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	<updated>2026-05-10T08:08:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Attunement_skill&amp;diff=490431</id>
		<title>Attunement skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Attunement_skill&amp;diff=490431"/>
		<updated>2018-08-30T12:51:23Z</updated>

		<summary type="html">&lt;p&gt;BIOMANCER: neutral pronouns because sometimes mages aren&amp;#039;t dudes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Article needs development}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;Attunement skill&#039;&#039;&#039; represents a character&#039;s ability to perceive and tap into the [[mana]] streams of [[Elanthia]] in order to fuel their [[spells]]. It also governs alternate means of mystical perception some characters possess. It is the [[DR 3.0]] combination of the [[Harness Ability skill|Harness Ability]] and [[Power Perceive skill|Power Perceive]] skills.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Attunement==&lt;br /&gt;
{{#ask:[[Boosts::Attunement skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=*None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Attunement==&lt;br /&gt;
{{#ask:[[Debuffs::Attunement skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
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&lt;br /&gt;
==Lore==&lt;br /&gt;
Streams of raw [[mana]] flow all over Elanthia in various forms, and this mana can be tapped into by a mage and used to fuel their [[spells]].  In fact, manipulation of mana streams is what distinguishes [[magic]] from other forms of supernatural powers, such as [[khri]]s or Barbarian abilities.&lt;br /&gt;
&lt;br /&gt;
Your &#039;&#039;&#039;Attunement&#039;&#039;&#039; skill represents, among other things, your ability at manipulating this raw mana, which can often involve some tricky maneuvering by the harnessing mage.  Harnessing is just that; the mage taps into these flowing lines of mana and attempts to use their power for their own means.  Obviously, you can not actually remove the mana from the streams, or surely [[Elanthia]] would be barren of mana by now -- all you can really do is try to keep a regular flow of it channeling through your system for as long as your skill allows.&lt;br /&gt;
&lt;br /&gt;
As such, your &amp;lt;tt&amp;gt;HARNESS&amp;lt;/tt&amp;gt; (or &amp;lt;tt&amp;gt;MANA&amp;lt;/tt&amp;gt;) represents your current connection to these mana streams.  Harnessing mana is a demanding and strenuous process, and requires that the mage attune himself to the mana they have been trained to use.  Casting too many spells or harnessing too much mana weakens this attunement, making it harder and harder for the mage to channel more mana without pausing to let their attunement [[Harness Regeneration|restore itself]].&lt;br /&gt;
&lt;br /&gt;
It may be easier to think of this as your &#039;current mana sensitivity,&#039; though that is not an entirely accurate way of looking at this process.  It would be more accurate to think of Attunement as your current ability to plug yourself into those flowing streams of mana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wait -- If mana can&#039;t be held, then what&#039;s going on in group harnessing?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When others in the caster&#039;s group harness mana, it does help the caster but does not actually contribute that mana to the spell.  The group&#039;s mana helps by reducing the natural resistance mana has to being harnessed -- a single mage harnessing mana will have a more difficult time than if their comrades are &#039;softening&#039; the surrounding streams with their own efforts.&lt;br /&gt;
&lt;br /&gt;
Upon casting, that helpful group energy dissipates, making the caster&#039;s own use of mana as efficient as if they&#039;d harnessed more than they really did.  However, since mana types are not truly compatible, this is also why like-mana is more efficient than mismatched mana in group harnessing efforts.&lt;br /&gt;
