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	<updated>2026-05-06T07:00:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Imrimid/Gull_Gull&amp;diff=601796</id>
		<title>Imrimid/Gull Gull</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Imrimid/Gull_Gull&amp;diff=601796"/>
		<updated>2022-11-13T03:28:20Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With eyes that display hues of intensely hot flames, the toy glares outward, its blackened-feather crown spilling downward from its back and down its neck, fading to deep red hues at the tips of its tail.  A pair of lanky pink legs dangle downward, ending in a pair of dainty webbed feet.  A collar of masterfully braided ocean-blue lotusweave circles its neck, dangling a tiny fish-shaped silver nametag.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Gull-Gull&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Gull Gull was altered by Urdases during Hollow Eve 439.)&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
A harmless toy?  A possessed stuffed animal?  An avatar of Drogar?  A demon god who hungers for eyeballs and fried potato?  No one knows for certain; Gull Gull&#039;s true nature is shrouded in mystery.  His earliest known appearance was as a prize at a raffle in Andreshlew.  [[Imrimid]] miraculously acquired him after a string of losses, and for awhile, he was just another toy in the Elven girl&#039;s backpack.  Some say it was fate, or the hand of Drogor in the events that brought Gull Gull to the attention of the adventurers.&lt;br /&gt;
&lt;br /&gt;
Some say he was biding his time, slowly turning events in his direction.  Whatever it was, it was on the day that Imrimid decided to help the seagulls of Kemoria that Gull Gull awoke and stretched the shadow of his silk-feathered plush wings across Elanthia.  When a seagull tore our Imrimid&#039;s eye on the deck of the Guppy and flew on Drogor&#039;s command to the Temple of Eluned in Aesry, it was Gull Gull who urged the rest of the flock to pursue Imrimid and her friends across the sea, then across the Lake of Tears.  He spoke directly into Imrimid&#039;s mind, speaking words of hideous darkness and trying lure her into giving him her other eye.  Thanks to the quick thinking of her friends, his plan did not succeed.  Gull Gull, however, is patient.  He can wait.  Though he sometimes frightens Imrimid, she keeps him as her constant companion, and treats him as a pet and beloved stuffed animal, whether through genuine affection or a form of terror-induced dependence is anyone&#039;s guess.  While several other adventurers have considered destroying Gull Gull and breaking his hold on Imrimid, none have dared, perhaps out of affection for the Elf, or perhaps out of fear of what Gull Gull may inflict on them of they try.&lt;br /&gt;
&lt;br /&gt;
Beware the anger of a seagull.&lt;br /&gt;
&lt;br /&gt;
===Powers and Abilities===&lt;br /&gt;
While no one other than Imrimid has observed Gull Gull&#039;s powers firsthand, she insists that Gull Gull is more than just a stuffed seagull.  Gull Gull frequently speaks into Imrimid&#039;s mind, giving warning of things to come, his opinions on certain people and events, his desires, and his own dark musings.  Imrimid shares these often, which seem to unnerve her friends.  Gull Gull can also speak to seagulls and inanimate objects, and perhaps to darker powers as well.  Gull Gull can also kill with just a glance, as Imrimid attests, though no one else has witnessed this, or at least has not lived to tell of it.  Finally, despite the fact that Gull Gull is a stuffed animal with no ability to ingest food, Imrimid insists that he can eat if she imagines hard enough and frequently offers him snacks, perhaps in vain hope to distract him from her sweet, sweet eyeballs that wait just out of pecking reach.&lt;br /&gt;
Gull Gull was also responsible for raising the island of Andreshlew at Hollow Eve 443 (Platinum instance), witnessed by both drylander PCs and Kolanem.&lt;br /&gt;
&lt;br /&gt;
It is rumored that these are just a fraction of his powers, and that, when the Great Devouring comes, he will unleash his wrath and lead the flock of seagulls in the massacre to come.  Or...not.&lt;br /&gt;
&lt;br /&gt;
Gull Gull is also responsible for all annoying Discord posts @Damian&lt;br /&gt;
&lt;br /&gt;
===OOC Information===&lt;br /&gt;
GM [[Irenos]] first helped bring Gull Gull to life, and is one of the driving forces behind his unique personality.  Imrimid&#039;s player wishes to thank GM Irenos for all the great RP opportunities that Gull Gull has created, and for adding a bit more fun to DragonRealms Platinum, as well as the other GMs and fellow players who make add to the storytelling magic of [[DragonRealms Platinum]].&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune&amp;diff=597292</id>
		<title>Truffenyi&#039;s commune</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune&amp;diff=597292"/>
		<updated>2022-11-01T22:48:23Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: /* Neutral Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Truffenyi&#039;s commune&lt;br /&gt;
|guild=cleric&lt;br /&gt;
|prereqs=60th Circle, Quest.&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=commune&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Theurgy&lt;br /&gt;
|path=-&lt;br /&gt;
|desc=Truffenyi&#039;s commune allows the creation and return of favor orbs without an altar.&lt;br /&gt;
|buffs=-&lt;br /&gt;
|debuffs=-&lt;br /&gt;
|dtype=-&lt;br /&gt;
|htype=-&lt;br /&gt;
|effect=Convert offering into a favor orb (self or others) or return favor orb (self only).&lt;br /&gt;
|messaging=&#039;&#039;&#039;1st person perspective, offering (messaging is from Firulf)&#039;&#039;&#039;&lt;br /&gt;
You pour your faith and devotion into a plea to Truffenyi, a spruce owl bead held aloft in your hands.&lt;br /&gt;
A faint voice murmurs in your head, ~ &amp;quot;You are heard, &amp;lt;Cleric&amp;gt;.&amp;quot; ~&lt;br /&gt;
&lt;br /&gt;
In spite of the ceiling, lightning strikes your upraised arms several times in rapid succession, obliterating the offering!  You are unharmed, yet a glowing Firulf orb that now hovers overhead is still crackling with sky-fire.  The glass orb lands unerringly on your palm, its tingle striking a blissful swath through your body.&lt;br /&gt;
&lt;br /&gt;
The power of Truffenyi has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person perspective, favor orb return (messaging is from Firulf)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You pour your faith and devotion into a plea to Truffenyi, a glowing Firulf orb held aloft in your hands.&lt;br /&gt;
A faint voice murmurs in your head, ~ &amp;quot;You are heard, &amp;lt;Cleric&amp;gt;.&amp;quot; ~&lt;br /&gt;
&lt;br /&gt;
Your Firulf orb leaps from your hand and suddenly glows brightly, hovering just above you before it bursts into a flash of excruciatingly beautiful light which, instead of dissipating, streaks around the area as tendrils of light representing every color of the rainbow.&lt;br /&gt;
Then, an instant later, the multicolored lights gather around you and mix together, forming a white mass of brightness which completely obscures your vision.  Slowly, the light fades and you feel somehow changed.&lt;br /&gt;
&lt;br /&gt;
The power of Truffenyi has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd person perspective, offering (messaging is from Firulf)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Cleric&amp;gt; grows still in communion.  After a while, &amp;lt;he/she&amp;gt; grips your wrists and guides you to hold an &amp;lt;offering&amp;gt; aloft with both hands as an offering to the divine.  As the holy intercession is being channeled by &amp;lt;him/her&amp;gt;, your soul feels unlocked and exposed before the propitious forces at work.&lt;br /&gt;
&lt;br /&gt;
In spite of the ceiling, lightning strikes your upraised arms several times in rapid succession, obliterating the offering!  You are unharmed, yet a glowing Firulf orb that now hovers overhead is still crackling with sky-fire.  The glass orb lands unerringly on your palm, its tingle striking a blissful swath through your body.&lt;br /&gt;
[You have gained a new affiliation title: &amp;quot;of Firulf&amp;quot;.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Usage==&lt;br /&gt;
:{{com|COMMUNE}} {{tt|Truffenyi}} while you are holding a proper favor offering or a filled favor orb.&lt;br /&gt;
:{{com|COMMUNE}} {{tt|Truffenyi &amp;lt;person&amp;gt;}} while they are holding a proper favor offering and kneeling.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Using this commune, it is possible to gain the &amp;quot;of &amp;lt;Immortal&amp;gt;&amp;quot; affiliation title. &lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* A minimum level of devotion is required by the cleric performing the commune.&lt;br /&gt;
* The person receiving the affiliation title must have a minimum of 15 consecutive favors from the same Immortal.&lt;br /&gt;
** A cleric meeting all the requirements may gain the affiliation title without assistance.&lt;br /&gt;
* The cleric performing the commune must have at least 10 consecutive favors from the same Immortal (as the person receiving). &lt;br /&gt;
* There is a minimum circle requirement for the person receiving the affilation title. Clerics must be at least 20th circle; Paladins must be at least 30th circle; members of other guilds need to be at least 40th.&lt;br /&gt;
* The affiliation titles are also available to [[Redeemed]] necromancers, but they will lose the title automatically should they fall from Redemption.&lt;br /&gt;
&lt;br /&gt;
There is a cooldown timer (more than a few hours). So, unfortunately, you won&#039;t be able to get a few people done in a short time period.&lt;br /&gt;
&lt;br /&gt;
===First Person Messaging===&lt;br /&gt;
&lt;br /&gt;
====Neutral Aspects====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Deity&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Truffenyi]]&#039;&#039;&#039;&lt;br /&gt;
| An incredibly vivid illusion of Elanthia itself manifests as a small globe of blue, green and white luminescence upon your palm, concealing the offering.  The planet rotates unhurriedly, and the continents of Kermoria and Albaria unfold before your eyes -- as well as a third, larger one beyond the oceans.  Having completed one full rotation, the image fades to the glass of a glowing Truffenyi orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Eluned]]&#039;&#039;&#039;&lt;br /&gt;
| A great wave of pellucid, silver-tinted waters emerges from the ground beside you.  As it flows upward in a slow-motion depiction of rising seas, your offering is swept away into nothingness.  The water splashes back upon your palms before freezing in the form of a glowing Eluned orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kertigen]]&#039;&#039;&#039;&lt;br /&gt;
| A pile of large platinum coins rains into your palms, covering your offering and then melting into...glass.  The glowing Kertigen orb you are now holding does not retain even a hint of platinum hue.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Faenella]]&#039;&#039;&#039;&lt;br /&gt;
| A pure dryad appears before you, delicately Elvish with luminous skin and a hair of cascading foliage.  Radiant in her inhuman beauty of forest colors, she takes your offering and presents you with a glowing Faenella orb in return.  The dryad then vanishes into thin air with a low rustling sound that evokes wind blowing through trees.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hodierna]]&#039;&#039;&#039;&lt;br /&gt;
| Like a window opening to a sunlit garden, a small rectangle of light expands in the air before you, filling the area with a multitude of invigorating floral scents.  From within, a slight arm with alabaster skin reaches down to touch your offering, transforming it into a glowing Hodierna orb.  The arm withdraws, and the window closes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Damaris]]&#039;&#039;&#039;&lt;br /&gt;
| A black, shadowsilk-like fabric drapes over your offering.  After a few moments, the diaphanous folds lift and flutter away, leaving behind a glowing Damaris orb.  Its surface stirs with a phantasmagoria of frightened children before turning glassy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Meraud]]&#039;&#039;&#039;&lt;br /&gt;
| Lit midnight blue, about a dozen intricate hieroglyphs appear in a constellation-like arrangement.  They begin to twirl around your offering, each blurred pass metamorphosing it little by little.  After thirteen flashes, you find yourself holding a glowing Meraud orb.  The hieroglyphs sink evenly into the glass.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039;&lt;br /&gt;
| A thick miasma gathers in your hands, echoing with a medley of exotic, marvelous melodies -- both sung and played -- from within.  It gradually condenses and brightens with colored flashes of light until you are holding a glowing Glythtide orb, and the disembodied choir quietens down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Everild]]&#039;&#039;&#039;&lt;br /&gt;
| Molten red-hot iron spills from above, coating and filling your palms.  You are unscathed, but your offering melts away as a glowing Everild orb rises out of the iron, which then quickly cools and flakes off.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hav&#039;roth]]&#039;&#039;&#039;&lt;br /&gt;
| A hot, sweltering sirocco begins to blow in your direction, carrying with it a bevy of rich earthen fragrances.  As the offering is quickly eroded away, a tiny clear gemstone winks into existence on your palm -- warm and...beating with life.  The wind seems to nourish it and coats it with layer upon layer of minerals until a glowing Hav&#039;roth orb is fully formed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Chadatru]]&#039;&#039;&#039;&lt;br /&gt;
| Broken pieces of glass suddenly come flying from every direction toward you!  Valiant and unflinched, you lift up your chin as the deadly hail destroys your offering and flawlessly compacts into a glowing Chadatru orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tamsine]]&#039;&#039;&#039;&lt;br /&gt;
| An aromatic white smoke begins to waft off of your offering.  The tendrils fan out in a jumble of twining, weaving movements until they bring about the distinct semblance of an osage tree.  Just as its smoky roots finish wrapping your hands, the entirety of the arboreal image is blown away, leaving a glowing Tamsine orb on your palm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Urrem&#039;tier]]&#039;&#039;&#039; &amp;lt;br&amp;gt;(drains fatigue 100%)&lt;br /&gt;
| Your offering turns to dust and is scattered away in an errant wind.  Like a time-reversed, guttering candle, cold molten glass pools within your palm and begins to build itself upward.  As the creation of a glowing Urrem&#039;tier orb concludes, it pulses once, and all of your five senses are subjected to a terrible, mind-bendingly large force of...nothing.&amp;lt;br&amp;gt;You feel yourself falling...&amp;lt;br&amp;gt;You feel like you&#039;re dying!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Light Aspects====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Deity&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Alamhif]]&#039;&#039;&#039;&lt;br /&gt;
| The offering leaves your grasp, ascending and disappearing along a vertical beam of powerful light that illuminates you.  After a moment, a glowing Alamhif orb drops gently onto your palm.  The touch of simple glass seems to clear away all your worries.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Divyaush]]&#039;&#039;&#039;&lt;br /&gt;
| Your offering begins to spout molten dark chocolate!  Instead of dripping away, the fountain of sweet accumulates on your palm, filling up an invisible, spherical mold.  The surface of the giant chocolate mass ripples with bluish twinkles before smoothening into the clear glass of a glowing Divyaush orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Phelim]]&#039;&#039;&#039;&lt;br /&gt;
| A quartet of translucent spheres in differing sizes and colors -- blue, red, yellow and white -- expands from nothingness and falls into orbit around you.  You cannot help but watch their flawless, acutely precise movement for some time.  The phantom moons suddenly break orbit and converge in an impossible eclipse above your palm, the colors waning as you are left holding a glowing Phelim orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Firulf]]&#039;&#039;&#039;&lt;br /&gt;
| Lightning strikes your upraised arms several times in rapid succession, obliterating the offering!  You are unharmed, yet a glowing Firulf orb that now hovers overhead is still crackling with sky-fire.  The glass orb lands unerringly on your palm, its tingle striking a blissful swath through your body.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kuniyo]]&#039;&#039;&#039;&lt;br /&gt;
| A whispering zephyr begins to blow in your direction, carrying with it the smell of forest loam and stirring up the life force in you.  Growing abundantly about your hands, wild vines of a dozen different colors and leafage wrap around the offering.  As they soon dissolve in the breeze, only a glowing Kuniyo orb is left behind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Berengaria]]&#039;&#039;&#039;&lt;br /&gt;
| A subdued, pristine yellow light pools within your palms, swelling outward and ensheathing the offering.  It grows stronger and stronger until it is an almost blinding, spherical glare --  a minute rising sun that blots out everything else for a moment.  The light fades, leaving you holding a glowing Berengaria orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Albreda]]&#039;&#039;&#039;&lt;br /&gt;
| With an audible pop, the offering breaks apart into small, fluffy clouds of immaculate cotton!  They spring into the air and compress together in a whirl of whiteness while they fall, landing on your palm as a glowing Albreda orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Peri&#039;el]]&#039;&#039;&#039;&lt;br /&gt;
| A light rain of nacreous sands begins to fall about you, sprinkling your offering in gentle spirals and soon covering it completely.  The sands melt heatlessly into the form of a glowing Peri&#039;el orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Eylhaar]]&#039;&#039;&#039;&lt;br /&gt;
| A pearlescent black sheen spreads over the surface of your offering, shrinking it until it vanishes like an extinguished candlelight.  A visibly distorted void is left in its wake, which is soon filled by a glowing Eylhaar orb, cold to the touch.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rutilor]]&#039;&#039;&#039;&lt;br /&gt;
| Adhering to perfect formation, a pack of impeccable silver hounds trot into the area and halt at a respectful distance from you.  The astute-looking lead canine pads forward to sit in front of you, a glowing Rutilor orb in its jaws.  You exchange your offering for the orb, and the pack departs in a dash.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Murrula]]&#039;&#039;&#039;&lt;br /&gt;
| Your offering suddenly catches fire, which shapes itself into a tiny sprite-like girl standing on your palm.  Giving you a mischievous half-smile, she begins a pirouette thats sets her spinning faster and faster until she is nothing more than a blur of flame.  Soon, a glowing Murrula orb coalesces, the fiery streaks slowly dying down under its surface.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lemicus]]&#039;&#039;&#039;&lt;br /&gt;
| The offering poofs away into a wisp of vapor that drifts above your head and swirls into a glowing Lemicus orb.  You are suddenly lifted several inches off the ground by powerful currents of air, your clothes flapping about as you are pulled toward the orb.  Taking hold of it, you fall back down, unjarred.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Saemaus]]&#039;&#039;&#039;&lt;br /&gt;
| A giant crystalline flower, pulsating between every shade of red, appears in full bloom around your offering.  Perfectly ordered, the gossamer petals slowly close up and withdraw into a strange bud: a glowing Saemaus orb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dark Aspects====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Deity&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Aldauth]]&#039;&#039;&#039;&lt;br /&gt;
| Coils of sickly black mist flow from your mouth and nostrils as a piercing beak plucks at your spirit, writhing and twisting about your offering.  With a loud wailing sound, the mist snaps into the form of a glowing Aldauth orb, mirroring a face -- your face, only dead -- on its surface before growing transparent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ushnish]]&#039;&#039;&#039;&amp;lt;br&amp;gt;(causes a stun)&lt;br /&gt;
| Your offering transforms into a huge, auburn and metallic green centipede with a stout body!  Squirming wretchedly, the creature bites your hand, but you hold it fast by some instinct.  It then rolls up into a ball that soon loses color and hardens as a glowing Ushnish orb.  You feel a fiery venom in your veins.   &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Idon]]&#039;&#039;&#039;&lt;br /&gt;
| A pair of sizable pigs, well-groomed and colored a festive shade of magenta, come barreling through the area!  They brake themselves to an ungraceful stop in front of you.  When you instinctively lower your arms, one of the animals nabs the offering with its teeth, and the other drops a glowing Idon orb it had been carrying onto your palm.  The duo departs after sharing a sad look.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Asketi]]&#039;&#039;&#039;&lt;br /&gt;
| Something that feels like a talon or a long-nailed finger slowly scrapes along the back of your neck.  As your heart stops beating for an ache-filled time, a crude burlap sack materializes around your offering.  You carefully reach into it, pulling out a glowing Asketi orb.  The sack withers away, and your heartbeat resumes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drogor]]&#039;&#039;&#039;&lt;br /&gt;
| Peals of thunder begin to drum in your head, escalating to a pounding rhythm of pain.  At the thirteenth and last pulse, your offering disintegrates into a biting grey sleet that explodes in your face!  From the spray a glowing Drogor orb solidifies on your palm, ablaze with electrical light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Trothfang]]&#039;&#039;&#039; &amp;lt;br&amp;gt;(causes vitality hit)&lt;br /&gt;
| The skin on your hands ripples strangely for a few moments, then the veins underneath rupture!  Shimmering as if blessed, spurts of blood cover the offering with a scarlet sheet.  A glowing Trothfang orb takes shape in your soaked palms, sealing the wounds with its blazing heat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dergati]]&#039;&#039;&#039;&lt;br /&gt;
| Several small creatures that look like swift, furless black moles bound into view!  Leaping one by one, they latch onto your arms and begin to devour your offering.  With the last bite, the mole-beasts are smashed together by an unseen force into a glowing Dergati orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Botolf]]&#039;&#039;&#039;&lt;br /&gt;
| Someone behind you pushes you face-first into a patch of foul-smelling mud on the ground that was not there a second ago, knocking the offering right off your hand.  As you scramble to get back on your feet, your fingers brush glass: a glowing Botolf orb.  You quickly pick it up and wipe it clean.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kerenhappuch]]&#039;&#039;&#039;&lt;br /&gt;
| A delicate cinnabar moth flies about your arms.  It is soon joined by another pair, and then by hundreds more until they are a cloud of black and rubious flecks flurrying around your offering.  All of the moths&#039; wings are suddenly torn off and drawn into a glowing Kerenhappuch orb that you now hold, the tiny bodies scattering at your feet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Zachriedek]]&#039;&#039;&#039;&lt;br /&gt;
| The offering explodes in a miniature mushroom cloud!  Inexplicably profuse waves of soot, grime and other debris buffet your face and wrack you with a fit of heinous coughing.  Just as quickly, all of it implodes into a glowing Zachriedek orb in the air, which then drops on your palm with a leaden weight.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Huldah]]&#039;&#039;&#039;&lt;br /&gt;
| The high-pitched sound of a falling object fills your ears.  You look up just in time to see a glowing Huldah orb as it drops from above like an astray catapult rock and wallops you in the head!  The orb ricochets into your dazed hands, smashing the offering as well.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Harawep]]&#039;&#039;&#039;&lt;br /&gt;
| Someone suddenly whisks past you in a blur, snatching your offering!  At the same time, you feel the touch of cracked, dry lips on your forehead as a splitting headache hammers your senses.  When it lets up, you find yourself holding a glowing Harawep orb that reeks of dust.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Be&#039;ort]]&#039;&#039;&#039;&lt;br /&gt;
| Your eyeballs burn as if anointed with salt, so you lower your hand gingerly toward your face.  A deluge of hot tears suddenly gushes from your eyes, the droplets sizzling acidly as they hit your offering and dissolve it.  Within your now-empty palm a glowing Be&#039;ort orb materializes, tear drenched.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y|}}&lt;br /&gt;
*[[Truffenyi&#039;s commune walkthrough]] (SPOILER!)&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune&amp;diff=597290</id>
		<title>Truffenyi&#039;s commune</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune&amp;diff=597290"/>
		<updated>2022-11-01T22:48:07Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: /* Light Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Truffenyi&#039;s commune&lt;br /&gt;
|guild=cleric&lt;br /&gt;
|prereqs=60th Circle, Quest.&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=commune&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Theurgy&lt;br /&gt;
|path=-&lt;br /&gt;
|desc=Truffenyi&#039;s commune allows the creation and return of favor orbs without an altar.&lt;br /&gt;
|buffs=-&lt;br /&gt;
|debuffs=-&lt;br /&gt;
|dtype=-&lt;br /&gt;
|htype=-&lt;br /&gt;
|effect=Convert offering into a favor orb (self or others) or return favor orb (self only).&lt;br /&gt;
|messaging=&#039;&#039;&#039;1st person perspective, offering (messaging is from Firulf)&#039;&#039;&#039;&lt;br /&gt;
You pour your faith and devotion into a plea to Truffenyi, a spruce owl bead held aloft in your hands.&lt;br /&gt;
A faint voice murmurs in your head, ~ &amp;quot;You are heard, &amp;lt;Cleric&amp;gt;.&amp;quot; ~&lt;br /&gt;
&lt;br /&gt;
In spite of the ceiling, lightning strikes your upraised arms several times in rapid succession, obliterating the offering!  You are unharmed, yet a glowing Firulf orb that now hovers overhead is still crackling with sky-fire.  The glass orb lands unerringly on your palm, its tingle striking a blissful swath through your body.&lt;br /&gt;
&lt;br /&gt;
The power of Truffenyi has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person perspective, favor orb return (messaging is from Firulf)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You pour your faith and devotion into a plea to Truffenyi, a glowing Firulf orb held aloft in your hands.&lt;br /&gt;
A faint voice murmurs in your head, ~ &amp;quot;You are heard, &amp;lt;Cleric&amp;gt;.&amp;quot; ~&lt;br /&gt;
&lt;br /&gt;
Your Firulf orb leaps from your hand and suddenly glows brightly, hovering just above you before it bursts into a flash of excruciatingly beautiful light which, instead of dissipating, streaks around the area as tendrils of light representing every color of the rainbow.&lt;br /&gt;
Then, an instant later, the multicolored lights gather around you and mix together, forming a white mass of brightness which completely obscures your vision.  Slowly, the light fades and you feel somehow changed.&lt;br /&gt;
&lt;br /&gt;
The power of Truffenyi has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd person perspective, offering (messaging is from Firulf)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Cleric&amp;gt; grows still in communion.  After a while, &amp;lt;he/she&amp;gt; grips your wrists and guides you to hold an &amp;lt;offering&amp;gt; aloft with both hands as an offering to the divine.  As the holy intercession is being channeled by &amp;lt;him/her&amp;gt;, your soul feels unlocked and exposed before the propitious forces at work.&lt;br /&gt;
&lt;br /&gt;
In spite of the ceiling, lightning strikes your upraised arms several times in rapid succession, obliterating the offering!  You are unharmed, yet a glowing Firulf orb that now hovers overhead is still crackling with sky-fire.  The glass orb lands unerringly on your palm, its tingle striking a blissful swath through your body.&lt;br /&gt;
[You have gained a new affiliation title: &amp;quot;of Firulf&amp;quot;.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Usage==&lt;br /&gt;
:{{com|COMMUNE}} {{tt|Truffenyi}} while you are holding a proper favor offering or a filled favor orb.&lt;br /&gt;
:{{com|COMMUNE}} {{tt|Truffenyi &amp;lt;person&amp;gt;}} while they are holding a proper favor offering and kneeling.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Using this commune, it is possible to gain the &amp;quot;of &amp;lt;Immortal&amp;gt;&amp;quot; affiliation title. &lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* A minimum level of devotion is required by the cleric performing the commune.&lt;br /&gt;
* The person receiving the affiliation title must have a minimum of 15 consecutive favors from the same Immortal.&lt;br /&gt;
** A cleric meeting all the requirements may gain the affiliation title without assistance.&lt;br /&gt;
* The cleric performing the commune must have at least 10 consecutive favors from the same Immortal (as the person receiving). &lt;br /&gt;
* There is a minimum circle requirement for the person receiving the affilation title. Clerics must be at least 20th circle; Paladins must be at least 30th circle; members of other guilds need to be at least 40th.&lt;br /&gt;
* The affiliation titles are also available to [[Redeemed]] necromancers, but they will lose the title automatically should they fall from Redemption.&lt;br /&gt;
&lt;br /&gt;
There is a cooldown timer (more than a few hours). So, unfortunately, you won&#039;t be able to get a few people done in a short time period.&lt;br /&gt;
&lt;br /&gt;
===First Person Messaging===&lt;br /&gt;
&lt;br /&gt;
====Neutral Aspects====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Diety&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Truffenyi]]&#039;&#039;&#039;&lt;br /&gt;
| An incredibly vivid illusion of Elanthia itself manifests as a small globe of blue, green and white luminescence upon your palm, concealing the offering.  The planet rotates unhurriedly, and the continents of Kermoria and Albaria unfold before your eyes -- as well as a third, larger one beyond the oceans.  Having completed one full rotation, the image fades to the glass of a glowing Truffenyi orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Eluned]]&#039;&#039;&#039;&lt;br /&gt;
