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		<id>https://elanthipedia.play.net/index.php?title=Vaddon&amp;diff=673021</id>
		<title>Vaddon</title>
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		<updated>2025-09-22T21:41:20Z</updated>

		<summary type="html">&lt;p&gt;BLUEGRASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vaddon&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|relat=Zalinyar&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=y&lt;br /&gt;
|Image File=Vaddon2.jpg&lt;br /&gt;
}}&lt;br /&gt;
=Early Life and Education=&lt;br /&gt;
Vaddon was born in a quiet, secluded Kaldar community in the West, to a family that held a dangerous secret. They were keepers of the old ways, descendants of those who had embraced the teachings of the elven missionary Akrian Dein and his &amp;quot;Legacy of Lanival.&amp;quot; For generations, they had guarded their faith in silence, preserving the forbidden texts and a unique understanding of the Thirteen Immortals—seeing each not as beings of light or dark, but as whole and complete entities. They passed down their beliefs in whispers, ever since the Gorbesh Emperor Miulek began his violent persecution and smashed Dein&#039;s monument to rubble.&lt;br /&gt;
&lt;br /&gt;
Fearful that their faith and their son would be discovered, Vaddon&#039;s parents made the ultimate sacrifice. They traveled far from their home and left him, not yet a year old, in the care of a temple. It was not an act of abandonment, but one of protection—a desperate gambit to hide a flicker of their faith in the very heart of the institutions that sought to extinguish it. With him, they left a meager tithe and a small, smooth river stone etched with a symbol whose meaning was lost to all but them, a silent prayer for his safety.&lt;br /&gt;
&lt;br /&gt;
Months passed, and then years. Vaddon grew up among priests, traveling clerics, and other children of the temple. While he was told he was an orphan, a deep and unshakeable feeling that something was missing followed him. He was a strong child, possessed of a resilience that seemed to run in his very bones. To quell his restless spirit, he took on physically demanding jobs, first in the temple gardens and later with the Undertaker Khurek, preparing his body for a hard life he could not yet name.&lt;br /&gt;
&lt;br /&gt;
In the temple, Vaddon heard stories of the great battles of good versus evil and the might of holy paladins. He was captivated by their ideals of justice and honor. So while other children studied, Vaddon yearned to hold a blade, his head filled with stories of a glorious battle to rid the lands of evil. It was a path that called to him, an echo of a heritage he didn&#039;t know he had.&lt;br /&gt;
&lt;br /&gt;
Seeing this martial spirit, the High Priestess released him from the temple&#039;s care to pursue a path more suited for his service to the immortals.&lt;br /&gt;
&lt;br /&gt;
=Page Years=&lt;br /&gt;
Immediately, Vaddon went to the Paladin guild hall seeking work. He was eventually accepted as a page, performing typical chores: delivering messages, cleaning the hall, and tending to the arms and armor of the sentries. By watching the paladins, he learned the ways of civility and nobility. He practiced horsemanship in the stables and combat in the empty training halls, driven by an inner fire.&lt;br /&gt;
&lt;br /&gt;
It was during this time that Vaddon discovered the library. The tomes of history, legend, and lore became his sanctuary. He read voraciously, not just to learn, but as if searching for a missing piece of himself. He was drawn to the history of the Kaldar, the Great Schism, and the fragmented accounts of Akrian Dein, feeling a strange connection to the stories without understanding why. This study sparked a deep interest in philosophical matters, as he began to question the nature of justice versus law, and the simple duality of good versus evil—a conflict that would come to define his path. In return for his service, Vaddon received shelter and an education far more valuable than coin.&lt;br /&gt;
&lt;br /&gt;
=Initiate Years=&lt;br /&gt;
Upon coming of age, Vaddon joined the Paladin guild. Guild Leader Verika, already familiar with his dedication, granted him admittance. At his investiture, she shared words that would become his guide: “The Paladin&#039;s strength is knowledge, his sword and armor mere tools to hone a virtuous heart.” These words resonated deeply, steeling his resolve to find the understanding he craved.&lt;br /&gt;
&lt;br /&gt;
Vaddon threw himself into the formal training program, learning to use armor, weapons, and the magical arts. He spent his days practicing and his evenings in the library or in prayer, reflecting on his purpose. As his skills grew, he began to patrol the roads, serving the citizens of Crossing and protecting them from harm. It was during these patrols that he earned the notice of a trader, whose caravans he guarded in exchange for coin to improve his station.&lt;br /&gt;
&lt;br /&gt;
=Squire Years=&lt;br /&gt;
On the 34th day of the 8th month of Skullcleaver the Dwarven Axe, in the year of the Silver Unicorn, Vaddon was promoted to squire. Sir Warbrolus administered the oath, and Vaddon dedicated his life to the Paladin Code.&lt;br /&gt;
&lt;br /&gt;
His first act as a squire was to seek the blessing of Khurek, the undertaker who had been a stern father figure. Instead of a blessing, Khurek rebuked him for blindly adopting the simplistic ethos of the Empire&#039;s enforcers. He chastised him for accepting a code that speaks of good and evil as if they were separate things, ignoring the whole truth of a being. The humiliation shook Vaddon to his core, shattering his illusions but also forging an iron resolve within him: to discover a truth that transcended any single code.&lt;br /&gt;
&lt;br /&gt;
Vaddon intensified his training, focusing on his martial prowess and studying the noble arts of music, etiquette, and strategy. But more acutely than ever, he studied history and lore, searching for the source of the conflict he felt within him—the chasm between the law he had sworn to uphold and the deeper justice his soul yearned for. Vaddon continues on this path, seeking opportunities to follow the code while searching for a truth that feels just beyond his memory.&lt;br /&gt;
&lt;br /&gt;
=The Path Beyond the Code=&lt;br /&gt;
The path of a squire is one of guided learning, but some lessons must be learned alone. Vaddon&#039;s formal squireship under Sir Warbrolus came to a quiet and unexpected end. Called away on duties that took him to distant lands, Warbrolus was absent for three long years. In that time, Vaddon did not wait; he walked his path with the same single-minded resolve that had always defined him. He continued his training, took on his own duties, and forged his strength in the crucible of experience.&lt;br /&gt;
&lt;br /&gt;
When Warbrolus finally returned, he found not the squire he had left, but a seasoned paladin standing on his own two feet. There was no formal sundering of their bond, merely a quiet, mutual understanding that their time of master and apprentice had passed. Vaddon had grown beyond the need for a guide, and their relationship settled into one of respectful distance between peers.&lt;br /&gt;
&lt;br /&gt;
Freed from the structure of his squireship, Vaddon&#039;s advancement within the guild accelerated. He pursued every avenue of learning with a relentless hunger, mastering the intricate forms of combat, the nuances of holy magic, and the deep wells of lore held within the guild&#039;s libraries. He rose through the ranks, earning the respect of his brothers and sisters in arms through deeds rather than words.&lt;br /&gt;
&lt;br /&gt;
Eventually, a day came when Vaddon realized he had reached the summit of the mountain the guild had built. He had learned all that the instructors, the manuals, and the formal teachings could offer him. Yet, the questions that haunted his soul—the truth of his past, the nature of true justice, and the whispers of a forgotten faith—remained unanswered. He understood then that the next part of his journey could not be guided by others. Having absorbed all the guild could teach, Vaddon moved on, not away from the guild, but beyond its formal curriculum, to begin his own self-guided training in the wider world.&lt;br /&gt;
=Reflections=&lt;br /&gt;
Sharing of stories of battles fought, lessons learned and other musings.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;A Name Forged in Forest and Strength&amp;lt;/strong&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 453 years, 359 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
The 9th month of Dolefaren the Brigantine, in the year of the Emerald Dolphin.&lt;br /&gt;
&lt;br /&gt;
Winter has clasped the city of Shard in its icy grip. Outside these hallowed library walls, a deep cold has settled over the world, but here, surrounded by the quiet slumber of a million stories, there is only the rustle of parchment and the soft hiss of candlelight. It is late, perhaps four roisaen before the Anlas of Anduwen, and the grand reading room is empty save for myself.&lt;br /&gt;
&lt;br /&gt;
For weeks, I have delved into the histories of my people, seeking to understand the path that led the Kaldar from the Gorbesh Empire to this new land. Tonight, tucked within the pages of a dense Imperial tome chronicling the &amp;quot;Great Schism,&amp;quot; I found them: three brittle scraps of paper, their edges feathered with age. They were not Imperial records; the script was less formal, the ink faded. It felt like a hidden whisper, a personal account of the migration that survived the official histories.&lt;br /&gt;
&lt;br /&gt;
The words spoke of hardship, of leaving the stone cities for the unknown wilds, of a people returning to the embrace of nature. One passage struck me, speaking of the need for immense vadra to survive in the deep ves that became their new home. The words were familiar, echoes from my studies of Gorbesh, but here they felt different—not as words in a dictionary, but as concepts to be lived.&lt;br /&gt;
&lt;br /&gt;
On impulse, I pulled the heavy Gorbesh lexicons from the shelves, their bindings stiff and cold to the touch. I laid them open beside the fragile scraps. Under the flickering candlelight, I compared them.&lt;br /&gt;
&lt;br /&gt;
Vadra. The Imperial dictionary was clinical: &amp;quot;strength.&amp;quot;&lt;br /&gt;
Ves. &amp;quot;Forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I stared at the words, my own name echoing in the silence of my mind. Vaddon Vesonen. A name I have carried my entire life as nothing more than a sound, a label given to a child left at a temple. But now, seeing the root words on the page, a truth unfurled within me, sharp and clear as a winter star.&lt;br /&gt;
&lt;br /&gt;
Vaddon... from vadra. The Strong One.&lt;br /&gt;
Vesonen... from ves. Of the Forest.&lt;br /&gt;
&lt;br /&gt;
The Strong One of the Forest.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not just a name. It is a legacy. It is the story of my people, a prayer from my parents given in the only way they safely could. They did not leave me nameless; they gave me a map to my own soul. All my life, I have been driven by a relentless need to be strong, to find a home in the deep wilds, to understand a justice that feels older than any law written in a book. I thought it was a path I was forging for myself, but it was laid down for me before I could even walk. It was my inheritance.&lt;br /&gt;
&lt;br /&gt;
Tonight, in the quiet heart of this library, the orphan I have always been feels a little less lost. My name is not a mystery, but a mission. And I have much to live up to.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;A Bond of Fire and Steel&amp;lt;/strong&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 448 years, 101 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It has been over a week since we kissed the rose. A week since Zalinyar and I were bonded. The word still feels new on my tongue, foreign and yet more true than any I have ever spoken. We have made our camp tonight in the lee of an ancient rock formation, and she sleeps now, curled near the fire&#039;s warmth with her leopard, Specktra, a watchful shadow at her side. The firelight catches the silver in her hair, and I find myself, as I often do, simply watching her, trying to comprehend the beautiful, chaotic miracle that has become my life.&lt;br /&gt;
&lt;br /&gt;
To an outsider, we must be a study in contradictions. I am a man forged in silence and discipline, who finds comfort in the solitude of the forest and the rigid certainty of the Paladin Code. My life has been a quiet search for a past I never knew. She is a storm of fire and passion, a lover of rum and revelry, an Elf whose laughter can fill a tavern and whose sorrows could fill an ocean. Her past is a tapestry of such tragedy and fierce survival that it leaves me breathless. I am stone and she is flame. How is it that we do not consume one another?&lt;br /&gt;
&lt;br /&gt;
Yet, the truth is, I have never felt more whole. The quiet places in my soul, the ones I filled with duty and contemplation, now echo with her laughter. The rigid walls I built around my heart have been playfully and persistently dismantled by her free spirit. I spent years seeking the meaning. I thought it was a solitary path. But now I see, the forest is not silent; it is alive with wind and fire and the rustle of unseen things. She is the life within my forest.&lt;br /&gt;
&lt;br /&gt;
This past week, we squabbled when she tried to convince me we should &amp;quot;investigate&amp;quot; a locked room in the Baron&#039;s keep, her eyes alight with a mischief that is both terrifying and utterly enchanting. I, of course, spoke of propriety and law. She spoke of the secrets the powerful keep andsto the truths they deny the world. In the end, we went hunting for brockett deer instead, and I was reminded that our shared thirst for adventure and discovery is the common ground where our two worlds meet. Whether in a dusty library poring over forgotten lore or tracking game through the wilderness, our paths are one.&lt;br /&gt;
&lt;br /&gt;
There are times she tests me. Her moods can shift like the sky over the plains, and the pain she carries from her past is a fortress she does not allow many to enter. But I have stood on Corik&#039;s Wall against the darkness. I am no stranger to long watches and patient defense. And I will stand with her, my stalwart heart a shield for her own.&lt;br /&gt;
&lt;br /&gt;
I once wrote a song for her, thinking of her as a distant, guiding star while I was surrounded by ice and duty. Now, she is the hearthfire I return to. My life is no longer just a path of service or a quest for identity. It is a shared journey, a bond of fire and steel. And as I look at her, sleeping in the gentle glow, I know with a certainty that shakes my very foundations: I have found the part of my soul I never knew was missing.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Justice, Judged: My Unholy Day in Court&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 446 years, 372 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to describe the shock of it all. Today, in Riverhaven, a place I&#039;ve always felt a sense of belonging, I found myself accused, judged, and pronounced guilty. The charge? Endangering the public. My heart races even now as I pen down the words. How did I, a Paladin who&#039;s taken solemn oaths to uphold justice, land in this situation?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been through skirmishes, fought enemies, faced the darkest of evils, and yet, nothing felt as piercing as the weight of that gavel coming down. I have always taken pride in my role, my duty to the people. And now, to be seen as a threat to those very people... It&#039;s a blow unlike any other.  Schist…I wear the Peace Keeper title to announce my presumed duties to these lands.&lt;br /&gt;
&lt;br /&gt;
The very core of my beliefs, the Paladin Code, states the essence of my duties. But now, I&#039;m questioning everything. Is justice always fair? I&#039;ve been found guilty, yes, but the turmoil inside questions the legitimacy of the judgment. I know my intentions were never to harm. If I&#039;ve wronged, it was unbeknownst to me.&lt;br /&gt;
&lt;br /&gt;
But the Code is clear. &amp;quot;A Paladin is Just and works to promote and enforce Justice and the Law.&amp;quot; I respect the law, even if I find myself at odds with it. But this incident has cast a shadow of doubt on my journey. Am I fit to wear this mantle? To wield my sword and shield in the name of justice?&lt;br /&gt;
&lt;br /&gt;
The situation makes me ponder deeply on the concept of justice itself. Is it absolute? Or are there shades of gray, blurred lines that even Paladins can unintentionally cross? The Code is my anchor, but right now, it feels like it&#039;s dragging me down into a sea of uncertainty.&lt;br /&gt;
&lt;br /&gt;
I recall the words, &amp;quot;A Paladin is Loyal. He does not betray his god, his liege-lord, his guild, his family, or his friends.&amp;quot; Today, it feels like I&#039;ve betrayed myself.&lt;br /&gt;
&lt;br /&gt;
In this moment of introspection, there&#039;s a part of the Code that stands out – the notion of being truly Evil. If the law unjustly brands me guilty, does it not teeter on being truly Evil? Yet, as I think on it, my conscience wrestles with the idea. Perhaps it&#039;s not about the law itself, but about how it&#039;s interpreted and enforced.&lt;br /&gt;
&lt;br /&gt;
This injustice, though painful, will serve as a lesson. A reminder that the path of a Paladin isn&#039;t easy. But it&#039;s also a path that requires unwavering belief, not just in the Code, but in oneself. Tomorrow is a new day, and with it, I&#039;ll embark on a journey, not of redemption, but of understanding, of seeking truth in the midst of doubt.&lt;br /&gt;
&lt;br /&gt;
This Paladin&#039;s path has taken a new turn. Only time will tell where it leads.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Whispers Amidst the Chill&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 446 years, 367 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s late. The campfire&#039;s warmth still lingers on my skin, even though I&#039;ve long left the company of my fellow knights. I can still hear the distant laughter and stories as they continue their fellowship. Here in the barracks, it&#039;s just me, the flickering candlelight, and this small oaken desk I&#039;ve claimed for tonight.&lt;br /&gt;
&lt;br /&gt;
Winter is really setting in. There&#039;s a kind of beauty in the frost outside, the kind that I&#039;ve always felt connected to, being Kaldar and all. But as I sit here, bundled up and prepping for tomorrow&#039;s journey back to Crossing, there&#039;s this chill inside of me that&#039;s different from the cold I know and love. &lt;br /&gt;
&lt;br /&gt;
But tonight, amidst the quiet, there&#039;s a clarity that hits me hard – I miss my friends. The laughs, the banter, the familiar faces from before the Wall became my life. I reckon the Wall, for all its lessons and challenges, made me realize how much they mean to me. Funny how being away from something can make its value crystal clear. The thought of reuniting, sharing stories, and just being around them again gives my heart a warmth that no campfire can.&lt;br /&gt;
&lt;br /&gt;
I guess the winter outside is kind of mirroring the one inside me. It ain&#039;t about the cold or the snow – it&#039;s about the questions, the doubts. My time at Corik&#039;s Wall, the things I&#039;ve seen, the choices I&#039;ve made... they&#039;re all swirling in my head, like snowflakes caught in a gust of wind.&lt;br /&gt;
&lt;br /&gt;
But you know what? Maybe this internal winter ain&#039;t such a bad thing. Maybe I need it. Winter&#039;s always been a time for reflection for our kind. Nature rests, gathers its strength, and so should I. The Paladin Guild, my place in it, my future... I gotta think on these things, really figure them out. &lt;br /&gt;
&lt;br /&gt;
The cold, it sharpens things, makes &#039;em clearer. Maybe by the time this winter&#039;s over, both outside and in, I&#039;ll have some answers. Until then, I&#039;m just gonna embrace it, let it do its thing.&lt;br /&gt;
&lt;br /&gt;
Tomorrow&#039;s gonna be a long day. Crossing ain&#039;t close, and there&#039;s a lot of road to cover. Better get some sleep. But first, a few more moments with this candlelight, just to let everything settle in my mind.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s see what tomorrow brings.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Justice in the Night: My Personal Fight&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 444 years, 62 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Last night, by the campfire in the shadows of Corik&#039;s Wall, Katala and I had a deep conversation about justice. As the flames danced and crackled, we discussed the importance of protecting individual liberties and striving for justice even when it is difficult.&lt;br /&gt;
&lt;br /&gt;
Katala reminded me that justice requires protecting the freedoms of all people, and that these rights should only be restricted when necessary to prevent harm to others. He emphasized that this protection of individual liberties is crucial for creating a just and equitable society.&lt;br /&gt;
&lt;br /&gt;
I raised the concern that striving for justice can be difficult and that it may not always be clear what the right course of action is. But Katala insisted that we must keep fighting for justice, even when it is hard. He argued that this fight is essential for creating a civilized society where everyone has a fair shot at living a fulfilling life.&lt;br /&gt;
&lt;br /&gt;
Reflecting on our conversation, I realize that protecting folks&#039; liberties and striving for justice are not always easy or straightforward. But I also know that they are essential for creating a society where everyone is treated fairly and with respect. &lt;br /&gt;
&lt;br /&gt;
As a younger paladin, I may not have all the answers, but I can do my part by standing up for what I believe is right and striving for justice in all my actions. In this way, I can contribute to the cause of creating a better world for all.&lt;br /&gt;
&lt;br /&gt;
Interesting as I continue to think of this, I recall the code which says, &#039;A Paladin is just and works to promote and enforce Justice and the Law.&#039; The problem that conflicts me is the shallowness of the code&#039;s focus on complying with the law. It is silent on what justice actually means in the living world.&lt;br /&gt;
 &lt;br /&gt;
Strikes me as odd whenever my weapon calls &#039;Justice&#039; regardless of what I am swinging at. To me, justice is a vague concept poorly defined by the Guild. Maybe this is why I am struggling so much with this idea. Is it even the Guild&#039;s responsibility to help me sort this out?&lt;br /&gt;
&lt;br /&gt;
Combining this with having taken up traveling the lands learning from Jaelia, an experienced cleric, I realize that justice is a complex and nuanced concept. This cleric continually challenges me to define this concept for myself and live accordingly. She has encouraged me to sort this out and be sure what I believe is solid. She is right! It is the foundation for my path. Without knowing what I stand for, it becomes impossible to defend my beliefs.&lt;br /&gt;
&lt;br /&gt;
Well, it&#039;s time for me to lay down my pen and rest my weary eyes. For tomorrow, I continue my quest for justice, armed with nothing but my wits, my sword, and hopefully a good night&#039;s sleep.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Musings at Baearholt&#039;s Tavern&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 444 years, 43 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Taking time to pen this entry as I sit by the warmth of the hearth at Baearholt’s Tavern listening to the sweet songs sung by his daughter but can’t help but be somber.  The mug of brown ale in my hand quenching my immediate thirst but there is another thirst to return to my brothers in arm on the wall.  The early part of this winter I did join them.  Renewing my friendship with Katala, listening to the sweet songs of Giyle by the campfire.  Interestingly my Gorbesh continues to improve thanks to Katala’s patience and willingness to aid me.&lt;br /&gt;
&lt;br /&gt;
I left mid-winter to travel north to this sanctuary on urgent Emerald Knight business.  An Emerald Knight’s roundtable was called on the evening of 17th day.  The purpose of this meeting was to muster all Knights in the Northern realms to unite and discuss the recent moon mage’s visions that don’t bode well for those on the wall.  Though attendance was disappointing to see so few Knights, it resulted in increased awareness in all the realms by mere mentioning of a meeting.  Reports of several rangers and paladins joining was a sweet reward and will aid our efforts to keep the Dark Hand in check.&lt;br /&gt;
&lt;br /&gt;
During this meeting, I delivered a speech about the history of the Knights in an attempt to encourage all to take pride in our calling.  Honestly, it was a struggle for me to capture the history of the Knights in a ten roisan summary and given my own limitations in the way of scholarly pursuits.  But as I recall the words of wiser paladins, “Hard work beats talent when talent doesn&#039;t work hard.” I put forth great effort to remedy my shortcomings.  Fortunately, I was tasked with recording the meeting’s conversation so it will not be lost to passing of time.&lt;br /&gt;
&lt;br /&gt;
Speaking of hard workers, I got to speak with Warbrolus.  He mentioned that I am making good progress in his service.  I may be nearing completion of my service to him.  This was both encouraging and frightening as I don’t know if I’ll be ready to bear the weight of what being raised entails.  I will continue with my service and training in order to be ready if the honor is bestowed on me.  &lt;br /&gt;
&lt;br /&gt;
Recently, I have been challenged by a cleric to think more thoughtfully about justice.  The code is clear on justice, but it seems to be like an onion.  Many layers than I would have imagined to consider.  Pulling away a layer shows a different perspective.  Ironically, I continue to chalk up my confusion in this matter by blaming my own ignorance.  I know this isn’t a good excuse and does not honor the guild.  I strive to be more understanding and knowledgeable.  This is yet another thing to learn.  It reminds me of how much I still have left to learn.&lt;br /&gt;
&lt;br /&gt;
Also, Betlind spent some time with me sharing about the paladin guild history.  It was eye-opening.  Fascinating to imagine the seven souls coming together to unite paladins.  However, questions lurk in the shadows of their work.  I made many notes to read more on them in the libraries and explore for myself their work.&lt;br /&gt;
&lt;br /&gt;
The evening is getting late.  The ale having done it’s work it is time to retire for the evening.  Morning brings anew the path to follow. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Corik&#039;s Wall&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 443 years, 114 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Where does the time go?  As I reflect on the past months spent on Corik’s Wall helping the Emerald Knights.  Winter was brutal.  The cold winds whipped through the crevices of my armor standing on the wall.  A sense of pride swept over me knowing that I am yet another stone in the wall that keeps evil away.  There were some tense moments as the onslaught continued unabated at times.  It taught me much about wielding the sword and shield.  As the Last mentioned they have a different way of doing things here on the wall.  It taught me much using the time tested actions of those that have come before me.&lt;br /&gt;
  &lt;br /&gt;
I had the pleasure of fighting alongside Katala, a fellow Kaldarian.  He has dedicated his life to defending the wall and of service to the Emerald Knights.  We were practically joined at the hip as he took me under his wing to teach me the fighting ways and of my heritage.  During the months together, he taught what is meant to be a Kaldar.  We spoke almost entirely in Gorbesh during our time together along the wall and he was so patient teaching me the language.  It made me proud to be a Kaldar and filled in the missing hole in my life of understanding of my heritage and language.  I am Kaldar.  Though my parents left me, he instilled a pride in my heritage and understanding.  I hope to make myself worthy.&lt;br /&gt;
&lt;br /&gt;
Though the days and nights were long, it was a good experience.  I almost began to lose myself in the new life I had assumed.  Especially memorable was Giyle’s songs around the campfires in the evenings.  He’s quite a talented singer.  As his soothing voice carried through the night skies, it resonated in the fibers of my being the love of the gods and the life I have chosen.&lt;br /&gt;
  &lt;br /&gt;
Eventually his melodies reminded me of words that the Last had spoken to me upon my arrival.  Reflecting back on The Last words about paladins, he said “No glory down here wasting your life.”  Though I had peace it began to stir my soul.  As spring approached, I couldn’t help but wrestle with the question about what is glory?  It can mean so many things to people but eventually I settled on what it means to me.  To me, it is an indicator of worth and value.  I couldn’t help but think it’s a natural response to seeing brave deeds and works.  The deeds and works on the wall, do bring glory.  The lessons shared by the Knights on the wall based on years of service and history need to be shared.  They inspire to keep true to one’s path.  They teach devotion, bravery, fortitude, justice, courage, trust, loyal, obedience, and reverence.  These are lessons to share beyond the confines of the wall.&lt;br /&gt;
  &lt;br /&gt;
Ultimately, I have chosen to return to service and walk the Paladin life sharing these lessons.  From my experience, I have additional stones to my foundation.  First, strive to be known by glorious deeds, not words.  Second, face hardships with courage and encourage my allies to face them with me.  Third, like raw stone, my body must be worked so it’s potential can be realized.  Finally, I must marshal the discipline to overcome failings within myself that threaten to dim the glory of me and my friends.&lt;br /&gt;
&lt;br /&gt;
So as I looked over my shoulder at the wall as it shrunk in the distance, I felt a renewed purpose and direction in my life.  As I passed by the Last, I tipped my helm at him for helping me get to this point in my life.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Roasted Rabbit&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 442 years, 286 days since the Victory of Lanival the Redeemer.  Earlier this morning, it was time to set upon the journey south to Corik’s Wall.  Rising early, gathering my things went to the Royal Mews to load Hav, my horse for the trek.  After paying Mathwen for his assistance, we got underway leaving Crossing as the sun rose on the horizon.  Though it took longer than expected it was at no fault of Hav’s.  Shrines along the Southern Trade Road and northern Illithi required my devotion.  The sights of Shard rising in the distance challenged my resolve to avoid the distractions that I fell to in Zoulern.  I knew that surely would have succumbed to diversions in such a grand City to keep on my path.  Keeping to the east, we rode around the city and hit the road south, leaving the incredible towers behind.&lt;br /&gt;
&lt;br /&gt;
As the path narrowed at the canyon entrance, I hesitated briefly as we plod along.  Coming upon a strange looking man.  He was a contradiction in appearance, with his unkempt hair and appearance, but also tidily equipped with his weapons and sharply dressed in his armor. &lt;br /&gt;
&lt;br /&gt;
After brief introductions, I asked about the Emerald Knights.  He went on to great length about their fight, his role, and the evil kept at bay by their efforts.  When I asked of him about members of my guild, he made mention of how the paladins on the wall were all about tactics.  Specifically catching my attention was his comment about them being a different breed then those that are in Zoluren.  As the sun crept behind the mountains for the night, I inquired about a place to rest for the night, he directed me further south for the night.&lt;br /&gt;
&lt;br /&gt;
As I setup camp and secured Hav, it was time to eat.  Starting a fire was a bit difficult due to the dampness, but eventually it began to warm the cool evening.  Next, I quickly prepared and began cooking a rabbit for dinner. &lt;br /&gt;
Staring into the fire, as the rabbit roasted I though back to my conversation with Last.  He’s words ringed true to my doubts.  He said, “We got a different breed down here, these folks know battle and tactics like no other knights I have ever seen.”  This could be my place of belonging and contribution.  Ringing true to the paladin code of being a protector, this may be a place for me to learn from these Knights.  To fight evil applying what I’ve learned further moves me closer to serving the gods which I have sworn fealty too.  As the rabbit was done, I quickly ate, prayed, and went to sleep for the night.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Doubts&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 442 years, 246 days since the Victory of Lanival the Redeemer.  As of late, I have struggled to find purpose for all my training.  Despite my efforts, the struggle against evil and preservation of good have been in vain around Crossing.  The corruption of the lands is so vast and widespread there must be a better way.  I’ve also been plagued by wondering about my parents.  I don’t understand why they left me nor why they never returned to get me.  I also think a lot of my heritage as a member of the Kaldar race.  All these thoughts and unanswered questions are distracting me.  For goodness sakes, I have taken up knitting to occupy my time spent thinking about these things. &lt;br /&gt;
 &lt;br /&gt;
As I continue to follow the training plan laid out by Warbrolus, my squire studies do include time in the library.  I have been reading about the Kaldarian migration from the south, the Emerald Knights and the work being done to contain encroaching evil from the Dark Hand.  These stories have been filling my head.  I think I may venture south to those lands and see what I may be able to learn and contribute.  As the seasons are turning, this may be a good time to see what lies to the south of Shard&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;The Code&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
On the early evening of 441 years, 362 days since the Victory of Lanival the Redeemer, I met with Pack Protector Warbrolus Noq&#039;Myth in the Crossing guild hall.  He has been gracious enough to take me as his squire and teach me more deeply the paladin ways.  One task he gave me last andu was to find the written Paladin Code.  After many days of long travel, I finally located the code and had sent word to him that I had completed this task.  Our meeting this evening was for me to discuss with him what I had found. &lt;br /&gt;
&lt;br /&gt;
This night, he found me in the Chambers of the guild hall praying to Chadatru.  As I stood up, he greeted me, and I arose saluting him briskly.  Without a moment’s hesitation, he asked for a report on my studies.  So, I appraised him of my work training my spiritual, mental and physical aspects.  I reported on the lessons learnt working with others in groups to defend good and my discovery of limitations.  He stressed to me the importance of understanding my limitations as being incredibly important.  He then retold his recent reminder adventure with the Northern Watch and the lessons taught to him.  It was quite interesting to hear his thoughts and come to understand that the learning does not stop even when you advance so far in the guild.  I suppose that is why this work is a path and not a destination.  Important for me to keep that in mind.  &lt;br /&gt;
