out when travelling on the second floor of the manor!  The floor may collapse, giving you bleeders across your torso and limbs.  It will be very difficult to survive without some means of staunching several bleeders at once.&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ghoul_crow&amp;diff=408325</id>
		<title>Ghoul crow</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ghoul_crow&amp;diff=408325"/>
		<updated>2015-05-11T00:33:42Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Disheveled Ghoul Crow&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|BodyType=Avian&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|99c | Aesry Cemetary (99c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a ragged crow feather&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;120&lt;br /&gt;
|MaxVal=93 Lirums&lt;br /&gt;
|MaxArrangedVal=357 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ghoul crow is a wretched bird, far more troublesome than the the typical crow.  Its beady eyes cloaked in a disheveled mass of grey and black feathers pierce into your own with the cold, unfeeling grip of a lost soul.  Its razor-sharp beak snaps wildly about with sheer bloodlust, no doubt the implement of slaughter to many a squirrel (and errant adventurer) before.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
After an attack, a Ghoul Crow will occasionally fly out of reach of melee range weapons, though both pole-range and ranged weapons can hit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The ghoul crow screeches violently as it soars back up into the sky!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
May 2015:  A thief with 120 evasion, 100 parry, 25 reflex &amp;amp; Khri Avoid was unable to handle these at all, even with going max defenses.  Estimated minimum skill is 130? &lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;br /&gt;
Little is known about the origin of these twisted crows.  Rarely found except in or near graveyards where the restless dead walk, these gruesome scavengers can sometimes be seen circling overhead, and known to relentlessly attack any living creature unfortunate to encounter them.&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ghoul_crow&amp;diff=408324</id>
		<title>Ghoul crow</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ghoul_crow&amp;diff=408324"/>
		<updated>2015-05-11T00:30:38Z</updated>

		<summary type="html">&lt;p&gt;BLUERENNER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Disheveled Ghoul Crow&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|BodyType=Avian&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|99c | Aesry Cemetary (99c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a ragged crow feather&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;120&lt;br /&gt;
|MaxVal=93 Lirums&lt;br /&gt;
|MaxArrangedVal=357 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ghoul crow is a wretched bird, far more troublesome than the the typical crow.  Its beady eyes cloaked in a disheveled mass of grey and black feathers pierce into your own with the cold, unfeeling grip of a lost soul.  Its razor-sharp beak snaps wildly about with sheer bloodlust, no doubt the implement of slaughter to many a squirrel (and errant adventurer) before.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
After an attack, a Ghoul Crow will occasionally fly out of reach of melee range weapons, though both pole-range and ranged weapons can hit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The ghoul crow screeches violently as it soars back up into the sky!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
May 2015:  A thief with 120 evasion, 100 parry &amp;amp; Khri Avoid was unable to handle these at all, even with going max defenses.  Estimated minimum skill is 130? &lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;br /&gt;
Little is known about the origin of these twisted crows.  Rarely found except in or near graveyards where the restless dead walk, these gruesome scavengers can sometimes be seen circling overhead, and known to relentlessly attack any living creature unfortunate to encounter them.&lt;/div&gt;</summary>
		<author><name>BLUERENNER</name></author>
	</entry>
</feed>