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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BIGKAZ</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BIGKAZ"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/BIGKAZ"/>
	<updated>2026-05-12T02:08:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sindon_carryall_pinned_with_a_luminescent_starshine_ghost&amp;diff=685337</id>
		<title>Item:Sindon carryall pinned with a luminescent starshine ghost</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sindon_carryall_pinned_with_a_luminescent_starshine_ghost&amp;diff=685337"/>
		<updated>2025-12-06T19:51:04Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: add new line between cowl and greatcloak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=carryall&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=sindon, starshine&lt;br /&gt;
|STag=ghost&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|metal=no&lt;br /&gt;
|rarity=auction&lt;br /&gt;
|ilsize=9&lt;br /&gt;
|iwsize=6&lt;br /&gt;
|ihsize=6&lt;br /&gt;
|csize=350&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Contained:&lt;br /&gt;
*a {{sloot|i|pitch-black enaada cowl}}&lt;br /&gt;
*a {{sloot|i|darkened enaada greatcloak lined in rich stormsilk}}&lt;br /&gt;
*a {{sloot|i|stormsilk tunic fixed with angled inky black asharsh&#039;dai buttons}}&lt;br /&gt;
*a {{sloot|i|pair of enaada boots clasped by asharsh&#039;dai}}&lt;br /&gt;
*some {{sloot|i|stormsilk pants with crisscrossing enaada piping}}&lt;br /&gt;
*an {{sloot|i|enaada harness with gleaming asharsh&#039;dai buckles}}&lt;br /&gt;
*a {{sloot|i|loosely braided stormsilk belt}}&lt;br /&gt;
*a {{sloot|i|pale grey stormsilk cloth}}&lt;br /&gt;
*a {{sloot|i|pale grey enaada and asharsh&#039;dai umbrella with a carved cloudbark handle}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Resplendent_gentleman%27s_walking_cane_of_shining_star-kissed_kertig&amp;diff=685286</id>
		<title>Weapon:Resplendent gentleman&#039;s walking cane of shining star-kissed kertig</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Resplendent_gentleman%27s_walking_cane_of_shining_star-kissed_kertig&amp;diff=685286"/>
		<updated>2025-12-06T00:30:33Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: remove incorrect material tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=cane&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Forged into a hexagonal rod, the silvery-black metal is pattern welded with a seven-pointed star design that centers around its hallmark slivers of chilly white avtalia crystals.&lt;br /&gt;
|MTag=star-kissed kertig, kertig, crystal, avtalia crystal&lt;br /&gt;
|CTag=white, black, silver&lt;br /&gt;
|STag=seven-pointed star, star&lt;br /&gt;
|range=pole&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=QS&lt;br /&gt;
|puncture=somewhat moderate&lt;br /&gt;
|slice=somewhat fair&lt;br /&gt;
|impact=very severe&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=well&lt;br /&gt;
|balance=soundly&lt;br /&gt;
|suitedness=well&lt;br /&gt;
|construction=practically invulnerable&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=60&lt;br /&gt;
|rarity=auction&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|complexity=central&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=magnitude&lt;br /&gt;
|flare=Radiant&lt;br /&gt;
|fdecoration=white&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Wyvern-hide_weapon_strap_pyrographed_with_Ilithian_knotwork&amp;diff=671391</id>
		<title>Item:Wyvern-hide weapon strap pyrographed with Ilithian knotwork</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Wyvern-hide_weapon_strap_pyrographed_with_Ilithian_knotwork&amp;diff=671391"/>
		<updated>2025-08-28T01:36:58Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: Created page with &amp;quot;{{Item |noun=strap |look=Fretted in the form of an intricate knot, a wyvern&amp;#039;s tail follows the length of the weapon strap.  A silver clasp shaped like the Great Tower of Shard allows the strap to be secured to a polearm or staff. |MTag=wyvern-hide,silver |STag= |ptype=other |verby=Yes |pcrystal=No |atmos=No |istone=No |wearloc=shoulder |metal=- |weight=5 |appcost=6250 |rarity=treasure map |lsize=1 |wsize=1 |hsize=1 |enchanted=No |feature-change=No |generator=No |sourcety...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=strap&lt;br /&gt;
|look=Fretted in the form of an intricate knot, a wyvern&#039;s tail follows the length of the weapon strap.  A silver clasp shaped like the Great Tower of Shard allows the strap to be secured to a polearm or staff.&lt;br /&gt;
|MTag=wyvern-hide,silver&lt;br /&gt;
|STag=&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|metal=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=6250&lt;br /&gt;
|rarity=treasure map&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The strap can be TIEd to most normal and thrown weapons to allow them to be slung over your shoulder.  This is most useful for large weapons that don&#039;t otherwise fit in backpacks, sheaths, or other containers.  Once tied, the weapon strap can be UNTIEd to remove it.&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gryphon-hide_weapon_strap_embossed_with_Therengian_knotwork&amp;diff=671390</id>
		<title>Item:Gryphon-hide weapon strap embossed with Therengian knotwork</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gryphon-hide_weapon_strap_embossed_with_Therengian_knotwork&amp;diff=671390"/>
		<updated>2025-08-28T01:34:08Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: Created page with &amp;quot;{{Item |noun=strap |look=Fretted in the form of an intricate knot, a gryphon&amp;#039;s tail follows the length of the weapon strap.  A silver clasp shaped like a Therengian rose allows the strap to be secured to a polearm or staff. |MTag=gryphon-hide,silver |STag=thirteen-pointed star |ptype=other |verby=Yes |pcrystal=No |atmos=No |istone=No |wearloc=shoulder |metal=- |weight=5 |appcost=6250 |rarity=treasure map |lsize=1 |wsize=1 |hsize=1 |enchanted=No |feature-change=No |genera...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=strap&lt;br /&gt;
|look=Fretted in the form of an intricate knot, a gryphon&#039;s tail follows the length of the weapon strap.  A silver clasp shaped like a Therengian rose allows the strap to be secured to a polearm or staff.&lt;br /&gt;
|MTag=gryphon-hide,silver&lt;br /&gt;
|STag=thirteen-pointed star&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|metal=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=6250&lt;br /&gt;
|rarity=treasure map&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The strap can be TIEd to most normal and thrown weapons to allow them to be slung over your shoulder.  This is most useful for large weapons that don&#039;t otherwise fit in backpacks, sheaths, or other containers.  Once tied, the weapon strap can be UNTIEd to remove it.&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Instrument_recall&amp;diff=657791</id>
		<title>Instrument recall</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Instrument_recall&amp;diff=657791"/>
		<updated>2024-12-05T05:40:03Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: add koto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table lists the various {{com|recall}} information for various [[:Category:Instruments|musical instruments]] found in Elanthia.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Instrument ||Type||Racial Association || Recall &lt;br /&gt;
|-&lt;br /&gt;
|Alounoun||Percussion ||Dwarven ||A form of stamping tube, the alounoun is a specific form that sprang up from Dwarven culture reminiscent of the stamp-like dancing often found at Dwarven parties and galas.  The alounloun is made of a hollow tube of wood or metal that has rings of the same material attached to the entire length of the instrument.  The rings are loosely attached in groups, which are marked off by a copper band.  The pattern of the rings determine the type of sound the tube makes when the alounloun is struck against the ground. &lt;br /&gt;
|-&lt;br /&gt;
|Angle Harp||String || ||The harp is a form of very simple harp formed of a hollow resonator and a single, obtusely curving arm that sports a small array of strings. It is normally played by holding the resonator against the body or ground while the strings are plucked. &lt;br /&gt;
|-&lt;br /&gt;
|Bagpipes||Wind || ||Bagpipes generally consist of a set of drones attached to an inflatable bag. A blowpipe is used to inflate the bag, which in turn is used to force a steady stream of air through the drones. Another pipe, often called a chanter or melody pipe, is used to play the melody. &lt;br /&gt;
|-&lt;br /&gt;
|Crumhorn|| String|| Gor&#039;Tog ||With a three-sided body, the balalaika is often considered a quintessential [[Gor&#039;Tog|Toggish]] instrument as it can be considered unwieldy. While Togs themselves introduced the low resonating bass and contrabass balalaika to society, which could explain why other races found this instrument hard to manage -- other pitches have been adapted and intermingled into Elanthia culture including a piccolo, popular among gnomes. The balalaika in Toggish culture was often made use of during festive occasions because of the lively tones it can produce. A balalaika requires a pick or plectrum to play. &lt;br /&gt;
|-&lt;br /&gt;
|Bandoura||String || || 	&lt;br /&gt;
|-&lt;br /&gt;
|Banjo||String || ||The banjo is four or five stringed instrument consisting of a wooden or metal rim with a drumskin stretched across it. A neck is mounted on the side of the rim, with a bridge between the neck and the tailpiece. &lt;br /&gt;
|-&lt;br /&gt;
|Bass viol||String || ||The bass viol, or double bass, is the largest and lowest-pitched bowed string instrument of the viol family. When playing the bass viol, the bassist either stands or sits on a high stool while leaning the instrument against their body with the bass viol turned slightly inwards for more accessibility to the strings. Because of this stance, the body of the bass viol has distinct sloped shoulders. &lt;br /&gt;
|-&lt;br /&gt;
|Bassoon||Wind || || The bassoon is a woodwind instrument that typically plays music in the bass and tenor clefs, and occasionally in the treble. Larger than an oboe, a bassoon consists of the bell, which is the uppermost piece, the bass joint which connects the bell and the boot, which culminates in the bocal that holds the instruments two reed that produce the bassoon&#039;s signature low, dark and reedy timbre. &lt;br /&gt;
|-&lt;br /&gt;
|Bird-bone flutes||Wind || || Small bird bones, each one carefully cleaned and hollowed out, have been drilled with an array of holes and strung upon a rawhide thong for wearing around the neck.&lt;br /&gt;
|-&lt;br /&gt;
|Bodhran||Percussion || || The bodhran has a round frame covered with a stretched skin head that is beaten with a tipper when played. A pair of crossbars inside the frame provide a handhold while the player is standing or walking, or rest on the knees when the player is seated. &lt;br /&gt;
|-&lt;br /&gt;
|Bones||Percussion || || The bones are a pair of flat, rectangular-shaped pieces of bone or wood, about an inch wide and long as a hand from base to fingertips.  They are meant to be slotted between the fingers of the hand one, two, or three fingers apart, and clapped together by the motion of the wrist.&lt;br /&gt;
|-&lt;br /&gt;
|Bongos|| Percussion || || Popularized by shipfarers and pirates as signal communication from long distances, the bongos produce a relatively high-pitched sound compared to other drums. The bongos are meant to be held behind the knees, with the slightly larger drum on the right when the musician is right-handed. While the in the past some signals were conveyed using a hammer, musically the bongos are played by striking the edge of the drumheads with the fingers and palms, and the glissando is caused by rubbing the third finger supported by the thumb across the head of the drum. Bongos are most often made with wood, but can be made with shell or metal.&lt;br /&gt;
|-&lt;br /&gt;
|Box fiddle||String || || &lt;br /&gt;
|-&lt;br /&gt;
|Cane flute||Wind || || The cane flute is a form of end-blown flute that has been drilled with a series of holes down its front.  Often crafted from river cane or bamboo, this flute is popular with nomadic and semi-nomadic tribes.&lt;br /&gt;
|-&lt;br /&gt;
|Carnyx||Wind || || The carnyx curves sharply upward, meant to be held high above the head when played. Its end is often crafted to resemble the forward-facing heads of creatures with open, laughing mouths. &lt;br /&gt;
|-&lt;br /&gt;
|Castanets||Percussion || || The castanets are made from pairs of slightly hollowed disks, one set for each hand, that are clapped together.  One hand plays the basic beat, while the other hand taps out more intricate rhythms.  Their small size makes them a favorite of dancers who can easily play complex beats to enhance their performance.&lt;br /&gt;
|-&lt;br /&gt;
|Celestina Harp||String ||Elves || An instrument from [[elves|Elven]] culture, the celestina harp is particularly favored by Celestial Elves. Reaching only about waist high to an Elf, with thirty-six metal strings, it has a sloping soundboard with a curved back, a slightly convex pillar. The celestina harp has a bright tone and a resonant quality that carries through the deeper instruments in an orchestra, which has endeared itself to many a musician. &lt;br /&gt;
|-&lt;br /&gt;
|Cello||String || || &lt;br /&gt;
|-		&lt;br /&gt;
|Chalumeaux||Wind||Elves  || An instrument from [[elves|Elven]] culture, the chalumeaux is favored particularly by River Elves.  The chalmeaux is a single-reed woodwind instrument, with a cylindrical bore featuring eight tone holes -- seven in front and one in back for the thumb.  The mouthpiece is wide by design and the reed is held in place by a metal ring.  Chalumeaux are traditionally made of wood, however pieces made entirely of metal are not unknown to the River Elves as they tend to carry sound better over the roar of rushing water.&lt;br /&gt;
|-&lt;br /&gt;
|Cistre||String || || The cistre is a pear-shaped instrument similar to the lute, but fitted with a drone in addition to the normal six courses of strings, giving it a subtly echoing tone when played.&lt;br /&gt;
|-	&lt;br /&gt;
|Cittern||String || || The pear-shaped cittern has a flat back and very long, fretted neck ending in a scrollwork pegbox.  Often crafted in a variety of shapes, the cittern also often bears an ornamentally carved sound hole placed beneath courses of six strings and a short, shallow bridge placed halfway between the sound hole and the instrument&#039;s lower edge.&lt;br /&gt;
|-		&lt;br /&gt;
|Clarin	||Wind || || 	&lt;br /&gt;
|-&lt;br /&gt;
|Clarinet||Wind || || The clarinet is a woodwind instrument played with a single reed. The instrument consists of a cylindrical tube that flares out into a modest bell. The upper and lower joint of the clarinet are equipped with numerous tone holes, some of which are left open to be covered by the finger and others which are operated by utilizing metal keys on the instrument. The clarinet is often made of wood, but can also be constructed of other materials. Because of the amount of tone holes and keys on the instrument, ornate work is not usually found on these instruments.&lt;br /&gt;
|-&lt;br /&gt;
|Claves	||Percussion|| || Claves are a percussion instrument, consisting of a pair of short, thick dowels. Claves are almost always made of wood, typically rosewood, ebony or blackwood. When struck claves produce a bright clicking noise, and are sometimes hollow and carved in the middle to amplify the sound. The usual technique is to hold one lightly with the thumb and fingertips of the non-dominant hand, with the palm up. This forms the hand into a resonating chamber for the clave. &lt;br /&gt;
|-&lt;br /&gt;
|Clay whistle||Wind || || The small clay whistle is crafted from ingeniously shaped clay, pottery, or ceramics often found in fanciful shapes or to resemble creatures. An array of small holes run across the front, allowing one to adjust the tones of the whistle while covering or uncovering them. &lt;br /&gt;
|-&lt;br /&gt;
|Concertina||Wind || || You imagine it&#039;s used to play music but otherwise can&#039;t seem to recall anything of note.&lt;br /&gt;
|-&lt;br /&gt;
|Conch shell||Wind || || The shell is crafted from a large shell once inhabited by a sea creature. It is played by placing one&#039;s fingers upon a variety of small holes in one side and blowing through the end, directing the air through the spiral inside. &lt;br /&gt;
|-&lt;br /&gt;
|Cornemuse||Wind ||Elves || An instrument from [[elves|Elven]] culture, the cornemuse is favored particularly by Sand Elves and musical historians trace the instrument back to the Sand Elf tribes near Muspar&#039;i.  Similar to bagpipes, the cornemuse consists of only a single reed, closed at one end and slotted.  The height of the reed can vary for the type of sound range one wishes to convey, although all cornemuses fall into the contra-alto to tenor range.  Chanters on this instrument are normally made of bone, but wood is often used, while the bag is almost always traditionally made of leather, although a heavy fabric can be used.&lt;br /&gt;
|-&lt;br /&gt;
|Cornet	||Wind || || The cornet is a complex instrument, most often crafted from silver or a copper alloy. It is formed from a long tube that loops back upon itself, leaving a flared mouthpiece ta one end and an even larger flaring bell at the other. Three keys are placed upright through the cornet&#039;s center, directing the air flowing through it through different tubes to vary the tones it produces. &lt;br /&gt;
|-&lt;br /&gt;
|Cowbell||Percussion || || The simple cowbell is a member of the percussion family and composed out of metal that has been shaped into a narrow vessel that expands into a wide opening at its base.  A small strap affixed to the apex of the cowbell allows the percussion instrument to be worn on the wrist, allowing the metal clapper on its inside to be shaken with ease.  The unpretentious instrument has come a long ways from its origins as a farmer&#039;s tool.&lt;br /&gt;
|-&lt;br /&gt;
|Crumhorn|| Wind|| Gor&#039;Tog ||Historically associated by [[Gor&#039;Tog|Toggish]] clans with war or battle, warriors were rallied to arms in the defense of their villages by the low, humming nasal drone of these enclosed double reed instruments with an upward-curving end. Now, the instrument is generally used by clans in rites of age, or when an older warrior passes on -- but each clan still practices and knows their specific war and battle calls. &lt;br /&gt;
|-&lt;br /&gt;
|Cymbals|| Percussion|| || You imagine it&#039;s used to play music but otherwise can&#039;t seem to recall anything of note.&lt;br /&gt;
|-&lt;br /&gt;
|Damaru||Percussion || || The damaru are normally crafted from two skulls, lashed together with often decorative cords, and played by beating the top of the skull with each hand.  Though in modern times they are more a curiosity for those interested in ritualistic items, they were once commonly used by various barbarian tribes.&lt;br /&gt;
|-&lt;br /&gt;
|Darje||Percussion ||S&#039;Kra Mur || The darje has a round frame covered on one side with a drum skin for beating out a rhythm.  The frame is also set with several pairs of metal discs, which hang loosely in evenly spaced openings to add a bit of jingle to the instrument&#039;s sound.  Its size and versatile playing style makes it popular with dancers and gypsies.&lt;br /&gt;
|-&lt;br /&gt;
|Didjeridu||Wind || || The didjeridu is a long wood or bamboo horn with a separate mouthpiece generally sealed on by wax.  Usually made of termite-hollowed ironwood or gumwood, the didjeridu produces a deep, resonating tone.&lt;br /&gt;
|-&lt;br /&gt;
|Doumbec||Percussion || || The doumbec is a small, hour-glass shaped drum found most commonly in barbarian cultures.  Its top side is fitted with the hide of a local creature, held in place either with sharp metal pegs or lengths of rawhide.&lt;br /&gt;
|-&lt;br /&gt;
|Drum||Percussion || || &lt;br /&gt;
|-&lt;br /&gt;
|Dulcimer||String ||Elves || An instrument from [[Elves|Elven]] culture, the frost dulcimer is favored particularly by Snow Elves.  The frost dulcimer is typically strung with three to four strings, and the body of the instrument can be designed in several arrays, hourglass being the most popular, but teardrop and trapezoidal being highly favored as well.  The frost dulcimer is generally played across the lap, with the right hand manipulating the strings, while fretting with the left. Frost dulcimers are always made of wood, but can be elaborately decorated with carving or other adornments.&lt;br /&gt;
|-&lt;br /&gt;
|Elaja Irava||String||Kaldar||Roughly translated from Gorbesh as &amp;quot;sharp song&amp;quot; the Elaja Irava was a traditional Gorbesh war instrument, that doubled as a weapon.  The Kaldar, making their own adjustments, adapted it for life in Kermoria as an instrument only.  It comes to a slanted sharp pointed top, and slopes downward to house 24 strings.  Elaja Irava are always made of metal, with metal strings that are designed to withstand forceful plucking of the fingers, and are often, worn at the thigh.&lt;br /&gt;
|-&lt;br /&gt;
|Elkabongador||String||Gor&#039;Tog  ||The Elkabongador is a large viol-shaped instrument with a lead bottom and a heavy oaken neck. Traditionally, a [[Gor&#039;Tog]] troubador would strum it while courting his lady love, and when, invariably, someone would complain at the din, he&#039;d use it to bash the music critic into senselessness and continue his serenade.  &lt;br /&gt;
|-&lt;br /&gt;
|Faenellica||String ||Elves || The faenellica is stringed instrument of [[elves|Elven]] design. It has a long neck and a delicate pear-shaped body, with four strings that run down its length, stopping just after the sound hole. The neck is topped with a small pegboard, one knob for each string, to aid the tuning process. &lt;br /&gt;
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|Fiddle	||String || || The fiddle is a simpler version of the stringed violin, often crafted in fanciful shapes and sizes depending upon what region it is found.  It has a flat back and short, unfretted neck that supports a set of four strings secured at one end by an elaborate pegbox.  Using a bow, this instrument may be either held against the shoulder or in the lap to be played.&lt;br /&gt;
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|Fife||Wind || || The silver fife is a simplistic form of side-blown flute most often crafted from wood or metal. A large blow hole sits at one capped end while a series of six holes grace the upper edge of the far end, allowing one to vary the tones of the instrument by covering or uncovering them. &lt;br /&gt;
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|Flute||Wind || || The flute is a slender wind instrument commonly crafted from a variety of materials. Formed from a straight tube easily as long as a grown Halfling&#039;s arm, the flute has a small blow hole at its capped end and an array of smaller finger holes gracing its other end. A simplistic network of four keys covers the two holes closest to the open end, allowing the player more control than would be available with the flute&#039;s more rustic cousin, the fife. &lt;br /&gt;
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|Frottoir||Percussion || || Generally carved from hard wood with corrugated tin or copper covering the front, the frottoir produces its distinctive sound when sticks are scraped along the ridges. The instrument is shaped so that it can be worn and played on the chest. &lt;br /&gt;
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|Gansa-gambang||Percussion || || The gansa-gambang is a large example of a metallophone that bears no less than seven curving metal bars placed upon a cradle-shaped body. Gansa-gambang&#039;s are often ornamentally carved to resemble dragons or other mythical beasts, with the head and tail rising to either end of the instrument while the belly forms its body. It is most often played with a wooden hammer or beater, and is of a size to make it more suited for homes and guildhouses than travel on the road. &lt;br /&gt;
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|Gemshorn||Wind || || The gemshorn is crafted from a long piece of animal&#039;s horn, often carved with elaborate scrollwork or in such a manner that it resembles a unicorn&#039;s horn. Rarely, it is said that gemshorns can be found that so closely remember those horns of the creature of legend that one can scarcely tell that they are not real.&lt;br /&gt;
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|Gittern||String||  || The gittern is shaped much in the manner of an elongated teardrop with a flat-faced, curving belly and a long, gently bending fretted neck. A set of twelve strings courses over a short bridge and decorative sound hole to a curving peg-box carved with an elaborate scroll. &lt;br /&gt;
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|Gremlik Magkwon||Wind||Dwarven|| A semi-conical valved brass instrument, the Gremlik Magkwon is almost always made of metal. The instrument should be worn over the shoulder when played, and features a large bell that situates above the tubist&#039;s head, projecting forward. The three piston valves are located directly in front of the musician slightly above waist-height. A gooseneck holds the mouthpiece, allowing for finer adjustment. The instrument is named Gremlik Magkwon or &amp;quot;Angry Mother-in-Law&amp;quot; due to the deep tonal pitch that the instrument provides, and for its historical use in Dwarven culture as a warning horn during battle.&lt;br /&gt;
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|Guiro||Percussion || || The guiro is a wooden friction instrument generally carved to resemble a gourd with a series of ridges along one side. A scraping stick attached to the guiro by a leather cord produces the distinctive clacking sound by rubbing it across the ridges. &lt;br /&gt;
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|Guti&#039;adar||String || || The guti&#039;adar has an elegant, triangular shape across which run its many strings.  The long slender body has inconspicuous sound holes on either side of its many strings that run from the base to the gracefully curved upper arm that holds the tuning pins.  It is just small enough to be played from the lap or against the chest.&lt;br /&gt;
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|Harp||String || || The harp, designed to be portable, features a long, slender hollow base that rests against the chest when played. A riser extends from the bottom of the base to support a gracefully curved upper arm that completes the triangular shape of the instrument. The twenty-four strings of differing lengths are anchored along the center of the base and stretch upward to connect to the upper arm with small pins that allow the musician to keep the delicate instrument in tune. &lt;br /&gt;
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|Hautbois||Wind || ||The hautbois is a tube crafted from wood that tapers slightly to a flared end. A series of six or seven holes are drilled upon the front, in-between the often decoratively banded segments, with a small set of two keys placed upon the lower holes to allow a wide range of tones. A slender double reed is placed in the top of the mouthpiece, giving the hautbois its characteristic reedy tone.  &lt;br /&gt;
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|Hichiriki||Wind ||Elothean || The hichiriki are in fact slender tubes, similar to that of a simplistic flute, with finger holes carved at regular intervals down its length. Traditionally crafted from bamboo, wood, or a slender reed, this [[Elothean]] instrument is one often found played by both children and adults alike due to its mellow, sweet tones and ease of play. &lt;br /&gt;
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|Horn||Wind || || The horn is crafted from a short, curving length of horn that has been reinforced with bands of metal along the rim and tip.  It is played by directing air through the smaller end.&lt;br /&gt;
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|Jug||Wind || || While there can be little doubt the jug once held some form of strong liquor, it is unfortunately empty now. More&#039;s the pity. 	&lt;br /&gt;
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|Kalimba||Percussion || || The kalimba consists of a wooden board with attached staggered metal keys.  The kalimba is played with the smallest finger of the right hand placed through a hole in the bottom right corner of the kalimba&#039;s body, stabilizing it.  This leaves the right hand free to manipulate the keys while the left hand holds the instrument allowing the left thumb to play the keys.  This instrument is always made of wood, while the keys that vary in number from three to eight, are always made of metal.&lt;br /&gt;
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|kalungu||Percussion || Gor&#039;Tog ||Also referred to as a &#039;talking drum&#039;, the kalungu is an hourglass-shaped drum with one side smaller -- the Kokau Waai or Little Brother and the other larger, called Itukwana Ami or Big Sister. A uniquely [[Gor&#039;Tog|Toggish]] invention, the tensioning ropes along the drum provide a modulation of pitch when squeezed. Used historically to communicate between clans and villages, the drum is often used presently in storytelling and rituals important to Toggish clans now that present day has made travel easier. &lt;br /&gt;
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|Khurmary||String || || The khurmary has an elegant, triangular shape across which run its many strings.  The long slender body has inconspicuous sound holes on either side of its many strings that run from the base to the gracefully curved upper arm that holds the tuning pins.  It is just small enough to be played from the lap or against the chest.&lt;br /&gt;
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|Kithara||String||  || The kithara is larger, though similar, to a lyre. Looking somewhat reminiscent of an ox head, the squared sound box &amp;quot;head&amp;quot; forms the base from which stretch upward in a fan-shaped array to be anchored by pegs attached to the crossbar connecting the curved &amp;quot;horns&amp;quot;.&lt;br /&gt;
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|Koto||String ||Elothean || Favored by Elotheans of the House of the Silk Strings, the koto is a two-handed string instrument with a curved body.  Most koto use thirteen strings, which are strung over the same number of moveable bridges along the width of the instrument and allow the musician to adjust the string pitches.  More complex koto use seventeen strings, but can go up to thirty-six.  Koto may be made of wood, metal or glass, with wood being the most common material used.  While the strings of a koto are most commonly silk to give a light sound, some glass or metal koto use metal or glass strings, which complement the body material and make for a more tonal yet ethereal sound.  Koto require a pick to be played.&lt;br /&gt;
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|Lap Harp||String || || The harp has an elegant, triangular shape across which run its many strings. The long slender body has inconspicuous sound holes on either side of its many strings that run from the base to the gracefully curved upper arm that holds the tuning pins. It is just small enough to be played from the lap or against the chest. &lt;br /&gt;
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|Large Harp||String || || The harp, designed to be portable, features a long, slender hollow base that rests against the chest when played. A riser extends from the bottom of the base to support a gracefully curved upper arm that completes the triangular shape of the instrument. The twenty-four strings of differing lengths are anchored along the center of the base and stretch upward to connect to the upper arm with small pins that allow the musician to keep the delicate instrument in tune. &lt;br /&gt;
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|Lute||String || || The lute has a tear-shaped body with deeply curved sides and back and a short neck. The six courses of strings run across a central sound hole down the fretted fingerboard to the tuning pegs affixed to a head that is bent back in a near ninety-degree angle. Its soft sound makes it an excellent accompaniment for the voice. &lt;br /&gt;
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|Lyra viol||String||Elves  || An instrument from [[elves|Elven]] culture, the lyra viol is favored particularly by Mountain Elves. Resembling a cross between a violin and a lute, the lyra viol has a large body with a sharply concave waist to allow the player to brace it over his thigh, and a narrow neck with gut frets. While the musician holds it as one would a lute, the lyra viol is played with a bow rather than a pick. It is considered a sophisticated instrument, and is associated in literature with the court of Queen [[Morganae]] Sunderstone.&lt;br /&gt;
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|Lyre||String || || The simply constructed lyre consists of a U-shaped body connected at the top with a slender crossbar. The four strings run from the crossbar to the bottom of the body across an open hand hole. It is played with one hand in front to strum the strings, and the other in the back to dampen the notes. &lt;br /&gt;