&lt;br /&gt;
It is assumed that &amp;lt;tt&amp;gt;HARNESS SHARE OFF/ON&amp;lt;/tt&amp;gt; simulates &#039;proximity&#039; to the casting mage -- someone standing away from him would not be contributing to the effort of reducing natural mana resistance nor helping efficiency.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Whenever you take an action that requires harnessing mana, such as the {{com|Harness}}, {{com|Cast}} or {{com|Charge}} commands, you spend some of your current [[attunement]]. The amount spent is dependent on your Attunement skill and the available [[mana]]; higher levels of Attunement will cost you less attunement to cast the same spell.&lt;br /&gt;
&lt;br /&gt;
Attunement also comes into play when attempting to detect available mana using the {{com|Perceive}} command or synonyms. In addition, there are some specific uses depending on guild:&lt;br /&gt;
&lt;br /&gt;
*[[Cleric]]s are able to perceive the number of other people&#039;s [[favors]], level of memory degradation on dead people, and items to discern their cursed or blessed nature.&lt;br /&gt;
*[[Empath]]s have the ability to [[Perceive Health]].&lt;br /&gt;
*[[Moon Mage]]s can perceive what spells are active on other people, the residue of their mana type, and whether they are preparing a spell or holding mana.&lt;br /&gt;
*[[Paladin]]s can perceive the availability of their [[Smite]] ability, perceive items to discern their cursed or blessed nature, and perceive information about grave goods and grave robbers with the [[Sacred Insight]] ability.&lt;br /&gt;
*[[Ranger]]s can perceive some [[:Category:Beseeches|Beseeches]] in effect.&lt;br /&gt;
*[[Warrior Mage]]s can perceive [[familiars]] to identify who they belong to.&lt;br /&gt;
&lt;br /&gt;
==Training Strategies==&lt;br /&gt;
You gain a small amount of Attunement experience any time you harness mana, however, the most efficient way to train Attunement is by perceiving mana levels using the {{com|Power}}, {{com|Perceive}} or {{com|Concentration}} commands.&lt;br /&gt;
&lt;br /&gt;
===Power Walking===&lt;br /&gt;
Most magic guilds are able to train Attunement from perceiving the mana in a room every minute. Specifically, you can gain experience once per room per 60 seconds. Thus the quickest way to lock Attunement is generally by walking through different rooms and perceiving mana in each one. This is known as &amp;quot;power walking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moon Mages===&lt;br /&gt;
Moon Mages can not power walk. Since Lunar Magic is global, there is no experience gained by moving to another room and perceiving the mana again before the 60 second timer is up. Therefore, Moon Mages will use one of the following training strategies:&lt;br /&gt;
&lt;br /&gt;
First, they can train Attunement by performing {{com|perceive}} {{tt|mana}} every 61 seconds. It is also possible to {{com|perceive}} each spellbook/source of mana separately, but doing so does not result in any additional experience gain.&lt;br /&gt;
&lt;br /&gt;
Secondly, [[Astral travel]] will typically lock Attunement, since experienced is gained each time the Moon Mage perceives in the [[Astral Plane]].&lt;br /&gt;
&lt;br /&gt;
===Magical research===&lt;br /&gt;
It is also possible to train Attunement through [[magical research]] (e.g. [[Gauge Flow]]). For the most part research takes more time than power walking or has a chance at backlash, making other training strategies more desirable.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Magic skillset,Experience 3.0 Skills,Skills}}&lt;/div&gt;</summary>
		<author><name>BIOMANCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Skills&amp;diff=489419</id>
		<title>Category:Skills</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Skills&amp;diff=489419"/>
		<updated>2018-07-23T03:03:54Z</updated>