&lt;br /&gt;
Warbrolus then asked me to show him where I found the code.  So, I took him there.  Upon arriving he smiled broadly at me, and I began to recite the code that I had labored to memorize.  We then began to discuss the code which really challenged me, and he helped to explain some subtle aspects by asking me questions.  I think these questions were to gauge how deeply I had been thinking of the code.  I know that I’m only beginning to understand what is expected of me.  It is important to remind myself, this is a path, not a destination.  After almost an anlas discussing the code, he encouraged me and discussed my next steps.  We discussed working to obtain a holy weapon.  &lt;br /&gt;
&lt;br /&gt;
Upon concluding that conversation, there was a long pause.  At first, I felt judged deeply as he looked me over to see how I fared.  I expect he was checking to see if I had the indeed braced the ways and represent the guild in a fashion typical for a new paladin and behave accordingly.  The silence was, I think a test, to see if I was patient.  &lt;br /&gt;
I recall Khurek once telling me about silence.  If I recall his words correctly he said, “Wise men, when in doubt whether to speak or to keep quiet, give themselves the benefit of the doubt, and remain silent.”  So I did just that.&lt;br /&gt;
&lt;br /&gt;
Then to my complete surprise, he presented me with a weapon to use in the quest.  Beyond words, I could not express my gratitude or appreciation of such an honor.  He shared the history of this weapon and how fond of it that he was.  He told me it’s history and meaning to him.  It is an incredible gift and I only hope to be worthy of wielding it.&lt;br /&gt;
&lt;br /&gt;
Finally, in a typical fashion I’m becoming to appreciate of Warbrolus we went hunting.  Seems talking and doing are separate things and he wanted to see how the blade worked in my hands.  We took to the wilds and began slaying creatures.  The weapon worked smoothly as I handled it.  Deftly cutting, chopping and slicing the adversaries before me.  I reverted to childish ways and began to complain of fatigue.  He would have nothing of it encouraging me forward using my glyph of ease and changing my tactics.  It was a valuable lesson and though not at the time much appreciated because of the ache in my bones, time has let me absorb the importance of the time spent together.&lt;br /&gt;
&lt;br /&gt;
It was a glorious evening in my life and am so thankful Warbrolus and my paths have been joined in this point of my life.  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Crossing&#039;s Sewers&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Spend the past andu and a half, engaged in rooting out the ruffians hiding in Crossing’s sewers.  They are a sorted lot of petty thugs, cutthroats and footpads.  &lt;br /&gt;
&lt;br /&gt;
They were easily dispatched by the guiding hand of Chadtru on my blade though.  As we battled, the lawless kept calling out to Idon for support.  It made me hesitate as they reminded me how do we end up on these paths of life.  Contrasting my work with what these criminals have chosen as their work. &lt;br /&gt;
&lt;br /&gt;
As we clashed, I came to the awareness that evil isn’t necessarily a thing.  Things are not evil in themselves.  &lt;br /&gt;
&lt;br /&gt;
For instance, a sword is not evil.  Even the stroke of a sword that chops off your head is not evil in its being.  In fact, unless it is a good stroke, it will not chop off your head.  Where is the evil?  Its in the will and the choice, which puts a wrong order into the physical world.  &lt;br /&gt;
&lt;br /&gt;
How did these criminals start down the path away from what is good to evil?  How do we help others avoid a similar fate?&lt;br /&gt;
&lt;br /&gt;
There is still so much to learn.  I only hope that my work continues to help me understand this world. &lt;br /&gt;
&lt;br /&gt;
One final thought to share is the sewers are much to be avoided.  The rank smell and sludge got into every crevice of my amor and soaked my pores.  It took hours to properly clean my equipment and several hours in the bathhouse to rid me of the taint of that place.  Though admittedly, the bathhouses were a hospitable respite from the many hours of work.  &lt;br /&gt;
&lt;br /&gt;
I now plan to head towards the wilderness north of Arthe Dale.  I hope that fresh air will return my sense of smell to normal.  The plan is to spend some time in quite study reading and reflecting on my chosen path.&lt;br /&gt;
End of report.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Blueberry Fields&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
During the past andu and a half, I have taken to the helping the monastery in their blueberry fields.  After coming upon a Brother on my patrols that mentioned problems with skunks and granite gargoyles.  I leant my sword into their service.&lt;br /&gt;
&lt;br /&gt;
As I spent many taxing days slaying the infestation, I began to reflect on my motives. Specifically, the question about what is good?&lt;br /&gt;
&lt;br /&gt;
Finally, after several days thinking about the question, I saw a tabby cat cornered by a fox along a fence row and an answer was revealed to me.&lt;br /&gt;
&lt;br /&gt;
Remembering the code, I intervened and scared the fox away, freeing the cornered cat.&lt;br /&gt;
&lt;br /&gt;
I then recalled eavesdropping on a priest lecturing a young cleric, about how the gods teach wisdom through suffering.  He quoted an ancient text that said;&lt;br /&gt;
&lt;br /&gt;
    Day by day, hour by hour&lt;br /&gt;
    Pain drips upon the heart&lt;br /&gt;
    As, against our will and even in our own despite&lt;br /&gt;
    Comes wisdom&lt;br /&gt;
It was at that time, I recognized that freeing the cat was a kind act but not necessarily a good act.  My actions ran the fox off but cheated the cat of learning how to get out the situation on its own merit.&lt;br /&gt;
&lt;br /&gt;
Then I realized, kindness is wanting to free others from pain.&lt;br /&gt;
  &lt;br /&gt;
But without pain, such as hunger, illness, ignorance, or weakness what would drive me.&lt;br /&gt;
 &lt;br /&gt;
The more deeply we love, the more we go beyond kindness.  &lt;br /&gt;
&lt;br /&gt;
I see parents that are kind to other children, but are more demanding of their own.  Thus my realization it is more noble to do good, then simply be kind.&lt;br /&gt;
&lt;br /&gt;
So coming to that understanding, I have left the monks to solve their own problems. &lt;br /&gt;
 &lt;br /&gt;
While my efforts were kind, they were not necessarily good.  The infestation of their fields is not fleeting.  &lt;br /&gt;
They should make the effort to improve the stone walls to keep their enemies away.  My efforts only delay their own realization of the problems they have.&lt;br /&gt;
&lt;br /&gt;
So I have moved on and seek out more opportunities to do good.  Rumors of thugs, ruffians and cutthroats in Crossing have peaked my interest and I plan to investigate.&lt;br /&gt;
End of report.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Goblins at the Gate&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
My training continues as I answered a call to arms when I heard the voices yelling about Goblins at Crossing’s northeast gate.  &lt;br /&gt;
&lt;br /&gt;
Grabbed my sword and shield and raced to answer. Inadvertently, I may have bumped a poor traveler to the ground in my haste running through the streets.&lt;br /&gt;
&lt;br /&gt;
As I went through the gates going blindly into the mayhem, there were all kinds of goblins that I have never seen before.  It was so overwhelming I froze as I gathered my wits. &lt;br /&gt;
&lt;br /&gt;
It’s as if Rutilor himself spoke to me on the whisper of the wind reminding me of the code.  &lt;br /&gt;
&lt;br /&gt;
A paladin is a protector.&lt;br /&gt;
&lt;br /&gt;
Then as I saw, Alaxndr engaged with four goblins and knew what I must do.  I advanced to the front into the unknown.  &lt;br /&gt;
&lt;br /&gt;
Then upon arriving was immediately surrounded by goblins.&lt;br /&gt;
&lt;br /&gt;
Ashamed to admit though, I considering fleeing.  Then as if the same whispers filled my head with the code, I was reminded of the code.&lt;br /&gt;
&lt;br /&gt;
    When it is necessary to fight, I will take a forward position in the battle, facing the foe boldly.&lt;br /&gt;
&lt;br /&gt;
This cleared my head of the doubts and I committed to the fight before me.&lt;br /&gt;
&lt;br /&gt;
Knowing that the empaths Kethrai, Kaelie and Koryn, were fully engaged did strengthen my resolve.  &lt;br /&gt;
&lt;br /&gt;
Ultimately after reconciling myself to retreating not being an option the rest was a blur.&lt;br /&gt;
&lt;br /&gt;
Memories etched into my mind do include valiant acts of bravery and skillful work of some of the defenders.&lt;br /&gt;
&lt;br /&gt;
Like seeing a goblin marauder moving like a goshawk, slice at Salvitoriel’s stomach slicing it open.&lt;br /&gt;
&lt;br /&gt;
But there was no stopping him.  He recovered and driving in like the overwhelming force of a hurricane, swinging has maul landing an awesome strike killing the vile creature.&lt;br /&gt;
&lt;br /&gt;
Another sight etched in my mind was that of Alaxndr as graceful as a mongoose.&lt;br /&gt;
&lt;br /&gt;
He is definitely a master combatant using his maul.  He landed an earth-shaking strike completely destroying a goblin’s shoulders and back.&lt;br /&gt;
&lt;br /&gt;
Briefly there were glimpse of Mol fighting with his bare hands.  Hitting them with precision strikes and deft moves that reminded me of what I could hope to achieve one day.&lt;br /&gt;
&lt;br /&gt;
If a display such of that doesn’t give one confidence, I don’t know what would.  &lt;br /&gt;
&lt;br /&gt;
It was quite a sight to see.  One day, I hope I will be occupying the battleground as adeptly as those warriors.&lt;br /&gt;
&lt;br /&gt;
Fortunately Kaelie, Kethrai and Korya were there tending the wounded and casting their spells to calm the attackers.  Honestly, without their help it would have been a different ending likely resulting in the deaths of the defenders.  &lt;br /&gt;
&lt;br /&gt;
I could go on.  But having finally cleared the gate and surrounding trails the vanquished Goblins were gone.  The carnage on the battlefield was stunning.  &lt;br /&gt;
&lt;br /&gt;
That is the end of report I suppose.  The lesson learned is follow the code.  Rutilor shines his light on those that live to the code.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BLUEGRASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pose_command&amp;diff=652283</id>
		<title>Pose command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pose_command&amp;diff=652283"/>
		<updated>2024-10-01T11:02:34Z</updated>

		<summary type="html">&lt;p&gt;BLUEGRASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Kaldar,Gor&#039;Tog&lt;br /&gt;
|description=Enact a variety of of poses. Special messaging for Kaldar and Gor&#039;Togs.&lt;br /&gt;
|messaging=&#039;&#039;&#039;POSE (standing)&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You strike a heroic pose.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Player&amp;gt; strikes a heroic pose.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE (kneeling)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You place your hands beneath your chin and turn your eyes up to the heavens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; places &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; hands beneath &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; chin and turns &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; eyes up to the heavens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE (sitting)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You lean forward and rest your chin in your hand, a thoughtful expression on your face.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; leans forward and rests &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; chin in his hand, a thoughtful expression on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; face.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE (lying down)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stretch one arm along your side and prop up your head with the other hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; stretches one arm along &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; side and props up &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; head with the other hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Placing one hand on your hip and the other behind your head, you strike a sultry pose while batting your eyelashes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Placing one hand on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; hip and the other behind &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; head, &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; strikes a sultry pose while batting &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; eyelashes.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE &amp;lt;player&amp;gt; (standing)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You flash a grin at &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; and strike a heroic pose.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; &amp;gt; flashes a grin at you and strikes a heroic pose.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE &amp;lt;player&amp;gt; (kneeling)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You place your hands beneath your chin and turn your eyes toward &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; &amp;gt; places her hands beneath her chin and turns her eyes toward you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE &amp;lt;player&amp;gt; (sitting)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You lean forward and rest your chin in your hand and direct a thoughtful expression at &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; &amp;gt; leans forward and rests her chin in her hand and directs a thoughtful expression at you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE &amp;lt;player&amp;gt; (lying down)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stretch one arm along your side and prop up your head with the other hand in order to look at &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; &amp;gt; stretches one arm along her side and props up her head with the other hand in order to look at you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE &amp;lt;item&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Glancing at &amp;lt;item&amp;gt;, you quickly shift into a basic fencing pose, as if preparing to engage in battle with the chair.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; suddenly turns to face &amp;lt;item&amp;gt; and shifts into a basic fencing pose, as if preparing to engage in battle.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Kaldar==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emote&#039;&#039;&#039; || &#039;&#039;&#039;You see:&#039;&#039;&#039; ||&#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Strong||You flex your powerful biceps.  No wonder the Gnomes step aside for you!||&#039;&#039;&amp;lt;Player&amp;gt; flexes (his/her) bulging biceps. Looks like (he/she) could lift a horse!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Gor&#039;Tog - Standard Poses==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emote&#039;&#039;&#039; || &#039;&#039;&#039;You see:&#039;&#039;&#039; ||&#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big||You draw yourself up to your full height and try your best to look scary.|| &amp;lt;Player&amp;gt; looms menacingly!&lt;br /&gt;
|-&lt;br /&gt;
|Challenge||You draw yourself up to your full height and try your best to look scary.||&amp;lt;Player&amp;gt; looms menacingly!&lt;br /&gt;
|-&lt;br /&gt;
|Cute||Awww.  Mama&#039;s little toggler!||&amp;lt;Player&amp;gt; hunkers down and looks sort of cute, in a gigantic hairless way.&lt;br /&gt;
|-&lt;br /&gt;
|Fist||Forming a fist with right hand, you pound it into your left.||&amp;lt;Player&amp;gt; makes a large fist out of (his/her) right hand and pounds it into (his/her) left. Uh oh...&lt;br /&gt;
|-&lt;br /&gt;
|Gentle||You concentrate on not squashing little folks, like Gnomes ... and Elves ... and ponies ...||&amp;lt;Player&amp;gt; gets a careful, slightly worried look on &amp;lt;his/her&amp;gt; face.&lt;br /&gt;
|-&lt;br /&gt;
|Head||You buff your scalp, trying to bring out the shine.||&amp;lt;Player&amp;gt; buffs &amp;lt;his/her&amp;gt; scalp, making it shine.&lt;br /&gt;
|-&lt;br /&gt;
|Hungry||Overcome with a burning hunger, you allow a lengthy bit of drool to dribble from your mouth.||Looking ravenous, a lengthy bit of drool dribbles from &amp;lt;Player&amp;gt;&#039;s mouth. Gross!&lt;br /&gt;
|-&lt;br /&gt;
|Important||You stand up straight and concentrate on looking dignified.||&amp;lt;Player&amp;gt; straightens &amp;lt;his/her&amp;gt; shoulders, tilts &amp;lt;his/her&amp;gt; chin upward, and gets a serious expression on &amp;lt;his/her&amp;gt; face.&lt;br /&gt;
|-&lt;br /&gt;
|Silly||You stick out your tongue and cross your eyes.||&amp;lt;Player&amp;gt; makes a very peculiar face.  Did &amp;lt;he/she&amp;gt; eat a bad clam?&lt;br /&gt;
|-&lt;br /&gt;
|Snake||You do your best to imitate a S&#039;Kra Mur!||&amp;lt;Player&amp;gt; scrunches up &amp;lt;his/her&amp;gt; face, wiggles &amp;lt;his/her&amp;gt; behind, and makes a feeble hissing sound.&lt;br /&gt;
|-&lt;br /&gt;
|Sorry||You try your best to look apologetic and sincere.||&amp;lt;Player&amp;gt; hangs &amp;lt;his/her&amp;gt; head and looks like &amp;lt;he/she&amp;gt; might cry.  &amp;lt;He/She&amp;gt; didn&#039;t accidentally squash a close friend, did &amp;lt;he/she&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|Sneer||You consider all the tiny things around you and sneer with disgust at their fragility.||&amp;lt;Player&amp;gt; looks around, sneering with great disdain.&lt;br /&gt;
|-&lt;br /&gt;
|Strong||You flex your powerful biceps.  What a &#039;Tog!||&amp;lt;Player&amp;gt; flexes his bulging biceps.  Looks like &amp;lt;he/she&amp;gt; could lift a horse!&lt;br /&gt;
|-&lt;br /&gt;
|Think||Affecting a thoughtful expression, you consider the intricacies of ham and bacon for a moment. Realizing your sudden hunger, you wipe the drool from your mouth and look around, hoping no one noticed.||Wearing a thoughtful expression, &amp;lt;Player&amp;gt; wipes a bit of slobber from &amp;lt;his/her&amp;gt; mouth.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Gor&#039;Tog - Poses AT Others==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Command!!First Person!!Third Person&lt;br /&gt;
|-&lt;br /&gt;
|Big||You draw yourself up to your full height in an attempt to tower over &amp;lt;other&amp;gt; and try your best to look scary.||Gor&#039;Tog looms menacingly over you.&lt;br /&gt;
|-&lt;br /&gt;
|Challenge||Drawing yourself up, you glare at &amp;lt;other&amp;gt; while beating a fist on your chest in challenge.||Looming menacingly, Gor&#039;Tog glares at you while beating a fist on her chest in challenge.&lt;br /&gt;
|-&lt;br /&gt;
|Cute||Sidling up to &amp;lt;other&amp;gt;, you hunker down and attempt to look small and adorable.||Sidling up to you Gor&#039;Tog hunkers down, looking sort of small and cute.  Aww, just like a lil&#039; Toggler!&lt;br /&gt;
|-&lt;br /&gt;
|Fist||Leveling a flat, angry stare at &amp;lt;other&amp;gt;, you make a fist with your right hand and pound it into the left hand.||Leveling a flat, angry stare at you, Gor&#039;Tog makes a fist out of (his/her) right hand and pounds it into (his/her) left hand.&lt;br /&gt;
|-&lt;br /&gt;
|Gentle||Glancing with concern at &amp;lt;other&amp;gt;, you concentrate on not squashing the tiny &amp;lt;other&#039;s race&amp;gt;.||Gor&#039;Tog gets a careful, slightly worried look on (his/her) face as (he/she) looks at you.&lt;br /&gt;
|-&lt;br /&gt;
|Head||You&#039;re pretty sure &amp;lt;other&amp;gt;&#039;s head won&#039;t shine, no matter how hard you try.&lt;br /&gt;
||NONE&lt;br /&gt;
|-&lt;br /&gt;
|Hungry||Looking at &amp;lt;other&amp;gt;, you feel a sudden, burning hunger overwhelm you and you allow a lengthy bit of drool to dribble down your chin.||Looking hungrily at you, Gor&#039;Tog allows a lengthy bit of drool to dribble down (his/her) chin.&lt;br /&gt;
|-&lt;br /&gt;
|Important||You stand up straight and concentrate on looking dignified while facing &amp;lt;other&amp;gt;.||Gor&#039;Tog straightens (his/her) shoulders, tilts (his/her) chin upward, and levels a serious look at you.&lt;br /&gt;
|-&lt;br /&gt;
|Silly||Crossing your eyes, you stick out your tongue at &amp;lt;other&amp;gt;.||Gor&#039;Tog makes a very peculiar face while crossing (his/her) eyes and sticking out (his/her) tongue at you.&lt;br /&gt;
|-&lt;br /&gt;
|Snake||Doing your best to imitate a S&#039;Kra Mur, you scrunch your face up, wiggle your behind and emit a feeble hissing sound at &amp;lt;other&amp;gt;.&lt;br /&gt;
||Gor&#039;Tog scrunches up (his/her) face, wiggles (his/her) behind, and makes a feeble hissing sound at you.&lt;br /&gt;
|-&lt;br /&gt;
|Sneer||Looking at &amp;lt;other&amp;gt;, you curl your lip up and sneer with disdain||Looking at you, Gor&#039;Tog curls (his/her) lip up and sneers with great disdain.&lt;br /&gt;
|-&lt;br /&gt;
|Sorry||Trying not to look at &amp;lt;other&amp;gt;, you try your best to look apologetic and sincere by hanging your head and pretending you might cry.||Trying not to make eye contact with you, Gor&#039;Tog hangs (his/her) head and looks like (he/she) might cry.&lt;br /&gt;
|-&lt;br /&gt;
|Strong||You flash a broad grin at &amp;lt;other&amp;gt; and flex your powerful biceps.  What a &#039;Tog!||Gor&#039;Tog flashes a broad grin at you and flexes (his/her) bulging biceps.  Looks like (he/she) could lift a horse!&lt;br /&gt;
|-&lt;br /&gt;
|Think||Looking blankly at &amp;lt;other&amp;gt;, you consider the intricacies of ham and bacon.  Realizing your sudden hunger, you wipe the drool from your mouth and look around, hoping no one noticed.||Looking blankly at you, Gor&#039;Tog wipes a bit of slobber from (his/her) mouth.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BLUEGRASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Taisidon_Mystery_450/End_Loot&amp;diff=651494</id>
		<title>Taisidon Mystery 450/End Loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Taisidon_Mystery_450/End_Loot&amp;diff=651494"/>
		<updated>2024-09-21T02:33:17Z</updated>

		<summary type="html">&lt;p&gt;BLUEGRASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items are &#039;&#039;&#039;new&#039;&#039;&#039; for 2024.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:TaisidonMystery450shop.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Wisteria Hall (12)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Wisteria Hall&lt;br /&gt;
|desc=Enclosed by wisteria-hued plaster walls, the airy spaciousness of the room allows for easy inspection of the prizes displayed.  All the items are well lit by gaethzen globes hung from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a painted purple archway.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east, south.}}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Grape Chamber (13)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Grape Chamber&lt;br /&gt;
|desc=Set off from the hall, this chamber is devoted to displaying prizes in a more intimate setting.  The rich grape-colored walls give the area a feeling of ostentation and wealth.&amp;lt;br/?&lt;br /&gt;
You also see a face-shaped tray with several things on it, an eyebrow-shaped display with a couple of things on it, a painted heliotrope vanity with several things on it, an eye-shaped box with several things on it, a mismatched countertop with several things on it, a dark scarred dresser with several things on it, a vreeland pearwood trunk with several things on it and a cat paw-shaped case with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east, west.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=face-shaped tray}}&lt;br /&gt;
{{ShopItem|t=i|boxwood mirror depicting a rugged face|name=&#039;&#039;&#039;boxwood mirror depicting a rugged face&#039;&#039;&#039;|450}}&lt;br /&gt;
{{ShopItem|t=i|ebonwood mirror depicting a wrinkled face|name=&#039;&#039;&#039;ebonwood mirror depicting a wrinkled face&#039;&#039;&#039;|450}}&lt;br /&gt;
{{ShopItem|t=i|cherrywood mirror depicting a chiseled face|name=&#039;&#039;&#039;cherrywood mirror depicting a chiseled face&#039;&#039;&#039;|450}}&lt;br /&gt;
{{ShopItem|t=i|goldbark mirror depicting an oblong face|name=&#039;&#039;&#039;goldbark mirror depicting an oblong face&#039;&#039;&#039;|450}}&lt;br /&gt;
{{ShopItem|t=i|willow mirror reflecting a person with an androgynous face|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Your whole look starts with your face shape.  Here are some options to choose from.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=eyebrow-shaped display}}&lt;br /&gt;
{{ShopItem|t=i|delicate red mirror featuring a face with lightning bolt-shaped eyebrows|450}}&lt;br /&gt;
{{ShopItem|t=i|delicate brown mirror painted with a face featuring bushy eyebrows|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;If raising your eyebrows isn&#039;t commanding the attention you deserve, maybe one of the mirrors here can help?&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=heliotrope vanity}}&lt;br /&gt;
{{ShopItem|t=i|silverwood mirror reflecting a person with achromatic eyes|note=achromatic eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|covellite mirror depicting a person with ultramarine eyes|note=ultramarine eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|speckled mirror depicting a person with seafoam-green eyes|note=speckled seafoam-green eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|grey seaglass mirror depicting a person with sea-grey eyes|note=sea-grey eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|green seaglass mirror depicting a person with sea-green eyes|note=sea-green eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|blue seaglass mirror depicting a person with sea-blue eyes|note=sea-blue eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|charcoal-hued mirror depicting a person with stormy eyes|note=stormy charcoal eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|silverwood mirror reflecting a person with achromatic eyes|note=achromatic eyes|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The sea changes colors dependent upon the light.  With these mirrors, your eyes can, too!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=eye-shaped box}}&lt;br /&gt;
{{ShopItem|t=i|blackened razaksel mirror depicting a person with fathomless eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|plain mirror depicting a person with unfocused eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|tarnished mirror depicting a person with abyssal eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|rose-pink mirror depicting a person with caring eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|mistwood mirror reflecting a person with hazy eyes|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The eyes have it.  And you can have the eyes, if you buy the right mirror here!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=mismatched countertop}}&lt;br /&gt;
{{ShopItem|t=i|crosshatched mirror reflecting a distinguishing mark|note=an extensive mass of mottled burns extending up the cheek|450}}&lt;br /&gt;
{{ShopItem|t=i|burnt mirror reflecting a distinguishing mark|note=an inexorable streak of splaying black veins spreading along the neck|450}}&lt;br /&gt;
{{ShopItem|t=i|cracked mirror reflecting a distinguishing mark|note=deeply furrowed lines between the eyebrows|450}}&lt;br /&gt;
{{ShopItem|t=i|e&#039;erdream mirror reflecting a person with delicate features|note=delicate features|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The countertop holds a variety of mirrors with different distinguishing marks.  Please look at them to see how they would appear on you.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=scarred dresser}}&lt;br /&gt;
{{ShopItem|t=i|square mirror reflecting a distinguishing mark|note=a series of four deep horizontal scars across the left cheek|450}}&lt;br /&gt;
{{ShopItem|t=i|oval mirror reflecting a distinguishing mark|note= a series of three vertical scars beneath the right eye|450}}&lt;br /&gt;
{{ShopItem|t=i|rippled mirror reflecting a distinguishing mark|note=an ugly and jagged scar across the neck|450}}&lt;br /&gt;
{{ShopItem|t=i|silver mirror reflecting a distinguishing mark|note=an oblate puckered line of raised scarring along the forehead|450}}&lt;br /&gt;
{{ShopItem|t=i|gold mirror reflecting a distinguishing mark|note=an ipsilateral pair of jagged scars raked across each cheek|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The dresser holds a variety of mirrors with different scars.  Please look at them to see how they would appear on you.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=pearwood trunk}}&lt;br /&gt;
{{ShopItem|t=i|gold mirror painted with a ridiculously long Prydaen&#039;s tail|450}}&lt;br /&gt;
{{ShopItem|t=i|platinum mirror painted with a black-tipped Prydaen&#039;s tail|450}}&lt;br /&gt;
{{ShopItem|t=i|bronze mirror painted with a long bushy Prydaen&#039;s tail|450}}&lt;br /&gt;
{{ShopItem|t=i|silver mirror painted with a fluffy Prydaen&#039;s tail|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;They say your characteristics are inborn, but if you could improve them, wouldn&#039;t you?  These mirrors may help.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=paw-shaped case}}&lt;br /&gt;
{{ShopItem|t=i|whitethorn mirror depicting a Prydaen with ghostly white fur|450}}&lt;br /&gt;
{{ShopItem|t=i|cocobolo mirror depicting a Prydaen with sea-grey fur|450}}&lt;br /&gt;
{{ShopItem|t=i|electrum mirror depicting a Prydaen with silky grey fur|450}}&lt;br /&gt;
{{ShopItem|t=i|rencate mirror depicting a Prydaen with glossy white fur|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The countertop holds a variety of Prydaen fur mirrors.  Please look at them to see how they would appear on you.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Amethyst Niche (14)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Amethyst Niche&lt;br /&gt;
|desc=Pale amethyst-hued walls enclose a small area well suited to highlighting the prizes exhibited around the room.  A large gaethzen sphere provides illumination for the area without being overwhelming.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a blackwood sideboard with a few things on it, an upturned box with several things on it, a cobwood table with several things on it, an applewood display with several things on it, a pink square salver with several things on it, a painted hazel vanity with several things on it and a tall mirrored case with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south, southwest.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=blackwood sideboard}}&lt;br /&gt;
{{ShopItem|t=i|enameled square mirror depicting a face with freckled ears|450}}&lt;br /&gt;
{{ShopItem|t=i|ornate hand mirror depicting a face with veiny ears|450}}&lt;br /&gt;
{{ShopItem|t=i|fur-covered mirror depicting a face with hairy ears |450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The ornate and enameled mirrors will change the appearance of your ears, but maybe not the best fit for our Prydaen and S&#039;Kra Mur friends.  The fur-covered mirror would not be fitting for for our Gor&#039;Tog and S&#039;Kra Mur friends.  Please GAZE carefully before purchasing!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=upturned box}}&lt;br /&gt;
{{ShopItem|t=i|slightly greasy brown mirror with oil stains on the back|note=greasy brown hair|450}}&lt;br /&gt;
{{ShopItem|t=i|mostly round mirror painted in shades of white and black|note=salt and pepper hair|450}}&lt;br /&gt;
{{ShopItem|t=i|faded smoky lilac mirror painted with wisterias|note=smoky lilac hair|450}}&lt;br /&gt;
{{ShopItem|t=i|notched crystalline mirror painted with curls of sunflower blonde hair|note=sunflower blonde hair|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Hair.  If you&#039;ve got it, flaunt it.  If you&#039;re bored with it, maybe one of these colors will suit you better?&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=cobwood table}}&lt;br /&gt;
{{ShopItem|t=i|oval tawny mirror reflecting a person&#039;s skin color|note=tawny skin|450}}&lt;br /&gt;
{{ShopItem|t=i|cougar-pelt mirror featuring a blank face with warm caramel-hued skin|note=warm caramel-hued skin|450}}&lt;br /&gt;
{{ShopItem|t=i|crystalline mirror with a body-shaped handle painted midnight black|note=midnight black skin|450}}&lt;br /&gt;
{{ShopItem|t=i|oval lilac-hued mirror reflecting a person&#039;s skin color|note=liver-spotted skin|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Does your skin-tone change with the seasons?  Do you want it to?  These mirrors could do the trick!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=applewood display}}&lt;br /&gt;
{{ShopItem|t=i|weighty mirror depicting a face with a fleshy nose|note=prominent fleshy nose|450}}&lt;br /&gt;
{{ShopItem|t=i|granite mirror depicting a face with a craggy nose|note=harsh, craggy nose|450}}&lt;br /&gt;
{{ShopItem|t=i|broad mirror depicting a face with a flat nose|note=broad, flat nose|450}}&lt;br /&gt;
{{ShopItem|t=i|ornate mirror depicting a face with a patrician nose|note=refined patrician nose|450}}&lt;br /&gt;
{{ShopItem|t=i|scratched mirror depicting a face with a scarred nose|note=deeply scarred nose|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;If the eyes are the window to the soul, then the nose is the window to ... nevermind.  If you thought too hard about that, you might want a new look for your nose.  Here, you can get just that.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=square salver}}&lt;br /&gt;
{{ShopItem|t=i|hexagonal haon mirror reflecting a person&#039;s build|note=a coltish figure|450}}&lt;br /&gt;
{{ShopItem|t=i|pearwood mirror reflecting a person&#039;s build|note=a pear-shaped figure|450}}&lt;br /&gt;
{{ShopItem|t=i|river willow mirror depicting a person with a sleek build|note=a sleek figure|450}}&lt;br /&gt;
{{ShopItem|t=i|wyndwood mirror reflecting a person with a wispy build|note=a wispy figure|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Some people diet or lift weights to change their build.  Good on them.  You could do that, or you could just buy these mirrors, and skip all the hard work!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=hazel vanity}}&lt;br /&gt;
{{ShopItem|t=i|elegant mirror depicting a face with delicate ears|450}}&lt;br /&gt;
{{ShopItem|t=i|broad mirror depicting a face with protruding ears|450}}&lt;br /&gt;
{{ShopItem|t=i|crooked mirror depicting a face with lopsided ears|450}}&lt;br /&gt;
{{ShopItem|t=i|petite mirror depicting a face with small ears|450}}&lt;br /&gt;
{{ShopItem|t=i|slender coral-framed mirror depicting a face with mangled ears|450}}&lt;br /&gt;
{{ShopItem|t=i|wide mirror depicting a face with oversized ears|450}}&lt;br /&gt;
{{ShopItem|t=i|splintering ramin mirror depicting a face with shriveled ears|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;These mirrors will change the appearance of your ears.  Regretfully, our S&#039;Kra Mur friends cannot benefit from these.  Please GAZE carefully before purchasing!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=mirrored case}}&lt;br /&gt;
{{ShopItem|t=i|blue mirror painted with a puny figure|note=puny for &amp;lt;a race&amp;gt;|450}}&lt;br /&gt;
{{ShopItem|t=i|pale lavender mirror painted with a pint-sized figure|note=pint-sized for &amp;lt;a race&amp;gt;|450}}&lt;br /&gt;
{{ShopItem|t=i|lopsided oak mirror reflecting a person&#039;s height|note=of middling height for &amp;lt;a race&amp;gt;|450}}&lt;br /&gt;
{{ShopItem|t=i|bamboo mirror depicting a person of commanding height|note=commanding height for &amp;lt;a race&amp;gt;|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Are you happy with your height?  Would you rather change your perspective?  You&#039;ve come to the right place.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Burgundy Alcove (15)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Burgundy Alcove&lt;br /&gt;