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|Mandolin||String || || The pear-shaped mandolin has a round sound box of equal length with its slightly curving neck and is fitted with courses of four strings. A round sound hole, often decorated with elaborate scrollwork, is placed central in the face of the sound box just above a long bridge. &lt;br /&gt;
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|Maracas||Percussion || || Made from hollowed gourds filled with dried seeds, these instruments make a distinctive rattling sound when shaken.  While they come in many varieties, the most common and perhaps best known are the maracas.&lt;br /&gt;
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|Marimba||Percussion || || The marimba consists of a number of wooden plates of varying size and thickness underneath which are placed resonators made from gourds. It is played with felt-headed mallets, and creates a range of tonal effects that allows for a skilled musician to display significant variety in the resultant music. Thought to be one of the oldest examples of a Human instrument made, legend also tells of larger versions of the marimba that required up to as many as five musicians playing in tandem -- however no such examples have yet to be unearthed in any archaeological excavations.&lt;br /&gt;
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|Minjayrah||Wind || || The pale minjayrah is a simple form of flute fashioned from a length of bamboo or reed. In more civilized cultures it is often decorated with bands of minerals or gemstones between the finger holes or notched blow hole at the end, but it is not uncommon to see a fresh minjayrah cut from a freshwater reed in more rustic locales. &lt;br /&gt;
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|Mirliton||Wind || || The mirliton is an odd little instrument often crafted from thin wood or paper, with rice paper over the ends.  When played, it produces a high, nasal sound as the paper is vibrated by air channeled over the instrument&#039;s blow hole.&lt;br /&gt;
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|Mitbiq	||Wind || || The mitbiq is a double-chambered wind instrument fashioned from two tubes of wood, reed, or bone that have each been lashed together and fitted with a small, slit reed. An array of finger holes have been placed down each of the tubes, allowing the player to evoke a wide range of reedy tones from it.&lt;br /&gt;
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|Moon shell horn||Wind || || The horn is crafted from a large shell once inhabited by a sea creature.  It is played by placing one&#039;s fingers upon a variety of small holes in one side and blowing through the end, directing the air through the spiral inside.&lt;br /&gt;
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|Naqqara|| || || The naqqara is a pair of deep, bowl-shaped drums tightly lashed together so that they can be played in tandem.  The drums can be tuned by adjusting the tension of the thongs laced through the skin covering the bases.&lt;br /&gt;
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|Nehpar&#039;i||String ||S&#039;Kra Mur || The pear-shaped nehpar&#039;i has a round sound box of equal length with its slightly curving neck and is fitted with courses of four strings.  A round sound hole, often decorated with elaborate scrollwork, is placed central in the face of the sound box just above a long bridge.&lt;br /&gt;
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|Nguru	||Wind || Prydaen|| The nguru is a small wind instrument native to [[Prydaen]] culture that is traditionally made out of the large tooth of an animal but can be made out of carved wood and bone, or molded clay and is shaped like a tooth with a tapering curved end. The nguru consists of a large round opening where one exhales and a smaller opening at the curved end of the instrument, and has between two to four finger holes and is often intricately carved. &lt;br /&gt;
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|Oboe||Wind || || The oboe is a tube crafted from wood that tapers slightly to a flared end. A series of six or seven holes are drilled upon the front, in-between the often decoratively banded segments, with a small set of two keys placed upon the lower holes to allow a wide range of tones. A slender double reed is placed in the top of the mouthpiece, giving the oboe its characteristic reedy tone. &lt;br /&gt;
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|Ocarina||Wind || || Small and round, the ocarina bears four finger holes, while air is forced through a beveled blowhole to a sound hole just below the tip. The outer shell of the ocarina can be shaped into various whimsical designs, most often animals or foods. &lt;br /&gt;
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|Pan-pipes||Wind||Elves  || An instrument from [[elves|Elven]] culture, the pan-pipes are favored particularly by Forest Elves.  Consisting of five or more pipes or tubes of gradually increasing length, and occasionally girth, the pan-pipes are also similar to the syrinx.  Unlike the syrinx, pan-pipes are traditionally set in a curved array, enabling the musician to reach all notes by a simple turn of the head.  Pan-pipes are normally made of reeds, with the kokona reed and bamboo being the two most popular, however a lightweight wood can be used as well.&lt;br /&gt;
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|Physalis||Wind || || The bladder pipe&#039;s unusual sound is due to the inability of the performer to control the reed directly.  A large animal bladder, usually pig, forms a wind resevoir that forces air through the reed and down the wooden pipe.  A series of six or seven holes drilled in the pipe allow the musician to produce a variety of loud, reedy tones.  On some bladder pipes, a second drone pipe is added to produce a steady tone, but these are rare.&lt;br /&gt;
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|Piccolo||Wind || ||The piccolo is a half-size flute, and contains most of the same fingerings as a standard size flute but is a full octave higher on the register. Due to this, the piccolo is renown for adding spark and brilliance to any piece it lends itself to. The piccolo is often made of wood, but can also be made out of metal, glass, crystal, or ivory. &lt;br /&gt;
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|Pi sitar||String||  || The sitar has an extremely long, flat, fretted neck that joins at one end with a large, gourd-based sound box. Five strings course down the neck along finely-carved frets to an ornamental gourd resonator, meant to keep the sitar level when placed upon the ground. &lt;br /&gt;
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|Pi tambura||String||  || &lt;br /&gt;
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|Plains flute||Wind||  || You imagine it&#039;s used to play music but otherwise can&#039;t seem to recall anything of note.&lt;br /&gt;
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|Priest&#039;s rattle||Percussion|| || Made from hollowed gourds filled with dried seeds, these instruments make a distinctive rattling sound when shaken.  While they come in many varieties, the most common and perhaps best known are the maracas.&lt;br /&gt;
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|Psalmodicon||String ||Dwarven || A single-stringed instrument, the psalmodicon consists of a long box which houses its chromatic fretboard. The fretboard itself contains up to twenty-five semitone positions allowing the single string to give off a variety of tonalities and notes. Depending on size, the psalmodicon may be played like a fiddle, or while seated with the instrument across the lap. The psalmodicon gained popularity in Dwarven culture because of its simplicity, ease of use and its peculiar metallic tone which is thought to have reminded Dwarves away from home of the sound a pickaxe makes when hitting ore.&lt;br /&gt;
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|Psaltery||String || || The psaltery is a formed from a large, shallow box upon which courses of twenty-four strings have been strung width-wise over a pair of ornamentally carved sound holes.  Bridges placed at seemingly irregular intervals allow one to achieve a wide variety of tones by plucking the strings to either side of them.&lt;br /&gt;
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|Pyi-pya||String||  || The tall, elongated, lute-like pyi-pya is usually crafted of wood or a similarly soft material.  It is fitted with four large pegs, frets along the belly and neck, and bears courses of four silk strings.&lt;br /&gt;
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|Ramkie||String ||Prydaen || The ramkie is a traditional [[Prydaen]] string instrument made out of a very long piece of wood or bone that serves as the neck connected to a front facing hollowed out square made out of a lightweight, durable wood. Often strung with between three to four strings, some more elaborate pieces have up to six. &lt;br /&gt;
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|Rebec	||String|| || The pear-shaped rebec has a small, shallow body that tapers seamlessly into its long neck. The four strings run from the tailpiece affixed to the body to the pegbox atop the neck. It has a reputation as a rustic instrument, with a strident, slightly nasal sound, yet is deceptively difficult to master. &lt;br /&gt;
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|Recorder||Wind||  || The recorder is a long, flared tube with seven finger holes and a single thumb hole. A slit for a blowhole at the tip directs the flow of air through a block just inside the top of the tube. Notes are produced by covering various holes with the fingers. &lt;br /&gt;
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|Ritual drum||Percussion || || The drum has a shallow body with a tightly stretched skin head and a pair of strips attached to the front side to provide a handhold while playing.  Colorful beads and feathers can be attached to the edge of the frame as simple decorations.&lt;br /&gt;
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|Sackbut||Wind || || The sackbut is a wind instrument characterized by a telescopic slide with which the player varies the length of the tube to change pitches, allowing chromaticism as well as easy and accurate doubling of voices as well as a bell from which the sound emanates. The sackbut is always made of metal, but can be embellished with gems and other ornate work. &lt;br /&gt;
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|Sarangi||String ||S&#039;Kra Mur || The sarangi is a small, box-shaped instrument often crafted to resemble a variety of shapes and designs.  Three gut strings run up the sarangi&#039;s length, across a bridge that is supported upon a length of stretched hide to the top where it is secured by long tuning dowels bearing knobs on either side.&lt;br /&gt;
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|Serpent||Wind || || The serpent is a bass wind instrument with a cup shaped mouthpiece like a brass instrument, but also with side holes similar to a woodwind. So named because of the long cone is bent into a snakelike &#039;S&#039; shape, the serpent is generally made of wood with walnut wood being the most popular choice, and then often being covered in leather. The serpent is known for its firm yet mellow timbre. &lt;br /&gt;
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|Shakuhachi||Wind || || The shakuhachi is a simple form of flute fashioned from a length of bamboo or reed. In more civilized cultures it is often decorated with bands of minerals or gemstones between the finger holes or notched blow hole at the end, but it is not uncommon to see a fresh shakuhachi cut from a freshwater reed in more rustic locales. &lt;br /&gt;
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|Shaman&#039;s Drum||Percussion || || About the size of a bodhran, the shaman&#039;s drum is a shallow wooden cylinder with cross-braces on the back, allowing the user to hold it while playing, and padded with bearskin along the sides. &lt;br /&gt;
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|Shawm||Wind || || With a wide conical bore, the bass shawm is a wooden single-reed instrument noted for the rough nasal quality of its sound. &lt;br /&gt;
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|Shekere||Percussion || || The shekere consists of a dried gourd with beads woven into a net covering the gourd. The shape of the gourd determines the sound of the instrument, and bead work is added, as well as color. The shekere may be twisted, shaken or slapped producing a subtle variety of effects. &lt;br /&gt;
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|Shintu	||Wind || || You recall little of the shintu, beyond the fact that it is supposed to have odd properties when used in water. Though, you&#039;re not quite sure if there is more rumor to that than truth. &lt;br /&gt;
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|Sistrum||Percussion || Elves || An instrument that encompasses all [[Elves|Elven]] cultures and clans, the sistrum consists of a handle and U-shaped metal frame, usually made of brass or bronze as these produce the best sound conduction, but any metal is acceptable. When shaken, small rings or loops of thin metal on moveable crossbars produce a sound that ranges from a soft clank to a loud jangling. The effect produced by the sistrum in music -- when shaken in short, sharp, rhythmic pulses -- is to arouse movement and activity. Therefore, the sistrum has been traditionally used in celebration dances and other high-energy activities.&lt;br /&gt;
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|Sitar||String || || The sitar has an extremely long, flat, fretted neck that joins at one end with a large, gourd-based sound box.  Five strings course down the neck along finely-carved frets to an ornamental gourd resonator, meant to keep the sitar level when placed upon the ground.&lt;br /&gt;
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|Sonajero||Percussion || Prydaen|| The sonajero is native to [[Prydaen]] culture, and almost exclusively made of wood. The sonajero consists of a handle and a partially enclosed box container several small cymbals, much like those found on a tambourine. Most sonajeros are single, meaning they only house one section of cymbals but pieces that are more elaborate are known to contain up to four. &lt;br /&gt;
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|Spoons||Percussion || || This instrument is, in fact, a pair of spoons (or stylized, spoon-shaped pieces) made of wood or metal. Often affixed together at their bases so that the backs of their heads are almost touching, the spoons are meant to be held in the hand and slapped against another surface to produce a steady rhythm. &lt;br /&gt;
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|Sra&#039;ajhh||String ||S&#039;Kra Mur || The sra&#039;ajhh has an elongated, oval-shaped body that curves slightly inward at the sides.  An equally long, unfretted neck supports a set of four strings, framed by curving C-shaped sound holes, that run over a shallowly curving bridge to a short, scrollwork pegbox.  Somewhat similar to the violin in design, this very much more slender cousin is also played with a curving bow, and often held against the chest while played.&lt;br /&gt;
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|Stamping stick||Percussion || || The stamping stick consists of a spindled pole, often iron or copper, with loose rings that slide along the stick to produce sound. &lt;br /&gt;
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|Syrinx	||Wind || || The syrinx is formed from a row of hollow tubes, often crafted from wood or bone, that have been lashed together similarly to a log raft.  Each of the tubes are of a different length, allowing the player to evoke a wide range of tones when air is blown over one end.&lt;br /&gt;
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|Tabla||Percussion || || The aldamdin tabla is a small, hourglass-shaped drum with a base slightly smaller than the top which has been fitted with soft skins or hides.  Played singly or in a pair, the tabla makes a brisk accompaniment to the more melodic instruments that the S&#039;Kra Mur of Muspar&#039;i favor.&lt;br /&gt;
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|Tabor||Percussion || || The tabor has a cylindrical shell which is always made of wood and two skin heads tightened by rope tension. It is played by striking stick against the head. The tabor is often, but not always, suspended by a strap worn on the forearm.&lt;br /&gt;
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|Tambourine||Percussion || || The tambourine has a round frame covered on one side with a drum skin for beating out a rhythm. The frame is also set with several pairs of metal discs, which hang loosely in evenly spaced openings to add a bit of jingle to the instrument&#039;s sound. Its size and versatile playing style makes it popular with dancers and gypsies. &lt;br /&gt;
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|Tapani	||Percussion || || The tapani is a double-sided drum often fashioned from strips of laminated wood. Slender, oversized frames supporting stretched hides adorn each end, held in place with cords or rawhide thongs. Those who play the tapani can adjust the tension (and in doing so, the tone) of the instrument by tightening their hands upon those cords. &lt;br /&gt;
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|Temple Drum	||Percussion || || The drum has a shallow body with a tightly stretched skin head and a pair of strips attached to the front side to provide a handhold while playing.  Colorful beads and feathers can be attached to the edge of the frame as simple decorations.&lt;br /&gt;
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|Tenor steelpan||Percussion || || The tenor steelpan is a chromatically pitched percussion instrument made from steel that has been stretched into a bowl shape, and then the note pattern is marked onto the surface, with notes of different shapes and sizes being used to create the pitch of the specific steelpan as well as the notes it produces. The steelpan is then played by being struck using a pair of hammers. &lt;br /&gt;
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|Treble viol||String || || &lt;br /&gt;
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|Triangle||Percussion || || The triangle is a bar of metal, most commonly steel, bent into a triangle shape. Held by a loop at the top, one corner of the angles is always left open which causes the instrument to have its trademark indeterminate pitch. One of the ends of the open angles is always left slightly hooked, allowing the wand with which the triangle is played to be attached by some form of fabric -- never metal. &lt;br /&gt;
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|Txistu	||Wind || || The txistu is a small and slender flute-like whistle that sports three holes on its upper side and one on its bottom. Its high-pitched sound has a delicate, haunting quality that combined with its convenient one-handed playability make it a very popular woodwind.&lt;br /&gt;
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|Viola||String || || The viola is a bowed four-string instrument, slightly larger than a violin in size and with a much deeper sound. The viola&#039;s stately and dark timbre contrasts sharply with that of the violin, placing it in the middle of the viol family, as it is lower than the violin but pitched much higher than a violincello. &lt;br /&gt;
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|Violin||String || || The violin is a small, oval-shaped stringed instrument made of wood with a slightly bowed back and front.  Each side curves sharply inward, accented by elegant F-shaped soundboard holes to either side of a sharply curved bridge supporting four strings.&lt;br /&gt;
|-&lt;br /&gt;
|Violincello||String || || The violincello, or cello, is a medium-sized stringed instrument made of wood with sloping shoulders and S-shaped soundboard holes. Like its cousin the Lyra Viol, it is also most commonly meant to be played with a bow from a seated position, but the skilled performer may also play it while standing. &lt;br /&gt;
|-&lt;br /&gt;
|Walking stick flute||Wind || ||The walking stick flute is formed from a length of sturdy wood that has been carved to somewhat resemble a simple side-blown flute.  Metal bands can often be found on these to reinforce its length, allowing it to support the weight of a grown Gor&#039;Tog despite its hollow length and many finger holes, as well as metal caps upon the end. &lt;br /&gt;
|-&lt;br /&gt;
|Washboard||Percussion || ||Generally carved from hard wood with corrugated tin or copper covering the front, the washboard produces its distinctive sound when sticks are scraped along the ridges.  The instrument is shaped so that it can be worn and played on the chest.&lt;br /&gt;
|-&lt;br /&gt;
|Web Lyre||String||Elothean||Born from the Eloth predilection for complexity and web-like designs, the Elothean web lyre has a rounder frame than traditional lyres and is significantly more difficult to master.  Three sets of eight silk strings are strung across the instrument&#039;s body at varying angles and inclines, forming a delicate weave capable of producing sublimely intricate melodies.  An Elothean web lyre requires two hands to play.&lt;br /&gt;
|-&lt;br /&gt;
|Whistle||Wind || || The whistle is composed of a thin tube with six equidistant holes drilled down its length, topped with a carved mouthpiece. &lt;br /&gt;
|-&lt;br /&gt;
|Xylophone||Percussion || ||The small xylophone is defined by having between five and twelve bars made of either wood or metal, with each material type producing its own distinct timbre and pitch.  The xylophone is a transposing instrument: its parts are written one octave below the sounding notes. Xylophones should be played with very hard mallets or hammers. Lighter tones can be created on xylophones by using wooden-headed mallets made from rosewood, ebony, birch, or other hard woods. The xylophone&#039;s frames are made of wood or steel tubing. &lt;br /&gt;
|-&lt;br /&gt;
|Yarghul||Wind || || &lt;br /&gt;
|-&lt;br /&gt;
|Zills||Percussion || ||  The zills consist of paired metal discs attached to the thumb and middle finger of each hand. They produce a bell-like tone when tapped together and are often played by dancers while they perform. &lt;br /&gt;
|-&lt;br /&gt;
|Zither||String || || The zither is a flat box-like instrument shaped like a truncated triangle.  It&#039;s strung horizontally in 24 courses over two separate bridges with the strings attached on one side by hitch pins and on the other by small tuning pins.  The soundboard has two holes that lend a rich resonance and tonal quality to the instrument&#039;s sound.&lt;br /&gt;
|-&lt;br /&gt;
|Zuceira ||Percussion || Merelew || The zuceira is a form of membranophonic drum that is made by filling the a sealed drum chamber with water through a small hole, then slapping ones hands over the membranic skin that has been stretched over the barrel of the instrument. The level of water within the chamber creates a tonal sound that resonates throughout the instrument. Traditional zuceira are made of clay, wood, bone or coral but can be made of any suitable material.  Zuceira are prized by the Merelew.&lt;br /&gt;
|-&lt;br /&gt;
|Zurna	||Wind || || The zurna is a long, slender wind instrument often crafted from bone or wood that flares outward at one end.  A mouthpiece has been fitted at one end, composed of a metal cap supporting a flaring reed with a hammered metal disc at its base.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Instrument_recall&amp;diff=657790</id>
		<title>Instrument recall</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Instrument_recall&amp;diff=657790"/>
		<updated>2024-12-05T05:35:14Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: add recalls for multiple&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table lists the various {{com|recall}} information for various [[:Category:Instruments|musical instruments]] found in Elanthia.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Instrument ||Type||Racial Association || Recall &lt;br /&gt;
|-&lt;br /&gt;
|Alounoun||Percussion ||Dwarven ||A form of stamping tube, the alounoun is a specific form that sprang up from Dwarven culture reminiscent of the stamp-like dancing often found at Dwarven parties and galas.  The alounloun is made of a hollow tube of wood or metal that has rings of the same material attached to the entire length of the instrument.  The rings are loosely attached in groups, which are marked off by a copper band.  The pattern of the rings determine the type of sound the tube makes when the alounloun is struck against the ground. &lt;br /&gt;
|-&lt;br /&gt;
|Angle Harp||String || ||The harp is a form of very simple harp formed of a hollow resonator and a single, obtusely curving arm that sports a small array of strings. It is normally played by holding the resonator against the body or ground while the strings are plucked. &lt;br /&gt;
|-&lt;br /&gt;
|Bagpipes||Wind || ||Bagpipes generally consist of a set of drones attached to an inflatable bag. A blowpipe is used to inflate the bag, which in turn is used to force a steady stream of air through the drones. Another pipe, often called a chanter or melody pipe, is used to play the melody. &lt;br /&gt;
|-&lt;br /&gt;
|Crumhorn|| String|| Gor&#039;Tog ||With a three-sided body, the balalaika is often considered a quintessential [[Gor&#039;Tog|Toggish]] instrument as it can be considered unwieldy. While Togs themselves introduced the low resonating bass and contrabass balalaika to society, which could explain why other races found this instrument hard to manage -- other pitches have been adapted and intermingled into Elanthia culture including a piccolo, popular among gnomes. The balalaika in Toggish culture was often made use of during festive occasions because of the lively tones it can produce. A balalaika requires a pick or plectrum to play. &lt;br /&gt;
|-&lt;br /&gt;
|Bandoura||String || || 	&lt;br /&gt;
|-&lt;br /&gt;
|Banjo||String || ||The banjo is four or five stringed instrument consisting of a wooden or metal rim with a drumskin stretched across it. A neck is mounted on the side of the rim, with a bridge between the neck and the tailpiece. &lt;br /&gt;
|-&lt;br /&gt;
|Bass viol||String || ||The bass viol, or double bass, is the largest and lowest-pitched bowed string instrument of the viol family. When playing the bass viol, the bassist either stands or sits on a high stool while leaning the instrument against their body with the bass viol turned slightly inwards for more accessibility to the strings. Because of this stance, the body of the bass viol has distinct sloped shoulders. &lt;br /&gt;
|-&lt;br /&gt;
|Bassoon||Wind || || The bassoon is a woodwind instrument that typically plays music in the bass and tenor clefs, and occasionally in the treble. Larger than an oboe, a bassoon consists of the bell, which is the uppermost piece, the bass joint which connects the bell and the boot, which culminates in the bocal that holds the instruments two reed that produce the bassoon&#039;s signature low, dark and reedy timbre. &lt;br /&gt;
|-&lt;br /&gt;
|Bird-bone flutes||Wind || || Small bird bones, each one carefully cleaned and hollowed out, have been drilled with an array of holes and strung upon a rawhide thong for wearing around the neck.&lt;br /&gt;
|-&lt;br /&gt;
|Bodhran||Percussion || || The bodhran has a round frame covered with a stretched skin head that is beaten with a tipper when played. A pair of crossbars inside the frame provide a handhold while the player is standing or walking, or rest on the knees when the player is seated. &lt;br /&gt;
|-&lt;br /&gt;
|Bones||Percussion || || The bones are a pair of flat, rectangular-shaped pieces of bone or wood, about an inch wide and long as a hand from base to fingertips.  They are meant to be slotted between the fingers of the hand one, two, or three fingers apart, and clapped together by the motion of the wrist.&lt;br /&gt;
|-&lt;br /&gt;
|Bongos|| Percussion || || Popularized by shipfarers and pirates as signal communication from long distances, the bongos produce a relatively high-pitched sound compared to other drums. The bongos are meant to be held behind the knees, with the slightly larger drum on the right when the musician is right-handed. While the in the past some signals were conveyed using a hammer, musically the bongos are played by striking the edge of the drumheads with the fingers and palms, and the glissando is caused by rubbing the third finger supported by the thumb across the head of the drum. Bongos are most often made with wood, but can be made with shell or metal.&lt;br /&gt;
|-&lt;br /&gt;
|Box fiddle||String || || &lt;br /&gt;
|-&lt;br /&gt;
|Cane flute||Wind || || The cane flute is a form of end-blown flute that has been drilled with a series of holes down its front.  Often crafted from river cane or bamboo, this flute is popular with nomadic and semi-nomadic tribes.&lt;br /&gt;
|-&lt;br /&gt;
|Carnyx||Wind || || The carnyx curves sharply upward, meant to be held high above the head when played. Its end is often crafted to resemble the forward-facing heads of creatures with open, laughing mouths. &lt;br /&gt;
|-&lt;br /&gt;
|Castanets||Percussion || || The castanets are made from pairs of slightly hollowed disks, one set for each hand, that are clapped together.  One hand plays the basic beat, while the other hand taps out more intricate rhythms.  Their small size makes them a favorite of dancers who can easily play complex beats to enhance their performance.&lt;br /&gt;
|-&lt;br /&gt;
|Celestina Harp||String ||Elves || An instrument from [[elves|Elven]] culture, the celestina harp is particularly favored by Celestial Elves. Reaching only about waist high to an Elf, with thirty-six metal strings, it has a sloping soundboard with a curved back, a slightly convex pillar. The celestina harp has a bright tone and a resonant quality that carries through the deeper instruments in an orchestra, which has endeared itself to many a musician. &lt;br /&gt;
|-&lt;br /&gt;
|Cello||String || || &lt;br /&gt;
|-		&lt;br /&gt;
|Chalumeaux||Wind||Elves  || An instrument from [[elves|Elven]] culture, the chalumeaux is favored particularly by River Elves.  The chalmeaux is a single-reed woodwind instrument, with a cylindrical bore featuring eight tone holes -- seven in front and one in back for the thumb.  The mouthpiece is wide by design and the reed is held in place by a metal ring.  Chalumeaux are traditionally made of wood, however pieces made entirely of metal are not unknown to the River Elves as they tend to carry sound better over the roar of rushing water.&lt;br /&gt;
|-&lt;br /&gt;
|Cistre||String || || The cistre is a pear-shaped instrument similar to the lute, but fitted with a drone in addition to the normal six courses of strings, giving it a subtly echoing tone when played.&lt;br /&gt;
|-	&lt;br /&gt;
|Cittern||String || || The pear-shaped cittern has a flat back and very long, fretted neck ending in a scrollwork pegbox.  Often crafted in a variety of shapes, the cittern also often bears an ornamentally carved sound hole placed beneath courses of six strings and a short, shallow bridge placed halfway between the sound hole and the instrument&#039;s lower edge.&lt;br /&gt;
|-		&lt;br /&gt;
|Clarin	||Wind || || 	&lt;br /&gt;
|-&lt;br /&gt;
|Clarinet||Wind || || The clarinet is a woodwind instrument played with a single reed. The instrument consists of a cylindrical tube that flares out into a modest bell. The upper and lower joint of the clarinet are equipped with numerous tone holes, some of which are left open to be covered by the finger and others which are operated by utilizing metal keys on the instrument. The clarinet is often made of wood, but can also be constructed of other materials. Because of the amount of tone holes and keys on the instrument, ornate work is not usually found on these instruments.&lt;br /&gt;
|-&lt;br /&gt;
|Claves	||Percussion|| || Claves are a percussion instrument, consisting of a pair of short, thick dowels. Claves are almost always made of wood, typically rosewood, ebony or blackwood. When struck claves produce a bright clicking noise, and are sometimes hollow and carved in the middle to amplify the sound. The usual technique is to hold one lightly with the thumb and fingertips of the non-dominant hand, with the palm up. This forms the hand into a resonating chamber for the clave. &lt;br /&gt;
|-&lt;br /&gt;
|Clay whistle||Wind || || The small clay whistle is crafted from ingeniously shaped clay, pottery, or ceramics often found in fanciful shapes or to resemble creatures. An array of small holes run across the front, allowing one to adjust the tones of the whistle while covering or uncovering them. &lt;br /&gt;
|-&lt;br /&gt;
|Concertina||Wind || || You imagine it&#039;s used to play music but otherwise can&#039;t seem to recall anything of note.&lt;br /&gt;
|-&lt;br /&gt;
|Conch shell||Wind || || The shell is crafted from a large shell once inhabited by a sea creature. It is played by placing one&#039;s fingers upon a variety of small holes in one side and blowing through the end, directing the air through the spiral inside. &lt;br /&gt;
|-&lt;br /&gt;
