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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BLAMBOHEAD</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-05-06T04:24:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dreamheart/Legends_of_Elanthia_Collection&amp;diff=516552</id>
		<title>Dreamheart/Legends of Elanthia Collection</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dreamheart/Legends_of_Elanthia_Collection&amp;diff=516552"/>
		<updated>2020-03-27T19:41:42Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The named weapons of the collection include:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Num!!Name!!Material!!Weapon!!Customizations!!Description!!Made For&lt;br /&gt;
|-&lt;br /&gt;
|1||Aurica&#039;s Secret||rockwood||[[Weapon:Bo staff (crafted)|Bo-staff]]|| ||Presenting the first weapon in the Legends of Elanthia Series, Aurica&#039;s Secret. She is carved from aged rockwood in the style of the favored bo-staff. Named for the formidable warrior mage, Aurica, who, in 375, found the main camp of the enemy Outcasts as they slept in the mountains outside of Shard. She called down the greatest of magics on them - all night long. The sun rose on a field of thousands of dead, 29 Moliko 431||Agalea&lt;br /&gt;
|-&lt;br /&gt;
|2||Rock Strong||felwood||[[Weapon:Arbalest (crafted)|Arbalest]]||Laminated, cabled, with Darkstone Mech||&amp;quot;Rock Strong&amp;quot; is #2 in the Legends of Elanthia Series by Dreamheart. Featuring choice felwood, laminated for durability, and master-shaped with darkstone mechanisms, this arbalest is strong and lethal; it takes its place of distinction in front of the pack, just like Rock Loyalheart, who stepped forward to lead us in saving ourselves from the Gorbesh in 354/355AL. We&#039;d be speaking Gorbesh, if not for him, 21 Lirisa 432.||Sold at the First Auction Story Night to Binu&lt;br /&gt;
|-&lt;br /&gt;
|3||Snare&#039;s Sight||goldwood||[[Weapon:Battle longbow (crafted)|Battle longbow]]||Laminated||&amp;quot;Snare&#039;s Sight&amp;quot;, numbered 3 in the Legends of Elanthia Series by Dreamheart, is a battle longbow featuring hand-picked goldwood and laminated for protection. It is powerful and true, as was the ranger for which it is named. He is counted with Heroes of Elanthia as a foremost rolemodel and teacher, as well as gifted marksman. Strength and honor follow the one that draws this longbow, 4 Dolefaren 432.||Solitude&lt;br /&gt;
|-&lt;br /&gt;
|4||Aifee&#039;s Class||dragonwood||[[Weapon:Battle bow (crafted)|Battle bow]]||laminated||&amp;quot;Aifee&#039;s Class&amp;quot;, number 4 in the Legends Of Elanthia series by Dreamheart, is a dragonwood battle bow carved from a singular selection of eye-catching lumber. Aifee is a founding member of the Crossing Bard Guild with an adverturous spirit. Her classes were legend and she was a role model to number of generations of bards as well as a fun-loving traveler to every exotic destination. Follow the stars, 12 Dolefaren 432.||Mhikal &lt;br /&gt;
|-&lt;br /&gt;
|5||Shapeshifter&#039;s Fortune||dragonwood||[[Weapon:Arbalest (crafted)|Arbalest]]||Laminated with Niniam Mechs||&amp;quot;Shapeshifter&#039;s Fortune&amp;quot; is number 5 in the Legends of Elanthia Series by Dreamheart. Dragonwood, the ultimate luxury lumber, is the heart of this crossbow, with beautiful niniam mechanisms. Shapeshifter was approached by a merchant with a deal he could not refuse, the armor of his dreams, but at a very dear cost to his bank account. A custom made set of armor that gave him the appearance of a Dragon! 4 Akroeg 433.||Sold at the First Story Auction Night to Gwenhwyfach&lt;br /&gt;
|-&lt;br /&gt;
|6||Softly, my Prince||Felwood||[[Weapon:Bo staff (crafted)|Bo-staff]]|| ||&amp;quot;Softly, My Prince&amp;quot; is #6 in the Legends of Elanthia Series by Dreamheart. It is a rare felwood bo staff, one of the finest staves of its kind. Named for Vorclaf Lasa&#039;Sorvendig (335-394), Prince of Zoluren, the staff is straight and true like his integrity, honor, and heart for the people of Zoluren. In more ways than his birthright, Prince Vorclaf was born to lead, 4 Akroeg 433||Sold at the First Story Auction Night to Anjinson&lt;br /&gt;
|-&lt;br /&gt;
|7||Hegemonic&#039;s Rally aka STOMP||Felstone||[[Weapon:Javelin (stone)|Javelin]]|| ||&amp;quot;Hegemonic&#039;s Rally&amp;quot; aka &amp;quot;STOMP&amp;quot; is #7 in the Legends of Elanthia Series by Dreamheart. Carved from rare, high quality felstone, the javelin represents the strong heart and valor of the Dwarves of Stone Clan, organized and led by Hegemonic during modern times. He helped to stall Sura&#039;s capture of the mysterious book; this time was instrumental in disrupting the disastrous plot by Sura and his allies, 4 Akroeg 433.||Sold at the First Story Auction Night to Merlun&lt;br /&gt;
|-&lt;br /&gt;
|8||Defenders of the Clans||Copperwood||[[Weapon:Battle longbow (crafted)|Battle longbow]]||Laminated &amp;amp; Cabled||&amp;quot;Defenders of The Clans&amp;quot; is #8 in the Legends of Elanthia Series by Dreamheart. Created from lustrous copperwood lumber, it is a laminated and cabled battle longbow, one of the strongest bows. Thus named for The Dragoons, who in 375 defended areas outside the west gate of the Crossing during the Outcast War, keeping up the defense of the Clans. You can still see a vestige of their camp, just past the brook, 4 Akroeg 433.||Sold at the First Story Auction Night to Tyx&lt;br /&gt;
|-&lt;br /&gt;
|9||Jokbed&#039;s Touch||Wood Drake Bones||[[Weapon:Heavy mallet (stone)|Heavy Mallet]]|| ||&amp;quot;Jokbed&#039;s Touch&amp;quot; is number 9 in the Legends of Elanthia Series by Dreamheart. Carved from rare Wood Drake Bone, it makes a light blunt at 30 stones that is hard-hitting. Jokbed was notorious. Coins disappeared without a sound around him. Those who crossed him would find their life severed quickly and without any preamble. At the same time, he had a dry sense of humor and his word was gold when he gave it, 4 Akroeg 433.||Sold at the First Story Auction Night to Jarxaxle&lt;br /&gt;
|-&lt;br /&gt;
|10||Violet&#039;s Reach||goldwood||[[Weapon:Battle longbow (crafted)|Battle longbow]]||Laminated||&amp;quot;Violet&#039;s Reach&amp;quot; is #10 in the Legends of Elanthia Series of weapons by Dreamheart. Carefully shaped from premium goldwood, the longbow is a classic weapon choice named for Violet, who was a classic champion, paladin, and teacher. She took particular pains to inspire young women of the day to become accomplished in multiple weapons, with greater skills required for each goal milestone, 1 Lirisa 433.||Starwen&lt;br /&gt;
|-&lt;br /&gt;
|11||The Convictions of Ozban||finivire with icesteel mechanisms||[[Weapon:Pelletbow (crafted)|Pelletbow]]||Laminated||&amp;quot;The Convictions of Ozban&amp;quot; is #11 in the Legends of Elanthia series by Dreamheart. Engineered from perfect lumber and accented with precision silversteel mechanisms, this top tier pelletbow is peerless, facing down any foe with accuracy. Ozban was a cleric of Urrem&#039;tier and utterly fearless in his faith and duty. Highly respected and friendly, Ozban was an exemplar of his Guild against all that was unholy. 28 Shorka 433.||A gift&lt;br /&gt;
|-&lt;br /&gt;
|12||The Blackfire of Magmus||mistwood with oravir mechanisms||[[Weapon:Battle arbalest (crafted)|Battle arbalest]]||Laminated, Cabled||&amp;quot;The Blackfire of Magmus&amp;quot; is #12 in the Legends of Elanthia Series. Engineered from beautifully aged mistwood, it features oravir mechanisms for additional power when loosed upon it target. Magmus Bloodston was a powerful warrior mage, one of the few to use the contraband Blackfire spell. He figured prominently into the power, and the politics, of his guild during times of peace and through many conflicts. 33 Arhat 433.||Ligian&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=505103</id>
		<title>Anjinson</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=505103"/>
		<updated>2019-07-22T17:01:32Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Master treasure hunter, ship&#039;s Captain, philanthropist and former Speaker of The Tavern Troupe Performing Order.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Player character &lt;br /&gt;
|Player Name = Anjinson Shilanthor&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Paladin (retired)&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = Safframelia, Rocharlotte, Regorr, Haras&lt;br /&gt;
}}&lt;br /&gt;
[[File:anjinson_beard_300h.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Retired Paladin&amp;lt;br /&amp;gt;&lt;br /&gt;
Former Treasurer and Speaker of The Tavern Troupe Performing Order&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Anjinson Shilanthor &amp;lt;br /&amp;gt;&lt;br /&gt;
Anjinson has a square-jawed face with laugh lines, red-veined milky white eyes and a classical nose.  His silver hair is short and peppered and is worn loose.  He has wrinkled skin and a lean build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has an elegantly trimmed mustache on his upper lip and an elegantly trimmed full beard.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
&lt;br /&gt;
===Formal===&lt;br /&gt;
He is wearing an austere dress shirt tailored from lava sphalerite icesilk, a pair of silversteel cufflinks inlaid with molten-core diamond shards, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it, a pair of black titanese pants lined with lava sphalerite icesilk and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
He is holding an etched icesteel flamberge with a raven-shaped hilt of pure silversteel in his right hand and a raven-shaped icesteel heater shield inlaid with thick lines of silversteel in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an icesteel great helm ornamented with silversteel, a short icesilk cape fluttering from the shoulders, a suit of icesteel plate armor ornamented with silversteel, some icesteel plate gauntlets ornamented with silversteel, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Anjinson&#039;s history with the Guild is inspiring and filled with many great deeds, however his reason for retiring is still a mystery to most and not commonly shared.&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
&lt;br /&gt;
Anjinson owns a stately oak-gabled chateau located on the Crystal Shore in Ilithi.&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon entering the lustrous cherrywood door, you are greeted by a white-coated butler and led onto the golden oak jigsaw pattern floor populated by a glass-topped dragonwood table and a pair of gold and crimson velvet chairs.  The walls throughout the chateau are of gilt dragonwood impressed with small golden leaves bearing several showcase pieces for decor, the gorgeous riverstone fireplace is a prominent feature that provides comfort and warmth.  Through a short hallway you enter the bedroom with a claw-footed bed crafted of lustrous carved dragonwood, a platinum gilt maple weapon rack hugs one wall while a padded velvet armor stand is on the opposing side.&lt;br /&gt;
&lt;br /&gt;
==Ship==&lt;br /&gt;
&lt;br /&gt;
Anjinson is the Captain of The [[White Raven]].&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=497083</id>
		<title>Anjinson</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=497083"/>
		<updated>2018-11-26T19:24:46Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Master treasure hunter, ship&#039;s Captain, philanthropist and former Speaker of The Tavern Troupe Performing Order.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Player character &lt;br /&gt;
|Player Name = Anjinson Shilanthor&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Paladin (retired)&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = Safframelia, Rocharlotte, Regorr, Haras&lt;br /&gt;
}}&lt;br /&gt;
[[File:anjinson_beard_300h.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Retired Paladin&amp;lt;br /&amp;gt;&lt;br /&gt;
Former Treasurer and Speaker of The Tavern Troupe Performing Order&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Anjinson Shilanthor &amp;lt;br /&amp;gt;&lt;br /&gt;
Anjinson has a square-jawed face, deep-set steely grey eyes and a classical nose.  His light brown hair is shoulder length and straight, and is worn loose.  He has fair skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be venerable.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has an elegantly trimmed mustache on his upper lip and an elegantly trimmed full beard.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
&lt;br /&gt;
===Formal===&lt;br /&gt;
He is wearing an austere dress shirt tailored from lava sphalerite icesilk, a pair of silversteel cufflinks inlaid with molten-core diamond shards, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it, a pair of black titanese pants lined with lava sphalerite icesilk and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
He is holding an etched icesteel flamberge with a raven-shaped hilt of pure silversteel in his right hand and a raven-shaped icesteel heater shield inlaid with thick lines of silversteel in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an icesteel great helm ornamented with silversteel, a short icesilk cape fluttering from the shoulders, a suit of icesteel plate armor ornamented with silversteel, some icesteel plate gauntlets ornamented with silversteel, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Anjinson&#039;s history with the Guild is inspiring and filled with many great deeds, however his reason for retiring is still a mystery to most and not commonly shared.&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
&lt;br /&gt;
Anjinson owns a stately oak-gabled chateau located on the Crystal Shore in Ilithi.&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon entering the lustrous cherrywood door, you are greeted by a white-coated butler and led onto the golden oak jigsaw pattern floor populated by a glass-topped dragonwood table and a pair of gold and crimson velvet chairs.  The walls throughout the chateau are of gilt dragonwood impressed with small golden leaves bearing several showcase pieces for decor, the gorgeous riverstone fireplace is a prominent feature that provides comfort and warmth.  Through a short hallway you enter the bedroom with a claw-footed bed crafted of lustrous carved dragonwood, a platinum gilt maple weapon rack hugs one wall while a padded velvet armor stand is on the opposing side.&lt;br /&gt;
&lt;br /&gt;
==Ship==&lt;br /&gt;
&lt;br /&gt;
Anjinson is the Captain of The [[White Raven]].&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_425_map&amp;diff=477701</id>
		<title>Hollow Eve Festival 425 map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_425_map&amp;diff=477701"/>
		<updated>2017-10-30T15:30:22Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* Baby Metal Arachnid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Shops that are brand new (or have new inventory) are indicated in &#039;&#039;&#039;bold&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This year&#039;s gift, an [[Item:Epistemic Journal|Epistemic Journal]], can be found on the &#039;&#039;&#039;narrow felwood bookshelf&#039;&#039;&#039; just outside the spider bank.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Festival Greeters|Greeters]] will be seen wandering throughout the festival periodically, offering help with where to find things and handing out gifts.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Immediately before you cross the bridge onto the festival grounds, you will find a [[Gnomish workman]]. This room is available to all players, no ticket to the event is required.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have participated in the [[Hollow_Eve_Festival_425#Tasks_for_Tickets_and_Items|world event tasks]] given by the priestesses near each spider path, you can {{com|ask}} {{tt|workman about reward}} to claim [[Hollow Eve tickets]] based off your accumulated points.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Periodically a crier will run through the festival grounds and put a sample of food into your hand from one of the shops.  Sample food items can include:&lt;br /&gt;
* {{sloot|i|chocolate cricket}} from [[Huffenclaw&#039;s Decadent Delights]]&lt;br /&gt;
* {{sloot|i|wedge of chocolate brittle}} from [[Huffenclaw&#039;s Decadent Delights]]&lt;br /&gt;
&lt;br /&gt;
==Roaming on Any Level==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Room!!Entrance!!Shop Name!!Inventory!!Restrictions!!Shop&amp;lt;br /&amp;gt;Done!!Items&amp;lt;br /&amp;gt;Done&lt;br /&gt;
|-&lt;br /&gt;
{{fest|roaming|&#039;&#039;&#039;Darkbox&#039;&#039;&#039;|Darkbox 425 prizes|Darkbox|game||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Main/Entry Level==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:HollowEve421-EntryLevel.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;See instructions below before editing this table.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Please&#039;&#039;&#039; check shop inventory before confirming if inventory is accurate/complete&lt;br /&gt;
*&#039;&#039;&#039;Bolded&#039;&#039;&#039; shops have new and/or updated inventory.&lt;br /&gt;
&lt;br /&gt;
* In room 8 there is a plum tree that you can pick a {{sloot|i|ripe plum}} from.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Room!!Entrance!!Shop Name!!Inventory!!Restrictions!!Shop&amp;lt;br /&amp;gt;Done!!Items&amp;lt;br /&amp;gt;Done&lt;br /&gt;
|-&lt;br /&gt;
{{fest|roaming in rooms 3-16|mechanical fortuneteller|Metalory Mongeria|Metalory Mongeria|fortuneteller||}}&lt;br /&gt;
{{fest|4|The Abdomen, Corridor|Gnomish tinkerer|crazy Gnomish tinkerer|clockwork potatoes game||yes}}&lt;br /&gt;
{{fest|4|carved &#039;&#039;&#039;walnut door&#039;&#039;&#039;|Cookie Emporium|The Cookie Emporium|food; drinks; aprons||yes}}&lt;br /&gt;
{{fest|5|&#039;&#039;&#039;rusty door&#039;&#039;&#039;|Slings and Things (2)|Slings and Things|stonebows; slings; ammo||yes}}&lt;br /&gt;
{{fest|5|&#039;&#039;&#039;mildewed canvas&#039;&#039;&#039;|Odiferous Ornaments|Odiferous Ornaments|smelly clothing (atmospheric); containers||yes}}&lt;br /&gt;
{{fest|5|&#039;&#039;&#039;iron door&#039;&#039;&#039; engraved with a circular symbol|Nectar of the Wisp (4)|Nectar of the Wisp|glowstick lights||yes}}&lt;br /&gt;
{{fest|6|small &#039;&#039;&#039;silver door&#039;&#039;&#039;|Smaller Side of Life (3)|&#039;&#039;&#039;The Smaller Side of Life&#039;&#039;&#039;|Gnome-themed weapons; shields; armor; containers; clothing; jewelry; food||yes}}&lt;br /&gt;
{{fest|6|dark &#039;&#039;&#039;pine door&#039;&#039;&#039; hung with silver rattles and warding beads|Misenseor Goods (5)|Misenseor Goods|weapons; scrolls; pilgrim&#039;s badges; containers; clerical clothing||yes}}&lt;br /&gt;
{{fest|6|&#039;&#039;&#039;silk-draped entrance&#039;&#039;&#039;|Simply Essential (2)|Simply Essential|utility knives; flint; gem pouches; hair brushes||yes}}&lt;br /&gt;
{{fest|6|thick &#039;&#039;&#039;leather flap&#039;&#039;&#039;|Scabbards &#039;n&#039; Sheaths (2)|Scabbards &#039;n&#039; Sheaths|containers (weapons)||yes}}&lt;br /&gt;
{{fest|7|&#039;&#039;&#039;canvas drape&#039;&#039;&#039;|Stuff It|Stuff It|containers; pocketed clothing||yes}}&lt;br /&gt;
{{fest|7|&#039;&#039;&#039;wooden door&#039;&#039;&#039; displaying the image of a pair of hands folded in prayer|Forever Faithful (2)|Forever Faithful|god-themed cambrinth jewelry and containers||yes}}&lt;br /&gt;
{{fest|7|&#039;&#039;&#039;purple door&#039;&#039;&#039; painted with lavender blossoms|Lavender and Lace (3)|Lavender and Lace|purple and white clothing; jewelry||yes}}&lt;br /&gt;
{{fest|7|tall &#039;&#039;&#039;metal arch&#039;&#039;&#039;|Glythtide&#039;s Gifts and Gags|Glythtide&#039;s Gifts and Gags|toys; gag gifts||yes}}&lt;br /&gt;
{{fest|8|carved &#039;&#039;&#039;wooden door&#039;&#039;&#039; decorated with animal caricatures|Your Inner Animal (3)|Your Inner Animal|animal-themed costumes; containers||yes}}&lt;br /&gt;
{{fest|8|&#039;&#039;&#039;driftwood door&#039;&#039;&#039;|Mind of Sdai (5)|The Mind of Sdai|gift bags||yes}}&lt;br /&gt;
{{fest|8|heavy &#039;&#039;&#039;steel door&#039;&#039;&#039; covered in a myriad of locks|Sputkin&#039;s (3)|Sputkin&#039;s|weapons; containers; jewelry; prayer mats; icons; chimes||yes}}&lt;br /&gt;
{{fest|9|rusting &#039;&#039;&#039;metal door&#039;&#039;&#039;|Funny Bones (2)|Funny Bones|dice||yes}}&lt;br /&gt;
{{fest|9|frosted &#039;&#039;&#039;crystal door&#039;&#039;&#039;|Diamond Deities (3)|Diamond Deities|souvenirs||yes}}&lt;br /&gt;
{{fest|9|&#039;&#039;&#039;steel doorway&#039;&#039;&#039; leading to a makeshift tunnel|Witchery|Witchery|magical stat/skill boosters|light source|yes}}&lt;br /&gt;
{{fest|9|&#039;&#039;&#039;mask-shaped door&#039;&#039;&#039;|Creepy Costumes|Creepy Costumes|guildleader costumes||yes}}&lt;br /&gt;
{{fest|10|&#039;&#039;&#039;web-covered doorway&#039;&#039;&#039;|Accents for the Arachnophile (4)|&#039;&#039;&#039;Accents for the Arachnophile&#039;&#039;&#039;|spider-themed jewelry (rare metals); clothing; containers; weapons; armor; and wrist knives||yes}}&lt;br /&gt;
{{fest|10|narrow &#039;&#039;&#039;wooden door&#039;&#039;&#039;|Cultured Attire (4)|&#039;&#039;&#039;A Cultured Attire&#039;&#039;&#039;|weapons; shields; armor; instruments; clothing and things for the elven clans||yes}}&lt;br /&gt;
{{fest|11|tarnished &#039;&#039;&#039;metal door&#039;&#039;&#039; with wooden supports riveted to it|Jubby&#039;s Tattoos (2)|Jubby&#039;s Tattoos|tattoos||yes}}&lt;br /&gt;
{{fest|11|&#039;&#039;&#039;boot-shaped doorway&#039;&#039;&#039;|Give &#039;Em the Boot (5)|&#039;&#039;&#039;Give &#039;Em the Boot&#039;&#039;&#039;|boots||yes}}&lt;br /&gt;
{{fest|11|&#039;&#039;&#039;velvet-trimmed door&#039;&#039;&#039;|Elahkti&#039;s Metal Arts (2)|Elahkti&#039;s Metal Arts|metal armor; tabards||yes}}&lt;br /&gt;
{{fest|12|&#039;&#039;&#039;black door&#039;&#039;&#039; with a painted fuzzy white sheep|Naked Sheep (2)|The Naked Sheep|wool clothing; finger puppets||yes}}&lt;br /&gt;
{{fest|12|&#039;&#039;&#039;shrouded doorway&#039;&#039;&#039;|Blanve&#039;s Bounty (4)|Blanve&#039;s Bounty|rare-gem jewelry|Estate Holders|yes}}&lt;br /&gt;
{{fest|12|&#039;&#039;&#039;ocean&#039;&#039;&#039; blue &#039;&#039;&#039;door&#039;&#039;&#039; painted with colorful fish|Glass Bubble|The Glass Bubble|aquariums||yes}}&lt;br /&gt;
{{fest|13|&#039;&#039;&#039;silk-trimmed entrance&#039;&#039;&#039;|Perfect Rose (2)|The Perfect Rose|clothing; jewelry||yes}}&lt;br /&gt;
{{fest|13|&#039;&#039;&#039;wide archway&#039;&#039;&#039;|Turialo&#039;s Haven (8)|Turialo&#039;s Haven|season-themed clothing; jewelry; containers||yes}}&lt;br /&gt;
{{fest|13|&#039;&#039;&#039;birch door&#039;&#039;&#039;|Delicate Creations|Delicate Creations|clothing||yes}}&lt;br /&gt;
{{fest|13|&#039;&#039;&#039;cloth curtain&#039;&#039;&#039;|Fall&#039;s Harvest (2)|Fall&#039;s Harvest|game; apple-themed items||yes}}&lt;br /&gt;
{{fest|13|&#039;&#039;&#039;ornate door&#039;&#039;&#039;|Krobble&#039;s Karavan (2)|Krobble&#039;s Karavan|Trader shop surfaces||yes}}&lt;br /&gt;
{{fest|14|&#039;&#039;&#039;plank door&#039;&#039;&#039;|Whimsies|Whimsies|color-themed clothing||yes}}&lt;br /&gt;
{{fest|14|smoke-damaged &#039;&#039;&#039;aquamarine door&#039;&#039;&#039;|Fishy&#039;s Pants Mart (3)|Fishy&#039;s Pants Mart|exploding clothing||yes}}&lt;br /&gt;
{{fest|14|stark white &#039;&#039;&#039;canvas-draped entrance&#039;&#039;&#039; painted with a large red eye|Eye of Power|The Eye of Power|cambrinth body parts||yes}}&lt;br /&gt;
{{fest|15|&#039;&#039;&#039;modest door&#039;&#039;&#039;|Everything in Moderation (4)|Everything in Moderation|women&#039;s clothing||yes}}&lt;br /&gt;
{{fest|15|flimsy &#039;&#039;&#039;wooden stall&#039;&#039;&#039;|Signs of the Times (3)|Signs of the Times|signs||yes}}&lt;br /&gt;
{{fest|15|&#039;&#039;&#039;crooked shed&#039;&#039;&#039;|In The Hollow|In The Hollow|piñatas||yes}}&lt;br /&gt;
{{fest|15|large &#039;&#039;&#039;purple door&#039;&#039;&#039;|Terrific Turnip (3)|The Terrific Turnip|turnip-themed items||yes}}&lt;br /&gt;
{{fest|16|&#039;&#039;&#039;makeshift curtain&#039;&#039;&#039; over a battered doorway|Yarrel&#039;s Varmint Vittles (2)|Yarrel&#039;s Varmint Vittles|meat; alcoholic beverages||yes}}&lt;br /&gt;
{{fest|16|billowing &#039;&#039;&#039;black curtain&#039;&#039;&#039;|Asketi&#039;s Stop (4)|Asketi&#039;s Stop|cloaks; clothing||yes}}&lt;br /&gt;
{{fest|16|&#039;&#039;&#039;curtained archway&#039;&#039;&#039;|Sable&#039;s (2)|Sable&#039;s|costumes; masks; wings; tabards||yes}}&lt;br /&gt;
{{fest|17|large &#039;&#039;&#039;chicken-shaped arch&#039;&#039;&#039;|Game of Chicken|A Game of Chicken|game||}}&lt;br /&gt;
{{fest|17|low &#039;&#039;&#039;steel door&#039;&#039;&#039;|Fangs For the Memory (2)|Fangs For The Memory|verby fangs; claws; whips; clothing||yes}}&lt;br /&gt;
{{fest|17|menacing &#039;&#039;&#039;steel arch&#039;&#039;&#039;|Musical Chairs of Doom|Musical Chairs of Doom|game||}}&lt;br /&gt;
{{fest|18|ironwood &#039;&#039;&#039;double doors&#039;&#039;&#039;|Tending the Fold (2)|Tending the Fold|origami supplies; tabards||yes}}&lt;br /&gt;
{{fest|18|wildly &#039;&#039;&#039;curvy door&#039;&#039;&#039; made up of S-shaped boards|Snake Pit|&#039;&#039;&#039;Snake Pit&#039;&#039;&#039;|Bobbing for Bolts game plus ticketed items||yes}}&lt;br /&gt;
{{fest|18|polished &#039;&#039;&#039;brass door&#039;&#039;&#039;|Outrageous Fortune|Outrageous Fortune|weapons||yes}}&lt;br /&gt;
{{fest|19|&#039;&#039;&#039;brass-studded door&#039;&#039;&#039;|Cutting Edge (4)|The Cutting Edge|weapons||yes}}&lt;br /&gt;
{{fest|19|&#039;&#039;&#039;thin curtain&#039;&#039;&#039; leading into a wide stall|Made for Walking|Made for Walking|armored boots||yes}}&lt;br /&gt;
{{fest|19|velvet &#039;&#039;&#039;draped entrance&#039;&#039;&#039;|Jewelry in Phases (2)|Jewelry in Phases|moon-themed jewelry||yes}}&lt;br /&gt;
{{fest|20|bright &#039;&#039;&#039;blue door&#039;&#039;&#039;|Heikea|Heikea|IKEA-style housing items; food||yes}}&lt;br /&gt;
{{fest|20|&#039;&#039;&#039;white door&#039;&#039;&#039; with a picture of a badger in a cloak and hat|Beastly Behavior (5)|Beastly Behavior|cloaks made of whole skins/furs||yes}}&lt;br /&gt;
{{fest|20|&#039;&#039;&#039;plain door&#039;&#039;&#039;|Gearanimals|Gearanimals|housing: mechanical pets||yes}}&lt;br /&gt;
{{fest|20|grave earth pile|grave earth pile|&#039;&#039;&#039;grave earth pile&#039;&#039;&#039;|game: dig for treasure||}}&lt;br /&gt;
{{fest|21|pale &#039;&#039;&#039;canvas flap&#039;&#039;&#039;|Natural Selections|Natural Selections|brawling weapons||yes}}&lt;br /&gt;
{{fest|21|&#039;&#039;&#039;narrow hallway&#039;&#039;&#039;|Entrail Toss Arena (3)|Entrail Toss Arena|game||yes}}&lt;br /&gt;
{{fest|21|large &#039;&#039;&#039;ornate door&#039;&#039;&#039;|Behind the Mask (2)|Behind the Mask|masks||yes}}&lt;br /&gt;
{{fest|22|&#039;&#039;&#039;striped door&#039;&#039;&#039;|Mordiv&#039;s Fun House (3)|&#039;&#039;&#039;Mordiv&#039;s Fun House&#039;&#039;&#039;|game; toys||yes}}&lt;br /&gt;
{{fest|22|&#039;&#039;&#039;bright door&#039;&#039;&#039; with a fanciful mask painted on it|Masquer Aid (2)|Masquer Aid|light god costumes||yes}}&lt;br /&gt;
{{fest|23|ebon &#039;&#039;&#039;friezed archway&#039;&#039;&#039;|Relief in the Dark (3)|Relief in the Dark|housing: items|Estate Holders|yes}}&lt;br /&gt;
{{fest|23|bright &#039;&#039;&#039;yellow door&#039;&#039;&#039;|See The Light (2)|See The Light|shield of light alteration scrolls|Clerics|}}&lt;br /&gt;
{{fest|24|&#039;&#039;&#039;red door&#039;&#039;&#039; with &amp;quot;Wicked Windows&amp;quot; set on it in stained glass|Wicked Windows (4)|Wicked Windows|housing: windows||yes}}&lt;br /&gt;
{{fest|24|&#039;&#039;&#039;dilapidated door&#039;&#039;&#039;|Mob Mentality (3)|Mob Mentality|weapons; armor; clothing||yes}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This restriction does not apply to all rooms.&lt;br /&gt;
&lt;br /&gt;
==Upper Level==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:HollowEve421-UpperLevel.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Room!!Entrance!!Shop Name!!Inventory!!Restrictions!!Shop&amp;lt;br /&amp;gt;Done!!Items&amp;lt;br /&amp;gt;Done&lt;br /&gt;
|-&lt;br /&gt;
{{fest|1|&#039;&#039;&#039;mud-brown flap&#039;&#039;&#039;|Bobbing for Leeches|&#039;&#039;&#039;Bobbing for Leeches&#039;&#039;&#039;|game (free with timer)||}}&lt;br /&gt;
{{fest|1|&#039;&#039;&#039;metal arch&#039;&#039;&#039;|Acaph&#039;s Acquisitions|Acaph&#039;s Acquisitions|armor; shields (Trader appraisals)||}}&lt;br /&gt;
{{fest|1|&#039;&#039;&#039;oval door&#039;&#039;&#039; beneath a painting of a toy box|Toy Box (2)|The Toy Box|toys; lockable book containers||}}&lt;br /&gt;
{{fest|3|large &#039;&#039;&#039;iron arch&#039;&#039;&#039;|Hollow Eve 425 Raffle Center‎|Raffles||periodic free raffles|}}&lt;br /&gt;
{{fest|4|dented &#039;&#039;&#039;iron door&#039;&#039;&#039;|Birds of a Feather (3)|Birds of a Feather|bird-themed clothing; jewelry; jugglies; containers|tickets|}}&lt;br /&gt;
{{fest|4|&#039;&#039;&#039;oak doorway&#039;&#039;&#039;|Creature Comforts|Creature Comforts|housing: animal-themed furniture||}}&lt;br /&gt;
{{fest|4|&#039;&#039;&#039;wooden door&#039;&#039;&#039;|Eagle Eye (2)|Eagle Eye|eagle-themed clothing; canes||}}&lt;br /&gt;
{{fest|5|large &#039;&#039;&#039;dragon-shaped door&#039;&#039;&#039;|Magical Minions (3)|Magical Minions|stuffed magical pets||}}&lt;br /&gt;
{{fest|5|&#039;&#039;&#039;leather-covered door&#039;&#039;&#039; hung with several silver chains|Vatari&#039;s Ritual Addiction (5)|&#039;&#039;&#039;Vatari&#039;s Ritual Addiction&#039;&#039;&#039;|ritual foci||}}&lt;br /&gt;
{{fest|5|&#039;&#039;&#039;sea-green door&#039;&#039;&#039;|Something&#039;s Fishy|Something&#039;s Fishy|fish-themed weapons; armor; clothing; jewelry||}}&lt;br /&gt;
{{fest|6|steel-banded &#039;&#039;&#039;bronze door&#039;&#039;&#039;|Hollow Eve Festival 425 Auction|The Owirvald Auction Company|rare items||}}&lt;br /&gt;
{{fest|7|stately &#039;&#039;&#039;bronzed arch&#039;&#039;&#039;|Famous Last Words (5)|&#039;&#039;&#039;Famous Last Words&#039;&#039;&#039;|word-themed ranged weapons||}}&lt;br /&gt;
{{fest|7|polished &#039;&#039;&#039;steel door&#039;&#039;&#039; with an ornate shield on it|Faithful Defender (2)|The Faithful Defender|shields||}}&lt;br /&gt;
{{fest|7|&#039;&#039;&#039;painted door&#039;&#039;&#039;|Gersvinda&#039;s Natural Studies (2)|Gersvinda&#039;s Natural Studies|anatomy charts; compendiums|Empaths|}}&lt;br /&gt;
{{fest|8|&#039;&#039;&#039;darkened door&#039;&#039;&#039; marked with concentric circles|Artistry of Flesh|Artistry of Flesh|tattoos|Estate Holders|}}&lt;br /&gt;
{{fest|8|simple &#039;&#039;&#039;rustic doorway&#039;&#039;&#039;|Focus on the Past (2)|Focus on the Past|ritual foci|Estate Holders|}}&lt;br /&gt;
{{fest|9|heavy &#039;&#039;&#039;steel archway&#039;&#039;&#039;|Hollow Eve 425 alteration list|Merchant Lounge|alterations, free drinks||}}&lt;br /&gt;
{{fest|10|The Abdomen, Corridor|Item:Epistemic Journal|&#039;&#039;&#039;Epistemic Journal&#039;&#039;&#039;|gift: absorbs field experience}}&lt;br /&gt;
{{fest|14|&#039;&#039;&#039;tall door&#039;&#039;&#039; beneath a painting of a sword wreathed in musical notes|Slay It With Music|Slay It With Music|noisy weapons||}}&lt;br /&gt;
{{fest|14|&#039;&#039;&#039;narrow door&#039;&#039;&#039;|Eye Spy (2)|&#039;&#039;&#039;Eye Spy&#039;&#039;&#039;|eye-worn armor; eye-wear||}}&lt;br /&gt;
{{fest|14|&#039;&#039;&#039;colorful curtain&#039;&#039;&#039; embroidered with prancing animals|All Wound Up (2)|All Wound Up|toys||}}&lt;br /&gt;
{{fest|15|&#039;&#039;outdoors&#039;&#039;|Lounge|Lounge|concessions||}}&lt;br /&gt;
{{fest|16|&#039;&#039;&#039;round door&#039;&#039;&#039; with two small holes in it|Cute as a Button (2)|Cute as a Button|clothing; walking sticks; dolls||}}&lt;br /&gt;
{{fest|16|ornate &#039;&#039;&#039;metal arch&#039;&#039;&#039;|Archivist (shop) (4)|The Archivist|game: scroll grab-bag||}}&lt;br /&gt;
{{fest|16|weathered &#039;&#039;&#039;barn door&#039;&#039;&#039;|Stylish Stallion|The Stylish Stallion|horses: saddles; bridles||}}&lt;br /&gt;
{{fest|16|&#039;&#039;&#039;curtained doorway&#039;&#039;&#039;|Ang&#039;hhsmus|Ang&#039;hhsmus|uaro&#039;s&#039;sugi (S&#039;Kra head scarves)||}}&lt;br /&gt;
{{fest|17|&#039;&#039;&#039;vine-covered door&#039;&#039;&#039;|Silken Garden|Silken Garden|plant-themed jewelry; clothing||}}&lt;br /&gt;
{{fest|17|carved &#039;&#039;&#039;oak door&#039;&#039;&#039;|Silken Seams (4)|&#039;&#039;&#039;Silken Seams&#039;&#039;&#039;|clothing; feature-hiding robes||}}&lt;br /&gt;
{{fest|17|&#039;&#039;&#039;scaly door&#039;&#039;&#039;|Nest o&#039; Snakes (2)|Nest o&#039; Snakes|snake-themed bolas; belts; boas||}}&lt;br /&gt;
{{fest|18|&#039;&#039;&#039;grease-stained door&#039;&#039;&#039;|Holey Warez (2)|Holey Warez|containers||}}&lt;br /&gt;
{{fest|18|&#039;&#039;&#039;wood door&#039;&#039;&#039;|Hunka&#039;s Burning Love (2)|Hunka&#039;s Burning Love|coal products||}}&lt;br /&gt;
{{fest|18|&#039;&#039;&#039;gear-covered door&#039;&#039;&#039;|Ratchet Shack|Ratchet Shack|crossbows; arbalests||}}&lt;br /&gt;
{{fest|21|battered &#039;&#039;&#039;oak shelf&#039;&#039;&#039;|Kaleidoscopes|Kaleidoscopes|kaleidoscopes||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This restriction does not apply to all rooms.&lt;br /&gt;
&lt;br /&gt;
==Lowest Depths (Below Deck)==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[file:HollowEve421-LowestDepths.png]]&lt;br /&gt;
|}&lt;br /&gt;
*note: the room 19 &#039;&#039;&#039;opening&#039;&#039;&#039; allows access to the Haemolymphatic Prechamber section of the spider. There is magic allowed in this section, however there are also [[rat|sewer rats]] &amp;amp; [[green sewer eel]]s.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Room!!Entrance!!Shop Name!!Inventory!!Restrictions!!Shop&amp;lt;br /&amp;gt;Done!!Items&amp;lt;br /&amp;gt;Done&lt;br /&gt;
|-&lt;br /&gt;
{{fest|1|tall &#039;&#039;&#039;mahogany arch&#039;&#039;&#039;|Male Persuasion (3)|The Male Persuasion|men&#039;s clothing (rare gems and cloth)||}}&lt;br /&gt;
{{fest|1|&#039;&#039;&#039;wicker-paneled door&#039;&#039;&#039;|Riding The Range (2)|Riding The Range|horses: tack||}}&lt;br /&gt;
{{fest|1|&#039;&#039;&#039;stately door&#039;&#039;&#039;|Finer Things (2)|The Finer Things|clothing; jewelry||}}&lt;br /&gt;
{{fest|2|fine &#039;&#039;&#039;mahogany door&#039;&#039;&#039;|Spikan&#039;s Sporrans (3)|Spikan&#039;s Sporrans|sporrans||}}&lt;br /&gt;
{{fest|2|scuffed &#039;&#039;&#039;metal door&#039;&#039;&#039; painted with a variety of healing herbs|On the Mend (2)|On the Mend|alchemy tools||}}&lt;br /&gt;
{{fest|2|&#039;&#039;&#039;mottled door&#039;&#039;&#039;|Packrat&#039;s Piece of Paradise (3)|Packrat&#039;s Piece of Paradise|containers||}}&lt;br /&gt;
{{fest|3|heavy &#039;&#039;&#039;ironwood door&#039;&#039;&#039; inlaid with a sinuous golden serpent|Shh&#039;oi Mhhg|Shh&#039;oi Mhhg|S&#039;Kra wedding clothing; jewelry; and instruments||}}&lt;br /&gt;
{{fest|3|&#039;&#039;&#039;low arch&#039;&#039;&#039; filled with dark blue drapery|Pi&#039;botuk Pel&#039;arsharra|Pi&#039;botuk Pel&#039;arsharra|S&#039;Kra clothing (verby); jewelry|light source*|}}&lt;br /&gt;
{{fest|3|&#039;&#039;&#039;painted door&#039;&#039;&#039;|Walk on the Wild Side (2)|A Walk on the Wild Side|footwear||}}&lt;br /&gt;
{{fest|3|simple red &#039;&#039;&#039;oak door&#039;&#039;&#039;|Sketchy By Design (7)|&#039;&#039;&#039;Sketchy By Design&#039;&#039;&#039;|portraits; writing tools|Thieves*|}}&lt;br /&gt;
{{fest|4|pale &#039;&#039;&#039;red door&#039;&#039;&#039; bearing a wreath of colorful dried flowers|Town and Country (3)|Town and Country|housing: exterior decorations||}}&lt;br /&gt;
{{fest|4|&#039;&#039;&#039;glass door&#039;&#039;&#039; painted with the image of a handbag|Excess Baggage|Excess Baggage|handbags||}}&lt;br /&gt;
{{fest|4|&#039;&#039;&#039;wooden door&#039;&#039;&#039; covered in fabric swatches|Fabric Fantasies (3)|Fabric Fantasies|rare fabrics (alteration fodder)||}}&lt;br /&gt;
{{fest|5|Lowest Depths, Central Intestinal Chamber|Engine Room Roasting Pit (3)|Engine Room Roasting Pit|food for roasting, free food and drink||}}&lt;br /&gt;
{{fest|5|a web-filled Harawep &#039;&#039;&#039;shrine&#039;&#039;&#039;|Harawep Shrine|&#039;&#039;&#039;Harawep Shrine&#039;&#039;&#039;||occasional bug-catching game|}}&lt;br /&gt;
{{fest|6|warped &#039;&#039;&#039;wood door&#039;&#039;&#039;|Amylia&#039;s Attic (2)|Amylia&#039;s Attic|battered armor; weapons; clothing; furniture||}}&lt;br /&gt;
{{fest|6|&#039;&#039;&#039;canvas-covered booth&#039;&#039;&#039;|Snookie&#039;s Divine Spoons (3)|Snookie&#039;s Divine Spoons|souvenir spoons||}}&lt;br /&gt;
{{fest|6|stained &#039;&#039;&#039;glass door&#039;&#039;&#039;|Shimmers of Silver|Shimmers of Silver|gweth; container-hiding gear||}}&lt;br /&gt;
{{fest|7|&#039;&#039;&#039;opulent booth&#039;&#039;&#039; screened off by a beaded curtain|Q&#039;tahhl&#039;s Place (2)|Q&#039;tahhl&#039;s Place|tailband weapons||}}&lt;br /&gt;
{{fest|7|&#039;&#039;&#039;boot-shaped door&#039;&#039;&#039;|Nigeyi&#039;s|Nigeyi&#039;s|footwear||}}&lt;br /&gt;
{{fest|7|polished &#039;&#039;&#039;black door&#039;&#039;&#039;|Disenchantments (4)|Disenchantments|jewelry and containers||}}&lt;br /&gt;
{{fest|8|&#039;&#039;&#039;ebonwood door&#039;&#039;&#039;|Visions of Holiness (3)|Visions of Holiness|god-themed weapons, alchemy tools, items||}}&lt;br /&gt;
{{fest|8|carved &#039;&#039;&#039;iron door&#039;&#039;&#039;|Gear Shop (5)|The Gear Shop|verby clothing, jewelry, and props||}}&lt;br /&gt;
{{fest|8|leather &#039;&#039;&#039;door flap&#039;&#039;&#039;|Jhiskar&#039;s Provisions (3)|Jhiskar&#039;s Provisions|crafting tools; fletching pouches; quivers; clothing; armor and weapons||}}&lt;br /&gt;
{{fest|9|&#039;&#039;&#039;glass door&#039;&#039;&#039; decorated with a fan of tobacco leaves|Cloudwalker&#039;s Smoke Shop|Cloudwalker&#039;s Smoke Shop|smoking accessories; tobacco||}}&lt;br /&gt;
{{fest|9|&#039;&#039;&#039;dark door&#039;&#039;&#039;|Crafty Cloaks (2)|Crafty Cloaks|cloaks||}}&lt;br /&gt;
{{fest|9|&#039;&#039;&#039;shabby door&#039;&#039;&#039; painted with skeletal figures|Once Possessed (2)|Once Possessed|armor; clothing; toys; housing||}}&lt;br /&gt;
{{fest|10|&#039;&#039;&#039;door&#039;&#039;&#039; draped with colorful pennants|Hollow Bellies (3)|Hollow Bellies|food||}}&lt;br /&gt;
{{fest|10|multicolored &#039;&#039;&#039;beaded doorway&#039;&#039;&#039;|Eclectic Eccentric (2)|The Eclectic Eccentric|housing; clothing||}}&lt;br /&gt;
{{fest|10|&#039;&#039;&#039;hairy door&#039;&#039;&#039;|Ready to Were|Ready to Were|mechanical toys||}}&lt;br /&gt;
{{fest|11|&#039;&#039;&#039;dark door&#039;&#039;&#039; covered with silvery spiderwebs|Obscure Memories (5)|Obscure Memories|containers; clothing; jewelry||}}&lt;br /&gt;
{{fest|11|carved &#039;&#039;&#039;ebony door&#039;&#039;&#039;|Frisky Portraits|Frisky Portraits|housing: moving paintings||}}&lt;br /&gt;
{{fest|12|&#039;&#039;&#039;rusted doorway&#039;&#039;&#039;|Darsam&#039;s Drifters (3)|Darsam&#039;s Drifters|atmospheric jewelry (&amp;quot;floaters&amp;quot;)||}}&lt;br /&gt;
{{fest|12|&#039;&#039;&#039;metal door&#039;&#039;&#039;|Amulets by Liathe (6)|Amulets by Liathe|god-themed amulets||}}&lt;br /&gt;
{{fest|12|&#039;&#039;&#039;sugar-coated door&#039;&#039;&#039;|I&#039;ll Eat My Hat (2)|I&#039;ll Eat My Hat|clothing (yes, it&#039;s all edible)||}}&lt;br /&gt;
{{fest|13|&#039;&#039;&#039;arched door&#039;&#039;&#039;|Dark Dalliance|Dark Dalliance|cloaks; jewelry||}}&lt;br /&gt;
{{fest|13|white &#039;&#039;&#039;cloth-covered doorway&#039;&#039;&#039;|Photash School of Butlery|The Photash School of Butlery|housing: &amp;quot;pet&amp;quot; butlers||}}&lt;br /&gt;
{{fest|13|squat rusty &#039;&#039;&#039;metal door&#039;&#039;&#039;|Thee Mottl&#039;d Teoy Shoppe|Thee Mottl&#039;d Teoy Shoppe|moon-themed weapons; telescopes; toys||}}&lt;br /&gt;
{{fest|13|&#039;&#039;&#039;steel archway&#039;&#039;&#039; draped with a beaded curtain|Sumptuous Silks (3)|Sumptuous Silks|Elothean clothing and jewelry (rare metals)||}}&lt;br /&gt;
{{fest|14|&#039;&#039;&#039;door&#039;&#039;&#039; with &amp;quot;Tookes&#039; Nook&amp;quot; scrawled across the front|Tookes&#039; Nook (2)|Tookes&#039; Nook|containers; jugglies; compendiums; alchemy tools||}}&lt;br /&gt;
{{fest|14|&#039;&#039;&#039;brown door&#039;&#039;&#039; painted to resemble a gingerbread cookie|Suite of Sweets (2)|Suite of Sweets|candy; candy-themed jewelry and clothing||}}&lt;br /&gt;
{{fest|14|branded &#039;&#039;&#039;mahogany door&#039;&#039;&#039;|All Aquiver|All Aquiver|quivers||}}&lt;br /&gt;
{{fest|14|&#039;&#039;&#039;steel door&#039;&#039;&#039; draped with white silk|Peaceful Intentions (2)|Peaceful Intentions|weapons; sheaths; scabbards||}}&lt;br /&gt;
{{fest|15|&#039;&#039;&#039;steel door&#039;&#039;&#039; inlaid with swirls of anloral|Soulful Trinkets|Soulful Trinkets|anloral pins||}}&lt;br /&gt;
{{fest|15|narrow &#039;&#039;&#039;rosewood door&#039;&#039;&#039;|Just Desserts (2)|Just Desserts|cooking attire; kitchen utensils; cakes|Thieves*|}}&lt;br /&gt;
{{fest|15|simple &#039;&#039;&#039;metal door&#039;&#039;&#039; painted with a pink rabbit|Just a Slice (2)|Just a Slice|weapons; shields||}}&lt;br /&gt;
{{fest|16|&#039;&#039;&#039;rough opening&#039;&#039;&#039;|Leftovers (3)|Leftovers|bone weapons and armor; horse barding and grooming kits||}}&lt;br /&gt;
{{fest|16|&#039;&#039;&#039;small booth&#039;&#039;&#039; draped with braided yarn|Snacky Happiness (2)|Snacky Happiness|outfitting tools; knitted clothing; food||}}&lt;br /&gt;
{{fest|16|&#039;&#039;&#039;doorway curtained&#039;&#039;&#039; with colorful glass beads|Pi&#039;rasha&#039;s Pins (2)|Pi&#039;rasha&#039;s Pins|cloaks; cloak pins||}}&lt;br /&gt;
{{fest|17|broad &#039;&#039;&#039;iron doorframe&#039;&#039;&#039; with large rusted rivets|Smokes &#039;n&#039; Spirits|Smokes &#039;n&#039; Spirits|clothing; smoking and drinking accessories||}}&lt;br /&gt;
{{fest|17|&#039;&#039;&#039;beaded curtain&#039;&#039;&#039;|House of Bones (2)|The House of Bones|housing: furniture||}}&lt;br /&gt;
{{fest|17|&#039;&#039;&#039;mural-painted door&#039;&#039;&#039;|Hero to Go (2)|Hero to Go|weapons; armor; lanterns||}}&lt;br /&gt;
{{fest|18|&#039;&#039;&#039;metal door&#039;&#039;&#039; edged with a silk and leather braid|Hide and Silk (3)|Hide and Silk|housing: furniture; containers; clothing||}}&lt;br /&gt;
{{fest|18|&#039;&#039;&#039;round door&#039;&#039;&#039; painted with a spiral|Spiraling Out of Control|Spiraling Out of Control|weapons; clothing; jewelry; toys||}}&lt;br /&gt;
{{fest|19|deep &#039;&#039;&#039;blue door&#039;&#039;&#039; carved with a subtle pattern resembling water ripples|Liquid Assets (2)|Liquid Assets|glass jewelry||}}&lt;br /&gt;
{{fest|19|&#039;&#039;&#039;wooden door&#039;&#039;&#039;|Cowsmoopolitan (3)|Cowsmoopolitan|cow-themed weapons; clothing; containers||}}&lt;br /&gt;
{{fest|19|&#039;&#039;&#039;grey door&#039;&#039;&#039; painted to resemble a gravestone|Grieving Grave (5)|Grieving Grave|grave-themed clothing, jewelry, and fluff||}}&lt;br /&gt;
{{fest|20|heavy &#039;&#039;&#039;pine door&#039;&#039;&#039;|Country Style|Country Style|clothing||}}&lt;br /&gt;
{{fest|20|&#039;&#039;&#039;black door&#039;&#039;&#039; set with a red steel horseshoe|NightMares (4)|NightMares|horses: tack; barding (some rare gems)||}}&lt;br /&gt;
{{fest|20|&#039;&#039;&#039;dark door&#039;&#039;&#039;|Blythe Spirits (2)|Blythe Spirits|housing: ghostly pets||}}&lt;br /&gt;
{{fest|21|knotty &#039;&#039;&#039;pine door&#039;&#039;&#039;|Bones (2)|Bones|housing: bone furniture||}}&lt;br /&gt;
{{fest|21|scarred &#039;&#039;&#039;ebonwood door&#039;&#039;&#039;|Jhanine Dering Cloaks (4)|Jhanine Dering Cloaks|cloaks||}}&lt;br /&gt;
{{fest|21|&#039;&#039;&#039;colorful door&#039;&#039;&#039;|Cuddly Creations (2)|Cuddly Creations|stuffed animals||}}&lt;br /&gt;
{{fest|22|&#039;&#039;&#039;flannel curtain&#039;&#039;&#039;|Sleepwalkers (4)|Sleepwalkers|pajamas||}}&lt;br /&gt;
{{fest|22|white &#039;&#039;&#039;oakwood door&#039;&#039;&#039;|Obscured Visions|Obscured Visions|cambrinth- and gweth-hiding items||}}&lt;br /&gt;
{{fest|22|blackened &#039;&#039;&#039;steel door&#039;&#039;&#039; painted with various weapons|Dark Defenders (2)|Dark Defenders|weapons||}}&lt;br /&gt;
{{fest|22|&#039;&#039;&#039;dark door&#039;&#039;&#039; strung with an assortment of dried appendages|Bizarre Bazaar|Bizarre Bazaar|clothing; nasty food||}}&lt;br /&gt;
{{fest|22|&#039;&#039;&#039;banner-draped doorway&#039;&#039;&#039;|Huffenclaw&#039;s Wondrous Wares (2)|Huffenclaw&#039;s Wondrous Wares|Trader storage books and chocolate (decadent delights parlor)||}}&lt;br /&gt;
{{fest|23|elegantly &#039;&#039;&#039;carved door&#039;&#039;&#039; inlaid with polished cedar panels|Eternal Moments (2)|Eternal Moments|housing: paintings; statues|Estate Holders|}}&lt;br /&gt;
{{fest|23|stained &#039;&#039;&#039;glass archway&#039;&#039;&#039;|Clear Visions|Clear Visions|glass items; telescopes; &amp;quot;tyrium&amp;quot; blades||}}&lt;br /&gt;
{{fest|24|&#039;&#039;&#039;horseshoe&#039;&#039;&#039;-shaped &#039;&#039;&#039;entrance&#039;&#039;&#039;|Force of Habit (2)|Force of Habit|boots; spurs; riding crops||}}&lt;br /&gt;
{{fest|24|&#039;&#039;&#039;baize door&#039;&#039;&#039; with a picture of a cane with a golden knob|Walk This Way (2)|Walk This Way|cane and walking stick weapons||}}&lt;br /&gt;
{{fest|24|patchwork &#039;&#039;&#039;door flap&#039;&#039;&#039; cobbled together from scraps of leather|Shenneshwi&#039;s Stockpile (4)|Shenneshwi&#039;s Stockpile|clothing; whips; wearable drinking vessels||}}&lt;br /&gt;
{{fest|25|arched &#039;&#039;&#039;silver-banded door&#039;&#039;&#039;|Ahreusse&#039;s Atelier (3)|&#039;&#039;&#039;Ahreusse&#039;s Atelier&#039;&#039;&#039;|gem flowers; containers||}}&lt;br /&gt;
{{fest|25|thin &#039;&#039;&#039;iron door&#039;&#039;&#039;|PrEcIouS DeLigHtS (2)|PrEcIouS DeLigHtS|dolls||}}&lt;br /&gt;
{{fest|25|many-layered &#039;&#039;&#039;gossamer curtain&#039;&#039;&#039;|Ilithian Heritage|Ilithian Heritage|Elven and Elothean items|Elves&amp;lt;br /&amp;gt;Elotheans|}}&lt;br /&gt;
{{fest|25|large &#039;&#039;&#039;round door&#039;&#039;&#039;|Dark Delights|Dark Delights|chocolates; candy||}}&lt;br /&gt;
{{fest|26|&#039;&#039;&#039;metal door&#039;&#039;&#039; engraved with a glaring pumpkin|Blood and Gourd (3)|&#039;&#039;&#039;Blood and Gourd&#039;&#039;&#039;|game: bobbing for pumpkins||}}&lt;br /&gt;
{{fest|26|polished &#039;&#039;&#039;ebony door&#039;&#039;&#039; inlaid with an ivory spider web|Spider&#039;s Web (2)|The Spider&#039;s Web|game: gambling||}}&lt;br /&gt;
{{fest|27|&#039;&#039;&#039;brass door&#039;&#039;&#039;|Exaltation Tintinnabulum|Exaltation Tintinnabulum|bells||}}&lt;br /&gt;
{{fest|27|iron-bound &#039;&#039;&#039;oaken door&#039;&#039;&#039;|Basimah&#039;s (3)|Basimah&#039;s|weapons; quivers; sheaths||}}&lt;br /&gt;
{{fest|28|gleaming &#039;&#039;&#039;metal door&#039;&#039;&#039; draped with garlands of fresh roses|Top Notch (2)|Top Notch|award jewelry||}}&lt;br /&gt;
{{fest|28|dark &#039;&#039;&#039;iron door&#039;&#039;&#039;|Abandoned Dragon (2)|Abandoned Dragon|gem-holding weapons; shields; jewelry||}}&lt;br /&gt;
{{fest|28|&#039;&#039;&#039;velvet-draped arch&#039;&#039;&#039;|Empty Settings|Empty Settings|gem-holding jewelry||}}&lt;br /&gt;
{{fest|29|decoratively &#039;&#039;&#039;enameled door&#039;&#039;&#039;|Dark Symphony (2)|Dark Symphony|instruments and cambrinth|Bards|}}&lt;br /&gt;
{{fest|29|&#039;&#039;&#039;wheel-shaped door&#039;&#039;&#039;|Reinventing the Wheel (2)|Reinventing the Wheel|custom caravans||}}&lt;br /&gt;
{{fest|29|large &#039;&#039;&#039;pumpkin-hued arch&#039;&#039;&#039;|Boggle Blast (3)|&#039;&#039;&#039;Boggle Blast&#039;&#039;&#039;|game: shooting||}}&lt;br /&gt;
{{fest|30|&#039;&#039;&#039;pink&#039;&#039;&#039; and purple &#039;&#039;&#039;door&#039;&#039;&#039;|Tastelessly Tacky (7)|Tastelessly Tacky|clothing; containers; weapons; armor||}}&lt;br /&gt;
{{fest|30|&#039;&#039;&#039;white door&#039;&#039;&#039;|Flower Power (3)|Flower Power|weapons; 3.0-friendly armor||}}&lt;br /&gt;
{{fest|30|&#039;&#039;&#039;rusted door&#039;&#039;&#039;|Quiver In Fear (2)|Quiver In Fear|quivers; fletching pouches||}}&lt;br /&gt;
{{fest|30|&#039;&#039;&#039;steel door&#039;&#039;&#039;|Quick Bite (2)|A Quick Bite|meat storage containers||}}&lt;br /&gt;
{{fest|31|&#039;&#039;&#039;steel door&#039;&#039;&#039; painted in colorful swirls|Sindah&#039;s Silk Sensations (3)|Sindah&#039;s Silk Sensations|clothing; rare fabrics (alteration fodder)||}}&lt;br /&gt;
{{fest|31|gaudy &#039;&#039;&#039;golden door&#039;&#039;&#039;|One Man&#039;s Trash (5)|&#039;&#039;&#039;One Man&#039;s Trash&#039;&#039;&#039;|clothing; jewelry; dolls and other toys||}}&lt;br /&gt;
{{fest|31|small &#039;&#039;&#039;metal door&#039;&#039;&#039;|Puffindor&#039;s Professional Pieces (3)|Puffindor&#039;s Professional Pieces|guildleader and famous faces dolls; containers; taffy||}}&lt;br /&gt;
{{fest|32|&#039;&#039;&#039;silver door&#039;&#039;&#039; painted with an image of the heavens|Treasures of the Spirit (3)|Treasures of the Spirit|god-themed gem pouches||}}&lt;br /&gt;
{{fest|32|&#039;&#039;&#039;paper-covered door&#039;&#039;&#039;|Below the Fold|Below the Fold|origami supplies||}}&lt;br /&gt;
{{fest|33|large &#039;&#039;&#039;metal door&#039;&#039;&#039; reinforced with riveted steel strips|Findorslyth&#039;s Fortifiers|Findorslyth&#039;s Fortifiers|shields; guild-themed pouches||}}&lt;br /&gt;
{{fest|33|&#039;&#039;&#039;soot-stained door&#039;&#039;&#039;|Grate Expectations|Grate Expectations|housing: fireplaces||}}&lt;br /&gt;
{{fest|roaming|Daelus|Daelus&#039;s Entrances and Exits (3)|Daelus&#039;s Entrances and Exits|stylish log-in, log-out text||}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This restriction does not apply to all rooms.&lt;br /&gt;
&lt;br /&gt;
==Baby Metal Arachnid==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:HollowEve421-BabySpider.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Room!!Entrance!!Shop Name!!Inventory!!Restrictions!!Shop&amp;lt;br /&amp;gt;Done!!Items&amp;lt;br /&amp;gt;Done&lt;br /&gt;
|-&lt;br /&gt;
{{fest|1|bright &#039;&#039;&#039;purple door&#039;&#039;&#039;|Whimsical Winds (4)|&#039;&#039;&#039;Whimsical Winds&#039;&#039;&#039;|wind instruments||}}&lt;br /&gt;
{{fest|2|&#039;&#039;&#039;silver-edged door &#039;&#039;&#039;|Kitten Emporium (2)|The Kitten Emporium|kitten homes||}}&lt;br /&gt;
{{fest|3|carved &#039;&#039;&#039;walnut door&#039;&#039;&#039; painted with dancing teacups|Tea For Tamsine (2)|Tea For Tamsine|kitchen themed furniture and weapons; tea chests; with tea set|Estate Holders|}}&lt;br /&gt;
{{fest|4|&#039;&#039;&#039;slate grey door&#039;&#039;&#039;|All in Good Tome (2)|All in Good Tome|journals, writing accessories, locked compendium textbooks||}}&lt;br /&gt;
{{fest|6|&#039;&#039;&#039;brown door&#039;&#039;&#039; painted to resemble a bookcase|By the Book|By the Book|guild jewelry; verby stuffed books; container books (some rare metals)||}}&lt;br /&gt;
{{fest|7|&#039;&#039;&#039;arched entryway&#039;&#039;&#039;|Hair Apparent (4)|&#039;&#039;&#039;Hair Apparent&#039;&#039;&#039;|hair accessories||}}&lt;br /&gt;
{{fest|8|&#039;&#039;&#039;doorway&#039;&#039;&#039; painted in a rainbow of sparkly glitter|Puffs of Glitter|Puffs of Glitter|containers, jewelry, clothing||}}&lt;br /&gt;
{{fest|9|&#039;&#039;&#039;heavy iron door&#039;&#039;&#039;|Other Siegery Shop|The Other Siegery Shop|siege game sets and figures (common)||}}&lt;br /&gt;
{{fest|10|The Baby Metal Arachnid, Spinneret|Clockwork Spinneret|Clockwork Spinneret|game||}}&lt;br /&gt;
{{fest|11|ornate &#039;&#039;&#039;gold door&#039;&#039;&#039;|Musiceum (4)|&#039;&#039;&#039;The Musiceum&#039;&#039;&#039;|Instruments||}}&lt;br /&gt;
{{fest|11|&#039;&#039;&#039;doorway carved with pigs&#039;&#039;&#039;|This Little Piggy|This Little Piggy|Pig-pet homes and accessories||}}&lt;br /&gt;
{{fest|11|&#039;&#039;&#039;ironwood door&#039;&#039;&#039; carved with battling figures|Siegery Shop (3)|Siegery Shop|siege game sets and figures (limited)|Limited|}}&lt;br /&gt;
{{fest|12|woven &#039;&#039;&#039;bamboo arch&#039;&#039;&#039;|Fashionable Panda (2)|The Fashionable Panda|clothing; jewelry; toy pandas||}}&lt;br /&gt;
{{fest|12|&#039;&#039;&#039;silversteel archway&#039;&#039;&#039; covered in flowering vines|Tildi&#039;s Blooms (3)|Tildi&#039;s Blooms|flowers made of rare materials; floating jewelry; changeable blob pets||}}&lt;br /&gt;
{{fest|13|&#039;&#039;&#039;doorway&#039;&#039;&#039; draped in silver and grey silk|Storms of Silk|Storms of Silk|Elothean clothing and jewelry; armor|Estate Holders|}}&lt;br /&gt;
{{fest|14|painted &#039;&#039;&#039;metal door&#039;&#039;&#039;|Laughing Nomlas|The Laughing Nomlas|containers; instruments; jewelry; fishing||}}&lt;br /&gt;
{{fest|15|&#039;&#039;&#039;painted door&#039;&#039;&#039;|Comfortable Rakash (3)|&#039;&#039;&#039;Comfortable Rakash&#039;&#039;&#039;|Rakash racial items and food|Rakash*&amp;lt;br /&amp;gt;Estate Holders*|}}&lt;br /&gt;
{{fest|15|&#039;&#039;&#039;white door&#039;&#039;&#039;|Humanist (3)|&#039;&#039;&#039;The Humanist&#039;&#039;&#039;|Human racial jewelry, weapons||}}&lt;br /&gt;
{{fest|17|&#039;&#039;&#039;silk-draped archway&#039;&#039;&#039;|Aerial Artistry|Aerial Artistry|housing: exterior; body paint||}}&lt;br /&gt;
{{fest|18|arched &#039;&#039;&#039;wooden door&#039;&#039;&#039;|Chizelli&#039;s Charms (4)|Chizelli&#039;s Charms|customizable charm bracelets||}}&lt;br /&gt;
{{fest|19|&#039;&#039;&#039;plain door&#039;&#039;&#039;|Women at Arms Annex (2)|Women at Arms Annex|weapons; women&#039;s armor; women&#039;s clothing||}}&lt;br /&gt;
{{fest|20|&#039;&#039;&#039;arched doorway&#039;&#039;&#039; with a crooked sign|Which Craft|Which Craft|crafting supplies and containers||}}&lt;br /&gt;
{{fest|20|wide &#039;&#039;&#039;metal arch&#039;&#039;&#039;|Item registration|Item Registrar|[[Item_registration#Hollow_Eve_event.2C_Baby_Spider|register]] your items!||}}&lt;br /&gt;
{{fest|22|salt-stained &#039;&#039;&#039;wood door&#039;&#039;&#039;|ScallyWags|&#039;&#039;&#039;ScallyWags&#039;&#039;&#039;|dog-themed weapons, containers, jewelry, clothing||}}&lt;br /&gt;
{{fest|22|purple and green &#039;&#039;&#039;striped door&#039;&#039;&#039; painted with stalking felines|Crypticats|&#039;&#039;&#039;Crypticats&#039;&#039;&#039;|cat-themed containers, jewelry, clothing||}}&lt;br /&gt;
{{fest|23|elderly &#039;&#039;&#039;Human woman&#039;&#039;&#039;|elderly Human woman|elderly Human woman|[[Item:kitten|kittens]]||}}&lt;br /&gt;
{{fest|25|&#039;&#039;&#039;Lancet Arch&#039;&#039;&#039;|&#039;&#039;&#039;Mercurial mage&#039;&#039;&#039;|Mercurial Mage|containers, moon styled clothing, spectacles||}}&lt;br /&gt;
{{fest|43|huge blackened &#039;&#039;&#039;steel arch&#039;&#039;&#039; draped with colorful banners|Kasine&#039;s Gauntlet|Kasine&#039;s Gauntlet|whisper puppets; souvenirs and deadly gauntlet game||}}&lt;br /&gt;
{{fest|43|&#039;&#039;&#039;white door&#039;&#039;&#039; painted with large purple grapes|Ode to Glythtide|Ode to Glythtide|Halfling-themed items; drinking containers; wearable instruments|Estate Holders|}}&lt;br /&gt;
{{fest|49|wide &#039;&#039;&#039;metal arch&#039;&#039;&#039;|Clerks&#039; Collections (2)|The Clerks&#039; Collections|Trader shop gear||}}&lt;br /&gt;
{{fest|roaming|Mechanic Bradyn|Bradyn|Mechanic Bradyn|task master||}}&lt;br /&gt;
{{fest|roaming|Undertaker Chaen|Chaen|Undertaker Chaen|stylish depart messaging||}}&lt;br /&gt;
{{fest|roaming|Dealer Poltu|Poltu|Dealer Poltu|task master||}}&lt;br /&gt;
{{fest|roaming|High Enchanter Rothov|Rothov|High Enchanter Rothov|enchants weapons to produce food or beverages||}}&lt;br /&gt;
{{fest|roaming|Fisherman Worran|Worran|Fisherman Worran|task master||}}&lt;br /&gt;
{{fest|roaming|Seamstress Zasele|Zasele|Seamstress Zasele|task master||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This restriction does not apply to all rooms.&lt;br /&gt;
&lt;br /&gt;
==Instructions for Editing Shop Tables==&lt;br /&gt;
&lt;br /&gt;
When adding shops to the table, please make sure you are using the latest versions of these maps (displayed on this page), as the maps were updated in 2016 when the spider came alive, with all rooms being renumbered and new rooms being added. (With all of the rooms preemptively numbered, the map file does not need to be updated every time a shop is released in a room that has not been used before.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please do not check these columns unless you have personally verified the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Shop Done&amp;quot; means&#039;&#039;&#039;:&lt;br /&gt;
*All of the inventory and prices are listed&lt;br /&gt;
*Inventory and prices are for the current version (some shops have more than one version with different inventory or prices)&lt;br /&gt;
*Store At A Glance has been completely filled out (including the item types)&lt;br /&gt;
*All items have at least a basic link.&lt;br /&gt;
*&#039;&#039;&#039;Rotating&#039;&#039;&#039;: This shop has rotating stock that may be missing.&lt;br /&gt;
*&#039;&#039;&#039;Limited&#039;&#039;&#039;: This shop has limited stock that may have sold out before archiving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Items Done&amp;quot; means&#039;&#039;&#039;:&lt;br /&gt;
*Every item in the shop has been blue-linked and completed fully. This is now handled automatically by the template.&lt;br /&gt;
&lt;br /&gt;
Use the following code for the shop list:&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;{{fest|room|entrance|shop name (true name)|shop name (display)|inventory|restrictions|done?}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Genie Automap==&lt;br /&gt;
&lt;br /&gt;
Genie users can download the current map from the map [http://www.genieclient.com/bulletin/topic/3592-how-to-use-the-genie-map-repository/ repository]. They can navigate to specific shops by typing {{tt|&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;goto}} followed by the shop name. (If the shop&#039;s name begins with &#039;&#039;The&#039;&#039; or &#039;&#039;A&#039;&#039;, omit that.)&lt;br /&gt;
&lt;br /&gt;
{{cat|Hollow Eve Festival 425 shops}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=476927</id>
		<title>Anjinson</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=476927"/>
		<updated>2017-10-24T14:30:51Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* Formal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Master treasure hunter, ship&#039;s Captain, philanthropist and Speaker of The Tavern Troupe Performing Order.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Player character &lt;br /&gt;