|desc=Rough plastered walls are covered with a rich burgundy color that is highlighted by the white trim running around the floor.  A few wall sconces light the prizes arrayed around the small alcove.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a greenheart platter with several things on it, a sturdy teak table with several things on it, a tall rowan counter with several things on it, a wide walnut vanity with a couple of things on it, a smooth birch display with a couple of things on it, a glass-topped case with several things on it, a painted saffron sideboard with several things on it and a sleek mahogeny salver with a few things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=greenheart platter}}&lt;br /&gt;
{{ShopItem|t=i|dragonwood mirror depicting a S&#039;Kra Mur with a frilled head crest|note=regal crest resembling a dragon&#039;s ear frills|450}}&lt;br /&gt;
{{ShopItem|t=i|rockwood mirror depicting a S&#039;Kra Mur with a hooded head crest|note=hooded crest|450}}&lt;br /&gt;
{{ShopItem|t=i|bogbirch mirror depicting a S&#039;Kra Mur with a viciously spiked head crest|note=viciously spiked crest|450}}&lt;br /&gt;
{{ShopItem|t=i|khor&#039;vela mirror depicting a S&#039;Kra Mur with a wickedly barbed head crest|note=wickedly barbed crest|450}}&lt;br /&gt;
{{ShopItem|t=i|driftwood mirror depicting a S&#039;Kra Mur with a fin-like head crest|note=membranous, fin-like crest|450}}&lt;br /&gt;
{{ShopItem|t=i|khor&#039;vela mirror reflecting a S&#039;Kra Mur with a crest of spines|note=row of spines forming a primitive crest|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The mirrors on the counter are for S&#039;Kra Mur crests.  Please look at them to see how they would appear on you.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=teak table}}&lt;br /&gt;
{{ShopItem|t=i|Musparan green mirror depicting a S&#039;Kra face with a long snout|note=long, primitive-looking snout|450}}&lt;br /&gt;
{{ShopItem|t=i|sea-blue mirror depicting a S&#039;Kra face with a short snout|note=short Reshalian snout|450}}&lt;br /&gt;
{{ShopItem|t=i|cypress mirror depicting a S&#039;Kra Mur with shimmering sea-green scales|450}}&lt;br /&gt;
{{ShopItem|t=i|witchclaw mirror depicting a S&#039;Kra Mur with ghostly white scales|450}}&lt;br /&gt;
{{ShopItem|t=i|adderwood mirror depicting a S&#039;Kra Mur with glistening sea-grey scales|450}}&lt;br /&gt;
{{ShopItem|t=i|purple gold mirror reflecting a S&#039;Kra Mur with delicate lavender scales|450}}&lt;br /&gt;
{{ShopItem|t=i|azurelle mirror reflecting a S&#039;Kra Mur with electric-blue scales|450}}&lt;br /&gt;
{{ShopItem|t=i|polished glaes mirror displaying a S&#039;Kra Mur with gold-edged green scales|450}}&lt;br /&gt;
{{ShopItem|t=i|loveglass mirror reflecting a S&#039;Kra Mur with iridescent magenta scales|450}}&lt;br /&gt;
{{ShopItem|t=i|glaes mirror reflecting a S&#039;Kra Mur with kaleidoscopic scales|450}}&lt;br /&gt;
{{ShopItem|t=i|polished damite mirror displaying a S&#039;Kra Mur with mottled blue-grey scales|450}}&lt;br /&gt;
{{ShopItem|t=i|pearl-inlaid mirror reflecting a S&#039;Kra Mur with opalescent scales|450}}&lt;br /&gt;
{{ShopItem|t=i|dragonwood mirror reflecting a S&#039;Kra Mur with rainbow-banded scales|450}}&lt;br /&gt;
{{ShopItem|t=i|razaksel mirror reflecting a S&#039;Kra Mur with shimmering turquoise scales|450}}&lt;br /&gt;
{{ShopItem|t=i|polished icesteel mirror displaying a S&#039;Kra Mur with silver-edged black scales|450}}&lt;br /&gt;
{{ShopItem|t=i|polished kertig mirror displaying a S&#039;kra Mur with speckled white scales|450}}&lt;br /&gt;
{{ShopItem|t=i|oaken mirror depicting a S&#039;Kra Mur with a keeled tail|note=powerful, keeled tail|450}}&lt;br /&gt;
{{ShopItem|t=i|copperwood mirror reflecting a S&#039;Kra Mur with a keeled tail|note=keeled tail overlaid with diamond-shaped markings|450}}&lt;br /&gt;
{{ShopItem|t=i|rockwood mirror reflecting a S&#039;Kra Mur with a muscular tail|note=muscular tail with jagged ridges like protruding crystals|450}}&lt;br /&gt;
{{ShopItem|t=i|flamewood mirror reflecting a S&#039;Kra Mur with a ridged tail|note=sinuous tail with undulating ridges like roiling flames|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Scales and tails need no improvement, of course, but a little enhancement never hurt!  Perhaps also some snout refinement!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=rowan counter}}&lt;br /&gt;
{{ShopItem|t=i|driftwood mirror reflecting a S&#039;Kra Mur with countershaded scales|note=scales with ghostly white countershading|450}}&lt;br /&gt;
{{ShopItem|t=i|ammolite-inlaid mirror reflecting a S&#039;Kra Mur with colorful scales|note=scales marbled with eddies of color|450}}&lt;br /&gt;
{{ShopItem|t=i|rose gold mirror reflecting a S&#039;Kra Mur with flowery scales|note=scales with an intricate floral pattern|450}}&lt;br /&gt;
{{ShopItem|t=i|gilded mirror reflecting a S&#039;Kra Mur with gold-veined scales|note=scales shot with glittering veins of gold|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;These mirrors offer our S&#039;Kra Mur friends some particularly noticeable enhancements to their scales.  Please gaze carefully -- they may not modify as you expect from the mirror descriptions!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=walnut vanity}}&lt;br /&gt;
{{ShopItem|t=i|uuryvhh mirror reflecting a S&#039;Kra Mur with a viperine face|450}}&lt;br /&gt;
{{ShopItem|t=i|mesquite mirror reflecting a S&#039;Kra Mur with horn-like eye scales|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The mirrors on the display are for S&#039;Kra Mur faces and distingushing marks.  Please GAZE carefully before purchasing!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=birch display}}&lt;br /&gt;
{{ShopItem|t=i|sandstone mirror depicting a Rakash with a scarred muzzle|450}}&lt;br /&gt;
{{ShopItem|t=i|flagstone mirror depicting a Rakash with a greying muzzle|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The vanity holds a variety of Rakash moonskin muzzle mirrors.  Please look at them to see how they would appear on you.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=glass-topped case}}&lt;br /&gt;
{{ShopItem|t=i|marble mirror depicting a Rakash with coarse black fur|450}}&lt;br /&gt;
{{ShopItem|t=i|granite mirror depicting a Rakash with grizzled greyish-brown fur|450}}&lt;br /&gt;
{{ShopItem|t=i|teak mirror reflecting a Rakash with a mottled black coat|450}}&lt;br /&gt;
{{ShopItem|t=i|acacia mirror reflecting a Rakash with a stiff-bristled white coat|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The counter holds a variety of Rakash moonskin fur mirrors.  Please look at them to see how they would appear on you.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=saffron sideboard}}&lt;br /&gt;
{{ShopItem|t=i|white mirror depicting a Rakash with a white-tipped tail|450}}&lt;br /&gt;
{{ShopItem|t=i|blue mirror depicting a Rakash with a long bushy tail|450}}&lt;br /&gt;
{{ShopItem|t=i|red mirror depicting a Rakash with a gnawed-upon tail|450}}&lt;br /&gt;
{{ShopItem|t=i|black mirror depicting a Rakash with a black-tipped tail|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The table holds a variety of Rakash moonskin tail mirrors.  Please look at them to see how they would appear on you.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=mahogeny salver}}&lt;br /&gt;
{{ShopItem|t=i|mahogany mirror reflecting a Rakash with a coyote-like face|450}}&lt;br /&gt;
{{ShopItem|t=i|goldwood mirror reflecting a Rakash with a jackal-like face|450}}&lt;br /&gt;
{{ShopItem|t=i|dogwood mirror reflecting a Rakash with a hound-like face|450}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The stand holds a variety of Rakash moonskin face mirrors.  Please look at them to see how they would appear on you.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Lavender Hall (16)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Lavender Hall&lt;br /&gt;
|desc=Enclosed by lavender-hued plaster walls, the airy spaciousness of the room allows for easy inspection of the prizes displayed.  All the items are well lit by gaethzen globes hung from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a gleaming golden salver with a couple of things on it, a flamewood worktable with several things on it, a stout ironrot shelf with several things on it and an enruned silverwood table with a lirisan gizdget debossed with fanciful truegold scrollwork on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, south, west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=golden salver}}&lt;br /&gt;
{{ShopItem|t=i|translucent glass egg etched with a faint pattern of layered scales|name=&#039;&#039;&#039;translucent glass egg etched with a faint pattern of layered scales&#039;&#039;&#039;|5,000}}&lt;br /&gt;
{{ShopItem|t=i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|5,000}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The egg will provide more challenges or make a foe harder to defeat.  The hand lets you wear more of those special rings.  Both will BOND to the BUYER!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=flamewood worktable}}&lt;br /&gt;
{{ShopItem|t=i|inconspicuous wyvern-hide naphtha holder with bottle-sized slots|name=&#039;&#039;&#039;inconspicuous wyvern-hide naphtha holder with bottle-sized slots&#039;&#039;&#039;|1,100}}&lt;br /&gt;
{{ShopItem|t=i|rivet-reinforced naphtha holder made of sooty smokewhorl with bottle-sized slots|name=&#039;&#039;&#039;rivet-reinforced naphtha holder made of sooty smokewhorl with bottle-sized slots&#039;&#039;&#039;|1,100}}&lt;br /&gt;
{{ShopItem|t=i|inconspicuous wyvern-hide naphtha holder with vial-sized slots|name=&#039;&#039;&#039;inconspicuous wyvern-hide naphtha holder with vial-sized slots&#039;&#039;&#039;|1,100}}&lt;br /&gt;
{{ShopItem|t=i|rivet-reinforced naphtha holder made of sooty smokewhorl with vial-sized slots|name=&#039;&#039;&#039;rivet-reinforced naphtha holder made of sooty smokewhorl with vial-sized slots&#039;&#039;&#039;|1,100}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Need to carry unusual amounts of naphtha?  These holders are for you.  Please choose carefully as they look very similar.  Refunds will not be offered.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=ironrot shelf}}&lt;br /&gt;
{{ShopItem|t=i|bark-hide leather pauldron bearing an ironrot deadfall|name=&#039;&#039;&#039;bark-hide leather pauldron bearing an ironrot deadfall&#039;&#039;&#039;|2,000}}&lt;br /&gt;
{{ShopItem|t=i|sleek windsteel pauldron inlaid with flickering filigree of wuthering goldfyre|name=&#039;&#039;&#039;sleek windsteel pauldron inlaid with flickering filigree of wuthering goldfyre&#039;&#039;&#039;|2,000}}&lt;br /&gt;
{{ShopItem|t=i|rot-brown kau leather pauldron piled with scorched bloodmarrow shards|name=&#039;&#039;&#039;rot-brown kau leather pauldron piled with scorched bloodmarrow shards&#039;&#039;&#039;|2,000}}&lt;br /&gt;
{{ShopItem|t=i|Adamantia steel pauldron secured with thick onyx-hide leather straps|name=&#039;&#039;&#039;Adamantia steel pauldron secured with thick onyx-hide leather straps&#039;&#039;&#039;|2,000}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;These pauldrons are not armor but they do have several ways to interact with them to impress your friends.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=silverwood table}}&lt;br /&gt;
{{ShopItem|t=i|lirisan gizdget debossed with fanciful truegold scrollwork|name=&#039;&#039;&#039;lirisan gizdget debossed with fanciful truegold scrollwork &#039;&#039;&#039;|2,000}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The gizdget is a fascinating device that stacks runestones!  Make sure to STUDY it for details.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Plum Chamber (17)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Plum Chamber&lt;br /&gt;
|desc=Set off from the hall, this chamber is devoted to displaying prizes in a more intimate setting.  The vibrant plum-colored walls give the area a feeling of ostentation and wealth.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a bargain bin with several things on it, a spindly side table with a couple of things on it, a suspended bar with several things on it, a document holder with several things on it and a polished diamondwood buffet with a couple of things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east, southwest, west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=bargain bin}}&lt;br /&gt;
{{ShopItem|t=i|shimmering brown brilliantine kimono scattered with roses|300}}&lt;br /&gt;
{{ShopItem|t=i|flowing emerald faesilk dress wrapped in a belt of blossoming vines|name=&#039;&#039;&#039;flowing emerald faesilk dress wrapped in a belt of blossoming vines&#039;&#039;&#039;|300}}&lt;br /&gt;
{{ShopItem|t=i|slender quelium hip-chain draped in cascading tiers of jungle turquoise shards|300}}&lt;br /&gt;
{{ShopItem|t=i|jaguar-pelt leather hat with a wide brim|300}}&lt;br /&gt;
{{ShopItem|t=i|pink featherlette sun hat with a floppy brim|300}}&lt;br /&gt;
{{ShopItem|t=i|pair of cloudlake leather ankle boots with high diamondwood heels|name=&#039;&#039;&#039;pair of cloudlake leather ankle boots with high diamondwood heels&#039;&#039;&#039;|300}}&lt;br /&gt;
{{ShopItem|t=i|pair of sandskin leather thigh-high boots adorned with blackwater jet buttons|name=&#039;&#039;&#039;pair of sandskin leather thigh-high boots adorned with blackwater jet buttons&#039;&#039;&#039;|300}}&lt;br /&gt;
{{ShopItem|t=i|large blackberry miajho pendant wrapped in silver strands|300}}&lt;br /&gt;
{{ShopItem|t=i|square faelight leather pocket dangling from a length of twisted twine|name=&#039;&#039;&#039;square faelight leather pocket dangling from a length of twisted twine&#039;&#039;&#039;|300}}&lt;br /&gt;
{{ShopItem|t=i|faelight leather archer&#039;s cuff tooled with fanciful images of bow-wielding sprites|name=&#039;&#039;&#039;faelight leather archer&#039;s cuff tooled with fanciful images of bow-wielding sprites&#039;&#039;&#039;|300}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;These items are considered classics by some (old, familiar, or common fluff verbs or mechanics), but our artisans wanted their works to be seen!  The kimono changes colors, the hats have many ways to stay atop your head, the hip-chain is belled, and the pendant can be fiddled with in a few ways.  The faesilk dress and the boots can be interacted with while the pocket holds a stack of soap.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=side table}}&lt;br /&gt;
{{ShopItem|t=i|pair of weathered barkcloth boots lined in flannel|note=[[Stone boot]]s|400}}&lt;br /&gt;
{{ShopItem|t=i|blackened moonsilver necklace with a dangling eclipsed iolite pendant|name=&#039;&#039;&#039;blackened moonsilver necklace with a dangling eclipsed iolite pendant&#039;&#039;&#039;|400}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;These boots may not be the most comfortable to wear, but they do have a knack for collecting bits of stone, gems or coins from time to time.  The necklace glows and can interacted with in a few different ways.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=suspended bar}}&lt;br /&gt;
{{ShopItem|t=i|group of carved Syrin&#039;s heart mermaids|700}}&lt;br /&gt;
{{ShopItem|t=i|mass of carved rikar crystal deadfall vines|700}}&lt;br /&gt;
{{ShopItem|t=i|range of carved inferno&#039;s heart volcanoes|700}}&lt;br /&gt;
{{ShopItem|t=i|assortment of carved chocolate opal cakes|700}}&lt;br /&gt;
{{ShopItem|t=i|trio of carved Sraxaec&#039;s blood onyx phoenixes|700}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Those familiar with Darsam&#039;s Drifters may recognize these floating, carved gemstones as they hover to and fro!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=document holder}}&lt;br /&gt;
{{ShopItem|t=i|sun-bleached parchment|note=[[Title:Taisidonian Tourist|Taisidonian Tourist]]|875}}&lt;br /&gt;
{{ShopItem|t=i|partially torn parchment|note=[[Title:Safari Peacekeeper|Safari Peacekeeper]]|875}}&lt;br /&gt;
{{ShopItem|t=i|frond-shaped parchment|note=[[Title:Safari Survivalist|Safari Survivalist]]|875}}&lt;br /&gt;
{{ShopItem|t=i|seastar-shaped parchment|note=[[Title:Island Adventurer|Island Adventurer]]|875}}&lt;br /&gt;
{{ShopItem|t=i|yellowed parchment|note=[[Title:Treasure Hunter|Treasure Hunter]]|875}}&lt;br /&gt;
{{ShopItem|t=i|shell-shaped parchment|note=[[Title:Treasure Seeker|Treasure Seeker]]|875}}&lt;br /&gt;
{{ShopItem|t=i|gold-edged parchment|note=[[Title:Safari Guide|Safari Guide]]|875}}&lt;br /&gt;
{{ShopItem|t=i|wispy credentials|note=[[Title:Wind Bringer|Wind Bringer]]|875}}&lt;br /&gt;
{{ShopItem|t=i|ribbon-tied parchment|note=[[Title:Pearl Diver|Pearl Diver]]|875}}&lt;br /&gt;
{{ShopItem|t=i|water-stained credentials|note=[[Title:Sea Caller|Sea Caller]]|875}}&lt;br /&gt;
{{ShopItem|t=i|salt-stained parchment|note=[[Title:Beach Bum|Beach Bum]]|875}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Treasuer Seekers, Beach Bums, Pearl Divers, and more!  Taisidon has it all, and we&#039;re grateful you want to share your exploits with others with these honorary titles!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=diamondwood buffet}}&lt;br /&gt;
{{ShopItem|t=i|polished silversteel dinner bell with a Taisidonian pearl clapper|3,500}}&lt;br /&gt;
{{ShopItem|t=i|blown-glass hand bell with a Taisidon emerald clapper|3,500}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The dinner bell will summon a sideboard with a chef&#039;s carving station that serves prime rib and some accompaniments.  The hand bell will summon a bar with drinks.  Both bells can summon their respective sideboard and bar for forty-five minutes with a three-day cooldown.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Thistle Alcove (18)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Thistle Alcove&lt;br /&gt;
|desc=Rough plastered walls are covered with a light thistle color that is highlighted by the white trim running around the floor.  A few wall sconces light the prizes arrayed around the small alcove.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a pile of white sand with several things on it, a large oak shelf with several things on it, a fluted alabaster pedestal with a weathered ilomba chest with vardite hinges on it and a whimsical mistglass stand with a few things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east, south.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=white sand}}&lt;br /&gt;
{{ShopItem|t=i|sturdy mikkhalbamar coffer banded with heavy Dwarven iron straps|150}}&lt;br /&gt;
{{ShopItem|t=i|gold filigree jewelry box set with ocean&#039;s heart diamonds|150}}&lt;br /&gt;
{{ShopItem|t=i|small glittering jewel safe of starlight-white uthamar|150}}&lt;br /&gt;
{{ShopItem|t=i|glittering diamondwood treasure chest with black gold hinges|150}}&lt;br /&gt;
{{ShopItem|t=i|translucent icesteel casket studded with radiant-cut winter emeralds|150}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;What sort of fun could you have with a treasure chest you fill and then bury?  Buy one of these and find out!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=oak shelf}}&lt;br /&gt;
{{ShopItem|t=i|ka&#039;hurst writing slate|300}}&lt;br /&gt;
{{ShopItem|t=i|demonbone writing slate backed with demonscale|300}}&lt;br /&gt;
{{ShopItem|t=i|cosmic zircon writing slate framed in rosewood|300}}&lt;br /&gt;
{{ShopItem|t=i|glittery rainbow-shaped slate framed with e&#039;erdream clouds|300}}&lt;br /&gt;
{{ShopItem|t=i|glittery unicorn-shaped slate framed with e&#039;erdream hearts|300}}&lt;br /&gt;
{{ShopItem|t=i|lacquered greenheart slate in the shape of a turtle with Taisidon emerald eyes|name=&#039;&#039;&#039;lacquered greenheart slate in the shape of a turtle with Taisidon emerald eyes&#039;&#039;&#039;|300}}&lt;br /&gt;
{{ShopItem|t=i|glowing truegold writing slate encased in an icethorn frame|name=&#039;&#039;&#039;glowing truegold writing slate encased in an icethorn frame&#039;&#039;&#039;|300}}&lt;br /&gt;
{{ShopItem|t=i|purple-tinged uthamar writing slate edged in midnight-black grimwood|name=&#039;&#039;&#039;purple-tinged uthamar writing slate edged in midnight-black grimwood&#039;&#039;&#039;|300}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Remember how much fun writing slates are?  These are even more fun, because you can link a pair of them and send top secret messages to a friend.  Keep it classy!  (No, really.  Your message only makes it through if you do.)&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=alabaster pedestal}}&lt;br /&gt;
{{ShopItem|t=i|weathered ilomba chest with vardite hinges|5,000}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Years ago, you had to build these yourself.  Now, without even a chance at getting a splinter, you can have all the fun with none of the annoying work!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=mistglass stand}}&lt;br /&gt;
{{ShopItem|t=i|tiny truegold horseshoe wrapped around a faceted rainbow sapphire|name=&#039;&#039;&#039;tiny truegold horseshoe wrapped around a faceted rainbow sapphire&#039;&#039;&#039;|2,000}}&lt;br /&gt;
{{ShopItem|t=i|tiny green dragon scale carved from lirisan contoured with truegold|name=&#039;&#039;&#039;tiny green dragon scale carved from lirisan contoured with truegold&#039;&#039;&#039;|2,000}}&lt;br /&gt;
{{ShopItem|t=i|tiny howling wolf of textured truegold silhouetted upon a Katamba jasper moon|name=&#039;&#039;&#039;tiny howling wolf of textured truegold silhouetted upon a Katamba jasper moon&#039;&#039;&#039;|2,000}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The items on this stand will create a magical illusion effect around you.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Violet-red Niche (19)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Violet-red Niche&lt;br /&gt;
|desc=Rich violet-red colored walls enclose a small area well suited to highlighting the prizes exhibited around the room.  A large gaethzen sphere provides illumination for the area without being overwhelming.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see an ordinary seed box with several things on it, a macawood seed crate with several things on it, a jungle green stand with several things on it, an intricate silverwood desk with a few things on it, a satin-covered shelf with several things on it, a silk-lined salver with several things on it, a crushed velvet case with a couple of things on it, a painted note, a painted card and a painted sign.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, northeast.}}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Heliotrope Hall (20)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Heliotrope Hall&lt;br /&gt;
|desc=Enclosed by heliotrope-hued plaster walls, the airy spaciousness of the room allows for easy inspection of the prizes displayed.  All the items are well lit by gaethzen globes hung from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a shiny silver stand with several things on it, a sparkling gold counter with a few things on it, an oversized lightning bolt with several things on it, a large niniam counter with several things on it, a polished kertig stand with several things on it, a sturdy damite display with several things on it and a clear glass counter with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, east, south.}}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Phlox Chamber (21)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Phlox Chamber&lt;br /&gt;
|desc=Set off from the hall, this chamber is devoted to displaying prizes in a more intimate setting.  The pale phlox-colored walls give the area a feeling of peace and serenity.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see some brass hanging hooks with several things on it, a tall steel rack with several things on it, a round glass table with a couple of things on it, a tall driftwood stand with several things on it, a rolltop desk with a couple of things on it and an indigo pegboard with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east, west.}}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Dark Purple Niche (22)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Dark Purple Niche&lt;br /&gt;
|desc=Deep dark purple colored walls enclose a small area well suited to highlighting the prizes exhibited around the room.  A large gaethzen sphere provides illumination for the area without being overwhelming.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a luminous golden nest with a small cambrinth egg with a painted golden sheen on it, a glowing gaethzen display with several things on it, a sculpted platinum stand with a pearlescent moonstone inkpot on it, an iridescent crystal pedestal with an iridescent crystal inkpot on it, a polished limestone display with several things on it and a minimalist table with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south, southwest.}}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Lilac Alcove (23)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Lilac Alcove&lt;br /&gt;
|desc=Rough plastered walls are covered with a pale lilac color that is highlighted by the white trim running around the floor.  A few wall sconces light the prizes arrayed around the small alcove.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a huge quartz foot with a few things on it, a large granite knee with a few things on it, a giant slate elbow with a few things on it, an enormous marble hand with a few things on it, a hooked wall with a few things on it, a glossy crystal-bone stand with a few things on it and some curved haledroth hooks with a couple of things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, west.}}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Aubergine Hall (24)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Aubergine Hall&lt;br /&gt;
|desc=Enclosed by aubergine-hued plaster walls, the airy spaciousness of the room allows for easy inspection of the prizes displayed.  All the items are well lit by gaethzen globes hung from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see an orchid-hued pedestal with several things on it, a pale lilac sideboard with several things on it, an upturned barrel with a couple of things on it and an obsidian tray with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, south, west.}}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Iris Chamber (25)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Iris Chamber&lt;br /&gt;
|desc=Set off from the hall, this chamber is devoted to displaying prizes in a more intimate setting.  The vibrant iris-colored walls give the area a feeling of excitement and activity.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see an unfurled net with a few things on it, a squat weapons wardrobe with several things on it, a polished glass counter with a few things on it, an Adamantia steel worktable with a couple of things on it and a hand-shaped table with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east, southwest, west.}}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Magenta Alcove (26)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Magenta Alcove&lt;br /&gt;
|desc=Rough plastered walls are covered with a vibrant magenta color that is highlighted by the white trim running around the floor.  A few wall sconces light the prizes arrayed around the small alcove.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a luminous moonsilver rack with several things on it, a luminous moonsilver counter with several things on it, a driftwood display with several things on it, a luminescent starshine bookstand with a couple of things on it, a hammered kertig shelf with several things on it and a faelight leather trunk with a couple of things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east, south.}}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Orchid Niche (27)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Orchid Niche&lt;br /&gt;
|desc=Pastel orchid-hued walls enclose a small area well suited to highlighting the prizes exhibited around the room.  A large gaethzen sphere provides illumination for the area without being overwhelming.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a shiny silver rack with several things on it, a sleek crate with a couple of things on it, a stout worktable with several things on it, a detached wooden arm with a couple of things on it, some polished gold hooks with a couple of things on it, a small blue stand with a couple of things on it, a large green table with a few things on it, a sturdy damite counter with a couple of things on it, a dye-stained tub with a couple of things on it and a dye-stained tray with a heavy ruazin wool quilted hood dyed with ale-brown splotches on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, northeast.}}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Blue-violet Hall (28)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Blue-violet Hall&lt;br /&gt;
|desc=Enclosed by blue-violet plaster walls, the airy spaciousness of the room allows for easy inspection of the prizes displayed.  All the items are well lit by gaethzen globes hung from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see an upside-down mug with some slender agonite sewing needles capped with tiny tidal bloodstones on it, a cloth-covered tray with a luminescent starshine mixing stick etched with stars on it, some squat shelves with a few things on it, a small box with a few things on it and a battered oak bookshelf with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, east.}}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Puce Chamber (29)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Puce Chamber&lt;br /&gt;
|desc=Set off from the hall, this chamber is devoted to displaying prizes in a more intimate setting.  The brilliant puce-colored walls give the area a feeling of excitement and activity.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a tall moonsilver pedestal with a faintly glowing starstone on it, a luminous starglass counter with several things on it, a tall crystal display with several things on it, a spiritwood salver with several things on it, a slender slate slab with several things on it, a chestnut sideboard with several things on it, a copper wirework tree with several things on it and a REALLY BIG placard.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east, west.}}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Mulberry Niche (30)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Mulberry Niche&lt;br /&gt;
|desc=Vibrant mulberry-hued walls enclose a small area well suited to highlighting the prizes exhibited around the room.  A large gaethzen sphere provides illumination for the area without being overwhelming.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a tattoo catalog.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south, southwest.}}&lt;br /&gt;
&lt;br /&gt;
==Purple Suite, Sangria Alcove (31)==&lt;br /&gt;
{{ShopDescription|roomname=Purple Suite, Sangria Alcove&lt;br /&gt;
|desc=Rough plastered walls are covered with a brilliant sangria-hued color that is highlighted by the white trim running around the floor.  A few wall sconces light the prizes arrayed around the small alcove.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a polished silverwillow display with a few things on it, an elegant oak table with several things on it, a gleaming ashwood worktable with a couple of things on it and a sleek lunat case with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=silverwillow display}}&lt;br /&gt;
{{ShopItem|t=i|wolf pup voucher|name=&#039;&#039;&#039;wolf pup voucher&#039;&#039;&#039;|150}}&lt;br /&gt;
{{ShopItem|t=i|water-filled diamondwood aquarium|name=&#039;&#039;&#039;water-filled diamondwood aquarium&#039;&#039;&#039;|150}}&lt;br /&gt;
{{ShopItem|t=i|walnut-trimmed aquarium|name=&#039;&#039;&#039;walnut-trimmed aquarium&#039;&#039;&#039;|150}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;If a flutertae, clymbol, or floratroll is just too much for you, maybe one of these dogs will suit you better?&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=oak table}}&lt;br /&gt;
{{ShopItem|t=i|furniture voucher|name=&#039;&#039;&#039;furniture voucher&#039;&#039;&#039;|1050}}&lt;br /&gt;
{{ShopItem|t=i|table voucher illustrated with a diamondwood table|name=&#039;&#039;&#039;table voucher illustrated with a diamondwood table&#039;&#039;&#039;|1050}}&lt;br /&gt;
{{ShopItem|t=i|table voucher illustrated with a grimwood table|name=&#039;&#039;&#039;table voucher illustrated with a grimwood table&#039;&#039;&#039;|1050}}&lt;br /&gt;
{{ShopItem|t=i|table-shaped parchment depicting a snow-covered mountain|name=&#039;&#039;&#039;table-shaped parchment depicting a snow-covered mountain&#039;&#039;&#039;|1050}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Each of the delightful tables available on this table will hold 50 items.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=ashwood worktable}}&lt;br /&gt;
{{ShopItem|t=i|bed voucher illustrated with a grimwood canopy bed|name=&#039;&#039;&#039;bed voucher illustrated with a grimwood canopy bed&#039;&#039;&#039;|1050}}&lt;br /&gt;
{{ShopItem|t=i|bed voucher illustrated with an icethorn canopy bed|name=&#039;&#039;&#039;bed voucher illustrated with an icethorn canopy bed&#039;&#039;&#039;|1050}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Luxurious materials, elegant designs, and the ability to tuck 50 items neatly away -- what more could you ask for from a piece of furniture?&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=lunat case}}&lt;br /&gt;
{{ShopItem|t=i|bar cart voucher elegantly illustrated with a sleek mistglass bar cart|name=&#039;&#039;&#039;bar cart voucher elegantly illustrated with a sleek mistglass bar cart&#039;&#039;&#039;|1050}}&lt;br /&gt;
{{ShopItem|t=i|icethorn voucher depicting a glistening kitchen cabinet with a geobloom sink|name=&#039;&#039;&#039;icethorn voucher depicting a glistening kitchen cabinet with a geobloom sink&#039;&#039;&#039;|1050}}&lt;br /&gt;
{{ShopItem|t=i|credenza voucher illustrated with a frosted icethorn credenza|name=&#039;&#039;&#039;credenza voucher illustrated with a frosted icethorn credenza&#039;&#039;&#039;|1050}}&lt;br /&gt;
{{ShopItem|t=i|baker&#039;s rack voucher displaying a riverlimb baker&#039;s rack reinforced|name=&#039;&#039;&#039;baker&#039;s rack voucher displaying a riverlimb baker&#039;s rack reinforced&#039;&#039;&#039;|1050}}&lt;br /&gt;
{{ShopItem|t=i|jet-black voucher depicting a sleek kitchen cabinet with a diacan sink|name=&#039;&#039;&#039;jet-black voucher depicting a sleek kitchen cabinet with a diacan sink&#039;&#039;&#039;|1050}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Each of the delightful furniture items available on this display will hold 50 items.&amp;quot;}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BLUEGRASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Oceanic_orichalcum_pendant-orlog&amp;diff=651309</id>
		<title>Item:Oceanic orichalcum pendant-orlog</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Oceanic_orichalcum_pendant-orlog&amp;diff=651309"/>
		<updated>2024-09-17T16:45:12Z</updated>

		<summary type="html">&lt;p&gt;BLUEGRASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pendant-orlog&lt;br /&gt;
|look=Sharp geometric edges of the device&#039;s housing reflect red-gold specular highlights contrasting against the phthalo-blue metal.  A long, slender chain loops around the device allowing it to be worn for easy access.&lt;br /&gt;
|MTag=oceanic orichalcum&lt;br /&gt;
|CTag=phthalo-blue&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|type=toy&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=8,750,000&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|read}}:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You turn the pendant-orlog over and read:&lt;br /&gt;
&lt;br /&gt;
  Be sure to wind it regularly by turning the key with the&lt;br /&gt;
  orlog in hand.  If it should stop running, it can be&lt;br /&gt;
  restarted and reset by winding it.&lt;br /&gt;
&lt;br /&gt;
  Always close the cover before putting it away to protect&lt;br /&gt;
