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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_455/Raffle&amp;diff=689326</id>
		<title>Drathrok&#039;s Duskruin 455/Raffle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_455/Raffle&amp;diff=689326"/>
		<updated>2026-03-28T20:25:19Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: /* Raffles and Winners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{DispenserRules}}&lt;br /&gt;
&lt;br /&gt;
===Raffle Dispensers===&lt;br /&gt;
{{ShopDescription|roomname=Dispenser Hall&lt;br /&gt;
|desc=Centered in the middle of the floor, a luxurious carpet covers the polished wooden floor underneath a cut-crystal chandelier.  Oak paneling covers the walls while pale ecru plaster coats the spaces between the coffered ceiling.  A few leather armchairs provide seating for those needing time to contemplate their choices.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an IMPORTANT NOTICE placed near the dispensers, a lightning bolt dispenser with a couple of things on it, a fang dispenser with a couple of things on it, a spider dispenser with a couple of things on it, a moon dispenser with a couple of things on it, a phantom dispenser with a couple of things on it, a bucket of viscous gloop and some double doors.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=lightning bolt dispenser (Obsidian Storm Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami lightning bolt|note=&lt;br /&gt;
a {{sloot|i|nightfrost linen satchel pinned with a rimestone lightning bolt}} which contained:&lt;br /&gt;
* an {{sloot|w|abyssium-bladed nodachi engulfed in illusory torrents of wind-whipped rain}}&lt;br /&gt;
* a {{sloot|a|pair of sleeved abyssium mesh gloves padded in stormsilk}}&lt;br /&gt;
* an {{sloot|a|enveloping abyssium mesh robe spilling over with stormsilk at the edges}}|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=fang dispenser (Frozen Fang Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami fang|note=&lt;br /&gt;
a {{sloot|i|wolfwind leather rucksack pinned with a frozen-bone fang}} which contained:&lt;br /&gt;
* an {{sloot|a|etched hiromin balaclava adorned with jagged frozen-bone fangs}}&lt;br /&gt;
* a {{sloot|a|savage hiromin hauberk plated in dimly luminescent crystalline scales}}&lt;br /&gt;
* a {{sloot|w|blackened icethorn longbow displaying a chilling maelstone fang in a hiromin dragon claw}}&lt;br /&gt;
* a {{sloot|i|chilling maelstone fang}}|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=spider dispenser (Dawnweaver Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami spider|note=&lt;br /&gt;
a {{sloot|i|sandskin leather backpack pinned with a sungold spider}} which contained:&lt;br /&gt;
* a {{sloot|i|radiant dawnfire steel outfitter&#039;s toolkit lined in sandy-brown khiynit}}&lt;br /&gt;
* some {{sloot|i|radiant dawnfire steel sewing needles bound in khiynit}}&lt;br /&gt;
* a {{sloot|i|radiant dawnfire steel yardstick etched with images of the rising sun}}&lt;br /&gt;
* some {{sloot|i|radiant dawnfire steel knitting needles tipped with khiynit ribbons}}&lt;br /&gt;
* some {{sloot|i|radiant dawnfire steel scissors with khiynit-padded finger loops}}&lt;br /&gt;
* a {{sloot|i|radiant dawnfire steel awl with a khiynit-wrapped handle}}&lt;br /&gt;
* a {{sloot|i|radiant dawnfire steel hide scraper with a khiynit-wrapped handle}}&lt;br /&gt;
* a {{sloot|a|cloaked sandy-brown khiynit mantle reinforced with dawnfire steel mesh}}|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=moon dispenser (Shattered Sky Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami moon|note=&lt;br /&gt;
a {{sloot|i|fractalline pack clasped with a cosmic zircon moon}} which contained:&lt;br /&gt;
* a {{sloot|w|glimmering star-kissed kertig celestial sledgehammer}}&lt;br /&gt;
* a {{sloot|s|craterous star-kissed kertig celestial shield veined in severely cracked white grazhite}}&lt;br /&gt;
* some {{sloot|a|star-kissed kertig celestial plate inlaid with a shattering moon of white grazhite finely webbed with cracks}}|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=phantom dispenser (Phantom Skin Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami phantom|note=&lt;br /&gt;
a {{sloot|i|gravecloth bag pinned with a niveium phantom}} which contained:&lt;br /&gt;
* an {{sloot|i|asharsh&#039;dai wand tipped with a midnight diamond}}&lt;br /&gt;
* a {{sloot|i|phantasma gossamer gown showcasing a ghost-white spiritgem blossom among asharsh&#039;dai chains}}&lt;br /&gt;
* a {{sloot|i|ghost-white spiritgem blossom}}&lt;br /&gt;
* a {{sloot|a|shroud of phantom shadowskin}}|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Raffles and Winners====&lt;br /&gt;
The live drawing will occur at approximately 8:30pm (Prime), 8:45pm (Plat), and 9pm (TF) ET on Sunday, March 29th.&lt;br /&gt;
Ticket sales stop at approximately 4:00pm (Prime) ET on Sunday, March 29th.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=40% | Prize&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Prime&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Platinum&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Fallen&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | Obsidian Storm Set&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | Frozen Fang Set&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | Dawnweaver Set&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | Shattered Sky Set&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | Phantom Skin Set&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Raffle Dispenser Syntax====&lt;br /&gt;
* {{com|Buy}} {{tt|&amp;lt;PrizeName&amp;gt;}}: Purchases a single raffle ticket to the specified item&#039;s drawing.&lt;br /&gt;
&lt;br /&gt;
::A nearby clerk snatches back the origami &amp;lt;PrizeName&amp;gt; and says, &amp;quot;Oh, no need to hang on to that.  We&#039;ll handle all the paperwork.  See here?&amp;quot;  He holds up a ledger for you to see and points at a line with your name.  &amp;quot;We&#039;ve got you covered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::You decide to purchase the &amp;lt;PrizeName&amp;gt;, and pay the sales clerk 200 bloodscrip.&lt;br /&gt;
::The clerk hands you your ticket. &lt;br /&gt;
* {{com|study}} {{tt|ledger}} {{tt|on &amp;lt;PrizeName&amp;gt; dispenser}}:&lt;br /&gt;
::You can {{tt|TURN LEDGER}} to see additional pages.  As a matter of manners for others, you&#039;ll automatically turn back to the beginning upon {{com|READ}}ing the last page with information.&lt;br /&gt;
* {{com|read}} {{tt|ledger}} {{tt|on &amp;lt;PrizeName&amp;gt; dispenser}}:&lt;br /&gt;
::Reads the total raffle ticket purchase history for the specified raffle dispenser.&lt;br /&gt;
* {{com|read}} {{tt|&amp;lt;PrizeName&amp;gt;}} {{tt|dispenser}}:&lt;br /&gt;
::For raffle prize and {{sloot|i|memory orb}} information related below:&lt;br /&gt;
&lt;br /&gt;
To claim your raffle consolation prize memory orb(s):&lt;br /&gt;
*{{com|Claim}} {{tt|Memoryorb}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_455/Raffle&amp;diff=689325</id>
		<title>Drathrok&#039;s Duskruin 455/Raffle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_455/Raffle&amp;diff=689325"/>
		<updated>2026-03-28T20:24:41Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: /* Raffles and Winners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{DispenserRules}}&lt;br /&gt;
&lt;br /&gt;
===Raffle Dispensers===&lt;br /&gt;
{{ShopDescription|roomname=Dispenser Hall&lt;br /&gt;
|desc=Centered in the middle of the floor, a luxurious carpet covers the polished wooden floor underneath a cut-crystal chandelier.  Oak paneling covers the walls while pale ecru plaster coats the spaces between the coffered ceiling.  A few leather armchairs provide seating for those needing time to contemplate their choices.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an IMPORTANT NOTICE placed near the dispensers, a lightning bolt dispenser with a couple of things on it, a fang dispenser with a couple of things on it, a spider dispenser with a couple of things on it, a moon dispenser with a couple of things on it, a phantom dispenser with a couple of things on it, a bucket of viscous gloop and some double doors.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=lightning bolt dispenser (Obsidian Storm Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami lightning bolt|note=&lt;br /&gt;
a {{sloot|i|nightfrost linen satchel pinned with a rimestone lightning bolt}} which contained:&lt;br /&gt;
* an {{sloot|w|abyssium-bladed nodachi engulfed in illusory torrents of wind-whipped rain}}&lt;br /&gt;
* a {{sloot|a|pair of sleeved abyssium mesh gloves padded in stormsilk}}&lt;br /&gt;
* an {{sloot|a|enveloping abyssium mesh robe spilling over with stormsilk at the edges}}|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=fang dispenser (Frozen Fang Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami fang|note=&lt;br /&gt;
a {{sloot|i|wolfwind leather rucksack pinned with a frozen-bone fang}} which contained:&lt;br /&gt;
* an {{sloot|a|etched hiromin balaclava adorned with jagged frozen-bone fangs}}&lt;br /&gt;
* a {{sloot|a|savage hiromin hauberk plated in dimly luminescent crystalline scales}}&lt;br /&gt;
* a {{sloot|w|blackened icethorn longbow displaying a chilling maelstone fang in a hiromin dragon claw}}&lt;br /&gt;
* a {{sloot|i|chilling maelstone fang}}|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=spider dispenser (Dawnweaver Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami spider|note=&lt;br /&gt;
a {{sloot|i|sandskin leather backpack pinned with a sungold spider}} which contained:&lt;br /&gt;
* a {{sloot|i|radiant dawnfire steel outfitter&#039;s toolkit lined in sandy-brown khiynit}}&lt;br /&gt;
* some {{sloot|i|radiant dawnfire steel sewing needles bound in khiynit}}&lt;br /&gt;
* a {{sloot|i|radiant dawnfire steel yardstick etched with images of the rising sun}}&lt;br /&gt;
* some {{sloot|i|radiant dawnfire steel knitting needles tipped with khiynit ribbons}}&lt;br /&gt;
* some {{sloot|i|radiant dawnfire steel scissors with khiynit-padded finger loops}}&lt;br /&gt;
* a {{sloot|i|radiant dawnfire steel awl with a khiynit-wrapped handle}}&lt;br /&gt;
* a {{sloot|i|radiant dawnfire steel hide scraper with a khiynit-wrapped handle}}&lt;br /&gt;
* a {{sloot|a|cloaked sandy-brown khiynit mantle reinforced with dawnfire steel mesh}}|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=moon dispenser (Shattered Sky Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami moon|note=&lt;br /&gt;
a {{sloot|i|fractalline pack clasped with a cosmic zircon moon}} which contained:&lt;br /&gt;
* a {{sloot|w|glimmering star-kissed kertig celestial sledgehammer}}&lt;br /&gt;
* a {{sloot|s|craterous star-kissed kertig celestial shield veined in severely cracked white grazhite}}&lt;br /&gt;
* some {{sloot|a|star-kissed kertig celestial plate inlaid with a shattering moon of white grazhite finely webbed with cracks}}|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=phantom dispenser (Phantom Skin Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami phantom|note=&lt;br /&gt;
a {{sloot|i|gravecloth bag pinned with a niveium phantom}} which contained:&lt;br /&gt;
* an {{sloot|i|asharsh&#039;dai wand tipped with a midnight diamond}}&lt;br /&gt;
* a {{sloot|i|phantasma gossamer gown showcasing a ghost-white spiritgem blossom among asharsh&#039;dai chains}}&lt;br /&gt;
* a {{sloot|i|ghost-white spiritgem blossom}}&lt;br /&gt;
* a {{sloot|a|shroud of phantom shadowskin}}|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Raffles and Winners====&lt;br /&gt;
The live drawing will occur at approximately 8:30pm (Prime), 8:45pm (Plat), and 9pm (TF) ET on Sunday, March 29th.&lt;br /&gt;
Ticket sales stop at at approximately 4:00pm (Prime) ET on Sunday, March 29th.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=40% | Prize&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Prime&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Platinum&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Fallen&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | Obsidian Storm Set&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | Frozen Fang Set&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | Dawnweaver Set&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | Shattered Sky Set&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | Phantom Skin Set&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Raffle Dispenser Syntax====&lt;br /&gt;
* {{com|Buy}} {{tt|&amp;lt;PrizeName&amp;gt;}}: Purchases a single raffle ticket to the specified item&#039;s drawing.&lt;br /&gt;
&lt;br /&gt;
::A nearby clerk snatches back the origami &amp;lt;PrizeName&amp;gt; and says, &amp;quot;Oh, no need to hang on to that.  We&#039;ll handle all the paperwork.  See here?&amp;quot;  He holds up a ledger for you to see and points at a line with your name.  &amp;quot;We&#039;ve got you covered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::You decide to purchase the &amp;lt;PrizeName&amp;gt;, and pay the sales clerk 200 bloodscrip.&lt;br /&gt;
::The clerk hands you your ticket. &lt;br /&gt;
* {{com|study}} {{tt|ledger}} {{tt|on &amp;lt;PrizeName&amp;gt; dispenser}}:&lt;br /&gt;
::You can {{tt|TURN LEDGER}} to see additional pages.  As a matter of manners for others, you&#039;ll automatically turn back to the beginning upon {{com|READ}}ing the last page with information.&lt;br /&gt;
* {{com|read}} {{tt|ledger}} {{tt|on &amp;lt;PrizeName&amp;gt; dispenser}}:&lt;br /&gt;
::Reads the total raffle ticket purchase history for the specified raffle dispenser.&lt;br /&gt;
* {{com|read}} {{tt|&amp;lt;PrizeName&amp;gt;}} {{tt|dispenser}}:&lt;br /&gt;
::For raffle prize and {{sloot|i|memory orb}} information related below:&lt;br /&gt;
&lt;br /&gt;
To claim your raffle consolation prize memory orb(s):&lt;br /&gt;
*{{com|Claim}} {{tt|Memoryorb}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Slingbow_(crafted)&amp;diff=688037</id>
		<title>Weapon:Slingbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Slingbow_(crafted)&amp;diff=688037"/>
		<updated>2026-02-11T20:44:36Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|adraw=No&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=slingbow|range=-|type=weapon|style=lx|mat=wood|dif=7|vol=8|tech=Advanced Powerful Crossbows|?|?|?|book=Journeyman|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55|70 (mcs)|6|8|6|5|5-6|60|m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|birch|80|30| | | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55| | | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|apple |80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|bamboo|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori w/Iron Mechs   |85|40|50|decently |well |decently |quite fragile | |64 |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori w/Niello Mechs   |85|40|40|decently |well |decently |quite fragile | |64 |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori w/Pewter Mechs   |85|40|30|decently |well |decently |quite fragile | |64 |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori w/HCS Mechs   |85|40|20|decently |reasonably |reasonably |quite fragile | |64 |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori w/Oravir Mechs   |85|40|15|decently |reasonably |reasonably |quite fragile | |64 |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori w/Nickel Mechs   |85|40|90|decently |well |decently |quite fragile |5-6 |64 |m= }}&lt;br /&gt;
{{CraftW|t=lcb|sandalwood|85|40| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|azurelle  |95|65| | | | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|copperwood w/ darkstone mechs|95|85| 20| 06| 08| 07| marginally vulnerable|4-5 sec in hand |80|m=la }}&lt;br /&gt;
{{CraftW|t=lcb|silverwood|95|60| | | | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|silverwood w/glaes mechs|95|60|95 |decently |extremely well |decently |9 | 4 |64 |m=la,li }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Slingbow_(crafted)&amp;diff=688036</id>
		<title>Weapon:Slingbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Slingbow_(crafted)&amp;diff=688036"/>
		<updated>2026-02-11T20:44:07Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=slingbow|range=-|type=weapon|style=lx|mat=wood|dif=7|vol=8|tech=Advanced Powerful Crossbows|?|?|?|book=Journeyman|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55|70 (mcs)|6|8|6|5|5-6|60|m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|birch|80|30| | | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|cedar|80|55| | | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|apple |80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|bamboo|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|hickory   |85|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori w/Iron Mechs   |85|40|50|decently |well |decently |quite fragile | |64 |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori w/Niello Mechs   |85|40|40|decently |well |decently |quite fragile | |64 |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori w/Pewter Mechs   |85|40|30|decently |well |decently |quite fragile | |64 |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori w/HCS Mechs   |85|40|20|decently |reasonably |reasonably |quite fragile | |64 |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori w/Oravir Mechs   |85|40|15|decently |reasonably |reasonably |quite fragile | |64 |m= }}&lt;br /&gt;
{{CraftW|t=lcb|lelori w/Nickel Mechs   |85|40|90|decently |well |decently |quite fragile |5-6 |64 |m= }}&lt;br /&gt;
{{CraftW|t=lcb|sandalwood|85|40| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|azurelle  |95|65| | | | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|copperwood w/ darkstone mechs|95|85| 20| 06| 08| 07| marginally vulnerable|4-5 sec in hand |80|m=la }}&lt;br /&gt;
{{CraftW|t=lcb|silverwood|95|60| | | | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|silverwood w/glaes mechs|95|60|95 |decently |extremely well |decently |9 | 4-5 |64 |m=la,li }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Collect_command&amp;diff=687877</id>
		<title>Collect command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Collect_command&amp;diff=687877"/>
		<updated>2026-02-04T00:12:01Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{tt|COLLECT}} [[page type is::command]]&#039;&#039;&#039; is used to collect piles of items in the surroundings based on the {{skill|outdoorsmanship}}.  Piles have a number of items in them based on the player&#039;s skill relative to the difficulty of the item collected.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|COLLECT}}&lt;br /&gt;
* {{tt|COLLECT}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;&lt;br /&gt;
* {{tt|COLLECT}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; PRACTICE - Earn experience without actually generating any items&lt;br /&gt;
&lt;br /&gt;
==Roundtime==&lt;br /&gt;
* Basic use results in 15 seconds (depends on ranks vs. your collect target).  RT begins to drop below 15 seconds at 1350 (14 seconds) effective outdoorsmanship ranks; at 1621 effective ranks RT is 9 seconds and at 2100 effective ranks RT is 6 seconds. (collect yellow larkspur dropped from 7 seconds to 6 seconds at 1801 effective ranks)&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*{{tt|&amp;lt;u&amp;gt;&#039;&#039;&#039;KICK PILE&#039;&#039;&#039;&amp;lt;/u&amp;gt;}} will destroy the pile.&lt;br /&gt;
*Piles have a different look depending on the viewer&#039;s [[Guilds|guild]]. (If the viewer is a Thief with a pretend guild, the piles will look like those of his or her pretend guild.)&lt;br /&gt;
**[[Barbarian]]: The crude heap of [item] has bits and pieces of foreign matter sticking out at odd angles.&lt;br /&gt;
*: Old version: A crude heap of [item] with bits and pieces of foreign matter sticking out at odd angles.&lt;br /&gt;
**[[Bard]]: The artful arrangement of [item] might resemble a pile if you stare at it long enough.&lt;br /&gt;
*: Old version: An artful arrangement of [item] that might resemble a pile if you stare at it long enough.&lt;br /&gt;
**[[Cleric]]: The pile of [item] appears to vaguely resemble a miniature altar.&lt;br /&gt;
*: Old version: A cairn-like mound of [item].&lt;br /&gt;
**[[Commoner]]: A nondescript gathering of [item] put together without any clear organization.&lt;br /&gt;
**[[Empath]]: Skillfully arranged, the pile of [item] is balanced in perfect harmony.&lt;br /&gt;
*: Old version: A pile of [item] skillfully arranged to prevent the materials from shifting, at least in public.&lt;br /&gt;
**[[Moon Mage]]: The archaic configuration of [item] vaguely resembles a crescent moon.&lt;br /&gt;
*: Old version: An archaic configuration of [item] that might look like a pile in a different light.&lt;br /&gt;
**[[Necromancer]]: The hideous pile of [item] vaguely resembles a corpse that&#039;s been hacked to bits.&lt;br /&gt;
**[[Paladin]]: A heroic organization of [item], the pile boldly holds itself together against all odds.&lt;br /&gt;
*: Old version: A heroic organization of [item] boldly holding itself together against all odds.&lt;br /&gt;
**[[Ranger]]: The perfectly arranged pile of [item] echoes a delicate balance that preserves its natural essence.&lt;br /&gt;
*: Old version: A perfectly arranged pile of [item] in which each piece rests against the other in a delicate balance that preserves its natural essence.&lt;br /&gt;
**[[Thief]]: A misshapen pile of [item] that looks vaguely like it could be someone else&#039;s pile of [item].&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
**[[Trader]]: A neat collection of [item] organized by weight and market value.&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
**[[Warrior Mage]]: A loose stack of [item] that looks almost like a bundle of firewood.&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Collect_command&amp;diff=687876</id>
		<title>Collect command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Collect_command&amp;diff=687876"/>
		<updated>2026-02-04T00:10:33Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{tt|COLLECT}} [[page type is::command]]&#039;&#039;&#039; is used to collect piles of items in the surroundings based on the {{skill|outdoorsmanship}}.  Piles have a number of items in them based on the player&#039;s skill relative to the difficulty of the item collected.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|COLLECT}}&lt;br /&gt;
* {{tt|COLLECT}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;&lt;br /&gt;
* {{tt|COLLECT}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; PRACTICE - Earn experience without actually generating any items&lt;br /&gt;
&lt;br /&gt;
==Roundtime==&lt;br /&gt;
* Basic use results in 15 seconds.  RT begins to drop below 15 seconds at 1350 (14 seconds) effective outdoorsmanship ranks; at 1621 effective ranks RT is 9 seconds and at 2100 effective ranks RT is 6 seconds. (collect yellow larkspur dropped from 7 seconds to 6 seconds at 1801 effective ranks)&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*{{tt|&amp;lt;u&amp;gt;&#039;&#039;&#039;KICK PILE&#039;&#039;&#039;&amp;lt;/u&amp;gt;}} will destroy the pile.&lt;br /&gt;
*Piles have a different look depending on the viewer&#039;s [[Guilds|guild]]. (If the viewer is a Thief with a pretend guild, the piles will look like those of his or her pretend guild.)&lt;br /&gt;
**[[Barbarian]]: The crude heap of [item] has bits and pieces of foreign matter sticking out at odd angles.&lt;br /&gt;
*: Old version: A crude heap of [item] with bits and pieces of foreign matter sticking out at odd angles.&lt;br /&gt;
**[[Bard]]: The artful arrangement of [item] might resemble a pile if you stare at it long enough.&lt;br /&gt;
*: Old version: An artful arrangement of [item] that might resemble a pile if you stare at it long enough.&lt;br /&gt;
**[[Cleric]]: The pile of [item] appears to vaguely resemble a miniature altar.&lt;br /&gt;
*: Old version: A cairn-like mound of [item].&lt;br /&gt;
**[[Commoner]]: A nondescript gathering of [item] put together without any clear organization.&lt;br /&gt;
**[[Empath]]: Skillfully arranged, the pile of [item] is balanced in perfect harmony.&lt;br /&gt;
*: Old version: A pile of [item] skillfully arranged to prevent the materials from shifting, at least in public.&lt;br /&gt;
**[[Moon Mage]]: The archaic configuration of [item] vaguely resembles a crescent moon.&lt;br /&gt;
*: Old version: An archaic configuration of [item] that might look like a pile in a different light.&lt;br /&gt;
**[[Necromancer]]: The hideous pile of [item] vaguely resembles a corpse that&#039;s been hacked to bits.&lt;br /&gt;
**[[Paladin]]: A heroic organization of [item], the pile boldly holds itself together against all odds.&lt;br /&gt;
*: Old version: A heroic organization of [item] boldly holding itself together against all odds.&lt;br /&gt;
**[[Ranger]]: The perfectly arranged pile of [item] echoes a delicate balance that preserves its natural essence.&lt;br /&gt;
*: Old version: A perfectly arranged pile of [item] in which each piece rests against the other in a delicate balance that preserves its natural essence.&lt;br /&gt;
**[[Thief]]: A misshapen pile of [item] that looks vaguely like it could be someone else&#039;s pile of [item].&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
**[[Trader]]: A neat collection of [item] organized by weight and market value.&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
**[[Warrior Mage]]: A loose stack of [item] that looks almost like a bundle of firewood.&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Embrace_of_the_Vela%27Tohr&amp;diff=687638</id>
		<title>Embrace of the Vela&#039;Tohr</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Embrace_of_the_Vela%27Tohr&amp;diff=687638"/>
		<updated>2026-01-23T15:17:32Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: added perceive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Embrace of the Vela&#039;tohr&lt;br /&gt;
|abbrev=EV&lt;br /&gt;
|minprep=300&lt;br /&gt;
|castcap=800&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Mental Preparation&lt;br /&gt;
|prereqs=Circle 40 and [[Circle of Sympathy]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Embrace of the Vela&#039;Tohr reminds us of the sacrifice and warmth of this sentient flora.  The pattern creates an ethereal plant which is capable of healing those that need its aid, and the Empath can in turn heal their created plant.  This may prove useful in assisting individuals when the Empath cannot be physically present.  The Empath can return at a later point in time, or recasting the spell will recreate the plant nearby, wounds and all.  Communal by nature, the plants will seek one another locally and form a thicket.  Any caster should be aware, this spell is a ritual spell and will require a ritual focus to successfully cast.&lt;br /&gt;
|buffs=-&lt;br /&gt;
|debuffs=-&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=Wound heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=allows Empath to heal remotely via a conjured vela&#039;tohr plant&lt;br /&gt;
|messaging=&#039;&#039;&#039;Casting&#039;&#039;&#039;: As you gesture an ethereal vela&#039;tohr plant forms and grows before you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Touch Plant&#039;&#039;&#039; (&#039;&#039;as an empath&#039;&#039;): &amp;lt;br&amp;gt;&lt;br /&gt;
* Your plant, dependent on the plant health:&lt;br /&gt;
** You feel a slight warmth that quickly fades, indicating your plant has no need of healing.&lt;br /&gt;
** You reach out to touch your vela&#039;tohr plant and it extends a green branch, soft leaves curling against your flesh with a cool tingle.  You feel an empathic connection forming between you and your vela&#039;tohr plant.  There is a burst of pain as your &#039;&#039;&amp;lt;body locations&amp;gt;&#039;&#039; erupt in agony and blossom with wounds!  Your vela&#039;tohr plant looks healthier! &amp;lt;br&amp;gt; (&#039;&#039;&#039;round time and teaches [[Empathy]] while giving corresponding wounds on your body&#039;&#039;&#039;)&lt;br /&gt;
* Another empath&#039;s plant:&lt;br /&gt;
** &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Touch Plant&#039;&#039;&#039; (&#039;&#039;as a patient&#039;&#039;): &amp;lt;br&amp;gt;&lt;br /&gt;
* (&#039;&#039;initial&#039;&#039;): You reach out to touch an ethereal vela&#039;tohr plant and it extends a green branch, soft leaves curling against your flesh with a cool tingle.  You feel an empathic connection forming between you and the vela&#039;tohr plant.&lt;br /&gt;
* (&#039;&#039;healing pulse&#039;&#039;): Your wounds tingle in cool relief and an ethereal vela&#039;tohr plant in the thicket rustles in apparent pain.&lt;br /&gt;
* (&#039;&#039;completed&#039;&#039;): The last of your wounds knit shut, a cool wave of relief washing over you.  The plant rustles a bit, and you sense its job is complete as it gently pushes away the shared connection.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ending&#039;&#039;&#039;: You feel the Embrace of the Vela&#039;Tohr spell fade away.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PERCEIVE&#039;&#039;&#039; (&#039;&#039;as an empath&#039;&#039;): &amp;lt;br&amp;gt;&lt;br /&gt;
* You sense that you&#039;re currently linked to a Vela&#039;Tohr plant located at [Room Name].&lt;br /&gt;
** 0 (6/6)&lt;br /&gt;
**You sense the Embrace of the Vela&#039;Tohr spell upon you, which will last for about (number) roisaen.&lt;br /&gt;
&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Ritual spells]] may require the use of a [[Focus (item)|ritual focus]].&lt;br /&gt;
* The [[Magical feats|magical feat]] Improvised Rituals is required for use of universal ritual [[Focus (item)|focii]] such as the [[Item:Lapis lazuli tree statuette|Lapis lazuli tree statuette]].&lt;br /&gt;
* Released for Premium preview in 446 (July 2023).&lt;br /&gt;
* Patients can TOUCH a plant/thicket to begin being healed.  You must remain in the room and out of combat for the healing to continue.&lt;br /&gt;
* Other empaths can not be healed by the plants/thickets.&lt;br /&gt;
* The plant has a healing limit and will despawn (messaging its creator) once reached.&lt;br /&gt;
* You can recast the spell at any time to move the plant to your current location.&lt;br /&gt;
* The amount of damage the plant has taken on is persistent through recasts and player death.&lt;br /&gt;
* The creator can TAP, TOUCH, PULL, or HUG their plant to heal it, taking on progressively larger/more numerous wounds.&lt;br /&gt;
* The plant will disappear when the empath logs out of the game.&lt;br /&gt;
* You cannot cast this spell with ANY amount of shock. (excluding shock scar)&lt;br /&gt;
* This spell plays off the lore surrounding the [[Vela&#039;tohr plant]]s found around Elanthia.&lt;br /&gt;
* A corpse may be healed by the plant if someone POINTS PLANT AT [CORPSE].&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
* {{com|study}}: Empathically linked to its creator, the vela&#039;tohr plant is capable of healing, albeit slowly, non-Empaths who avail themselves to its abilities.  You recognize this plant as your own, and feel that you could transfer its injuries to yourself via a {{com|tap}}, {{com|touch}}, {{com|pull}}, or {{com|hug}}, the increased contact increasing the amount of wounds transferred.  Be careful, the vela&#039;tohr plants are sturdy, and capable of withstanding significant damage!&lt;br /&gt;
* {{com|look}}: &lt;br /&gt;
: The vela&#039;tohr plant is a large, stalky bush.  Its thick stem supports numerous coiled tendrils, which sway gently as if searching for something.  Giant dark green leaves yawn open from the base of the stalk, revealing a myriad of brilliant flowers.&lt;br /&gt;
: The plant &#039;&#039;&amp;lt;health message&amp;gt;&#039;&#039;.&lt;br /&gt;
:* possible health messages from least to most damage:&lt;br /&gt;
::* &#039;&#039;The plant appears to be in good condition.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;The plant has some scrapes and discolorations along the leaves and stem.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;The plant has several torn leaves, and the main stem bears some cuts that are leaking green sap.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;The plant shivers periodically, torn leaves and broken stems hanging limply as sap drips from its wounds.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;The plant has pulled into itself under shredded leaves and oozing stems.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;The plant has coiled itself into a tight ball, the remains of its shredded leaves sticking to sap encrusted stems.&#039;&#039;&lt;br /&gt;
* All four of the &amp;quot;healing&amp;quot; verbs have the same initial message.  They are different on how much the empath heals the plant, with TAP taking a small amount of damage, HUG taking a very large amount of damage and TOUCH &amp;amp; PULL moderate amounts.  The messaging is:&lt;br /&gt;
: You reach out to touch your vela&#039;tohr plant and it extends a green branch, soft leaves curling against your flesh with a cool tingle.  You feel an empathic connection forming between you and your vela&#039;tohr plant.  There is a burst of pain as your &#039;&#039;&amp;lt;body parts&amp;gt;&#039;&#039; erupt in agony and blossom with wounds!  Your vela&#039;tohr plant looks healthier!&lt;br /&gt;
&lt;br /&gt;
==Duration Notes==&lt;br /&gt;
* cast with 180 mana (100 prep, 50 harnessed, 30 cambrinth) which had a last time of 45 roisaen&lt;br /&gt;
* cast with 300 mana (200 prep, 100 harnessed) which had a last time of 48 roisaen&lt;br /&gt;
* cast with 430 mana (300 prep, 100 harnessed, 30 cambrinth) which had a last time of 54 roisaen&lt;br /&gt;
* cast with 550 mana (400 prep, 100 harnessed, 50 cambrinth) which had a last time of 67 roisaen&lt;br /&gt;
* cast with 650 mana (500 prep, 100 harnessed, 50 cambrinth) which had a last time of 76 roisaen&lt;br /&gt;
* cast with 750 mana (600 prep, 100 harnessed, 50 cambrinth) which had a last time of 90 roisaen&lt;br /&gt;
* cast with 800 mana (800 prep) which had a last time of 90 roisaen&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
* [[Endalar]] can [[Alteration|alter]] the appearance of the plants, using the following [[Alteration/Embrace_of_the_Vela&#039;tohr|guidelines]].&lt;br /&gt;
* The shop [[Adaptive Botany]] offers alternate appearances for the plants.&lt;br /&gt;
&lt;br /&gt;
===Altered Plants===&lt;br /&gt;
&lt;br /&gt;
The following Empaths have worked with Endalar to cultivate unique plants (aka, they have custom altered descriptions).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Empath&#039;s Name!!Appearance&lt;br /&gt;
|-&lt;br /&gt;
|[[Huebald]]||squat ethereal vela&#039;tohr plant with a softly glowing heart and beckoning vines&lt;br /&gt;
|-&lt;br /&gt;
|[[Phierre]]||wiry vela&#039;tohr plant with a phantasmal raven hopping through its tangled vines&lt;br /&gt;
|-&lt;br /&gt;
|[[Kythryn]]||wild vela&#039;tohr plant awash with vibrant color&lt;br /&gt;
|-&lt;br /&gt;
|[[Erisande]]||tulip-shaped vela&#039;tohr shrub clouded with violet butterflies&lt;br /&gt;
|-&lt;br /&gt;
|[[Allye]]||rambling vela&#039;tohr plant with cupped cordate leaves cradling golden nectar&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Play.net Posts==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Balanced_tonfa_(crafted)&amp;diff=684913</id>
		<title>Weapon:Balanced tonfa (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Balanced_tonfa_(crafted)&amp;diff=684913"/>
		<updated>2025-11-30T21:05:56Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: Added rockwood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=balanced tonfa|range=melee|type=weapon|style=short staff|mat=wood|dif=8|vol=8|tech=Martial Wood Shaping|9|1|1|rare=true|book=instructions|inst=balanced tonfa instructions|const=-}}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
===Common===&lt;br /&gt;
{{CraftHead|sw|co=-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon===&lt;br /&gt;
{{CraftHead|sw|co=-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare===&lt;br /&gt;
{{CraftHead|sw|co=-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very Rare===&lt;br /&gt;
{{CraftHead|sw|co=-}}&lt;br /&gt;
{{CraftW|t=lws|felwood|96|80|0|4|11|9|7|11|15|58}}&lt;br /&gt;
{{CraftW|t=lws|diamondwood|99|20|0|3|10|8|8|11|3|46}}&lt;br /&gt;
{{CraftW|t=lws|rockwood|95|75|0|4|11|9|10|8|14|58}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|a=y}}&lt;br /&gt;
*{{ilink|w|smooth tonfa (crafted)}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Balanced_tonfa_(crafted)&amp;diff=684908</id>
		<title>Weapon:Balanced tonfa (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Balanced_tonfa_(crafted)&amp;diff=684908"/>
		<updated>2025-11-30T20:54:43Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: Added diamondwood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=balanced tonfa|range=melee|type=weapon|style=short staff|mat=wood|dif=8|vol=8|tech=Martial Wood Shaping|9|1|1|rare=true|book=instructions|inst=balanced tonfa instructions|const=-}}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
===Common===&lt;br /&gt;
{{CraftHead|sw|co=-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon===&lt;br /&gt;
{{CraftHead|sw|co=-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare===&lt;br /&gt;
{{CraftHead|sw|co=-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very Rare===&lt;br /&gt;
{{CraftHead|sw|co=-}}&lt;br /&gt;
{{CraftW|t=lws|felwood|96|80|0|4|11|9|7|11|15|58}}&lt;br /&gt;
{{CraftW|t=lws|diamondwood|99|20|0|3|10|8|8|11|3|46}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|a=y}}&lt;br /&gt;
*{{ilink|w|smooth tonfa (crafted)}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Custom_Maker%27s_Marks_(new)&amp;diff=684848</id>
		<title>Custom Maker&#039;s Marks (new)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Custom_Maker%27s_Marks_(new)&amp;diff=684848"/>
		<updated>2025-11-30T05:47:10Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These [[Maker mark]]s are more {{sloot|i|complex steel stamp|complex designs}} to the basic version of the stamp.  The function and use will remain the same as the basic marks. The basic guidelines for these designs are:&lt;br /&gt;
:* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
:* Design can be no more than 150 characters in length, and will be automatically prefixed with &#039;&#039;is the image of&#039;&#039; (not counted in character count limit).&lt;br /&gt;
:* This is an actual, physical marking. The design cannot be animated or magical, nor can it shimmer or shine. There is no guarantee of complete uniqueness — some elements may be shared with other stamps. &lt;br /&gt;
&lt;br /&gt;
These designs are unique and were given during the following [[Alteration#Maker.27s_Marks|Alteration sessions]]:&lt;br /&gt;
* [[Halvon]] during [[Hollow Eve Festival 432]] (2019), [[Hollow Eve Festival 436]] (2020), [[Guildfest 438]] (2021) and [[Hollow Eve Festival 439]] (2021).&lt;br /&gt;
* [[Svedwel]] during the [[Hollow Eve Festival 443]] (2022) &amp;amp; [[Hollow Eve Festival 447]] (2023).&lt;br /&gt;
&lt;br /&gt;