|Player Name = Anjinson Shilanthor&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Paladin (retired)&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = Safframelia, Rocharlotte, Regorr, Haras&lt;br /&gt;
}}&lt;br /&gt;
[[File:anjinson_beard_300h.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Retired Paladin&amp;lt;br /&amp;gt;&lt;br /&gt;
Former Treasurer of The Tavern Troupe Performing Order&amp;lt;br /&amp;gt;&lt;br /&gt;
Speaker of The Tavern Troupe Performing Order- Visit our website at [http://www.taverntroupe.com Tavern Troupe Website] and follow us on Twitter: [https://twitter.com/thetaverntroupe @TheTavernTroupe on Twitter]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Anjinson Shilanthor &amp;lt;br /&amp;gt;&lt;br /&gt;
Anjinson has a square-jawed face, deep-set steely grey eyes and a classical nose.  His light brown hair is shoulder length and straight, and is worn loose.  He has fair skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be venerable.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has an elegantly trimmed mustache on his upper lip and an elegantly trimmed full beard.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
&lt;br /&gt;
===Formal===&lt;br /&gt;
He is wearing an austere dress shirt tailored from lava sphalerite icesilk, a pair of silversteel cufflinks inlaid with molten-core diamond shards, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it, a pair of black titanese pants lined with lava sphalerite icesilk and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
He is holding an etched icesteel flamberge with a raven-shaped hilt of pure silversteel in his right hand and a raven-shaped icesteel heater shield inlaid with thick lines of silversteel in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an icesteel great helm ornamented with silversteel, a short icesilk cape fluttering from the shoulders, a suit of icesteel plate armor ornamented with silversteel, some icesteel plate gauntlets ornamented with silversteel, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Anjinson&#039;s history with the Guild is inspiring and filled with many great deeds, however his reason for retiring is still a mystery to most and not commonly shared.&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
&lt;br /&gt;
Anjinson owns a stately oak-gabled chateau located on the Crystal Shore in Ilithi.&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon entering the lustrous cherrywood door, you are greeted by a white-coated butler and led onto the golden oak jigsaw pattern floor populated by a glass-topped dragonwood table and a pair of gold and crimson velvet chairs.  The walls throughout the chateau are of gilt dragonwood impressed with small golden leaves bearing several showcase pieces for decor, the gorgeous riverstone fireplace is a prominent feature that provides comfort and warmth.  Through a short hallway you enter the bedroom with a claw-footed bed crafted of lustrous carved dragonwood, a platinum gilt maple weapon rack hugs one wall while a padded velvet armor stand is on the opposing side.&lt;br /&gt;
&lt;br /&gt;
==Ship==&lt;br /&gt;
&lt;br /&gt;
Anjinson is the Captain of The [[White Raven]].&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=476736</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=476736"/>
		<updated>2017-10-21T14:42:04Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* Characters actively involved in roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is roleplaying?==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&lt;br /&gt;
&lt;br /&gt;
See [[Out of Character]] and [[OOC Euphemisms]] for behavior that may be considered objectionable among role-players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How do I find others to roleplay with?==&lt;br /&gt;
There are a number of [[popular gathering places]] throughout Elanthia where characters regularly socialize. Some are more permanent fixtures or more highly trafficked than others.&lt;br /&gt;
&lt;br /&gt;
You can also talk to other characters ICly over long distances via:&lt;br /&gt;
* [[Gwethdesuan]]s, known popularly as &amp;quot;gweths&amp;quot;. Gweths can be purchased from other player characters in game.&lt;br /&gt;
* The [[Thoughtcast]] spell. This spell allows the caster to send a message directly to another and communicate with the target using {{com|SEND}} for one minute.&lt;br /&gt;
* The [[Distant Gaze]] spell allows Moon Mages to observe or relay messages to any room where they have a moonbeam.&lt;br /&gt;
* A Warrior Mage&#039;s [[familiar]], which can relay messages from its master.&lt;br /&gt;
* Some other special items, such as [[Gwererest shell|gwererest shells]] and [[:Category:Whisper_charms|whisper charms]] (also called &amp;quot;bird charms&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Characters actively involved in roleplay==&lt;br /&gt;
*Only add &#039;&#039;&#039;your own characters&#039;&#039;&#039; or the characters of players who have specifically asked to be added here.&lt;br /&gt;
*Please limit each character to a total of &#039;&#039;&#039;no more than 10&#039;&#039;&#039; affiliations/interests. If you need to elaborate further, feel free to do so on your character&#039;s personal page.&lt;br /&gt;
*The Guild and Race columns do not necessarily mean that a character belongs to those groups, just that the character&#039;s RP often involves those groups (for example, anti-Necromancer).&lt;br /&gt;
*The [[Genie roleplayer highlights]] can be useful for identifying those willing to RP in game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!First!!Last!!Location!![[Gwethdesuan#Channels|Personal Channel]]?!!Normal Times&amp;lt;br&amp;gt;(Eastern)!!Guild-based&amp;lt;br&amp;gt;RP or groups!!Race-based&amp;lt;br&amp;gt;RP or groups!!Other&amp;lt;br&amp;gt;Affiliations!!Other&amp;lt;br&amp;gt;Interests&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeilion]]||||Zoluren||no||most evenings,weekends||[[Warrior Mage]]s||[[:Concept:Elves|Elves]]||||Disciples of Arhat, blackfire, warmage artifacts&lt;br /&gt;
|-&lt;br /&gt;
|[[Ahneya]]||||Zoluren, Ilithi||no||evening, weekends||||[[:Concept:Elves|Elves]]||||fighting scurvy, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Aiche]]||||Zoluren||Nope||overnights USA||[[Bard]]s||[[:Concept:Prydaen|Prydaen]]||||General RP, history, lore, art, thieves, adventuring&lt;br /&gt;
|-&lt;br /&gt;
|[[Aislynn]]||Ranloa||Zoluren||yes||whenever||[[Empath]]s, triage||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||[[Order of the Apostles]]||[[Siegery]], [[Alchemy skill|Alchemy]], [[Zoluren]], [[Elpalzi]], smoking, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Aliselyn]]||||Crossing. Shard||yes||evenings to early morning||[[Warrior Mage]] [[Empath]]||[[:Concept:Elotheans|Elotheans]]||||F2PC, general RP, language, culture&lt;br /&gt;
|-&lt;br /&gt;
|[[Anabasis]]||Flamewalker||Qi&#039;Reshalia||no||weekends||[[Warrior Mage]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||history&lt;br /&gt;
|-&lt;br /&gt;
|[[Anjinson]]||Shilanthor||Crossing||Yes||Varies||[[Retired Paladin]]||[[Human]]||[[Tavern Troupe Performing Order]]||General RP, Heavy RP, Treasure Hunting, Item Design, Occasional Armor Forging, Sea Travel &lt;br /&gt;
|-&lt;br /&gt;
|[[Atazai]]||Coffins||Qi&#039;Reshalia, Hara&#039;jaal, Crossing||no||mornings, nights||[[Progeny of Tezirah]]||||||[[Hara&#039;jaal]], oceans, rivers, lakes, [[Sorcery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Auradric]]||||Therengia||yes||Evenings, Weekends||[[Paladin]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||[[Order of the Theren Guard]]||Honor, Therengia, anti-necro, S&#039;Kra culture&lt;br /&gt;
|-&lt;br /&gt;
|[[Azante]]||Al&#039;Ordin||Crossing||yes||varies||[[Cleric]]||[[:Concept:Elves|Elves]]||[[Order of the Apostles]]||Undead/cursed creatures, ant-necromancy, the Immortals, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Basteht]]||Swiftstrike||Shard||yes||varies||[[Empath]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bellicia]]||Silver-Seord||Crossing||yes||evenings and weekends||||||||theater, performing, [[General_new_player_guide|new adventurers]], [[Forging skill|Forging]] (weapons), general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Briaen]]||Huns||&#039;&#039;wanders&#039;&#039;||yes||evenings||[[Trading skill|Trading]]||||||rum, fashion, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Broichan]]||Leshyahen||Crossing, Shard||yes||evenings||[[Bard]]s||[[:Concept:Kaldar|Kaldar]]||||[[Engineering skill|Engineering]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ceindrech]]||||Zoluren, Therengia||yes||all day||[[Empath]]s, defense healing||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciressa]]||||Riverhaven||yes||random||[[Trader]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciroce]]||Eiram||Zoluren||yes||varies||[[Paladin]]s||||||general shenanigans&lt;br /&gt;
|-&lt;br /&gt;
|[[Damoza]]||Silvermist||Riverhaven, Crossing||yes||6 p.m.-11 p.m.||[[Empath]]s||||[[Silvermist family]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dartellum]]||Waddle||Zoluren, Therengia||yes||all day||[[Warrior Mage]]s||||||history, defending, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Denoces]]||Rey&#039;lap||Zoluren||yes||evening, varies||[[Commoner]] or Guildless||[[:Concept:Humans|Human]]||[[Seekers]]||Searching for magical artifacts, trimming down fluff for practical items, collecting gear during invasions to put on the shelves and in charity chests for aspiring players who missed the fun due to time constraints, shaping, trying to be magical.||&lt;br /&gt;
|-&lt;br /&gt;
|[[Derhael]]||Rudel||Zoluren, Therengia||yes||varies||[[Paladin]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the White Rose]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Destren]]||Sara&#039;Thai||&#039;&#039;wanders&#039;&#039;||yes||evenings||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Devish]]||Zacelphet||all over||yes||Varies||[[Warrior Mage]]||[[:Concept:Elves|Elves]]|||| general RP, drinking, wars, sorcery, helping out newbies&lt;br /&gt;
|-&lt;br /&gt;
|[[Dianelle]]||||&#039;&#039;wanders&#039;&#039;||yes||random||||||[[Ilithi Militia|Crystal Vanguard]], [[Inquisition]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drexella]]||||Riverhaven||yes||random||||||[[Giraud family]]||[[Therengia|Therengian]] lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelah]]||Elventree||Zoluren||No?||overnights USA PST||[[Empath]]s||[[:Concept:Elves|Elves]]||||History, general RP, littles&lt;br /&gt;
|-&lt;br /&gt;
|[[Emryn]]||Arderne||Crossing||yes||evenings, some afternoons||[[Necromancer]]s||||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Emyrose]]||Dane||Shard, Crossing||yes||varies||||||||theater, aerial, [[Dane Family]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Enalen]]||||Zoluren, Theren||yes||daytime and late night, some evenings||[[Cleric]]||[[River Elf|River Elves]], [[Human|Humans]]||||[[House Theren]] and other ridiculously long human bloodlines, History, Death, Watery Themes &lt;br /&gt;
|-&lt;br /&gt;
|[[Enthien]]||Neroven||Shard, Crossing||yes||varies, usually evenings||||[[:Category:Mountain Elf|Mountain Elves]]||[[Ilithi Militia|Crystal Vanguard]]||crime, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Erilleth]]||||Shard||yes||evening||||[[:Category:Mountain Elf|Mountain Elves]]||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Feysy]]||Elswyth||Zoluren||No||overnights USA||[[Ranger]]s||[[:Concept:Prydaen|Prydaen]]||||Lore, History, general RP, Lyras, Hubs, Flowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwenddolyn]]||MacAlhaismorien-Odarien||Therengia, Rossman&#039;s, Dirge||yes||evenings, random||[[Paladin]]s||[[:Concept:Elves|Elves]]||[[Therengia Cavalry]], [[House Trigomas]] champion||[[:Category:Immortals|gods]], crusades, [[:Category:Horses|Horses]], [[Forging skill|Forging]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Haileyann]]||Duvaindis||Crossing||yes||evenings and weekends||[[Empath]]s||||[[Order of the Apostles]]||teaching, triage, [[General_new_player_guide|new adventurers]], [[Tailoring]], [[Alchemy skill|Alchemy]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazelnut]]||Noce||Crossing||no||varies||[[Trader]]s||[[:Concept:Gnomes|Gnomes]]||||food, books, fashion, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Hanryu]]||Ves&#039;Shomis||Ilithi/BoarClan||yes||evening/weekend EST||[[Ranger]]s||[[Kaldar]]||||Armor crafting&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsfyre]]||Alota&#039;A&#039;Milyo||Zoluren, Mer&#039;Kresh, Theren||All||Varies||[[Empath]]||[[:Concept:Elothean|Elotheans]]||[[Zoluren, Theren]]||Empathing, talking smack, dying, great RP, history, helping out the young adventurers&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianhanse]]||Ironclaw||Crossing||yes||9:45 p.m. - 10:00 p.m.||[[Bard]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||alterations&lt;br /&gt;
|-&lt;br /&gt;
|[[Ishadi]]||||Crossing||no||random||[[Empath]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||[[Qi&#039;Reshalia]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Isharon]]||Anloraes||Zoluren, Ilithi||yes||evenings, late nights||[[Paladin]]s||[[:Category:Celestial Elf|Celestial Elves]]||[[Inquisition]]||[[Chadatru]], [[:Category:Heraldry|heraldry]], [[Empire of the Seven Pointed Star]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jessalyne]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||evenings (Pacific)||||||[[Order of the White Rose]]||crime, botanist, gustatory enthusiast, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaelie]]||Rudeone-Daemondred||Crossing||yes||all day||[[Empath]]s||||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Karissa]]||||Crossing||yes||any time||[[Ranger]]s||[[:Concept:Elves|Elves]]||||shopping, fashion, design, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kenamer]]||Maylan||Therengia||yes||evenings (6 p.m. - 3 a.m.)||[[Paladin]]s||||[[Order of the Theren Guard]]||[[Therengia|Therengian]] lore, [[General_new_player_guide|new adventurers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Khaelyn]]||||Crossing||yes||evenings||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kheldas]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||evenings (Pacific)||[[Cleric]]s||[[:Concept:Kaldar|Kaldar]]||||gustatory enthusiast, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kintalia]]||Silvermist||Crossing||no||varies||||||[[Silvermist family]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Klines]]||Silvermist||Crossing||yes||varies||[[Moon Mage]]s||||[[Silvermist family]], [[First Land Herald]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Komeri]]||||Ilithi||yes||random||||[[:Concept:Prydaen|Prydaen]]||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kythera]]||Avatade||Zoluren||yes||varies||[[Moon Mage]]s|||[[:Concept:Elothean|Elothean]]|||| [[Ilithi]], [[vision list|Visions]], [[General_new_player_guide|new adventurers]] , general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Lasika]]||Priskorya||Zoluren, Sunfall Hub||yes||late evenings||[[Thief|Thieves]], [[Bard]]s||[[:Concept:Prydaen|Prydaen]], [[:Concept:Rakash|Rakash]]||Tavern Troupe groupie||Be&#039;ort, mental health, digging holes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lilustra]]||Destial||&#039;&#039;wanders&#039;&#039;||yes||random||||||||[[Alchemy skill|Alchemy]], novice apothecary, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Liurilias]]||Grath&#039;Vael||Crossing, Therengia||yes||evenings||[[Cleric]]s||[[:Concept:Prydaen|Prydaen]]||[[Inquisition]]||[[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lohawi]]||Tamingi||Zoluren||yes||evenings, late nights (sporadic)||||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lomelinde]]||||Zoluren, Muspar&#039;i||no||evenings, weekends||||[[:Concept:Elves|Elves]]||[[Outcast Tribes]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Mahe]]||Deadlo||Crossing, Qi&#039;Reshalia||yes||evening, late night||[[Barbarian]]s||||Deadlo family||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiyra]]||||Crossing||yes||random||[[Barbarian]]s||[[:Concept:Kaldar|Kaldar]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maklor]]||Byrthrone||Shard||yes||weekends, 1 a.m.||||||||exploration, adventuring, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Malchazador]]||||Zoluren, Forfedhdar, Ilithi, Therengia, Ratha, Aesry||Yes||Weeknights, Weekends||||||||Helping the poor or those in need, Forging, Random exploring and traveling||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandalynn]]||||Riverhaven||yes||random||[[Paladin]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Marcul]]||McRee||Shard||yes||varies||||[[House of the Silver Star]]||[[Order of the Black Fox]]||history, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsin]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||varies||||||||history and arcane lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Mazrian]]||Daemondred-Rudeone||Crossing||yes||5 p.m. - 10 p.m.||[[Warrior Mage]]s||||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miskton]]||Ramahk||Ilithi, Zoluren||yes||varies||[[Moon Mage]]s||||||[[Ilithi]], [[vision list|Visions]], research, drinking&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistanna]]||Redivas||Crossing, Shard||yes||varies||[[Moon Mage]]s||||[[Ilithi Militia|Crystal Vanguard]]||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Mordimer]]||Mikain||Zoluren||yes||Evenings, Weekends||[[Warrior Mage]]s||[[:Concept:Elves|Elves]]||||Sorcery, WM Events, PVP, General RP, assistance&lt;br /&gt;
|-&lt;br /&gt;
|[[Morlen]]||Ishbel||Crossing||yes||evenings, some afternoons||[[Empath]]s||[[:Concept:Prydaen|Prydaen]]||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Munchausen]]||Vigganbaskan||Crossing, Forfedhdar||yes||evenings||||||[[Order of the Apostles]]||technomancy, private investigation&lt;br /&gt;
|-&lt;br /&gt;
|[[Nastasya]]||Filipovna||Zoluren, &#039;&#039;wanders&#039;&#039;||yes||all times||[[Category:Thieves]]||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Nahvani]]||||Illithi, &#039;&#039;wanders&#039;&#039;||yes||evenings, some days||[[:Category:Necromancer spells|Necromancy]]||[[:Category:Mountain Elf|Mountain Elves]]||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Navesi]]||Daerthon||Crossing||yes||evenings, some afternoons||[[Bard]]s||[[:Concept:Kaldar|Kaldar]]||||[[The First Land Herald]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nefis]]||Mordael||Crossing||yes||Early morning, weekends||[[Necromancer]]s||[[:Concept:Humans|Human]]||||[[Sorcery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oscearo]]||||Crossing||yes||evenings, weekends||[[Warrior Mage]]s||||[[Outcast Tribes]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Padhg]]||Silver-Seord||Crossing||yes||evenings||[[Cleric]]s||[[:Concept:Dwarves|Dwarves]]||||[[:Concept:Dwarves|Dwarves]], [[Forging skill|Forging]], [[General_new_player_guide|new adventurers]], [[:Category:Private_ships|sailing]], [[Siegery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Perune]]||Nocarrain||Crossing||yes||7 p.m. - midnight||[[Warrior Mage]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafano]]||||Crossing, Siksraja||yes||evenings, weekends||||[[:Concept:Rakash|Rakash]]||[[Inquisition]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rairken]]||Maylan||Therengia||yes||evenings (random)||[[Empathy]]||||[[Order of the Theren Guard]]||[[General_new_player_guide|new adventurers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Razhak]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rehlyn]]||Dnark||Therengia, Ilithi||yes||varies||[[Warrior Mage]]s||[[:Concept:Elves|Elves]]||[[Silent Guardians]]||[[Standing Stones, Shaping, Riverhaven, Siegery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saelihn]]||||Zoluren||All||EST-mornings/evenings||[[Empath]]||[[:Category:Sand Elf]]||[[Zoluren, Theren]]||Healing, shopping, dancing, exploring, philosophy, art, general RP :)&lt;br /&gt;
|-&lt;br /&gt;
|[[Saragos]]||Daerthon||Crossing||yes||evenings, some afternoons||[[Warrior Mage]]s||||||[[The First Land Herald]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarkranis]]||Murhhthi||Velaka, Ilithi, Forfedhdar||yes||evenings, late nights||[[Empath]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]], [[:Category:Sraan Mhhg|Sraan Mhhg]]||||[[Muspar&#039;i]], [[Velaka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saslisena]]||Echoya||Therengia||yes||varies, mostly evenings||||||||theater, acting, plays/songs/storytelling, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sebestyen]]||Kuliniac||Riverhaven||yes||random||[[Paladin]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sendithu]]||Shima&#039;ionare-Remlane||Shard||yes||varies||anti-[[Necromancer]]||[[:Category:Mountain Elf|Mountain Elves]]||||politics&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaidval]]||Lo&#039;pahael||Boar Clan||yes||2 p.m. - 10 p.m.||[[Cleric]]s, [[Necromancer]]s,||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideron]]||||Zoluren||yes||||[[Moon Mage]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sijan]]||Renyan&#039;ache||&#039;&#039;wanders&#039;&#039;||yes||random||[[Necromancer]]s||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Soonuh]]||||Crossing||yes||night||[[Warrior Mage]]s||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Starrprancer]]||Hamarhowar||Stone Clan, Crossing||no||Mid morning, Late night||[[Cleric]],[[Necromancer]]||[[Dwarf]]||[[Order of the Black Fox]]||General RP, Misenseor Abbey, Dwarves, Stone Clan&lt;br /&gt;
|-&lt;br /&gt;
|[[Sulic]]||Fyon||Riverhaven||yes||late nights, weekends||||||||fine liquors, holy deeds&lt;br /&gt;
|-&lt;br /&gt;
|[[Suruli]]||Anlora||Zoluren||yes||Evenings, Weekends||[[Warrior Mage]]s||[[:Concept:Humans|Human]]||||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Temmel]]||||Crossing||yes||random, evenings||[[Empath]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Terali]]||Lytton||Crossing||yes||evenings, some afternoons||[[Thief|Thieves]]||[[:Concept:Rakash|Rakash]]||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Tirost]]||Armagna||Crossing||yes||varies||[[Warrior Mage]]s||||[[Tavern Troupe Performing Order]]||[[Magical theory]], Kermorian history, poetry, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Tonika]]||Organna||Crossing||yes||varies||[[Moon Mage]]s||||[[]]||[[Magical theory]], Moon Mage lore, Dark Gods, Sorcery, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaniotte]]||Widdershins||Crossing, &#039;&#039;wanders&#039;&#039;||yes||random||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Velky]]||Winterheart||&#039;&#039;wanders&#039;&#039;||yes||random||[[Ranger]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the White Rose]]||[[Hara&#039;jaal]], [[Crafting]], [[ships]], exploration, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Voyle]]||Oracelya||Zoluren||yes||random||[[Warrior Mage]]s||||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiteburn]]||||Therengia, Qi&#039;Reshalia||yes||evenings to early mornings||[[Cleric]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||[[Inquisition]]||[[Drogor]], dark [[:Category:Immortals|gods]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Woten]]||Muninn||Zoluren, Forfedhar, Ilithi||yes||random||[[Warrior Mage]]s||||||[[Magical theory]], [[Sorcery]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Xionara]]||Swiftstrike||Shard||yes||varies||[[Warrior Mage]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the Black Fox]]||[[Magical theory]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xzean]]||Faelrlyn||Shard, Zoluren, Hibarnhvidar||yes||evenings||[[Necromancer]]s||[[:Concept:Elves|Elves]]||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Zehira]]||Al&#039;thor||Boar Clan, Crossing||yes||anytime||[[Necromancer]]s||||||general RP&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=476735</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=476735"/>
		<updated>2017-10-21T14:37:14Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* Characters actively involved in roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is roleplaying?==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&lt;br /&gt;
&lt;br /&gt;
See [[Out of Character]] and [[OOC Euphemisms]] for behavior that may be considered objectionable among role-players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How do I find others to roleplay with?==&lt;br /&gt;
There are a number of [[popular gathering places]] throughout Elanthia where characters regularly socialize. Some are more permanent fixtures or more highly trafficked than others.&lt;br /&gt;
&lt;br /&gt;
You can also talk to other characters ICly over long distances via:&lt;br /&gt;
* [[Gwethdesuan]]s, known popularly as &amp;quot;gweths&amp;quot;. Gweths can be purchased from other player characters in game.&lt;br /&gt;
* The [[Thoughtcast]] spell. This spell allows the caster to send a message directly to another and communicate with the target using {{com|SEND}} for one minute.&lt;br /&gt;
* The [[Distant Gaze]] spell allows Moon Mages to observe or relay messages to any room where they have a moonbeam.&lt;br /&gt;
* A Warrior Mage&#039;s [[familiar]], which can relay messages from its master.&lt;br /&gt;
* Some other special items, such as [[Gwererest shell|gwererest shells]] and [[:Category:Whisper_charms|whisper charms]] (also called &amp;quot;bird charms&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Characters actively involved in roleplay==&lt;br /&gt;
*Only add &#039;&#039;&#039;your own characters&#039;&#039;&#039; or the characters of players who have specifically asked to be added here.&lt;br /&gt;
*Please limit each character to a total of &#039;&#039;&#039;no more than 10&#039;&#039;&#039; affiliations/interests. If you need to elaborate further, feel free to do so on your character&#039;s personal page.&lt;br /&gt;
*The Guild and Race columns do not necessarily mean that a character belongs to those groups, just that the character&#039;s RP often involves those groups (for example, anti-Necromancer).&lt;br /&gt;
*The [[Genie roleplayer highlights]] can be useful for identifying those willing to RP in game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!First!!Last!!Location!![[Gwethdesuan#Channels|Personal Channel]]?!!Normal Times&amp;lt;br&amp;gt;(Eastern)!!Guild-based&amp;lt;br&amp;gt;RP or groups!!Race-based&amp;lt;br&amp;gt;RP or groups!!Other&amp;lt;br&amp;gt;Affiliations!!Other&amp;lt;br&amp;gt;Interests&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeilion]]||||Zoluren||no||most evenings,weekends||[[Warrior Mage]]s||[[:Concept:Elves|Elves]]||||Disciples of Arhat, blackfire, warmage artifacts&lt;br /&gt;
|-&lt;br /&gt;
|[[Ahneya]]||||Zoluren, Ilithi||no||evening, weekends||||[[:Concept:Elves|Elves]]||||fighting scurvy, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Aiche]]||||Zoluren||Nope||overnights USA||[[Bard]]s||[[:Concept:Prydaen|Prydaen]]||||General RP, history, lore, art, thieves, adventuring&lt;br /&gt;
|-&lt;br /&gt;
|[[Aislynn]]||Ranloa||Zoluren||yes||whenever||[[Empath]]s, triage||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||[[Order of the Apostles]]||[[Siegery]], [[Alchemy skill|Alchemy]], [[Zoluren]], [[Elpalzi]], smoking, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Aliselyn]]||||Crossing. Shard||yes||evenings to early morning||[[Warrior Mage]] [[Empath]]||[[:Concept:Elotheans|Elotheans]]||||F2PC, general RP, language, culture&lt;br /&gt;
|-&lt;br /&gt;
|[[Anabasis]]||Flamewalker||Qi&#039;Reshalia||no||weekends||[[Warrior Mage]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||history&lt;br /&gt;
|-&lt;br /&gt;
|[[Anjinson]]||Shilanthor||Crossing||Yes||Varies||[[Retired Paladin]]||[[Human]]||[[The Tavern Troupe Performing Order]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Atazai]]||Coffins||Qi&#039;Reshalia, Hara&#039;jaal, Crossing||no||mornings, nights||[[Progeny of Tezirah]]||||||[[Hara&#039;jaal]], oceans, rivers, lakes, [[Sorcery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Auradric]]||||Therengia||yes||Evenings, Weekends||[[Paladin]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||[[Order of the Theren Guard]]||Honor, Therengia, anti-necro, S&#039;Kra culture&lt;br /&gt;
|-&lt;br /&gt;
|[[Azante]]||Al&#039;Ordin||Crossing||yes||varies||[[Cleric]]||[[:Concept:Elves|Elves]]||[[Order of the Apostles]]||Undead/cursed creatures, ant-necromancy, the Immortals, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Basteht]]||Swiftstrike||Shard||yes||varies||[[Empath]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bellicia]]||Silver-Seord||Crossing||yes||evenings and weekends||||||||theater, performing, [[General_new_player_guide|new adventurers]], [[Forging skill|Forging]] (weapons), general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Briaen]]||Huns||&#039;&#039;wanders&#039;&#039;||yes||evenings||[[Trading skill|Trading]]||||||rum, fashion, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Broichan]]||Leshyahen||Crossing, Shard||yes||evenings||[[Bard]]s||[[:Concept:Kaldar|Kaldar]]||||[[Engineering skill|Engineering]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ceindrech]]||||Zoluren, Therengia||yes||all day||[[Empath]]s, defense healing||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciressa]]||||Riverhaven||yes||random||[[Trader]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciroce]]||Eiram||Zoluren||yes||varies||[[Paladin]]s||||||general shenanigans&lt;br /&gt;
|-&lt;br /&gt;
|[[Damoza]]||Silvermist||Riverhaven, Crossing||yes||6 p.m.-11 p.m.||[[Empath]]s||||[[Silvermist family]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dartellum]]||Waddle||Zoluren, Therengia||yes||all day||[[Warrior Mage]]s||||||history, defending, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Denoces]]||Rey&#039;lap||Zoluren||yes||evening, varies||[[Commoner]] or Guildless||[[:Concept:Humans|Human]]||[[Seekers]]||Searching for magical artifacts, trimming down fluff for practical items, collecting gear during invasions to put on the shelves and in charity chests for aspiring players who missed the fun due to time constraints, shaping, trying to be magical.||&lt;br /&gt;
|-&lt;br /&gt;
|[[Derhael]]||Rudel||Zoluren, Therengia||yes||varies||[[Paladin]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the White Rose]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Destren]]||Sara&#039;Thai||&#039;&#039;wanders&#039;&#039;||yes||evenings||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Devish]]||Zacelphet||all over||yes||Varies||[[Warrior Mage]]||[[:Concept:Elves|Elves]]|||| general RP, drinking, wars, sorcery, helping out newbies&lt;br /&gt;
|-&lt;br /&gt;
|[[Dianelle]]||||&#039;&#039;wanders&#039;&#039;||yes||random||||||[[Ilithi Militia|Crystal Vanguard]], [[Inquisition]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drexella]]||||Riverhaven||yes||random||||||[[Giraud family]]||[[Therengia|Therengian]] lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelah]]||Elventree||Zoluren||No?||overnights USA PST||[[Empath]]s||[[:Concept:Elves|Elves]]||||History, general RP, littles&lt;br /&gt;
|-&lt;br /&gt;
|[[Emryn]]||Arderne||Crossing||yes||evenings, some afternoons||[[Necromancer]]s||||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Emyrose]]||Dane||Shard, Crossing||yes||varies||||||||theater, aerial, [[Dane Family]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Enalen]]||||Zoluren, Theren||yes||daytime and late night, some evenings||[[Cleric]]||[[River Elf|River Elves]], [[Human|Humans]]||||[[House Theren]] and other ridiculously long human bloodlines, History, Death, Watery Themes &lt;br /&gt;
|-&lt;br /&gt;
|[[Enthien]]||Neroven||Shard, Crossing||yes||varies, usually evenings||||[[:Category:Mountain Elf|Mountain Elves]]||[[Ilithi Militia|Crystal Vanguard]]||crime, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Erilleth]]||||Shard||yes||evening||||[[:Category:Mountain Elf|Mountain Elves]]||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Feysy]]||Elswyth||Zoluren||No||overnights USA||[[Ranger]]s||[[:Concept:Prydaen|Prydaen]]||||Lore, History, general RP, Lyras, Hubs, Flowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwenddolyn]]||MacAlhaismorien-Odarien||Therengia, Rossman&#039;s, Dirge||yes||evenings, random||[[Paladin]]s||[[:Concept:Elves|Elves]]||[[Therengia Cavalry]], [[House Trigomas]] champion||[[:Category:Immortals|gods]], crusades, [[:Category:Horses|Horses]], [[Forging skill|Forging]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Haileyann]]||Duvaindis||Crossing||yes||evenings and weekends||[[Empath]]s||||[[Order of the Apostles]]||teaching, triage, [[General_new_player_guide|new adventurers]], [[Tailoring]], [[Alchemy skill|Alchemy]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazelnut]]||Noce||Crossing||no||varies||[[Trader]]s||[[:Concept:Gnomes|Gnomes]]||||food, books, fashion, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Hanryu]]||Ves&#039;Shomis||Ilithi/BoarClan||yes||evening/weekend EST||[[Ranger]]s||[[Kaldar]]||||Armor crafting&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsfyre]]||Alota&#039;A&#039;Milyo||Zoluren, Mer&#039;Kresh, Theren||All||Varies||[[Empath]]||[[:Concept:Elothean|Elotheans]]||[[Zoluren, Theren]]||Empathing, talking smack, dying, great RP, history, helping out the young adventurers&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianhanse]]||Ironclaw||Crossing||yes||9:45 p.m. - 10:00 p.m.||[[Bard]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||alterations&lt;br /&gt;
|-&lt;br /&gt;
|[[Ishadi]]||||Crossing||no||random||[[Empath]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||[[Qi&#039;Reshalia]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Isharon]]||Anloraes||Zoluren, Ilithi||yes||evenings, late nights||[[Paladin]]s||[[:Category:Celestial Elf|Celestial Elves]]||[[Inquisition]]||[[Chadatru]], [[:Category:Heraldry|heraldry]], [[Empire of the Seven Pointed Star]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jessalyne]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||evenings (Pacific)||||||[[Order of the White Rose]]||crime, botanist, gustatory enthusiast, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaelie]]||Rudeone-Daemondred||Crossing||yes||all day||[[Empath]]s||||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Karissa]]||||Crossing||yes||any time||[[Ranger]]s||[[:Concept:Elves|Elves]]||||shopping, fashion, design, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kenamer]]||Maylan||Therengia||yes||evenings (6 p.m. - 3 a.m.)||[[Paladin]]s||||[[Order of the Theren Guard]]||[[Therengia|Therengian]] lore, [[General_new_player_guide|new adventurers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Khaelyn]]||||Crossing||yes||evenings||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kheldas]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||evenings (Pacific)||[[Cleric]]s||[[:Concept:Kaldar|Kaldar]]||||gustatory enthusiast, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kintalia]]||Silvermist||Crossing||no||varies||||||[[Silvermist family]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Klines]]||Silvermist||Crossing||yes||varies||[[Moon Mage]]s||||[[Silvermist family]], [[First Land Herald]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Komeri]]||||Ilithi||yes||random||||[[:Concept:Prydaen|Prydaen]]||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kythera]]||Avatade||Zoluren||yes||varies||[[Moon Mage]]s|||[[:Concept:Elothean|Elothean]]|||| [[Ilithi]], [[vision list|Visions]], [[General_new_player_guide|new adventurers]] , general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Lasika]]||Priskorya||Zoluren, Sunfall Hub||yes||late evenings||[[Thief|Thieves]], [[Bard]]s||[[:Concept:Prydaen|Prydaen]], [[:Concept:Rakash|Rakash]]||Tavern Troupe groupie||Be&#039;ort, mental health, digging holes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lilustra]]||Destial||&#039;&#039;wanders&#039;&#039;||yes||random||||||||[[Alchemy skill|Alchemy]], novice apothecary, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Liurilias]]||Grath&#039;Vael||Crossing, Therengia||yes||evenings||[[Cleric]]s||[[:Concept:Prydaen|Prydaen]]||[[Inquisition]]||[[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lohawi]]||Tamingi||Zoluren||yes||evenings, late nights (sporadic)||||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lomelinde]]||||Zoluren, Muspar&#039;i||no||evenings, weekends||||[[:Concept:Elves|Elves]]||[[Outcast Tribes]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Mahe]]||Deadlo||Crossing, Qi&#039;Reshalia||yes||evening, late night||[[Barbarian]]s||||Deadlo family||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiyra]]||||Crossing||yes||random||[[Barbarian]]s||[[:Concept:Kaldar|Kaldar]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maklor]]||Byrthrone||Shard||yes||weekends, 1 a.m.||||||||exploration, adventuring, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Malchazador]]||||Zoluren, Forfedhdar, Ilithi, Therengia, Ratha, Aesry||Yes||Weeknights, Weekends||||||||Helping the poor or those in need, Forging, Random exploring and traveling||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandalynn]]||||Riverhaven||yes||random||[[Paladin]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Marcul]]||McRee||Shard||yes||varies||||[[House of the Silver Star]]||[[Order of the Black Fox]]||history, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsin]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||varies||||||||history and arcane lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Mazrian]]||Daemondred-Rudeone||Crossing||yes||5 p.m. - 10 p.m.||[[Warrior Mage]]s||||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miskton]]||Ramahk||Ilithi, Zoluren||yes||varies||[[Moon Mage]]s||||||[[Ilithi]], [[vision list|Visions]], research, drinking&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistanna]]||Redivas||Crossing, Shard||yes||varies||[[Moon Mage]]s||||[[Ilithi Militia|Crystal Vanguard]]||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Mordimer]]||Mikain||Zoluren||yes||Evenings, Weekends||[[Warrior Mage]]s||[[:Concept:Elves|Elves]]||||Sorcery, WM Events, PVP, General RP, assistance&lt;br /&gt;
|-&lt;br /&gt;
|[[Morlen]]||Ishbel||Crossing||yes||evenings, some afternoons||[[Empath]]s||[[:Concept:Prydaen|Prydaen]]||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Munchausen]]||Vigganbaskan||Crossing, Forfedhdar||yes||evenings||||||[[Order of the Apostles]]||technomancy, private investigation&lt;br /&gt;
|-&lt;br /&gt;
|[[Nastasya]]||Filipovna||Zoluren, &#039;&#039;wanders&#039;&#039;||yes||all times||[[Category:Thieves]]||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Nahvani]]||||Illithi, &#039;&#039;wanders&#039;&#039;||yes||evenings, some days||[[:Category:Necromancer spells|Necromancy]]||[[:Category:Mountain Elf|Mountain Elves]]||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Navesi]]||Daerthon||Crossing||yes||evenings, some afternoons||[[Bard]]s||[[:Concept:Kaldar|Kaldar]]||||[[The First Land Herald]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nefis]]||Mordael||Crossing||yes||Early morning, weekends||[[Necromancer]]s||[[:Concept:Humans|Human]]||||[[Sorcery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oscearo]]||||Crossing||yes||evenings, weekends||[[Warrior Mage]]s||||[[Outcast Tribes]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Padhg]]||Silver-Seord||Crossing||yes||evenings||[[Cleric]]s||[[:Concept:Dwarves|Dwarves]]||||[[:Concept:Dwarves|Dwarves]], [[Forging skill|Forging]], [[General_new_player_guide|new adventurers]], [[:Category:Private_ships|sailing]], [[Siegery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Perune]]||Nocarrain||Crossing||yes||7 p.m. - midnight||[[Warrior Mage]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafano]]||||Crossing, Siksraja||yes||evenings, weekends||||[[:Concept:Rakash|Rakash]]||[[Inquisition]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rairken]]||Maylan||Therengia||yes||evenings (random)||[[Empathy]]||||[[Order of the Theren Guard]]||[[General_new_player_guide|new adventurers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Razhak]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rehlyn]]||Dnark||Therengia, Ilithi||yes||varies||[[Warrior Mage]]s||[[:Concept:Elves|Elves]]||[[Silent Guardians]]||[[Standing Stones, Shaping, Riverhaven, Siegery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saelihn]]||||Zoluren||All||EST-mornings/evenings||[[Empath]]||[[:Category:Sand Elf]]||[[Zoluren, Theren]]||Healing, shopping, dancing, exploring, philosophy, art, general RP :)&lt;br /&gt;
|-&lt;br /&gt;
|[[Saragos]]||Daerthon||Crossing||yes||evenings, some afternoons||[[Warrior Mage]]s||||||[[The First Land Herald]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarkranis]]||Murhhthi||Velaka, Ilithi, Forfedhdar||yes||evenings, late nights||[[Empath]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]], [[:Category:Sraan Mhhg|Sraan Mhhg]]||||[[Muspar&#039;i]], [[Velaka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saslisena]]||Echoya||Therengia||yes||varies, mostly evenings||||||||theater, acting, plays/songs/storytelling, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sebestyen]]||Kuliniac||Riverhaven||yes||random||[[Paladin]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sendithu]]||Shima&#039;ionare-Remlane||Shard||yes||varies||anti-[[Necromancer]]||[[:Category:Mountain Elf|Mountain Elves]]||||politics&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaidval]]||Lo&#039;pahael||Boar Clan||yes||2 p.m. - 10 p.m.||[[Cleric]]s, [[Necromancer]]s,||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideron]]||||Zoluren||yes||||[[Moon Mage]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sijan]]||Renyan&#039;ache||&#039;&#039;wanders&#039;&#039;||yes||random||[[Necromancer]]s||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Soonuh]]||||Crossing||yes||night||[[Warrior Mage]]s||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Starrprancer]]||Hamarhowar||Stone Clan, Crossing||no||Mid morning, Late night||[[Cleric]],[[Necromancer]]||[[Dwarf]]||[[Order of the Black Fox]]||General RP, Misenseor Abbey, Dwarves, Stone Clan&lt;br /&gt;
|-&lt;br /&gt;
|[[Sulic]]||Fyon||Riverhaven||yes||late nights, weekends||||||||fine liquors, holy deeds&lt;br /&gt;
|-&lt;br /&gt;
|[[Suruli]]||Anlora||Zoluren||yes||Evenings, Weekends||[[Warrior Mage]]s||[[:Concept:Humans|Human]]||||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Temmel]]||||Crossing||yes||random, evenings||[[Empath]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Terali]]||Lytton||Crossing||yes||evenings, some afternoons||[[Thief|Thieves]]||[[:Concept:Rakash|Rakash]]||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Tirost]]||Armagna||Crossing||yes||varies||[[Warrior Mage]]s||||[[Tavern Troupe Performing Order]]||[[Magical theory]], Kermorian history, poetry, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Tonika]]||Organna||Crossing||yes||varies||[[Moon Mage]]s||||[[]]||[[Magical theory]], Moon Mage lore, Dark Gods, Sorcery, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaniotte]]||Widdershins||Crossing, &#039;&#039;wanders&#039;&#039;||yes||random||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Velky]]||Winterheart||&#039;&#039;wanders&#039;&#039;||yes||random||[[Ranger]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the White Rose]]||[[Hara&#039;jaal]], [[Crafting]], [[ships]], exploration, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Voyle]]||Oracelya||Zoluren||yes||random||[[Warrior Mage]]s||||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiteburn]]||||Therengia, Qi&#039;Reshalia||yes||evenings to early mornings||[[Cleric]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||[[Inquisition]]||[[Drogor]], dark [[:Category:Immortals|gods]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Woten]]||Muninn||Zoluren, Forfedhar, Ilithi||yes||random||[[Warrior Mage]]s||||||[[Magical theory]], [[Sorcery]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Xionara]]||Swiftstrike||Shard||yes||varies||[[Warrior Mage]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the Black Fox]]||[[Magical theory]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xzean]]||Faelrlyn||Shard, Zoluren, Hibarnhvidar||yes||evenings||[[Necromancer]]s||[[:Concept:Elves|Elves]]||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Zehira]]||Al&#039;thor||Boar Clan, Crossing||yes||anytime||[[Necromancer]]s||||||general RP&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=476734</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=476734"/>
		<updated>2017-10-21T14:33:40Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* Characters actively involved in roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is roleplaying?==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&lt;br /&gt;
&lt;br /&gt;
See [[Out of Character]] and [[OOC Euphemisms]] for behavior that may be considered objectionable among role-players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How do I find others to roleplay with?==&lt;br /&gt;
There are a number of [[popular gathering places]] throughout Elanthia where characters regularly socialize. Some are more permanent fixtures or more highly trafficked than others.&lt;br /&gt;
&lt;br /&gt;
You can also talk to other characters ICly over long distances via:&lt;br /&gt;
* [[Gwethdesuan]]s, known popularly as &amp;quot;gweths&amp;quot;. Gweths can be purchased from other player characters in game.&lt;br /&gt;
* The [[Thoughtcast]] spell. This spell allows the caster to send a message directly to another and communicate with the target using {{com|SEND}} for one minute.&lt;br /&gt;
* The [[Distant Gaze]] spell allows Moon Mages to observe or relay messages to any room where they have a moonbeam.&lt;br /&gt;
* A Warrior Mage&#039;s [[familiar]], which can relay messages from its master.&lt;br /&gt;
* Some other special items, such as [[Gwererest shell|gwererest shells]] and [[:Category:Whisper_charms|whisper charms]] (also called &amp;quot;bird charms&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Characters actively involved in roleplay==&lt;br /&gt;
*Only add &#039;&#039;&#039;your own characters&#039;&#039;&#039; or the characters of players who have specifically asked to be added here.&lt;br /&gt;
*Please limit each character to a total of &#039;&#039;&#039;no more than 10&#039;&#039;&#039; affiliations/interests. If you need to elaborate further, feel free to do so on your character&#039;s personal page.&lt;br /&gt;
*The Guild and Race columns do not necessarily mean that a character belongs to those groups, just that the character&#039;s RP often involves those groups (for example, anti-Necromancer).&lt;br /&gt;
*The [[Genie roleplayer highlights]] can be useful for identifying those willing to RP in game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!First!!Last!!Location!![[Gwethdesuan#Channels|Personal Channel]]?!!Normal Times&amp;lt;br&amp;gt;(Eastern)!!Guild-based&amp;lt;br&amp;gt;RP or groups!!Race-based&amp;lt;br&amp;gt;RP or groups!!Other&amp;lt;br&amp;gt;Affiliations!!Other&amp;lt;br&amp;gt;Interests&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeilion]]||||Zoluren||no||most evenings,weekends||[[Warrior Mage]]s||[[:Concept:Elves|Elves]]||||Disciples of Arhat, blackfire, warmage artifacts&lt;br /&gt;
|-&lt;br /&gt;
|[[Ahneya]]||||Zoluren, Ilithi||no||evening, weekends||||[[:Concept:Elves|Elves]]||||fighting scurvy, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Aiche]]||||Zoluren||Nope||overnights USA||[[Bard]]s||[[:Concept:Prydaen|Prydaen]]||||General RP, history, lore, art, thieves, adventuring&lt;br /&gt;
|-&lt;br /&gt;
|[[Aislynn]]||Ranloa||Zoluren||yes||whenever||[[Empath]]s, triage||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||[[Order of the Apostles]]||[[Siegery]], [[Alchemy skill|Alchemy]], [[Zoluren]], [[Elpalzi]], smoking, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Aliselyn]]||||Crossing. Shard||yes||evenings to early morning||[[Warrior Mage]] [[Empath]]||[[:Concept:Elotheans|Elotheans]]||||F2PC, general RP, language, culture&lt;br /&gt;
|-&lt;br /&gt;
|[[Anabasis]]||Flamewalker||Qi&#039;Reshalia||no||weekends||[[Warrior Mage]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||history&lt;br /&gt;
|-&lt;br /&gt;
|[[Anjinson]]||Shilanthor||Crossing||Yes||Varies||[[Retired Paladin]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Atazai]]||Coffins||Qi&#039;Reshalia, Hara&#039;jaal, Crossing||no||mornings, nights||[[Progeny of Tezirah]]||||||[[Hara&#039;jaal]], oceans, rivers, lakes, [[Sorcery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Auradric]]||||Therengia||yes||Evenings, Weekends||[[Paladin]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||[[Order of the Theren Guard]]||Honor, Therengia, anti-necro, S&#039;Kra culture&lt;br /&gt;
|-&lt;br /&gt;
|[[Azante]]||Al&#039;Ordin||Crossing||yes||varies||[[Cleric]]||[[:Concept:Elves|Elves]]||[[Order of the Apostles]]||Undead/cursed creatures, ant-necromancy, the Immortals, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Basteht]]||Swiftstrike||Shard||yes||varies||[[Empath]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bellicia]]||Silver-Seord||Crossing||yes||evenings and weekends||||||||theater, performing, [[General_new_player_guide|new adventurers]], [[Forging skill|Forging]] (weapons), general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Briaen]]||Huns||&#039;&#039;wanders&#039;&#039;||yes||evenings||[[Trading skill|Trading]]||||||rum, fashion, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Broichan]]||Leshyahen||Crossing, Shard||yes||evenings||[[Bard]]s||[[:Concept:Kaldar|Kaldar]]||||[[Engineering skill|Engineering]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ceindrech]]||||Zoluren, Therengia||yes||all day||[[Empath]]s, defense healing||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciressa]]||||Riverhaven||yes||random||[[Trader]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciroce]]||Eiram||Zoluren||yes||varies||[[Paladin]]s||||||general shenanigans&lt;br /&gt;
|-&lt;br /&gt;
|[[Damoza]]||Silvermist||Riverhaven, Crossing||yes||6 p.m.-11 p.m.||[[Empath]]s||||[[Silvermist family]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dartellum]]||Waddle||Zoluren, Therengia||yes||all day||[[Warrior Mage]]s||||||history, defending, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Denoces]]||Rey&#039;lap||Zoluren||yes||evening, varies||[[Commoner]] or Guildless||[[:Concept:Humans|Human]]||[[Seekers]]||Searching for magical artifacts, trimming down fluff for practical items, collecting gear during invasions to put on the shelves and in charity chests for aspiring players who missed the fun due to time constraints, shaping, trying to be magical.||&lt;br /&gt;
|-&lt;br /&gt;
|[[Derhael]]||Rudel||Zoluren, Therengia||yes||varies||[[Paladin]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the White Rose]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Destren]]||Sara&#039;Thai||&#039;&#039;wanders&#039;&#039;||yes||evenings||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Devish]]||Zacelphet||all over||yes||Varies||[[Warrior Mage]]||[[:Concept:Elves|Elves]]|||| general RP, drinking, wars, sorcery, helping out newbies&lt;br /&gt;
|-&lt;br /&gt;
|[[Dianelle]]||||&#039;&#039;wanders&#039;&#039;||yes||random||||||[[Ilithi Militia|Crystal Vanguard]], [[Inquisition]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drexella]]||||Riverhaven||yes||random||||||[[Giraud family]]||[[Therengia|Therengian]] lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelah]]||Elventree||Zoluren||No?||overnights USA PST||[[Empath]]s||[[:Concept:Elves|Elves]]||||History, general RP, littles&lt;br /&gt;
|-&lt;br /&gt;
|[[Emryn]]||Arderne||Crossing||yes||evenings, some afternoons||[[Necromancer]]s||||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Emyrose]]||Dane||Shard, Crossing||yes||varies||||||||theater, aerial, [[Dane Family]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Enalen]]||||Zoluren, Theren||yes||daytime and late night, some evenings||[[Cleric]]||[[River Elf|River Elves]], [[Human|Humans]]||||[[House Theren]] and other ridiculously long human bloodlines, History, Death, Watery Themes &lt;br /&gt;
|-&lt;br /&gt;
|[[Enthien]]||Neroven||Shard, Crossing||yes||varies, usually evenings||||[[:Category:Mountain Elf|Mountain Elves]]||[[Ilithi Militia|Crystal Vanguard]]||crime, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Erilleth]]||||Shard||yes||evening||||[[:Category:Mountain Elf|Mountain Elves]]||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Feysy]]||Elswyth||Zoluren||No||overnights USA||[[Ranger]]s||[[:Concept:Prydaen|Prydaen]]||||Lore, History, general RP, Lyras, Hubs, Flowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwenddolyn]]||MacAlhaismorien-Odarien||Therengia, Rossman&#039;s, Dirge||yes||evenings, random||[[Paladin]]s||[[:Concept:Elves|Elves]]||[[Therengia Cavalry]], [[House Trigomas]] champion||[[:Category:Immortals|gods]], crusades, [[:Category:Horses|Horses]], [[Forging skill|Forging]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Haileyann]]||Duvaindis||Crossing||yes||evenings and weekends||[[Empath]]s||||[[Order of the Apostles]]||teaching, triage, [[General_new_player_guide|new adventurers]], [[Tailoring]], [[Alchemy skill|Alchemy]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazelnut]]||Noce||Crossing||no||varies||[[Trader]]s||[[:Concept:Gnomes|Gnomes]]||||food, books, fashion, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Hanryu]]||Ves&#039;Shomis||Ilithi/BoarClan||yes||evening/weekend EST||[[Ranger]]s||[[Kaldar]]||||Armor crafting&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsfyre]]||Alota&#039;A&#039;Milyo||Zoluren, Mer&#039;Kresh, Theren||All||Varies||[[Empath]]||[[:Concept:Elothean|Elotheans]]||[[Zoluren, Theren]]||Empathing, talking smack, dying, great RP, history, helping out the young adventurers&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianhanse]]||Ironclaw||Crossing||yes||9:45 p.m. - 10:00 p.m.||[[Bard]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||alterations&lt;br /&gt;
|-&lt;br /&gt;
|[[Ishadi]]||||Crossing||no||random||[[Empath]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||[[Qi&#039;Reshalia]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Isharon]]||Anloraes||Zoluren, Ilithi||yes||evenings, late nights||[[Paladin]]s||[[:Category:Celestial Elf|Celestial Elves]]||[[Inquisition]]||[[Chadatru]], [[:Category:Heraldry|heraldry]], [[Empire of the Seven Pointed Star]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jessalyne]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||evenings (Pacific)||||||[[Order of the White Rose]]||crime, botanist, gustatory enthusiast, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaelie]]||Rudeone-Daemondred||Crossing||yes||all day||[[Empath]]s||||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Karissa]]||||Crossing||yes||any time||[[Ranger]]s||[[:Concept:Elves|Elves]]||||shopping, fashion, design, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kenamer]]||Maylan||Therengia||yes||evenings (6 p.m. - 3 a.m.)||[[Paladin]]s||||[[Order of the Theren Guard]]||[[Therengia|Therengian]] lore, [[General_new_player_guide|new adventurers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Khaelyn]]||||Crossing||yes||evenings||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kheldas]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||evenings (Pacific)||[[Cleric]]s||[[:Concept:Kaldar|Kaldar]]||||gustatory enthusiast, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kintalia]]||Silvermist||Crossing||no||varies||||||[[Silvermist family]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Klines]]||Silvermist||Crossing||yes||varies||[[Moon Mage]]s||||[[Silvermist family]], [[First Land Herald]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Komeri]]||||Ilithi||yes||random||||[[:Concept:Prydaen|Prydaen]]||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kythera]]||Avatade||Zoluren||yes||varies||[[Moon Mage]]s|||[[:Concept:Elothean|Elothean]]|||| [[Ilithi]], [[vision list|Visions]], [[General_new_player_guide|new adventurers]] , general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Lasika]]||Priskorya||Zoluren, Sunfall Hub||yes||late evenings||[[Thief|Thieves]], [[Bard]]s||[[:Concept:Prydaen|Prydaen]], [[:Concept:Rakash|Rakash]]||Tavern Troupe groupie||Be&#039;ort, mental health, digging holes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lilustra]]||Destial||&#039;&#039;wanders&#039;&#039;||yes||random||||||||[[Alchemy skill|Alchemy]], novice apothecary, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Liurilias]]||Grath&#039;Vael||Crossing, Therengia||yes||evenings||[[Cleric]]s||[[:Concept:Prydaen|Prydaen]]||[[Inquisition]]||[[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lohawi]]||Tamingi||Zoluren||yes||evenings, late nights (sporadic)||||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lomelinde]]||||Zoluren, Muspar&#039;i||no||evenings, weekends||||[[:Concept:Elves|Elves]]||[[Outcast Tribes]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Mahe]]||Deadlo||Crossing, Qi&#039;Reshalia||yes||evening, late night||[[Barbarian]]s||||Deadlo family||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiyra]]||||Crossing||yes||random||[[Barbarian]]s||[[:Concept:Kaldar|Kaldar]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maklor]]||Byrthrone||Shard||yes||weekends, 1 a.m.||||||||exploration, adventuring, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Malchazador]]||||Zoluren, Forfedhdar, Ilithi, Therengia, Ratha, Aesry||Yes||Weeknights, Weekends||||||||Helping the poor or those in need, Forging, Random exploring and traveling||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandalynn]]||||Riverhaven||yes||random||[[Paladin]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Marcul]]||McRee||Shard||yes||varies||||[[House of the Silver Star]]||[[Order of the Black Fox]]||history, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsin]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||varies||||||||history and arcane lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Mazrian]]||Daemondred-Rudeone||Crossing||yes||5 p.m. - 10 p.m.||[[Warrior Mage]]s||||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miskton]]||Ramahk||Ilithi, Zoluren||yes||varies||[[Moon Mage]]s||||||[[Ilithi]], [[vision list|Visions]], research, drinking&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistanna]]||Redivas||Crossing, Shard||yes||varies||[[Moon Mage]]s||||[[Ilithi Militia|Crystal Vanguard]]||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Mordimer]]||Mikain||Zoluren||yes||Evenings, Weekends||[[Warrior Mage]]s||[[:Concept:Elves|Elves]]||||Sorcery, WM Events, PVP, General RP, assistance&lt;br /&gt;