|Cornemuse||Wind ||Elves || An instrument from [[elves|Elven]] culture, the cornemuse is favored particularly by Sand Elves and musical historians trace the instrument back to the Sand Elf tribes near Muspar&#039;i.  Similar to bagpipes, the cornemuse consists of only a single reed, closed at one end and slotted.  The height of the reed can vary for the type of sound range one wishes to convey, although all cornemuses fall into the contra-alto to tenor range.  Chanters on this instrument are normally made of bone, but wood is often used, while the bag is almost always traditionally made of leather, although a heavy fabric can be used.&lt;br /&gt;
|-&lt;br /&gt;
|Cornet	||Wind || || The cornet is a complex instrument, most often crafted from silver or a copper alloy. It is formed from a long tube that loops back upon itself, leaving a flared mouthpiece ta one end and an even larger flaring bell at the other. Three keys are placed upright through the cornet&#039;s center, directing the air flowing through it through different tubes to vary the tones it produces. &lt;br /&gt;
|-&lt;br /&gt;
|Cowbell||Percussion || || The simple cowbell is a member of the percussion family and composed out of metal that has been shaped into a narrow vessel that expands into a wide opening at its base.  A small strap affixed to the apex of the cowbell allows the percussion instrument to be worn on the wrist, allowing the metal clapper on its inside to be shaken with ease.  The unpretentious instrument has come a long ways from its origins as a farmer&#039;s tool.&lt;br /&gt;
|-&lt;br /&gt;
|Crumhorn|| Wind|| Gor&#039;Tog ||Historically associated by [[Gor&#039;Tog|Toggish]] clans with war or battle, warriors were rallied to arms in the defense of their villages by the low, humming nasal drone of these enclosed double reed instruments with an upward-curving end. Now, the instrument is generally used by clans in rites of age, or when an older warrior passes on -- but each clan still practices and knows their specific war and battle calls. &lt;br /&gt;
|-&lt;br /&gt;
|Cymbals|| Percussion|| || You imagine it&#039;s used to play music but otherwise can&#039;t seem to recall anything of note.&lt;br /&gt;
|-&lt;br /&gt;
|Damaru||Percussion || || The damaru are normally crafted from two skulls, lashed together with often decorative cords, and played by beating the top of the skull with each hand.  Though in modern times they are more a curiosity for those interested in ritualistic items, they were once commonly used by various barbarian tribes.&lt;br /&gt;
|-&lt;br /&gt;
|Darje||Percussion ||S&#039;Kra Mur || The darje has a round frame covered on one side with a drum skin for beating out a rhythm.  The frame is also set with several pairs of metal discs, which hang loosely in evenly spaced openings to add a bit of jingle to the instrument&#039;s sound.  Its size and versatile playing style makes it popular with dancers and gypsies.&lt;br /&gt;
|-&lt;br /&gt;
|Didjeridu||Wind || || The didjeridu is a long wood or bamboo horn with a separate mouthpiece generally sealed on by wax.  Usually made of termite-hollowed ironwood or gumwood, the didjeridu produces a deep, resonating tone.&lt;br /&gt;
|-&lt;br /&gt;
|Doumbec||Percussion || || The doumbec is a small, hour-glass shaped drum found most commonly in barbarian cultures.  Its top side is fitted with the hide of a local creature, held in place either with sharp metal pegs or lengths of rawhide.&lt;br /&gt;
|-&lt;br /&gt;
|Drum||Percussion || || &lt;br /&gt;
|-&lt;br /&gt;
|Dulcimer||String ||Elves || An instrument from [[Elves|Elven]] culture, the frost dulcimer is favored particularly by Snow Elves.  The frost dulcimer is typically strung with three to four strings, and the body of the instrument can be designed in several arrays, hourglass being the most popular, but teardrop and trapezoidal being highly favored as well.  The frost dulcimer is generally played across the lap, with the right hand manipulating the strings, while fretting with the left. Frost dulcimers are always made of wood, but can be elaborately decorated with carving or other adornments.&lt;br /&gt;
|-&lt;br /&gt;
|Elaja Irava||String||Kaldar||Roughly translated from Gorbesh as &amp;quot;sharp song&amp;quot; the Elaja Irava was a traditional Gorbesh war instrument, that doubled as a weapon.  The Kaldar, making their own adjustments, adapted it for life in Kermoria as an instrument only.  It comes to a slanted sharp pointed top, and slopes downward to house 24 strings.  Elaja Irava are always made of metal, with metal strings that are designed to withstand forceful plucking of the fingers, and are often, worn at the thigh.&lt;br /&gt;
|-&lt;br /&gt;
|Elkabongador||String||Gor&#039;Tog  ||The Elkabongador is a large viol-shaped instrument with a lead bottom and a heavy oaken neck. Traditionally, a [[Gor&#039;Tog]] troubador would strum it while courting his lady love, and when, invariably, someone would complain at the din, he&#039;d use it to bash the music critic into senselessness and continue his serenade.  &lt;br /&gt;
|-&lt;br /&gt;
|Faenellica||String ||Elves || The faenellica is stringed instrument of [[elves|Elven]] design. It has a long neck and a delicate pear-shaped body, with four strings that run down its length, stopping just after the sound hole. The neck is topped with a small pegboard, one knob for each string, to aid the tuning process. &lt;br /&gt;
|-&lt;br /&gt;
|Fiddle	||String || || The fiddle is a simpler version of the stringed violin, often crafted in fanciful shapes and sizes depending upon what region it is found.  It has a flat back and short, unfretted neck that supports a set of four strings secured at one end by an elaborate pegbox.  Using a bow, this instrument may be either held against the shoulder or in the lap to be played.&lt;br /&gt;
|-&lt;br /&gt;
|Fife||Wind || || The silver fife is a simplistic form of side-blown flute most often crafted from wood or metal. A large blow hole sits at one capped end while a series of six holes grace the upper edge of the far end, allowing one to vary the tones of the instrument by covering or uncovering them. &lt;br /&gt;
|-&lt;br /&gt;
|Flute||Wind || || The flute is a slender wind instrument commonly crafted from a variety of materials. Formed from a straight tube easily as long as a grown Halfling&#039;s arm, the flute has a small blow hole at its capped end and an array of smaller finger holes gracing its other end. A simplistic network of four keys covers the two holes closest to the open end, allowing the player more control than would be available with the flute&#039;s more rustic cousin, the fife. &lt;br /&gt;
|-&lt;br /&gt;
|Frottoir||Percussion || || Generally carved from hard wood with corrugated tin or copper covering the front, the frottoir produces its distinctive sound when sticks are scraped along the ridges. The instrument is shaped so that it can be worn and played on the chest. &lt;br /&gt;
|-&lt;br /&gt;
|Gansa-gambang||Percussion || || The gansa-gambang is a large example of a metallophone that bears no less than seven curving metal bars placed upon a cradle-shaped body. Gansa-gambang&#039;s are often ornamentally carved to resemble dragons or other mythical beasts, with the head and tail rising to either end of the instrument while the belly forms its body. It is most often played with a wooden hammer or beater, and is of a size to make it more suited for homes and guildhouses than travel on the road. &lt;br /&gt;
|-&lt;br /&gt;
|Gemshorn||Wind || || The gemshorn is crafted from a long piece of animal&#039;s horn, often carved with elaborate scrollwork or in such a manner that it resembles a unicorn&#039;s horn. Rarely, it is said that gemshorns can be found that so closely remember those horns of the creature of legend that one can scarcely tell that they are not real.&lt;br /&gt;
|-&lt;br /&gt;
|Gittern||String||  || The gittern is shaped much in the manner of an elongated teardrop with a flat-faced, curving belly and a long, gently bending fretted neck. A set of twelve strings courses over a short bridge and decorative sound hole to a curving peg-box carved with an elaborate scroll. &lt;br /&gt;
|-&lt;br /&gt;
|Gremlik Magkwon||Wind||Dwarven|| A semi-conical valved brass instrument, the Gremlik Magkwon is almost always made of metal. The instrument should be worn over the shoulder when played, and features a large bell that situates above the tubist&#039;s head, projecting forward. The three piston valves are located directly in front of the musician slightly above waist-height. A gooseneck holds the mouthpiece, allowing for finer adjustment. The instrument is named Gremlik Magkwon or &amp;quot;Angry Mother-in-Law&amp;quot; due to the deep tonal pitch that the instrument provides, and for its historical use in Dwarven culture as a warning horn during battle.&lt;br /&gt;
|-&lt;br /&gt;
|Guiro||Percussion || || The guiro is a wooden friction instrument generally carved to resemble a gourd with a series of ridges along one side. A scraping stick attached to the guiro by a leather cord produces the distinctive clacking sound by rubbing it across the ridges. &lt;br /&gt;
|-&lt;br /&gt;
|Guti&#039;adar||String || || The guti&#039;adar has an elegant, triangular shape across which run its many strings.  The long slender body has inconspicuous sound holes on either side of its many strings that run from the base to the gracefully curved upper arm that holds the tuning pins.  It is just small enough to be played from the lap or against the chest.&lt;br /&gt;
|-&lt;br /&gt;
|Harp||String || || The harp, designed to be portable, features a long, slender hollow base that rests against the chest when played. A riser extends from the bottom of the base to support a gracefully curved upper arm that completes the triangular shape of the instrument. The twenty-four strings of differing lengths are anchored along the center of the base and stretch upward to connect to the upper arm with small pins that allow the musician to keep the delicate instrument in tune. &lt;br /&gt;
|-&lt;br /&gt;
|Hautbois||Wind || ||The hautbois is a tube crafted from wood that tapers slightly to a flared end. A series of six or seven holes are drilled upon the front, in-between the often decoratively banded segments, with a small set of two keys placed upon the lower holes to allow a wide range of tones. A slender double reed is placed in the top of the mouthpiece, giving the hautbois its characteristic reedy tone.  &lt;br /&gt;
|-&lt;br /&gt;
|Hichiriki||Wind ||Elothean || The hichiriki are in fact slender tubes, similar to that of a simplistic flute, with finger holes carved at regular intervals down its length. Traditionally crafted from bamboo, wood, or a slender reed, this [[Elothean]] instrument is one often found played by both children and adults alike due to its mellow, sweet tones and ease of play. &lt;br /&gt;
|-&lt;br /&gt;
|Horn||Wind || || The horn is crafted from a short, curving length of horn that has been reinforced with bands of metal along the rim and tip.  It is played by directing air through the smaller end.&lt;br /&gt;
|-&lt;br /&gt;
|Jug||Wind || || While there can be little doubt the jug once held some form of strong liquor, it is unfortunately empty now. More&#039;s the pity. 	&lt;br /&gt;
|-&lt;br /&gt;
|Kalimba||Percussion || || The kalimba consists of a wooden board with attached staggered metal keys.  The kalimba is played with the smallest finger of the right hand placed through a hole in the bottom right corner of the kalimba&#039;s body, stabilizing it.  This leaves the right hand free to manipulate the keys while the left hand holds the instrument allowing the left thumb to play the keys.  This instrument is always made of wood, while the keys that vary in number from three to eight, are always made of metal.&lt;br /&gt;
|-&lt;br /&gt;
|kalungu||Percussion || Gor&#039;Tog ||Also referred to as a &#039;talking drum&#039;, the kalungu is an hourglass-shaped drum with one side smaller -- the Kokau Waai or Little Brother and the other larger, called Itukwana Ami or Big Sister. A uniquely [[Gor&#039;Tog|Toggish]] invention, the tensioning ropes along the drum provide a modulation of pitch when squeezed. Used historically to communicate between clans and villages, the drum is often used presently in storytelling and rituals important to Toggish clans now that present day has made travel easier. &lt;br /&gt;
|-&lt;br /&gt;
|Khurmary||String || || The khurmary has an elegant, triangular shape across which run its many strings.  The long slender body has inconspicuous sound holes on either side of its many strings that run from the base to the gracefully curved upper arm that holds the tuning pins.  It is just small enough to be played from the lap or against the chest.&lt;br /&gt;
|-&lt;br /&gt;
|Kithara||String||  || The kithara is larger, though similar, to a lyre. Looking somewhat reminiscent of an ox head, the squared sound box &amp;quot;head&amp;quot; forms the base from which stretch upward in a fan-shaped array to be anchored by pegs attached to the crossbar connecting the curved &amp;quot;horns&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Lap Harp||String || || The harp has an elegant, triangular shape across which run its many strings. The long slender body has inconspicuous sound holes on either side of its many strings that run from the base to the gracefully curved upper arm that holds the tuning pins. It is just small enough to be played from the lap or against the chest. &lt;br /&gt;
|-&lt;br /&gt;
|Large Harp||String || || The harp, designed to be portable, features a long, slender hollow base that rests against the chest when played. A riser extends from the bottom of the base to support a gracefully curved upper arm that completes the triangular shape of the instrument. The twenty-four strings of differing lengths are anchored along the center of the base and stretch upward to connect to the upper arm with small pins that allow the musician to keep the delicate instrument in tune. &lt;br /&gt;
|-&lt;br /&gt;
|Lute||String || || The lute has a tear-shaped body with deeply curved sides and back and a short neck. The six courses of strings run across a central sound hole down the fretted fingerboard to the tuning pegs affixed to a head that is bent back in a near ninety-degree angle. Its soft sound makes it an excellent accompaniment for the voice. &lt;br /&gt;
|-&lt;br /&gt;
|Lyra viol||String||Elves  || An instrument from [[elves|Elven]] culture, the lyra viol is favored particularly by Mountain Elves. Resembling a cross between a violin and a lute, the lyra viol has a large body with a sharply concave waist to allow the player to brace it over his thigh, and a narrow neck with gut frets. While the musician holds it as one would a lute, the lyra viol is played with a bow rather than a pick. It is considered a sophisticated instrument, and is associated in literature with the court of Queen [[Morganae]] Sunderstone.&lt;br /&gt;
|- &lt;br /&gt;
|Lyre||String || || The simply constructed lyre consists of a U-shaped body connected at the top with a slender crossbar. The four strings run from the crossbar to the bottom of the body across an open hand hole. It is played with one hand in front to strum the strings, and the other in the back to dampen the notes. &lt;br /&gt;
|-&lt;br /&gt;
|Mandolin||String || || The pear-shaped mandolin has a round sound box of equal length with its slightly curving neck and is fitted with courses of four strings. A round sound hole, often decorated with elaborate scrollwork, is placed central in the face of the sound box just above a long bridge. &lt;br /&gt;
|-&lt;br /&gt;
|Maracas||Percussion || || Made from hollowed gourds filled with dried seeds, these instruments make a distinctive rattling sound when shaken.  While they come in many varieties, the most common and perhaps best known are the maracas.&lt;br /&gt;
|-&lt;br /&gt;
|Marimba||Percussion || || The marimba consists of a number of wooden plates of varying size and thickness underneath which are placed resonators made from gourds. It is played with felt-headed mallets, and creates a range of tonal effects that allows for a skilled musician to display significant variety in the resultant music. Thought to be one of the oldest examples of a Human instrument made, legend also tells of larger versions of the marimba that required up to as many as five musicians playing in tandem -- however no such examples have yet to be unearthed in any archaeological excavations.&lt;br /&gt;
|-&lt;br /&gt;
|Minjayrah||Wind || || The pale minjayrah is a simple form of flute fashioned from a length of bamboo or reed. In more civilized cultures it is often decorated with bands of minerals or gemstones between the finger holes or notched blow hole at the end, but it is not uncommon to see a fresh minjayrah cut from a freshwater reed in more rustic locales. &lt;br /&gt;
|-&lt;br /&gt;
|Mirliton||Wind || || The mirliton is an odd little instrument often crafted from thin wood or paper, with rice paper over the ends.  When played, it produces a high, nasal sound as the paper is vibrated by air channeled over the instrument&#039;s blow hole.&lt;br /&gt;
|-&lt;br /&gt;
|Mitbiq	||Wind || || The mitbiq is a double-chambered wind instrument fashioned from two tubes of wood, reed, or bone that have each been lashed together and fitted with a small, slit reed. An array of finger holes have been placed down each of the tubes, allowing the player to evoke a wide range of reedy tones from it.&lt;br /&gt;
|-&lt;br /&gt;
|Moon shell horn||Wind || || The horn is crafted from a large shell once inhabited by a sea creature.  It is played by placing one&#039;s fingers upon a variety of small holes in one side and blowing through the end, directing the air through the spiral inside.&lt;br /&gt;
|-&lt;br /&gt;
|Naqqara|| || || The naqqara is a pair of deep, bowl-shaped drums tightly lashed together so that they can be played in tandem.  The drums can be tuned by adjusting the tension of the thongs laced through the skin covering the bases.&lt;br /&gt;
|-&lt;br /&gt;
|Nehpar&#039;i||String ||S&#039;Kra Mur || The pear-shaped nehpar&#039;i has a round sound box of equal length with its slightly curving neck and is fitted with courses of four strings.  A round sound hole, often decorated with elaborate scrollwork, is placed central in the face of the sound box just above a long bridge.&lt;br /&gt;
|-&lt;br /&gt;
|Nguru	||Wind || Prydaen|| The nguru is a small wind instrument native to [[Prydaen]] culture that is traditionally made out of the large tooth of an animal but can be made out of carved wood and bone, or molded clay and is shaped like a tooth with a tapering curved end. The nguru consists of a large round opening where one exhales and a smaller opening at the curved end of the instrument, and has between two to four finger holes and is often intricately carved. &lt;br /&gt;
|-&lt;br /&gt;
|Oboe||Wind || || The oboe is a tube crafted from wood that tapers slightly to a flared end. A series of six or seven holes are drilled upon the front, in-between the often decoratively banded segments, with a small set of two keys placed upon the lower holes to allow a wide range of tones. A slender double reed is placed in the top of the mouthpiece, giving the oboe its characteristic reedy tone. &lt;br /&gt;
|-&lt;br /&gt;
|Ocarina||Wind || || Small and round, the ocarina bears four finger holes, while air is forced through a beveled blowhole to a sound hole just below the tip. The outer shell of the ocarina can be shaped into various whimsical designs, most often animals or foods. &lt;br /&gt;
|-&lt;br /&gt;
|Pan-pipes||Wind||Elves  || An instrument from [[elves|Elven]] culture, the pan-pipes are favored particularly by Forest Elves.  Consisting of five or more pipes or tubes of gradually increasing length, and occasionally girth, the pan-pipes are also similar to the syrinx.  Unlike the syrinx, pan-pipes are traditionally set in a curved array, enabling the musician to reach all notes by a simple turn of the head.  Pan-pipes are normally made of reeds, with the kokona reed and bamboo being the two most popular, however a lightweight wood can be used as well.&lt;br /&gt;
|-&lt;br /&gt;
|Physalis||Wind || || The bladder pipe&#039;s unusual sound is due to the inability of the performer to control the reed directly.  A large animal bladder, usually pig, forms a wind resevoir that forces air through the reed and down the wooden pipe.  A series of six or seven holes drilled in the pipe allow the musician to produce a variety of loud, reedy tones.  On some bladder pipes, a second drone pipe is added to produce a steady tone, but these are rare.&lt;br /&gt;
|-&lt;br /&gt;
|Piccolo||Wind || ||The piccolo is a half-size flute, and contains most of the same fingerings as a standard size flute but is a full octave higher on the register. Due to this, the piccolo is renown for adding spark and brilliance to any piece it lends itself to. The piccolo is often made of wood, but can also be made out of metal, glass, crystal, or ivory. &lt;br /&gt;
|-&lt;br /&gt;
|Pi sitar||String||  || The sitar has an extremely long, flat, fretted neck that joins at one end with a large, gourd-based sound box. Five strings course down the neck along finely-carved frets to an ornamental gourd resonator, meant to keep the sitar level when placed upon the ground. &lt;br /&gt;
|-&lt;br /&gt;
|Pi tambura||String||  || &lt;br /&gt;
|-&lt;br /&gt;
|Plains flute||Wind||  || You imagine it&#039;s used to play music but otherwise can&#039;t seem to recall anything of note.&lt;br /&gt;
|-&lt;br /&gt;
|Priest&#039;s rattle||Percussion|| || Made from hollowed gourds filled with dried seeds, these instruments make a distinctive rattling sound when shaken.  While they come in many varieties, the most common and perhaps best known are the maracas.&lt;br /&gt;
|-&lt;br /&gt;
|Psalmodicon||String ||Dwarven || A single-stringed instrument, the psalmodicon consists of a long box which houses its chromatic fretboard. The fretboard itself contains up to twenty-five semitone positions allowing the single string to give off a variety of tonalities and notes. Depending on size, the psalmodicon may be played like a fiddle, or while seated with the instrument across the lap. The psalmodicon gained popularity in Dwarven culture because of its simplicity, ease of use and its peculiar metallic tone which is thought to have reminded Dwarves away from home of the sound a pickaxe makes when hitting ore.&lt;br /&gt;
|-&lt;br /&gt;
|Psaltery||String || || The psaltery is a formed from a large, shallow box upon which courses of twenty-four strings have been strung width-wise over a pair of ornamentally carved sound holes.  Bridges placed at seemingly irregular intervals allow one to achieve a wide variety of tones by plucking the strings to either side of them.&lt;br /&gt;
|-&lt;br /&gt;
|Pyi-pya||String||  || The tall, elongated, lute-like pyi-pya is usually crafted of wood or a similarly soft material.  It is fitted with four large pegs, frets along the belly and neck, and bears courses of four silk strings.&lt;br /&gt;
|-&lt;br /&gt;
|Ramkie||String ||Prydaen || The ramkie is a traditional [[Prydaen]] string instrument made out of a very long piece of wood or bone that serves as the neck connected to a front facing hollowed out square made out of a lightweight, durable wood. Often strung with between three to four strings, some more elaborate pieces have up to six. &lt;br /&gt;
|-&lt;br /&gt;
|Rebec	||String|| || The pear-shaped rebec has a small, shallow body that tapers seamlessly into its long neck. The four strings run from the tailpiece affixed to the body to the pegbox atop the neck. It has a reputation as a rustic instrument, with a strident, slightly nasal sound, yet is deceptively difficult to master. &lt;br /&gt;
|-&lt;br /&gt;
|Recorder||Wind||  || The recorder is a long, flared tube with seven finger holes and a single thumb hole. A slit for a blowhole at the tip directs the flow of air through a block just inside the top of the tube. Notes are produced by covering various holes with the fingers. &lt;br /&gt;
|-&lt;br /&gt;
|Ritual drum||Percussion || || The drum has a shallow body with a tightly stretched skin head and a pair of strips attached to the front side to provide a handhold while playing.  Colorful beads and feathers can be attached to the edge of the frame as simple decorations.&lt;br /&gt;
|-&lt;br /&gt;
|Sackbut||Wind || || The sackbut is a wind instrument characterized by a telescopic slide with which the player varies the length of the tube to change pitches, allowing chromaticism as well as easy and accurate doubling of voices as well as a bell from which the sound emanates. The sackbut is always made of metal, but can be embellished with gems and other ornate work. &lt;br /&gt;
|-&lt;br /&gt;
|Sarangi||String ||S&#039;Kra Mur || The sarangi is a small, box-shaped instrument often crafted to resemble a variety of shapes and designs.  Three gut strings run up the sarangi&#039;s length, across a bridge that is supported upon a length of stretched hide to the top where it is secured by long tuning dowels bearing knobs on either side.&lt;br /&gt;
|-&lt;br /&gt;
|Serpent||Wind || || The serpent is a bass wind instrument with a cup shaped mouthpiece like a brass instrument, but also with side holes similar to a woodwind. So named because of the long cone is bent into a snakelike &#039;S&#039; shape, the serpent is generally made of wood with walnut wood being the most popular choice, and then often being covered in leather. The serpent is known for its firm yet mellow timbre. &lt;br /&gt;
|-&lt;br /&gt;
|Shakuhachi||Wind || || The shakuhachi is a simple form of flute fashioned from a length of bamboo or reed. In more civilized cultures it is often decorated with bands of minerals or gemstones between the finger holes or notched blow hole at the end, but it is not uncommon to see a fresh shakuhachi cut from a freshwater reed in more rustic locales. &lt;br /&gt;
|-&lt;br /&gt;
|Shaman&#039;s Drum||Percussion || || About the size of a bodhran, the shaman&#039;s drum is a shallow wooden cylinder with cross-braces on the back, allowing the user to hold it while playing, and padded with bearskin along the sides. &lt;br /&gt;
|-&lt;br /&gt;
|Shawm||Wind || || With a wide conical bore, the bass shawm is a wooden single-reed instrument noted for the rough nasal quality of its sound. &lt;br /&gt;
|-&lt;br /&gt;
|Shekere||Percussion || || The shekere consists of a dried gourd with beads woven into a net covering the gourd. The shape of the gourd determines the sound of the instrument, and bead work is added, as well as color. The shekere may be twisted, shaken or slapped producing a subtle variety of effects. &lt;br /&gt;
|-&lt;br /&gt;
|Shintu	||Wind || || You recall little of the shintu, beyond the fact that it is supposed to have odd properties when used in water. Though, you&#039;re not quite sure if there is more rumor to that than truth. &lt;br /&gt;
|-&lt;br /&gt;
|Sistrum||Percussion || Elves || An instrument that encompasses all [[Elves|Elven]] cultures and clans, the sistrum consists of a handle and U-shaped metal frame, usually made of brass or bronze as these produce the best sound conduction, but any metal is acceptable. When shaken, small rings or loops of thin metal on moveable crossbars produce a sound that ranges from a soft clank to a loud jangling. The effect produced by the sistrum in music -- when shaken in short, sharp, rhythmic pulses -- is to arouse movement and activity. Therefore, the sistrum has been traditionally used in celebration dances and other high-energy activities.&lt;br /&gt;
|-&lt;br /&gt;
|Sitar||String || || The sitar has an extremely long, flat, fretted neck that joins at one end with a large, gourd-based sound box.  Five strings course down the neck along finely-carved frets to an ornamental gourd resonator, meant to keep the sitar level when placed upon the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Sonajero||Percussion || Prydaen|| The sonajero is native to [[Prydaen]] culture, and almost exclusively made of wood. The sonajero consists of a handle and a partially enclosed box container several small cymbals, much like those found on a tambourine. Most sonajeros are single, meaning they only house one section of cymbals but pieces that are more elaborate are known to contain up to four. &lt;br /&gt;
|-&lt;br /&gt;
|Spoons||Percussion || || This instrument is, in fact, a pair of spoons (or stylized, spoon-shaped pieces) made of wood or metal. Often affixed together at their bases so that the backs of their heads are almost touching, the spoons are meant to be held in the hand and slapped against another surface to produce a steady rhythm. &lt;br /&gt;
|-&lt;br /&gt;
|Sra&#039;ajhh||String ||S&#039;Kra Mur || The sra&#039;ajhh has an elongated, oval-shaped body that curves slightly inward at the sides.  An equally long, unfretted neck supports a set of four strings, framed by curving C-shaped sound holes, that run over a shallowly curving bridge to a short, scrollwork pegbox.  Somewhat similar to the violin in design, this very much more slender cousin is also played with a curving bow, and often held against the chest while played.&lt;br /&gt;
|-&lt;br /&gt;
|Stamping stick||Percussion || || The stamping stick consists of a spindled pole, often iron or copper, with loose rings that slide along the stick to produce sound. &lt;br /&gt;
|-&lt;br /&gt;
|Syrinx	||Wind || || The syrinx is formed from a row of hollow tubes, often crafted from wood or bone, that have been lashed together similarly to a log raft.  Each of the tubes are of a different length, allowing the player to evoke a wide range of tones when air is blown over one end.&lt;br /&gt;
|-&lt;br /&gt;
|Tabla||Percussion || || The aldamdin tabla is a small, hourglass-shaped drum with a base slightly smaller than the top which has been fitted with soft skins or hides.  Played singly or in a pair, the tabla makes a brisk accompaniment to the more melodic instruments that the S&#039;Kra Mur of Muspar&#039;i favor.&lt;br /&gt;
|-&lt;br /&gt;
|Tabor||Percussion || || The tabor has a cylindrical shell which is always made of wood and two skin heads tightened by rope tension. It is played by striking stick against the head. The tabor is often, but not always, suspended by a strap worn on the forearm.&lt;br /&gt;
|-&lt;br /&gt;
|Tambourine||Percussion || || The tambourine has a round frame covered on one side with a drum skin for beating out a rhythm. The frame is also set with several pairs of metal discs, which hang loosely in evenly spaced openings to add a bit of jingle to the instrument&#039;s sound. Its size and versatile playing style makes it popular with dancers and gypsies. &lt;br /&gt;
|-&lt;br /&gt;
|Tapani	||Percussion || || The tapani is a double-sided drum often fashioned from strips of laminated wood. Slender, oversized frames supporting stretched hides adorn each end, held in place with cords or rawhide thongs. Those who play the tapani can adjust the tension (and in doing so, the tone) of the instrument by tightening their hands upon those cords. &lt;br /&gt;
|-&lt;br /&gt;
|Temple Drum	||Percussion || || The drum has a shallow body with a tightly stretched skin head and a pair of strips attached to the front side to provide a handhold while playing.  Colorful beads and feathers can be attached to the edge of the frame as simple decorations.&lt;br /&gt;
|-&lt;br /&gt;
|Tenor steelpan||Percussion || || The tenor steelpan is a chromatically pitched percussion instrument made from steel that has been stretched into a bowl shape, and then the note pattern is marked onto the surface, with notes of different shapes and sizes being used to create the pitch of the specific steelpan as well as the notes it produces. The steelpan is then played by being struck using a pair of hammers. &lt;br /&gt;
|-&lt;br /&gt;
|Treble viol||String || || &lt;br /&gt;
|-&lt;br /&gt;
|Triangle||Percussion || || The triangle is a bar of metal, most commonly steel, bent into a triangle shape. Held by a loop at the top, one corner of the angles is always left open which causes the instrument to have its trademark indeterminate pitch. One of the ends of the open angles is always left slightly hooked, allowing the wand with which the triangle is played to be attached by some form of fabric -- never metal. &lt;br /&gt;
|-&lt;br /&gt;
|Txistu	||Wind || || The txistu is a small and slender flute-like whistle that sports three holes on its upper side and one on its bottom. Its high-pitched sound has a delicate, haunting quality that combined with its convenient one-handed playability make it a very popular woodwind.&lt;br /&gt;
|-&lt;br /&gt;
|Viola||String || || The viola is a bowed four-string instrument, slightly larger than a violin in size and with a much deeper sound. The viola&#039;s stately and dark timbre contrasts sharply with that of the violin, placing it in the middle of the viol family, as it is lower than the violin but pitched much higher than a violincello. &lt;br /&gt;
|-&lt;br /&gt;
|Violin||String || || The violin is a small, oval-shaped stringed instrument made of wood with a slightly bowed back and front.  Each side curves sharply inward, accented by elegant F-shaped soundboard holes to either side of a sharply curved bridge supporting four strings.&lt;br /&gt;
|-&lt;br /&gt;
|Violincello||String || || The violincello, or cello, is a medium-sized stringed instrument made of wood with sloping shoulders and S-shaped soundboard holes. Like its cousin the Lyra Viol, it is also most commonly meant to be played with a bow from a seated position, but the skilled performer may also play it while standing. &lt;br /&gt;