The stamps created during the alteration sessions will be a medium carbon steel base.  With a Fun-day Friday release&amp;lt;ref&amp;gt;[[Post:Fun-Day Fridays - 8 - Complex Maker Mark instructions - 10/04/2024 - 12:17]]&amp;lt;/ref&amp;gt; in October 2024, players who own one can obtain free instructions for making a new one with any base material by giving their custom stamp to an attendant in the Crossing Forging Society. The original stamp is not lost so these instructions may be obtained as many times as desired. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: the new stamps created from the instructions can be altered by a non-maker&#039;s mark merchant assuming they are willing to, but only the TAP, the mark made by the stamp itself will not be changed&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For marks created during the [[Forging (old)|old Forging system]], see the [[Custom Maker&#039;s Marks (legacy)]] page.&lt;br /&gt;
==Custom Maker&#039;s Mark Designs==&lt;br /&gt;
&lt;br /&gt;
All marks start with &#039;&#039;&#039;the image of &#039;&#039;&#039; and end with &#039;&#039;&#039;impressed into the material&#039;s surface&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Smith!!Mark (Impressed into the metal)!!Created In&lt;br /&gt;
|-&lt;br /&gt;
|[[Agalea]]||a skull-shaped anvil carved with the initials &amp;quot;A. A.&amp;quot;||438&lt;br /&gt;
|-&lt;br /&gt;
|[[Anuind]]||a laurel wreath centered with a stylized bull&#039;s head and crowned with the initials &amp;quot;A. S.&amp;quot;||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Arixin]]||a slumbering phoenix nestled beside a heated anvil||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Ayliana]]||four moons surrounding a bat-winged skull with the letter &amp;quot;A&amp;quot; in one socket and &amp;quot;C&amp;quot; in the other||438&lt;br /&gt;
|-&lt;br /&gt;
|[[Bardolf]]||a rakishly handsome Rakash lad with a jaunty grin that cleverly contains the illusion of a Bard in moonskin when viewed upside down||439&lt;br /&gt;
|-&lt;br /&gt;
|[[Binu]]||a leopard emerging from the flames of a mighty forge marked &amp;quot;Binu&amp;quot; upon which a smoky owl is perched||447&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodgeon]]||a crossed mace and flail||454&lt;br /&gt;
|-&lt;br /&gt;
|[[Boam]]||the word &amp;quot;Boom&amp;quot; superimposed over a small sprocket bearing a rabbit, a beaver, and a gremlin||443&lt;br /&gt;
|-&lt;br /&gt;
|[[Broichan]]||the initials &amp;quot;B.L.&amp;quot; stylized as cracks in ice beneath a fierce rimewolf||438&lt;br /&gt;
|-&lt;br /&gt;
|[[Chyral]]||a tower shield crested with a fire-breathing dragon encircling crossed battle axes, one etched with a &amp;quot;C&amp;quot; and the other with a &amp;quot;D&amp;quot;||439&lt;br /&gt;
|-&lt;br /&gt;
|[[Corgar]]||an armored boar charging at an anvil, the initals &amp;quot;C. U.&amp;quot; hidden in the tracks||438&lt;br /&gt;
|-&lt;br /&gt;
|[[Damiza]]||a S&#039;Kra woman grinning impishly and bending over a wounded corpse while concealing a dagger behind her||451&lt;br /&gt;
|-&lt;br /&gt;
|[[Dhalinar]]||a flaming anvil piled high with various blades over an arc of elegant script which reads, &amp;quot;Metal Matters&amp;quot; in stylized letters||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreamheart]]||a mirrored double D initials with a tiny wren perched inside the reversed letter over flowing script which reads, &amp;quot;Bardess of Dreams&amp;quot; in a graceful arc||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Dytt]]||a woman wearing an eyepatch and a wolf&#039;s faces in opposing profile, separated by a ribbon that reads &amp;quot;Jo Dzirta.&amp;quot;  A second ribbon reads &amp;quot;Dytt&amp;quot; below.||436&lt;br /&gt;
|-&lt;br /&gt;
|[[Exoduss]]||a majestic lion standing proudly on a precipice and roaring defiantly over the land before it||439&lt;br /&gt;
|-&lt;br /&gt;
|[[Gimdrak]]||a stocky Dwarf hammering on an anvil in the shape of a stylized letter &amp;quot;G.&amp;quot;||438&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwenddolyn]]||a rising sun and the words &#039;Light of the World&#039; overflown by a majestic-winged dragon curling its scaly tail around the initials &#039;G. M.&#039;||447&lt;br /&gt;
|-&lt;br /&gt;
|[[Hanryu]]||a bear rampant astride a slab serif H on a white ironwood tree||450&lt;br /&gt;
|-&lt;br /&gt;
|[[Hebion]]||a multi-rayed sunburst||436&lt;br /&gt;
|-&lt;br /&gt;
|[[Kerennya]]||a mermaid and dolphin chasing each other around an oyster, above which the name &amp;quot;Kerennya&amp;quot; in stylized seaweed lettering||450&lt;br /&gt;
|-&lt;br /&gt;
|[[Kerizon]]||a rampant dragon brandishing a wand and sword while exhaling bolts of lightning that cleverly form the initials &amp;quot;KJ&amp;quot;||436&lt;br /&gt;
|-&lt;br /&gt;
|[[Kiiryn]]||a striking kingfisher diving into the rapids of a turbulent river||447&lt;br /&gt;
|-&lt;br /&gt;
|[[Kurtus]]||an anvil stylized into the shape of a leaping fish with a thin stream of water from the mouth enclosing the design around the initials &amp;quot;K.R.&amp;quot; ||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Kythryn]]||an elaborate mariner&#039;s compass centered around a stylized &amp;quot;K.S.&amp;quot; monogram||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Kzin]]&lt;br /&gt;
|the name &#039;Kzin&#039; below a dragon and chubby bear hoisting a havri&#039;negh with an owl, dog, raven and gerbil inside its star.&lt;br /&gt;
|450&lt;br /&gt;
|-&lt;br /&gt;
|[[Lagu]]||a large &amp;quot;LK&amp;quot; ligature, stylized as a constellation, enclosed by a circle of the words &amp;quot;Mana, Mathematics, Mastery&amp;quot; in elegant copperplate||436&lt;br /&gt;
|-&lt;br /&gt;
|[[Muleie]]||a well-muscled Kaldar stands before a roaring forge, his strong hands bending a thick metal bar.  &amp;quot;Muleie Steelbender&amp;quot; is engraved below the image.||436&lt;br /&gt;
|-&lt;br /&gt;
|[[Naniaki]]||a stylized letter &amp;quot;N&amp;quot; separating a stack of ingots from a bag of gems and encircled by the name &amp;quot;Naniaki Felyran&amp;quot; ||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Nawain]]||a flame-wreathed turinstil cradled in the branches of a gnarled apple tree carved with &amp;quot;Augtaire&amp;quot; ||447&lt;br /&gt;
|-&lt;br /&gt;
|[[Nazaruss]]||a lightning bolt at the center of a wolf and panther circling each other circumscribed by an ouroboros||443&lt;br /&gt;
|-&lt;br /&gt;
|[[Rairken]]||a silhouetted outline of a gryphon gliding above a battle scene depicting fallen orcs ringed by proud warriors at the base of the Gemfire Mountains||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Rileos]]|| a well-endowed woman covered only by a sheer piece of loose cloth, her face caught in a winking smile while she hoists a bottle labeled &amp;quot;Shaw&amp;quot;||439&lt;br /&gt;
|-&lt;br /&gt;
|[[Scrounger]]||an Olvi perched cross-legged on an anvil, the smoke from his pipe forming the words &amp;quot;Scrounger Snow&amp;quot; above his head||443&lt;br /&gt;
|-&lt;br /&gt;
|[[Sekmeht]]||a roaring Gor&#039;Tog Barbarian raising a forging hammer high above his head, the word &amp;quot;Usho&amp;quot; set into the handle with stylized flame lettering ||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Siendra]]||a prismatic snowflake with tiny tendrils of ice bursting from its core.  In the center, the impression of frosted letters form a fractured &amp;quot;S.V.A.&amp;quot;||439&lt;br /&gt;
|-&lt;br /&gt;
|[[Szoengi]]||a one-eyed kingsnake twisted into the symbol of a treble clef||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaerek]]||a pattern of stars surrounding a divination bowl potted with a moon lily in full bloom||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Vanxa]]||a black widow spider crawling up a telescope centered on the name &amp;quot;Vanxa&amp;quot; written gracefully in a field of stars||443&lt;br /&gt;
|-&lt;br /&gt;
|[[Xixist]]||a slender, sleepy-eyed salamander writhing about the inscription, &amp;quot;X marks the spot&amp;quot;||legacy &amp;lt;ref name=&amp;quot;Legacy&amp;quot; /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Platinum===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Smith!!Mark (Impressed into the metal)!!Created In&lt;br /&gt;
|-&lt;br /&gt;
|[[Alireloa]]||a garland of kelpbells encircling a scroll embellished with intricate filigree pattern with a prominent &amp;quot;A&amp;quot; surrounded by illegible text||439&lt;br /&gt;
|-&lt;br /&gt;
|[[Bakan]] a Lia||five sinuous scarves forming an elegant, stylized &amp;quot;B&amp;quot;||five sinuous scarves forming an elegant, stylized &amp;quot;B&amp;quot;.|legacy &amp;lt;ref name=&amp;quot;Legacy&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryken]]||a lute engraved with a stylized &amp;quot;R&amp;quot; which is encircled by a squirrel and nightingale locked in chase||439&lt;br /&gt;
|-&lt;br /&gt;
|[[Ulfsisk]]||a cracked skull inside a coiled dragon with the initials U M-D stamped between its broken teeth.||legacy &amp;lt;ref name=&amp;quot;Legacy&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Uzmam]]||an abstraction of outward-facing triangles surrounding an almond shape.  Centered within, the inscription &amp;quot;Kauje Jundanhai&amp;quot; circles a sleeping figure||436&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=Legacy&amp;gt;&#039;&#039;Legacy&#039;&#039; denotes a stamp design that was converted from [[Custom Maker&#039;s Marks (legacy)|the previous system]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Backfire&amp;diff=684487</id>
		<title>Backfire</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Backfire&amp;diff=684487"/>
		<updated>2025-11-28T22:04:14Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: added concentration impact qualifier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;backfire&#039;&#039;&#039; [[page type is::concept|occurs]] when a magic-user {{com|cast}}s a spell with too many mana streams. The energy can come either from the initial {{com|prepare}}, from {{com|harness}}ing afterwards, or tapping too much energy from [[cambrinth]] or other stores. The primary limit to the amount a caster is capable of using is the appropriate magic skill, such as Debilitation for curses, modified by their {{skill|Primary Magic}} skill.&lt;br /&gt;
&lt;br /&gt;
Backfiring will occur more if your fatigue is low, or if your concentration is low.&lt;br /&gt;
&lt;br /&gt;
This is a different effect from a [[backlash]], which occurs during [[sorcery]].&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Normally backfiring simply results in the spell failing. However, in extreme cases, it will causes damage to the casters nervous system, which is felt as a tingling sensation.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Definitions,Magic}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Adamantia_steel_wood_shaper_with_a_crystal-infused_icethorn_handle&amp;diff=681470</id>
		<title>Item:Adamantia steel wood shaper with a crystal-infused icethorn handle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Adamantia_steel_wood_shaper_with_a_crystal-infused_icethorn_handle&amp;diff=681470"/>
		<updated>2025-11-09T22:28:31Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|MTag=farts&lt;br /&gt;
|CTag=farts&lt;br /&gt;
|STag=farts&lt;br /&gt;
|ptype=crafting tool&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=engineering&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=20&lt;br /&gt;
|appcost=10000000000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|ttype=wood shaper&lt;br /&gt;
|tquality=masterfully-crafted&lt;br /&gt;
|tdurability=marginally vulnerable&lt;br /&gt;
|tspeed=very effective&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Adamantia_steel_wood_shaper_with_a_crystal-infused_icethorn_handle&amp;diff=681468</id>
		<title>Item:Adamantia steel wood shaper with a crystal-infused icethorn handle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Adamantia_steel_wood_shaper_with_a_crystal-infused_icethorn_handle&amp;diff=681468"/>
		<updated>2025-11-09T22:27:44Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: Created page with &amp;quot;{{Item |MTag=farts |CTag=farts |STag=farts |ptype=crafting tool |verby=No |pcrystal=No |atmos=No |istone=No |type=engineering |metal=yes |weight=20 |appcost=10000000000 |rarity=end loot |enchanted=No |ttype=sealing wax |tquality=masterfully-crafted |tdurability=marginally vulnerable |tspeed=very effective |feature-change=No |generator=No |sourcetype=- |fname=No }} There is no &amp;quot;shaper&amp;quot; option in the &amp;quot;tool type&amp;quot; drop down in the wiki.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|MTag=farts&lt;br /&gt;
|CTag=farts&lt;br /&gt;
|STag=farts&lt;br /&gt;
|ptype=crafting tool&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=engineering&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=20&lt;br /&gt;
|appcost=10000000000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|ttype=sealing wax&lt;br /&gt;
|tquality=masterfully-crafted&lt;br /&gt;
|tdurability=marginally vulnerable&lt;br /&gt;
|tspeed=very effective&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
There is no &amp;quot;shaper&amp;quot; option in the &amp;quot;tool type&amp;quot; drop down in the wiki.&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_454/Incidental_loot&amp;diff=681362</id>
		<title>Droughtman&#039;s Challenge 454/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_454/Incidental_loot&amp;diff=681362"/>
		<updated>2025-11-09T17:29:04Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items are new. Items with a * next to them have appeared previously, but have not yet been confirmed as appearing this year.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|austere battle odaj of somber black leather}}&lt;br /&gt;
* {{sloot|a|bright periwinkle titanese shirt buttoned with tiger lily carnelians}}*&lt;br /&gt;
* {{sloot|a|segmented blade-bone vest shrouded in layers of shredded gravecloth}}*&lt;br /&gt;
* {{sloot|a|stylish black diamond-hide leather pants belted with a swathe of dreamweave}}&lt;br /&gt;
* {{sloot|a| rugged demonsbane leather coat with a wide knarn fur sash}}*&lt;br /&gt;
* {{sloot|a| rugged demonsbane leather gloves dangling a pair of binding straps }}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|s|agonite sipar firestained with marauding centaurs}}* - &#039;&#039;Small shield, Electric flare&#039;&#039;&lt;br /&gt;
* {{sloot|s|covellite war shield resplendent with a lion&#039;s paw holding a key}} - &#039;&#039;Large shield, Electric flare&#039;&#039;&lt;br /&gt;
* {{sloot|s|gleaming agonite warrior&#039;s shield studded with blood rubies}}* - &#039;&#039;Large shield&#039;&#039;&lt;br /&gt;
* {{sloot|s|silversteel jousting shield with glaes spikes}}* - &#039;&#039;Medium shield&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|curved cobwood crossbow cradling a chaos chalcedony crown}}*&lt;br /&gt;
* {{sloot|w|darkstone foil tied with an ornamental winterweave sword knot}}*&lt;br /&gt;
* {{sloot|w|diamondwood staff inlaid in green gold with a dendritic pattern}}*&lt;br /&gt;
* {{sloot|w|durable darkstone dagger displaying a dwalgim dice}}&lt;br /&gt;
* {{sloot|w|Dwarven iron bulhawf in the shape of a largetooth carp}}*&lt;br /&gt;
* {{sloot|w|flamethorn shortbow intricately engraved with a pattern of coiled dragons}}*&lt;br /&gt;
* {{sloot|w|gidii-fletched bolt|gidii-fletched bolts}}*&lt;br /&gt;
* {{sloot|w|glaes throwing nightingale|glaes throwing nightingales}}*&lt;br /&gt;
* {{sloot|w|goldwood battle longbow with a kau leather-wrapped riser}}*&lt;br /&gt;
* {{sloot|w|ironwood parry stick carved with geometric symbols}}*&lt;br /&gt;
* {{sloot|w|labyrinthine stone}}*&lt;br /&gt;
* {{sloot|w|quelium mariner&#039;s scimitar with a guard fashioned to resemble a tentacle}}*&lt;br /&gt;
* {{sloot|w|sleek diacan cane capped with a cast-iron raven&#039;s head}}*&lt;br /&gt;
* {{sloot|w|slender ironrot quarterstaff surmounted with a princess-cut temptress beryl}}*&lt;br /&gt;
* {{sloot|w|steel akabo tied with ornamental zibeline tassels}}* - &#039;&#039;2HB Razor Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|steel stiletto with a diamondwood handle}}* - &#039;&#039;SE Radiant Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|watered steel cutlass with a sailcloth-wrapped grip}}*&lt;br /&gt;
* {{sloot|w|wickedly sharp bodice kris with a glittering serpentine hilt}}* - &#039;&#039;SE, glitter flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|windsteel throwing hammer augmented with cambrinth}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Clothing==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|airy tea-length dress adorned with colorful fae-weave silk scarves}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|articulated chicken wings with beaten sungold feathers}}&lt;br /&gt;
* {{sloot|i|black woolen caftan with windsteel buttons and a dark blue linen lining}}*&lt;br /&gt;
* {{sloot|i|black wraparound shirt with flat-stitched seams}}&lt;br /&gt;
* {{sloot|i|blackened smoi leather ashcloak mantled with scarlet rhodochrosites}}*&lt;br /&gt;
* {{sloot|i|cardinal-red velvet robe belted with a bright golden cord}}&lt;br /&gt;
* {{sloot|i|conical witch&#039;s hat wrapped in misiumosette and topped with ghost orchids}}*&lt;br /&gt;
* {{sloot|i|crimson-lined cloth of gold cloak with a rose-shaped enameled clasp}}*&lt;br /&gt;
* {{sloot|i|deep blue lipka cotton capelet spangled with crystal charms}}*&lt;br /&gt;
* {{sloot|i|fitted heretic black satin shirt with silversteel buttons}}&lt;br /&gt;
* {{sloot|i|formal black jaspe odaj engulfed by a kaleidoscope of sky opal butterflies}}&lt;br /&gt;
* {{sloot|i|formal black dreamweave kimono embroidered with swirling phofe flowers}}&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|garnet-red silk dress with puffy sleeves}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|grey scarf with various faces swirling across its surface}}*&lt;br /&gt;
* {{sloot|i|heavy black baladrana embroidered with convoluted labyrinthine trim}}*&lt;br /&gt;
* {{sloot|i|heavy blue-black kau leather overcoat with an embroidered golden wolf}}*&lt;br /&gt;
* {{sloot|i|heavy dergatine witch&#039;s hat covered in intricate spiderwebs}}*&lt;br /&gt;
* {{sloot|i|helei leather ice skates with icesteel blades}}*&lt;br /&gt;
* {{sloot|i|ice-veined leather kilt fastened with an icesteel pin}}*&lt;br /&gt;
* {{sloot|i|iridescent winterweave ice skates with golden key-shaped blades}}*&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|long watersilk tutu adorned with smooth moonsilk ribbons}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|lustrous ice-veined leather bodice edged in frost opals}}*&lt;br /&gt;
* {{sloot|i|luxurious purple dreamweave meditation pants}}*&lt;br /&gt;
* {{sloot|i|pale amethyst faesilk dancing skirt edged in sparkly gold sequins}}*&lt;br /&gt;
* {{sloot|i|sable bitterweave robe belted with a charcoal silk cord}}*&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|short fractalline dress with uneven hemline}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|sleek black leather pants with gusseted seams}}*&lt;br /&gt;
* {{sloot|i|winterweave greatcloak shrouded in a hazy layer of misiumosette}}*&lt;br /&gt;
* {{sloot|i|woven girdle formed from platinum wire with blackwater jet beads}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black gold necklace dangling a knotted ball of vines}}*&lt;br /&gt;
* {{sloot|i|black gold oath ring inset with a tiny hourglass capped in celery green jade}}*&lt;br /&gt;
* {{sloot|i|brushed gold signet ring cradling an aurora tourmaline}}*&lt;br /&gt;
* {{sloot|i|brushed silver locket gypsy-set with duskbloom sapphires}}*&lt;br /&gt;
* {{sloot|i|carved ruby cradled within a silver web}}* - &#039;&#039;Forehead gem&#039;&#039;&lt;br /&gt;
* {{sloot|i|crown-shaped silver badge that reads &#039;No Boys Allowed&#039;}}&lt;br /&gt;
* {{sloot|i|fire whirl ruby drakes}}* - &#039;&#039;Floaters&#039;&#039;&lt;br /&gt;
* {{sloot|i|heart-shaped golden locket wrapped in asini filigree}}*&lt;br /&gt;
* {{sloot|i|ka&#039;hurst nose ring}}*&lt;br /&gt;
* {{sloot|i|mess of dead darkspine leaves}}&lt;br /&gt;
* {{sloot|i|molten-core diamond rose displayed on an asini stem}}&lt;br /&gt;
* {{sloot|i|pair of platinum earrings with dangling viper&#039;s eye sapphires}}*&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|polished steel signet ring suspended from a matching sturdy chain}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|purple gold-banded bipyrimidal crystal amulet}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|round kertig-rimmed monocle}} - &#039;&#039;features&#039;&#039;&lt;br /&gt;
* {{sloot|i|series of discolored bone fragments strung together with rusted wire}} - &#039;&#039;Feature changing hair jewelry&#039;&#039;&lt;br /&gt;
* {{sloot|i|silver band topped with a glaes raven&#039;s head}}*&lt;br /&gt;
* {{sloot|i|simple silver ring set with a frosted glass ghost orchid}}*&lt;br /&gt;
* {{sloot|i|sinuous purple gold hip-chain adorned with tiny gold keys}}&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|sparkling uthamar earring set with an iceblink peridot raven}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|stud of polished glaes}}&lt;br /&gt;
* {{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling dragons}}*&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|delicate shell-shaped pendant made of loveglass and colorful gemstones}}&amp;lt;/b&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black leather scroll folio embossed with the symbol for eternity}}* - &#039;&#039;scroll stacker, 30 scrolls, 20 of each&#039;&#039;&lt;br /&gt;
* {{sloot|i|black leather war belt with a gold-raven&#039;s head belt buckle}}*&lt;br /&gt;
* {{sloot|i|capacious dreamweave lootsack whorled with a maze-like pattern}}*&lt;br /&gt;
* {{sloot|i|ceremonial witchweft war belt adorned with hexagonal plates}}* - &#039;&#039;Waist-worn hold any 10 items container&#039;&#039;&lt;br /&gt;
* {{sloot|i|dark leather wallet stamped with a golden infuser stone}}* - &#039;&#039;{{ilink|i|infuser stone}} stacker&#039;&#039;&lt;br /&gt;
* {{sloot|i|demonsbane leather baldric reinforced with plates of silversteel}}* - &#039;&#039;Shoulder-worn hold any 10 items container&#039;&#039;&lt;br /&gt;
* {{sloot|i|fragile faesilk gem pouch dangling sungold key charms}}*&lt;br /&gt;
* {{sloot|i|functional sword belt}}*&lt;br /&gt;
* {{sloot|i|huge firesilk firecat with curved asini claws}}*&lt;br /&gt;
* {{sloot|i|Ilithic applewood picnic basket with spun rainbow shoulder straps}}&lt;br /&gt;
* {{sloot|i|large foraging basket made with interwoven strips of goldweave and silverweave}}*&lt;br /&gt;
* {{sloot|i|large heartstring lace skunk with wide-set aurora opal eyes}}*&lt;br /&gt;
* {{sloot|i|partitioned diacan case swirled with a watery iridescence}}*&lt;br /&gt;
* {{sloot|i|sleek ice-veined leather thigh quiver wrapped in silversteel mesh}}*&lt;br /&gt;
* {{sloot|i|slim spiritwood liquor cabinet with a hammered windsteel lock}}*&lt;br /&gt;
* {{sloot|i|sophisticated ice-veined leather purse clasped with a frostflare opal}}*&lt;br /&gt;
* {{sloot|i|sparkling black crystal flask with a dragonfire amber stopper}}*&lt;br /&gt;
* {{sloot|i|starry black quiver stamped with a golden key}}*&lt;br /&gt;
* {{sloot|i|sturdy cylindrical pannier of woven diamondwood switches}}*&lt;br /&gt;
* {{sloot|i|white leather scroll folio embossed with the symbol for eternity}}* - &#039;&#039;scroll stacker, 30 scrolls, 20 of each&#039;&#039;&lt;br /&gt;
* {{sloot|i|winterweave meshor fox with glacier emerald eyes}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|belzune donkey buckle decorated with multi-colored chrysoberyls}}* - &#039;&#039;Mana Glamour trinket&#039;&#039;&lt;br /&gt;
* {{sloot|i|braided songsilk ring delicately threaded with rikar crystal spires}}* - &#039;&#039;ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|brushed gold signet ring cradling an aurora tourmaline}}* - &#039;&#039;Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|cambrinth star amulet set in black gold}}*&lt;br /&gt;
* {{sloot|i|cambrinth teardrop amulet hanging from a steelsilk cord}}&lt;br /&gt;
* {{sloot|i|chakrel key hung from a thin leather strip}}*&lt;br /&gt;
* {{sloot|i|faded silver pin shaped like a steel-plated boot}} - &#039;&#039;Kick Trap enchantment, 3 charges&#039;&#039;&lt;br /&gt;
* {{sloot|i|glass decahedron}}*&lt;br /&gt;
* {{sloot|i|golden will-o-wisp carved from opal-inlaid amber}}* - &#039;&#039;Flash Glamour trinket&#039;&#039;&lt;br /&gt;
* {{sloot|i|gold lapel pin shaped like a seven-pointed star inset with an onyx moon}}* - &#039;&#039;Katamba teleport to Throne City&#039;&#039;&lt;br /&gt;
* {{sloot|i|gold lapel pin shaped like a seven-pointed star inset with a ruby moon}}* - &#039;&#039;Yavash teleport to Thone city&#039;&#039;&lt;br /&gt;
* {{sloot|i|gold lapel pin shaped like a seven-pointed star inset with a sapphire moon}}* - &#039;&#039;Xibar teleport to Throne city&#039;&#039;&lt;br /&gt;
* {{sloot|i|hammered silversteel moon}}* - &#039;&#039;backtrace spell&#039;&#039;&lt;br /&gt;
* {{sloot|i|hexagonal cambrinth prism suspended from a long electrum chain}}*&lt;br /&gt;
* {{sloot|i|honeycomb opal pendant suspended from a braided onyx hide cord}}* - &#039;&#039;Anti-locate, 15 charges&#039;&#039;&lt;br /&gt;
* {{sloot|i|misshapen bloodmarrow ring crudely carved with heavy notching}}* - &#039;&#039;ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|mystic topaz charm inscribed with a thirteen-pointed star}}*  - &#039;&#039;Holy-attuned ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|nightfire opal charm inscribed with a simple moon}}* - &#039;&#039;Lunar attuned Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|scintillant lazuline elixir}}* - &#039;&#039;Unbonding potion&#039;&#039;&lt;br /&gt;
* {{sloot|i|shimmering sanowret crystal caught within a cage of golden arches}}* - &#039;&#039;generally worn&#039;&#039;&lt;br /&gt;
* {{sloot|i|slightly cloudy mistglass lens}}* - &#039;&#039;Summons identifier, 60 charges&#039;&#039;&lt;br /&gt;
* {{sloot|i|smoke ruby charm inscribed with a stylized flame}}* - &#039;&#039;Elemental attuned Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|square cambrinth pendant set in a gold choker}}*&lt;br /&gt;
* {{sloot|i|sturdy belt dangling thirty-nine cambrinth disks}}*&lt;br /&gt;
* {{sloot|i|tiny toy kite strung with orange silk}}* - &#039;&#039;Wind Glamour trinket&#039;&#039;&lt;br /&gt;
* {{sloot|i|twilight sapphire pendant edged in blue gold}}* - &#039;&#039;Anti-locate, 30 charges&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blue-scaled basilisk with firestained uthamar and ice sapphire eyes}}*&lt;br /&gt;
* {{sloot|i|boarding pass}}*&lt;br /&gt;
* {{sloot|i|bright pink paintstick}}*&lt;br /&gt;
* {{sloot|i|chakrel badge clumsily carved with the words &amp;quot;Work Harder, Not Smarter&amp;quot;}}*&lt;br /&gt;
* {{sloot|i|chakrel key hung from a thin leather strip}}*&lt;br /&gt;
* {{sloot|i|cheerful Dwarven mask with a short rough beard}}*&lt;br /&gt;
* {{sloot|i|chocolate and cream toy goat with sparkling blue sea-glass eyes}}*&lt;br /&gt;
* {{sloot|i|circle of colorful wool painted with black lines}}* - &#039;&#039;Home furniture voucher&#039;&#039;&lt;br /&gt;
* {{sloot|i|colorful house voucher}}* - &#039;&#039;freestanding home decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|concise contract marked with the crest of the Traders&#039; Guild}}*&lt;br /&gt;
* {{sloot|i|copper Lirum coin}}*&lt;br /&gt;
* {{sloot|i|copper-capped scroll tied with a red ribbon}}* - &#039;&#039;Lesser Gaze of the Immortals (reduced exp needed for favors)&#039;&#039;&lt;br /&gt;
* {{sloot|i|diacan lockpick tailring engraved with ravens}}*&lt;br /&gt;
* {{sloot|i|diamondwood camp stool with an embroidered goldweave seat}}*&lt;br /&gt;
* {{sloot|i|dueling slip}}*&lt;br /&gt;
* {{sloot|i|embossed maze medal}}&lt;br /&gt;
* {{sloot|i|elegant smokewood pipe with a long stem of silversteel}}*&lt;br /&gt;
* {{sloot|i|fragile glass key}}*&lt;br /&gt;
* {{sloot|i|fragile glass wand}}*&lt;br /&gt;
* {{sloot|i|gilded guidebook with &amp;quot;Work Smarter! Not Harder!&amp;quot; stamped across the cover}}* - &#039;&#039;[[textbook]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|glass spheres}}* - &#039;&#039;home tree decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|golden arch}}* - &#039;&#039;home door decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|golden paint bucket with a stencil of a large golden key}} - &#039;&#039;home door decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|hourglass-shaped pilgrim&#039;s badge carved from demon gaze agate}}*&lt;br /&gt;
* {{sloot|i|indurium lockpick tailband etched with a shrew}}* - &#039;&#039;tail worn lockpick ring&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|inflated leather spheroid painted with overlapping spirals}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|ka&#039;hurst lockpick wristband punched with a welkin}}* - &#039;&#039;wrist worn lockpick ring&#039;&#039;&lt;br /&gt;
* {{sloot|i|lacquered goldwood walking cane topped with a polished glass orb}}*&lt;br /&gt;
* {{sloot|i|liquid-filled crystal sunburst displayed upon braided titanese}}*&lt;br /&gt;
* {{sloot|i|luminous lockpick wristcuff of braided moonsilver strands}}*&lt;br /&gt;
* {{sloot|i|maze runner&#039;s pass}}*&lt;br /&gt;
* {{sloot|i|miniature Elven gold caravan with burnished spoked wheels}}*&lt;br /&gt;
* {{sloot|i|murky green cologne bottle capped with a skull carved out of shadow emerald}}*&lt;br /&gt;
* {{sloot|i|off-white potion}}* - &#039;&#039;stops beard growth&#039;&#039;&lt;br /&gt;
* {{sloot|i|ornamental rock voucher}}* - &#039;&#039;freestanding home decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|pale white alerce telescope banded with rings of indurium}}*&lt;br /&gt;
* {{sloot|i|paper-wrapped textbook}}* - &#039;&#039;[[textbook]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|piece of foil|piece of twinkling foil}}&lt;br /&gt;
* {{sloot|i|polished goldwood liquor cabinet with a filigree platinum lock}}*&lt;br /&gt;
* {{sloot|i|polished silver lenses}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* {{sloot|i|porcelain chicken}}*&lt;br /&gt;
* {{sloot|i|silver lenses}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* {{sloot|i|simple abode voucher}}*&lt;br /&gt;
* {{sloot|i|small abyssal black jar}}* - &#039;&#039;body paint&#039;&#039;&lt;br /&gt;
* {{sloot|i|small glossy red jar}}* - &#039;&#039;body paint&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|small sandskin journal embossed with a set of unbalanced scales}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|sungold pilgrim&#039;s badge forged into a lion with a fiery mane of solar rays}}*&lt;br /&gt;
* {{sloot|i|tangled bundle of ropes}}* - &#039;&#039;tree home decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|tarnished silver lenses}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|tattered note}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|veiny bloodshot eye}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* {{sloot|i|viscous silver potion}}* - &#039;&#039;reset stats by half&#039;&#039;&lt;br /&gt;
* {{sloot|i|whimsical gilded teapot crocus formed out of blue gold}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Tools==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bronze tanning lotion}}*&lt;br /&gt;
* {{sloot|i|clockwork electroweave engineer&#039;s toolbelt with copper mechanisms}}*&lt;br /&gt;
* {{sloot|i|coal-black tool catalog with singed pages peeking out}}*&lt;br /&gt;
* {{sloot|i|colorful glass head pins}}*&lt;br /&gt;
* {{sloot|i|demonscale register cover inlaid with palladium sigils}}*&lt;br /&gt;
* {{sloot|i|diamond-hide weaponsmith&#039;s toolbelt rigged with buckles of forgeheart iron}}* - &#039;&#039;Waist-worn tie item, holds 5 items with the nouns bellows, cloth, hammer, shovel, tongs.&#039;&#039;&lt;br /&gt;
* {{sloot|i|dreamweave tailor&#039;s toolbelt strung with kaleidoscopic wildling spiders}}*&lt;br /&gt;
* {{sloot|i|ebony wood stain}}*&lt;br /&gt;
* {{sloot|i|everdusk damite survival knife with a smokewood hilt}}*&lt;br /&gt;
* {{sloot|i|fey-bone burin wrapped within a lattice of steelsilk knotwork}}*&lt;br /&gt;
* {{sloot|i|flask of golden oil}}*&lt;br /&gt;
* {{sloot|i|glaes chisels decorated with crushed gemstones}}*&lt;br /&gt;
* {{sloot|i|hooked cultist&#039;s blade}}*&lt;br /&gt;
* {{sloot|i|jadeleaf cloth carpenter&#039;s toolbelt pyrographed with conifers}}*&lt;br /&gt;
* {{sloot|i|jar of waxy polish}}&lt;br /&gt;
* {{sloot|i|meteoric iron skinning knife bound to a cambrinth hilt}}* - &#039;&#039;Ankle-worn, holds 15 mana&#039;&#039;&lt;br /&gt;
* {{sloot|i|pristine sigil binder with a darkstone-riveted cover}}*&lt;br /&gt;
* {{sloot|i|sinuous asini ritual knife with a hexwood hilt}}*&lt;br /&gt;
* {{sloot|i|sprite bone register cover stamped with an indurium foil brazier}}*&lt;br /&gt;
* {{sloot|i|stoneskin tweed armorsmith&#039;s toolbelt reinforced with plates of Adamantia steel}}* - &#039;&#039;Waist-worn tie item, holds 5 items with the nouns bellows, hammer, pliers, shovel, tongs&#039;&#039;&lt;br /&gt;
* {{sloot|i|sandskin alchemist&#039;s toolbelt clasped with a lirisan Life Dragon}}* - &#039;&#039;waist-worn tie item, holds 5 items with the nouns jar, mortar, sieve, pestle, stick&#039;&#039;&lt;br /&gt;
* {{sloot|i|translucent imbuement rod resembling a shard of ice}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Materials==&lt;br /&gt;
===Bone===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Fabric===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|n|dergatine|dergatine fibers}}*  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|zenganne|frizzy fibers}}*  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|shimmering fibers}}* - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|titanese|titanese fibers}}* - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|n|Corrugated-hide leather|corrugated hide}}*&lt;br /&gt;
* {{sloot|n|diamond hide}}*&lt;br /&gt;
* {{sloot|n|morgawr scale}}*&lt;br /&gt;
* {{sloot|n|puffy-white leather|puffy-white hide}}*&lt;br /&gt;
* {{sloot|n|punka}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|n|damite|tiny damite lump}}*&lt;br /&gt;
* {{sloot|n|glaes|tiny glaes fragment}}*&lt;br /&gt;
* {{sloot|n|icesteel|tiny icesteel bar}}*&lt;br /&gt;
* {{sloot|n|silversteel|tiny silversteel bar}}*&lt;br /&gt;
* {{sloot|n|vardite|tiny vardite bar}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|n|bloodwood|bloodwood stick}}*&lt;br /&gt;
*{{sloot|n|felwood|felwood stick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}*&lt;br /&gt;
* {{sloot|n|abyssal quartz|blotchy abyssal quartz}}*&lt;br /&gt;
* {{sloot|n|duskbloom sapphire|cabochon duskbloom sapphire}}*&lt;br /&gt;
* {{sloot|n|blue hawkseye|cabochon-cut blue hawkseye}}*&lt;br /&gt;
* {{sloot|n|chaos chalcedony}}*&lt;br /&gt;
* {{sloot|n|temptress beryl|cushion-cut temptress beryl}}*&lt;br /&gt;
* {{sloot|n|Dalaeji black sapphire}}*&lt;br /&gt;
* {{sloot|n|frostflare opal}}*&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}*&lt;br /&gt;
* {{sloot|n|wolfsoul amber|gleaming wolfsoul amber}}*&lt;br /&gt;
* {{sloot|n|Heke&#039;mhhg lazuli}}*&lt;br /&gt;
* {{sloot|n|lava sphalerite}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}*&lt;br /&gt;
* {{sloot|n|Syrin&#039;s heart}}*&lt;br /&gt;
* {{sloot|n|viperscale alexandrite}}*&lt;br /&gt;
* {{sloot|n|watermelon tourmaline|small watermelon tourmaline}}*&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_454/Incidental_loot&amp;diff=681324</id>
		<title>Droughtman&#039;s Challenge 454/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_454/Incidental_loot&amp;diff=681324"/>
		<updated>2025-11-09T03:56:12Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items are new. Items with a * next to them have appeared previously, but have not yet been confirmed as appearing this year.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|austere battle odaj of somber black leather}}&lt;br /&gt;
* {{sloot|a|bright periwinkle titanese shirt buttoned with tiger lily carnelians}}*&lt;br /&gt;
* {{sloot|a|segmented blade-bone vest shrouded in layers of shredded gravecloth}}*&lt;br /&gt;
* {{sloot|a|stylish black diamond-hide leather pants belted with a swathe of dreamweave}}&lt;br /&gt;
* {{sloot|a| rugged demonsbane leather coat with a wide knarn fur sash }}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|s|agonite sipar firestained with marauding centaurs}}* - &#039;&#039;Small shield, Electric flare&#039;&#039;&lt;br /&gt;
* {{sloot|s|covellite war shield resplendent with a lion&#039;s paw holding a key}} - &#039;&#039;Large shield, Electric flare&#039;&#039;&lt;br /&gt;
* {{sloot|s|gleaming agonite warrior&#039;s shield studded with blood rubies}}* - &#039;&#039;Large shield&#039;&#039;&lt;br /&gt;
* {{sloot|s|silversteel jousting shield with glaes spikes}}* - &#039;&#039;Medium shield&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|curved cobwood crossbow cradling a chaos chalcedony crown}}*&lt;br /&gt;
* {{sloot|w|darkstone foil tied with an ornamental winterweave sword knot}}*&lt;br /&gt;
* {{sloot|w|diamondwood staff inlaid in green gold with a dendritic pattern}}*&lt;br /&gt;
* {{sloot|w|durable darkstone dagger displaying a dwalgim dice}}&lt;br /&gt;
* {{sloot|w|Dwarven iron bulhawf in the shape of a largetooth carp}}*&lt;br /&gt;
* {{sloot|w|flamethorn shortbow intricately engraved with a pattern of coiled dragons}}*&lt;br /&gt;
* {{sloot|w|gidii-fletched bolt|gidii-fletched bolts}}*&lt;br /&gt;
* {{sloot|w|glaes throwing nightingale|glaes throwing nightingales}}*&lt;br /&gt;
* {{sloot|w|goldwood battle longbow with a kau leather-wrapped riser}}*&lt;br /&gt;
* {{sloot|w|ironwood parry stick carved with geometric symbols}}*&lt;br /&gt;
* {{sloot|w|labyrinthine stone}}*&lt;br /&gt;
* {{sloot|w|quelium mariner&#039;s scimitar with a guard fashioned to resemble a tentacle}}*&lt;br /&gt;
* {{sloot|w|sleek diacan cane capped with a cast-iron raven&#039;s head}}*&lt;br /&gt;
* {{sloot|w|slender ironrot quarterstaff surmounted with a princess-cut temptress beryl}}*&lt;br /&gt;
* {{sloot|w|steel akabo tied with ornamental zibeline tassels}}* - &#039;&#039;2HB Razor Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|steel stiletto with a diamondwood handle}}* - &#039;&#039;SE Radiant Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|watered steel cutlass with a sailcloth-wrapped grip}}*&lt;br /&gt;
* {{sloot|w|wickedly sharp bodice kris with a glittering serpentine hilt}}* - &#039;&#039;SE, glitter flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|windsteel throwing hammer augmented with cambrinth}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Clothing==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|airy tea-length dress adorned with colorful fae-weave silk scarves}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|articulated chicken wings with beaten sungold feathers}}&lt;br /&gt;
* {{sloot|i|black woolen caftan with windsteel buttons and a dark blue linen lining}}*&lt;br /&gt;
* {{sloot|i|black wraparound shirt with flat-stitched seams}}&lt;br /&gt;
* {{sloot|i|blackened smoi leather ashcloak mantled with scarlet rhodochrosites}}*&lt;br /&gt;