|-&lt;br /&gt;
|[[Morlen]]||Ishbel||Crossing||yes||evenings, some afternoons||[[Empath]]s||[[:Concept:Prydaen|Prydaen]]||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Munchausen]]||Vigganbaskan||Crossing, Forfedhdar||yes||evenings||||||[[Order of the Apostles]]||technomancy, private investigation&lt;br /&gt;
|-&lt;br /&gt;
|[[Nastasya]]||Filipovna||Zoluren, &#039;&#039;wanders&#039;&#039;||yes||all times||[[Category:Thieves]]||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Nahvani]]||||Illithi, &#039;&#039;wanders&#039;&#039;||yes||evenings, some days||[[:Category:Necromancer spells|Necromancy]]||[[:Category:Mountain Elf|Mountain Elves]]||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Navesi]]||Daerthon||Crossing||yes||evenings, some afternoons||[[Bard]]s||[[:Concept:Kaldar|Kaldar]]||||[[The First Land Herald]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nefis]]||Mordael||Crossing||yes||Early morning, weekends||[[Necromancer]]s||[[:Concept:Humans|Human]]||||[[Sorcery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oscearo]]||||Crossing||yes||evenings, weekends||[[Warrior Mage]]s||||[[Outcast Tribes]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Padhg]]||Silver-Seord||Crossing||yes||evenings||[[Cleric]]s||[[:Concept:Dwarves|Dwarves]]||||[[:Concept:Dwarves|Dwarves]], [[Forging skill|Forging]], [[General_new_player_guide|new adventurers]], [[:Category:Private_ships|sailing]], [[Siegery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Perune]]||Nocarrain||Crossing||yes||7 p.m. - midnight||[[Warrior Mage]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafano]]||||Crossing, Siksraja||yes||evenings, weekends||||[[:Concept:Rakash|Rakash]]||[[Inquisition]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rairken]]||Maylan||Therengia||yes||evenings (random)||[[Empathy]]||||[[Order of the Theren Guard]]||[[General_new_player_guide|new adventurers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Razhak]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rehlyn]]||Dnark||Therengia, Ilithi||yes||varies||[[Warrior Mage]]s||[[:Concept:Elves|Elves]]||[[Silent Guardians]]||[[Standing Stones, Shaping, Riverhaven, Siegery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saelihn]]||||Zoluren||All||EST-mornings/evenings||[[Empath]]||[[:Category:Sand Elf]]||[[Zoluren, Theren]]||Healing, shopping, dancing, exploring, philosophy, art, general RP :)&lt;br /&gt;
|-&lt;br /&gt;
|[[Saragos]]||Daerthon||Crossing||yes||evenings, some afternoons||[[Warrior Mage]]s||||||[[The First Land Herald]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarkranis]]||Murhhthi||Velaka, Ilithi, Forfedhdar||yes||evenings, late nights||[[Empath]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]], [[:Category:Sraan Mhhg|Sraan Mhhg]]||||[[Muspar&#039;i]], [[Velaka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saslisena]]||Echoya||Therengia||yes||varies, mostly evenings||||||||theater, acting, plays/songs/storytelling, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sebestyen]]||Kuliniac||Riverhaven||yes||random||[[Paladin]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sendithu]]||Shima&#039;ionare-Remlane||Shard||yes||varies||anti-[[Necromancer]]||[[:Category:Mountain Elf|Mountain Elves]]||||politics&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaidval]]||Lo&#039;pahael||Boar Clan||yes||2 p.m. - 10 p.m.||[[Cleric]]s, [[Necromancer]]s,||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideron]]||||Zoluren||yes||||[[Moon Mage]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sijan]]||Renyan&#039;ache||&#039;&#039;wanders&#039;&#039;||yes||random||[[Necromancer]]s||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Soonuh]]||||Crossing||yes||night||[[Warrior Mage]]s||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Starrprancer]]||Hamarhowar||Stone Clan, Crossing||no||Mid morning, Late night||[[Cleric]],[[Necromancer]]||[[Dwarf]]||[[Order of the Black Fox]]||General RP, Misenseor Abbey, Dwarves, Stone Clan&lt;br /&gt;
|-&lt;br /&gt;
|[[Sulic]]||Fyon||Riverhaven||yes||late nights, weekends||||||||fine liquors, holy deeds&lt;br /&gt;
|-&lt;br /&gt;
|[[Suruli]]||Anlora||Zoluren||yes||Evenings, Weekends||[[Warrior Mage]]s||[[:Concept:Humans|Human]]||||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Temmel]]||||Crossing||yes||random, evenings||[[Empath]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Terali]]||Lytton||Crossing||yes||evenings, some afternoons||[[Thief|Thieves]]||[[:Concept:Rakash|Rakash]]||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Tirost]]||Armagna||Crossing||yes||varies||[[Warrior Mage]]s||||[[Tavern Troupe Performing Order]]||[[Magical theory]], Kermorian history, poetry, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Tonika]]||Organna||Crossing||yes||varies||[[Moon Mage]]s||||[[]]||[[Magical theory]], Moon Mage lore, Dark Gods, Sorcery, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaniotte]]||Widdershins||Crossing, &#039;&#039;wanders&#039;&#039;||yes||random||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Velky]]||Winterheart||&#039;&#039;wanders&#039;&#039;||yes||random||[[Ranger]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the White Rose]]||[[Hara&#039;jaal]], [[Crafting]], [[ships]], exploration, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Voyle]]||Oracelya||Zoluren||yes||random||[[Warrior Mage]]s||||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiteburn]]||||Therengia, Qi&#039;Reshalia||yes||evenings to early mornings||[[Cleric]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||[[Inquisition]]||[[Drogor]], dark [[:Category:Immortals|gods]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Woten]]||Muninn||Zoluren, Forfedhar, Ilithi||yes||random||[[Warrior Mage]]s||||||[[Magical theory]], [[Sorcery]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Xionara]]||Swiftstrike||Shard||yes||varies||[[Warrior Mage]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the Black Fox]]||[[Magical theory]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xzean]]||Faelrlyn||Shard, Zoluren, Hibarnhvidar||yes||evenings||[[Necromancer]]s||[[:Concept:Elves|Elves]]||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Zehira]]||Al&#039;thor||Boar Clan, Crossing||yes||anytime||[[Necromancer]]s||||||general RP&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Glorion&amp;diff=475004</id>
		<title>Glorion</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Glorion&amp;diff=475004"/>
		<updated>2017-09-02T16:16:10Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Glorion Sibo-Diaka&lt;br /&gt;
|status=Active&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Male&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Appearence==&lt;br /&gt;
Glorion Sibo-Diaka of the House of the Ivory Scroll, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a triangular face, sparkling milky blue eyes and a hooked nose.  He has thinning white hair, with wrinkled skin and a thin build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be one of the Wise.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a long, narrow, evenly trimmed mustache that falls to either side of the mouth on his upper lip and a long, narrow elegantly trimmed goatee.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
He is wearing a padded black hood, a padded black mask, a refined masamune sheath of blackened moonsilver tethered by an Elothean silk strap, a padded black shirt, a slender icesteel knife with a silk-wrapped hilt, some padded black gloves, an intricate silversteel shesegri ring interspersed with pale green svelae flecks, a lustrous animite ring set with a pale blue svelae, a black contract case, some padded black pants and some split-toed black cloth boots.&lt;br /&gt;
&lt;br /&gt;
==Public Information==&lt;br /&gt;
The following information about Glorion is considered public knowledge.&lt;br /&gt;
&lt;br /&gt;
* Is a member of the [[House of the Ivory Scroll]].&lt;br /&gt;
* Only speaks in [[Gerenshuge]], the language of the Elothean people.&lt;br /&gt;
* Glorion wields the legendary blade masamune&lt;br /&gt;
&lt;br /&gt;
==Sword==&lt;br /&gt;
Glorion is known to be the owner and guardian of one of the rare masamune blades.&lt;br /&gt;
&lt;br /&gt;
===Sheath===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! a refined masamune sheath of blackened moonsilver tethered by an Elothean silk strap&lt;br /&gt;
|-&lt;br /&gt;
|Intricately etched into the eerily glowing metal is a complex shesegri pattern long used by the Elothean people as an aid for mediation.  Spiraling around the entire sheath, the design rapidly confuses the untrained eye with a series of tortuous twists and turns.  Clasps of dulled animite secure the dark grey silk strap to the sheath, affixed to the black jade at the collar and tip.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
|-&lt;br /&gt;
|A refined masamune sheath reads:&lt;br /&gt;
&amp;quot;Shoana ilet Lamiir Fenasta.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! a damascened damite masamune with a curved black jade hilt inset with a massive dark conquerer&#039;s ruby&lt;br /&gt;
|-&lt;br /&gt;
| Flawlessly black, the slightly curving blade gleams darkly with a muted brilliance.  The enormous weapon is nearly as long as an Elothean is tall, slender though heavy enough to cleave even the deadliest foe.  The elaborate hilt is cunningly formed into the shape of a roaring dragon, its finely textured scales serving to enhance the wielder&#039;s grip.  A single conquerer&#039;s ruby, the gleaming black of a starless night, rests in the dragon&#039;s grip.  Along the length of the blade is the sword&#039;s name.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
|-&lt;br /&gt;
| A damite masamune reads:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;~ Sibo ~&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=468223</id>
		<title>Tavern Troupe Performing Order</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=468223"/>
		<updated>2017-05-21T16:38:16Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
[[File:TavernTroupeArms2.png|center]]&lt;br /&gt;
[[File:Troupe_Banner_Small.jpg|center]]&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Tavern Troupe Performing Order&lt;br /&gt;
|province=[[Zoluren]]&lt;br /&gt;
|city=[[Crossing]]&lt;br /&gt;
|speaker=[[Anjinson]]&lt;br /&gt;
|vicespeaker=[[Vixonia]]&lt;br /&gt;
|treasurer=&lt;br /&gt;
|activemembers=13&lt;br /&gt;
|website=http://www.taverntroupe.com/&lt;br /&gt;
|twitter=TheTavernTroupe&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Bellicia,Casimira,Lydena,Terali,Tirost}}&lt;br /&gt;
|members={{Mem|Allye,Bead,Finnbar,Derivan,Dunkelbert,Emyrose}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Tavern Troupe Performing Order ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Zoluren]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The purpose of the Tavern Troupe Performing Order is to provide Elanthia with entertainment that will in turn, increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as help to impact the economy -- happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe provides entertainment for formal and informal gatherings, teaches skills such as song and play writing, and sponsors their own gatherings to entertain and reward the citizens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Anjinson]] Shilanthor&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;: [[Vixonia]] Toryan&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: [[Bellicia]] Silver-Seord, [[Tirost]] Armagna, [[Casimira]] Vadrozsa, [[Terali]] Lytton, [[Lydena]] Calenlasse&lt;br /&gt;
&lt;br /&gt;
==Former Speakers==&lt;br /&gt;
[[Kelela]], [[Kasto]] del&#039;Fawkrasterde&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Keep your throats wet and your strings dry.&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;- [[Bubbinster]] Bladebender, Founder of the Tavern Troupe Performing Order&amp;lt;/sub&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Long, long ago there existed a small group of [[bards]], mostly young, but quite wild and exciting as well as entertaining. This group of friends all enjoyed writing songs and plays, and would sometimes sing them in the streets of Crossing as many bards do, but discovered that the general public didn&#039;t seem to share their enjoyment of their performances. They began to wonder how they could find audiences that would enjoy hearing and watching the group perform. Being young bards, they were constantly broke, and lacking of even enough coins to buy their instruments, they also wondered how they would be able to make a living with their bardic talents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Then, the day came when they met at a Tavern and after much commiserating of their situation, they decided to form a performing troupe. They wrote some plays and songs specifically for them to perform as a group, and instead of singing songs in the streets, they sang to offer the troupe&#039;s entertainment to any who may wish to hire them. Eventually, a patron overheard their songs of advertisement and offered to hire the group of young bards to perform at his wedding. Well, the bards were a huge hit with the guests, and their patron rewarded them handsomely, both in coins and in gifts.While many of the guests were leaving the wedding, they asked the groom where he found such an entertaining bunch of merrymakers. The groom simply replied, &#039;I found them in a Tavern, the Troupe of the Tavern you might say!&#039; Well, lo and behold, the happy group of young bard friends soon had folks inquiring of the &#039;Troupe of the Taverns&#039; to entertain at their own weddings or parties. Rapidly they discovered their talents were being engaged more and more frequently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other bards began to hear of the success and fun of the &#039;Tavern Troupe&#039; as well, and the small group of friends turned into a larger and larger group of friends, with many more new and exciting ideas for plays, songs and performances. As the troupe stands today, it has amassed credits of performances at engagements such as, Prince [[Vorclaf]]&#039;s and Bellenderick&#039;s Costume Ball, the Traders&#039; Guild Ball and Dinner/Date Auction, The Memorial Service for Prince [[Bellenderick]], The First Annual Apostle Reunion Party, The Rakash Moot 396, and a multitude of fine weddings and parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Through their continued efforts the Tavern Troupe has become a widely recognized performing organization of the realms, and is known throughout the lands as an order full of talented and fun-loving individuals.&lt;br /&gt;
&lt;br /&gt;
==Performance History==&lt;br /&gt;
&lt;br /&gt;
Below is a list of some of the Tavern Troupe&#039;s greatest accomplishments. Not limited to just performances, the Troupe maintains involvement in a variety of events throughout history. While not a complete list of all the Troupe&#039;s activities, the list serves as a means to acknowledge some of the most memorable and notable ones.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe&#039;s Performance History]]&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
The purpose of the Tavern Troupe is to provide Elanthia with entertainment that will in turn increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as helps to impact the economy - happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe Performing Order allows Elanthians to easily request a fine group of entertainers prepared to accept gigs and perform for patrons and their guests, while charging a modest fee. The Troupe goes to great lengths to welcome new members into the Order and to train them in the ways of the performing bard. We teach skills such as song and play writing, offering these classes to the general public so any that wish to learn them may do so.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally, we often enhance parties and gatherings of Elanthia, even participating at times, as we perform our gigs for various organizations.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
The primary goal of the Tavern Troupe Performing Order is to provide entertainment to Elanthia, and thus increase the citizens&#039; morale, by offering the performance of individual members&#039; plays and songs at least once a month.&amp;lt;br /&amp;gt;&lt;br /&gt;
Secondary goals include:&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Acting as a support network for those individuals who wish to improve their writing and performing skills by giving general encouragement as well as workshops in songwriting. Workshops are offered once a month, more often if there is demand for them.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Offering a creative outlet to those bards who wish to compose songs, tell stories and/or write plays. Creativity is an integral part of the Tavern Troupe Performing Order, and therefore the creative outlet is given constantly to all members and in fact to everyone who wishes to perform.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Giving performers an opportunity to earn coins, thus supporting themselves financially, while applying their bardic trade. This also relates to morale, but specifically to the morale of bards (not necessarily guilded Bards) in general, many of whom would love to themselves be performing.  While hunting is and always will be the primary way that citizens support themselves, it is always good to provide alternatives for those who wish to have choices in how they support themselves.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Having a fun time doing all of these.  The whole point of performing is to have fun&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charter and By-Laws==&lt;br /&gt;
&lt;br /&gt;
As one of the official provincial orders of Elanthia, the Tavern Troupe is required to make their charter and by-laws available for public viewing. These are the same regulations that were put in place upon the founding of the Tavern Troupe Performing Order and have remained through the various leaderships.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe’s Conducting of the Chorus]]&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;: a black tankard-shaped badge etched with the insignia of the Tavern Troupe&amp;lt;br /&amp;gt;&lt;br /&gt;
:A pair of ivory drama masks rest proudly above a golden mandolin. A flowing script, playfully intermixed with musical notes, encircles the image reading &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Description&#039;&#039;&#039;: Our badge is a black badge cut in the shape of a tankard emblazoned with a pair of ivory drama masks above a golden mandolin. A flowing script intermixed with musical notes encircles the image reading, &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colors&#039;&#039;&#039;: bard-blue, ivory and gold.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Blue is the color of emotions, chosen because we evoke strong feelings during our singing and acting. Ivory is the color of ale mixed with pure white, selected because we have pure voices and we sure drink a lot of ale. Gold represents the value of the Order, as each member is worth his or her weight in gold for all the hard work he or she does writing songs, plays and performing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blazon&#039;&#039;&#039;: Tierced per pall inverted, azure, sable, and Or, a comedy mask argent, a tragedy mask Or, and a stein sable. Crest: a jester&#039;s cap. Supporters: dexter, a maiden playing a double flute; sinister, a maiden playing a lyre. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:TavernTroupeArms1.png|center]]&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Throughout the Tavern Troupe&#039;s extensive history, they&#039;ve set a standard for amazing gifts and prizes for all of their events. While many of these have been kept by those who have won them, a number have found their way into the Elanthian markets. Attempts have been made to document them here for interested parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tavern Troupe&#039;s Gifts and Prizes]] &#039;&#039;&#039;- UNDER CONSTRUCTION!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Insignia.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Cultural organizations,Service organizations,Zoluren organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=468221</id>
		<title>Tavern Troupe Performing Order</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=468221"/>
		<updated>2017-05-21T16:33:27Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
[[File:TavernTroupeArms2.png|center]]&lt;br /&gt;
[[File:Troupe_Banner_Small.jpg|center]]&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Tavern Troupe Performing Order&lt;br /&gt;
|province=[[Zoluren]]&lt;br /&gt;
|city=[[Crossing]]&lt;br /&gt;
|speaker=[[Anjinson]]&lt;br /&gt;
|vicespeaker=[[Vixonia]]&lt;br /&gt;
|treasurer=&lt;br /&gt;
|activemembers=10&lt;br /&gt;
|website=http://www.taverntroupe.com/&lt;br /&gt;
|twitter=TheTavernTroupe&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Bellicia,Casimira,Lydena,Terali,Tirost}}&lt;br /&gt;
|members={{Mem|Allye,Bead,Finnbar,Derivan,Dunkelbert,Emyrose}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Tavern Troupe Performing Order ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Zoluren]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The purpose of the Tavern Troupe Performing Order is to provide Elanthia with entertainment that will in turn, increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as help to impact the economy -- happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe provides entertainment for formal and informal gatherings, teaches skills such as song and play writing, and sponsors their own gatherings to entertain and reward the citizens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Anjinson]] Shilanthor&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;: [[Vixonia]] Toryan&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: [[Bellicia]] Silver-Seord, [[Tirost]] Armagna, [[Casimira]] Vadrozsa, [[Terali]] Lytton, [[Lydena]] Calenlasse&lt;br /&gt;
&lt;br /&gt;
==Former Speakers==&lt;br /&gt;
[[Kelela]], [[Kasto]] del&#039;Fawkrasterde&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Keep your throats wet and your strings dry.&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;- [[Bubbinster]] Bladebender, Founder of the Tavern Troupe Performing Order&amp;lt;/sub&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Long, long ago there existed a small group of [[bards]], mostly young, but quite wild and exciting as well as entertaining. This group of friends all enjoyed writing songs and plays, and would sometimes sing them in the streets of Crossing as many bards do, but discovered that the general public didn&#039;t seem to share their enjoyment of their performances. They began to wonder how they could find audiences that would enjoy hearing and watching the group perform. Being young bards, they were constantly broke, and lacking of even enough coins to buy their instruments, they also wondered how they would be able to make a living with their bardic talents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Then, the day came when they met at a Tavern and after much commiserating of their situation, they decided to form a performing troupe. They wrote some plays and songs specifically for them to perform as a group, and instead of singing songs in the streets, they sang to offer the troupe&#039;s entertainment to any who may wish to hire them. Eventually, a patron overheard their songs of advertisement and offered to hire the group of young bards to perform at his wedding. Well, the bards were a huge hit with the guests, and their patron rewarded them handsomely, both in coins and in gifts.While many of the guests were leaving the wedding, they asked the groom where he found such an entertaining bunch of merrymakers. The groom simply replied, &#039;I found them in a Tavern, the Troupe of the Tavern you might say!&#039; Well, lo and behold, the happy group of young bard friends soon had folks inquiring of the &#039;Troupe of the Taverns&#039; to entertain at their own weddings or parties. Rapidly they discovered their talents were being engaged more and more frequently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other bards began to hear of the success and fun of the &#039;Tavern Troupe&#039; as well, and the small group of friends turned into a larger and larger group of friends, with many more new and exciting ideas for plays, songs and performances. As the troupe stands today, it has amassed credits of performances at engagements such as, Prince [[Vorclaf]]&#039;s and Bellenderick&#039;s Costume Ball, the Traders&#039; Guild Ball and Dinner/Date Auction, The Memorial Service for Prince [[Bellenderick]], The First Annual Apostle Reunion Party, The Rakash Moot 396, and a multitude of fine weddings and parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Through their continued efforts the Tavern Troupe has become a widely recognized performing organization of the realms, and is known throughout the lands as an order full of talented and fun-loving individuals.&lt;br /&gt;
&lt;br /&gt;
==Performance History==&lt;br /&gt;
&lt;br /&gt;
Below is a list of some of the Tavern Troupe&#039;s greatest accomplishments. Not limited to just performances, the Troupe maintains involvement in a variety of events throughout history. While not a complete list of all the Troupe&#039;s activities, the list serves as a means to acknowledge some of the most memorable and notable ones.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe&#039;s Performance History]]&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
The purpose of the Tavern Troupe is to provide Elanthia with entertainment that will in turn increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as helps to impact the economy - happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe Performing Order allows Elanthians to easily request a fine group of entertainers prepared to accept gigs and perform for patrons and their guests, while charging a modest fee. The Troupe goes to great lengths to welcome new members into the Order and to train them in the ways of the performing bard. We teach skills such as song and play writing, offering these classes to the general public so any that wish to learn them may do so.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally, we often enhance parties and gatherings of Elanthia, even participating at times, as we perform our gigs for various organizations.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
The primary goal of the Tavern Troupe Performing Order is to provide entertainment to Elanthia, and thus increase the citizens&#039; morale, by offering the performance of individual members&#039; plays and songs at least once a month.&amp;lt;br /&amp;gt;&lt;br /&gt;
Secondary goals include:&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Acting as a support network for those individuals who wish to improve their writing and performing skills by giving general encouragement as well as workshops in songwriting. Workshops are offered once a month, more often if there is demand for them.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Offering a creative outlet to those bards who wish to compose songs, tell stories and/or write plays. Creativity is an integral part of the Tavern Troupe Performing Order, and therefore the creative outlet is given constantly to all members and in fact to everyone who wishes to perform.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Giving performers an opportunity to earn coins, thus supporting themselves financially, while applying their bardic trade. This also relates to morale, but specifically to the morale of bards (not necessarily guilded Bards) in general, many of whom would love to themselves be performing.  While hunting is and always will be the primary way that citizens support themselves, it is always good to provide alternatives for those who wish to have choices in how they support themselves.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Having a fun time doing all of these.  The whole point of performing is to have fun&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charter and By-Laws==&lt;br /&gt;
&lt;br /&gt;
As one of the official provincial orders of Elanthia, the Tavern Troupe is required to make their charter and by-laws available for public viewing. These are the same regulations that were put in place upon the founding of the Tavern Troupe Performing Order and have remained through the various leaderships.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe’s Conducting of the Chorus]]&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;: a black tankard-shaped badge etched with the insignia of the Tavern Troupe&amp;lt;br /&amp;gt;&lt;br /&gt;
:A pair of ivory drama masks rest proudly above a golden mandolin. A flowing script, playfully intermixed with musical notes, encircles the image reading &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Description&#039;&#039;&#039;: Our badge is a black badge cut in the shape of a tankard emblazoned with a pair of ivory drama masks above a golden mandolin. A flowing script intermixed with musical notes encircles the image reading, &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colors&#039;&#039;&#039;: bard-blue, ivory and gold.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Blue is the color of emotions, chosen because we evoke strong feelings during our singing and acting. Ivory is the color of ale mixed with pure white, selected because we have pure voices and we sure drink a lot of ale. Gold represents the value of the Order, as each member is worth his or her weight in gold for all the hard work he or she does writing songs, plays and performing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blazon&#039;&#039;&#039;: Tierced per pall inverted, azure, sable, and Or, a comedy mask argent, a tragedy mask Or, and a stein sable. Crest: a jester&#039;s cap. Supporters: dexter, a maiden playing a double flute; sinister, a maiden playing a lyre. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:TavernTroupeArms1.png|center]]&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Throughout the Tavern Troupe&#039;s extensive history, they&#039;ve set a standard for amazing gifts and prizes for all of their events. While many of these have been kept by those who have won them, a number have found their way into the Elanthian markets. Attempts have been made to document them here for interested parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tavern Troupe&#039;s Gifts and Prizes]] &#039;&#039;&#039;- UNDER CONSTRUCTION!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Insignia.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Cultural organizations,Service organizations,Zoluren organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=463819</id>
		<title>Tavern Troupe Performing Order</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=463819"/>
		<updated>2017-01-19T04:53:47Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
[[File:TavernTroupeArms2.png|center]]&lt;br /&gt;
[[File:Troupe_Banner_Small.jpg|center]]&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Tavern Troupe Performing Order&lt;br /&gt;
|province=[[Zoluren]]&lt;br /&gt;
|city=[[Crossing]]&lt;br /&gt;
|speaker=[[Anjinson]]&lt;br /&gt;
|activemembers=7&lt;br /&gt;
|website=http://www.taverntroupe.com/&lt;br /&gt;
|twitter=TheTavernTroupe&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Bellicia}}&lt;br /&gt;
|members={{Mem|Casimira,Lydena,Terali,Tirost,Vixonia,Bead,Finnbar}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Tavern Troupe Performing Order ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Zoluren]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The purpose of the Tavern Troupe Performing Order is to provide Elanthia with entertainment that will in turn, increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as help to impact the economy -- happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe provides entertainment for formal and informal gatherings, teaches skills such as song and play writing, and sponsors their own gatherings to entertain and reward the citizens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Anjinson]] Shilanthor&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: [[Bellicia]] Silver-Seord&lt;br /&gt;
&lt;br /&gt;
==Former Speakers==&lt;br /&gt;
[[Kelela]], [[Kasto]] del&#039;Fawkrasterde&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Keep your throats wet and your strings dry.&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;- [[Bubbinster]] Bladebender, Founder of the Tavern Troupe Performing Order&amp;lt;/sub&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Long, long ago there existed a small group of [[bards]], mostly young, but quite wild and exciting as well as entertaining. This group of friends all enjoyed writing songs and plays, and would sometimes sing them in the streets of Crossing as many bards do, but discovered that the general public didn&#039;t seem to share their enjoyment of their performances. They began to wonder how they could find audiences that would enjoy hearing and watching the group perform. Being young bards, they were constantly broke, and lacking of even enough coins to buy their instruments, they also wondered how they would be able to make a living with their bardic talents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Then, the day came when they met at a Tavern and after much commiserating of their situation, they decided to form a performing troupe. They wrote some plays and songs specifically for them to perform as a group, and instead of singing songs in the streets, they sang to offer the troupe&#039;s entertainment to any who may wish to hire them. Eventually, a patron overheard their songs of advertisement and offered to hire the group of young bards to perform at his wedding. Well, the bards were a huge hit with the guests, and their patron rewarded them handsomely, both in coins and in gifts.While many of the guests were leaving the wedding, they asked the groom where he found such an entertaining bunch of merrymakers. The groom simply replied, &#039;I found them in a Tavern, the Troupe of the Tavern you might say!&#039; Well, lo and behold, the happy group of young bard friends soon had folks inquiring of the &#039;Troupe of the Taverns&#039; to entertain at their own weddings or parties. Rapidly they discovered their talents were being engaged more and more frequently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other bards began to hear of the success and fun of the &#039;Tavern Troupe&#039; as well, and the small group of friends turned into a larger and larger group of friends, with many more new and exciting ideas for plays, songs and performances. As the troupe stands today, it has amassed credits of performances at engagements such as, Prince [[Vorclaf]]&#039;s and Bellenderick&#039;s Costume Ball, the Traders&#039; Guild Ball and Dinner/Date Auction, The Memorial Service for Prince [[Bellenderick]], The First Annual Apostle Reunion Party, The Rakash Moot 396, and a multitude of fine weddings and parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Through their continued efforts the Tavern Troupe has become a widely recognized performing organization of the realms, and is known throughout the lands as an order full of talented and fun-loving individuals.&lt;br /&gt;
&lt;br /&gt;
==Performance History==&lt;br /&gt;
&lt;br /&gt;
Below is a list of some of the Tavern Troupe&#039;s greatest accomplishments. Not limited to just performances, the Troupe maintains involvement in a variety of events throughout history. While not a complete list of all the Troupe&#039;s activities, the list serves as a means to acknowledge some of the most memorable and notable ones.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe&#039;s Performance History]]&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
The purpose of the Tavern Troupe is to provide Elanthia with entertainment that will in turn increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as helps to impact the economy - happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe Performing Order allows Elanthians to easily request a fine group of entertainers prepared to accept gigs and perform for patrons and their guests, while charging a modest fee. The Troupe goes to great lengths to welcome new members into the Order and to train them in the ways of the performing bard. We teach skills such as song and play writing, offering these classes to the general public so any that wish to learn them may do so.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally, we often enhance parties and gatherings of Elanthia, even participating at times, as we perform our gigs for various organizations.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
The primary goal of the Tavern Troupe Performing Order is to provide entertainment to Elanthia, and thus increase the citizens&#039; morale, by offering the performance of individual members&#039; plays and songs at least once a month.&amp;lt;br /&amp;gt;&lt;br /&gt;
Secondary goals include:&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Acting as a support network for those individuals who wish to improve their writing and performing skills by giving general encouragement as well as workshops in songwriting. Workshops are offered once a month, more often if there is demand for them.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Offering a creative outlet to those bards who wish to compose songs, tell stories and/or write plays. Creativity is an integral part of the Tavern Troupe Performing Order, and therefore the creative outlet is given constantly to all members and in fact to everyone who wishes to perform.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Giving performers an opportunity to earn coins, thus supporting themselves financially, while applying their bardic trade. This also relates to morale, but specifically to the morale of bards (not necessarily guilded Bards) in general, many of whom would love to themselves be performing.  While hunting is and always will be the primary way that citizens support themselves, it is always good to provide alternatives for those who wish to have choices in how they support themselves.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Having a fun time doing all of these.  The whole point of performing is to have fun&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charter and By-Laws==&lt;br /&gt;
&lt;br /&gt;
As one of the official provincial orders of Elanthia, the Tavern Troupe is required to make their charter and by-laws available for public viewing. These are the same regulations that were put in place upon the founding of the Tavern Troupe Performing Order and have remained through the various leaderships.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe’s Conducting of the Chorus]]&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;: a black tankard-shaped badge etched with the insignia of the Tavern Troupe&amp;lt;br /&amp;gt;&lt;br /&gt;
:A pair of ivory drama masks rest proudly above a golden mandolin. A flowing script, playfully intermixed with musical notes, encircles the image reading &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Description&#039;&#039;&#039;: Our badge is a black badge cut in the shape of a tankard emblazoned with a pair of ivory drama masks above a golden mandolin. A flowing script intermixed with musical notes encircles the image reading, &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colors&#039;&#039;&#039;: bard-blue, ivory and gold.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Blue is the color of emotions, chosen because we evoke strong feelings during our singing and acting. Ivory is the color of ale mixed with pure white, selected because we have pure voices and we sure drink a lot of ale. Gold represents the value of the Order, as each member is worth his or her weight in gold for all the hard work he or she does writing songs, plays and performing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blazon&#039;&#039;&#039;: Tierced per pall inverted, azure, sable, and Or, a comedy mask argent, a tragedy mask Or, and a stein sable. Crest: a jester&#039;s cap. Supporters: dexter, a maiden playing a double flute; sinister, a maiden playing a lyre. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:TavernTroupeArms1.png|center]]&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Throughout the Tavern Troupe&#039;s extensive history, they&#039;ve set a standard for amazing gifts and prizes for all of their events. While many of these have been kept by those who have won them, a number have found their way into the Elanthian markets. Attempts have been made to document them here for interested parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tavern Troupe&#039;s Gifts and Prizes]] &#039;&#039;&#039;- UNDER CONSTRUCTION!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Insignia.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Cultural organizations,Service organizations,Zoluren organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=463818</id>
		<title>Tavern Troupe Performing Order</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=463818"/>
		<updated>2017-01-19T03:52:06Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
[[File:TavernTroupeArms2.png|center]]&lt;br /&gt;
[[File:Troupe_Banner_Small.jpg|center]]&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Tavern Troupe Performing Order&lt;br /&gt;
|province=[[Zoluren]]&lt;br /&gt;
|city=[[Crossing]]&lt;br /&gt;
|speaker=[[Anjinson]]&lt;br /&gt;
|activemembers=7&lt;br /&gt;
|website=http://www.taverntroupe.com/&lt;br /&gt;
|twitter=TheTavernTroupe&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Bellicia}}&lt;br /&gt;
|members={{Mem|Casimira,Lydena,Terali,Tirost,Vixonia,Bead}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Tavern Troupe Performing Order ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Zoluren]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The purpose of the Tavern Troupe Performing Order is to provide Elanthia with entertainment that will in turn, increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as help to impact the economy -- happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe provides entertainment for formal and informal gatherings, teaches skills such as song and play writing, and sponsors their own gatherings to entertain and reward the citizens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Anjinson]] Shilanthor&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: [[Bellicia]] Silver-Seord&lt;br /&gt;
&lt;br /&gt;
==Former Speakers==&lt;br /&gt;
[[Kelela]], [[Kasto]] del&#039;Fawkrasterde&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Keep your throats wet and your strings dry.&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;- [[Bubbinster]] Bladebender, Founder of the Tavern Troupe Performing Order&amp;lt;/sub&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Long, long ago there existed a small group of [[bards]], mostly young, but quite wild and exciting as well as entertaining. This group of friends all enjoyed writing songs and plays, and would sometimes sing them in the streets of Crossing as many bards do, but discovered that the general public didn&#039;t seem to share their enjoyment of their performances. They began to wonder how they could find audiences that would enjoy hearing and watching the group perform. Being young bards, they were constantly broke, and lacking of even enough coins to buy their instruments, they also wondered how they would be able to make a living with their bardic talents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Then, the day came when they met at a Tavern and after much commiserating of their situation, they decided to form a performing troupe. They wrote some plays and songs specifically for them to perform as a group, and instead of singing songs in the streets, they sang to offer the troupe&#039;s entertainment to any who may wish to hire them. Eventually, a patron overheard their songs of advertisement and offered to hire the group of young bards to perform at his wedding. Well, the bards were a huge hit with the guests, and their patron rewarded them handsomely, both in coins and in gifts.While many of the guests were leaving the wedding, they asked the groom where he found such an entertaining bunch of merrymakers. The groom simply replied, &#039;I found them in a Tavern, the Troupe of the Tavern you might say!&#039; Well, lo and behold, the happy group of young bard friends soon had folks inquiring of the &#039;Troupe of the Taverns&#039; to entertain at their own weddings or parties. Rapidly they discovered their talents were being engaged more and more frequently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other bards began to hear of the success and fun of the &#039;Tavern Troupe&#039; as well, and the small group of friends turned into a larger and larger group of friends, with many more new and exciting ideas for plays, songs and performances. As the troupe stands today, it has amassed credits of performances at engagements such as, Prince [[Vorclaf]]&#039;s and Bellenderick&#039;s Costume Ball, the Traders&#039; Guild Ball and Dinner/Date Auction, The Memorial Service for Prince [[Bellenderick]], The First Annual Apostle Reunion Party, The Rakash Moot 396, and a multitude of fine weddings and parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Through their continued efforts the Tavern Troupe has become a widely recognized performing organization of the realms, and is known throughout the lands as an order full of talented and fun-loving individuals.&lt;br /&gt;
&lt;br /&gt;
==Performance History==&lt;br /&gt;
&lt;br /&gt;
Below is a list of some of the Tavern Troupe&#039;s greatest accomplishments. Not limited to just performances, the Troupe maintains involvement in a variety of events throughout history. While not a complete list of all the Troupe&#039;s activities, the list serves as a means to acknowledge some of the most memorable and notable ones.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe&#039;s Performance History]]&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
The purpose of the Tavern Troupe is to provide Elanthia with entertainment that will in turn increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as helps to impact the economy - happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe Performing Order allows Elanthians to easily request a fine group of entertainers prepared to accept gigs and perform for patrons and their guests, while charging a modest fee. The Troupe goes to great lengths to welcome new members into the Order and to train them in the ways of the performing bard. We teach skills such as song and play writing, offering these classes to the general public so any that wish to learn them may do so.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally, we often enhance parties and gatherings of Elanthia, even participating at times, as we perform our gigs for various organizations.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
The primary goal of the Tavern Troupe Performing Order is to provide entertainment to Elanthia, and thus increase the citizens&#039; morale, by offering the performance of individual members&#039; plays and songs at least once a month.&amp;lt;br /&amp;gt;&lt;br /&gt;
Secondary goals include:&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Acting as a support network for those individuals who wish to improve their writing and performing skills by giving general encouragement as well as workshops in songwriting. Workshops are offered once a month, more often if there is demand for them.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Offering a creative outlet to those bards who wish to compose songs, tell stories and/or write plays. Creativity is an integral part of the Tavern Troupe Performing Order, and therefore the creative outlet is given constantly to all members and in fact to everyone who wishes to perform.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Giving performers an opportunity to earn coins, thus supporting themselves financially, while applying their bardic trade. This also relates to morale, but specifically to the morale of bards (not necessarily guilded Bards) in general, many of whom would love to themselves be performing.  While hunting is and always will be the primary way that citizens support themselves, it is always good to provide alternatives for those who wish to have choices in how they support themselves.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Having a fun time doing all of these.  The whole point of performing is to have fun&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charter and By-Laws==&lt;br /&gt;
&lt;br /&gt;
As one of the official provincial orders of Elanthia, the Tavern Troupe is required to make their charter and by-laws available for public viewing. These are the same regulations that were put in place upon the founding of the Tavern Troupe Performing Order and have remained through the various leaderships.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe’s Conducting of the Chorus]]&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;: a black tankard-shaped badge etched with the insignia of the Tavern Troupe&amp;lt;br /&amp;gt;&lt;br /&gt;
:A pair of ivory drama masks rest proudly above a golden mandolin. A flowing script, playfully intermixed with musical notes, encircles the image reading &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Description&#039;&#039;&#039;: Our badge is a black badge cut in the shape of a tankard emblazoned with a pair of ivory drama masks above a golden mandolin. A flowing script intermixed with musical notes encircles the image reading, &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colors&#039;&#039;&#039;: bard-blue, ivory and gold.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Blue is the color of emotions, chosen because we evoke strong feelings during our singing and acting. Ivory is the color of ale mixed with pure white, selected because we have pure voices and we sure drink a lot of ale. Gold represents the value of the Order, as each member is worth his or her weight in gold for all the hard work he or she does writing songs, plays and performing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blazon&#039;&#039;&#039;: Tierced per pall inverted, azure, sable, and Or, a comedy mask argent, a tragedy mask Or, and a stein sable. Crest: a jester&#039;s cap. Supporters: dexter, a maiden playing a double flute; sinister, a maiden playing a lyre. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:TavernTroupeArms1.png|center]]&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Throughout the Tavern Troupe&#039;s extensive history, they&#039;ve set a standard for amazing gifts and prizes for all of their events. While many of these have been kept by those who have won them, a number have found their way into the Elanthian markets. Attempts have been made to document them here for interested parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tavern Troupe&#039;s Gifts and Prizes]] &#039;&#039;&#039;- UNDER CONSTRUCTION!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Insignia.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Cultural organizations,Service organizations,Zoluren organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=463223</id>
		<title>Anjinson</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=463223"/>
		<updated>2017-01-02T13:17:27Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* Battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Master treasure hunter, ship&#039;s Captain, philanthropist and Speaker of The Tavern Troupe Performing Order.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Player character &lt;br /&gt;
|Player Name = Anjinson Shilanthor&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Paladin (retired)&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = Safframelia, Rocharlotte, Regorr, Haras&lt;br /&gt;
}}&lt;br /&gt;
[[File:anjinson_beard_300h.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Retired Paladin&amp;lt;br /&amp;gt;&lt;br /&gt;
Former Treasurer of The Tavern Troupe Performing Order&amp;lt;br /&amp;gt;&lt;br /&gt;
Speaker of The Tavern Troupe Performing Order- Visit our website at [http://www.taverntroupe.com Tavern Troupe Website] and follow us on Twitter: [https://twitter.com/thetaverntroupe @TheTavernTroupe on Twitter]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Anjinson Shilanthor &amp;lt;br /&amp;gt;&lt;br /&gt;
Anjinson has a square-jawed face, deep-set steely grey eyes and a classical nose.  His light brown hair is shoulder length and straight, and is worn loose.  He has fair skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be venerable.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has an elegantly trimmed mustache on his upper lip and an elegantly trimmed full beard.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
&lt;br /&gt;
===Formal===&lt;br /&gt;
He is wearing a short icesilk cape fluttering from the shoulders, an austere dress shirt tailored from lava sphalerite icesilk, a pair of silversteel cufflinks inlaid with molten-core diamond shards, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it, a pair of black titanese pants lined with lava sphalerite icesilk and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
He is holding an etched icesteel flamberge with a raven-shaped hilt of pure silversteel in his right hand and a raven-shaped icesteel heater shield inlaid with thick lines of silversteel in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an icesteel great helm ornamented with silversteel, a short icesilk cape fluttering from the shoulders, a suit of icesteel plate armor ornamented with silversteel, some icesteel plate gauntlets ornamented with silversteel, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Anjinson&#039;s history with the Guild is inspiring and filled with many great deeds, however his reason for retiring is still a mystery to most and not commonly shared.&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
&lt;br /&gt;
Anjinson owns a stately oak-gabled chateau located on the Crystal Shore in Ilithi.&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon entering the lustrous cherrywood door, you are greeted by a white-coated butler and led onto the golden oak jigsaw pattern floor populated by a glass-topped dragonwood table and a pair of gold and crimson velvet chairs.  The walls throughout the chateau are of gilt dragonwood impressed with small golden leaves bearing several showcase pieces for decor, the gorgeous riverstone fireplace is a prominent feature that provides comfort and warmth.  Through a short hallway you enter the bedroom with a claw-footed bed crafted of lustrous carved dragonwood, a platinum gilt maple weapon rack hugs one wall while a padded velvet armor stand is on the opposing side.&lt;br /&gt;
&lt;br /&gt;
==Ship==&lt;br /&gt;
&lt;br /&gt;
Anjinson is the Captain of The [[White Raven]].&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=463222</id>
		<title>Anjinson</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=463222"/>
		<updated>2017-01-02T13:15:38Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Master treasure hunter, ship&#039;s Captain, philanthropist and Speaker of The Tavern Troupe Performing Order.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Player character &lt;br /&gt;
|Player Name = Anjinson Shilanthor&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Paladin (retired)&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = Safframelia, Rocharlotte, Regorr, Haras&lt;br /&gt;
}}&lt;br /&gt;
[[File:anjinson_beard_300h.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Retired Paladin&amp;lt;br /&amp;gt;&lt;br /&gt;
Former Treasurer of The Tavern Troupe Performing Order&amp;lt;br /&amp;gt;&lt;br /&gt;
Speaker of The Tavern Troupe Performing Order- Visit our website at [http://www.taverntroupe.com Tavern Troupe Website] and follow us on Twitter: [https://twitter.com/thetaverntroupe @TheTavernTroupe on Twitter]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Anjinson Shilanthor &amp;lt;br /&amp;gt;&lt;br /&gt;
Anjinson has a square-jawed face, deep-set steely grey eyes and a classical nose.  His light brown hair is shoulder length and straight, and is worn loose.  He has fair skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be venerable.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has an elegantly trimmed mustache on his upper lip and an elegantly trimmed full beard.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
&lt;br /&gt;
===Formal===&lt;br /&gt;
He is wearing a short icesilk cape fluttering from the shoulders, an austere dress shirt tailored from lava sphalerite icesilk, a pair of silversteel cufflinks inlaid with molten-core diamond shards, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it, a pair of black titanese pants lined with lava sphalerite icesilk and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
He is holding an etched icesteel flamberge with a raven-shaped hilt of pure silversteel in his right hand and a raven-shaped icesteel heater shield inlaid with thick lines of silversteel in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an icesteel great helm ornamented with silversteel, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a suit of icesteel plate armor ornamented with silversteel, a pair of silversteel cufflinks inlaid with molten-core diamond shards, some icesteel plate gauntlets ornamented with silversteel, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Anjinson&#039;s history with the Guild is inspiring and filled with many great deeds, however his reason for retiring is still a mystery to most and not commonly shared.&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
&lt;br /&gt;