|-&lt;br /&gt;
|Walking stick flute||Wind || ||The walking stick flute is formed from a length of sturdy wood that has been carved to somewhat resemble a simple side-blown flute.  Metal bands can often be found on these to reinforce its length, allowing it to support the weight of a grown Gor&#039;Tog despite its hollow length and many finger holes, as well as metal caps upon the end. &lt;br /&gt;
|-&lt;br /&gt;
|Washboard||Percussion || ||Generally carved from hard wood with corrugated tin or copper covering the front, the washboard produces its distinctive sound when sticks are scraped along the ridges.  The instrument is shaped so that it can be worn and played on the chest.&lt;br /&gt;
|-&lt;br /&gt;
|Web Lyre||String||Elothean||Born from the Eloth predilection for complexity and web-like designs, the Elothean web lyre has a rounder frame than traditional lyres and is significantly more difficult to master.  Three sets of eight silk strings are strung across the instrument&#039;s body at varying angles and inclines, forming a delicate weave capable of producing sublimely intricate melodies.  An Elothean web lyre requires two hands to play.&lt;br /&gt;
|-&lt;br /&gt;
|Whistle||Wind || || The whistle is composed of a thin tube with six equidistant holes drilled down its length, topped with a carved mouthpiece. &lt;br /&gt;
|-&lt;br /&gt;
|Xylophone||Percussion || ||The small xylophone is defined by having between five and twelve bars made of either wood or metal, with each material type producing its own distinct timbre and pitch.  The xylophone is a transposing instrument: its parts are written one octave below the sounding notes. Xylophones should be played with very hard mallets or hammers. Lighter tones can be created on xylophones by using wooden-headed mallets made from rosewood, ebony, birch, or other hard woods. The xylophone&#039;s frames are made of wood or steel tubing. &lt;br /&gt;
|-&lt;br /&gt;
|Yarghul||Wind || || &lt;br /&gt;
|-&lt;br /&gt;
|Zills||Percussion || ||  The zills consist of paired metal discs attached to the thumb and middle finger of each hand. They produce a bell-like tone when tapped together and are often played by dancers while they perform. &lt;br /&gt;
|-&lt;br /&gt;
|Zither||String || || The zither is a flat box-like instrument shaped like a truncated triangle.  It&#039;s strung horizontally in 24 courses over two separate bridges with the strings attached on one side by hitch pins and on the other by small tuning pins.  The soundboard has two holes that lend a rich resonance and tonal quality to the instrument&#039;s sound.&lt;br /&gt;
|-&lt;br /&gt;
|Zuceira ||Percussion || Merelew || The zuceira is a form of membranophonic drum that is made by filling the a sealed drum chamber with water through a small hole, then slapping ones hands over the membranic skin that has been stretched over the barrel of the instrument. The level of water within the chamber creates a tonal sound that resonates throughout the instrument. Traditional zuceira are made of clay, wood, bone or coral but can be made of any suitable material.  Zuceira are prized by the Merelew.&lt;br /&gt;
|-&lt;br /&gt;
|Zurna	||Wind || || The zurna is a long, slender wind instrument often crafted from bone or wood that flares outward at one end.  A mouthpiece has been fitted at one end, composed of a metal cap supporting a flaring reed with a hammered metal disc at its base.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Instrument_recall&amp;diff=657789</id>
		<title>Instrument recall</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Instrument_recall&amp;diff=657789"/>
		<updated>2024-12-05T05:21:07Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: add psalmodicon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table lists the various {{com|recall}} information for various [[:Category:Instruments|musical instruments]] found in Elanthia.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Instrument ||Type||Racial Association || Recall &lt;br /&gt;
|-&lt;br /&gt;
|Angle Harp||String || ||The harp is a form of very simple harp formed of a hollow resonator and a single, obtusely curving arm that sports a small array of strings. It is normally played by holding the resonator against the body or ground while the strings are plucked. &lt;br /&gt;
|-&lt;br /&gt;
|Bagpipes||Wind || ||Bagpipes generally consist of a set of drones attached to an inflatable bag. A blowpipe is used to inflate the bag, which in turn is used to force a steady stream of air through the drones. Another pipe, often called a chanter or melody pipe, is used to play the melody. &lt;br /&gt;
|-&lt;br /&gt;
|Crumhorn|| String|| Gor&#039;Tog ||With a three-sided body, the balalaika is often considered a quintessential [[Gor&#039;Tog|Toggish]] instrument as it can be considered unwieldy. While Togs themselves introduced the low resonating bass and contrabass balalaika to society, which could explain why other races found this instrument hard to manage -- other pitches have been adapted and intermingled into Elanthia culture including a piccolo, popular among gnomes. The balalaika in Toggish culture was often made use of during festive occasions because of the lively tones it can produce. A balalaika requires a pick or plectrum to play. &lt;br /&gt;
|-&lt;br /&gt;
|Bandoura||String || || 	&lt;br /&gt;
|-&lt;br /&gt;
|Banjo||String || ||The banjo is four or five stringed instrument consisting of a wooden or metal rim with a drumskin stretched across it. A neck is mounted on the side of the rim, with a bridge between the neck and the tailpiece. &lt;br /&gt;
|-&lt;br /&gt;
|Bass viol||String || ||The bass viol, or double bass, is the largest and lowest-pitched bowed string instrument of the viol family. When playing the bass viol, the bassist either stands or sits on a high stool while leaning the instrument against their body with the bass viol turned slightly inwards for more accessibility to the strings. Because of this stance, the body of the bass viol has distinct sloped shoulders. &lt;br /&gt;
|-&lt;br /&gt;
|Bassoon||Wind || || The bassoon is a woodwind instrument that typically plays music in the bass and tenor clefs, and occasionally in the treble. Larger than an oboe, a bassoon consists of the bell, which is the uppermost piece, the bass joint which connects the bell and the boot, which culminates in the bocal that holds the instruments two reed that produce the bassoon&#039;s signature low, dark and reedy timbre. &lt;br /&gt;
|-&lt;br /&gt;
|Bird-bone flutes||Wind || || Small bird bones, each one carefully cleaned and hollowed out, have been drilled with an array of holes and strung upon a rawhide thong for wearing around the neck.&lt;br /&gt;
|-&lt;br /&gt;
|Bodhran||Percussion || || The bodhran has a round frame covered with a stretched skin head that is beaten with a tipper when played. A pair of crossbars inside the frame provide a handhold while the player is standing or walking, or rest on the knees when the player is seated. &lt;br /&gt;
|-&lt;br /&gt;
|Bones||Percussion || || The bones are a pair of flat, rectangular-shaped pieces of bone or wood, about an inch wide and long as a hand from base to fingertips.  They are meant to be slotted between the fingers of the hand one, two, or three fingers apart, and clapped together by the motion of the wrist.&lt;br /&gt;
|-&lt;br /&gt;
|Bongos|| Percussion || || Popularized by shipfarers and pirates as signal communication from long distances, the bongos produce a relatively high-pitched sound compared to other drums. The bongos are meant to be held behind the knees, with the slightly larger drum on the right when the musician is right-handed. While the in the past some signals were conveyed using a hammer, musically the bongos are played by striking the edge of the drumheads with the fingers and palms, and the glissando is caused by rubbing the third finger supported by the thumb across the head of the drum. Bongos are most often made with wood, but can be made with shell or metal.&lt;br /&gt;
|-&lt;br /&gt;
|Box fiddle||String || || &lt;br /&gt;
|-&lt;br /&gt;
|Cane flute||Wind || || The cane flute is a form of end-blown flute that has been drilled with a series of holes down its front.  Often crafted from river cane or bamboo, this flute is popular with nomadic and semi-nomadic tribes.&lt;br /&gt;
|-&lt;br /&gt;
|Carnyx||Wind || || The carnyx curves sharply upward, meant to be held high above the head when played. Its end is often crafted to resemble the forward-facing heads of creatures with open, laughing mouths. &lt;br /&gt;
|-&lt;br /&gt;
|Castanets||Percussion || || The castanets are made from pairs of slightly hollowed disks, one set for each hand, that are clapped together.  One hand plays the basic beat, while the other hand taps out more intricate rhythms.  Their small size makes them a favorite of dancers who can easily play complex beats to enhance their performance.&lt;br /&gt;
|-&lt;br /&gt;
|Celestina Harp||String ||Elves || An instrument from [[elves|Elven]] culture, the celestina harp is particularly favored by Celestial Elves. Reaching only about waist high to an Elf, with thirty-six metal strings, it has a sloping soundboard with a curved back, a slightly convex pillar. The celestina harp has a bright tone and a resonant quality that carries through the deeper instruments in an orchestra, which has endeared itself to many a musician. &lt;br /&gt;
|-&lt;br /&gt;
|Cello||String || || &lt;br /&gt;
|-		&lt;br /&gt;
|Chalumeaux||Wind||Elves  || An instrument from [[elves|Elven]] culture, the chalumeaux is favored particularly by River Elves.  The chalmeaux is a single-reed woodwind instrument, with a cylindrical bore featuring eight tone holes -- seven in front and one in back for the thumb.  The mouthpiece is wide by design and the reed is held in place by a metal ring.  Chalumeaux are traditionally made of wood, however pieces made entirely of metal are not unknown to the River Elves as they tend to carry sound better over the roar of rushing water.&lt;br /&gt;
|-&lt;br /&gt;
|Cistre||String || || The cistre is a pear-shaped instrument similar to the lute, but fitted with a drone in addition to the normal six courses of strings, giving it a subtly echoing tone when played.&lt;br /&gt;
|-	&lt;br /&gt;
|Cittern||String || || The pear-shaped cittern has a flat back and very long, fretted neck ending in a scrollwork pegbox.  Often crafted in a variety of shapes, the cittern also often bears an ornamentally carved sound hole placed beneath courses of six strings and a short, shallow bridge placed halfway between the sound hole and the instrument&#039;s lower edge.&lt;br /&gt;
|-		&lt;br /&gt;
|Clarin	||Wind || || 	&lt;br /&gt;
|-&lt;br /&gt;
|Clarinet||Wind || || The clarinet is a woodwind instrument played with a single reed. The instrument consists of a cylindrical tube that flares out into a modest bell. The upper and lower joint of the clarinet are equipped with numerous tone holes, some of which are left open to be covered by the finger and others which are operated by utilizing metal keys on the instrument. The clarinet is often made of wood, but can also be constructed of other materials. Because of the amount of tone holes and keys on the instrument, ornate work is not usually found on these instruments.&lt;br /&gt;
|-&lt;br /&gt;
|Claves	||Percussion|| || Claves are a percussion instrument, consisting of a pair of short, thick dowels. Claves are almost always made of wood, typically rosewood, ebony or blackwood. When struck claves produce a bright clicking noise, and are sometimes hollow and carved in the middle to amplify the sound. The usual technique is to hold one lightly with the thumb and fingertips of the non-dominant hand, with the palm up. This forms the hand into a resonating chamber for the clave. &lt;br /&gt;
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|Clay whistle||Wind || || The small clay whistle is crafted from ingeniously shaped clay, pottery, or ceramics often found in fanciful shapes or to resemble creatures. An array of small holes run across the front, allowing one to adjust the tones of the whistle while covering or uncovering them. &lt;br /&gt;
|-&lt;br /&gt;
|Concertina||Wind || || You imagine it&#039;s used to play music but otherwise can&#039;t seem to recall anything of note.&lt;br /&gt;
|-&lt;br /&gt;
|Conch shell||Wind || || The shell is crafted from a large shell once inhabited by a sea creature. It is played by placing one&#039;s fingers upon a variety of small holes in one side and blowing through the end, directing the air through the spiral inside. &lt;br /&gt;
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|Cornemuse||Wind ||Elves || An instrument from [[elves|Elven]] culture, the cornemuse is favored particularly by Sand Elves and musical historians trace the instrument back to the Sand Elf tribes near Muspar&#039;i.  Similar to bagpipes, the cornemuse consists of only a single reed, closed at one end and slotted.  The height of the reed can vary for the type of sound range one wishes to convey, although all cornemuses fall into the contra-alto to tenor range.  Chanters on this instrument are normally made of bone, but wood is often used, while the bag is almost always traditionally made of leather, although a heavy fabric can be used.&lt;br /&gt;
|-&lt;br /&gt;
|Cornet	||Wind || || The cornet is a complex instrument, most often crafted from silver or a copper alloy. It is formed from a long tube that loops back upon itself, leaving a flared mouthpiece ta one end and an even larger flaring bell at the other. Three keys are placed upright through the cornet&#039;s center, directing the air flowing through it through different tubes to vary the tones it produces. &lt;br /&gt;
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|Cowbell||Percussion || || The simple cowbell is a member of the percussion family and composed out of metal that has been shaped into a narrow vessel that expands into a wide opening at its base.  A small strap affixed to the apex of the cowbell allows the percussion instrument to be worn on the wrist, allowing the metal clapper on its inside to be shaken with ease.  The unpretentious instrument has come a long ways from its origins as a farmer&#039;s tool.&lt;br /&gt;
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|Crumhorn|| Wind|| Gor&#039;Tog ||Historically associated by [[Gor&#039;Tog|Toggish]] clans with war or battle, warriors were rallied to arms in the defense of their villages by the low, humming nasal drone of these enclosed double reed instruments with an upward-curving end. Now, the instrument is generally used by clans in rites of age, or when an older warrior passes on -- but each clan still practices and knows their specific war and battle calls. &lt;br /&gt;
|-&lt;br /&gt;
|Cymbals|| Percussion|| || You imagine it&#039;s used to play music but otherwise can&#039;t seem to recall anything of note.&lt;br /&gt;
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|Damaru||Percussion || || The damaru are normally crafted from two skulls, lashed together with often decorative cords, and played by beating the top of the skull with each hand.  Though in modern times they are more a curiosity for those interested in ritualistic items, they were once commonly used by various barbarian tribes.&lt;br /&gt;
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|Darje||Percussion ||S&#039;Kra Mur || The darje has a round frame covered on one side with a drum skin for beating out a rhythm.  The frame is also set with several pairs of metal discs, which hang loosely in evenly spaced openings to add a bit of jingle to the instrument&#039;s sound.  Its size and versatile playing style makes it popular with dancers and gypsies.&lt;br /&gt;
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|Didjeridu||Wind || || The didjeridu is a long wood or bamboo horn with a separate mouthpiece generally sealed on by wax.  Usually made of termite-hollowed ironwood or gumwood, the didjeridu produces a deep, resonating tone.&lt;br /&gt;
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|Doumbec||Percussion || || The doumbec is a small, hour-glass shaped drum found most commonly in barbarian cultures.  Its top side is fitted with the hide of a local creature, held in place either with sharp metal pegs or lengths of rawhide.&lt;br /&gt;
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|Drum||Percussion || || &lt;br /&gt;
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|Dulcimer||String ||Elves || An instrument from [[Elves|Elven]] culture, the frost dulcimer is favored particularly by Snow Elves.  The frost dulcimer is typically strung with three to four strings, and the body of the instrument can be designed in several arrays, hourglass being the most popular, but teardrop and trapezoidal being highly favored as well.  The frost dulcimer is generally played across the lap, with the right hand manipulating the strings, while fretting with the left. Frost dulcimers are always made of wood, but can be elaborately decorated with carving or other adornments.&lt;br /&gt;
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|Elaja Irava||String||Kaldar||Roughly translated from Gorbesh as &amp;quot;sharp song&amp;quot; the Elaja Irava was a traditional Gorbesh war instrument, that doubled as a weapon.  The Kaldar, making their own adjustments, adapted it for life in Kermoria as an instrument only.  It comes to a slanted sharp pointed top, and slopes downward to house 24 strings.  Elaja Irava are always made of metal, with metal strings that are designed to withstand forceful plucking of the fingers, and are often, worn at the thigh.&lt;br /&gt;
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|Elkabongador||String||Gor&#039;Tog  ||The Elkabongador is a large viol-shaped instrument with a lead bottom and a heavy oaken neck. Traditionally, a [[Gor&#039;Tog]] troubador would strum it while courting his lady love, and when, invariably, someone would complain at the din, he&#039;d use it to bash the music critic into senselessness and continue his serenade.  &lt;br /&gt;
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|Faenellica||String ||Elves || The faenellica is stringed instrument of [[elves|Elven]] design. It has a long neck and a delicate pear-shaped body, with four strings that run down its length, stopping just after the sound hole. The neck is topped with a small pegboard, one knob for each string, to aid the tuning process. &lt;br /&gt;
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|Fiddle	||String || || The fiddle is a simpler version of the stringed violin, often crafted in fanciful shapes and sizes depending upon what region it is found.  It has a flat back and short, unfretted neck that supports a set of four strings secured at one end by an elaborate pegbox.  Using a bow, this instrument may be either held against the shoulder or in the lap to be played.&lt;br /&gt;
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|Fife||Wind || || The silver fife is a simplistic form of side-blown flute most often crafted from wood or metal. A large blow hole sits at one capped end while a series of six holes grace the upper edge of the far end, allowing one to vary the tones of the instrument by covering or uncovering them. &lt;br /&gt;
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|Flute||Wind || || The flute is a slender wind instrument commonly crafted from a variety of materials. Formed from a straight tube easily as long as a grown Halfling&#039;s arm, the flute has a small blow hole at its capped end and an array of smaller finger holes gracing its other end. A simplistic network of four keys covers the two holes closest to the open end, allowing the player more control than would be available with the flute&#039;s more rustic cousin, the fife. &lt;br /&gt;
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|Frottoir||Percussion || || Generally carved from hard wood with corrugated tin or copper covering the front, the frottoir produces its distinctive sound when sticks are scraped along the ridges. The instrument is shaped so that it can be worn and played on the chest. &lt;br /&gt;
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|Gansa-gambang||Percussion || || The gansa-gambang is a large example of a metallophone that bears no less than seven curving metal bars placed upon a cradle-shaped body. Gansa-gambang&#039;s are often ornamentally carved to resemble dragons or other mythical beasts, with the head and tail rising to either end of the instrument while the belly forms its body. It is most often played with a wooden hammer or beater, and is of a size to make it more suited for homes and guildhouses than travel on the road. &lt;br /&gt;
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|Gemshorn||Wind || || The gemshorn is crafted from a long piece of animal&#039;s horn, often carved with elaborate scrollwork or in such a manner that it resembles a unicorn&#039;s horn. Rarely, it is said that gemshorns can be found that so closely remember those horns of the creature of legend that one can scarcely tell that they are not real.&lt;br /&gt;
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|Gittern||String||  || The gittern is shaped much in the manner of an elongated teardrop with a flat-faced, curving belly and a long, gently bending fretted neck. A set of twelve strings courses over a short bridge and decorative sound hole to a curving peg-box carved with an elaborate scroll. &lt;br /&gt;
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|Gremlik Magkwon||Wind||Dwarven|| A semi-conical valved brass instrument, the Gremlik Magkwon is almost always made of metal. The instrument should be worn over the shoulder when played, and features a large bell that situates above the tubist&#039;s head, projecting forward. The three piston valves are located directly in front of the musician slightly above waist-height. A gooseneck holds the mouthpiece, allowing for finer adjustment. The instrument is named Gremlik Magkwon or &amp;quot;Angry Mother-in-Law&amp;quot; due to the deep tonal pitch that the instrument provides, and for its historical use in Dwarven culture as a warning horn during battle.&lt;br /&gt;
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|Guiro||Percussion || || The guiro is a wooden friction instrument generally carved to resemble a gourd with a series of ridges along one side. A scraping stick attached to the guiro by a leather cord produces the distinctive clacking sound by rubbing it across the ridges. &lt;br /&gt;
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|Guti&#039;adar||String || || The guti&#039;adar has an elegant, triangular shape across which run its many strings.  The long slender body has inconspicuous sound holes on either side of its many strings that run from the base to the gracefully curved upper arm that holds the tuning pins.  It is just small enough to be played from the lap or against the chest.&lt;br /&gt;
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|Harp||String || || The harp, designed to be portable, features a long, slender hollow base that rests against the chest when played. A riser extends from the bottom of the base to support a gracefully curved upper arm that completes the triangular shape of the instrument. The twenty-four strings of differing lengths are anchored along the center of the base and stretch upward to connect to the upper arm with small pins that allow the musician to keep the delicate instrument in tune. &lt;br /&gt;
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|Hautbois||Wind || ||The hautbois is a tube crafted from wood that tapers slightly to a flared end. A series of six or seven holes are drilled upon the front, in-between the often decoratively banded segments, with a small set of two keys placed upon the lower holes to allow a wide range of tones. A slender double reed is placed in the top of the mouthpiece, giving the hautbois its characteristic reedy tone.  &lt;br /&gt;
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|Hichiriki||Wind ||Elothean || The hichiriki are in fact slender tubes, similar to that of a simplistic flute, with finger holes carved at regular intervals down its length. Traditionally crafted from bamboo, wood, or a slender reed, this [[Elothean]] instrument is one often found played by both children and adults alike due to its mellow, sweet tones and ease of play. &lt;br /&gt;
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|Horn||Wind || || The horn is crafted from a short, curving length of horn that has been reinforced with bands of metal along the rim and tip.  It is played by directing air through the smaller end.&lt;br /&gt;
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|Jug||Wind || || While there can be little doubt the jug once held some form of strong liquor, it is unfortunately empty now. More&#039;s the pity. 	&lt;br /&gt;
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|kalungu|| Percussion|| Gor&#039;Tog ||Also referred to as a &#039;talking drum&#039;, the kalungu is an hourglass-shaped drum with one side smaller -- the Kokau Waai or Little Brother and the other larger, called Itukwana Ami or Big Sister. A uniquely [[Gor&#039;Tog|Toggish]] invention, the tensioning ropes along the drum provide a modulation of pitch when squeezed. Used historically to communicate between clans and villages, the drum is often used presently in storytelling and rituals important to Toggish clans now that present day has made travel easier. &lt;br /&gt;
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|Khurmary||String || || The khurmary has an elegant, triangular shape across which run its many strings.  The long slender body has inconspicuous sound holes on either side of its many strings that run from the base to the gracefully curved upper arm that holds the tuning pins.  It is just small enough to be played from the lap or against the chest.&lt;br /&gt;
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|Kithara||String||  || The kithara is larger, though similar, to a lyre. Looking somewhat reminiscent of an ox head, the squared sound box &amp;quot;head&amp;quot; forms the base from which stretch upward in a fan-shaped array to be anchored by pegs attached to the crossbar connecting the curved &amp;quot;horns&amp;quot;.&lt;br /&gt;
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|Lap Harp||String || || The harp has an elegant, triangular shape across which run its many strings. The long slender body has inconspicuous sound holes on either side of its many strings that run from the base to the gracefully curved upper arm that holds the tuning pins. It is just small enough to be played from the lap or against the chest. &lt;br /&gt;
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|Large Harp||String || || The harp, designed to be portable, features a long, slender hollow base that rests against the chest when played. A riser extends from the bottom of the base to support a gracefully curved upper arm that completes the triangular shape of the instrument. The twenty-four strings of differing lengths are anchored along the center of the base and stretch upward to connect to the upper arm with small pins that allow the musician to keep the delicate instrument in tune. &lt;br /&gt;
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|Lute||String || || The lute has a tear-shaped body with deeply curved sides and back and a short neck. The six courses of strings run across a central sound hole down the fretted fingerboard to the tuning pegs affixed to a head that is bent back in a near ninety-degree angle. Its soft sound makes it an excellent accompaniment for the voice. &lt;br /&gt;
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|Lyra viol||String||Elves  || An instrument from [[elves|Elven]] culture, the lyra viol is favored particularly by Mountain Elves. Resembling a cross between a violin and a lute, the lyra viol has a large body with a sharply concave waist to allow the player to brace it over his thigh, and a narrow neck with gut frets. While the musician holds it as one would a lute, the lyra viol is played with a bow rather than a pick. It is considered a sophisticated instrument, and is associated in literature with the court of Queen [[Morganae]] Sunderstone.&lt;br /&gt;
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|Lyre||String || || The simply constructed lyre consists of a U-shaped body connected at the top with a slender crossbar. The four strings run from the crossbar to the bottom of the body across an open hand hole. It is played with one hand in front to strum the strings, and the other in the back to dampen the notes. &lt;br /&gt;
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|Mandolin||String || || The pear-shaped mandolin has a round sound box of equal length with its slightly curving neck and is fitted with courses of four strings. A round sound hole, often decorated with elaborate scrollwork, is placed central in the face of the sound box just above a long bridge. &lt;br /&gt;
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|Maracas||Percussion || || Made from hollowed gourds filled with dried seeds, these instruments make a distinctive rattling sound when shaken.  While they come in many varieties, the most common and perhaps best known are the maracas.&lt;br /&gt;
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|Marimba||Percussion || || The marimba consists of a number of wooden plates of varying size and thickness underneath which are placed resonators made from gourds. It is played with felt-headed mallets, and creates a range of tonal effects that allows for a skilled musician to display significant variety in the resultant music. Thought to be one of the oldest examples of a Human instrument made, legend also tells of larger versions of the marimba that required up to as many as five musicians playing in tandem -- however no such examples have yet to be unearthed in any archaeological excavations.&lt;br /&gt;
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|Minjayrah||Wind || || The pale minjayrah is a simple form of flute fashioned from a length of bamboo or reed. In more civilized cultures it is often decorated with bands of minerals or gemstones between the finger holes or notched blow hole at the end, but it is not uncommon to see a fresh minjayrah cut from a freshwater reed in more rustic locales. &lt;br /&gt;
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|Mirliton||Wind || || The mirliton is an odd little instrument often crafted from thin wood or paper, with rice paper over the ends.  When played, it produces a high, nasal sound as the paper is vibrated by air channeled over the instrument&#039;s blow hole.&lt;br /&gt;
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|Mitbiq	||Wind || || The mitbiq is a double-chambered wind instrument fashioned from two tubes of wood, reed, or bone that have each been lashed together and fitted with a small, slit reed. An array of finger holes have been placed down each of the tubes, allowing the player to evoke a wide range of reedy tones from it.&lt;br /&gt;
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|Moon shell horn||Wind || || The horn is crafted from a large shell once inhabited by a sea creature.  It is played by placing one&#039;s fingers upon a variety of small holes in one side and blowing through the end, directing the air through the spiral inside.&lt;br /&gt;
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|Naqqara|| || || The naqqara is a pair of deep, bowl-shaped drums tightly lashed together so that they can be played in tandem.  The drums can be tuned by adjusting the tension of the thongs laced through the skin covering the bases.&lt;br /&gt;
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|Nehpar&#039;i||String ||S&#039;Kra Mur || The pear-shaped nehpar&#039;i has a round sound box of equal length with its slightly curving neck and is fitted with courses of four strings.  A round sound hole, often decorated with elaborate scrollwork, is placed central in the face of the sound box just above a long bridge.&lt;br /&gt;
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|Nguru	||Wind || Prydaen|| The nguru is a small wind instrument native to [[Prydaen]] culture that is traditionally made out of the large tooth of an animal but can be made out of carved wood and bone, or molded clay and is shaped like a tooth with a tapering curved end. The nguru consists of a large round opening where one exhales and a smaller opening at the curved end of the instrument, and has between two to four finger holes and is often intricately carved. &lt;br /&gt;
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|Oboe||Wind || || The oboe is a tube crafted from wood that tapers slightly to a flared end. A series of six or seven holes are drilled upon the front, in-between the often decoratively banded segments, with a small set of two keys placed upon the lower holes to allow a wide range of tones. A slender double reed is placed in the top of the mouthpiece, giving the oboe its characteristic reedy tone. &lt;br /&gt;
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|Ocarina||Wind || || Small and round, the ocarina bears four finger holes, while air is forced through a beveled blowhole to a sound hole just below the tip. The outer shell of the ocarina can be shaped into various whimsical designs, most often animals or foods. &lt;br /&gt;