* {{sloot|i|cardinal-red velvet robe belted with a bright golden cord}}&lt;br /&gt;
* {{sloot|i|conical witch&#039;s hat wrapped in misiumosette and topped with ghost orchids}}*&lt;br /&gt;
* {{sloot|i|crimson-lined cloth of gold cloak with a rose-shaped enameled clasp}}*&lt;br /&gt;
* {{sloot|i|deep blue lipka cotton capelet spangled with crystal charms}}*&lt;br /&gt;
* {{sloot|i|fitted heretic black satin shirt with silversteel buttons}}&lt;br /&gt;
* {{sloot|i|formal black jaspe odaj engulfed by a kaleidoscope of sky opal butterflies}}&lt;br /&gt;
* {{sloot|i|formal black dreamweave kimono embroidered with swirling phofe flowers}}&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|garnet-red silk dress with puffy sleeves}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|grey scarf with various faces swirling across its surface}}*&lt;br /&gt;
* {{sloot|i|heavy black baladrana embroidered with convoluted labyrinthine trim}}*&lt;br /&gt;
* {{sloot|i|heavy blue-black kau leather overcoat with an embroidered golden wolf}}*&lt;br /&gt;
* {{sloot|i|heavy dergatine witch&#039;s hat covered in intricate spiderwebs}}*&lt;br /&gt;
* {{sloot|i|helei leather ice skates with icesteel blades}}*&lt;br /&gt;
* {{sloot|i|ice-veined leather kilt fastened with an icesteel pin}}*&lt;br /&gt;
* {{sloot|i|iridescent winterweave ice skates with golden key-shaped blades}}*&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|long watersilk tutu adorned with smooth moonsilk ribbons}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|lustrous ice-veined leather bodice edged in frost opals}}*&lt;br /&gt;
* {{sloot|i|luxurious purple dreamweave meditation pants}}*&lt;br /&gt;
* {{sloot|i|pale amethyst faesilk dancing skirt edged in sparkly gold sequins}}*&lt;br /&gt;
* {{sloot|i|sable bitterweave robe belted with a charcoal silk cord}}*&lt;br /&gt;
* {{sloot|i|sleek black leather pants with gusseted seams}}*&lt;br /&gt;
* {{sloot|i|winterweave greatcloak shrouded in a hazy layer of misiumosette}}*&lt;br /&gt;
* {{sloot|i|woven girdle formed from platinum wire with blackwater jet beads}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black gold necklace dangling a knotted ball of vines}}*&lt;br /&gt;
* {{sloot|i|black gold oath ring inset with a tiny hourglass capped in celery green jade}}*&lt;br /&gt;
* {{sloot|i|brushed gold signet ring cradling an aurora tourmaline}}*&lt;br /&gt;
* {{sloot|i|brushed silver locket gypsy-set with duskbloom sapphires}}*&lt;br /&gt;
* {{sloot|i|carved ruby cradled within a silver web}}* - &#039;&#039;Forehead gem&#039;&#039;&lt;br /&gt;
* {{sloot|i|crown-shaped silver badge that reads &#039;No Boys Allowed&#039;}}&lt;br /&gt;
* {{sloot|i|fire whirl ruby drakes}}* - &#039;&#039;Floaters&#039;&#039;&lt;br /&gt;
* {{sloot|i|heart-shaped golden locket wrapped in asini filigree}}*&lt;br /&gt;
* {{sloot|i|ka&#039;hurst nose ring}}*&lt;br /&gt;
* {{sloot|i|mess of dead darkspine leaves}}&lt;br /&gt;
* {{sloot|i|molten-core diamond rose displayed on an asini stem}}&lt;br /&gt;
* {{sloot|i|pair of platinum earrings with dangling viper&#039;s eye sapphires}}*&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|polished steel signet ring suspended from a matching sturdy chain}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|purple gold-banded bipyrimidal crystal amulet}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|round kertig-rimmed monocle}} - &#039;&#039;features&#039;&#039;&lt;br /&gt;
* {{sloot|i|series of discolored bone fragments strung together with rusted wire}} - &#039;&#039;Feature changing hair jewelry&#039;&#039;&lt;br /&gt;
* {{sloot|i|silver band topped with a glaes raven&#039;s head}}*&lt;br /&gt;
* {{sloot|i|simple silver ring set with a frosted glass ghost orchid}}*&lt;br /&gt;
* {{sloot|i|sinuous purple gold hip-chain adorned with tiny gold keys}}&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|sparkling uthamar earring set with an iceblink peridot raven}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|stud of polished glaes}}&lt;br /&gt;
* {{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling dragons}}*&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|delicate shell-shaped pendant made of loveglass and colorful gemstones}}&amp;lt;/b&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black leather scroll folio embossed with the symbol for eternity}}* - &#039;&#039;scroll stacker, 30 scrolls, 20 of each&#039;&#039;&lt;br /&gt;
* {{sloot|i|black leather war belt with a gold-raven&#039;s head belt buckle}}*&lt;br /&gt;
* {{sloot|i|capacious dreamweave lootsack whorled with a maze-like pattern}}*&lt;br /&gt;
* {{sloot|i|ceremonial witchweft war belt adorned with hexagonal plates}}* - &#039;&#039;Waist-worn hold any 10 items container&#039;&#039;&lt;br /&gt;
* {{sloot|i|dark leather wallet stamped with a golden infuser stone}}* - &#039;&#039;{{ilink|i|infuser stone}} stacker&#039;&#039;&lt;br /&gt;
* {{sloot|i|demonsbane leather baldric reinforced with plates of silversteel}}* - &#039;&#039;Shoulder-worn hold any 10 items container&#039;&#039;&lt;br /&gt;
* {{sloot|i|fragile faesilk gem pouch dangling sungold key charms}}*&lt;br /&gt;
* {{sloot|i|functional sword belt}}*&lt;br /&gt;
* {{sloot|i|huge firesilk firecat with curved asini claws}}*&lt;br /&gt;
* {{sloot|i|Ilithic applewood picnic basket with spun rainbow shoulder straps}}&lt;br /&gt;
* {{sloot|i|large foraging basket made with interwoven strips of goldweave and silverweave}}*&lt;br /&gt;
* {{sloot|i|large heartstring lace skunk with wide-set aurora opal eyes}}*&lt;br /&gt;
* {{sloot|i|partitioned diacan case swirled with a watery iridescence}}*&lt;br /&gt;
* {{sloot|i|sleek ice-veined leather thigh quiver wrapped in silversteel mesh}}*&lt;br /&gt;
* {{sloot|i|slim spiritwood liquor cabinet with a hammered windsteel lock}}*&lt;br /&gt;
* {{sloot|i|sophisticated ice-veined leather purse clasped with a frostflare opal}}*&lt;br /&gt;
* {{sloot|i|sparkling black crystal flask with a dragonfire amber stopper}}*&lt;br /&gt;
* {{sloot|i|starry black quiver stamped with a golden key}}*&lt;br /&gt;
* {{sloot|i|sturdy cylindrical pannier of woven diamondwood switches}}*&lt;br /&gt;
* {{sloot|i|white leather scroll folio embossed with the symbol for eternity}}* - &#039;&#039;scroll stacker, 30 scrolls, 20 of each&#039;&#039;&lt;br /&gt;
* {{sloot|i|winterweave meshor fox with glacier emerald eyes}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|belzune donkey buckle decorated with multi-colored chrysoberyls}}* - &#039;&#039;Mana Glamour trinket&#039;&#039;&lt;br /&gt;
* {{sloot|i|braided songsilk ring delicately threaded with rikar crystal spires}}* - &#039;&#039;ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|brushed gold signet ring cradling an aurora tourmaline}}* - &#039;&#039;Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|cambrinth star amulet set in black gold}}*&lt;br /&gt;
* {{sloot|i|cambrinth teardrop amulet hanging from a steelsilk cord}}&lt;br /&gt;
* {{sloot|i|chakrel key hung from a thin leather strip}}*&lt;br /&gt;
* {{sloot|i|faded silver pin shaped like a steel-plated boot}} - &#039;&#039;Kick Trap enchantment, 3 charges&#039;&#039;&lt;br /&gt;
* {{sloot|i|glass decahedron}}*&lt;br /&gt;
* {{sloot|i|golden will-o-wisp carved from opal-inlaid amber}}* - &#039;&#039;Flash Glamour trinket&#039;&#039;&lt;br /&gt;
* {{sloot|i|gold lapel pin shaped like a seven-pointed star inset with an onyx moon}}* - &#039;&#039;Katamba teleport to Throne City&#039;&#039;&lt;br /&gt;
* {{sloot|i|gold lapel pin shaped like a seven-pointed star inset with a ruby moon}}* - &#039;&#039;Yavash teleport to Thone city&#039;&#039;&lt;br /&gt;
* {{sloot|i|gold lapel pin shaped like a seven-pointed star inset with a sapphire moon}}* - &#039;&#039;Xibar teleport to Throne city&#039;&#039;&lt;br /&gt;
* {{sloot|i|hammered silversteel moon}}* - &#039;&#039;backtrace spell&#039;&#039;&lt;br /&gt;
* {{sloot|i|hexagonal cambrinth prism suspended from a long electrum chain}}*&lt;br /&gt;
* {{sloot|i|honeycomb opal pendant suspended from a braided onyx hide cord}}* - &#039;&#039;Anti-locate, 15 charges&#039;&#039;&lt;br /&gt;
* {{sloot|i|misshapen bloodmarrow ring crudely carved with heavy notching}}* - &#039;&#039;ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|mystic topaz charm inscribed with a thirteen-pointed star}}*  - &#039;&#039;Holy-attuned ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|nightfire opal charm inscribed with a simple moon}}* - &#039;&#039;Lunar attuned Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|scintillant lazuline elixir}}* - &#039;&#039;Unbonding potion&#039;&#039;&lt;br /&gt;
* {{sloot|i|shimmering sanowret crystal caught within a cage of golden arches}}* - &#039;&#039;generally worn&#039;&#039;&lt;br /&gt;
* {{sloot|i|slightly cloudy mistglass lens}}* - &#039;&#039;Summons identifier, 60 charges&#039;&#039;&lt;br /&gt;
* {{sloot|i|smoke ruby charm inscribed with a stylized flame}}* - &#039;&#039;Elemental attuned Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|square cambrinth pendant set in a gold choker}}*&lt;br /&gt;
* {{sloot|i|sturdy belt dangling thirty-nine cambrinth disks}}*&lt;br /&gt;
* {{sloot|i|tiny toy kite strung with orange silk}}* - &#039;&#039;Wind Glamour trinket&#039;&#039;&lt;br /&gt;
* {{sloot|i|twilight sapphire pendant edged in blue gold}}* - &#039;&#039;Anti-locate, 30 charges&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blue-scaled basilisk with firestained uthamar and ice sapphire eyes}}*&lt;br /&gt;
* {{sloot|i|boarding pass}}*&lt;br /&gt;
* {{sloot|i|bright pink paintstick}}*&lt;br /&gt;
* {{sloot|i|chakrel badge clumsily carved with the words &amp;quot;Work Harder, Not Smarter&amp;quot;}}*&lt;br /&gt;
* {{sloot|i|chakrel key hung from a thin leather strip}}*&lt;br /&gt;
* {{sloot|i|cheerful Dwarven mask with a short rough beard}}*&lt;br /&gt;
* {{sloot|i|chocolate and cream toy goat with sparkling blue sea-glass eyes}}*&lt;br /&gt;
* {{sloot|i|circle of colorful wool painted with black lines}}* - &#039;&#039;Home furniture voucher&#039;&#039;&lt;br /&gt;
* {{sloot|i|colorful house voucher}}* - &#039;&#039;freestanding home decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|concise contract marked with the crest of the Traders&#039; Guild}}*&lt;br /&gt;
* {{sloot|i|copper Lirum coin}}*&lt;br /&gt;
* {{sloot|i|copper-capped scroll tied with a red ribbon}}* - &#039;&#039;Lesser Gaze of the Immortals (reduced exp needed for favors)&#039;&#039;&lt;br /&gt;
* {{sloot|i|diacan lockpick tailring engraved with ravens}}*&lt;br /&gt;
* {{sloot|i|diamondwood camp stool with an embroidered goldweave seat}}*&lt;br /&gt;
* {{sloot|i|dueling slip}}*&lt;br /&gt;
* {{sloot|i|embossed maze medal}}&lt;br /&gt;
* {{sloot|i|elegant smokewood pipe with a long stem of silversteel}}*&lt;br /&gt;
* {{sloot|i|fragile glass key}}*&lt;br /&gt;
* {{sloot|i|fragile glass wand}}*&lt;br /&gt;
* {{sloot|i|gilded guidebook with &amp;quot;Work Smarter! Not Harder!&amp;quot; stamped across the cover}}* - &#039;&#039;[[textbook]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|glass spheres}}* - &#039;&#039;home tree decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|golden arch}}* - &#039;&#039;home door decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|golden paint bucket with a stencil of a large golden key}} - &#039;&#039;home door decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|hourglass-shaped pilgrim&#039;s badge carved from demon gaze agate}}*&lt;br /&gt;
* {{sloot|i|indurium lockpick tailband etched with a shrew}}* - &#039;&#039;tail worn lockpick ring&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|inflated leather spheroid painted with overlapping spirals}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|ka&#039;hurst lockpick wristband punched with a welkin}}* - &#039;&#039;wrist worn lockpick ring&#039;&#039;&lt;br /&gt;
* {{sloot|i|lacquered goldwood walking cane topped with a polished glass orb}}*&lt;br /&gt;
* {{sloot|i|liquid-filled crystal sunburst displayed upon braided titanese}}*&lt;br /&gt;
* {{sloot|i|luminous lockpick wristcuff of braided moonsilver strands}}*&lt;br /&gt;
* {{sloot|i|maze runner&#039;s pass}}*&lt;br /&gt;
* {{sloot|i|miniature Elven gold caravan with burnished spoked wheels}}*&lt;br /&gt;
* {{sloot|i|murky green cologne bottle capped with a skull carved out of shadow emerald}}*&lt;br /&gt;
* {{sloot|i|off-white potion}}* - &#039;&#039;stops beard growth&#039;&#039;&lt;br /&gt;
* {{sloot|i|ornamental rock voucher}}* - &#039;&#039;freestanding home decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|pale white alerce telescope banded with rings of indurium}}*&lt;br /&gt;
* {{sloot|i|paper-wrapped textbook}}* - &#039;&#039;[[textbook]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|piece of foil|piece of twinkling foil}}&lt;br /&gt;
* {{sloot|i|polished goldwood liquor cabinet with a filigree platinum lock}}*&lt;br /&gt;
* {{sloot|i|polished silver lenses}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* {{sloot|i|porcelain chicken}}*&lt;br /&gt;
* {{sloot|i|silver lenses}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* {{sloot|i|simple abode voucher}}*&lt;br /&gt;
* {{sloot|i|small abyssal black jar}}* - &#039;&#039;body paint&#039;&#039;&lt;br /&gt;
* {{sloot|i|small glossy red jar}}* - &#039;&#039;body paint&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|small sandskin journal embossed with a set of unbalanced scales}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|sungold pilgrim&#039;s badge forged into a lion with a fiery mane of solar rays}}*&lt;br /&gt;
* {{sloot|i|tangled bundle of ropes}}* - &#039;&#039;tree home decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|tarnished silver lenses}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|tattered note}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|veiny bloodshot eye}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* {{sloot|i|viscous silver potion}}* - &#039;&#039;reset stats by half&#039;&#039;&lt;br /&gt;
* {{sloot|i|whimsical gilded teapot crocus formed out of blue gold}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Tools==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bronze tanning lotion}}*&lt;br /&gt;
* {{sloot|i|clockwork electroweave engineer&#039;s toolbelt with copper mechanisms}}*&lt;br /&gt;
* {{sloot|i|coal-black tool catalog with singed pages peeking out}}*&lt;br /&gt;
* {{sloot|i|colorful glass head pins}}*&lt;br /&gt;
* {{sloot|i|demonscale register cover inlaid with palladium sigils}}*&lt;br /&gt;
* {{sloot|i|diamond-hide weaponsmith&#039;s toolbelt rigged with buckles of forgeheart iron}}* - &#039;&#039;Waist-worn tie item, holds 5 items with the nouns bellows, cloth, hammer, shovel, tongs.&#039;&#039;&lt;br /&gt;
* {{sloot|i|dreamweave tailor&#039;s toolbelt strung with kaleidoscopic wildling spiders}}*&lt;br /&gt;
* {{sloot|i|ebony wood stain}}*&lt;br /&gt;
* {{sloot|i|everdusk damite survival knife with a smokewood hilt}}*&lt;br /&gt;
* {{sloot|i|fey-bone burin wrapped within a lattice of steelsilk knotwork}}*&lt;br /&gt;
* {{sloot|i|flask of golden oil}}*&lt;br /&gt;
* {{sloot|i|glaes chisels decorated with crushed gemstones}}*&lt;br /&gt;
* {{sloot|i|hooked cultist&#039;s blade}}*&lt;br /&gt;
* {{sloot|i|jadeleaf cloth carpenter&#039;s toolbelt pyrographed with conifers}}*&lt;br /&gt;
* {{sloot|i|jar of waxy polish}}&lt;br /&gt;
* {{sloot|i|meteoric iron skinning knife bound to a cambrinth hilt}}* - &#039;&#039;Ankle-worn, holds 15 mana&#039;&#039;&lt;br /&gt;
* {{sloot|i|pristine sigil binder with a darkstone-riveted cover}}*&lt;br /&gt;
* {{sloot|i|sinuous asini ritual knife with a hexwood hilt}}*&lt;br /&gt;
* {{sloot|i|sprite bone register cover stamped with an indurium foil brazier}}*&lt;br /&gt;
* {{sloot|i|stoneskin tweed armorsmith&#039;s toolbelt reinforced with plates of Adamantia steel}}* - &#039;&#039;Waist-worn tie item, holds 5 items with the nouns bellows, hammer, pliers, shovel, tongs&#039;&#039;&lt;br /&gt;
* {{sloot|i|sandskin alchemist&#039;s toolbelt clasped with a lirisan Life Dragon}}* - &#039;&#039;waist-worn tie item, holds 5 items with the nouns jar, mortar, sieve, pestle, stick&#039;&#039;&lt;br /&gt;
* {{sloot|i|translucent imbuement rod resembling a shard of ice}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Materials==&lt;br /&gt;
===Bone===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Fabric===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|n|dergatine|dergatine fibers}}*  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|zenganne|frizzy fibers}}*  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|shimmering fibers}}* - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|titanese|titanese fibers}}* - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|n|Corrugated-hide leather|corrugated hide}}*&lt;br /&gt;
* {{sloot|n|diamond hide}}*&lt;br /&gt;
* {{sloot|n|morgawr scale}}*&lt;br /&gt;
* {{sloot|n|puffy-white leather|puffy-white hide}}*&lt;br /&gt;
* {{sloot|n|punka}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|n|damite|tiny damite lump}}*&lt;br /&gt;
* {{sloot|n|glaes|tiny glaes fragment}}*&lt;br /&gt;
* {{sloot|n|icesteel|tiny icesteel bar}}*&lt;br /&gt;
* {{sloot|n|silversteel|tiny silversteel bar}}*&lt;br /&gt;
* {{sloot|n|vardite|tiny vardite bar}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|n|bloodwood|bloodwood stick}}*&lt;br /&gt;
*{{sloot|n|felwood|felwood stick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}*&lt;br /&gt;
* {{sloot|n|abyssal quartz|blotchy abyssal quartz}}*&lt;br /&gt;
* {{sloot|n|duskbloom sapphire|cabochon duskbloom sapphire}}*&lt;br /&gt;
* {{sloot|n|blue hawkseye|cabochon-cut blue hawkseye}}*&lt;br /&gt;
* {{sloot|n|chaos chalcedony}}*&lt;br /&gt;
* {{sloot|n|temptress beryl|cushion-cut temptress beryl}}*&lt;br /&gt;
* {{sloot|n|Dalaeji black sapphire}}*&lt;br /&gt;
* {{sloot|n|frostflare opal}}*&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}*&lt;br /&gt;
* {{sloot|n|wolfsoul amber|gleaming wolfsoul amber}}*&lt;br /&gt;
* {{sloot|n|Heke&#039;mhhg lazuli}}*&lt;br /&gt;
* {{sloot|n|lava sphalerite}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}*&lt;br /&gt;
* {{sloot|n|Syrin&#039;s heart}}*&lt;br /&gt;
* {{sloot|n|viperscale alexandrite}}*&lt;br /&gt;
* {{sloot|n|watermelon tourmaline|small watermelon tourmaline}}*&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Rugged_demonsbane_leather_coat_with_a_wide_knarn_fur_sash&amp;diff=681190</id>
		<title>Item:Rugged demonsbane leather coat with a wide knarn fur sash</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Rugged_demonsbane_leather_coat_with_a_wide_knarn_fur_sash&amp;diff=681190"/>
		<updated>2025-11-08T21:46:22Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeletePage|reason for deletion - created by mistake as an item, it is armor}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Rugged_demonsbane_leather_coat_with_a_wide_knarn_fur_sash&amp;diff=681189</id>
		<title>Item:Rugged demonsbane leather coat with a wide knarn fur sash</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Rugged_demonsbane_leather_coat_with_a_wide_knarn_fur_sash&amp;diff=681189"/>
		<updated>2025-11-08T21:43:21Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_454/Incidental_loot&amp;diff=681188</id>
		<title>Droughtman&#039;s Challenge 454/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_454/Incidental_loot&amp;diff=681188"/>
		<updated>2025-11-08T21:38:29Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items are new. Items with a * next to them have appeared previously, but have not yet been confirmed as appearing this year.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|austere battle odaj of somber black leather}}&lt;br /&gt;
* {{sloot|a|bright periwinkle titanese shirt buttoned with tiger lily carnelians}}*&lt;br /&gt;
* {{sloot|a|segmented blade-bone vest shrouded in layers of shredded gravecloth}}*&lt;br /&gt;
* {{sloot|a|stylish black diamond-hide leather pants belted with a swathe of dreamweave}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a| rugged demonsbane leather coat with a wide knarn fur sash }}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|s|agonite sipar firestained with marauding centaurs}}* - &#039;&#039;Small shield, Electric flare&#039;&#039;&lt;br /&gt;
* {{sloot|s|covellite war shield resplendent with a lion&#039;s paw holding a key}}* - &#039;&#039;Large shield, Electric flare&#039;&#039;&lt;br /&gt;
* {{sloot|s|gleaming agonite warrior&#039;s shield studded with blood rubies}}* - &#039;&#039;Large shield&#039;&#039;&lt;br /&gt;
* {{sloot|s|silversteel jousting shield with glaes spikes}}* - &#039;&#039;Medium shield&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|curved cobwood crossbow cradling a chaos chalcedony crown}}*&lt;br /&gt;
* {{sloot|w|darkstone foil tied with an ornamental winterweave sword knot}}*&lt;br /&gt;
* {{sloot|w|diamondwood staff inlaid in green gold with a dendritic pattern}}*&lt;br /&gt;
* {{sloot|w|durable darkstone dagger displaying a dwalgim dice}}&lt;br /&gt;
* {{sloot|w|Dwarven iron bulhawf in the shape of a largetooth carp}}*&lt;br /&gt;
* {{sloot|w|flamethorn shortbow intricately engraved with a pattern of coiled dragons}}*&lt;br /&gt;
* {{sloot|w|gidii-fletched bolt|gidii-fletched bolts}}*&lt;br /&gt;
* {{sloot|w|glaes throwing nightingale|glaes throwing nightingales}}*&lt;br /&gt;
* {{sloot|w|goldwood battle longbow with a kau leather-wrapped riser}}*&lt;br /&gt;
* {{sloot|w|ironwood parry stick carved with geometric symbols}}*&lt;br /&gt;
* {{sloot|w|labyrinthine stone}}*&lt;br /&gt;
* {{sloot|w|quelium mariner&#039;s scimitar with a guard fashioned to resemble a tentacle}}*&lt;br /&gt;
* {{sloot|w|sleek diacan cane capped with a cast-iron raven&#039;s head}}*&lt;br /&gt;
* {{sloot|w|slender ironrot quarterstaff surmounted with a princess-cut temptress beryl}}*&lt;br /&gt;
* {{sloot|w|steel akabo tied with ornamental zibeline tassels}}* - &#039;&#039;2HB Razor Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|steel stiletto with a diamondwood handle}}* - &#039;&#039;SE Radiant Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|watered steel cutlass with a sailcloth-wrapped grip}}*&lt;br /&gt;
* {{sloot|w|wickedly sharp bodice kris with a glittering serpentine hilt}}* - &#039;&#039;SE, glitter flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|windsteel throwing hammer augmented with cambrinth}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Clothing==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|airy tea-length dress adorned with colorful fae-weave silk scarves}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|articulated chicken wings with beaten sungold feathers}}&lt;br /&gt;
* {{sloot|i|black woolen caftan with windsteel buttons and a dark blue linen lining}}*&lt;br /&gt;
* {{sloot|i|black wraparound shirt with flat-stitched seams}}&lt;br /&gt;
* {{sloot|i|blackened smoi leather ashcloak mantled with scarlet rhodochrosites}}*&lt;br /&gt;
* {{sloot|i|cardinal-red velvet robe belted with a bright golden cord}}&lt;br /&gt;
* {{sloot|i|conical witch&#039;s hat wrapped in misiumosette and topped with ghost orchids}}*&lt;br /&gt;
* {{sloot|i|crimson-lined cloth of gold cloak with a rose-shaped enameled clasp}}*&lt;br /&gt;
* {{sloot|i|deep blue lipka cotton capelet spangled with crystal charms}}*&lt;br /&gt;
* {{sloot|i|fitted heretic black satin shirt with silversteel buttons}}&lt;br /&gt;
* {{sloot|i|formal black jaspe odaj engulfed by a kaleidoscope of sky opal butterflies}}&lt;br /&gt;
* {{sloot|i|formal black dreamweave kimono embroidered with swirling phofe flowers}}&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|garnet-red silk dress with puffy sleeves}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|grey scarf with various faces swirling across its surface}}*&lt;br /&gt;
* {{sloot|i|heavy black baladrana embroidered with convoluted labyrinthine trim}}*&lt;br /&gt;
* {{sloot|i|heavy blue-black kau leather overcoat with an embroidered golden wolf}}*&lt;br /&gt;
* {{sloot|i|heavy dergatine witch&#039;s hat covered in intricate spiderwebs}}*&lt;br /&gt;
* {{sloot|i|helei leather ice skates with icesteel blades}}*&lt;br /&gt;
* {{sloot|i|ice-veined leather kilt fastened with an icesteel pin}}*&lt;br /&gt;
* {{sloot|i|iridescent winterweave ice skates with golden key-shaped blades}}*&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|long watersilk tutu adorned with smooth moonsilk ribbons}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|lustrous ice-veined leather bodice edged in frost opals}}*&lt;br /&gt;
* {{sloot|i|luxurious purple dreamweave meditation pants}}*&lt;br /&gt;
* {{sloot|i|pale amethyst faesilk dancing skirt edged in sparkly gold sequins}}*&lt;br /&gt;
* {{sloot|i|sable bitterweave robe belted with a charcoal silk cord}}*&lt;br /&gt;
* {{sloot|i|sleek black leather pants with gusseted seams}}*&lt;br /&gt;
* {{sloot|i|winterweave greatcloak shrouded in a hazy layer of misiumosette}}*&lt;br /&gt;
* {{sloot|i|woven girdle formed from platinum wire with blackwater jet beads}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black gold necklace dangling a knotted ball of vines}}*&lt;br /&gt;
* {{sloot|i|black gold oath ring inset with a tiny hourglass capped in celery green jade}}*&lt;br /&gt;
* {{sloot|i|brushed gold signet ring cradling an aurora tourmaline}}*&lt;br /&gt;
* {{sloot|i|brushed silver locket gypsy-set with duskbloom sapphires}}*&lt;br /&gt;
* {{sloot|i|carved ruby cradled within a silver web}}* - &#039;&#039;Forehead gem&#039;&#039;&lt;br /&gt;
* {{sloot|i|crown-shaped silver badge that reads &#039;No Boys Allowed&#039;}}&lt;br /&gt;
* {{sloot|i|fire whirl ruby drakes}}* - &#039;&#039;Floaters&#039;&#039;&lt;br /&gt;
* {{sloot|i|heart-shaped golden locket wrapped in asini filigree}}*&lt;br /&gt;
* {{sloot|i|ka&#039;hurst nose ring}}*&lt;br /&gt;
* {{sloot|i|mess of dead darkspine leaves}}&lt;br /&gt;
* {{sloot|i|molten-core diamond rose displayed on an asini stem}}&lt;br /&gt;
* {{sloot|i|pair of platinum earrings with dangling viper&#039;s eye sapphires}}*&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|polished steel signet ring suspended from a matching sturdy chain}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|purple gold-banded bipyrimidal crystal amulet}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|round kertig-rimmed monocle}} - &#039;&#039;features&#039;&#039;&lt;br /&gt;
* {{sloot|i|series of discolored bone fragments strung together with rusted wire}} - &#039;&#039;Feature changing hair jewelry&#039;&#039;&lt;br /&gt;
* {{sloot|i|silver band topped with a glaes raven&#039;s head}}*&lt;br /&gt;
* {{sloot|i|simple silver ring set with a frosted glass ghost orchid}}*&lt;br /&gt;
* {{sloot|i|sinuous purple gold hip-chain adorned with tiny gold keys}}&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|sparkling uthamar earring set with an iceblink peridot raven}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|stud of polished glaes}}&lt;br /&gt;
* {{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling dragons}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black leather scroll folio embossed with the symbol for eternity}}* - &#039;&#039;scroll stacker, 30 scrolls, 20 of each&#039;&#039;&lt;br /&gt;
* {{sloot|i|black leather war belt with a gold-raven&#039;s head belt buckle}}*&lt;br /&gt;
* {{sloot|i|capacious dreamweave lootsack whorled with a maze-like pattern}}*&lt;br /&gt;
* {{sloot|i|ceremonial witchweft war belt adorned with hexagonal plates}}* - &#039;&#039;Waist-worn hold any 10 items container&#039;&#039;&lt;br /&gt;
* {{sloot|i|dark leather wallet stamped with a golden infuser stone}}* - &#039;&#039;{{ilink|i|infuser stone}} stacker&#039;&#039;&lt;br /&gt;
* {{sloot|i|demonsbane leather baldric reinforced with plates of silversteel}}* - &#039;&#039;Shoulder-worn hold any 10 items container&#039;&#039;&lt;br /&gt;
* {{sloot|i|fragile faesilk gem pouch dangling sungold key charms}}*&lt;br /&gt;
* {{sloot|i|functional sword belt}}*&lt;br /&gt;
* {{sloot|i|huge firesilk firecat with curved asini claws}}*&lt;br /&gt;
* {{sloot|i|Ilithic applewood picnic basket with spun rainbow shoulder straps}}*&lt;br /&gt;
* {{sloot|i|large foraging basket made with interwoven strips of goldweave and silverweave}}*&lt;br /&gt;
* {{sloot|i|large heartstring lace skunk with wide-set aurora opal eyes}}*&lt;br /&gt;
* {{sloot|i|partitioned diacan case swirled with a watery iridescence}}*&lt;br /&gt;
* {{sloot|i|sleek ice-veined leather thigh quiver wrapped in silversteel mesh}}*&lt;br /&gt;
* {{sloot|i|slim spiritwood liquor cabinet with a hammered windsteel lock}}*&lt;br /&gt;
* {{sloot|i|sophisticated ice-veined leather purse clasped with a frostflare opal}}*&lt;br /&gt;
* {{sloot|i|sparkling black crystal flask with a dragonfire amber stopper}}*&lt;br /&gt;
* {{sloot|i|starry black quiver stamped with a golden key}}*&lt;br /&gt;
* {{sloot|i|sturdy cylindrical pannier of woven diamondwood switches}}*&lt;br /&gt;
* {{sloot|i|white leather scroll folio embossed with the symbol for eternity}}* - &#039;&#039;scroll stacker, 30 scrolls, 20 of each&#039;&#039;&lt;br /&gt;
* {{sloot|i|winterweave meshor fox with glacier emerald eyes}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|belzune donkey buckle decorated with multi-colored chrysoberyls}}* - &#039;&#039;Mana Glamour trinket&#039;&#039;&lt;br /&gt;
* {{sloot|i|braided songsilk ring delicately threaded with rikar crystal spires}}* - &#039;&#039;ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|brushed gold signet ring cradling an aurora tourmaline}}* - &#039;&#039;Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|cambrinth star amulet set in black gold}}*&lt;br /&gt;
* {{sloot|i|cambrinth teardrop amulet hanging from a steelsilk cord}}*&lt;br /&gt;
* {{sloot|i|chakrel key hung from a thin leather strip}}*&lt;br /&gt;
* {{sloot|i|faded silver pin shaped like a steel-plated boot}}* - &#039;&#039;Kick Trap enchantment, 3 charges&#039;&#039;&lt;br /&gt;
* {{sloot|i|glass decahedron}}*&lt;br /&gt;
* {{sloot|i|golden will-o-wisp carved from opal-inlaid amber}}* - &#039;&#039;Flash Glamour trinket&#039;&#039;&lt;br /&gt;
* {{sloot|i|gold lapel pin shaped like a seven-pointed star inset with an onyx moon}}* - &#039;&#039;Katamba teleport to Throne City&#039;&#039;&lt;br /&gt;
* {{sloot|i|gold lapel pin shaped like a seven-pointed star inset with a ruby moon}}* - &#039;&#039;Yavash teleport to Thone city&#039;&#039;&lt;br /&gt;
* {{sloot|i|gold lapel pin shaped like a seven-pointed star inset with a sapphire moon}}* - &#039;&#039;Xibar teleport to Throne city&#039;&#039;&lt;br /&gt;
* {{sloot|i|hammered silversteel moon}}* - &#039;&#039;backtrace spell&#039;&#039;&lt;br /&gt;
* {{sloot|i|hexagonal cambrinth prism suspended from a long electrum chain}}*&lt;br /&gt;
* {{sloot|i|honeycomb opal pendant suspended from a braided onyx hide cord}}* - &#039;&#039;Anti-locate, 15 charges&#039;&#039;&lt;br /&gt;
* {{sloot|i|misshapen bloodmarrow ring crudely carved with heavy notching}}* - &#039;&#039;ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|mystic topaz charm inscribed with a thirteen-pointed star}}*  - &#039;&#039;Holy-attuned ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|nightfire opal charm inscribed with a simple moon}}* - &#039;&#039;Lunar attuned Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|scintillant lazuline elixir}}* - &#039;&#039;Unbonding potion&#039;&#039;&lt;br /&gt;
* {{sloot|i|shimmering sanowret crystal caught within a cage of golden arches}}* - &#039;&#039;generally worn&#039;&#039;&lt;br /&gt;
* {{sloot|i|slightly cloudy mistglass lens}}* - &#039;&#039;Summons identifier, 60 charges&#039;&#039;&lt;br /&gt;
* {{sloot|i|smoke ruby charm inscribed with a stylized flame}}* - &#039;&#039;Elemental attuned Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|square cambrinth pendant set in a gold choker}}*&lt;br /&gt;
* {{sloot|i|sturdy belt dangling thirty-nine cambrinth disks}}*&lt;br /&gt;
* {{sloot|i|tiny toy kite strung with orange silk}}* - &#039;&#039;Wind Glamour trinket&#039;&#039;&lt;br /&gt;
* {{sloot|i|twilight sapphire pendant edged in blue gold}}* - &#039;&#039;Anti-locate, 30 charges&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blue-scaled basilisk with firestained uthamar and ice sapphire eyes}}*&lt;br /&gt;
* {{sloot|i|boarding pass}}*&lt;br /&gt;
* {{sloot|i|bright pink paintstick}}*&lt;br /&gt;
* {{sloot|i|chakrel badge clumsily carved with the words &amp;quot;Work Harder, Not Smarter&amp;quot;}}*&lt;br /&gt;
* {{sloot|i|chakrel key hung from a thin leather strip}}*&lt;br /&gt;
* {{sloot|i|cheerful Dwarven mask with a short rough beard}}*&lt;br /&gt;
* {{sloot|i|chocolate and cream toy goat with sparkling blue sea-glass eyes}}*&lt;br /&gt;
* {{sloot|i|circle of colorful wool painted with black lines}}* - &#039;&#039;Home furniture voucher&#039;&#039;&lt;br /&gt;
* {{sloot|i|colorful house voucher}}* - &#039;&#039;freestanding home decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|concise contract marked with the crest of the Traders&#039; Guild}}*&lt;br /&gt;
* {{sloot|i|copper Lirum coin}}*&lt;br /&gt;
* {{sloot|i|copper-capped scroll tied with a red ribbon}}* - &#039;&#039;Lesser Gaze of the Immortals (reduced exp needed for favors)&#039;&#039;&lt;br /&gt;
* {{sloot|i|diacan lockpick tailring engraved with ravens}}*&lt;br /&gt;
* {{sloot|i|diamondwood camp stool with an embroidered goldweave seat}}*&lt;br /&gt;
* {{sloot|i|dueling slip}}*&lt;br /&gt;
* {{sloot|i|embossed maze medal}}*&lt;br /&gt;
* {{sloot|i|elegant smokewood pipe with a long stem of silversteel}}*&lt;br /&gt;
* {{sloot|i|fragile glass key}}*&lt;br /&gt;
* {{sloot|i|fragile glass wand}}*&lt;br /&gt;
* {{sloot|i|gilded guidebook with &amp;quot;Work Smarter! Not Harder!&amp;quot; stamped across the cover}}* - &#039;&#039;[[textbook]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|glass spheres}}* - &#039;&#039;home tree decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|golden arch}}* - &#039;&#039;home door decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|golden paint bucket with a stencil of a large golden key}}* - &#039;&#039;home door decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|hourglass-shaped pilgrim&#039;s badge carved from demon gaze agate}}*&lt;br /&gt;
* {{sloot|i|indurium lockpick tailband etched with a shrew}}* - &#039;&#039;tail worn lockpick ring&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|inflated leather spheroid painted with overlapping spirals}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|ka&#039;hurst lockpick wristband punched with a welkin}}* - &#039;&#039;wrist worn lockpick ring&#039;&#039;&lt;br /&gt;
* {{sloot|i|lacquered goldwood walking cane topped with a polished glass orb}}*&lt;br /&gt;
* {{sloot|i|liquid-filled crystal sunburst displayed upon braided titanese}}*&lt;br /&gt;
* {{sloot|i|luminous lockpick wristcuff of braided moonsilver strands}}*&lt;br /&gt;
* {{sloot|i|maze runner&#039;s pass}}*&lt;br /&gt;
* {{sloot|i|miniature Elven gold caravan with burnished spoked wheels}}*&lt;br /&gt;
* {{sloot|i|murky green cologne bottle capped with a skull carved out of shadow emerald}}*&lt;br /&gt;
* {{sloot|i|off-white potion}}* - &#039;&#039;stops beard growth&#039;&#039;&lt;br /&gt;
* {{sloot|i|ornamental rock voucher}}* - &#039;&#039;freestanding home decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|pale white alerce telescope banded with rings of indurium}}*&lt;br /&gt;
* {{sloot|i|paper-wrapped textbook}}* - &#039;&#039;[[textbook]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|piece of foil|piece of twinkling foil}}*&lt;br /&gt;
* {{sloot|i|polished goldwood liquor cabinet with a filigree platinum lock}}*&lt;br /&gt;
* {{sloot|i|polished silver lenses}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* {{sloot|i|porcelain chicken}}*&lt;br /&gt;
* {{sloot|i|silver lenses}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* {{sloot|i|simple abode voucher}}*&lt;br /&gt;
* {{sloot|i|small abyssal black jar}}* - &#039;&#039;body paint&#039;&#039;&lt;br /&gt;
* {{sloot|i|small glossy red jar}}* - &#039;&#039;body paint&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|small sandskin journal embossed with a set of unbalanced scales}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|sungold pilgrim&#039;s badge forged into a lion with a fiery mane of solar rays}}*&lt;br /&gt;
* {{sloot|i|tangled bundle of ropes}}* - &#039;&#039;tree home decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|tarnished silver lenses}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|tattered note}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|veiny bloodshot eye}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* {{sloot|i|viscous silver potion}}* - &#039;&#039;reset stats by half&#039;&#039;&lt;br /&gt;
* {{sloot|i|whimsical gilded teapot crocus formed out of blue gold}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Tools==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bronze tanning lotion}}*&lt;br /&gt;
* {{sloot|i|clockwork electroweave engineer&#039;s toolbelt with copper mechanisms}}*&lt;br /&gt;
* {{sloot|i|coal-black tool catalog with singed pages peeking out}}*&lt;br /&gt;
* {{sloot|i|colorful glass head pins}}*&lt;br /&gt;
* {{sloot|i|demonscale register cover inlaid with palladium sigils}}*&lt;br /&gt;
* {{sloot|i|diamond-hide weaponsmith&#039;s toolbelt rigged with buckles of forgeheart iron}}* - &#039;&#039;Waist-worn tie item, holds 5 items with the nouns bellows, cloth, hammer, shovel, tongs.&#039;&#039;&lt;br /&gt;
* {{sloot|i|dreamweave tailor&#039;s toolbelt strung with kaleidoscopic wildling spiders}}*&lt;br /&gt;
* {{sloot|i|ebony wood stain}}*&lt;br /&gt;
* {{sloot|i|everdusk damite survival knife with a smokewood hilt}}*&lt;br /&gt;
* {{sloot|i|fey-bone burin wrapped within a lattice of steelsilk knotwork}}*&lt;br /&gt;
* {{sloot|i|flask of golden oil}}*&lt;br /&gt;
* {{sloot|i|glaes chisels decorated with crushed gemstones}}*&lt;br /&gt;
* {{sloot|i|hooked cultist&#039;s blade}}*&lt;br /&gt;
* {{sloot|i|jadeleaf cloth carpenter&#039;s toolbelt pyrographed with conifers}}*&lt;br /&gt;
* {{sloot|i|jar of waxy polish}}*&lt;br /&gt;
* {{sloot|i|meteoric iron skinning knife bound to a cambrinth hilt}}* - &#039;&#039;Ankle-worn, holds 15 mana&#039;&#039;&lt;br /&gt;
* {{sloot|i|pristine sigil binder with a darkstone-riveted cover}}*&lt;br /&gt;
* {{sloot|i|sinuous asini ritual knife with a hexwood hilt}}*&lt;br /&gt;
* {{sloot|i|sprite bone register cover stamped with an indurium foil brazier}}*&lt;br /&gt;
* {{sloot|i|stoneskin tweed armorsmith&#039;s toolbelt reinforced with plates of Adamantia steel}}* - &#039;&#039;Waist-worn tie item, holds 5 items with the nouns bellows, hammer, pliers, shovel, tongs&#039;&#039;&lt;br /&gt;
* {{sloot|i|sandskin alchemist&#039;s toolbelt clasped with a lirisan Life Dragon}}* - &#039;&#039;waist-worn tie item, holds 5 items with the nouns jar, mortar, sieve, pestle, stick&#039;&#039;&lt;br /&gt;
* {{sloot|i|translucent imbuement rod resembling a shard of ice}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Materials==&lt;br /&gt;