Anjinson owns a stately oak-gabled chateau located on the Crystal Shore in Ilithi.&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon entering the lustrous cherrywood door, you are greeted by a white-coated butler and led onto the golden oak jigsaw pattern floor populated by a glass-topped dragonwood table and a pair of gold and crimson velvet chairs.  The walls throughout the chateau are of gilt dragonwood impressed with small golden leaves bearing several showcase pieces for decor, the gorgeous riverstone fireplace is a prominent feature that provides comfort and warmth.  Through a short hallway you enter the bedroom with a claw-footed bed crafted of lustrous carved dragonwood, a platinum gilt maple weapon rack hugs one wall while a padded velvet armor stand is on the opposing side.&lt;br /&gt;
&lt;br /&gt;
==Ship==&lt;br /&gt;
&lt;br /&gt;
Anjinson is the Captain of The [[White Raven]].&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=463212</id>
		<title>Anjinson</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=463212"/>
		<updated>2017-01-01T21:18:50Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Master treasure hunter, ship&#039;s Captain, philanthropist and Speaker of The Tavern Troupe Performing Order.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Player character &lt;br /&gt;
|Player Name = Anjinson Shilanthor&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Paladin (retired)&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = Safframelia, Rocharlotte, Regorr, Haras&lt;br /&gt;
}}&lt;br /&gt;
[[File:anjinson_beard_300h.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Retired Paladin&amp;lt;br /&amp;gt;&lt;br /&gt;
Former Treasurer of The Tavern Troupe Performing Order&amp;lt;br /&amp;gt;&lt;br /&gt;
Speaker of The Tavern Troupe Performing Order- Visit our website at [http://www.taverntroupe.com Tavern Troupe Website] and follow us on Twitter: [https://twitter.com/thetaverntroupe @TheTavernTroupe on Twitter]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Anjinson Shilanthor &amp;lt;br /&amp;gt;&lt;br /&gt;
Anjinson has a square-jawed face, deep-set steely grey eyes and a classical nose.  His light brown hair is shoulder length and straight, and is worn loose.  He has fair skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be venerable.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has an elegantly trimmed mustache on his upper lip and an elegantly trimmed full beard.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
&lt;br /&gt;
===Formal===&lt;br /&gt;
He is holding a thick dragonwood cane inlaid with panels of crimson moonsilver and topped by a lava sphalerite in his left hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a slim raven-hued camlet top hat banded with engraved kertig upon gemfire velvet, an orichalcum and kertig monocle fitted with a thin icesteel lens, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a side-buttoned ebony dragonar captain&#039;s coat adorned with bright silversteel fittings, an austere dress shirt tailored from lava sphalerite icesilk, a pair of silversteel cufflinks inlaid with molten-core diamond shards, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a hammered gold flask adorned with kertig chasing and an Imperial topaz stopper, a damascened kertig fiddle case inlaid with a platinum Tavern Troupe insignia, an icesteel and dragonwood map case hung on a net threaded with molten-core diamonds, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it, a pair of black titanese pants lined with lava sphalerite icesilk and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
He is holding an etched icesteel flamberge with a raven-shaped hilt of pure silversteel in his right hand and a raven-shaped icesteel heater shield inlaid with thick lines of silversteel in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an icesteel great helm ornamented with silversteel, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a suit of icesteel plate armor ornamented with silversteel, a pair of silversteel cufflinks inlaid with molten-core diamond shards, some icesteel plate gauntlets ornamented with silversteel, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Anjinson&#039;s history with the Guild is inspiring and filled with many great deeds, however his reason for retiring is still a mystery to most and not commonly shared.&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
&lt;br /&gt;
Anjinson owns a stately oak-gabled chateau located on the Crystal Shore in Ilithi.&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon entering the lustrous cherrywood door, you are greeted by a white-coated butler and led onto the golden oak jigsaw pattern floor populated by a glass-topped dragonwood table and a pair of gold and crimson velvet chairs.  The walls throughout the chateau are of gilt dragonwood impressed with small golden leaves bearing several showcase pieces for decor, the gorgeous riverstone fireplace is a prominent feature that provides comfort and warmth.  Through a short hallway you enter the bedroom with a claw-footed bed crafted of lustrous carved dragonwood, a platinum gilt maple weapon rack hugs one wall while a padded velvet armor stand is on the opposing side.&lt;br /&gt;
&lt;br /&gt;
==Ship==&lt;br /&gt;
&lt;br /&gt;
Anjinson is the Captain of The [[White Raven]].&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=463197</id>
		<title>Tavern Troupe Performing Order</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=463197"/>
		<updated>2017-01-01T20:27:13Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
[[File:TavernTroupeArms2.png|center]]&lt;br /&gt;
[[File:Troupe_Banner_Small.jpg|center]]&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Tavern Troupe Performing Order&lt;br /&gt;
|province=[[Zoluren]]&lt;br /&gt;
|city=[[Crossing]]&lt;br /&gt;
|speaker=[[Anjinson]]&lt;br /&gt;
|activemembers=6&lt;br /&gt;
|website=&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Bellicia}}&lt;br /&gt;
|members={{Mem|Casimira,Lydena,Terali,Vixonia,Tirost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Tavern Troupe Performing Order ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Zoluren]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The purpose of the Tavern Troupe Performing Order is to provide Elanthia with entertainment that will in turn, increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as help to impact the economy -- happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe provides entertainment for formal and informal gatherings, teaches skills such as song and play writing, and sponsors their own gatherings to entertain and reward the citizens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Anjinson]] Shilanthor&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: [[Bellicia]] Silver-Seord&lt;br /&gt;
&lt;br /&gt;
==Former Speakers==&lt;br /&gt;
[[Kelela]], [[Kasto]] del&#039;Fawkrasterde&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Keep your throats wet and your strings dry.&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;- [[Bubbinster]] Bladebender, Founder of the Tavern Troupe Performing Order&amp;lt;/sub&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Long, long ago there existed a small group of [[bards]], mostly young, but quite wild and exciting as well as entertaining. This group of friends all enjoyed writing songs and plays, and would sometimes sing them in the streets of Crossing as many bards do, but discovered that the general public didn&#039;t seem to share their enjoyment of their performances. They began to wonder how they could find audiences that would enjoy hearing and watching the group perform. Being young bards, they were constantly broke, and lacking of even enough coins to buy their instruments, they also wondered how they would be able to make a living with their bardic talents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Then, the day came when they met at a Tavern and after much commiserating of their situation, they decided to form a performing troupe. They wrote some plays and songs specifically for them to perform as a group, and instead of singing songs in the streets, they sang to offer the troupe&#039;s entertainment to any who may wish to hire them. Eventually, a patron overheard their songs of advertisement and offered to hire the group of young bards to perform at his wedding. Well, the bards were a huge hit with the guests, and their patron rewarded them handsomely, both in coins and in gifts.While many of the guests were leaving the wedding, they asked the groom where he found such an entertaining bunch of merrymakers. The groom simply replied, &#039;I found them in a Tavern, the Troupe of the Tavern you might say!&#039; Well, lo and behold, the happy group of young bard friends soon had folks inquiring of the &#039;Troupe of the Taverns&#039; to entertain at their own weddings or parties. Rapidly they discovered their talents were being engaged more and more frequently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other bards began to hear of the success and fun of the &#039;Tavern Troupe&#039; as well, and the small group of friends turned into a larger and larger group of friends, with many more new and exciting ideas for plays, songs and performances. As the troupe stands today, it has amassed credits of performances at engagements such as, Prince [[Vorclaf]]&#039;s and Bellenderick&#039;s Costume Ball, the Traders&#039; Guild Ball and Dinner/Date Auction, The Memorial Service for Prince [[Bellenderick]], The First Annual Apostle Reunion Party, The Rakash Moot 396, and a multitude of fine weddings and parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Through their continued efforts the Tavern Troupe has become a widely recognized performing organization of the realms, and is known throughout the lands as an order full of talented and fun-loving individuals.&lt;br /&gt;
&lt;br /&gt;
==Performance History==&lt;br /&gt;
&lt;br /&gt;
Below is a list of some of the Tavern Troupe&#039;s greatest accomplishments. Not limited to just performances, the Troupe maintains involvement in a variety of events throughout history. While not a complete list of all the Troupe&#039;s activities, the list serves as a means to acknowledge some of the most memorable and notable ones.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe&#039;s Performance History]]&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
The purpose of the Tavern Troupe is to provide Elanthia with entertainment that will in turn increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as helps to impact the economy - happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe Performing Order allows Elanthians to easily request a fine group of entertainers prepared to accept gigs and perform for patrons and their guests, while charging a modest fee. The Troupe goes to great lengths to welcome new members into the Order and to train them in the ways of the performing bard. We teach skills such as song and play writing, offering these classes to the general public so any that wish to learn them may do so.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally, we often enhance parties and gatherings of Elanthia, even participating at times, as we perform our gigs for various organizations.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
The primary goal of the Tavern Troupe Performing Order is to provide entertainment to Elanthia, and thus increase the citizens&#039; morale, by offering the performance of individual members&#039; plays and songs at least once a month.&amp;lt;br /&amp;gt;&lt;br /&gt;
Secondary goals include:&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Acting as a support network for those individuals who wish to improve their writing and performing skills by giving general encouragement as well as workshops in songwriting. Workshops are offered once a month, more often if there is demand for them.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Offering a creative outlet to those bards who wish to compose songs, tell stories and/or write plays. Creativity is an integral part of the Tavern Troupe Performing Order, and therefore the creative outlet is given constantly to all members and in fact to everyone who wishes to perform.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Giving performers an opportunity to earn coins, thus supporting themselves financially, while applying their bardic trade. This also relates to morale, but specifically to the morale of bards (not necessarily guilded Bards) in general, many of whom would love to themselves be performing.  While hunting is and always will be the primary way that citizens support themselves, it is always good to provide alternatives for those who wish to have choices in how they support themselves.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Having a fun time doing all of these.  The whole point of performing is to have fun&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charter and By-Laws==&lt;br /&gt;
&lt;br /&gt;
As one of the official provincial orders of Elanthia, the Tavern Troupe is required to make their charter and by-laws available for public viewing. These are the same regulations that were put in place upon the founding of the Tavern Troupe Performing Order and have remained through the various leaderships.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe’s Conducting of the Chorus]]&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;: a black tankard-shaped badge etched with the insignia of the Tavern Troupe&amp;lt;br /&amp;gt;&lt;br /&gt;
:A pair of ivory drama masks rest proudly above a golden mandolin. A flowing script, playfully intermixed with musical notes, encircles the image reading &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Description&#039;&#039;&#039;: Our badge is a black badge cut in the shape of a tankard emblazoned with a pair of ivory drama masks above a golden mandolin. A flowing script intermixed with musical notes encircles the image reading, &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colors&#039;&#039;&#039;: bard-blue, ivory and gold.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Blue is the color of emotions, chosen because we evoke strong feelings during our singing and acting. Ivory is the color of ale mixed with pure white, selected because we have pure voices and we sure drink a lot of ale. Gold represents the value of the Order, as each member is worth his or her weight in gold for all the hard work he or she does writing songs, plays and performing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blazon&#039;&#039;&#039;: Tierced per pall inverted, azure, sable, and Or, a comedy mask argent, a tragedy mask Or, and a stein sable. Crest: a jester&#039;s cap. Supporters: dexter, a maiden playing a double flute; sinister, a maiden playing a lyre. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:TavernTroupeArms1.png|center]]&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Throughout the Tavern Troupe&#039;s extensive history, they&#039;ve set a standard for amazing gifts and prizes for all of their events. While many of these have been kept by those who have won them, a number have found their way into the Elanthian markets. Attempts have been made to document them here for interested parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tavern Troupe&#039;s Gifts and Prizes]] &#039;&#039;&#039;- UNDER CONSTRUCTION!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Insignia.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Cultural organizations,Service organizations,Zoluren organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=463195</id>
		<title>Tavern Troupe Performing Order</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=463195"/>
		<updated>2017-01-01T20:25:01Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
[[File:TavernTroupeArms2.png|center]]&lt;br /&gt;
[[File:Troupe_Banner_Small.jpg|center]]&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Tavern Troupe Performing Order&lt;br /&gt;
|province=[[Zoluren]]&lt;br /&gt;
|city=[[Crossing]]&lt;br /&gt;
|speaker=[[Anjinson]]&lt;br /&gt;
|activemembers=6&lt;br /&gt;
|website=[www.taverntroupe.com]&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Bellicia}}&lt;br /&gt;
|members={{Mem|Casimira,Lydena,Terali,Vixonia,Tirost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Tavern Troupe Performing Order ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Zoluren]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The purpose of the Tavern Troupe Performing Order is to provide Elanthia with entertainment that will in turn, increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as help to impact the economy -- happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe provides entertainment for formal and informal gatherings, teaches skills such as song and play writing, and sponsors their own gatherings to entertain and reward the citizens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Anjinson]] Shilanthor&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: [[Bellicia]] Silver-Seord&lt;br /&gt;
&lt;br /&gt;
==Former Speakers==&lt;br /&gt;
[[Kelela]], [[Kasto]] del&#039;Fawkrasterde&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Keep your throats wet and your strings dry.&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;- [[Bubbinster]] Bladebender, Founder of the Tavern Troupe Performing Order&amp;lt;/sub&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Long, long ago there existed a small group of [[bards]], mostly young, but quite wild and exciting as well as entertaining. This group of friends all enjoyed writing songs and plays, and would sometimes sing them in the streets of Crossing as many bards do, but discovered that the general public didn&#039;t seem to share their enjoyment of their performances. They began to wonder how they could find audiences that would enjoy hearing and watching the group perform. Being young bards, they were constantly broke, and lacking of even enough coins to buy their instruments, they also wondered how they would be able to make a living with their bardic talents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Then, the day came when they met at a Tavern and after much commiserating of their situation, they decided to form a performing troupe. They wrote some plays and songs specifically for them to perform as a group, and instead of singing songs in the streets, they sang to offer the troupe&#039;s entertainment to any who may wish to hire them. Eventually, a patron overheard their songs of advertisement and offered to hire the group of young bards to perform at his wedding. Well, the bards were a huge hit with the guests, and their patron rewarded them handsomely, both in coins and in gifts.While many of the guests were leaving the wedding, they asked the groom where he found such an entertaining bunch of merrymakers. The groom simply replied, &#039;I found them in a Tavern, the Troupe of the Tavern you might say!&#039; Well, lo and behold, the happy group of young bard friends soon had folks inquiring of the &#039;Troupe of the Taverns&#039; to entertain at their own weddings or parties. Rapidly they discovered their talents were being engaged more and more frequently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other bards began to hear of the success and fun of the &#039;Tavern Troupe&#039; as well, and the small group of friends turned into a larger and larger group of friends, with many more new and exciting ideas for plays, songs and performances. As the troupe stands today, it has amassed credits of performances at engagements such as, Prince [[Vorclaf]]&#039;s and Bellenderick&#039;s Costume Ball, the Traders&#039; Guild Ball and Dinner/Date Auction, The Memorial Service for Prince [[Bellenderick]], The First Annual Apostle Reunion Party, The Rakash Moot 396, and a multitude of fine weddings and parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Through their continued efforts the Tavern Troupe has become a widely recognized performing organization of the realms, and is known throughout the lands as an order full of talented and fun-loving individuals.&lt;br /&gt;
&lt;br /&gt;
==Performance History==&lt;br /&gt;
&lt;br /&gt;
Below is a list of some of the Tavern Troupe&#039;s greatest accomplishments. Not limited to just performances, the Troupe maintains involvement in a variety of events throughout history. While not a complete list of all the Troupe&#039;s activities, the list serves as a means to acknowledge some of the most memorable and notable ones.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe&#039;s Performance History]]&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
The purpose of the Tavern Troupe is to provide Elanthia with entertainment that will in turn increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as helps to impact the economy - happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe Performing Order allows Elanthians to easily request a fine group of entertainers prepared to accept gigs and perform for patrons and their guests, while charging a modest fee. The Troupe goes to great lengths to welcome new members into the Order and to train them in the ways of the performing bard. We teach skills such as song and play writing, offering these classes to the general public so any that wish to learn them may do so.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally, we often enhance parties and gatherings of Elanthia, even participating at times, as we perform our gigs for various organizations.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
The primary goal of the Tavern Troupe Performing Order is to provide entertainment to Elanthia, and thus increase the citizens&#039; morale, by offering the performance of individual members&#039; plays and songs at least once a month.&amp;lt;br /&amp;gt;&lt;br /&gt;
Secondary goals include:&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Acting as a support network for those individuals who wish to improve their writing and performing skills by giving general encouragement as well as workshops in songwriting. Workshops are offered once a month, more often if there is demand for them.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Offering a creative outlet to those bards who wish to compose songs, tell stories and/or write plays. Creativity is an integral part of the Tavern Troupe Performing Order, and therefore the creative outlet is given constantly to all members and in fact to everyone who wishes to perform.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Giving performers an opportunity to earn coins, thus supporting themselves financially, while applying their bardic trade. This also relates to morale, but specifically to the morale of bards (not necessarily guilded Bards) in general, many of whom would love to themselves be performing.  While hunting is and always will be the primary way that citizens support themselves, it is always good to provide alternatives for those who wish to have choices in how they support themselves.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Having a fun time doing all of these.  The whole point of performing is to have fun&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charter and By-Laws==&lt;br /&gt;
&lt;br /&gt;
As one of the official provincial orders of Elanthia, the Tavern Troupe is required to make their charter and by-laws available for public viewing. These are the same regulations that were put in place upon the founding of the Tavern Troupe Performing Order and have remained through the various leaderships.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe’s Conducting of the Chorus]]&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;: a black tankard-shaped badge etched with the insignia of the Tavern Troupe&amp;lt;br /&amp;gt;&lt;br /&gt;
:A pair of ivory drama masks rest proudly above a golden mandolin. A flowing script, playfully intermixed with musical notes, encircles the image reading &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Description&#039;&#039;&#039;: Our badge is a black badge cut in the shape of a tankard emblazoned with a pair of ivory drama masks above a golden mandolin. A flowing script intermixed with musical notes encircles the image reading, &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colors&#039;&#039;&#039;: bard-blue, ivory and gold.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Blue is the color of emotions, chosen because we evoke strong feelings during our singing and acting. Ivory is the color of ale mixed with pure white, selected because we have pure voices and we sure drink a lot of ale. Gold represents the value of the Order, as each member is worth his or her weight in gold for all the hard work he or she does writing songs, plays and performing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blazon&#039;&#039;&#039;: Tierced per pall inverted, azure, sable, and Or, a comedy mask argent, a tragedy mask Or, and a stein sable. Crest: a jester&#039;s cap. Supporters: dexter, a maiden playing a double flute; sinister, a maiden playing a lyre. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:TavernTroupeArms1.png|center]]&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Throughout the Tavern Troupe&#039;s extensive history, they&#039;ve set a standard for amazing gifts and prizes for all of their events. While many of these have been kept by those who have won them, a number have found their way into the Elanthian markets. Attempts have been made to document them here for interested parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tavern Troupe&#039;s Gifts and Prizes]] &#039;&#039;&#039;- UNDER CONSTRUCTION!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Insignia.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Cultural organizations,Service organizations,Zoluren organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=463194</id>
		<title>Tavern Troupe Performing Order</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=463194"/>
		<updated>2017-01-01T20:24:16Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
[[File:TavernTroupeArms2.png|center]]&lt;br /&gt;
[[File:Troupe_Banner_Small.jpg|center]]&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Tavern Troupe Performing Order&lt;br /&gt;
|province=[[Zoluren]]&lt;br /&gt;
|city=[[Crossing]]&lt;br /&gt;
|speaker=[[Anjinson]]&lt;br /&gt;
|activemembers=6&lt;br /&gt;
|website=[ https://taverntroupe.com ]&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Bellicia}}&lt;br /&gt;
|members={{Mem|Casimira,Lydena,Terali,Vixonia,Tirost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Tavern Troupe Performing Order ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Zoluren]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The purpose of the Tavern Troupe Performing Order is to provide Elanthia with entertainment that will in turn, increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as help to impact the economy -- happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe provides entertainment for formal and informal gatherings, teaches skills such as song and play writing, and sponsors their own gatherings to entertain and reward the citizens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Anjinson]] Shilanthor&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: [[Bellicia]] Silver-Seord&lt;br /&gt;
&lt;br /&gt;
==Former Speakers==&lt;br /&gt;
[[Kelela]], [[Kasto]] del&#039;Fawkrasterde&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Keep your throats wet and your strings dry.&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;- [[Bubbinster]] Bladebender, Founder of the Tavern Troupe Performing Order&amp;lt;/sub&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Long, long ago there existed a small group of [[bards]], mostly young, but quite wild and exciting as well as entertaining. This group of friends all enjoyed writing songs and plays, and would sometimes sing them in the streets of Crossing as many bards do, but discovered that the general public didn&#039;t seem to share their enjoyment of their performances. They began to wonder how they could find audiences that would enjoy hearing and watching the group perform. Being young bards, they were constantly broke, and lacking of even enough coins to buy their instruments, they also wondered how they would be able to make a living with their bardic talents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Then, the day came when they met at a Tavern and after much commiserating of their situation, they decided to form a performing troupe. They wrote some plays and songs specifically for them to perform as a group, and instead of singing songs in the streets, they sang to offer the troupe&#039;s entertainment to any who may wish to hire them. Eventually, a patron overheard their songs of advertisement and offered to hire the group of young bards to perform at his wedding. Well, the bards were a huge hit with the guests, and their patron rewarded them handsomely, both in coins and in gifts.While many of the guests were leaving the wedding, they asked the groom where he found such an entertaining bunch of merrymakers. The groom simply replied, &#039;I found them in a Tavern, the Troupe of the Tavern you might say!&#039; Well, lo and behold, the happy group of young bard friends soon had folks inquiring of the &#039;Troupe of the Taverns&#039; to entertain at their own weddings or parties. Rapidly they discovered their talents were being engaged more and more frequently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other bards began to hear of the success and fun of the &#039;Tavern Troupe&#039; as well, and the small group of friends turned into a larger and larger group of friends, with many more new and exciting ideas for plays, songs and performances. As the troupe stands today, it has amassed credits of performances at engagements such as, Prince [[Vorclaf]]&#039;s and Bellenderick&#039;s Costume Ball, the Traders&#039; Guild Ball and Dinner/Date Auction, The Memorial Service for Prince [[Bellenderick]], The First Annual Apostle Reunion Party, The Rakash Moot 396, and a multitude of fine weddings and parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Through their continued efforts the Tavern Troupe has become a widely recognized performing organization of the realms, and is known throughout the lands as an order full of talented and fun-loving individuals.&lt;br /&gt;
&lt;br /&gt;
==Performance History==&lt;br /&gt;
&lt;br /&gt;
Below is a list of some of the Tavern Troupe&#039;s greatest accomplishments. Not limited to just performances, the Troupe maintains involvement in a variety of events throughout history. While not a complete list of all the Troupe&#039;s activities, the list serves as a means to acknowledge some of the most memorable and notable ones.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe&#039;s Performance History]]&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
The purpose of the Tavern Troupe is to provide Elanthia with entertainment that will in turn increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as helps to impact the economy - happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe Performing Order allows Elanthians to easily request a fine group of entertainers prepared to accept gigs and perform for patrons and their guests, while charging a modest fee. The Troupe goes to great lengths to welcome new members into the Order and to train them in the ways of the performing bard. We teach skills such as song and play writing, offering these classes to the general public so any that wish to learn them may do so.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally, we often enhance parties and gatherings of Elanthia, even participating at times, as we perform our gigs for various organizations.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
The primary goal of the Tavern Troupe Performing Order is to provide entertainment to Elanthia, and thus increase the citizens&#039; morale, by offering the performance of individual members&#039; plays and songs at least once a month.&amp;lt;br /&amp;gt;&lt;br /&gt;
Secondary goals include:&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Acting as a support network for those individuals who wish to improve their writing and performing skills by giving general encouragement as well as workshops in songwriting. Workshops are offered once a month, more often if there is demand for them.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Offering a creative outlet to those bards who wish to compose songs, tell stories and/or write plays. Creativity is an integral part of the Tavern Troupe Performing Order, and therefore the creative outlet is given constantly to all members and in fact to everyone who wishes to perform.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Giving performers an opportunity to earn coins, thus supporting themselves financially, while applying their bardic trade. This also relates to morale, but specifically to the morale of bards (not necessarily guilded Bards) in general, many of whom would love to themselves be performing.  While hunting is and always will be the primary way that citizens support themselves, it is always good to provide alternatives for those who wish to have choices in how they support themselves.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Having a fun time doing all of these.  The whole point of performing is to have fun&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charter and By-Laws==&lt;br /&gt;
&lt;br /&gt;
As one of the official provincial orders of Elanthia, the Tavern Troupe is required to make their charter and by-laws available for public viewing. These are the same regulations that were put in place upon the founding of the Tavern Troupe Performing Order and have remained through the various leaderships.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe’s Conducting of the Chorus]]&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;: a black tankard-shaped badge etched with the insignia of the Tavern Troupe&amp;lt;br /&amp;gt;&lt;br /&gt;
:A pair of ivory drama masks rest proudly above a golden mandolin. A flowing script, playfully intermixed with musical notes, encircles the image reading &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Description&#039;&#039;&#039;: Our badge is a black badge cut in the shape of a tankard emblazoned with a pair of ivory drama masks above a golden mandolin. A flowing script intermixed with musical notes encircles the image reading, &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colors&#039;&#039;&#039;: bard-blue, ivory and gold.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Blue is the color of emotions, chosen because we evoke strong feelings during our singing and acting. Ivory is the color of ale mixed with pure white, selected because we have pure voices and we sure drink a lot of ale. Gold represents the value of the Order, as each member is worth his or her weight in gold for all the hard work he or she does writing songs, plays and performing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blazon&#039;&#039;&#039;: Tierced per pall inverted, azure, sable, and Or, a comedy mask argent, a tragedy mask Or, and a stein sable. Crest: a jester&#039;s cap. Supporters: dexter, a maiden playing a double flute; sinister, a maiden playing a lyre. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:TavernTroupeArms1.png|center]]&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Throughout the Tavern Troupe&#039;s extensive history, they&#039;ve set a standard for amazing gifts and prizes for all of their events. While many of these have been kept by those who have won them, a number have found their way into the Elanthian markets. Attempts have been made to document them here for interested parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tavern Troupe&#039;s Gifts and Prizes]] &#039;&#039;&#039;- UNDER CONSTRUCTION!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Insignia.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Cultural organizations,Service organizations,Zoluren organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=463193</id>
		<title>Tavern Troupe Performing Order</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=463193"/>
		<updated>2017-01-01T20:22:10Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
[[File:TavernTroupeArms2.png|center]]&lt;br /&gt;
[[File:Troupe_Banner_Small.jpg|center]]&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Tavern Troupe Performing Order&lt;br /&gt;
|province=[[Zoluren]]&lt;br /&gt;
|city=[[Crossing]]&lt;br /&gt;
|speaker=[[Anjinson]]&lt;br /&gt;
|activemembers=6&lt;br /&gt;
|website=https://taverntroupe.com&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Bellicia}}&lt;br /&gt;
|members={{Mem|Casimira,Lydena,Terali,Vixonia,Tirost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Tavern Troupe Performing Order ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Zoluren]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The purpose of the Tavern Troupe Performing Order is to provide Elanthia with entertainment that will in turn, increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as help to impact the economy -- happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe provides entertainment for formal and informal gatherings, teaches skills such as song and play writing, and sponsors their own gatherings to entertain and reward the citizens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Anjinson]] Shilanthor&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: [[Bellicia]] Silver-Seord&lt;br /&gt;
&lt;br /&gt;
==Former Speakers==&lt;br /&gt;
[[Kelela]], [[Kasto]] del&#039;Fawkrasterde&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Keep your throats wet and your strings dry.&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;- [[Bubbinster]] Bladebender, Founder of the Tavern Troupe Performing Order&amp;lt;/sub&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Long, long ago there existed a small group of [[bards]], mostly young, but quite wild and exciting as well as entertaining. This group of friends all enjoyed writing songs and plays, and would sometimes sing them in the streets of Crossing as many bards do, but discovered that the general public didn&#039;t seem to share their enjoyment of their performances. They began to wonder how they could find audiences that would enjoy hearing and watching the group perform. Being young bards, they were constantly broke, and lacking of even enough coins to buy their instruments, they also wondered how they would be able to make a living with their bardic talents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Then, the day came when they met at a Tavern and after much commiserating of their situation, they decided to form a performing troupe. They wrote some plays and songs specifically for them to perform as a group, and instead of singing songs in the streets, they sang to offer the troupe&#039;s entertainment to any who may wish to hire them. Eventually, a patron overheard their songs of advertisement and offered to hire the group of young bards to perform at his wedding. Well, the bards were a huge hit with the guests, and their patron rewarded them handsomely, both in coins and in gifts.While many of the guests were leaving the wedding, they asked the groom where he found such an entertaining bunch of merrymakers. The groom simply replied, &#039;I found them in a Tavern, the Troupe of the Tavern you might say!&#039; Well, lo and behold, the happy group of young bard friends soon had folks inquiring of the &#039;Troupe of the Taverns&#039; to entertain at their own weddings or parties. Rapidly they discovered their talents were being engaged more and more frequently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other bards began to hear of the success and fun of the &#039;Tavern Troupe&#039; as well, and the small group of friends turned into a larger and larger group of friends, with many more new and exciting ideas for plays, songs and performances. As the troupe stands today, it has amassed credits of performances at engagements such as, Prince [[Vorclaf]]&#039;s and Bellenderick&#039;s Costume Ball, the Traders&#039; Guild Ball and Dinner/Date Auction, The Memorial Service for Prince [[Bellenderick]], The First Annual Apostle Reunion Party, The Rakash Moot 396, and a multitude of fine weddings and parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Through their continued efforts the Tavern Troupe has become a widely recognized performing organization of the realms, and is known throughout the lands as an order full of talented and fun-loving individuals.&lt;br /&gt;
&lt;br /&gt;
==Performance History==&lt;br /&gt;
&lt;br /&gt;
Below is a list of some of the Tavern Troupe&#039;s greatest accomplishments. Not limited to just performances, the Troupe maintains involvement in a variety of events throughout history. While not a complete list of all the Troupe&#039;s activities, the list serves as a means to acknowledge some of the most memorable and notable ones.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe&#039;s Performance History]]&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
The purpose of the Tavern Troupe is to provide Elanthia with entertainment that will in turn increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as helps to impact the economy - happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe Performing Order allows Elanthians to easily request a fine group of entertainers prepared to accept gigs and perform for patrons and their guests, while charging a modest fee. The Troupe goes to great lengths to welcome new members into the Order and to train them in the ways of the performing bard. We teach skills such as song and play writing, offering these classes to the general public so any that wish to learn them may do so.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally, we often enhance parties and gatherings of Elanthia, even participating at times, as we perform our gigs for various organizations.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
The primary goal of the Tavern Troupe Performing Order is to provide entertainment to Elanthia, and thus increase the citizens&#039; morale, by offering the performance of individual members&#039; plays and songs at least once a month.&amp;lt;br /&amp;gt;&lt;br /&gt;
Secondary goals include:&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Acting as a support network for those individuals who wish to improve their writing and performing skills by giving general encouragement as well as workshops in songwriting. Workshops are offered once a month, more often if there is demand for them.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Offering a creative outlet to those bards who wish to compose songs, tell stories and/or write plays. Creativity is an integral part of the Tavern Troupe Performing Order, and therefore the creative outlet is given constantly to all members and in fact to everyone who wishes to perform.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Giving performers an opportunity to earn coins, thus supporting themselves financially, while applying their bardic trade. This also relates to morale, but specifically to the morale of bards (not necessarily guilded Bards) in general, many of whom would love to themselves be performing.  While hunting is and always will be the primary way that citizens support themselves, it is always good to provide alternatives for those who wish to have choices in how they support themselves.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Having a fun time doing all of these.  The whole point of performing is to have fun&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charter and By-Laws==&lt;br /&gt;
&lt;br /&gt;
As one of the official provincial orders of Elanthia, the Tavern Troupe is required to make their charter and by-laws available for public viewing. These are the same regulations that were put in place upon the founding of the Tavern Troupe Performing Order and have remained through the various leaderships.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe’s Conducting of the Chorus]]&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;: a black tankard-shaped badge etched with the insignia of the Tavern Troupe&amp;lt;br /&amp;gt;&lt;br /&gt;
:A pair of ivory drama masks rest proudly above a golden mandolin. A flowing script, playfully intermixed with musical notes, encircles the image reading &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Description&#039;&#039;&#039;: Our badge is a black badge cut in the shape of a tankard emblazoned with a pair of ivory drama masks above a golden mandolin. A flowing script intermixed with musical notes encircles the image reading, &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colors&#039;&#039;&#039;: bard-blue, ivory and gold.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Blue is the color of emotions, chosen because we evoke strong feelings during our singing and acting. Ivory is the color of ale mixed with pure white, selected because we have pure voices and we sure drink a lot of ale. Gold represents the value of the Order, as each member is worth his or her weight in gold for all the hard work he or she does writing songs, plays and performing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blazon&#039;&#039;&#039;: Tierced per pall inverted, azure, sable, and Or, a comedy mask argent, a tragedy mask Or, and a stein sable. Crest: a jester&#039;s cap. Supporters: dexter, a maiden playing a double flute; sinister, a maiden playing a lyre. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:TavernTroupeArms1.png|center]]&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Throughout the Tavern Troupe&#039;s extensive history, they&#039;ve set a standard for amazing gifts and prizes for all of their events. While many of these have been kept by those who have won them, a number have found their way into the Elanthian markets. Attempts have been made to document them here for interested parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tavern Troupe&#039;s Gifts and Prizes]] &#039;&#039;&#039;- UNDER CONSTRUCTION!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Insignia.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Cultural organizations,Service organizations,Zoluren organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=463191</id>
		<title>Tavern Troupe Performing Order</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=463191"/>
		<updated>2017-01-01T20:16:57Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
[[File:TavernTroupeArms2.png|center]]&lt;br /&gt;
[[File:Troupe_Banner_Small.jpg|center]]&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Tavern Troupe Performing Order&lt;br /&gt;
|province=[[Zoluren]]&lt;br /&gt;
|city=[[Crossing]]&lt;br /&gt;
|speaker=[[Anjinson]]&lt;br /&gt;
|activemembers=6&lt;br /&gt;
|website=www.taverntroupe.com&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Bellicia}}&lt;br /&gt;
|members={{Mem|Casimira,Lydena,Terali,Vixonia,Tirost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Tavern Troupe Performing Order ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Zoluren]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The purpose of the Tavern Troupe Performing Order is to provide Elanthia with entertainment that will in turn, increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as help to impact the economy -- happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe provides entertainment for formal and informal gatherings, teaches skills such as song and play writing, and sponsors their own gatherings to entertain and reward the citizens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Anjinson]] Shilanthor&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: [[Bellicia]] Silver-Seord&lt;br /&gt;
&lt;br /&gt;
==Former Speakers==&lt;br /&gt;
[[Kelela]], [[Kasto]] del&#039;Fawkrasterde&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Keep your throats wet and your strings dry.&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;- [[Bubbinster]] Bladebender, Founder of the Tavern Troupe Performing Order&amp;lt;/sub&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Long, long ago there existed a small group of [[bards]], mostly young, but quite wild and exciting as well as entertaining. This group of friends all enjoyed writing songs and plays, and would sometimes sing them in the streets of Crossing as many bards do, but discovered that the general public didn&#039;t seem to share their enjoyment of their performances. They began to wonder how they could find audiences that would enjoy hearing and watching the group perform. Being young bards, they were constantly broke, and lacking of even enough coins to buy their instruments, they also wondered how they would be able to make a living with their bardic talents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Then, the day came when they met at a Tavern and after much commiserating of their situation, they decided to form a performing troupe. They wrote some plays and songs specifically for them to perform as a group, and instead of singing songs in the streets, they sang to offer the troupe&#039;s entertainment to any who may wish to hire them. Eventually, a patron overheard their songs of advertisement and offered to hire the group of young bards to perform at his wedding. Well, the bards were a huge hit with the guests, and their patron rewarded them handsomely, both in coins and in gifts.While many of the guests were leaving the wedding, they asked the groom where he found such an entertaining bunch of merrymakers. The groom simply replied, &#039;I found them in a Tavern, the Troupe of the Tavern you might say!&#039; Well, lo and behold, the happy group of young bard friends soon had folks inquiring of the &#039;Troupe of the Taverns&#039; to entertain at their own weddings or parties. Rapidly they discovered their talents were being engaged more and more frequently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other bards began to hear of the success and fun of the &#039;Tavern Troupe&#039; as well, and the small group of friends turned into a larger and larger group of friends, with many more new and exciting ideas for plays, songs and performances. As the troupe stands today, it has amassed credits of performances at engagements such as, Prince [[Vorclaf]]&#039;s and Bellenderick&#039;s Costume Ball, the Traders&#039; Guild Ball and Dinner/Date Auction, The Memorial Service for Prince [[Bellenderick]], The First Annual Apostle Reunion Party, The Rakash Moot 396, and a multitude of fine weddings and parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Through their continued efforts the Tavern Troupe has become a widely recognized performing organization of the realms, and is known throughout the lands as an order full of talented and fun-loving individuals.&lt;br /&gt;
&lt;br /&gt;
==Performance History==&lt;br /&gt;
&lt;br /&gt;
Below is a list of some of the Tavern Troupe&#039;s greatest accomplishments. Not limited to just performances, the Troupe maintains involvement in a variety of events throughout history. While not a complete list of all the Troupe&#039;s activities, the list serves as a means to acknowledge some of the most memorable and notable ones.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe&#039;s Performance History]]&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
The purpose of the Tavern Troupe is to provide Elanthia with entertainment that will in turn increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as helps to impact the economy - happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe Performing Order allows Elanthians to easily request a fine group of entertainers prepared to accept gigs and perform for patrons and their guests, while charging a modest fee. The Troupe goes to great lengths to welcome new members into the Order and to train them in the ways of the performing bard. We teach skills such as song and play writing, offering these classes to the general public so any that wish to learn them may do so.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally, we often enhance parties and gatherings of Elanthia, even participating at times, as we perform our gigs for various organizations.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
The primary goal of the Tavern Troupe Performing Order is to provide entertainment to Elanthia, and thus increase the citizens&#039; morale, by offering the performance of individual members&#039; plays and songs at least once a month.&amp;lt;br /&amp;gt;&lt;br /&gt;
Secondary goals include:&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Acting as a support network for those individuals who wish to improve their writing and performing skills by giving general encouragement as well as workshops in songwriting. Workshops are offered once a month, more often if there is demand for them.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Offering a creative outlet to those bards who wish to compose songs, tell stories and/or write plays. Creativity is an integral part of the Tavern Troupe Performing Order, and therefore the creative outlet is given constantly to all members and in fact to everyone who wishes to perform.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Giving performers an opportunity to earn coins, thus supporting themselves financially, while applying their bardic trade. This also relates to morale, but specifically to the morale of bards (not necessarily guilded Bards) in general, many of whom would love to themselves be performing.  While hunting is and always will be the primary way that citizens support themselves, it is always good to provide alternatives for those who wish to have choices in how they support themselves.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Having a fun time doing all of these.  The whole point of performing is to have fun&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charter and By-Laws==&lt;br /&gt;
&lt;br /&gt;
As one of the official provincial orders of Elanthia, the Tavern Troupe is required to make their charter and by-laws available for public viewing. These are the same regulations that were put in place upon the founding of the Tavern Troupe Performing Order and have remained through the various leaderships.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe’s Conducting of the Chorus]]&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;: a black tankard-shaped badge etched with the insignia of the Tavern Troupe&amp;lt;br /&amp;gt;&lt;br /&gt;
:A pair of ivory drama masks rest proudly above a golden mandolin. A flowing script, playfully intermixed with musical notes, encircles the image reading &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Description&#039;&#039;&#039;: Our badge is a black badge cut in the shape of a tankard emblazoned with a pair of ivory drama masks above a golden mandolin. A flowing script intermixed with musical notes encircles the image reading, &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colors&#039;&#039;&#039;: bard-blue, ivory and gold.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Blue is the color of emotions, chosen because we evoke strong feelings during our singing and acting. Ivory is the color of ale mixed with pure white, selected because we have pure voices and we sure drink a lot of ale. Gold represents the value of the Order, as each member is worth his or her weight in gold for all the hard work he or she does writing songs, plays and performing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blazon&#039;&#039;&#039;: Tierced per pall inverted, azure, sable, and Or, a comedy mask argent, a tragedy mask Or, and a stein sable. Crest: a jester&#039;s cap. Supporters: dexter, a maiden playing a double flute; sinister, a maiden playing a lyre. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:TavernTroupeArms1.png|center]]&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Throughout the Tavern Troupe&#039;s extensive history, they&#039;ve set a standard for amazing gifts and prizes for all of their events. While many of these have been kept by those who have won them, a number have found their way into the Elanthian markets. Attempts have been made to document them here for interested parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tavern Troupe&#039;s Gifts and Prizes]] &#039;&#039;&#039;- UNDER CONSTRUCTION!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Insignia.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Cultural organizations,Service organizations,Zoluren organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=463190</id>
		<title>Tavern Troupe Performing Order</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=463190"/>
		<updated>2017-01-01T20:15:56Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
[[File:TavernTroupeArms2.png|center]]&lt;br /&gt;
[[File:Troupe_Banner_Small.jpg|center]]&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Tavern Troupe Performing Order&lt;br /&gt;
|province=[[Zoluren]]&lt;br /&gt;
|city=[[Crossing]]&lt;br /&gt;
|speaker=[[Anjinson]]&lt;br /&gt;
|activemembers=6&lt;br /&gt;
|website= www.taverntroupe.com&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Bellicia}}&lt;br /&gt;
|members={{Mem|Casimira,Lydena,Terali,Vixonia,Tinkery}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Tavern Troupe Performing Order ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Zoluren]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The purpose of the Tavern Troupe Performing Order is to provide Elanthia with entertainment that will in turn, increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as help to impact the economy -- happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe provides entertainment for formal and informal gatherings, teaches skills such as song and play writing, and sponsors their own gatherings to entertain and reward the citizens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Anjinson]] Shilanthor&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: [[Bellicia]] Silver-Seord&lt;br /&gt;
&lt;br /&gt;
==Former Speakers==&lt;br /&gt;