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|Pan-pipes||Wind||Elves  || An instrument from [[elves|Elven]] culture, the pan-pipes are favored particularly by Forest Elves.  Consisting of five or more pipes or tubes of gradually increasing length, and occasionally girth, the pan-pipes are also similar to the syrinx.  Unlike the syrinx, pan-pipes are traditionally set in a curved array, enabling the musician to reach all notes by a simple turn of the head.  Pan-pipes are normally made of reeds, with the kokona reed and bamboo being the two most popular, however a lightweight wood can be used as well.&lt;br /&gt;
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|Physalis||Wind || || The bladder pipe&#039;s unusual sound is due to the inability of the performer to control the reed directly.  A large animal bladder, usually pig, forms a wind resevoir that forces air through the reed and down the wooden pipe.  A series of six or seven holes drilled in the pipe allow the musician to produce a variety of loud, reedy tones.  On some bladder pipes, a second drone pipe is added to produce a steady tone, but these are rare.&lt;br /&gt;
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|Piccolo||Wind || ||The piccolo is a half-size flute, and contains most of the same fingerings as a standard size flute but is a full octave higher on the register. Due to this, the piccolo is renown for adding spark and brilliance to any piece it lends itself to. The piccolo is often made of wood, but can also be made out of metal, glass, crystal, or ivory. &lt;br /&gt;
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|Pi sitar||String||  || The sitar has an extremely long, flat, fretted neck that joins at one end with a large, gourd-based sound box. Five strings course down the neck along finely-carved frets to an ornamental gourd resonator, meant to keep the sitar level when placed upon the ground. &lt;br /&gt;
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|Pi tambura||String||  || &lt;br /&gt;
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|Plains flute||Wind||  || You imagine it&#039;s used to play music but otherwise can&#039;t seem to recall anything of note.&lt;br /&gt;
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|Priest&#039;s rattle||Percussion|| || Made from hollowed gourds filled with dried seeds, these instruments make a distinctive rattling sound when shaken.  While they come in many varieties, the most common and perhaps best known are the maracas.&lt;br /&gt;
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|Psalmodicon||String ||Dwarven || A single-stringed instrument, the psalmodicon consists of a long box which houses its chromatic fretboard. The fretboard itself contains up to twenty-five semitone positions allowing the single string to give off a variety of tonalities and notes. Depending on size, the psalmodicon may be played like a fiddle, or while seated with the instrument across the lap. The psalmodicon gained popularity in Dwarven culture because of its simplicity, ease of use and its peculiar metallic tone which is thought to have reminded Dwarves away from home of the sound a pickaxe makes when hitting ore.&lt;br /&gt;
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|Psaltery||String || || The psaltery is a formed from a large, shallow box upon which courses of twenty-four strings have been strung width-wise over a pair of ornamentally carved sound holes.  Bridges placed at seemingly irregular intervals allow one to achieve a wide variety of tones by plucking the strings to either side of them.&lt;br /&gt;
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|Pyi-pya||String||  || The tall, elongated, lute-like pyi-pya is usually crafted of wood or a similarly soft material.  It is fitted with four large pegs, frets along the belly and neck, and bears courses of four silk strings.&lt;br /&gt;
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|Ramkie||String ||Prydaen || The ramkie is a traditional [[Prydaen]] string instrument made out of a very long piece of wood or bone that serves as the neck connected to a front facing hollowed out square made out of a lightweight, durable wood. Often strung with between three to four strings, some more elaborate pieces have up to six. &lt;br /&gt;
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|Rebec	||String|| || The pear-shaped rebec has a small, shallow body that tapers seamlessly into its long neck. The four strings run from the tailpiece affixed to the body to the pegbox atop the neck. It has a reputation as a rustic instrument, with a strident, slightly nasal sound, yet is deceptively difficult to master. &lt;br /&gt;
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|Recorder||Wind||  || The recorder is a long, flared tube with seven finger holes and a single thumb hole. A slit for a blowhole at the tip directs the flow of air through a block just inside the top of the tube. Notes are produced by covering various holes with the fingers. &lt;br /&gt;
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|Ritual drum||Percussion || || The drum has a shallow body with a tightly stretched skin head and a pair of strips attached to the front side to provide a handhold while playing.  Colorful beads and feathers can be attached to the edge of the frame as simple decorations.&lt;br /&gt;
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|Sackbut||Wind || || The sackbut is a wind instrument characterized by a telescopic slide with which the player varies the length of the tube to change pitches, allowing chromaticism as well as easy and accurate doubling of voices as well as a bell from which the sound emanates. The sackbut is always made of metal, but can be embellished with gems and other ornate work. &lt;br /&gt;
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|Sarangi||String ||S&#039;Kra Mur || The sarangi is a small, box-shaped instrument often crafted to resemble a variety of shapes and designs.  Three gut strings run up the sarangi&#039;s length, across a bridge that is supported upon a length of stretched hide to the top where it is secured by long tuning dowels bearing knobs on either side.&lt;br /&gt;
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|Serpent||Wind || || The serpent is a bass wind instrument with a cup shaped mouthpiece like a brass instrument, but also with side holes similar to a woodwind. So named because of the long cone is bent into a snakelike &#039;S&#039; shape, the serpent is generally made of wood with walnut wood being the most popular choice, and then often being covered in leather. The serpent is known for its firm yet mellow timbre. &lt;br /&gt;
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|Shakuhachi||Wind || || The shakuhachi is a simple form of flute fashioned from a length of bamboo or reed. In more civilized cultures it is often decorated with bands of minerals or gemstones between the finger holes or notched blow hole at the end, but it is not uncommon to see a fresh shakuhachi cut from a freshwater reed in more rustic locales. &lt;br /&gt;
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|Shaman&#039;s Drum||Percussion || || About the size of a bodhran, the shaman&#039;s drum is a shallow wooden cylinder with cross-braces on the back, allowing the user to hold it while playing, and padded with bearskin along the sides. &lt;br /&gt;
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|Shawm||Wind || || With a wide conical bore, the bass shawm is a wooden single-reed instrument noted for the rough nasal quality of its sound. &lt;br /&gt;
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|Shekere||Percussion || || The shekere consists of a dried gourd with beads woven into a net covering the gourd. The shape of the gourd determines the sound of the instrument, and bead work is added, as well as color. The shekere may be twisted, shaken or slapped producing a subtle variety of effects. &lt;br /&gt;
|-&lt;br /&gt;
|Shintu	||Wind || || You recall little of the shintu, beyond the fact that it is supposed to have odd properties when used in water. Though, you&#039;re not quite sure if there is more rumor to that than truth. &lt;br /&gt;
|-&lt;br /&gt;
|Sistrum||Percussion || Elves || An instrument that encompasses all [[Elves|Elven]] cultures and clans, the sistrum consists of a handle and U-shaped metal frame, usually made of brass or bronze as these produce the best sound conduction, but any metal is acceptable. When shaken, small rings or loops of thin metal on moveable crossbars produce a sound that ranges from a soft clank to a loud jangling. The effect produced by the sistrum in music -- when shaken in short, sharp, rhythmic pulses -- is to arouse movement and activity. Therefore, the sistrum has been traditionally used in celebration dances and other high-energy activities.&lt;br /&gt;
|-&lt;br /&gt;
|Sitar||String || || The sitar has an extremely long, flat, fretted neck that joins at one end with a large, gourd-based sound box.  Five strings course down the neck along finely-carved frets to an ornamental gourd resonator, meant to keep the sitar level when placed upon the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Sonajero||Percussion || Prydaen|| The sonajero is native to [[Prydaen]] culture, and almost exclusively made of wood. The sonajero consists of a handle and a partially enclosed box container several small cymbals, much like those found on a tambourine. Most sonajeros are single, meaning they only house one section of cymbals but pieces that are more elaborate are known to contain up to four. &lt;br /&gt;
|-&lt;br /&gt;
|Spoons||Percussion || || This instrument is, in fact, a pair of spoons (or stylized, spoon-shaped pieces) made of wood or metal. Often affixed together at their bases so that the backs of their heads are almost touching, the spoons are meant to be held in the hand and slapped against another surface to produce a steady rhythm. &lt;br /&gt;
|-&lt;br /&gt;
|Sra&#039;ajhh||String ||S&#039;Kra Mur || The sra&#039;ajhh has an elongated, oval-shaped body that curves slightly inward at the sides.  An equally long, unfretted neck supports a set of four strings, framed by curving C-shaped sound holes, that run over a shallowly curving bridge to a short, scrollwork pegbox.  Somewhat similar to the violin in design, this very much more slender cousin is also played with a curving bow, and often held against the chest while played.&lt;br /&gt;
|-&lt;br /&gt;
|Stamping stick||Percussion || || The stamping stick consists of a spindled pole, often iron or copper, with loose rings that slide along the stick to produce sound. &lt;br /&gt;
|-&lt;br /&gt;
|Syrinx	||Wind || || The syrinx is formed from a row of hollow tubes, often crafted from wood or bone, that have been lashed together similarly to a log raft.  Each of the tubes are of a different length, allowing the player to evoke a wide range of tones when air is blown over one end.&lt;br /&gt;
|-&lt;br /&gt;
|Tabla||Percussion || || &lt;br /&gt;
|-&lt;br /&gt;
|Tabor||Percussion || || The tabor has a cylindrical shell which is always made of wood and two skin heads tightened by rope tension. It is played by striking stick against the head. The tabor is often, but not always, suspended by a strap worn on the forearm.&lt;br /&gt;
|-&lt;br /&gt;
|Tambourine||Percussion || || The tambourine has a round frame covered on one side with a drum skin for beating out a rhythm. The frame is also set with several pairs of metal discs, which hang loosely in evenly spaced openings to add a bit of jingle to the instrument&#039;s sound. Its size and versatile playing style makes it popular with dancers and gypsies. &lt;br /&gt;
|-&lt;br /&gt;
|Tapani	||Percussion || || The tapani is a double-sided drum often fashioned from strips of laminated wood. Slender, oversized frames supporting stretched hides adorn each end, held in place with cords or rawhide thongs. Those who play the tapani can adjust the tension (and in doing so, the tone) of the instrument by tightening their hands upon those cords. &lt;br /&gt;
|-&lt;br /&gt;
|Temple Drum	||Percussion || || The drum has a shallow body with a tightly stretched skin head and a pair of strips attached to the front side to provide a handhold while playing.  Colorful beads and feathers can be attached to the edge of the frame as simple decorations.&lt;br /&gt;
|-&lt;br /&gt;
|Tenor steelpan||Percussion || || The tenor steelpan is a chromatically pitched percussion instrument made from steel that has been stretched into a bowl shape, and then the note pattern is marked onto the surface, with notes of different shapes and sizes being used to create the pitch of the specific steelpan as well as the notes it produces. The steelpan is then played by being struck using a pair of hammers. &lt;br /&gt;
|-&lt;br /&gt;
|Treble viol||String || || &lt;br /&gt;
|-&lt;br /&gt;
|Triangle||Percussion || || The triangle is a bar of metal, most commonly steel, bent into a triangle shape. Held by a loop at the top, one corner of the angles is always left open which causes the instrument to have its trademark indeterminate pitch. One of the ends of the open angles is always left slightly hooked, allowing the wand with which the triangle is played to be attached by some form of fabric -- never metal. &lt;br /&gt;
|-&lt;br /&gt;
|Txistu	||Wind || || The txistu is a small and slender flute-like whistle that sports three holes on its upper side and one on its bottom. Its high-pitched sound has a delicate, haunting quality that combined with its convenient one-handed playability make it a very popular woodwind.&lt;br /&gt;
|-&lt;br /&gt;
|Viola||String || || The viola is a bowed four-string instrument, slightly larger than a violin in size and with a much deeper sound. The viola&#039;s stately and dark timbre contrasts sharply with that of the violin, placing it in the middle of the viol family, as it is lower than the violin but pitched much higher than a violincello. &lt;br /&gt;
|-&lt;br /&gt;
|Violin||String || || The violin is a small, oval-shaped stringed instrument made of wood with a slightly bowed back and front.  Each side curves sharply inward, accented by elegant F-shaped soundboard holes to either side of a sharply curved bridge supporting four strings.&lt;br /&gt;
|-&lt;br /&gt;
|Violincello||String || || The violincello, or cello, is a medium-sized stringed instrument made of wood with sloping shoulders and S-shaped soundboard holes. Like its cousin the Lyra Viol, it is also most commonly meant to be played with a bow from a seated position, but the skilled performer may also play it while standing. &lt;br /&gt;
|-&lt;br /&gt;
|Walking stick flute||Wind || ||The walking stick flute is formed from a length of sturdy wood that has been carved to somewhat resemble a simple side-blown flute.  Metal bands can often be found on these to reinforce its length, allowing it to support the weight of a grown Gor&#039;Tog despite its hollow length and many finger holes, as well as metal caps upon the end. &lt;br /&gt;
|-&lt;br /&gt;
|Washboard||Percussion || ||Generally carved from hard wood with corrugated tin or copper covering the front, the washboard produces its distinctive sound when sticks are scraped along the ridges.  The instrument is shaped so that it can be worn and played on the chest.&lt;br /&gt;
|-&lt;br /&gt;
|Web Lyre||String||Elothean||Born from the Eloth predilection for complexity and web-like designs, the Elothean web lyre has a rounder frame than traditional lyres and is significantly more difficult to master.  Three sets of eight silk strings are strung across the instrument&#039;s body at varying angles and inclines, forming a delicate weave capable of producing sublimely intricate melodies.  An Elothean web lyre requires two hands to play.&lt;br /&gt;
|-&lt;br /&gt;
|Whistle||Wind || || The whistle is composed of a thin tube with six equidistant holes drilled down its length, topped with a carved mouthpiece. &lt;br /&gt;
|-&lt;br /&gt;
|Xylophone||Percussion || ||The small xylophone is defined by having between five and twelve bars made of either wood or metal, with each material type producing its own distinct timbre and pitch.  The xylophone is a transposing instrument: its parts are written one octave below the sounding notes. Xylophones should be played with very hard mallets or hammers. Lighter tones can be created on xylophones by using wooden-headed mallets made from rosewood, ebony, birch, or other hard woods. The xylophone&#039;s frames are made of wood or steel tubing. &lt;br /&gt;
|-&lt;br /&gt;
|Yarghul||Wind || || &lt;br /&gt;
|-&lt;br /&gt;
|Zills||Percussion || ||  The zills consist of paired metal discs attached to the thumb and middle finger of each hand. They produce a bell-like tone when tapped together and are often played by dancers while they perform. &lt;br /&gt;
|-&lt;br /&gt;
|Zither||String || || &lt;br /&gt;
|-&lt;br /&gt;
|Zuceira ||Percussion || Merelew || The zuceira is a form of membranophonic drum that is made by filling the a sealed drum chamber with water through a small hole, then slapping ones hands over the membranic skin that has been stretched over the barrel of the instrument. The level of water within the chamber creates a tonal sound that resonates throughout the instrument. Traditional zuceira are made of clay, wood, bone or coral but can be made of any suitable material.  Zuceira are prized by the Merelew.&lt;br /&gt;
|-&lt;br /&gt;
|Zurna	||Wind || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Crimson-lined_cloth_of_gold_cloak_with_a_rose-shaped_enameled_clasp&amp;diff=657095</id>
		<title>Item:Crimson-lined cloth of gold cloak with a rose-shaped enameled clasp</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Crimson-lined_cloth_of_gold_cloak_with_a_rose-shaped_enameled_clasp&amp;diff=657095"/>
		<updated>2024-11-29T19:56:10Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cloak&lt;br /&gt;
|look=Brilliant crimson silk trim runs along the lower hem of the garment and the lining is made of matching fabric.  The clasp is shaped like a rose, the petals filled with shades matching the hemline fabric.&lt;br /&gt;
|MTag=silk&lt;br /&gt;
|CTag=crimson&lt;br /&gt;
|STag=rose&lt;br /&gt;
|ptype=clothing&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shoulders&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=312500&lt;br /&gt;
|rarity=incidental&lt;br /&gt;
|lsize=12&lt;br /&gt;
|wsize=8&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=200&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|source=Droughtman&#039;s Challenge 450/Incidental Loot&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Thinking about the cloak, you wonder if you might not be able to ADJUST, ARRANGE, BITE, CLEAN, CLUTCH, FIDGET, FLIP, KICK, PAT, PINCH, ROLL, RUB, SHAKE, STRUT, TIE, WAVE, and YANK it.&lt;br /&gt;
&lt;br /&gt;
*{{com|adjust}}: You carefully adjust your cloth of gold cloak, settling it so that it hangs perfectly from your shoulders.&lt;br /&gt;
*{{com|arrange}}: You reach up and rearrange the folds of your cloth of gold cloak on your shoulders, taking care to make them even.&lt;br /&gt;
*{{com|bite}}: You grab an edge of your cloth of gold cloak, bringing it up to bite it.  Yuck! You need to wash it, it tastes awful!&lt;br /&gt;
*{{com|clean}}: You pick stray strings and dust specks off of your cloth of gold cloak, endeavoring to make sure the fabric is spotless.&lt;br /&gt;
*{{com|clutch}}: You pull your cloth of gold cloak tightly around you.&lt;br /&gt;
*{{com|fidget}}: You fidget nervously with your cloth of gold cloak, rolling the fabric between your fingers.&lt;br /&gt;
*{{com|flip}}: You casually flip the edge of your cloth of gold cloak.&lt;br /&gt;
*{{com|kick}}: Carefully kicking the back of your cloth of gold cloak out of the way, you bow deeply from the waist.&lt;br /&gt;
*{{com|pat}}: You pat the fabric of your cloth of gold cloak fondly.&lt;br /&gt;
*{{com|pinch}}: You hold the front edges of your cloth of gold cloak and settle into a deep curtsy.&lt;br /&gt;
*{{com|roll}}: You strike a commanding pose, throwing your cloth of gold cloak back and staring off into the distance.&lt;br /&gt;
*{{com|rub}}: You gently stroke your cloth of gold cloak.&lt;br /&gt;
*{{com|shake}}: You shake the folds of your cloth of gold cloak violently, throwing up a small cloud of dust.&lt;br /&gt;
*{{com|strut}}: Throwing the sides of your cloth of gold cloak back, you stride proudly around.&lt;br /&gt;
*{{com|tie}}: You fiddle with the fastenings on your cloth of gold cloak.&lt;br /&gt;
*{{com|wave}}: Grabbing the edge of your cloth of gold cloak, you rapidly fan it back and forth, attempting to cool off.&lt;br /&gt;
*{{com|yank}}: Tugging on one side of your cloth of gold cloak, you straighten the cloak on your shoulders.&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shh%27oi%27lata&amp;diff=656189</id>
		<title>Shh&#039;oi&#039;lata</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shh%27oi%27lata&amp;diff=656189"/>
		<updated>2024-11-23T21:27:16Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: Update description after forgebinding brought to attention it is a melee-ranged 2he of the greataxe template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;shh&#039;oi&#039;lata&#039;&#039;&#039; (not to be confused with the &amp;quot;shh&#039;oi&#039;ata&amp;quot;) [[page type is::definition|is]] a [[race association is::s&#039;kra mur|S&#039;kra Mur]] two-handed edged melee-ranged weapon of unknown design. Its name means &amp;quot;great blade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With regards to current [[Weaponsmithing]] templates, it was confirmed to be part of the [[Weapon:Greataxe (crafted)|greataxe | two-handed sword | marauder blade | warring axe]] family during forgebinding discussions at 2024 Hollow&#039;s Eve.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|shh&#039;oi&#039;lata}}&lt;br /&gt;
{{Cat|Weapons,Definitions}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Colossal_silversteel_lance_with_an_elaborate_stormfire_topaz_inlay&amp;diff=649215</id>
		<title>Weapon:Colossal silversteel lance with an elaborate stormfire topaz inlay</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Colossal_silversteel_lance_with_an_elaborate_stormfire_topaz_inlay&amp;diff=649215"/>
		<updated>2024-08-01T00:38:20Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=lance&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Running a jagged course upon the shaft, the meticulously crafted steely blue-grey keraunograph inlay complements the overall stormy aesthetic of the design.  A single tightly braided tassel of like-color stormsilk dangles from the bottom of the haft and appears to crackle with electricity when light catches it.&lt;br /&gt;
|MTag=silversteel, stormfire topaz, topaz, stormsilk,&lt;br /&gt;
|CTag=blue, grey,&lt;br /&gt;
|range=pole&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=PI&lt;br /&gt;
|puncture=overwhelming&lt;br /&gt;
|slice=fair&lt;br /&gt;
|impact=great&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=decently&lt;br /&gt;
|balance=poorly&lt;br /&gt;
|suitedness=superbly&lt;br /&gt;
|construction=practically invulnerable&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|special=magic&lt;br /&gt;
|weight=112&lt;br /&gt;
|appcost=550,000,000&lt;br /&gt;
|rarity=auction&lt;br /&gt;
|lsize=30&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=poor&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=somewhat precise&lt;br /&gt;
|grade=Greater&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Electric&lt;br /&gt;
|fdecoration=steel-blue&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
a Tier 2/Grade 3 electric flare (steel-blue color; 500-1000 Arcana to reliably activate) with a bonus to process chance. The lance is also a &#039;wind weapon&#039; and can be WAVE&#039;d once every RL hour in order to clear all critters from a room.&lt;br /&gt;
&lt;br /&gt;
You can also toss the lance for fluff messaging:&lt;br /&gt;
&lt;br /&gt;
You take the silversteel lance by its base and casually toss it into the air, sending it flipping end over end.&lt;br /&gt;
&lt;br /&gt;
The air stirs faintly in its wake.&lt;br /&gt;
&lt;br /&gt;
{{com|recall}}:&lt;br /&gt;
&lt;br /&gt;
Great legends are whispered about the silversteel lance and its abilities.  Many of the tales involve a wandering tribe of nomads with an affinity for wind-related magics.  During their travels, they frequently passed through hostile lands infested with hordes of winged beasts.&lt;br /&gt;
&lt;br /&gt;
The monsters harassed the nomads and dwindled their numbers until only five remained.  After a long summer night spent hiding within a cave, the nomads resolved to make one final stand against the awaiting creatures.&lt;br /&gt;
&lt;br /&gt;
Each drew their weapons and uttered prayers to Everild and Meraud to fuel their resolve and bolster their spells.  As they concluded, a powerful gale roared through the cave, knocking them to the ground and taking up their weapons into a swirling vortex of gleaming death.&lt;br /&gt;
&lt;br /&gt;
The whirlwind exited the cave, leaving the nomads in awe of the destruction the blades made as they ripped through the masses of flying beasts, sending gruesome remains falling to the ground with sickening sounds.&lt;br /&gt;
According to the greatest of legends, the nomads who first took up these weapons were imbued with the knowledge of their construction and use.  Death was assured to any who would challenge them.&lt;br /&gt;
&lt;br /&gt;
While such weapons&#039; existence was a closely guarded secret, many witnesses over the years have made accounts of battles in which powerful wind magics exploded from an attacker&#039;s blade at a critical moment to turn the tide.&lt;br /&gt;
&lt;br /&gt;
Whether this is one of the original weapons or not may never be known.&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Chippable_Weapons&amp;diff=542943</id>
		<title>Category:Chippable Weapons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Chippable_Weapons&amp;diff=542943"/>
		<updated>2020-12-22T00:08:26Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;chippable weapon&#039;&#039;&#039; is a special weapon type in which upon an attack special shards may chip off and lodge in the target.&lt;br /&gt;
&lt;br /&gt;
This weapon enchantment is based on the current durability of the weapon, and stops chipping once you drop below good condition (80% durability).&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|chippable weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Chippable_Weapons&amp;diff=542942</id>
		<title>Category:Chippable Weapons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Chippable_Weapons&amp;diff=542942"/>
		<updated>2020-12-22T00:08:09Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|adraw=No&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;chippable weapon&#039;&#039;&#039; is a special weapon type in which upon an attack special shards may chip off and lodge in the target.&lt;br /&gt;
&lt;br /&gt;
This weapon enchantment is based on the current durability of the weapon, and stops chipping once you drop below good condition (80% durability).&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|chippable weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Rustic_chocolate_brown_greatcloak_clasped_with_an_audrualm_boar&amp;diff=429917</id>
		<title>Item:Rustic chocolate brown greatcloak clasped with an audrualm boar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Rustic_chocolate_brown_greatcloak_clasped_with_an_audrualm_boar&amp;diff=429917"/>
		<updated>2015-11-17T00:55:52Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: Created page with &amp;quot;{{Item |noun=greatcloak |look=The shorter capelet is trimmed with golden dragonfire brocade, accenting the chocolatey tones of the the deep brown Velakan wool base.  Masterful...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=greatcloak&lt;br /&gt;
|look=The shorter capelet is trimmed with golden dragonfire brocade, accenting the chocolatey tones of the the deep brown Velakan wool base.  Masterfully carved out of audrualm, the boar-shaped clasp features exquisite lifelike detailing, from the tufts of fur on the tip of its stubbed tail to the individual stiff hairs running along its short snout.&lt;br /&gt;
|MTag=audrualm, dragonfire brocade, Velakan wool&lt;br /&gt;
|CTag=chocolate brown, deep brown&lt;br /&gt;
|type=clothing&lt;br /&gt;
|wearloc=shoulders&lt;br /&gt;
|weight=20&lt;br /&gt;
|appcost=6562500&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=200&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Horseman%27s_bow_(crafted)&amp;diff=416882</id>
		<title>Weapon:Horseman&#039;s bow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Horseman%27s_bow_(crafted)&amp;diff=416882"/>
		<updated>2015-07-21T19:57:18Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: /* Very Rare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
{{CraftTemplate|itype=horseman&#039;s bow|range=ranged|type=weapon|style=cb|mat=wood|dif=9|vol=9|tech=Advanced Light Bowcraft||||book=Master|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|cedar|80|55|2|false|11|7|10|5|4-5|26|m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|ash|75|40|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|birch|80|30|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|apple|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|bamboo|80|55|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|elm|60|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|mahogany|65|40|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|teak|65|85|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|70|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|ebony|65|10|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|hickory|85|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|lelori|85|40|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|osage|60|80|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|rosewood|60|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|sandalwood|85|40|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|76|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|95|65|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|copperwood|95|55|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|2|false|11|8|12|5||29|m=}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|2|false|11|8|12|9||29|m=la}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|3|false|11|7|12|9||33|m=la,cb}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Horseman%27s_bow_(crafted)&amp;diff=416881</id>
		<title>Weapon:Horseman&#039;s bow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Horseman%27s_bow_(crafted)&amp;diff=416881"/>
		<updated>2015-07-21T19:56:24Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: /* Very Rare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
{{CraftTemplate|itype=horseman&#039;s bow|range=ranged|type=weapon|style=cb|mat=wood|dif=9|vol=9|tech=Advanced Light Bowcraft||||book=Master|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|cedar|80|55|2|false|11|7|10|5|4-5|26|m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|ash|75|40|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|birch|80|30|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|apple|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|bamboo|80|55|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|elm|60|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|mahogany|65|40|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|teak|65|85|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|70|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|ebony|65|10|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|hickory|85|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|lelori|85|40|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|osage|60|80|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|rosewood|60|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|sandalwood|85|40|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|76|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|95|65|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|copperwood|95|55|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|2|false|11|8|12|9||29|m=la}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|3|false|11|7|12|9||33|m=la,cb}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Large_dragonvein_agate_with_blue_and_purple_swirls&amp;diff=416054</id>
		<title>Item:Large dragonvein agate with blue and purple swirls</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Large_dragonvein_agate_with_blue_and_purple_swirls&amp;diff=416054"/>
		<updated>2015-07-13T01:02:22Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=agate&lt;br /&gt;
|look=Rich hues of blue and purple dyes blend across the surface of the hard stone and riddles of dark-colored veins give the gem the impression of reptilian scales.&lt;br /&gt;
|MTag=dragonvein agate&lt;br /&gt;
|CTag=blue, purple&lt;br /&gt;
|STag=scales&lt;br /&gt;
|type=-&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
===Included Information===&lt;br /&gt;
An information card reads:&lt;br /&gt;
&amp;quot;Dragonvein Agate: Created with unique S&#039;Kra Mur dyes, the agate is a darkly veined gem awash with colors ranging from rich purples, deep blues, aqueous greens, and golden-toned oranges.  Never a solid color, the agate always displays gradient tones, making it impossible to have two exactly alike.&amp;quot;&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Large_dragonvein_agate_with_blue_and_purple_swirls&amp;diff=416053</id>