| A great wave of pellucid, silver-tinted waters emerges from the ground beside you.  As it flows upward in a slow-motion depiction of rising seas, your offering is swept away into nothingness.  The water splashes back upon your palms before freezing in the form of a glowing Eluned orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kertigen]]&#039;&#039;&#039;&lt;br /&gt;
| A pile of large platinum coins rains into your palms, covering your offering and then melting into...glass.  The glowing Kertigen orb you are now holding does not retain even a hint of platinum hue.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Faenella]]&#039;&#039;&#039;&lt;br /&gt;
| A pure dryad appears before you, delicately Elvish with luminous skin and a hair of cascading foliage.  Radiant in her inhuman beauty of forest colors, she takes your offering and presents you with a glowing Faenella orb in return.  The dryad then vanishes into thin air with a low rustling sound that evokes wind blowing through trees.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hodierna]]&#039;&#039;&#039;&lt;br /&gt;
| Like a window opening to a sunlit garden, a small rectangle of light expands in the air before you, filling the area with a multitude of invigorating floral scents.  From within, a slight arm with alabaster skin reaches down to touch your offering, transforming it into a glowing Hodierna orb.  The arm withdraws, and the window closes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Damaris]]&#039;&#039;&#039;&lt;br /&gt;
| A black, shadowsilk-like fabric drapes over your offering.  After a few moments, the diaphanous folds lift and flutter away, leaving behind a glowing Damaris orb.  Its surface stirs with a phantasmagoria of frightened children before turning glassy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Meraud]]&#039;&#039;&#039;&lt;br /&gt;
| Lit midnight blue, about a dozen intricate hieroglyphs appear in a constellation-like arrangement.  They begin to twirl around your offering, each blurred pass metamorphosing it little by little.  After thirteen flashes, you find yourself holding a glowing Meraud orb.  The hieroglyphs sink evenly into the glass.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039;&lt;br /&gt;
| A thick miasma gathers in your hands, echoing with a medley of exotic, marvelous melodies -- both sung and played -- from within.  It gradually condenses and brightens with colored flashes of light until you are holding a glowing Glythtide orb, and the disembodied choir quietens down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Everild]]&#039;&#039;&#039;&lt;br /&gt;
| Molten red-hot iron spills from above, coating and filling your palms.  You are unscathed, but your offering melts away as a glowing Everild orb rises out of the iron, which then quickly cools and flakes off.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hav&#039;roth]]&#039;&#039;&#039;&lt;br /&gt;
| A hot, sweltering sirocco begins to blow in your direction, carrying with it a bevy of rich earthen fragrances.  As the offering is quickly eroded away, a tiny clear gemstone winks into existence on your palm -- warm and...beating with life.  The wind seems to nourish it and coats it with layer upon layer of minerals until a glowing Hav&#039;roth orb is fully formed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Chadatru]]&#039;&#039;&#039;&lt;br /&gt;
| Broken pieces of glass suddenly come flying from every direction toward you!  Valiant and unflinched, you lift up your chin as the deadly hail destroys your offering and flawlessly compacts into a glowing Chadatru orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tamsine]]&#039;&#039;&#039;&lt;br /&gt;
| An aromatic white smoke begins to waft off of your offering.  The tendrils fan out in a jumble of twining, weaving movements until they bring about the distinct semblance of an osage tree.  Just as its smoky roots finish wrapping your hands, the entirety of the arboreal image is blown away, leaving a glowing Tamsine orb on your palm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Urrem&#039;tier]]&#039;&#039;&#039; &amp;lt;br&amp;gt;(drains fatigue 100%)&lt;br /&gt;
| Your offering turns to dust and is scattered away in an errant wind.  Like a time-reversed, guttering candle, cold molten glass pools within your palm and begins to build itself upward.  As the creation of a glowing Urrem&#039;tier orb concludes, it pulses once, and all of your five senses are subjected to a terrible, mind-bendingly large force of...nothing.&amp;lt;br&amp;gt;You feel yourself falling...&amp;lt;br&amp;gt;You feel like you&#039;re dying!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Light Aspects====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Deity&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Alamhif]]&#039;&#039;&#039;&lt;br /&gt;
| The offering leaves your grasp, ascending and disappearing along a vertical beam of powerful light that illuminates you.  After a moment, a glowing Alamhif orb drops gently onto your palm.  The touch of simple glass seems to clear away all your worries.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Divyaush]]&#039;&#039;&#039;&lt;br /&gt;
| Your offering begins to spout molten dark chocolate!  Instead of dripping away, the fountain of sweet accumulates on your palm, filling up an invisible, spherical mold.  The surface of the giant chocolate mass ripples with bluish twinkles before smoothening into the clear glass of a glowing Divyaush orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Phelim]]&#039;&#039;&#039;&lt;br /&gt;
| A quartet of translucent spheres in differing sizes and colors -- blue, red, yellow and white -- expands from nothingness and falls into orbit around you.  You cannot help but watch their flawless, acutely precise movement for some time.  The phantom moons suddenly break orbit and converge in an impossible eclipse above your palm, the colors waning as you are left holding a glowing Phelim orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Firulf]]&#039;&#039;&#039;&lt;br /&gt;
| Lightning strikes your upraised arms several times in rapid succession, obliterating the offering!  You are unharmed, yet a glowing Firulf orb that now hovers overhead is still crackling with sky-fire.  The glass orb lands unerringly on your palm, its tingle striking a blissful swath through your body.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kuniyo]]&#039;&#039;&#039;&lt;br /&gt;
| A whispering zephyr begins to blow in your direction, carrying with it the smell of forest loam and stirring up the life force in you.  Growing abundantly about your hands, wild vines of a dozen different colors and leafage wrap around the offering.  As they soon dissolve in the breeze, only a glowing Kuniyo orb is left behind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Berengaria]]&#039;&#039;&#039;&lt;br /&gt;
| A subdued, pristine yellow light pools within your palms, swelling outward and ensheathing the offering.  It grows stronger and stronger until it is an almost blinding, spherical glare --  a minute rising sun that blots out everything else for a moment.  The light fades, leaving you holding a glowing Berengaria orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Albreda]]&#039;&#039;&#039;&lt;br /&gt;
| With an audible pop, the offering breaks apart into small, fluffy clouds of immaculate cotton!  They spring into the air and compress together in a whirl of whiteness while they fall, landing on your palm as a glowing Albreda orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Peri&#039;el]]&#039;&#039;&#039;&lt;br /&gt;
| A light rain of nacreous sands begins to fall about you, sprinkling your offering in gentle spirals and soon covering it completely.  The sands melt heatlessly into the form of a glowing Peri&#039;el orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Eylhaar]]&#039;&#039;&#039;&lt;br /&gt;
| A pearlescent black sheen spreads over the surface of your offering, shrinking it until it vanishes like an extinguished candlelight.  A visibly distorted void is left in its wake, which is soon filled by a glowing Eylhaar orb, cold to the touch.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rutilor]]&#039;&#039;&#039;&lt;br /&gt;
| Adhering to perfect formation, a pack of impeccable silver hounds trot into the area and halt at a respectful distance from you.  The astute-looking lead canine pads forward to sit in front of you, a glowing Rutilor orb in its jaws.  You exchange your offering for the orb, and the pack departs in a dash.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Murrula]]&#039;&#039;&#039;&lt;br /&gt;
| Your offering suddenly catches fire, which shapes itself into a tiny sprite-like girl standing on your palm.  Giving you a mischievous half-smile, she begins a pirouette thats sets her spinning faster and faster until she is nothing more than a blur of flame.  Soon, a glowing Murrula orb coalesces, the fiery streaks slowly dying down under its surface.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lemicus]]&#039;&#039;&#039;&lt;br /&gt;
| The offering poofs away into a wisp of vapor that drifts above your head and swirls into a glowing Lemicus orb.  You are suddenly lifted several inches off the ground by powerful currents of air, your clothes flapping about as you are pulled toward the orb.  Taking hold of it, you fall back down, unjarred.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Saemaus]]&#039;&#039;&#039;&lt;br /&gt;
| A giant crystalline flower, pulsating between every shade of red, appears in full bloom around your offering.  Perfectly ordered, the gossamer petals slowly close up and withdraw into a strange bud: a glowing Saemaus orb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dark Aspects====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Deity&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Aldauth]]&#039;&#039;&#039;&lt;br /&gt;
| Coils of sickly black mist flow from your mouth and nostrils as a piercing beak plucks at your spirit, writhing and twisting about your offering.  With a loud wailing sound, the mist snaps into the form of a glowing Aldauth orb, mirroring a face -- your face, only dead -- on its surface before growing transparent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ushnish]]&#039;&#039;&#039;&amp;lt;br&amp;gt;(causes a stun)&lt;br /&gt;
| Your offering transforms into a huge, auburn and metallic green centipede with a stout body!  Squirming wretchedly, the creature bites your hand, but you hold it fast by some instinct.  It then rolls up into a ball that soon loses color and hardens as a glowing Ushnish orb.  You feel a fiery venom in your veins.   &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Idon]]&#039;&#039;&#039;&lt;br /&gt;
| A pair of sizable pigs, well-groomed and colored a festive shade of magenta, come barreling through the area!  They brake themselves to an ungraceful stop in front of you.  When you instinctively lower your arms, one of the animals nabs the offering with its teeth, and the other drops a glowing Idon orb it had been carrying onto your palm.  The duo departs after sharing a sad look.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Asketi]]&#039;&#039;&#039;&lt;br /&gt;
| Something that feels like a talon or a long-nailed finger slowly scrapes along the back of your neck.  As your heart stops beating for an ache-filled time, a crude burlap sack materializes around your offering.  You carefully reach into it, pulling out a glowing Asketi orb.  The sack withers away, and your heartbeat resumes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drogor]]&#039;&#039;&#039;&lt;br /&gt;
| Peals of thunder begin to drum in your head, escalating to a pounding rhythm of pain.  At the thirteenth and last pulse, your offering disintegrates into a biting grey sleet that explodes in your face!  From the spray a glowing Drogor orb solidifies on your palm, ablaze with electrical light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Trothfang]]&#039;&#039;&#039; &amp;lt;br&amp;gt;(causes vitality hit)&lt;br /&gt;
| The skin on your hands ripples strangely for a few moments, then the veins underneath rupture!  Shimmering as if blessed, spurts of blood cover the offering with a scarlet sheet.  A glowing Trothfang orb takes shape in your soaked palms, sealing the wounds with its blazing heat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dergati]]&#039;&#039;&#039;&lt;br /&gt;
| Several small creatures that look like swift, furless black moles bound into view!  Leaping one by one, they latch onto your arms and begin to devour your offering.  With the last bite, the mole-beasts are smashed together by an unseen force into a glowing Dergati orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Botolf]]&#039;&#039;&#039;&lt;br /&gt;
| Someone behind you pushes you face-first into a patch of foul-smelling mud on the ground that was not there a second ago, knocking the offering right off your hand.  As you scramble to get back on your feet, your fingers brush glass: a glowing Botolf orb.  You quickly pick it up and wipe it clean.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kerenhappuch]]&#039;&#039;&#039;&lt;br /&gt;
| A delicate cinnabar moth flies about your arms.  It is soon joined by another pair, and then by hundreds more until they are a cloud of black and rubious flecks flurrying around your offering.  All of the moths&#039; wings are suddenly torn off and drawn into a glowing Kerenhappuch orb that you now hold, the tiny bodies scattering at your feet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Zachriedek]]&#039;&#039;&#039;&lt;br /&gt;
| The offering explodes in a miniature mushroom cloud!  Inexplicably profuse waves of soot, grime and other debris buffet your face and wrack you with a fit of heinous coughing.  Just as quickly, all of it implodes into a glowing Zachriedek orb in the air, which then drops on your palm with a leaden weight.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Huldah]]&#039;&#039;&#039;&lt;br /&gt;
| The high-pitched sound of a falling object fills your ears.  You look up just in time to see a glowing Huldah orb as it drops from above like an astray catapult rock and wallops you in the head!  The orb ricochets into your dazed hands, smashing the offering as well.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Harawep]]&#039;&#039;&#039;&lt;br /&gt;
| Someone suddenly whisks past you in a blur, snatching your offering!  At the same time, you feel the touch of cracked, dry lips on your forehead as a splitting headache hammers your senses.  When it lets up, you find yourself holding a glowing Harawep orb that reeks of dust.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Be&#039;ort]]&#039;&#039;&#039;&lt;br /&gt;
| Your eyeballs burn as if anointed with salt, so you lower your hand gingerly toward your face.  A deluge of hot tears suddenly gushes from your eyes, the droplets sizzling acidly as they hit your offering and dissolve it.  Within your now-empty palm a glowing Be&#039;ort orb materializes, tear drenched.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y|}}&lt;br /&gt;
*[[Truffenyi&#039;s commune walkthrough]] (SPOILER!)&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune&amp;diff=597289</id>
		<title>Truffenyi&#039;s commune</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune&amp;diff=597289"/>
		<updated>2022-11-01T22:47:52Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: /* Dark Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Truffenyi&#039;s commune&lt;br /&gt;
|guild=cleric&lt;br /&gt;
|prereqs=60th Circle, Quest.&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=commune&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Theurgy&lt;br /&gt;
|path=-&lt;br /&gt;
|desc=Truffenyi&#039;s commune allows the creation and return of favor orbs without an altar.&lt;br /&gt;
|buffs=-&lt;br /&gt;
|debuffs=-&lt;br /&gt;
|dtype=-&lt;br /&gt;
|htype=-&lt;br /&gt;
|effect=Convert offering into a favor orb (self or others) or return favor orb (self only).&lt;br /&gt;
|messaging=&#039;&#039;&#039;1st person perspective, offering (messaging is from Firulf)&#039;&#039;&#039;&lt;br /&gt;
You pour your faith and devotion into a plea to Truffenyi, a spruce owl bead held aloft in your hands.&lt;br /&gt;
A faint voice murmurs in your head, ~ &amp;quot;You are heard, &amp;lt;Cleric&amp;gt;.&amp;quot; ~&lt;br /&gt;
&lt;br /&gt;
In spite of the ceiling, lightning strikes your upraised arms several times in rapid succession, obliterating the offering!  You are unharmed, yet a glowing Firulf orb that now hovers overhead is still crackling with sky-fire.  The glass orb lands unerringly on your palm, its tingle striking a blissful swath through your body.&lt;br /&gt;
&lt;br /&gt;
The power of Truffenyi has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person perspective, favor orb return (messaging is from Firulf)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You pour your faith and devotion into a plea to Truffenyi, a glowing Firulf orb held aloft in your hands.&lt;br /&gt;
A faint voice murmurs in your head, ~ &amp;quot;You are heard, &amp;lt;Cleric&amp;gt;.&amp;quot; ~&lt;br /&gt;
&lt;br /&gt;
Your Firulf orb leaps from your hand and suddenly glows brightly, hovering just above you before it bursts into a flash of excruciatingly beautiful light which, instead of dissipating, streaks around the area as tendrils of light representing every color of the rainbow.&lt;br /&gt;
Then, an instant later, the multicolored lights gather around you and mix together, forming a white mass of brightness which completely obscures your vision.  Slowly, the light fades and you feel somehow changed.&lt;br /&gt;
&lt;br /&gt;
The power of Truffenyi has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd person perspective, offering (messaging is from Firulf)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Cleric&amp;gt; grows still in communion.  After a while, &amp;lt;he/she&amp;gt; grips your wrists and guides you to hold an &amp;lt;offering&amp;gt; aloft with both hands as an offering to the divine.  As the holy intercession is being channeled by &amp;lt;him/her&amp;gt;, your soul feels unlocked and exposed before the propitious forces at work.&lt;br /&gt;
&lt;br /&gt;
In spite of the ceiling, lightning strikes your upraised arms several times in rapid succession, obliterating the offering!  You are unharmed, yet a glowing Firulf orb that now hovers overhead is still crackling with sky-fire.  The glass orb lands unerringly on your palm, its tingle striking a blissful swath through your body.&lt;br /&gt;
[You have gained a new affiliation title: &amp;quot;of Firulf&amp;quot;.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Usage==&lt;br /&gt;
:{{com|COMMUNE}} {{tt|Truffenyi}} while you are holding a proper favor offering or a filled favor orb.&lt;br /&gt;
:{{com|COMMUNE}} {{tt|Truffenyi &amp;lt;person&amp;gt;}} while they are holding a proper favor offering and kneeling.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Using this commune, it is possible to gain the &amp;quot;of &amp;lt;Immortal&amp;gt;&amp;quot; affiliation title. &lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* A minimum level of devotion is required by the cleric performing the commune.&lt;br /&gt;
* The person receiving the affiliation title must have a minimum of 15 consecutive favors from the same Immortal.&lt;br /&gt;
** A cleric meeting all the requirements may gain the affiliation title without assistance.&lt;br /&gt;
* The cleric performing the commune must have at least 10 consecutive favors from the same Immortal (as the person receiving). &lt;br /&gt;
* There is a minimum circle requirement for the person receiving the affilation title. Clerics must be at least 20th circle; Paladins must be at least 30th circle; members of other guilds need to be at least 40th.&lt;br /&gt;
* The affiliation titles are also available to [[Redeemed]] necromancers, but they will lose the title automatically should they fall from Redemption.&lt;br /&gt;
&lt;br /&gt;
There is a cooldown timer (more than a few hours). So, unfortunately, you won&#039;t be able to get a few people done in a short time period.&lt;br /&gt;
&lt;br /&gt;
===First Person Messaging===&lt;br /&gt;
&lt;br /&gt;
====Neutral Aspects====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Diety&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Truffenyi]]&#039;&#039;&#039;&lt;br /&gt;
| An incredibly vivid illusion of Elanthia itself manifests as a small globe of blue, green and white luminescence upon your palm, concealing the offering.  The planet rotates unhurriedly, and the continents of Kermoria and Albaria unfold before your eyes -- as well as a third, larger one beyond the oceans.  Having completed one full rotation, the image fades to the glass of a glowing Truffenyi orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Eluned]]&#039;&#039;&#039;&lt;br /&gt;
| A great wave of pellucid, silver-tinted waters emerges from the ground beside you.  As it flows upward in a slow-motion depiction of rising seas, your offering is swept away into nothingness.  The water splashes back upon your palms before freezing in the form of a glowing Eluned orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kertigen]]&#039;&#039;&#039;&lt;br /&gt;
| A pile of large platinum coins rains into your palms, covering your offering and then melting into...glass.  The glowing Kertigen orb you are now holding does not retain even a hint of platinum hue.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Faenella]]&#039;&#039;&#039;&lt;br /&gt;
| A pure dryad appears before you, delicately Elvish with luminous skin and a hair of cascading foliage.  Radiant in her inhuman beauty of forest colors, she takes your offering and presents you with a glowing Faenella orb in return.  The dryad then vanishes into thin air with a low rustling sound that evokes wind blowing through trees.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hodierna]]&#039;&#039;&#039;&lt;br /&gt;
| Like a window opening to a sunlit garden, a small rectangle of light expands in the air before you, filling the area with a multitude of invigorating floral scents.  From within, a slight arm with alabaster skin reaches down to touch your offering, transforming it into a glowing Hodierna orb.  The arm withdraws, and the window closes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Damaris]]&#039;&#039;&#039;&lt;br /&gt;
| A black, shadowsilk-like fabric drapes over your offering.  After a few moments, the diaphanous folds lift and flutter away, leaving behind a glowing Damaris orb.  Its surface stirs with a phantasmagoria of frightened children before turning glassy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Meraud]]&#039;&#039;&#039;&lt;br /&gt;
| Lit midnight blue, about a dozen intricate hieroglyphs appear in a constellation-like arrangement.  They begin to twirl around your offering, each blurred pass metamorphosing it little by little.  After thirteen flashes, you find yourself holding a glowing Meraud orb.  The hieroglyphs sink evenly into the glass.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039;&lt;br /&gt;
| A thick miasma gathers in your hands, echoing with a medley of exotic, marvelous melodies -- both sung and played -- from within.  It gradually condenses and brightens with colored flashes of light until you are holding a glowing Glythtide orb, and the disembodied choir quietens down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Everild]]&#039;&#039;&#039;&lt;br /&gt;
| Molten red-hot iron spills from above, coating and filling your palms.  You are unscathed, but your offering melts away as a glowing Everild orb rises out of the iron, which then quickly cools and flakes off.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hav&#039;roth]]&#039;&#039;&#039;&lt;br /&gt;
| A hot, sweltering sirocco begins to blow in your direction, carrying with it a bevy of rich earthen fragrances.  As the offering is quickly eroded away, a tiny clear gemstone winks into existence on your palm -- warm and...beating with life.  The wind seems to nourish it and coats it with layer upon layer of minerals until a glowing Hav&#039;roth orb is fully formed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Chadatru]]&#039;&#039;&#039;&lt;br /&gt;
| Broken pieces of glass suddenly come flying from every direction toward you!  Valiant and unflinched, you lift up your chin as the deadly hail destroys your offering and flawlessly compacts into a glowing Chadatru orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tamsine]]&#039;&#039;&#039;&lt;br /&gt;
| An aromatic white smoke begins to waft off of your offering.  The tendrils fan out in a jumble of twining, weaving movements until they bring about the distinct semblance of an osage tree.  Just as its smoky roots finish wrapping your hands, the entirety of the arboreal image is blown away, leaving a glowing Tamsine orb on your palm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Urrem&#039;tier]]&#039;&#039;&#039; &amp;lt;br&amp;gt;(drains fatigue 100%)&lt;br /&gt;
| Your offering turns to dust and is scattered away in an errant wind.  Like a time-reversed, guttering candle, cold molten glass pools within your palm and begins to build itself upward.  As the creation of a glowing Urrem&#039;tier orb concludes, it pulses once, and all of your five senses are subjected to a terrible, mind-bendingly large force of...nothing.&amp;lt;br&amp;gt;You feel yourself falling...&amp;lt;br&amp;gt;You feel like you&#039;re dying!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Light Aspects====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Diety&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Alamhif]]&#039;&#039;&#039;&lt;br /&gt;
| The offering leaves your grasp, ascending and disappearing along a vertical beam of powerful light that illuminates you.  After a moment, a glowing Alamhif orb drops gently onto your palm.  The touch of simple glass seems to clear away all your worries.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Divyaush]]&#039;&#039;&#039;&lt;br /&gt;
| Your offering begins to spout molten dark chocolate!  Instead of dripping away, the fountain of sweet accumulates on your palm, filling up an invisible, spherical mold.  The surface of the giant chocolate mass ripples with bluish twinkles before smoothening into the clear glass of a glowing Divyaush orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Phelim]]&#039;&#039;&#039;&lt;br /&gt;
| A quartet of translucent spheres in differing sizes and colors -- blue, red, yellow and white -- expands from nothingness and falls into orbit around you.  You cannot help but watch their flawless, acutely precise movement for some time.  The phantom moons suddenly break orbit and converge in an impossible eclipse above your palm, the colors waning as you are left holding a glowing Phelim orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Firulf]]&#039;&#039;&#039;&lt;br /&gt;
| Lightning strikes your upraised arms several times in rapid succession, obliterating the offering!  You are unharmed, yet a glowing Firulf orb that now hovers overhead is still crackling with sky-fire.  The glass orb lands unerringly on your palm, its tingle striking a blissful swath through your body.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kuniyo]]&#039;&#039;&#039;&lt;br /&gt;
| A whispering zephyr begins to blow in your direction, carrying with it the smell of forest loam and stirring up the life force in you.  Growing abundantly about your hands, wild vines of a dozen different colors and leafage wrap around the offering.  As they soon dissolve in the breeze, only a glowing Kuniyo orb is left behind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Berengaria]]&#039;&#039;&#039;&lt;br /&gt;
| A subdued, pristine yellow light pools within your palms, swelling outward and ensheathing the offering.  It grows stronger and stronger until it is an almost blinding, spherical glare --  a minute rising sun that blots out everything else for a moment.  The light fades, leaving you holding a glowing Berengaria orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Albreda]]&#039;&#039;&#039;&lt;br /&gt;
| With an audible pop, the offering breaks apart into small, fluffy clouds of immaculate cotton!  They spring into the air and compress together in a whirl of whiteness while they fall, landing on your palm as a glowing Albreda orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Peri&#039;el]]&#039;&#039;&#039;&lt;br /&gt;
| A light rain of nacreous sands begins to fall about you, sprinkling your offering in gentle spirals and soon covering it completely.  The sands melt heatlessly into the form of a glowing Peri&#039;el orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Eylhaar]]&#039;&#039;&#039;&lt;br /&gt;
| A pearlescent black sheen spreads over the surface of your offering, shrinking it until it vanishes like an extinguished candlelight.  A visibly distorted void is left in its wake, which is soon filled by a glowing Eylhaar orb, cold to the touch.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rutilor]]&#039;&#039;&#039;&lt;br /&gt;
| Adhering to perfect formation, a pack of impeccable silver hounds trot into the area and halt at a respectful distance from you.  The astute-looking lead canine pads forward to sit in front of you, a glowing Rutilor orb in its jaws.  You exchange your offering for the orb, and the pack departs in a dash.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Murrula]]&#039;&#039;&#039;&lt;br /&gt;
| Your offering suddenly catches fire, which shapes itself into a tiny sprite-like girl standing on your palm.  Giving you a mischievous half-smile, she begins a pirouette thats sets her spinning faster and faster until she is nothing more than a blur of flame.  Soon, a glowing Murrula orb coalesces, the fiery streaks slowly dying down under its surface.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lemicus]]&#039;&#039;&#039;&lt;br /&gt;
| The offering poofs away into a wisp of vapor that drifts above your head and swirls into a glowing Lemicus orb.  You are suddenly lifted several inches off the ground by powerful currents of air, your clothes flapping about as you are pulled toward the orb.  Taking hold of it, you fall back down, unjarred.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Saemaus]]&#039;&#039;&#039;&lt;br /&gt;
| A giant crystalline flower, pulsating between every shade of red, appears in full bloom around your offering.  Perfectly ordered, the gossamer petals slowly close up and withdraw into a strange bud: a glowing Saemaus orb.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
====Dark Aspects====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Deity&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Aldauth]]&#039;&#039;&#039;&lt;br /&gt;
| Coils of sickly black mist flow from your mouth and nostrils as a piercing beak plucks at your spirit, writhing and twisting about your offering.  With a loud wailing sound, the mist snaps into the form of a glowing Aldauth orb, mirroring a face -- your face, only dead -- on its surface before growing transparent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ushnish]]&#039;&#039;&#039;&amp;lt;br&amp;gt;(causes a stun)&lt;br /&gt;
| Your offering transforms into a huge, auburn and metallic green centipede with a stout body!  Squirming wretchedly, the creature bites your hand, but you hold it fast by some instinct.  It then rolls up into a ball that soon loses color and hardens as a glowing Ushnish orb.  You feel a fiery venom in your veins.   &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Idon]]&#039;&#039;&#039;&lt;br /&gt;
