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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BENCHMARK</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-05-03T10:07:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=SimuCon&amp;diff=690304</id>
		<title>SimuCon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=SimuCon&amp;diff=690304"/>
		<updated>2026-05-02T01:35:59Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[rare source::true| ]]&lt;br /&gt;
SimuCon is the annual Simutronics convention held in St. Louis, Missouri.&lt;br /&gt;
&lt;br /&gt;
The first SimuCon was in 1990, several years prior to DragonRealms&#039; creation, and it was actually called GemCon (for Simutronics biggest game of the time [[GemStone]]).&lt;br /&gt;
&lt;br /&gt;
The next SimuCon was in 1997 and was called SimuCon II.  After that all SimuCons were named by the year they were held from SimuCon &#039;98 through SimuCon 2007, though no SimuCon was held in 2006.&lt;br /&gt;
&lt;br /&gt;
In 1999 a large number of players, led by GameMaster [[Treveri]], started a player-run DragonRealms convention in Las Vegas called VegasCon.  The first VegasCon was coincidentally scheduled the same weekend as a similar GemStone meeting in Las Vegas.  After 1999 all VegasCons have been planned with both DragonRealms and GemStone at the same location.&lt;br /&gt;
&lt;br /&gt;
==Learn More==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2026==&lt;br /&gt;
===Location===&lt;br /&gt;
&#039;&#039;&#039;Sheraton Westport Plaza&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
900 Westport Plaza&amp;lt;br/&amp;gt;&lt;br /&gt;
St. Louis, MO 63146&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(314) 878-1500&#039;&#039; - Main&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;(314) 212-2100&#039;&#039; - Sales&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;(314) 212-2133&#039;&#039; - Office&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dates:&#039;&#039;&#039; Thursday, July 9, to Sunday, July 12, 2026&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Group Block Name:&#039;&#039;&#039;  SIMUCON 2026&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Group Rate:&#039;&#039;&#039;  $169 USD per night, plus tax&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Room Options:&#039;&#039;&#039; 1 king bed or 2 double beds&lt;br /&gt;
&lt;br /&gt;
===How To Book===&lt;br /&gt;
====Options for booking====&lt;br /&gt;
#Use the Hotel Booking link: [[https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink Hotel Booking]]&lt;br /&gt;
#Call the Sheraton via one of the phone numbers listed above and request to book with the Group Block Name listed above.&lt;br /&gt;
#Call Marriot directly at &#039;&#039;1 (800) 627-7468&#039;&#039; and request to book with the Group Block Name.&lt;br /&gt;
&lt;br /&gt;
====Group Rate Applicable Dates====&lt;br /&gt;
&#039;&#039;&#039;Start Date:&#039;&#039;&#039; Tuesday, July 7, 2026&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;End Date:&#039;&#039;&#039; Monday, July 13, 2026&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Day to Book:&#039;&#039;&#039; ???&lt;br /&gt;
====Schedule====&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
The following DragonRealms panels will be streamed. All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Streaming link: TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ticketing===&lt;br /&gt;
Ticketing is currently handled through the play.net [https://www.play.net/dr/quests/ Box Office] page. &lt;br /&gt;
&lt;br /&gt;
====Non-Attendee====&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
====Attendee====&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
===Attendee List===&lt;br /&gt;
You may edit this page to add your character to the list.&lt;br /&gt;
{{columns-list|3|}}&lt;br /&gt;
&lt;br /&gt;
====Prime Players====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* [[Anuril]]&lt;br /&gt;
* [[Chanepheous]]&lt;br /&gt;
* [[Kethrai]]&lt;br /&gt;
* [[Miskton]]&lt;br /&gt;
* Navesi&lt;br /&gt;
* Ruea&lt;br /&gt;
* Saragos&lt;br /&gt;
* Shaylynne&lt;br /&gt;
* Sheearyn&lt;br /&gt;
* Trajan&lt;br /&gt;
* Vaddon&lt;br /&gt;
* Zalinyar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Platinum Players====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* Pending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====TF Players====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* Pending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Game Staff====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* Pending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.com/channels/619301383451181075/619364127407734785 SimuCon channel on DragonRealm&#039;s official Discord server]&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official SimuCon Server]&lt;br /&gt;
*[https://discord.gg/tZGPPyU Unofficial SimuCon Server]&lt;br /&gt;
*[https://gswiki.play.net/SimuCon GemstoneIV Wiki&#039;s SimuCon Page]&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=688364</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=688364"/>
		<updated>2026-02-27T19:46:58Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: /* appraisal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/elanthia-online/dr-scripts https://github.com/elanthia-online/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
== Setup and Installation ==&lt;br /&gt;
[https://github.com/elanthia-online/lich-5/wiki/Documentation-for-Installing-and-Upgrading-Lich Lich install instructions]&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/uxZWxuX Come to the Lich Discord #install channel if you need help]&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/elanthia-online/dr-scripts/wiki#yamls-and-guides GitHub&#039;s YAML and Guides].&lt;br /&gt;
&lt;br /&gt;
For any bugs, please see us on GitHub [https://github.com/elanthia-online/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
Character settings are read from a YAML file.&lt;br /&gt;
&lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human-friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/elanthia-online/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/elanthia-online/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
Its helpful to use a YAML parser for diagnosing issues.&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Autostart =&lt;br /&gt;
Many users prefer to have certain scripts automatically start every time their character loads.  To do that, use the below commands to designate scripts to start for every character or character-specific.&lt;br /&gt;
== Add an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e autostart(&#039;script-name&#039;) will start the script called &#039;script-name&#039; for all of your characters&lt;br /&gt;
;e autostart(&#039;script-name&#039;, false) will start the script for only this character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List autostart scripts ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo list_autostarts will show you the files being autostarted on a given character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remove an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e stop_autostart(&#039;script-name&#039;) will remove an autostarted file from the list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &#039;&#039;other&#039;&#039; autostart ==&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; autostart scripts. The above commands are for normal use.  Advanced options found below under [[Lich_script_repository#autostart_2|autostart]] script details.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}^{{Lich setting|name=buy|desc=Pay for the pouch out of your own money and keep it.}}^{{Lich setting|name=dump|desc=Dump item after sale.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== almanac ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses an almanac every 10 minutes. Pauses all other scripts, stows your left hand, studies it, then unpauses everything.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising configured items such as gear, zills, bundles, gem pouches, and art in the Crossing gallery. Supports Appraise Focus mode.&lt;br /&gt;
&lt;br /&gt;
|usage=&lt;br /&gt;
Run with no arguments to follow the training order defined in your YAML (stops when Appraisal is at 30/34 field experience):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;appraisal&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run a specific training mode:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;appraisal gear&lt;br /&gt;
;appraisal zills&lt;br /&gt;
;appraisal art&lt;br /&gt;
;appraisal bundle&lt;br /&gt;
;appraisal pouches&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraise Focus mode (requires 200+ Appraisal ranks):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;appraisal focus &amp;lt;item&amp;gt;&lt;br /&gt;
;appraisal focus defense&lt;br /&gt;
;appraisal focus inner fire&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
After focusing, the script runs &amp;lt;code&amp;gt;appraise focus check&amp;lt;/code&amp;gt; and reports whether you gained the learning boost or already have one active.&lt;br /&gt;
&lt;br /&gt;
Example YAML configuration:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- bundle&lt;br /&gt;
- pouches&lt;br /&gt;
&lt;br /&gt;
# Pouch handling&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
spare_gem_pouch_container: satchel&lt;br /&gt;
low_value_gem_pouch_container: rucksack&lt;br /&gt;
gem_pouch_low_value: 5000&lt;br /&gt;
gem_pouch_adjective: gem&lt;br /&gt;
gem_pouch_noun: pouch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pouch behavior notes:&lt;br /&gt;
* The script will open/close pouches automatically if required to appraise contents.&lt;br /&gt;
* Empty pouches are routed to &amp;lt;code&amp;gt;spare_gem_pouch_container&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Pouches appraising below &amp;lt;code&amp;gt;gem_pouch_low_value&amp;lt;/code&amp;gt; are routed to &amp;lt;code&amp;gt;low_value_gem_pouch_container&amp;lt;/code&amp;gt;.&lt;br /&gt;
* If run with &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt;, pouches with fewer than 500 gems are routed to &amp;lt;code&amp;gt;low_value_gem_pouch_container&amp;lt;/code&amp;gt; (and counting is disabled if that container is not configured).&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=gear|desc=Appraises items listed in your &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting.}}^&lt;br /&gt;
{{Lich setting|name=zills|desc=Appraises zills. Recommended below 250 ranks (script warns above that).}}^&lt;br /&gt;
{{Lich setting|name=art|desc=Runs &amp;lt;code&amp;gt;study-art&amp;lt;/code&amp;gt; to appraise art in the Crossing gallery.}}^&lt;br /&gt;
{{Lich setting|name=bundle|desc=Appraises a worn bundle quickly.}}^&lt;br /&gt;
{{Lich setting|name=pouches|desc=Appraises gem pouches from &amp;lt;code&amp;gt;full_pouch_container&amp;lt;/code&amp;gt;; routes empty/low-value pouches to configured containers.}}^&lt;br /&gt;
{{Lich setting|name=focus &amp;lt;item&amp;gt;|desc=Performs Appraise Focus. If &amp;lt;code&amp;gt;&amp;amp;lt;item&amp;amp;gt;&amp;lt;/code&amp;gt; is one of the supported focus concepts, focuses that concept; otherwise attempts to &amp;lt;code&amp;gt;get&amp;lt;/code&amp;gt; the item and focus it. Requires 200+ Appraisal ranks.}}^&lt;br /&gt;
{{Lich setting|name=nonspecific|desc=Disables use of &amp;lt;code&amp;gt;gem_pouch_adjective&amp;lt;/code&amp;gt; (treats pouch handling as non-adjective-specific).}}^&lt;br /&gt;
{{Lich setting|name=count|desc=Counts gems in each pouch during pouch appraisal; pouches with fewer than 500 gems are routed to &amp;lt;code&amp;gt;low_value_gem_pouch_container&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=appraisal_training|desc=Ordered list of training modes used when no argument is supplied. Valid entries: &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;.}}^&lt;br /&gt;
{{Lich setting|name=full_pouch_container|desc=Container holding gem pouches to appraise.}}^&lt;br /&gt;
{{Lich setting|name=spare_gem_pouch_container|desc=Container to store empty pouches found during pouch appraisal.}}^&lt;br /&gt;
{{Lich setting|name=low_value_gem_pouch_container|desc=Container to store low-value pouches (and, if using &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt;, pouches with fewer than 500 gems).}}^&lt;br /&gt;
{{Lich setting|name=gem_pouch_low_value|desc=Numeric threshold. Pouches appraising below this value are routed to &amp;lt;code&amp;gt;low_value_gem_pouch_container&amp;lt;/code&amp;gt;.}}^&lt;br /&gt;
{{Lich setting|name=gem_pouch_adjective|desc=Adjective used for your gem pouch (e.g. &amp;lt;code&amp;gt;gem&amp;lt;/code&amp;gt; pouch).}}^&lt;br /&gt;
{{Lich setting|name=gem_pouch_noun|desc=Noun used for your gem pouch (e.g. &amp;lt;code&amp;gt;pouch&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;satchel&amp;lt;/code&amp;gt;).}}&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
&lt;br /&gt;
|children=&lt;br /&gt;
study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== arrows ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, arrowheads, and arrows all in one script. &lt;br /&gt;
|usage=Syntax: ;arrows type lumber tools&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;arrows drake-fang maple&lt;br /&gt;
 ;arrows drake-fang balsa yes&lt;br /&gt;
 ;arrows continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
astrology_training:&lt;br /&gt;
- ways&lt;br /&gt;
- observe&lt;br /&gt;
- rtr&lt;br /&gt;
- weather&lt;br /&gt;
- events&lt;br /&gt;
- attunement&lt;br /&gt;
astral_plane_training:&lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&lt;br /&gt;
#Choose one, container or tie&lt;br /&gt;
telescope_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container, tied, or worn&lt;br /&gt;
divination_tool:&lt;br /&gt;
  name:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
  worn:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container or tied&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT INCLUDE THE STUFF UNDER divination_tool or divination_bones_storage IF NOT USING!!&lt;br /&gt;
&lt;br /&gt;
EXAMPLE YAML IF NOT USING:&lt;br /&gt;
divination_tool:&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=astrology_training|desc=A list of training options. The possible options are ways, observe, rtr, weather, events, and moons. Things will be trained in the order they are listed}}^{{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== athletics ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Athletics training script&lt;br /&gt;
|args={{Lich setting|name=wyvern|desc=Climb wyverns instead of undergondola.}}^{{Lich setting|name=undergondola|desc=Climb undergondola.}}^{{Lich setting|name=xalas|desc=Climb in xalas}}&lt;br /&gt;
|settings={{Lich setting|name=have_climbing_rope|desc=Set this to true to use a magic climbing rope for training. This currently requires zills.}}^{{Lich setting|name=held_athletics_items|desc=A list of 1-2 items held while doing athletics to increase the difficulty. Each item adds difficulty. Uses get/stow, and the items don&#039;t need to be weapons.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== attunement ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains [[attunement]] via power walking or perceiving in a single room. Empaths can optionally train [[empathy]] via health walking.&lt;br /&gt;
|usage=&lt;br /&gt;
* attunement - &#039;&#039;run with no arguments to power walk&#039;&#039;&lt;br /&gt;
* attunement health - &#039;&#039;run with &#039;health&#039; argument to health walk&#039;&#039; (Empaths only)&lt;br /&gt;
* attunement 15 - &#039;&#039;Will try to gain 15 mind states before ending&#039;&#039;&lt;br /&gt;
* attunement rooms=3 - &#039;&#039;Will only do the skill action (perc, perc sigil, perc health) in 3 rooms max&#039;&#039;&lt;br /&gt;
* attunement reset - &#039;&#039;Will start from the start of your room list again.&#039;&#039;&lt;br /&gt;
|args=&lt;br /&gt;
&#039;&#039;Optional&#039;&#039;&lt;br /&gt;
* health - As an Empath, specify this argument to perform a health walk to train empathy and attunement&lt;br /&gt;
|settings=&lt;br /&gt;
&#039;&#039;Example Config&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Town to train attunement in.&lt;br /&gt;
# Most towns have a pre-defined list of rooms in base-towns.yaml.&lt;br /&gt;
hometown: Crossing&lt;br /&gt;
&lt;br /&gt;
# Town to train attunement in if NOT using hometown as your training town.&lt;br /&gt;
# This variable is used in other scripts for the same purpose.&lt;br /&gt;
# Useful if using Fang Cove as your hometown, since many scripts don&#039;t work with that setting.&lt;br /&gt;
fang_cove_override_town: Crossing&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where magic users will visit to&lt;br /&gt;
# train attunement via &#039;perceive&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is ignored for lunar mages and instead they train in their current room.&lt;br /&gt;
# This is useful for power walking near your safe room, such as&lt;br /&gt;
# non-justice areas, which may be preferrable to Necromancers&lt;br /&gt;
# or if your hometown does not have any room data yet.&lt;br /&gt;
attunement_rooms:&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where Empaths will visit to&lt;br /&gt;
# train empathy via &#039;perceive health&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is useful if your hometown does not have any room data yet.&lt;br /&gt;
perceive_health_rooms:&lt;br /&gt;
- 100&lt;br /&gt;
- 200&lt;br /&gt;
- 300&lt;br /&gt;
&lt;br /&gt;
# If true then you will perform the perceive commands&lt;br /&gt;
# in your current room rather than walk to different rooms.&lt;br /&gt;
# This setting is ignored for Lunar mages (Traders and Moon Mages)&lt;br /&gt;
# and is treated as if it were set to true.&lt;br /&gt;
crossing_training_stationary_skills_only: true|false&lt;br /&gt;
&lt;br /&gt;
# The max learning rate of attunement (power walking) or empathy (health walking)&lt;br /&gt;
# at which point the script will exit.&lt;br /&gt;
crossing_training_max_threshold: 30 &lt;br /&gt;
&lt;br /&gt;
# The desired number of mind states to increase by.&lt;br /&gt;
# Respects crossing_training_max_threshold as an upper threshold.&lt;br /&gt;
attunement_target_increment: 17&lt;br /&gt;
&lt;br /&gt;
# The script will cast the spells listed in the &#039;attunement&#039; waggle&lt;br /&gt;
# at the beginning of training.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  attunement:&lt;br /&gt;
    Aura Sight:&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autocontingency ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Moon Mages only.  It can be run two different ways. First, by providing two arguments for a contingency target (anchor), and the room number that anchor will be in. Your character will run to the room in question, and cast both SEER and Contingency on the anchor. i.e. &amp;lt;code&amp;gt;autocontingency Eteu 798&amp;lt;/code&amp;gt;. Contingency established, you can then go about your business. &lt;br /&gt;
&lt;br /&gt;
The other method is &amp;lt;code&amp;gt;autocontingency invoke&amp;lt;/code&amp;gt;. When run in this manner, typically after a hunt or a long athletics trip to the far side of Elanthia, the script will invoke the Contingency to bring you back to your point of origin.&lt;br /&gt;
|usage= Ensure that a waggle titled `contingency` is present in your YAML. Example below:&lt;br /&gt;
   contingency:&lt;br /&gt;
    Seer&#039;s Sense:&lt;br /&gt;
      abbrev: SEER&lt;br /&gt;
      recast: 2&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
    Contingency:&lt;br /&gt;
      abbrev: CONTINGENCY&lt;br /&gt;
      recast: 1&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 7&lt;br /&gt;
      - 7&lt;br /&gt;
&lt;br /&gt;
The waggle does not have to include both spell entries, but SEER should only not be included if you are casting that by hand (or in another script) on your anchor target before the Contingency cast. Best practice, include both.&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as a &amp;lt;code&amp;gt;before&amp;lt;/code&amp;gt; in a hunt:&lt;br /&gt;
   hunting_info:&lt;br /&gt;
   - :zone:&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     :duration: 30&lt;br /&gt;
     args:&lt;br /&gt;
       - d0&lt;br /&gt;
       - combat&lt;br /&gt;
     before:&lt;br /&gt;
     - go2 798&lt;br /&gt;
     - autocontingency Etreu&lt;br /&gt;
     after:&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     stop_on:&lt;br /&gt;
     - Large Blunt&lt;br /&gt;
     - Large Edged&lt;br /&gt;
     - Small Edged&lt;br /&gt;
     - Staves&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as part of T2&#039;s &amp;lt;code&amp;gt;training_list&amp;lt;/code&amp;gt;:&lt;br /&gt;
   training_list:&lt;br /&gt;
   - skill: &lt;br /&gt;
     - Targeted Magic&lt;br /&gt;
     start: 4&lt;br /&gt;
     scripts:&lt;br /&gt;
     - autocontingency Etreu 798&lt;br /&gt;
     - buff main&lt;br /&gt;
     - hunting-buddy&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     - safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autostart ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Advanced core lich autostart option - Please be sure you have read the earlier [[Lich_script_repository#Autostart|Autostart]] section explaining the different autostart options before reading this.&lt;br /&gt;
|usage=Often called &#039;&#039;other&#039;&#039; autostart, this script allows users to change to the way lich itself is loaded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS IS NOT A TRAINING SCRIPT.  EXTREMELY ADVANCED USERS ONLY!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT USE THESE COMMANDS UNLESS YOU INTEND TO EDIT THE VERY FABRIC OF LICH BEHAVIOR.  BREAKAGE LIKELY!!  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To autoload training scripts on startup such as roomnumbers or sanowret-crystal, please see the correct [[Lich_script_repository#autostart|autostart]] instructions at the top of this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;autostart&amp;lt;/code&amp;gt; is part of core &#039;&#039;&#039;lich&#039;&#039;&#039;.  It should only be used for scripts that are also a part of core lich.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;e autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;dependency&#039;&#039;&#039;, a lich script, which manages the start up process for scripts that make use of the dr-scripts github repository and common functions defined there. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;dependency&#039;&#039; autostart (the second one) for any script on this page. This means you should use &amp;lt;code&amp;gt;;e autostart &#039;scriptname&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;e autostart(&#039;scriptname&#039;)&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;;autostart add scriptname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any of the scripts on this page are in &amp;lt;code&amp;gt;;autostart list&amp;lt;/code&amp;gt;, you should remove them. Try the command &amp;lt;code&amp;gt;;autostart help&amp;lt;/code&amp;gt; if you need help.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== avtalia ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Traders only.  When run, it watches cambrinth defined in avtalia_array:.  It maintains a running list of how much mana is in those cambrinth and allows it to be pulled by scripts like combat-trainer when mana is low.&lt;br /&gt;
|usage= Define a list of cambrinth as below:&lt;br /&gt;
  avtalia_array:&lt;br /&gt;
  - name: cambrinth bracer&lt;br /&gt;
    cap: 32&lt;br /&gt;
  - name: watersilk bag&lt;br /&gt;
    cap: 108&lt;br /&gt;
  - name: cambrinth anklet&lt;br /&gt;
    cap: 12&lt;br /&gt;
  - name: tattered robe&lt;br /&gt;
    cap: 50&lt;br /&gt;
  - name: cambrinth chains&lt;br /&gt;
    cap: 50&lt;br /&gt;
&lt;br /&gt;
Each entry must be unique, all cambrinth must be worn, you must have sufficient Arcana to charge and invoke accurately while worn, and you must not use your primary casting cambrinth you use for other spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=avtalia_array: defines the array of worn cambrinth.&lt;br /&gt;
|uservars=avtalia&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bankbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Have a character act as a banker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;citizenship&#039;&#039;: Set citizenship to &#039;Zoluren&#039; to skip a money check. Set to &#039;Ilithi&#039; to use the north, west, south gates of Shard&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bolts ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, boltheads, and bolts all in one script. &lt;br /&gt;
Syntax: ;bolts type lumber yes&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;bolts drake-fang maple&lt;br /&gt;
 ;bolts drake-fang balsa yes&lt;br /&gt;
 ;bolts continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts waggle sets defined in your yaml. Casts the default: waggle set if no args are given.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://github.com/elanthia-online/dr-scripts/wiki/Waggle-Sets&lt;br /&gt;
&lt;br /&gt;
== burgle ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=[[Breaking and Entering]] - Used to train Thievery, Stealth, and depending on entry method, 1 of Athletics (rope) / Locksmithing(lockpick).   &#039;&#039;&#039;Extremely high fines if you are caught.  Be sure to read the [[Breaking and Entering]] page to understand how the system works prior to using this script.&#039;&#039;&#039;&lt;br /&gt;
|usage=Script can be started anywhere that can path the room you set in the settings.&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Turn on Burgle inside crossing_training. Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth&lt;br /&gt;
# Uses burgle_settings for entry method then continues to alternate methods such as climbing, picking shop stealing, etc.&lt;br /&gt;
train_with_burgle: true&lt;br /&gt;
&lt;br /&gt;
#Plead guilty for lower fines if caught in normal justice.&lt;br /&gt;
guilty_plea: guilty&lt;br /&gt;
&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  room: nnn                                 # pick your own room, you should pick a room that no guard will &#039;&#039;ever&#039;&#039; enter.  Picking rooms guards can come to is a failure on setup, not the script.&lt;br /&gt;
  entry_type: lockpick                      # lockpick | rope | cycle | prioritylockpick | priorityrope&lt;br /&gt;
  max_priority_mindstate: 26                # only used if priority setting for entry_type is used.  Sets max mindstate value before switchover to other entry_method. Default: 26&lt;br /&gt;
  use_lockpick_ring: true                   # if you use a worn lockpick stacker&lt;br /&gt;
  lockpick_container: lockpick ring         # name of your lockpick stacker&lt;br /&gt;
  max_search_count: 2                       # max number of total searches to do including retries&lt;br /&gt;
  retry: false                              # retry if you don&#039;t find loot.  default: false&lt;br /&gt;
  loot: keep                                # drop | keep | bin | pawn   default: keep &lt;br /&gt;
  loot_container: duffel bag                # container to keep loot in while burglering&lt;br /&gt;
  safe_mode: true                           # stop searching and try to get out as quickly as possible when hearing footsteps.  Default: true&lt;br /&gt;
  room_blacklist:                           # array of rooms to ignore. Case sensitive.&lt;br /&gt;
  item_whitelist:     # array of **full item names** (adj + noun) of items to keep no matter what.  Case Sensitive.  Default: empty list&lt;br /&gt;
    - blunt-tipped arrows   # armory - non-lodging ammo&lt;br /&gt;
    - blunt-tipped bolts    # armory - non-lodging ammo&lt;br /&gt;
    - blunt stones          # armory - non-lodging ammo&lt;br /&gt;
    - keepsake box          # bedroom - limited use (35) locksmithing trainer&lt;br /&gt;
    # - mixing bowl           # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mixing stick          # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic mortar         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic pestle         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mesh sieve            # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - butcher&#039;s knife       # kitchen - wrist worn &#039;belt&#039; knife&lt;br /&gt;
    - worn book             # library - scroll stacker (15 page, 10 copies per page)&lt;br /&gt;
    # - contract case         # library - Trader Jewelry&lt;br /&gt;
    # - dainty cowbell        # library - wrist worn weatherproof instrument&lt;br /&gt;
    # - writing quill         # library - writing instrument (ledgers, etc)&lt;br /&gt;
    # - thumb ring            # library - Trader Jewelry&lt;br /&gt;
    # - glass lens            # sanctum - minion identifier&lt;br /&gt;
    # - letter opener         # sanctum - belt worn belt knife&lt;br /&gt;
    - memory orb            # sanctum - random skill absorber&lt;br /&gt;
    # - crystal prism         # sanctum - divination tool&lt;br /&gt;
    # - celestial charts      # sanctum - divination tool&lt;br /&gt;
    # - tool case             # work room - belt worn lockspick stacker - 25 ct&lt;br /&gt;
    # - stirring rod          # work room - forging tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - carving knife         # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - wood shaper           # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - metal rasp            # work room - shaping/carving tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - imbuement rod         # work room - enchanting tool&lt;br /&gt;
    # - !ruby/regexp &#039;/\S+ fabric/&#039;  # Bedroom - illustrates REGEX syntax for items&lt;br /&gt;
  before:                                   # array of scripts to run, similar to hunting-buddy, before the burgle (will be called right before buffing)&lt;br /&gt;
    - yourscripthere with args here&lt;br /&gt;
  after:                                    # array of scripts to run, similar to hunting-buddy, after the burgle, (will be called right before script ends)&lt;br /&gt;
    - anotherscript here&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  burgle:&lt;br /&gt;
    - Silence&lt;br /&gt;
    - Hasten&lt;br /&gt;
    - Plunder&lt;br /&gt;
    - Slight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=start|desc=Required to run the script.  Protects against accidental starting/typos.}}^{{Lich setting|name=entry|desc=Optional.  Override yaml setting for entry_type. Valid options are: lockpick, rope, cycle, prioritylockpick, priorityrope.}}^{{Lich setting|name=roomid|desc=Optional.  Override yaml setting for room to burgle from.}}^{{Lich setting|name=loot_type|desc=Optional.  Override yaml setting what to do with loot.  Items in your item_whitelist are always kept.  Valid options: drop, keep, pawn bin.}}^{{Lich setting|name=hometown|desc=Optional.  Override yaml hometown setting when using pawn or bin options.}}^{{Lich setting|name=follow|desc=Optional.  Puts brugle into group follow mode.  To be used when you&#039;ve already joined someone to do a group burglary.  This will buff, then hide if needed and then wait for the leader to burgle.  Will attempt to leave the group if you are following once in, to prevent getting lost.}}&lt;br /&gt;
|settings={{Lich setting|name=burgle_settings|desc=Hash of all the burgle settings}}^{{Lich setting|name=burgle_settings:room|desc=The Room id that burgle should be done in.  Guards should never come to this room, so pick carefully}}^{{Lich setting|name=burgle_settings:entry_type|desc=The type of entry - &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;  You must have a heavy rope if using &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have a lockpick, or a worn lockpick stacker with lockpicks on it if using &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have both if you are using the &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; settings.  the priority settings will use that entry method unless your mindstate is above the max value.}}^{{Lich setting|name=burgle_settings:max_priority_mindstate|desc=Tha maximum mindstate to use when using one of the priority entry settings, before switching to the other entry method.}}^{{Lich setting|name=burgle_settings:use_lockpick_ring|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;Check for a lockpick ring/stacker if using lockpick as entry_type. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:lockpick_container|desc=The name of your lockpick ring/stacker.}}^{{Lich setting|name=burgle_settings:max_search_count|desc=Limits the number of searches you do. Setting this too high will result in arrest, and large fine.  Start low and increase as needed.)}}^{{Lich setting|name=burgle_settings:retry|desc=Retry searches if you don&#039;t find loot.  &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:loot|desc=What to do with loot.  Supported options: &amp;lt;code&amp;gt;drop&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keep&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pawn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt;.  Note that you will always attempt to store loot while in the house, to avoid problems inside with items with custom drop scripts.  &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt; is only supported for thieves.}}^{{Lich setting|name=burgle_settings:loot_container|desc=Where to put loot while in the house.  This is required as the script will not attempt to drop loot in the house.}}^{{Lich setting|name=burgle_settings:safe_mode|desc=Stop searching and try to get out as quickly as possible when hearing footsteps. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:room_blacklist|desc=List of room types (using Sentence Case) that you don&#039;t want to search for loot in.}}^{{Lich setting|name=burgle_settings:item_whitelist|desc=List of full item names (adj + noun) that you want to keep regardless of any other setting.}}^{{Lich setting|name=burgle_settings:before|desc=List of scripts you want to run before burglary.  This is run right before the waggle set.}}^{{Lich setting|name=burgle_settings:after|desc=List of scripts you want to run after burglary.  This is run right after the burglary before processing the loot.}}^{{Lich setting|name=waggle_sets[&#039;burgle&#039;]|desc=Optional. A waggle set called &#039;burgle&#039; to cast right before burglary.}}&lt;br /&gt;
|children=jail-buddy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-bead ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Automates the creation of a prayer bead, either from a held block or foraged and crafted block.&lt;br /&gt;
|usage= Run the script to create a prayer bead based on config information. If started while holding a block, will use that block, otherwise forages and creates one. Will use primer if configured, but not buy you one.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Optional. Forces script into debug mode}}^{{Lich setting|name=primer|desc=Optional.  Override yaml setting for primer use.}}^{{Lich setting|name=aspect|desc=Optional.  Override yaml setting for animal to carve.}}^{{Lich setting|name=help|desc=Optional. Displays usage information and exits}}&lt;br /&gt;
|settings={{Lich setting|name=carve-bead|desc=Main setting block which holds the other settings.}}^{{Lich setting|name=carve-bead:debug|desc=Turns on debug logging}}^{{Lich setting|name=carve-bead:primer|desc=True/False for if a primer should be used. Defaults to false.}}^{{Lich setting|name=carve-bead:knife-adjective|desc=Optional. Adjective for the knife to use for carving, if not &#039;carving&#039;.}}^{{Lich setting|name=theurgy_supply_container|desc=}}^{{Lich setting|name=immortal_aspect|desc=}}^{{Lich setting|name=crafting_container|desc=}}^{{Lich setting|name=crafting_items_in_container|desc=}}^{{Lich setting|name=engineering_belt|desc=}}^{{Lich setting|name=water_holder|desc=}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-lockpicks ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Carves lockpicks from keyblanks on your person, then puts those lockpicks on rings.&lt;br /&gt;
|usage= Store the keyblank pockets in any open container. Designate via yaml settings below a bag for your grandmaster&#039;s picks, master&#039;s picks, and anything less than master&#039;s (professional, ordinary, etc). Place rings for each type(master/grandmaster) in the same bag you designate for the completed picks.&lt;br /&gt;
|args= &amp;lt;code&amp;gt;;carve-lockpicks ring&amp;lt;/code&amp;gt;&lt;br /&gt;
*Put completed batches of lockpicks on rings, need rings in the same bag as the lockpicks (grands rings in grands bag). Not necessary if you have the yaml setting true below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_last&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays most recent percentage of grandmaster to master picks carved from last run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_all&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays overall percentage of grandmaster to master picks carved from all runs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_reset&amp;lt;/code&amp;gt;&lt;br /&gt;
*Delete all past recorded carving projects data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks help&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays the above messages&lt;br /&gt;
|settings=&lt;br /&gt;
^Settings below are required to use the script, defaults are NOT in base:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
lockpick_carve_settings:&lt;br /&gt;
      grand_container: #bag for complete grandmaster&#039;s lockpicks&lt;br /&gt;
      master_container: #bag for completed master&#039;s lockpicks&lt;br /&gt;
      trash_container: #bag for anything less than master/grandmaster&lt;br /&gt;
      initial_grand: #true/false as to whether to initial your grandmasters&#039; lockpicks&lt;br /&gt;
      full_rings_container: #bag for full rings, can&#039;t be either grand/master bag&lt;br /&gt;
      ring_picks: #true/false as a default to put carved picks on rings&lt;br /&gt;
      carve_past_ring_capacity: #true/false to continue carving after you&#039;ve run out of lockpick rings&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=UserVars.grands_ratio|desc=Stores ratio of grandmaster&#039;s picks carved to master&#039;s picks for parsing.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cast ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automates command line casting.&lt;br /&gt;
|usage=Review lich code.  User guide and extensive documentation in header comments.  Methods to run script; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;cast abbrev [total_mana] [target] [-charge=??] [-prep_time=??] [-runestone=??] [-symbiosis] [-force] [-wait] [-MODE] [-debug]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=abbrev|desc=Spell name, abbreviation, or alias to cast}}^{{Lich setting|name=target|desc=What target to CAST at}}^{{Lich setting|name=-charge=??|desc=Number of charges OR budget in seconds for charging}}^{{Lich setting|name=-prep_time=??|desc=How many seconds to prep before casting}}^{{Lich setting|name=-runestone=??|desc=Invoke this runestone (or similar item) to prep}}^{{Lich setting|name=-symbiosis|desc=Prepare (or not) with your currently studied symbiosis}}^{{Lich setting|name=-force|desc=Force the cast even if checks should prevent it }}^{{Lich setting|name=-wait|desc=If below attune/conc/fatigue thresholds, wait to cast}}^{{Lich setting|name=-MODE|desc=Options: -save[=??], -test, -clear, -yaml (see documentation)}}^{{Lich setting|name=-debug|desc=Output debug messages}}&lt;br /&gt;
|settings={{Lich setting|name=ritual_focus|desc=Focus to use for ritual spells. Won&#039;t cast rituals without.}}^{{Lich setting|name=prep_scaling_factor|desc=Number from 0-1 to multiply by discerned max prep.}}^{{Lich setting|name=cambrinth_num_charges|desc=Default number of camb charges if not specified.}}^{{Lich setting|name= cast_attunement_threshold|desc=Don&#039;t cast unless attunement is above this}}^{{Lich setting|name=cast_concentration_threshold|desc=Don&#039;t cast unless concentration is above this}}^{{Lich setting|name=cast_fatigue_threshold|desc=Don&#039;t cast unless fatigue is above this}}^{{Lich setting|name=cast_threshold_delay|desc=How many seconds between checks when waiting}}^{{Lich setting|name=cambrinth_items|desc=An array of cambrinth items, each with:}}^{{Lich setting|name=cambrinth_items.name|desc=Adjective + noun of the item}}^{{Lich setting|name=cambrinth_items.cap|desc=Mana capacity&lt;br /&gt;
}}^{{Lich setting|name=cambrinth_items.stored|desc=True: must be held, false: worn}}^{{Lich setting|name=cambrinth|desc=Adjective + noun of single camb item}}^{{Lich setting|name=cambrinth_cap|desc=Mana capacity}}^{{Lich setting&lt;br /&gt;
|name=stored_cambrinth|desc=True: must be held, false: worn}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== charge-elemental-charge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Charges elemental charge for warrior mages to the level specified, defaults to level 6: &amp;quot;A charge circulates through your body, causing a low hum to vibrate through your bones.&amp;quot;&lt;br /&gt;
|usage= Run it as an independent script, or place it in T2 before a hunt to ensure proper charge level for pathways and summoning training&lt;br /&gt;
|settings={{Lich setting|name=elemental_charge_room|desc=Setting to determine what room to go to to charge.}}^{{Lich setting|name=elemental_charge_minimum|desc=The minimum level to charge the elemental charge to.}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== charge-holy-weapon ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Charges holy weapon if below 200 estimated remaining uses. Usable in Crossing or Shard Chadatru temples, or in a player-specified room using a holy icon. There is a large cooldown, and if too low circle &amp;amp; charisma, this could be bad. Best used independently on lower circle Paladins.&lt;br /&gt;
|usage= Run it as a before or after within training manager, as a normal part of T2&#039;s system, or as an independent script.&lt;br /&gt;
|settings={{Lich setting|name=holy_weapon|desc=Main setting which holds the other settings.}}^{{Lich setting|name=holy_weapon:weapon_name|desc=Name of the holy weapon, MUST match gear setting entry exactly.}}^{{Lich setting|name=holy_weapon:icon_name|desc=Name of the icon to use for the ritual.}}^{{Lich setting|name=holy_weapon:icon_container|desc=Name of the container which holds the icon, optional.}}^{{Lich setting|name=holy_weapon:icon_room|desc=Room number to use for the icon ritual.}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== chop-wood ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Chops trees in a room while watching for danger&lt;br /&gt;
|usage= Watches and chops out your current room, stowing or deeding anything in your tree list. Will run to a healer if injured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cleric-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatically does cleric quests you are eligible for. Currently does tamsine, eluned, eluned2, kertigen, hodiera, meraud, and glythtide commune quests if you are the right level.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== coordinator ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Training manager script&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=aiming_trainables|desc=Lets you train weapons in the offhand while aiming crossbows, slings, and bows. The weapon must be usable in the offhand for attacking/throwing, swappables are supported. Large weapons require weapons prime, and other conditions need to be met, etc. It works in conjunction with the settings attack_overrides (hurl/invoke supported) and using_light_crossbow.}}^{{Lich setting|name=using_light_crossbow|desc=Lets you designate that your Crossbow is light, this enables swinging attack options with aiming_trainables.}}^{{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_trainer_action_count|desc=Cycles to next weapon after specified number of actions (generally offensive actions).}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:skip_repair|desc=true if you want to skip repairing this item.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=ambush_location|desc=Set the ambush target for better backstab training for thieves.}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:tattoo_tm|desc=Will tell the system to target the invoked tattoo spell, if it&#039;s Targeted Magic.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Locks|desc=Train locksmithing by picking pet boxes in combat.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Meraud|desc=Maintains the Meraud Commune.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ret Stealth|desc=Retreat before stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Teach|desc=Teach hunting_buddies if there are any in the room on this timer.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=training_abilities:Berserk Avalanche|desc=Trains Utility with Berserk Avalanche.}}^{{Lich setting|name=training_abilities:Berserk Landslide|desc=Trains Warding with Berserk Landslide.}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_trainables|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=barb_famine_healing|desc=Barb specific section for automatic usage of Berserk Famine when low health. Has two settings listed below as well as knowledge of Berserk Famine as requirements.}}^{{Lich setting|name=barb_famine_healing:health_threshold:|desc=Famine will be used when below this threshold.}}^{{Lich setting|name=barb_famine_healing:inner_fire_threshold|desc=Will not use Berserk Famine unless above this threshold.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=hide_type|desc=Value of &amp;quot;stalk&amp;quot; changes hide type to &amp;quot;slip stalk&amp;quot;. This will perform the command &amp;quot;stalk&amp;quot; instead of &amp;quot;hide&amp;quot; which activates &amp;quot;slip stalk&amp;quot;. &amp;quot;Slip stalk&amp;quot; is only available for a number of professions and must be learned. Default value: hide. Uses hide as normal.}}^{{Lich setting|name=force_unhide|desc=Value of true will always unhide after hiding via Stealth timer under training_abilities:.}}^{{Lich setting|name=dont_stalk|desc=Value of true prevents stalk usage after hiding when hiding via Stealth timer under training_abilities:. Default value is false.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== corn-maze ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs the Hollow Eve corn maze.&lt;br /&gt;
|usage=Run inside the large-form corn maze, anywhere in the starting &#039;labyrinth&#039; or entrance area. This does NOT work with the single-task versions. The script will finish any pre-existing corn-maze task, then search the maze for incidental loot.  Make sure to allow ten minutes between runs for the loot to respawn. &lt;br /&gt;
|args={{Lich setting|name=noloot|desc=Run as normal, but only pick up free corn maze passes from the incidentals.}}^{{Lich setting|name=restart|desc=Run as normal, but skip incidental looting entirely. Useful if you already looted this run and needed to restart the script for some reason.}}^{{Lich setting|name=manual|desc=Replaces loot-corn-maze.lic.  Control your run manually. Pick up and complete tasks on your own. This will sit in the background, and search and loot any incidental objects you come across automatically.}}^{{Lich setting|name=short|desc=Runs the fast 10-task challenge for the harried Halfling.}}&lt;br /&gt;
|settings={{Lich setting|name=maze_junk|desc=What to throw away during incidental looting. See defaults in base.yaml, and copy to your setup yaml to change them. }}^{{Lich setting|name=cornmaze_containers|desc=A list of bags to try and put incidental loot into, top ones first. If all of them are full it&#039;ll try and STOW the item, and if that fails it&#039;ll drop it. By default, no bags listed. &lt;br /&gt;
&lt;br /&gt;
 cornmaze_containers:&lt;br /&gt;
   - backpack&lt;br /&gt;
   - rucksack&lt;br /&gt;
   - satchel&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== craft ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts one item.&lt;br /&gt;
|args={{Lich setting|name=outfitting|desc=Knit.}}^{{Lich setting|name=forging|desc=Forge a Blacksmithing item.}}^{{Lich setting|name=engineering|desc=Shape one item.}}&lt;br /&gt;
|settings={{Lich setting|name=yarn_quantity|desc=How much yarn to keep on hand for knitting, defaults to 100.}}^{{Lich setting|name=craft_max_mindstate|desc=What mindstate to make running the script a noop. Defaults to 31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=Originally intended to be used in [[RanikMap1|The Crossing]]. The script now works outside [[RanikMap1|The Crossing]] with hometown set to: [[RanikMap30|Riverhaven]], [[RanikMap42|Therenborough]], [[RanikMap67|Shard]], [[RanikMap99|Aesry]], [[RanikMap107|Mer&#039;Kresh]], [[RanikMap117|Hibarnhvidar]], [[RanikMap121|Boar Clan]], [[RanikMap150|Fang Cove]], [[RanikMap47|Muspar&#039;i]], [[RanikMap106|Hara&#039;jaal]], [[RanikMap61|Leth Deriel]], [[RanikMap34a|Rossman&#039;s Landing]], [[RanikMap40|Langenfirth]], or [[RanikMap90|Ratha]]&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_with_burgle|desc=Set true to turn on burgle for locksmithing, thievery, stealth, and/or athletics. Needs burgle_settings:.}}^{{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=attunement, pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crowns ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game dice/crowns.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dice_bet_amount|desc=Put this in your yaml and set to some whole number, like dice_bet_amount: 10.}}^{{Lich setting|name=dice_money_on_hand|desc=How much money to withdraw from the bank.}}^{{Lich setting|name=dice_withdraw|desc=Withdraw money from the bank setting.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches for pets, bloodscrip, and loot in [[Drathrok%27s_Duskruin#Labyrinth|Duskruin Labyrinth]].&lt;br /&gt;
|usage=Configure your settings, enter the labyrinth, then start the script. The script will wait for messaging about a critter scurrying about and either try to catch it or move to another room. If no pet has been found by the 5 minute warning then it begins to search each room to collect bloodscrip and incidentals.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|settings={{Lich setting|name=duskruin:labyrinth:pet_noun|desc=(required) Kind of pet searching for, such as &#039;&#039;&#039;monkey&#039;&#039;&#039; or &#039;&#039;&#039;rat&#039;&#039;&#039;.}}^{{Lich setting|name=duskruin:labyrinth:loot_container|desc=(optional) Which container to put the bloodscrip and items you find when searching. If not specified then relies on {{com|STOW}} left/right.}}^{{Lich setting|name=duskruin:labyrinth:redeem_scrip|desc=(optional) Set to &#039;&#039;&#039;true&#039;&#039;&#039; to auto redeem any found bloodscrip. Default is &#039;&#039;false&#039;&#039;.}}&lt;br /&gt;
|uservars={{Lich setting|name=dusk_labyrinth_debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== empathylink ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Will link to your hunting_buddies while in combat running combat-trainer. Will attempt to link with Hodierna, if known, or Unity if not.&lt;br /&gt;
|usage=Start the script in your autostarts or manually start with ;empathylink when you want to use. Script is meant to run in the background.&lt;br /&gt;
&lt;br /&gt;
In your yaml put the following to never heal these people (replace the example names with yours):&lt;br /&gt;
 &lt;br /&gt;
 noheal_empathylink:&lt;br /&gt;
  - Bob&lt;br /&gt;
  - Joe&lt;br /&gt;
  - Jill&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=has_hodierna|desc=Set to true in your yaml to use Hodierna link.}}^{{Lich setting|name=noheal_empathylink|desc=List of names you never want to heal even if in hunting_buddies list. This setting is in this script.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Wrayth. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faux-atmo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Bring your verby items to life! Turn toys and items with fun verbs into [[Atmospheric_item|atmospherics]] by periodically performing a random verb on a random item based on your settings.&lt;br /&gt;
|usage=Configure which items and verbs you want to periodically do then start the script. It runs in the background.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Enable debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Number of minutes to wait between performing a verb on an item.&lt;br /&gt;
faux_atmo_interval: 15&lt;br /&gt;
&lt;br /&gt;
# Set to true to randomly select an item and verb to perform.&lt;br /&gt;
# Set to false to round-robin select items and verbs to perform.&lt;br /&gt;
faux_atmo_random: true&lt;br /&gt;
&lt;br /&gt;
# Items that don&#039;t have an inherent atmo effect&lt;br /&gt;
# but whose verbs if done periodically would.&lt;br /&gt;
faux_atmo_items:&lt;br /&gt;
  - name: blue basilisk&lt;br /&gt;
    verbs:&lt;br /&gt;
    - pet&lt;br /&gt;
    - pinch&lt;br /&gt;
    - poke&lt;br /&gt;
  - name: hooded cloak&lt;br /&gt;
    verbs:&lt;br /&gt;
    - rub&lt;br /&gt;
    - pat&lt;br /&gt;
    - wave&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if these scripts are running.&lt;br /&gt;
faux_atmo_no_use_scripts:&lt;br /&gt;
- combat-trainer&lt;br /&gt;
- go2&lt;br /&gt;
- get2&lt;br /&gt;
- bescort&lt;br /&gt;
- steal&lt;br /&gt;
- burgle&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if in these rooms.&lt;br /&gt;
faux_atmo_no_use_rooms:&lt;br /&gt;
- Carousel Chamber     # Room with vault&lt;br /&gt;
- Carousel Booth       # Room just before vault&lt;br /&gt;
- 1900                 # You can specify room ids, too&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=faux_atmo_debug|desc=Enable debug mode.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== fill-dirt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Fills a dirt stacker with dirt.&lt;br /&gt;
|usage=Run the script in any room where dirt is forageable.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dirt_stacker|desc=Name of dirt stacker to fill. Must be worn.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find-darkbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds and plays the Hollow Eve&#039;s game Darkbox.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=override|desc=Optional arg. Passes override to heal-remedy to use remedies instead of herbs if you already have herbs setup in your yaml.}}&lt;br /&gt;
|settings={{Lich setting|name=he_use_herbs_remedies|desc=Put this as true in your yaml if you want to use heal-remedy.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks  More in-depth look at first-aid.lic: https://github.com/elanthia-online/dr-scripts/wiki/First-Aid-Strategy&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}^{{Lich setting|name=compendium_type|desc=Will default to compendium but also supports burgled manuals and guides.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faskinner ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill with training items such as a small blue-belly crocodile with prominently stitched seams or a small fuzzy caracal with tufted ears and double-stitched seams.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Trainer noun should match exactly, such as crocodile or caracal&lt;br /&gt;
fa_skinning_trainer: &lt;br /&gt;
&lt;br /&gt;
# Container where you store your trainer, if it&#039;s not worn.&lt;br /&gt;
fa_skinning_trainer_container: &lt;br /&gt;
&lt;br /&gt;
# If you don&#039;t wear a skinning knife, this is the&lt;br /&gt;
# bladed weapon you want to use to skin with, such as a dagger.&lt;br /&gt;
fa_skinning_knife: &lt;br /&gt;
&lt;br /&gt;
# If you specify &#039;fa_skinning_knife:&#039; then this is&lt;br /&gt;
# the container where that bladed weapon is stored.&lt;br /&gt;
fa_skinning_knife_container: &lt;br /&gt;
&lt;br /&gt;
# Options:  First Aid, Skinning, Both or leave blank for whichever happens first&lt;br /&gt;
fa_skinning_priority: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== feed-cloak ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Feeds [[living vine cloaks]] that you are wearing so that they stay refreshed and healthy.&lt;br /&gt;
|usage=Run on demand or part of a training routine to feed your cloak regularly. Does not run in the background.&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# If your cloak can&#039;t feed in your current room&lt;br /&gt;
# then feed-cloak will move to this specified room id.&lt;br /&gt;
# If not specified, or if the cloak can&#039;t feed here either,&lt;br /&gt;
# then the script will move to your `safe_room`.&lt;br /&gt;
feed_cloak_room: 992 # Crossing, [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== glyph-of-mana ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script that will keep glyph of mana up always.&lt;br /&gt;
|usage=Meant to be used as a during: in combat but can be used anywhere.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example usage:&lt;br /&gt;
hunting_info:&lt;br /&gt;
- :zone: cinder_beasts&lt;br /&gt;
  args:&lt;br /&gt;
  - d1&lt;br /&gt;
  stop_on:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  :duration: 55&lt;br /&gt;
  before:&lt;br /&gt;
  - go2 12345&lt;br /&gt;
  - mech-lore&lt;br /&gt;
  - athletics&lt;br /&gt;
  during:&lt;br /&gt;
  - glyph-of-mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=Start the script while you and the other player are standing at a bank teller.&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heal-remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses crafted remedies for healing&lt;br /&gt;
|usage=This script will cycle through the remedies, from base-remedies.yaml, from the most potent to least potent. The script will pause a little bit, letting the remedies work to make scars, then apply scar remedies. Will need one hand free to use.&lt;br /&gt;
|args={{Lich setting|name=override|desc=Override setting to force using remedies instead of herbs if herbs are already defined in your yaml.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths.&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses the &#039;healing&#039; waggle set to configure how to cast your spells. Backwards compatible with &#039;empath_healing&#039; setting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;YAML Configuration&amp;lt;/b&amp;gt; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# healme script specific settings for empaths.&lt;br /&gt;
# Highly recommend that you define a &#039;healing&#039; waggle set&lt;br /&gt;
# for maximum control over how you cast your healing spells.&lt;br /&gt;
# If no &#039;healing&#039; waggle set is defined then healme script&lt;br /&gt;
# will use &#039;empath_healing:&#039; settings as backup.&lt;br /&gt;
healme:&lt;br /&gt;
  # Toggle debug mode. Can also use `debug` script argument.&lt;br /&gt;
  # Default is false.&lt;br /&gt;
  debug: false&lt;br /&gt;
  # Wound severities below this threshold will be ignored.&lt;br /&gt;
  # Range is 0 to 13 based on &#039;perceive health self&#039;.&lt;br /&gt;
  # If you have HEAL or REGENERATE, then you may choose&lt;br /&gt;
  # to set a low threshold (1 or 2) since those can be healed over time&lt;br /&gt;
  # rather than waiting for the script to heal them all in one sitting.&lt;br /&gt;
  # Default is 0.&lt;br /&gt;
  severity_threshold: 1&lt;br /&gt;
  # When waiting for a spell to be prepared and if you have wounds to tend,&lt;br /&gt;
  # such as bleeders or lodged ammo or parasites, then this is the max&lt;br /&gt;
  # number of those wounds to tend before casting to be efficient.&lt;br /&gt;
  # Even if you set this to 0, healme script will tend wounds just not&lt;br /&gt;
  # between preparing and casting a spell.&lt;br /&gt;
  # Default is 1.&lt;br /&gt;
  max_wounds_to_tend_while_prep_spells: 1&lt;br /&gt;
&lt;br /&gt;
# This is a sample &#039;healing&#039; waggle set for the healme script.&lt;br /&gt;
# You can configure which spells you want to use and how to cast them.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  # Used by the &#039;healme&#039; script&lt;br /&gt;
  # Spells are cast as needed, but as you define them here&lt;br /&gt;
  healing:&lt;br /&gt;
    # Required spells&lt;br /&gt;
    Heal Wounds:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    Heal Scars:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    # Important spells (optional)&lt;br /&gt;
    Blood Staunching:       # cast if bleeding&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Vitality Healing:       # cast if low on vitality&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Niche spells (optional)&lt;br /&gt;
    Flush Poisons:          # cast if poisoned&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Cure Disease:           # cast if diseased&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Helpful spells (optional)&lt;br /&gt;
    Heal:                   # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Regenerate:             # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Script Usage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Heal yourself using default settings.&lt;br /&gt;
;healme&lt;br /&gt;
&lt;br /&gt;
# Heal all wounds EXCEPT external wounds of&lt;br /&gt;
# the listed body parts to preserve pet bleeders.&lt;br /&gt;
;healme &amp;quot;chest, left arm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Heal wounds whose severity is greater than 2.&lt;br /&gt;
# Overrides the healme.severity_threshold setting.&lt;br /&gt;
;healme 2&lt;br /&gt;
&lt;br /&gt;
# Echo debug information.&lt;br /&gt;
;healme debug&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== herb-stock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Restocks herbs for healing with herbs in combat&lt;br /&gt;
|usage=This script will restock either default herbs or herbs defined in the user&#039;s yaml&lt;br /&gt;
|args={{Lich setting|name=town|desc=Override your character&#039;s hometown with a different town to use for stocking herbs.}}&lt;br /&gt;
|settings={{Lich setting|name=herbs|desc=Set this to true to restock default herbs based on your character&#039;s hometown. Alternatively, define a list of herbs to add to or override the default list.}}^{{Lich setting|name=herbs_override_herbstock|desc=Set this to true to ONLY use the herbs defined in the herbs setting.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== horse-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Teaches all skills to a horse.&lt;br /&gt;
|usage=This script will go through the list of skills and try to teach a horse. The order teaches is leadrope, saddle, animal, joust, kneel, prance, beg, spin, jump, combat, magic, war. You must be a Ranger to run this.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:full_waiting_room|desc=Room to wait in while the zones are full, defaults to safe_room number if not present.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_info:boxes|desc=Sets the hunt as a box priority hunt, will stop or skip if you have box_loot_limit number of boxes if set to true}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=hunting_nemesis|desc=List of PC&#039;s you do not want to hunt with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffing_room|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== inventory-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Stores current &amp;quot;inv list&amp;quot; data in a YAML file for searching from any character... works across multiple accounts.&lt;br /&gt;
|usage= Store and access any character&#039;s &amp;quot;inventory list&amp;quot;. Prints a list of character names stored, prints individual inventory, and searches all inventory for any keyword(s).&lt;br /&gt;
|args={{Lich setting|name=save|desc=Executes game command &amp;quot;inv list&amp;quot; and saves all items to database labeled as either worn or in container.}}^{{Lich setting|name=search|desc=Searches database for text provided. Requires an item for which to search.}}^{{Lich setting|name=list|desc=Shows all character(s) names stored within the database. Optional input of a character&#039;s name to list their inventory.}}^{{Lich setting|name=remove|desc=Removes character and associated data from database, requires a name.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== invoke-rune ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Use to cast spells from runestones. The runestones are the ones purchased from Sierack&#039;s Reagents, https://elanthipedia.play.net/Sierack%27s_Reagents, in Shard. Can add more from Enchanting or other places.&lt;br /&gt;
|usage= ;invoke-rune &amp;quot;&amp;lt;spell name&amp;gt;&amp;quot; example: ;invoke-rune &amp;quot;Clear Vision&amp;quot; &lt;br /&gt;
|args={{Lich setting|name=spell|desc=Name of the spells: &amp;quot;Arc Light&amp;quot; Althleticism Bless Calm &amp;quot;Clear Vision&amp;quot; Compost &amp;quot;Eagle&#039;s Cry&amp;quot; &amp;quot;Fire Shards&amp;quot; &amp;quot;Glythtide&#039;s Gift&amp;quot; Geyser &amp;quot;Protection from Evil&amp;quot; Refresh Shadows Zephyr. Use double quotes for spells with two or more words.}}^{{Lich setting|name=debug|desc=Puts script in debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== join-thieves ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Joins the thieves guild in Crossing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== journal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to use an epistemic journal. Best used as an after:&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;journal_noun&#039;&#039;: Set the noun of your journal, defaults to journal&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== lamprey ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game lamprey. Can only play this game once every 10 minutes if you get a lamprey or prize.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== levelup ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks to your guild leader and levels up as many times as you can.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;levelup&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== locksmithing ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains locksmithing independently or with crossing-training.  Can use unlimited training boxes, daily charge training boxes, or limited use disposable training items such as corn maze pouches, liquor cabinets, or burgled keepsake boxes. Also trains [[Lich_script_repository#performance|performance]] while picking.&lt;br /&gt;
|usage=Can be used independently or by listing Locksmithing under crossing_training.  If used with crossing_training additional feature &amp;lt;code&amp;gt;train_with_burgle: true&amp;lt;/code&amp;gt; is available.  The [[Lich_script_repository#burgle|burgle_settings: loot_container]] is a shared feature for ease of use with keepsake boxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Settings:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you use a worn lockpick ring for picking?&lt;br /&gt;
# If true then specify the name of your lockpick ring as the container.&lt;br /&gt;
use_lockpick_ring: true&lt;br /&gt;
lockpick_container: lockpick ring&lt;br /&gt;
&lt;br /&gt;
# If false then the script will get a loose lockpick from the container.&lt;br /&gt;
#use_lockpick_ring: false&lt;br /&gt;
#lockpick_container: backpack&lt;br /&gt;
&lt;br /&gt;
# When done picking boxes that contains coins, gems, and such,&lt;br /&gt;
# do you want to run the ;sell-loot script?&lt;br /&gt;
sell_loot: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick looted boxes from critters and such?&lt;br /&gt;
# If true then the ;pick script is ran using its settings.&lt;br /&gt;
# Refer to that script for how to set up those settings.&lt;br /&gt;
pick_live_boxes: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick a daily use lockbox trainer like a training box or harvest bag?&lt;br /&gt;
# If true then specify your trainer&#039;s name and whether it&#039;s worn or not.&lt;br /&gt;
have_training_box: false&lt;br /&gt;
picking_lockbox: training box&lt;br /&gt;
picking_worn_lockbox: false&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick consumable boxes such as limited use trainers from burgling or incidentals?&lt;br /&gt;
# If true then list the names of those discardable consumables here.&lt;br /&gt;
# IMPORTANT! Consumable boxes will be pulled from your burgle_settings: loot_container.&lt;br /&gt;
# IMPORTANT! Consumable boxes should be kept separate from live boxes so as not to cause issues with ;pick script.&lt;br /&gt;
# IMPORTANT! THESE BOXES WILL BE DROPPED. MAKE CERTAIN YOU ONLY LIST THROW-AWAY TRAINERS.&lt;br /&gt;
consumable_lockboxes:&lt;br /&gt;
  - keepsake box&lt;br /&gt;
  - box puzzle&lt;br /&gt;
  - jewelry box&lt;br /&gt;
&lt;br /&gt;
# If you use a daily use lockpick trainer,&lt;br /&gt;
# be sure to add it to your gear: config.&lt;br /&gt;
gear:&lt;br /&gt;
- :adjective: training&lt;br /&gt;
  :name: box&lt;br /&gt;
  :skip_repair: true&lt;br /&gt;
  :container: backpack&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
At the beginning of the script it will check for deed packets and buy more if it finds less than 2&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mm ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A general purpose moon mage utility script&lt;br /&gt;
|usage= Run the script without any arguments to see usage&lt;br /&gt;
|args= {{Lich setting|name=locate &amp;lt;name&amp;gt;|desc=Locates the given name and reports the room number if the locate was successful}}^{{Lich setting|name=rift &amp;lt;name&amp;gt;|desc=Locates and rifts the given name to your current room. Checks if the moons are up. Uses the same settings as &amp;lt;code&amp;gt;;mm locate&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|settings= {{Lich setting|name=waggle_sets[&#039;locate&#039;]|desc=Optional. A waggle set called &#039;locate&#039; with only the locate spell in it. Uses the data in DISCERN locate otherwise.}}^{{Lich setting|name=waggle_sets[&#039;rs&#039;]|desc=Optional. A waggle set called &#039;rs&#039; with only the locate Riftal Summons spell in it. Uses the data in DISCERN RS otherwise.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== multi ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts multiple times.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2,sit,kneel,stand&lt;br /&gt;
&lt;br /&gt;
# This toggles autosneak flag before/after burgling.&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - multi 1,flag autosneak off&lt;br /&gt;
  after:&lt;br /&gt;
  - multi 1,flag autosneak on&lt;br /&gt;
  ...&lt;br /&gt;
&lt;br /&gt;
# This example combines doing actions and running scripts.&lt;br /&gt;
# To run a script, prefix its name with a colon.&lt;br /&gt;
# It also passes arguments to the script (each argument separated by a space).&lt;br /&gt;
;multi 5,get sword from my backpack,:myForgingScript sword,put sword in my carryall&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== newbie-gear ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts a set of gear for a new character.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=storage|desc=The container in which to store finished items}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== offload-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Offloads all items from one source container to a destination container. Differs from transfer-items, because you can change the preposition. (I.e. on, in, under, behind, etc.)  It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Offloads all items from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items backpack on rack&lt;br /&gt;
&lt;br /&gt;
* Offloads only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt; [noun]&lt;br /&gt;
  ;offload-items backpack on rack arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=preposition|desc=Preposition to use with the destination [in, on, under, behind]}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=Optional item, if specified only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== paladin-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes the paladin Glyph quests for you.&lt;br /&gt;
|args={{Lich setting|name=warding|desc=Complete the Glyph of Warding Quest.}}{{Lich setting|name=bonding|desc=Complete the Glyph of Bonding Quest.}}{{Lich setting|name=light|desc=Complete the Glyph of Light Quest.}}{{Lich setting|name=mana|desc=Complete the Glyph of Mana Quest.}}{{Lich setting|name=ease|desc=Complete the Glyph of Ease Quest.}}{{Lich setting|name=renewal|desc=Complete the Glyph of Renewal Quest.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pattern-hues ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts Warrior Mage Pattern Hues cantrip at set intervals.&lt;br /&gt;
|usage= The script will cast pattern hues cantrip based on settings in yaml. If no custom settings set, will cast a random color. Examples: ;pattern-hues now will cast now and exit. ;pattern-hues in you before, after, t2, manually, or in a personal startup script will change cast the cantrip on your interval and with settings. Leave pattern and hue empty if you want to pick from all the available options. Put what you only want the color to go to for random. Custom is for those lucky enough to have their own color (Dartellum has a custom color). Or, put the exact color you want in gesture, such as bright emerald.&lt;br /&gt;
|args= {{Lich setting|name=now|desc=Cast now.}}{{Lich setting|name=debug|desc=Output variable values.}}&lt;br /&gt;
|settings={{Lich setting|name=Pattern Hues yaml settings: gesture is either random, custom, or a specific setting.}}&lt;br /&gt;
  pattern_hues:&lt;br /&gt;
    duration: 600&lt;br /&gt;
    gesture: custom&lt;br /&gt;
    pattern_hues_styles:&lt;br /&gt;
      pattern:&lt;br /&gt;
      - bright&lt;br /&gt;
      - hazy&lt;br /&gt;
      - gleaming&lt;br /&gt;
      - lucent&lt;br /&gt;
      hue:&lt;br /&gt;
      - soot black&lt;br /&gt;
      - emerald&lt;br /&gt;
      - bone white&lt;br /&gt;
      - snowflake white&lt;br /&gt;
      - yellow&lt;br /&gt;
      - charcoal black&lt;br /&gt;
      - sky blue&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Script to train performance.  Defaults to worn instrument but accepts an instrument setting&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=instrument|desc=Optional. The instrument you would like to use.  Defaults to worn instrument if none selected}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, unlocks, and loots monster boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  # Assuming YAML config matches your goals&lt;br /&gt;
  ;pick&lt;br /&gt;
&lt;br /&gt;
  # Pick boxes in different bag, ignoring exp mind state, skipping identify&lt;br /&gt;
  ;pick source=backpack all careful&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &#039;Simple&#039; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  tend_own_wounds: true&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - encompassing.shadows&lt;br /&gt;
  - lootsack&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  - reaper&lt;br /&gt;
  - concussion&lt;br /&gt;
  blacklist_container:&lt;br /&gt;
  too_hard_container:&lt;br /&gt;
&lt;br /&gt;
lockpick_type: stout iron&lt;br /&gt;
lockpick_dismantle: pray&lt;br /&gt;
stop_pick_on_mindlock: false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &amp;quot;Higher Risk&amp;quot; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  disarm_quick_threshold: 0&lt;br /&gt;
  disarm_normal_threshold: 2&lt;br /&gt;
  disarm_careful_threshold: 5&lt;br /&gt;
  disarm_too_hard_threshold: 12&lt;br /&gt;
  pick_quick_threshold: 0&lt;br /&gt;
  pick_normal_threshold: 4&lt;br /&gt;
  pick_careful_threshold: 8&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - chef&#039;s bag&lt;br /&gt;
  - arm pouch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=debug|desc=Turns on debug output}}^&lt;br /&gt;
{{Lich setting|name=refill|desc=Refill your lockpick ring}}^&lt;br /&gt;
{{Lich setting|name=source|desc=The container to get boxes from. Overrides &#039;pick.picking_box_sources&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=all|desc=Keep picking after mindlock. Overrides &#039;stop_pick_on_mindlock&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=assume|desc=Skips identification and assumes a given difficulty (i.e. ;pick careful will always do disarm/pick carefully)}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=pick.debug|desc=Turns on debug output. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=pick.use_glance|desc=Set this to false to disable glance if you&#039;re a thief.}}^&lt;br /&gt;
{{Lich setting|name=pick.trash_empty_boxes|desc=Disposes of empty boxes in trash containers (or drops them) instead of dismantling; will use global worn_trashcan settings if set.}}^&lt;br /&gt;
{{Lich setting|name=pick.assumed_difficulty|desc=Skips identification step and uses this &#039;speed&#039; for disarm and pick. NOTE: Using this will disable blacklist functionality.}}^&lt;br /&gt;
{{Lich setting|name=pick.picking_box_sources|desc=The list of bags that unopened boxes are stored in.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_quick_threshold|desc=Difficulty rating to switch to &#039;pick quick&#039;. Ratings below this will use &#039;pick blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_normal_threshold|desc=Difficulty rating to switch to &#039;pick&#039;. Ratings below this will use &#039;pick quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_careful_threshold|desc=Difficulty rating to switch to &#039;pick careful&#039;. Ratings below this will use &#039;pick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_quick_threshold|desc=Difficulty rating to switch to &#039;disarm quick&#039;. Ratings below this will use &#039;disarm blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_normal_threshold|desc=Difficulty rating to switch to &#039;disarm&#039;. Ratings below this will use &#039;disarm quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_careful_threshold|desc=Difficulty rating to switch to &#039;disarm careful&#039;. Ratings below this will use &#039;disarm&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_too_hard_threshold|desc=Difficulty rating to discard/store the box in the pick.too_hard_container.}}^&lt;br /&gt;
{{Lich setting|name=pick.too_hard_container|desc=The bag to put boxes into that are too difficult to disarm; discards too hard boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist|desc=List of trap types to not auto disarm}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist_container|desc=Container to store blacklisted boxes in; discards blacklisted boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.tend_own_wounds|desc=Decides to run tendme.lic after a box pops before heading to your saferoom. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^&lt;br /&gt;
{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^&lt;br /&gt;
{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^&lt;br /&gt;
{{Lich setting|name=waggle_sets.pick|desc=waggle set of buffs to use while picking}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== release_cyclic ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Releases all cyclic spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ranger-companion ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Summons a companion and feeds it milk or corn if it&#039;s a baby, handles raising a baby pet to young age. Meant to be used as a during: in combat but works anywhere as long as you are stationary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== researcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Does research on a single subject.&lt;br /&gt;
|usage=Specify the subject as an argument, e.g. ;researcher augmentation&lt;br /&gt;
|args=missing&lt;br /&gt;
|settings=missing&lt;br /&gt;
|uservars=missing&lt;br /&gt;
|children=missing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== register ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for searching your deed register.&lt;br /&gt;
|usage=The script will search your deed register for the specified crafting material.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;;register damite&amp;lt;/code&amp;gt;&lt;br /&gt;
    --- Lich: register active.&lt;br /&gt;
;Output of reading register not shown here to save space.&lt;br /&gt;
       Results:&lt;br /&gt;
        45 -- a deed for a damite ingot (48V 91Q - pure Damite --Binu)&lt;br /&gt;
        46 -- a deed for a damite ingot (10V 86Q - pure Damite --Binu)&lt;br /&gt;
    [register]&amp;gt;stow right&lt;br /&gt;
    You put your register in your hunting pack.&lt;br /&gt;
    --- Lich: register has exited.&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=query|desc=The material you want to search for.  Can also be information you entered in the deed note.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=The name of the container where you store your deed register.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for crafting remedies using alchemy.&lt;br /&gt;
|usage = See examples:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; &amp;quot;red flower&amp;quot; nemoih bar mortar cream&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; nemoih &amp;quot;not used&amp;quot; bar mortar cream  - for when only herb is required&lt;br /&gt;
 remedy &amp;lt;book type&amp;gt; &amp;lt;chapter&amp;gt; &amp;lt;recipe name&amp;gt; &amp;lt;herb1&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 Book type:    What alchemy type is this item. [remedies]&lt;br /&gt;
 Chapter: containing the item. &lt;br /&gt;
 Recipe name:  Name of the recipe, wrap in double quotes if this is multiple words. &lt;br /&gt;
 Herb1:        Prepared herb, wrap in double quotes if this is multiple words.. &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
 remedy &amp;lt;continue&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 continue      &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Overrides for foraging (all setting in base):&lt;br /&gt;
 # container used to hold herbs for remedy.lic (optional) Not optional if overriding&lt;br /&gt;
 herb_container:&lt;br /&gt;
 # Following settings, including herb_container:, are required to override workorders for remedies&lt;br /&gt;
 # container used for raw herbs foraged - used by alchemy.lic script&lt;br /&gt;
 alchemy_herb_storage:&lt;br /&gt;
 # quantity of gathered herbs, recall a workorder requires 25 herbs per finished product&lt;br /&gt;
 # Set to your workorder_max_items: setting times 4. Example, if workorder_max_items: 4,&lt;br /&gt;
 # set this setting to 100.&lt;br /&gt;
 alchemy_herb_quantity:&lt;br /&gt;
 # How many prepared herbs you want:&lt;br /&gt;
 alchemy_prep_quantity:&lt;br /&gt;
 # if you want to forage careful&lt;br /&gt;
 alchemy_forage_type:&lt;br /&gt;
 # Set an override for foraging if Outdoorsmanship is high enough to find the herb anywhere&lt;br /&gt;
 forage_override_room:&lt;br /&gt;
 # Set an override for town&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 # Set this to true if you want to always forage for your herbs for workorders&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
&lt;br /&gt;
 workorder_recipes:&lt;br /&gt;
   remedies:&lt;br /&gt;
   - some skin ungent&lt;br /&gt;
   #- some skin tonic&lt;br /&gt;
&lt;br /&gt;
 My guy&#039;s example:&lt;br /&gt;
 # Used by alchemy script #####&lt;br /&gt;
 alchemy_herb_storage: *back&lt;br /&gt;
 alchemy_herb_quantity: 25&lt;br /&gt;
 herb_container: *back&lt;br /&gt;
 alchemy_prep_quantity: 25&lt;br /&gt;
 #alchemy_forage_type:&lt;br /&gt;
 forage_override_room: 909 #8860&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
 ##############################&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== repeat ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for repeating a sequence of up to 10 commands. Does not take scripts.&lt;br /&gt;
|usage=&amp;gt;;repeat &amp;quot;get my rock&amp;quot; &amp;quot;drop my rock&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== restock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for restocking your supply of stackable and nonstackable items.&lt;br /&gt;
|usage= Will parse your YAML for a restock set and make the appropriate purchases to maintain your desired quantity. This is called at the start of hunting-buddy as the preferred mechanism to maintain ammunition counts.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=restock|desc=list of item names or hashes. A name will be searched in base-consumables based on your hometown setting. It will go and purchase the appropriate version of that item found in that hometown. For example, lising &amp;quot;arrow&amp;quot; will purchase boar-tusk arrows in Crossing, but if your in Shard will purchase long arrows. Any of the values pulled from base-consumables can be overridden by providing by appropriate key-value-pair under the item name within your YAML. Not all cities have every type of item (for example only the Crossing sells rocks or sling/ammo). As such, you can explicitly define your own items within the YAML by setting the item name, with the following key-value-pairs: name, room, price, size (how many obtained in a single purchase transaction), stackable (t/f), and quantity (how many you want to maintain on hand at a given time). Here are some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will purchase arrows from your hometown using all defaults; including quantity (which is 30)&lt;br /&gt;
restock:&lt;br /&gt;
  arrow&lt;br /&gt;
&lt;br /&gt;
# This is the same as above, but with a custom quantity&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 45&lt;br /&gt;
&lt;br /&gt;
# this is a completely custom item not contained in base-consumables. It will not change based on hometown. &lt;br /&gt;
restock:&lt;br /&gt;
  super_cool_thing:&lt;br /&gt;
     name: cool thing&lt;br /&gt;
     room: 1337&lt;br /&gt;
     price: 10&lt;br /&gt;
     size: 3&lt;br /&gt;
     stackable: true&lt;br /&gt;
     quantity: 4&lt;br /&gt;
&lt;br /&gt;
# Here are a list of generic items in base-consumables:&lt;br /&gt;
arrow&lt;br /&gt;
bolt&lt;br /&gt;
tk_ammo&lt;br /&gt;
rock&lt;br /&gt;
&lt;br /&gt;
# Restock now supports custom Hometowns. This will be super useful if you use Shard as a hometown and need rocks from Hib. You can have as many as you want, but be reminded that we must support the hometown in base-towns.yaml. The hometowns will be visited in order from first to last, listed top to bottom.&lt;br /&gt;
&lt;br /&gt;
hometown: Shard&lt;br /&gt;
&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 50&lt;br /&gt;
  bolt:&lt;br /&gt;
    quantity: 50    &lt;br /&gt;
  rock:&lt;br /&gt;
    hometown: Hibarnhvidar&lt;br /&gt;
    name: smooth rocks&lt;br /&gt;
    room: 12172&lt;br /&gt;
    price: 45&lt;br /&gt;
    size: 30&lt;br /&gt;
    stackable: true&lt;br /&gt;
    quantity: 50&lt;br /&gt;
&lt;br /&gt;
# restock can probably handle items with &amp;quot;charges&amp;quot; (i.e ritual foci) if they disappear/consumed once all charges are gone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;}} &lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rezz ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to rezz corpses&lt;br /&gt;
|usage=The script will either raise the person you specify, or if you don&#039;t specify someone it will raise all of the corpses in the room.  You should add a rezz: waggle set so that it doesn&#039;t use default values for rejuv and rezz.&lt;br /&gt;
|args={{Lich setting|name=player|desc=The person you want to raise.  Optional argument}}&lt;br /&gt;
|settings={{Lich setting|name=osrel_no_harness|desc=true to infuse directly, false to harness first.}}&lt;br /&gt;
&lt;br /&gt;
Waggle set to add.  Customize the mana and cambrinth values to your skill level:&lt;br /&gt;
&lt;br /&gt;
 waggle_sets:&lt;br /&gt;
   rezz:&lt;br /&gt;
     Resurrection:&lt;br /&gt;
       abbrev: rezz&lt;br /&gt;
       mana: 17&lt;br /&gt;
     Rejuvenation:&lt;br /&gt;
       abbrev: rejuv&lt;br /&gt;
       mana: 10&lt;br /&gt;
       cambrinth:&lt;br /&gt;
       - 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look.&lt;br /&gt;
|usage=&lt;br /&gt;
Example: &lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rummage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Standalone script that reformats the contents of a container as a table.&lt;br /&gt;
|usage=;rummage &amp;lt;container&amp;gt;&lt;br /&gt;
|args= container - Provide the name of the container you want to rummage in&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific set of rooms and wait for 45 seconds for a player empath to heal you. You can list several PC empaths. The script will go to the nearest one from your current location. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to determine your health threshold&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wound severities are based on a 1-8 numeric scale according to https://elanthipedia.play.net/Damage&lt;br /&gt;
&lt;br /&gt;
1. insignificant&amp;lt;br&amp;gt;&lt;br /&gt;
2. negligible&amp;lt;br&amp;gt;&lt;br /&gt;
3. minor&amp;lt;br&amp;gt;&lt;br /&gt;
4. harmful (bleeding wounds)&amp;lt;br&amp;gt;&lt;br /&gt;
5. damaging&amp;lt;br&amp;gt;&lt;br /&gt;
6. severe&amp;lt;br&amp;gt;&lt;br /&gt;
7. devastating&amp;lt;br&amp;gt;&lt;br /&gt;
8. useless&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The script uses an equation to tally up all your wound severities to see if your total damage exceeds your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; yaml setting.&lt;br /&gt;
If yes, it gets you healed.&lt;br /&gt;
If no, it skips healing.&lt;br /&gt;
&lt;br /&gt;
The equation groups your wounds based on that numerical scale above so it knows the quantity of wounds at each severity. To know what severity your wound is you have to look at the wounds by body part table at https://elanthipedia.play.net/Damage#Wounds. For example, &amp;quot;some minor abrasions to the head&amp;quot; are considered &#039;&#039;insignificant&#039;&#039; and &amp;quot;cuts and bruises about the head&amp;quot; are considered &#039;&#039;minor&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Knowing the severities and having the wounds grouped, the equation computes a number for each group by squaring the severity and multiplying by the number of wounds in that group.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 You have some minor abrasions to the head, some minor abrasions to the left arm, some cuts and bruises about the right arm, some tiny scratches to the left leg, some cuts and bruises about the right leg, some minor abrasions to the right hand.&lt;br /&gt;
&lt;br /&gt;
would be grouped out to be:&lt;br /&gt;
&lt;br /&gt;
 1. insignificant x 3 wounds {minor abrasions to the head, left arm, and right hand} = (1^2 x 3) = 3&lt;br /&gt;
 2. negligible x 1 wounds {tiny scratches to the left leg} = (2^2 x 1) = 4&lt;br /&gt;
 3. minor x 2 wounds {cuts and bruises about the right arm and right leg} = (3^2 x 2) = 18&lt;br /&gt;
 4. harmful x 0 = 0&lt;br /&gt;
 5. damaging x 0 = 0&lt;br /&gt;
 6. severe x 0 = 0&lt;br /&gt;
 7. devastating x 0 = 0&lt;br /&gt;
 8. useless x 0 = 0&lt;br /&gt;
&lt;br /&gt;
The grand total of all those groupings is compared to your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; setting. In this example, the grand total is 3 + 4 + 18 = 25.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=saferoom_health_threshold|desc=Skips saferoom healing unless the &#039;force&#039; argument is used. This is a number that represents your wound severity. The calculation of your wound score is Sum(wound level^2 * number of wounds at that level).}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_empaths|desc=A list of PC empaths with their name and room ID}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}}^{{Lich setting|name=force_healer_town|desc=Override your hometown: setting to use an auto empath in a different town.}}^{{Lich setting|name=heal_with_divine_charm|desc=true/false - Attempt to use a divine charm that new characters start with to heal, instead of an auto-path.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background, gazing or exhaling your sanowret crystal to train [[Arcana]]. Checks for concentration and current mindstate to run only when necessary. Supports worn crystals or stored in a container.&lt;br /&gt;
|usage=This script can be run in passive mode or on-demand, and is well suited as part of your autostarts.&lt;br /&gt;
&lt;br /&gt;
Run once on-demand: &amp;lt;code&amp;gt;;sanowret-crystal run=true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run in the background: &amp;lt;code&amp;gt;;sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auto start: &amp;lt;code&amp;gt;;autostart add sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings=In your YAML, configure the adjective of your sanowret crystal and list any scripts or rooms where you don&#039;t want the script to run, such as when burgling or in a room that prevents magical device usage.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sanowret_adjective: sanowret&lt;br /&gt;
    sanowret_no_use_scripts: # Don&#039;t try to use crystal while these scripts are active.&lt;br /&gt;
    - sew&lt;br /&gt;
    - carve&lt;br /&gt;
    - tinker&lt;br /&gt;
    - forge&lt;br /&gt;
    - remedy&lt;br /&gt;
    - shape&lt;br /&gt;
    - enchant&lt;br /&gt;
    - outdoorsmanship&lt;br /&gt;
    - combat-trainer&lt;br /&gt;
    - buff&lt;br /&gt;
    - burgle&lt;br /&gt;
    - go2&lt;br /&gt;
    sanowret_no_use_rooms: # Don&#039;t try to use crystal while in these rooms.&lt;br /&gt;
    - Carousel Chamber     # Room with vault&lt;br /&gt;
    - Carousel Booth       # Room just before vault&lt;br /&gt;
    - 1900                 # You can specify room ids, too (Crossing bank window)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== schedule ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts (via &#039;&#039;&#039;multi&#039;&#039;&#039; script) if at least N minutes have elapsed since the last time they were done.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2. Whatever you can do with &#039;&#039;&#039;multi&#039;&#039;&#039;, you can do with &#039;&#039;&#039;schedule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;schedule [timer-label], [timer-interval], [arguments for multi script]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This does the same as the above example but only if 5 minutes have elapsed since the last time this ran.&lt;br /&gt;
;schedule aerobics, 5, 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This configures crossing-repair to not run more often than every 2 hours&lt;br /&gt;
training_list:&lt;br /&gt;
- skill:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  ...&lt;br /&gt;
  start: 10&lt;br /&gt;
  scripts:&lt;br /&gt;
  - schedule repairs, 120, 1, :crossing-repair&lt;br /&gt;
  ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=sell_loot_metals_and_stones|desc=Set to true to sell nuggets and bars (e.g. zinc nuggets and bronze bars).}}^{{Lich setting|name=sell_loot_metals_and_stones_container|desc=The container that has the nuggets and bars (e.g. zinc nugget and bronze bar) to sell.}}^{{Lich setting|name=sell_loot_ignored_metals_and_stones|desc=List of metal or stone nuggets and bars NOT to sell.}}^{{Lich setting|name=sell_loot_traps|desc=Sell harvested traps from boxes that are in your &#039;component_container&#039;.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=sell_loot_skip_exchange|desc=If true, skip currency exchange.}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-pouches ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Sell gem pouches for trading experience&lt;br /&gt;
|usage=This script is called by crossing-training when you have &#039;Trading&#039; listed as a training skill and &#039;sell_pouches_for_trading&#039; set to true. You can also call it to sell a pouch.&lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=Your hometown. This is used to determine which gemshop you will sell your pouches to}}^{{Lich setting|name=sale_pouches_container|desc=Container where your pouches for sale are stored}}^{{Lich setting|name=waggle_set named &#039;sell-pouches&#039;|desc=Casts these spells before selling a pouch. This is where you would include spell data for casting Finesse}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adds a useful selection of aliases to the global list:&lt;br /&gt;
|usage=&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;cc&amp;lt;/code&amp;gt; - runs ;circlecheck to show your leveling status. it can take args, like cc 200&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lfr&amp;lt;/code&amp;gt; - echos the full data of the room a remote room number, pass the number to it&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; - shows all items in the current room you are in that are stealable that are not in base-stealing&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;ez&amp;lt;/code&amp;gt; - list all escort hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sigilharvest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Script for sigil harvesting&lt;br /&gt;
|usage= Harvests sigils based on parameters passed in as arguments. Can be used to target specific sigils or harvest sigils at random. Automatically detects the current season and reads base-sigils.yaml for rooms containing the desired sigil.&lt;br /&gt;
|args= {{Lich setting|name=&amp;lt;code&amp;gt;;sigilharvest shard congruence 70 10 debug&amp;lt;/code&amp;gt;}}^{{Lich setting|name=city|desc=Full name of city in the vicinity of which to harvest sigils Supported cities are Crossing, Riverhaven, and Shard}}^{{Lich setting|name=sigil|desc=Name of sigil to target or &#039;random&#039; to target a random sigil every loop}}^{{Lich setting|name=precision|desc=Target precision 1 to 100. The script will harvest any sigils that meet or exceed this number. Use &#039;101&#039; to never harvest. Using very low precisions could result in a high number of items in your bags.}}^{{Lich setting|name=roomcap|desc=Optional. Maximum number of rooms to search.}}^{{Lich setting|name=debug|desc=Optional. USe &#039;debug&#039; as final arg to generate additional debug messaging about what the script is doing.}}&lt;br /&gt;
|settings=YAML settings are optional. By default the script avoids most rooms which contain enemies and will maintain a stock of at least 25 scrolls.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sigil_harvest_settings:&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;danger_rooms: [5713, 656] #Array. Avoid these rooms even if they&#039;re listed in base-sigils.yaml&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;blank_scrolls: 50 #Integer. Minimum number of blank scrolls to keep on hand.}}&lt;br /&gt;
&lt;br /&gt;
== sigilrecorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You will currently not receive any notification on setup.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to a Slack team.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smash-pumpkins ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Travel to the pumpkin vat, buy one, go one room away to smash and repeat until too injured. Then return to the safe room.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible. Smelt refine, to refine metals.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smoke ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automates smoking pipes, cigars, and cigarillos.  &lt;br /&gt;
|usage=Ensure you have the required smoking accessories (pipe, lighter, blade, etc.) equipped or stored in your inventory and properly configured in the YAML settings for optimal functionality.  The script supports dynamic updates to smoke images and customizable timings for enhanced roleplay and teaching.  Execute this command &amp;lt;code&amp;gt;;smoke&amp;lt;/code&amp;gt; to see how the script structures arguments to execute script.  Methods to run script; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;smoke [utensil]&lt;br /&gt;
;smoke [utensil] [image] [repeat] until_out&lt;br /&gt;
;smoke smoke light_only&lt;br /&gt;
;smoke reset_known&lt;br /&gt;
;smoke teach [utensil] [player] [image]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=[utensil]|desc=Item to be smoked. e.g. pipe or cigar or cigarillo}}^&lt;br /&gt;
{{Lich setting|name=[image]|desc=Option to select a particular image out of your known images. e.g. dear}}^&lt;br /&gt;
{{Lich setting|name=[repeat]|desc=Smoke this number of pieces of tobacco to smoke. e.g. 1}}^&lt;br /&gt;
{{Lich setting|name=until_out|desc=Smoke until out of tobacco in your container.}}^{{Lich setting|name=light_only|desc=Lights the provided smoke utensil.}}^&lt;br /&gt;
{{Lich setting|name=reset_known|desc=Reset stored variables of known smoke images to be used after learning one or more new images.}}^&lt;br /&gt;
{{Lich setting|name=teach|desc=Teaches or learn smoke images with other character.}}^&lt;br /&gt;
{{Lich setting|name=player|desc=Character to teach of learn the image.  Images use []}}&lt;br /&gt;
&lt;br /&gt;
|settings={{Lich setting|name=container|desc=The container where smoking accessories are stored.}}^&lt;br /&gt;
{{Lich setting|name=pipe|desc=Specifies the type of pipe to use.}}^&lt;br /&gt;
{{Lich setting|name=lighter|desc=Specifies the type of lighter to use.}}^&lt;br /&gt;
{{Lich setting|name=blade|desc=Specifies the blade to light with flint smoking material. Be sure to have flint stored in your container as well.}}^&lt;br /&gt;
{{Lich setting|name=time_between_exhales|desc=Time interval (in seconds) between exhales. Default: 3 seconds.}}^&lt;br /&gt;
{{Lich setting|name=clean_list_of_mastered|desc=Boolean setting to clear the list of mastered smoke images. Default: true.}}^&lt;br /&gt;
{{Lich setting|name=smoke_room|desc=Will take you to a specific room to smoke images.}}^&lt;br /&gt;
{{Lich setting|name=smoke_images|desc=List of available smoke images.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YAML Setup Example:&lt;br /&gt;
&lt;br /&gt;
  smoke:&lt;br /&gt;
    container: tobacco pouch&lt;br /&gt;
    pipe: cherrywood pipe&lt;br /&gt;
    lighter: lava drake&lt;br /&gt;
    blade: throwing dagger&lt;br /&gt;
    time_between_exhales: 45&lt;br /&gt;
    clean_list_of_mastered: true&lt;br /&gt;
    smoke_room: xxxx&lt;br /&gt;
    smoke_images:&lt;br /&gt;
      -  deer    &lt;br /&gt;
      -  dragon  &lt;br /&gt;
      -  horse   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|uservars={{Lich setting|name=smoke_images_known|desc=}}^{{Lich setting|name=smoke_images_mastered|desc=}}&lt;br /&gt;
&lt;br /&gt;
|children=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sort-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This is an alternative to stack-scrolls. This script uses all scroll stackers of the same noun, labeled with the guild.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without any arguments, it will search your default_container for scrolls and put the in the correct cases.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls [container]&amp;lt;/code&amp;gt; Script will search container specified for scrolls.^&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls find [spell]&amp;lt;/code&amp;gt; Script will try to find a scroll matching the spell specified and remove a copy if one exists.  You can search for partial names, but if it matches more than 1 spell (fire rain, fire shards, etc), it will pick the first one alphabetically.&lt;br /&gt;
&lt;br /&gt;
You need 10 scroll stackers all with the same noun, and you have to put a wax label on each of them and label them with guild names.&lt;br /&gt;
They should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Bard&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Cleric&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Empath&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Moon Mage&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Necromancer&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Paladin&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Ranger&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Trader&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Warrior Mage&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Extras&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Extras&amp;quot; case is for overflow if any of the other cases get full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;scroll_sorter:&lt;br /&gt;
    stacker: scroll folio&lt;br /&gt;
    stacker_container: haversack&lt;br /&gt;
    scroll_nouns: [&#039;cerulean scroll&#039;, &#039;glittery-pink scroll&#039;, &#039;silver-stippled scroll&#039;, &#039;gold-stippled scroll&#039;]&lt;br /&gt;
    close_container: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stacker|desc=The noun or adjective and noun of the case type you&#039;re using.}}^&lt;br /&gt;
{{Lich setting|name=stacker_container|desc=Where you have your cases stored.  The script will put them back there as well. If you don&#039;t specify this setting, it will use default_container: instead.}}^&lt;br /&gt;
{{Lich setting|name=scroll_nouns|desc=Specify any custom scroll types that come from different cases and also from custom papers you can use.}}^&lt;br /&gt;
{{Lich setting|name=close_container|desc=Closes the stacker container when the script ends if this is true.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorter ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background and reformats the contents when you look in/on/behind/under items.&lt;br /&gt;
|usage=Run it and leave it. ;sorter &amp;lt;optional table arg&amp;gt;&lt;br /&gt;
|args=table (outputs a table format)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stabbity ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Stabbity is designed for thieves, and relies on backstab and thrown weapons to kill things quickly. It&#039;s useful in invasions and events.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without a mode specified  (e.g. &amp;lt;code&amp;gt;;stabbity&amp;lt;/code&amp;gt;), stabbity will wield your weapon and hide, killing any mob in the room. If no mobs are present, it will wait in hiding for one to arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;stabbity:&lt;br /&gt;
  eliminate: true&lt;br /&gt;
  weapons:&lt;br /&gt;
    preferred: glaes pasabas&lt;br /&gt;
    alternate: judge&#039;s gavel&lt;br /&gt;
    thrown: throwing club&lt;br /&gt;
  use_alternate_on:&lt;br /&gt;
    - archer&lt;br /&gt;
    - soldier&lt;br /&gt;
    - dryad&lt;br /&gt;
    - oshu&lt;br /&gt;
    - frostweaver&lt;br /&gt;
    - guardian&lt;br /&gt;
  use_thrown_on:&lt;br /&gt;
    - hawk&lt;br /&gt;
    - gryphon&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=mode|desc=Optional, can be one of:^&lt;br /&gt;
* &#039;&#039;equip&#039;&#039;: Wields your preferred weapon.^&lt;br /&gt;
* &#039;&#039;cleanup&#039;&#039;: Sheathes your preferred weapon.^&lt;br /&gt;
* &#039;&#039;single&#039;&#039;: Kills all mobs in the current room and exits. Does not wait for mob to arrive.^&lt;br /&gt;
* &#039;&#039;arena&#039;&#039;: Used to run the Dusk Ruin arena.}}^&lt;br /&gt;
{{Lich setting|name=noloot|desc=Do not loot mobs when killed.}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stabbity:eliminate|desc=True/False.  Only used during arena.  Will use krhi eliminate at the beginning of rounds 5/10/15/20/25. &#039;&#039;&#039;Only include if you are a thief with khri eliminate.&#039;&#039;&#039;}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:preferred|desc=The name of the weapon you wish to backstab with.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:alternate|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:thrown|desc=The name of the weapon you wish to use for mobs defined in use_thrown_on.  If this is left off, then it will never try thrown (useful for characters with passive abilities that can force flying thins to land - ex khri terrify).}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_alternate_on|desc=List of mobs on which to use your alternate weapon.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_thrown_on|desc=List of mobs on which to use your thrown weapon.}}&lt;br /&gt;
|uservars={{Lich setting|name=stabbity_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stack-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Scroll stacker manager script that stores and retrieves scrolls using stackers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== su-helmas ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs catacombs tasks (empath) until you&#039;re out of tickets or out of room in your bag&lt;br /&gt;
|usage=Just run it&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=loot_container|desc=Bag to store your loot}}^&lt;br /&gt;
{{Lich setting|name=redeem_contract|desc=true will redeem a contract if you don&#039;t have one redeemed, and continue to do so until you&#039;re out. False only runs if you&#039;ve redeemed a contract}}^&lt;br /&gt;
{{Lich setting|name=contract_container|desc=container where your contracts are stored.}}^&lt;br /&gt;
{{Lich setting|name=weapon|desc=weapon to use for the tasks. Any melee weapon will do}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
suhelmas:&lt;br /&gt;
  catacombs:&lt;br /&gt;
    loot_container: backpack&lt;br /&gt;
    redeem_contract: true&lt;br /&gt;
    contract_container: haversack&lt;br /&gt;
    weapon: scimitar&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== summoning ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains summoning via summoning and breaking a magical weapon. Summons admittance to build up charges to summon a weapon. [[Warrior Mages]] must have already {{com|align}}ed to an element.&lt;br /&gt;
|settings={{Lich setting|name=summoning_target_increment|desc=The desired number of mind states to increase by. Respects crossing_training_max_threshold as an upper threshold.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== t2 ==&lt;br /&gt;
{{Lich script &lt;br /&gt;
|description=An alternative trainer script that runs sub-scripts to train skills based on thresholds and conditions.  Supplemental information: https://github.com/elanthia-online/dr-scripts/wiki/T2-Tutorial&lt;br /&gt;
|usage=Run the script, optionally with the nodelay argument to skip startup delays. &lt;br /&gt;
|args={{Lich setting&lt;br /&gt;
|name=nodelay|desc=Optional argument to bypass t2_startup_delay.}} &lt;br /&gt;
|settings=^{{Lich setting&lt;br /&gt;
|name=t2_startup_delay|desc=Delay (in seconds) before starting training.}}^ {{Lich setting&lt;br /&gt;
|name=t2_skip_awaken|desc=If true, skips the awaken command at startup.}}^ {{Lich setting&lt;br /&gt;
|name=t2_avoids|desc=Configures avoid settings.}}^ {{Lich setting&lt;br /&gt;
|name=t2_burgle_every_block|desc=If true, runs the burgle script at every training cycle.}}^ {{Lich setting&lt;br /&gt;
|name=t2_before_startup|desc=Array of scripts or actions to execute before training begins.}}^ {{Lich setting&lt;br /&gt;
|name=t2_after_shutdown|desc=Array of scripts or actions to execute during controlled shutdown.}}^ {{Lich setting&lt;br /&gt;
|name=training_list|desc=Array of training tasks with thresholds, scripts, and conditions.}}^ {{Lich setting&lt;br /&gt;
|name=exp_timers|desc=Hash defining cooldowns for skills.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;t2: t2_startup_delay: 30 t2_skip_awaken: false t2_avoids: - type: join state: on - type: hold state: on - type: drag state: on t2_burgle_every_block: true t2_before_startup: - preparation_script t2_after_shutdown: - cleanup_script training_list: - skill: arcana start: 20 name: Magic Training scripts: - magic-practice-script - skill: hunting start: 15 scripts: - hunt-script exp_timers: arcana: 60 hunting: 120 &amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== task-forage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes foraging tasks given by Mags in the Crossing, and the flower peddler in Shard, in order to train Trading.&lt;br /&gt;
|usage= Start the script. If using T2 and especially while in Shard, consider setting never_wait = true and using a 30 second T2 timer for Trading (to avoid sitting around on cooldown too often, waiting for the right task type).&lt;br /&gt;
|args= &amp;quot;Crossing&amp;quot; or &amp;quot;Shard&amp;quot; to force tasks in a specific area.&lt;br /&gt;
|settings={{Lich setting|name=container|desc=Optional.  Where to temporarily store gathered task items. Default is &amp;lt;code&amp;gt;backpack&amp;lt;/code&amp;gt;}}^{{Lich setting|name=task_boosts|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional.  Whether or not to use BOOST TASK in order to reduce task cooldowns.}}^{{Lich setting|name=collect|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Use COLLECT for large tasks instead of FORAGE (only use if you know you can COLLECT reliably for all tasks.}}^{{Lich setting|name=trading_limit|desc=Optional. Target Trading mindstates before the script will exit.}}^{{Lich setting|name=never_wait|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Exit as soon as a task cooldown is encountered.}}^{{Lich setting|name=wait_in_place|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. If waiting for a cooldown, do it by collecting rocks at the task giver. If false, the script will run outdoorsmanship.lic at your outdoors_room or safe_room.}}^{{Lich setting|name=debug|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Show verbose debug messaging}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  task_forage_settings:&lt;br /&gt;
    container: backpack&lt;br /&gt;
    task_boosts: false&lt;br /&gt;
    collect: false&lt;br /&gt;
    trading_limit: 30&lt;br /&gt;
    never_wait: false&lt;br /&gt;
    wait_in_place: true&lt;br /&gt;
    # Show verbose debug messaging&lt;br /&gt;
    debug: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars= {{Lich setting|name=task_forage|desc=Tracks wandering task givers&#039; last known locations, and if you have recently failed collecting an item. Ex: &amp;lt;code&amp;gt;task_forage:  &amp;quot;item_failures&amp;quot;=&amp;gt;&amp;quot;&amp;quot;, &amp;quot;npcs&amp;quot;=&amp;gt; &amp;quot;peddler&amp;quot;=&amp;gt;2567&amp;lt;/code&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tarantula ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Manages the automated usage of the biomechanical tarantula, a gift handed out for patrons of Hollow Eve 432.&lt;br /&gt;
|usage=Run &amp;lt;code&amp;gt;;tarantula&amp;lt;/code&amp;gt; after adjusting YAML settings as desired.  Can be added to startup.  The script watches for skills near max-mindstate to sacrifice for their bonus, with different behavior depending on if you&#039;re in combat or not.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=tarantula_startup_delay|desc=Number of seconds to wait after first starting before it will eat skills.  Useful when tarantula is added to autostarts, so that it doesn&#039;t eat skills on first login, before login drain.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_noun|desc=Change if you&#039;ve had a tarantula alteration or if you bought the harvester spider at 2020 Corn Maze. Use both the adjective and noun.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_debug|desc=Set true if you wish to see debug messages}}^&lt;br /&gt;
{{Lich setting|name=tarantula_excluded_skills|desc=A list of skills never to sacrifice to the tarantula.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_no_use_scripts|desc=A list of scripts defined by you, during which the tarantula will not activate.}}^&lt;br /&gt;
{{Lich setting|name=tarantula|desc=A list of skills, organized by skillset and by whether you want them sacrificed in and/or out of combat as defined by whether combat-trainer is running.  These are the prioritized choices, however ;tarantula will choose other full skills in that sphere if none of its prioritized skills are available, unless they are listed in &amp;lt;code&amp;gt;tarantula_excluded_skills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tarantula:&lt;br /&gt;
  Armor:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Chain Armor&lt;br /&gt;
    - Brigandine&lt;br /&gt;
    - Plate Armor&lt;br /&gt;
    - Light Armor&lt;br /&gt;
    - Defending&lt;br /&gt;
  Weapon:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Melee Mastery&lt;br /&gt;
    - Missile Mastery&lt;br /&gt;
  Magic:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Utility&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Lunar Magic&lt;br /&gt;
    - Warding&lt;br /&gt;
    - Augmentation&lt;br /&gt;
    - Utility&lt;br /&gt;
  Survival:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Evasion&lt;br /&gt;
    - Skinning&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Outdoorsmanship&lt;br /&gt;
  Lore:&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Appraisal&lt;br /&gt;
    - Performance&lt;br /&gt;
    - Scholarship&lt;br /&gt;
&lt;br /&gt;
An example of exclusions added to a yaml:&lt;br /&gt;
&lt;br /&gt;
tarantula_excluded_skills:&lt;br /&gt;
  - Large Edged&lt;br /&gt;
  - Brawling&lt;br /&gt;
  - Evasion&lt;br /&gt;
  - Parry&lt;br /&gt;
  - Shield&lt;br /&gt;
  - Athletics&lt;br /&gt;
  - Crossbow&lt;br /&gt;
  - Slings&lt;br /&gt;
  - Light Thrown&lt;br /&gt;
  - Bow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}^&lt;br /&gt;
|uservars={{Lich setting|name=tarantula_last_use|desc=The last time the tarantula was sacrificed to.}}^{{Lich setting|name=tarantula_last_skillset|desc=The last sphere sacrificed to, since the tarantula can&#039;t be used on the same sphere twice in a row.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tessera ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses the Tessera item every 6 minutes, 15 second (default). Runs in the background and handles safe pausing and unpausing running scripts.&lt;br /&gt;
|usage= Will attempt to ask retrieve the character&#039;s Tessera by asking it about invest. The script manages the handling of the item to and from storage container and pauses/unpauses scripts.&lt;br /&gt;
|args= None&lt;br /&gt;
|settings={{Lich setting|name=tessera_noun|desc=Item noun. (Default = Tessera).}}^{{Lich setting|name=tessera_retry_interval|desc=Interval in seconds to retry asking the Tessera about invest. (Default = 375).}}^{{Lich setting|name=tessera_startup_delay|desc=Startup delay in seconds Tessera script. Purpose is to avoid other startup conflicts. (Default = 15).}}^{{Lich setting|name=tessera_no_use_scripts|desc=List of scripts that when running delay or pause the processing of the Character&#039;s Tessera attempt.}}^{{Lich setting|name=tessera_no_use_rooms|desc=Add room title to the regex to avoid using the Tessera if in a particular room.}}^{{Lich setting|name=tessera_mindstates|desc=The Trading mindstate threshold below which (or equal to) you will use your tessera. Like a T2 start #, you will only use your tessera if your Trading mindstate is less than this number. (Default=3)}}&lt;br /&gt;
|uservars= {{Lich setting|name=tessera_last_use|desc=Keeps track of the last time asking the Tessera about invest was attempted. Ex: tessera_last_use:  2022-03-21 22:48:29 -0700.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}^{{Lich setting|name=theurgy_prayer_mat_room|desc=Room in which to use your prayer mat.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
theurgy_prayer_mat_room: 1234&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== titlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks for new titles since the last time you ran the script.&lt;br /&gt;
|usage=Run the script and provide a set of titles to check (e.g. ;titlecheck moonmage). On the first run for that title set, all titles will be reported as new. Running the script afterwards will report only new titles.&lt;br /&gt;
|args=title_set&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=titles&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tome ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses scholarship tomes (such as those sold at Tomes of Lore) to train scholarship.&lt;br /&gt;
|usage= The script has two modes: active and passive. Active will focus on studying until your scholarship mindstate goal is reached. Passive will run continuously in the background. With passive mode, tome will only get your book and study it when another primary whitelisted script is running (such as attunement sigil), to maximize scholarship training. You can add more passive-whitelisted scripts in your YAML, but you should only add scripts that will have at least one hand free to hold the book.&lt;br /&gt;
|args= &amp;quot;active&amp;quot; to pull out your tome and study it to completion.&lt;br /&gt;
|settings=|settings={{Lich setting|name=tome_name|desc=Name of the tome to study. Books with more pages tend to be better for passive training.}}^{{Lich setting|name=second_to_last_page|desc=Excerpt from the second-to-last page. Required for newer books that lack predefined data. Example: “But, she is a great warrior with the fury of a mother.”}}^{{Lich setting|name=quit_early|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Whether to stow the tome before finishing the last page, avoiding a 50% concentration hit.}}^{{Lich setting|name=scholarship_limit|desc=Optional. Target scholarship mindstate to train to before stopping. Example: &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt;.}}^{{Lich setting|name=passive|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. If true, runs in the background and trains passively until conditions are met. If false, focuses actively until scholarship goal is reached, then exits.}}^{{Lich setting|name=passive_scripts|desc=List of scripts that are safe to study while running (require at least one free hand). Example: &amp;lt;code&amp;gt;appraisal, attunement, first-aid, outdoorsmanship, crossing-repair, task-forage&amp;lt;/code&amp;gt;.}}^{{Lich setting|name=debug|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Enables verbose debug output.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tome_settings:&lt;br /&gt;
  tome_name: kuwinite codex # Books with more pages tend to be better for passive training. &lt;br /&gt;
  second_to_last_page: But, she is a great warrior with the fury of a mother # Although some books have this data pre-defined, if you&#039;re using a relatively new book you will need to specify an excerpt of text from the second-to-last page.&lt;br /&gt;
  # Try to stow the tome before finishing the last page, which comes with a 50% concentration hit and not much scholarship at higher ranks&lt;br /&gt;
  quit_early: true&lt;br /&gt;
  # Target mindstates to train to&lt;br /&gt;
  scholarship_limit: 30&lt;br /&gt;
  # If true, the script will remain running in the background until specific conditions are met that allow for training&lt;br /&gt;
  # If false, the script will run actively, focusing on studying until you hit your scholarship goal, and exit.&lt;br /&gt;
  passive: true&lt;br /&gt;
  # A list of scripts that are safe to get a tome out and study while running. Only include scripts where you&#039;ll have at least 1 hand free&lt;br /&gt;
  passive_scripts:&lt;br /&gt;
  - appraisal&lt;br /&gt;
  - attunement&lt;br /&gt;
  - first-aid&lt;br /&gt;
  - outdoorsmanship&lt;br /&gt;
  - crossing-repair&lt;br /&gt;
  - task-forage&lt;br /&gt;
  debug: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== trade ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Do caravan trading in Zoluren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;|usage=&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade closeup &amp;lt;/code&amp;gt; &lt;br /&gt;
will deliver all remaining crates, then return your caravan to avoid fees.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade hunt &amp;lt;/code&amp;gt; &lt;br /&gt;
will occasionally run a hunt defined in your charactername-caravanhunt.yaml file (see Quillith-caravanhunt.yaml) whenever you stop in your hometown and your Trading exp is high enough.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade duration &amp;lt;/code&amp;gt; &lt;br /&gt;
will run for X minutes before locking down new contracts and closing up.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade roomid &amp;lt;/code&amp;gt; &lt;br /&gt;
will take your caravan to a particular room.&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=training_manager_town_duration|desc=Number of minutes to limit town training to before going hunting. This works when hunting priority is true or false}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== transfer-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Transfers all items from one container to another. It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Transfer all items from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items backpack haversack&lt;br /&gt;
&lt;br /&gt;
* Transfer only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
  ;transfer-items backpack quiver arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=If specified, only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== truffenyi-commune-quest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to do all actions required during the truffenyi commune quest, praying to the gods presented in the visions and dropping any food items that appear in your hands. This should be run somewhere safe, without other scripts running because they can interfere. Start after drinking the vial created from your mini altar twice.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== vanity-pet ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Some [[vanity pet|vanity pets]], like hogs and monkeys, can be set on the ground to follow you. At times, these pets need to be stowed away for safe keeping, such as before [[Breaking_and_Entering|burgling]] so that they aren&#039;t lost when a room unloads. When stowing, the script will wait for pet to arrive in your room (sometimes the pet may lag behind, especially if you move fast and far).&lt;br /&gt;
|usage=Run to stow your pet before burgling or entering combat. Drop your pet at other times when you want it to follow you. &lt;br /&gt;
|args=&lt;br /&gt;
&lt;br /&gt;
* Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  vanity-pet pet_action pet_name pet_container [debug]&lt;br /&gt;
&lt;br /&gt;
   pet_action     STOW or DROP to either stow your pet in their container or drop them to the ground. &lt;br /&gt;
&lt;br /&gt;
   pet_name       Name of your pet. &lt;br /&gt;
&lt;br /&gt;
   pet_container  Container for your pet. &lt;br /&gt;
&lt;br /&gt;
   debug          Enable debug output &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Drop Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog from my woven.sack&lt;br /&gt;
&lt;br /&gt;
You pluck a lazy farm hog from a soft woven sack with a golden piglet charm, the creature snorting as you wake it up.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;drop my farm.hog&lt;br /&gt;
&lt;br /&gt;
You set the farm hog on the ground.  It trots around you in a circle, happily oinking.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stow Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet stow farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog&lt;br /&gt;
&lt;br /&gt;
You scoop the farm hog up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;put my farm.hog in my woven.sack&lt;br /&gt;
&lt;br /&gt;
You tuck your farm hog into its snug woven sack and it curls up to go to sleep, snorting softly.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
&lt;br /&gt;
Hook into hunting-buddy:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
hunting_info:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hook into burgle:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wait ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Designed for use with the &#039;&#039;&#039;multi&#039;&#039;&#039; script to pause N seconds between commands.&lt;br /&gt;
|usage=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example: Runs &#039;somescript&#039; 20 times with a 100 second interval between each run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 20,:wait 100,:somescript&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Example: Coughs, waits 5 seconds, sneezes, waits 5 seconds, then hiccups.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 1,cough,:wait 5,sneeze,:wait 5,hiccup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== walkingastro ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs as a background script whose aim is to keep your prediction pools filling and the Astrology Skill moving.&lt;br /&gt;
|usage=On a 215 second timer, while not in combat (or while a series of other scripts are running), it will grab your telescope and if day observe the Sun, if night observe the Heart constellation. If your survival prediction pool fills, the script will instead align and predict against a survival skill. The aim of the script is to keep Astrology moving while you are out and about with your character, without having to rely on the ;astrology script.&lt;br /&gt;
&lt;br /&gt;
Note, walkingastro will wait and not fire while the following scripts are running: &#039;steal&#039;, &#039;combat-trainer&#039;, &#039;pick&#039;, &#039;craft&#039;, &#039;shape&#039;, &#039;sew&#039;,&#039;bescort&#039;, &#039;remedy&#039;, &#039;forge&#039;, &#039;carve&#039;, &#039;performance&#039;, &#039;theurgy&#039;, &#039;hlctheurgy&#039;, &#039;astrology&#039;, &#039;astrology2&#039;, &#039;study-art&#039;, &#039;mech-lore&#039;, &#039;first-aid&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, this script assumes that you have a telescope (see Astrology for telescope support settings) and that Piercing Gaze is up. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you add PG to your list of in/out of combat buff spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wand-watcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Activates wands automatically based on cooldown timer&lt;br /&gt;
|usage=Best added to character autostart.&lt;br /&gt;
&lt;br /&gt;
You need to be intelligent about how cooldown / count interact.  If you only have 1 and the cooldown is 60 minutes, don&#039;t set a value less than 60 minutes.&lt;br /&gt;
&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
wands:&lt;br /&gt;
  # magic wand:                     #Adj + Noun of the wand.  Must be unique  [Mandatory]&lt;br /&gt;
  #   activation message: Foo Bar   #Spell activation message                 [Mandatory]&lt;br /&gt;
  #   activate verb: tap            #Verb used to activate the wand           [Optional - defaults to &#039;tap&#039;]&lt;br /&gt;
  #   container: backpack           #Container where the wand(s) are stored   [Mandatory]&lt;br /&gt;
  #   cooldown: 32                  #minutes between activation attempts      [Optional - defaults to 30]&lt;br /&gt;
  #   count: 2                      #number of wands you have                 [Optional - defaults to 2]&lt;br /&gt;
  #   spell: FooBaz                 # Name of spell wand casts                [Optional - disables buff check if absent]&lt;br /&gt;
  #   min duration: 2               # Min buff time before it will recast     [Optional - defaults to 1]&lt;br /&gt;
&lt;br /&gt;
  bloodwood branch:&lt;br /&gt;
    activation message: The world around you seems to slow as the spell grips your mind.&lt;br /&gt;
    activate verb: tap&lt;br /&gt;
    container: rucksack&lt;br /&gt;
    cooldown: 32&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Mental Focus&lt;br /&gt;
    min duration: 3&lt;br /&gt;
  ironwood wand:&lt;br /&gt;
    activation message: A glistening net of coiling tendrils interlaces itself across your muscles&lt;br /&gt;
    activate verb: rub&lt;br /&gt;
    container: haversack&lt;br /&gt;
    cooldown: 34&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Heroic Strength&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while these scripts are running.&lt;br /&gt;
wand_watcher_no_use_scripts:&lt;br /&gt;
  - burgle&lt;br /&gt;
  - go2&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while in these rooms (generally anti-magic rooms), can use roomnumber, title or regex that matches the title.&lt;br /&gt;
wand_watcher_no_use_rooms:&lt;br /&gt;
  - 1900                                          # Crossing bank teller - included with regex below but shown for example&lt;br /&gt;
  - Knife Clan, Triage                            # Dokt - silenced room&lt;br /&gt;
  - !ruby/regexp &#039;/^(?:First )?Provincial Bank,/&#039; # Crossing Bank - mapped, but 1 regex- -&amp;gt; 3 rooms&lt;br /&gt;
  - !ruby/regexp &#039;/Carousel (?:Booth|r)$/&#039;        # Vaults - unmapped silenced / nomagic&lt;br /&gt;
&lt;br /&gt;
# Wait n seconds on startup before doing anything [Optional - defaults to 10 s]&lt;br /&gt;
wand_watcher_startup_delay: 10  &lt;br /&gt;
# Wait n seconds between checks for reusing wands [Optional - defaults to 60 s]&lt;br /&gt;
wand_watcher_passive_delay: 60  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=See example for explanation.&lt;br /&gt;
|uservars={{Lich setting|name=wand_watcher_timers|desc=Persistent storage for next use time for all wands.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline.  Supplemental information: https://github.com/elanthia-online/dr-scripts/wiki/Crafting-Setup&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}^{{Lich setting|name=workorder_min_items|desc=Minimum number of items in the workorder required to accept.}}^{{Lich setting|name=workorder_max_items|desc=Maximum number of items in the workorder required to accept. Set to 5 or below or run the risk of not having enough material, which will cause the script to endlessly loop.}}^{{Lich setting|name=workorders_repair|desc= Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml.}}&lt;br /&gt;
workorders_repair: true&lt;br /&gt;
&lt;br /&gt;
#CARAVAN SETTINGS&lt;br /&gt;
# container holding caravan contracts for ;trade&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=688360</id>
		<title>Shaping guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=688360"/>
		<updated>2026-02-27T17:00:07Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Shaping is one of the disciplines in the [[Engineering craft]] that consists of two basic parts.  The first is gathering wood and refining the wood into lumber, also known as [[lumberjacking]].  See the page on [[Lumberjacking]] for more information on tools, dangers, wood types and locations, and turning raw wood into lumber.  Once you have the lumber you can make things from it.  In addition clay items will be possible at some future point in time.&lt;br /&gt;
&lt;br /&gt;
Shaping products from Chapter 8 of the Shaping book requires a second book called a [[Design_codex|Design codex]]; which is used for products with additional fine design details such as detailed [[prayer beads]].&lt;br /&gt;
&lt;br /&gt;
==Tools Needed to Complete Your First Work Order==&lt;br /&gt;
&lt;br /&gt;
The beginning craftsman&#039;s first shaping product will most likely be a Toy Bow. Here are the basic tools you will need:&lt;br /&gt;
&lt;br /&gt;
:1. Shaping Instruction Book - for knowing what you&#039;re making. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Logbook|Engineering logbook]] - for if you want to make money doing [[work orders]]. &amp;lt;br&amp;gt;&lt;br /&gt;
:3. [[Scissors|scissors]] (available at [[Outfitting]] Societies) - for marking and cutting your lumber stacks to size. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. [[Drawknife|drawknife]] - for creating the basic shape from your lumber. &amp;lt;br&amp;gt;&lt;br /&gt;
:5. [[Carving knife|carving knife]] - for carving fine detail. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. [[Item:Wood shaper|wood shaper]] - for further shaping your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. [[Rasp|rasp]] - for smoothing out rough spots. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. [[Clamps|clamps]] - for holding your pieces together. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. [[Bow string|bow string]] - for assembling with your lumber. Sold in the Engineering Society&#039;s in crates. &amp;lt;br&amp;gt;&lt;br /&gt;
:10. [[Item:Wood stain|stain]] - for finishing your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:11. [[Lumber|lumber]] - Balsa lumber is easy to work with and is sold in the [[Engineering Society]] in stacks of 10. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For your first product you will not need wood glue, sandpaper, the codex, leather strips, or backer material.&lt;br /&gt;
&lt;br /&gt;
==Materials Needed to Complete Your First Work Order==&lt;br /&gt;
&lt;br /&gt;
Most shaping materials are purchased inside the [[Engineering Society]] supply shops located within each Crafting Society hall.&lt;br /&gt;
&lt;br /&gt;
Supply shops typically sell:&lt;br /&gt;
&lt;br /&gt;
:* Pre-processed lumber (pine, maple, balsa, etc.)&lt;br /&gt;
:* Arrow and bolt flights&lt;br /&gt;
:* Stone deeds (rock and boulder deeds)&lt;br /&gt;
:* Bone bundles for crafting components&lt;br /&gt;
&lt;br /&gt;
These items are purchased directly from the shopkeeper using:&lt;br /&gt;
&lt;br /&gt;
:{{com|ORDER}} #&lt;br /&gt;
&lt;br /&gt;
In addition to the shop catalog, many required shaping components are stored inside a container within the room (e.g. crate, barrel, etc).&lt;br /&gt;
&lt;br /&gt;
The container commonly contains:&lt;br /&gt;
&lt;br /&gt;
:* Bow string&lt;br /&gt;
:* Bone backer&lt;br /&gt;
:* [[Item:Leather strips|Leather strips]]&lt;br /&gt;
:* [[Item:Short leather cord|Short leather cord]]&lt;br /&gt;
:* [[Item:Long leather cord|Long leather cord]]&lt;br /&gt;
:* [[Item:Long oak pole|Long oak pole]]&lt;br /&gt;
:* [[Item:Short oak pole|Short oak pole]]&lt;br /&gt;
&lt;br /&gt;
These component materials are not listed in the shop catalog and must be retrieved directly and purchased from the crate.&lt;br /&gt;
&lt;br /&gt;
If a crafting step displays the message, &#039;&#039;&amp;quot;You need another finished ___ to continue crafting,&amp;quot;&#039;&#039; the required component is often found inside this crate.&lt;br /&gt;
&lt;br /&gt;
Society-purchased lumber is suitable for learning and work orders. For higher quality finished products, refine your own lumber through [[Lumberjacking]].&lt;br /&gt;
&lt;br /&gt;
==Basic Steps Needed to Complete Your First Work Order==&lt;br /&gt;
&lt;br /&gt;
:1. You need to study your shaping book: {{com|STUDY}} {{tt|BOOK}} for the product you want to make before you cut your lumber. You may need to re-study the book if you find yourself forgetting the instructions. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. With your stack of lumber in one hand, and your scissors in the other, {{com|MARK}} {{tt|MY}} {{tt|LUMBER}} {{tt|AT}} # where # is the number of pieces you need for your product. &amp;lt;br&amp;gt; &lt;br /&gt;
:3. {{com|CUT}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|SCISSORS}}. You&#039;re not actually cutting the wood, but you&#039;re cutting the twine used to mark your pieces. The lumber you need to use will be at your feet. Stow the scissors and the lumber you have in-hand, and pick up the lumber you will use. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. Using the drawknife, {{com|SCRAPE}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|DRAWKNIFE}} to get it to its basic shape. The lumber in your hand will turn into your product name (in this case &#039;toy bow&#039;). &amp;lt;br&amp;gt;&lt;br /&gt;
:5. Now you have to pay attention to the messaging, which is pretty clear on what you need to do. You will switch between your carving knife, your rasp, and your wood shaper for much of the product. &amp;lt;br&amp;gt;&lt;br /&gt;
::a. {{com|CARVE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|KNIFE}}: to bring out the details, (or) &amp;lt;br&amp;gt;&lt;br /&gt;
::b. {{com|SHAPE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|SHAPER}}: to give it more form. (or) &amp;lt;br&amp;gt;&lt;br /&gt;
::c. {{com|RUB}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|RASP}}: to smooth out the rough parts. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. Eventually you will get the message about clamps. {{com|PUSH}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|CLAMPS}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. Sometimes you will get mixed messages, telling you to apply the stain and assemble the pieces at the same time. Stain is always last to finish the product, so get out your bowstring (or whatever piece is required for what you&#039;re making) and {{com|ASSEMBLE}} {{tt|STRING}} {{tt|WITH}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. Finally, you&#039;ll see that it&#039;s time to apply stain and finish your product. {{com|APPLY}} {{tt|STAIN}} {{tt|TO}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. If you&#039;re doing this for a work order, {{com|BUNDLE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} (Engineering) {{tt|LOGBOOK}} to get it ready to turn in for money.&lt;br /&gt;
&lt;br /&gt;
:That&#039;s it! You&#039;re done!&lt;br /&gt;
&lt;br /&gt;
==Lumber Use==&lt;br /&gt;
&lt;br /&gt;
Each of the lumber types can be used for multiple items you can make but some are better at specific items.  &lt;br /&gt;
See [[:Category:Woods|Woods]] for a chart of the wood types and their material properties. It can help to keep it open in another browser tab to quickly reference.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
&lt;br /&gt;
[[Fletching]] arrows involves making arrowheads from critter parts at present and making shafts and then combining them with flights to create an arrow.  At some future point we will be able to possibly use bone, metal, and stone to make arrowheads, which will expand the types of arrows we can make.  This area of the guide will explain the only tools needed to make the items for the arrows and the final product.&lt;br /&gt;
&lt;br /&gt;
===Tools for Arrow Making===&lt;br /&gt;
&lt;br /&gt;
The tools for making arrows are basically most all of the tools required for shaping.  Those are as follows:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – [[Item:Wood shaper|Shaper]]&lt;br /&gt;
:Tool 2 – [[Carving knife|Carving Knife]]&lt;br /&gt;
:Tool 3 – [[Wood glue|Wood Glue]]&lt;br /&gt;
:Tool 4 – Feather flights only from the shaping society.&lt;br /&gt;
:Tool 5 – A part from some critter to make an arrowhead.  &lt;br /&gt;
::*{{com|Skin}} {{tt|Creature}} {{tt|For}} {{tt|Part}}&lt;br /&gt;
&lt;br /&gt;
These creatures yield these arrowhead material parts: [[Cougar|cougar]] claws, [[Wild boar|boar]] tusks, [[Sabre-toothed warcat|sabre-toothed warcat]] sabre teeth, [[Marbled angiswaerd|marbled angiswaerd]] teeth, [[Sleek hele&#039;la|hele&#039;la]] claws, [[Sinuous elsralael|elsrael]] teeth, [[Young firecat|young firecats&#039;]] soot-stained claws, [[Sinuous ice adder|sinuous ice adder]] teeth, [[Storm bull|storm bulls&#039;]] jagged horns, stone-grey [[Lesser dusky-scaled basilisk|basilisk]] fangs and [[Lava drake|lava drake]] fangs.&lt;br /&gt;
&lt;br /&gt;
===Shaft Making===&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need ~50 ranks of [[Engineering skill|engineering]]. You get some lumber. It does not appear to matter what you get wood wise as long as you can make it masterful.  Masterful shafts all appear to work the same no matter what wood its made from.  So first you get some lumber.  If you use 2 pieces of your lumber you can make 2 sets of shafts that will make 5 arrows each.  That would be 10 arrows you can make from 2 pieces of your lumber.  So if you have a stack of lumber and only want to turn 2 pieces into shafts you do the following:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|mark}} {{tt|my}} {{tt|lumber}} at 2 (pieces)&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|My}} {{tt|scissors}} and {{com|cut}} {{tt|lumber}} {{tt|with}} {{tt|my}} {{tt|scissors}}. (you&#039;re cutting the binding holding the lumber together)&lt;br /&gt;
&lt;br /&gt;
That should give you in hand 2 pieces of lumber with the rest at your feet or on the ground where it may have been when you started.  Now with the 2 pieces of lumber either in hand or on the ground, here are the manual steps to make the shafts.&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|my}} {{tt|shaper}} from your container.&lt;br /&gt;
:Step 2 – {{com|Shape}} {{tt|lumber}} into {{tt|arrow shaft}} or {{com|Shape}} {{tt|lumber}} into {{tt|bolt shaft}} (syntax is specific for arrow and bolt shafts)&lt;br /&gt;
:Step 3 – {{com|Put}} {{tt|my}} {{tt|shaper}} in your container.&lt;br /&gt;
&lt;br /&gt;
Now you have your shafts.  Note in my work with shafts I find they all combine and it does not matter what wood you use.  So bottom line here is use the wood you can make the shafts at masterfully done.  The type of wood does not matter to the final product only the fact that its masterful.&lt;br /&gt;
&lt;br /&gt;
===Arrowhead Making===&lt;br /&gt;
&lt;br /&gt;
Arrowhead making is pretty simple just like making the shafts. You&#039;ll need ~50 [[Engineering skill|engineering]] ranks to shape arrowheads, for any part type.  You must have some skinned critter parts though. Early on that means boar tusk or cougar claws.  Each tusk or claw will make 5 arrowheads.  So if you want to make 20 arrows all you need is 4 of them.  As an example lets say you have 4 boar tusks.  Put them in your container.  So to manually turn 4 boar tusks into arrowheads you do the following steps:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|tool}} to shape the arrowhead. The tool can be a hammer, knife, shaper, weapons of various types, etc.&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|boar tusk}} (or other arrowhead material) from your container.&lt;br /&gt;
:Step 3 – {{com|Shape}} {{tt|&amp;lt;part&amp;gt;}} {{tt|into}} {{tt|arrowhead}}. The word arrowhead must be typed completely. The parser does not accept any abbreviated forms.&lt;br /&gt;
:Step 4 – {{com|Put}} {{tt|arrowhead}} in container&lt;br /&gt;
:Step 5 – Go back to step 2 and continue till done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; although the shaping instructions books claim you can make metal arrowheads with ingots and nuggets, this is not actually implemented.&lt;br /&gt;
&lt;br /&gt;
===Arrow Making===&lt;br /&gt;
&lt;br /&gt;
Arrow making can get fairly complicated.  But its also fairly easy if you follow a few simple rules.  Once you shape the shafts proceed to the shaping part and stay there till you get a message to do something else.  Make sure your shaping book is turned to the right page for the right arrows your going to make.  At this point I need to mention the difficulty of making arrows.  The first two arrows that can be created are Cougar-claw and boar-tusk arrows.  These are considered simple difficulty and that means with no techs, no career and no hobby you need 200 skill in engineering to work them masterfully.  With techs and a career or hobby and good tools you can probably bring that down into the 140 range but arrows are up there in difficulty.  The steps to make arrows look as follows:&lt;br /&gt;
&lt;br /&gt;
After Step 2 you always get this message - arrowheads to continue crafting some unfinished – which means you now have to assemble the arrowheads to the shafts, which is step 3.&lt;br /&gt;
&lt;br /&gt;
Step 1 - get your shaping book&lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|get}} {{tt|my shafts}}&lt;br /&gt;
:{{com|shape}} {{tt|my shafts with my shaper}} (this will use 1 set of shafts and put the rest of them at your feet slot)&lt;br /&gt;
Step 3 - &lt;br /&gt;
:{{com|Get}} {{tt|my arrowheads}}&lt;br /&gt;
:{{com|assemble}} {{tt|my arrowheads with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
&lt;br /&gt;
At this point you will go to step 5, unless you got the message to use the carving knife of step 4.  This message is the only one you get to carve something - A handful of rough edges require carving with a knife to remove. - Any other message you just keep using step 5 with.  You will repeatedly do step 5 unless step 4 is needed till you are asked to assemble the flights in step 6.  This is done when you see the message - You need another arrow flights to continue crafting some unfinished – which directs you to step 6.  At that point you will do steps 6, 7 and 8 in order.  If you have a stamp to stamp the arrows, you will not do step 8, but will do step 9. You will know you have performed the last step when you see the message - Applying the final touches, you complete working on some – which is the end point in making your arrows.&lt;br /&gt;
&lt;br /&gt;
Step 4 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my knife}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|shape}} {{tt|my arrows with my wood shaper}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my flights}}&lt;br /&gt;
:{{com|assemble}} {{tt|my flights with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:put glue away&lt;br /&gt;
:{{com|get}} {{tt|my carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my carving knife}}&lt;br /&gt;
Step 8 - If you are not stamping your work: Arrow making is done. &amp;lt;br&amp;gt;&lt;br /&gt;
Step 9 - If you are stamping your work:&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my arrows with my stamp}} (this can only be done for a short period of time after item completion) &lt;br /&gt;
&lt;br /&gt;
This will complete your first set of 5 arrows.&lt;br /&gt;
&lt;br /&gt;
==Shaping Bows, Weapons, and Items==&lt;br /&gt;
&lt;br /&gt;
This document goes through how to shape items in the shaping craft.  At present this can be used to shape all items currently in chapters 1 (short pole), chapter 2 (shortbows), chapter 3 (longbows), chapter 4 (composite bows), chapter 7 (items), chapter 9 (staff weapons), and chapter 10 (tables).  Chapter 8 requires a codex to be able do the items in chapter 8 (beads, totems, figurines, statuette, statue).  This will allow clerics to make [[prayer beads]] with lumber at a higher quality bead and takes (beads are extremely easy to very easy which means it takes between 25 and 50 skill in engineering to make the beads) much lower skill and no techs if they lumberjack their own lumber.  Otherwise you will need the shaper specialization technique to handle the lower quality lumber.  Some of the other items in chapter 8 might be for enchanting.&lt;br /&gt;
&lt;br /&gt;
Now you have 3 ways to get lumber to do these tasks.  You can [[lumberjacking|lumberjack]] to get it and refine it (high quality lumber), or you can simply forage stick/branch/limb (which is now random on what is obtained) and when you get enough of the type you want process it (low quality lumber), and last you can buy it in the [[Engineering Society]] as already processed lumber (medium quality lumber).  I would only use the low quality lumber if your not doing work orders and just making things to learn engineering skill.  Work orders can be either the high quality or medium quality lumber though you will get better pay for the work order using the high quality lumber.  For items you want to make for yourself or for others use only the high quality lumber.&lt;br /&gt;
&lt;br /&gt;
You will need tools and materials to perform these tasks.  These are covered in the rest of this document.&lt;br /&gt;
&lt;br /&gt;
===Tools and Materials Needed===&lt;br /&gt;
&lt;br /&gt;
The materials needed for the items in the shaping book can vary but they include [[bow string]], backer, short cord, [[leather strips]], long pole, short pole, and lumber.  The lumber can be obtained in 3 ways and the short pole can be made.  All the rest of the items must be purchased in the [[Engineering Society]] building.&lt;br /&gt;
&lt;br /&gt;
The tools required for shaping are as follows:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book (apprentice, journeyman, master)&lt;br /&gt;
:Tool 2 - [[Design codex]] (6250 kronars in engineering society)&lt;br /&gt;
:Tool 3 – [[Clamps|Clamps]] (can only be bought at this point)&lt;br /&gt;
:Tool 4 – [[Item:Wood shaper|Wood shaper]]&lt;br /&gt;
:Tool 5 – [[Carving knife|Carving knife]]&lt;br /&gt;
:Tool 6 – [[Rasp|Rasp]]&lt;br /&gt;
:Tool 7 – [[Wood glue|Wood Glue]] (can only be bought at this point)&lt;br /&gt;
:Tool 8 – [[Item:Wood stain|Wood Stain]] (can only be bought at this point)&lt;br /&gt;
:Tool 9 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of these crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
===Manual Steps to Shape an Item===&lt;br /&gt;
&lt;br /&gt;
Follow the steps above in the section on shaping your first product up to step 7. Then:&lt;br /&gt;
&lt;br /&gt;
Step 8 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my backing with my &amp;lt;bowtype&amp;gt;}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}} &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;bowtype&amp;gt;}} &lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 10 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my short cord with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 11 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my pole with my &amp;lt;item&amp;gt;}} (does 4 poles for tables)&lt;br /&gt;
:All tables but one require long poles, one uses short poles&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you the next step.&lt;br /&gt;
Step 12 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:end script with completed item.&lt;br /&gt;
Step 13 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my item with my stamp}}&lt;br /&gt;
&lt;br /&gt;
The possible messages produced during this process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to &lt;br /&gt;
:Shaping with a wood shaper should even out the&lt;br /&gt;
:ready for shaping with a wood shaper&lt;br /&gt;
:ready for continued shaping with a wood shaper&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:A cluster of small knots deforms the wood&#039;s structure&lt;br /&gt;
:is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:You do not see anything that would prevent further carving with a knife.&lt;br /&gt;
:The bow now must be pushed with clamps or a&lt;br /&gt;
:The bow&#039;s pieces and backing material are now ready to be clamped together.&lt;br /&gt;
:You need another finished bow string to continue crafting&lt;br /&gt;
:You need another finished bone, wood or horn backing material to continue&lt;br /&gt;
:You need another finished leather strips to continue crafting&lt;br /&gt;
:You need another finished short leather cord to continue crafting&lt;br /&gt;
:You need another finished * wooden pole to continue crafting&lt;br /&gt;
:Applying the final touches, you complete working on&lt;br /&gt;
&lt;br /&gt;
At this point you have completed your product or should have.  You can now bundle the item with your logbook and proceed to the next item if you are doing a work order.  These are the basic manual steps you can use to finish your item.  Remember if you get stuck you can always analyze item and should get information such as the following:&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;analyze my shortbow:&lt;br /&gt;
:You analyze every aspect of the Nisha shortbow and nod as your understanding grows.&lt;br /&gt;
:When crafting is complete this will be a type of finished shortbow.&lt;br /&gt;
:With all major carving work completed, &#039;&#039;&#039;the wood is ready for the application of stain&#039;&#039;&#039;.&lt;br /&gt;
:From the progress so far, it looks like the shortbow is masterfully-crafted.&lt;br /&gt;
:The shortbow is a somewhat challenging piece to make.&lt;br /&gt;
:You estimate that it is very nearly done.&lt;br /&gt;
:Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Notice the fourth line in the above information.  It tells you the next step you need to take in order to complete this shortbow.  So if you get stuck {{com|analyze}} the item and do what it indicates.&lt;br /&gt;
&lt;br /&gt;
===Shaping Bows===&lt;br /&gt;
It is possible to shape shortbows, longbows and composite bows.  There are multiple variations of bows.  The following is the most basic instructions to follow.&lt;br /&gt;
&lt;br /&gt;
====Crafting a Toy Bow====&lt;br /&gt;
&lt;br /&gt;
The toy bow is an ideal introductory bow and demonstrates the full shaping cycle without composite or enhancement steps.  This assumes you already have prepared lumber (which can be purchased from the materials shop).&lt;br /&gt;
&lt;br /&gt;
Before beginning, turn your shaping book to Chapter 2, Page 1 and study the design.&lt;br /&gt;
&lt;br /&gt;
=====Basic Steps to Craft a Toy Bow=====&lt;br /&gt;
&lt;br /&gt;
:1. Study the design:&lt;br /&gt;
::{{com|STUDY}} {{tt|MY}} {{tt|BOOK}}&lt;br /&gt;
&lt;br /&gt;
:2. Form the stave from your lumber:&lt;br /&gt;
::{{com|SCRAPE}} {{tt|MY}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|DRAWKNIFE}}&lt;br /&gt;
&lt;br /&gt;
:3. Follow messaging and rotate tools as instructed:&lt;br /&gt;
::a. If fine detail carving is needed:&lt;br /&gt;
:::{{com|CARVE}} {{tt|MY}} {{tt|BOW}} {{tt|WITH}} {{tt|MY}} {{tt|KNIFE}}&lt;br /&gt;
::b. If shaping is required:&lt;br /&gt;
:::{{com|SHAPE}} {{tt|MY}} {{tt|BOW}} {{tt|WITH}} {{tt|MY}} {{tt|SHAPER}}&lt;br /&gt;
::c. If a knot obstructs progress:&lt;br /&gt;
:::{{com|SCRAPE}} {{tt|MY}} {{tt|BOW}} {{tt|WITH}} {{tt|MY}} {{tt|RASP}}&lt;br /&gt;
&lt;br /&gt;
:Continue rotating between carving and shaping until directed otherwise.&lt;br /&gt;
&lt;br /&gt;
:4. When prompted to secure the bow:&lt;br /&gt;
::{{com|PUSH}} {{tt|MY}} {{tt|BOW}} {{tt|WITH}} {{tt|MY}} {{tt|CLAMPS}}&lt;br /&gt;
&lt;br /&gt;
:Additional shaping may be required after clamping. Follow messaging.&lt;br /&gt;
&lt;br /&gt;
:5. When prompted that a bow string is needed:&lt;br /&gt;
::{{com|ASSEMBLE}} {{tt|MY}} {{tt|BOW}} {{tt|WITH}} {{tt|MY}} {{tt|STRING}}&lt;br /&gt;
&lt;br /&gt;
:6. When instructed to finish the bow:&lt;br /&gt;
::{{com|APPLY}} {{tt|MY}} {{tt|STAIN}} {{tt|TO}} {{tt|MY}} {{tt|BOW}}&lt;br /&gt;
&lt;br /&gt;
:Completion messaging will confirm the toy bow is finished.&lt;br /&gt;
&lt;br /&gt;
==Bow Enhancements==&lt;br /&gt;
&lt;br /&gt;
This document discusses the process of performing enhancements to bows through lamination or increase/decrease the draw weight of a given bow.  At this point I have found that you must have some pretty good quality lumber to be able to do this.  If you were to use society bought wood like maple for a shortbow and try to laminate or increase the draw strength of the bow you would fail (with no techs, 530 skill, good quality tools).  I found to be able to actually do this I had to have lumber that was much higher quality than that found in the society buildings and you only get that if you [[lumberjacking|lumberjack]] it yourself or get it from someone who did.&lt;br /&gt;
&lt;br /&gt;
===Parts and Tools Required===&lt;br /&gt;
&lt;br /&gt;
To do bow enhancements you need some parts you buy in the society building, such as backer for lamination, and leather strips for cable-backing.  Lightening the draw strength usually just involves shaping of the bow to take more material off of the bow.&lt;br /&gt;
&lt;br /&gt;
For the tools you need the following:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book.  (apprentice or journeyman or masters)&lt;br /&gt;
:Tool 2 – [[Clamps|Clamps]] (can only be bought at this point)&lt;br /&gt;
:Tool 3 – [[Item:Wood shaper|Shaper]]&lt;br /&gt;
:Tool 4 – [[Carving knife|Carving knife]]&lt;br /&gt;
:Tool 5 – [[Rasp|Rasp]]&lt;br /&gt;
:Tool 6 – [[Wood glue|Wood Glue]] (can only be bought at this point)&lt;br /&gt;
:Tool 7 – [[Item:Wood stain|Wood Stain]] (can only be bought at this point)&lt;br /&gt;
:Tool 8 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
===Manual Steps to Enhance a Bow===&lt;br /&gt;
&lt;br /&gt;
When you enhance a bow by lamination or cable-backing you also add some weight to the bow.  When you lighten a bow you remove material from the bow and it gets a bit lighter.  So you basically laminate a bow to increase its durability.  You will find if you used a wood that has poor durability it almost appears like there is very little enhancement made to the bow.  There are differences but its really subtle.  Keep that in mind when you enhance bows.&lt;br /&gt;
&lt;br /&gt;
The basic steps to doing bow enhancement by hand requires you to have the bow in the left hand, tools and ingredients in your container, the Shaping book must be turned to the right page.  The first step is to get the shaping book and study it, then put it up and get your clamps and clamp the bow.  Clamping the bow will generate a message that tells you the next step to take and it will be either step 3 or step 4 or step 5.  At that point you will cycle between steps 3, 4, or 5 until you need to clamp the bow one more time.  For lamination the end process would be using step 6, then step 7, then step 8, then steps 9 and 11.  For Cable-backing the end process would be using step 6, then step 7, then step 10, then steps 9 and 11.  To lighten the bow you would simply keep using steps 3, 4 or 5 till you use step 6 and then do steps 9 and 11.&lt;br /&gt;
&lt;br /&gt;
Step 1 - &lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - &lt;br /&gt;
:put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my clamps}}&lt;br /&gt;
:{{com|push}} {{tt|my bow with my clamps}}&lt;br /&gt;
Step 3 - &lt;br /&gt;
:Use wood shaper when needed.  &lt;br /&gt;
:{{com|Shape}} {{tt|my item with my wood shaper}}&lt;br /&gt;
Step 4 - &lt;br /&gt;
:Use rasp when the messaging results in: A bulbous knot is present.  &lt;br /&gt;
:{{com|Rub}} {{tt|my &amp;lt;item&amp;gt; with my rasp}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:Use carving knife if fine detail is needed.&lt;br /&gt;
:{{com|Carve}} {{tt|my &amp;lt;item&amp;gt; with my carving knife}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:Use clamps when needed.  &lt;br /&gt;
:{{com|push}} {{tt|my &amp;lt;item&amp;gt; with my clamps}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 8 – &lt;br /&gt;
:{{com|get}} {{tt|my backing}}&lt;br /&gt;
:{{com|Assemble}} {{tt|my backing}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|get}} {{tt|my stain}}&lt;br /&gt;
:{{com|apply}} {{tt|my stain to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 10- &lt;br /&gt;
:{{com|get}} {{tt|my strips}}&lt;br /&gt;
:{{com|assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 11- &lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my &amp;lt;item&amp;gt; with my stamp}} &lt;br /&gt;
&lt;br /&gt;
The possible messages during the process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:The wood is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:materials are ready to be compressed with clamps or&lt;br /&gt;
:Glue should now be applied so assembly can begin.&lt;br /&gt;
:appears ready to be reinforced with some backer material.&lt;br /&gt;
:Some wood stain should be applied to the wood to finish it.&lt;br /&gt;
:appears ready to be strengthened with some leather strips.&lt;br /&gt;
:is ready to be assembled with leather strips&lt;br /&gt;
:construction shows improved signs of durability and wear resistance&lt;br /&gt;
:weight and draw strength appears significantly&lt;br /&gt;
:Close inspection of the completed&lt;br /&gt;
:You study the instructions about bow cable-backing&lt;br /&gt;
:You study the instructions about bow lamination&lt;br /&gt;
:You study the instructions about bow lightening&lt;br /&gt;
&lt;br /&gt;
Note the variation in the messages comes mostly from the Steps 8 and 10.  Where you assemble the backer or the strips and then analyze the bowtype.  Its entirely possible not all the messages that are possible have been seen yet.  In that case you may need to add a few more to this set.&lt;br /&gt;
&lt;br /&gt;
==Making Beads and Totems from Chapter 8==&lt;br /&gt;
&lt;br /&gt;
Beads, totems, figurines, statuettes and statues can be made from chapter 8.  However, this chapter requires you have a [[Design codex|codex]].  What you do is set yourself to the item in the shaping book you want to create.  Then you turn to the chapter and page in the codex for the type of item you want to shape.  After study of both books starting with the shaping book, you proceed just like you were making a normal item, bow, or staff weapon.  The steps are included in the Manual Steps to Shape section above.&lt;br /&gt;
&lt;br /&gt;
==Repair of Wood Based Items==&lt;br /&gt;
&lt;br /&gt;
To repair any item you make with a bow requires two things: [[sandpaper]] and [[Item:Wood stain|stain]].  Having the repair techs helps a great deal as well.  The steps to repair wood based items are as follows:&lt;br /&gt;
&lt;br /&gt;
Step 1 – {{com|Rub}} {{tt|my item with my sandpaper}} (The {{com|Clean}} and {{com|Scrape}} commands may be substituted for {{tt|RUB}}). &amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 – {{com|apply}} {{tt|my stain to my item}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides,Crafting player guides}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=688359</id>
		<title>Shaping guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=688359"/>
		<updated>2026-02-27T16:27:54Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: /* Basic Tools Needed to Complete Your First Work Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Shaping is one of the disciplines in the [[Engineering craft]] that consists of two basic parts.  The first is gathering wood and refining the wood into lumber, also known as [[lumberjacking]].  See the page on [[Lumberjacking]] for more information on tools, dangers, wood types and locations, and turning raw wood into lumber.  Once you have the lumber you can make things from it.  In addition clay items will be possible at some future point in time.&lt;br /&gt;
&lt;br /&gt;
Shaping products from Chapter 8 of the Shaping book requires a second book called a [[Design_codex|Design codex]]; which is used for products with additional fine design details such as detailed [[prayer beads]].&lt;br /&gt;
&lt;br /&gt;
==Tools Needed to Complete Your First Work Order==&lt;br /&gt;
&lt;br /&gt;
The beginning craftsman&#039;s first shaping product will most likely be a Toy Bow. Here are the basic tools you will need:&lt;br /&gt;
&lt;br /&gt;
:1. Shaping Instruction Book - for knowing what you&#039;re making. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Logbook|Engineering logbook]] - for if you want to make money doing [[work orders]]. &amp;lt;br&amp;gt;&lt;br /&gt;
:3. [[Scissors|scissors]] (available at [[Outfitting]] Societies) - for marking and cutting your lumber stacks to size. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. [[Drawknife|drawknife]] - for creating the basic shape from your lumber. &amp;lt;br&amp;gt;&lt;br /&gt;
:5. [[Carving knife|carving knife]] - for carving fine detail. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. [[Item:Wood shaper|wood shaper]] - for further shaping your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. [[Rasp|rasp]] - for smoothing out rough spots. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. [[Clamps|clamps]] - for holding your pieces together. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. [[Bow string|bow string]] - for assembling with your lumber. Sold in the Engineering Society&#039;s in crates. &amp;lt;br&amp;gt;&lt;br /&gt;
:10. [[Item:Wood stain|stain]] - for finishing your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:11. [[Lumber|lumber]] - Balsa lumber is easy to work with and is sold in the [[Engineering Society]] in stacks of 10. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For your first product you will not need wood glue, sandpaper, the codex, leather strips, or backer material.&lt;br /&gt;
&lt;br /&gt;
==Materials Needed to Complete Your First Work Order==&lt;br /&gt;
&lt;br /&gt;
Most shaping materials are purchased inside the [[Engineering Society]] supply shops located within each Crafting Society hall.&lt;br /&gt;
&lt;br /&gt;
Supply shops typically sell:&lt;br /&gt;
&lt;br /&gt;
:* Pre-processed lumber (pine, maple, balsa, etc.)&lt;br /&gt;
:* Arrow and bolt flights&lt;br /&gt;
:* Stone deeds (rock and boulder deeds)&lt;br /&gt;
:* Bone bundles for crafting components&lt;br /&gt;
&lt;br /&gt;
These items are purchased directly from the shopkeeper using:&lt;br /&gt;
&lt;br /&gt;
:{{com|ORDER}} #&lt;br /&gt;
&lt;br /&gt;
In addition to the shop catalog, many required shaping components are stored inside a container within the room (e.g. crate, barrel, etc).&lt;br /&gt;
&lt;br /&gt;
The container commonly contains:&lt;br /&gt;
&lt;br /&gt;
:* Bow string&lt;br /&gt;
:* Bone backer&lt;br /&gt;
:* [[Item:Leather strips|Leather strips]]&lt;br /&gt;
:* [[Item:Short leather cord|Short leather cord]]&lt;br /&gt;
:* [[Item:Long leather cord|Long leather cord]]&lt;br /&gt;
:* [[Item:Long oak pole|Long oak pole]]&lt;br /&gt;
:* [[Item:Short oak pole|Short oak pole]]&lt;br /&gt;
&lt;br /&gt;
These component materials are not listed in the shop catalog and must be retrieved directly and purchased from the crate.&lt;br /&gt;
&lt;br /&gt;
If a crafting step displays the message, &#039;&#039;&amp;quot;You need another finished ___ to continue crafting,&amp;quot;&#039;&#039; the required component is often found inside this crate.&lt;br /&gt;
&lt;br /&gt;
Society-purchased lumber is suitable for learning and work orders. For higher quality finished products, refine your own lumber through [[Lumberjacking]].&lt;br /&gt;
&lt;br /&gt;
==Basic Steps Needed to Complete Your First Work Order==&lt;br /&gt;
&lt;br /&gt;
:1. You need to study your shaping book: {{com|STUDY}} {{tt|BOOK}} for the product you want to make before you cut your lumber. You may need to re-study the book if you find yourself forgetting the instructions. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. With your stack of lumber in one hand, and your scissors in the other, {{com|MARK}} {{tt|MY}} {{tt|LUMBER}} {{tt|AT}} # where # is the number of pieces you need for your product. &amp;lt;br&amp;gt; &lt;br /&gt;
:3. {{com|CUT}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|SCISSORS}}. You&#039;re not actually cutting the wood, but you&#039;re cutting the twine used to mark your pieces. The lumber you need to use will be at your feet. Stow the scissors and the lumber you have in-hand, and pick up the lumber you will use. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. Using the drawknife, {{com|SCRAPE}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|DRAWKNIFE}} to get it to its basic shape. The lumber in your hand will turn into your product name (in this case &#039;toy bow&#039;). &amp;lt;br&amp;gt;&lt;br /&gt;
:5. Now you have to pay attention to the messaging, which is pretty clear on what you need to do. You will switch between your carving knife, your rasp, and your wood shaper for much of the product. &amp;lt;br&amp;gt;&lt;br /&gt;
::a. {{com|CARVE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|KNIFE}}: to bring out the details, (or) &amp;lt;br&amp;gt;&lt;br /&gt;
::b. {{com|SHAPE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|SHAPER}}: to give it more form. (or) &amp;lt;br&amp;gt;&lt;br /&gt;
::c. {{com|RUB}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|RASP}}: to smooth out the rough parts. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. Eventually you will get the message about clamps. {{com|PUSH}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|CLAMPS}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. Sometimes you will get mixed messages, telling you to apply the stain and assemble the pieces at the same time. Stain is always last to finish the product, so get out your bowstring (or whatever piece is required for what you&#039;re making) and {{com|ASSEMBLE}} {{tt|STRING}} {{tt|WITH}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. Finally, you&#039;ll see that it&#039;s time to apply stain and finish your product. {{com|APPLY}} {{tt|STAIN}} {{tt|TO}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. If you&#039;re doing this for a work order, {{com|BUNDLE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} (Engineering) {{tt|LOGBOOK}} to get it ready to turn in for money.&lt;br /&gt;
&lt;br /&gt;
:That&#039;s it! You&#039;re done!&lt;br /&gt;
&lt;br /&gt;
==Lumber Use==&lt;br /&gt;
&lt;br /&gt;
Each of the lumber types can be used for multiple items you can make but some are better at specific items.  &lt;br /&gt;
See [[:Category:Woods|Woods]] for a chart of the wood types and their material properties. It can help to keep it open in another browser tab to quickly reference.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
&lt;br /&gt;
[[Fletching]] arrows involves making arrowheads from critter parts at present and making shafts and then combining them with flights to create an arrow.  At some future point we will be able to possibly use bone, metal, and stone to make arrowheads, which will expand the types of arrows we can make.  This area of the guide will explain the only tools needed to make the items for the arrows and the final product.&lt;br /&gt;
&lt;br /&gt;
===Tools for Arrow Making===&lt;br /&gt;
&lt;br /&gt;
The tools for making arrows are basically most all of the tools required for shaping.  Those are as follows:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – [[Item:Wood shaper|Shaper]]&lt;br /&gt;
:Tool 2 – [[Carving knife|Carving Knife]]&lt;br /&gt;
:Tool 3 – [[Wood glue|Wood Glue]]&lt;br /&gt;
:Tool 4 – Feather flights only from the shaping society.&lt;br /&gt;
:Tool 5 – A part from some critter to make an arrowhead.  &lt;br /&gt;
::*{{com|Skin}} {{tt|Creature}} {{tt|For}} {{tt|Part}}&lt;br /&gt;
&lt;br /&gt;
These creatures yield these arrowhead material parts: [[Cougar|cougar]] claws, [[Wild boar|boar]] tusks, [[Sabre-toothed warcat|sabre-toothed warcat]] sabre teeth, [[Marbled angiswaerd|marbled angiswaerd]] teeth, [[Sleek hele&#039;la|hele&#039;la]] claws, [[Sinuous elsralael|elsrael]] teeth, [[Young firecat|young firecats&#039;]] soot-stained claws, [[Sinuous ice adder|sinuous ice adder]] teeth, [[Storm bull|storm bulls&#039;]] jagged horns, stone-grey [[Lesser dusky-scaled basilisk|basilisk]] fangs and [[Lava drake|lava drake]] fangs.&lt;br /&gt;
&lt;br /&gt;
===Shaft Making===&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need ~50 ranks of [[Engineering skill|engineering]]. You get some lumber. It does not appear to matter what you get wood wise as long as you can make it masterful.  Masterful shafts all appear to work the same no matter what wood its made from.  So first you get some lumber.  If you use 2 pieces of your lumber you can make 2 sets of shafts that will make 5 arrows each.  That would be 10 arrows you can make from 2 pieces of your lumber.  So if you have a stack of lumber and only want to turn 2 pieces into shafts you do the following:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|mark}} {{tt|my}} {{tt|lumber}} at 2 (pieces)&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|My}} {{tt|scissors}} and {{com|cut}} {{tt|lumber}} {{tt|with}} {{tt|my}} {{tt|scissors}}. (you&#039;re cutting the binding holding the lumber together)&lt;br /&gt;
&lt;br /&gt;
That should give you in hand 2 pieces of lumber with the rest at your feet or on the ground where it may have been when you started.  Now with the 2 pieces of lumber either in hand or on the ground, here are the manual steps to make the shafts.&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|my}} {{tt|shaper}} from your container.&lt;br /&gt;
:Step 2 – {{com|Shape}} {{tt|lumber}} into {{tt|arrow shaft}} or {{com|Shape}} {{tt|lumber}} into {{tt|bolt shaft}} (syntax is specific for arrow and bolt shafts)&lt;br /&gt;
:Step 3 – {{com|Put}} {{tt|my}} {{tt|shaper}} in your container.&lt;br /&gt;
&lt;br /&gt;
Now you have your shafts.  Note in my work with shafts I find they all combine and it does not matter what wood you use.  So bottom line here is use the wood you can make the shafts at masterfully done.  The type of wood does not matter to the final product only the fact that its masterful.&lt;br /&gt;
&lt;br /&gt;
===Arrowhead Making===&lt;br /&gt;
&lt;br /&gt;
Arrowhead making is pretty simple just like making the shafts. You&#039;ll need ~50 [[Engineering skill|engineering]] ranks to shape arrowheads, for any part type.  You must have some skinned critter parts though. Early on that means boar tusk or cougar claws.  Each tusk or claw will make 5 arrowheads.  So if you want to make 20 arrows all you need is 4 of them.  As an example lets say you have 4 boar tusks.  Put them in your container.  So to manually turn 4 boar tusks into arrowheads you do the following steps:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|tool}} to shape the arrowhead. The tool can be a hammer, knife, shaper, weapons of various types, etc.&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|boar tusk}} (or other arrowhead material) from your container.&lt;br /&gt;
:Step 3 – {{com|Shape}} {{tt|&amp;lt;part&amp;gt;}} {{tt|into}} {{tt|arrowhead}}. The word arrowhead must be typed completely. The parser does not accept any abbreviated forms.&lt;br /&gt;
:Step 4 – {{com|Put}} {{tt|arrowhead}} in container&lt;br /&gt;
:Step 5 – Go back to step 2 and continue till done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; although the shaping instructions books claim you can make metal arrowheads with ingots and nuggets, this is not actually implemented.&lt;br /&gt;
&lt;br /&gt;
===Arrow Making===&lt;br /&gt;
&lt;br /&gt;
Arrow making can get fairly complicated.  But its also fairly easy if you follow a few simple rules.  Once you shape the shafts proceed to the shaping part and stay there till you get a message to do something else.  Make sure your shaping book is turned to the right page for the right arrows your going to make.  At this point I need to mention the difficulty of making arrows.  The first two arrows that can be created are Cougar-claw and boar-tusk arrows.  These are considered simple difficulty and that means with no techs, no career and no hobby you need 200 skill in engineering to work them masterfully.  With techs and a career or hobby and good tools you can probably bring that down into the 140 range but arrows are up there in difficulty.  The steps to make arrows look as follows:&lt;br /&gt;
&lt;br /&gt;
After Step 2 you always get this message - arrowheads to continue crafting some unfinished – which means you now have to assemble the arrowheads to the shafts, which is step 3.&lt;br /&gt;
&lt;br /&gt;
Step 1 - get your shaping book&lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|get}} {{tt|my shafts}}&lt;br /&gt;
:{{com|shape}} {{tt|my shafts with my shaper}} (this will use 1 set of shafts and put the rest of them at your feet slot)&lt;br /&gt;
Step 3 - &lt;br /&gt;
:{{com|Get}} {{tt|my arrowheads}}&lt;br /&gt;
:{{com|assemble}} {{tt|my arrowheads with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
&lt;br /&gt;
At this point you will go to step 5, unless you got the message to use the carving knife of step 4.  This message is the only one you get to carve something - A handful of rough edges require carving with a knife to remove. - Any other message you just keep using step 5 with.  You will repeatedly do step 5 unless step 4 is needed till you are asked to assemble the flights in step 6.  This is done when you see the message - You need another arrow flights to continue crafting some unfinished – which directs you to step 6.  At that point you will do steps 6, 7 and 8 in order.  If you have a stamp to stamp the arrows, you will not do step 8, but will do step 9. You will know you have performed the last step when you see the message - Applying the final touches, you complete working on some – which is the end point in making your arrows.&lt;br /&gt;
&lt;br /&gt;
Step 4 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my knife}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|shape}} {{tt|my arrows with my wood shaper}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my flights}}&lt;br /&gt;
:{{com|assemble}} {{tt|my flights with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:put glue away&lt;br /&gt;
:{{com|get}} {{tt|my carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my carving knife}}&lt;br /&gt;
Step 8 - If you are not stamping your work: Arrow making is done. &amp;lt;br&amp;gt;&lt;br /&gt;
Step 9 - If you are stamping your work:&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my arrows with my stamp}} (this can only be done for a short period of time after item completion) &lt;br /&gt;
&lt;br /&gt;
This will complete your first set of 5 arrows.&lt;br /&gt;
&lt;br /&gt;
==Shaping Bows, Weapons, and Items==&lt;br /&gt;
&lt;br /&gt;
This document goes through how to shape items in the shaping craft.  At present this can be used to shape all items currently in chapters 1 (short pole), chapter 2 (shortbows), chapter 3 (longbows), chapter 4 (composite bows), chapter 7 (items), chapter 9 (staff weapons), and chapter 10 (tables).  Chapter 8 requires a codex to be able do the items in chapter 8 (beads, totems, figurines, statuette, statue).  This will allow clerics to make [[prayer beads]] with lumber at a higher quality bead and takes (beads are extremely easy to very easy which means it takes between 25 and 50 skill in engineering to make the beads) much lower skill and no techs if they lumberjack their own lumber.  Otherwise you will need the shaper specialization technique to handle the lower quality lumber.  Some of the other items in chapter 8 might be for enchanting.&lt;br /&gt;
&lt;br /&gt;
Now you have 3 ways to get lumber to do these tasks.  You can [[lumberjacking|lumberjack]] to get it and refine it (high quality lumber), or you can simply forage stick/branch/limb (which is now random on what is obtained) and when you get enough of the type you want process it (low quality lumber), and last you can buy it in the [[Engineering Society]] as already processed lumber (medium quality lumber).  I would only use the low quality lumber if your not doing work orders and just making things to learn engineering skill.  Work orders can be either the high quality or medium quality lumber though you will get better pay for the work order using the high quality lumber.  For items you want to make for yourself or for others use only the high quality lumber.&lt;br /&gt;
&lt;br /&gt;
You will need tools and materials to perform these tasks.  These are covered in the rest of this document.&lt;br /&gt;
&lt;br /&gt;
===Tools and Materials Needed===&lt;br /&gt;
&lt;br /&gt;
The materials needed for the items in the shaping book can vary but they include [[bow string]], backer, short cord, [[leather strips]], long pole, short pole, and lumber.  The lumber can be obtained in 3 ways and the short pole can be made.  All the rest of the items must be purchased in the [[Engineering Society]] building.&lt;br /&gt;
&lt;br /&gt;
The tools required for shaping are as follows:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book (apprentice, journeyman, master)&lt;br /&gt;
:Tool 2 - [[Design codex]] (6250 kronars in engineering society)&lt;br /&gt;
:Tool 3 – [[Clamps|Clamps]] (can only be bought at this point)&lt;br /&gt;
:Tool 4 – [[Item:Wood shaper|Wood shaper]]&lt;br /&gt;
:Tool 5 – [[Carving knife|Carving knife]]&lt;br /&gt;
:Tool 6 – [[Rasp|Rasp]]&lt;br /&gt;
:Tool 7 – [[Wood glue|Wood Glue]] (can only be bought at this point)&lt;br /&gt;
:Tool 8 – [[Item:Wood stain|Wood Stain]] (can only be bought at this point)&lt;br /&gt;
:Tool 9 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of these crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
===Manual Steps to Shape an Item===&lt;br /&gt;
&lt;br /&gt;
Follow the steps above in the section on shaping your first product up to step 7. Then:&lt;br /&gt;
&lt;br /&gt;
Step 8 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my backing with my &amp;lt;bowtype&amp;gt;}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}} &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;bowtype&amp;gt;}} &lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 10 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my short cord with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 11 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my pole with my &amp;lt;item&amp;gt;}} (does 4 poles for tables)&lt;br /&gt;
:All tables but one require long poles, one uses short poles&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you the next step.&lt;br /&gt;
Step 12 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:end script with completed item.&lt;br /&gt;
Step 13 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my item with my stamp}}&lt;br /&gt;
&lt;br /&gt;
The possible messages produced during this process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to &lt;br /&gt;
:Shaping with a wood shaper should even out the&lt;br /&gt;
:ready for shaping with a wood shaper&lt;br /&gt;
:ready for continued shaping with a wood shaper&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:A cluster of small knots deforms the wood&#039;s structure&lt;br /&gt;
:is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:You do not see anything that would prevent further carving with a knife.&lt;br /&gt;
:The bow now must be pushed with clamps or a&lt;br /&gt;
:The bow&#039;s pieces and backing material are now ready to be clamped together.&lt;br /&gt;
:You need another finished bow string to continue crafting&lt;br /&gt;
:You need another finished bone, wood or horn backing material to continue&lt;br /&gt;
:You need another finished leather strips to continue crafting&lt;br /&gt;
:You need another finished short leather cord to continue crafting&lt;br /&gt;
:You need another finished * wooden pole to continue crafting&lt;br /&gt;
:Applying the final touches, you complete working on&lt;br /&gt;
&lt;br /&gt;
At this point you have completed your product or should have.  You can now bundle the item with your logbook and proceed to the next item if you are doing a work order.  These are the basic manual steps you can use to finish your item.  Remember if you get stuck you can always analyze item and should get information such as the following:&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;analyze my shortbow:&lt;br /&gt;
:You analyze every aspect of the Nisha shortbow and nod as your understanding grows.&lt;br /&gt;
:When crafting is complete this will be a type of finished shortbow.&lt;br /&gt;
:With all major carving work completed, &#039;&#039;&#039;the wood is ready for the application of stain&#039;&#039;&#039;.&lt;br /&gt;
:From the progress so far, it looks like the shortbow is masterfully-crafted.&lt;br /&gt;
:The shortbow is a somewhat challenging piece to make.&lt;br /&gt;
:You estimate that it is very nearly done.&lt;br /&gt;
:Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Notice the fourth line in the above information.  It tells you the next step you need to take in order to complete this shortbow.  So if you get stuck {{com|analyze}} the item and do what it indicates.&lt;br /&gt;
&lt;br /&gt;
==Bow Enhancements==&lt;br /&gt;
&lt;br /&gt;
This document discusses the process of performing enhancements to bows through lamination or increase/decrease the draw weight of a given bow.  At this point I have found that you must have some pretty good quality lumber to be able to do this.  If you were to use society bought wood like maple for a shortbow and try to laminate or increase the draw strength of the bow you would fail (with no techs, 530 skill, good quality tools).  I found to be able to actually do this I had to have lumber that was much higher quality than that found in the society buildings and you only get that if you [[lumberjacking|lumberjack]] it yourself or get it from someone who did.&lt;br /&gt;
&lt;br /&gt;
===Parts and Tools Required===&lt;br /&gt;
&lt;br /&gt;
To do bow enhancements you need some parts you buy in the society building, such as backer for lamination, and leather strips for cable-backing.  Lightening the draw strength usually just involves shaping of the bow to take more material off of the bow.&lt;br /&gt;
&lt;br /&gt;
For the tools you need the following:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book.  (apprentice or journeyman or masters)&lt;br /&gt;
:Tool 2 – [[Clamps|Clamps]] (can only be bought at this point)&lt;br /&gt;
:Tool 3 – [[Item:Wood shaper|Shaper]]&lt;br /&gt;
:Tool 4 – [[Carving knife|Carving knife]]&lt;br /&gt;
:Tool 5 – [[Rasp|Rasp]]&lt;br /&gt;
:Tool 6 – [[Wood glue|Wood Glue]] (can only be bought at this point)&lt;br /&gt;
:Tool 7 – [[Item:Wood stain|Wood Stain]] (can only be bought at this point)&lt;br /&gt;
:Tool 8 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
===Manual Steps to Enhance a Bow===&lt;br /&gt;
&lt;br /&gt;
When you enhance a bow by lamination or cable-backing you also add some weight to the bow.  When you lighten a bow you remove material from the bow and it gets a bit lighter.  So you basically laminate a bow to increase its durability.  You will find if you used a wood that has poor durability it almost appears like there is very little enhancement made to the bow.  There are differences but its really subtle.  Keep that in mind when you enhance bows.&lt;br /&gt;
&lt;br /&gt;
The basic steps to doing bow enhancement by hand requires you to have the bow in the left hand, tools and ingredients in your container, the Shaping book must be turned to the right page.  The first step is to get the shaping book and study it, then put it up and get your clamps and clamp the bow.  Clamping the bow will generate a message that tells you the next step to take and it will be either step 3 or step 4 or step 5.  At that point you will cycle between steps 3, 4, or 5 until you need to clamp the bow one more time.  For lamination the end process would be using step 6, then step 7, then step 8, then steps 9 and 11.  For Cable-backing the end process would be using step 6, then step 7, then step 10, then steps 9 and 11.  To lighten the bow you would simply keep using steps 3, 4 or 5 till you use step 6 and then do steps 9 and 11.&lt;br /&gt;
&lt;br /&gt;
Step 1 - &lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - &lt;br /&gt;
:put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my clamps}}&lt;br /&gt;
:{{com|push}} {{tt|my bow with my clamps}}&lt;br /&gt;
Step 3 - &lt;br /&gt;
:Use wood shaper when needed.  &lt;br /&gt;
:{{com|Shape}} {{tt|my item with my wood shaper}}&lt;br /&gt;
Step 4 - &lt;br /&gt;
:Use rasp when the messaging results in: A bulbous knot is present.  &lt;br /&gt;
:{{com|Rub}} {{tt|my &amp;lt;item&amp;gt; with my rasp}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:Use carving knife if fine detail is needed.&lt;br /&gt;
:{{com|Carve}} {{tt|my &amp;lt;item&amp;gt; with my carving knife}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:Use clamps when needed.  &lt;br /&gt;
:{{com|push}} {{tt|my &amp;lt;item&amp;gt; with my clamps}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 8 – &lt;br /&gt;
:{{com|get}} {{tt|my backing}}&lt;br /&gt;
:{{com|Assemble}} {{tt|my backing}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|get}} {{tt|my stain}}&lt;br /&gt;
:{{com|apply}} {{tt|my stain to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 10- &lt;br /&gt;
:{{com|get}} {{tt|my strips}}&lt;br /&gt;
:{{com|assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 11- &lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my &amp;lt;item&amp;gt; with my stamp}} &lt;br /&gt;
&lt;br /&gt;
The possible messages during the process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:The wood is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:materials are ready to be compressed with clamps or&lt;br /&gt;
:Glue should now be applied so assembly can begin.&lt;br /&gt;
:appears ready to be reinforced with some backer material.&lt;br /&gt;
:Some wood stain should be applied to the wood to finish it.&lt;br /&gt;
:appears ready to be strengthened with some leather strips.&lt;br /&gt;
:is ready to be assembled with leather strips&lt;br /&gt;
:construction shows improved signs of durability and wear resistance&lt;br /&gt;
:weight and draw strength appears significantly&lt;br /&gt;
:Close inspection of the completed&lt;br /&gt;
:You study the instructions about bow cable-backing&lt;br /&gt;
:You study the instructions about bow lamination&lt;br /&gt;
:You study the instructions about bow lightening&lt;br /&gt;
&lt;br /&gt;
Note the variation in the messages comes mostly from the Steps 8 and 10.  Where you assemble the backer or the strips and then analyze the bowtype.  Its entirely possible not all the messages that are possible have been seen yet.  In that case you may need to add a few more to this set.&lt;br /&gt;
&lt;br /&gt;
==Making Beads and Totems from Chapter 8==&lt;br /&gt;
&lt;br /&gt;
Beads, totems, figurines, statuettes and statues can be made from chapter 8.  However, this chapter requires you have a [[Design codex|codex]].  What you do is set yourself to the item in the shaping book you want to create.  Then you turn to the chapter and page in the codex for the type of item you want to shape.  After study of both books starting with the shaping book, you proceed just like you were making a normal item, bow, or staff weapon.  The steps are included in the Manual Steps to Shape section above.&lt;br /&gt;
&lt;br /&gt;
==Repair of Wood Based Items==&lt;br /&gt;
&lt;br /&gt;
To repair any item you make with a bow requires two things: [[sandpaper]] and [[Item:Wood stain|stain]].  Having the repair techs helps a great deal as well.  The steps to repair wood based items are as follows:&lt;br /&gt;
&lt;br /&gt;
Step 1 – {{com|Rub}} {{tt|my item with my sandpaper}} (The {{com|Clean}} and {{com|Scrape}} commands may be substituted for {{tt|RUB}}). &amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 – {{com|apply}} {{tt|my stain to my item}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides,Crafting player guides}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=688358</id>
		<title>Shaping guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=688358"/>
		<updated>2026-02-27T16:27:00Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Shaping is one of the disciplines in the [[Engineering craft]] that consists of two basic parts.  The first is gathering wood and refining the wood into lumber, also known as [[lumberjacking]].  See the page on [[Lumberjacking]] for more information on tools, dangers, wood types and locations, and turning raw wood into lumber.  Once you have the lumber you can make things from it.  In addition clay items will be possible at some future point in time.&lt;br /&gt;
&lt;br /&gt;
Shaping products from Chapter 8 of the Shaping book requires a second book called a [[Design_codex|Design codex]]; which is used for products with additional fine design details such as detailed [[prayer beads]].&lt;br /&gt;
&lt;br /&gt;
==Basic Tools Needed to Complete Your First Work Order==&lt;br /&gt;
&lt;br /&gt;
The beginning craftsman&#039;s first shaping product will most likely be a Toy Bow. Here are the basic tools you will need:&lt;br /&gt;
&lt;br /&gt;
:1. Shaping Instruction Book - for knowing what you&#039;re making. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Logbook|Engineering logbook]] - for if you want to make money doing [[work orders]]. &amp;lt;br&amp;gt;&lt;br /&gt;
:3. [[Scissors|scissors]] (available at [[Outfitting]] Societies) - for marking and cutting your lumber stacks to size. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. [[Drawknife|drawknife]] - for creating the basic shape from your lumber. &amp;lt;br&amp;gt;&lt;br /&gt;
:5. [[Carving knife|carving knife]] - for carving fine detail. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. [[Item:Wood shaper|wood shaper]] - for further shaping your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. [[Rasp|rasp]] - for smoothing out rough spots. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. [[Clamps|clamps]] - for holding your pieces together. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. [[Bow string|bow string]] - for assembling with your lumber. Sold in the Engineering Society&#039;s in crates. &amp;lt;br&amp;gt;&lt;br /&gt;
:10. [[Item:Wood stain|stain]] - for finishing your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:11. [[Lumber|lumber]] - Balsa lumber is easy to work with and is sold in the [[Engineering Society]] in stacks of 10. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For your first product you will not need wood glue, sandpaper, the codex, leather strips, or backer material.&lt;br /&gt;
&lt;br /&gt;
==Basic Materials Needed to Complete Your First Work Order==&lt;br /&gt;
&lt;br /&gt;
Most shaping materials are purchased inside the [[Engineering Society]] supply shops located within each Crafting Society hall.&lt;br /&gt;
&lt;br /&gt;
Supply shops typically sell:&lt;br /&gt;
&lt;br /&gt;
:* Pre-processed lumber (pine, maple, balsa, etc.)&lt;br /&gt;
:* Arrow and bolt flights&lt;br /&gt;
:* Stone deeds (rock and boulder deeds)&lt;br /&gt;
:* Bone bundles for crafting components&lt;br /&gt;
&lt;br /&gt;
These items are purchased directly from the shopkeeper using:&lt;br /&gt;
&lt;br /&gt;
:{{com|ORDER}} #&lt;br /&gt;
&lt;br /&gt;
In addition to the shop catalog, many required shaping components are stored inside a container within the room (e.g. crate, barrel, etc).&lt;br /&gt;
&lt;br /&gt;
The container commonly contains:&lt;br /&gt;
&lt;br /&gt;
:* Bow string&lt;br /&gt;
:* Bone backer&lt;br /&gt;
:* [[Item:Leather strips|Leather strips]]&lt;br /&gt;
:* [[Item:Short leather cord|Short leather cord]]&lt;br /&gt;
:* [[Item:Long leather cord|Long leather cord]]&lt;br /&gt;
:* [[Item:Long oak pole|Long oak pole]]&lt;br /&gt;
:* [[Item:Short oak pole|Short oak pole]]&lt;br /&gt;
&lt;br /&gt;
These component materials are not listed in the shop catalog and must be retrieved directly and purchased from the crate.&lt;br /&gt;
&lt;br /&gt;
If a crafting step displays the message, &#039;&#039;&amp;quot;You need another finished ___ to continue crafting,&amp;quot;&#039;&#039; the required component is often found inside this crate.&lt;br /&gt;
&lt;br /&gt;
Society-purchased lumber is suitable for learning and work orders. For higher quality finished products, refine your own lumber through [[Lumberjacking]].&lt;br /&gt;
&lt;br /&gt;
==Basic Steps Needed to Complete Your First Work Order==&lt;br /&gt;
&lt;br /&gt;
:1. You need to study your shaping book: {{com|STUDY}} {{tt|BOOK}} for the product you want to make before you cut your lumber. You may need to re-study the book if you find yourself forgetting the instructions. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. With your stack of lumber in one hand, and your scissors in the other, {{com|MARK}} {{tt|MY}} {{tt|LUMBER}} {{tt|AT}} # where # is the number of pieces you need for your product. &amp;lt;br&amp;gt; &lt;br /&gt;
:3. {{com|CUT}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|SCISSORS}}. You&#039;re not actually cutting the wood, but you&#039;re cutting the twine used to mark your pieces. The lumber you need to use will be at your feet. Stow the scissors and the lumber you have in-hand, and pick up the lumber you will use. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. Using the drawknife, {{com|SCRAPE}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|DRAWKNIFE}} to get it to its basic shape. The lumber in your hand will turn into your product name (in this case &#039;toy bow&#039;). &amp;lt;br&amp;gt;&lt;br /&gt;
:5. Now you have to pay attention to the messaging, which is pretty clear on what you need to do. You will switch between your carving knife, your rasp, and your wood shaper for much of the product. &amp;lt;br&amp;gt;&lt;br /&gt;
::a. {{com|CARVE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|KNIFE}}: to bring out the details, (or) &amp;lt;br&amp;gt;&lt;br /&gt;
::b. {{com|SHAPE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|SHAPER}}: to give it more form. (or) &amp;lt;br&amp;gt;&lt;br /&gt;
::c. {{com|RUB}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|RASP}}: to smooth out the rough parts. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. Eventually you will get the message about clamps. {{com|PUSH}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|CLAMPS}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. Sometimes you will get mixed messages, telling you to apply the stain and assemble the pieces at the same time. Stain is always last to finish the product, so get out your bowstring (or whatever piece is required for what you&#039;re making) and {{com|ASSEMBLE}} {{tt|STRING}} {{tt|WITH}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. Finally, you&#039;ll see that it&#039;s time to apply stain and finish your product. {{com|APPLY}} {{tt|STAIN}} {{tt|TO}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. If you&#039;re doing this for a work order, {{com|BUNDLE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} (Engineering) {{tt|LOGBOOK}} to get it ready to turn in for money.&lt;br /&gt;
&lt;br /&gt;
:That&#039;s it! You&#039;re done!&lt;br /&gt;
&lt;br /&gt;
==Lumber Use==&lt;br /&gt;
&lt;br /&gt;
Each of the lumber types can be used for multiple items you can make but some are better at specific items.  &lt;br /&gt;
See [[:Category:Woods|Woods]] for a chart of the wood types and their material properties. It can help to keep it open in another browser tab to quickly reference.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
&lt;br /&gt;
[[Fletching]] arrows involves making arrowheads from critter parts at present and making shafts and then combining them with flights to create an arrow.  At some future point we will be able to possibly use bone, metal, and stone to make arrowheads, which will expand the types of arrows we can make.  This area of the guide will explain the only tools needed to make the items for the arrows and the final product.&lt;br /&gt;
&lt;br /&gt;
===Tools for Arrow Making===&lt;br /&gt;
&lt;br /&gt;
The tools for making arrows are basically most all of the tools required for shaping.  Those are as follows:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – [[Item:Wood shaper|Shaper]]&lt;br /&gt;
:Tool 2 – [[Carving knife|Carving Knife]]&lt;br /&gt;
:Tool 3 – [[Wood glue|Wood Glue]]&lt;br /&gt;
:Tool 4 – Feather flights only from the shaping society.&lt;br /&gt;
:Tool 5 – A part from some critter to make an arrowhead.  &lt;br /&gt;
::*{{com|Skin}} {{tt|Creature}} {{tt|For}} {{tt|Part}}&lt;br /&gt;
&lt;br /&gt;
These creatures yield these arrowhead material parts: [[Cougar|cougar]] claws, [[Wild boar|boar]] tusks, [[Sabre-toothed warcat|sabre-toothed warcat]] sabre teeth, [[Marbled angiswaerd|marbled angiswaerd]] teeth, [[Sleek hele&#039;la|hele&#039;la]] claws, [[Sinuous elsralael|elsrael]] teeth, [[Young firecat|young firecats&#039;]] soot-stained claws, [[Sinuous ice adder|sinuous ice adder]] teeth, [[Storm bull|storm bulls&#039;]] jagged horns, stone-grey [[Lesser dusky-scaled basilisk|basilisk]] fangs and [[Lava drake|lava drake]] fangs.&lt;br /&gt;
&lt;br /&gt;
===Shaft Making===&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need ~50 ranks of [[Engineering skill|engineering]]. You get some lumber. It does not appear to matter what you get wood wise as long as you can make it masterful.  Masterful shafts all appear to work the same no matter what wood its made from.  So first you get some lumber.  If you use 2 pieces of your lumber you can make 2 sets of shafts that will make 5 arrows each.  That would be 10 arrows you can make from 2 pieces of your lumber.  So if you have a stack of lumber and only want to turn 2 pieces into shafts you do the following:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|mark}} {{tt|my}} {{tt|lumber}} at 2 (pieces)&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|My}} {{tt|scissors}} and {{com|cut}} {{tt|lumber}} {{tt|with}} {{tt|my}} {{tt|scissors}}. (you&#039;re cutting the binding holding the lumber together)&lt;br /&gt;
&lt;br /&gt;
That should give you in hand 2 pieces of lumber with the rest at your feet or on the ground where it may have been when you started.  Now with the 2 pieces of lumber either in hand or on the ground, here are the manual steps to make the shafts.&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|my}} {{tt|shaper}} from your container.&lt;br /&gt;
:Step 2 – {{com|Shape}} {{tt|lumber}} into {{tt|arrow shaft}} or {{com|Shape}} {{tt|lumber}} into {{tt|bolt shaft}} (syntax is specific for arrow and bolt shafts)&lt;br /&gt;
:Step 3 – {{com|Put}} {{tt|my}} {{tt|shaper}} in your container.&lt;br /&gt;
&lt;br /&gt;
Now you have your shafts.  Note in my work with shafts I find they all combine and it does not matter what wood you use.  So bottom line here is use the wood you can make the shafts at masterfully done.  The type of wood does not matter to the final product only the fact that its masterful.&lt;br /&gt;
&lt;br /&gt;
===Arrowhead Making===&lt;br /&gt;
&lt;br /&gt;
Arrowhead making is pretty simple just like making the shafts. You&#039;ll need ~50 [[Engineering skill|engineering]] ranks to shape arrowheads, for any part type.  You must have some skinned critter parts though. Early on that means boar tusk or cougar claws.  Each tusk or claw will make 5 arrowheads.  So if you want to make 20 arrows all you need is 4 of them.  As an example lets say you have 4 boar tusks.  Put them in your container.  So to manually turn 4 boar tusks into arrowheads you do the following steps:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|tool}} to shape the arrowhead. The tool can be a hammer, knife, shaper, weapons of various types, etc.&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|boar tusk}} (or other arrowhead material) from your container.&lt;br /&gt;
:Step 3 – {{com|Shape}} {{tt|&amp;lt;part&amp;gt;}} {{tt|into}} {{tt|arrowhead}}. The word arrowhead must be typed completely. The parser does not accept any abbreviated forms.&lt;br /&gt;
:Step 4 – {{com|Put}} {{tt|arrowhead}} in container&lt;br /&gt;
:Step 5 – Go back to step 2 and continue till done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; although the shaping instructions books claim you can make metal arrowheads with ingots and nuggets, this is not actually implemented.&lt;br /&gt;
&lt;br /&gt;
===Arrow Making===&lt;br /&gt;
&lt;br /&gt;
Arrow making can get fairly complicated.  But its also fairly easy if you follow a few simple rules.  Once you shape the shafts proceed to the shaping part and stay there till you get a message to do something else.  Make sure your shaping book is turned to the right page for the right arrows your going to make.  At this point I need to mention the difficulty of making arrows.  The first two arrows that can be created are Cougar-claw and boar-tusk arrows.  These are considered simple difficulty and that means with no techs, no career and no hobby you need 200 skill in engineering to work them masterfully.  With techs and a career or hobby and good tools you can probably bring that down into the 140 range but arrows are up there in difficulty.  The steps to make arrows look as follows:&lt;br /&gt;
&lt;br /&gt;
After Step 2 you always get this message - arrowheads to continue crafting some unfinished – which means you now have to assemble the arrowheads to the shafts, which is step 3.&lt;br /&gt;
&lt;br /&gt;
Step 1 - get your shaping book&lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|get}} {{tt|my shafts}}&lt;br /&gt;
:{{com|shape}} {{tt|my shafts with my shaper}} (this will use 1 set of shafts and put the rest of them at your feet slot)&lt;br /&gt;
Step 3 - &lt;br /&gt;
:{{com|Get}} {{tt|my arrowheads}}&lt;br /&gt;
:{{com|assemble}} {{tt|my arrowheads with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
&lt;br /&gt;
At this point you will go to step 5, unless you got the message to use the carving knife of step 4.  This message is the only one you get to carve something - A handful of rough edges require carving with a knife to remove. - Any other message you just keep using step 5 with.  You will repeatedly do step 5 unless step 4 is needed till you are asked to assemble the flights in step 6.  This is done when you see the message - You need another arrow flights to continue crafting some unfinished – which directs you to step 6.  At that point you will do steps 6, 7 and 8 in order.  If you have a stamp to stamp the arrows, you will not do step 8, but will do step 9. You will know you have performed the last step when you see the message - Applying the final touches, you complete working on some – which is the end point in making your arrows.&lt;br /&gt;
&lt;br /&gt;
Step 4 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my knife}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|shape}} {{tt|my arrows with my wood shaper}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my flights}}&lt;br /&gt;
:{{com|assemble}} {{tt|my flights with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:put glue away&lt;br /&gt;
:{{com|get}} {{tt|my carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my carving knife}}&lt;br /&gt;
Step 8 - If you are not stamping your work: Arrow making is done. &amp;lt;br&amp;gt;&lt;br /&gt;
Step 9 - If you are stamping your work:&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my arrows with my stamp}} (this can only be done for a short period of time after item completion) &lt;br /&gt;
&lt;br /&gt;
This will complete your first set of 5 arrows.&lt;br /&gt;
&lt;br /&gt;
==Shaping Bows, Weapons, and Items==&lt;br /&gt;
&lt;br /&gt;
This document goes through how to shape items in the shaping craft.  At present this can be used to shape all items currently in chapters 1 (short pole), chapter 2 (shortbows), chapter 3 (longbows), chapter 4 (composite bows), chapter 7 (items), chapter 9 (staff weapons), and chapter 10 (tables).  Chapter 8 requires a codex to be able do the items in chapter 8 (beads, totems, figurines, statuette, statue).  This will allow clerics to make [[prayer beads]] with lumber at a higher quality bead and takes (beads are extremely easy to very easy which means it takes between 25 and 50 skill in engineering to make the beads) much lower skill and no techs if they lumberjack their own lumber.  Otherwise you will need the shaper specialization technique to handle the lower quality lumber.  Some of the other items in chapter 8 might be for enchanting.&lt;br /&gt;
&lt;br /&gt;
Now you have 3 ways to get lumber to do these tasks.  You can [[lumberjacking|lumberjack]] to get it and refine it (high quality lumber), or you can simply forage stick/branch/limb (which is now random on what is obtained) and when you get enough of the type you want process it (low quality lumber), and last you can buy it in the [[Engineering Society]] as already processed lumber (medium quality lumber).  I would only use the low quality lumber if your not doing work orders and just making things to learn engineering skill.  Work orders can be either the high quality or medium quality lumber though you will get better pay for the work order using the high quality lumber.  For items you want to make for yourself or for others use only the high quality lumber.&lt;br /&gt;
&lt;br /&gt;
You will need tools and materials to perform these tasks.  These are covered in the rest of this document.&lt;br /&gt;
&lt;br /&gt;
===Tools and Materials Needed===&lt;br /&gt;
&lt;br /&gt;
The materials needed for the items in the shaping book can vary but they include [[bow string]], backer, short cord, [[leather strips]], long pole, short pole, and lumber.  The lumber can be obtained in 3 ways and the short pole can be made.  All the rest of the items must be purchased in the [[Engineering Society]] building.&lt;br /&gt;
&lt;br /&gt;
The tools required for shaping are as follows:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book (apprentice, journeyman, master)&lt;br /&gt;
:Tool 2 - [[Design codex]] (6250 kronars in engineering society)&lt;br /&gt;
:Tool 3 – [[Clamps|Clamps]] (can only be bought at this point)&lt;br /&gt;
:Tool 4 – [[Item:Wood shaper|Wood shaper]]&lt;br /&gt;
:Tool 5 – [[Carving knife|Carving knife]]&lt;br /&gt;
:Tool 6 – [[Rasp|Rasp]]&lt;br /&gt;
:Tool 7 – [[Wood glue|Wood Glue]] (can only be bought at this point)&lt;br /&gt;
:Tool 8 – [[Item:Wood stain|Wood Stain]] (can only be bought at this point)&lt;br /&gt;
:Tool 9 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of these crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
===Manual Steps to Shape an Item===&lt;br /&gt;
&lt;br /&gt;
Follow the steps above in the section on shaping your first product up to step 7. Then:&lt;br /&gt;
&lt;br /&gt;
Step 8 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my backing with my &amp;lt;bowtype&amp;gt;}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}} &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;bowtype&amp;gt;}} &lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 10 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my short cord with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 11 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my pole with my &amp;lt;item&amp;gt;}} (does 4 poles for tables)&lt;br /&gt;
:All tables but one require long poles, one uses short poles&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you the next step.&lt;br /&gt;
Step 12 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:end script with completed item.&lt;br /&gt;
Step 13 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my item with my stamp}}&lt;br /&gt;
&lt;br /&gt;
The possible messages produced during this process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to &lt;br /&gt;
:Shaping with a wood shaper should even out the&lt;br /&gt;
:ready for shaping with a wood shaper&lt;br /&gt;
:ready for continued shaping with a wood shaper&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:A cluster of small knots deforms the wood&#039;s structure&lt;br /&gt;
:is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:You do not see anything that would prevent further carving with a knife.&lt;br /&gt;
:The bow now must be pushed with clamps or a&lt;br /&gt;
:The bow&#039;s pieces and backing material are now ready to be clamped together.&lt;br /&gt;
:You need another finished bow string to continue crafting&lt;br /&gt;
:You need another finished bone, wood or horn backing material to continue&lt;br /&gt;
:You need another finished leather strips to continue crafting&lt;br /&gt;
:You need another finished short leather cord to continue crafting&lt;br /&gt;
:You need another finished * wooden pole to continue crafting&lt;br /&gt;
:Applying the final touches, you complete working on&lt;br /&gt;
&lt;br /&gt;
At this point you have completed your product or should have.  You can now bundle the item with your logbook and proceed to the next item if you are doing a work order.  These are the basic manual steps you can use to finish your item.  Remember if you get stuck you can always analyze item and should get information such as the following:&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;analyze my shortbow:&lt;br /&gt;
:You analyze every aspect of the Nisha shortbow and nod as your understanding grows.&lt;br /&gt;
:When crafting is complete this will be a type of finished shortbow.&lt;br /&gt;
:With all major carving work completed, &#039;&#039;&#039;the wood is ready for the application of stain&#039;&#039;&#039;.&lt;br /&gt;
:From the progress so far, it looks like the shortbow is masterfully-crafted.&lt;br /&gt;
:The shortbow is a somewhat challenging piece to make.&lt;br /&gt;
:You estimate that it is very nearly done.&lt;br /&gt;
:Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Notice the fourth line in the above information.  It tells you the next step you need to take in order to complete this shortbow.  So if you get stuck {{com|analyze}} the item and do what it indicates.&lt;br /&gt;