===Bone===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Fabric===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|n|dergatine|dergatine fibers}}*  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|zenganne|frizzy fibers}}*  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|shimmering fibers}}* - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|titanese|titanese fibers}}* - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|n|Corrugated-hide leather|corrugated hide}}*&lt;br /&gt;
* {{sloot|n|diamond hide}}*&lt;br /&gt;
* {{sloot|n|morgawr scale}}*&lt;br /&gt;
* {{sloot|n|puffy-white leather|puffy-white hide}}*&lt;br /&gt;
* {{sloot|n|punka}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|n|damite|tiny damite lump}}*&lt;br /&gt;
* {{sloot|n|glaes|tiny glaes fragment}}*&lt;br /&gt;
* {{sloot|n|icesteel|tiny icesteel bar}}*&lt;br /&gt;
* {{sloot|n|silversteel|tiny silversteel bar}}*&lt;br /&gt;
* {{sloot|n|vardite|tiny vardite bar}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|n|bloodwood|bloodwood stick}}*&lt;br /&gt;
*{{sloot|n|felwood|felwood stick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}*&lt;br /&gt;
* {{sloot|n|abyssal quartz|blotchy abyssal quartz}}*&lt;br /&gt;
* {{sloot|n|duskbloom sapphire|cabochon duskbloom sapphire}}*&lt;br /&gt;
* {{sloot|n|blue hawkseye|cabochon-cut blue hawkseye}}*&lt;br /&gt;
* {{sloot|n|chaos chalcedony}}*&lt;br /&gt;
* {{sloot|n|temptress beryl|cushion-cut temptress beryl}}*&lt;br /&gt;
* {{sloot|n|Dalaeji black sapphire}}*&lt;br /&gt;
* {{sloot|n|frostflare opal}}*&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}*&lt;br /&gt;
* {{sloot|n|wolfsoul amber|gleaming wolfsoul amber}}*&lt;br /&gt;
* {{sloot|n|Heke&#039;mhhg lazuli}}*&lt;br /&gt;
* {{sloot|n|lava sphalerite}}*&lt;br /&gt;
* {{sloot|n|lightning amethyst}}*&lt;br /&gt;
* {{sloot|n|Syrin&#039;s heart}}*&lt;br /&gt;
* {{sloot|n|viperscale alexandrite}}*&lt;br /&gt;
* {{sloot|n|watermelon tourmaline|small watermelon tourmaline}}*&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Rugged_demonsbane_leather_coat_with_a_wide_knarn_fur_sash&amp;diff=681048</id>
		<title>Armor:Rugged demonsbane leather coat with a wide knarn fur sash</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Rugged_demonsbane_leather_coat_with_a_wide_knarn_fur_sash&amp;diff=681048"/>
		<updated>2025-11-08T18:56:20Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: Created page with &amp;quot;{{Armor |noun=Coat |armorapp2023=Yes |look=Textured with large dark blue scales, the leather is covered with a network of silvery-white lines reminiscent of a shield of light holding back the midnight darkness. |MTag=leather |CTag=unknown |STag=unknown |type=light armor |area=chest, back, abdomen, arms |hindrance=significant |stealth=light |absorbance=high |puncture=very great |slice=very high |impact=great |fire=great |fireab=very high |cold=good |coldab=fair |electric=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=Coat&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Textured with large dark blue scales, the leather is covered with a network of silvery-white lines reminiscent of a shield of light holding back the midnight darkness.&lt;br /&gt;
|MTag=leather&lt;br /&gt;
|CTag=unknown&lt;br /&gt;
|STag=unknown&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=chest, back, abdomen, arms&lt;br /&gt;
|hindrance=significant&lt;br /&gt;
|stealth=light&lt;br /&gt;
|absorbance=high&lt;br /&gt;
|puncture=very great&lt;br /&gt;
|slice=very high&lt;br /&gt;
|impact=great&lt;br /&gt;
|fire=great&lt;br /&gt;
|fireab=very high&lt;br /&gt;
|cold=good&lt;br /&gt;
|coldab=fair&lt;br /&gt;
|electric=moderate&lt;br /&gt;
|electricab=low&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=255&lt;br /&gt;
|appcost=7875000&lt;br /&gt;
|rarity=incidental&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&amp;gt; study coat&lt;br /&gt;
Being familiar with the leather coat, you&#039;re pretty sure that you could PUT an item in to modify the appearance or SEPARATE to remove any such modification.&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_454/Incidental_loot&amp;diff=681031</id>
		<title>Droughtman&#039;s Challenge 454/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_454/Incidental_loot&amp;diff=681031"/>
		<updated>2025-11-08T18:37:23Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items are new. Items with a * next to them have appeared previously, but have not yet been confirmed as appearing this year.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|austere battle odaj of somber black leather}}&lt;br /&gt;
* {{sloot|a|bright periwinkle titanese shirt buttoned with tiger lily carnelians}}*&lt;br /&gt;
* {{sloot|a|segmented blade-bone vest shrouded in layers of shredded gravecloth}}*&lt;br /&gt;
* {{sloot|a|stylish black diamond-hide leather pants belted with a swathe of dreamweave}}&lt;br /&gt;
* {{sloot|a| rugged demonsbane leather coat with a wide knarn fur sash }}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|s|agonite sipar firestained with marauding centaurs}}* - &#039;&#039;Small shield, Electric flare&#039;&#039;&lt;br /&gt;
* {{sloot|s|covellite war shield resplendent with a lion&#039;s paw holding a key}}* - &#039;&#039;Large shield, Electric flare&#039;&#039;&lt;br /&gt;
* {{sloot|s|gleaming agonite warrior&#039;s shield studded with blood rubies}}* - &#039;&#039;Large shield&#039;&#039;&lt;br /&gt;
* {{sloot|s|silversteel jousting shield with glaes spikes}}* - &#039;&#039;Medium shield&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|curved cobwood crossbow cradling a chaos chalcedony crown}}*&lt;br /&gt;
* {{sloot|w|darkstone foil tied with an ornamental winterweave sword knot}}*&lt;br /&gt;
* {{sloot|w|diamondwood staff inlaid in green gold with a dendritic pattern}}*&lt;br /&gt;
* {{sloot|w|durable darkstone dagger displaying a dwalgim dice}}&lt;br /&gt;
* {{sloot|w|Dwarven iron bulhawf in the shape of a largetooth carp}}*&lt;br /&gt;
* {{sloot|w|flamethorn shortbow intricately engraved with a pattern of coiled dragons}}*&lt;br /&gt;
* {{sloot|w|gidii-fletched bolt|gidii-fletched bolts}}*&lt;br /&gt;
* {{sloot|w|glaes throwing nightingale|glaes throwing nightingales}}*&lt;br /&gt;
* {{sloot|w|goldwood battle longbow with a kau leather-wrapped riser}}*&lt;br /&gt;
* {{sloot|w|ironwood parry stick carved with geometric symbols}}*&lt;br /&gt;
* {{sloot|w|labyrinthine stone}}*&lt;br /&gt;
* {{sloot|w|quelium mariner&#039;s scimitar with a guard fashioned to resemble a tentacle}}*&lt;br /&gt;
* {{sloot|w|sleek diacan cane capped with a cast-iron raven&#039;s head}}*&lt;br /&gt;
* {{sloot|w|slender ironrot quarterstaff surmounted with a princess-cut temptress beryl}}*&lt;br /&gt;
* {{sloot|w|steel akabo tied with ornamental zibeline tassels}}* - &#039;&#039;2HB Razor Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|steel stiletto with a diamondwood handle}}* - &#039;&#039;SE Radiant Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|watered steel cutlass with a sailcloth-wrapped grip}}*&lt;br /&gt;
* {{sloot|w|wickedly sharp bodice kris with a glittering serpentine hilt}}* - &#039;&#039;SE, glitter flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|windsteel throwing hammer augmented with cambrinth}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Clothing==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|airy tea-length dress adorned with colorful fae-weave silk scarves}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|articulated chicken wings with beaten sungold feathers}}&lt;br /&gt;
* {{sloot|i|black woolen caftan with windsteel buttons and a dark blue linen lining}}*&lt;br /&gt;
* {{sloot|i|black wraparound shirt with flat-stitched seams}}&lt;br /&gt;
* {{sloot|i|blackened smoi leather ashcloak mantled with scarlet rhodochrosites}}*&lt;br /&gt;
* {{sloot|i|cardinal-red velvet robe belted with a bright golden cord}}&lt;br /&gt;
* {{sloot|i|conical witch&#039;s hat wrapped in misiumosette and topped with ghost orchids}}*&lt;br /&gt;
* {{sloot|i|crimson-lined cloth of gold cloak with a rose-shaped enameled clasp}}*&lt;br /&gt;
* {{sloot|i|deep blue lipka cotton capelet spangled with crystal charms}}*&lt;br /&gt;
* {{sloot|i|fitted heretic black satin shirt with silversteel buttons}}&lt;br /&gt;
* {{sloot|i|formal black jaspe odaj engulfed by a kaleidoscope of sky opal butterflies}}&lt;br /&gt;
* {{sloot|i|formal black dreamweave kimono embroidered with swirling phofe flowers}}&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|garnet-red silk dress with puffy sleeves}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|grey scarf with various faces swirling across its surface}}*&lt;br /&gt;
* {{sloot|i|heavy black baladrana embroidered with convoluted labyrinthine trim}}*&lt;br /&gt;
* {{sloot|i|heavy blue-black kau leather overcoat with an embroidered golden wolf}}*&lt;br /&gt;
* {{sloot|i|heavy dergatine witch&#039;s hat covered in intricate spiderwebs}}*&lt;br /&gt;
* {{sloot|i|helei leather ice skates with icesteel blades}}*&lt;br /&gt;
* {{sloot|i|ice-veined leather kilt fastened with an icesteel pin}}*&lt;br /&gt;
* {{sloot|i|iridescent winterweave ice skates with golden key-shaped blades}}*&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|long watersilk tutu adorned with smooth moonsilk ribbons}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|lustrous ice-veined leather bodice edged in frost opals}}*&lt;br /&gt;
* {{sloot|i|luxurious purple dreamweave meditation pants}}*&lt;br /&gt;
* {{sloot|i|pale amethyst faesilk dancing skirt edged in sparkly gold sequins}}*&lt;br /&gt;
* {{sloot|i|sable bitterweave robe belted with a charcoal silk cord}}*&lt;br /&gt;
* {{sloot|i|sleek black leather pants with gusseted seams}}*&lt;br /&gt;
* {{sloot|i|winterweave greatcloak shrouded in a hazy layer of misiumosette}}*&lt;br /&gt;
* {{sloot|i|woven girdle formed from platinum wire with blackwater jet beads}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black gold necklace dangling a knotted ball of vines}}*&lt;br /&gt;
* {{sloot|i|black gold oath ring inset with a tiny hourglass capped in celery green jade}}*&lt;br /&gt;
* {{sloot|i|brushed gold signet ring cradling an aurora tourmaline}}*&lt;br /&gt;
* {{sloot|i|brushed silver locket gypsy-set with duskbloom sapphires}}*&lt;br /&gt;
* {{sloot|i|carved ruby cradled within a silver web}}* - &#039;&#039;Forehead gem&#039;&#039;&lt;br /&gt;
* {{sloot|i|crown-shaped silver badge that reads &#039;No Boys Allowed&#039;}}&lt;br /&gt;
* {{sloot|i|fire whirl ruby drakes}}* - &#039;&#039;Floaters&#039;&#039;&lt;br /&gt;
* {{sloot|i|heart-shaped golden locket wrapped in asini filigree}}*&lt;br /&gt;
* {{sloot|i|ka&#039;hurst nose ring}}*&lt;br /&gt;
* {{sloot|i|mess of dead darkspine leaves}}&lt;br /&gt;
* {{sloot|i|molten-core diamond rose displayed on an asini stem}}&lt;br /&gt;
* {{sloot|i|pair of platinum earrings with dangling viper&#039;s eye sapphires}}*&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|polished steel signet ring suspended from a matching sturdy chain}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|purple gold-banded bipyrimidal crystal amulet}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|round kertig-rimmed monocle}} - &#039;&#039;features&#039;&#039;&lt;br /&gt;
* {{sloot|i|series of discolored bone fragments strung together with rusted wire}} - &#039;&#039;Feature changing hair jewelry&#039;&#039;&lt;br /&gt;
* {{sloot|i|silver band topped with a glaes raven&#039;s head}}*&lt;br /&gt;
* {{sloot|i|simple silver ring set with a frosted glass ghost orchid}}*&lt;br /&gt;
* {{sloot|i|sinuous purple gold hip-chain adorned with tiny gold keys}}&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|sparkling uthamar earring set with an iceblink peridot raven}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|stud of polished glaes}}&lt;br /&gt;
* {{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling dragons}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black leather scroll folio embossed with the symbol for eternity}}* - &#039;&#039;scroll stacker, 30 scrolls, 20 of each&#039;&#039;&lt;br /&gt;
* {{sloot|i|black leather war belt with a gold-raven&#039;s head belt buckle}}*&lt;br /&gt;
* {{sloot|i|capacious dreamweave lootsack whorled with a maze-like pattern}}*&lt;br /&gt;
* {{sloot|i|ceremonial witchweft war belt adorned with hexagonal plates}}* - &#039;&#039;Waist-worn hold any 10 items container&#039;&#039;&lt;br /&gt;
* {{sloot|i|dark leather wallet stamped with a golden infuser stone}}* - &#039;&#039;{{ilink|i|infuser stone}} stacker&#039;&#039;&lt;br /&gt;
* {{sloot|i|demonsbane leather baldric reinforced with plates of silversteel}}* - &#039;&#039;Shoulder-worn hold any 10 items container&#039;&#039;&lt;br /&gt;
* {{sloot|i|fragile faesilk gem pouch dangling sungold key charms}}*&lt;br /&gt;
* {{sloot|i|functional sword belt}}*&lt;br /&gt;
* {{sloot|i|huge firesilk firecat with curved asini claws}}*&lt;br /&gt;
* {{sloot|i|Ilithic applewood picnic basket with spun rainbow shoulder straps}}*&lt;br /&gt;
* {{sloot|i|large foraging basket made with interwoven strips of goldweave and silverweave}}*&lt;br /&gt;
* {{sloot|i|large heartstring lace skunk with wide-set aurora opal eyes}}*&lt;br /&gt;
* {{sloot|i|partitioned diacan case swirled with a watery iridescence}}*&lt;br /&gt;
* {{sloot|i|sleek ice-veined leather thigh quiver wrapped in silversteel mesh}}*&lt;br /&gt;
* {{sloot|i|slim spiritwood liquor cabinet with a hammered windsteel lock}}*&lt;br /&gt;
* {{sloot|i|sophisticated ice-veined leather purse clasped with a frostflare opal}}*&lt;br /&gt;
* {{sloot|i|sparkling black crystal flask with a dragonfire amber stopper}}*&lt;br /&gt;
* {{sloot|i|starry black quiver stamped with a golden key}}*&lt;br /&gt;
* {{sloot|i|sturdy cylindrical pannier of woven diamondwood switches}}*&lt;br /&gt;
* {{sloot|i|white leather scroll folio embossed with the symbol for eternity}}* - &#039;&#039;scroll stacker, 30 scrolls, 20 of each&#039;&#039;&lt;br /&gt;
* {{sloot|i|winterweave meshor fox with glacier emerald eyes}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|belzune donkey buckle decorated with multi-colored chrysoberyls}}* - &#039;&#039;Mana Glamour trinket&#039;&#039;&lt;br /&gt;
* {{sloot|i|braided songsilk ring delicately threaded with rikar crystal spires}}* - &#039;&#039;ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|brushed gold signet ring cradling an aurora tourmaline}}* - &#039;&#039;Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|cambrinth star amulet set in black gold}}*&lt;br /&gt;
* {{sloot|i|cambrinth teardrop amulet hanging from a steelsilk cord}}*&lt;br /&gt;
* {{sloot|i|chakrel key hung from a thin leather strip}}*&lt;br /&gt;
* {{sloot|i|faded silver pin shaped like a steel-plated boot}}* - &#039;&#039;Kick Trap enchantment, 3 charges&#039;&#039;&lt;br /&gt;
* {{sloot|i|glass decahedron}}*&lt;br /&gt;
* {{sloot|i|golden will-o-wisp carved from opal-inlaid amber}}* - &#039;&#039;Flash Glamour trinket&#039;&#039;&lt;br /&gt;
* {{sloot|i|gold lapel pin shaped like a seven-pointed star inset with an onyx moon}}* - &#039;&#039;Katamba teleport to Throne City&#039;&#039;&lt;br /&gt;
* {{sloot|i|gold lapel pin shaped like a seven-pointed star inset with a ruby moon}}* - &#039;&#039;Yavash teleport to Thone city&#039;&#039;&lt;br /&gt;
* {{sloot|i|gold lapel pin shaped like a seven-pointed star inset with a sapphire moon}}* - &#039;&#039;Xibar teleport to Throne city&#039;&#039;&lt;br /&gt;
* {{sloot|i|hammered silversteel moon}}* - &#039;&#039;backtrace spell&#039;&#039;&lt;br /&gt;
* {{sloot|i|hexagonal cambrinth prism suspended from a long electrum chain}}*&lt;br /&gt;
* {{sloot|i|honeycomb opal pendant suspended from a braided onyx hide cord}}* - &#039;&#039;Anti-locate, 15 charges&#039;&#039;&lt;br /&gt;
* {{sloot|i|misshapen bloodmarrow ring crudely carved with heavy notching}}* - &#039;&#039;ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|mystic topaz charm inscribed with a thirteen-pointed star}}*  - &#039;&#039;Holy-attuned ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|nightfire opal charm inscribed with a simple moon}}* - &#039;&#039;Lunar attuned Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|scintillant lazuline elixir}}* - &#039;&#039;Unbonding potion&#039;&#039;&lt;br /&gt;
* {{sloot|i|shimmering sanowret crystal caught within a cage of golden arches}}* - &#039;&#039;generally worn&#039;&#039;&lt;br /&gt;
* {{sloot|i|slightly cloudy mistglass lens}}* - &#039;&#039;Summons identifier, 60 charges&#039;&#039;&lt;br /&gt;
* {{sloot|i|smoke ruby charm inscribed with a stylized flame}}* - &#039;&#039;Elemental attuned Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|square cambrinth pendant set in a gold choker}}*&lt;br /&gt;
* {{sloot|i|sturdy belt dangling thirty-nine cambrinth disks}}*&lt;br /&gt;
* {{sloot|i|tiny toy kite strung with orange silk}}* - &#039;&#039;Wind Glamour trinket&#039;&#039;&lt;br /&gt;
* {{sloot|i|twilight sapphire pendant edged in blue gold}}* - &#039;&#039;Anti-locate, 30 charges&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blue-scaled basilisk with firestained uthamar and ice sapphire eyes}}*&lt;br /&gt;
* {{sloot|i|boarding pass}}*&lt;br /&gt;
* {{sloot|i|bright pink paintstick}}*&lt;br /&gt;
* {{sloot|i|chakrel badge clumsily carved with the words &amp;quot;Work Harder, Not Smarter&amp;quot;}}*&lt;br /&gt;
* {{sloot|i|chakrel key hung from a thin leather strip}}*&lt;br /&gt;
* {{sloot|i|cheerful Dwarven mask with a short rough beard}}*&lt;br /&gt;
* {{sloot|i|chocolate and cream toy goat with sparkling blue sea-glass eyes}}*&lt;br /&gt;
* {{sloot|i|circle of colorful wool painted with black lines}}* - &#039;&#039;Home furniture voucher&#039;&#039;&lt;br /&gt;
* {{sloot|i|colorful house voucher}}* - &#039;&#039;freestanding home decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|concise contract marked with the crest of the Traders&#039; Guild}}*&lt;br /&gt;
* {{sloot|i|copper Lirum coin}}*&lt;br /&gt;
* {{sloot|i|copper-capped scroll tied with a red ribbon}}* - &#039;&#039;Lesser Gaze of the Immortals (reduced exp needed for favors)&#039;&#039;&lt;br /&gt;
* {{sloot|i|diacan lockpick tailring engraved with ravens}}*&lt;br /&gt;
* {{sloot|i|diamondwood camp stool with an embroidered goldweave seat}}*&lt;br /&gt;
* {{sloot|i|dueling slip}}*&lt;br /&gt;
* {{sloot|i|embossed maze medal}}*&lt;br /&gt;
* {{sloot|i|elegant smokewood pipe with a long stem of silversteel}}*&lt;br /&gt;
* {{sloot|i|fragile glass key}}*&lt;br /&gt;
* {{sloot|i|fragile glass wand}}*&lt;br /&gt;
* {{sloot|i|gilded guidebook with &amp;quot;Work Smarter! Not Harder!&amp;quot; stamped across the cover}}* - &#039;&#039;[[textbook]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|glass spheres}}* - &#039;&#039;home tree decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|golden arch}}* - &#039;&#039;home door decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|golden paint bucket with a stencil of a large golden key}}* - &#039;&#039;home door decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|hourglass-shaped pilgrim&#039;s badge carved from demon gaze agate}}*&lt;br /&gt;
* {{sloot|i|indurium lockpick tailband etched with a shrew}}* - &#039;&#039;tail worn lockpick ring&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|inflated leather spheroid painted with overlapping spirals}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|ka&#039;hurst lockpick wristband punched with a welkin}}* - &#039;&#039;wrist worn lockpick ring&#039;&#039;&lt;br /&gt;
* {{sloot|i|lacquered goldwood walking cane topped with a polished glass orb}}*&lt;br /&gt;
* {{sloot|i|liquid-filled crystal sunburst displayed upon braided titanese}}*&lt;br /&gt;
* {{sloot|i|luminous lockpick wristcuff of braided moonsilver strands}}*&lt;br /&gt;
* {{sloot|i|maze runner&#039;s pass}}*&lt;br /&gt;
* {{sloot|i|miniature Elven gold caravan with burnished spoked wheels}}*&lt;br /&gt;
* {{sloot|i|murky green cologne bottle capped with a skull carved out of shadow emerald}}*&lt;br /&gt;
* {{sloot|i|off-white potion}}* - &#039;&#039;stops beard growth&#039;&#039;&lt;br /&gt;
* {{sloot|i|ornamental rock voucher}}* - &#039;&#039;freestanding home decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|pale white alerce telescope banded with rings of indurium}}*&lt;br /&gt;
* {{sloot|i|paper-wrapped textbook}}* - &#039;&#039;[[textbook]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|piece of foil|piece of twinkling foil}}*&lt;br /&gt;
* {{sloot|i|polished goldwood liquor cabinet with a filigree platinum lock}}*&lt;br /&gt;
* {{sloot|i|polished silver lenses}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* {{sloot|i|porcelain chicken}}*&lt;br /&gt;
* {{sloot|i|silver lenses}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* {{sloot|i|simple abode voucher}}*&lt;br /&gt;
* {{sloot|i|small abyssal black jar}}* - &#039;&#039;body paint&#039;&#039;&lt;br /&gt;
* {{sloot|i|small glossy red jar}}* - &#039;&#039;body paint&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|small sandskin journal embossed with a set of unbalanced scales}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|sungold pilgrim&#039;s badge forged into a lion with a fiery mane of solar rays}}*&lt;br /&gt;
* {{sloot|i|tangled bundle of ropes}}* - &#039;&#039;tree home decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|tarnished silver lenses}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|tattered note}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|veiny bloodshot eye}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* {{sloot|i|viscous silver potion}}* - &#039;&#039;reset stats by half&#039;&#039;&lt;br /&gt;
* {{sloot|i|whimsical gilded teapot crocus formed out of blue gold}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Tools==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bronze tanning lotion}}*&lt;br /&gt;
* {{sloot|i|clockwork electroweave engineer&#039;s toolbelt with copper mechanisms}}*&lt;br /&gt;
* {{sloot|i|coal-black tool catalog with singed pages peeking out}}*&lt;br /&gt;
* {{sloot|i|colorful glass head pins}}*&lt;br /&gt;
* {{sloot|i|demonscale register cover inlaid with palladium sigils}}*&lt;br /&gt;
* {{sloot|i|diamond-hide weaponsmith&#039;s toolbelt rigged with buckles of forgeheart iron}}* - &#039;&#039;Waist-worn tie item, holds 5 items with the nouns bellows, cloth, hammer, shovel, tongs.&#039;&#039;&lt;br /&gt;
* {{sloot|i|dreamweave tailor&#039;s toolbelt strung with kaleidoscopic wildling spiders}}*&lt;br /&gt;
* {{sloot|i|ebony wood stain}}*&lt;br /&gt;
* {{sloot|i|everdusk damite survival knife with a smokewood hilt}}*&lt;br /&gt;
* {{sloot|i|fey-bone burin wrapped within a lattice of steelsilk knotwork}}*&lt;br /&gt;
* {{sloot|i|flask of golden oil}}*&lt;br /&gt;
* {{sloot|i|glaes chisels decorated with crushed gemstones}}*&lt;br /&gt;
* {{sloot|i|hooked cultist&#039;s blade}}*&lt;br /&gt;
* {{sloot|i|jadeleaf cloth carpenter&#039;s toolbelt pyrographed with conifers}}*&lt;br /&gt;
* {{sloot|i|jar of waxy polish}}*&lt;br /&gt;
* {{sloot|i|meteoric iron skinning knife bound to a cambrinth hilt}}* - &#039;&#039;Ankle-worn, holds 15 mana&#039;&#039;&lt;br /&gt;
* {{sloot|i|pristine sigil binder with a darkstone-riveted cover}}*&lt;br /&gt;
* {{sloot|i|sinuous asini ritual knife with a hexwood hilt}}*&lt;br /&gt;
* {{sloot|i|sprite bone register cover stamped with an indurium foil brazier}}*&lt;br /&gt;
* {{sloot|i|stoneskin tweed armorsmith&#039;s toolbelt reinforced with plates of Adamantia steel}}* - &#039;&#039;Waist-worn tie item, holds 5 items with the nouns bellows, hammer, pliers, shovel, tongs&#039;&#039;&lt;br /&gt;
* {{sloot|i|sandskin alchemist&#039;s toolbelt clasped with a lirisan Life Dragon}}* - &#039;&#039;waist-worn tie item, holds 5 items with the nouns jar, mortar, sieve, pestle, stick&#039;&#039;&lt;br /&gt;
* {{sloot|i|translucent imbuement rod resembling a shard of ice}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Materials==&lt;br /&gt;
===Bone===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Fabric===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|n|dergatine|dergatine fibers}}*  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|zenganne|frizzy fibers}}*  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|shimmering fibers}}* - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|titanese|titanese fibers}}* - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|n|Corrugated-hide leather|corrugated hide}}*&lt;br /&gt;
* {{sloot|n|diamond hide}}*&lt;br /&gt;
* {{sloot|n|morgawr scale}}*&lt;br /&gt;
* {{sloot|n|puffy-white leather|puffy-white hide}}*&lt;br /&gt;
* {{sloot|n|punka}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|n|damite|tiny damite lump}}*&lt;br /&gt;
* {{sloot|n|glaes|tiny glaes fragment}}*&lt;br /&gt;
* {{sloot|n|icesteel|tiny icesteel bar}}*&lt;br /&gt;
* {{sloot|n|silversteel|tiny silversteel bar}}*&lt;br /&gt;
* {{sloot|n|vardite|tiny vardite bar}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|n|bloodwood|bloodwood stick}}*&lt;br /&gt;
*{{sloot|n|felwood|felwood stick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}*&lt;br /&gt;
* {{sloot|n|abyssal quartz|blotchy abyssal quartz}}*&lt;br /&gt;
* {{sloot|n|duskbloom sapphire|cabochon duskbloom sapphire}}*&lt;br /&gt;
* {{sloot|n|blue hawkseye|cabochon-cut blue hawkseye}}*&lt;br /&gt;
* {{sloot|n|chaos chalcedony}}*&lt;br /&gt;
* {{sloot|n|temptress beryl|cushion-cut temptress beryl}}*&lt;br /&gt;
* {{sloot|n|Dalaeji black sapphire}}*&lt;br /&gt;
* {{sloot|n|frostflare opal}}*&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}*&lt;br /&gt;
* {{sloot|n|wolfsoul amber|gleaming wolfsoul amber}}*&lt;br /&gt;
* {{sloot|n|Heke&#039;mhhg lazuli}}*&lt;br /&gt;
* {{sloot|n|lava sphalerite}}*&lt;br /&gt;
* {{sloot|n|lightning amethyst}}*&lt;br /&gt;
* {{sloot|n|Syrin&#039;s heart}}*&lt;br /&gt;
* {{sloot|n|viperscale alexandrite}}*&lt;br /&gt;
* {{sloot|n|watermelon tourmaline|small watermelon tourmaline}}*&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Rugged_demonsbane_leather_coat_with_a_wide_knarn_fur_sash&amp;diff=681029</id>
		<title>Item:Rugged demonsbane leather coat with a wide knarn fur sash</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Rugged_demonsbane_leather_coat_with_a_wide_knarn_fur_sash&amp;diff=681029"/>
		<updated>2025-11-08T18:35:35Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: Created page with &amp;quot;{{Item |noun=coat |look=Textured with large dark blue scales, the leather is covered with a network of silvery-white lines reminiscent of a shield of light holding back the midnight darkness. |MTag=farts |CTag=farts |STag=farts |ptype=other |verby=No |pcrystal=No |atmos=No |istone=No |enchanted=No |feature-change=No |generator=No |sourcetype=- |fname=No }} STUDY: Being familiar with the leather coat, you&amp;#039;re pretty sure that you could PUT an item in to modify the appearan...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=coat&lt;br /&gt;
|look=Textured with large dark blue scales, the leather is covered with a network of silvery-white lines reminiscent of a shield of light holding back the midnight darkness.&lt;br /&gt;
|MTag=farts&lt;br /&gt;
|CTag=farts&lt;br /&gt;
|STag=farts&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
STUDY: Being familiar with the leather coat, you&#039;re pretty sure that you could PUT an item in to modify the appearance or SEPARATE to remove any such modification.&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_454/Incidental_loot&amp;diff=681024</id>
		<title>Droughtman&#039;s Challenge 454/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_454/Incidental_loot&amp;diff=681024"/>
		<updated>2025-11-08T18:31:40Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items are new. Items with a * next to them have appeared previously, but have not yet been confirmed as appearing this year.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|austere battle odaj of somber black leather}}&lt;br /&gt;
* {{sloot|a|bright periwinkle titanese shirt buttoned with tiger lily carnelians}}*&lt;br /&gt;
* {{sloot|a|segmented blade-bone vest shrouded in layers of shredded gravecloth}}*&lt;br /&gt;
* {{sloot|a|stylish black diamond-hide leather pants belted with a swathe of dreamweave}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|s|agonite sipar firestained with marauding centaurs}}* - &#039;&#039;Small shield, Electric flare&#039;&#039;&lt;br /&gt;
* {{sloot|s|covellite war shield resplendent with a lion&#039;s paw holding a key}}* - &#039;&#039;Large shield, Electric flare&#039;&#039;&lt;br /&gt;
* {{sloot|s|gleaming agonite warrior&#039;s shield studded with blood rubies}}* - &#039;&#039;Large shield&#039;&#039;&lt;br /&gt;
* {{sloot|s|silversteel jousting shield with glaes spikes}}* - &#039;&#039;Medium shield&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|curved cobwood crossbow cradling a chaos chalcedony crown}}*&lt;br /&gt;
* {{sloot|w|darkstone foil tied with an ornamental winterweave sword knot}}*&lt;br /&gt;
* {{sloot|w|diamondwood staff inlaid in green gold with a dendritic pattern}}*&lt;br /&gt;
* {{sloot|w|durable darkstone dagger displaying a dwalgim dice}}&lt;br /&gt;
* {{sloot|w|Dwarven iron bulhawf in the shape of a largetooth carp}}*&lt;br /&gt;
* {{sloot|w|flamethorn shortbow intricately engraved with a pattern of coiled dragons}}*&lt;br /&gt;
* {{sloot|w|gidii-fletched bolt|gidii-fletched bolts}}*&lt;br /&gt;
* {{sloot|w|glaes throwing nightingale|glaes throwing nightingales}}*&lt;br /&gt;
* {{sloot|w|goldwood battle longbow with a kau leather-wrapped riser}}*&lt;br /&gt;
* {{sloot|w|ironwood parry stick carved with geometric symbols}}*&lt;br /&gt;
* {{sloot|w|labyrinthine stone}}*&lt;br /&gt;
* {{sloot|w|quelium mariner&#039;s scimitar with a guard fashioned to resemble a tentacle}}*&lt;br /&gt;
* {{sloot|w|sleek diacan cane capped with a cast-iron raven&#039;s head}}*&lt;br /&gt;
* {{sloot|w|slender ironrot quarterstaff surmounted with a princess-cut temptress beryl}}*&lt;br /&gt;
* {{sloot|w|steel akabo tied with ornamental zibeline tassels}}* - &#039;&#039;2HB Razor Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|steel stiletto with a diamondwood handle}}* - &#039;&#039;SE Radiant Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|watered steel cutlass with a sailcloth-wrapped grip}}*&lt;br /&gt;
* {{sloot|w|wickedly sharp bodice kris with a glittering serpentine hilt}}* - &#039;&#039;SE, glitter flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|windsteel throwing hammer augmented with cambrinth}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Clothing==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|airy tea-length dress adorned with colorful fae-weave silk scarves}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|articulated chicken wings with beaten sungold feathers}}&lt;br /&gt;
* {{sloot|i|black woolen caftan with windsteel buttons and a dark blue linen lining}}*&lt;br /&gt;
* {{sloot|i|black wraparound shirt with flat-stitched seams}}&lt;br /&gt;
* {{sloot|i|blackened smoi leather ashcloak mantled with scarlet rhodochrosites}}*&lt;br /&gt;
* {{sloot|i|cardinal-red velvet robe belted with a bright golden cord}}&lt;br /&gt;
* {{sloot|i|conical witch&#039;s hat wrapped in misiumosette and topped with ghost orchids}}*&lt;br /&gt;
* {{sloot|i|crimson-lined cloth of gold cloak with a rose-shaped enameled clasp}}*&lt;br /&gt;
* {{sloot|i|deep blue lipka cotton capelet spangled with crystal charms}}*&lt;br /&gt;
* {{sloot|i|fitted heretic black satin shirt with silversteel buttons}}&lt;br /&gt;
* {{sloot|i|formal black jaspe odaj engulfed by a kaleidoscope of sky opal butterflies}}&lt;br /&gt;
* {{sloot|i|formal black dreamweave kimono embroidered with swirling phofe flowers}}&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|garnet-red silk dress with puffy sleeves}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|grey scarf with various faces swirling across its surface}}*&lt;br /&gt;
* {{sloot|i|heavy black baladrana embroidered with convoluted labyrinthine trim}}*&lt;br /&gt;
* {{sloot|i|heavy blue-black kau leather overcoat with an embroidered golden wolf}}*&lt;br /&gt;
* {{sloot|i|heavy dergatine witch&#039;s hat covered in intricate spiderwebs}}*&lt;br /&gt;
* {{sloot|i|helei leather ice skates with icesteel blades}}*&lt;br /&gt;
* {{sloot|i|ice-veined leather kilt fastened with an icesteel pin}}*&lt;br /&gt;
* {{sloot|i|iridescent winterweave ice skates with golden key-shaped blades}}*&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|long watersilk tutu adorned with smooth moonsilk ribbons}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|lustrous ice-veined leather bodice edged in frost opals}}*&lt;br /&gt;
* {{sloot|i|luxurious purple dreamweave meditation pants}}*&lt;br /&gt;
* {{sloot|i|pale amethyst faesilk dancing skirt edged in sparkly gold sequins}}*&lt;br /&gt;
* {{sloot|i|sable bitterweave robe belted with a charcoal silk cord}}*&lt;br /&gt;
* {{sloot|i|sleek black leather pants with gusseted seams}}*&lt;br /&gt;
* {{sloot|i|winterweave greatcloak shrouded in a hazy layer of misiumosette}}*&lt;br /&gt;
* {{sloot|i|woven girdle formed from platinum wire with blackwater jet beads}}*&lt;br /&gt;
* {{sloot|i| rugged demonsbane leather coat with a wide knarn fur sash }}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black gold necklace dangling a knotted ball of vines}}*&lt;br /&gt;
* {{sloot|i|black gold oath ring inset with a tiny hourglass capped in celery green jade}}*&lt;br /&gt;
* {{sloot|i|brushed gold signet ring cradling an aurora tourmaline}}*&lt;br /&gt;
* {{sloot|i|brushed silver locket gypsy-set with duskbloom sapphires}}*&lt;br /&gt;
* {{sloot|i|carved ruby cradled within a silver web}}* - &#039;&#039;Forehead gem&#039;&#039;&lt;br /&gt;
* {{sloot|i|crown-shaped silver badge that reads &#039;No Boys Allowed&#039;}}&lt;br /&gt;
* {{sloot|i|fire whirl ruby drakes}}* - &#039;&#039;Floaters&#039;&#039;&lt;br /&gt;
* {{sloot|i|heart-shaped golden locket wrapped in asini filigree}}*&lt;br /&gt;
* {{sloot|i|ka&#039;hurst nose ring}}*&lt;br /&gt;
* {{sloot|i|mess of dead darkspine leaves}}&lt;br /&gt;
* {{sloot|i|molten-core diamond rose displayed on an asini stem}}&lt;br /&gt;
* {{sloot|i|pair of platinum earrings with dangling viper&#039;s eye sapphires}}*&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|polished steel signet ring suspended from a matching sturdy chain}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|purple gold-banded bipyrimidal crystal amulet}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|round kertig-rimmed monocle}} - &#039;&#039;features&#039;&#039;&lt;br /&gt;
* {{sloot|i|series of discolored bone fragments strung together with rusted wire}} - &#039;&#039;Feature changing hair jewelry&#039;&#039;&lt;br /&gt;
* {{sloot|i|silver band topped with a glaes raven&#039;s head}}*&lt;br /&gt;
* {{sloot|i|simple silver ring set with a frosted glass ghost orchid}}*&lt;br /&gt;
* {{sloot|i|sinuous purple gold hip-chain adorned with tiny gold keys}}&lt;br /&gt;
* &amp;lt;b&amp;gt;{{sloot|i|sparkling uthamar earring set with an iceblink peridot raven}}&amp;lt;/b&amp;gt;&lt;br /&gt;
* {{sloot|i|stud of polished glaes}}&lt;br /&gt;
* {{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling dragons}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black leather scroll folio embossed with the symbol for eternity}}* - &#039;&#039;scroll stacker, 30 scrolls, 20 of each&#039;&#039;&lt;br /&gt;
* {{sloot|i|black leather war belt with a gold-raven&#039;s head belt buckle}}*&lt;br /&gt;
* {{sloot|i|capacious dreamweave lootsack whorled with a maze-like pattern}}*&lt;br /&gt;
* {{sloot|i|ceremonial witchweft war belt adorned with hexagonal plates}}* - &#039;&#039;Waist-worn hold any 10 items container&#039;&#039;&lt;br /&gt;
* {{sloot|i|dark leather wallet stamped with a golden infuser stone}}* - &#039;&#039;{{ilink|i|infuser stone}} stacker&#039;&#039;&lt;br /&gt;
* {{sloot|i|demonsbane leather baldric reinforced with plates of silversteel}}* - &#039;&#039;Shoulder-worn hold any 10 items container&#039;&#039;&lt;br /&gt;
* {{sloot|i|fragile faesilk gem pouch dangling sungold key charms}}*&lt;br /&gt;
* {{sloot|i|functional sword belt}}*&lt;br /&gt;
* {{sloot|i|huge firesilk firecat with curved asini claws}}*&lt;br /&gt;
* {{sloot|i|Ilithic applewood picnic basket with spun rainbow shoulder straps}}*&lt;br /&gt;
* {{sloot|i|large foraging basket made with interwoven strips of goldweave and silverweave}}*&lt;br /&gt;
* {{sloot|i|large heartstring lace skunk with wide-set aurora opal eyes}}*&lt;br /&gt;
* {{sloot|i|partitioned diacan case swirled with a watery iridescence}}*&lt;br /&gt;
* {{sloot|i|sleek ice-veined leather thigh quiver wrapped in silversteel mesh}}*&lt;br /&gt;
* {{sloot|i|slim spiritwood liquor cabinet with a hammered windsteel lock}}*&lt;br /&gt;
* {{sloot|i|sophisticated ice-veined leather purse clasped with a frostflare opal}}*&lt;br /&gt;
* {{sloot|i|sparkling black crystal flask with a dragonfire amber stopper}}*&lt;br /&gt;
* {{sloot|i|starry black quiver stamped with a golden key}}*&lt;br /&gt;
* {{sloot|i|sturdy cylindrical pannier of woven diamondwood switches}}*&lt;br /&gt;
* {{sloot|i|white leather scroll folio embossed with the symbol for eternity}}* - &#039;&#039;scroll stacker, 30 scrolls, 20 of each&#039;&#039;&lt;br /&gt;
* {{sloot|i|winterweave meshor fox with glacier emerald eyes}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|belzune donkey buckle decorated with multi-colored chrysoberyls}}* - &#039;&#039;Mana Glamour trinket&#039;&#039;&lt;br /&gt;
* {{sloot|i|braided songsilk ring delicately threaded with rikar crystal spires}}* - &#039;&#039;ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|brushed gold signet ring cradling an aurora tourmaline}}* - &#039;&#039;Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|cambrinth star amulet set in black gold}}*&lt;br /&gt;
* {{sloot|i|cambrinth teardrop amulet hanging from a steelsilk cord}}*&lt;br /&gt;
* {{sloot|i|chakrel key hung from a thin leather strip}}*&lt;br /&gt;
* {{sloot|i|faded silver pin shaped like a steel-plated boot}}* - &#039;&#039;Kick Trap enchantment, 3 charges&#039;&#039;&lt;br /&gt;
* {{sloot|i|glass decahedron}}*&lt;br /&gt;
* {{sloot|i|golden will-o-wisp carved from opal-inlaid amber}}* - &#039;&#039;Flash Glamour trinket&#039;&#039;&lt;br /&gt;
* {{sloot|i|gold lapel pin shaped like a seven-pointed star inset with an onyx moon}}* - &#039;&#039;Katamba teleport to Throne City&#039;&#039;&lt;br /&gt;
* {{sloot|i|gold lapel pin shaped like a seven-pointed star inset with a ruby moon}}* - &#039;&#039;Yavash teleport to Thone city&#039;&#039;&lt;br /&gt;
* {{sloot|i|gold lapel pin shaped like a seven-pointed star inset with a sapphire moon}}* - &#039;&#039;Xibar teleport to Throne city&#039;&#039;&lt;br /&gt;
* {{sloot|i|hammered silversteel moon}}* - &#039;&#039;backtrace spell&#039;&#039;&lt;br /&gt;
* {{sloot|i|hexagonal cambrinth prism suspended from a long electrum chain}}*&lt;br /&gt;
* {{sloot|i|honeycomb opal pendant suspended from a braided onyx hide cord}}* - &#039;&#039;Anti-locate, 15 charges&#039;&#039;&lt;br /&gt;