| A pair of sizable pigs, well-groomed and colored a festive shade of magenta, come barreling through the area!  They brake themselves to an ungraceful stop in front of you.  When you instinctively lower your arms, one of the animals nabs the offering with its teeth, and the other drops a glowing Idon orb it had been carrying onto your palm.  The duo departs after sharing a sad look.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Asketi]]&#039;&#039;&#039;&lt;br /&gt;
| Something that feels like a talon or a long-nailed finger slowly scrapes along the back of your neck.  As your heart stops beating for an ache-filled time, a crude burlap sack materializes around your offering.  You carefully reach into it, pulling out a glowing Asketi orb.  The sack withers away, and your heartbeat resumes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drogor]]&#039;&#039;&#039;&lt;br /&gt;
| Peals of thunder begin to drum in your head, escalating to a pounding rhythm of pain.  At the thirteenth and last pulse, your offering disintegrates into a biting grey sleet that explodes in your face!  From the spray a glowing Drogor orb solidifies on your palm, ablaze with electrical light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Trothfang]]&#039;&#039;&#039; &amp;lt;br&amp;gt;(causes vitality hit)&lt;br /&gt;
| The skin on your hands ripples strangely for a few moments, then the veins underneath rupture!  Shimmering as if blessed, spurts of blood cover the offering with a scarlet sheet.  A glowing Trothfang orb takes shape in your soaked palms, sealing the wounds with its blazing heat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dergati]]&#039;&#039;&#039;&lt;br /&gt;
| Several small creatures that look like swift, furless black moles bound into view!  Leaping one by one, they latch onto your arms and begin to devour your offering.  With the last bite, the mole-beasts are smashed together by an unseen force into a glowing Dergati orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Botolf]]&#039;&#039;&#039;&lt;br /&gt;
| Someone behind you pushes you face-first into a patch of foul-smelling mud on the ground that was not there a second ago, knocking the offering right off your hand.  As you scramble to get back on your feet, your fingers brush glass: a glowing Botolf orb.  You quickly pick it up and wipe it clean.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kerenhappuch]]&#039;&#039;&#039;&lt;br /&gt;
| A delicate cinnabar moth flies about your arms.  It is soon joined by another pair, and then by hundreds more until they are a cloud of black and rubious flecks flurrying around your offering.  All of the moths&#039; wings are suddenly torn off and drawn into a glowing Kerenhappuch orb that you now hold, the tiny bodies scattering at your feet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Zachriedek]]&#039;&#039;&#039;&lt;br /&gt;
| The offering explodes in a miniature mushroom cloud!  Inexplicably profuse waves of soot, grime and other debris buffet your face and wrack you with a fit of heinous coughing.  Just as quickly, all of it implodes into a glowing Zachriedek orb in the air, which then drops on your palm with a leaden weight.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Huldah]]&#039;&#039;&#039;&lt;br /&gt;
| The high-pitched sound of a falling object fills your ears.  You look up just in time to see a glowing Huldah orb as it drops from above like an astray catapult rock and wallops you in the head!  The orb ricochets into your dazed hands, smashing the offering as well.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Harawep]]&#039;&#039;&#039;&lt;br /&gt;
| Someone suddenly whisks past you in a blur, snatching your offering!  At the same time, you feel the touch of cracked, dry lips on your forehead as a splitting headache hammers your senses.  When it lets up, you find yourself holding a glowing Harawep orb that reeks of dust.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Be&#039;ort]]&#039;&#039;&#039;&lt;br /&gt;
| Your eyeballs burn as if anointed with salt, so you lower your hand gingerly toward your face.  A deluge of hot tears suddenly gushes from your eyes, the droplets sizzling acidly as they hit your offering and dissolve it.  Within your now-empty palm a glowing Be&#039;ort orb materializes, tear drenched.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y|}}&lt;br /&gt;
*[[Truffenyi&#039;s commune walkthrough]] (SPOILER!)&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DragonRealms_Platinum&amp;diff=596979</id>
		<title>DragonRealms Platinum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DragonRealms_Platinum&amp;diff=596979"/>
		<updated>2022-10-27T05:06:30Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: /* Additional Benefits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
:&#039;&#039;This article is about the DragonRealms Platinum instance and the Platinum subscription package. For information about the currency denomination, see [[Currency]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DragonRealms Platinum&#039;&#039;&#039; is a separate [[instance]] of the game that requires an additional $10 fee over the cost of [[Premium]] services to access. It is focused primarily on roleplay and a small community. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Instance Code:&#039;&#039;&#039; || DRX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
Along with all [[Premium]] benefits, Platinum players also get:&lt;br /&gt;
&lt;br /&gt;
===All-Instance Benefits===&lt;br /&gt;
* 100 extra [[Long Term Benefits|long term benefit]] points a month.&lt;br /&gt;
* Free [[Fallen]] account&lt;br /&gt;
&lt;br /&gt;
===Plat Instance-Specific Benefits===&lt;br /&gt;
* [[Jumpy Jewelry|Personal teleportation jewelry]] available at [[Baravor&#039;s Wagon]] in [[Throne City]]&lt;br /&gt;
* Free custom title&lt;br /&gt;
* Free vaults and vault transfers&lt;br /&gt;
**Bigger initial vault size: all vaults start with a 250 item capacity&lt;br /&gt;
* 28 character slots&lt;br /&gt;
* Early access to most new releases before [[premium]]&lt;br /&gt;
* Single-use Jadeite and Kyanite [[gwethdesuan]]s can drop from critters that drop general loot.&lt;br /&gt;
** Gweth reach is worldwide: hear anyone, anytime.&lt;br /&gt;
* Global OOC [[Chatter_command|chatter]] channel.&lt;br /&gt;
* Large capacity [[Donation Racks|donation baskets]] in each province.&lt;br /&gt;
* Fang Cove portal always open.&lt;br /&gt;
** Some Estate Holder teleportation rings to [[Fang Cove]] start out unlocked - no need for a GMNPC merchant!&lt;br /&gt;
* After 6 months of cumulative subscription time, you also get access to special portals that take you to any major city, any time you want!&lt;br /&gt;
* [[Hollow Eve Festival]] festival admit all tickets for 3500 [[SimuCoins]]&lt;br /&gt;
* 25% discount in most coin and [[Tickets_command#Types_of_Alternative_Currency|alternative currency]] shops&lt;br /&gt;
&lt;br /&gt;
===Temporarily Unavailable, Possibly Retired Benefits===&lt;br /&gt;
* 50% off the cost of all box-office [[quests]]&lt;br /&gt;
::Box-office quests are no longer offered.&lt;br /&gt;
* Free runs of older quests like [[Dunshade: Echo of Tears|Dunshade]] and [[Morum Melgorehn|Gnome]].&lt;br /&gt;
::Box-office quests are no longer offered.&lt;br /&gt;
&lt;br /&gt;
===Additional Benefits===&lt;br /&gt;
* Tease Phez about his name any time, all the time!&lt;br /&gt;
* Automatically a member of the Cult of Zaer.  No need to fill out a lengthy application!&lt;br /&gt;
* Making fun of Yan.&lt;br /&gt;
* Like eye-eating seagulls?  Plat has them all!&lt;br /&gt;
* Reminisce about the old AOL days using the CHATTER verb&lt;br /&gt;
&lt;br /&gt;
==Roleplay in Platinum==&lt;br /&gt;
These guidelines are taken (and edited/modernized) from [[DragonRealms Platinum#External Links|older Platinum sites]].&lt;br /&gt;
* Except for Chatter or Out of Character (OOC) whispers, all forms of conversation in Plat are considered In Character (IC).&lt;br /&gt;
* Just because you “see” a characters name on the screen doesn’t mean your character automatically knows their name. You just see an elvish male, or a Tog female.  Introduce yourself (or not) to people, but be careful to not assume anything.&lt;br /&gt;
* Separate OOC knowledge from IC knowledge whenever possible. You might know someone is a Thief based on what they chattered, but your character might not know that.&lt;br /&gt;
* During character creation it is a good idea to contemplate a character history. You might be stopped right after arriving in town and get whisked up in some event, and a back story can go a long way to making it more enjoyable. Picking a nick name should also happen now so there is no confusion later on. For example, a thief might take a name other than what the guild refers to him as.&lt;br /&gt;
* Decide upon a reason for feeling the death of characters. We all get the So and So was just struck down! Messages, but how DO we know? It could be you feel the changes of fate as a moon mage, a ripple in the aether streams as a warrior mage, perhaps your god just tapped you on the shoulder, or maybe the animals are speaking of the fallen.&lt;br /&gt;
* Carrying herbs or learning the location of the autohealers is a must in Plat. Our dedicated Empaths work very hard to keep us moving, but they have lives too.  Sometimes they can’t be around and so we have to learn how to fend for ourselves.&lt;br /&gt;
* Keep mindful of others. Roleplay can take many forms, and some find it fun to play the bad guy. In Plat you’ll find the majority of people reluctant to REPORT if something goes wrong. Instead try to handle it using IC methods. Sometimes there was a misunderstanding, and we are tolerant of mistakes made by beginners.  Explaining your intentions in OOC whispers with someone is safest bet – ESPECIALLY if you aren’t sure they want to be involved. Finally we have the WARN verb that can be used to further ensure nobody is left upset.&lt;br /&gt;
* Plat people are generous. Don’t abuse that generosity, but keep in mind that even new players can easily find coin, supplies and a bit of advice from the local populace.&lt;br /&gt;
* With the smaller numbers of people playing Plat, we tend to gather in several key locations. One of these is the Northeast Gate of [[Crossings]] or north of the portal at [[Fang Cove]].&lt;br /&gt;
* Equipment. Good places to scrounge for starting equipment are the [[Donation Racks|donation racks]] and Platinum-specific baskets near most major towns. Feel free to take what you need from any of these spots, all that is asked is that when you get more settled, you help keep stuff on them for other newcomers.&lt;br /&gt;
* Dead people don’t talk.  While talking as a ghost is mechanically possible, its generally frowned upon to talk while dead.  This doesn’t include OOC whispers that might be necessary to ensure weapons are not lost.&lt;br /&gt;
&lt;br /&gt;
==Advice==&lt;br /&gt;
* You can try Plat free for 30 days (on a paid account not F2P) by emailing billing (billing@simutronics.com) from your account email, provide them with your account name and ask for the free 30 days trial!&lt;br /&gt;
* Make sure you turn &amp;quot;chatter /on&amp;quot; when you get in game. This will add you to the worldwide chat channel, where players can talk to each other [[OOC]].&lt;br /&gt;
* Platinum characters take knowing each other seriously! Be sure to introduce yourself and get to know other character&#039;s names before actually knowing who they are.&lt;br /&gt;
* Many Platinum players create character profiles on Elanthipedia for both other players and GMs to get a general OOC understanding of who the character is, in order to better accommodate that character&#039;s interests into certain events.&lt;br /&gt;
&lt;br /&gt;
==Helpful Resources==&lt;br /&gt;
* The [[Platinum Calendar]] shows when players are generally online.&lt;br /&gt;
* The [[Platinum NG|Platinum Need/Greed list]] shows what incidental loot quest items are available.&lt;br /&gt;
* The [[:Category:Platinum_crafters|Platinum crafters list]] list shows craftsmen available.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[DragonRealms Prime]]&lt;br /&gt;
*[[DragonRealms: The Fallen]]&lt;br /&gt;
*[[Test Instance|DragonRealms Test]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.play.net/dr/platinum/ Play.net official Platinum page]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Definitions}}&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=SimuCon&amp;diff=587283</id>
		<title>SimuCon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=SimuCon&amp;diff=587283"/>
		<updated>2022-04-07T04:19:30Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[rare source::true| ]]&lt;br /&gt;
SimuCon is the annual Simutronics convention held in St. Louis, Missouri.&lt;br /&gt;
&lt;br /&gt;
The first SimuCon was in 1990, several years prior to DragonRealms&#039; creation, and it was actually called GemCon (for Simutronics biggest game of the time [[GemStone]]).&lt;br /&gt;
&lt;br /&gt;
The next SimuCon was in 1997 and was called SimuCon II.  After that all SimuCons were named by the year they were held from SimuCon &#039;98 through SimuCon 2007, though no SimuCon was held in 2006.&lt;br /&gt;
&lt;br /&gt;
In 1999 a large number of players, led by GameMaster Treveri, started a player-run DragonRealms convention in Las Vegas called [[VegasCon]].  The first VegasCon was coincidentally scheduled the same weekend as a similar GemStone meeting in Las Vegas.  After 1999 all VegasCons have been planned with both DragonRealms and GemStone at the same location.&lt;br /&gt;
&lt;br /&gt;
==GemCon==&lt;br /&gt;
*Location: King Henry VIII (hotel closed)&lt;br /&gt;
*Approximate Number in Attendance: 10&lt;br /&gt;
*Memorable Events:  &lt;br /&gt;
*Memory Sites:&lt;br /&gt;
&lt;br /&gt;
==SimuCon II==&lt;br /&gt;
*Location: [http://www.marriott.com/hotels/travel/stlap-st-louis-airport-marriott/ St. Louis Airport Marriott]&lt;br /&gt;
*Approximate Number in Attendance: 48 (DragonRealms only)&lt;br /&gt;
*Memorable Events: [http://www.royaldumpe.com/ The Royal Dumpe] outing&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/simucon%5D%5B/ SimuCon II Official Memory Site]&lt;br /&gt;
&lt;br /&gt;
==SimuCon &#039;98==&lt;br /&gt;
*Location: [http://www.adamsmark.com/stlouis/index.asp Adam&#039;s Mark St. Louis]&lt;br /&gt;
*Approximate Number in Attendance: 152 (DragonRealms only)&lt;br /&gt;
*Memorable Events: Downtown late night scavenger hunt&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/1998/ SimuCon &#039;98 Official Memory Site]&lt;br /&gt;
&lt;br /&gt;
==SimuCon &#039;99==&lt;br /&gt;
*Location: King Henry VIII (hotel closed)&lt;br /&gt;
*Approximate Number in Attendance: 437 (162 DragonRealms)&lt;br /&gt;
*Memorable Events: Duffy&#039;s Pub, Quavvy&#039;s Bar, Kygar Festival, Hero&#039;s Journey preview&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/1999/ SimuCon &#039;99 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2000==&lt;br /&gt;
*Location: King Henry VIII (hotel closed)&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2000/ SimuCon 2000 Link Collection] (No official site made in 2000)&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2001==&lt;br /&gt;
*Location: [http://www1.hilton.com/en_US/hi/hotel/STLHIHF-Hilton-St-Louis-Airport-Missouri/index.do St. Louis Airport Hilton]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events: GM Dunking Booth, Quavvy&#039;s Bar&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2001/ SimuCon 2001 Link Collection] (No official site made in 2001)&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2002==&lt;br /&gt;
*Location: [http://www1.hilton.com/en_US/hi/hotel/STLHIHF-Hilton-St-Louis-Airport-Missouri/index.do St. Louis Airport Hilton]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2002/ SimuCon 2002 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2003==&lt;br /&gt;
*Location: [http://www.sheratonwestport.com/ Sheraton Westport Lakeside-Chalet]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2003/ SimuCon 2003 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2004==&lt;br /&gt;
*Location: [http://www.sheratonwestport.com/ Sheraton Westport Lakeside-Chalet]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2004/ SimuCon 2004 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2005==&lt;br /&gt;
*Location: [http://www.sheratonwestport.com/ Sheraton Westport Lakeside-Chalet]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2005/ SimuCon 2005 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2007==&lt;br /&gt;
*Location:&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2014==&lt;br /&gt;
*Location: Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates: August 6th-10th, 2014&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2014 Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*Special Scripted Ring: {{sloot|i|twisted golden ring studded with multicolored stones}}&lt;br /&gt;
**132 possible aura combinations&lt;br /&gt;
**12 possible colors&lt;br /&gt;
**11 possible styles&lt;br /&gt;
*Unique Title: [[Title:Merrymaker|Merrymaker]]&lt;br /&gt;
*500 [[SimuCoins]]&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2015==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 6th-9th, 2015.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2015 Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Auction information===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Details&lt;br /&gt;
|-&lt;br /&gt;
|Gore Voucher||Allows for the gorification of one weapon.&lt;br /&gt;
|-&lt;br /&gt;
|Full Feature Alteration Voucher||Read [[Feature Alteration]] for more info.&lt;br /&gt;
|-&lt;br /&gt;
|Forgebinding Voucher||Good for 1 [[Forgebinding]].&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Hunter&#039;s Sack||Contains four treasure maps with valid destinations.&lt;br /&gt;
|-&lt;br /&gt;
|Rebecho Voucher||Good for three sessions of work (must be completed at the same time.)  Read [[Rebecho]] for info.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|beanbag homunculus}}||Incredibly verby, worn, TAP-changing toy.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Chakrel, Soulstone, or (50 mana) Cambrinth Voucher||Any rares must be provided.&lt;br /&gt;
|-&lt;br /&gt;
|Shockwave Voucher||Allows for the wind slash/stomp/shockwave effect to be added to one weapon.  Enemy blow back w/damage. Effect is similar to {{ilink|w|spiked steel mace with a raccoon carved into its ebony handle}} and {{ilink|w|Ice-blue two-headed hammer marked with silver-inlaid lightning bolts}}.&lt;br /&gt;
|-&lt;br /&gt;
|Food Creating Voucher||Allows for the food-creation effect to be added to one weapon.  These items will randomly make food on successful hits ([[Post:Food_making_weapons_-_11/25/2013_-_17:41|Related Post]]).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*Special Scripted Morph Pet: {{sloot|i|shapeless grey blob comprised of shifting shadows}}&lt;br /&gt;
**Linkable and unlinkable, making them truly yours.&lt;br /&gt;
**175,616 unique taps ([[https://docs.google.com/spreadsheets/d/1RJ79wGL94kXOoywoRsL14ldb57QibXg1ojaHwvPbmgI/edit#gid=0 Full list of options.]]).&lt;br /&gt;
**8 possible worn locations&lt;br /&gt;
**56 possible articles + adjectives&lt;br /&gt;
**56 possible colors&lt;br /&gt;
**56 possible nouns&lt;br /&gt;
**7 total verbs&lt;br /&gt;
**2 possible upgrade types:&lt;br /&gt;
**:- Upgrade to T5 includes 250,047 unique taps with upgrades --  63 adjectives/colors/nouns.  11 total verbs&lt;br /&gt;
**:- Upgrade type 2 includes custom TAP modifier + LOOK&lt;br /&gt;
*Unique Title: [[Title:Party_Benefactor|Party Benefactor]]&lt;br /&gt;
*500 [[SimuCoins]]&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
*1 Hour Pass to [[Fate&#039;s_Fortune&#039;s_Games|Fate&#039;s Fortune Games]] Area&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2016==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 17th-21nd, 2016.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2016--2#/ Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*High Capacity Backpack: {{sloot|i|embroidered backpack depicting a large town by the side of a river}}&lt;br /&gt;
*Lighter: {{sloot|i|anlorma-avtoma beetle coated in iridescent glass}}&lt;br /&gt;
*Iltesh Instructions: {{sloot|i|serrated iltesh instructions}}&lt;br /&gt;
*500 [[SimuCoins]]&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
*10x {{ilink|i|golden rat token}}s for the [[Drathrok%27s_Duskruin#Duskruin_Labyrinth|Duskruin Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2017==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 2nd-6th, 2017.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2017#/ Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*High Capacity shoulder worn: {{sloot|i|giant party sack bedazzled with countless glitterstars and shadowstars}}&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
*Unique Title: [[Title:Altruist|Altruist]] ({{sloot|i|brightly colored parchment}})&lt;br /&gt;
*Special Scripted Button: {{sloot|i|golden button set with a shadowstar}} or {{sloot|i|golden button set with a glitterstar}}&lt;br /&gt;
*Snake charm: {{sloot|i|shadowstar-eyed serpent charm}} or {{sloot|i|glitterstar-eyed serpent charm}}&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2018==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 8th-12th, 2018.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.starwoodmeeting.com/Book/Simucon2018 Hotel Booking]&lt;br /&gt;
**[http://forums.play.net/forums/SimuCon/SimuCon%20&#039;18/General%20Discussions/view Official Forums Link]&lt;br /&gt;
**[https://discord.gg/f8Qkz4Y Unofficial SimuCon Discord Server]&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2018-community-adventure/ Indiegogo Funding]&lt;br /&gt;
**[https://gswiki.play.net/SimuCon_2018 GemstoneIV&#039;s Wiki SimuCon Page] Additional Schedule Details&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Non-Attendee Goodie Bag===&lt;br /&gt;
* 500 SimuCoins&lt;br /&gt;
* 2x RPA4&lt;br /&gt;
* Custom Title ([[Title:Zill Breaker|Zill Breaker]])&lt;br /&gt;
* {{sloot|i|extraordinary zillinen pouch with perfect proportions}}&lt;br /&gt;
* {{sloot|i|serrated khopesh instructions}}&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Attendee Goodie Bag===&lt;br /&gt;
* Custom Login &amp;amp; Logout Messages&lt;br /&gt;
* St. Louis Themed Goodies (Designed based on places gone to at &#039;Con)&lt;br /&gt;
* 500 SimuCoins&lt;br /&gt;
* 2x RPA4&lt;br /&gt;
* Custom Title (SimuCon themed)&lt;br /&gt;
* Scripted item designed with SimuCon only special materials&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2019==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; July 10th-14th, 2019.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.marriott.com/event-reservations/reservation-link.mi?id=1550509047585&amp;amp;key=GRP Hotel Booking]&lt;br /&gt;
**[https://discord.gg/f8Qkz4Y Unofficial SimuCon Discord Server]&lt;br /&gt;
**[https://gswiki.play.net/SimuCon_2019 GemstoneIV&#039;s Wiki SimuCon Page] Additional Details&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2019/ 2019 Indiegogo Campaign]&lt;br /&gt;
&lt;br /&gt;
===Attendee List===&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2019 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
====Prime Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Atanamir&lt;br /&gt;
* Bellicia&lt;br /&gt;
* Lemb&lt;br /&gt;
* Nikpack&lt;br /&gt;
* Randdon&lt;br /&gt;
* Tenike&lt;br /&gt;
* Thamoir&lt;br /&gt;
* Totenus&lt;br /&gt;
* Zharen&lt;br /&gt;
* Grenhart&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Platinum Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TF Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:1;-moz-column-count:1;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Game Staff====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Armifer&lt;br /&gt;
* Evike&lt;br /&gt;
* Iocanthe&lt;br /&gt;
* Javac&lt;br /&gt;
* Lyneya&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Non-Attendee Goodie Bag===&lt;br /&gt;
* {{sloot|i|dark dragonwood beer barrel with onyx-hide straps }}&lt;br /&gt;
* {{sloot|i|plush zombie doll wearing a glittery wooden tree pin}}&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2020==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; &amp;lt;s&amp;gt;August 6th-9th, 2020.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.marriott.com/events/start.mi?id=1582842565276&amp;amp;key=GRP Hotel Booking]&lt;br /&gt;
**[https://discord.gg/tZGPPyU Unofficial SimuCon Discord Server]&lt;br /&gt;
**[https://gswiki.play.net/SimuCon_2020 GemstoneIV&#039;s Wiki SimuCon Page] Additional Details.&lt;br /&gt;
**[http://forums.play.net/forums/DragonRealms/Discussions%20with%20DragonRealms%20Staff%20and%20Players/Game%20Master%20and%20Official%20Announcements/view/1722 Official forums announcement]&lt;br /&gt;
&lt;br /&gt;
===Cancellation===&lt;br /&gt;
On March 26th, 2020, it was announced that SimuCon 2020 was canceled.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hi friends,&lt;br /&gt;
&lt;br /&gt;
We&#039;ve gone ahead and made the very difficult decision to cancel SimuCon this year.  I know it&#039;s a long way off still, but we feel it&#039;s  the best thing to do for our playerbase and everyone&#039;s families and friends.  We&#039;re giving you as much advanced notice as possible so you can do what you need to do with any resources you may have devoted to SimuCon, like airfare or hotel reservations or vacation time. &lt;br /&gt;
 &lt;br /&gt;
We&#039;re still going to offer non-attendee goodie bags (the in-game swag) and put the funds raised from that into the budget for SimuCon 2021.  In addition, we&#039;re looking at how we can livestream some events, like round table discussion and the State of Elanthia.  We&#039;ll keep you posted about how we decide to handle that when it gets a little closer, but the plan is to do at least the SoE when it would have been scheduled in St. Louis.&lt;br /&gt;
&lt;br /&gt;
~ A Very Disappointed Lyneya, Kveta, and Xeraphina&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attendee List===&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2020 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
====Prime Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* [[Dantia]]&lt;br /&gt;
* [[Dartellum]]&lt;br /&gt;
* [[Ceindrech]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Platinum Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TF Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Game Staff====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Evike&lt;br /&gt;
* Lyneya&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2022==&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; &lt;br /&gt;
*:Sheraton Westport Chalet&lt;br /&gt;
*:191 Westport Plaza,&lt;br /&gt;
*:St. Louis, MO 63146&lt;br /&gt;
*:&#039;&#039;(314) 878-1500&#039;&#039; - Main&lt;br /&gt;
*:&#039;&#039;(314) 212-2100&#039;&#039; - Sales&lt;br /&gt;
*:&#039;&#039;(314) 212-2133&#039;&#039; - Office&lt;br /&gt;
*&#039;&#039;&#039;Official Simucon Dates:&#039;&#039;&#039; August 4nd-7th, 2022.&lt;br /&gt;
*&#039;&#039;&#039;Dates:&#039;&#039;&#039; August 2nd-9th, 2022.&lt;br /&gt;
*&#039;&#039;&#039;Group Block Name:&#039;&#039;&#039;  Simucon August 2022&lt;br /&gt;
*&#039;&#039;&#039;Group Rate:&#039;&#039;&#039;  $110 USD per night, plus tax.&lt;br /&gt;
*&#039;&#039;&#039;Room Options:&#039;&#039;&#039; 1 king bed or 2 double beds.&lt;br /&gt;
*&#039;&#039;&#039;Other Links:&#039;&#039;&#039;&lt;br /&gt;
** [[https://www.marriott.com/events/start.mi?id=1636045437853&amp;amp;key=GRP Hotel Booking]]&lt;br /&gt;
** Pending Forum Link.&lt;br /&gt;
** Pending Indiegogo Campaign Link.  (Planned to open approximately 60 days prior to convention start date.)&lt;br /&gt;
&lt;br /&gt;
===How To Book===&lt;br /&gt;
;Options for booking&lt;br /&gt;
# Use the Hotel Booking link above.&lt;br /&gt;
# Call the Sheraton via one of the phone numbers listed above and request to book with the Group Block Name listed above.&lt;br /&gt;
# Call Marriot directly at &#039;&#039;1 (800) 627-7468&#039;&#039; and request to book with the Group Block Name.&lt;br /&gt;
&lt;br /&gt;
;Group Rate Applicable Dates&lt;br /&gt;
:&#039;&#039;&#039;Start Date:&#039;&#039;&#039; Sunday, July 31, 2022&lt;br /&gt;
:&#039;&#039;&#039;End Date:&#039;&#039;&#039; Thursday, August 11, 2022&lt;br /&gt;
:&#039;&#039;&#039;Last Day to Book:&#039;&#039;&#039; July 13, 2022&lt;br /&gt;
&lt;br /&gt;
===Attendee List===&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2022 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
====Prime Players====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* [[Brisknite]]/[[Mevilan]]/[[Mortifer]]&lt;br /&gt;
* [[Pucktin]]&lt;br /&gt;
* [[Dantia]]&lt;br /&gt;
* [[Kaelie]]&lt;br /&gt;
* [[Lemb]]&lt;br /&gt;
* [[Madigan]]&lt;br /&gt;
* [[Mazrian]]&lt;br /&gt;
* [[Ravens Family]]&lt;br /&gt;
* [[Remyngton]]&lt;br /&gt;
* [[Telodia]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Platinum Players====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* Imrimid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====TF Players====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* Pending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Game Staff====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* Lyneya&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Imrimid/Gull_Gull&amp;diff=582902</id>
		<title>Imrimid/Gull Gull</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Imrimid/Gull_Gull&amp;diff=582902"/>
		<updated>2022-02-03T18:31:36Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: /* Powers and Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With eyes that display hues of intensely hot flames, the toy glares outward, its blackened-feather crown spilling downward from its back and down its neck, fading to deep red hues at the tips of its tail.  A pair of lanky pink legs dangle downward, ending in a pair of dainty webbed feet.  A collar of masterfully braided ocean-blue lotusweave circles its neck, dangling a tiny fish-shaped silver nametag.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Gull-Gull&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Gull Gull was altered by Urdases during Hollow Eve 439.)&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
A harmless toy?  A possessed stuffed animal?  An avatar of Drogar?  A demon god who hungers for eyeballs and fried potato?  No one knows for certain; Gull Gull&#039;s true nature is shrouded in mystery.  His earliest known appearance was as a prize at a raffle in Andreshlew.  [[Imrimid]] miraculously acquired him after a string of losses, and for awhile, he was just another toy in the Elven girl&#039;s backpack.  Some say it was fate, or the hand of Drogor in the events that brought Gull Gull to the attention of the adventurers.&lt;br /&gt;
&lt;br /&gt;
Some say he was biding his time, slowly turning events in his direction.  Whatever it was, it was on the day that Imrimid decided to help the seagulls of Kemoria that Gull Gull awoke and stretched the shadow of his silk-feathered plush wings across Elanthia.  When a seagull tore our Imrimid&#039;s eye on the deck of the Guppy and flew on Drogor&#039;s command to the Temple of Eluned in Aesry, it was Gull Gull who urged the rest of the flock to pursue Imrimid and her friends across the sea, then across the Lake of Tears.  He spoke directly into Imrimid&#039;s mind, speaking words of hideous darkness and trying lure her into giving him her other eye.  Thanks to the quick thinking of her friends, his plan did not succeed.  Gull Gull, however, is patient.  He can wait.  Though he sometimes frightens Imrimid, she keeps him as her constant companion, and treats him as a pet and beloved stuffed animal, whether through genuine affection or a form of terror-induced dependence is anyone&#039;s guess.  While several other adventurers have considered destroying Gull Gull and breaking his hold on Imrimid, none have dared, perhaps out of affection for the Elf, or perhaps out of fear of what Gull Gull may inflict on them of they try.&lt;br /&gt;