  its delicate mechanism.  For all repairs, don&#039;t trust to&lt;br /&gt;
  luck: Perobler&#039;s of Mer&#039;Kresh now offers courteous, fast&lt;br /&gt;
  and trustworthy repair service.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{com|turn}} {{tt|pendant-orlog with key}}: You wind your pendant-orlog, being careful not to overwind it, and it seems to be ticking merrily along.&lt;/div&gt;</summary>
		<author><name>BLUEGRASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=650668</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=650668"/>
		<updated>2024-09-04T15:18:40Z</updated>

		<summary type="html">&lt;p&gt;BLUEGRASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
== Setup and Installation ==&lt;br /&gt;
[https://github.com/rpherbig/dr-scripts/wiki/First-Time-Setup Lich install instructions]&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/AXhcahpdnN Come to the Lich Discord #install channel if you need help]&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings Introduction-to-Character-Settings].&lt;br /&gt;
&lt;br /&gt;
For any bugs, please see us on GitHub [https://github.com/rpherbig/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
Character settings are read from a YAML file.&lt;br /&gt;
&lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human-friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/rpherbig/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/rpherbig/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
Its helpful to use a YAML parser for diagnosing issues.&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Autostart =&lt;br /&gt;
Many users prefer to have certain scripts automatically start every time their character loads.  To do that, use the below commands to designate scripts to start for every character or character-specific.&lt;br /&gt;
== Add an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e autostart(&#039;script-name&#039;) will start the script called &#039;script-name&#039; for all of your characters&lt;br /&gt;
;e autostart(&#039;script-name&#039;, false) will start the script for only this character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List autostart scripts ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo list_autostarts will show you the files being autostarted on a given character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remove an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e stop_autostart(&#039;script-name&#039;) will remove an autostarted file from the list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &#039;&#039;other&#039;&#039; autostart ==&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; autostart scripts. The above commands are for normal use.  Advanced options found below under [[Lich_script_repository#autostart_2|autostart]] script details.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}^{{Lich setting|name=buy|desc=Pay for the pouch out of your own money and keep it.}}^{{Lich setting|name=dump|desc=Dump item after sale.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== almanac ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses an almanac every 10 minutes. Pauses all other scripts, stows your left hand, studies it, then unpauses everything.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, bundles, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- bundle&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt; setting appraises a worn bundle quick.&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised. This has been updated to also appraise your worn gem pouch if &amp;lt;code&amp;gt;gem_pouch_adjective&amp;lt;/code&amp;gt; is defined, making the total pouches appraised twelve.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== arrows ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, arrowheads, and arrows all in one script. &lt;br /&gt;
|usage=Syntax: ;arrows type lumber tools&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;arrows drake-fang maple&lt;br /&gt;
 ;arrows drake-fang balsa yes&lt;br /&gt;
 ;arrows continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
astrology_training:&lt;br /&gt;
- ways&lt;br /&gt;
- observe&lt;br /&gt;
- rtr&lt;br /&gt;
- weather&lt;br /&gt;
- events&lt;br /&gt;
- moons&lt;br /&gt;
astral_plane_training:&lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&lt;br /&gt;
#Choose one, container or tie&lt;br /&gt;
telescope_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container, tied, or worn&lt;br /&gt;
divination_tool:&lt;br /&gt;
  name:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
  worn:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container or tied&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT INCLUDE THE STUFF UNDER divination_tool or divination_bones_storage IF NOT USING!!&lt;br /&gt;
&lt;br /&gt;
EXAMPLE YAML IF NOT USING:&lt;br /&gt;
divination_tool:&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=astrology_training|desc=A list of training options. The possible options are ways, observe, rtr, weather, events, and moons. Things will be trained in the order they are listed}}^{{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== athletics ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Athletics training script&lt;br /&gt;
|args={{Lich setting|name=wyvern|desc=Climb wyverns instead of undergondola.}}^{{Lich setting|name=undergondola|desc=Climb undergondola.}}^{{Lich setting|name=xalas|desc=Climb in xalas}}&lt;br /&gt;
|settings={{Lich setting|name=have_climbing_rope|desc=Set this to true to use a magic climbing rope for training. This currently requires zills.}}^{{Lich setting|name=held_athletics_items|desc=A list of 1-2 items held while doing athletics to increase the difficulty. Each item adds difficulty. Uses get/stow, and the items don&#039;t need to be weapons.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== attunement ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains [[attunement]] via power walking or perceiving in a single room. Empaths can optionally train [[empathy]] via health walking.&lt;br /&gt;
|usage=&lt;br /&gt;
* attunement - &#039;&#039;run with no arguments to power walk&#039;&#039;&lt;br /&gt;
* attunement health - &#039;&#039;run with &#039;health&#039; argument to health walk&#039;&#039; (Empaths only)&lt;br /&gt;
|args=&lt;br /&gt;
&#039;&#039;Optional&#039;&#039;&lt;br /&gt;
* health - As an Empath, specify this argument to perform a health walk to train empathy and attunement&lt;br /&gt;
|settings=&lt;br /&gt;
&#039;&#039;Example Config&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Town to train attunement in.&lt;br /&gt;
# Most towns have a pre-defined list of rooms in base-towns.yaml.&lt;br /&gt;
hometown: Crossing&lt;br /&gt;
&lt;br /&gt;
# Town to train attunement in if NOT using hometown as your training town.&lt;br /&gt;
# This variable is used in other scripts for the same purpose.&lt;br /&gt;
# Useful if using Fang Cove as your hometown, since many scripts don&#039;t work with that setting.&lt;br /&gt;
fang_cove_override_town: Crossing&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where magic users will visit to&lt;br /&gt;
# train attunement via &#039;perceive&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is ignored for lunar mages and instead they train in their current room.&lt;br /&gt;
# This is useful for power walking near your safe room, such as&lt;br /&gt;
# non-justice areas, which may be preferrable to Necromancers&lt;br /&gt;
# or if your hometown does not have any room data yet.&lt;br /&gt;
attunement_rooms:&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where Empaths will visit to&lt;br /&gt;
# train empathy via &#039;perceive health&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is useful if your hometown does not have any room data yet.&lt;br /&gt;
perceive_health_rooms:&lt;br /&gt;
- 100&lt;br /&gt;
- 200&lt;br /&gt;
- 300&lt;br /&gt;
&lt;br /&gt;
# If true then you will perform the perceive commands&lt;br /&gt;
# in your current room rather than walk to different rooms.&lt;br /&gt;
# This setting is ignored for Lunar mages (Traders and Moon Mages)&lt;br /&gt;
# and is treated as if it were set to true.&lt;br /&gt;
crossing_training_stationary_skills_only: true|false&lt;br /&gt;
&lt;br /&gt;
# The max learning rate of attunement (power walking) or empathy (health walking)&lt;br /&gt;
# at which point the script will exit.&lt;br /&gt;
crossing_training_max_threshold: 30 &lt;br /&gt;
&lt;br /&gt;
# The desired number of mind states to increase by.&lt;br /&gt;
# Respects crossing_training_max_threshold as an upper threshold.&lt;br /&gt;
attunement_target_increment: 17&lt;br /&gt;
&lt;br /&gt;
# The script will cast the spells listed in the &#039;attunement&#039; waggle&lt;br /&gt;
# at the beginning of training.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  attunement:&lt;br /&gt;
    Aura Sight:&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autocontingency ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Moon Mages only.  It can be run two different ways. First, by providing two arguments for a contingency target (anchor), and the room number that anchor will be in. Your character will run to the room in question, and cast both SEER and Contingency on the anchor. i.e. &amp;lt;code&amp;gt;autocontingency Eteu 798&amp;lt;/code&amp;gt;. Contingency established, you can then go about your business. &lt;br /&gt;
&lt;br /&gt;
The other method is &amp;lt;code&amp;gt;autocontingency invoke&amp;lt;/code&amp;gt;. When run in this manner, typically after a hunt or a long athletics trip to the far side of Elanthia, the script will invoke the Contingency to bring you back to your point of origin.&lt;br /&gt;
|usage= Ensure that a waggle titled `contingency` is present in your YAML. Example below:&lt;br /&gt;
   contingency:&lt;br /&gt;
    Seer&#039;s Sense:&lt;br /&gt;
      abbrev: SEER&lt;br /&gt;
      recast: 2&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
    Contingency:&lt;br /&gt;
      abbrev: CONTINGENCY&lt;br /&gt;
      recast: 1&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 7&lt;br /&gt;
      - 7&lt;br /&gt;
&lt;br /&gt;
The waggle does not have to include both spell entries, but SEER should only not be included if you are casting that by hand (or in another script) on your anchor target before the Contingency cast. Best practice, include both.&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as a &amp;lt;code&amp;gt;before&amp;lt;/code&amp;gt; in a hunt:&lt;br /&gt;
   hunting_info:&lt;br /&gt;
   - :zone:&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     :duration: 30&lt;br /&gt;
     args:&lt;br /&gt;
       - d0&lt;br /&gt;
       - combat&lt;br /&gt;
     before:&lt;br /&gt;
     - go2 798&lt;br /&gt;
     - autocontingency Etreu&lt;br /&gt;
     after:&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     stop_on:&lt;br /&gt;
     - Large Blunt&lt;br /&gt;
     - Large Edged&lt;br /&gt;
     - Small Edged&lt;br /&gt;
     - Staves&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as part of T2&#039;s &amp;lt;code&amp;gt;training_list&amp;lt;/code&amp;gt;:&lt;br /&gt;
   training_list:&lt;br /&gt;
   - skill: &lt;br /&gt;
     - Targeted Magic&lt;br /&gt;
     start: 4&lt;br /&gt;
     scripts:&lt;br /&gt;
     - autocontingency Etreu 798&lt;br /&gt;
     - buff main&lt;br /&gt;
     - hunting-buddy&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     - safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autostart ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Advanced core lich autostart option - Please be sure you have read the earlier [[Lich_script_repository#Autostart|Autostart]] section explaining the different autostart options before reading this.&lt;br /&gt;
|usage=Often called &#039;&#039;other&#039;&#039; autostart, this script allows users to change to the way lich itself is loaded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS IS NOT A TRAINING SCRIPT.  EXTREMELY ADVANCED USERS ONLY!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT USE THESE COMMANDS UNLESS YOU INTEND TO EDIT THE VERY FABRIC OF LICH BEHAVIOR.  BREAKAGE LIKELY!!  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To autoload training scripts on startup such as roomnumbers or sanowret-crystal, please see the correct [[Lich_script_repository#autostart|autostart]] instructions at the top of this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;autostart&amp;lt;/code&amp;gt; is part of core &#039;&#039;&#039;lich&#039;&#039;&#039;.  It should only be used for scripts that are also a part of core lich.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;e autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;dependency&#039;&#039;&#039;, a lich script, which manages the start up process for scripts that make use of the dr-scripts github repository and common functions defined there. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;dependency&#039;&#039; autostart (the second one) for any script on this page. This means you should use &amp;lt;code&amp;gt;;e autostart &#039;scriptname&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;e autostart(&#039;scriptname&#039;)&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;;autostart add scriptname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any of the scripts on this page are in &amp;lt;code&amp;gt;;autostart list&amp;lt;/code&amp;gt;, you should remove them. Try the command &amp;lt;code&amp;gt;;autostart help&amp;lt;/code&amp;gt; if you need help.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== avtalia ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Traders only.  When run, it watches cambrinth defined in avtalia_array:.  It maintains a running list of how much mana is in those cambrinth and allows it to be pulled by scripts like combat-trainer when mana is low.&lt;br /&gt;
|usage= Define a list of cambrinth as below:&lt;br /&gt;
  avtalia_array:&lt;br /&gt;
  - name: cambrinth bracer&lt;br /&gt;
    cap: 32&lt;br /&gt;
  - name: watersilk bag&lt;br /&gt;
    cap: 108&lt;br /&gt;
  - name: cambrinth anklet&lt;br /&gt;
    cap: 12&lt;br /&gt;
  - name: tattered robe&lt;br /&gt;
    cap: 50&lt;br /&gt;
  - name: cambrinth chains&lt;br /&gt;
    cap: 50&lt;br /&gt;
&lt;br /&gt;
Each entry must be unique, all cambrinth must be worn, you must have sufficient Arcana to charge and invoke accurately while worn, and you must not use your primary casting cambrinth you use for other spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=avtalia_array: defines the array of worn cambrinth.&lt;br /&gt;
|uservars=avtalia&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bankbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Have a character act as a banker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;citizenship&#039;&#039;: Set citizenship to &#039;Zoluren&#039; to skip a money check. Set to &#039;Ilithi&#039; to use the north, west, south gates of Shard&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bolts ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, boltheads, and bolts all in one script. &lt;br /&gt;
Syntax: ;bolts type lumber yes&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;bolts drake-fang maple&lt;br /&gt;
 ;bolts drake-fang balsa yes&lt;br /&gt;
 ;bolts continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts waggle sets defined in your yaml. Casts the default: waggle set if no args are given.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://github.com/rpherbig/dr-scripts/wiki/Waggle-Sets&lt;br /&gt;
&lt;br /&gt;
== burgle ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=[[Breaking and Entering]] - Used to train Thievery, Stealth, and depending on entry method, 1 of Athletics (rope) / Locksmithing(lockpick).   &#039;&#039;&#039;Extremely high fines if you are caught.  Be sure to read the [[Breaking and Entering]] page to understand how the system works prior to using this script.&#039;&#039;&#039;&lt;br /&gt;
|usage=Script can be started anywhere that can path the room you set in the settings.&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Turn on Burgle inside crossing_training. Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth&lt;br /&gt;
# Uses burgle_settings for entry method then continues to alternate methods such as climbing, picking shop stealing, etc.&lt;br /&gt;
train_with_burgle: true&lt;br /&gt;
&lt;br /&gt;
#Plead guilty for lower fines if caught in normal justice.&lt;br /&gt;
guilty_plea: guilty&lt;br /&gt;
&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  room: nnn                                 # pick your own room, you should pick a room that no guard will &#039;&#039;ever&#039;&#039; enter.  Picking rooms guards can come to is a failure on setup, not the script.&lt;br /&gt;
  entry_type: lockpick                      # lockpick | rope | cycle | prioritylockpick | priorityrope&lt;br /&gt;
  max_priority_mindstate: 26                # only used if priority setting for entry_type is used.  Sets max mindstate value before switchover to other entry_method. Default: 26&lt;br /&gt;
  use_lockpick_ring: true                   # if you use a worn lockpick stacker&lt;br /&gt;
  lockpick_container: lockpick ring         # name of your lockpick stacker&lt;br /&gt;
  max_search_count: 2                       # max number of total searches to do including retries&lt;br /&gt;
  retry: false                              # retry if you don&#039;t find loot.  default: false&lt;br /&gt;
  loot: keep                                # drop | keep | bin | pawn   default: keep &lt;br /&gt;
  loot_container: duffel bag                # container to keep loot in while burglering&lt;br /&gt;
  safe_mode: true                           # stop searching and try to get out as quickly as possible when hearing footsteps.  Default: true&lt;br /&gt;
  room_blacklist:                           # array of rooms to ignore. Case sensitive.&lt;br /&gt;
  item_whitelist:     # array of **full item names** (adj + noun) of items to keep no matter what.  Case Sensitive.  Default: empty list&lt;br /&gt;
    - blunt-tipped arrows   # armory - non-lodging ammo&lt;br /&gt;
    - blunt-tipped bolts    # armory - non-lodging ammo&lt;br /&gt;
    - blunt stones          # armory - non-lodging ammo&lt;br /&gt;
    - keepsake box          # bedroom - limited use (35) locksmithing trainer&lt;br /&gt;
    # - mixing bowl           # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mixing stick          # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic mortar         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic pestle         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mesh sieve            # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - butcher&#039;s knife       # kitchen - wrist worn &#039;belt&#039; knife&lt;br /&gt;
    - worn book             # library - scroll stacker (15 page, 10 copies per page)&lt;br /&gt;
    # - contract case         # library - Trader Jewelry&lt;br /&gt;
    # - dainty cowbell        # library - wrist worn weatherproof instrument&lt;br /&gt;
    # - writing quill         # library - writing instrument (ledgers, etc)&lt;br /&gt;
    # - thumb ring            # library - Trader Jewelry&lt;br /&gt;
    # - glass lens            # sanctum - minion identifier&lt;br /&gt;
    # - letter opener         # sanctum - belt worn belt knife&lt;br /&gt;
    - memory orb            # sanctum - random skill absorber&lt;br /&gt;
    # - crystal prism         # sanctum - divination tool&lt;br /&gt;
    # - celestial charts      # sanctum - divination tool&lt;br /&gt;
    # - tool case             # work room - belt worn lockspick stacker - 25 ct&lt;br /&gt;
    # - stirring rod          # work room - forging tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - carving knife         # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - wood shaper           # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - metal rasp            # work room - shaping/carving tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - imbuement rod         # work room - enchanting tool&lt;br /&gt;
    # - !ruby/regexp &#039;/\S+ fabric/&#039;  # Bedroom - illustrates REGEX syntax for items&lt;br /&gt;
  before:                                   # array of scripts to run, similar to hunting-buddy, before the burgle (will be called right before buffing)&lt;br /&gt;
    - yourscripthere with args here&lt;br /&gt;
  after:                                    # array of scripts to run, similar to hunting-buddy, after the burgle, (will be called right before script ends)&lt;br /&gt;
    - anotherscript here&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  burgle:&lt;br /&gt;
    - Silence&lt;br /&gt;
    - Hasten&lt;br /&gt;
    - Plunder&lt;br /&gt;
    - Slight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=start|desc=Required to run the script.  Protects against accidental starting/typos.}}^{{Lich setting|name=entry|desc=Optional.  Override yaml setting for entry_type. Valid options are: lockpick, rope, cycle, prioritylockpick, priorityrope.}}^{{Lich setting|name=roomid|desc=Optional.  Override yaml setting for room to burgle from.}}^{{Lich setting|name=loot_type|desc=Optional.  Override yaml setting what to do with loot.  Items in your item_whitelist are always kept.  Valid options: drop, keep, pawn bin.}}^{{Lich setting|name=hometown|desc=Optional.  Override yaml hometown setting when using pawn or bin options.}}^{{Lich setting|name=follow|desc=Optional.  Puts brugle into group follow mode.  To be used when you&#039;ve already joined someone to do a group burglary.  This will buff, then hide if needed and then wait for the leader to burgle.  Will attempt to leave the group if you are following once in, to prevent getting lost.}}&lt;br /&gt;
|settings={{Lich setting|name=burgle_settings|desc=Hash of all the burgle settings}}^{{Lich setting|name=burgle_settings:room|desc=The Room id that burgle should be done in.  Guards should never come to this room, so pick carefully}}^{{Lich setting|name=burgle_settings:entry_type|desc=The type of entry - &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;  You must have a heavy rope if using &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have a lockpick, or a worn lockpick stacker with lockpicks on it if using &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have both if you are using the &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; settings.  the priority settings will use that entry method unless your mindstate is above the max value.}}^{{Lich setting|name=burgle_settings:max_priority_mindstate|desc=Tha maximum mindstate to use when using one of the priority entry settings, before switching to the other entry method.}}^{{Lich setting|name=burgle_settings:use_lockpick_ring|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;Check for a lockpick ring/stacker if using lockpick as entry_type. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:lockpick_container|desc=The name of your lockpick ring/stacker.}}^{{Lich setting|name=burgle_settings:max_search_count|desc=Limits the number of searches you do. Setting this too high will result in arrest, and large fine.  Start low and increase as needed.)}}^{{Lich setting|name=burgle_settings:retry|desc=Retry searches if you don&#039;t find loot.  &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:loot|desc=What to do with loot.  Supported options: &amp;lt;code&amp;gt;drop&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keep&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pawn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt;.  Note that you will always attempt to store loot while in the house, to avoid problems inside with items with custom drop scripts.  &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt; is only supported for thieves.}}^{{Lich setting|name=burgle_settings:loot_container|desc=Where to put loot while in the house.  This is required as the script will not attempt to drop loot in the house.}}^{{Lich setting|name=burgle_settings:safe_mode|desc=Stop searching and try to get out as quickly as possible when hearing footsteps. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:room_blacklist|desc=List of room types (using Sentence Case) that you don&#039;t want to search for loot in.}}^{{Lich setting|name=burgle_settings:item_whitelist|desc=List of full item names (adj + noun) that you want to keep regardless of any other setting.}}^{{Lich setting|name=burgle_settings:before|desc=List of scripts you want to run before burglary.  This is run right before the waggle set.}}^{{Lich setting|name=burgle_settings:after|desc=List of scripts you want to run after burglary.  This is run right after the burglary before processing the loot.}}^{{Lich setting|name=waggle_sets[&#039;burgle&#039;]|desc=Optional. A waggle set called &#039;burgle&#039; to cast right before burglary.}}&lt;br /&gt;
|children=jail-buddy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-bead ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Automates the creation of a prayer bead, either from a held block or foraged and crafted block.&lt;br /&gt;
|usage= Run the script to create a prayer bead based on config information. If started while holding a block, will use that block, otherwise forages and creates one. Will use primer if configured, but not buy you one.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Optional. Forces script into debug mode}}^{{Lich setting|name=primer|desc=Optional.  Override yaml setting for primer use.}}^{{Lich setting|name=aspect|desc=Optional.  Override yaml setting for animal to carve.}}^{{Lich setting|name=help|desc=Optional. Displays usage information and exits}}&lt;br /&gt;
|settings={{Lich setting|name=carve-bead|desc=Main setting block which holds the other settings.}}^{{Lich setting|name=carve-bead:debug|desc=Turns on debug logging}}^{{Lich setting|name=carve-bead:primer|desc=True/False for if a primer should be used. Defaults to false.}}^{{Lich setting|name=carve-bead:knife-adjective|desc=Optional. Adjective for the knife to use for carving, if not &#039;carving&#039;.}}^{{Lich setting|name=theurgy_supply_container|desc=}}^{{Lich setting|name=immortal_aspect|desc=}}^{{Lich setting|name=crafting_container|desc=}}^{{Lich setting|name=crafting_items_in_container|desc=}}^{{Lich setting|name=engineering_belt|desc=}}^{{Lich setting|name=water_holder|desc=}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-lockpicks ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Carves lockpicks from keyblanks on your person, then puts those lockpicks on rings.&lt;br /&gt;
|usage= Store the keyblank pockets in any open container. Designate via yaml settings below a bag for your grandmaster&#039;s picks, master&#039;s picks, and anything less than master&#039;s (professional, ordinary, etc). Place rings for each type(master/grandmaster) in the same bag you designate for the completed picks.&lt;br /&gt;
|args= &amp;lt;code&amp;gt;;carve-lockpicks ring&amp;lt;/code&amp;gt;&lt;br /&gt;
*Put completed batches of lockpicks on rings, need rings in the same bag as the lockpicks (grands rings in grands bag). Not necessary if you have the yaml setting true below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_last&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays most recent percentage of grandmaster to master picks carved from last run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_all&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays overall percentage of grandmaster to master picks carved from all runs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_reset&amp;lt;/code&amp;gt;&lt;br /&gt;
*Delete all past recorded carving projects data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks help&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays the above messages&lt;br /&gt;
|settings=&lt;br /&gt;
^Settings below are required to use the script, defaults are NOT in base:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
lockpick_carve_settings:&lt;br /&gt;
      grand_container: #bag for complete grandmaster&#039;s lockpicks&lt;br /&gt;
      master_container: #bag for completed master&#039;s lockpicks&lt;br /&gt;
      trash_container: #bag for anything less than master/grandmaster&lt;br /&gt;
      initial_grand: #true/false as to whether to initial your grandmasters&#039; lockpicks&lt;br /&gt;
      full_rings_container: #bag for full rings, can&#039;t be either grand/master bag&lt;br /&gt;
      ring_picks: #true/false as a default to put carved picks on rings&lt;br /&gt;
      carve_past_ring_capacity: #true/false to continue carving after you&#039;ve run out of lockpick rings&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=UserVars.grands_ratio|desc=Stores ratio of grandmaster&#039;s picks carved to master&#039;s picks for parsing.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== charge-holy-weapon ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Charges holy weapon if below 200 estimated remaining uses. Usable in Crossing or Shard Chadatru temples, or in a player-specified room using a holy icon. There is a large cooldown, and if too low circle &amp;amp; charisma, this could be bad. Best used independently on lower circle Paladins.&lt;br /&gt;
|usage= Run it as a before or after within training manager, as a normal part of T2&#039;s system, or as an independent script.&lt;br /&gt;
|settings={{Lich setting|name=holy_weapon|desc=Main setting which holds the other settings.}}^{{Lich setting|name=holy_weapon:weapon_name|desc=Name of the holy weapon, MUST match gear setting entry exactly.}}^{{Lich setting|name=holy_weapon:icon_name|desc=Name of the icon to use for the ritual.}}^{{Lich setting|name=holy_weapon:icon_container|desc=Name of the container which holds the icon, optional.}}^{{Lich setting|name=holy_weapon:icon_room|desc=Room number to use for the icon ritual.}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== chop-wood ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Chops trees in a room while watching for danger&lt;br /&gt;
|usage= Watches and chops out your current room, stowing or deeding anything in your tree list. Will run to a healer if injured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cleric-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatically does cleric quests you are eligible for. Currently does tamsine, eluned, eluned2, kertigen, hodiera, meraud, and glythtide commune quests if you are the right level.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== coordinator ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Training manager script&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=aiming_trainables|desc=Lets you train weapons in the offhand while aiming crossbows, slings, and bows. The weapon must be usable in the offhand for attacking/throwing, swappables are supported. Large weapons require weapons prime, and other conditions need to be met, etc. It works in conjunction with the settings attack_overrides (hurl/invoke supported) and using_light_crossbow.}}^{{Lich setting|name=using_light_crossbow|desc=Lets you designate that your Crossbow is light, this enables swinging attack options with aiming_trainables.}}^{{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_trainer_action_count|desc=Cycles to next weapon after specified number of actions (generally offensive actions).}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:skip_repair|desc=true if you want to skip repairing this item.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=ambush_location|desc=Set the ambush target for better backstab training for thieves.}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:tattoo_tm|desc=Will tell the system to target the invoked tattoo spell, if it&#039;s Targeted Magic.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Locks|desc=Train locksmithing by picking pet boxes in combat.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Meraud|desc=Maintains the Meraud Commune.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ret Stealth|desc=Retreat before stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Teach|desc=Teach hunting_buddies if there are any in the room on this timer.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=training_abilities:Berserk Avalanche|desc=Trains Utility with Berserk Avalanche.}}^{{Lich setting|name=training_abilities:Berserk Landslide|desc=Trains Warding with Berserk Landslide.}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_trainables|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=barb_famine_healing|desc=Barb specific section for automatic usage of Berserk Famine when low health. Has two settings listed below as well as knowledge of Berserk Famine as requirements.}}^{{Lich setting|name=barb_famine_healing:health_threshold:|desc=Famine will be used when below this threshold.}}^{{Lich setting|name=barb_famine_healing:inner_fire_threshold|desc=Will not use Berserk Famine unless above this threshold.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=hide_type|desc=Value of &amp;quot;stalk&amp;quot; changes hide type to &amp;quot;slip stalk&amp;quot;. This will perform the command &amp;quot;stalk&amp;quot; instead of &amp;quot;hide&amp;quot; which activates &amp;quot;slip stalk&amp;quot;. &amp;quot;Slip stalk&amp;quot; is only available for a number of professions and must be learned. Default value: hide. Uses hide as normal.}}^{{Lich setting|name=force_unhide|desc=Value of true will always unhide after hiding via Stealth timer under training_abilities:.}}^{{Lich setting|name=dont_stalk|desc=Value of true prevents stalk usage after hiding when hiding via Stealth timer under training_abilities:. Default value is false.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== corn-maze ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs the Hollow Eve corn maze.&lt;br /&gt;
|usage=Run inside the large-form corn maze, anywhere in the starting &#039;labyrinth&#039; or entrance area. This does NOT work with the single-task versions. The script will finish any pre-existing corn-maze task, then search the maze for incidental loot.  Make sure to allow ten minutes between runs for the loot to respawn. &lt;br /&gt;
|args={{Lich setting|name=noloot|desc=Run as normal, but only pick up free corn maze passes from the incidentals.}}^{{Lich setting|name=restart|desc=Run as normal, but skip incidental looting entirely. Useful if you already looted this run and needed to restart the script for some reason.}}^{{Lich setting|name=manual|desc=Replaces loot-corn-maze.lic.  Control your run manually. Pick up and complete tasks on your own. This will sit in the background, and search and loot any incidental objects you come across automatically.}}^{{Lich setting|name=short|desc=Runs the fast 10-task challenge for the harried Halfling.}}&lt;br /&gt;
|settings={{Lich setting|name=maze_junk|desc=What to throw away during incidental looting. See defaults in base.yaml, and copy to your setup yaml to change them. }}^{{Lich setting|name=cornmaze_containers|desc=A list of bags to try and put incidental loot into, top ones first. If all of them are full it&#039;ll try and STOW the item, and if that fails it&#039;ll drop it. By default, no bags listed. &lt;br /&gt;
&lt;br /&gt;
 cornmaze_containers:&lt;br /&gt;
   - backpack&lt;br /&gt;
   - rucksack&lt;br /&gt;
   - satchel&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== craft ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts one item.&lt;br /&gt;
|args={{Lich setting|name=outfitting|desc=Knit.}}^{{Lich setting|name=forging|desc=Forge a Blacksmithing item.}}^{{Lich setting|name=engineering|desc=Shape one item.}}&lt;br /&gt;