* {{sloot|i|misshapen bloodmarrow ring crudely carved with heavy notching}}* - &#039;&#039;ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|mystic topaz charm inscribed with a thirteen-pointed star}}*  - &#039;&#039;Holy-attuned ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|nightfire opal charm inscribed with a simple moon}}* - &#039;&#039;Lunar attuned Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|scintillant lazuline elixir}}* - &#039;&#039;Unbonding potion&#039;&#039;&lt;br /&gt;
* {{sloot|i|shimmering sanowret crystal caught within a cage of golden arches}}* - &#039;&#039;generally worn&#039;&#039;&lt;br /&gt;
* {{sloot|i|slightly cloudy mistglass lens}}* - &#039;&#039;Summons identifier, 60 charges&#039;&#039;&lt;br /&gt;
* {{sloot|i|smoke ruby charm inscribed with a stylized flame}}* - &#039;&#039;Elemental attuned Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|square cambrinth pendant set in a gold choker}}*&lt;br /&gt;
* {{sloot|i|sturdy belt dangling thirty-nine cambrinth disks}}*&lt;br /&gt;
* {{sloot|i|tiny toy kite strung with orange silk}}* - &#039;&#039;Wind Glamour trinket&#039;&#039;&lt;br /&gt;
* {{sloot|i|twilight sapphire pendant edged in blue gold}}* - &#039;&#039;Anti-locate, 30 charges&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blue-scaled basilisk with firestained uthamar and ice sapphire eyes}}*&lt;br /&gt;
* {{sloot|i|boarding pass}}*&lt;br /&gt;
* {{sloot|i|bright pink paintstick}}*&lt;br /&gt;
* {{sloot|i|chakrel badge clumsily carved with the words &amp;quot;Work Harder, Not Smarter&amp;quot;}}*&lt;br /&gt;
* {{sloot|i|chakrel key hung from a thin leather strip}}*&lt;br /&gt;
* {{sloot|i|cheerful Dwarven mask with a short rough beard}}*&lt;br /&gt;
* {{sloot|i|chocolate and cream toy goat with sparkling blue sea-glass eyes}}*&lt;br /&gt;
* {{sloot|i|circle of colorful wool painted with black lines}}* - &#039;&#039;Home furniture voucher&#039;&#039;&lt;br /&gt;
* {{sloot|i|colorful house voucher}}* - &#039;&#039;freestanding home decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|concise contract marked with the crest of the Traders&#039; Guild}}*&lt;br /&gt;
* {{sloot|i|copper Lirum coin}}*&lt;br /&gt;
* {{sloot|i|copper-capped scroll tied with a red ribbon}}* - &#039;&#039;Lesser Gaze of the Immortals (reduced exp needed for favors)&#039;&#039;&lt;br /&gt;
* {{sloot|i|diacan lockpick tailring engraved with ravens}}*&lt;br /&gt;
* {{sloot|i|diamondwood camp stool with an embroidered goldweave seat}}*&lt;br /&gt;
* {{sloot|i|dueling slip}}*&lt;br /&gt;
* {{sloot|i|embossed maze medal}}*&lt;br /&gt;
* {{sloot|i|elegant smokewood pipe with a long stem of silversteel}}*&lt;br /&gt;
* {{sloot|i|fragile glass key}}*&lt;br /&gt;
* {{sloot|i|fragile glass wand}}*&lt;br /&gt;
* {{sloot|i|gilded guidebook with &amp;quot;Work Smarter! Not Harder!&amp;quot; stamped across the cover}}* - &#039;&#039;[[textbook]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|glass spheres}}* - &#039;&#039;home tree decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|golden arch}}* - &#039;&#039;home door decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|golden paint bucket with a stencil of a large golden key}}* - &#039;&#039;home door decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|hourglass-shaped pilgrim&#039;s badge carved from demon gaze agate}}*&lt;br /&gt;
* {{sloot|i|indurium lockpick tailband etched with a shrew}}* - &#039;&#039;tail worn lockpick ring&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|inflated leather spheroid painted with overlapping spirals}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|ka&#039;hurst lockpick wristband punched with a welkin}}* - &#039;&#039;wrist worn lockpick ring&#039;&#039;&lt;br /&gt;
* {{sloot|i|lacquered goldwood walking cane topped with a polished glass orb}}*&lt;br /&gt;
* {{sloot|i|liquid-filled crystal sunburst displayed upon braided titanese}}*&lt;br /&gt;
* {{sloot|i|luminous lockpick wristcuff of braided moonsilver strands}}*&lt;br /&gt;
* {{sloot|i|maze runner&#039;s pass}}*&lt;br /&gt;
* {{sloot|i|miniature Elven gold caravan with burnished spoked wheels}}*&lt;br /&gt;
* {{sloot|i|murky green cologne bottle capped with a skull carved out of shadow emerald}}*&lt;br /&gt;
* {{sloot|i|off-white potion}}* - &#039;&#039;stops beard growth&#039;&#039;&lt;br /&gt;
* {{sloot|i|ornamental rock voucher}}* - &#039;&#039;freestanding home decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|pale white alerce telescope banded with rings of indurium}}*&lt;br /&gt;
* {{sloot|i|paper-wrapped textbook}}* - &#039;&#039;[[textbook]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|piece of foil|piece of twinkling foil}}*&lt;br /&gt;
* {{sloot|i|polished goldwood liquor cabinet with a filigree platinum lock}}*&lt;br /&gt;
* {{sloot|i|polished silver lenses}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* {{sloot|i|porcelain chicken}}*&lt;br /&gt;
* {{sloot|i|silver lenses}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* {{sloot|i|simple abode voucher}}*&lt;br /&gt;
* {{sloot|i|small abyssal black jar}}* - &#039;&#039;body paint&#039;&#039;&lt;br /&gt;
* {{sloot|i|small glossy red jar}}* - &#039;&#039;body paint&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|small sandskin journal embossed with a set of unbalanced scales}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|sungold pilgrim&#039;s badge forged into a lion with a fiery mane of solar rays}}*&lt;br /&gt;
* {{sloot|i|tangled bundle of ropes}}* - &#039;&#039;tree home decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|tarnished silver lenses}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|tattered note}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|veiny bloodshot eye}}* - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* {{sloot|i|viscous silver potion}}* - &#039;&#039;reset stats by half&#039;&#039;&lt;br /&gt;
* {{sloot|i|whimsical gilded teapot crocus formed out of blue gold}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Tools==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bronze tanning lotion}}*&lt;br /&gt;
* {{sloot|i|clockwork electroweave engineer&#039;s toolbelt with copper mechanisms}}*&lt;br /&gt;
* {{sloot|i|coal-black tool catalog with singed pages peeking out}}*&lt;br /&gt;
* {{sloot|i|colorful glass head pins}}*&lt;br /&gt;
* {{sloot|i|demonscale register cover inlaid with palladium sigils}}*&lt;br /&gt;
* {{sloot|i|diamond-hide weaponsmith&#039;s toolbelt rigged with buckles of forgeheart iron}}* - &#039;&#039;Waist-worn tie item, holds 5 items with the nouns bellows, cloth, hammer, shovel, tongs.&#039;&#039;&lt;br /&gt;
* {{sloot|i|dreamweave tailor&#039;s toolbelt strung with kaleidoscopic wildling spiders}}*&lt;br /&gt;
* {{sloot|i|ebony wood stain}}*&lt;br /&gt;
* {{sloot|i|everdusk damite survival knife with a smokewood hilt}}*&lt;br /&gt;
* {{sloot|i|fey-bone burin wrapped within a lattice of steelsilk knotwork}}*&lt;br /&gt;
* {{sloot|i|flask of golden oil}}*&lt;br /&gt;
* {{sloot|i|glaes chisels decorated with crushed gemstones}}*&lt;br /&gt;
* {{sloot|i|hooked cultist&#039;s blade}}*&lt;br /&gt;
* {{sloot|i|jadeleaf cloth carpenter&#039;s toolbelt pyrographed with conifers}}*&lt;br /&gt;
* {{sloot|i|jar of waxy polish}}*&lt;br /&gt;
* {{sloot|i|meteoric iron skinning knife bound to a cambrinth hilt}}* - &#039;&#039;Ankle-worn, holds 15 mana&#039;&#039;&lt;br /&gt;
* {{sloot|i|pristine sigil binder with a darkstone-riveted cover}}*&lt;br /&gt;
* {{sloot|i|sinuous asini ritual knife with a hexwood hilt}}*&lt;br /&gt;
* {{sloot|i|sprite bone register cover stamped with an indurium foil brazier}}*&lt;br /&gt;
* {{sloot|i|stoneskin tweed armorsmith&#039;s toolbelt reinforced with plates of Adamantia steel}}* - &#039;&#039;Waist-worn tie item, holds 5 items with the nouns bellows, hammer, pliers, shovel, tongs&#039;&#039;&lt;br /&gt;
* {{sloot|i|sandskin alchemist&#039;s toolbelt clasped with a lirisan Life Dragon}}* - &#039;&#039;waist-worn tie item, holds 5 items with the nouns jar, mortar, sieve, pestle, stick&#039;&#039;&lt;br /&gt;
* {{sloot|i|translucent imbuement rod resembling a shard of ice}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Materials==&lt;br /&gt;
===Bone===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Fabric===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|n|dergatine|dergatine fibers}}*  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|zenganne|frizzy fibers}}*  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|shimmering fibers}}* - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|titanese|titanese fibers}}* - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|n|Corrugated-hide leather|corrugated hide}}*&lt;br /&gt;
* {{sloot|n|diamond hide}}*&lt;br /&gt;
* {{sloot|n|morgawr scale}}*&lt;br /&gt;
* {{sloot|n|puffy-white leather|puffy-white hide}}*&lt;br /&gt;
* {{sloot|n|punka}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|n|damite|tiny damite lump}}*&lt;br /&gt;
* {{sloot|n|glaes|tiny glaes fragment}}*&lt;br /&gt;
* {{sloot|n|icesteel|tiny icesteel bar}}*&lt;br /&gt;
* {{sloot|n|silversteel|tiny silversteel bar}}*&lt;br /&gt;
* {{sloot|n|vardite|tiny vardite bar}}*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|n|bloodwood|bloodwood stick}}*&lt;br /&gt;
*{{sloot|n|felwood|felwood stick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}*&lt;br /&gt;
* {{sloot|n|abyssal quartz|blotchy abyssal quartz}}*&lt;br /&gt;
* {{sloot|n|duskbloom sapphire|cabochon duskbloom sapphire}}*&lt;br /&gt;
* {{sloot|n|blue hawkseye|cabochon-cut blue hawkseye}}*&lt;br /&gt;
* {{sloot|n|chaos chalcedony}}*&lt;br /&gt;
* {{sloot|n|temptress beryl|cushion-cut temptress beryl}}*&lt;br /&gt;
* {{sloot|n|Dalaeji black sapphire}}*&lt;br /&gt;
* {{sloot|n|frostflare opal}}*&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}*&lt;br /&gt;
* {{sloot|n|wolfsoul amber|gleaming wolfsoul amber}}*&lt;br /&gt;
* {{sloot|n|Heke&#039;mhhg lazuli}}*&lt;br /&gt;
* {{sloot|n|lava sphalerite}}*&lt;br /&gt;
* {{sloot|n|lightning amethyst}}*&lt;br /&gt;
* {{sloot|n|Syrin&#039;s heart}}*&lt;br /&gt;
* {{sloot|n|viperscale alexandrite}}*&lt;br /&gt;
* {{sloot|n|watermelon tourmaline|small watermelon tourmaline}}*&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Time_Development_Points&amp;diff=677839</id>
		<title>Time Development Points</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Time_Development_Points&amp;diff=677839"/>
		<updated>2025-10-27T03:51:14Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: Corrected total number of TDPs gained from circling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Time Development Points (TDPs) are used to increase [[attributes]].&lt;br /&gt;
&lt;br /&gt;
In order to use TDPs to raise a stat, one must go to a designated room for training that particular stat and type &amp;lt;tt&amp;gt;TRAIN&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;STUDY&amp;lt;/tt&amp;gt; twice to confirm. Training rooms for each stat are available within or near every major city.&lt;br /&gt;
&lt;br /&gt;
A new character is given 600 TDPs right out of the Character Manager. After that, the only way to gain more TDPs is by circling or obtaining new ranks in skills. &lt;br /&gt;
&lt;br /&gt;
==TDPs from Circling==&lt;br /&gt;
Each time you circle, up to 150, you will gain a base number of TDPs plus a bonus based on your circle. Below circle 10 you get a base of 50 TDPs. Circle 10 onward, you will gain 100 TDPs as a base. The bonus TDPs are always equal to the circle you just attained. For example: if you attain circle 27, you will get 127 TDPs.&lt;br /&gt;
&lt;br /&gt;
After circle 150, TDPs cannot be gained from circling.  The total number of TDPs gained from circling is 25,875.&lt;br /&gt;
&lt;br /&gt;
==TDPs from Leveling Skills==&lt;br /&gt;
Each time you gain a new rank in any skill, the integer value of that rank is added into a hidden pool (the TDP pool). If at any time the total in the pool reaches or exceeds 200, you gain one TDP and 200 is subtracted from the pool. This also applies for multiples of 200: if the TDP pool reaches 400, you gain two TDPs and 400 points are subtracted; for 600 you get three TDPs and 600 is deducted from the pool, etc.&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s assume that your TDP pool is currently zero. You increase your [[Perception skill]] to attain rank 150. 150 points are added to the TDP pool. You then increase your [[Leather Armor skill]] to rank 66. 66 points are added to the TDP pool, making a total of 216. You gain one TDP, and 200 points are subtracted from the TDP pool leaving 16 points. Next, you increase your {{skill|Arcana}} to 197. Your pool increases to 213, you gain yet another TDP, and the pool is reduced to 13.&lt;br /&gt;
&lt;br /&gt;
Since the experience change where all tertiary skills less than 100 ranks are learned at the rate of secondary skills, it is considerably easier than it was to level tertiary skills for the sake of TDPs alone. Leveling a single skill to 100 ranks will result in a gain of 25 TDPs when all is said and done. Leveling a skill to only 50 will result in a gain of 6 TDPs. &lt;br /&gt;
&lt;br /&gt;
==Death and Losing TDPs==&lt;br /&gt;
When you &#039;&#039;&#039;lose&#039;&#039;&#039; ranks from memory decay as a result of death without rejuvenation, your TDP pool will be &#039;&#039;&#039;reduced&#039;&#039;&#039; by the ranks you lost. If this sends the TDP pool below zero you will lose a TDP, and 200 will be added to the pool. This process makes it possible to have a negative number of TDPs.&lt;br /&gt;
&lt;br /&gt;
==TDP Formulas==&lt;br /&gt;
In mathematical terms, the total number of TDPs gained from a single skill is the sum of integers from 0 to the maximum earned rank divided by 200. This can be expressed as follows:&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_single_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
In particular, TDPs are quadratic with respect to rank, meaning that it becomes more and more efficient at higher levels to train higher ranked skills.  For example, a single skill produces the equivalent of one TDP at ranks 20, 28, 34, 39, 43, and so on, with the gap narrowly closing until (of course) a TDP is produced every rank past 200.&lt;br /&gt;
&lt;br /&gt;
Since the &amp;quot;hidden TDP pool&amp;quot; is shared between skills, the floor function operates on the sum of skills, instead of each skill individually. The formula to calculate the total TDPs gained from all skills is as follows:&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
TDPs granted from all levels gained can be expressed with the following formula:&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_levels_formula.png]]&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
* {{com|TDP}} {{tt|project}}&lt;br /&gt;
* [[Calculate TDPs gained (script)]]: A Genie script for calcluating the number of TDPs gained from advancing one skill from 1 to X.&lt;br /&gt;
* [http://matoom.github.io/calculators/tdpcalc.html DragonRealms TDP Calculator]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Statistics}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Glyph_of_Mana_walkthrough&amp;diff=676699</id>
		<title>Glyph of Mana walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Glyph_of_Mana_walkthrough&amp;diff=676699"/>
		<updated>2025-10-18T17:56:37Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
# Speak with Sir Eamonn, Ratha Paladins Guild Leader, Ask Eamonn about Quest. Also possible in Crossing to Ask Verika about Glyph.&lt;br /&gt;
# Go to Therens Keep and head for the altar in the basement of the Keep (Lich room 7045, Genie map 42 room 131). From outside the drawbridge, Go Drawbridge, NW, N, Go Step, Go Door, N, E, E, Climb Stair, South.&lt;br /&gt;
# Bow to the altar&lt;br /&gt;
# Wait for the assassin to approach&lt;br /&gt;
# Once the assassin looks like he&#039;s going to attack you, bow to the Assassin&lt;br /&gt;
# Wait for the completion messaging.&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Glyph_of_Ease_walkthrough&amp;diff=676516</id>
		<title>Glyph of Ease walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Glyph_of_Ease_walkthrough&amp;diff=676516"/>
		<updated>2025-10-18T15:08:53Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: added Genie room&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
# Ask Guildleader about Quest&lt;br /&gt;
# Go to the {{rmap|60|crossroads}} on the Southern Trade Route between the Crossing ferry and Leth Deriel &lt;br /&gt;
# Go shadows (nyads and dryads area – Forest of Night)&lt;br /&gt;
# Go trail&lt;br /&gt;
# Follow the trail east, turning south and west to the ford.&lt;br /&gt;
# Go ford&lt;br /&gt;
# Go cove (Lich 14183, Genie map 60, room 87)&lt;br /&gt;
# Pray Truffenyi&lt;br /&gt;
# Soon into your vision, a warrior will come to you asking you for help.&lt;br /&gt;
# Stand&lt;br /&gt;
# Join Warrior&lt;br /&gt;
# When he’s hit in the back with an arrow, drag warrior&lt;br /&gt;
# You’ll fall, Stand and Drag Warrior&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Glyph_of_Mana_walkthrough&amp;diff=676510</id>
		<title>Glyph of Mana walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Glyph_of_Mana_walkthrough&amp;diff=676510"/>
		<updated>2025-10-18T15:01:32Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: added Genie location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
# Speak with Sir Eamonn, Ratha Paladins Guild Leader, Ask Eamonn about Quest. Also possible in Crossing to Ask Verika about Glyph.&lt;br /&gt;
# Go to Therens Keep and head for the altar in the basement of the Keep (Lich room 7045, Genie map 42 room 83). From outside the drawbridge, Go Drawbridge, NW, N, Go Step, Go Door, N, E, E, Climb Stair, South.&lt;br /&gt;
# Bow to the altar&lt;br /&gt;
# Wait for the assassin to approach&lt;br /&gt;
# Once the assassin looks like he&#039;s going to attack you, bow to the Assassin&lt;br /&gt;
# Wait for the completion messaging.&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Collect_command&amp;diff=671483</id>
		<title>Collect command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Collect_command&amp;diff=671483"/>
		<updated>2025-09-01T01:54:35Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{tt|COLLECT}} [[page type is::command]]&#039;&#039;&#039; is used to collect piles of items in the surroundings based on the {{skill|outdoorsmanship}}.  Piles have a number of items in them based on the player&#039;s skill relative to the difficulty of the item collected.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|COLLECT}}&lt;br /&gt;
* {{tt|COLLECT}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;&lt;br /&gt;
* {{tt|COLLECT}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; PRACTICE - Earn experience without actually generating any items&lt;br /&gt;
&lt;br /&gt;
==Roundtime==&lt;br /&gt;
* Basic use results in 15 seconds.  RT begins to drop below 15 seconds at 1350 (14 seconds) effective outdoorsmanship ranks; at 1621 effective ranks RT is 9 seconds and at 2100 effective ranks RT is 6 seconds.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*{{tt|&amp;lt;u&amp;gt;&#039;&#039;&#039;KICK PILE&#039;&#039;&#039;&amp;lt;/u&amp;gt;}} will destroy the pile.&lt;br /&gt;
*Piles have a different look depending on the viewer&#039;s [[Guilds|guild]]. (If the viewer is a Thief with a pretend guild, the piles will look like those of his or her pretend guild.)&lt;br /&gt;
**[[Barbarian]]: The crude heap of [item] has bits and pieces of foreign matter sticking out at odd angles.&lt;br /&gt;
*: Old version: A crude heap of [item] with bits and pieces of foreign matter sticking out at odd angles.&lt;br /&gt;
**[[Bard]]: The artful arrangement of [item] might resemble a pile if you stare at it long enough.&lt;br /&gt;
*: Old version: An artful arrangement of [item] that might resemble a pile if you stare at it long enough.&lt;br /&gt;
**[[Cleric]]: The pile of [item] appears to vaguely resemble a miniature altar.&lt;br /&gt;
*: Old version: A cairn-like mound of [item].&lt;br /&gt;
**[[Commoner]]: A nondescript gathering of [item] put together without any clear organization.&lt;br /&gt;
**[[Empath]]: Skillfully arranged, the pile of [item] is balanced in perfect harmony.&lt;br /&gt;
*: Old version: A pile of [item] skillfully arranged to prevent the materials from shifting, at least in public.&lt;br /&gt;
**[[Moon Mage]]: The archaic configuration of [item] vaguely resembles a crescent moon.&lt;br /&gt;
*: Old version: An archaic configuration of [item] that might look like a pile in a different light.&lt;br /&gt;
**[[Necromancer]]: The hideous pile of [item] vaguely resembles a corpse that&#039;s been hacked to bits.&lt;br /&gt;
**[[Paladin]]: A heroic organization of [item], the pile boldly holds itself together against all odds.&lt;br /&gt;
*: Old version: A heroic organization of [item] boldly holding itself together against all odds.&lt;br /&gt;
**[[Ranger]]: The perfectly arranged pile of [item] echoes a delicate balance that preserves its natural essence.&lt;br /&gt;
*: Old version: A perfectly arranged pile of [item] in which each piece rests against the other in a delicate balance that preserves its natural essence.&lt;br /&gt;
**[[Thief]]: A misshapen pile of [item] that looks vaguely like it could be someone else&#039;s pile of [item].&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
**[[Trader]]: A neat collection of [item] organized by weight and market value.&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
**[[Warrior Mage]]: A loose stack of [item] that looks almost like a bundle of firewood.&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Collect_command&amp;diff=671480</id>
		<title>Collect command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Collect_command&amp;diff=671480"/>
		<updated>2025-08-31T20:54:34Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{tt|COLLECT}} [[page type is::command]]&#039;&#039;&#039; is used to collect piles of items in the surroundings based on the {{skill|outdoorsmanship}}.  Piles have a number of items in them based on the player&#039;s skill relative to the difficulty of the item collected.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|COLLECT}}&lt;br /&gt;
* {{tt|COLLECT}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;&lt;br /&gt;
* {{tt|COLLECT}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; PRACTICE - Earn experience without actually generating any items&lt;br /&gt;
&lt;br /&gt;
==Roundtime==&lt;br /&gt;
* Basic use results in 15 seconds.  RT begins to drop below 15 seconds at 1350 (14 seconds) effective outdoorsmanship ranks; at 1621 effective ranks RT is 9 seconds.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*{{tt|&amp;lt;u&amp;gt;&#039;&#039;&#039;KICK PILE&#039;&#039;&#039;&amp;lt;/u&amp;gt;}} will destroy the pile.&lt;br /&gt;
*Piles have a different look depending on the viewer&#039;s [[Guilds|guild]]. (If the viewer is a Thief with a pretend guild, the piles will look like those of his or her pretend guild.)&lt;br /&gt;
**[[Barbarian]]: The crude heap of [item] has bits and pieces of foreign matter sticking out at odd angles.&lt;br /&gt;
*: Old version: A crude heap of [item] with bits and pieces of foreign matter sticking out at odd angles.&lt;br /&gt;
**[[Bard]]: The artful arrangement of [item] might resemble a pile if you stare at it long enough.&lt;br /&gt;
*: Old version: An artful arrangement of [item] that might resemble a pile if you stare at it long enough.&lt;br /&gt;
**[[Cleric]]: The pile of [item] appears to vaguely resemble a miniature altar.&lt;br /&gt;
*: Old version: A cairn-like mound of [item].&lt;br /&gt;
**[[Commoner]]: A nondescript gathering of [item] put together without any clear organization.&lt;br /&gt;
**[[Empath]]: Skillfully arranged, the pile of [item] is balanced in perfect harmony.&lt;br /&gt;
*: Old version: A pile of [item] skillfully arranged to prevent the materials from shifting, at least in public.&lt;br /&gt;
**[[Moon Mage]]: The archaic configuration of [item] vaguely resembles a crescent moon.&lt;br /&gt;
*: Old version: An archaic configuration of [item] that might look like a pile in a different light.&lt;br /&gt;
**[[Necromancer]]: The hideous pile of [item] vaguely resembles a corpse that&#039;s been hacked to bits.&lt;br /&gt;
**[[Paladin]]: A heroic organization of [item], the pile boldly holds itself together against all odds.&lt;br /&gt;
*: Old version: A heroic organization of [item] boldly holding itself together against all odds.&lt;br /&gt;
**[[Ranger]]: The perfectly arranged pile of [item] echoes a delicate balance that preserves its natural essence.&lt;br /&gt;
*: Old version: A perfectly arranged pile of [item] in which each piece rests against the other in a delicate balance that preserves its natural essence.&lt;br /&gt;
**[[Thief]]: A misshapen pile of [item] that looks vaguely like it could be someone else&#039;s pile of [item].&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
**[[Trader]]: A neat collection of [item] organized by weight and market value.&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
**[[Warrior Mage]]: A loose stack of [item] that looks almost like a bundle of firewood.&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Collect_command&amp;diff=671479</id>
		<title>Collect command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Collect_command&amp;diff=671479"/>
		<updated>2025-08-31T20:48:37Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{tt|COLLECT}} [[page type is::command]]&#039;&#039;&#039; is used to collect piles of items in the surroundings based on the {{skill|outdoorsmanship}}.  Piles have a number of items in them based on the player&#039;s skill relative to the difficulty of the item collected.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|COLLECT}}&lt;br /&gt;
* {{tt|COLLECT}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;&lt;br /&gt;
* {{tt|COLLECT}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; PRACTICE - Earn experience without actually generating any items&lt;br /&gt;
&lt;br /&gt;
==Roundtime==&lt;br /&gt;
* Basic use results in 15 seconds.  RT begins to drop below 15 seconds at 1350 effective outdoorsmanship ranks.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*{{tt|&amp;lt;u&amp;gt;&#039;&#039;&#039;KICK PILE&#039;&#039;&#039;&amp;lt;/u&amp;gt;}} will destroy the pile.&lt;br /&gt;
*Piles have a different look depending on the viewer&#039;s [[Guilds|guild]]. (If the viewer is a Thief with a pretend guild, the piles will look like those of his or her pretend guild.)&lt;br /&gt;
**[[Barbarian]]: The crude heap of [item] has bits and pieces of foreign matter sticking out at odd angles.&lt;br /&gt;
*: Old version: A crude heap of [item] with bits and pieces of foreign matter sticking out at odd angles.&lt;br /&gt;
**[[Bard]]: The artful arrangement of [item] might resemble a pile if you stare at it long enough.&lt;br /&gt;
*: Old version: An artful arrangement of [item] that might resemble a pile if you stare at it long enough.&lt;br /&gt;
**[[Cleric]]: The pile of [item] appears to vaguely resemble a miniature altar.&lt;br /&gt;
*: Old version: A cairn-like mound of [item].&lt;br /&gt;
**[[Commoner]]: A nondescript gathering of [item] put together without any clear organization.&lt;br /&gt;
**[[Empath]]: Skillfully arranged, the pile of [item] is balanced in perfect harmony.&lt;br /&gt;
*: Old version: A pile of [item] skillfully arranged to prevent the materials from shifting, at least in public.&lt;br /&gt;
**[[Moon Mage]]: The archaic configuration of [item] vaguely resembles a crescent moon.&lt;br /&gt;
*: Old version: An archaic configuration of [item] that might look like a pile in a different light.&lt;br /&gt;
**[[Necromancer]]: The hideous pile of [item] vaguely resembles a corpse that&#039;s been hacked to bits.&lt;br /&gt;
**[[Paladin]]: A heroic organization of [item], the pile boldly holds itself together against all odds.&lt;br /&gt;
*: Old version: A heroic organization of [item] boldly holding itself together against all odds.&lt;br /&gt;
**[[Ranger]]: The perfectly arranged pile of [item] echoes a delicate balance that preserves its natural essence.&lt;br /&gt;
*: Old version: A perfectly arranged pile of [item] in which each piece rests against the other in a delicate balance that preserves its natural essence.&lt;br /&gt;
**[[Thief]]: A misshapen pile of [item] that looks vaguely like it could be someone else&#039;s pile of [item].&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
**[[Trader]]: A neat collection of [item] organized by weight and market value.&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
**[[Warrior Mage]]: A loose stack of [item] that looks almost like a bundle of firewood.&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Collect_command&amp;diff=671478</id>
		<title>Collect command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Collect_command&amp;diff=671478"/>
		<updated>2025-08-31T20:47:50Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{tt|COLLECT}} [[page type is::command]]&#039;&#039;&#039; is used to collect piles of items in the surroundings based on the {{skill|outdoorsmanship}}.  Piles have a number of items in them based on the player&#039;s skill relative to the difficulty of the item collected.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|COLLECT}}&lt;br /&gt;
* {{tt|COLLECT}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;&lt;br /&gt;
* {{tt|COLLECT}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; PRACTICE - Earn experience without actually generating any items&lt;br /&gt;
&lt;br /&gt;
==Roundtime==&lt;br /&gt;
* Basic use results in 15 seconds.  RT begins to drop below 15 seconds at 1350 ranks.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*{{tt|&amp;lt;u&amp;gt;&#039;&#039;&#039;KICK PILE&#039;&#039;&#039;&amp;lt;/u&amp;gt;}} will destroy the pile.&lt;br /&gt;
*Piles have a different look depending on the viewer&#039;s [[Guilds|guild]]. (If the viewer is a Thief with a pretend guild, the piles will look like those of his or her pretend guild.)&lt;br /&gt;
**[[Barbarian]]: The crude heap of [item] has bits and pieces of foreign matter sticking out at odd angles.&lt;br /&gt;
*: Old version: A crude heap of [item] with bits and pieces of foreign matter sticking out at odd angles.&lt;br /&gt;
**[[Bard]]: The artful arrangement of [item] might resemble a pile if you stare at it long enough.&lt;br /&gt;
*: Old version: An artful arrangement of [item] that might resemble a pile if you stare at it long enough.&lt;br /&gt;
**[[Cleric]]: The pile of [item] appears to vaguely resemble a miniature altar.&lt;br /&gt;
*: Old version: A cairn-like mound of [item].&lt;br /&gt;
**[[Commoner]]: A nondescript gathering of [item] put together without any clear organization.&lt;br /&gt;
**[[Empath]]: Skillfully arranged, the pile of [item] is balanced in perfect harmony.&lt;br /&gt;
*: Old version: A pile of [item] skillfully arranged to prevent the materials from shifting, at least in public.&lt;br /&gt;
**[[Moon Mage]]: The archaic configuration of [item] vaguely resembles a crescent moon.&lt;br /&gt;
*: Old version: An archaic configuration of [item] that might look like a pile in a different light.&lt;br /&gt;
**[[Necromancer]]: The hideous pile of [item] vaguely resembles a corpse that&#039;s been hacked to bits.&lt;br /&gt;
**[[Paladin]]: A heroic organization of [item], the pile boldly holds itself together against all odds.&lt;br /&gt;
*: Old version: A heroic organization of [item] boldly holding itself together against all odds.&lt;br /&gt;
**[[Ranger]]: The perfectly arranged pile of [item] echoes a delicate balance that preserves its natural essence.&lt;br /&gt;
*: Old version: A perfectly arranged pile of [item] in which each piece rests against the other in a delicate balance that preserves its natural essence.&lt;br /&gt;
**[[Thief]]: A misshapen pile of [item] that looks vaguely like it could be someone else&#039;s pile of [item].&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
**[[Trader]]: A neat collection of [item] organized by weight and market value.&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
**[[Warrior Mage]]: A loose stack of [item] that looks almost like a bundle of firewood.&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Leather_weapon_strap_(2)&amp;diff=671232</id>
		<title>Item:Leather weapon strap (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Leather_weapon_strap_(2)&amp;diff=671232"/>
		<updated>2025-08-23T16:21:22Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=leather weapon strap&lt;br /&gt;
|noun=strap&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=leather&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=-&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=1,187&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=-&lt;br /&gt;
|iwsize=-&lt;br /&gt;
|ihsize=-&lt;br /&gt;
|csize=-&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=weapon strap&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
A weapon strap can be {{com|TIE|tied}} to weapons regardless of size, to allow them to be shoulder worn. Weapons can be thrown while tied to a weapon strap.&lt;br /&gt;
&lt;br /&gt;
UNTIE STRAP FROM &amp;lt;weapon&amp;gt; or TIE STRAP TO &amp;lt;weapon&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Weapon strap]].&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Wooden_tiered_curio_case_of_dark_cocobolo_and_bright_tamarak&amp;diff=670756</id>
		<title>Item:Wooden tiered curio case of dark cocobolo and bright tamarak</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Wooden_tiered_curio_case_of_dark_cocobolo_and_bright_tamarak&amp;diff=670756"/>
		<updated>2025-08-04T01:19:58Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=box&lt;br /&gt;
|look=Tiers of dark wooden drawers slide on contrasting diamond-shaped runners that are visible in the front and back.  Bright tamarak legs support a charming locking lid simply inlaid with cocobolo.  In each drawer, tiny compartments lined with red felt are sized to neatly organize and store delicate pieces of precious jewelry.&lt;br /&gt;
|MTag=silversteel&lt;br /&gt;
|STag=locksmith,latch&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|type=lock, trainer&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=37&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=2&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=100&lt;br /&gt;
|uses=105&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=locksmithing trainer&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* Reusable [[Locksmithing]] trainer&lt;br /&gt;
&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: You&#039;re certain you can UNLOCK, PICK a wooden tiered curio case of dark cocobolo and bright tamarak.&lt;br /&gt;
: You believe the training box could be picked 105 times per day before running the risk of damaging the lock.  You think it could be picked &#039;&#039;&amp;lt;number&amp;gt;&#039;&#039; more times today.&lt;br /&gt;
* {{com|lock}}: You quickly lock the training box and pocket the key.&lt;br /&gt;
* {{com|pick}}: You set about picking your training box.  With a faint *CLICK* it opens.&lt;br /&gt;
:* note: will teach a small amount of [[Locksmithing]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Before 100 ranks, each pick advances [[Locksmithing]] by two (2) [[mindstates]].&lt;br /&gt;
* After 100 ranks, each pick advances [[Locksmithing]] by one (1) [[mindstates|mindstate]].&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Wooden_tiered_curio_case_of_dark_cocobolo_and_bright_tamarak&amp;diff=670755</id>
		<title>Item:Wooden tiered curio case of dark cocobolo and bright tamarak</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Wooden_tiered_curio_case_of_dark_cocobolo_and_bright_tamarak&amp;diff=670755"/>
		<updated>2025-08-04T01:18:55Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=box&lt;br /&gt;
|look=Tiers of dark wooden drawers slide on contrasting diamond-shaped runners that are visible in the front and back.  Bright tamarak legs support a charming locking lid simply inlaid with cocobolo.  In each drawer, tiny compartments lined with red felt are sized to neatly organize and store delicate pieces of precious jewelry.&lt;br /&gt;
|MTag=silversteel&lt;br /&gt;
|STag=locksmith,latch&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|type=lock, trainer&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=37&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=2&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=100&lt;br /&gt;
|uses=105&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=locksmithing trainer&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* Reusable [[Locksmithing]] trainer&lt;br /&gt;
&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: You&#039;re certain you can UNLOCK, PICK an intricate locksmith&#039;s training box fit with a silversteel latch.&lt;br /&gt;
: You believe the training box could be picked 105 times per day before running the risk of damaging the lock.  You think it could be picked &#039;&#039;&amp;lt;number&amp;gt;&#039;&#039; more times today.&lt;br /&gt;
* {{com|lock}}: You quickly lock the training box and pocket the key.&lt;br /&gt;
* {{com|pick}}: You set about picking your training box.  With a faint *CLICK* it opens.&lt;br /&gt;
:* note: will teach a small amount of [[Locksmithing]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Before 100 ranks, each pick advances [[Locksmithing]] by two (2) [[mindstates]].&lt;br /&gt;
* After 100 ranks, each pick advances [[Locksmithing]] by one (1) [[mindstates|mindstate]].&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Wooden_tiered_curio_case_of_dark_cocobolo_and_bright_tamarak&amp;diff=670754</id>
		<title>Item:Wooden tiered curio case of dark cocobolo and bright tamarak</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Wooden_tiered_curio_case_of_dark_cocobolo_and_bright_tamarak&amp;diff=670754"/>
		<updated>2025-08-04T01:18:00Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: Created page with &amp;quot;{{Item |noun=box |look=The complex lock affixed to the front of the rectangular container show numerous scratch marks around its keyhole. |MTag=silversteel |STag=locksmith,latch |ptype=container |verby=No |pcrystal=No |atmos=No |istone=No |wearloc=shoulder |type=lock, trainer |metal=no |weight=5 |appcost=37 |rarity=end loot |lsize=2 |wsize=1 |hsize=1 |ilsize=2 |iwsize=1 |ihsize=1 |csize=100 |uses=105 |enchanted=No |feature-change=No |generator=No |sourcetype=- |itype=loc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=box&lt;br /&gt;
|look=The complex lock affixed to the front of the rectangular container show numerous scratch marks around its keyhole.&lt;br /&gt;
|MTag=silversteel&lt;br /&gt;
|STag=locksmith,latch&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|type=lock, trainer&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=37&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=2&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=100&lt;br /&gt;
|uses=105&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=locksmithing trainer&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* Reusable [[Locksmithing]] trainer&lt;br /&gt;