&lt;br /&gt;
Beware the anger of a seagull.&lt;br /&gt;
&lt;br /&gt;
===Powers and Abilities===&lt;br /&gt;
While no one other than Imrimid has observed Gull Gull&#039;s powers firsthand, she insists that Gull Gull is more than just a stuffed seagull.  Gull Gull frequently speaks into Imrimid&#039;s mind, giving warning of things to come, his opinions on certain people and events, his desires, and his own dark musings.  Imrimid shares these often, which seem to unnerve her friends.  Gull Gull can also speak to seagulls and inanimate objects, and perhaps to darker powers as well.  Gull Gull can also kill with just a glance, as Imrimid attests, though no one else has witnessed this, or at least has not lived to tell of it.  Finally, despite the fact that Gull Gull is a stuffed animal with no ability to ingest food, Imrimid insists that he can eat if she imagines hard enough and frequently offers him snacks, perhaps in vain hope to distract him from her sweet, sweet eyeballs that wait just out of pecking reach.&lt;br /&gt;
&lt;br /&gt;
It is rumored that these are just a fraction of his powers, and that, when the Great Devouring comes, he will unleash his wrath and lead the flock of seagulls in the massacre to come.  Or...not.&lt;br /&gt;
&lt;br /&gt;
Gull Gull is also responsible for all annoying Discord posts @Damian&lt;br /&gt;
&lt;br /&gt;
===OOC Information===&lt;br /&gt;
GM [[Irenos]] first helped bring Gull Gull to life, and is one of the driving forces behind his unique personality.  Imrimid&#039;s player wishes to thank GM Irenos for all the great RP opportunities that Gull Gull has created, and for adding a bit more fun to DragonRealms Platinum, as well as the other GMs and fellow players who make add to the storytelling magic of [[DragonRealms Platinum]].&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Imrimid/Gull_Gull&amp;diff=577354</id>
		<title>Imrimid/Gull Gull</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Imrimid/Gull_Gull&amp;diff=577354"/>
		<updated>2021-12-15T03:37:54Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With eyes that display hues of intensely hot flames, the toy glares outward, its blackened-feather crown spilling downward from its back and down its neck, fading to deep red hues at the tips of its tail.  A pair of lanky pink legs dangle downward, ending in a pair of dainty webbed feet.  A collar of masterfully braided ocean-blue lotusweave circles its neck, dangling a tiny fish-shaped silver nametag.&lt;br /&gt;
&lt;br /&gt;
There appears to be something written on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Gull-Gull&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Gull Gull was altered by Urdases during Hollow Eve 439.)&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
A harmless toy?  A possessed stuffed animal?  An avatar of Drogar?  A demon god who hungers for eyeballs and fried potato?  No one knows for certain; Gull Gull&#039;s true nature is shrouded in mystery.  His earliest known appearance was as a prize at a raffle in Andreshlew.  [[Imrimid]] miraculously acquired him after a string of losses, and for awhile, he was just another toy in the Elven girl&#039;s backpack.  Some say it was fate, or the hand of Drogor in the events that brought Gull Gull to the attention of the adventurers.&lt;br /&gt;
&lt;br /&gt;
Some say he was biding his time, slowly turning events in his direction.  Whatever it was, it was on the day that Imrimid decided to help the seagulls of Kemoria that Gull Gull awoke and stretched the shadow of his silk-feathered plush wings across Elanthia.  When a seagull tore our Imrimid&#039;s eye on the deck of the Guppy and flew on Drogor&#039;s command to the Temple of Eluned in Aesry, it was Gull Gull who urged the rest of the flock to pursue Imrimid and her friends across the sea, then across the Lake of Tears.  He spoke directly into Imrimid&#039;s mind, speaking words of hideous darkness and trying lure her into giving him her other eye.  Thanks to the quick thinking of her friends, his plan did not succeed.  Gull Gull, however, is patient.  He can wait.  Though he sometimes frightens Imrimid, she keeps him as her constant companion, and treats him as a pet and beloved stuffed animal, whether through genuine affection or a form of terror-induced dependence is anyone&#039;s guess.  While several other adventurers have considered destroying Gull Gull and breaking his hold on Imrimid, none have dared, perhaps out of affection for the Elf, or perhaps out of fear of what Gull Gull may inflict on them of they try.&lt;br /&gt;
&lt;br /&gt;
Beware the anger of a seagull.&lt;br /&gt;
&lt;br /&gt;
===Powers and Abilities===&lt;br /&gt;
While no one other than Imrimid has observed Gull Gull&#039;s powers firsthand, she insists that Gull Gull is more than just a stuffed seagull.  Gull Gull frequently speaks into Imrimid&#039;s mind, giving warning of things to come, his opinions on certain people and events, his desires, and his own dark musings.  Imrimid shares these often, which seem to unnerve her friends.  Gull Gull can also speak to seagulls and inanimate objects, and perhaps to darker powers as well.  Gull Gull can also kill with just a glance, as Imrimid attests, though no one else has witnessed this, or at least has not lived to tell of it.  Finally, despite the fact that Gull Gull is a stuffed animal with no ability to ingest food, Imrimid insists that he can eat if she imagines hard enough and frequently offers him snacks, perhaps in vain hope to distract him from her sweet, sweet eyeballs that wait just out of pecking reach.&lt;br /&gt;
&lt;br /&gt;
It is rumored that these are just a fraction of his powers, and that, when the Great Devouring comes, he will unleash his wrath and lead the flock of seagulls in the massacre to come.  Or...not.&lt;br /&gt;
&lt;br /&gt;
===OOC Information===&lt;br /&gt;
GM [[Irenos]] first helped bring Gull Gull to life, and is one of the driving forces behind his unique personality.  Imrimid&#039;s player wishes to thank GM Irenos for all the great RP opportunities that Gull Gull has created, and for adding a bit more fun to DragonRealms Platinum, as well as the other GMs and fellow players who make add to the storytelling magic of [[DragonRealms Platinum]].&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Imrimid/Gull_Gull&amp;diff=577340</id>
		<title>Imrimid/Gull Gull</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Imrimid/Gull_Gull&amp;diff=577340"/>
		<updated>2021-12-14T22:49:28Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
With eyes that display hues of intensely hot flames, the toy glares outward, its blackened-feather crown spilling downward from its back and down its neck, fading to deep red hues at the tips of its tail.  A pair of lanky pink legs dangle downward, ending in a pair of dainty webbed feet.  A collar of masterfully braided ocean-blue lotusweave circles its neck, dangling a tiny fish-shaped silver nametag.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
Read: Gull-Gull&lt;br /&gt;
&lt;br /&gt;
Gull Gull was altered by Urdases during Hollow Eve 439.&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
A harmless toy?  A possessed stuffed animal?  An avatar of Drogar?  A demon god who hungers for eyeballs and fried potato?  No one knows for certain; Gull Gull&#039;s true nature is shrouded in mystery.  His earliest known appearance was as a prize at a raffle in Andreshlew.  Imrimid miraculously acquired him after a string of losses, and for awhile, he was just another toy in the Elven girl&#039;s backpack.  Some say it was fate, or the hand of Drogor in the events that brought Gull Gull to the attention of the adventurers. &lt;br /&gt;
 Some say he was biding his time, slowly turning events in his direction.  Whatever it was, it was on the day that Imrimid decided to help the seagulls of Kemoria that Gull Gull awoke and stretched the shadow of his silk-feathered plush wings across Elanthia.  When a seagull tore our Imrimid&#039;s eye on the deck of the Guppy and flew on Drogor&#039;s command to the Temple of Eluned in Aesry, it was Gull Gull who urged rest of the flock to pursue Imrimid and her friends across the sea, then across the Lake of Tears.  He spoke directly into Imrimid&#039;s mind, speaking words of hideous darkness and trying lure her into giving him her other eye.  Thanks to the quick thinking of her friends, his plan did not succeed.  Gull Gull, however, is patient.  He can wait.  Though he sometimes frightens Imrimid, she keeps him as her constant companion, and treats him as a pet and beloved stuffed animal, whether through genuine affection or a form of terror-induced dependence is anyone&#039;s guess.  While several other adventurers have considered destroying Gull Gull and breaking his hold on Imrimid, none have dared, perhaps out of affection for the Elf, or perhaps out of fear of what Gull Gull may inflict on them of they try.  &lt;br /&gt;
Beware the anger of a seagull.&lt;br /&gt;
&#039;&#039;&#039;Powers and Abilities&#039;&#039;&#039;&lt;br /&gt;
While no one other than Imrimid has observed Gull Gull&#039;s powers firsthand, she insists that Gull Gull is more than just a stuffed seagull.  Gull Gull frequently speaks into Imrimid&#039;s mind, giving warning of things to come, his opinions on certain people and events, his desires, and his own dark musings.  Imrimid shares these often, which seem to unnerve her friends.  Gull Gull can also speak to seagulls and inanimate objects, and perhaps to darker powers as well.  Gull Gull can also kill with just a glance, as Imrimid attests, though no one else has witnessed this, or at least has not lived to tell of it.  Finally, despite the fact that Gull Gull is a stuffed animal with no ability to ingest food, Imrimid insists that he can eat if she imagines hard enough and frequently offers him snacks, perhaps in vain hope to distract him from her sweet, sweet eyeballs that wait just out of pecking reach.&lt;br /&gt;
It is rumored that these are just a fraction of his powers, and that, when the Great Devouring comes, he will unleash his wrath and lead the flock of seagulls in the massacre to come.  Or...not.&lt;br /&gt;
&#039;&#039;&#039;OOC Information&#039;&#039;&#039;&lt;br /&gt;
GM Irenos first helped bring Gull Gull to life, and is one of the driving forces behind his unique personality.  Imrimid&#039;s player wishes to thank GM Irenos for all the great RP opportunities that Gull Gull has created, and for adding a bit more fun to DragonRealms Platinum, as well as the other GMs and fellow players who make add to the storytelling magic of DragonRealms Platinum.&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cleric_Guildhall&amp;diff=576668</id>
		<title>Cleric Guildhall</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cleric_Guildhall&amp;diff=576668"/>
		<updated>2021-12-05T21:18:56Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are multiple Guildhalls dedicated to the [[Cleric]] Guild:&lt;br /&gt;
* [[Cleric Guildhall (Crossing)|The Crossing]]: (You can type DIR CLERIC for directions.)&lt;br /&gt;
* [[Cleric Guildhall (Riverhaven)|Riverhaven]]: (You can type DIR CLERIC for directions.)&lt;br /&gt;
* [[Cleric Guildhall (Shard)|Shard]]: Accessed via a Cleric-only portal in either the [[Temple of Light]] or [[Temple of Darkness]] in [[RanikMap67|Shard]].&lt;br /&gt;
* [[Cleric Guildhall (Aesry)|Aesry]]: Found at the end of a footpath on the eastern side of the city.&lt;br /&gt;
* [[Cleric Guildhall (Ratha)|Ratha]]: &lt;br /&gt;
* [[Cleric Guildhall (Mer&#039;Kresh)|Mer&#039;Kresh]]: &lt;br /&gt;
* [[Cleric Guildhall (Vela&#039;tohr Valley)|Forfedhdar]]: Found in the [[Vela&#039;tohr Valley]].&lt;br /&gt;
* [[Cleric Guildhall (Muspar&#039;i)|Muspar&#039;i]]: Found in northern [[RanikMap47|Muspar&#039;i]] on the Street of Priests.&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Asketi%27s_Ride&amp;diff=572631</id>
		<title>Asketi&#039;s Ride</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Asketi%27s_Ride&amp;diff=572631"/>
		<updated>2021-11-13T23:18:32Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Asketi&#039;s Ride]] occurs on the night of [[Shosandu]], New Year&#039;s Day, when [[Asketi]] mounts her black unicorn and leads her minions to attack the city in Elanthia that venerated her the least during the previous year.&lt;br /&gt;
&lt;br /&gt;
The Ride generally involves a GM-led invasion of [[Lesser North Wind Banshee]]s, [[Giant Adder]]s, [[Slender Ribbon Adder]]s, [[black unicorn|Black Unicorn]]s, [[Winged Black Marble Gargoyle]]s, [[Asketian Herald]]s, [[Asketian Harbinger]]s etc. at the beginning of an in-game year.  The Rides have tailed off since the completion of the [[Valtusk]] event that saw him installed as her new herald, but one occurred in May of 2008.  More recently, Asketi rode through [[Riverhaven]] and The [[Crossing]] on 0 Akroeg 438 (April 26, 2021).&lt;br /&gt;
&lt;br /&gt;
Asketi&#039;s minions also terrorized Elanthia in the time leading up to [[Hollow Eve 406]], even though it didn&#039;t correspond with Shosandu.  [[Vision List|Visions]] presaged invasions by [[slender ribbon adder]]s [[vicious ribbon adder]]s, [[Giant adder]]s, [[baleful ice adder]]s, [[stalwart Asketian herald]]s, wiry [[Asketian harbinger]]s, [[Icy Blue Ghast|deep blue ghast]]s, [[misty black zephyr]]s, [[skorik nadhar]]s, and [[ragged wind hag]]s and [[bony wind wretch]]es astride [[hideous horned black steed]]s.&lt;br /&gt;
&lt;br /&gt;
In Platinum, Asketi&#039;s Ride passed through Crossing on 11/13/2021.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Holidays}}[[page type is::event| ]][[guild association is::cleric| ]]&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune_walkthrough&amp;diff=567293</id>
		<title>Truffenyi&#039;s commune walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune_walkthrough&amp;diff=567293"/>
		<updated>2021-09-08T03:20:53Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
You have to complete this quest to circle past 60. If you&#039;re already 150 go to a guild leader and ask about quest.&lt;br /&gt;
&lt;br /&gt;
If you are a [[Free accounts]] player you will also need to stop by the Town Hall citizenship office and {{com|ASK}} the clerk about VISA or TRAVEL for a temporary travel visa.&lt;br /&gt;
&lt;br /&gt;
The quest starts off with your guild leader giving you a Miniature altar and giving you the clue of having to gain the attention of a Deity from each Alignment. Your altar itself is the clue for which Deities you need to gain the attention of. The front is in the form of a Neutral deity&#039;s animal interacting with the symbol of a Light Aspect. The back will depict the Dark Aspect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look altar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A carving along the front of the miniature altar depicts a raven perched on a scythe.  On the back, another carving depicts a small desert village ravaged by a sand storm, the well in the center almost completely covered over.  Inside, three round indentations are carved along the bottom of the altar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral deity&#039;s animal:&#039;&#039;&#039; raven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Aspect Symbol&#039;&#039;&#039;: scythe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Aspect&#039;&#039;&#039;: Dergati&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below are the some of the known Clues and Gods they align to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Altar Description====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Neutral&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Kertigen||Raven&lt;br /&gt;
|-&lt;br /&gt;
|Hodierna||Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Meraud||Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Damaris||Panther&lt;br /&gt;
|-&lt;br /&gt;
|Everild||Boar&lt;br /&gt;
|-&lt;br /&gt;
|Truffenyi||Ox&lt;br /&gt;
|-&lt;br /&gt;
|Hav&#039;roth||Cobra&lt;br /&gt;
|-&lt;br /&gt;
|Eluned||Dolphin&lt;br /&gt;
|-&lt;br /&gt;
|Glythtide||Ram&lt;br /&gt;
|-&lt;br /&gt;
|Tamsine||Cat&lt;br /&gt;
|-&lt;br /&gt;
|Faenella||Wren&lt;br /&gt;
|-&lt;br /&gt;
|Chadatru||Lion&lt;br /&gt;
|-&lt;br /&gt;
|Urrem&#039;tier||Scorpion&lt;br /&gt;
|}&lt;br /&gt;
	&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Light&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Divyaush||wrapped gift&lt;br /&gt;
|-&lt;br /&gt;
|Berengaria||sheath of grain&lt;br /&gt;
|-&lt;br /&gt;
|Firulf||black staff&lt;br /&gt;
|-&lt;br /&gt;
|Phelim||batch of feathers&lt;br /&gt;
|-&lt;br /&gt;
|Kuniyo||carrying a bundle of pelts&lt;br /&gt;
|-&lt;br /&gt;
|Alamhif||toy bridge(?)&lt;br /&gt;
|-&lt;br /&gt;
|Peri&#039;el||Seashell&lt;br /&gt;
|-&lt;br /&gt;
|Lemicus||lodestone&lt;br /&gt;
|-&lt;br /&gt;
|Saemaus||wedding ring&lt;br /&gt;
|-&lt;br /&gt;
|Albreda||olive laurel&lt;br /&gt;
|-&lt;br /&gt;
|Murrula||silver flute&lt;br /&gt;
|-&lt;br /&gt;
|Rutilor||intricate sword&lt;br /&gt;
|-&lt;br /&gt;
|Eylhaar||scythe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Dark&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Zachriedek||an overloaded wagon travelling toward a wooden bridge.  The supports look rotten and cracked.&lt;br /&gt;
|-&lt;br /&gt;
|Asketi||a long row of dismembered bodies leading toward a broken altar.&lt;br /&gt;
|-&lt;br /&gt;
|Kerenhappuch||a disheveled man weeping behind two women who are locked in combat.&lt;br /&gt;
|-&lt;br /&gt;
|Dergati||a small desert village ravaged by a sand storm, the well in the center almost completely covered over&lt;br /&gt;
|-&lt;br /&gt;
|Trothfang||a riotous party. Wine sloshes out of full cups held by people around the table, while other figures are slumped over in their chairs, dark pools around their feet.&lt;br /&gt;
|-&lt;br /&gt;
|Huldah||a tithe box sitting outside of a small chapel, the tail of a snake disappearing into the slot. 	&lt;br /&gt;
|-&lt;br /&gt;
|Ushnish||a scene of wilted crops interspersed with livestock lying supine a rough texture to the carving is noticeable above each animal.&lt;br /&gt;
|-&lt;br /&gt;
|Drogor||a simply dressed mage sleeping underneath an elm tree during a downpour. A spellbook sits open on a nearby picnic table.&lt;br /&gt;
|-&lt;br /&gt;
|Be&#039;ort||a haggard looking Gnome lying on his side and clutching his knees in his arms. A crooked smile stretches across his face as he stares at a roach crawling in front of him.&lt;br /&gt;
|-&lt;br /&gt;
|Harawep||the outskirts of a small village the trees skirting the border are fully engulfed in flames.&lt;br /&gt;
|-&lt;br /&gt;
|Idon||young woman walking away from an orphanage.&lt;br /&gt;
|-&lt;br /&gt;
|Botolf||a man walking down the aisle of a courtroom.  On either side of the man, a group of figures raise their fists toward him, while a woman sits near the front of the group weeping.&lt;br /&gt;
|-&lt;br /&gt;
|Aldauth||a long beach after a horrific battle. A few figures seem to be crawling away from the tide.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Get favor orbs of the three gods that your altar depicts and put them in your altar. Close it then PRAY ALTAR. The altar should burst into flame (giving you light hand bleeders in the process) if you have all 3 correct. If only 1 is correct there will be a slight whine from the altar. If you have two correct orbs you will receive a message about profound emptiness washing over you. Your burning altar will turn into a vial on the ground. Pick it up.&lt;br /&gt;
&lt;br /&gt;
Before starting the next part make sure you have at least 3 hours to spend. Try to drink the vial and you&#039;ll be get a message like this:&lt;br /&gt;
&lt;br /&gt;
* You tilt the vial back, but the liquid doesn&#039;t pour out. Seemingly repelled by your attempt to drink it, the murky substance pools at the back of the vial. A cacophony of voices rises in your ears, composed of disjointed whispers, foul phrases and lyrical singing that blend together until they speak in unison, &amp;quot;We see you, child, your bodily shell like clay unfinished in form even when your soul shines like the stars. You hold in your hand a remedy for that condition, though peril awaits should you falter. Drink and begin to cleanse if you are ready, but let nothing else pass your lips until you are done with your task. While you fast you will be tested, so remember two things. Leave temptation behind, and aid will be given if you know who to ask.&lt;br /&gt;
&lt;br /&gt;
Drink again to start the next part. During this part I&#039;m pretty sure you can&#039;t eat or drink anything or you get poison and die. This is a really long part with a lot of waiting. You can do other stuff during this part but don&#039;t miss the visions. Food will appear in your hand from time to time but get rid of it as soon as possible. You&#039;ll also get visions, when you get these you&#039;ll have to pray to a Light aspect that correlates with the vision. If you&#039;re not sure just pray to all the Dark/Neutral/Light Gods (whichever your last favor was with). You should have enough time to get them all.&lt;br /&gt;
&lt;br /&gt;
Eventually you&#039;ll get a message like this (it has taken up to 2 hours, 47 minutes):&lt;br /&gt;
&lt;br /&gt;
* A stern voice surrounds you, &amp;quot;Name, you have my attention, though really you are never far from my sight. I know you have sacrificed, and you have been devout. If you could see yourself through my eyes, you&#039;d know how you shine in a sea of greys. Search out my shrine on the streets of Therenborough, as only the pure may find where it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Fasting Visions====&lt;br /&gt;
Note: With the last favor from Dergati (Dark Aspect), for each vision I pray to the dark aspect of that god and it works just fine.&lt;br /&gt;
&lt;br /&gt;
Confirmed 7/22/2021, with Dergati as my last favor, that not only does praying to the dark aspect work, but praying to the light aspect did not for me. I suspect this will be the case if you&#039;re last favor is from any of the dark aspects.&lt;br /&gt;
&lt;br /&gt;
=====Neutral Aspects=====&lt;br /&gt;
&lt;br /&gt;
=====Light Aspects=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Immortal&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|Divyaush||Your vision fades and you suddenly see yourself working in front of a glowing forge. You strike down with your hammer over a broken piece of armor, but each well-intentioned blow just adds to the disrepair. You know that your increasing hunger is the cause of your poor workmanship, but your work must get finished before you can stop to eat.&lt;br /&gt;
|-&lt;br /&gt;
|Berengaria||Your vision fades and you see yourself toiling in a dusty field. Each withered crop you toss aside accompanies a sad rumbling in your belly. You continue up the slope, knowing full well each plant you uproot will be the same, but you must carry on -- others depend on you.&lt;br /&gt;
|-&lt;br /&gt;
|Kuniyo||Your vision fades and you see yourself huddled in front of a fire in an icy cavern, the frozen form of your companion a few feet away. Dizzy and weak with hunger, you stare at the remains of your friend. In your mind, you know they will find you soon, but the only thing that separates you being found alive or dead is if you eat.&lt;br /&gt;
|-&lt;br /&gt;
|Peri&#039;el||Your vision fades and you see yourself surrounded by occupied cots. The air is still and silent now that the last patient has passed, another painless surrender to the affliction that has consumed everyone around you. Had you not been working so tirelessly to save them, you might have been one of the many who drank from the tainted well. Now with no one left to save, you feel your thirst renew. One final drink and you&#039;re back with those you love, quickly and peacefully. Otherwise, you will suffer on alone, tormented by the pasty husks around you, until thirst takes you.&lt;br /&gt;
|-&lt;br /&gt;
|Lemicus||Your vision fades and you see yourself alone on a raft, calm seas in all directions. The cloudless sky above lends you no respite from the burning rays of sunlight cast down, your thirst already compelling you toward your final act. You reach down and scoop a handful of salty water to drink. Though your mind tells you that death will follow quickly from drinking, your body can&#039;t much longer resist the urge to let slide that cool wet liquid across your lips.&lt;br /&gt;
|-&lt;br /&gt;
|Albreda||Your vision fades and you see yourself as a young child sitting in the corner. You watch your parents eating at the table quietly, casting disapproving looks at you each time your stomach growls. The fire that burnt down the barn wasn&#039;t your doing, but they blamed you anyways, and your discontent burns more fiercely than your hunger.&lt;br /&gt;
|-&lt;br /&gt;
|Murrula||Your vision fades and you find yourself travelling the desert. It&#039;s been two days since the bandits made off with your supplies, and your body is nearing exhaustion. You&#039;ve been smart to sleep during the day, but even travelling at night the dry air slowly sucks the life from you. At least you know where you are, but unfortunately it&#039;s far too long a trip in any direction to find water.&lt;br /&gt;
|-&lt;br /&gt;
|Rutilor||Your vision fades and you see yourself tired and sore after a long day of harvesting crops. You walk alongside a team of oxen that haul your goods as you wind your way back home. As you round the final bend you spy the local tax collector surrounded by a contingent of armed men standing between you and your home. You knew they would come, but you did not expect them this soon. There wasn&#039;t even enough time to hide away sufficient food to keep your family fed through the winter. Already you feel the pangs of hunger suffered last year as your mind screams, &amp;quot;They take too much! How will we survive?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Saemaus||Your vision fades and you see yourself sitting on a bar stool. The bartender stands off to the side wiping out a mug with a smudged cloth. Sunlight beams in through the window showing no other patrons, and you&#039;re relieved to have the place to yourself. You trace a finger over the lip of the shot glass in front of you the warm brown liquid heaven inside will let you forget. The door creaks a protest as it opens and two men walk in, their conversation stopping as they enter. In your mind you know they were talking about you, as they all have been, and you grip the shot glass tightly and rage on alone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Dark Aspects=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Immortal&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|Asketi||Your vision fades and you see yourself walking through one of your grain fields. On the eastern side of the field a line of fruit trees speckled with color cast long shadows from the rising sun behind them. Children climb up and down the trees, then chase each other until they tire. Occasionally they snatch up a ripened fruit from a nearby branch and take a few bites before tossing the rest aside. They don&#039;t know how much damage they do, but the losses from their playing have taken its toll on your pantry. You don&#039;t want to spend the energy chasing them off again; they&#039;ll just come right back anyways. Sighing silently, you continue to watch the children play. &lt;br /&gt;
|-&lt;br /&gt;
|Be&#039;ort||Your vision fades and you see yourself sitting amongst a group gathered at an outdoor wedding. The couple stands at the front facing each other while a preacher continues to speak the marriage rites. These formal ceremonies take a long time, and this one is lasting particularly long. Off to the side you see the food set up for the reception. Table after table laden with spiced meats, expensive wines, and cheeses taunt your vision as you squirm in your chair ready to feast. &lt;br /&gt;
|-&lt;br /&gt;
|Dergati||Your vision fades and you see yourself sitting on a grassy hilltop. Staring up a the night sky you watch stars twinkle merrily as a cool breeze passes around you. A cluster of stars to the west catches your attention, and you suddenly can&#039;t stop thinking that they resemble a cupcake coated with raw sugar glistening from an unseen light. To the east, Yavash slowly rises. Your stomach ties up in knots as you notice how much the red moon resembles a giant hhyssk&#039;et berry pie. &lt;br /&gt;
|-&lt;br /&gt;
|Drogor||Your vision fades and you see yourself facing a crackling fire next to the shore of a lake.  Lined up along the edge of the peaceful shallows, dark-skinned Elves dance rhythmically in ankle-deep water.  A humpbacked chub breaks the surface of the lake, leaping toward one of the dancers.  She deftly catches the fish, drives a sharpened stick through it, and sets it over the nearby fire.  The smell of cooking meat tempts your senses, but whenever you begin to move forward, the Elf standing over the fire stares at you shaking her head. &lt;br /&gt;
|-&lt;br /&gt;
|Huldah||Your vision fades and you see yourself seated in a small chapel.  A young man lies at the front of the room, his father weeping over him.  Surrounding the body, offerings of fruits and grains tempt your appetite, but you know they are needed for the ritual to come.  A man dressed in priest&#039;s robes approaches the father and accepts a pouch of coins before ushering you and the other hopeful mourners out of the chamber.  Glancing back, you take in one final look at the assortment of foods before the door shuts behind you.&lt;br /&gt;
|-&lt;br /&gt;
|Idon||Your vision fades and you see yourself seated in the front row of a concert hall. The lights on the stage center on a beautiful young woman who is standing alone, singing the most entrancing music you&#039;ve ever heard. Tears stream down the faces of nearby listeners, but you can&#039;t maintain your attention any longer as your hunger has reached a ravenous point. Three encores is already enough, but judging from the reaction of the crowd, you&#039;re sure there will be more. If you leave before the singer is finished you&#039;ll draw the scorn of the other concert goers, so you continue to sit and hope your hunger will subside on its own. &lt;br /&gt;
|-&lt;br /&gt;
|Kerenhappuch||Your vision fades and you see yourself entertaining a neighboring farmer at your house. His crops for years have outperformed yours -- so much so that you&#039;ve been going hungry from the meager prices you fetch at market. You both drink your wine, a luxury you wouldn&#039;t normally afford, but learning his secret farming techniques will be worth the cost. The neighbor speaks proudly of what he&#039;s learned but drops no hints to what the secret is, his tales of success almost drowned out by the rumbling in your belly. &lt;br /&gt;
|-&lt;br /&gt;