		<title>Item:Large dragonvein agate with blue and purple swirls</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Large_dragonvein_agate_with_blue_and_purple_swirls&amp;diff=416053"/>
		<updated>2015-07-13T01:01:56Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=agate&lt;br /&gt;
|look=Rich hues of blue and purple dyes blend across the surface of the hard stone and riddles of dark-colored veins give the gem the impression of reptilian scales.&lt;br /&gt;
|MTag=dragonvein agate&lt;br /&gt;
|CTag=blue, purple&lt;br /&gt;
|STag=scales&lt;br /&gt;
|type=-&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
===included information card===&lt;br /&gt;
An information card reads:&lt;br /&gt;
&amp;quot;Dragonvein Agate: Created with unique S&#039;Kra Mur dyes, the agate is a darkly veined gem awash with colors ranging from rich purples, deep blues, aqueous greens, and golden-toned oranges.  Never a solid color, the agate always displays gradient tones, making it impossible to have two exactly alike.&amp;quot;&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Pitted_iron_ukabi_fitted_with_a_dark_haon_haft&amp;diff=415612</id>
		<title>Weapon:Pitted iron ukabi fitted with a dark haon haft</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Pitted_iron_ukabi_fitted_with_a_dark_haon_haft&amp;diff=415612"/>
		<updated>2015-07-08T20:49:18Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=ukabi&lt;br /&gt;
|look=Thin strips of bloodstained leather criss-cross their way along the shaft of the weapon.&lt;br /&gt;
|MTag=iron,haon,wood&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HB&lt;br /&gt;
|puncture=low&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=severe&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=decently&lt;br /&gt;
|balance=inadequately&lt;br /&gt;
|suitedness=soundly&lt;br /&gt;
|construction=nearly impervious&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=46&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Special==&lt;br /&gt;
Gore weapon.&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Battle_longbow_(crafted)&amp;diff=415290</id>
		<title>Weapon:Battle longbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Battle_longbow_(crafted)&amp;diff=415290"/>
		<updated>2015-07-04T21:20:24Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: /* Very Rare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
 {{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=battle longbow|range=ranged|type=weapon|style=lob|mat=wood|dif=8|vol=8|tech=Advanced Heavy Bowcraft ||||book=Journeyman|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|maple|85|20|6|false|13|6|12|1|4-5|40|m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|ash|70|40|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lbs|moabi|80|55|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|elm|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|willow|60|15|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|65|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|osage|85|80|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|rosewood|85|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|85|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|95|65|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|bloodwood|95|70|7|false|13|6|14|12||63|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|copperwood|95|55|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|7|false|13|6|14|9||67|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|6|false|13|6|13|10||28|m=la}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|5|false|13|7|13|10||25|m=la,li}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Battle_longbow_(crafted)&amp;diff=415288</id>
		<title>Weapon:Battle longbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Battle_longbow_(crafted)&amp;diff=415288"/>
		<updated>2015-07-04T21:18:36Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: /* Very Rare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
 {{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=battle longbow|range=ranged|type=weapon|style=lob|mat=wood|dif=8|vol=8|tech=Advanced Heavy Bowcraft ||||book=Journeyman|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|maple|85|20|6|false|13|6|12|1|4-5|40|m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|ash|70|40|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lbs|moabi|80|55|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|elm|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|willow|60|15|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|65|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|osage|85|80|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|rosewood|85|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|85|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|95|65|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|bloodwood|95|70|7|false|13|6|14|12||63|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|copperwood|95|55|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|7|false|13|6|14|9||67|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|5|false|13|7|13|10||25|m=la,li}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lesser_dusky-scaled_basilisk&amp;diff=412974</id>
		<title>Lesser dusky-scaled basilisk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lesser_dusky-scaled_basilisk&amp;diff=412974"/>
		<updated>2015-06-14T18:06:11Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: /* Teaching Cap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Lesser Dusky-Scaled Basilisk&lt;br /&gt;
|MinCap=270&lt;br /&gt;
|MaxCap=460&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31d|Maelshyve&#039;s Fortress (31d)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a stone-grey basilisk fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=250&lt;br /&gt;
|MaxVal=425 Lirums&lt;br /&gt;
|MaxArrangedVal=753 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The basilisk is a great, fearsome lizard with dusky midnight-blue scales.  Four powerful legs ending in brutal hooked claws keep it perched low to the ground, making it fast despite its large size.  A thick, muscular tail barbed with sharp stiletto-like spines protrudes behind it, lashing back and forth menacingly.&lt;br /&gt;
&lt;br /&gt;
Foreboding coils of smoke rise from its nostrils, snaking off into the air.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Basilisk Fangs can be pounded for use as arrowheads.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*&#039;&#039;&#039;Cold Stare:&#039;&#039;&#039;  Freezes its opponent in place&lt;br /&gt;
:  A lesser dusky-scaled basilisk fixes its gaze coldly upon you, its scaly mane flaring angrily!&lt;br /&gt;
:  &#039;&#039;Avoided:&#039;&#039; A faint numbness flickers through your body briefly, but you easily stave it off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flame Spit:&#039;&#039;&#039;&lt;br /&gt;
:  A lesser dusky-scaled basilisk spews a roiling bolt of flame at you!&lt;br /&gt;
:  &#039;&#039;Avoided:&#039;&#039; You manage to dodge the blazing spittle!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
slice, claw, bite, lunge, tail whip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The lesser dusky-scaled basilisk lives in murky caverns beneath the [[Zaulfung]].  The entire area is full of water and requires swimming.  It is also a maze with directions going to unexpected rooms, but the maze is stable and not changing.  The basilisk shares parts of this area with [[Maelshyvean Shadow Beast]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
===Teaching Cap===&lt;br /&gt;
Hard cap is somewhere between 553 and 592 ranks.  Soft cap is reached before 531.&lt;br /&gt;
&lt;br /&gt;
Tactics capped at 567.&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Long-bladed_jade_lance&amp;diff=411450</id>
		<title>Weapon:Long-bladed jade lance</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Long-bladed_jade_lance&amp;diff=411450"/>
		<updated>2015-06-05T04:39:29Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=lance&lt;br /&gt;
|look=A long, slim blade of faceted jade tops the length of the lance, its haft made of a hard wood with a grain-like polished bronze.  Fitted rings of carved bronze cap either end of the wood, securing the blade at one end and providing a solid cap at the other.&lt;br /&gt;
|MTag=jade, bronze&lt;br /&gt;
|CTag=bronze&lt;br /&gt;
|range=pole&lt;br /&gt;
|type=PI&lt;br /&gt;
|puncture=great&lt;br /&gt;
|slice=low&lt;br /&gt;
|impact=low&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=dismally&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=fairly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=80&lt;br /&gt;
|lsize=30&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|source=Source is: an {{sloot|i|aged jade tailband}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
===Tailband To Weapon===&lt;br /&gt;
You center your willpower upon the jade tailband and push at it in just the right way to activate it.  A bronze-toned extrusion grows quickly and smoothly down away from your hand until it is the length of a good staff.  A long, slim faceted jade blade suddenly snaps out from the head with a clear, bell-like tone, leaving you with a long-bladed jade lance in your tingling hand.&lt;br /&gt;
&lt;br /&gt;
===Weapon To Tailband===&lt;br /&gt;
With the barest flick of your mind, you will your lance to revert into its more mundane form.  It folds in upon itself, bronze and jade swirling together as it spirals down, the magic within knitting and repairing the damage to the jade lance, before finally settling into your palm as an aged jade tailband.&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Jade-toned_quarter_staff&amp;diff=411449</id>
		<title>Weapon:Jade-toned quarter staff</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Jade-toned_quarter_staff&amp;diff=411449"/>
		<updated>2015-06-05T04:38:24Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=staff&lt;br /&gt;
|look=Made from some strange, light-weight but extremely hard wood with a deep green grain, the quarter staff is balanced to respond quickly to the user&#039;s intent.  Bronze rings cling tightly around the middle of the staff, centering the weight of the weapon at its pivot point around the best hand grips.&lt;br /&gt;
|MTag=bronze&lt;br /&gt;
|CTag=deep green&lt;br /&gt;
|range=pole&lt;br /&gt;
|type=QS&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=fairly&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=50&lt;br /&gt;
|lsize=19&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|source=Source is: an {{sloot|i|aged jade tailband}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
===Tailband To Weapon===&lt;br /&gt;
You concentrate your will upon the jade tailband and give it a sharp tug.  Beams of greenish light extend out in opposite directions from the tailband, take on a grained appearance, then fold out from themselves again.  The ghostly light fades, leaving a jade-toned quarter staff in your tingling hand.&lt;br /&gt;
&lt;br /&gt;
===Weapon To Tailband===&lt;br /&gt;
With the barest flick of your mind, you will your staff to revert into its more mundane form.  It folds in upon itself, bronze and jade swirling together as it spirals down, the magic within knitting and repairing the damage to the quarter staff, before finally settling into your palm as an aged jade tailband.&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Jade-guarded_bronze_claymore&amp;diff=411448</id>
		<title>Weapon:Jade-guarded bronze claymore</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Jade-guarded_bronze_claymore&amp;diff=411448"/>
		<updated>2015-06-05T04:36:41Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=claymore&lt;br /&gt;
|look=A magnificent and hefty-looking blade of ruddy bronze draws the eye along the length of the weapon up to a large and intricately carved jade crosspiece guard that separates the blade from the long textured bronze hilt.  Intaglio carvings further enhance the jade of the guard, bringing out subtle contrasts in the stone&#039;s rich green hue.&lt;br /&gt;
|MTag=jade, bronze&lt;br /&gt;
|CTag=ruddy, green&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=2HE&lt;br /&gt;
|puncture=somewhat fair&lt;br /&gt;
|slice=very severe&lt;br /&gt;
|impact=heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=decently&lt;br /&gt;
|balance=dismally&lt;br /&gt;
|suitedness=well&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=58&lt;br /&gt;
|lsize=12&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|source=Source is: an {{sloot|i|aged jade tailband}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
===Tailband To Weapon===&lt;br /&gt;
You give the jade tailband a good poke as you exert your will upon it.  It briefly contracts to half its size, then suddenly explodes out again, extruding out many times past its original size and shape before settling on the form of a jade-guarded bronze claymore in your tingling hand.&lt;br /&gt;
&lt;br /&gt;
===Weapon To Tailband===&lt;br /&gt;
With the barest flick of your mind, you will your claymore to revert into its more mundane form.  It folds in upon itself, bronze and jade swirling together as it spirals down, before finally settling into your palm as an aged jade tailband.&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Jade-headed_flanged_mace&amp;diff=411447</id>
		<title>Weapon:Jade-headed flanged mace</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Jade-headed_flanged_mace&amp;diff=411447"/>
		<updated>2015-06-05T04:35:32Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=mace&lt;br /&gt;
|look=Vicious-looking flanges of carved jade top the well-weighted mace over the assembled haft of carved bronze rings.  The rough texture of the ringed haft provide an excellent grip and the ornately carved head looks well-suited to the job of delivering damage.&lt;br /&gt;
|MTag=jade, bronze&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=HB&lt;br /&gt;
|puncture=low&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=great&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=decently&lt;br /&gt;
|balance=dismally&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=50&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|source=Source is: an {{sloot|i|aged jade tailband}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
===Tailband To Weapon===&lt;br /&gt;
You give the jade tailband in your hand a hard pinch as you focus your will upon it.  It becomes suffused with a rich green light, reshaping itself before your eyes into a jade-headed flanged mace secured firmly in your hand.&lt;br /&gt;
&lt;br /&gt;
===Weapon To Tailband===&lt;br /&gt;
With the barest flick of your mind, you will your mace to revert into its more mundane form.  It folds in upon itself, bronze and jade swirling together as it spirals down, the magic within knitting and repairing the damage to the flanged mace, before finally settling into your palm as an aged jade tailband.&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Basket-hilted_bronze_warsword&amp;diff=411446</id>
		<title>Weapon:Basket-hilted bronze warsword</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Basket-hilted_bronze_warsword&amp;diff=411446"/>
		<updated>2015-06-05T04:34:34Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=warsword&lt;br /&gt;
|look=A long and solid blade of polished bronze, ever so slightly curved and weighted towards the point, extends out from an elaborate basket hilt of sinuously carved jade.  Jade runic figures have been inlaid on either side of the blade, just forward of the hilt.&lt;br /&gt;
|MTag=bronze, jade&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=ME&lt;br /&gt;
|puncture=poor&lt;br /&gt;
|slice=moderate&lt;br /&gt;
|impact=low&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=dismally&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=31&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|source=Source is: an {{sloot|i|aged jade tailband}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
===Tailband To Weapon===&lt;br /&gt;
You tilt the jade tailband to the side as you exert your will upon it.  Suddenly taking on the consistency of quicksilver, it flows out into the form of a fine blade of polished bronze while tendrils of jade quickly enfold themselves around your hand in a web-like pattern, leaving you with a basket-hilted bronze warsword in the palm of your tingling hand.&lt;br /&gt;
&lt;br /&gt;
===Weapon To Tailband===&lt;br /&gt;
With the barest flick of your mind, you will your warsword to revert into its more mundane form.  It folds in upon itself, bronze and jade swirling together as it spirals down, before finally settling into your palm as an aged jade tailband.&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Gleaming_bronze_knife&amp;diff=411445</id>
		<title>Weapon:Gleaming bronze knife</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Gleaming_bronze_knife&amp;diff=411445"/>
		<updated>2015-06-05T04:32:53Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=knife&lt;br /&gt;
|look=A slim blade made of highly buffed bronze and razor edges gleams menacingly forward of a spirally worked jade hilt, inlaid with carved intaglio figures.  A bronze pommel cap ends the hilt, impressed with the time-blurred crest of an ancient bloodline.&lt;br /&gt;
|MTag=bronze, jade&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=LE&lt;br /&gt;
|puncture=somewhat fair&lt;br /&gt;
|slice=poor&lt;br /&gt;
|impact=dismal&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=terribly&lt;br /&gt;
|balance=soundly&lt;br /&gt;
|suitedness=dismally&lt;br /&gt;
|type2=LT&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=10&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|source=Source is: an {{sloot|i|aged jade tailband}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
===Tailband To Weapon===&lt;br /&gt;
You give the jade tailband in your hand a turn and it begins to spin around of its own accord.  It smoothly collapses in on itself and just as quickly extends back out into the flat form of a gleaming bronze knife laying ready in your tingling hand.&lt;br /&gt;
&lt;br /&gt;
===Weapon To Tailband===&lt;br /&gt;
With the barest flick of your mind, you will your knife to revert into its more mundane form.  It folds in upon itself, bronze and jade swirling together as it spirals down, before finally settling into your palm as an aged jade tailband.&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Gleaming_bronze_knife&amp;diff=411444</id>
		<title>Weapon:Gleaming bronze knife</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Gleaming_bronze_knife&amp;diff=411444"/>
		<updated>2015-06-05T04:30:15Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=knife&lt;br /&gt;
|look=A slim blade made of highly buffed bronze and razor edges gleams menacingly forward of a spirally worked jade hilt, inlaid with carved intaglio figures.  A bronze pommel cap ends the hilt, impressed with the time-blurred crest of an ancient bloodline.&lt;br /&gt;
|MTag=bronze, jade&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=LE&lt;br /&gt;
|puncture=somewhat fair&lt;br /&gt;
|slice=poor&lt;br /&gt;
|impact=dismal&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=terribly&lt;br /&gt;
|balance=soundly&lt;br /&gt;
|suitedness=dismally&lt;br /&gt;
|type2=LT&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=10&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|source=Source is: an {{sloot|i|aged jade tailband}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Gleaming_bronze_knife&amp;diff=411443</id>
		<title>Weapon:Gleaming bronze knife</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Gleaming_bronze_knife&amp;diff=411443"/>
		<updated>2015-06-05T04:29:55Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=knife&lt;br /&gt;
|look=A slim blade made of highly buffed bronze and razor edges gleams menacingly forward of a spirally worked jade hilt, inlaid with carved intaglio figures.  A bronze pommel cap ends the hilt, impressed with the time-blurred crest of an ancient bloodline.&lt;br /&gt;
|MTag=bronze, jade&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=LE&lt;br /&gt;
|puncture=somewhat fair&lt;br /&gt;
|slice=poor&lt;br /&gt;
|impact=dismal&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=terribly&lt;br /&gt;
|balance=soundly&lt;br /&gt;
|suitedness=dismally&lt;br /&gt;
|type2=LT&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|source=Source is: an {{sloot|i|aged jade tailband}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Gleaming_bronze_knife&amp;diff=411442</id>
		<title>Weapon:Gleaming bronze knife</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Gleaming_bronze_knife&amp;diff=411442"/>
		<updated>2015-06-05T04:27:38Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: Created page with &amp;quot;{{Weapon |newapp2=Yes |noun=knife |look=A slim blade made of highly buffed bronze and razor edges gleams menacingly forward of a spirally worked jade hilt, inlaid with carved ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=knife&lt;br /&gt;
|look=A slim blade made of highly buffed bronze and razor edges gleams menacingly forward of a spirally worked jade hilt, inlaid with carved intaglio figures.  A bronze pommel cap ends the hilt, impressed with the time-blurred crest of an ancient bloodline.&lt;br /&gt;
|MTag=bronze, jade&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=LT&lt;br /&gt;
|puncture=somewhat fair&lt;br /&gt;
|slice=poor&lt;br /&gt;
|impact=dismal&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=terribly&lt;br /&gt;
|balance=soundly&lt;br /&gt;
|suitedness=dismally&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|source=Source is: an {{sloot|i|aged jade tailband}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Basket-hilted_bronze_warsword&amp;diff=411441</id>
		<title>Weapon:Basket-hilted bronze warsword</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Basket-hilted_bronze_warsword&amp;diff=411441"/>
		<updated>2015-06-05T04:21:53Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: Created page with &amp;quot;{{Weapon |newapp2=Yes |noun=warsword |look=A long and solid blade of polished bronze, ever so slightly curved and weighted towards the point, extends out from an elaborate bas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=warsword&lt;br /&gt;
|look=A long and solid blade of polished bronze, ever so slightly curved and weighted towards the point, extends out from an elaborate basket hilt of sinuously carved jade.  Jade runic figures have been inlaid on either side of the blade, just forward of the hilt.&lt;br /&gt;
|MTag=bronze, jade&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=ME&lt;br /&gt;
|puncture=poor&lt;br /&gt;
|slice=moderate&lt;br /&gt;
|impact=low&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=dismally&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=31&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|source=Source is: an {{sloot|i|aged jade tailband}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Jade-headed_flanged_mace&amp;diff=411440</id>
		<title>Weapon:Jade-headed flanged mace</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Jade-headed_flanged_mace&amp;diff=411440"/>
		<updated>2015-06-05T04:20:18Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: Created page with &amp;quot;{{Weapon |newapp2=Yes |noun=mace |look=Vicious-looking flanges of carved jade top the well-weighted mace over the assembled haft of carved bronze rings.  The rough texture of ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=mace&lt;br /&gt;
|look=Vicious-looking flanges of carved jade top the well-weighted mace over the assembled haft of carved bronze rings.  The rough texture of the ringed haft provide an excellent grip and the ornately carved head looks well-suited to the job of delivering damage.&lt;br /&gt;
|MTag=jade, bronze&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=HB&lt;br /&gt;
|puncture=low&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=great&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=decently&lt;br /&gt;
|balance=dismally&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=50&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|source=Source is: an {{sloot|i|aged jade tailband}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Jade-guarded_bronze_claymore&amp;diff=411439</id>
		<title>Weapon:Jade-guarded bronze claymore</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Jade-guarded_bronze_claymore&amp;diff=411439"/>
		<updated>2015-06-05T04:18:48Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: Created page with &amp;quot;{{Weapon |newapp2=Yes |noun=claymore |look=A magnificent and hefty-looking blade of ruddy bronze draws the eye along the length of the weapon up to a large and intricately car...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=claymore&lt;br /&gt;
|look=A magnificent and hefty-looking blade of ruddy bronze draws the eye along the length of the weapon up to a large and intricately carved jade crosspiece guard that separates the blade from the long textured bronze hilt.  Intaglio carvings further enhance the jade of the guard, bringing out subtle contrasts in the stone&#039;s rich green hue.&lt;br /&gt;
|MTag=jade, bronze&lt;br /&gt;
|CTag=ruddy, green&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=2HE&lt;br /&gt;
|puncture=somewhat fair&lt;br /&gt;
|slice=very severe&lt;br /&gt;
|impact=heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=decently&lt;br /&gt;
|balance=dismally&lt;br /&gt;
|suitedness=well&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=58&lt;br /&gt;
|lsize=12&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|source=Source is: an {{sloot|i|aged jade tailband}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Jade-toned_quarter_staff&amp;diff=411438</id>
		<title>Weapon:Jade-toned quarter staff</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Jade-toned_quarter_staff&amp;diff=411438"/>
		<updated>2015-06-05T04:16:21Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=staff&lt;br /&gt;
|look=Made from some strange, light-weight but extremely hard wood with a deep green grain, the quarter staff is balanced to respond quickly to the user&#039;s intent.  Bronze rings cling tightly around the middle of the staff, centering the weight of the weapon at its pivot point around the best hand grips.&lt;br /&gt;
|MTag=bronze&lt;br /&gt;
|CTag=deep green&lt;br /&gt;
|range=pole&lt;br /&gt;
|type=QS&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=fairly&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=50&lt;br /&gt;
|lsize=19&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|source=Source is: an {{sloot|i|aged jade tailband}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Jade-toned_quarter_staff&amp;diff=411437</id>
		<title>Weapon:Jade-toned quarter staff</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Jade-toned_quarter_staff&amp;diff=411437"/>
		<updated>2015-06-05T04:15:58Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: Created page with &amp;quot;{{Weapon |newapp2=No |noun=staff |look=Made from some strange, light-weight but extremely hard wood with a deep green grain, the quarter staff is balanced to respond quickly t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|noun=staff&lt;br /&gt;
|look=Made from some strange, light-weight but extremely hard wood with a deep green grain, the quarter staff is balanced to respond quickly to the user&#039;s intent.  Bronze rings cling tightly around the middle of the staff, centering the weight of the weapon at its pivot point around the best hand grips.&lt;br /&gt;
|MTag=bronze&lt;br /&gt;
|CTag=deep green&lt;br /&gt;
|range=pole&lt;br /&gt;
|type=QS&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=fairly&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=50&lt;br /&gt;
|lsize=19&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|source=Source is: an {{sloot|i|aged jade tailband}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Long-bladed_jade_lance&amp;diff=411436</id>
		<title>Weapon:Long-bladed jade lance</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Long-bladed_jade_lance&amp;diff=411436"/>
		<updated>2015-06-05T04:13:09Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: Created page with &amp;quot;{{Weapon |newapp2=Yes |noun=lance |look=A long, slim blade of faceted jade tops the length of the lance, its haft made of a hard wood with a grain-like polished bronze.  Fitte...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=lance&lt;br /&gt;
|look=A long, slim blade of faceted jade tops the length of the lance, its haft made of a hard wood with a grain-like polished bronze.  Fitted rings of carved bronze cap either end of the wood, securing the blade at one end and providing a solid cap at the other.&lt;br /&gt;
|MTag=jade, bronze&lt;br /&gt;
|CTag=bronze&lt;br /&gt;
|range=pole&lt;br /&gt;
|type=PI&lt;br /&gt;
|puncture=great&lt;br /&gt;
|slice=low&lt;br /&gt;
|impact=low&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=dismally&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=fairly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=80&lt;br /&gt;
|lsize=30&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|source=Source is: an {{sloot|i|aged jade tailband}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Aged_jade_tailband&amp;diff=411435</id>
		<title>Item:Aged jade tailband</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Aged_jade_tailband&amp;diff=411435"/>
		<updated>2015-06-05T04:05:45Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|rev=2&lt;br /&gt;
|noun=tailband&lt;br /&gt;
|look=The antique jade of the tailband has weathered over time, mellowing its deep green with tinges of lighter green and white. Intaglio geometric figures cover the entire surface, the deeper and more rune-like symbols filled with carefully polished bronze.&lt;br /&gt;
|MTag=jade,bronze&lt;br /&gt;
|CTag=green,white&lt;br /&gt;
|type=jewelry, magic, skra mur style&lt;br /&gt;
|wearloc=tail&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Focus==&lt;br /&gt;
You focus your magical senses on an aged jade tailband.&amp;lt;br /&amp;gt;&lt;br /&gt;
The jade tailband has a definite magical pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
You recognize the pattern as an unusual manifestation of Elemental magic.&amp;lt;br /&amp;gt;&lt;br /&gt;
The jade tailband has a subdued and currently passive lattice of unfamiliar Elemental magic, which may be a variation of Earth Manipulation magics.&lt;br /&gt;
&lt;br /&gt;
==Forms==&lt;br /&gt;
* {{sloot|w|gleaming bronze knife}}&lt;br /&gt;
* {{sloot|w|basket-hilted bronze warsword}}&lt;br /&gt;
* {{sloot|w|jade-headed flanged mace}}&lt;br /&gt;
* {{sloot|w|jade-guarded bronze claymore}}&lt;br /&gt;
* {{sloot|w|jade-toned quarter staff}}&lt;br /&gt;
* {{sloot|w|long-bladed jade lance}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Random atmospheric messaging when in weapon forms.&lt;br /&gt;
*A flashing &amp;lt;color&amp;gt; color runs out from &amp;lt;full weapon tap&amp;gt; like water, wrapping around its body in quivering pulses to wheel and dance around the very end of the artifact.&lt;br /&gt;
*Strong &amp;lt;color&amp;gt; light streams from the main body of &amp;lt;full weapon tap&amp;gt;, whirling energetically around its shape and revolves brightly around the end, sending out feelers of light.&lt;br /&gt;
*&amp;lt;color&amp;gt; light bursts out from &amp;lt;full weapon tap&amp;gt; and shivers energetically, quickly enveloping the entire body to spread out into a blanketing cover of soft coloring all around the weapon.&lt;br /&gt;
*Sparks of &amp;lt;color&amp;gt; suddenly pop and crackle forth from &amp;lt;full weapon tap&amp;gt;, whirling energetically around its shape and subtlety swaying around in time to some unheard rhythm.&lt;br /&gt;
*&amp;lt;color&amp;gt; vapors extend tentatively outward from &amp;lt;full weapon tap&amp;gt;, spiraling down the length of its mass then swells out into a cloud of hazy light that slowly disperses.&lt;br /&gt;
*A flashing &amp;lt;color&amp;gt; color runs out from &amp;lt;full weapon tap&amp;gt; like water, gyrating wildly all around its outline then begins to rotate around the longer axis of the weapon.&lt;br /&gt;
==Log==&lt;br /&gt;
Auctioneer [[Aquolo]] says, &amp;quot;And now we have a special guest....who needs to demonstrate an item that was NOT sold in the token auction...so everyone listen up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Marhhgen]] says, &amp;quot;Goodness, so many people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marhhgen bows.&lt;br /&gt;
&lt;br /&gt;
Marhhgen says, &amp;quot;Greetings, everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marhhgen says, &amp;quot;My fellow S&#039;Kra Mur will have likely seen the transforming tailband in [[Silah&#039;s Sundries]] by now, but probably did not know where they came from. I have here an aged jade tailband that can likewise transform, but into multiple forms. Those found for open sale were made by mages who examined these greater artifacts. These artifacts was most likely made for one of the Rathan kings, possibly before the [[Empire of the Seven-Pointed Star|Imperium]]. They can transform into six different weapons at the owner&#039;s demand and have other deeper magical properties.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marhhgen removes an aged jade tailband from his tail.&lt;br /&gt;
&lt;br /&gt;