|settings={{Lich setting|name=yarn_quantity|desc=How much yarn to keep on hand for knitting, defaults to 100.}}^{{Lich setting|name=craft_max_mindstate|desc=What mindstate to make running the script a noop. Defaults to 31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=Originally intended to be used in [[RanikMap1|The Crossing]]. The script now works outside [[RanikMap1|The Crossing]] with hometown set to: [[RanikMap30|Riverhaven]], [[RanikMap42|Therenborough]], [[RanikMap67|Shard]], [[RanikMap99|Aesry]], [[RanikMap107|Mer&#039;Kresh]], [[RanikMap117|Hibarnhvidar]], [[RanikMap121|Boar Clan]], [[RanikMap150|Fang Cove]], [[RanikMap47|Muspar&#039;i]], [[RanikMap106|Hara&#039;jaal]], [[RanikMap61|Leth Deriel]], [[RanikMap34a|Rossman&#039;s Landing]], [[RanikMap40|Langenfirth]], or [[RanikMap90|Ratha]]&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_with_burgle|desc=Set true to turn on burgle for locksmithing, thievery, stealth, and/or athletics. Needs burgle_settings:.}}^{{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=attunement, pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crowns ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game dice/crowns.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dice_bet_amount|desc=Put this in your yaml and set to some whole number, like dice_bet_amount: 10.}}^{{Lich setting|name=dice_money_on_hand|desc=How much money to withdraw from the bank.}}^{{Lich setting|name=dice_withdraw|desc=Withdraw money from the bank setting.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches for pets, bloodscrip, and loot in [[Drathrok%27s_Duskruin#Labyrinth|Duskruin Labyrinth]].&lt;br /&gt;
|usage=Configure your settings, enter the labyrinth, then start the script. The script will wait for messaging about a critter scurrying about and either try to catch it or move to another room. If no pet has been found by the 5 minute warning then it begins to search each room to collect bloodscrip and incidentals.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|settings={{Lich setting|name=duskruin:labyrinth:pet_noun|desc=(required) Kind of pet searching for, such as &#039;&#039;&#039;monkey&#039;&#039;&#039; or &#039;&#039;&#039;rat&#039;&#039;&#039;.}}^{{Lich setting|name=duskruin:labyrinth:loot_container|desc=(optional) Which container to put the bloodscrip and items you find when searching. If not specified then relies on {{com|STOW}} left/right.}}^{{Lich setting|name=duskruin:labyrinth:redeem_scrip|desc=(optional) Set to &#039;&#039;&#039;true&#039;&#039;&#039; to auto redeem any found bloodscrip. Default is &#039;&#039;false&#039;&#039;.}}&lt;br /&gt;
|uservars={{Lich setting|name=dusk_labyrinth_debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== empathylink ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Will link to your hunting_buddies while in combat running combat-trainer. Will attempt to link with Hodierna, if known, or Unity if not.&lt;br /&gt;
|usage=Start the script in your autostarts or manually start with ;empathylink when you want to use. Script is meant to run in the background.&lt;br /&gt;
&lt;br /&gt;
In your yaml put the following to never heal these people (replace the example names with yours):&lt;br /&gt;
 &lt;br /&gt;
 noheal_empathylink:&lt;br /&gt;
  - Bob&lt;br /&gt;
  - Joe&lt;br /&gt;
  - Jill&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=has_hodierna|desc=Set to true in your yaml to use Hodierna link.}}^{{Lich setting|name=noheal_empathylink|desc=List of names you never want to heal even if in hunting_buddies list. This setting is in this script.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Wrayth. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faux-atmo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Bring your verby items to life! Turn toys and items with fun verbs into [[Atmospheric_item|atmospherics]] by periodically performing a random verb on a random item based on your settings.&lt;br /&gt;
|usage=Configure which items and verbs you want to periodically do then start the script. It runs in the background.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Enable debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Number of minutes to wait between performing a verb on an item.&lt;br /&gt;
faux_atmo_interval: 15&lt;br /&gt;
&lt;br /&gt;
# Set to true to randomly select an item and verb to perform.&lt;br /&gt;
# Set to false to round-robin select items and verbs to perform.&lt;br /&gt;
faux_atmo_random: true&lt;br /&gt;
&lt;br /&gt;
# Items that don&#039;t have an inherent atmo effect&lt;br /&gt;
# but whose verbs if done periodically would.&lt;br /&gt;
faux_atmo_items:&lt;br /&gt;
  - name: blue basilisk&lt;br /&gt;
    verbs:&lt;br /&gt;
    - pet&lt;br /&gt;
    - pinch&lt;br /&gt;
    - poke&lt;br /&gt;
  - name: hooded cloak&lt;br /&gt;
    verbs:&lt;br /&gt;
    - rub&lt;br /&gt;
    - pat&lt;br /&gt;
    - wave&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if these scripts are running.&lt;br /&gt;
faux_atmo_no_use_scripts:&lt;br /&gt;
- combat-trainer&lt;br /&gt;
- go2&lt;br /&gt;
- get2&lt;br /&gt;
- bescort&lt;br /&gt;
- steal&lt;br /&gt;
- burgle&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if in these rooms.&lt;br /&gt;
faux_atmo_no_use_rooms:&lt;br /&gt;
- Carousel Chamber     # Room with vault&lt;br /&gt;
- Carousel Booth       # Room just before vault&lt;br /&gt;
- 1900                 # You can specify room ids, too&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=faux_atmo_debug|desc=Enable debug mode.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== fill-dirt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Fills a dirt stacker with dirt.&lt;br /&gt;
|usage=Run the script in any room where dirt is forageable.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dirt_stacker|desc=Name of dirt stacker to fill. Must be worn.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find-darkbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds and plays the Hollow Eve&#039;s game Darkbox.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=override|desc=Optional arg. Passes override to heal-remedy to use remedies instead of herbs if you already have herbs setup in your yaml.}}&lt;br /&gt;
|settings={{Lich setting|name=he_use_herbs_remedies|desc=Put this as true in your yaml if you want to use heal-remedy.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks  More in-depth look at first-aid.lic: https://github.com/rpherbig/dr-scripts/wiki/First-Aid-Strategy&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}^{{Lich setting|name=compendium_type|desc=Will default to compendium but also supports burgled manuals and guides.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faskinner ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill with training items such as a small blue-belly crocodile with prominently stitched seams or a small fuzzy caracal with tufted ears and double-stitched seams.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Trainer noun should match exactly, such as crocodile or caracal&lt;br /&gt;
fa_skinning_trainer: &lt;br /&gt;
&lt;br /&gt;
# Container where you store your trainer, if it&#039;s not worn.&lt;br /&gt;
fa_skinning_trainer_container: &lt;br /&gt;
&lt;br /&gt;
# If you don&#039;t wear a skinning knife, this is the&lt;br /&gt;
# bladed weapon you want to use to skin with, such as a dagger.&lt;br /&gt;
fa_skinning_knife: &lt;br /&gt;
&lt;br /&gt;
# If you specify &#039;fa_skinning_knife:&#039; then this is&lt;br /&gt;
# the container where that bladed weapon is stored.&lt;br /&gt;
fa_skinning_knife_container: &lt;br /&gt;
&lt;br /&gt;
# Options:  First Aid, Skinning, Both or leave blank for whichever happens first&lt;br /&gt;
fa_skinning_priority: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== feed-cloak ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Feeds [[living vine cloaks]] that you are wearing so that they stay refreshed and healthy.&lt;br /&gt;
|usage=Run on demand or part of a training routine to feed your cloak regularly. Does not run in the background.&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# If your cloak can&#039;t feed in your current room&lt;br /&gt;
# then feed-cloak will move to this specified room id.&lt;br /&gt;
# If not specified, or if the cloak can&#039;t feed here either,&lt;br /&gt;
# then the script will move to your `safe_room`.&lt;br /&gt;
feed_cloak_room: 992 # Crossing, [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== glyph-of-mana ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script that will keep glyph of mana up always.&lt;br /&gt;
|usage=Meant to be used as a during: in combat but can be used anywhere.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example usage:&lt;br /&gt;
hunting_info:&lt;br /&gt;
- :zone: cinder_beasts&lt;br /&gt;
  args:&lt;br /&gt;
  - d1&lt;br /&gt;
  stop_on:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  :duration: 55&lt;br /&gt;
  before:&lt;br /&gt;
  - go2 12345&lt;br /&gt;
  - mech-lore&lt;br /&gt;
  - athletics&lt;br /&gt;
  during:&lt;br /&gt;
  - glyph-of-mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=Start the script while you and the other player are standing at a bank teller.&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heal-remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses crafted remedies for healing&lt;br /&gt;
|usage=This script will cycle through the remedies, from base-remedies.yaml, from the most potent to least potent. The script will pause a little bit, letting the remedies work to make scars, then apply scar remedies. Will need one hand free to use.&lt;br /&gt;
|args={{Lich setting|name=override|desc=Override setting to force using remedies instead of herbs if herbs are already defined in your yaml.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths.&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses the &#039;healing&#039; waggle set to configure how to cast your spells. Backwards compatible with &#039;empath_healing&#039; setting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;YAML Configuration&amp;lt;/b&amp;gt; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# healme script specific settings for empaths.&lt;br /&gt;
# Highly recommend that you define a &#039;healing&#039; waggle set&lt;br /&gt;
# for maximum control over how you cast your healing spells.&lt;br /&gt;
# If no &#039;healing&#039; waggle set is defined then healme script&lt;br /&gt;
# will use &#039;empath_healing:&#039; settings as backup.&lt;br /&gt;
healme:&lt;br /&gt;
  # Toggle debug mode. Can also use `debug` script argument.&lt;br /&gt;
  # Default is false.&lt;br /&gt;
  debug: false&lt;br /&gt;
  # Wound severities below this threshold will be ignored.&lt;br /&gt;
  # Range is 0 to 13 based on &#039;perceive health self&#039;.&lt;br /&gt;
  # If you have HEAL or REGENERATE, then you may choose&lt;br /&gt;
  # to set a low threshold (1 or 2) since those can be healed over time&lt;br /&gt;
  # rather than waiting for the script to heal them all in one sitting.&lt;br /&gt;
  # Default is 0.&lt;br /&gt;
  severity_threshold: 1&lt;br /&gt;
  # When waiting for a spell to be prepared and if you have wounds to tend,&lt;br /&gt;
  # such as bleeders or lodged ammo or parasites, then this is the max&lt;br /&gt;
  # number of those wounds to tend before casting to be efficient.&lt;br /&gt;
  # Even if you set this to 0, healme script will tend wounds just not&lt;br /&gt;
  # between preparing and casting a spell.&lt;br /&gt;
  # Default is 1.&lt;br /&gt;
  max_wounds_to_tend_while_prep_spells: 1&lt;br /&gt;
&lt;br /&gt;
# This is a sample &#039;healing&#039; waggle set for the healme script.&lt;br /&gt;
# You can configure which spells you want to use and how to cast them.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  # Used by the &#039;healme&#039; script&lt;br /&gt;
  # Spells are cast as needed, but as you define them here&lt;br /&gt;
  healing:&lt;br /&gt;
    # Required spells&lt;br /&gt;
    Heal Wounds:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    Heal Scars:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    # Important spells (optional)&lt;br /&gt;
    Blood Staunching:       # cast if bleeding&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Vitality Healing:       # cast if low on vitality&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Niche spells (optional)&lt;br /&gt;
    Flush Poisons:          # cast if poisoned&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Cure Disease:           # cast if diseased&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Helpful spells (optional)&lt;br /&gt;
    Heal:                   # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Regenerate:             # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Script Usage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Heal yourself using default settings.&lt;br /&gt;
;healme&lt;br /&gt;
&lt;br /&gt;
# Heal all wounds EXCEPT external wounds of&lt;br /&gt;
# the listed body parts to preserve pet bleeders.&lt;br /&gt;
;healme &amp;quot;chest, left arm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Heal wounds whose severity is greater than 2.&lt;br /&gt;
# Overrides the healme.severity_threshold setting.&lt;br /&gt;
;healme 2&lt;br /&gt;
&lt;br /&gt;
# Echo debug information.&lt;br /&gt;
;healme debug&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== herb-stock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Restocks herbs for healing with herbs in combat&lt;br /&gt;
|usage=This script will restock either default herbs or herbs defined in the user&#039;s yaml&lt;br /&gt;
|args={{Lich setting|name=town|desc=Override your character&#039;s hometown with a different town to use for stocking herbs.}}&lt;br /&gt;
|settings={{Lich setting|name=herbs|desc=Set this to true to restock default herbs based on your character&#039;s hometown. Alternatively, define a list of herbs to add to or override the default list.}}^{{Lich setting|name=herbs_override_herbstock|desc=Set this to true to ONLY use the herbs defined in the herbs setting.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== horse-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Teaches all skills to a horse.&lt;br /&gt;
|usage=This script will go through the list of skills and try to teach a horse. The order teaches is leadrope, saddle, animal, joust, kneel, prance, beg, spin, jump, combat, magic, war. You must be a Ranger to run this.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:full_waiting_room|desc=Room to wait in while the zones are full, defaults to safe_room number if not present.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_info:boxes|desc=Sets the hunt as a box priority hunt, will stop or skip if you have box_loot_limit number of boxes if set to true}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=hunting_nemesis|desc=List of PC&#039;s you do not want to hunt with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffing_room|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== inventory-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Stores current &amp;quot;inv list&amp;quot; data in a YAML file for searching from any character... works across multiple accounts.&lt;br /&gt;
|usage= Store and access any character&#039;s &amp;quot;inventory list&amp;quot;. Prints a list of character names stored, prints individual inventory, and searches all inventory for any keyword(s).&lt;br /&gt;
|args={{Lich setting|name=save|desc=Executes game command &amp;quot;inv list&amp;quot; and saves all items to database labeled as either worn or in container.}}^{{Lich setting|name=search|desc=Searches database for text provided. Requires an item for which to search.}}^{{Lich setting|name=list|desc=Shows all character(s) names stored within the database. Optional input of a character&#039;s name to list their inventory.}}^{{Lich setting|name=remove|desc=Removes character and associated data from database, requires a name.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== invoke-rune ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Use to cast spells from runestones. The runestones are the ones purchased from Sierack&#039;s Reagents, https://elanthipedia.play.net/Sierack%27s_Reagents, in Shard. Can add more from Enchanting or other places.&lt;br /&gt;
|usage= ;invoke-rune &amp;quot;&amp;lt;spell name&amp;gt;&amp;quot; example: ;invoke-rune &amp;quot;Clear Vision&amp;quot; &lt;br /&gt;
|args={{Lich setting|name=spell|desc=Name of the spells: &amp;quot;Arc Light&amp;quot; Althleticism Bless Calm &amp;quot;Clear Vision&amp;quot; Compost &amp;quot;Eagle&#039;s Cry&amp;quot; &amp;quot;Fire Shards&amp;quot; &amp;quot;Glythtide&#039;s Gift&amp;quot; Geyser &amp;quot;Protection from Evil&amp;quot; Refresh Shadows Zephyr. Use double quotes for spells with two or more words.}}^{{Lich setting|name=debug|desc=Puts script in debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== join-thieves ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Joins the thieves guild in Crossing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== journal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to use an epistemic journal. Best used as an after:&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;journal_noun&#039;&#039;: Set the noun of your journal, defaults to journal&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== lamprey ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game lamprey. Can only play this game once every 10 minutes if you get a lamprey or prize.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== levelup ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks to your guild leader and levels up as many times as you can.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;levelup&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== locksmithing ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains locksmithing independently or with crossing-training.  Can use unlimited training boxes, daily charge training boxes, or limited use disposable training items such as corn maze pouches, liquor cabinets, or burgled keepsake boxes. Also trains [[Lich_script_repository#performance|performance]] while picking.&lt;br /&gt;
|usage=Can be used independently or by listing Locksmithing under crossing_training.  If used with crossing_training additional feature &amp;lt;code&amp;gt;train_with_burgle: true&amp;lt;/code&amp;gt; is available.  The [[Lich_script_repository#burgle|burgle_settings: loot_container]] is a shared feature for ease of use with keepsake boxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Settings:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you use a worn lockpick ring for picking?&lt;br /&gt;
# If true then specify the name of your lockpick ring as the container.&lt;br /&gt;
use_lockpick_ring: true&lt;br /&gt;
lockpick_container: lockpick ring&lt;br /&gt;
&lt;br /&gt;
# If false then the script will get a loose lockpick from the container.&lt;br /&gt;
#use_lockpick_ring: false&lt;br /&gt;
#lockpick_container: backpack&lt;br /&gt;
&lt;br /&gt;
# When done picking boxes that contains coins, gems, and such,&lt;br /&gt;
# do you want to run the ;sell-loot script?&lt;br /&gt;
sell_loot: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick looted boxes from critters and such?&lt;br /&gt;
# If true then the ;pick script is ran using its settings.&lt;br /&gt;
# Refer to that script for how to set up those settings.&lt;br /&gt;
pick_live_boxes: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick a daily use lockbox trainer like a training box or harvest bag?&lt;br /&gt;
# If true then specify your trainer&#039;s name and whether it&#039;s worn or not.&lt;br /&gt;
have_training_box: false&lt;br /&gt;
picking_lockbox: training box&lt;br /&gt;
picking_worn_lockbox: false&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick consumable boxes such as limited use trainers from burgling or incidentals?&lt;br /&gt;
# If true then list the names of those discardable consumables here.&lt;br /&gt;
# IMPORTANT! Consumable boxes will be pulled from your burgle_settings: loot_container.&lt;br /&gt;
# IMPORTANT! Consumable boxes should be kept separate from live boxes so as not to cause issues with ;pick script.&lt;br /&gt;
# IMPORTANT! THESE BOXES WILL BE DROPPED. MAKE CERTAIN YOU ONLY LIST THROW-AWAY TRAINERS.&lt;br /&gt;
consumable_lockboxes:&lt;br /&gt;
  - keepsake box&lt;br /&gt;
  - box puzzle&lt;br /&gt;
  - jewelry box&lt;br /&gt;
&lt;br /&gt;
# If you use a daily use lockpick trainer,&lt;br /&gt;
# be sure to add it to your gear: config.&lt;br /&gt;
gear:&lt;br /&gt;
- :adjective: training&lt;br /&gt;
  :name: box&lt;br /&gt;
  :skip_repair: true&lt;br /&gt;
  :container: backpack&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
At the beginning of the script it will check for deed packets and buy more if it finds less than 2&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mm ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A general purpose moon mage utility script&lt;br /&gt;
|usage= Run the script without any arguments to see usage&lt;br /&gt;
|args= {{Lich setting|name=locate &amp;lt;name&amp;gt;|desc=Locates the given name and reports the room number if the locate was successful}}^{{Lich setting|name=rift &amp;lt;name&amp;gt;|desc=Locates and rifts the given name to your current room. Checks if the moons are up. Uses the same settings as &amp;lt;code&amp;gt;;mm locate&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|settings= {{Lich setting|name=waggle_sets[&#039;locate&#039;]|desc=Optional. A waggle set called &#039;locate&#039; with only the locate spell in it. Uses the data in DISCERN locate otherwise.}}^{{Lich setting|name=waggle_sets[&#039;rs&#039;]|desc=Optional. A waggle set called &#039;rs&#039; with only the locate Riftal Summons spell in it. Uses the data in DISCERN RS otherwise.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== multi ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts multiple times.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2,sit,kneel,stand&lt;br /&gt;
&lt;br /&gt;
# This toggles autosneak flag before/after burgling.&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - multi 1,flag autosneak off&lt;br /&gt;
  after:&lt;br /&gt;
  - multi 1,flag autosneak on&lt;br /&gt;
  ...&lt;br /&gt;
&lt;br /&gt;
# This example combines doing actions and running scripts.&lt;br /&gt;
# To run a script, prefix its name with a colon.&lt;br /&gt;
# It also passes arguments to the script (each argument separated by a space).&lt;br /&gt;
;multi 5,get sword from my backpack,:myForgingScript sword,put sword in my carryall&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== newbie-gear ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts a set of gear for a new character.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=storage|desc=The container in which to store finished items}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== offload-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Offloads all items from one source container to a destination container. Differs from transfer-items, because you can change the preposition. (I.e. on, in, under, behind, etc.)  It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Offloads all items from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items backpack on rack&lt;br /&gt;
&lt;br /&gt;
* Offloads only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt; [noun]&lt;br /&gt;
  ;offload-items backpack on rack arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=preposition|desc=Preposition to use with the destination [in, on, under, behind]}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=Optional item, if specified only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== paladin-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes the paladin Glyph quests for you.&lt;br /&gt;
|args={{Lich setting|name=warding|desc=Complete the Glyph of Warding Quest.}}{{Lich setting|name=bonding|desc=Complete the Glyph of Bonding Quest.}}{{Lich setting|name=light|desc=Complete the Glyph of Light Quest.}}{{Lich setting|name=mana|desc=Complete the Glyph of Mana Quest.}}{{Lich setting|name=ease|desc=Complete the Glyph of Ease Quest.}}{{Lich setting|name=renewal|desc=Complete the Glyph of Renewal Quest.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pattern-hues ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts Warrior Mage Pattern Hues cantrip at set intervals.&lt;br /&gt;
|usage= The script will cast pattern hues cantrip based on settings in yaml. If no custom settings set, will cast a random color. Examples: ;pattern-hues now will cast now and exit. ;pattern-hues in you before, after, t2, manually, or in a personal startup script will change cast the cantrip on your interval and with settings. Leave pattern and hue empty if you want to pick from all the available options. Put what you only want the color to go to for random. Custom is for those lucky enough to have their own color (Dartellum has a custom color). Or, put the exact color you want in gesture, such as bright emerald.&lt;br /&gt;
|args= {{Lich setting|name=now|desc=Cast now.}}{{Lich setting|name=debug|desc=Output variable values.}}&lt;br /&gt;
|settings={{Lich setting|name=Pattern Hues yaml settings: gesture is either random, custom, or a specific setting.}}&lt;br /&gt;
  pattern_hues:&lt;br /&gt;
    duration: 600&lt;br /&gt;
    gesture: custom&lt;br /&gt;
    pattern_hues_styles:&lt;br /&gt;
      pattern:&lt;br /&gt;
      - bright&lt;br /&gt;
      - hazy&lt;br /&gt;
      - gleaming&lt;br /&gt;
      - lucent&lt;br /&gt;
      hue:&lt;br /&gt;
      - soot black&lt;br /&gt;
      - emerald&lt;br /&gt;
      - bone white&lt;br /&gt;
      - snowflake white&lt;br /&gt;
      - yellow&lt;br /&gt;
      - charcoal black&lt;br /&gt;
      - sky blue&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Script to train performance.  Defaults to worn instrument but accepts an instrument setting&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=instrument|desc=Optional. The instrument you would like to use.  Defaults to worn instrument if none selected}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, unlocks, and loots monster boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  # Assuming YAML config matches your goals&lt;br /&gt;
  ;pick&lt;br /&gt;
&lt;br /&gt;
  # Pick boxes in different bag, ignoring exp mind state, skipping identify&lt;br /&gt;
  ;pick source=backpack all careful&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &#039;Simple&#039; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  tend_own_wounds: true&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - encompassing.shadows&lt;br /&gt;
  - lootsack&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  - reaper&lt;br /&gt;
  - concussion&lt;br /&gt;
  blacklist_container:&lt;br /&gt;
  too_hard_container:&lt;br /&gt;
&lt;br /&gt;
lockpick_type: stout iron&lt;br /&gt;
lockpick_dismantle: pray&lt;br /&gt;
stop_pick_on_mindlock: false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &amp;quot;Higher Risk&amp;quot; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  disarm_quick_threshold: 0&lt;br /&gt;
  disarm_normal_threshold: 2&lt;br /&gt;
  disarm_careful_threshold: 5&lt;br /&gt;
  disarm_too_hard_threshold: 12&lt;br /&gt;
  pick_quick_threshold: 0&lt;br /&gt;
  pick_normal_threshold: 4&lt;br /&gt;
  pick_careful_threshold: 8&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - chef&#039;s bag&lt;br /&gt;
  - arm pouch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=debug|desc=Turns on debug output}}^&lt;br /&gt;
{{Lich setting|name=refill|desc=Refill your lockpick ring}}^&lt;br /&gt;
{{Lich setting|name=source|desc=The container to get boxes from. Overrides &#039;pick.picking_box_sources&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=all|desc=Keep picking after mindlock. Overrides &#039;stop_pick_on_mindlock&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=assume|desc=Skips identification and assumes a given difficulty (i.e. ;pick careful will always do disarm/pick carefully)}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=pick.debug|desc=Turns on debug output. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=pick.use_glance|desc=Set this to false to disable glance if you&#039;re a thief.}}^&lt;br /&gt;
{{Lich setting|name=pick.trash_empty_boxes|desc=Disposes of empty boxes in trash containers (or drops them) instead of dismantling; will use global worn_trashcan settings if set.}}^&lt;br /&gt;
{{Lich setting|name=pick.assumed_difficulty|desc=Skips identification step and uses this &#039;speed&#039; for disarm and pick. NOTE: Using this will disable blacklist functionality.}}^&lt;br /&gt;
{{Lich setting|name=pick.picking_box_sources|desc=The list of bags that unopened boxes are stored in.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_quick_threshold|desc=Difficulty rating to switch to &#039;pick quick&#039;. Ratings below this will use &#039;pick blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_normal_threshold|desc=Difficulty rating to switch to &#039;pick&#039;. Ratings below this will use &#039;pick quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_careful_threshold|desc=Difficulty rating to switch to &#039;pick careful&#039;. Ratings below this will use &#039;pick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_quick_threshold|desc=Difficulty rating to switch to &#039;disarm quick&#039;. Ratings below this will use &#039;disarm blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_normal_threshold|desc=Difficulty rating to switch to &#039;disarm&#039;. Ratings below this will use &#039;disarm quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_careful_threshold|desc=Difficulty rating to switch to &#039;disarm careful&#039;. Ratings below this will use &#039;disarm&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_too_hard_threshold|desc=Difficulty rating to discard/store the box in the pick.too_hard_container.}}^&lt;br /&gt;
{{Lich setting|name=pick.too_hard_container|desc=The bag to put boxes into that are too difficult to disarm; discards too hard boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist|desc=List of trap types to not auto disarm}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist_container|desc=Container to store blacklisted boxes in; discards blacklisted boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.tend_own_wounds|desc=Decides to run tendme.lic after a box pops before heading to your saferoom. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^&lt;br /&gt;
{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^&lt;br /&gt;
{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^&lt;br /&gt;
{{Lich setting|name=waggle_sets.pick|desc=waggle set of buffs to use while picking}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== release_cyclic ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Releases all cyclic spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ranger-companion ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Summons a companion and feeds it milk or corn if it&#039;s a baby, handles raising a baby pet to young age. Meant to be used as a during: in combat but works anywhere as long as you are stationary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== researcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Does research on a single subject.&lt;br /&gt;
|usage=Specify the subject as an argument, e.g. ;researcher augmentation&lt;br /&gt;
|args=missing&lt;br /&gt;
|settings=missing&lt;br /&gt;
|uservars=missing&lt;br /&gt;
|children=missing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== register ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for searching your deed register.&lt;br /&gt;
|usage=The script will search your deed register for the specified crafting material.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;;register damite&amp;lt;/code&amp;gt;&lt;br /&gt;
    --- Lich: register active.&lt;br /&gt;
;Output of reading register not shown here to save space.&lt;br /&gt;
       Results:&lt;br /&gt;
        45 -- a deed for a damite ingot (48V 91Q - pure Damite --Binu)&lt;br /&gt;
        46 -- a deed for a damite ingot (10V 86Q - pure Damite --Binu)&lt;br /&gt;
    [register]&amp;gt;stow right&lt;br /&gt;
    You put your register in your hunting pack.&lt;br /&gt;
    --- Lich: register has exited.&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=query|desc=The material you want to search for.  Can also be information you entered in the deed note.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=The name of the container where you store your deed register.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for crafting remedies using alchemy.&lt;br /&gt;
|usage = See examples:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; &amp;quot;red flower&amp;quot; nemoih bar mortar cream&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; nemoih &amp;quot;not used&amp;quot; bar mortar cream  - for when only herb is required&lt;br /&gt;
 remedy &amp;lt;book type&amp;gt; &amp;lt;chapter&amp;gt; &amp;lt;recipe name&amp;gt; &amp;lt;herb1&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 Book type:    What alchemy type is this item. [remedies]&lt;br /&gt;
 Chapter: containing the item. &lt;br /&gt;
 Recipe name:  Name of the recipe, wrap in double quotes if this is multiple words. &lt;br /&gt;
 Herb1:        Prepared herb, wrap in double quotes if this is multiple words.. &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
 remedy &amp;lt;continue&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 continue      &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Overrides for foraging (all setting in base):&lt;br /&gt;
 # container used to hold herbs for remedy.lic (optional) Not optional if overriding&lt;br /&gt;
 herb_container:&lt;br /&gt;
 # Following settings, including herb_container:, are required to override workorders for remedies&lt;br /&gt;
 # container used for raw herbs foraged - used by alchemy.lic script&lt;br /&gt;
 alchemy_herb_storage:&lt;br /&gt;
 # quantity of gathered herbs, recall a workorder requires 25 herbs per finished product&lt;br /&gt;
 # Set to your workorder_max_items: setting times 4. Example, if workorder_max_items: 4,&lt;br /&gt;
 # set this setting to 100.&lt;br /&gt;
 alchemy_herb_quantity:&lt;br /&gt;
 # How many prepared herbs you want:&lt;br /&gt;
 alchemy_prep_quantity:&lt;br /&gt;
 # if you want to forage careful&lt;br /&gt;
 alchemy_forage_type:&lt;br /&gt;
 # Set an override for foraging if Outdoorsmanship is high enough to find the herb anywhere&lt;br /&gt;
 forage_override_room:&lt;br /&gt;
 # Set an override for town&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 # Set this to true if you want to always forage for your herbs for workorders&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
&lt;br /&gt;
 workorder_recipes:&lt;br /&gt;
   remedies:&lt;br /&gt;
   - some skin ungent&lt;br /&gt;
   #- some skin tonic&lt;br /&gt;
&lt;br /&gt;
 My guy&#039;s example:&lt;br /&gt;
 # Used by alchemy script #####&lt;br /&gt;
 alchemy_herb_storage: *back&lt;br /&gt;
 alchemy_herb_quantity: 25&lt;br /&gt;
 herb_container: *back&lt;br /&gt;
 alchemy_prep_quantity: 25&lt;br /&gt;
 #alchemy_forage_type:&lt;br /&gt;
 forage_override_room: 909 #8860&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
 ##############################&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== repeat ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for repeating a sequence of up to 10 commands. Does not take scripts.&lt;br /&gt;
|usage=&amp;gt;;repeat &amp;quot;get my rock&amp;quot; &amp;quot;drop my rock&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== restock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for restocking your supply of stackable and nonstackable items.&lt;br /&gt;
|usage= Will parse your YAML for a restock set and make the appropriate purchases to maintain your desired quantity. This is called at the start of hunting-buddy as the preferred mechanism to maintain ammunition counts.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=restock|desc=list of item names or hashes. A name will be searched in base-consumables based on your hometown setting. It will go and purchase the appropriate version of that item found in that hometown. For example, lising &amp;quot;arrow&amp;quot; will purchase boar-tusk arrows in Crossing, but if your in Shard will purchase long arrows. Any of the values pulled from base-consumables can be overridden by providing by appropriate key-value-pair under the item name within your YAML. Not all cities have every type of item (for example only the Crossing sells rocks or sling/ammo). As such, you can explicitly define your own items within the YAML by setting the item name, with the following key-value-pairs: name, room, price, size (how many obtained in a single purchase transaction), stackable (t/f), and quantity (how many you want to maintain on hand at a given time). Here are some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will purchase arrows from your hometown using all defaults; including quantity (which is 30)&lt;br /&gt;