&lt;br /&gt;
==Bow Enhancements==&lt;br /&gt;
&lt;br /&gt;
This document discusses the process of performing enhancements to bows through lamination or increase/decrease the draw weight of a given bow.  At this point I have found that you must have some pretty good quality lumber to be able to do this.  If you were to use society bought wood like maple for a shortbow and try to laminate or increase the draw strength of the bow you would fail (with no techs, 530 skill, good quality tools).  I found to be able to actually do this I had to have lumber that was much higher quality than that found in the society buildings and you only get that if you [[lumberjacking|lumberjack]] it yourself or get it from someone who did.&lt;br /&gt;
&lt;br /&gt;
===Parts and Tools Required===&lt;br /&gt;
&lt;br /&gt;
To do bow enhancements you need some parts you buy in the society building, such as backer for lamination, and leather strips for cable-backing.  Lightening the draw strength usually just involves shaping of the bow to take more material off of the bow.&lt;br /&gt;
&lt;br /&gt;
For the tools you need the following:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book.  (apprentice or journeyman or masters)&lt;br /&gt;
:Tool 2 – [[Clamps|Clamps]] (can only be bought at this point)&lt;br /&gt;
:Tool 3 – [[Item:Wood shaper|Shaper]]&lt;br /&gt;
:Tool 4 – [[Carving knife|Carving knife]]&lt;br /&gt;
:Tool 5 – [[Rasp|Rasp]]&lt;br /&gt;
:Tool 6 – [[Wood glue|Wood Glue]] (can only be bought at this point)&lt;br /&gt;
:Tool 7 – [[Item:Wood stain|Wood Stain]] (can only be bought at this point)&lt;br /&gt;
:Tool 8 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
===Manual Steps to Enhance a Bow===&lt;br /&gt;
&lt;br /&gt;
When you enhance a bow by lamination or cable-backing you also add some weight to the bow.  When you lighten a bow you remove material from the bow and it gets a bit lighter.  So you basically laminate a bow to increase its durability.  You will find if you used a wood that has poor durability it almost appears like there is very little enhancement made to the bow.  There are differences but its really subtle.  Keep that in mind when you enhance bows.&lt;br /&gt;
&lt;br /&gt;
The basic steps to doing bow enhancement by hand requires you to have the bow in the left hand, tools and ingredients in your container, the Shaping book must be turned to the right page.  The first step is to get the shaping book and study it, then put it up and get your clamps and clamp the bow.  Clamping the bow will generate a message that tells you the next step to take and it will be either step 3 or step 4 or step 5.  At that point you will cycle between steps 3, 4, or 5 until you need to clamp the bow one more time.  For lamination the end process would be using step 6, then step 7, then step 8, then steps 9 and 11.  For Cable-backing the end process would be using step 6, then step 7, then step 10, then steps 9 and 11.  To lighten the bow you would simply keep using steps 3, 4 or 5 till you use step 6 and then do steps 9 and 11.&lt;br /&gt;
&lt;br /&gt;
Step 1 - &lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - &lt;br /&gt;
:put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my clamps}}&lt;br /&gt;
:{{com|push}} {{tt|my bow with my clamps}}&lt;br /&gt;
Step 3 - &lt;br /&gt;
:Use wood shaper when needed.  &lt;br /&gt;
:{{com|Shape}} {{tt|my item with my wood shaper}}&lt;br /&gt;
Step 4 - &lt;br /&gt;
:Use rasp when the messaging results in: A bulbous knot is present.  &lt;br /&gt;
:{{com|Rub}} {{tt|my &amp;lt;item&amp;gt; with my rasp}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:Use carving knife if fine detail is needed.&lt;br /&gt;
:{{com|Carve}} {{tt|my &amp;lt;item&amp;gt; with my carving knife}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:Use clamps when needed.  &lt;br /&gt;
:{{com|push}} {{tt|my &amp;lt;item&amp;gt; with my clamps}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 8 – &lt;br /&gt;
:{{com|get}} {{tt|my backing}}&lt;br /&gt;
:{{com|Assemble}} {{tt|my backing}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|get}} {{tt|my stain}}&lt;br /&gt;
:{{com|apply}} {{tt|my stain to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 10- &lt;br /&gt;
:{{com|get}} {{tt|my strips}}&lt;br /&gt;
:{{com|assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 11- &lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my &amp;lt;item&amp;gt; with my stamp}} &lt;br /&gt;
&lt;br /&gt;
The possible messages during the process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:The wood is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:materials are ready to be compressed with clamps or&lt;br /&gt;
:Glue should now be applied so assembly can begin.&lt;br /&gt;
:appears ready to be reinforced with some backer material.&lt;br /&gt;
:Some wood stain should be applied to the wood to finish it.&lt;br /&gt;
:appears ready to be strengthened with some leather strips.&lt;br /&gt;
:is ready to be assembled with leather strips&lt;br /&gt;
:construction shows improved signs of durability and wear resistance&lt;br /&gt;
:weight and draw strength appears significantly&lt;br /&gt;
:Close inspection of the completed&lt;br /&gt;
:You study the instructions about bow cable-backing&lt;br /&gt;
:You study the instructions about bow lamination&lt;br /&gt;
:You study the instructions about bow lightening&lt;br /&gt;
&lt;br /&gt;
Note the variation in the messages comes mostly from the Steps 8 and 10.  Where you assemble the backer or the strips and then analyze the bowtype.  Its entirely possible not all the messages that are possible have been seen yet.  In that case you may need to add a few more to this set.&lt;br /&gt;
&lt;br /&gt;
==Making Beads and Totems from Chapter 8==&lt;br /&gt;
&lt;br /&gt;
Beads, totems, figurines, statuettes and statues can be made from chapter 8.  However, this chapter requires you have a [[Design codex|codex]].  What you do is set yourself to the item in the shaping book you want to create.  Then you turn to the chapter and page in the codex for the type of item you want to shape.  After study of both books starting with the shaping book, you proceed just like you were making a normal item, bow, or staff weapon.  The steps are included in the Manual Steps to Shape section above.&lt;br /&gt;
&lt;br /&gt;
==Repair of Wood Based Items==&lt;br /&gt;
&lt;br /&gt;
To repair any item you make with a bow requires two things: [[sandpaper]] and [[Item:Wood stain|stain]].  Having the repair techs helps a great deal as well.  The steps to repair wood based items are as follows:&lt;br /&gt;
&lt;br /&gt;
Step 1 – {{com|Rub}} {{tt|my item with my sandpaper}} (The {{com|Clean}} and {{com|Scrape}} commands may be substituted for {{tt|RUB}}). &amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 – {{com|apply}} {{tt|my stain to my item}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides,Crafting player guides}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=688357</id>
		<title>Shaping guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=688357"/>
		<updated>2026-02-27T16:15:18Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Shaping is one of the disciplines in the [[Engineering craft]] that consists of two basic parts.  The first is gathering wood and refining the wood into lumber, also known as [[lumberjacking]].  See the page on [[Lumberjacking]] for more information on tools, dangers, wood types and locations, and turning raw wood into lumber.  Once you have the lumber you can make things from it.  In addition clay items will be possible at some future point in time.&lt;br /&gt;
&lt;br /&gt;
Shaping products from Chapter 8 of the Shaping book requires a second book called a [[Design_codex|Design codex]]; which is used for products with additional fine design details such as detailed [[prayer beads]].&lt;br /&gt;
&lt;br /&gt;
==Basic Tools Needed to Complete Your First Work Order==&lt;br /&gt;
&lt;br /&gt;
The beginning craftsman&#039;s first shaping product will most likely be a Toy Bow. Here are the basic tools you will need:&lt;br /&gt;
&lt;br /&gt;
:1. Shaping Instruction Book - for knowing what you&#039;re making. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Logbook|Engineering logbook]] - for if you want to make money doing [[work orders]]. &amp;lt;br&amp;gt;&lt;br /&gt;
:3. [[Scissors|scissors]] (available at [[Outfitting]] Societies) - for marking and cutting your lumber stacks to size. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. [[Drawknife|drawknife]] - for creating the basic shape from your lumber. &amp;lt;br&amp;gt;&lt;br /&gt;
:5. [[Carving knife|carving knife]] - for carving fine detail. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. [[Item:Wood shaper|wood shaper]] - for further shaping your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. [[Rasp|rasp]] - for smoothing out rough spots. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. [[Clamps|clamps]] - for holding your pieces together. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. [[Bow string|bow string]] - for assembling with your lumber. Sold in the Engineering Society&#039;s in crates. &amp;lt;br&amp;gt;&lt;br /&gt;
:10. [[Item:Wood stain|stain]] - for finishing your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:11. [[Lumber|lumber]] - Balsa lumber is easy to work with and is sold in the [[Engineering Society]] in stacks of 10. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For your first product you will not need wood glue, sandpaper, the codex, leather strips, or backer material.&lt;br /&gt;
&lt;br /&gt;
==Where to Purchase Materials==&lt;br /&gt;
&lt;br /&gt;
Most shaping materials are purchased inside the [[Engineering Society]] supply shops located within each Crafting Society hall.&lt;br /&gt;
&lt;br /&gt;
Supply shops typically sell:&lt;br /&gt;
&lt;br /&gt;
:* Pre-processed lumber (pine, maple, balsa, etc.)&lt;br /&gt;
:* Arrow and bolt flights&lt;br /&gt;
:* Stone deeds (rock and boulder deeds)&lt;br /&gt;
:* Bone bundles for crafting components&lt;br /&gt;
&lt;br /&gt;
These items are purchased directly from the shopkeeper using:&lt;br /&gt;
&lt;br /&gt;
:{{com|ORDER}} #&lt;br /&gt;
&lt;br /&gt;
In addition to the shop catalog, many required shaping components are stored inside a container within the room (e.g. crate, barrel, etc).&lt;br /&gt;
&lt;br /&gt;
The container commonly contains:&lt;br /&gt;
&lt;br /&gt;
:* Bow string&lt;br /&gt;
:* Bone backer&lt;br /&gt;
:* [[Item:Leather strips|Leather strips]]&lt;br /&gt;
:* [[Item:Short leather cord|Short leather cord]]&lt;br /&gt;
:* [[Item:Long leather cord|Long leather cord]]&lt;br /&gt;
:* [[Item:Long oak pole|Long oak pole]]&lt;br /&gt;
:* [[Item:Short oak pole|Short oak pole]]&lt;br /&gt;
&lt;br /&gt;
These component materials are not listed in the shop catalog and must be retrieved directly and purchased from the crate.&lt;br /&gt;
&lt;br /&gt;
If a crafting step displays the message, &#039;&#039;&amp;quot;You need another finished ___ to continue crafting,&amp;quot;&#039;&#039; the required component is often found inside this crate.&lt;br /&gt;
&lt;br /&gt;
Society-purchased lumber is suitable for learning and work orders. For higher quality finished products, refine your own lumber through [[Lumberjacking]].&lt;br /&gt;
&lt;br /&gt;
==Basic Steps Needed to Complete Your First Work Order==&lt;br /&gt;
&lt;br /&gt;
:1. You need to study your shaping book: {{com|STUDY}} {{tt|BOOK}} for the product you want to make before you cut your lumber. You may need to re-study the book if you find yourself forgetting the instructions. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. With your stack of lumber in one hand, and your scissors in the other, {{com|MARK}} {{tt|MY}} {{tt|LUMBER}} {{tt|AT}} # where # is the number of pieces you need for your product. &amp;lt;br&amp;gt; &lt;br /&gt;
:3. {{com|CUT}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|SCISSORS}}. You&#039;re not actually cutting the wood, but you&#039;re cutting the twine used to mark your pieces. The lumber you need to use will be at your feet. Stow the scissors and the lumber you have in-hand, and pick up the lumber you will use. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. Using the drawknife, {{com|SCRAPE}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|DRAWKNIFE}} to get it to its basic shape. The lumber in your hand will turn into your product name (in this case &#039;toy bow&#039;). &amp;lt;br&amp;gt;&lt;br /&gt;
:5. Now you have to pay attention to the messaging, which is pretty clear on what you need to do. You will switch between your carving knife, your rasp, and your wood shaper for much of the product. &amp;lt;br&amp;gt;&lt;br /&gt;
::a. {{com|CARVE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|KNIFE}}: to bring out the details, (or) &amp;lt;br&amp;gt;&lt;br /&gt;
::b. {{com|SHAPE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|SHAPER}}: to give it more form. (or) &amp;lt;br&amp;gt;&lt;br /&gt;
::c. {{com|RUB}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|RASP}}: to smooth out the rough parts. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. Eventually you will get the message about clamps. {{com|PUSH}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|CLAMPS}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. Sometimes you will get mixed messages, telling you to apply the stain and assemble the pieces at the same time. Stain is always last to finish the product, so get out your bowstring (or whatever piece is required for what you&#039;re making) and {{com|ASSEMBLE}} {{tt|STRING}} {{tt|WITH}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. Finally, you&#039;ll see that it&#039;s time to apply stain and finish your product. {{com|APPLY}} {{tt|STAIN}} {{tt|TO}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. If you&#039;re doing this for a work order, {{com|BUNDLE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} (Engineering) {{tt|LOGBOOK}} to get it ready to turn in for money.&lt;br /&gt;
&lt;br /&gt;
:That&#039;s it! You&#039;re done!&lt;br /&gt;
&lt;br /&gt;
==Lumber Use==&lt;br /&gt;
&lt;br /&gt;
Each of the lumber types can be used for multiple items you can make but some are better at specific items.  &lt;br /&gt;
See [[:Category:Woods|Woods]] for a chart of the wood types and their material properties. It can help to keep it open in another browser tab to quickly reference.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
&lt;br /&gt;
[[Fletching]] arrows involves making arrowheads from critter parts at present and making shafts and then combining them with flights to create an arrow.  At some future point we will be able to possibly use bone, metal, and stone to make arrowheads, which will expand the types of arrows we can make.  This area of the guide will explain the only tools needed to make the items for the arrows and the final product.&lt;br /&gt;
&lt;br /&gt;
===Tools for Arrow Making===&lt;br /&gt;
&lt;br /&gt;
The tools for making arrows are basically most all of the tools required for shaping.  Those are as follows:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – [[Item:Wood shaper|Shaper]]&lt;br /&gt;
:Tool 2 – [[Carving knife|Carving Knife]]&lt;br /&gt;
:Tool 3 – [[Wood glue|Wood Glue]]&lt;br /&gt;
:Tool 4 – Feather flights only from the shaping society.&lt;br /&gt;
:Tool 5 – A part from some critter to make an arrowhead.  &lt;br /&gt;
::*{{com|Skin}} {{tt|Creature}} {{tt|For}} {{tt|Part}}&lt;br /&gt;
&lt;br /&gt;
These creatures yield these arrowhead material parts: [[Cougar|cougar]] claws, [[Wild boar|boar]] tusks, [[Sabre-toothed warcat|sabre-toothed warcat]] sabre teeth, [[Marbled angiswaerd|marbled angiswaerd]] teeth, [[Sleek hele&#039;la|hele&#039;la]] claws, [[Sinuous elsralael|elsrael]] teeth, [[Young firecat|young firecats&#039;]] soot-stained claws, [[Sinuous ice adder|sinuous ice adder]] teeth, [[Storm bull|storm bulls&#039;]] jagged horns, stone-grey [[Lesser dusky-scaled basilisk|basilisk]] fangs and [[Lava drake|lava drake]] fangs.&lt;br /&gt;
&lt;br /&gt;
===Shaft Making===&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need ~50 ranks of [[Engineering skill|engineering]]. You get some lumber. It does not appear to matter what you get wood wise as long as you can make it masterful.  Masterful shafts all appear to work the same no matter what wood its made from.  So first you get some lumber.  If you use 2 pieces of your lumber you can make 2 sets of shafts that will make 5 arrows each.  That would be 10 arrows you can make from 2 pieces of your lumber.  So if you have a stack of lumber and only want to turn 2 pieces into shafts you do the following:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|mark}} {{tt|my}} {{tt|lumber}} at 2 (pieces)&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|My}} {{tt|scissors}} and {{com|cut}} {{tt|lumber}} {{tt|with}} {{tt|my}} {{tt|scissors}}. (you&#039;re cutting the binding holding the lumber together)&lt;br /&gt;
&lt;br /&gt;
That should give you in hand 2 pieces of lumber with the rest at your feet or on the ground where it may have been when you started.  Now with the 2 pieces of lumber either in hand or on the ground, here are the manual steps to make the shafts.&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|my}} {{tt|shaper}} from your container.&lt;br /&gt;
:Step 2 – {{com|Shape}} {{tt|lumber}} into {{tt|arrow shaft}} or {{com|Shape}} {{tt|lumber}} into {{tt|bolt shaft}} (syntax is specific for arrow and bolt shafts)&lt;br /&gt;
:Step 3 – {{com|Put}} {{tt|my}} {{tt|shaper}} in your container.&lt;br /&gt;
&lt;br /&gt;
Now you have your shafts.  Note in my work with shafts I find they all combine and it does not matter what wood you use.  So bottom line here is use the wood you can make the shafts at masterfully done.  The type of wood does not matter to the final product only the fact that its masterful.&lt;br /&gt;
&lt;br /&gt;
===Arrowhead Making===&lt;br /&gt;
&lt;br /&gt;
Arrowhead making is pretty simple just like making the shafts. You&#039;ll need ~50 [[Engineering skill|engineering]] ranks to shape arrowheads, for any part type.  You must have some skinned critter parts though. Early on that means boar tusk or cougar claws.  Each tusk or claw will make 5 arrowheads.  So if you want to make 20 arrows all you need is 4 of them.  As an example lets say you have 4 boar tusks.  Put them in your container.  So to manually turn 4 boar tusks into arrowheads you do the following steps:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|tool}} to shape the arrowhead. The tool can be a hammer, knife, shaper, weapons of various types, etc.&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|boar tusk}} (or other arrowhead material) from your container.&lt;br /&gt;
:Step 3 – {{com|Shape}} {{tt|&amp;lt;part&amp;gt;}} {{tt|into}} {{tt|arrowhead}}. The word arrowhead must be typed completely. The parser does not accept any abbreviated forms.&lt;br /&gt;
:Step 4 – {{com|Put}} {{tt|arrowhead}} in container&lt;br /&gt;
:Step 5 – Go back to step 2 and continue till done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; although the shaping instructions books claim you can make metal arrowheads with ingots and nuggets, this is not actually implemented.&lt;br /&gt;
&lt;br /&gt;
===Arrow Making===&lt;br /&gt;
&lt;br /&gt;
Arrow making can get fairly complicated.  But its also fairly easy if you follow a few simple rules.  Once you shape the shafts proceed to the shaping part and stay there till you get a message to do something else.  Make sure your shaping book is turned to the right page for the right arrows your going to make.  At this point I need to mention the difficulty of making arrows.  The first two arrows that can be created are Cougar-claw and boar-tusk arrows.  These are considered simple difficulty and that means with no techs, no career and no hobby you need 200 skill in engineering to work them masterfully.  With techs and a career or hobby and good tools you can probably bring that down into the 140 range but arrows are up there in difficulty.  The steps to make arrows look as follows:&lt;br /&gt;
&lt;br /&gt;
After Step 2 you always get this message - arrowheads to continue crafting some unfinished – which means you now have to assemble the arrowheads to the shafts, which is step 3.&lt;br /&gt;
&lt;br /&gt;
Step 1 - get your shaping book&lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|get}} {{tt|my shafts}}&lt;br /&gt;
:{{com|shape}} {{tt|my shafts with my shaper}} (this will use 1 set of shafts and put the rest of them at your feet slot)&lt;br /&gt;
Step 3 - &lt;br /&gt;
:{{com|Get}} {{tt|my arrowheads}}&lt;br /&gt;
:{{com|assemble}} {{tt|my arrowheads with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
&lt;br /&gt;
At this point you will go to step 5, unless you got the message to use the carving knife of step 4.  This message is the only one you get to carve something - A handful of rough edges require carving with a knife to remove. - Any other message you just keep using step 5 with.  You will repeatedly do step 5 unless step 4 is needed till you are asked to assemble the flights in step 6.  This is done when you see the message - You need another arrow flights to continue crafting some unfinished – which directs you to step 6.  At that point you will do steps 6, 7 and 8 in order.  If you have a stamp to stamp the arrows, you will not do step 8, but will do step 9. You will know you have performed the last step when you see the message - Applying the final touches, you complete working on some – which is the end point in making your arrows.&lt;br /&gt;
&lt;br /&gt;
Step 4 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my knife}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|shape}} {{tt|my arrows with my wood shaper}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my flights}}&lt;br /&gt;
:{{com|assemble}} {{tt|my flights with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:put glue away&lt;br /&gt;
:{{com|get}} {{tt|my carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my carving knife}}&lt;br /&gt;
Step 8 - If you are not stamping your work: Arrow making is done. &amp;lt;br&amp;gt;&lt;br /&gt;
Step 9 - If you are stamping your work:&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my arrows with my stamp}} (this can only be done for a short period of time after item completion) &lt;br /&gt;
&lt;br /&gt;
This will complete your first set of 5 arrows.&lt;br /&gt;
&lt;br /&gt;
==Shaping Bows, Weapons, and Items==&lt;br /&gt;
&lt;br /&gt;
This document goes through how to shape items in the shaping craft.  At present this can be used to shape all items currently in chapters 1 (short pole), chapter 2 (shortbows), chapter 3 (longbows), chapter 4 (composite bows), chapter 7 (items), chapter 9 (staff weapons), and chapter 10 (tables).  Chapter 8 requires a codex to be able do the items in chapter 8 (beads, totems, figurines, statuette, statue).  This will allow clerics to make [[prayer beads]] with lumber at a higher quality bead and takes (beads are extremely easy to very easy which means it takes between 25 and 50 skill in engineering to make the beads) much lower skill and no techs if they lumberjack their own lumber.  Otherwise you will need the shaper specialization technique to handle the lower quality lumber.  Some of the other items in chapter 8 might be for enchanting.&lt;br /&gt;
&lt;br /&gt;
Now you have 3 ways to get lumber to do these tasks.  You can [[lumberjacking|lumberjack]] to get it and refine it (high quality lumber), or you can simply forage stick/branch/limb (which is now random on what is obtained) and when you get enough of the type you want process it (low quality lumber), and last you can buy it in the [[Engineering Society]] as already processed lumber (medium quality lumber).  I would only use the low quality lumber if your not doing work orders and just making things to learn engineering skill.  Work orders can be either the high quality or medium quality lumber though you will get better pay for the work order using the high quality lumber.  For items you want to make for yourself or for others use only the high quality lumber.&lt;br /&gt;
&lt;br /&gt;
You will need tools and materials to perform these tasks.  These are covered in the rest of this document.&lt;br /&gt;
&lt;br /&gt;
===Tools and Materials Needed===&lt;br /&gt;
&lt;br /&gt;
The materials needed for the items in the shaping book can vary but they include [[bow string]], backer, short cord, [[leather strips]], long pole, short pole, and lumber.  The lumber can be obtained in 3 ways and the short pole can be made.  All the rest of the items must be purchased in the [[Engineering Society]] building.&lt;br /&gt;
&lt;br /&gt;
The tools required for shaping are as follows:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book (apprentice, journeyman, master)&lt;br /&gt;
:Tool 2 - [[Design codex]] (6250 kronars in engineering society)&lt;br /&gt;
:Tool 3 – [[Clamps|Clamps]] (can only be bought at this point)&lt;br /&gt;
:Tool 4 – [[Item:Wood shaper|Wood shaper]]&lt;br /&gt;
:Tool 5 – [[Carving knife|Carving knife]]&lt;br /&gt;
:Tool 6 – [[Rasp|Rasp]]&lt;br /&gt;
:Tool 7 – [[Wood glue|Wood Glue]] (can only be bought at this point)&lt;br /&gt;
:Tool 8 – [[Item:Wood stain|Wood Stain]] (can only be bought at this point)&lt;br /&gt;
:Tool 9 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of these crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
===Manual Steps to Shape an Item===&lt;br /&gt;
&lt;br /&gt;
Follow the steps above in the section on shaping your first product up to step 7. Then:&lt;br /&gt;
&lt;br /&gt;
Step 8 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my backing with my &amp;lt;bowtype&amp;gt;}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}} &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;bowtype&amp;gt;}} &lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 10 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my short cord with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 11 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my pole with my &amp;lt;item&amp;gt;}} (does 4 poles for tables)&lt;br /&gt;
:All tables but one require long poles, one uses short poles&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you the next step.&lt;br /&gt;
Step 12 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:end script with completed item.&lt;br /&gt;
Step 13 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my item with my stamp}}&lt;br /&gt;
&lt;br /&gt;
The possible messages produced during this process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to &lt;br /&gt;
:Shaping with a wood shaper should even out the&lt;br /&gt;
:ready for shaping with a wood shaper&lt;br /&gt;
:ready for continued shaping with a wood shaper&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:A cluster of small knots deforms the wood&#039;s structure&lt;br /&gt;
:is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:You do not see anything that would prevent further carving with a knife.&lt;br /&gt;
:The bow now must be pushed with clamps or a&lt;br /&gt;
:The bow&#039;s pieces and backing material are now ready to be clamped together.&lt;br /&gt;
:You need another finished bow string to continue crafting&lt;br /&gt;
:You need another finished bone, wood or horn backing material to continue&lt;br /&gt;
:You need another finished leather strips to continue crafting&lt;br /&gt;
:You need another finished short leather cord to continue crafting&lt;br /&gt;
:You need another finished * wooden pole to continue crafting&lt;br /&gt;
:Applying the final touches, you complete working on&lt;br /&gt;
&lt;br /&gt;
At this point you have completed your product or should have.  You can now bundle the item with your logbook and proceed to the next item if you are doing a work order.  These are the basic manual steps you can use to finish your item.  Remember if you get stuck you can always analyze item and should get information such as the following:&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;analyze my shortbow:&lt;br /&gt;
:You analyze every aspect of the Nisha shortbow and nod as your understanding grows.&lt;br /&gt;
:When crafting is complete this will be a type of finished shortbow.&lt;br /&gt;
:With all major carving work completed, &#039;&#039;&#039;the wood is ready for the application of stain&#039;&#039;&#039;.&lt;br /&gt;
:From the progress so far, it looks like the shortbow is masterfully-crafted.&lt;br /&gt;
:The shortbow is a somewhat challenging piece to make.&lt;br /&gt;
:You estimate that it is very nearly done.&lt;br /&gt;
:Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Notice the fourth line in the above information.  It tells you the next step you need to take in order to complete this shortbow.  So if you get stuck {{com|analyze}} the item and do what it indicates.&lt;br /&gt;
&lt;br /&gt;
==Bow Enhancements==&lt;br /&gt;
&lt;br /&gt;
This document discusses the process of performing enhancements to bows through lamination or increase/decrease the draw weight of a given bow.  At this point I have found that you must have some pretty good quality lumber to be able to do this.  If you were to use society bought wood like maple for a shortbow and try to laminate or increase the draw strength of the bow you would fail (with no techs, 530 skill, good quality tools).  I found to be able to actually do this I had to have lumber that was much higher quality than that found in the society buildings and you only get that if you [[lumberjacking|lumberjack]] it yourself or get it from someone who did.&lt;br /&gt;
&lt;br /&gt;
===Parts and Tools Required===&lt;br /&gt;
&lt;br /&gt;
To do bow enhancements you need some parts you buy in the society building, such as backer for lamination, and leather strips for cable-backing.  Lightening the draw strength usually just involves shaping of the bow to take more material off of the bow.&lt;br /&gt;
&lt;br /&gt;
For the tools you need the following:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book.  (apprentice or journeyman or masters)&lt;br /&gt;
:Tool 2 – [[Clamps|Clamps]] (can only be bought at this point)&lt;br /&gt;
:Tool 3 – [[Item:Wood shaper|Shaper]]&lt;br /&gt;
:Tool 4 – [[Carving knife|Carving knife]]&lt;br /&gt;
:Tool 5 – [[Rasp|Rasp]]&lt;br /&gt;
:Tool 6 – [[Wood glue|Wood Glue]] (can only be bought at this point)&lt;br /&gt;
:Tool 7 – [[Item:Wood stain|Wood Stain]] (can only be bought at this point)&lt;br /&gt;
:Tool 8 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
===Manual Steps to Enhance a Bow===&lt;br /&gt;
&lt;br /&gt;
When you enhance a bow by lamination or cable-backing you also add some weight to the bow.  When you lighten a bow you remove material from the bow and it gets a bit lighter.  So you basically laminate a bow to increase its durability.  You will find if you used a wood that has poor durability it almost appears like there is very little enhancement made to the bow.  There are differences but its really subtle.  Keep that in mind when you enhance bows.&lt;br /&gt;
&lt;br /&gt;
The basic steps to doing bow enhancement by hand requires you to have the bow in the left hand, tools and ingredients in your container, the Shaping book must be turned to the right page.  The first step is to get the shaping book and study it, then put it up and get your clamps and clamp the bow.  Clamping the bow will generate a message that tells you the next step to take and it will be either step 3 or step 4 or step 5.  At that point you will cycle between steps 3, 4, or 5 until you need to clamp the bow one more time.  For lamination the end process would be using step 6, then step 7, then step 8, then steps 9 and 11.  For Cable-backing the end process would be using step 6, then step 7, then step 10, then steps 9 and 11.  To lighten the bow you would simply keep using steps 3, 4 or 5 till you use step 6 and then do steps 9 and 11.&lt;br /&gt;
&lt;br /&gt;
Step 1 - &lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - &lt;br /&gt;
:put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my clamps}}&lt;br /&gt;
:{{com|push}} {{tt|my bow with my clamps}}&lt;br /&gt;
Step 3 - &lt;br /&gt;
:Use wood shaper when needed.  &lt;br /&gt;
:{{com|Shape}} {{tt|my item with my wood shaper}}&lt;br /&gt;
Step 4 - &lt;br /&gt;
:Use rasp when the messaging results in: A bulbous knot is present.  &lt;br /&gt;
:{{com|Rub}} {{tt|my &amp;lt;item&amp;gt; with my rasp}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:Use carving knife if fine detail is needed.&lt;br /&gt;
:{{com|Carve}} {{tt|my &amp;lt;item&amp;gt; with my carving knife}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:Use clamps when needed.  &lt;br /&gt;
:{{com|push}} {{tt|my &amp;lt;item&amp;gt; with my clamps}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 8 – &lt;br /&gt;
:{{com|get}} {{tt|my backing}}&lt;br /&gt;
:{{com|Assemble}} {{tt|my backing}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|get}} {{tt|my stain}}&lt;br /&gt;
:{{com|apply}} {{tt|my stain to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 10- &lt;br /&gt;
:{{com|get}} {{tt|my strips}}&lt;br /&gt;
:{{com|assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 11- &lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my &amp;lt;item&amp;gt; with my stamp}} &lt;br /&gt;
&lt;br /&gt;
The possible messages during the process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:The wood is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:materials are ready to be compressed with clamps or&lt;br /&gt;
:Glue should now be applied so assembly can begin.&lt;br /&gt;
:appears ready to be reinforced with some backer material.&lt;br /&gt;
:Some wood stain should be applied to the wood to finish it.&lt;br /&gt;
:appears ready to be strengthened with some leather strips.&lt;br /&gt;
:is ready to be assembled with leather strips&lt;br /&gt;
:construction shows improved signs of durability and wear resistance&lt;br /&gt;
:weight and draw strength appears significantly&lt;br /&gt;
:Close inspection of the completed&lt;br /&gt;
:You study the instructions about bow cable-backing&lt;br /&gt;
:You study the instructions about bow lamination&lt;br /&gt;
:You study the instructions about bow lightening&lt;br /&gt;
&lt;br /&gt;
Note the variation in the messages comes mostly from the Steps 8 and 10.  Where you assemble the backer or the strips and then analyze the bowtype.  Its entirely possible not all the messages that are possible have been seen yet.  In that case you may need to add a few more to this set.&lt;br /&gt;
&lt;br /&gt;
==Making Beads and Totems from Chapter 8==&lt;br /&gt;
&lt;br /&gt;
Beads, totems, figurines, statuettes and statues can be made from chapter 8.  However, this chapter requires you have a [[Design codex|codex]].  What you do is set yourself to the item in the shaping book you want to create.  Then you turn to the chapter and page in the codex for the type of item you want to shape.  After study of both books starting with the shaping book, you proceed just like you were making a normal item, bow, or staff weapon.  The steps are included in the Manual Steps to Shape section above.&lt;br /&gt;
&lt;br /&gt;
==Repair of Wood Based Items==&lt;br /&gt;
&lt;br /&gt;
To repair any item you make with a bow requires two things: [[sandpaper]] and [[Item:Wood stain|stain]].  Having the repair techs helps a great deal as well.  The steps to repair wood based items are as follows:&lt;br /&gt;
&lt;br /&gt;
Step 1 – {{com|Rub}} {{tt|my item with my sandpaper}} (The {{com|Clean}} and {{com|Scrape}} commands may be substituted for {{tt|RUB}}). &amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 – {{com|apply}} {{tt|my stain to my item}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides,Crafting player guides}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=688356</id>
		<title>Shaping guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=688356"/>
		<updated>2026-02-27T16:10:29Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Shaping is one of the disciplines in the [[Engineering craft]] that consists of two basic parts.  The first is gathering wood and refining the wood into lumber, also known as [[lumberjacking]].  See the page on [[Lumberjacking]] for more information on tools, dangers, wood types and locations, and turning raw wood into lumber.  Once you have the lumber you can make things from it.  In addition clay items will be possible at some future point in time.&lt;br /&gt;
&lt;br /&gt;
Shaping products from Chapter 8 of the Shaping book requires a second book called a [[Design_codex|Design codex]]; which is used for products with additional fine design details such as detailed [[prayer beads]].&lt;br /&gt;
&lt;br /&gt;
==Basic Tools Needed to Complete Your First Work Order==&lt;br /&gt;
&lt;br /&gt;
The beginning craftsman&#039;s first shaping product will most likely be a Toy Bow. Here are the basic tools you will need:&lt;br /&gt;
&lt;br /&gt;
:1. Shaping Instruction Book - for knowing what you&#039;re making. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Logbook|Engineering logbook]] - for if you want to make money doing [[work orders]]. &amp;lt;br&amp;gt;&lt;br /&gt;
:3. [[Scissors|scissors]] (available at [[Outfitting]] Societies) - for marking and cutting your lumber stacks to size. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. [[Drawknife|drawknife]] - for creating the basic shape from your lumber. &amp;lt;br&amp;gt;&lt;br /&gt;
:5. [[Carving knife|carving knife]] - for carving fine detail. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. [[Item:Wood shaper|wood shaper]] - for further shaping your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. [[Rasp|rasp]] - for smoothing out rough spots. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. [[Clamps|clamps]] - for holding your pieces together. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. [[Bow string|bow string]] - for assembling with your lumber. Sold in the Engineering Society&#039;s in crates. &amp;lt;br&amp;gt;&lt;br /&gt;
:10. [[Item:Wood stain|stain]] - for finishing your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:11. [[Lumber|lumber]] - Balsa lumber is easy to work with and is sold in the [[Engineering Society]] in stacks of 10. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For your first product you will not need wood glue, sandpaper, the codex, leather strips, or backer material.&lt;br /&gt;
&lt;br /&gt;
==Where to Purchase Materials==&lt;br /&gt;
&lt;br /&gt;
Most shaping materials are purchased inside the [[Engineering Society]] supply depot located within each Crafting Society hall.&lt;br /&gt;
&lt;br /&gt;
Supply depots typically sell:&lt;br /&gt;
&lt;br /&gt;
:* Pre-processed lumber (pine, maple, balsa, etc.)&lt;br /&gt;
:* Arrow and bolt flights&lt;br /&gt;
:* Stone deeds (rock and boulder deeds)&lt;br /&gt;
:* Bone bundles for crafting components&lt;br /&gt;
&lt;br /&gt;
These items are purchased directly from the shopkeeper using:&lt;br /&gt;
&lt;br /&gt;
:{{com|ORDER}} #&lt;br /&gt;
&lt;br /&gt;
In addition to the shop catalog, many required shaping components are stored inside a &#039;&#039;&#039;steel crate&#039;&#039;&#039; within the room.&lt;br /&gt;
&lt;br /&gt;
The crate commonly contains:&lt;br /&gt;
&lt;br /&gt;
:* Bow string&lt;br /&gt;
:* Bone backer&lt;br /&gt;
:* [[Item:Leather strips|Leather strips]]&lt;br /&gt;
:* [[Item:Short leather cord|Short leather cord]]&lt;br /&gt;
:* [[Item:Long leather cord|Long leather cord]]&lt;br /&gt;
:* [[Item:Long oak pole|Long oak pole]]&lt;br /&gt;
:* [[Item:Short oak pole|Short oak pole]]&lt;br /&gt;
&lt;br /&gt;
These materials are not listed in the shop catalog and must be retrieved directly from the crate.&lt;br /&gt;
&lt;br /&gt;
If a crafting step displays the message, &#039;&#039;&amp;quot;You need another finished ___ to continue crafting,&amp;quot;&#039;&#039; the required component is often found inside this crate.&lt;br /&gt;
&lt;br /&gt;
Society-purchased lumber is suitable for learning and work orders. For higher quality finished products, refine your own lumber through [[Lumberjacking]].&lt;br /&gt;
&lt;br /&gt;
==Basic Steps Needed to Complete Your First Work Order==&lt;br /&gt;
&lt;br /&gt;
:1. You need to study your shaping book: {{com|STUDY}} {{tt|BOOK}} for the product you want to make before you cut your lumber. You may need to re-study the book if you find yourself forgetting the instructions. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. With your stack of lumber in one hand, and your scissors in the other, {{com|MARK}} {{tt|MY}} {{tt|LUMBER}} {{tt|AT}} # where # is the number of pieces you need for your product. &amp;lt;br&amp;gt; &lt;br /&gt;
:3. {{com|CUT}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|SCISSORS}}. You&#039;re not actually cutting the wood, but you&#039;re cutting the twine used to mark your pieces. The lumber you need to use will be at your feet. Stow the scissors and the lumber you have in-hand, and pick up the lumber you will use. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. Using the drawknife, {{com|SCRAPE}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|DRAWKNIFE}} to get it to its basic shape. The lumber in your hand will turn into your product name (in this case &#039;toy bow&#039;). &amp;lt;br&amp;gt;&lt;br /&gt;
:5. Now you have to pay attention to the messaging, which is pretty clear on what you need to do. You will switch between your carving knife, your rasp, and your wood shaper for much of the product. &amp;lt;br&amp;gt;&lt;br /&gt;
::a. {{com|CARVE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|KNIFE}}: to bring out the details, (or) &amp;lt;br&amp;gt;&lt;br /&gt;
::b. {{com|SHAPE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|SHAPER}}: to give it more form. (or) &amp;lt;br&amp;gt;&lt;br /&gt;
::c. {{com|RUB}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|RASP}}: to smooth out the rough parts. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. Eventually you will get the message about clamps. {{com|PUSH}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|CLAMPS}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. Sometimes you will get mixed messages, telling you to apply the stain and assemble the pieces at the same time. Stain is always last to finish the product, so get out your bowstring (or whatever piece is required for what you&#039;re making) and {{com|ASSEMBLE}} {{tt|STRING}} {{tt|WITH}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. Finally, you&#039;ll see that it&#039;s time to apply stain and finish your product. {{com|APPLY}} {{tt|STAIN}} {{tt|TO}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. If you&#039;re doing this for a work order, {{com|BUNDLE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} (Engineering) {{tt|LOGBOOK}} to get it ready to turn in for money.&lt;br /&gt;
&lt;br /&gt;
:That&#039;s it! You&#039;re done!&lt;br /&gt;
&lt;br /&gt;
==Lumber Use==&lt;br /&gt;
&lt;br /&gt;
Each of the lumber types can be used for multiple items you can make but some are better at specific items.  &lt;br /&gt;
See [[:Category:Woods|Woods]] for a chart of the wood types and their material properties. It can help to keep it open in another browser tab to quickly reference.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
&lt;br /&gt;
[[Fletching]] arrows involves making arrowheads from critter parts at present and making shafts and then combining them with flights to create an arrow.  At some future point we will be able to possibly use bone, metal, and stone to make arrowheads, which will expand the types of arrows we can make.  This area of the guide will explain the only tools needed to make the items for the arrows and the final product.&lt;br /&gt;
&lt;br /&gt;
===Tools for Arrow Making===&lt;br /&gt;
&lt;br /&gt;
The tools for making arrows are basically most all of the tools required for shaping.  Those are as follows:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – [[Item:Wood shaper|Shaper]]&lt;br /&gt;
:Tool 2 – [[Carving knife|Carving Knife]]&lt;br /&gt;
:Tool 3 – [[Wood glue|Wood Glue]]&lt;br /&gt;
:Tool 4 – Feather flights only from the shaping society.&lt;br /&gt;
:Tool 5 – A part from some critter to make an arrowhead.  &lt;br /&gt;
::*{{com|Skin}} {{tt|Creature}} {{tt|For}} {{tt|Part}}&lt;br /&gt;
&lt;br /&gt;
These creatures yield these arrowhead material parts: [[Cougar|cougar]] claws, [[Wild boar|boar]] tusks, [[Sabre-toothed warcat|sabre-toothed warcat]] sabre teeth, [[Marbled angiswaerd|marbled angiswaerd]] teeth, [[Sleek hele&#039;la|hele&#039;la]] claws, [[Sinuous elsralael|elsrael]] teeth, [[Young firecat|young firecats&#039;]] soot-stained claws, [[Sinuous ice adder|sinuous ice adder]] teeth, [[Storm bull|storm bulls&#039;]] jagged horns, stone-grey [[Lesser dusky-scaled basilisk|basilisk]] fangs and [[Lava drake|lava drake]] fangs.&lt;br /&gt;
&lt;br /&gt;
===Shaft Making===&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need ~50 ranks of [[Engineering skill|engineering]]. You get some lumber. It does not appear to matter what you get wood wise as long as you can make it masterful.  Masterful shafts all appear to work the same no matter what wood its made from.  So first you get some lumber.  If you use 2 pieces of your lumber you can make 2 sets of shafts that will make 5 arrows each.  That would be 10 arrows you can make from 2 pieces of your lumber.  So if you have a stack of lumber and only want to turn 2 pieces into shafts you do the following:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|mark}} {{tt|my}} {{tt|lumber}} at 2 (pieces)&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|My}} {{tt|scissors}} and {{com|cut}} {{tt|lumber}} {{tt|with}} {{tt|my}} {{tt|scissors}}. (you&#039;re cutting the binding holding the lumber together)&lt;br /&gt;
&lt;br /&gt;
That should give you in hand 2 pieces of lumber with the rest at your feet or on the ground where it may have been when you started.  Now with the 2 pieces of lumber either in hand or on the ground, here are the manual steps to make the shafts.&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|my}} {{tt|shaper}} from your container.&lt;br /&gt;
:Step 2 – {{com|Shape}} {{tt|lumber}} into {{tt|arrow shaft}} or {{com|Shape}} {{tt|lumber}} into {{tt|bolt shaft}} (syntax is specific for arrow and bolt shafts)&lt;br /&gt;
:Step 3 – {{com|Put}} {{tt|my}} {{tt|shaper}} in your container.&lt;br /&gt;
&lt;br /&gt;
Now you have your shafts.  Note in my work with shafts I find they all combine and it does not matter what wood you use.  So bottom line here is use the wood you can make the shafts at masterfully done.  The type of wood does not matter to the final product only the fact that its masterful.&lt;br /&gt;
&lt;br /&gt;
===Arrowhead Making===&lt;br /&gt;
&lt;br /&gt;
Arrowhead making is pretty simple just like making the shafts. You&#039;ll need ~50 [[Engineering skill|engineering]] ranks to shape arrowheads, for any part type.  You must have some skinned critter parts though. Early on that means boar tusk or cougar claws.  Each tusk or claw will make 5 arrowheads.  So if you want to make 20 arrows all you need is 4 of them.  As an example lets say you have 4 boar tusks.  Put them in your container.  So to manually turn 4 boar tusks into arrowheads you do the following steps:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|tool}} to shape the arrowhead. The tool can be a hammer, knife, shaper, weapons of various types, etc.&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|boar tusk}} (or other arrowhead material) from your container.&lt;br /&gt;
:Step 3 – {{com|Shape}} {{tt|&amp;lt;part&amp;gt;}} {{tt|into}} {{tt|arrowhead}}. The word arrowhead must be typed completely. The parser does not accept any abbreviated forms.&lt;br /&gt;
:Step 4 – {{com|Put}} {{tt|arrowhead}} in container&lt;br /&gt;
:Step 5 – Go back to step 2 and continue till done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; although the shaping instructions books claim you can make metal arrowheads with ingots and nuggets, this is not actually implemented.&lt;br /&gt;
&lt;br /&gt;
===Arrow Making===&lt;br /&gt;
&lt;br /&gt;
Arrow making can get fairly complicated.  But its also fairly easy if you follow a few simple rules.  Once you shape the shafts proceed to the shaping part and stay there till you get a message to do something else.  Make sure your shaping book is turned to the right page for the right arrows your going to make.  At this point I need to mention the difficulty of making arrows.  The first two arrows that can be created are Cougar-claw and boar-tusk arrows.  These are considered simple difficulty and that means with no techs, no career and no hobby you need 200 skill in engineering to work them masterfully.  With techs and a career or hobby and good tools you can probably bring that down into the 140 range but arrows are up there in difficulty.  The steps to make arrows look as follows:&lt;br /&gt;
&lt;br /&gt;
After Step 2 you always get this message - arrowheads to continue crafting some unfinished – which means you now have to assemble the arrowheads to the shafts, which is step 3.&lt;br /&gt;
&lt;br /&gt;
Step 1 - get your shaping book&lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|get}} {{tt|my shafts}}&lt;br /&gt;
:{{com|shape}} {{tt|my shafts with my shaper}} (this will use 1 set of shafts and put the rest of them at your feet slot)&lt;br /&gt;
Step 3 - &lt;br /&gt;
:{{com|Get}} {{tt|my arrowheads}}&lt;br /&gt;
:{{com|assemble}} {{tt|my arrowheads with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
&lt;br /&gt;
At this point you will go to step 5, unless you got the message to use the carving knife of step 4.  This message is the only one you get to carve something - A handful of rough edges require carving with a knife to remove. - Any other message you just keep using step 5 with.  You will repeatedly do step 5 unless step 4 is needed till you are asked to assemble the flights in step 6.  This is done when you see the message - You need another arrow flights to continue crafting some unfinished – which directs you to step 6.  At that point you will do steps 6, 7 and 8 in order.  If you have a stamp to stamp the arrows, you will not do step 8, but will do step 9. You will know you have performed the last step when you see the message - Applying the final touches, you complete working on some – which is the end point in making your arrows.&lt;br /&gt;
&lt;br /&gt;
Step 4 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my knife}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|shape}} {{tt|my arrows with my wood shaper}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my flights}}&lt;br /&gt;
:{{com|assemble}} {{tt|my flights with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:put glue away&lt;br /&gt;
:{{com|get}} {{tt|my carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my carving knife}}&lt;br /&gt;
Step 8 - If you are not stamping your work: Arrow making is done. &amp;lt;br&amp;gt;&lt;br /&gt;
Step 9 - If you are stamping your work:&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my arrows with my stamp}} (this can only be done for a short period of time after item completion) &lt;br /&gt;
&lt;br /&gt;
This will complete your first set of 5 arrows.&lt;br /&gt;
&lt;br /&gt;
==Shaping Bows, Weapons, and Items==&lt;br /&gt;
&lt;br /&gt;
This document goes through how to shape items in the shaping craft.  At present this can be used to shape all items currently in chapters 1 (short pole), chapter 2 (shortbows), chapter 3 (longbows), chapter 4 (composite bows), chapter 7 (items), chapter 9 (staff weapons), and chapter 10 (tables).  Chapter 8 requires a codex to be able do the items in chapter 8 (beads, totems, figurines, statuette, statue).  This will allow clerics to make [[prayer beads]] with lumber at a higher quality bead and takes (beads are extremely easy to very easy which means it takes between 25 and 50 skill in engineering to make the beads) much lower skill and no techs if they lumberjack their own lumber.  Otherwise you will need the shaper specialization technique to handle the lower quality lumber.  Some of the other items in chapter 8 might be for enchanting.&lt;br /&gt;
&lt;br /&gt;
Now you have 3 ways to get lumber to do these tasks.  You can [[lumberjacking|lumberjack]] to get it and refine it (high quality lumber), or you can simply forage stick/branch/limb (which is now random on what is obtained) and when you get enough of the type you want process it (low quality lumber), and last you can buy it in the [[Engineering Society]] as already processed lumber (medium quality lumber).  I would only use the low quality lumber if your not doing work orders and just making things to learn engineering skill.  Work orders can be either the high quality or medium quality lumber though you will get better pay for the work order using the high quality lumber.  For items you want to make for yourself or for others use only the high quality lumber.&lt;br /&gt;
&lt;br /&gt;
You will need tools and materials to perform these tasks.  These are covered in the rest of this document.&lt;br /&gt;
&lt;br /&gt;
===Tools and Materials Needed===&lt;br /&gt;
&lt;br /&gt;
The materials needed for the items in the shaping book can vary but they include [[bow string]], backer, short cord, [[leather strips]], long pole, short pole, and lumber.  The lumber can be obtained in 3 ways and the short pole can be made.  All the rest of the items must be purchased in the [[Engineering Society]] building.&lt;br /&gt;
&lt;br /&gt;
The tools required for shaping are as follows:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book (apprentice, journeyman, master)&lt;br /&gt;
:Tool 2 - [[Design codex]] (6250 kronars in engineering society)&lt;br /&gt;
:Tool 3 – [[Clamps|Clamps]] (can only be bought at this point)&lt;br /&gt;
:Tool 4 – [[Item:Wood shaper|Wood shaper]]&lt;br /&gt;
:Tool 5 – [[Carving knife|Carving knife]]&lt;br /&gt;
:Tool 6 – [[Rasp|Rasp]]&lt;br /&gt;
:Tool 7 – [[Wood glue|Wood Glue]] (can only be bought at this point)&lt;br /&gt;
:Tool 8 – [[Item:Wood stain|Wood Stain]] (can only be bought at this point)&lt;br /&gt;
:Tool 9 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of these crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
===Manual Steps to Shape an Item===&lt;br /&gt;
&lt;br /&gt;
Follow the steps above in the section on shaping your first product up to step 7. Then:&lt;br /&gt;
&lt;br /&gt;
Step 8 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my backing with my &amp;lt;bowtype&amp;gt;}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}} &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;bowtype&amp;gt;}} &lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 10 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my short cord with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 11 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my pole with my &amp;lt;item&amp;gt;}} (does 4 poles for tables)&lt;br /&gt;
:All tables but one require long poles, one uses short poles&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you the next step.&lt;br /&gt;
Step 12 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:end script with completed item.&lt;br /&gt;
Step 13 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my item with my stamp}}&lt;br /&gt;
&lt;br /&gt;
The possible messages produced during this process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to &lt;br /&gt;
:Shaping with a wood shaper should even out the&lt;br /&gt;
:ready for shaping with a wood shaper&lt;br /&gt;
:ready for continued shaping with a wood shaper&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:A cluster of small knots deforms the wood&#039;s structure&lt;br /&gt;
:is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:You do not see anything that would prevent further carving with a knife.&lt;br /&gt;
:The bow now must be pushed with clamps or a&lt;br /&gt;
:The bow&#039;s pieces and backing material are now ready to be clamped together.&lt;br /&gt;
:You need another finished bow string to continue crafting&lt;br /&gt;
:You need another finished bone, wood or horn backing material to continue&lt;br /&gt;
:You need another finished leather strips to continue crafting&lt;br /&gt;
:You need another finished short leather cord to continue crafting&lt;br /&gt;
:You need another finished * wooden pole to continue crafting&lt;br /&gt;
:Applying the final touches, you complete working on&lt;br /&gt;
&lt;br /&gt;
At this point you have completed your product or should have.  You can now bundle the item with your logbook and proceed to the next item if you are doing a work order.  These are the basic manual steps you can use to finish your item.  Remember if you get stuck you can always analyze item and should get information such as the following:&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;analyze my shortbow:&lt;br /&gt;
:You analyze every aspect of the Nisha shortbow and nod as your understanding grows.&lt;br /&gt;
:When crafting is complete this will be a type of finished shortbow.&lt;br /&gt;
:With all major carving work completed, &#039;&#039;&#039;the wood is ready for the application of stain&#039;&#039;&#039;.&lt;br /&gt;
:From the progress so far, it looks like the shortbow is masterfully-crafted.&lt;br /&gt;
:The shortbow is a somewhat challenging piece to make.&lt;br /&gt;
:You estimate that it is very nearly done.&lt;br /&gt;
:Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Notice the fourth line in the above information.  It tells you the next step you need to take in order to complete this shortbow.  So if you get stuck {{com|analyze}} the item and do what it indicates.&lt;br /&gt;
&lt;br /&gt;
==Bow Enhancements==&lt;br /&gt;
&lt;br /&gt;
This document discusses the process of performing enhancements to bows through lamination or increase/decrease the draw weight of a given bow.  At this point I have found that you must have some pretty good quality lumber to be able to do this.  If you were to use society bought wood like maple for a shortbow and try to laminate or increase the draw strength of the bow you would fail (with no techs, 530 skill, good quality tools).  I found to be able to actually do this I had to have lumber that was much higher quality than that found in the society buildings and you only get that if you [[lumberjacking|lumberjack]] it yourself or get it from someone who did.&lt;br /&gt;
&lt;br /&gt;
===Parts and Tools Required===&lt;br /&gt;
&lt;br /&gt;
To do bow enhancements you need some parts you buy in the society building, such as backer for lamination, and leather strips for cable-backing.  Lightening the draw strength usually just involves shaping of the bow to take more material off of the bow.&lt;br /&gt;
&lt;br /&gt;
For the tools you need the following:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book.  (apprentice or journeyman or masters)&lt;br /&gt;
:Tool 2 – [[Clamps|Clamps]] (can only be bought at this point)&lt;br /&gt;
:Tool 3 – [[Item:Wood shaper|Shaper]]&lt;br /&gt;
:Tool 4 – [[Carving knife|Carving knife]]&lt;br /&gt;
:Tool 5 – [[Rasp|Rasp]]&lt;br /&gt;
:Tool 6 – [[Wood glue|Wood Glue]] (can only be bought at this point)&lt;br /&gt;
:Tool 7 – [[Item:Wood stain|Wood Stain]] (can only be bought at this point)&lt;br /&gt;
:Tool 8 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
===Manual Steps to Enhance a Bow===&lt;br /&gt;
&lt;br /&gt;
When you enhance a bow by lamination or cable-backing you also add some weight to the bow.  When you lighten a bow you remove material from the bow and it gets a bit lighter.  So you basically laminate a bow to increase its durability.  You will find if you used a wood that has poor durability it almost appears like there is very little enhancement made to the bow.  There are differences but its really subtle.  Keep that in mind when you enhance bows.&lt;br /&gt;
&lt;br /&gt;
The basic steps to doing bow enhancement by hand requires you to have the bow in the left hand, tools and ingredients in your container, the Shaping book must be turned to the right page.  The first step is to get the shaping book and study it, then put it up and get your clamps and clamp the bow.  Clamping the bow will generate a message that tells you the next step to take and it will be either step 3 or step 4 or step 5.  At that point you will cycle between steps 3, 4, or 5 until you need to clamp the bow one more time.  For lamination the end process would be using step 6, then step 7, then step 8, then steps 9 and 11.  For Cable-backing the end process would be using step 6, then step 7, then step 10, then steps 9 and 11.  To lighten the bow you would simply keep using steps 3, 4 or 5 till you use step 6 and then do steps 9 and 11.&lt;br /&gt;
&lt;br /&gt;
Step 1 - &lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - &lt;br /&gt;
:put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my clamps}}&lt;br /&gt;
:{{com|push}} {{tt|my bow with my clamps}}&lt;br /&gt;
Step 3 - &lt;br /&gt;
:Use wood shaper when needed.  &lt;br /&gt;
:{{com|Shape}} {{tt|my item with my wood shaper}}&lt;br /&gt;
Step 4 - &lt;br /&gt;
:Use rasp when the messaging results in: A bulbous knot is present.  &lt;br /&gt;
:{{com|Rub}} {{tt|my &amp;lt;item&amp;gt; with my rasp}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:Use carving knife if fine detail is needed.&lt;br /&gt;
:{{com|Carve}} {{tt|my &amp;lt;item&amp;gt; with my carving knife}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:Use clamps when needed.  &lt;br /&gt;
:{{com|push}} {{tt|my &amp;lt;item&amp;gt; with my clamps}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 8 – &lt;br /&gt;
:{{com|get}} {{tt|my backing}}&lt;br /&gt;
:{{com|Assemble}} {{tt|my backing}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|get}} {{tt|my stain}}&lt;br /&gt;
:{{com|apply}} {{tt|my stain to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 10- &lt;br /&gt;
:{{com|get}} {{tt|my strips}}&lt;br /&gt;
:{{com|assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 11- &lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my &amp;lt;item&amp;gt; with my stamp}} &lt;br /&gt;
&lt;br /&gt;
The possible messages during the process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:The wood is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:materials are ready to be compressed with clamps or&lt;br /&gt;
:Glue should now be applied so assembly can begin.&lt;br /&gt;
:appears ready to be reinforced with some backer material.&lt;br /&gt;
:Some wood stain should be applied to the wood to finish it.&lt;br /&gt;
:appears ready to be strengthened with some leather strips.&lt;br /&gt;
:is ready to be assembled with leather strips&lt;br /&gt;
:construction shows improved signs of durability and wear resistance&lt;br /&gt;
:weight and draw strength appears significantly&lt;br /&gt;
:Close inspection of the completed&lt;br /&gt;
:You study the instructions about bow cable-backing&lt;br /&gt;
:You study the instructions about bow lamination&lt;br /&gt;
:You study the instructions about bow lightening&lt;br /&gt;
&lt;br /&gt;
Note the variation in the messages comes mostly from the Steps 8 and 10.  Where you assemble the backer or the strips and then analyze the bowtype.  Its entirely possible not all the messages that are possible have been seen yet.  In that case you may need to add a few more to this set.&lt;br /&gt;
&lt;br /&gt;
==Making Beads and Totems from Chapter 8==&lt;br /&gt;
&lt;br /&gt;
Beads, totems, figurines, statuettes and statues can be made from chapter 8.  However, this chapter requires you have a [[Design codex|codex]].  What you do is set yourself to the item in the shaping book you want to create.  Then you turn to the chapter and page in the codex for the type of item you want to shape.  After study of both books starting with the shaping book, you proceed just like you were making a normal item, bow, or staff weapon.  The steps are included in the Manual Steps to Shape section above.&lt;br /&gt;
&lt;br /&gt;
==Repair of Wood Based Items==&lt;br /&gt;
&lt;br /&gt;
To repair any item you make with a bow requires two things: [[sandpaper]] and [[Item:Wood stain|stain]].  Having the repair techs helps a great deal as well.  The steps to repair wood based items are as follows:&lt;br /&gt;
&lt;br /&gt;
Step 1 – {{com|Rub}} {{tt|my item with my sandpaper}} (The {{com|Clean}} and {{com|Scrape}} commands may be substituted for {{tt|RUB}}). &amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 – {{com|apply}} {{tt|my stain to my item}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides,Crafting player guides}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=688355</id>
		<title>Shaping guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=688355"/>
		<updated>2026-02-27T15:43:24Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Shaping is one of the disciplines in the [[Engineering craft]] that consists of two basic parts.  The first is gathering wood and refining the wood into lumber, also known as [[lumberjacking]].  See the page on [[Lumberjacking]] for more information on tools, dangers, wood types and locations, and turning raw wood into lumber.  Once you have the lumber you can make things from it.  In addition clay items will be possible at some future point in time.&lt;br /&gt;
&lt;br /&gt;
Shaping products from Chapter 8 of the Shaping book requires a second book called a [[Design_codex|Design codex]]; which is used for products with additional fine design details such as detailed [[prayer beads]].&lt;br /&gt;
&lt;br /&gt;
==Basic Tools Needed to Complete Your First Work Order==&lt;br /&gt;
&lt;br /&gt;
The beginning craftsman&#039;s first shaping product will most likely be a Toy Bow. Here are the basic tools you will need:&lt;br /&gt;
&lt;br /&gt;
:1. Shaping Instruction Book - for knowing what you&#039;re making. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Logbook|Engineering logbook]] - for if you want to make money doing [[work orders]]. &amp;lt;br&amp;gt;&lt;br /&gt;
:3. [[Scissors|scissors]] (available at [[Outfitting]] Societies) - for marking and cutting your lumber stacks to size. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. [[Drawknife|drawknife]] - for creating the basic shape from your lumber. &amp;lt;br&amp;gt;&lt;br /&gt;
:5. [[Carving knife|carving knife]] - for carving fine detail. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. [[Item:Wood shaper|wood shaper]] - for further shaping your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. [[Rasp|rasp]] - for smoothing out rough spots. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. [[Clamps|clamps]] - for holding your pieces together. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. [[Bow string|bow string]] - for assembling with your lumber. Sold in the Engineering Society&#039;s in crates. &amp;lt;br&amp;gt;&lt;br /&gt;
:10. [[Item:Wood stain|stain]] - for finishing your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:11. [[Lumber|lumber]] - Balsa lumber is easy to work with and is sold in the [[Engineering Society]] in stacks of 10. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For your first product you will not need wood glue, sandpaper, the codex, leather strips, or backer material.&lt;br /&gt;
&lt;br /&gt;
==Basic Steps Needed to Complete Your First Work Order==&lt;br /&gt;
&lt;br /&gt;
:1. You need to study your shaping book: {{com|STUDY}} {{tt|BOOK}} for the product you want to make before you cut your lumber. You may need to re-study the book if you find yourself forgetting the instructions. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. With your stack of lumber in one hand, and your scissors in the other, {{com|MARK}} {{tt|MY}} {{tt|LUMBER}} {{tt|AT}} # where # is the number of pieces you need for your product. &amp;lt;br&amp;gt; &lt;br /&gt;
:3. {{com|CUT}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|SCISSORS}}. You&#039;re not actually cutting the wood, but you&#039;re cutting the twine used to mark your pieces. The lumber you need to use will be at your feet. Stow the scissors and the lumber you have in-hand, and pick up the lumber you will use. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. Using the drawknife, {{com|SCRAPE}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|DRAWKNIFE}} to get it to its basic shape. The lumber in your hand will turn into your product name (in this case &#039;toy bow&#039;). &amp;lt;br&amp;gt;&lt;br /&gt;
:5. Now you have to pay attention to the messaging, which is pretty clear on what you need to do. You will switch between your carving knife, your rasp, and your wood shaper for much of the product. &amp;lt;br&amp;gt;&lt;br /&gt;
::a. {{com|CARVE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|KNIFE}}: to bring out the details, (or) &amp;lt;br&amp;gt;&lt;br /&gt;
::b. {{com|SHAPE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|SHAPER}}: to give it more form. (or) &amp;lt;br&amp;gt;&lt;br /&gt;
::c. {{com|RUB}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|RASP}}: to smooth out the rough parts. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. Eventually you will get the message about clamps. {{com|PUSH}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|CLAMPS}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. Sometimes you will get mixed messages, telling you to apply the stain and assemble the pieces at the same time. Stain is always last to finish the product, so get out your bowstring (or whatever piece is required for what you&#039;re making) and {{com|ASSEMBLE}} {{tt|STRING}} {{tt|WITH}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. Finally, you&#039;ll see that it&#039;s time to apply stain and finish your product. {{com|APPLY}} {{tt|STAIN}} {{tt|TO}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. If you&#039;re doing this for a work order, {{com|BUNDLE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} (Engineering) {{tt|LOGBOOK}} to get it ready to turn in for money.&lt;br /&gt;
&lt;br /&gt;
:That&#039;s it! You&#039;re done!&lt;br /&gt;
&lt;br /&gt;
==Lumber Use==&lt;br /&gt;
&lt;br /&gt;
Each of the lumber types can be used for multiple items you can make but some are better at specific items.  &lt;br /&gt;
See [[:Category:Woods|Woods]] for a chart of the wood types and their material properties. It can help to keep it open in another browser tab to quickly reference.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
&lt;br /&gt;
[[Fletching]] arrows involves making arrowheads from critter parts at present and making shafts and then combining them with flights to create an arrow.  At some future point we will be able to possibly use bone, metal, and stone to make arrowheads, which will expand the types of arrows we can make.  This area of the guide will explain the only tools needed to make the items for the arrows and the final product.&lt;br /&gt;
&lt;br /&gt;
===Tools for Arrow Making===&lt;br /&gt;
&lt;br /&gt;
The tools for making arrows are basically most all of the tools required for shaping.  Those are as follows:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – [[Item:Wood shaper|Shaper]]&lt;br /&gt;
:Tool 2 – [[Carving knife|Carving Knife]]&lt;br /&gt;
:Tool 3 – [[Wood glue|Wood Glue]]&lt;br /&gt;
:Tool 4 – Feather flights only from the shaping society.&lt;br /&gt;
:Tool 5 – A part from some critter to make an arrowhead.  &lt;br /&gt;
::*{{com|Skin}} {{tt|Creature}} {{tt|For}} {{tt|Part}}&lt;br /&gt;
&lt;br /&gt;
These creatures yield these arrowhead material parts: [[Cougar|cougar]] claws, [[Wild boar|boar]] tusks, [[Sabre-toothed warcat|sabre-toothed warcat]] sabre teeth, [[Marbled angiswaerd|marbled angiswaerd]] teeth, [[Sleek hele&#039;la|hele&#039;la]] claws, [[Sinuous elsralael|elsrael]] teeth, [[Young firecat|young firecats&#039;]] soot-stained claws, [[Sinuous ice adder|sinuous ice adder]] teeth, [[Storm bull|storm bulls&#039;]] jagged horns, stone-grey [[Lesser dusky-scaled basilisk|basilisk]] fangs and [[Lava drake|lava drake]] fangs.&lt;br /&gt;
&lt;br /&gt;
===Shaft Making===&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need ~50 ranks of [[Engineering skill|engineering]]. You get some lumber. It does not appear to matter what you get wood wise as long as you can make it masterful.  Masterful shafts all appear to work the same no matter what wood its made from.  So first you get some lumber.  If you use 2 pieces of your lumber you can make 2 sets of shafts that will make 5 arrows each.  That would be 10 arrows you can make from 2 pieces of your lumber.  So if you have a stack of lumber and only want to turn 2 pieces into shafts you do the following:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|mark}} {{tt|my}} {{tt|lumber}} at 2 (pieces)&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|My}} {{tt|scissors}} and {{com|cut}} {{tt|lumber}} {{tt|with}} {{tt|my}} {{tt|scissors}}. (you&#039;re cutting the binding holding the lumber together)&lt;br /&gt;
&lt;br /&gt;
That should give you in hand 2 pieces of lumber with the rest at your feet or on the ground where it may have been when you started.  Now with the 2 pieces of lumber either in hand or on the ground, here are the manual steps to make the shafts.&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|my}} {{tt|shaper}} from your container.&lt;br /&gt;
:Step 2 – {{com|Shape}} {{tt|lumber}} into {{tt|arrow shaft}} or {{com|Shape}} {{tt|lumber}} into {{tt|bolt shaft}} (syntax is specific for arrow and bolt shafts)&lt;br /&gt;
:Step 3 – {{com|Put}} {{tt|my}} {{tt|shaper}} in your container.&lt;br /&gt;
&lt;br /&gt;
Now you have your shafts.  Note in my work with shafts I find they all combine and it does not matter what wood you use.  So bottom line here is use the wood you can make the shafts at masterfully done.  The type of wood does not matter to the final product only the fact that its masterful.&lt;br /&gt;
&lt;br /&gt;
===Arrowhead Making===&lt;br /&gt;
&lt;br /&gt;
Arrowhead making is pretty simple just like making the shafts. You&#039;ll need ~50 [[Engineering skill|engineering]] ranks to shape arrowheads, for any part type.  You must have some skinned critter parts though. Early on that means boar tusk or cougar claws.  Each tusk or claw will make 5 arrowheads.  So if you want to make 20 arrows all you need is 4 of them.  As an example lets say you have 4 boar tusks.  Put them in your container.  So to manually turn 4 boar tusks into arrowheads you do the following steps:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|tool}} to shape the arrowhead. The tool can be a hammer, knife, shaper, weapons of various types, etc.&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|boar tusk}} (or other arrowhead material) from your container.&lt;br /&gt;
:Step 3 – {{com|Shape}} {{tt|&amp;lt;part&amp;gt;}} {{tt|into}} {{tt|arrowhead}}. The word arrowhead must be typed completely. The parser does not accept any abbreviated forms.&lt;br /&gt;
:Step 4 – {{com|Put}} {{tt|arrowhead}} in container&lt;br /&gt;
:Step 5 – Go back to step 2 and continue till done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; although the shaping instructions books claim you can make metal arrowheads with ingots and nuggets, this is not actually implemented.&lt;br /&gt;
&lt;br /&gt;
===Arrow Making===&lt;br /&gt;
&lt;br /&gt;
Arrow making can get fairly complicated.  But its also fairly easy if you follow a few simple rules.  Once you shape the shafts proceed to the shaping part and stay there till you get a message to do something else.  Make sure your shaping book is turned to the right page for the right arrows your going to make.  At this point I need to mention the difficulty of making arrows.  The first two arrows that can be created are Cougar-claw and boar-tusk arrows.  These are considered simple difficulty and that means with no techs, no career and no hobby you need 200 skill in engineering to work them masterfully.  With techs and a career or hobby and good tools you can probably bring that down into the 140 range but arrows are up there in difficulty.  The steps to make arrows look as follows:&lt;br /&gt;
&lt;br /&gt;
After Step 2 you always get this message - arrowheads to continue crafting some unfinished – which means you now have to assemble the arrowheads to the shafts, which is step 3.&lt;br /&gt;
&lt;br /&gt;
Step 1 - get your shaping book&lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|get}} {{tt|my shafts}}&lt;br /&gt;
:{{com|shape}} {{tt|my shafts with my shaper}} (this will use 1 set of shafts and put the rest of them at your feet slot)&lt;br /&gt;
Step 3 - &lt;br /&gt;
:{{com|Get}} {{tt|my arrowheads}}&lt;br /&gt;
:{{com|assemble}} {{tt|my arrowheads with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
&lt;br /&gt;
At this point you will go to step 5, unless you got the message to use the carving knife of step 4.  This message is the only one you get to carve something - A handful of rough edges require carving with a knife to remove. - Any other message you just keep using step 5 with.  You will repeatedly do step 5 unless step 4 is needed till you are asked to assemble the flights in step 6.  This is done when you see the message - You need another arrow flights to continue crafting some unfinished – which directs you to step 6.  At that point you will do steps 6, 7 and 8 in order.  If you have a stamp to stamp the arrows, you will not do step 8, but will do step 9. You will know you have performed the last step when you see the message - Applying the final touches, you complete working on some – which is the end point in making your arrows.&lt;br /&gt;
&lt;br /&gt;
Step 4 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my knife}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|shape}} {{tt|my arrows with my wood shaper}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my flights}}&lt;br /&gt;
:{{com|assemble}} {{tt|my flights with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:put glue away&lt;br /&gt;
:{{com|get}} {{tt|my carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my carving knife}}&lt;br /&gt;
Step 8 - If you are not stamping your work: Arrow making is done. &amp;lt;br&amp;gt;&lt;br /&gt;
Step 9 - If you are stamping your work:&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my arrows with my stamp}} (this can only be done for a short period of time after item completion) &lt;br /&gt;
&lt;br /&gt;
This will complete your first set of 5 arrows.&lt;br /&gt;
&lt;br /&gt;
==Shaping Bows, Weapons, and Items==&lt;br /&gt;
&lt;br /&gt;
This document goes through how to shape items in the shaping craft.  At present this can be used to shape all items currently in chapters 1 (short pole), chapter 2 (shortbows), chapter 3 (longbows), chapter 4 (composite bows), chapter 7 (items), chapter 9 (staff weapons), and chapter 10 (tables).  Chapter 8 requires a codex to be able do the items in chapter 8 (beads, totems, figurines, statuette, statue).  This will allow clerics to make [[prayer beads]] with lumber at a higher quality bead and takes (beads are extremely easy to very easy which means it takes between 25 and 50 skill in engineering to make the beads) much lower skill and no techs if they lumberjack their own lumber.  Otherwise you will need the shaper specialization technique to handle the lower quality lumber.  Some of the other items in chapter 8 might be for enchanting.&lt;br /&gt;
&lt;br /&gt;
Now you have 3 ways to get lumber to do these tasks.  You can [[lumberjacking|lumberjack]] to get it and refine it (high quality lumber), or you can simply forage stick/branch/limb (which is now random on what is obtained) and when you get enough of the type you want process it (low quality lumber), and last you can buy it in the [[Engineering Society]] as already processed lumber (medium quality lumber).  I would only use the low quality lumber if your not doing work orders and just making things to learn engineering skill.  Work orders can be either the high quality or medium quality lumber though you will get better pay for the work order using the high quality lumber.  For items you want to make for yourself or for others use only the high quality lumber.&lt;br /&gt;
&lt;br /&gt;
You will need tools and materials to perform these tasks.  These are covered in the rest of this document.&lt;br /&gt;
&lt;br /&gt;
===Tools and Materials Needed===&lt;br /&gt;
&lt;br /&gt;
The materials needed for the items in the shaping book can vary but they include [[bow string]], backer, short cord, [[leather strips]], long pole, short pole, and lumber.  The lumber can be obtained in 3 ways and the short pole can be made.  All the rest of the items must be purchased in the [[Engineering Society]] building.&lt;br /&gt;
&lt;br /&gt;
The tools required for shaping are as follows:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book (apprentice, journeyman, master)&lt;br /&gt;
:Tool 2 - [[Design codex]] (6250 kronars in engineering society)&lt;br /&gt;
:Tool 3 – [[Clamps|Clamps]] (can only be bought at this point)&lt;br /&gt;
:Tool 4 – [[Item:Wood shaper|Wood shaper]]&lt;br /&gt;
:Tool 5 – [[Carving knife|Carving knife]]&lt;br /&gt;
:Tool 6 – [[Rasp|Rasp]]&lt;br /&gt;
:Tool 7 – [[Wood glue|Wood Glue]] (can only be bought at this point)&lt;br /&gt;
:Tool 8 – [[Item:Wood stain|Wood Stain]] (can only be bought at this point)&lt;br /&gt;
:Tool 9 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of these crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
===Manual Steps to Shape an Item===&lt;br /&gt;
&lt;br /&gt;
Follow the steps above in the section on shaping your first product up to step 7. Then:&lt;br /&gt;
&lt;br /&gt;
Step 8 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my backing with my &amp;lt;bowtype&amp;gt;}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}} &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;bowtype&amp;gt;}} &lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 10 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my short cord with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 11 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my pole with my &amp;lt;item&amp;gt;}} (does 4 poles for tables)&lt;br /&gt;
:All tables but one require long poles, one uses short poles&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you the next step.&lt;br /&gt;
Step 12 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:end script with completed item.&lt;br /&gt;
Step 13 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my item with my stamp}}&lt;br /&gt;
&lt;br /&gt;
The possible messages produced during this process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to &lt;br /&gt;
:Shaping with a wood shaper should even out the&lt;br /&gt;
:ready for shaping with a wood shaper&lt;br /&gt;
:ready for continued shaping with a wood shaper&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:A cluster of small knots deforms the wood&#039;s structure&lt;br /&gt;
:is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:You do not see anything that would prevent further carving with a knife.&lt;br /&gt;
:The bow now must be pushed with clamps or a&lt;br /&gt;
:The bow&#039;s pieces and backing material are now ready to be clamped together.&lt;br /&gt;
:You need another finished bow string to continue crafting&lt;br /&gt;
:You need another finished bone, wood or horn backing material to continue&lt;br /&gt;
:You need another finished leather strips to continue crafting&lt;br /&gt;
:You need another finished short leather cord to continue crafting&lt;br /&gt;
:You need another finished * wooden pole to continue crafting&lt;br /&gt;
:Applying the final touches, you complete working on&lt;br /&gt;
&lt;br /&gt;
At this point you have completed your product or should have.  You can now bundle the item with your logbook and proceed to the next item if you are doing a work order.  These are the basic manual steps you can use to finish your item.  Remember if you get stuck you can always analyze item and should get information such as the following:&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;analyze my shortbow:&lt;br /&gt;
:You analyze every aspect of the Nisha shortbow and nod as your understanding grows.&lt;br /&gt;
:When crafting is complete this will be a type of finished shortbow.&lt;br /&gt;
:With all major carving work completed, &#039;&#039;&#039;the wood is ready for the application of stain&#039;&#039;&#039;.&lt;br /&gt;
:From the progress so far, it looks like the shortbow is masterfully-crafted.&lt;br /&gt;
:The shortbow is a somewhat challenging piece to make.&lt;br /&gt;
:You estimate that it is very nearly done.&lt;br /&gt;
:Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Notice the fourth line in the above information.  It tells you the next step you need to take in order to complete this shortbow.  So if you get stuck {{com|analyze}} the item and do what it indicates.&lt;br /&gt;
&lt;br /&gt;
==Bow Enhancements==&lt;br /&gt;
&lt;br /&gt;
This document discusses the process of performing enhancements to bows through lamination or increase/decrease the draw weight of a given bow.  At this point I have found that you must have some pretty good quality lumber to be able to do this.  If you were to use society bought wood like maple for a shortbow and try to laminate or increase the draw strength of the bow you would fail (with no techs, 530 skill, good quality tools).  I found to be able to actually do this I had to have lumber that was much higher quality than that found in the society buildings and you only get that if you [[lumberjacking|lumberjack]] it yourself or get it from someone who did.&lt;br /&gt;
&lt;br /&gt;
===Parts and Tools Required===&lt;br /&gt;
&lt;br /&gt;
To do bow enhancements you need some parts you buy in the society building, such as backer for lamination, and leather strips for cable-backing.  Lightening the draw strength usually just involves shaping of the bow to take more material off of the bow.&lt;br /&gt;
&lt;br /&gt;
For the tools you need the following:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book.  (apprentice or journeyman or masters)&lt;br /&gt;
:Tool 2 – [[Clamps|Clamps]] (can only be bought at this point)&lt;br /&gt;
:Tool 3 – [[Item:Wood shaper|Shaper]]&lt;br /&gt;
:Tool 4 – [[Carving knife|Carving knife]]&lt;br /&gt;
:Tool 5 – [[Rasp|Rasp]]&lt;br /&gt;
:Tool 6 – [[Wood glue|Wood Glue]] (can only be bought at this point)&lt;br /&gt;
:Tool 7 – [[Item:Wood stain|Wood Stain]] (can only be bought at this point)&lt;br /&gt;
:Tool 8 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
===Manual Steps to Enhance a Bow===&lt;br /&gt;
&lt;br /&gt;
When you enhance a bow by lamination or cable-backing you also add some weight to the bow.  When you lighten a bow you remove material from the bow and it gets a bit lighter.  So you basically laminate a bow to increase its durability.  You will find if you used a wood that has poor durability it almost appears like there is very little enhancement made to the bow.  There are differences but its really subtle.  Keep that in mind when you enhance bows.&lt;br /&gt;
&lt;br /&gt;
The basic steps to doing bow enhancement by hand requires you to have the bow in the left hand, tools and ingredients in your container, the Shaping book must be turned to the right page.  The first step is to get the shaping book and study it, then put it up and get your clamps and clamp the bow.  Clamping the bow will generate a message that tells you the next step to take and it will be either step 3 or step 4 or step 5.  At that point you will cycle between steps 3, 4, or 5 until you need to clamp the bow one more time.  For lamination the end process would be using step 6, then step 7, then step 8, then steps 9 and 11.  For Cable-backing the end process would be using step 6, then step 7, then step 10, then steps 9 and 11.  To lighten the bow you would simply keep using steps 3, 4 or 5 till you use step 6 and then do steps 9 and 11.&lt;br /&gt;
&lt;br /&gt;
Step 1 - &lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - &lt;br /&gt;
:put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my clamps}}&lt;br /&gt;
:{{com|push}} {{tt|my bow with my clamps}}&lt;br /&gt;
Step 3 - &lt;br /&gt;
:Use wood shaper when needed.  &lt;br /&gt;
:{{com|Shape}} {{tt|my item with my wood shaper}}&lt;br /&gt;
Step 4 - &lt;br /&gt;
:Use rasp when the messaging results in: A bulbous knot is present.  &lt;br /&gt;
:{{com|Rub}} {{tt|my &amp;lt;item&amp;gt; with my rasp}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:Use carving knife if fine detail is needed.&lt;br /&gt;
:{{com|Carve}} {{tt|my &amp;lt;item&amp;gt; with my carving knife}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:Use clamps when needed.  &lt;br /&gt;
:{{com|push}} {{tt|my &amp;lt;item&amp;gt; with my clamps}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 8 – &lt;br /&gt;
:{{com|get}} {{tt|my backing}}&lt;br /&gt;
:{{com|Assemble}} {{tt|my backing}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|get}} {{tt|my stain}}&lt;br /&gt;
:{{com|apply}} {{tt|my stain to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 10- &lt;br /&gt;
:{{com|get}} {{tt|my strips}}&lt;br /&gt;
:{{com|assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 11- &lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my &amp;lt;item&amp;gt; with my stamp}} &lt;br /&gt;
&lt;br /&gt;
The possible messages during the process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:The wood is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:materials are ready to be compressed with clamps or&lt;br /&gt;
:Glue should now be applied so assembly can begin.&lt;br /&gt;
:appears ready to be reinforced with some backer material.&lt;br /&gt;
:Some wood stain should be applied to the wood to finish it.&lt;br /&gt;
:appears ready to be strengthened with some leather strips.&lt;br /&gt;
:is ready to be assembled with leather strips&lt;br /&gt;
:construction shows improved signs of durability and wear resistance&lt;br /&gt;
:weight and draw strength appears significantly&lt;br /&gt;
:Close inspection of the completed&lt;br /&gt;
:You study the instructions about bow cable-backing&lt;br /&gt;
:You study the instructions about bow lamination&lt;br /&gt;
:You study the instructions about bow lightening&lt;br /&gt;
&lt;br /&gt;
Note the variation in the messages comes mostly from the Steps 8 and 10.  Where you assemble the backer or the strips and then analyze the bowtype.  Its entirely possible not all the messages that are possible have been seen yet.  In that case you may need to add a few more to this set.&lt;br /&gt;
&lt;br /&gt;
==Making Beads and Totems from Chapter 8==&lt;br /&gt;
&lt;br /&gt;
Beads, totems, figurines, statuettes and statues can be made from chapter 8.  However, this chapter requires you have a [[Design codex|codex]].  What you do is set yourself to the item in the shaping book you want to create.  Then you turn to the chapter and page in the codex for the type of item you want to shape.  After study of both books starting with the shaping book, you proceed just like you were making a normal item, bow, or staff weapon.  The steps are included in the Manual Steps to Shape section above.&lt;br /&gt;
&lt;br /&gt;
==Repair of Wood Based Items==&lt;br /&gt;
&lt;br /&gt;
To repair any item you make with a bow requires two things: [[sandpaper]] and [[Item:Wood stain|stain]].  Having the repair techs helps a great deal as well.  The steps to repair wood based items are as follows:&lt;br /&gt;
&lt;br /&gt;
Step 1 – {{com|Rub}} {{tt|my item with my sandpaper}} (The {{com|Clean}} and {{com|Scrape}} commands may be substituted for {{tt|RUB}}). &amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 – {{com|apply}} {{tt|my stain to my item}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides,Crafting player guides}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=673337</id>
		<title>Emerald Knight Round Table meetings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=673337"/>
		<updated>2025-09-25T02:36:56Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Past: 1st Annual Round Table Meeting was Akroeg 17, 444 (Dec. 21, 2022, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report Updates @ Corik&#039;s Wall, Brent&#039;s Bar, Moliko 1, 444 (Feb. 15, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 2nd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 37, 445 (April 5, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Field Event, Brent&#039;s Bar, Arhat 34, 445 (May 24, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 3rd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 28, 446 (July 12, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 25, 446 (August 30, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 4th Annual Round Table Meeting, Brent&#039;s Bar, Akroeg 20, 447 (October 18, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 17, 447 (December 6, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 5th Annual Round Table Meeting, Brent&#039;s Bar, Akroeg 14, 448 (January 24, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Vela&#039;thor Experiment, Shard Mtg Tower, Green Rm &amp;amp; moongate to Lost Grounds, Arhat 10, 448 (March 13, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 6th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Akroeg 32, 449 (May 8, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Shard Meeting Tower, Green Room, Arhat 29-30, 449 (June 26, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 7th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Akroeg 24, 450 (August 14, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Old Mine. Moliko 9-10, 450 (October 9, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 8th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 33-34, 451 (December 4, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Echo&#039;s of Valor: An Emerald Knight Charity Benefit Concert, Brent&#039;s Bar at [Blackthorn Canyon, Old Mine], Moliko 1-2, 451 (January 15, 2025, 9 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 9th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 24, 452 (March 12, 2025, 8 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 10th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 17-88, 453 (June 18, 2025, 8 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Reports &amp;amp; Dark Hand Discovery Trek, Brent&#039;s Bar at [Blackthorn Canyon, Old Mine], Corik&#039;s Wall, Moliko 13-14, 453 (August 6, 2025, 8 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: 11th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 9-10, 454 (Sept 24, 2025, 8 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: 12th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 26-27, 455 (Jan 07, 2026, 8 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: 13th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 21-22, 456 (April 15, 2026, 8 pm est)&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
These are the records of the Emerald Knight Round Table meeting notes as scribed by Emerald Knight Vaddon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the 1st annual Round Table meeting, a motion was put on the floor by Emerald Knight Vaddon, after Emerald Knight Gwenddolyn suggested allowing non-mustered in Emerald Knights to attend future meetings, including other guilds besides Ranger or Paladin. Motion passed unanimously.  All votes and decisions will only be voted on by Emerald Knights as a rule of order guideline. The floor will open to non-mustered in attendees for further discussion once the official Emerald Knight business has concluded.&lt;br /&gt;
&lt;br /&gt;
It was also noted that before every meeting, an announcement by Emerald Knight Betlind will be made, that anyone attending all future meetings must adhere to strict ettiquette and decorum guidelines, or they will be removed and likely banned from future meetings and events. No abusive disruptive behavior or threats upon any Emerald Knight will be tolerated, and all general meeting rules of order will be followed. The fact that this even had to be brought up means that there was abusive conduct hostile in nature and unacceptable behavior, all because they were not allowed to attend the very first meeting since they were not an Emerald Knight. The vote taken has given them another chance to attend future meetings and events if the above guidelines are adhered to and respected.&lt;br /&gt;
&lt;br /&gt;
At the 5th Annual Round Table Meeting, the vote allowing non-Emerald Knight meeting attendees was ammended from &amp;quot;everyone&amp;quot; to &amp;quot;everyone but Necromancers&amp;quot;, and all meetings in the future will be held in the Shard Meeting Tower to enforce this without violence, since these meetings are not the place nor the time for fighting, as they are solely for discussion of official Emerald Knight business.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annual Round Table Meeting Logs==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 444th year, 17th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
A meeting was called of the Emerald Knights on the 444th year, 17th day since the Victory of Lanival the Redeemer.  It was snowy evening, and the meeting was held on the deck of &#039;The Star&#039;s Grace&#039; moored at the dock in Crossing.  This meeting was held with mustered members of the Emerald Knights to discuss recent visions and reports of evil rising in the Dark Hand.  Most important, was identifying a path forward to reinforce the brave Knights and the citizens closest to the Dark Hand.  Those in attendance included Light of the World Gwenddolyn, Truthseeker Elurora, Emerald Knight Hanryu, Emerald Knight Betlind, Emerald Knight Gridaksma, and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
As is the history of the Emerald Knights, there was conflict as the path forward was carefully considered.  It was impressive the strong emotions shared openly indicating a passion for our fellow Knights and the citizens closest to the evil lurking just beyond the wall.  Though some may say, it was disappointing to see such division.  It&#039;s a testament to the concern of all those involved and ultimately a call to arms to be ready.  But it&#039;s necessary to share what was discussed and finally agreed upon for all to know that the intent and the goal of the group is indeed common.  Due to my own clumsiness, a few parts got smudged by the falling snow.  But ultimately, this I feel is an accurate written record to highlight the common ground with the hope it moves us forward together.&lt;br /&gt;
&lt;br /&gt;
As a starting point, I would like to share Ptera&#039;s own words when she led the first band of Knights to start their service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a log of our meeting.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will begin now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, I shall share what I&#039;ve been studying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You confidently say, &amp;quot;There are conflicting accounts about the history of Emerald Knights. We do know for certain with little discrepancy that Alec was reigning at the time the Emerald Knights was founded.  Though the recorded literature has some inconsistencies, the sources available agree that Alec was Fredhal at that time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You may or may not recall that Ferdahl Alec the Phoenix reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi.  During his reign, Alec rebuilt Shard and established the Gondola with the help of Queen Morganae of the Mountain Elves.  Alec also claimed to be the son of the previous Ferdahl, Corik.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is said he created the Emerald Knights after announcing a competition, which was won by Ptera, who became the first leader of the Knights.  In the Human Clans, written by Zelka based on Zuebara Pulan&#039;s research of unknown other sources, reported Shadow Clan was formed after the end of the wars that overthrew the Dragon Priest Empire and supported by Alec.  Some think that time as 22 AV.  However, per what has been passed down from the histories of the Dark Hand, the Shadow Clan establishment is sometimes cited as 20 AV.  Regardless, there isn&#039;t any written information about that date I&#039;ve read.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The primary source of information about the Knights are the Emerald Chronicles.  Not assuming all have found this incredible story in the libraries, I shall feebly attempt to share the nuggets from the story.  There are six volumes in the Emerald Chronicles. The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebban.  These books detail the rise of Graev and the Emerald Knights as forces protecting Shard from the dangers of the Dark Hand beyond Corik&#039;s Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;From these letters, we learn of First Commander Ptera in 183 AV.  Ptera was a fascinating leader for a lot of reasons in Emerald Chronicles.  From my reading, it appears that she was Maiden of the Moors, so probably from Darkmist. She responded to Alec&#039;s call to join the Knights, won the tournament to become the commander, and was the First.  After Graev took over, she decided to stay in Shadow Clan to continue the fight, where she conceived Seome.  Some wonder if she became the Matron of Shadow after Graev became commander.  The saying on the wall often heard, &#039;Know your enemy&#039; descends from her leadership.  But I&#039;m getting ahead of myself, so let me back up a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It appears that on 5th day of Moliko the Balance, Year of the Bronze Wyvern, 183, the Ferdahl announced that a new legion, called the Emerald Knights, will be led by Ptera and will occupy the southern defenses. The enlistment rolls were opened on that day and the original Knights confirmed on the 24th day.  As times were jubilant, each member was issued verdant silk tabards, helms, and infantrymen were given shields painted with a laurel and lion&#039;s claw crest. Reports said the legion was sharp-looking and marched together through the city&#039;s streets where green and white banners hung from balconies.  At the confirmation celebration, Ptera gave a rousing speech.  Highlights of her speech were the words that carry forth to this day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ardently say, &amp;quot;She shared with all, her vision which was, &#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This is the spirit of the Knights.  It calls one to humility and not to be bound to glory.  As the confirmed left the city&#039;s south gate, there were many verdant tabards left at the gates that did not ride south.  It was a sieve that separated the wheat from the chaff, anointing those truly dedicated to the cause.  It was a dark omen of what was to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Knights began immediately to repair the defenses of the wall and began their watch.  As an aside, you may recall, this is the same wall the locals call &#039;Morganae&#039;s Arm&#039; for the Elf-queen of the mountains.  Regardless, the early years were more difficult than expected.  The politics between the Ferdahl and the Knights took a turn to create a situation of conflict resulting in lack of support from the Ferdahl himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ptera&#039;s command of operations set the stage for no room ornamentation or ceremony. Every day of a Knight on the wall is assigned.  The expectation that everyone attends chancel unless on break.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;On the 23rd day of Uthmor the Giant, Year of the Iron Toad, 186 a change in leadership took place.  It appears the Ferdahl tiring of the politics with Ptera appointed a new Second, Odurn.  It was at that time, the writer of the Chronicles, Graev was promoted to Captain of the Watch.  This renewed conflict between Ptrea and Odurn, with Odurn having lost the initial challenge to lead the Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The addition of what some may question as the Ferdahl&#039;s spy, Odurn did not quell the discontent he had with Ptera&#039;s leadership.  In 189 AV, the Ferdahl began monthly inspections coordinated by Odurn, much to the frustration of Ptera.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You excitedly say, &amp;quot;In the 9th Skullcleaver, 192, Morganae&#039;s Arm fell. It was a great battle and loss for the Knights as the Dark Hand pushed forward to the stone wall shaking the battlements to their foundations.  Ptera&#039;s desperate calls for reinforcements from the Ferdahl were ignored according to the Chronicles even though they set idly nearby to the north.  It was at that time, when all hope was lost and the numbers so depleted that a band of eight rangers raining arrows from the sky pushed back the Hand.  The leader of this blessing from Chadatru was Loro.  If not for their arrival all would have been lost.  It was during the fallout from this battle, that Ptera ordered Odurn&#039;s execution inciting the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then on the 23rd day of Skullcleaver Year of the Amber Phoenox, 192, the Ferdahl sent a detachment to occupy the wall and relieve Ptera of her command.  By the Ferdahl&#039;s order Ptera was exiled south on pain of death.   Resulting from Ptera&#039;s exile, on the 37th day, Graev was offered on the Command of the Emerald Knights.  Then in a following blow to the Knights, the Fredahl cut their pay and provisions sharply.  The provisions sent were also discard surplus having been described as chain shirts of unriveted rubbish and will scarcely hold up to a good sneeze.  Sometime between 192 and 196 Odurn departed from the Knights and was replaced by Ilksin as Second.  Interestingly, this fight and Ptera&#039;s banishment was recorded in a song scroll called &#039;The Ballad of Morganae&#039;s Arm&#039;, by Rancois Sendaque which can still be purchased.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Unfortunately, Ilksin was killed in 196 AV and replaced by a less seasoned Second, Farol, who was known for his forthrightness and verve.  By 199 AV, the losses suffered in 192 AV were avenged and Corik&#039;s Wall built and manned to keep the blight at bay.  Though Graev&#039;s disillusionment and frustrations mounted with the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the Chronicles, he mentions everything is a challenge for the Knights, as not even the moldiest crust of bread can be obtained without playing politics with the Ferdahl.  However, wisely he submitted to the Ferdahl&#039;s meddling keeping in mind, that the forging their own road, would use sweat better spent at the fight.  His words, not mine.  The years between 199 AV and 212 AV tell the story of lean times and ingenious plans to keep the Knights feed no thanks to the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was also dark times for Commander Graev.  He took ill and suffered significant sickness reducing his ability to lead the Knights.  By 212 AV he had recovered enough to resume daily leadership of the Knights but was dealt another blow when his Second Farol was slain during a push by the Hand.  This was a severe disappointment as he had hoped to turn over command to Farol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;By 215 AV, the Ferdahl confirmed Hindrelgaarde as Commander of the Emerald Knights, relieving Graev.  Graev mentions that Hindrelgaarde will make a fine commander due to her faith, swordsmanship, quick wit, and intellect.  This concludes the written history of the first days of the Knights chronicled in his letters.  It is a fascinating read and worth the time to better understand those early days. Interestingly the First called Hindrelgaarde, is actually Tijit in the Chronicles which she often refers to Graev as uncle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You reluctantly say, &amp;quot;Now things get tangled for me and have been unsuccessful in my studies.  Obviously easy to follow along in a written chronicle.  But now it becomes much harder to understand the history of the Knights.  So skipping ahead a few years to more recent times, I will pick up with what I have learned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With this absence of written records, it becomes necessary to collect oral histories.  My studies then focused on collecting information from the people that reside on and near the wall.  As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, the gem buyer Mhar and the herbalist Doritee.  Others approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Most all individuals interviewed had their own personal thoughts about the Dark Hand.  Captain of the Watch Grimnur said it best, when he told me, &#039;Ain&#039;t real words to describe it to you the way it is, aye.  You&#039;d never understand it.&#039;  The Second Eothim was a bit more specific when he said, &#039;Necromancies and sorceries.  Breaking the rules is what it amounts to.  Dzree broke the rules and see what happened?  Those wrongs will not be easily righted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The locals expressed appreciation for what the Knights are doing keeping the Hand in check.  But Doritee cautioned it was a sensitive subject around Shadow Reach, warning, &#039;Shhhh!  The children might be around - no need getting them all terrified with that evil.&#039;  Though these conversations didn&#039;t really provide an additional history, but context of the sentiment of living so close to the dangers posed by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Of particular interest in my opinion is that of the current leadership of the Emerald Knights.  Speaking the locals about Fenhalut didn&#039;t really provide much.  I interpret that he keeps to his work.  The trader Brindle did offer the following, &#039;Oh he&#039;s a good leader, I think.  The rank and file seem to like him alright.&#039;  Second Eothim, appreciates the stability in my opinion, making particular note as follows, &#039;Oh, yes Commander Fenhalut is a fine leader with a great appreciation for order.&#039;  All others consulted offered general platitudes without any criticism.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting to contrast the consensus opinion of Fenhalut with that of Second Eothim.  Generally, he is considered an able administrator but not much of a fighter.  The locals did seem more familiar with him.  Presumably he is out away from the wall more frequently doing business among them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally the most interesting person spoken of with general admiration by all is the Emerald Knight ranger known as The Last.  Grimnur provides insight to why he&#039;s called the Last by fondly saying, &#039;That old ranger&#039;s a piece of work - best archer in these parts in his prime.  And instead of a pension, he&#039;s pledged to be our Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A fellow Knight ranger Brent offers, &#039;He&#039;s our Last and a damn fine ranger. Those defenses ever fall, and he&#039;ll make a new wall of blasted rock.  That ranger&#039;s sittin&#039; on enough naptha to bring half the Stormfells down into this canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;Though it appears the Last isn&#039;t all business as the herbalist Doritee shares jokingly, &#039;If he says that I am older than he...  Well, he is just playing you for a fool!.&#039; Causing one to wonder what kind of banter those two have had over the years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Speaking with the Last, he&#039;s a bit odd.  He&#039;s the most talkative about things near the wall, which may be attributed to a lot of time spent alone.  Clearly, he understands his role when asked offers, &#039;I&#039;m the oldest Ranger around here, so they call me the Last.  Yet, that title has another meaning, if all should fail; the walls lost, the valley and settlement overrun, I&#039;m the one who stops the Dark Hand from moving onto Shard.  And I will stop them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cheekily say, &amp;quot;But the softer side comes out when you ask about the tools he would use.  In particular he jokes when asked about naptha, &#039;KA-BOOM!&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says, &amp;quot;Literally, the Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But with him having been serving the longest, he does offer some memories about the son of Ptera, Seome.  He recalls him as follows, &#039;A great Ranger Seome was.  His exploits in the bowl are legendary.  He wouldn&#039;t be tied to the wall like some of us but that is a decision we all must make.  For a long time, he and his band were the ones that allowed us to survive.  He took the fight to the evil.  Perhaps another Seome will come again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could go on but will mention well worth the time speaking with those around the wall.  You will gain a better understanding of what a great work the Emerald Knights are doing protecting all from the Dark Hand.  And with that, I shall conclude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done, he really understood the task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone asleep?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Thanks for the recap and research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What he did was called the emerald knight rumor system, which i will discuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Incredibly well researched and nuanced. No small feat to put that much detail into something in so short a time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want to emphasize a few things that Vaddon mentioned, before continuing on with various updates and discussing recent visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. In naming his forward defense after the Elf-Queen of the Mountains, he hoped she would come to the aid of his city&#039;s defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just like she deceived the Dwarves of the Iron Kingdon, she also deceived the Elotheans by letting the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The only difference being that she did not behead Ferdahl Alec like she had done to King Hvalig, when she and her twin brother Lenizhir attacked Garnedhren with poisons, then renamed it Elamiri were she still resides.  I will explain the details, since it is relevant in recent visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Lenizhir possessed a great knowledge of herbs, but not as a healer.  He learned to do cruel things with his knowledge, and gathered a  rare herb that grew in the Deriel Plains, that had been discovered to make the Dwarves extremely ill during their stay on the plains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once Lenizhir had acquired a supply, he began cultivating the herb and preparing it in a special way that would enhance its natural effects.  When he was certain that his herb was potent enough, he created a liquid from his stock, which he then turned into a gaseous form.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent vision about the beekeeper may be another way he is able to do this, without him having to touch it, since the bees process the pollen for him. Remember that a previous vision showed people harvesting something themselves, and then falling ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Lenizhir and his sister had only to wait until the time was right. One day, without warning, they released the gas into the Dwarven section of Garnedhren. Many of the Dwarven adults became ill, and few children survived. The Dwarves, though weakened by the illness, were  able to imprison the Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;An aged and frail leader Tivhiri strongly opposed the violent path of her twin children, but after Tivhiri died suddenly in her sleep one night, Morganae was chosen the new leader of the Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae and Lenizhir led the Elves in an uprising, breaking free from the dungeons and battled the Dwarves. The Dwarves were weakened from Lenizhir&#039;s disease and were killed in the fighting.  Morganae herself severed the head of old King Hvalig, and took his crown and placed  it upon her own head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That was the end of Garnedhren and the Iron Kingdom. Following Morganae&#039;s treachery, she renamed Garnedhren to Elamiri, and proclaimed herself Queen of the DragonSpine Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I get the feeling that the man in recent visions teaching others alchemy and poisons is Lenizhir, with intent to use it in future attacks against us within our Provinces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The exiled Dwarves lived a pitiable existence, hiding in the mountains given to them by Kertigen.  Until Sidhlot led a group of Dwarves away from Elamiri, which he taught his necromantic magics to these Dwarves, as a way for them to gain revenge on Morganae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The necromancy gradually corrupted the souls of the Dwarves, who were becoming twisted shadows of what they once were.  People began calling them Elba Darvagers, or &amp;quot;Dark Dwarves&amp;quot;, creatures of the unholy magic that  created them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is an example of the treachery going on beyond Shard in the Dark Hand, and it appears to have grown to become a much bigger problem, which is why we are meeting here tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was brought to my attention that some of the visions appeared to be about Lenizhir once again making poison, and a few other visions that should raise more concerns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They all seem to have a common thread, about the future encroachment beyond Corik&#039;s wall, which has lead to this call to muster the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was suggested to me that we need to start monitoring activity there through field reports, to be aware of any changes in the landscape, and by discussions using the Emerald Knight rumor system, exactly like Vaddon has done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This will take a group effort with frequent patrols, field reports and periodic Round Table meetings so we can be continually updated among us as a group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The reason I was asked to assist with beginning this process was twofold.  First, I was among the first group of Emerald Knights to be mustered in during modern times, and I felt obligated to light the way by providing knowledge and intel to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Second, because this was exactly what the Therengia Cavalry Outriders did, since they were mostly Rangers who provided recon and intel through patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I led the Cavalry for almost 40 years as Commander and Senior Commander, and I am a qualified military planner who will work with others who will Command and lead their own various groups, should that time come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind quietly asks, &amp;quot;Where is that table, anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Therengia Cavalry Dragoons were the heavy front line fighters, and the Hussars were the mobile triage unit.  My point is that We would need to be prepared with others to help us with triage, should this turn into a full scale invasion that never seems to end down there. Clearly Rangers and Paladins would not be enough to quell it alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to Betlind, &amp;quot;Maybe we have to make one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion is that the Original Seven Paladins, and other Paladins who have gone missing, have been down there in this neverending fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My soulstone visions seem to reflect this and they continue to be more frequent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Some of the Seven are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Elurora, &amp;quot;It&#039;s gonna be metal then, I&#039;m afraid. Look around ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I would rather we plan as a group as the primary informants of that area, and work with other groups beyond the Emerald Knights, since it may become way bigger than we would be able to contain ourselves.  This means that mustering in new Emerald Knights is a priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nodding toward the south and the Dark Hand, Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to find Seome, because he may be who can help us with crucial information that we need to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My last topic about recent visions are regarding the ones with six or twelve legged creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I came across something that sparked my interest, especially since I was a shareholder of Terald, and which once again is about items that were in Terald&#039;s Tent at the original Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Wouldn&#039;t he be dead now if he was Human?  They don&#039;t live that long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a large canvas mural sold by Terald there. A large canvas mural reads: The Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now Vaddon will select a Ranger to provide the next field report at our next meeting, and the ranger will select a second who will assist.  At the following meeting, that same Ranger will select a Paladin, and so on, so that it rotates and we can all contribute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest everyone familiarize themselves by going down there, and updates can be provided to Hanyru, Vaddon and myself in between meetings, so we can keep ahead of any immediate issues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then after Vaddon chooses a Ranger, we will open the floor for discussions regarding the visions, the information we have provided, and your opinions about the concept of beginning patrols and sharing field reports among us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You have 2 to choose from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;I think you&#039;re skipping the step where you ask if they want to take part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be curious given Hanryu&#039;s availability to share any information he has collected over the years to pass along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is part of the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t mind doing it.  Though I must admit nothing at all has changed with the wall in the 50 years since I did the quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;ll make a few extra rounds before next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like things more recent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;And make sure to jot down some notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I already have been informed by a few non-attending Paladins of their interest in participating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Other than that dead fellow and the partial note, there really hasn&#039;t been much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Hanryu, &amp;quot;Thank you.  Of course I can help as well if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I think that would be a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I was informed to look for changes in the landscape and things they say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks Elurora, &amp;quot;I&#039;ll bet it&#039;s a lot easier to inspect that well south of the wall when there aren&#039;t twenty people trying to all fit in it at once, huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Or in a well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also have a recruit who wants to muster into the emerald knights&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Never been quite that cramped before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will be assisting Chyral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could show them the way if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am hoping others will participate that are interested in becoming an Emerald Knight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We clearly need more of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The more things change?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is what I was told.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~My notes get fuzzy having a big snowflake smear my ink on this page.  But it was discussion about limiting this particular meeting to only mustered Emerald Knights.  I will note that several attendees left to make their position well known in the issue.  It is my sincerest hope, given the outcome that they reconsider and rejoin us in the future.  Turning the page, the record is clearer.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;&#039;I propose the vote mentioned earlier.  That those with interest in helping in the Emerald Knights noble cause, with or without formal mustering be allowed to attend in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All in favor, say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please everyone vote, I must remain impartial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All opposed, say nay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds good to me.  We could use the help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;It is with a heavy heart that I vote aye... It saddens me such even had to come to a vote...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So we include non mustered in at the next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing no nays....it was agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind, would you please at the top of each meeting, state the following.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m gonna put it in my own words, just for fair warnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That decisions and votes are limited to the emerald knights and that those not formally mustered in must remain respectful as the rules of all meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;...Should probably wait to hear it first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, aye, that&#039;s an easy one, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Something like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thought it was gonna be a full piece of parchment to memorize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;You know how it is going over the minutiae of old Pally scrolls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single comment.&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Are we going to keep meeting here?  Why not at the Wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will be at the wall, I was just joking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I had that question myself, but just figured it was easier to keep others from listenin&#039; in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The wall is nice, and Brent would appreciate the business.  He&#039;s a fellow Knight as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We had to explain why were are doing this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And it was not my idea, I just agreed to begin the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And will eagerly pass duties along to others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds like a plan.  Well I&#039;ll do some scouting in the next few months and see if I notice anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I gotta run, safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks hanryu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims to Hanryu, &amp;quot;Always great to see ya, sir!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Watch out for Mhar though.  Not a lot of folks appreciate his business practices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~At his point, this humble scribe accidently followed Hanryu to the river and had to make his way back to the docks from the riverbank.  He dives like a dolphin and boy is he quick on his feet.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;There he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He moves quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I usually get blamed for everything but I was just following instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Gwend was just praisin&#039; ya when you were abducted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I&#039;m a bit slow sometimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind I look forward to hearing your reports and also, if you know anyone who wants to muster in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Blame it on the armor like the rest of us do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll go rustle some bushes and check some bars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did you think about the visions I discussed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As will I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think the ones I mentioned were related?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;My understanding of history is limited.  But it does concern me greatly.  The poisons especially.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mural made me choke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well, honestly, I haven&#039;t left Zoluren in a long while, so am unfamiliar with the visions and this was my first time hearing of the most recent ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent visions are staggering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Clearly about the emerald knights, Lenizhir and the dark hand and shadow clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;The big ones usually tend to make their way through word of mouth to me eventually, but I just figured things were all quiet and happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Definetly concerning.  But I&#039;m not the wisest in understanding them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some of them talk about 6 or 12 legged creature they are fighting, just like in the mural.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well that&#039;s not great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I was curious on the numbering there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Twelve legs, five front line fighters, three behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My Imperial lecture next week will be about those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I just wonder if that is what they are holding back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just one of those, but many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Aye, very much so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Notice how the mural explained how they killed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is extremely important info.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The arrows were important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Rangers fighting from pole, paladins at melee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was how the Dark Hand was pushed back in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One more thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Without the rangers led by Loro, all would have been lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Three rangers hovering in the back, much like three moons? Could that be an angle worth pursuing? Don&#039;t know what the other numbers would mean though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting concept.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;12 legs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That means something too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The Thirteen with one excluded for some reason?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;S&#039;the only real thing I can think of in the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it. The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;5, arent 5 of the 7 still alive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Is anyone really sure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I&#039;ve been researching that, but we know Emille is alive, but she is a dwarf, not human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Just listening to the visions gets me tongue tied. Don&#039;t know how ya do it, Gwend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So not one of the 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Betlind, &amp;quot;Agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Miskton&#039;s vision meetings are helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll have to make it a point to drag myself outta the forge and head down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Well thanks again for coming, is this a good night to schedule meetings?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Easy to waste the winter andaen away in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps you could talk to a few others and get them to the next one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Absolutely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Betlind, &amp;quot;And miss the snow and brisk weather?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;On both accounts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge even larger snowflake..sorry lost two lines from that one.&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;I feel I enjoy it PLENTY enough on the brisk jog from the forge back to my house, thank you very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Asking Pfanston to mention it at the frequent ranger&#039;s meeting could be worth doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Gwenddolyn, &amp;quot;Hrm, gotta find a way to drag &#039;em back in then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Hanryu told him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Herding Rangers... Of all the paladin tasks that have fallen to me over the years... I swear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks again, looking forward to meeting down there at the wall in 2 months, world joust next month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So for the following month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I know a few I could share the invitation as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thank you both for putting this together and all the work and effort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though certain areas only ek can go still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was educational.  Opened my eyes to a whole new world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;And, once more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Mine too, I had forgotten so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you...my honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He grasped the task, indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was hard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he only had 3 days notice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Remember though, when she starts trying to get you to work the forge for her, it&#039;s ok to draw the line SOMEWHERE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A lot of material to scour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I dabble, but leave it to the experts like you two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting I have something to give you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, hang around us enough and that&#039;ll quickly change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too hot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shhh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Mmmfmfm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What I will give you, you will laugh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I can&#039;t wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well full scale blizzard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Back to haven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Thinking it might be nice to go make some snow angels on the Dragon&#039;s Spine.  Any takers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have 5 more shields to forge of damite for the world joust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;And I&#039;m headin&#039; to Dirge, so, sadly looks like our trails all split here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;But seems as fate would have it they&#039;re all gonna lead back together again sooner than later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;So you two stay safe until then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Always a pleasure and an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~It was at this point I took my leave retreating with a quick salute to my home to make these notes.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 445th year, 37th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
A meeting was called of the Emerald Knights on the 445th year, 37th day since the Victory of Lanival the Redeemer. It was an overcast evening, and the meeting was held at the Shard Meeting Tower in the Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good to see everyone again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Get your classes and groups set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will silence the room during the history lecture and the status report update, then will open the floor for discussion of meeting topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright everyone have a seat and we will get started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Silencing the room in 1 roisen, it will be reopened following the lecture and status reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will start with the general rules of order, as every meeting will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disruptions during lectures and status reports are not acceptable rules of order, only when the floor is opened for discussion. This includes limiting movements, comments and casting spells or doing anything &lt;br /&gt;
else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our field status reports will always be mid year at Brent&#039;s bar and are less formal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our lecture tonight is being presented by Knight Vaddon, and our status report will be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Greetings all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my studies have been lacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do have my observations to share about the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tonight I wanted to report on my recent travels through the Lost Grounds.  This follows Emerald Knight Hanryu&#039;s excellent report on the 242 Day of 444.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During my recent participation in the Mountain Guard&#039;s recent patrol in support of the Emerald Knights, I stayed on the wall for a few days in their support and to collect this information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In general, I didn&#039;t observe any new signs or changes to the area outside the wall.  But thought for those that haven&#039;t been outside the wall recently into the Lost Grounds to summarize my observations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When you first step into the Lost Grounds, it&#039;s a bit surreal.  The fog is intense and obscures mere steps in front of you making it difficult to even know how to move.  The more time you spend outside the wall &lt;br /&gt;
however, the more confident you become navigating the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As you make those tentative steps throughout the Lost Ground, you begin to notice the ruins of once great structures scattered throughout the landscape. The remnants of buildings and fortifications lay in ruins, &lt;br /&gt;
their stones long since worn away by the elements. Some structures have completely collapsed, leaving only piles of rubble as evidence of their existence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These piles of rubble are rumored to be Morgane&#039;s Arm.  Though I don&#039;t have confirmation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be interested in other&#039;s thoughts on this after I&#039;m done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With these remarks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Despite the desolate surroundings, there is a strange beauty to be found in the Lost Ground. The twisted branches of the trees create intricate patterns against the gray sky, and the occasional burst of color from &lt;br /&gt;
wildflowers growing amidst the ruins provides a stark contrast to the bleakness of the landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Occasionally your foot catches on caltrops.  These catlrops are actually a hazard to the uninformed.  The sharp nails or spines can easily puncture flimsy footwear and you must be careful to watch your step.  True to &lt;br /&gt;
their purpose, the do slow foot travel throughout the area.  Compounding that with the mud, travel is slow navigating the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the day wears on, the fog seems to grow thicker, and you find it increasingly difficult to see your way through the dense brush. Strange noises echo through the trees, and you begin to feel as though you are being &lt;br /&gt;
watched. You wonder if the shadowy figures atop the wall are still keeping a close eye on you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Catching in the wind on occasion are abandoned banners.  These banners are in the color and heraldry of the Emerald Knights.  Though long abandoned they do stake the claim to the battle ground that remains for the &lt;br /&gt;
efforts of the Emerald Knights and all those that lend their hand in the valiant defense of the Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the battles still waged in the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As night falls, best to return to the safety of the wall.  However, there is an abandoned dovecote.  That can provide sanctuary to the unprepared traveler.  This is a remnant of a structure that housed doves that &lt;br /&gt;
carried messages back to Shard.  For some reason, the wormwood vines and shadow weavers avoid this area.  The dovecote provides you a chance to set up camp if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So seek shelter there if you must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But heed this warning, the darkness is absolute, and you can barely make out the shapes of the trees around you. The silence is broken only by the occasional hoot of an owl or the rustling of underbrush as some small &lt;br /&gt;
creature scurries by. You realize that you are truly alone in this desolate place, and a feeling of isolation washes over you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Despite the challenges and dangers of the journey, you can&#039;t help but feel drawn to the Lost Ground in a twisted way. There is a sense of mystery and intrigue that permeates the landscape, and you are left with the feeling that there is much more to be discovered beyond the wall.  But do you dare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, I appreciate your time listening to this story and welcome the chance for any personal observations you may want to share before moving on with our agenda this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Speaking of which, does anyone have anything they would like to share about the Lost Grounds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or maybe we should...hold those comments to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since we are still in the formal phase of this meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I truly appreciate your dedication and attention to detail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would be interested in checking out those ruins with you Vaddon, and we can report on them at an upcoming meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anyone else wanting to come will be welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now our updated field report, to be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Good evening Knights and to all of our guests.  It&#039;s good to see you all again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to visit the Wall recently...It brought back many...memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;As I&#039;m sure it does to all who have walked the ramparts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak with Captain Fenhalut and with Grimnur upon my visit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I was mildly amazed in the fact that very little has changed since I last visited.  The Dark Hand is still with us..Make no mistake about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak at length with Grimnur and although he wasn&#039;t very forthcoming...I did learn some things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I speciifically asked him about Sir Beren.  And was surprised at the answer I received.  Although he couldn&#039;t say when he saw Beren last, he did state that he was still out fighting The Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Exactly where...is still in question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I really don&#039;t have much more to add, other than, if and when you all get a chance...Visit the Wall.  Speak to Grimnur and Captain Fenhalut.  They are The Watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;One comment I feel I need to make concerning Sir Vaddon&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to you, &amp;quot;I agree with your assessment that the ruins are indeed the remainder of Morganae&#039;s Arm.  As does Grinnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;With that I relinquish the podium. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you so much for all of your effort and observations Grymmlen. Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Walking the ramparts and in that harsh area is not an easy task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is exciting to hear Grimner said that Sir Beren is fighting in the hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is something new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It confirms he is still alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;These suttle changes are what we are looking for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Excellent work indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am now going to open the floor for discussion about an group going down to see these ruins and assess them and speak further with Grimner about Sir Beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The room is now open for discission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One at a time please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have questions for either of these Knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thinking about the Lost Ground, I do have something else to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Much less formal, but interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all is so fascinating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;As mentioned earlier, the Mountain Guard lead by Lady of Elamiri Ayrell Evyntine-Vershir patrolled the Lost Grounds in support of the Emerald Knights on the 34th day of the 10th month of Nissa the Maiden.  Many of &lt;br /&gt;
you in attendance this evening participated in this effort.  Who here was able to lend their sword or talents that evening by show of hands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for the help, and the night off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, I recall standing to shoulder to shoulder with you both.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Myself, I ended up staying down on the wall for a few days following that patrol lending my sword to our fellow Emerald Knights.  One evening I joined the Knights circled around a campfire as they sang songs.  One &lt;br /&gt;
song in particular I thought I would share with you all which seems appropriate for our earlier conversation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Granted, I&#039;m not a bard but I do enjoy mead and merriment.  So singing is something I do, though not very well.  Regardless, I ask that you kept your tomatoes tucked away as I share this song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This song is about the Lost Ground, and those Emerald Knights who stand guard against the darkness.  It draws in reference to Blackthorn Canyon and the Lost Ground, where shadows and darkness reign.  It&#039;s a place &lt;br /&gt;
where creatures of dread lurk beyond the wall, waiting to strike and shred anyone who dares to enter.  So without further ado, I shall sing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:VAUGHANF|VAUGHANF]] ([[User talk:VAUGHANF|talk]])Vaddon then launches into song, that drove one Knight to flee the meeting hall.  So it&#039;s not included here for the sake of safety of the readers of this log.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to new business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Hanryu stated he wanted to lead a hunt following the next mid year field status report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is that still on the agenda?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  Always fun to wander down there and kill some vines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be a plus to take part of the group or whomever wants to go after the informal report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the meantime, we will agree on a different time to go check out the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And anyone wanting to go, tell Vaddon now so he can give you the details when we know them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Until vaddon and I have time to discuss it further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have any other new ideas or new event business?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I need a volunteer emerald knight to do the mid year field status report\.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I&#039;m sorry,I do not have the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else willing to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well then, I will have to select someone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Maybe next time we just go hunting.  Less talking more slicing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I like that idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do need an update about sir beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be at brents bar and you can leave right afterwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I will do the next report then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Grymmlen has one last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Brent like us...free ale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I would ask that all Knights present please stand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald &lt;br /&gt;
Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;Here here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen exclaims, &amp;quot;HUZZAH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elgalad exclaims, &amp;quot;I swear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And with that, this meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer asks, &amp;quot;Ok pali ranga hunts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For your support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer says, &amp;quot;Thanks for the gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting will be on the calendar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Squire Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 446 year, 28th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Third Annual Emerald Knights&#039; Meeting held on the 28th day 446 years since the Victory of Lanival the Redeemer in Shard at the Hall of the Hunt.  Those in attendance included; Mother Jaelia, Knight Templar Nanakii, Primal Lady Zalinyar, Squire Eskila, Light of the World Gwenddolyn, Squire Cheyee, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the 3rd Annual Round Table Meeting of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my updated field report after vaddon gives his.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You clearly say, &amp;quot;Two items of interest to report this year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, as I continue to collect the oral histories of those near the wall, I frequently return to continue my interviews with the people of Blackthorn Canyon.  This past year was no exception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.  In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, and the herbalist Doritee.  Other residents I approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regretfully, their tongues have not loosened, and no new information was shared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You thoughtfully say, &amp;quot;Though as I reflected on those conversations, I realized a point I had previously missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When speaking with Doritee, she once again mentioned her agreement with Commander Fenhalut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She spoke of her agreement between them that only after a childs thirteenth name-day can a child pick up a weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When I mentioned this to Jaelia, she suggested that requiring age 13, they want people who have enough life experience, to be certain of their commentment and understanding of they are they are doing and joining.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;This highlights to me a recruiting standard that I hadnt considered.  It also emphasized the importance of Blackthorn Canyon to the recruiting ranks of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second, as mentioned in our midyear gathering my curiosity about the locked library has been resolved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Recently I can only assume an errant tradesman changed out the locks on the library doors.  Rumors circulated quickly that the door could be opened without a key using other tools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing those rumors, and my prior interest, I found an accomplished locksmith and went to Corik s Wall to investigate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My accomplice, Zalinyar, and I found the rumors to be true and the doors are now pickable.  We quickly gained entry.  However, be warned there is a nasty surprise if you bumble in your efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regardless, the library is the study and bedroom of Commander Fenhaults.  Within the room is a book case with a complete set of the Emerald Chronicles.  As you may recall, The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebbanwritten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though growing dark, we quickly scanned the chronicles noting no new information much to our disappointment.  However it was a delight to marvel at the complete set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also worth noting, is the room is monitored by the guards and they keep the door secured at all times.  They did not take exception with our research, but did lock the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It also appears a Page is assigned to Commander Fenhault as his personal aide.  He kept close watch on us as we handled the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When we were done and left, I inadvertently discovered a crossbow bolt in my left leg as my ignorance of locks became quickly apparent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zalinyar studied the bolt noting that it was made of copper but of similar craftsmanship of other bolts common through the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I took exception to the use of copper.  I find this curious but will leave it any accomplished metallurgist in our midst s to decide whether any information from that would be helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the final point of interest was the pages direction not to hand the bolt to each other.  Curious to know more about this Page, because he only appears randomly and otherwise is in the shadows unseen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There may be other secrets which we couldn&#039;t discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;I will close my report with the words of Commander Fenhault as a stark reminder to maintain diligence, which are,  The terror beyond these defenses must never be allowed to breach them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;Thank you, fellow Knights, for your attentions steadfast service. End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have spent much time there, looking over the ruins, so on with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Here is my field report combined with some related historical information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and nost rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child who has appeared in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Also Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion about some of the Original Seven Paladins and other Paladins who have gone missing, they are somewhere beyond the Lost Grounds. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla, Drelden, and more recently Sir Beren and Oane.  Also Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or her fake tomb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was Highhold. I suspect that Morganae&#039;s Arm was built just outside of Highhold because that is where all the fighting took place, since they were fighting over control of Highhold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey an entryway into the renown Highhold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet. Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Among the items I found were some old caltrops, which are spiked traps, several small groupings of burial mounds, an extremely old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, a squat opening in an old wall, and the remains of an outer bailey of what was once a mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be spending some time down there continuing to research these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle and see if you can discover something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A little historical information that I am taking extremely serious is a reference in 241 BL, that Corik the Black Cloud becomes the Ferdahl. Could the black cloud near the wolf constellation be related to Corik somehow? No other historical figure has ever been referred to as such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times. I do believe that there is more to this story, and we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to other emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other knight have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The formal part of this meeing providing updates is completed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to others to comment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am intrigued about the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fascinating room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You need to look in every nook and cranny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s a bit hard in all this armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Like I found the letter and bottle in darius&#039;s office, there must be something there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I think Zalinyar did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Open forum now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I looked on, in, under behind and searched everything I could put my hands on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;GOt a splinter from the back of the bookcase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are there toiling and watching you for a reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What do they have to hide?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was very curious, I&#039;ll say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Why is the door still locked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And when the guard passes in the hallway, the guard relocks it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;But I believe that a bard may be able to employ their recal abilities in a more quiet manner, as every time I did something, the page got after me. Honestly I&#039;m surprised I didn&#039;t get Vaddon thrown out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;While you are in t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, when they make rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You can open it to leave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And it&#039;s odd that you can hear the griding of the portcullis through the wall I thought. Maybe there&#039;s a hidden passageway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Have to unlock it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Or do you have to pick it again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I picked the lock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I got a bolt out of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;SOrry, not sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So you could get locked in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh yes, you&#039;re definetly locked in.  But then the page is kind of creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did he look like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The page locks the door behind you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There and isn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too quick for me to get a description.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nanakii says, &amp;quot;Odd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He was... plain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fast kid, that page is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Was he an emerald knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too young.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Seome?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He took an exception to me searching the chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Exception?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Couldn&#039;t draw that conclusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And after I yanked the bolt out of vaddons leg, he wouldn&#039;t let me hand it to vaddon or allow me to study the bolt in the room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very odd behavior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar seriously says to Gwenddolyn, &amp;quot;This is stuff you can&#039;t make up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When I went in there years ago, there was no page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;But were you tossing the room?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He only appears to warn, then slinks back to the shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Did they say anything to Zali about not being a knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I mean... respectfully looking for clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;She was with vaddon so they did not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;No, but Vaddon didn&#039;t leave me unattended in Emerald Knight territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No that would not be wise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well I should go in there and needle that page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We moved freely without incident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though I would need a good lockpicker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He&#039;s quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Sure can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So about the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I don&#039;t think I would be wise for me to try again.  Next time might be something more umm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Doesn&#039;t anyone have anything to say, especially about the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree with the bailey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says to you, &amp;quot;Books are very important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Think that is the right track on the Arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No bailey is recorded in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will plan to check out the boulders as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;The lost Chapel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It must be part of highhold, as that was what they were fighting over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too worried about getting these boots muddy to look at the bigger rocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Look behind, under, everything you can tap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Turn everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Pull everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Push everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Push, poke pull, kick too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the library too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We are missing something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Even licked a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The noises from the portcullis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;&#039;I think you&#039;re right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes and the howling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Can clearly be heard from the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright, meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks for coming all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 447th year, 20th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fourth Annual Emerald Knights&#039; Meeting held on the 20th day 447 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Veteran Apprentice Anuril, Champion Seydin, Nepenthe Huebald, Knight Penitent Briaen who is surrounded by a corona of fiery light, Hunter Hanryu, Heart Tender Kethrai, Emerald Knight Akolu, Squire Cheyee, Squire Eskila who is followed closely by a neatly organized mischief of rats, Primal Lady Zalinyar who is sitting, Black Fox Jaelia who is emanating a benevolent holy aura, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 4th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you, and. good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is not here and sorely missed, I will give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our official annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting, and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others have to say once we have completed our reports and the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide some related historical information, followed by my updated field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My report will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost 4 centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.  Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south rooms, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is on a south room. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaeological items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put i the nrooms that led to an old bailey, to preventing others from seeing the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of a rotted out walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some historical information that I am taking extremely seriously is a reference to 241 BL, when Corik the Black Cloud became the Ferdahl. No other historical figure has ever been referred to as such, the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be closeby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential. I would like to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds, not just one Empath trying to do it themself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon was painfully absent at the last field report update, and his scribe duties were greatly missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I understood that he had quite an update for us all. He collected oral histories of those near the wall, inquiring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;But he is here now to give us his report!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry I talk so fast for your scribing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I have picked up additional patrols on the wall for extended periods.  This past summer and fall were an amazing time on the wall.  The desolate nature of the area has its own beauty that is only appreciated with time spent here.  It s captivating in its own way, but I miss seeing everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;So, I regret missing our last meeting.  I was there in spirit, but the continued task of defending the wall wouldn t allow my departure at that time.  Let alone, our Second Grimnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the good folk, they had nothing new to report in their chatter and musings about life and thoughts on different people and history of the area.  I hope with time, I will gain their trust that they will share their deeper thoughts and stories about the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I wanted to share a recent experience and my thoughts about the adventure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;During my time on the wall, a young paladin named Rizk stumbled up the battlements looking to join our esteemed group.  He was this bright-eyed, bushy-tailed, and about as green as the fields of Illithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You apologetically say, &amp;quot;A part of me wished once again to have that firm grasp of idealism that was so evident in his hunger, but I digress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After speaking with the Commander Fenhalut, Rizk set on his way completing the tasks on the wall.  After Second Grimnur granted me leave, I chose to help him as he struggled with the work assigned to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously exclaim, &amp;quot;And boy, did he need it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;He stumbled, fell, and was completely incompetent with the work to be done.  The kind of person that makes you wonder if the Dark Hand is just a bit easier to deal with. You know the type, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You disgustedly say, &amp;quot;So, as I coached and watched him fumble with rocks and stuff my disgust grew.  A flicker of light caught my eye, and when I took notice, I was humbled by what I saw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You admiringly say, &amp;quot;But, despite the monotony of it all, Rizk had a heart full of courage and determination. He didn&#039;t just see it as a chore, he saw it as an opportunity to prove his worth. And I couldn&#039;t help but chuckle as I watched him wrestle with those rocks, cursing under his breath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;Now, my friends, that brings me to the point of this story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;In a world as challenging as ours, it&#039;s easy even for those of us experienced in the matter to get lost in the daily grind, to forget the reasons we took up the mantle of the Emerald Knights.  Remembering the words of Petra, we didn&#039;t join for the fame, the glory, or the easy quests. No, we joined to protect Illithi from the darkness that threatens it, just as our founders did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;We may not have crowds cheering us on, and we may not have the folks we protect offering us favors, but we have something far more important: a purpose. We have each other, united by a common cause, bound by the laurel and lion&#039;s claw crest on our badges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You valiantly say, &amp;quot;So, my fellow Knights, I stand before you today with a simple request. Let&#039;s remember our purpose and the legacy of those who came before us. Let&#039;s reach out to potential recruits, rangers and paladins alike, and help them complete their quests just as we did and received help from our superiors at the time. Together, we can increase the number of Emerald Knights, strengthen our ranks, and continue the fight against the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I did crack into the library and despite being closed for several decades, it did not seem to have any renovations or new books I could find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would like to respectfully disagree with your assessment on the bailey being a part of Highold.  According to what books I could find, Highold had no roads leading to it as it was built high on the peaks of a mountain.  It was accessed by a complex series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my history of High Hold at the next annual meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Elurora, &amp;quot;Could the bailey be the wall in front of highhold?  It is considered an outer wall if my books are right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is quite a bit of reference to it being directly next to the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks you, &amp;quot;Why would it need that when it was built into the peaks of the mountains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Purnay says, &amp;quot;You would want to protect the bottom of the lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;d caution into reading to much into the names of the things scattered around the muck of the Hand.  The folks that named those things were typically doing so as they either fought some monstrosity or fled from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Maybe an outer place at the footholds for the delivery of materials and supplies to those lifts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That could be a fable about the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The battle here was over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So it had to be close.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;It would still need to be protected wouldn&#039;t it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is referenced to be adjacent to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Any other questions or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I open the floor to everyone now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;The only report I&#039;ve to offer is that I&#039;ve walked beyond the wall a few times for the last 6 andaen, but I haven&#039;t noticed any significant increase in the dark hand forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for your patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Thank the gods for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep them up please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Akolu, &amp;quot;Notice any breaks in the fog?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;None that I can recall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Has anyone tried planting those plants in there yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Did they work to heal the lands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;None have been seeded yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They would have to be an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just wondered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The young ones would die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is something to consider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;Or a thicket maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would be curious to see if the ones Empaths can summon would have any effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thicket is like a whole plant party.  That may do the trick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would like to try a huge group to do it together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;1 empath would not have the power to do such a thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask all emerald knights to go check the artifacts in the Lost Grounds, and Rangers, look for new pathways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;Especially around the sallyport and timbers, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Contact Vaddon or myself if you find something of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Or in any room the bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yeah, something is a bit off with that area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks Gwenddolyn, &amp;quot;The bailey has rooms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The spiked traps were put near those areas, so that is interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You can see the bailey from several different areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Usually a bailey is an open courtyard type style area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All south and west areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu asks, &amp;quot;I&#039;d be curious to see if the taint would corrupt anything Empaths planted in there, and wonder if it would revert to it&#039;s natural parasitic state?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A bailey is an entryway to a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Akolu Great question, me too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaelia says, &amp;quot;A single plant by itself in the Dark Hand, a corrupted area on our plane, or the Plane of Electricity, a single plant will show signs of being very uncomfortable. So a thicket is probably good to test in both places regardless to see if there is any additional differences or similarities or anything else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You would need several empaths to get a thicket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says, &amp;quot;On the subject of purification, I think it prudent to mention that scars play a role in maintaining the point of a lesson.  When recently an attempt was made to purify the Ancient Tree near Leth, our group was spirited to Lyba Bima and I to Trefren.  The words spoken to me in this place were &amp;quot;Some wounds are endured as a lesson. Some scars serve as reminders.&amp;quot;  This statement seems important on this subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I should put Vaddon in charge of it after the next field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Vaddon, make a note to take a group of empaths and clerics into the Lost Grounds following the next Mid-year Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald asks Briaen, &amp;quot; I was thinkin&#039; of this place after we went there for certain, sir. But I don&#039;t think it would hurt to try?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says to Huebald, &amp;quot;Attempts may be made, and rightly should be.  I only bring it up in an attempt to temper expectation of outcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share or ask?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;So, on the topic of the vela&#039;tohr plants we are able to summon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve done some further research on that, and found some results that I&#039;m not sure how to interpret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please do share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon these plants in the Vela&#039;tohr Valley in Forfedhdar, they seem to have a noticeable affinity, like they remember it is their home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon them either in the Dark Hand, or in Zengmodaleth, they seem... uncomfortable, as if there&#039;s something about the ground they don&#039;t like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That&#039;s understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Our assumption has generally been that, at least in the case of the Dark Hand, that was due to its corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What about this side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Outside of the dark hand and lost ground area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe like what Briaen was saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Well, here&#039;s the thing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve traveled to many different areas that I would consider to be corrupted. Some less, some even more, than the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Nowhere else has the plant reacted in that same way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think a plant can be grown in Forfedhar and brought here as an adult?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Those places include the Whistling Wood, the Forest of Night, the Zaulfung Swamp, the ruins of Oshu&#039;erhhsk Manor, and even Jeihrem&#039;s Barrow on Basalt Isle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;The latter of which is so corrupt that even being there causes my empathic senses to be assaulted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;And it&#039;s leading me to wonder if there&#039;s something fundamentally different about the Dark Hand that the plant is responding to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;The Zengmodaleth is connected to the other plane, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Maybe we should delve into why that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Other areas I&#039;d like to try but haven&#039;t, are in the Astral Plane, and within the decaying soul of Maelshyve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;Could the Dragon Priests have drawn something from another plane to the Dark Hand to do whatever they did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It seems possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;That&#039;s all I have for the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Kethrai, &amp;quot;&#039;Good ideas...tough spelling though.  Keeping me on my toes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He should just call it that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai quietly says, &amp;quot;I don&#039;t think Lasarhhtha would have much respect for the common tongue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For anyone interested, I am doing some S&#039;kra Mur history at my next history lecture, among other topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Another good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seydin asks Gwenddolyn, &amp;quot;With trivia to follow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone here a recruit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Joining the emerald knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Ranger or paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eskila wearily asks Cheyee, &amp;quot;You still want to be a recruit when you&#039;re ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
Postscript…be sure to follow up with Kethrai on his Lost Grounds Vela&#039;thor plants studies that followed this meeting at the mid-year meeting.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 448th year, 14th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fifth Annual Emerald Knights&#039; Meeting held on the 14th day 448 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Vaerek, Hunter Hanryu, Stargazer Mistanna who is being harassed by an intrigue of phantasmal kittens, Shield of Starlight Betlind, Veri Tervia Huebald, Primal Lady Zalinyar, Light of the World Gwenddolyn who is surrounded by a corona of fiery light, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light and Philosopher Jessalyne who is sitting and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
 &lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 5th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you. It&#039;s also good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is here, I will give her a break and give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our offical annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the Emerald Knight&#039;s reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content, and ending the discussion with the topic of the upcoming Velathor experiment at our next Mid-year Field Report and Field Event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others will have to say once the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide a recap of some related historical information, which reminds us of our purpose, and then my updated report will follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost four centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some of them were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south areas within the Lost Grounds, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is in an area in the south part of the Lost Grounds. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put nearby the old bailey, to prevent others from getting to the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says, &amp;quot;As long as I don&#039;t have to go into the well again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of an old walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;We were never closer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest among the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says to Betlind, &amp;quot;If it was just you and me, I wouldn&#039;t have minded, it was all the elbows and knowing how little some of those folks bathe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now, Vaddon will give his report, and then he will turn it over to me again as we move on to new developments, which will be followed by any other Emerald Knight&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and our esteemed guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Firstly, a shoutout to the fine folks around Blackthorn Canyon, especially Dorittee. Her wit is so sharp, I&#039;m convinced she could hold the Dark Hand at bay with it and win! Alas, the residents of Blackthron Canyon recent musings haven&#039;t unearthed any earth-shattering news, but I will keep my ears open and hopes high.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You depressingly ask, &amp;quot;Now, on to recruitment - or the lack thereof. It seems my personal charm hasn&#039;t been enough to lure new blood into our ranks. If anyone&#039;s had better luck, do share your secret! We could use a few more brave souls willing to face the Hand with us.  Speaking of which, any new members amongst us tonight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s too bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Remember those long shifts on the wall last winter? One frigid night, I found solace in a bowl of jerky stew so good it almost made me forget the cold. The next day, I tried to find the cook, but Grimnur brushed me off faster than a snowflake in a blizzard. My quest for the recipe was cut short and forgotten... or so I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Spring brought an interesting discovery. I stumbled upon writings on Human Cuisine, featuring the culinary highlights of the Shadow Clan. Their jerky stew, described as a hodgepodge of meats, veggies, grains, and a hunk of lard, is surprisingly tasty and   importantly   non-poisonous. A culinary bar set so low, yet so reassuring, don&#039;t you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then there&#039;s the famous Wall Bread. Described as a hardy mix of eggs, grains, lard, dried meat, and fruits, it&#039;s the ultimate of breads   tough and packed with everything you need to battle evil, or at least hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Curiosity piqued, I went on a culinary crusade, asking everyone about Wall Bread and Jerky Stew. But any mention of Shadow Clan recipes was met with more deflections than a shield in battle. So, my gourmet quest hit a wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Corik&#039;s?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, I&#039;ve managed to gather a few recipes that come close to those legendary dishes. Though it&#039;s a hot summer night, I invite you to sample these tributes laid out before you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Winter....feels like summer to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Right Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Great weather we&#039;re having.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To close, let me echo the words of Ptera, who led the first band of Knights&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;One certainly gets used to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;So, grab a bowl of stew, a slice of Wall Bread, and let&#039;s eat to our continued fight against the darkness. Good evening, and long live the Emerald Knights!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Tonight we are featuring the Elven-Human War. I will be doing trivia and a numbers game for prizes following this short.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorril, an Elf, was the daughter of Kiernion, who was the leader of the Forest Elves at the time. Sorril fell in love with Kanton, a Human, and later eloped with him and soon after became pregnant with his twin children.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Wrong one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Good, my history on that war is pretty terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So picking up where I left off. I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;It also depends on who you ask with that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given some recent developments, which Vaddon will be providing information about immediately following, I want to touch briefly on some of the history aboutthe Hounds of Rutilor.  They are a group of religious zealots, mostly Clerics and Paladins, who seek to destroy Necromancers wherever they are found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds have been seen around any area with a proper Justice system, but they act independently of The Inquisition, though both groups do appear to support each other with their similar purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds are an ancient order established in 229 BL to defend against internal threats as well as external. They operated with great effectiveness until 193 BL, when they were wiped out by the Dragon Priests, which was just a year before the fall of Corik&#039;s Wall to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is no coincidence that the Hounds and the Dark Hand were battling the Dragon Priests within the same year when the DP marched across the lands and Corik&#039;s Wall fell along with many other strongholds. Corik&#039;s Wall was important, because it was the first defense outside of Highhold, and a major battle ground during the DP wars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 396 AV, over four centuries later, the order of the Hounds was reestablished. It has never been known who leads them, as their order has been very secretive, and they possess great numbers, resources and power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is it possible that Chepiso is their leader? I guess time will tell as more is revealed. He has made his purpose clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps we are seeing a shift in the way that tNecromancers are being handled by the Hounds because of the rise in sorcerous magic. Which leads me to recall that the last times sorcery was at its highest level, the Guardians made an appearance to shut down magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In more recent times, we called that the day the magic died, and resurrection was not possible for a very long time. Let&#039;s hope we do not see that day ever comes again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our last Mid-year Field Report meetingk, Huebald agreed to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds immediately following our next upcoming Mid-Year Field Report Meeting that will be here and move into the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon has an update for us after inquring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;I am very curious about this new discovery, and the plan is to have a group of empaths try to grow them in the dovecote, well, and  opening to see if they will grow there. Those areas seem to be slightly out of area with the tainted ground, so is it possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following Vaddon&#039;s report, he will turn over then floor to other Emerald Knights for reports and then once we open the floor to all for discussion once our official meeting is concluded, we will discuss the Velathor experiment then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;All I have prepared is some remarks about Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kind of covered the closed lips of the folks in Blackthorn before the vittles were served.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I apologize for the miscommunications.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Speaking of Chespiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Do go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ah...that I am prepapred to dicuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But Betlind was on the front line, so after my report, please jump in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Elurora will follow betlind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So here I go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my own notes, and notes from others I&#039;m feebly attempting to summarize my understanding and purpose of the individual calling himself Chepiso, who supposedly works with the Hounds of Rutilor.  Any additional thoughts you may have are welcome after the meeting adjourns to correct any errors, or ommissions in these collected thoughts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m afraid I cannot make a report until the chapter is closed, as such I&#039;m afraid I need to depart early and deal with this wild Hound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;If you&#039;ll excuse me. My greatest apologies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About eight nights ago, Chepiso, who is generally thought to be a member of the Hounds of Rutilor, shared several compelling thoughts on the gweth across the realms.  His messages were fervent calls to action against the Necromancers, urging the citizens to choose between a new dawn ignited by righteous flames or being consumed by the darkness they harbor. He emphasized the need for self-purification and the expulsion of evil forces, specifically targeting those practicing Necromancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Chepiso warned of the impending judgment he would bring, should the townsfolk fail to cleanse themselves of this blight. He expressed concern over the complacency and guilt that currently plague the lands, deeming it complicit in allowing such dark forces to thrive. The urgency in his thoughts was clear.  He says it is a time for decisive action against those who twist life and death for sinister purposes, to rid the streets of the stench of decay and restore peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then four nights ago, Chepiso returned as promised.  He battled several people, including Emerald Knight Betlind, eventually resulting in his own death and that of others.  Following the initial skirmishes where he attempted to enforce his warnings, a gathering was held out the north gates of Shard.  There was much conversation between Chepiso and the populace.  Those subsequent conversations with various people in attendance revealed a consistent and intense commitment to his anti-necromancy stance. Engaging in witty banter and provocative questions, Chepiso sought to expose perceived complacency and alliances with necromancers among the assembled community.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;His comments ranged from sarcastic remarks about snacks during speeches to pointed questions about supporting necromancers. Chepiso displayed skepticism toward those who associated with necromancers and engaged in philosophical debates about redemption, emphasizing the need for purging those who protect necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Multiple people faced Chepiso&#039;s scrutiny, with some responding defensively and others attempting to justify their positions. In a rather confrontational manner, Chepiso challenged the beliefs, alliances, and past actions of those gathered, highlighting his unwavering dedication to the cause of purging necromancy. These interactions added depth to the ongoing narrative, creating tension and intrigue among the assembled crowd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that I will wrap up my summary and wish to extend the invitation to correct any misunderstanding of these events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for that summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Seemed about the same as what I heard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It made his intent clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;What I wanted to talk about isn&#039;t the Dark Hand or Corik&#039;s well.  Or Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It has more to do with my guild.  I want to once again try to find out what was so important that they caused Sir Beren to flee into hiding.  And maybe find out what the council did with Sir Oane in these past years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have sent missives to council.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are very tight lipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nobody showed up to 2 proposed meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am going to be planning a Sit-In at the Paladin guild in Crossing to start out.  I will send a letter to the council and the guildleaders before hand to make sure they know why we are there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are better off in Hib, since that seems to be where the problems started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;We may not know where Sir Beren is, but we know the journal he found was given to them, and whatever was in it caused them to go after him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Or Aesry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The paladin guild in hib, was where sir oane and sir beren were before going to the lost grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says, &amp;quot;I&#039;m sorry I know I&#039;m not allowed to speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;After the Sit-In, I plan to gather some Paladins and Bards to attempt to evoke memories from the Paladin guild in Crossing, in hopes that either something of Sir Beren remains or perhaps even further back to one of the Seven who helped build the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir darius was the one behind it, and he left crossings, so I am unsure if that is the right place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am also going to suggest that we, as Paladins, avoid going to Sir Darius as a bit of a stand against what he did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I know you will bet plenty of support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anything else Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other emerald knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I have an inquiry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That is all for now.  I will make sure there are postings when I have a date planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;The one sitting for a bit, sipping hot chocolate, anyone know of her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;She is a Necromancer, I believe she calls herself a Philospher?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Jessalyn or some J name like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Confirmed then, she and I had history many many years ago,.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am sure they want to make sure what we are up to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;She is a Necromancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks Elurora, &amp;quot;If she is known to you as a necromancer, why did you allow her to stay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes she was expelled from the order of the white rose before I became speaker for being so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not yet zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meetings are open to everyone, that is what the rules said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unless we decide to vote to change that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;As a follower of Albreda my path is one of peace as  much as I am able.  I would prefer to talk to her and try to convince her to follow the path of Sir Briaen, but doing so during a meeting someone else called would be rude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And not allow necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;Emerald Knights, allow necromancers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I as well.  There is a chance they can be turned from their errant paths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Maltris, &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Emerald Knights only allow Paladins and Rangers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We would have to vote on it, as they voted everyone could attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;To the meetings&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not in the emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I would think that everyone meant all, except those that we fought against on the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;We took a vote to allow everyone to attend our meetings, is there a motion on the table to disallow necromancers from being included as everyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I make said motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is there a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;I would ask how we plan to make them leave if they don&#039;t want to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vote for emerald knights, aloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote to disallow them at our meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I cannot vote without an answer to my question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Discussion then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says to Elurora, &amp;quot;No one was born into necromancy, it was a choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;We ask them to leave...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;I never said otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Of course, but if they don&#039;t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Failure results in consequence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We could move our meetings back to the meeting room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then it will be upheld as I will boot them from the meeting without fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I do not feel comfortable resorting to violence to make someone leave a meeting, but if others wish to, I will not stand in their way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we move them back after voting on the ruling on the table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We can make the motion be this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would accept moving to the meeting room to allow us the ability to usher them out peacefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disallow necromancers from attending official meetings and move the meetings to the meeting hall to enforce it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second to Elurora&#039;s motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t care either way where we have the meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Votes please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I vote yes as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Vaddon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I vote yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To the motion to move meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unanimous then, motion passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It is a good solution, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Moving on, does any other emerald knight have a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I then officially open the floor to all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huebald is next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to you, &amp;quot;This bread is surprisingly good, hearty and nice on a winter day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am curious about what Huebald has planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says, &amp;quot;Well, I&#039;ve not much to report on at this time except that I&#039;ve been collectin&#039; the names of interested folks to join us beyond the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Excellent news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;How many so far?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says to Gwenddolyn, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
.....Notes to be added by others.  Ran out of ink in inkwell.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
.....Following Scribe Vaddon&#039;s departure, Emerald Knight Gwenddolyn reluctantly took over his scribing duties, which was very difficult to juggle presiding over a meeting while scribbling notes of what everyone said, and what the notes actually looked like, scribbling.  Making an additional note to self to convince a back up scribe to take notes in case of Vaddon&#039;s absence.&lt;br /&gt;
&lt;br /&gt;
You rub your hands together.&lt;br /&gt;
&lt;br /&gt;
Vaddon says, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brent reaches up to the rack overhead for a tankard and grins as he draws on the tap to fill it.  Handing it to you with a nod, he says, &amp;quot;On the house, sister.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Vaddon.&lt;br /&gt;
&lt;br /&gt;
Huebald says to you, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaddon nods.&lt;br /&gt;
&lt;br /&gt;
Vaddon waves.&lt;br /&gt;
&lt;br /&gt;
Emerald Knight Vaddon strides out.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That is fine, we will leave from here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They can meet outside the wall, a couple paces sw and south of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Chepiso was smote by Rutilor!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Let me know if I can be of help with BoT, maybe we can make an area a bit safer for the Empaths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek chuckles.&lt;br /&gt;
&lt;br /&gt;
Hanryu chuckles.&lt;br /&gt;
&lt;br /&gt;
You applaud.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Well that&#039;s fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I guess his God wasn&#039;t so happy with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Your mind hears Gwenddolyn thinking, &amp;quot;[General]&amp;quot; &amp;quot;so he was a fake?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You chuckle.&lt;br /&gt;
&lt;br /&gt;
Vaerek raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Vaerek.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Huebald, that is great news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Keep up the good work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald smiles.&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am looking forward to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I just wanted to say that I enjoyed this meeting. It was my first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Vaerek.&lt;br /&gt;
&lt;br /&gt;
Mistanna nods at Vaerek, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You are welcome to attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;If you need any help with gates for the new location or locations let me know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you, I will take you up on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I&#039;ll lend a hand for travel for future meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora beams at Vaerek!&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Vaerek!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Vaerek, &amp;quot;That is very kind of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Mistanna!&lt;br /&gt;
&lt;br /&gt;
Huebald raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Huebald.&lt;br /&gt;
&lt;br /&gt;
Huebald asks, &amp;quot;Question since the vote to change where the meetin&#039;s are bein&#039; held. Will that make it harder for folks who aren&#039;t Emerald Knights to attend?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora shakes her head at Huebald.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will arrange for a moongate from the meeting to outside the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;No issues there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone else have anything else to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Not that I&#039;m aware of anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If not, the meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris nods to you.&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Fine meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand in a quick salute.&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunter Hanryu pads out.&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my now very sore hand, Emerald Knight Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 449th year, 32nd day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Sixth Annual Emerald Knights&#039; Meeting held on the 32nd day 449 years since the Victory of Lanival the Redeemer in Shard Great Tower, Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Those in attendance included; Primal Lady Zalinyar, Stalwart Seydin, Hunter Hanryu, Ryeka, Philomath Miskton, Glade Seeker Rest, Wizard Efrate, Druid Zyros, Squire Cheyee, Truthseeker Elurora, Light of the World Gwenddolyn, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am officially calling this Sixth Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following my historical presentation will be my report about the vela&#039;thor experiment that Huebald and the Empaths did in the Lost Grounds following the most recent Midyear Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then our Scribe, Emerald Knight Vaddon, will give his report, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then I will open the floor for discussion with everyone once the Emerald Knights have completed presenting reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any ideas, issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was an issue that was brought to my attention by an Emerald Knight since the last Annual Round Table Meeting that I will address during the reports, given the knight is present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For the historical presentation, I will repeat my summary of &amp;quot;A Tale of High Hold&amp;quot;, as told by the Dwarven Bard Hrakisi Viikelen, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven keep of High Hold is a part of legend, and has been known by many names: High Hold the Indestructible, High Hold the Untakeable, the Fortress That Could Not Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Built many centuries ago to the south of Ilithi, High Hold was part city and part fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It clung to the rockface of some of the highest and sharpest points of the mountain range in the northernmost tips of the Hiimarhand Shel, easily the &lt;br /&gt;