Marhhgen says, &amp;quot;However, the magic only activates completely for S&#039;Kra Mur. Any race can activate the different weapons, and any race with a tail can wear it, but the extended powers will only work for S&#039;Kra Mur. As to that magic, the mages that examined it believe that it will return to the owner under some circumstances, perhaps even unto death. They could not quite determine the meaning of the different colors that the weapons display, so whoever gets this prize will still have a mystery to solve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marhhgen tilts his tailband to the side as it begins to flow like a fluid, extruding out into a {{sloot|w|basket-hilted bronze warsword}} before taking solid form again.&lt;br /&gt;
&lt;br /&gt;
Sage light bursts out from a basket-hilted bronze warsword and shivers energetically, spiraling down the length of its mass to spread out into a blanketing cover of soft coloring all around the weapon.&lt;br /&gt;
&lt;br /&gt;
Marhhgen says, &amp;quot;The six weapons forms it can take are a light edged and light thrown knife, a medium edge warsword, a heavy blunt mace, a two-handed edge claymore, a lance, and a quarter staff. All the forms have standard &#039;store bought&#039; statistics, but they are self-repairing. As long as the weapon doesn&#039;t break completely, merely returning it to its mundane tailband form will repair it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Emerald light bursts out from a basket-hilted bronze warsword and shivers energetically, whirling energetically around its shape then swells out into a cloud of hazy light that slowly disperses.&lt;br /&gt;
&lt;br /&gt;
Strong jade light streams from the main body of a basket-hilted bronze warsword, gyrating wildly all around its outline to spread out into a blanketing cover of soft coloring all around the weapon.&lt;br /&gt;
&lt;br /&gt;
The form of Marhhgen&#039;s bronze warsword suddenly flows like water, eerily swirling down into the palm of his hand.&lt;br /&gt;
{{Cat|Artifacts}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Aged_jade_tailband&amp;diff=411434</id>
		<title>Item:Aged jade tailband</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Aged_jade_tailband&amp;diff=411434"/>
		<updated>2015-06-05T04:05:17Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|rev=2&lt;br /&gt;
|noun=tailband&lt;br /&gt;
|look=The antique jade of the tailband has weathered over time, mellowing its deep green with tinges of lighter green and white. Intaglio geometric figures cover the entire surface, the deeper and more rune-like symbols filled with carefully polished bronze.&lt;br /&gt;
|MTag=jade,bronze&lt;br /&gt;
|CTag=green,white&lt;br /&gt;
|type=jewelry, magic, skra mur style&lt;br /&gt;
|wearloc=tail&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{incomplete|Needs derived weapons listed}}&lt;br /&gt;
==Focus==&lt;br /&gt;
You focus your magical senses on an aged jade tailband.&amp;lt;br /&amp;gt;&lt;br /&gt;
The jade tailband has a definite magical pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
You recognize the pattern as an unusual manifestation of Elemental magic.&amp;lt;br /&amp;gt;&lt;br /&gt;
The jade tailband has a subdued and currently passive lattice of unfamiliar Elemental magic, which may be a variation of Earth Manipulation magics.&lt;br /&gt;
&lt;br /&gt;
==Forms==&lt;br /&gt;
* {{sloot|w|gleaming bronze knife}}&lt;br /&gt;
* {{sloot|w|basket-hilted bronze warsword}}&lt;br /&gt;
* {{sloot|w|jade-headed flanged mace}}&lt;br /&gt;
* {{sloot|w|jade-guarded bronze claymore}}&lt;br /&gt;
* {{sloot|w|jade-toned quarter staff}}&lt;br /&gt;
* {{sloot|w|long-bladed jade lance}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Random atmospheric messaging when in weapon forms.&lt;br /&gt;
*A flashing &amp;lt;color&amp;gt; color runs out from &amp;lt;full weapon tap&amp;gt; like water, wrapping around its body in quivering pulses to wheel and dance around the very end of the artifact.&lt;br /&gt;
*Strong &amp;lt;color&amp;gt; light streams from the main body of &amp;lt;full weapon tap&amp;gt;, whirling energetically around its shape and revolves brightly around the end, sending out feelers of light.&lt;br /&gt;
*&amp;lt;color&amp;gt; light bursts out from &amp;lt;full weapon tap&amp;gt; and shivers energetically, quickly enveloping the entire body to spread out into a blanketing cover of soft coloring all around the weapon.&lt;br /&gt;
*Sparks of &amp;lt;color&amp;gt; suddenly pop and crackle forth from &amp;lt;full weapon tap&amp;gt;, whirling energetically around its shape and subtlety swaying around in time to some unheard rhythm.&lt;br /&gt;
*&amp;lt;color&amp;gt; vapors extend tentatively outward from &amp;lt;full weapon tap&amp;gt;, spiraling down the length of its mass then swells out into a cloud of hazy light that slowly disperses.&lt;br /&gt;
*A flashing &amp;lt;color&amp;gt; color runs out from &amp;lt;full weapon tap&amp;gt; like water, gyrating wildly all around its outline then begins to rotate around the longer axis of the weapon.&lt;br /&gt;
==Log==&lt;br /&gt;
Auctioneer [[Aquolo]] says, &amp;quot;And now we have a special guest....who needs to demonstrate an item that was NOT sold in the token auction...so everyone listen up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Marhhgen]] says, &amp;quot;Goodness, so many people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marhhgen bows.&lt;br /&gt;
&lt;br /&gt;
Marhhgen says, &amp;quot;Greetings, everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marhhgen says, &amp;quot;My fellow S&#039;Kra Mur will have likely seen the transforming tailband in [[Silah&#039;s Sundries]] by now, but probably did not know where they came from. I have here an aged jade tailband that can likewise transform, but into multiple forms. Those found for open sale were made by mages who examined these greater artifacts. These artifacts was most likely made for one of the Rathan kings, possibly before the [[Empire of the Seven-Pointed Star|Imperium]]. They can transform into six different weapons at the owner&#039;s demand and have other deeper magical properties.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marhhgen removes an aged jade tailband from his tail.&lt;br /&gt;
&lt;br /&gt;
Marhhgen says, &amp;quot;However, the magic only activates completely for S&#039;Kra Mur. Any race can activate the different weapons, and any race with a tail can wear it, but the extended powers will only work for S&#039;Kra Mur. As to that magic, the mages that examined it believe that it will return to the owner under some circumstances, perhaps even unto death. They could not quite determine the meaning of the different colors that the weapons display, so whoever gets this prize will still have a mystery to solve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marhhgen tilts his tailband to the side as it begins to flow like a fluid, extruding out into a {{sloot|w|basket-hilted bronze warsword}} before taking solid form again.&lt;br /&gt;
&lt;br /&gt;
Sage light bursts out from a basket-hilted bronze warsword and shivers energetically, spiraling down the length of its mass to spread out into a blanketing cover of soft coloring all around the weapon.&lt;br /&gt;
&lt;br /&gt;
Marhhgen says, &amp;quot;The six weapons forms it can take are a light edged and light thrown knife, a medium edge warsword, a heavy blunt mace, a two-handed edge claymore, a lance, and a quarter staff. All the forms have standard &#039;store bought&#039; statistics, but they are self-repairing. As long as the weapon doesn&#039;t break completely, merely returning it to its mundane tailband form will repair it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Emerald light bursts out from a basket-hilted bronze warsword and shivers energetically, whirling energetically around its shape then swells out into a cloud of hazy light that slowly disperses.&lt;br /&gt;
&lt;br /&gt;
Strong jade light streams from the main body of a basket-hilted bronze warsword, gyrating wildly all around its outline to spread out into a blanketing cover of soft coloring all around the weapon.&lt;br /&gt;
&lt;br /&gt;
The form of Marhhgen&#039;s bronze warsword suddenly flows like water, eerily swirling down into the palm of his hand.&lt;br /&gt;
{{Cat|Artifacts}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bovi&amp;diff=410876</id>
		<title>Bovi</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bovi&amp;diff=410876"/>
		<updated>2015-06-01T04:24:39Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Bovi Moglin&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
You see Shorasa Bovi [[house is::Moglin]], Fist of Hav&#039;roth, a S&#039;Kra Mur Trader.&amp;lt;br /&amp;gt;&lt;br /&gt;
Bovi has a flexible ridged crest which follows the shape of his skull and slitted silver-flecked blue-grey eyes, black scales and a kinked tail.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a bushy mustache and a tangled waist-length beard.  Three dragons are stuck randomly into the wild mass, the scaled beasts wrought from verdant moonsilver with artfully detailed wings banded in crimson, lilac and blued moonsilver.&amp;lt;br /&amp;gt;&lt;br /&gt;
His shoulder has a tattoo of a buxom pirate wench winking flirtatiously while holding an overflowing tankard of ale aloft.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a dashing plumed hat with a wide curving brim edged in korograth hide, a resplendent diamond-hide eyepatch displaying a jewel-encrusted emblem, an asymmetrical golden zibeline greatcloak lined in heavy swathes of meshor fox fur, a long gold chain dangling a gem-encrusted platinum ring bearing the Moglin family crest, a scrawny one-eyed parrot, a sleeveless black silk tunic belted with a deep purple sash, a platinum ring set with onyx chips displaying a dragon curled around a khurmary, a blackened moonsilver band set with a large smoke ruby, a scorched war belt with a schiavona and a rapier hanging from it, a grey-scaled snake whip, a dark adderwood tailband edged with sanguine dragon&#039;s blood crystal, some zerarin wool pants sporting wide straight legs adorned by decorative panels and some winged smoke-grey sandals.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Oblong_togball_painted_with_a_Gor%27Tog%27s_smiling_face&amp;diff=410734</id>
		<title>Item:Oblong togball painted with a Gor&#039;Tog&#039;s smiling face</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Oblong_togball_painted_with_a_Gor%27Tog%27s_smiling_face&amp;diff=410734"/>
		<updated>2015-05-31T18:55:19Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=togball&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|STag=Gor&#039;Tog&lt;br /&gt;
|type=toy, trainer&lt;br /&gt;
|weight=3&lt;br /&gt;
|appcost=~ 22,093,750&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Study==&lt;br /&gt;
To play with the oblong togball, use the following commands: &amp;lt;br /&amp;gt;&lt;br /&gt;
-- RUB --&amp;lt;br /&amp;gt;&lt;br /&gt;
If the togball has no owner, rubbing it will make you the owner.&amp;lt;br /&amp;gt;&lt;br /&gt;
If it already has an owner, rubbing it adds you to the four&amp;lt;br /&amp;gt;&lt;br /&gt;
people who can play, unless there are already four players.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you are the owner of the togball, rubbing it will erase the&amp;lt;br /&amp;gt;&lt;br /&gt;
names of everyone you invited to play with you.&amp;lt;br /&amp;gt;&lt;br /&gt;
-- MUSS --&amp;lt;br /&amp;gt;&lt;br /&gt;
If you&#039;re the owner of the togball, mussing it will remove you&amp;lt;br /&amp;gt;&lt;br /&gt;
as the owner.  You will need to RUB it again to reclaim it.&amp;lt;br /&amp;gt;&lt;br /&gt;
-- -- --&amp;lt;br /&amp;gt;&lt;br /&gt;
Try BOUNCE, KICK, POKE, SPIN, THROW, and TOSS with the togball.&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Random_creature_drop&amp;diff=409021</id>
		<title>Random creature drop</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Random_creature_drop&amp;diff=409021"/>
		<updated>2015-05-20T00:56:27Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: /* Free Account Booster Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A [[page type is::event|location]] to list random items dropped by creatures.&lt;br /&gt;
&lt;br /&gt;
It should be noted that this page is built on historical information, and due to changing loot tables, may not be valid at any given time.&lt;br /&gt;
&lt;br /&gt;
==Very Common==&lt;br /&gt;
* Arrowheads: {{sloot|i|bodkin arrowhead|bodkin}}, {{sloot|i|bishop arrowhead|bishop}}, {{sloot|i|barded arrowhead|barbed}}, {{sloot|i|warhead arrowhead|warhead}}&lt;br /&gt;
* Runes: {{sloot|i|Dark asketine runestone|asketine}}, {{sloot|i|pale avaes runestone|avaes}}, {{sloot|i|dark azurite runestone|azurite}}, {{sloot|i|Shining calavarite runestone|calavarite}}, {{sloot|i|colorful elbaite runestone|elbaite}}, {{sloot|i|sky-blue imnera runestone|imnera}}&lt;br /&gt;
* [[Trading Cards]]&lt;br /&gt;
* [[Dira|Imperial Dira]]&lt;br /&gt;
* {{sloot|i|wax label}}&lt;br /&gt;
* {{Sloot|i|chipped marble mortar}}&lt;br /&gt;
* {{Sloot|i|grimy marble pestle}}&lt;br /&gt;
* herbs&lt;br /&gt;
* lockpicks: {{sloot|i|Ordinary Lockpick|ordinary}}, {{sloot|i|Stout Lockpick|stout}}, and {{sloot|i|Slim Lockpick|slim}}&lt;br /&gt;
* {{Sloot|i|sacramental wine}}&lt;br /&gt;
* {{Sloot|i|embroidery needle}}&lt;br /&gt;
* {{Sloot|i|piece of black flint}}&lt;br /&gt;
* {{Sloot|i|spool of stout thread}}&lt;br /&gt;
* {{Sloot|i|flight glue}}&lt;br /&gt;
&lt;br /&gt;
==Common==&lt;br /&gt;
* {{sloot|i|apple pipe}}&lt;br /&gt;
* {{sloot|i|boar-bristle mane and tail brush}}&lt;br /&gt;
* {{sloot|i|bone pipe}}&lt;br /&gt;
* {{sloot|i|dragon pipe}}&lt;br /&gt;
* {{sloot|i|lanival pipe}}&lt;br /&gt;
* {{Sloot|i|Ivory stylus}}&lt;br /&gt;
* {{sloot|a|steel-studded bracers}}&lt;br /&gt;
* {{sloot|i|Lantholite gwethdesuan}}, {{sloot|i|waermodi gwethdesuan}}, {{sloot|i|lasmodi gwethdesuan}}, {{sloot|i|sjatmal gwethdesuan}}&lt;br /&gt;
* {{sloot|i|Lantholite stone|Lantholite}}, {{sloot|i|waermodi stone|waermodi}}, {{sloot|i|lasmodi stone|lasmodi}}, {{sloot|i|sjatmal stone}}s.&lt;br /&gt;
* {{sloot|i|Large turnip}}&lt;br /&gt;
* {{sloot|i|cambrinth ring}}&lt;br /&gt;
* {{sloot|i|colorless albredine ring}}&lt;br /&gt;
* {{sloot|i|grimy bar of soap}}&lt;br /&gt;
* Various clothes&lt;br /&gt;
: colors: black, blue, blue-green, dark tan, desert-beige, light yellow, mint-green,  off-white, red, storm-grey, taupe, yellow, taupe&lt;br /&gt;
: materials: burlap, damask, jute, lawn, leather, muslin, oilcloth, stain, snakeskin, taffeta, tartan, velvet&lt;br /&gt;
: items: belt, boots, blouse, dress, gamantang, leggings, odaj, robe, sarong, sash, shawl&lt;br /&gt;
* Jewelry: &lt;br /&gt;
: materials: lead, gold, platinum, electrum&lt;br /&gt;
: items: choker, necklace, armband&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
* {{sloot|i|cambrinth lump (2)}}&lt;br /&gt;
* {{sloot|i|brown paper-wrapped package}}&lt;br /&gt;
* {{sloot|i|dark silver sraeth runestone}}&lt;br /&gt;
* {{Sloot|i|animal skeleton|animal skeleton parts}}&lt;br /&gt;
* {{Sloot|i|glowing iron fragment}}&lt;br /&gt;
* {{sloot|i|gold ring bearing the crest of the Thieves&#039; Guild}}&lt;br /&gt;
* {{sloot|i|Kirmhiro draught}}&lt;br /&gt;
* {{sloot|i|octagonal blue coral signet ring in a copper setting}}&lt;br /&gt;
* {{sloot|i|pouch of lead pellets}}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
* [[Spell Scrolls]]&lt;br /&gt;
* {{sloot|i|worn and tattered map}}&lt;br /&gt;
* {{sloot|i|witch ball}}&lt;br /&gt;
&lt;br /&gt;
==Unique==&lt;br /&gt;
* {{sloot|i|blackened leather bellows tooled with stylized flames}}&lt;br /&gt;
* {{sloot|i|bone-handled wood shaper}}&lt;br /&gt;
* {{sloot|i|copper hairpin adorned with a tiny jeweled bee}}&lt;br /&gt;
* {{sloot|i|delicate silver-linked bracelet}}&lt;br /&gt;
* {{sloot|i|green and brown shirt}}&lt;br /&gt;
* {{sloot|i|pewter stag&#039;s head pendant cradling a multi-faceted emerald}}&lt;br /&gt;
* {{sloot|i|cut-crystal mixing stick}}&lt;br /&gt;
* {{sloot|i|pair of blue and silver striped socks}}&lt;br /&gt;
* {{sloot|i|silken jonquil corsage twisted with soft fern leaves|}}&lt;br /&gt;
* {{sloot|i|slender pewter armband etched with tiny paw prints|}}&lt;br /&gt;
* {{sloot|i|tarnished tin ring}}&lt;br /&gt;
&lt;br /&gt;
==Event-Based==&lt;br /&gt;
* {{sloot|i|Gnomic bolt}}&lt;br /&gt;
* {{sloot|i|Gnomic flarmencrank}}&lt;br /&gt;
* {{sloot|i|Gnomic gear}}&lt;br /&gt;
* {{sloot|i|Gnomic glarmencoupler}}&lt;br /&gt;
* {{sloot|i|Gnomic nut}}&lt;br /&gt;
* {{sloot|i|Gnomic rackensprocket}}&lt;br /&gt;
* {{sloot|i|Gnomic spangleflange}}&lt;br /&gt;
&lt;br /&gt;
==Formerly Dropped==&lt;br /&gt;
* {{sloot|i|Kort potion}}&lt;br /&gt;
{{Cat|Bestiary|*}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Free Account Booster Items==&lt;br /&gt;
:Note: These items do not drop or function for subscribed players.&lt;br /&gt;
* {{sloot|i|purple satin pullow}} - Grants 2 days of log-in experience drain when CLAIMed.&lt;br /&gt;
* {{sloot|i|fashionista&#039;s license}} - Grants 2 days of additional inventory slots when CLAIMed.&lt;br /&gt;
* {{sloot|i|sealed writ}} - This is a token that grants you 7 days of access to become a citizen.  You can REDEEM it to get access.&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=408977</id>
		<title>Category:Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=408977"/>
		<updated>2015-05-19T02:02:43Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: /* Taught to Horses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
[[File:Horse scale chart 500.jpg|right]]&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Learning About Your Horse==&lt;br /&gt;
&lt;br /&gt;
The {{tt|RECALL MOUNT}} command displays the following information about your horse:&lt;br /&gt;
*Whether you own a horse&lt;br /&gt;
*Its size, color, markings&lt;br /&gt;
*Its last known stable location, if any, and current location if out of stable&lt;br /&gt;
*Whether your horse was caught wild or domestically bred (corral)&lt;br /&gt;
*What training it has received&lt;br /&gt;
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.&lt;br /&gt;
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse.  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you. There is a small fee for this service.  &lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, load, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It &lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Horsemanship&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Ride horses&lt;br /&gt;
| Everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prepare&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Prepare spells on horseback&lt;br /&gt;
| Magic users&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 35th circle [[Paladin]]&lt;br /&gt;
| Fight on horseback&lt;br /&gt;
| 30th circle ([[Paladin]] at 20th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Mount&lt;br /&gt;
| 40th circle [[Paladin]]&lt;br /&gt;
| Mount horse while in combat&lt;br /&gt;
| [[Paladins]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th circle [[Paladin]]&lt;br /&gt;
| Improved jousting skill&lt;br /&gt;
| 36th circle ([[Paladin]] at 25th circle)&lt;br /&gt;
|~7 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Load&lt;br /&gt;
| 40th circle [[Barbarian]]&lt;br /&gt;
| Load ranged weapons on horseback&lt;br /&gt;
| 40th circle ([[Barbarians]] at 30th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Grab&lt;br /&gt;
| 40th circle [[Bard]]&lt;br /&gt;
| Grab things off the ground from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
| 5~8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Bareback&lt;br /&gt;
| 20th circle [[Ranger]]&lt;br /&gt;
| Ride without a saddle or padding&lt;br /&gt;
| Everyone&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Riding&lt;br /&gt;
| 45th circle [[Trader]]&lt;br /&gt;
| Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
| 40th circle ([[Traders]] at 35th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Target&lt;br /&gt;
| 30th circle [[Warrior Mage]]&lt;br /&gt;
| Target creatures from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Circle 20 Necromancer could not learn Prepare, but circle 25 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 29 Paladin could not learn combat, but at circle 30 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 30 Paladin could not learn joust, will verify when higher level reached - Verand&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 35 Empath can learn to joust. - Khelek&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills.&lt;br /&gt;
&lt;br /&gt;
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! [[Ranger]] Level Required&lt;br /&gt;
! Duration of Class&lt;br /&gt;
! What it Does&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Leadrope&lt;br /&gt;
| 20th&lt;br /&gt;
| 6 minutes&lt;br /&gt;
| Horse stays calm while having a rope or bridle on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Saddle&lt;br /&gt;
| 30th&lt;br /&gt;
| 7 to 7.5 minutes&lt;br /&gt;
| Horse stays calm while having a saddle on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Beg/Sit&lt;br /&gt;
| 40th&lt;br /&gt;
|&lt;br /&gt;
| Trick - The horse can sit and beg&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jump&lt;br /&gt;
| 40th&lt;br /&gt;
|&lt;br /&gt;
| Trick&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kneel&lt;br /&gt;
| 30th or 40th&lt;br /&gt;
| 6 min&lt;br /&gt;
| Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Prance&lt;br /&gt;
| 40th&lt;br /&gt;
|&lt;br /&gt;
| Trick&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rear/Spin&lt;br /&gt;
| 40th&lt;br /&gt;
|&lt;br /&gt;
| Trick&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Animal&lt;br /&gt;
| 50th&lt;br /&gt;
| 27 minutes&lt;br /&gt;
| Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin) &lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 50th&lt;br /&gt;
| 52 minutes&lt;br /&gt;
| Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th&lt;br /&gt;
| 12 minutes&lt;br /&gt;
| Teaches horse to perform a joust &lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| 50th&lt;br /&gt;
| 37 to 37.5 minutes&lt;br /&gt;
| Teaches horse not to fear offensive magic being cast atop it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| War&lt;br /&gt;
| 50th&lt;br /&gt;
| 97.5 minutes&lt;br /&gt;
| Horse will fight with you ([[Paladins]] only!) when you are in combat. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see the [[Horse Gear]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Success is based on the Ranger&#039;s [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Travel, Creation systems, Fauna}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=408976</id>
		<title>Category:Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=408976"/>
		<updated>2015-05-19T02:01:28Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: /* Taught to Horses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
[[File:Horse scale chart 500.jpg|right]]&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Learning About Your Horse==&lt;br /&gt;
&lt;br /&gt;
The {{tt|RECALL MOUNT}} command displays the following information about your horse:&lt;br /&gt;
*Whether you own a horse&lt;br /&gt;
*Its size, color, markings&lt;br /&gt;
*Its last known stable location, if any, and current location if out of stable&lt;br /&gt;
*Whether your horse was caught wild or domestically bred (corral)&lt;br /&gt;
*What training it has received&lt;br /&gt;
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.&lt;br /&gt;
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse.  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you. There is a small fee for this service.  &lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, load, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It &lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Horsemanship&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Ride horses&lt;br /&gt;
| Everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prepare&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Prepare spells on horseback&lt;br /&gt;
| Magic users&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 35th circle [[Paladin]]&lt;br /&gt;
| Fight on horseback&lt;br /&gt;
| 30th circle ([[Paladin]] at 20th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Mount&lt;br /&gt;
| 40th circle [[Paladin]]&lt;br /&gt;
| Mount horse while in combat&lt;br /&gt;
| [[Paladins]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th circle [[Paladin]]&lt;br /&gt;
| Improved jousting skill&lt;br /&gt;
| 36th circle ([[Paladin]] at 25th circle)&lt;br /&gt;
|~7 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Load&lt;br /&gt;
| 40th circle [[Barbarian]]&lt;br /&gt;
| Load ranged weapons on horseback&lt;br /&gt;
| 40th circle ([[Barbarians]] at 30th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Grab&lt;br /&gt;
| 40th circle [[Bard]]&lt;br /&gt;
| Grab things off the ground from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
| 5~8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Bareback&lt;br /&gt;
| 20th circle [[Ranger]]&lt;br /&gt;
| Ride without a saddle or padding&lt;br /&gt;
| Everyone&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Riding&lt;br /&gt;
| 45th circle [[Trader]]&lt;br /&gt;
| Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
| 40th circle ([[Traders]] at 35th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Target&lt;br /&gt;
| 30th circle [[Warrior Mage]]&lt;br /&gt;
| Target creatures from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Circle 20 Necromancer could not learn Prepare, but circle 25 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 29 Paladin could not learn combat, but at circle 30 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 30 Paladin could not learn joust, will verify when higher level reached - Verand&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 35 Empath can learn to joust. - Khelek&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills.&lt;br /&gt;
&lt;br /&gt;
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! [[Ranger]] Level Required&lt;br /&gt;
! Duration of Class&lt;br /&gt;
! What it Does&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Leadrope&lt;br /&gt;
| 20th&lt;br /&gt;
| 6 minutes&lt;br /&gt;
| Horse stays calm while having a rope or bridle on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Saddle&lt;br /&gt;
| 30th&lt;br /&gt;
| Between 7 and 7.5 minutes&lt;br /&gt;
| Horse stays calm while having a saddle on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Beg/Sit&lt;br /&gt;
| 40th&lt;br /&gt;
|&lt;br /&gt;
| Trick - The horse can sit and beg&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jump&lt;br /&gt;
| 40th&lt;br /&gt;
|&lt;br /&gt;
| Trick&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kneel&lt;br /&gt;
| 30th or 40th&lt;br /&gt;
| 6 min&lt;br /&gt;
| Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Prance&lt;br /&gt;
| 40th&lt;br /&gt;
|&lt;br /&gt;
| Trick&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rear/Spin&lt;br /&gt;
| 40th&lt;br /&gt;
|&lt;br /&gt;
| Trick&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Animal&lt;br /&gt;
| 50th&lt;br /&gt;
| 27 minutes&lt;br /&gt;
| Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin) &lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 50th&lt;br /&gt;
| 52 minutes&lt;br /&gt;
| Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th&lt;br /&gt;
| 12 minutes&lt;br /&gt;
| Teaches horse to perform a joust &lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| 50th&lt;br /&gt;
| 37 to 37.5 minutes&lt;br /&gt;
| Teaches horse not to fear offensive magic being cast atop it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| War&lt;br /&gt;
| 50th&lt;br /&gt;
| 97.5 minutes&lt;br /&gt;
| Horse will fight with you ([[Paladins]] only!) when you are in combat. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see the [[Horse Gear]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Success is based on the Ranger&#039;s [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Travel, Creation systems, Fauna}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=407778</id>
		<title>Category:Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=407778"/>
		<updated>2015-05-04T20:42:16Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: /* Taught to Horses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
[[File:Horse scale chart 500.jpg|right]]&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Learning About Your Horse==&lt;br /&gt;
&lt;br /&gt;
The {{tt|RECALL MOUNT}} command displays the following information about your horse:&lt;br /&gt;
*Whether you own a horse&lt;br /&gt;
*Its size, color, markings&lt;br /&gt;
*Its last known stable location, if any, and current location if out of stable&lt;br /&gt;
*Whether your horse was caught wild or domestically bred (corral)&lt;br /&gt;
*What training it has received&lt;br /&gt;
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.&lt;br /&gt;
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse.  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you. There is a small fee for this service.  &lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, load, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It &lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Horsemanship&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Ride horses&lt;br /&gt;
| Everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prepare&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Prepare spells on horseback&lt;br /&gt;
| Magic users&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 35th circle [[Paladin]]&lt;br /&gt;
| Fight on horseback&lt;br /&gt;
| 30th circle ([[Paladin]] at 20th circle)&lt;br /&gt;
|~40 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Mount&lt;br /&gt;
| 40th circle [[Paladin]]&lt;br /&gt;
| Mount horse while in combat&lt;br /&gt;
| [[Paladins]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th circle [[Paladin]]&lt;br /&gt;
| Improved jousting skill&lt;br /&gt;
| 36th circle ([[Paladin]] at 25th circle)&lt;br /&gt;
|~7 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Load&lt;br /&gt;
| 40th circle [[Barbarian]]&lt;br /&gt;
| Load ranged weapons on horseback&lt;br /&gt;
| 40th circle ([[Barbarians]] at 30th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Grab&lt;br /&gt;
| 40th circle [[Bard]]&lt;br /&gt;
| Grab things off the ground from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
| 5~8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Bareback&lt;br /&gt;
| 20th circle [[Ranger]]&lt;br /&gt;
| Ride without a saddle or padding&lt;br /&gt;
| Everyone&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Riding&lt;br /&gt;
| 45th circle [[Trader]]&lt;br /&gt;
| Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
| 40th circle ([[Traders]] at 35th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Target&lt;br /&gt;
| 30th circle [[Warrior Mage]]&lt;br /&gt;
| Target creatures from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Circle 20 Necromancer could not learn Prepare, but circle 25 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 29 Paladin could not learn combat, but at circle 30 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 30 Paladin could not learn joust, will verify when higher level reached - Verand&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 35 Empath can learn to joust. - Khelek&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills.&lt;br /&gt;
&lt;br /&gt;
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! [[Ranger]] Level Required&lt;br /&gt;
! Duration of Class&lt;br /&gt;
! What it Does&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Leadrope&lt;br /&gt;
| 20th&lt;br /&gt;
| 6.11 min&lt;br /&gt;
| Horse stays calm while having a rope or bridle on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Saddle&lt;br /&gt;
| 30th&lt;br /&gt;
| 7.5 min&lt;br /&gt;
| Horse stays calm while having a saddle on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Beg/Sit&lt;br /&gt;
| 40th&lt;br /&gt;
|&lt;br /&gt;
| Trick - The horse can sit and beg&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jump&lt;br /&gt;
| 40th&lt;br /&gt;
|&lt;br /&gt;
| Trick&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kneel&lt;br /&gt;
| 30th or 40th&lt;br /&gt;
| 6 min&lt;br /&gt;
| Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Prance&lt;br /&gt;
| 40th&lt;br /&gt;
|&lt;br /&gt;
| Trick&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rear/Spin&lt;br /&gt;
| 40th&lt;br /&gt;
|&lt;br /&gt;
| Trick&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Animal&lt;br /&gt;
| 50th&lt;br /&gt;
|&lt;br /&gt;
| Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin) &lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 50th&lt;br /&gt;
|&lt;br /&gt;
| Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th&lt;br /&gt;
|&lt;br /&gt;
| Teaches horse to perform a joust &lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| 50th&lt;br /&gt;
| ~ 37.5 minutes&lt;br /&gt;
| Teaches horse not to fear offensive magic being cast atop it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| War&lt;br /&gt;
| 50th&lt;br /&gt;
| 2hrs&lt;br /&gt;
| Horse will fight with you ([[Paladins]] only!) when you are in combat. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see the [[Horse Gear]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Success is based on the Ranger&#039;s [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Travel, Creation systems, Fauna}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=406632</id>