|Trothfang||Your vision fades and you see yourself battling a small peccary. Wielding a sword, you deftly parry and dodge the peccary&#039;s charges, waiting for just the right moment to strike. Seizing an opportunity as the peccary passes, you land a massive slice along the peccary&#039;s back and follow through with a sweep to the right leg. The peccary collapses, and the intoxicating scent of cooked meat overtakes your senses. Confused you pick up the severed leg and notice a distinct hickory-smoked aroma from it, and the tenderloin looks to have a pineapple glaze. You want to eat, but something just doesn&#039;t seem right. &lt;br /&gt;
|-&lt;br /&gt;
|Zachriedek||Your vision fades and you see yourself standing in the snow peering into the window of a rival blacksmith&#039;s house. Inside, the warm glow from the fireplace illuminates a center table lined with succulent foods and ornate gifts. Around the table, your competitor and his employees drink deeply from tankards and goblets. He does good work, no better or worse than yours, but somehow he has managed to acquire much more business than you have. Your stomach draws up in knots as you continue to watch the group noshing and revelling.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Head to Therenborough and {{tt|search shrine}} around. The location is not static; it has been found at Claymore Court, a couple rooms west of Claymore Court, past the arch near the Cleric shop, one south of the Cleric shop, and near the public baths. Don&#039;t be alarmed if you don&#039;t get special messaging while searching, as it only seems to message when you&#039;ve actually found the shrine. Once you find the shrine, {{tt|kneel}} and {{tt|Pray Truffenyi}} and you&#039;ll fall asleep and wake in a forest clearing. {{tt|Go Gap}} and you&#039;ll confront a magpie, follow it to the east and there&#039;ll be a weasel holding a stick. {{tt|Jump weasel}} until it&#039;s on the edge of the branch then {{tt|whistle magpie}}. Immediately after, {{tt|jump weasel}} again and you&#039;ll fall into the pit.&lt;br /&gt;
&lt;br /&gt;
In the pit you need to {{tt|stand}} and {{tt|pull ox}} until it stands, revealing a rock. {{tt|stand}} and {{tt|get rock}} and the magpie will come drop some twine. {{tt|Get twine}} and then {{tt|tie twine to stick}}. Then, {{tt|tie rock to stick}} to make a shovel. Then, {{tt|dig}} and keep going until you get a message that you&#039;ve finished the ramp. This takes quite a bit of digging. {{tt|push ox}} to get it up the ramp. {{tt|go ramp}} to follow him up the ramp and he&#039;ll start talking to you. After he&#039;s done you&#039;ll go unconscious again and wake up in the shrine in Theren. You now have the commune.&lt;br /&gt;
&lt;br /&gt;
*Note: Should your Stamina drop and you can no longer jump or dig, {{tt|kneel}} or {{tt|lie}} to catch your breath. You will regain stamina quickly and be able to get back to the task at hand.&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DragonRealms_Platinum&amp;diff=565142</id>
		<title>DragonRealms Platinum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DragonRealms_Platinum&amp;diff=565142"/>
		<updated>2021-08-08T19:51:26Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
:&#039;&#039;This article is about the DragonRealms Platinum instance and the Platinum subscription package. For information about the currency denomination, see [[Currency]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DragonRealms Platinum&#039;&#039;&#039; is a separate [[instance]] of the game that requires an additional $10 fee over the cost of [[Premium]] services to access. It is focused primarily on roleplay and a small community. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Instance Code:&#039;&#039;&#039; || DRX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
Along with all [[Premium]] benefits, Platinum players also get:&lt;br /&gt;
* 100 extra [[Long Term Benefits|long term benefit]] points a month.&lt;br /&gt;
* [[Jumpy Jewelry|Personal teleportation jewelry]]&lt;br /&gt;
* Free custom title&lt;br /&gt;
* Free vaults&lt;br /&gt;
* Bigger initial vault size: all vaults start with a 250 item capacity&lt;br /&gt;
* Free (faster?) vault transfers&lt;br /&gt;
* 28 character slots&lt;br /&gt;
* 50% off the cost of all [[quests]]&lt;br /&gt;
* Free runs of older quests like [[Dunshade: Echo of Tears|Dunshade]] and [[Morum Melgorehn|Gnome]].&lt;br /&gt;
* [[Hollow Eve Festival]] festival admit all tickets for $30&lt;br /&gt;
* Early access to most new releases before [[premium]]&lt;br /&gt;
* Automatic access to the [[Test instance|test server]]&lt;br /&gt;
* Jadeite and Kyanite [[gweth]] drops&lt;br /&gt;
* Gweth reach is worldwide: hear anyone, anytime.&lt;br /&gt;
* Tease Phez about his name any time, all the time!&lt;br /&gt;
**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This channel is IC.&lt;br /&gt;
* Global [[Chatter_command|chatter]].&lt;br /&gt;
**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This channel is OOC.&lt;br /&gt;
* Free [[Fallen]] account&lt;br /&gt;
* &#039;&#039;&#039;UPDATED 6/10/2020&#039;&#039;&#039;: After 6 months of cumulative subscription time, you also get access to special portals that take you to any major city, any time you want!&lt;br /&gt;
* Large capacity [[Donation Racks|donation baskets]] in each province.&lt;br /&gt;
* Smaller crowds, which means more space in hunting areas and more attention during events&lt;br /&gt;
* Some Estate Holder teleportation rings to [[Fang Cove]] start out unlocked - no need for a GMNPC merchant!&lt;br /&gt;
* Fang Cove portal always open.&lt;br /&gt;
* Automatically a member of the Cult of Zaer.  No need to fill out a lengthy application!&lt;br /&gt;
* Making fun of Yan.&lt;br /&gt;
* Like eye-eating seagulls?  Plat has them all!&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Most of these Perks only apply in the Plat instance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay in Platinum==&lt;br /&gt;
These guidelines are taken (and edited/modernized) from [[DragonRealms Platinum#External Links|older Platinum sites]].&lt;br /&gt;
* Except for Chatter or Out of Character (OOC) whispers, all forms of conversation in Plat are considered In Character (IC).&lt;br /&gt;
* Just because you “see” a characters name on the screen doesn’t mean your character automatically knows their name. You just see an elvish male, or a Tog female.  Introduce yourself (or not) to people, but be careful to not assume anything.&lt;br /&gt;
* Separate OOC knowledge from IC knowledge whenever possible. You might know someone is a Thief based on what they chattered, but your character might not know that.&lt;br /&gt;
* During character creation it is a good idea to contemplate a character history. You might be stopped right after arriving in town and get whisked up in some event, and a back story can go a long way to making it more enjoyable. Picking a nick name should also happen now so there is no confusion later on. For example, a thief might take a name other than what the guild refers to him as.&lt;br /&gt;
* Decide upon a reason for feeling the death of characters. We all get the So and So was just struck down! Messages, but how DO we know? It could be you feel the changes of fate as a moon mage, a ripple in the aether streams as a warrior mage, perhaps your god just tapped you on the shoulder, or maybe the animals are speaking of the fallen.&lt;br /&gt;
* Carrying herbs or learning the location of the autohealers is a must in Plat. Our dedicated Empaths work very hard to keep us moving, but they have lives too.  Sometimes they can’t be around and so we have to learn how to fend for ourselves.&lt;br /&gt;
* Keep mindful of others. Roleplay can take many forms, and some find it fun to play the bad guy. In Plat you’ll find the majority of people reluctant to REPORT if something goes wrong. Instead try to handle it using IC methods. Sometimes there was a misunderstanding, and we are tolerant of mistakes made by beginners.  Explaining your intentions in OOC whispers with someone is safest bet – ESPECIALLY if you aren’t sure they want to be involved. Finally we have the WARN verb that can be used to further ensure nobody is left upset.&lt;br /&gt;
* Plat people are generous. Don’t abuse that generosity, but keep in mind that even new players can easily find coin, supplies and a bit of advice from the local populace.&lt;br /&gt;
* With the smaller numbers of people playing Plat, we tend to gather in several key locations. One of these is the Northeast Gate of [[Crossings]] or north of the portal at [[Fang Cove]].&lt;br /&gt;
* Equipment. Good places to scrounge for starting equipment are the [[Donation Racks|donation racks]] and Platinum-specific baskets near most major towns. Feel free to take what you need from any of these spots, all that is asked is that when you get more settled, you help keep stuff on them for other newcomers.&lt;br /&gt;
* Dead people don’t talk.  While talking as a ghost is mechanically possible, its generally frowned upon to talk while dead.  This doesn’t include OOC whispers that might be necessary to ensure weapons are not lost.&lt;br /&gt;
&lt;br /&gt;
==Advice==&lt;br /&gt;
* Make sure you turn &amp;quot;chatter /on&amp;quot; when you get in game. This will add you to the worldwide chat channel, where players can talk to each other [[OOC]].&lt;br /&gt;
* Platinum characters take knowing each other seriously! Be sure to introduce yourself and get to know other character&#039;s names before actually knowing who they are.&lt;br /&gt;
* Many Platinum players create character profiles on Elanthipedia for both other players and GMs to get a general OOC understanding of who the character is, in order to better accommodate that character&#039;s interests into certain events.&lt;br /&gt;
&lt;br /&gt;
==Helpful Resources==&lt;br /&gt;
* The [[Platinum Calendar]] shows when players are generally online.&lt;br /&gt;
* The [[Platinum NG|Platinum Need/Greed list]] shows what incidental loot quest items are available.&lt;br /&gt;
* The [[:Category:Platinum_crafters|Platinum crafters list]] list shows craftsmen available.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[DragonRealms Prime]]&lt;br /&gt;
*[[DragonRealms: The Fallen]]&lt;br /&gt;
*[[Test Instance|DragonRealms Test]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.play.net/dr/platinum/ Play.net official Platinum page]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Definitions}}&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Resurrection_quest&amp;diff=564167</id>
		<title>Resurrection quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Resurrection_quest&amp;diff=564167"/>
		<updated>2021-07-26T02:32:32Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: /* Recommendations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
Given by: [[Tallis]] in the High Priestess&#039;s Office shown on [[RanikMap2b]] atop the [[Crossing_High_Temple|Crossing High Temple]] upon advancement to 30th circle.&amp;lt;br&amp;gt; Tallis will not give you the quest until you know the [[Soul Bonding]] and [[Vigil]] spells, and until you know the [[Infusion ability]].&lt;br /&gt;
&lt;br /&gt;
If you are a [[Free accounts]] player you will also need to stop by the Town Hall citizenship office and {{com|ASK}} the clerk about VISA or TRAVEL for a temporary travel visa after speaking with Tallis.&lt;br /&gt;
&lt;br /&gt;
NOTE: THIS IS A DANGEROUS QUEST, DON’T BRING ANYTHING YOU DON’T WANT TO LOSE.  Originally you could complete this quest without being fully healed at the very end, but this is no longer true.  However it would be wise to carry enough herbs because this is very dangerous and one mistake can get you injured badly. Read this walkthrough thoroughly before you begin.&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
To complete this quest, you will need the following minimum skills:&lt;br /&gt;
100 base ranks of Athletics (or 120 ranks with a ranger buff and XX stats). Even with minimum ranks required it is possible to fall off the rope bridge leading to the altar.&lt;br /&gt;
&lt;br /&gt;
Be sure to have a spell slot open.  If not, you&#039;ll get: Tallis shakes her head and says, &amp;quot;It is good to see one so eager to serve the Gods, but you are not ready to learn a new spell, much less Resurrection.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This quest will require you to spend time waiting for triggers in rooms that spawn [[Sinister_Maelshyvean_hierophant|Maelshyvean Hierophants]]. While waiting for the circles to open doors to the altar, you cannot retreat from the Hierophants. Doing so will cause you to have to step back into the circle starting the 30 second timer over again. This can be particularly dangerous for characters doing this at level.&lt;br /&gt;
&lt;br /&gt;
===Quest===&lt;br /&gt;
#Climb to the top of the Temple to the High Priestess’s Chambers and {{com|ASK}} {{tt|Tallis about resurrection}}.&lt;br /&gt;
#After listening to her talk go down to the {{rmap|2a|Eyes of the Thirteen}} and go to Urrem’tier’s altar&lt;br /&gt;
#{{com|PULL}} the candlestick in the room. This will transport you to a special Cleric-only warding room.&lt;br /&gt;
#Get Goblet then {{com|FILL}} {{tt|my goblet with chalice}}. You might want to get more than one of these just in case you die the first time (can only pick one goblet up every 24 hours). If you have a chalice in your inventory, close off the container holding it.&lt;br /&gt;
#Now you need to purchase an {{ilink|i|altar candle}} from the Riverhaven Cleric Shop or a {{ilink|i|tall silvery altar candle}} from the monk&#039;s cart in the Temple in Crossing. You might want to bring more than one altar candle just in case. Make sure to bring a flint or lighter along as well.&lt;br /&gt;
#Head to the altar in the [[Zaulfung]] out the east gate using these maps: [[RanikMap31]] and [[RanikMap31a]]. The Zaulfung swamp between map 31 and map 31a is an unmapped randomized maze. You’ll need to wander to the Easternmost sections of the swamp until you find a tree that you can climb, climb up the tree, go east, and go down and you’ll be in the mapped area of 31a. Keep [[Protection from Evil]] up in this area to prevent the [[Zaulfung#Giant_Skeletal_Claw|giant skeletal claw]] from crushing you.&lt;br /&gt;
#Touch the altar (on {{rmap|31a|map 31a}}) at [Zaulfung, Ruined Shrine] (lich room 19428) and pray and you’ll be grabbed by a claw and dragged down. Make sure to stand after the claw grabs you.&lt;br /&gt;
#Once you&#039;re out of the claw use your {{rmap|31d|map}} again to maneuver your way through the Basilisk and Cinder Beast area to the Stalagtite (lich room id 19452) that you will climb.&lt;br /&gt;
#Make your way over to the rope bridge (lich room id 10809) and go rope. 100 base ranks in [[Athletics skill]] + an athletics buff from the Ranger spell [[Athleticism]] are recommended to cross this bridge. Any strength and agility buffs you have access to will also be helpful. If you&#039;re bringing someone with you, note that only one person can be on the bridge at a time. Should another try to cross while one is already working their way across, it&#039;ll shake the other off the bridge into the area below.&lt;br /&gt;
#{{com|SHUFFLE}} {{tt|east}} until you reach the other side&lt;br /&gt;
#Go E, NE, E till you find a Obelisk (lich room id 10816), touch it three times to find the order of the statues to the North (Shadow/Fire/Cold are the options). If you&#039;re with a group, make sure only one person does this puzzle.&lt;br /&gt;
#Head north and look at each statue to find the correct order, if the Obelisk was fire, cold and shadow then you would touch the statue with the red orb first, then the one with the blue orb, then the one with the black orb. Disregard the room descriptions as the orbs&#039; color is what&#039;s important. When I went through the Statue with the blue orb had in the room description talk of shadows and the room with the statue holding the black orb the room description had talk of being cold.&lt;br /&gt;
#After touching the orbs head to the room to the North of the Shadow statue, you’ll have to go up each corridor to the northwest and northeast and pull the arm and tail respectively. I went up the Northwest path first to pull the arm. Head back south as soon as possible because this will hurt you. &lt;br /&gt;
#After pulling the arm, go the other direction and pull the tail, same as the arm, and head south as soon as possible.&lt;br /&gt;
#Head back to where the paths split northwest and northeast there will now be a new path to the north.&lt;br /&gt;
#Head north then climb the bank and swim north to the other bank and climb bank again.&lt;br /&gt;
#Head north and step into the circle in about 30 seconds you’ll be transported. when you step off the circle you’ve been transported. If you see a [[Sinister Maelshyvean hierophant]], run! They can cast magic and will kill you if you stay on the circle. This area can be extremely swarmy, so you might want to HIGHLIGHT this so that you know when it&#039;s time to move: &#039;&#039;&#039;The groaning sound culminates in a section of wall&#039;&#039;&#039;&lt;br /&gt;
#Move north, northeast, northeast, northwest, northwest and step on another circle and wait again&lt;br /&gt;
#After stepping off this second circle go south, south, and climb stair&lt;br /&gt;
#At this point, you are in a safe area, but you must be completely healed to continue. It might be wise to have brought some herbs along or an empath.&lt;br /&gt;
#Light your altar candle with your flint.  After you light the candle, make sure you carry the lit candle in your hand.  If you go into the altar without it, you will die.&lt;br /&gt;
#Get your Goblet and {{com|fill}} {{tt|goblet with water}} at the Fallen Altar. This is a good opportunity to add this altar to your [[Pilgrim&#039;s badge]].&lt;br /&gt;
#{{com|GO}} {{tt|altar}}. You need to hold the goblet in one hand and the lit altar candle in the other.   DO NOT STAND&lt;br /&gt;
#{{com|DRINK}} {{tt|goblet}}, you’ll drink it all up (goblet will shatter) then slowly your spirit will drain away till it gets down to nothing and you’ll enter the void&lt;br /&gt;
#You’ll hear voices talk for awhile, they’ll ask you if you want to go home. &#039;&#039;&#039;DON’T GO HOME&#039;&#039;&#039;. Search  after that, and you’ll see a bridge.&lt;br /&gt;
#Go bridge, (you won’t be able to) but it’ll trigger the next train of events which will be a bunch of visions, then it will ask you to pray (Use your faith to light the darkness in this world)&lt;br /&gt;
#{{com|PRAY}} until your spirit returns to the Plane of Abiding and you return to [Maelshyve&#039;s Fortress, Fallen Altar].&lt;br /&gt;
#You’ve now completed the quest and have [[Resurrection]] in your spellbook&lt;br /&gt;
#The easiest way to get out is go back the way you came, you&#039;ll reach a dead end where the door opened after pulling the arm and tail, Touch etching and it will teleport you through the wall.&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DragonRealms_Platinum&amp;diff=554562</id>
		<title>DragonRealms Platinum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DragonRealms_Platinum&amp;diff=554562"/>
		<updated>2021-05-14T02:17:42Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the DragonRealms Platinum instance and the Platinum subscription package. For information about the currency denomination, see [[Currency]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
DragonRealms Platinum is a separate instance of the game that requires an additional $10 fee over the cost of [[Premium]] services to access.&lt;br /&gt;
&lt;br /&gt;
It is focused primarily on roleplay and a small community. &lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
Along with all [[Premium]] benefits, Platinum players also get:&lt;br /&gt;
* 100 extra [[Long Term Benefits|long term benefit]] points a month.&lt;br /&gt;
* [[Jumpy Jewelry|Personal teleportation jewelry]]&lt;br /&gt;
* Free custom title&lt;br /&gt;
* Free vaults&lt;br /&gt;
* Bigger initial vault size: all vaults start with a 250 item capacity&lt;br /&gt;
* Free (faster?) vault transfers&lt;br /&gt;
* 28 character slots&lt;br /&gt;
* 50% off the cost of all [[quests]]&lt;br /&gt;
* Free runs of older quests like [[Dunshade: Echo of Tears|Dunshade]] and [[Morum Melgorehn|Gnome]].&lt;br /&gt;
* [[Hollow Eve Festival]] festival admit all tickets for $30&lt;br /&gt;
* Early access to most new releases before [[premium]]&lt;br /&gt;
* Automatic access to the [[Test instance|test server]]&lt;br /&gt;
* Jadeite and Kyanite [[gweth]] drops&lt;br /&gt;
* Gweth reach is worldwide: hear anyone, anytime.&lt;br /&gt;
* Tease Phez about his name any time, all the time!&lt;br /&gt;
**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This channel is IC.&lt;br /&gt;
* Global [[Chatter_command|chatter]].&lt;br /&gt;
**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This channel is OOC.&lt;br /&gt;
* Free [[Fallen]] account&lt;br /&gt;
* &#039;&#039;&#039;UPDATED 6/10/2020&#039;&#039;&#039;: After 6 months of cumulative subscription time, you also get access to special portals that take you to any major city, any time you want!&lt;br /&gt;
* Large capacity [[Donation Racks|donation baskets]] in each province.&lt;br /&gt;
* Smaller crowds, which means more space in hunting areas and more attention during events&lt;br /&gt;
* Some Estate Holder teleportation rings to [[Fang Cove]] start out unlocked - no need for a GMNPC merchant!&lt;br /&gt;
* Fang Cove portal always open.&lt;br /&gt;
* Making fun of Yan.&lt;br /&gt;
* Like eye-eating seagulls?  Plat has them all!&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Most of these Perks only apply in the Plat instance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay in Platinum==&lt;br /&gt;
These guidelines are taken (and edited/modernized) from [[DragonRealms Platinum#External Links|older Platinum sites]].&lt;br /&gt;
* Except for Chatter or Out of Character (OOC) whispers, all forms of conversation in Plat are considered In Character (IC).&lt;br /&gt;
* Just because you “see” a characters name on the screen doesn’t mean your character automatically knows their name. You just see an elvish male, or a Tog female.  Introduce yourself (or not) to people, but be careful to not assume anything.&lt;br /&gt;
* Separate OOC knowledge from IC knowledge whenever possible. You might know someone is a Thief based on what they chattered, but your character might not know that.&lt;br /&gt;
* During character creation it is a good idea to contemplate a character history. You might be stopped right after arriving in town and get whisked up in some event, and a back story can go a long way to making it more enjoyable. Picking a nick name should also happen now so there is no confusion later on. For example, a thief might take a name other than what the guild refers to him as.&lt;br /&gt;
* Decide upon a reason for feeling the death of characters. We all get the So and So was just struck down! Messages, but how DO we know? It could be you feel the changes of fate as a moon mage, a ripple in the aether streams as a warrior mage, perhaps your god just tapped you on the shoulder, or maybe the animals are speaking of the fallen.&lt;br /&gt;
* Carrying herbs or learning the location of the autohealers is a must in Plat. Our dedicated Empaths work very hard to keep us moving, but they have lives too.  Sometimes they can’t be around and so we have to learn how to fend for ourselves.&lt;br /&gt;
* Keep mindful of others. Roleplay can take many forms, and some find it fun to play the bad guy. In Plat you’ll find the majority of people reluctant to REPORT if something goes wrong. Instead try to handle it using IC methods. Sometimes there was a misunderstanding, and we are tolerant of mistakes made by beginners.  Explaining your intentions in OOC whispers with someone is safest bet – ESPECIALLY if you aren’t sure they want to be involved. Finally we have the WARN verb that can be used to further ensure nobody is left upset.&lt;br /&gt;
* Plat people are generous. Don’t abuse that generosity, but keep in mind that even new players can easily find coin, supplies and a bit of advice from the local populace.&lt;br /&gt;
* With the smaller numbers of people playing Plat, we tend to gather in several key locations. One of these is the Northeast Gate of [[Crossings]] or north of the portal at [[Fang Cove]].&lt;br /&gt;
* Equipment. Good places to scrounge for starting equipment are the [[Donation Racks|donation racks]] and Platinum-specific baskets near most major towns. Feel free to take what you need from any of these spots, all that is asked is that when you get more settled, you help keep stuff on them for other newcomers.&lt;br /&gt;
* Dead people don’t talk.  While talking as a ghost is mechanically possible, its generally frowned upon to talk while dead.  This doesn’t include OOC whispers that might be necessary to ensure weapons are not lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advice==&lt;br /&gt;
* Make sure you turn &amp;quot;chatter /on&amp;quot; when you get in game. This will add you to the worldwide chat channel, where players can talk to each other [[OOC]].&lt;br /&gt;
* Platinum characters take knowing each other seriously! Be sure to introduce yourself and get to know other character&#039;s names before actually knowing who they are.&lt;br /&gt;
* Many Platinum players create character profiles on Elanthipedia for both other players and GMs to get a general OOC understanding of who the character is, in order to better accommodate that character&#039;s interests into certain events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Helpful Resources==&lt;br /&gt;
* The [[Platinum Calendar]] shows when players are generally online.&lt;br /&gt;
* The [[Platinum NG|Platinum Need/Greed list]] shows what incidental loot quest items are available.&lt;br /&gt;
* The [[:Category:Platinum_crafters|Platinum crafters list]] list shows craftsmen available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.play.net/dr/platinum/ Play.net official Platinum page]&amp;lt;br/&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DragonRealms_Platinum&amp;diff=554558</id>
		<title>DragonRealms Platinum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DragonRealms_Platinum&amp;diff=554558"/>
		<updated>2021-05-13T22:34:12Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the DragonRealms Platinum instance and the Platinum subscription package. For information about the currency denomination, see [[Currency]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
DragonRealms Platinum is a separate instance of the game that requires an additional $10 fee over the cost of [[Premium]] services to access.&lt;br /&gt;
&lt;br /&gt;
It is focused primarily on roleplay and a small community. &lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
Along with all [[Premium]] benefits, Platinum players also get:&lt;br /&gt;
* 100 extra [[Long Term Benefits|long term benefit]] points a month.&lt;br /&gt;
* [[Jumpy Jewelry|Personal teleportation jewelry]]&lt;br /&gt;
* Free custom title&lt;br /&gt;
* Free vaults&lt;br /&gt;
* Bigger initial vault size: all vaults start with a 250 item capacity&lt;br /&gt;
* Free (faster?) vault transfers&lt;br /&gt;
* 28 character slots&lt;br /&gt;
* 50% off the cost of all [[quests]]&lt;br /&gt;
* Free runs of older quests like [[Dunshade: Echo of Tears|Dunshade]] and [[Morum Melgorehn|Gnome]].&lt;br /&gt;
* [[Hollow Eve Festival]] festival admit all tickets for $30&lt;br /&gt;
* Early access to most new releases before [[premium]]&lt;br /&gt;
* Automatic access to the [[Test instance|test server]]&lt;br /&gt;
* Jadeite and Kyanite [[gweth]] drops&lt;br /&gt;
* Gweth reach is worldwide: hear anyone, anytime.&lt;br /&gt;
* Tease Phez about his name any time, all the time!&lt;br /&gt;
**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This channel is IC.&lt;br /&gt;
* Global [[Chatter_command|chatter]].&lt;br /&gt;
**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This channel is OOC.&lt;br /&gt;
* Free [[Fallen]] account&lt;br /&gt;
* &#039;&#039;&#039;UPDATED 6/10/2020&#039;&#039;&#039;: After 6 months of cumulative subscription time, you also get access to special portals that take you to any major city, any time you want!&lt;br /&gt;
* Large capacity [[Donation Racks|donation baskets]] in each province.&lt;br /&gt;
* Smaller crowds, which means more space in hunting areas and more attention during events&lt;br /&gt;
* Some Estate Holder teleportation rings to [[Fang Cove]] start out unlocked - no need for a GMNPC merchant!&lt;br /&gt;
* Fang Cove portal always open.&lt;br /&gt;
* Making fun of Yan.&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Most of these Perks only apply in the Plat instance.&lt;br /&gt;
&lt;br /&gt;
==Roleplay in Platinum==&lt;br /&gt;
These guidelines are taken (and edited/modernized) from [[DragonRealms Platinum#External Links|older Platinum sites]].&lt;br /&gt;
* Except for Chatter or Out of Character (OOC) whispers, all forms of conversation in Plat are considered In Character (IC).&lt;br /&gt;
* Just because you “see” a characters name on the screen doesn’t mean your character automatically knows their name. You just see an elvish male, or a Tog female.  Introduce yourself (or not) to people, but be careful to not assume anything.&lt;br /&gt;
* Separate OOC knowledge from IC knowledge whenever possible. You might know someone is a Thief based on what they chattered, but your character might not know that.&lt;br /&gt;
* During character creation it is a good idea to contemplate a character history. You might be stopped right after arriving in town and get whisked up in some event, and a back story can go a long way to making it more enjoyable. Picking a nick name should also happen now so there is no confusion later on. For example, a thief might take a name other than what the guild refers to him as.&lt;br /&gt;
* Decide upon a reason for feeling the death of characters. We all get the So and So was just struck down! Messages, but how DO we know? It could be you feel the changes of fate as a moon mage, a ripple in the aether streams as a warrior mage, perhaps your god just tapped you on the shoulder, or maybe the animals are speaking of the fallen.&lt;br /&gt;
* Carrying herbs or learning the location of the autohealers is a must in Plat. Our dedicated Empaths work very hard to keep us moving, but they have lives too.  Sometimes they can’t be around and so we have to learn how to fend for ourselves.&lt;br /&gt;
* Keep mindful of others. Roleplay can take many forms, and some find it fun to play the bad guy. In Plat you’ll find the majority of people reluctant to REPORT if something goes wrong. Instead try to handle it using IC methods. Sometimes there was a misunderstanding, and we are tolerant of mistakes made by beginners.  Explaining your intentions in OOC whispers with someone is safest bet – ESPECIALLY if you aren’t sure they want to be involved. Finally we have the WARN verb that can be used to further ensure nobody is left upset.&lt;br /&gt;
* Plat people are generous. Don’t abuse that generosity, but keep in mind that even new players can easily find coin, supplies and a bit of advice from the local populace.&lt;br /&gt;
* With the smaller numbers of people playing Plat, we tend to gather in several key locations. One of these is the Northeast Gate of [[Crossings]] or north of the portal at [[Fang Cove]].&lt;br /&gt;
* Equipment. Good places to scrounge for starting equipment are the [[Donation Racks|donation racks]] and Platinum-specific baskets near most major towns. Feel free to take what you need from any of these spots, all that is asked is that when you get more settled, you help keep stuff on them for other newcomers.&lt;br /&gt;