restock:&lt;br /&gt;
  arrow&lt;br /&gt;
&lt;br /&gt;
# This is the same as above, but with a custom quantity&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 45&lt;br /&gt;
&lt;br /&gt;
# this is a completely custom item not contained in base-consumables. It will not change based on hometown. &lt;br /&gt;
restock:&lt;br /&gt;
  super_cool_thing:&lt;br /&gt;
     name: cool thing&lt;br /&gt;
     room: 1337&lt;br /&gt;
     price: 10&lt;br /&gt;
     size: 3&lt;br /&gt;
     stackable: true&lt;br /&gt;
     quantity: 4&lt;br /&gt;
&lt;br /&gt;
# Here are a list of generic items in base-consumables:&lt;br /&gt;
arrow&lt;br /&gt;
bolt&lt;br /&gt;
tk_ammo&lt;br /&gt;
rock&lt;br /&gt;
&lt;br /&gt;
# Restock now supports custom Hometowns. This will be super useful if you use Shard as a hometown and need rocks from Hib. You can have as many as you want, but be reminded that we must support the hometown in base-towns.yaml. The hometowns will be visited in order from first to last, listed top to bottom.&lt;br /&gt;
&lt;br /&gt;
hometown: Shard&lt;br /&gt;
&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 50&lt;br /&gt;
  bolt:&lt;br /&gt;
    quantity: 50    &lt;br /&gt;
  rock:&lt;br /&gt;
    hometown: Hibarnhvidar&lt;br /&gt;
    name: smooth rocks&lt;br /&gt;
    room: 12172&lt;br /&gt;
    price: 45&lt;br /&gt;
    size: 30&lt;br /&gt;
    stackable: true&lt;br /&gt;
    quantity: 50&lt;br /&gt;
&lt;br /&gt;
# restock can probably handle items with &amp;quot;charges&amp;quot; (i.e ritual foci) if they disappear/consumed once all charges are gone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;}} &lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rezz ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to rezz corpses&lt;br /&gt;
|usage=The script will either raise the person you specify, or if you don&#039;t specify someone it will raise all of the corpses in the room.  You should add a rezz: waggle set so that it doesn&#039;t use default values for rejuv and rezz.&lt;br /&gt;
|args={{Lich setting|name=player|desc=The person you want to raise.  Optional argument}}&lt;br /&gt;
|settings={{Lich setting|name=osrel_no_harness|desc=true to infuse directly, false to harness first.}}&lt;br /&gt;
&lt;br /&gt;
Waggle set to add.  Customize the mana and cambrinth values to your skill level:&lt;br /&gt;
&lt;br /&gt;
 waggle_sets:&lt;br /&gt;
   rezz:&lt;br /&gt;
     Resurrection:&lt;br /&gt;
       abbrev: rezz&lt;br /&gt;
       mana: 17&lt;br /&gt;
     Rejuvenation:&lt;br /&gt;
       abbrev: rejuv&lt;br /&gt;
       mana: 10&lt;br /&gt;
       cambrinth:&lt;br /&gt;
       - 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look.&lt;br /&gt;
|usage=&lt;br /&gt;
Example: &lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific set of rooms and wait for 45 seconds for a player empath to heal you. You can list several PC empaths. The script will go to the nearest one from your current location. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to determine your health threshold&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wound severities are based on a 1-8 numeric scale according to https://elanthipedia.play.net/Damage&lt;br /&gt;
&lt;br /&gt;
1. insignificant&amp;lt;br&amp;gt;&lt;br /&gt;
2. negligible&amp;lt;br&amp;gt;&lt;br /&gt;
3. minor&amp;lt;br&amp;gt;&lt;br /&gt;
4. harmful (bleeding wounds)&amp;lt;br&amp;gt;&lt;br /&gt;
5. damaging&amp;lt;br&amp;gt;&lt;br /&gt;
6. severe&amp;lt;br&amp;gt;&lt;br /&gt;
7. devastating&amp;lt;br&amp;gt;&lt;br /&gt;
8. useless&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The script uses an equation to tally up all your wound severities to see if your total damage exceeds your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; yaml setting.&lt;br /&gt;
If yes, it gets you healed.&lt;br /&gt;
If no, it skips healing.&lt;br /&gt;
&lt;br /&gt;
The equation groups your wounds based on that numerical scale above so it knows the quantity of wounds at each severity. To know what severity your wound is you have to look at the wounds by body part table at https://elanthipedia.play.net/Damage#Wounds. For example, &amp;quot;some minor abrasions to the head&amp;quot; are considered &#039;&#039;insignificant&#039;&#039; and &amp;quot;cuts and bruises about the head&amp;quot; are considered &#039;&#039;minor&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Knowing the severities and having the wounds grouped, the equation computes a number for each group by squaring the severity and multiplying by the number of wounds in that group.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 You have some minor abrasions to the head, some minor abrasions to the left arm, some cuts and bruises about the right arm, some tiny scratches to the left leg, some cuts and bruises about the right leg, some minor abrasions to the right hand.&lt;br /&gt;
&lt;br /&gt;
would be grouped out to be:&lt;br /&gt;
&lt;br /&gt;
 1. insignificant x 3 wounds {minor abrasions to the head, left arm, and right hand} = (1^2 x 3) = 3&lt;br /&gt;
 2. negligible x 1 wounds {tiny scratches to the left leg} = (2^2 x 1) = 4&lt;br /&gt;
 3. minor x 2 wounds {cuts and bruises about the right arm and right leg} = (3^2 x 2) = 18&lt;br /&gt;
 4. harmful x 0 = 0&lt;br /&gt;
 5. damaging x 0 = 0&lt;br /&gt;
 6. severe x 0 = 0&lt;br /&gt;
 7. devastating x 0 = 0&lt;br /&gt;
 8. useless x 0 = 0&lt;br /&gt;
&lt;br /&gt;
The grand total of all those groupings is compared to your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; setting. In this example, the grand total is 3 + 4 + 18 = 25.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=saferoom_health_threshold|desc=Skips saferoom healing unless the &#039;force&#039; argument is used. This is a number that represents your wound severity. The calculation of your wound score is Sum(wound level^2 * number of wounds at that level).}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_empaths|desc=A list of PC empaths with their name and room ID}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}}^{{Lich setting|name=force_healer_town|desc=Override your hometown: setting to use an auto empath in a different town.}}^{{Lich setting|name=heal_with_divine_charm|desc=true/false - Attempt to use a divine charm that new characters start with to heal, instead of an auto-path.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background, gazing or exhaling your sanowret crystal to train [[Arcana]]. Checks for concentration and current mindstate to run only when necessary. Supports worn crystals or stored in a container.&lt;br /&gt;
|usage=This script can be run in passive mode or on-demand, and is well suited as part of your autostarts.&lt;br /&gt;
&lt;br /&gt;
Run once on-demand: &amp;lt;code&amp;gt;;sanowret-crystal run=true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run in the background: &amp;lt;code&amp;gt;;sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auto start: &amp;lt;code&amp;gt;;autostart add sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings=In your YAML, configure the adjective of your sanowret crystal and list any scripts or rooms where you don&#039;t want the script to run, such as when burgling or in a room that prevents magical device usage.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sanowret_adjective: sanowret&lt;br /&gt;
    sanowret_no_use_scripts: # Don&#039;t try to use crystal while these scripts are active.&lt;br /&gt;
    - sew&lt;br /&gt;
    - carve&lt;br /&gt;
    - tinker&lt;br /&gt;
    - forge&lt;br /&gt;
    - remedy&lt;br /&gt;
    - shape&lt;br /&gt;
    - enchant&lt;br /&gt;
    - outdoorsmanship&lt;br /&gt;
    - combat-trainer&lt;br /&gt;
    - buff&lt;br /&gt;
    - burgle&lt;br /&gt;
    - go2&lt;br /&gt;
    sanowret_no_use_rooms: # Don&#039;t try to use crystal while in these rooms.&lt;br /&gt;
    - Carousel Chamber     # Room with vault&lt;br /&gt;
    - Carousel Booth       # Room just before vault&lt;br /&gt;
    - 1900                 # You can specify room ids, too (Crossing bank window)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== schedule ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts (via &#039;&#039;&#039;multi&#039;&#039;&#039; script) if at least N minutes have elapsed since the last time they were done.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2. Whatever you can do with &#039;&#039;&#039;multi&#039;&#039;&#039;, you can do with &#039;&#039;&#039;schedule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;schedule [timer-label], [timer-interval], [arguments for multi script]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This does the same as the above example but only if 5 minutes have elapsed since the last time this ran.&lt;br /&gt;
;schedule aerobics, 5, 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This configures crossing-repair to not run more often than every 2 hours&lt;br /&gt;
training_list:&lt;br /&gt;
- skill:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  ...&lt;br /&gt;
  start: 10&lt;br /&gt;
  scripts:&lt;br /&gt;
  - schedule repairs, 120, 1, :crossing-repair&lt;br /&gt;
  ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=sell_loot_metals_and_stones|desc=Set to true to sell nuggets and bars (e.g. zinc nuggets and bronze bars).}}^{{Lich setting|name=sell_loot_metals_and_stones_container|desc=The container that has the nuggets and bars (e.g. zinc nugget and bronze bar) to sell.}}^{{Lich setting|name=sell_loot_ignored_metals_and_stones|desc=List of metal or stone nuggets and bars NOT to sell.}}^{{Lich setting|name=sell_loot_traps|desc=Sell harvested traps from boxes that are in your &#039;component_container&#039;.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=sell_loot_skip_exchange|desc=If true, skip currency exchange.}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-pouches ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Sell gem pouches for trading experience&lt;br /&gt;
|usage=This script is called by crossing-training when you have &#039;Trading&#039; listed as a training skill and &#039;sell_pouches_for_trading&#039; set to true. You can also call it to sell a pouch.&lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=Your hometown. This is used to determine which gemshop you will sell your pouches to}}^{{Lich setting|name=sale_pouches_container|desc=Container where your pouches for sale are stored}}^{{Lich setting|name=waggle_set named &#039;sell-pouches&#039;|desc=Casts these spells before selling a pouch. This is where you would include spell data for casting Finesse}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adds a useful selection of aliases to the global list:&lt;br /&gt;
|usage=&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;cc&amp;lt;/code&amp;gt; - runs ;circlecheck to show your leveling status. it can take args, like cc 200&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lfr&amp;lt;/code&amp;gt; - echos the full data of the room a remote room number, pass the number to it&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; - shows all items in the current room you are in that are stealable that are not in base-stealing&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;ez&amp;lt;/code&amp;gt; - list all escort hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sigilharvest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Script for sigil harvesting&lt;br /&gt;
|usage= Harvests sigils based on parameters passed in as arguments. Can be used to target specific sigils or harvest sigils at random. Automatically detects the current season and reads base-sigils.yaml for rooms containing the desired sigil.&lt;br /&gt;
|args= {{Lich setting|name=&amp;lt;code&amp;gt;;sigilharvest shard congruence 70 10 debug&amp;lt;/code&amp;gt;}}^{{Lich setting|name=city|desc=Full name of city in the vicinity of which to harvest sigils Supported cities are Crossing, Riverhaven, and Shard}}^{{Lich setting|name=sigil|desc=Name of sigil to target or &#039;random&#039; to target a random sigil every loop}}^{{Lich setting|name=precision|desc=Target precision 1 to 100. The script will harvest any sigils that meet or exceed this number. Use &#039;101&#039; to never harvest. Using very low precisions could result in a high number of items in your bags.}}^{{Lich setting|name=roomcap|desc=Optional. Maximum number of rooms to search.}}^{{Lich setting|name=debug|desc=Optional. USe &#039;debug&#039; as final arg to generate additional debug messaging about what the script is doing.}}&lt;br /&gt;
|settings=YAML settings are optional. By default the script avoids most rooms which contain enemies and will maintain a stock of at least 25 scrolls.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sigil_harvest_settings:&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;danger_rooms: [5713, 656] #Array. Avoid these rooms even if they&#039;re listed in base-sigils.yaml&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;blank_scrolls: 50 #Integer. Minimum number of blank scrolls to keep on hand.}}&lt;br /&gt;
&lt;br /&gt;
== sigilrecorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You will currently not receive any notification on setup.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to a Slack team.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smash-pumpkins ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Travel to the pumpkin vat, buy one, go one room away to smash and repeat until too injured. Then return to the safe room.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible. Smelt refine, to refine metals.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smoke ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=smokes an item&lt;br /&gt;
|usage=&lt;br /&gt;
You can run the script two ways, one from command line and the other from a YAML.&lt;br /&gt;
&lt;br /&gt;
Command line: &lt;br /&gt;
&lt;br /&gt;
  ;smoke &amp;lt;image&amp;gt; &amp;lt;cigar noun&amp;gt; &amp;lt;container things are in&amp;gt; &amp;lt;lighter&#039;s noun (MUST be a lighter)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also run it from a YAML setting:&lt;br /&gt;
&lt;br /&gt;
  ;smoke &amp;lt;cigar noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args=Command Line:&lt;br /&gt;
  &lt;br /&gt;
 &amp;lt;image&amp;gt; &amp;lt;cigar noun&amp;gt; &amp;lt;container things are in&amp;gt; &amp;lt;lighter&#039;s noun (MUST be a lighter)&amp;gt; &lt;br /&gt;
&lt;br /&gt;
YAML:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;cigar noun&amp;gt; (When running from YAML)&lt;br /&gt;
&lt;br /&gt;
|settings=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  smoke:&lt;br /&gt;
    cigar_container: humidor&lt;br /&gt;
    smoke_image:&lt;br /&gt;
    lighter:&lt;br /&gt;
      type: flint&lt;br /&gt;
      container: humidor&lt;br /&gt;
      blade: dagger&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sort-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This is an alternative to stack-scrolls. This script uses all scroll stackers of the same noun, labeled with the guild.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without any arguments, it will search your default_container for scrolls and put the in the correct cases.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls [container]&amp;lt;/code&amp;gt; Script will search container specified for scrolls.^&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls find [spell]&amp;lt;/code&amp;gt; Script will try to find a scroll matching the spell specified and remove a copy if one exists.  You can search for partial names, but if it matches more than 1 spell (fire rain, fire shards, etc), it will pick the first one alphabetically.&lt;br /&gt;
&lt;br /&gt;
You need 10 scroll stackers all with the same noun, and you have to put a wax label on each of them and label them with guild names.&lt;br /&gt;
They should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Bard&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Cleric&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Empath&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Moon Mage&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Necromancer&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Paladin&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Ranger&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Trader&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Warrior Mage&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Extras&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Extras&amp;quot; case is for overflow if any of the other cases get full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;scroll_sorter:&lt;br /&gt;
    stacker: scroll folio&lt;br /&gt;
    stacker_container: haversack&lt;br /&gt;
    scroll_nouns: [&#039;cerulean scroll&#039;, &#039;glittery-pink scroll&#039;, &#039;silver-stippled scroll&#039;, &#039;gold-stippled scroll&#039;]&lt;br /&gt;
    close_container: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stacker|desc=The noun or adjective and noun of the case type you&#039;re using.}}^&lt;br /&gt;
{{Lich setting|name=stacker_container|desc=Where you have your cases stored.  The script will put them back there as well. If you don&#039;t specify this setting, it will use default_container: instead.}}^&lt;br /&gt;
{{Lich setting|name=scroll_nouns|desc=Specify any custom scroll types that come from different cases and also from custom papers you can use.}}^&lt;br /&gt;
{{Lich setting|name=close_container|desc=Closes the stacker container when the script ends if this is true.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stabbity ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Stabbity is designed for thieves, and relies on backstab and thrown weapons to kill things quickly. It&#039;s useful in invasions and events.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without a mode specified  (e.g. &amp;lt;code&amp;gt;;stabbity&amp;lt;/code&amp;gt;), stabbity will wield your weapon and hide, killing any mob in the room. If no mobs are present, it will wait in hiding for one to arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;stabbity:&lt;br /&gt;
  eliminate: true&lt;br /&gt;
  weapons:&lt;br /&gt;
    preferred: glaes pasabas&lt;br /&gt;
    alternate: judge&#039;s gavel&lt;br /&gt;
    thrown: throwing club&lt;br /&gt;
  use_alternate_on:&lt;br /&gt;
    - archer&lt;br /&gt;
    - soldier&lt;br /&gt;
    - dryad&lt;br /&gt;
    - oshu&lt;br /&gt;
    - frostweaver&lt;br /&gt;
    - guardian&lt;br /&gt;
  use_thrown_on:&lt;br /&gt;
    - hawk&lt;br /&gt;
    - gryphon&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=mode|desc=Optional, can be one of:^&lt;br /&gt;
* &#039;&#039;equip&#039;&#039;: Wields your preferred weapon.^&lt;br /&gt;
* &#039;&#039;cleanup&#039;&#039;: Sheathes your preferred weapon.^&lt;br /&gt;
* &#039;&#039;single&#039;&#039;: Kills all mobs in the current room and exits. Does not wait for mob to arrive.^&lt;br /&gt;
* &#039;&#039;arena&#039;&#039;: Used to run the Dusk Ruin arena.}}^&lt;br /&gt;
{{Lich setting|name=noloot|desc=Do not loot mobs when killed.}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stabbity:eliminate|desc=True/False.  Only used during arena.  Will use krhi eliminate at the beginning of rounds 5/10/15/20/25. &#039;&#039;&#039;Only include if you are a thief with khri eliminate.&#039;&#039;&#039;}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:preferred|desc=The name of the weapon you wish to backstab with.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:alternate|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:thrown|desc=The name of the weapon you wish to use for mobs defined in use_thrown_on.  If this is left off, then it will never try thrown (useful for characters with passive abilities that can force flying thins to land - ex khri terrify).}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_alternate_on|desc=List of mobs on which to use your alternate weapon.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_thrown_on|desc=List of mobs on which to use your thrown weapon.}}&lt;br /&gt;
|uservars={{Lich setting|name=stabbity_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stack-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Scroll stacker manager script that stores and retrieves scrolls using stackers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== su-helmas ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs catacombs tasks (empath) until you&#039;re out of tickets or out of room in your bag&lt;br /&gt;
|usage=Just run it&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=loot_container|desc=Bag to store your loot}}^&lt;br /&gt;
{{Lich setting|name=redeem_contract|desc=true will redeem a contract if you don&#039;t have one redeemed, and continue to do so until you&#039;re out. False only runs if you&#039;ve redeemed a contract}}^&lt;br /&gt;
{{Lich setting|name=contract_container|desc=container where your contracts are stored.}}^&lt;br /&gt;
{{Lich setting|name=weapon|desc=weapon to use for the tasks. Any melee weapon will do}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
suhelmas:&lt;br /&gt;
  catacombs:&lt;br /&gt;
    loot_container: backpack&lt;br /&gt;
    redeem_contract: true&lt;br /&gt;
    contract_container: haversack&lt;br /&gt;
    weapon: scimitar&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== summoning ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains summoning via summoning and breaking a magical weapon. Summons admittance to build up charges to summon a weapon. [[Warrior Mages]] must have already {{com|align}}ed to an element.&lt;br /&gt;
|settings={{Lich setting|name=summoning_target_increment|desc=The desired number of mind states to increase by. Respects crossing_training_max_threshold as an upper threshold.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== task-forage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes foraging tasks given by Mags in the Crossing, and the flower peddler in Shard, in order to train Trading.&lt;br /&gt;
|usage= Start the script. If using T2 and especially while in Shard, consider setting never_wait = true and using a 30 second T2 timer for Trading (to avoid sitting around on cooldown too often, waiting for the right task type).&lt;br /&gt;
|args= &amp;quot;Crossing&amp;quot; or &amp;quot;Shard&amp;quot; to force tasks in a specific area.&lt;br /&gt;
|settings={{Lich setting|name=container|desc=Optional.  Where to temporarily store gathered task items. Default is &amp;lt;code&amp;gt;backpack&amp;lt;/code&amp;gt;}}^{{Lich setting|name=task_boosts|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional.  Whether or not to use BOOST TASK in order to reduce task cooldowns.}}^{{Lich setting|name=collect|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Use COLLECT for large tasks instead of FORAGE (only use if you know you can COLLECT reliably for all tasks.}}^{{Lich setting|name=trading_limit|desc=Optional. Target Trading mindstates before the script will exit.}}^{{Lich setting|name=never_wait|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Exit as soon as a task cooldown is encountered.}}^{{Lich setting|name=wait_in_place|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. If waiting for a cooldown, do it by collecting rocks at the task giver. If false, the script will run outdoorsmanship.lic at your outdoors_room or safe_room.}}^{{Lich setting|name=debug|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Show verbose debug messaging}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  task_forage_settings:&lt;br /&gt;
    container: backpack&lt;br /&gt;
    task_boosts: false&lt;br /&gt;
    collect: false&lt;br /&gt;
    trading_limit: 30&lt;br /&gt;
    never_wait: false&lt;br /&gt;
    wait_in_place: true&lt;br /&gt;
    # Show verbose debug messaging&lt;br /&gt;
    debug: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars= {{Lich setting|name=task_forage|desc=Tracks wandering task givers&#039; last known locations, and if you have recently failed collecting an item. Ex: &amp;lt;code&amp;gt;task_forage:  &amp;quot;item_failures&amp;quot;=&amp;gt;&amp;quot;&amp;quot;, &amp;quot;npcs&amp;quot;=&amp;gt; &amp;quot;peddler&amp;quot;=&amp;gt;2567&amp;lt;/code&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tarantula ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Manages the automated usage of the biomechanical tarantula, a gift handed out for patrons of Hollow Eve 432.&lt;br /&gt;
|usage=Run &amp;lt;code&amp;gt;;tarantula&amp;lt;/code&amp;gt; after adjusting YAML settings as desired.  Can be added to startup.  The script watches for skills near max-mindstate to sacrifice for their bonus, with different behavior depending on if you&#039;re in combat or not.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=tarantula_startup_delay|desc=Number of seconds to wait after first starting before it will eat skills.  Useful when tarantula is added to autostarts, so that it doesn&#039;t eat skills on first login, before login drain.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_noun|desc=Change if you&#039;ve had a tarantula alteration or if you bought the harvester spider at 2020 Corn Maze. Use both the adjective and noun.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_debug|desc=Set true if you wish to see debug messages}}^&lt;br /&gt;
{{Lich setting|name=tarantula_excluded_skills|desc=A list of skills never to sacrifice to the tarantula.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_no_use_scripts|desc=A list of scripts defined by you, during which the tarantula will not activate.}}^&lt;br /&gt;
{{Lich setting|name=tarantula|desc=A list of skills, organized by skillset and by whether you want them sacrificed in and/or out of combat as defined by whether combat-trainer is running.  These are the prioritized choices, however ;tarantula will choose other full skills in that sphere if none of its prioritized skills are available, unless they are listed in &amp;lt;code&amp;gt;tarantula_excluded_skills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tarantula:&lt;br /&gt;
  Armor:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Chain Armor&lt;br /&gt;
    - Brigandine&lt;br /&gt;
    - Plate Armor&lt;br /&gt;
    - Light Armor&lt;br /&gt;
    - Defending&lt;br /&gt;
  Weapon:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Melee Mastery&lt;br /&gt;
    - Missile Mastery&lt;br /&gt;
  Magic:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Utility&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Lunar Magic&lt;br /&gt;
    - Warding&lt;br /&gt;
    - Augmentation&lt;br /&gt;
    - Utility&lt;br /&gt;
  Survival:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Evasion&lt;br /&gt;
    - Skinning&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Outdoorsmanship&lt;br /&gt;
  Lore:&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Appraisal&lt;br /&gt;
    - Performance&lt;br /&gt;
    - Scholarship&lt;br /&gt;
&lt;br /&gt;
An example of exclusions added to a yaml:&lt;br /&gt;
&lt;br /&gt;
tarantula_excluded_skills:&lt;br /&gt;
  - Large Edged&lt;br /&gt;
  - Brawling&lt;br /&gt;
  - Evasion&lt;br /&gt;
  - Parry&lt;br /&gt;
  - Shield&lt;br /&gt;
  - Athletics&lt;br /&gt;
  - Crossbow&lt;br /&gt;
  - Slings&lt;br /&gt;
  - Light Thrown&lt;br /&gt;
  - Bow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}^&lt;br /&gt;
|uservars={{Lich setting|name=tarantula_last_use|desc=The last time the tarantula was sacrificed to.}}^{{Lich setting|name=tarantula_last_skillset|desc=The last sphere sacrificed to, since the tarantula can&#039;t be used on the same sphere twice in a row.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tessera ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses the Tessera item every 6 minutes, 15 second (default). Runs in the background and handles safe pausing and unpausing running scripts.&lt;br /&gt;
|usage= Will attempt to ask retrieve the character&#039;s Tessera by asking it about invest. The script manages the handling of the item to and from storage container and pauses/unpauses scripts.&lt;br /&gt;
|args= None&lt;br /&gt;
|settings={{Lich setting|name=tessera_noun|desc=Item noun. (Default = Tessera).}}^{{Lich setting|name=tessera_retry_interval|desc=Interval in seconds to retry asking the Tessera about invest. (Default = 375).}}^{{Lich setting|name=tessera_startup_delay|desc=Startup delay in seconds Tessera script. Purpose is to avoid other startup conflicts. (Default = 15).}}^{{Lich setting|name=tessera_no_use_scripts|desc=List of scripts that when running delay or pause the processing of the Character&#039;s Tessera attempt.}}^{{Lich setting|name=tessera_no_use_rooms|desc=Add room title to the regex to avoid using the Tessera if in a particular room.}}^{{Lich setting|name=tessera_mindstates|desc=The Trading mindstate threshold below which (or equal to) you will use your tessera. Like a T2 start #, you will only use your tessera if your Trading mindstate is less than this number. (Default=3)}}&lt;br /&gt;
|uservars= {{Lich setting|name=tessera_last_use|desc=Keeps track of the last time asking the Tessera about invest was attempted. Ex: tessera_last_use:  2022-03-21 22:48:29 -0700.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}^{{Lich setting|name=theurgy_prayer_mat_room|desc=Room in which to use your prayer mat.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
theurgy_prayer_mat_room: 1234&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== titlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks for new titles since the last time you ran the script.&lt;br /&gt;
|usage=Run the script and provide a set of titles to check (e.g. ;titlecheck moonmage). On the first run for that title set, all titles will be reported as new. Running the script afterwards will report only new titles.&lt;br /&gt;
|args=title_set&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=titles&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== trade ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Do caravan trading in Zoluren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;|usage=&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade closeup &amp;lt;/code&amp;gt; &lt;br /&gt;
will deliver all remaining crates, then return your caravan to avoid fees.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade hunt &amp;lt;/code&amp;gt; &lt;br /&gt;
will occasionally run a hunt defined in your charactername-caravanhunt.yaml file (see Quillith-caravanhunt.yaml) whenever you stop in your hometown and your Trading exp is high enough.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade duration &amp;lt;/code&amp;gt; &lt;br /&gt;
will run for X minutes before locking down new contracts and closing up.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade roomid &amp;lt;/code&amp;gt; &lt;br /&gt;
will take your caravan to a particular room.&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=training_manager_town_duration|desc=Number of minutes to limit town training to before going hunting. This works when hunting priority is true or false}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== transfer-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Transfers all items from one container to another. It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Transfer all items from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items backpack haversack&lt;br /&gt;
&lt;br /&gt;
* Transfer only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
  ;transfer-items backpack quiver arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=If specified, only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== truffenyi-commune-quest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to do all actions required during the truffenyi commune quest, praying to the gods presented in the visions and dropping any food items that appear in your hands. This should be run somewhere safe, without other scripts running because they can interfere. Start after drinking the vial created from your mini altar twice.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== vanity-pet ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Some [[vanity pet|vanity pets]], like hogs and monkeys, can be set on the ground to follow you. At times, these pets need to be stowed away for safe keeping, such as before [[Breaking_and_Entering|burgling]] so that they aren&#039;t lost when a room unloads. When stowing, the script will wait for pet to arrive in your room (sometimes the pet may lag behind, especially if you move fast and far).&lt;br /&gt;
|usage=Run to stow your pet before burgling or entering combat. Drop your pet at other times when you want it to follow you. &lt;br /&gt;
|args=&lt;br /&gt;
&lt;br /&gt;
* Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  vanity-pet pet_action pet_name pet_container [debug]&lt;br /&gt;
&lt;br /&gt;
   pet_action     STOW or DROP to either stow your pet in their container or drop them to the ground. &lt;br /&gt;
&lt;br /&gt;
   pet_name       Name of your pet. &lt;br /&gt;
&lt;br /&gt;
   pet_container  Container for your pet. &lt;br /&gt;
&lt;br /&gt;
   debug          Enable debug output &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Drop Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog from my woven.sack&lt;br /&gt;
&lt;br /&gt;
You pluck a lazy farm hog from a soft woven sack with a golden piglet charm, the creature snorting as you wake it up.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;drop my farm.hog&lt;br /&gt;
&lt;br /&gt;
You set the farm hog on the ground.  It trots around you in a circle, happily oinking.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stow Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet stow farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog&lt;br /&gt;
&lt;br /&gt;
You scoop the farm hog up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;put my farm.hog in my woven.sack&lt;br /&gt;
&lt;br /&gt;
You tuck your farm hog into its snug woven sack and it curls up to go to sleep, snorting softly.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
&lt;br /&gt;
Hook into hunting-buddy:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
hunting_info:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hook into burgle:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wait ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Designed for use with the &#039;&#039;&#039;multi&#039;&#039;&#039; script to pause N seconds between commands.&lt;br /&gt;
|usage=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example: Runs &#039;somescript&#039; 20 times with a 100 second interval between each run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 20,:wait 100,:somescript&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Example: Coughs, waits 5 seconds, sneezes, waits 5 seconds, then hiccups.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 1,cough,:wait 5,sneeze,:wait 5,hiccup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== walkingastro ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs as a background script whose aim is to keep your prediction pools filling and the Astrology Skill moving.&lt;br /&gt;
|usage=On a 215 second timer, while not in combat (or while a series of other scripts are running), it will grab your telescope and if day observe the Sun, if night observe the Heart constellation. If your survival prediction pool fills, the script will instead align and predict against a survival skill. The aim of the script is to keep Astrology moving while you are out and about with your character, without having to rely on the ;astrology script.&lt;br /&gt;
&lt;br /&gt;