[[Kelela]], [[Kasto]] del&#039;Fawkrasterde&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Keep your throats wet and your strings dry.&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;- [[Bubbinster]] Bladebender, Founder of the Tavern Troupe Performing Order&amp;lt;/sub&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Long, long ago there existed a small group of [[bards]], mostly young, but quite wild and exciting as well as entertaining. This group of friends all enjoyed writing songs and plays, and would sometimes sing them in the streets of Crossing as many bards do, but discovered that the general public didn&#039;t seem to share their enjoyment of their performances. They began to wonder how they could find audiences that would enjoy hearing and watching the group perform. Being young bards, they were constantly broke, and lacking of even enough coins to buy their instruments, they also wondered how they would be able to make a living with their bardic talents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Then, the day came when they met at a Tavern and after much commiserating of their situation, they decided to form a performing troupe. They wrote some plays and songs specifically for them to perform as a group, and instead of singing songs in the streets, they sang to offer the troupe&#039;s entertainment to any who may wish to hire them. Eventually, a patron overheard their songs of advertisement and offered to hire the group of young bards to perform at his wedding. Well, the bards were a huge hit with the guests, and their patron rewarded them handsomely, both in coins and in gifts.While many of the guests were leaving the wedding, they asked the groom where he found such an entertaining bunch of merrymakers. The groom simply replied, &#039;I found them in a Tavern, the Troupe of the Tavern you might say!&#039; Well, lo and behold, the happy group of young bard friends soon had folks inquiring of the &#039;Troupe of the Taverns&#039; to entertain at their own weddings or parties. Rapidly they discovered their talents were being engaged more and more frequently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other bards began to hear of the success and fun of the &#039;Tavern Troupe&#039; as well, and the small group of friends turned into a larger and larger group of friends, with many more new and exciting ideas for plays, songs and performances. As the troupe stands today, it has amassed credits of performances at engagements such as, Prince [[Vorclaf]]&#039;s and Bellenderick&#039;s Costume Ball, the Traders&#039; Guild Ball and Dinner/Date Auction, The Memorial Service for Prince [[Bellenderick]], The First Annual Apostle Reunion Party, The Rakash Moot 396, and a multitude of fine weddings and parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Through their continued efforts the Tavern Troupe has become a widely recognized performing organization of the realms, and is known throughout the lands as an order full of talented and fun-loving individuals.&lt;br /&gt;
&lt;br /&gt;
==Performance History==&lt;br /&gt;
&lt;br /&gt;
Below is a list of some of the Tavern Troupe&#039;s greatest accomplishments. Not limited to just performances, the Troupe maintains involvement in a variety of events throughout history. While not a complete list of all the Troupe&#039;s activities, the list serves as a means to acknowledge some of the most memorable and notable ones.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe&#039;s Performance History]]&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
The purpose of the Tavern Troupe is to provide Elanthia with entertainment that will in turn increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as helps to impact the economy - happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe Performing Order allows Elanthians to easily request a fine group of entertainers prepared to accept gigs and perform for patrons and their guests, while charging a modest fee. The Troupe goes to great lengths to welcome new members into the Order and to train them in the ways of the performing bard. We teach skills such as song and play writing, offering these classes to the general public so any that wish to learn them may do so.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally, we often enhance parties and gatherings of Elanthia, even participating at times, as we perform our gigs for various organizations.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
The primary goal of the Tavern Troupe Performing Order is to provide entertainment to Elanthia, and thus increase the citizens&#039; morale, by offering the performance of individual members&#039; plays and songs at least once a month.&amp;lt;br /&amp;gt;&lt;br /&gt;
Secondary goals include:&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Acting as a support network for those individuals who wish to improve their writing and performing skills by giving general encouragement as well as workshops in songwriting. Workshops are offered once a month, more often if there is demand for them.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Offering a creative outlet to those bards who wish to compose songs, tell stories and/or write plays. Creativity is an integral part of the Tavern Troupe Performing Order, and therefore the creative outlet is given constantly to all members and in fact to everyone who wishes to perform.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Giving performers an opportunity to earn coins, thus supporting themselves financially, while applying their bardic trade. This also relates to morale, but specifically to the morale of bards (not necessarily guilded Bards) in general, many of whom would love to themselves be performing.  While hunting is and always will be the primary way that citizens support themselves, it is always good to provide alternatives for those who wish to have choices in how they support themselves.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Having a fun time doing all of these.  The whole point of performing is to have fun&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charter and By-Laws==&lt;br /&gt;
&lt;br /&gt;
As one of the official provincial orders of Elanthia, the Tavern Troupe is required to make their charter and by-laws available for public viewing. These are the same regulations that were put in place upon the founding of the Tavern Troupe Performing Order and have remained through the various leaderships.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe’s Conducting of the Chorus]]&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;: a black tankard-shaped badge etched with the insignia of the Tavern Troupe&amp;lt;br /&amp;gt;&lt;br /&gt;
:A pair of ivory drama masks rest proudly above a golden mandolin. A flowing script, playfully intermixed with musical notes, encircles the image reading &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Description&#039;&#039;&#039;: Our badge is a black badge cut in the shape of a tankard emblazoned with a pair of ivory drama masks above a golden mandolin. A flowing script intermixed with musical notes encircles the image reading, &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colors&#039;&#039;&#039;: bard-blue, ivory and gold.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Blue is the color of emotions, chosen because we evoke strong feelings during our singing and acting. Ivory is the color of ale mixed with pure white, selected because we have pure voices and we sure drink a lot of ale. Gold represents the value of the Order, as each member is worth his or her weight in gold for all the hard work he or she does writing songs, plays and performing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blazon&#039;&#039;&#039;: Tierced per pall inverted, azure, sable, and Or, a comedy mask argent, a tragedy mask Or, and a stein sable. Crest: a jester&#039;s cap. Supporters: dexter, a maiden playing a double flute; sinister, a maiden playing a lyre. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:TavernTroupeArms1.png|center]]&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Throughout the Tavern Troupe&#039;s extensive history, they&#039;ve set a standard for amazing gifts and prizes for all of their events. While many of these have been kept by those who have won them, a number have found their way into the Elanthian markets. Attempts have been made to document them here for interested parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tavern Troupe&#039;s Gifts and Prizes]] &#039;&#039;&#039;- UNDER CONSTRUCTION!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Insignia.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Cultural organizations,Service organizations,Zoluren organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=463189</id>
		<title>Anjinson</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=463189"/>
		<updated>2017-01-01T20:12:24Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Master treasure hunter, ship&#039;s Captain, philanthropist and Speaker of The Tavern Troupe Performing Order.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Player character &lt;br /&gt;
|Player Name = Anjinson Shilanthor&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Paladin (retired)&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = Safframelia, Rocharlotte, Regorr, Haras&lt;br /&gt;
}}&lt;br /&gt;
[[File:anjinson_beard_300h.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Retired Paladin&amp;lt;br /&amp;gt;&lt;br /&gt;
Former Treasurer of The Tavern Troupe Performing Order&amp;lt;br /&amp;gt;&lt;br /&gt;
Speaker of The Tavern Troupe Performing Order- Visit our website at www.taverntroupe.com&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Anjinson Shilanthor &amp;lt;br /&amp;gt;&lt;br /&gt;
Anjinson has a square-jawed face, deep-set steely grey eyes and a classical nose.  His light brown hair is shoulder length and straight, and is worn loose.  He has fair skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be venerable.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has an elegantly trimmed mustache on his upper lip and an elegantly trimmed full beard.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
&lt;br /&gt;
===Formal===&lt;br /&gt;
He is holding a thick dragonwood cane inlaid with panels of crimson moonsilver and topped by a lava sphalerite in his left hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a slim raven-hued camlet top hat banded with engraved kertig upon gemfire velvet, an orichalcum and kertig monocle fitted with a thin icesteel lens, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a side-buttoned ebony dragonar captain&#039;s coat adorned with bright silversteel fittings, an austere dress shirt tailored from lava sphalerite icesilk, a pair of silversteel cufflinks inlaid with molten-core diamond shards, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a hammered gold flask adorned with kertig chasing and an Imperial topaz stopper, a damascened kertig fiddle case inlaid with a platinum Tavern Troupe insignia, an icesteel and dragonwood map case hung on a net threaded with molten-core diamonds, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it, a pair of black titanese pants lined with lava sphalerite icesilk and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
He is holding an etched icesteel flamberge with a raven-shaped hilt of pure silversteel in his right hand and a raven-shaped icesteel heater shield inlaid with thick lines of silversteel in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an icesteel great helm ornamented with silversteel, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a suit of icesteel plate armor ornamented with silversteel, a pair of silversteel cufflinks inlaid with molten-core diamond shards, some icesteel plate gauntlets ornamented with silversteel, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Anjinson&#039;s history with the Guild is inspiring and filled with many great deeds, however his reason for retiring is still a mystery to most and not commonly shared.&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
&lt;br /&gt;
Anjinson owns a stately oak-gabled chateau located on the Crystal Shore in Ilithi.&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon entering the lustrous cherrywood door, you are greeted by a white-coated butler and led onto the golden oak jigsaw pattern floor populated by a glass-topped dragonwood table and a pair of gold and crimson velvet chairs.  The walls throughout the chateau are of gilt dragonwood impressed with small golden leaves bearing several showcase pieces for decor, the gorgeous riverstone fireplace is a prominent feature that provides comfort and warmth.  Through a short hallway you enter the bedroom with a claw-footed bed crafted of lustrous carved dragonwood, a platinum gilt maple weapon rack hugs one wall while a padded velvet armor stand is on the opposing side.&lt;br /&gt;
&lt;br /&gt;
==Ship==&lt;br /&gt;
&lt;br /&gt;
Anjinson is the Captain of The [[White Raven]].&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=462579</id>
		<title>Tavern Troupe Performing Order</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=462579"/>
		<updated>2016-12-25T15:56:23Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
[[File:TavernTroupeArms2.png|center]]&lt;br /&gt;
[[File:Troupe_Banner_Small.jpg|center]]&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Tavern Troupe Performing Order&lt;br /&gt;
|province=[[Zoluren]]&lt;br /&gt;
|city=[[Crossing]]&lt;br /&gt;
|speaker=[[Anjinson]]&lt;br /&gt;
|activemembers=6&lt;br /&gt;
|website=&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Bellicia}}&lt;br /&gt;
|members={{Mem|Casimira,Lydena,Terali,Vixonia,Tinkery}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Tavern Troupe Performing Order ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Zoluren]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The purpose of the Tavern Troupe Performing Order is to provide Elanthia with entertainment that will in turn, increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as help to impact the economy -- happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe provides entertainment for formal and informal gatherings, teaches skills such as song and play writing, and sponsors their own gatherings to entertain and reward the citizens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Anjinson]] Shilanthor&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: [[Bellicia]] Silver-Seord&lt;br /&gt;
&lt;br /&gt;
==Former Speakers==&lt;br /&gt;
[[Kelela]], [[Kasto]] del&#039;Fawkrasterde&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Keep your throats wet and your strings dry.&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;- [[Bubbinster]] Bladebender, Founder of the Tavern Troupe Performing Order&amp;lt;/sub&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Long, long ago there existed a small group of [[bards]], mostly young, but quite wild and exciting as well as entertaining. This group of friends all enjoyed writing songs and plays, and would sometimes sing them in the streets of Crossing as many bards do, but discovered that the general public didn&#039;t seem to share their enjoyment of their performances. They began to wonder how they could find audiences that would enjoy hearing and watching the group perform. Being young bards, they were constantly broke, and lacking of even enough coins to buy their instruments, they also wondered how they would be able to make a living with their bardic talents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Then, the day came when they met at a Tavern and after much commiserating of their situation, they decided to form a performing troupe. They wrote some plays and songs specifically for them to perform as a group, and instead of singing songs in the streets, they sang to offer the troupe&#039;s entertainment to any who may wish to hire them. Eventually, a patron overheard their songs of advertisement and offered to hire the group of young bards to perform at his wedding. Well, the bards were a huge hit with the guests, and their patron rewarded them handsomely, both in coins and in gifts.While many of the guests were leaving the wedding, they asked the groom where he found such an entertaining bunch of merrymakers. The groom simply replied, &#039;I found them in a Tavern, the Troupe of the Tavern you might say!&#039; Well, lo and behold, the happy group of young bard friends soon had folks inquiring of the &#039;Troupe of the Taverns&#039; to entertain at their own weddings or parties. Rapidly they discovered their talents were being engaged more and more frequently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other bards began to hear of the success and fun of the &#039;Tavern Troupe&#039; as well, and the small group of friends turned into a larger and larger group of friends, with many more new and exciting ideas for plays, songs and performances. As the troupe stands today, it has amassed credits of performances at engagements such as, Prince [[Vorclaf]]&#039;s and Bellenderick&#039;s Costume Ball, the Traders&#039; Guild Ball and Dinner/Date Auction, The Memorial Service for Prince [[Bellenderick]], The First Annual Apostle Reunion Party, The Rakash Moot 396, and a multitude of fine weddings and parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Through their continued efforts the Tavern Troupe has become a widely recognized performing organization of the realms, and is known throughout the lands as an order full of talented and fun-loving individuals.&lt;br /&gt;
&lt;br /&gt;
==Performance History==&lt;br /&gt;
&lt;br /&gt;
Below is a list of some of the Tavern Troupe&#039;s greatest accomplishments. Not limited to just performances, the Troupe maintains involvement in a variety of events throughout history. While not a complete list of all the Troupe&#039;s activities, the list serves as a means to acknowledge some of the most memorable and notable ones.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe&#039;s Performance History]]&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
The purpose of the Tavern Troupe is to provide Elanthia with entertainment that will in turn increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as helps to impact the economy - happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe Performing Order allows Elanthians to easily request a fine group of entertainers prepared to accept gigs and perform for patrons and their guests, while charging a modest fee. The Troupe goes to great lengths to welcome new members into the Order and to train them in the ways of the performing bard. We teach skills such as song and play writing, offering these classes to the general public so any that wish to learn them may do so.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally, we often enhance parties and gatherings of Elanthia, even participating at times, as we perform our gigs for various organizations.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
The primary goal of the Tavern Troupe Performing Order is to provide entertainment to Elanthia, and thus increase the citizens&#039; morale, by offering the performance of individual members&#039; plays and songs at least once a month.&amp;lt;br /&amp;gt;&lt;br /&gt;
Secondary goals include:&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Acting as a support network for those individuals who wish to improve their writing and performing skills by giving general encouragement as well as workshops in songwriting. Workshops are offered once a month, more often if there is demand for them.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Offering a creative outlet to those bards who wish to compose songs, tell stories and/or write plays. Creativity is an integral part of the Tavern Troupe Performing Order, and therefore the creative outlet is given constantly to all members and in fact to everyone who wishes to perform.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Giving performers an opportunity to earn coins, thus supporting themselves financially, while applying their bardic trade. This also relates to morale, but specifically to the morale of bards (not necessarily guilded Bards) in general, many of whom would love to themselves be performing.  While hunting is and always will be the primary way that citizens support themselves, it is always good to provide alternatives for those who wish to have choices in how they support themselves.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Having a fun time doing all of these.  The whole point of performing is to have fun&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charter and By-Laws==&lt;br /&gt;
&lt;br /&gt;
As one of the official provincial orders of Elanthia, the Tavern Troupe is required to make their charter and by-laws available for public viewing. These are the same regulations that were put in place upon the founding of the Tavern Troupe Performing Order and have remained through the various leaderships.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe’s Conducting of the Chorus]]&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;: a black tankard-shaped badge etched with the insignia of the Tavern Troupe&amp;lt;br /&amp;gt;&lt;br /&gt;
:A pair of ivory drama masks rest proudly above a golden mandolin. A flowing script, playfully intermixed with musical notes, encircles the image reading &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Description&#039;&#039;&#039;: Our badge is a black badge cut in the shape of a tankard emblazoned with a pair of ivory drama masks above a golden mandolin. A flowing script intermixed with musical notes encircles the image reading, &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colors&#039;&#039;&#039;: bard-blue, ivory and gold.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Blue is the color of emotions, chosen because we evoke strong feelings during our singing and acting. Ivory is the color of ale mixed with pure white, selected because we have pure voices and we sure drink a lot of ale. Gold represents the value of the Order, as each member is worth his or her weight in gold for all the hard work he or she does writing songs, plays and performing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blazon&#039;&#039;&#039;: Tierced per pall inverted, azure, sable, and Or, a comedy mask argent, a tragedy mask Or, and a stein sable. Crest: a jester&#039;s cap. Supporters: dexter, a maiden playing a double flute; sinister, a maiden playing a lyre. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:TavernTroupeArms1.png|center]]&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Throughout the Tavern Troupe&#039;s extensive history, they&#039;ve set a standard for amazing gifts and prizes for all of their events. While many of these have been kept by those who have won them, a number have found their way into the Elanthian markets. Attempts have been made to document them here for interested parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tavern Troupe&#039;s Gifts and Prizes]] &#039;&#039;&#039;- UNDER CONSTRUCTION!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Insignia.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Cultural organizations,Service organizations,Zoluren organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=461274</id>
		<title>Anjinson</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=461274"/>
		<updated>2016-12-07T05:27:32Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Master treasure hunter, ship&#039;s Captain, philanthropist and Speaker of The Tavern Troupe Performing Order.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Player character &lt;br /&gt;
|Player Name = Anjinson Shilanthor&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Paladin (retired)&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = Safframelia, Rocharlotte, Regorr, Haras&lt;br /&gt;
}}&lt;br /&gt;
[[File:anjinson_beard_300h.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Retired Paladin&amp;lt;br /&amp;gt;&lt;br /&gt;
Former Treasurer of The Tavern Troupe Performing Order&amp;lt;br /&amp;gt;&lt;br /&gt;
Speaker of The Tavern Troupe Performing Order&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Anjinson Shilanthor &amp;lt;br /&amp;gt;&lt;br /&gt;
Anjinson has a square-jawed face, deep-set steely grey eyes and a classical nose.  His light brown hair is shoulder length and straight, and is worn loose.  He has fair skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be venerable.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has an elegantly trimmed mustache on his upper lip and an elegantly trimmed full beard.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
&lt;br /&gt;
===Formal===&lt;br /&gt;
He is holding a thick dragonwood cane inlaid with panels of crimson moonsilver and topped by a lava sphalerite in his left hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a slim raven-hued camlet top hat banded with engraved kertig upon gemfire velvet, an orichalcum and kertig monocle fitted with a thin icesteel lens, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a side-buttoned ebony dragonar captain&#039;s coat adorned with bright silversteel fittings, an austere dress shirt tailored from lava sphalerite icesilk, a pair of silversteel cufflinks inlaid with molten-core diamond shards, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a hammered gold flask adorned with kertig chasing and an Imperial topaz stopper, a damascened kertig fiddle case inlaid with a platinum Tavern Troupe insignia, an icesteel and dragonwood map case hung on a net threaded with molten-core diamonds, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it, a pair of black titanese pants lined with lava sphalerite icesilk and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
He is holding an etched icesteel flamberge with a raven-shaped hilt of pure silversteel in his right hand and a raven-shaped icesteel heater shield inlaid with thick lines of silversteel in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an icesteel great helm ornamented with silversteel, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a suit of icesteel plate armor ornamented with silversteel, a pair of silversteel cufflinks inlaid with molten-core diamond shards, some icesteel plate gauntlets ornamented with silversteel, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Anjinson&#039;s history with the Guild is inspiring and filled with many great deeds, however his reason for retiring is still a mystery to most and not commonly shared.&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
&lt;br /&gt;
Anjinson owns a stately oak-gabled chateau located on the Crystal Shore in Ilithi.&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon entering the lustrous cherrywood door, you are greeted by a white-coated butler and led onto the golden oak jigsaw pattern floor populated by a glass-topped dragonwood table and a pair of gold and crimson velvet chairs.  The walls throughout the chateau are of gilt dragonwood impressed with small golden leaves bearing several showcase pieces for decor, the gorgeous riverstone fireplace is a prominent feature that provides comfort and warmth.  Through a short hallway you enter the bedroom with a claw-footed bed crafted of lustrous carved dragonwood, a platinum gilt maple weapon rack hugs one wall while a padded velvet armor stand is on the opposing side.&lt;br /&gt;
&lt;br /&gt;
==Ship==&lt;br /&gt;
&lt;br /&gt;
Anjinson is the Captain of The [[White Raven]].&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=461273</id>
		<title>Anjinson</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=461273"/>
		<updated>2016-12-07T05:02:05Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Master treasure hunter, ship&#039;s Captain, philanthropist and Speaker of The Tavern Troupe Performing Order.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Player character &lt;br /&gt;
|Player Name = Anjinson Shilanthor&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Paladin (retired)&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = Safframelia, Rocharlotte, Regorr, Haras&lt;br /&gt;
}}&lt;br /&gt;
[[File:anjinson_beard_300h.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Retired Paladin&amp;lt;br /&amp;gt;&lt;br /&gt;
Former Treasurer of The Tavern Troupe Performing Order&amp;lt;br /&amp;gt;&lt;br /&gt;
Speaker of The Tavern Troupe Performing Order&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Anjinson Shilanthor &amp;lt;br /&amp;gt;&lt;br /&gt;
Anjinson has a square-jawed face, deep-set steely grey eyes and a classical nose.  His light brown hair is shoulder length and straight, and is worn loose.  He has fair skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has an elegantly trimmed mustache on his upper lip and an elegantly trimmed full beard.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
&lt;br /&gt;
===Formal===&lt;br /&gt;
He is holding a thick dragonwood cane inlaid with panels of crimson moonsilver and topped by a lava sphalerite in his left hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a slim raven-hued camlet top hat banded with engraved kertig upon gemfire velvet, an orichalcum and kertig monocle fitted with a thin icesteel lens, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a side-buttoned ebony dragonar captain&#039;s coat adorned with bright silversteel fittings, an austere dress shirt tailored from lava sphalerite icesilk, a pair of silversteel cufflinks inlaid with molten-core diamond shards, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a hammered gold flask adorned with kertig chasing and an Imperial topaz stopper, a damascened kertig fiddle case inlaid with a platinum Tavern Troupe insignia, an icesteel and dragonwood map case hung on a net threaded with molten-core diamonds, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it, a pair of black titanese pants lined with lava sphalerite icesilk and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
He is holding an etched icesteel flamberge with a raven-shaped hilt of pure silversteel in his right hand and a raven-shaped icesteel heater shield inlaid with thick lines of silversteel in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an icesteel great helm ornamented with silversteel, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a suit of icesteel plate armor ornamented with silversteel, a pair of silversteel cufflinks inlaid with molten-core diamond shards, some icesteel plate gauntlets ornamented with silversteel, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Anjinson&#039;s history with the Guild is inspiring and filled with many great deeds, however his reason for retiring is still a mystery to most and not commonly shared.&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
&lt;br /&gt;
Anjinson owns a stately oak-gabled chateau located on the Crystal Shore in Ilithi.&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon entering the lustrous cherrywood door, you are greeted by a white-coated butler and led onto the golden oak jigsaw pattern floor populated by a glass-topped dragonwood table and a pair of gold and crimson velvet chairs.  The walls throughout the chateau are of gilt dragonwood impressed with small golden leaves bearing several showcase pieces for decor, the gorgeous riverstone fireplace is a prominent feature that provides comfort and warmth.  Through a short hallway you enter the bedroom with a claw-footed bed crafted of lustrous carved dragonwood, a platinum gilt maple weapon rack hugs one wall while a padded velvet armor stand is on the opposing side.&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=461272</id>
		<title>Anjinson</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=461272"/>
		<updated>2016-12-07T05:00:55Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Master treasure hunter, ship&#039;s Captain, philanthropist and Speaker of The Tavern Troupe Performing Order.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Player character &lt;br /&gt;
|Player Name = Anjinson Shilanthor&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Paladin (retired)&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = Safframelia, Rocharlotte, Regorr, Haras&lt;br /&gt;
}}&lt;br /&gt;
[[File:anjinson_beard_300h.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Retired Paladin.&lt;br /&gt;
Former Treasurer of The Tavern Troupe Performing Order&lt;br /&gt;
Speaker of The Tavern Troupe Performing Order&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Anjinson Shilanthor &amp;lt;br /&amp;gt;&lt;br /&gt;
Anjinson has a square-jawed face, deep-set steely grey eyes and a classical nose.  His light brown hair is shoulder length and straight, and is worn loose.  He has fair skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has an elegantly trimmed mustache on his upper lip and an elegantly trimmed full beard.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
&lt;br /&gt;
===Formal===&lt;br /&gt;
He is holding a thick dragonwood cane inlaid with panels of crimson moonsilver and topped by a lava sphalerite in his left hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a slim raven-hued camlet top hat banded with engraved kertig upon gemfire velvet, an orichalcum and kertig monocle fitted with a thin icesteel lens, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a side-buttoned ebony dragonar captain&#039;s coat adorned with bright silversteel fittings, an austere dress shirt tailored from lava sphalerite icesilk, a pair of silversteel cufflinks inlaid with molten-core diamond shards, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a hammered gold flask adorned with kertig chasing and an Imperial topaz stopper, a damascened kertig fiddle case inlaid with a platinum Tavern Troupe insignia, an icesteel and dragonwood map case hung on a net threaded with molten-core diamonds, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it, a pair of black titanese pants lined with lava sphalerite icesilk and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
He is holding an etched icesteel flamberge with a raven-shaped hilt of pure silversteel in his right hand and a raven-shaped icesteel heater shield inlaid with thick lines of silversteel in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an icesteel great helm ornamented with silversteel, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a suit of icesteel plate armor ornamented with silversteel, a pair of silversteel cufflinks inlaid with molten-core diamond shards, some icesteel plate gauntlets ornamented with silversteel, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Anjinson&#039;s history with the Guild is inspiring and filled with many great deeds, however his reason for retiring is still a mystery to most and not commonly shared.&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
&lt;br /&gt;
Anjinson owns a stately oak-gabled chateau located on the Crystal Shore in Ilithi.&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon entering the lustrous cherrywood door, you are greeted by a white-coated butler and led onto the golden oak jigsaw pattern floor populated by a glass-topped dragonwood table and a pair of gold and crimson velvet chairs.  The walls throughout the chateau are of gilt dragonwood impressed with small golden leaves bearing several showcase pieces for decor, the gorgeous riverstone fireplace is a prominent feature that provides comfort and warmth.  Through a short hallway you enter the bedroom with a claw-footed bed crafted of lustrous carved dragonwood, a platinum gilt maple weapon rack hugs one wall while a padded velvet armor stand is on the opposing side.&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=453856</id>
		<title>Tavern Troupe Performing Order</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=453856"/>
		<updated>2016-09-25T19:22:37Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
[[File:TavernTroupeArms2.png|center]]&lt;br /&gt;
[[File:Troupe_Banner_Small.jpg|center]]&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Tavern Troupe Performing Order&lt;br /&gt;
|province=[[Zoluren]]&lt;br /&gt;
|city=[[Crossing]]&lt;br /&gt;
|speaker=[[Anjinson]]&lt;br /&gt;
|activemembers=2&lt;br /&gt;
|website=&lt;br /&gt;
|official=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Tavern Troupe Performing Order ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Zoluren]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The purpose of the Tavern Troupe Performing Order is to provide Elanthia with entertainment that will in turn, increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as help to impact the economy -- happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe provides entertainment for formal and informal gatherings, teaches skills such as song and play writing, and sponsors their own gatherings to entertain and reward the citizens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Anjinson]] Shilanthor&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Former Speakers==&lt;br /&gt;
[[Kelela]], [[Kasto]] del&#039;Fawkrasterde&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Keep your throats wet and your strings dry.&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;- [[Bubbinster]] Bladebender, Founder of the Tavern Troupe Performing Order&amp;lt;/sub&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Long, long ago there existed a small group of [[bards]], mostly young, but quite wild and exciting as well as entertaining. This group of friends all enjoyed writing songs and plays, and would sometimes sing them in the streets of Crossing as many bards do, but discovered that the general public didn&#039;t seem to share their enjoyment of their performances. They began to wonder how they could find audiences that would enjoy hearing and watching the group perform. Being young bards, they were constantly broke, and lacking of even enough coins to buy their instruments, they also wondered how they would be able to make a living with their bardic talents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Then, the day came when they met at a Tavern and after much commiserating of their situation, they decided to form a performing troupe. They wrote some plays and songs specifically for them to perform as a group, and instead of singing songs in the streets, they sang to offer the troupe&#039;s entertainment to any who may wish to hire them. Eventually, a patron overheard their songs of advertisement and offered to hire the group of young bards to perform at his wedding. Well, the bards were a huge hit with the guests, and their patron rewarded them handsomely, both in coins and in gifts.While many of the guests were leaving the wedding, they asked the groom where he found such an entertaining bunch of merrymakers. The groom simply replied, &#039;I found them in a Tavern, the Troupe of the Tavern you might say!&#039; Well, lo and behold, the happy group of young bard friends soon had folks inquiring of the &#039;Troupe of the Taverns&#039; to entertain at their own weddings or parties. Rapidly they discovered their talents were being engaged more and more frequently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other bards began to hear of the success and fun of the &#039;Tavern Troupe&#039; as well, and the small group of friends turned into a larger and larger group of friends, with many more new and exciting ideas for plays, songs and performances. As the troupe stands today, it has amassed credits of performances at engagements such as, Prince [[Vorclaf]]&#039;s and Bellenderick&#039;s Costume Ball, the Traders&#039; Guild Ball and Dinner/Date Auction, The Memorial Service for Prince [[Bellenderick]], The First Annual Apostle Reunion Party, The Rakash Moot 396, and a multitude of fine weddings and parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Through their continued efforts the Tavern Troupe has become a widely recognized performing organization of the realms, and is known throughout the lands as an order full of talented and fun-loving individuals.&lt;br /&gt;
&lt;br /&gt;
==Performance History==&lt;br /&gt;
&lt;br /&gt;
Below is a list of some of the Tavern Troupe&#039;s greatest accomplishments. Not limited to just performances, the Troupe maintains involvement in a variety of events throughout history. While not a complete list of all the Troupe&#039;s activities, the list serves as a means to acknowledge some of the most memorable and notable ones.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe&#039;s Performance History]]&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
The purpose of the Tavern Troupe is to provide Elanthia with entertainment that will in turn increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as helps to impact the economy - happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe Performing Order allows Elanthians to easily request a fine group of entertainers prepared to accept gigs and perform for patrons and their guests, while charging a modest fee. The Troupe goes to great lengths to welcome new members into the Order and to train them in the ways of the performing bard. We teach skills such as song and play writing, offering these classes to the general public so any that wish to learn them may do so.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally, we often enhance parties and gatherings of Elanthia, even participating at times, as we perform our gigs for various organizations.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
The primary goal of the Tavern Troupe Performing Order is to provide entertainment to Elanthia, and thus increase the citizens&#039; morale, by offering the performance of individual members&#039; plays and songs at least once a month.&amp;lt;br /&amp;gt;&lt;br /&gt;
Secondary goals include:&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Acting as a support network for those individuals who wish to improve their writing and performing skills by giving general encouragement as well as workshops in songwriting. Workshops are offered once a month, more often if there is demand for them.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Offering a creative outlet to those bards who wish to compose songs, tell stories and/or write plays. Creativity is an integral part of the Tavern Troupe Performing Order, and therefore the creative outlet is given constantly to all members and in fact to everyone who wishes to perform.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Giving performers an opportunity to earn coins, thus supporting themselves financially, while applying their bardic trade. This also relates to morale, but specifically to the morale of bards (not necessarily guilded Bards) in general, many of whom would love to themselves be performing.  While hunting is and always will be the primary way that citizens support themselves, it is always good to provide alternatives for those who wish to have choices in how they support themselves.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Having a fun time doing all of these.  The whole point of performing is to have fun&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charter and By-Laws==&lt;br /&gt;
&lt;br /&gt;
As one of the official provincial orders of Elanthia, the Tavern Troupe is required to make their charter and by-laws available for public viewing. These are the same regulations that were put in place upon the founding of the Tavern Troupe Performing Order and have remained through the various leaderships.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe’s Conducting of the Chorus]]&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;: a black tankard-shaped badge etched with the insignia of the Tavern Troupe&amp;lt;br /&amp;gt;&lt;br /&gt;
:A pair of ivory drama masks rest proudly above a golden mandolin. A flowing script, playfully intermixed with musical notes, encircles the image reading &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Description&#039;&#039;&#039;: Our badge is a black badge cut in the shape of a tankard emblazoned with a pair of ivory drama masks above a golden mandolin. A flowing script intermixed with musical notes encircles the image reading, &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colors&#039;&#039;&#039;: bard-blue, ivory and gold.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Blue is the color of emotions, chosen because we evoke strong feelings during our singing and acting. Ivory is the color of ale mixed with pure white, selected because we have pure voices and we sure drink a lot of ale. Gold represents the value of the Order, as each member is worth his or her weight in gold for all the hard work he or she does writing songs, plays and performing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blazon&#039;&#039;&#039;: Tierced per pall inverted, azure, sable, and Or, a comedy mask argent, a tragedy mask Or, and a stein sable. Crest: a jester&#039;s cap. Supporters: dexter, a maiden playing a double flute; sinister, a maiden playing a lyre. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:TavernTroupeArms1.png|center]]&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Throughout the Tavern Troupe&#039;s extensive history, they&#039;ve set a standard for amazing gifts and prizes for all of their events. While many of these have been kept by those who have won them, a number have found their way into the Elanthian markets. Attempts have been made to document them here for interested parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tavern Troupe&#039;s Gifts and Prizes]] &#039;&#039;&#039;- UNDER CONSTRUCTION!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Insignia.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Cultural organizations,Service organizations,Zoluren organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tavern_Troupe%E2%80%99s_Conducting_of_the_Chorus&amp;diff=453855</id>
		<title>Tavern Troupe’s Conducting of the Chorus</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tavern_Troupe%E2%80%99s_Conducting_of_the_Chorus&amp;diff=453855"/>
		<updated>2016-09-25T19:00:57Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* Financials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==The Tavern Troupe’s Conducting of the Chorus==&lt;br /&gt;
(Definition of Authority)&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Tavern Troupe Performing Order|Tavern Troupe’s]] Conducting of the Chorus states that the Order will be governed by three officers, known as the Speaker, the Vice-Speaker and the Treasurer; and a voting body known as the Council. The chorus always sounds best when it is in full voice, meaning that all positions should be filled at all times - a chorus does not sound very good with few voices singing.&amp;lt;br&amp;gt;&lt;br /&gt;
==TAVERN TROUPE PERFORMING ORDER OFFICES AND COUNCIL RULES AND REGULATIONS:==&lt;br /&gt;
&lt;br /&gt;
===A. THE SPEAKER===&lt;br /&gt;
1. The Speaker shall be seen by the Provincial Administrator of Orders as the &amp;quot;Head&amp;quot; of the Troupe Order. With this recognition, it is assumed the Speaker speaks for the Troupe and has the authority to make decisions on behalf of the Troupe when dealing with the Administrator of Orders.&amp;lt;br&amp;gt;&lt;br /&gt;
2. When a Council of the Orders is held with the Provincial Administrator of Orders, or other government officials, the Speaker of the Troupe will be the individual who attends, representing the Troupe.&amp;lt;br&amp;gt;&lt;br /&gt;
3. There are no term limits on the office of the Speaker. Should the Speaker ever leave the Troupe, The Vice Speaker will immediately become Speaker. Once the Vice Speaker assumes the office of the Speaker, it will be their responsibility to nominate a replacement for the office of Vice Speaker, with this nomination being voted upon by the Council for approval.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Speaker is the officer of the Troupe that presides over official swearing in ceremonies of new members, officers, and Council members.&amp;lt;br&amp;gt;&lt;br /&gt;
5. In the event a Council cannot convene enough of a majority to fill its seats, the Speaker will appoint members until a majority of the seats have been filled.&amp;lt;br&amp;gt; &lt;br /&gt;
6. The Speaker will appoint Sub-officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
7. The Speaker will make all the tough decisions that cannot be unanimously decided by the Troupe members at meetings. Also, if a Troupe policy is adversely affecting the Troupe, it will be the Speaker’s duty to investigate, and to take action, including referring the matter to the council for a vote.&amp;lt;br&amp;gt;&lt;br /&gt;
8. The Speaker will interview all aspiring new members, and, once he/she approves, will submit the aspiring new member, once they have completed their introductory commentaries, to the Council for a vote. The aspiring members’ introductory commentary will be submitted to the council prior to voting.&amp;lt;br&amp;gt;&lt;br /&gt;
9. The Speaker is obligated to follow all processes in relation to organizing events as detailed in Performance and Gigs.&amp;lt;br&amp;gt;&lt;br /&gt;
10. The Speaker will negotiate all gigs and/or Troupe sponsored events with complete authority. Hey, somebody has to do it! Once the Speaker is satisfied, the gig/event is turned over to the council for a vote.&amp;lt;br&amp;gt;&lt;br /&gt;
11. The Speaker will collect all funds paid by patrons, and distribute them as necessary, including paying Troupe members for performances, or giving funds to Treasurer to deposit in Troupe funds. All Troupe expenses will be paid by the Speaker, such as refreshments. The Speaker reserves the right to attempt to shake down the rest of the Troupe for contributions, but they are not mandatory.&amp;lt;br&amp;gt;&lt;br /&gt;
12. The Speaker will collect at least a 50% deposit of the total agreed upon gig fee once a gig has been negotiated with the Patron(s). This deposit is refundable if the council votes against acceptance of the gig (see Activity Proposal Process, Acceptance of Activities). Once the deposit has been made, the Speaker will inform the entire Troupe of the gig, and will notify the Troupe member who wrote the performance piece the patron has chosen, that he/she will be directing the gig, or that member’s agreed upon director (see directing section).&amp;lt;br&amp;gt;&lt;br /&gt;
13. The Speaker will make the final decision on which Troupe members will perform at each gig, through discussions with the Director. Although generally the Director will be in charge of assigning roles, the Speaker reserves the right to over-ride the choice if a particular member is &#039;in the doghouse&#039;, or facing other disciplinary actions (see Disciplinary section).&amp;lt;br&amp;gt;&lt;br /&gt;
14. The Speaker will determine the amount of coin from each gig that will be used to hire security, and deliver that coin to the Treasurer before each gig.&amp;lt;br&amp;gt;&lt;br /&gt;
15. The Speaker will plan and organize all troupe meetings, practices, and gigs, except the Council meetings, which the Council Leader will plan, and practices or gigs that a Director is chosen for. If the Speaker is going crazy and booking too many gigs, the council will be empowered to vote for him to stop it and slow down.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===B. THE VICE SPEAKER===&lt;br /&gt;
1. The Vice Speaker will be considered the second point of contact for the Provincial Administrator of Orders in the event the Speaker cannot be contacted.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Vice Speaker will be the &amp;quot;backup&amp;quot; individual who attends provincial Councils of the Orders when the Speaker is not available.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Is it the Vice Speaker’s responsibility to understand the Troupe&#039;s charter and bylaws and any changes made to them, so they may clarify for any member the nature of the charter and bylaws.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Vice Speaker will assume the role of the Speaker if the Speaker must be absent for any Troupe function.&amp;lt;br&amp;gt;&lt;br /&gt;
5. The Vice Speaker will act as counselor to the Speaker, informing him when he is making an arse out of himself.&amp;lt;br&amp;gt;&lt;br /&gt;
6. There are no term limits for the Vice Speaker. Should the Vice Speaker ever leave the Troupe, it will be the Speaker&#039;s duty to nominate a replacement, which shall be subject to a vote of approval by the Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===C. THE TREASURER===&lt;br /&gt;
1. The Treasurer will have total access to certain financial information concerning the Troupe. &amp;lt;br&amp;gt;&lt;br /&gt;
2. It is the responsibility of the Treasurer to keep the Speaker, Vice Speaker, and the Council, informed on the Troupe’s financial status.&amp;lt;br&amp;gt;&lt;br /&gt;
3. The Treasurer will assume the role of Vice Speaker if the Speaker or Vice Speaker is absent. &amp;lt;br&amp;gt;&lt;br /&gt;
4. Only the Troupe&#039;s Treasurer will have the authority (ability) to transfer monies between funds (see Finances). &amp;lt;br&amp;gt;&lt;br /&gt;
5. The Treasurer will be responsible for moving funds out of the Trust fund and into other funds as requested by the Speaker. &amp;lt;br&amp;gt;&lt;br /&gt;
6. The Treasurer will refuse to let the Speaker take out loans from the Troupe for beer.&amp;lt;br&amp;gt;&lt;br /&gt;
7. It will be the duty of the Treasurer to coordinate all Troupe security, including working with the Director of any performance to provide adequate security for any gig. The Treasurer may recruit Security Team members from the general Troupe membership, or outside of the Troupe membership if needed. The Treasurer will disperse this coin amongst Security team folks equally, following the gig. &amp;lt;br&amp;gt;&lt;br /&gt;
8. There are no term limits on the office of Treasurer. If the Treasurer ever leaves the Troupe, it will be the Speaker&#039;s duty to nominate a replacement, which shall be subject to a vote of approval by the Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===D. THE COUNCIL===&lt;br /&gt;
Responsibilities and Duties &amp;lt;br&amp;gt;&lt;br /&gt;
a. The troupe must have a standing &amp;quot;Council of Ten.&amp;quot; The Council of Ten shall be considered the governing body of the Order, voting on all required Troupe issues as indicated throughout the charter and bylaws. &amp;lt;br&amp;gt;&lt;br /&gt;
b. Should a Council member step down, seats on the Council are &amp;quot;appointed&amp;quot; by the Council member vacating that seat.&amp;lt;br&amp;gt;&lt;br /&gt;
c. All Council seats must be filled at all times. Any seat left open for a period of more than two weeks will place the Troupe in jeopardy of losing its sanctioning.&amp;lt;br&amp;gt;&lt;br /&gt;
d. In the event a Council member cannot be contacted, and has missed four consecutive Council meetings, the remaining Council may vote that Council member&#039;s seat vacant, and vote in a replacement member.&amp;lt;br&amp;gt;&lt;br /&gt;
e. No officer of the Troupe may sit on the Council while they hold office. Any Council member voted into office will immediately vacate his or her seat, without the option of being able to appoint his or her replacement.&amp;lt;br&amp;gt;&lt;br /&gt;
f. A Council seat left vacant because the member was voted into office will be filled by a vote of the remaining Council body. &amp;lt;br&amp;gt;&lt;br /&gt;
g. The Council has the authority and responsibility of setting the weekly dues members are required to pay.&amp;lt;br&amp;gt;&lt;br /&gt;
h. Council is not empowered to vote a loan system into place.&amp;lt;br&amp;gt;&lt;br /&gt;
i. Council members will not have term limits. If they wish to get out of being a council member, they must try to find some other member to trick into taking their seat. If a council member retires without finding a replacement, the Speaker will nominate a new council member from amongst the general members, who will be voted approval by the council members.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Meetings and Voting==&lt;br /&gt;
a. Council meetings will be held in private. Not even the Officers of the Order will be permitted in the Council Chambers when an official meeting is convened.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Council Meeting will be declared official when convened in the Council Chambers with at least a majority of Council members present.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The council members will meet to vote on the approval of potential new members, approval of gigs and/or Troupe sponsored events, and all related governing decisions including but not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Acceptance and revocation of Troupe Officers and general members.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Items submitted by the Speaker &amp;lt;br&amp;gt;&lt;br /&gt;
3. Amendments to the Charter and Bylaws&amp;lt;br&amp;gt;&lt;br /&gt;
4. Officer Inactivity and Dissent – the Troupe Council has the authority to hold a vote of ‘no confidence’ regarding officers of the Troupe.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Once the Council has held a successful vote of ‘no confidence’, the Council will have the authority to vote an Officer out of office. (That Officer does not lose his or her membership in the Troupe, only his or her position of Office.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
d. All items that are voted upon will require a Majority of the entire council for ratification (six of the ten-member council). If the Council cannot present a body of members large enough to satisfy an official vote, then the Speaker will fill the missing seat(s). &amp;lt;br&amp;gt;&lt;br /&gt;
e. All motions put forward on the Floor of the Council Chamber will be announced in the room directly outside the door of the Council Chamber. All voting results will be announced in the same manner.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Council votes will be secret. Not even the members of the voting Council will no how the others voted. A Council member may respond to a motion with YES, NO, or ABSTAIN.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The Council attendant will tally the votes. If the majority vote is YES, the motion is carried. If the majority vote is NO, the motion fails. If there is no majority vote, a NO VOTE situation is declared.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lead Council Member===&lt;br /&gt;