most imposing and staggering mountain range in all Kermoria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were no mountain roads leading to High Hold, and access to the fortress was solely through an intricate and elaborate series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It possessed gargantuan walls built by Dwarven ingenuity and engineering, molded from the mountain landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The fortress of High Hold was ancient, and was built during the same general time as the Sana&#039;ati Dyaus Drui&#039;tas Fortress of the Elves. One ruled from a mountain keep of rock and stone and the other from a fortress of the mightiest and most ancient tree, surrounded by sacred forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During a time when the continent was split between the rule of the Elves and the Dwarves, High Hold was a true center of power on the continent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;As Elven civilization spread out across Kermoria, with the Sana&#039;ati Dyaus Drui&#039;tas as its base, Dwarven civilization likewise spread out, with High Hold as its base.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves expanded into the many other mountain ranges of Kermoria. Dwarven rule extended from the Gemfire Mountains surrounding the Velaka Desert, down through the lands we now know as Forfedhdar, and curved southeast to encompass High Hold and what would be later known as Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Elves ruled everything else. So the two races warred frequently, each attempting to disrupt the even divide of power on the continent, though neither gained any lasting upper hand and the wars changed little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then was the coming of the other races. Humans and Halflings migrated from the west and S&#039;Kra Mur came from the east.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans gathered around the current border between Zoluren and Therengia, very close to Throne City, the future capital of the Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The S&#039;Kra Mur split into two main groups; one journeying to the north to what is currently Muspari, and one to the south that would become the Sraan T&#039;lar, which would become located on and near the lands belonging to Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven Kingdom spread across the entire western side of Kermoria, and High Hold was at the very southernmost part of it. The argument went that the kingdom could not be ruled effectively with so isolated a capital.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a push for greater significance to be given to the other major cities of the Dwarves, such as Kwarlog and Garnedhren, and there were other reasons for this fracturing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It used be one unified Dwarven Kingdom to stand opposed to one unified Elven Kingdom. But Humans were gaining a greater prominence in the north by expanding their territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The hostile and arrogant nature of the Elves quickly alienated the Humans, and so they soon found themselves surrounded by enemies, the Humans to the north, and the Dwarves to the west and south.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But the Dwarven schism found themselves splitting into four main groups; the Iron Kingdom of the DragonSpine Mountains, the Kingdom of Kwarlog in the Arncharn and Himineldar Shel, Rendstone in the Journelai Mountains; and Adamantia in the Hiimarhand Shel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A key turning point was the betrayal of Morganae, turning against the Dwarves that had taken her people in under a flag of truce. Through her treachery, she managed to secure the important city of Garnedhren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Iron Kingdom had fallen, which allowed the Elves to absorb the lands that would later be called Southern Ilithi. It isolated Adamantia from the rest of the Dwarven lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Adamantia and High Hold, played a major part in the great Elven-Human War, since it was in close proximity to both the Elven Mountain and Forest Clans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Joining on the Human side caused the Dwarves&#039; hostilities with the Elves to increase drastically, and some of the fiercest fighting of the ten year war took place along their border.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Several times the Elves and S&#039;Kra Mur organized raids against High Hold itself, hoping to infiltrate the fortress, but all such attempts ended in disaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves of Adamantia were the strongest supporters of Elven reparations after the wars ended. High Hold&#039;s shadow lay across the land, and dominated the Elves after their defeat, and earned its status as an impregnable fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not long after the Elven-Human War&#039;s resolution, a Human man was born in the Ram Clan territory to the north. Akroeg became the Chief of the Ram Clan, which was the birth of the Seven Star Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Akroeg and his Emperor successors sought to rule all of Kermoria. While the Elves and Dwarves, in their period of ruling, had brought some semblance of balance to the continent. But Akroeg wanted it all, as Human greed is legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Even some of the Dwarven lands acceded to his wishes and were absorbed into the Seven Star Empire. But Adamantia stood up to the Human tyranny, as a proud bastion of Dwarven history, tradition, and strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In time, the Emperors truly did conquer most of this continent, from the Reshal Sea to the western boundaries. The Empire gained more and more land, and further increased its military strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold still stood strong. The Elves, now members of the Empire, were more than willing to encourage the attempts at military conquest of Adamantia, and to participate vigorously when such attempts came about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though the Empire did battle with the Dwarves several times, the first major offensive came during the reign of Emperor Ringth, who devoted massive portions of the Imperial forces to a full-scale invasion of Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since There was no way the Dwarves could ever hope to stop such a thing, being far too outnumbered, they abandoned the surrounding Adamantian land, and holed themselves up inside their fortress of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And Emperor Ringth conquered all of Adamantia, and then attacked High Hold itself. His forces were battered away from the fortress with embarrassing ease. He could not even scratch it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This prompted him to dispatch diplomatic messengers, to deliver a message to the Adamantian King that he had a crown but no land to rule since Adamantia was no more. It would only be a matter of time before High Hold falls, so the Dwarves should simply surrender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Adamantian King proclaimed, High Hold will never surrender. This is our land and we are Dwarves. We are as strong as the mountains themselves, and we will last here for an eternity. This is High Hold the Untakeable. This is the Fortress That Cannot Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Imperial envoys were sent back to their master, their mission a failure. Ringth responded to the challenge of the Adamantian King by placing a siege upon the fortress that lasted twenty years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When the reign began of the next Dwarven Emperor, Thvasvadh, the Great Siege of High Hold was at last lifted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was more than a century before the Empire acknowledged High Hold&#039;s presence again. Until the reign of Emperor Hresoch, whose Dwarven family was an old one from Kwarlog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He dispatched a team of Dwarven dignitaries to High Hold, attempting to convince them to join the Empire, as the other Dwarves had done, but High Hold sent them back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Forty years later, an arrogant young Human Emperor named Hermothius placed another siege on High Hold with aggressive offensives against the fortress. When Hermothius died in a battle, his successor, Theksaal II, ended the second siege on High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Despite their best efforts, the Imperials were humiliated by defeat each time they attacked High Hold or attempted to besiege it. The fortress continually lived up to its reputation of being unconquerable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not too long after the fall of the Seven Star Empire, a new Empire rose to prominence in Kermoria called the Empire of the Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Under the leadership of Dzree, the Dragon Priests cut a bloody swath across the continent conquering each land. Ilithi was the first land to fall, followed by Zoluren, Therengia, Forfedhdar, Velaka, and Reshalia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold remained one of the few places to withstand the brutal attacks of the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then the Dragon Priests devised a new method of siege. The Dark Hand was named for the corruption and plague they instilled into the land, turning the earth vile and evil. They conducted their foulest experiments there and the Dwarves were powerless to stop it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once beautiful lands of Adamantia and Southern Ilithi had been turned putrid, and High Hold was right at the center of it all. They lasted as long as they could, fighting the rotting lands around them valiantly. But the people were finally besieged in such a way that they knew would be their end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once pristine waters had turned to noxious poisons. Where game was once plentiful, now there were only monsters, whose meats would make a man ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Healing herbs were transformed into deadly weeds that would attempt to kill a man that approached them. Eating them would fill the body with disease and acids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A side note about this, is that healing herbs which are not tainted have started growing in the Lost Grounds again. Our next Field Report will include updates about what herbs, if any, can be found growing there by foraging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want the following locations to be tested, taking seasonal changes into consideration as some of them can only be found in specific seasons. Also forage in other areas of the Lost Grounds besides what I list.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the dovecote, georin grass, blue and red flowers can be found. In the NE area near a trebuchet, georin grass, ichor root, riolur leaves, blue and red flowers can be found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the Dwarven Bard&#039;s account about the destruction of High Hold. He wrote that the mountains themselves were transforming into evil things, being shaped by the corrupt land around them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After several decades, the fortress of High Hold was destroyed by the Dark Hand. It is a wretched, ghostly place now, truly a part of the loathsome lands that consumed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then he ends with this mysterious comment, &amp;quot;Those who enter the Dark Hand would do well to stay clear of the once mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So if High Hold was truly destroyed, then why would it need to be avoided? It makes me wonder if they knew there was something there that needed to be avoided, and makes me more determined to find what lies beyond the old bailey. Most likely a rockface with a lift obscured by the fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to my investigation of the odd ruins in the Lost Grounds, spending significant time scouting the area taking extensive notes, and the continued study of some intriguing items that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, Morganae&#039;s Arm would have been built just outside of High Hold, because that is where all of the fighting took place, since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So that bailey is likely an entryway that leads to the renown High Hold lifts. How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable in areas to the west and south, four to be exact. Two are on the west side, just north and west of the dovecote. One is in the southwest corner and the other is directly east from there. I am convinced this bailey extended southwesterly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once inside the old bailey, a series of lifts would likely be found and used to climb the rock face of the Hiimarhand Shel, rising to High Hold above. The dense fog that obscures the Lost Grounds conceals the view of this once spectacular fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items that I found strewn in the ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet, one of two rusted-out trebuchets in need of repair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap. Once used to break down large walls, this old trebuchet now lies in total disrepair, its massive lever-arm nearly rotted away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and several boulders are points of interest that I continue to study. I am looking into the possible restoration and repair of the trebuchets, but I am still awaiting word on the delivery of the materials needed to repair them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found some old caltrops in two areas located north and south of each other, and also two small groupings of burial mounds marked with banners, one on the west side and the other on the east side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also wonder if the banners were pointing the way to High Hold, where they stood in battle, since spiked traps were strategically placed near places where an old bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame of something, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue to spend more time there researching these while looking for more items of interest within the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle, to see if anyone can discover  something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also, remember if you bring non-mustered in friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on with an interesting encounter that an old comrade of mine from the Crossing Defense Legion, Sir Glemm. whom I served alongside during the Sorrow War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will end my report with some important highlights of a meeting Sir Glemm and Penderrin had with Paladin Researcher Oane that describe our mission as Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They had received orders from a Council messenger of Guildleader Darius, with official orders for Oane&#039;s arrest for treason. Though they did not have him arrested at that time, their conversation was right before Oane&#039;s disappearance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some interesting incidents that also occurred during that time was that Oane argued with Darius shortly before his disappearance. He had discovered Darius&#039; complicity with stolen artifacts, specifically an artifact that he was appraising for the brother of the lead investigator for the Gemstone Murders, who had been assigned by the Baron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was no coincidence that she was Darius&#039; girlfriend, while under the Baron&#039;s employ, which was the likely the reason the Paladin Guild removed him as Crossing Guildleader, for his complicity with the artifacts that had been stolen from Terald&#039;s tent during the Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So they put Darius in charge of hiding the truths about Emille&#039;s Tomb and Drelden&#039;s journal, the journal which Sir Beren found and then went missing, and that Oane found and who also went missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were a council member and the council&#039;s scribe present during most of Oane&#039;s tomb investigation, which was the same scribe that Oane used to send missives about the artifacts, so it was clear that Darius knew everything about it too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given the details about the artifact in Oane&#039;s letters to the Worthingtons, it was clear that the item in question was in fact one of the missing Silver Key of Artifacts, called the Talisman of Demetrios. It was a pendant that fit into a set of specialized armor, which would activate some kind of power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was discovered by Zalinyar during our investigation with the Researcher&#039;s Conclave. They were given clues to a few missing artifacts to search for, and Vaddon and Zalinyar also discovered the The Merchant Magician Borrugar Steadfoot&#039;s Chimes of Disruption on the North Road south of Kaerna, which had been placed there to keep the perpetual invasions from Darkstone and Kaerna from reaching further to Crossing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the conversation Sir Glemm had with Oane, Oane explained that long ago, the Immortals would choose champions. They were the earliest paladins, but they were no&#039;t organized, even though they tried to organize, it never lasted because of ego and corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were not like the paladins of today. They were champions of the Immortals. Not just Rutilor or Chadatru, but all of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that the first organization to succeed was called the Hounds of Rutilor, very different than the current organization. But they failed and were slain to the last man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were true to their calling, and were paladins and clerics dedicated to opposing Dzree and the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was confirmed by Commander Fenhalut himself, who told Penderrin, that was why they choose to remain there. The creatures beyond the wall are the creations of the Dragon Priests, monstrousties that exist to serve the World Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane went on to say that Syal was one of the chosen, called upon by the Immortals as their champion. He did what none of the others could do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He found six others like himself, and formed a successful order. Depsite their small size, they fought the Dragon Priests and the monstrousities they created tirelessly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal created a code of honor, and taught those who would listen what it meant to be a paladin. And when he could, he recruited more that had felt the touch of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane continued, &amp;quot;But then the Dragon Priests created many monstrousities, the Adan&#039;f, the creatures of the Dark Hand, and worse, I fear, far worse. I very much fear that they drew the attention of something else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He commented, &amp;quot;Much like the necromancers recently did. A great evil fell across the lands. The nature of which I know not, save that it drew the attention and wrath of the Immortals themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal and his six chosen followers were charged with defeating this darkness. I know that they succeeded. This too is also recorded, by something known as the Bonding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal sacrificed himself, precisely so that his six companions could defeat this thing, and unite the paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But nobody knows exactly what this Bonding was, or what it means.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And the dreams, Hraige wrote of them. He spoke of dreams where he saw Syal fighting alone against hordes of undead, alone and without help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that he was having the same dreams himself. Only it was not undead that he fights. Not undead, but twisted, evil creatures. He saw the creatures Syal fights, and they are we.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So my interpretation is that WE means that it consumes or binds with other souls becoming they or we, as some kind of agreement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shortly after speaking to Oane, Penderrin spoke with Commander Fenhalut, who said that the creatures are blasphemies, and exist to destroy that which the Immortals have created. Our job is clear and unconfused by politics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut stated that they think ill of us Emerald Knights because we do not trouble ourselves with politics or noble morality. There is a job to be done, and we do it. The Council may not approve, but we are not part of their Council and do not serve them. We serve the Immortals, and our own honor, free from political demands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that he felt like he was being watched a lot and extremely disturbing if the implications are followed. Many of the Knights report similar feelings of unease or malice, often simultaneously, which does not bode well. A threat apparently looms over us all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir Beren was last seen within the Lost Grounds, which is significant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that You realize what will happen if you DO find out the Council is hiding something. You may very well destroy the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So now you see why I am spending more time doing my wall duties and asking Commander Fenhalut questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And that is the end of my report and historical accounts. I will now turn the floor over to our Scribe, Emerald Knight Vaddon, who will then open the floor for all other Emerald Knights, including ideas, issues and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my news is limited as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I continue to spend time on the wall and in Blackthorn Canyon.  No new reports from the folks that live there to report tonight.  They do seem to be more comfortable with me roaming around and I hope that will loosen their tongues to be more open in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My studies have been lacking as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Spending too much time at Brent&#039;s I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Did learn some new songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But that can wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of my limited report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind wanted to put a motion on the floor, but she is not present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does Elurora have any updates?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;There is still no movement from Council in terms of my Sit-Ins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I had hoped part of the empath group would come and report their findings from the vela&#039;thor experiment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I can give a short summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They successfully managed a thicket of vela&#039;thor that they could maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For a very long time, as long as someone was there to heal them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It may take some doing, but trying to secure an actual vela&#039;thor plant to seed there would be spectacular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It could heal the lost grounds from the taint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If we can get rid of the mud and fog, we may be able to find other clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now does anyone else have anything to add? The floor is open.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Do any of the distressing events ye reported on coincide with the sudden disturbances in mana of all spellcasting?  I am searching for clues trying to figure out what and when it all happened, what connections there may be and such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No, they date back to the times when the dragon priests created foul creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mana disriptions came more recently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;More often lately when I cast I do feel a tremendous violent energy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;So I think we are getting close to- something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye trying to pinpoint a when exactly, and then look around that time frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I see flecks of black in my holy mana, definite corruption within the mana.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;It&#039;s been a thing for as long as I&#039;ve know what magic is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The last time magic was banned, it was not good, no raising.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;I&#039;ve been around for gorbesh, sorrow, and much more, and just recently has it been problematic, and seems to be increasing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all went back to stolen artifacts that they used.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest asks, &amp;quot;Is it problematic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I mean, it is weird, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;For a while it was just strange sensations. Now it&#039;s more angry and violent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly why we are watching the wall closely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye when immutable laws of magic suddenly start to change its problematic.  For now its contained, but its escalating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is something worse there, ocular in nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;That makes sense, coming from a perspective where its always been mutable, because I know nothing, yanno, yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I have been spending a lot of time hunting adan&#039;f. The first time I noticed, I was hunting frostcrones. But it can&#039;t be just that because I get strange sensations while casting in temples too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyros says, &amp;quot;Like a child, walking into the abyss. Something is experimenting into worlds it ought not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The increase in corruption is of great concern.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I felt like the emotions were related to the spells I cast, violent for debilitation, firey for targetting and so on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;Never paid it that much mind though, so I might be wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Its everywhere from where I can tell, from sky giants at least to the ice caves down here, into Forfedor and all throughout the mainland.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask that everyone go assess the area during various seasons to determine what is forageable there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And submit your reports at the mid year field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;On that note, this meeting is over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 450th year, 24th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Seventh Annual Emerald Knights&#039; Meeting held on the 24th day, 450 years since the Victory of Lanival the Redeemer in the Shard Great Tower, Hall of the Hunt.&lt;br /&gt;
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Those in attendance included; Hanryu, Ryeka, Sarugar, Buzan, Eskila, Gwenddolyn.&lt;br /&gt;
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With no scribe in attendance, my messily scribbled meeting minutes, while I was speaking, were as follows;&lt;br /&gt;
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You say, &amp;quot;I am officially calling this Seventh Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Interruptions during the official meeting by non-Emerald Knights will cause me to have to expel anyone causing the disruption, which I will not hesitate to do.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Furthermore, Necromancers are not allowed to attend any official meeting of the Emerald Knights without acceptions, as recorded during a prior Round Table vote.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Following my historical presentation will be my report about the status of foraging in the Lost Grounds, which I presented at the most recent Midyear Field Report.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Then our Scribe, Emerald Knight Vaddon, will give his report, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Since he is not here we will skip him.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any ideas, issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;There was an issue that was brought to my attention by an Emerald Knight since the last Annual Round Table Meeting that I will address during the reports, given that knight is present to make a motion on the floor for discussion and bring the issue to the table for a vote.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;But that knight is not here.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;When the official Emerald Knight business has concluded, I will open the floor for discussion with everyone once the Emerald Knights have completed presenting reports and voting.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;For the historical presentation, I will repeat my summary of the history portion I presented at the last Midyear Field Report, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Let&#039;s start with...&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Corik the Black Cloud constructed the city of Shard with with Queen Morganae. He also built a stone wall in 180 BL to keep back the Dark Hand, where us Emerald Knights still stand watch today.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Following his exile from Ilithi, Corik assisted Stone Clan in dealing with The Biter.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Ferdahl Alec the Phoenix was the son of the Ferdahl Corik who preceeded him. He ruled the Elotheans beginning in 50 BL.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;He reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi, sending the DP hierarchy into chaos.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;During his reign, he rebuilt Shard, he established the Gondola with the help of Queen Morganae and eventually expelled the Dragon Priests out of Ilithi.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;I must of course, also mention that he created the Emerald Knights, after announcing a competition of which was won by Ptera, and who became their first leader.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;There has been mention that Ptera and Alec were lovers and that Ptera&#039;s son Seome is Alec&#039;s son, making Seome a half brother to Kukalakai, and the grandson of Corik the Black Cloud.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Seome disappeared after he went into the Dark Hand looking for his mother Ptera, who fled there after being stripped of her Commandership.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Seome and Ptera are some of the many who have gone missing there. Most recently, Sir Beren, and also Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Oane went missing somewhere near the west gate of Shard while he was heading for Corik&#039;s Wall to find Sir Beren, after discovering Sir Drelden&#039;s journal among Sir Beren&#039;s belongings.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Getting back to the history, after Ferdahl Alec died, the Three declared a twenty-five year period of mourning.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;He was succeeded by his daughter Kukalakai, known as the Black-Eyes, making her the grand daughter of Corik the Black Cloud, who was Alec&#039;s father. Sadly, she was slain by the Outcasts under orders from King Raenilar during the Outcast War.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The Dragon Priests of Dzree&#039;s sect were responsible for the creation of many tainted creatures, such as the Adan&#039;f, which made up a a sizeable portion of their military power, and led by Blood General Vigther.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The Dragon Priest Empire also established the Dark Hand, a corrupted area of land that became a breeding ground for such many necromantic and sorcerous experiments performed on S&#039;Kra Mur and Gor&#039;Togs, with the intention of purifying them. Which leads many to believe the Adan&#039;f were created from them.&amp;quot;&lt;br /&gt;
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You sigh deeply.&lt;br /&gt;
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You say, &amp;quot;Though Dzree was ultimately defeated, the Dragon Priest Empire rose again briefly under Hhrsaraa, who claimed to be a daughter of Dzree and gave herself the title Dragon Priest Empress. The Empire fell to disorganized chaos once again when Hhrsaraa was killed.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The primary belief held by the Sect of Dzree was that only living sacrifices would honor and appease the World Dragon, and that the purpose of the sacrifices were to wake the Dragon, bring about the end of the world, so those that woke the Dragon would live and inherit the land.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Dzree&#039;s sect began forming shortly before she assassinated her former mentor, Sh&#039;kial in 205 BL. However, she took the harmless fanatical beliefs of Sh&#039;kial and twisted them down a darker path of Human and Elven sacrifice.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The first Dragon Priest War started about 203 BL. After proclaiming herself High Priestess, her sect became known as the Dragon Priest Empire by conquering most of the Five Provinces. She reigned from approximately 193 BL until year 1 BL until her death.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Her Empire completely destroyed the Bard&#039;s guild and decimated nearly all of the Ru&#039;atin Peri&#039;el. Dzree&#039;s hatred of Bards was caused by her failure to pass the entry examination for the Ru&#039;atin during her youth.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The Ru&#039;atin Peri&#039;el was a Sisterhood formed by High Priest of Peri&#039;el Maligen Shanati in Reshalia, after the first Reshalian King, Sarkhhl Smoneh, ordered their creation becauser he was told by a High Priest of Hav&#039;roth that the earthquakes plaguing Reshalia were due to the World Dragon.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Comprised of mostly female S&#039;Kra Mur Clerics and Bards, and usually referred to as the Sisters, Daughters or Singers of Peri&#039;el. The group&#039;s purpose is to aid Peri&#039;el with her eternal task of keeping the World Dragon asleep.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;In year 0, Neithrel vanishes and open warfare among DP factions in Qi&#039;Reshalia begins.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The last DP faction was conquered in 22 AV and merchant families formed the new ruling council of Qi&#039;Reshalia.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;During his reign, Alec rebuilt Shard and established the Gondola in 20 AV, with the help of Queen Morganae of the Mountain Elves.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;After Shard was cut off from the world in 250 AV, Morganae&#039;s daughter was murdered in a marriage dispute.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;In 256 AV, the Mage of Storms returned to Shard and was killed. His stormcloud remains over Dertalriosh Endaertheal&#039;a, now known as Stormwill Tower.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Moving on to history of the Ocular. The Endian Nation was formed by the Luethra in the First Age.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It spanned the Albarian continent, was ruled by Azhjam, and was seated at Albabriddlaen. These years were also a formative period for the Luethran justice system.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;During the Luethran Second Age, the Endian Nation turned outward, allying with the Elves, and later the Gnomes.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;These close ties with their northen neighbors would lead to intermittent hostilities with the Adamantia, who blockaded the northern trade routes into Kermoria.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;With northern trade declining, the Luethrans turned their attentions south to the newly arrived gnomes, including a lasting treaty with the Cip&#039;uja tribe.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It was during this time, the Luethrans also turned to the seas, settling Pi&#039;Qanah, the Irasushen Islands, and M&#039;Riss. These colonies enabled a restoration of trade with the Elves, unhindered by Dwarven influence.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The Third Age marked the Golden Age of the Endian Nation and the Luethran people. Architecture, Arts, Engineering and Magic, flourished during this time. By then, the Endian Nation covered nearly all of Albaria.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Two major new cities were founded during the early years of the Third Age: New Albabriddlaen, and Avaev, the Waterfall City was near Shaerek lands.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Contact and later treaties were formed with the Nirejis, who dwelt in the far western Albarian forests. Signing the Nireji-Endian Treaty, the Luethrans withdrew from a portion of the western Albarian forests.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Avaev grew in significance during this period, serving as a crossroads for trade and commerce between the Gnomes in the south, the Nirejis in the west, the Shaerek in the north, and the Luethrans in the east. A school was founded in Avaev by Siyasartu Jelonci, increasing the city&#039;s stature as students flocked to the city to learn from him.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Avaev and New Albabriddlaen were linked by a newly constructed aqueduct, supplying both with fresh water from the mountains.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The Celestial Temple is constructed and became a center of learning in the Endian Nation.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;During this time, Luethran mages developed and refined teleportation techniques, while the gnome Giblor developed the telescope.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;A sickness killed Azhjam Rasman, signaling the end of the Golden Age. Word of battle between two Gorbesh tribes, the Ilat and the Lakixeq, reached the Endian Nation.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The Rasman Plague swept through the Endian Nation, devastating the Luethran population. Aid was sought from both the Dwarves and the Elves in Kermoria, and the island colonies, except for M&#039;Riss, collapsed. Around this time, the Ocular first appeared in Albaria&#039;s southwestern reaches.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Nuar Deiva founded the Rasman Sect, venerating death, and around this time the Rasman Plague died down. This lead the Rasman Sect to attempt taking power from the Azhjam. The plague returned, and ultimately the Rasman Sect gained control over the Endian Nation.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Shortly thereafter, construction of the City of the Dead began, along with the closing off of the Luethran people. Contact with Kermoria slowed, and the Bosueq, Opirks, and Cip&#039;uja Gnomes were placed under restriction. This policy eventually lead to the borders closing, and the remaining colony on M&#039;Riss was abandoned.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;A royalist movement started in New Albabriddlaen, and as it gained power, the Rasman Sect was challenged in battle. This was the first time since the Second Age when Luethran had killed Luethran, and it eventually erupted into the Luethra Civil War. The Cip&#039;uja sided with the Royalists.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;In the southwest, the Ocular began gathering their strength, while Avaev was nearly destroyed by fighting between the Luethrans. However, Nirejian, Gnomic, and Shaerekian fighters repelled the Luethrans. During this period, the Royalists gained the upper hand against the Rasman Sect.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The Sruhos va Tlo&#039;oe gnomes came under Ocular attack and were eventually slaughtered.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;As the Rasman Sect was forced back into the City of the Dead, the new Azhjam was assassinated, and his son took his place. Eventually the Sect was sealed within the city and the Royalists regained control over the mostly destroyed Endian Nation.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It was during this time that Xin&#039;Alaudas is born to one of the Gorbesh tribes.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;A joint offensive by the Ilat and Beuven tribes proceeded to route the Lakixeq.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;At the age of two, he was set adrift in the Lakiidas Sea.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Several years later, he returned to Albaria in a massive ship, and was proclaimed a hero and fulfiller of prophecies by Gorbesh prophets. The Lakixeq tribe was taken over by Xin&#039;Alaudas, and the Beuven and Ilat followed shortly there after.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Nearly all the Gorbesh came under Xin&#039;Alaudas&#039;s rule in this period, and construction began in the central-eastern Albarian forests.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;At the city of Eimitek, the Gorbesh met with the Iyqaromos gnomes, and forged a treaty. The gnomes integrated with the Gorbesh and their lands were unified.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;A period of Gorbesh expansion began, resulting in clashes with the Luethrans and eventually the Luethra-Gorbesh War erupted.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The culminating battle happened near New Albbabridlaen, and the Azhjam was slain by Xin&#039;Alaudas when attempting to flee the field. The city was captured, and in 1385 BL, the last of the Endian Nation fell to the Gorbesh.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The City of the Dead was established by the Rasman Sect as their new capital, replacing the older city of New Albabriddlaen. During the Luethra Civil War, the city was sealed when the Endian Royalists won the war.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;In 1368 BL, during the early Gorbesh Imperial Age, Gorbesh settlers rediscovered the city and renamed it Ixaem. Contact was lost a year later, and further explorers discovered that the city was empty.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Repeated attempts to reclaim the city were made over the next millennium, however each attempt failed under mysterious circumstances. The last known attempt was made in 395 BL by Admiral Xireshi.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It&#039;s possible that after the Shraek, who were flying lizards that could cover longer distances than ground traveling gnomes, discovered the ruins of High Hold, which they could see from the sky above the mist.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;So now, let&#039;s talk about the mist in the Lost Grounds, which is adjacent to Albaria.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;After much investigations into sightings within the lost grounds, and determining the cause of the mist, I have concluded that Pallid Ocular Mistweavers are creating the mist with the purpose of concealing High Hold.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;There are two other significant discoveries I made during my investigation into the history of the area, going back to the early Imperial Age, with indepth studies into the Gorbesh Imperial Age.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;I will first go over some history so that it will shed light as to why I came to my conclusions.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The Hiimarhand Shel means the Mountains that Divide the World in Half, which are in the southernmost regions of Ilithi and separate Albaria from Kermoria. Imagine that half the world lies beyond High Hold and within Albaria.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Amongst them are the ruins of the Dwarven kingdom of Adamantia. The Lost Grounds sit along the edge of the ruins of the southernmost city there, which is High Hold.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Morganae&#039;s Arm was built in to hold back the creatures created by the Dragon Priests during the perpetual battles for control over High Hold.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;I found it somewhat odd that I have been unable to find any historical mention of conflict between the Dragon Priests and the Ocular, even though they have both occupied the area just beyond the Lost Grounds.&amp;quot;&lt;br /&gt;
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You ask, &amp;quot;Were the Ocular the reason that the DP were able to create such monstrousities, with the help of the Ocular as silent allies?&amp;quot;&lt;br /&gt;
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You ask, &amp;quot;So where did the Ocular come from?&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Sieben is a god worshipped by the Gorbesh and the Kaldar. He is the Master of the Domain of Mist, and has an appearance as a hardened young man obscured by a great fog.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;He is known as a shapeshifter so masterful that he fools the other gods and creates chaos among the mortals.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Sieben also created the Ocular and the Sruhos va Tlo&#039;oe burned and died by his hand.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Following the near destruction of the Opirks by the Ocular, the Opirks were decreed as independent members of the Gorbesh Empire in 1348 BL.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;When the Opirks came under attack by the Ocular a year later, the Gorbesh successfully defeated the Ocular. No other account in history of an Ocular defeat has ever been recorded.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Back in 1353 BV, General Iseum reported the existance of the Ocular to the Southwest, a blasted plain smothered in perpetual fog, much like how the Lost Grounds appear today.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;This fog has seeped into the Lost Grounds as a mysterious mist, which I am convinced is hiding the view of the High Hold nearby.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;I mentioned at our last meeting that I had sensed a Pallid Ocular Mistweaver within the Lost Grounds, which confirmed the source of the mist.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It should be noted that in 1335 BL, Gnomic inventors invented lift technology. The first lift is completed in 1333 BL at the Tiebesh Fortress in the Stormcrest Mountains.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Emperor Lakiumos devises a formal name for The Alaudian Empire. He commissions the construction of a great Colossus statue of the Builder to overlooking the Lakiidas Sea.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;In 1325 BL, soldiers from Tiebesh Fort discover a half-ruined city near a waterfall at the base of the northwestern White Mountains.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;High Priest Duevain of Misiumos and governor of the North is sent to investigate. Duevain reports the existence of a race of winged beings called the Shaerek and Emperor Lakiumos and the High Priests declare the beings &amp;quot;Winged Devils.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;High Priest Duevain is given the task of conquering them and expanding the Empire. In 1320 BL, Duevain&#039;s forces advance on Il&#039;in Sius, the city of the Shaerek, but Duevain&#039;s forces are battered away by phenomenal white winds that strike at them from the mountain heights and the High Priest is killed.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;During this time, the Waterfall City of Avaev is built at the Great Falls to improve trade with the Shaerek. Avaev becomes a center of the continent, populated by Luethra, Shaerek, and Gnomes.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The Shaerek are a race of avian humanoids living in the high elevation of the frozen mountains of northwestern Albaria. They worship a singular bird God and are led by their High Priest.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The smoke-winged creatures in a recent vision made me think about the Shaerek. They use the White Wind, a freezing wind that burns, which could be described as crystal fire similar to a recent vision.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The city became even more cosmopolitan when Siyasartu Jelonci, of the Nireji, moved to the city and established a building school. When aqueducts reached the city from New Albabriddlaen, Avaev increased in prosperity.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;However, during the Luethra Civil War, the city was nearly destroyed in the fighting, despite the attempts of the combined Nireji-Gnomic-Shaerekian defenses.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The last mention of the city was in the Gorbesh Imperial Records, as the site of a major Ocular defeat in 763 BL.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Il&#039;in Suis is the city of the Shaerek. Located in the heights of the mountains in northwestern Albaria, and the Shaerek believe that it is protected by the White Wind. The city was reported fallen in 407 BL, when the Northern Gorbesh Army reached the city under the command of General Namiven.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Aniek is a god worshipped by the Gorbesh and the Kaldar. Possessing the Domain of Storm, Aniek is the cruel Goddess of Destruction, vindictive and spiteful.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;She ruins for the sake of ruination. She disturbs the land with her tornadoes and blizzards and lightnings. Aniek tried desperately to kill the young Xin&#039;Alaudas, afloat in the sea, and her anger assailed Albaria for a month.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;She battled against the White Wind of the Shaerek for eighteen days to allow the Empire to reach Il&#039;in Sius. The two ended the match in a draw, neither able to secure a victory. Aniek and Sieben are hateful enemies and either would destroy the other.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;An example of modern day ocular appearances include Aojunni Cam-anfa, a Merelew who was attacked at the Feast of Eluned by a goblin assassin, revealing that she was an Ocular.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Dantia recently mentioned how Keishalae sold her soul to the Hunger in exchange for occasuinally bringing other souls to feed the Hunger.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Maelshyve and Lyras were likely in service to the Hunger, bringing other souls to be consumed.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Years ago, I gave the theory that Syal was bonded to the Hunger to prevent it from consuming the World.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;After all these centuries, it must have many faces, a face for everyone it has consumed. Which over time would become such a horrifying monstrousity, and its appetite would have become so large that it could no longer be appeased or contained.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A depiction of the Hunger being attacked by paladins and rangers was seen on a large canvas mural entitled &amp;quot;Shadow Clan&amp;quot; from Terald&#039;s Tent at the Theren Fest where many artifacts were stolen that originated from Lord Sorrow&#039;s birthplace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The mural showed five rugged plate-clad Humans that surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One possible theory is that the Hunger exists adjacent to the Lost Grounds in High Hold, which explains the disappearance of so many paladins, and the actual purpose the wall was built to keep out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During our Sixth Annual Round Table meeting, I gave historical presentation about &amp;quot;A Tale of High Hold&amp;quot;, as told by the Dwarven Bard Hrakisi Viikelen, which I will close with a few remarks about before giving my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;High Hold remained one of the few places to withstand the brutal attacks of the Dragon Priests.&amp;quot;&lt;br /&gt;
.&lt;br /&gt;
You say, &amp;quot;Then the Dragon Priests devised a new method of siege. The Dark Hand was named for the corruption and plague they instilled into the land, turning the earth vile and evil while conducting their foulest experiments there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The once beautiful lands of Adamantia and Southern Ilithi had been turned putrid, and High Hold was right at the center of it all. They lasted as long as they could, fighting the rotting lands around them valiantly. But the people were finally besieged in such a way that they knew would be their end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The once pristine waters had turned to noxious poisons. Where game was once plentiful, now there were only monsters, whose meats would make a man ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Healing herbs were transformed into deadly weeds that would attempt to kill a man that approached them. Eating them would fill the body with disease and acids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After several decades, the fortress of High Hold was destroyed by the Dark Hand. It is a wretched, ghostly place now, truly a part of the loathsome lands that consumed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then he ends with this mysterious comment, &amp;quot;Those who enter the Dark Hand would do well to stay clear of the once mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But if High Hold was truly destroyed, then why would it need to be avoided? It makes me wonder if they knew there was something there that needed to be avoided, and makes me more determined to find what lies beyond the old bailey. Most likely a rockface with a lift obscured by the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Moving on to my investigation of the ruins in the Lost Grounds, and spending significant time scouting the area taking extensive notes, and the continued study of some intriguing items that required further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During that time, Morganae&#039;s Arm would have been built just outside of High Hold, because that is where all of the fighting took place, since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So that bailey is likely an entryway that leads to the renown High Hold lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The bailey is viewable in areas to the west and south, four to be exact. Two are on the west side, just north and west of the dovecote. One is in the southwest corner and the other is directly east from there. I am convinced this bailey extended southwesterly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Once inside the old bailey, a series of lifts would likely be found and used to climb the rock face of the Hiimarhand Shel, rising to High Hold above. The dense fog that obscures the Lost Grounds conceals the view of this once spectacular fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle, to see if anyone can discover  something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also, remember if you bring non-mustered in friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Unless you are an Emerald Knight, you may not understand the magnitude of what could happen in Blackthorn Canyon, given an imminent attack on Southern Ilithi, either from the Ocular in Albaria or any of the various factions of the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The historical reason documented as the reason why Morganae&#039;s Arm was built was to keep out the monstrousities created by the Dragon Priests, but I am convinced there were even greater reasons, such as the Ocular and the whatever has been occupying High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These details are what every Emerald Knight learns when conversing with various Emerald Knights along their quest. It is the final job of the Last to bring enough of the mountain down to seal off the Lost Grounds, if the wall is breached, to prevent the taint from progressing further into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In regards to how all of this applies to the current issue with the missing five, and determining who the enemy of our enemy is, our enemy is clearly the Hunger. That makes Paladins the Hunger&#039;s enemy, or possibly Syal who bonded to the Hunger to hold it back from destroying our plane of abiding. Stopping the Hunger from draining the souls and energy from us all until we no longer exist is the solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And that is the end of my report and historical accounts. My interpretation of any of it may or may not be correct, but if even one part of it is, it could be devestating to all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will now move on to repeat my field report about what is foreageable in the Lost Grounds since so many missed the results at the last Midyear Field Report Meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That was the assignment I gave to the Emerald Knights to present the findings regarding the flora and fauna within the Lost Grounds, that everyone failed to do except for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It appears that the map provided to me many years ago by Kythryn is entirely accurate, and most fauna and flora are seasonably forageable during the warmer months.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Before we call issues to be discussed and voted on to the floor by Emerald Knights, I will first turn the floor over to our Scribe, Emerald Knight Vaddon to give his report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He will then open the floor for all other Emerald Knights, to bring forth their reports, issues, discussions, and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He is not here, so I will move on to all other Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Do you have any reports or issues to bring to discuss and vote?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu slowly says, &amp;quot;I had something but now I&#039;ve lost the thought...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I have one to bring up, but you can go first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Oh, that&#039;s right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I attended the beseeching ritual yesterday.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am sure it was interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;We were able to beseech a vision of elanthia&#039;s deep history.  Many scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu sadly says, &amp;quot;I don&#039;t find this a surpirze to anyone that&#039;s spent time in the Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;The missing were near but displaced.  Same story other&#039;s have heard and experienced in that regard.  I am worried for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Was the reason it is scarred revealed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;What was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Boils down to planar incursions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Like we are experiencing now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;By powerful entitites.    Yes, well, probably.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu shrugs.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned earlier about warring gods, it is possible now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Anytime something like the hunger or maelshaeve bashes a bit of elanthia, there&#039;s a part that never seems to heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Especially if one feeds the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes or warring gods.  I imagine the hatching of the world dragon was another of those scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Indeed I agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Any ideas on what we can do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We can wait until the floor is opened for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I know we&#039;ve got duties beyond the wall, but since we&#039;ve seen so little change there, I suggest we focus most of our efforts this side of the gate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Hanryu.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;On that note, I want to put a motion on the floor for a vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I make a motion that the Midyear reports return to Brent&#039;s Bar and keep the round tables here. As long as we keep necros out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Do I have a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buzan says, &amp;quot;Seconded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It will keep us closer to the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  I think we can alternate between both locations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Any opposition?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Crickets)&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Who votes aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand.&lt;br /&gt;
&lt;br /&gt;
You raise your hand.&lt;br /&gt;
&lt;br /&gt;
Buzan raises his hand.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now if nobody else has any official business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I open the floor for discussion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suspect that either gods are warring or the Hunger is indeed too powerful now to control.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone have anything to share or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Oh that&#039;s the other thing.  Liraxes manifested again.  It&#039;s cooking up a ... device.  And want&#039;s parts.  Before you go donating, the Traders are setting up a negotiation with the crystal-math thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Ryeka blinks.&lt;br /&gt;
&lt;br /&gt;
Buzan peers quizzically at Hanryu.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will leave Liraxes to my sister the Trader. She can negotiate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It claims to want balance, which I&#039;m all for, but what version of &amp;quot;balance&amp;quot; an extraplanar being thinks is good, is still up for debate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree. Everyone&#039;s balance varies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I machine deciding balance can be....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A problem for the living.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It did not seem hostile, and it did claim to want to maintain the livability of the plane of abiding.  So it&#039;s at least talking the right equations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But keep in mind, if we build it, it may be used against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And we are led to believe it is to return the five.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When instead it will do the opposite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes, I think we need more resaerch.  Hence the suggestion we leave the wall to the regular faces and focus our attention on wild magic till the next meeting./.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will check the wall for infrequent patrols as I always do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If the moons are in my favor, I can do it quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone else have any discussion?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I do have half an idea- but I&#039;m not sure that&#039;s enough to present.&amp;quot;&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Better to say it than not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buzan leans forward.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Half an idea is better than none.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Well you know us clerics have some ability to seek the spirits of the fallen. The trouble is that the bodies have to be where we can see it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I did have an idea about clerics though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;It would take someone far stronger than me to make it work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods to you.&lt;br /&gt;
&lt;br /&gt;
Ryeka asks, &amp;quot;Aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Taramaine should be consulted about many questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If the enemy of the Hunger is the paladins, clerics and the gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All should come together with the rangers and empaths who have to do with the living here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;For a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do not know her, nor am I a cleric so that is a cleric thing to plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned that to Nawain too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About Taramaine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Perhaps you both could do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;My gut tells me we&#039;ve not had enough clerics trying to find solutions to this wild magic stuff.  A few to many sorcerers and heretics.  I get exploring any path to get back the missing, but that can be dangerous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There is a reason why holy magic users were not taken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Perhaps whomever took them feared the holy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I was when the five were. But I was not with the five.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They clearly chose who to keep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was not someone holy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So that may be a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They must be in a pocket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In another dimension.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We can hear but not see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Time must have shifted slightly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Saragos watched for his lady as long as he could- until he was cut off. I do worry about him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Hanryu sadly says, &amp;quot;He&#039;s this close to doing something he&#039;ll eventually regret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I get it, but...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One other idea I thought was that if the Heralds took them for something someone among them did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is like if one person casts something, and someone else is caught in the vortex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That seems to be what happened, it sucked them into another dimension.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But then it could actually have been a decision made by the Guardians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It&#039;s possible.  I was sucked into the void prision that night with the big group.  But I got spit out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Hanryu.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;But there was a LOT of magic being slung around.  So who knows what happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You were too pure for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Is my thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
Hanryu wryly says, &amp;quot;Or to slow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well if nobody else has any other ideas, this meeting is concluded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Welp.  I&#039;m getting itchy in town.  Next time at the bar right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Perfect timing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu grins at you.&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand in a quick salute.&lt;br /&gt;
&lt;br /&gt;
Buzan stands up.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thanks all for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunter Hanryu went through a deep green door.&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Take care! I&#039;m going to see if Mother Sothavi has any ideas too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my now very sore hand, Emerald Knight Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 451st year, 72nd day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Eighth Annual Emerald Knights&#039; Meeting held on the 72nd day 451 years since the Victory of Lanival the Redeemer in the Shard Meeting Tower Hall of the Hunt.  &lt;br /&gt;
&lt;br /&gt;
Those in attendance included Stonewall Rikkei, Knight of Meraud Tirost, Desert Blossom Zersha who is enveloped in a cloud of iridescent glitter, Langen Esturi Nilme who is wreathed by sanguine negeri blossoms, Lord Knight Hebion, Lord of Elamiri Gridaksma, Primal Lady Zalinyar, Lady Knight Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
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My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Calling this round table meeting to order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep in mind that Emerald Knights have the floor first, can only vote, and the floor will be opened for discussion by all after our official business has concluded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have not historical portion to present since Vaddon has a huge amount of notes to share, having been missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he has the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will do new business after his presentation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And field notes.&amp;quot;&lt;br /&gt;
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You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
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You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I continue to accept additional patrols on the wall for extended periods.  The conditions have not improved and our fellow defenders suffer for squalid living conditions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;I offer my apologies for missing the mid-year gathering as I was otherwise detained keeping my commitments to our fellow soldiers in arms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the &lt;br /&gt;
Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tight lipped group they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the residents, they had nothing new to report in their musings about life and people and history of the area.  I continue to try and develop those relationships and with time, gain their trust that they will share additional information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But to date nothing new.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Finally, I am planning a fund raiser.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my observations the conditions reported in the Emerald Chronicles have not improved.  As Graev report to his friend, Hebban, there is always a need for more supplies delivered to the defenders protecting the wall and keeping the Dark Hand in check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This remains true today as it was in 194 AV.  And with that I suggest a fund raiser for our next mid-year gathering.  Speaking with Gwend and Zali, we are preparing a fund raising concert at our next mid-year gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Assuming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We&#039;ve arranged for three performers to attend and sing songs to inspire those in attendance and those that protect the wall.  We will also be collecting coins to provide much needed supplies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Some of which are in attendance this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This will be a bring your own cookies, cupcakes and booze since as we all know Brent only sells ale.&amp;quot;&lt;br /&gt;
Elurora says, &amp;quot;Should talk to Miss Allye about catering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Am open to any and all suggestions though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do not want our knights to live luxerious while those on the wall are suffering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That would be a possibility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we rough it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I do like roasted turkey though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;May be best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does the Last get roasted turkey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But like  I said open to any ideas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;You may get more people with Allye&#039;s catering and that could mean more coin donated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We have a date set and I have asked Vaddon to select the venue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I think he would be the one roasted if the dark hand made it across the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;True.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does Brent have a dance floor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, the options are limited.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tested it out tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My moves don&#039;t work there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;You may ask a Bard if they can create one there, it is a Bar, but I&#039;m not sure how that all works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;They can do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s a great idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is that possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I believe so, but, I am a Paladin not a Bard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nilme says, &amp;quot;I&#039;ve never tried it, but we could find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Brent will be our host.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just need a lot of room on the floor.  I&#039;m not a square foot dancer....I use the whole floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone object?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All knights in favor say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
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Hebion says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma asks, &amp;quot;Why not?&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Alright good enough, it passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No objections noted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Got it written down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, moving forward.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Thanks, so I shall conclude my report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will provide a list to our song writers of the topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will begin the fun at 9 bells.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now you have the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not so fast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You have a field report about a grate you left out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh, that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, Zali and I were poking around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huge discovery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And found a grate about two rooms east of wear Eothim works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All attempts to access the grate met in failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And quite a bit of...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Two paces west under the battlements.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But unsuccessful none the less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And what else was there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;May be a tunnel to an unknown location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or simply a drain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It did have stairs under the grate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So lends me to believe a tunnel of some sorts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Drains do not have stairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Which side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;They often do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I wouldn&#039;t know.  Haven&#039;t read any books on drains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So that is our next place to check carefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;They need to be serviced by workers from time to time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But none the less something to pay attention to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Especially if you are patrolling and helping out down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Be sure the grate remains locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is that the end of your report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to other emerald knights for field reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have been poking around the bailey area, but that grate and tunnel may be more like a way to get in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We must all stay vigilant during this wild magic and the approaching champions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It didn&#039;t appear locked.  But definitely closed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anything could happen, an attack could come from any direction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If the wall is breeched we will regret it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;The Dark Hand has been quieter as of late than any time I&#039;ve experienced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zali and I did go back out the Dovecote as well.  Nothing new to report there as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Which is like the quiet before the storm, in my opinion, makes me suspicious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The lost grounds still muddy and foggy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to everyone, if anyone has anything to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I have words to say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our new business was given as the charity concert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Again, for like the eighty eleventh time, I applied for a position with the Emerald Knights with that commander guy with the long F name, and once again was denied, because I&#039;m obviously not a Paladin or a Ranger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;You&#039;d think I could mimic one well enough by the subjects I study, but that guy, he&#039;s smart. He saw right through my ploy. He did offer a suggestion this time though, that I take up a sword and help out the cause.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon can lead you around mage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are welcome there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Although I&#039;m still a bit disappointed that I couldn&#039;t earn the title of Emerald Knight,  I felt encouraged that my skills would be useful in defending the lands from the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;It also made me realize that you don&#039;t have to BE an Emerald Knight to lend aid, and I encourage everyone who isn&#039;t a Paladin or Ranger to help out when you can too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If need be we can bring in a group of fighters and triage to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well said Zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;I have a suggestion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Then this meeting has concluded, do I have a second to adjourn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry, go ahead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nope, Gridaksma had something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;It&#039;s often best to ask around if you are looking for answers or connections. Keeping quiet council among one&#039;s close group of associates rarely brings in new information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says to you, &amp;quot;You mentioned having issues getting the locals to speak to you, there are some among the Ilithi citizenry who have made those inroads already. They aren&#039;t seen as outsiders as much as most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Not sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I visit Doritee and ask her about the Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suspect anyone can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;There are quite a number of supplies that flow through the area which is done not with giant fanfare, but provide true aid to our brothers and sister&#039;s at the arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have yet to see any provided.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;True.  They get food.  But they are also still sleeping on straw mats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe we could make it a tad better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says to Gwenddolyn, &amp;quot;Perhaps you aren&#039;t seeing everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The barracks are practical but dingy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Any suggestions, I would love new avenues to support and understand the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am old so maybe not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I think he&#039;s right, when we were out poking around, there&#039;s little caches of supplies all over the place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The herbalist tent is well stocked at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes that is true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;Ilithi has long memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Like people, citizens or whoever is leaving alchemy practice supplies, runes, clothing, food stuffs, some weaponry even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But hard tack and straw mats for decades is not good for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is there more we could be doing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;There is always more that can be done. I caution against echo chambers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like what else could we be doing that we&#039;re not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s why I&#039;m suggesting the charity event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A fabulous idea, and to honor the history and purpose of the emerald knights through music and song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And on that note, does anyone have anything else to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Last chance, do I have a second to adjourn now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Cornation day was the peek.  Then the battle lead by Ptrea is another historic milestone.  Both of which are recorded in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just trying to help out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;So those are the songs you want written about?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Those would be good ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Be uplifting and share the history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;I know the histories quite well. The truth of them will likely alienate quite a number of people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But they need to hear it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.  Hadn&#039;t heard that opinion before Gridaksma.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The suffering and sacrifice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second for adjournment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 452nd year, 64th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Ninth Annual Emerald Knights Round Table Meeting held on the 64th day, 452 years since the Victory of Lanival the Redeemer in the Shard Meeting Tower Hall of the Hunt.  &lt;br /&gt;
&lt;br /&gt;
Those in attendance included Elurora, Cheyee, Zalinyar, Traim, and Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting are as follows:&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will discuss the meeting rules when we begin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will likely have stragglers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Including Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well without the scribe and his report it won&#039;t be much of a meeting without Vaddon since he &lt;br /&gt;
&lt;br /&gt;
was doing the primary report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I guess I will do the opening, if he is not here then I will proceed to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am officially calling this Ninth Annual Round Table Meeting to order. I ask for no &lt;br /&gt;
&lt;br /&gt;
interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interruptions during the official meeting by non-Emerald Knights will cause me to silence &lt;br /&gt;
&lt;br /&gt;
the room or expel anyone causing the disruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Furthermore, Necromancers are not allowed to attend any official meeting of the Emerald &lt;br /&gt;
&lt;br /&gt;
Knights without acceptions, as recorded during a prior Round Table vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Our Scribe, Emerald Knight Vaddon, will give his report first, followed by any other Emerald &lt;br /&gt;
&lt;br /&gt;
Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You grumble.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will open the floor for all Emerald Knights, to bring forth their reports, issues, &lt;br /&gt;
&lt;br /&gt;
discussions, and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any new ideas, &lt;br /&gt;
&lt;br /&gt;
new field events, or new issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the official Emerald Knight business has concluded, we will open the floor for &lt;br /&gt;
&lt;br /&gt;
discussion with everyone once the Emerald Knights have completed presenting their reports and voting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Instead of the historical presentation, Vaddon will give his summary of the recent Midyear &lt;br /&gt;
&lt;br /&gt;
Field Event, the charity benefit, so it will be documented into the meeting notes for future &lt;br /&gt;
&lt;br /&gt;
reference. He will also give any other reports or updates that he may have before turning the floor &lt;br /&gt;
&lt;br /&gt;
over to all other Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Alright since Vaddon is not here, are there any other Emerald Knights with a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Nothing elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora shakes her head.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Things are as they ever are when I check the Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Alright floor is open to all, does anyone have anything to bring up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Zalinyar.&lt;br /&gt;
&lt;br /&gt;
Zalinyar smiles at you, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Vaddon was going to talk about the charity fundraiser, and mumbled a lot while going &lt;br /&gt;
&lt;br /&gt;
over his notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He said they still weren&#039;t approving a mattress upgrade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We are busy with the Heralds and the Immortals and wild magic, so let us stay vigilant and &lt;br /&gt;
&lt;br /&gt;
keep checking the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traim asks, &amp;quot;Did the charity fundraiser already occur or is it to come?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was the last event we had.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The most recent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He was to be here to discuss the summary and discuss the next event, but it will have to &lt;br /&gt;
&lt;br /&gt;
wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Things come up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Alright then, this meeting is adjourned, do I have a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You glance at Elurora, a female Elf.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora grins at you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Meeting dismissed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traim says, &amp;quot;Well I appreciate being allowed to attend. I hope to see you all at the next one. And &lt;br /&gt;
&lt;br /&gt;
meet this shadowy scribe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;They&#039;re usually a little longer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Good eve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my hand, Gwenddolyn.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 453th year, 56th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
A meeting was called of the Emerald Knights on the 453th year, 56th day since the Victory of Lanival the Redeemer.  Those in attendance included Lord Knight Teilnsar, Emerald Knight Calabra, Hunter Hanryu, Squire Cheyee, Truthseeker Elurora, Emerald Knight Vaddon and Light of the World Gwenddolyn.  My notes of the meeting are as follows:&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am officially calling this Tenth Annual Round Table Meeting to order. I ask for no interruptions so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interruptions during the official meeting by non-Emerald Knights will cause me to silence the room or expel anyone causing the disruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Furthermore, Necromancers are not allowed to attend any official meeting of the Emerald Knights without exceptions, as recorded during a prior Round Table vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our Scribe, Emerald Knight Vaddon, will give his report first, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When we open the floor for all Emerald Knights to bring forth their reports, issues, discussions, and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any new ideas, new field events, or new issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When the official Emerald Knight business has concluded, we will open the floor for discussion with everyone once the Emerald Knights have completed presenting their reports and voting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Instead of the historical presentation, Vaddon will give his summary of the recent Midyear Field Event, the charity benefit, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He will also give any other reports or updates that he may have before turning the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, I don&#039;t have any real news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Lips remain tight around Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;No information that hasn&#039;t been heard before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I did prepare a speech to share Miskton&#039;s vision that may or may not be about Shadow&#039;s Reach that I would like to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Friends, Brothers, and Sisters   I want to share a vision that was delivered by Miskton at the recent moon mage gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was a quiet vision. No falling stars or shadowy omens. Just this:.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A warm breeze caressed my face, and I breathed deeply, smelling sea salt and distant rain. I heard laughter nearby -- a small girl wrestling with a massive dog, whose tail wagged excitedly as it playfully nipped at the child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Both were dirty, covered in mud and bits of grass, and grinning widely. The dog picked up a stick and shook it violently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The girl lunged for the stick, and the two began a surprisingly rough game of tug-of-war. The dog pulled the child to the ground and dragged her through a puddle, eliciting shrieks of laughter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The girl rolled over and tackled the dog, landing atop the much larger creature and knocking them both over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;&#039;Got you!&#039; she exclaimed, &#039;My stick!&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The dog released the stick and stayed down, panting, its tail flopping against the ground. Suddenly, a horn blew in the distance, and the dog jerked upright.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The girl jumped on the dog&#039;s back, and scampering to its feet, the dog began to run. The vision faded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That was the vision he shared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Much more dramatic then I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But what would you expect from a paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now, I have seen them   the girl and the hound   in Shadow&#039;s Reach.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This thought came to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The girl is more mud than cloth, wrapped in yellow rags and mischief. Around her neck hangs a razor-edged arrowhead. At her side is a wolfhound   massive, scarred, missing an ear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She hangs around the plinth at Shadow&#039;s Reach.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Massive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They match the vision near perfectly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes I agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;So what does it mean?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says, &amp;quot;Not the sea air though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yep.  However, when the wind blows, the air brings many scents.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It could be nothing more than a simple moment   a memory. A vision of joy before a call home. A child and her dog, summoned back to hearth and kin by the sound of a distant horn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Perhaps the immortals simply reminded us that there is peace in play, and purpose in returning when called.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or... perhaps it is something more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Shadow&#039;s Reach is a place of balance   where winter and spring meet, where pyres burn not just for the dead, but for what must be remembered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If the girl and hound are symbols of that balance   and the horn is a summons   then something may be calling away the guardians of that place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;If so, we must ask: who calls, and to what end?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We are the Emerald Knights. We were never meant to sit idle. We are watchers, yes   but not statues. Ptera reminded us that we are to be what the Emerald Knights were always meant to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So let us stay vigilant.  Not in fear, but in duty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Whether this vision was a farewell, a warning, or a beginning   we must be ready to answer the call.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of my report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is meaningful, and great memory about the girl and the dog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have been lacking in my wall duties, but will be doing rounds again very soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I still plan to go back and study the artifacts I found more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will include my findings in the next field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Which will be Moliko 13 and coming soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I planned another midyear field report due to that vision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So please emerald knights, do some rounds around the Lost Grounds and the wall to check things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Go up to shadow&#039;s reach and wander around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu asks Gwenddolyn in an Ilithian accent, &amp;quot;Want to meet at the reach next time?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra asks in a rustic accent, &amp;quot;Shall we check the pit as well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Pit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes we will be meeting in Brent&#039;s Bar and we can go up to the reach after our reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I may not have stumbled on that yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Now, does any other Emerald Knight have a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;No report, I walk the wall and haven&#039;t seen anything new or weirder than normal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says in a montane accent, &amp;quot;Same ol&#039; same ol&#039;-go spend yer plats in Theren before the fest packs up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is our realty check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Same for my time on the wall.   Nothing unusual.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright opening the floor to all here, including non emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I have a small thing to share that isn&#039;t quite Emerald Knight business after he is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra asks in a rustic accent, &amp;quot;Do we have an accurate count of how many knights roam the realms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have them but they cannot be published.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Not in my notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is a secret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Your name was added.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra asks in a rustic accent, &amp;quot;Do we have anyone who is training prior knights that i may look upon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks Calabra, &amp;quot;What do you mean?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And Teilnsar will likely become an emerald knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;In order to grow our numbers, we would need to look for recruits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Hanryu, &amp;quot;Be sure to check on the Last be sure he&#039;s holding out well in his perch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Have you taken the quest yet Teil?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teilnsar pleasantly says in an Ilithic accent, &amp;quot;I am not currently engaged , mores the pity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says to you in an alpine accent, &amp;quot;Can do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If you need help with that, there are many among us here that would help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;That is all i have to ask, thank you for humbling an old knight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teilnsar pleasantly says in an Ilithic accent, &amp;quot;I am not sure which quest you speak of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The emerald knight quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;The wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Completing it earns you the title and membership on the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Corik&#039;s Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We can talk more later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;Aye that wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You had something?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says in an alpine accent, &amp;quot;Gotta go check on a dead Ranger.  Safer paths than Zephyria to you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Yes.  Miss Betlind and I will be holding a Paladin gathering in our hall in Crossing.  Anyone is welcome to join us, not just Paladins.  We will be sharing some of the history of our guild, and talking to people who might be interested in becoming squires or knight teachers, along with some trivia and other things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;And just like that Hanryu the ninja goes into the shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Great idea, I will try to attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He does that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have any new business or ideas for field events?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then I call this meeting adjourned, if I have a second.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;Thank you very much for the meeting and reports everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meating dismissed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting dismissed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my hand, Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 454th year, 48th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Eleventh Annual Emerald Knights&#039; Meeting held on the 48th day 454 years since the Victory of Lanival the Redeemer in Shard at the Hall of the Hunt. Those in attendance included; Primal Lady Zalinyar, Ryeka, Zirdzin del Ticiva Penderrin, Truthseeker Elurora, Shaylynne, Emerald Knight Vaddon and Light of the World Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
Thus began the 11th Annual Round Table Meeting of the Emerald Knights…. From my quill to this parchment....&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am calling this meeting to order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;First, we will do reports about the Dark Hand and the Lost Grounds, then we will move on to reports about what happened with the Immortals and the outcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is so we have this information in our meeting minutes as a historical record.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our scribe Vaddon, will go first, with his report about Blackthorn canyon first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Good evening, my fellow Emerald Knights and our esteemed guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Firstly, a shout out to the fine folks around Blackthorn Canyon.  Alas, the residents of Blackthron Canyon recent musings haven&#039;t unearthed any new earth-shattering news, but I will keep my ears open and hopes high.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Secondly, activity beyond the wall remains constant.  No new surges or variation in tactics have been noted by the watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This evening, I would like to turn my attention to the recent happenings north of here in Crossing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Not long ago, the skies above Crossing burned with Wild Magic. We all saw it or heard rumors, the visions that flashed across the heavens, terrible and strange.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The common folk looked up in awe, some in fear, and many asked what such omens might mean. For us, the Emerald Knights, these signs are not curiosities. They are reminders. They are warnings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I think first of the vision of walls cracking, and vines pushing through the stone. To me, that is no idle dream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is Morganae&#039;s Arm all over again, the moment when strength and vigilance faltered, and the Hand poured through. We know what happens when a wall is trusted too much, when watch is slack, when betrayal festers within.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Hand needs only one opening. We are here to make sure it never finds one again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I think too of the vision of a child with dark hair holding fire. I could not help but think of Seome, son of Ptera, born of our own history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Whether that vision was of him or of another, it asks us, what will the children inherit from us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Will it be a realm consumed by the Hand, or will it be the strength and order we swore to uphold?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Our duty does not end with us, it is carried forward in those who come after.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well the skies did not show us certainties. They showed us crossroads. Which vision becomes truth depends on the choices we make now, whether we remain steadfast, whether we guard not just our walls but our own hearts against complacency, greed, or despair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Wild Magic has spoken in riddles, as omens often do. But the lesson is plain enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If we waver, walls will fall and children will inherit only fire. If we endure, if we hold fast to our oath, then the Emerald Knights will remain the bulwark that turns dark visions aside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Let us choose vigilance. Let us see to it that when history speaks of us, it says that in the time of Wild Magic, the Knights stood firm, and the realm endured.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you all for your attention, I shall return the floor to Gwenddolyn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;Well said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;Yes, but what&#039;s wrong with inheriting fire?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Fire burns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Knight have a report about Blackthorn Canyon before moving on to the recent events?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;Nothing new to report on my patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I haven&#039;t seen anything new there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Alright what do either of you have to tell us about your version about the recent events?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;Chain lightning hurts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well that is the war mages fault for not making sure everyone on our side was protected from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I was married to one, so I know better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;There was a lot of chaos, i did nto work triage. From what i could gather and what we perceived, i think we may have other visitors. Maybe not soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I was in triage mostly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Let&#039;s talk about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emerald knights only please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;The 39&#039;s intentions were to usurp the heralds. That goal was achieved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed it was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What else do you think may be coming?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly asks, &amp;quot;My worry is now, with this new power that has been siphoned, what other extra-planar beings will come knocking?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;New visions give you any ideas?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora do you have anything to share about it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;I don&#039;t believe its what lies to the south.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I wasn&#039;t there, I was trapped in a mine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I think it will come from all sides.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;From all directions and from above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hope not from the south and the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is what we need to work towards to prevent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Though, with the new power the Immortals have...obtained, I&#039;m not as worried about other extra-planer beings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Tell us about that new poser.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So we have it in our historical record.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;Witht he streams stabilized, its less likely from my reasoning that they would gain a substantial foothold like before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;From what I understand, the Immortals took the power of the Heralds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;Little is known, though the devastation to the lands from beyond out scope wa ssupposedly repaired. Mountains were thrown, seas toppled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting that was possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;Urrem&#039;Tier&#039;s role has evolved from a god of death to a god of Duality - death and rebirth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now let us open the floor to everyone to share information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;The constellation of the scorpion now has a nebula around the stinger, which Urrem&#039;Tier used to siphon off and redistribute the essence of the Heralds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;Redistribute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Sir Penderrin knows a bit more about it than I do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I suppose I should apologize for speaking out of turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is a great explanation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It&#039;s all right, go ahead, I know you have much to say about what happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;Once we started actively going after the heralds, it&#039;s all a blur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;I welcome another perspective.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was indeed chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Well- The eve before the final attack, I was at Taelbert&#039;s for a meeting with the local citizenry there. The attack of the drakes was a bit of a surprise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;On many levels it was chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Fortunately, we had personnel on hand to set up a triage immediately, including a thicket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suspect more to come, far worse than drakes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I hope that every province will have a practised mobile triage and a fighting group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They should model the defenses of the wall.  Years of practice and lessons learned there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Perhaps. Anyway, the next night when the Heralds struck again, I went from Taelbert&#039;s to the Temple to past the portal to assist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When that day comes, we need to be ready, just not here in the south and in crossings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Therengia has far less fighters than when other groups were active there, no more cavalry or theren guard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And Mad Man&#039;s group cannot cover every province.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And with the bridge, access is now easier to reach the Keep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I admit I was pleased when the stars returned to their proper places- and when Tallis announced the victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I digress, this is not my concern.  My attention will stay focused on the wall and our brethern.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Indeed, would anyone be willing to host a meeting of all provinces to arrange triage and military coordination?”&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;There is also the Mountain Guard, and the new group forming in Crossing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;Ardellyu has already been whispering in my ear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed, but we need to bring them all together with us so we can coordinate our efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly asks, &amp;quot;Who covers Therengia? Northern watch and ODS?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;On a far bigger scale than what I&#039;ve seen, it can be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do not want to be in charge of anything, I am better off as an advisor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We need new blood to step up even more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;We do have a new shrine to Truffenyi near the Siergelde temple. It&#039;s mostly outdoors- so plenty of room to gather, and a central location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Excuse me, I want to be in place a little early.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says to Ryeka, &amp;quot;That&#039;s an excellent idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps Ryeka would like to host an event to meet with everyone from all provinces there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So we can at least talk and plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Well- I would consider it. I am very out of practice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well I am far too busy, but I will do my best to attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps Vaddon and Penderrin can help you get the work out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;I mostly hunt and assist the squires, i ca definitely be there in some capacity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka asks, &amp;quot;Perhaps throw the question up on a community board so all may make suggestions of a good time?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If you could do that, it would not seem to be specific to any group and so others may become interested.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will not be a part of anything that detracts from my oath.  We have our mission.  As Ptera reminded us of our oath, we vowed to keep our attention to fight the Hand until the last.  We must not forget that oath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well I am with Vaddon on that, but we need to coordinate with others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Excellent point. The old Order of Light would approve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;We have a ranger present!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;If the walls do breach, we wont be able to hold the Hand back on our own. History has taught us that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaylynne exclaims, &amp;quot;Hello!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaylynne says, &amp;quot;Nothing to report just wanted to stop in and listen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We won’t be standing to lend a hand if they breech OUR wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed, that is my point, that is why we have support from Madigan&#039;s group, in case we need help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But he would be spread so thin if it was also in the north.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Fredahl would certainly pay attention if the wall was breeched.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So we would need a provincial plan, to support us all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;It&#039;s been my experience that people go where the need arises to fight and save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes but by then, it would be too late.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;That&#039;s reactive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Heckensfark, even Prince Baldie showed up to the last fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He did.  Seems that is the only way the chosen pay attention.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I shall not dishonor the Fredahl here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I thought the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;No word yet on those freed from the Null prison, Annael is still tending to the survivors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The days of the past when so many military groups were active are gone, so we need to coordinate our effort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;SO maybe old Giffy will come out of the tunnels if the fight ends up to the north.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says to Gwenddolyn, &amp;quot;My fealty wore off long long ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;His heir is half gypsy, so nobody knows what would happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I witnessed the death of his father, it was horrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly asks Ryeka, &amp;quot;I&#039;ll spread the word, see if other order speakers and leaders would want to be in attendance. Do you have roughly a time-frame for this conference?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright, so I am getting with Penderrin to work on a field event here in Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, you&#039;ll find me shoulder to shoulder with Grimnur.  If Fenhalut releases me, I will lend my hand to things north of the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Not right now, but it should be within the week.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says to Penderrin, &amp;quot;I saw Kenamer in crossing recently, perhaps he&#039;s be interested in taking up the torch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;All the rusty cans are wakin up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Share my words and use them to motivate others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;Zeroe comes strutting in, that&#039;ll be the end for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Zeroe- I enjoyed talking with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There are others who are not so easy to tolerate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;We dont talk about Walcar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No we don&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;We had a little banter going: I called him Hero Zeroe, and he called me Ham-on-Ryeka.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Ok, these are all going into meeting minutes so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;I do miss him and his lovely wife. We had a blast hunting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Be careful what you say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright, last chance to mention anything we need recorded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Penderrin sternly says, &amp;quot;I will throw this out there so it&#039;s making people think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright, then I dismiss this meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks all for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my hand, Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mid-Year Field Report Meeting Logs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vaddon&amp;diff=671842</id>
		<title>Vaddon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vaddon&amp;diff=671842"/>
		<updated>2025-09-08T19:48:24Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vaddon&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|relat=Zalinyar&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=y&lt;br /&gt;
|Image File=Vaddon2.jpg&lt;br /&gt;
}}&lt;br /&gt;
=Early Life and Education=&lt;br /&gt;
Vaddon was born in a quiet, secluded Kaldar community in the West, to a family that held a dangerous secret. They were keepers of the old ways, descendants of those who had embraced the teachings of the elven missionary Akrian Dein and his &amp;quot;Legacy of Lanival.&amp;quot; For generations, they had guarded their faith in silence, preserving the forbidden texts and a unique understanding of the Thirteen Immortals—seeing each not as beings of light or dark, but as whole and complete entities. They passed down their beliefs in whispers, ever since the Gorbesh Emperor Miulek began his violent persecution and smashed Dein&#039;s monument to rubble.&lt;br /&gt;
&lt;br /&gt;
Fearful that their faith and their son would be discovered, Vaddon&#039;s parents made the ultimate sacrifice. They traveled far from their home and left him, not yet a year old, in the care of a temple. It was not an act of abandonment, but one of protection—a desperate gambit to hide a flicker of their faith in the very heart of the institutions that sought to extinguish it. With him, they left a meager tithe and a small, smooth river stone etched with a symbol whose meaning was lost to all but them, a silent prayer for his safety.&lt;br /&gt;
&lt;br /&gt;
Months passed, and then years. Vaddon grew up among priests, traveling clerics, and other children of the temple. While he was told he was an orphan, a deep and unshakeable feeling that something was missing followed him. He was a strong child, possessed of a resilience that seemed to run in his very bones. To quell his restless spirit, he took on physically demanding jobs, first in the temple gardens and later with the Undertaker Khurek, preparing his body for a hard life he could not yet name.&lt;br /&gt;
&lt;br /&gt;
In the temple, Vaddon heard stories of the great battles of good versus evil and the might of holy paladins. He was captivated by their ideals of justice and honor. So while other children studied, Vaddon yearned to hold a blade, his head filled with stories of a glorious battle to rid the lands of evil. It was a path that called to him, an echo of a heritage he didn&#039;t know he had.&lt;br /&gt;
&lt;br /&gt;
Seeing this martial spirit, the High Priestess released him from the temple&#039;s care to pursue a path more suited for his service to the immortals.&lt;br /&gt;
&lt;br /&gt;
=Page Years=&lt;br /&gt;
Immediately, Vaddon went to the Paladin guild hall seeking work. He was eventually accepted as a page, performing typical chores: delivering messages, cleaning the hall, and tending to the arms and armor of the sentries. By watching the paladins, he learned the ways of civility and nobility. He practiced horsemanship in the stables and combat in the empty training halls, driven by an inner fire.&lt;br /&gt;
&lt;br /&gt;
It was during this time that Vaddon discovered the library. The tomes of history, legend, and lore became his sanctuary. He read voraciously, not just to learn, but as if searching for a missing piece of himself. He was drawn to the history of the Kaldar, the Great Schism, and the fragmented accounts of Akrian Dein, feeling a strange connection to the stories without understanding why. This study sparked a deep interest in philosophical matters, as he began to question the nature of justice versus law, and the simple duality of good versus evil—a conflict that would come to define his path. In return for his service, Vaddon received shelter and an education far more valuable than coin.&lt;br /&gt;
&lt;br /&gt;
=Initiate Years=&lt;br /&gt;
Upon coming of age, Vaddon joined the Paladin guild. Guild Leader Verika, already familiar with his dedication, granted him admittance. At his investiture, she shared words that would become his guide: “The Paladin&#039;s strength is knowledge, his sword and armor mere tools to hone a virtuous heart.” These words resonated deeply, steeling his resolve to find the understanding he craved.&lt;br /&gt;
&lt;br /&gt;
Vaddon threw himself into the formal training program, learning to use armor, weapons, and the magical arts. He spent his days practicing and his evenings in the library or in prayer, reflecting on his purpose. As his skills grew, he began to patrol the roads, serving the citizens of Crossing and protecting them from harm. It was during these patrols that he earned the notice of a trader, whose caravans he guarded in exchange for coin to improve his station.&lt;br /&gt;
&lt;br /&gt;
=Squire Years=&lt;br /&gt;
On the 34th day of the 8th month of Skullcleaver the Dwarven Axe, in the year of the Silver Unicorn, Vaddon was promoted to squire. Sir Warbrolus administered the oath, and Vaddon dedicated his life to the Paladin Code.&lt;br /&gt;
&lt;br /&gt;
His first act as a squire was to seek the blessing of Khurek, the undertaker who had been a stern father figure. Instead of a blessing, Khurek rebuked him for blindly adopting the simplistic ethos of the Empire&#039;s enforcers. He chastised him for accepting a code that speaks of good and evil as if they were separate things, ignoring the whole truth of a being. The humiliation shook Vaddon to his core, shattering his illusions but also forging an iron resolve within him: to discover a truth that transcended any single code.&lt;br /&gt;
&lt;br /&gt;
Vaddon intensified his training, focusing on his martial prowess and studying the noble arts of music, etiquette, and strategy. But more acutely than ever, he studied history and lore, searching for the source of the conflict he felt within him—the chasm between the law he had sworn to uphold and the deeper justice his soul yearned for. Vaddon continues on this path, seeking opportunities to follow the code while searching for a truth that feels just beyond his memory.&lt;br /&gt;
&lt;br /&gt;
=The Path Beyond the Code=&lt;br /&gt;
The path of a squire is one of guided learning, but some lessons must be learned alone. Vaddon&#039;s formal squireship under Sir Warbrolus came to a quiet and unexpected end. Called away on duties that took him to distant lands, Warbrolus was absent for three long years. In that time, Vaddon did not wait; he walked his path with the same single-minded resolve that had always defined him. He continued his training, took on his own duties, and forged his strength in the crucible of experience.&lt;br /&gt;
&lt;br /&gt;
When Warbrolus finally returned, he found not the squire he had left, but a seasoned paladin standing on his own two feet. There was no formal sundering of their bond, merely a quiet, mutual understanding that their time of master and apprentice had passed. Vaddon had grown beyond the need for a guide, and their relationship settled into one of respectful distance between peers.&lt;br /&gt;
&lt;br /&gt;
Freed from the structure of his squireship, Vaddon&#039;s advancement within the guild accelerated. He pursued every avenue of learning with a relentless hunger, mastering the intricate forms of combat, the nuances of holy magic, and the deep wells of lore held within the guild&#039;s libraries. He rose through the ranks, earning the respect of his brothers and sisters in arms through deeds rather than words.&lt;br /&gt;
&lt;br /&gt;
Eventually, a day came when Vaddon realized he had reached the summit of the mountain the guild had built. He had learned all that the instructors, the manuals, and the formal teachings could offer him. Yet, the questions that haunted his soul—the truth of his past, the nature of true justice, and the whispers of a forgotten faith—remained unanswered. He understood then that the next part of his journey could not be guided by others. Having absorbed all the guild could teach, Vaddon moved on, not away from the guild, but beyond its formal curriculum, to begin his own self-guided training in the wider world.&lt;br /&gt;
=Reflections=&lt;br /&gt;
Sharing of stories of battles fought, lessons learned and other musings.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;A Bond of Fire and Steel&amp;lt;/strong&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 448 years, 101 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It has been over a week since we kissed the rose. A week since Zalinyar and I were bonded. The word still feels new on my tongue, foreign and yet more true than any I have ever spoken. We have made our camp tonight in the lee of an ancient rock formation, and she sleeps now, curled near the fire&#039;s warmth with her leopard, Specktra, a watchful shadow at her side. The firelight catches the silver in her hair, and I find myself, as I often do, simply watching her, trying to comprehend the beautiful, chaotic miracle that has become my life.&lt;br /&gt;
&lt;br /&gt;
To an outsider, we must be a study in contradictions. I am a man forged in silence and discipline, who finds comfort in the solitude of the forest and the rigid certainty of the Paladin Code. My life has been a quiet search for a past I never knew. She is a storm of fire and passion, a lover of rum and revelry, an Elf whose laughter can fill a tavern and whose sorrows could fill an ocean. Her past is a tapestry of such tragedy and fierce survival that it leaves me breathless. I am stone and she is flame. How is it that we do not consume one another?&lt;br /&gt;
&lt;br /&gt;
Yet, the truth is, I have never felt more whole. The quiet places in my soul, the ones I filled with duty and contemplation, now echo with her laughter. The rigid walls I built around my heart have been playfully and persistently dismantled by her free spirit. I spent years seeking the meaning. I thought it was a solitary path. But now I see, the forest is not silent; it is alive with wind and fire and the rustle of unseen things. She is the life within my forest.&lt;br /&gt;
&lt;br /&gt;
This past week, we squabbled when she tried to convince me we should &amp;quot;investigate&amp;quot; a locked room in the Baron&#039;s keep, her eyes alight with a mischief that is both terrifying and utterly enchanting. I, of course, spoke of propriety and law. She spoke of the secrets the powerful keep andsto the truths they deny the world. In the end, we went hunting for brockett deer instead, and I was reminded that our shared thirst for adventure and discovery is the common ground where our two worlds meet. Whether in a dusty library poring over forgotten lore or tracking game through the wilderness, our paths are one.&lt;br /&gt;
&lt;br /&gt;
There are times she tests me. Her moods can shift like the sky over the plains, and the pain she carries from her past is a fortress she does not allow many to enter. But I have stood on Corik&#039;s Wall against the darkness. I am no stranger to long watches and patient defense. And I will stand with her, my stalwart heart a shield for her own.&lt;br /&gt;
&lt;br /&gt;
I once wrote a song for her, thinking of her as a distant, guiding star while I was surrounded by ice and duty. Now, she is the hearthfire I return to. My life is no longer just a path of service or a quest for identity. It is a shared journey, a bond of fire and steel. And as I look at her, sleeping in the gentle glow, I know with a certainty that shakes my very foundations: I have found the part of my soul I never knew was missing.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Justice, Judged: My Unholy Day in Court&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 446 years, 372 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to describe the shock of it all. Today, in Riverhaven, a place I&#039;ve always felt a sense of belonging, I found myself accused, judged, and pronounced guilty. The charge? Endangering the public. My heart races even now as I pen down the words. How did I, a Paladin who&#039;s taken solemn oaths to uphold justice, land in this situation?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been through skirmishes, fought enemies, faced the darkest of evils, and yet, nothing felt as piercing as the weight of that gavel coming down. I have always taken pride in my role, my duty to the people. And now, to be seen as a threat to those very people... It&#039;s a blow unlike any other.  Schist…I wear the Peace Keeper title to announce my presumed duties to these lands.&lt;br /&gt;
&lt;br /&gt;
The very core of my beliefs, the Paladin Code, states the essence of my duties. But now, I&#039;m questioning everything. Is justice always fair? I&#039;ve been found guilty, yes, but the turmoil inside questions the legitimacy of the judgment. I know my intentions were never to harm. If I&#039;ve wronged, it was unbeknownst to me.&lt;br /&gt;
&lt;br /&gt;
But the Code is clear. &amp;quot;A Paladin is Just and works to promote and enforce Justice and the Law.&amp;quot; I respect the law, even if I find myself at odds with it. But this incident has cast a shadow of doubt on my journey. Am I fit to wear this mantle? To wield my sword and shield in the name of justice?&lt;br /&gt;
&lt;br /&gt;
The situation makes me ponder deeply on the concept of justice itself. Is it absolute? Or are there shades of gray, blurred lines that even Paladins can unintentionally cross? The Code is my anchor, but right now, it feels like it&#039;s dragging me down into a sea of uncertainty.&lt;br /&gt;
&lt;br /&gt;
I recall the words, &amp;quot;A Paladin is Loyal. He does not betray his god, his liege-lord, his guild, his family, or his friends.&amp;quot; Today, it feels like I&#039;ve betrayed myself.&lt;br /&gt;
&lt;br /&gt;
In this moment of introspection, there&#039;s a part of the Code that stands out – the notion of being truly Evil. If the law unjustly brands me guilty, does it not teeter on being truly Evil? Yet, as I think on it, my conscience wrestles with the idea. Perhaps it&#039;s not about the law itself, but about how it&#039;s interpreted and enforced.&lt;br /&gt;
&lt;br /&gt;
This injustice, though painful, will serve as a lesson. A reminder that the path of a Paladin isn&#039;t easy. But it&#039;s also a path that requires unwavering belief, not just in the Code, but in oneself. Tomorrow is a new day, and with it, I&#039;ll embark on a journey, not of redemption, but of understanding, of seeking truth in the midst of doubt.&lt;br /&gt;
&lt;br /&gt;
This Paladin&#039;s path has taken a new turn. Only time will tell where it leads.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Whispers Amidst the Chill&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 446 years, 367 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s late. The campfire&#039;s warmth still lingers on my skin, even though I&#039;ve long left the company of my fellow knights. I can still hear the distant laughter and stories as they continue their fellowship. Here in the barracks, it&#039;s just me, the flickering candlelight, and this small oaken desk I&#039;ve claimed for tonight.&lt;br /&gt;
&lt;br /&gt;
Winter is really setting in. There&#039;s a kind of beauty in the frost outside, the kind that I&#039;ve always felt connected to, being Kaldar and all. But as I sit here, bundled up and prepping for tomorrow&#039;s journey back to Crossing, there&#039;s this chill inside of me that&#039;s different from the cold I know and love. &lt;br /&gt;
&lt;br /&gt;
But tonight, amidst the quiet, there&#039;s a clarity that hits me hard – I miss my friends. The laughs, the banter, the familiar faces from before the Wall became my life. I reckon the Wall, for all its lessons and challenges, made me realize how much they mean to me. Funny how being away from something can make its value crystal clear. The thought of reuniting, sharing stories, and just being around them again gives my heart a warmth that no campfire can.&lt;br /&gt;
&lt;br /&gt;
I guess the winter outside is kind of mirroring the one inside me. It ain&#039;t about the cold or the snow – it&#039;s about the questions, the doubts. My time at Corik&#039;s Wall, the things I&#039;ve seen, the choices I&#039;ve made... they&#039;re all swirling in my head, like snowflakes caught in a gust of wind.&lt;br /&gt;
&lt;br /&gt;
But you know what? Maybe this internal winter ain&#039;t such a bad thing. Maybe I need it. Winter&#039;s always been a time for reflection for our kind. Nature rests, gathers its strength, and so should I. The Paladin Guild, my place in it, my future... I gotta think on these things, really figure them out. &lt;br /&gt;
&lt;br /&gt;
The cold, it sharpens things, makes &#039;em clearer. Maybe by the time this winter&#039;s over, both outside and in, I&#039;ll have some answers. Until then, I&#039;m just gonna embrace it, let it do its thing.&lt;br /&gt;
&lt;br /&gt;
Tomorrow&#039;s gonna be a long day. Crossing ain&#039;t close, and there&#039;s a lot of road to cover. Better get some sleep. But first, a few more moments with this candlelight, just to let everything settle in my mind.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s see what tomorrow brings.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Justice in the Night: My Personal Fight&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 444 years, 62 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Last night, by the campfire in the shadows of Corik&#039;s Wall, Katala and I had a deep conversation about justice. As the flames danced and crackled, we discussed the importance of protecting individual liberties and striving for justice even when it is difficult.&lt;br /&gt;
&lt;br /&gt;
Katala reminded me that justice requires protecting the freedoms of all people, and that these rights should only be restricted when necessary to prevent harm to others. He emphasized that this protection of individual liberties is crucial for creating a just and equitable society.&lt;br /&gt;
&lt;br /&gt;
I raised the concern that striving for justice can be difficult and that it may not always be clear what the right course of action is. But Katala insisted that we must keep fighting for justice, even when it is hard. He argued that this fight is essential for creating a civilized society where everyone has a fair shot at living a fulfilling life.&lt;br /&gt;
&lt;br /&gt;
Reflecting on our conversation, I realize that protecting folks&#039; liberties and striving for justice are not always easy or straightforward. But I also know that they are essential for creating a society where everyone is treated fairly and with respect. &lt;br /&gt;
&lt;br /&gt;
As a younger paladin, I may not have all the answers, but I can do my part by standing up for what I believe is right and striving for justice in all my actions. In this way, I can contribute to the cause of creating a better world for all.&lt;br /&gt;
&lt;br /&gt;
Interesting as I continue to think of this, I recall the code which says, &#039;A Paladin is just and works to promote and enforce Justice and the Law.&#039; The problem that conflicts me is the shallowness of the code&#039;s focus on complying with the law. It is silent on what justice actually means in the living world.&lt;br /&gt;
 &lt;br /&gt;
Strikes me as odd whenever my weapon calls &#039;Justice&#039; regardless of what I am swinging at. To me, justice is a vague concept poorly defined by the Guild. Maybe this is why I am struggling so much with this idea. Is it even the Guild&#039;s responsibility to help me sort this out?&lt;br /&gt;
&lt;br /&gt;
Combining this with having taken up traveling the lands learning from Jaelia, an experienced cleric, I realize that justice is a complex and nuanced concept. This cleric continually challenges me to define this concept for myself and live accordingly. She has encouraged me to sort this out and be sure what I believe is solid. She is right! It is the foundation for my path. Without knowing what I stand for, it becomes impossible to defend my beliefs.&lt;br /&gt;
&lt;br /&gt;
Well, it&#039;s time for me to lay down my pen and rest my weary eyes. For tomorrow, I continue my quest for justice, armed with nothing but my wits, my sword, and hopefully a good night&#039;s sleep.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Musings at Baearholt&#039;s Tavern&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 444 years, 43 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Taking time to pen this entry as I sit by the warmth of the hearth at Baearholt’s Tavern listening to the sweet songs sung by his daughter but can’t help but be somber.  The mug of brown ale in my hand quenching my immediate thirst but there is another thirst to return to my brothers in arm on the wall.  The early part of this winter I did join them.  Renewing my friendship with Katala, listening to the sweet songs of Giyle by the campfire.  Interestingly my Gorbesh continues to improve thanks to Katala’s patience and willingness to aid me.&lt;br /&gt;
&lt;br /&gt;
I left mid-winter to travel north to this sanctuary on urgent Emerald Knight business.  An Emerald Knight’s roundtable was called on the evening of 17th day.  The purpose of this meeting was to muster all Knights in the Northern realms to unite and discuss the recent moon mage’s visions that don’t bode well for those on the wall.  Though attendance was disappointing to see so few Knights, it resulted in increased awareness in all the realms by mere mentioning of a meeting.  Reports of several rangers and paladins joining was a sweet reward and will aid our efforts to keep the Dark Hand in check.&lt;br /&gt;
&lt;br /&gt;
During this meeting, I delivered a speech about the history of the Knights in an attempt to encourage all to take pride in our calling.  Honestly, it was a struggle for me to capture the history of the Knights in a ten roisan summary and given my own limitations in the way of scholarly pursuits.  But as I recall the words of wiser paladins, “Hard work beats talent when talent doesn&#039;t work hard.” I put forth great effort to remedy my shortcomings.  Fortunately, I was tasked with recording the meeting’s conversation so it will not be lost to passing of time.&lt;br /&gt;
&lt;br /&gt;
Speaking of hard workers, I got to speak with Warbrolus.  He mentioned that I am making good progress in his service.  I may be nearing completion of my service to him.  This was both encouraging and frightening as I don’t know if I’ll be ready to bear the weight of what being raised entails.  I will continue with my service and training in order to be ready if the honor is bestowed on me.  &lt;br /&gt;
&lt;br /&gt;
Recently, I have been challenged by a cleric to think more thoughtfully about justice.  The code is clear on justice, but it seems to be like an onion.  Many layers than I would have imagined to consider.  Pulling away a layer shows a different perspective.  Ironically, I continue to chalk up my confusion in this matter by blaming my own ignorance.  I know this isn’t a good excuse and does not honor the guild.  I strive to be more understanding and knowledgeable.  This is yet another thing to learn.  It reminds me of how much I still have left to learn.&lt;br /&gt;
&lt;br /&gt;
Also, Betlind spent some time with me sharing about the paladin guild history.  It was eye-opening.  Fascinating to imagine the seven souls coming together to unite paladins.  However, questions lurk in the shadows of their work.  I made many notes to read more on them in the libraries and explore for myself their work.&lt;br /&gt;
&lt;br /&gt;
The evening is getting late.  The ale having done it’s work it is time to retire for the evening.  Morning brings anew the path to follow. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Corik&#039;s Wall&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 443 years, 114 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Where does the time go?  As I reflect on the past months spent on Corik’s Wall helping the Emerald Knights.  Winter was brutal.  The cold winds whipped through the crevices of my armor standing on the wall.  A sense of pride swept over me knowing that I am yet another stone in the wall that keeps evil away.  There were some tense moments as the onslaught continued unabated at times.  It taught me much about wielding the sword and shield.  As the Last mentioned they have a different way of doing things here on the wall.  It taught me much using the time tested actions of those that have come before me.&lt;br /&gt;
  &lt;br /&gt;
I had the pleasure of fighting alongside Katala, a fellow Kaldarian.  He has dedicated his life to defending the wall and of service to the Emerald Knights.  We were practically joined at the hip as he took me under his wing to teach me the fighting ways and of my heritage.  During the months together, he taught what is meant to be a Kaldar.  We spoke almost entirely in Gorbesh during our time together along the wall and he was so patient teaching me the language.  It made me proud to be a Kaldar and filled in the missing hole in my life of understanding of my heritage and language.  I am Kaldar.  Though my parents left me, he instilled a pride in my heritage and understanding.  I hope to make myself worthy.&lt;br /&gt;
&lt;br /&gt;
Though the days and nights were long, it was a good experience.  I almost began to lose myself in the new life I had assumed.  Especially memorable was Giyle’s songs around the campfires in the evenings.  He’s quite a talented singer.  As his soothing voice carried through the night skies, it resonated in the fibers of my being the love of the gods and the life I have chosen.&lt;br /&gt;
  &lt;br /&gt;
Eventually his melodies reminded me of words that the Last had spoken to me upon my arrival.  Reflecting back on The Last words about paladins, he said “No glory down here wasting your life.”  Though I had peace it began to stir my soul.  As spring approached, I couldn’t help but wrestle with the question about what is glory?  It can mean so many things to people but eventually I settled on what it means to me.  To me, it is an indicator of worth and value.  I couldn’t help but think it’s a natural response to seeing brave deeds and works.  The deeds and works on the wall, do bring glory.  The lessons shared by the Knights on the wall based on years of service and history need to be shared.  They inspire to keep true to one’s path.  They teach devotion, bravery, fortitude, justice, courage, trust, loyal, obedience, and reverence.  These are lessons to share beyond the confines of the wall.&lt;br /&gt;
  &lt;br /&gt;
Ultimately, I have chosen to return to service and walk the Paladin life sharing these lessons.  From my experience, I have additional stones to my foundation.  First, strive to be known by glorious deeds, not words.  Second, face hardships with courage and encourage my allies to face them with me.  Third, like raw stone, my body must be worked so it’s potential can be realized.  Finally, I must marshal the discipline to overcome failings within myself that threaten to dim the glory of me and my friends.&lt;br /&gt;
&lt;br /&gt;
So as I looked over my shoulder at the wall as it shrunk in the distance, I felt a renewed purpose and direction in my life.  As I passed by the Last, I tipped my helm at him for helping me get to this point in my life.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Roasted Rabbit&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 442 years, 286 days since the Victory of Lanival the Redeemer.  Earlier this morning, it was time to set upon the journey south to Corik’s Wall.  Rising early, gathering my things went to the Royal Mews to load Hav, my horse for the trek.  After paying Mathwen for his assistance, we got underway leaving Crossing as the sun rose on the horizon.  Though it took longer than expected it was at no fault of Hav’s.  Shrines along the Southern Trade Road and northern Illithi required my devotion.  The sights of Shard rising in the distance challenged my resolve to avoid the distractions that I fell to in Zoulern.  I knew that surely would have succumbed to diversions in such a grand City to keep on my path.  Keeping to the east, we rode around the city and hit the road south, leaving the incredible towers behind.&lt;br /&gt;
&lt;br /&gt;
As the path narrowed at the canyon entrance, I hesitated briefly as we plod along.  Coming upon a strange looking man.  He was a contradiction in appearance, with his unkempt hair and appearance, but also tidily equipped with his weapons and sharply dressed in his armor. &lt;br /&gt;
&lt;br /&gt;
After brief introductions, I asked about the Emerald Knights.  He went on to great length about their fight, his role, and the evil kept at bay by their efforts.  When I asked of him about members of my guild, he made mention of how the paladins on the wall were all about tactics.  Specifically catching my attention was his comment about them being a different breed then those that are in Zoluren.  As the sun crept behind the mountains for the night, I inquired about a place to rest for the night, he directed me further south for the night.&lt;br /&gt;
&lt;br /&gt;
As I setup camp and secured Hav, it was time to eat.  Starting a fire was a bit difficult due to the dampness, but eventually it began to warm the cool evening.  Next, I quickly prepared and began cooking a rabbit for dinner. &lt;br /&gt;
Staring into the fire, as the rabbit roasted I though back to my conversation with Last.  He’s words ringed true to my doubts.  He said, “We got a different breed down here, these folks know battle and tactics like no other knights I have ever seen.”  This could be my place of belonging and contribution.  Ringing true to the paladin code of being a protector, this may be a place for me to learn from these Knights.  To fight evil applying what I’ve learned further moves me closer to serving the gods which I have sworn fealty too.  As the rabbit was done, I quickly ate, prayed, and went to sleep for the night.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Doubts&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 442 years, 246 days since the Victory of Lanival the Redeemer.  As of late, I have struggled to find purpose for all my training.  Despite my efforts, the struggle against evil and preservation of good have been in vain around Crossing.  The corruption of the lands is so vast and widespread there must be a better way.  I’ve also been plagued by wondering about my parents.  I don’t understand why they left me nor why they never returned to get me.  I also think a lot of my heritage as a member of the Kaldar race.  All these thoughts and unanswered questions are distracting me.  For goodness sakes, I have taken up knitting to occupy my time spent thinking about these things. &lt;br /&gt;
 &lt;br /&gt;
As I continue to follow the training plan laid out by Warbrolus, my squire studies do include time in the library.  I have been reading about the Kaldarian migration from the south, the Emerald Knights and the work being done to contain encroaching evil from the Dark Hand.  These stories have been filling my head.  I think I may venture south to those lands and see what I may be able to learn and contribute.  As the seasons are turning, this may be a good time to see what lies to the south of Shard&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;The Code&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
On the early evening of 441 years, 362 days since the Victory of Lanival the Redeemer, I met with Pack Protector Warbrolus Noq&#039;Myth in the Crossing guild hall.  He has been gracious enough to take me as his squire and teach me more deeply the paladin ways.  One task he gave me last andu was to find the written Paladin Code.  After many days of long travel, I finally located the code and had sent word to him that I had completed this task.  Our meeting this evening was for me to discuss with him what I had found. &lt;br /&gt;
&lt;br /&gt;
This night, he found me in the Chambers of the guild hall praying to Chadatru.  As I stood up, he greeted me, and I arose saluting him briskly.  Without a moment’s hesitation, he asked for a report on my studies.  So, I appraised him of my work training my spiritual, mental and physical aspects.  I reported on the lessons learnt working with others in groups to defend good and my discovery of limitations.  He stressed to me the importance of understanding my limitations as being incredibly important.  He then retold his recent reminder adventure with the Northern Watch and the lessons taught to him.  It was quite interesting to hear his thoughts and come to understand that the learning does not stop even when you advance so far in the guild.  I suppose that is why this work is a path and not a destination.  Important for me to keep that in mind.  &lt;br /&gt;
&lt;br /&gt;
Warbrolus then asked me to show him where I found the code.  So, I took him there.  Upon arriving he smiled broadly at me, and I began to recite the code that I had labored to memorize.  We then began to discuss the code which really challenged me, and he helped to explain some subtle aspects by asking me questions.  I think these questions were to gauge how deeply I had been thinking of the code.  I know that I’m only beginning to understand what is expected of me.  It is important to remind myself, this is a path, not a destination.  After almost an anlas discussing the code, he encouraged me and discussed my next steps.  We discussed working to obtain a holy weapon.  &lt;br /&gt;
&lt;br /&gt;
Upon concluding that conversation, there was a long pause.  At first, I felt judged deeply as he looked me over to see how I fared.  I expect he was checking to see if I had the indeed braced the ways and represent the guild in a fashion typical for a new paladin and behave accordingly.  The silence was, I think a test, to see if I was patient.  &lt;br /&gt;
I recall Khurek once telling me about silence.  If I recall his words correctly he said, “Wise men, when in doubt whether to speak or to keep quiet, give themselves the benefit of the doubt, and remain silent.”  So I did just that.&lt;br /&gt;
&lt;br /&gt;
Then to my complete surprise, he presented me with a weapon to use in the quest.  Beyond words, I could not express my gratitude or appreciation of such an honor.  He shared the history of this weapon and how fond of it that he was.  He told me it’s history and meaning to him.  It is an incredible gift and I only hope to be worthy of wielding it.&lt;br /&gt;
&lt;br /&gt;
Finally, in a typical fashion I’m becoming to appreciate of Warbrolus we went hunting.  Seems talking and doing are separate things and he wanted to see how the blade worked in my hands.  We took to the wilds and began slaying creatures.  The weapon worked smoothly as I handled it.  Deftly cutting, chopping and slicing the adversaries before me.  I reverted to childish ways and began to complain of fatigue.  He would have nothing of it encouraging me forward using my glyph of ease and changing my tactics.  It was a valuable lesson and though not at the time much appreciated because of the ache in my bones, time has let me absorb the importance of the time spent together.&lt;br /&gt;
&lt;br /&gt;
It was a glorious evening in my life and am so thankful Warbrolus and my paths have been joined in this point of my life.  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Crossing&#039;s Sewers&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Spend the past andu and a half, engaged in rooting out the ruffians hiding in Crossing’s sewers.  They are a sorted lot of petty thugs, cutthroats and footpads.  &lt;br /&gt;
&lt;br /&gt;
They were easily dispatched by the guiding hand of Chadtru on my blade though.  As we battled, the lawless kept calling out to Idon for support.  It made me hesitate as they reminded me how do we end up on these paths of life.  Contrasting my work with what these criminals have chosen as their work. &lt;br /&gt;
&lt;br /&gt;
As we clashed, I came to the awareness that evil isn’t necessarily a thing.  Things are not evil in themselves.  &lt;br /&gt;
&lt;br /&gt;
For instance, a sword is not evil.  Even the stroke of a sword that chops off your head is not evil in its being.  In fact, unless it is a good stroke, it will not chop off your head.  Where is the evil?  Its in the will and the choice, which puts a wrong order into the physical world.  &lt;br /&gt;
&lt;br /&gt;
How did these criminals start down the path away from what is good to evil?  How do we help others avoid a similar fate?&lt;br /&gt;
&lt;br /&gt;
There is still so much to learn.  I only hope that my work continues to help me understand this world. &lt;br /&gt;
&lt;br /&gt;
One final thought to share is the sewers are much to be avoided.  The rank smell and sludge got into every crevice of my amor and soaked my pores.  It took hours to properly clean my equipment and several hours in the bathhouse to rid me of the taint of that place.  Though admittedly, the bathhouses were a hospitable respite from the many hours of work.  &lt;br /&gt;
&lt;br /&gt;
I now plan to head towards the wilderness north of Arthe Dale.  I hope that fresh air will return my sense of smell to normal.  The plan is to spend some time in quite study reading and reflecting on my chosen path.&lt;br /&gt;
End of report.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Blueberry Fields&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
During the past andu and a half, I have taken to the helping the monastery in their blueberry fields.  After coming upon a Brother on my patrols that mentioned problems with skunks and granite gargoyles.  I leant my sword into their service.&lt;br /&gt;
&lt;br /&gt;
As I spent many taxing days slaying the infestation, I began to reflect on my motives. Specifically, the question about what is good?&lt;br /&gt;
&lt;br /&gt;
Finally, after several days thinking about the question, I saw a tabby cat cornered by a fox along a fence row and an answer was revealed to me.&lt;br /&gt;
&lt;br /&gt;
Remembering the code, I intervened and scared the fox away, freeing the cornered cat.&lt;br /&gt;
&lt;br /&gt;
I then recalled eavesdropping on a priest lecturing a young cleric, about how the gods teach wisdom through suffering.  He quoted an ancient text that said;&lt;br /&gt;
&lt;br /&gt;
    Day by day, hour by hour&lt;br /&gt;
    Pain drips upon the heart&lt;br /&gt;
    As, against our will and even in our own despite&lt;br /&gt;
    Comes wisdom&lt;br /&gt;
It was at that time, I recognized that freeing the cat was a kind act but not necessarily a good act.  My actions ran the fox off but cheated the cat of learning how to get out the situation on its own merit.&lt;br /&gt;
&lt;br /&gt;
Then I realized, kindness is wanting to free others from pain.&lt;br /&gt;
  &lt;br /&gt;
But without pain, such as hunger, illness, ignorance, or weakness what would drive me.&lt;br /&gt;
 &lt;br /&gt;
The more deeply we love, the more we go beyond kindness.  &lt;br /&gt;
&lt;br /&gt;
I see parents that are kind to other children, but are more demanding of their own.  Thus my realization it is more noble to do good, then simply be kind.&lt;br /&gt;
&lt;br /&gt;
So coming to that understanding, I have left the monks to solve their own problems. &lt;br /&gt;
 &lt;br /&gt;
While my efforts were kind, they were not necessarily good.  The infestation of their fields is not fleeting.  &lt;br /&gt;
They should make the effort to improve the stone walls to keep their enemies away.  My efforts only delay their own realization of the problems they have.&lt;br /&gt;
&lt;br /&gt;
So I have moved on and seek out more opportunities to do good.  Rumors of thugs, ruffians and cutthroats in Crossing have peaked my interest and I plan to investigate.&lt;br /&gt;
End of report.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Goblins at the Gate&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
My training continues as I answered a call to arms when I heard the voices yelling about Goblins at Crossing’s northeast gate.  &lt;br /&gt;
&lt;br /&gt;
Grabbed my sword and shield and raced to answer. Inadvertently, I may have bumped a poor traveler to the ground in my haste running through the streets.&lt;br /&gt;
&lt;br /&gt;
As I went through the gates going blindly into the mayhem, there were all kinds of goblins that I have never seen before.  It was so overwhelming I froze as I gathered my wits. &lt;br /&gt;
&lt;br /&gt;
It’s as if Rutilor himself spoke to me on the whisper of the wind reminding me of the code.  &lt;br /&gt;
&lt;br /&gt;
A paladin is a protector.&lt;br /&gt;
&lt;br /&gt;
Then as I saw, Alaxndr engaged with four goblins and knew what I must do.  I advanced to the front into the unknown.  &lt;br /&gt;
&lt;br /&gt;
Then upon arriving was immediately surrounded by goblins.&lt;br /&gt;
&lt;br /&gt;
Ashamed to admit though, I considering fleeing.  Then as if the same whispers filled my head with the code, I was reminded of the code.&lt;br /&gt;
&lt;br /&gt;
    When it is necessary to fight, I will take a forward position in the battle, facing the foe boldly.&lt;br /&gt;
&lt;br /&gt;
This cleared my head of the doubts and I committed to the fight before me.&lt;br /&gt;
&lt;br /&gt;
Knowing that the empaths Kethrai, Kaelie and Koryn, were fully engaged did strengthen my resolve.  &lt;br /&gt;
&lt;br /&gt;
Ultimately after reconciling myself to retreating not being an option the rest was a blur.&lt;br /&gt;
&lt;br /&gt;
Memories etched into my mind do include valiant acts of bravery and skillful work of some of the defenders.&lt;br /&gt;
&lt;br /&gt;
Like seeing a goblin marauder moving like a goshawk, slice at Salvitoriel’s stomach slicing it open.&lt;br /&gt;
&lt;br /&gt;
But there was no stopping him.  He recovered and driving in like the overwhelming force of a hurricane, swinging has maul landing an awesome strike killing the vile creature.&lt;br /&gt;
&lt;br /&gt;
Another sight etched in my mind was that of Alaxndr as graceful as a mongoose.&lt;br /&gt;
&lt;br /&gt;
He is definitely a master combatant using his maul.  He landed an earth-shaking strike completely destroying a goblin’s shoulders and back.&lt;br /&gt;
&lt;br /&gt;
Briefly there were glimpse of Mol fighting with his bare hands.  Hitting them with precision strikes and deft moves that reminded me of what I could hope to achieve one day.&lt;br /&gt;
&lt;br /&gt;
If a display such of that doesn’t give one confidence, I don’t know what would.  &lt;br /&gt;
&lt;br /&gt;
It was quite a sight to see.  One day, I hope I will be occupying the battleground as adeptly as those warriors.&lt;br /&gt;
&lt;br /&gt;
Fortunately Kaelie, Kethrai and Korya were there tending the wounded and casting their spells to calm the attackers.  Honestly, without their help it would have been a different ending likely resulting in the deaths of the defenders.  &lt;br /&gt;
&lt;br /&gt;
I could go on.  But having finally cleared the gate and surrounding trails the vanquished Goblins were gone.  The carnage on the battlefield was stunning.  &lt;br /&gt;
&lt;br /&gt;
That is the end of report I suppose.  The lesson learned is follow the code.  Rutilor shines his light on those that live to the code.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vaddon&amp;diff=671507</id>
		<title>Vaddon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vaddon&amp;diff=671507"/>
		<updated>2025-09-02T19:39:10Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vaddon&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|relat=Zalinyar&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=y&lt;br /&gt;
|Image File=Vaddon2.jpg&lt;br /&gt;
}}&lt;br /&gt;
=Early Life and Education=&lt;br /&gt;
Vaddon was born in a quiet, secluded Kaldar community in the West, to a family that held a dangerous secret. They were keepers of the old ways, descendants of those who had embraced the teachings of the elven missionary Akrian Dein and his &amp;quot;Legacy of Lanival.&amp;quot; For generations, they had guarded their faith in silence, preserving the forbidden texts and a unique understanding of the Thirteen Immortals—seeing each not as beings of light or dark, but as whole and complete entities. They passed down their beliefs in whispers, ever since the Gorbesh Emperor Miulek began his violent persecution and smashed Dein&#039;s monument to rubble.&lt;br /&gt;
&lt;br /&gt;
Fearful that their faith and their son would be discovered, Vaddon&#039;s parents made the ultimate sacrifice. They traveled far from their home and left him, not yet a year old, in the care of a temple. It was not an act of abandonment, but one of protection—a desperate gambit to hide a flicker of their faith in the very heart of the institutions that sought to extinguish it. With him, they left a meager tithe and a small, smooth river stone etched with a symbol whose meaning was lost to all but them, a silent prayer for his safety.&lt;br /&gt;
&lt;br /&gt;
Months passed, and then years. Vaddon grew up among priests, traveling clerics, and other children of the temple. While he was told he was an orphan, a deep and unshakeable feeling that something was missing followed him. He was a strong child, possessed of a resilience that seemed to run in his very bones. To quell his restless spirit, he took on physically demanding jobs, first in the temple gardens and later with the Undertaker Khurek, preparing his body for a hard life he could not yet name.&lt;br /&gt;
&lt;br /&gt;
In the temple, Vaddon heard stories of the great battles of good versus evil and the might of holy paladins. He was captivated by their ideals of justice and honor. So while other children studied, Vaddon yearned to hold a blade, his head filled with stories of a glorious battle to rid the lands of evil. It was a path that called to him, an echo of a heritage he didn&#039;t know he had.&lt;br /&gt;
&lt;br /&gt;
Seeing this martial spirit, the High Priestess released him from the temple&#039;s care to pursue a path more suited for his service to the immortals.&lt;br /&gt;
&lt;br /&gt;
=Page Years=&lt;br /&gt;
Immediately, Vaddon went to the Paladin guild hall seeking work. He was eventually accepted as a page, performing typical chores: delivering messages, cleaning the hall, and tending to the arms and armor of the sentries. By watching the paladins, he learned the ways of civility and nobility. He practiced horsemanship in the stables and combat in the empty training halls, driven by an inner fire.&lt;br /&gt;
&lt;br /&gt;
It was during this time that Vaddon discovered the library. The tomes of history, legend, and lore became his sanctuary. He read voraciously, not just to learn, but as if searching for a missing piece of himself. He was drawn to the history of the Kaldar, the Great Schism, and the fragmented accounts of Akrian Dein, feeling a strange connection to the stories without understanding why. This study sparked a deep interest in philosophical matters, as he began to question the nature of justice versus law, and the simple duality of good versus evil—a conflict that would come to define his path. In return for his service, Vaddon received shelter and an education far more valuable than coin.&lt;br /&gt;
&lt;br /&gt;
=Initiate Years=&lt;br /&gt;
Upon coming of age, Vaddon joined the Paladin guild. Guild Leader Verika, already familiar with his dedication, granted him admittance. At his investiture, she shared words that would become his guide: “The Paladin&#039;s strength is knowledge, his sword and armor mere tools to hone a virtuous heart.” These words resonated deeply, steeling his resolve to find the understanding he craved.&lt;br /&gt;
&lt;br /&gt;
Vaddon threw himself into the formal training program, learning to use armor, weapons, and the magical arts. He spent his days practicing and his evenings in the library or in prayer, reflecting on his purpose. As his skills grew, he began to patrol the roads, serving the citizens of Crossing and protecting them from harm. It was during these patrols that he earned the notice of a trader, whose caravans he guarded in exchange for coin to improve his station.&lt;br /&gt;
&lt;br /&gt;
=Squire Years=&lt;br /&gt;
On the 34th day of the 8th month of Skullcleaver the Dwarven Axe, in the year of the Silver Unicorn, Vaddon was promoted to squire. Sir Warbrolus administered the oath, and Vaddon dedicated his life to the Paladin Code.&lt;br /&gt;
&lt;br /&gt;
His first act as a squire was to seek the blessing of Khurek, the undertaker who had been a stern father figure. Instead of a blessing, Khurek rebuked him for blindly adopting the simplistic ethos of the Empire&#039;s enforcers. He chastised him for accepting a code that speaks of good and evil as if they were separate things, ignoring the whole truth of a being. The humiliation shook Vaddon to his core, shattering his illusions but also forging an iron resolve within him: to discover a truth that transcended any single code.&lt;br /&gt;
&lt;br /&gt;
Vaddon intensified his training, focusing on his martial prowess and studying the noble arts of music, etiquette, and strategy. But more acutely than ever, he studied history and lore, searching for the source of the conflict he felt within him—the chasm between the law he had sworn to uphold and the deeper justice his soul yearned for. Vaddon continues on this path, seeking opportunities to follow the code while searching for a truth that feels just beyond his memory.&lt;br /&gt;
&lt;br /&gt;
=The Path Beyond the Code=&lt;br /&gt;
The path of a squire is one of guided learning, but some lessons must be learned alone. Vaddon&#039;s formal squireship under Sir Warbrolus came to a quiet and unexpected end. Called away on duties that took him to distant lands, Warbrolus was absent for three long years. In that time, Vaddon did not wait; he walked his path with the same single-minded resolve that had always defined him. He continued his training, took on his own duties, and forged his strength in the crucible of experience.&lt;br /&gt;
&lt;br /&gt;
When Warbrolus finally returned, he found not the squire he had left, but a seasoned paladin standing on his own two feet. There was no formal sundering of their bond, merely a quiet, mutual understanding that their time of master and apprentice had passed. Vaddon had grown beyond the need for a guide, and their relationship settled into one of respectful distance between peers.&lt;br /&gt;
&lt;br /&gt;
Freed from the structure of his squireship, Vaddon&#039;s advancement within the guild accelerated. He pursued every avenue of learning with a relentless hunger, mastering the intricate forms of combat, the nuances of holy magic, and the deep wells of lore held within the guild&#039;s libraries. He rose through the ranks, earning the respect of his brothers and sisters in arms through deeds rather than words.&lt;br /&gt;
&lt;br /&gt;
Eventually, a day came when Vaddon realized he had reached the summit of the mountain the guild had built. He had learned all that the instructors, the manuals, and the formal teachings could offer him. Yet, the questions that haunted his soul—the truth of his past, the nature of true justice, and the whispers of a forgotten faith—remained unanswered. He understood then that the next part of his journey could not be guided by others. Having absorbed all the guild could teach, Vaddon moved on, not away from the guild, but beyond its formal curriculum, to begin his own self-guided training in the wider world.&lt;br /&gt;
=Reflections=&lt;br /&gt;
Sharing of stories of battles fought, lessons learned and other musings.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Justice, Judged: My Unholy Day in Court&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 446 years, 372 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to describe the shock of it all. Today, in Riverhaven, a place I&#039;ve always felt a sense of belonging, I found myself accused, judged, and pronounced guilty. The charge? Endangering the public. My heart races even now as I pen down the words. How did I, a Paladin who&#039;s taken solemn oaths to uphold justice, land in this situation?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been through skirmishes, fought enemies, faced the darkest of evils, and yet, nothing felt as piercing as the weight of that gavel coming down. I have always taken pride in my role, my duty to the people. And now, to be seen as a threat to those very people... It&#039;s a blow unlike any other.  Schist…I wear the Peace Keeper title to announce my presumed duties to these lands.&lt;br /&gt;
&lt;br /&gt;
The very core of my beliefs, the Paladin Code, states the essence of my duties. But now, I&#039;m questioning everything. Is justice always fair? I&#039;ve been found guilty, yes, but the turmoil inside questions the legitimacy of the judgment. I know my intentions were never to harm. If I&#039;ve wronged, it was unbeknownst to me.&lt;br /&gt;
&lt;br /&gt;
But the Code is clear. &amp;quot;A Paladin is Just and works to promote and enforce Justice and the Law.&amp;quot; I respect the law, even if I find myself at odds with it. But this incident has cast a shadow of doubt on my journey. Am I fit to wear this mantle? To wield my sword and shield in the name of justice?&lt;br /&gt;
&lt;br /&gt;
The situation makes me ponder deeply on the concept of justice itself. Is it absolute? Or are there shades of gray, blurred lines that even Paladins can unintentionally cross? The Code is my anchor, but right now, it feels like it&#039;s dragging me down into a sea of uncertainty.&lt;br /&gt;
&lt;br /&gt;
I recall the words, &amp;quot;A Paladin is Loyal. He does not betray his god, his liege-lord, his guild, his family, or his friends.&amp;quot; Today, it feels like I&#039;ve betrayed myself.&lt;br /&gt;
&lt;br /&gt;
In this moment of introspection, there&#039;s a part of the Code that stands out – the notion of being truly Evil. If the law unjustly brands me guilty, does it not teeter on being truly Evil? Yet, as I think on it, my conscience wrestles with the idea. Perhaps it&#039;s not about the law itself, but about how it&#039;s interpreted and enforced.&lt;br /&gt;
&lt;br /&gt;
This injustice, though painful, will serve as a lesson. A reminder that the path of a Paladin isn&#039;t easy. But it&#039;s also a path that requires unwavering belief, not just in the Code, but in oneself. Tomorrow is a new day, and with it, I&#039;ll embark on a journey, not of redemption, but of understanding, of seeking truth in the midst of doubt.&lt;br /&gt;
&lt;br /&gt;
This Paladin&#039;s path has taken a new turn. Only time will tell where it leads.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Whispers Amidst the Chill&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 446 years, 367 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s late. The campfire&#039;s warmth still lingers on my skin, even though I&#039;ve long left the company of my fellow knights. I can still hear the distant laughter and stories as they continue their fellowship. Here in the barracks, it&#039;s just me, the flickering candlelight, and this small oaken desk I&#039;ve claimed for tonight.&lt;br /&gt;
&lt;br /&gt;
Winter is really setting in. There&#039;s a kind of beauty in the frost outside, the kind that I&#039;ve always felt connected to, being Kaldar and all. But as I sit here, bundled up and prepping for tomorrow&#039;s journey back to Crossing, there&#039;s this chill inside of me that&#039;s different from the cold I know and love. &lt;br /&gt;
&lt;br /&gt;
But tonight, amidst the quiet, there&#039;s a clarity that hits me hard – I miss my friends. The laughs, the banter, the familiar faces from before the Wall became my life. I reckon the Wall, for all its lessons and challenges, made me realize how much they mean to me. Funny how being away from something can make its value crystal clear. The thought of reuniting, sharing stories, and just being around them again gives my heart a warmth that no campfire can.&lt;br /&gt;
&lt;br /&gt;
I guess the winter outside is kind of mirroring the one inside me. It ain&#039;t about the cold or the snow – it&#039;s about the questions, the doubts. My time at Corik&#039;s Wall, the things I&#039;ve seen, the choices I&#039;ve made... they&#039;re all swirling in my head, like snowflakes caught in a gust of wind.&lt;br /&gt;
&lt;br /&gt;
But you know what? Maybe this internal winter ain&#039;t such a bad thing. Maybe I need it. Winter&#039;s always been a time for reflection for our kind. Nature rests, gathers its strength, and so should I. The Paladin Guild, my place in it, my future... I gotta think on these things, really figure them out. &lt;br /&gt;
&lt;br /&gt;
The cold, it sharpens things, makes &#039;em clearer. Maybe by the time this winter&#039;s over, both outside and in, I&#039;ll have some answers. Until then, I&#039;m just gonna embrace it, let it do its thing.&lt;br /&gt;
&lt;br /&gt;
Tomorrow&#039;s gonna be a long day. Crossing ain&#039;t close, and there&#039;s a lot of road to cover. Better get some sleep. But first, a few more moments with this candlelight, just to let everything settle in my mind.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s see what tomorrow brings.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Justice in the Night: My Personal Fight&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 444 years, 62 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Last night, by the campfire in the shadows of Corik&#039;s Wall, Katala and I had a deep conversation about justice. As the flames danced and crackled, we discussed the importance of protecting individual liberties and striving for justice even when it is difficult.&lt;br /&gt;
&lt;br /&gt;
Katala reminded me that justice requires protecting the freedoms of all people, and that these rights should only be restricted when necessary to prevent harm to others. He emphasized that this protection of individual liberties is crucial for creating a just and equitable society.&lt;br /&gt;
&lt;br /&gt;
I raised the concern that striving for justice can be difficult and that it may not always be clear what the right course of action is. But Katala insisted that we must keep fighting for justice, even when it is hard. He argued that this fight is essential for creating a civilized society where everyone has a fair shot at living a fulfilling life.&lt;br /&gt;
&lt;br /&gt;
Reflecting on our conversation, I realize that protecting folks&#039; liberties and striving for justice are not always easy or straightforward. But I also know that they are essential for creating a society where everyone is treated fairly and with respect. &lt;br /&gt;
&lt;br /&gt;
As a younger paladin, I may not have all the answers, but I can do my part by standing up for what I believe is right and striving for justice in all my actions. In this way, I can contribute to the cause of creating a better world for all.&lt;br /&gt;
&lt;br /&gt;
Interesting as I continue to think of this, I recall the code which says, &#039;A Paladin is just and works to promote and enforce Justice and the Law.&#039; The problem that conflicts me is the shallowness of the code&#039;s focus on complying with the law. It is silent on what justice actually means in the living world.&lt;br /&gt;
 &lt;br /&gt;
Strikes me as odd whenever my weapon calls &#039;Justice&#039; regardless of what I am swinging at. To me, justice is a vague concept poorly defined by the Guild. Maybe this is why I am struggling so much with this idea. Is it even the Guild&#039;s responsibility to help me sort this out?&lt;br /&gt;
&lt;br /&gt;
Combining this with having taken up traveling the lands learning from Jaelia, an experienced cleric, I realize that justice is a complex and nuanced concept. This cleric continually challenges me to define this concept for myself and live accordingly. She has encouraged me to sort this out and be sure what I believe is solid. She is right! It is the foundation for my path. Without knowing what I stand for, it becomes impossible to defend my beliefs.&lt;br /&gt;
&lt;br /&gt;
Well, it&#039;s time for me to lay down my pen and rest my weary eyes. For tomorrow, I continue my quest for justice, armed with nothing but my wits, my sword, and hopefully a good night&#039;s sleep.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Musings at Baearholt&#039;s Tavern&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 444 years, 43 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Taking time to pen this entry as I sit by the warmth of the hearth at Baearholt’s Tavern listening to the sweet songs sung by his daughter but can’t help but be somber.  The mug of brown ale in my hand quenching my immediate thirst but there is another thirst to return to my brothers in arm on the wall.  The early part of this winter I did join them.  Renewing my friendship with Katala, listening to the sweet songs of Giyle by the campfire.  Interestingly my Gorbesh continues to improve thanks to Katala’s patience and willingness to aid me.&lt;br /&gt;
&lt;br /&gt;
I left mid-winter to travel north to this sanctuary on urgent Emerald Knight business.  An Emerald Knight’s roundtable was called on the evening of 17th day.  The purpose of this meeting was to muster all Knights in the Northern realms to unite and discuss the recent moon mage’s visions that don’t bode well for those on the wall.  Though attendance was disappointing to see so few Knights, it resulted in increased awareness in all the realms by mere mentioning of a meeting.  Reports of several rangers and paladins joining was a sweet reward and will aid our efforts to keep the Dark Hand in check.&lt;br /&gt;
&lt;br /&gt;
During this meeting, I delivered a speech about the history of the Knights in an attempt to encourage all to take pride in our calling.  Honestly, it was a struggle for me to capture the history of the Knights in a ten roisan summary and given my own limitations in the way of scholarly pursuits.  But as I recall the words of wiser paladins, “Hard work beats talent when talent doesn&#039;t work hard.” I put forth great effort to remedy my shortcomings.  Fortunately, I was tasked with recording the meeting’s conversation so it will not be lost to passing of time.&lt;br /&gt;
&lt;br /&gt;
Speaking of hard workers, I got to speak with Warbrolus.  He mentioned that I am making good progress in his service.  I may be nearing completion of my service to him.  This was both encouraging and frightening as I don’t know if I’ll be ready to bear the weight of what being raised entails.  I will continue with my service and training in order to be ready if the honor is bestowed on me.  &lt;br /&gt;
&lt;br /&gt;
Recently, I have been challenged by a cleric to think more thoughtfully about justice.  The code is clear on justice, but it seems to be like an onion.  Many layers than I would have imagined to consider.  Pulling away a layer shows a different perspective.  Ironically, I continue to chalk up my confusion in this matter by blaming my own ignorance.  I know this isn’t a good excuse and does not honor the guild.  I strive to be more understanding and knowledgeable.  This is yet another thing to learn.  It reminds me of how much I still have left to learn.&lt;br /&gt;
&lt;br /&gt;
Also, Betlind spent some time with me sharing about the paladin guild history.  It was eye-opening.  Fascinating to imagine the seven souls coming together to unite paladins.  However, questions lurk in the shadows of their work.  I made many notes to read more on them in the libraries and explore for myself their work.&lt;br /&gt;
&lt;br /&gt;
The evening is getting late.  The ale having done it’s work it is time to retire for the evening.  Morning brings anew the path to follow. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Corik&#039;s Wall&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 443 years, 114 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Where does the time go?  As I reflect on the past months spent on Corik’s Wall helping the Emerald Knights.  Winter was brutal.  The cold winds whipped through the crevices of my armor standing on the wall.  A sense of pride swept over me knowing that I am yet another stone in the wall that keeps evil away.  There were some tense moments as the onslaught continued unabated at times.  It taught me much about wielding the sword and shield.  As the Last mentioned they have a different way of doing things here on the wall.  It taught me much using the time tested actions of those that have come before me.&lt;br /&gt;
  &lt;br /&gt;
I had the pleasure of fighting alongside Katala, a fellow Kaldarian.  He has dedicated his life to defending the wall and of service to the Emerald Knights.  We were practically joined at the hip as he took me under his wing to teach me the fighting ways and of my heritage.  During the months together, he taught what is meant to be a Kaldar.  We spoke almost entirely in Gorbesh during our time together along the wall and he was so patient teaching me the language.  It made me proud to be a Kaldar and filled in the missing hole in my life of understanding of my heritage and language.  I am Kaldar.  Though my parents left me, he instilled a pride in my heritage and understanding.  I hope to make myself worthy.&lt;br /&gt;
&lt;br /&gt;
Though the days and nights were long, it was a good experience.  I almost began to lose myself in the new life I had assumed.  Especially memorable was Giyle’s songs around the campfires in the evenings.  He’s quite a talented singer.  As his soothing voice carried through the night skies, it resonated in the fibers of my being the love of the gods and the life I have chosen.&lt;br /&gt;
  &lt;br /&gt;
Eventually his melodies reminded me of words that the Last had spoken to me upon my arrival.  Reflecting back on The Last words about paladins, he said “No glory down here wasting your life.”  Though I had peace it began to stir my soul.  As spring approached, I couldn’t help but wrestle with the question about what is glory?  It can mean so many things to people but eventually I settled on what it means to me.  To me, it is an indicator of worth and value.  I couldn’t help but think it’s a natural response to seeing brave deeds and works.  The deeds and works on the wall, do bring glory.  The lessons shared by the Knights on the wall based on years of service and history need to be shared.  They inspire to keep true to one’s path.  They teach devotion, bravery, fortitude, justice, courage, trust, loyal, obedience, and reverence.  These are lessons to share beyond the confines of the wall.&lt;br /&gt;
  &lt;br /&gt;
Ultimately, I have chosen to return to service and walk the Paladin life sharing these lessons.  From my experience, I have additional stones to my foundation.  First, strive to be known by glorious deeds, not words.  Second, face hardships with courage and encourage my allies to face them with me.  Third, like raw stone, my body must be worked so it’s potential can be realized.  Finally, I must marshal the discipline to overcome failings within myself that threaten to dim the glory of me and my friends.&lt;br /&gt;
&lt;br /&gt;
So as I looked over my shoulder at the wall as it shrunk in the distance, I felt a renewed purpose and direction in my life.  As I passed by the Last, I tipped my helm at him for helping me get to this point in my life.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Roasted Rabbit&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 442 years, 286 days since the Victory of Lanival the Redeemer.  Earlier this morning, it was time to set upon the journey south to Corik’s Wall.  Rising early, gathering my things went to the Royal Mews to load Hav, my horse for the trek.  After paying Mathwen for his assistance, we got underway leaving Crossing as the sun rose on the horizon.  Though it took longer than expected it was at no fault of Hav’s.  Shrines along the Southern Trade Road and northern Illithi required my devotion.  The sights of Shard rising in the distance challenged my resolve to avoid the distractions that I fell to in Zoulern.  I knew that surely would have succumbed to diversions in such a grand City to keep on my path.  Keeping to the east, we rode around the city and hit the road south, leaving the incredible towers behind.&lt;br /&gt;
&lt;br /&gt;
As the path narrowed at the canyon entrance, I hesitated briefly as we plod along.  Coming upon a strange looking man.  He was a contradiction in appearance, with his unkempt hair and appearance, but also tidily equipped with his weapons and sharply dressed in his armor. &lt;br /&gt;
&lt;br /&gt;
After brief introductions, I asked about the Emerald Knights.  He went on to great length about their fight, his role, and the evil kept at bay by their efforts.  When I asked of him about members of my guild, he made mention of how the paladins on the wall were all about tactics.  Specifically catching my attention was his comment about them being a different breed then those that are in Zoluren.  As the sun crept behind the mountains for the night, I inquired about a place to rest for the night, he directed me further south for the night.&lt;br /&gt;
&lt;br /&gt;
As I setup camp and secured Hav, it was time to eat.  Starting a fire was a bit difficult due to the dampness, but eventually it began to warm the cool evening.  Next, I quickly prepared and began cooking a rabbit for dinner. &lt;br /&gt;
Staring into the fire, as the rabbit roasted I though back to my conversation with Last.  He’s words ringed true to my doubts.  He said, “We got a different breed down here, these folks know battle and tactics like no other knights I have ever seen.”  This could be my place of belonging and contribution.  Ringing true to the paladin code of being a protector, this may be a place for me to learn from these Knights.  To fight evil applying what I’ve learned further moves me closer to serving the gods which I have sworn fealty too.  As the rabbit was done, I quickly ate, prayed, and went to sleep for the night.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Doubts&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 442 years, 246 days since the Victory of Lanival the Redeemer.  As of late, I have struggled to find purpose for all my training.  Despite my efforts, the struggle against evil and preservation of good have been in vain around Crossing.  The corruption of the lands is so vast and widespread there must be a better way.  I’ve also been plagued by wondering about my parents.  I don’t understand why they left me nor why they never returned to get me.  I also think a lot of my heritage as a member of the Kaldar race.  All these thoughts and unanswered questions are distracting me.  For goodness sakes, I have taken up knitting to occupy my time spent thinking about these things. &lt;br /&gt;
 &lt;br /&gt;
As I continue to follow the training plan laid out by Warbrolus, my squire studies do include time in the library.  I have been reading about the Kaldarian migration from the south, the Emerald Knights and the work being done to contain encroaching evil from the Dark Hand.  These stories have been filling my head.  I think I may venture south to those lands and see what I may be able to learn and contribute.  As the seasons are turning, this may be a good time to see what lies to the south of Shard&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;The Code&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
On the early evening of 441 years, 362 days since the Victory of Lanival the Redeemer, I met with Pack Protector Warbrolus Noq&#039;Myth in the Crossing guild hall.  He has been gracious enough to take me as his squire and teach me more deeply the paladin ways.  One task he gave me last andu was to find the written Paladin Code.  After many days of long travel, I finally located the code and had sent word to him that I had completed this task.  Our meeting this evening was for me to discuss with him what I had found. &lt;br /&gt;
&lt;br /&gt;
This night, he found me in the Chambers of the guild hall praying to Chadatru.  As I stood up, he greeted me, and I arose saluting him briskly.  Without a moment’s hesitation, he asked for a report on my studies.  So, I appraised him of my work training my spiritual, mental and physical aspects.  I reported on the lessons learnt working with others in groups to defend good and my discovery of limitations.  He stressed to me the importance of understanding my limitations as being incredibly important.  He then retold his recent reminder adventure with the Northern Watch and the lessons taught to him.  It was quite interesting to hear his thoughts and come to understand that the learning does not stop even when you advance so far in the guild.  I suppose that is why this work is a path and not a destination.  Important for me to keep that in mind.  &lt;br /&gt;
&lt;br /&gt;
Warbrolus then asked me to show him where I found the code.  So, I took him there.  Upon arriving he smiled broadly at me, and I began to recite the code that I had labored to memorize.  We then began to discuss the code which really challenged me, and he helped to explain some subtle aspects by asking me questions.  I think these questions were to gauge how deeply I had been thinking of the code.  I know that I’m only beginning to understand what is expected of me.  It is important to remind myself, this is a path, not a destination.  After almost an anlas discussing the code, he encouraged me and discussed my next steps.  We discussed working to obtain a holy weapon.  &lt;br /&gt;
&lt;br /&gt;
Upon concluding that conversation, there was a long pause.  At first, I felt judged deeply as he looked me over to see how I fared.  I expect he was checking to see if I had the indeed braced the ways and represent the guild in a fashion typical for a new paladin and behave accordingly.  The silence was, I think a test, to see if I was patient.  &lt;br /&gt;
I recall Khurek once telling me about silence.  If I recall his words correctly he said, “Wise men, when in doubt whether to speak or to keep quiet, give themselves the benefit of the doubt, and remain silent.”  So I did just that.&lt;br /&gt;
&lt;br /&gt;
Then to my complete surprise, he presented me with a weapon to use in the quest.  Beyond words, I could not express my gratitude or appreciation of such an honor.  He shared the history of this weapon and how fond of it that he was.  He told me it’s history and meaning to him.  It is an incredible gift and I only hope to be worthy of wielding it.&lt;br /&gt;
&lt;br /&gt;
Finally, in a typical fashion I’m becoming to appreciate of Warbrolus we went hunting.  Seems talking and doing are separate things and he wanted to see how the blade worked in my hands.  We took to the wilds and began slaying creatures.  The weapon worked smoothly as I handled it.  Deftly cutting, chopping and slicing the adversaries before me.  I reverted to childish ways and began to complain of fatigue.  He would have nothing of it encouraging me forward using my glyph of ease and changing my tactics.  It was a valuable lesson and though not at the time much appreciated because of the ache in my bones, time has let me absorb the importance of the time spent together.&lt;br /&gt;
&lt;br /&gt;
It was a glorious evening in my life and am so thankful Warbrolus and my paths have been joined in this point of my life.  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Crossing&#039;s Sewers&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Spend the past andu and a half, engaged in rooting out the ruffians hiding in Crossing’s sewers.  They are a sorted lot of petty thugs, cutthroats and footpads.  &lt;br /&gt;
&lt;br /&gt;
They were easily dispatched by the guiding hand of Chadtru on my blade though.  As we battled, the lawless kept calling out to Idon for support.  It made me hesitate as they reminded me how do we end up on these paths of life.  Contrasting my work with what these criminals have chosen as their work. &lt;br /&gt;
&lt;br /&gt;
As we clashed, I came to the awareness that evil isn’t necessarily a thing.  Things are not evil in themselves.  &lt;br /&gt;
&lt;br /&gt;
For instance, a sword is not evil.  Even the stroke of a sword that chops off your head is not evil in its being.  In fact, unless it is a good stroke, it will not chop off your head.  Where is the evil?  Its in the will and the choice, which puts a wrong order into the physical world.  &lt;br /&gt;
&lt;br /&gt;
How did these criminals start down the path away from what is good to evil?  How do we help others avoid a similar fate?&lt;br /&gt;
&lt;br /&gt;
There is still so much to learn.  I only hope that my work continues to help me understand this world. &lt;br /&gt;
&lt;br /&gt;
One final thought to share is the sewers are much to be avoided.  The rank smell and sludge got into every crevice of my amor and soaked my pores.  It took hours to properly clean my equipment and several hours in the bathhouse to rid me of the taint of that place.  Though admittedly, the bathhouses were a hospitable respite from the many hours of work.  &lt;br /&gt;
&lt;br /&gt;
I now plan to head towards the wilderness north of Arthe Dale.  I hope that fresh air will return my sense of smell to normal.  The plan is to spend some time in quite study reading and reflecting on my chosen path.&lt;br /&gt;
End of report.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Blueberry Fields&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
During the past andu and a half, I have taken to the helping the monastery in their blueberry fields.  After coming upon a Brother on my patrols that mentioned problems with skunks and granite gargoyles.  I leant my sword into their service.&lt;br /&gt;
&lt;br /&gt;
As I spent many taxing days slaying the infestation, I began to reflect on my motives. Specifically, the question about what is good?&lt;br /&gt;
&lt;br /&gt;
Finally, after several days thinking about the question, I saw a tabby cat cornered by a fox along a fence row and an answer was revealed to me.&lt;br /&gt;
&lt;br /&gt;
Remembering the code, I intervened and scared the fox away, freeing the cornered cat.&lt;br /&gt;
&lt;br /&gt;
I then recalled eavesdropping on a priest lecturing a young cleric, about how the gods teach wisdom through suffering.  He quoted an ancient text that said;&lt;br /&gt;
&lt;br /&gt;
    Day by day, hour by hour&lt;br /&gt;
    Pain drips upon the heart&lt;br /&gt;
    As, against our will and even in our own despite&lt;br /&gt;
    Comes wisdom&lt;br /&gt;
It was at that time, I recognized that freeing the cat was a kind act but not necessarily a good act.  My actions ran the fox off but cheated the cat of learning how to get out the situation on its own merit.&lt;br /&gt;
&lt;br /&gt;
Then I realized, kindness is wanting to free others from pain.&lt;br /&gt;
  &lt;br /&gt;
But without pain, such as hunger, illness, ignorance, or weakness what would drive me.&lt;br /&gt;
 &lt;br /&gt;
The more deeply we love, the more we go beyond kindness.  &lt;br /&gt;
&lt;br /&gt;
I see parents that are kind to other children, but are more demanding of their own.  Thus my realization it is more noble to do good, then simply be kind.&lt;br /&gt;
&lt;br /&gt;
So coming to that understanding, I have left the monks to solve their own problems. &lt;br /&gt;
 &lt;br /&gt;
While my efforts were kind, they were not necessarily good.  The infestation of their fields is not fleeting.  &lt;br /&gt;
They should make the effort to improve the stone walls to keep their enemies away.  My efforts only delay their own realization of the problems they have.&lt;br /&gt;
&lt;br /&gt;
So I have moved on and seek out more opportunities to do good.  Rumors of thugs, ruffians and cutthroats in Crossing have peaked my interest and I plan to investigate.&lt;br /&gt;
End of report.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Goblins at the Gate&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
My training continues as I answered a call to arms when I heard the voices yelling about Goblins at Crossing’s northeast gate.  &lt;br /&gt;
&lt;br /&gt;
Grabbed my sword and shield and raced to answer. Inadvertently, I may have bumped a poor traveler to the ground in my haste running through the streets.&lt;br /&gt;
&lt;br /&gt;
As I went through the gates going blindly into the mayhem, there were all kinds of goblins that I have never seen before.  It was so overwhelming I froze as I gathered my wits. &lt;br /&gt;
&lt;br /&gt;
It’s as if Rutilor himself spoke to me on the whisper of the wind reminding me of the code.  &lt;br /&gt;
&lt;br /&gt;
A paladin is a protector.&lt;br /&gt;
&lt;br /&gt;
Then as I saw, Alaxndr engaged with four goblins and knew what I must do.  I advanced to the front into the unknown.  &lt;br /&gt;
&lt;br /&gt;
Then upon arriving was immediately surrounded by goblins.&lt;br /&gt;
&lt;br /&gt;
Ashamed to admit though, I considering fleeing.  Then as if the same whispers filled my head with the code, I was reminded of the code.&lt;br /&gt;
&lt;br /&gt;
    When it is necessary to fight, I will take a forward position in the battle, facing the foe boldly.&lt;br /&gt;
&lt;br /&gt;
This cleared my head of the doubts and I committed to the fight before me.&lt;br /&gt;
&lt;br /&gt;
Knowing that the empaths Kethrai, Kaelie and Koryn, were fully engaged did strengthen my resolve.  &lt;br /&gt;
&lt;br /&gt;
Ultimately after reconciling myself to retreating not being an option the rest was a blur.&lt;br /&gt;
&lt;br /&gt;
Memories etched into my mind do include valiant acts of bravery and skillful work of some of the defenders.&lt;br /&gt;
&lt;br /&gt;
Like seeing a goblin marauder moving like a goshawk, slice at Salvitoriel’s stomach slicing it open.&lt;br /&gt;
&lt;br /&gt;
But there was no stopping him.  He recovered and driving in like the overwhelming force of a hurricane, swinging has maul landing an awesome strike killing the vile creature.&lt;br /&gt;
&lt;br /&gt;
Another sight etched in my mind was that of Alaxndr as graceful as a mongoose.&lt;br /&gt;
&lt;br /&gt;
He is definitely a master combatant using his maul.  He landed an earth-shaking strike completely destroying a goblin’s shoulders and back.&lt;br /&gt;
&lt;br /&gt;
Briefly there were glimpse of Mol fighting with his bare hands.  Hitting them with precision strikes and deft moves that reminded me of what I could hope to achieve one day.&lt;br /&gt;
&lt;br /&gt;
If a display such of that doesn’t give one confidence, I don’t know what would.  &lt;br /&gt;
&lt;br /&gt;
It was quite a sight to see.  One day, I hope I will be occupying the battleground as adeptly as those warriors.&lt;br /&gt;
&lt;br /&gt;
Fortunately Kaelie, Kethrai and Korya were there tending the wounded and casting their spells to calm the attackers.  Honestly, without their help it would have been a different ending likely resulting in the deaths of the defenders.  &lt;br /&gt;
&lt;br /&gt;
I could go on.  But having finally cleared the gate and surrounding trails the vanquished Goblins were gone.  The carnage on the battlefield was stunning.  &lt;br /&gt;
&lt;br /&gt;
That is the end of report I suppose.  The lesson learned is follow the code.  Rutilor shines his light on those that live to the code.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sanzia&amp;diff=671340</id>
		<title>Sanzia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sanzia&amp;diff=671340"/>
		<updated>2025-08-25T20:40:27Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Sanzia&lt;br /&gt;
|status=r&lt;br /&gt;
|race=Dwarf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=y&lt;br /&gt;
}}&lt;br /&gt;
=Early Life and Education=&lt;br /&gt;
&lt;br /&gt;
Sanzia was born in Lairocott Branch. Her parents were the third generation of dwarves to live in the town and had always lived there.  Her family were miners in the mines of Lairocott Branch. Her father was killed in a cave-in some say at the hands of the biter.  Her mother died of pneumonia soon after.  Sanzia was sent to live with her uncle. &lt;br /&gt;
&lt;br /&gt;
When of age, she left and traveled to Crossing.  There she began work for the Rundmolen Brothers.  She worked during the nights, sweeping, dusting, and cleaning for the family.  The repetition was tiresome and she began to yearn for the life of the customers and all their adventures.  So, she left and sought membership in the Trader’s Guild. &lt;br /&gt;
 &lt;br /&gt;
Initially her work as a guild member reminded her of her days helping her uncle.  Collecting sticks was something she was rather good at, but now she was getting paid.  This encouraged her and she set about into other ways that traders could earn coins.&lt;br /&gt;
  &lt;br /&gt;
One day while conducting business with Mags, she meet a trader named Ahae.  He shared and taught his hard earned lessons.  It was that chance meeting at the Bazaar, that opened her eyes to the best practices of the trader life.  From that moment forward, his lessons brought her profit and wisdom which she continues to pursue to this day.&lt;br /&gt;
&lt;br /&gt;
As she learned her trade, she softened.  She found a calling to help others and that she was especially good at calming tempers.  However, she never found comfort or satisfaction in a city and yearned to travel.  She started traveling the caravan routes between the far flung outposts of Zoluern.  &lt;br /&gt;
Thus her adventure continues into the realms and all the commerce.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=670189</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=670189"/>
		<updated>2025-07-18T17:19:52Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: /* attunement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/elanthia-online/dr-scripts https://github.com/elanthia-online/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
== Setup and Installation ==&lt;br /&gt;
[https://github.com/elanthia-online/lich-5/wiki/Documentation-for-Installing-and-Upgrading-Lich Lich install instructions]&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/uxZWxuX Come to the Lich Discord #install channel if you need help]&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/elanthia-online/dr-scripts/wiki#yamls-and-guides GitHub&#039;s YAML and Guides].&lt;br /&gt;
&lt;br /&gt;
For any bugs, please see us on GitHub [https://github.com/elanthia-online/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
Character settings are read from a YAML file.&lt;br /&gt;
&lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human-friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/elanthia-online/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/elanthia-online/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
Its helpful to use a YAML parser for diagnosing issues.&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Autostart =&lt;br /&gt;
Many users prefer to have certain scripts automatically start every time their character loads.  To do that, use the below commands to designate scripts to start for every character or character-specific.&lt;br /&gt;
== Add an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e autostart(&#039;script-name&#039;) will start the script called &#039;script-name&#039; for all of your characters&lt;br /&gt;
;e autostart(&#039;script-name&#039;, false) will start the script for only this character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List autostart scripts ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo list_autostarts will show you the files being autostarted on a given character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remove an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e stop_autostart(&#039;script-name&#039;) will remove an autostarted file from the list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &#039;&#039;other&#039;&#039; autostart ==&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; autostart scripts. The above commands are for normal use.  Advanced options found below under [[Lich_script_repository#autostart_2|autostart]] script details.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}^{{Lich setting|name=buy|desc=Pay for the pouch out of your own money and keep it.}}^{{Lich setting|name=dump|desc=Dump item after sale.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== almanac ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses an almanac every 10 minutes. Pauses all other scripts, stows your left hand, studies it, then unpauses everything.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, bundles, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- bundle&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt; setting appraises a worn bundle quick.&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised. This has been updated to also appraise your worn gem pouch if &amp;lt;code&amp;gt;gem_pouch_adjective&amp;lt;/code&amp;gt; is defined, making the total pouches appraised twelve.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== arrows ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, arrowheads, and arrows all in one script. &lt;br /&gt;
|usage=Syntax: ;arrows type lumber tools&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;arrows drake-fang maple&lt;br /&gt;
 ;arrows drake-fang balsa yes&lt;br /&gt;
 ;arrows continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
astrology_training:&lt;br /&gt;
- ways&lt;br /&gt;
- observe&lt;br /&gt;
- rtr&lt;br /&gt;
- weather&lt;br /&gt;
- events&lt;br /&gt;
- attunement&lt;br /&gt;
astral_plane_training:&lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&lt;br /&gt;
#Choose one, container or tie&lt;br /&gt;
telescope_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container, tied, or worn&lt;br /&gt;
divination_tool:&lt;br /&gt;
  name:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
  worn:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container or tied&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT INCLUDE THE STUFF UNDER divination_tool or divination_bones_storage IF NOT USING!!&lt;br /&gt;
&lt;br /&gt;
EXAMPLE YAML IF NOT USING:&lt;br /&gt;
divination_tool:&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=astrology_training|desc=A list of training options. The possible options are ways, observe, rtr, weather, events, and moons. Things will be trained in the order they are listed}}^{{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== athletics ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Athletics training script&lt;br /&gt;
|args={{Lich setting|name=wyvern|desc=Climb wyverns instead of undergondola.}}^{{Lich setting|name=undergondola|desc=Climb undergondola.}}^{{Lich setting|name=xalas|desc=Climb in xalas}}&lt;br /&gt;
|settings={{Lich setting|name=have_climbing_rope|desc=Set this to true to use a magic climbing rope for training. This currently requires zills.}}^{{Lich setting|name=held_athletics_items|desc=A list of 1-2 items held while doing athletics to increase the difficulty. Each item adds difficulty. Uses get/stow, and the items don&#039;t need to be weapons.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== attunement ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains [[attunement]] via power walking or perceiving in a single room. Empaths can optionally train [[empathy]] via health walking.&lt;br /&gt;
|usage=&lt;br /&gt;
* attunement - &#039;&#039;run with no arguments to power walk&#039;&#039;&lt;br /&gt;
* attunement health - &#039;&#039;run with &#039;health&#039; argument to health walk&#039;&#039; (Empaths only)&lt;br /&gt;
* attunement 15 - &#039;&#039;Will try to gain 15 mind states before ending&#039;&#039;&lt;br /&gt;
* attunement rooms=3 - &#039;&#039;Will only do the skill action (perc, perc sigil, perc health) in 3 rooms max&#039;&#039;&lt;br /&gt;
* attunement reset - &#039;&#039;Will start from the start of your room list again.&#039;&#039;&lt;br /&gt;
|args=&lt;br /&gt;
&#039;&#039;Optional&#039;&#039;&lt;br /&gt;
* health - As an Empath, specify this argument to perform a health walk to train empathy and attunement&lt;br /&gt;
|settings=&lt;br /&gt;
&#039;&#039;Example Config&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Town to train attunement in.&lt;br /&gt;
# Most towns have a pre-defined list of rooms in base-towns.yaml.&lt;br /&gt;
hometown: Crossing&lt;br /&gt;
&lt;br /&gt;
# Town to train attunement in if NOT using hometown as your training town.&lt;br /&gt;
# This variable is used in other scripts for the same purpose.&lt;br /&gt;
# Useful if using Fang Cove as your hometown, since many scripts don&#039;t work with that setting.&lt;br /&gt;
fang_cove_override_town: Crossing&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where magic users will visit to&lt;br /&gt;
# train attunement via &#039;perceive&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is ignored for lunar mages and instead they train in their current room.&lt;br /&gt;
# This is useful for power walking near your safe room, such as&lt;br /&gt;
# non-justice areas, which may be preferrable to Necromancers&lt;br /&gt;
# or if your hometown does not have any room data yet.&lt;br /&gt;
attunement_rooms:&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where Empaths will visit to&lt;br /&gt;
# train empathy via &#039;perceive health&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is useful if your hometown does not have any room data yet.&lt;br /&gt;
perceive_health_rooms:&lt;br /&gt;
- 100&lt;br /&gt;
- 200&lt;br /&gt;
- 300&lt;br /&gt;
&lt;br /&gt;
# If true then you will perform the perceive commands&lt;br /&gt;
# in your current room rather than walk to different rooms.&lt;br /&gt;
# This setting is ignored for Lunar mages (Traders and Moon Mages)&lt;br /&gt;
# and is treated as if it were set to true.&lt;br /&gt;
crossing_training_stationary_skills_only: true|false&lt;br /&gt;