&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: You&#039;re certain you can UNLOCK, PICK an intricate locksmith&#039;s training box fit with a silversteel latch.&lt;br /&gt;
: You believe the training box could be picked 105 times per day before running the risk of damaging the lock.  You think it could be picked &#039;&#039;&amp;lt;number&amp;gt;&#039;&#039; more times today.&lt;br /&gt;
* {{com|lock}}: You quickly lock the training box and pocket the key.&lt;br /&gt;
* {{com|pick}}: You set about picking your training box.  With a faint *CLICK* it opens.&lt;br /&gt;
:* note: will teach a small amount of [[Locksmithing]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Before 100 ranks, each pick advances [[Locksmithing]] by two (2) [[mindstates]].&lt;br /&gt;
* After 100 ranks, each pick advances [[Locksmithing]] by one (1) [[mindstates|mindstate]].&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shadowfrost_moth&amp;diff=670693</id>
		<title>Shadowfrost moth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shadowfrost_moth&amp;diff=670693"/>
		<updated>2025-08-01T14:18:08Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Shadowfrost Moth&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|136| Hraagkaal, Overlook (136)}}&lt;br /&gt;
|simulevel=195&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|naturallevel=195&lt;br /&gt;
|weaponlevel=195&lt;br /&gt;
|defenselevel=195&lt;br /&gt;
|level=195&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1450&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|Attack Range=All&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=1200&lt;br /&gt;
|MaxVal=1750,&lt;br /&gt;
|MaxArrangedVal=1750,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=1200&lt;br /&gt;
|mskill2=1750&lt;br /&gt;
|mcap=1750&lt;br /&gt;
}}&lt;br /&gt;
The moths start at an estimated 195 creature level, and like the other moths recently added, they&#039;ll flex up to +3, so 195-198 range. [[Shadowfrost moth]]s cast [[Malediction]] and [[Breath of Storms]], they&#039;re weak to fire, and they are immune to cold attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: With effective STAM 144 / STR 132 / DISC 120 Malediction (Spirit vs Fortitude) spell hits every time.&lt;br /&gt;
&lt;br /&gt;
NOTE: With effective STAM 156 / STR 117 / DISC 126 Malediction (Spirit vs Fortitude) spell is resisted every time.&lt;br /&gt;
==Recall==&lt;br /&gt;
The shadowfrost moth is a creature made from an amalgamation of mundane flesh and shadow stuff, known to feed on the terror of sentient beings.  Unusually, the cruel influences of the goddesses Dergati and Asketi have converged in what was once an umbral moth.  Its nest&#039;s proximity to the Temple of the North Wind, presumably as well as the vela&#039;tohr blight, has changed the moth and painted its wings with phantasmal streaks of rime and vapor.&lt;br /&gt;
&lt;br /&gt;
--Estate Holder Only--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malediction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flickering shadows tear away from the shadowfrost moth, shuddering through the air toward you!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resisted:&#039;&#039;&#039; The shadows rapidly dissipate as they draw near you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not resisted:&#039;&#039;&#039; A feeling of shock washes through your veins like ice water as a swarm of shadowy tendrils coalesce around you, intertwining into a constricting cage.  You feel less able to defend against your opponents, hindered by the strange curse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breath of Storms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The air around a shadowfrost moth stirs in response as snowflakes and hail form around it.  The wind whips the wintery slurry into a spiral focused at you!&lt;br /&gt;
&lt;br /&gt;
Your tenacity allows you to shrug off some of the incoming assault.&lt;br /&gt;
&lt;br /&gt;
Your small shield is knocked aside by the frozen slurry!&lt;br /&gt;
&lt;br /&gt;
The slurry splatters about your left eye, blurring your vision as you blink away frozen tears as the surrounding flesh is left reddened and raw.&lt;br /&gt;
&lt;br /&gt;
You are stunned!&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lava_drake&amp;diff=669418</id>
		<title>Lava drake</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lava_drake&amp;diff=669418"/>
		<updated>2025-06-26T19:50:24Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: /* Special Defenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Lava Drake&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|13|Dirge}}&lt;br /&gt;
|MapList2=*[http://www.kythsjournal.com/maps/map21.htm Kythryn&#039;s Journal: Dirge]&lt;br /&gt;
|simulevel=155&lt;br /&gt;
|naturallevel=155&lt;br /&gt;
|weaponlevel=155&lt;br /&gt;
|defenselevel=155&lt;br /&gt;
|level=155&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=900&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a lava drake hide&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a razor-sharp drake fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some lava drake bones&lt;br /&gt;
|Bone Weight=14&lt;br /&gt;
|RequiredRanks=800&lt;br /&gt;
|MaxArrangedVal=3070 Kronars, 3245 Kronars,&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|Boxes=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The lava drake is a creature of raw incandescence drawn straight from the molten heart of Elanthia. Resembling a small angiswaerd, the construct is the length of a full-grown Gor&#039;Tog and is protected by a multitude volcanic rock scales that cover its molten body from snout to tail. The creature is constantly changing and reforming, its form as fluid as its substance, but it tends to have a sinuous, low-slung body supported by four sturdy legs. Its fiery maw is crowded with razor-sharp teeth, and its eyes are pits of white-hot fire. Shrouded in a mantle of shifting flames, the lava drake leaves smoldering footprints wherever it goes.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall that these fiery lava constructs first appeared south of the Greater Fist after a terrible explosion rocked the area, scarring the earth with a massive crater.  The lava drakes were sighted shortly afterwards, though it is impossible to say if their appearance after the blast is more than coincidence.  The creature&#039;s form is as fluid as its substance hurts to its body are simply erased as it changes and reforms.  Though vaguely dragonish in form, the drakes are not fire-breathers, though have been known to breathe superheated dust and ash at those who trespass in their territory.&lt;br /&gt;
You recall rumors that the drakes are sentinels for some more fell creature which abides in the collapsed ruins of a black marble edifice.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*Immune to fire, but not weapon/armor flare or fire ammo.&lt;br /&gt;
*Can heal by burrowing.&lt;br /&gt;
*Equipped with a natural shield (like armadillos), which makes them harder to hit with weapons than most natural creatures. Adult wyverns (level 160) are actually easier to hit.&lt;br /&gt;
*Immune to barbarian Earthquake&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Bursts out of the ground to ambush.&lt;br /&gt;
*Successful special attacks give varying roundtimes for a short duration.&lt;br /&gt;
:&#039;&#039;A lava drake rears back and opens its fiery maw, unleashing a gout of scorching air and dust directly into your eyes!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;Dust flies into your eyes and clumps up, seriously hindering your vision!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evade:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;As the cloud of dirt sails towards you, you manage to sidestep out of the way!&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;The dirt cloud sails on further, dissipating into tiny brown specks which glide back down to the ground.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Drake fangs can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
:1400+ ranks of skinning for perfect.&lt;br /&gt;
&#039;&#039;&#039;Teaching skill caps:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
teaching evasion poorly at 1262 ranks, 1 hr of training peaked at 4/34 mindstate.{{RefAl}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shadowfrost_moth&amp;diff=669413</id>
		<title>Shadowfrost moth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shadowfrost_moth&amp;diff=669413"/>
		<updated>2025-06-26T18:53:25Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: added Breath of Storms example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Shadowfrost Moth&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|136| Hraagkaal, Overlook (136)}}&lt;br /&gt;
|simulevel=195&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|naturallevel=195&lt;br /&gt;
|weaponlevel=195&lt;br /&gt;
|defenselevel=195&lt;br /&gt;
|level=195&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1450&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|Attack Range=All&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=1200&lt;br /&gt;
|MaxVal=1750,&lt;br /&gt;
|MaxArrangedVal=1750,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=1200&lt;br /&gt;
|mskill2=1750&lt;br /&gt;
|mcap=1750&lt;br /&gt;
}}&lt;br /&gt;
The moths start at an estimated 195 creature level, and like the other moths recently added, they&#039;ll flex up to +3, so 195-198 range. [[Shadowfrost moth]]s cast [[Malediction]] and [[Breath of Storms]], they&#039;re weak to fire, and they are immune to cold attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: With effective STAM 144 / STR 132 / DISC 120 Malediction (Spirit vs Fortitude) spell hits every time.&lt;br /&gt;
&lt;br /&gt;
NOTE: With effective STAM 156 / STR 117 / DISC 117 Malediction (Spirit vs Fortitude) spell is resisted every time.&lt;br /&gt;
==Recall==&lt;br /&gt;
The shadowfrost moth is a creature made from an amalgamation of mundane flesh and shadow stuff, known to feed on the terror of sentient beings.  Unusually, the cruel influences of the goddesses Dergati and Asketi have converged in what was once an umbral moth.  Its nest&#039;s proximity to the Temple of the North Wind, presumably as well as the vela&#039;tohr blight, has changed the moth and painted its wings with phantasmal streaks of rime and vapor.&lt;br /&gt;
&lt;br /&gt;
--Estate Holder Only--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malediction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flickering shadows tear away from the shadowfrost moth, shuddering through the air toward you!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resisted:&#039;&#039;&#039; The shadows rapidly dissipate as they draw near you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not resisted:&#039;&#039;&#039; A feeling of shock washes through your veins like ice water as a swarm of shadowy tendrils coalesce around you, intertwining into a constricting cage.  You feel less able to defend against your opponents, hindered by the strange curse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breath of Storms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The air around a shadowfrost moth stirs in response as snowflakes and hail form around it.  The wind whips the wintery slurry into a spiral focused at you!&lt;br /&gt;
&lt;br /&gt;
Your tenacity allows you to shrug off some of the incoming assault.&lt;br /&gt;
&lt;br /&gt;
Your small shield is knocked aside by the frozen slurry!&lt;br /&gt;
&lt;br /&gt;
The slurry splatters about your left eye, blurring your vision as you blink away frozen tears as the surrounding flesh is left reddened and raw.&lt;br /&gt;
&lt;br /&gt;
You are stunned!&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shadowfrost_moth&amp;diff=669410</id>
		<title>Shadowfrost moth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shadowfrost_moth&amp;diff=669410"/>
		<updated>2025-06-26T18:49:44Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Shadowfrost Moth&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|136| Hraagkaal, Overlook (136)}}&lt;br /&gt;
|simulevel=195&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|naturallevel=195&lt;br /&gt;
|weaponlevel=195&lt;br /&gt;
|defenselevel=195&lt;br /&gt;
|level=195&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1450&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|Attack Range=All&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=1200&lt;br /&gt;
|MaxVal=1750,&lt;br /&gt;
|MaxArrangedVal=1750,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=1200&lt;br /&gt;
|mskill2=1750&lt;br /&gt;
|mcap=1750&lt;br /&gt;
}}&lt;br /&gt;
The moths start at an estimated 195 creature level, and like the other moths recently added, they&#039;ll flex up to +3, so 195-198 range. [[Shadowfrost moth]]s cast [[Malediction]] and [[Breath of Storms]], they&#039;re weak to fire, and they are immune to cold attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: With effective STAM 144 / STR 132 / DISC 120 Malediction (Spirit vs Fortitude) spell hits every time.&lt;br /&gt;
&lt;br /&gt;
NOTE: With effective STAM 156 / STR 117 / DISC 117 Malediction (Spirit vs Fortitude) spell is resisted every time.&lt;br /&gt;
==Recall==&lt;br /&gt;
The shadowfrost moth is a creature made from an amalgamation of mundane flesh and shadow stuff, known to feed on the terror of sentient beings.  Unusually, the cruel influences of the goddesses Dergati and Asketi have converged in what was once an umbral moth.  Its nest&#039;s proximity to the Temple of the North Wind, presumably as well as the vela&#039;tohr blight, has changed the moth and painted its wings with phantasmal streaks of rime and vapor.&lt;br /&gt;
&lt;br /&gt;
--Estate Holder Only--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malediction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flickering shadows tear away from the shadowfrost moth, shuddering through the air toward you!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resisted:&#039;&#039;&#039; The shadows rapidly dissipate as they draw near you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not resisted:&#039;&#039;&#039; A feeling of shock washes through your veins like ice water as a swarm of shadowy tendrils coalesce around you, intertwining into a constricting cage.  You feel less able to defend against your opponents, hindered by the strange curse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special attack:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The air around a shadowfrost moth stirs in response as snowflakes and hail form around it.  The wind whips the wintery slurry into a spiral focused at you!&lt;br /&gt;
&lt;br /&gt;
Your tenacity allows you to shrug off some of the incoming assault.&lt;br /&gt;
&lt;br /&gt;
Your small shield is knocked aside by the frozen slurry!&lt;br /&gt;
&lt;br /&gt;
The slurry splatters about your left eye, blurring your vision as you blink away frozen tears as the surrounding flesh is left reddened and raw.&lt;br /&gt;
&lt;br /&gt;
You are stunned!&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shadowfrost_moth&amp;diff=669409</id>
		<title>Shadowfrost moth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shadowfrost_moth&amp;diff=669409"/>
		<updated>2025-06-26T18:41:59Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Shadowfrost Moth&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|136| Hraagkaal, Overlook (136)}}&lt;br /&gt;
|simulevel=195&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|naturallevel=195&lt;br /&gt;
|weaponlevel=195&lt;br /&gt;
|defenselevel=195&lt;br /&gt;
|level=195&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1450&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|Attack Range=All&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=1200&lt;br /&gt;
|MaxVal=1750,&lt;br /&gt;
|MaxArrangedVal=1750,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=1200&lt;br /&gt;
|mskill2=1750&lt;br /&gt;
|mcap=1750&lt;br /&gt;
}}&lt;br /&gt;
The moths start at an estimated 195 creature level, and like the other moths recently added, they&#039;ll flex up to +3, so 195-198 range. [[Shadowfrost moth]]s cast [[Malediction]] and [[Breath of Storms]], they&#039;re weak to fire, and they are immune to cold attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: With effective STAM 144 / STR 132 / DISC 120 Malediction (Spirit vs Fortitude) spell hits every time.&lt;br /&gt;
&lt;br /&gt;
NOTE: With effective STAM 156 / STR 117 / DISC 117 Malediction (Spirit vs Fortitude) spell is resisted every time.&lt;br /&gt;
==Recall==&lt;br /&gt;
The shadowfrost moth is a creature made from an amalgamation of mundane flesh and shadow stuff, known to feed on the terror of sentient beings.  Unusually, the cruel influences of the goddesses Dergati and Asketi have converged in what was once an umbral moth.  Its nest&#039;s proximity to the Temple of the North Wind, presumably as well as the vela&#039;tohr blight, has changed the moth and painted its wings with phantasmal streaks of rime and vapor.&lt;br /&gt;
&lt;br /&gt;
--Estate Holder Only--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malediction overcome:&lt;br /&gt;
&lt;br /&gt;
Flickering shadows tear away from the shadowfrost moth, shuddering through the air toward you!&lt;br /&gt;
&lt;br /&gt;
The shadows rapidly dissipate as they draw near you.&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shadowfrost_moth&amp;diff=669408</id>
		<title>Shadowfrost moth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shadowfrost_moth&amp;diff=669408"/>
		<updated>2025-06-26T18:41:15Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: updates to malediction resist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Shadowfrost Moth&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|136| Hraagkaal, Overlook (136)}}&lt;br /&gt;
|simulevel=195&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|naturallevel=195&lt;br /&gt;
|weaponlevel=195&lt;br /&gt;
|defenselevel=195&lt;br /&gt;
|level=195&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1450&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|Attack Range=All&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=1200&lt;br /&gt;
|MaxVal=1750,&lt;br /&gt;
|MaxArrangedVal=1750,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=1200&lt;br /&gt;
|mskill2=1750&lt;br /&gt;
|mcap=1750&lt;br /&gt;
}}&lt;br /&gt;
The moths start at an estimated 195 creature level, and like the other moths recently added, they&#039;ll flex up to +3, so 195-198 range. [[Shadowfrost moth]]s cast [[Malediction]] and [[Breath of Storms]], they&#039;re weak to fire, and they are immune to cold attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: With effective STAM 144 / STR 132 / DISC 120 Malediction (Spirit vs Fortitude) spell hits every time.&lt;br /&gt;
&lt;br /&gt;
NOTE: With effective STAM 156 / STR 117 / DISC 117 Malediction (Spirit vs Fortitude) is avoided every time.&lt;br /&gt;
==Recall==&lt;br /&gt;
The shadowfrost moth is a creature made from an amalgamation of mundane flesh and shadow stuff, known to feed on the terror of sentient beings.  Unusually, the cruel influences of the goddesses Dergati and Asketi have converged in what was once an umbral moth.  Its nest&#039;s proximity to the Temple of the North Wind, presumably as well as the vela&#039;tohr blight, has changed the moth and painted its wings with phantasmal streaks of rime and vapor.&lt;br /&gt;
&lt;br /&gt;
--Estate Holder Only--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malediction overcome:&lt;br /&gt;
&lt;br /&gt;
Flickering shadows tear away from the shadowfrost moth, shuddering through the air toward you!&lt;br /&gt;
&lt;br /&gt;
The shadows rapidly dissipate as they draw near you.&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shadowfrost_moth&amp;diff=669402</id>
		<title>Shadowfrost moth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shadowfrost_moth&amp;diff=669402"/>
		<updated>2025-06-26T18:04:55Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Shadowfrost Moth&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|136| Hraagkaal, Overlook (136)}}&lt;br /&gt;
|simulevel=195&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|naturallevel=195&lt;br /&gt;
|weaponlevel=195&lt;br /&gt;
|defenselevel=195&lt;br /&gt;
|level=195&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1450&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|Attack Range=All&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=1200&lt;br /&gt;
|MaxVal=1750,&lt;br /&gt;
|MaxArrangedVal=1750,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=1200&lt;br /&gt;
|mskill2=1750&lt;br /&gt;
|mcap=1750&lt;br /&gt;
}}&lt;br /&gt;
The moths start at an estimated 195 creature level, and like the other moths recently added, they&#039;ll flex up to +3, so 195-198 range. [[Shadowfrost moth]]s cast [[Malediction]] and [[Breath of Storms]], they&#039;re weak to fire, and they are immune to cold attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: With effective STAM 144 / STR 132 / DISC 120 Malediction (Spirit vs Fortitude) spell hits every time.&lt;br /&gt;
&lt;br /&gt;
NOTE: With effective STAM 156 / STR 117 / DISC 117 Malediction (Spirit vs Fortitude) is avoided every time.&lt;br /&gt;
==Recall==&lt;br /&gt;
The shadowfrost moth is a creature made from an amalgamation of mundane flesh and shadow stuff, known to feed on the terror of sentient beings.  Unusually, the cruel influences of the goddesses Dergati and Asketi have converged in what was once an umbral moth.  Its nest&#039;s proximity to the Temple of the North Wind, presumably as well as the vela&#039;tohr blight, has changed the moth and painted its wings with phantasmal streaks of rime and vapor.&lt;br /&gt;
&lt;br /&gt;
--Estate Holder Only--&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shadowfrost_moth&amp;diff=669401</id>
		<title>Shadowfrost moth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shadowfrost_moth&amp;diff=669401"/>
		<updated>2025-06-26T18:04:31Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Shadowfrost Moth&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|136| Hraagkaal, Overlook (136)}}&lt;br /&gt;
|simulevel=195&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|naturallevel=195&lt;br /&gt;
|weaponlevel=195&lt;br /&gt;
|defenselevel=195&lt;br /&gt;
|level=195&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1450&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|Attack Range=All&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=1200&lt;br /&gt;
|MaxVal=1750,&lt;br /&gt;
|MaxArrangedVal=1750,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=1200&lt;br /&gt;
|mskill2=1750&lt;br /&gt;
|mcap=1750&lt;br /&gt;
}}&lt;br /&gt;
The moths start at an estimated 195 creature level, and like the other moths recently added, they&#039;ll flex up to +3, so 195-198 range. [[Shadowfrost moth]]s cast [[Malediction]] and [[Breath of Storms]], they&#039;re weak to fire, and they are immune to cold attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: With effective STAM 144 / STR 132 / DISC 120 Malediction (Spirit vs Fortitude) spell hits every time.&lt;br /&gt;
NOTE: With effective STAM 156 / STR 117 / DISC 117 Malediction (Spirit vs Fortitude) is avoided every time.&lt;br /&gt;
==Recall==&lt;br /&gt;
The shadowfrost moth is a creature made from an amalgamation of mundane flesh and shadow stuff, known to feed on the terror of sentient beings.  Unusually, the cruel influences of the goddesses Dergati and Asketi have converged in what was once an umbral moth.  Its nest&#039;s proximity to the Temple of the North Wind, presumably as well as the vela&#039;tohr blight, has changed the moth and painted its wings with phantasmal streaks of rime and vapor.&lt;br /&gt;
&lt;br /&gt;
--Estate Holder Only--&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Commoner_new_player_guide&amp;diff=667383</id>
		<title>Commoner new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Commoner_new_player_guide&amp;diff=667383"/>
		<updated>2025-06-07T22:53:24Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Start===&lt;br /&gt;
This guide will be an all encompassing guide for those delving into the realm of commoners.&lt;br /&gt;
&lt;br /&gt;
Commoners are the default starting guild in Dragonrealms, meaning everyone starts as a commoner. However 99% of players will join a guild, with the bulk of the remainder being mules. Very few players decide to stay as a commoner.&lt;br /&gt;
&lt;br /&gt;
The first and most obvious question is why?&lt;br /&gt;
&lt;br /&gt;
=== The truth behind JOIN ===&lt;br /&gt;
When you JOIN a guild, you lose the freedom of future choice, the blank canvas of your career and life forever path-committed from then on. What do you gain though? in one form or another, simply more abilities. What do abilities have in common? Roundtime. Listen not to the teachings of Irenos, for he secretly speaks from frustration at our freedom from his RT-inducing clutches.&lt;br /&gt;
&lt;br /&gt;
===Why stay a Commoner? - RP ===&lt;br /&gt;
Maybe you were such a heretic edge-lord that you finally got kicked out of the Paladin guild. Kssarh was so tired of your crap he threw you out of the Moon Mage tower and you landed on your head. Maybe you&#039;re an assassin that just wants to blend in? Or maybe you just really want to be a peasant.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a blank slate. &lt;br /&gt;
&lt;br /&gt;
===Why stay a Commoner? - Gameplay ===&lt;br /&gt;
* Tired of magic? Tired of khri? Tired of typing .combat? Don&#039;t want to be the 500th Warrior Mage to hit 200? Nostalgic for the Dragonrealms of yore where if you looked at a field goblin wrong you might find yourself walking the starry road?&lt;br /&gt;
&lt;br /&gt;
* Staying a commoner is the &#039;hard-mode&#039; of Dragonrealms. You&#039;re not going to get struck down by walking through Crossing in public, but since you are so TDP starved your actions matter tenfold. Listening to classes at the Empath guild for a few days could be the difference between survival and death. Upgrading a weapon can be truly impactful and that can make the game more exciting as each milestone is that much more gratifying. Dragonrealms plays a bit differently for a Commoner. They weren&#039;t tuned for you. It&#039;s like your Barbarian friend is playing Dynasty Warriors and you&#039;re playing a survival horror game. (Don&#039;t stay out at night the wolves might get you.)&lt;br /&gt;
&lt;br /&gt;
* While being much more challenging than &#039;The Guilded&#039; you&#039;re free to do what you wish as there&#039;s no guildmaster to corral you. You just want to kick rocks and read your encyclopedia in peace? Have at it. You don&#039;t have to be focused on combat.&lt;br /&gt;
&lt;br /&gt;
===Play your character===&lt;br /&gt;
Play your character. As a Commoner you&#039;ll have no real goals other than those you set yourself. And, without access to the magic skillset, or any real ability systems, you&#039;ll have a lot of free time. Which you&#039;ll need because advancing is really painful and slow as a Commoner.&lt;br /&gt;
&lt;br /&gt;
===Advantages to being a Commoner===&lt;br /&gt;
A Commoner trains all skills at a secondary rate. Meaning, if you plan on becoming a Moon Mage, you can train weapons up a bit before joining. This is largely silly though, because all skills train as primary to 50 ranks, and then as secondary to 100 ranks. &lt;br /&gt;
&lt;br /&gt;
===Disadvantages to being a Commoner===&lt;br /&gt;
Literally everything else. The best way around this is addressed in the next point.&lt;br /&gt;
&lt;br /&gt;
===Ability Choices===&lt;br /&gt;
As a commoner, you have access to a library of zero powerful spells and abilities.  These include:&lt;br /&gt;
&lt;br /&gt;
Below is the suggested picking order:&lt;br /&gt;
&lt;br /&gt;
===Training a Commoner===&lt;br /&gt;
Do stuff and gain experience.&lt;br /&gt;
&lt;br /&gt;
* Since you do not gain TDPs from leveling, it is recommended that you train as wide as possible, keeping as many skills moving as possible.&lt;br /&gt;
&lt;br /&gt;
* There are many rough points on the hunting ladder. You will have to squeeze every drop of EXP out of enemies when &#039;The Guilded&#039; have moved up. On the early end of the latter you may have to stick around until you&#039;re learning nothing. Dodge into somewhere to train your defenses and leave until you can safely survive. Or catch a class on Shield, Evasion, etc. You may need to overtrain your defenses, missile mastery and melee mastery to get a foothold on the next rung of the ladder. Alternatively if you hit an especially rough spot spend some time totally outside of combat and work those TDPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===It Gets Better===&lt;br /&gt;
* There are various pockets of difficult, but I found the 100-250 rank range to be the most difficult. In the circle 50 range &#039;The Guilded&#039; are starting to get their advanced spells and able to use them properly and enemies are tuned for this. Once the ladder starts to open up and enemies have a wider range on which they can be hunted you can stick around longer and eke out a bit more EXP.&lt;br /&gt;
&lt;br /&gt;
===Friendship is Power.... and so is Money===&lt;br /&gt;
* Got an Empath friend? Beg them for healing and buffs. Reducing downtime while bleeding out Or even better find a group to hunt with. Getting a couple of buffs can be a huge boost when you have nothing.&lt;br /&gt;
&lt;br /&gt;
* Fortunately and unfortunately, for the same reason, Micro-Transaction items are a huge boon to Commoners. Heroic Tattoos, Wands good weapons and good armor can make a huge difference in survivability. Being able to survive and being able to hit an opponent are the most important so you can continue to gain experience.&lt;br /&gt;
&lt;br /&gt;
* Partially because you&#039;ll be focused on staying alive, and partially because Commoners have no offensive abilities Commoners by far have the slowest kill speed. Meaning less skins to sell, less trunks to open. They&#039;re also penalized in the crafting arena, so having a Commoner as your only character is not very recommended.&lt;br /&gt;
&lt;br /&gt;
===Join a Guild, or Don&#039;t===&lt;br /&gt;
After a while you&#039;ll realize a Commoner is not for everyone. See [[:Category:New player guides|New player guides]] for more information about guilds and try out those J O I N keys.&lt;br /&gt;
&lt;br /&gt;
Alternatively, embrace the challenge and slowly, painfully, unnecessarily climb to 1750 in every skill while staying circle 0. If you do go this route, here are some things to keep in mind:&lt;br /&gt;
&lt;br /&gt;
* Your stats are often the only thing keeping you from dying. Train every skill you can for the TDPs to increase stats with, and maximize your TDP use early. If you are doing combat (you should, more TDPs) remember Reflex is the most important stat for staying alive while hunting. Neglecting your mental stats is ok, although Wisdom is useful for absorbing experience slightly faster.&lt;br /&gt;
* You can still use Heroic Tattoos for stat boosts, gyres to store and use spells, and wands for all the utility they offer.&lt;br /&gt;
* Nets can be used to cause immobilize status using your Light Thrown or Heavy Thrown skill.&lt;br /&gt;
* You cannot Dissect, as you can never reach circle 10. This means you should get used to using a Textbook for learning First Aid.&lt;br /&gt;
* You work off armor hindrance as an armor tertiary guild, so a chain-primary clown suit of all four armor types (remember the first bullet?) is your best balance between avoiding what hits you can and surviving the rest. For Player vs. Player, full chain.&lt;br /&gt;
* The most important command to type once you decide to abandon JOIN forever: TITLE PRE CHOOSE OTHER COMMONER&lt;br /&gt;
&lt;br /&gt;
===Commoner PvP===&lt;br /&gt;
The fundamentals of player-versus-player boil down to several challenges:&lt;br /&gt;
&lt;br /&gt;
* Buff your relevant combat stats and skills.&lt;br /&gt;
* Wisely choose [[damage reactors]] to mitigate incoming damage&lt;br /&gt;
* Stack up as many [[SvS]] wards as possible to protect yourself from debilitating effects that enhance incoming damage&lt;br /&gt;
* Use your native debilitation wisely in windows of opportunity&lt;br /&gt;
* Kill your opponent before they kill you.&lt;br /&gt;
&lt;br /&gt;
Commoners, naturally, natively lack ALL essential tools for minimum-level pvp viability, though these options are all available as microtransaction purchases.  To wit, &#039;&#039;&#039;minimum viability for commoner PvP will ideally involve friends or alternate profiles to buff you, and require a heavy investment with real-money microtransaction items.&#039;&#039;&#039;  It is important to understand from the start that commoner PvP is a puzzle or challenge to be overcome, so you can occasionally edge out a win and brag about it.  Even with the tips below, do not expect to win many fights against seasoned sparring partners, but you didn&#039;t choose to become a commoner for the easy road, did you?&lt;br /&gt;
&lt;br /&gt;
===The Fundamentals of Commoner PvP===&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Commoner PvP is all about gear, gear, gear, and more gear.  You will want to invest in a number of quality microtransaction weapons because [[Advanced Combat Maneuvers]] or ranged weapon damage will constitute the large majority of the damage you deal.  I would also recommend some quality armor.  For an &amp;quot;armor tertiary&amp;quot; guild, chain is the optimal choice between absorption to mitigate incoming damage as well as minimizing hindrance.  As a Commoner your choices for damage reactors are limited, so I would invest in at minimum some lumium chainmail before dipping into the PvP World.&lt;br /&gt;
&lt;br /&gt;
Your outgoing damage will be weapon-based, primarily via [[ACMs]], your debilitation will be wand-based, and your own buffs will be friend-based (or gyre-based).  We will go over each section individually.&lt;br /&gt;
&lt;br /&gt;
==Picking Your Stats==&lt;br /&gt;
&lt;br /&gt;
The fundamental problem with Commoner PvP is, at its core, engagement control.  Advancing to melee from missile range takes approximately nine seconds, and smart mages will simply run away and try to burn you down with standard targeted magic choices such as [[Burn]] or [[Lightning Bolt]].  Thrown weapons cannot reliably hit equal opponents from missile range without debilitation effects, though they do much better at pole range or melee range.  So how do we close range and do damage?  Debilitation wands.&lt;br /&gt;
&lt;br /&gt;
Looking at the wand-based debilitation widely available these days, there are three &amp;quot;Commoner Builds&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
* Mind Commoner (Rend, Huldah&#039;s Pall, Ward Break, Mental Blast on some wands with limited charges)&lt;br /&gt;
* Magic Commoner (Ice Patch, Call of the Wild)&lt;br /&gt;
* Spirit Commoner (Soul Sickness, Heighten Pain)&lt;br /&gt;
&lt;br /&gt;
Mind Commoner is incredibly powerful if you can get the spell-stripping or spell-sealing effects to land.  The primary problem with the Mind Commoner build is that all mage players quickly learn to defend against these effects by raising discipline and running Redeemer&#039;s Pride or Psychic Shield, since they&#039;re so incapacitating, so as a Commoner at endgame in order to win these contests with half-power wands (and no native wards) expect to sacrifice much of your native stat protection to win these.  A dangerous build but a heavy cost.  I wouldn&#039;t consider this viable, even by Commoner standards, in the late game.&lt;br /&gt;
&lt;br /&gt;
For Spirit Commoner, they run into several issues.  Foremost, the primary contest (SICK) contests willpower, so they run into the same REPR or PSY problems Mind Commoners do.  Likewise, Soul Shield and Courage are common SvS wards that shut this contest down hard.  Soul Shield can even be put in a  gyre! This build has a viability rate of -7.&lt;br /&gt;
&lt;br /&gt;
Magic Commoner is boring.  Magic Common is Wonder Bread.  Magic Commoner using Ice Patch wands is a meta-chasing Commoner powergamer.  Magic Commoner is also, by far the most viable build!  There&#039;s a reason &amp;quot;native Paladin spell Ice Patch&amp;quot; or &amp;quot;native Bard spell Ice Patch&amp;quot; are memes, because half of the pvp community is running Ice Patch on a scroll.  Even in an evolving metagame where defending against reflex debilitation is becoming more common, IP wands is the safest and most reliable choice.&lt;br /&gt;
&lt;br /&gt;
Buy some Ice Patch wands.  Like, seven of them, and maybe buy 3 of all the others just in case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVE only stat considerations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Your Reflex needs to be above your PVE opponent (REFLEX).&lt;br /&gt;
# You need to minimize your round times for your weapons.  If you have minimum weight weapons (e.g. crafted glaes), 30 STR/30 AGIL is all you need. (STR/AGIL)&lt;br /&gt;
# If you&#039;re a F2P, you need discipline in order to hide in combat.  Unlike subscribers, F2Ps will not train stealth sufficiently due to F2P burgle limitations (DISC).&lt;br /&gt;
# Once you have all of the above, train wisdom to the maximum TDPs you have to spend (WISDOM)&lt;br /&gt;
# For commoners, there is no need to ever train charisma (CHAR)&lt;br /&gt;
&lt;br /&gt;
==The Gyre==&lt;br /&gt;
Lacking any access to native buffs, the gyre available at Corn Maze will be &#039;&#039;&#039;critical&#039;&#039;&#039; to your PvP strategy unless you have invested time (or money) into obtaining several other high level accounts to buff you.  Beg your friends for buffs and store them for later.  If you &#039;&#039;&#039;truly&#039;&#039;&#039; want to &amp;quot;try-hard&amp;quot; with your Commoner fights (lol), I would suggest at least two gyres if not more, one filled with spells for opponents who will primary be doing physical damage (Barbarians, Thieves, Paladins, possibly Grey Empaths), and another for opponents who will be doing significant elemental damage (all other guilds).&lt;br /&gt;
&lt;br /&gt;
Spell recommendations to fill your 10-slot gyre are as follows:&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
* Swirling Winds&lt;br /&gt;
* Sure Footing&lt;br /&gt;
* Essence of Yew&lt;br /&gt;
* Wisdom of the Pack&lt;br /&gt;
* Last Gift of Vithwok&lt;br /&gt;
* Awaken&lt;br /&gt;
* Manifest Force&lt;br /&gt;
* Senses of the Tiger&lt;br /&gt;
* Psychic Shield&lt;br /&gt;
&lt;br /&gt;
The last spot is flexible and can be rearranged based on need or opponent, such as Soul Shield,  Earth Meld, Vigor, Mental Focus, etc.  Note some of these spells such as Swirling Winds are also available via wand if you have no friend or alt to buff you, but I would recommend the full 20% buffs to defensive skills whenever possible.&lt;br /&gt;
&lt;br /&gt;
Elemental:&lt;br /&gt;
* Same only Ethereal Shield instead of Manifest Force&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;fin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Commoners,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Commoner_new_player_guide&amp;diff=667382</id>