* Dead people don’t talk.  While talking as a ghost is mechanically possible, its generally frowned upon to talk while dead.  This doesn’t include OOC whispers that might be necessary to ensure weapons are not lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advice==&lt;br /&gt;
* Make sure you turn &amp;quot;chatter /on&amp;quot; when you get in game. This will add you to the worldwide chat channel, where players can talk to each other [[OOC]].&lt;br /&gt;
* Platinum characters take knowing each other seriously! Be sure to introduce yourself and get to know other character&#039;s names before actually knowing who they are.&lt;br /&gt;
* Many Platinum players create character profiles on Elanthipedia for both other players and GMs to get a general OOC understanding of who the character is, in order to better accommodate that character&#039;s interests into certain events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Helpful Resources==&lt;br /&gt;
* The [[Platinum Calendar]] shows when players are generally online.&lt;br /&gt;
* The [[Platinum NG|Platinum Need/Greed list]] shows what incidental loot quest items are available.&lt;br /&gt;
* The [[:Category:Platinum_crafters|Platinum crafters list]] list shows craftsmen available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.play.net/dr/platinum/ Play.net official Platinum page]&amp;lt;br/&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cleric_Guildhall&amp;diff=551634</id>
		<title>Cleric Guildhall</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cleric_Guildhall&amp;diff=551634"/>
		<updated>2021-04-12T05:04:22Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are multiple Guildhalls dedicated to the [[Cleric]] Guild:&lt;br /&gt;
* [[Cleric Guildhall (Crossing)|The Crossing]]: (You can type DIR CLERIC for directions.)&lt;br /&gt;
* [[Cleric Guildhall (Riverhaven)|Riverhaven]]: (You can type DIR CLERIC for directions.)&lt;br /&gt;
* [[Cleric Guildhall (Shard)|Shard]]: accessed via a Cleric-only portal in either the [[Temple of Light]] or [[Temple of Darkness]] in [[RanikMap67|Shard]].&lt;br /&gt;
* [[Cleric Guildhall (Aesry)|Aesry]]: &lt;br /&gt;
* [[Cleric Guildhall (Ratha)|Ratha]]: &lt;br /&gt;
* [[Cleric Guildhall (Mer&#039;Kresh)|Mer&#039;Kresh]]: &lt;br /&gt;
* [[Cleric Guildhall (Vela&#039;tohr Valley)|Forfedhdar]]: found in the [[Vela&#039;tohr Valley]].&lt;br /&gt;
* [[Cleric Guildhall (Muspar&#039;i)|Muspar&#039;i]]: found in northern [[RanikMap47|Muspar&#039;i]] on the Street of Priests.&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Current_Events&amp;diff=550684</id>
		<title>Current Events</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Current_Events&amp;diff=550684"/>
		<updated>2021-03-31T00:13:19Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: /* Platinum Instance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cat|Events}}&lt;br /&gt;
=[[DragonRealms Prime|Prime]] Instance=&lt;br /&gt;
==Elemental Experiments==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/28/21&lt;br /&gt;
  |gamedate=437-08&lt;br /&gt;
  |headline=Custodians Attack, New Area of Zengmodaleth Revealed&lt;br /&gt;
  |summary=A lightning storm struck the [[Crossing]], and the city was attacked by unstable [[voltaic custodians]] and [[lightning selreks]].  The storm (and attacks) moved north to [[Riverhaven]], then [[Therenborough]].  Finally, adventurers gathered in the [[Zengmodaleth]] west of Therenborough to speak to Scholar of the Grove [[Uryutis]]. He revealed a crackling orb of blue and green swirled lightning that transports people to a new area of the Zengmodaleth populated by custodians. He believes that [[Daervlan]] has allowed access to this area for a reason, that he wants us to see and understand something.  It is a test.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=7/25/20&lt;br /&gt;
  |gamedate=435-03&lt;br /&gt;
  |headline=The Grand Magic Symposium&lt;br /&gt;
  |summary=Theorists were invited to submit written works for discussion and judging at the [[Zengmodaleth]] in a grand event that celebrated magical knowledge and research.&lt;br /&gt;
&lt;br /&gt;
*See [[Magic Symposium]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/21/20&lt;br /&gt;
  |gamedate=434-06&lt;br /&gt;
  |headline=The Opening of the Zengmodaleth, aka the Plane of Electricity&lt;br /&gt;
  |summary=Four Elemental mages, [[Perune]], [[Mazrian]], [[Saragos]], and [[Navesi]], guided by Grove Scholar [[Uryutis]], gathered enormous groups of [[Warrior Mages]] and [[Bards]] in an attempt to open a portal to the Plane of Electricity.  Shockingly, they succeeded, and a new portal was revealed on the Handsome Plateau west of [[Therenborough]], a crackling ring of blue and green swirled lightning, which leads to the [[Zengmodaleth]] area.&lt;br /&gt;
&lt;br /&gt;
*Related newspaper article: [[The_First_Land_Herald#434-06-38_-_STUNNING_SUCCESS_OF_ELEMENTAL_EXPERIMENT:_A_FIRST_LOOK_INTO_THE_PLANE_OF_ELECTRICITY|Stunning Success of Elemental Experiment]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/8/20&lt;br /&gt;
  |gamedate=433-09&lt;br /&gt;
  |headline=The Aetheric Anomaly&lt;br /&gt;
  |summary=Working with Grove Scholar [[Uryutis]], [[Perune]], [[Mazrian]], [[Saragos]], and [[Navesi]] gathered numerous [[Warrior Mages]] and [[Bards]] in order to thicken or strengthen the Aetheric canvas of an area, the hope being that this might protect it from extraplanar influence.  The result was an Aetheric Anomaly that presented as a curiosity to many of the mages present, who each had his or her own perception of its nature.  Some theorized it was a portal to the Plane of [[Aether]], though it killed those who entered it.  Over the course of a few weeks or months, the anomaly slowly shrank until it disappeared.&lt;br /&gt;
&lt;br /&gt;
*Related newspaper article: [[The_First_Land_Herald#433-09-25_-_WARRIOR_MAGES_AND_BARDS_CREATE_AETHERIC_ANOMALY|Warrior Mages and Bards Create Aetheric Anomaly]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=2/10/19&lt;br /&gt;
  |gamedate=429-10&lt;br /&gt;
  |headline=Uryutis Lectures on Aether&lt;br /&gt;
  |summary=Grove Scholar [[Uryutis]] favored adventurers with a lengthy lecture on [[Aether]], revealing much about sensing it through Othersight, its role as the &amp;quot;canvas&amp;quot; upon which our Plane is painted, and its ubiquity throughout our universe.&lt;br /&gt;
&lt;br /&gt;
*Related newspaper article: [[The_First_Land_Herald#429-10-15_-_ELEMENTAL_ENLIGHTENMENT:_A_LECTURE_BY_GROVE_SCHOLAR_URYUTIS|Elemental Enlightenment: A Lecture by Grove Scholar Uryutis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Adventurers Meddle with Aether&lt;br /&gt;
  |summary=[[Perune]] had an idea of how to weave [[Aether]] in order to strengthen it in an area, and a small group of adventurers tried this in a private setting. Their meddling did little more than cause some minor injuries, but it also alerted Grove Scholar [[Uryutis]], and he later visited them to discuss it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Raid on Basalt Isle==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=Ongoing&lt;br /&gt;
  |gamedate= Ongoing&lt;br /&gt;
  |headline=The Raid on Basalt Isle&lt;br /&gt;
  |summary=* See [[Dantia#The_Assault_on_Basalt_Isle|Dantia&#039;s summary]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=[[DragonRealms Platinum|Platinum]] Instance=&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/27/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Srinoja and pirate gang pick a fight&lt;br /&gt;
  |summary=Following rumors of a pirate crew working in the area and the name &amp;quot;Srinoja&amp;quot;, Srinoja herself arrived at the Riverhaven docks on the Dawnsinger.  She claimed to be purchasing cookies and baked goods to be resold to Muspar&#039;i &amp;quot;instrument merchants&amp;quot;.  A cadre of adventurers arrived and offered her booze and a treasure map which she readily accepted.  However, a Bard and a Gnome attempted to hijack the Dawnsinger which initiated a brawl.  A pitched battle ensued and ultimately the pirate crew were defeated while Srinoja herself departed via rift to another ship promising to return. The Dawnsinger ultimately sailed off after the adventurers departed. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/27/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Dragon Priest Assassins attack Bard&#039;s Guild&lt;br /&gt;
  |summary=Dragon Priests sent assassins into the inner halls of various Bard Guildhalls throughout Elanthia.  They were handily dispatched.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/25/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Campaign to save the seagulls&lt;br /&gt;
  |summary=A group of adventurers lead by a Ranger and a Trader used bread a lure to bring ailing seagulls from Fang Cove to Eluned&#039;s Temple off Aesery.  The seagulls became enraged on the voyage and were particularly aggressive in attacking the Ranger leading the expedition.  After having no luck in receiving Eluned&#039;s blessing in Aesery, the group sailed to a island temple and offered a stuffed seagull that the Ranger had fixated on in offering. After prayer, the attendees had a vision of a ship sailing under black sail to attack mainland cities and the seagull attacks ceased.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pray_command&amp;diff=545576</id>
		<title>Pray command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pray_command&amp;diff=545576"/>
		<updated>2021-02-10T04:29:40Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;{{tt|Pray}} [[page type is::command]]&#039;&#039;&#039; allows a player to sacrifice appropriate offerings on a compatible altar for favor orbs.  There are also roleplaying functions of the verb, particularly for [[guild association is::Cleric]]s.  The god-specific prayers they can use are:&lt;br /&gt;
&lt;br /&gt;
==Chadatru==&lt;br /&gt;
* With renewed purpose you offer up a prayer to Chadatru for the strength to follow the righteous path.&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; seems to strengthen in resolve as he offers a brief prayer to Chadatru.&lt;br /&gt;
===Rutilor===&lt;br /&gt;
* Drawing your fist to your heart, you mutter sternly, &amp;quot;May Rutilor&#039;s wisdom and justice guide my dealings with others, keeping me honorable and true to myself.&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; draws his fist to his heart, and mutters a stern prayer.&lt;br /&gt;
===Botolf===&lt;br /&gt;
* Glancing furtively at the comforting shadows, you mutter, &amp;quot;Botolf, keep me safe from detection and help me escape from the heavy hand of the law.&amp;quot;&lt;br /&gt;
: With a furtive religious gesture and an inaudible litany, &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; steps back toward the shadows.&lt;br /&gt;
&lt;br /&gt;
==Damaris==&lt;br /&gt;
* You bow your head and say in a hushed voice, &amp;quot;Damaris, guard and protect the children this night.&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; bows his head and mutters a short prayer in a hushed voice. Raising his head, he glances to the shadows with a knowing smile.&lt;br /&gt;
===Phelim===&lt;br /&gt;
* You murmur softly to yourself, &amp;quot;May Phelim send me sweet dreams and true visions.&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; dreamily murmurs a brief prayer to himself.&lt;br /&gt;
===Dergati===&lt;br /&gt;
* You pray in susurration, &amp;quot;All honor and reverence be given unto Dergati, that she may be patient with our foolishness and spare our souls from her vengeance.&amp;quot;&lt;br /&gt;
: A faint susurration comes from &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039;&#039;s direction, &amp;quot;All honor and reverence be given unto Dergati, that she may be patient with our foolishness and spare our souls from her vengeance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Eluned==&lt;br /&gt;
: You offer a prayer to Eluned for safe journeys.&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; offers a prayer to Eluned for safe journeys.&lt;br /&gt;
===Lemicus===&lt;br /&gt;
* You pray quietly, &amp;quot;Lemicus, guide those who sail on the sea, and bring them back safely to those who wait upon the shore.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; gazes to the distance with a wistful expression and prays quietly.&lt;br /&gt;
===Drogor===&lt;br /&gt;
* You throw your head back and howl, &amp;quot;The enemies of Lord Drogor shall drown as the sharks tear them apart limb from limb, and their blood shall feed the lightless depths!&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; throws his head back and howls, &amp;quot;The enemies of Lord Drogor shall drown as the sharks tear them apart limb from limb, and their blood shall feed the lightless depths!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Everild==&lt;br /&gt;
* You raise your fist and say, &amp;quot;Everild, may my strength be unwavering against my foe.&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; raises his fist to the heavens and says, &amp;quot;Everild, may my strength be unwavering against my foe.&amp;quot;&lt;br /&gt;
===Kuniyo===&lt;br /&gt;
* You lift your chin proudly and say, &amp;quot;May Kuniyo guide my steps in the wilderness and my blade in the midst of battle.&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; lifts his chin proudly and says, &amp;quot;May Kuniyo guide my steps in the wilderness and my blade in the midst of battle.&amp;quot;&lt;br /&gt;
===Trothfang===&lt;br /&gt;
* Feeling your blood boiling, you bellow, &amp;quot;Mighty Trothfang! I shall strip off heathens&#039; skins to decorate the temple walls as their still-beating hearts feed your high altar.&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; raises his fists and bellows ferociously, &amp;quot;Mighty Trothfang! I shall strip off heathens skins to decorate the temple walls as their still-beating hearts feed your high altar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Faenella==&lt;br /&gt;
* You take a deep breath and close your eyes, silently beseeching Faenella for your hands to be steady and your touch true.&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; takes a deep breath and closes his eyes, seeming to gather energy from a silent prayer.&lt;br /&gt;
===Murrula===&lt;br /&gt;
* You recite fervently, &amp;quot;Murrula, protect me as I travel, and grant me inspiration in my music. May my singing fall pleasantly upon your ears, and win approbation from my audience.&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; fervently recites a low, melodic canticle.&lt;br /&gt;
===Idon===&lt;br /&gt;
* With an exultant grin, you proclaim, &amp;quot;May Idon&#039;s glory shine on us, his charm and wit inspire us and his wrath fall far from our doorstep!&amp;quot;&lt;br /&gt;
: With an exultant grin, &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; proclaims, &amp;quot;May Idon&#039;s glory shine on us, his charm and wit inspire us and his wrath fall far from our doorstep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Glythtide==&lt;br /&gt;
*With a mirthful laugh, you offer up a thankful prayer to Glythtide for his many blessings.&lt;br /&gt;
: With a mirthful laugh, &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; offers up a thankful prayer to Glythtide for his many blessings.&lt;br /&gt;
===Saemaus===&lt;br /&gt;
* Smiling joyously, you chant, &amp;quot;May Saemaus&#039; blessing be upon your love, that it will bring happiness, joy and laughter to you forever.&amp;quot;&lt;br /&gt;
: Smiling joyously, &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; chants, &amp;quot;May Saemaus&#039; blessing be upon your love, that it will bring happiness, joy and laughter to you forever.&amp;quot;&lt;br /&gt;
===Be&#039;ort===&lt;br /&gt;
* Quietly touching your lips with the tips of your fingers as you kneel, you make the Cleric&#039;s sign with your hand.&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; chants solemnly, &amp;quot;May Be&#039;ort&#039;s gaze not fall upon your love, nor his ire upon your family. Do not offend him, lest you die in anguish, madness and pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Hav&#039;roth==&lt;br /&gt;
* You mutter a prayer to Hav&#039;roth to steady and strengthen you.&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; mutters a prayer and appears to grow calm.&lt;br /&gt;
===Peri&#039;el===&lt;br /&gt;
* Aligning your thoughts with the song of the inner earth, you intone, &amp;quot;Softly sing out praises to Peri&#039;el, whose gentle voice lulls the World Dragon in its eternal slumber.&amp;quot;&lt;br /&gt;
: Closing &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; eyes in utter tranquility, &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; intones, &amp;quot;Softly sing out praises to Peri&#039;el, whose gentle voice lulls the World Dragon in its eternal slumber.&amp;quot;&lt;br /&gt;
===Ushnish===&lt;br /&gt;
* You grumble ominously, &amp;quot;May Ushnish&#039;s ire not focus on me, nor on my family, that disease and famine may pass us by.  May he spare our town from his wrath, lest lava flow and floods strike down.&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; grumbles ominously, &amp;quot;May Ushnish&#039;s ire not focus on me, nor on my family, that disease and famine may pass us by. May he spare our town from his wrath, lest lava flow and floods strike down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Hodierna==&lt;br /&gt;
* You murmur under your breath, &amp;quot;Lady of healing, if you get me out of this I&#039;ll be good for the rest of my days!&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; murmurs something under &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; breath you cannot quite hear, and seems to gain strength from it.&lt;br /&gt;
===Berengaria===&lt;br /&gt;
* You proclaim cheerfully, &amp;quot;Praise be to Berengaria, bringer of the dawn light, queen of the morning!&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; proclaims cheerfully, &amp;quot;Praise be to Berengaria, bringer of the dawn light, queen of the morning!&amp;quot;&lt;br /&gt;
===Asketi===&lt;br /&gt;
* You raise your voice in reverent praise, &amp;quot;Honor be to Asketi of the Northern Wind.  Spare our fields, and our souls.&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; raises &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; voice in reverent praise, &amp;quot;Honor be to Asketi of the Northern Wind. Spare our fields, and our souls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Kertigen==&lt;br /&gt;
* You offer a quiet prayer of thanks for handsome reward of hard effort.&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; places &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; hands together in silent prayer. A smile passes &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; lips and you can&#039;t help but notice how &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; begins to rub &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; hands together.&lt;br /&gt;
===Divyaush===&lt;br /&gt;
* Clasping your hands humbly, you murmur, &amp;quot;Good Divyaush, guide my work and don&#039;t withhold your vast indulgence from my family.&amp;quot;&lt;br /&gt;
: Clasping &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; hands humbly, &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; murmurs a hearty supplication.&lt;br /&gt;
===Zachriedek===&lt;br /&gt;
* You hum under your breath, &amp;quot;Lord Zachriedek, make the lives of my enemies miserable. May their luck shatter and crumble at your touch!&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; hums a foreboding prayer, a saturnine sneer curling &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; lips.&lt;br /&gt;
&lt;br /&gt;
==Meraud==&lt;br /&gt;
* You glance heavenward and murmur to yourself, &amp;quot;Meraud strengthen my magic that it not fail me in my time of need!&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; glances heavenward a moment, and utters a desperate prayer.&lt;br /&gt;
===Firulf===&lt;br /&gt;
* You quietly go over the mantra you learned as an acolyte. &amp;quot;May Firulf&#039;s foresight guide my path, and may my magic be the bane of accursed abominations.&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; chants a quiet mantra to &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039;self a few times.&lt;br /&gt;
===Kerenhappuch===&lt;br /&gt;
* Immersing yourself in your faith you murmur, &amp;quot;Lady of supreme beauty, swat others out of my path as I quest for arcane wisdom... for if I cannot have the knowledge, no one will.&amp;quot;&lt;br /&gt;
: With a callous smirk, &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; murmurs a brisk prayer.&lt;br /&gt;
&lt;br /&gt;
==Tamsine==&lt;br /&gt;
* You roll your eyes heavenward and murmur a soft prayer to Tamsine, asking for patience.&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; gazes heavenward with a long-suffering look and murmurs a prayer to Tamsine for patience.&lt;br /&gt;
===Albreda===&lt;br /&gt;
* You intone serenely, &amp;quot;Albreda send us peace and prosperity, and grant long life to our nation.  May her gentle blessings bring healing to our lands.&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; intones serenely, &amp;quot;Albreda send us peace and prosperity, and grant long life to our nation. May her gentle blessings bring healing to our lands.&amp;quot;&lt;br /&gt;
===Harawep===&lt;br /&gt;
* You narrow your eyes and rasp tenebrously, &amp;quot;May my life not be tangled in Harawep&#039;s weaving, and her wrath not sweep like fire across the lands.&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; narrows &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; eyes and rasps tenebrously to &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039;self.&lt;br /&gt;
&lt;br /&gt;
==Truffenyi==&lt;br /&gt;
* You sigh and say softly, &amp;quot;Truffenyi forgive me for my failings.&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; sighs and says a soft prayer to &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039;self.&lt;br /&gt;
===Alamhif===&lt;br /&gt;
* You open your arms in a benevolent motion as you chant, &amp;quot;May Alamhif grant us his protection and guidance on our journey back from death&#039;s void.&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; opens &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; arms in a benevolent motion as &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; chants, &amp;quot;May Alamhif grant us his protection and guidance on our journey back from death&#039;s void.&amp;quot;&lt;br /&gt;
===Huldah===&lt;br /&gt;
* You glance at your surroundings before snarling, &amp;quot;Master Huldah, separate me from all these pathetic mortals.&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; glances about in disdain and snarls a bitter prayer.&lt;br /&gt;
&lt;br /&gt;
==Urrem&#039;tier==&lt;br /&gt;
* You close your eyes and slow your breathing. Clearing your mind you begin chanting a prayer to the god of the void.&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; closes &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; eyes and begins to chant quietly, &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; lips quivering with each word as &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; skin pales noticeably.&lt;br /&gt;
===Eylhaar===&lt;br /&gt;
* You still your thoughts and whisper pleadingly, &amp;quot;Lady Eylhaar, may your frigid caress meet my skin before the vicious sting of Aldauth&#039;s beak.&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039;&#039;s eyes become abyssal as &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; whispers a pleading prayer in a sonorous voice.&lt;br /&gt;
===Aldauth===&lt;br /&gt;
* You prepare to take lives for the Lord of Torment, grating in an icy voice, &amp;quot;Blood... for... Aldauth...&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; curls &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; twitching fingers into claws, grating in an icy voice, &amp;quot;Blood... for... Aldauth...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rakash Gods==&lt;br /&gt;
===Mrod===&lt;br /&gt;
* You tap the center of your forehead as you utter a prayer to the Rakash God, &amp;quot;Mrod guide.&amp;quot;&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; taps the center of &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; forehead as &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; prays, &amp;quot;Mrod guide.&amp;quot;&lt;br /&gt;
===Coshivi===&lt;br /&gt;
* With a pat you double check your armor and pray to Coshivi to aid you in battle.&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; checks &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; armor and prays that Coshivi will protect &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039; in battle.&lt;br /&gt;
===Enelne===&lt;br /&gt;
* You whisper your prayer into the wind so it will be carried to Enelne&#039;s ear.&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; whispers a prayer from &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; mouth into the wind, certain it will reach Enelne&#039;s ear. &lt;br /&gt;
&lt;br /&gt;
==Triquetra==&lt;br /&gt;
===Eu===&lt;br /&gt;
* You raise your hands lightly toward the ceiling, supplicating to the all-embracing presence of Eu with closed eyes.&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; veneratively raises &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; hands toward the ceiling, rocking from side to side, lost in prayer.&lt;br /&gt;
===Demrris===&lt;br /&gt;
* Bristling up against a sudden sense of evil, you cry out a prayer to the Lord of the Sky.  You feel warmed by your faith.&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; suddenly bristles up and cries out a prayer to Demrris, looking about with ardent eyes.&lt;br /&gt;
===Tenemlor===&lt;br /&gt;
* You slowly square your shoulders and cross your wrists over your chest, mustering a reflective spiritual silence.  &amp;quot;May Tenemlor&#039;s timeless blessing guide and protect those she has ensouled,&amp;quot; you chant.&lt;br /&gt;
: &#039;&#039;&amp;lt;Cleric&amp;gt;&#039;&#039; slowly squares &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; shoulders and crosses &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; wrists over &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; chest.  &amp;quot;May Tenemlor&#039;s timeless blessing guide and protect those she has ensouled,&amp;quot; &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; chants, appearing more focused.&lt;br /&gt;
&lt;br /&gt;
==[[Syralon]]&#039;s Guide to Praying for Clerics==&lt;br /&gt;
Why Prayer?&lt;br /&gt;
&lt;br /&gt;
Prayer is a free ritual that bestows respectable [[devotion]]al gains on the [[cleric]]. You can pray to any of the [[Kermoria]]n [[:Category:Immortals|pantheon]] of 39, with different messaging (both personally and room-based) for each. Simply &amp;gt;pray immortal, wait out the brief roundtime, and carry on. The timer is approximately ten minutes long. Additional prayers within this interval will carry no RT but will not provide devotion either. Prayer is valuable in combat as well, assuming you&#039;re not being zerged by death squirrels or goblins and need every second to survive.&lt;br /&gt;
&lt;br /&gt;
Much has been made of devotion drift as some sort of penalty, but with the removal of [[Clerical ritual]] devotion caps and the modest speed at which devotion declines, it is not a noticeable hardship to the prepared Cleric. Prayer is quite possibly the best tool we have to slay this evil devotional beast, so take advantage of the kindness/pity of GMs.&lt;br /&gt;
&lt;br /&gt;
Who do I pray to?&lt;br /&gt;
&lt;br /&gt;
As mentioned before, all of the 39 are workable targets. For you wacky clerics that have fur and shed on the carpet, additional gods such as [[Mrod]] and Garfield are also options.&lt;br /&gt;
&lt;br /&gt;
You may be inclined simply to pray to the god you get favors from and be done with it. This is certainly an option, and if you can&#039;t remember how to spell [[Kerenhappuch|Kerenhiphopbebop]] or get confused by the [[S&#039;Kra]] and their bloody overuse of ap&#039;ost&#039;rop&#039;hes it is probably the way to go. Still much of the fun of a polytheistic pantheon like we have is the fact that there are gods for everything, ranging from combat to knowledge to more esoteric things like lawn care and after-dinner mints. Additionally, and not to make a value judgment here, most of you worship the wrong Immortal anyway (the proper answer is [[Albreda]]).&lt;br /&gt;
&lt;br /&gt;
Many of the day-to-day situations we encounter in [[Elanthia]] fall under the domain of one of these many gods, and it makes sense (both from a RP perspective and an evil powergamey one) to pray to the appropriate immortal as the situation dictates. A refresher on [[The Immortals (book)|The Immortals]] (whether by visiting a library, using &amp;gt;recall immortal, or sending your pidgeon to the great wizard Google) can help you make the most of these opportunities.&lt;br /&gt;
&lt;br /&gt;
Trader about to sell some gem pouches to you? Pray to [[Kertigen]] or [[Hav&#039;roth]] to thank them for the bounty.&amp;lt;br /&amp;gt;&lt;br /&gt;
Corpse get dropped on your feet and about to start playing with it? Pray to [[Urrem&#039;tier]] to ease their trip back to the land of the living, or to apologize to him for bothering him yet again.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding your alcoholism? Pray to [[Glythtide]] in thanks for that flask of goblin brandy you liberated from that ghoul (and don&#039;t think about where it was keeping it, please).&amp;lt;br /&amp;gt;&lt;br /&gt;
About to visit the inn with that attractive empath you&#039;ve had your eye on? Pray to [[Idon]] in thanks.&amp;lt;br /&amp;gt;&lt;br /&gt;
Have a strange rash the next day? Pray to [[Ushnish]] in thanks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Too lazy to be spontaneous with your prayers? That&#039;s OK too! Unless you&#039;re some freakish mutant with titanium wrists and can maintain a constant typing rate of 120 WPM, you probably have scripts for many mundane activities. These too are ripe for prayer, and a simple pray command inserted into your script can not only take care of those pesky devotional issues, they make you look vaguely roleplayish! Try a [[Damaris]] prayer before a stealing run, a [[Meraud]] prayer before studying a spellbook, a [[Faenella]] prayer before practicing an instrument, or a prayer to [[Kraelyst]] before making the 30 second sprint from Crossing to the Haven ferry. You may wish to monitor your newfound scripts before unleashing them on the wild, particularly if they involve loops - there&#039;s nothing wrong with praying lots, but if you do it wrong you may make people wonder if you&#039;ve got some sort of Elanthian variant of Tourette&#039;s syndrome.&lt;br /&gt;
&lt;br /&gt;
In conclusion, prayer is our friend, and theoretically so are the Immortals. Make them happy and you&#039;ll be happy too.&lt;br /&gt;
&lt;br /&gt;
Syralon&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Miniature_mechanical_spider_with_legs_carved_out_of_polished_tomiek&amp;diff=545014</id>