&lt;br /&gt;
# The max learning rate of attunement (power walking) or empathy (health walking)&lt;br /&gt;
# at which point the script will exit.&lt;br /&gt;
crossing_training_max_threshold: 30 &lt;br /&gt;
&lt;br /&gt;
# The desired number of mind states to increase by.&lt;br /&gt;
# Respects crossing_training_max_threshold as an upper threshold.&lt;br /&gt;
attunement_target_increment: 17&lt;br /&gt;
&lt;br /&gt;
# The script will cast the spells listed in the &#039;attunement&#039; waggle&lt;br /&gt;
# at the beginning of training.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  attunement:&lt;br /&gt;
    Aura Sight:&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autocontingency ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Moon Mages only.  It can be run two different ways. First, by providing two arguments for a contingency target (anchor), and the room number that anchor will be in. Your character will run to the room in question, and cast both SEER and Contingency on the anchor. i.e. &amp;lt;code&amp;gt;autocontingency Eteu 798&amp;lt;/code&amp;gt;. Contingency established, you can then go about your business. &lt;br /&gt;
&lt;br /&gt;
The other method is &amp;lt;code&amp;gt;autocontingency invoke&amp;lt;/code&amp;gt;. When run in this manner, typically after a hunt or a long athletics trip to the far side of Elanthia, the script will invoke the Contingency to bring you back to your point of origin.&lt;br /&gt;
|usage= Ensure that a waggle titled `contingency` is present in your YAML. Example below:&lt;br /&gt;
   contingency:&lt;br /&gt;
    Seer&#039;s Sense:&lt;br /&gt;
      abbrev: SEER&lt;br /&gt;
      recast: 2&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
    Contingency:&lt;br /&gt;
      abbrev: CONTINGENCY&lt;br /&gt;
      recast: 1&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 7&lt;br /&gt;
      - 7&lt;br /&gt;
&lt;br /&gt;
The waggle does not have to include both spell entries, but SEER should only not be included if you are casting that by hand (or in another script) on your anchor target before the Contingency cast. Best practice, include both.&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as a &amp;lt;code&amp;gt;before&amp;lt;/code&amp;gt; in a hunt:&lt;br /&gt;
   hunting_info:&lt;br /&gt;
   - :zone:&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     :duration: 30&lt;br /&gt;
     args:&lt;br /&gt;
       - d0&lt;br /&gt;
       - combat&lt;br /&gt;
     before:&lt;br /&gt;
     - go2 798&lt;br /&gt;
     - autocontingency Etreu&lt;br /&gt;
     after:&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     stop_on:&lt;br /&gt;
     - Large Blunt&lt;br /&gt;
     - Large Edged&lt;br /&gt;
     - Small Edged&lt;br /&gt;
     - Staves&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as part of T2&#039;s &amp;lt;code&amp;gt;training_list&amp;lt;/code&amp;gt;:&lt;br /&gt;
   training_list:&lt;br /&gt;
   - skill: &lt;br /&gt;
     - Targeted Magic&lt;br /&gt;
     start: 4&lt;br /&gt;
     scripts:&lt;br /&gt;
     - autocontingency Etreu 798&lt;br /&gt;
     - buff main&lt;br /&gt;
     - hunting-buddy&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     - safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autostart ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Advanced core lich autostart option - Please be sure you have read the earlier [[Lich_script_repository#Autostart|Autostart]] section explaining the different autostart options before reading this.&lt;br /&gt;
|usage=Often called &#039;&#039;other&#039;&#039; autostart, this script allows users to change to the way lich itself is loaded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS IS NOT A TRAINING SCRIPT.  EXTREMELY ADVANCED USERS ONLY!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT USE THESE COMMANDS UNLESS YOU INTEND TO EDIT THE VERY FABRIC OF LICH BEHAVIOR.  BREAKAGE LIKELY!!  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To autoload training scripts on startup such as roomnumbers or sanowret-crystal, please see the correct [[Lich_script_repository#autostart|autostart]] instructions at the top of this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;autostart&amp;lt;/code&amp;gt; is part of core &#039;&#039;&#039;lich&#039;&#039;&#039;.  It should only be used for scripts that are also a part of core lich.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;e autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;dependency&#039;&#039;&#039;, a lich script, which manages the start up process for scripts that make use of the dr-scripts github repository and common functions defined there. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;dependency&#039;&#039; autostart (the second one) for any script on this page. This means you should use &amp;lt;code&amp;gt;;e autostart &#039;scriptname&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;e autostart(&#039;scriptname&#039;)&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;;autostart add scriptname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any of the scripts on this page are in &amp;lt;code&amp;gt;;autostart list&amp;lt;/code&amp;gt;, you should remove them. Try the command &amp;lt;code&amp;gt;;autostart help&amp;lt;/code&amp;gt; if you need help.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== avtalia ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Traders only.  When run, it watches cambrinth defined in avtalia_array:.  It maintains a running list of how much mana is in those cambrinth and allows it to be pulled by scripts like combat-trainer when mana is low.&lt;br /&gt;
|usage= Define a list of cambrinth as below:&lt;br /&gt;
  avtalia_array:&lt;br /&gt;
  - name: cambrinth bracer&lt;br /&gt;
    cap: 32&lt;br /&gt;
  - name: watersilk bag&lt;br /&gt;
    cap: 108&lt;br /&gt;
  - name: cambrinth anklet&lt;br /&gt;
    cap: 12&lt;br /&gt;
  - name: tattered robe&lt;br /&gt;
    cap: 50&lt;br /&gt;
  - name: cambrinth chains&lt;br /&gt;
    cap: 50&lt;br /&gt;
&lt;br /&gt;
Each entry must be unique, all cambrinth must be worn, you must have sufficient Arcana to charge and invoke accurately while worn, and you must not use your primary casting cambrinth you use for other spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=avtalia_array: defines the array of worn cambrinth.&lt;br /&gt;
|uservars=avtalia&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bankbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Have a character act as a banker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;citizenship&#039;&#039;: Set citizenship to &#039;Zoluren&#039; to skip a money check. Set to &#039;Ilithi&#039; to use the north, west, south gates of Shard&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bolts ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, boltheads, and bolts all in one script. &lt;br /&gt;
Syntax: ;bolts type lumber yes&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;bolts drake-fang maple&lt;br /&gt;
 ;bolts drake-fang balsa yes&lt;br /&gt;
 ;bolts continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts waggle sets defined in your yaml. Casts the default: waggle set if no args are given.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://github.com/elanthia-online/dr-scripts/wiki/Waggle-Sets&lt;br /&gt;
&lt;br /&gt;
== burgle ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=[[Breaking and Entering]] - Used to train Thievery, Stealth, and depending on entry method, 1 of Athletics (rope) / Locksmithing(lockpick).   &#039;&#039;&#039;Extremely high fines if you are caught.  Be sure to read the [[Breaking and Entering]] page to understand how the system works prior to using this script.&#039;&#039;&#039;&lt;br /&gt;
|usage=Script can be started anywhere that can path the room you set in the settings.&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Turn on Burgle inside crossing_training. Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth&lt;br /&gt;
# Uses burgle_settings for entry method then continues to alternate methods such as climbing, picking shop stealing, etc.&lt;br /&gt;
train_with_burgle: true&lt;br /&gt;
&lt;br /&gt;
#Plead guilty for lower fines if caught in normal justice.&lt;br /&gt;
guilty_plea: guilty&lt;br /&gt;
&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  room: nnn                                 # pick your own room, you should pick a room that no guard will &#039;&#039;ever&#039;&#039; enter.  Picking rooms guards can come to is a failure on setup, not the script.&lt;br /&gt;
  entry_type: lockpick                      # lockpick | rope | cycle | prioritylockpick | priorityrope&lt;br /&gt;
  max_priority_mindstate: 26                # only used if priority setting for entry_type is used.  Sets max mindstate value before switchover to other entry_method. Default: 26&lt;br /&gt;
  use_lockpick_ring: true                   # if you use a worn lockpick stacker&lt;br /&gt;
  lockpick_container: lockpick ring         # name of your lockpick stacker&lt;br /&gt;
  max_search_count: 2                       # max number of total searches to do including retries&lt;br /&gt;
  retry: false                              # retry if you don&#039;t find loot.  default: false&lt;br /&gt;
  loot: keep                                # drop | keep | bin | pawn   default: keep &lt;br /&gt;
  loot_container: duffel bag                # container to keep loot in while burglering&lt;br /&gt;
  safe_mode: true                           # stop searching and try to get out as quickly as possible when hearing footsteps.  Default: true&lt;br /&gt;
  room_blacklist:                           # array of rooms to ignore. Case sensitive.&lt;br /&gt;
  item_whitelist:     # array of **full item names** (adj + noun) of items to keep no matter what.  Case Sensitive.  Default: empty list&lt;br /&gt;
    - blunt-tipped arrows   # armory - non-lodging ammo&lt;br /&gt;
    - blunt-tipped bolts    # armory - non-lodging ammo&lt;br /&gt;
    - blunt stones          # armory - non-lodging ammo&lt;br /&gt;
    - keepsake box          # bedroom - limited use (35) locksmithing trainer&lt;br /&gt;
    # - mixing bowl           # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mixing stick          # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic mortar         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic pestle         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mesh sieve            # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - butcher&#039;s knife       # kitchen - wrist worn &#039;belt&#039; knife&lt;br /&gt;
    - worn book             # library - scroll stacker (15 page, 10 copies per page)&lt;br /&gt;
    # - contract case         # library - Trader Jewelry&lt;br /&gt;
    # - dainty cowbell        # library - wrist worn weatherproof instrument&lt;br /&gt;
    # - writing quill         # library - writing instrument (ledgers, etc)&lt;br /&gt;
    # - thumb ring            # library - Trader Jewelry&lt;br /&gt;
    # - glass lens            # sanctum - minion identifier&lt;br /&gt;
    # - letter opener         # sanctum - belt worn belt knife&lt;br /&gt;
    - memory orb            # sanctum - random skill absorber&lt;br /&gt;
    # - crystal prism         # sanctum - divination tool&lt;br /&gt;
    # - celestial charts      # sanctum - divination tool&lt;br /&gt;
    # - tool case             # work room - belt worn lockspick stacker - 25 ct&lt;br /&gt;
    # - stirring rod          # work room - forging tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - carving knife         # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - wood shaper           # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - metal rasp            # work room - shaping/carving tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - imbuement rod         # work room - enchanting tool&lt;br /&gt;
    # - !ruby/regexp &#039;/\S+ fabric/&#039;  # Bedroom - illustrates REGEX syntax for items&lt;br /&gt;
  before:                                   # array of scripts to run, similar to hunting-buddy, before the burgle (will be called right before buffing)&lt;br /&gt;
    - yourscripthere with args here&lt;br /&gt;
  after:                                    # array of scripts to run, similar to hunting-buddy, after the burgle, (will be called right before script ends)&lt;br /&gt;
    - anotherscript here&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  burgle:&lt;br /&gt;
    - Silence&lt;br /&gt;
    - Hasten&lt;br /&gt;
    - Plunder&lt;br /&gt;
    - Slight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=start|desc=Required to run the script.  Protects against accidental starting/typos.}}^{{Lich setting|name=entry|desc=Optional.  Override yaml setting for entry_type. Valid options are: lockpick, rope, cycle, prioritylockpick, priorityrope.}}^{{Lich setting|name=roomid|desc=Optional.  Override yaml setting for room to burgle from.}}^{{Lich setting|name=loot_type|desc=Optional.  Override yaml setting what to do with loot.  Items in your item_whitelist are always kept.  Valid options: drop, keep, pawn bin.}}^{{Lich setting|name=hometown|desc=Optional.  Override yaml hometown setting when using pawn or bin options.}}^{{Lich setting|name=follow|desc=Optional.  Puts brugle into group follow mode.  To be used when you&#039;ve already joined someone to do a group burglary.  This will buff, then hide if needed and then wait for the leader to burgle.  Will attempt to leave the group if you are following once in, to prevent getting lost.}}&lt;br /&gt;
|settings={{Lich setting|name=burgle_settings|desc=Hash of all the burgle settings}}^{{Lich setting|name=burgle_settings:room|desc=The Room id that burgle should be done in.  Guards should never come to this room, so pick carefully}}^{{Lich setting|name=burgle_settings:entry_type|desc=The type of entry - &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;  You must have a heavy rope if using &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have a lockpick, or a worn lockpick stacker with lockpicks on it if using &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have both if you are using the &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; settings.  the priority settings will use that entry method unless your mindstate is above the max value.}}^{{Lich setting|name=burgle_settings:max_priority_mindstate|desc=Tha maximum mindstate to use when using one of the priority entry settings, before switching to the other entry method.}}^{{Lich setting|name=burgle_settings:use_lockpick_ring|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;Check for a lockpick ring/stacker if using lockpick as entry_type. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:lockpick_container|desc=The name of your lockpick ring/stacker.}}^{{Lich setting|name=burgle_settings:max_search_count|desc=Limits the number of searches you do. Setting this too high will result in arrest, and large fine.  Start low and increase as needed.)}}^{{Lich setting|name=burgle_settings:retry|desc=Retry searches if you don&#039;t find loot.  &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:loot|desc=What to do with loot.  Supported options: &amp;lt;code&amp;gt;drop&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keep&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pawn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt;.  Note that you will always attempt to store loot while in the house, to avoid problems inside with items with custom drop scripts.  &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt; is only supported for thieves.}}^{{Lich setting|name=burgle_settings:loot_container|desc=Where to put loot while in the house.  This is required as the script will not attempt to drop loot in the house.}}^{{Lich setting|name=burgle_settings:safe_mode|desc=Stop searching and try to get out as quickly as possible when hearing footsteps. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:room_blacklist|desc=List of room types (using Sentence Case) that you don&#039;t want to search for loot in.}}^{{Lich setting|name=burgle_settings:item_whitelist|desc=List of full item names (adj + noun) that you want to keep regardless of any other setting.}}^{{Lich setting|name=burgle_settings:before|desc=List of scripts you want to run before burglary.  This is run right before the waggle set.}}^{{Lich setting|name=burgle_settings:after|desc=List of scripts you want to run after burglary.  This is run right after the burglary before processing the loot.}}^{{Lich setting|name=waggle_sets[&#039;burgle&#039;]|desc=Optional. A waggle set called &#039;burgle&#039; to cast right before burglary.}}&lt;br /&gt;
|children=jail-buddy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-bead ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Automates the creation of a prayer bead, either from a held block or foraged and crafted block.&lt;br /&gt;
|usage= Run the script to create a prayer bead based on config information. If started while holding a block, will use that block, otherwise forages and creates one. Will use primer if configured, but not buy you one.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Optional. Forces script into debug mode}}^{{Lich setting|name=primer|desc=Optional.  Override yaml setting for primer use.}}^{{Lich setting|name=aspect|desc=Optional.  Override yaml setting for animal to carve.}}^{{Lich setting|name=help|desc=Optional. Displays usage information and exits}}&lt;br /&gt;
|settings={{Lich setting|name=carve-bead|desc=Main setting block which holds the other settings.}}^{{Lich setting|name=carve-bead:debug|desc=Turns on debug logging}}^{{Lich setting|name=carve-bead:primer|desc=True/False for if a primer should be used. Defaults to false.}}^{{Lich setting|name=carve-bead:knife-adjective|desc=Optional. Adjective for the knife to use for carving, if not &#039;carving&#039;.}}^{{Lich setting|name=theurgy_supply_container|desc=}}^{{Lich setting|name=immortal_aspect|desc=}}^{{Lich setting|name=crafting_container|desc=}}^{{Lich setting|name=crafting_items_in_container|desc=}}^{{Lich setting|name=engineering_belt|desc=}}^{{Lich setting|name=water_holder|desc=}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-lockpicks ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Carves lockpicks from keyblanks on your person, then puts those lockpicks on rings.&lt;br /&gt;
|usage= Store the keyblank pockets in any open container. Designate via yaml settings below a bag for your grandmaster&#039;s picks, master&#039;s picks, and anything less than master&#039;s (professional, ordinary, etc). Place rings for each type(master/grandmaster) in the same bag you designate for the completed picks.&lt;br /&gt;
|args= &amp;lt;code&amp;gt;;carve-lockpicks ring&amp;lt;/code&amp;gt;&lt;br /&gt;
*Put completed batches of lockpicks on rings, need rings in the same bag as the lockpicks (grands rings in grands bag). Not necessary if you have the yaml setting true below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_last&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays most recent percentage of grandmaster to master picks carved from last run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_all&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays overall percentage of grandmaster to master picks carved from all runs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_reset&amp;lt;/code&amp;gt;&lt;br /&gt;
*Delete all past recorded carving projects data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks help&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays the above messages&lt;br /&gt;
|settings=&lt;br /&gt;
^Settings below are required to use the script, defaults are NOT in base:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
lockpick_carve_settings:&lt;br /&gt;
      grand_container: #bag for complete grandmaster&#039;s lockpicks&lt;br /&gt;
      master_container: #bag for completed master&#039;s lockpicks&lt;br /&gt;
      trash_container: #bag for anything less than master/grandmaster&lt;br /&gt;
      initial_grand: #true/false as to whether to initial your grandmasters&#039; lockpicks&lt;br /&gt;
      full_rings_container: #bag for full rings, can&#039;t be either grand/master bag&lt;br /&gt;
      ring_picks: #true/false as a default to put carved picks on rings&lt;br /&gt;
      carve_past_ring_capacity: #true/false to continue carving after you&#039;ve run out of lockpick rings&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=UserVars.grands_ratio|desc=Stores ratio of grandmaster&#039;s picks carved to master&#039;s picks for parsing.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cast ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automates command line casting.&lt;br /&gt;
|usage=Review lich code.  User guide and extensive documentation in header comments.  Methods to run script; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;cast abbrev [total_mana] [target] [-charge=??] [-prep_time=??] [-runestone=??] [-symbiosis] [-force] [-wait] [-MODE] [-debug]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=abbrev|desc=Spell name, abbreviation, or alias to cast}}^{{Lich setting|name=target|desc=What target to CAST at}}^{{Lich setting|name=-charge=??|desc=Number of charges OR budget in seconds for charging}}^{{Lich setting|name=-prep_time=??|desc=How many seconds to prep before casting}}^{{Lich setting|name=-runestone=??|desc=Invoke this runestone (or similar item) to prep}}^{{Lich setting|name=-symbiosis|desc=Prepare (or not) with your currently studied symbiosis}}^{{Lich setting|name=-force|desc=Force the cast even if checks should prevent it }}^{{Lich setting|name=-wait|desc=If below attune/conc/fatigue thresholds, wait to cast}}^{{Lich setting|name=-MODE|desc=Options: -save[=??], -test, -clear, -yaml (see documentation)}}^{{Lich setting|name=-debug|desc=Output debug messages}}&lt;br /&gt;
|settings={{Lich setting|name=ritual_focus|desc=Focus to use for ritual spells. Won&#039;t cast rituals without.}}^{{Lich setting|name=prep_scaling_factor|desc=Number from 0-1 to multiply by discerned max prep.}}^{{Lich setting|name=cambrinth_num_charges|desc=Default number of camb charges if not specified.}}^{{Lich setting|name= cast_attunement_threshold|desc=Don&#039;t cast unless attunement is above this}}^{{Lich setting|name=cast_concentration_threshold|desc=Don&#039;t cast unless concentration is above this}}^{{Lich setting|name=cast_fatigue_threshold|desc=Don&#039;t cast unless fatigue is above this}}^{{Lich setting|name=cast_threshold_delay|desc=How many seconds between checks when waiting}}^{{Lich setting|name=cambrinth_items|desc=An array of cambrinth items, each with:}}^{{Lich setting|name=cambrinth_items.name|desc=Adjective + noun of the item}}^{{Lich setting|name=cambrinth_items.cap|desc=Mana capacity&lt;br /&gt;
}}^{{Lich setting|name=cambrinth_items.stored|desc=True: must be held, false: worn}}^{{Lich setting|name=cambrinth|desc=Adjective + noun of single camb item}}^{{Lich setting|name=cambrinth_cap|desc=Mana capacity}}^{{Lich setting&lt;br /&gt;
|name=stored_cambrinth|desc=True: must be held, false: worn}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== charge-holy-weapon ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Charges holy weapon if below 200 estimated remaining uses. Usable in Crossing or Shard Chadatru temples, or in a player-specified room using a holy icon. There is a large cooldown, and if too low circle &amp;amp; charisma, this could be bad. Best used independently on lower circle Paladins.&lt;br /&gt;
|usage= Run it as a before or after within training manager, as a normal part of T2&#039;s system, or as an independent script.&lt;br /&gt;
|settings={{Lich setting|name=holy_weapon|desc=Main setting which holds the other settings.}}^{{Lich setting|name=holy_weapon:weapon_name|desc=Name of the holy weapon, MUST match gear setting entry exactly.}}^{{Lich setting|name=holy_weapon:icon_name|desc=Name of the icon to use for the ritual.}}^{{Lich setting|name=holy_weapon:icon_container|desc=Name of the container which holds the icon, optional.}}^{{Lich setting|name=holy_weapon:icon_room|desc=Room number to use for the icon ritual.}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== chop-wood ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Chops trees in a room while watching for danger&lt;br /&gt;
|usage= Watches and chops out your current room, stowing or deeding anything in your tree list. Will run to a healer if injured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cleric-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatically does cleric quests you are eligible for. Currently does tamsine, eluned, eluned2, kertigen, hodiera, meraud, and glythtide commune quests if you are the right level.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== coordinator ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Training manager script&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=aiming_trainables|desc=Lets you train weapons in the offhand while aiming crossbows, slings, and bows. The weapon must be usable in the offhand for attacking/throwing, swappables are supported. Large weapons require weapons prime, and other conditions need to be met, etc. It works in conjunction with the settings attack_overrides (hurl/invoke supported) and using_light_crossbow.}}^{{Lich setting|name=using_light_crossbow|desc=Lets you designate that your Crossbow is light, this enables swinging attack options with aiming_trainables.}}^{{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_trainer_action_count|desc=Cycles to next weapon after specified number of actions (generally offensive actions).}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:skip_repair|desc=true if you want to skip repairing this item.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=ambush_location|desc=Set the ambush target for better backstab training for thieves.}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:tattoo_tm|desc=Will tell the system to target the invoked tattoo spell, if it&#039;s Targeted Magic.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Locks|desc=Train locksmithing by picking pet boxes in combat.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Meraud|desc=Maintains the Meraud Commune.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ret Stealth|desc=Retreat before stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Teach|desc=Teach hunting_buddies if there are any in the room on this timer.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=training_abilities:Berserk Avalanche|desc=Trains Utility with Berserk Avalanche.}}^{{Lich setting|name=training_abilities:Berserk Landslide|desc=Trains Warding with Berserk Landslide.}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_trainables|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=barb_famine_healing|desc=Barb specific section for automatic usage of Berserk Famine when low health. Has two settings listed below as well as knowledge of Berserk Famine as requirements.}}^{{Lich setting|name=barb_famine_healing:health_threshold:|desc=Famine will be used when below this threshold.}}^{{Lich setting|name=barb_famine_healing:inner_fire_threshold|desc=Will not use Berserk Famine unless above this threshold.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=hide_type|desc=Value of &amp;quot;stalk&amp;quot; changes hide type to &amp;quot;slip stalk&amp;quot;. This will perform the command &amp;quot;stalk&amp;quot; instead of &amp;quot;hide&amp;quot; which activates &amp;quot;slip stalk&amp;quot;. &amp;quot;Slip stalk&amp;quot; is only available for a number of professions and must be learned. Default value: hide. Uses hide as normal.}}^{{Lich setting|name=force_unhide|desc=Value of true will always unhide after hiding via Stealth timer under training_abilities:.}}^{{Lich setting|name=dont_stalk|desc=Value of true prevents stalk usage after hiding when hiding via Stealth timer under training_abilities:. Default value is false.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== corn-maze ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs the Hollow Eve corn maze.&lt;br /&gt;
|usage=Run inside the large-form corn maze, anywhere in the starting &#039;labyrinth&#039; or entrance area. This does NOT work with the single-task versions. The script will finish any pre-existing corn-maze task, then search the maze for incidental loot.  Make sure to allow ten minutes between runs for the loot to respawn. &lt;br /&gt;
|args={{Lich setting|name=noloot|desc=Run as normal, but only pick up free corn maze passes from the incidentals.}}^{{Lich setting|name=restart|desc=Run as normal, but skip incidental looting entirely. Useful if you already looted this run and needed to restart the script for some reason.}}^{{Lich setting|name=manual|desc=Replaces loot-corn-maze.lic.  Control your run manually. Pick up and complete tasks on your own. This will sit in the background, and search and loot any incidental objects you come across automatically.}}^{{Lich setting|name=short|desc=Runs the fast 10-task challenge for the harried Halfling.}}&lt;br /&gt;
|settings={{Lich setting|name=maze_junk|desc=What to throw away during incidental looting. See defaults in base.yaml, and copy to your setup yaml to change them. }}^{{Lich setting|name=cornmaze_containers|desc=A list of bags to try and put incidental loot into, top ones first. If all of them are full it&#039;ll try and STOW the item, and if that fails it&#039;ll drop it. By default, no bags listed. &lt;br /&gt;
&lt;br /&gt;
 cornmaze_containers:&lt;br /&gt;
   - backpack&lt;br /&gt;
   - rucksack&lt;br /&gt;
   - satchel&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== craft ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts one item.&lt;br /&gt;
|args={{Lich setting|name=outfitting|desc=Knit.}}^{{Lich setting|name=forging|desc=Forge a Blacksmithing item.}}^{{Lich setting|name=engineering|desc=Shape one item.}}&lt;br /&gt;
|settings={{Lich setting|name=yarn_quantity|desc=How much yarn to keep on hand for knitting, defaults to 100.}}^{{Lich setting|name=craft_max_mindstate|desc=What mindstate to make running the script a noop. Defaults to 31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=Originally intended to be used in [[RanikMap1|The Crossing]]. The script now works outside [[RanikMap1|The Crossing]] with hometown set to: [[RanikMap30|Riverhaven]], [[RanikMap42|Therenborough]], [[RanikMap67|Shard]], [[RanikMap99|Aesry]], [[RanikMap107|Mer&#039;Kresh]], [[RanikMap117|Hibarnhvidar]], [[RanikMap121|Boar Clan]], [[RanikMap150|Fang Cove]], [[RanikMap47|Muspar&#039;i]], [[RanikMap106|Hara&#039;jaal]], [[RanikMap61|Leth Deriel]], [[RanikMap34a|Rossman&#039;s Landing]], [[RanikMap40|Langenfirth]], or [[RanikMap90|Ratha]]&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_with_burgle|desc=Set true to turn on burgle for locksmithing, thievery, stealth, and/or athletics. Needs burgle_settings:.}}^{{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=attunement, pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crowns ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game dice/crowns.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dice_bet_amount|desc=Put this in your yaml and set to some whole number, like dice_bet_amount: 10.}}^{{Lich setting|name=dice_money_on_hand|desc=How much money to withdraw from the bank.}}^{{Lich setting|name=dice_withdraw|desc=Withdraw money from the bank setting.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches for pets, bloodscrip, and loot in [[Drathrok%27s_Duskruin#Labyrinth|Duskruin Labyrinth]].&lt;br /&gt;
|usage=Configure your settings, enter the labyrinth, then start the script. The script will wait for messaging about a critter scurrying about and either try to catch it or move to another room. If no pet has been found by the 5 minute warning then it begins to search each room to collect bloodscrip and incidentals.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|settings={{Lich setting|name=duskruin:labyrinth:pet_noun|desc=(required) Kind of pet searching for, such as &#039;&#039;&#039;monkey&#039;&#039;&#039; or &#039;&#039;&#039;rat&#039;&#039;&#039;.}}^{{Lich setting|name=duskruin:labyrinth:loot_container|desc=(optional) Which container to put the bloodscrip and items you find when searching. If not specified then relies on {{com|STOW}} left/right.}}^{{Lich setting|name=duskruin:labyrinth:redeem_scrip|desc=(optional) Set to &#039;&#039;&#039;true&#039;&#039;&#039; to auto redeem any found bloodscrip. Default is &#039;&#039;false&#039;&#039;.}}&lt;br /&gt;
|uservars={{Lich setting|name=dusk_labyrinth_debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== empathylink ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Will link to your hunting_buddies while in combat running combat-trainer. Will attempt to link with Hodierna, if known, or Unity if not.&lt;br /&gt;
|usage=Start the script in your autostarts or manually start with ;empathylink when you want to use. Script is meant to run in the background.&lt;br /&gt;
&lt;br /&gt;
In your yaml put the following to never heal these people (replace the example names with yours):&lt;br /&gt;
 &lt;br /&gt;
 noheal_empathylink:&lt;br /&gt;
  - Bob&lt;br /&gt;
  - Joe&lt;br /&gt;
  - Jill&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=has_hodierna|desc=Set to true in your yaml to use Hodierna link.}}^{{Lich setting|name=noheal_empathylink|desc=List of names you never want to heal even if in hunting_buddies list. This setting is in this script.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Wrayth. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faux-atmo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Bring your verby items to life! Turn toys and items with fun verbs into [[Atmospheric_item|atmospherics]] by periodically performing a random verb on a random item based on your settings.&lt;br /&gt;
|usage=Configure which items and verbs you want to periodically do then start the script. It runs in the background.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Enable debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Number of minutes to wait between performing a verb on an item.&lt;br /&gt;
faux_atmo_interval: 15&lt;br /&gt;
&lt;br /&gt;
# Set to true to randomly select an item and verb to perform.&lt;br /&gt;
# Set to false to round-robin select items and verbs to perform.&lt;br /&gt;
faux_atmo_random: true&lt;br /&gt;
&lt;br /&gt;
# Items that don&#039;t have an inherent atmo effect&lt;br /&gt;
# but whose verbs if done periodically would.&lt;br /&gt;
faux_atmo_items:&lt;br /&gt;
  - name: blue basilisk&lt;br /&gt;
    verbs:&lt;br /&gt;
    - pet&lt;br /&gt;
    - pinch&lt;br /&gt;
    - poke&lt;br /&gt;
  - name: hooded cloak&lt;br /&gt;
    verbs:&lt;br /&gt;
    - rub&lt;br /&gt;
    - pat&lt;br /&gt;
    - wave&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if these scripts are running.&lt;br /&gt;
faux_atmo_no_use_scripts:&lt;br /&gt;
- combat-trainer&lt;br /&gt;
- go2&lt;br /&gt;
- get2&lt;br /&gt;
- bescort&lt;br /&gt;
- steal&lt;br /&gt;
- burgle&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if in these rooms.&lt;br /&gt;
faux_atmo_no_use_rooms:&lt;br /&gt;
- Carousel Chamber     # Room with vault&lt;br /&gt;
- Carousel Booth       # Room just before vault&lt;br /&gt;
- 1900                 # You can specify room ids, too&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=faux_atmo_debug|desc=Enable debug mode.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== fill-dirt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Fills a dirt stacker with dirt.&lt;br /&gt;
|usage=Run the script in any room where dirt is forageable.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dirt_stacker|desc=Name of dirt stacker to fill. Must be worn.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find-darkbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds and plays the Hollow Eve&#039;s game Darkbox.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=override|desc=Optional arg. Passes override to heal-remedy to use remedies instead of herbs if you already have herbs setup in your yaml.}}&lt;br /&gt;
|settings={{Lich setting|name=he_use_herbs_remedies|desc=Put this as true in your yaml if you want to use heal-remedy.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks  More in-depth look at first-aid.lic: https://github.com/elanthia-online/dr-scripts/wiki/First-Aid-Strategy&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}^{{Lich setting|name=compendium_type|desc=Will default to compendium but also supports burgled manuals and guides.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faskinner ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill with training items such as a small blue-belly crocodile with prominently stitched seams or a small fuzzy caracal with tufted ears and double-stitched seams.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Trainer noun should match exactly, such as crocodile or caracal&lt;br /&gt;
fa_skinning_trainer: &lt;br /&gt;
&lt;br /&gt;
# Container where you store your trainer, if it&#039;s not worn.&lt;br /&gt;
fa_skinning_trainer_container: &lt;br /&gt;
&lt;br /&gt;
# If you don&#039;t wear a skinning knife, this is the&lt;br /&gt;
# bladed weapon you want to use to skin with, such as a dagger.&lt;br /&gt;
fa_skinning_knife: &lt;br /&gt;
&lt;br /&gt;
# If you specify &#039;fa_skinning_knife:&#039; then this is&lt;br /&gt;
# the container where that bladed weapon is stored.&lt;br /&gt;
fa_skinning_knife_container: &lt;br /&gt;
&lt;br /&gt;
# Options:  First Aid, Skinning, Both or leave blank for whichever happens first&lt;br /&gt;
fa_skinning_priority: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== feed-cloak ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Feeds [[living vine cloaks]] that you are wearing so that they stay refreshed and healthy.&lt;br /&gt;
|usage=Run on demand or part of a training routine to feed your cloak regularly. Does not run in the background.&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# If your cloak can&#039;t feed in your current room&lt;br /&gt;
# then feed-cloak will move to this specified room id.&lt;br /&gt;
# If not specified, or if the cloak can&#039;t feed here either,&lt;br /&gt;
# then the script will move to your `safe_room`.&lt;br /&gt;
feed_cloak_room: 992 # Crossing, [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== glyph-of-mana ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script that will keep glyph of mana up always.&lt;br /&gt;
|usage=Meant to be used as a during: in combat but can be used anywhere.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example usage:&lt;br /&gt;
hunting_info:&lt;br /&gt;
- :zone: cinder_beasts&lt;br /&gt;
  args:&lt;br /&gt;
  - d1&lt;br /&gt;
  stop_on:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  :duration: 55&lt;br /&gt;
  before:&lt;br /&gt;
  - go2 12345&lt;br /&gt;
  - mech-lore&lt;br /&gt;
  - athletics&lt;br /&gt;
  during:&lt;br /&gt;
  - glyph-of-mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=Start the script while you and the other player are standing at a bank teller.&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heal-remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses crafted remedies for healing&lt;br /&gt;
|usage=This script will cycle through the remedies, from base-remedies.yaml, from the most potent to least potent. The script will pause a little bit, letting the remedies work to make scars, then apply scar remedies. Will need one hand free to use.&lt;br /&gt;
|args={{Lich setting|name=override|desc=Override setting to force using remedies instead of herbs if herbs are already defined in your yaml.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths.&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses the &#039;healing&#039; waggle set to configure how to cast your spells. Backwards compatible with &#039;empath_healing&#039; setting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;YAML Configuration&amp;lt;/b&amp;gt; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# healme script specific settings for empaths.&lt;br /&gt;
# Highly recommend that you define a &#039;healing&#039; waggle set&lt;br /&gt;
# for maximum control over how you cast your healing spells.&lt;br /&gt;
# If no &#039;healing&#039; waggle set is defined then healme script&lt;br /&gt;
# will use &#039;empath_healing:&#039; settings as backup.&lt;br /&gt;
healme:&lt;br /&gt;
  # Toggle debug mode. Can also use `debug` script argument.&lt;br /&gt;
  # Default is false.&lt;br /&gt;
  debug: false&lt;br /&gt;
  # Wound severities below this threshold will be ignored.&lt;br /&gt;
  # Range is 0 to 13 based on &#039;perceive health self&#039;.&lt;br /&gt;
  # If you have HEAL or REGENERATE, then you may choose&lt;br /&gt;
  # to set a low threshold (1 or 2) since those can be healed over time&lt;br /&gt;
  # rather than waiting for the script to heal them all in one sitting.&lt;br /&gt;
  # Default is 0.&lt;br /&gt;
  severity_threshold: 1&lt;br /&gt;
  # When waiting for a spell to be prepared and if you have wounds to tend,&lt;br /&gt;
  # such as bleeders or lodged ammo or parasites, then this is the max&lt;br /&gt;
  # number of those wounds to tend before casting to be efficient.&lt;br /&gt;
  # Even if you set this to 0, healme script will tend wounds just not&lt;br /&gt;
  # between preparing and casting a spell.&lt;br /&gt;
  # Default is 1.&lt;br /&gt;
  max_wounds_to_tend_while_prep_spells: 1&lt;br /&gt;
&lt;br /&gt;
# This is a sample &#039;healing&#039; waggle set for the healme script.&lt;br /&gt;
# You can configure which spells you want to use and how to cast them.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  # Used by the &#039;healme&#039; script&lt;br /&gt;
  # Spells are cast as needed, but as you define them here&lt;br /&gt;
  healing:&lt;br /&gt;
    # Required spells&lt;br /&gt;
    Heal Wounds:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    Heal Scars:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    # Important spells (optional)&lt;br /&gt;
    Blood Staunching:       # cast if bleeding&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Vitality Healing:       # cast if low on vitality&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Niche spells (optional)&lt;br /&gt;
    Flush Poisons:          # cast if poisoned&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Cure Disease:           # cast if diseased&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Helpful spells (optional)&lt;br /&gt;
    Heal:                   # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Regenerate:             # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Script Usage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Heal yourself using default settings.&lt;br /&gt;
;healme&lt;br /&gt;
&lt;br /&gt;
# Heal all wounds EXCEPT external wounds of&lt;br /&gt;
# the listed body parts to preserve pet bleeders.&lt;br /&gt;
;healme &amp;quot;chest, left arm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Heal wounds whose severity is greater than 2.&lt;br /&gt;
# Overrides the healme.severity_threshold setting.&lt;br /&gt;
;healme 2&lt;br /&gt;
&lt;br /&gt;
# Echo debug information.&lt;br /&gt;
;healme debug&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== herb-stock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Restocks herbs for healing with herbs in combat&lt;br /&gt;
|usage=This script will restock either default herbs or herbs defined in the user&#039;s yaml&lt;br /&gt;
|args={{Lich setting|name=town|desc=Override your character&#039;s hometown with a different town to use for stocking herbs.}}&lt;br /&gt;
|settings={{Lich setting|name=herbs|desc=Set this to true to restock default herbs based on your character&#039;s hometown. Alternatively, define a list of herbs to add to or override the default list.}}^{{Lich setting|name=herbs_override_herbstock|desc=Set this to true to ONLY use the herbs defined in the herbs setting.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== horse-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Teaches all skills to a horse.&lt;br /&gt;
|usage=This script will go through the list of skills and try to teach a horse. The order teaches is leadrope, saddle, animal, joust, kneel, prance, beg, spin, jump, combat, magic, war. You must be a Ranger to run this.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:full_waiting_room|desc=Room to wait in while the zones are full, defaults to safe_room number if not present.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_info:boxes|desc=Sets the hunt as a box priority hunt, will stop or skip if you have box_loot_limit number of boxes if set to true}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=hunting_nemesis|desc=List of PC&#039;s you do not want to hunt with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffing_room|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== inventory-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Stores current &amp;quot;inv list&amp;quot; data in a YAML file for searching from any character... works across multiple accounts.&lt;br /&gt;
|usage= Store and access any character&#039;s &amp;quot;inventory list&amp;quot;. Prints a list of character names stored, prints individual inventory, and searches all inventory for any keyword(s).&lt;br /&gt;
|args={{Lich setting|name=save|desc=Executes game command &amp;quot;inv list&amp;quot; and saves all items to database labeled as either worn or in container.}}^{{Lich setting|name=search|desc=Searches database for text provided. Requires an item for which to search.}}^{{Lich setting|name=list|desc=Shows all character(s) names stored within the database. Optional input of a character&#039;s name to list their inventory.}}^{{Lich setting|name=remove|desc=Removes character and associated data from database, requires a name.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== invoke-rune ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Use to cast spells from runestones. The runestones are the ones purchased from Sierack&#039;s Reagents, https://elanthipedia.play.net/Sierack%27s_Reagents, in Shard. Can add more from Enchanting or other places.&lt;br /&gt;
|usage= ;invoke-rune &amp;quot;&amp;lt;spell name&amp;gt;&amp;quot; example: ;invoke-rune &amp;quot;Clear Vision&amp;quot; &lt;br /&gt;
|args={{Lich setting|name=spell|desc=Name of the spells: &amp;quot;Arc Light&amp;quot; Althleticism Bless Calm &amp;quot;Clear Vision&amp;quot; Compost &amp;quot;Eagle&#039;s Cry&amp;quot; &amp;quot;Fire Shards&amp;quot; &amp;quot;Glythtide&#039;s Gift&amp;quot; Geyser &amp;quot;Protection from Evil&amp;quot; Refresh Shadows Zephyr. Use double quotes for spells with two or more words.}}^{{Lich setting|name=debug|desc=Puts script in debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== join-thieves ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Joins the thieves guild in Crossing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== journal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to use an epistemic journal. Best used as an after:&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;journal_noun&#039;&#039;: Set the noun of your journal, defaults to journal&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== lamprey ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game lamprey. Can only play this game once every 10 minutes if you get a lamprey or prize.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== levelup ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks to your guild leader and levels up as many times as you can.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;levelup&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== locksmithing ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains locksmithing independently or with crossing-training.  Can use unlimited training boxes, daily charge training boxes, or limited use disposable training items such as corn maze pouches, liquor cabinets, or burgled keepsake boxes. Also trains [[Lich_script_repository#performance|performance]] while picking.&lt;br /&gt;
|usage=Can be used independently or by listing Locksmithing under crossing_training.  If used with crossing_training additional feature &amp;lt;code&amp;gt;train_with_burgle: true&amp;lt;/code&amp;gt; is available.  The [[Lich_script_repository#burgle|burgle_settings: loot_container]] is a shared feature for ease of use with keepsake boxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Settings:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you use a worn lockpick ring for picking?&lt;br /&gt;
# If true then specify the name of your lockpick ring as the container.&lt;br /&gt;
use_lockpick_ring: true&lt;br /&gt;
lockpick_container: lockpick ring&lt;br /&gt;
&lt;br /&gt;
# If false then the script will get a loose lockpick from the container.&lt;br /&gt;
#use_lockpick_ring: false&lt;br /&gt;
#lockpick_container: backpack&lt;br /&gt;
&lt;br /&gt;
# When done picking boxes that contains coins, gems, and such,&lt;br /&gt;
# do you want to run the ;sell-loot script?&lt;br /&gt;
sell_loot: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick looted boxes from critters and such?&lt;br /&gt;
# If true then the ;pick script is ran using its settings.&lt;br /&gt;
# Refer to that script for how to set up those settings.&lt;br /&gt;
pick_live_boxes: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick a daily use lockbox trainer like a training box or harvest bag?&lt;br /&gt;
# If true then specify your trainer&#039;s name and whether it&#039;s worn or not.&lt;br /&gt;
have_training_box: false&lt;br /&gt;
picking_lockbox: training box&lt;br /&gt;
picking_worn_lockbox: false&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick consumable boxes such as limited use trainers from burgling or incidentals?&lt;br /&gt;
# If true then list the names of those discardable consumables here.&lt;br /&gt;
# IMPORTANT! Consumable boxes will be pulled from your burgle_settings: loot_container.&lt;br /&gt;
# IMPORTANT! Consumable boxes should be kept separate from live boxes so as not to cause issues with ;pick script.&lt;br /&gt;
# IMPORTANT! THESE BOXES WILL BE DROPPED. MAKE CERTAIN YOU ONLY LIST THROW-AWAY TRAINERS.&lt;br /&gt;
consumable_lockboxes:&lt;br /&gt;
  - keepsake box&lt;br /&gt;
  - box puzzle&lt;br /&gt;
  - jewelry box&lt;br /&gt;
&lt;br /&gt;
# If you use a daily use lockpick trainer,&lt;br /&gt;
# be sure to add it to your gear: config.&lt;br /&gt;
gear:&lt;br /&gt;
- :adjective: training&lt;br /&gt;
  :name: box&lt;br /&gt;
  :skip_repair: true&lt;br /&gt;
  :container: backpack&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
At the beginning of the script it will check for deed packets and buy more if it finds less than 2&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mm ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A general purpose moon mage utility script&lt;br /&gt;
|usage= Run the script without any arguments to see usage&lt;br /&gt;
|args= {{Lich setting|name=locate &amp;lt;name&amp;gt;|desc=Locates the given name and reports the room number if the locate was successful}}^{{Lich setting|name=rift &amp;lt;name&amp;gt;|desc=Locates and rifts the given name to your current room. Checks if the moons are up. Uses the same settings as &amp;lt;code&amp;gt;;mm locate&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|settings= {{Lich setting|name=waggle_sets[&#039;locate&#039;]|desc=Optional. A waggle set called &#039;locate&#039; with only the locate spell in it. Uses the data in DISCERN locate otherwise.}}^{{Lich setting|name=waggle_sets[&#039;rs&#039;]|desc=Optional. A waggle set called &#039;rs&#039; with only the locate Riftal Summons spell in it. Uses the data in DISCERN RS otherwise.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== multi ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts multiple times.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2,sit,kneel,stand&lt;br /&gt;
&lt;br /&gt;
# This toggles autosneak flag before/after burgling.&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - multi 1,flag autosneak off&lt;br /&gt;
  after:&lt;br /&gt;
  - multi 1,flag autosneak on&lt;br /&gt;
  ...&lt;br /&gt;
&lt;br /&gt;
# This example combines doing actions and running scripts.&lt;br /&gt;
# To run a script, prefix its name with a colon.&lt;br /&gt;
# It also passes arguments to the script (each argument separated by a space).&lt;br /&gt;
;multi 5,get sword from my backpack,:myForgingScript sword,put sword in my carryall&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== newbie-gear ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts a set of gear for a new character.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=storage|desc=The container in which to store finished items}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== offload-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Offloads all items from one source container to a destination container. Differs from transfer-items, because you can change the preposition. (I.e. on, in, under, behind, etc.)  It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Offloads all items from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items backpack on rack&lt;br /&gt;
&lt;br /&gt;
* Offloads only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt; [noun]&lt;br /&gt;
  ;offload-items backpack on rack arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=preposition|desc=Preposition to use with the destination [in, on, under, behind]}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=Optional item, if specified only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== paladin-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes the paladin Glyph quests for you.&lt;br /&gt;
|args={{Lich setting|name=warding|desc=Complete the Glyph of Warding Quest.}}{{Lich setting|name=bonding|desc=Complete the Glyph of Bonding Quest.}}{{Lich setting|name=light|desc=Complete the Glyph of Light Quest.}}{{Lich setting|name=mana|desc=Complete the Glyph of Mana Quest.}}{{Lich setting|name=ease|desc=Complete the Glyph of Ease Quest.}}{{Lich setting|name=renewal|desc=Complete the Glyph of Renewal Quest.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pattern-hues ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts Warrior Mage Pattern Hues cantrip at set intervals.&lt;br /&gt;
|usage= The script will cast pattern hues cantrip based on settings in yaml. If no custom settings set, will cast a random color. Examples: ;pattern-hues now will cast now and exit. ;pattern-hues in you before, after, t2, manually, or in a personal startup script will change cast the cantrip on your interval and with settings. Leave pattern and hue empty if you want to pick from all the available options. Put what you only want the color to go to for random. Custom is for those lucky enough to have their own color (Dartellum has a custom color). Or, put the exact color you want in gesture, such as bright emerald.&lt;br /&gt;
|args= {{Lich setting|name=now|desc=Cast now.}}{{Lich setting|name=debug|desc=Output variable values.}}&lt;br /&gt;
|settings={{Lich setting|name=Pattern Hues yaml settings: gesture is either random, custom, or a specific setting.}}&lt;br /&gt;
  pattern_hues:&lt;br /&gt;
    duration: 600&lt;br /&gt;
    gesture: custom&lt;br /&gt;
    pattern_hues_styles:&lt;br /&gt;
      pattern:&lt;br /&gt;
      - bright&lt;br /&gt;
      - hazy&lt;br /&gt;
      - gleaming&lt;br /&gt;
      - lucent&lt;br /&gt;
      hue:&lt;br /&gt;
      - soot black&lt;br /&gt;
      - emerald&lt;br /&gt;
      - bone white&lt;br /&gt;
      - snowflake white&lt;br /&gt;
      - yellow&lt;br /&gt;
      - charcoal black&lt;br /&gt;
      - sky blue&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Script to train performance.  Defaults to worn instrument but accepts an instrument setting&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=instrument|desc=Optional. The instrument you would like to use.  Defaults to worn instrument if none selected}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, unlocks, and loots monster boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  # Assuming YAML config matches your goals&lt;br /&gt;
  ;pick&lt;br /&gt;
&lt;br /&gt;
  # Pick boxes in different bag, ignoring exp mind state, skipping identify&lt;br /&gt;
  ;pick source=backpack all careful&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &#039;Simple&#039; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  tend_own_wounds: true&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - encompassing.shadows&lt;br /&gt;
  - lootsack&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  - reaper&lt;br /&gt;
  - concussion&lt;br /&gt;
  blacklist_container:&lt;br /&gt;
  too_hard_container:&lt;br /&gt;
&lt;br /&gt;
lockpick_type: stout iron&lt;br /&gt;
lockpick_dismantle: pray&lt;br /&gt;
stop_pick_on_mindlock: false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &amp;quot;Higher Risk&amp;quot; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  disarm_quick_threshold: 0&lt;br /&gt;
  disarm_normal_threshold: 2&lt;br /&gt;
  disarm_careful_threshold: 5&lt;br /&gt;
  disarm_too_hard_threshold: 12&lt;br /&gt;
  pick_quick_threshold: 0&lt;br /&gt;
  pick_normal_threshold: 4&lt;br /&gt;
  pick_careful_threshold: 8&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - chef&#039;s bag&lt;br /&gt;
  - arm pouch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=debug|desc=Turns on debug output}}^&lt;br /&gt;
{{Lich setting|name=refill|desc=Refill your lockpick ring}}^&lt;br /&gt;
{{Lich setting|name=source|desc=The container to get boxes from. Overrides &#039;pick.picking_box_sources&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=all|desc=Keep picking after mindlock. Overrides &#039;stop_pick_on_mindlock&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=assume|desc=Skips identification and assumes a given difficulty (i.e. ;pick careful will always do disarm/pick carefully)}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=pick.debug|desc=Turns on debug output. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=pick.use_glance|desc=Set this to false to disable glance if you&#039;re a thief.}}^&lt;br /&gt;
{{Lich setting|name=pick.trash_empty_boxes|desc=Disposes of empty boxes in trash containers (or drops them) instead of dismantling; will use global worn_trashcan settings if set.}}^&lt;br /&gt;
{{Lich setting|name=pick.assumed_difficulty|desc=Skips identification step and uses this &#039;speed&#039; for disarm and pick. NOTE: Using this will disable blacklist functionality.}}^&lt;br /&gt;
{{Lich setting|name=pick.picking_box_sources|desc=The list of bags that unopened boxes are stored in.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_quick_threshold|desc=Difficulty rating to switch to &#039;pick quick&#039;. Ratings below this will use &#039;pick blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_normal_threshold|desc=Difficulty rating to switch to &#039;pick&#039;. Ratings below this will use &#039;pick quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_careful_threshold|desc=Difficulty rating to switch to &#039;pick careful&#039;. Ratings below this will use &#039;pick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_quick_threshold|desc=Difficulty rating to switch to &#039;disarm quick&#039;. Ratings below this will use &#039;disarm blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_normal_threshold|desc=Difficulty rating to switch to &#039;disarm&#039;. Ratings below this will use &#039;disarm quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_careful_threshold|desc=Difficulty rating to switch to &#039;disarm careful&#039;. Ratings below this will use &#039;disarm&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_too_hard_threshold|desc=Difficulty rating to discard/store the box in the pick.too_hard_container.}}^&lt;br /&gt;
{{Lich setting|name=pick.too_hard_container|desc=The bag to put boxes into that are too difficult to disarm; discards too hard boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist|desc=List of trap types to not auto disarm}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist_container|desc=Container to store blacklisted boxes in; discards blacklisted boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.tend_own_wounds|desc=Decides to run tendme.lic after a box pops before heading to your saferoom. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^&lt;br /&gt;
{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^&lt;br /&gt;
{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^&lt;br /&gt;
{{Lich setting|name=waggle_sets.pick|desc=waggle set of buffs to use while picking}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== release_cyclic ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Releases all cyclic spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ranger-companion ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Summons a companion and feeds it milk or corn if it&#039;s a baby, handles raising a baby pet to young age. Meant to be used as a during: in combat but works anywhere as long as you are stationary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== researcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Does research on a single subject.&lt;br /&gt;
|usage=Specify the subject as an argument, e.g. ;researcher augmentation&lt;br /&gt;
|args=missing&lt;br /&gt;
|settings=missing&lt;br /&gt;
|uservars=missing&lt;br /&gt;
|children=missing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== register ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for searching your deed register.&lt;br /&gt;
|usage=The script will search your deed register for the specified crafting material.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;;register damite&amp;lt;/code&amp;gt;&lt;br /&gt;
    --- Lich: register active.&lt;br /&gt;
;Output of reading register not shown here to save space.&lt;br /&gt;
       Results:&lt;br /&gt;
        45 -- a deed for a damite ingot (48V 91Q - pure Damite --Binu)&lt;br /&gt;
        46 -- a deed for a damite ingot (10V 86Q - pure Damite --Binu)&lt;br /&gt;
    [register]&amp;gt;stow right&lt;br /&gt;
    You put your register in your hunting pack.&lt;br /&gt;
    --- Lich: register has exited.&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=query|desc=The material you want to search for.  Can also be information you entered in the deed note.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=The name of the container where you store your deed register.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for crafting remedies using alchemy.&lt;br /&gt;
|usage = See examples:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; &amp;quot;red flower&amp;quot; nemoih bar mortar cream&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; nemoih &amp;quot;not used&amp;quot; bar mortar cream  - for when only herb is required&lt;br /&gt;
 remedy &amp;lt;book type&amp;gt; &amp;lt;chapter&amp;gt; &amp;lt;recipe name&amp;gt; &amp;lt;herb1&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 Book type:    What alchemy type is this item. [remedies]&lt;br /&gt;
 Chapter: containing the item. &lt;br /&gt;
 Recipe name:  Name of the recipe, wrap in double quotes if this is multiple words. &lt;br /&gt;
 Herb1:        Prepared herb, wrap in double quotes if this is multiple words.. &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
 remedy &amp;lt;continue&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 continue      &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Overrides for foraging (all setting in base):&lt;br /&gt;
 # container used to hold herbs for remedy.lic (optional) Not optional if overriding&lt;br /&gt;
 herb_container:&lt;br /&gt;
 # Following settings, including herb_container:, are required to override workorders for remedies&lt;br /&gt;
 # container used for raw herbs foraged - used by alchemy.lic script&lt;br /&gt;
 alchemy_herb_storage:&lt;br /&gt;
 # quantity of gathered herbs, recall a workorder requires 25 herbs per finished product&lt;br /&gt;
 # Set to your workorder_max_items: setting times 4. Example, if workorder_max_items: 4,&lt;br /&gt;
 # set this setting to 100.&lt;br /&gt;
 alchemy_herb_quantity:&lt;br /&gt;
 # How many prepared herbs you want:&lt;br /&gt;
 alchemy_prep_quantity:&lt;br /&gt;
 # if you want to forage careful&lt;br /&gt;
 alchemy_forage_type:&lt;br /&gt;
 # Set an override for foraging if Outdoorsmanship is high enough to find the herb anywhere&lt;br /&gt;
 forage_override_room:&lt;br /&gt;
 # Set an override for town&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 # Set this to true if you want to always forage for your herbs for workorders&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
&lt;br /&gt;
 workorder_recipes:&lt;br /&gt;
   remedies:&lt;br /&gt;
   - some skin ungent&lt;br /&gt;
   #- some skin tonic&lt;br /&gt;
&lt;br /&gt;
 My guy&#039;s example:&lt;br /&gt;
 # Used by alchemy script #####&lt;br /&gt;
 alchemy_herb_storage: *back&lt;br /&gt;
 alchemy_herb_quantity: 25&lt;br /&gt;
 herb_container: *back&lt;br /&gt;
 alchemy_prep_quantity: 25&lt;br /&gt;
 #alchemy_forage_type:&lt;br /&gt;
 forage_override_room: 909 #8860&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
 ##############################&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== repeat ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for repeating a sequence of up to 10 commands. Does not take scripts.&lt;br /&gt;
|usage=&amp;gt;;repeat &amp;quot;get my rock&amp;quot; &amp;quot;drop my rock&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== restock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for restocking your supply of stackable and nonstackable items.&lt;br /&gt;
|usage= Will parse your YAML for a restock set and make the appropriate purchases to maintain your desired quantity. This is called at the start of hunting-buddy as the preferred mechanism to maintain ammunition counts.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=restock|desc=list of item names or hashes. A name will be searched in base-consumables based on your hometown setting. It will go and purchase the appropriate version of that item found in that hometown. For example, lising &amp;quot;arrow&amp;quot; will purchase boar-tusk arrows in Crossing, but if your in Shard will purchase long arrows. Any of the values pulled from base-consumables can be overridden by providing by appropriate key-value-pair under the item name within your YAML. Not all cities have every type of item (for example only the Crossing sells rocks or sling/ammo). As such, you can explicitly define your own items within the YAML by setting the item name, with the following key-value-pairs: name, room, price, size (how many obtained in a single purchase transaction), stackable (t/f), and quantity (how many you want to maintain on hand at a given time). Here are some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will purchase arrows from your hometown using all defaults; including quantity (which is 30)&lt;br /&gt;
restock:&lt;br /&gt;
  arrow&lt;br /&gt;
&lt;br /&gt;
# This is the same as above, but with a custom quantity&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 45&lt;br /&gt;
&lt;br /&gt;
# this is a completely custom item not contained in base-consumables. It will not change based on hometown. &lt;br /&gt;
restock:&lt;br /&gt;
  super_cool_thing:&lt;br /&gt;
     name: cool thing&lt;br /&gt;
     room: 1337&lt;br /&gt;
     price: 10&lt;br /&gt;
     size: 3&lt;br /&gt;
     stackable: true&lt;br /&gt;
     quantity: 4&lt;br /&gt;
&lt;br /&gt;
# Here are a list of generic items in base-consumables:&lt;br /&gt;
arrow&lt;br /&gt;
bolt&lt;br /&gt;
tk_ammo&lt;br /&gt;
rock&lt;br /&gt;
&lt;br /&gt;
# Restock now supports custom Hometowns. This will be super useful if you use Shard as a hometown and need rocks from Hib. You can have as many as you want, but be reminded that we must support the hometown in base-towns.yaml. The hometowns will be visited in order from first to last, listed top to bottom.&lt;br /&gt;
&lt;br /&gt;
hometown: Shard&lt;br /&gt;
&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 50&lt;br /&gt;
  bolt:&lt;br /&gt;
    quantity: 50    &lt;br /&gt;
  rock:&lt;br /&gt;
    hometown: Hibarnhvidar&lt;br /&gt;
    name: smooth rocks&lt;br /&gt;
    room: 12172&lt;br /&gt;
    price: 45&lt;br /&gt;
    size: 30&lt;br /&gt;
    stackable: true&lt;br /&gt;
    quantity: 50&lt;br /&gt;
&lt;br /&gt;
# restock can probably handle items with &amp;quot;charges&amp;quot; (i.e ritual foci) if they disappear/consumed once all charges are gone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;}} &lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rezz ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to rezz corpses&lt;br /&gt;
|usage=The script will either raise the person you specify, or if you don&#039;t specify someone it will raise all of the corpses in the room.  You should add a rezz: waggle set so that it doesn&#039;t use default values for rejuv and rezz.&lt;br /&gt;
|args={{Lich setting|name=player|desc=The person you want to raise.  Optional argument}}&lt;br /&gt;
|settings={{Lich setting|name=osrel_no_harness|desc=true to infuse directly, false to harness first.}}&lt;br /&gt;
&lt;br /&gt;
Waggle set to add.  Customize the mana and cambrinth values to your skill level:&lt;br /&gt;
&lt;br /&gt;
 waggle_sets:&lt;br /&gt;
   rezz:&lt;br /&gt;
     Resurrection:&lt;br /&gt;
       abbrev: rezz&lt;br /&gt;
       mana: 17&lt;br /&gt;
     Rejuvenation:&lt;br /&gt;
       abbrev: rejuv&lt;br /&gt;
       mana: 10&lt;br /&gt;
       cambrinth:&lt;br /&gt;
       - 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look.&lt;br /&gt;
|usage=&lt;br /&gt;
Example: &lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rummage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Standalone script that reformats the contents of a container as a table.&lt;br /&gt;
|usage=;rummage &amp;lt;container&amp;gt;&lt;br /&gt;
|args= container - Provide the name of the container you want to rummage in&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific set of rooms and wait for 45 seconds for a player empath to heal you. You can list several PC empaths. The script will go to the nearest one from your current location. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to determine your health threshold&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wound severities are based on a 1-8 numeric scale according to https://elanthipedia.play.net/Damage&lt;br /&gt;
&lt;br /&gt;
1. insignificant&amp;lt;br&amp;gt;&lt;br /&gt;
2. negligible&amp;lt;br&amp;gt;&lt;br /&gt;
3. minor&amp;lt;br&amp;gt;&lt;br /&gt;
4. harmful (bleeding wounds)&amp;lt;br&amp;gt;&lt;br /&gt;
5. damaging&amp;lt;br&amp;gt;&lt;br /&gt;
6. severe&amp;lt;br&amp;gt;&lt;br /&gt;
7. devastating&amp;lt;br&amp;gt;&lt;br /&gt;
8. useless&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The script uses an equation to tally up all your wound severities to see if your total damage exceeds your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; yaml setting.&lt;br /&gt;
If yes, it gets you healed.&lt;br /&gt;
If no, it skips healing.&lt;br /&gt;
&lt;br /&gt;
The equation groups your wounds based on that numerical scale above so it knows the quantity of wounds at each severity. To know what severity your wound is you have to look at the wounds by body part table at https://elanthipedia.play.net/Damage#Wounds. For example, &amp;quot;some minor abrasions to the head&amp;quot; are considered &#039;&#039;insignificant&#039;&#039; and &amp;quot;cuts and bruises about the head&amp;quot; are considered &#039;&#039;minor&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Knowing the severities and having the wounds grouped, the equation computes a number for each group by squaring the severity and multiplying by the number of wounds in that group.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 You have some minor abrasions to the head, some minor abrasions to the left arm, some cuts and bruises about the right arm, some tiny scratches to the left leg, some cuts and bruises about the right leg, some minor abrasions to the right hand.&lt;br /&gt;
&lt;br /&gt;
would be grouped out to be:&lt;br /&gt;
&lt;br /&gt;
 1. insignificant x 3 wounds {minor abrasions to the head, left arm, and right hand} = (1^2 x 3) = 3&lt;br /&gt;
 2. negligible x 1 wounds {tiny scratches to the left leg} = (2^2 x 1) = 4&lt;br /&gt;
 3. minor x 2 wounds {cuts and bruises about the right arm and right leg} = (3^2 x 2) = 18&lt;br /&gt;
 4. harmful x 0 = 0&lt;br /&gt;
 5. damaging x 0 = 0&lt;br /&gt;
 6. severe x 0 = 0&lt;br /&gt;
 7. devastating x 0 = 0&lt;br /&gt;
 8. useless x 0 = 0&lt;br /&gt;
&lt;br /&gt;
The grand total of all those groupings is compared to your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; setting. In this example, the grand total is 3 + 4 + 18 = 25.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=saferoom_health_threshold|desc=Skips saferoom healing unless the &#039;force&#039; argument is used. This is a number that represents your wound severity. The calculation of your wound score is Sum(wound level^2 * number of wounds at that level).}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_empaths|desc=A list of PC empaths with their name and room ID}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}}^{{Lich setting|name=force_healer_town|desc=Override your hometown: setting to use an auto empath in a different town.}}^{{Lich setting|name=heal_with_divine_charm|desc=true/false - Attempt to use a divine charm that new characters start with to heal, instead of an auto-path.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background, gazing or exhaling your sanowret crystal to train [[Arcana]]. Checks for concentration and current mindstate to run only when necessary. Supports worn crystals or stored in a container.&lt;br /&gt;
|usage=This script can be run in passive mode or on-demand, and is well suited as part of your autostarts.&lt;br /&gt;
&lt;br /&gt;
Run once on-demand: &amp;lt;code&amp;gt;;sanowret-crystal run=true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run in the background: &amp;lt;code&amp;gt;;sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auto start: &amp;lt;code&amp;gt;;autostart add sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings=In your YAML, configure the adjective of your sanowret crystal and list any scripts or rooms where you don&#039;t want the script to run, such as when burgling or in a room that prevents magical device usage.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sanowret_adjective: sanowret&lt;br /&gt;
    sanowret_no_use_scripts: # Don&#039;t try to use crystal while these scripts are active.&lt;br /&gt;
    - sew&lt;br /&gt;
    - carve&lt;br /&gt;
    - tinker&lt;br /&gt;
    - forge&lt;br /&gt;
    - remedy&lt;br /&gt;
    - shape&lt;br /&gt;
    - enchant&lt;br /&gt;
    - outdoorsmanship&lt;br /&gt;
    - combat-trainer&lt;br /&gt;
    - buff&lt;br /&gt;
    - burgle&lt;br /&gt;
    - go2&lt;br /&gt;
    sanowret_no_use_rooms: # Don&#039;t try to use crystal while in these rooms.&lt;br /&gt;
    - Carousel Chamber     # Room with vault&lt;br /&gt;
    - Carousel Booth       # Room just before vault&lt;br /&gt;
    - 1900                 # You can specify room ids, too (Crossing bank window)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== schedule ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts (via &#039;&#039;&#039;multi&#039;&#039;&#039; script) if at least N minutes have elapsed since the last time they were done.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2. Whatever you can do with &#039;&#039;&#039;multi&#039;&#039;&#039;, you can do with &#039;&#039;&#039;schedule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;schedule [timer-label], [timer-interval], [arguments for multi script]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This does the same as the above example but only if 5 minutes have elapsed since the last time this ran.&lt;br /&gt;
;schedule aerobics, 5, 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This configures crossing-repair to not run more often than every 2 hours&lt;br /&gt;
training_list:&lt;br /&gt;
- skill:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  ...&lt;br /&gt;
  start: 10&lt;br /&gt;
  scripts:&lt;br /&gt;
  - schedule repairs, 120, 1, :crossing-repair&lt;br /&gt;
  ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=sell_loot_metals_and_stones|desc=Set to true to sell nuggets and bars (e.g. zinc nuggets and bronze bars).}}^{{Lich setting|name=sell_loot_metals_and_stones_container|desc=The container that has the nuggets and bars (e.g. zinc nugget and bronze bar) to sell.}}^{{Lich setting|name=sell_loot_ignored_metals_and_stones|desc=List of metal or stone nuggets and bars NOT to sell.}}^{{Lich setting|name=sell_loot_traps|desc=Sell harvested traps from boxes that are in your &#039;component_container&#039;.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=sell_loot_skip_exchange|desc=If true, skip currency exchange.}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-pouches ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Sell gem pouches for trading experience&lt;br /&gt;
|usage=This script is called by crossing-training when you have &#039;Trading&#039; listed as a training skill and &#039;sell_pouches_for_trading&#039; set to true. You can also call it to sell a pouch.&lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=Your hometown. This is used to determine which gemshop you will sell your pouches to}}^{{Lich setting|name=sale_pouches_container|desc=Container where your pouches for sale are stored}}^{{Lich setting|name=waggle_set named &#039;sell-pouches&#039;|desc=Casts these spells before selling a pouch. This is where you would include spell data for casting Finesse}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adds a useful selection of aliases to the global list:&lt;br /&gt;
|usage=&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;cc&amp;lt;/code&amp;gt; - runs ;circlecheck to show your leveling status. it can take args, like cc 200&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lfr&amp;lt;/code&amp;gt; - echos the full data of the room a remote room number, pass the number to it&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; - shows all items in the current room you are in that are stealable that are not in base-stealing&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;ez&amp;lt;/code&amp;gt; - list all escort hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sigilharvest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Script for sigil harvesting&lt;br /&gt;
|usage= Harvests sigils based on parameters passed in as arguments. Can be used to target specific sigils or harvest sigils at random. Automatically detects the current season and reads base-sigils.yaml for rooms containing the desired sigil.&lt;br /&gt;
|args= {{Lich setting|name=&amp;lt;code&amp;gt;;sigilharvest shard congruence 70 10 debug&amp;lt;/code&amp;gt;}}^{{Lich setting|name=city|desc=Full name of city in the vicinity of which to harvest sigils Supported cities are Crossing, Riverhaven, and Shard}}^{{Lich setting|name=sigil|desc=Name of sigil to target or &#039;random&#039; to target a random sigil every loop}}^{{Lich setting|name=precision|desc=Target precision 1 to 100. The script will harvest any sigils that meet or exceed this number. Use &#039;101&#039; to never harvest. Using very low precisions could result in a high number of items in your bags.}}^{{Lich setting|name=roomcap|desc=Optional. Maximum number of rooms to search.}}^{{Lich setting|name=debug|desc=Optional. USe &#039;debug&#039; as final arg to generate additional debug messaging about what the script is doing.}}&lt;br /&gt;
|settings=YAML settings are optional. By default the script avoids most rooms which contain enemies and will maintain a stock of at least 25 scrolls.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sigil_harvest_settings:&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;danger_rooms: [5713, 656] #Array. Avoid these rooms even if they&#039;re listed in base-sigils.yaml&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;blank_scrolls: 50 #Integer. Minimum number of blank scrolls to keep on hand.}}&lt;br /&gt;
&lt;br /&gt;
== sigilrecorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You will currently not receive any notification on setup.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to a Slack team.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smash-pumpkins ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Travel to the pumpkin vat, buy one, go one room away to smash and repeat until too injured. Then return to the safe room.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible. Smelt refine, to refine metals.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smoke ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automates smoking pipes, cigars, and cigarillos.  &lt;br /&gt;
|usage=Ensure you have the required smoking accessories (pipe, lighter, blade, etc.) equipped or stored in your inventory and properly configured in the YAML settings for optimal functionality.  The script supports dynamic updates to smoke images and customizable timings for enhanced roleplay and teaching.  Execute this command &amp;lt;code&amp;gt;;smoke&amp;lt;/code&amp;gt; to see how the script structures arguments to execute script.  Methods to run script; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;smoke [utensil]&lt;br /&gt;
;smoke [utensil] [image] [repeat] until_out&lt;br /&gt;
;smoke smoke light_only&lt;br /&gt;
;smoke reset_known&lt;br /&gt;
;smoke teach [utensil] [player] [image]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=[utensil]|desc=Item to be smoked. e.g. pipe or cigar or cigarillo}}^&lt;br /&gt;
{{Lich setting|name=[image]|desc=Option to select a particular image out of your known images. e.g. dear}}^&lt;br /&gt;
{{Lich setting|name=[repeat]|desc=Smoke this number of pieces of tobacco to smoke. e.g. 1}}^&lt;br /&gt;
{{Lich setting|name=until_out|desc=Smoke until out of tobacco in your container.}}^{{Lich setting|name=light_only|desc=Lights the provided smoke utensil.}}^&lt;br /&gt;
{{Lich setting|name=reset_known|desc=Reset stored variables of known smoke images to be used after learning one or more new images.}}^&lt;br /&gt;
{{Lich setting|name=teach|desc=Teaches or learn smoke images with other character.}}^&lt;br /&gt;
{{Lich setting|name=player|desc=Character to teach of learn the image.  Images use []}}&lt;br /&gt;
&lt;br /&gt;
|settings={{Lich setting|name=container|desc=The container where smoking accessories are stored.}}^&lt;br /&gt;
{{Lich setting|name=pipe|desc=Specifies the type of pipe to use.}}^&lt;br /&gt;
{{Lich setting|name=lighter|desc=Specifies the type of lighter to use.}}^&lt;br /&gt;
{{Lich setting|name=blade|desc=Specifies the blade to light with flint smoking material. Be sure to have flint stored in your container as well.}}^&lt;br /&gt;
{{Lich setting|name=time_between_exhales|desc=Time interval (in seconds) between exhales. Default: 3 seconds.}}^&lt;br /&gt;
{{Lich setting|name=clean_list_of_mastered|desc=Boolean setting to clear the list of mastered smoke images. Default: true.}}^&lt;br /&gt;
{{Lich setting|name=smoke_room|desc=Will take you to a specific room to smoke images.}}^&lt;br /&gt;
{{Lich setting|name=smoke_images|desc=List of available smoke images.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YAML Setup Example:&lt;br /&gt;
&lt;br /&gt;
  smoke:&lt;br /&gt;
    container: tobacco pouch&lt;br /&gt;
    pipe: cherrywood pipe&lt;br /&gt;
    lighter: lava drake&lt;br /&gt;
    blade: throwing dagger&lt;br /&gt;
    time_between_exhales: 45&lt;br /&gt;
    clean_list_of_mastered: true&lt;br /&gt;
    smoke_room: xxxx&lt;br /&gt;
    smoke_images:&lt;br /&gt;
      -  deer    &lt;br /&gt;
      -  dragon  &lt;br /&gt;
      -  horse   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|uservars={{Lich setting|name=smoke_images_known|desc=}}^{{Lich setting|name=smoke_images_mastered|desc=}}&lt;br /&gt;
&lt;br /&gt;
|children=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sort-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This is an alternative to stack-scrolls. This script uses all scroll stackers of the same noun, labeled with the guild.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without any arguments, it will search your default_container for scrolls and put the in the correct cases.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls [container]&amp;lt;/code&amp;gt; Script will search container specified for scrolls.^&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls find [spell]&amp;lt;/code&amp;gt; Script will try to find a scroll matching the spell specified and remove a copy if one exists.  You can search for partial names, but if it matches more than 1 spell (fire rain, fire shards, etc), it will pick the first one alphabetically.&lt;br /&gt;
&lt;br /&gt;
You need 10 scroll stackers all with the same noun, and you have to put a wax label on each of them and label them with guild names.&lt;br /&gt;
They should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Bard&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Cleric&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Empath&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Moon Mage&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Necromancer&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Paladin&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Ranger&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Trader&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Warrior Mage&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Extras&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Extras&amp;quot; case is for overflow if any of the other cases get full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;scroll_sorter:&lt;br /&gt;
    stacker: scroll folio&lt;br /&gt;
    stacker_container: haversack&lt;br /&gt;
    scroll_nouns: [&#039;cerulean scroll&#039;, &#039;glittery-pink scroll&#039;, &#039;silver-stippled scroll&#039;, &#039;gold-stippled scroll&#039;]&lt;br /&gt;
    close_container: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stacker|desc=The noun or adjective and noun of the case type you&#039;re using.}}^&lt;br /&gt;
{{Lich setting|name=stacker_container|desc=Where you have your cases stored.  The script will put them back there as well. If you don&#039;t specify this setting, it will use default_container: instead.}}^&lt;br /&gt;
{{Lich setting|name=scroll_nouns|desc=Specify any custom scroll types that come from different cases and also from custom papers you can use.}}^&lt;br /&gt;
{{Lich setting|name=close_container|desc=Closes the stacker container when the script ends if this is true.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorter ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background and reformats the contents when you look in/on/behind/under items.&lt;br /&gt;
|usage=Run it and leave it. ;sorter &amp;lt;optional table arg&amp;gt;&lt;br /&gt;
|args=table (outputs a table format)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stabbity ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Stabbity is designed for thieves, and relies on backstab and thrown weapons to kill things quickly. It&#039;s useful in invasions and events.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without a mode specified  (e.g. &amp;lt;code&amp;gt;;stabbity&amp;lt;/code&amp;gt;), stabbity will wield your weapon and hide, killing any mob in the room. If no mobs are present, it will wait in hiding for one to arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;stabbity:&lt;br /&gt;
  eliminate: true&lt;br /&gt;
  weapons:&lt;br /&gt;
    preferred: glaes pasabas&lt;br /&gt;
    alternate: judge&#039;s gavel&lt;br /&gt;
    thrown: throwing club&lt;br /&gt;
  use_alternate_on:&lt;br /&gt;
    - archer&lt;br /&gt;
    - soldier&lt;br /&gt;
    - dryad&lt;br /&gt;
    - oshu&lt;br /&gt;
    - frostweaver&lt;br /&gt;
    - guardian&lt;br /&gt;
  use_thrown_on:&lt;br /&gt;
    - hawk&lt;br /&gt;
    - gryphon&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=mode|desc=Optional, can be one of:^&lt;br /&gt;
* &#039;&#039;equip&#039;&#039;: Wields your preferred weapon.^&lt;br /&gt;
* &#039;&#039;cleanup&#039;&#039;: Sheathes your preferred weapon.^&lt;br /&gt;
* &#039;&#039;single&#039;&#039;: Kills all mobs in the current room and exits. Does not wait for mob to arrive.^&lt;br /&gt;
* &#039;&#039;arena&#039;&#039;: Used to run the Dusk Ruin arena.}}^&lt;br /&gt;
{{Lich setting|name=noloot|desc=Do not loot mobs when killed.}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stabbity:eliminate|desc=True/False.  Only used during arena.  Will use krhi eliminate at the beginning of rounds 5/10/15/20/25. &#039;&#039;&#039;Only include if you are a thief with khri eliminate.&#039;&#039;&#039;}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:preferred|desc=The name of the weapon you wish to backstab with.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:alternate|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:thrown|desc=The name of the weapon you wish to use for mobs defined in use_thrown_on.  If this is left off, then it will never try thrown (useful for characters with passive abilities that can force flying thins to land - ex khri terrify).}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_alternate_on|desc=List of mobs on which to use your alternate weapon.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_thrown_on|desc=List of mobs on which to use your thrown weapon.}}&lt;br /&gt;
|uservars={{Lich setting|name=stabbity_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stack-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Scroll stacker manager script that stores and retrieves scrolls using stackers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== su-helmas ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs catacombs tasks (empath) until you&#039;re out of tickets or out of room in your bag&lt;br /&gt;
|usage=Just run it&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=loot_container|desc=Bag to store your loot}}^&lt;br /&gt;
{{Lich setting|name=redeem_contract|desc=true will redeem a contract if you don&#039;t have one redeemed, and continue to do so until you&#039;re out. False only runs if you&#039;ve redeemed a contract}}^&lt;br /&gt;
{{Lich setting|name=contract_container|desc=container where your contracts are stored.}}^&lt;br /&gt;
{{Lich setting|name=weapon|desc=weapon to use for the tasks. Any melee weapon will do}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
suhelmas:&lt;br /&gt;
  catacombs:&lt;br /&gt;
    loot_container: backpack&lt;br /&gt;
    redeem_contract: true&lt;br /&gt;
    contract_container: haversack&lt;br /&gt;
    weapon: scimitar&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== summoning ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains summoning via summoning and breaking a magical weapon. Summons admittance to build up charges to summon a weapon. [[Warrior Mages]] must have already {{com|align}}ed to an element.&lt;br /&gt;
|settings={{Lich setting|name=summoning_target_increment|desc=The desired number of mind states to increase by. Respects crossing_training_max_threshold as an upper threshold.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== t2 ==&lt;br /&gt;
{{Lich script &lt;br /&gt;
|description=An alternative trainer script that runs sub-scripts to train skills based on thresholds and conditions.  Supplemental information: https://github.com/elanthia-online/dr-scripts/wiki/T2-Tutorial&lt;br /&gt;
|usage=Run the script, optionally with the nodelay argument to skip startup delays. &lt;br /&gt;
|args={{Lich setting&lt;br /&gt;
|name=nodelay|desc=Optional argument to bypass t2_startup_delay.}} &lt;br /&gt;
|settings=^{{Lich setting&lt;br /&gt;
|name=t2_startup_delay|desc=Delay (in seconds) before starting training.}}^ {{Lich setting&lt;br /&gt;
|name=t2_skip_awaken|desc=If true, skips the awaken command at startup.}}^ {{Lich setting&lt;br /&gt;
|name=t2_avoids|desc=Configures avoid settings.}}^ {{Lich setting&lt;br /&gt;
|name=t2_burgle_every_block|desc=If true, runs the burgle script at every training cycle.}}^ {{Lich setting&lt;br /&gt;
|name=t2_before_startup|desc=Array of scripts or actions to execute before training begins.}}^ {{Lich setting&lt;br /&gt;
|name=t2_after_shutdown|desc=Array of scripts or actions to execute during controlled shutdown.}}^ {{Lich setting&lt;br /&gt;
|name=training_list|desc=Array of training tasks with thresholds, scripts, and conditions.}}^ {{Lich setting&lt;br /&gt;
|name=exp_timers|desc=Hash defining cooldowns for skills.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;t2: t2_startup_delay: 30 t2_skip_awaken: false t2_avoids: - type: join state: on - type: hold state: on - type: drag state: on t2_burgle_every_block: true t2_before_startup: - preparation_script t2_after_shutdown: - cleanup_script training_list: - skill: arcana start: 20 name: Magic Training scripts: - magic-practice-script - skill: hunting start: 15 scripts: - hunt-script exp_timers: arcana: 60 hunting: 120 &amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== task-forage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes foraging tasks given by Mags in the Crossing, and the flower peddler in Shard, in order to train Trading.&lt;br /&gt;
|usage= Start the script. If using T2 and especially while in Shard, consider setting never_wait = true and using a 30 second T2 timer for Trading (to avoid sitting around on cooldown too often, waiting for the right task type).&lt;br /&gt;
|args= &amp;quot;Crossing&amp;quot; or &amp;quot;Shard&amp;quot; to force tasks in a specific area.&lt;br /&gt;
|settings={{Lich setting|name=container|desc=Optional.  Where to temporarily store gathered task items. Default is &amp;lt;code&amp;gt;backpack&amp;lt;/code&amp;gt;}}^{{Lich setting|name=task_boosts|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional.  Whether or not to use BOOST TASK in order to reduce task cooldowns.}}^{{Lich setting|name=collect|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Use COLLECT for large tasks instead of FORAGE (only use if you know you can COLLECT reliably for all tasks.}}^{{Lich setting|name=trading_limit|desc=Optional. Target Trading mindstates before the script will exit.}}^{{Lich setting|name=never_wait|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Exit as soon as a task cooldown is encountered.}}^{{Lich setting|name=wait_in_place|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. If waiting for a cooldown, do it by collecting rocks at the task giver. If false, the script will run outdoorsmanship.lic at your outdoors_room or safe_room.}}^{{Lich setting|name=debug|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Show verbose debug messaging}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  task_forage_settings:&lt;br /&gt;
    container: backpack&lt;br /&gt;
    task_boosts: false&lt;br /&gt;
    collect: false&lt;br /&gt;
    trading_limit: 30&lt;br /&gt;
    never_wait: false&lt;br /&gt;
    wait_in_place: true&lt;br /&gt;
    # Show verbose debug messaging&lt;br /&gt;
    debug: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars= {{Lich setting|name=task_forage|desc=Tracks wandering task givers&#039; last known locations, and if you have recently failed collecting an item. Ex: &amp;lt;code&amp;gt;task_forage:  &amp;quot;item_failures&amp;quot;=&amp;gt;&amp;quot;&amp;quot;, &amp;quot;npcs&amp;quot;=&amp;gt; &amp;quot;peddler&amp;quot;=&amp;gt;2567&amp;lt;/code&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tarantula ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Manages the automated usage of the biomechanical tarantula, a gift handed out for patrons of Hollow Eve 432.&lt;br /&gt;
|usage=Run &amp;lt;code&amp;gt;;tarantula&amp;lt;/code&amp;gt; after adjusting YAML settings as desired.  Can be added to startup.  The script watches for skills near max-mindstate to sacrifice for their bonus, with different behavior depending on if you&#039;re in combat or not.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=tarantula_startup_delay|desc=Number of seconds to wait after first starting before it will eat skills.  Useful when tarantula is added to autostarts, so that it doesn&#039;t eat skills on first login, before login drain.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_noun|desc=Change if you&#039;ve had a tarantula alteration or if you bought the harvester spider at 2020 Corn Maze. Use both the adjective and noun.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_debug|desc=Set true if you wish to see debug messages}}^&lt;br /&gt;
{{Lich setting|name=tarantula_excluded_skills|desc=A list of skills never to sacrifice to the tarantula.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_no_use_scripts|desc=A list of scripts defined by you, during which the tarantula will not activate.}}^&lt;br /&gt;
{{Lich setting|name=tarantula|desc=A list of skills, organized by skillset and by whether you want them sacrificed in and/or out of combat as defined by whether combat-trainer is running.  These are the prioritized choices, however ;tarantula will choose other full skills in that sphere if none of its prioritized skills are available, unless they are listed in &amp;lt;code&amp;gt;tarantula_excluded_skills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tarantula:&lt;br /&gt;
  Armor:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Chain Armor&lt;br /&gt;
    - Brigandine&lt;br /&gt;
    - Plate Armor&lt;br /&gt;
    - Light Armor&lt;br /&gt;
    - Defending&lt;br /&gt;
  Weapon:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Melee Mastery&lt;br /&gt;
    - Missile Mastery&lt;br /&gt;
  Magic:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Utility&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Lunar Magic&lt;br /&gt;
    - Warding&lt;br /&gt;
    - Augmentation&lt;br /&gt;
    - Utility&lt;br /&gt;
  Survival:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Evasion&lt;br /&gt;
    - Skinning&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Outdoorsmanship&lt;br /&gt;
  Lore:&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Appraisal&lt;br /&gt;
    - Performance&lt;br /&gt;
    - Scholarship&lt;br /&gt;
&lt;br /&gt;
An example of exclusions added to a yaml:&lt;br /&gt;
&lt;br /&gt;
tarantula_excluded_skills:&lt;br /&gt;
  - Large Edged&lt;br /&gt;
  - Brawling&lt;br /&gt;
  - Evasion&lt;br /&gt;
  - Parry&lt;br /&gt;
  - Shield&lt;br /&gt;
  - Athletics&lt;br /&gt;
  - Crossbow&lt;br /&gt;
  - Slings&lt;br /&gt;
  - Light Thrown&lt;br /&gt;
  - Bow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}^&lt;br /&gt;
|uservars={{Lich setting|name=tarantula_last_use|desc=The last time the tarantula was sacrificed to.}}^{{Lich setting|name=tarantula_last_skillset|desc=The last sphere sacrificed to, since the tarantula can&#039;t be used on the same sphere twice in a row.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tessera ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses the Tessera item every 6 minutes, 15 second (default). Runs in the background and handles safe pausing and unpausing running scripts.&lt;br /&gt;
|usage= Will attempt to ask retrieve the character&#039;s Tessera by asking it about invest. The script manages the handling of the item to and from storage container and pauses/unpauses scripts.&lt;br /&gt;
|args= None&lt;br /&gt;
|settings={{Lich setting|name=tessera_noun|desc=Item noun. (Default = Tessera).}}^{{Lich setting|name=tessera_retry_interval|desc=Interval in seconds to retry asking the Tessera about invest. (Default = 375).}}^{{Lich setting|name=tessera_startup_delay|desc=Startup delay in seconds Tessera script. Purpose is to avoid other startup conflicts. (Default = 15).}}^{{Lich setting|name=tessera_no_use_scripts|desc=List of scripts that when running delay or pause the processing of the Character&#039;s Tessera attempt.}}^{{Lich setting|name=tessera_no_use_rooms|desc=Add room title to the regex to avoid using the Tessera if in a particular room.}}^{{Lich setting|name=tessera_mindstates|desc=The Trading mindstate threshold below which (or equal to) you will use your tessera. Like a T2 start #, you will only use your tessera if your Trading mindstate is less than this number. (Default=3)}}&lt;br /&gt;
|uservars= {{Lich setting|name=tessera_last_use|desc=Keeps track of the last time asking the Tessera about invest was attempted. Ex: tessera_last_use:  2022-03-21 22:48:29 -0700.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}^{{Lich setting|name=theurgy_prayer_mat_room|desc=Room in which to use your prayer mat.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
theurgy_prayer_mat_room: 1234&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== titlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks for new titles since the last time you ran the script.&lt;br /&gt;
|usage=Run the script and provide a set of titles to check (e.g. ;titlecheck moonmage). On the first run for that title set, all titles will be reported as new. Running the script afterwards will report only new titles.&lt;br /&gt;
|args=title_set&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=titles&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== trade ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Do caravan trading in Zoluren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;|usage=&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade closeup &amp;lt;/code&amp;gt; &lt;br /&gt;
will deliver all remaining crates, then return your caravan to avoid fees.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade hunt &amp;lt;/code&amp;gt; &lt;br /&gt;
will occasionally run a hunt defined in your charactername-caravanhunt.yaml file (see Quillith-caravanhunt.yaml) whenever you stop in your hometown and your Trading exp is high enough.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade duration &amp;lt;/code&amp;gt; &lt;br /&gt;
will run for X minutes before locking down new contracts and closing up.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade roomid &amp;lt;/code&amp;gt; &lt;br /&gt;
will take your caravan to a particular room.&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=training_manager_town_duration|desc=Number of minutes to limit town training to before going hunting. This works when hunting priority is true or false}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== transfer-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Transfers all items from one container to another. It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Transfer all items from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items backpack haversack&lt;br /&gt;
&lt;br /&gt;
* Transfer only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
  ;transfer-items backpack quiver arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=If specified, only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== truffenyi-commune-quest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to do all actions required during the truffenyi commune quest, praying to the gods presented in the visions and dropping any food items that appear in your hands. This should be run somewhere safe, without other scripts running because they can interfere. Start after drinking the vial created from your mini altar twice.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== vanity-pet ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Some [[vanity pet|vanity pets]], like hogs and monkeys, can be set on the ground to follow you. At times, these pets need to be stowed away for safe keeping, such as before [[Breaking_and_Entering|burgling]] so that they aren&#039;t lost when a room unloads. When stowing, the script will wait for pet to arrive in your room (sometimes the pet may lag behind, especially if you move fast and far).&lt;br /&gt;
|usage=Run to stow your pet before burgling or entering combat. Drop your pet at other times when you want it to follow you. &lt;br /&gt;
|args=&lt;br /&gt;
&lt;br /&gt;
* Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  vanity-pet pet_action pet_name pet_container [debug]&lt;br /&gt;
&lt;br /&gt;
   pet_action     STOW or DROP to either stow your pet in their container or drop them to the ground. &lt;br /&gt;
&lt;br /&gt;
   pet_name       Name of your pet. &lt;br /&gt;
&lt;br /&gt;
   pet_container  Container for your pet. &lt;br /&gt;
&lt;br /&gt;
   debug          Enable debug output &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Drop Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog from my woven.sack&lt;br /&gt;
&lt;br /&gt;
You pluck a lazy farm hog from a soft woven sack with a golden piglet charm, the creature snorting as you wake it up.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;drop my farm.hog&lt;br /&gt;
&lt;br /&gt;
You set the farm hog on the ground.  It trots around you in a circle, happily oinking.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stow Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet stow farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog&lt;br /&gt;
&lt;br /&gt;
You scoop the farm hog up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;put my farm.hog in my woven.sack&lt;br /&gt;
&lt;br /&gt;
You tuck your farm hog into its snug woven sack and it curls up to go to sleep, snorting softly.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
&lt;br /&gt;
Hook into hunting-buddy:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
hunting_info:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hook into burgle:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wait ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Designed for use with the &#039;&#039;&#039;multi&#039;&#039;&#039; script to pause N seconds between commands.&lt;br /&gt;
|usage=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example: Runs &#039;somescript&#039; 20 times with a 100 second interval between each run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 20,:wait 100,:somescript&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Example: Coughs, waits 5 seconds, sneezes, waits 5 seconds, then hiccups.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 1,cough,:wait 5,sneeze,:wait 5,hiccup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== walkingastro ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs as a background script whose aim is to keep your prediction pools filling and the Astrology Skill moving.&lt;br /&gt;
|usage=On a 215 second timer, while not in combat (or while a series of other scripts are running), it will grab your telescope and if day observe the Sun, if night observe the Heart constellation. If your survival prediction pool fills, the script will instead align and predict against a survival skill. The aim of the script is to keep Astrology moving while you are out and about with your character, without having to rely on the ;astrology script.&lt;br /&gt;
&lt;br /&gt;
Note, walkingastro will wait and not fire while the following scripts are running: &#039;steal&#039;, &#039;combat-trainer&#039;, &#039;pick&#039;, &#039;craft&#039;, &#039;shape&#039;, &#039;sew&#039;,&#039;bescort&#039;, &#039;remedy&#039;, &#039;forge&#039;, &#039;carve&#039;, &#039;performance&#039;, &#039;theurgy&#039;, &#039;hlctheurgy&#039;, &#039;astrology&#039;, &#039;astrology2&#039;, &#039;study-art&#039;, &#039;mech-lore&#039;, &#039;first-aid&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, this script assumes that you have a telescope (see Astrology for telescope support settings) and that Piercing Gaze is up. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you add PG to your list of in/out of combat buff spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wand-watcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Activates wands automatically based on cooldown timer&lt;br /&gt;
|usage=Best added to character autostart.&lt;br /&gt;
&lt;br /&gt;
You need to be intelligent about how cooldown / count interact.  If you only have 1 and the cooldown is 60 minutes, don&#039;t set a value less than 60 minutes.&lt;br /&gt;
&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
wands:&lt;br /&gt;
  # magic wand:                     #Adj + Noun of the wand.  Must be unique  [Mandatory]&lt;br /&gt;
  #   activation message: Foo Bar   #Spell activation message                 [Mandatory]&lt;br /&gt;
  #   activate verb: tap            #Verb used to activate the wand           [Optional - defaults to &#039;tap&#039;]&lt;br /&gt;
  #   container: backpack           #Container where the wand(s) are stored   [Mandatory]&lt;br /&gt;
  #   cooldown: 32                  #minutes between activation attempts      [Optional - defaults to 30]&lt;br /&gt;
  #   count: 2                      #number of wands you have                 [Optional - defaults to 2]&lt;br /&gt;
  #   spell: FooBaz                 # Name of spell wand casts                [Optional - disables buff check if absent]&lt;br /&gt;
  #   min duration: 2               # Min buff time before it will recast     [Optional - defaults to 1]&lt;br /&gt;
&lt;br /&gt;
  bloodwood branch:&lt;br /&gt;
    activation message: The world around you seems to slow as the spell grips your mind.&lt;br /&gt;
    activate verb: tap&lt;br /&gt;
    container: rucksack&lt;br /&gt;
    cooldown: 32&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Mental Focus&lt;br /&gt;
    min duration: 3&lt;br /&gt;
  ironwood wand:&lt;br /&gt;
    activation message: A glistening net of coiling tendrils interlaces itself across your muscles&lt;br /&gt;
    activate verb: rub&lt;br /&gt;
    container: haversack&lt;br /&gt;
    cooldown: 34&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Heroic Strength&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while these scripts are running.&lt;br /&gt;
wand_watcher_no_use_scripts:&lt;br /&gt;
  - burgle&lt;br /&gt;
  - go2&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while in these rooms (generally anti-magic rooms), can use roomnumber, title or regex that matches the title.&lt;br /&gt;
wand_watcher_no_use_rooms:&lt;br /&gt;
  - 1900                                          # Crossing bank teller - included with regex below but shown for example&lt;br /&gt;
  - Knife Clan, Triage                            # Dokt - silenced room&lt;br /&gt;
  - !ruby/regexp &#039;/^(?:First )?Provincial Bank,/&#039; # Crossing Bank - mapped, but 1 regex- -&amp;gt; 3 rooms&lt;br /&gt;
  - !ruby/regexp &#039;/Carousel (?:Booth|r)$/&#039;        # Vaults - unmapped silenced / nomagic&lt;br /&gt;
&lt;br /&gt;
# Wait n seconds on startup before doing anything [Optional - defaults to 10 s]&lt;br /&gt;
wand_watcher_startup_delay: 10  &lt;br /&gt;
# Wait n seconds between checks for reusing wands [Optional - defaults to 60 s]&lt;br /&gt;
wand_watcher_passive_delay: 60  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=See example for explanation.&lt;br /&gt;
|uservars={{Lich setting|name=wand_watcher_timers|desc=Persistent storage for next use time for all wands.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline.  Supplemental information: https://github.com/elanthia-online/dr-scripts/wiki/Crafting-Setup&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}^{{Lich setting|name=workorder_min_items|desc=Minimum number of items in the workorder required to accept.}}^{{Lich setting|name=workorder_max_items|desc=Maximum number of items in the workorder required to accept. Set to 5 or below or run the risk of not having enough material, which will cause the script to endlessly loop.}}^{{Lich setting|name=workorders_repair|desc= Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml.}}&lt;br /&gt;
workorders_repair: true&lt;br /&gt;
&lt;br /&gt;
#CARAVAN SETTINGS&lt;br /&gt;
# container holding caravan contracts for ;trade&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=670177</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=670177"/>
		<updated>2025-07-18T04:06:22Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/elanthia-online/dr-scripts https://github.com/elanthia-online/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
== Setup and Installation ==&lt;br /&gt;
[https://github.com/elanthia-online/lich-5/wiki/Documentation-for-Installing-and-Upgrading-Lich Lich install instructions]&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/uxZWxuX Come to the Lich Discord #install channel if you need help]&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/elanthia-online/dr-scripts/wiki#yamls-and-guides GitHub&#039;s YAML and Guides].&lt;br /&gt;
&lt;br /&gt;
For any bugs, please see us on GitHub [https://github.com/elanthia-online/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
Character settings are read from a YAML file.&lt;br /&gt;
&lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human-friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/elanthia-online/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/elanthia-online/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
Its helpful to use a YAML parser for diagnosing issues.&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Autostart =&lt;br /&gt;
Many users prefer to have certain scripts automatically start every time their character loads.  To do that, use the below commands to designate scripts to start for every character or character-specific.&lt;br /&gt;
== Add an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e autostart(&#039;script-name&#039;) will start the script called &#039;script-name&#039; for all of your characters&lt;br /&gt;
;e autostart(&#039;script-name&#039;, false) will start the script for only this character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List autostart scripts ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo list_autostarts will show you the files being autostarted on a given character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remove an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e stop_autostart(&#039;script-name&#039;) will remove an autostarted file from the list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &#039;&#039;other&#039;&#039; autostart ==&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; autostart scripts. The above commands are for normal use.  Advanced options found below under [[Lich_script_repository#autostart_2|autostart]] script details.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}^{{Lich setting|name=buy|desc=Pay for the pouch out of your own money and keep it.}}^{{Lich setting|name=dump|desc=Dump item after sale.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== almanac ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses an almanac every 10 minutes. Pauses all other scripts, stows your left hand, studies it, then unpauses everything.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, bundles, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- bundle&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt; setting appraises a worn bundle quick.&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised. This has been updated to also appraise your worn gem pouch if &amp;lt;code&amp;gt;gem_pouch_adjective&amp;lt;/code&amp;gt; is defined, making the total pouches appraised twelve.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== arrows ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, arrowheads, and arrows all in one script. &lt;br /&gt;
|usage=Syntax: ;arrows type lumber tools&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;arrows drake-fang maple&lt;br /&gt;
 ;arrows drake-fang balsa yes&lt;br /&gt;
 ;arrows continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
astrology_training:&lt;br /&gt;
- ways&lt;br /&gt;
- observe&lt;br /&gt;
- rtr&lt;br /&gt;
- weather&lt;br /&gt;
- events&lt;br /&gt;
- attunement&lt;br /&gt;
astral_plane_training:&lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&lt;br /&gt;
#Choose one, container or tie&lt;br /&gt;
telescope_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container, tied, or worn&lt;br /&gt;
divination_tool:&lt;br /&gt;
  name:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
  worn:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container or tied&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT INCLUDE THE STUFF UNDER divination_tool or divination_bones_storage IF NOT USING!!&lt;br /&gt;
&lt;br /&gt;
EXAMPLE YAML IF NOT USING:&lt;br /&gt;
divination_tool:&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=astrology_training|desc=A list of training options. The possible options are ways, observe, rtr, weather, events, and moons. Things will be trained in the order they are listed}}^{{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== athletics ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Athletics training script&lt;br /&gt;
|args={{Lich setting|name=wyvern|desc=Climb wyverns instead of undergondola.}}^{{Lich setting|name=undergondola|desc=Climb undergondola.}}^{{Lich setting|name=xalas|desc=Climb in xalas}}&lt;br /&gt;
|settings={{Lich setting|name=have_climbing_rope|desc=Set this to true to use a magic climbing rope for training. This currently requires zills.}}^{{Lich setting|name=held_athletics_items|desc=A list of 1-2 items held while doing athletics to increase the difficulty. Each item adds difficulty. Uses get/stow, and the items don&#039;t need to be weapons.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== attunement ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains [[attunement]] via power walking or perceiving in a single room. Empaths can optionally train [[empathy]] via health walking.&lt;br /&gt;
|usage=&lt;br /&gt;
* attunement - &#039;&#039;run with no arguments to power walk&#039;&#039;&lt;br /&gt;
* attunement health - &#039;&#039;run with &#039;health&#039; argument to health walk&#039;&#039; (Empaths only)&lt;br /&gt;
|args=&lt;br /&gt;
&#039;&#039;Optional&#039;&#039;&lt;br /&gt;
* health - As an Empath, specify this argument to perform a health walk to train empathy and attunement&lt;br /&gt;
|settings=&lt;br /&gt;
&#039;&#039;Example Config&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Town to train attunement in.&lt;br /&gt;
# Most towns have a pre-defined list of rooms in base-towns.yaml.&lt;br /&gt;
hometown: Crossing&lt;br /&gt;
&lt;br /&gt;
# Town to train attunement in if NOT using hometown as your training town.&lt;br /&gt;
# This variable is used in other scripts for the same purpose.&lt;br /&gt;
# Useful if using Fang Cove as your hometown, since many scripts don&#039;t work with that setting.&lt;br /&gt;
fang_cove_override_town: Crossing&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where magic users will visit to&lt;br /&gt;
# train attunement via &#039;perceive&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is ignored for lunar mages and instead they train in their current room.&lt;br /&gt;
# This is useful for power walking near your safe room, such as&lt;br /&gt;
# non-justice areas, which may be preferrable to Necromancers&lt;br /&gt;
# or if your hometown does not have any room data yet.&lt;br /&gt;
attunement_rooms:&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where Empaths will visit to&lt;br /&gt;
# train empathy via &#039;perceive health&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is useful if your hometown does not have any room data yet.&lt;br /&gt;
perceive_health_rooms:&lt;br /&gt;
- 100&lt;br /&gt;
- 200&lt;br /&gt;
- 300&lt;br /&gt;
&lt;br /&gt;
# If true then you will perform the perceive commands&lt;br /&gt;
# in your current room rather than walk to different rooms.&lt;br /&gt;
# This setting is ignored for Lunar mages (Traders and Moon Mages)&lt;br /&gt;
# and is treated as if it were set to true.&lt;br /&gt;
crossing_training_stationary_skills_only: true|false&lt;br /&gt;
&lt;br /&gt;
# The max learning rate of attunement (power walking) or empathy (health walking)&lt;br /&gt;
# at which point the script will exit.&lt;br /&gt;
crossing_training_max_threshold: 30 &lt;br /&gt;
&lt;br /&gt;
# The desired number of mind states to increase by.&lt;br /&gt;
# Respects crossing_training_max_threshold as an upper threshold.&lt;br /&gt;
attunement_target_increment: 17&lt;br /&gt;
&lt;br /&gt;
# The script will cast the spells listed in the &#039;attunement&#039; waggle&lt;br /&gt;
# at the beginning of training.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  attunement:&lt;br /&gt;
    Aura Sight:&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autocontingency ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Moon Mages only.  It can be run two different ways. First, by providing two arguments for a contingency target (anchor), and the room number that anchor will be in. Your character will run to the room in question, and cast both SEER and Contingency on the anchor. i.e. &amp;lt;code&amp;gt;autocontingency Eteu 798&amp;lt;/code&amp;gt;. Contingency established, you can then go about your business. &lt;br /&gt;
&lt;br /&gt;
The other method is &amp;lt;code&amp;gt;autocontingency invoke&amp;lt;/code&amp;gt;. When run in this manner, typically after a hunt or a long athletics trip to the far side of Elanthia, the script will invoke the Contingency to bring you back to your point of origin.&lt;br /&gt;
|usage= Ensure that a waggle titled `contingency` is present in your YAML. Example below:&lt;br /&gt;
   contingency:&lt;br /&gt;
    Seer&#039;s Sense:&lt;br /&gt;
      abbrev: SEER&lt;br /&gt;
      recast: 2&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
    Contingency:&lt;br /&gt;
      abbrev: CONTINGENCY&lt;br /&gt;
      recast: 1&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 7&lt;br /&gt;
      - 7&lt;br /&gt;
&lt;br /&gt;
The waggle does not have to include both spell entries, but SEER should only not be included if you are casting that by hand (or in another script) on your anchor target before the Contingency cast. Best practice, include both.&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as a &amp;lt;code&amp;gt;before&amp;lt;/code&amp;gt; in a hunt:&lt;br /&gt;
   hunting_info:&lt;br /&gt;
   - :zone:&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     :duration: 30&lt;br /&gt;
     args:&lt;br /&gt;
       - d0&lt;br /&gt;
       - combat&lt;br /&gt;
     before:&lt;br /&gt;
     - go2 798&lt;br /&gt;
     - autocontingency Etreu&lt;br /&gt;
     after:&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     stop_on:&lt;br /&gt;
     - Large Blunt&lt;br /&gt;
     - Large Edged&lt;br /&gt;
     - Small Edged&lt;br /&gt;
     - Staves&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as part of T2&#039;s &amp;lt;code&amp;gt;training_list&amp;lt;/code&amp;gt;:&lt;br /&gt;
   training_list:&lt;br /&gt;
   - skill: &lt;br /&gt;
     - Targeted Magic&lt;br /&gt;
     start: 4&lt;br /&gt;
     scripts:&lt;br /&gt;
     - autocontingency Etreu 798&lt;br /&gt;
     - buff main&lt;br /&gt;
     - hunting-buddy&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     - safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autostart ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Advanced core lich autostart option - Please be sure you have read the earlier [[Lich_script_repository#Autostart|Autostart]] section explaining the different autostart options before reading this.&lt;br /&gt;
|usage=Often called &#039;&#039;other&#039;&#039; autostart, this script allows users to change to the way lich itself is loaded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS IS NOT A TRAINING SCRIPT.  EXTREMELY ADVANCED USERS ONLY!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT USE THESE COMMANDS UNLESS YOU INTEND TO EDIT THE VERY FABRIC OF LICH BEHAVIOR.  BREAKAGE LIKELY!!  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To autoload training scripts on startup such as roomnumbers or sanowret-crystal, please see the correct [[Lich_script_repository#autostart|autostart]] instructions at the top of this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;autostart&amp;lt;/code&amp;gt; is part of core &#039;&#039;&#039;lich&#039;&#039;&#039;.  It should only be used for scripts that are also a part of core lich.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;e autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;dependency&#039;&#039;&#039;, a lich script, which manages the start up process for scripts that make use of the dr-scripts github repository and common functions defined there. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;dependency&#039;&#039; autostart (the second one) for any script on this page. This means you should use &amp;lt;code&amp;gt;;e autostart &#039;scriptname&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;e autostart(&#039;scriptname&#039;)&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;;autostart add scriptname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any of the scripts on this page are in &amp;lt;code&amp;gt;;autostart list&amp;lt;/code&amp;gt;, you should remove them. Try the command &amp;lt;code&amp;gt;;autostart help&amp;lt;/code&amp;gt; if you need help.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== avtalia ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Traders only.  When run, it watches cambrinth defined in avtalia_array:.  It maintains a running list of how much mana is in those cambrinth and allows it to be pulled by scripts like combat-trainer when mana is low.&lt;br /&gt;
|usage= Define a list of cambrinth as below:&lt;br /&gt;
  avtalia_array:&lt;br /&gt;
  - name: cambrinth bracer&lt;br /&gt;
    cap: 32&lt;br /&gt;
  - name: watersilk bag&lt;br /&gt;
    cap: 108&lt;br /&gt;
  - name: cambrinth anklet&lt;br /&gt;
    cap: 12&lt;br /&gt;
  - name: tattered robe&lt;br /&gt;
    cap: 50&lt;br /&gt;
  - name: cambrinth chains&lt;br /&gt;
    cap: 50&lt;br /&gt;
&lt;br /&gt;
Each entry must be unique, all cambrinth must be worn, you must have sufficient Arcana to charge and invoke accurately while worn, and you must not use your primary casting cambrinth you use for other spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=avtalia_array: defines the array of worn cambrinth.&lt;br /&gt;
|uservars=avtalia&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bankbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Have a character act as a banker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;citizenship&#039;&#039;: Set citizenship to &#039;Zoluren&#039; to skip a money check. Set to &#039;Ilithi&#039; to use the north, west, south gates of Shard&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bolts ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, boltheads, and bolts all in one script. &lt;br /&gt;
Syntax: ;bolts type lumber yes&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;bolts drake-fang maple&lt;br /&gt;
 ;bolts drake-fang balsa yes&lt;br /&gt;
 ;bolts continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts waggle sets defined in your yaml. Casts the default: waggle set if no args are given.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://github.com/elanthia-online/dr-scripts/wiki/Waggle-Sets&lt;br /&gt;
&lt;br /&gt;
== burgle ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=[[Breaking and Entering]] - Used to train Thievery, Stealth, and depending on entry method, 1 of Athletics (rope) / Locksmithing(lockpick).   &#039;&#039;&#039;Extremely high fines if you are caught.  Be sure to read the [[Breaking and Entering]] page to understand how the system works prior to using this script.&#039;&#039;&#039;&lt;br /&gt;
|usage=Script can be started anywhere that can path the room you set in the settings.&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Turn on Burgle inside crossing_training. Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth&lt;br /&gt;
# Uses burgle_settings for entry method then continues to alternate methods such as climbing, picking shop stealing, etc.&lt;br /&gt;
train_with_burgle: true&lt;br /&gt;
&lt;br /&gt;
#Plead guilty for lower fines if caught in normal justice.&lt;br /&gt;
guilty_plea: guilty&lt;br /&gt;
&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  room: nnn                                 # pick your own room, you should pick a room that no guard will &#039;&#039;ever&#039;&#039; enter.  Picking rooms guards can come to is a failure on setup, not the script.&lt;br /&gt;
  entry_type: lockpick                      # lockpick | rope | cycle | prioritylockpick | priorityrope&lt;br /&gt;
  max_priority_mindstate: 26                # only used if priority setting for entry_type is used.  Sets max mindstate value before switchover to other entry_method. Default: 26&lt;br /&gt;
  use_lockpick_ring: true                   # if you use a worn lockpick stacker&lt;br /&gt;
  lockpick_container: lockpick ring         # name of your lockpick stacker&lt;br /&gt;
  max_search_count: 2                       # max number of total searches to do including retries&lt;br /&gt;
  retry: false                              # retry if you don&#039;t find loot.  default: false&lt;br /&gt;
  loot: keep                                # drop | keep | bin | pawn   default: keep &lt;br /&gt;
  loot_container: duffel bag                # container to keep loot in while burglering&lt;br /&gt;
  safe_mode: true                           # stop searching and try to get out as quickly as possible when hearing footsteps.  Default: true&lt;br /&gt;
  room_blacklist:                           # array of rooms to ignore. Case sensitive.&lt;br /&gt;
  item_whitelist:     # array of **full item names** (adj + noun) of items to keep no matter what.  Case Sensitive.  Default: empty list&lt;br /&gt;
    - blunt-tipped arrows   # armory - non-lodging ammo&lt;br /&gt;
    - blunt-tipped bolts    # armory - non-lodging ammo&lt;br /&gt;
    - blunt stones          # armory - non-lodging ammo&lt;br /&gt;
    - keepsake box          # bedroom - limited use (35) locksmithing trainer&lt;br /&gt;
    # - mixing bowl           # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mixing stick          # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic mortar         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic pestle         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mesh sieve            # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - butcher&#039;s knife       # kitchen - wrist worn &#039;belt&#039; knife&lt;br /&gt;
    - worn book             # library - scroll stacker (15 page, 10 copies per page)&lt;br /&gt;
    # - contract case         # library - Trader Jewelry&lt;br /&gt;
    # - dainty cowbell        # library - wrist worn weatherproof instrument&lt;br /&gt;
    # - writing quill         # library - writing instrument (ledgers, etc)&lt;br /&gt;
    # - thumb ring            # library - Trader Jewelry&lt;br /&gt;
    # - glass lens            # sanctum - minion identifier&lt;br /&gt;
    # - letter opener         # sanctum - belt worn belt knife&lt;br /&gt;
    - memory orb            # sanctum - random skill absorber&lt;br /&gt;
    # - crystal prism         # sanctum - divination tool&lt;br /&gt;
    # - celestial charts      # sanctum - divination tool&lt;br /&gt;
    # - tool case             # work room - belt worn lockspick stacker - 25 ct&lt;br /&gt;
    # - stirring rod          # work room - forging tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - carving knife         # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - wood shaper           # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - metal rasp            # work room - shaping/carving tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - imbuement rod         # work room - enchanting tool&lt;br /&gt;
    # - !ruby/regexp &#039;/\S+ fabric/&#039;  # Bedroom - illustrates REGEX syntax for items&lt;br /&gt;
  before:                                   # array of scripts to run, similar to hunting-buddy, before the burgle (will be called right before buffing)&lt;br /&gt;
    - yourscripthere with args here&lt;br /&gt;
  after:                                    # array of scripts to run, similar to hunting-buddy, after the burgle, (will be called right before script ends)&lt;br /&gt;
    - anotherscript here&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  burgle:&lt;br /&gt;
    - Silence&lt;br /&gt;
    - Hasten&lt;br /&gt;
    - Plunder&lt;br /&gt;
    - Slight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=start|desc=Required to run the script.  Protects against accidental starting/typos.}}^{{Lich setting|name=entry|desc=Optional.  Override yaml setting for entry_type. Valid options are: lockpick, rope, cycle, prioritylockpick, priorityrope.}}^{{Lich setting|name=roomid|desc=Optional.  Override yaml setting for room to burgle from.}}^{{Lich setting|name=loot_type|desc=Optional.  Override yaml setting what to do with loot.  Items in your item_whitelist are always kept.  Valid options: drop, keep, pawn bin.}}^{{Lich setting|name=hometown|desc=Optional.  Override yaml hometown setting when using pawn or bin options.}}^{{Lich setting|name=follow|desc=Optional.  Puts brugle into group follow mode.  To be used when you&#039;ve already joined someone to do a group burglary.  This will buff, then hide if needed and then wait for the leader to burgle.  Will attempt to leave the group if you are following once in, to prevent getting lost.}}&lt;br /&gt;
|settings={{Lich setting|name=burgle_settings|desc=Hash of all the burgle settings}}^{{Lich setting|name=burgle_settings:room|desc=The Room id that burgle should be done in.  Guards should never come to this room, so pick carefully}}^{{Lich setting|name=burgle_settings:entry_type|desc=The type of entry - &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;  You must have a heavy rope if using &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have a lockpick, or a worn lockpick stacker with lockpicks on it if using &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have both if you are using the &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; settings.  the priority settings will use that entry method unless your mindstate is above the max value.}}^{{Lich setting|name=burgle_settings:max_priority_mindstate|desc=Tha maximum mindstate to use when using one of the priority entry settings, before switching to the other entry method.}}^{{Lich setting|name=burgle_settings:use_lockpick_ring|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;Check for a lockpick ring/stacker if using lockpick as entry_type. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:lockpick_container|desc=The name of your lockpick ring/stacker.}}^{{Lich setting|name=burgle_settings:max_search_count|desc=Limits the number of searches you do. Setting this too high will result in arrest, and large fine.  Start low and increase as needed.)}}^{{Lich setting|name=burgle_settings:retry|desc=Retry searches if you don&#039;t find loot.  &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:loot|desc=What to do with loot.  Supported options: &amp;lt;code&amp;gt;drop&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keep&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pawn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt;.  Note that you will always attempt to store loot while in the house, to avoid problems inside with items with custom drop scripts.  &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt; is only supported for thieves.}}^{{Lich setting|name=burgle_settings:loot_container|desc=Where to put loot while in the house.  This is required as the script will not attempt to drop loot in the house.}}^{{Lich setting|name=burgle_settings:safe_mode|desc=Stop searching and try to get out as quickly as possible when hearing footsteps. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:room_blacklist|desc=List of room types (using Sentence Case) that you don&#039;t want to search for loot in.}}^{{Lich setting|name=burgle_settings:item_whitelist|desc=List of full item names (adj + noun) that you want to keep regardless of any other setting.}}^{{Lich setting|name=burgle_settings:before|desc=List of scripts you want to run before burglary.  This is run right before the waggle set.}}^{{Lich setting|name=burgle_settings:after|desc=List of scripts you want to run after burglary.  This is run right after the burglary before processing the loot.}}^{{Lich setting|name=waggle_sets[&#039;burgle&#039;]|desc=Optional. A waggle set called &#039;burgle&#039; to cast right before burglary.}}&lt;br /&gt;
|children=jail-buddy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-bead ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Automates the creation of a prayer bead, either from a held block or foraged and crafted block.&lt;br /&gt;
|usage= Run the script to create a prayer bead based on config information. If started while holding a block, will use that block, otherwise forages and creates one. Will use primer if configured, but not buy you one.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Optional. Forces script into debug mode}}^{{Lich setting|name=primer|desc=Optional.  Override yaml setting for primer use.}}^{{Lich setting|name=aspect|desc=Optional.  Override yaml setting for animal to carve.}}^{{Lich setting|name=help|desc=Optional. Displays usage information and exits}}&lt;br /&gt;
|settings={{Lich setting|name=carve-bead|desc=Main setting block which holds the other settings.}}^{{Lich setting|name=carve-bead:debug|desc=Turns on debug logging}}^{{Lich setting|name=carve-bead:primer|desc=True/False for if a primer should be used. Defaults to false.}}^{{Lich setting|name=carve-bead:knife-adjective|desc=Optional. Adjective for the knife to use for carving, if not &#039;carving&#039;.}}^{{Lich setting|name=theurgy_supply_container|desc=}}^{{Lich setting|name=immortal_aspect|desc=}}^{{Lich setting|name=crafting_container|desc=}}^{{Lich setting|name=crafting_items_in_container|desc=}}^{{Lich setting|name=engineering_belt|desc=}}^{{Lich setting|name=water_holder|desc=}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-lockpicks ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Carves lockpicks from keyblanks on your person, then puts those lockpicks on rings.&lt;br /&gt;
|usage= Store the keyblank pockets in any open container. Designate via yaml settings below a bag for your grandmaster&#039;s picks, master&#039;s picks, and anything less than master&#039;s (professional, ordinary, etc). Place rings for each type(master/grandmaster) in the same bag you designate for the completed picks.&lt;br /&gt;
|args= &amp;lt;code&amp;gt;;carve-lockpicks ring&amp;lt;/code&amp;gt;&lt;br /&gt;
*Put completed batches of lockpicks on rings, need rings in the same bag as the lockpicks (grands rings in grands bag). Not necessary if you have the yaml setting true below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_last&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays most recent percentage of grandmaster to master picks carved from last run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_all&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays overall percentage of grandmaster to master picks carved from all runs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_reset&amp;lt;/code&amp;gt;&lt;br /&gt;
*Delete all past recorded carving projects data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks help&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays the above messages&lt;br /&gt;
|settings=&lt;br /&gt;
^Settings below are required to use the script, defaults are NOT in base:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
lockpick_carve_settings:&lt;br /&gt;
      grand_container: #bag for complete grandmaster&#039;s lockpicks&lt;br /&gt;
      master_container: #bag for completed master&#039;s lockpicks&lt;br /&gt;
      trash_container: #bag for anything less than master/grandmaster&lt;br /&gt;
      initial_grand: #true/false as to whether to initial your grandmasters&#039; lockpicks&lt;br /&gt;
      full_rings_container: #bag for full rings, can&#039;t be either grand/master bag&lt;br /&gt;
      ring_picks: #true/false as a default to put carved picks on rings&lt;br /&gt;
      carve_past_ring_capacity: #true/false to continue carving after you&#039;ve run out of lockpick rings&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=UserVars.grands_ratio|desc=Stores ratio of grandmaster&#039;s picks carved to master&#039;s picks for parsing.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cast ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automates command line casting.&lt;br /&gt;
|usage=Review lich code.  User guide and extensive documentation in header comments.  Methods to run script; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;cast abbrev [total_mana] [target] [-charge=??] [-prep_time=??] [-runestone=??] [-symbiosis] [-force] [-wait] [-MODE] [-debug]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=abbrev|desc=Spell name, abbreviation, or alias to cast}}^{{Lich setting|name=target|desc=What target to CAST at}}^{{Lich setting|name=-charge=??|desc=Number of charges OR budget in seconds for charging}}^{{Lich setting|name=-prep_time=??|desc=How many seconds to prep before casting}}^{{Lich setting|name=-runestone=??|desc=Invoke this runestone (or similar item) to prep}}^{{Lich setting|name=-symbiosis|desc=Prepare (or not) with your currently studied symbiosis}}^{{Lich setting|name=-force|desc=Force the cast even if checks should prevent it }}^{{Lich setting|name=-wait|desc=If below attune/conc/fatigue thresholds, wait to cast}}^{{Lich setting|name=-MODE|desc=Options: -save[=??], -test, -clear, -yaml (see documentation)}}^{{Lich setting|name=-debug|desc=Output debug messages}}&lt;br /&gt;
|settings={{Lich setting|name=ritual_focus|desc=Focus to use for ritual spells. Won&#039;t cast rituals without.}}^{{Lich setting|name=prep_scaling_factor|desc=Number from 0-1 to multiply by discerned max prep.}}^{{Lich setting|name=cambrinth_num_charges|desc=Default number of camb charges if not specified.}}^{{Lich setting|name= cast_attunement_threshold|desc=Don&#039;t cast unless attunement is above this}}^{{Lich setting|name=cast_concentration_threshold|desc=Don&#039;t cast unless concentration is above this}}^{{Lich setting|name=cast_fatigue_threshold|desc=Don&#039;t cast unless fatigue is above this}}^{{Lich setting|name=cast_threshold_delay|desc=How many seconds between checks when waiting}}^{{Lich setting|name=cambrinth_items|desc=An array of cambrinth items, each with:}}^{{Lich setting|name=cambrinth_items.name|desc=Adjective + noun of the item}}^{{Lich setting|name=cambrinth_items.cap|desc=Mana capacity&lt;br /&gt;
}}^{{Lich setting|name=cambrinth_items.stored|desc=True: must be held, false: worn}}^{{Lich setting|name=cambrinth|desc=Adjective + noun of single camb item}}^{{Lich setting|name=cambrinth_cap|desc=Mana capacity}}^{{Lich setting&lt;br /&gt;
|name=stored_cambrinth|desc=True: must be held, false: worn}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== charge-holy-weapon ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Charges holy weapon if below 200 estimated remaining uses. Usable in Crossing or Shard Chadatru temples, or in a player-specified room using a holy icon. There is a large cooldown, and if too low circle &amp;amp; charisma, this could be bad. Best used independently on lower circle Paladins.&lt;br /&gt;
|usage= Run it as a before or after within training manager, as a normal part of T2&#039;s system, or as an independent script.&lt;br /&gt;
|settings={{Lich setting|name=holy_weapon|desc=Main setting which holds the other settings.}}^{{Lich setting|name=holy_weapon:weapon_name|desc=Name of the holy weapon, MUST match gear setting entry exactly.}}^{{Lich setting|name=holy_weapon:icon_name|desc=Name of the icon to use for the ritual.}}^{{Lich setting|name=holy_weapon:icon_container|desc=Name of the container which holds the icon, optional.}}^{{Lich setting|name=holy_weapon:icon_room|desc=Room number to use for the icon ritual.}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== chop-wood ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Chops trees in a room while watching for danger&lt;br /&gt;
|usage= Watches and chops out your current room, stowing or deeding anything in your tree list. Will run to a healer if injured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cleric-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatically does cleric quests you are eligible for. Currently does tamsine, eluned, eluned2, kertigen, hodiera, meraud, and glythtide commune quests if you are the right level.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== coordinator ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Training manager script&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=aiming_trainables|desc=Lets you train weapons in the offhand while aiming crossbows, slings, and bows. The weapon must be usable in the offhand for attacking/throwing, swappables are supported. Large weapons require weapons prime, and other conditions need to be met, etc. It works in conjunction with the settings attack_overrides (hurl/invoke supported) and using_light_crossbow.}}^{{Lich setting|name=using_light_crossbow|desc=Lets you designate that your Crossbow is light, this enables swinging attack options with aiming_trainables.}}^{{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_trainer_action_count|desc=Cycles to next weapon after specified number of actions (generally offensive actions).}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:skip_repair|desc=true if you want to skip repairing this item.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=ambush_location|desc=Set the ambush target for better backstab training for thieves.}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:tattoo_tm|desc=Will tell the system to target the invoked tattoo spell, if it&#039;s Targeted Magic.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Locks|desc=Train locksmithing by picking pet boxes in combat.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Meraud|desc=Maintains the Meraud Commune.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ret Stealth|desc=Retreat before stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Teach|desc=Teach hunting_buddies if there are any in the room on this timer.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=training_abilities:Berserk Avalanche|desc=Trains Utility with Berserk Avalanche.}}^{{Lich setting|name=training_abilities:Berserk Landslide|desc=Trains Warding with Berserk Landslide.}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_trainables|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=barb_famine_healing|desc=Barb specific section for automatic usage of Berserk Famine when low health. Has two settings listed below as well as knowledge of Berserk Famine as requirements.}}^{{Lich setting|name=barb_famine_healing:health_threshold:|desc=Famine will be used when below this threshold.}}^{{Lich setting|name=barb_famine_healing:inner_fire_threshold|desc=Will not use Berserk Famine unless above this threshold.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=hide_type|desc=Value of &amp;quot;stalk&amp;quot; changes hide type to &amp;quot;slip stalk&amp;quot;. This will perform the command &amp;quot;stalk&amp;quot; instead of &amp;quot;hide&amp;quot; which activates &amp;quot;slip stalk&amp;quot;. &amp;quot;Slip stalk&amp;quot; is only available for a number of professions and must be learned. Default value: hide. Uses hide as normal.}}^{{Lich setting|name=force_unhide|desc=Value of true will always unhide after hiding via Stealth timer under training_abilities:.}}^{{Lich setting|name=dont_stalk|desc=Value of true prevents stalk usage after hiding when hiding via Stealth timer under training_abilities:. Default value is false.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== corn-maze ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs the Hollow Eve corn maze.&lt;br /&gt;
|usage=Run inside the large-form corn maze, anywhere in the starting &#039;labyrinth&#039; or entrance area. This does NOT work with the single-task versions. The script will finish any pre-existing corn-maze task, then search the maze for incidental loot.  Make sure to allow ten minutes between runs for the loot to respawn. &lt;br /&gt;
|args={{Lich setting|name=noloot|desc=Run as normal, but only pick up free corn maze passes from the incidentals.}}^{{Lich setting|name=restart|desc=Run as normal, but skip incidental looting entirely. Useful if you already looted this run and needed to restart the script for some reason.}}^{{Lich setting|name=manual|desc=Replaces loot-corn-maze.lic.  Control your run manually. Pick up and complete tasks on your own. This will sit in the background, and search and loot any incidental objects you come across automatically.}}^{{Lich setting|name=short|desc=Runs the fast 10-task challenge for the harried Halfling.}}&lt;br /&gt;
|settings={{Lich setting|name=maze_junk|desc=What to throw away during incidental looting. See defaults in base.yaml, and copy to your setup yaml to change them. }}^{{Lich setting|name=cornmaze_containers|desc=A list of bags to try and put incidental loot into, top ones first. If all of them are full it&#039;ll try and STOW the item, and if that fails it&#039;ll drop it. By default, no bags listed. &lt;br /&gt;
&lt;br /&gt;
 cornmaze_containers:&lt;br /&gt;
   - backpack&lt;br /&gt;
   - rucksack&lt;br /&gt;
   - satchel&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== craft ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts one item.&lt;br /&gt;
|args={{Lich setting|name=outfitting|desc=Knit.}}^{{Lich setting|name=forging|desc=Forge a Blacksmithing item.}}^{{Lich setting|name=engineering|desc=Shape one item.}}&lt;br /&gt;
|settings={{Lich setting|name=yarn_quantity|desc=How much yarn to keep on hand for knitting, defaults to 100.}}^{{Lich setting|name=craft_max_mindstate|desc=What mindstate to make running the script a noop. Defaults to 31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=Originally intended to be used in [[RanikMap1|The Crossing]]. The script now works outside [[RanikMap1|The Crossing]] with hometown set to: [[RanikMap30|Riverhaven]], [[RanikMap42|Therenborough]], [[RanikMap67|Shard]], [[RanikMap99|Aesry]], [[RanikMap107|Mer&#039;Kresh]], [[RanikMap117|Hibarnhvidar]], [[RanikMap121|Boar Clan]], [[RanikMap150|Fang Cove]], [[RanikMap47|Muspar&#039;i]], [[RanikMap106|Hara&#039;jaal]], [[RanikMap61|Leth Deriel]], [[RanikMap34a|Rossman&#039;s Landing]], [[RanikMap40|Langenfirth]], or [[RanikMap90|Ratha]]&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_with_burgle|desc=Set true to turn on burgle for locksmithing, thievery, stealth, and/or athletics. Needs burgle_settings:.}}^{{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=attunement, pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crowns ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game dice/crowns.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dice_bet_amount|desc=Put this in your yaml and set to some whole number, like dice_bet_amount: 10.}}^{{Lich setting|name=dice_money_on_hand|desc=How much money to withdraw from the bank.}}^{{Lich setting|name=dice_withdraw|desc=Withdraw money from the bank setting.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches for pets, bloodscrip, and loot in [[Drathrok%27s_Duskruin#Labyrinth|Duskruin Labyrinth]].&lt;br /&gt;
|usage=Configure your settings, enter the labyrinth, then start the script. The script will wait for messaging about a critter scurrying about and either try to catch it or move to another room. If no pet has been found by the 5 minute warning then it begins to search each room to collect bloodscrip and incidentals.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|settings={{Lich setting|name=duskruin:labyrinth:pet_noun|desc=(required) Kind of pet searching for, such as &#039;&#039;&#039;monkey&#039;&#039;&#039; or &#039;&#039;&#039;rat&#039;&#039;&#039;.}}^{{Lich setting|name=duskruin:labyrinth:loot_container|desc=(optional) Which container to put the bloodscrip and items you find when searching. If not specified then relies on {{com|STOW}} left/right.}}^{{Lich setting|name=duskruin:labyrinth:redeem_scrip|desc=(optional) Set to &#039;&#039;&#039;true&#039;&#039;&#039; to auto redeem any found bloodscrip. Default is &#039;&#039;false&#039;&#039;.}}&lt;br /&gt;
|uservars={{Lich setting|name=dusk_labyrinth_debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== empathylink ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Will link to your hunting_buddies while in combat running combat-trainer. Will attempt to link with Hodierna, if known, or Unity if not.&lt;br /&gt;
|usage=Start the script in your autostarts or manually start with ;empathylink when you want to use. Script is meant to run in the background.&lt;br /&gt;
&lt;br /&gt;
In your yaml put the following to never heal these people (replace the example names with yours):&lt;br /&gt;
 &lt;br /&gt;
 noheal_empathylink:&lt;br /&gt;
  - Bob&lt;br /&gt;
  - Joe&lt;br /&gt;
  - Jill&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=has_hodierna|desc=Set to true in your yaml to use Hodierna link.}}^{{Lich setting|name=noheal_empathylink|desc=List of names you never want to heal even if in hunting_buddies list. This setting is in this script.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Wrayth. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faux-atmo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Bring your verby items to life! Turn toys and items with fun verbs into [[Atmospheric_item|atmospherics]] by periodically performing a random verb on a random item based on your settings.&lt;br /&gt;
|usage=Configure which items and verbs you want to periodically do then start the script. It runs in the background.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Enable debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Number of minutes to wait between performing a verb on an item.&lt;br /&gt;
faux_atmo_interval: 15&lt;br /&gt;
&lt;br /&gt;
# Set to true to randomly select an item and verb to perform.&lt;br /&gt;
# Set to false to round-robin select items and verbs to perform.&lt;br /&gt;
faux_atmo_random: true&lt;br /&gt;
&lt;br /&gt;
# Items that don&#039;t have an inherent atmo effect&lt;br /&gt;
# but whose verbs if done periodically would.&lt;br /&gt;
faux_atmo_items:&lt;br /&gt;
  - name: blue basilisk&lt;br /&gt;
    verbs:&lt;br /&gt;
    - pet&lt;br /&gt;
    - pinch&lt;br /&gt;
    - poke&lt;br /&gt;
  - name: hooded cloak&lt;br /&gt;
    verbs:&lt;br /&gt;
    - rub&lt;br /&gt;
    - pat&lt;br /&gt;
    - wave&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if these scripts are running.&lt;br /&gt;
faux_atmo_no_use_scripts:&lt;br /&gt;
- combat-trainer&lt;br /&gt;
- go2&lt;br /&gt;
- get2&lt;br /&gt;
- bescort&lt;br /&gt;
- steal&lt;br /&gt;
- burgle&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if in these rooms.&lt;br /&gt;
faux_atmo_no_use_rooms:&lt;br /&gt;
- Carousel Chamber     # Room with vault&lt;br /&gt;
- Carousel Booth       # Room just before vault&lt;br /&gt;
- 1900                 # You can specify room ids, too&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=faux_atmo_debug|desc=Enable debug mode.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== fill-dirt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Fills a dirt stacker with dirt.&lt;br /&gt;
|usage=Run the script in any room where dirt is forageable.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dirt_stacker|desc=Name of dirt stacker to fill. Must be worn.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find-darkbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds and plays the Hollow Eve&#039;s game Darkbox.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=override|desc=Optional arg. Passes override to heal-remedy to use remedies instead of herbs if you already have herbs setup in your yaml.}}&lt;br /&gt;
|settings={{Lich setting|name=he_use_herbs_remedies|desc=Put this as true in your yaml if you want to use heal-remedy.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks  More in-depth look at first-aid.lic: https://github.com/elanthia-online/dr-scripts/wiki/First-Aid-Strategy&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}^{{Lich setting|name=compendium_type|desc=Will default to compendium but also supports burgled manuals and guides.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faskinner ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill with training items such as a small blue-belly crocodile with prominently stitched seams or a small fuzzy caracal with tufted ears and double-stitched seams.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Trainer noun should match exactly, such as crocodile or caracal&lt;br /&gt;
fa_skinning_trainer: &lt;br /&gt;
&lt;br /&gt;
# Container where you store your trainer, if it&#039;s not worn.&lt;br /&gt;
fa_skinning_trainer_container: &lt;br /&gt;
&lt;br /&gt;
# If you don&#039;t wear a skinning knife, this is the&lt;br /&gt;
# bladed weapon you want to use to skin with, such as a dagger.&lt;br /&gt;
fa_skinning_knife: &lt;br /&gt;
&lt;br /&gt;
# If you specify &#039;fa_skinning_knife:&#039; then this is&lt;br /&gt;
# the container where that bladed weapon is stored.&lt;br /&gt;
fa_skinning_knife_container: &lt;br /&gt;
&lt;br /&gt;
# Options:  First Aid, Skinning, Both or leave blank for whichever happens first&lt;br /&gt;
fa_skinning_priority: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== feed-cloak ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Feeds [[living vine cloaks]] that you are wearing so that they stay refreshed and healthy.&lt;br /&gt;
|usage=Run on demand or part of a training routine to feed your cloak regularly. Does not run in the background.&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# If your cloak can&#039;t feed in your current room&lt;br /&gt;
# then feed-cloak will move to this specified room id.&lt;br /&gt;
# If not specified, or if the cloak can&#039;t feed here either,&lt;br /&gt;
# then the script will move to your `safe_room`.&lt;br /&gt;
feed_cloak_room: 992 # Crossing, [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== glyph-of-mana ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script that will keep glyph of mana up always.&lt;br /&gt;
|usage=Meant to be used as a during: in combat but can be used anywhere.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example usage:&lt;br /&gt;
hunting_info:&lt;br /&gt;
- :zone: cinder_beasts&lt;br /&gt;
  args:&lt;br /&gt;
  - d1&lt;br /&gt;
  stop_on:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  :duration: 55&lt;br /&gt;
  before:&lt;br /&gt;
  - go2 12345&lt;br /&gt;
  - mech-lore&lt;br /&gt;
  - athletics&lt;br /&gt;
  during:&lt;br /&gt;
  - glyph-of-mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=Start the script while you and the other player are standing at a bank teller.&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heal-remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses crafted remedies for healing&lt;br /&gt;
|usage=This script will cycle through the remedies, from base-remedies.yaml, from the most potent to least potent. The script will pause a little bit, letting the remedies work to make scars, then apply scar remedies. Will need one hand free to use.&lt;br /&gt;
|args={{Lich setting|name=override|desc=Override setting to force using remedies instead of herbs if herbs are already defined in your yaml.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths.&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses the &#039;healing&#039; waggle set to configure how to cast your spells. Backwards compatible with &#039;empath_healing&#039; setting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;YAML Configuration&amp;lt;/b&amp;gt; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# healme script specific settings for empaths.&lt;br /&gt;
# Highly recommend that you define a &#039;healing&#039; waggle set&lt;br /&gt;
# for maximum control over how you cast your healing spells.&lt;br /&gt;
# If no &#039;healing&#039; waggle set is defined then healme script&lt;br /&gt;
# will use &#039;empath_healing:&#039; settings as backup.&lt;br /&gt;
healme:&lt;br /&gt;
  # Toggle debug mode. Can also use `debug` script argument.&lt;br /&gt;
  # Default is false.&lt;br /&gt;
  debug: false&lt;br /&gt;
  # Wound severities below this threshold will be ignored.&lt;br /&gt;
  # Range is 0 to 13 based on &#039;perceive health self&#039;.&lt;br /&gt;
  # If you have HEAL or REGENERATE, then you may choose&lt;br /&gt;
  # to set a low threshold (1 or 2) since those can be healed over time&lt;br /&gt;
  # rather than waiting for the script to heal them all in one sitting.&lt;br /&gt;
  # Default is 0.&lt;br /&gt;
  severity_threshold: 1&lt;br /&gt;
  # When waiting for a spell to be prepared and if you have wounds to tend,&lt;br /&gt;
  # such as bleeders or lodged ammo or parasites, then this is the max&lt;br /&gt;
  # number of those wounds to tend before casting to be efficient.&lt;br /&gt;
  # Even if you set this to 0, healme script will tend wounds just not&lt;br /&gt;
  # between preparing and casting a spell.&lt;br /&gt;
  # Default is 1.&lt;br /&gt;
  max_wounds_to_tend_while_prep_spells: 1&lt;br /&gt;
&lt;br /&gt;
# This is a sample &#039;healing&#039; waggle set for the healme script.&lt;br /&gt;
# You can configure which spells you want to use and how to cast them.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  # Used by the &#039;healme&#039; script&lt;br /&gt;
  # Spells are cast as needed, but as you define them here&lt;br /&gt;
  healing:&lt;br /&gt;
    # Required spells&lt;br /&gt;
    Heal Wounds:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    Heal Scars:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    # Important spells (optional)&lt;br /&gt;
    Blood Staunching:       # cast if bleeding&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Vitality Healing:       # cast if low on vitality&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Niche spells (optional)&lt;br /&gt;
    Flush Poisons:          # cast if poisoned&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Cure Disease:           # cast if diseased&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Helpful spells (optional)&lt;br /&gt;
    Heal:                   # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Regenerate:             # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Script Usage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Heal yourself using default settings.&lt;br /&gt;
;healme&lt;br /&gt;
&lt;br /&gt;
# Heal all wounds EXCEPT external wounds of&lt;br /&gt;
# the listed body parts to preserve pet bleeders.&lt;br /&gt;
;healme &amp;quot;chest, left arm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Heal wounds whose severity is greater than 2.&lt;br /&gt;
# Overrides the healme.severity_threshold setting.&lt;br /&gt;
;healme 2&lt;br /&gt;
&lt;br /&gt;
# Echo debug information.&lt;br /&gt;
;healme debug&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== herb-stock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Restocks herbs for healing with herbs in combat&lt;br /&gt;
|usage=This script will restock either default herbs or herbs defined in the user&#039;s yaml&lt;br /&gt;
|args={{Lich setting|name=town|desc=Override your character&#039;s hometown with a different town to use for stocking herbs.}}&lt;br /&gt;
|settings={{Lich setting|name=herbs|desc=Set this to true to restock default herbs based on your character&#039;s hometown. Alternatively, define a list of herbs to add to or override the default list.}}^{{Lich setting|name=herbs_override_herbstock|desc=Set this to true to ONLY use the herbs defined in the herbs setting.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== horse-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Teaches all skills to a horse.&lt;br /&gt;
|usage=This script will go through the list of skills and try to teach a horse. The order teaches is leadrope, saddle, animal, joust, kneel, prance, beg, spin, jump, combat, magic, war. You must be a Ranger to run this.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:full_waiting_room|desc=Room to wait in while the zones are full, defaults to safe_room number if not present.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_info:boxes|desc=Sets the hunt as a box priority hunt, will stop or skip if you have box_loot_limit number of boxes if set to true}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=hunting_nemesis|desc=List of PC&#039;s you do not want to hunt with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffing_room|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== inventory-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Stores current &amp;quot;inv list&amp;quot; data in a YAML file for searching from any character... works across multiple accounts.&lt;br /&gt;
|usage= Store and access any character&#039;s &amp;quot;inventory list&amp;quot;. Prints a list of character names stored, prints individual inventory, and searches all inventory for any keyword(s).&lt;br /&gt;
|args={{Lich setting|name=save|desc=Executes game command &amp;quot;inv list&amp;quot; and saves all items to database labeled as either worn or in container.}}^{{Lich setting|name=search|desc=Searches database for text provided. Requires an item for which to search.}}^{{Lich setting|name=list|desc=Shows all character(s) names stored within the database. Optional input of a character&#039;s name to list their inventory.}}^{{Lich setting|name=remove|desc=Removes character and associated data from database, requires a name.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== invoke-rune ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Use to cast spells from runestones. The runestones are the ones purchased from Sierack&#039;s Reagents, https://elanthipedia.play.net/Sierack%27s_Reagents, in Shard. Can add more from Enchanting or other places.&lt;br /&gt;
|usage= ;invoke-rune &amp;quot;&amp;lt;spell name&amp;gt;&amp;quot; example: ;invoke-rune &amp;quot;Clear Vision&amp;quot; &lt;br /&gt;
|args={{Lich setting|name=spell|desc=Name of the spells: &amp;quot;Arc Light&amp;quot; Althleticism Bless Calm &amp;quot;Clear Vision&amp;quot; Compost &amp;quot;Eagle&#039;s Cry&amp;quot; &amp;quot;Fire Shards&amp;quot; &amp;quot;Glythtide&#039;s Gift&amp;quot; Geyser &amp;quot;Protection from Evil&amp;quot; Refresh Shadows Zephyr. Use double quotes for spells with two or more words.}}^{{Lich setting|name=debug|desc=Puts script in debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== join-thieves ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Joins the thieves guild in Crossing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== journal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to use an epistemic journal. Best used as an after:&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;journal_noun&#039;&#039;: Set the noun of your journal, defaults to journal&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== lamprey ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game lamprey. Can only play this game once every 10 minutes if you get a lamprey or prize.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== levelup ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks to your guild leader and levels up as many times as you can.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;levelup&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== locksmithing ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains locksmithing independently or with crossing-training.  Can use unlimited training boxes, daily charge training boxes, or limited use disposable training items such as corn maze pouches, liquor cabinets, or burgled keepsake boxes. Also trains [[Lich_script_repository#performance|performance]] while picking.&lt;br /&gt;
|usage=Can be used independently or by listing Locksmithing under crossing_training.  If used with crossing_training additional feature &amp;lt;code&amp;gt;train_with_burgle: true&amp;lt;/code&amp;gt; is available.  The [[Lich_script_repository#burgle|burgle_settings: loot_container]] is a shared feature for ease of use with keepsake boxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Settings:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you use a worn lockpick ring for picking?&lt;br /&gt;
# If true then specify the name of your lockpick ring as the container.&lt;br /&gt;
use_lockpick_ring: true&lt;br /&gt;
lockpick_container: lockpick ring&lt;br /&gt;
&lt;br /&gt;
# If false then the script will get a loose lockpick from the container.&lt;br /&gt;
#use_lockpick_ring: false&lt;br /&gt;
#lockpick_container: backpack&lt;br /&gt;
&lt;br /&gt;
# When done picking boxes that contains coins, gems, and such,&lt;br /&gt;
# do you want to run the ;sell-loot script?&lt;br /&gt;
sell_loot: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick looted boxes from critters and such?&lt;br /&gt;
# If true then the ;pick script is ran using its settings.&lt;br /&gt;
# Refer to that script for how to set up those settings.&lt;br /&gt;
pick_live_boxes: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick a daily use lockbox trainer like a training box or harvest bag?&lt;br /&gt;
# If true then specify your trainer&#039;s name and whether it&#039;s worn or not.&lt;br /&gt;
have_training_box: false&lt;br /&gt;
picking_lockbox: training box&lt;br /&gt;
picking_worn_lockbox: false&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick consumable boxes such as limited use trainers from burgling or incidentals?&lt;br /&gt;
# If true then list the names of those discardable consumables here.&lt;br /&gt;
# IMPORTANT! Consumable boxes will be pulled from your burgle_settings: loot_container.&lt;br /&gt;
# IMPORTANT! Consumable boxes should be kept separate from live boxes so as not to cause issues with ;pick script.&lt;br /&gt;
# IMPORTANT! THESE BOXES WILL BE DROPPED. MAKE CERTAIN YOU ONLY LIST THROW-AWAY TRAINERS.&lt;br /&gt;
consumable_lockboxes:&lt;br /&gt;
  - keepsake box&lt;br /&gt;
  - box puzzle&lt;br /&gt;
  - jewelry box&lt;br /&gt;
&lt;br /&gt;
# If you use a daily use lockpick trainer,&lt;br /&gt;
# be sure to add it to your gear: config.&lt;br /&gt;
gear:&lt;br /&gt;
- :adjective: training&lt;br /&gt;
  :name: box&lt;br /&gt;
  :skip_repair: true&lt;br /&gt;
  :container: backpack&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
At the beginning of the script it will check for deed packets and buy more if it finds less than 2&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mm ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A general purpose moon mage utility script&lt;br /&gt;
|usage= Run the script without any arguments to see usage&lt;br /&gt;
|args= {{Lich setting|name=locate &amp;lt;name&amp;gt;|desc=Locates the given name and reports the room number if the locate was successful}}^{{Lich setting|name=rift &amp;lt;name&amp;gt;|desc=Locates and rifts the given name to your current room. Checks if the moons are up. Uses the same settings as &amp;lt;code&amp;gt;;mm locate&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|settings= {{Lich setting|name=waggle_sets[&#039;locate&#039;]|desc=Optional. A waggle set called &#039;locate&#039; with only the locate spell in it. Uses the data in DISCERN locate otherwise.}}^{{Lich setting|name=waggle_sets[&#039;rs&#039;]|desc=Optional. A waggle set called &#039;rs&#039; with only the locate Riftal Summons spell in it. Uses the data in DISCERN RS otherwise.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== multi ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts multiple times.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2,sit,kneel,stand&lt;br /&gt;
&lt;br /&gt;
# This toggles autosneak flag before/after burgling.&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - multi 1,flag autosneak off&lt;br /&gt;
  after:&lt;br /&gt;
  - multi 1,flag autosneak on&lt;br /&gt;
  ...&lt;br /&gt;
&lt;br /&gt;
# This example combines doing actions and running scripts.&lt;br /&gt;
# To run a script, prefix its name with a colon.&lt;br /&gt;
# It also passes arguments to the script (each argument separated by a space).&lt;br /&gt;
;multi 5,get sword from my backpack,:myForgingScript sword,put sword in my carryall&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== newbie-gear ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts a set of gear for a new character.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=storage|desc=The container in which to store finished items}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== offload-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Offloads all items from one source container to a destination container. Differs from transfer-items, because you can change the preposition. (I.e. on, in, under, behind, etc.)  It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Offloads all items from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items backpack on rack&lt;br /&gt;
&lt;br /&gt;
* Offloads only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt; [noun]&lt;br /&gt;
  ;offload-items backpack on rack arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=preposition|desc=Preposition to use with the destination [in, on, under, behind]}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=Optional item, if specified only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== paladin-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes the paladin Glyph quests for you.&lt;br /&gt;
|args={{Lich setting|name=warding|desc=Complete the Glyph of Warding Quest.}}{{Lich setting|name=bonding|desc=Complete the Glyph of Bonding Quest.}}{{Lich setting|name=light|desc=Complete the Glyph of Light Quest.}}{{Lich setting|name=mana|desc=Complete the Glyph of Mana Quest.}}{{Lich setting|name=ease|desc=Complete the Glyph of Ease Quest.}}{{Lich setting|name=renewal|desc=Complete the Glyph of Renewal Quest.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pattern-hues ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts Warrior Mage Pattern Hues cantrip at set intervals.&lt;br /&gt;
|usage= The script will cast pattern hues cantrip based on settings in yaml. If no custom settings set, will cast a random color. Examples: ;pattern-hues now will cast now and exit. ;pattern-hues in you before, after, t2, manually, or in a personal startup script will change cast the cantrip on your interval and with settings. Leave pattern and hue empty if you want to pick from all the available options. Put what you only want the color to go to for random. Custom is for those lucky enough to have their own color (Dartellum has a custom color). Or, put the exact color you want in gesture, such as bright emerald.&lt;br /&gt;
|args= {{Lich setting|name=now|desc=Cast now.}}{{Lich setting|name=debug|desc=Output variable values.}}&lt;br /&gt;
|settings={{Lich setting|name=Pattern Hues yaml settings: gesture is either random, custom, or a specific setting.}}&lt;br /&gt;
  pattern_hues:&lt;br /&gt;
    duration: 600&lt;br /&gt;
    gesture: custom&lt;br /&gt;
    pattern_hues_styles:&lt;br /&gt;
      pattern:&lt;br /&gt;
      - bright&lt;br /&gt;
      - hazy&lt;br /&gt;
      - gleaming&lt;br /&gt;
      - lucent&lt;br /&gt;
      hue:&lt;br /&gt;
      - soot black&lt;br /&gt;
      - emerald&lt;br /&gt;
      - bone white&lt;br /&gt;
      - snowflake white&lt;br /&gt;
      - yellow&lt;br /&gt;
      - charcoal black&lt;br /&gt;
      - sky blue&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Script to train performance.  Defaults to worn instrument but accepts an instrument setting&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=instrument|desc=Optional. The instrument you would like to use.  Defaults to worn instrument if none selected}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, unlocks, and loots monster boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  # Assuming YAML config matches your goals&lt;br /&gt;
  ;pick&lt;br /&gt;
&lt;br /&gt;
  # Pick boxes in different bag, ignoring exp mind state, skipping identify&lt;br /&gt;
  ;pick source=backpack all careful&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &#039;Simple&#039; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  tend_own_wounds: true&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - encompassing.shadows&lt;br /&gt;
  - lootsack&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  - reaper&lt;br /&gt;
  - concussion&lt;br /&gt;
  blacklist_container:&lt;br /&gt;
  too_hard_container:&lt;br /&gt;
&lt;br /&gt;
lockpick_type: stout iron&lt;br /&gt;
lockpick_dismantle: pray&lt;br /&gt;
stop_pick_on_mindlock: false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &amp;quot;Higher Risk&amp;quot; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  disarm_quick_threshold: 0&lt;br /&gt;
  disarm_normal_threshold: 2&lt;br /&gt;
  disarm_careful_threshold: 5&lt;br /&gt;
  disarm_too_hard_threshold: 12&lt;br /&gt;
  pick_quick_threshold: 0&lt;br /&gt;
  pick_normal_threshold: 4&lt;br /&gt;
  pick_careful_threshold: 8&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - chef&#039;s bag&lt;br /&gt;
  - arm pouch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=debug|desc=Turns on debug output}}^&lt;br /&gt;
{{Lich setting|name=refill|desc=Refill your lockpick ring}}^&lt;br /&gt;
{{Lich setting|name=source|desc=The container to get boxes from. Overrides &#039;pick.picking_box_sources&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=all|desc=Keep picking after mindlock. Overrides &#039;stop_pick_on_mindlock&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=assume|desc=Skips identification and assumes a given difficulty (i.e. ;pick careful will always do disarm/pick carefully)}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=pick.debug|desc=Turns on debug output. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=pick.use_glance|desc=Set this to false to disable glance if you&#039;re a thief.}}^&lt;br /&gt;
{{Lich setting|name=pick.trash_empty_boxes|desc=Disposes of empty boxes in trash containers (or drops them) instead of dismantling; will use global worn_trashcan settings if set.}}^&lt;br /&gt;
{{Lich setting|name=pick.assumed_difficulty|desc=Skips identification step and uses this &#039;speed&#039; for disarm and pick. NOTE: Using this will disable blacklist functionality.}}^&lt;br /&gt;
{{Lich setting|name=pick.picking_box_sources|desc=The list of bags that unopened boxes are stored in.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_quick_threshold|desc=Difficulty rating to switch to &#039;pick quick&#039;. Ratings below this will use &#039;pick blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_normal_threshold|desc=Difficulty rating to switch to &#039;pick&#039;. Ratings below this will use &#039;pick quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_careful_threshold|desc=Difficulty rating to switch to &#039;pick careful&#039;. Ratings below this will use &#039;pick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_quick_threshold|desc=Difficulty rating to switch to &#039;disarm quick&#039;. Ratings below this will use &#039;disarm blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_normal_threshold|desc=Difficulty rating to switch to &#039;disarm&#039;. Ratings below this will use &#039;disarm quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_careful_threshold|desc=Difficulty rating to switch to &#039;disarm careful&#039;. Ratings below this will use &#039;disarm&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_too_hard_threshold|desc=Difficulty rating to discard/store the box in the pick.too_hard_container.}}^&lt;br /&gt;
{{Lich setting|name=pick.too_hard_container|desc=The bag to put boxes into that are too difficult to disarm; discards too hard boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist|desc=List of trap types to not auto disarm}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist_container|desc=Container to store blacklisted boxes in; discards blacklisted boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.tend_own_wounds|desc=Decides to run tendme.lic after a box pops before heading to your saferoom. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^&lt;br /&gt;
{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^&lt;br /&gt;
{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^&lt;br /&gt;
{{Lich setting|name=waggle_sets.pick|desc=waggle set of buffs to use while picking}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== release_cyclic ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Releases all cyclic spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ranger-companion ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Summons a companion and feeds it milk or corn if it&#039;s a baby, handles raising a baby pet to young age. Meant to be used as a during: in combat but works anywhere as long as you are stationary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== researcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Does research on a single subject.&lt;br /&gt;
|usage=Specify the subject as an argument, e.g. ;researcher augmentation&lt;br /&gt;
|args=missing&lt;br /&gt;
|settings=missing&lt;br /&gt;
|uservars=missing&lt;br /&gt;
|children=missing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== register ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for searching your deed register.&lt;br /&gt;
|usage=The script will search your deed register for the specified crafting material.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;;register damite&amp;lt;/code&amp;gt;&lt;br /&gt;
    --- Lich: register active.&lt;br /&gt;
;Output of reading register not shown here to save space.&lt;br /&gt;
       Results:&lt;br /&gt;
        45 -- a deed for a damite ingot (48V 91Q - pure Damite --Binu)&lt;br /&gt;
        46 -- a deed for a damite ingot (10V 86Q - pure Damite --Binu)&lt;br /&gt;
    [register]&amp;gt;stow right&lt;br /&gt;
    You put your register in your hunting pack.&lt;br /&gt;
    --- Lich: register has exited.&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=query|desc=The material you want to search for.  Can also be information you entered in the deed note.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=The name of the container where you store your deed register.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for crafting remedies using alchemy.&lt;br /&gt;
|usage = See examples:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; &amp;quot;red flower&amp;quot; nemoih bar mortar cream&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; nemoih &amp;quot;not used&amp;quot; bar mortar cream  - for when only herb is required&lt;br /&gt;
 remedy &amp;lt;book type&amp;gt; &amp;lt;chapter&amp;gt; &amp;lt;recipe name&amp;gt; &amp;lt;herb1&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 Book type:    What alchemy type is this item. [remedies]&lt;br /&gt;
 Chapter: containing the item. &lt;br /&gt;
 Recipe name:  Name of the recipe, wrap in double quotes if this is multiple words. &lt;br /&gt;
 Herb1:        Prepared herb, wrap in double quotes if this is multiple words.. &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
 remedy &amp;lt;continue&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 continue      &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Overrides for foraging (all setting in base):&lt;br /&gt;
 # container used to hold herbs for remedy.lic (optional) Not optional if overriding&lt;br /&gt;
 herb_container:&lt;br /&gt;
 # Following settings, including herb_container:, are required to override workorders for remedies&lt;br /&gt;
 # container used for raw herbs foraged - used by alchemy.lic script&lt;br /&gt;
 alchemy_herb_storage:&lt;br /&gt;
 # quantity of gathered herbs, recall a workorder requires 25 herbs per finished product&lt;br /&gt;
 # Set to your workorder_max_items: setting times 4. Example, if workorder_max_items: 4,&lt;br /&gt;
 # set this setting to 100.&lt;br /&gt;
 alchemy_herb_quantity:&lt;br /&gt;
 # How many prepared herbs you want:&lt;br /&gt;
 alchemy_prep_quantity:&lt;br /&gt;
 # if you want to forage careful&lt;br /&gt;
 alchemy_forage_type:&lt;br /&gt;
 # Set an override for foraging if Outdoorsmanship is high enough to find the herb anywhere&lt;br /&gt;
 forage_override_room:&lt;br /&gt;
 # Set an override for town&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 # Set this to true if you want to always forage for your herbs for workorders&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
&lt;br /&gt;
 workorder_recipes:&lt;br /&gt;
   remedies:&lt;br /&gt;
   - some skin ungent&lt;br /&gt;
   #- some skin tonic&lt;br /&gt;
&lt;br /&gt;
 My guy&#039;s example:&lt;br /&gt;
 # Used by alchemy script #####&lt;br /&gt;
 alchemy_herb_storage: *back&lt;br /&gt;
 alchemy_herb_quantity: 25&lt;br /&gt;
 herb_container: *back&lt;br /&gt;
 alchemy_prep_quantity: 25&lt;br /&gt;
 #alchemy_forage_type:&lt;br /&gt;
 forage_override_room: 909 #8860&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
 ##############################&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== repeat ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for repeating a sequence of up to 10 commands. Does not take scripts.&lt;br /&gt;
|usage=&amp;gt;;repeat &amp;quot;get my rock&amp;quot; &amp;quot;drop my rock&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== restock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for restocking your supply of stackable and nonstackable items.&lt;br /&gt;
|usage= Will parse your YAML for a restock set and make the appropriate purchases to maintain your desired quantity. This is called at the start of hunting-buddy as the preferred mechanism to maintain ammunition counts.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=restock|desc=list of item names or hashes. A name will be searched in base-consumables based on your hometown setting. It will go and purchase the appropriate version of that item found in that hometown. For example, lising &amp;quot;arrow&amp;quot; will purchase boar-tusk arrows in Crossing, but if your in Shard will purchase long arrows. Any of the values pulled from base-consumables can be overridden by providing by appropriate key-value-pair under the item name within your YAML. Not all cities have every type of item (for example only the Crossing sells rocks or sling/ammo). As such, you can explicitly define your own items within the YAML by setting the item name, with the following key-value-pairs: name, room, price, size (how many obtained in a single purchase transaction), stackable (t/f), and quantity (how many you want to maintain on hand at a given time). Here are some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will purchase arrows from your hometown using all defaults; including quantity (which is 30)&lt;br /&gt;
restock:&lt;br /&gt;
  arrow&lt;br /&gt;
&lt;br /&gt;
# This is the same as above, but with a custom quantity&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 45&lt;br /&gt;
&lt;br /&gt;
# this is a completely custom item not contained in base-consumables. It will not change based on hometown. &lt;br /&gt;
restock:&lt;br /&gt;
  super_cool_thing:&lt;br /&gt;
     name: cool thing&lt;br /&gt;
     room: 1337&lt;br /&gt;
     price: 10&lt;br /&gt;
     size: 3&lt;br /&gt;
     stackable: true&lt;br /&gt;
     quantity: 4&lt;br /&gt;
&lt;br /&gt;
# Here are a list of generic items in base-consumables:&lt;br /&gt;
arrow&lt;br /&gt;
bolt&lt;br /&gt;
tk_ammo&lt;br /&gt;
rock&lt;br /&gt;
&lt;br /&gt;
# Restock now supports custom Hometowns. This will be super useful if you use Shard as a hometown and need rocks from Hib. You can have as many as you want, but be reminded that we must support the hometown in base-towns.yaml. The hometowns will be visited in order from first to last, listed top to bottom.&lt;br /&gt;
&lt;br /&gt;
hometown: Shard&lt;br /&gt;
&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 50&lt;br /&gt;
  bolt:&lt;br /&gt;
    quantity: 50    &lt;br /&gt;
  rock:&lt;br /&gt;
    hometown: Hibarnhvidar&lt;br /&gt;
    name: smooth rocks&lt;br /&gt;
    room: 12172&lt;br /&gt;
    price: 45&lt;br /&gt;
    size: 30&lt;br /&gt;
    stackable: true&lt;br /&gt;
    quantity: 50&lt;br /&gt;
&lt;br /&gt;
# restock can probably handle items with &amp;quot;charges&amp;quot; (i.e ritual foci) if they disappear/consumed once all charges are gone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;}} &lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rezz ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to rezz corpses&lt;br /&gt;
|usage=The script will either raise the person you specify, or if you don&#039;t specify someone it will raise all of the corpses in the room.  You should add a rezz: waggle set so that it doesn&#039;t use default values for rejuv and rezz.&lt;br /&gt;
|args={{Lich setting|name=player|desc=The person you want to raise.  Optional argument}}&lt;br /&gt;
|settings={{Lich setting|name=osrel_no_harness|desc=true to infuse directly, false to harness first.}}&lt;br /&gt;
&lt;br /&gt;
Waggle set to add.  Customize the mana and cambrinth values to your skill level:&lt;br /&gt;
&lt;br /&gt;
 waggle_sets:&lt;br /&gt;
   rezz:&lt;br /&gt;
     Resurrection:&lt;br /&gt;
       abbrev: rezz&lt;br /&gt;
       mana: 17&lt;br /&gt;
     Rejuvenation:&lt;br /&gt;
       abbrev: rejuv&lt;br /&gt;
       mana: 10&lt;br /&gt;
       cambrinth:&lt;br /&gt;
       - 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look.&lt;br /&gt;
|usage=&lt;br /&gt;
Example: &lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rummage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Standalone script that reformats the contents of a container as a table.&lt;br /&gt;
|usage=;rummage &amp;lt;container&amp;gt;&lt;br /&gt;
|args= container - Provide the name of the container you want to rummage in&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific set of rooms and wait for 45 seconds for a player empath to heal you. You can list several PC empaths. The script will go to the nearest one from your current location. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to determine your health threshold&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wound severities are based on a 1-8 numeric scale according to https://elanthipedia.play.net/Damage&lt;br /&gt;
&lt;br /&gt;
1. insignificant&amp;lt;br&amp;gt;&lt;br /&gt;
2. negligible&amp;lt;br&amp;gt;&lt;br /&gt;
3. minor&amp;lt;br&amp;gt;&lt;br /&gt;
4. harmful (bleeding wounds)&amp;lt;br&amp;gt;&lt;br /&gt;
5. damaging&amp;lt;br&amp;gt;&lt;br /&gt;
6. severe&amp;lt;br&amp;gt;&lt;br /&gt;
7. devastating&amp;lt;br&amp;gt;&lt;br /&gt;
8. useless&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The script uses an equation to tally up all your wound severities to see if your total damage exceeds your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; yaml setting.&lt;br /&gt;
If yes, it gets you healed.&lt;br /&gt;
If no, it skips healing.&lt;br /&gt;
&lt;br /&gt;
The equation groups your wounds based on that numerical scale above so it knows the quantity of wounds at each severity. To know what severity your wound is you have to look at the wounds by body part table at https://elanthipedia.play.net/Damage#Wounds. For example, &amp;quot;some minor abrasions to the head&amp;quot; are considered &#039;&#039;insignificant&#039;&#039; and &amp;quot;cuts and bruises about the head&amp;quot; are considered &#039;&#039;minor&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Knowing the severities and having the wounds grouped, the equation computes a number for each group by squaring the severity and multiplying by the number of wounds in that group.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 You have some minor abrasions to the head, some minor abrasions to the left arm, some cuts and bruises about the right arm, some tiny scratches to the left leg, some cuts and bruises about the right leg, some minor abrasions to the right hand.&lt;br /&gt;
&lt;br /&gt;
would be grouped out to be:&lt;br /&gt;
&lt;br /&gt;
 1. insignificant x 3 wounds {minor abrasions to the head, left arm, and right hand} = (1^2 x 3) = 3&lt;br /&gt;
 2. negligible x 1 wounds {tiny scratches to the left leg} = (2^2 x 1) = 4&lt;br /&gt;
 3. minor x 2 wounds {cuts and bruises about the right arm and right leg} = (3^2 x 2) = 18&lt;br /&gt;
 4. harmful x 0 = 0&lt;br /&gt;
 5. damaging x 0 = 0&lt;br /&gt;
 6. severe x 0 = 0&lt;br /&gt;
 7. devastating x 0 = 0&lt;br /&gt;
 8. useless x 0 = 0&lt;br /&gt;
&lt;br /&gt;
The grand total of all those groupings is compared to your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; setting. In this example, the grand total is 3 + 4 + 18 = 25.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=saferoom_health_threshold|desc=Skips saferoom healing unless the &#039;force&#039; argument is used. This is a number that represents your wound severity. The calculation of your wound score is Sum(wound level^2 * number of wounds at that level).}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_empaths|desc=A list of PC empaths with their name and room ID}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}}^{{Lich setting|name=force_healer_town|desc=Override your hometown: setting to use an auto empath in a different town.}}^{{Lich setting|name=heal_with_divine_charm|desc=true/false - Attempt to use a divine charm that new characters start with to heal, instead of an auto-path.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background, gazing or exhaling your sanowret crystal to train [[Arcana]]. Checks for concentration and current mindstate to run only when necessary. Supports worn crystals or stored in a container.&lt;br /&gt;
|usage=This script can be run in passive mode or on-demand, and is well suited as part of your autostarts.&lt;br /&gt;
&lt;br /&gt;
Run once on-demand: &amp;lt;code&amp;gt;;sanowret-crystal run=true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run in the background: &amp;lt;code&amp;gt;;sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auto start: &amp;lt;code&amp;gt;;autostart add sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings=In your YAML, configure the adjective of your sanowret crystal and list any scripts or rooms where you don&#039;t want the script to run, such as when burgling or in a room that prevents magical device usage.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sanowret_adjective: sanowret&lt;br /&gt;
    sanowret_no_use_scripts: # Don&#039;t try to use crystal while these scripts are active.&lt;br /&gt;
    - sew&lt;br /&gt;
    - carve&lt;br /&gt;
    - tinker&lt;br /&gt;
    - forge&lt;br /&gt;
    - remedy&lt;br /&gt;
    - shape&lt;br /&gt;
    - enchant&lt;br /&gt;
    - outdoorsmanship&lt;br /&gt;
    - combat-trainer&lt;br /&gt;
    - buff&lt;br /&gt;
    - burgle&lt;br /&gt;
    - go2&lt;br /&gt;
    sanowret_no_use_rooms: # Don&#039;t try to use crystal while in these rooms.&lt;br /&gt;
    - Carousel Chamber     # Room with vault&lt;br /&gt;
    - Carousel Booth       # Room just before vault&lt;br /&gt;
    - 1900                 # You can specify room ids, too (Crossing bank window)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== schedule ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts (via &#039;&#039;&#039;multi&#039;&#039;&#039; script) if at least N minutes have elapsed since the last time they were done.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2. Whatever you can do with &#039;&#039;&#039;multi&#039;&#039;&#039;, you can do with &#039;&#039;&#039;schedule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;schedule [timer-label], [timer-interval], [arguments for multi script]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This does the same as the above example but only if 5 minutes have elapsed since the last time this ran.&lt;br /&gt;
;schedule aerobics, 5, 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This configures crossing-repair to not run more often than every 2 hours&lt;br /&gt;
training_list:&lt;br /&gt;
- skill:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  ...&lt;br /&gt;
  start: 10&lt;br /&gt;
  scripts:&lt;br /&gt;
  - schedule repairs, 120, 1, :crossing-repair&lt;br /&gt;
  ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=sell_loot_metals_and_stones|desc=Set to true to sell nuggets and bars (e.g. zinc nuggets and bronze bars).}}^{{Lich setting|name=sell_loot_metals_and_stones_container|desc=The container that has the nuggets and bars (e.g. zinc nugget and bronze bar) to sell.}}^{{Lich setting|name=sell_loot_ignored_metals_and_stones|desc=List of metal or stone nuggets and bars NOT to sell.}}^{{Lich setting|name=sell_loot_traps|desc=Sell harvested traps from boxes that are in your &#039;component_container&#039;.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=sell_loot_skip_exchange|desc=If true, skip currency exchange.}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-pouches ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Sell gem pouches for trading experience&lt;br /&gt;
|usage=This script is called by crossing-training when you have &#039;Trading&#039; listed as a training skill and &#039;sell_pouches_for_trading&#039; set to true. You can also call it to sell a pouch.&lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=Your hometown. This is used to determine which gemshop you will sell your pouches to}}^{{Lich setting|name=sale_pouches_container|desc=Container where your pouches for sale are stored}}^{{Lich setting|name=waggle_set named &#039;sell-pouches&#039;|desc=Casts these spells before selling a pouch. This is where you would include spell data for casting Finesse}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adds a useful selection of aliases to the global list:&lt;br /&gt;
|usage=&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;cc&amp;lt;/code&amp;gt; - runs ;circlecheck to show your leveling status. it can take args, like cc 200&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lfr&amp;lt;/code&amp;gt; - echos the full data of the room a remote room number, pass the number to it&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; - shows all items in the current room you are in that are stealable that are not in base-stealing&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;ez&amp;lt;/code&amp;gt; - list all escort hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sigilharvest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Script for sigil harvesting&lt;br /&gt;
|usage= Harvests sigils based on parameters passed in as arguments. Can be used to target specific sigils or harvest sigils at random. Automatically detects the current season and reads base-sigils.yaml for rooms containing the desired sigil.&lt;br /&gt;
|args= {{Lich setting|name=&amp;lt;code&amp;gt;;sigilharvest shard congruence 70 10 debug&amp;lt;/code&amp;gt;}}^{{Lich setting|name=city|desc=Full name of city in the vicinity of which to harvest sigils Supported cities are Crossing, Riverhaven, and Shard}}^{{Lich setting|name=sigil|desc=Name of sigil to target or &#039;random&#039; to target a random sigil every loop}}^{{Lich setting|name=precision|desc=Target precision 1 to 100. The script will harvest any sigils that meet or exceed this number. Use &#039;101&#039; to never harvest. Using very low precisions could result in a high number of items in your bags.}}^{{Lich setting|name=roomcap|desc=Optional. Maximum number of rooms to search.}}^{{Lich setting|name=debug|desc=Optional. USe &#039;debug&#039; as final arg to generate additional debug messaging about what the script is doing.}}&lt;br /&gt;
|settings=YAML settings are optional. By default the script avoids most rooms which contain enemies and will maintain a stock of at least 25 scrolls.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sigil_harvest_settings:&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;danger_rooms: [5713, 656] #Array. Avoid these rooms even if they&#039;re listed in base-sigils.yaml&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;blank_scrolls: 50 #Integer. Minimum number of blank scrolls to keep on hand.}}&lt;br /&gt;
&lt;br /&gt;
== sigilrecorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You will currently not receive any notification on setup.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to a Slack team.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smash-pumpkins ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Travel to the pumpkin vat, buy one, go one room away to smash and repeat until too injured. Then return to the safe room.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible. Smelt refine, to refine metals.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smoke ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automates smoking pipes, cigars, and cigarillos.  &lt;br /&gt;
|usage=Ensure you have the required smoking accessories (pipe, lighter, blade, etc.) equipped or stored in your inventory and properly configured in the YAML settings for optimal functionality.  The script supports dynamic updates to smoke images and customizable timings for enhanced roleplay and teaching.  Execute this command &amp;lt;code&amp;gt;;smoke&amp;lt;/code&amp;gt; to see how the script structures arguments to execute script.  Methods to run script; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;smoke [utensil]&lt;br /&gt;
;smoke [utensil] [image] [repeat] until_out&lt;br /&gt;
;smoke smoke light_only&lt;br /&gt;
;smoke reset_known&lt;br /&gt;
;smoke teach [utensil] [player] [image]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=[utensil]|desc=Item to be smoked. e.g. pipe or cigar or cigarillo}}^&lt;br /&gt;
{{Lich setting|name=[image]|desc=Option to select a particular image out of your known images. e.g. dear}}^&lt;br /&gt;
{{Lich setting|name=[repeat]|desc=Smoke this number of pieces of tobacco to smoke. e.g. 1}}^&lt;br /&gt;
{{Lich setting|name=until_out|desc=Smoke until out of tobacco in your container.}}^{{Lich setting|name=light_only|desc=Lights the provided smoke utensil.}}^&lt;br /&gt;
{{Lich setting|name=reset_known|desc=Reset stored variables of known smoke images to be used after learning one or more new images.}}^&lt;br /&gt;
{{Lich setting|name=teach|desc=Teaches or learn smoke images with other character.}}^&lt;br /&gt;
{{Lich setting|name=player|desc=Character to teach of learn the image.  Images use []}}&lt;br /&gt;
&lt;br /&gt;
|settings={{Lich setting|name=container|desc=The container where smoking accessories are stored.}}^&lt;br /&gt;
{{Lich setting|name=pipe|desc=Specifies the type of pipe to use.}}^&lt;br /&gt;
{{Lich setting|name=lighter|desc=Specifies the type of lighter to use.}}^&lt;br /&gt;
{{Lich setting|name=blade|desc=Specifies the blade to light with flint smoking material. Be sure to have flint stored in your container as well.}}^&lt;br /&gt;
{{Lich setting|name=time_between_exhales|desc=Time interval (in seconds) between exhales. Default: 3 seconds.}}^&lt;br /&gt;
{{Lich setting|name=clean_list_of_mastered|desc=Boolean setting to clear the list of mastered smoke images. Default: true.}}^&lt;br /&gt;
{{Lich setting|name=smoke_room|desc=Will take you to a specific room to smoke images.}}^&lt;br /&gt;
{{Lich setting|name=smoke_images|desc=List of available smoke images.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YAML Setup Example:&lt;br /&gt;
&lt;br /&gt;
  smoke:&lt;br /&gt;
    container: tobacco pouch&lt;br /&gt;
    pipe: cherrywood pipe&lt;br /&gt;
    lighter: lava drake&lt;br /&gt;
    blade: throwing dagger&lt;br /&gt;
    time_between_exhales: 45&lt;br /&gt;
    clean_list_of_mastered: true&lt;br /&gt;
    smoke_room: xxxx&lt;br /&gt;
    smoke_images:&lt;br /&gt;
      -  deer    &lt;br /&gt;
      -  dragon  &lt;br /&gt;
      -  horse   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|uservars={{Lich setting|name=smoke_images_known|desc=}}^{{Lich setting|name=smoke_images_mastered|desc=}}&lt;br /&gt;
&lt;br /&gt;
|children=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sort-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This is an alternative to stack-scrolls. This script uses all scroll stackers of the same noun, labeled with the guild.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without any arguments, it will search your default_container for scrolls and put the in the correct cases.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls [container]&amp;lt;/code&amp;gt; Script will search container specified for scrolls.^&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls find [spell]&amp;lt;/code&amp;gt; Script will try to find a scroll matching the spell specified and remove a copy if one exists.  You can search for partial names, but if it matches more than 1 spell (fire rain, fire shards, etc), it will pick the first one alphabetically.&lt;br /&gt;
&lt;br /&gt;
You need 10 scroll stackers all with the same noun, and you have to put a wax label on each of them and label them with guild names.&lt;br /&gt;
They should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Bard&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Cleric&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Empath&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Moon Mage&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Necromancer&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Paladin&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Ranger&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Trader&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Warrior Mage&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Extras&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Extras&amp;quot; case is for overflow if any of the other cases get full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;scroll_sorter:&lt;br /&gt;
    stacker: scroll folio&lt;br /&gt;
    stacker_container: haversack&lt;br /&gt;
    scroll_nouns: [&#039;cerulean scroll&#039;, &#039;glittery-pink scroll&#039;, &#039;silver-stippled scroll&#039;, &#039;gold-stippled scroll&#039;]&lt;br /&gt;
    close_container: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stacker|desc=The noun or adjective and noun of the case type you&#039;re using.}}^&lt;br /&gt;
{{Lich setting|name=stacker_container|desc=Where you have your cases stored.  The script will put them back there as well. If you don&#039;t specify this setting, it will use default_container: instead.}}^&lt;br /&gt;
{{Lich setting|name=scroll_nouns|desc=Specify any custom scroll types that come from different cases and also from custom papers you can use.}}^&lt;br /&gt;
{{Lich setting|name=close_container|desc=Closes the stacker container when the script ends if this is true.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorter ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background and reformats the contents when you look in/on/behind/under items.&lt;br /&gt;
|usage=Run it and leave it. ;sorter &amp;lt;optional table arg&amp;gt;&lt;br /&gt;
|args=table (outputs a table format)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stabbity ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Stabbity is designed for thieves, and relies on backstab and thrown weapons to kill things quickly. It&#039;s useful in invasions and events.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without a mode specified  (e.g. &amp;lt;code&amp;gt;;stabbity&amp;lt;/code&amp;gt;), stabbity will wield your weapon and hide, killing any mob in the room. If no mobs are present, it will wait in hiding for one to arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;stabbity:&lt;br /&gt;
  eliminate: true&lt;br /&gt;
  weapons:&lt;br /&gt;
    preferred: glaes pasabas&lt;br /&gt;
    alternate: judge&#039;s gavel&lt;br /&gt;
    thrown: throwing club&lt;br /&gt;
  use_alternate_on:&lt;br /&gt;
    - archer&lt;br /&gt;
    - soldier&lt;br /&gt;
    - dryad&lt;br /&gt;
    - oshu&lt;br /&gt;
    - frostweaver&lt;br /&gt;
    - guardian&lt;br /&gt;
  use_thrown_on:&lt;br /&gt;
    - hawk&lt;br /&gt;
    - gryphon&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=mode|desc=Optional, can be one of:^&lt;br /&gt;
* &#039;&#039;equip&#039;&#039;: Wields your preferred weapon.^&lt;br /&gt;
* &#039;&#039;cleanup&#039;&#039;: Sheathes your preferred weapon.^&lt;br /&gt;
* &#039;&#039;single&#039;&#039;: Kills all mobs in the current room and exits. Does not wait for mob to arrive.^&lt;br /&gt;
* &#039;&#039;arena&#039;&#039;: Used to run the Dusk Ruin arena.}}^&lt;br /&gt;
{{Lich setting|name=noloot|desc=Do not loot mobs when killed.}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stabbity:eliminate|desc=True/False.  Only used during arena.  Will use krhi eliminate at the beginning of rounds 5/10/15/20/25. &#039;&#039;&#039;Only include if you are a thief with khri eliminate.&#039;&#039;&#039;}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:preferred|desc=The name of the weapon you wish to backstab with.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:alternate|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:thrown|desc=The name of the weapon you wish to use for mobs defined in use_thrown_on.  If this is left off, then it will never try thrown (useful for characters with passive abilities that can force flying thins to land - ex khri terrify).}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_alternate_on|desc=List of mobs on which to use your alternate weapon.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_thrown_on|desc=List of mobs on which to use your thrown weapon.}}&lt;br /&gt;
|uservars={{Lich setting|name=stabbity_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stack-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Scroll stacker manager script that stores and retrieves scrolls using stackers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== su-helmas ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs catacombs tasks (empath) until you&#039;re out of tickets or out of room in your bag&lt;br /&gt;
|usage=Just run it&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=loot_container|desc=Bag to store your loot}}^&lt;br /&gt;
{{Lich setting|name=redeem_contract|desc=true will redeem a contract if you don&#039;t have one redeemed, and continue to do so until you&#039;re out. False only runs if you&#039;ve redeemed a contract}}^&lt;br /&gt;
{{Lich setting|name=contract_container|desc=container where your contracts are stored.}}^&lt;br /&gt;
{{Lich setting|name=weapon|desc=weapon to use for the tasks. Any melee weapon will do}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
suhelmas:&lt;br /&gt;
  catacombs:&lt;br /&gt;
    loot_container: backpack&lt;br /&gt;
    redeem_contract: true&lt;br /&gt;
    contract_container: haversack&lt;br /&gt;
    weapon: scimitar&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== summoning ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains summoning via summoning and breaking a magical weapon. Summons admittance to build up charges to summon a weapon. [[Warrior Mages]] must have already {{com|align}}ed to an element.&lt;br /&gt;
|settings={{Lich setting|name=summoning_target_increment|desc=The desired number of mind states to increase by. Respects crossing_training_max_threshold as an upper threshold.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== t2 ==&lt;br /&gt;
{{Lich script &lt;br /&gt;
|description=An alternative trainer script that runs sub-scripts to train skills based on thresholds and conditions.  Supplemental information: https://github.com/elanthia-online/dr-scripts/wiki/T2-Tutorial&lt;br /&gt;
|usage=Run the script, optionally with the nodelay argument to skip startup delays. &lt;br /&gt;
|args={{Lich setting&lt;br /&gt;
|name=nodelay|desc=Optional argument to bypass t2_startup_delay.}} &lt;br /&gt;
|settings=^{{Lich setting&lt;br /&gt;
|name=t2_startup_delay|desc=Delay (in seconds) before starting training.}}^ {{Lich setting&lt;br /&gt;
|name=t2_skip_awaken|desc=If true, skips the awaken command at startup.}}^ {{Lich setting&lt;br /&gt;
|name=t2_avoids|desc=Configures avoid settings.}}^ {{Lich setting&lt;br /&gt;
|name=t2_burgle_every_block|desc=If true, runs the burgle script at every training cycle.}}^ {{Lich setting&lt;br /&gt;
|name=t2_before_startup|desc=Array of scripts or actions to execute before training begins.}}^ {{Lich setting&lt;br /&gt;
|name=t2_after_shutdown|desc=Array of scripts or actions to execute during controlled shutdown.}}^ {{Lich setting&lt;br /&gt;
|name=training_list|desc=Array of training tasks with thresholds, scripts, and conditions.}}^ {{Lich setting&lt;br /&gt;
|name=exp_timers|desc=Hash defining cooldowns for skills.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;t2: t2_startup_delay: 30 t2_skip_awaken: false t2_avoids: - type: join state: on - type: hold state: on - type: drag state: on t2_burgle_every_block: true t2_before_startup: - preparation_script t2_after_shutdown: - cleanup_script training_list: - skill: arcana start: 20 name: Magic Training scripts: - magic-practice-script - skill: hunting start: 15 scripts: - hunt-script exp_timers: arcana: 60 hunting: 120 &amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== task-forage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes foraging tasks given by Mags in the Crossing, and the flower peddler in Shard, in order to train Trading.&lt;br /&gt;
|usage= Start the script. If using T2 and especially while in Shard, consider setting never_wait = true and using a 30 second T2 timer for Trading (to avoid sitting around on cooldown too often, waiting for the right task type).&lt;br /&gt;
|args= &amp;quot;Crossing&amp;quot; or &amp;quot;Shard&amp;quot; to force tasks in a specific area.&lt;br /&gt;
|settings={{Lich setting|name=container|desc=Optional.  Where to temporarily store gathered task items. Default is &amp;lt;code&amp;gt;backpack&amp;lt;/code&amp;gt;}}^{{Lich setting|name=task_boosts|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional.  Whether or not to use BOOST TASK in order to reduce task cooldowns.}}^{{Lich setting|name=collect|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Use COLLECT for large tasks instead of FORAGE (only use if you know you can COLLECT reliably for all tasks.}}^{{Lich setting|name=trading_limit|desc=Optional. Target Trading mindstates before the script will exit.}}^{{Lich setting|name=never_wait|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Exit as soon as a task cooldown is encountered.}}^{{Lich setting|name=wait_in_place|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. If waiting for a cooldown, do it by collecting rocks at the task giver. If false, the script will run outdoorsmanship.lic at your outdoors_room or safe_room.}}^{{Lich setting|name=debug|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Show verbose debug messaging}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  task_forage_settings:&lt;br /&gt;
    container: backpack&lt;br /&gt;
    task_boosts: false&lt;br /&gt;
    collect: false&lt;br /&gt;
    trading_limit: 30&lt;br /&gt;
    never_wait: false&lt;br /&gt;
    wait_in_place: true&lt;br /&gt;
    # Show verbose debug messaging&lt;br /&gt;
    debug: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars= {{Lich setting|name=task_forage|desc=Tracks wandering task givers&#039; last known locations, and if you have recently failed collecting an item. Ex: &amp;lt;code&amp;gt;task_forage:  &amp;quot;item_failures&amp;quot;=&amp;gt;&amp;quot;&amp;quot;, &amp;quot;npcs&amp;quot;=&amp;gt; &amp;quot;peddler&amp;quot;=&amp;gt;2567&amp;lt;/code&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tarantula ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Manages the automated usage of the biomechanical tarantula, a gift handed out for patrons of Hollow Eve 432.&lt;br /&gt;