1. There will be one Lead Council Member, selected from amongst the council members. If the Lead Council Member ever steps down, the council will vote on which of the existing council members shall take over as Lead Council Member. The Speaker will break tie votes. As with all other council members, the Lead Council Member will follow the bylaws regarding council members, and regular troupe members.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Lead Council Member shall be the contact for any individual troupe member seeking an audience with the council, and the Lead Council Member shall determine the method to present the individual’s audience request (i.e. allowing the member to address the council personally, having the member write down their request and submitting it, etc).&amp;lt;br&amp;gt;&lt;br /&gt;
3. The Lead Council Member shall keep all council members informed of any information pertinent to the council.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Lead Council Member will coordinate with the Speaker on all council agendas, and report to the Speaker on the results of all council meetings that are pertinent to the Speaker, i.e. Information that the Speaker needs to know to conduct his duties.&amp;lt;br&amp;gt;&lt;br /&gt;
5. The Lead Council Member will schedule all council meetings, and set the agenda for all council meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
6. There are no Term Limits on the Lead Council Member position.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sub-Officers==&lt;br /&gt;
1. The Speaker may appoint sub-officers. Council Members can also be Sub-officers. The Speaker will submit duties of a proposed sub-officer to the council for voting approval.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Sub-Officers retain their position only for as long as the Speaker deems necessary. All troupe members reserve the right to decline the Speaker’s request to become a Sub-Officer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sub-officer, the Troupe Secretary===&lt;br /&gt;
a. Troupe Secretary has the duties of logging all gigs, logging any meetings as requested by the Speaker, maintaining troupe files, and displaying files to Patrons.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the other three officers of the troupe suddenly be simultaneously absent with no known time of return and no communication with the Troupe, the Secretary will assume the role of Speaker. Once this role is assumed, the Secretary shall be required to step down from the council if a member, until one of the other officers returns or a new one is elected. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Secretary sub office has no term limits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Member Requirements and Responsibilities==&lt;br /&gt;
1. All members must have fun whilst being a member of the Troupe. If being in the Troupe is no longer fun please quit and do something that is fun!&amp;lt;br&amp;gt;&lt;br /&gt;
2. No pawning of Troupe items. If a member needs a beer that bad, see the Speaker. If a member leaves the Troupe for whatever reason, he/she is required to return any &#039;official order&#039; items he/she has. All other items remain the member’s personal property.&amp;lt;br&amp;gt;&lt;br /&gt;
3. All Troupe members shall help the younger Troupe members with any technical or creative questions they may have, and support them as best they can. This is pretty obvious, but in consideration of some of our more intoxicated Troupe members and member candidates, it needs to be stated.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Troupe members are not restricted to only performing for the Troupe. The Tavern Troupe does not own any of its members. However, Troupe members are not allowed to directly compete against Tavern Troupe with another troupe. If you like another troupe better than Tavern Troupe, join it instead!&amp;lt;br&amp;gt;&lt;br /&gt;
5. All Troupe members will treat our Patrons with the utmost consideration, kindness, and goodwill. These are the folks that pay our bills, folks.&amp;lt;br&amp;gt;&lt;br /&gt;
6. All members must show tact, friendliness, and genuine goodwill towards their fellow members, whether at Troupe functions or outside of Troupe functions. This is a Troupe, not a competition or battlefield.&amp;lt;br&amp;gt;&lt;br /&gt;
7. All members are expected to mention the Troupe&#039;s services when it comes to aiding folks of Elanthia in holding their parties or gatherings that would otherwise be extremely dull and boring without a lively entertainment group. Interested folks will be directed by members to discuss this with the Speaker.&amp;lt;br&amp;gt;&lt;br /&gt;
8. All members are expected to come to the aid of young folks of the realms who need assistance in any endeavor our members may be able to help with. Remember, these may be future patrons!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Functional Membership Requirement===&lt;br /&gt;
1. All members are required to attend the once a month general meeting. Not showing up for two subsequent monthly general meetings opens the absent member up to disciplinary action (See Disciplinary section).&amp;lt;br&amp;gt;&lt;br /&gt;
2. Each member must pay his/her dues to the Official Order deposit box.&amp;lt;br&amp;gt;&lt;br /&gt;
3. If a member fails to comply with either of these requirements, he or she will face disciplinary action (see Disciplinary Action.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rules and Guidelines for losing membership===&lt;br /&gt;
1. Breaking any of the Troupe bylaws, leading to disciplinary action (see Disciplinary Action) that results in being booted out of the Troupe.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Walking the starry road, or disappearing from the realms. This must be verified by the Speaker, and go through the third step of the disciplinary process (see Disciplinary Action).&amp;lt;br&amp;gt;&lt;br /&gt;
3. Notifying the Speaker that you are quitting the Troupe. Special Note: if any Troupe member threatens to quit the Troupe to the Speaker, the Speaker has the right to immediately allow that Troupe member exodus from the Troupe, no further procedures necessary, instantly terminating Trouper’s membership. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Troupe Activities==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===A. Activity Proposal Process===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Activities by Patron Request===&lt;br /&gt;
a. No single member, excepting the Speaker, may conduct business in the name of the Troupe, unless it involves bringing perspective patrons to the Troupe, or bringing matters that may affect the Troupe to the Troupe’s and Speaker’s attention. In other words, you can’t sign the Troupe up for events without asking. That is a no-no.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Speaker is available to potential Patron contact by scroll within the Order Offices and personal contact (usually over the Speaker’s favorite beverage at a local tavern).&amp;lt;br&amp;gt;&lt;br /&gt;
c. No quoting the Speaker to Patrons. If the Speaker has something to say to Patrons, he/she will do so. If a member does quote the Speaker, the Speaker reserves the right to take disciplinary action (see Disciplinary Action).&amp;lt;br&amp;gt;&lt;br /&gt;
d. Patrons will be required to choose which performance piece they desire. Patrons may choose any of the performance pieces that are currently available in the Troupe archives. If the patron agrees to a &#039;custom&#039; performance piece to be created at a later date, it is the Speaker&#039;s duty to inform the Patron that they will have to review the finished custom piece at least 3 weeks before the actual gig, to reserve the right to choose from the Troupe archives instead.&amp;lt;br&amp;gt;&lt;br /&gt;
e. Patrons may choose which Troupe members they wish to craft and/or perform their custom song, should they desire one (See Member responsibilities). Should a Patron not be willing to choose, it will be up to the Speaker to select Troupe member(s) to do the custom song, should one be requested. As with performance pieces, custom songs become the property of the Troupe, though those crafting such songs will also reserve the right to use the song both in and outside of the Troupe.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Member Activity Proposal===&lt;br /&gt;
a. All members are welcome to submit designs, ideas, artwork, songs, plays, or other material for Troupe use. &amp;lt;br&amp;gt;&lt;br /&gt;
b. All submissions will be submitted to the Speaker for approval.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Acceptance of Proposals===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
a. Speaker presents the proposal to the Council:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Patron Activities: Upon successful negotiation of a proposed gig with Patrons, the Speaker will put acceptance of the gig to a Council vote.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Member Activities: The Speaker will submit the member’s activity proposal to the council for voting.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
b. Council Votes: The Council will vote whether to accept or reject both member and Patron sponsored activity proposals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notification===&lt;br /&gt;
1. Patron-Sponsored Activities:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Speaker will notify Patrons that the Troupe Council has approved their activity. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Speaker will inform the bard of the Patron’s choice for custom songwriting, if any, as well as the Director of the chosen performance piece, that their bardic services will be required for this activity. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. Member-sponsored activities:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
a. Once approved as an official Troupe item (item meaning plan, idea, subject, not a physical item) by the council, the Troupe Secretary will distribute the item to all Troupe members.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Implementation of approved item will be designated by the Speaker.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Once an idea for a member-sponsored event is approved, the Speaker and any members who he/she appoints, and who agree to help, will organize the event.&amp;lt;br&amp;gt;&lt;br /&gt;
d. All member-sponsored submissions become property of the Troupe (That is, the Troupe will always reserve the right to use such submissions in the future.) However, the individual retains the right to use the material should they ever leave the Troupe, or at outside the Troupe functions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Responsibilities for Activity Participation==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Volunteering for gigs===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are two types of volunteering, General and Understudy. All members may volunteer for gigs, either volunteering General or volunteering Understudy, as long as they accept the laws of gigs. No matter which type of volunteering a member chooses, it is requested he or she make an attempt to find another Troupe member to fill the part if he or she may have to back out of a gig.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volunteering General===&lt;br /&gt;
1. Any member volunteering General for a gig subjects himself or herself to possible appointment of crafting a custom song. &amp;lt;br&amp;gt;&lt;br /&gt;
2. Once a member volunteers General for a gig, it is his or her responsibility to show up to both practice and the gig itself. Should emergencies deter the member from showing up, it will be the Director&#039;s (see Director section) call to take action of reporting the member or not. If a member does not show up and is actively engaged in another non-Troupe activity, the Director must be report said member to the Speaker. Once reported, the member may be subject to disciplinary action (see Disciplinary section). IF A MEMBER IS NOT CERTAIN THEY CAN COMMIT TO SHOWING UP FOR A GIG AND THE PRACTICE(S) ASSOCIATED WITH IT, IT IS HIGHLY RECOMMENDED YOU DO NOT VOLUNTEER GENERALLY FOR THE GIG!&amp;lt;br&amp;gt;&lt;br /&gt;
3. Should a member not show up for performing or directing a gig, excepting emergencies, he or she will be subject to disciplinary action. If a member knows in advance that he or she will not be available for a gig after volunteering he or she should make every effort to find a replacement for his or her role.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Understudy Volunteering===&lt;br /&gt;
1. Members are allowed to volunteer Understudy which does not require committing to practice and or gig, unless the member is a &#039;key understudy&#039; which will be determined by the Director (see Director Section).&amp;lt;br&amp;gt;&lt;br /&gt;
2. &#039;Key Understudies&#039; will be chosen from those who Volunteer General.&amp;lt;br&amp;gt;&lt;br /&gt;
3. A Troupe member who wishes to perform songs individually and does not desire to be in a group performance for a gig may volunteer Understudy and simply decline to participate in group performance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Activity Expenses:===&lt;br /&gt;
All Troupe sponsored events will be paid for out of the Troupe Trust Fund. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Directing Activities or Performance Pieces===&lt;br /&gt;
1. Once a member submits a performance piece, that member is required to direct the said performance piece, or find someone who will agree to direct it in the member’s place. Under no circumstances will a playwright be able to pawn off directing on the Speaker, unless the Speaker agrees. If a playwright submits a performance piece, and a Patron chooses it, that playwright (or someone they suckered into it) is immediately responsible directing it, scheduling practices and gigs and attending practices and gigs. Failure to comply means the playwright leaves themselves wide open to disciplinary yelling by the Speaker (See Disciplinary Action).&amp;lt;br&amp;gt;&lt;br /&gt;
2. Directors of specific plays have the duty and responsibility of assigning roles. The Speaker reserves the right to overrule any director on role choices, or at least make invaluable comments concerning a prospective member taking a role, that the director would be wise to listen to. Directors will also be responsible for assigning understudies for every role, again, the Speaker reserves the right to overrule any director understudy choices, or at least make amazingly invaluable comments concerning a prospective member taking a role.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Directors are responsible for arranging practices. The Speaker reserves the right to make amazingly invaluable comments regarding practice times and frequency. In other words, if the director tries to have practice at bizarre times or too many practices, the Speaker can suggest otherwise, and if the director refuses to listen, the Speaker is entitled to override the kooky director with the deranged practice times. The Director must announce the planned practice times associated with the gig, PRIOR to opening up the gig for volunteers, either general or understudy.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Director does not have the authority to discipline members. Should a member violate a practice or gig by not showing up or showing up and exhibiting behavior that is detrimental to the progress of the performance, the Director shall report said offender to the Speaker, who may resort to disciplinary action on said member (see Disciplinary Action). If the Speaker is the one not showing up or exhibiting detrimental behavior, the Director reserves the right to report him to the council. Hopefully, this will never happen, if the Speaker can’t behave himself, we are in deep trouble.&amp;lt;br&amp;gt;&lt;br /&gt;
5. It is the Director’s responsibility to submit a list of all members who actually performed to the Speaker, who will make arrangements for said members to be paid for their efforts (see Concluding An Activity).&amp;lt;br&amp;gt;&lt;br /&gt;
6. It is the Director’s responsibility to arrange for security team members for that particular gig. This could be as simple as requesting a specific number of security team members from the Treasurer, or could include recruiting security team members directly. The Treasurer and/or Speaker reserves the right to limit or boost the number of security team members for any particular gig, should the director go nuts and try to have way too many or too few security team members. The Director may report any security team members who do not show up for gigs to the Speaker for Disciplinary action (see Disciplinary Action). &amp;lt;br&amp;gt;&lt;br /&gt;
7. The Director must assign &#039;Understudy&#039; roles if enough Troupe members are available for a gig. Understudies are exempt from all disciplinary action for missing gigs or practices, unless they are designated as a &#039;Key Understudy&#039;. &#039;Key Understudies&#039; must be selected from general volunteers, and will be treated as a general performer in the said gig.&amp;lt;br&amp;gt;&lt;br /&gt;
8. The Director must solicit a performance commentary from the Patron following the gig (See Concluding an Activity)&lt;br /&gt;
&lt;br /&gt;
==Concluding an Activity==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Collection and Payment===&lt;br /&gt;
1. It is the Speaker’s responsibility to collect all owed fees from Patrons. Should the Speaker not collect said funds, the Speaker will pay Troupe disbursements from his or her own funds.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Speaker will disburse pay for gigs at an announced time following the gig. It is the performing members’ duty to show up at the arranged time, or make arrangements for someone else to receive their pay. The announced time will not be longer than one week from the date of the gig. Should a member not be able to make the announced time, or to send someone in their place, it will be his or her duty from that point on to chase down the elusive Speaker to get his or her pay. The Speaker reserves the right to be as sneaky and elusive as possible, to teach the late member a lesson.&amp;lt;br&amp;gt;&lt;br /&gt;
3. The Speaker reserves the right to determine how much each Troupe member will be paid for a gig. The general rule is all performers get the same pay, as do all security team members. On the rare occasion someone goes way beyond the call of duty, the Speaker may award a bonus. In the event a Troupe member does not live up to the standard duty expected at a gig, the Speaker reserves the right to reduce that member’s pay.&amp;lt;br&amp;gt;&lt;br /&gt;
4. It is the Director’s responsibility to solicit a commentary from gig Patrons following the gig. This commentary is to be delivered to the Troupe or publicly advertised. If the Patron refuses, the Director and/or Speaker reserve the right to beg and plead, but are not required to slay said Patron.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Once all Troupe members who performed in the gig, and all security team members are paid, the Speaker will give the Treasurer the 20% of the total gig fee to be deposited by the Treasurer in the Troupe Trust Fund.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Financials==&lt;br /&gt;
1.There will be two Troupe funds: the Trust Fund and the Building Fund.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Speaker shall determine if funds need to be transferred from the Trust Fund to the Building Fund. If the Speaker sees a need, he or she will make the motion to the Council for voting approval. Once voted approval is granted, the Treasurer will perform the needed transfer(s).&amp;lt;br&amp;gt;&lt;br /&gt;
3. Funds will only be transferred from the Trust Fund to the Building Fund. No other transferring between accounts is allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
4. A mandatory 20% of all gig fees will be given from the Speaker to the Treasurer for deposit in the Troupe Trust Fund. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Expenses===&lt;br /&gt;
Speaker will provide Troupe expenses from the Troupe Funds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dues===&lt;br /&gt;
1. Dues are one platinum Kronar a month for each member &amp;lt;br&amp;gt;&lt;br /&gt;
2. Dues will be paid by each member by deposit to the acting Treasurer or Speaker.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Non-payment of Dues will result in the non-paying member being referred for disciplinary action (See Disciplinary Action). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troupe Loan Policy===&lt;br /&gt;
There will be no Troupe loans. If any member is hard up for cash, see the Speaker, who may be able to help the member out, but does not guarantee anything. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disciplinary Procedures==&lt;br /&gt;
A. First and foremost, all Troupe members shall adhere to all the governing laws of Elanthia. If a member is consistently breaking the laws of Elanthia, he or she will be subject to varying levels of disciplinary action. &amp;lt;br&amp;gt;&lt;br /&gt;
B. Speaker will be responsible for Troupe disciplinary procedures, unless the Speaker is the subject for disciplinary procedures, in which case the council members will decide on the Speaker’s disciplinary action by council discussion and vote. Disciplinary action may be initiated when any Troupe member breaks the Troupe bylaws, or as otherwise noted in the bylaws.&amp;lt;br&amp;gt;&lt;br /&gt;
C. Disciplinary action consists of three steps: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. A stern, longwinded, boring session of Speaker lecturing offending member (For those of you thinking this would be a piece of cake, you are very, very wrong. Many folks would prefer death to this lecturing.) If this is deemed effective by the Speaker, the process may end, or, if deemed ineffective, may be escalated. &amp;lt;br&amp;gt;&lt;br /&gt;
2. A much more animated verbal tongue lashing administered by the Speaker, possibly including yelling and/or Speaker flipping out and such. This can also be accompanied by the Speaker labeling the offending member as &#039;in the doghouse&#039;, which means the offending member will not be viewed favorably (i.e. least likely to be selected for gigs or performances) for a period up to, but not to exceed, two weeks when regarding Troupe functions. If this is deemed effective, the procedure may end, or, if deemed ineffective, may be escalated.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Speaker may submit offending member to the council for a vote on terminating that person’s Troupe membership. This vote will not occur until at least one week has gone by, so no rash decisions will be made. The Speaker has the right to withdraw the submission during this time period. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Troupe Laws==&lt;br /&gt;
A. Beverages and Refreshments: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Beverages of a fermented nature will always be allowed at all Troupe gatherings. Members are not required to indulge in said Beverages, but are welcome to.&amp;lt;br&amp;gt;&lt;br /&gt;
2. No one in the order will be required to provide refreshments or beverages, but all members are allowed to bring whatever they wish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Process of becoming a New Member (or how to be a Trouper in 6 easy steps!)===&lt;br /&gt;
A. A current Troupe member must sponsor new members. This generally consists of the new member candidate finding a member, and blabbin’ about the Troupe with him/her, then deciding the blabbin’ wasn’t too bad, and moving on to the next step.&amp;lt;br&amp;gt;&lt;br /&gt;
B. Once sponsored, the Speaker interviews new member candidates. Should they survive this hideous torture, they move on to the next step.&amp;lt;br&amp;gt;&lt;br /&gt;
C. After being interviewed, new member candidates will be required to produce an introduction commentary about themselves either by scribe, recitation or solo performance. There are no requirements for length or content of this introduction commentary, but it should be appealing to council members, as they are the ones who review it whilst voting on the new member. It should also be interesting to Patrons who will be invited to review all introduction commentaries. The potential new member submits this introduction commentary to the Speaker, who relays it to the council for voting.&amp;lt;br&amp;gt;&lt;br /&gt;
D. Council votes yea or nay on potential new member. Majority &#039;yea&#039; means, “Welcome to the Troupe.” Majority &#039;nay&#039; means, “Sorry, try again later if you desire.” Rejected member candidates must wait one month to reapply.&amp;lt;br&amp;gt;&lt;br /&gt;
E. Lead Council Member announces the new members to the rest of the Troupe, congratulating them, and makes their introductory commentary public knowledge. The Secretary files a copy of the new member&#039;s introductory commentary in the Troupe files. &amp;lt;br&amp;gt;&lt;br /&gt;
F. New members are welcomed at the next Troupe general meeting in a ceremony presided over by the Speaker, and are thereafter subject to the Troupe bylaws.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tavern_Troupe%E2%80%99s_Conducting_of_the_Chorus&amp;diff=453854</id>
		<title>Tavern Troupe’s Conducting of the Chorus</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tavern_Troupe%E2%80%99s_Conducting_of_the_Chorus&amp;diff=453854"/>
		<updated>2016-09-25T18:41:33Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* Dues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==The Tavern Troupe’s Conducting of the Chorus==&lt;br /&gt;
(Definition of Authority)&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Tavern Troupe Performing Order|Tavern Troupe’s]] Conducting of the Chorus states that the Order will be governed by three officers, known as the Speaker, the Vice-Speaker and the Treasurer; and a voting body known as the Council. The chorus always sounds best when it is in full voice, meaning that all positions should be filled at all times - a chorus does not sound very good with few voices singing.&amp;lt;br&amp;gt;&lt;br /&gt;
==TAVERN TROUPE PERFORMING ORDER OFFICES AND COUNCIL RULES AND REGULATIONS:==&lt;br /&gt;
&lt;br /&gt;
===A. THE SPEAKER===&lt;br /&gt;
1. The Speaker shall be seen by the Provincial Administrator of Orders as the &amp;quot;Head&amp;quot; of the Troupe Order. With this recognition, it is assumed the Speaker speaks for the Troupe and has the authority to make decisions on behalf of the Troupe when dealing with the Administrator of Orders.&amp;lt;br&amp;gt;&lt;br /&gt;
2. When a Council of the Orders is held with the Provincial Administrator of Orders, or other government officials, the Speaker of the Troupe will be the individual who attends, representing the Troupe.&amp;lt;br&amp;gt;&lt;br /&gt;
3. There are no term limits on the office of the Speaker. Should the Speaker ever leave the Troupe, The Vice Speaker will immediately become Speaker. Once the Vice Speaker assumes the office of the Speaker, it will be their responsibility to nominate a replacement for the office of Vice Speaker, with this nomination being voted upon by the Council for approval.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Speaker is the officer of the Troupe that presides over official swearing in ceremonies of new members, officers, and Council members.&amp;lt;br&amp;gt;&lt;br /&gt;
5. In the event a Council cannot convene enough of a majority to fill its seats, the Speaker will appoint members until a majority of the seats have been filled.&amp;lt;br&amp;gt; &lt;br /&gt;
6. The Speaker will appoint Sub-officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
7. The Speaker will make all the tough decisions that cannot be unanimously decided by the Troupe members at meetings. Also, if a Troupe policy is adversely affecting the Troupe, it will be the Speaker’s duty to investigate, and to take action, including referring the matter to the council for a vote.&amp;lt;br&amp;gt;&lt;br /&gt;
8. The Speaker will interview all aspiring new members, and, once he/she approves, will submit the aspiring new member, once they have completed their introductory commentaries, to the Council for a vote. The aspiring members’ introductory commentary will be submitted to the council prior to voting.&amp;lt;br&amp;gt;&lt;br /&gt;
9. The Speaker is obligated to follow all processes in relation to organizing events as detailed in Performance and Gigs.&amp;lt;br&amp;gt;&lt;br /&gt;
10. The Speaker will negotiate all gigs and/or Troupe sponsored events with complete authority. Hey, somebody has to do it! Once the Speaker is satisfied, the gig/event is turned over to the council for a vote.&amp;lt;br&amp;gt;&lt;br /&gt;
11. The Speaker will collect all funds paid by patrons, and distribute them as necessary, including paying Troupe members for performances, or giving funds to Treasurer to deposit in Troupe funds. All Troupe expenses will be paid by the Speaker, such as refreshments. The Speaker reserves the right to attempt to shake down the rest of the Troupe for contributions, but they are not mandatory.&amp;lt;br&amp;gt;&lt;br /&gt;
12. The Speaker will collect at least a 50% deposit of the total agreed upon gig fee once a gig has been negotiated with the Patron(s). This deposit is refundable if the council votes against acceptance of the gig (see Activity Proposal Process, Acceptance of Activities). Once the deposit has been made, the Speaker will inform the entire Troupe of the gig, and will notify the Troupe member who wrote the performance piece the patron has chosen, that he/she will be directing the gig, or that member’s agreed upon director (see directing section).&amp;lt;br&amp;gt;&lt;br /&gt;
13. The Speaker will make the final decision on which Troupe members will perform at each gig, through discussions with the Director. Although generally the Director will be in charge of assigning roles, the Speaker reserves the right to over-ride the choice if a particular member is &#039;in the doghouse&#039;, or facing other disciplinary actions (see Disciplinary section).&amp;lt;br&amp;gt;&lt;br /&gt;
14. The Speaker will determine the amount of coin from each gig that will be used to hire security, and deliver that coin to the Treasurer before each gig.&amp;lt;br&amp;gt;&lt;br /&gt;
15. The Speaker will plan and organize all troupe meetings, practices, and gigs, except the Council meetings, which the Council Leader will plan, and practices or gigs that a Director is chosen for. If the Speaker is going crazy and booking too many gigs, the council will be empowered to vote for him to stop it and slow down.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===B. THE VICE SPEAKER===&lt;br /&gt;
1. The Vice Speaker will be considered the second point of contact for the Provincial Administrator of Orders in the event the Speaker cannot be contacted.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Vice Speaker will be the &amp;quot;backup&amp;quot; individual who attends provincial Councils of the Orders when the Speaker is not available.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Is it the Vice Speaker’s responsibility to understand the Troupe&#039;s charter and bylaws and any changes made to them, so they may clarify for any member the nature of the charter and bylaws.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Vice Speaker will assume the role of the Speaker if the Speaker must be absent for any Troupe function.&amp;lt;br&amp;gt;&lt;br /&gt;
5. The Vice Speaker will act as counselor to the Speaker, informing him when he is making an arse out of himself.&amp;lt;br&amp;gt;&lt;br /&gt;
6. There are no term limits for the Vice Speaker. Should the Vice Speaker ever leave the Troupe, it will be the Speaker&#039;s duty to nominate a replacement, which shall be subject to a vote of approval by the Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===C. THE TREASURER===&lt;br /&gt;
1. The Treasurer will have total access to certain financial information concerning the Troupe. &amp;lt;br&amp;gt;&lt;br /&gt;
2. It is the responsibility of the Treasurer to keep the Speaker, Vice Speaker, and the Council, informed on the Troupe’s financial status.&amp;lt;br&amp;gt;&lt;br /&gt;
3. The Treasurer will assume the role of Vice Speaker if the Speaker or Vice Speaker is absent. &amp;lt;br&amp;gt;&lt;br /&gt;
4. Only the Troupe&#039;s Treasurer will have the authority (ability) to transfer monies between funds (see Finances). &amp;lt;br&amp;gt;&lt;br /&gt;
5. The Treasurer will be responsible for moving funds out of the Trust fund and into other funds as requested by the Speaker. &amp;lt;br&amp;gt;&lt;br /&gt;
6. The Treasurer will refuse to let the Speaker take out loans from the Troupe for beer.&amp;lt;br&amp;gt;&lt;br /&gt;
7. It will be the duty of the Treasurer to coordinate all Troupe security, including working with the Director of any performance to provide adequate security for any gig. The Treasurer may recruit Security Team members from the general Troupe membership, or outside of the Troupe membership if needed. The Treasurer will disperse this coin amongst Security team folks equally, following the gig. &amp;lt;br&amp;gt;&lt;br /&gt;
8. There are no term limits on the office of Treasurer. If the Treasurer ever leaves the Troupe, it will be the Speaker&#039;s duty to nominate a replacement, which shall be subject to a vote of approval by the Council.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===D. THE COUNCIL===&lt;br /&gt;
Responsibilities and Duties &amp;lt;br&amp;gt;&lt;br /&gt;
a. The troupe must have a standing &amp;quot;Council of Ten.&amp;quot; The Council of Ten shall be considered the governing body of the Order, voting on all required Troupe issues as indicated throughout the charter and bylaws. &amp;lt;br&amp;gt;&lt;br /&gt;
b. Should a Council member step down, seats on the Council are &amp;quot;appointed&amp;quot; by the Council member vacating that seat.&amp;lt;br&amp;gt;&lt;br /&gt;
c. All Council seats must be filled at all times. Any seat left open for a period of more than two weeks will place the Troupe in jeopardy of losing its sanctioning.&amp;lt;br&amp;gt;&lt;br /&gt;
d. In the event a Council member cannot be contacted, and has missed four consecutive Council meetings, the remaining Council may vote that Council member&#039;s seat vacant, and vote in a replacement member.&amp;lt;br&amp;gt;&lt;br /&gt;
e. No officer of the Troupe may sit on the Council while they hold office. Any Council member voted into office will immediately vacate his or her seat, without the option of being able to appoint his or her replacement.&amp;lt;br&amp;gt;&lt;br /&gt;
f. A Council seat left vacant because the member was voted into office will be filled by a vote of the remaining Council body. &amp;lt;br&amp;gt;&lt;br /&gt;
g. The Council has the authority and responsibility of setting the weekly dues members are required to pay.&amp;lt;br&amp;gt;&lt;br /&gt;
h. Council is not empowered to vote a loan system into place.&amp;lt;br&amp;gt;&lt;br /&gt;
i. Council members will not have term limits. If they wish to get out of being a council member, they must try to find some other member to trick into taking their seat. If a council member retires without finding a replacement, the Speaker will nominate a new council member from amongst the general members, who will be voted approval by the council members.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Meetings and Voting==&lt;br /&gt;
a. Council meetings will be held in private. Not even the Officers of the Order will be permitted in the Council Chambers when an official meeting is convened.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Council Meeting will be declared official when convened in the Council Chambers with at least a majority of Council members present.&amp;lt;br&amp;gt;&lt;br /&gt;
c. The council members will meet to vote on the approval of potential new members, approval of gigs and/or Troupe sponsored events, and all related governing decisions including but not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Acceptance and revocation of Troupe Officers and general members.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Items submitted by the Speaker &amp;lt;br&amp;gt;&lt;br /&gt;
3. Amendments to the Charter and Bylaws&amp;lt;br&amp;gt;&lt;br /&gt;
4. Officer Inactivity and Dissent – the Troupe Council has the authority to hold a vote of ‘no confidence’ regarding officers of the Troupe.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Once the Council has held a successful vote of ‘no confidence’, the Council will have the authority to vote an Officer out of office. (That Officer does not lose his or her membership in the Troupe, only his or her position of Office.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
d. All items that are voted upon will require a Majority of the entire council for ratification (six of the ten-member council). If the Council cannot present a body of members large enough to satisfy an official vote, then the Speaker will fill the missing seat(s). &amp;lt;br&amp;gt;&lt;br /&gt;
e. All motions put forward on the Floor of the Council Chamber will be announced in the room directly outside the door of the Council Chamber. All voting results will be announced in the same manner.&amp;lt;br&amp;gt;&lt;br /&gt;
f. Council votes will be secret. Not even the members of the voting Council will no how the others voted. A Council member may respond to a motion with YES, NO, or ABSTAIN.&amp;lt;br&amp;gt;&lt;br /&gt;
g. The Council attendant will tally the votes. If the majority vote is YES, the motion is carried. If the majority vote is NO, the motion fails. If there is no majority vote, a NO VOTE situation is declared.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lead Council Member===&lt;br /&gt;
1. There will be one Lead Council Member, selected from amongst the council members. If the Lead Council Member ever steps down, the council will vote on which of the existing council members shall take over as Lead Council Member. The Speaker will break tie votes. As with all other council members, the Lead Council Member will follow the bylaws regarding council members, and regular troupe members.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Lead Council Member shall be the contact for any individual troupe member seeking an audience with the council, and the Lead Council Member shall determine the method to present the individual’s audience request (i.e. allowing the member to address the council personally, having the member write down their request and submitting it, etc).&amp;lt;br&amp;gt;&lt;br /&gt;
3. The Lead Council Member shall keep all council members informed of any information pertinent to the council.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Lead Council Member will coordinate with the Speaker on all council agendas, and report to the Speaker on the results of all council meetings that are pertinent to the Speaker, i.e. Information that the Speaker needs to know to conduct his duties.&amp;lt;br&amp;gt;&lt;br /&gt;
5. The Lead Council Member will schedule all council meetings, and set the agenda for all council meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
6. There are no Term Limits on the Lead Council Member position.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sub-Officers==&lt;br /&gt;
1. The Speaker may appoint sub-officers. Council Members can also be Sub-officers. The Speaker will submit duties of a proposed sub-officer to the council for voting approval.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Sub-Officers retain their position only for as long as the Speaker deems necessary. All troupe members reserve the right to decline the Speaker’s request to become a Sub-Officer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sub-officer, the Troupe Secretary===&lt;br /&gt;
a. Troupe Secretary has the duties of logging all gigs, logging any meetings as requested by the Speaker, maintaining troupe files, and displaying files to Patrons.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Should the other three officers of the troupe suddenly be simultaneously absent with no known time of return and no communication with the Troupe, the Secretary will assume the role of Speaker. Once this role is assumed, the Secretary shall be required to step down from the council if a member, until one of the other officers returns or a new one is elected. &amp;lt;br&amp;gt;&lt;br /&gt;
c. The Secretary sub office has no term limits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Member Requirements and Responsibilities==&lt;br /&gt;
1. All members must have fun whilst being a member of the Troupe. If being in the Troupe is no longer fun please quit and do something that is fun!&amp;lt;br&amp;gt;&lt;br /&gt;
2. No pawning of Troupe items. If a member needs a beer that bad, see the Speaker. If a member leaves the Troupe for whatever reason, he/she is required to return any &#039;official order&#039; items he/she has. All other items remain the member’s personal property.&amp;lt;br&amp;gt;&lt;br /&gt;
3. All Troupe members shall help the younger Troupe members with any technical or creative questions they may have, and support them as best they can. This is pretty obvious, but in consideration of some of our more intoxicated Troupe members and member candidates, it needs to be stated.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Troupe members are not restricted to only performing for the Troupe. The Tavern Troupe does not own any of its members. However, Troupe members are not allowed to directly compete against Tavern Troupe with another troupe. If you like another troupe better than Tavern Troupe, join it instead!&amp;lt;br&amp;gt;&lt;br /&gt;
5. All Troupe members will treat our Patrons with the utmost consideration, kindness, and goodwill. These are the folks that pay our bills, folks.&amp;lt;br&amp;gt;&lt;br /&gt;
6. All members must show tact, friendliness, and genuine goodwill towards their fellow members, whether at Troupe functions or outside of Troupe functions. This is a Troupe, not a competition or battlefield.&amp;lt;br&amp;gt;&lt;br /&gt;
7. All members are expected to mention the Troupe&#039;s services when it comes to aiding folks of Elanthia in holding their parties or gatherings that would otherwise be extremely dull and boring without a lively entertainment group. Interested folks will be directed by members to discuss this with the Speaker.&amp;lt;br&amp;gt;&lt;br /&gt;
8. All members are expected to come to the aid of young folks of the realms who need assistance in any endeavor our members may be able to help with. Remember, these may be future patrons!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Functional Membership Requirement===&lt;br /&gt;
1. All members are required to attend the once a month general meeting. Not showing up for two subsequent monthly general meetings opens the absent member up to disciplinary action (See Disciplinary section).&amp;lt;br&amp;gt;&lt;br /&gt;
2. Each member must pay his/her dues to the Official Order deposit box.&amp;lt;br&amp;gt;&lt;br /&gt;
3. If a member fails to comply with either of these requirements, he or she will face disciplinary action (see Disciplinary Action.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rules and Guidelines for losing membership===&lt;br /&gt;
1. Breaking any of the Troupe bylaws, leading to disciplinary action (see Disciplinary Action) that results in being booted out of the Troupe.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Walking the starry road, or disappearing from the realms. This must be verified by the Speaker, and go through the third step of the disciplinary process (see Disciplinary Action).&amp;lt;br&amp;gt;&lt;br /&gt;
3. Notifying the Speaker that you are quitting the Troupe. Special Note: if any Troupe member threatens to quit the Troupe to the Speaker, the Speaker has the right to immediately allow that Troupe member exodus from the Troupe, no further procedures necessary, instantly terminating Trouper’s membership. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Troupe Activities==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===A. Activity Proposal Process===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Activities by Patron Request===&lt;br /&gt;
a. No single member, excepting the Speaker, may conduct business in the name of the Troupe, unless it involves bringing perspective patrons to the Troupe, or bringing matters that may affect the Troupe to the Troupe’s and Speaker’s attention. In other words, you can’t sign the Troupe up for events without asking. That is a no-no.&amp;lt;br&amp;gt;&lt;br /&gt;
b. The Speaker is available to potential Patron contact by scroll within the Order Offices and personal contact (usually over the Speaker’s favorite beverage at a local tavern).&amp;lt;br&amp;gt;&lt;br /&gt;
c. No quoting the Speaker to Patrons. If the Speaker has something to say to Patrons, he/she will do so. If a member does quote the Speaker, the Speaker reserves the right to take disciplinary action (see Disciplinary Action).&amp;lt;br&amp;gt;&lt;br /&gt;
d. Patrons will be required to choose which performance piece they desire. Patrons may choose any of the performance pieces that are currently available in the Troupe archives. If the patron agrees to a &#039;custom&#039; performance piece to be created at a later date, it is the Speaker&#039;s duty to inform the Patron that they will have to review the finished custom piece at least 3 weeks before the actual gig, to reserve the right to choose from the Troupe archives instead.&amp;lt;br&amp;gt;&lt;br /&gt;
e. Patrons may choose which Troupe members they wish to craft and/or perform their custom song, should they desire one (See Member responsibilities). Should a Patron not be willing to choose, it will be up to the Speaker to select Troupe member(s) to do the custom song, should one be requested. As with performance pieces, custom songs become the property of the Troupe, though those crafting such songs will also reserve the right to use the song both in and outside of the Troupe.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Member Activity Proposal===&lt;br /&gt;
a. All members are welcome to submit designs, ideas, artwork, songs, plays, or other material for Troupe use. &amp;lt;br&amp;gt;&lt;br /&gt;
b. All submissions will be submitted to the Speaker for approval.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Acceptance of Proposals===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
a. Speaker presents the proposal to the Council:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Patron Activities: Upon successful negotiation of a proposed gig with Patrons, the Speaker will put acceptance of the gig to a Council vote.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Member Activities: The Speaker will submit the member’s activity proposal to the council for voting.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
b. Council Votes: The Council will vote whether to accept or reject both member and Patron sponsored activity proposals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notification===&lt;br /&gt;
1. Patron-Sponsored Activities:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
a. The Speaker will notify Patrons that the Troupe Council has approved their activity. &amp;lt;br&amp;gt;&lt;br /&gt;
b. The Speaker will inform the bard of the Patron’s choice for custom songwriting, if any, as well as the Director of the chosen performance piece, that their bardic services will be required for this activity. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. Member-sponsored activities:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
a. Once approved as an official Troupe item (item meaning plan, idea, subject, not a physical item) by the council, the Troupe Secretary will distribute the item to all Troupe members.&amp;lt;br&amp;gt;&lt;br /&gt;
b. Implementation of approved item will be designated by the Speaker.&amp;lt;br&amp;gt;&lt;br /&gt;
c. Once an idea for a member-sponsored event is approved, the Speaker and any members who he/she appoints, and who agree to help, will organize the event.&amp;lt;br&amp;gt;&lt;br /&gt;
d. All member-sponsored submissions become property of the Troupe (That is, the Troupe will always reserve the right to use such submissions in the future.) However, the individual retains the right to use the material should they ever leave the Troupe, or at outside the Troupe functions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Responsibilities for Activity Participation==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Volunteering for gigs===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are two types of volunteering, General and Understudy. All members may volunteer for gigs, either volunteering General or volunteering Understudy, as long as they accept the laws of gigs. No matter which type of volunteering a member chooses, it is requested he or she make an attempt to find another Troupe member to fill the part if he or she may have to back out of a gig.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volunteering General===&lt;br /&gt;
1. Any member volunteering General for a gig subjects himself or herself to possible appointment of crafting a custom song. &amp;lt;br&amp;gt;&lt;br /&gt;
2. Once a member volunteers General for a gig, it is his or her responsibility to show up to both practice and the gig itself. Should emergencies deter the member from showing up, it will be the Director&#039;s (see Director section) call to take action of reporting the member or not. If a member does not show up and is actively engaged in another non-Troupe activity, the Director must be report said member to the Speaker. Once reported, the member may be subject to disciplinary action (see Disciplinary section). IF A MEMBER IS NOT CERTAIN THEY CAN COMMIT TO SHOWING UP FOR A GIG AND THE PRACTICE(S) ASSOCIATED WITH IT, IT IS HIGHLY RECOMMENDED YOU DO NOT VOLUNTEER GENERALLY FOR THE GIG!&amp;lt;br&amp;gt;&lt;br /&gt;
3. Should a member not show up for performing or directing a gig, excepting emergencies, he or she will be subject to disciplinary action. If a member knows in advance that he or she will not be available for a gig after volunteering he or she should make every effort to find a replacement for his or her role.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Understudy Volunteering===&lt;br /&gt;
1. Members are allowed to volunteer Understudy which does not require committing to practice and or gig, unless the member is a &#039;key understudy&#039; which will be determined by the Director (see Director Section).&amp;lt;br&amp;gt;&lt;br /&gt;
2. &#039;Key Understudies&#039; will be chosen from those who Volunteer General.&amp;lt;br&amp;gt;&lt;br /&gt;
3. A Troupe member who wishes to perform songs individually and does not desire to be in a group performance for a gig may volunteer Understudy and simply decline to participate in group performance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Activity Expenses:===&lt;br /&gt;
All Troupe sponsored events will be paid for out of the Troupe Trust Fund. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Directing Activities or Performance Pieces===&lt;br /&gt;
1. Once a member submits a performance piece, that member is required to direct the said performance piece, or find someone who will agree to direct it in the member’s place. Under no circumstances will a playwright be able to pawn off directing on the Speaker, unless the Speaker agrees. If a playwright submits a performance piece, and a Patron chooses it, that playwright (or someone they suckered into it) is immediately responsible directing it, scheduling practices and gigs and attending practices and gigs. Failure to comply means the playwright leaves themselves wide open to disciplinary yelling by the Speaker (See Disciplinary Action).&amp;lt;br&amp;gt;&lt;br /&gt;
2. Directors of specific plays have the duty and responsibility of assigning roles. The Speaker reserves the right to overrule any director on role choices, or at least make invaluable comments concerning a prospective member taking a role, that the director would be wise to listen to. Directors will also be responsible for assigning understudies for every role, again, the Speaker reserves the right to overrule any director understudy choices, or at least make amazingly invaluable comments concerning a prospective member taking a role.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Directors are responsible for arranging practices. The Speaker reserves the right to make amazingly invaluable comments regarding practice times and frequency. In other words, if the director tries to have practice at bizarre times or too many practices, the Speaker can suggest otherwise, and if the director refuses to listen, the Speaker is entitled to override the kooky director with the deranged practice times. The Director must announce the planned practice times associated with the gig, PRIOR to opening up the gig for volunteers, either general or understudy.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The Director does not have the authority to discipline members. Should a member violate a practice or gig by not showing up or showing up and exhibiting behavior that is detrimental to the progress of the performance, the Director shall report said offender to the Speaker, who may resort to disciplinary action on said member (see Disciplinary Action). If the Speaker is the one not showing up or exhibiting detrimental behavior, the Director reserves the right to report him to the council. Hopefully, this will never happen, if the Speaker can’t behave himself, we are in deep trouble.&amp;lt;br&amp;gt;&lt;br /&gt;
5. It is the Director’s responsibility to submit a list of all members who actually performed to the Speaker, who will make arrangements for said members to be paid for their efforts (see Concluding An Activity).&amp;lt;br&amp;gt;&lt;br /&gt;
6. It is the Director’s responsibility to arrange for security team members for that particular gig. This could be as simple as requesting a specific number of security team members from the Treasurer, or could include recruiting security team members directly. The Treasurer and/or Speaker reserves the right to limit or boost the number of security team members for any particular gig, should the director go nuts and try to have way too many or too few security team members. The Director may report any security team members who do not show up for gigs to the Speaker for Disciplinary action (see Disciplinary Action). &amp;lt;br&amp;gt;&lt;br /&gt;
7. The Director must assign &#039;Understudy&#039; roles if enough Troupe members are available for a gig. Understudies are exempt from all disciplinary action for missing gigs or practices, unless they are designated as a &#039;Key Understudy&#039;. &#039;Key Understudies&#039; must be selected from general volunteers, and will be treated as a general performer in the said gig.&amp;lt;br&amp;gt;&lt;br /&gt;
8. The Director must solicit a performance commentary from the Patron following the gig (See Concluding an Activity)&lt;br /&gt;
&lt;br /&gt;
==Concluding an Activity==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Collection and Payment===&lt;br /&gt;
1. It is the Speaker’s responsibility to collect all owed fees from Patrons. Should the Speaker not collect said funds, the Speaker will pay Troupe disbursements from his or her own funds.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Speaker will disburse pay for gigs at an announced time following the gig. It is the performing members’ duty to show up at the arranged time, or make arrangements for someone else to receive their pay. The announced time will not be longer than one week from the date of the gig. Should a member not be able to make the announced time, or to send someone in their place, it will be his or her duty from that point on to chase down the elusive Speaker to get his or her pay. The Speaker reserves the right to be as sneaky and elusive as possible, to teach the late member a lesson.&amp;lt;br&amp;gt;&lt;br /&gt;
3. The Speaker reserves the right to determine how much each Troupe member will be paid for a gig. The general rule is all performers get the same pay, as do all security team members. On the rare occasion someone goes way beyond the call of duty, the Speaker may award a bonus. In the event a Troupe member does not live up to the standard duty expected at a gig, the Speaker reserves the right to reduce that member’s pay.&amp;lt;br&amp;gt;&lt;br /&gt;
4. It is the Director’s responsibility to solicit a commentary from gig Patrons following the gig. This commentary is to be delivered to the Troupe or publicly advertised. If the Patron refuses, the Director and/or Speaker reserve the right to beg and plead, but are not required to slay said Patron.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Once all Troupe members who performed in the gig, and all security team members are paid, the Speaker will give the Treasurer the 20% of the total gig fee to be deposited by the Treasurer in the Troupe Trust Fund.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Financials==&lt;br /&gt;
1.There will be three Troupe funds: the Trust Fund, the Building Fund, and the Loan Fund.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The Speaker shall determine if funds need to be transferred from the Trust Fund to the Building or Loan fund. If the Speaker sees a need, he or she will make the motion to the Council for voting approval. Once voted approval is granted, the Treasurer will perform the needed transfer(s).&amp;lt;br&amp;gt;&lt;br /&gt;
3. Funds will only be transferred from the Trust Fund, to either the Building Fund, or the Loan Fund. No other transferring between accounts is allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
4. A mandatory 20% of all gig fees will be given from the Speaker to the Treasurer for deposit in the Troupe Trust Fund. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Expenses===&lt;br /&gt;
Speaker will provide Troupe expenses from the Troupe Funds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dues===&lt;br /&gt;
1. Dues are one platinum Kronar a month for each member &amp;lt;br&amp;gt;&lt;br /&gt;
2. Dues will be paid by each member by deposit to the acting Treasurer or Speaker.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Non-payment of Dues will result in the non-paying member being referred for disciplinary action (See Disciplinary Action). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troupe Loan Policy===&lt;br /&gt;