		<title>Commoner new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Commoner_new_player_guide&amp;diff=667382"/>
		<updated>2025-06-07T22:46:31Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Start===&lt;br /&gt;
This guide will be an all encompassing guide for those delving into the realm of commoners.&lt;br /&gt;
&lt;br /&gt;
Commoners are the default starting guild in Dragonrealms, meaning everyone starts as a commoner. However 99% of players will join a guild, with the bulk of the remainder being mules. Very few players decide to stay as a commoner.&lt;br /&gt;
&lt;br /&gt;
The first and most obvious question is why?&lt;br /&gt;
&lt;br /&gt;
=== The truth behind JOIN ===&lt;br /&gt;
When you JOIN a guild, you lose the freedom of future choice, the blank canvas of your career and life forever path-committed from then on. What do you gain though? in one form or another, simply more abilities. What do abilities have in common? Roundtime. Listen not to the teachings of Irenos, for he secretly speaks from frustration at our freedom from his RT-inducing clutches.&lt;br /&gt;
&lt;br /&gt;
===Why stay a Commoner? - RP ===&lt;br /&gt;
Maybe you were such a heretic edge-lord that you finally got kicked out of the Paladin guild. Kssarh was so tired of your crap he threw you out of the Moon Mage tower and you landed on your head. Maybe you&#039;re an assassin that just wants to blend in? Or maybe you just really want to be a peasant.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a blank slate. &lt;br /&gt;
&lt;br /&gt;
===Why stay a Commoner? - Gameplay ===&lt;br /&gt;
* Tired of magic? Tired of khri? Tired of typing .combat? Don&#039;t want to be the 500th Warrior Mage to hit 200? Nostalgic for the Dragonrealms of yore where if you looked at a field goblin wrong you might find yourself walking the starry road?&lt;br /&gt;
&lt;br /&gt;
* Staying a commoner is the &#039;hard-mode&#039; of Dragonrealms. You&#039;re not going to get struck down by walking through Crossing in public, but since you are so TDP starved your actions matter tenfold. Listening to classes at the Empath guild for a few days could be the difference between survival and death. Upgrading a weapon can be truly impactful and that can make the game more exciting as each milestone is that much more gratifying. Dragonrealms plays a bit differently for a Commoner. They weren&#039;t tuned for you. It&#039;s like your Barbarian friend is playing Dynasty Warriors and you&#039;re playing a survival horror game. (Don&#039;t stay out at night the wolves might get you.)&lt;br /&gt;
&lt;br /&gt;
* While being much more challenging than &#039;The Guilded&#039; you&#039;re free to do what you wish as there&#039;s no guildmaster to corral you. You just want to kick rocks and read your encyclopedia in peace? Have at it. You don&#039;t have to be focused on combat.&lt;br /&gt;
&lt;br /&gt;
===Play your character===&lt;br /&gt;
Play your character. As a Commoner you&#039;ll have no real goals other than those you set yourself. And, without access to the magic skillset, or any real ability systems, you&#039;ll have a lot of free time. Which you&#039;ll need because advancing is really painful and slow as a Commoner.&lt;br /&gt;
&lt;br /&gt;
===Advantages to being a Commoner===&lt;br /&gt;
A Commoner trains all skills at a secondary rate. Meaning, if you plan on becoming a Moon Mage, you can train weapons up a bit before joining. This is largely silly though, because all skills train as primary to 50 ranks, and then as secondary to 100 ranks. &lt;br /&gt;
&lt;br /&gt;
===Disadvantages to being a Commoner===&lt;br /&gt;
Literally everything else. The best way around this is addressed in the next point.&lt;br /&gt;
&lt;br /&gt;
===Ability Choices===&lt;br /&gt;
As a commoner, you have access to a library of zero powerful spells and abilities.  These include:&lt;br /&gt;
&lt;br /&gt;
Below is the suggested picking order:&lt;br /&gt;
&lt;br /&gt;
===Training a Commoner===&lt;br /&gt;
Do stuff and gain experience.&lt;br /&gt;
&lt;br /&gt;
* Since you do not gain TDPs from leveling, it is recommended that you train as wide as possible, keeping as many skills moving as possible.&lt;br /&gt;
&lt;br /&gt;
* There are many rough points on the hunting ladder. You will have to squeeze every drop of EXP out of enemies when &#039;The Guilded&#039; have moved up. On the early end of the latter you may have to stick around until you&#039;re learning nothing. Dodge into somewhere to train your defenses and leave until you can safely survive. Or catch a class on Shield, Evasion, etc. You may need to overtrain your defenses, missile mastery and melee mastery to get a foothold on the next rung of the ladder. Alternatively if you hit an especially rough spot spend some time totally outside of combat and work those TDPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===It Gets Better===&lt;br /&gt;
* There are various pockets of difficult, but I found the 100-250 rank range to be the most difficult. In the circle 50 range &#039;The Guilded&#039; are starting to get their advanced spells and able to use them properly and enemies are tuned for this. Once the ladder starts to open up and enemies have a wider range on which they can be hunted you can stick around longer and eke out a bit more EXP.&lt;br /&gt;
&lt;br /&gt;
===Friendship is Power.... and so is Money===&lt;br /&gt;
* Got an Empath friend? Beg them for healing and buffs. Reducing downtime while bleeding out Or even better find a group to hunt with. Getting a couple of buffs can be a huge boost when you have nothing.&lt;br /&gt;
&lt;br /&gt;
* Fortunately and unfortunately, for the same reason, Micro-Transaction items are a huge boon to Commoners. Heroic Tattoos, Wands good weapons and good armor can make a huge difference in survivability. Being able to survive and being able to hit an opponent are the most important so you can continue to gain experience.&lt;br /&gt;
&lt;br /&gt;
* Partially because you&#039;ll be focused on staying alive, and partially because Commoners have no offensive abilities Commoners by far have the slowest kill speed. Meaning less skins to sell, less trunks to open. They&#039;re also penalized in the crafting arena, so having a Commoner as your only character is not very recommended.&lt;br /&gt;
&lt;br /&gt;
===Join a Guild, or Don&#039;t===&lt;br /&gt;
After a while you&#039;ll realize a Commoner is not for everyone. See [[:Category:New player guides|New player guides]] for more information about guilds and try out those J O I N keys.&lt;br /&gt;
&lt;br /&gt;
Alternatively, embrace the challenge and slowly, painfully, unnecessarily climb to 1750 in every skill while staying circle 0. If you do go this route, here are some things to keep in mind:&lt;br /&gt;
&lt;br /&gt;
* Your stats are often the only thing keeping you from dying. Train every skill you can for the TDPs to increase stats with, and maximize your TDP use early. If you are doing combat (you should, more TDPs) remember Reflex is the most important stat for staying alive while hunting. Neglecting your mental stats is ok, although Wisdom is useful for absorbing experience slightly faster.&lt;br /&gt;
* You can still use Heroic Tattoos for stat boosts, gyres to store and use spells, and wands for all the utility they offer.&lt;br /&gt;
* Nets can be used to cause immobilize status using your Light Thrown or Heavy Thrown skill.&lt;br /&gt;
* You cannot Dissect, as you can never reach circle 10. This means you should get used to using a Textbook for learning First Aid.&lt;br /&gt;
* You work off armor hindrance as an armor tertiary guild, so a chain-primary clown suit of all four armor types (remember the first bullet?) is your best balance between avoiding what hits you can and surviving the rest. For Player vs. Player, full chain.&lt;br /&gt;
* The most important command to type once you decide to abandon JOIN forever: TITLE PRE CHOOSE OTHER COMMONER&lt;br /&gt;
&lt;br /&gt;
===Commoner PvP===&lt;br /&gt;
The fundamentals of player-versus-player boil down to several challenges:&lt;br /&gt;
&lt;br /&gt;
* Buff your relevant combat stats and skills.&lt;br /&gt;
* Wisely choose [[damage reactors]] to mitigate incoming damage&lt;br /&gt;
* Stack up as many [[SvS]] wards as possible to protect yourself from debilitating effects that enhance incoming damage&lt;br /&gt;
* Use your native debilitation wisely in windows of opportunity&lt;br /&gt;
* Kill your opponent before they kill you.&lt;br /&gt;
&lt;br /&gt;
Commoners, naturally, natively lack ALL essential tools for minimum-level pvp viability, though these options are all available as microtransaction purchases.  To wit, &#039;&#039;&#039;minimum viability for commoner PvP will ideally involve friends or alternate profiles to buff you, and require a heavy investment with real-money microtransaction items.&#039;&#039;&#039;  It is important to understand from the start that commoner PvP is a puzzle or challenge to be overcome, so you can occasionally edge out a win and brag about it.  Even with the tips below, do not expect to win many fights against seasoned sparring partners, but you didn&#039;t choose to become a commoner for the easy road, did you?&lt;br /&gt;
&lt;br /&gt;
===The Fundamentals of Commoner PvP===&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Commoner PvP is all about gear, gear, gear, and more gear.  You will want to invest in a number of quality microtransaction weapons because [[Advanced Combat Maneuvers]] or ranged weapon damage will constitute the large majority of the damage you deal.  I would also recommend some quality armor.  For an &amp;quot;armor tertiary&amp;quot; guild, chain is the optimal choice between absorption to mitigate incoming damage as well as minimizing hindrance.  As a Commoner your choices for damage reactors are limited, so I would invest in at minimum some lumium chainmail before dipping into the PvP World.&lt;br /&gt;
&lt;br /&gt;
Your outgoing damage will be weapon-based, primarily via [[ACMs]], your debilitation will be wand-based, and your own buffs will be friend-based (or gyre-based).  We will go over each section individually.&lt;br /&gt;
&lt;br /&gt;
==Picking Your Stats==&lt;br /&gt;
&lt;br /&gt;
The fundamental problem with Commoner PvP is, at its core, engagement control.  Advancing to melee from missile range takes approximately nine seconds, and smart mages will simply run away and try to burn you down with standard targeted magic choices such as [[Burn]] or [[Lightning Bolt]].  Thrown weapons cannot reliably hit equal opponents from missile range without debilitation effects, though they do much better at pole range or melee range.  So how do we close range and do damage?  Debilitation wands.&lt;br /&gt;
&lt;br /&gt;
Looking at the wand-based debilitation widely available these days, there are three &amp;quot;Commoner Builds&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
* Mind Commoner (Rend, Huldah&#039;s Pall, Ward Break, Mental Blast on some wands with limited charges)&lt;br /&gt;
* Magic Commoner (Ice Patch, Call of the Wild)&lt;br /&gt;
* Spirit Commoner (Soul Sickness, Heighten Pain)&lt;br /&gt;
&lt;br /&gt;
Mind Commoner is incredibly powerful if you can get the spell-stripping or spell-sealing effects to land.  The primary problem with the Mind Commoner build is that all mage players quickly learn to defend against these effects by raising discipline and running Redeemer&#039;s Pride or Psychic Shield, since they&#039;re so incapacitating, so as a Commoner at endgame in order to win these contests with half-power wands (and no native wards) expect to sacrifice much of your native stat protection to win these.  A dangerous build but a heavy cost.  I wouldn&#039;t consider this viable, even by Commoner standards, in the late game.&lt;br /&gt;
&lt;br /&gt;
For Spirit Commoner, they run into several issues.  Foremost, the primary contest (SICK) contests willpower, so they run into the same REPR or PSY problems Mind Commoners do.  Likewise, Soul Shield and Courage are common SvS wards that shut this contest down hard.  Soul Shield can even be put in a  gyre! This build has a viability rate of -7.&lt;br /&gt;
&lt;br /&gt;
Magic Commoner is boring.  Magic Common is Wonder Bread.  Magic Commoner using Ice Patch wands is a meta-chasing Commoner powergamer.  Magic Commoner is also, by far the most viable build!  There&#039;s a reason &amp;quot;native Paladin spell Ice Patch&amp;quot; or &amp;quot;native Bard spell Ice Patch&amp;quot; are memes, because half of the pvp community is running Ice Patch on a scroll.  Even in an evolving metagame where defending against reflex debilitation is becoming more common, IP wands is the safest and most reliable choice.&lt;br /&gt;
&lt;br /&gt;
Buy some Ice Patch wands.  Like, seven of them, and maybe buy 3 of all the others just in case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVE only stat considerations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Your Reflex needs to be above your PVE opponent (REFLEX).&lt;br /&gt;
# You need to minimize your round times for your weapons.  If you have minimum weight weapons (e.g. crafted glaes), 30 STR/30 AGIL is all you need. (STR/AGIL)&lt;br /&gt;
# If you&#039;re a F2P, you need discipline in order to hide in combat.  Unlike subscribers, F2Ps will not train stealth sufficiently due to F2P burgle limitations (DISC).&lt;br /&gt;
# Once you have all of the above, train wisdom to the maximum TDPs you have to spend.    For commoners, there is no need to ever train charisma. (WISDOM)&lt;br /&gt;
&lt;br /&gt;
==The Gyre==&lt;br /&gt;
Lacking any access to native buffs, the gyre available at Corn Maze will be &#039;&#039;&#039;critical&#039;&#039;&#039; to your PvP strategy unless you have invested time (or money) into obtaining several other high level accounts to buff you.  Beg your friends for buffs and store them for later.  If you &#039;&#039;&#039;truly&#039;&#039;&#039; want to &amp;quot;try-hard&amp;quot; with your Commoner fights (lol), I would suggest at least two gyres if not more, one filled with spells for opponents who will primary be doing physical damage (Barbarians, Thieves, Paladins, possibly Grey Empaths), and another for opponents who will be doing significant elemental damage (all other guilds).&lt;br /&gt;
&lt;br /&gt;
Spell recommendations to fill your 10-slot gyre are as follows:&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
* Swirling Winds&lt;br /&gt;
* Sure Footing&lt;br /&gt;
* Essence of Yew&lt;br /&gt;
* Wisdom of the Pack&lt;br /&gt;
* Last Gift of Vithwok&lt;br /&gt;
* Awaken&lt;br /&gt;
* Manifest Force&lt;br /&gt;
* Senses of the Tiger&lt;br /&gt;
* Psychic Shield&lt;br /&gt;
&lt;br /&gt;
The last spot is flexible and can be rearranged based on need or opponent, such as Soul Shield,  Earth Meld, Vigor, Mental Focus, etc.  Note some of these spells such as Swirling Winds are also available via wand if you have no friend or alt to buff you, but I would recommend the full 20% buffs to defensive skills whenever possible.&lt;br /&gt;
&lt;br /&gt;
Elemental:&lt;br /&gt;
* Same only Ethereal Shield instead of Manifest Force&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;fin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Commoners,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Commoner_new_player_guide&amp;diff=667381</id>
		<title>Commoner new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Commoner_new_player_guide&amp;diff=667381"/>
		<updated>2025-06-07T22:45:35Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Start===&lt;br /&gt;
This guide will be an all encompassing guide for those delving into the realm of commoners.&lt;br /&gt;
&lt;br /&gt;
Commoners are the default starting guild in Dragonrealms, meaning everyone starts as a commoner. However 99% of players will join a guild, with the bulk of the remainder being mules. Very few players decide to stay as a commoner.&lt;br /&gt;
&lt;br /&gt;
The first and most obvious question is why?&lt;br /&gt;
&lt;br /&gt;
=== The truth behind JOIN ===&lt;br /&gt;
When you JOIN a guild, you lose the freedom of future choice, the blank canvas of your career and life forever path-committed from then on. What do you gain though? in one form or another, simply more abilities. What do abilities have in common? Roundtime. Listen not to the teachings of Irenos, for he secretly speaks from frustration at our freedom from his RT-inducing clutches.&lt;br /&gt;
&lt;br /&gt;
===Why stay a Commoner? - RP ===&lt;br /&gt;
Maybe you were such a heretic edge-lord that you finally got kicked out of the Paladin guild. Kssarh was so tired of your crap he threw you out of the Moon Mage tower and you landed on your head. Maybe you&#039;re an assassin that just wants to blend in? Or maybe you just really want to be a peasant.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a blank slate. &lt;br /&gt;
&lt;br /&gt;
===Why stay a Commoner? - Gameplay ===&lt;br /&gt;
* Tired of magic? Tired of khri? Tired of typing .combat? Don&#039;t want to be the 500th Warrior Mage to hit 200? Nostalgic for the Dragonrealms of yore where if you looked at a field goblin wrong you might find yourself walking the starry road?&lt;br /&gt;
&lt;br /&gt;
* Staying a commoner is the &#039;hard-mode&#039; of Dragonrealms. You&#039;re not going to get struck down by walking through Crossing in public, but since you are so TDP starved your actions matter tenfold. Listening to classes at the Empath guild for a few days could be the difference between survival and death. Upgrading a weapon can be truly impactful and that can make the game more exciting as each milestone is that much more gratifying. Dragonrealms plays a bit differently for a Commoner. They weren&#039;t tuned for you. It&#039;s like your Barbarian friend is playing Dynasty Warriors and you&#039;re playing a survival horror game. (Don&#039;t stay out at night the wolves might get you.)&lt;br /&gt;
&lt;br /&gt;
* While being much more challenging than &#039;The Guilded&#039; you&#039;re free to do what you wish as there&#039;s no guildmaster to corral you. You just want to kick rocks and read your encyclopedia in peace? Have at it. You don&#039;t have to be focused on combat.&lt;br /&gt;
&lt;br /&gt;
===Play your character===&lt;br /&gt;
Play your character. As a Commoner you&#039;ll have no real goals other than those you set yourself. And, without access to the magic skillset, or any real ability systems, you&#039;ll have a lot of free time. Which you&#039;ll need because advancing is really painful and slow as a Commoner.&lt;br /&gt;
&lt;br /&gt;
===Advantages to being a Commoner===&lt;br /&gt;
A Commoner trains all skills at a secondary rate. Meaning, if you plan on becoming a Moon Mage, you can train weapons up a bit before joining. This is largely silly though, because all skills train as primary to 50 ranks, and then as secondary to 100 ranks. &lt;br /&gt;
&lt;br /&gt;
===Disadvantages to being a Commoner===&lt;br /&gt;
Literally everything else. The best way around this is addressed in the next point.&lt;br /&gt;
&lt;br /&gt;
===Ability Choices===&lt;br /&gt;
As a commoner, you have access to a library of zero powerful spells and abilities.  These include:&lt;br /&gt;
&lt;br /&gt;
Below is the suggested picking order:&lt;br /&gt;
&lt;br /&gt;
===Training a Commoner===&lt;br /&gt;
Do stuff and gain experience.&lt;br /&gt;
&lt;br /&gt;
* Since you do not gain TDPs from leveling, it is recommended that you train as wide as possible, keeping as many skills moving as possible.&lt;br /&gt;
&lt;br /&gt;
* There are many rough points on the hunting ladder. You will have to squeeze every drop of EXP out of enemies when &#039;The Guilded&#039; have moved up. On the early end of the latter you may have to stick around until you&#039;re learning nothing. Dodge into somewhere to train your defenses and leave until you can safely survive. Or catch a class on Shield, Evasion, etc. You may need to overtrain your defenses, missile mastery and melee mastery to get a foothold on the next rung of the ladder. Alternatively if you hit an especially rough spot spend some time totally outside of combat and work those TDPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===It Gets Better===&lt;br /&gt;
* There are various pockets of difficult, but I found the 100-250 rank range to be the most difficult. In the circle 50 range &#039;The Guilded&#039; are starting to get their advanced spells and able to use them properly and enemies are tuned for this. Once the ladder starts to open up and enemies have a wider range on which they can be hunted you can stick around longer and eke out a bit more EXP.&lt;br /&gt;
&lt;br /&gt;
===Friendship is Power.... and so is Money===&lt;br /&gt;
* Got an Empath friend? Beg them for healing and buffs. Reducing downtime while bleeding out Or even better find a group to hunt with. Getting a couple of buffs can be a huge boost when you have nothing.&lt;br /&gt;
&lt;br /&gt;
* Fortunately and unfortunately, for the same reason, Micro-Transaction items are a huge boon to Commoners. Heroic Tattoos, Wands good weapons and good armor can make a huge difference in survivability. Being able to survive and being able to hit an opponent are the most important so you can continue to gain experience.&lt;br /&gt;
&lt;br /&gt;
* Partially because you&#039;ll be focused on staying alive, and partially because Commoners have no offensive abilities Commoners by far have the slowest kill speed. Meaning less skins to sell, less trunks to open. They&#039;re also penalized in the crafting arena, so having a Commoner as your only character is not very recommended.&lt;br /&gt;
&lt;br /&gt;
===Join a Guild, or Don&#039;t===&lt;br /&gt;
After a while you&#039;ll realize a Commoner is not for everyone. See [[:Category:New player guides|New player guides]] for more information about guilds and try out those J O I N keys.&lt;br /&gt;
&lt;br /&gt;
Alternatively, embrace the challenge and slowly, painfully, unnecessarily climb to 1750 in every skill while staying circle 0. If you do go this route, here are some things to keep in mind:&lt;br /&gt;
&lt;br /&gt;
* Your stats are often the only thing keeping you from dying. Train every skill you can for the TDPs to increase stats with, and maximize your TDP use early. If you are doing combat (you should, more TDPs) remember Reflex is the most important stat for staying alive while hunting. Neglecting your mental stats is ok, although Wisdom is useful for absorbing experience slightly faster.&lt;br /&gt;
* You can still use Heroic Tattoos for stat boosts, gyres to store and use spells, and wands for all the utility they offer.&lt;br /&gt;
* Nets can be used to cause immobilize status using your Light Thrown or Heavy Thrown skill.&lt;br /&gt;
* You cannot Dissect, as you can never reach circle 10. This means you should get used to using a Textbook for learning First Aid.&lt;br /&gt;
* You work off armor hindrance as an armor tertiary guild, so a chain-primary clown suit of all four armor types (remember the first bullet?) is your best balance between avoiding what hits you can and surviving the rest. For Player vs. Player, full chain.&lt;br /&gt;
* The most important command to type once you decide to abandon JOIN forever: TITLE PRE CHOOSE OTHER COMMONER&lt;br /&gt;
&lt;br /&gt;
===Commoner PvP===&lt;br /&gt;
The fundamentals of player-versus-player boil down to several challenges:&lt;br /&gt;
&lt;br /&gt;
* Buff your relevant combat stats and skills.&lt;br /&gt;
* Wisely choose [[damage reactors]] to mitigate incoming damage&lt;br /&gt;
* Stack up as many [[SvS]] wards as possible to protect yourself from debilitating effects that enhance incoming damage&lt;br /&gt;
* Use your native debilitation wisely in windows of opportunity&lt;br /&gt;
* Kill your opponent before they kill you.&lt;br /&gt;
&lt;br /&gt;
Commoners, naturally, natively lack ALL essential tools for minimum-level pvp viability, though these options are all available as microtransaction purchases.  To wit, &#039;&#039;&#039;minimum viability for commoner PvP will ideally involve friends or alternate profiles to buff you, and require a heavy investment with real-money microtransaction items.&#039;&#039;&#039;  It is important to understand from the start that commoner PvP is a puzzle or challenge to be overcome, so you can occasionally edge out a win and brag about it.  Even with the tips below, do not expect to win many fights against seasoned sparring partners, but you didn&#039;t choose to become a commoner for the easy road, did you?&lt;br /&gt;
&lt;br /&gt;
===The Fundamentals of Commoner PvP===&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Commoner PvP is all about gear, gear, gear, and more gear.  You will want to invest in a number of quality microtransaction weapons because [[Advanced Combat Maneuvers]] or ranged weapon damage will constitute the large majority of the damage you deal.  I would also recommend some quality armor.  For an &amp;quot;armor tertiary&amp;quot; guild, chain is the optimal choice between absorption to mitigate incoming damage as well as minimizing hindrance.  As a Commoner your choices for damage reactors are limited, so I would invest in at minimum some lumium chainmail before dipping into the PvP World.&lt;br /&gt;
&lt;br /&gt;
Your outgoing damage will be weapon-based, primarily via [[ACMs]], your debilitation will be wand-based, and your own buffs will be friend-based (or gyre-based).  We will go over each section individually.&lt;br /&gt;
&lt;br /&gt;
==Picking Your Stats==&lt;br /&gt;
&lt;br /&gt;
The fundamental problem with Commoner PvP is, at its core, engagement control.  Advancing to melee from missile range takes approximately nine seconds, and smart mages will simply run away and try to burn you down with standard targeted magic choices such as [[Burn]] or [[Lightning Bolt]].  Thrown weapons cannot reliably hit equal opponents from missile range without debilitation effects, though they do much better at pole range or melee range.  So how do we close range and do damage?  Debilitation wands.&lt;br /&gt;
&lt;br /&gt;
Looking at the wand-based debilitation widely available these days, there are three &amp;quot;Commoner Builds&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
* Mind Commoner (Rend, Huldah&#039;s Pall, Ward Break, Mental Blast on some wands with limited charges)&lt;br /&gt;
* Magic Commoner (Ice Patch, Call of the Wild)&lt;br /&gt;
* Spirit Commoner (Soul Sickness, Heighten Pain)&lt;br /&gt;
&lt;br /&gt;
Mind Commoner is incredibly powerful if you can get the spell-stripping or spell-sealing effects to land.  The primary problem with the Mind Commoner build is that all mage players quickly learn to defend against these effects by raising discipline and running Redeemer&#039;s Pride or Psychic Shield, since they&#039;re so incapacitating, so as a Commoner at endgame in order to win these contests with half-power wands (and no native wards) expect to sacrifice much of your native stat protection to win these.  A dangerous build but a heavy cost.  I wouldn&#039;t consider this viable, even by Commoner standards, in the late game.&lt;br /&gt;
&lt;br /&gt;
For Spirit Commoner, they run into several issues.  Foremost, the primary contest (SICK) contests willpower, so they run into the same REPR or PSY problems Mind Commoners do.  Likewise, Soul Shield and Courage are common SvS wards that shut this contest down hard.  Soul Shield can even be put in a  gyre! This build has a viability rate of -7.&lt;br /&gt;
&lt;br /&gt;
Magic Commoner is boring.  Magic Common is Wonder Bread.  Magic Commoner using Ice Patch wands is a meta-chasing Commoner powergamer.  Magic Commoner is also, by far the most viable build!  There&#039;s a reason &amp;quot;native Paladin spell Ice Patch&amp;quot; or &amp;quot;native Bard spell Ice Patch&amp;quot; are memes, because half of the pvp community is running Ice Patch on a scroll.  Even in an evolving metagame where defending against reflex debilitation is becoming more common, IP wands is the safest and most reliable choice.&lt;br /&gt;
&lt;br /&gt;
Buy some Ice Patch wands.  Like, seven of them, and maybe buy 3 of all the others just in case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVE only stat considerations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Your Reflex needs to be above your PVE opponent (REFLEX).&lt;br /&gt;
# You need to minimize your round times for your weapons.  If you have minimum weight weapons (e.g. crafted glaes), 30 STR/30 AGILl is all you need. (STR/AGIL)&lt;br /&gt;
# If you&#039;re a F2P, you need discipline in order to hide in combat.  Unlike subscribers, F2Ps will not train stealth sufficiently due to F2P burgle limitations (DISC).&lt;br /&gt;
# Once you have all of the above, train wisdom to the maximum TDPs you have to spend.    For commoners, there is no need to ever train charisma. (WISDOM)&lt;br /&gt;
&lt;br /&gt;
==The Gyre==&lt;br /&gt;
Lacking any access to native buffs, the gyre available at Corn Maze will be &#039;&#039;&#039;critical&#039;&#039;&#039; to your PvP strategy unless you have invested time (or money) into obtaining several other high level accounts to buff you.  Beg your friends for buffs and store them for later.  If you &#039;&#039;&#039;truly&#039;&#039;&#039; want to &amp;quot;try-hard&amp;quot; with your Commoner fights (lol), I would suggest at least two gyres if not more, one filled with spells for opponents who will primary be doing physical damage (Barbarians, Thieves, Paladins, possibly Grey Empaths), and another for opponents who will be doing significant elemental damage (all other guilds).&lt;br /&gt;
&lt;br /&gt;
Spell recommendations to fill your 10-slot gyre are as follows:&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
* Swirling Winds&lt;br /&gt;
* Sure Footing&lt;br /&gt;
* Essence of Yew&lt;br /&gt;
* Wisdom of the Pack&lt;br /&gt;
* Last Gift of Vithwok&lt;br /&gt;
* Awaken&lt;br /&gt;
* Manifest Force&lt;br /&gt;
* Senses of the Tiger&lt;br /&gt;
* Psychic Shield&lt;br /&gt;
&lt;br /&gt;
The last spot is flexible and can be rearranged based on need or opponent, such as Soul Shield,  Earth Meld, Vigor, Mental Focus, etc.  Note some of these spells such as Swirling Winds are also available via wand if you have no friend or alt to buff you, but I would recommend the full 20% buffs to defensive skills whenever possible.&lt;br /&gt;
&lt;br /&gt;
Elemental:&lt;br /&gt;
* Same only Ethereal Shield instead of Manifest Force&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;fin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Commoners,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Commoner_new_player_guide&amp;diff=667374</id>
		<title>Commoner new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Commoner_new_player_guide&amp;diff=667374"/>
		<updated>2025-06-07T22:26:57Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Start===&lt;br /&gt;
This guide will be an all encompassing guide for those delving into the realm of commoners.&lt;br /&gt;
&lt;br /&gt;
Commoners are the default starting guild in Dragonrealms, meaning everyone starts as a commoner. However 99% of players will join a guild, with the bulk of the remainder being mules. Very few players decide to stay as a commoner.&lt;br /&gt;
&lt;br /&gt;
The first and most obvious question is why?&lt;br /&gt;
&lt;br /&gt;
=== The truth behind JOIN ===&lt;br /&gt;
When you JOIN a guild, you lose the freedom of future choice, the blank canvas of your career and life forever path-committed from then on. What do you gain though? in one form or another, simply more abilities. What do abilities have in common? Roundtime. Listen not to the teachings of Irenos, for he secretly speaks from frustration at our freedom from his RT-inducing clutches.&lt;br /&gt;
&lt;br /&gt;
===Why stay a Commoner? - RP ===&lt;br /&gt;
Maybe you were such a heretic edge-lord that you finally got kicked out of the Paladin guild. Kssarh was so tired of your crap he threw you out of the Moon Mage tower and you landed on your head. Maybe you&#039;re an assassin that just wants to blend in? Or maybe you just really want to be a peasant.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a blank slate. &lt;br /&gt;
&lt;br /&gt;
===Why stay a Commoner? - Gameplay ===&lt;br /&gt;
* Tired of magic? Tired of khri? Tired of typing .combat? Don&#039;t want to be the 500th Warrior Mage to hit 200? Nostalgic for the Dragonrealms of yore where if you looked at a field goblin wrong you might find yourself walking the starry road?&lt;br /&gt;
&lt;br /&gt;
* Staying a commoner is the &#039;hard-mode&#039; of Dragonrealms. You&#039;re not going to get struck down by walking through Crossing in public, but since you are so TDP starved your actions matter tenfold. Listening to classes at the Empath guild for a few days could be the difference between survival and death. Upgrading a weapon can be truly impactful and that can make the game more exciting as each milestone is that much more gratifying. Dragonrealms plays a bit differently for a Commoner. They weren&#039;t tuned for you. It&#039;s like your Barbarian friend is playing Dynasty Warriors and you&#039;re playing a survival horror game. (Don&#039;t stay out at night the wolves might get you.)&lt;br /&gt;
&lt;br /&gt;
* While being much more challenging than &#039;The Guilded&#039; you&#039;re free to do what you wish as there&#039;s no guildmaster to corral you. You just want to kick rocks and read your encyclopedia in peace? Have at it. You don&#039;t have to be focused on combat.&lt;br /&gt;
&lt;br /&gt;
===Play your character===&lt;br /&gt;
Play your character. As a Commoner you&#039;ll have no real goals other than those you set yourself. And, without access to the magic skillset, or any real ability systems, you&#039;ll have a lot of free time. Which you&#039;ll need because advancing is really painful and slow as a Commoner.&lt;br /&gt;
&lt;br /&gt;
===Advantages to being a Commoner===&lt;br /&gt;
A Commoner trains all skills at a secondary rate. Meaning, if you plan on becoming a Moon Mage, you can train weapons up a bit before joining. This is largely silly though, because all skills train as primary to 50 ranks, and then as secondary to 100 ranks. &lt;br /&gt;
&lt;br /&gt;
===Disadvantages to being a Commoner===&lt;br /&gt;
Literally everything else. The best way around this is addressed in the next point.&lt;br /&gt;
&lt;br /&gt;
===Ability Choices===&lt;br /&gt;
As a commoner, you have access to a library of zero powerful spells and abilities.  These include:&lt;br /&gt;
&lt;br /&gt;
Below is the suggested picking order:&lt;br /&gt;
&lt;br /&gt;
===Training a Commoner===&lt;br /&gt;
Do stuff and gain experience.&lt;br /&gt;
&lt;br /&gt;
* Since you do not gain TDPs from leveling, it is recommended that you train as wide as possible, keeping as many skills moving as possible.&lt;br /&gt;
&lt;br /&gt;
* There are many rough points on the hunting ladder. You will have to squeeze every drop of EXP out of enemies when &#039;The Guilded&#039; have moved up. On the early end of the latter you may have to stick around until you&#039;re learning nothing. Dodge into somewhere to train your defenses and leave until you can safely survive. Or catch a class on Shield, Evasion, etc. You may need to overtrain your defenses, missile mastery and melee mastery to get a foothold on the next rung of the ladder. Alternatively if you hit an especially rough spot spend some time totally outside of combat and work those TDPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===It Gets Better===&lt;br /&gt;
* There are various pockets of difficult, but I found the 100-250 rank range to be the most difficult. In the circle 50 range &#039;The Guilded&#039; are starting to get their advanced spells and able to use them properly and enemies are tuned for this. Once the ladder starts to open up and enemies have a wider range on which they can be hunted you can stick around longer and eke out a bit more EXP.&lt;br /&gt;
&lt;br /&gt;
===Friendship is Power.... and so is Money===&lt;br /&gt;
* Got an Empath friend? Beg them for healing and buffs. Reducing downtime while bleeding out Or even better find a group to hunt with. Getting a couple of buffs can be a huge boost when you have nothing.&lt;br /&gt;
&lt;br /&gt;
* Fortunately and unfortunately, for the same reason, Micro-Transaction items are a huge boon to Commoners. Heroic Tattoos, Wands good weapons and good armor can make a huge difference in survivability. Being able to survive and being able to hit an opponent are the most important so you can continue to gain experience.&lt;br /&gt;
&lt;br /&gt;
* Partially because you&#039;ll be focused on staying alive, and partially because Commoners have no offensive abilities Commoners by far have the slowest kill speed. Meaning less skins to sell, less trunks to open. They&#039;re also penalized in the crafting arena, so having a Commoner as your only character is not very recommended.&lt;br /&gt;
&lt;br /&gt;
===Join a Guild, or Don&#039;t===&lt;br /&gt;
After a while you&#039;ll realize a Commoner is not for everyone. See [[:Category:New player guides|New player guides]] for more information about guilds and try out those J O I N keys.&lt;br /&gt;
&lt;br /&gt;
Alternatively, embrace the challenge and slowly, painfully, unnecessarily climb to 1750 in every skill while staying circle 0. If you do go this route, here are some things to keep in mind:&lt;br /&gt;
&lt;br /&gt;
* Your stats are often the only thing keeping you from dying. Train every skill you can for the TDPs to increase stats with, and maximize your TDP use early. If you are doing combat (you should, more TDPs) remember Reflex is the most important stat for staying alive while hunting. Neglecting your mental stats is ok, although Wisdom is useful for absorbing experience slightly faster.&lt;br /&gt;
* You can still use Heroic Tattoos for stat boosts, gyres to store and use spells, and wands for all the utility they offer.&lt;br /&gt;
* Nets can be used to cause immobilize status using your Light Thrown or Heavy Thrown skill.&lt;br /&gt;
* You cannot Dissect, as you can never reach circle 10. This means you should get used to using a Textbook for learning First Aid.&lt;br /&gt;
* You work off armor hindrance as an armor tertiary guild, so a chain-primary clown suit of all four armor types (remember the first bullet?) is your best balance between avoiding what hits you can and surviving the rest. For Player vs. Player, full chain.&lt;br /&gt;
* The most important command to type once you decide to abandon JOIN forever: TITLE PRE CHOOSE OTHER COMMONER&lt;br /&gt;
&lt;br /&gt;
===Commoner PvP===&lt;br /&gt;
The fundamentals of player-versus-player boil down to several challenges:&lt;br /&gt;
&lt;br /&gt;
* Buff your relevant combat stats and skills.&lt;br /&gt;
* Wisely choose [[damage reactors]] to mitigate incoming damage&lt;br /&gt;
* Stack up as many [[SvS]] wards as possible to protect yourself from debilitating effects that enhance incoming damage&lt;br /&gt;
* Use your native debilitation wisely in windows of opportunity&lt;br /&gt;
* Kill your opponent before they kill you.&lt;br /&gt;