|usage=Run &amp;lt;code&amp;gt;;tarantula&amp;lt;/code&amp;gt; after adjusting YAML settings as desired.  Can be added to startup.  The script watches for skills near max-mindstate to sacrifice for their bonus, with different behavior depending on if you&#039;re in combat or not.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=tarantula_startup_delay|desc=Number of seconds to wait after first starting before it will eat skills.  Useful when tarantula is added to autostarts, so that it doesn&#039;t eat skills on first login, before login drain.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_noun|desc=Change if you&#039;ve had a tarantula alteration or if you bought the harvester spider at 2020 Corn Maze. Use both the adjective and noun.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_debug|desc=Set true if you wish to see debug messages}}^&lt;br /&gt;
{{Lich setting|name=tarantula_excluded_skills|desc=A list of skills never to sacrifice to the tarantula.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_no_use_scripts|desc=A list of scripts defined by you, during which the tarantula will not activate.}}^&lt;br /&gt;
{{Lich setting|name=tarantula|desc=A list of skills, organized by skillset and by whether you want them sacrificed in and/or out of combat as defined by whether combat-trainer is running.  These are the prioritized choices, however ;tarantula will choose other full skills in that sphere if none of its prioritized skills are available, unless they are listed in &amp;lt;code&amp;gt;tarantula_excluded_skills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tarantula:&lt;br /&gt;
  Armor:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Chain Armor&lt;br /&gt;
    - Brigandine&lt;br /&gt;
    - Plate Armor&lt;br /&gt;
    - Light Armor&lt;br /&gt;
    - Defending&lt;br /&gt;
  Weapon:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Melee Mastery&lt;br /&gt;
    - Missile Mastery&lt;br /&gt;
  Magic:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Utility&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Lunar Magic&lt;br /&gt;
    - Warding&lt;br /&gt;
    - Augmentation&lt;br /&gt;
    - Utility&lt;br /&gt;
  Survival:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Evasion&lt;br /&gt;
    - Skinning&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Outdoorsmanship&lt;br /&gt;
  Lore:&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Appraisal&lt;br /&gt;
    - Performance&lt;br /&gt;
    - Scholarship&lt;br /&gt;
&lt;br /&gt;
An example of exclusions added to a yaml:&lt;br /&gt;
&lt;br /&gt;
tarantula_excluded_skills:&lt;br /&gt;
  - Large Edged&lt;br /&gt;
  - Brawling&lt;br /&gt;
  - Evasion&lt;br /&gt;
  - Parry&lt;br /&gt;
  - Shield&lt;br /&gt;
  - Athletics&lt;br /&gt;
  - Crossbow&lt;br /&gt;
  - Slings&lt;br /&gt;
  - Light Thrown&lt;br /&gt;
  - Bow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}^&lt;br /&gt;
|uservars={{Lich setting|name=tarantula_last_use|desc=The last time the tarantula was sacrificed to.}}^{{Lich setting|name=tarantula_last_skillset|desc=The last sphere sacrificed to, since the tarantula can&#039;t be used on the same sphere twice in a row.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tessera ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses the Tessera item every 6 minutes, 15 second (default). Runs in the background and handles safe pausing and unpausing running scripts.&lt;br /&gt;
|usage= Will attempt to ask retrieve the character&#039;s Tessera by asking it about invest. The script manages the handling of the item to and from storage container and pauses/unpauses scripts.&lt;br /&gt;
|args= None&lt;br /&gt;
|settings={{Lich setting|name=tessera_noun|desc=Item noun. (Default = Tessera).}}^{{Lich setting|name=tessera_retry_interval|desc=Interval in seconds to retry asking the Tessera about invest. (Default = 375).}}^{{Lich setting|name=tessera_startup_delay|desc=Startup delay in seconds Tessera script. Purpose is to avoid other startup conflicts. (Default = 15).}}^{{Lich setting|name=tessera_no_use_scripts|desc=List of scripts that when running delay or pause the processing of the Character&#039;s Tessera attempt.}}^{{Lich setting|name=tessera_no_use_rooms|desc=Add room title to the regex to avoid using the Tessera if in a particular room.}}^{{Lich setting|name=tessera_mindstates|desc=The Trading mindstate threshold below which (or equal to) you will use your tessera. Like a T2 start #, you will only use your tessera if your Trading mindstate is less than this number. (Default=3)}}&lt;br /&gt;
|uservars= {{Lich setting|name=tessera_last_use|desc=Keeps track of the last time asking the Tessera about invest was attempted. Ex: tessera_last_use:  2022-03-21 22:48:29 -0700.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}^{{Lich setting|name=theurgy_prayer_mat_room|desc=Room in which to use your prayer mat.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
theurgy_prayer_mat_room: 1234&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== titlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks for new titles since the last time you ran the script.&lt;br /&gt;
|usage=Run the script and provide a set of titles to check (e.g. ;titlecheck moonmage). On the first run for that title set, all titles will be reported as new. Running the script afterwards will report only new titles.&lt;br /&gt;
|args=title_set&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=titles&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== trade ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Do caravan trading in Zoluren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;|usage=&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade closeup &amp;lt;/code&amp;gt; &lt;br /&gt;
will deliver all remaining crates, then return your caravan to avoid fees.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade hunt &amp;lt;/code&amp;gt; &lt;br /&gt;
will occasionally run a hunt defined in your charactername-caravanhunt.yaml file (see Quillith-caravanhunt.yaml) whenever you stop in your hometown and your Trading exp is high enough.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade duration &amp;lt;/code&amp;gt; &lt;br /&gt;
will run for X minutes before locking down new contracts and closing up.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade roomid &amp;lt;/code&amp;gt; &lt;br /&gt;
will take your caravan to a particular room.&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=training_manager_town_duration|desc=Number of minutes to limit town training to before going hunting. This works when hunting priority is true or false}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== transfer-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Transfers all items from one container to another. It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Transfer all items from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items backpack haversack&lt;br /&gt;
&lt;br /&gt;
* Transfer only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
  ;transfer-items backpack quiver arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=If specified, only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== truffenyi-commune-quest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to do all actions required during the truffenyi commune quest, praying to the gods presented in the visions and dropping any food items that appear in your hands. This should be run somewhere safe, without other scripts running because they can interfere. Start after drinking the vial created from your mini altar twice.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== vanity-pet ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Some [[vanity pet|vanity pets]], like hogs and monkeys, can be set on the ground to follow you. At times, these pets need to be stowed away for safe keeping, such as before [[Breaking_and_Entering|burgling]] so that they aren&#039;t lost when a room unloads. When stowing, the script will wait for pet to arrive in your room (sometimes the pet may lag behind, especially if you move fast and far).&lt;br /&gt;
|usage=Run to stow your pet before burgling or entering combat. Drop your pet at other times when you want it to follow you. &lt;br /&gt;
|args=&lt;br /&gt;
&lt;br /&gt;
* Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  vanity-pet pet_action pet_name pet_container [debug]&lt;br /&gt;
&lt;br /&gt;
   pet_action     STOW or DROP to either stow your pet in their container or drop them to the ground. &lt;br /&gt;
&lt;br /&gt;
   pet_name       Name of your pet. &lt;br /&gt;
&lt;br /&gt;
   pet_container  Container for your pet. &lt;br /&gt;
&lt;br /&gt;
   debug          Enable debug output &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Drop Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog from my woven.sack&lt;br /&gt;
&lt;br /&gt;
You pluck a lazy farm hog from a soft woven sack with a golden piglet charm, the creature snorting as you wake it up.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;drop my farm.hog&lt;br /&gt;
&lt;br /&gt;
You set the farm hog on the ground.  It trots around you in a circle, happily oinking.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stow Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet stow farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog&lt;br /&gt;
&lt;br /&gt;
You scoop the farm hog up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;put my farm.hog in my woven.sack&lt;br /&gt;
&lt;br /&gt;
You tuck your farm hog into its snug woven sack and it curls up to go to sleep, snorting softly.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
&lt;br /&gt;
Hook into hunting-buddy:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
hunting_info:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hook into burgle:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wait ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Designed for use with the &#039;&#039;&#039;multi&#039;&#039;&#039; script to pause N seconds between commands.&lt;br /&gt;
|usage=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example: Runs &#039;somescript&#039; 20 times with a 100 second interval between each run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 20,:wait 100,:somescript&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Example: Coughs, waits 5 seconds, sneezes, waits 5 seconds, then hiccups.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 1,cough,:wait 5,sneeze,:wait 5,hiccup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== walkingastro ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs as a background script whose aim is to keep your prediction pools filling and the Astrology Skill moving.&lt;br /&gt;
|usage=On a 215 second timer, while not in combat (or while a series of other scripts are running), it will grab your telescope and if day observe the Sun, if night observe the Heart constellation. If your survival prediction pool fills, the script will instead align and predict against a survival skill. The aim of the script is to keep Astrology moving while you are out and about with your character, without having to rely on the ;astrology script.&lt;br /&gt;
&lt;br /&gt;
Note, walkingastro will wait and not fire while the following scripts are running: &#039;steal&#039;, &#039;combat-trainer&#039;, &#039;pick&#039;, &#039;craft&#039;, &#039;shape&#039;, &#039;sew&#039;,&#039;bescort&#039;, &#039;remedy&#039;, &#039;forge&#039;, &#039;carve&#039;, &#039;performance&#039;, &#039;theurgy&#039;, &#039;hlctheurgy&#039;, &#039;astrology&#039;, &#039;astrology2&#039;, &#039;study-art&#039;, &#039;mech-lore&#039;, &#039;first-aid&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, this script assumes that you have a telescope (see Astrology for telescope support settings) and that Piercing Gaze is up. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you add PG to your list of in/out of combat buff spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wand-watcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Activates wands automatically based on cooldown timer&lt;br /&gt;
|usage=Best added to character autostart.&lt;br /&gt;
&lt;br /&gt;
You need to be intelligent about how cooldown / count interact.  If you only have 1 and the cooldown is 60 minutes, don&#039;t set a value less than 60 minutes.&lt;br /&gt;
&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
wands:&lt;br /&gt;
  # magic wand:                     #Adj + Noun of the wand.  Must be unique  [Mandatory]&lt;br /&gt;
  #   activation message: Foo Bar   #Spell activation message                 [Mandatory]&lt;br /&gt;
  #   activate verb: tap            #Verb used to activate the wand           [Optional - defaults to &#039;tap&#039;]&lt;br /&gt;
  #   container: backpack           #Container where the wand(s) are stored   [Mandatory]&lt;br /&gt;
  #   cooldown: 32                  #minutes between activation attempts      [Optional - defaults to 30]&lt;br /&gt;
  #   count: 2                      #number of wands you have                 [Optional - defaults to 2]&lt;br /&gt;
  #   spell: FooBaz                 # Name of spell wand casts                [Optional - disables buff check if absent]&lt;br /&gt;
  #   min duration: 2               # Min buff time before it will recast     [Optional - defaults to 1]&lt;br /&gt;
&lt;br /&gt;
  bloodwood branch:&lt;br /&gt;
    activation message: The world around you seems to slow as the spell grips your mind.&lt;br /&gt;
    activate verb: tap&lt;br /&gt;
    container: rucksack&lt;br /&gt;
    cooldown: 32&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Mental Focus&lt;br /&gt;
    min duration: 3&lt;br /&gt;
  ironwood wand:&lt;br /&gt;
    activation message: A glistening net of coiling tendrils interlaces itself across your muscles&lt;br /&gt;
    activate verb: rub&lt;br /&gt;
    container: haversack&lt;br /&gt;
    cooldown: 34&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Heroic Strength&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while these scripts are running.&lt;br /&gt;
wand_watcher_no_use_scripts:&lt;br /&gt;
  - burgle&lt;br /&gt;
  - go2&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while in these rooms (generally anti-magic rooms), can use roomnumber, title or regex that matches the title.&lt;br /&gt;
wand_watcher_no_use_rooms:&lt;br /&gt;
  - 1900                                          # Crossing bank teller - included with regex below but shown for example&lt;br /&gt;
  - Knife Clan, Triage                            # Dokt - silenced room&lt;br /&gt;
  - !ruby/regexp &#039;/^(?:First )?Provincial Bank,/&#039; # Crossing Bank - mapped, but 1 regex- -&amp;gt; 3 rooms&lt;br /&gt;
  - !ruby/regexp &#039;/Carousel (?:Booth|r)$/&#039;        # Vaults - unmapped silenced / nomagic&lt;br /&gt;
&lt;br /&gt;
# Wait n seconds on startup before doing anything [Optional - defaults to 10 s]&lt;br /&gt;
wand_watcher_startup_delay: 10  &lt;br /&gt;
# Wait n seconds between checks for reusing wands [Optional - defaults to 60 s]&lt;br /&gt;
wand_watcher_passive_delay: 60  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=See example for explanation.&lt;br /&gt;
|uservars={{Lich setting|name=wand_watcher_timers|desc=Persistent storage for next use time for all wands.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline.  Supplemental information: https://github.com/elanthia-online/dr-scripts/wiki/Crafting-Setup&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}^{{Lich setting|name=workorder_min_items|desc=Minimum number of items in the workorder required to accept.}}^{{Lich setting|name=workorder_max_items|desc=Maximum number of items in the workorder required to accept. Set to 5 or below or run the risk of not having enough material, which will cause the script to endlessly loop.}}^{{Lich setting|name=workorders_repair|desc= Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml.}}&lt;br /&gt;
workorders_repair: true&lt;br /&gt;
&lt;br /&gt;
#CARAVAN SETTINGS&lt;br /&gt;
# container holding caravan contracts for ;trade&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=670176</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=670176"/>
		<updated>2025-07-18T04:04:06Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: /* Autostart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/elanthia-online/dr-scripts https://github.com/elanthia-online/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
== Setup and Installation ==&lt;br /&gt;
[https://github.com/elanthia-online/lich-5/wiki/Documentation-for-Installing-and-Upgrading-Lich Lich install instructions]&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/uxZWxuX Come to the Lich Discord #install channel if you need help]&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/elanthia-online/dr-scripts/wiki#yamls-and-guides GitHub&#039;s YAML and Guides].&lt;br /&gt;
&lt;br /&gt;
For any bugs, please see us on GitHub [https://github.com/elanthia-online/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
Character settings are read from a YAML file.&lt;br /&gt;
&lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human-friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/elanthia-online/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/elanthia-online/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
Its helpful to use a YAML parser for diagnosing issues.&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Autostart =&lt;br /&gt;
Many users prefer to have certain scripts automatically start every time their character loads.  To do that, use the below commands to designate scripts to start for every character or character-specific.&lt;br /&gt;
== Add an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e autostart(&#039;script-name&#039;) will start the script called &#039;script-name&#039; for all of your characters&lt;br /&gt;
;e autostart(&#039;script-name&#039;, false) will start the script for only this character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List autostart scripts ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo list_autostarts will show you the files being autostarted on a given character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remove an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e stop_autostart(&#039;script-name&#039;) will remove an autostarted file from the list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &#039;&#039;other&#039;&#039; autostart ==&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; autostart scripts. The above commands are for normal use.  Advanced options found below under [[Lich_script_repository#autostart_2|autostart]] script details.&lt;br /&gt;
&lt;br /&gt;
== The &#039;&#039;other other&#039;&#039; autostart ==&lt;br /&gt;
Yet another option to add your autostart directly to your yaml.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
autostarts:&lt;br /&gt;
  - heroic-tattoo&lt;br /&gt;
  - sanowret-crystal&lt;br /&gt;
  - esp&lt;br /&gt;
  - almanac&lt;br /&gt;
  - sorter&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}^{{Lich setting|name=buy|desc=Pay for the pouch out of your own money and keep it.}}^{{Lich setting|name=dump|desc=Dump item after sale.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== almanac ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses an almanac every 10 minutes. Pauses all other scripts, stows your left hand, studies it, then unpauses everything.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, bundles, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- bundle&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt; setting appraises a worn bundle quick.&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised. This has been updated to also appraise your worn gem pouch if &amp;lt;code&amp;gt;gem_pouch_adjective&amp;lt;/code&amp;gt; is defined, making the total pouches appraised twelve.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== arrows ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, arrowheads, and arrows all in one script. &lt;br /&gt;
|usage=Syntax: ;arrows type lumber tools&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;arrows drake-fang maple&lt;br /&gt;
 ;arrows drake-fang balsa yes&lt;br /&gt;
 ;arrows continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
astrology_training:&lt;br /&gt;
- ways&lt;br /&gt;
- observe&lt;br /&gt;
- rtr&lt;br /&gt;
- weather&lt;br /&gt;
- events&lt;br /&gt;
- attunement&lt;br /&gt;
astral_plane_training:&lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&lt;br /&gt;
#Choose one, container or tie&lt;br /&gt;
telescope_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container, tied, or worn&lt;br /&gt;
divination_tool:&lt;br /&gt;
  name:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
  worn:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container or tied&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT INCLUDE THE STUFF UNDER divination_tool or divination_bones_storage IF NOT USING!!&lt;br /&gt;
&lt;br /&gt;
EXAMPLE YAML IF NOT USING:&lt;br /&gt;
divination_tool:&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=astrology_training|desc=A list of training options. The possible options are ways, observe, rtr, weather, events, and moons. Things will be trained in the order they are listed}}^{{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== athletics ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Athletics training script&lt;br /&gt;
|args={{Lich setting|name=wyvern|desc=Climb wyverns instead of undergondola.}}^{{Lich setting|name=undergondola|desc=Climb undergondola.}}^{{Lich setting|name=xalas|desc=Climb in xalas}}&lt;br /&gt;
|settings={{Lich setting|name=have_climbing_rope|desc=Set this to true to use a magic climbing rope for training. This currently requires zills.}}^{{Lich setting|name=held_athletics_items|desc=A list of 1-2 items held while doing athletics to increase the difficulty. Each item adds difficulty. Uses get/stow, and the items don&#039;t need to be weapons.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== attunement ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains [[attunement]] via power walking or perceiving in a single room. Empaths can optionally train [[empathy]] via health walking.&lt;br /&gt;
|usage=&lt;br /&gt;
* attunement - &#039;&#039;run with no arguments to power walk&#039;&#039;&lt;br /&gt;
* attunement health - &#039;&#039;run with &#039;health&#039; argument to health walk&#039;&#039; (Empaths only)&lt;br /&gt;
|args=&lt;br /&gt;
&#039;&#039;Optional&#039;&#039;&lt;br /&gt;
* health - As an Empath, specify this argument to perform a health walk to train empathy and attunement&lt;br /&gt;
|settings=&lt;br /&gt;
&#039;&#039;Example Config&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Town to train attunement in.&lt;br /&gt;
# Most towns have a pre-defined list of rooms in base-towns.yaml.&lt;br /&gt;
hometown: Crossing&lt;br /&gt;
&lt;br /&gt;
# Town to train attunement in if NOT using hometown as your training town.&lt;br /&gt;
# This variable is used in other scripts for the same purpose.&lt;br /&gt;
# Useful if using Fang Cove as your hometown, since many scripts don&#039;t work with that setting.&lt;br /&gt;
fang_cove_override_town: Crossing&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where magic users will visit to&lt;br /&gt;
# train attunement via &#039;perceive&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is ignored for lunar mages and instead they train in their current room.&lt;br /&gt;
# This is useful for power walking near your safe room, such as&lt;br /&gt;
# non-justice areas, which may be preferrable to Necromancers&lt;br /&gt;
# or if your hometown does not have any room data yet.&lt;br /&gt;
attunement_rooms:&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where Empaths will visit to&lt;br /&gt;
# train empathy via &#039;perceive health&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is useful if your hometown does not have any room data yet.&lt;br /&gt;
perceive_health_rooms:&lt;br /&gt;
- 100&lt;br /&gt;
- 200&lt;br /&gt;
- 300&lt;br /&gt;
&lt;br /&gt;
# If true then you will perform the perceive commands&lt;br /&gt;
# in your current room rather than walk to different rooms.&lt;br /&gt;
# This setting is ignored for Lunar mages (Traders and Moon Mages)&lt;br /&gt;
# and is treated as if it were set to true.&lt;br /&gt;
crossing_training_stationary_skills_only: true|false&lt;br /&gt;
&lt;br /&gt;
# The max learning rate of attunement (power walking) or empathy (health walking)&lt;br /&gt;
# at which point the script will exit.&lt;br /&gt;
crossing_training_max_threshold: 30 &lt;br /&gt;
&lt;br /&gt;
# The desired number of mind states to increase by.&lt;br /&gt;
# Respects crossing_training_max_threshold as an upper threshold.&lt;br /&gt;
attunement_target_increment: 17&lt;br /&gt;
&lt;br /&gt;
# The script will cast the spells listed in the &#039;attunement&#039; waggle&lt;br /&gt;
# at the beginning of training.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  attunement:&lt;br /&gt;
    Aura Sight:&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autocontingency ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Moon Mages only.  It can be run two different ways. First, by providing two arguments for a contingency target (anchor), and the room number that anchor will be in. Your character will run to the room in question, and cast both SEER and Contingency on the anchor. i.e. &amp;lt;code&amp;gt;autocontingency Eteu 798&amp;lt;/code&amp;gt;. Contingency established, you can then go about your business. &lt;br /&gt;
&lt;br /&gt;
The other method is &amp;lt;code&amp;gt;autocontingency invoke&amp;lt;/code&amp;gt;. When run in this manner, typically after a hunt or a long athletics trip to the far side of Elanthia, the script will invoke the Contingency to bring you back to your point of origin.&lt;br /&gt;
|usage= Ensure that a waggle titled `contingency` is present in your YAML. Example below:&lt;br /&gt;
   contingency:&lt;br /&gt;
    Seer&#039;s Sense:&lt;br /&gt;
      abbrev: SEER&lt;br /&gt;
      recast: 2&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
    Contingency:&lt;br /&gt;
      abbrev: CONTINGENCY&lt;br /&gt;
      recast: 1&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 7&lt;br /&gt;
      - 7&lt;br /&gt;
&lt;br /&gt;
The waggle does not have to include both spell entries, but SEER should only not be included if you are casting that by hand (or in another script) on your anchor target before the Contingency cast. Best practice, include both.&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as a &amp;lt;code&amp;gt;before&amp;lt;/code&amp;gt; in a hunt:&lt;br /&gt;
   hunting_info:&lt;br /&gt;
   - :zone:&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     :duration: 30&lt;br /&gt;
     args:&lt;br /&gt;
       - d0&lt;br /&gt;
       - combat&lt;br /&gt;
     before:&lt;br /&gt;
     - go2 798&lt;br /&gt;
     - autocontingency Etreu&lt;br /&gt;
     after:&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     stop_on:&lt;br /&gt;
     - Large Blunt&lt;br /&gt;
     - Large Edged&lt;br /&gt;
     - Small Edged&lt;br /&gt;
     - Staves&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as part of T2&#039;s &amp;lt;code&amp;gt;training_list&amp;lt;/code&amp;gt;:&lt;br /&gt;
   training_list:&lt;br /&gt;
   - skill: &lt;br /&gt;
     - Targeted Magic&lt;br /&gt;
     start: 4&lt;br /&gt;
     scripts:&lt;br /&gt;
     - autocontingency Etreu 798&lt;br /&gt;
     - buff main&lt;br /&gt;
     - hunting-buddy&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     - safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autostart ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Advanced core lich autostart option - Please be sure you have read the earlier [[Lich_script_repository#Autostart|Autostart]] section explaining the different autostart options before reading this.&lt;br /&gt;
|usage=Often called &#039;&#039;other&#039;&#039; autostart, this script allows users to change to the way lich itself is loaded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS IS NOT A TRAINING SCRIPT.  EXTREMELY ADVANCED USERS ONLY!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT USE THESE COMMANDS UNLESS YOU INTEND TO EDIT THE VERY FABRIC OF LICH BEHAVIOR.  BREAKAGE LIKELY!!  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To autoload training scripts on startup such as roomnumbers or sanowret-crystal, please see the correct [[Lich_script_repository#autostart|autostart]] instructions at the top of this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;autostart&amp;lt;/code&amp;gt; is part of core &#039;&#039;&#039;lich&#039;&#039;&#039;.  It should only be used for scripts that are also a part of core lich.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;e autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;dependency&#039;&#039;&#039;, a lich script, which manages the start up process for scripts that make use of the dr-scripts github repository and common functions defined there. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;dependency&#039;&#039; autostart (the second one) for any script on this page. This means you should use &amp;lt;code&amp;gt;;e autostart &#039;scriptname&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;e autostart(&#039;scriptname&#039;)&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;;autostart add scriptname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any of the scripts on this page are in &amp;lt;code&amp;gt;;autostart list&amp;lt;/code&amp;gt;, you should remove them. Try the command &amp;lt;code&amp;gt;;autostart help&amp;lt;/code&amp;gt; if you need help.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== avtalia ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Traders only.  When run, it watches cambrinth defined in avtalia_array:.  It maintains a running list of how much mana is in those cambrinth and allows it to be pulled by scripts like combat-trainer when mana is low.&lt;br /&gt;
|usage= Define a list of cambrinth as below:&lt;br /&gt;
  avtalia_array:&lt;br /&gt;
  - name: cambrinth bracer&lt;br /&gt;
    cap: 32&lt;br /&gt;
  - name: watersilk bag&lt;br /&gt;
    cap: 108&lt;br /&gt;
  - name: cambrinth anklet&lt;br /&gt;
    cap: 12&lt;br /&gt;
  - name: tattered robe&lt;br /&gt;
    cap: 50&lt;br /&gt;
  - name: cambrinth chains&lt;br /&gt;
    cap: 50&lt;br /&gt;
&lt;br /&gt;
Each entry must be unique, all cambrinth must be worn, you must have sufficient Arcana to charge and invoke accurately while worn, and you must not use your primary casting cambrinth you use for other spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=avtalia_array: defines the array of worn cambrinth.&lt;br /&gt;
|uservars=avtalia&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bankbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Have a character act as a banker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;citizenship&#039;&#039;: Set citizenship to &#039;Zoluren&#039; to skip a money check. Set to &#039;Ilithi&#039; to use the north, west, south gates of Shard&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bolts ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, boltheads, and bolts all in one script. &lt;br /&gt;
Syntax: ;bolts type lumber yes&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;bolts drake-fang maple&lt;br /&gt;
 ;bolts drake-fang balsa yes&lt;br /&gt;
 ;bolts continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts waggle sets defined in your yaml. Casts the default: waggle set if no args are given.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://github.com/elanthia-online/dr-scripts/wiki/Waggle-Sets&lt;br /&gt;
&lt;br /&gt;
== burgle ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=[[Breaking and Entering]] - Used to train Thievery, Stealth, and depending on entry method, 1 of Athletics (rope) / Locksmithing(lockpick).   &#039;&#039;&#039;Extremely high fines if you are caught.  Be sure to read the [[Breaking and Entering]] page to understand how the system works prior to using this script.&#039;&#039;&#039;&lt;br /&gt;
|usage=Script can be started anywhere that can path the room you set in the settings.&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Turn on Burgle inside crossing_training. Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth&lt;br /&gt;
# Uses burgle_settings for entry method then continues to alternate methods such as climbing, picking shop stealing, etc.&lt;br /&gt;
train_with_burgle: true&lt;br /&gt;
&lt;br /&gt;
#Plead guilty for lower fines if caught in normal justice.&lt;br /&gt;
guilty_plea: guilty&lt;br /&gt;
&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  room: nnn                                 # pick your own room, you should pick a room that no guard will &#039;&#039;ever&#039;&#039; enter.  Picking rooms guards can come to is a failure on setup, not the script.&lt;br /&gt;
  entry_type: lockpick                      # lockpick | rope | cycle | prioritylockpick | priorityrope&lt;br /&gt;
  max_priority_mindstate: 26                # only used if priority setting for entry_type is used.  Sets max mindstate value before switchover to other entry_method. Default: 26&lt;br /&gt;
  use_lockpick_ring: true                   # if you use a worn lockpick stacker&lt;br /&gt;
  lockpick_container: lockpick ring         # name of your lockpick stacker&lt;br /&gt;
  max_search_count: 2                       # max number of total searches to do including retries&lt;br /&gt;
  retry: false                              # retry if you don&#039;t find loot.  default: false&lt;br /&gt;
  loot: keep                                # drop | keep | bin | pawn   default: keep &lt;br /&gt;
  loot_container: duffel bag                # container to keep loot in while burglering&lt;br /&gt;
  safe_mode: true                           # stop searching and try to get out as quickly as possible when hearing footsteps.  Default: true&lt;br /&gt;
  room_blacklist:                           # array of rooms to ignore. Case sensitive.&lt;br /&gt;
  item_whitelist:     # array of **full item names** (adj + noun) of items to keep no matter what.  Case Sensitive.  Default: empty list&lt;br /&gt;
    - blunt-tipped arrows   # armory - non-lodging ammo&lt;br /&gt;
    - blunt-tipped bolts    # armory - non-lodging ammo&lt;br /&gt;
    - blunt stones          # armory - non-lodging ammo&lt;br /&gt;
    - keepsake box          # bedroom - limited use (35) locksmithing trainer&lt;br /&gt;
    # - mixing bowl           # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mixing stick          # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic mortar         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic pestle         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mesh sieve            # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - butcher&#039;s knife       # kitchen - wrist worn &#039;belt&#039; knife&lt;br /&gt;
    - worn book             # library - scroll stacker (15 page, 10 copies per page)&lt;br /&gt;
    # - contract case         # library - Trader Jewelry&lt;br /&gt;
    # - dainty cowbell        # library - wrist worn weatherproof instrument&lt;br /&gt;
    # - writing quill         # library - writing instrument (ledgers, etc)&lt;br /&gt;
    # - thumb ring            # library - Trader Jewelry&lt;br /&gt;
    # - glass lens            # sanctum - minion identifier&lt;br /&gt;
    # - letter opener         # sanctum - belt worn belt knife&lt;br /&gt;
    - memory orb            # sanctum - random skill absorber&lt;br /&gt;
    # - crystal prism         # sanctum - divination tool&lt;br /&gt;
    # - celestial charts      # sanctum - divination tool&lt;br /&gt;
    # - tool case             # work room - belt worn lockspick stacker - 25 ct&lt;br /&gt;
    # - stirring rod          # work room - forging tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - carving knife         # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - wood shaper           # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - metal rasp            # work room - shaping/carving tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - imbuement rod         # work room - enchanting tool&lt;br /&gt;
    # - !ruby/regexp &#039;/\S+ fabric/&#039;  # Bedroom - illustrates REGEX syntax for items&lt;br /&gt;
  before:                                   # array of scripts to run, similar to hunting-buddy, before the burgle (will be called right before buffing)&lt;br /&gt;
    - yourscripthere with args here&lt;br /&gt;
  after:                                    # array of scripts to run, similar to hunting-buddy, after the burgle, (will be called right before script ends)&lt;br /&gt;
    - anotherscript here&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  burgle:&lt;br /&gt;
    - Silence&lt;br /&gt;
    - Hasten&lt;br /&gt;
    - Plunder&lt;br /&gt;
    - Slight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=start|desc=Required to run the script.  Protects against accidental starting/typos.}}^{{Lich setting|name=entry|desc=Optional.  Override yaml setting for entry_type. Valid options are: lockpick, rope, cycle, prioritylockpick, priorityrope.}}^{{Lich setting|name=roomid|desc=Optional.  Override yaml setting for room to burgle from.}}^{{Lich setting|name=loot_type|desc=Optional.  Override yaml setting what to do with loot.  Items in your item_whitelist are always kept.  Valid options: drop, keep, pawn bin.}}^{{Lich setting|name=hometown|desc=Optional.  Override yaml hometown setting when using pawn or bin options.}}^{{Lich setting|name=follow|desc=Optional.  Puts brugle into group follow mode.  To be used when you&#039;ve already joined someone to do a group burglary.  This will buff, then hide if needed and then wait for the leader to burgle.  Will attempt to leave the group if you are following once in, to prevent getting lost.}}&lt;br /&gt;
|settings={{Lich setting|name=burgle_settings|desc=Hash of all the burgle settings}}^{{Lich setting|name=burgle_settings:room|desc=The Room id that burgle should be done in.  Guards should never come to this room, so pick carefully}}^{{Lich setting|name=burgle_settings:entry_type|desc=The type of entry - &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;  You must have a heavy rope if using &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have a lockpick, or a worn lockpick stacker with lockpicks on it if using &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have both if you are using the &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; settings.  the priority settings will use that entry method unless your mindstate is above the max value.}}^{{Lich setting|name=burgle_settings:max_priority_mindstate|desc=Tha maximum mindstate to use when using one of the priority entry settings, before switching to the other entry method.}}^{{Lich setting|name=burgle_settings:use_lockpick_ring|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;Check for a lockpick ring/stacker if using lockpick as entry_type. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:lockpick_container|desc=The name of your lockpick ring/stacker.}}^{{Lich setting|name=burgle_settings:max_search_count|desc=Limits the number of searches you do. Setting this too high will result in arrest, and large fine.  Start low and increase as needed.)}}^{{Lich setting|name=burgle_settings:retry|desc=Retry searches if you don&#039;t find loot.  &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:loot|desc=What to do with loot.  Supported options: &amp;lt;code&amp;gt;drop&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keep&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pawn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt;.  Note that you will always attempt to store loot while in the house, to avoid problems inside with items with custom drop scripts.  &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt; is only supported for thieves.}}^{{Lich setting|name=burgle_settings:loot_container|desc=Where to put loot while in the house.  This is required as the script will not attempt to drop loot in the house.}}^{{Lich setting|name=burgle_settings:safe_mode|desc=Stop searching and try to get out as quickly as possible when hearing footsteps. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:room_blacklist|desc=List of room types (using Sentence Case) that you don&#039;t want to search for loot in.}}^{{Lich setting|name=burgle_settings:item_whitelist|desc=List of full item names (adj + noun) that you want to keep regardless of any other setting.}}^{{Lich setting|name=burgle_settings:before|desc=List of scripts you want to run before burglary.  This is run right before the waggle set.}}^{{Lich setting|name=burgle_settings:after|desc=List of scripts you want to run after burglary.  This is run right after the burglary before processing the loot.}}^{{Lich setting|name=waggle_sets[&#039;burgle&#039;]|desc=Optional. A waggle set called &#039;burgle&#039; to cast right before burglary.}}&lt;br /&gt;
|children=jail-buddy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-bead ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Automates the creation of a prayer bead, either from a held block or foraged and crafted block.&lt;br /&gt;
|usage= Run the script to create a prayer bead based on config information. If started while holding a block, will use that block, otherwise forages and creates one. Will use primer if configured, but not buy you one.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Optional. Forces script into debug mode}}^{{Lich setting|name=primer|desc=Optional.  Override yaml setting for primer use.}}^{{Lich setting|name=aspect|desc=Optional.  Override yaml setting for animal to carve.}}^{{Lich setting|name=help|desc=Optional. Displays usage information and exits}}&lt;br /&gt;
|settings={{Lich setting|name=carve-bead|desc=Main setting block which holds the other settings.}}^{{Lich setting|name=carve-bead:debug|desc=Turns on debug logging}}^{{Lich setting|name=carve-bead:primer|desc=True/False for if a primer should be used. Defaults to false.}}^{{Lich setting|name=carve-bead:knife-adjective|desc=Optional. Adjective for the knife to use for carving, if not &#039;carving&#039;.}}^{{Lich setting|name=theurgy_supply_container|desc=}}^{{Lich setting|name=immortal_aspect|desc=}}^{{Lich setting|name=crafting_container|desc=}}^{{Lich setting|name=crafting_items_in_container|desc=}}^{{Lich setting|name=engineering_belt|desc=}}^{{Lich setting|name=water_holder|desc=}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-lockpicks ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Carves lockpicks from keyblanks on your person, then puts those lockpicks on rings.&lt;br /&gt;
|usage= Store the keyblank pockets in any open container. Designate via yaml settings below a bag for your grandmaster&#039;s picks, master&#039;s picks, and anything less than master&#039;s (professional, ordinary, etc). Place rings for each type(master/grandmaster) in the same bag you designate for the completed picks.&lt;br /&gt;
|args= &amp;lt;code&amp;gt;;carve-lockpicks ring&amp;lt;/code&amp;gt;&lt;br /&gt;
*Put completed batches of lockpicks on rings, need rings in the same bag as the lockpicks (grands rings in grands bag). Not necessary if you have the yaml setting true below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_last&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays most recent percentage of grandmaster to master picks carved from last run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_all&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays overall percentage of grandmaster to master picks carved from all runs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_reset&amp;lt;/code&amp;gt;&lt;br /&gt;
*Delete all past recorded carving projects data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks help&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays the above messages&lt;br /&gt;
|settings=&lt;br /&gt;
^Settings below are required to use the script, defaults are NOT in base:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
lockpick_carve_settings:&lt;br /&gt;
      grand_container: #bag for complete grandmaster&#039;s lockpicks&lt;br /&gt;
      master_container: #bag for completed master&#039;s lockpicks&lt;br /&gt;
      trash_container: #bag for anything less than master/grandmaster&lt;br /&gt;
      initial_grand: #true/false as to whether to initial your grandmasters&#039; lockpicks&lt;br /&gt;
      full_rings_container: #bag for full rings, can&#039;t be either grand/master bag&lt;br /&gt;
      ring_picks: #true/false as a default to put carved picks on rings&lt;br /&gt;
      carve_past_ring_capacity: #true/false to continue carving after you&#039;ve run out of lockpick rings&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=UserVars.grands_ratio|desc=Stores ratio of grandmaster&#039;s picks carved to master&#039;s picks for parsing.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cast ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automates command line casting.&lt;br /&gt;
|usage=Review lich code.  User guide and extensive documentation in header comments.  Methods to run script; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;cast abbrev [total_mana] [target] [-charge=??] [-prep_time=??] [-runestone=??] [-symbiosis] [-force] [-wait] [-MODE] [-debug]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=abbrev|desc=Spell name, abbreviation, or alias to cast}}^{{Lich setting|name=target|desc=What target to CAST at}}^{{Lich setting|name=-charge=??|desc=Number of charges OR budget in seconds for charging}}^{{Lich setting|name=-prep_time=??|desc=How many seconds to prep before casting}}^{{Lich setting|name=-runestone=??|desc=Invoke this runestone (or similar item) to prep}}^{{Lich setting|name=-symbiosis|desc=Prepare (or not) with your currently studied symbiosis}}^{{Lich setting|name=-force|desc=Force the cast even if checks should prevent it }}^{{Lich setting|name=-wait|desc=If below attune/conc/fatigue thresholds, wait to cast}}^{{Lich setting|name=-MODE|desc=Options: -save[=??], -test, -clear, -yaml (see documentation)}}^{{Lich setting|name=-debug|desc=Output debug messages}}&lt;br /&gt;
|settings={{Lich setting|name=ritual_focus|desc=Focus to use for ritual spells. Won&#039;t cast rituals without.}}^{{Lich setting|name=prep_scaling_factor|desc=Number from 0-1 to multiply by discerned max prep.}}^{{Lich setting|name=cambrinth_num_charges|desc=Default number of camb charges if not specified.}}^{{Lich setting|name= cast_attunement_threshold|desc=Don&#039;t cast unless attunement is above this}}^{{Lich setting|name=cast_concentration_threshold|desc=Don&#039;t cast unless concentration is above this}}^{{Lich setting|name=cast_fatigue_threshold|desc=Don&#039;t cast unless fatigue is above this}}^{{Lich setting|name=cast_threshold_delay|desc=How many seconds between checks when waiting}}^{{Lich setting|name=cambrinth_items|desc=An array of cambrinth items, each with:}}^{{Lich setting|name=cambrinth_items.name|desc=Adjective + noun of the item}}^{{Lich setting|name=cambrinth_items.cap|desc=Mana capacity&lt;br /&gt;
}}^{{Lich setting|name=cambrinth_items.stored|desc=True: must be held, false: worn}}^{{Lich setting|name=cambrinth|desc=Adjective + noun of single camb item}}^{{Lich setting|name=cambrinth_cap|desc=Mana capacity}}^{{Lich setting&lt;br /&gt;
|name=stored_cambrinth|desc=True: must be held, false: worn}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== charge-holy-weapon ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Charges holy weapon if below 200 estimated remaining uses. Usable in Crossing or Shard Chadatru temples, or in a player-specified room using a holy icon. There is a large cooldown, and if too low circle &amp;amp; charisma, this could be bad. Best used independently on lower circle Paladins.&lt;br /&gt;
|usage= Run it as a before or after within training manager, as a normal part of T2&#039;s system, or as an independent script.&lt;br /&gt;
|settings={{Lich setting|name=holy_weapon|desc=Main setting which holds the other settings.}}^{{Lich setting|name=holy_weapon:weapon_name|desc=Name of the holy weapon, MUST match gear setting entry exactly.}}^{{Lich setting|name=holy_weapon:icon_name|desc=Name of the icon to use for the ritual.}}^{{Lich setting|name=holy_weapon:icon_container|desc=Name of the container which holds the icon, optional.}}^{{Lich setting|name=holy_weapon:icon_room|desc=Room number to use for the icon ritual.}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== chop-wood ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Chops trees in a room while watching for danger&lt;br /&gt;
|usage= Watches and chops out your current room, stowing or deeding anything in your tree list. Will run to a healer if injured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cleric-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatically does cleric quests you are eligible for. Currently does tamsine, eluned, eluned2, kertigen, hodiera, meraud, and glythtide commune quests if you are the right level.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== coordinator ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Training manager script&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=aiming_trainables|desc=Lets you train weapons in the offhand while aiming crossbows, slings, and bows. The weapon must be usable in the offhand for attacking/throwing, swappables are supported. Large weapons require weapons prime, and other conditions need to be met, etc. It works in conjunction with the settings attack_overrides (hurl/invoke supported) and using_light_crossbow.}}^{{Lich setting|name=using_light_crossbow|desc=Lets you designate that your Crossbow is light, this enables swinging attack options with aiming_trainables.}}^{{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_trainer_action_count|desc=Cycles to next weapon after specified number of actions (generally offensive actions).}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:skip_repair|desc=true if you want to skip repairing this item.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=ambush_location|desc=Set the ambush target for better backstab training for thieves.}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:tattoo_tm|desc=Will tell the system to target the invoked tattoo spell, if it&#039;s Targeted Magic.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Locks|desc=Train locksmithing by picking pet boxes in combat.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Meraud|desc=Maintains the Meraud Commune.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ret Stealth|desc=Retreat before stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Teach|desc=Teach hunting_buddies if there are any in the room on this timer.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=training_abilities:Berserk Avalanche|desc=Trains Utility with Berserk Avalanche.}}^{{Lich setting|name=training_abilities:Berserk Landslide|desc=Trains Warding with Berserk Landslide.}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_trainables|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=barb_famine_healing|desc=Barb specific section for automatic usage of Berserk Famine when low health. Has two settings listed below as well as knowledge of Berserk Famine as requirements.}}^{{Lich setting|name=barb_famine_healing:health_threshold:|desc=Famine will be used when below this threshold.}}^{{Lich setting|name=barb_famine_healing:inner_fire_threshold|desc=Will not use Berserk Famine unless above this threshold.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=hide_type|desc=Value of &amp;quot;stalk&amp;quot; changes hide type to &amp;quot;slip stalk&amp;quot;. This will perform the command &amp;quot;stalk&amp;quot; instead of &amp;quot;hide&amp;quot; which activates &amp;quot;slip stalk&amp;quot;. &amp;quot;Slip stalk&amp;quot; is only available for a number of professions and must be learned. Default value: hide. Uses hide as normal.}}^{{Lich setting|name=force_unhide|desc=Value of true will always unhide after hiding via Stealth timer under training_abilities:.}}^{{Lich setting|name=dont_stalk|desc=Value of true prevents stalk usage after hiding when hiding via Stealth timer under training_abilities:. Default value is false.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== corn-maze ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs the Hollow Eve corn maze.&lt;br /&gt;
|usage=Run inside the large-form corn maze, anywhere in the starting &#039;labyrinth&#039; or entrance area. This does NOT work with the single-task versions. The script will finish any pre-existing corn-maze task, then search the maze for incidental loot.  Make sure to allow ten minutes between runs for the loot to respawn. &lt;br /&gt;
|args={{Lich setting|name=noloot|desc=Run as normal, but only pick up free corn maze passes from the incidentals.}}^{{Lich setting|name=restart|desc=Run as normal, but skip incidental looting entirely. Useful if you already looted this run and needed to restart the script for some reason.}}^{{Lich setting|name=manual|desc=Replaces loot-corn-maze.lic.  Control your run manually. Pick up and complete tasks on your own. This will sit in the background, and search and loot any incidental objects you come across automatically.}}^{{Lich setting|name=short|desc=Runs the fast 10-task challenge for the harried Halfling.}}&lt;br /&gt;
|settings={{Lich setting|name=maze_junk|desc=What to throw away during incidental looting. See defaults in base.yaml, and copy to your setup yaml to change them. }}^{{Lich setting|name=cornmaze_containers|desc=A list of bags to try and put incidental loot into, top ones first. If all of them are full it&#039;ll try and STOW the item, and if that fails it&#039;ll drop it. By default, no bags listed. &lt;br /&gt;
&lt;br /&gt;
 cornmaze_containers:&lt;br /&gt;
   - backpack&lt;br /&gt;
   - rucksack&lt;br /&gt;
   - satchel&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== craft ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts one item.&lt;br /&gt;
|args={{Lich setting|name=outfitting|desc=Knit.}}^{{Lich setting|name=forging|desc=Forge a Blacksmithing item.}}^{{Lich setting|name=engineering|desc=Shape one item.}}&lt;br /&gt;
|settings={{Lich setting|name=yarn_quantity|desc=How much yarn to keep on hand for knitting, defaults to 100.}}^{{Lich setting|name=craft_max_mindstate|desc=What mindstate to make running the script a noop. Defaults to 31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=Originally intended to be used in [[RanikMap1|The Crossing]]. The script now works outside [[RanikMap1|The Crossing]] with hometown set to: [[RanikMap30|Riverhaven]], [[RanikMap42|Therenborough]], [[RanikMap67|Shard]], [[RanikMap99|Aesry]], [[RanikMap107|Mer&#039;Kresh]], [[RanikMap117|Hibarnhvidar]], [[RanikMap121|Boar Clan]], [[RanikMap150|Fang Cove]], [[RanikMap47|Muspar&#039;i]], [[RanikMap106|Hara&#039;jaal]], [[RanikMap61|Leth Deriel]], [[RanikMap34a|Rossman&#039;s Landing]], [[RanikMap40|Langenfirth]], or [[RanikMap90|Ratha]]&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_with_burgle|desc=Set true to turn on burgle for locksmithing, thievery, stealth, and/or athletics. Needs burgle_settings:.}}^{{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=attunement, pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crowns ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game dice/crowns.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dice_bet_amount|desc=Put this in your yaml and set to some whole number, like dice_bet_amount: 10.}}^{{Lich setting|name=dice_money_on_hand|desc=How much money to withdraw from the bank.}}^{{Lich setting|name=dice_withdraw|desc=Withdraw money from the bank setting.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches for pets, bloodscrip, and loot in [[Drathrok%27s_Duskruin#Labyrinth|Duskruin Labyrinth]].&lt;br /&gt;
|usage=Configure your settings, enter the labyrinth, then start the script. The script will wait for messaging about a critter scurrying about and either try to catch it or move to another room. If no pet has been found by the 5 minute warning then it begins to search each room to collect bloodscrip and incidentals.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|settings={{Lich setting|name=duskruin:labyrinth:pet_noun|desc=(required) Kind of pet searching for, such as &#039;&#039;&#039;monkey&#039;&#039;&#039; or &#039;&#039;&#039;rat&#039;&#039;&#039;.}}^{{Lich setting|name=duskruin:labyrinth:loot_container|desc=(optional) Which container to put the bloodscrip and items you find when searching. If not specified then relies on {{com|STOW}} left/right.}}^{{Lich setting|name=duskruin:labyrinth:redeem_scrip|desc=(optional) Set to &#039;&#039;&#039;true&#039;&#039;&#039; to auto redeem any found bloodscrip. Default is &#039;&#039;false&#039;&#039;.}}&lt;br /&gt;
|uservars={{Lich setting|name=dusk_labyrinth_debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== empathylink ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Will link to your hunting_buddies while in combat running combat-trainer. Will attempt to link with Hodierna, if known, or Unity if not.&lt;br /&gt;
|usage=Start the script in your autostarts or manually start with ;empathylink when you want to use. Script is meant to run in the background.&lt;br /&gt;
&lt;br /&gt;
In your yaml put the following to never heal these people (replace the example names with yours):&lt;br /&gt;
 &lt;br /&gt;
 noheal_empathylink:&lt;br /&gt;
  - Bob&lt;br /&gt;
  - Joe&lt;br /&gt;
  - Jill&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=has_hodierna|desc=Set to true in your yaml to use Hodierna link.}}^{{Lich setting|name=noheal_empathylink|desc=List of names you never want to heal even if in hunting_buddies list. This setting is in this script.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Wrayth. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faux-atmo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Bring your verby items to life! Turn toys and items with fun verbs into [[Atmospheric_item|atmospherics]] by periodically performing a random verb on a random item based on your settings.&lt;br /&gt;
|usage=Configure which items and verbs you want to periodically do then start the script. It runs in the background.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Enable debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Number of minutes to wait between performing a verb on an item.&lt;br /&gt;
faux_atmo_interval: 15&lt;br /&gt;
&lt;br /&gt;
# Set to true to randomly select an item and verb to perform.&lt;br /&gt;
# Set to false to round-robin select items and verbs to perform.&lt;br /&gt;
faux_atmo_random: true&lt;br /&gt;
&lt;br /&gt;
# Items that don&#039;t have an inherent atmo effect&lt;br /&gt;
# but whose verbs if done periodically would.&lt;br /&gt;
faux_atmo_items:&lt;br /&gt;
  - name: blue basilisk&lt;br /&gt;
    verbs:&lt;br /&gt;
    - pet&lt;br /&gt;
    - pinch&lt;br /&gt;
    - poke&lt;br /&gt;
  - name: hooded cloak&lt;br /&gt;
    verbs:&lt;br /&gt;
    - rub&lt;br /&gt;
    - pat&lt;br /&gt;
    - wave&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if these scripts are running.&lt;br /&gt;
faux_atmo_no_use_scripts:&lt;br /&gt;
- combat-trainer&lt;br /&gt;
- go2&lt;br /&gt;
- get2&lt;br /&gt;
- bescort&lt;br /&gt;
- steal&lt;br /&gt;
- burgle&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if in these rooms.&lt;br /&gt;
faux_atmo_no_use_rooms:&lt;br /&gt;
- Carousel Chamber     # Room with vault&lt;br /&gt;
- Carousel Booth       # Room just before vault&lt;br /&gt;
- 1900                 # You can specify room ids, too&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=faux_atmo_debug|desc=Enable debug mode.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== fill-dirt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Fills a dirt stacker with dirt.&lt;br /&gt;
|usage=Run the script in any room where dirt is forageable.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dirt_stacker|desc=Name of dirt stacker to fill. Must be worn.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find-darkbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds and plays the Hollow Eve&#039;s game Darkbox.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=override|desc=Optional arg. Passes override to heal-remedy to use remedies instead of herbs if you already have herbs setup in your yaml.}}&lt;br /&gt;
|settings={{Lich setting|name=he_use_herbs_remedies|desc=Put this as true in your yaml if you want to use heal-remedy.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks  More in-depth look at first-aid.lic: https://github.com/elanthia-online/dr-scripts/wiki/First-Aid-Strategy&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}^{{Lich setting|name=compendium_type|desc=Will default to compendium but also supports burgled manuals and guides.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faskinner ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill with training items such as a small blue-belly crocodile with prominently stitched seams or a small fuzzy caracal with tufted ears and double-stitched seams.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Trainer noun should match exactly, such as crocodile or caracal&lt;br /&gt;
fa_skinning_trainer: &lt;br /&gt;
&lt;br /&gt;
# Container where you store your trainer, if it&#039;s not worn.&lt;br /&gt;
fa_skinning_trainer_container: &lt;br /&gt;
&lt;br /&gt;
# If you don&#039;t wear a skinning knife, this is the&lt;br /&gt;
# bladed weapon you want to use to skin with, such as a dagger.&lt;br /&gt;
fa_skinning_knife: &lt;br /&gt;
&lt;br /&gt;
# If you specify &#039;fa_skinning_knife:&#039; then this is&lt;br /&gt;
# the container where that bladed weapon is stored.&lt;br /&gt;
fa_skinning_knife_container: &lt;br /&gt;
&lt;br /&gt;
# Options:  First Aid, Skinning, Both or leave blank for whichever happens first&lt;br /&gt;
fa_skinning_priority: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== feed-cloak ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Feeds [[living vine cloaks]] that you are wearing so that they stay refreshed and healthy.&lt;br /&gt;
|usage=Run on demand or part of a training routine to feed your cloak regularly. Does not run in the background.&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# If your cloak can&#039;t feed in your current room&lt;br /&gt;
# then feed-cloak will move to this specified room id.&lt;br /&gt;
# If not specified, or if the cloak can&#039;t feed here either,&lt;br /&gt;
# then the script will move to your `safe_room`.&lt;br /&gt;
feed_cloak_room: 992 # Crossing, [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== glyph-of-mana ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script that will keep glyph of mana up always.&lt;br /&gt;
|usage=Meant to be used as a during: in combat but can be used anywhere.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example usage:&lt;br /&gt;
hunting_info:&lt;br /&gt;
- :zone: cinder_beasts&lt;br /&gt;
  args:&lt;br /&gt;
  - d1&lt;br /&gt;
  stop_on:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  :duration: 55&lt;br /&gt;
  before:&lt;br /&gt;
  - go2 12345&lt;br /&gt;
  - mech-lore&lt;br /&gt;
  - athletics&lt;br /&gt;
  during:&lt;br /&gt;
  - glyph-of-mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=Start the script while you and the other player are standing at a bank teller.&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heal-remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses crafted remedies for healing&lt;br /&gt;
|usage=This script will cycle through the remedies, from base-remedies.yaml, from the most potent to least potent. The script will pause a little bit, letting the remedies work to make scars, then apply scar remedies. Will need one hand free to use.&lt;br /&gt;
|args={{Lich setting|name=override|desc=Override setting to force using remedies instead of herbs if herbs are already defined in your yaml.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths.&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses the &#039;healing&#039; waggle set to configure how to cast your spells. Backwards compatible with &#039;empath_healing&#039; setting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;YAML Configuration&amp;lt;/b&amp;gt; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# healme script specific settings for empaths.&lt;br /&gt;
# Highly recommend that you define a &#039;healing&#039; waggle set&lt;br /&gt;
# for maximum control over how you cast your healing spells.&lt;br /&gt;
# If no &#039;healing&#039; waggle set is defined then healme script&lt;br /&gt;
# will use &#039;empath_healing:&#039; settings as backup.&lt;br /&gt;
healme:&lt;br /&gt;
  # Toggle debug mode. Can also use `debug` script argument.&lt;br /&gt;
  # Default is false.&lt;br /&gt;
  debug: false&lt;br /&gt;
  # Wound severities below this threshold will be ignored.&lt;br /&gt;
  # Range is 0 to 13 based on &#039;perceive health self&#039;.&lt;br /&gt;
  # If you have HEAL or REGENERATE, then you may choose&lt;br /&gt;
  # to set a low threshold (1 or 2) since those can be healed over time&lt;br /&gt;
  # rather than waiting for the script to heal them all in one sitting.&lt;br /&gt;
  # Default is 0.&lt;br /&gt;
  severity_threshold: 1&lt;br /&gt;
  # When waiting for a spell to be prepared and if you have wounds to tend,&lt;br /&gt;
  # such as bleeders or lodged ammo or parasites, then this is the max&lt;br /&gt;
  # number of those wounds to tend before casting to be efficient.&lt;br /&gt;
  # Even if you set this to 0, healme script will tend wounds just not&lt;br /&gt;
  # between preparing and casting a spell.&lt;br /&gt;
  # Default is 1.&lt;br /&gt;
  max_wounds_to_tend_while_prep_spells: 1&lt;br /&gt;
&lt;br /&gt;
# This is a sample &#039;healing&#039; waggle set for the healme script.&lt;br /&gt;
# You can configure which spells you want to use and how to cast them.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  # Used by the &#039;healme&#039; script&lt;br /&gt;
  # Spells are cast as needed, but as you define them here&lt;br /&gt;
  healing:&lt;br /&gt;
    # Required spells&lt;br /&gt;
    Heal Wounds:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    Heal Scars:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    # Important spells (optional)&lt;br /&gt;
    Blood Staunching:       # cast if bleeding&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Vitality Healing:       # cast if low on vitality&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Niche spells (optional)&lt;br /&gt;
    Flush Poisons:          # cast if poisoned&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Cure Disease:           # cast if diseased&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Helpful spells (optional)&lt;br /&gt;
    Heal:                   # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Regenerate:             # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Script Usage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Heal yourself using default settings.&lt;br /&gt;
;healme&lt;br /&gt;
&lt;br /&gt;
# Heal all wounds EXCEPT external wounds of&lt;br /&gt;
# the listed body parts to preserve pet bleeders.&lt;br /&gt;
;healme &amp;quot;chest, left arm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Heal wounds whose severity is greater than 2.&lt;br /&gt;
# Overrides the healme.severity_threshold setting.&lt;br /&gt;
;healme 2&lt;br /&gt;
&lt;br /&gt;
# Echo debug information.&lt;br /&gt;
;healme debug&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== herb-stock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Restocks herbs for healing with herbs in combat&lt;br /&gt;
|usage=This script will restock either default herbs or herbs defined in the user&#039;s yaml&lt;br /&gt;
|args={{Lich setting|name=town|desc=Override your character&#039;s hometown with a different town to use for stocking herbs.}}&lt;br /&gt;
|settings={{Lich setting|name=herbs|desc=Set this to true to restock default herbs based on your character&#039;s hometown. Alternatively, define a list of herbs to add to or override the default list.}}^{{Lich setting|name=herbs_override_herbstock|desc=Set this to true to ONLY use the herbs defined in the herbs setting.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== horse-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Teaches all skills to a horse.&lt;br /&gt;
|usage=This script will go through the list of skills and try to teach a horse. The order teaches is leadrope, saddle, animal, joust, kneel, prance, beg, spin, jump, combat, magic, war. You must be a Ranger to run this.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:full_waiting_room|desc=Room to wait in while the zones are full, defaults to safe_room number if not present.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_info:boxes|desc=Sets the hunt as a box priority hunt, will stop or skip if you have box_loot_limit number of boxes if set to true}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=hunting_nemesis|desc=List of PC&#039;s you do not want to hunt with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffing_room|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== inventory-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Stores current &amp;quot;inv list&amp;quot; data in a YAML file for searching from any character... works across multiple accounts.&lt;br /&gt;
|usage= Store and access any character&#039;s &amp;quot;inventory list&amp;quot;. Prints a list of character names stored, prints individual inventory, and searches all inventory for any keyword(s).&lt;br /&gt;
|args={{Lich setting|name=save|desc=Executes game command &amp;quot;inv list&amp;quot; and saves all items to database labeled as either worn or in container.}}^{{Lich setting|name=search|desc=Searches database for text provided. Requires an item for which to search.}}^{{Lich setting|name=list|desc=Shows all character(s) names stored within the database. Optional input of a character&#039;s name to list their inventory.}}^{{Lich setting|name=remove|desc=Removes character and associated data from database, requires a name.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== invoke-rune ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Use to cast spells from runestones. The runestones are the ones purchased from Sierack&#039;s Reagents, https://elanthipedia.play.net/Sierack%27s_Reagents, in Shard. Can add more from Enchanting or other places.&lt;br /&gt;
|usage= ;invoke-rune &amp;quot;&amp;lt;spell name&amp;gt;&amp;quot; example: ;invoke-rune &amp;quot;Clear Vision&amp;quot; &lt;br /&gt;
|args={{Lich setting|name=spell|desc=Name of the spells: &amp;quot;Arc Light&amp;quot; Althleticism Bless Calm &amp;quot;Clear Vision&amp;quot; Compost &amp;quot;Eagle&#039;s Cry&amp;quot; &amp;quot;Fire Shards&amp;quot; &amp;quot;Glythtide&#039;s Gift&amp;quot; Geyser &amp;quot;Protection from Evil&amp;quot; Refresh Shadows Zephyr. Use double quotes for spells with two or more words.}}^{{Lich setting|name=debug|desc=Puts script in debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== join-thieves ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Joins the thieves guild in Crossing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== journal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to use an epistemic journal. Best used as an after:&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;journal_noun&#039;&#039;: Set the noun of your journal, defaults to journal&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== lamprey ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game lamprey. Can only play this game once every 10 minutes if you get a lamprey or prize.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== levelup ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks to your guild leader and levels up as many times as you can.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;levelup&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== locksmithing ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains locksmithing independently or with crossing-training.  Can use unlimited training boxes, daily charge training boxes, or limited use disposable training items such as corn maze pouches, liquor cabinets, or burgled keepsake boxes. Also trains [[Lich_script_repository#performance|performance]] while picking.&lt;br /&gt;
|usage=Can be used independently or by listing Locksmithing under crossing_training.  If used with crossing_training additional feature &amp;lt;code&amp;gt;train_with_burgle: true&amp;lt;/code&amp;gt; is available.  The [[Lich_script_repository#burgle|burgle_settings: loot_container]] is a shared feature for ease of use with keepsake boxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Settings:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you use a worn lockpick ring for picking?&lt;br /&gt;
# If true then specify the name of your lockpick ring as the container.&lt;br /&gt;
use_lockpick_ring: true&lt;br /&gt;
lockpick_container: lockpick ring&lt;br /&gt;
&lt;br /&gt;
# If false then the script will get a loose lockpick from the container.&lt;br /&gt;
#use_lockpick_ring: false&lt;br /&gt;
#lockpick_container: backpack&lt;br /&gt;
&lt;br /&gt;
# When done picking boxes that contains coins, gems, and such,&lt;br /&gt;
# do you want to run the ;sell-loot script?&lt;br /&gt;
sell_loot: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick looted boxes from critters and such?&lt;br /&gt;
# If true then the ;pick script is ran using its settings.&lt;br /&gt;
# Refer to that script for how to set up those settings.&lt;br /&gt;
pick_live_boxes: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick a daily use lockbox trainer like a training box or harvest bag?&lt;br /&gt;
# If true then specify your trainer&#039;s name and whether it&#039;s worn or not.&lt;br /&gt;
have_training_box: false&lt;br /&gt;
picking_lockbox: training box&lt;br /&gt;
picking_worn_lockbox: false&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick consumable boxes such as limited use trainers from burgling or incidentals?&lt;br /&gt;
# If true then list the names of those discardable consumables here.&lt;br /&gt;
# IMPORTANT! Consumable boxes will be pulled from your burgle_settings: loot_container.&lt;br /&gt;
# IMPORTANT! Consumable boxes should be kept separate from live boxes so as not to cause issues with ;pick script.&lt;br /&gt;
# IMPORTANT! THESE BOXES WILL BE DROPPED. MAKE CERTAIN YOU ONLY LIST THROW-AWAY TRAINERS.&lt;br /&gt;
consumable_lockboxes:&lt;br /&gt;
  - keepsake box&lt;br /&gt;
  - box puzzle&lt;br /&gt;
  - jewelry box&lt;br /&gt;
&lt;br /&gt;
# If you use a daily use lockpick trainer,&lt;br /&gt;
# be sure to add it to your gear: config.&lt;br /&gt;
gear:&lt;br /&gt;
- :adjective: training&lt;br /&gt;
  :name: box&lt;br /&gt;
  :skip_repair: true&lt;br /&gt;
  :container: backpack&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
At the beginning of the script it will check for deed packets and buy more if it finds less than 2&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mm ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A general purpose moon mage utility script&lt;br /&gt;
|usage= Run the script without any arguments to see usage&lt;br /&gt;
|args= {{Lich setting|name=locate &amp;lt;name&amp;gt;|desc=Locates the given name and reports the room number if the locate was successful}}^{{Lich setting|name=rift &amp;lt;name&amp;gt;|desc=Locates and rifts the given name to your current room. Checks if the moons are up. Uses the same settings as &amp;lt;code&amp;gt;;mm locate&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|settings= {{Lich setting|name=waggle_sets[&#039;locate&#039;]|desc=Optional. A waggle set called &#039;locate&#039; with only the locate spell in it. Uses the data in DISCERN locate otherwise.}}^{{Lich setting|name=waggle_sets[&#039;rs&#039;]|desc=Optional. A waggle set called &#039;rs&#039; with only the locate Riftal Summons spell in it. Uses the data in DISCERN RS otherwise.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== multi ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts multiple times.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2,sit,kneel,stand&lt;br /&gt;
&lt;br /&gt;
# This toggles autosneak flag before/after burgling.&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - multi 1,flag autosneak off&lt;br /&gt;
  after:&lt;br /&gt;
  - multi 1,flag autosneak on&lt;br /&gt;
  ...&lt;br /&gt;
&lt;br /&gt;
# This example combines doing actions and running scripts.&lt;br /&gt;
# To run a script, prefix its name with a colon.&lt;br /&gt;
# It also passes arguments to the script (each argument separated by a space).&lt;br /&gt;
;multi 5,get sword from my backpack,:myForgingScript sword,put sword in my carryall&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== newbie-gear ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts a set of gear for a new character.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=storage|desc=The container in which to store finished items}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== offload-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Offloads all items from one source container to a destination container. Differs from transfer-items, because you can change the preposition. (I.e. on, in, under, behind, etc.)  It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Offloads all items from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items backpack on rack&lt;br /&gt;
&lt;br /&gt;
* Offloads only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt; [noun]&lt;br /&gt;
  ;offload-items backpack on rack arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=preposition|desc=Preposition to use with the destination [in, on, under, behind]}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=Optional item, if specified only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== paladin-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes the paladin Glyph quests for you.&lt;br /&gt;
|args={{Lich setting|name=warding|desc=Complete the Glyph of Warding Quest.}}{{Lich setting|name=bonding|desc=Complete the Glyph of Bonding Quest.}}{{Lich setting|name=light|desc=Complete the Glyph of Light Quest.}}{{Lich setting|name=mana|desc=Complete the Glyph of Mana Quest.}}{{Lich setting|name=ease|desc=Complete the Glyph of Ease Quest.}}{{Lich setting|name=renewal|desc=Complete the Glyph of Renewal Quest.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pattern-hues ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts Warrior Mage Pattern Hues cantrip at set intervals.&lt;br /&gt;
|usage= The script will cast pattern hues cantrip based on settings in yaml. If no custom settings set, will cast a random color. Examples: ;pattern-hues now will cast now and exit. ;pattern-hues in you before, after, t2, manually, or in a personal startup script will change cast the cantrip on your interval and with settings. Leave pattern and hue empty if you want to pick from all the available options. Put what you only want the color to go to for random. Custom is for those lucky enough to have their own color (Dartellum has a custom color). Or, put the exact color you want in gesture, such as bright emerald.&lt;br /&gt;
|args= {{Lich setting|name=now|desc=Cast now.}}{{Lich setting|name=debug|desc=Output variable values.}}&lt;br /&gt;
|settings={{Lich setting|name=Pattern Hues yaml settings: gesture is either random, custom, or a specific setting.}}&lt;br /&gt;
  pattern_hues:&lt;br /&gt;
    duration: 600&lt;br /&gt;
    gesture: custom&lt;br /&gt;
    pattern_hues_styles:&lt;br /&gt;
      pattern:&lt;br /&gt;
      - bright&lt;br /&gt;
      - hazy&lt;br /&gt;
      - gleaming&lt;br /&gt;
      - lucent&lt;br /&gt;
      hue:&lt;br /&gt;
      - soot black&lt;br /&gt;
      - emerald&lt;br /&gt;
      - bone white&lt;br /&gt;
      - snowflake white&lt;br /&gt;
      - yellow&lt;br /&gt;
      - charcoal black&lt;br /&gt;
      - sky blue&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Script to train performance.  Defaults to worn instrument but accepts an instrument setting&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=instrument|desc=Optional. The instrument you would like to use.  Defaults to worn instrument if none selected}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, unlocks, and loots monster boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  # Assuming YAML config matches your goals&lt;br /&gt;
  ;pick&lt;br /&gt;
&lt;br /&gt;
  # Pick boxes in different bag, ignoring exp mind state, skipping identify&lt;br /&gt;
  ;pick source=backpack all careful&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &#039;Simple&#039; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  tend_own_wounds: true&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - encompassing.shadows&lt;br /&gt;
  - lootsack&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  - reaper&lt;br /&gt;
  - concussion&lt;br /&gt;
  blacklist_container:&lt;br /&gt;
  too_hard_container:&lt;br /&gt;
&lt;br /&gt;
lockpick_type: stout iron&lt;br /&gt;
lockpick_dismantle: pray&lt;br /&gt;
stop_pick_on_mindlock: false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &amp;quot;Higher Risk&amp;quot; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  disarm_quick_threshold: 0&lt;br /&gt;
  disarm_normal_threshold: 2&lt;br /&gt;
  disarm_careful_threshold: 5&lt;br /&gt;
  disarm_too_hard_threshold: 12&lt;br /&gt;
  pick_quick_threshold: 0&lt;br /&gt;
  pick_normal_threshold: 4&lt;br /&gt;
  pick_careful_threshold: 8&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - chef&#039;s bag&lt;br /&gt;
  - arm pouch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=debug|desc=Turns on debug output}}^&lt;br /&gt;
{{Lich setting|name=refill|desc=Refill your lockpick ring}}^&lt;br /&gt;
{{Lich setting|name=source|desc=The container to get boxes from. Overrides &#039;pick.picking_box_sources&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=all|desc=Keep picking after mindlock. Overrides &#039;stop_pick_on_mindlock&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=assume|desc=Skips identification and assumes a given difficulty (i.e. ;pick careful will always do disarm/pick carefully)}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=pick.debug|desc=Turns on debug output. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=pick.use_glance|desc=Set this to false to disable glance if you&#039;re a thief.}}^&lt;br /&gt;
{{Lich setting|name=pick.trash_empty_boxes|desc=Disposes of empty boxes in trash containers (or drops them) instead of dismantling; will use global worn_trashcan settings if set.}}^&lt;br /&gt;
{{Lich setting|name=pick.assumed_difficulty|desc=Skips identification step and uses this &#039;speed&#039; for disarm and pick. NOTE: Using this will disable blacklist functionality.}}^&lt;br /&gt;
{{Lich setting|name=pick.picking_box_sources|desc=The list of bags that unopened boxes are stored in.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_quick_threshold|desc=Difficulty rating to switch to &#039;pick quick&#039;. Ratings below this will use &#039;pick blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_normal_threshold|desc=Difficulty rating to switch to &#039;pick&#039;. Ratings below this will use &#039;pick quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_careful_threshold|desc=Difficulty rating to switch to &#039;pick careful&#039;. Ratings below this will use &#039;pick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_quick_threshold|desc=Difficulty rating to switch to &#039;disarm quick&#039;. Ratings below this will use &#039;disarm blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_normal_threshold|desc=Difficulty rating to switch to &#039;disarm&#039;. Ratings below this will use &#039;disarm quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_careful_threshold|desc=Difficulty rating to switch to &#039;disarm careful&#039;. Ratings below this will use &#039;disarm&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_too_hard_threshold|desc=Difficulty rating to discard/store the box in the pick.too_hard_container.}}^&lt;br /&gt;
{{Lich setting|name=pick.too_hard_container|desc=The bag to put boxes into that are too difficult to disarm; discards too hard boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist|desc=List of trap types to not auto disarm}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist_container|desc=Container to store blacklisted boxes in; discards blacklisted boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.tend_own_wounds|desc=Decides to run tendme.lic after a box pops before heading to your saferoom. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^&lt;br /&gt;
{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^&lt;br /&gt;
{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^&lt;br /&gt;
{{Lich setting|name=waggle_sets.pick|desc=waggle set of buffs to use while picking}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== release_cyclic ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Releases all cyclic spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ranger-companion ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Summons a companion and feeds it milk or corn if it&#039;s a baby, handles raising a baby pet to young age. Meant to be used as a during: in combat but works anywhere as long as you are stationary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== researcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Does research on a single subject.&lt;br /&gt;
|usage=Specify the subject as an argument, e.g. ;researcher augmentation&lt;br /&gt;
|args=missing&lt;br /&gt;
|settings=missing&lt;br /&gt;
|uservars=missing&lt;br /&gt;
|children=missing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== register ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for searching your deed register.&lt;br /&gt;
|usage=The script will search your deed register for the specified crafting material.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;;register damite&amp;lt;/code&amp;gt;&lt;br /&gt;
    --- Lich: register active.&lt;br /&gt;
;Output of reading register not shown here to save space.&lt;br /&gt;
       Results:&lt;br /&gt;
        45 -- a deed for a damite ingot (48V 91Q - pure Damite --Binu)&lt;br /&gt;
        46 -- a deed for a damite ingot (10V 86Q - pure Damite --Binu)&lt;br /&gt;
    [register]&amp;gt;stow right&lt;br /&gt;
    You put your register in your hunting pack.&lt;br /&gt;
    --- Lich: register has exited.&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=query|desc=The material you want to search for.  Can also be information you entered in the deed note.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=The name of the container where you store your deed register.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for crafting remedies using alchemy.&lt;br /&gt;
|usage = See examples:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; &amp;quot;red flower&amp;quot; nemoih bar mortar cream&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; nemoih &amp;quot;not used&amp;quot; bar mortar cream  - for when only herb is required&lt;br /&gt;
 remedy &amp;lt;book type&amp;gt; &amp;lt;chapter&amp;gt; &amp;lt;recipe name&amp;gt; &amp;lt;herb1&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 Book type:    What alchemy type is this item. [remedies]&lt;br /&gt;
 Chapter: containing the item. &lt;br /&gt;
 Recipe name:  Name of the recipe, wrap in double quotes if this is multiple words. &lt;br /&gt;
 Herb1:        Prepared herb, wrap in double quotes if this is multiple words.. &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
 remedy &amp;lt;continue&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 continue      &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Overrides for foraging (all setting in base):&lt;br /&gt;
 # container used to hold herbs for remedy.lic (optional) Not optional if overriding&lt;br /&gt;
 herb_container:&lt;br /&gt;
 # Following settings, including herb_container:, are required to override workorders for remedies&lt;br /&gt;
 # container used for raw herbs foraged - used by alchemy.lic script&lt;br /&gt;
 alchemy_herb_storage:&lt;br /&gt;
 # quantity of gathered herbs, recall a workorder requires 25 herbs per finished product&lt;br /&gt;
 # Set to your workorder_max_items: setting times 4. Example, if workorder_max_items: 4,&lt;br /&gt;
 # set this setting to 100.&lt;br /&gt;
 alchemy_herb_quantity:&lt;br /&gt;
 # How many prepared herbs you want:&lt;br /&gt;
 alchemy_prep_quantity:&lt;br /&gt;
 # if you want to forage careful&lt;br /&gt;
 alchemy_forage_type:&lt;br /&gt;
 # Set an override for foraging if Outdoorsmanship is high enough to find the herb anywhere&lt;br /&gt;
 forage_override_room:&lt;br /&gt;
 # Set an override for town&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 # Set this to true if you want to always forage for your herbs for workorders&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
&lt;br /&gt;
 workorder_recipes:&lt;br /&gt;
   remedies:&lt;br /&gt;
   - some skin ungent&lt;br /&gt;
   #- some skin tonic&lt;br /&gt;
&lt;br /&gt;
 My guy&#039;s example:&lt;br /&gt;
 # Used by alchemy script #####&lt;br /&gt;
 alchemy_herb_storage: *back&lt;br /&gt;
 alchemy_herb_quantity: 25&lt;br /&gt;
 herb_container: *back&lt;br /&gt;
 alchemy_prep_quantity: 25&lt;br /&gt;
 #alchemy_forage_type:&lt;br /&gt;
 forage_override_room: 909 #8860&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
 ##############################&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== repeat ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for repeating a sequence of up to 10 commands. Does not take scripts.&lt;br /&gt;
|usage=&amp;gt;;repeat &amp;quot;get my rock&amp;quot; &amp;quot;drop my rock&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== restock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for restocking your supply of stackable and nonstackable items.&lt;br /&gt;
|usage= Will parse your YAML for a restock set and make the appropriate purchases to maintain your desired quantity. This is called at the start of hunting-buddy as the preferred mechanism to maintain ammunition counts.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=restock|desc=list of item names or hashes. A name will be searched in base-consumables based on your hometown setting. It will go and purchase the appropriate version of that item found in that hometown. For example, lising &amp;quot;arrow&amp;quot; will purchase boar-tusk arrows in Crossing, but if your in Shard will purchase long arrows. Any of the values pulled from base-consumables can be overridden by providing by appropriate key-value-pair under the item name within your YAML. Not all cities have every type of item (for example only the Crossing sells rocks or sling/ammo). As such, you can explicitly define your own items within the YAML by setting the item name, with the following key-value-pairs: name, room, price, size (how many obtained in a single purchase transaction), stackable (t/f), and quantity (how many you want to maintain on hand at a given time). Here are some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will purchase arrows from your hometown using all defaults; including quantity (which is 30)&lt;br /&gt;
restock:&lt;br /&gt;
  arrow&lt;br /&gt;
&lt;br /&gt;
# This is the same as above, but with a custom quantity&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 45&lt;br /&gt;
&lt;br /&gt;
# this is a completely custom item not contained in base-consumables. It will not change based on hometown. &lt;br /&gt;
restock:&lt;br /&gt;
  super_cool_thing:&lt;br /&gt;
     name: cool thing&lt;br /&gt;
     room: 1337&lt;br /&gt;
     price: 10&lt;br /&gt;
     size: 3&lt;br /&gt;
     stackable: true&lt;br /&gt;
     quantity: 4&lt;br /&gt;
&lt;br /&gt;
# Here are a list of generic items in base-consumables:&lt;br /&gt;
arrow&lt;br /&gt;
bolt&lt;br /&gt;
tk_ammo&lt;br /&gt;
rock&lt;br /&gt;
&lt;br /&gt;
# Restock now supports custom Hometowns. This will be super useful if you use Shard as a hometown and need rocks from Hib. You can have as many as you want, but be reminded that we must support the hometown in base-towns.yaml. The hometowns will be visited in order from first to last, listed top to bottom.&lt;br /&gt;
&lt;br /&gt;
hometown: Shard&lt;br /&gt;
&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 50&lt;br /&gt;
  bolt:&lt;br /&gt;
    quantity: 50    &lt;br /&gt;
  rock:&lt;br /&gt;
    hometown: Hibarnhvidar&lt;br /&gt;
    name: smooth rocks&lt;br /&gt;
    room: 12172&lt;br /&gt;
    price: 45&lt;br /&gt;
    size: 30&lt;br /&gt;
    stackable: true&lt;br /&gt;
    quantity: 50&lt;br /&gt;
&lt;br /&gt;
# restock can probably handle items with &amp;quot;charges&amp;quot; (i.e ritual foci) if they disappear/consumed once all charges are gone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;}} &lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rezz ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to rezz corpses&lt;br /&gt;
|usage=The script will either raise the person you specify, or if you don&#039;t specify someone it will raise all of the corpses in the room.  You should add a rezz: waggle set so that it doesn&#039;t use default values for rejuv and rezz.&lt;br /&gt;
|args={{Lich setting|name=player|desc=The person you want to raise.  Optional argument}}&lt;br /&gt;
|settings={{Lich setting|name=osrel_no_harness|desc=true to infuse directly, false to harness first.}}&lt;br /&gt;
&lt;br /&gt;
Waggle set to add.  Customize the mana and cambrinth values to your skill level:&lt;br /&gt;
&lt;br /&gt;
 waggle_sets:&lt;br /&gt;
   rezz:&lt;br /&gt;
     Resurrection:&lt;br /&gt;
       abbrev: rezz&lt;br /&gt;
       mana: 17&lt;br /&gt;
     Rejuvenation:&lt;br /&gt;
       abbrev: rejuv&lt;br /&gt;
       mana: 10&lt;br /&gt;
       cambrinth:&lt;br /&gt;
       - 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look.&lt;br /&gt;
|usage=&lt;br /&gt;
Example: &lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rummage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Standalone script that reformats the contents of a container as a table.&lt;br /&gt;
|usage=;rummage &amp;lt;container&amp;gt;&lt;br /&gt;
|args= container - Provide the name of the container you want to rummage in&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific set of rooms and wait for 45 seconds for a player empath to heal you. You can list several PC empaths. The script will go to the nearest one from your current location. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to determine your health threshold&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wound severities are based on a 1-8 numeric scale according to https://elanthipedia.play.net/Damage&lt;br /&gt;
&lt;br /&gt;
1. insignificant&amp;lt;br&amp;gt;&lt;br /&gt;
2. negligible&amp;lt;br&amp;gt;&lt;br /&gt;
3. minor&amp;lt;br&amp;gt;&lt;br /&gt;
4. harmful (bleeding wounds)&amp;lt;br&amp;gt;&lt;br /&gt;
5. damaging&amp;lt;br&amp;gt;&lt;br /&gt;
6. severe&amp;lt;br&amp;gt;&lt;br /&gt;
7. devastating&amp;lt;br&amp;gt;&lt;br /&gt;
8. useless&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The script uses an equation to tally up all your wound severities to see if your total damage exceeds your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; yaml setting.&lt;br /&gt;
If yes, it gets you healed.&lt;br /&gt;
If no, it skips healing.&lt;br /&gt;
&lt;br /&gt;
The equation groups your wounds based on that numerical scale above so it knows the quantity of wounds at each severity. To know what severity your wound is you have to look at the wounds by body part table at https://elanthipedia.play.net/Damage#Wounds. For example, &amp;quot;some minor abrasions to the head&amp;quot; are considered &#039;&#039;insignificant&#039;&#039; and &amp;quot;cuts and bruises about the head&amp;quot; are considered &#039;&#039;minor&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Knowing the severities and having the wounds grouped, the equation computes a number for each group by squaring the severity and multiplying by the number of wounds in that group.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 You have some minor abrasions to the head, some minor abrasions to the left arm, some cuts and bruises about the right arm, some tiny scratches to the left leg, some cuts and bruises about the right leg, some minor abrasions to the right hand.&lt;br /&gt;
&lt;br /&gt;
would be grouped out to be:&lt;br /&gt;
&lt;br /&gt;
 1. insignificant x 3 wounds {minor abrasions to the head, left arm, and right hand} = (1^2 x 3) = 3&lt;br /&gt;
 2. negligible x 1 wounds {tiny scratches to the left leg} = (2^2 x 1) = 4&lt;br /&gt;
 3. minor x 2 wounds {cuts and bruises about the right arm and right leg} = (3^2 x 2) = 18&lt;br /&gt;
 4. harmful x 0 = 0&lt;br /&gt;
 5. damaging x 0 = 0&lt;br /&gt;
 6. severe x 0 = 0&lt;br /&gt;
 7. devastating x 0 = 0&lt;br /&gt;
 8. useless x 0 = 0&lt;br /&gt;
&lt;br /&gt;
The grand total of all those groupings is compared to your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; setting. In this example, the grand total is 3 + 4 + 18 = 25.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=saferoom_health_threshold|desc=Skips saferoom healing unless the &#039;force&#039; argument is used. This is a number that represents your wound severity. The calculation of your wound score is Sum(wound level^2 * number of wounds at that level).}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_empaths|desc=A list of PC empaths with their name and room ID}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}}^{{Lich setting|name=force_healer_town|desc=Override your hometown: setting to use an auto empath in a different town.}}^{{Lich setting|name=heal_with_divine_charm|desc=true/false - Attempt to use a divine charm that new characters start with to heal, instead of an auto-path.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background, gazing or exhaling your sanowret crystal to train [[Arcana]]. Checks for concentration and current mindstate to run only when necessary. Supports worn crystals or stored in a container.&lt;br /&gt;
|usage=This script can be run in passive mode or on-demand, and is well suited as part of your autostarts.&lt;br /&gt;
&lt;br /&gt;
Run once on-demand: &amp;lt;code&amp;gt;;sanowret-crystal run=true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run in the background: &amp;lt;code&amp;gt;;sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auto start: &amp;lt;code&amp;gt;;autostart add sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings=In your YAML, configure the adjective of your sanowret crystal and list any scripts or rooms where you don&#039;t want the script to run, such as when burgling or in a room that prevents magical device usage.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sanowret_adjective: sanowret&lt;br /&gt;
    sanowret_no_use_scripts: # Don&#039;t try to use crystal while these scripts are active.&lt;br /&gt;
    - sew&lt;br /&gt;
    - carve&lt;br /&gt;
    - tinker&lt;br /&gt;
    - forge&lt;br /&gt;
    - remedy&lt;br /&gt;
    - shape&lt;br /&gt;
    - enchant&lt;br /&gt;
    - outdoorsmanship&lt;br /&gt;
    - combat-trainer&lt;br /&gt;
    - buff&lt;br /&gt;
    - burgle&lt;br /&gt;
    - go2&lt;br /&gt;
    sanowret_no_use_rooms: # Don&#039;t try to use crystal while in these rooms.&lt;br /&gt;
    - Carousel Chamber     # Room with vault&lt;br /&gt;
    - Carousel Booth       # Room just before vault&lt;br /&gt;
    - 1900                 # You can specify room ids, too (Crossing bank window)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== schedule ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts (via &#039;&#039;&#039;multi&#039;&#039;&#039; script) if at least N minutes have elapsed since the last time they were done.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2. Whatever you can do with &#039;&#039;&#039;multi&#039;&#039;&#039;, you can do with &#039;&#039;&#039;schedule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;schedule [timer-label], [timer-interval], [arguments for multi script]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This does the same as the above example but only if 5 minutes have elapsed since the last time this ran.&lt;br /&gt;
;schedule aerobics, 5, 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This configures crossing-repair to not run more often than every 2 hours&lt;br /&gt;
training_list:&lt;br /&gt;
- skill:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  ...&lt;br /&gt;
  start: 10&lt;br /&gt;
  scripts:&lt;br /&gt;
  - schedule repairs, 120, 1, :crossing-repair&lt;br /&gt;
  ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=sell_loot_metals_and_stones|desc=Set to true to sell nuggets and bars (e.g. zinc nuggets and bronze bars).}}^{{Lich setting|name=sell_loot_metals_and_stones_container|desc=The container that has the nuggets and bars (e.g. zinc nugget and bronze bar) to sell.}}^{{Lich setting|name=sell_loot_ignored_metals_and_stones|desc=List of metal or stone nuggets and bars NOT to sell.}}^{{Lich setting|name=sell_loot_traps|desc=Sell harvested traps from boxes that are in your &#039;component_container&#039;.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=sell_loot_skip_exchange|desc=If true, skip currency exchange.}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-pouches ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Sell gem pouches for trading experience&lt;br /&gt;
|usage=This script is called by crossing-training when you have &#039;Trading&#039; listed as a training skill and &#039;sell_pouches_for_trading&#039; set to true. You can also call it to sell a pouch.&lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=Your hometown. This is used to determine which gemshop you will sell your pouches to}}^{{Lich setting|name=sale_pouches_container|desc=Container where your pouches for sale are stored}}^{{Lich setting|name=waggle_set named &#039;sell-pouches&#039;|desc=Casts these spells before selling a pouch. This is where you would include spell data for casting Finesse}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adds a useful selection of aliases to the global list:&lt;br /&gt;
|usage=&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;cc&amp;lt;/code&amp;gt; - runs ;circlecheck to show your leveling status. it can take args, like cc 200&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lfr&amp;lt;/code&amp;gt; - echos the full data of the room a remote room number, pass the number to it&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; - shows all items in the current room you are in that are stealable that are not in base-stealing&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;ez&amp;lt;/code&amp;gt; - list all escort hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sigilharvest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Script for sigil harvesting&lt;br /&gt;
|usage= Harvests sigils based on parameters passed in as arguments. Can be used to target specific sigils or harvest sigils at random. Automatically detects the current season and reads base-sigils.yaml for rooms containing the desired sigil.&lt;br /&gt;
|args= {{Lich setting|name=&amp;lt;code&amp;gt;;sigilharvest shard congruence 70 10 debug&amp;lt;/code&amp;gt;}}^{{Lich setting|name=city|desc=Full name of city in the vicinity of which to harvest sigils Supported cities are Crossing, Riverhaven, and Shard}}^{{Lich setting|name=sigil|desc=Name of sigil to target or &#039;random&#039; to target a random sigil every loop}}^{{Lich setting|name=precision|desc=Target precision 1 to 100. The script will harvest any sigils that meet or exceed this number. Use &#039;101&#039; to never harvest. Using very low precisions could result in a high number of items in your bags.}}^{{Lich setting|name=roomcap|desc=Optional. Maximum number of rooms to search.}}^{{Lich setting|name=debug|desc=Optional. USe &#039;debug&#039; as final arg to generate additional debug messaging about what the script is doing.}}&lt;br /&gt;
|settings=YAML settings are optional. By default the script avoids most rooms which contain enemies and will maintain a stock of at least 25 scrolls.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sigil_harvest_settings:&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;danger_rooms: [5713, 656] #Array. Avoid these rooms even if they&#039;re listed in base-sigils.yaml&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;blank_scrolls: 50 #Integer. Minimum number of blank scrolls to keep on hand.}}&lt;br /&gt;
&lt;br /&gt;
== sigilrecorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You will currently not receive any notification on setup.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to a Slack team.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smash-pumpkins ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Travel to the pumpkin vat, buy one, go one room away to smash and repeat until too injured. Then return to the safe room.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible. Smelt refine, to refine metals.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smoke ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automates smoking pipes, cigars, and cigarillos.  &lt;br /&gt;
|usage=Ensure you have the required smoking accessories (pipe, lighter, blade, etc.) equipped or stored in your inventory and properly configured in the YAML settings for optimal functionality.  The script supports dynamic updates to smoke images and customizable timings for enhanced roleplay and teaching.  Execute this command &amp;lt;code&amp;gt;;smoke&amp;lt;/code&amp;gt; to see how the script structures arguments to execute script.  Methods to run script; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;smoke [utensil]&lt;br /&gt;
;smoke [utensil] [image] [repeat] until_out&lt;br /&gt;
;smoke smoke light_only&lt;br /&gt;
;smoke reset_known&lt;br /&gt;
;smoke teach [utensil] [player] [image]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=[utensil]|desc=Item to be smoked. e.g. pipe or cigar or cigarillo}}^&lt;br /&gt;
{{Lich setting|name=[image]|desc=Option to select a particular image out of your known images. e.g. dear}}^&lt;br /&gt;
{{Lich setting|name=[repeat]|desc=Smoke this number of pieces of tobacco to smoke. e.g. 1}}^&lt;br /&gt;
{{Lich setting|name=until_out|desc=Smoke until out of tobacco in your container.}}^{{Lich setting|name=light_only|desc=Lights the provided smoke utensil.}}^&lt;br /&gt;
{{Lich setting|name=reset_known|desc=Reset stored variables of known smoke images to be used after learning one or more new images.}}^&lt;br /&gt;
{{Lich setting|name=teach|desc=Teaches or learn smoke images with other character.}}^&lt;br /&gt;
{{Lich setting|name=player|desc=Character to teach of learn the image.  Images use []}}&lt;br /&gt;
&lt;br /&gt;
|settings={{Lich setting|name=container|desc=The container where smoking accessories are stored.}}^&lt;br /&gt;
{{Lich setting|name=pipe|desc=Specifies the type of pipe to use.}}^&lt;br /&gt;
{{Lich setting|name=lighter|desc=Specifies the type of lighter to use.}}^&lt;br /&gt;
{{Lich setting|name=blade|desc=Specifies the blade to light with flint smoking material. Be sure to have flint stored in your container as well.}}^&lt;br /&gt;
{{Lich setting|name=time_between_exhales|desc=Time interval (in seconds) between exhales. Default: 3 seconds.}}^&lt;br /&gt;
{{Lich setting|name=clean_list_of_mastered|desc=Boolean setting to clear the list of mastered smoke images. Default: true.}}^&lt;br /&gt;
{{Lich setting|name=smoke_room|desc=Will take you to a specific room to smoke images.}}^&lt;br /&gt;
{{Lich setting|name=smoke_images|desc=List of available smoke images.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YAML Setup Example:&lt;br /&gt;
&lt;br /&gt;
  smoke:&lt;br /&gt;
    container: tobacco pouch&lt;br /&gt;
    pipe: cherrywood pipe&lt;br /&gt;
    lighter: lava drake&lt;br /&gt;
    blade: throwing dagger&lt;br /&gt;
    time_between_exhales: 45&lt;br /&gt;
    clean_list_of_mastered: true&lt;br /&gt;
    smoke_room: xxxx&lt;br /&gt;
    smoke_images:&lt;br /&gt;
      -  deer    &lt;br /&gt;
      -  dragon  &lt;br /&gt;
      -  horse   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|uservars={{Lich setting|name=smoke_images_known|desc=}}^{{Lich setting|name=smoke_images_mastered|desc=}}&lt;br /&gt;
&lt;br /&gt;
|children=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sort-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This is an alternative to stack-scrolls. This script uses all scroll stackers of the same noun, labeled with the guild.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without any arguments, it will search your default_container for scrolls and put the in the correct cases.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls [container]&amp;lt;/code&amp;gt; Script will search container specified for scrolls.^&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls find [spell]&amp;lt;/code&amp;gt; Script will try to find a scroll matching the spell specified and remove a copy if one exists.  You can search for partial names, but if it matches more than 1 spell (fire rain, fire shards, etc), it will pick the first one alphabetically.&lt;br /&gt;
&lt;br /&gt;
You need 10 scroll stackers all with the same noun, and you have to put a wax label on each of them and label them with guild names.&lt;br /&gt;
They should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Bard&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Cleric&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Empath&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Moon Mage&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Necromancer&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Paladin&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Ranger&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Trader&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Warrior Mage&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Extras&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Extras&amp;quot; case is for overflow if any of the other cases get full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;scroll_sorter:&lt;br /&gt;
    stacker: scroll folio&lt;br /&gt;
    stacker_container: haversack&lt;br /&gt;
    scroll_nouns: [&#039;cerulean scroll&#039;, &#039;glittery-pink scroll&#039;, &#039;silver-stippled scroll&#039;, &#039;gold-stippled scroll&#039;]&lt;br /&gt;
    close_container: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stacker|desc=The noun or adjective and noun of the case type you&#039;re using.}}^&lt;br /&gt;
{{Lich setting|name=stacker_container|desc=Where you have your cases stored.  The script will put them back there as well. If you don&#039;t specify this setting, it will use default_container: instead.}}^&lt;br /&gt;
{{Lich setting|name=scroll_nouns|desc=Specify any custom scroll types that come from different cases and also from custom papers you can use.}}^&lt;br /&gt;
{{Lich setting|name=close_container|desc=Closes the stacker container when the script ends if this is true.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorter ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background and reformats the contents when you look in/on/behind/under items.&lt;br /&gt;
|usage=Run it and leave it. ;sorter &amp;lt;optional table arg&amp;gt;&lt;br /&gt;
|args=table (outputs a table format)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stabbity ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Stabbity is designed for thieves, and relies on backstab and thrown weapons to kill things quickly. It&#039;s useful in invasions and events.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without a mode specified  (e.g. &amp;lt;code&amp;gt;;stabbity&amp;lt;/code&amp;gt;), stabbity will wield your weapon and hide, killing any mob in the room. If no mobs are present, it will wait in hiding for one to arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;stabbity:&lt;br /&gt;
  eliminate: true&lt;br /&gt;
  weapons:&lt;br /&gt;
    preferred: glaes pasabas&lt;br /&gt;
    alternate: judge&#039;s gavel&lt;br /&gt;
    thrown: throwing club&lt;br /&gt;
  use_alternate_on:&lt;br /&gt;
    - archer&lt;br /&gt;
    - soldier&lt;br /&gt;
    - dryad&lt;br /&gt;
    - oshu&lt;br /&gt;
    - frostweaver&lt;br /&gt;
    - guardian&lt;br /&gt;
  use_thrown_on:&lt;br /&gt;
    - hawk&lt;br /&gt;
    - gryphon&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=mode|desc=Optional, can be one of:^&lt;br /&gt;
* &#039;&#039;equip&#039;&#039;: Wields your preferred weapon.^&lt;br /&gt;
* &#039;&#039;cleanup&#039;&#039;: Sheathes your preferred weapon.^&lt;br /&gt;
* &#039;&#039;single&#039;&#039;: Kills all mobs in the current room and exits. Does not wait for mob to arrive.^&lt;br /&gt;
* &#039;&#039;arena&#039;&#039;: Used to run the Dusk Ruin arena.}}^&lt;br /&gt;
{{Lich setting|name=noloot|desc=Do not loot mobs when killed.}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stabbity:eliminate|desc=True/False.  Only used during arena.  Will use krhi eliminate at the beginning of rounds 5/10/15/20/25. &#039;&#039;&#039;Only include if you are a thief with khri eliminate.&#039;&#039;&#039;}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:preferred|desc=The name of the weapon you wish to backstab with.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:alternate|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:thrown|desc=The name of the weapon you wish to use for mobs defined in use_thrown_on.  If this is left off, then it will never try thrown (useful for characters with passive abilities that can force flying thins to land - ex khri terrify).}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_alternate_on|desc=List of mobs on which to use your alternate weapon.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_thrown_on|desc=List of mobs on which to use your thrown weapon.}}&lt;br /&gt;
|uservars={{Lich setting|name=stabbity_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stack-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Scroll stacker manager script that stores and retrieves scrolls using stackers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== su-helmas ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs catacombs tasks (empath) until you&#039;re out of tickets or out of room in your bag&lt;br /&gt;
|usage=Just run it&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=loot_container|desc=Bag to store your loot}}^&lt;br /&gt;
{{Lich setting|name=redeem_contract|desc=true will redeem a contract if you don&#039;t have one redeemed, and continue to do so until you&#039;re out. False only runs if you&#039;ve redeemed a contract}}^&lt;br /&gt;
{{Lich setting|name=contract_container|desc=container where your contracts are stored.}}^&lt;br /&gt;
{{Lich setting|name=weapon|desc=weapon to use for the tasks. Any melee weapon will do}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
suhelmas:&lt;br /&gt;
  catacombs:&lt;br /&gt;
    loot_container: backpack&lt;br /&gt;
    redeem_contract: true&lt;br /&gt;
    contract_container: haversack&lt;br /&gt;
    weapon: scimitar&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== summoning ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains summoning via summoning and breaking a magical weapon. Summons admittance to build up charges to summon a weapon. [[Warrior Mages]] must have already {{com|align}}ed to an element.&lt;br /&gt;
|settings={{Lich setting|name=summoning_target_increment|desc=The desired number of mind states to increase by. Respects crossing_training_max_threshold as an upper threshold.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== t2 ==&lt;br /&gt;
{{Lich script &lt;br /&gt;
|description=An alternative trainer script that runs sub-scripts to train skills based on thresholds and conditions.  Supplemental information: https://github.com/elanthia-online/dr-scripts/wiki/T2-Tutorial&lt;br /&gt;
|usage=Run the script, optionally with the nodelay argument to skip startup delays. &lt;br /&gt;
|args={{Lich setting&lt;br /&gt;
|name=nodelay|desc=Optional argument to bypass t2_startup_delay.}} &lt;br /&gt;
|settings=^{{Lich setting&lt;br /&gt;
|name=t2_startup_delay|desc=Delay (in seconds) before starting training.}}^ {{Lich setting&lt;br /&gt;
|name=t2_skip_awaken|desc=If true, skips the awaken command at startup.}}^ {{Lich setting&lt;br /&gt;
|name=t2_avoids|desc=Configures avoid settings.}}^ {{Lich setting&lt;br /&gt;
|name=t2_burgle_every_block|desc=If true, runs the burgle script at every training cycle.}}^ {{Lich setting&lt;br /&gt;
|name=t2_before_startup|desc=Array of scripts or actions to execute before training begins.}}^ {{Lich setting&lt;br /&gt;
|name=t2_after_shutdown|desc=Array of scripts or actions to execute during controlled shutdown.}}^ {{Lich setting&lt;br /&gt;
|name=training_list|desc=Array of training tasks with thresholds, scripts, and conditions.}}^ {{Lich setting&lt;br /&gt;
|name=exp_timers|desc=Hash defining cooldowns for skills.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;t2: t2_startup_delay: 30 t2_skip_awaken: false t2_avoids: - type: join state: on - type: hold state: on - type: drag state: on t2_burgle_every_block: true t2_before_startup: - preparation_script t2_after_shutdown: - cleanup_script training_list: - skill: arcana start: 20 name: Magic Training scripts: - magic-practice-script - skill: hunting start: 15 scripts: - hunt-script exp_timers: arcana: 60 hunting: 120 &amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== task-forage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes foraging tasks given by Mags in the Crossing, and the flower peddler in Shard, in order to train Trading.&lt;br /&gt;
|usage= Start the script. If using T2 and especially while in Shard, consider setting never_wait = true and using a 30 second T2 timer for Trading (to avoid sitting around on cooldown too often, waiting for the right task type).&lt;br /&gt;
|args= &amp;quot;Crossing&amp;quot; or &amp;quot;Shard&amp;quot; to force tasks in a specific area.&lt;br /&gt;
|settings={{Lich setting|name=container|desc=Optional.  Where to temporarily store gathered task items. Default is &amp;lt;code&amp;gt;backpack&amp;lt;/code&amp;gt;}}^{{Lich setting|name=task_boosts|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional.  Whether or not to use BOOST TASK in order to reduce task cooldowns.}}^{{Lich setting|name=collect|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Use COLLECT for large tasks instead of FORAGE (only use if you know you can COLLECT reliably for all tasks.}}^{{Lich setting|name=trading_limit|desc=Optional. Target Trading mindstates before the script will exit.}}^{{Lich setting|name=never_wait|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Exit as soon as a task cooldown is encountered.}}^{{Lich setting|name=wait_in_place|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. If waiting for a cooldown, do it by collecting rocks at the task giver. If false, the script will run outdoorsmanship.lic at your outdoors_room or safe_room.}}^{{Lich setting|name=debug|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Show verbose debug messaging}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  task_forage_settings:&lt;br /&gt;
    container: backpack&lt;br /&gt;
    task_boosts: false&lt;br /&gt;
    collect: false&lt;br /&gt;
    trading_limit: 30&lt;br /&gt;
    never_wait: false&lt;br /&gt;
    wait_in_place: true&lt;br /&gt;
    # Show verbose debug messaging&lt;br /&gt;
    debug: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars= {{Lich setting|name=task_forage|desc=Tracks wandering task givers&#039; last known locations, and if you have recently failed collecting an item. Ex: &amp;lt;code&amp;gt;task_forage:  &amp;quot;item_failures&amp;quot;=&amp;gt;&amp;quot;&amp;quot;, &amp;quot;npcs&amp;quot;=&amp;gt; &amp;quot;peddler&amp;quot;=&amp;gt;2567&amp;lt;/code&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tarantula ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Manages the automated usage of the biomechanical tarantula, a gift handed out for patrons of Hollow Eve 432.&lt;br /&gt;
|usage=Run &amp;lt;code&amp;gt;;tarantula&amp;lt;/code&amp;gt; after adjusting YAML settings as desired.  Can be added to startup.  The script watches for skills near max-mindstate to sacrifice for their bonus, with different behavior depending on if you&#039;re in combat or not.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=tarantula_startup_delay|desc=Number of seconds to wait after first starting before it will eat skills.  Useful when tarantula is added to autostarts, so that it doesn&#039;t eat skills on first login, before login drain.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_noun|desc=Change if you&#039;ve had a tarantula alteration or if you bought the harvester spider at 2020 Corn Maze. Use both the adjective and noun.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_debug|desc=Set true if you wish to see debug messages}}^&lt;br /&gt;
{{Lich setting|name=tarantula_excluded_skills|desc=A list of skills never to sacrifice to the tarantula.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_no_use_scripts|desc=A list of scripts defined by you, during which the tarantula will not activate.}}^&lt;br /&gt;
{{Lich setting|name=tarantula|desc=A list of skills, organized by skillset and by whether you want them sacrificed in and/or out of combat as defined by whether combat-trainer is running.  These are the prioritized choices, however ;tarantula will choose other full skills in that sphere if none of its prioritized skills are available, unless they are listed in &amp;lt;code&amp;gt;tarantula_excluded_skills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tarantula:&lt;br /&gt;
  Armor:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Chain Armor&lt;br /&gt;
    - Brigandine&lt;br /&gt;
    - Plate Armor&lt;br /&gt;
    - Light Armor&lt;br /&gt;
    - Defending&lt;br /&gt;
  Weapon:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Melee Mastery&lt;br /&gt;
    - Missile Mastery&lt;br /&gt;
  Magic:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Utility&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Lunar Magic&lt;br /&gt;
    - Warding&lt;br /&gt;
    - Augmentation&lt;br /&gt;
    - Utility&lt;br /&gt;
  Survival:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Evasion&lt;br /&gt;
    - Skinning&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Outdoorsmanship&lt;br /&gt;
  Lore:&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Appraisal&lt;br /&gt;
    - Performance&lt;br /&gt;
    - Scholarship&lt;br /&gt;
&lt;br /&gt;
An example of exclusions added to a yaml:&lt;br /&gt;
&lt;br /&gt;
tarantula_excluded_skills:&lt;br /&gt;
  - Large Edged&lt;br /&gt;
  - Brawling&lt;br /&gt;
  - Evasion&lt;br /&gt;
  - Parry&lt;br /&gt;
  - Shield&lt;br /&gt;
  - Athletics&lt;br /&gt;
  - Crossbow&lt;br /&gt;
  - Slings&lt;br /&gt;
  - Light Thrown&lt;br /&gt;
  - Bow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}^&lt;br /&gt;
|uservars={{Lich setting|name=tarantula_last_use|desc=The last time the tarantula was sacrificed to.}}^{{Lich setting|name=tarantula_last_skillset|desc=The last sphere sacrificed to, since the tarantula can&#039;t be used on the same sphere twice in a row.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tessera ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses the Tessera item every 6 minutes, 15 second (default). Runs in the background and handles safe pausing and unpausing running scripts.&lt;br /&gt;
|usage= Will attempt to ask retrieve the character&#039;s Tessera by asking it about invest. The script manages the handling of the item to and from storage container and pauses/unpauses scripts.&lt;br /&gt;
|args= None&lt;br /&gt;
|settings={{Lich setting|name=tessera_noun|desc=Item noun. (Default = Tessera).}}^{{Lich setting|name=tessera_retry_interval|desc=Interval in seconds to retry asking the Tessera about invest. (Default = 375).}}^{{Lich setting|name=tessera_startup_delay|desc=Startup delay in seconds Tessera script. Purpose is to avoid other startup conflicts. (Default = 15).}}^{{Lich setting|name=tessera_no_use_scripts|desc=List of scripts that when running delay or pause the processing of the Character&#039;s Tessera attempt.}}^{{Lich setting|name=tessera_no_use_rooms|desc=Add room title to the regex to avoid using the Tessera if in a particular room.}}^{{Lich setting|name=tessera_mindstates|desc=The Trading mindstate threshold below which (or equal to) you will use your tessera. Like a T2 start #, you will only use your tessera if your Trading mindstate is less than this number. (Default=3)}}&lt;br /&gt;
|uservars= {{Lich setting|name=tessera_last_use|desc=Keeps track of the last time asking the Tessera about invest was attempted. Ex: tessera_last_use:  2022-03-21 22:48:29 -0700.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}^{{Lich setting|name=theurgy_prayer_mat_room|desc=Room in which to use your prayer mat.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
theurgy_prayer_mat_room: 1234&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== titlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks for new titles since the last time you ran the script.&lt;br /&gt;
|usage=Run the script and provide a set of titles to check (e.g. ;titlecheck moonmage). On the first run for that title set, all titles will be reported as new. Running the script afterwards will report only new titles.&lt;br /&gt;
|args=title_set&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=titles&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== trade ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Do caravan trading in Zoluren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;|usage=&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade closeup &amp;lt;/code&amp;gt; &lt;br /&gt;
will deliver all remaining crates, then return your caravan to avoid fees.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade hunt &amp;lt;/code&amp;gt; &lt;br /&gt;
will occasionally run a hunt defined in your charactername-caravanhunt.yaml file (see Quillith-caravanhunt.yaml) whenever you stop in your hometown and your Trading exp is high enough.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade duration &amp;lt;/code&amp;gt; &lt;br /&gt;
will run for X minutes before locking down new contracts and closing up.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade roomid &amp;lt;/code&amp;gt; &lt;br /&gt;
will take your caravan to a particular room.&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=training_manager_town_duration|desc=Number of minutes to limit town training to before going hunting. This works when hunting priority is true or false}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== transfer-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Transfers all items from one container to another. It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Transfer all items from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items backpack haversack&lt;br /&gt;
&lt;br /&gt;
* Transfer only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
  ;transfer-items backpack quiver arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=If specified, only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== truffenyi-commune-quest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to do all actions required during the truffenyi commune quest, praying to the gods presented in the visions and dropping any food items that appear in your hands. This should be run somewhere safe, without other scripts running because they can interfere. Start after drinking the vial created from your mini altar twice.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== vanity-pet ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Some [[vanity pet|vanity pets]], like hogs and monkeys, can be set on the ground to follow you. At times, these pets need to be stowed away for safe keeping, such as before [[Breaking_and_Entering|burgling]] so that they aren&#039;t lost when a room unloads. When stowing, the script will wait for pet to arrive in your room (sometimes the pet may lag behind, especially if you move fast and far).&lt;br /&gt;
|usage=Run to stow your pet before burgling or entering combat. Drop your pet at other times when you want it to follow you. &lt;br /&gt;
|args=&lt;br /&gt;
&lt;br /&gt;
* Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  vanity-pet pet_action pet_name pet_container [debug]&lt;br /&gt;
&lt;br /&gt;
   pet_action     STOW or DROP to either stow your pet in their container or drop them to the ground. &lt;br /&gt;
&lt;br /&gt;
   pet_name       Name of your pet. &lt;br /&gt;
&lt;br /&gt;
   pet_container  Container for your pet. &lt;br /&gt;
&lt;br /&gt;
   debug          Enable debug output &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Drop Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog from my woven.sack&lt;br /&gt;
&lt;br /&gt;
You pluck a lazy farm hog from a soft woven sack with a golden piglet charm, the creature snorting as you wake it up.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;drop my farm.hog&lt;br /&gt;
&lt;br /&gt;
You set the farm hog on the ground.  It trots around you in a circle, happily oinking.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stow Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet stow farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog&lt;br /&gt;
&lt;br /&gt;
You scoop the farm hog up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;put my farm.hog in my woven.sack&lt;br /&gt;
&lt;br /&gt;
You tuck your farm hog into its snug woven sack and it curls up to go to sleep, snorting softly.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
&lt;br /&gt;
Hook into hunting-buddy:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
hunting_info:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hook into burgle:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wait ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Designed for use with the &#039;&#039;&#039;multi&#039;&#039;&#039; script to pause N seconds between commands.&lt;br /&gt;
|usage=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example: Runs &#039;somescript&#039; 20 times with a 100 second interval between each run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 20,:wait 100,:somescript&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Example: Coughs, waits 5 seconds, sneezes, waits 5 seconds, then hiccups.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 1,cough,:wait 5,sneeze,:wait 5,hiccup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== walkingastro ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs as a background script whose aim is to keep your prediction pools filling and the Astrology Skill moving.&lt;br /&gt;
|usage=On a 215 second timer, while not in combat (or while a series of other scripts are running), it will grab your telescope and if day observe the Sun, if night observe the Heart constellation. If your survival prediction pool fills, the script will instead align and predict against a survival skill. The aim of the script is to keep Astrology moving while you are out and about with your character, without having to rely on the ;astrology script.&lt;br /&gt;
&lt;br /&gt;
Note, walkingastro will wait and not fire while the following scripts are running: &#039;steal&#039;, &#039;combat-trainer&#039;, &#039;pick&#039;, &#039;craft&#039;, &#039;shape&#039;, &#039;sew&#039;,&#039;bescort&#039;, &#039;remedy&#039;, &#039;forge&#039;, &#039;carve&#039;, &#039;performance&#039;, &#039;theurgy&#039;, &#039;hlctheurgy&#039;, &#039;astrology&#039;, &#039;astrology2&#039;, &#039;study-art&#039;, &#039;mech-lore&#039;, &#039;first-aid&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, this script assumes that you have a telescope (see Astrology for telescope support settings) and that Piercing Gaze is up. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you add PG to your list of in/out of combat buff spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wand-watcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Activates wands automatically based on cooldown timer&lt;br /&gt;
|usage=Best added to character autostart.&lt;br /&gt;
&lt;br /&gt;
You need to be intelligent about how cooldown / count interact.  If you only have 1 and the cooldown is 60 minutes, don&#039;t set a value less than 60 minutes.&lt;br /&gt;
&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
wands:&lt;br /&gt;
  # magic wand:                     #Adj + Noun of the wand.  Must be unique  [Mandatory]&lt;br /&gt;
  #   activation message: Foo Bar   #Spell activation message                 [Mandatory]&lt;br /&gt;
  #   activate verb: tap            #Verb used to activate the wand           [Optional - defaults to &#039;tap&#039;]&lt;br /&gt;
  #   container: backpack           #Container where the wand(s) are stored   [Mandatory]&lt;br /&gt;
  #   cooldown: 32                  #minutes between activation attempts      [Optional - defaults to 30]&lt;br /&gt;
  #   count: 2                      #number of wands you have                 [Optional - defaults to 2]&lt;br /&gt;
  #   spell: FooBaz                 # Name of spell wand casts                [Optional - disables buff check if absent]&lt;br /&gt;
  #   min duration: 2               # Min buff time before it will recast     [Optional - defaults to 1]&lt;br /&gt;
&lt;br /&gt;
  bloodwood branch:&lt;br /&gt;
    activation message: The world around you seems to slow as the spell grips your mind.&lt;br /&gt;
    activate verb: tap&lt;br /&gt;
    container: rucksack&lt;br /&gt;
    cooldown: 32&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Mental Focus&lt;br /&gt;
    min duration: 3&lt;br /&gt;
  ironwood wand:&lt;br /&gt;
    activation message: A glistening net of coiling tendrils interlaces itself across your muscles&lt;br /&gt;
    activate verb: rub&lt;br /&gt;
    container: haversack&lt;br /&gt;
    cooldown: 34&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Heroic Strength&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while these scripts are running.&lt;br /&gt;
wand_watcher_no_use_scripts:&lt;br /&gt;
  - burgle&lt;br /&gt;
  - go2&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while in these rooms (generally anti-magic rooms), can use roomnumber, title or regex that matches the title.&lt;br /&gt;
wand_watcher_no_use_rooms:&lt;br /&gt;
  - 1900                                          # Crossing bank teller - included with regex below but shown for example&lt;br /&gt;
  - Knife Clan, Triage                            # Dokt - silenced room&lt;br /&gt;
  - !ruby/regexp &#039;/^(?:First )?Provincial Bank,/&#039; # Crossing Bank - mapped, but 1 regex- -&amp;gt; 3 rooms&lt;br /&gt;
  - !ruby/regexp &#039;/Carousel (?:Booth|r)$/&#039;        # Vaults - unmapped silenced / nomagic&lt;br /&gt;
&lt;br /&gt;
# Wait n seconds on startup before doing anything [Optional - defaults to 10 s]&lt;br /&gt;
wand_watcher_startup_delay: 10  &lt;br /&gt;
# Wait n seconds between checks for reusing wands [Optional - defaults to 60 s]&lt;br /&gt;
wand_watcher_passive_delay: 60  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=See example for explanation.&lt;br /&gt;
|uservars={{Lich setting|name=wand_watcher_timers|desc=Persistent storage for next use time for all wands.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline.  Supplemental information: https://github.com/elanthia-online/dr-scripts/wiki/Crafting-Setup&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}^{{Lich setting|name=workorder_min_items|desc=Minimum number of items in the workorder required to accept.}}^{{Lich setting|name=workorder_max_items|desc=Maximum number of items in the workorder required to accept. Set to 5 or below or run the risk of not having enough material, which will cause the script to endlessly loop.}}^{{Lich setting|name=workorders_repair|desc= Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml.}}&lt;br /&gt;
workorders_repair: true&lt;br /&gt;
&lt;br /&gt;
#CARAVAN SETTINGS&lt;br /&gt;
# container holding caravan contracts for ;trade&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=670059</id>
		<title>Emerald Knight Round Table meetings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=670059"/>
		<updated>2025-07-16T17:12:22Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: /* Annual Round Table Meeting Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Past: 1st Annual Round Table Meeting was Akroeg 17, 444 (Dec. 21, 2022, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report Updates @ Corik&#039;s Wall, Brent&#039;s Bar, Moliko 1, 444 (Feb. 15, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 2nd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 37, 445 (April 5, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Field Event, Brent&#039;s Bar, Arhat 34, 445 (May 24, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 3rd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 28, 446 (July 12, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 25, 446 (August 30, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 4th Annual Round Table Meeting, Brent&#039;s Bar, Akroeg 20, 447 (October 18, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 17, 447 (December 6, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 5th Annual Round Table Meeting, Brent&#039;s Bar, Akroeg 14, 448 (January 24, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Vela&#039;thor Experiment, Shard Mtg Tower, Green Rm &amp;amp; moongate to Lost Grounds, Arhat 10, 448 (March 13, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 6th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Akroeg 32, 449 (May 8, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Shard Meeting Tower, Green Room, Arhat 29-30, 449 (June 26, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 7th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Akroeg 24, 450 (August 14, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Old Mine. Moliko 9-10, 450 (October 9, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 8th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 33-34, 451 (December 4, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Echo&#039;s of Valor: An Emerald Knight Charity Benefit Concert, Brent&#039;s Bar at [Blackthorn Canyon, Old Mine], Moliko 1-2, 451 (January 15, 2025, 9 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 9th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 24, 452 (March 12, 2025, 8 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 10th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 17-88, 453 (June 18, 2025, 8 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: Mid-Year Field Reports @ Corik&#039;s Wall, Brent&#039;s Bar &amp;amp; Dark Hand Discovery Trek, Moliko 13-14, 453 (August 6, 2025, 8 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: 11th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 9-10, 454 (Sept 24, 2025, 8 pm est)&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
These are the records of the Emerald Knight Round Table meeting notes as scribed by Emerald Knight Vaddon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the 1st annual Round Table meeting, a motion was put on the floor by Emerald Knight Vaddon, after Emerald Knight Gwenddolyn suggested allowing non-mustered in Emerald Knights to attend future meetings, including other guilds besides Ranger or Paladin. Motion passed unanimously.  All votes and decisions will only be voted on by Emerald Knights as a rule of order guideline. The floor will open to non-mustered in attendees for further discussion once the official Emerald Knight business has concluded.&lt;br /&gt;
&lt;br /&gt;
It was also noted that before every meeting, an announcement by Emerald Knight Betlind will be made, that anyone attending all future meetings must adhere to strict ettiquette and decorum guidelines, or they will be removed and likely banned from future meetings and events. No abusive disruptive behavior or threats upon any Emerald Knight will be tolerated, and all general meeting rules of order will be followed. The fact that this even had to be brought up means that there was abusive conduct hostile in nature and unacceptable behavior, all because they were not allowed to attend the very first meeting since they were not an Emerald Knight. The vote taken has given them another chance to attend future meetings and events if the above guidelines are adhered to and respected.&lt;br /&gt;
&lt;br /&gt;
At the 5th Annual Round Table Meeting, the vote allowing non-Emerald Knight meeting attendees was ammended from &amp;quot;everyone&amp;quot; to &amp;quot;everyone but Necromancers&amp;quot;, and all meetings in the future will be held in the Shard Meeting Tower to enforce this without violence, since these meetings are not the place nor the time for fighting, as they are solely for discussion of official Emerald Knight business.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annual Round Table Meeting Logs==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 444th year, 17th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
A meeting was called of the Emerald Knights on the 444th year, 17th day since the Victory of Lanival the Redeemer.  It was snowy evening, and the meeting was held on the deck of &#039;The Star&#039;s Grace&#039; moored at the dock in Crossing.  This meeting was held with mustered members of the Emerald Knights to discuss recent visions and reports of evil rising in the Dark Hand.  Most important, was identifying a path forward to reinforce the brave Knights and the citizens closest to the Dark Hand.  Those in attendance included Light of the World Gwenddolyn, Truthseeker Elurora, Emerald Knight Hanryu, Emerald Knight Betlind, Emerald Knight Gridaksma, and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
As is the history of the Emerald Knights, there was conflict as the path forward was carefully considered.  It was impressive the strong emotions shared openly indicating a passion for our fellow Knights and the citizens closest to the evil lurking just beyond the wall.  Though some may say, it was disappointing to see such division.  It&#039;s a testament to the concern of all those involved and ultimately a call to arms to be ready.  But it&#039;s necessary to share what was discussed and finally agreed upon for all to know that the intent and the goal of the group is indeed common.  Due to my own clumsiness, a few parts got smudged by the falling snow.  But ultimately, this I feel is an accurate written record to highlight the common ground with the hope it moves us forward together.&lt;br /&gt;
&lt;br /&gt;
As a starting point, I would like to share Ptera&#039;s own words when she led the first band of Knights to start their service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a log of our meeting.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will begin now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, I shall share what I&#039;ve been studying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You confidently say, &amp;quot;There are conflicting accounts about the history of Emerald Knights. We do know for certain with little discrepancy that Alec was reigning at the time the Emerald Knights was founded.  Though the recorded literature has some inconsistencies, the sources available agree that Alec was Fredhal at that time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You may or may not recall that Ferdahl Alec the Phoenix reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi.  During his reign, Alec rebuilt Shard and established the Gondola with the help of Queen Morganae of the Mountain Elves.  Alec also claimed to be the son of the previous Ferdahl, Corik.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is said he created the Emerald Knights after announcing a competition, which was won by Ptera, who became the first leader of the Knights.  In the Human Clans, written by Zelka based on Zuebara Pulan&#039;s research of unknown other sources, reported Shadow Clan was formed after the end of the wars that overthrew the Dragon Priest Empire and supported by Alec.  Some think that time as 22 AV.  However, per what has been passed down from the histories of the Dark Hand, the Shadow Clan establishment is sometimes cited as 20 AV.  Regardless, there isn&#039;t any written information about that date I&#039;ve read.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The primary source of information about the Knights are the Emerald Chronicles.  Not assuming all have found this incredible story in the libraries, I shall feebly attempt to share the nuggets from the story.  There are six volumes in the Emerald Chronicles. The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebban.  These books detail the rise of Graev and the Emerald Knights as forces protecting Shard from the dangers of the Dark Hand beyond Corik&#039;s Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;From these letters, we learn of First Commander Ptera in 183 AV.  Ptera was a fascinating leader for a lot of reasons in Emerald Chronicles.  From my reading, it appears that she was Maiden of the Moors, so probably from Darkmist. She responded to Alec&#039;s call to join the Knights, won the tournament to become the commander, and was the First.  After Graev took over, she decided to stay in Shadow Clan to continue the fight, where she conceived Seome.  Some wonder if she became the Matron of Shadow after Graev became commander.  The saying on the wall often heard, &#039;Know your enemy&#039; descends from her leadership.  But I&#039;m getting ahead of myself, so let me back up a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It appears that on 5th day of Moliko the Balance, Year of the Bronze Wyvern, 183, the Ferdahl announced that a new legion, called the Emerald Knights, will be led by Ptera and will occupy the southern defenses. The enlistment rolls were opened on that day and the original Knights confirmed on the 24th day.  As times were jubilant, each member was issued verdant silk tabards, helms, and infantrymen were given shields painted with a laurel and lion&#039;s claw crest. Reports said the legion was sharp-looking and marched together through the city&#039;s streets where green and white banners hung from balconies.  At the confirmation celebration, Ptera gave a rousing speech.  Highlights of her speech were the words that carry forth to this day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ardently say, &amp;quot;She shared with all, her vision which was, &#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This is the spirit of the Knights.  It calls one to humility and not to be bound to glory.  As the confirmed left the city&#039;s south gate, there were many verdant tabards left at the gates that did not ride south.  It was a sieve that separated the wheat from the chaff, anointing those truly dedicated to the cause.  It was a dark omen of what was to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Knights began immediately to repair the defenses of the wall and began their watch.  As an aside, you may recall, this is the same wall the locals call &#039;Morganae&#039;s Arm&#039; for the Elf-queen of the mountains.  Regardless, the early years were more difficult than expected.  The politics between the Ferdahl and the Knights took a turn to create a situation of conflict resulting in lack of support from the Ferdahl himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ptera&#039;s command of operations set the stage for no room ornamentation or ceremony. Every day of a Knight on the wall is assigned.  The expectation that everyone attends chancel unless on break.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;On the 23rd day of Uthmor the Giant, Year of the Iron Toad, 186 a change in leadership took place.  It appears the Ferdahl tiring of the politics with Ptera appointed a new Second, Odurn.  It was at that time, the writer of the Chronicles, Graev was promoted to Captain of the Watch.  This renewed conflict between Ptrea and Odurn, with Odurn having lost the initial challenge to lead the Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The addition of what some may question as the Ferdahl&#039;s spy, Odurn did not quell the discontent he had with Ptera&#039;s leadership.  In 189 AV, the Ferdahl began monthly inspections coordinated by Odurn, much to the frustration of Ptera.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You excitedly say, &amp;quot;In the 9th Skullcleaver, 192, Morganae&#039;s Arm fell. It was a great battle and loss for the Knights as the Dark Hand pushed forward to the stone wall shaking the battlements to their foundations.  Ptera&#039;s desperate calls for reinforcements from the Ferdahl were ignored according to the Chronicles even though they set idly nearby to the north.  It was at that time, when all hope was lost and the numbers so depleted that a band of eight rangers raining arrows from the sky pushed back the Hand.  The leader of this blessing from Chadatru was Loro.  If not for their arrival all would have been lost.  It was during the fallout from this battle, that Ptera ordered Odurn&#039;s execution inciting the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then on the 23rd day of Skullcleaver Year of the Amber Phoenox, 192, the Ferdahl sent a detachment to occupy the wall and relieve Ptera of her command.  By the Ferdahl&#039;s order Ptera was exiled south on pain of death.   Resulting from Ptera&#039;s exile, on the 37th day, Graev was offered on the Command of the Emerald Knights.  Then in a following blow to the Knights, the Fredahl cut their pay and provisions sharply.  The provisions sent were also discard surplus having been described as chain shirts of unriveted rubbish and will scarcely hold up to a good sneeze.  Sometime between 192 and 196 Odurn departed from the Knights and was replaced by Ilksin as Second.  Interestingly, this fight and Ptera&#039;s banishment was recorded in a song scroll called &#039;The Ballad of Morganae&#039;s Arm&#039;, by Rancois Sendaque which can still be purchased.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Unfortunately, Ilksin was killed in 196 AV and replaced by a less seasoned Second, Farol, who was known for his forthrightness and verve.  By 199 AV, the losses suffered in 192 AV were avenged and Corik&#039;s Wall built and manned to keep the blight at bay.  Though Graev&#039;s disillusionment and frustrations mounted with the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the Chronicles, he mentions everything is a challenge for the Knights, as not even the moldiest crust of bread can be obtained without playing politics with the Ferdahl.  However, wisely he submitted to the Ferdahl&#039;s meddling keeping in mind, that the forging their own road, would use sweat better spent at the fight.  His words, not mine.  The years between 199 AV and 212 AV tell the story of lean times and ingenious plans to keep the Knights feed no thanks to the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was also dark times for Commander Graev.  He took ill and suffered significant sickness reducing his ability to lead the Knights.  By 212 AV he had recovered enough to resume daily leadership of the Knights but was dealt another blow when his Second Farol was slain during a push by the Hand.  This was a severe disappointment as he had hoped to turn over command to Farol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;By 215 AV, the Ferdahl confirmed Hindrelgaarde as Commander of the Emerald Knights, relieving Graev.  Graev mentions that Hindrelgaarde will make a fine commander due to her faith, swordsmanship, quick wit, and intellect.  This concludes the written history of the first days of the Knights chronicled in his letters.  It is a fascinating read and worth the time to better understand those early days. Interestingly the First called Hindrelgaarde, is actually Tijit in the Chronicles which she often refers to Graev as uncle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You reluctantly say, &amp;quot;Now things get tangled for me and have been unsuccessful in my studies.  Obviously easy to follow along in a written chronicle.  But now it becomes much harder to understand the history of the Knights.  So skipping ahead a few years to more recent times, I will pick up with what I have learned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With this absence of written records, it becomes necessary to collect oral histories.  My studies then focused on collecting information from the people that reside on and near the wall.  As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, the gem buyer Mhar and the herbalist Doritee.  Others approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Most all individuals interviewed had their own personal thoughts about the Dark Hand.  Captain of the Watch Grimnur said it best, when he told me, &#039;Ain&#039;t real words to describe it to you the way it is, aye.  You&#039;d never understand it.&#039;  The Second Eothim was a bit more specific when he said, &#039;Necromancies and sorceries.  Breaking the rules is what it amounts to.  Dzree broke the rules and see what happened?  Those wrongs will not be easily righted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The locals expressed appreciation for what the Knights are doing keeping the Hand in check.  But Doritee cautioned it was a sensitive subject around Shadow Reach, warning, &#039;Shhhh!  The children might be around - no need getting them all terrified with that evil.&#039;  Though these conversations didn&#039;t really provide an additional history, but context of the sentiment of living so close to the dangers posed by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Of particular interest in my opinion is that of the current leadership of the Emerald Knights.  Speaking the locals about Fenhalut didn&#039;t really provide much.  I interpret that he keeps to his work.  The trader Brindle did offer the following, &#039;Oh he&#039;s a good leader, I think.  The rank and file seem to like him alright.&#039;  Second Eothim, appreciates the stability in my opinion, making particular note as follows, &#039;Oh, yes Commander Fenhalut is a fine leader with a great appreciation for order.&#039;  All others consulted offered general platitudes without any criticism.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting to contrast the consensus opinion of Fenhalut with that of Second Eothim.  Generally, he is considered an able administrator but not much of a fighter.  The locals did seem more familiar with him.  Presumably he is out away from the wall more frequently doing business among them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally the most interesting person spoken of with general admiration by all is the Emerald Knight ranger known as The Last.  Grimnur provides insight to why he&#039;s called the Last by fondly saying, &#039;That old ranger&#039;s a piece of work - best archer in these parts in his prime.  And instead of a pension, he&#039;s pledged to be our Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A fellow Knight ranger Brent offers, &#039;He&#039;s our Last and a damn fine ranger. Those defenses ever fall, and he&#039;ll make a new wall of blasted rock.  That ranger&#039;s sittin&#039; on enough naptha to bring half the Stormfells down into this canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;Though it appears the Last isn&#039;t all business as the herbalist Doritee shares jokingly, &#039;If he says that I am older than he...  Well, he is just playing you for a fool!.&#039; Causing one to wonder what kind of banter those two have had over the years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Speaking with the Last, he&#039;s a bit odd.  He&#039;s the most talkative about things near the wall, which may be attributed to a lot of time spent alone.  Clearly, he understands his role when asked offers, &#039;I&#039;m the oldest Ranger around here, so they call me the Last.  Yet, that title has another meaning, if all should fail; the walls lost, the valley and settlement overrun, I&#039;m the one who stops the Dark Hand from moving onto Shard.  And I will stop them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cheekily say, &amp;quot;But the softer side comes out when you ask about the tools he would use.  In particular he jokes when asked about naptha, &#039;KA-BOOM!&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says, &amp;quot;Literally, the Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But with him having been serving the longest, he does offer some memories about the son of Ptera, Seome.  He recalls him as follows, &#039;A great Ranger Seome was.  His exploits in the bowl are legendary.  He wouldn&#039;t be tied to the wall like some of us but that is a decision we all must make.  For a long time, he and his band were the ones that allowed us to survive.  He took the fight to the evil.  Perhaps another Seome will come again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could go on but will mention well worth the time speaking with those around the wall.  You will gain a better understanding of what a great work the Emerald Knights are doing protecting all from the Dark Hand.  And with that, I shall conclude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done, he really understood the task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone asleep?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Thanks for the recap and research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What he did was called the emerald knight rumor system, which i will discuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Incredibly well researched and nuanced. No small feat to put that much detail into something in so short a time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want to emphasize a few things that Vaddon mentioned, before continuing on with various updates and discussing recent visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. In naming his forward defense after the Elf-Queen of the Mountains, he hoped she would come to the aid of his city&#039;s defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just like she deceived the Dwarves of the Iron Kingdon, she also deceived the Elotheans by letting the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The only difference being that she did not behead Ferdahl Alec like she had done to King Hvalig, when she and her twin brother Lenizhir attacked Garnedhren with poisons, then renamed it Elamiri were she still resides.  I will explain the details, since it is relevant in recent visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Lenizhir possessed a great knowledge of herbs, but not as a healer.  He learned to do cruel things with his knowledge, and gathered a  rare herb that grew in the Deriel Plains, that had been discovered to make the Dwarves extremely ill during their stay on the plains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once Lenizhir had acquired a supply, he began cultivating the herb and preparing it in a special way that would enhance its natural effects.  When he was certain that his herb was potent enough, he created a liquid from his stock, which he then turned into a gaseous form.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent vision about the beekeeper may be another way he is able to do this, without him having to touch it, since the bees process the pollen for him. Remember that a previous vision showed people harvesting something themselves, and then falling ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Lenizhir and his sister had only to wait until the time was right. One day, without warning, they released the gas into the Dwarven section of Garnedhren. Many of the Dwarven adults became ill, and few children survived. The Dwarves, though weakened by the illness, were  able to imprison the Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;An aged and frail leader Tivhiri strongly opposed the violent path of her twin children, but after Tivhiri died suddenly in her sleep one night, Morganae was chosen the new leader of the Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae and Lenizhir led the Elves in an uprising, breaking free from the dungeons and battled the Dwarves. The Dwarves were weakened from Lenizhir&#039;s disease and were killed in the fighting.  Morganae herself severed the head of old King Hvalig, and took his crown and placed  it upon her own head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That was the end of Garnedhren and the Iron Kingdom. Following Morganae&#039;s treachery, she renamed Garnedhren to Elamiri, and proclaimed herself Queen of the DragonSpine Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I get the feeling that the man in recent visions teaching others alchemy and poisons is Lenizhir, with intent to use it in future attacks against us within our Provinces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The exiled Dwarves lived a pitiable existence, hiding in the mountains given to them by Kertigen.  Until Sidhlot led a group of Dwarves away from Elamiri, which he taught his necromantic magics to these Dwarves, as a way for them to gain revenge on Morganae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The necromancy gradually corrupted the souls of the Dwarves, who were becoming twisted shadows of what they once were.  People began calling them Elba Darvagers, or &amp;quot;Dark Dwarves&amp;quot;, creatures of the unholy magic that  created them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is an example of the treachery going on beyond Shard in the Dark Hand, and it appears to have grown to become a much bigger problem, which is why we are meeting here tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was brought to my attention that some of the visions appeared to be about Lenizhir once again making poison, and a few other visions that should raise more concerns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They all seem to have a common thread, about the future encroachment beyond Corik&#039;s wall, which has lead to this call to muster the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was suggested to me that we need to start monitoring activity there through field reports, to be aware of any changes in the landscape, and by discussions using the Emerald Knight rumor system, exactly like Vaddon has done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This will take a group effort with frequent patrols, field reports and periodic Round Table meetings so we can be continually updated among us as a group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The reason I was asked to assist with beginning this process was twofold.  First, I was among the first group of Emerald Knights to be mustered in during modern times, and I felt obligated to light the way by providing knowledge and intel to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Second, because this was exactly what the Therengia Cavalry Outriders did, since they were mostly Rangers who provided recon and intel through patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I led the Cavalry for almost 40 years as Commander and Senior Commander, and I am a qualified military planner who will work with others who will Command and lead their own various groups, should that time come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind quietly asks, &amp;quot;Where is that table, anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Therengia Cavalry Dragoons were the heavy front line fighters, and the Hussars were the mobile triage unit.  My point is that We would need to be prepared with others to help us with triage, should this turn into a full scale invasion that never seems to end down there. Clearly Rangers and Paladins would not be enough to quell it alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to Betlind, &amp;quot;Maybe we have to make one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion is that the Original Seven Paladins, and other Paladins who have gone missing, have been down there in this neverending fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My soulstone visions seem to reflect this and they continue to be more frequent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Some of the Seven are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Elurora, &amp;quot;It&#039;s gonna be metal then, I&#039;m afraid. Look around ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I would rather we plan as a group as the primary informants of that area, and work with other groups beyond the Emerald Knights, since it may become way bigger than we would be able to contain ourselves.  This means that mustering in new Emerald Knights is a priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nodding toward the south and the Dark Hand, Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to find Seome, because he may be who can help us with crucial information that we need to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My last topic about recent visions are regarding the ones with six or twelve legged creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I came across something that sparked my interest, especially since I was a shareholder of Terald, and which once again is about items that were in Terald&#039;s Tent at the original Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Wouldn&#039;t he be dead now if he was Human?  They don&#039;t live that long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a large canvas mural sold by Terald there. A large canvas mural reads: The Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now Vaddon will select a Ranger to provide the next field report at our next meeting, and the ranger will select a second who will assist.  At the following meeting, that same Ranger will select a Paladin, and so on, so that it rotates and we can all contribute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest everyone familiarize themselves by going down there, and updates can be provided to Hanyru, Vaddon and myself in between meetings, so we can keep ahead of any immediate issues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then after Vaddon chooses a Ranger, we will open the floor for discussions regarding the visions, the information we have provided, and your opinions about the concept of beginning patrols and sharing field reports among us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You have 2 to choose from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;I think you&#039;re skipping the step where you ask if they want to take part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be curious given Hanryu&#039;s availability to share any information he has collected over the years to pass along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is part of the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t mind doing it.  Though I must admit nothing at all has changed with the wall in the 50 years since I did the quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;ll make a few extra rounds before next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like things more recent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;And make sure to jot down some notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I already have been informed by a few non-attending Paladins of their interest in participating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Other than that dead fellow and the partial note, there really hasn&#039;t been much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Hanryu, &amp;quot;Thank you.  Of course I can help as well if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I think that would be a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I was informed to look for changes in the landscape and things they say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks Elurora, &amp;quot;I&#039;ll bet it&#039;s a lot easier to inspect that well south of the wall when there aren&#039;t twenty people trying to all fit in it at once, huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Or in a well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also have a recruit who wants to muster into the emerald knights&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Never been quite that cramped before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will be assisting Chyral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could show them the way if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am hoping others will participate that are interested in becoming an Emerald Knight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We clearly need more of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The more things change?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is what I was told.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~My notes get fuzzy having a big snowflake smear my ink on this page.  But it was discussion about limiting this particular meeting to only mustered Emerald Knights.  I will note that several attendees left to make their position well known in the issue.  It is my sincerest hope, given the outcome that they reconsider and rejoin us in the future.  Turning the page, the record is clearer.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;&#039;I propose the vote mentioned earlier.  That those with interest in helping in the Emerald Knights noble cause, with or without formal mustering be allowed to attend in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All in favor, say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please everyone vote, I must remain impartial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All opposed, say nay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds good to me.  We could use the help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;It is with a heavy heart that I vote aye... It saddens me such even had to come to a vote...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So we include non mustered in at the next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing no nays....it was agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind, would you please at the top of each meeting, state the following.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m gonna put it in my own words, just for fair warnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That decisions and votes are limited to the emerald knights and that those not formally mustered in must remain respectful as the rules of all meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;...Should probably wait to hear it first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, aye, that&#039;s an easy one, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Something like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thought it was gonna be a full piece of parchment to memorize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;You know how it is going over the minutiae of old Pally scrolls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single comment.&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Are we going to keep meeting here?  Why not at the Wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will be at the wall, I was just joking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I had that question myself, but just figured it was easier to keep others from listenin&#039; in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The wall is nice, and Brent would appreciate the business.  He&#039;s a fellow Knight as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We had to explain why were are doing this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And it was not my idea, I just agreed to begin the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And will eagerly pass duties along to others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds like a plan.  Well I&#039;ll do some scouting in the next few months and see if I notice anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I gotta run, safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks hanryu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims to Hanryu, &amp;quot;Always great to see ya, sir!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Watch out for Mhar though.  Not a lot of folks appreciate his business practices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~At his point, this humble scribe accidently followed Hanryu to the river and had to make his way back to the docks from the riverbank.  He dives like a dolphin and boy is he quick on his feet.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;There he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He moves quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I usually get blamed for everything but I was just following instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Gwend was just praisin&#039; ya when you were abducted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I&#039;m a bit slow sometimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind I look forward to hearing your reports and also, if you know anyone who wants to muster in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Blame it on the armor like the rest of us do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll go rustle some bushes and check some bars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did you think about the visions I discussed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As will I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think the ones I mentioned were related?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;My understanding of history is limited.  But it does concern me greatly.  The poisons especially.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mural made me choke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well, honestly, I haven&#039;t left Zoluren in a long while, so am unfamiliar with the visions and this was my first time hearing of the most recent ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent visions are staggering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Clearly about the emerald knights, Lenizhir and the dark hand and shadow clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;The big ones usually tend to make their way through word of mouth to me eventually, but I just figured things were all quiet and happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Definetly concerning.  But I&#039;m not the wisest in understanding them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some of them talk about 6 or 12 legged creature they are fighting, just like in the mural.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well that&#039;s not great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I was curious on the numbering there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Twelve legs, five front line fighters, three behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My Imperial lecture next week will be about those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I just wonder if that is what they are holding back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just one of those, but many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Aye, very much so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Notice how the mural explained how they killed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is extremely important info.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The arrows were important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Rangers fighting from pole, paladins at melee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was how the Dark Hand was pushed back in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One more thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Without the rangers led by Loro, all would have been lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Three rangers hovering in the back, much like three moons? Could that be an angle worth pursuing? Don&#039;t know what the other numbers would mean though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting concept.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;12 legs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That means something too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The Thirteen with one excluded for some reason?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;S&#039;the only real thing I can think of in the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it. The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;5, arent 5 of the 7 still alive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Is anyone really sure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I&#039;ve been researching that, but we know Emille is alive, but she is a dwarf, not human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Just listening to the visions gets me tongue tied. Don&#039;t know how ya do it, Gwend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So not one of the 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Betlind, &amp;quot;Agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Miskton&#039;s vision meetings are helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll have to make it a point to drag myself outta the forge and head down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Well thanks again for coming, is this a good night to schedule meetings?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Easy to waste the winter andaen away in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps you could talk to a few others and get them to the next one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Absolutely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Betlind, &amp;quot;And miss the snow and brisk weather?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;On both accounts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge even larger snowflake..sorry lost two lines from that one.&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;I feel I enjoy it PLENTY enough on the brisk jog from the forge back to my house, thank you very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Asking Pfanston to mention it at the frequent ranger&#039;s meeting could be worth doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Gwenddolyn, &amp;quot;Hrm, gotta find a way to drag &#039;em back in then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Hanryu told him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Herding Rangers... Of all the paladin tasks that have fallen to me over the years... I swear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks again, looking forward to meeting down there at the wall in 2 months, world joust next month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So for the following month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I know a few I could share the invitation as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thank you both for putting this together and all the work and effort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though certain areas only ek can go still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was educational.  Opened my eyes to a whole new world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;And, once more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Mine too, I had forgotten so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you...my honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He grasped the task, indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was hard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he only had 3 days notice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Remember though, when she starts trying to get you to work the forge for her, it&#039;s ok to draw the line SOMEWHERE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A lot of material to scour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I dabble, but leave it to the experts like you two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting I have something to give you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, hang around us enough and that&#039;ll quickly change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too hot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shhh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Mmmfmfm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What I will give you, you will laugh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I can&#039;t wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well full scale blizzard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Back to haven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Thinking it might be nice to go make some snow angels on the Dragon&#039;s Spine.  Any takers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have 5 more shields to forge of damite for the world joust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;And I&#039;m headin&#039; to Dirge, so, sadly looks like our trails all split here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;But seems as fate would have it they&#039;re all gonna lead back together again sooner than later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;So you two stay safe until then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Always a pleasure and an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~It was at this point I took my leave retreating with a quick salute to my home to make these notes.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 445th year, 37th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
A meeting was called of the Emerald Knights on the 445th year, 37th day since the Victory of Lanival the Redeemer. It was an overcast evening, and the meeting was held at the Shard Meeting Tower in the Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good to see everyone again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Get your classes and groups set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will silence the room during the history lecture and the status report update, then will open the floor for discussion of meeting topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright everyone have a seat and we will get started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Silencing the room in 1 roisen, it will be reopened following the lecture and status reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will start with the general rules of order, as every meeting will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disruptions during lectures and status reports are not acceptable rules of order, only when the floor is opened for discussion. This includes limiting movements, comments and casting spells or doing anything &lt;br /&gt;
else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our field status reports will always be mid year at Brent&#039;s bar and are less formal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our lecture tonight is being presented by Knight Vaddon, and our status report will be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Greetings all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my studies have been lacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do have my observations to share about the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tonight I wanted to report on my recent travels through the Lost Grounds.  This follows Emerald Knight Hanryu&#039;s excellent report on the 242 Day of 444.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During my recent participation in the Mountain Guard&#039;s recent patrol in support of the Emerald Knights, I stayed on the wall for a few days in their support and to collect this information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In general, I didn&#039;t observe any new signs or changes to the area outside the wall.  But thought for those that haven&#039;t been outside the wall recently into the Lost Grounds to summarize my observations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When you first step into the Lost Grounds, it&#039;s a bit surreal.  The fog is intense and obscures mere steps in front of you making it difficult to even know how to move.  The more time you spend outside the wall &lt;br /&gt;
however, the more confident you become navigating the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As you make those tentative steps throughout the Lost Ground, you begin to notice the ruins of once great structures scattered throughout the landscape. The remnants of buildings and fortifications lay in ruins, &lt;br /&gt;
their stones long since worn away by the elements. Some structures have completely collapsed, leaving only piles of rubble as evidence of their existence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These piles of rubble are rumored to be Morgane&#039;s Arm.  Though I don&#039;t have confirmation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be interested in other&#039;s thoughts on this after I&#039;m done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With these remarks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Despite the desolate surroundings, there is a strange beauty to be found in the Lost Ground. The twisted branches of the trees create intricate patterns against the gray sky, and the occasional burst of color from &lt;br /&gt;
wildflowers growing amidst the ruins provides a stark contrast to the bleakness of the landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Occasionally your foot catches on caltrops.  These catlrops are actually a hazard to the uninformed.  The sharp nails or spines can easily puncture flimsy footwear and you must be careful to watch your step.  True to &lt;br /&gt;
their purpose, the do slow foot travel throughout the area.  Compounding that with the mud, travel is slow navigating the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the day wears on, the fog seems to grow thicker, and you find it increasingly difficult to see your way through the dense brush. Strange noises echo through the trees, and you begin to feel as though you are being &lt;br /&gt;
watched. You wonder if the shadowy figures atop the wall are still keeping a close eye on you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Catching in the wind on occasion are abandoned banners.  These banners are in the color and heraldry of the Emerald Knights.  Though long abandoned they do stake the claim to the battle ground that remains for the &lt;br /&gt;
efforts of the Emerald Knights and all those that lend their hand in the valiant defense of the Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the battles still waged in the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As night falls, best to return to the safety of the wall.  However, there is an abandoned dovecote.  That can provide sanctuary to the unprepared traveler.  This is a remnant of a structure that housed doves that &lt;br /&gt;
carried messages back to Shard.  For some reason, the wormwood vines and shadow weavers avoid this area.  The dovecote provides you a chance to set up camp if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So seek shelter there if you must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But heed this warning, the darkness is absolute, and you can barely make out the shapes of the trees around you. The silence is broken only by the occasional hoot of an owl or the rustling of underbrush as some small &lt;br /&gt;
creature scurries by. You realize that you are truly alone in this desolate place, and a feeling of isolation washes over you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Despite the challenges and dangers of the journey, you can&#039;t help but feel drawn to the Lost Ground in a twisted way. There is a sense of mystery and intrigue that permeates the landscape, and you are left with the feeling that there is much more to be discovered beyond the wall.  But do you dare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, I appreciate your time listening to this story and welcome the chance for any personal observations you may want to share before moving on with our agenda this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Speaking of which, does anyone have anything they would like to share about the Lost Grounds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or maybe we should...hold those comments to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since we are still in the formal phase of this meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I truly appreciate your dedication and attention to detail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would be interested in checking out those ruins with you Vaddon, and we can report on them at an upcoming meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anyone else wanting to come will be welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now our updated field report, to be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Good evening Knights and to all of our guests.  It&#039;s good to see you all again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to visit the Wall recently...It brought back many...memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;As I&#039;m sure it does to all who have walked the ramparts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak with Captain Fenhalut and with Grimnur upon my visit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I was mildly amazed in the fact that very little has changed since I last visited.  The Dark Hand is still with us..Make no mistake about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak at length with Grimnur and although he wasn&#039;t very forthcoming...I did learn some things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I speciifically asked him about Sir Beren.  And was surprised at the answer I received.  Although he couldn&#039;t say when he saw Beren last, he did state that he was still out fighting The Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Exactly where...is still in question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I really don&#039;t have much more to add, other than, if and when you all get a chance...Visit the Wall.  Speak to Grimnur and Captain Fenhalut.  They are The Watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;One comment I feel I need to make concerning Sir Vaddon&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to you, &amp;quot;I agree with your assessment that the ruins are indeed the remainder of Morganae&#039;s Arm.  As does Grinnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;With that I relinquish the podium. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you so much for all of your effort and observations Grymmlen. Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Walking the ramparts and in that harsh area is not an easy task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is exciting to hear Grimner said that Sir Beren is fighting in the hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is something new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It confirms he is still alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;These suttle changes are what we are looking for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Excellent work indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am now going to open the floor for discussion about an group going down to see these ruins and assess them and speak further with Grimner about Sir Beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The room is now open for discission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One at a time please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have questions for either of these Knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thinking about the Lost Ground, I do have something else to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Much less formal, but interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all is so fascinating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;As mentioned earlier, the Mountain Guard lead by Lady of Elamiri Ayrell Evyntine-Vershir patrolled the Lost Grounds in support of the Emerald Knights on the 34th day of the 10th month of Nissa the Maiden.  Many of &lt;br /&gt;
you in attendance this evening participated in this effort.  Who here was able to lend their sword or talents that evening by show of hands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for the help, and the night off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, I recall standing to shoulder to shoulder with you both.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Myself, I ended up staying down on the wall for a few days following that patrol lending my sword to our fellow Emerald Knights.  One evening I joined the Knights circled around a campfire as they sang songs.  One &lt;br /&gt;
song in particular I thought I would share with you all which seems appropriate for our earlier conversation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Granted, I&#039;m not a bard but I do enjoy mead and merriment.  So singing is something I do, though not very well.  Regardless, I ask that you kept your tomatoes tucked away as I share this song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This song is about the Lost Ground, and those Emerald Knights who stand guard against the darkness.  It draws in reference to Blackthorn Canyon and the Lost Ground, where shadows and darkness reign.  It&#039;s a place &lt;br /&gt;
where creatures of dread lurk beyond the wall, waiting to strike and shred anyone who dares to enter.  So without further ado, I shall sing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:VAUGHANF|VAUGHANF]] ([[User talk:VAUGHANF|talk]])Vaddon then launches into song, that drove one Knight to flee the meeting hall.  So it&#039;s not included here for the sake of safety of the readers of this log.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to new business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Hanryu stated he wanted to lead a hunt following the next mid year field status report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is that still on the agenda?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  Always fun to wander down there and kill some vines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be a plus to take part of the group or whomever wants to go after the informal report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the meantime, we will agree on a different time to go check out the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And anyone wanting to go, tell Vaddon now so he can give you the details when we know them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Until vaddon and I have time to discuss it further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have any other new ideas or new event business?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I need a volunteer emerald knight to do the mid year field status report\.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I&#039;m sorry,I do not have the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else willing to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well then, I will have to select someone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Maybe next time we just go hunting.  Less talking more slicing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I like that idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do need an update about sir beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be at brents bar and you can leave right afterwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I will do the next report then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Grymmlen has one last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Brent like us...free ale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I would ask that all Knights present please stand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald &lt;br /&gt;
Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;Here here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen exclaims, &amp;quot;HUZZAH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elgalad exclaims, &amp;quot;I swear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And with that, this meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer asks, &amp;quot;Ok pali ranga hunts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For your support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer says, &amp;quot;Thanks for the gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting will be on the calendar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Squire Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 446 year, 28th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Third Annual Emerald Knights&#039; Meeting held on the 28th day 446 years since the Victory of Lanival the Redeemer in Shard at the Hall of the Hunt.  Those in attendance included; Mother Jaelia, Knight Templar Nanakii, Primal Lady Zalinyar, Squire Eskila, Light of the World Gwenddolyn, Squire Cheyee, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the 3rd Annual Round Table Meeting of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my updated field report after vaddon gives his.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You clearly say, &amp;quot;Two items of interest to report this year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, as I continue to collect the oral histories of those near the wall, I frequently return to continue my interviews with the people of Blackthorn Canyon.  This past year was no exception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.  In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, and the herbalist Doritee.  Other residents I approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regretfully, their tongues have not loosened, and no new information was shared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You thoughtfully say, &amp;quot;Though as I reflected on those conversations, I realized a point I had previously missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When speaking with Doritee, she once again mentioned her agreement with Commander Fenhalut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She spoke of her agreement between them that only after a childs thirteenth name-day can a child pick up a weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When I mentioned this to Jaelia, she suggested that requiring age 13, they want people who have enough life experience, to be certain of their commentment and understanding of they are they are doing and joining.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;This highlights to me a recruiting standard that I hadnt considered.  It also emphasized the importance of Blackthorn Canyon to the recruiting ranks of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second, as mentioned in our midyear gathering my curiosity about the locked library has been resolved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Recently I can only assume an errant tradesman changed out the locks on the library doors.  Rumors circulated quickly that the door could be opened without a key using other tools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing those rumors, and my prior interest, I found an accomplished locksmith and went to Corik s Wall to investigate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My accomplice, Zalinyar, and I found the rumors to be true and the doors are now pickable.  We quickly gained entry.  However, be warned there is a nasty surprise if you bumble in your efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regardless, the library is the study and bedroom of Commander Fenhaults.  Within the room is a book case with a complete set of the Emerald Chronicles.  As you may recall, The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebbanwritten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though growing dark, we quickly scanned the chronicles noting no new information much to our disappointment.  However it was a delight to marvel at the complete set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also worth noting, is the room is monitored by the guards and they keep the door secured at all times.  They did not take exception with our research, but did lock the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It also appears a Page is assigned to Commander Fenhault as his personal aide.  He kept close watch on us as we handled the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When we were done and left, I inadvertently discovered a crossbow bolt in my left leg as my ignorance of locks became quickly apparent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zalinyar studied the bolt noting that it was made of copper but of similar craftsmanship of other bolts common through the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I took exception to the use of copper.  I find this curious but will leave it any accomplished metallurgist in our midst s to decide whether any information from that would be helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the final point of interest was the pages direction not to hand the bolt to each other.  Curious to know more about this Page, because he only appears randomly and otherwise is in the shadows unseen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There may be other secrets which we couldn&#039;t discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;I will close my report with the words of Commander Fenhault as a stark reminder to maintain diligence, which are,  The terror beyond these defenses must never be allowed to breach them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;Thank you, fellow Knights, for your attentions steadfast service. End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have spent much time there, looking over the ruins, so on with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Here is my field report combined with some related historical information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and nost rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child who has appeared in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Also Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion about some of the Original Seven Paladins and other Paladins who have gone missing, they are somewhere beyond the Lost Grounds. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla, Drelden, and more recently Sir Beren and Oane.  Also Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or her fake tomb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was Highhold. I suspect that Morganae&#039;s Arm was built just outside of Highhold because that is where all the fighting took place, since they were fighting over control of Highhold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey an entryway into the renown Highhold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet. Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Among the items I found were some old caltrops, which are spiked traps, several small groupings of burial mounds, an extremely old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, a squat opening in an old wall, and the remains of an outer bailey of what was once a mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be spending some time down there continuing to research these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle and see if you can discover something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A little historical information that I am taking extremely serious is a reference in 241 BL, that Corik the Black Cloud becomes the Ferdahl. Could the black cloud near the wolf constellation be related to Corik somehow? No other historical figure has ever been referred to as such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times. I do believe that there is more to this story, and we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to other emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other knight have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The formal part of this meeing providing updates is completed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to others to comment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am intrigued about the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fascinating room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You need to look in every nook and cranny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s a bit hard in all this armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Like I found the letter and bottle in darius&#039;s office, there must be something there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I think Zalinyar did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Open forum now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I looked on, in, under behind and searched everything I could put my hands on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;GOt a splinter from the back of the bookcase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are there toiling and watching you for a reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What do they have to hide?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was very curious, I&#039;ll say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Why is the door still locked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And when the guard passes in the hallway, the guard relocks it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;But I believe that a bard may be able to employ their recal abilities in a more quiet manner, as every time I did something, the page got after me. Honestly I&#039;m surprised I didn&#039;t get Vaddon thrown out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;While you are in t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, when they make rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You can open it to leave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And it&#039;s odd that you can hear the griding of the portcullis through the wall I thought. Maybe there&#039;s a hidden passageway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Have to unlock it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Or do you have to pick it again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I picked the lock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I got a bolt out of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;SOrry, not sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So you could get locked in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh yes, you&#039;re definetly locked in.  But then the page is kind of creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did he look like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The page locks the door behind you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There and isn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too quick for me to get a description.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nanakii says, &amp;quot;Odd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He was... plain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fast kid, that page is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Was he an emerald knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too young.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Seome?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He took an exception to me searching the chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Exception?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Couldn&#039;t draw that conclusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And after I yanked the bolt out of vaddons leg, he wouldn&#039;t let me hand it to vaddon or allow me to study the bolt in the room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very odd behavior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar seriously says to Gwenddolyn, &amp;quot;This is stuff you can&#039;t make up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When I went in there years ago, there was no page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;But were you tossing the room?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He only appears to warn, then slinks back to the shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Did they say anything to Zali about not being a knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I mean... respectfully looking for clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;She was with vaddon so they did not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;No, but Vaddon didn&#039;t leave me unattended in Emerald Knight territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No that would not be wise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well I should go in there and needle that page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We moved freely without incident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though I would need a good lockpicker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He&#039;s quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Sure can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So about the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I don&#039;t think I would be wise for me to try again.  Next time might be something more umm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Doesn&#039;t anyone have anything to say, especially about the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree with the bailey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says to you, &amp;quot;Books are very important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Think that is the right track on the Arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No bailey is recorded in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will plan to check out the boulders as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;The lost Chapel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It must be part of highhold, as that was what they were fighting over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too worried about getting these boots muddy to look at the bigger rocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Look behind, under, everything you can tap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Turn everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Pull everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Push everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Push, poke pull, kick too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the library too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We are missing something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Even licked a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The noises from the portcullis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;&#039;I think you&#039;re right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes and the howling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Can clearly be heard from the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright, meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks for coming all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 447th year, 20th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fourth Annual Emerald Knights&#039; Meeting held on the 20th day 447 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Veteran Apprentice Anuril, Champion Seydin, Nepenthe Huebald, Knight Penitent Briaen who is surrounded by a corona of fiery light, Hunter Hanryu, Heart Tender Kethrai, Emerald Knight Akolu, Squire Cheyee, Squire Eskila who is followed closely by a neatly organized mischief of rats, Primal Lady Zalinyar who is sitting, Black Fox Jaelia who is emanating a benevolent holy aura, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 4th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you, and. good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is not here and sorely missed, I will give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our official annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting, and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others have to say once we have completed our reports and the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide some related historical information, followed by my updated field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My report will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost 4 centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.  Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south rooms, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is on a south room. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaeological items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put i the nrooms that led to an old bailey, to preventing others from seeing the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of a rotted out walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some historical information that I am taking extremely seriously is a reference to 241 BL, when Corik the Black Cloud became the Ferdahl. No other historical figure has ever been referred to as such, the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be closeby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential. I would like to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds, not just one Empath trying to do it themself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon was painfully absent at the last field report update, and his scribe duties were greatly missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I understood that he had quite an update for us all. He collected oral histories of those near the wall, inquiring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;But he is here now to give us his report!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry I talk so fast for your scribing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I have picked up additional patrols on the wall for extended periods.  This past summer and fall were an amazing time on the wall.  The desolate nature of the area has its own beauty that is only appreciated with time spent here.  It s captivating in its own way, but I miss seeing everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;So, I regret missing our last meeting.  I was there in spirit, but the continued task of defending the wall wouldn t allow my departure at that time.  Let alone, our Second Grimnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the good folk, they had nothing new to report in their chatter and musings about life and thoughts on different people and history of the area.  I hope with time, I will gain their trust that they will share their deeper thoughts and stories about the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I wanted to share a recent experience and my thoughts about the adventure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;During my time on the wall, a young paladin named Rizk stumbled up the battlements looking to join our esteemed group.  He was this bright-eyed, bushy-tailed, and about as green as the fields of Illithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You apologetically say, &amp;quot;A part of me wished once again to have that firm grasp of idealism that was so evident in his hunger, but I digress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After speaking with the Commander Fenhalut, Rizk set on his way completing the tasks on the wall.  After Second Grimnur granted me leave, I chose to help him as he struggled with the work assigned to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously exclaim, &amp;quot;And boy, did he need it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;He stumbled, fell, and was completely incompetent with the work to be done.  The kind of person that makes you wonder if the Dark Hand is just a bit easier to deal with. You know the type, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You disgustedly say, &amp;quot;So, as I coached and watched him fumble with rocks and stuff my disgust grew.  A flicker of light caught my eye, and when I took notice, I was humbled by what I saw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You admiringly say, &amp;quot;But, despite the monotony of it all, Rizk had a heart full of courage and determination. He didn&#039;t just see it as a chore, he saw it as an opportunity to prove his worth. And I couldn&#039;t help but chuckle as I watched him wrestle with those rocks, cursing under his breath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;Now, my friends, that brings me to the point of this story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;In a world as challenging as ours, it&#039;s easy even for those of us experienced in the matter to get lost in the daily grind, to forget the reasons we took up the mantle of the Emerald Knights.  Remembering the words of Petra, we didn&#039;t join for the fame, the glory, or the easy quests. No, we joined to protect Illithi from the darkness that threatens it, just as our founders did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;We may not have crowds cheering us on, and we may not have the folks we protect offering us favors, but we have something far more important: a purpose. We have each other, united by a common cause, bound by the laurel and lion&#039;s claw crest on our badges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You valiantly say, &amp;quot;So, my fellow Knights, I stand before you today with a simple request. Let&#039;s remember our purpose and the legacy of those who came before us. Let&#039;s reach out to potential recruits, rangers and paladins alike, and help them complete their quests just as we did and received help from our superiors at the time. Together, we can increase the number of Emerald Knights, strengthen our ranks, and continue the fight against the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I did crack into the library and despite being closed for several decades, it did not seem to have any renovations or new books I could find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would like to respectfully disagree with your assessment on the bailey being a part of Highold.  According to what books I could find, Highold had no roads leading to it as it was built high on the peaks of a mountain.  It was accessed by a complex series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my history of High Hold at the next annual meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Elurora, &amp;quot;Could the bailey be the wall in front of highhold?  It is considered an outer wall if my books are right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is quite a bit of reference to it being directly next to the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks you, &amp;quot;Why would it need that when it was built into the peaks of the mountains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Purnay says, &amp;quot;You would want to protect the bottom of the lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;d caution into reading to much into the names of the things scattered around the muck of the Hand.  The folks that named those things were typically doing so as they either fought some monstrosity or fled from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Maybe an outer place at the footholds for the delivery of materials and supplies to those lifts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That could be a fable about the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The battle here was over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So it had to be close.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;It would still need to be protected wouldn&#039;t it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is referenced to be adjacent to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Any other questions or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I open the floor to everyone now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;The only report I&#039;ve to offer is that I&#039;ve walked beyond the wall a few times for the last 6 andaen, but I haven&#039;t noticed any significant increase in the dark hand forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for your patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Thank the gods for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep them up please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Akolu, &amp;quot;Notice any breaks in the fog?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;None that I can recall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Has anyone tried planting those plants in there yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Did they work to heal the lands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;None have been seeded yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They would have to be an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just wondered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The young ones would die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is something to consider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;Or a thicket maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would be curious to see if the ones Empaths can summon would have any effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thicket is like a whole plant party.  That may do the trick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would like to try a huge group to do it together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;1 empath would not have the power to do such a thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask all emerald knights to go check the artifacts in the Lost Grounds, and Rangers, look for new pathways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;Especially around the sallyport and timbers, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Contact Vaddon or myself if you find something of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Or in any room the bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yeah, something is a bit off with that area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks Gwenddolyn, &amp;quot;The bailey has rooms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The spiked traps were put near those areas, so that is interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You can see the bailey from several different areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Usually a bailey is an open courtyard type style area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All south and west areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu asks, &amp;quot;I&#039;d be curious to see if the taint would corrupt anything Empaths planted in there, and wonder if it would revert to it&#039;s natural parasitic state?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A bailey is an entryway to a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Akolu Great question, me too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaelia says, &amp;quot;A single plant by itself in the Dark Hand, a corrupted area on our plane, or the Plane of Electricity, a single plant will show signs of being very uncomfortable. So a thicket is probably good to test in both places regardless to see if there is any additional differences or similarities or anything else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You would need several empaths to get a thicket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says, &amp;quot;On the subject of purification, I think it prudent to mention that scars play a role in maintaining the point of a lesson.  When recently an attempt was made to purify the Ancient Tree near Leth, our group was spirited to Lyba Bima and I to Trefren.  The words spoken to me in this place were &amp;quot;Some wounds are endured as a lesson. Some scars serve as reminders.&amp;quot;  This statement seems important on this subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I should put Vaddon in charge of it after the next field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Vaddon, make a note to take a group of empaths and clerics into the Lost Grounds following the next Mid-year Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald asks Briaen, &amp;quot; I was thinkin&#039; of this place after we went there for certain, sir. But I don&#039;t think it would hurt to try?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says to Huebald, &amp;quot;Attempts may be made, and rightly should be.  I only bring it up in an attempt to temper expectation of outcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share or ask?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;So, on the topic of the vela&#039;tohr plants we are able to summon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve done some further research on that, and found some results that I&#039;m not sure how to interpret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please do share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon these plants in the Vela&#039;tohr Valley in Forfedhdar, they seem to have a noticeable affinity, like they remember it is their home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon them either in the Dark Hand, or in Zengmodaleth, they seem... uncomfortable, as if there&#039;s something about the ground they don&#039;t like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That&#039;s understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Our assumption has generally been that, at least in the case of the Dark Hand, that was due to its corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What about this side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Outside of the dark hand and lost ground area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe like what Briaen was saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Well, here&#039;s the thing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve traveled to many different areas that I would consider to be corrupted. Some less, some even more, than the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Nowhere else has the plant reacted in that same way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think a plant can be grown in Forfedhar and brought here as an adult?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Those places include the Whistling Wood, the Forest of Night, the Zaulfung Swamp, the ruins of Oshu&#039;erhhsk Manor, and even Jeihrem&#039;s Barrow on Basalt Isle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;The latter of which is so corrupt that even being there causes my empathic senses to be assaulted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;And it&#039;s leading me to wonder if there&#039;s something fundamentally different about the Dark Hand that the plant is responding to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;The Zengmodaleth is connected to the other plane, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Maybe we should delve into why that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Other areas I&#039;d like to try but haven&#039;t, are in the Astral Plane, and within the decaying soul of Maelshyve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;Could the Dragon Priests have drawn something from another plane to the Dark Hand to do whatever they did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It seems possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;That&#039;s all I have for the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Kethrai, &amp;quot;&#039;Good ideas...tough spelling though.  Keeping me on my toes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He should just call it that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai quietly says, &amp;quot;I don&#039;t think Lasarhhtha would have much respect for the common tongue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For anyone interested, I am doing some S&#039;kra Mur history at my next history lecture, among other topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Another good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seydin asks Gwenddolyn, &amp;quot;With trivia to follow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone here a recruit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Joining the emerald knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Ranger or paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eskila wearily asks Cheyee, &amp;quot;You still want to be a recruit when you&#039;re ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