		<title>Category:Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=406632"/>
		<updated>2015-04-27T19:00:15Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: /* Taught to Horses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
[[File:Horse scale chart 500.jpg|right]]&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Learning About Your Horse==&lt;br /&gt;
&lt;br /&gt;
The {{tt|RECALL MOUNT}} command displays the following information about your horse:&lt;br /&gt;
*Whether you own a horse&lt;br /&gt;
*Its size, color, markings&lt;br /&gt;
*Its last known stable location, if any, and current location if out of stable&lt;br /&gt;
*Whether your horse was caught wild or domestically bred (corral)&lt;br /&gt;
*What training it has received&lt;br /&gt;
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.&lt;br /&gt;
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse.  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you. There is a small fee for this service.  &lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, load, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It &lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Horsemanship&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Ride horses&lt;br /&gt;
| Everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prepare&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Prepare spells on horseback&lt;br /&gt;
| Magic users&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 35th circle [[Paladin]]&lt;br /&gt;
| Fight on horseback&lt;br /&gt;
| 30th circle ([[Paladin]] at 20th circle)&lt;br /&gt;
|~40 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Mount&lt;br /&gt;
| 40th circle [[Paladin]]&lt;br /&gt;
| Mount horse while in combat&lt;br /&gt;
| [[Paladins]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th circle [[Paladin]]&lt;br /&gt;
| Improved jousting skill&lt;br /&gt;
| 36th circle ([[Paladin]] at 25th circle)&lt;br /&gt;
|~7 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Load&lt;br /&gt;
| 40th circle [[Barbarian]]&lt;br /&gt;
| Load ranged weapons on horseback&lt;br /&gt;
| 40th circle ([[Barbarians]] at 30th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Grab&lt;br /&gt;
| 40th circle [[Bard]]&lt;br /&gt;
| Grab things off the ground from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
| 5~8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Bareback&lt;br /&gt;
| 20th circle [[Ranger]]&lt;br /&gt;
| Ride without a saddle or padding&lt;br /&gt;
| Everyone&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Riding&lt;br /&gt;
| 45th circle [[Trader]]&lt;br /&gt;
| Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
| 40th circle ([[Traders]] at 35th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Target&lt;br /&gt;
| 30th circle [[Warrior Mage]]&lt;br /&gt;
| Target creatures from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Circle 20 Necromancer could not learn Prepare, but circle 25 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 29 Paladin could not learn combat, but at circle 30 could&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 30 Paladin could not learn joust, will verify when higher level reached - Verand&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 35 Empath can learn to joust. - Khelek&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills.&lt;br /&gt;
&lt;br /&gt;
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! [[Ranger]] Level Required&lt;br /&gt;
! Duration of Class&lt;br /&gt;
! What it Does&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Leadrope&lt;br /&gt;
| 20th&lt;br /&gt;
|&lt;br /&gt;
| Horse stays calm while having a rope or bridle on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Saddle&lt;br /&gt;
| 30th&lt;br /&gt;
|&lt;br /&gt;
| Horse stays calm while having a saddle on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Beg/Sit&lt;br /&gt;
| 40th&lt;br /&gt;
|&lt;br /&gt;
| Trick - The horse can sit and beg&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jump&lt;br /&gt;
| 40th&lt;br /&gt;
|&lt;br /&gt;
| Trick&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kneel&lt;br /&gt;
| 30th or 40th&lt;br /&gt;
|&lt;br /&gt;
| Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Prance&lt;br /&gt;
| 40th&lt;br /&gt;
|&lt;br /&gt;
| Trick&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rear/Spin&lt;br /&gt;
| 40th&lt;br /&gt;
|&lt;br /&gt;
| Trick&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Animal&lt;br /&gt;
| 50th&lt;br /&gt;
|&lt;br /&gt;
| Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin) &lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 50th&lt;br /&gt;
|&lt;br /&gt;
| Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th&lt;br /&gt;
|&lt;br /&gt;
| Teaches horse to perform a joust &lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| 50th&lt;br /&gt;
| ~ 37.5 minutes&lt;br /&gt;
| Teaches horse not to fear offensive magic being cast atop it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| War&lt;br /&gt;
| 50th&lt;br /&gt;
| 2hrs&lt;br /&gt;
| Horse will fight with you ([[Paladins]] only!) when you are in combat. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see the [[Horse Gear]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Success is based on the Ranger&#039;s [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Travel, Creation systems, Fauna}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Tall_gold-chased_stein_set_with_leaves_of_absinthe_emerald&amp;diff=398788</id>
		<title>Item:Tall gold-chased stein set with leaves of absinthe emerald</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Tall_gold-chased_stein_set_with_leaves_of_absinthe_emerald&amp;diff=398788"/>
		<updated>2015-02-23T19:19:40Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: Created page with &amp;quot;{{Item |noun=stein |look=Resembling a dancing dryad, the bronze base of this ornamental beverage container is highlighted by golden detailing, picking out the fae creature&amp;#039;s d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=stein&lt;br /&gt;
|look=Resembling a dancing dryad, the bronze base of this ornamental beverage container is highlighted by golden detailing, picking out the fae creature&#039;s delicate bone structure and lending an almost life-like appearance.  Worked into the metallic strands of the figure&#039;s hair are leaves crafted from absinthe emeralds.  Numerous facets within the gems reveal varying shades of green.  Misty glimmers play across their surface, slightly distorting the light to give the brilliant stones an alchemical hue.&lt;br /&gt;
|MTag=gold, absinthe emerald, bronze&lt;br /&gt;
|CTag=gold, green&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=8&lt;br /&gt;
|appcost=625,000&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=1&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=10&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Open and Close==&lt;br /&gt;
*You flip the lid on your gold-chased stein closed.&lt;br /&gt;
*You flip open the lid on your gold-chased stein.&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Worn_and_tattered_map&amp;diff=398787</id>
		<title>Item:Worn and tattered map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Worn_and_tattered_map&amp;diff=398787"/>
		<updated>2015-02-23T19:16:19Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: /* Containers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=map&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=-&lt;br /&gt;
|uses=1&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Usage and example==&lt;br /&gt;
Map markings are unique to each map; below is one example.&amp;lt;br&amp;gt;&lt;br /&gt;
*{{com|rub}}:You smooth some of the wrinkles on the map as you pore over it, searching for meaning.&lt;br /&gt;
*{{com|turn}}: You rotate the tattered map, examining it from a different perspective.&lt;br /&gt;
*{{com|read}}: The map has a large &#039;X&#039; marked in the middle of it.  Near the marking, you can see several dotted lines forming a square.  Contour lines drawn along the map indicate that the destination is located near sea level, and a simple sketch of several buildings surrounds the &#039;X&#039;.  Straight lines have been drawn from the center, pointing north and southwest.  From other markings on the map, you guess that the destination is directly east of here.  Judging by your surrounding environment, you will find the treasure in this province.&amp;lt;br&amp;gt;[If you think you&#039;ve found the treasure, you can STUDY the map to see.]&lt;br /&gt;
*{{com|study}}: Used to claim the treasure when you are on the correct spot.  Otherwise, will display the map description as with {{tt|read}}.&lt;br /&gt;
&lt;br /&gt;
===Meaning of Markings===&lt;br /&gt;
Note that if properly set up, the maps will not lead to any premium or guild/race-restricted areas.&lt;br /&gt;
&lt;br /&gt;
Note that this data seems to be pulled from the environmental settings of the room it&#039;s it. As it seems to be an automated system, it should be possible to determine which each means.&lt;br /&gt;
====Surroundings====&lt;br /&gt;
* &#039;&#039;you can see wavy blue lines.&#039;&#039;: Underwater/in water?&lt;br /&gt;
* &#039;&#039;you can see a sketch of the opening of a cavern.&#039;&#039;: It is underground or in a cave.&lt;br /&gt;
* &#039;&#039;you can see several dotted lines forming a square.&#039;&#039;: No specific type.&lt;br /&gt;
====Elevation====&lt;br /&gt;
* &#039;&#039;indicate that the destination is located near sea level,&#039;&#039;: Indicates a rough idea of what elevation.&lt;br /&gt;
====Environment====&lt;br /&gt;
* &#039;&#039;a simple sketch of several buildings surrounds the &#039;X&#039;.&#039;&#039;: In a town or ?possibly building?.&lt;br /&gt;
* &#039;&#039;snow-peaked mountains are drawn next to the &#039;X&#039;.&#039;&#039;: In mountainous area.&lt;br /&gt;
* &#039;&#039;the mouth of a cavern surrounds the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;large angular boulders surround the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;a drawing of two farm plots surrounds the &#039;X&#039;.&#039;&#039;: In a farming area.&lt;br /&gt;
* &#039;&#039;a filled box surrounds the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;a sketch of a grassy plateau is drawn above the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;simple sketches of deciduous trees surround the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;swamp grass is drawn around the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;long grass is drawn around the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* small bushes with pointy leaves are drawn near the &#039;X&#039;: ?&lt;br /&gt;
* &#039;&#039;empty space surrounds the &#039;X&#039;&#039;&#039;: Means the area does not possess any of the other possible environment types.&lt;br /&gt;
&lt;br /&gt;
====Exits====&lt;br /&gt;
* &#039;&#039;Straight lines have been drawn from the center, pointing&#039;&#039;: These are the exits to the room. Note that UP, DOWN, OUT and any GO or CLIMB exits would not be listed.&lt;br /&gt;
====Relative Location====&lt;br /&gt;
* &#039;&#039;the destination is &amp;lt;direction&amp;gt; of here.&#039;&#039;: This is based on the [[Zone Map]], though it should be noted that the player-made [[Ranik maps]] are not always correct in relation to each other.&lt;br /&gt;
* &#039;&#039;you guess that the destination is somewhere nearby.&#039;&#039;: You are in the same zone, which may or may not provide any information.&lt;br /&gt;
&lt;br /&gt;
==Possible Contents==&lt;br /&gt;
[[rare source::true|:true]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
* {{sloot|a|blackened chain balaclava adorned with a small bird skull}}&lt;br /&gt;
* {{sloot|a|half-faced damite spanghelm with an articulated neck flange}}&lt;br /&gt;
* {{sloot|a|muracite great helm sculpted to resemble the visage of a yawning shrew}}&lt;br /&gt;
* {{sloot|a|polished black ceremonial armor with gilded accents}}&lt;br /&gt;
* {{sloot|a|steel great helm painted to resemble a fiery inferno}}&lt;br /&gt;
* {{sloot|a|thick leather gloves with bear fur trim}}&lt;br /&gt;
* {{sloot|a|vardite great helm sculpted to resemble the visage of a roaring lion}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
* {{sloot|s|blackened steel targe embellished with a complex tyrium-studded design}}&lt;br /&gt;
* {{sloot|s|medium shield bearing electrum silhouettes of big cats}}&lt;br /&gt;
* {{sloot|s|polished black ceremonial tower shield with gilded accents}}&lt;br /&gt;
* {{sloot|s|scarred leather buckler shaped like a massive claw}}&lt;br /&gt;
* {{sloot|s|scarred kite shield}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{sloot|w|jewel-hilted gnomish long blade incised with a blood channel}}&lt;br /&gt;
* {{sloot|w|blackened steel sledgehammer (2)}}&lt;br /&gt;
* {{sloot|w|burnished steel greatsword with an intricately wrought handguard}}&lt;br /&gt;
* {{sloot|w|copperwood handled hatchet with a wedge-shaped kertig head}}&lt;br /&gt;
* {{sloot|w|Dwarven war hammer with an anvil-shaped kertig head}}&lt;br /&gt;
* {{sloot|i|embroidered nightweaver-silk sack}}&lt;br /&gt;
: {{sloot|w|delicately woven nightweaver-silk sling dyed to a dusky shade of blue and dotted with brilliant crystalline stars}}&lt;br /&gt;
: {{sloot|w|sturdy crystalline globe}}s&lt;br /&gt;
* {{sloot|w|glaes jambiya with a carved lacewood hilt}}&lt;br /&gt;
* {{sloot|w|golden trident accented with tiny seed pearls}}&lt;br /&gt;
* {{sloot|w|heavy mace with a kertig head carved to resemble a coiled dragon}}&lt;br /&gt;
* {{sloot|w|hook-bladed darkstone skinning knife with a carved dragonwood grip}}&lt;br /&gt;
* {{sloot|w|light silversteel throwing axe with a balanced dragonwood haft}}&lt;br /&gt;
* {{sloot|w|light throwing axe with a heart-shaped piercing}}&lt;br /&gt;
* {{sloot|w|mistwood-hafted hatchet with a steel head bearing a star-shaped piercing}}&lt;br /&gt;
* {{sloot|w|oak hafted triple-chain flail}}&lt;br /&gt;
* {{sloot|w|pale silvery dao with an etched blade and gem-set hilt}}&lt;br /&gt;
* {{sloot|w|short-hafted hand mace with a knobby silversteel head}}&lt;br /&gt;
* {{sloot|w|silversteel hawkbill with a leather-wrapped ironwood handle}}&lt;br /&gt;
* {{sloot|w|slender glaes furrier&#039;s knife with a carved amber handle}}&lt;br /&gt;
* {{sloot|w|smokewood nightstick studded with heavy vardite knobs}}&lt;br /&gt;
* {{sloot|w|smokewood-hafted ranseur with a haralun tip and cross-hilt}}&lt;br /&gt;
* {{sloot|w|steel hurling axe with a cambrinth-inlaid handle}}&lt;br /&gt;
* {{sloot|w|steel throwing hammer with a leather-wrapped haft}}&lt;br /&gt;
* {{sloot|w|tyrium bastard sword with a glaes pommel}}&lt;br /&gt;
* {{sloot|w|vardite-studded cosh carved from burled flamewood}}&lt;br /&gt;
* {{sloot|w|wide-bladed haralun hand axe with a long copperwood haft}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
* {{sloot|i|black leather moneybelt clasped by a mammoth&#039;s head buckle}}&lt;br /&gt;
* {{sloot|i|black leather moneybelt clasped by an emerald snake}}&lt;br /&gt;
* {{sloot|i|chamois thigh quiver adorned with cambrinth beads}}&lt;br /&gt;
* {{sloot|i|cracked ironwood captain&#039;s seachest}}&lt;br /&gt;
: {{sloot|i|blue wool captain&#039;s coat with braided silver epaulettes}}&lt;br /&gt;
: {{sloot|i|braided suede belt with an oval buckle engraved with the image of a skull and crossbones}}&lt;br /&gt;
: {{sloot|i|navy blue captain&#039;s hat with braided gold trim}}&lt;br /&gt;
* {{sloot|i|dented steel lunch pail crafted from parts of a great helm}}&lt;br /&gt;
:{{sloot|i|bottle of fresh milk}}&lt;br /&gt;
:{{sloot|i|corned beef sandwich on dark rye bread}}&lt;br /&gt;
:{{sloot|i|fresh carrot}}&lt;br /&gt;
:{{sloot|i|snow pear}}&lt;br /&gt;
:{{sloot|i|sugared duck cookie decorated with yellow icing}}&lt;br /&gt;
:{{sloot|i|wedge of chevre cheese}}&lt;br /&gt;
* {{sloot|i|eventide shadesatin shoulder bag with moonstone beaded ties}}&lt;br /&gt;
* {{sloot|i|fringed leather pouch decorated with amber beads}}&lt;br /&gt;
* {{sloot|i|large yellowed vulture skull with blood rubies set into the eye sockets}}&lt;br /&gt;
* {{sloot|i|red satin handbag accented with tiny metallic studs}}&lt;br /&gt;
* {{sloot|i|soft burgundy suede thigh pouch embellished with creamy lace and seed pearls}}&lt;br /&gt;
* {{sloot|i|tall gold-chased stein set with leaves of absinthe emerald}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
* {{sloot|c|azure doublet of silk brocade with slashed sleeves}}&lt;br /&gt;
* {{sloot|c|azure samite headscarf trimmed with a mosaic border of tiny seed pearls}}&lt;br /&gt;
* {{sloot|c|black and red woolen kilt fastened with a golden flame pin}}&lt;br /&gt;
* {{sloot|c|black hooded cloak bearing blue camocas flames}}&lt;br /&gt;
* {{sloot|c|black suede pants embroidered with snarling lion along one leg}}&lt;br /&gt;
* {{sloot|c|black velvet cloak secured at the neck with a crescent pin}}&lt;br /&gt;
* {{sloot|c|black velvet doublet with golden satin epaulets}}&lt;br /&gt;
* {{sloot|c|cashmere socks striped in shades of pink and grey}}&lt;br /&gt;
* {{sloot|c|charcoal grey gentleman&#039;s cloak trimmed with twisted satin cording}}&lt;br /&gt;
* {{sloot|c|creamy brocade milady&#039;s cloak trimmed in twisted satin cording}}&lt;br /&gt;
* {{sloot|c|dashing black brocade doublet with a flower on the lapel}}&lt;br /&gt;
* {{sloot|c|diaphanous length of nightmare-black silk patterned with vivid fuchsia blotches}}&lt;br /&gt;
* {{sloot|c|draped crimson and blue-grey steelsilk battle cloak}}&lt;br /&gt;
* {{sloot|c|fitted black brocade doublet accented with small lion&#039;s head buttons}}&lt;br /&gt;
: {{sloot|w|pearl-handled dagger with a golden lion&#039;s head pommel}}&lt;br /&gt;
* {{sloot|i|pair of grey leather ankle boots decorated with silver chain}}&lt;br /&gt;
* {{sloot|c|floor-length hooded cloak with silver-studded trim}}&lt;br /&gt;
* {{sloot|c|heavy black leather longcoat with ornate silversteel buttons carved to resemble grinning skulls}}&lt;br /&gt;
* {{sloot|c|heavy woolen cloak dyed in shades of green}}&lt;br /&gt;
* {{sloot|c|hooded sand-colored burnoose}}&lt;br /&gt;
* {{sloot|c|lavish brocade greatcloak with a deep billowing hood}}&lt;br /&gt;
* {{sloot|c|length of amethyst damask fabric}}&lt;br /&gt;
* {{sloot|c|length of pitch-black nightsilk beaded with lustrous idopun pearls}}&lt;br /&gt;
* {{sloot|c|length of snow-white fabric edged with stylized embroidery}}&lt;br /&gt;
* {{sloot|c|Maelshyvean iconoclast&#039;s robe of purple-speckled deep blue velvet}}&lt;br /&gt;
* {{sloot|c|pale silver dance veil crafted from mistsilk}}&lt;br /&gt;
* {{sloot|c|plum satin corset trimmed with matching bejeweled lace}}&lt;br /&gt;
* {{sloot|c|ratty rumpled cape made of varicolored rat pelts}}&lt;br /&gt;
* {{sloot|c|raw-mistsilk fencing shirt with high-laced sleeves and a ruffled collar}}&lt;br /&gt;
* {{sloot|c|red satin high-heeled sandals accented with glistening rubies}}&lt;br /&gt;
* {{sloot|c|sheer gown of pale blue turbaurs lined in white silk}}&lt;br /&gt;
* {{sloot|c|suede shirt with the image of a panther branded on it}}&lt;br /&gt;
* {{sloot|c|tailored dove-grey vest with a flower on the lapel}}&lt;br /&gt;
* {{sloot|c|Zsikiel tartan vest}}&lt;br /&gt;
* {{sloot|i|length of blue Elven silk fabric}}&lt;br /&gt;
* {{sloot|i|length of bone-white elven silk fabric with a deep crimson lining}}&lt;br /&gt;
* {{sloot|i|pair of silk wings decorated with overlapping ice crystals}}&lt;br /&gt;
* {{sloot|i|silk-covered chest harness}}&lt;br /&gt;
* {{sloot|i|sand-hued Velakan linen pants}}&lt;br /&gt;
* {{sloot|i|winged boots of thick leather sculpted to resemble massive vulture feet}}&lt;br /&gt;
&lt;br /&gt;
===Instruments===&lt;br /&gt;
* {{sloot|i|dragonwood lyre carved to resemble a fierce wyrm}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
* {{sloot|j|animite chains dangling an array of brilliant bearclaw emeralds}}&lt;br /&gt;
* {{sloot|j|animite cloak pin engraved with the crest of the Paladins&#039; Guild}}&lt;br /&gt;
* {{sloot|j|animite cloak pin engraved with the crest of the Warrior Mage Guild}}&lt;br /&gt;
* {{sloot|j|black velvet choker dangling a stunning midnight diamond}}&lt;br /&gt;
* {{sloot|j|cambrinth wristband set with a magnificent huntress diamond}}&lt;br /&gt;
* {{sloot|j|cloud-shaped ebony haircomb accented with a jagged bolt of bloodmist garnet}}&lt;br /&gt;
* {{sloot|j|clutch of tourmaline geshiloira hung from a silver chain}}&lt;br /&gt;
* {{sloot|j|delicate platinum ring displaying a perfect idopun pearl}}&lt;br /&gt;
* {{sloot|j|glistening trillion-cut Gemfire ruby}}&lt;br /&gt;
* {{sloot|j|pair of carved ivory fangs}}&lt;br /&gt;
* {{sloot|j|pair of quartz snowdrops hung from a length of silk}}&lt;br /&gt;
* {{sloot|j|pair of silver hairsticks}}&lt;br /&gt;
* {{sloot|j|platinum-rimmed monocle etched with an elaborate knotwork design}}&lt;br /&gt;
* {{sloot|j|polished gold ring set with a carved zircon}}&lt;br /&gt;
* {{sloot|j|polished silver ring inlaid with tiny cambrinth lion&#039;s heads}}&lt;br /&gt;
* {{sloot|j|serpentine platinum hip-chain with tiny dangling bells and ruby-eyed zombie charms}}&lt;br /&gt;
* {{sloot|j|silver and heartwood engagement ring}}&lt;br /&gt;
* {{sloot|j|small animite monocle edged with tiny jade leaves}}&lt;br /&gt;
* {{sloot|j|small red-gold haircomb engraved with twin-crossed swords}}&lt;br /&gt;
* {{sloot|j|twisted chakrel torque embellished with a central bloodstone}}&lt;br /&gt;
* {{sloot|j|wide platinum anniversary ring embellished with a pair of summer&#039;s heart sapphires}}&lt;br /&gt;
* {{sloot|j|wide silver knotwork ring displaying a vibrant blue topaz}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
* {{sloot|j|albredine crystal ring surrounded with glistening amethysts}}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
* {{sloot|i|ironwood cane with a gold handle shaped like a lightning bolt}}&lt;br /&gt;
* {{sloot|i|animite half-mask inlaid with lush moonstone Damaris&#039; Dream roses}}&lt;br /&gt;
* {{sloot|i|blood dryad figurine with a tiny gold longsword}}&lt;br /&gt;
* {{sloot|i|carved acanth Kronar}}&lt;br /&gt;
* {{sloot|i|carved copperwood bears}}&lt;br /&gt;
* {{sloot|i|carved flamewood abacus with polished vardite beads}}&lt;br /&gt;
* {{sloot|i|carved smokewood owls}}&lt;br /&gt;
* {{sloot|i|carved wooden pipe shaped like a monkey&#039;s head}}&lt;br /&gt;
* {{sloot|i|colorfully painted kaleidoscope}}&lt;br /&gt;
* {{sloot|i|crystal sculpture of a rearing wild horse}}&lt;br /&gt;
* {{sloot|i|dark leather half mask edged in bristly fur with a boar-like snout}}&lt;br /&gt;
* {{sloot|i|delicate glass globe}}&lt;br /&gt;
* {{sloot|i|etched electrum toe bells}}&lt;br /&gt;
* {{sloot|i|fluted gold-trimmed fishbowl}}&lt;br /&gt;
* {{sloot|i|furry white rabbit&#039;s foot}}&lt;br /&gt;
* {{sloot|i|gilded leather handbook titled &amp;quot;Traditions of the S&#039;Kra Mur&amp;quot;}}&lt;br /&gt;
* {{sloot|i|Grazhite}}&lt;br /&gt;
* {{sloot|i|hammered gold flask adorned with kertig chasing and an imperial topaz}}&lt;br /&gt;
* {{sloot|i|ironwood cane with a platinum handle shaped like a gear}}&lt;br /&gt;
* {{sloot|i|ironwood cane with an aquamarine handle shaped like a roiling wave}}&lt;br /&gt;
* {{sloot|i|miniature treasure chests}}&lt;br /&gt;
* {{sloot|i|nightmare-black vulture feather quill with an animite tip}}&lt;br /&gt;
* {{sloot|i|ornately engraved glaes belt knife}}&lt;br /&gt;
* {{sloot|i|pair of wire spectacles with star-shaped lenses}}&lt;br /&gt;
* {{sloot|i|pair of wyvern wings crafted from embossed leather}}&lt;br /&gt;
* {{sloot|i|raw cotton cloth trimmed with tiny lace snowflakes}}&lt;br /&gt;
* {{sloot|i|red leather book titled &amp;quot;The Essential Tart Cookbook&amp;quot;}}&lt;br /&gt;
:{{sloot|i|red key}}&lt;br /&gt;
* {{sloot|i|shiny pinwheel}}&lt;br /&gt;
* {{sloot|i|silver-handled razor adorned with small cambrinth discs}}&lt;br /&gt;
* {{sloot|i|silversteel lockpick encrusted with diamonds}}&lt;br /&gt;
* {{sloot|i|small golden crocodile}}&lt;br /&gt;
* {{sloot|i|small mechanical cleric}}&lt;br /&gt;
* {{sloot|i|splintered oak pipe carved into a blackberry vine}}&lt;br /&gt;
:{{sloot|i|rich chocolate tobacco}}&lt;br /&gt;
* {{sloot|i|stained-glass Wayerd pyramid portraying images of Flaming Arrow wolfsbane}}&lt;br /&gt;
* {{sloot|i|stuffed toy spear crafted from brown linen}}&lt;br /&gt;
* {{sloot|i|thin oblong polished silver flask}}&lt;br /&gt;
* {{sloot|i|treasure map}} - so mean!&lt;br /&gt;
* {{sloot|i|white linen handkerchief embroidered with a playful kelpie}}&lt;br /&gt;
* {{sloot|i|slick oilskin umbrella with an elaborately carved handle }}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Siegery&amp;diff=398784</id>
		<title>Category:Siegery</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Siegery&amp;diff=398784"/>
		<updated>2015-02-23T18:57:06Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: /* Sets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Siegery is a game where pieces are pitted against other pieces in glorious, miniature battle!&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
* {{com|turn}} a base to make it yours and then {{com|drop}} it so it becomes part of the battle.&lt;br /&gt;
* {{com|turn}} a figurine to make it yours and then either {{com|drop}} soldiers or {{com|put}} siege engines on your base, so it can enter the battle. {{com|push}} to have a soldier attack, and {{com|pull}} a siege engine to start the attack. (3 soldier figurines, and 2 siege engines for each side is suggested)&lt;br /&gt;
* Destroy your opponent&#039;s base first to win!&lt;br /&gt;
&lt;br /&gt;
==Leveling your figurine==&lt;br /&gt;
* There is currently no way to tell what level a figurine is.&lt;br /&gt;
* When a figures levels, the level is permanent for that particular figurine.&lt;br /&gt;
* Castles and war machines do not level, only the figurines do. There is a cap to how much a siegery piece can level; the more expensive ones can level more than the cheaper ones can.&lt;br /&gt;
* Level Messaging:&lt;br /&gt;
* Your &amp;lt;Figurine name&amp;gt; just gained strength!&lt;br /&gt;
* Your &amp;lt;Figurine name&amp;gt; just gained defense!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; For more detailed instructions for using each figurine, be sure to {{com|study}} it.&lt;br /&gt;
&lt;br /&gt;
==Sets==&lt;br /&gt;
* {{ilink|i|blue gold repair case embossed with the image of the Sunfell Hub}}: Sunfell Army&lt;br /&gt;
* {{ilink|i|dark iron repair case embossed with the image of an undead battlefront}}: Lyras Army&lt;br /&gt;
* {{ilink|i|pitted steel repair case}}: Goblin Army&lt;br /&gt;
* {{ilink|i|twilight-hued repair case dappled with tiny glitter stars}}: Fae Army&lt;br /&gt;
* {{ilink|i|oxblood-red repair case shaped like a barn}}: Barnyard Army&lt;br /&gt;
* {{ilink|i|aged Ilithian cedar repair case}}: Ilithian Army&lt;br /&gt;
* {{ilink|i|faded leather repair case clasped with a tarnished silver dragon}}: Zoluren Army&lt;br /&gt;
* {{ilink|i|ornately carved gloomwood repair case}}: Dragon Priest Army&lt;br /&gt;
* {{ilink|i|makeshift repair case fashioned from a small keg}}: Pirate Army&lt;br /&gt;
* {{ilink|i|sleek repair case fashioned from frosted glass}}: Asketian Army&lt;br /&gt;
* {{ilink|i|shadowy black repair case}}: Dunshade Army&lt;br /&gt;
* {{ilink|i|repair case covered in tawny orange-flecked warcat fur}}: Orc Army&lt;br /&gt;
* {{ilink|i|sturdy blued moonsilver repair case with a broad-buckled shoulder strap}}: Based off the story of Warlord Membrach&lt;br /&gt;
* {{ilink|i|heavy moonsilver repair case with an embroidered shoulder strap}}: Based off the story of the Rose Maiden&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Games,Items,Definitions,Item types}}&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Miniature_Dwarven_damsel_figurine_wrought_from_blackened_moonsilver&amp;diff=398781</id>
		<title>Item:Miniature Dwarven damsel figurine wrought from blackened moonsilver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Miniature_Dwarven_damsel_figurine_wrought_from_blackened_moonsilver&amp;diff=398781"/>
		<updated>2015-02-23T18:53:10Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: Created page with &amp;quot;{{Item |noun=figurine |look=With the appearance of tarnished silver, the metal figure emits a soft black glow that shrouds the plump Dwarven female in eerie shadows.  Pin-stra...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=figurine&lt;br /&gt;
|look=With the appearance of tarnished silver, the metal figure emits a soft black glow that shrouds the plump Dwarven female in eerie shadows.  Pin-straight hair falls to her ankles and her round face bears a short, neatly trimmed mustache and beard.  She is garbed in a sleeveless floor-length gown, and her arms are inlaid with elaborately spiraling sunstar jasper tattoos.  Resembling the sun in color, the mix of yellow and orange jasper forms a striking contrast to the darkened moonsilver.&lt;br /&gt;
|MTag=blackened moonsilver, sunstar jasper&lt;br /&gt;
|CTag=black, yellow, orange&lt;br /&gt;
|type=siegery&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|source=Source is {{sloot|i|heavy moonsilver repair case with an embroidered shoulder strap}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Successful Attacks==&lt;br /&gt;
*The miniature Dwarven damsel figurine stares at the &amp;lt;fortress&amp;gt; &amp;lt;wall&amp;gt; as she traces an eerily glowing rune in the air.  Shadows coalesce around it, inflicting a dozen slashing strikes before dissipating!&lt;br /&gt;
*The miniature Dwarven damsel figurine clasps her hands and bows her head.  She murmurs a single archaic word, and a pair of shadowy hands appear around &amp;lt;soldier&amp;gt;, smashing him between them!&lt;br /&gt;
==Failed Attacks==&lt;br /&gt;
*The miniature Dwarven damsel figurine traces an eerily glowing rune in the air.  Beams of incandescent light streak down from above but dissipate before they find their mark!&lt;br /&gt;
*The miniature Dwarven damsel figurine attempts a series of complex gestures, but her fingers become tangled and the spell fizzles with an audible *POP*!&lt;br /&gt;
*The miniature Dwarven damsel figurine calmly points her hands at &amp;lt;soldier&amp;gt;.  A swarm of buzzing shadowy dots flashing with bursts of fiery light flies towards him, but he casually sidesteps the attack!&lt;br /&gt;
==Death Message==&lt;br /&gt;
*The miniature Dwarven damsel figurine blinks in surprise as she dissolves into a pool of shadows!  Sun-hued streaks of light swirl across the darkness before winking out of existence.&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Miniature_Dwarven_maiden_figurine_wrought_from_blued_moonsilver&amp;diff=398780</id>
		<title>Item:Miniature Dwarven maiden figurine wrought from blued moonsilver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Miniature_Dwarven_maiden_figurine_wrought_from_blued_moonsilver&amp;diff=398780"/>
		<updated>2015-02-23T18:48:56Z</updated>

		<summary type="html">&lt;p&gt;BIGKAZ: Created page with &amp;quot;{{Item |noun=figurine |look=Composed entirely of sapphirine metal that glows with a soft silvery-blue light, the diminutive figurine depicts a young Dwarven female garbed in a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=figurine&lt;br /&gt;
|look=Composed entirely of sapphirine metal that glows with a soft silvery-blue light, the diminutive figurine depicts a young Dwarven female garbed in a simple calf-length robe.  Her smooth, beardless face displays a wide grin, and one luminous eye is closed as if captured mid-wink.  She grasps a slender ironwood staff in both hands.  Heavily faceted, a round ice sapphire tops the weapon, the gem shimmering with blue-green hues reminiscent of light shining through a frozen waterfall.&lt;br /&gt;
|MTag=blued moonsilver, ice sapphire, ironwood&lt;br /&gt;
|CTag=sapphirine, silvery-blue, blue-green&lt;br /&gt;
|type=siegery&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|source=Source is {{sloot|i|heavy moonsilver repair case with an embroidered shoulder strap}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Successful Attacks==&lt;br /&gt;
*The miniature Dwarven maiden figurine twirls her ironwood staff in a figure eight, unleashing a slashing rain of icy shards on the &amp;lt;fortress&amp;gt; &amp;lt;wall&amp;gt;!&lt;br /&gt;
*The miniature Dwarven maiden looks pleased as she gestures at &amp;lt;soldier&amp;gt;, causing a wall of ice to rumble towards him, smashing into him with an explosion of glowing snowflakes and icy shards!&lt;br /&gt;
==Failed Attacks==&lt;br /&gt;
*The miniature Dwarven maiden engages in an intricate series of movements, twirling her ironwood staff like a baton.  She ends with a flourish, but nothing else happens.  Boo!&lt;br /&gt;
*The miniature Dwarven maiden strikes the base of her staff against the ground.  A few snowflakes flutter down from the sky in response, but that is all.  She pouts, her shoulders sagging in defeat.&lt;br /&gt;
*The miniature Dwarven maiden swings her staff towards &amp;lt;soldier&amp;gt;!  A flurry of frosty shards streak out from the weapon, trailing icy sparkles as it nears him, but he easily sidesteps the attack!&lt;br /&gt;
==Death Message==&lt;br /&gt;
*The miniature Dwarven maiden gasps loudly as she drops her ironwood staff.  Her expression sad, she sniffles once before tipping over and tumbling to the ground with a loud crash!&lt;/div&gt;</summary>
		<author><name>BIGKAZ</name></author>
	</entry>
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