		<summary type="html">&lt;p&gt;BIOMANCER: Conviction update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skills&#039;&#039;&#039; are the measures of your character&#039;s expertise in the various [[:Category:Commands|actions]] available in [[DragonRealms]].  The higher one&#039;s [[rank]]s in a given skill, the better one is in performing the actions associated with that skill.&lt;br /&gt;
&lt;br /&gt;
Below are all the current skills in DragonRealms at a glance. The primary training method only represents the most popular training methods and is not exhaustive. Indirect boosts to skills through stat boosts are not included. Boosting methods from [[Link ability|Empath Links]], [[CJ]], or [[Predictions]] are omitted.&lt;br /&gt;
&lt;br /&gt;
== [[Guild Skills]] ==&lt;br /&gt;
Guild-specific skills can only be learned and taught by members. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Guild&lt;br /&gt;
! Skillset&lt;br /&gt;
! Training&lt;br /&gt;
! Boosting Methods&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| [[Lore]]&lt;br /&gt;
| Taking wounds, [[Manipulate ability|manipulating]] creatures, [[Perceive health|{{tt|PERCEIVE HEALTH}}]]&lt;br /&gt;
| [[Gift of Life]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrology]]&lt;br /&gt;
| [[Moon Mage]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| Successful [[predictions]], completing [[Astral Travel]]&lt;br /&gt;
| [[Aura Sight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Expertise]]&lt;br /&gt;
| [[Barbarian]]&lt;br /&gt;
| [[Weapons]]&lt;br /&gt;
| Completing a Barbarian-specific [[Analyze command|ANALYZE]] command, combat maneuvers.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Scouting]]&lt;br /&gt;
| [[Ranger]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Hunt command|HUNT]] command, [[Track command|TRACK]] people and creatures, completing [[Ranger trail system|ranger trails]].&lt;br /&gt;
| [[Wolf Scent]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Backstab]]&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| FROM HIDING: [[Backstab command|BACKSTAB]] command against Bipedal Foes; [[Attack command|Attack]] specific body parts; [[Ambush command|Ambush]] abilities.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Summoning]]&lt;br /&gt;
| [[Warrior Mage]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| Controlling a [[Familiar]], [[Elemental weapon|Summon Weapon]], and using [[Aethereal pathways]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bardic Lore]]&lt;br /&gt;
| [[Bard]]&lt;br /&gt;
| [[Lore]]&lt;br /&gt;
| [[Bardic scream|Bardic Scream]], [[Bardic Whistling]], [[Bluff|Bluffing]] and [[Recall|Bardic Recall]], among other abilities. &lt;br /&gt;
| [[Words of the Wind]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Conviction]]&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| [[Armor]]&lt;br /&gt;
| Currently only effects smite But expected to affect other special [[Paladin]] abilities , including [[Glyph|Glyphs]] and the [[Paladin]] [[Soul system|Soul System]] in the future.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Theurgy]]&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| [[Clerical rituals|Rituals]] train a small amount of Theurgy and boost devotion. [[Communes]] train Theurgy well, but consume devotion.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatology]]&lt;br /&gt;
| [[Necromancers]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| Performing [[Thanatological Rituals]]. Also learned from attacks by [[Call from Beyond|Arisen Zombies]] and [[Quicken the Earth|Constructs]].&lt;br /&gt;
| [[Butcher&#039;s Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trading]]&lt;br /&gt;
| [[Traders]]&lt;br /&gt;
| [[Lore]]&lt;br /&gt;
| Selling [[Gem pouch|Gem Pouches]] and [[Item:Lumpy bundle|Bundles]], [[Contract trading|Contract Trading]], [[Commodity Trading]], and practicing [[Crafting]] disciplines. &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; Guild skills can be influenced using Moon mage [[Prediction|prediction]]&lt;br /&gt;
&lt;br /&gt;
== [[Armor Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Types&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Usage]]&lt;br /&gt;