There will be no Troupe loans. If any member is hard up for cash, see the Speaker, who may be able to help the member out, but does not guarantee anything. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disciplinary Procedures==&lt;br /&gt;
A. First and foremost, all Troupe members shall adhere to all the governing laws of Elanthia. If a member is consistently breaking the laws of Elanthia, he or she will be subject to varying levels of disciplinary action. &amp;lt;br&amp;gt;&lt;br /&gt;
B. Speaker will be responsible for Troupe disciplinary procedures, unless the Speaker is the subject for disciplinary procedures, in which case the council members will decide on the Speaker’s disciplinary action by council discussion and vote. Disciplinary action may be initiated when any Troupe member breaks the Troupe bylaws, or as otherwise noted in the bylaws.&amp;lt;br&amp;gt;&lt;br /&gt;
C. Disciplinary action consists of three steps: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. A stern, longwinded, boring session of Speaker lecturing offending member (For those of you thinking this would be a piece of cake, you are very, very wrong. Many folks would prefer death to this lecturing.) If this is deemed effective by the Speaker, the process may end, or, if deemed ineffective, may be escalated. &amp;lt;br&amp;gt;&lt;br /&gt;
2. A much more animated verbal tongue lashing administered by the Speaker, possibly including yelling and/or Speaker flipping out and such. This can also be accompanied by the Speaker labeling the offending member as &#039;in the doghouse&#039;, which means the offending member will not be viewed favorably (i.e. least likely to be selected for gigs or performances) for a period up to, but not to exceed, two weeks when regarding Troupe functions. If this is deemed effective, the procedure may end, or, if deemed ineffective, may be escalated.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Speaker may submit offending member to the council for a vote on terminating that person’s Troupe membership. This vote will not occur until at least one week has gone by, so no rash decisions will be made. The Speaker has the right to withdraw the submission during this time period. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Troupe Laws==&lt;br /&gt;
A. Beverages and Refreshments: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Beverages of a fermented nature will always be allowed at all Troupe gatherings. Members are not required to indulge in said Beverages, but are welcome to.&amp;lt;br&amp;gt;&lt;br /&gt;
2. No one in the order will be required to provide refreshments or beverages, but all members are allowed to bring whatever they wish. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Process of becoming a New Member (or how to be a Trouper in 6 easy steps!)===&lt;br /&gt;
A. A current Troupe member must sponsor new members. This generally consists of the new member candidate finding a member, and blabbin’ about the Troupe with him/her, then deciding the blabbin’ wasn’t too bad, and moving on to the next step.&amp;lt;br&amp;gt;&lt;br /&gt;
B. Once sponsored, the Speaker interviews new member candidates. Should they survive this hideous torture, they move on to the next step.&amp;lt;br&amp;gt;&lt;br /&gt;
C. After being interviewed, new member candidates will be required to produce an introduction commentary about themselves either by scribe, recitation or solo performance. There are no requirements for length or content of this introduction commentary, but it should be appealing to council members, as they are the ones who review it whilst voting on the new member. It should also be interesting to Patrons who will be invited to review all introduction commentaries. The potential new member submits this introduction commentary to the Speaker, who relays it to the council for voting.&amp;lt;br&amp;gt;&lt;br /&gt;
D. Council votes yea or nay on potential new member. Majority &#039;yea&#039; means, “Welcome to the Troupe.” Majority &#039;nay&#039; means, “Sorry, try again later if you desire.” Rejected member candidates must wait one month to reapply.&amp;lt;br&amp;gt;&lt;br /&gt;
E. Lead Council Member announces the new members to the rest of the Troupe, congratulating them, and makes their introductory commentary public knowledge. The Secretary files a copy of the new member&#039;s introductory commentary in the Troupe files. &amp;lt;br&amp;gt;&lt;br /&gt;
F. New members are welcomed at the next Troupe general meeting in a ceremony presided over by the Speaker, and are thereafter subject to the Troupe bylaws.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Massive_mail_hauberk_(crafted)&amp;diff=444804</id>
		<title>Armor:Massive mail hauberk (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Massive_mail_hauberk_(crafted)&amp;diff=444804"/>
		<updated>2016-05-25T18:30:30Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: Created page with &amp;quot;{{Armor |name=a massive icesteel mail hauberk |newarmorapp=No |MTag=icesteel |type=chain armor |area=chest, back, abdomen, arms, legs |hindrance=great |stealth=moderate |punct...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=a massive icesteel mail hauberk&lt;br /&gt;
|newarmorapp=No&lt;br /&gt;
|MTag=icesteel&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=great&lt;br /&gt;
|stealth=moderate&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=very great&lt;br /&gt;
|slice=high&lt;br /&gt;
|sliceab=very great&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=very great&lt;br /&gt;
|fire=high&lt;br /&gt;
|fireab=extreme&lt;br /&gt;
|cold=high&lt;br /&gt;
|coldab=extreme&lt;br /&gt;
|electric=very good&lt;br /&gt;
|electricab=great&lt;br /&gt;
|construction=practically invulnerable&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=716&lt;br /&gt;
|lsize=13&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=White_Raven&amp;diff=442621</id>
		<title>White Raven</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=White_Raven&amp;diff=442621"/>
		<updated>2016-05-11T20:16:09Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* Map Legacy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{boat&lt;br /&gt;
|class=cutter&lt;br /&gt;
|look=&lt;br /&gt;
|rooms=5&lt;br /&gt;
|pilot=Alshara&lt;br /&gt;
|captain=Anjinson&lt;br /&gt;
|crew={{Mem|Kasto}}&lt;br /&gt;
|extras=Extra Room&lt;br /&gt;
|source=[[Crossing Amusement Pier Auction 7/19/2003]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Ship==&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Bow&lt;br /&gt;
|desc=The bowsprit springs forward from the deck as if pointing the way.  From its very tip, lines run up to the mast, supporting the jib topsail and the jib.  Aft and below it is the fore staysail.  The three sails dominate the bow of the ship, balancing the thrust of those aft hanging from the gaff. &amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Main Deck&lt;br /&gt;
|desc=The commanding feature of the ship is its main mast (actually its only mast), rising straight up from the deck.  High overhead, fittings hold the front end of the gaff, the spar that supports the big mainsail that extends back almost to the stern and hangs down almost to the deck.  Still higher is the gaff topsail, a triangular sail with its forward edge attached to the main mast and its bottom edge to the gaff.  You also see the cargo hatch.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Quarterdeck&lt;br /&gt;
|desc=The quarterdeck of the ship, directly above the cabin, is small, well-scrubbed, and oak-planked, surrounded at the stern and sides by a finely carved taffrail.  Its uprights are shaped like standing ravens, an image repeated with wide-spread wings on the ship&#039;s bell and on the sides of the binnacle.  You also see Pilot Alshara, the cabin companionway and a large spoked wheel.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Hold&lt;br /&gt;
|desc=Though the deck beams are low overhead, the hold seems roomy enough, running almost the entire length of the ship from the bow to the bulkhead that separates the hold from the cabin.  Amidship is the trunk of the main mast, extending down through the gratings over the bilge to the keel below.  A row of big wooden water barrels helps ballast the ship as well as insuring that no one goes thirsty.  You also see a wooden barrel, a cargo net and the cargo hatch.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Master&#039;s Cabin&lt;br /&gt;
|desc=This tiny compartment is just big enough for its few furnishings, but it seems adequate to serve its purpose.  On a piece of sailcloth covering the floor sit a small desk, a chair, and a chest.  A bunk is built into the stern bulkhead, and a brass lantern hangs from the deck beam above the desk.  You also see the companionway to the deck.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
==Pilot==&lt;br /&gt;
You see Pilot Alshara, a Human.&amp;lt;br/&amp;gt;&lt;br /&gt;
She is wearing a short blue skirt, a skimpy blue tank-top, a gold belly-button ring, a blue coral amulet, some pitch-black naval boots, and a deep sea blue bandanna.&lt;br /&gt;
&lt;br /&gt;
==Ring==&lt;br /&gt;
an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites&lt;br /&gt;
&lt;br /&gt;
{{com|LOOK}}: A collection of the fiery-centered stones encircle a large crest rendered into the surface of the transparent metal and serving as a focal point for the design of the ring.  A noble raven, depicted wings outstretched, grips a large &amp;quot;W&amp;quot; and &amp;quot;R&amp;quot; by using both of it&#039;s taloned feet to hold the letters.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This vessel is now used extensively by [[Anjinson]] and [[Kasto]] for hunting treasure&lt;br /&gt;
*As of 2007 was captained by [[Vibrato]]&lt;br /&gt;
*Originally won at a GM-run auction by [[Rufhelous]], it has changed ownership several times since then&lt;br /&gt;
*Features one extra room compared to other cutters&lt;br /&gt;
&lt;br /&gt;
==Map Legacy==&lt;br /&gt;
a tyrium and icesteel treasure chest secured by an elaborate combination lock&lt;br /&gt;
&lt;br /&gt;
{{com|LOOK}}: Thick plates of dark purple are gripped by transparent bands, forming a sturdy container capable of withstanding the rigors of shipboard use.  Celebratory scenes showing a pair of adventurers uncovering treasure in a variety of locations adorn the surface, using repousse and chasing to bring lifelike detail to the images.  A large lock is fitted through a ring on the lid, the image of a sprawling kraken and a spread-winged raven engaged in combat plays out on either side of the numbered dial.&lt;br /&gt;
&lt;br /&gt;
{{com|READ}}: A treasure chest reads:&lt;br /&gt;
&amp;quot;~ Legendary Treasure Hunters: Anjinson and Kasto ~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Contains one hundred and sixty-nine maps hunted and found as a team&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ships,Private ships}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=White_Raven&amp;diff=442620</id>
		<title>White Raven</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=White_Raven&amp;diff=442620"/>
		<updated>2016-05-11T20:12:52Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* Map Legacy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{boat&lt;br /&gt;
|class=cutter&lt;br /&gt;
|look=&lt;br /&gt;
|rooms=5&lt;br /&gt;
|pilot=Alshara&lt;br /&gt;
|captain=Anjinson&lt;br /&gt;
|crew={{Mem|Kasto}}&lt;br /&gt;
|extras=Extra Room&lt;br /&gt;
|source=[[Crossing Amusement Pier Auction 7/19/2003]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Ship==&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Bow&lt;br /&gt;
|desc=The bowsprit springs forward from the deck as if pointing the way.  From its very tip, lines run up to the mast, supporting the jib topsail and the jib.  Aft and below it is the fore staysail.  The three sails dominate the bow of the ship, balancing the thrust of those aft hanging from the gaff. &amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Main Deck&lt;br /&gt;
|desc=The commanding feature of the ship is its main mast (actually its only mast), rising straight up from the deck.  High overhead, fittings hold the front end of the gaff, the spar that supports the big mainsail that extends back almost to the stern and hangs down almost to the deck.  Still higher is the gaff topsail, a triangular sail with its forward edge attached to the main mast and its bottom edge to the gaff.  You also see the cargo hatch.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Quarterdeck&lt;br /&gt;
|desc=The quarterdeck of the ship, directly above the cabin, is small, well-scrubbed, and oak-planked, surrounded at the stern and sides by a finely carved taffrail.  Its uprights are shaped like standing ravens, an image repeated with wide-spread wings on the ship&#039;s bell and on the sides of the binnacle.  You also see Pilot Alshara, the cabin companionway and a large spoked wheel.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Hold&lt;br /&gt;
|desc=Though the deck beams are low overhead, the hold seems roomy enough, running almost the entire length of the ship from the bow to the bulkhead that separates the hold from the cabin.  Amidship is the trunk of the main mast, extending down through the gratings over the bilge to the keel below.  A row of big wooden water barrels helps ballast the ship as well as insuring that no one goes thirsty.  You also see a wooden barrel, a cargo net and the cargo hatch.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Master&#039;s Cabin&lt;br /&gt;
|desc=This tiny compartment is just big enough for its few furnishings, but it seems adequate to serve its purpose.  On a piece of sailcloth covering the floor sit a small desk, a chair, and a chest.  A bunk is built into the stern bulkhead, and a brass lantern hangs from the deck beam above the desk.  You also see the companionway to the deck.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
==Pilot==&lt;br /&gt;
You see Pilot Alshara, a Human.&amp;lt;br/&amp;gt;&lt;br /&gt;
She is wearing a short blue skirt, a skimpy blue tank-top, a gold belly-button ring, a blue coral amulet, some pitch-black naval boots, and a deep sea blue bandanna.&lt;br /&gt;
&lt;br /&gt;
==Ring==&lt;br /&gt;
an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites&lt;br /&gt;
&lt;br /&gt;
{{com|LOOK}}: A collection of the fiery-centered stones encircle a large crest rendered into the surface of the transparent metal and serving as a focal point for the design of the ring.  A noble raven, depicted wings outstretched, grips a large &amp;quot;W&amp;quot; and &amp;quot;R&amp;quot; by using both of it&#039;s taloned feet to hold the letters.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This vessel is now used extensively by [[Anjinson]] and [[Kasto]] for hunting treasure&lt;br /&gt;
*As of 2007 was captained by [[Vibrato]]&lt;br /&gt;
*Originally won at a GM-run auction by [[Rufhelous]], it has changed ownership several times since then&lt;br /&gt;
*Features one extra room compared to other cutters&lt;br /&gt;
&lt;br /&gt;
==Map Legacy==&lt;br /&gt;
a tyrium and icesteel treasure chest secured by an elaborate combination lock&lt;br /&gt;
&lt;br /&gt;
{{com|LOOK}}: Thick plates of dark purple are gripped by transparent bands, forming a sturdy container capable of withstanding the rigors of shipboard use.  Celebratory scenes showing a pair of adventurers uncovering treasure in a variety of locations adorn the surface, using repousse and chasing to bring lifelike detail to the images.  A large lock is fitted through a ring on the lid, the image of a sprawling kraken and a spread-winged raven engaged in combat plays out on either side of the numbered dial.&lt;br /&gt;
&lt;br /&gt;
{{com|READ}}: A treasure chest reads:&lt;br /&gt;
&amp;quot;~ Legendary Treasure Hunters: Anjinson and Kasto ~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Contains one hundred and sixty-eight maps hunted and found as a team&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ships,Private ships}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sleek_hooded_jaspe_cloak_with_a_Velakan_linen_lining&amp;diff=442619</id>
		<title>Item:Sleek hooded jaspe cloak with a Velakan linen lining</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sleek_hooded_jaspe_cloak_with_a_Velakan_linen_lining&amp;diff=442619"/>
		<updated>2016-05-11T20:08:49Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cloak&lt;br /&gt;
|look=Soft and undyed, the lining of the cloak, when combined with the outer layer of streaked jaspe, gives the garment a unique appearance.&lt;br /&gt;
|MTag=jaspe&lt;br /&gt;
|type=clothing&lt;br /&gt;
|wearloc=shoulders&lt;br /&gt;
|weight=50&lt;br /&gt;
|lsize=12&lt;br /&gt;
|wsize=8&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You study your cloak and believe you can rub, shake, pull, roll, wave, hug, throw, kiss, nudge, punch, and turn it.&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sleek_hooded_jaspe_cloak_with_a_Velakan_linen_lining&amp;diff=442618</id>
		<title>Item:Sleek hooded jaspe cloak with a Velakan linen lining</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sleek_hooded_jaspe_cloak_with_a_Velakan_linen_lining&amp;diff=442618"/>
		<updated>2016-05-11T20:06:54Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: Created page with &amp;quot;{{Item |noun=cloak |look=Soft and undyed, the lining of the cloak, when combined with the outer layer of streaked jaspe, gives the garment a unique appearance. |MTag=jaspe |ty...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cloak&lt;br /&gt;
|look=Soft and undyed, the lining of the cloak, when combined with the outer layer of streaked jaspe, gives the garment a unique appearance.&lt;br /&gt;
|MTag=jaspe&lt;br /&gt;
|type=clothing&lt;br /&gt;
|wearloc=shoulders&lt;br /&gt;
|weight=50&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You study your cloak and believe you can rub, shake, pull, roll, wave, hug, throw, kiss, nudge, punch, and turn it.&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Treasure_map&amp;diff=442616</id>
		<title>Treasure map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Treasure_map&amp;diff=442616"/>
		<updated>2016-05-11T20:02:05Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* Containers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Item:Worn_and_tattered_map|worn and tattered map]] for traits.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Usage and example==&lt;br /&gt;
Map markings are unique to each map; below is one example.&amp;lt;br&amp;gt;&lt;br /&gt;
*{{com|rub}}:You smooth some of the wrinkles on the map as you pore over it, searching for meaning.&lt;br /&gt;
*{{com|turn}}: You rotate the tattered map, examining it from a different perspective.&lt;br /&gt;
*{{com|read}}: The map has a large &#039;X&#039; marked in the middle of it.  Near the marking, you can see several dotted lines forming a square.  Contour lines drawn along the map indicate that the destination is located near sea level, and a simple sketch of several buildings surrounds the &#039;X&#039;.  Straight lines have been drawn from the center, pointing north and southwest.  From other markings on the map, you guess that the destination is directly east of here.  Judging by your surrounding environment, you will find the treasure in this province.&amp;lt;br&amp;gt;[If you think you&#039;ve found the treasure, you can STUDY the map to see.]&lt;br /&gt;
*{{com|study}}: Used to claim the treasure when you are on the correct spot.  Otherwise, will display the map description as with {{tt|read}}.&lt;br /&gt;
&lt;br /&gt;
===Meaning of Markings===&lt;br /&gt;
Note that if properly set up, the maps will not lead to any premium or guild/race-restricted areas.&lt;br /&gt;
&lt;br /&gt;
Note that this data seems to be pulled from the environmental settings of the room it&#039;s in. As it seems to be an automated system, it should be possible to determine which each means.&lt;br /&gt;
&lt;br /&gt;
====Surroundings====&lt;br /&gt;
* &#039;&#039;you can see wavy blue lines.&#039;&#039;: Underwater/in water?&lt;br /&gt;
* &#039;&#039;you can see a sketch of the opening of a cavern.&#039;&#039;: It is underground or in a cave, mine or tunnel. and it can be verified that it&#039;s below ground by the sea level clue. Some caves are located up in the mountains. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; May just be indoors as a whole.&lt;br /&gt;
* &#039;&#039;you can see several dotted lines forming a square.&#039;&#039;: Signifies it may be somewhere on the outskirts of or around a town.&lt;br /&gt;
&lt;br /&gt;
====Elevation====&lt;br /&gt;
* &#039;&#039;indicate that the destination is located near sea level,&#039;&#039;: Indicates a rough idea of what elevation.&lt;br /&gt;
* &#039;&#039;Contour lines drawn along the map indicate that the destination is located above sea level&#039;&#039;: Indicates its on land&lt;br /&gt;
* &#039;&#039;Contour lines drawn along the map indicate that the destination is located at a high elevation&lt;br /&gt;
&lt;br /&gt;
====Environment====&lt;br /&gt;
* &#039;&#039;a simple sketch of several buildings surrounds the &#039;X&#039;.&#039;&#039;: It is in a town or on a street with buildings.&lt;br /&gt;
* &#039;&#039;snow-peaked mountains are drawn next to the &#039;X&#039;.&#039;&#039;: It is in mountainous area.&lt;br /&gt;
* &#039;&#039;snow-covered trees surround the &#039;X&#039;&#039;&#039;: It is in mountainous forest.&lt;br /&gt;
* &#039;&#039;the mouth of a cavern surrounds the &#039;X&#039;.&#039;&#039;: It is near the entrance of a cave or mine.&lt;br /&gt;
* &#039;&#039;large angular boulders surround the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;a drawing of two farm plots surrounds the &#039;X&#039;.&#039;&#039;: It is in a farming area.&lt;br /&gt;
* &#039;&#039;a filled box surrounds the &#039;X&#039;.&#039;&#039;: Dark area. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is in a dimly lit or shady area, and may not be fully dark, but sometimes it requires a light to see.&lt;br /&gt;
* &#039;&#039;a sketch of a grassy plateau is drawn above the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;simple sketches of deciduous trees surround the &#039;X&#039;.&#039;&#039;: It is in a forested area.&lt;br /&gt;
* &#039;&#039;swamp grass is drawn around the &#039;X&#039;.&#039;&#039;: It is in a marsh or swamp, or along a shoreline.&lt;br /&gt;
* &#039;&#039;long grass is drawn around the &#039;X&#039;.&#039;&#039;: It is in a field or prairie.&lt;br /&gt;
* &#039;&#039;small bushes with pointy leaves are drawn near the &#039;X&#039;&#039;&#039;: It is in a thicket or a room with brambles or thorn bushes.&lt;br /&gt;
* &#039;&#039;a simple house drawing surrounds the &#039;X&#039;&#039;&#039;: It is in a housing area.&lt;br /&gt;
* &#039;&#039;empty space surrounds the &#039;X&#039;&#039;&#039;: Means the area does not possess any of the other possible environment types.&lt;br /&gt;
&lt;br /&gt;
====Exits====&lt;br /&gt;
* &#039;&#039;Straight lines have been drawn from the center, pointing&#039;&#039;: These are the exits to the room. Note that UP, DOWN, OUT and any GO or CLIMB exits would not be listed.&lt;br /&gt;
&lt;br /&gt;
====Relative Location====&lt;br /&gt;
* &#039;&#039;the destination is &amp;lt;direction&amp;gt; of here.&#039;&#039;: This is based on the [[Zone Map]], though it should be noted that the player-made [[Ranik maps]] are not always correct in relation to each other.&lt;br /&gt;
* &#039;&#039;you guess that the destination is somewhere nearby.&#039;&#039;: You are in the same zone, which may or may not provide any information.&lt;br /&gt;
&lt;br /&gt;
====Province====&lt;br /&gt;
* &#039;&#039;Judging by your surrounding environment, you &amp;lt;will/will not&amp;gt; find the treasure in this province.&#039;&#039;: This indicates whether you are in the same [[Category:Provinces|province]] province as the treasure.  There is a skill check requiring approximately 210 [[Outdoorsmanship]] to see this line.&lt;br /&gt;
&lt;br /&gt;
==Possible Contents==&lt;br /&gt;
[[rare source::true| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
* {{sloot|a|blackened chain balaclava adorned with a small bird skull}}&lt;br /&gt;
* {{sloot|a|blackened steel cuirass embellished with ocean jaspers}}&lt;br /&gt;
* {{sloot|a|half-faced damite spanghelm with an articulated neck flange}}&lt;br /&gt;
* {{sloot|a|gleaming plate gauntlets embellished with tyrium scrollwork along the cuffs}}&lt;br /&gt;
* {{sloot|a|muracite great helm sculpted to resemble the visage of a yawning shrew}}&lt;br /&gt;
* {{sloot|a|polished black ceremonial armor with gilded accents}}&lt;br /&gt;
* {{sloot|a|red-tinted chain hauberk embellished with mammoth hide}}&lt;br /&gt;
* {{sloot|a|rugged black leathers accented with bloodmist garnet studs along the seams}}&lt;br /&gt;
* {{sloot|a|steel great helm painted to resemble a fiery inferno}}&lt;br /&gt;
* {{sloot|a|thick leather gloves with bear fur trim}}&lt;br /&gt;
* {{sloot|a|vardite great helm sculpted to resemble the visage of a roaring lion}}&lt;br /&gt;
* {{sloot|a|visored platinum sallet resembling the head of a wyvern}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
* {{sloot|s|blackened steel targe embellished with a complex tyrium-studded design}}&lt;br /&gt;
* {{sloot|s|dull steel targe embossed with a stalking panther}}&lt;br /&gt;
* {{sloot|s|medium shield bearing electrum silhouettes of big cats}}&lt;br /&gt;
* {{sloot|s|polished black ceremonial tower shield with gilded accents}}&lt;br /&gt;
* {{sloot|s|scarred leather buckler shaped like a massive claw}}&lt;br /&gt;
* {{sloot|s|scarred steel kite shield}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{sloot|w|blackened steel sledgehammer (2)}}&lt;br /&gt;
* {{sloot|w|burnished steel greatsword with an intricately wrought handguard}}&lt;br /&gt;
* {{sloot|w|bo stick carved with lifelike sprites}}&lt;br /&gt;
* {{sloot|w|copperwood handled hatchet with a wedge-shaped kertig head}}&lt;br /&gt;
* {{sloot|w|Dwarven war hammer with an anvil-shaped kertig head}}&lt;br /&gt;
* {{sloot|i|embroidered nightweaver-silk sack}}&lt;br /&gt;
: {{sloot|w|delicately woven nightweaver-silk sling dyed to a dusky shade of blue and dotted with brilliant crystalline stars}}&lt;br /&gt;
: {{sloot|w|sturdy crystalline globe}}s&lt;br /&gt;
* {{sloot|w|glaes jambiya with a carved lacewood hilt}}&lt;br /&gt;
* {{sloot|w|gold-handled razor inlaid with glistening black diamonds}}&lt;br /&gt;
* {{sloot|w|golden trident accented with tiny seed pearls}}&lt;br /&gt;
* {{sloot|w|heavy blackened-steel sledgehammer etched with a stylized wyvern}}&lt;br /&gt;
* {{sloot|w|heavy mace with a kertig head carved to resemble a coiled dragon}}&lt;br /&gt;
* {{sloot|w|heavy steel sledgehammer}}&lt;br /&gt;
* {{sloot|w|hook-bladed darkstone skinning knife with a carved dragonwood grip}}&lt;br /&gt;
* {{sloot|w|jewel-hilted gnomish long blade incised with a blood channel}}&lt;br /&gt;
* {{sloot|w|kertig pole axe with a spiral-carved ironwood haft}}&lt;br /&gt;
* {{sloot|w|light silversteel throwing axe with a balanced dragonwood haft}}&lt;br /&gt;
* {{sloot|w|light throwing axe with a heart-shaped piercing}}&lt;br /&gt;
* {{sloot|w|mahogany-hafted spear with a large broad-tipped head}}&lt;br /&gt;
* {{sloot|w|mistwood-hafted hatchet with a steel head bearing a star-shaped piercing}}&lt;br /&gt;
* {{sloot|w|oak hafted triple-chain flail}}&lt;br /&gt;
* {{sloot|w|pale silvery dao with an etched blade and gem-set hilt}}&lt;br /&gt;
* {{sloot|w|polished steel sabre with a jeweled hilt}}&lt;br /&gt;
* {{sloot|w|short-hafted hand mace with a knobby silversteel head}}&lt;br /&gt;
* {{sloot|w|silversteel hawkbill with a leather-wrapped ironwood handle}}&lt;br /&gt;
* {{sloot|w|slender glaes furrier&#039;s knife with a carved amber handle}}&lt;br /&gt;
* {{sloot|w|slender steel dagger with a tasseled ring pommel}}&lt;br /&gt;
* {{sloot|w|smokewood nightstick studded with heavy vardite knobs}}&lt;br /&gt;
* {{sloot|w|smokewood-hafted ranseur with a haralun tip and cross-hilt}}&lt;br /&gt;
* {{sloot|w|soot-stained arrow}}s x 10&lt;br /&gt;
* {{sloot|w|spiked skull-topped mace}}&lt;br /&gt;
* {{sloot|w|steel cutlass with an etched blade and leather-wound hilt}}&lt;br /&gt;
* {{sloot|w|steel hurling axe with a cambrinth-inlaid handle}}&lt;br /&gt;
* {{sloot|w|steel throwing hammer with a leather-wrapped haft}}&lt;br /&gt;
* {{sloot|w|triple-edged silver bodice dagger with an inlaid cloisonne handle}}&lt;br /&gt;
* {{sloot|w|tyrium bastard sword with a glaes pommel}}&lt;br /&gt;
* {{sloot|w|tyrium sledgehammer with a leather-wound handle}}&lt;br /&gt;
* {{sloot|w|vardite-studded cosh carved from burled flamewood}}&lt;br /&gt;
* {{sloot|w|wide-bladed haralun hand axe with a long copperwood haft}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
* {{sloot|i|black leather moneybelt clasped by a mammoth&#039;s head buckle}}&lt;br /&gt;
* {{sloot|i|black leather moneybelt clasped by an emerald snake}}&lt;br /&gt;
* {{sloot|i|chamois thigh quiver adorned with cambrinth beads}}&lt;br /&gt;
* {{sloot|i|cracked ironwood captain&#039;s seachest}}&lt;br /&gt;
: {{sloot|i|blue wool captain&#039;s coat with braided silver epaulettes}}&lt;br /&gt;
: {{sloot|i|braided suede belt with an oval buckle engraved with the image of a skull and crossbones}}&lt;br /&gt;
: {{sloot|i|navy blue captain&#039;s hat with braided gold trim}}&lt;br /&gt;
* {{sloot|i|dented steel lunch pail crafted from parts of a great helm}}&lt;br /&gt;
:{{sloot|i|bottle of fresh milk}}&lt;br /&gt;
:{{sloot|i|corned beef sandwich on dark rye bread}}&lt;br /&gt;
:{{sloot|i|fresh carrot}}&lt;br /&gt;
:{{sloot|i|snow pear}}&lt;br /&gt;
:{{sloot|i|sugared duck cookie decorated with yellow icing}}&lt;br /&gt;
:{{sloot|i|wedge of chevre cheese}}&lt;br /&gt;
* {{sloot|i|eventide shadesatin shoulder bag with moonstone beaded ties}}&lt;br /&gt;
* {{sloot|i|fringed leather pouch decorated with amber beads}}&lt;br /&gt;
* {{sloot|i|large yellowed vulture skull with blood rubies set into the eye sockets}}&lt;br /&gt;
* {{sloot|i|red satin handbag accented with tiny metallic studs}}&lt;br /&gt;
* {{sloot|i|pale blue moonsilk reticule beaded with a pattern of Death&#039;s Shadow lilies}}&lt;br /&gt;
* {{sloot|i|shrunken yeehar skull with twin howlite spheres set into the eye sockets}}&lt;br /&gt;
* {{sloot|i|silk-covered chest harness}}&lt;br /&gt;
*{{sloot|i|small wrist purse embellished with a beaded coral design}}&lt;br /&gt;
* {{sloot|i|soft burgundy suede thigh pouch embellished with creamy lace and seed pearls}}&lt;br /&gt;
* {{sloot|i|tall gold-chased stein set with leaves of absinthe emerald}}&lt;br /&gt;
* {{sloot|i|leather ankle sheath painted with the image of a coiling sea snake}}&lt;br /&gt;
:{{sloot|w|serrated steel dagger topped with an Eluned&#039;s tear sapphire}}&lt;br /&gt;
*{{sloot|i|a sleek hooded jaspe cloak with a Velakan linen lining}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
* {{sloot|i|azure doublet of silk brocade with slashed sleeves}}&lt;br /&gt;
* {{sloot|i|azure samite headscarf trimmed with a mosaic border of tiny seed pearls}}&lt;br /&gt;
* {{sloot|i|belt fashioned from strung-together leather snowflakes}}&lt;br /&gt;
* {{sloot|i|black and red woolen kilt fastened with a golden flame pin}}&lt;br /&gt;
* {{sloot|i|black Gemfire velvet cavalier&#039;s cloak trimmed with twisted satin cording}}&lt;br /&gt;
* {{sloot|i|black hooded cloak bearing blue camocas flames}}&lt;br /&gt;
* {{sloot|i|black suede pants embroidered with snarling lion along one leg}}&lt;br /&gt;
* {{sloot|i|black velvet cloak secured at the neck with a crescent pin}}&lt;br /&gt;
* {{sloot|i|black velvet doublet with golden satin epaulets}}&lt;br /&gt;
* {{sloot|i|braided belt with plush tassels}}&lt;br /&gt;
* {{sloot|i|cashmere socks striped in shades of pink and grey}}&lt;br /&gt;
* {{sloot|i|charcoal grey gentleman&#039;s cloak trimmed with twisted satin cording}}&lt;br /&gt;
* {{sloot|i|cloak of satin overlaid with delicate Albarian lace|&amp;lt;color&amp;gt; cloak of satin overlaid with delicate Albarian lace}}&lt;br /&gt;
* {{sloot|i|coral marblesilk skirt with asymmetrical tiers}}&lt;br /&gt;
* {{sloot|i|creamy brocade milady&#039;s cloak trimmed in twisted satin cording}}&lt;br /&gt;
* {{sloot|i|creamy brocade milady&#039;s cloak trimmed with twisted satin cording}}&lt;br /&gt;
* {{sloot|i|crumpled black-felt top hat encircled with a bejeweled ribbon}}&lt;br /&gt;
* {{sloot|i|dashing black brocade doublet with a flower on the lapel}}&lt;br /&gt;
* {{sloot|i|diaphanous length of nightmare-black silk patterned with vivid fuchsia blotches}}&lt;br /&gt;
* {{sloot|i|draped crimson and blue-grey steelsilk battle cloak}}&lt;br /&gt;
* {{sloot|i|elegant icesilk gown with sapphire and aquamarine accents}}&lt;br /&gt;
* {{sloot|i|farandine hat shaped like a raccoon}}&lt;br /&gt;
* {{sloot|i|felt headband crafted of small brown feathers}}&lt;br /&gt;
* {{sloot|i|fitted black brocade doublet accented with small lion&#039;s head buttons}}&lt;br /&gt;
: {{sloot|w|pearl-handled dagger with a golden lion&#039;s head pommel}}&lt;br /&gt;
* {{sloot|i|floor-length hooded cloak with silver-studded trim}}&lt;br /&gt;
* {{sloot|i|full-length white fox cloak trimmed with slender mink tails}}&lt;br /&gt;
* {{sloot|i|gilded half-mask adorned with vibrant feathers}}&lt;br /&gt;
* {{sloot|i|green silk sundress trimmed with Elven lace and tiny glacier emeralds}}&lt;br /&gt;
* {{sloot|i|heavy black leather longcoat with ornate silversteel buttons carved to resemble grinning skulls}}&lt;br /&gt;
* {{sloot|i|heavy woolen cloak dyed in shades of green}}&lt;br /&gt;
* {{sloot|i|hooded sand-colored burnoose}}&lt;br /&gt;
* {{sloot|i|jaguar-pelt cloak with a fur-trimmed hood}}&lt;br /&gt;
* {{sloot|i|lavish brocade greatcloak with a deep billowing hood}}&lt;br /&gt;
* {{sloot|i|layered rosecloth gown of gradient reds belted by braided silverweave}}&lt;br /&gt;
* {{sloot|i|length of amethyst damask fabric}}&lt;br /&gt;
* {{sloot|i|length of blue Elven silk fabric}}&lt;br /&gt;
* {{sloot|i|length of bone-white elven silk fabric with a deep crimson lining}}&lt;br /&gt;
* {{sloot|i|length of icesilk fabric}}&lt;br /&gt;
* {{sloot|i|length of pitch-black nightsilk beaded with lustrous idopun pearls}}&lt;br /&gt;
* {{sloot|i|length of snow-white fabric edged with stylized embroidery}}&lt;br /&gt;
* {{sloot|i|length of undyed Musparan silk weighted with vibrant dragonvein agates}}&lt;br /&gt;
* {{sloot|i|loose-fitting gauze pants with beaded pockets }}&lt;br /&gt;
* {{sloot|i|Maelshyvean iconoclast&#039;s robe of purple-speckled deep blue velvet}}&lt;br /&gt;
* {{sloot|i|mottled red half-mask with small black horns}}&lt;br /&gt;
* {{sloot|i|mottled smoke-grey zibeline cloak with a vibrant golden firesilk lining}}&lt;br /&gt;
* {{sloot|i|pair of grey leather ankle boots decorated with silver chain}}&lt;br /&gt;
* {{sloot|i|pair of silk wings decorated with overlapping ice crystals}}&lt;br /&gt;
* {{sloot|i|pale grey swordsman&#039;s shirt with animite buttons}}&lt;br /&gt;
* {{sloot|i|pale silver dance veil crafted from mistsilk}}&lt;br /&gt;
* {{sloot|i|persimmon leather knee boots molded to resemble writhing flames}}&lt;br /&gt;
* {{sloot|i|plum satin corset trimmed with matching bejeweled lace}}&lt;br /&gt;
* {{sloot|i|ratty rumpled cape made of varicolored rat pelts}}&lt;br /&gt;
* {{sloot|i|raw-mistsilk fencing shirt with high-laced sleeves and a ruffled collar}}&lt;br /&gt;
* {{sloot|i|red and black diagonally striped tabard emblazoned with the gremlin of Spangklud}}&lt;br /&gt;
* {{sloot|i|red satin high-heeled sandals accented with glistening rubies}}&lt;br /&gt;
* {{sloot|i|sand-hued Velakan linen pants}}&lt;br /&gt;
* {{sloot|i|sheer gown of pale blue turbaurs lined in white silk}}&lt;br /&gt;
* {{sloot|i|soft black silk gown}}&lt;br /&gt;
* {{sloot|i|soft umber burnoose embroidered with rich golden scrollwork}}&lt;br /&gt;
* {{sloot|i|softly flowing gown of burnished copper silk and rich honey-hued jaspe}} &lt;br /&gt;
* {{sloot|i|suede shirt with the image of a panther branded on it}}&lt;br /&gt;
* {{sloot|i|tailored dove-grey vest with a flower on the lapel}}&lt;br /&gt;
* {{sloot|i|teal and russet dancing skirt accented with cascading silk ribbons}}&lt;br /&gt;
* {{sloot|i|thick black woolen cloak secured with an ornate silver clasp}}&lt;br /&gt;
* {{sloot|i|thick fleece-lined silverweave cloak with a deeply cowled hood}}&lt;br /&gt;
* {{sloot|i|tight silverweave vest}}&lt;br /&gt;
* {{sloot|i|tightly laced steelsilk bustier with snowy lace trim along the seams}}&lt;br /&gt;
* {{sloot|i|winged boots of thick leather sculpted to resemble massive vulture feet}}&lt;br /&gt;
* {{sloot|i|Zsikiel tartan vest}}&lt;br /&gt;
&lt;br /&gt;
===Instruments===&lt;br /&gt;
* {{sloot|i|dragonwood lyre carved to resemble a fierce wyrm}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
* {{sloot|i|animite chains dangling an array of brilliant bearclaw emeralds}}&lt;br /&gt;
* {{sloot|i|animite cloak pin engraved with the crest of the Paladins&#039; Guild}}&lt;br /&gt;
* {{sloot|i|animite cloak pin engraved with the crest of the Warrior Mage Guild}}&lt;br /&gt;
* {{sloot|i|black velvet choker dangling a stunning midnight diamond}}&lt;br /&gt;
* {{sloot|i|blackened silver hip-chain set with several small dragonvein agates}}&lt;br /&gt;
* {{sloot|i|carved bone-rimmed spectacles}}&lt;br /&gt;
* {{sloot|i|cloud-shaped ebony haircomb accented with a jagged bolt of bloodmist garnet}}&lt;br /&gt;
* {{sloot|i|clutch of tourmaline geshiloira hung from a silver chain}}&lt;br /&gt;
* {{sloot|i|dangling squash-shaped earring of dark aubergine amethyst suspended from a leaf-shaped gold hook}}&lt;br /&gt;
* {{sloot|i|delicate platinum ring displaying a perfect idopun pearl}}&lt;br /&gt;
* {{sloot|i|elaborate hip-chain bedazzled by cabochon dragonvein agates}}&lt;br /&gt;
* {{sloot|i|etched electrum toe bells}}&lt;br /&gt;
* {{sloot|i|etched gold toe bells}}&lt;br /&gt;
* {{sloot|i|filigreed silver diadem covered with dazzling snowflakes}}&lt;br /&gt;
* {{sloot|i|filigreed silversteel armband}}&lt;br /&gt;
* {{sloot|i|flawless silversteel band inlaid with a pattern of svelae waves}}&lt;br /&gt;
* {{sloot|i|glistening trillion-cut Gemfire ruby}}&lt;br /&gt;
* {{sloot|i|half-moon spectacles with Xibar blue lenses}}&lt;br /&gt;
* {{sloot|i|heavily embellished wrist cuff fashioned from precious metals}}&lt;br /&gt;
* {{sloot|i|heavy platinum ring crafted to resemble a misshapen skull}}&lt;br /&gt;
* {{sloot|i|icesteel hip-chain dangling ivy-shaped emeralds}}&lt;br /&gt;
* {{sloot|i|length of tarnished silver wire}}&lt;br /&gt;
* {{sloot|i|pair of carved ivory fangs}}&lt;br /&gt;
* {{sloot|i|pair of platinum teardrop earrings dangling ovals of midnight onyx }}&lt;br /&gt;
* {{sloot|i|pair of quartz snowdrops hung from a length of silk}}&lt;br /&gt;
* {{sloot|i|pair of shield-shaped cufflinks}} &lt;br /&gt;
* {{sloot|i|pair of silver hairsticks}}&lt;br /&gt;
* {{sloot|i|pair of wire spectacles with star-shaped lenses}}&lt;br /&gt;
* {{sloot|i|platinum-rimmed monocle etched with an elaborate knotwork design}}&lt;br /&gt;
* {{sloot|i|polished gold ring set with a carved zircon}}&lt;br /&gt;
* {{sloot|i|polished silver bracelet inset with a single sapphire}}&lt;br /&gt;
* {{sloot|i|polished silver ring inlaid with tiny cambrinth lion&#039;s heads}}&lt;br /&gt;
* {{sloot|i|series of animite chains dangling ivory pony charms}}&lt;br /&gt;
* {{sloot|i|serpentine platinum hip-chain with tiny dangling bells and ruby-eyed zombie charms}}&lt;br /&gt;
* {{sloot|i|shell nugget bracelet}}&lt;br /&gt;
* {{sloot|i|silversteel anklets festooned with animal skulls}}&lt;br /&gt;
* {{sloot|i|square icesteel monocle edged with sapphire chips}}&lt;br /&gt;
* {{sloot|i|silver and heartwood engagement ring}}&lt;br /&gt;
* {{sloot|i|slender azurelle armband carved in a feline form set with eldring eyes}}&lt;br /&gt;
* {{sloot|i|small animite monocle edged with tiny jade leaves}}&lt;br /&gt;
* {{sloot|i|small red-gold haircomb engraved with twin-crossed swords}}&lt;br /&gt;
* {{sloot|i|trio of silk glaysker flowers strung from a length of black satin}}&lt;br /&gt;
* {{sloot|i|wide platinum anniversary ring embellished with a pair of summer&#039;s heart sapphires}}&lt;br /&gt;
* {{sloot|i|wide silver knotwork ring displaying a vibrant blue topaz}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
* {{sloot|i|albredine crystal ring surrounded with glistening amethysts}}&lt;br /&gt;
* {{sloot|i|cambrinth fish ring}}&lt;br /&gt;
* {{sloot|i|cambrinth squirrel charm suspended from a golden silk cord}}&lt;br /&gt;
* {{sloot|i|cambrinth wristband set with a magnificent huntress diamond}}&lt;br /&gt;
* {{sloot|i|gleaming silver signet ring crested with a cambrinth falcon&#039;s head}}&lt;br /&gt;
* {{sloot|i|tarnished silver armband inlaid with black cambrinth wyverns}}&lt;br /&gt;
* {{sloot|i|twisted chakrel torque embellished with a central bloodstone}}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
* {{sloot|i|animite clippers with gilded smokewood handles}}&lt;br /&gt;
* {{sloot|i|animite half-mask inlaid with lush moonstone Damaris&#039; Dream roses}}&lt;br /&gt;
* {{sloot|i|black snakeskin trousers with a warning tag on it}}&lt;br /&gt;
* {{sloot|i|bewildered marionette}}&lt;br /&gt;
* {{sloot|i|blood dryad figurine with a tiny gold longsword}}&lt;br /&gt;
* {{sloot|i|blue cloud-shaped jelly bean}}&lt;br /&gt;
* {{sloot|i|brightly painted strawberries}}&lt;br /&gt;
* {{sloot|i|brilliant ultramarine blue umbrella painted with leaping dolphins in your left hand }}&lt;br /&gt;
* {{sloot|i|brushed platinum trophy}}&lt;br /&gt;
* {{sloot|i|camlet umbrella sporting a fringe of coral seahorses}}&lt;br /&gt;
* {{sloot|i|carved acanth Kronar}}&lt;br /&gt;
* {{sloot|i|carved copperwood bears}}&lt;br /&gt;
* {{sloot|i|carved flamewood abacus with polished vardite beads}}&lt;br /&gt;
* {{sloot|i|carved smokewood owls}}&lt;br /&gt;
* {{sloot|i|carved wooden pipe shaped like a monkey&#039;s head}}&lt;br /&gt;
* {{sloot|i|chess board}}&lt;br /&gt;
* {{sloot|i|colorfully painted kaleidoscope}}&lt;br /&gt;
* {{sloot|i|color pinata shaped like a winged shadowling}}&lt;br /&gt;
* {{sloot|i|crystal sculpture of a rearing wild horse}}&lt;br /&gt;
* {{sloot|i|cracked sandalwood talking stick wrought into the form of a white rabbit}}&lt;br /&gt;
* {{sloot|i|dark leather half mask edged in bristly fur with a boar-like snout}}&lt;br /&gt;
* {{sloot|i|Dawgolite}}&lt;br /&gt;
* {{sloot|i|delicate alabaster lace parasol embellished with strands of tiny seed pearls}}&lt;br /&gt;
* {{sloot|i|delicate glass globe}}&lt;br /&gt;
* {{sloot|i|elegant raw silk fan painted with whorls of swirling smoke}}&lt;br /&gt;
* {{sloot|i|fluffy pink wings crafted from glittered feathers and soft fur}}&lt;br /&gt;
* {{sloot|i|fluted gold-trimmed fishbowl}}&lt;br /&gt;
* {{sloot|i|furry white rabbit&#039;s foot}}&lt;br /&gt;
* {{sloot|i|gilded leather handbook titled &amp;quot;Asketi&#039;s Ride&amp;quot;}}&lt;br /&gt;
* {{sloot|i|gilded leather handbook titled &amp;quot;Traditions of the S&#039;Kra Mur&amp;quot;}}&lt;br /&gt;
* {{sloot|i|gnarled wyndwood cane dangling long kestrel feathers}}&lt;br /&gt;
* {{sloot|i|Grazhite}}&lt;br /&gt;
* {{sloot|i|hammered gold flask adorned with kertig chasing and an imperial topaz}}&lt;br /&gt;
* {{sloot|i|ironwood cane with a gold handle shaped like a lightning bolt}}&lt;br /&gt;
* {{sloot|i|ironwood cane with a platinum handle shaped like a gear}}&lt;br /&gt;
* {{sloot|i|ironwood cane with an aquamarine handle shaped like a roiling wave}}&lt;br /&gt;
* {{sloot|i|Katambite}}&lt;br /&gt;
* {{sloot|i|light blue half mask accented with gleaming gemstone waves}}&lt;br /&gt;
* {{sloot|i|mahogany walking cane with a platinum ox handle}}&lt;br /&gt;
* {{sloot|i|Merewaldite}}&lt;br /&gt;
* {{sloot|i|miniature treasure chests}}&lt;br /&gt;
* {{sloot|i|nightmare-black vulture feather quill with an animite tip}}&lt;br /&gt;
* {{sloot|i|nightsilk fan embroidered with a port scene engulfed by fog}}&lt;br /&gt;
* {{sloot|i|ornately engraved glaes belt knife}}&lt;br /&gt;
* {{sloot|i|pair of wyvern wings crafted from embossed leather}}&lt;br /&gt;
* {{sloot|i|polished opal-eyed dragon toy with intricate gold scales}}&lt;br /&gt;
* {{sloot|i|Penhetite}}&lt;br /&gt;
* {{sloot|i|raw cotton cloth trimmed with tiny lace snowflakes}}&lt;br /&gt;
* {{sloot|i|red leather book titled &amp;quot;The Essential Tart Cookbook&amp;quot;}}&lt;br /&gt;
:{{sloot|i|red key}}&lt;br /&gt;
* {{sloot|i|scenic crystal globe}}&lt;br /&gt;
* {{sloot|i|scenic desert globe}}&lt;br /&gt;
* {{sloot|i|shapeless grey blob}}&lt;br /&gt;
* {{sloot|i|shiny pinwheel}}&lt;br /&gt;
* {{sloot|i|silver-handled razor adorned with small cambrinth discs}}&lt;br /&gt;
* {{sloot|i|silversteel lockpick encrusted with diamonds}}&lt;br /&gt;
* {{sloot|i|slick oilskin umbrella with an elaborately carved handle }}&lt;br /&gt;
* {{sloot|i|small golden crocodile}}&lt;br /&gt;
* {{sloot|i|small mechanical cleric}}&lt;br /&gt;
* {{sloot|i|splintered oak pipe carved into a blackberry vine}}&lt;br /&gt;
:{{sloot|i|rich chocolate tobacco}}&lt;br /&gt;
*{{sloot|i|spiral warhorn crafted from a twisting thunder ram&#039;s horn}}&lt;br /&gt;
* {{sloot|i|stained-glass Wayerd pyramid portraying images of Flaming Arrow wolfsbane}}&lt;br /&gt;
* {{sloot|i|stitched beach ball painted with a large sun}}&lt;br /&gt;
* {{sloot|i|stuffed toy spear crafted from brown linen}}&lt;br /&gt;
* {{sloot|i|thin oblong polished silver flask}}&lt;br /&gt;
* {{sloot|i|treasure map}}&lt;br /&gt;
* {{sloot|i|white linen handkerchief embroidered with a playful kelpie}}&lt;br /&gt;
* {{sloot|i|Verenite}}&lt;br /&gt;
* {{sloot|i|Xibarite}}&lt;br /&gt;
* {{sloot|i|Yoakenite}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=425413</id>
		<title>Anjinson</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=425413"/>
		<updated>2015-10-31T15:34:29Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Adventurer, ship&#039;s Captain, and philanthropist.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Player character &lt;br /&gt;
|Player Name = Anjinson Shilanthor&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Paladin (retired)&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = Safframelia, Rocharlotte, Regorr, Haras&lt;br /&gt;
}}&lt;br /&gt;
[[File:anjinson_beard_300h.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Retired Paladin.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Anjinson Shilanthor &amp;lt;br /&amp;gt;&lt;br /&gt;
Anjinson has a square-jawed face, deep-set steely grey eyes and a classical nose.  His light brown hair is shoulder length and straight, and is worn loose.  He has fair skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has an elegantly trimmed mustache on his upper lip and an elegantly trimmed full beard.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
&lt;br /&gt;
===Formal===&lt;br /&gt;
He is holding a thick dragonwood cane inlaid with panels of crimson moonsilver and topped by a lava sphalerite in his left hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a slim raven-hued camlet top hat banded with engraved kertig upon gemfire velvet, an orichalcum and kertig monocle fitted with a thin icesteel lens, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a side-buttoned ebony dragonar captain&#039;s coat adorned with bright silversteel fittings, an austere dress shirt tailored from lava sphalerite icesilk, a pair of silversteel cufflinks inlaid with molten-core diamond shards, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a hammered gold flask adorned with kertig chasing and an Imperial topaz stopper, a damascened kertig fiddle case inlaid with a platinum Tavern Troupe insignia, an icesteel and dragonwood map case hung on a net threaded with molten-core diamonds, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it, a pair of black titanese pants lined with lava sphalerite icesilk and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
He is holding an etched icesteel flamberge with a raven-shaped hilt of pure silversteel in his right hand and a raven-shaped icesteel heater shield inlaid with thick lines of silversteel in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an icesteel great helm ornamented with silversteel, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a suit of icesteel plate armor ornamented with silversteel, a pair of silversteel cufflinks inlaid with molten-core diamond shards, some icesteel plate gauntlets ornamented with silversteel, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
&lt;br /&gt;
Anjinson owns a stately oak-gabled chateau located on the Crystal Shore in Ilithi.&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon entering the lustrous cherrywood door, you are greeted by a white-coated butler and led onto the golden oak jigsaw pattern floor populated by a glass-topped dragonwood table and a pair of gold and crimson velvet chairs.  The walls throughout the chateau are of gilt dragonwood impressed with small golden leaves bearing several showcase pieces for decor, the gorgeous riverstone fireplace is a prominent feature that provides comfort and warmth.  Through a short hallway you enter the bedroom with a claw-footed bed crafted of lustrous carved dragonwood, a platinum gilt maple weapon rack hugs one wall while a padded velvet armor stand is on the opposing side.&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=425412</id>
		<title>Anjinson</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=425412"/>
		<updated>2015-10-31T15:32:56Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Adventurer, ship&#039;s Captain, and philanthropist.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Player character &lt;br /&gt;
|Player Name = Anjinson Shilanthor&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Paladin (retired)&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = Safframelia, Rocharlotte, Regorr, Haras&lt;br /&gt;
}}&lt;br /&gt;
[[File:anjinson_beard_300h.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Retired Paladin.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Anjinson Shilanthor &amp;lt;br /&amp;gt;&lt;br /&gt;
Anjinson has a square-jawed face, deep-set steely grey eyes and a classical nose.  His light brown hair is shoulder length and straight, and is worn loose.  He has fair skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has an elegantly trimmed mustache on his upper lip and an elegantly trimmed full beard.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
&lt;br /&gt;
===Formal===&lt;br /&gt;
He is holding a thick dragonwood cane inlaid with panels of crimson moonsilver and topped by a lava sphalerite in his left hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a slim raven-hued camlet top hat banded with engraved kertig upon gemfire velvet, an orichalcum and kertig monocle fitted with a thin icesteel lens, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a side-buttoned ebony dragonar captain&#039;s coat adorned with bright silversteel fittings, an austere dress shirt tailored from lava sphalerite icesilk, a pair of silversteel cufflinks inlaid with molten-core diamond shards, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a hammered gold flask adorned with kertig chasing and an Imperial topaz stopper, a damascened kertig fiddle case inlaid with a platinum Tavern Troupe insignia, an icesteel and dragonwood map case hung on a net threaded with molten-core diamonds, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it, a pair of black titanese pants lined with lava sphalerite icesilk and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
He is holding an etched icesteel flamberge with a raven-shaped hilt of pure silversteel in his right hand and a raven-shaped icesteel heater shield inlaid with thick lines of silversteel in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an icesteel great helm ornamented with silversteel, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a suit of icesteel plate armor ornamented with silversteel, a pair of silversteel cufflinks inlaid with molten-core diamond shards, some icesteel plate gauntlets ornamented with silversteel, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Born in [[Zoluren]], Anjinson has traveled far and wide throughout his life. He has lived in [[Ratha]], becoming a citizen and raising a family -- his daughter, [[Szarina]] and son, [[Falut]]. Suffering the loss of his wife, he moved to [[Shard]], and only recently returned to [[Crossing]], where he currently lives. He has seen the history of the realms happen, from the [[Gorbesh]] and [[Lyras War]]s to changes in the guilds, including his own, and throughout the world. Along with [[Celturian]] as his Vice-Speaker, they founded the Elanthian Vanguard, patrolling all of [[Elanthia]] and her seas for unrest and brewing conflicts. Joining forces with the lunar mage, [[Caelumia]], they tracked down the Elven necromancer, [[Veyne]]. And, he also stood many a long watch on [[Corik&#039;s Wall]] awaiting the return of the scholar, [[Oane]]. &lt;br /&gt;
&lt;br /&gt;
Before the [[Circle of the Vela&#039;tohr]] became the unofficial Zoluren militia we know it as today, Anjinson was approached by [[Xixist]], [[Linett]], [[Sharane]], and [[Navesi]], and offered a position in the inner circle as bodyguard to Navesi, as they investigated the [[Empath]] guild bombings. Several other teams within the group shared the task of information-gathering on other events occurring around the province. While holding this position, he was called away on quest, as paladins often are, returning to Ratha.&lt;br /&gt;
 &lt;br /&gt;
After an epic battle in Ratha against a high-ranking lich, in which he sustained serious injury, Anjinson was rescued and nursed back to near-health in a healers&#039; enclave, only to be captured during a raid of the cloister and tortured by bloodthirsty brigands. Again, escaping death but maimed, he found his way back to Crossing, where he received life-saving healing. His scars, both external and internal, will take more time to heal completely however.&lt;br /&gt;
&lt;br /&gt;
Anjinson hopes he has seen his last battle -- gods willing -- and has retired from the Paladins&#039; Guild. Still healing from his injuries, he felt he could not perform his duties as a paladin. He purchased the swift cutter, the [[White Raven]], and plans to cruise the seas for long-deserved rest and relaxation. He now wishes to focus his efforts and contributions on the Tavern Troupe Performing Order. He has been instrumental in giving a helping hand to the young and other individuals. And, he is an icon in the [[Crossing Forging Society]] and Crossing&#039;s known circles.&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
&lt;br /&gt;
Anjinson owns a stately oak-gabled chateau located on the Crystal Shore in Ilithi.&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon entering the lustrous cherrywood door, you are greeted by a white-coated butler and led onto the golden oak jigsaw pattern floor populated by a glass-topped dragonwood table and a pair of gold and crimson velvet chairs.  The walls throughout the chateau are of gilt dragonwood impressed with small golden leaves bearing several showcase pieces for decor, the gorgeous riverstone fireplace is a prominent feature that provides comfort and warmth.  Through a short hallway you enter the bedroom with a claw-footed bed crafted of lustrous carved dragonwood, a platinum gilt maple weapon rack hugs one wall while a padded velvet armor stand is on the opposing side.&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=425411</id>
		<title>Anjinson</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=425411"/>
		<updated>2015-10-31T15:31:51Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* Affiliations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Adventurer, ship&#039;s Captain, and philanthropist.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Player character &lt;br /&gt;
|Player Name = Anjinson Shilanthor&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Paladin (retired)&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = Safframelia, Rocharlotte, Regorr, Haras&lt;br /&gt;
}}&lt;br /&gt;
[[File:anjinson_beard_300h.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Retired Paladin.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Seeker of Legends Anjinson Shilanthor, Paymaster of the Tavern Troupe Performing Order, a Human. &amp;lt;br /&amp;gt;&lt;br /&gt;
Anjinson has a square-jawed face, deep-set steely grey eyes and a classical nose.  His light brown hair is shoulder length and straight, and is worn loose.  He has fair skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has an elegantly trimmed mustache on his upper lip and an elegantly trimmed full beard.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
&lt;br /&gt;
===Formal===&lt;br /&gt;
He is holding a thick dragonwood cane inlaid with panels of crimson moonsilver and topped by a lava sphalerite in his left hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a slim raven-hued camlet top hat banded with engraved kertig upon gemfire velvet, an orichalcum and kertig monocle fitted with a thin icesteel lens, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a side-buttoned ebony dragonar captain&#039;s coat adorned with bright silversteel fittings, an austere dress shirt tailored from lava sphalerite icesilk, a pair of silversteel cufflinks inlaid with molten-core diamond shards, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a hammered gold flask adorned with kertig chasing and an Imperial topaz stopper, a damascened kertig fiddle case inlaid with a platinum Tavern Troupe insignia, an icesteel and dragonwood map case hung on a net threaded with molten-core diamonds, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it, a pair of black titanese pants lined with lava sphalerite icesilk and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