Postscript…be sure to follow up with Kethrai on his Lost Grounds Vela&#039;thor plants studies that followed this meeting at the mid-year meeting.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 448th year, 14th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fifth Annual Emerald Knights&#039; Meeting held on the 14th day 448 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Vaerek, Hunter Hanryu, Stargazer Mistanna who is being harassed by an intrigue of phantasmal kittens, Shield of Starlight Betlind, Veri Tervia Huebald, Primal Lady Zalinyar, Light of the World Gwenddolyn who is surrounded by a corona of fiery light, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light and Philosopher Jessalyne who is sitting and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
 &lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 5th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you. It&#039;s also good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is here, I will give her a break and give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our offical annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the Emerald Knight&#039;s reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content, and ending the discussion with the topic of the upcoming Velathor experiment at our next Mid-year Field Report and Field Event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others will have to say once the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide a recap of some related historical information, which reminds us of our purpose, and then my updated report will follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost four centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some of them were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south areas within the Lost Grounds, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is in an area in the south part of the Lost Grounds. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put nearby the old bailey, to prevent others from getting to the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says, &amp;quot;As long as I don&#039;t have to go into the well again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of an old walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;We were never closer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest among the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says to Betlind, &amp;quot;If it was just you and me, I wouldn&#039;t have minded, it was all the elbows and knowing how little some of those folks bathe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now, Vaddon will give his report, and then he will turn it over to me again as we move on to new developments, which will be followed by any other Emerald Knight&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and our esteemed guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Firstly, a shoutout to the fine folks around Blackthorn Canyon, especially Dorittee. Her wit is so sharp, I&#039;m convinced she could hold the Dark Hand at bay with it and win! Alas, the residents of Blackthron Canyon recent musings haven&#039;t unearthed any earth-shattering news, but I will keep my ears open and hopes high.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You depressingly ask, &amp;quot;Now, on to recruitment - or the lack thereof. It seems my personal charm hasn&#039;t been enough to lure new blood into our ranks. If anyone&#039;s had better luck, do share your secret! We could use a few more brave souls willing to face the Hand with us.  Speaking of which, any new members amongst us tonight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s too bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Remember those long shifts on the wall last winter? One frigid night, I found solace in a bowl of jerky stew so good it almost made me forget the cold. The next day, I tried to find the cook, but Grimnur brushed me off faster than a snowflake in a blizzard. My quest for the recipe was cut short and forgotten... or so I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Spring brought an interesting discovery. I stumbled upon writings on Human Cuisine, featuring the culinary highlights of the Shadow Clan. Their jerky stew, described as a hodgepodge of meats, veggies, grains, and a hunk of lard, is surprisingly tasty and   importantly   non-poisonous. A culinary bar set so low, yet so reassuring, don&#039;t you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then there&#039;s the famous Wall Bread. Described as a hardy mix of eggs, grains, lard, dried meat, and fruits, it&#039;s the ultimate of breads   tough and packed with everything you need to battle evil, or at least hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Curiosity piqued, I went on a culinary crusade, asking everyone about Wall Bread and Jerky Stew. But any mention of Shadow Clan recipes was met with more deflections than a shield in battle. So, my gourmet quest hit a wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Corik&#039;s?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, I&#039;ve managed to gather a few recipes that come close to those legendary dishes. Though it&#039;s a hot summer night, I invite you to sample these tributes laid out before you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Winter....feels like summer to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Right Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Great weather we&#039;re having.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To close, let me echo the words of Ptera, who led the first band of Knights&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;One certainly gets used to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;So, grab a bowl of stew, a slice of Wall Bread, and let&#039;s eat to our continued fight against the darkness. Good evening, and long live the Emerald Knights!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Tonight we are featuring the Elven-Human War. I will be doing trivia and a numbers game for prizes following this short.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorril, an Elf, was the daughter of Kiernion, who was the leader of the Forest Elves at the time. Sorril fell in love with Kanton, a Human, and later eloped with him and soon after became pregnant with his twin children.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Wrong one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Good, my history on that war is pretty terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So picking up where I left off. I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;It also depends on who you ask with that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given some recent developments, which Vaddon will be providing information about immediately following, I want to touch briefly on some of the history aboutthe Hounds of Rutilor.  They are a group of religious zealots, mostly Clerics and Paladins, who seek to destroy Necromancers wherever they are found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds have been seen around any area with a proper Justice system, but they act independently of The Inquisition, though both groups do appear to support each other with their similar purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds are an ancient order established in 229 BL to defend against internal threats as well as external. They operated with great effectiveness until 193 BL, when they were wiped out by the Dragon Priests, which was just a year before the fall of Corik&#039;s Wall to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is no coincidence that the Hounds and the Dark Hand were battling the Dragon Priests within the same year when the DP marched across the lands and Corik&#039;s Wall fell along with many other strongholds. Corik&#039;s Wall was important, because it was the first defense outside of Highhold, and a major battle ground during the DP wars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 396 AV, over four centuries later, the order of the Hounds was reestablished. It has never been known who leads them, as their order has been very secretive, and they possess great numbers, resources and power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is it possible that Chepiso is their leader? I guess time will tell as more is revealed. He has made his purpose clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps we are seeing a shift in the way that tNecromancers are being handled by the Hounds because of the rise in sorcerous magic. Which leads me to recall that the last times sorcery was at its highest level, the Guardians made an appearance to shut down magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In more recent times, we called that the day the magic died, and resurrection was not possible for a very long time. Let&#039;s hope we do not see that day ever comes again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our last Mid-year Field Report meetingk, Huebald agreed to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds immediately following our next upcoming Mid-Year Field Report Meeting that will be here and move into the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon has an update for us after inquring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;I am very curious about this new discovery, and the plan is to have a group of empaths try to grow them in the dovecote, well, and  opening to see if they will grow there. Those areas seem to be slightly out of area with the tainted ground, so is it possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following Vaddon&#039;s report, he will turn over then floor to other Emerald Knights for reports and then once we open the floor to all for discussion once our official meeting is concluded, we will discuss the Velathor experiment then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;All I have prepared is some remarks about Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kind of covered the closed lips of the folks in Blackthorn before the vittles were served.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I apologize for the miscommunications.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Speaking of Chespiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Do go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ah...that I am prepapred to dicuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But Betlind was on the front line, so after my report, please jump in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Elurora will follow betlind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So here I go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my own notes, and notes from others I&#039;m feebly attempting to summarize my understanding and purpose of the individual calling himself Chepiso, who supposedly works with the Hounds of Rutilor.  Any additional thoughts you may have are welcome after the meeting adjourns to correct any errors, or ommissions in these collected thoughts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m afraid I cannot make a report until the chapter is closed, as such I&#039;m afraid I need to depart early and deal with this wild Hound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;If you&#039;ll excuse me. My greatest apologies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About eight nights ago, Chepiso, who is generally thought to be a member of the Hounds of Rutilor, shared several compelling thoughts on the gweth across the realms.  His messages were fervent calls to action against the Necromancers, urging the citizens to choose between a new dawn ignited by righteous flames or being consumed by the darkness they harbor. He emphasized the need for self-purification and the expulsion of evil forces, specifically targeting those practicing Necromancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Chepiso warned of the impending judgment he would bring, should the townsfolk fail to cleanse themselves of this blight. He expressed concern over the complacency and guilt that currently plague the lands, deeming it complicit in allowing such dark forces to thrive. The urgency in his thoughts was clear.  He says it is a time for decisive action against those who twist life and death for sinister purposes, to rid the streets of the stench of decay and restore peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then four nights ago, Chepiso returned as promised.  He battled several people, including Emerald Knight Betlind, eventually resulting in his own death and that of others.  Following the initial skirmishes where he attempted to enforce his warnings, a gathering was held out the north gates of Shard.  There was much conversation between Chepiso and the populace.  Those subsequent conversations with various people in attendance revealed a consistent and intense commitment to his anti-necromancy stance. Engaging in witty banter and provocative questions, Chepiso sought to expose perceived complacency and alliances with necromancers among the assembled community.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;His comments ranged from sarcastic remarks about snacks during speeches to pointed questions about supporting necromancers. Chepiso displayed skepticism toward those who associated with necromancers and engaged in philosophical debates about redemption, emphasizing the need for purging those who protect necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Multiple people faced Chepiso&#039;s scrutiny, with some responding defensively and others attempting to justify their positions. In a rather confrontational manner, Chepiso challenged the beliefs, alliances, and past actions of those gathered, highlighting his unwavering dedication to the cause of purging necromancy. These interactions added depth to the ongoing narrative, creating tension and intrigue among the assembled crowd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that I will wrap up my summary and wish to extend the invitation to correct any misunderstanding of these events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for that summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Seemed about the same as what I heard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It made his intent clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;What I wanted to talk about isn&#039;t the Dark Hand or Corik&#039;s well.  Or Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It has more to do with my guild.  I want to once again try to find out what was so important that they caused Sir Beren to flee into hiding.  And maybe find out what the council did with Sir Oane in these past years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have sent missives to council.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are very tight lipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nobody showed up to 2 proposed meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am going to be planning a Sit-In at the Paladin guild in Crossing to start out.  I will send a letter to the council and the guildleaders before hand to make sure they know why we are there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are better off in Hib, since that seems to be where the problems started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;We may not know where Sir Beren is, but we know the journal he found was given to them, and whatever was in it caused them to go after him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Or Aesry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The paladin guild in hib, was where sir oane and sir beren were before going to the lost grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says, &amp;quot;I&#039;m sorry I know I&#039;m not allowed to speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;After the Sit-In, I plan to gather some Paladins and Bards to attempt to evoke memories from the Paladin guild in Crossing, in hopes that either something of Sir Beren remains or perhaps even further back to one of the Seven who helped build the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir darius was the one behind it, and he left crossings, so I am unsure if that is the right place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am also going to suggest that we, as Paladins, avoid going to Sir Darius as a bit of a stand against what he did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I know you will bet plenty of support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anything else Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other emerald knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I have an inquiry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That is all for now.  I will make sure there are postings when I have a date planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;The one sitting for a bit, sipping hot chocolate, anyone know of her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;She is a Necromancer, I believe she calls herself a Philospher?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Jessalyn or some J name like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Confirmed then, she and I had history many many years ago,.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am sure they want to make sure what we are up to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;She is a Necromancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks Elurora, &amp;quot;If she is known to you as a necromancer, why did you allow her to stay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes she was expelled from the order of the white rose before I became speaker for being so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not yet zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meetings are open to everyone, that is what the rules said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unless we decide to vote to change that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;As a follower of Albreda my path is one of peace as  much as I am able.  I would prefer to talk to her and try to convince her to follow the path of Sir Briaen, but doing so during a meeting someone else called would be rude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And not allow necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;Emerald Knights, allow necromancers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I as well.  There is a chance they can be turned from their errant paths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Maltris, &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Emerald Knights only allow Paladins and Rangers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We would have to vote on it, as they voted everyone could attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;To the meetings&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not in the emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I would think that everyone meant all, except those that we fought against on the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;We took a vote to allow everyone to attend our meetings, is there a motion on the table to disallow necromancers from being included as everyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I make said motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is there a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;I would ask how we plan to make them leave if they don&#039;t want to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vote for emerald knights, aloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote to disallow them at our meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I cannot vote without an answer to my question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Discussion then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says to Elurora, &amp;quot;No one was born into necromancy, it was a choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;We ask them to leave...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;I never said otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Of course, but if they don&#039;t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Failure results in consequence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We could move our meetings back to the meeting room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then it will be upheld as I will boot them from the meeting without fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I do not feel comfortable resorting to violence to make someone leave a meeting, but if others wish to, I will not stand in their way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we move them back after voting on the ruling on the table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We can make the motion be this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would accept moving to the meeting room to allow us the ability to usher them out peacefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disallow necromancers from attending official meetings and move the meetings to the meeting hall to enforce it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second to Elurora&#039;s motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t care either way where we have the meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Votes please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I vote yes as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Vaddon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I vote yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To the motion to move meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unanimous then, motion passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It is a good solution, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Moving on, does any other emerald knight have a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I then officially open the floor to all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huebald is next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to you, &amp;quot;This bread is surprisingly good, hearty and nice on a winter day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am curious about what Huebald has planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says, &amp;quot;Well, I&#039;ve not much to report on at this time except that I&#039;ve been collectin&#039; the names of interested folks to join us beyond the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Excellent news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;How many so far?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says to Gwenddolyn, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
.....Notes to be added by others.  Ran out of ink in inkwell.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
.....Following Scribe Vaddon&#039;s departure, Emerald Knight Gwenddolyn reluctantly took over his scribing duties, which was very difficult to juggle presiding over a meeting while scribbling notes of what everyone said, and what the notes actually looked like, scribbling.  Making an additional note to self to convince a back up scribe to take notes in case of Vaddon&#039;s absence.&lt;br /&gt;
&lt;br /&gt;
You rub your hands together.&lt;br /&gt;
&lt;br /&gt;
Vaddon says, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brent reaches up to the rack overhead for a tankard and grins as he draws on the tap to fill it.  Handing it to you with a nod, he says, &amp;quot;On the house, sister.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Vaddon.&lt;br /&gt;
&lt;br /&gt;
Huebald says to you, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaddon nods.&lt;br /&gt;
&lt;br /&gt;
Vaddon waves.&lt;br /&gt;
&lt;br /&gt;
Emerald Knight Vaddon strides out.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That is fine, we will leave from here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They can meet outside the wall, a couple paces sw and south of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Chepiso was smote by Rutilor!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Let me know if I can be of help with BoT, maybe we can make an area a bit safer for the Empaths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek chuckles.&lt;br /&gt;
&lt;br /&gt;
Hanryu chuckles.&lt;br /&gt;
&lt;br /&gt;
You applaud.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Well that&#039;s fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I guess his God wasn&#039;t so happy with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Your mind hears Gwenddolyn thinking, &amp;quot;[General]&amp;quot; &amp;quot;so he was a fake?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You chuckle.&lt;br /&gt;
&lt;br /&gt;
Vaerek raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Vaerek.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Huebald, that is great news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Keep up the good work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald smiles.&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am looking forward to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I just wanted to say that I enjoyed this meeting. It was my first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Vaerek.&lt;br /&gt;
&lt;br /&gt;
Mistanna nods at Vaerek, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You are welcome to attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;If you need any help with gates for the new location or locations let me know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you, I will take you up on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I&#039;ll lend a hand for travel for future meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora beams at Vaerek!&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Vaerek!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Vaerek, &amp;quot;That is very kind of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Mistanna!&lt;br /&gt;
&lt;br /&gt;
Huebald raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Huebald.&lt;br /&gt;
&lt;br /&gt;
Huebald asks, &amp;quot;Question since the vote to change where the meetin&#039;s are bein&#039; held. Will that make it harder for folks who aren&#039;t Emerald Knights to attend?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora shakes her head at Huebald.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will arrange for a moongate from the meeting to outside the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;No issues there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone else have anything else to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Not that I&#039;m aware of anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If not, the meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris nods to you.&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Fine meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand in a quick salute.&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunter Hanryu pads out.&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my now very sore hand, Emerald Knight Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 449th year, 32nd day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Sixth Annual Emerald Knights&#039; Meeting held on the 32nd day 449 years since the Victory of Lanival the Redeemer in Shard Great Tower, Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Those in attendance included; Primal Lady Zalinyar, Stalwart Seydin, Hunter Hanryu, Ryeka, Philomath Miskton, Glade Seeker Rest, Wizard Efrate, Druid Zyros, Squire Cheyee, Truthseeker Elurora, Light of the World Gwenddolyn, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am officially calling this Sixth Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following my historical presentation will be my report about the vela&#039;thor experiment that Huebald and the Empaths did in the Lost Grounds following the most recent Midyear Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then our Scribe, Emerald Knight Vaddon, will give his report, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then I will open the floor for discussion with everyone once the Emerald Knights have completed presenting reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any ideas, issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was an issue that was brought to my attention by an Emerald Knight since the last Annual Round Table Meeting that I will address during the reports, given the knight is present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For the historical presentation, I will repeat my summary of &amp;quot;A Tale of High Hold&amp;quot;, as told by the Dwarven Bard Hrakisi Viikelen, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven keep of High Hold is a part of legend, and has been known by many names: High Hold the Indestructible, High Hold the Untakeable, the Fortress That Could Not Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Built many centuries ago to the south of Ilithi, High Hold was part city and part fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It clung to the rockface of some of the highest and sharpest points of the mountain range in the northernmost tips of the Hiimarhand Shel, easily the &lt;br /&gt;
most imposing and staggering mountain range in all Kermoria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were no mountain roads leading to High Hold, and access to the fortress was solely through an intricate and elaborate series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It possessed gargantuan walls built by Dwarven ingenuity and engineering, molded from the mountain landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The fortress of High Hold was ancient, and was built during the same general time as the Sana&#039;ati Dyaus Drui&#039;tas Fortress of the Elves. One ruled from a mountain keep of rock and stone and the other from a fortress of the mightiest and most ancient tree, surrounded by sacred forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During a time when the continent was split between the rule of the Elves and the Dwarves, High Hold was a true center of power on the continent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;As Elven civilization spread out across Kermoria, with the Sana&#039;ati Dyaus Drui&#039;tas as its base, Dwarven civilization likewise spread out, with High Hold as its base.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves expanded into the many other mountain ranges of Kermoria. Dwarven rule extended from the Gemfire Mountains surrounding the Velaka Desert, down through the lands we now know as Forfedhdar, and curved southeast to encompass High Hold and what would be later known as Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Elves ruled everything else. So the two races warred frequently, each attempting to disrupt the even divide of power on the continent, though neither gained any lasting upper hand and the wars changed little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then was the coming of the other races. Humans and Halflings migrated from the west and S&#039;Kra Mur came from the east.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans gathered around the current border between Zoluren and Therengia, very close to Throne City, the future capital of the Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The S&#039;Kra Mur split into two main groups; one journeying to the north to what is currently Muspari, and one to the south that would become the Sraan T&#039;lar, which would become located on and near the lands belonging to Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven Kingdom spread across the entire western side of Kermoria, and High Hold was at the very southernmost part of it. The argument went that the kingdom could not be ruled effectively with so isolated a capital.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a push for greater significance to be given to the other major cities of the Dwarves, such as Kwarlog and Garnedhren, and there were other reasons for this fracturing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It used be one unified Dwarven Kingdom to stand opposed to one unified Elven Kingdom. But Humans were gaining a greater prominence in the north by expanding their territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The hostile and arrogant nature of the Elves quickly alienated the Humans, and so they soon found themselves surrounded by enemies, the Humans to the north, and the Dwarves to the west and south.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But the Dwarven schism found themselves splitting into four main groups; the Iron Kingdom of the DragonSpine Mountains, the Kingdom of Kwarlog in the Arncharn and Himineldar Shel, Rendstone in the Journelai Mountains; and Adamantia in the Hiimarhand Shel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A key turning point was the betrayal of Morganae, turning against the Dwarves that had taken her people in under a flag of truce. Through her treachery, she managed to secure the important city of Garnedhren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Iron Kingdom had fallen, which allowed the Elves to absorb the lands that would later be called Southern Ilithi. It isolated Adamantia from the rest of the Dwarven lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Adamantia and High Hold, played a major part in the great Elven-Human War, since it was in close proximity to both the Elven Mountain and Forest Clans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Joining on the Human side caused the Dwarves&#039; hostilities with the Elves to increase drastically, and some of the fiercest fighting of the ten year war took place along their border.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Several times the Elves and S&#039;Kra Mur organized raids against High Hold itself, hoping to infiltrate the fortress, but all such attempts ended in disaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves of Adamantia were the strongest supporters of Elven reparations after the wars ended. High Hold&#039;s shadow lay across the land, and dominated the Elves after their defeat, and earned its status as an impregnable fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not long after the Elven-Human War&#039;s resolution, a Human man was born in the Ram Clan territory to the north. Akroeg became the Chief of the Ram Clan, which was the birth of the Seven Star Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Akroeg and his Emperor successors sought to rule all of Kermoria. While the Elves and Dwarves, in their period of ruling, had brought some semblance of balance to the continent. But Akroeg wanted it all, as Human greed is legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Even some of the Dwarven lands acceded to his wishes and were absorbed into the Seven Star Empire. But Adamantia stood up to the Human tyranny, as a proud bastion of Dwarven history, tradition, and strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In time, the Emperors truly did conquer most of this continent, from the Reshal Sea to the western boundaries. The Empire gained more and more land, and further increased its military strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold still stood strong. The Elves, now members of the Empire, were more than willing to encourage the attempts at military conquest of Adamantia, and to participate vigorously when such attempts came about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though the Empire did battle with the Dwarves several times, the first major offensive came during the reign of Emperor Ringth, who devoted massive portions of the Imperial forces to a full-scale invasion of Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since There was no way the Dwarves could ever hope to stop such a thing, being far too outnumbered, they abandoned the surrounding Adamantian land, and holed themselves up inside their fortress of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And Emperor Ringth conquered all of Adamantia, and then attacked High Hold itself. His forces were battered away from the fortress with embarrassing ease. He could not even scratch it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This prompted him to dispatch diplomatic messengers, to deliver a message to the Adamantian King that he had a crown but no land to rule since Adamantia was no more. It would only be a matter of time before High Hold falls, so the Dwarves should simply surrender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Adamantian King proclaimed, High Hold will never surrender. This is our land and we are Dwarves. We are as strong as the mountains themselves, and we will last here for an eternity. This is High Hold the Untakeable. This is the Fortress That Cannot Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Imperial envoys were sent back to their master, their mission a failure. Ringth responded to the challenge of the Adamantian King by placing a siege upon the fortress that lasted twenty years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When the reign began of the next Dwarven Emperor, Thvasvadh, the Great Siege of High Hold was at last lifted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was more than a century before the Empire acknowledged High Hold&#039;s presence again. Until the reign of Emperor Hresoch, whose Dwarven family was an old one from Kwarlog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He dispatched a team of Dwarven dignitaries to High Hold, attempting to convince them to join the Empire, as the other Dwarves had done, but High Hold sent them back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Forty years later, an arrogant young Human Emperor named Hermothius placed another siege on High Hold with aggressive offensives against the fortress. When Hermothius died in a battle, his successor, Theksaal II, ended the second siege on High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Despite their best efforts, the Imperials were humiliated by defeat each time they attacked High Hold or attempted to besiege it. The fortress continually lived up to its reputation of being unconquerable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not too long after the fall of the Seven Star Empire, a new Empire rose to prominence in Kermoria called the Empire of the Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Under the leadership of Dzree, the Dragon Priests cut a bloody swath across the continent conquering each land. Ilithi was the first land to fall, followed by Zoluren, Therengia, Forfedhdar, Velaka, and Reshalia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold remained one of the few places to withstand the brutal attacks of the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then the Dragon Priests devised a new method of siege. The Dark Hand was named for the corruption and plague they instilled into the land, turning the earth vile and evil. They conducted their foulest experiments there and the Dwarves were powerless to stop it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once beautiful lands of Adamantia and Southern Ilithi had been turned putrid, and High Hold was right at the center of it all. They lasted as long as they could, fighting the rotting lands around them valiantly. But the people were finally besieged in such a way that they knew would be their end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once pristine waters had turned to noxious poisons. Where game was once plentiful, now there were only monsters, whose meats would make a man ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Healing herbs were transformed into deadly weeds that would attempt to kill a man that approached them. Eating them would fill the body with disease and acids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A side note about this, is that healing herbs which are not tainted have started growing in the Lost Grounds again. Our next Field Report will include updates about what herbs, if any, can be found growing there by foraging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want the following locations to be tested, taking seasonal changes into consideration as some of them can only be found in specific seasons. Also forage in other areas of the Lost Grounds besides what I list.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the dovecote, georin grass, blue and red flowers can be found. In the NE area near a trebuchet, georin grass, ichor root, riolur leaves, blue and red flowers can be found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the Dwarven Bard&#039;s account about the destruction of High Hold. He wrote that the mountains themselves were transforming into evil things, being shaped by the corrupt land around them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After several decades, the fortress of High Hold was destroyed by the Dark Hand. It is a wretched, ghostly place now, truly a part of the loathsome lands that consumed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then he ends with this mysterious comment, &amp;quot;Those who enter the Dark Hand would do well to stay clear of the once mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So if High Hold was truly destroyed, then why would it need to be avoided? It makes me wonder if they knew there was something there that needed to be avoided, and makes me more determined to find what lies beyond the old bailey. Most likely a rockface with a lift obscured by the fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to my investigation of the odd ruins in the Lost Grounds, spending significant time scouting the area taking extensive notes, and the continued study of some intriguing items that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, Morganae&#039;s Arm would have been built just outside of High Hold, because that is where all of the fighting took place, since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So that bailey is likely an entryway that leads to the renown High Hold lifts. How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable in areas to the west and south, four to be exact. Two are on the west side, just north and west of the dovecote. One is in the southwest corner and the other is directly east from there. I am convinced this bailey extended southwesterly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once inside the old bailey, a series of lifts would likely be found and used to climb the rock face of the Hiimarhand Shel, rising to High Hold above. The dense fog that obscures the Lost Grounds conceals the view of this once spectacular fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items that I found strewn in the ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet, one of two rusted-out trebuchets in need of repair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap. Once used to break down large walls, this old trebuchet now lies in total disrepair, its massive lever-arm nearly rotted away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and several boulders are points of interest that I continue to study. I am looking into the possible restoration and repair of the trebuchets, but I am still awaiting word on the delivery of the materials needed to repair them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found some old caltrops in two areas located north and south of each other, and also two small groupings of burial mounds marked with banners, one on the west side and the other on the east side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also wonder if the banners were pointing the way to High Hold, where they stood in battle, since spiked traps were strategically placed near places where an old bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame of something, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue to spend more time there researching these while looking for more items of interest within the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle, to see if anyone can discover  something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also, remember if you bring non-mustered in friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on with an interesting encounter that an old comrade of mine from the Crossing Defense Legion, Sir Glemm. whom I served alongside during the Sorrow War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will end my report with some important highlights of a meeting Sir Glemm and Penderrin had with Paladin Researcher Oane that describe our mission as Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They had received orders from a Council messenger of Guildleader Darius, with official orders for Oane&#039;s arrest for treason. Though they did not have him arrested at that time, their conversation was right before Oane&#039;s disappearance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some interesting incidents that also occurred during that time was that Oane argued with Darius shortly before his disappearance. He had discovered Darius&#039; complicity with stolen artifacts, specifically an artifact that he was appraising for the brother of the lead investigator for the Gemstone Murders, who had been assigned by the Baron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was no coincidence that she was Darius&#039; girlfriend, while under the Baron&#039;s employ, which was the likely the reason the Paladin Guild removed him as Crossing Guildleader, for his complicity with the artifacts that had been stolen from Terald&#039;s tent during the Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So they put Darius in charge of hiding the truths about Emille&#039;s Tomb and Drelden&#039;s journal, the journal which Sir Beren found and then went missing, and that Oane found and who also went missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were a council member and the council&#039;s scribe present during most of Oane&#039;s tomb investigation, which was the same scribe that Oane used to send missives about the artifacts, so it was clear that Darius knew everything about it too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given the details about the artifact in Oane&#039;s letters to the Worthingtons, it was clear that the item in question was in fact one of the missing Silver Key of Artifacts, called the Talisman of Demetrios. It was a pendant that fit into a set of specialized armor, which would activate some kind of power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was discovered by Zalinyar during our investigation with the Researcher&#039;s Conclave. They were given clues to a few missing artifacts to search for, and Vaddon and Zalinyar also discovered the The Merchant Magician Borrugar Steadfoot&#039;s Chimes of Disruption on the North Road south of Kaerna, which had been placed there to keep the perpetual invasions from Darkstone and Kaerna from reaching further to Crossing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the conversation Sir Glemm had with Oane, Oane explained that long ago, the Immortals would choose champions. They were the earliest paladins, but they were no&#039;t organized, even though they tried to organize, it never lasted because of ego and corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were not like the paladins of today. They were champions of the Immortals. Not just Rutilor or Chadatru, but all of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that the first organization to succeed was called the Hounds of Rutilor, very different than the current organization. But they failed and were slain to the last man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were true to their calling, and were paladins and clerics dedicated to opposing Dzree and the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was confirmed by Commander Fenhalut himself, who told Penderrin, that was why they choose to remain there. The creatures beyond the wall are the creations of the Dragon Priests, monstrousties that exist to serve the World Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane went on to say that Syal was one of the chosen, called upon by the Immortals as their champion. He did what none of the others could do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He found six others like himself, and formed a successful order. Depsite their small size, they fought the Dragon Priests and the monstrousities they created tirelessly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal created a code of honor, and taught those who would listen what it meant to be a paladin. And when he could, he recruited more that had felt the touch of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane continued, &amp;quot;But then the Dragon Priests created many monstrousities, the Adan&#039;f, the creatures of the Dark Hand, and worse, I fear, far worse. I very much fear that they drew the attention of something else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He commented, &amp;quot;Much like the necromancers recently did. A great evil fell across the lands. The nature of which I know not, save that it drew the attention and wrath of the Immortals themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal and his six chosen followers were charged with defeating this darkness. I know that they succeeded. This too is also recorded, by something known as the Bonding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal sacrificed himself, precisely so that his six companions could defeat this thing, and unite the paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But nobody knows exactly what this Bonding was, or what it means.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And the dreams, Hraige wrote of them. He spoke of dreams where he saw Syal fighting alone against hordes of undead, alone and without help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that he was having the same dreams himself. Only it was not undead that he fights. Not undead, but twisted, evil creatures. He saw the creatures Syal fights, and they are we.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So my interpretation is that WE means that it consumes or binds with other souls becoming they or we, as some kind of agreement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shortly after speaking to Oane, Penderrin spoke with Commander Fenhalut, who said that the creatures are blasphemies, and exist to destroy that which the Immortals have created. Our job is clear and unconfused by politics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut stated that they think ill of us Emerald Knights because we do not trouble ourselves with politics or noble morality. There is a job to be done, and we do it. The Council may not approve, but we are not part of their Council and do not serve them. We serve the Immortals, and our own honor, free from political demands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that he felt like he was being watched a lot and extremely disturbing if the implications are followed. Many of the Knights report similar feelings of unease or malice, often simultaneously, which does not bode well. A threat apparently looms over us all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir Beren was last seen within the Lost Grounds, which is significant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that You realize what will happen if you DO find out the Council is hiding something. You may very well destroy the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So now you see why I am spending more time doing my wall duties and asking Commander Fenhalut questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And that is the end of my report and historical accounts. I will now turn the floor over to our Scribe, Emerald Knight Vaddon, who will then open the floor for all other Emerald Knights, including ideas, issues and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my news is limited as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I continue to spend time on the wall and in Blackthorn Canyon.  No new reports from the folks that live there to report tonight.  They do seem to be more comfortable with me roaming around and I hope that will loosen their tongues to be more open in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My studies have been lacking as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Spending too much time at Brent&#039;s I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Did learn some new songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But that can wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of my limited report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind wanted to put a motion on the floor, but she is not present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does Elurora have any updates?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;There is still no movement from Council in terms of my Sit-Ins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I had hoped part of the empath group would come and report their findings from the vela&#039;thor experiment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I can give a short summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They successfully managed a thicket of vela&#039;thor that they could maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For a very long time, as long as someone was there to heal them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It may take some doing, but trying to secure an actual vela&#039;thor plant to seed there would be spectacular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It could heal the lost grounds from the taint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If we can get rid of the mud and fog, we may be able to find other clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now does anyone else have anything to add? The floor is open.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Do any of the distressing events ye reported on coincide with the sudden disturbances in mana of all spellcasting?  I am searching for clues trying to figure out what and when it all happened, what connections there may be and such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No, they date back to the times when the dragon priests created foul creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mana disriptions came more recently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;More often lately when I cast I do feel a tremendous violent energy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;So I think we are getting close to- something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye trying to pinpoint a when exactly, and then look around that time frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I see flecks of black in my holy mana, definite corruption within the mana.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;It&#039;s been a thing for as long as I&#039;ve know what magic is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The last time magic was banned, it was not good, no raising.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;I&#039;ve been around for gorbesh, sorrow, and much more, and just recently has it been problematic, and seems to be increasing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all went back to stolen artifacts that they used.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest asks, &amp;quot;Is it problematic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I mean, it is weird, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;For a while it was just strange sensations. Now it&#039;s more angry and violent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly why we are watching the wall closely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye when immutable laws of magic suddenly start to change its problematic.  For now its contained, but its escalating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is something worse there, ocular in nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;That makes sense, coming from a perspective where its always been mutable, because I know nothing, yanno, yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I have been spending a lot of time hunting adan&#039;f. The first time I noticed, I was hunting frostcrones. But it can&#039;t be just that because I get strange sensations while casting in temples too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyros says, &amp;quot;Like a child, walking into the abyss. Something is experimenting into worlds it ought not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The increase in corruption is of great concern.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I felt like the emotions were related to the spells I cast, violent for debilitation, firey for targetting and so on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;Never paid it that much mind though, so I might be wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Its everywhere from where I can tell, from sky giants at least to the ice caves down here, into Forfedor and all throughout the mainland.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask that everyone go assess the area during various seasons to determine what is forageable there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And submit your reports at the mid year field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;On that note, this meeting is over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 450th year, 24th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Seventh Annual Emerald Knights&#039; Meeting held on the 24th day, 450 years since the Victory of Lanival the Redeemer in the Shard Great Tower, Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Those in attendance included; Hanryu, Ryeka, Sarugar, Buzan, Eskila, Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
With no scribe in attendance, my messily scribbled meeting minutes, while I was speaking, were as follows;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am officially calling this Seventh Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interruptions during the official meeting by non-Emerald Knights will cause me to have to expel anyone causing the disruption, which I will not hesitate to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Furthermore, Necromancers are not allowed to attend any official meeting of the Emerald Knights without acceptions, as recorded during a prior Round Table vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Following my historical presentation will be my report about the status of foraging in the Lost Grounds, which I presented at the most recent Midyear Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then our Scribe, Emerald Knight Vaddon, will give his report, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since he is not here we will skip him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any ideas, issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There was an issue that was brought to my attention by an Emerald Knight since the last Annual Round Table Meeting that I will address during the reports, given that knight is present to make a motion on the floor for discussion and bring the issue to the table for a vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But that knight is not here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the official Emerald Knight business has concluded, I will open the floor for discussion with everyone once the Emerald Knights have completed presenting reports and voting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;For the historical presentation, I will repeat my summary of the history portion I presented at the last Midyear Field Report, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Let&#039;s start with...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Corik the Black Cloud constructed the city of Shard with with Queen Morganae. He also built a stone wall in 180 BL to keep back the Dark Hand, where us Emerald Knights still stand watch today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Following his exile from Ilithi, Corik assisted Stone Clan in dealing with The Biter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ferdahl Alec the Phoenix was the son of the Ferdahl Corik who preceeded him. He ruled the Elotheans beginning in 50 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi, sending the DP hierarchy into chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During his reign, he rebuilt Shard, he established the Gondola with the help of Queen Morganae and eventually expelled the Dragon Priests out of Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I must of course, also mention that he created the Emerald Knights, after announcing a competition of which was won by Ptera, and who became their first leader.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There has been mention that Ptera and Alec were lovers and that Ptera&#039;s son Seome is Alec&#039;s son, making Seome a half brother to Kukalakai, and the grandson of Corik the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Seome disappeared after he went into the Dark Hand looking for his mother Ptera, who fled there after being stripped of her Commandership.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Seome and Ptera are some of the many who have gone missing there. Most recently, Sir Beren, and also Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oane went missing somewhere near the west gate of Shard while he was heading for Corik&#039;s Wall to find Sir Beren, after discovering Sir Drelden&#039;s journal among Sir Beren&#039;s belongings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Getting back to the history, after Ferdahl Alec died, the Three declared a twenty-five year period of mourning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He was succeeded by his daughter Kukalakai, known as the Black-Eyes, making her the grand daughter of Corik the Black Cloud, who was Alec&#039;s father. Sadly, she was slain by the Outcasts under orders from King Raenilar during the Outcast War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Dragon Priests of Dzree&#039;s sect were responsible for the creation of many tainted creatures, such as the Adan&#039;f, which made up a a sizeable portion of their military power, and led by Blood General Vigther.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Dragon Priest Empire also established the Dark Hand, a corrupted area of land that became a breeding ground for such many necromantic and sorcerous experiments performed on S&#039;Kra Mur and Gor&#039;Togs, with the intention of purifying them. Which leads many to believe the Adan&#039;f were created from them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You sigh deeply.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though Dzree was ultimately defeated, the Dragon Priest Empire rose again briefly under Hhrsaraa, who claimed to be a daughter of Dzree and gave herself the title Dragon Priest Empress. The Empire fell to disorganized chaos once again when Hhrsaraa was killed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The primary belief held by the Sect of Dzree was that only living sacrifices would honor and appease the World Dragon, and that the purpose of the sacrifices were to wake the Dragon, bring about the end of the world, so those that woke the Dragon would live and inherit the land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Dzree&#039;s sect began forming shortly before she assassinated her former mentor, Sh&#039;kial in 205 BL. However, she took the harmless fanatical beliefs of Sh&#039;kial and twisted them down a darker path of Human and Elven sacrifice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The first Dragon Priest War started about 203 BL. After proclaiming herself High Priestess, her sect became known as the Dragon Priest Empire by conquering most of the Five Provinces. She reigned from approximately 193 BL until year 1 BL until her death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Her Empire completely destroyed the Bard&#039;s guild and decimated nearly all of the Ru&#039;atin Peri&#039;el. Dzree&#039;s hatred of Bards was caused by her failure to pass the entry examination for the Ru&#039;atin during her youth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Ru&#039;atin Peri&#039;el was a Sisterhood formed by High Priest of Peri&#039;el Maligen Shanati in Reshalia, after the first Reshalian King, Sarkhhl Smoneh, ordered their creation becauser he was told by a High Priest of Hav&#039;roth that the earthquakes plaguing Reshalia were due to the World Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Comprised of mostly female S&#039;Kra Mur Clerics and Bards, and usually referred to as the Sisters, Daughters or Singers of Peri&#039;el. The group&#039;s purpose is to aid Peri&#039;el with her eternal task of keeping the World Dragon asleep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In year 0, Neithrel vanishes and open warfare among DP factions in Qi&#039;Reshalia begins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The last DP faction was conquered in 22 AV and merchant families formed the new ruling council of Qi&#039;Reshalia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During his reign, Alec rebuilt Shard and established the Gondola in 20 AV, with the help of Queen Morganae of the Mountain Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After Shard was cut off from the world in 250 AV, Morganae&#039;s daughter was murdered in a marriage dispute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 256 AV, the Mage of Storms returned to Shard and was killed. His stormcloud remains over Dertalriosh Endaertheal&#039;a, now known as Stormwill Tower.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Moving on to history of the Ocular. The Endian Nation was formed by the Luethra in the First Age.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It spanned the Albarian continent, was ruled by Azhjam, and was seated at Albabriddlaen. These years were also a formative period for the Luethran justice system.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During the Luethran Second Age, the Endian Nation turned outward, allying with the Elves, and later the Gnomes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These close ties with their northen neighbors would lead to intermittent hostilities with the Adamantia, who blockaded the northern trade routes into Kermoria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With northern trade declining, the Luethrans turned their attentions south to the newly arrived gnomes, including a lasting treaty with the Cip&#039;uja tribe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was during this time, the Luethrans also turned to the seas, settling Pi&#039;Qanah, the Irasushen Islands, and M&#039;Riss. These colonies enabled a restoration of trade with the Elves, unhindered by Dwarven influence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Third Age marked the Golden Age of the Endian Nation and the Luethran people. Architecture, Arts, Engineering and Magic, flourished during this time. By then, the Endian Nation covered nearly all of Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Two major new cities were founded during the early years of the Third Age: New Albabriddlaen, and Avaev, the Waterfall City was near Shaerek lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Contact and later treaties were formed with the Nirejis, who dwelt in the far western Albarian forests. Signing the Nireji-Endian Treaty, the Luethrans withdrew from a portion of the western Albarian forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Avaev grew in significance during this period, serving as a crossroads for trade and commerce between the Gnomes in the south, the Nirejis in the west, the Shaerek in the north, and the Luethrans in the east. A school was founded in Avaev by Siyasartu Jelonci, increasing the city&#039;s stature as students flocked to the city to learn from him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Avaev and New Albabriddlaen were linked by a newly constructed aqueduct, supplying both with fresh water from the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Celestial Temple is constructed and became a center of learning in the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During this time, Luethran mages developed and refined teleportation techniques, while the gnome Giblor developed the telescope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A sickness killed Azhjam Rasman, signaling the end of the Golden Age. Word of battle between two Gorbesh tribes, the Ilat and the Lakixeq, reached the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Rasman Plague swept through the Endian Nation, devastating the Luethran population. Aid was sought from both the Dwarves and the Elves in Kermoria, and the island colonies, except for M&#039;Riss, collapsed. Around this time, the Ocular first appeared in Albaria&#039;s southwestern reaches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nuar Deiva founded the Rasman Sect, venerating death, and around this time the Rasman Plague died down. This lead the Rasman Sect to attempt taking power from the Azhjam. The plague returned, and ultimately the Rasman Sect gained control over the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Shortly thereafter, construction of the City of the Dead began, along with the closing off of the Luethran people. Contact with Kermoria slowed, and the Bosueq, Opirks, and Cip&#039;uja Gnomes were placed under restriction. This policy eventually lead to the borders closing, and the remaining colony on M&#039;Riss was abandoned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A royalist movement started in New Albabriddlaen, and as it gained power, the Rasman Sect was challenged in battle. This was the first time since the Second Age when Luethran had killed Luethran, and it eventually erupted into the Luethra Civil War. The Cip&#039;uja sided with the Royalists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the southwest, the Ocular began gathering their strength, while Avaev was nearly destroyed by fighting between the Luethrans. However, Nirejian, Gnomic, and Shaerekian fighters repelled the Luethrans. During this period, the Royalists gained the upper hand against the Rasman Sect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Sruhos va Tlo&#039;oe gnomes came under Ocular attack and were eventually slaughtered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the Rasman Sect was forced back into the City of the Dead, the new Azhjam was assassinated, and his son took his place. Eventually the Sect was sealed within the city and the Royalists regained control over the mostly destroyed Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was during this time that Xin&#039;Alaudas is born to one of the Gorbesh tribes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A joint offensive by the Ilat and Beuven tribes proceeded to route the Lakixeq.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;At the age of two, he was set adrift in the Lakiidas Sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Several years later, he returned to Albaria in a massive ship, and was proclaimed a hero and fulfiller of prophecies by Gorbesh prophets. The Lakixeq tribe was taken over by Xin&#039;Alaudas, and the Beuven and Ilat followed shortly there after.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nearly all the Gorbesh came under Xin&#039;Alaudas&#039;s rule in this period, and construction began in the central-eastern Albarian forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;At the city of Eimitek, the Gorbesh met with the Iyqaromos gnomes, and forged a treaty. The gnomes integrated with the Gorbesh and their lands were unified.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A period of Gorbesh expansion began, resulting in clashes with the Luethrans and eventually the Luethra-Gorbesh War erupted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The culminating battle happened near New Albbabridlaen, and the Azhjam was slain by Xin&#039;Alaudas when attempting to flee the field. The city was captured, and in 1385 BL, the last of the Endian Nation fell to the Gorbesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The City of the Dead was established by the Rasman Sect as their new capital, replacing the older city of New Albabriddlaen. During the Luethra Civil War, the city was sealed when the Endian Royalists won the war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 1368 BL, during the early Gorbesh Imperial Age, Gorbesh settlers rediscovered the city and renamed it Ixaem. Contact was lost a year later, and further explorers discovered that the city was empty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Repeated attempts to reclaim the city were made over the next millennium, however each attempt failed under mysterious circumstances. The last known attempt was made in 395 BL by Admiral Xireshi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s possible that after the Shraek, who were flying lizards that could cover longer distances than ground traveling gnomes, discovered the ruins of High Hold, which they could see from the sky above the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So now, let&#039;s talk about the mist in the Lost Grounds, which is adjacent to Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After much investigations into sightings within the lost grounds, and determining the cause of the mist, I have concluded that Pallid Ocular Mistweavers are creating the mist with the purpose of concealing High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There are two other significant discoveries I made during my investigation into the history of the area, going back to the early Imperial Age, with indepth studies into the Gorbesh Imperial Age.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will first go over some history so that it will shed light as to why I came to my conclusions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Hiimarhand Shel means the Mountains that Divide the World in Half, which are in the southernmost regions of Ilithi and separate Albaria from Kermoria. Imagine that half the world lies beyond High Hold and within Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Amongst them are the ruins of the Dwarven kingdom of Adamantia. The Lost Grounds sit along the edge of the ruins of the southernmost city there, which is High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Morganae&#039;s Arm was built in to hold back the creatures created by the Dragon Priests during the perpetual battles for control over High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I found it somewhat odd that I have been unable to find any historical mention of conflict between the Dragon Priests and the Ocular, even though they have both occupied the area just beyond the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Were the Ocular the reason that the DP were able to create such monstrousities, with the help of the Ocular as silent allies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;So where did the Ocular come from?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Sieben is a god worshipped by the Gorbesh and the Kaldar. He is the Master of the Domain of Mist, and has an appearance as a hardened young man obscured by a great fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He is known as a shapeshifter so masterful that he fools the other gods and creates chaos among the mortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Sieben also created the Ocular and the Sruhos va Tlo&#039;oe burned and died by his hand.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;Following the near destruction of the Opirks by the Ocular, the Opirks were decreed as independent members of the Gorbesh Empire in 1348 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the Opirks came under attack by the Ocular a year later, the Gorbesh successfully defeated the Ocular. No other account in history of an Ocular defeat has ever been recorded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Back in 1353 BV, General Iseum reported the existance of the Ocular to the Southwest, a blasted plain smothered in perpetual fog, much like how the Lost Grounds appear today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This fog has seeped into the Lost Grounds as a mysterious mist, which I am convinced is hiding the view of the High Hold nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned at our last meeting that I had sensed a Pallid Ocular Mistweaver within the Lost Grounds, which confirmed the source of the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It should be noted that in 1335 BL, Gnomic inventors invented lift technology. The first lift is completed in 1333 BL at the Tiebesh Fortress in the Stormcrest Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Emperor Lakiumos devises a formal name for The Alaudian Empire. He commissions the construction of a great Colossus statue of the Builder to overlooking the Lakiidas Sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 1325 BL, soldiers from Tiebesh Fort discover a half-ruined city near a waterfall at the base of the northwestern White Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;High Priest Duevain of Misiumos and governor of the North is sent to investigate. Duevain reports the existence of a race of winged beings called the Shaerek and Emperor Lakiumos and the High Priests declare the beings &amp;quot;Winged Devils.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;High Priest Duevain is given the task of conquering them and expanding the Empire. In 1320 BL, Duevain&#039;s forces advance on Il&#039;in Sius, the city of the Shaerek, but Duevain&#039;s forces are battered away by phenomenal white winds that strike at them from the mountain heights and the High Priest is killed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During this time, the Waterfall City of Avaev is built at the Great Falls to improve trade with the Shaerek. Avaev becomes a center of the continent, populated by Luethra, Shaerek, and Gnomes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Shaerek are a race of avian humanoids living in the high elevation of the frozen mountains of northwestern Albaria. They worship a singular bird God and are led by their High Priest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The smoke-winged creatures in a recent vision made me think about the Shaerek. They use the White Wind, a freezing wind that burns, which could be described as crystal fire similar to a recent vision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The city became even more cosmopolitan when Siyasartu Jelonci, of the Nireji, moved to the city and established a building school. When aqueducts reached the city from New Albabriddlaen, Avaev increased in prosperity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, during the Luethra Civil War, the city was nearly destroyed in the fighting, despite the attempts of the combined Nireji-Gnomic-Shaerekian defenses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The last mention of the city was in the Gorbesh Imperial Records, as the site of a major Ocular defeat in 763 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Il&#039;in Suis is the city of the Shaerek. Located in the heights of the mountains in northwestern Albaria, and the Shaerek believe that it is protected by the White Wind. The city was reported fallen in 407 BL, when the Northern Gorbesh Army reached the city under the command of General Namiven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aniek is a god worshipped by the Gorbesh and the Kaldar. Possessing the Domain of Storm, Aniek is the cruel Goddess of Destruction, vindictive and spiteful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She ruins for the sake of ruination. She disturbs the land with her tornadoes and blizzards and lightnings. Aniek tried desperately to kill the young Xin&#039;Alaudas, afloat in the sea, and her anger assailed Albaria for a month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She battled against the White Wind of the Shaerek for eighteen days to allow the Empire to reach Il&#039;in Sius. The two ended the match in a draw, neither able to secure a victory. Aniek and Sieben are hateful enemies and either would destroy the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;An example of modern day ocular appearances include Aojunni Cam-anfa, a Merelew who was attacked at the Feast of Eluned by a goblin assassin, revealing that she was an Ocular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Dantia recently mentioned how Keishalae sold her soul to the Hunger in exchange for occasuinally bringing other souls to feed the Hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maelshyve and Lyras were likely in service to the Hunger, bringing other souls to be consumed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Years ago, I gave the theory that Syal was bonded to the Hunger to prevent it from consuming the World.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After all these centuries, it must have many faces, a face for everyone it has consumed. Which over time would become such a horrifying monstrousity, and its appetite would have become so large that it could no longer be appeased or contained.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A depiction of the Hunger being attacked by paladins and rangers was seen on a large canvas mural entitled &amp;quot;Shadow Clan&amp;quot; from Terald&#039;s Tent at the Theren Fest where many artifacts were stolen that originated from Lord Sorrow&#039;s birthplace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The mural showed five rugged plate-clad Humans that surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One possible theory is that the Hunger exists adjacent to the Lost Grounds in High Hold, which explains the disappearance of so many paladins, and the actual purpose the wall was built to keep out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During our Sixth Annual Round Table meeting, I gave historical presentation about &amp;quot;A Tale of High Hold&amp;quot;, as told by the Dwarven Bard Hrakisi Viikelen, which I will close with a few remarks about before giving my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;High Hold remained one of the few places to withstand the brutal attacks of the Dragon Priests.&amp;quot;&lt;br /&gt;
.&lt;br /&gt;
You say, &amp;quot;Then the Dragon Priests devised a new method of siege. The Dark Hand was named for the corruption and plague they instilled into the land, turning the earth vile and evil while conducting their foulest experiments there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The once beautiful lands of Adamantia and Southern Ilithi had been turned putrid, and High Hold was right at the center of it all. They lasted as long as they could, fighting the rotting lands around them valiantly. But the people were finally besieged in such a way that they knew would be their end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The once pristine waters had turned to noxious poisons. Where game was once plentiful, now there were only monsters, whose meats would make a man ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Healing herbs were transformed into deadly weeds that would attempt to kill a man that approached them. Eating them would fill the body with disease and acids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After several decades, the fortress of High Hold was destroyed by the Dark Hand. It is a wretched, ghostly place now, truly a part of the loathsome lands that consumed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then he ends with this mysterious comment, &amp;quot;Those who enter the Dark Hand would do well to stay clear of the once mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But if High Hold was truly destroyed, then why would it need to be avoided? It makes me wonder if they knew there was something there that needed to be avoided, and makes me more determined to find what lies beyond the old bailey. Most likely a rockface with a lift obscured by the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Moving on to my investigation of the ruins in the Lost Grounds, and spending significant time scouting the area taking extensive notes, and the continued study of some intriguing items that required further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During that time, Morganae&#039;s Arm would have been built just outside of High Hold, because that is where all of the fighting took place, since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So that bailey is likely an entryway that leads to the renown High Hold lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The bailey is viewable in areas to the west and south, four to be exact. Two are on the west side, just north and west of the dovecote. One is in the southwest corner and the other is directly east from there. I am convinced this bailey extended southwesterly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Once inside the old bailey, a series of lifts would likely be found and used to climb the rock face of the Hiimarhand Shel, rising to High Hold above. The dense fog that obscures the Lost Grounds conceals the view of this once spectacular fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle, to see if anyone can discover  something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also, remember if you bring non-mustered in friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Unless you are an Emerald Knight, you may not understand the magnitude of what could happen in Blackthorn Canyon, given an imminent attack on Southern Ilithi, either from the Ocular in Albaria or any of the various factions of the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The historical reason documented as the reason why Morganae&#039;s Arm was built was to keep out the monstrousities created by the Dragon Priests, but I am convinced there were even greater reasons, such as the Ocular and the whatever has been occupying High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These details are what every Emerald Knight learns when conversing with various Emerald Knights along their quest. It is the final job of the Last to bring enough of the mountain down to seal off the Lost Grounds, if the wall is breached, to prevent the taint from progressing further into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In regards to how all of this applies to the current issue with the missing five, and determining who the enemy of our enemy is, our enemy is clearly the Hunger. That makes Paladins the Hunger&#039;s enemy, or possibly Syal who bonded to the Hunger to hold it back from destroying our plane of abiding. Stopping the Hunger from draining the souls and energy from us all until we no longer exist is the solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And that is the end of my report and historical accounts. My interpretation of any of it may or may not be correct, but if even one part of it is, it could be devestating to all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will now move on to repeat my field report about what is foreageable in the Lost Grounds since so many missed the results at the last Midyear Field Report Meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That was the assignment I gave to the Emerald Knights to present the findings regarding the flora and fauna within the Lost Grounds, that everyone failed to do except for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It appears that the map provided to me many years ago by Kythryn is entirely accurate, and most fauna and flora are seasonably forageable during the warmer months.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Before we call issues to be discussed and voted on to the floor by Emerald Knights, I will first turn the floor over to our Scribe, Emerald Knight Vaddon to give his report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He will then open the floor for all other Emerald Knights, to bring forth their reports, issues, discussions, and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He is not here, so I will move on to all other Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Do you have any reports or issues to bring to discuss and vote?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu slowly says, &amp;quot;I had something but now I&#039;ve lost the thought...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I have one to bring up, but you can go first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Oh, that&#039;s right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I attended the beseeching ritual yesterday.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am sure it was interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;We were able to beseech a vision of elanthia&#039;s deep history.  Many scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu sadly says, &amp;quot;I don&#039;t find this a surpirze to anyone that&#039;s spent time in the Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;The missing were near but displaced.  Same story other&#039;s have heard and experienced in that regard.  I am worried for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Was the reason it is scarred revealed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;What was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Boils down to planar incursions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Like we are experiencing now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;By powerful entitites.    Yes, well, probably.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu shrugs.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned earlier about warring gods, it is possible now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Anytime something like the hunger or maelshaeve bashes a bit of elanthia, there&#039;s a part that never seems to heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Especially if one feeds the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes or warring gods.  I imagine the hatching of the world dragon was another of those scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Indeed I agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Any ideas on what we can do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We can wait until the floor is opened for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I know we&#039;ve got duties beyond the wall, but since we&#039;ve seen so little change there, I suggest we focus most of our efforts this side of the gate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Hanryu.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;On that note, I want to put a motion on the floor for a vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I make a motion that the Midyear reports return to Brent&#039;s Bar and keep the round tables here. As long as we keep necros out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Do I have a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buzan says, &amp;quot;Seconded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It will keep us closer to the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  I think we can alternate between both locations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Any opposition?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Crickets)&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Who votes aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand.&lt;br /&gt;
&lt;br /&gt;
You raise your hand.&lt;br /&gt;
&lt;br /&gt;
Buzan raises his hand.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now if nobody else has any official business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I open the floor for discussion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suspect that either gods are warring or the Hunger is indeed too powerful now to control.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone have anything to share or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Oh that&#039;s the other thing.  Liraxes manifested again.  It&#039;s cooking up a ... device.  And want&#039;s parts.  Before you go donating, the Traders are setting up a negotiation with the crystal-math thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Ryeka blinks.&lt;br /&gt;
&lt;br /&gt;
Buzan peers quizzically at Hanryu.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will leave Liraxes to my sister the Trader. She can negotiate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It claims to want balance, which I&#039;m all for, but what version of &amp;quot;balance&amp;quot; an extraplanar being thinks is good, is still up for debate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree. Everyone&#039;s balance varies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I machine deciding balance can be....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A problem for the living.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It did not seem hostile, and it did claim to want to maintain the livability of the plane of abiding.  So it&#039;s at least talking the right equations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But keep in mind, if we build it, it may be used against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And we are led to believe it is to return the five.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When instead it will do the opposite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes, I think we need more resaerch.  Hence the suggestion we leave the wall to the regular faces and focus our attention on wild magic till the next meeting./.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will check the wall for infrequent patrols as I always do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If the moons are in my favor, I can do it quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone else have any discussion?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I do have half an idea- but I&#039;m not sure that&#039;s enough to present.&amp;quot;&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Better to say it than not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buzan leans forward.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Half an idea is better than none.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Well you know us clerics have some ability to seek the spirits of the fallen. The trouble is that the bodies have to be where we can see it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I did have an idea about clerics though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;It would take someone far stronger than me to make it work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods to you.&lt;br /&gt;
&lt;br /&gt;
Ryeka asks, &amp;quot;Aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Taramaine should be consulted about many questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If the enemy of the Hunger is the paladins, clerics and the gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All should come together with the rangers and empaths who have to do with the living here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;For a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do not know her, nor am I a cleric so that is a cleric thing to plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned that to Nawain too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About Taramaine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Perhaps you both could do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;My gut tells me we&#039;ve not had enough clerics trying to find solutions to this wild magic stuff.  A few to many sorcerers and heretics.  I get exploring any path to get back the missing, but that can be dangerous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There is a reason why holy magic users were not taken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Perhaps whomever took them feared the holy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I was when the five were. But I was not with the five.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They clearly chose who to keep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was not someone holy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So that may be a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They must be in a pocket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In another dimension.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We can hear but not see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Time must have shifted slightly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Saragos watched for his lady as long as he could- until he was cut off. I do worry about him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Hanryu sadly says, &amp;quot;He&#039;s this close to doing something he&#039;ll eventually regret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I get it, but...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One other idea I thought was that if the Heralds took them for something someone among them did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is like if one person casts something, and someone else is caught in the vortex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That seems to be what happened, it sucked them into another dimension.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But then it could actually have been a decision made by the Guardians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It&#039;s possible.  I was sucked into the void prision that night with the big group.  But I got spit out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Hanryu.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;But there was a LOT of magic being slung around.  So who knows what happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You were too pure for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Is my thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
Hanryu wryly says, &amp;quot;Or to slow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well if nobody else has any other ideas, this meeting is concluded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Welp.  I&#039;m getting itchy in town.  Next time at the bar right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Perfect timing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu grins at you.&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand in a quick salute.&lt;br /&gt;
&lt;br /&gt;
Buzan stands up.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thanks all for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunter Hanryu went through a deep green door.&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Take care! I&#039;m going to see if Mother Sothavi has any ideas too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my now very sore hand, Emerald Knight Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 451st year, 72nd day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Eighth Annual Emerald Knights&#039; Meeting held on the 72nd day 451 years since the Victory of Lanival the Redeemer in the Shard Meeting Tower Hall of the Hunt.  &lt;br /&gt;
&lt;br /&gt;
Those in attendance included Stonewall Rikkei, Knight of Meraud Tirost, Desert Blossom Zersha who is enveloped in a cloud of iridescent glitter, Langen Esturi Nilme who is wreathed by sanguine negeri blossoms, Lord Knight Hebion, Lord of Elamiri Gridaksma, Primal Lady Zalinyar, Lady Knight Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Calling this round table meeting to order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep in mind that Emerald Knights have the floor first, can only vote, and the floor will be opened for discussion by all after our official business has concluded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have not historical portion to present since Vaddon has a huge amount of notes to share, having been missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he has the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will do new business after his presentation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And field notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I continue to accept additional patrols on the wall for extended periods.  The conditions have not improved and our fellow defenders suffer for squalid living conditions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;I offer my apologies for missing the mid-year gathering as I was otherwise detained keeping my commitments to our fellow soldiers in arms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the &lt;br /&gt;
Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tight lipped group they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the residents, they had nothing new to report in their musings about life and people and history of the area.  I continue to try and develop those relationships and with time, gain their trust that they will share additional information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But to date nothing new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I am planning a fund raiser.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my observations the conditions reported in the Emerald Chronicles have not improved.  As Graev report to his friend, Hebban, there is always a need for more supplies delivered to the defenders protecting the wall and keeping the Dark Hand in check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This remains true today as it was in 194 AV.  And with that I suggest a fund raiser for our next mid-year gathering.  Speaking with Gwend and Zali, we are preparing a fund raising concert at our next mid-year gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Assuming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We&#039;ve arranged for three performers to attend and sing songs to inspire those in attendance and those that protect the wall.  We will also be collecting coins to provide much needed supplies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Some of which are in attendance this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This will be a bring your own cookies, cupcakes and booze since as we all know Brent only sells ale.&amp;quot;&lt;br /&gt;
Elurora says, &amp;quot;Should talk to Miss Allye about catering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Am open to any and all suggestions though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do not want our knights to live luxerious while those on the wall are suffering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That would be a possibility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we rough it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I do like roasted turkey though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;May be best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does the Last get roasted turkey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But like  I said open to any ideas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;You may get more people with Allye&#039;s catering and that could mean more coin donated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We have a date set and I have asked Vaddon to select the venue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I think he would be the one roasted if the dark hand made it across the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;True.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does Brent have a dance floor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, the options are limited.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tested it out tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My moves don&#039;t work there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;You may ask a Bard if they can create one there, it is a Bar, but I&#039;m not sure how that all works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;They can do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s a great idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is that possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I believe so, but, I am a Paladin not a Bard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nilme says, &amp;quot;I&#039;ve never tried it, but we could find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Brent will be our host.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just need a lot of room on the floor.  I&#039;m not a square foot dancer....I use the whole floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone object?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All knights in favor say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma asks, &amp;quot;Why not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright good enough, it passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No objections noted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Got it written down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, moving forward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thanks, so I shall conclude my report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will provide a list to our song writers of the topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will begin the fun at 9 bells.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now you have the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not so fast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You have a field report about a grate you left out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh, that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, Zali and I were poking around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huge discovery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And found a grate about two rooms east of wear Eothim works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All attempts to access the grate met in failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And quite a bit of...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Two paces west under the battlements.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But unsuccessful none the less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And what else was there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;May be a tunnel to an unknown location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or simply a drain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It did have stairs under the grate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So lends me to believe a tunnel of some sorts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Drains do not have stairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Which side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;They often do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I wouldn&#039;t know.  Haven&#039;t read any books on drains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So that is our next place to check carefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;They need to be serviced by workers from time to time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But none the less something to pay attention to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Especially if you are patrolling and helping out down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Be sure the grate remains locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is that the end of your report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to other emerald knights for field reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have been poking around the bailey area, but that grate and tunnel may be more like a way to get in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We must all stay vigilant during this wild magic and the approaching champions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It didn&#039;t appear locked.  But definitely closed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anything could happen, an attack could come from any direction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If the wall is breeched we will regret it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;The Dark Hand has been quieter as of late than any time I&#039;ve experienced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zali and I did go back out the Dovecote as well.  Nothing new to report there as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Which is like the quiet before the storm, in my opinion, makes me suspicious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The lost grounds still muddy and foggy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to everyone, if anyone has anything to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I have words to say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our new business was given as the charity concert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Again, for like the eighty eleventh time, I applied for a position with the Emerald Knights with that commander guy with the long F name, and once again was denied, because I&#039;m obviously not a Paladin or a Ranger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;You&#039;d think I could mimic one well enough by the subjects I study, but that guy, he&#039;s smart. He saw right through my ploy. He did offer a suggestion this time though, that I take up a sword and help out the cause.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon can lead you around mage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are welcome there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Although I&#039;m still a bit disappointed that I couldn&#039;t earn the title of Emerald Knight,  I felt encouraged that my skills would be useful in defending the lands from the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;It also made me realize that you don&#039;t have to BE an Emerald Knight to lend aid, and I encourage everyone who isn&#039;t a Paladin or Ranger to help out when you can too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If need be we can bring in a group of fighters and triage to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well said Zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;I have a suggestion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Then this meeting has concluded, do I have a second to adjourn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry, go ahead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nope, Gridaksma had something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;It&#039;s often best to ask around if you are looking for answers or connections. Keeping quiet council among one&#039;s close group of associates rarely brings in new information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says to you, &amp;quot;You mentioned having issues getting the locals to speak to you, there are some among the Ilithi citizenry who have made those inroads already. They aren&#039;t seen as outsiders as much as most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Not sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I visit Doritee and ask her about the Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suspect anyone can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;There are quite a number of supplies that flow through the area which is done not with giant fanfare, but provide true aid to our brothers and sister&#039;s at the arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have yet to see any provided.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;True.  They get food.  But they are also still sleeping on straw mats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe we could make it a tad better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says to Gwenddolyn, &amp;quot;Perhaps you aren&#039;t seeing everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The barracks are practical but dingy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Any suggestions, I would love new avenues to support and understand the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am old so maybe not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I think he&#039;s right, when we were out poking around, there&#039;s little caches of supplies all over the place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The herbalist tent is well stocked at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes that is true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;Ilithi has long memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Like people, citizens or whoever is leaving alchemy practice supplies, runes, clothing, food stuffs, some weaponry even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But hard tack and straw mats for decades is not good for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is there more we could be doing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;There is always more that can be done. I caution against echo chambers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like what else could we be doing that we&#039;re not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s why I&#039;m suggesting the charity event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A fabulous idea, and to honor the history and purpose of the emerald knights through music and song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And on that note, does anyone have anything else to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Last chance, do I have a second to adjourn now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Cornation day was the peek.  Then the battle lead by Ptrea is another historic milestone.  Both of which are recorded in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just trying to help out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;So those are the songs you want written about?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Those would be good ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Be uplifting and share the history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;I know the histories quite well. The truth of them will likely alienate quite a number of people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But they need to hear it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.  Hadn&#039;t heard that opinion before Gridaksma.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The suffering and sacrifice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second for adjournment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 452nd year, 64th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Ninth Annual Emerald Knights Round Table Meeting held on the 64th day, 452 years since the Victory of Lanival the Redeemer in the Shard Meeting Tower Hall of the Hunt.  &lt;br /&gt;
&lt;br /&gt;
Those in attendance included Elurora, Cheyee, Zalinyar, Traim, and Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting are as follows:&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will discuss the meeting rules when we begin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will likely have stragglers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Including Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well without the scribe and his report it won&#039;t be much of a meeting without Vaddon since he &lt;br /&gt;
&lt;br /&gt;
was doing the primary report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I guess I will do the opening, if he is not here then I will proceed to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am officially calling this Ninth Annual Round Table Meeting to order. I ask for no &lt;br /&gt;
&lt;br /&gt;
interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interruptions during the official meeting by non-Emerald Knights will cause me to silence &lt;br /&gt;
&lt;br /&gt;
the room or expel anyone causing the disruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Furthermore, Necromancers are not allowed to attend any official meeting of the Emerald &lt;br /&gt;
&lt;br /&gt;
Knights without acceptions, as recorded during a prior Round Table vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Our Scribe, Emerald Knight Vaddon, will give his report first, followed by any other Emerald &lt;br /&gt;
&lt;br /&gt;
Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You grumble.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will open the floor for all Emerald Knights, to bring forth their reports, issues, &lt;br /&gt;
&lt;br /&gt;
discussions, and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any new ideas, &lt;br /&gt;
&lt;br /&gt;
new field events, or new issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the official Emerald Knight business has concluded, we will open the floor for &lt;br /&gt;
&lt;br /&gt;
discussion with everyone once the Emerald Knights have completed presenting their reports and voting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Instead of the historical presentation, Vaddon will give his summary of the recent Midyear &lt;br /&gt;
&lt;br /&gt;
Field Event, the charity benefit, so it will be documented into the meeting notes for future &lt;br /&gt;
&lt;br /&gt;
reference. He will also give any other reports or updates that he may have before turning the floor &lt;br /&gt;
&lt;br /&gt;
over to all other Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Alright since Vaddon is not here, are there any other Emerald Knights with a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Nothing elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora shakes her head.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Things are as they ever are when I check the Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Alright floor is open to all, does anyone have anything to bring up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Zalinyar.&lt;br /&gt;
&lt;br /&gt;
Zalinyar smiles at you, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Vaddon was going to talk about the charity fundraiser, and mumbled a lot while going &lt;br /&gt;
&lt;br /&gt;
over his notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He said they still weren&#039;t approving a mattress upgrade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We are busy with the Heralds and the Immortals and wild magic, so let us stay vigilant and &lt;br /&gt;
&lt;br /&gt;
keep checking the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traim asks, &amp;quot;Did the charity fundraiser already occur or is it to come?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was the last event we had.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The most recent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He was to be here to discuss the summary and discuss the next event, but it will have to &lt;br /&gt;
&lt;br /&gt;
wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Things come up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Alright then, this meeting is adjourned, do I have a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You glance at Elurora, a female Elf.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora grins at you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Meeting dismissed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traim says, &amp;quot;Well I appreciate being allowed to attend. I hope to see you all at the next one. And &lt;br /&gt;
&lt;br /&gt;
meet this shadowy scribe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;They&#039;re usually a little longer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Good eve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my hand, Gwenddolyn.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 453th year, 56th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
A meeting was called of the Emerald Knights on the 453th year, 56th day since the Victory of Lanival the Redeemer.  Those in attendance included Lord Knight Teilnsar, Emerald Knight Calabra, Hunter Hanryu, Squire Cheyee, Truthseeker Elurora, Emerald Knight Vaddon and Light of the World Gwenddolyn.  My notes of the meeting are as follows:&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am officially calling this Tenth Annual Round Table Meeting to order. I ask for no interruptions so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interruptions during the official meeting by non-Emerald Knights will cause me to silence the room or expel anyone causing the disruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Furthermore, Necromancers are not allowed to attend any official meeting of the Emerald Knights without exceptions, as recorded during a prior Round Table vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our Scribe, Emerald Knight Vaddon, will give his report first, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When we open the floor for all Emerald Knights to bring forth their reports, issues, discussions, and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any new ideas, new field events, or new issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When the official Emerald Knight business has concluded, we will open the floor for discussion with everyone once the Emerald Knights have completed presenting their reports and voting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Instead of the historical presentation, Vaddon will give his summary of the recent Midyear Field Event, the charity benefit, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He will also give any other reports or updates that he may have before turning the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, I don&#039;t have any real news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Lips remain tight around Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;No information that hasn&#039;t been heard before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I did prepare a speech to share Miskton&#039;s vision that may or may not be about Shadow&#039;s Reach that I would like to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Friends, Brothers, and Sisters   I want to share a vision that was delivered by Miskton at the recent moon mage gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was a quiet vision. No falling stars or shadowy omens. Just this:.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A warm breeze caressed my face, and I breathed deeply, smelling sea salt and distant rain. I heard laughter nearby -- a small girl wrestling with a massive dog, whose tail wagged excitedly as it playfully nipped at the child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Both were dirty, covered in mud and bits of grass, and grinning widely. The dog picked up a stick and shook it violently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The girl lunged for the stick, and the two began a surprisingly rough game of tug-of-war. The dog pulled the child to the ground and dragged her through a puddle, eliciting shrieks of laughter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The girl rolled over and tackled the dog, landing atop the much larger creature and knocking them both over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;&#039;Got you!&#039; she exclaimed, &#039;My stick!&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The dog released the stick and stayed down, panting, its tail flopping against the ground. Suddenly, a horn blew in the distance, and the dog jerked upright.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The girl jumped on the dog&#039;s back, and scampering to its feet, the dog began to run. The vision faded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That was the vision he shared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Much more dramatic then I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But what would you expect from a paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now, I have seen them   the girl and the hound   in Shadow&#039;s Reach.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This thought came to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The girl is more mud than cloth, wrapped in yellow rags and mischief. Around her neck hangs a razor-edged arrowhead. At her side is a wolfhound   massive, scarred, missing an ear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She hangs around the plinth at Shadow&#039;s Reach.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Massive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They match the vision near perfectly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes I agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;So what does it mean?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says, &amp;quot;Not the sea air though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yep.  However, when the wind blows, the air brings many scents.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It could be nothing more than a simple moment   a memory. A vision of joy before a call home. A child and her dog, summoned back to hearth and kin by the sound of a distant horn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Perhaps the immortals simply reminded us that there is peace in play, and purpose in returning when called.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or... perhaps it is something more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Shadow&#039;s Reach is a place of balance   where winter and spring meet, where pyres burn not just for the dead, but for what must be remembered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If the girl and hound are symbols of that balance   and the horn is a summons   then something may be calling away the guardians of that place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;If so, we must ask: who calls, and to what end?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We are the Emerald Knights. We were never meant to sit idle. We are watchers, yes   but not statues. Ptera reminded us that we are to be what the Emerald Knights were always meant to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So let us stay vigilant.  Not in fear, but in duty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Whether this vision was a farewell, a warning, or a beginning   we must be ready to answer the call.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of my report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is meaningful, and great memory about the girl and the dog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have been lacking in my wall duties, but will be doing rounds again very soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I still plan to go back and study the artifacts I found more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will include my findings in the next field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Which will be Moliko 13 and coming soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I planned another midyear field report due to that vision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So please emerald knights, do some rounds around the Lost Grounds and the wall to check things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Go up to shadow&#039;s reach and wander around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu asks Gwenddolyn in an Ilithian accent, &amp;quot;Want to meet at the reach next time?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra asks in a rustic accent, &amp;quot;Shall we check the pit as well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Pit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes we will be meeting in Brent&#039;s Bar and we can go up to the reach after our reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I may not have stumbled on that yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Now, does any other Emerald Knight have a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;No report, I walk the wall and haven&#039;t seen anything new or weirder than normal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says in a montane accent, &amp;quot;Same ol&#039; same ol&#039;-go spend yer plats in Theren before the fest packs up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is our realty check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Same for my time on the wall.   Nothing unusual.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright opening the floor to all here, including non emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I have a small thing to share that isn&#039;t quite Emerald Knight business after he is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra asks in a rustic accent, &amp;quot;Do we have an accurate count of how many knights roam the realms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have them but they cannot be published.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Not in my notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is a secret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Your name was added.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra asks in a rustic accent, &amp;quot;Do we have anyone who is training prior knights that i may look upon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks Calabra, &amp;quot;What do you mean?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And Teilnsar will likely become an emerald knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;In order to grow our numbers, we would need to look for recruits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Hanryu, &amp;quot;Be sure to check on the Last be sure he&#039;s holding out well in his perch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Have you taken the quest yet Teil?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teilnsar pleasantly says in an Ilithic accent, &amp;quot;I am not currently engaged , mores the pity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says to you in an alpine accent, &amp;quot;Can do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If you need help with that, there are many among us here that would help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;That is all i have to ask, thank you for humbling an old knight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teilnsar pleasantly says in an Ilithic accent, &amp;quot;I am not sure which quest you speak of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The emerald knight quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;The wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Completing it earns you the title and membership on the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Corik&#039;s Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We can talk more later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;Aye that wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You had something?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says in an alpine accent, &amp;quot;Gotta go check on a dead Ranger.  Safer paths than Zephyria to you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Yes.  Miss Betlind and I will be holding a Paladin gathering in our hall in Crossing.  Anyone is welcome to join us, not just Paladins.  We will be sharing some of the history of our guild, and talking to people who might be interested in becoming squires or knight teachers, along with some trivia and other things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;And just like that Hanryu the ninja goes into the shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Great idea, I will try to attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He does that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have any new business or ideas for field events?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then I call this meeting adjourned, if I have a second.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;Thank you very much for the meeting and reports everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meating dismissed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting dismissed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my hand, Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mid-Year Field Report Meeting Logs==&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=670058</id>
		<title>Emerald Knight Round Table meetings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=670058"/>
		<updated>2025-07-16T17:01:42Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: /* Annual Round Table Meeting Logs */&lt;/p&gt;
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Past: 1st Annual Round Table Meeting was Akroeg 17, 444 (Dec. 21, 2022, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report Updates @ Corik&#039;s Wall, Brent&#039;s Bar, Moliko 1, 444 (Feb. 15, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 2nd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 37, 445 (April 5, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Field Event, Brent&#039;s Bar, Arhat 34, 445 (May 24, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 3rd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 28, 446 (July 12, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 25, 446 (August 30, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 4th Annual Round Table Meeting, Brent&#039;s Bar, Akroeg 20, 447 (October 18, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 17, 447 (December 6, 2023, 8 pm est.)&lt;br /&gt;
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Past: 5th Annual Round Table Meeting, Brent&#039;s Bar, Akroeg 14, 448 (January 24, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Vela&#039;thor Experiment, Shard Mtg Tower, Green Rm &amp;amp; moongate to Lost Grounds, Arhat 10, 448 (March 13, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 6th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Akroeg 32, 449 (May 8, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Shard Meeting Tower, Green Room, Arhat 29-30, 449 (June 26, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 7th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Akroeg 24, 450 (August 14, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Old Mine. Moliko 9-10, 450 (October 9, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 8th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 33-34, 451 (December 4, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Echo&#039;s of Valor: An Emerald Knight Charity Benefit Concert, Brent&#039;s Bar at [Blackthorn Canyon, Old Mine], Moliko 1-2, 451 (January 15, 2025, 9 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 9th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 24, 452 (March 12, 2025, 8 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 10th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 17-88, 453 (June 18, 2025, 8 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: Mid-Year Field Reports @ Corik&#039;s Wall, Brent&#039;s Bar &amp;amp; Dark Hand Discovery Trek, Moliko 13-14, 453 (August 6, 2025, 8 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: 11th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 9-10, 454 (Sept 24, 2025, 8 pm est)&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
These are the records of the Emerald Knight Round Table meeting notes as scribed by Emerald Knight Vaddon.&lt;br /&gt;
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&lt;br /&gt;
At the 1st annual Round Table meeting, a motion was put on the floor by Emerald Knight Vaddon, after Emerald Knight Gwenddolyn suggested allowing non-mustered in Emerald Knights to attend future meetings, including other guilds besides Ranger or Paladin. Motion passed unanimously.  All votes and decisions will only be voted on by Emerald Knights as a rule of order guideline. The floor will open to non-mustered in attendees for further discussion once the official Emerald Knight business has concluded.&lt;br /&gt;
&lt;br /&gt;
It was also noted that before every meeting, an announcement by Emerald Knight Betlind will be made, that anyone attending all future meetings must adhere to strict ettiquette and decorum guidelines, or they will be removed and likely banned from future meetings and events. No abusive disruptive behavior or threats upon any Emerald Knight will be tolerated, and all general meeting rules of order will be followed. The fact that this even had to be brought up means that there was abusive conduct hostile in nature and unacceptable behavior, all because they were not allowed to attend the very first meeting since they were not an Emerald Knight. The vote taken has given them another chance to attend future meetings and events if the above guidelines are adhered to and respected.&lt;br /&gt;
&lt;br /&gt;
At the 5th Annual Round Table Meeting, the vote allowing non-Emerald Knight meeting attendees was ammended from &amp;quot;everyone&amp;quot; to &amp;quot;everyone but Necromancers&amp;quot;, and all meetings in the future will be held in the Shard Meeting Tower to enforce this without violence, since these meetings are not the place nor the time for fighting, as they are solely for discussion of official Emerald Knight business.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annual Round Table Meeting Logs==&lt;br /&gt;
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{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 444th year, 17th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
A meeting was called of the Emerald Knights on the 444th year, 17th day since the Victory of Lanival the Redeemer.  It was snowy evening, and the meeting was held on the deck of &#039;The Star&#039;s Grace&#039; moored at the dock in Crossing.  This meeting was held with mustered members of the Emerald Knights to discuss recent visions and reports of evil rising in the Dark Hand.  Most important, was identifying a path forward to reinforce the brave Knights and the citizens closest to the Dark Hand.  Those in attendance included Light of the World Gwenddolyn, Truthseeker Elurora, Emerald Knight Hanryu, Emerald Knight Betlind, Emerald Knight Gridaksma, and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
As is the history of the Emerald Knights, there was conflict as the path forward was carefully considered.  It was impressive the strong emotions shared openly indicating a passion for our fellow Knights and the citizens closest to the evil lurking just beyond the wall.  Though some may say, it was disappointing to see such division.  It&#039;s a testament to the concern of all those involved and ultimately a call to arms to be ready.  But it&#039;s necessary to share what was discussed and finally agreed upon for all to know that the intent and the goal of the group is indeed common.  Due to my own clumsiness, a few parts got smudged by the falling snow.  But ultimately, this I feel is an accurate written record to highlight the common ground with the hope it moves us forward together.&lt;br /&gt;
&lt;br /&gt;
As a starting point, I would like to share Ptera&#039;s own words when she led the first band of Knights to start their service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a log of our meeting.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will begin now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, I shall share what I&#039;ve been studying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You confidently say, &amp;quot;There are conflicting accounts about the history of Emerald Knights. We do know for certain with little discrepancy that Alec was reigning at the time the Emerald Knights was founded.  Though the recorded literature has some inconsistencies, the sources available agree that Alec was Fredhal at that time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You may or may not recall that Ferdahl Alec the Phoenix reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi.  During his reign, Alec rebuilt Shard and established the Gondola with the help of Queen Morganae of the Mountain Elves.  Alec also claimed to be the son of the previous Ferdahl, Corik.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is said he created the Emerald Knights after announcing a competition, which was won by Ptera, who became the first leader of the Knights.  In the Human Clans, written by Zelka based on Zuebara Pulan&#039;s research of unknown other sources, reported Shadow Clan was formed after the end of the wars that overthrew the Dragon Priest Empire and supported by Alec.  Some think that time as 22 AV.  However, per what has been passed down from the histories of the Dark Hand, the Shadow Clan establishment is sometimes cited as 20 AV.  Regardless, there isn&#039;t any written information about that date I&#039;ve read.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The primary source of information about the Knights are the Emerald Chronicles.  Not assuming all have found this incredible story in the libraries, I shall feebly attempt to share the nuggets from the story.  There are six volumes in the Emerald Chronicles. The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebban.  These books detail the rise of Graev and the Emerald Knights as forces protecting Shard from the dangers of the Dark Hand beyond Corik&#039;s Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;From these letters, we learn of First Commander Ptera in 183 AV.  Ptera was a fascinating leader for a lot of reasons in Emerald Chronicles.  From my reading, it appears that she was Maiden of the Moors, so probably from Darkmist. She responded to Alec&#039;s call to join the Knights, won the tournament to become the commander, and was the First.  After Graev took over, she decided to stay in Shadow Clan to continue the fight, where she conceived Seome.  Some wonder if she became the Matron of Shadow after Graev became commander.  The saying on the wall often heard, &#039;Know your enemy&#039; descends from her leadership.  But I&#039;m getting ahead of myself, so let me back up a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It appears that on 5th day of Moliko the Balance, Year of the Bronze Wyvern, 183, the Ferdahl announced that a new legion, called the Emerald Knights, will be led by Ptera and will occupy the southern defenses. The enlistment rolls were opened on that day and the original Knights confirmed on the 24th day.  As times were jubilant, each member was issued verdant silk tabards, helms, and infantrymen were given shields painted with a laurel and lion&#039;s claw crest. Reports said the legion was sharp-looking and marched together through the city&#039;s streets where green and white banners hung from balconies.  At the confirmation celebration, Ptera gave a rousing speech.  Highlights of her speech were the words that carry forth to this day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ardently say, &amp;quot;She shared with all, her vision which was, &#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This is the spirit of the Knights.  It calls one to humility and not to be bound to glory.  As the confirmed left the city&#039;s south gate, there were many verdant tabards left at the gates that did not ride south.  It was a sieve that separated the wheat from the chaff, anointing those truly dedicated to the cause.  It was a dark omen of what was to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Knights began immediately to repair the defenses of the wall and began their watch.  As an aside, you may recall, this is the same wall the locals call &#039;Morganae&#039;s Arm&#039; for the Elf-queen of the mountains.  Regardless, the early years were more difficult than expected.  The politics between the Ferdahl and the Knights took a turn to create a situation of conflict resulting in lack of support from the Ferdahl himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ptera&#039;s command of operations set the stage for no room ornamentation or ceremony. Every day of a Knight on the wall is assigned.  The expectation that everyone attends chancel unless on break.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;On the 23rd day of Uthmor the Giant, Year of the Iron Toad, 186 a change in leadership took place.  It appears the Ferdahl tiring of the politics with Ptera appointed a new Second, Odurn.  It was at that time, the writer of the Chronicles, Graev was promoted to Captain of the Watch.  This renewed conflict between Ptrea and Odurn, with Odurn having lost the initial challenge to lead the Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The addition of what some may question as the Ferdahl&#039;s spy, Odurn did not quell the discontent he had with Ptera&#039;s leadership.  In 189 AV, the Ferdahl began monthly inspections coordinated by Odurn, much to the frustration of Ptera.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You excitedly say, &amp;quot;In the 9th Skullcleaver, 192, Morganae&#039;s Arm fell. It was a great battle and loss for the Knights as the Dark Hand pushed forward to the stone wall shaking the battlements to their foundations.  Ptera&#039;s desperate calls for reinforcements from the Ferdahl were ignored according to the Chronicles even though they set idly nearby to the north.  It was at that time, when all hope was lost and the numbers so depleted that a band of eight rangers raining arrows from the sky pushed back the Hand.  The leader of this blessing from Chadatru was Loro.  If not for their arrival all would have been lost.  It was during the fallout from this battle, that Ptera ordered Odurn&#039;s execution inciting the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then on the 23rd day of Skullcleaver Year of the Amber Phoenox, 192, the Ferdahl sent a detachment to occupy the wall and relieve Ptera of her command.  By the Ferdahl&#039;s order Ptera was exiled south on pain of death.   Resulting from Ptera&#039;s exile, on the 37th day, Graev was offered on the Command of the Emerald Knights.  Then in a following blow to the Knights, the Fredahl cut their pay and provisions sharply.  The provisions sent were also discard surplus having been described as chain shirts of unriveted rubbish and will scarcely hold up to a good sneeze.  Sometime between 192 and 196 Odurn departed from the Knights and was replaced by Ilksin as Second.  Interestingly, this fight and Ptera&#039;s banishment was recorded in a song scroll called &#039;The Ballad of Morganae&#039;s Arm&#039;, by Rancois Sendaque which can still be purchased.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Unfortunately, Ilksin was killed in 196 AV and replaced by a less seasoned Second, Farol, who was known for his forthrightness and verve.  By 199 AV, the losses suffered in 192 AV were avenged and Corik&#039;s Wall built and manned to keep the blight at bay.  Though Graev&#039;s disillusionment and frustrations mounted with the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the Chronicles, he mentions everything is a challenge for the Knights, as not even the moldiest crust of bread can be obtained without playing politics with the Ferdahl.  However, wisely he submitted to the Ferdahl&#039;s meddling keeping in mind, that the forging their own road, would use sweat better spent at the fight.  His words, not mine.  The years between 199 AV and 212 AV tell the story of lean times and ingenious plans to keep the Knights feed no thanks to the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was also dark times for Commander Graev.  He took ill and suffered significant sickness reducing his ability to lead the Knights.  By 212 AV he had recovered enough to resume daily leadership of the Knights but was dealt another blow when his Second Farol was slain during a push by the Hand.  This was a severe disappointment as he had hoped to turn over command to Farol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;By 215 AV, the Ferdahl confirmed Hindrelgaarde as Commander of the Emerald Knights, relieving Graev.  Graev mentions that Hindrelgaarde will make a fine commander due to her faith, swordsmanship, quick wit, and intellect.  This concludes the written history of the first days of the Knights chronicled in his letters.  It is a fascinating read and worth the time to better understand those early days. Interestingly the First called Hindrelgaarde, is actually Tijit in the Chronicles which she often refers to Graev as uncle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You reluctantly say, &amp;quot;Now things get tangled for me and have been unsuccessful in my studies.  Obviously easy to follow along in a written chronicle.  But now it becomes much harder to understand the history of the Knights.  So skipping ahead a few years to more recent times, I will pick up with what I have learned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With this absence of written records, it becomes necessary to collect oral histories.  My studies then focused on collecting information from the people that reside on and near the wall.  As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, the gem buyer Mhar and the herbalist Doritee.  Others approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Most all individuals interviewed had their own personal thoughts about the Dark Hand.  Captain of the Watch Grimnur said it best, when he told me, &#039;Ain&#039;t real words to describe it to you the way it is, aye.  You&#039;d never understand it.&#039;  The Second Eothim was a bit more specific when he said, &#039;Necromancies and sorceries.  Breaking the rules is what it amounts to.  Dzree broke the rules and see what happened?  Those wrongs will not be easily righted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The locals expressed appreciation for what the Knights are doing keeping the Hand in check.  But Doritee cautioned it was a sensitive subject around Shadow Reach, warning, &#039;Shhhh!  The children might be around - no need getting them all terrified with that evil.&#039;  Though these conversations didn&#039;t really provide an additional history, but context of the sentiment of living so close to the dangers posed by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Of particular interest in my opinion is that of the current leadership of the Emerald Knights.  Speaking the locals about Fenhalut didn&#039;t really provide much.  I interpret that he keeps to his work.  The trader Brindle did offer the following, &#039;Oh he&#039;s a good leader, I think.  The rank and file seem to like him alright.&#039;  Second Eothim, appreciates the stability in my opinion, making particular note as follows, &#039;Oh, yes Commander Fenhalut is a fine leader with a great appreciation for order.&#039;  All others consulted offered general platitudes without any criticism.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting to contrast the consensus opinion of Fenhalut with that of Second Eothim.  Generally, he is considered an able administrator but not much of a fighter.  The locals did seem more familiar with him.  Presumably he is out away from the wall more frequently doing business among them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally the most interesting person spoken of with general admiration by all is the Emerald Knight ranger known as The Last.  Grimnur provides insight to why he&#039;s called the Last by fondly saying, &#039;That old ranger&#039;s a piece of work - best archer in these parts in his prime.  And instead of a pension, he&#039;s pledged to be our Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A fellow Knight ranger Brent offers, &#039;He&#039;s our Last and a damn fine ranger. Those defenses ever fall, and he&#039;ll make a new wall of blasted rock.  That ranger&#039;s sittin&#039; on enough naptha to bring half the Stormfells down into this canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;Though it appears the Last isn&#039;t all business as the herbalist Doritee shares jokingly, &#039;If he says that I am older than he...  Well, he is just playing you for a fool!.&#039; Causing one to wonder what kind of banter those two have had over the years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Speaking with the Last, he&#039;s a bit odd.  He&#039;s the most talkative about things near the wall, which may be attributed to a lot of time spent alone.  Clearly, he understands his role when asked offers, &#039;I&#039;m the oldest Ranger around here, so they call me the Last.  Yet, that title has another meaning, if all should fail; the walls lost, the valley and settlement overrun, I&#039;m the one who stops the Dark Hand from moving onto Shard.  And I will stop them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cheekily say, &amp;quot;But the softer side comes out when you ask about the tools he would use.  In particular he jokes when asked about naptha, &#039;KA-BOOM!&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says, &amp;quot;Literally, the Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But with him having been serving the longest, he does offer some memories about the son of Ptera, Seome.  He recalls him as follows, &#039;A great Ranger Seome was.  His exploits in the bowl are legendary.  He wouldn&#039;t be tied to the wall like some of us but that is a decision we all must make.  For a long time, he and his band were the ones that allowed us to survive.  He took the fight to the evil.  Perhaps another Seome will come again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could go on but will mention well worth the time speaking with those around the wall.  You will gain a better understanding of what a great work the Emerald Knights are doing protecting all from the Dark Hand.  And with that, I shall conclude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done, he really understood the task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone asleep?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Thanks for the recap and research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What he did was called the emerald knight rumor system, which i will discuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Incredibly well researched and nuanced. No small feat to put that much detail into something in so short a time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want to emphasize a few things that Vaddon mentioned, before continuing on with various updates and discussing recent visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. In naming his forward defense after the Elf-Queen of the Mountains, he hoped she would come to the aid of his city&#039;s defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just like she deceived the Dwarves of the Iron Kingdon, she also deceived the Elotheans by letting the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The only difference being that she did not behead Ferdahl Alec like she had done to King Hvalig, when she and her twin brother Lenizhir attacked Garnedhren with poisons, then renamed it Elamiri were she still resides.  I will explain the details, since it is relevant in recent visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Lenizhir possessed a great knowledge of herbs, but not as a healer.  He learned to do cruel things with his knowledge, and gathered a  rare herb that grew in the Deriel Plains, that had been discovered to make the Dwarves extremely ill during their stay on the plains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once Lenizhir had acquired a supply, he began cultivating the herb and preparing it in a special way that would enhance its natural effects.  When he was certain that his herb was potent enough, he created a liquid from his stock, which he then turned into a gaseous form.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent vision about the beekeeper may be another way he is able to do this, without him having to touch it, since the bees process the pollen for him. Remember that a previous vision showed people harvesting something themselves, and then falling ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Lenizhir and his sister had only to wait until the time was right. One day, without warning, they released the gas into the Dwarven section of Garnedhren. Many of the Dwarven adults became ill, and few children survived. The Dwarves, though weakened by the illness, were  able to imprison the Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;An aged and frail leader Tivhiri strongly opposed the violent path of her twin children, but after Tivhiri died suddenly in her sleep one night, Morganae was chosen the new leader of the Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae and Lenizhir led the Elves in an uprising, breaking free from the dungeons and battled the Dwarves. The Dwarves were weakened from Lenizhir&#039;s disease and were killed in the fighting.  Morganae herself severed the head of old King Hvalig, and took his crown and placed  it upon her own head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That was the end of Garnedhren and the Iron Kingdom. Following Morganae&#039;s treachery, she renamed Garnedhren to Elamiri, and proclaimed herself Queen of the DragonSpine Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I get the feeling that the man in recent visions teaching others alchemy and poisons is Lenizhir, with intent to use it in future attacks against us within our Provinces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The exiled Dwarves lived a pitiable existence, hiding in the mountains given to them by Kertigen.  Until Sidhlot led a group of Dwarves away from Elamiri, which he taught his necromantic magics to these Dwarves, as a way for them to gain revenge on Morganae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The necromancy gradually corrupted the souls of the Dwarves, who were becoming twisted shadows of what they once were.  People began calling them Elba Darvagers, or &amp;quot;Dark Dwarves&amp;quot;, creatures of the unholy magic that  created them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is an example of the treachery going on beyond Shard in the Dark Hand, and it appears to have grown to become a much bigger problem, which is why we are meeting here tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was brought to my attention that some of the visions appeared to be about Lenizhir once again making poison, and a few other visions that should raise more concerns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They all seem to have a common thread, about the future encroachment beyond Corik&#039;s wall, which has lead to this call to muster the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was suggested to me that we need to start monitoring activity there through field reports, to be aware of any changes in the landscape, and by discussions using the Emerald Knight rumor system, exactly like Vaddon has done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This will take a group effort with frequent patrols, field reports and periodic Round Table meetings so we can be continually updated among us as a group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The reason I was asked to assist with beginning this process was twofold.  First, I was among the first group of Emerald Knights to be mustered in during modern times, and I felt obligated to light the way by providing knowledge and intel to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Second, because this was exactly what the Therengia Cavalry Outriders did, since they were mostly Rangers who provided recon and intel through patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I led the Cavalry for almost 40 years as Commander and Senior Commander, and I am a qualified military planner who will work with others who will Command and lead their own various groups, should that time come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind quietly asks, &amp;quot;Where is that table, anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Therengia Cavalry Dragoons were the heavy front line fighters, and the Hussars were the mobile triage unit.  My point is that We would need to be prepared with others to help us with triage, should this turn into a full scale invasion that never seems to end down there. Clearly Rangers and Paladins would not be enough to quell it alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to Betlind, &amp;quot;Maybe we have to make one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion is that the Original Seven Paladins, and other Paladins who have gone missing, have been down there in this neverending fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My soulstone visions seem to reflect this and they continue to be more frequent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Some of the Seven are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Elurora, &amp;quot;It&#039;s gonna be metal then, I&#039;m afraid. Look around ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I would rather we plan as a group as the primary informants of that area, and work with other groups beyond the Emerald Knights, since it may become way bigger than we would be able to contain ourselves.  This means that mustering in new Emerald Knights is a priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nodding toward the south and the Dark Hand, Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to find Seome, because he may be who can help us with crucial information that we need to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My last topic about recent visions are regarding the ones with six or twelve legged creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I came across something that sparked my interest, especially since I was a shareholder of Terald, and which once again is about items that were in Terald&#039;s Tent at the original Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Wouldn&#039;t he be dead now if he was Human?  They don&#039;t live that long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a large canvas mural sold by Terald there. A large canvas mural reads: The Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now Vaddon will select a Ranger to provide the next field report at our next meeting, and the ranger will select a second who will assist.  At the following meeting, that same Ranger will select a Paladin, and so on, so that it rotates and we can all contribute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest everyone familiarize themselves by going down there, and updates can be provided to Hanyru, Vaddon and myself in between meetings, so we can keep ahead of any immediate issues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then after Vaddon chooses a Ranger, we will open the floor for discussions regarding the visions, the information we have provided, and your opinions about the concept of beginning patrols and sharing field reports among us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You have 2 to choose from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;I think you&#039;re skipping the step where you ask if they want to take part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be curious given Hanryu&#039;s availability to share any information he has collected over the years to pass along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is part of the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t mind doing it.  Though I must admit nothing at all has changed with the wall in the 50 years since I did the quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;ll make a few extra rounds before next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like things more recent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;And make sure to jot down some notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I already have been informed by a few non-attending Paladins of their interest in participating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Other than that dead fellow and the partial note, there really hasn&#039;t been much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Hanryu, &amp;quot;Thank you.  Of course I can help as well if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I think that would be a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I was informed to look for changes in the landscape and things they say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks Elurora, &amp;quot;I&#039;ll bet it&#039;s a lot easier to inspect that well south of the wall when there aren&#039;t twenty people trying to all fit in it at once, huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Or in a well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also have a recruit who wants to muster into the emerald knights&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Never been quite that cramped before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will be assisting Chyral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could show them the way if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am hoping others will participate that are interested in becoming an Emerald Knight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We clearly need more of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The more things change?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is what I was told.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~My notes get fuzzy having a big snowflake smear my ink on this page.  But it was discussion about limiting this particular meeting to only mustered Emerald Knights.  I will note that several attendees left to make their position well known in the issue.  It is my sincerest hope, given the outcome that they reconsider and rejoin us in the future.  Turning the page, the record is clearer.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;&#039;I propose the vote mentioned earlier.  That those with interest in helping in the Emerald Knights noble cause, with or without formal mustering be allowed to attend in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All in favor, say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please everyone vote, I must remain impartial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All opposed, say nay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds good to me.  We could use the help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;It is with a heavy heart that I vote aye... It saddens me such even had to come to a vote...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So we include non mustered in at the next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing no nays....it was agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind, would you please at the top of each meeting, state the following.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m gonna put it in my own words, just for fair warnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That decisions and votes are limited to the emerald knights and that those not formally mustered in must remain respectful as the rules of all meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;...Should probably wait to hear it first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, aye, that&#039;s an easy one, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Something like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thought it was gonna be a full piece of parchment to memorize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;You know how it is going over the minutiae of old Pally scrolls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single comment.&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Are we going to keep meeting here?  Why not at the Wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will be at the wall, I was just joking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I had that question myself, but just figured it was easier to keep others from listenin&#039; in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The wall is nice, and Brent would appreciate the business.  He&#039;s a fellow Knight as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We had to explain why were are doing this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And it was not my idea, I just agreed to begin the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And will eagerly pass duties along to others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds like a plan.  Well I&#039;ll do some scouting in the next few months and see if I notice anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I gotta run, safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks hanryu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims to Hanryu, &amp;quot;Always great to see ya, sir!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Watch out for Mhar though.  Not a lot of folks appreciate his business practices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~At his point, this humble scribe accidently followed Hanryu to the river and had to make his way back to the docks from the riverbank.  He dives like a dolphin and boy is he quick on his feet.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;There he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He moves quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I usually get blamed for everything but I was just following instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Gwend was just praisin&#039; ya when you were abducted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I&#039;m a bit slow sometimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind I look forward to hearing your reports and also, if you know anyone who wants to muster in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Blame it on the armor like the rest of us do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll go rustle some bushes and check some bars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did you think about the visions I discussed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As will I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think the ones I mentioned were related?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;My understanding of history is limited.  But it does concern me greatly.  The poisons especially.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mural made me choke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well, honestly, I haven&#039;t left Zoluren in a long while, so am unfamiliar with the visions and this was my first time hearing of the most recent ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent visions are staggering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Clearly about the emerald knights, Lenizhir and the dark hand and shadow clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;The big ones usually tend to make their way through word of mouth to me eventually, but I just figured things were all quiet and happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Definetly concerning.  But I&#039;m not the wisest in understanding them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some of them talk about 6 or 12 legged creature they are fighting, just like in the mural.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well that&#039;s not great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I was curious on the numbering there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Twelve legs, five front line fighters, three behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My Imperial lecture next week will be about those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I just wonder if that is what they are holding back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just one of those, but many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Aye, very much so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Notice how the mural explained how they killed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is extremely important info.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The arrows were important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Rangers fighting from pole, paladins at melee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was how the Dark Hand was pushed back in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One more thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Without the rangers led by Loro, all would have been lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Three rangers hovering in the back, much like three moons? Could that be an angle worth pursuing? Don&#039;t know what the other numbers would mean though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting concept.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;12 legs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That means something too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The Thirteen with one excluded for some reason?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;S&#039;the only real thing I can think of in the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it. The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;5, arent 5 of the 7 still alive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Is anyone really sure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I&#039;ve been researching that, but we know Emille is alive, but she is a dwarf, not human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Just listening to the visions gets me tongue tied. Don&#039;t know how ya do it, Gwend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So not one of the 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Betlind, &amp;quot;Agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Miskton&#039;s vision meetings are helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll have to make it a point to drag myself outta the forge and head down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Well thanks again for coming, is this a good night to schedule meetings?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Easy to waste the winter andaen away in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps you could talk to a few others and get them to the next one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Absolutely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Betlind, &amp;quot;And miss the snow and brisk weather?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;On both accounts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge even larger snowflake..sorry lost two lines from that one.&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;I feel I enjoy it PLENTY enough on the brisk jog from the forge back to my house, thank you very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Asking Pfanston to mention it at the frequent ranger&#039;s meeting could be worth doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Gwenddolyn, &amp;quot;Hrm, gotta find a way to drag &#039;em back in then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Hanryu told him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Herding Rangers... Of all the paladin tasks that have fallen to me over the years... I swear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks again, looking forward to meeting down there at the wall in 2 months, world joust next month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So for the following month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I know a few I could share the invitation as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thank you both for putting this together and all the work and effort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though certain areas only ek can go still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was educational.  Opened my eyes to a whole new world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;And, once more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Mine too, I had forgotten so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you...my honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He grasped the task, indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was hard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he only had 3 days notice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Remember though, when she starts trying to get you to work the forge for her, it&#039;s ok to draw the line SOMEWHERE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A lot of material to scour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I dabble, but leave it to the experts like you two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting I have something to give you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, hang around us enough and that&#039;ll quickly change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too hot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shhh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Mmmfmfm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What I will give you, you will laugh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I can&#039;t wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well full scale blizzard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Back to haven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Thinking it might be nice to go make some snow angels on the Dragon&#039;s Spine.  Any takers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have 5 more shields to forge of damite for the world joust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;And I&#039;m headin&#039; to Dirge, so, sadly looks like our trails all split here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;But seems as fate would have it they&#039;re all gonna lead back together again sooner than later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;So you two stay safe until then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Always a pleasure and an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~It was at this point I took my leave retreating with a quick salute to my home to make these notes.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 445th year, 37th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
A meeting was called of the Emerald Knights on the 445th year, 37th day since the Victory of Lanival the Redeemer. It was an overcast evening, and the meeting was held at the Shard Meeting Tower in the Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good to see everyone again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Get your classes and groups set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will silence the room during the history lecture and the status report update, then will open the floor for discussion of meeting topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright everyone have a seat and we will get started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Silencing the room in 1 roisen, it will be reopened following the lecture and status reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will start with the general rules of order, as every meeting will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disruptions during lectures and status reports are not acceptable rules of order, only when the floor is opened for discussion. This includes limiting movements, comments and casting spells or doing anything &lt;br /&gt;
else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our field status reports will always be mid year at Brent&#039;s bar and are less formal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our lecture tonight is being presented by Knight Vaddon, and our status report will be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Greetings all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my studies have been lacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do have my observations to share about the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tonight I wanted to report on my recent travels through the Lost Grounds.  This follows Emerald Knight Hanryu&#039;s excellent report on the 242 Day of 444.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During my recent participation in the Mountain Guard&#039;s recent patrol in support of the Emerald Knights, I stayed on the wall for a few days in their support and to collect this information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In general, I didn&#039;t observe any new signs or changes to the area outside the wall.  But thought for those that haven&#039;t been outside the wall recently into the Lost Grounds to summarize my observations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When you first step into the Lost Grounds, it&#039;s a bit surreal.  The fog is intense and obscures mere steps in front of you making it difficult to even know how to move.  The more time you spend outside the wall &lt;br /&gt;
however, the more confident you become navigating the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As you make those tentative steps throughout the Lost Ground, you begin to notice the ruins of once great structures scattered throughout the landscape. The remnants of buildings and fortifications lay in ruins, &lt;br /&gt;
their stones long since worn away by the elements. Some structures have completely collapsed, leaving only piles of rubble as evidence of their existence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These piles of rubble are rumored to be Morgane&#039;s Arm.  Though I don&#039;t have confirmation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be interested in other&#039;s thoughts on this after I&#039;m done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With these remarks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Despite the desolate surroundings, there is a strange beauty to be found in the Lost Ground. The twisted branches of the trees create intricate patterns against the gray sky, and the occasional burst of color from &lt;br /&gt;
wildflowers growing amidst the ruins provides a stark contrast to the bleakness of the landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Occasionally your foot catches on caltrops.  These catlrops are actually a hazard to the uninformed.  The sharp nails or spines can easily puncture flimsy footwear and you must be careful to watch your step.  True to &lt;br /&gt;
their purpose, the do slow foot travel throughout the area.  Compounding that with the mud, travel is slow navigating the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the day wears on, the fog seems to grow thicker, and you find it increasingly difficult to see your way through the dense brush. Strange noises echo through the trees, and you begin to feel as though you are being &lt;br /&gt;
watched. You wonder if the shadowy figures atop the wall are still keeping a close eye on you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Catching in the wind on occasion are abandoned banners.  These banners are in the color and heraldry of the Emerald Knights.  Though long abandoned they do stake the claim to the battle ground that remains for the &lt;br /&gt;
efforts of the Emerald Knights and all those that lend their hand in the valiant defense of the Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the battles still waged in the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As night falls, best to return to the safety of the wall.  However, there is an abandoned dovecote.  That can provide sanctuary to the unprepared traveler.  This is a remnant of a structure that housed doves that &lt;br /&gt;
carried messages back to Shard.  For some reason, the wormwood vines and shadow weavers avoid this area.  The dovecote provides you a chance to set up camp if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So seek shelter there if you must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But heed this warning, the darkness is absolute, and you can barely make out the shapes of the trees around you. The silence is broken only by the occasional hoot of an owl or the rustling of underbrush as some small &lt;br /&gt;
creature scurries by. You realize that you are truly alone in this desolate place, and a feeling of isolation washes over you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Despite the challenges and dangers of the journey, you can&#039;t help but feel drawn to the Lost Ground in a twisted way. There is a sense of mystery and intrigue that permeates the landscape, and you are left with the feeling that there is much more to be discovered beyond the wall.  But do you dare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, I appreciate your time listening to this story and welcome the chance for any personal observations you may want to share before moving on with our agenda this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Speaking of which, does anyone have anything they would like to share about the Lost Grounds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or maybe we should...hold those comments to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since we are still in the formal phase of this meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I truly appreciate your dedication and attention to detail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would be interested in checking out those ruins with you Vaddon, and we can report on them at an upcoming meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anyone else wanting to come will be welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now our updated field report, to be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Good evening Knights and to all of our guests.  It&#039;s good to see you all again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to visit the Wall recently...It brought back many...memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;As I&#039;m sure it does to all who have walked the ramparts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak with Captain Fenhalut and with Grimnur upon my visit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I was mildly amazed in the fact that very little has changed since I last visited.  The Dark Hand is still with us..Make no mistake about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak at length with Grimnur and although he wasn&#039;t very forthcoming...I did learn some things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I speciifically asked him about Sir Beren.  And was surprised at the answer I received.  Although he couldn&#039;t say when he saw Beren last, he did state that he was still out fighting The Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Exactly where...is still in question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I really don&#039;t have much more to add, other than, if and when you all get a chance...Visit the Wall.  Speak to Grimnur and Captain Fenhalut.  They are The Watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;One comment I feel I need to make concerning Sir Vaddon&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to you, &amp;quot;I agree with your assessment that the ruins are indeed the remainder of Morganae&#039;s Arm.  As does Grinnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;With that I relinquish the podium. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you so much for all of your effort and observations Grymmlen. Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Walking the ramparts and in that harsh area is not an easy task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is exciting to hear Grimner said that Sir Beren is fighting in the hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is something new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It confirms he is still alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;These suttle changes are what we are looking for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Excellent work indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am now going to open the floor for discussion about an group going down to see these ruins and assess them and speak further with Grimner about Sir Beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The room is now open for discission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One at a time please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have questions for either of these Knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thinking about the Lost Ground, I do have something else to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Much less formal, but interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all is so fascinating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;As mentioned earlier, the Mountain Guard lead by Lady of Elamiri Ayrell Evyntine-Vershir patrolled the Lost Grounds in support of the Emerald Knights on the 34th day of the 10th month of Nissa the Maiden.  Many of &lt;br /&gt;
you in attendance this evening participated in this effort.  Who here was able to lend their sword or talents that evening by show of hands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for the help, and the night off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, I recall standing to shoulder to shoulder with you both.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Myself, I ended up staying down on the wall for a few days following that patrol lending my sword to our fellow Emerald Knights.  One evening I joined the Knights circled around a campfire as they sang songs.  One &lt;br /&gt;
song in particular I thought I would share with you all which seems appropriate for our earlier conversation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Granted, I&#039;m not a bard but I do enjoy mead and merriment.  So singing is something I do, though not very well.  Regardless, I ask that you kept your tomatoes tucked away as I share this song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This song is about the Lost Ground, and those Emerald Knights who stand guard against the darkness.  It draws in reference to Blackthorn Canyon and the Lost Ground, where shadows and darkness reign.  It&#039;s a place &lt;br /&gt;
where creatures of dread lurk beyond the wall, waiting to strike and shred anyone who dares to enter.  So without further ado, I shall sing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:VAUGHANF|VAUGHANF]] ([[User talk:VAUGHANF|talk]])Vaddon then launches into song, that drove one Knight to flee the meeting hall.  So it&#039;s not included here for the sake of safety of the readers of this log.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to new business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Hanryu stated he wanted to lead a hunt following the next mid year field status report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is that still on the agenda?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  Always fun to wander down there and kill some vines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be a plus to take part of the group or whomever wants to go after the informal report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the meantime, we will agree on a different time to go check out the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And anyone wanting to go, tell Vaddon now so he can give you the details when we know them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Until vaddon and I have time to discuss it further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have any other new ideas or new event business?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I need a volunteer emerald knight to do the mid year field status report\.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I&#039;m sorry,I do not have the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else willing to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well then, I will have to select someone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Maybe next time we just go hunting.  Less talking more slicing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I like that idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do need an update about sir beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be at brents bar and you can leave right afterwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I will do the next report then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Grymmlen has one last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Brent like us...free ale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I would ask that all Knights present please stand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald &lt;br /&gt;
Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;Here here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen exclaims, &amp;quot;HUZZAH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elgalad exclaims, &amp;quot;I swear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And with that, this meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer asks, &amp;quot;Ok pali ranga hunts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For your support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer says, &amp;quot;Thanks for the gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting will be on the calendar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Squire Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 446 year, 28th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Third Annual Emerald Knights&#039; Meeting held on the 28th day 446 years since the Victory of Lanival the Redeemer in Shard at the Hall of the Hunt.  Those in attendance included; Mother Jaelia, Knight Templar Nanakii, Primal Lady Zalinyar, Squire Eskila, Light of the World Gwenddolyn, Squire Cheyee, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the 3rd Annual Round Table Meeting of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my updated field report after vaddon gives his.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You clearly say, &amp;quot;Two items of interest to report this year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, as I continue to collect the oral histories of those near the wall, I frequently return to continue my interviews with the people of Blackthorn Canyon.  This past year was no exception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.  In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, and the herbalist Doritee.  Other residents I approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regretfully, their tongues have not loosened, and no new information was shared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You thoughtfully say, &amp;quot;Though as I reflected on those conversations, I realized a point I had previously missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When speaking with Doritee, she once again mentioned her agreement with Commander Fenhalut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She spoke of her agreement between them that only after a childs thirteenth name-day can a child pick up a weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When I mentioned this to Jaelia, she suggested that requiring age 13, they want people who have enough life experience, to be certain of their commentment and understanding of they are they are doing and joining.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;This highlights to me a recruiting standard that I hadnt considered.  It also emphasized the importance of Blackthorn Canyon to the recruiting ranks of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second, as mentioned in our midyear gathering my curiosity about the locked library has been resolved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Recently I can only assume an errant tradesman changed out the locks on the library doors.  Rumors circulated quickly that the door could be opened without a key using other tools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing those rumors, and my prior interest, I found an accomplished locksmith and went to Corik s Wall to investigate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My accomplice, Zalinyar, and I found the rumors to be true and the doors are now pickable.  We quickly gained entry.  However, be warned there is a nasty surprise if you bumble in your efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regardless, the library is the study and bedroom of Commander Fenhaults.  Within the room is a book case with a complete set of the Emerald Chronicles.  As you may recall, The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebbanwritten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though growing dark, we quickly scanned the chronicles noting no new information much to our disappointment.  However it was a delight to marvel at the complete set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also worth noting, is the room is monitored by the guards and they keep the door secured at all times.  They did not take exception with our research, but did lock the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It also appears a Page is assigned to Commander Fenhault as his personal aide.  He kept close watch on us as we handled the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When we were done and left, I inadvertently discovered a crossbow bolt in my left leg as my ignorance of locks became quickly apparent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zalinyar studied the bolt noting that it was made of copper but of similar craftsmanship of other bolts common through the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I took exception to the use of copper.  I find this curious but will leave it any accomplished metallurgist in our midst s to decide whether any information from that would be helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the final point of interest was the pages direction not to hand the bolt to each other.  Curious to know more about this Page, because he only appears randomly and otherwise is in the shadows unseen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There may be other secrets which we couldn&#039;t discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;I will close my report with the words of Commander Fenhault as a stark reminder to maintain diligence, which are,  The terror beyond these defenses must never be allowed to breach them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;Thank you, fellow Knights, for your attentions steadfast service. End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have spent much time there, looking over the ruins, so on with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Here is my field report combined with some related historical information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and nost rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child who has appeared in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Also Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion about some of the Original Seven Paladins and other Paladins who have gone missing, they are somewhere beyond the Lost Grounds. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla, Drelden, and more recently Sir Beren and Oane.  Also Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or her fake tomb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was Highhold. I suspect that Morganae&#039;s Arm was built just outside of Highhold because that is where all the fighting took place, since they were fighting over control of Highhold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey an entryway into the renown Highhold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet. Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Among the items I found were some old caltrops, which are spiked traps, several small groupings of burial mounds, an extremely old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, a squat opening in an old wall, and the remains of an outer bailey of what was once a mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be spending some time down there continuing to research these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle and see if you can discover something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A little historical information that I am taking extremely serious is a reference in 241 BL, that Corik the Black Cloud becomes the Ferdahl. Could the black cloud near the wolf constellation be related to Corik somehow? No other historical figure has ever been referred to as such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times. I do believe that there is more to this story, and we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to other emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other knight have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The formal part of this meeing providing updates is completed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to others to comment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am intrigued about the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fascinating room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You need to look in every nook and cranny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s a bit hard in all this armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Like I found the letter and bottle in darius&#039;s office, there must be something there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I think Zalinyar did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Open forum now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I looked on, in, under behind and searched everything I could put my hands on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;GOt a splinter from the back of the bookcase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are there toiling and watching you for a reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What do they have to hide?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was very curious, I&#039;ll say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Why is the door still locked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And when the guard passes in the hallway, the guard relocks it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;But I believe that a bard may be able to employ their recal abilities in a more quiet manner, as every time I did something, the page got after me. Honestly I&#039;m surprised I didn&#039;t get Vaddon thrown out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;While you are in t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, when they make rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You can open it to leave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And it&#039;s odd that you can hear the griding of the portcullis through the wall I thought. Maybe there&#039;s a hidden passageway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Have to unlock it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Or do you have to pick it again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I picked the lock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I got a bolt out of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;SOrry, not sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So you could get locked in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh yes, you&#039;re definetly locked in.  But then the page is kind of creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did he look like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The page locks the door behind you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There and isn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too quick for me to get a description.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nanakii says, &amp;quot;Odd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He was... plain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fast kid, that page is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Was he an emerald knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too young.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Seome?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He took an exception to me searching the chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Exception?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Couldn&#039;t draw that conclusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And after I yanked the bolt out of vaddons leg, he wouldn&#039;t let me hand it to vaddon or allow me to study the bolt in the room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very odd behavior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar seriously says to Gwenddolyn, &amp;quot;This is stuff you can&#039;t make up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When I went in there years ago, there was no page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;But were you tossing the room?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He only appears to warn, then slinks back to the shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Did they say anything to Zali about not being a knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I mean... respectfully looking for clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;She was with vaddon so they did not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;No, but Vaddon didn&#039;t leave me unattended in Emerald Knight territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No that would not be wise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well I should go in there and needle that page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We moved freely without incident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though I would need a good lockpicker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He&#039;s quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Sure can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So about the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I don&#039;t think I would be wise for me to try again.  Next time might be something more umm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Doesn&#039;t anyone have anything to say, especially about the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree with the bailey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says to you, &amp;quot;Books are very important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Think that is the right track on the Arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No bailey is recorded in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will plan to check out the boulders as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;The lost Chapel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It must be part of highhold, as that was what they were fighting over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too worried about getting these boots muddy to look at the bigger rocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Look behind, under, everything you can tap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Turn everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Pull everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Push everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Push, poke pull, kick too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the library too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We are missing something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Even licked a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The noises from the portcullis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;&#039;I think you&#039;re right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes and the howling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Can clearly be heard from the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright, meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks for coming all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 447th year, 20th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fourth Annual Emerald Knights&#039; Meeting held on the 20th day 447 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Veteran Apprentice Anuril, Champion Seydin, Nepenthe Huebald, Knight Penitent Briaen who is surrounded by a corona of fiery light, Hunter Hanryu, Heart Tender Kethrai, Emerald Knight Akolu, Squire Cheyee, Squire Eskila who is followed closely by a neatly organized mischief of rats, Primal Lady Zalinyar who is sitting, Black Fox Jaelia who is emanating a benevolent holy aura, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 4th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you, and. good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is not here and sorely missed, I will give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our official annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting, and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others have to say once we have completed our reports and the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide some related historical information, followed by my updated field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My report will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost 4 centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.  Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south rooms, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is on a south room. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaeological items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put i the nrooms that led to an old bailey, to preventing others from seeing the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of a rotted out walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some historical information that I am taking extremely seriously is a reference to 241 BL, when Corik the Black Cloud became the Ferdahl. No other historical figure has ever been referred to as such, the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be closeby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential. I would like to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds, not just one Empath trying to do it themself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon was painfully absent at the last field report update, and his scribe duties were greatly missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I understood that he had quite an update for us all. He collected oral histories of those near the wall, inquiring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;But he is here now to give us his report!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry I talk so fast for your scribing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I have picked up additional patrols on the wall for extended periods.  This past summer and fall were an amazing time on the wall.  The desolate nature of the area has its own beauty that is only appreciated with time spent here.  It s captivating in its own way, but I miss seeing everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;So, I regret missing our last meeting.  I was there in spirit, but the continued task of defending the wall wouldn t allow my departure at that time.  Let alone, our Second Grimnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the good folk, they had nothing new to report in their chatter and musings about life and thoughts on different people and history of the area.  I hope with time, I will gain their trust that they will share their deeper thoughts and stories about the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I wanted to share a recent experience and my thoughts about the adventure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;During my time on the wall, a young paladin named Rizk stumbled up the battlements looking to join our esteemed group.  He was this bright-eyed, bushy-tailed, and about as green as the fields of Illithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You apologetically say, &amp;quot;A part of me wished once again to have that firm grasp of idealism that was so evident in his hunger, but I digress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After speaking with the Commander Fenhalut, Rizk set on his way completing the tasks on the wall.  After Second Grimnur granted me leave, I chose to help him as he struggled with the work assigned to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously exclaim, &amp;quot;And boy, did he need it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;He stumbled, fell, and was completely incompetent with the work to be done.  The kind of person that makes you wonder if the Dark Hand is just a bit easier to deal with. You know the type, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You disgustedly say, &amp;quot;So, as I coached and watched him fumble with rocks and stuff my disgust grew.  A flicker of light caught my eye, and when I took notice, I was humbled by what I saw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You admiringly say, &amp;quot;But, despite the monotony of it all, Rizk had a heart full of courage and determination. He didn&#039;t just see it as a chore, he saw it as an opportunity to prove his worth. And I couldn&#039;t help but chuckle as I watched him wrestle with those rocks, cursing under his breath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;Now, my friends, that brings me to the point of this story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;In a world as challenging as ours, it&#039;s easy even for those of us experienced in the matter to get lost in the daily grind, to forget the reasons we took up the mantle of the Emerald Knights.  Remembering the words of Petra, we didn&#039;t join for the fame, the glory, or the easy quests. No, we joined to protect Illithi from the darkness that threatens it, just as our founders did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;We may not have crowds cheering us on, and we may not have the folks we protect offering us favors, but we have something far more important: a purpose. We have each other, united by a common cause, bound by the laurel and lion&#039;s claw crest on our badges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You valiantly say, &amp;quot;So, my fellow Knights, I stand before you today with a simple request. Let&#039;s remember our purpose and the legacy of those who came before us. Let&#039;s reach out to potential recruits, rangers and paladins alike, and help them complete their quests just as we did and received help from our superiors at the time. Together, we can increase the number of Emerald Knights, strengthen our ranks, and continue the fight against the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I did crack into the library and despite being closed for several decades, it did not seem to have any renovations or new books I could find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would like to respectfully disagree with your assessment on the bailey being a part of Highold.  According to what books I could find, Highold had no roads leading to it as it was built high on the peaks of a mountain.  It was accessed by a complex series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my history of High Hold at the next annual meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Elurora, &amp;quot;Could the bailey be the wall in front of highhold?  It is considered an outer wall if my books are right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is quite a bit of reference to it being directly next to the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks you, &amp;quot;Why would it need that when it was built into the peaks of the mountains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Purnay says, &amp;quot;You would want to protect the bottom of the lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;d caution into reading to much into the names of the things scattered around the muck of the Hand.  The folks that named those things were typically doing so as they either fought some monstrosity or fled from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Maybe an outer place at the footholds for the delivery of materials and supplies to those lifts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That could be a fable about the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The battle here was over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So it had to be close.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;It would still need to be protected wouldn&#039;t it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is referenced to be adjacent to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Any other questions or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I open the floor to everyone now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;The only report I&#039;ve to offer is that I&#039;ve walked beyond the wall a few times for the last 6 andaen, but I haven&#039;t noticed any significant increase in the dark hand forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for your patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Thank the gods for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep them up please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Akolu, &amp;quot;Notice any breaks in the fog?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;None that I can recall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Has anyone tried planting those plants in there yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Did they work to heal the lands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;None have been seeded yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They would have to be an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just wondered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The young ones would die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is something to consider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;Or a thicket maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would be curious to see if the ones Empaths can summon would have any effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thicket is like a whole plant party.  That may do the trick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would like to try a huge group to do it together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;1 empath would not have the power to do such a thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask all emerald knights to go check the artifacts in the Lost Grounds, and Rangers, look for new pathways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;Especially around the sallyport and timbers, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Contact Vaddon or myself if you find something of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Or in any room the bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yeah, something is a bit off with that area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks Gwenddolyn, &amp;quot;The bailey has rooms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The spiked traps were put near those areas, so that is interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You can see the bailey from several different areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Usually a bailey is an open courtyard type style area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All south and west areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu asks, &amp;quot;I&#039;d be curious to see if the taint would corrupt anything Empaths planted in there, and wonder if it would revert to it&#039;s natural parasitic state?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A bailey is an entryway to a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Akolu Great question, me too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaelia says, &amp;quot;A single plant by itself in the Dark Hand, a corrupted area on our plane, or the Plane of Electricity, a single plant will show signs of being very uncomfortable. So a thicket is probably good to test in both places regardless to see if there is any additional differences or similarities or anything else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You would need several empaths to get a thicket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says, &amp;quot;On the subject of purification, I think it prudent to mention that scars play a role in maintaining the point of a lesson.  When recently an attempt was made to purify the Ancient Tree near Leth, our group was spirited to Lyba Bima and I to Trefren.  The words spoken to me in this place were &amp;quot;Some wounds are endured as a lesson. Some scars serve as reminders.&amp;quot;  This statement seems important on this subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I should put Vaddon in charge of it after the next field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Vaddon, make a note to take a group of empaths and clerics into the Lost Grounds following the next Mid-year Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald asks Briaen, &amp;quot; I was thinkin&#039; of this place after we went there for certain, sir. But I don&#039;t think it would hurt to try?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says to Huebald, &amp;quot;Attempts may be made, and rightly should be.  I only bring it up in an attempt to temper expectation of outcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share or ask?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;So, on the topic of the vela&#039;tohr plants we are able to summon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve done some further research on that, and found some results that I&#039;m not sure how to interpret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please do share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon these plants in the Vela&#039;tohr Valley in Forfedhdar, they seem to have a noticeable affinity, like they remember it is their home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon them either in the Dark Hand, or in Zengmodaleth, they seem... uncomfortable, as if there&#039;s something about the ground they don&#039;t like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That&#039;s understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Our assumption has generally been that, at least in the case of the Dark Hand, that was due to its corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What about this side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Outside of the dark hand and lost ground area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe like what Briaen was saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Well, here&#039;s the thing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve traveled to many different areas that I would consider to be corrupted. Some less, some even more, than the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Nowhere else has the plant reacted in that same way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think a plant can be grown in Forfedhar and brought here as an adult?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Those places include the Whistling Wood, the Forest of Night, the Zaulfung Swamp, the ruins of Oshu&#039;erhhsk Manor, and even Jeihrem&#039;s Barrow on Basalt Isle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;The latter of which is so corrupt that even being there causes my empathic senses to be assaulted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;And it&#039;s leading me to wonder if there&#039;s something fundamentally different about the Dark Hand that the plant is responding to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;The Zengmodaleth is connected to the other plane, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Maybe we should delve into why that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Other areas I&#039;d like to try but haven&#039;t, are in the Astral Plane, and within the decaying soul of Maelshyve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;Could the Dragon Priests have drawn something from another plane to the Dark Hand to do whatever they did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It seems possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;That&#039;s all I have for the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Kethrai, &amp;quot;&#039;Good ideas...tough spelling though.  Keeping me on my toes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He should just call it that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai quietly says, &amp;quot;I don&#039;t think Lasarhhtha would have much respect for the common tongue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For anyone interested, I am doing some S&#039;kra Mur history at my next history lecture, among other topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Another good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seydin asks Gwenddolyn, &amp;quot;With trivia to follow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone here a recruit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Joining the emerald knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Ranger or paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eskila wearily asks Cheyee, &amp;quot;You still want to be a recruit when you&#039;re ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
Postscript…be sure to follow up with Kethrai on his Lost Grounds Vela&#039;thor plants studies that followed this meeting at the mid-year meeting.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 448th year, 14th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fifth Annual Emerald Knights&#039; Meeting held on the 14th day 448 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Vaerek, Hunter Hanryu, Stargazer Mistanna who is being harassed by an intrigue of phantasmal kittens, Shield of Starlight Betlind, Veri Tervia Huebald, Primal Lady Zalinyar, Light of the World Gwenddolyn who is surrounded by a corona of fiery light, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light and Philosopher Jessalyne who is sitting and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
 &lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 5th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you. It&#039;s also good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is here, I will give her a break and give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our offical annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the Emerald Knight&#039;s reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content, and ending the discussion with the topic of the upcoming Velathor experiment at our next Mid-year Field Report and Field Event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others will have to say once the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide a recap of some related historical information, which reminds us of our purpose, and then my updated report will follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost four centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some of them were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south areas within the Lost Grounds, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is in an area in the south part of the Lost Grounds. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put nearby the old bailey, to prevent others from getting to the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says, &amp;quot;As long as I don&#039;t have to go into the well again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of an old walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;We were never closer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest among the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says to Betlind, &amp;quot;If it was just you and me, I wouldn&#039;t have minded, it was all the elbows and knowing how little some of those folks bathe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now, Vaddon will give his report, and then he will turn it over to me again as we move on to new developments, which will be followed by any other Emerald Knight&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and our esteemed guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Firstly, a shoutout to the fine folks around Blackthorn Canyon, especially Dorittee. Her wit is so sharp, I&#039;m convinced she could hold the Dark Hand at bay with it and win! Alas, the residents of Blackthron Canyon recent musings haven&#039;t unearthed any earth-shattering news, but I will keep my ears open and hopes high.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You depressingly ask, &amp;quot;Now, on to recruitment - or the lack thereof. It seems my personal charm hasn&#039;t been enough to lure new blood into our ranks. If anyone&#039;s had better luck, do share your secret! We could use a few more brave souls willing to face the Hand with us.  Speaking of which, any new members amongst us tonight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s too bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Remember those long shifts on the wall last winter? One frigid night, I found solace in a bowl of jerky stew so good it almost made me forget the cold. The next day, I tried to find the cook, but Grimnur brushed me off faster than a snowflake in a blizzard. My quest for the recipe was cut short and forgotten... or so I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Spring brought an interesting discovery. I stumbled upon writings on Human Cuisine, featuring the culinary highlights of the Shadow Clan. Their jerky stew, described as a hodgepodge of meats, veggies, grains, and a hunk of lard, is surprisingly tasty and   importantly   non-poisonous. A culinary bar set so low, yet so reassuring, don&#039;t you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then there&#039;s the famous Wall Bread. Described as a hardy mix of eggs, grains, lard, dried meat, and fruits, it&#039;s the ultimate of breads   tough and packed with everything you need to battle evil, or at least hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Curiosity piqued, I went on a culinary crusade, asking everyone about Wall Bread and Jerky Stew. But any mention of Shadow Clan recipes was met with more deflections than a shield in battle. So, my gourmet quest hit a wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Corik&#039;s?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, I&#039;ve managed to gather a few recipes that come close to those legendary dishes. Though it&#039;s a hot summer night, I invite you to sample these tributes laid out before you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Winter....feels like summer to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Right Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Great weather we&#039;re having.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To close, let me echo the words of Ptera, who led the first band of Knights&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;One certainly gets used to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;So, grab a bowl of stew, a slice of Wall Bread, and let&#039;s eat to our continued fight against the darkness. Good evening, and long live the Emerald Knights!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Tonight we are featuring the Elven-Human War. I will be doing trivia and a numbers game for prizes following this short.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorril, an Elf, was the daughter of Kiernion, who was the leader of the Forest Elves at the time. Sorril fell in love with Kanton, a Human, and later eloped with him and soon after became pregnant with his twin children.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Wrong one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Good, my history on that war is pretty terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So picking up where I left off. I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;It also depends on who you ask with that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given some recent developments, which Vaddon will be providing information about immediately following, I want to touch briefly on some of the history aboutthe Hounds of Rutilor.  They are a group of religious zealots, mostly Clerics and Paladins, who seek to destroy Necromancers wherever they are found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds have been seen around any area with a proper Justice system, but they act independently of The Inquisition, though both groups do appear to support each other with their similar purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds are an ancient order established in 229 BL to defend against internal threats as well as external. They operated with great effectiveness until 193 BL, when they were wiped out by the Dragon Priests, which was just a year before the fall of Corik&#039;s Wall to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is no coincidence that the Hounds and the Dark Hand were battling the Dragon Priests within the same year when the DP marched across the lands and Corik&#039;s Wall fell along with many other strongholds. Corik&#039;s Wall was important, because it was the first defense outside of Highhold, and a major battle ground during the DP wars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 396 AV, over four centuries later, the order of the Hounds was reestablished. It has never been known who leads them, as their order has been very secretive, and they possess great numbers, resources and power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is it possible that Chepiso is their leader? I guess time will tell as more is revealed. He has made his purpose clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps we are seeing a shift in the way that tNecromancers are being handled by the Hounds because of the rise in sorcerous magic. Which leads me to recall that the last times sorcery was at its highest level, the Guardians made an appearance to shut down magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In more recent times, we called that the day the magic died, and resurrection was not possible for a very long time. Let&#039;s hope we do not see that day ever comes again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our last Mid-year Field Report meetingk, Huebald agreed to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds immediately following our next upcoming Mid-Year Field Report Meeting that will be here and move into the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon has an update for us after inquring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;I am very curious about this new discovery, and the plan is to have a group of empaths try to grow them in the dovecote, well, and  opening to see if they will grow there. Those areas seem to be slightly out of area with the tainted ground, so is it possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following Vaddon&#039;s report, he will turn over then floor to other Emerald Knights for reports and then once we open the floor to all for discussion once our official meeting is concluded, we will discuss the Velathor experiment then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;All I have prepared is some remarks about Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kind of covered the closed lips of the folks in Blackthorn before the vittles were served.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I apologize for the miscommunications.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Speaking of Chespiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Do go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ah...that I am prepapred to dicuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But Betlind was on the front line, so after my report, please jump in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Elurora will follow betlind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So here I go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my own notes, and notes from others I&#039;m feebly attempting to summarize my understanding and purpose of the individual calling himself Chepiso, who supposedly works with the Hounds of Rutilor.  Any additional thoughts you may have are welcome after the meeting adjourns to correct any errors, or ommissions in these collected thoughts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m afraid I cannot make a report until the chapter is closed, as such I&#039;m afraid I need to depart early and deal with this wild Hound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;If you&#039;ll excuse me. My greatest apologies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About eight nights ago, Chepiso, who is generally thought to be a member of the Hounds of Rutilor, shared several compelling thoughts on the gweth across the realms.  His messages were fervent calls to action against the Necromancers, urging the citizens to choose between a new dawn ignited by righteous flames or being consumed by the darkness they harbor. He emphasized the need for self-purification and the expulsion of evil forces, specifically targeting those practicing Necromancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Chepiso warned of the impending judgment he would bring, should the townsfolk fail to cleanse themselves of this blight. He expressed concern over the complacency and guilt that currently plague the lands, deeming it complicit in allowing such dark forces to thrive. The urgency in his thoughts was clear.  He says it is a time for decisive action against those who twist life and death for sinister purposes, to rid the streets of the stench of decay and restore peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then four nights ago, Chepiso returned as promised.  He battled several people, including Emerald Knight Betlind, eventually resulting in his own death and that of others.  Following the initial skirmishes where he attempted to enforce his warnings, a gathering was held out the north gates of Shard.  There was much conversation between Chepiso and the populace.  Those subsequent conversations with various people in attendance revealed a consistent and intense commitment to his anti-necromancy stance. Engaging in witty banter and provocative questions, Chepiso sought to expose perceived complacency and alliances with necromancers among the assembled community.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;His comments ranged from sarcastic remarks about snacks during speeches to pointed questions about supporting necromancers. Chepiso displayed skepticism toward those who associated with necromancers and engaged in philosophical debates about redemption, emphasizing the need for purging those who protect necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Multiple people faced Chepiso&#039;s scrutiny, with some responding defensively and others attempting to justify their positions. In a rather confrontational manner, Chepiso challenged the beliefs, alliances, and past actions of those gathered, highlighting his unwavering dedication to the cause of purging necromancy. These interactions added depth to the ongoing narrative, creating tension and intrigue among the assembled crowd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that I will wrap up my summary and wish to extend the invitation to correct any misunderstanding of these events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for that summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Seemed about the same as what I heard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It made his intent clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;What I wanted to talk about isn&#039;t the Dark Hand or Corik&#039;s well.  Or Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It has more to do with my guild.  I want to once again try to find out what was so important that they caused Sir Beren to flee into hiding.  And maybe find out what the council did with Sir Oane in these past years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have sent missives to council.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are very tight lipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nobody showed up to 2 proposed meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am going to be planning a Sit-In at the Paladin guild in Crossing to start out.  I will send a letter to the council and the guildleaders before hand to make sure they know why we are there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are better off in Hib, since that seems to be where the problems started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;We may not know where Sir Beren is, but we know the journal he found was given to them, and whatever was in it caused them to go after him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Or Aesry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The paladin guild in hib, was where sir oane and sir beren were before going to the lost grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says, &amp;quot;I&#039;m sorry I know I&#039;m not allowed to speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;After the Sit-In, I plan to gather some Paladins and Bards to attempt to evoke memories from the Paladin guild in Crossing, in hopes that either something of Sir Beren remains or perhaps even further back to one of the Seven who helped build the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir darius was the one behind it, and he left crossings, so I am unsure if that is the right place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am also going to suggest that we, as Paladins, avoid going to Sir Darius as a bit of a stand against what he did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I know you will bet plenty of support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anything else Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other emerald knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I have an inquiry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That is all for now.  I will make sure there are postings when I have a date planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;The one sitting for a bit, sipping hot chocolate, anyone know of her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;She is a Necromancer, I believe she calls herself a Philospher?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Jessalyn or some J name like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Confirmed then, she and I had history many many years ago,.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am sure they want to make sure what we are up to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;She is a Necromancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks Elurora, &amp;quot;If she is known to you as a necromancer, why did you allow her to stay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes she was expelled from the order of the white rose before I became speaker for being so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not yet zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meetings are open to everyone, that is what the rules said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unless we decide to vote to change that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;As a follower of Albreda my path is one of peace as  much as I am able.  I would prefer to talk to her and try to convince her to follow the path of Sir Briaen, but doing so during a meeting someone else called would be rude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And not allow necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;Emerald Knights, allow necromancers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I as well.  There is a chance they can be turned from their errant paths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Maltris, &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Emerald Knights only allow Paladins and Rangers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We would have to vote on it, as they voted everyone could attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;To the meetings&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not in the emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I would think that everyone meant all, except those that we fought against on the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;We took a vote to allow everyone to attend our meetings, is there a motion on the table to disallow necromancers from being included as everyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I make said motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is there a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;I would ask how we plan to make them leave if they don&#039;t want to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vote for emerald knights, aloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote to disallow them at our meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I cannot vote without an answer to my question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Discussion then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says to Elurora, &amp;quot;No one was born into necromancy, it was a choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;We ask them to leave...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;I never said otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Of course, but if they don&#039;t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Failure results in consequence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We could move our meetings back to the meeting room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then it will be upheld as I will boot them from the meeting without fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I do not feel comfortable resorting to violence to make someone leave a meeting, but if others wish to, I will not stand in their way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we move them back after voting on the ruling on the table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We can make the motion be this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would accept moving to the meeting room to allow us the ability to usher them out peacefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disallow necromancers from attending official meetings and move the meetings to the meeting hall to enforce it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second to Elurora&#039;s motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t care either way where we have the meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Votes please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I vote yes as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Vaddon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I vote yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To the motion to move meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unanimous then, motion passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It is a good solution, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Moving on, does any other emerald knight have a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I then officially open the floor to all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huebald is next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to you, &amp;quot;This bread is surprisingly good, hearty and nice on a winter day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am curious about what Huebald has planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says, &amp;quot;Well, I&#039;ve not much to report on at this time except that I&#039;ve been collectin&#039; the names of interested folks to join us beyond the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Excellent news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;How many so far?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says to Gwenddolyn, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
.....Notes to be added by others.  Ran out of ink in inkwell.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
.....Following Scribe Vaddon&#039;s departure, Emerald Knight Gwenddolyn reluctantly took over his scribing duties, which was very difficult to juggle presiding over a meeting while scribbling notes of what everyone said, and what the notes actually looked like, scribbling.  Making an additional note to self to convince a back up scribe to take notes in case of Vaddon&#039;s absence.&lt;br /&gt;
&lt;br /&gt;
You rub your hands together.&lt;br /&gt;
&lt;br /&gt;
Vaddon says, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brent reaches up to the rack overhead for a tankard and grins as he draws on the tap to fill it.  Handing it to you with a nod, he says, &amp;quot;On the house, sister.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Vaddon.&lt;br /&gt;
&lt;br /&gt;
Huebald says to you, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaddon nods.&lt;br /&gt;
&lt;br /&gt;
Vaddon waves.&lt;br /&gt;
&lt;br /&gt;
Emerald Knight Vaddon strides out.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That is fine, we will leave from here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They can meet outside the wall, a couple paces sw and south of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Chepiso was smote by Rutilor!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Let me know if I can be of help with BoT, maybe we can make an area a bit safer for the Empaths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek chuckles.&lt;br /&gt;
&lt;br /&gt;
Hanryu chuckles.&lt;br /&gt;
&lt;br /&gt;
You applaud.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Well that&#039;s fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I guess his God wasn&#039;t so happy with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Your mind hears Gwenddolyn thinking, &amp;quot;[General]&amp;quot; &amp;quot;so he was a fake?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You chuckle.&lt;br /&gt;
&lt;br /&gt;
Vaerek raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Vaerek.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Huebald, that is great news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Keep up the good work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald smiles.&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am looking forward to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I just wanted to say that I enjoyed this meeting. It was my first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Vaerek.&lt;br /&gt;
&lt;br /&gt;
Mistanna nods at Vaerek, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You are welcome to attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;If you need any help with gates for the new location or locations let me know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you, I will take you up on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I&#039;ll lend a hand for travel for future meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora beams at Vaerek!&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Vaerek!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Vaerek, &amp;quot;That is very kind of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Mistanna!&lt;br /&gt;
&lt;br /&gt;
Huebald raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Huebald.&lt;br /&gt;
&lt;br /&gt;
Huebald asks, &amp;quot;Question since the vote to change where the meetin&#039;s are bein&#039; held. Will that make it harder for folks who aren&#039;t Emerald Knights to attend?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora shakes her head at Huebald.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will arrange for a moongate from the meeting to outside the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;No issues there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone else have anything else to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Not that I&#039;m aware of anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If not, the meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris nods to you.&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Fine meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand in a quick salute.&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunter Hanryu pads out.&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my now very sore hand, Emerald Knight Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 449th year, 32nd day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Sixth Annual Emerald Knights&#039; Meeting held on the 32nd day 449 years since the Victory of Lanival the Redeemer in Shard Great Tower, Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Those in attendance included; Primal Lady Zalinyar, Stalwart Seydin, Hunter Hanryu, Ryeka, Philomath Miskton, Glade Seeker Rest, Wizard Efrate, Druid Zyros, Squire Cheyee, Truthseeker Elurora, Light of the World Gwenddolyn, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am officially calling this Sixth Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following my historical presentation will be my report about the vela&#039;thor experiment that Huebald and the Empaths did in the Lost Grounds following the most recent Midyear Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then our Scribe, Emerald Knight Vaddon, will give his report, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then I will open the floor for discussion with everyone once the Emerald Knights have completed presenting reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any ideas, issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was an issue that was brought to my attention by an Emerald Knight since the last Annual Round Table Meeting that I will address during the reports, given the knight is present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For the historical presentation, I will repeat my summary of &amp;quot;A Tale of High Hold&amp;quot;, as told by the Dwarven Bard Hrakisi Viikelen, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven keep of High Hold is a part of legend, and has been known by many names: High Hold the Indestructible, High Hold the Untakeable, the Fortress That Could Not Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Built many centuries ago to the south of Ilithi, High Hold was part city and part fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It clung to the rockface of some of the highest and sharpest points of the mountain range in the northernmost tips of the Hiimarhand Shel, easily the &lt;br /&gt;
most imposing and staggering mountain range in all Kermoria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were no mountain roads leading to High Hold, and access to the fortress was solely through an intricate and elaborate series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It possessed gargantuan walls built by Dwarven ingenuity and engineering, molded from the mountain landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The fortress of High Hold was ancient, and was built during the same general time as the Sana&#039;ati Dyaus Drui&#039;tas Fortress of the Elves. One ruled from a mountain keep of rock and stone and the other from a fortress of the mightiest and most ancient tree, surrounded by sacred forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During a time when the continent was split between the rule of the Elves and the Dwarves, High Hold was a true center of power on the continent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;As Elven civilization spread out across Kermoria, with the Sana&#039;ati Dyaus Drui&#039;tas as its base, Dwarven civilization likewise spread out, with High Hold as its base.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves expanded into the many other mountain ranges of Kermoria. Dwarven rule extended from the Gemfire Mountains surrounding the Velaka Desert, down through the lands we now know as Forfedhdar, and curved southeast to encompass High Hold and what would be later known as Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Elves ruled everything else. So the two races warred frequently, each attempting to disrupt the even divide of power on the continent, though neither gained any lasting upper hand and the wars changed little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then was the coming of the other races. Humans and Halflings migrated from the west and S&#039;Kra Mur came from the east.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans gathered around the current border between Zoluren and Therengia, very close to Throne City, the future capital of the Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The S&#039;Kra Mur split into two main groups; one journeying to the north to what is currently Muspari, and one to the south that would become the Sraan T&#039;lar, which would become located on and near the lands belonging to Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven Kingdom spread across the entire western side of Kermoria, and High Hold was at the very southernmost part of it. The argument went that the kingdom could not be ruled effectively with so isolated a capital.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a push for greater significance to be given to the other major cities of the Dwarves, such as Kwarlog and Garnedhren, and there were other reasons for this fracturing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It used be one unified Dwarven Kingdom to stand opposed to one unified Elven Kingdom. But Humans were gaining a greater prominence in the north by expanding their territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The hostile and arrogant nature of the Elves quickly alienated the Humans, and so they soon found themselves surrounded by enemies, the Humans to the north, and the Dwarves to the west and south.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But the Dwarven schism found themselves splitting into four main groups; the Iron Kingdom of the DragonSpine Mountains, the Kingdom of Kwarlog in the Arncharn and Himineldar Shel, Rendstone in the Journelai Mountains; and Adamantia in the Hiimarhand Shel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A key turning point was the betrayal of Morganae, turning against the Dwarves that had taken her people in under a flag of truce. Through her treachery, she managed to secure the important city of Garnedhren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Iron Kingdom had fallen, which allowed the Elves to absorb the lands that would later be called Southern Ilithi. It isolated Adamantia from the rest of the Dwarven lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Adamantia and High Hold, played a major part in the great Elven-Human War, since it was in close proximity to both the Elven Mountain and Forest Clans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Joining on the Human side caused the Dwarves&#039; hostilities with the Elves to increase drastically, and some of the fiercest fighting of the ten year war took place along their border.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Several times the Elves and S&#039;Kra Mur organized raids against High Hold itself, hoping to infiltrate the fortress, but all such attempts ended in disaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves of Adamantia were the strongest supporters of Elven reparations after the wars ended. High Hold&#039;s shadow lay across the land, and dominated the Elves after their defeat, and earned its status as an impregnable fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not long after the Elven-Human War&#039;s resolution, a Human man was born in the Ram Clan territory to the north. Akroeg became the Chief of the Ram Clan, which was the birth of the Seven Star Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Akroeg and his Emperor successors sought to rule all of Kermoria. While the Elves and Dwarves, in their period of ruling, had brought some semblance of balance to the continent. But Akroeg wanted it all, as Human greed is legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Even some of the Dwarven lands acceded to his wishes and were absorbed into the Seven Star Empire. But Adamantia stood up to the Human tyranny, as a proud bastion of Dwarven history, tradition, and strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In time, the Emperors truly did conquer most of this continent, from the Reshal Sea to the western boundaries. The Empire gained more and more land, and further increased its military strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold still stood strong. The Elves, now members of the Empire, were more than willing to encourage the attempts at military conquest of Adamantia, and to participate vigorously when such attempts came about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though the Empire did battle with the Dwarves several times, the first major offensive came during the reign of Emperor Ringth, who devoted massive portions of the Imperial forces to a full-scale invasion of Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since There was no way the Dwarves could ever hope to stop such a thing, being far too outnumbered, they abandoned the surrounding Adamantian land, and holed themselves up inside their fortress of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And Emperor Ringth conquered all of Adamantia, and then attacked High Hold itself. His forces were battered away from the fortress with embarrassing ease. He could not even scratch it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This prompted him to dispatch diplomatic messengers, to deliver a message to the Adamantian King that he had a crown but no land to rule since Adamantia was no more. It would only be a matter of time before High Hold falls, so the Dwarves should simply surrender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Adamantian King proclaimed, High Hold will never surrender. This is our land and we are Dwarves. We are as strong as the mountains themselves, and we will last here for an eternity. This is High Hold the Untakeable. This is the Fortress That Cannot Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Imperial envoys were sent back to their master, their mission a failure. Ringth responded to the challenge of the Adamantian King by placing a siege upon the fortress that lasted twenty years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When the reign began of the next Dwarven Emperor, Thvasvadh, the Great Siege of High Hold was at last lifted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was more than a century before the Empire acknowledged High Hold&#039;s presence again. Until the reign of Emperor Hresoch, whose Dwarven family was an old one from Kwarlog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He dispatched a team of Dwarven dignitaries to High Hold, attempting to convince them to join the Empire, as the other Dwarves had done, but High Hold sent them back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Forty years later, an arrogant young Human Emperor named Hermothius placed another siege on High Hold with aggressive offensives against the fortress. When Hermothius died in a battle, his successor, Theksaal II, ended the second siege on High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Despite their best efforts, the Imperials were humiliated by defeat each time they attacked High Hold or attempted to besiege it. The fortress continually lived up to its reputation of being unconquerable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not too long after the fall of the Seven Star Empire, a new Empire rose to prominence in Kermoria called the Empire of the Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Under the leadership of Dzree, the Dragon Priests cut a bloody swath across the continent conquering each land. Ilithi was the first land to fall, followed by Zoluren, Therengia, Forfedhdar, Velaka, and Reshalia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold remained one of the few places to withstand the brutal attacks of the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then the Dragon Priests devised a new method of siege. The Dark Hand was named for the corruption and plague they instilled into the land, turning the earth vile and evil. They conducted their foulest experiments there and the Dwarves were powerless to stop it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once beautiful lands of Adamantia and Southern Ilithi had been turned putrid, and High Hold was right at the center of it all. They lasted as long as they could, fighting the rotting lands around them valiantly. But the people were finally besieged in such a way that they knew would be their end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once pristine waters had turned to noxious poisons. Where game was once plentiful, now there were only monsters, whose meats would make a man ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Healing herbs were transformed into deadly weeds that would attempt to kill a man that approached them. Eating them would fill the body with disease and acids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A side note about this, is that healing herbs which are not tainted have started growing in the Lost Grounds again. Our next Field Report will include updates about what herbs, if any, can be found growing there by foraging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want the following locations to be tested, taking seasonal changes into consideration as some of them can only be found in specific seasons. Also forage in other areas of the Lost Grounds besides what I list.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the dovecote, georin grass, blue and red flowers can be found. In the NE area near a trebuchet, georin grass, ichor root, riolur leaves, blue and red flowers can be found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the Dwarven Bard&#039;s account about the destruction of High Hold. He wrote that the mountains themselves were transforming into evil things, being shaped by the corrupt land around them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After several decades, the fortress of High Hold was destroyed by the Dark Hand. It is a wretched, ghostly place now, truly a part of the loathsome lands that consumed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then he ends with this mysterious comment, &amp;quot;Those who enter the Dark Hand would do well to stay clear of the once mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So if High Hold was truly destroyed, then why would it need to be avoided? It makes me wonder if they knew there was something there that needed to be avoided, and makes me more determined to find what lies beyond the old bailey. Most likely a rockface with a lift obscured by the fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to my investigation of the odd ruins in the Lost Grounds, spending significant time scouting the area taking extensive notes, and the continued study of some intriguing items that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, Morganae&#039;s Arm would have been built just outside of High Hold, because that is where all of the fighting took place, since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So that bailey is likely an entryway that leads to the renown High Hold lifts. How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable in areas to the west and south, four to be exact. Two are on the west side, just north and west of the dovecote. One is in the southwest corner and the other is directly east from there. I am convinced this bailey extended southwesterly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once inside the old bailey, a series of lifts would likely be found and used to climb the rock face of the Hiimarhand Shel, rising to High Hold above. The dense fog that obscures the Lost Grounds conceals the view of this once spectacular fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items that I found strewn in the ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet, one of two rusted-out trebuchets in need of repair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap. Once used to break down large walls, this old trebuchet now lies in total disrepair, its massive lever-arm nearly rotted away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and several boulders are points of interest that I continue to study. I am looking into the possible restoration and repair of the trebuchets, but I am still awaiting word on the delivery of the materials needed to repair them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found some old caltrops in two areas located north and south of each other, and also two small groupings of burial mounds marked with banners, one on the west side and the other on the east side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also wonder if the banners were pointing the way to High Hold, where they stood in battle, since spiked traps were strategically placed near places where an old bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame of something, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue to spend more time there researching these while looking for more items of interest within the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle, to see if anyone can discover  something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also, remember if you bring non-mustered in friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on with an interesting encounter that an old comrade of mine from the Crossing Defense Legion, Sir Glemm. whom I served alongside during the Sorrow War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will end my report with some important highlights of a meeting Sir Glemm and Penderrin had with Paladin Researcher Oane that describe our mission as Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They had received orders from a Council messenger of Guildleader Darius, with official orders for Oane&#039;s arrest for treason. Though they did not have him arrested at that time, their conversation was right before Oane&#039;s disappearance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some interesting incidents that also occurred during that time was that Oane argued with Darius shortly before his disappearance. He had discovered Darius&#039; complicity with stolen artifacts, specifically an artifact that he was appraising for the brother of the lead investigator for the Gemstone Murders, who had been assigned by the Baron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was no coincidence that she was Darius&#039; girlfriend, while under the Baron&#039;s employ, which was the likely the reason the Paladin Guild removed him as Crossing Guildleader, for his complicity with the artifacts that had been stolen from Terald&#039;s tent during the Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So they put Darius in charge of hiding the truths about Emille&#039;s Tomb and Drelden&#039;s journal, the journal which Sir Beren found and then went missing, and that Oane found and who also went missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were a council member and the council&#039;s scribe present during most of Oane&#039;s tomb investigation, which was the same scribe that Oane used to send missives about the artifacts, so it was clear that Darius knew everything about it too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given the details about the artifact in Oane&#039;s letters to the Worthingtons, it was clear that the item in question was in fact one of the missing Silver Key of Artifacts, called the Talisman of Demetrios. It was a pendant that fit into a set of specialized armor, which would activate some kind of power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was discovered by Zalinyar during our investigation with the Researcher&#039;s Conclave. They were given clues to a few missing artifacts to search for, and Vaddon and Zalinyar also discovered the The Merchant Magician Borrugar Steadfoot&#039;s Chimes of Disruption on the North Road south of Kaerna, which had been placed there to keep the perpetual invasions from Darkstone and Kaerna from reaching further to Crossing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the conversation Sir Glemm had with Oane, Oane explained that long ago, the Immortals would choose champions. They were the earliest paladins, but they were no&#039;t organized, even though they tried to organize, it never lasted because of ego and corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were not like the paladins of today. They were champions of the Immortals. Not just Rutilor or Chadatru, but all of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that the first organization to succeed was called the Hounds of Rutilor, very different than the current organization. But they failed and were slain to the last man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were true to their calling, and were paladins and clerics dedicated to opposing Dzree and the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was confirmed by Commander Fenhalut himself, who told Penderrin, that was why they choose to remain there. The creatures beyond the wall are the creations of the Dragon Priests, monstrousties that exist to serve the World Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane went on to say that Syal was one of the chosen, called upon by the Immortals as their champion. He did what none of the others could do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He found six others like himself, and formed a successful order. Depsite their small size, they fought the Dragon Priests and the monstrousities they created tirelessly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal created a code of honor, and taught those who would listen what it meant to be a paladin. And when he could, he recruited more that had felt the touch of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane continued, &amp;quot;But then the Dragon Priests created many monstrousities, the Adan&#039;f, the creatures of the Dark Hand, and worse, I fear, far worse. I very much fear that they drew the attention of something else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He commented, &amp;quot;Much like the necromancers recently did. A great evil fell across the lands. The nature of which I know not, save that it drew the attention and wrath of the Immortals themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal and his six chosen followers were charged with defeating this darkness. I know that they succeeded. This too is also recorded, by something known as the Bonding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal sacrificed himself, precisely so that his six companions could defeat this thing, and unite the paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But nobody knows exactly what this Bonding was, or what it means.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And the dreams, Hraige wrote of them. He spoke of dreams where he saw Syal fighting alone against hordes of undead, alone and without help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that he was having the same dreams himself. Only it was not undead that he fights. Not undead, but twisted, evil creatures. He saw the creatures Syal fights, and they are we.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So my interpretation is that WE means that it consumes or binds with other souls becoming they or we, as some kind of agreement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shortly after speaking to Oane, Penderrin spoke with Commander Fenhalut, who said that the creatures are blasphemies, and exist to destroy that which the Immortals have created. Our job is clear and unconfused by politics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut stated that they think ill of us Emerald Knights because we do not trouble ourselves with politics or noble morality. There is a job to be done, and we do it. The Council may not approve, but we are not part of their Council and do not serve them. We serve the Immortals, and our own honor, free from political demands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that he felt like he was being watched a lot and extremely disturbing if the implications are followed. Many of the Knights report similar feelings of unease or malice, often simultaneously, which does not bode well. A threat apparently looms over us all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir Beren was last seen within the Lost Grounds, which is significant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that You realize what will happen if you DO find out the Council is hiding something. You may very well destroy the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So now you see why I am spending more time doing my wall duties and asking Commander Fenhalut questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And that is the end of my report and historical accounts. I will now turn the floor over to our Scribe, Emerald Knight Vaddon, who will then open the floor for all other Emerald Knights, including ideas, issues and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my news is limited as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I continue to spend time on the wall and in Blackthorn Canyon.  No new reports from the folks that live there to report tonight.  They do seem to be more comfortable with me roaming around and I hope that will loosen their tongues to be more open in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My studies have been lacking as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Spending too much time at Brent&#039;s I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Did learn some new songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But that can wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of my limited report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind wanted to put a motion on the floor, but she is not present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does Elurora have any updates?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;There is still no movement from Council in terms of my Sit-Ins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I had hoped part of the empath group would come and report their findings from the vela&#039;thor experiment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I can give a short summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They successfully managed a thicket of vela&#039;thor that they could maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For a very long time, as long as someone was there to heal them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It may take some doing, but trying to secure an actual vela&#039;thor plant to seed there would be spectacular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It could heal the lost grounds from the taint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If we can get rid of the mud and fog, we may be able to find other clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now does anyone else have anything to add? The floor is open.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Do any of the distressing events ye reported on coincide with the sudden disturbances in mana of all spellcasting?  I am searching for clues trying to figure out what and when it all happened, what connections there may be and such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No, they date back to the times when the dragon priests created foul creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mana disriptions came more recently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;More often lately when I cast I do feel a tremendous violent energy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;So I think we are getting close to- something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye trying to pinpoint a when exactly, and then look around that time frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I see flecks of black in my holy mana, definite corruption within the mana.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;It&#039;s been a thing for as long as I&#039;ve know what magic is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The last time magic was banned, it was not good, no raising.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;I&#039;ve been around for gorbesh, sorrow, and much more, and just recently has it been problematic, and seems to be increasing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all went back to stolen artifacts that they used.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest asks, &amp;quot;Is it problematic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I mean, it is weird, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;For a while it was just strange sensations. Now it&#039;s more angry and violent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly why we are watching the wall closely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye when immutable laws of magic suddenly start to change its problematic.  For now its contained, but its escalating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is something worse there, ocular in nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;That makes sense, coming from a perspective where its always been mutable, because I know nothing, yanno, yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I have been spending a lot of time hunting adan&#039;f. The first time I noticed, I was hunting frostcrones. But it can&#039;t be just that because I get strange sensations while casting in temples too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyros says, &amp;quot;Like a child, walking into the abyss. Something is experimenting into worlds it ought not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The increase in corruption is of great concern.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I felt like the emotions were related to the spells I cast, violent for debilitation, firey for targetting and so on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;Never paid it that much mind though, so I might be wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Its everywhere from where I can tell, from sky giants at least to the ice caves down here, into Forfedor and all throughout the mainland.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask that everyone go assess the area during various seasons to determine what is forageable there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And submit your reports at the mid year field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;On that note, this meeting is over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 450th year, 24th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Seventh Annual Emerald Knights&#039; Meeting held on the 24th day, 450 years since the Victory of Lanival the Redeemer in the Shard Great Tower, Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Those in attendance included; Hanryu, Ryeka, Sarugar, Buzan, Eskila, Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
With no scribe in attendance, my messily scribbled meeting minutes, while I was speaking, were as follows;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am officially calling this Seventh Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interruptions during the official meeting by non-Emerald Knights will cause me to have to expel anyone causing the disruption, which I will not hesitate to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Furthermore, Necromancers are not allowed to attend any official meeting of the Emerald Knights without acceptions, as recorded during a prior Round Table vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Following my historical presentation will be my report about the status of foraging in the Lost Grounds, which I presented at the most recent Midyear Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then our Scribe, Emerald Knight Vaddon, will give his report, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since he is not here we will skip him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any ideas, issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There was an issue that was brought to my attention by an Emerald Knight since the last Annual Round Table Meeting that I will address during the reports, given that knight is present to make a motion on the floor for discussion and bring the issue to the table for a vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But that knight is not here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the official Emerald Knight business has concluded, I will open the floor for discussion with everyone once the Emerald Knights have completed presenting reports and voting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;For the historical presentation, I will repeat my summary of the history portion I presented at the last Midyear Field Report, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Let&#039;s start with...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Corik the Black Cloud constructed the city of Shard with with Queen Morganae. He also built a stone wall in 180 BL to keep back the Dark Hand, where us Emerald Knights still stand watch today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Following his exile from Ilithi, Corik assisted Stone Clan in dealing with The Biter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ferdahl Alec the Phoenix was the son of the Ferdahl Corik who preceeded him. He ruled the Elotheans beginning in 50 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi, sending the DP hierarchy into chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During his reign, he rebuilt Shard, he established the Gondola with the help of Queen Morganae and eventually expelled the Dragon Priests out of Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I must of course, also mention that he created the Emerald Knights, after announcing a competition of which was won by Ptera, and who became their first leader.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There has been mention that Ptera and Alec were lovers and that Ptera&#039;s son Seome is Alec&#039;s son, making Seome a half brother to Kukalakai, and the grandson of Corik the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Seome disappeared after he went into the Dark Hand looking for his mother Ptera, who fled there after being stripped of her Commandership.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Seome and Ptera are some of the many who have gone missing there. Most recently, Sir Beren, and also Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oane went missing somewhere near the west gate of Shard while he was heading for Corik&#039;s Wall to find Sir Beren, after discovering Sir Drelden&#039;s journal among Sir Beren&#039;s belongings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Getting back to the history, after Ferdahl Alec died, the Three declared a twenty-five year period of mourning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He was succeeded by his daughter Kukalakai, known as the Black-Eyes, making her the grand daughter of Corik the Black Cloud, who was Alec&#039;s father. Sadly, she was slain by the Outcasts under orders from King Raenilar during the Outcast War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Dragon Priests of Dzree&#039;s sect were responsible for the creation of many tainted creatures, such as the Adan&#039;f, which made up a a sizeable portion of their military power, and led by Blood General Vigther.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Dragon Priest Empire also established the Dark Hand, a corrupted area of land that became a breeding ground for such many necromantic and sorcerous experiments performed on S&#039;Kra Mur and Gor&#039;Togs, with the intention of purifying them. Which leads many to believe the Adan&#039;f were created from them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You sigh deeply.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though Dzree was ultimately defeated, the Dragon Priest Empire rose again briefly under Hhrsaraa, who claimed to be a daughter of Dzree and gave herself the title Dragon Priest Empress. The Empire fell to disorganized chaos once again when Hhrsaraa was killed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The primary belief held by the Sect of Dzree was that only living sacrifices would honor and appease the World Dragon, and that the purpose of the sacrifices were to wake the Dragon, bring about the end of the world, so those that woke the Dragon would live and inherit the land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Dzree&#039;s sect began forming shortly before she assassinated her former mentor, Sh&#039;kial in 205 BL. However, she took the harmless fanatical beliefs of Sh&#039;kial and twisted them down a darker path of Human and Elven sacrifice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The first Dragon Priest War started about 203 BL. After proclaiming herself High Priestess, her sect became known as the Dragon Priest Empire by conquering most of the Five Provinces. She reigned from approximately 193 BL until year 1 BL until her death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Her Empire completely destroyed the Bard&#039;s guild and decimated nearly all of the Ru&#039;atin Peri&#039;el. Dzree&#039;s hatred of Bards was caused by her failure to pass the entry examination for the Ru&#039;atin during her youth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Ru&#039;atin Peri&#039;el was a Sisterhood formed by High Priest of Peri&#039;el Maligen Shanati in Reshalia, after the first Reshalian King, Sarkhhl Smoneh, ordered their creation becauser he was told by a High Priest of Hav&#039;roth that the earthquakes plaguing Reshalia were due to the World Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Comprised of mostly female S&#039;Kra Mur Clerics and Bards, and usually referred to as the Sisters, Daughters or Singers of Peri&#039;el. The group&#039;s purpose is to aid Peri&#039;el with her eternal task of keeping the World Dragon asleep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In year 0, Neithrel vanishes and open warfare among DP factions in Qi&#039;Reshalia begins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The last DP faction was conquered in 22 AV and merchant families formed the new ruling council of Qi&#039;Reshalia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During his reign, Alec rebuilt Shard and established the Gondola in 20 AV, with the help of Queen Morganae of the Mountain Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After Shard was cut off from the world in 250 AV, Morganae&#039;s daughter was murdered in a marriage dispute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 256 AV, the Mage of Storms returned to Shard and was killed. His stormcloud remains over Dertalriosh Endaertheal&#039;a, now known as Stormwill Tower.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Moving on to history of the Ocular. The Endian Nation was formed by the Luethra in the First Age.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It spanned the Albarian continent, was ruled by Azhjam, and was seated at Albabriddlaen. These years were also a formative period for the Luethran justice system.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During the Luethran Second Age, the Endian Nation turned outward, allying with the Elves, and later the Gnomes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These close ties with their northen neighbors would lead to intermittent hostilities with the Adamantia, who blockaded the northern trade routes into Kermoria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With northern trade declining, the Luethrans turned their attentions south to the newly arrived gnomes, including a lasting treaty with the Cip&#039;uja tribe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was during this time, the Luethrans also turned to the seas, settling Pi&#039;Qanah, the Irasushen Islands, and M&#039;Riss. These colonies enabled a restoration of trade with the Elves, unhindered by Dwarven influence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Third Age marked the Golden Age of the Endian Nation and the Luethran people. Architecture, Arts, Engineering and Magic, flourished during this time. By then, the Endian Nation covered nearly all of Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Two major new cities were founded during the early years of the Third Age: New Albabriddlaen, and Avaev, the Waterfall City was near Shaerek lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Contact and later treaties were formed with the Nirejis, who dwelt in the far western Albarian forests. Signing the Nireji-Endian Treaty, the Luethrans withdrew from a portion of the western Albarian forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Avaev grew in significance during this period, serving as a crossroads for trade and commerce between the Gnomes in the south, the Nirejis in the west, the Shaerek in the north, and the Luethrans in the east. A school was founded in Avaev by Siyasartu Jelonci, increasing the city&#039;s stature as students flocked to the city to learn from him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Avaev and New Albabriddlaen were linked by a newly constructed aqueduct, supplying both with fresh water from the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Celestial Temple is constructed and became a center of learning in the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During this time, Luethran mages developed and refined teleportation techniques, while the gnome Giblor developed the telescope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A sickness killed Azhjam Rasman, signaling the end of the Golden Age. Word of battle between two Gorbesh tribes, the Ilat and the Lakixeq, reached the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Rasman Plague swept through the Endian Nation, devastating the Luethran population. Aid was sought from both the Dwarves and the Elves in Kermoria, and the island colonies, except for M&#039;Riss, collapsed. Around this time, the Ocular first appeared in Albaria&#039;s southwestern reaches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nuar Deiva founded the Rasman Sect, venerating death, and around this time the Rasman Plague died down. This lead the Rasman Sect to attempt taking power from the Azhjam. The plague returned, and ultimately the Rasman Sect gained control over the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Shortly thereafter, construction of the City of the Dead began, along with the closing off of the Luethran people. Contact with Kermoria slowed, and the Bosueq, Opirks, and Cip&#039;uja Gnomes were placed under restriction. This policy eventually lead to the borders closing, and the remaining colony on M&#039;Riss was abandoned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A royalist movement started in New Albabriddlaen, and as it gained power, the Rasman Sect was challenged in battle. This was the first time since the Second Age when Luethran had killed Luethran, and it eventually erupted into the Luethra Civil War. The Cip&#039;uja sided with the Royalists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the southwest, the Ocular began gathering their strength, while Avaev was nearly destroyed by fighting between the Luethrans. However, Nirejian, Gnomic, and Shaerekian fighters repelled the Luethrans. During this period, the Royalists gained the upper hand against the Rasman Sect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Sruhos va Tlo&#039;oe gnomes came under Ocular attack and were eventually slaughtered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the Rasman Sect was forced back into the City of the Dead, the new Azhjam was assassinated, and his son took his place. Eventually the Sect was sealed within the city and the Royalists regained control over the mostly destroyed Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was during this time that Xin&#039;Alaudas is born to one of the Gorbesh tribes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A joint offensive by the Ilat and Beuven tribes proceeded to route the Lakixeq.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;At the age of two, he was set adrift in the Lakiidas Sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Several years later, he returned to Albaria in a massive ship, and was proclaimed a hero and fulfiller of prophecies by Gorbesh prophets. The Lakixeq tribe was taken over by Xin&#039;Alaudas, and the Beuven and Ilat followed shortly there after.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nearly all the Gorbesh came under Xin&#039;Alaudas&#039;s rule in this period, and construction began in the central-eastern Albarian forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;At the city of Eimitek, the Gorbesh met with the Iyqaromos gnomes, and forged a treaty. The gnomes integrated with the Gorbesh and their lands were unified.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A period of Gorbesh expansion began, resulting in clashes with the Luethrans and eventually the Luethra-Gorbesh War erupted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The culminating battle happened near New Albbabridlaen, and the Azhjam was slain by Xin&#039;Alaudas when attempting to flee the field. The city was captured, and in 1385 BL, the last of the Endian Nation fell to the Gorbesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The City of the Dead was established by the Rasman Sect as their new capital, replacing the older city of New Albabriddlaen. During the Luethra Civil War, the city was sealed when the Endian Royalists won the war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 1368 BL, during the early Gorbesh Imperial Age, Gorbesh settlers rediscovered the city and renamed it Ixaem. Contact was lost a year later, and further explorers discovered that the city was empty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Repeated attempts to reclaim the city were made over the next millennium, however each attempt failed under mysterious circumstances. The last known attempt was made in 395 BL by Admiral Xireshi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s possible that after the Shraek, who were flying lizards that could cover longer distances than ground traveling gnomes, discovered the ruins of High Hold, which they could see from the sky above the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So now, let&#039;s talk about the mist in the Lost Grounds, which is adjacent to Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After much investigations into sightings within the lost grounds, and determining the cause of the mist, I have concluded that Pallid Ocular Mistweavers are creating the mist with the purpose of concealing High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There are two other significant discoveries I made during my investigation into the history of the area, going back to the early Imperial Age, with indepth studies into the Gorbesh Imperial Age.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will first go over some history so that it will shed light as to why I came to my conclusions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Hiimarhand Shel means the Mountains that Divide the World in Half, which are in the southernmost regions of Ilithi and separate Albaria from Kermoria. Imagine that half the world lies beyond High Hold and within Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Amongst them are the ruins of the Dwarven kingdom of Adamantia. The Lost Grounds sit along the edge of the ruins of the southernmost city there, which is High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Morganae&#039;s Arm was built in to hold back the creatures created by the Dragon Priests during the perpetual battles for control over High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I found it somewhat odd that I have been unable to find any historical mention of conflict between the Dragon Priests and the Ocular, even though they have both occupied the area just beyond the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Were the Ocular the reason that the DP were able to create such monstrousities, with the help of the Ocular as silent allies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;So where did the Ocular come from?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Sieben is a god worshipped by the Gorbesh and the Kaldar. He is the Master of the Domain of Mist, and has an appearance as a hardened young man obscured by a great fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He is known as a shapeshifter so masterful that he fools the other gods and creates chaos among the mortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Sieben also created the Ocular and the Sruhos va Tlo&#039;oe burned and died by his hand.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;Following the near destruction of the Opirks by the Ocular, the Opirks were decreed as independent members of the Gorbesh Empire in 1348 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the Opirks came under attack by the Ocular a year later, the Gorbesh successfully defeated the Ocular. No other account in history of an Ocular defeat has ever been recorded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Back in 1353 BV, General Iseum reported the existance of the Ocular to the Southwest, a blasted plain smothered in perpetual fog, much like how the Lost Grounds appear today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This fog has seeped into the Lost Grounds as a mysterious mist, which I am convinced is hiding the view of the High Hold nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned at our last meeting that I had sensed a Pallid Ocular Mistweaver within the Lost Grounds, which confirmed the source of the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It should be noted that in 1335 BL, Gnomic inventors invented lift technology. The first lift is completed in 1333 BL at the Tiebesh Fortress in the Stormcrest Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Emperor Lakiumos devises a formal name for The Alaudian Empire. He commissions the construction of a great Colossus statue of the Builder to overlooking the Lakiidas Sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 1325 BL, soldiers from Tiebesh Fort discover a half-ruined city near a waterfall at the base of the northwestern White Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;High Priest Duevain of Misiumos and governor of the North is sent to investigate. Duevain reports the existence of a race of winged beings called the Shaerek and Emperor Lakiumos and the High Priests declare the beings &amp;quot;Winged Devils.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;High Priest Duevain is given the task of conquering them and expanding the Empire. In 1320 BL, Duevain&#039;s forces advance on Il&#039;in Sius, the city of the Shaerek, but Duevain&#039;s forces are battered away by phenomenal white winds that strike at them from the mountain heights and the High Priest is killed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During this time, the Waterfall City of Avaev is built at the Great Falls to improve trade with the Shaerek. Avaev becomes a center of the continent, populated by Luethra, Shaerek, and Gnomes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Shaerek are a race of avian humanoids living in the high elevation of the frozen mountains of northwestern Albaria. They worship a singular bird God and are led by their High Priest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The smoke-winged creatures in a recent vision made me think about the Shaerek. They use the White Wind, a freezing wind that burns, which could be described as crystal fire similar to a recent vision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The city became even more cosmopolitan when Siyasartu Jelonci, of the Nireji, moved to the city and established a building school. When aqueducts reached the city from New Albabriddlaen, Avaev increased in prosperity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, during the Luethra Civil War, the city was nearly destroyed in the fighting, despite the attempts of the combined Nireji-Gnomic-Shaerekian defenses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The last mention of the city was in the Gorbesh Imperial Records, as the site of a major Ocular defeat in 763 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Il&#039;in Suis is the city of the Shaerek. Located in the heights of the mountains in northwestern Albaria, and the Shaerek believe that it is protected by the White Wind. The city was reported fallen in 407 BL, when the Northern Gorbesh Army reached the city under the command of General Namiven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aniek is a god worshipped by the Gorbesh and the Kaldar. Possessing the Domain of Storm, Aniek is the cruel Goddess of Destruction, vindictive and spiteful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She ruins for the sake of ruination. She disturbs the land with her tornadoes and blizzards and lightnings. Aniek tried desperately to kill the young Xin&#039;Alaudas, afloat in the sea, and her anger assailed Albaria for a month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She battled against the White Wind of the Shaerek for eighteen days to allow the Empire to reach Il&#039;in Sius. The two ended the match in a draw, neither able to secure a victory. Aniek and Sieben are hateful enemies and either would destroy the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;An example of modern day ocular appearances include Aojunni Cam-anfa, a Merelew who was attacked at the Feast of Eluned by a goblin assassin, revealing that she was an Ocular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Dantia recently mentioned how Keishalae sold her soul to the Hunger in exchange for occasuinally bringing other souls to feed the Hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maelshyve and Lyras were likely in service to the Hunger, bringing other souls to be consumed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Years ago, I gave the theory that Syal was bonded to the Hunger to prevent it from consuming the World.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After all these centuries, it must have many faces, a face for everyone it has consumed. Which over time would become such a horrifying monstrousity, and its appetite would have become so large that it could no longer be appeased or contained.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A depiction of the Hunger being attacked by paladins and rangers was seen on a large canvas mural entitled &amp;quot;Shadow Clan&amp;quot; from Terald&#039;s Tent at the Theren Fest where many artifacts were stolen that originated from Lord Sorrow&#039;s birthplace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The mural showed five rugged plate-clad Humans that surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One possible theory is that the Hunger exists adjacent to the Lost Grounds in High Hold, which explains the disappearance of so many paladins, and the actual purpose the wall was built to keep out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During our Sixth Annual Round Table meeting, I gave historical presentation about &amp;quot;A Tale of High Hold&amp;quot;, as told by the Dwarven Bard Hrakisi Viikelen, which I will close with a few remarks about before giving my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;High Hold remained one of the few places to withstand the brutal attacks of the Dragon Priests.&amp;quot;&lt;br /&gt;
.&lt;br /&gt;
You say, &amp;quot;Then the Dragon Priests devised a new method of siege. The Dark Hand was named for the corruption and plague they instilled into the land, turning the earth vile and evil while conducting their foulest experiments there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The once beautiful lands of Adamantia and Southern Ilithi had been turned putrid, and High Hold was right at the center of it all. They lasted as long as they could, fighting the rotting lands around them valiantly. But the people were finally besieged in such a way that they knew would be their end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The once pristine waters had turned to noxious poisons. Where game was once plentiful, now there were only monsters, whose meats would make a man ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Healing herbs were transformed into deadly weeds that would attempt to kill a man that approached them. Eating them would fill the body with disease and acids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After several decades, the fortress of High Hold was destroyed by the Dark Hand. It is a wretched, ghostly place now, truly a part of the loathsome lands that consumed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then he ends with this mysterious comment, &amp;quot;Those who enter the Dark Hand would do well to stay clear of the once mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But if High Hold was truly destroyed, then why would it need to be avoided? It makes me wonder if they knew there was something there that needed to be avoided, and makes me more determined to find what lies beyond the old bailey. Most likely a rockface with a lift obscured by the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Moving on to my investigation of the ruins in the Lost Grounds, and spending significant time scouting the area taking extensive notes, and the continued study of some intriguing items that required further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During that time, Morganae&#039;s Arm would have been built just outside of High Hold, because that is where all of the fighting took place, since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So that bailey is likely an entryway that leads to the renown High Hold lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The bailey is viewable in areas to the west and south, four to be exact. Two are on the west side, just north and west of the dovecote. One is in the southwest corner and the other is directly east from there. I am convinced this bailey extended southwesterly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Once inside the old bailey, a series of lifts would likely be found and used to climb the rock face of the Hiimarhand Shel, rising to High Hold above. The dense fog that obscures the Lost Grounds conceals the view of this once spectacular fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle, to see if anyone can discover  something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also, remember if you bring non-mustered in friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Unless you are an Emerald Knight, you may not understand the magnitude of what could happen in Blackthorn Canyon, given an imminent attack on Southern Ilithi, either from the Ocular in Albaria or any of the various factions of the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The historical reason documented as the reason why Morganae&#039;s Arm was built was to keep out the monstrousities created by the Dragon Priests, but I am convinced there were even greater reasons, such as the Ocular and the whatever has been occupying High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These details are what every Emerald Knight learns when conversing with various Emerald Knights along their quest. It is the final job of the Last to bring enough of the mountain down to seal off the Lost Grounds, if the wall is breached, to prevent the taint from progressing further into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In regards to how all of this applies to the current issue with the missing five, and determining who the enemy of our enemy is, our enemy is clearly the Hunger. That makes Paladins the Hunger&#039;s enemy, or possibly Syal who bonded to the Hunger to hold it back from destroying our plane of abiding. Stopping the Hunger from draining the souls and energy from us all until we no longer exist is the solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And that is the end of my report and historical accounts. My interpretation of any of it may or may not be correct, but if even one part of it is, it could be devestating to all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will now move on to repeat my field report about what is foreageable in the Lost Grounds since so many missed the results at the last Midyear Field Report Meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That was the assignment I gave to the Emerald Knights to present the findings regarding the flora and fauna within the Lost Grounds, that everyone failed to do except for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It appears that the map provided to me many years ago by Kythryn is entirely accurate, and most fauna and flora are seasonably forageable during the warmer months.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Before we call issues to be discussed and voted on to the floor by Emerald Knights, I will first turn the floor over to our Scribe, Emerald Knight Vaddon to give his report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He will then open the floor for all other Emerald Knights, to bring forth their reports, issues, discussions, and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He is not here, so I will move on to all other Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Do you have any reports or issues to bring to discuss and vote?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu slowly says, &amp;quot;I had something but now I&#039;ve lost the thought...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I have one to bring up, but you can go first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Oh, that&#039;s right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I attended the beseeching ritual yesterday.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am sure it was interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;We were able to beseech a vision of elanthia&#039;s deep history.  Many scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu sadly says, &amp;quot;I don&#039;t find this a surpirze to anyone that&#039;s spent time in the Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;The missing were near but displaced.  Same story other&#039;s have heard and experienced in that regard.  I am worried for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Was the reason it is scarred revealed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;What was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Boils down to planar incursions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Like we are experiencing now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;By powerful entitites.    Yes, well, probably.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu shrugs.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned earlier about warring gods, it is possible now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Anytime something like the hunger or maelshaeve bashes a bit of elanthia, there&#039;s a part that never seems to heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Especially if one feeds the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes or warring gods.  I imagine the hatching of the world dragon was another of those scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Indeed I agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Any ideas on what we can do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We can wait until the floor is opened for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I know we&#039;ve got duties beyond the wall, but since we&#039;ve seen so little change there, I suggest we focus most of our efforts this side of the gate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Hanryu.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;On that note, I want to put a motion on the floor for a vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I make a motion that the Midyear reports return to Brent&#039;s Bar and keep the round tables here. As long as we keep necros out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Do I have a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buzan says, &amp;quot;Seconded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It will keep us closer to the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  I think we can alternate between both locations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Any opposition?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Crickets)&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Who votes aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand.&lt;br /&gt;
&lt;br /&gt;
You raise your hand.&lt;br /&gt;
&lt;br /&gt;
Buzan raises his hand.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now if nobody else has any official business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I open the floor for discussion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suspect that either gods are warring or the Hunger is indeed too powerful now to control.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone have anything to share or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Oh that&#039;s the other thing.  Liraxes manifested again.  It&#039;s cooking up a ... device.  And want&#039;s parts.  Before you go donating, the Traders are setting up a negotiation with the crystal-math thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Ryeka blinks.&lt;br /&gt;
&lt;br /&gt;
Buzan peers quizzically at Hanryu.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will leave Liraxes to my sister the Trader. She can negotiate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It claims to want balance, which I&#039;m all for, but what version of &amp;quot;balance&amp;quot; an extraplanar being thinks is good, is still up for debate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree. Everyone&#039;s balance varies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I machine deciding balance can be....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A problem for the living.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It did not seem hostile, and it did claim to want to maintain the livability of the plane of abiding.  So it&#039;s at least talking the right equations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But keep in mind, if we build it, it may be used against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And we are led to believe it is to return the five.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When instead it will do the opposite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes, I think we need more resaerch.  Hence the suggestion we leave the wall to the regular faces and focus our attention on wild magic till the next meeting./.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will check the wall for infrequent patrols as I always do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If the moons are in my favor, I can do it quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone else have any discussion?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I do have half an idea- but I&#039;m not sure that&#039;s enough to present.&amp;quot;&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Better to say it than not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buzan leans forward.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Half an idea is better than none.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Well you know us clerics have some ability to seek the spirits of the fallen. The trouble is that the bodies have to be where we can see it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I did have an idea about clerics though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;It would take someone far stronger than me to make it work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods to you.&lt;br /&gt;
&lt;br /&gt;
Ryeka asks, &amp;quot;Aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Taramaine should be consulted about many questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If the enemy of the Hunger is the paladins, clerics and the gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All should come together with the rangers and empaths who have to do with the living here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;For a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do not know her, nor am I a cleric so that is a cleric thing to plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned that to Nawain too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About Taramaine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Perhaps you both could do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;My gut tells me we&#039;ve not had enough clerics trying to find solutions to this wild magic stuff.  A few to many sorcerers and heretics.  I get exploring any path to get back the missing, but that can be dangerous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There is a reason why holy magic users were not taken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Perhaps whomever took them feared the holy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I was when the five were. But I was not with the five.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They clearly chose who to keep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was not someone holy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So that may be a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They must be in a pocket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In another dimension.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We can hear but not see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Time must have shifted slightly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Saragos watched for his lady as long as he could- until he was cut off. I do worry about him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Hanryu sadly says, &amp;quot;He&#039;s this close to doing something he&#039;ll eventually regret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I get it, but...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One other idea I thought was that if the Heralds took them for something someone among them did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is like if one person casts something, and someone else is caught in the vortex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That seems to be what happened, it sucked them into another dimension.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But then it could actually have been a decision made by the Guardians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It&#039;s possible.  I was sucked into the void prision that night with the big group.  But I got spit out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Hanryu.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;But there was a LOT of magic being slung around.  So who knows what happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You were too pure for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Is my thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
Hanryu wryly says, &amp;quot;Or to slow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well if nobody else has any other ideas, this meeting is concluded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Welp.  I&#039;m getting itchy in town.  Next time at the bar right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Perfect timing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu grins at you.&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand in a quick salute.&lt;br /&gt;
&lt;br /&gt;
Buzan stands up.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thanks all for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunter Hanryu went through a deep green door.&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Take care! I&#039;m going to see if Mother Sothavi has any ideas too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my now very sore hand, Emerald Knight Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 451st year, 72nd day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Eighth Annual Emerald Knights&#039; Meeting held on the 72nd day 451 years since the Victory of Lanival the Redeemer in the Shard Meeting Tower Hall of the Hunt.  &lt;br /&gt;
&lt;br /&gt;
Those in attendance included Stonewall Rikkei, Knight of Meraud Tirost, Desert Blossom Zersha who is enveloped in a cloud of iridescent glitter, Langen Esturi Nilme who is wreathed by sanguine negeri blossoms, Lord Knight Hebion, Lord of Elamiri Gridaksma, Primal Lady Zalinyar, Lady Knight Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Calling this round table meeting to order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep in mind that Emerald Knights have the floor first, can only vote, and the floor will be opened for discussion by all after our official business has concluded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have not historical portion to present since Vaddon has a huge amount of notes to share, having been missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he has the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will do new business after his presentation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And field notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I continue to accept additional patrols on the wall for extended periods.  The conditions have not improved and our fellow defenders suffer for squalid living conditions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;I offer my apologies for missing the mid-year gathering as I was otherwise detained keeping my commitments to our fellow soldiers in arms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the &lt;br /&gt;
Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tight lipped group they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the residents, they had nothing new to report in their musings about life and people and history of the area.  I continue to try and develop those relationships and with time, gain their trust that they will share additional information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But to date nothing new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I am planning a fund raiser.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my observations the conditions reported in the Emerald Chronicles have not improved.  As Graev report to his friend, Hebban, there is always a need for more supplies delivered to the defenders protecting the wall and keeping the Dark Hand in check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This remains true today as it was in 194 AV.  And with that I suggest a fund raiser for our next mid-year gathering.  Speaking with Gwend and Zali, we are preparing a fund raising concert at our next mid-year gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Assuming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We&#039;ve arranged for three performers to attend and sing songs to inspire those in attendance and those that protect the wall.  We will also be collecting coins to provide much needed supplies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Some of which are in attendance this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This will be a bring your own cookies, cupcakes and booze since as we all know Brent only sells ale.&amp;quot;&lt;br /&gt;
Elurora says, &amp;quot;Should talk to Miss Allye about catering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Am open to any and all suggestions though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do not want our knights to live luxerious while those on the wall are suffering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That would be a possibility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we rough it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I do like roasted turkey though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;May be best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does the Last get roasted turkey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But like  I said open to any ideas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;You may get more people with Allye&#039;s catering and that could mean more coin donated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We have a date set and I have asked Vaddon to select the venue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I think he would be the one roasted if the dark hand made it across the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;True.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does Brent have a dance floor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, the options are limited.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tested it out tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My moves don&#039;t work there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;You may ask a Bard if they can create one there, it is a Bar, but I&#039;m not sure how that all works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;They can do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s a great idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is that possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I believe so, but, I am a Paladin not a Bard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nilme says, &amp;quot;I&#039;ve never tried it, but we could find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Brent will be our host.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just need a lot of room on the floor.  I&#039;m not a square foot dancer....I use the whole floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone object?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All knights in favor say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma asks, &amp;quot;Why not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright good enough, it passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No objections noted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Got it written down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, moving forward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thanks, so I shall conclude my report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will provide a list to our song writers of the topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will begin the fun at 9 bells.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now you have the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not so fast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You have a field report about a grate you left out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh, that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, Zali and I were poking around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huge discovery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And found a grate about two rooms east of wear Eothim works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All attempts to access the grate met in failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And quite a bit of...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Two paces west under the battlements.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But unsuccessful none the less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And what else was there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;May be a tunnel to an unknown location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or simply a drain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It did have stairs under the grate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So lends me to believe a tunnel of some sorts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Drains do not have stairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Which side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;They often do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I wouldn&#039;t know.  Haven&#039;t read any books on drains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So that is our next place to check carefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;They need to be serviced by workers from time to time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But none the less something to pay attention to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Especially if you are patrolling and helping out down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Be sure the grate remains locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is that the end of your report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to other emerald knights for field reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have been poking around the bailey area, but that grate and tunnel may be more like a way to get in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We must all stay vigilant during this wild magic and the approaching champions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It didn&#039;t appear locked.  But definitely closed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anything could happen, an attack could come from any direction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If the wall is breeched we will regret it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;The Dark Hand has been quieter as of late than any time I&#039;ve experienced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zali and I did go back out the Dovecote as well.  Nothing new to report there as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Which is like the quiet before the storm, in my opinion, makes me suspicious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The lost grounds still muddy and foggy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to everyone, if anyone has anything to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I have words to say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our new business was given as the charity concert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Again, for like the eighty eleventh time, I applied for a position with the Emerald Knights with that commander guy with the long F name, and once again was denied, because I&#039;m obviously not a Paladin or a Ranger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;You&#039;d think I could mimic one well enough by the subjects I study, but that guy, he&#039;s smart. He saw right through my ploy. He did offer a suggestion this time though, that I take up a sword and help out the cause.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon can lead you around mage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are welcome there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Although I&#039;m still a bit disappointed that I couldn&#039;t earn the title of Emerald Knight,  I felt encouraged that my skills would be useful in defending the lands from the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;It also made me realize that you don&#039;t have to BE an Emerald Knight to lend aid, and I encourage everyone who isn&#039;t a Paladin or Ranger to help out when you can too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If need be we can bring in a group of fighters and triage to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well said Zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;I have a suggestion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Then this meeting has concluded, do I have a second to adjourn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry, go ahead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nope, Gridaksma had something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;It&#039;s often best to ask around if you are looking for answers or connections. Keeping quiet council among one&#039;s close group of associates rarely brings in new information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says to you, &amp;quot;You mentioned having issues getting the locals to speak to you, there are some among the Ilithi citizenry who have made those inroads already. They aren&#039;t seen as outsiders as much as most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Not sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I visit Doritee and ask her about the Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suspect anyone can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;There are quite a number of supplies that flow through the area which is done not with giant fanfare, but provide true aid to our brothers and sister&#039;s at the arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have yet to see any provided.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;True.  They get food.  But they are also still sleeping on straw mats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe we could make it a tad better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says to Gwenddolyn, &amp;quot;Perhaps you aren&#039;t seeing everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The barracks are practical but dingy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Any suggestions, I would love new avenues to support and understand the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am old so maybe not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I think he&#039;s right, when we were out poking around, there&#039;s little caches of supplies all over the place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The herbalist tent is well stocked at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes that is true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;Ilithi has long memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Like people, citizens or whoever is leaving alchemy practice supplies, runes, clothing, food stuffs, some weaponry even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But hard tack and straw mats for decades is not good for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is there more we could be doing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;There is always more that can be done. I caution against echo chambers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like what else could we be doing that we&#039;re not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s why I&#039;m suggesting the charity event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A fabulous idea, and to honor the history and purpose of the emerald knights through music and song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And on that note, does anyone have anything else to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Last chance, do I have a second to adjourn now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Cornation day was the peek.  Then the battle lead by Ptrea is another historic milestone.  Both of which are recorded in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just trying to help out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;So those are the songs you want written about?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Those would be good ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Be uplifting and share the history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;I know the histories quite well. The truth of them will likely alienate quite a number of people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But they need to hear it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.  Hadn&#039;t heard that opinion before Gridaksma.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The suffering and sacrifice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second for adjournment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 452nd year, 64th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Ninth Annual Emerald Knights Round Table Meeting held on the 64th day, 452 years since the Victory of Lanival the Redeemer in the Shard Meeting Tower Hall of the Hunt.  &lt;br /&gt;
&lt;br /&gt;
Those in attendance included Elurora, Cheyee, Zalinyar, Traim, and Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting are as follows:&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will discuss the meeting rules when we begin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will likely have stragglers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Including Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well without the scribe and his report it won&#039;t be much of a meeting without Vaddon since he &lt;br /&gt;
&lt;br /&gt;
was doing the primary report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I guess I will do the opening, if he is not here then I will proceed to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am officially calling this Ninth Annual Round Table Meeting to order. I ask for no &lt;br /&gt;
&lt;br /&gt;
interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interruptions during the official meeting by non-Emerald Knights will cause me to silence &lt;br /&gt;
&lt;br /&gt;
the room or expel anyone causing the disruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Furthermore, Necromancers are not allowed to attend any official meeting of the Emerald &lt;br /&gt;
&lt;br /&gt;
Knights without acceptions, as recorded during a prior Round Table vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Our Scribe, Emerald Knight Vaddon, will give his report first, followed by any other Emerald &lt;br /&gt;
&lt;br /&gt;
Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You grumble.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will open the floor for all Emerald Knights, to bring forth their reports, issues, &lt;br /&gt;
&lt;br /&gt;
discussions, and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any new ideas, &lt;br /&gt;
&lt;br /&gt;
new field events, or new issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the official Emerald Knight business has concluded, we will open the floor for &lt;br /&gt;
&lt;br /&gt;
discussion with everyone once the Emerald Knights have completed presenting their reports and voting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Instead of the historical presentation, Vaddon will give his summary of the recent Midyear &lt;br /&gt;
&lt;br /&gt;
Field Event, the charity benefit, so it will be documented into the meeting notes for future &lt;br /&gt;
&lt;br /&gt;
reference. He will also give any other reports or updates that he may have before turning the floor &lt;br /&gt;
&lt;br /&gt;
over to all other Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Alright since Vaddon is not here, are there any other Emerald Knights with a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Nothing elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora shakes her head.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Things are as they ever are when I check the Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Alright floor is open to all, does anyone have anything to bring up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Zalinyar.&lt;br /&gt;
&lt;br /&gt;
Zalinyar smiles at you, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Vaddon was going to talk about the charity fundraiser, and mumbled a lot while going &lt;br /&gt;
&lt;br /&gt;
over his notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He said they still weren&#039;t approving a mattress upgrade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We are busy with the Heralds and the Immortals and wild magic, so let us stay vigilant and &lt;br /&gt;
&lt;br /&gt;
keep checking the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traim asks, &amp;quot;Did the charity fundraiser already occur or is it to come?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was the last event we had.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The most recent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He was to be here to discuss the summary and discuss the next event, but it will have to &lt;br /&gt;
&lt;br /&gt;
wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Things come up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Alright then, this meeting is adjourned, do I have a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You glance at Elurora, a female Elf.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora grins at you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Meeting dismissed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traim says, &amp;quot;Well I appreciate being allowed to attend. I hope to see you all at the next one. And &lt;br /&gt;
&lt;br /&gt;
meet this shadowy scribe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;They&#039;re usually a little longer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Good eve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my hand, Gwenddolyn.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 453th year, 56th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
A meeting was called of the Emerald Knights on the 453th year, 56th day since the Victory of Lanival the Redeemer.  Those in attendance included Lord Knight Teilnsar, Emerald Knight Calabra, Hunter Hanryu, Squire Cheyee, Truthseeker Elurora, Emerald Knight Vaddon and Light of the World Gwenddolyn.  My notes of the meeting are as follows:&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am officially calling this Tenth Annual Round Table Meeting to order. I ask for no interruptions so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interruptions during the official meeting by non-Emerald Knights will cause me to silence the room or expel anyone causing the disruption.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Furthermore, Necromancers are not allowed to attend any official meeting of the Emerald Knights without exceptions, as recorded during a prior Round Table vote.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our Scribe, Emerald Knight Vaddon, will give his report first, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;When we open the floor for all Emerald Knights to bring forth their reports, issues, discussions, and motions.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any new ideas, new field events, or new issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;When the official Emerald Knight business has concluded, we will open the floor for discussion with everyone once the Emerald Knights have completed presenting their reports and voting.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Instead of the historical presentation, Vaddon will give his summary of the recent Midyear Field Event, the charity benefit, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;He will also give any other reports or updates that he may have before turning the floor.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Well.&amp;quot;&lt;br /&gt;
You say, &amp;quot;So, I don&#039;t have any real news.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Lips remain tight around Blackthorn Canyon.&amp;quot;&lt;br /&gt;
You say, &amp;quot;No information that hasn&#039;t been heard before.&amp;quot;&lt;br /&gt;
You say, &amp;quot;However.&amp;quot;&lt;br /&gt;
You say, &amp;quot;I did prepare a speech to share Miskton&#039;s vision that may or may not be about Shadow&#039;s Reach that I would like to share.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Friends, Brothers, and Sisters   I want to share a vision that was delivered by Miskton at the recent moon mage gathering.&amp;quot;&lt;br /&gt;
You say, &amp;quot;It was a quiet vision. No falling stars or shadowy omens. Just this:.&amp;quot;&lt;br /&gt;
You say, &amp;quot;A warm breeze caressed my face, and I breathed deeply, smelling sea salt and distant rain. I heard laughter nearby -- a small girl wrestling with a massive dog, whose tail wagged excitedly as it playfully nipped at the child.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Both were dirty, covered in mud and bits of grass, and grinning widely. The dog picked up a stick and shook it violently.&amp;quot;&lt;br /&gt;
You say, &amp;quot;The girl lunged for the stick, and the two began a surprisingly rough game of tug-of-war. The dog pulled the child to the ground and dragged her through a puddle, eliciting shrieks of laughter.&amp;quot;&lt;br /&gt;
You say, &amp;quot;The girl rolled over and tackled the dog, landing atop the much larger creature and knocking them both over.&amp;quot;&lt;br /&gt;
You say, &amp;quot;&#039;Got you!&#039; she exclaimed, &#039;My stick!&#039;.&amp;quot;&lt;br /&gt;
You say, &amp;quot;The dog released the stick and stayed down, panting, its tail flopping against the ground. Suddenly, a horn blew in the distance, and the dog jerked upright.&amp;quot;&lt;br /&gt;
You say, &amp;quot;The girl jumped on the dog&#039;s back, and scampering to its feet, the dog began to run. The vision faded.&amp;quot;&lt;br /&gt;
You say, &amp;quot;That was the vision he shared.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Much more dramatic then I.&amp;quot;&lt;br /&gt;
You say, &amp;quot;But what would you expect from a paladin.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Now, I have seen them   the girl and the hound   in Shadow&#039;s Reach.&amp;quot;&lt;br /&gt;
You say, &amp;quot;This thought came to me.&amp;quot;&lt;br /&gt;
You say, &amp;quot;The girl is more mud than cloth, wrapped in yellow rags and mischief. Around her neck hangs a razor-edged arrowhead. At her side is a wolfhound   massive, scarred, missing an ear.&amp;quot;&lt;br /&gt;
You say, &amp;quot;She hangs around the plinth at Shadow&#039;s Reach.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Massive.&amp;quot;&lt;br /&gt;
You say, &amp;quot;They match the vision near perfectly.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes I agree.&amp;quot;&lt;br /&gt;
You ask, &amp;quot;So what does it mean?&amp;quot;&lt;br /&gt;
Elurora quietly says, &amp;quot;Not the sea air though.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Yep.  However, when the wind blows, the air brings many scents.&amp;quot;&lt;br /&gt;
You say, &amp;quot;It could be nothing more than a simple moment   a memory. A vision of joy before a call home. A child and her dog, summoned back to hearth and kin by the sound of a distant horn.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Perhaps the immortals simply reminded us that there is peace in play, and purpose in returning when called.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Or... perhaps it is something more.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Shadow&#039;s Reach is a place of balance   where winter and spring meet, where pyres burn not just for the dead, but for what must be remembered.&amp;quot;&lt;br /&gt;
You say, &amp;quot;If the girl and hound are symbols of that balance   and the horn is a summons   then something may be calling away the guardians of that place.&amp;quot;&lt;br /&gt;
You ask, &amp;quot;If so, we must ask: who calls, and to what end?&amp;quot;&lt;br /&gt;
You say, &amp;quot;We are the Emerald Knights. We were never meant to sit idle. We are watchers, yes   but not statues. Ptera reminded us that we are to be what the Emerald Knights were always meant to be.&amp;quot;&lt;br /&gt;
You say, &amp;quot;So let us stay vigilant.  Not in fear, but in duty.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Whether this vision was a farewell, a warning, or a beginning   we must be ready to answer the call.&amp;quot;&lt;br /&gt;
You curtly say, &amp;quot;End of my report.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you Vaddon.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is meaningful, and great memory about the girl and the dog.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have been lacking in my wall duties, but will be doing rounds again very soon.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;I still plan to go back and study the artifacts I found more.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will include my findings in the next field report.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Which will be Moliko 13 and coming soon.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;I planned another midyear field report due to that vision.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;So please emerald knights, do some rounds around the Lost Grounds and the wall to check things.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Go up to shadow&#039;s reach and wander around.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
Hanryu asks Gwenddolyn in an Ilithian accent, &amp;quot;Want to meet at the reach next time?&amp;quot;&lt;br /&gt;
Calabra asks in a rustic accent, &amp;quot;Shall we check the pit as well?&amp;quot;&lt;br /&gt;
You ask, &amp;quot;Pit?&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes we will be meeting in Brent&#039;s Bar and we can go up to the reach after our reports.&amp;quot;&lt;br /&gt;
You say, &amp;quot;I may not have stumbled on that yet.&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Now, does any other Emerald Knight have a report?&amp;quot;&lt;br /&gt;
Elurora says, &amp;quot;No report, I walk the wall and haven&#039;t seen anything new or weirder than normal.&amp;quot;&lt;br /&gt;
Hanryu says in a montane accent, &amp;quot;Same ol&#039; same ol&#039;-go spend yer plats in Theren before the fest packs up.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is our realty check.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Same for my time on the wall.   Nothing unusual.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright opening the floor to all here, including non emerald knights.&amp;quot;&lt;br /&gt;
Elurora says, &amp;quot;I have a small thing to share that isn&#039;t quite Emerald Knight business after he is done.&amp;quot;&lt;br /&gt;
Calabra asks in a rustic accent, &amp;quot;Do we have an accurate count of how many knights roam the realms?&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have them but they cannot be published.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Not in my notes.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is a secret.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Your name was added.&amp;quot;&lt;br /&gt;
Calabra asks in a rustic accent, &amp;quot;Do we have anyone who is training prior knights that i may look upon?&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
Elurora asks Calabra, &amp;quot;What do you mean?&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And Teilnsar will likely become an emerald knight?&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;In order to grow our numbers, we would need to look for recruits.&amp;quot;&lt;br /&gt;
You say to Hanryu, &amp;quot;Be sure to check on the Last be sure he&#039;s holding out well in his perch.&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Have you taken the quest yet Teil?&amp;quot;&lt;br /&gt;
Teilnsar pleasantly says in an Ilithic accent, &amp;quot;I am not currently engaged , mores the pity.&amp;quot;&lt;br /&gt;
Hanryu says to you in an alpine accent, &amp;quot;Can do.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;If you need help with that, there are many among us here that would help.&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;That is all i have to ask, thank you for humbling an old knight.&amp;quot;&lt;br /&gt;
Teilnsar pleasantly says in an Ilithic accent, &amp;quot;I am not sure which quest you speak of.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;The emerald knight quest.&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;The wall.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Completing it earns you the title and membership on the wall.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Corik&#039;s Wall.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;We can talk more later.&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;Aye that wall.&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You had something?&amp;quot;&lt;br /&gt;
Hanryu says in an alpine accent, &amp;quot;Gotta go check on a dead Ranger.  Safer paths than Zephyria to you all.&amp;quot;&lt;br /&gt;
Elurora says, &amp;quot;Yes.  Miss Betlind and I will be holding a Paladin gathering in our hall in Crossing.  Anyone is welcome to join us, not just Paladins.  We will be sharing some of the history of our guild, and talking to people who might be interested in becoming squires or knight teachers, along with some trivia and other things.&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;And just like that Hanryu the ninja goes into the shadows.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Great idea, I will try to attend.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;He does that.&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have any new business or ideas for field events?&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then I call this meeting adjourned, if I have a second.&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;Thank you very much for the meeting and reports everyone.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meating dismissed.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting dismissed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my hand, Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mid-Year Field Report Meeting Logs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=670057</id>
		<title>Emerald Knight Round Table meetings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=670057"/>
		<updated>2025-07-16T16:58:18Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: /* Annual Round Table Meeting Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Past: 1st Annual Round Table Meeting was Akroeg 17, 444 (Dec. 21, 2022, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report Updates @ Corik&#039;s Wall, Brent&#039;s Bar, Moliko 1, 444 (Feb. 15, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 2nd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 37, 445 (April 5, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Field Event, Brent&#039;s Bar, Arhat 34, 445 (May 24, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 3rd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 28, 446 (July 12, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 25, 446 (August 30, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 4th Annual Round Table Meeting, Brent&#039;s Bar, Akroeg 20, 447 (October 18, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 17, 447 (December 6, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 5th Annual Round Table Meeting, Brent&#039;s Bar, Akroeg 14, 448 (January 24, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Vela&#039;thor Experiment, Shard Mtg Tower, Green Rm &amp;amp; moongate to Lost Grounds, Arhat 10, 448 (March 13, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 6th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Akroeg 32, 449 (May 8, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Shard Meeting Tower, Green Room, Arhat 29-30, 449 (June 26, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 7th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Akroeg 24, 450 (August 14, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Old Mine. Moliko 9-10, 450 (October 9, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 8th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 33-34, 451 (December 4, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Echo&#039;s of Valor: An Emerald Knight Charity Benefit Concert, Brent&#039;s Bar at [Blackthorn Canyon, Old Mine], Moliko 1-2, 451 (January 15, 2025, 9 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 9th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 24, 452 (March 12, 2025, 8 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 10th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 17-88, 453 (June 18, 2025, 8 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: Mid-Year Field Reports @ Corik&#039;s Wall, Brent&#039;s Bar &amp;amp; Dark Hand Discovery Trek, Moliko 13-14, 453 (August 6, 2025, 8 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: 11th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 9-10, 454 (Sept 24, 2025, 8 pm est)&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
These are the records of the Emerald Knight Round Table meeting notes as scribed by Emerald Knight Vaddon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the 1st annual Round Table meeting, a motion was put on the floor by Emerald Knight Vaddon, after Emerald Knight Gwenddolyn suggested allowing non-mustered in Emerald Knights to attend future meetings, including other guilds besides Ranger or Paladin. Motion passed unanimously.  All votes and decisions will only be voted on by Emerald Knights as a rule of order guideline. The floor will open to non-mustered in attendees for further discussion once the official Emerald Knight business has concluded.&lt;br /&gt;
&lt;br /&gt;
It was also noted that before every meeting, an announcement by Emerald Knight Betlind will be made, that anyone attending all future meetings must adhere to strict ettiquette and decorum guidelines, or they will be removed and likely banned from future meetings and events. No abusive disruptive behavior or threats upon any Emerald Knight will be tolerated, and all general meeting rules of order will be followed. The fact that this even had to be brought up means that there was abusive conduct hostile in nature and unacceptable behavior, all because they were not allowed to attend the very first meeting since they were not an Emerald Knight. The vote taken has given them another chance to attend future meetings and events if the above guidelines are adhered to and respected.&lt;br /&gt;
&lt;br /&gt;
At the 5th Annual Round Table Meeting, the vote allowing non-Emerald Knight meeting attendees was ammended from &amp;quot;everyone&amp;quot; to &amp;quot;everyone but Necromancers&amp;quot;, and all meetings in the future will be held in the Shard Meeting Tower to enforce this without violence, since these meetings are not the place nor the time for fighting, as they are solely for discussion of official Emerald Knight business.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annual Round Table Meeting Logs==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 444th year, 17th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
A meeting was called of the Emerald Knights on the 444th year, 17th day since the Victory of Lanival the Redeemer.  It was snowy evening, and the meeting was held on the deck of &#039;The Star&#039;s Grace&#039; moored at the dock in Crossing.  This meeting was held with mustered members of the Emerald Knights to discuss recent visions and reports of evil rising in the Dark Hand.  Most important, was identifying a path forward to reinforce the brave Knights and the citizens closest to the Dark Hand.  Those in attendance included Light of the World Gwenddolyn, Truthseeker Elurora, Emerald Knight Hanryu, Emerald Knight Betlind, Emerald Knight Gridaksma, and Emerald Knight Vaddon.&lt;br /&gt;
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As is the history of the Emerald Knights, there was conflict as the path forward was carefully considered.  It was impressive the strong emotions shared openly indicating a passion for our fellow Knights and the citizens closest to the evil lurking just beyond the wall.  Though some may say, it was disappointing to see such division.  It&#039;s a testament to the concern of all those involved and ultimately a call to arms to be ready.  But it&#039;s necessary to share what was discussed and finally agreed upon for all to know that the intent and the goal of the group is indeed common.  Due to my own clumsiness, a few parts got smudged by the falling snow.  But ultimately, this I feel is an accurate written record to highlight the common ground with the hope it moves us forward together.&lt;br /&gt;
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As a starting point, I would like to share Ptera&#039;s own words when she led the first band of Knights to start their service.&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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The following is a log of our meeting.&lt;br /&gt;
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Gwenddolyn says, &amp;quot;We will begin now.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Well, I shall share what I&#039;ve been studying.&amp;quot;&lt;br /&gt;
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You confidently say, &amp;quot;There are conflicting accounts about the history of Emerald Knights. We do know for certain with little discrepancy that Alec was reigning at the time the Emerald Knights was founded.  Though the recorded literature has some inconsistencies, the sources available agree that Alec was Fredhal at that time.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;You may or may not recall that Ferdahl Alec the Phoenix reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi.  During his reign, Alec rebuilt Shard and established the Gondola with the help of Queen Morganae of the Mountain Elves.  Alec also claimed to be the son of the previous Ferdahl, Corik.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It is said he created the Emerald Knights after announcing a competition, which was won by Ptera, who became the first leader of the Knights.  In the Human Clans, written by Zelka based on Zuebara Pulan&#039;s research of unknown other sources, reported Shadow Clan was formed after the end of the wars that overthrew the Dragon Priest Empire and supported by Alec.  Some think that time as 22 AV.  However, per what has been passed down from the histories of the Dark Hand, the Shadow Clan establishment is sometimes cited as 20 AV.  Regardless, there isn&#039;t any written information about that date I&#039;ve read.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The primary source of information about the Knights are the Emerald Chronicles.  Not assuming all have found this incredible story in the libraries, I shall feebly attempt to share the nuggets from the story.  There are six volumes in the Emerald Chronicles. The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebban.  These books detail the rise of Graev and the Emerald Knights as forces protecting Shard from the dangers of the Dark Hand beyond Corik&#039;s Wall.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;From these letters, we learn of First Commander Ptera in 183 AV.  Ptera was a fascinating leader for a lot of reasons in Emerald Chronicles.  From my reading, it appears that she was Maiden of the Moors, so probably from Darkmist. She responded to Alec&#039;s call to join the Knights, won the tournament to become the commander, and was the First.  After Graev took over, she decided to stay in Shadow Clan to continue the fight, where she conceived Seome.  Some wonder if she became the Matron of Shadow after Graev became commander.  The saying on the wall often heard, &#039;Know your enemy&#039; descends from her leadership.  But I&#039;m getting ahead of myself, so let me back up a bit.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It appears that on 5th day of Moliko the Balance, Year of the Bronze Wyvern, 183, the Ferdahl announced that a new legion, called the Emerald Knights, will be led by Ptera and will occupy the southern defenses. The enlistment rolls were opened on that day and the original Knights confirmed on the 24th day.  As times were jubilant, each member was issued verdant silk tabards, helms, and infantrymen were given shields painted with a laurel and lion&#039;s claw crest. Reports said the legion was sharp-looking and marched together through the city&#039;s streets where green and white banners hung from balconies.  At the confirmation celebration, Ptera gave a rousing speech.  Highlights of her speech were the words that carry forth to this day.&amp;quot;&lt;br /&gt;
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You ardently say, &amp;quot;She shared with all, her vision which was, &#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;This is the spirit of the Knights.  It calls one to humility and not to be bound to glory.  As the confirmed left the city&#039;s south gate, there were many verdant tabards left at the gates that did not ride south.  It was a sieve that separated the wheat from the chaff, anointing those truly dedicated to the cause.  It was a dark omen of what was to come.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The Knights began immediately to repair the defenses of the wall and began their watch.  As an aside, you may recall, this is the same wall the locals call &#039;Morganae&#039;s Arm&#039; for the Elf-queen of the mountains.  Regardless, the early years were more difficult than expected.  The politics between the Ferdahl and the Knights took a turn to create a situation of conflict resulting in lack of support from the Ferdahl himself.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Ptera&#039;s command of operations set the stage for no room ornamentation or ceremony. Every day of a Knight on the wall is assigned.  The expectation that everyone attends chancel unless on break.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;On the 23rd day of Uthmor the Giant, Year of the Iron Toad, 186 a change in leadership took place.  It appears the Ferdahl tiring of the politics with Ptera appointed a new Second, Odurn.  It was at that time, the writer of the Chronicles, Graev was promoted to Captain of the Watch.  This renewed conflict between Ptrea and Odurn, with Odurn having lost the initial challenge to lead the Knights.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The addition of what some may question as the Ferdahl&#039;s spy, Odurn did not quell the discontent he had with Ptera&#039;s leadership.  In 189 AV, the Ferdahl began monthly inspections coordinated by Odurn, much to the frustration of Ptera.&amp;quot;&lt;br /&gt;
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You excitedly say, &amp;quot;In the 9th Skullcleaver, 192, Morganae&#039;s Arm fell. It was a great battle and loss for the Knights as the Dark Hand pushed forward to the stone wall shaking the battlements to their foundations.  Ptera&#039;s desperate calls for reinforcements from the Ferdahl were ignored according to the Chronicles even though they set idly nearby to the north.  It was at that time, when all hope was lost and the numbers so depleted that a band of eight rangers raining arrows from the sky pushed back the Hand.  The leader of this blessing from Chadatru was Loro.  If not for their arrival all would have been lost.  It was during the fallout from this battle, that Ptera ordered Odurn&#039;s execution inciting the Ferdahl.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Then on the 23rd day of Skullcleaver Year of the Amber Phoenox, 192, the Ferdahl sent a detachment to occupy the wall and relieve Ptera of her command.  By the Ferdahl&#039;s order Ptera was exiled south on pain of death.   Resulting from Ptera&#039;s exile, on the 37th day, Graev was offered on the Command of the Emerald Knights.  Then in a following blow to the Knights, the Fredahl cut their pay and provisions sharply.  The provisions sent were also discard surplus having been described as chain shirts of unriveted rubbish and will scarcely hold up to a good sneeze.  Sometime between 192 and 196 Odurn departed from the Knights and was replaced by Ilksin as Second.  Interestingly, this fight and Ptera&#039;s banishment was recorded in a song scroll called &#039;The Ballad of Morganae&#039;s Arm&#039;, by Rancois Sendaque which can still be purchased.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Unfortunately, Ilksin was killed in 196 AV and replaced by a less seasoned Second, Farol, who was known for his forthrightness and verve.  By 199 AV, the losses suffered in 192 AV were avenged and Corik&#039;s Wall built and manned to keep the blight at bay.  Though Graev&#039;s disillusionment and frustrations mounted with the Ferdahl.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;In the Chronicles, he mentions everything is a challenge for the Knights, as not even the moldiest crust of bread can be obtained without playing politics with the Ferdahl.  However, wisely he submitted to the Ferdahl&#039;s meddling keeping in mind, that the forging their own road, would use sweat better spent at the fight.  His words, not mine.  The years between 199 AV and 212 AV tell the story of lean times and ingenious plans to keep the Knights feed no thanks to the Ferdahl.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It was also dark times for Commander Graev.  He took ill and suffered significant sickness reducing his ability to lead the Knights.  By 212 AV he had recovered enough to resume daily leadership of the Knights but was dealt another blow when his Second Farol was slain during a push by the Hand.  This was a severe disappointment as he had hoped to turn over command to Farol.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;By 215 AV, the Ferdahl confirmed Hindrelgaarde as Commander of the Emerald Knights, relieving Graev.  Graev mentions that Hindrelgaarde will make a fine commander due to her faith, swordsmanship, quick wit, and intellect.  This concludes the written history of the first days of the Knights chronicled in his letters.  It is a fascinating read and worth the time to better understand those early days. Interestingly the First called Hindrelgaarde, is actually Tijit in the Chronicles which she often refers to Graev as uncle.&amp;quot;&lt;br /&gt;
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You reluctantly say, &amp;quot;Now things get tangled for me and have been unsuccessful in my studies.  Obviously easy to follow along in a written chronicle.  But now it becomes much harder to understand the history of the Knights.  So skipping ahead a few years to more recent times, I will pick up with what I have learned.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;With this absence of written records, it becomes necessary to collect oral histories.  My studies then focused on collecting information from the people that reside on and near the wall.  As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, the gem buyer Mhar and the herbalist Doritee.  Others approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Most all individuals interviewed had their own personal thoughts about the Dark Hand.  Captain of the Watch Grimnur said it best, when he told me, &#039;Ain&#039;t real words to describe it to you the way it is, aye.  You&#039;d never understand it.&#039;  The Second Eothim was a bit more specific when he said, &#039;Necromancies and sorceries.  Breaking the rules is what it amounts to.  Dzree broke the rules and see what happened?  Those wrongs will not be easily righted.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The locals expressed appreciation for what the Knights are doing keeping the Hand in check.  But Doritee cautioned it was a sensitive subject around Shadow Reach, warning, &#039;Shhhh!  The children might be around - no need getting them all terrified with that evil.&#039;  Though these conversations didn&#039;t really provide an additional history, but context of the sentiment of living so close to the dangers posed by the Dark Hand.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Of particular interest in my opinion is that of the current leadership of the Emerald Knights.  Speaking the locals about Fenhalut didn&#039;t really provide much.  I interpret that he keeps to his work.  The trader Brindle did offer the following, &#039;Oh he&#039;s a good leader, I think.  The rank and file seem to like him alright.&#039;  Second Eothim, appreciates the stability in my opinion, making particular note as follows, &#039;Oh, yes Commander Fenhalut is a fine leader with a great appreciation for order.&#039;  All others consulted offered general platitudes without any criticism.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Interesting to contrast the consensus opinion of Fenhalut with that of Second Eothim.  Generally, he is considered an able administrator but not much of a fighter.  The locals did seem more familiar with him.  Presumably he is out away from the wall more frequently doing business among them.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Finally the most interesting person spoken of with general admiration by all is the Emerald Knight ranger known as The Last.  Grimnur provides insight to why he&#039;s called the Last by fondly saying, &#039;That old ranger&#039;s a piece of work - best archer in these parts in his prime.  And instead of a pension, he&#039;s pledged to be our Last.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;A fellow Knight ranger Brent offers, &#039;He&#039;s our Last and a damn fine ranger. Those defenses ever fall, and he&#039;ll make a new wall of blasted rock.  That ranger&#039;s sittin&#039; on enough naptha to bring half the Stormfells down into this canyon.&amp;quot;&lt;br /&gt;
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You humorously say, &amp;quot;Though it appears the Last isn&#039;t all business as the herbalist Doritee shares jokingly, &#039;If he says that I am older than he...  Well, he is just playing you for a fool!.&#039; Causing one to wonder what kind of banter those two have had over the years.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Speaking with the Last, he&#039;s a bit odd.  He&#039;s the most talkative about things near the wall, which may be attributed to a lot of time spent alone.  Clearly, he understands his role when asked offers, &#039;I&#039;m the oldest Ranger around here, so they call me the Last.  Yet, that title has another meaning, if all should fail; the walls lost, the valley and settlement overrun, I&#039;m the one who stops the Dark Hand from moving onto Shard.  And I will stop them.&amp;quot;&lt;br /&gt;
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You cheekily say, &amp;quot;But the softer side comes out when you ask about the tools he would use.  In particular he jokes when asked about naptha, &#039;KA-BOOM!&#039;.&amp;quot;&lt;br /&gt;
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Elurora quietly says, &amp;quot;Literally, the Last.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;But with him having been serving the longest, he does offer some memories about the son of Ptera, Seome.  He recalls him as follows, &#039;A great Ranger Seome was.  His exploits in the bowl are legendary.  He wouldn&#039;t be tied to the wall like some of us but that is a decision we all must make.  For a long time, he and his band were the ones that allowed us to survive.  He took the fight to the evil.  Perhaps another Seome will come again.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;I could go on but will mention well worth the time speaking with those around the wall.  You will gain a better understanding of what a great work the Emerald Knights are doing protecting all from the Dark Hand.  And with that, I shall conclude.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Well done, he really understood the task.&amp;quot;&lt;br /&gt;
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You ask, &amp;quot;Anyone asleep?&amp;quot;&lt;br /&gt;
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Hanryu says, &amp;quot;Thanks for the recap and research.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;What he did was called the emerald knight rumor system, which i will discuss.&amp;quot;&lt;br /&gt;
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Betlind says, &amp;quot;Incredibly well researched and nuanced. No small feat to put that much detail into something in so short a time.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It was an honor.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;I want to emphasize a few things that Vaddon mentioned, before continuing on with various updates and discussing recent visions.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. In naming his forward defense after the Elf-Queen of the Mountains, he hoped she would come to the aid of his city&#039;s defense.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Just like she deceived the Dwarves of the Iron Kingdon, she also deceived the Elotheans by letting the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The only difference being that she did not behead Ferdahl Alec like she had done to King Hvalig, when she and her twin brother Lenizhir attacked Garnedhren with poisons, then renamed it Elamiri were she still resides.  I will explain the details, since it is relevant in recent visions.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Lenizhir possessed a great knowledge of herbs, but not as a healer.  He learned to do cruel things with his knowledge, and gathered a  rare herb that grew in the Deriel Plains, that had been discovered to make the Dwarves extremely ill during their stay on the plains.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Once Lenizhir had acquired a supply, he began cultivating the herb and preparing it in a special way that would enhance its natural effects.  When he was certain that his herb was potent enough, he created a liquid from his stock, which he then turned into a gaseous form.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The recent vision about the beekeeper may be another way he is able to do this, without him having to touch it, since the bees process the pollen for him. Remember that a previous vision showed people harvesting something themselves, and then falling ill.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;So Lenizhir and his sister had only to wait until the time was right. One day, without warning, they released the gas into the Dwarven section of Garnedhren. Many of the Dwarven adults became ill, and few children survived. The Dwarves, though weakened by the illness, were  able to imprison the Elves.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;An aged and frail leader Tivhiri strongly opposed the violent path of her twin children, but after Tivhiri died suddenly in her sleep one night, Morganae was chosen the new leader of the Elves.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Morganae and Lenizhir led the Elves in an uprising, breaking free from the dungeons and battled the Dwarves. The Dwarves were weakened from Lenizhir&#039;s disease and were killed in the fighting.  Morganae herself severed the head of old King Hvalig, and took his crown and placed  it upon her own head.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;That was the end of Garnedhren and the Iron Kingdom. Following Morganae&#039;s treachery, she renamed Garnedhren to Elamiri, and proclaimed herself Queen of the DragonSpine Mountains.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;I get the feeling that the man in recent visions teaching others alchemy and poisons is Lenizhir, with intent to use it in future attacks against us within our Provinces.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The exiled Dwarves lived a pitiable existence, hiding in the mountains given to them by Kertigen.  Until Sidhlot led a group of Dwarves away from Elamiri, which he taught his necromantic magics to these Dwarves, as a way for them to gain revenge on Morganae.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The necromancy gradually corrupted the souls of the Dwarves, who were becoming twisted shadows of what they once were.  People began calling them Elba Darvagers, or &amp;quot;Dark Dwarves&amp;quot;, creatures of the unholy magic that  created them.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;This is an example of the treachery going on beyond Shard in the Dark Hand, and it appears to have grown to become a much bigger problem, which is why we are meeting here tonight.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;It was brought to my attention that some of the visions appeared to be about Lenizhir once again making poison, and a few other visions that should raise more concerns.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;They all seem to have a common thread, about the future encroachment beyond Corik&#039;s wall, which has lead to this call to muster the Emerald Knights.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;It was suggested to me that we need to start monitoring activity there through field reports, to be aware of any changes in the landscape, and by discussions using the Emerald Knight rumor system, exactly like Vaddon has done.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;This will take a group effort with frequent patrols, field reports and periodic Round Table meetings so we can be continually updated among us as a group.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The reason I was asked to assist with beginning this process was twofold.  First, I was among the first group of Emerald Knights to be mustered in during modern times, and I felt obligated to light the way by providing knowledge and intel to you.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Second, because this was exactly what the Therengia Cavalry Outriders did, since they were mostly Rangers who provided recon and intel through patrols.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;I led the Cavalry for almost 40 years as Commander and Senior Commander, and I am a qualified military planner who will work with others who will Command and lead their own various groups, should that time come.&amp;quot;&lt;br /&gt;
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Betlind quietly asks, &amp;quot;Where is that table, anyway?&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The Therengia Cavalry Dragoons were the heavy front line fighters, and the Hussars were the mobile triage unit.  My point is that We would need to be prepared with others to help us with triage, should this turn into a full scale invasion that never seems to end down there. Clearly Rangers and Paladins would not be enough to quell it alone.&amp;quot;&lt;br /&gt;
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Elurora quietly says to Betlind, &amp;quot;Maybe we have to make one.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;My own opinion is that the Original Seven Paladins, and other Paladins who have gone missing, have been down there in this neverending fight.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;My soulstone visions seem to reflect this and they continue to be more frequent.&amp;quot;&lt;br /&gt;
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Elurora says, &amp;quot;Some of the Seven are dead.&amp;quot;&lt;br /&gt;
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Betlind says to Elurora, &amp;quot;It&#039;s gonna be metal then, I&#039;m afraid. Look around ya.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;So I would rather we plan as a group as the primary informants of that area, and work with other groups beyond the Emerald Knights, since it may become way bigger than we would be able to contain ourselves.  This means that mustering in new Emerald Knights is a priority.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;One other point of interest is about the child in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nodding toward the south and the Dark Hand, Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to find Seome, because he may be who can help us with crucial information that we need to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My last topic about recent visions are regarding the ones with six or twelve legged creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I came across something that sparked my interest, especially since I was a shareholder of Terald, and which once again is about items that were in Terald&#039;s Tent at the original Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Wouldn&#039;t he be dead now if he was Human?  They don&#039;t live that long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a large canvas mural sold by Terald there. A large canvas mural reads: The Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now Vaddon will select a Ranger to provide the next field report at our next meeting, and the ranger will select a second who will assist.  At the following meeting, that same Ranger will select a Paladin, and so on, so that it rotates and we can all contribute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest everyone familiarize themselves by going down there, and updates can be provided to Hanyru, Vaddon and myself in between meetings, so we can keep ahead of any immediate issues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then after Vaddon chooses a Ranger, we will open the floor for discussions regarding the visions, the information we have provided, and your opinions about the concept of beginning patrols and sharing field reports among us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You have 2 to choose from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;I think you&#039;re skipping the step where you ask if they want to take part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be curious given Hanryu&#039;s availability to share any information he has collected over the years to pass along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is part of the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t mind doing it.  Though I must admit nothing at all has changed with the wall in the 50 years since I did the quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;ll make a few extra rounds before next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like things more recent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;And make sure to jot down some notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I already have been informed by a few non-attending Paladins of their interest in participating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Other than that dead fellow and the partial note, there really hasn&#039;t been much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Hanryu, &amp;quot;Thank you.  Of course I can help as well if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I think that would be a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I was informed to look for changes in the landscape and things they say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks Elurora, &amp;quot;I&#039;ll bet it&#039;s a lot easier to inspect that well south of the wall when there aren&#039;t twenty people trying to all fit in it at once, huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Or in a well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also have a recruit who wants to muster into the emerald knights&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Never been quite that cramped before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will be assisting Chyral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could show them the way if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am hoping others will participate that are interested in becoming an Emerald Knight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We clearly need more of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The more things change?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is what I was told.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~My notes get fuzzy having a big snowflake smear my ink on this page.  But it was discussion about limiting this particular meeting to only mustered Emerald Knights.  I will note that several attendees left to make their position well known in the issue.  It is my sincerest hope, given the outcome that they reconsider and rejoin us in the future.  Turning the page, the record is clearer.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;&#039;I propose the vote mentioned earlier.  That those with interest in helping in the Emerald Knights noble cause, with or without formal mustering be allowed to attend in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All in favor, say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please everyone vote, I must remain impartial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All opposed, say nay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds good to me.  We could use the help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;It is with a heavy heart that I vote aye... It saddens me such even had to come to a vote...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So we include non mustered in at the next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing no nays....it was agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind, would you please at the top of each meeting, state the following.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m gonna put it in my own words, just for fair warnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That decisions and votes are limited to the emerald knights and that those not formally mustered in must remain respectful as the rules of all meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;...Should probably wait to hear it first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, aye, that&#039;s an easy one, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Something like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thought it was gonna be a full piece of parchment to memorize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;You know how it is going over the minutiae of old Pally scrolls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single comment.&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Are we going to keep meeting here?  Why not at the Wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will be at the wall, I was just joking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I had that question myself, but just figured it was easier to keep others from listenin&#039; in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The wall is nice, and Brent would appreciate the business.  He&#039;s a fellow Knight as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We had to explain why were are doing this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And it was not my idea, I just agreed to begin the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And will eagerly pass duties along to others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds like a plan.  Well I&#039;ll do some scouting in the next few months and see if I notice anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I gotta run, safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks hanryu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims to Hanryu, &amp;quot;Always great to see ya, sir!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Watch out for Mhar though.  Not a lot of folks appreciate his business practices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~At his point, this humble scribe accidently followed Hanryu to the river and had to make his way back to the docks from the riverbank.  He dives like a dolphin and boy is he quick on his feet.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;There he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He moves quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I usually get blamed for everything but I was just following instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Gwend was just praisin&#039; ya when you were abducted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I&#039;m a bit slow sometimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind I look forward to hearing your reports and also, if you know anyone who wants to muster in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Blame it on the armor like the rest of us do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll go rustle some bushes and check some bars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did you think about the visions I discussed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As will I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think the ones I mentioned were related?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;My understanding of history is limited.  But it does concern me greatly.  The poisons especially.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mural made me choke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well, honestly, I haven&#039;t left Zoluren in a long while, so am unfamiliar with the visions and this was my first time hearing of the most recent ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent visions are staggering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Clearly about the emerald knights, Lenizhir and the dark hand and shadow clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;The big ones usually tend to make their way through word of mouth to me eventually, but I just figured things were all quiet and happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Definetly concerning.  But I&#039;m not the wisest in understanding them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some of them talk about 6 or 12 legged creature they are fighting, just like in the mural.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well that&#039;s not great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I was curious on the numbering there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Twelve legs, five front line fighters, three behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My Imperial lecture next week will be about those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I just wonder if that is what they are holding back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just one of those, but many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Aye, very much so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Notice how the mural explained how they killed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is extremely important info.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The arrows were important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Rangers fighting from pole, paladins at melee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was how the Dark Hand was pushed back in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One more thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Without the rangers led by Loro, all would have been lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Three rangers hovering in the back, much like three moons? Could that be an angle worth pursuing? Don&#039;t know what the other numbers would mean though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting concept.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;12 legs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That means something too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The Thirteen with one excluded for some reason?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;S&#039;the only real thing I can think of in the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it. The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;5, arent 5 of the 7 still alive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Is anyone really sure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I&#039;ve been researching that, but we know Emille is alive, but she is a dwarf, not human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Just listening to the visions gets me tongue tied. Don&#039;t know how ya do it, Gwend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So not one of the 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Betlind, &amp;quot;Agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Miskton&#039;s vision meetings are helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll have to make it a point to drag myself outta the forge and head down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Well thanks again for coming, is this a good night to schedule meetings?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Easy to waste the winter andaen away in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps you could talk to a few others and get them to the next one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Absolutely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Betlind, &amp;quot;And miss the snow and brisk weather?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;On both accounts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge even larger snowflake..sorry lost two lines from that one.&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;I feel I enjoy it PLENTY enough on the brisk jog from the forge back to my house, thank you very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Asking Pfanston to mention it at the frequent ranger&#039;s meeting could be worth doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Gwenddolyn, &amp;quot;Hrm, gotta find a way to drag &#039;em back in then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Hanryu told him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Herding Rangers... Of all the paladin tasks that have fallen to me over the years... I swear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks again, looking forward to meeting down there at the wall in 2 months, world joust next month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So for the following month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I know a few I could share the invitation as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thank you both for putting this together and all the work and effort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though certain areas only ek can go still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was educational.  Opened my eyes to a whole new world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;And, once more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Mine too, I had forgotten so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you...my honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He grasped the task, indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was hard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he only had 3 days notice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Remember though, when she starts trying to get you to work the forge for her, it&#039;s ok to draw the line SOMEWHERE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A lot of material to scour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I dabble, but leave it to the experts like you two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting I have something to give you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, hang around us enough and that&#039;ll quickly change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too hot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shhh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Mmmfmfm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What I will give you, you will laugh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I can&#039;t wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well full scale blizzard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Back to haven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Thinking it might be nice to go make some snow angels on the Dragon&#039;s Spine.  Any takers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have 5 more shields to forge of damite for the world joust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;And I&#039;m headin&#039; to Dirge, so, sadly looks like our trails all split here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;But seems as fate would have it they&#039;re all gonna lead back together again sooner than later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;So you two stay safe until then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Always a pleasure and an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~It was at this point I took my leave retreating with a quick salute to my home to make these notes.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 445th year, 37th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
A meeting was called of the Emerald Knights on the 445th year, 37th day since the Victory of Lanival the Redeemer. It was an overcast evening, and the meeting was held at the Shard Meeting Tower in the Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good to see everyone again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Get your classes and groups set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will silence the room during the history lecture and the status report update, then will open the floor for discussion of meeting topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright everyone have a seat and we will get started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Silencing the room in 1 roisen, it will be reopened following the lecture and status reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will start with the general rules of order, as every meeting will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disruptions during lectures and status reports are not acceptable rules of order, only when the floor is opened for discussion. This includes limiting movements, comments and casting spells or doing anything &lt;br /&gt;
else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our field status reports will always be mid year at Brent&#039;s bar and are less formal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our lecture tonight is being presented by Knight Vaddon, and our status report will be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Greetings all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my studies have been lacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do have my observations to share about the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tonight I wanted to report on my recent travels through the Lost Grounds.  This follows Emerald Knight Hanryu&#039;s excellent report on the 242 Day of 444.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During my recent participation in the Mountain Guard&#039;s recent patrol in support of the Emerald Knights, I stayed on the wall for a few days in their support and to collect this information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In general, I didn&#039;t observe any new signs or changes to the area outside the wall.  But thought for those that haven&#039;t been outside the wall recently into the Lost Grounds to summarize my observations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When you first step into the Lost Grounds, it&#039;s a bit surreal.  The fog is intense and obscures mere steps in front of you making it difficult to even know how to move.  The more time you spend outside the wall &lt;br /&gt;
however, the more confident you become navigating the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As you make those tentative steps throughout the Lost Ground, you begin to notice the ruins of once great structures scattered throughout the landscape. The remnants of buildings and fortifications lay in ruins, &lt;br /&gt;
their stones long since worn away by the elements. Some structures have completely collapsed, leaving only piles of rubble as evidence of their existence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These piles of rubble are rumored to be Morgane&#039;s Arm.  Though I don&#039;t have confirmation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be interested in other&#039;s thoughts on this after I&#039;m done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With these remarks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Despite the desolate surroundings, there is a strange beauty to be found in the Lost Ground. The twisted branches of the trees create intricate patterns against the gray sky, and the occasional burst of color from &lt;br /&gt;
wildflowers growing amidst the ruins provides a stark contrast to the bleakness of the landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Occasionally your foot catches on caltrops.  These catlrops are actually a hazard to the uninformed.  The sharp nails or spines can easily puncture flimsy footwear and you must be careful to watch your step.  True to &lt;br /&gt;
their purpose, the do slow foot travel throughout the area.  Compounding that with the mud, travel is slow navigating the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the day wears on, the fog seems to grow thicker, and you find it increasingly difficult to see your way through the dense brush. Strange noises echo through the trees, and you begin to feel as though you are being &lt;br /&gt;
watched. You wonder if the shadowy figures atop the wall are still keeping a close eye on you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Catching in the wind on occasion are abandoned banners.  These banners are in the color and heraldry of the Emerald Knights.  Though long abandoned they do stake the claim to the battle ground that remains for the &lt;br /&gt;
efforts of the Emerald Knights and all those that lend their hand in the valiant defense of the Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the battles still waged in the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As night falls, best to return to the safety of the wall.  However, there is an abandoned dovecote.  That can provide sanctuary to the unprepared traveler.  This is a remnant of a structure that housed doves that &lt;br /&gt;
carried messages back to Shard.  For some reason, the wormwood vines and shadow weavers avoid this area.  The dovecote provides you a chance to set up camp if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So seek shelter there if you must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But heed this warning, the darkness is absolute, and you can barely make out the shapes of the trees around you. The silence is broken only by the occasional hoot of an owl or the rustling of underbrush as some small &lt;br /&gt;
creature scurries by. You realize that you are truly alone in this desolate place, and a feeling of isolation washes over you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Despite the challenges and dangers of the journey, you can&#039;t help but feel drawn to the Lost Ground in a twisted way. There is a sense of mystery and intrigue that permeates the landscape, and you are left with the feeling that there is much more to be discovered beyond the wall.  But do you dare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, I appreciate your time listening to this story and welcome the chance for any personal observations you may want to share before moving on with our agenda this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Speaking of which, does anyone have anything they would like to share about the Lost Grounds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or maybe we should...hold those comments to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since we are still in the formal phase of this meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I truly appreciate your dedication and attention to detail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would be interested in checking out those ruins with you Vaddon, and we can report on them at an upcoming meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anyone else wanting to come will be welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now our updated field report, to be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Good evening Knights and to all of our guests.  It&#039;s good to see you all again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to visit the Wall recently...It brought back many...memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;As I&#039;m sure it does to all who have walked the ramparts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak with Captain Fenhalut and with Grimnur upon my visit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I was mildly amazed in the fact that very little has changed since I last visited.  The Dark Hand is still with us..Make no mistake about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak at length with Grimnur and although he wasn&#039;t very forthcoming...I did learn some things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I speciifically asked him about Sir Beren.  And was surprised at the answer I received.  Although he couldn&#039;t say when he saw Beren last, he did state that he was still out fighting The Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Exactly where...is still in question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I really don&#039;t have much more to add, other than, if and when you all get a chance...Visit the Wall.  Speak to Grimnur and Captain Fenhalut.  They are The Watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;One comment I feel I need to make concerning Sir Vaddon&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to you, &amp;quot;I agree with your assessment that the ruins are indeed the remainder of Morganae&#039;s Arm.  As does Grinnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;With that I relinquish the podium. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you so much for all of your effort and observations Grymmlen. Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Walking the ramparts and in that harsh area is not an easy task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is exciting to hear Grimner said that Sir Beren is fighting in the hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is something new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It confirms he is still alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;These suttle changes are what we are looking for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Excellent work indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am now going to open the floor for discussion about an group going down to see these ruins and assess them and speak further with Grimner about Sir Beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The room is now open for discission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One at a time please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have questions for either of these Knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thinking about the Lost Ground, I do have something else to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Much less formal, but interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all is so fascinating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;As mentioned earlier, the Mountain Guard lead by Lady of Elamiri Ayrell Evyntine-Vershir patrolled the Lost Grounds in support of the Emerald Knights on the 34th day of the 10th month of Nissa the Maiden.  Many of &lt;br /&gt;
you in attendance this evening participated in this effort.  Who here was able to lend their sword or talents that evening by show of hands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for the help, and the night off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, I recall standing to shoulder to shoulder with you both.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Myself, I ended up staying down on the wall for a few days following that patrol lending my sword to our fellow Emerald Knights.  One evening I joined the Knights circled around a campfire as they sang songs.  One &lt;br /&gt;