		<title>Item:Miniature mechanical spider with legs carved out of polished tomiek</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Miniature_mechanical_spider_with_legs_carved_out_of_polished_tomiek&amp;diff=545014"/>
		<updated>2021-01-25T09:07:08Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: /* Verbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=spider&lt;br /&gt;
|look=The bulk of this scaled-down construct is composed of ominously black spidersilk and centered squarely over its chitinous, articulated legs.  Inside are a variety of gears and levers designed to activate a series of widgets and pullies, perfect for keeping a pig occupied for hours.&lt;br /&gt;
|MTag=tomiek, spidersilk, silk&lt;br /&gt;
|CTag=black&lt;br /&gt;
|STag=spider&lt;br /&gt;
|type=container, pet&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=312,500&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=26&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=100&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|metal=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
&lt;br /&gt;
{{com|STUDY}}: Studying the mechanical spider, you believe you could do the following:&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Stained_glass_Faenella_window_(2)&amp;diff=544441</id>
		<title>Item:Stained glass Faenella window (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Stained_glass_Faenella_window_(2)&amp;diff=544441"/>
		<updated>2021-01-22T00:40:54Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=window&lt;br /&gt;
|look=A slender Elven woman with long brown hair and bright green eyes stands gazing at a small brown wren perched on her hand, her look one of joy and delight.  The legend below the window reads &amp;quot;Faenella&amp;quot;.&lt;br /&gt;
|MTag=glass&lt;br /&gt;
|CTag=brown,green&lt;br /&gt;
|STag=Faenella,Elven woman,woman,wren&lt;br /&gt;
|type=housing&lt;br /&gt;
|weight=-&lt;br /&gt;
|lsize=-&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Stained glass Faenella window}}&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Augstawne_Girene_Dzirta&amp;diff=543156</id>
		<title>Augstawne Girene Dzirta</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Augstawne_Girene_Dzirta&amp;diff=543156"/>
		<updated>2020-12-26T02:16:28Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: /* The Augstawne view of the Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AGD_crest.jpg|center]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
== Augstawne Girene Dzirta ==&lt;br /&gt;
&lt;br /&gt;
Known as the &amp;quot;Highland Family Pack&amp;quot; in common-speak, the Augstawne Girene Dzirta has maintained their existence since the beginning of recorded time among the Rakash peoples. While much of the history and lore has been lost to the past, a few of the most influential tales still circulate among the members of the pack. The structure of the Augstawne Girene Dzirta is one of family hierarchy, where the Augstawne House resides over the other houses which make up the pack.&lt;br /&gt;
&lt;br /&gt;
For many years since the migration to the East, the Augstawne Girene Dzirta had been disbanded without a leader to follow. It was not until recent years that the last survivor of House Augstawne took the mantle of his forefathers and claimed Alpha of the pack. &lt;br /&gt;
&lt;br /&gt;
===Homelands===&lt;br /&gt;
&lt;br /&gt;
West of Kermoria the pack laid claim to a vast territory occupying three attached peaks of a wide mountain range. Inside of these mountains, they located cave systems which they transformed into shelters and homes. The majority of the pack lived inside of these caves, but one group was allowed to occupy a small village in the valley which acted as an outpost for trading. This allowed for both new goods to enter the territory and also for new information on the movements of others.&lt;br /&gt;
&lt;br /&gt;
Deals with both other packs and the government of [[Odcoru]] made it possible for the Augstawne to thrive in the frozen lands they called home. Using the outpost to filter goods crafted in the mountain out to those in the field, the pack was able to reinforce their position as honorable craftsman and hunters; providing many Rakash in the area with the best they had to offer.&lt;br /&gt;
&lt;br /&gt;
===Velaka Desert===&lt;br /&gt;
&lt;br /&gt;
For a number of years the pack was given a small territory atop a barren plateau in the [[Velaka Desert]]. This area resided on [[Outcast]] Tribal lands but due to the nomadic nature of the tribes their King allowed the pack to install a permanent dwelling atop the sandy highland. While the Alpha was a member of the Tribes, this agreement stood in place and the pack was allowed to prosper as much as the desert would allow.&lt;br /&gt;
&lt;br /&gt;
Early years saw the arrival of many new members of the pack to this location despite the harsh living conditions. A large niche was carved out of the rocky side of the plateau and several tents were erected inside of it to house the growing pack away from the relentless weather. Life in the Velaka was hard and the resources limited, but the Rakash community was able to flourish. &lt;br /&gt;
&lt;br /&gt;
The work would end up being in vain. When the Alpha was removed from the service of the [[Outcast Tribes]], the [[Raenilar|Warrior King]] took back the territory for his people and the Augstawne had to abandon the land and relocate to a new area.&lt;br /&gt;
&lt;br /&gt;
===Siksraja===&lt;br /&gt;
&lt;br /&gt;
Several of the Asini of the Augstawne Girene Dzirta have recently moved to [[Siksraja]], the Rakash village in [[Therengia]], in order to promote the spirit of community within the small establishment. Members of the Asini Tal Veda, [[Chinoa]] and [[Naea]], made the initial steps to establish an Augstawne presence in the village which was later reinforced by Dzirta-sponsored events and activities. &lt;br /&gt;
&lt;br /&gt;
Following his departure from the [[Outcast Tribes]], the Alpha has also taken up residence in the forests outside the gates in order to facilitate the transition from the desert for other pack members. &lt;br /&gt;
&lt;br /&gt;
== Girene Asini ==&lt;br /&gt;
&lt;br /&gt;
Literally translated into &amp;quot;family blood,&amp;quot; Girene Asini can also be loosely translated into &amp;quot;family house&amp;quot; for those who speak common-speak. Girene Asini are what the members of the Rakash call their &amp;quot;house&amp;quot; in the pack hierarchy. There are several houses which have been in existence and once made up the Dzirta. However, due to various circumstances they have either been destroyed or have fallen into a state of disrepair. Most of the former houses from the West did not survive the migration into the East and their members were absorbed by the Asini Augstawne. While some of them have had their names lost to time, a select few have been kept alive through tales passed to the entire pack by their membership.&lt;br /&gt;
&lt;br /&gt;
Other houses such as the Asini Verdan and Asini Ragana, have special conditions applied to them. In the case of the Asini Ragana, they have been exiled from the pack since the homelands due to betrayal and shadowy dealings. Unlike the Asini Verdan, who have been placed on hold due to their leader having taken a holy quest to the barrier.&lt;br /&gt;
&lt;br /&gt;
Holding leadership over one&#039;s own Girene Asini is an honor which must be bestowed upon an individual or a couple who have been proven as deserving. The conditions to which one can earn leadership of an Asini differs from person to person, but common factors include: promoting the pack in an honorable fashion, instructing wayward Rakash on the ideals of the Augstawne Girene Dzirta, providing invaluable skill or resource to the other members of the pack, or providing the membership with an indispensable asset.&lt;br /&gt;
&lt;br /&gt;
When a member of the pack has reached a level where their knowledge and experience have become invaluable and irreplaceable, one can generally guarantee they will be given the honor of an Asini in order for them to pass on what they can to others of the membership. Since the reformation of the pack, this honor has been given to very few.  &lt;br /&gt;
&lt;br /&gt;
===Asini Augstawne===&lt;br /&gt;
&lt;br /&gt;
The house of the Alpha.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;All members of the pack belong to the Asini Augstawne. Even when gifted with a house, that house is still under the banner of the Asini Augstawne. Hence it is named the house of the alpha to reflect its status in the pack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Active Membership: [[Alexii]], [[Malakye]], [[Penderrin]], [[Ticrit]], [[Barelai]]&lt;br /&gt;
&lt;br /&gt;
In-Active Membership: [[Porram]], [[Sustulit]], [[Marielir]], [[Syianiha]], [[Evalaut]], [[Zaslamel]], [[Sajuta]], [[Rasarele]], [[Lanita]], [[Narkonis]], [[Malfrien]], [[Achkilles]], [[Vicktoreon]], [[Rukaska]], [[Heplythea]],  [[Valthan]]&lt;br /&gt;
&lt;br /&gt;
All members of the Asini Augstawne carry the Augstawne name.&lt;br /&gt;
&lt;br /&gt;
===Asini Tal Veda===&lt;br /&gt;
&lt;br /&gt;
The house of distant sorrow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Originally known as Asini Tal Notis (the house of distant music) and responsible for spreading the collected tales and wisdom of the Augustawne Rakash through poetry, song and story, this small house was all but wiped out during a ferocious rearguard action during the migration eastwards. The House was temporarily renamed Asini Tal Veda as an official mark of mourning, but the name has since stuck. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In-Active Membership: [[Chinoa]], [[Naea]], [[Agalea]], [[Sibeth]]&lt;br /&gt;
&lt;br /&gt;
All members of the Asini Tal Veda carry the tal&#039;Augstawne name.&lt;br /&gt;
&lt;br /&gt;
===Asini Daemonhart===&lt;br /&gt;
&lt;br /&gt;
The house of the Moon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; This house was established under the leadership of Moon Mage Malykai Daemonhart. Due to his own nomadic status; the asini, likewise, follow suit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Active Membership: [[Malykai]], [[Evalaut]], [[Lanita]]&lt;br /&gt;
&lt;br /&gt;
===Asini Verdan===&lt;br /&gt;
&lt;br /&gt;
The house of the Shaman - HOLD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This house was established under the leadership of Cleric [[Bambina]] Verdan, a close friend of the Alpha and a spiritual leader for the Rakash people. Currently it is on hold due to Bambina taking up a holy quest to inspect the barrier which she has not returned from. It remains in the hopes that she will return to her people.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In-Active Membership: [[Bambina]]&lt;br /&gt;
&lt;br /&gt;
===Asini Ragana===&lt;br /&gt;
&lt;br /&gt;
The house of the Witch - EXILED&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;The Asini Ragna once held another title but was re-titled due to betrayal against other Dzirta (Pack) members. They were stripped of their ties to the Asini Augstawne and now stand alone. The last known surviving member was seen in the company of the Necromancer [[Lyras]] as the pack left the homeland. Nothing is known of her fate since the migration. Her name was taken from her by the former Alpha, [[Rakus]], and he took it to the grave with him when he died.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Membership: Unknown Female Rakash&lt;br /&gt;
&lt;br /&gt;
== Symbols of the Augstawne ==&lt;br /&gt;
&lt;br /&gt;
In the homeland, the membership of the pack prided themselves on being capable metalsmiths and gemsmiths. Their close proximity to deposits deep in the mountains where they made their home allowed for many to develop the skill, if only for a hobby. Due to this, silver and emerald (commonly found in the mines) was favored by the membership. Partly due to the frequency, but mostly due to the ease of working with the material. &lt;br /&gt;
&lt;br /&gt;
The largest emeralds were often saved for the most skilled carvers to shape into strong symbols and placed in a setting to gain the most attention from onlookers. Several [[Augstawne Relics|relics]] still exist from this time, which continue to be passed down through the membership to this day.&lt;br /&gt;
&lt;br /&gt;
In addition to working with metals and gems, the membership of the pack were also skilled weavers. They commonly used both spidersilk and steelsilk to create a durable mesh for containers of all sizes.&lt;br /&gt;
&lt;br /&gt;
===Crest of the Pack===&lt;br /&gt;
&lt;br /&gt;
Eastern: a pair of crossed spears overlapped by a wolf&#039;s paw &amp;lt;br&amp;gt;&lt;br /&gt;
Western: vilks furngals otrfus galotne divi skersot skefne &amp;lt;br&amp;gt;&lt;br /&gt;
Translation: wolf foot over top two cross spear &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Several variations exist using different colors and materials.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mark of the Alpha===&lt;br /&gt;
&lt;br /&gt;
This is worn by the leader of the pack. It has been passed down from Alpha to Alpha through the many years. Upon joining with the Outcast Tribes it was given a &amp;quot;once over&amp;quot; by the tribe metal smiths who not only repaired the item, but also improved upon it using fine materials chosen by the current Alpha. Following his departure from the Outcast Tribes, the current Alpha has commissioned for it to be re-worked once more, adding to it even stronger materials to ensure its long life and continued use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; This item has not been documented since the most recent changes were made. Descriptions of the item will be provided soon. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Customs of the Augstawne ==&lt;br /&gt;
&lt;br /&gt;
Differences in view and beliefs are one of the primary reasons for the separate packs that once existed in the Rakash homelands. As with all packs, the Augstawne Girene Dzirta have their own traditions and views which others have used to identify them. &lt;br /&gt;
&lt;br /&gt;
===The Augstawne view of the Gods===&lt;br /&gt;
&lt;br /&gt;
While many Rakash like to credit the gods with many actions and events, we of the Augstawne know that the gods gift us with the ability to do the things they wish to see done. It is this which has spawned the thinking that the Rakash gods do not force us on a path. Instead, they choose to guide and empower us in whatever we endeavor to accomplish. It is rare to see a member of the Augstawne Girene Dzirta honor a single of the Rakash gods; many choose to honor them all in their various deeds and efforts.&lt;br /&gt;
&lt;br /&gt;
===Dizens Dzivnawk Gars===&lt;br /&gt;
&lt;br /&gt;
The Dizens Dzivnawk Gars, the great animal spirits, are creatures which have been inspired by our gods to inspire us. The gods&#039; own animal images stand as the lead for the group joined with wolf, bear, falcon, and coyote. Other packs may have other animals which they feel offer them power, but these were the creatures which shared the territory of the Augstawne in the homeland. The Dizens Dzivnawk Gars were considered messengers of our ancestors who had taken form in order to share something with us. Each was considered to carry a different type of message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vilks/Wolf&#039;&#039;&#039;: This was the standard messenger. It was often seen when a person had failed to take notice of an opportunity. The color of the wolf&#039;s coat would change depending on the situation. Black is a common sight. However, silvered tones are considered to be messages of the most importance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zirgs/Horse&#039;&#039;&#039;: The horse was considered to be a message of prosperity. When sighted, typically as a proud heard, it was assumed to mean that things were right and the ancestors&#039; spirits were pleased. Though if a lone nag is seen, most of all one at the end of its years, it is believed that an elder will pass on soon to join Mrod&#039;s care. This, despite its morbidity, was still generally accepted as a positive message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fawkuns/Falcon&#039;&#039;&#039;: The image of the falcon was thought to be a warning sign that danger was looming on the horizon just out of view. It was said that the louder the falcon&#039;s call, the closer the danger. Several members of the pack would adorn themselves with feathers from this bird in hopes that it would grant them better luck against everyday dangers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lafsa/Fox&#039;&#039;&#039;: The sight of a fox, most of all one pure white in color, was considered to be about the worst messenger to receive. The fox was considered to be a messenger of death by means of foul play, either for you or one you loved. If the animal came to sit next to you, it was believed you were marked for death and would be meeting your end through trickery or betrayal.&lt;br /&gt;
&lt;br /&gt;
=== Honored Guests of the Dzirta ===&lt;br /&gt;
&lt;br /&gt;
Every so often, an outsider comes who has gained a great amount of respect from the membership. Sometimes this is due to their own actions, but often it is caused by their unwavering support for one of the membership. While in the homelands this practice was not commonplace, it has become far more frequent since coming to the East and becoming more social with the peoples here.&lt;br /&gt;
&lt;br /&gt;
Guests of the pack are not members, and have no vote or say in the affairs of the pack. However, they are free to move among the membership and assist with any pack endeavor.&lt;br /&gt;
&lt;br /&gt;
=== Rakash Moots ===&lt;br /&gt;
&lt;br /&gt;
Since establishing themselves in the East, a new tradition has become part of the Augstawne&#039;s practices. The Rakash &amp;quot;Moot&amp;quot; was a common occurrence in the homelands, happening once a year or more, but has been rather infrequent here in Kermoira.  Several members of the Augustawne Girene Dzirta have voiced concerns about this tradition of all Rakash perhaps becoming forgotten, but the Alpha himself has taken it on his shoulders to host these meetings with whatever help he can find.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smallmoon.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Player organizations,Unofficial organizations,Player families,Cultural organizations,Active organizations}}[[race association is::rakash| ]]&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Augstawne_Girene_Dzirta&amp;diff=543155</id>
		<title>Augstawne Girene Dzirta</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Augstawne_Girene_Dzirta&amp;diff=543155"/>
		<updated>2020-12-26T02:15:53Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: /* Mark of the Alpha */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AGD_crest.jpg|center]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
== Augstawne Girene Dzirta ==&lt;br /&gt;
&lt;br /&gt;
Known as the &amp;quot;Highland Family Pack&amp;quot; in common-speak, the Augstawne Girene Dzirta has maintained their existence since the beginning of recorded time among the Rakash peoples. While much of the history and lore has been lost to the past, a few of the most influential tales still circulate among the members of the pack. The structure of the Augstawne Girene Dzirta is one of family hierarchy, where the Augstawne House resides over the other houses which make up the pack.&lt;br /&gt;
&lt;br /&gt;
For many years since the migration to the East, the Augstawne Girene Dzirta had been disbanded without a leader to follow. It was not until recent years that the last survivor of House Augstawne took the mantle of his forefathers and claimed Alpha of the pack. &lt;br /&gt;
&lt;br /&gt;
===Homelands===&lt;br /&gt;
&lt;br /&gt;
West of Kermoria the pack laid claim to a vast territory occupying three attached peaks of a wide mountain range. Inside of these mountains, they located cave systems which they transformed into shelters and homes. The majority of the pack lived inside of these caves, but one group was allowed to occupy a small village in the valley which acted as an outpost for trading. This allowed for both new goods to enter the territory and also for new information on the movements of others.&lt;br /&gt;
&lt;br /&gt;
Deals with both other packs and the government of [[Odcoru]] made it possible for the Augstawne to thrive in the frozen lands they called home. Using the outpost to filter goods crafted in the mountain out to those in the field, the pack was able to reinforce their position as honorable craftsman and hunters; providing many Rakash in the area with the best they had to offer.&lt;br /&gt;
&lt;br /&gt;
===Velaka Desert===&lt;br /&gt;
&lt;br /&gt;
For a number of years the pack was given a small territory atop a barren plateau in the [[Velaka Desert]]. This area resided on [[Outcast]] Tribal lands but due to the nomadic nature of the tribes their King allowed the pack to install a permanent dwelling atop the sandy highland. While the Alpha was a member of the Tribes, this agreement stood in place and the pack was allowed to prosper as much as the desert would allow.&lt;br /&gt;
&lt;br /&gt;
Early years saw the arrival of many new members of the pack to this location despite the harsh living conditions. A large niche was carved out of the rocky side of the plateau and several tents were erected inside of it to house the growing pack away from the relentless weather. Life in the Velaka was hard and the resources limited, but the Rakash community was able to flourish. &lt;br /&gt;
&lt;br /&gt;
The work would end up being in vain. When the Alpha was removed from the service of the [[Outcast Tribes]], the [[Raenilar|Warrior King]] took back the territory for his people and the Augstawne had to abandon the land and relocate to a new area.&lt;br /&gt;
&lt;br /&gt;
===Siksraja===&lt;br /&gt;
&lt;br /&gt;
Several of the Asini of the Augstawne Girene Dzirta have recently moved to [[Siksraja]], the Rakash village in [[Therengia]], in order to promote the spirit of community within the small establishment. Members of the Asini Tal Veda, [[Chinoa]] and [[Naea]], made the initial steps to establish an Augstawne presence in the village which was later reinforced by Dzirta-sponsored events and activities. &lt;br /&gt;
&lt;br /&gt;
Following his departure from the [[Outcast Tribes]], the Alpha has also taken up residence in the forests outside the gates in order to facilitate the transition from the desert for other pack members. &lt;br /&gt;
&lt;br /&gt;
== Girene Asini ==&lt;br /&gt;
&lt;br /&gt;
Literally translated into &amp;quot;family blood,&amp;quot; Girene Asini can also be loosely translated into &amp;quot;family house&amp;quot; for those who speak common-speak. Girene Asini are what the members of the Rakash call their &amp;quot;house&amp;quot; in the pack hierarchy. There are several houses which have been in existence and once made up the Dzirta. However, due to various circumstances they have either been destroyed or have fallen into a state of disrepair. Most of the former houses from the West did not survive the migration into the East and their members were absorbed by the Asini Augstawne. While some of them have had their names lost to time, a select few have been kept alive through tales passed to the entire pack by their membership.&lt;br /&gt;
&lt;br /&gt;
Other houses such as the Asini Verdan and Asini Ragana, have special conditions applied to them. In the case of the Asini Ragana, they have been exiled from the pack since the homelands due to betrayal and shadowy dealings. Unlike the Asini Verdan, who have been placed on hold due to their leader having taken a holy quest to the barrier.&lt;br /&gt;
&lt;br /&gt;
Holding leadership over one&#039;s own Girene Asini is an honor which must be bestowed upon an individual or a couple who have been proven as deserving. The conditions to which one can earn leadership of an Asini differs from person to person, but common factors include: promoting the pack in an honorable fashion, instructing wayward Rakash on the ideals of the Augstawne Girene Dzirta, providing invaluable skill or resource to the other members of the pack, or providing the membership with an indispensable asset.&lt;br /&gt;
&lt;br /&gt;
When a member of the pack has reached a level where their knowledge and experience have become invaluable and irreplaceable, one can generally guarantee they will be given the honor of an Asini in order for them to pass on what they can to others of the membership. Since the reformation of the pack, this honor has been given to very few.  &lt;br /&gt;
&lt;br /&gt;
===Asini Augstawne===&lt;br /&gt;
&lt;br /&gt;
The house of the Alpha.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;All members of the pack belong to the Asini Augstawne. Even when gifted with a house, that house is still under the banner of the Asini Augstawne. Hence it is named the house of the alpha to reflect its status in the pack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Active Membership: [[Alexii]], [[Malakye]], [[Penderrin]], [[Ticrit]], [[Barelai]]&lt;br /&gt;
&lt;br /&gt;
In-Active Membership: [[Porram]], [[Sustulit]], [[Marielir]], [[Syianiha]], [[Evalaut]], [[Zaslamel]], [[Sajuta]], [[Rasarele]], [[Lanita]], [[Narkonis]], [[Malfrien]], [[Achkilles]], [[Vicktoreon]], [[Rukaska]], [[Heplythea]],  [[Valthan]]&lt;br /&gt;
&lt;br /&gt;
All members of the Asini Augstawne carry the Augstawne name.&lt;br /&gt;
&lt;br /&gt;
===Asini Tal Veda===&lt;br /&gt;
&lt;br /&gt;
The house of distant sorrow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Originally known as Asini Tal Notis (the house of distant music) and responsible for spreading the collected tales and wisdom of the Augustawne Rakash through poetry, song and story, this small house was all but wiped out during a ferocious rearguard action during the migration eastwards. The House was temporarily renamed Asini Tal Veda as an official mark of mourning, but the name has since stuck. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In-Active Membership: [[Chinoa]], [[Naea]], [[Agalea]], [[Sibeth]]&lt;br /&gt;
&lt;br /&gt;
All members of the Asini Tal Veda carry the tal&#039;Augstawne name.&lt;br /&gt;
&lt;br /&gt;
===Asini Daemonhart===&lt;br /&gt;
&lt;br /&gt;
The house of the Moon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; This house was established under the leadership of Moon Mage Malykai Daemonhart. Due to his own nomadic status; the asini, likewise, follow suit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Active Membership: [[Malykai]], [[Evalaut]], [[Lanita]]&lt;br /&gt;
&lt;br /&gt;
===Asini Verdan===&lt;br /&gt;
&lt;br /&gt;
The house of the Shaman - HOLD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This house was established under the leadership of Cleric [[Bambina]] Verdan, a close friend of the Alpha and a spiritual leader for the Rakash people. Currently it is on hold due to Bambina taking up a holy quest to inspect the barrier which she has not returned from. It remains in the hopes that she will return to her people.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In-Active Membership: [[Bambina]]&lt;br /&gt;
&lt;br /&gt;
===Asini Ragana===&lt;br /&gt;
&lt;br /&gt;
The house of the Witch - EXILED&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;The Asini Ragna once held another title but was re-titled due to betrayal against other Dzirta (Pack) members. They were stripped of their ties to the Asini Augstawne and now stand alone. The last known surviving member was seen in the company of the Necromancer [[Lyras]] as the pack left the homeland. Nothing is known of her fate since the migration. Her name was taken from her by the former Alpha, [[Rakus]], and he took it to the grave with him when he died.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Membership: Unknown Female Rakash&lt;br /&gt;
&lt;br /&gt;
== Symbols of the Augstawne ==&lt;br /&gt;
&lt;br /&gt;
In the homeland, the membership of the pack prided themselves on being capable metalsmiths and gemsmiths. Their close proximity to deposits deep in the mountains where they made their home allowed for many to develop the skill, if only for a hobby. Due to this, silver and emerald (commonly found in the mines) was favored by the membership. Partly due to the frequency, but mostly due to the ease of working with the material. &lt;br /&gt;
&lt;br /&gt;
The largest emeralds were often saved for the most skilled carvers to shape into strong symbols and placed in a setting to gain the most attention from onlookers. Several [[Augstawne Relics|relics]] still exist from this time, which continue to be passed down through the membership to this day.&lt;br /&gt;
&lt;br /&gt;
In addition to working with metals and gems, the membership of the pack were also skilled weavers. They commonly used both spidersilk and steelsilk to create a durable mesh for containers of all sizes.&lt;br /&gt;
&lt;br /&gt;
===Crest of the Pack===&lt;br /&gt;
&lt;br /&gt;
Eastern: a pair of crossed spears overlapped by a wolf&#039;s paw &amp;lt;br&amp;gt;&lt;br /&gt;
Western: vilks furngals otrfus galotne divi skersot skefne &amp;lt;br&amp;gt;&lt;br /&gt;
Translation: wolf foot over top two cross spear &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Several variations exist using different colors and materials.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mark of the Alpha===&lt;br /&gt;
&lt;br /&gt;
This is worn by the leader of the pack. It has been passed down from Alpha to Alpha through the many years. Upon joining with the Outcast Tribes it was given a &amp;quot;once over&amp;quot; by the tribe metal smiths who not only repaired the item, but also improved upon it using fine materials chosen by the current Alpha. Following his departure from the Outcast Tribes, the current Alpha has commissioned for it to be re-worked once more, adding to it even stronger materials to ensure its long life and continued use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; This item has not been documented since the most recent changes were made. Descriptions of the item will be provided soon. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Customs of the Augstawne ==&lt;br /&gt;
&lt;br /&gt;
Differences in view and beliefs are one of the primary reasons for the separate packs that once existed in the Rakash homelands. As with all packs, the Augstawne Girene Dzirta have their own traditions and views which others have used to identify them. &lt;br /&gt;
&lt;br /&gt;
===The Augstawne view of the Gods===&lt;br /&gt;
&lt;br /&gt;
While many Rakash like to credit the gods with many actions and events, we of the Augstawne know that the gods gift us with the ability to do the things they wish to see done. It is this which has spawned the thinking that the Rakash gods do not force us on a path. Instead, they choose to guide and empower us in whatever we endeavor to accomplish. It is rare to see a member of the Augstawne Girene Dzirta honor a single of the Rakash gods, many choose to honor them all in their various deeds and efforts. &lt;br /&gt;
&lt;br /&gt;
===Dizens Dzivnawk Gars===&lt;br /&gt;
&lt;br /&gt;