Note, walkingastro will wait and not fire while the following scripts are running: &#039;steal&#039;, &#039;combat-trainer&#039;, &#039;pick&#039;, &#039;craft&#039;, &#039;shape&#039;, &#039;sew&#039;,&#039;bescort&#039;, &#039;remedy&#039;, &#039;forge&#039;, &#039;carve&#039;, &#039;performance&#039;, &#039;theurgy&#039;, &#039;hlctheurgy&#039;, &#039;astrology&#039;, &#039;astrology2&#039;, &#039;study-art&#039;, &#039;mech-lore&#039;, &#039;first-aid&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, this script assumes that you have a telescope (see Astrology for telescope support settings) and that Piercing Gaze is up. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you add PG to your list of in/out of combat buff spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wand-watcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Activates wands automatically based on cooldown timer&lt;br /&gt;
|usage=Best added to character autostart.&lt;br /&gt;
&lt;br /&gt;
You need to be intelligent about how cooldown / count interact.  If you only have 1 and the cooldown is 60 minutes, don&#039;t set a value less than 60 minutes.&lt;br /&gt;
&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
wands:&lt;br /&gt;
  # magic wand:                     #Adj + Noun of the wand.  Must be unique  [Mandatory]&lt;br /&gt;
  #   activation message: Foo Bar   #Spell activation message                 [Mandatory]&lt;br /&gt;
  #   activate verb: tap            #Verb used to activate the wand           [Optional - defaults to &#039;tap&#039;]&lt;br /&gt;
  #   container: backpack           #Container where the wand(s) are stored   [Mandatory]&lt;br /&gt;
  #   cooldown: 32                  #minutes between activation attempts      [Optional - defaults to 30]&lt;br /&gt;
  #   count: 2                      #number of wands you have                 [Optional - defaults to 2]&lt;br /&gt;
  #   spell: FooBaz                 # Name of spell wand casts                [Optional - disables buff check if absent]&lt;br /&gt;
  #   min duration: 2               # Min buff time before it will recast     [Optional - defaults to 1]&lt;br /&gt;
&lt;br /&gt;
  bloodwood branch:&lt;br /&gt;
    activation message: The world around you seems to slow as the spell grips your mind.&lt;br /&gt;
    activate verb: tap&lt;br /&gt;
    container: rucksack&lt;br /&gt;
    cooldown: 32&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Mental Focus&lt;br /&gt;
    min duration: 3&lt;br /&gt;
  ironwood wand:&lt;br /&gt;
    activation message: A glistening net of coiling tendrils interlaces itself across your muscles&lt;br /&gt;
    activate verb: rub&lt;br /&gt;
    container: haversack&lt;br /&gt;
    cooldown: 34&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Heroic Strength&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while these scripts are running.&lt;br /&gt;
wand_watcher_no_use_scripts:&lt;br /&gt;
  - burgle&lt;br /&gt;
  - go2&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while in these rooms (generally anti-magic rooms), can use roomnumber, title or regex that matches the title.&lt;br /&gt;
wand_watcher_no_use_rooms:&lt;br /&gt;
  - 1900                                          # Crossing bank teller - included with regex below but shown for example&lt;br /&gt;
  - Knife Clan, Triage                            # Dokt - silenced room&lt;br /&gt;
  - !ruby/regexp &#039;/^(?:First )?Provincial Bank,/&#039; # Crossing Bank - mapped, but 1 regex- -&amp;gt; 3 rooms&lt;br /&gt;
  - !ruby/regexp &#039;/Carousel (?:Booth|r)$/&#039;        # Vaults - unmapped silenced / nomagic&lt;br /&gt;
&lt;br /&gt;
# Wait n seconds on startup before doing anything [Optional - defaults to 10 s]&lt;br /&gt;
wand_watcher_startup_delay: 10  &lt;br /&gt;
# Wait n seconds between checks for reusing wands [Optional - defaults to 60 s]&lt;br /&gt;
wand_watcher_passive_delay: 60  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=See example for explanation.&lt;br /&gt;
|uservars={{Lich setting|name=wand_watcher_timers|desc=Persistent storage for next use time for all wands.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline.  Supplemental information: https://github.com/rpherbig/dr-scripts/wiki/Crafting-Setup&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}^{{Lich setting|name=workorder_min_items|desc=Minimum number of items in the workorder required to accept.}}^{{Lich setting|name=workorder_max_items|desc=Maximum number of items in the workorder required to accept. Set to 5 or below or run the risk of not having enough material, which will cause the script to endlessly loop.}}^{{Lich setting|name=workorders_repair|desc= Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml.}}&lt;br /&gt;
workorders_repair: true&lt;br /&gt;
&lt;br /&gt;
#CARAVAN SETTINGS&lt;br /&gt;
# container holding caravan contracts for ;trade&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>BLUEGRASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pose_command&amp;diff=650607</id>
		<title>Pose command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pose_command&amp;diff=650607"/>
		<updated>2024-09-03T16:56:51Z</updated>

		<summary type="html">&lt;p&gt;BLUEGRASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Kaldar,Gor&#039;Tog&lt;br /&gt;
|description=Enact a variety of of poses. Special messaging for Kaldar and Gor&#039;Togs.&lt;br /&gt;
|messaging=&#039;&#039;&#039;POSE (standing)&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You strike a heroic pose.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Player&amp;gt; strikes a heroic pose.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE (kneeling)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You place your hands beneath your chin and turn your eyes up to the heavens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; places &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; hands beneath &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; chin and turns &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; eyes up to the heavens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE (sitting)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You lean forward and rest your chin in your hand, a thoughtful expression on your face.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; leans forward and rests &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; chin in his hand, a thoughtful expression on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; face.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE (lying down)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stretch one arm along your side and prop up your head with the other hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; stretches one arm along &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; side and props up &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; head with the other hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Placing one hand on your hip and the other behind your head, you strike a sultry pose while batting your eyelashes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Placing one hand on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; hip and the other behind &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; head, &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; strikes a sultry pose while batting &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; eyelashes.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE &amp;lt;player&amp;gt; (standing)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You flash a grin at &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; and strike a heroic pose.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; &amp;gt; flashes a grin at you and strikes a heroic pose.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE &amp;lt;player&amp;gt; (kneeling)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You place your hands beneath your chin and turn your eyes toward &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; &amp;gt; places her hands beneath her chin and turns her eyes toward you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE &amp;lt;player&amp;gt; (sitting)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You lean forward and rest your chin in your hand and direct a thoughtful expression at &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; &amp;gt; leans forward and rests her chin in her hand and directs a thoughtful expression at you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE &amp;lt;player&amp;gt; (lying down)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stretch one arm along your side and prop up your head with the other hand in order to look at &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; &amp;gt; stretches one arm along her side and props up her head with the other hand in order to look at you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE &amp;lt;item&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Glancing at &amp;lt;item&amp;gt;, you quickly shift into a basic fencing pose, as if preparing to engage in battle with the chair.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; suddenly turns to face &amp;lt;item&amp;gt; and shifts into a basic fencing pose, as if preparing to engage in battle.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Kaldar==&lt;br /&gt;
* {{tt|POSE STRONG}}: &lt;br /&gt;
: Kaldar flexes (his/her) bulging biceps. Looks like (he/she) could lift a horse!&lt;br /&gt;
&lt;br /&gt;
==Gor&#039;Tog - standard poses==&lt;br /&gt;
* {{tt|POSE STRONG}}: You flex your powerful biceps.  What a &#039;Tog!&lt;br /&gt;
: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; flexes his bulging biceps.  Looks like &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; could lift a horse!&lt;br /&gt;
* {{tt|POSE HEAD}}: You buff your scalp, trying to bring out the shine.&lt;br /&gt;
: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; buffs &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; scalp, making it shine.&lt;br /&gt;
* {{tt|POSE BIG}}: You draw yourself up to your full height and try your best to look scary.&lt;br /&gt;
: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; looms menacingly!&lt;br /&gt;
* {{tt|POSE CUTE}}: Awww.  Mama&#039;s little toggler!&lt;br /&gt;
: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; hunkers down and looks sort of cute, in a gigantic hairless way.&lt;br /&gt;
* {{tt|POSE GENTLE}}: You concentrate on not squashing little folks, like Gnomes ... and Elves ... and ponies ...&lt;br /&gt;
: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; gets a careful, slightly worried look on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; face.&lt;br /&gt;
* {{tt|POSE SILLY}}: You stick out your tongue and cross your eyes.&lt;br /&gt;
: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; makes a very peculiar face.  Did &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; eat a bad clam?&lt;br /&gt;
* {{tt|POSE SNAKE}}: You do your best to imitate a S&#039;Kra Mur!&lt;br /&gt;
: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; scrunches up &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; face, wiggles &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; behind, and makes a feeble hissing sound.&lt;br /&gt;
* {{tt|POSE IMPORTANT}}: You stand up straight and concentrate on looking dignified.&lt;br /&gt;
: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; straightens &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; shoulders, tilts &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; chin upward, and gets a serious expression on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; face.&lt;br /&gt;
* {{tt|POSE SORRY}}: You try your best to look apologetic and sincere.&lt;br /&gt;
: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; hangs &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; head and looks like &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; might cry.  &#039;&#039;&amp;lt;He/She&amp;gt;&#039;&#039; didn&#039;t accidentally squash a close friend, did &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039;?&lt;br /&gt;
* {{tt|POSE CHALLENGE}}: You draw yourself up to your full height and try your best to look scary.	&lt;br /&gt;
: Gor&#039;Tog looms menacingly!&lt;br /&gt;
* {{tt|POSE FIST}}: Forming a fist with right hand, you pound it into your left	&lt;br /&gt;
: Gor&#039;Tog makes a large fist out of (his/her) right hand and pounds it into (his/her) left. Uh oh...&lt;br /&gt;
* {{tt|POSE HUNGRY}}: Overcome with a burning hunger, you allow a lengthy bit of drool to dribble from your mouth.	&lt;br /&gt;
: Looking ravenous, a lengthy bit of drool dribbles from Gor&#039;Tog&#039;s mouth. Gross!&lt;br /&gt;
* {{tt|POSE SNEER}}: You consider all the tiny things around you and sneer with disgust at their fragility.		&lt;br /&gt;
: Gor&#039;Tog looks around, sneering with great disdain.&lt;br /&gt;
* {{tt|POSE THINK}}: Affecting a thoughtful expression, you consider the intricacies of ham and bacon for a moment. Realizing your sudden hunger, you wipe the drool from your mouth and look around, hoping no one noticed.		&lt;br /&gt;
: Wearing a thoughtful expression, Gor&#039;Tog wipes a bit of slobber from (his/her) mouth.&lt;br /&gt;
&lt;br /&gt;
==Gor&#039;Tog - poses AT others==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Command!!First Person!!Third Person&lt;br /&gt;
|-&lt;br /&gt;
|Big||You draw yourself up to your full height in an attempt to tower over &amp;lt;other&amp;gt; and try your best to look scary.||Gor&#039;Tog looms menacingly over you.&lt;br /&gt;
|-&lt;br /&gt;
|Challenge||Drawing yourself up, you glare at &amp;lt;other&amp;gt; while beating a fist on your chest in challenge.||Looming menacingly, Gor&#039;Tog glares at you while beating a fist on her chest in challenge.&lt;br /&gt;
|-&lt;br /&gt;
|Cute||Sidling up to &amp;lt;other&amp;gt;, you hunker down and attempt to look small and adorable.||Sidling up to you Gor&#039;Tog hunkers down, looking sort of small and cute.  Aww, just like a lil&#039; Toggler!&lt;br /&gt;
|-&lt;br /&gt;
|Fist||Leveling a flat, angry stare at &amp;lt;other&amp;gt;, you make a fist with your right hand and pound it into the left hand.||Leveling a flat, angry stare at you, Gor&#039;Tog makes a fist out of (his/her) right hand and pounds it into (his/her) left hand.&lt;br /&gt;
|-&lt;br /&gt;
|Gentle||Glancing with concern at &amp;lt;other&amp;gt;, you concentrate on not squashing the tiny &amp;lt;other&#039;s race&amp;gt;.||Gor&#039;Tog gets a careful, slightly worried look on (his/her) face as (he/she) looks at you.&lt;br /&gt;
|-&lt;br /&gt;
|Head||You&#039;re pretty sure &amp;lt;other&amp;gt;&#039;s head won&#039;t shine, no matter how hard you try.&lt;br /&gt;
||NONE&lt;br /&gt;
|-&lt;br /&gt;
|Hungry||Looking at &amp;lt;other&amp;gt;, you feel a sudden, burning hunger overwhelm you and you allow a lengthy bit of drool to dribble down your chin.||Looking hungrily at you, Gor&#039;Tog allows a lengthy bit of drool to dribble down (his/her) chin.&lt;br /&gt;
|-&lt;br /&gt;
|Important||You stand up straight and concentrate on looking dignified while facing &amp;lt;other&amp;gt;.||Gor&#039;Tog straightens (his/her) shoulders, tilts (his/her) chin upward, and levels a serious look at you.&lt;br /&gt;
|-&lt;br /&gt;
|Silly||Crossing your eyes, you stick out your tongue at &amp;lt;other&amp;gt;.||Gor&#039;Tog makes a very peculiar face while crossing (his/her) eyes and sticking out (his/her) tongue at you.&lt;br /&gt;
|-&lt;br /&gt;
|Snake||Doing your best to imitate a S&#039;Kra Mur, you scrunch your face up, wiggle your behind and emit a feeble hissing sound at &amp;lt;other&amp;gt;.&lt;br /&gt;
||Gor&#039;Tog scrunches up (his/her) face, wiggles (his/her) behind, and makes a feeble hissing sound at you.&lt;br /&gt;
|-&lt;br /&gt;
|Sneer||Looking at &amp;lt;other&amp;gt;, you curl your lip up and sneer with disdain||Looking at you, Gor&#039;Tog curls (his/her) lip up and sneers with great disdain.&lt;br /&gt;
|-&lt;br /&gt;
|Sorry||Trying not to look at &amp;lt;other&amp;gt;, you try your best to look apologetic and sincere by hanging your head and pretending you might cry.||Trying not to make eye contact with you, Gor&#039;Tog hangs (his/her) head and looks like (he/she) might cry.&lt;br /&gt;
|-&lt;br /&gt;
|Strong||You flash a broad grin at &amp;lt;other&amp;gt; and flex your powerful biceps.  What a &#039;Tog!||Gor&#039;Tog flashes a broad grin at you and flexes (his/her) bulging biceps.  Looks like (he/she) could lift a horse!&lt;br /&gt;
|-&lt;br /&gt;
|Think||Looking blankly at &amp;lt;other&amp;gt;, you consider the intricacies of ham and bacon.  Realizing your sudden hunger, you wipe the drool from your mouth and look around, hoping no one noticed.||Looking blankly at you, Gor&#039;Tog wipes a bit of slobber from (his/her) mouth.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BLUEGRASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pose_command&amp;diff=650606</id>
		<title>Pose command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pose_command&amp;diff=650606"/>
		<updated>2024-09-03T16:53:05Z</updated>

		<summary type="html">&lt;p&gt;BLUEGRASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Kaldar,Gor&#039;Tog&lt;br /&gt;
|description=Enact a variety of of poses. Special messaging for Kaldar and Gor&#039;Togs.&lt;br /&gt;
|messaging=&#039;&#039;&#039;POSE (standing)&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You strike a heroic pose.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Player&amp;gt; strikes a heroic pose.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE (kneeling)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You place your hands beneath your chin and turn your eyes up to the heavens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; places &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; hands beneath &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; chin and turns &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; eyes up to the heavens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE (sitting)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You lean forward and rest your chin in your hand, a thoughtful expression on your face.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; leans forward and rests &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; chin in his hand, a thoughtful expression on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; face.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE (lying down)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stretch one arm along your side and prop up your head with the other hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; stretches one arm along &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; side and props up &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; head with the other hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Placing one hand on your hip and the other behind your head, you strike a sultry pose while batting your eyelashes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Placing one hand on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; hip and the other behind &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; head, &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; strikes a sultry pose while batting &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; eyelashes.&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE &amp;lt;player&amp;gt; (standing)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You flash a grin at &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; and strike a heroic pose.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; &amp;gt; flashes a grin at you and strikes a heroic pose.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE &amp;lt;player&amp;gt; (kneeling)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You place your hands beneath your chin and turn your eyes toward &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; &amp;gt; places her hands beneath her chin and turns her eyes toward you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE &amp;lt;player&amp;gt; (sitting)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You lean forward and rest your chin in your hand and direct a thoughtful expression at &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; &amp;gt; leans forward and rests her chin in her hand and directs a thoughtful expression at you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE &amp;lt;player&amp;gt; (lying down)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stretch one arm along your side and prop up your head with the other hand in order to look at &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; &amp;gt; lstretches one arm along her side and props up her head with the other hand in order to look at you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POSE &amp;lt;item&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Glancing at &amp;lt;item&amp;gt;, you quickly shift into a basic fencing pose, as if preparing to engage in battle with the chair.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; suddenly turns to face &amp;lt;item&amp;gt; and shifts into a basic fencing pose, as if preparing to engage in battle.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Kaldar==&lt;br /&gt;
* {{tt|POSE STRONG}}: &lt;br /&gt;
: Kaldar flexes (his/her) bulging biceps. Looks like (he/she) could lift a horse!&lt;br /&gt;
&lt;br /&gt;
==Gor&#039;Tog - standard poses==&lt;br /&gt;
* {{tt|POSE STRONG}}: You flex your powerful biceps.  What a &#039;Tog!&lt;br /&gt;
: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; flexes his bulging biceps.  Looks like &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; could lift a horse!&lt;br /&gt;
* {{tt|POSE HEAD}}: You buff your scalp, trying to bring out the shine.&lt;br /&gt;
: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; buffs &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; scalp, making it shine.&lt;br /&gt;
* {{tt|POSE BIG}}: You draw yourself up to your full height and try your best to look scary.&lt;br /&gt;
: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; looms menacingly!&lt;br /&gt;
* {{tt|POSE CUTE}}: Awww.  Mama&#039;s little toggler!&lt;br /&gt;
: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; hunkers down and looks sort of cute, in a gigantic hairless way.&lt;br /&gt;
* {{tt|POSE GENTLE}}: You concentrate on not squashing little folks, like Gnomes ... and Elves ... and ponies ...&lt;br /&gt;
: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; gets a careful, slightly worried look on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; face.&lt;br /&gt;
* {{tt|POSE SILLY}}: You stick out your tongue and cross your eyes.&lt;br /&gt;
: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; makes a very peculiar face.  Did &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; eat a bad clam?&lt;br /&gt;
* {{tt|POSE SNAKE}}: You do your best to imitate a S&#039;Kra Mur!&lt;br /&gt;
: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; scrunches up &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; face, wiggles &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; behind, and makes a feeble hissing sound.&lt;br /&gt;
* {{tt|POSE IMPORTANT}}: You stand up straight and concentrate on looking dignified.&lt;br /&gt;
: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; straightens &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; shoulders, tilts &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; chin upward, and gets a serious expression on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; face.&lt;br /&gt;
* {{tt|POSE SORRY}}: You try your best to look apologetic and sincere.&lt;br /&gt;
: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; hangs &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; head and looks like &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; might cry.  &#039;&#039;&amp;lt;He/She&amp;gt;&#039;&#039; didn&#039;t accidentally squash a close friend, did &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039;?&lt;br /&gt;
* {{tt|POSE CHALLENGE}}: You draw yourself up to your full height and try your best to look scary.	&lt;br /&gt;
: Gor&#039;Tog looms menacingly!&lt;br /&gt;
* {{tt|POSE FIST}}: Forming a fist with right hand, you pound it into your left	&lt;br /&gt;
: Gor&#039;Tog makes a large fist out of (his/her) right hand and pounds it into (his/her) left. Uh oh...&lt;br /&gt;
* {{tt|POSE HUNGRY}}: Overcome with a burning hunger, you allow a lengthy bit of drool to dribble from your mouth.	&lt;br /&gt;
: Looking ravenous, a lengthy bit of drool dribbles from Gor&#039;Tog&#039;s mouth. Gross!&lt;br /&gt;
* {{tt|POSE SNEER}}: You consider all the tiny things around you and sneer with disgust at their fragility.		&lt;br /&gt;
: Gor&#039;Tog looks around, sneering with great disdain.&lt;br /&gt;
* {{tt|POSE THINK}}: Affecting a thoughtful expression, you consider the intricacies of ham and bacon for a moment. Realizing your sudden hunger, you wipe the drool from your mouth and look around, hoping no one noticed.		&lt;br /&gt;
: Wearing a thoughtful expression, Gor&#039;Tog wipes a bit of slobber from (his/her) mouth.&lt;br /&gt;
&lt;br /&gt;
==Gor&#039;Tog - poses AT others==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Command!!First Person!!Third Person&lt;br /&gt;
|-&lt;br /&gt;
|Big||You draw yourself up to your full height in an attempt to tower over &amp;lt;other&amp;gt; and try your best to look scary.||Gor&#039;Tog looms menacingly over you.&lt;br /&gt;
|-&lt;br /&gt;
|Challenge||Drawing yourself up, you glare at &amp;lt;other&amp;gt; while beating a fist on your chest in challenge.||Looming menacingly, Gor&#039;Tog glares at you while beating a fist on her chest in challenge.&lt;br /&gt;
|-&lt;br /&gt;
|Cute||Sidling up to &amp;lt;other&amp;gt;, you hunker down and attempt to look small and adorable.||Sidling up to you Gor&#039;Tog hunkers down, looking sort of small and cute.  Aww, just like a lil&#039; Toggler!&lt;br /&gt;
|-&lt;br /&gt;
|Fist||Leveling a flat, angry stare at &amp;lt;other&amp;gt;, you make a fist with your right hand and pound it into the left hand.||Leveling a flat, angry stare at you, Gor&#039;Tog makes a fist out of (his/her) right hand and pounds it into (his/her) left hand.&lt;br /&gt;
|-&lt;br /&gt;
|Gentle||Glancing with concern at &amp;lt;other&amp;gt;, you concentrate on not squashing the tiny &amp;lt;other&#039;s race&amp;gt;.||Gor&#039;Tog gets a careful, slightly worried look on (his/her) face as (he/she) looks at you.&lt;br /&gt;
|-&lt;br /&gt;
|Head||You&#039;re pretty sure &amp;lt;other&amp;gt;&#039;s head won&#039;t shine, no matter how hard you try.&lt;br /&gt;
||NONE&lt;br /&gt;
|-&lt;br /&gt;
|Hungry||Looking at &amp;lt;other&amp;gt;, you feel a sudden, burning hunger overwhelm you and you allow a lengthy bit of drool to dribble down your chin.||Looking hungrily at you, Gor&#039;Tog allows a lengthy bit of drool to dribble down (his/her) chin.&lt;br /&gt;
|-&lt;br /&gt;
|Important||You stand up straight and concentrate on looking dignified while facing &amp;lt;other&amp;gt;.||Gor&#039;Tog straightens (his/her) shoulders, tilts (his/her) chin upward, and levels a serious look at you.&lt;br /&gt;
|-&lt;br /&gt;
|Silly||Crossing your eyes, you stick out your tongue at &amp;lt;other&amp;gt;.||Gor&#039;Tog makes a very peculiar face while crossing (his/her) eyes and sticking out (his/her) tongue at you.&lt;br /&gt;
|-&lt;br /&gt;
|Snake||Doing your best to imitate a S&#039;Kra Mur, you scrunch your face up, wiggle your behind and emit a feeble hissing sound at &amp;lt;other&amp;gt;.&lt;br /&gt;
||Gor&#039;Tog scrunches up (his/her) face, wiggles (his/her) behind, and makes a feeble hissing sound at you.&lt;br /&gt;
|-&lt;br /&gt;
|Sneer||Looking at &amp;lt;other&amp;gt;, you curl your lip up and sneer with disdain||Looking at you, Gor&#039;Tog curls (his/her) lip up and sneers with great disdain.&lt;br /&gt;
|-&lt;br /&gt;
|Sorry||Trying not to look at &amp;lt;other&amp;gt;, you try your best to look apologetic and sincere by hanging your head and pretending you might cry.||Trying not to make eye contact with you, Gor&#039;Tog hangs (his/her) head and looks like (he/she) might cry.&lt;br /&gt;
|-&lt;br /&gt;
|Strong||You flash a broad grin at &amp;lt;other&amp;gt; and flex your powerful biceps.  What a &#039;Tog!||Gor&#039;Tog flashes a broad grin at you and flexes (his/her) bulging biceps.  Looks like (he/she) could lift a horse!&lt;br /&gt;
|-&lt;br /&gt;
|Think||Looking blankly at &amp;lt;other&amp;gt;, you consider the intricacies of ham and bacon.  Realizing your sudden hunger, you wipe the drool from your mouth and look around, hoping no one noticed.||Looking blankly at you, Gor&#039;Tog wipes a bit of slobber from (his/her) mouth.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BLUEGRASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=SimuCon&amp;diff=649506</id>
		<title>SimuCon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=SimuCon&amp;diff=649506"/>
		<updated>2024-08-07T20:31:09Z</updated>

		<summary type="html">&lt;p&gt;BLUEGRASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[rare source::true| ]]&lt;br /&gt;
SimuCon is the annual Simutronics convention held in St. Louis, Missouri.&lt;br /&gt;
&lt;br /&gt;
The first SimuCon was in 1990, several years prior to DragonRealms&#039; creation, and it was actually called GemCon (for Simutronics biggest game of the time [[GemStone]]).&lt;br /&gt;
&lt;br /&gt;
The next SimuCon was in 1997 and was called SimuCon II.  After that all SimuCons were named by the year they were held from SimuCon &#039;98 through SimuCon 2007, though no SimuCon was held in 2006.&lt;br /&gt;
&lt;br /&gt;
In 1999 a large number of players, led by GameMaster [[Treveri]], started a player-run DragonRealms convention in Las Vegas called VegasCon.  The first VegasCon was coincidentally scheduled the same weekend as a similar GemStone meeting in Las Vegas.  After 1999 all VegasCons have been planned with both DragonRealms and GemStone at the same location.&lt;br /&gt;
&lt;br /&gt;
==Learn More==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2024==&lt;br /&gt;
===Location===&lt;br /&gt;
&#039;&#039;&#039;Sheraton Westport Plaza&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
900 Westport Plaza&amp;lt;br/&amp;gt;&lt;br /&gt;
St. Louis, MO 63146&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(314) 878-1500&#039;&#039; - Main&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;(314) 212-2100&#039;&#039; - Sales&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;(314) 212-2133&#039;&#039; - Office&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dates:&#039;&#039;&#039; Wednesday, August 7, to Sunday, August 11, 2024&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Group Block Name:&#039;&#039;&#039;  SIMUCON 2024&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Group Rate:&#039;&#039;&#039;  $155-$159 USD per night, plus tax&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Room Options:&#039;&#039;&#039; 1 king bed or 2 double beds&lt;br /&gt;
&lt;br /&gt;
===How To Book===&lt;br /&gt;
====Options for booking====&lt;br /&gt;
#Use the Hotel Booking link: [[https://www.marriott.com/event-reservations/reservation-link.mi?id=1712267208646&amp;amp;key=GRP&amp;amp;app=resvlink Hotel Booking]]&lt;br /&gt;
#Call the Sheraton via one of the phone numbers listed above and request to book with the Group Block Name listed above.&lt;br /&gt;
#Call Marriot directly at &#039;&#039;1 (800) 627-7468&#039;&#039; and request to book with the Group Block Name.&lt;br /&gt;
&lt;br /&gt;
====Group Rate Applicable Dates====&lt;br /&gt;
&#039;&#039;&#039;Start Date:&#039;&#039;&#039; Tuesday, August 6, 2024&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;End Date:&#039;&#039;&#039; Monday, August 13, 2024&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Day to Book:&#039;&#039;&#039; July 16, 2024&lt;br /&gt;
&lt;br /&gt;
===2024 Schedule===&lt;br /&gt;
SimuCon 2024 Schedule. All times CST (CENTRAL TIME)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Activity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; | Wednesday&amp;lt;br /&amp;gt;August 7th&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 3:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; | Lend a hand with setup and hang out (Check-in starts on Thursday)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; | Thursday&amp;lt;br /&amp;gt;August 8th&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | All Day &amp;lt;br&amp;gt; 9:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Check-in and Socialize &amp;lt;br&amp;gt; Coffee, Tea, and Water&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 12:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Lunch break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 1:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF;&amp;quot; | Builders Faire - Player Submission Event&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 2:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | Monster Mayhem - a Card Game&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 3:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 4:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color:#FFE6CC;&amp;quot; | Live Alteration Sessions *&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | D&amp;amp;D Session 0	**&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 5:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color:#FFE6CC;&amp;quot; | Live Alteration Sessions *&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 6:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Dinner break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 7:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Droughtman&#039;s Challenge *&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; | D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 8:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 9:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: blue;&amp;quot; | Sip &amp;amp; Paint - Miniatures&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 10:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF;&amp;quot; | Builders Faire - Player Submission Event - Recap&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7;&amp;quot; | Reviewing Suggestions Forum&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: #BF40BF;&amp;quot; | D&amp;amp;D One-Shot **&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 11:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 1:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor bottles away &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;18&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; | Friday&amp;lt;br /&amp;gt;August 9th&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | All Day &amp;lt;br&amp;gt; 9:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Check-in and Socialize &amp;lt;br&amp;gt; Coffee, Tea, and Water&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 10:00 AM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF;&amp;quot; | Builders Faire&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color:#FFE6CC;&amp;quot; | Live Alteration Sessions *&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: blue;&amp;quot; | D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 11:00 AM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color:#FFE6CC;&amp;quot; | Live Alteration Sessions *&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; | Blood on the Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 12:00 PM&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Lunch break (on your own)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; | Lunch with Staff (perk)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center&amp;quot; | 1:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot; | Gemstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: #BF40BF;&amp;quot; | Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 2:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |Adventure!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |PANEL: Tangibly furthering your roleplay&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 3:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |Premium Character Customizations&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; | Informal Q&amp;amp;A, Announcements&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 4:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Creature Feature - Data &amp;amp; Design&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 5:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Crafter&#039;s Corner&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |PANEL: Player run - PvP and You&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 6:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Dinner break (on your own) &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 7:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 8:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Raffle Prizes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: blue;&amp;quot; | D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 9:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Droughtman&#039;s Championship *&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 10:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF;&amp;quot; | Blind-folded Duskruin Endless Arena Run *&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7;&amp;quot; | Blind-folded PVP *&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; | Jackbox Games&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; | Crafts&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 11:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 1:00 AM&lt;br /&gt;