| [[Small Shields]], [[Medium Shields]], [[Large Shields]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Armor]]&lt;br /&gt;
| [[Cloth]], [[Leather]], [[Bone]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Armor]]&lt;br /&gt;
| [[Mail]], [[Chain]], [[Ring]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brigandine]]&lt;br /&gt;
| [[Lamellar]], [[Brigandine]], [[Scale]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]]&lt;br /&gt;
| [[Heavy Plate]], [[Plate]], [[Light Plate]]&lt;br /&gt;
| [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Defending]]&lt;br /&gt;
| General armor proficiency&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See also: the [[Armor_and_shield_player_guide|Armor and shield player guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Weapon Skillset]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Range&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Small edged skill|Small Edged]]&lt;br /&gt;
| Melee&lt;br /&gt;
| e.g. knives, daggers, hatchets, hand axes, short swords, rapiers, and scimitars. &lt;br /&gt;
|-&lt;br /&gt;
| [[Large edged skill|Large Edged]]&lt;br /&gt;
| Melee&lt;br /&gt;
| e.g. broadswords, longwords, battle axes. &lt;br /&gt;
|-&lt;br /&gt;
| [[Twohanded Edged skill|Twohanded Edged]]&lt;br /&gt;
| Melee&lt;br /&gt;
| e.g. Greatswords, greataxes, flamberges, claymores, igorat axes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Small blunt skill|Small Blunt]]&lt;br /&gt;
| Melee&lt;br /&gt;
| e.g. clubs, gavels, mallets, maces, and war hammers. &lt;br /&gt;
|-&lt;br /&gt;
| [[Large blunt skill|Large Blunt]]&lt;br /&gt;
| Melee&lt;br /&gt;
| e.g. greathammers, sledgehammers, and morning stars. &lt;br /&gt;
|-&lt;br /&gt;
| [[Twohanded blunt skill|Twohanded Blunt]]&lt;br /&gt;
| Melee&lt;br /&gt;
| e.g. war mattocks and mauls. &lt;br /&gt;
|-&lt;br /&gt;
| [[Polearms]]&lt;br /&gt;
| Melee/Pole&lt;br /&gt;
| e.g. spears, pikes, halberds, scythes, glaives, and voulges. &lt;br /&gt;
|-&lt;br /&gt;
| [[Staves skill|Staves]]&lt;br /&gt;
| Melee/Pole&lt;br /&gt;
| e.g. nightsticks and quarterstaves. &lt;br /&gt;
|-&lt;br /&gt;
| [[Bows skill|Bows]]&lt;br /&gt;
| Ranged&lt;br /&gt;
| e.g. shortbows, longbows, and composite bows. &lt;br /&gt;
|-&lt;br /&gt;
| [[Crossbow skill|Crossbows]]&lt;br /&gt;
| Ranged&lt;br /&gt;
| e.g. light crossbows, heavy crossbows, arbalests, and stonebows. &lt;br /&gt;
|-&lt;br /&gt;
| [[Slings skill|Slings]]&lt;br /&gt;
| Ranged&lt;br /&gt;
| e.g. slings, slingshots, and staff slings. &lt;br /&gt;
|-&lt;br /&gt;
| [[Light thrown skill|Light Thrown]]&lt;br /&gt;
| Ranged&lt;br /&gt;
| e.g. throwing knives, throwing blades, bolas, boomerangs, and light throwing axes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Thrown skill|Heavy Thrown]]&lt;br /&gt;
| Ranged&lt;br /&gt;
| e.g. throwing hammers, hurling axes, and throwing spears.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brawling]]&lt;br /&gt;
| Melee&lt;br /&gt;
| Combat while unarmed or with worn equipment that enhances unarmed strikes, e.g. brass or spike knuckles, elbow and knee spikes, and footwraps. &lt;br /&gt;
|-&lt;br /&gt;
| [[Offhand Weapon skill|Offhand Weapon]]&lt;br /&gt;
| Melee/Ranged&lt;br /&gt;
| Skill in attacking with weapons held in the left hand. &lt;br /&gt;
|-&lt;br /&gt;
| [[Melee Mastery skill|Melee Mastery]]&lt;br /&gt;
| Melee&lt;br /&gt;
| General skill with melee weapons. Enhances effective ability with any melee weapon skill lower than your Melee Mastery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Missile Mastery skill|Missile Mastery]]&lt;br /&gt;
| Ranged&lt;br /&gt;
| General skill with ranged weapons. Enhances effective ability with any ranged weapon skill lower than your Missile Mastery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Magic Skillset]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Example Spells&lt;br /&gt;
|-&lt;br /&gt;
| [[Primary Magic skill|Primary Magic]]&lt;br /&gt;