The Dizens Dzivnawk Gars, the great animal spirits, are creatures which have been inspired by our gods to inspire us. The gods&#039; own animal images stand as the lead for the group joined with wolf, bear, falcon, and coyote. Other packs may have other animals which they feel offer them power, but these were the creatures which shared the territory of the Augstawne in the homeland. The Dizens Dzivnawk Gars were considered messengers of our ancestors who had taken form in order to share something with us. Each was considered to carry a different type of message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vilks/Wolf&#039;&#039;&#039;: This was the standard messenger. It was often seen when a person had failed to take notice of an opportunity. The color of the wolf&#039;s coat would change depending on the situation. Black is a common sight. However, silvered tones are considered to be messages of the most importance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zirgs/Horse&#039;&#039;&#039;: The horse was considered to be a message of prosperity. When sighted, typically as a proud heard, it was assumed to mean that things were right and the ancestors&#039; spirits were pleased. Though if a lone nag is seen, most of all one at the end of its years, it is believed that an elder will pass on soon to join Mrod&#039;s care. This, despite its morbidity, was still generally accepted as a positive message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fawkuns/Falcon&#039;&#039;&#039;: The image of the falcon was thought to be a warning sign that danger was looming on the horizon just out of view. It was said that the louder the falcon&#039;s call, the closer the danger. Several members of the pack would adorn themselves with feathers from this bird in hopes that it would grant them better luck against everyday dangers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lafsa/Fox&#039;&#039;&#039;: The sight of a fox, most of all one pure white in color, was considered to be about the worst messenger to receive. The fox was considered to be a messenger of death by means of foul play, either for you or one you loved. If the animal came to sit next to you, it was believed you were marked for death and would be meeting your end through trickery or betrayal.&lt;br /&gt;
&lt;br /&gt;
=== Honored Guests of the Dzirta ===&lt;br /&gt;
&lt;br /&gt;
Every so often, an outsider comes who has gained a great amount of respect from the membership. Sometimes this is due to their own actions, but often it is caused by their unwavering support for one of the membership. While in the homelands this practice was not commonplace, it has become far more frequent since coming to the East and becoming more social with the peoples here.&lt;br /&gt;
&lt;br /&gt;
Guests of the pack are not members, and have no vote or say in the affairs of the pack. However, they are free to move among the membership and assist with any pack endeavor.&lt;br /&gt;
&lt;br /&gt;
=== Rakash Moots ===&lt;br /&gt;
&lt;br /&gt;
Since establishing themselves in the East, a new tradition has become part of the Augstawne&#039;s practices. The Rakash &amp;quot;Moot&amp;quot; was a common occurrence in the homelands, happening once a year or more, but has been rather infrequent here in Kermoira.  Several members of the Augustawne Girene Dzirta have voiced concerns about this tradition of all Rakash perhaps becoming forgotten, but the Alpha himself has taken it on his shoulders to host these meetings with whatever help he can find.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smallmoon.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Player organizations,Unofficial organizations,Player families,Cultural organizations,Active organizations}}[[race association is::rakash| ]]&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Augstawne_Girene_Dzirta&amp;diff=543150</id>
		<title>Augstawne Girene Dzirta</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Augstawne_Girene_Dzirta&amp;diff=543150"/>
		<updated>2020-12-26T00:17:53Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: /* Homelands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AGD_crest.jpg|center]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
== Augstawne Girene Dzirta ==&lt;br /&gt;
&lt;br /&gt;
Known as the &amp;quot;Highland Family Pack&amp;quot; in common-speak, the Augstawne Girene Dzirta has maintained their existence since the beginning of recorded time among the Rakash peoples. While much of the history and lore has been lost to the past, a few of the most influential tales still circulate among the members of the pack. The structure of the Augstawne Girene Dzirta is one of family hierarchy, where the Augstawne House resides over the other houses which make up the pack.&lt;br /&gt;
&lt;br /&gt;
For many years since the migration to the East, the Augstawne Girene Dzirta had been disbanded without a leader to follow. It was not until recent years that the last survivor of House Augstawne took the mantle of his forefathers and claimed Alpha of the pack. &lt;br /&gt;
&lt;br /&gt;
===Homelands===&lt;br /&gt;
&lt;br /&gt;
West of Kermoria the pack laid claim to a vast territory occupying three attached peaks of a wide mountain range. Inside of these mountains, they located cave systems which they transformed into shelters and homes. The majority of the pack lived inside of these caves, but one group was allowed to occupy a small village in the valley which acted as an outpost for trading. This allowed for both new goods to enter the territory and also for new information on the movements of others.&lt;br /&gt;
&lt;br /&gt;
Deals with both other packs and the government of [[Odcoru]] made it possible for the Augstawne to thrive in the frozen lands they called home. Using the outpost to filter goods crafted in the mountain out to those in the field, the pack was able to reinforce their position as honorable craftsman and hunters; providing many Rakash in the area with the best they had to offer.&lt;br /&gt;
&lt;br /&gt;
===Velaka Desert===&lt;br /&gt;
&lt;br /&gt;
For a number of years the pack was given a small territory atop a barren plateau in the [[Velaka Desert]]. This area resided on [[Outcast]] Tribal lands but due to the nomadic nature of the tribes their King allowed the pack to install a permanent dwelling atop the sandy highland. While the Alpha was a member of the Tribes, this agreement stood in place and the pack was allowed to prosper as much as the desert would allow.&lt;br /&gt;
&lt;br /&gt;
Early years saw the arrival of many new members of the pack to this location despite the harsh living conditions. A large niche was carved out of the rocky side of the plateau and several tents were erected inside of it to house the growing pack away from the relentless weather. Life in the Velaka was hard and the resources limited, but the Rakash community was able to flourish. &lt;br /&gt;
&lt;br /&gt;
The work would end up being in vain. When the Alpha was removed from the service of the [[Outcast Tribes]], the [[Raenilar|Warrior King]] took back the territory for his people and the Augstawne had to abandon the land and relocate to a new area.&lt;br /&gt;
&lt;br /&gt;
===Siksraja===&lt;br /&gt;
&lt;br /&gt;
Several of the Asini of the Augstawne Girene Dzirta have recently moved to [[Siksraja]], the Rakash village in [[Therengia]], in order to promote the spirit of community within the small establishment. Members of the Asini Tal Veda, [[Chinoa]] and [[Naea]], made the initial steps to establish an Augstawne presence in the village which was later reinforced by Dzirta-sponsored events and activities. &lt;br /&gt;
&lt;br /&gt;
Following his departure from the [[Outcast Tribes]], the Alpha has also taken up residence in the forests outside the gates in order to facilitate the transition from the desert for other pack members. &lt;br /&gt;
&lt;br /&gt;
== Girene Asini ==&lt;br /&gt;
&lt;br /&gt;
Literally translated into &amp;quot;family blood,&amp;quot; Girene Asini can also be loosely translated into &amp;quot;family house&amp;quot; for those who speak common-speak. Girene Asini are what the members of the Rakash call their &amp;quot;house&amp;quot; in the pack hierarchy. There are several houses which have been in existence and once made up the Dzirta. However, due to various circumstances they have either been destroyed or have fallen into a state of disrepair. Most of the former houses from the West did not survive the migration into the East and their members were absorbed by the Asini Augstawne. While some of them have had their names lost to time, a select few have been kept alive through tales passed to the entire pack by their membership.&lt;br /&gt;
&lt;br /&gt;
Other houses such as the Asini Verdan and Asini Ragana, have special conditions applied to them. In the case of the Asini Ragana, they have been exiled from the pack since the homelands due to betrayal and shadowy dealings. Unlike the Asini Verdan, who have been placed on hold due to their leader having taken a holy quest to the barrier.&lt;br /&gt;
&lt;br /&gt;
Holding leadership over one&#039;s own Girene Asini is an honor which must be bestowed upon an individual or a couple who have been proven as deserving. The conditions to which one can earn leadership of an Asini differs from person to person, but common factors include: promoting the pack in an honorable fashion, instructing wayward Rakash on the ideals of the Augstawne Girene Dzirta, providing invaluable skill or resource to the other members of the pack, or providing the membership with an indispensable asset.&lt;br /&gt;
&lt;br /&gt;
When a member of the pack has reached a level where their knowledge and experience have become invaluable and irreplaceable, one can generally guarantee they will be given the honor of an Asini in order for them to pass on what they can to others of the membership. Since the reformation of the pack, this honor has been given to very few.  &lt;br /&gt;
&lt;br /&gt;
===Asini Augstawne===&lt;br /&gt;
&lt;br /&gt;
The house of the Alpha.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;All members of the pack belong to the Asini Augstawne. Even when gifted with a house, that house is still under the banner of the Asini Augstawne. Hence it is named the house of the alpha to reflect its status in the pack.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Active Membership: [[Alexii]], [[Malakye]], [[Penderrin]], [[Ticrit]], [[Barelai]]&lt;br /&gt;
&lt;br /&gt;
In-Active Membership: [[Porram]], [[Sustulit]], [[Marielir]], [[Syianiha]], [[Evalaut]], [[Zaslamel]], [[Sajuta]], [[Rasarele]], [[Lanita]], [[Narkonis]], [[Malfrien]], [[Achkilles]], [[Vicktoreon]], [[Rukaska]], [[Heplythea]],  [[Valthan]]&lt;br /&gt;
&lt;br /&gt;
All members of the Asini Augstawne carry the Augstawne name.&lt;br /&gt;
&lt;br /&gt;
===Asini Tal Veda===&lt;br /&gt;
&lt;br /&gt;
The house of distant sorrow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Originally known as Asini Tal Notis (the house of distant music) and responsible for spreading the collected tales and wisdom of the Augustawne Rakash through poetry, song and story, this small house was all but wiped out during a ferocious rearguard action during the migration eastwards. The House was temporarily renamed Asini Tal Veda as an official mark of mourning, but the name has since stuck. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In-Active Membership: [[Chinoa]], [[Naea]], [[Agalea]], [[Sibeth]]&lt;br /&gt;
&lt;br /&gt;
All members of the Asini Tal Veda carry the tal&#039;Augstawne name.&lt;br /&gt;
&lt;br /&gt;
===Asini Daemonhart===&lt;br /&gt;
&lt;br /&gt;
The house of the Moon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; This house was established under the leadership of Moon Mage Malykai Daemonhart. Due to his own nomadic status; the asini, likewise, follow suit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Active Membership: [[Malykai]], [[Evalaut]], [[Lanita]]&lt;br /&gt;
&lt;br /&gt;
===Asini Verdan===&lt;br /&gt;
&lt;br /&gt;
The house of the Shaman - HOLD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This house was established under the leadership of Cleric [[Bambina]] Verdan, a close friend of the Alpha and a spiritual leader for the Rakash people. Currently it is on hold due to Bambina taking up a holy quest to inspect the barrier which she has not returned from. It remains in the hopes that she will return to her people.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In-Active Membership: [[Bambina]]&lt;br /&gt;
&lt;br /&gt;
===Asini Ragana===&lt;br /&gt;
&lt;br /&gt;
The house of the Witch - EXILED&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;The Asini Ragna once held another title but was re-titled due to betrayal against other Dzirta (Pack) members. They were stripped of their ties to the Asini Augstawne and now stand alone. The last known surviving member was seen in the company of the Necromancer [[Lyras]] as the pack left the homeland. Nothing is known of her fate since the migration. Her name was taken from her by the former Alpha, [[Rakus]], and he took it to the grave with him when he died.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Membership: Unknown Female Rakash&lt;br /&gt;
&lt;br /&gt;
== Symbols of the Augstawne ==&lt;br /&gt;
&lt;br /&gt;
In the homeland, the membership of the pack prided themselves on being capable metalsmiths and gemsmiths. Their close proximity to deposits deep in the mountains where they made their home allowed for many to develop the skill, if only for a hobby. Due to this, silver and emerald (commonly found in the mines) was favored by the membership. Partly due to the frequency, but mostly due to the ease of working with the material. &lt;br /&gt;
&lt;br /&gt;
The largest emeralds were often saved for the most skilled carvers to shape into strong symbols and placed in a setting to gain the most attention from onlookers. Several [[Augstawne Relics|relics]] still exist from this time, which continue to be passed down through the membership to this day.&lt;br /&gt;
&lt;br /&gt;
In addition to working with metals and gems, the membership of the pack were also skilled weavers. They commonly used both spidersilk and steelsilk to create a durable mesh for containers of all sizes.&lt;br /&gt;
&lt;br /&gt;
===Crest of the Pack===&lt;br /&gt;
&lt;br /&gt;
Eastern: a pair of crossed spears overlapped by a wolf&#039;s paw &amp;lt;br&amp;gt;&lt;br /&gt;
Western: vilks furngals otrfus galotne divi skersot skefne &amp;lt;br&amp;gt;&lt;br /&gt;
Translation: wolf foot over top two cross spear &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Several variations exist using different colors and materials.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mark of the Alpha===&lt;br /&gt;
&lt;br /&gt;
This is worn by the leader of the pack. It has been passed down from Alpha to Alpha through the many years. Upon joining with the Outcast Tribes it was given a &amp;quot;once over&amp;quot; by the tribe metal smiths who not only repaired the item, but also improved upon it using fine materials chosen by the current Alpha. Following his departure from the Outcast Tribes, the current Alpha has commissioned for it to be re-worked once more. Adding to it even stronger materials to ensure it&#039;s long life and continued use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; This item has not been documented since the most recent changes were made. Descriptions of the item will be provided soon. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Customs of the Augstawne ==&lt;br /&gt;
&lt;br /&gt;
Differences in view and beliefs are one of the primary reasons for the separate packs that once existed in the Rakash homelands. As with all packs, the Augstawne Girene Dzirta have their own traditions and views which others have used to identify them. &lt;br /&gt;
&lt;br /&gt;
===The Augstawne view of the Gods===&lt;br /&gt;
&lt;br /&gt;
While many Rakash like to credit the gods with many actions and events, we of the Augstawne know that the gods gift us with the ability to do the things they wish to see done. It is this which has spawned the thinking that the Rakash gods do not force us on a path. Instead, they choose to guide and empower us in whatever we endeavor to accomplish. It is rare to see a member of the Augstawne Girene Dzirta honor a single of the Rakash gods, many choose to honor them all in their various deeds and efforts. &lt;br /&gt;
&lt;br /&gt;
===Dizens Dzivnawk Gars===&lt;br /&gt;
&lt;br /&gt;
The Dizens Dzivnawk Gars, the great animal spirits, are creatures which have been inspired by our gods to inspire us. The gods&#039; own animal images stand as the lead for the group joined with wolf, bear, falcon, and coyote. Other packs may have other animals which they feel offer them power, but these were the creatures which shared the territory of the Augstawne in the homeland. The Dizens Dzivnawk Gars were considered messengers of our ancestors who had taken form in order to share something with us. Each was considered to carry a different type of message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vilks/Wolf&#039;&#039;&#039;: This was the standard messenger. It was often seen when a person had failed to take notice of an opportunity. The color of the wolf&#039;s coat would change depending on the situation. Black is a common sight. However, silvered tones are considered to be messages of the most importance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zirgs/Horse&#039;&#039;&#039;: The horse was considered to be a message of prosperity. When sighted, typically as a proud heard, it was assumed to mean that things were right and the ancestors&#039; spirits were pleased. Though if a lone nag is seen, most of all one at the end of its years, it is believed that an elder will pass on soon to join Mrod&#039;s care. This, despite its morbidity, was still generally accepted as a positive message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fawkuns/Falcon&#039;&#039;&#039;: The image of the falcon was thought to be a warning sign that danger was looming on the horizon just out of view. It was said that the louder the falcon&#039;s call, the closer the danger. Several members of the pack would adorn themselves with feathers from this bird in hopes that it would grant them better luck against everyday dangers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lafsa/Fox&#039;&#039;&#039;: The sight of a fox, most of all one pure white in color, was considered to be about the worst messenger to receive. The fox was considered to be a messenger of death by means of foul play, either for you or one you loved. If the animal came to sit next to you, it was believed you were marked for death and would be meeting your end through trickery or betrayal.&lt;br /&gt;
&lt;br /&gt;
=== Honored Guests of the Dzirta ===&lt;br /&gt;
&lt;br /&gt;
Every so often, an outsider comes who has gained a great amount of respect from the membership. Sometimes this is due to their own actions, but often it is caused by their unwavering support for one of the membership. While in the homelands this practice was not commonplace, it has become far more frequent since coming to the East and becoming more social with the peoples here.&lt;br /&gt;
&lt;br /&gt;
Guests of the pack are not members, and have no vote or say in the affairs of the pack. However, they are free to move among the membership and assist with any pack endeavor.&lt;br /&gt;
&lt;br /&gt;
=== Rakash Moots ===&lt;br /&gt;
&lt;br /&gt;
Since establishing themselves in the East, a new tradition has become part of the Augstawne&#039;s practices. The Rakash &amp;quot;Moot&amp;quot; was a common occurrence in the homelands, happening once a year or more, but has been rather infrequent here in Kermoira.  Several members of the Augustawne Girene Dzirta have voiced concerns about this tradition of all Rakash perhaps becoming forgotten, but the Alpha himself has taken it on his shoulders to host these meetings with whatever help he can find.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smallmoon.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Player organizations,Unofficial organizations,Player families,Cultural organizations,Active organizations}}[[race association is::rakash| ]]&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Imrimid&amp;diff=542990</id>
		<title>Imrimid</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Imrimid&amp;diff=542990"/>
		<updated>2020-12-23T07:17:22Z</updated>

		<summary type="html">&lt;p&gt;BLUEBETTA: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Imrimid&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Platinum&lt;br /&gt;
}}&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[Title:Wildflower|Wildflower]] &#039;&#039;&#039;Imrimid&#039;&#039;&#039;, an [[Elf]].&lt;br /&gt;
She has an angular face with elegant arched eyebrows, pointed ears, almond-shaped turquoise eyes and a classical nose.  Her russet hair is very long and wavy, and is worn arranged in an intricate Elven braid.  She has tanned skin accented by some {{ilink|i|glittery platinum stars}} and a slender figure.&amp;lt;br/&amp;gt;&lt;br /&gt;
She is slightly under average height for an Elf.&amp;lt;br/&amp;gt;&lt;br /&gt;
A {{ilink|i|school of deeplight fish}} float lazily around her right wrist, glowing with a lustrous sheen against her skin.&amp;lt;br/&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br/&amp;gt;&lt;br /&gt;
She has a tattoo of a series of colorful fish splashing playfully in crystal blue water on her hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is holding a {{ilink|i|silky brown Ilithian river otter}} in her right hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
She is wearing a {{ilink|a|gold-washed brigandine helm with a peacock feather crest}}, a {{ilink|a|padded deep green suede jacket embossed with a pattern of oak leaves}}, some {{ilink|a|fringed fern-green falconer&#039;s gauntlets}}, some {{ilink|a|moss green leather greaves embossed with oak leaves}}, a {{ilink|i|twisted cambrinth ring set with a small gem|delicately braided cambrinth ring set with an ocean&#039;s heart diamond tang fish}}, a {{ilink|i|playful narwhal mask crowned with a pearlescent rainbow horn}}, a {{ilink|i|soft cream chola top}}, a {{ilink|i|kokona reed otter holt reinforced with Ilithic applewood}}, a {{ilink|i|blue satin dancing skirt decorated with a school of colorful fish}}, a {{ilink|i|polished scallop shell strung upon a fine seasilk braid}}, a {{ilink|i|living cloak of flowers nestled among vines|living cloak of pale blue sirese flowers nestled among lush emerald green vines}}, and a {{ilink|i|pale green sash appliqued with colorful lotusweave koi}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
1) What God(s)/Goddess(s), if any, does your character worship, how do they worship, and why? She had a small crush on Idon for awhile, but that has largely faded.  She likes the idea of Eu, but is sad because Eu only likes Prydaens.  She believes that, since each god has a special animal, that animals are close to the gods in a way that people will never be.&lt;br /&gt;
&lt;br /&gt;
2) How does your character feel about death? Why? She has died twice, and each time at the hands of a marine animal, and both times were horrifying.  She feels sad that the animals (a shark and a decapod, namely) did not want to be petted, nor did they want to be friends.  The circumstances make her very sad, and she wonders what she did to make Drogor mad.&lt;br /&gt;
&lt;br /&gt;
3) Does your character have any fears? Any secret fears or would they share this feeling with friends? She is really anxious about dealing with people or talking to people. She prefers the company of animals. Crowds scare her.  Her biggest fear is that the animals that she loves might not want to be her friends.  She is also afraid that her mother and father are never going to come back to see her again.  She thinks they forgot about her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Does your character feel love? How would they express this? She&#039;s still a kid in Elven terms, so she&#039;s not really interested in romance yet.&lt;br /&gt;
&lt;br /&gt;
5) Does your character feel hate? How would they express that? She can get VERY angry if someone mistreats an animal, and will yell at them and call them names.&lt;br /&gt;
&lt;br /&gt;
6) Who are the important people in your characters life? Why? Her grandpa, who used to be a Warrior Mage and pretty much raised her.  Her adventuring friends are very special in her life.&lt;br /&gt;
&lt;br /&gt;
7) Does your character have any material possessions that they cherish? Why? When the Merelew came, she helped them and got an ecosphere.  She also had some special items made, including some legwraps with sea animals and the Merelew artist painted on them.  They remind her of the good time she had and the Merelew friends she made.&lt;br /&gt;
&lt;br /&gt;
8) Why does your character belong to the guild they are a part of? She joined the Ranger guild because most of her childhood in Bosque Deriel was spent by herself, out in the woods, playing with animals or reading picture books.  Her parents are scouts for the province, and being a Ranger helps her feel closer to them, even if she hasn&#039;t seen them in awhile.&lt;br /&gt;
&lt;br /&gt;
9) Does your character respect his/her guildleader? Why or why not? Sure. She has no reason not to. Everything she&#039;s been told to train seems reasonable.&lt;br /&gt;
&lt;br /&gt;
10) Does your character dream when they sleep? What about? Mostly playing with animals, swimming underwater with fish, flying with butterflies, that sort of thing.&lt;br /&gt;
&lt;br /&gt;
11) Does your character have any secrets that _no one_ would know about? Unbeknownst to her, her real father was human.&lt;br /&gt;
&lt;br /&gt;
12) Does your character have an ambition or goal in life? If so, what is it? She wants to be an amazing ranger, meet a bunch of animals, and be their friend.&lt;br /&gt;
&lt;br /&gt;
13) Does your character drink alcohol? If so, how does it effect them? Do they know when to stop? She&#039;s tried it once or twice, to try and be a little more grown up, but she really doesn&#039;t like it much. It makes her mouth burn and tastes icky.&lt;br /&gt;
&lt;br /&gt;
14) Is your character a leader, or a follower? More like a free spirit. She&#039;s the one who, if the group is invading a castle, stops by the moat to look at the goldfish.  She&#039;s often a follower.&lt;br /&gt;
&lt;br /&gt;
15) What is your character&#039;s favorite food/drink? Why? She loves Dolphin Vine tea, nuts, candied flowers, and fruit dishes. They remind her of special trips to Leth for treats.  She recently got a special pancake pan that makes a dish she thought up herself- coconut pancakes with rose and lychee syrup.  Yum!&lt;br /&gt;
&lt;br /&gt;
16) What is your character&#039;s fondest childhood memory? Sitting in a garden of flowers in spring and being surrounded by butterflies, squirrels, and a doe and her fawn.  Whether they were more interested in her or the snacks beside her is debatable.&lt;br /&gt;
&lt;br /&gt;
17) What would your character forget forever if they could? When she was a small child, she was at a Forest Elf wedding, and the part came where bowls of treats were placed on the gelnurte for the children to enjoy.  The other children hurried onto the gelnurte and Imrimid, being shy, was pushed away from the bowls of sweets by the other children, and didn&#039;t end up getting any at all.  Being little and deprived of treats, she sobbed quite loudly.  The sister of the bride yanked her away from the scene, slapped her, and told her to stop it, adding, &amp;quot;Naughty children who cry bring bad luck to a wedding!  No one is going to want you around if you cry!&amp;quot;  Imrimid was stunned into silence.  Ashamed, she ran to her favorite place in the forest and hid until sunset.  She never told anyone because she didn&#039;t want them to know that she was a &amp;quot;naughty child&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
18) What makes your character laugh? Animals being silly&lt;br /&gt;
&lt;br /&gt;
19) What makes your character cry? When an animal friend is hurt or dies. The Wheel Song always makes her cry, but she&#039;s not sure why.&lt;br /&gt;
&lt;br /&gt;
20) What is your character&#039;s favorite season/color/song/town/place in all the world? Spring, green or blue, Wonder, Leth Deriel or Andereshlew, any beautiful place in nature&lt;br /&gt;
&lt;br /&gt;
21) Does your character have a positive body image? She doesn&#039;t really think about how she looks.&lt;br /&gt;
&lt;br /&gt;
22) Can your character carry a tune? No, but she does try.&lt;br /&gt;
&lt;br /&gt;
23) Does your character have any permanent physical deformities? She&#039;s a bit more tan and shorter than most forest elves, and the other elves in her community whisper behind her back that she may be half-human.&lt;br /&gt;
&lt;br /&gt;
24) Does your character bathe often? Somewhat.  Usually she swims in a pond or stream, but she does use the bathhouse before an important meeting.&lt;br /&gt;
&lt;br /&gt;
25) Does your character like to dance? She&#039;s a bit self-conscious and doesn&#039;t really like to dance.&lt;br /&gt;
&lt;br /&gt;
26) Does your character have manners? She says please and thank you and excuse me, but just really isn&#039;t good with knowing what to say when, which makes her come off as a bit odd. She means well, but is oblivious to social graces most of the time.  When she gets excited or upset, she&#039;ll blurt out whatever she is thinking, regardless of whether it&#039;s appropriate.&lt;br /&gt;
&lt;br /&gt;
27) Can your character read or write? She&#039;s not very interested in reading or writing, but can do both. Her ability to read is improving, thanks to studying anatomy charts and tailoring instructions.  She prefers books with pictures.&lt;br /&gt;
&lt;br /&gt;
28) Does your character ever get sick? Are they whiney when they are ill or do they just deal with it? She gets motion sickness when riding a horse, on a swaying gondola, or on long boat rides. It&#039;s gotten a little better now that she&#039;s learning to control her mind and body more, but she tries not to ride the gondola if she can help it, and certainly won&#039;t eat beforehand.  Once, when she was badly injured by a pard, a friend took her in the gondola on the way to see an empath.  Between the blood loss, the fear, and the motion sickness, she nearly threw up on his boots.&lt;br /&gt;
&lt;br /&gt;
29) Does your character have principles and ethics? What, if anything, would make your character abandon those principles? Is there a certain price your character could be paid that would allow them to abandon friends or loved ones? She won&#039;t do things that hurt Nature or the Balance. She&#039;d probably choose nature over her friends, if hard pressed.  Most of all, she doesn&#039;t want people she cares about to get hurt.  She will do everything to protect them, even at her own expense.&lt;br /&gt;
&lt;br /&gt;
30) Is there anything else about your character that I (as an all knowing, all seeing, source of possible joy/pain/fun/sadness/mystery/excitement) should know?  Imrimid likes animals and being helpful.  She&#039;s a bit childlike in that she enjoys toys and has a very innocent outlook when it comes to people&#039;s motivations.  It may take her some time, but she has a lot of questions about the world.  She would enjoy: a Prydaen cleric whom she can talk with about Eu, a talking animal of some sort, a quest involving helping animals, a petting zoo or aquarium, or a cooperative task.  She would be surprised and delighted to hear a mention of red-haired Elven scout (her mother) in a casual mention, and would ask a lot of questions about her.&lt;br /&gt;
&lt;br /&gt;
== Tidbits ==&lt;/div&gt;</summary>
		<author><name>BLUEBETTA</name></author>
	</entry>
</feed>