| colspan=65&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor bottles away &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;19&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; | Saturday&amp;lt;br /&amp;gt;August 10th&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | All Day &amp;lt;br&amp;gt; 9:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Check-in and Socialize &amp;lt;br&amp;gt; Coffee, Tea, and Water&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 10:00 AM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color:#FFE6CC;&amp;quot; | Live Alteration Sessions *&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7;&amp;quot; | [[Siegery]] Tournament *&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: #BF40BF;&amp;quot; | D&amp;amp;D One-Shot	**&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: blue;&amp;quot; | Munchkins Tournament&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 11:00 AM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color:#FFE6CC;&amp;quot; | Live Alteration Sessions *&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; | Blood on the Clocktower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 12:00 PM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Lunch break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 1:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot; | Gemstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: #BF40BF;&amp;quot; | Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 2:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Bug or Assist? Squish or Persist?&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; | Live Dev &amp;amp; Raffles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 3:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Gemstones!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 4:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | New Area! New Lore! Wait, what is this list? (Associated w. Builders Faire) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; | PANEL: Player run - Advanced PvP&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 5:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | GSWiki and You!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |PANEL: Player run - Crafting&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 6:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Dinner break (on your own) &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 7:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 8:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Costume Party / 80s Night&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | 80s General &amp;amp; Movie Trivia&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: #BF40BF;&amp;quot; | D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 9:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | 80s Music Trivia (Name That Rune)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 10:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Karaoke&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | PHOTO SCAVENGER HUNT DEADLINE&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; | Jackbox Games&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; | Crafts&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 11:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | 1:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor bottles away &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; | Sunday&amp;lt;br /&amp;gt;August 11th&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; | All Day &amp;lt;br&amp;gt; 2:00 PM &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; | Socialize/Clean up! &amp;lt;br&amp;gt; Rooms Close - Con Ends! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the Live Alteration Sessions:&amp;lt;br&amp;gt;&lt;br /&gt;
- First come, first served!  There are several sessions scheduled, and everyone is allowed to claim one alteration but they MUST make it to one of these sessions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This event requires a laptop or use of one of the workstations provided in the main conference room to access the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;D&amp;amp;D One Shots: You must pre-register for a session in the Box Office. It is strongly recommended to attend Session 0.&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #D6F3FF;&amp;quot;&amp;gt;This event is for GS players.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #D6FFE7&amp;quot;&amp;gt;This event is for DR players.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #FFE6CC;&amp;quot;&amp;gt;This event is for all players.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #FFFED6;&amp;quot;&amp;gt;This event is a side quest and open to anyone, but may require signup.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Panel Schedule===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Panel&lt;br /&gt;
! Panelists&lt;br /&gt;
! Stream&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight:bold; vertical-align:top;&amp;quot; | Friday&amp;lt;br /&amp;gt; August 9&lt;br /&gt;
| 0:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Unknown&lt;br /&gt;
| Name&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight:bold; vertical-align:top;&amp;quot; | Saturday&amp;lt;br /&amp;gt; August 10&lt;br /&gt;
| 0:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Unknown&lt;br /&gt;
| Name&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Main Events &amp;amp; Side Quest Announcement===&lt;br /&gt;
&lt;br /&gt;
====SimuCon Main Events: Live Alterations====&lt;br /&gt;
Back again this year, there will be two sessions per day on Thursday, Friday, and Saturday where you will be able to sit with a GameMaster and get an alteration done.  Look for posted GM names when our schedule is solidified!&lt;br /&gt;
&lt;br /&gt;
====Siegery Tournament====&lt;br /&gt;
On Saturday morning there will be a [[siegery]] tournament, with a siegery set prize for the winner:&lt;br /&gt;
* {{sloot|i|cryptic reliquary}}&lt;br /&gt;
** {{sloot|i|miniature necromancer&#039;s tower}}&lt;br /&gt;
** {{sloot|i|miniature cursed ballista}}&lt;br /&gt;
** {{sloot|i|miniature phantasmal catapult}}&lt;br /&gt;
** {{sloot|i|miniature Sorrow Ravenblades}}&lt;br /&gt;
** {{sloot|i|miniature Sidhlot SilverVeil}}&lt;br /&gt;
&lt;br /&gt;
===Ticketing===&lt;br /&gt;
Ticketing is currently handled through the play.net [https://www.play.net/dr/quests/ Box Office] page. &lt;br /&gt;
&lt;br /&gt;
====Non-Attendee====&lt;br /&gt;
&lt;br /&gt;
====Attendee====&lt;br /&gt;
&lt;br /&gt;
===Attendee List===&lt;br /&gt;
You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
====Prime Players====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* [[Aaiyaah]]&lt;br /&gt;
* [[Atanamir]]&lt;br /&gt;
* [[Ayrell]]&lt;br /&gt;
* [[Chyral]]/[[Puuka]]&lt;br /&gt;
* [[Dantia]]&lt;br /&gt;
* [[Grenhart]]&lt;br /&gt;
* [[Hanryu]]&lt;br /&gt;
* [[Kiashandra]]&lt;br /&gt;
* [[Madigan]]&lt;br /&gt;
* [[Miskton]]&lt;br /&gt;
* [[Navesi]]&lt;br /&gt;
* [[Saragos]]&lt;br /&gt;
* [[Serlenth]]&lt;br /&gt;
* [[Shavay]]&lt;br /&gt;
* [[Spookei]]&lt;br /&gt;
* [[Telodia]]&lt;br /&gt;
* [[Vaddon]]&lt;br /&gt;
* [[Vaerek]]&lt;br /&gt;
* [[Valynn]]}}&lt;br /&gt;
&lt;br /&gt;
====Platinum Players====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* Pending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====TF Players====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* Pending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Game Staff====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* [[Lyneya]]&lt;br /&gt;
* [[Irenos]]&lt;br /&gt;
* [[Evike]]&lt;br /&gt;
* Ganainm&lt;br /&gt;
* Skippy&lt;br /&gt;
* Chris in Billing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.com/channels/619301383451181075/619364127407734785 SimuCon channel on DragonRealm&#039;s official Discord server]&lt;br /&gt;
*[https://discord.gg/tZGPPyU Unofficial SimuCon Server]&lt;br /&gt;
*[https://gswiki.play.net/SimuCon_2024 GemstoneIV Wiki&#039;s SimuCon Page]&lt;/div&gt;</summary>
		<author><name>BLUEGRASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=645771</id>
		<title>Player owned shop</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=645771"/>
		<updated>2024-06-19T02:31:04Z</updated>

		<summary type="html">&lt;p&gt;BLUEGRASS: Update new owner for Crossing Plaza&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shop Hours==&lt;br /&gt;
{{RTOC}}[[guild association is::Trader]]s who have reached at least circle 30 are allowed to rent their own shops in the [[Shop Plazas]] of [[Market Plaza|Crossing]], [[Knight&#039;s Hall|Riverhaven]] and [[Crystal Plaza|Shard]].  Circle/10; rounded down, is the number of hours you can have the shop open regardless if you&#039;re there or not. For example, 3 open hours at 30th, 15 hours at 150th, and higher, presumably 20 hours at 200th.&lt;br /&gt;
&lt;br /&gt;
==Renting a shop==&lt;br /&gt;
There are a limited number of shops available at each Market Plaza. A good time to start looking for a shop to rent is the day that rent is due as there are usually one or two shops available due to the previous tenant being evicted. Ask other traders around the market about when the next end of pay period arrives.&lt;br /&gt;
&lt;br /&gt;
For starters, visit the clerk in the main office of the plaza where you are seeking a shop and ASK CLERK about RENT. They will inform you if you are ready for a shop, then you can find a vacant shop in the market and {{com|RENT}} it. Make sure your debt is cleared before you attempt to rent your shop.&lt;br /&gt;
&lt;br /&gt;
==Commands and help==&lt;br /&gt;
&lt;br /&gt;
After renting your shop, head into it (after {{com|OPEN}} &amp;lt;&#039;&#039;shop entrance name&#039;&#039; - entrance, door, arch, etc&amp;gt;), and take a while to familiarize yourself with the {{com|SHOP}} command and {{com|HELP}}.&lt;br /&gt;
&lt;br /&gt;
==={{com|SHOP}}===&lt;br /&gt;
The SHOP verb is the way that you interact with the various settings of your shop.  The following options are available:&lt;br /&gt;
&lt;br /&gt;
* SHOP PRICE - Set the price for an item in your shop. Sometimes this doesnt work so try SELL my &amp;lt;item&amp;gt; for &amp;lt;price&amp;gt; on &amp;lt;surface&amp;gt;&lt;br /&gt;
* SHOP RESERVE - Reserve an item for a certain person to buy.&lt;br /&gt;
* SHOP CUSTOMER - Shows you what your customers would see if they used the SHOP verb.&lt;br /&gt;
* SHOP REMOVE - Removes an item from your table or a player from your shop&lt;br /&gt;
* SHOP BLACKLIST - You can ban a person from your shop permanently.&lt;br /&gt;
* SHOP SCHEDULE - Schedule times for your shop to be open when you&#039;re not there.&lt;br /&gt;
* SHOP TIMERS - Change the timers for shop-related things, like blacklisting.&lt;br /&gt;
* SHOP WIDTH - Modify the width of your ledger.&lt;br /&gt;
* SHOP NAME - Change the name of your shop.&lt;br /&gt;
* SHOP STATUS - Find out how your shop is doing.&lt;br /&gt;
* SHOP CATEGORIES - Update the categories of items that your shop sells..&lt;br /&gt;
&lt;br /&gt;
You can enter these commands by themselves for more information about how to use them.&lt;br /&gt;
&lt;br /&gt;
See the {{com|SHOP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==={{com|HELP}}===&lt;br /&gt;
Shops are the pinnacle of achievement for any trader.  While a shop might start small, its success (and influence!) can quickly become something of great renown.  This help file is designed to help you navigate your shop and learn the different ways that it can be used.  To access information on a specific topic, use the syntax HELP [TOPIC].&lt;br /&gt;
&lt;br /&gt;
The available topics are:&lt;br /&gt;
&lt;br /&gt;
* BASICS - Get basic information about how a shop is run.&lt;br /&gt;
* OPENING - Learn about opening your shop and keeping it open while you&#039;re away.&lt;br /&gt;
* SURFACES - Learn about sales surfaces, and how you can acquire more and different ones.&lt;br /&gt;
* MERCHANDISE - How to interact with your merchandise.&lt;br /&gt;
* PEOPLE - Find out the unique capabilities of your shop when dealing with people.&lt;br /&gt;
* BACKROOM - Find out more about what the back room is for, and what you can do with it.&lt;br /&gt;
* EXPENSES - Learn about the different ways you can incur expenses for your shop.&lt;br /&gt;
* EVENTS - What kind of random events can occur, and what you can do about them.&lt;br /&gt;
* FURNITURE - How and where to get new furniture for your shop.&lt;br /&gt;
* EVICTION - What you need to do to avoid being evicted if your shop goes into the red.&lt;br /&gt;
* CLOSING - How to close your shop and what effects that has.&lt;br /&gt;
&lt;br /&gt;
See the {{com|HELP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==Rent==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Keep in mind you are running a business. If you mismanage it for an extended period of time, expenses can quickly spiral out of control.&lt;br /&gt;
 &lt;br /&gt;
The base cost of rent per month is 30 plat per month. The base cost is increased by the number of surfaces that you have as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!# surfaces&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3 plat&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|12 plat&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|18.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|27.75 plat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the total is calculated, the rent is scaled by location (Crossing is charged full price): Riverhaven: 50% Shard: 25%&lt;br /&gt;
&lt;br /&gt;
This amount is then charged at the end of a pay period.&lt;br /&gt;
&lt;br /&gt;
Pay periods are 80 Elanthian days, [or 20 RL days]. This is exactly two Elanthian months, and occurs at beginning of the first, third, fifth, seventh, and ninth months of every Elanthian year. When a pay period ends, several things happen:&lt;br /&gt;
&lt;br /&gt;
:- Your expenses are charged to your store&#039;s bank account.&lt;br /&gt;
:- Your rent is also charged to your store&#039;s bank account.&lt;br /&gt;
:- Your earnings are added to your store&#039;s bank account.&lt;br /&gt;
:- Your expenses and earnings are reset in anticipation of the next pay period.&lt;br /&gt;
&lt;br /&gt;
If your shop&#039;s balance of sales to rent is negative for too long, you may be evicted by the plaza owners. You may {{com|deposit}} any amount of money into your shop&#039;s bank account (while in back room) at any time, and may {{com|withdraw}} any positive amount of money in the bank account as well. When you perform a withdrawal, the money is transferred directly into your local bank by a secured courier - No need to worry about thieves! You can also {{com|WITHDRAW}} #### POCKET to keep the money on your person.&lt;br /&gt;
&lt;br /&gt;
Protections against [[Currency#Bank_Balance_Maximums|rollover issues]] are in place, and will prevent transactions (deposits and sales) that would push your shop&#039;s bank account into an overflow situation.&amp;lt;ref&amp;gt;[[Talk:Player owned shop#Rollover Protections|Rollover protections]], outlined by [[Zadraes]] on the official [[Discord]] server.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your shop&#039;s currency is the same as its local province - Kronars for Zoluren, Lirums for Therengia, etc.&lt;br /&gt;
&lt;br /&gt;
==Eviction==&lt;br /&gt;
When you get evicted, a Plaza official will approach you with a similar message:&lt;br /&gt;
:A Plaza official approaches you and says, &amp;quot;Your shop in &amp;lt;Town&amp;gt; has been in debt for too long, and your tenancy there has been forcibly ended. Your belongings will be stored in a Guild warehouse so that you can claim them later. Because of the tardiness of payment, you have been assessed a fee of &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt;, plus an additional &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt; in administrative fees. Good day, &amp;lt;Madam|Sir&amp;gt;.&amp;quot; With that, the official takes his leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Retrieving your Belongings&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Zoluren&amp;lt;/b&amp;gt;&lt;br /&gt;
:Head over to the Administration Office at the Plaza entrance.&lt;br /&gt;
::ask clerk for goods&lt;br /&gt;
&lt;br /&gt;
==Surfaces==&lt;br /&gt;
At 30th circle, you will be limited to a single surface on which to place your wares. As you gain circles, you will be able to place more surfaces on your sales floor:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Circle&lt;br /&gt;
!Surfaces on Sales Floor&lt;br /&gt;
!Total Surfaces&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can PUSH a surface to have it moved between the sales floor and the backroom. To exchange or replace a surface, it must be in the backroom and empty of all items, then simply SELL SURFACE (table, rack, etc) and it will require you to repeat that to confirm. Once sold, a replacement can be purchased from a trader furniture shop, such as Clerk&#039;s Collections, Krobble&#039;s Karavan or the Furniture Warehouse in Crossing Market Plaza.&amp;lt;br /&amp;gt;&lt;br /&gt;
Surfaces can be {{com|ADJUST|adjusted}} in the back room to change the noun used to identify it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Purchased Item&lt;br /&gt;
! Adjust 1&lt;br /&gt;
! Adjust 2&lt;br /&gt;
! Adjust 3&lt;br /&gt;
! Adjust 4&lt;br /&gt;
! Adjust 5&lt;br /&gt;
! Adjust 6&lt;br /&gt;
! Adjust 7&lt;br /&gt;
! Adjust 8&lt;br /&gt;
! Adjust 9&lt;br /&gt;
! Adjust 10&lt;br /&gt;
! Adjust 11&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;cabinet&#039;&#039;&lt;br /&gt;
| armoir&lt;br /&gt;
| bureau&lt;br /&gt;
| dresser&lt;br /&gt;
| endtable&lt;br /&gt;
| sideboard&lt;br /&gt;
| breakfront&lt;br /&gt;
| highboy&lt;br /&gt;
| vanity&lt;br /&gt;
| locker&lt;br /&gt;
| cupboard&lt;br /&gt;
| bar&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;rack&#039;&#039;&lt;br /&gt;
| shelf&lt;br /&gt;
| shelves&lt;br /&gt;
| mantle&lt;br /&gt;
| mantle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;table&#039;&#039;&lt;br /&gt;
| worktable&lt;br /&gt;
| desk&lt;br /&gt;
| workbench&lt;br /&gt;
| stand&lt;br /&gt;
| cart&lt;br /&gt;
| buffet&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;trunk&#039;&#039;&lt;br /&gt;
| chest&lt;br /&gt;
| case&lt;br /&gt;
| crate&lt;br /&gt;
| footlocker&lt;br /&gt;
| lowboy&lt;br /&gt;
| bin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of current shops==&lt;br /&gt;
&lt;br /&gt;
Store hours are in Eastern time.&lt;br /&gt;
&lt;br /&gt;
===Crossing&#039;s Market Plaza===&lt;br /&gt;
Last Updated: 35 Lirisa 447 (11/11/2023)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Teh Black Market||[[Pucktin]]||3am||11pm||Sun Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Cloudberry||[[Choni]]||2pm||12am||Sun Room||a marble entryway&lt;br /&gt;
|-&lt;br /&gt;
|Thamar&#039;s Shop||[[Thamar]]||5pm||1am||Sun Room||an azure entrance&lt;br /&gt;
|-&lt;br /&gt;
|On A Whim||[[Rajara]]||2pm||12am||Sun Room||some bright double doors&lt;br /&gt;
|-&lt;br /&gt;
|Northern Watch Tower||[[Parkons]]||3pm||4am||Sun Room||a silverwood drawbridge extending from a recessed alcove&lt;br /&gt;
|-&lt;br /&gt;
|My Two Kronars!||[[Annandale]]||9pm||11am||Water Room||a honey-colored goldenoak doorway carved with a pair of coins&lt;br /&gt;
|-&lt;br /&gt;
|Klausette Full Of Things||[[Klausette]]||5pm||1am||Water Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tipsy Taboo||[[Kalyssia]]||11am||2am||Water Room||an ornately engraved arch &lt;br /&gt;
|-&lt;br /&gt;
|Two Pinches Of Pipeweed||[[Narresun]]||9am||12am||Grass Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Outland Oasis Imports||[[Nituki]]||4pm||12am||Grass Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Faldesu||[[Eledion]]||12pm||3am||Grass Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Alizee Shoppe||[[Alizee]]||9pm||12am||Solarium||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Boots And Bows||[[Kattressa]]||12pm||9pm||Solarium||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|River&#039;s Bounty Trading Co.||Valdendir||5pm||10pm||Solarium||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Crossing Connection||[[Hirem]]||3pm||2am||Forest Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Rhudee&#039;s Emporium||[[Rhudee]]||5pm||8pm||Forest Room||a vine-shrouded arch&lt;br /&gt;
|-&lt;br /&gt;
|Osija Ameshi Kashik||[[Tibsley]]||9pm||6am||Forest Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tezler&#039;s Shop||[[Tezler]]||12pm||8am||Dimly-Lit Storage||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Joolie&#039;s Jingling Pockets||[[Joolie]]||5am||12am||Dimly-Lit Storage||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Sleepless Knights||[[Vhern]]||4pm||11pm||Dimly-Lit Storage||a low metal entrance&lt;br /&gt;
|-&lt;br /&gt;
|Rolling Caravan Collective||[[Arizona]]||6pm||10am||Meeting Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Cache||[[Endrath]]||2pm||11pm||Meeting Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Another Man&#039;s Treasure||[[Emirld]]||5pm||12am||Meeting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tsuchikage&#039;s Place||[[Tsuchikage]]||5pm||12am||Moon Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|From Here to Antiquity||[[Maybeth]]||5pm||11pm||Moon Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Depot||[[Juggo]]||3pm||1am||Moon Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Mister Purr&#039;s Purrfect Paw-nshop||[[Zowpurr]]||8am||2am||Armor Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Guilty Treasures||[[Avaritia]]||9am||12am||Armor Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|South End Exchange||[[Dobi]]||11am||11pm||Armor Room||a silver-plated ornate entrance&lt;br /&gt;
|-&lt;br /&gt;
|Scroll On Down!||[[Lelliana]]||4pm||12am||Lodge Room||a dimly-lit recessed arch&lt;br /&gt;
|-&lt;br /&gt;
|Anglers Daily Catch||[[Schieffelin]]||1pm||10pm||Lodge Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Treasures||[[Selasious]]||5pm||3am||Lodge Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Plix&#039;s Treasure Trove||[[Gashler]]||12pm||3am||Gladiolus Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Amberwynn&#039;s Fluff And Stuff||[[Amberwynn]]||7pm||10pm||Gladiolus Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Dark Corner||[[Bradlie]]||12pm||10pm||Gladiolus Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Family Kronar||[[Ulgok]]||3pm||1am||Fire Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Rexal&#039;s Retail||[[Rexal]]||6pm||9pm||Fire Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Banisad&#039;s Quest N Fest Rares||[[Banisad]]||1pm||10pm||Fire Room||a fiery red entrance&lt;br /&gt;
|-&lt;br /&gt;
|Old World Antiques||[[Toleana]]||3pm||4am||Library||a dark entrance almost hidden by old bookshelves&lt;br /&gt;
|-&lt;br /&gt;
|Kiyora&#039;s Starlight Selections||[[Kiyora]]||7pm||3am||Library||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|The Shrubbery||[[Caper]]||2pm||5am||Library||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Pack And Pryde||[[Teavira]]||3pm||10pm||Library||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Stravaig&#039;s Shop||[[Pretti|Stravaig]]||4pm||11pm||Savannah Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Rombel&#039;s Shop||[[Rombel]]||unknown||unknown||Savannah Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Dancing Swan Catering Company||[[Dewblossom]]||6pm||1am||Savannah Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Arkial&#039;s Accents And Accessories||[[Arkial]]||unknown||unknown||Jungle Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Malk Akom||[[Shakhra]]||12pm||7pm||Jungle Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Bare Necessities||[[Ellis]]||6am||12am||Jungle Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Hoarder&#039;s Corner||[[Liham]]||2pm||11pm||Tundra Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Savage Steel Company||[[Vinari]]||10am||11pm||Tundra Room||a stone-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Prison Maze Paraphernalia||[[Nuxes]]||4pm||11pm||Tundra Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Kiki&#039;s Oddities||[[Kikilakita]]||4pm||4am||Palm Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Help! Allye Made Me Sell Stuff||[[Hannana]]||6pm||12am||Palm Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Subi&#039;s Stuff||[[Subiboshi]]||6pm||11pm||Palm Room||a paneled palmwood door&lt;br /&gt;
|-&lt;br /&gt;
|Deame&#039;s Dreams And Follies||[[Deame]]||6pm||2am||River Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Blowout Sale!||[[Utred]]||2pm||1am||River Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Jennye&#039;s Jubilee||[[Jennye]]||6pm||12am||River Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Free Range Goods!||[[Ellysia]]||5pm||2am||Desert Room||a sandstone framed door&lt;br /&gt;
|-&lt;br /&gt;
|LADY LOURETTE&#039;S BOUTIQUE||[[Lourette]]||8pm||2am||Desert Room||a sandstone framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Beaver and Fox||[[Smavandree]]||4pm||11pm||Desert Room||am ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Quest, Fest, and Crafted||[[Acronyx]]||3am||11pm||Ocean Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Trindin&#039;s Lost And Found||[[Trindin]]||2pm||12am||Ocean Room||a cypress-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|AAA Always The Best Prices.||[[Secretia]]||9am||1am||Ocean Room||a paneled cypress door&lt;br /&gt;
|-&lt;br /&gt;
|METAL Skin Cloth Bone And TOOLS||[[Jerde]]||12pm||2am||Volcano Room||an obsidian arch&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Treats||[[Hazelnut]]||6pm||1am||Volcano Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Krazy Karakhan&#039;s Kombat Krafts||[[Karakhan]]||3pm||1am||Volcano Room||an obsidian-inlaid door&lt;br /&gt;
|-&lt;br /&gt;
|Tayria&#039;s Trader Tables||[[Tayria]]||7pm||5am||Tasting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Vault of Wonder||[[Dheese]]||1pm||10pm||Tasting Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Whimsical Whimsies And Whatnot||[[Triesti]]||6pm||4am||Tasting Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Aro&#039;s Assorted Oddities||[[Arohuko]]||5pm||3am||Barrel Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Diamonds||[[Spyra]]||3pm||4am||Barrel Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Shale&#039;s Crafting Tools And More!||[[Shalendrya]]||3pm||1am||Barrel Room||an aged oak door&lt;br /&gt;
|-&lt;br /&gt;
|Jelayna From The Block||[[Jelayna]]||5pm||8pm||Bottle Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Apodu Hekemhhg||[[Bovi]]||2pm||6am||Bottle Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|RKM Curios||[[Remigius]]||9am||12am||Bottle Room||a solid oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|Armory And Things By Loshant||[[Loshant]]||5pm||3am||Stomping Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Muleie&#039;s Mercantile||[[Muleie]]||2pm||5am||Stomping Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Martyka&#039;s Secret Room||[[Martyka]]||5pm||3am||Stomping Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tiddy&#039;s Titillating Timeout||[[Tiddeggur]]||8pm||2pm||Cooper Room||an antique oak-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Witch||[[Lycette]]||10am||2am||Cooper Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Menela&#039;s Menagerie||[[Menela]]||8pm||11pm||Cooper Room||an antique oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|Ravens Repo||[[Ishcah]]||9am||2am||Fermentation Room||a deep-set door&lt;br /&gt;
|-&lt;br /&gt;
|Gray Market||[[Gray]]||7pm||2am||Fermentation Room||a deep-set limestone arch&lt;br /&gt;
|-&lt;br /&gt;
|Par Tea Time||[[Sunete]]||4pm||9pm||Fermentation Room||a stooped granite entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Riverhaven&#039;s Knight&#039;s Hall===&lt;br /&gt;
&lt;br /&gt;
Last Updated: 92 Lirisa 446 (07/28/2023)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|The Cramus Collection||[[Cramus]]||7 pm||11 pm||Keep Room||a mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Raven&#039;s Repo North||[[Alyanah]]||8 pm||3 am||Keep Room||a heavy steel door&lt;br /&gt;
|-&lt;br /&gt;
|Affordable Treasures||[[Malbog]]||11 am||6 pm||Keep Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|AAA AAATRADING: Gwen&#039;s Mercantile||[[Gwenhwyfach]]||3 pm||2 am||Rose Room||an aged barn door etched with a herd of wild horses&lt;br /&gt;
|-&lt;br /&gt;
|Bloodbath and Beyond||[[Sorhatani]]||4 pm||1 am||Rose Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Roaringbelly Brothers&#039; Trading Company||[[Skaggi]]||11 am||11 pm||Rose Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Awesome&amp;quot; Rare Gifts||[[Hallbera]]||5 pm||8 pm||Theatre Room||a silk-bannered entrance&lt;br /&gt;
|-&lt;br /&gt;
|JAK&#039;S Treasures||[[Jarxaxle]]||9 am||12 am||Theatre Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Gnometastic||[[Gnilli]]||4 pm||11 pm||Theatre Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Practical Provisions||[[Urbaj]]||11 am||3 am||World Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Trader Arievlyn Shoppe||[[Arievlyn]]||3 pm||6 pm||World Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Shakim&#039;s Splendiferous Solutions ||[[Shakim]]||12 pm||8 pm||World Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Pop Shop ~ A FizzCo Subsidiary||[[Fizzlepop]]||6 pm||1 am||Warrior Room||a mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Lasaia&#039;s Ferda Sea Fashions||[[Lasaia]]||2 pm||3 am||Warrior Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Liriums or Bust||[[Jayte]]||4 pm||3 am||Warrior Room||an elegant stained glass door depicting a setting sun*&lt;br /&gt;
|-&lt;br /&gt;
|BABY GOT YAK||[[Dokorum]]||12 pm||11 pm||Food Plaza||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Itsky Jelly Shop||[[Itsky]]||4 am||7 am||Food Plaza||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Aethenri&#039;s Outlet||[[Aethenri]]||12 pm||10 pm||Food Plaza||a granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Dream Vision||[[Eygor]]||5 pm||11 pm||Dungeon Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Hoard||[[Jaytaug]]||6 pm||1 am||Dungeon Room||a dark recessed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Budget Arms, Armor And Misc||[[Vallaron]]||4 pm||9 pm||Dungeon Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Glittermine||[[Ascher]]||6 pm||12 pm||Storage Area||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Tears of the World Dragon||[[Monne]]||12 pm||3 am||Storage Area||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Caveat Emptorium||[[Cauchy]]||1 pm||10 pm||Storage Area||an oak door&lt;br /&gt;
|-&lt;br /&gt;
|Finer Things By Zincir||[[Zincir]]||5 pm||3 am||Children&#039;s Room||an engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|All-Mart By Ralfey||[[Ralfey]]||10 am||4 am||Children&#039;s Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Khauskho&#039;s Wholesale||[[Khauskho]]||4 pm||1 am||Children&#039;s Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Keshko And Co.||[[Keshko]]||1 pm||3 am||The Back Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Gnara&#039;s Tiny Shop||[[Gnara]]||1 pm||11 pm||The Back Room||an elegant stained glass door depicting a setting sun*&lt;br /&gt;
|-&lt;br /&gt;
|New World Treasures||[[Refractal]]||6 pm||11 pm||The Back Room||a dark entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*the command to enter a shop with a &#039;glass door&#039; is to &#039;go door&#039;&lt;br /&gt;
&lt;br /&gt;
===Shard&#039;s Crystal Plaza===&lt;br /&gt;
&lt;br /&gt;
Last Updated: 38 Lirisa 447 (11/12/2023)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Lacee&#039;s Leather and Lockpicks||[[Lacee]]||4pm||1am||Luminous Room||a gleaming white entrance&lt;br /&gt;
|-&lt;br /&gt;
|Alam Alirel Iahes||[[Genshun]]||3pm||6pm||Luminous Room||a heavy iron door &lt;br /&gt;
|-&lt;br /&gt;
|Rasgrim&#039;s Shop||Rasgrim||2pm||12am||Luminous Room||a crystalline arch&lt;br /&gt;
|-&lt;br /&gt;
|Jep&#039;s Jems||Jep||12pm||4am||Oak Room||an engraved oak entrance&lt;br /&gt;
|-&lt;br /&gt;
|Busy Bee&#039;s Bodega||Buisen||2pm||12am||Oak Room||a stately carved marble door with a gilt frame &lt;br /&gt;
|-&lt;br /&gt;
|Inver Brass||Jondac||6pm||3am||Oak Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi Trade Consortium||Plats||9pm||1am||Prism Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Myya&#039;s Miscellany||[[Myya]]||12pm||3am||Prism Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Nyr And Far||Nyrhin||12pm||3am||Prism Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Inabelle&#039;s Exotics||Inabelle||7pm||10pm||Play Yard||an embossed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Anvils Ablaze By Slixy Stars||[[Slixy]]||3pm||1am||Play Yard||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Function over Fashion||Tellel||12pm||3am||Play Yard||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Silvyandril&#039;s Shop||Silvyandril||2pm||1am||The Sea||a crab entrance&lt;br /&gt;
|-&lt;br /&gt;
|Krazeil&#039;s Troop Supply And Arms||Krazeil||3pm||11pm||The Sea||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Reel Deal||Kurtus||8am||4am||The Sea||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Ciarelle&#039;s Parlor||Ciarelle||5pm||1am||Food Court||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|AAA AAAOutpost: Nineve&#039;s Nook||[[Nineve]]||5pm||12am||Food Court||a red-framed door&lt;br /&gt;
|-&lt;br /&gt;
|Fish Habitat||[[Notocar]]||6pm||12am||Food Court||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Junk And Disorderly||Greyhallow||8am||11pm||Storage||a simple entrance&lt;br /&gt;
|-&lt;br /&gt;
|Fertin Store||Fertin||10am||6am||Storage||a hidden door&lt;br /&gt;
|-&lt;br /&gt;
|Ravens Repo, South||Zayreal||8am||9pm||Storage||an obscured arch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
&lt;br /&gt;
*[http://drservice.info/Plaza/ Plaza Shop Browser]: [[User:GALLAHAN|Etherian]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[https://dr-scripts.firebaseapp.com/ Searchable Shop Listings]: [[User:SEPED|Seped]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[[Trader Shop Inventory Logger (script)]]: Isharon&#039;s set of scripts and triggers that runs through every Trader-owned shop in the market plazas and logs inventory.&lt;br /&gt;
*[[ShopCrossing_(script)|Crossing market plaza shopping script]]: A StormFront script that runs your character through every open shop in the Crossing Market Plaza searching for the item noun you input via the SHOP command.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Trader abilities}}&lt;/div&gt;</summary>
		<author><name>BLUEGRASS</name></author>
	</entry>
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