| General facility with magic. Assists in casting all spells by increasing maximum mana at which spells can be prepared. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcana skill|Arcana]]&lt;br /&gt;
| Facility with magical devices, e.g. [[Runestone|Runestones]], [[Wands]], [[Cambrinth]], and [[Gaethzen]]. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Attunement skill|Attunement]]&lt;br /&gt;
| Ability to detect and harness mana to power spells. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmentation skill|Augmentation]]&lt;br /&gt;
| Facility with spells than enhance natural abilities, skills, or statistics. &lt;br /&gt;
| [[Swirling Winds]], [[Rage of the Clans]], [[Philosopher&#039;s Preservation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Debilitation skill|Debilitation]]&lt;br /&gt;
| Facility with combat spells that cripple or curse your enemies.&lt;br /&gt;
| [[Curse of Zachriedek]], [[Mental Blast]], [[Lethargy]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Targeted Magic skill|Targeted Magic]]&lt;br /&gt;
| Facility with offensive spells that damage your enemies in combat.&lt;br /&gt;
| [[Dinazen Olkar]], [[Eagle&#039;s Cry]], [[Fire Rain]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Utility skill|Utility]]&lt;br /&gt;
| Facility with non-combat spells with useful effects. &lt;br /&gt;
| [[Moongate]], [[Eyes of the Blind]], [[Banner of Truce]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warding skill|Warding]]&lt;br /&gt;
| Facility with combat spells that prevent or mitigate damage to yourself or your allies. &lt;br /&gt;
| [[Iron Constitution]], [[Ghost Shroud]], [[Aether Cloak]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcery skill|Sorcery]]&lt;br /&gt;
| Facility manipulating foreign mana types and casting spells outside your Guild&#039;s domain. Helps prevent (potentially dangerous) Sorcerous Backlash. &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Survival Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill (in-depth)&lt;br /&gt;
! Uses&lt;br /&gt;
! Governing Stats&lt;br /&gt;
! Primary Training Method&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion]]&lt;br /&gt;
| Avoiding incoming hazards&lt;br /&gt;
| [[Reflex]]&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| [[Seer&#039;s Sense]], [[Piranha Form]], [[Khri Elusion]], [[Swirling Winds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Athletics]]&lt;br /&gt;
| Moving over obstacles&lt;br /&gt;
| [[Strength]], [[Stamina]]&lt;br /&gt;
| [[Climbing]], [[Swimming]], CLIMB PRACTICE&lt;br /&gt;
| [[Athleticism]], [[Unyielding]], [[Khri Flight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Perception]]&lt;br /&gt;
| Searching, Foraging, Picking boxes, Anti-Stealth checks, Juggling&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Hunt]]&lt;br /&gt;
| [[Clear Vision]], [[Eye of Kertigen]], [[Revelation]], [[Khri Sight]], [[Owl Form]], [[Glyph of Light]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| Hiding/Stealth effectiveness and [[RT]], Stealth Attacks&lt;br /&gt;
| [[Discipline]], [[Agility]], [[Reflex]]&lt;br /&gt;
| [[Combat]]: [[Hiding]], [[Stalking]], [[Ambush]], [[Poach]], [[Snipe]]&lt;br /&gt;
| [[Shadows]], [[Panther Form]], [[Earth Meld]], [[Misdirection]], [[Khri Dampen]], [[Skein of Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Disarming and picking boxes&lt;br /&gt;
| [[Agility]], [[Reflex]]&lt;br /&gt;
| Disarm and picking boxes, [[Practice box]]&lt;br /&gt;
| [[Hands of Lirisa]], [[Focus Meditation]], [[Piercing Gaze]], [[Drums of the Snake]], [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thievery]]&lt;br /&gt;
| Picking coins and gems from pockets, Pilfering items from NPC shops&lt;br /&gt;
| [[Agility]], [[Discipline]]&lt;br /&gt;
| Stealing from shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[First Aid]]&lt;br /&gt;
| Reducing Tending RT on Wounds, removing lodged object or creatures&lt;br /&gt;
| &lt;br /&gt;