He is holding an etched icesteel flamberge with a raven-shaped hilt of pure silversteel in his right hand and a raven-shaped icesteel heater shield inlaid with thick lines of silversteel in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an icesteel great helm ornamented with silversteel, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a suit of icesteel plate armor ornamented with silversteel, a pair of silversteel cufflinks inlaid with molten-core diamond shards, some icesteel plate gauntlets ornamented with silversteel, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Born in [[Zoluren]], Anjinson has traveled far and wide throughout his life. He has lived in [[Ratha]], becoming a citizen and raising a family -- his daughter, [[Szarina]] and son, [[Falut]]. Suffering the loss of his wife, he moved to [[Shard]], and only recently returned to [[Crossing]], where he currently lives. He has seen the history of the realms happen, from the [[Gorbesh]] and [[Lyras War]]s to changes in the guilds, including his own, and throughout the world. Along with [[Celturian]] as his Vice-Speaker, they founded the Elanthian Vanguard, patrolling all of [[Elanthia]] and her seas for unrest and brewing conflicts. Joining forces with the lunar mage, [[Caelumia]], they tracked down the Elven necromancer, [[Veyne]]. And, he also stood many a long watch on [[Corik&#039;s Wall]] awaiting the return of the scholar, [[Oane]]. &lt;br /&gt;
&lt;br /&gt;
Before the [[Circle of the Vela&#039;tohr]] became the unofficial Zoluren militia we know it as today, Anjinson was approached by [[Xixist]], [[Linett]], [[Sharane]], and [[Navesi]], and offered a position in the inner circle as bodyguard to Navesi, as they investigated the [[Empath]] guild bombings. Several other teams within the group shared the task of information-gathering on other events occurring around the province. While holding this position, he was called away on quest, as paladins often are, returning to Ratha.&lt;br /&gt;
 &lt;br /&gt;
After an epic battle in Ratha against a high-ranking lich, in which he sustained serious injury, Anjinson was rescued and nursed back to near-health in a healers&#039; enclave, only to be captured during a raid of the cloister and tortured by bloodthirsty brigands. Again, escaping death but maimed, he found his way back to Crossing, where he received life-saving healing. His scars, both external and internal, will take more time to heal completely however.&lt;br /&gt;
&lt;br /&gt;
Anjinson hopes he has seen his last battle -- gods willing -- and has retired from the Paladins&#039; Guild. Still healing from his injuries, he felt he could not perform his duties as a paladin. He purchased the swift cutter, the [[White Raven]], and plans to cruise the seas for long-deserved rest and relaxation. He now wishes to focus his efforts and contributions on the Tavern Troupe Performing Order. He has been instrumental in giving a helping hand to the young and other individuals. And, he is an icon in the [[Crossing Forging Society]] and Crossing&#039;s known circles.&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
&lt;br /&gt;
Anjinson owns a stately oak-gabled chateau located on the Crystal Shore in Ilithi.&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon entering the lustrous cherrywood door, you are greeted by a white-coated butler and led onto the golden oak jigsaw pattern floor populated by a glass-topped dragonwood table and a pair of gold and crimson velvet chairs.  The walls throughout the chateau are of gilt dragonwood impressed with small golden leaves bearing several showcase pieces for decor, the gorgeous riverstone fireplace is a prominent feature that provides comfort and warmth.  Through a short hallway you enter the bedroom with a claw-footed bed crafted of lustrous carved dragonwood, a platinum gilt maple weapon rack hugs one wall while a padded velvet armor stand is on the opposing side.&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=399988</id>
		<title>Tavern Troupe Performing Order</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&amp;diff=399988"/>
		<updated>2015-03-11T02:57:47Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
[[File:TavernTroupeArms2.png|center]]&lt;br /&gt;
[[File:Troupe_Banner_Small.jpg|center]]&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Tavern Troupe Performing Order&lt;br /&gt;
|province=[[Zoluren]]&lt;br /&gt;
|city=[[Crossing]]&lt;br /&gt;
|activemembers=20&lt;br /&gt;
|website=&lt;br /&gt;
|speaker=[[Kasto]]&lt;br /&gt;
|vicespeaker=[[Shenney]]&lt;br /&gt;
|treasurer=[[Anjinson]]&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Azkaban,Kelela,Lydena,Navesi,Rajara}}&lt;br /&gt;
|members={{Mem|Aiobheal,Annalyse,Azurinna,Bellicia,Caraamon,Dororum,Dreamheart,Elmerund,Khearkrash,Kimiyo,Saragos,Xixist,Abylina,Jessalyne}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Tavern Troupe Performing Order ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Zoluren]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The purpose of the Tavern Troupe Performing Order is to provide Elanthia with entertainment that will in turn, increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as help to impact the economy -- happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe provides entertainment for formal and informal gatherings, teaches skills such as song and play writing, and sponsors their own gatherings to entertain and reward the citizens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Kasto]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;: [[Shenney]] Morynna&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;: [[Anjinson]] Shilanthor&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: [[Rajara]] Gudrs&#039;Rivuyi, [[Kelela]] FyreDance, [[Navesi]] Osirit, [[Lydena]] Calenlasse, [[Azkaban]] UiNeill&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Keep your throats wet and your strings dry.&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;- [[Bubbinster]] Bladebender, Founder of the Tavern Troupe Performing Order&amp;lt;/sub&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Long, long ago there existed a small group of [[bards]], mostly young, but quite wild and exciting as well as entertaining. This group of friends all enjoyed writing songs and plays, and would sometimes sing them in the streets of Crossing as many bards do, but discovered that the general public didn&#039;t seem to share their enjoyment of their performances. They began to wonder how they could find audiences that would enjoy hearing and watching the group perform. Being young bards, they were constantly broke, and lacking of even enough coins to buy their instruments, they also wondered how they would be able to make a living with their bardic talents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Then, the day came when they met at a Tavern and after much commiserating of their situation, they decided to form a performing troupe. They wrote some plays and songs specifically for them to perform as a group, and instead of singing songs in the streets, they sang to offer the troupe&#039;s entertainment to any who may wish to hire them. Eventually, a patron overheard their songs of advertisement and offered to hire the group of young bards to perform at his wedding. Well, the bards were a huge hit with the guests, and their patron rewarded them handsomely, both in coins and in gifts.While many of the guests were leaving the wedding, they asked the groom where he found such an entertaining bunch of merrymakers. The groom simply replied, &#039;I found them in a Tavern, the Troupe of the Tavern you might say!&#039; Well, lo and behold, the happy group of young bard friends soon had folks inquiring of the &#039;Troupe of the Taverns&#039; to entertain at their own weddings or parties. Rapidly they discovered their talents were being engaged more and more frequently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other bards began to hear of the success and fun of the &#039;Tavern Troupe&#039; as well, and the small group of friends turned into a larger and larger group of friends, with many more new and exciting ideas for plays, songs and performances. As the troupe stands today, it has amassed credits of performances at engagements such as, Prince [[Vorclaf]]&#039;s and Bellenderick&#039;s Costume Ball, the Traders&#039; Guild Ball and Dinner/Date Auction, The Memorial Service for Prince [[Bellenderick]], The First Annual Apostle Reunion Party, The Rakash Moot 396, and a multitude of fine weddings and parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Through their continued efforts the Tavern Troupe has become a widely recognized performing organization of the realms, and is known throughout the lands as an order full of talented and fun-loving individuals.&lt;br /&gt;
&lt;br /&gt;
==Performance History==&lt;br /&gt;
&lt;br /&gt;
Below is a list of some of the Tavern Troupe&#039;s greatest accomplishments. Not limited to just performances, the Troupe maintains involvement in a variety of events throughout history. While not a complete list of all the Troupe&#039;s activities, the list serves as a means to acknowledge some of the most memorable and notable ones.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe&#039;s Performance History]]&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
The purpose of the Tavern Troupe is to provide Elanthia with entertainment that will in turn increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens&#039; effectiveness in fighting, as well as helps to impact the economy - happy people fight better and work harder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Tavern Troupe Performing Order allows Elanthians to easily request a fine group of entertainers prepared to accept gigs and perform for patrons and their guests, while charging a modest fee. The Troupe goes to great lengths to welcome new members into the Order and to train them in the ways of the performing bard. We teach skills such as song and play writing, offering these classes to the general public so any that wish to learn them may do so.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally, we often enhance parties and gatherings of Elanthia, even participating at times, as we perform our gigs for various organizations.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
The primary goal of the Tavern Troupe Performing Order is to provide entertainment to Elanthia, and thus increase the citizens&#039; morale, by offering the performance of individual members&#039; plays and songs at least once a month.&amp;lt;br /&amp;gt;&lt;br /&gt;
Secondary goals include:&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Acting as a support network for those individuals who wish to improve their writing and performing skills by giving general encouragement as well as workshops in songwriting. Workshops are offered once a month, more often if there is demand for them.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Offering a creative outlet to those bards who wish to compose songs, tell stories and/or write plays. Creativity is an integral part of the Tavern Troupe Performing Order, and therefore the creative outlet is given constantly to all members and in fact to everyone who wishes to perform.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Giving performers an opportunity to earn coins, thus supporting themselves financially, while applying their bardic trade. This also relates to morale, but specifically to the morale of bards (not necessarily guilded Bards) in general, many of whom would love to themselves be performing.  While hunting is and always will be the primary way that citizens support themselves, it is always good to provide alternatives for those who wish to have choices in how they support themselves.&amp;lt;br /&amp;gt;&lt;br /&gt;
*  Having a fun time doing all of these.  The whole point of performing is to have fun&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charter and By-Laws==&lt;br /&gt;
&lt;br /&gt;
As one of the official provincial orders of Elanthia, the Tavern Troupe is required to make their charter and by-laws available for public viewing. These are the same regulations that were put in place upon the founding of the Tavern Troupe Performing Order and have remained through the various leaderships.&lt;br /&gt;
&lt;br /&gt;
[[Tavern Troupe’s Conducting of the Chorus]]&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;: a black tankard-shaped badge etched with the insignia of the Tavern Troupe&amp;lt;br /&amp;gt;&lt;br /&gt;
:A pair of ivory drama masks rest proudly above a golden mandolin. A flowing script, playfully intermixed with musical notes, encircles the image reading &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Description&#039;&#039;&#039;: Our badge is a black badge cut in the shape of a tankard emblazoned with a pair of ivory drama masks above a golden mandolin. A flowing script intermixed with musical notes encircles the image reading, &amp;quot;The Tavern Troupe&amp;quot; in bard-blue lettering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colors&#039;&#039;&#039;: bard-blue, ivory and gold.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Blue is the color of emotions, chosen because we evoke strong feelings during our singing and acting. Ivory is the color of ale mixed with pure white, selected because we have pure voices and we sure drink a lot of ale. Gold represents the value of the Order, as each member is worth his or her weight in gold for all the hard work he or she does writing songs, plays and performing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blazon&#039;&#039;&#039;: Tierced per pall inverted, azure, sable, and Or, a comedy mask argent, a tragedy mask Or, and a stein sable. Crest: a jester&#039;s cap. Supporters: dexter, a maiden playing a double flute; sinister, a maiden playing a lyre. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:TavernTroupeArms1.png|center]]&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Throughout the Tavern Troupe&#039;s extensive history, they&#039;ve set a standard for amazing gifts and prizes for all of their events. While many of these have been kept by those who have won them, a number have found their way into the Elanthian markets. Attempts have been made to document them here for interested parties.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tavern Troupe&#039;s Gifts and Prizes]] &#039;&#039;&#039;- UNDER CONSTRUCTION!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Insignia.gif|left]]&lt;br /&gt;
{{cat|Cultural organizations,Service organizations,Zoluren organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=White_Raven&amp;diff=399212</id>
		<title>White Raven</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=White_Raven&amp;diff=399212"/>
		<updated>2015-02-28T18:09:04Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* Map Legacy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{boat&lt;br /&gt;
|name= &lt;br /&gt;
|class= cutter&lt;br /&gt;
|look= &lt;br /&gt;
|rooms= 5&lt;br /&gt;
|pilot= Alshara&lt;br /&gt;
|captain= Anjinson&lt;br /&gt;
|crew= [[Kasto]]&lt;br /&gt;
|extras= Extra Room&lt;br /&gt;
|source= [[Crossing Amusement Pier Auction 7/19/2003]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ship==&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Bow&lt;br /&gt;
|desc=The bowsprit springs forward from the deck as if pointing the way.  From its very tip, lines run up to the mast, supporting the jib topsail and the jib.  Aft and below it is the fore staysail.  The three sails dominate the bow of the ship, balancing the thrust of those aft hanging from the gaff. &amp;lt;br /&amp;gt;Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Main Deck&lt;br /&gt;
|desc=The commanding feature of the ship is its main mast (actually its only mast), rising straight up from the deck.  High overhead, fittings hold the front end of the gaff, the spar that supports the big mainsail that extends back almost to the stern and hangs down almost to the deck.  Still higher is the gaff topsail, a triangular sail with its forward edge attached to the main mast and its bottom edge to the gaff.  You also see the cargo hatch.&amp;lt;br /&amp;gt;Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Quarterdeck&lt;br /&gt;
|desc=The quarterdeck of the ship, directly above the cabin, is small, well-scrubbed, and oak-planked, surrounded at the stern and sides by a finely carved taffrail.  Its uprights are shaped like standing ravens, an image repeated with wide-spread wings on the ship&#039;s bell and on the sides of the binnacle.  You also see Pilot Alshara, the cabin companionway and a large spoked wheel.&amp;lt;br /&amp;gt;Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Hold&lt;br /&gt;
|desc=Though the deck beams are low overhead, the hold seems roomy enough, running almost the entire length of the ship from the bow to the bulkhead that separates the hold from the cabin.  Amidship is the trunk of the main mast, extending down through the gratings over the bilge to the keel below.  A row of big wooden water barrels helps ballast the ship as well as insuring that no one goes thirsty.  You also see a wooden barrel, a cargo net and the cargo hatch.&amp;lt;br /&amp;gt;Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Master&#039;s Cabin&lt;br /&gt;
|desc=This tiny compartment is just big enough for its few furnishings, but it seems adequate to serve its purpose.  On a piece of sailcloth covering the floor sit a small desk, a chair, and a chest.  A bunk is built into the stern bulkhead, and a brass lantern hangs from the deck beam above the desk.  You also see the companionway to the deck.&amp;lt;br /&amp;gt;Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
==Pilot==&lt;br /&gt;
You see Pilot Alshara, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a short blue skirt, a skimpy blue tank-top, a gold belly-button ring, a blue coral amulet, some pitch-black naval boots, and a deep sea blue bandanna.&lt;br /&gt;
&lt;br /&gt;
==Ring==&lt;br /&gt;
an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites&lt;br /&gt;
&lt;br /&gt;
* LOOK at ring&lt;br /&gt;
A collection of the fiery-centered stones encircle a large crest rendered into the surface of the transparent metal and serving as a focal point for the design of the ring.  A noble raven, depicted wings outstretched, grips a large &amp;quot;W&amp;quot; and &amp;quot;R&amp;quot; by using both of it&#039;s taloned feet to hold the letters.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Originally won at a GM-run auction by [[Rufhelous]], it has changed ownership several times since then. This vessel is now used extensively by [[Anjinson]] and [[Kasto]] for hunting treasure. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Features one extra room compared to other vessels of it&#039;s same class&lt;br /&gt;
&lt;br /&gt;
==Map Legacy==&lt;br /&gt;
&lt;br /&gt;
a tyrium and icesteel treasure chest secured by an elaborate combination lock&lt;br /&gt;
&lt;br /&gt;
Thick plates of dark purple are gripped by transparent bands, forming a sturdy container capable of withstanding the rigors of shipboard use.  Celebratory scenes showing a pair of adventurers uncovering treasure in a variety of locations adorn the surface, using repousse and chasing to bring lifelike detail to the images.  A large lock is fitted through a ring on the lid, the image of a sprawling kraken and a spread-winged raven engaged in combat plays out on either side of the numbered dial.&amp;lt;br /&amp;gt;&lt;br /&gt;
A treasure chest reads:&lt;br /&gt;
&amp;quot;~ Legendary Treasure Hunters: Anjinson and Kasto ~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One hundred and seventeen maps hunted and found as a team&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ships, Private Ships}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Glorion&amp;diff=399211</id>
		<title>Glorion</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Glorion&amp;diff=399211"/>
		<updated>2015-02-28T18:02:16Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* Public Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Glorion Sibo-Diaka&lt;br /&gt;
|status=Active&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Male&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Appearence==&lt;br /&gt;
Glorion Sibo-Diaka of the House of the Ivory Scroll, an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a triangular face, sparkling milky blue eyes and a hooked nose.  He has thinning white hair, with wrinkled skin and a thin build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be one of the Wise.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a long, narrow, evenly trimmed mustache that falls to either side of the mouth on his upper lip and a long, narrow elegantly trimmed goatee.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
He is wearing a padded black hood, a padded black mask, a refined masamune sheath of blackened moonsilver tethered by an Elothean silk strap, a padded black shirt, a slender icesteel knife with a silk-wrapped hilt, some padded black gloves, an intricate silversteel shesegri ring interspersed with pale green svelae flecks, a lustrous animite ring set with a pale blue svelae, a black contract case, some padded black pants and some split-toed black cloth boots.&lt;br /&gt;
&lt;br /&gt;
==Public Information==&lt;br /&gt;
The following information about Glorion is considered public knowledge.&lt;br /&gt;
&lt;br /&gt;
* Is a member of the [[House of the Ivory Scroll]].&lt;br /&gt;
* Only speaks in [[Gerenshuge]], the language of the Elothean people. His appointed translator is Yugana Irina-Shaa.&lt;br /&gt;
* Glorion wields the legendary blade masamune&lt;br /&gt;
&lt;br /&gt;
==Sword==&lt;br /&gt;
Glorion is known to be the owner of one of the rare masamune blades.&lt;br /&gt;
&lt;br /&gt;
===Sheath===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! a refined masamune sheath of blackened moonsilver tethered by an Elothean silk strap&lt;br /&gt;
|-&lt;br /&gt;
|Intricately etched into the eerily glowing metal is a complex shesegri pattern long used by the Elothean people as an aid for mediation.  Spiraling around the entire sheath, the design rapidly confuses the untrained eye with a series of tortuous twists and turns.  Clasps of dulled animite secure the dark grey silk strap to the sheath, affixed to the black jade at the collar and tip.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
|-&lt;br /&gt;
|A refined masamune sheath reads:&lt;br /&gt;
&amp;quot;Shoana ilet Lamiir Fenasta.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! a damascened damite masamune with a curved black jade hilt inset with a massive dark conquerer&#039;s ruby&lt;br /&gt;
|-&lt;br /&gt;
| Flawlessly black, the slightly curving blade gleams darkly with a muted brilliance.  The enormous weapon is nearly as long as an Elothean is tall, slender though heavy enough to cleave even the deadliest foe.  The elaborate hilt is cunningly formed into the shape of a roaring dragon, its finely textured scales serving to enhance the wielder&#039;s grip.  A single conquerer&#039;s ruby, the gleaming black of a starless night, rests in the dragon&#039;s grip.  Along the length of the blade is the sword&#039;s name.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
|-&lt;br /&gt;
| A damite masamune reads:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;~ Sibo ~&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=399148</id>
		<title>Anjinson</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=399148"/>
		<updated>2015-02-28T05:53:51Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Adventurer, ship&#039;s Captain, and philanthropist.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Player character &lt;br /&gt;
|Player Name = Anjinson Shilanthor&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Paladin (retired)&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = Safframelia, Rocharlotte, Regorr, Haras&lt;br /&gt;
}}&lt;br /&gt;
[[File:anjinson_beard_300h.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
A devout follower of [[Chadatru]] since a young age, Anjinson&#039;s sense of justice has driven him to work with a number of groups and organizations throughout the years. Chief among these was the [[Elanthian Vanguard]], where he served in the office of Speaker. Though he has retired from the [[Paladin]] Guild, he keeps active and in the public eye by working as the Treasurer for the [[Tavern Troupe Performing Order]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Seeker of Legends Anjinson Shilanthor, Paymaster of the Tavern Troupe Performing Order, a Human. &amp;lt;br /&amp;gt;&lt;br /&gt;
Anjinson has a square-jawed face, deep-set steely grey eyes and a classical nose.  His light brown hair is shoulder length and straight, and is worn loose.  He has fair skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has an elegantly trimmed mustache on his upper lip and an elegantly trimmed full beard.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
&lt;br /&gt;
===Formal===&lt;br /&gt;
He is holding a thick dragonwood cane inlaid with panels of crimson moonsilver and topped by a lava sphalerite in his left hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a slim raven-hued camlet top hat banded with engraved kertig upon gemfire velvet, an orichalcum and kertig monocle fitted with a thin icesteel lens, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a side-buttoned ebony dragonar captain&#039;s coat adorned with bright silversteel fittings, an austere dress shirt tailored from lava sphalerite icesilk, a pair of silversteel cufflinks inlaid with molten-core diamond shards, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a hammered gold flask adorned with kertig chasing and an Imperial topaz stopper, a damascened kertig fiddle case inlaid with a platinum Tavern Troupe insignia, an icesteel and dragonwood map case hung on a net threaded with molten-core diamonds, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it, a pair of black titanese pants lined with lava sphalerite icesilk and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
He is holding an etched icesteel flamberge with a raven-shaped hilt of pure silversteel in his right hand and a raven-shaped icesteel heater shield inlaid with thick lines of silversteel in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an icesteel great helm ornamented with silversteel, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a suit of icesteel plate armor ornamented with silversteel, a pair of silversteel cufflinks inlaid with molten-core diamond shards, some icesteel plate gauntlets ornamented with silversteel, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Born in [[Zoluren]], Anjinson has traveled far and wide throughout his life. He has lived in [[Ratha]], becoming a citizen and raising a family -- his daughter, [[Szarina]] and son, [[Falut]]. Suffering the loss of his wife, he moved to [[Shard]], and only recently returned to [[Crossing]], where he currently lives. He has seen the history of the realms happen, from the [[Gorbesh]] and [[Lyras War]]s to changes in the guilds, including his own, and throughout the world. Along with [[Celturian]] as his Vice-Speaker, they founded the Elanthian Vanguard, patrolling all of [[Elanthia]] and her seas for unrest and brewing conflicts. Joining forces with the lunar mage, [[Caelumia]], they tracked down the Elven necromancer, [[Veyne]]. And, he also stood many a long watch on [[Corik&#039;s Wall]] awaiting the return of the scholar, [[Oane]]. &lt;br /&gt;
&lt;br /&gt;
Before the [[Circle of the Vela&#039;tohr]] became the unofficial Zoluren militia we know it as today, Anjinson was approached by [[Xixist]], [[Linett]], [[Sharane]], and [[Navesi]], and offered a position in the inner circle as bodyguard to Navesi, as they investigated the [[Empath]] guild bombings. Several other teams within the group shared the task of information-gathering on other events occurring around the province. While holding this position, he was called away on quest, as paladins often are, returning to Ratha.&lt;br /&gt;
 &lt;br /&gt;
After an epic battle in Ratha against a high-ranking lich, in which he sustained serious injury, Anjinson was rescued and nursed back to near-health in a healers&#039; enclave, only to be captured during a raid of the cloister and tortured by bloodthirsty brigands. Again, escaping death but maimed, he found his way back to Crossing, where he received life-saving healing. His scars, both external and internal, will take more time to heal completely however.&lt;br /&gt;
&lt;br /&gt;
Anjinson hopes he has seen his last battle -- gods willing -- and has retired from the Paladins&#039; Guild. Still healing from his injuries, he felt he could not perform his duties as a paladin. He purchased the swift cutter, the [[White Raven]], and plans to cruise the seas for long-deserved rest and relaxation. He now wishes to focus his efforts and contributions on the Tavern Troupe Performing Order. He has been instrumental in giving a helping hand to the young and other individuals. And, he is an icon in the [[Crossing Forging Society]] and Crossing&#039;s known circles.&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
&lt;br /&gt;
Anjinson owns a stately oak-gabled chateau located on the Crystal Shore in Ilithi.&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon entering the lustrous cherrywood door, you are greeted by a white-coated butler and led onto the golden oak jigsaw pattern floor populated by a glass-topped dragonwood table and a pair of gold and crimson velvet chairs.  The walls throughout the chateau are of gilt dragonwood impressed with small golden leaves bearing several showcase pieces for decor, the gorgeous riverstone fireplace is a prominent feature that provides comfort and warmth.  Through a short hallway you enter the bedroom with a claw-footed bed crafted of lustrous carved dragonwood, a platinum gilt maple weapon rack hugs one wall while a padded velvet armor stand is on the opposing side.&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Safframelia&amp;diff=399082</id>
		<title>Safframelia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Safframelia&amp;diff=399082"/>
		<updated>2015-02-27T22:02:42Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Safframelia&lt;br /&gt;
|status =a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Anjinson, Rocharlotte, Regorr, Haras&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearence==&lt;br /&gt;
Safframelia Shilanthor, an Elf.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has an oval face, pointed ears, sparkling sapphire eyes and a small nose.  Her honey hair is long and wavy.  She has rosy skin and a slender figure.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is average height for an Elf.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is young.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
She is wearing a platinum wire earcuff depicting Elven ivy anchored by a Katamba-black aevanstone, a pair of long silver earrings set with a shadowy black aevanstone in the ends, a twilight-hued glass pendant strung upon a fragile silversteel chain, a thin platinum choker set with a Xibar-blue aevanstone trimmed in seed pearls, a twilight-hued spidersilk cloak, a voluminous stark white head scarf, an eventide shadesatin shoulder bag with moonstone beaded ties, a heavy silk haversack, a black silk dress with slashes in the skirt revealing white linen underneath, some flame-discolored hand claws tipped with sharpened black katambite speckled with gold, an onyx ring, a petite silversteel pinky ring crowned with glass-captured adder&#039;s tongue, a wide silver ring set with an eventide moonstone disc, a black onyx ring brushed with starry diamond dust, a gloomwood telescope case with mistglass caps, a flexible starchart tube etched with cosmic scenery, an elegant diamondique knife with a clear crystal handle and some pale moonsilk stockings decorated with crescent-shaped sapphires.&lt;br /&gt;
&lt;br /&gt;
==Geneology==&lt;br /&gt;
&lt;br /&gt;
*Daughter to Regorr and Haras Shilanthor&lt;br /&gt;
*Older sister of Rocharlotte Shilanthor&lt;br /&gt;
*Niece to Anjinson Shilanthor&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rocharlotte&amp;diff=399081</id>
		<title>Rocharlotte</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rocharlotte&amp;diff=399081"/>
		<updated>2015-02-27T22:02:12Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Rocharlotte Shilanthor&lt;br /&gt;
|status =a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Anjinson, Safframelia, Regorr, Haras&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
Rocharlotte Shilanthor, a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has a round face, sparkling crystal blue eyes and a freckled nose. Her auburn hair is long and wavy, and is worn braided in an elegant wreath held in place by a glistening icesteel tiara centered with a bright pink sapphire watermist rose. She has rosy skin and a thin figure.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is tiny for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is young.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
She is wearing a pale rose taffeta dancing gown trimmed with cream ribbons, a miniature snow-white kitten adorned with soft wings, some pink silk stockings and some pale pink satin slippers with rose grosgrain ankle-laces.&lt;br /&gt;
&lt;br /&gt;
==Geneology==&lt;br /&gt;
&lt;br /&gt;
*Daughter to Regorr Shilanthor and Haras Shilanthor&lt;br /&gt;
*Sister to Safframelia Shilanthor&lt;br /&gt;
*Niece to Anjinson Shilanthor&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Safframelia&amp;diff=399080</id>
		<title>Safframelia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Safframelia&amp;diff=399080"/>
		<updated>2015-02-27T22:01:39Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Safframelia&lt;br /&gt;
|status =a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Anjinson, Rocharlotte, Regorr, Haras&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearence==&lt;br /&gt;
Safframelia Shilanthor, an Elf.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has an oval face, pointed ears, sparkling sapphire eyes and a small nose.  Her honey hair is long and wavy.  She has rosy skin and a slender figure.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is average height for an Elf.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is young.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
She is wearing a platinum wire earcuff depicting Elven ivy anchored by a Katamba-black aevanstone, a pair of long silver earrings set with a shadowy black aevanstone in the ends, a twilight-hued glass pendant strung upon a fragile silversteel chain, a thin platinum choker set with a Xibar-blue aevanstone trimmed in seed pearls, a twilight-hued spidersilk cloak, a voluminous stark white head scarf, an eventide shadesatin shoulder bag with moonstone beaded ties, a heavy silk haversack, a black silk dress with slashes in the skirt revealing white linen underneath, some flame-discolored hand claws tipped with sharpened black katambite speckled with gold, an onyx ring, a petite silversteel pinky ring crowned with glass-captured adder&#039;s tongue, a wide silver ring set with an eventide moonstone disc, a black onyx ring brushed with starry diamond dust, a gloomwood telescope case with mistglass caps, a flexible starchart tube etched with cosmic scenery, an elegant diamondique knife with a clear crystal handle and some pale moonsilk stockings decorated with crescent-shaped sapphires.&lt;br /&gt;
&lt;br /&gt;
==Geneology==&lt;br /&gt;
&lt;br /&gt;
*Daughter to Regor and Haras Shilanthor&lt;br /&gt;
*Older sister of Rocharlotte Shilanthor&lt;br /&gt;
*Niece to Anjinson Shilanthor&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=399079</id>
		<title>Anjinson</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=399079"/>
		<updated>2015-02-27T22:01:17Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Adventurer, ship&#039;s Captain, and philanthropist.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Player character &lt;br /&gt;
|Player Name = Anjinson Shilanthor&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Paladin (retired)&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = Safframelia, Rocharlotte, Regorr, Haras&lt;br /&gt;
}}&lt;br /&gt;
[[File:anjinson_beard_300h.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
A devout follower of [[Chadatru]] since a young age, Anjinson&#039;s sense of justice has driven him to work with a number of groups and organizations throughout the years. Chief among these was the [[Elanthian Vanguard]], where he served in the office of Speaker. Though he has retired from the [[Paladin]] Guild, he keeps active and in the public eye by working as the Treasurer for the [[Tavern Troupe Performing Order]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Seeker of Legends Anjinson Shilanthor, Paymaster of the Tavern Troupe Performing Order, a Human. &amp;lt;br /&amp;gt;&lt;br /&gt;
Anjinson has a square-jawed face, deep-set steely grey eyes and a classical nose.  His light brown hair is shoulder length and straight, and is worn loose.  He has fair skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has an elegantly trimmed mustache on his upper lip and an elegantly trimmed full beard.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
&lt;br /&gt;
===Formal===&lt;br /&gt;
He is holding a thick dragonwood cane inlaid with panels of crimson moonsilver and topped by a lava sphalerite in his left hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a slim raven-hued camlet top hat banded with engraved kertig upon gemfire velvet, an orichalcum and kertig monocle fitted with a thin icesteel lens, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a side-buttoned ebony dragonar captain&#039;s coat adorned with bright silversteel fittings, an austere dress shirt tailored from lava sphalerite icesilk, a pair of silversteel cufflinks inlaid with molten-core diamond shards, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a hammered gold flask adorned with kertig chasing and an Imperial topaz stopper, a damascened kertig fiddle case inlaid with a platinum Tavern Troupe insignia, an icesteel and dragonwood map case hung on a net threaded with molten-core diamonds, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it, a pair of black titanese pants lined with lava sphalerite icesilk and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
He is holding an etched icesteel flamberge with a raven-shaped hilt of pure silversteel in his right hand and a raven-shaped icesteel heater shield inlaid with thick lines of silversteel in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an icesteel great helm ornamented with silversteel, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a suit of icesteel plate armor ornamented with silversteel, a pair of silversteel cufflinks inlaid with molten-core diamond shards, some icesteel plate gauntlets ornamented with silversteel, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Born in [[Zoluren]], Anjinson has traveled far and wide throughout his life. He has lived in [[Ratha]], becoming a citizen and raising a family -- his daughter, [[Szarina]] and son, [[Falut]]. Suffering the loss of his wife, he moved to [[Shard]], and only recently returned to [[Crossing]], where he currently lives. He has seen the history of the realms happen, from the [[Gorbesh]] and [[Lyras War]]s to changes in the guilds, including his own, and throughout the world. Along with [[Celturian]] as his Vice-Speaker, they founded the Elanthian Vanguard, patrolling all of [[Elanthia]] and her seas for unrest and brewing conflicts. Joining forces with the lunar mage, [[Caelumia]], they tracked down the Elven necromancer, [[Veyne]]. And, he also stood many a long watch on [[Corik&#039;s Wall]] awaiting the return of the scholar, [[Oane]]. &lt;br /&gt;
&lt;br /&gt;
Before the [[Circle of the Vela&#039;tohr]] became the unofficial Zoluren militia we know it as today, Anjinson was approached by [[Xixist]], [[Linett]], [[Sharane]], and [[Navesi]], and offered a position in the inner circle as bodyguard to Navesi, as they investigated the [[Empath]] guild bombings. Several other teams within the group shared the task of information-gathering on other events occurring around the province. While holding this position, he was called away on quest, as paladins often are, returning to Ratha.&lt;br /&gt;
 &lt;br /&gt;
After an epic battle in Ratha against a high-ranking lich, in which he sustained serious injury, Anjinson was rescued and nursed back to near-health in a healers&#039; enclave, only to be captured during a raid of the cloister and tortured by bloodthirsty brigands. Again, escaping death but maimed, he found his way back to Crossing, where he received life-saving healing. His scars, both external and internal, will take more time to heal completely however.&lt;br /&gt;
&lt;br /&gt;
Anjinson hopes he has seen his last battle -- gods willing -- and has retired from the Paladins&#039; Guild. Still healing from his injuries, he felt he could not perform his duties as a paladin. He purchased the swift cutter, the [[White Raven]], and plans to cruise the seas for long-deserved rest and relaxation. He now wishes to focus his efforts and contributions on the Tavern Troupe Performing Order. He has been instrumental in giving a helping hand to the young and other individuals. And, he is an icon in the [[Crossing Forging Society]] and Crossing&#039;s known circles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Information provided by Anjinson Shilanthor and composed by Eriniel Erori&#039;ora.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=399078</id>
		<title>Anjinson</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=399078"/>
		<updated>2015-02-27T21:35:16Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* Formal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Adventurer, ship&#039;s Captain, and philanthropist.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Player character &lt;br /&gt;
|Player Name = Anjinson Shilanthor&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Paladin (retired)&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = Safframelia, Rocharlotte, Regor, Haras&lt;br /&gt;
}}&lt;br /&gt;
[[File:anjinson_beard_300h.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
A devout follower of [[Chadatru]] since a young age, Anjinson&#039;s sense of justice has driven him to work with a number of groups and organizations throughout the years. Chief among these was the [[Elanthian Vanguard]], where he served in the office of Speaker. Though he has retired from the [[Paladin]] Guild, he keeps active and in the public eye by working as the Treasurer for the [[Tavern Troupe Performing Order]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Seeker of Legends Anjinson Shilanthor, Paymaster of the Tavern Troupe Performing Order, a Human. &amp;lt;br /&amp;gt;&lt;br /&gt;
Anjinson has a square-jawed face, deep-set steely grey eyes and a classical nose.  His light brown hair is shoulder length and straight, and is worn loose.  He has fair skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has an elegantly trimmed mustache on his upper lip and an elegantly trimmed full beard.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
&lt;br /&gt;
===Formal===&lt;br /&gt;
He is holding a thick dragonwood cane inlaid with panels of crimson moonsilver and topped by a lava sphalerite in his left hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a slim raven-hued camlet top hat banded with engraved kertig upon gemfire velvet, an orichalcum and kertig monocle fitted with a thin icesteel lens, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a side-buttoned ebony dragonar captain&#039;s coat adorned with bright silversteel fittings, an austere dress shirt tailored from lava sphalerite icesilk, a pair of silversteel cufflinks inlaid with molten-core diamond shards, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a hammered gold flask adorned with kertig chasing and an Imperial topaz stopper, a damascened kertig fiddle case inlaid with a platinum Tavern Troupe insignia, an icesteel and dragonwood map case hung on a net threaded with molten-core diamonds, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it, a pair of black titanese pants lined with lava sphalerite icesilk and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
He is holding an etched icesteel flamberge with a raven-shaped hilt of pure silversteel in his right hand and a raven-shaped icesteel heater shield inlaid with thick lines of silversteel in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an icesteel great helm ornamented with silversteel, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a suit of icesteel plate armor ornamented with silversteel, a pair of silversteel cufflinks inlaid with molten-core diamond shards, some icesteel plate gauntlets ornamented with silversteel, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Born in [[Zoluren]], Anjinson has traveled far and wide throughout his life. He has lived in [[Ratha]], becoming a citizen and raising a family -- his daughter, [[Szarina]] and son, [[Falut]]. Suffering the loss of his wife, he moved to [[Shard]], and only recently returned to [[Crossing]], where he currently lives. He has seen the history of the realms happen, from the [[Gorbesh]] and [[Lyras War]]s to changes in the guilds, including his own, and throughout the world. Along with [[Celturian]] as his Vice-Speaker, they founded the Elanthian Vanguard, patrolling all of [[Elanthia]] and her seas for unrest and brewing conflicts. Joining forces with the lunar mage, [[Caelumia]], they tracked down the Elven necromancer, [[Veyne]]. And, he also stood many a long watch on [[Corik&#039;s Wall]] awaiting the return of the scholar, [[Oane]]. &lt;br /&gt;
&lt;br /&gt;
Before the [[Circle of the Vela&#039;tohr]] became the unofficial Zoluren militia we know it as today, Anjinson was approached by [[Xixist]], [[Linett]], [[Sharane]], and [[Navesi]], and offered a position in the inner circle as bodyguard to Navesi, as they investigated the [[Empath]] guild bombings. Several other teams within the group shared the task of information-gathering on other events occurring around the province. While holding this position, he was called away on quest, as paladins often are, returning to Ratha.&lt;br /&gt;
 &lt;br /&gt;
After an epic battle in Ratha against a high-ranking lich, in which he sustained serious injury, Anjinson was rescued and nursed back to near-health in a healers&#039; enclave, only to be captured during a raid of the cloister and tortured by bloodthirsty brigands. Again, escaping death but maimed, he found his way back to Crossing, where he received life-saving healing. His scars, both external and internal, will take more time to heal completely however.&lt;br /&gt;
&lt;br /&gt;
Anjinson hopes he has seen his last battle -- gods willing -- and has retired from the Paladins&#039; Guild. Still healing from his injuries, he felt he could not perform his duties as a paladin. He purchased the swift cutter, the [[White Raven]], and plans to cruise the seas for long-deserved rest and relaxation. He now wishes to focus his efforts and contributions on the Tavern Troupe Performing Order. He has been instrumental in giving a helping hand to the young and other individuals. And, he is an icon in the [[Crossing Forging Society]] and Crossing&#039;s known circles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Information provided by Anjinson Shilanthor and composed by Eriniel Erori&#039;ora.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=399077</id>
		<title>Anjinson</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Anjinson&amp;diff=399077"/>
		<updated>2015-02-27T21:34:09Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Adventurer, ship&#039;s Captain, and philanthropist.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Player character &lt;br /&gt;
|Player Name = Anjinson Shilanthor&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Paladin (retired)&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = Safframelia, Rocharlotte, Regor, Haras&lt;br /&gt;
}}&lt;br /&gt;
[[File:anjinson_beard_300h.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
A devout follower of [[Chadatru]] since a young age, Anjinson&#039;s sense of justice has driven him to work with a number of groups and organizations throughout the years. Chief among these was the [[Elanthian Vanguard]], where he served in the office of Speaker. Though he has retired from the [[Paladin]] Guild, he keeps active and in the public eye by working as the Treasurer for the [[Tavern Troupe Performing Order]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Seeker of Legends Anjinson Shilanthor, Paymaster of the Tavern Troupe Performing Order, a Human. &amp;lt;br /&amp;gt;&lt;br /&gt;
Anjinson has a square-jawed face, deep-set steely grey eyes and a classical nose.  His light brown hair is shoulder length and straight, and is worn loose.  He has fair skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has an elegantly trimmed mustache on his upper lip and an elegantly trimmed full beard.&lt;br /&gt;
&lt;br /&gt;
==Attire==&lt;br /&gt;
&lt;br /&gt;
===Formal===&lt;br /&gt;
He is holding a thick dragonwood cane inlaid with panels of crimson moonsilver and topped by a lava sphalerite in his left hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an orichalcum and kertig monocle fitted with a thin icesteel lens, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a side-buttoned ebony dragonar captain&#039;s coat adorned with bright silversteel fittings, an austere dress shirt tailored from lava sphalerite icesilk, a pair of silversteel cufflinks inlaid with molten-core diamond shards, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a hammered gold flask adorned with kertig chasing and an Imperial topaz stopper, a damascened kertig fiddle case inlaid with a platinum Tavern Troupe insignia, an icesteel and dragonwood map case hung on a net threaded with molten-core diamonds, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it, a pair of black titanese pants lined with lava sphalerite icesilk and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
He is holding an etched icesteel flamberge with a raven-shaped hilt of pure silversteel in his right hand and a raven-shaped icesteel heater shield inlaid with thick lines of silversteel in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an icesteel great helm ornamented with silversteel, a pallid glass crescent clutched by an articulated silversteel chain, a short icesilk cape fluttering from the shoulders, a suit of icesteel plate armor ornamented with silversteel, a pair of silversteel cufflinks inlaid with molten-core diamond shards, some icesteel plate gauntlets ornamented with silversteel, an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites, a glaes-buckled ruazin wool belt with a captain&#039;s silversteel rapier hanging from it and some calf-high ebony boots with thick icesteel side buckles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Born in [[Zoluren]], Anjinson has traveled far and wide throughout his life. He has lived in [[Ratha]], becoming a citizen and raising a family -- his daughter, [[Szarina]] and son, [[Falut]]. Suffering the loss of his wife, he moved to [[Shard]], and only recently returned to [[Crossing]], where he currently lives. He has seen the history of the realms happen, from the [[Gorbesh]] and [[Lyras War]]s to changes in the guilds, including his own, and throughout the world. Along with [[Celturian]] as his Vice-Speaker, they founded the Elanthian Vanguard, patrolling all of [[Elanthia]] and her seas for unrest and brewing conflicts. Joining forces with the lunar mage, [[Caelumia]], they tracked down the Elven necromancer, [[Veyne]]. And, he also stood many a long watch on [[Corik&#039;s Wall]] awaiting the return of the scholar, [[Oane]]. &lt;br /&gt;
&lt;br /&gt;
Before the [[Circle of the Vela&#039;tohr]] became the unofficial Zoluren militia we know it as today, Anjinson was approached by [[Xixist]], [[Linett]], [[Sharane]], and [[Navesi]], and offered a position in the inner circle as bodyguard to Navesi, as they investigated the [[Empath]] guild bombings. Several other teams within the group shared the task of information-gathering on other events occurring around the province. While holding this position, he was called away on quest, as paladins often are, returning to Ratha.&lt;br /&gt;
 &lt;br /&gt;
After an epic battle in Ratha against a high-ranking lich, in which he sustained serious injury, Anjinson was rescued and nursed back to near-health in a healers&#039; enclave, only to be captured during a raid of the cloister and tortured by bloodthirsty brigands. Again, escaping death but maimed, he found his way back to Crossing, where he received life-saving healing. His scars, both external and internal, will take more time to heal completely however.&lt;br /&gt;
&lt;br /&gt;
Anjinson hopes he has seen his last battle -- gods willing -- and has retired from the Paladins&#039; Guild. Still healing from his injuries, he felt he could not perform his duties as a paladin. He purchased the swift cutter, the [[White Raven]], and plans to cruise the seas for long-deserved rest and relaxation. He now wishes to focus his efforts and contributions on the Tavern Troupe Performing Order. He has been instrumental in giving a helping hand to the young and other individuals. And, he is an icon in the [[Crossing Forging Society]] and Crossing&#039;s known circles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Information provided by Anjinson Shilanthor and composed by Eriniel Erori&#039;ora.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=White_Raven&amp;diff=399076</id>
		<title>White Raven</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=White_Raven&amp;diff=399076"/>
		<updated>2015-02-27T21:26:51Z</updated>

		<summary type="html">&lt;p&gt;BLAMBOHEAD: /* Map Legacy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{boat&lt;br /&gt;
|name= &lt;br /&gt;
|class= cutter&lt;br /&gt;
|look= &lt;br /&gt;
|rooms= 5&lt;br /&gt;
|pilot= Alshara&lt;br /&gt;
|captain= Anjinson&lt;br /&gt;
|crew= [[Kasto]]&lt;br /&gt;
|extras= Extra Room&lt;br /&gt;
|source= [[Crossing Amusement Pier Auction 7/19/2003]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ship==&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Bow&lt;br /&gt;
|desc=The bowsprit springs forward from the deck as if pointing the way.  From its very tip, lines run up to the mast, supporting the jib topsail and the jib.  Aft and below it is the fore staysail.  The three sails dominate the bow of the ship, balancing the thrust of those aft hanging from the gaff. &amp;lt;br /&amp;gt;Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Main Deck&lt;br /&gt;
|desc=The commanding feature of the ship is its main mast (actually its only mast), rising straight up from the deck.  High overhead, fittings hold the front end of the gaff, the spar that supports the big mainsail that extends back almost to the stern and hangs down almost to the deck.  Still higher is the gaff topsail, a triangular sail with its forward edge attached to the main mast and its bottom edge to the gaff.  You also see the cargo hatch.&amp;lt;br /&amp;gt;Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Quarterdeck&lt;br /&gt;
|desc=The quarterdeck of the ship, directly above the cabin, is small, well-scrubbed, and oak-planked, surrounded at the stern and sides by a finely carved taffrail.  Its uprights are shaped like standing ravens, an image repeated with wide-spread wings on the ship&#039;s bell and on the sides of the binnacle.  You also see Pilot Alshara, the cabin companionway and a large spoked wheel.&amp;lt;br /&amp;gt;Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Hold&lt;br /&gt;
|desc=Though the deck beams are low overhead, the hold seems roomy enough, running almost the entire length of the ship from the bow to the bulkhead that separates the hold from the cabin.  Amidship is the trunk of the main mast, extending down through the gratings over the bilge to the keel below.  A row of big wooden water barrels helps ballast the ship as well as insuring that no one goes thirsty.  You also see a wooden barrel, a cargo net and the cargo hatch.&amp;lt;br /&amp;gt;Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=White Raven, Master&#039;s Cabin&lt;br /&gt;
|desc=This tiny compartment is just big enough for its few furnishings, but it seems adequate to serve its purpose.  On a piece of sailcloth covering the floor sit a small desk, a chair, and a chest.  A bunk is built into the stern bulkhead, and a brass lantern hangs from the deck beam above the desk.  You also see the companionway to the deck.&amp;lt;br /&amp;gt;Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
==Pilot==&lt;br /&gt;
You see Pilot Alshara, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a short blue skirt, a skimpy blue tank-top, a gold belly-button ring, a blue coral amulet, some pitch-black naval boots, and a deep sea blue bandanna.&lt;br /&gt;
&lt;br /&gt;
==Ring==&lt;br /&gt;
an icesteel captain&#039;s ring inlaid with a glorious display of lava sphalerites&lt;br /&gt;
&lt;br /&gt;
* LOOK at ring&lt;br /&gt;
A collection of the fiery-centered stones encircle a large crest rendered into the surface of the transparent metal and serving as a focal point for the design of the ring.  A noble raven, depicted wings outstretched, grips a large &amp;quot;W&amp;quot; and &amp;quot;R&amp;quot; by using both of it&#039;s taloned feet to hold the letters.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Originally won at a GM-run auction by [[Rufhelous]], it has changed ownership several times since then. This vessel is now used extensively by [[Anjinson]] and [[Kasto]] for hunting treasure. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Features one extra room compared to other vessels of it&#039;s same class&lt;br /&gt;
&lt;br /&gt;
==Map Legacy==&lt;br /&gt;
&lt;br /&gt;
a tyrium and icesteel treasure chest secured by an elaborate combination lock&lt;br /&gt;
&lt;br /&gt;
Thick plates of dark purple are gripped by transparent bands, forming a sturdy container capable of withstanding the rigors of shipboard use.  Celebratory scenes showing a pair of adventurers uncovering treasure in a variety of locations adorn the surface, using repousse and chasing to bring lifelike detail to the images.  A large lock is fitted through a ring on the lid, the image of a sprawling kraken and a spread-winged raven engaged in combat plays out on either side of the numbered dial.&amp;lt;br /&amp;gt;&lt;br /&gt;
A treasure chest reads:&lt;br /&gt;
&amp;quot;~ Legendary Treasure Hunters: Anjinson and Kasto ~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One hundred and fourteen maps hunted and found as a team&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ships, Private Ships}}&lt;/div&gt;</summary>
		<author><name>BLAMBOHEAD</name></author>
	</entry>
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