&lt;br /&gt;
Commoners, naturally, natively lack ALL essential tools for minimum-level pvp viability, though these options are all available as microtransaction purchases.  To wit, &#039;&#039;&#039;minimum viability for commoner PvP will ideally involve friends or alternate profiles to buff you, and require a heavy investment with real-money microtransaction items.&#039;&#039;&#039;  It is important to understand from the start that commoner PvP is a puzzle or challenge to be overcome, so you can occasionally edge out a win and brag about it.  Even with the tips below, do not expect to win many fights against seasoned sparring partners, but you didn&#039;t choose to become a commoner for the easy road, did you?&lt;br /&gt;
&lt;br /&gt;
===The Fundamentals of Commoner PvP===&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Commoner PvP is all about gear, gear, gear, and more gear.  You will want to invest in a number of quality microtransaction weapons because [[Advanced Combat Maneuvers]] or ranged weapon damage will constitute the large majority of the damage you deal.  I would also recommend some quality armor.  For an &amp;quot;armor tertiary&amp;quot; guild, chain is the optimal choice between absorption to mitigate incoming damage as well as minimizing hindrance.  As a Commoner your choices for damage reactors are limited, so I would invest in at minimum some lumium chainmail before dipping into the PvP World.&lt;br /&gt;
&lt;br /&gt;
Your outgoing damage will be weapon-based, primarily via [[ACMs]], your debilitation will be wand-based, and your own buffs will be friend-based (or gyre-based).  We will go over each section individually.&lt;br /&gt;
&lt;br /&gt;
==Picking Your Stats==&lt;br /&gt;
&lt;br /&gt;
The fundamental problem with Commoner PvP is, at its core, engagement control.  Advancing to melee from missile range takes approximately nine seconds, and smart mages will simply run away and try to burn you down with standard targeted magic choices such as [[Burn]] or [[Lightning Bolt]].  Thrown weapons cannot reliably hit equal opponents from missile range without debilitation effects, though they do much better at pole range or melee range.  So how do we close range and do damage?  Debilitation wands.&lt;br /&gt;
&lt;br /&gt;
Looking at the wand-based debilitation widely available these days, there are three &amp;quot;Commoner Builds&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
* Mind Commoner (Rend, Huldah&#039;s Pall, Ward Break, Mental Blast on some wands with limited charges)&lt;br /&gt;
* Magic Commoner (Ice Patch, Call of the Wild)&lt;br /&gt;
* Spirit Commoner (Soul Sickness, Heighten Pain)&lt;br /&gt;
&lt;br /&gt;
Mind Commoner is incredibly powerful if you can get the spell-stripping or spell-sealing effects to land.  The primary problem with the Mind Commoner build is that all mage players quickly learn to defend against these effects by raising discipline and running Redeemer&#039;s Pride or Psychic Shield, since they&#039;re so incapacitating, so as a Commoner at endgame in order to win these contests with half-power wands (and no native wards) expect to sacrifice much of your native stat protection to win these.  A dangerous build but a heavy cost.  I wouldn&#039;t consider this viable, even by Commoner standards, in the late game.&lt;br /&gt;
&lt;br /&gt;
For Spirit Commoner, they run into several issues.  Foremost, the primary contest (SICK) contests willpower, so they run into the same REPR or PSY problems Mind Commoners do.  Likewise, Soul Shield and Courage are common SvS wards that shut this contest down hard.  Soul Shield can even be put in a  gyre! This build has a viability rate of -7.&lt;br /&gt;
&lt;br /&gt;
Magic Commoner is boring.  Magic Common is Wonder Bread.  Magic Commoner using Ice Patch wands is a meta-chasing Commoner powergamer.  Magic Commoner is also, by far the most viable build!  There&#039;s a reason &amp;quot;native Paladin spell Ice Patch&amp;quot; or &amp;quot;native Bard spell Ice Patch&amp;quot; are memes, because half of the pvp community is running Ice Patch on a scroll.  Even in an evolving metagame where defending against reflex debilitation is becoming more common, IP wands is the safest and most reliable choice.&lt;br /&gt;
&lt;br /&gt;
Buy some Ice Patch wands.  Like, seven of them, and maybe buy 3 of all the others just in case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PVE only stat considerations:&lt;br /&gt;
&lt;br /&gt;
# Your Reflex needs to be above your PVE opponent (REFLEX).&lt;br /&gt;
# You need to minimize your round times for your weapons (STR/AGIL)&lt;br /&gt;
# If you&#039;re a F2P, you need discipline in order to hide in combat (unlike subscribers, F2Ps will not train stealth sufficiently due to burgle limitations).&lt;br /&gt;
# Once you have all of the above, train wisdom to the maximum TDPs you have to spend.  (if you have minimum weight weapons (e.g. crafted glaes), 30 STR/30 AGILl is all you need.  No need to ever train charisma).&lt;br /&gt;
&lt;br /&gt;
==The Gyre==&lt;br /&gt;
Lacking any access to native buffs, the gyre available at Corn Maze will be &#039;&#039;&#039;critical&#039;&#039;&#039; to your PvP strategy unless you have invested time (or money) into obtaining several other high level accounts to buff you.  Beg your friends for buffs and store them for later.  If you &#039;&#039;&#039;truly&#039;&#039;&#039; want to &amp;quot;try-hard&amp;quot; with your Commoner fights (lol), I would suggest at least two gyres if not more, one filled with spells for opponents who will primary be doing physical damage (Barbarians, Thieves, Paladins, possibly Grey Empaths), and another for opponents who will be doing significant elemental damage (all other guilds).&lt;br /&gt;
&lt;br /&gt;
Spell recommendations to fill your 10-slot gyre are as follows:&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
* Swirling Winds&lt;br /&gt;
* Sure Footing&lt;br /&gt;
* Essence of Yew&lt;br /&gt;
* Wisdom of the Pack&lt;br /&gt;
* Last Gift of Vithwok&lt;br /&gt;
* Awaken&lt;br /&gt;
* Manifest Force&lt;br /&gt;
* Senses of the Tiger&lt;br /&gt;
* Psychic Shield&lt;br /&gt;
&lt;br /&gt;
The last spot is flexible and can be rearranged based on need or opponent, such as Soul Shield,  Earth Meld, Vigor, Mental Focus, etc.  Note some of these spells such as Swirling Winds are also available via wand if you have no friend or alt to buff you, but I would recommend the full 20% buffs to defensive skills whenever possible.&lt;br /&gt;
&lt;br /&gt;
Elemental:&lt;br /&gt;
* Same only Ethereal Shield instead of Manifest Force&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;fin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Commoners,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Commoner_new_player_guide&amp;diff=667369</id>
		<title>Commoner new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Commoner_new_player_guide&amp;diff=667369"/>
		<updated>2025-06-07T22:24:14Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Start===&lt;br /&gt;
This guide will be an all encompassing guide for those delving into the realm of commoners.&lt;br /&gt;
&lt;br /&gt;
Commoners are the default starting guild in Dragonrealms, meaning everyone starts as a commoner. However 99% of players will join a guild, with the bulk of the remainder being mules. Very few players decide to stay as a commoner.&lt;br /&gt;
&lt;br /&gt;
The first and most obvious question is why?&lt;br /&gt;
&lt;br /&gt;
=== The truth behind JOIN ===&lt;br /&gt;
When you JOIN a guild, you lose the freedom of future choice, the blank canvas of your career and life forever path-committed from then on. What do you gain though? in one form or another, simply more abilities. What do abilities have in common? Roundtime. Listen not to the teachings of Irenos, for he secretly speaks from frustration at our freedom from his RT-inducing clutches.&lt;br /&gt;
&lt;br /&gt;
===Why stay a Commoner? - RP ===&lt;br /&gt;
Maybe you were such a heretic edge-lord that you finally got kicked out of the Paladin guild. Kssarh was so tired of your crap he threw you out of the Moon Mage tower and you landed on your head. Maybe you&#039;re an assassin that just wants to blend in? Or maybe you just really want to be a peasant.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a blank slate. &lt;br /&gt;
&lt;br /&gt;
===Why stay a Commoner? - Gameplay ===&lt;br /&gt;
* Tired of magic? Tired of khri? Tired of typing .combat? Don&#039;t want to be the 500th Warrior Mage to hit 200? Nostalgic for the Dragonrealms of yore where if you looked at a field goblin wrong you might find yourself walking the starry road?&lt;br /&gt;
&lt;br /&gt;
* Staying a commoner is the &#039;hard-mode&#039; of Dragonrealms. You&#039;re not going to get struck down by walking through Crossing in public, but since you are so TDP starved your actions matter tenfold. Listening to classes at the Empath guild for a few days could be the difference between survival and death. Upgrading a weapon can be truly impactful and that can make the game more exciting as each milestone is that much more gratifying. Dragonrealms plays a bit differently for a Commoner. They weren&#039;t tuned for you. It&#039;s like your Barbarian friend is playing Dynasty Warriors and you&#039;re playing a survival horror game. (Don&#039;t stay out at night the wolves might get you.)&lt;br /&gt;
&lt;br /&gt;
* While being much more challenging than &#039;The Guilded&#039; you&#039;re free to do what you wish as there&#039;s no guildmaster to corral you. You just want to kick rocks and read your encyclopedia in peace? Have at it. You don&#039;t have to be focused on combat.&lt;br /&gt;
&lt;br /&gt;
===Play your character===&lt;br /&gt;
Play your character. As a Commoner you&#039;ll have no real goals other than those you set yourself. And, without access to the magic skillset, or any real ability systems, you&#039;ll have a lot of free time. Which you&#039;ll need because advancing is really painful and slow as a Commoner.&lt;br /&gt;
&lt;br /&gt;
===Advantages to being a Commoner===&lt;br /&gt;
A Commoner trains all skills at a secondary rate. Meaning, if you plan on becoming a Moon Mage, you can train weapons up a bit before joining. This is largely silly though, because all skills train as primary to 50 ranks, and then as secondary to 100 ranks. &lt;br /&gt;
&lt;br /&gt;
===Disadvantages to being a Commoner===&lt;br /&gt;
Literally everything else. The best way around this is addressed in the next point.&lt;br /&gt;
&lt;br /&gt;
===Ability Choices===&lt;br /&gt;
As a commoner, you have access to a library of zero powerful spells and abilities.  These include:&lt;br /&gt;
&lt;br /&gt;
Below is the suggested picking order:&lt;br /&gt;
&lt;br /&gt;
===Training a Commoner===&lt;br /&gt;
Do stuff and gain experience.&lt;br /&gt;
&lt;br /&gt;
* Since you do not gain TDPs from leveling, it is recommended that you train as wide as possible, keeping as many skills moving as possible.&lt;br /&gt;
&lt;br /&gt;
* There are many rough points on the hunting ladder. You will have to squeeze every drop of EXP out of enemies when &#039;The Guilded&#039; have moved up. On the early end of the latter you may have to stick around until you&#039;re learning nothing. Dodge into somewhere to train your defenses and leave until you can safely survive. Or catch a class on Shield, Evasion, etc. You may need to overtrain your defenses, missile mastery and melee mastery to get a foothold on the next rung of the ladder. Alternatively if you hit an especially rough spot spend some time totally outside of combat and work those TDPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===It Gets Better===&lt;br /&gt;
* There are various pockets of difficult, but I found the 100-250 rank range to be the most difficult. In the circle 50 range &#039;The Guilded&#039; are starting to get their advanced spells and able to use them properly and enemies are tuned for this. Once the ladder starts to open up and enemies have a wider range on which they can be hunted you can stick around longer and eke out a bit more EXP.&lt;br /&gt;
&lt;br /&gt;
===Friendship is Power.... and so is Money===&lt;br /&gt;
* Got an Empath friend? Beg them for healing and buffs. Reducing downtime while bleeding out Or even better find a group to hunt with. Getting a couple of buffs can be a huge boost when you have nothing.&lt;br /&gt;
&lt;br /&gt;
* Fortunately and unfortunately, for the same reason, Micro-Transaction items are a huge boon to Commoners. Heroic Tattoos, Wands good weapons and good armor can make a huge difference in survivability. Being able to survive and being able to hit an opponent are the most important so you can continue to gain experience.&lt;br /&gt;
&lt;br /&gt;
* Partially because you&#039;ll be focused on staying alive, and partially because Commoners have no offensive abilities Commoners by far have the slowest kill speed. Meaning less skins to sell, less trunks to open. They&#039;re also penalized in the crafting arena, so having a Commoner as your only character is not very recommended.&lt;br /&gt;
&lt;br /&gt;
===Join a Guild, or Don&#039;t===&lt;br /&gt;
After a while you&#039;ll realize a Commoner is not for everyone. See [[:Category:New player guides|New player guides]] for more information about guilds and try out those J O I N keys.&lt;br /&gt;
&lt;br /&gt;
Alternatively, embrace the challenge and slowly, painfully, unnecessarily climb to 1750 in every skill while staying circle 0. If you do go this route, here are some things to keep in mind:&lt;br /&gt;
&lt;br /&gt;
* Your stats are often the only thing keeping you from dying. Train every skill you can for the TDPs to increase stats with, and maximize your TDP use early. If you are doing combat (you should, more TDPs) remember Reflex is the most important stat for staying alive while hunting. Neglecting your mental stats is ok, although Wisdom is useful for absorbing experience slightly faster.&lt;br /&gt;
* You can still use Heroic Tattoos for stat boosts, gyres to store and use spells, and wands for all the utility they offer.&lt;br /&gt;
* Nets can be used to cause immobilize status using your Light Thrown or Heavy Thrown skill.&lt;br /&gt;
* You cannot Dissect, as you can never reach circle 10. This means you should get used to using a Textbook for learning First Aid.&lt;br /&gt;
* You work off armor hindrance as an armor tertiary guild, so a chain-primary clown suit of all four armor types (remember the first bullet?) is your best balance between avoiding what hits you can and surviving the rest. For Player vs. Player, full chain.&lt;br /&gt;
* The most important command to type once you decide to abandon JOIN forever: TITLE PRE CHOOSE OTHER COMMONER&lt;br /&gt;
&lt;br /&gt;
===Commoner PvP===&lt;br /&gt;
The fundamentals of player-versus-player boil down to several challenges:&lt;br /&gt;
&lt;br /&gt;
* Buff your relevant combat stats and skills.&lt;br /&gt;
* Wisely choose [[damage reactors]] to mitigate incoming damage&lt;br /&gt;
* Stack up as many [[SvS]] wards as possible to protect yourself from debilitating effects that enhance incoming damage&lt;br /&gt;
* Use your native debilitation wisely in windows of opportunity&lt;br /&gt;
* Kill your opponent before they kill you.&lt;br /&gt;
&lt;br /&gt;
Commoners, naturally, natively lack ALL essential tools for minimum-level pvp viability, though these options are all available as microtransaction purchases.  To wit, &#039;&#039;&#039;minimum viability for commoner PvP will ideally involve friends or alternate profiles to buff you, and require a heavy investment with real-money microtransaction items.&#039;&#039;&#039;  It is important to understand from the start that commoner PvP is a puzzle or challenge to be overcome, so you can occasionally edge out a win and brag about it.  Even with the tips below, do not expect to win many fights against seasoned sparring partners, but you didn&#039;t choose to become a commoner for the easy road, did you?&lt;br /&gt;
&lt;br /&gt;
===The Fundamentals of Commoner PvP===&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Commoner PvP is all about gear, gear, gear, and more gear.  You will want to invest in a number of quality microtransaction weapons because [[Advanced Combat Maneuvers]] or ranged weapon damage will constitute the large majority of the damage you deal.  I would also recommend some quality armor.  For an &amp;quot;armor tertiary&amp;quot; guild, chain is the optimal choice between absorption to mitigate incoming damage as well as minimizing hindrance.  As a Commoner your choices for damage reactors are limited, so I would invest in at minimum some lumium chainmail before dipping into the PvP World.&lt;br /&gt;
&lt;br /&gt;
Your outgoing damage will be weapon-based, primarily via [[ACMs]], your debilitation will be wand-based, and your own buffs will be friend-based (or gyre-based).  We will go over each section individually.&lt;br /&gt;
&lt;br /&gt;
==Picking Your Stats==&lt;br /&gt;
&lt;br /&gt;
The fundamental problem with Commoner PvP is, at its core, engagement control.  Advancing to melee from missile range takes approximately nine seconds, and smart mages will simply run away and try to burn you down with standard targeted magic choices such as [[Burn]] or [[Lightning Bolt]].  Thrown weapons cannot reliably hit equal opponents from missile range without debilitation effects, though they do much better at pole range or melee range.  So how do we close range and do damage?  Debilitation wands.&lt;br /&gt;
&lt;br /&gt;
Looking at the wand-based debilitation widely available these days, there are three &amp;quot;Commoner Builds&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
* Mind Commoner (Rend, Huldah&#039;s Pall, Ward Break, Mental Blast on some wands with limited charges)&lt;br /&gt;
* Magic Commoner (Ice Patch, Call of the Wild)&lt;br /&gt;
* Spirit Commoner (Soul Sickness, Heighten Pain)&lt;br /&gt;
&lt;br /&gt;
Mind Commoner is incredibly powerful if you can get the spell-stripping or spell-sealing effects to land.  The primary problem with the Mind Commoner build is that all mage players quickly learn to defend against these effects by raising discipline and running Redeemer&#039;s Pride or Psychic Shield, since they&#039;re so incapacitating, so as a Commoner at endgame in order to win these contests with half-power wands (and no native wards) expect to sacrifice much of your native stat protection to win these.  A dangerous build but a heavy cost.  I wouldn&#039;t consider this viable, even by Commoner standards, in the late game.&lt;br /&gt;
&lt;br /&gt;
For Spirit Commoner, they run into several issues.  Foremost, the primary contest (SICK) contests willpower, so they run into the same REPR or PSY problems Mind Commoners do.  Likewise, Soul Shield and Courage are common SvS wards that shut this contest down hard.  Soul Shield can even be put in a  gyre! This build has a viability rate of -7.&lt;br /&gt;
&lt;br /&gt;
Magic Commoner is boring.  Magic Common is Wonder Bread.  Magic Commoner using Ice Patch wands is a meta-chasing Commoner powergamer.  Magic Commoner is also, by far the most viable build!  There&#039;s a reason &amp;quot;native Paladin spell Ice Patch&amp;quot; or &amp;quot;native Bard spell Ice Patch&amp;quot; are memes, because half of the pvp community is running Ice Patch on a scroll.  Even in an evolving metagame where defending against reflex debilitation is becoming more common, IP wands is the safest and most reliable choice.&lt;br /&gt;
&lt;br /&gt;
Buy some Ice Patch wands.  Like, seven of them, and maybe buy 3 of all the others just in case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PVE only stat considerations:&lt;br /&gt;
&lt;br /&gt;
# Your Reflex needs to be above your PVE opponent (REFLEX).&lt;br /&gt;
# You need to minimize your round times for your weapons (STR/AGIL)&lt;br /&gt;
# If you&#039;re a F2P, you need discipline in order to hide in combat (unlike subscribers, F2Ps will not train hiding consistently due to burgle limitations).&lt;br /&gt;
# Once you have all of the above, train wisdom to 180.  (if you have minimum weight weapons (e.g. crafted glaes), 30 STR/30 AGILl is all you need.  No need to ever train charisma).  &lt;br /&gt;
&lt;br /&gt;
==The Gyre==&lt;br /&gt;
Lacking any access to native buffs, the gyre available at Corn Maze will be &#039;&#039;&#039;critical&#039;&#039;&#039; to your PvP strategy unless you have invested time (or money) into obtaining several other high level accounts to buff you.  Beg your friends for buffs and store them for later.  If you &#039;&#039;&#039;truly&#039;&#039;&#039; want to &amp;quot;try-hard&amp;quot; with your Commoner fights (lol), I would suggest at least two gyres if not more, one filled with spells for opponents who will primary be doing physical damage (Barbarians, Thieves, Paladins, possibly Grey Empaths), and another for opponents who will be doing significant elemental damage (all other guilds).&lt;br /&gt;
&lt;br /&gt;
Spell recommendations to fill your 10-slot gyre are as follows:&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
* Swirling Winds&lt;br /&gt;
* Sure Footing&lt;br /&gt;
* Essence of Yew&lt;br /&gt;
* Wisdom of the Pack&lt;br /&gt;
* Last Gift of Vithwok&lt;br /&gt;
* Awaken&lt;br /&gt;
* Manifest Force&lt;br /&gt;
* Senses of the Tiger&lt;br /&gt;
* Psychic Shield&lt;br /&gt;
&lt;br /&gt;
The last spot is flexible and can be rearranged based on need or opponent, such as Soul Shield,  Earth Meld, Vigor, Mental Focus, etc.  Note some of these spells such as Swirling Winds are also available via wand if you have no friend or alt to buff you, but I would recommend the full 20% buffs to defensive skills whenever possible.&lt;br /&gt;
&lt;br /&gt;
Elemental:&lt;br /&gt;
* Same only Ethereal Shield instead of Manifest Force&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;fin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Commoners,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Commoner_new_player_guide&amp;diff=667368</id>
		<title>Commoner new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Commoner_new_player_guide&amp;diff=667368"/>
		<updated>2025-06-07T22:22:20Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Start===&lt;br /&gt;
This guide will be an all encompassing guide for those delving into the realm of commoners.&lt;br /&gt;
&lt;br /&gt;
Commoners are the default starting guild in Dragonrealms, meaning everyone starts as a commoner. However 99% of players will join a guild, with the bulk of the remainder being mules. Very few players decide to stay as a commoner.&lt;br /&gt;
&lt;br /&gt;
The first and most obvious question is why?&lt;br /&gt;
&lt;br /&gt;
=== The truth behind JOIN ===&lt;br /&gt;
When you JOIN a guild, you lose the freedom of future choice, the blank canvas of your career and life forever path-committed from then on. What do you gain though? in one form or another, simply more abilities. What do abilities have in common? Roundtime. Listen not to the teachings of Irenos, for he secretly speaks from frustration at our freedom from his RT-inducing clutches.&lt;br /&gt;
&lt;br /&gt;
===Why stay a Commoner? - RP ===&lt;br /&gt;
Maybe you were such a heretic edge-lord that you finally got kicked out of the Paladin guild. Kssarh was so tired of your crap he threw you out of the Moon Mage tower and you landed on your head. Maybe you&#039;re an assassin that just wants to blend in? Or maybe you just really want to be a peasant.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a blank slate. &lt;br /&gt;
&lt;br /&gt;
===Why stay a Commoner? - Gameplay ===&lt;br /&gt;
* Tired of magic? Tired of khri? Tired of typing .combat? Don&#039;t want to be the 500th Warrior Mage to hit 200? Nostalgic for the Dragonrealms of yore where if you looked at a field goblin wrong you might find yourself walking the starry road?&lt;br /&gt;
&lt;br /&gt;
* Staying a commoner is the &#039;hard-mode&#039; of Dragonrealms. You&#039;re not going to get struck down by walking through Crossing in public, but since you are so TDP starved your actions matter tenfold. Listening to classes at the Empath guild for a few days could be the difference between survival and death. Upgrading a weapon can be truly impactful and that can make the game more exciting as each milestone is that much more gratifying. Dragonrealms plays a bit differently for a Commoner. They weren&#039;t tuned for you. It&#039;s like your Barbarian friend is playing Dynasty Warriors and you&#039;re playing a survival horror game. (Don&#039;t stay out at night the wolves might get you.)&lt;br /&gt;
&lt;br /&gt;
* While being much more challenging than &#039;The Guilded&#039; you&#039;re free to do what you wish as there&#039;s no guildmaster to corral you. You just want to kick rocks and read your encyclopedia in peace? Have at it. You don&#039;t have to be focused on combat.&lt;br /&gt;
&lt;br /&gt;
===Play your character===&lt;br /&gt;
Play your character. As a Commoner you&#039;ll have no real goals other than those you set yourself. And, without access to the magic skillset, or any real ability systems, you&#039;ll have a lot of free time. Which you&#039;ll need because advancing is really painful and slow as a Commoner.&lt;br /&gt;
&lt;br /&gt;
===Advantages to being a Commoner===&lt;br /&gt;
A Commoner trains all skills at a secondary rate. Meaning, if you plan on becoming a Moon Mage, you can train weapons up a bit before joining. This is largely silly though, because all skills train as primary to 50 ranks, and then as secondary to 100 ranks. &lt;br /&gt;
&lt;br /&gt;
===Disadvantages to being a Commoner===&lt;br /&gt;
Literally everything else. The best way around this is addressed in the next point.&lt;br /&gt;
&lt;br /&gt;
===Ability Choices===&lt;br /&gt;
As a commoner, you have access to a library of zero powerful spells and abilities.  These include:&lt;br /&gt;
&lt;br /&gt;
Below is the suggested picking order:&lt;br /&gt;
&lt;br /&gt;
===Training a Commoner===&lt;br /&gt;
Do stuff and gain experience.&lt;br /&gt;
&lt;br /&gt;
* Since you do not gain TDPs from leveling, it is recommended that you train as wide as possible, keeping as many skills moving as possible.&lt;br /&gt;
&lt;br /&gt;
* There are many rough points on the hunting ladder. You will have to squeeze every drop of EXP out of enemies when &#039;The Guilded&#039; have moved up. On the early end of the latter you may have to stick around until you&#039;re learning nothing. Dodge into somewhere to train your defenses and leave until you can safely survive. Or catch a class on Shield, Evasion, etc. You may need to overtrain your defenses, missile mastery and melee mastery to get a foothold on the next rung of the ladder. Alternatively if you hit an especially rough spot spend some time totally outside of combat and work those TDPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===It Gets Better===&lt;br /&gt;
* There are various pockets of difficult, but I found the 100-250 rank range to be the most difficult. In the circle 50 range &#039;The Guilded&#039; are starting to get their advanced spells and able to use them properly and enemies are tuned for this. Once the ladder starts to open up and enemies have a wider range on which they can be hunted you can stick around longer and eke out a bit more EXP.&lt;br /&gt;
&lt;br /&gt;
===Friendship is Power.... and so is Money===&lt;br /&gt;
* Got an Empath friend? Beg them for healing and buffs. Reducing downtime while bleeding out Or even better find a group to hunt with. Getting a couple of buffs can be a huge boost when you have nothing.&lt;br /&gt;
&lt;br /&gt;
* Fortunately and unfortunately, for the same reason, Micro-Transaction items are a huge boon to Commoners. Heroic Tattoos, Wands good weapons and good armor can make a huge difference in survivability. Being able to survive and being able to hit an opponent are the most important so you can continue to gain experience.&lt;br /&gt;
&lt;br /&gt;
* Partially because you&#039;ll be focused on staying alive, and partially because Commoners have no offensive abilities Commoners by far have the slowest kill speed. Meaning less skins to sell, less trunks to open. They&#039;re also penalized in the crafting arena, so having a Commoner as your only character is not very recommended.&lt;br /&gt;
&lt;br /&gt;
===Join a Guild, or Don&#039;t===&lt;br /&gt;
After a while you&#039;ll realize a Commoner is not for everyone. See [[:Category:New player guides|New player guides]] for more information about guilds and try out those J O I N keys.&lt;br /&gt;
&lt;br /&gt;
Alternatively, embrace the challenge and slowly, painfully, unnecessarily climb to 1750 in every skill while staying circle 0. If you do go this route, here are some things to keep in mind:&lt;br /&gt;
&lt;br /&gt;
* Your stats are often the only thing keeping you from dying. Train every skill you can for the TDPs to increase stats with, and maximize your TDP use early. If you are doing combat (you should, more TDPs) remember Reflex is the most important stat for staying alive while hunting. Neglecting your mental stats is ok, although Wisdom is useful for absorbing experience slightly faster.&lt;br /&gt;
* You can still use Heroic Tattoos for stat boosts, gyres to store and use spells, and wands for all the utility they offer.&lt;br /&gt;
* Nets can be used to cause immobilize status using your Light Thrown or Heavy Thrown skill.&lt;br /&gt;
* You cannot Dissect, as you can never reach circle 10. This means you should get used to using a Textbook for learning First Aid.&lt;br /&gt;
* You work off armor hindrance as an armor tertiary guild, so a chain-primary clown suit of all four armor types (remember the first bullet?) is your best balance between avoiding what hits you can and surviving the rest. For Player vs. Player, full chain.&lt;br /&gt;
* The most important command to type once you decide to abandon JOIN forever: TITLE PRE CHOOSE OTHER COMMONER&lt;br /&gt;
&lt;br /&gt;
===Commoner PvP===&lt;br /&gt;
The fundamentals of player-versus-player boil down to several challenges:&lt;br /&gt;
&lt;br /&gt;
* Buff your relevant combat stats and skills.&lt;br /&gt;
* Wisely choose [[damage reactors]] to mitigate incoming damage&lt;br /&gt;
* Stack up as many [[SvS]] wards as possible to protect yourself from debilitating effects that enhance incoming damage&lt;br /&gt;
* Use your native debilitation wisely in windows of opportunity&lt;br /&gt;
* Kill your opponent before they kill you.&lt;br /&gt;
&lt;br /&gt;
Commoners, naturally, natively lack ALL essential tools for minimum-level pvp viability, though these options are all available as microtransaction purchases.  To wit, &#039;&#039;&#039;minimum viability for commoner PvP will ideally involve friends or alternate profiles to buff you, and require a heavy investment with real-money microtransaction items.&#039;&#039;&#039;  It is important to understand from the start that commoner PvP is a puzzle or challenge to be overcome, so you can occasionally edge out a win and brag about it.  Even with the tips below, do not expect to win many fights against seasoned sparring partners, but you didn&#039;t choose to become a commoner for the easy road, did you?&lt;br /&gt;
&lt;br /&gt;
===The Fundamentals of Commoner PvP===&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Commoner PvP is all about gear, gear, gear, and more gear.  You will want to invest in a number of quality microtransaction weapons because [[Advanced Combat Maneuvers]] or ranged weapon damage will constitute the large majority of the damage you deal.  I would also recommend some quality armor.  For an &amp;quot;armor tertiary&amp;quot; guild, chain is the optimal choice between absorption to mitigate incoming damage as well as minimizing hindrance.  As a Commoner your choices for damage reactors are limited, so I would invest in at minimum some lumium chainmail before dipping into the PvP World.&lt;br /&gt;
&lt;br /&gt;
Your outgoing damage will be weapon-based, primarily via [[ACMs]], your debilitation will be wand-based, and your own buffs will be friend-based (or gyre-based).  We will go over each section individually.&lt;br /&gt;
&lt;br /&gt;
==Picking Your Stats==&lt;br /&gt;
&lt;br /&gt;
The fundamental problem with Commoner PvP is, at its core, engagement control.  Advancing to melee from missile range takes approximately nine seconds, and smart mages will simply run away and try to burn you down with standard targeted magic choices such as [[Burn]] or [[Lightning Bolt]].  Thrown weapons cannot reliably hit equal opponents from missile range without debilitation effects, though they do much better at pole range or melee range.  So how do we close range and do damage?  Debilitation wands.&lt;br /&gt;
&lt;br /&gt;
Looking at the wand-based debilitation widely available these days, there are three &amp;quot;Commoner Builds&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
* Mind Commoner (Rend, Huldah&#039;s Pall, Ward Break, Mental Blast on some wands with limited charges)&lt;br /&gt;
* Magic Commoner (Ice Patch, Call of the Wild)&lt;br /&gt;
* Spirit Commoner (Soul Sickness, Heighten Pain)&lt;br /&gt;
&lt;br /&gt;
Mind Commoner is incredibly powerful if you can get the spell-stripping or spell-sealing effects to land.  The primary problem with the Mind Commoner build is that all mage players quickly learn to defend against these effects by raising discipline and running Redeemer&#039;s Pride or Psychic Shield, since they&#039;re so incapacitating, so as a Commoner at endgame in order to win these contests with half-power wands (and no native wards) expect to sacrifice much of your native stat protection to win these.  A dangerous build but a heavy cost.  I wouldn&#039;t consider this viable, even by Commoner standards, in the late game.&lt;br /&gt;
&lt;br /&gt;
For Spirit Commoner, they run into several issues.  Foremost, the primary contest (SICK) contests willpower, so they run into the same REPR or PSY problems Mind Commoners do.  Likewise, Soul Shield and Courage are common SvS wards that shut this contest down hard.  Soul Shield can even be put in a  gyre! This build has a viability rate of -7.&lt;br /&gt;
&lt;br /&gt;
Magic Commoner is boring.  Magic Common is Wonder Bread.  Magic Commoner using Ice Patch wands is a meta-chasing Commoner powergamer.  Magic Commoner is also, by far the most viable build!  There&#039;s a reason &amp;quot;native Paladin spell Ice Patch&amp;quot; or &amp;quot;native Bard spell Ice Patch&amp;quot; are memes, because half of the pvp community is running Ice Patch on a scroll.  Even in an evolving metagame where defending against reflex debilitation is becoming more common, IP wands is the safest and most reliable choice.&lt;br /&gt;
&lt;br /&gt;
Buy some Ice Patch wands.  Like, seven of them, and maybe buy 3 of all the others just in case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PVE only stat considerations:&lt;br /&gt;
&lt;br /&gt;
# Your Reflex needs to be above your PVE opponent (REFLEX).&lt;br /&gt;
# You need to minimize your round times for your weapons (STR/AGIL)&lt;br /&gt;
# If you&#039;re a F2P, you need discipline in order to hide in combat (unlike subscribers, F2Ps will not train hiding consistently).&lt;br /&gt;
# Once you have all of the above, train wisdom to 180.  (if you have minimum weight weapons (e.g. crafted glaes), 30 STR/30 AGILl is all you need.  No need to ever train charisma).  &lt;br /&gt;
&lt;br /&gt;
==The Gyre==&lt;br /&gt;
Lacking any access to native buffs, the gyre available at Corn Maze will be &#039;&#039;&#039;critical&#039;&#039;&#039; to your PvP strategy unless you have invested time (or money) into obtaining several other high level accounts to buff you.  Beg your friends for buffs and store them for later.  If you &#039;&#039;&#039;truly&#039;&#039;&#039; want to &amp;quot;try-hard&amp;quot; with your Commoner fights (lol), I would suggest at least two gyres if not more, one filled with spells for opponents who will primary be doing physical damage (Barbarians, Thieves, Paladins, possibly Grey Empaths), and another for opponents who will be doing significant elemental damage (all other guilds).&lt;br /&gt;
&lt;br /&gt;
Spell recommendations to fill your 10-slot gyre are as follows:&lt;br /&gt;
&lt;br /&gt;
Physical&lt;br /&gt;
* Swirling Winds&lt;br /&gt;
* Sure Footing&lt;br /&gt;
* Essence of Yew&lt;br /&gt;
* Wisdom of the Pack&lt;br /&gt;
* Last Gift of Vithwok&lt;br /&gt;
* Awaken&lt;br /&gt;
* Manifest Force&lt;br /&gt;
* Senses of the Tiger&lt;br /&gt;
* Psychic Shield&lt;br /&gt;
&lt;br /&gt;
The last spot is flexible and can be rearranged based on need or opponent, such as Soul Shield,  Earth Meld, Vigor, Mental Focus, etc.  Note some of these spells such as Swirling Winds are also available via wand if you have no friend or alt to buff you, but I would recommend the full 20% buffs to defensive skills whenever possible.&lt;br /&gt;
&lt;br /&gt;
Elemental:&lt;br /&gt;
* Same only Ethereal Shield instead of Manifest Force&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;fin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Commoners,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Curved_mistwood_warhorn_trimmed_with_orichalcum&amp;diff=667099</id>
		<title>Item:Curved mistwood warhorn trimmed with orichalcum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Curved_mistwood_warhorn_trimmed_with_orichalcum&amp;diff=667099"/>
		<updated>2025-06-07T17:54:25Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=warhorn&lt;br /&gt;
|look=Shaped with an extreme attention to detail, the wood curves away from the mouthpiece and into a perfect circle before flaring outwards at its thick opening.  Delicate orichalcum bands trim either end of the horn to offer a slight sound variation to the elegant piece.&lt;br /&gt;
|MTag=mistwood,wood,orichalcum&lt;br /&gt;
|CTag=farts&lt;br /&gt;
|STag=farts&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|type=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=20&lt;br /&gt;
|appcost=300000&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
See [[Warhorns]].&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Curved_mistwood_warhorn_trimmed_with_orichalcum&amp;diff=667098</id>
		<title>Item:Curved mistwood warhorn trimmed with orichalcum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Curved_mistwood_warhorn_trimmed_with_orichalcum&amp;diff=667098"/>
		<updated>2025-06-07T17:53:26Z</updated>

		<summary type="html">&lt;p&gt;BLOODGEON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=warhorn&lt;br /&gt;
|look=Shaped with an extreme attention to detail, the wood curves away from the mouthpiece and into a perfect circle before flaring outwards at its thick opening.  Delicate orichalcum bands trim either end of the horn to offer a slight sound variation to the elegant piece.&lt;br /&gt;
|MTag=mistwood,wood,orichalcum&lt;br /&gt;
|CTag=farts&lt;br /&gt;
|STag=farts&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|metal=-&lt;br /&gt;
|weight=20&lt;br /&gt;
|appcost=300000&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
See [[Warhorns]].&lt;/div&gt;</summary>
		<author><name>BLOODGEON</name></author>
	</entry>
</feed>