| Keeping wounds [[Tend command|tended]] over time, studying [[anatomy charts]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Outdoorsmanship]]&lt;br /&gt;
| Foraging effectiveness, mining, removing lodged creatures, animal lore, [[fishing]]&lt;br /&gt;
| [[Intelligence]], [[Wisdom]]&lt;br /&gt;
| Collecting rocks&lt;br /&gt;
| [[Wolf Scent]], [[Tenebrous Sense]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skinning]]&lt;br /&gt;
| Getting higher quality skins and crafting materials from dead creatures.&lt;br /&gt;
| [[Agility]], [[Intelligence]], [[Discipline]]&lt;br /&gt;
| [[Skin command|skinning]], [[Scrape command|scraping]] &lt;br /&gt;
| [[Hands of Lirisa]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Lore Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill (in-depth)&lt;br /&gt;
! Uses&lt;br /&gt;
! Primary Training Method&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemy skill|Alchemy]]&lt;br /&gt;
| [[Cooking discipline|Cooking]] (not yet implemented), crafting [[Reactants discipline|Reactants]] (not yet implemented), and crafting [[Remedies discipline|Remedies]].&lt;br /&gt;
| Currently, by crafting [[Remedies]].&lt;br /&gt;
| [[Researcher&#039;s Insight]], [[Whispers of the Muse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Appraisal skill|Appraisal]]&lt;br /&gt;
| Determining the qualities, composition, and value of items; and for [[Appraisal skill|Appraise Focus]] projects. &lt;br /&gt;
| [[Appraise command|Appraising]] and [[Compare command|Comparing]] items. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanting skill|Enchanting]]&lt;br /&gt;
| Will govern crafting of enchanted magical items. &lt;br /&gt;
| None (not yet implemented).&lt;br /&gt;
| [[Artificer&#039;s Eye]], [[Whispers of the Muse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Engineering skill|Engineering]]&lt;br /&gt;
| [[Carving discipline|Carving]] stone and bone items (e.g. weapons, armor), [[Shaping discipline|Shaping]] wooden items (e.g. bows), and [[Tinkering discipline|Tinkering]] mechanical items (e.g. crossbows, toys, locks).&lt;br /&gt;
| By crafting items in the subject disciplines. &lt;br /&gt;
| [[Machinist&#039;s Touch]], [[Whispers of the Muse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forging skill|Forging]]&lt;br /&gt;
| [[Blacksmithing discipline|Blacksmithing]], [[Armorsmithing discipline|Armorsmithing]], and [[Weaponsmithing discipline|Weaponsmithing]] &lt;br /&gt;
| [[Forging skill|Forging]] items. &lt;br /&gt;
| [[Whispers of the Muse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechanical Lore skill|Mechanical Lore]]&lt;br /&gt;
| Legacy skill; its functions are being gradually transitioned to the [[Crafting]] Disciplines, after which it will be phased out. See [[Skills_3.0#Mech_Split|Mechanical Lore Split]].&lt;br /&gt;
| [[Braid command|Braiding]] grass or vines, [[Origami]], [[Embroidery]]. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Performance skill|Performance]]&lt;br /&gt;
| Ability to perform musically, with instruments and voice. &lt;br /&gt;
| [[Play command|Playing]] musical instruments. &lt;br /&gt;
| [[Eillie&#039;s Cry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scholarship skill|Scholarship]]&lt;br /&gt;
| Facility with diverse forms of lore, as both a teacher and a student. &lt;br /&gt;
| [[Teach command|Teaching]] and [[Listen command|listening]] to classes ([[Listen command|observing]] a class teaches scholarship more quickly) and [[Study command|studying]] books and tomes.&lt;br /&gt;
| [[Faenella&#039;s Grace]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactics skill|Tactics]]&lt;br /&gt;
| Skill in using combat tactics to gain advantage in combat. &lt;br /&gt;
| [[Analyze command|Analyze]] enemies in combat; execute [[Tactics skill#Tactical_maneuvers|tactical maneuvers]]&lt;br /&gt;
| [[Crusader&#039;s Challenge]], [[Khri Cunning]], [[Wisdom of the Pack]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BIOMANCER</name></author>
	</entry>
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