song in particular I thought I would share with you all which seems appropriate for our earlier conversation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Granted, I&#039;m not a bard but I do enjoy mead and merriment.  So singing is something I do, though not very well.  Regardless, I ask that you kept your tomatoes tucked away as I share this song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This song is about the Lost Ground, and those Emerald Knights who stand guard against the darkness.  It draws in reference to Blackthorn Canyon and the Lost Ground, where shadows and darkness reign.  It&#039;s a place &lt;br /&gt;
where creatures of dread lurk beyond the wall, waiting to strike and shred anyone who dares to enter.  So without further ado, I shall sing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:VAUGHANF|VAUGHANF]] ([[User talk:VAUGHANF|talk]])Vaddon then launches into song, that drove one Knight to flee the meeting hall.  So it&#039;s not included here for the sake of safety of the readers of this log.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to new business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Hanryu stated he wanted to lead a hunt following the next mid year field status report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is that still on the agenda?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  Always fun to wander down there and kill some vines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be a plus to take part of the group or whomever wants to go after the informal report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the meantime, we will agree on a different time to go check out the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And anyone wanting to go, tell Vaddon now so he can give you the details when we know them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Until vaddon and I have time to discuss it further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have any other new ideas or new event business?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I need a volunteer emerald knight to do the mid year field status report\.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I&#039;m sorry,I do not have the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else willing to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well then, I will have to select someone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Maybe next time we just go hunting.  Less talking more slicing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I like that idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do need an update about sir beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be at brents bar and you can leave right afterwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I will do the next report then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Grymmlen has one last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Brent like us...free ale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I would ask that all Knights present please stand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald &lt;br /&gt;
Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;Here here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen exclaims, &amp;quot;HUZZAH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elgalad exclaims, &amp;quot;I swear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And with that, this meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer asks, &amp;quot;Ok pali ranga hunts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For your support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer says, &amp;quot;Thanks for the gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting will be on the calendar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Squire Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 446 year, 28th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Third Annual Emerald Knights&#039; Meeting held on the 28th day 446 years since the Victory of Lanival the Redeemer in Shard at the Hall of the Hunt.  Those in attendance included; Mother Jaelia, Knight Templar Nanakii, Primal Lady Zalinyar, Squire Eskila, Light of the World Gwenddolyn, Squire Cheyee, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the 3rd Annual Round Table Meeting of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my updated field report after vaddon gives his.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You clearly say, &amp;quot;Two items of interest to report this year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, as I continue to collect the oral histories of those near the wall, I frequently return to continue my interviews with the people of Blackthorn Canyon.  This past year was no exception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.  In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, and the herbalist Doritee.  Other residents I approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regretfully, their tongues have not loosened, and no new information was shared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You thoughtfully say, &amp;quot;Though as I reflected on those conversations, I realized a point I had previously missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When speaking with Doritee, she once again mentioned her agreement with Commander Fenhalut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She spoke of her agreement between them that only after a childs thirteenth name-day can a child pick up a weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When I mentioned this to Jaelia, she suggested that requiring age 13, they want people who have enough life experience, to be certain of their commentment and understanding of they are they are doing and joining.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;This highlights to me a recruiting standard that I hadnt considered.  It also emphasized the importance of Blackthorn Canyon to the recruiting ranks of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second, as mentioned in our midyear gathering my curiosity about the locked library has been resolved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Recently I can only assume an errant tradesman changed out the locks on the library doors.  Rumors circulated quickly that the door could be opened without a key using other tools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing those rumors, and my prior interest, I found an accomplished locksmith and went to Corik s Wall to investigate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My accomplice, Zalinyar, and I found the rumors to be true and the doors are now pickable.  We quickly gained entry.  However, be warned there is a nasty surprise if you bumble in your efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regardless, the library is the study and bedroom of Commander Fenhaults.  Within the room is a book case with a complete set of the Emerald Chronicles.  As you may recall, The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebbanwritten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though growing dark, we quickly scanned the chronicles noting no new information much to our disappointment.  However it was a delight to marvel at the complete set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also worth noting, is the room is monitored by the guards and they keep the door secured at all times.  They did not take exception with our research, but did lock the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It also appears a Page is assigned to Commander Fenhault as his personal aide.  He kept close watch on us as we handled the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When we were done and left, I inadvertently discovered a crossbow bolt in my left leg as my ignorance of locks became quickly apparent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zalinyar studied the bolt noting that it was made of copper but of similar craftsmanship of other bolts common through the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I took exception to the use of copper.  I find this curious but will leave it any accomplished metallurgist in our midst s to decide whether any information from that would be helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the final point of interest was the pages direction not to hand the bolt to each other.  Curious to know more about this Page, because he only appears randomly and otherwise is in the shadows unseen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There may be other secrets which we couldn&#039;t discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;I will close my report with the words of Commander Fenhault as a stark reminder to maintain diligence, which are,  The terror beyond these defenses must never be allowed to breach them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;Thank you, fellow Knights, for your attentions steadfast service. End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have spent much time there, looking over the ruins, so on with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Here is my field report combined with some related historical information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and nost rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child who has appeared in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Also Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion about some of the Original Seven Paladins and other Paladins who have gone missing, they are somewhere beyond the Lost Grounds. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla, Drelden, and more recently Sir Beren and Oane.  Also Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or her fake tomb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was Highhold. I suspect that Morganae&#039;s Arm was built just outside of Highhold because that is where all the fighting took place, since they were fighting over control of Highhold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey an entryway into the renown Highhold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet. Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Among the items I found were some old caltrops, which are spiked traps, several small groupings of burial mounds, an extremely old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, a squat opening in an old wall, and the remains of an outer bailey of what was once a mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be spending some time down there continuing to research these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle and see if you can discover something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A little historical information that I am taking extremely serious is a reference in 241 BL, that Corik the Black Cloud becomes the Ferdahl. Could the black cloud near the wolf constellation be related to Corik somehow? No other historical figure has ever been referred to as such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times. I do believe that there is more to this story, and we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to other emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other knight have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The formal part of this meeing providing updates is completed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to others to comment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am intrigued about the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fascinating room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You need to look in every nook and cranny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s a bit hard in all this armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Like I found the letter and bottle in darius&#039;s office, there must be something there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I think Zalinyar did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Open forum now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I looked on, in, under behind and searched everything I could put my hands on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;GOt a splinter from the back of the bookcase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are there toiling and watching you for a reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What do they have to hide?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was very curious, I&#039;ll say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Why is the door still locked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And when the guard passes in the hallway, the guard relocks it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;But I believe that a bard may be able to employ their recal abilities in a more quiet manner, as every time I did something, the page got after me. Honestly I&#039;m surprised I didn&#039;t get Vaddon thrown out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;While you are in t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, when they make rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You can open it to leave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And it&#039;s odd that you can hear the griding of the portcullis through the wall I thought. Maybe there&#039;s a hidden passageway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Have to unlock it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Or do you have to pick it again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I picked the lock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I got a bolt out of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;SOrry, not sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So you could get locked in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh yes, you&#039;re definetly locked in.  But then the page is kind of creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did he look like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The page locks the door behind you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There and isn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too quick for me to get a description.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nanakii says, &amp;quot;Odd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He was... plain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fast kid, that page is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Was he an emerald knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too young.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Seome?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He took an exception to me searching the chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Exception?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Couldn&#039;t draw that conclusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And after I yanked the bolt out of vaddons leg, he wouldn&#039;t let me hand it to vaddon or allow me to study the bolt in the room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very odd behavior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar seriously says to Gwenddolyn, &amp;quot;This is stuff you can&#039;t make up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When I went in there years ago, there was no page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;But were you tossing the room?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He only appears to warn, then slinks back to the shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Did they say anything to Zali about not being a knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I mean... respectfully looking for clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;She was with vaddon so they did not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;No, but Vaddon didn&#039;t leave me unattended in Emerald Knight territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No that would not be wise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well I should go in there and needle that page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We moved freely without incident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though I would need a good lockpicker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He&#039;s quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Sure can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So about the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I don&#039;t think I would be wise for me to try again.  Next time might be something more umm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Doesn&#039;t anyone have anything to say, especially about the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree with the bailey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says to you, &amp;quot;Books are very important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Think that is the right track on the Arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No bailey is recorded in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will plan to check out the boulders as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;The lost Chapel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It must be part of highhold, as that was what they were fighting over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too worried about getting these boots muddy to look at the bigger rocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Look behind, under, everything you can tap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Turn everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Pull everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Push everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Push, poke pull, kick too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the library too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We are missing something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Even licked a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The noises from the portcullis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;&#039;I think you&#039;re right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes and the howling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Can clearly be heard from the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright, meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks for coming all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 447th year, 20th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fourth Annual Emerald Knights&#039; Meeting held on the 20th day 447 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Veteran Apprentice Anuril, Champion Seydin, Nepenthe Huebald, Knight Penitent Briaen who is surrounded by a corona of fiery light, Hunter Hanryu, Heart Tender Kethrai, Emerald Knight Akolu, Squire Cheyee, Squire Eskila who is followed closely by a neatly organized mischief of rats, Primal Lady Zalinyar who is sitting, Black Fox Jaelia who is emanating a benevolent holy aura, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 4th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you, and. good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is not here and sorely missed, I will give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our official annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting, and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others have to say once we have completed our reports and the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide some related historical information, followed by my updated field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My report will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost 4 centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.  Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south rooms, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is on a south room. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaeological items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put i the nrooms that led to an old bailey, to preventing others from seeing the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of a rotted out walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some historical information that I am taking extremely seriously is a reference to 241 BL, when Corik the Black Cloud became the Ferdahl. No other historical figure has ever been referred to as such, the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be closeby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential. I would like to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds, not just one Empath trying to do it themself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon was painfully absent at the last field report update, and his scribe duties were greatly missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I understood that he had quite an update for us all. He collected oral histories of those near the wall, inquiring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;But he is here now to give us his report!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry I talk so fast for your scribing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I have picked up additional patrols on the wall for extended periods.  This past summer and fall were an amazing time on the wall.  The desolate nature of the area has its own beauty that is only appreciated with time spent here.  It s captivating in its own way, but I miss seeing everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;So, I regret missing our last meeting.  I was there in spirit, but the continued task of defending the wall wouldn t allow my departure at that time.  Let alone, our Second Grimnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the good folk, they had nothing new to report in their chatter and musings about life and thoughts on different people and history of the area.  I hope with time, I will gain their trust that they will share their deeper thoughts and stories about the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I wanted to share a recent experience and my thoughts about the adventure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;During my time on the wall, a young paladin named Rizk stumbled up the battlements looking to join our esteemed group.  He was this bright-eyed, bushy-tailed, and about as green as the fields of Illithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You apologetically say, &amp;quot;A part of me wished once again to have that firm grasp of idealism that was so evident in his hunger, but I digress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After speaking with the Commander Fenhalut, Rizk set on his way completing the tasks on the wall.  After Second Grimnur granted me leave, I chose to help him as he struggled with the work assigned to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously exclaim, &amp;quot;And boy, did he need it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;He stumbled, fell, and was completely incompetent with the work to be done.  The kind of person that makes you wonder if the Dark Hand is just a bit easier to deal with. You know the type, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You disgustedly say, &amp;quot;So, as I coached and watched him fumble with rocks and stuff my disgust grew.  A flicker of light caught my eye, and when I took notice, I was humbled by what I saw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You admiringly say, &amp;quot;But, despite the monotony of it all, Rizk had a heart full of courage and determination. He didn&#039;t just see it as a chore, he saw it as an opportunity to prove his worth. And I couldn&#039;t help but chuckle as I watched him wrestle with those rocks, cursing under his breath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;Now, my friends, that brings me to the point of this story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;In a world as challenging as ours, it&#039;s easy even for those of us experienced in the matter to get lost in the daily grind, to forget the reasons we took up the mantle of the Emerald Knights.  Remembering the words of Petra, we didn&#039;t join for the fame, the glory, or the easy quests. No, we joined to protect Illithi from the darkness that threatens it, just as our founders did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;We may not have crowds cheering us on, and we may not have the folks we protect offering us favors, but we have something far more important: a purpose. We have each other, united by a common cause, bound by the laurel and lion&#039;s claw crest on our badges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You valiantly say, &amp;quot;So, my fellow Knights, I stand before you today with a simple request. Let&#039;s remember our purpose and the legacy of those who came before us. Let&#039;s reach out to potential recruits, rangers and paladins alike, and help them complete their quests just as we did and received help from our superiors at the time. Together, we can increase the number of Emerald Knights, strengthen our ranks, and continue the fight against the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I did crack into the library and despite being closed for several decades, it did not seem to have any renovations or new books I could find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would like to respectfully disagree with your assessment on the bailey being a part of Highold.  According to what books I could find, Highold had no roads leading to it as it was built high on the peaks of a mountain.  It was accessed by a complex series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my history of High Hold at the next annual meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Elurora, &amp;quot;Could the bailey be the wall in front of highhold?  It is considered an outer wall if my books are right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is quite a bit of reference to it being directly next to the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks you, &amp;quot;Why would it need that when it was built into the peaks of the mountains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Purnay says, &amp;quot;You would want to protect the bottom of the lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;d caution into reading to much into the names of the things scattered around the muck of the Hand.  The folks that named those things were typically doing so as they either fought some monstrosity or fled from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Maybe an outer place at the footholds for the delivery of materials and supplies to those lifts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That could be a fable about the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The battle here was over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So it had to be close.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;It would still need to be protected wouldn&#039;t it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is referenced to be adjacent to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Any other questions or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I open the floor to everyone now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;The only report I&#039;ve to offer is that I&#039;ve walked beyond the wall a few times for the last 6 andaen, but I haven&#039;t noticed any significant increase in the dark hand forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for your patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Thank the gods for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep them up please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Akolu, &amp;quot;Notice any breaks in the fog?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;None that I can recall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Has anyone tried planting those plants in there yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Did they work to heal the lands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;None have been seeded yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They would have to be an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just wondered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The young ones would die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is something to consider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;Or a thicket maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would be curious to see if the ones Empaths can summon would have any effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thicket is like a whole plant party.  That may do the trick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would like to try a huge group to do it together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;1 empath would not have the power to do such a thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask all emerald knights to go check the artifacts in the Lost Grounds, and Rangers, look for new pathways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;Especially around the sallyport and timbers, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Contact Vaddon or myself if you find something of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Or in any room the bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yeah, something is a bit off with that area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks Gwenddolyn, &amp;quot;The bailey has rooms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The spiked traps were put near those areas, so that is interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You can see the bailey from several different areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Usually a bailey is an open courtyard type style area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All south and west areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu asks, &amp;quot;I&#039;d be curious to see if the taint would corrupt anything Empaths planted in there, and wonder if it would revert to it&#039;s natural parasitic state?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A bailey is an entryway to a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Akolu Great question, me too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaelia says, &amp;quot;A single plant by itself in the Dark Hand, a corrupted area on our plane, or the Plane of Electricity, a single plant will show signs of being very uncomfortable. So a thicket is probably good to test in both places regardless to see if there is any additional differences or similarities or anything else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You would need several empaths to get a thicket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says, &amp;quot;On the subject of purification, I think it prudent to mention that scars play a role in maintaining the point of a lesson.  When recently an attempt was made to purify the Ancient Tree near Leth, our group was spirited to Lyba Bima and I to Trefren.  The words spoken to me in this place were &amp;quot;Some wounds are endured as a lesson. Some scars serve as reminders.&amp;quot;  This statement seems important on this subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I should put Vaddon in charge of it after the next field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Vaddon, make a note to take a group of empaths and clerics into the Lost Grounds following the next Mid-year Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald asks Briaen, &amp;quot; I was thinkin&#039; of this place after we went there for certain, sir. But I don&#039;t think it would hurt to try?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says to Huebald, &amp;quot;Attempts may be made, and rightly should be.  I only bring it up in an attempt to temper expectation of outcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share or ask?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;So, on the topic of the vela&#039;tohr plants we are able to summon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve done some further research on that, and found some results that I&#039;m not sure how to interpret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please do share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon these plants in the Vela&#039;tohr Valley in Forfedhdar, they seem to have a noticeable affinity, like they remember it is their home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon them either in the Dark Hand, or in Zengmodaleth, they seem... uncomfortable, as if there&#039;s something about the ground they don&#039;t like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That&#039;s understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Our assumption has generally been that, at least in the case of the Dark Hand, that was due to its corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What about this side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Outside of the dark hand and lost ground area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe like what Briaen was saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Well, here&#039;s the thing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve traveled to many different areas that I would consider to be corrupted. Some less, some even more, than the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Nowhere else has the plant reacted in that same way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think a plant can be grown in Forfedhar and brought here as an adult?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Those places include the Whistling Wood, the Forest of Night, the Zaulfung Swamp, the ruins of Oshu&#039;erhhsk Manor, and even Jeihrem&#039;s Barrow on Basalt Isle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;The latter of which is so corrupt that even being there causes my empathic senses to be assaulted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;And it&#039;s leading me to wonder if there&#039;s something fundamentally different about the Dark Hand that the plant is responding to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;The Zengmodaleth is connected to the other plane, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Maybe we should delve into why that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Other areas I&#039;d like to try but haven&#039;t, are in the Astral Plane, and within the decaying soul of Maelshyve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;Could the Dragon Priests have drawn something from another plane to the Dark Hand to do whatever they did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It seems possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;That&#039;s all I have for the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Kethrai, &amp;quot;&#039;Good ideas...tough spelling though.  Keeping me on my toes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He should just call it that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai quietly says, &amp;quot;I don&#039;t think Lasarhhtha would have much respect for the common tongue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For anyone interested, I am doing some S&#039;kra Mur history at my next history lecture, among other topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Another good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seydin asks Gwenddolyn, &amp;quot;With trivia to follow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone here a recruit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Joining the emerald knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Ranger or paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eskila wearily asks Cheyee, &amp;quot;You still want to be a recruit when you&#039;re ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
Postscript…be sure to follow up with Kethrai on his Lost Grounds Vela&#039;thor plants studies that followed this meeting at the mid-year meeting.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 448th year, 14th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fifth Annual Emerald Knights&#039; Meeting held on the 14th day 448 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Vaerek, Hunter Hanryu, Stargazer Mistanna who is being harassed by an intrigue of phantasmal kittens, Shield of Starlight Betlind, Veri Tervia Huebald, Primal Lady Zalinyar, Light of the World Gwenddolyn who is surrounded by a corona of fiery light, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light and Philosopher Jessalyne who is sitting and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
 &lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 5th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you. It&#039;s also good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is here, I will give her a break and give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our offical annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the Emerald Knight&#039;s reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content, and ending the discussion with the topic of the upcoming Velathor experiment at our next Mid-year Field Report and Field Event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others will have to say once the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide a recap of some related historical information, which reminds us of our purpose, and then my updated report will follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost four centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some of them were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south areas within the Lost Grounds, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is in an area in the south part of the Lost Grounds. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put nearby the old bailey, to prevent others from getting to the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says, &amp;quot;As long as I don&#039;t have to go into the well again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of an old walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;We were never closer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest among the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says to Betlind, &amp;quot;If it was just you and me, I wouldn&#039;t have minded, it was all the elbows and knowing how little some of those folks bathe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now, Vaddon will give his report, and then he will turn it over to me again as we move on to new developments, which will be followed by any other Emerald Knight&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and our esteemed guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Firstly, a shoutout to the fine folks around Blackthorn Canyon, especially Dorittee. Her wit is so sharp, I&#039;m convinced she could hold the Dark Hand at bay with it and win! Alas, the residents of Blackthron Canyon recent musings haven&#039;t unearthed any earth-shattering news, but I will keep my ears open and hopes high.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You depressingly ask, &amp;quot;Now, on to recruitment - or the lack thereof. It seems my personal charm hasn&#039;t been enough to lure new blood into our ranks. If anyone&#039;s had better luck, do share your secret! We could use a few more brave souls willing to face the Hand with us.  Speaking of which, any new members amongst us tonight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s too bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Remember those long shifts on the wall last winter? One frigid night, I found solace in a bowl of jerky stew so good it almost made me forget the cold. The next day, I tried to find the cook, but Grimnur brushed me off faster than a snowflake in a blizzard. My quest for the recipe was cut short and forgotten... or so I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Spring brought an interesting discovery. I stumbled upon writings on Human Cuisine, featuring the culinary highlights of the Shadow Clan. Their jerky stew, described as a hodgepodge of meats, veggies, grains, and a hunk of lard, is surprisingly tasty and   importantly   non-poisonous. A culinary bar set so low, yet so reassuring, don&#039;t you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then there&#039;s the famous Wall Bread. Described as a hardy mix of eggs, grains, lard, dried meat, and fruits, it&#039;s the ultimate of breads   tough and packed with everything you need to battle evil, or at least hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Curiosity piqued, I went on a culinary crusade, asking everyone about Wall Bread and Jerky Stew. But any mention of Shadow Clan recipes was met with more deflections than a shield in battle. So, my gourmet quest hit a wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Corik&#039;s?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, I&#039;ve managed to gather a few recipes that come close to those legendary dishes. Though it&#039;s a hot summer night, I invite you to sample these tributes laid out before you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Winter....feels like summer to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Right Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Great weather we&#039;re having.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To close, let me echo the words of Ptera, who led the first band of Knights&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;One certainly gets used to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;So, grab a bowl of stew, a slice of Wall Bread, and let&#039;s eat to our continued fight against the darkness. Good evening, and long live the Emerald Knights!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Tonight we are featuring the Elven-Human War. I will be doing trivia and a numbers game for prizes following this short.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorril, an Elf, was the daughter of Kiernion, who was the leader of the Forest Elves at the time. Sorril fell in love with Kanton, a Human, and later eloped with him and soon after became pregnant with his twin children.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Wrong one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Good, my history on that war is pretty terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So picking up where I left off. I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;It also depends on who you ask with that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given some recent developments, which Vaddon will be providing information about immediately following, I want to touch briefly on some of the history aboutthe Hounds of Rutilor.  They are a group of religious zealots, mostly Clerics and Paladins, who seek to destroy Necromancers wherever they are found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds have been seen around any area with a proper Justice system, but they act independently of The Inquisition, though both groups do appear to support each other with their similar purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds are an ancient order established in 229 BL to defend against internal threats as well as external. They operated with great effectiveness until 193 BL, when they were wiped out by the Dragon Priests, which was just a year before the fall of Corik&#039;s Wall to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is no coincidence that the Hounds and the Dark Hand were battling the Dragon Priests within the same year when the DP marched across the lands and Corik&#039;s Wall fell along with many other strongholds. Corik&#039;s Wall was important, because it was the first defense outside of Highhold, and a major battle ground during the DP wars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 396 AV, over four centuries later, the order of the Hounds was reestablished. It has never been known who leads them, as their order has been very secretive, and they possess great numbers, resources and power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is it possible that Chepiso is their leader? I guess time will tell as more is revealed. He has made his purpose clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps we are seeing a shift in the way that tNecromancers are being handled by the Hounds because of the rise in sorcerous magic. Which leads me to recall that the last times sorcery was at its highest level, the Guardians made an appearance to shut down magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In more recent times, we called that the day the magic died, and resurrection was not possible for a very long time. Let&#039;s hope we do not see that day ever comes again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our last Mid-year Field Report meetingk, Huebald agreed to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds immediately following our next upcoming Mid-Year Field Report Meeting that will be here and move into the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon has an update for us after inquring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;I am very curious about this new discovery, and the plan is to have a group of empaths try to grow them in the dovecote, well, and  opening to see if they will grow there. Those areas seem to be slightly out of area with the tainted ground, so is it possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following Vaddon&#039;s report, he will turn over then floor to other Emerald Knights for reports and then once we open the floor to all for discussion once our official meeting is concluded, we will discuss the Velathor experiment then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;All I have prepared is some remarks about Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kind of covered the closed lips of the folks in Blackthorn before the vittles were served.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I apologize for the miscommunications.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Speaking of Chespiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Do go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ah...that I am prepapred to dicuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But Betlind was on the front line, so after my report, please jump in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Elurora will follow betlind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So here I go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my own notes, and notes from others I&#039;m feebly attempting to summarize my understanding and purpose of the individual calling himself Chepiso, who supposedly works with the Hounds of Rutilor.  Any additional thoughts you may have are welcome after the meeting adjourns to correct any errors, or ommissions in these collected thoughts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m afraid I cannot make a report until the chapter is closed, as such I&#039;m afraid I need to depart early and deal with this wild Hound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;If you&#039;ll excuse me. My greatest apologies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About eight nights ago, Chepiso, who is generally thought to be a member of the Hounds of Rutilor, shared several compelling thoughts on the gweth across the realms.  His messages were fervent calls to action against the Necromancers, urging the citizens to choose between a new dawn ignited by righteous flames or being consumed by the darkness they harbor. He emphasized the need for self-purification and the expulsion of evil forces, specifically targeting those practicing Necromancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Chepiso warned of the impending judgment he would bring, should the townsfolk fail to cleanse themselves of this blight. He expressed concern over the complacency and guilt that currently plague the lands, deeming it complicit in allowing such dark forces to thrive. The urgency in his thoughts was clear.  He says it is a time for decisive action against those who twist life and death for sinister purposes, to rid the streets of the stench of decay and restore peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then four nights ago, Chepiso returned as promised.  He battled several people, including Emerald Knight Betlind, eventually resulting in his own death and that of others.  Following the initial skirmishes where he attempted to enforce his warnings, a gathering was held out the north gates of Shard.  There was much conversation between Chepiso and the populace.  Those subsequent conversations with various people in attendance revealed a consistent and intense commitment to his anti-necromancy stance. Engaging in witty banter and provocative questions, Chepiso sought to expose perceived complacency and alliances with necromancers among the assembled community.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;His comments ranged from sarcastic remarks about snacks during speeches to pointed questions about supporting necromancers. Chepiso displayed skepticism toward those who associated with necromancers and engaged in philosophical debates about redemption, emphasizing the need for purging those who protect necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Multiple people faced Chepiso&#039;s scrutiny, with some responding defensively and others attempting to justify their positions. In a rather confrontational manner, Chepiso challenged the beliefs, alliances, and past actions of those gathered, highlighting his unwavering dedication to the cause of purging necromancy. These interactions added depth to the ongoing narrative, creating tension and intrigue among the assembled crowd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that I will wrap up my summary and wish to extend the invitation to correct any misunderstanding of these events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for that summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Seemed about the same as what I heard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It made his intent clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;What I wanted to talk about isn&#039;t the Dark Hand or Corik&#039;s well.  Or Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It has more to do with my guild.  I want to once again try to find out what was so important that they caused Sir Beren to flee into hiding.  And maybe find out what the council did with Sir Oane in these past years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have sent missives to council.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are very tight lipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nobody showed up to 2 proposed meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am going to be planning a Sit-In at the Paladin guild in Crossing to start out.  I will send a letter to the council and the guildleaders before hand to make sure they know why we are there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are better off in Hib, since that seems to be where the problems started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;We may not know where Sir Beren is, but we know the journal he found was given to them, and whatever was in it caused them to go after him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Or Aesry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The paladin guild in hib, was where sir oane and sir beren were before going to the lost grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says, &amp;quot;I&#039;m sorry I know I&#039;m not allowed to speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;After the Sit-In, I plan to gather some Paladins and Bards to attempt to evoke memories from the Paladin guild in Crossing, in hopes that either something of Sir Beren remains or perhaps even further back to one of the Seven who helped build the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir darius was the one behind it, and he left crossings, so I am unsure if that is the right place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am also going to suggest that we, as Paladins, avoid going to Sir Darius as a bit of a stand against what he did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I know you will bet plenty of support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anything else Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other emerald knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I have an inquiry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That is all for now.  I will make sure there are postings when I have a date planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;The one sitting for a bit, sipping hot chocolate, anyone know of her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;She is a Necromancer, I believe she calls herself a Philospher?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Jessalyn or some J name like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Confirmed then, she and I had history many many years ago,.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am sure they want to make sure what we are up to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;She is a Necromancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks Elurora, &amp;quot;If she is known to you as a necromancer, why did you allow her to stay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes she was expelled from the order of the white rose before I became speaker for being so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not yet zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meetings are open to everyone, that is what the rules said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unless we decide to vote to change that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;As a follower of Albreda my path is one of peace as  much as I am able.  I would prefer to talk to her and try to convince her to follow the path of Sir Briaen, but doing so during a meeting someone else called would be rude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And not allow necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;Emerald Knights, allow necromancers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I as well.  There is a chance they can be turned from their errant paths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Maltris, &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Emerald Knights only allow Paladins and Rangers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We would have to vote on it, as they voted everyone could attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;To the meetings&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not in the emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I would think that everyone meant all, except those that we fought against on the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;We took a vote to allow everyone to attend our meetings, is there a motion on the table to disallow necromancers from being included as everyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I make said motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is there a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;I would ask how we plan to make them leave if they don&#039;t want to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vote for emerald knights, aloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote to disallow them at our meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I cannot vote without an answer to my question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Discussion then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says to Elurora, &amp;quot;No one was born into necromancy, it was a choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;We ask them to leave...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;I never said otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Of course, but if they don&#039;t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Failure results in consequence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We could move our meetings back to the meeting room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then it will be upheld as I will boot them from the meeting without fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I do not feel comfortable resorting to violence to make someone leave a meeting, but if others wish to, I will not stand in their way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we move them back after voting on the ruling on the table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We can make the motion be this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would accept moving to the meeting room to allow us the ability to usher them out peacefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disallow necromancers from attending official meetings and move the meetings to the meeting hall to enforce it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second to Elurora&#039;s motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t care either way where we have the meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Votes please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I vote yes as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Vaddon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I vote yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To the motion to move meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unanimous then, motion passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It is a good solution, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Moving on, does any other emerald knight have a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I then officially open the floor to all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huebald is next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to you, &amp;quot;This bread is surprisingly good, hearty and nice on a winter day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am curious about what Huebald has planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says, &amp;quot;Well, I&#039;ve not much to report on at this time except that I&#039;ve been collectin&#039; the names of interested folks to join us beyond the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Excellent news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;How many so far?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says to Gwenddolyn, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
.....Notes to be added by others.  Ran out of ink in inkwell.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
.....Following Scribe Vaddon&#039;s departure, Emerald Knight Gwenddolyn reluctantly took over his scribing duties, which was very difficult to juggle presiding over a meeting while scribbling notes of what everyone said, and what the notes actually looked like, scribbling.  Making an additional note to self to convince a back up scribe to take notes in case of Vaddon&#039;s absence.&lt;br /&gt;
&lt;br /&gt;
You rub your hands together.&lt;br /&gt;
&lt;br /&gt;
Vaddon says, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brent reaches up to the rack overhead for a tankard and grins as he draws on the tap to fill it.  Handing it to you with a nod, he says, &amp;quot;On the house, sister.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Vaddon.&lt;br /&gt;
&lt;br /&gt;
Huebald says to you, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaddon nods.&lt;br /&gt;
&lt;br /&gt;
Vaddon waves.&lt;br /&gt;
&lt;br /&gt;
Emerald Knight Vaddon strides out.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That is fine, we will leave from here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They can meet outside the wall, a couple paces sw and south of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Chepiso was smote by Rutilor!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Let me know if I can be of help with BoT, maybe we can make an area a bit safer for the Empaths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek chuckles.&lt;br /&gt;
&lt;br /&gt;
Hanryu chuckles.&lt;br /&gt;
&lt;br /&gt;
You applaud.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Well that&#039;s fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I guess his God wasn&#039;t so happy with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Your mind hears Gwenddolyn thinking, &amp;quot;[General]&amp;quot; &amp;quot;so he was a fake?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You chuckle.&lt;br /&gt;
&lt;br /&gt;
Vaerek raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Vaerek.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Huebald, that is great news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Keep up the good work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald smiles.&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am looking forward to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I just wanted to say that I enjoyed this meeting. It was my first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Vaerek.&lt;br /&gt;
&lt;br /&gt;
Mistanna nods at Vaerek, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You are welcome to attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;If you need any help with gates for the new location or locations let me know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you, I will take you up on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I&#039;ll lend a hand for travel for future meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora beams at Vaerek!&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Vaerek!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Vaerek, &amp;quot;That is very kind of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Mistanna!&lt;br /&gt;
&lt;br /&gt;
Huebald raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Huebald.&lt;br /&gt;
&lt;br /&gt;
Huebald asks, &amp;quot;Question since the vote to change where the meetin&#039;s are bein&#039; held. Will that make it harder for folks who aren&#039;t Emerald Knights to attend?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora shakes her head at Huebald.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will arrange for a moongate from the meeting to outside the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;No issues there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone else have anything else to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Not that I&#039;m aware of anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If not, the meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris nods to you.&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Fine meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand in a quick salute.&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunter Hanryu pads out.&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my now very sore hand, Emerald Knight Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 449th year, 32nd day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Sixth Annual Emerald Knights&#039; Meeting held on the 32nd day 449 years since the Victory of Lanival the Redeemer in Shard Great Tower, Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Those in attendance included; Primal Lady Zalinyar, Stalwart Seydin, Hunter Hanryu, Ryeka, Philomath Miskton, Glade Seeker Rest, Wizard Efrate, Druid Zyros, Squire Cheyee, Truthseeker Elurora, Light of the World Gwenddolyn, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am officially calling this Sixth Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following my historical presentation will be my report about the vela&#039;thor experiment that Huebald and the Empaths did in the Lost Grounds following the most recent Midyear Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then our Scribe, Emerald Knight Vaddon, will give his report, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then I will open the floor for discussion with everyone once the Emerald Knights have completed presenting reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any ideas, issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was an issue that was brought to my attention by an Emerald Knight since the last Annual Round Table Meeting that I will address during the reports, given the knight is present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For the historical presentation, I will repeat my summary of &amp;quot;A Tale of High Hold&amp;quot;, as told by the Dwarven Bard Hrakisi Viikelen, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven keep of High Hold is a part of legend, and has been known by many names: High Hold the Indestructible, High Hold the Untakeable, the Fortress That Could Not Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Built many centuries ago to the south of Ilithi, High Hold was part city and part fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It clung to the rockface of some of the highest and sharpest points of the mountain range in the northernmost tips of the Hiimarhand Shel, easily the &lt;br /&gt;
most imposing and staggering mountain range in all Kermoria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were no mountain roads leading to High Hold, and access to the fortress was solely through an intricate and elaborate series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It possessed gargantuan walls built by Dwarven ingenuity and engineering, molded from the mountain landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The fortress of High Hold was ancient, and was built during the same general time as the Sana&#039;ati Dyaus Drui&#039;tas Fortress of the Elves. One ruled from a mountain keep of rock and stone and the other from a fortress of the mightiest and most ancient tree, surrounded by sacred forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During a time when the continent was split between the rule of the Elves and the Dwarves, High Hold was a true center of power on the continent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;As Elven civilization spread out across Kermoria, with the Sana&#039;ati Dyaus Drui&#039;tas as its base, Dwarven civilization likewise spread out, with High Hold as its base.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves expanded into the many other mountain ranges of Kermoria. Dwarven rule extended from the Gemfire Mountains surrounding the Velaka Desert, down through the lands we now know as Forfedhdar, and curved southeast to encompass High Hold and what would be later known as Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Elves ruled everything else. So the two races warred frequently, each attempting to disrupt the even divide of power on the continent, though neither gained any lasting upper hand and the wars changed little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then was the coming of the other races. Humans and Halflings migrated from the west and S&#039;Kra Mur came from the east.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans gathered around the current border between Zoluren and Therengia, very close to Throne City, the future capital of the Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The S&#039;Kra Mur split into two main groups; one journeying to the north to what is currently Muspari, and one to the south that would become the Sraan T&#039;lar, which would become located on and near the lands belonging to Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven Kingdom spread across the entire western side of Kermoria, and High Hold was at the very southernmost part of it. The argument went that the kingdom could not be ruled effectively with so isolated a capital.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a push for greater significance to be given to the other major cities of the Dwarves, such as Kwarlog and Garnedhren, and there were other reasons for this fracturing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It used be one unified Dwarven Kingdom to stand opposed to one unified Elven Kingdom. But Humans were gaining a greater prominence in the north by expanding their territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The hostile and arrogant nature of the Elves quickly alienated the Humans, and so they soon found themselves surrounded by enemies, the Humans to the north, and the Dwarves to the west and south.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But the Dwarven schism found themselves splitting into four main groups; the Iron Kingdom of the DragonSpine Mountains, the Kingdom of Kwarlog in the Arncharn and Himineldar Shel, Rendstone in the Journelai Mountains; and Adamantia in the Hiimarhand Shel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A key turning point was the betrayal of Morganae, turning against the Dwarves that had taken her people in under a flag of truce. Through her treachery, she managed to secure the important city of Garnedhren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Iron Kingdom had fallen, which allowed the Elves to absorb the lands that would later be called Southern Ilithi. It isolated Adamantia from the rest of the Dwarven lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Adamantia and High Hold, played a major part in the great Elven-Human War, since it was in close proximity to both the Elven Mountain and Forest Clans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Joining on the Human side caused the Dwarves&#039; hostilities with the Elves to increase drastically, and some of the fiercest fighting of the ten year war took place along their border.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Several times the Elves and S&#039;Kra Mur organized raids against High Hold itself, hoping to infiltrate the fortress, but all such attempts ended in disaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves of Adamantia were the strongest supporters of Elven reparations after the wars ended. High Hold&#039;s shadow lay across the land, and dominated the Elves after their defeat, and earned its status as an impregnable fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not long after the Elven-Human War&#039;s resolution, a Human man was born in the Ram Clan territory to the north. Akroeg became the Chief of the Ram Clan, which was the birth of the Seven Star Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Akroeg and his Emperor successors sought to rule all of Kermoria. While the Elves and Dwarves, in their period of ruling, had brought some semblance of balance to the continent. But Akroeg wanted it all, as Human greed is legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Even some of the Dwarven lands acceded to his wishes and were absorbed into the Seven Star Empire. But Adamantia stood up to the Human tyranny, as a proud bastion of Dwarven history, tradition, and strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In time, the Emperors truly did conquer most of this continent, from the Reshal Sea to the western boundaries. The Empire gained more and more land, and further increased its military strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold still stood strong. The Elves, now members of the Empire, were more than willing to encourage the attempts at military conquest of Adamantia, and to participate vigorously when such attempts came about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though the Empire did battle with the Dwarves several times, the first major offensive came during the reign of Emperor Ringth, who devoted massive portions of the Imperial forces to a full-scale invasion of Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since There was no way the Dwarves could ever hope to stop such a thing, being far too outnumbered, they abandoned the surrounding Adamantian land, and holed themselves up inside their fortress of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And Emperor Ringth conquered all of Adamantia, and then attacked High Hold itself. His forces were battered away from the fortress with embarrassing ease. He could not even scratch it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This prompted him to dispatch diplomatic messengers, to deliver a message to the Adamantian King that he had a crown but no land to rule since Adamantia was no more. It would only be a matter of time before High Hold falls, so the Dwarves should simply surrender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Adamantian King proclaimed, High Hold will never surrender. This is our land and we are Dwarves. We are as strong as the mountains themselves, and we will last here for an eternity. This is High Hold the Untakeable. This is the Fortress That Cannot Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Imperial envoys were sent back to their master, their mission a failure. Ringth responded to the challenge of the Adamantian King by placing a siege upon the fortress that lasted twenty years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When the reign began of the next Dwarven Emperor, Thvasvadh, the Great Siege of High Hold was at last lifted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was more than a century before the Empire acknowledged High Hold&#039;s presence again. Until the reign of Emperor Hresoch, whose Dwarven family was an old one from Kwarlog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He dispatched a team of Dwarven dignitaries to High Hold, attempting to convince them to join the Empire, as the other Dwarves had done, but High Hold sent them back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Forty years later, an arrogant young Human Emperor named Hermothius placed another siege on High Hold with aggressive offensives against the fortress. When Hermothius died in a battle, his successor, Theksaal II, ended the second siege on High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Despite their best efforts, the Imperials were humiliated by defeat each time they attacked High Hold or attempted to besiege it. The fortress continually lived up to its reputation of being unconquerable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not too long after the fall of the Seven Star Empire, a new Empire rose to prominence in Kermoria called the Empire of the Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Under the leadership of Dzree, the Dragon Priests cut a bloody swath across the continent conquering each land. Ilithi was the first land to fall, followed by Zoluren, Therengia, Forfedhdar, Velaka, and Reshalia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold remained one of the few places to withstand the brutal attacks of the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then the Dragon Priests devised a new method of siege. The Dark Hand was named for the corruption and plague they instilled into the land, turning the earth vile and evil. They conducted their foulest experiments there and the Dwarves were powerless to stop it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once beautiful lands of Adamantia and Southern Ilithi had been turned putrid, and High Hold was right at the center of it all. They lasted as long as they could, fighting the rotting lands around them valiantly. But the people were finally besieged in such a way that they knew would be their end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once pristine waters had turned to noxious poisons. Where game was once plentiful, now there were only monsters, whose meats would make a man ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Healing herbs were transformed into deadly weeds that would attempt to kill a man that approached them. Eating them would fill the body with disease and acids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A side note about this, is that healing herbs which are not tainted have started growing in the Lost Grounds again. Our next Field Report will include updates about what herbs, if any, can be found growing there by foraging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want the following locations to be tested, taking seasonal changes into consideration as some of them can only be found in specific seasons. Also forage in other areas of the Lost Grounds besides what I list.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the dovecote, georin grass, blue and red flowers can be found. In the NE area near a trebuchet, georin grass, ichor root, riolur leaves, blue and red flowers can be found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the Dwarven Bard&#039;s account about the destruction of High Hold. He wrote that the mountains themselves were transforming into evil things, being shaped by the corrupt land around them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After several decades, the fortress of High Hold was destroyed by the Dark Hand. It is a wretched, ghostly place now, truly a part of the loathsome lands that consumed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then he ends with this mysterious comment, &amp;quot;Those who enter the Dark Hand would do well to stay clear of the once mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So if High Hold was truly destroyed, then why would it need to be avoided? It makes me wonder if they knew there was something there that needed to be avoided, and makes me more determined to find what lies beyond the old bailey. Most likely a rockface with a lift obscured by the fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to my investigation of the odd ruins in the Lost Grounds, spending significant time scouting the area taking extensive notes, and the continued study of some intriguing items that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, Morganae&#039;s Arm would have been built just outside of High Hold, because that is where all of the fighting took place, since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So that bailey is likely an entryway that leads to the renown High Hold lifts. How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable in areas to the west and south, four to be exact. Two are on the west side, just north and west of the dovecote. One is in the southwest corner and the other is directly east from there. I am convinced this bailey extended southwesterly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once inside the old bailey, a series of lifts would likely be found and used to climb the rock face of the Hiimarhand Shel, rising to High Hold above. The dense fog that obscures the Lost Grounds conceals the view of this once spectacular fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items that I found strewn in the ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet, one of two rusted-out trebuchets in need of repair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap. Once used to break down large walls, this old trebuchet now lies in total disrepair, its massive lever-arm nearly rotted away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and several boulders are points of interest that I continue to study. I am looking into the possible restoration and repair of the trebuchets, but I am still awaiting word on the delivery of the materials needed to repair them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found some old caltrops in two areas located north and south of each other, and also two small groupings of burial mounds marked with banners, one on the west side and the other on the east side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also wonder if the banners were pointing the way to High Hold, where they stood in battle, since spiked traps were strategically placed near places where an old bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame of something, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue to spend more time there researching these while looking for more items of interest within the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle, to see if anyone can discover  something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also, remember if you bring non-mustered in friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on with an interesting encounter that an old comrade of mine from the Crossing Defense Legion, Sir Glemm. whom I served alongside during the Sorrow War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will end my report with some important highlights of a meeting Sir Glemm and Penderrin had with Paladin Researcher Oane that describe our mission as Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They had received orders from a Council messenger of Guildleader Darius, with official orders for Oane&#039;s arrest for treason. Though they did not have him arrested at that time, their conversation was right before Oane&#039;s disappearance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some interesting incidents that also occurred during that time was that Oane argued with Darius shortly before his disappearance. He had discovered Darius&#039; complicity with stolen artifacts, specifically an artifact that he was appraising for the brother of the lead investigator for the Gemstone Murders, who had been assigned by the Baron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was no coincidence that she was Darius&#039; girlfriend, while under the Baron&#039;s employ, which was the likely the reason the Paladin Guild removed him as Crossing Guildleader, for his complicity with the artifacts that had been stolen from Terald&#039;s tent during the Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So they put Darius in charge of hiding the truths about Emille&#039;s Tomb and Drelden&#039;s journal, the journal which Sir Beren found and then went missing, and that Oane found and who also went missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were a council member and the council&#039;s scribe present during most of Oane&#039;s tomb investigation, which was the same scribe that Oane used to send missives about the artifacts, so it was clear that Darius knew everything about it too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given the details about the artifact in Oane&#039;s letters to the Worthingtons, it was clear that the item in question was in fact one of the missing Silver Key of Artifacts, called the Talisman of Demetrios. It was a pendant that fit into a set of specialized armor, which would activate some kind of power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was discovered by Zalinyar during our investigation with the Researcher&#039;s Conclave. They were given clues to a few missing artifacts to search for, and Vaddon and Zalinyar also discovered the The Merchant Magician Borrugar Steadfoot&#039;s Chimes of Disruption on the North Road south of Kaerna, which had been placed there to keep the perpetual invasions from Darkstone and Kaerna from reaching further to Crossing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the conversation Sir Glemm had with Oane, Oane explained that long ago, the Immortals would choose champions. They were the earliest paladins, but they were no&#039;t organized, even though they tried to organize, it never lasted because of ego and corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were not like the paladins of today. They were champions of the Immortals. Not just Rutilor or Chadatru, but all of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that the first organization to succeed was called the Hounds of Rutilor, very different than the current organization. But they failed and were slain to the last man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were true to their calling, and were paladins and clerics dedicated to opposing Dzree and the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was confirmed by Commander Fenhalut himself, who told Penderrin, that was why they choose to remain there. The creatures beyond the wall are the creations of the Dragon Priests, monstrousties that exist to serve the World Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane went on to say that Syal was one of the chosen, called upon by the Immortals as their champion. He did what none of the others could do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He found six others like himself, and formed a successful order. Depsite their small size, they fought the Dragon Priests and the monstrousities they created tirelessly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal created a code of honor, and taught those who would listen what it meant to be a paladin. And when he could, he recruited more that had felt the touch of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane continued, &amp;quot;But then the Dragon Priests created many monstrousities, the Adan&#039;f, the creatures of the Dark Hand, and worse, I fear, far worse. I very much fear that they drew the attention of something else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He commented, &amp;quot;Much like the necromancers recently did. A great evil fell across the lands. The nature of which I know not, save that it drew the attention and wrath of the Immortals themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal and his six chosen followers were charged with defeating this darkness. I know that they succeeded. This too is also recorded, by something known as the Bonding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal sacrificed himself, precisely so that his six companions could defeat this thing, and unite the paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But nobody knows exactly what this Bonding was, or what it means.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And the dreams, Hraige wrote of them. He spoke of dreams where he saw Syal fighting alone against hordes of undead, alone and without help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that he was having the same dreams himself. Only it was not undead that he fights. Not undead, but twisted, evil creatures. He saw the creatures Syal fights, and they are we.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So my interpretation is that WE means that it consumes or binds with other souls becoming they or we, as some kind of agreement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shortly after speaking to Oane, Penderrin spoke with Commander Fenhalut, who said that the creatures are blasphemies, and exist to destroy that which the Immortals have created. Our job is clear and unconfused by politics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut stated that they think ill of us Emerald Knights because we do not trouble ourselves with politics or noble morality. There is a job to be done, and we do it. The Council may not approve, but we are not part of their Council and do not serve them. We serve the Immortals, and our own honor, free from political demands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that he felt like he was being watched a lot and extremely disturbing if the implications are followed. Many of the Knights report similar feelings of unease or malice, often simultaneously, which does not bode well. A threat apparently looms over us all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir Beren was last seen within the Lost Grounds, which is significant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that You realize what will happen if you DO find out the Council is hiding something. You may very well destroy the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So now you see why I am spending more time doing my wall duties and asking Commander Fenhalut questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And that is the end of my report and historical accounts. I will now turn the floor over to our Scribe, Emerald Knight Vaddon, who will then open the floor for all other Emerald Knights, including ideas, issues and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my news is limited as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I continue to spend time on the wall and in Blackthorn Canyon.  No new reports from the folks that live there to report tonight.  They do seem to be more comfortable with me roaming around and I hope that will loosen their tongues to be more open in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My studies have been lacking as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Spending too much time at Brent&#039;s I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Did learn some new songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But that can wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of my limited report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind wanted to put a motion on the floor, but she is not present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does Elurora have any updates?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;There is still no movement from Council in terms of my Sit-Ins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I had hoped part of the empath group would come and report their findings from the vela&#039;thor experiment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I can give a short summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They successfully managed a thicket of vela&#039;thor that they could maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For a very long time, as long as someone was there to heal them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It may take some doing, but trying to secure an actual vela&#039;thor plant to seed there would be spectacular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It could heal the lost grounds from the taint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If we can get rid of the mud and fog, we may be able to find other clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now does anyone else have anything to add? The floor is open.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Do any of the distressing events ye reported on coincide with the sudden disturbances in mana of all spellcasting?  I am searching for clues trying to figure out what and when it all happened, what connections there may be and such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No, they date back to the times when the dragon priests created foul creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mana disriptions came more recently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;More often lately when I cast I do feel a tremendous violent energy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;So I think we are getting close to- something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye trying to pinpoint a when exactly, and then look around that time frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I see flecks of black in my holy mana, definite corruption within the mana.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;It&#039;s been a thing for as long as I&#039;ve know what magic is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The last time magic was banned, it was not good, no raising.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;I&#039;ve been around for gorbesh, sorrow, and much more, and just recently has it been problematic, and seems to be increasing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all went back to stolen artifacts that they used.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest asks, &amp;quot;Is it problematic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I mean, it is weird, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;For a while it was just strange sensations. Now it&#039;s more angry and violent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly why we are watching the wall closely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye when immutable laws of magic suddenly start to change its problematic.  For now its contained, but its escalating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is something worse there, ocular in nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;That makes sense, coming from a perspective where its always been mutable, because I know nothing, yanno, yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I have been spending a lot of time hunting adan&#039;f. The first time I noticed, I was hunting frostcrones. But it can&#039;t be just that because I get strange sensations while casting in temples too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyros says, &amp;quot;Like a child, walking into the abyss. Something is experimenting into worlds it ought not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The increase in corruption is of great concern.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I felt like the emotions were related to the spells I cast, violent for debilitation, firey for targetting and so on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;Never paid it that much mind though, so I might be wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Its everywhere from where I can tell, from sky giants at least to the ice caves down here, into Forfedor and all throughout the mainland.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask that everyone go assess the area during various seasons to determine what is forageable there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And submit your reports at the mid year field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;On that note, this meeting is over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 450th year, 24th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Seventh Annual Emerald Knights&#039; Meeting held on the 24th day, 450 years since the Victory of Lanival the Redeemer in the Shard Great Tower, Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Those in attendance included; Hanryu, Ryeka, Sarugar, Buzan, Eskila, Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
With no scribe in attendance, my messily scribbled meeting minutes, while I was speaking, were as follows;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am officially calling this Seventh Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interruptions during the official meeting by non-Emerald Knights will cause me to have to expel anyone causing the disruption, which I will not hesitate to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Furthermore, Necromancers are not allowed to attend any official meeting of the Emerald Knights without acceptions, as recorded during a prior Round Table vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Following my historical presentation will be my report about the status of foraging in the Lost Grounds, which I presented at the most recent Midyear Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then our Scribe, Emerald Knight Vaddon, will give his report, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since he is not here we will skip him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any ideas, issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There was an issue that was brought to my attention by an Emerald Knight since the last Annual Round Table Meeting that I will address during the reports, given that knight is present to make a motion on the floor for discussion and bring the issue to the table for a vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But that knight is not here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the official Emerald Knight business has concluded, I will open the floor for discussion with everyone once the Emerald Knights have completed presenting reports and voting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;For the historical presentation, I will repeat my summary of the history portion I presented at the last Midyear Field Report, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Let&#039;s start with...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Corik the Black Cloud constructed the city of Shard with with Queen Morganae. He also built a stone wall in 180 BL to keep back the Dark Hand, where us Emerald Knights still stand watch today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Following his exile from Ilithi, Corik assisted Stone Clan in dealing with The Biter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ferdahl Alec the Phoenix was the son of the Ferdahl Corik who preceeded him. He ruled the Elotheans beginning in 50 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi, sending the DP hierarchy into chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During his reign, he rebuilt Shard, he established the Gondola with the help of Queen Morganae and eventually expelled the Dragon Priests out of Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I must of course, also mention that he created the Emerald Knights, after announcing a competition of which was won by Ptera, and who became their first leader.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There has been mention that Ptera and Alec were lovers and that Ptera&#039;s son Seome is Alec&#039;s son, making Seome a half brother to Kukalakai, and the grandson of Corik the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Seome disappeared after he went into the Dark Hand looking for his mother Ptera, who fled there after being stripped of her Commandership.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Seome and Ptera are some of the many who have gone missing there. Most recently, Sir Beren, and also Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oane went missing somewhere near the west gate of Shard while he was heading for Corik&#039;s Wall to find Sir Beren, after discovering Sir Drelden&#039;s journal among Sir Beren&#039;s belongings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Getting back to the history, after Ferdahl Alec died, the Three declared a twenty-five year period of mourning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He was succeeded by his daughter Kukalakai, known as the Black-Eyes, making her the grand daughter of Corik the Black Cloud, who was Alec&#039;s father. Sadly, she was slain by the Outcasts under orders from King Raenilar during the Outcast War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Dragon Priests of Dzree&#039;s sect were responsible for the creation of many tainted creatures, such as the Adan&#039;f, which made up a a sizeable portion of their military power, and led by Blood General Vigther.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Dragon Priest Empire also established the Dark Hand, a corrupted area of land that became a breeding ground for such many necromantic and sorcerous experiments performed on S&#039;Kra Mur and Gor&#039;Togs, with the intention of purifying them. Which leads many to believe the Adan&#039;f were created from them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You sigh deeply.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though Dzree was ultimately defeated, the Dragon Priest Empire rose again briefly under Hhrsaraa, who claimed to be a daughter of Dzree and gave herself the title Dragon Priest Empress. The Empire fell to disorganized chaos once again when Hhrsaraa was killed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The primary belief held by the Sect of Dzree was that only living sacrifices would honor and appease the World Dragon, and that the purpose of the sacrifices were to wake the Dragon, bring about the end of the world, so those that woke the Dragon would live and inherit the land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Dzree&#039;s sect began forming shortly before she assassinated her former mentor, Sh&#039;kial in 205 BL. However, she took the harmless fanatical beliefs of Sh&#039;kial and twisted them down a darker path of Human and Elven sacrifice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The first Dragon Priest War started about 203 BL. After proclaiming herself High Priestess, her sect became known as the Dragon Priest Empire by conquering most of the Five Provinces. She reigned from approximately 193 BL until year 1 BL until her death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Her Empire completely destroyed the Bard&#039;s guild and decimated nearly all of the Ru&#039;atin Peri&#039;el. Dzree&#039;s hatred of Bards was caused by her failure to pass the entry examination for the Ru&#039;atin during her youth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Ru&#039;atin Peri&#039;el was a Sisterhood formed by High Priest of Peri&#039;el Maligen Shanati in Reshalia, after the first Reshalian King, Sarkhhl Smoneh, ordered their creation becauser he was told by a High Priest of Hav&#039;roth that the earthquakes plaguing Reshalia were due to the World Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Comprised of mostly female S&#039;Kra Mur Clerics and Bards, and usually referred to as the Sisters, Daughters or Singers of Peri&#039;el. The group&#039;s purpose is to aid Peri&#039;el with her eternal task of keeping the World Dragon asleep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In year 0, Neithrel vanishes and open warfare among DP factions in Qi&#039;Reshalia begins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The last DP faction was conquered in 22 AV and merchant families formed the new ruling council of Qi&#039;Reshalia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During his reign, Alec rebuilt Shard and established the Gondola in 20 AV, with the help of Queen Morganae of the Mountain Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After Shard was cut off from the world in 250 AV, Morganae&#039;s daughter was murdered in a marriage dispute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 256 AV, the Mage of Storms returned to Shard and was killed. His stormcloud remains over Dertalriosh Endaertheal&#039;a, now known as Stormwill Tower.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Moving on to history of the Ocular. The Endian Nation was formed by the Luethra in the First Age.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It spanned the Albarian continent, was ruled by Azhjam, and was seated at Albabriddlaen. These years were also a formative period for the Luethran justice system.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During the Luethran Second Age, the Endian Nation turned outward, allying with the Elves, and later the Gnomes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These close ties with their northen neighbors would lead to intermittent hostilities with the Adamantia, who blockaded the northern trade routes into Kermoria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With northern trade declining, the Luethrans turned their attentions south to the newly arrived gnomes, including a lasting treaty with the Cip&#039;uja tribe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was during this time, the Luethrans also turned to the seas, settling Pi&#039;Qanah, the Irasushen Islands, and M&#039;Riss. These colonies enabled a restoration of trade with the Elves, unhindered by Dwarven influence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Third Age marked the Golden Age of the Endian Nation and the Luethran people. Architecture, Arts, Engineering and Magic, flourished during this time. By then, the Endian Nation covered nearly all of Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Two major new cities were founded during the early years of the Third Age: New Albabriddlaen, and Avaev, the Waterfall City was near Shaerek lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Contact and later treaties were formed with the Nirejis, who dwelt in the far western Albarian forests. Signing the Nireji-Endian Treaty, the Luethrans withdrew from a portion of the western Albarian forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Avaev grew in significance during this period, serving as a crossroads for trade and commerce between the Gnomes in the south, the Nirejis in the west, the Shaerek in the north, and the Luethrans in the east. A school was founded in Avaev by Siyasartu Jelonci, increasing the city&#039;s stature as students flocked to the city to learn from him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Avaev and New Albabriddlaen were linked by a newly constructed aqueduct, supplying both with fresh water from the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Celestial Temple is constructed and became a center of learning in the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During this time, Luethran mages developed and refined teleportation techniques, while the gnome Giblor developed the telescope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A sickness killed Azhjam Rasman, signaling the end of the Golden Age. Word of battle between two Gorbesh tribes, the Ilat and the Lakixeq, reached the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Rasman Plague swept through the Endian Nation, devastating the Luethran population. Aid was sought from both the Dwarves and the Elves in Kermoria, and the island colonies, except for M&#039;Riss, collapsed. Around this time, the Ocular first appeared in Albaria&#039;s southwestern reaches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nuar Deiva founded the Rasman Sect, venerating death, and around this time the Rasman Plague died down. This lead the Rasman Sect to attempt taking power from the Azhjam. The plague returned, and ultimately the Rasman Sect gained control over the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Shortly thereafter, construction of the City of the Dead began, along with the closing off of the Luethran people. Contact with Kermoria slowed, and the Bosueq, Opirks, and Cip&#039;uja Gnomes were placed under restriction. This policy eventually lead to the borders closing, and the remaining colony on M&#039;Riss was abandoned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A royalist movement started in New Albabriddlaen, and as it gained power, the Rasman Sect was challenged in battle. This was the first time since the Second Age when Luethran had killed Luethran, and it eventually erupted into the Luethra Civil War. The Cip&#039;uja sided with the Royalists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the southwest, the Ocular began gathering their strength, while Avaev was nearly destroyed by fighting between the Luethrans. However, Nirejian, Gnomic, and Shaerekian fighters repelled the Luethrans. During this period, the Royalists gained the upper hand against the Rasman Sect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Sruhos va Tlo&#039;oe gnomes came under Ocular attack and were eventually slaughtered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the Rasman Sect was forced back into the City of the Dead, the new Azhjam was assassinated, and his son took his place. Eventually the Sect was sealed within the city and the Royalists regained control over the mostly destroyed Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was during this time that Xin&#039;Alaudas is born to one of the Gorbesh tribes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A joint offensive by the Ilat and Beuven tribes proceeded to route the Lakixeq.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;At the age of two, he was set adrift in the Lakiidas Sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Several years later, he returned to Albaria in a massive ship, and was proclaimed a hero and fulfiller of prophecies by Gorbesh prophets. The Lakixeq tribe was taken over by Xin&#039;Alaudas, and the Beuven and Ilat followed shortly there after.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nearly all the Gorbesh came under Xin&#039;Alaudas&#039;s rule in this period, and construction began in the central-eastern Albarian forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;At the city of Eimitek, the Gorbesh met with the Iyqaromos gnomes, and forged a treaty. The gnomes integrated with the Gorbesh and their lands were unified.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A period of Gorbesh expansion began, resulting in clashes with the Luethrans and eventually the Luethra-Gorbesh War erupted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The culminating battle happened near New Albbabridlaen, and the Azhjam was slain by Xin&#039;Alaudas when attempting to flee the field. The city was captured, and in 1385 BL, the last of the Endian Nation fell to the Gorbesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The City of the Dead was established by the Rasman Sect as their new capital, replacing the older city of New Albabriddlaen. During the Luethra Civil War, the city was sealed when the Endian Royalists won the war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 1368 BL, during the early Gorbesh Imperial Age, Gorbesh settlers rediscovered the city and renamed it Ixaem. Contact was lost a year later, and further explorers discovered that the city was empty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Repeated attempts to reclaim the city were made over the next millennium, however each attempt failed under mysterious circumstances. The last known attempt was made in 395 BL by Admiral Xireshi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s possible that after the Shraek, who were flying lizards that could cover longer distances than ground traveling gnomes, discovered the ruins of High Hold, which they could see from the sky above the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So now, let&#039;s talk about the mist in the Lost Grounds, which is adjacent to Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After much investigations into sightings within the lost grounds, and determining the cause of the mist, I have concluded that Pallid Ocular Mistweavers are creating the mist with the purpose of concealing High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There are two other significant discoveries I made during my investigation into the history of the area, going back to the early Imperial Age, with indepth studies into the Gorbesh Imperial Age.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will first go over some history so that it will shed light as to why I came to my conclusions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Hiimarhand Shel means the Mountains that Divide the World in Half, which are in the southernmost regions of Ilithi and separate Albaria from Kermoria. Imagine that half the world lies beyond High Hold and within Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Amongst them are the ruins of the Dwarven kingdom of Adamantia. The Lost Grounds sit along the edge of the ruins of the southernmost city there, which is High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Morganae&#039;s Arm was built in to hold back the creatures created by the Dragon Priests during the perpetual battles for control over High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I found it somewhat odd that I have been unable to find any historical mention of conflict between the Dragon Priests and the Ocular, even though they have both occupied the area just beyond the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Were the Ocular the reason that the DP were able to create such monstrousities, with the help of the Ocular as silent allies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;So where did the Ocular come from?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Sieben is a god worshipped by the Gorbesh and the Kaldar. He is the Master of the Domain of Mist, and has an appearance as a hardened young man obscured by a great fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He is known as a shapeshifter so masterful that he fools the other gods and creates chaos among the mortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Sieben also created the Ocular and the Sruhos va Tlo&#039;oe burned and died by his hand.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;Following the near destruction of the Opirks by the Ocular, the Opirks were decreed as independent members of the Gorbesh Empire in 1348 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the Opirks came under attack by the Ocular a year later, the Gorbesh successfully defeated the Ocular. No other account in history of an Ocular defeat has ever been recorded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Back in 1353 BV, General Iseum reported the existance of the Ocular to the Southwest, a blasted plain smothered in perpetual fog, much like how the Lost Grounds appear today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This fog has seeped into the Lost Grounds as a mysterious mist, which I am convinced is hiding the view of the High Hold nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned at our last meeting that I had sensed a Pallid Ocular Mistweaver within the Lost Grounds, which confirmed the source of the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It should be noted that in 1335 BL, Gnomic inventors invented lift technology. The first lift is completed in 1333 BL at the Tiebesh Fortress in the Stormcrest Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Emperor Lakiumos devises a formal name for The Alaudian Empire. He commissions the construction of a great Colossus statue of the Builder to overlooking the Lakiidas Sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 1325 BL, soldiers from Tiebesh Fort discover a half-ruined city near a waterfall at the base of the northwestern White Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;High Priest Duevain of Misiumos and governor of the North is sent to investigate. Duevain reports the existence of a race of winged beings called the Shaerek and Emperor Lakiumos and the High Priests declare the beings &amp;quot;Winged Devils.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;High Priest Duevain is given the task of conquering them and expanding the Empire. In 1320 BL, Duevain&#039;s forces advance on Il&#039;in Sius, the city of the Shaerek, but Duevain&#039;s forces are battered away by phenomenal white winds that strike at them from the mountain heights and the High Priest is killed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During this time, the Waterfall City of Avaev is built at the Great Falls to improve trade with the Shaerek. Avaev becomes a center of the continent, populated by Luethra, Shaerek, and Gnomes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Shaerek are a race of avian humanoids living in the high elevation of the frozen mountains of northwestern Albaria. They worship a singular bird God and are led by their High Priest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The smoke-winged creatures in a recent vision made me think about the Shaerek. They use the White Wind, a freezing wind that burns, which could be described as crystal fire similar to a recent vision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The city became even more cosmopolitan when Siyasartu Jelonci, of the Nireji, moved to the city and established a building school. When aqueducts reached the city from New Albabriddlaen, Avaev increased in prosperity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, during the Luethra Civil War, the city was nearly destroyed in the fighting, despite the attempts of the combined Nireji-Gnomic-Shaerekian defenses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The last mention of the city was in the Gorbesh Imperial Records, as the site of a major Ocular defeat in 763 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Il&#039;in Suis is the city of the Shaerek. Located in the heights of the mountains in northwestern Albaria, and the Shaerek believe that it is protected by the White Wind. The city was reported fallen in 407 BL, when the Northern Gorbesh Army reached the city under the command of General Namiven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aniek is a god worshipped by the Gorbesh and the Kaldar. Possessing the Domain of Storm, Aniek is the cruel Goddess of Destruction, vindictive and spiteful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She ruins for the sake of ruination. She disturbs the land with her tornadoes and blizzards and lightnings. Aniek tried desperately to kill the young Xin&#039;Alaudas, afloat in the sea, and her anger assailed Albaria for a month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She battled against the White Wind of the Shaerek for eighteen days to allow the Empire to reach Il&#039;in Sius. The two ended the match in a draw, neither able to secure a victory. Aniek and Sieben are hateful enemies and either would destroy the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;An example of modern day ocular appearances include Aojunni Cam-anfa, a Merelew who was attacked at the Feast of Eluned by a goblin assassin, revealing that she was an Ocular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Dantia recently mentioned how Keishalae sold her soul to the Hunger in exchange for occasuinally bringing other souls to feed the Hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maelshyve and Lyras were likely in service to the Hunger, bringing other souls to be consumed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Years ago, I gave the theory that Syal was bonded to the Hunger to prevent it from consuming the World.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After all these centuries, it must have many faces, a face for everyone it has consumed. Which over time would become such a horrifying monstrousity, and its appetite would have become so large that it could no longer be appeased or contained.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A depiction of the Hunger being attacked by paladins and rangers was seen on a large canvas mural entitled &amp;quot;Shadow Clan&amp;quot; from Terald&#039;s Tent at the Theren Fest where many artifacts were stolen that originated from Lord Sorrow&#039;s birthplace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The mural showed five rugged plate-clad Humans that surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One possible theory is that the Hunger exists adjacent to the Lost Grounds in High Hold, which explains the disappearance of so many paladins, and the actual purpose the wall was built to keep out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During our Sixth Annual Round Table meeting, I gave historical presentation about &amp;quot;A Tale of High Hold&amp;quot;, as told by the Dwarven Bard Hrakisi Viikelen, which I will close with a few remarks about before giving my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;High Hold remained one of the few places to withstand the brutal attacks of the Dragon Priests.&amp;quot;&lt;br /&gt;
.&lt;br /&gt;
You say, &amp;quot;Then the Dragon Priests devised a new method of siege. The Dark Hand was named for the corruption and plague they instilled into the land, turning the earth vile and evil while conducting their foulest experiments there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The once beautiful lands of Adamantia and Southern Ilithi had been turned putrid, and High Hold was right at the center of it all. They lasted as long as they could, fighting the rotting lands around them valiantly. But the people were finally besieged in such a way that they knew would be their end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The once pristine waters had turned to noxious poisons. Where game was once plentiful, now there were only monsters, whose meats would make a man ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Healing herbs were transformed into deadly weeds that would attempt to kill a man that approached them. Eating them would fill the body with disease and acids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After several decades, the fortress of High Hold was destroyed by the Dark Hand. It is a wretched, ghostly place now, truly a part of the loathsome lands that consumed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then he ends with this mysterious comment, &amp;quot;Those who enter the Dark Hand would do well to stay clear of the once mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But if High Hold was truly destroyed, then why would it need to be avoided? It makes me wonder if they knew there was something there that needed to be avoided, and makes me more determined to find what lies beyond the old bailey. Most likely a rockface with a lift obscured by the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Moving on to my investigation of the ruins in the Lost Grounds, and spending significant time scouting the area taking extensive notes, and the continued study of some intriguing items that required further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During that time, Morganae&#039;s Arm would have been built just outside of High Hold, because that is where all of the fighting took place, since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So that bailey is likely an entryway that leads to the renown High Hold lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The bailey is viewable in areas to the west and south, four to be exact. Two are on the west side, just north and west of the dovecote. One is in the southwest corner and the other is directly east from there. I am convinced this bailey extended southwesterly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Once inside the old bailey, a series of lifts would likely be found and used to climb the rock face of the Hiimarhand Shel, rising to High Hold above. The dense fog that obscures the Lost Grounds conceals the view of this once spectacular fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle, to see if anyone can discover  something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also, remember if you bring non-mustered in friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Unless you are an Emerald Knight, you may not understand the magnitude of what could happen in Blackthorn Canyon, given an imminent attack on Southern Ilithi, either from the Ocular in Albaria or any of the various factions of the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The historical reason documented as the reason why Morganae&#039;s Arm was built was to keep out the monstrousities created by the Dragon Priests, but I am convinced there were even greater reasons, such as the Ocular and the whatever has been occupying High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These details are what every Emerald Knight learns when conversing with various Emerald Knights along their quest. It is the final job of the Last to bring enough of the mountain down to seal off the Lost Grounds, if the wall is breached, to prevent the taint from progressing further into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In regards to how all of this applies to the current issue with the missing five, and determining who the enemy of our enemy is, our enemy is clearly the Hunger. That makes Paladins the Hunger&#039;s enemy, or possibly Syal who bonded to the Hunger to hold it back from destroying our plane of abiding. Stopping the Hunger from draining the souls and energy from us all until we no longer exist is the solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And that is the end of my report and historical accounts. My interpretation of any of it may or may not be correct, but if even one part of it is, it could be devestating to all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will now move on to repeat my field report about what is foreageable in the Lost Grounds since so many missed the results at the last Midyear Field Report Meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That was the assignment I gave to the Emerald Knights to present the findings regarding the flora and fauna within the Lost Grounds, that everyone failed to do except for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It appears that the map provided to me many years ago by Kythryn is entirely accurate, and most fauna and flora are seasonably forageable during the warmer months.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Before we call issues to be discussed and voted on to the floor by Emerald Knights, I will first turn the floor over to our Scribe, Emerald Knight Vaddon to give his report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He will then open the floor for all other Emerald Knights, to bring forth their reports, issues, discussions, and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He is not here, so I will move on to all other Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Do you have any reports or issues to bring to discuss and vote?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu slowly says, &amp;quot;I had something but now I&#039;ve lost the thought...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I have one to bring up, but you can go first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Oh, that&#039;s right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I attended the beseeching ritual yesterday.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am sure it was interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;We were able to beseech a vision of elanthia&#039;s deep history.  Many scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu sadly says, &amp;quot;I don&#039;t find this a surpirze to anyone that&#039;s spent time in the Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;The missing were near but displaced.  Same story other&#039;s have heard and experienced in that regard.  I am worried for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Was the reason it is scarred revealed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;What was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Boils down to planar incursions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Like we are experiencing now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;By powerful entitites.    Yes, well, probably.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu shrugs.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned earlier about warring gods, it is possible now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Anytime something like the hunger or maelshaeve bashes a bit of elanthia, there&#039;s a part that never seems to heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Especially if one feeds the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes or warring gods.  I imagine the hatching of the world dragon was another of those scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Indeed I agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Any ideas on what we can do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We can wait until the floor is opened for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I know we&#039;ve got duties beyond the wall, but since we&#039;ve seen so little change there, I suggest we focus most of our efforts this side of the gate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Hanryu.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;On that note, I want to put a motion on the floor for a vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I make a motion that the Midyear reports return to Brent&#039;s Bar and keep the round tables here. As long as we keep necros out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Do I have a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buzan says, &amp;quot;Seconded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It will keep us closer to the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  I think we can alternate between both locations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Any opposition?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Crickets)&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Who votes aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand.&lt;br /&gt;
&lt;br /&gt;
You raise your hand.&lt;br /&gt;
&lt;br /&gt;
Buzan raises his hand.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now if nobody else has any official business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I open the floor for discussion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suspect that either gods are warring or the Hunger is indeed too powerful now to control.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone have anything to share or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Oh that&#039;s the other thing.  Liraxes manifested again.  It&#039;s cooking up a ... device.  And want&#039;s parts.  Before you go donating, the Traders are setting up a negotiation with the crystal-math thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Ryeka blinks.&lt;br /&gt;
&lt;br /&gt;
Buzan peers quizzically at Hanryu.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will leave Liraxes to my sister the Trader. She can negotiate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It claims to want balance, which I&#039;m all for, but what version of &amp;quot;balance&amp;quot; an extraplanar being thinks is good, is still up for debate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree. Everyone&#039;s balance varies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I machine deciding balance can be....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A problem for the living.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It did not seem hostile, and it did claim to want to maintain the livability of the plane of abiding.  So it&#039;s at least talking the right equations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But keep in mind, if we build it, it may be used against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And we are led to believe it is to return the five.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When instead it will do the opposite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes, I think we need more resaerch.  Hence the suggestion we leave the wall to the regular faces and focus our attention on wild magic till the next meeting./.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will check the wall for infrequent patrols as I always do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If the moons are in my favor, I can do it quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone else have any discussion?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I do have half an idea- but I&#039;m not sure that&#039;s enough to present.&amp;quot;&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Better to say it than not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buzan leans forward.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Half an idea is better than none.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Well you know us clerics have some ability to seek the spirits of the fallen. The trouble is that the bodies have to be where we can see it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I did have an idea about clerics though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;It would take someone far stronger than me to make it work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods to you.&lt;br /&gt;
&lt;br /&gt;
Ryeka asks, &amp;quot;Aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Taramaine should be consulted about many questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If the enemy of the Hunger is the paladins, clerics and the gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All should come together with the rangers and empaths who have to do with the living here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;For a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do not know her, nor am I a cleric so that is a cleric thing to plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned that to Nawain too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About Taramaine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Perhaps you both could do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;My gut tells me we&#039;ve not had enough clerics trying to find solutions to this wild magic stuff.  A few to many sorcerers and heretics.  I get exploring any path to get back the missing, but that can be dangerous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There is a reason why holy magic users were not taken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Perhaps whomever took them feared the holy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I was when the five were. But I was not with the five.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They clearly chose who to keep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was not someone holy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So that may be a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They must be in a pocket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In another dimension.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We can hear but not see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Time must have shifted slightly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Saragos watched for his lady as long as he could- until he was cut off. I do worry about him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Hanryu sadly says, &amp;quot;He&#039;s this close to doing something he&#039;ll eventually regret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I get it, but...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One other idea I thought was that if the Heralds took them for something someone among them did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is like if one person casts something, and someone else is caught in the vortex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That seems to be what happened, it sucked them into another dimension.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But then it could actually have been a decision made by the Guardians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It&#039;s possible.  I was sucked into the void prision that night with the big group.  But I got spit out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Hanryu.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;But there was a LOT of magic being slung around.  So who knows what happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You were too pure for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Is my thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
Hanryu wryly says, &amp;quot;Or to slow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well if nobody else has any other ideas, this meeting is concluded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Welp.  I&#039;m getting itchy in town.  Next time at the bar right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Perfect timing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu grins at you.&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand in a quick salute.&lt;br /&gt;
&lt;br /&gt;
Buzan stands up.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thanks all for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunter Hanryu went through a deep green door.&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Take care! I&#039;m going to see if Mother Sothavi has any ideas too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my now very sore hand, Emerald Knight Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 451st year, 72nd day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Eighth Annual Emerald Knights&#039; Meeting held on the 72nd day 451 years since the Victory of Lanival the Redeemer in the Shard Meeting Tower Hall of the Hunt.  &lt;br /&gt;
&lt;br /&gt;
Those in attendance included Stonewall Rikkei, Knight of Meraud Tirost, Desert Blossom Zersha who is enveloped in a cloud of iridescent glitter, Langen Esturi Nilme who is wreathed by sanguine negeri blossoms, Lord Knight Hebion, Lord of Elamiri Gridaksma, Primal Lady Zalinyar, Lady Knight Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Calling this round table meeting to order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep in mind that Emerald Knights have the floor first, can only vote, and the floor will be opened for discussion by all after our official business has concluded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have not historical portion to present since Vaddon has a huge amount of notes to share, having been missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he has the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will do new business after his presentation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And field notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I continue to accept additional patrols on the wall for extended periods.  The conditions have not improved and our fellow defenders suffer for squalid living conditions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;I offer my apologies for missing the mid-year gathering as I was otherwise detained keeping my commitments to our fellow soldiers in arms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the &lt;br /&gt;
Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tight lipped group they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the residents, they had nothing new to report in their musings about life and people and history of the area.  I continue to try and develop those relationships and with time, gain their trust that they will share additional information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But to date nothing new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I am planning a fund raiser.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my observations the conditions reported in the Emerald Chronicles have not improved.  As Graev report to his friend, Hebban, there is always a need for more supplies delivered to the defenders protecting the wall and keeping the Dark Hand in check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This remains true today as it was in 194 AV.  And with that I suggest a fund raiser for our next mid-year gathering.  Speaking with Gwend and Zali, we are preparing a fund raising concert at our next mid-year gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Assuming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We&#039;ve arranged for three performers to attend and sing songs to inspire those in attendance and those that protect the wall.  We will also be collecting coins to provide much needed supplies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Some of which are in attendance this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This will be a bring your own cookies, cupcakes and booze since as we all know Brent only sells ale.&amp;quot;&lt;br /&gt;
Elurora says, &amp;quot;Should talk to Miss Allye about catering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Am open to any and all suggestions though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do not want our knights to live luxerious while those on the wall are suffering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That would be a possibility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we rough it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I do like roasted turkey though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;May be best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does the Last get roasted turkey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But like  I said open to any ideas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;You may get more people with Allye&#039;s catering and that could mean more coin donated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We have a date set and I have asked Vaddon to select the venue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I think he would be the one roasted if the dark hand made it across the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;True.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does Brent have a dance floor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, the options are limited.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tested it out tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My moves don&#039;t work there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;You may ask a Bard if they can create one there, it is a Bar, but I&#039;m not sure how that all works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;They can do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s a great idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is that possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I believe so, but, I am a Paladin not a Bard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nilme says, &amp;quot;I&#039;ve never tried it, but we could find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Brent will be our host.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just need a lot of room on the floor.  I&#039;m not a square foot dancer....I use the whole floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone object?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All knights in favor say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma asks, &amp;quot;Why not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright good enough, it passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No objections noted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Got it written down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, moving forward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thanks, so I shall conclude my report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will provide a list to our song writers of the topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will begin the fun at 9 bells.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now you have the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not so fast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You have a field report about a grate you left out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh, that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, Zali and I were poking around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huge discovery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And found a grate about two rooms east of wear Eothim works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All attempts to access the grate met in failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And quite a bit of...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Two paces west under the battlements.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But unsuccessful none the less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And what else was there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;May be a tunnel to an unknown location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or simply a drain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It did have stairs under the grate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So lends me to believe a tunnel of some sorts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Drains do not have stairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Which side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;They often do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I wouldn&#039;t know.  Haven&#039;t read any books on drains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So that is our next place to check carefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;They need to be serviced by workers from time to time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But none the less something to pay attention to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Especially if you are patrolling and helping out down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Be sure the grate remains locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is that the end of your report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to other emerald knights for field reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have been poking around the bailey area, but that grate and tunnel may be more like a way to get in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We must all stay vigilant during this wild magic and the approaching champions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It didn&#039;t appear locked.  But definitely closed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anything could happen, an attack could come from any direction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If the wall is breeched we will regret it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;The Dark Hand has been quieter as of late than any time I&#039;ve experienced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zali and I did go back out the Dovecote as well.  Nothing new to report there as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Which is like the quiet before the storm, in my opinion, makes me suspicious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The lost grounds still muddy and foggy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to everyone, if anyone has anything to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I have words to say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our new business was given as the charity concert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Again, for like the eighty eleventh time, I applied for a position with the Emerald Knights with that commander guy with the long F name, and once again was denied, because I&#039;m obviously not a Paladin or a Ranger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;You&#039;d think I could mimic one well enough by the subjects I study, but that guy, he&#039;s smart. He saw right through my ploy. He did offer a suggestion this time though, that I take up a sword and help out the cause.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon can lead you around mage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are welcome there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Although I&#039;m still a bit disappointed that I couldn&#039;t earn the title of Emerald Knight,  I felt encouraged that my skills would be useful in defending the lands from the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;It also made me realize that you don&#039;t have to BE an Emerald Knight to lend aid, and I encourage everyone who isn&#039;t a Paladin or Ranger to help out when you can too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If need be we can bring in a group of fighters and triage to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well said Zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;I have a suggestion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Then this meeting has concluded, do I have a second to adjourn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry, go ahead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nope, Gridaksma had something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;It&#039;s often best to ask around if you are looking for answers or connections. Keeping quiet council among one&#039;s close group of associates rarely brings in new information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says to you, &amp;quot;You mentioned having issues getting the locals to speak to you, there are some among the Ilithi citizenry who have made those inroads already. They aren&#039;t seen as outsiders as much as most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Not sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I visit Doritee and ask her about the Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suspect anyone can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;There are quite a number of supplies that flow through the area which is done not with giant fanfare, but provide true aid to our brothers and sister&#039;s at the arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have yet to see any provided.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;True.  They get food.  But they are also still sleeping on straw mats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe we could make it a tad better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says to Gwenddolyn, &amp;quot;Perhaps you aren&#039;t seeing everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The barracks are practical but dingy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Any suggestions, I would love new avenues to support and understand the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am old so maybe not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I think he&#039;s right, when we were out poking around, there&#039;s little caches of supplies all over the place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The herbalist tent is well stocked at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes that is true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;Ilithi has long memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Like people, citizens or whoever is leaving alchemy practice supplies, runes, clothing, food stuffs, some weaponry even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But hard tack and straw mats for decades is not good for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is there more we could be doing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;There is always more that can be done. I caution against echo chambers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like what else could we be doing that we&#039;re not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s why I&#039;m suggesting the charity event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A fabulous idea, and to honor the history and purpose of the emerald knights through music and song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And on that note, does anyone have anything else to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Last chance, do I have a second to adjourn now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Cornation day was the peek.  Then the battle lead by Ptrea is another historic milestone.  Both of which are recorded in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just trying to help out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;So those are the songs you want written about?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Those would be good ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Be uplifting and share the history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;I know the histories quite well. The truth of them will likely alienate quite a number of people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But they need to hear it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.  Hadn&#039;t heard that opinion before Gridaksma.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The suffering and sacrifice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second for adjournment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 452nd year, 64th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Ninth Annual Emerald Knights Round Table Meeting held on the 64th day, 452 years since the Victory of Lanival the Redeemer in the Shard Meeting Tower Hall of the Hunt.  &lt;br /&gt;
&lt;br /&gt;
Those in attendance included Elurora, Cheyee, Zalinyar, Traim, and Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting are as follows:&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will discuss the meeting rules when we begin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will likely have stragglers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Including Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well without the scribe and his report it won&#039;t be much of a meeting without Vaddon since he &lt;br /&gt;
&lt;br /&gt;
was doing the primary report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I guess I will do the opening, if he is not here then I will proceed to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am officially calling this Ninth Annual Round Table Meeting to order. I ask for no &lt;br /&gt;
&lt;br /&gt;
interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interruptions during the official meeting by non-Emerald Knights will cause me to silence &lt;br /&gt;
&lt;br /&gt;
the room or expel anyone causing the disruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Furthermore, Necromancers are not allowed to attend any official meeting of the Emerald &lt;br /&gt;
&lt;br /&gt;
Knights without acceptions, as recorded during a prior Round Table vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Our Scribe, Emerald Knight Vaddon, will give his report first, followed by any other Emerald &lt;br /&gt;
&lt;br /&gt;
Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You grumble.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will open the floor for all Emerald Knights, to bring forth their reports, issues, &lt;br /&gt;
&lt;br /&gt;
discussions, and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any new ideas, &lt;br /&gt;
&lt;br /&gt;
new field events, or new issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the official Emerald Knight business has concluded, we will open the floor for &lt;br /&gt;
&lt;br /&gt;
discussion with everyone once the Emerald Knights have completed presenting their reports and voting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Instead of the historical presentation, Vaddon will give his summary of the recent Midyear &lt;br /&gt;
&lt;br /&gt;
Field Event, the charity benefit, so it will be documented into the meeting notes for future &lt;br /&gt;
&lt;br /&gt;
reference. He will also give any other reports or updates that he may have before turning the floor &lt;br /&gt;
&lt;br /&gt;
over to all other Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Alright since Vaddon is not here, are there any other Emerald Knights with a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Nothing elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora shakes her head.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Things are as they ever are when I check the Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Alright floor is open to all, does anyone have anything to bring up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Zalinyar.&lt;br /&gt;
&lt;br /&gt;
Zalinyar smiles at you, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Vaddon was going to talk about the charity fundraiser, and mumbled a lot while going &lt;br /&gt;
&lt;br /&gt;
over his notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He said they still weren&#039;t approving a mattress upgrade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We are busy with the Heralds and the Immortals and wild magic, so let us stay vigilant and &lt;br /&gt;
&lt;br /&gt;
keep checking the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traim asks, &amp;quot;Did the charity fundraiser already occur or is it to come?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was the last event we had.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The most recent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He was to be here to discuss the summary and discuss the next event, but it will have to &lt;br /&gt;
&lt;br /&gt;
wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Things come up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Alright then, this meeting is adjourned, do I have a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You glance at Elurora, a female Elf.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora grins at you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Meeting dismissed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traim says, &amp;quot;Well I appreciate being allowed to attend. I hope to see you all at the next one. And &lt;br /&gt;
&lt;br /&gt;
meet this shadowy scribe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;They&#039;re usually a little longer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Good eve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my hand, Gwenddolyn.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 453th year, 56th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
A meeting was called of the Emerald Knights on the 453th year, 56th day since the Victory of Lanival the Redeemer.  Those in attendance included Lord Knight Teilnsar, Emerald Knight Calabra, Hunter Hanryu, Squire Cheyee, Truthseeker Elurora, Emerald Knight Vaddon and Light of the World Gwenddolyn.  My notes of the meeting are as follows:&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am officially calling this Tenth Annual Round Table Meeting to order. I ask for no interruptions so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interruptions during the official meeting by non-Emerald Knights will cause me to silence the room or expel anyone causing the disruption.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Furthermore, Necromancers are not allowed to attend any official meeting of the Emerald Knights without exceptions, as recorded during a prior Round Table vote.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our Scribe, Emerald Knight Vaddon, will give his report first, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;When we open the floor for all Emerald Knights to bring forth their reports, issues, discussions, and motions.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any new ideas, new field events, or new issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;When the official Emerald Knight business has concluded, we will open the floor for discussion with everyone once the Emerald Knights have completed presenting their reports and voting.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Instead of the historical presentation, Vaddon will give his summary of the recent Midyear Field Event, the charity benefit, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;He will also give any other reports or updates that he may have before turning the floor.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Well.&amp;quot;&lt;br /&gt;
You say, &amp;quot;So, I don&#039;t have any real news.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Lips remain tight around Blackthorn Canyon.&amp;quot;&lt;br /&gt;
You say, &amp;quot;No information that hasn&#039;t been heard before.&amp;quot;&lt;br /&gt;
You say, &amp;quot;However.&amp;quot;&lt;br /&gt;
You say, &amp;quot;I did prepare a speech to share Miskton&#039;s vision that may or may not be about Shadow&#039;s Reach that I would like to share.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Friends, Brothers, and Sisters   I want to share a vision that was delivered by Miskton at the recent moon mage gathering.&amp;quot;&lt;br /&gt;
You say, &amp;quot;It was a quiet vision. No falling stars or shadowy omens. Just this:.&amp;quot;&lt;br /&gt;
You say, &amp;quot;A warm breeze caressed my face, and I breathed deeply, smelling sea salt and distant rain. I heard laughter nearby -- a small girl wrestling with a massive dog, whose tail wagged excitedly as it playfully nipped at the child.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Both were dirty, covered in mud and bits of grass, and grinning widely. The dog picked up a stick and shook it violently.&amp;quot;&lt;br /&gt;
You say, &amp;quot;The girl lunged for the stick, and the two began a surprisingly rough game of tug-of-war. The dog pulled the child to the ground and dragged her through a puddle, eliciting shrieks of laughter.&amp;quot;&lt;br /&gt;
You say, &amp;quot;The girl rolled over and tackled the dog, landing atop the much larger creature and knocking them both over.&amp;quot;&lt;br /&gt;
You say, &amp;quot;&#039;Got you!&#039; she exclaimed, &#039;My stick!&#039;.&amp;quot;&lt;br /&gt;
You say, &amp;quot;The dog released the stick and stayed down, panting, its tail flopping against the ground. Suddenly, a horn blew in the distance, and the dog jerked upright.&amp;quot;&lt;br /&gt;
You say, &amp;quot;The girl jumped on the dog&#039;s back, and scampering to its feet, the dog began to run. The vision faded.&amp;quot;&lt;br /&gt;
You say, &amp;quot;That was the vision he shared.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Much more dramatic then I.&amp;quot;&lt;br /&gt;
You say, &amp;quot;But what would you expect from a paladin.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Now, I have seen them   the girl and the hound   in Shadow&#039;s Reach.&amp;quot;&lt;br /&gt;
You say, &amp;quot;This thought came to me.&amp;quot;&lt;br /&gt;
You say, &amp;quot;The girl is more mud than cloth, wrapped in yellow rags and mischief. Around her neck hangs a razor-edged arrowhead. At her side is a wolfhound   massive, scarred, missing an ear.&amp;quot;&lt;br /&gt;
You say, &amp;quot;She hangs around the plinth at Shadow&#039;s Reach.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Massive.&amp;quot;&lt;br /&gt;
You say, &amp;quot;They match the vision near perfectly.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes I agree.&amp;quot;&lt;br /&gt;
You ask, &amp;quot;So what does it mean?&amp;quot;&lt;br /&gt;
Elurora quietly says, &amp;quot;Not the sea air though.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Yep.  However, when the wind blows, the air brings many scents.&amp;quot;&lt;br /&gt;
You say, &amp;quot;It could be nothing more than a simple moment   a memory. A vision of joy before a call home. A child and her dog, summoned back to hearth and kin by the sound of a distant horn.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Perhaps the immortals simply reminded us that there is peace in play, and purpose in returning when called.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Or... perhaps it is something more.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Shadow&#039;s Reach is a place of balance   where winter and spring meet, where pyres burn not just for the dead, but for what must be remembered.&amp;quot;&lt;br /&gt;
You say, &amp;quot;If the girl and hound are symbols of that balance   and the horn is a summons   then something may be calling away the guardians of that place.&amp;quot;&lt;br /&gt;
You ask, &amp;quot;If so, we must ask: who calls, and to what end?&amp;quot;&lt;br /&gt;
You say, &amp;quot;We are the Emerald Knights. We were never meant to sit idle. We are watchers, yes   but not statues. Ptera reminded us that we are to be what the Emerald Knights were always meant to be.&amp;quot;&lt;br /&gt;
You say, &amp;quot;So let us stay vigilant.  Not in fear, but in duty.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Whether this vision was a farewell, a warning, or a beginning   we must be ready to answer the call.&amp;quot;&lt;br /&gt;
You curtly say, &amp;quot;End of my report.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you Vaddon.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is meaningful, and great memory about the girl and the dog.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have been lacking in my wall duties, but will be doing rounds again very soon.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;I still plan to go back and study the artifacts I found more.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will include my findings in the next field report.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Which will be Moliko 13 and coming soon.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;I planned another midyear field report due to that vision.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;So please emerald knights, do some rounds around the Lost Grounds and the wall to check things.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Go up to shadow&#039;s reach and wander around.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
Hanryu asks Gwenddolyn in an Ilithian accent, &amp;quot;Want to meet at the reach next time?&amp;quot;&lt;br /&gt;
Calabra asks in a rustic accent, &amp;quot;Shall we check the pit as well?&amp;quot;&lt;br /&gt;
You ask, &amp;quot;Pit?&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes we will be meeting in Brent&#039;s Bar and we can go up to the reach after our reports.&amp;quot;&lt;br /&gt;
You say, &amp;quot;I may not have stumbled on that yet.&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Now, does any other Emerald Knight have a report?&amp;quot;&lt;br /&gt;
Elurora says, &amp;quot;No report, I walk the wall and haven&#039;t seen anything new or weirder than normal.&amp;quot;&lt;br /&gt;
Hanryu says in a montane accent, &amp;quot;Same ol&#039; same ol&#039;-go spend yer plats in Theren before the fest packs up.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is our realty check.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Same for my time on the wall.   Nothing unusual.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright opening the floor to all here, including non emerald knights.&amp;quot;&lt;br /&gt;
Elurora says, &amp;quot;I have a small thing to share that isn&#039;t quite Emerald Knight business after he is done.&amp;quot;&lt;br /&gt;
Calabra asks in a rustic accent, &amp;quot;Do we have an accurate count of how many knights roam the realms?&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have them but they cannot be published.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Not in my notes.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is a secret.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Your name was added.&amp;quot;&lt;br /&gt;
Calabra asks in a rustic accent, &amp;quot;Do we have anyone who is training prior knights that i may look upon?&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
Elurora asks Calabra, &amp;quot;What do you mean?&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And Teilnsar will likely become an emerald knight?&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;In order to grow our numbers, we would need to look for recruits.&amp;quot;&lt;br /&gt;
You say to Hanryu, &amp;quot;Be sure to check on the Last be sure he&#039;s holding out well in his perch.&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Have you taken the quest yet Teil?&amp;quot;&lt;br /&gt;
Teilnsar pleasantly says in an Ilithic accent, &amp;quot;I am not currently engaged , mores the pity.&amp;quot;&lt;br /&gt;
Hanryu says to you in an alpine accent, &amp;quot;Can do.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;If you need help with that, there are many among us here that would help.&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;That is all i have to ask, thank you for humbling an old knight.&amp;quot;&lt;br /&gt;
Teilnsar pleasantly says in an Ilithic accent, &amp;quot;I am not sure which quest you speak of.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;The emerald knight quest.&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;The wall.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Completing it earns you the title and membership on the wall.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Corik&#039;s Wall.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;We can talk more later.&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;Aye that wall.&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You had something?&amp;quot;&lt;br /&gt;
Hanryu says in an alpine accent, &amp;quot;Gotta go check on a dead Ranger.  Safer paths than Zephyria to you all.&amp;quot;&lt;br /&gt;
Elurora says, &amp;quot;Yes.  Miss Betlind and I will be holding a Paladin gathering in our hall in Crossing.  Anyone is welcome to join us, not just Paladins.  We will be sharing some of the history of our guild, and talking to people who might be interested in becoming squires or knight teachers, along with some trivia and other things.&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;And just like that Hanryu the ninja goes into the shadows.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Great idea, I will try to attend.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;He does that.&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have any new business or ideas for field events?&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then I call this meeting adjourned, if I have a second.&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;Thank you very much for the meeting and reports everyone.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meating dismissed.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting dismissed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my hand, Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
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==Mid-Year Field Report Meeting Logs==&lt;br /&gt;
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		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=670056</id>
		<title>Emerald Knight Round Table meetings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=670056"/>
		<updated>2025-07-16T16:56:38Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: /* Annual Round Table Meeting Logs */&lt;/p&gt;
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Past: 1st Annual Round Table Meeting was Akroeg 17, 444 (Dec. 21, 2022, 8 pm est).&lt;br /&gt;
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Past: Mid-Year Field Status Report Updates @ Corik&#039;s Wall, Brent&#039;s Bar, Moliko 1, 444 (Feb. 15, 2023, 8 pm est.)&lt;br /&gt;
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Past: 2nd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 37, 445 (April 5, 2023, 8 pm est).&lt;br /&gt;
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Past: Mid-Year Field Status Report &amp;amp; Field Event, Brent&#039;s Bar, Arhat 34, 445 (May 24, 2023, 8 pm est.)&lt;br /&gt;
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Past: 3rd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 28, 446 (July 12, 2023, 8 pm est).&lt;br /&gt;
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Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 25, 446 (August 30, 2023, 8 pm est.)&lt;br /&gt;
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Past: 4th Annual Round Table Meeting, Brent&#039;s Bar, Akroeg 20, 447 (October 18, 2023, 8 pm est).&lt;br /&gt;
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Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 17, 447 (December 6, 2023, 8 pm est.)&lt;br /&gt;
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Past: 5th Annual Round Table Meeting, Brent&#039;s Bar, Akroeg 14, 448 (January 24, 2024, 8 pm est).&lt;br /&gt;
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Past: Mid-Year Field Status Report &amp;amp; Vela&#039;thor Experiment, Shard Mtg Tower, Green Rm &amp;amp; moongate to Lost Grounds, Arhat 10, 448 (March 13, 2024, 8 pm est.)&lt;br /&gt;
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Past: 6th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Akroeg 32, 449 (May 8, 2024, 8 pm est).&lt;br /&gt;
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Past: Mid-Year Field Status Report, Shard Meeting Tower, Green Room, Arhat 29-30, 449 (June 26, 2024, 8 pm est.)&lt;br /&gt;
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Past: 7th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Akroeg 24, 450 (August 14, 2024, 8 pm est).&lt;br /&gt;
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Past: Mid-Year Field Status Report, Brent&#039;s Bar, Old Mine. Moliko 9-10, 450 (October 9, 2024, 8 pm est.)&lt;br /&gt;
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Past: 8th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 33-34, 451 (December 4, 2024, 8 pm est).&lt;br /&gt;
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Past: Echo&#039;s of Valor: An Emerald Knight Charity Benefit Concert, Brent&#039;s Bar at [Blackthorn Canyon, Old Mine], Moliko 1-2, 451 (January 15, 2025, 9 pm est)&lt;br /&gt;
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Past: 9th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 24, 452 (March 12, 2025, 8 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 10th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 17-88, 453 (June 18, 2025, 8 pm est)&lt;br /&gt;
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Upcoming: Mid-Year Field Reports @ Corik&#039;s Wall, Brent&#039;s Bar &amp;amp; Dark Hand Discovery Trek, Moliko 13-14, 453 (August 6, 2025, 8 pm est)&lt;br /&gt;
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Upcoming: 11th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 9-10, 454 (Sept 24, 2025, 8 pm est)&lt;br /&gt;
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==Description==&lt;br /&gt;
&lt;br /&gt;
These are the records of the Emerald Knight Round Table meeting notes as scribed by Emerald Knight Vaddon.&lt;br /&gt;
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At the 1st annual Round Table meeting, a motion was put on the floor by Emerald Knight Vaddon, after Emerald Knight Gwenddolyn suggested allowing non-mustered in Emerald Knights to attend future meetings, including other guilds besides Ranger or Paladin. Motion passed unanimously.  All votes and decisions will only be voted on by Emerald Knights as a rule of order guideline. The floor will open to non-mustered in attendees for further discussion once the official Emerald Knight business has concluded.&lt;br /&gt;
&lt;br /&gt;
It was also noted that before every meeting, an announcement by Emerald Knight Betlind will be made, that anyone attending all future meetings must adhere to strict ettiquette and decorum guidelines, or they will be removed and likely banned from future meetings and events. No abusive disruptive behavior or threats upon any Emerald Knight will be tolerated, and all general meeting rules of order will be followed. The fact that this even had to be brought up means that there was abusive conduct hostile in nature and unacceptable behavior, all because they were not allowed to attend the very first meeting since they were not an Emerald Knight. The vote taken has given them another chance to attend future meetings and events if the above guidelines are adhered to and respected.&lt;br /&gt;
&lt;br /&gt;
At the 5th Annual Round Table Meeting, the vote allowing non-Emerald Knight meeting attendees was ammended from &amp;quot;everyone&amp;quot; to &amp;quot;everyone but Necromancers&amp;quot;, and all meetings in the future will be held in the Shard Meeting Tower to enforce this without violence, since these meetings are not the place nor the time for fighting, as they are solely for discussion of official Emerald Knight business.&lt;br /&gt;
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==Annual Round Table Meeting Logs==&lt;br /&gt;
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{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 444th year, 17th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
A meeting was called of the Emerald Knights on the 444th year, 17th day since the Victory of Lanival the Redeemer.  It was snowy evening, and the meeting was held on the deck of &#039;The Star&#039;s Grace&#039; moored at the dock in Crossing.  This meeting was held with mustered members of the Emerald Knights to discuss recent visions and reports of evil rising in the Dark Hand.  Most important, was identifying a path forward to reinforce the brave Knights and the citizens closest to the Dark Hand.  Those in attendance included Light of the World Gwenddolyn, Truthseeker Elurora, Emerald Knight Hanryu, Emerald Knight Betlind, Emerald Knight Gridaksma, and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
As is the history of the Emerald Knights, there was conflict as the path forward was carefully considered.  It was impressive the strong emotions shared openly indicating a passion for our fellow Knights and the citizens closest to the evil lurking just beyond the wall.  Though some may say, it was disappointing to see such division.  It&#039;s a testament to the concern of all those involved and ultimately a call to arms to be ready.  But it&#039;s necessary to share what was discussed and finally agreed upon for all to know that the intent and the goal of the group is indeed common.  Due to my own clumsiness, a few parts got smudged by the falling snow.  But ultimately, this I feel is an accurate written record to highlight the common ground with the hope it moves us forward together.&lt;br /&gt;
&lt;br /&gt;
As a starting point, I would like to share Ptera&#039;s own words when she led the first band of Knights to start their service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a log of our meeting.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will begin now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, I shall share what I&#039;ve been studying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You confidently say, &amp;quot;There are conflicting accounts about the history of Emerald Knights. We do know for certain with little discrepancy that Alec was reigning at the time the Emerald Knights was founded.  Though the recorded literature has some inconsistencies, the sources available agree that Alec was Fredhal at that time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You may or may not recall that Ferdahl Alec the Phoenix reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi.  During his reign, Alec rebuilt Shard and established the Gondola with the help of Queen Morganae of the Mountain Elves.  Alec also claimed to be the son of the previous Ferdahl, Corik.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is said he created the Emerald Knights after announcing a competition, which was won by Ptera, who became the first leader of the Knights.  In the Human Clans, written by Zelka based on Zuebara Pulan&#039;s research of unknown other sources, reported Shadow Clan was formed after the end of the wars that overthrew the Dragon Priest Empire and supported by Alec.  Some think that time as 22 AV.  However, per what has been passed down from the histories of the Dark Hand, the Shadow Clan establishment is sometimes cited as 20 AV.  Regardless, there isn&#039;t any written information about that date I&#039;ve read.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The primary source of information about the Knights are the Emerald Chronicles.  Not assuming all have found this incredible story in the libraries, I shall feebly attempt to share the nuggets from the story.  There are six volumes in the Emerald Chronicles. The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebban.  These books detail the rise of Graev and the Emerald Knights as forces protecting Shard from the dangers of the Dark Hand beyond Corik&#039;s Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;From these letters, we learn of First Commander Ptera in 183 AV.  Ptera was a fascinating leader for a lot of reasons in Emerald Chronicles.  From my reading, it appears that she was Maiden of the Moors, so probably from Darkmist. She responded to Alec&#039;s call to join the Knights, won the tournament to become the commander, and was the First.  After Graev took over, she decided to stay in Shadow Clan to continue the fight, where she conceived Seome.  Some wonder if she became the Matron of Shadow after Graev became commander.  The saying on the wall often heard, &#039;Know your enemy&#039; descends from her leadership.  But I&#039;m getting ahead of myself, so let me back up a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It appears that on 5th day of Moliko the Balance, Year of the Bronze Wyvern, 183, the Ferdahl announced that a new legion, called the Emerald Knights, will be led by Ptera and will occupy the southern defenses. The enlistment rolls were opened on that day and the original Knights confirmed on the 24th day.  As times were jubilant, each member was issued verdant silk tabards, helms, and infantrymen were given shields painted with a laurel and lion&#039;s claw crest. Reports said the legion was sharp-looking and marched together through the city&#039;s streets where green and white banners hung from balconies.  At the confirmation celebration, Ptera gave a rousing speech.  Highlights of her speech were the words that carry forth to this day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ardently say, &amp;quot;She shared with all, her vision which was, &#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This is the spirit of the Knights.  It calls one to humility and not to be bound to glory.  As the confirmed left the city&#039;s south gate, there were many verdant tabards left at the gates that did not ride south.  It was a sieve that separated the wheat from the chaff, anointing those truly dedicated to the cause.  It was a dark omen of what was to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Knights began immediately to repair the defenses of the wall and began their watch.  As an aside, you may recall, this is the same wall the locals call &#039;Morganae&#039;s Arm&#039; for the Elf-queen of the mountains.  Regardless, the early years were more difficult than expected.  The politics between the Ferdahl and the Knights took a turn to create a situation of conflict resulting in lack of support from the Ferdahl himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ptera&#039;s command of operations set the stage for no room ornamentation or ceremony. Every day of a Knight on the wall is assigned.  The expectation that everyone attends chancel unless on break.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;On the 23rd day of Uthmor the Giant, Year of the Iron Toad, 186 a change in leadership took place.  It appears the Ferdahl tiring of the politics with Ptera appointed a new Second, Odurn.  It was at that time, the writer of the Chronicles, Graev was promoted to Captain of the Watch.  This renewed conflict between Ptrea and Odurn, with Odurn having lost the initial challenge to lead the Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The addition of what some may question as the Ferdahl&#039;s spy, Odurn did not quell the discontent he had with Ptera&#039;s leadership.  In 189 AV, the Ferdahl began monthly inspections coordinated by Odurn, much to the frustration of Ptera.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You excitedly say, &amp;quot;In the 9th Skullcleaver, 192, Morganae&#039;s Arm fell. It was a great battle and loss for the Knights as the Dark Hand pushed forward to the stone wall shaking the battlements to their foundations.  Ptera&#039;s desperate calls for reinforcements from the Ferdahl were ignored according to the Chronicles even though they set idly nearby to the north.  It was at that time, when all hope was lost and the numbers so depleted that a band of eight rangers raining arrows from the sky pushed back the Hand.  The leader of this blessing from Chadatru was Loro.  If not for their arrival all would have been lost.  It was during the fallout from this battle, that Ptera ordered Odurn&#039;s execution inciting the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then on the 23rd day of Skullcleaver Year of the Amber Phoenox, 192, the Ferdahl sent a detachment to occupy the wall and relieve Ptera of her command.  By the Ferdahl&#039;s order Ptera was exiled south on pain of death.   Resulting from Ptera&#039;s exile, on the 37th day, Graev was offered on the Command of the Emerald Knights.  Then in a following blow to the Knights, the Fredahl cut their pay and provisions sharply.  The provisions sent were also discard surplus having been described as chain shirts of unriveted rubbish and will scarcely hold up to a good sneeze.  Sometime between 192 and 196 Odurn departed from the Knights and was replaced by Ilksin as Second.  Interestingly, this fight and Ptera&#039;s banishment was recorded in a song scroll called &#039;The Ballad of Morganae&#039;s Arm&#039;, by Rancois Sendaque which can still be purchased.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Unfortunately, Ilksin was killed in 196 AV and replaced by a less seasoned Second, Farol, who was known for his forthrightness and verve.  By 199 AV, the losses suffered in 192 AV were avenged and Corik&#039;s Wall built and manned to keep the blight at bay.  Though Graev&#039;s disillusionment and frustrations mounted with the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the Chronicles, he mentions everything is a challenge for the Knights, as not even the moldiest crust of bread can be obtained without playing politics with the Ferdahl.  However, wisely he submitted to the Ferdahl&#039;s meddling keeping in mind, that the forging their own road, would use sweat better spent at the fight.  His words, not mine.  The years between 199 AV and 212 AV tell the story of lean times and ingenious plans to keep the Knights feed no thanks to the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was also dark times for Commander Graev.  He took ill and suffered significant sickness reducing his ability to lead the Knights.  By 212 AV he had recovered enough to resume daily leadership of the Knights but was dealt another blow when his Second Farol was slain during a push by the Hand.  This was a severe disappointment as he had hoped to turn over command to Farol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;By 215 AV, the Ferdahl confirmed Hindrelgaarde as Commander of the Emerald Knights, relieving Graev.  Graev mentions that Hindrelgaarde will make a fine commander due to her faith, swordsmanship, quick wit, and intellect.  This concludes the written history of the first days of the Knights chronicled in his letters.  It is a fascinating read and worth the time to better understand those early days. Interestingly the First called Hindrelgaarde, is actually Tijit in the Chronicles which she often refers to Graev as uncle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You reluctantly say, &amp;quot;Now things get tangled for me and have been unsuccessful in my studies.  Obviously easy to follow along in a written chronicle.  But now it becomes much harder to understand the history of the Knights.  So skipping ahead a few years to more recent times, I will pick up with what I have learned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With this absence of written records, it becomes necessary to collect oral histories.  My studies then focused on collecting information from the people that reside on and near the wall.  As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, the gem buyer Mhar and the herbalist Doritee.  Others approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Most all individuals interviewed had their own personal thoughts about the Dark Hand.  Captain of the Watch Grimnur said it best, when he told me, &#039;Ain&#039;t real words to describe it to you the way it is, aye.  You&#039;d never understand it.&#039;  The Second Eothim was a bit more specific when he said, &#039;Necromancies and sorceries.  Breaking the rules is what it amounts to.  Dzree broke the rules and see what happened?  Those wrongs will not be easily righted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The locals expressed appreciation for what the Knights are doing keeping the Hand in check.  But Doritee cautioned it was a sensitive subject around Shadow Reach, warning, &#039;Shhhh!  The children might be around - no need getting them all terrified with that evil.&#039;  Though these conversations didn&#039;t really provide an additional history, but context of the sentiment of living so close to the dangers posed by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Of particular interest in my opinion is that of the current leadership of the Emerald Knights.  Speaking the locals about Fenhalut didn&#039;t really provide much.  I interpret that he keeps to his work.  The trader Brindle did offer the following, &#039;Oh he&#039;s a good leader, I think.  The rank and file seem to like him alright.&#039;  Second Eothim, appreciates the stability in my opinion, making particular note as follows, &#039;Oh, yes Commander Fenhalut is a fine leader with a great appreciation for order.&#039;  All others consulted offered general platitudes without any criticism.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting to contrast the consensus opinion of Fenhalut with that of Second Eothim.  Generally, he is considered an able administrator but not much of a fighter.  The locals did seem more familiar with him.  Presumably he is out away from the wall more frequently doing business among them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally the most interesting person spoken of with general admiration by all is the Emerald Knight ranger known as The Last.  Grimnur provides insight to why he&#039;s called the Last by fondly saying, &#039;That old ranger&#039;s a piece of work - best archer in these parts in his prime.  And instead of a pension, he&#039;s pledged to be our Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A fellow Knight ranger Brent offers, &#039;He&#039;s our Last and a damn fine ranger. Those defenses ever fall, and he&#039;ll make a new wall of blasted rock.  That ranger&#039;s sittin&#039; on enough naptha to bring half the Stormfells down into this canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;Though it appears the Last isn&#039;t all business as the herbalist Doritee shares jokingly, &#039;If he says that I am older than he...  Well, he is just playing you for a fool!.&#039; Causing one to wonder what kind of banter those two have had over the years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Speaking with the Last, he&#039;s a bit odd.  He&#039;s the most talkative about things near the wall, which may be attributed to a lot of time spent alone.  Clearly, he understands his role when asked offers, &#039;I&#039;m the oldest Ranger around here, so they call me the Last.  Yet, that title has another meaning, if all should fail; the walls lost, the valley and settlement overrun, I&#039;m the one who stops the Dark Hand from moving onto Shard.  And I will stop them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cheekily say, &amp;quot;But the softer side comes out when you ask about the tools he would use.  In particular he jokes when asked about naptha, &#039;KA-BOOM!&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says, &amp;quot;Literally, the Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But with him having been serving the longest, he does offer some memories about the son of Ptera, Seome.  He recalls him as follows, &#039;A great Ranger Seome was.  His exploits in the bowl are legendary.  He wouldn&#039;t be tied to the wall like some of us but that is a decision we all must make.  For a long time, he and his band were the ones that allowed us to survive.  He took the fight to the evil.  Perhaps another Seome will come again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could go on but will mention well worth the time speaking with those around the wall.  You will gain a better understanding of what a great work the Emerald Knights are doing protecting all from the Dark Hand.  And with that, I shall conclude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done, he really understood the task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone asleep?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Thanks for the recap and research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What he did was called the emerald knight rumor system, which i will discuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Incredibly well researched and nuanced. No small feat to put that much detail into something in so short a time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want to emphasize a few things that Vaddon mentioned, before continuing on with various updates and discussing recent visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. In naming his forward defense after the Elf-Queen of the Mountains, he hoped she would come to the aid of his city&#039;s defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just like she deceived the Dwarves of the Iron Kingdon, she also deceived the Elotheans by letting the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The only difference being that she did not behead Ferdahl Alec like she had done to King Hvalig, when she and her twin brother Lenizhir attacked Garnedhren with poisons, then renamed it Elamiri were she still resides.  I will explain the details, since it is relevant in recent visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Lenizhir possessed a great knowledge of herbs, but not as a healer.  He learned to do cruel things with his knowledge, and gathered a  rare herb that grew in the Deriel Plains, that had been discovered to make the Dwarves extremely ill during their stay on the plains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once Lenizhir had acquired a supply, he began cultivating the herb and preparing it in a special way that would enhance its natural effects.  When he was certain that his herb was potent enough, he created a liquid from his stock, which he then turned into a gaseous form.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent vision about the beekeeper may be another way he is able to do this, without him having to touch it, since the bees process the pollen for him. Remember that a previous vision showed people harvesting something themselves, and then falling ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Lenizhir and his sister had only to wait until the time was right. One day, without warning, they released the gas into the Dwarven section of Garnedhren. Many of the Dwarven adults became ill, and few children survived. The Dwarves, though weakened by the illness, were  able to imprison the Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;An aged and frail leader Tivhiri strongly opposed the violent path of her twin children, but after Tivhiri died suddenly in her sleep one night, Morganae was chosen the new leader of the Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae and Lenizhir led the Elves in an uprising, breaking free from the dungeons and battled the Dwarves. The Dwarves were weakened from Lenizhir&#039;s disease and were killed in the fighting.  Morganae herself severed the head of old King Hvalig, and took his crown and placed  it upon her own head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That was the end of Garnedhren and the Iron Kingdom. Following Morganae&#039;s treachery, she renamed Garnedhren to Elamiri, and proclaimed herself Queen of the DragonSpine Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I get the feeling that the man in recent visions teaching others alchemy and poisons is Lenizhir, with intent to use it in future attacks against us within our Provinces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The exiled Dwarves lived a pitiable existence, hiding in the mountains given to them by Kertigen.  Until Sidhlot led a group of Dwarves away from Elamiri, which he taught his necromantic magics to these Dwarves, as a way for them to gain revenge on Morganae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The necromancy gradually corrupted the souls of the Dwarves, who were becoming twisted shadows of what they once were.  People began calling them Elba Darvagers, or &amp;quot;Dark Dwarves&amp;quot;, creatures of the unholy magic that  created them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is an example of the treachery going on beyond Shard in the Dark Hand, and it appears to have grown to become a much bigger problem, which is why we are meeting here tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was brought to my attention that some of the visions appeared to be about Lenizhir once again making poison, and a few other visions that should raise more concerns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They all seem to have a common thread, about the future encroachment beyond Corik&#039;s wall, which has lead to this call to muster the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was suggested to me that we need to start monitoring activity there through field reports, to be aware of any changes in the landscape, and by discussions using the Emerald Knight rumor system, exactly like Vaddon has done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This will take a group effort with frequent patrols, field reports and periodic Round Table meetings so we can be continually updated among us as a group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The reason I was asked to assist with beginning this process was twofold.  First, I was among the first group of Emerald Knights to be mustered in during modern times, and I felt obligated to light the way by providing knowledge and intel to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Second, because this was exactly what the Therengia Cavalry Outriders did, since they were mostly Rangers who provided recon and intel through patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I led the Cavalry for almost 40 years as Commander and Senior Commander, and I am a qualified military planner who will work with others who will Command and lead their own various groups, should that time come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind quietly asks, &amp;quot;Where is that table, anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Therengia Cavalry Dragoons were the heavy front line fighters, and the Hussars were the mobile triage unit.  My point is that We would need to be prepared with others to help us with triage, should this turn into a full scale invasion that never seems to end down there. Clearly Rangers and Paladins would not be enough to quell it alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to Betlind, &amp;quot;Maybe we have to make one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion is that the Original Seven Paladins, and other Paladins who have gone missing, have been down there in this neverending fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My soulstone visions seem to reflect this and they continue to be more frequent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Some of the Seven are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Elurora, &amp;quot;It&#039;s gonna be metal then, I&#039;m afraid. Look around ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I would rather we plan as a group as the primary informants of that area, and work with other groups beyond the Emerald Knights, since it may become way bigger than we would be able to contain ourselves.  This means that mustering in new Emerald Knights is a priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nodding toward the south and the Dark Hand, Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to find Seome, because he may be who can help us with crucial information that we need to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My last topic about recent visions are regarding the ones with six or twelve legged creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I came across something that sparked my interest, especially since I was a shareholder of Terald, and which once again is about items that were in Terald&#039;s Tent at the original Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Wouldn&#039;t he be dead now if he was Human?  They don&#039;t live that long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a large canvas mural sold by Terald there. A large canvas mural reads: The Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now Vaddon will select a Ranger to provide the next field report at our next meeting, and the ranger will select a second who will assist.  At the following meeting, that same Ranger will select a Paladin, and so on, so that it rotates and we can all contribute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest everyone familiarize themselves by going down there, and updates can be provided to Hanyru, Vaddon and myself in between meetings, so we can keep ahead of any immediate issues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then after Vaddon chooses a Ranger, we will open the floor for discussions regarding the visions, the information we have provided, and your opinions about the concept of beginning patrols and sharing field reports among us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You have 2 to choose from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;I think you&#039;re skipping the step where you ask if they want to take part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be curious given Hanryu&#039;s availability to share any information he has collected over the years to pass along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is part of the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t mind doing it.  Though I must admit nothing at all has changed with the wall in the 50 years since I did the quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;ll make a few extra rounds before next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like things more recent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;And make sure to jot down some notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I already have been informed by a few non-attending Paladins of their interest in participating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Other than that dead fellow and the partial note, there really hasn&#039;t been much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Hanryu, &amp;quot;Thank you.  Of course I can help as well if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I think that would be a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I was informed to look for changes in the landscape and things they say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks Elurora, &amp;quot;I&#039;ll bet it&#039;s a lot easier to inspect that well south of the wall when there aren&#039;t twenty people trying to all fit in it at once, huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Or in a well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also have a recruit who wants to muster into the emerald knights&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Never been quite that cramped before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will be assisting Chyral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could show them the way if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am hoping others will participate that are interested in becoming an Emerald Knight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We clearly need more of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The more things change?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is what I was told.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~My notes get fuzzy having a big snowflake smear my ink on this page.  But it was discussion about limiting this particular meeting to only mustered Emerald Knights.  I will note that several attendees left to make their position well known in the issue.  It is my sincerest hope, given the outcome that they reconsider and rejoin us in the future.  Turning the page, the record is clearer.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;&#039;I propose the vote mentioned earlier.  That those with interest in helping in the Emerald Knights noble cause, with or without formal mustering be allowed to attend in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All in favor, say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please everyone vote, I must remain impartial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All opposed, say nay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds good to me.  We could use the help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;It is with a heavy heart that I vote aye... It saddens me such even had to come to a vote...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So we include non mustered in at the next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing no nays....it was agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind, would you please at the top of each meeting, state the following.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m gonna put it in my own words, just for fair warnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That decisions and votes are limited to the emerald knights and that those not formally mustered in must remain respectful as the rules of all meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;...Should probably wait to hear it first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, aye, that&#039;s an easy one, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Something like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thought it was gonna be a full piece of parchment to memorize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;You know how it is going over the minutiae of old Pally scrolls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single comment.&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Are we going to keep meeting here?  Why not at the Wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will be at the wall, I was just joking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I had that question myself, but just figured it was easier to keep others from listenin&#039; in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The wall is nice, and Brent would appreciate the business.  He&#039;s a fellow Knight as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We had to explain why were are doing this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And it was not my idea, I just agreed to begin the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And will eagerly pass duties along to others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds like a plan.  Well I&#039;ll do some scouting in the next few months and see if I notice anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I gotta run, safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks hanryu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims to Hanryu, &amp;quot;Always great to see ya, sir!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Watch out for Mhar though.  Not a lot of folks appreciate his business practices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~At his point, this humble scribe accidently followed Hanryu to the river and had to make his way back to the docks from the riverbank.  He dives like a dolphin and boy is he quick on his feet.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;There he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He moves quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I usually get blamed for everything but I was just following instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Gwend was just praisin&#039; ya when you were abducted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I&#039;m a bit slow sometimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind I look forward to hearing your reports and also, if you know anyone who wants to muster in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Blame it on the armor like the rest of us do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll go rustle some bushes and check some bars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did you think about the visions I discussed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As will I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think the ones I mentioned were related?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;My understanding of history is limited.  But it does concern me greatly.  The poisons especially.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mural made me choke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well, honestly, I haven&#039;t left Zoluren in a long while, so am unfamiliar with the visions and this was my first time hearing of the most recent ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent visions are staggering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Clearly about the emerald knights, Lenizhir and the dark hand and shadow clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;The big ones usually tend to make their way through word of mouth to me eventually, but I just figured things were all quiet and happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Definetly concerning.  But I&#039;m not the wisest in understanding them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some of them talk about 6 or 12 legged creature they are fighting, just like in the mural.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well that&#039;s not great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I was curious on the numbering there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Twelve legs, five front line fighters, three behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My Imperial lecture next week will be about those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I just wonder if that is what they are holding back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just one of those, but many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Aye, very much so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Notice how the mural explained how they killed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is extremely important info.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The arrows were important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Rangers fighting from pole, paladins at melee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was how the Dark Hand was pushed back in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One more thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Without the rangers led by Loro, all would have been lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Three rangers hovering in the back, much like three moons? Could that be an angle worth pursuing? Don&#039;t know what the other numbers would mean though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting concept.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;12 legs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That means something too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The Thirteen with one excluded for some reason?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;S&#039;the only real thing I can think of in the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it. The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;5, arent 5 of the 7 still alive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Is anyone really sure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I&#039;ve been researching that, but we know Emille is alive, but she is a dwarf, not human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Just listening to the visions gets me tongue tied. Don&#039;t know how ya do it, Gwend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So not one of the 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Betlind, &amp;quot;Agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Miskton&#039;s vision meetings are helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll have to make it a point to drag myself outta the forge and head down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Well thanks again for coming, is this a good night to schedule meetings?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Easy to waste the winter andaen away in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps you could talk to a few others and get them to the next one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Absolutely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Betlind, &amp;quot;And miss the snow and brisk weather?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;On both accounts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge even larger snowflake..sorry lost two lines from that one.&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;I feel I enjoy it PLENTY enough on the brisk jog from the forge back to my house, thank you very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Asking Pfanston to mention it at the frequent ranger&#039;s meeting could be worth doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Gwenddolyn, &amp;quot;Hrm, gotta find a way to drag &#039;em back in then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Hanryu told him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Herding Rangers... Of all the paladin tasks that have fallen to me over the years... I swear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks again, looking forward to meeting down there at the wall in 2 months, world joust next month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So for the following month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I know a few I could share the invitation as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thank you both for putting this together and all the work and effort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though certain areas only ek can go still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was educational.  Opened my eyes to a whole new world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;And, once more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Mine too, I had forgotten so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you...my honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He grasped the task, indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was hard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he only had 3 days notice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Remember though, when she starts trying to get you to work the forge for her, it&#039;s ok to draw the line SOMEWHERE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A lot of material to scour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I dabble, but leave it to the experts like you two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting I have something to give you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, hang around us enough and that&#039;ll quickly change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too hot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shhh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Mmmfmfm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What I will give you, you will laugh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I can&#039;t wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well full scale blizzard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Back to haven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Thinking it might be nice to go make some snow angels on the Dragon&#039;s Spine.  Any takers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have 5 more shields to forge of damite for the world joust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;And I&#039;m headin&#039; to Dirge, so, sadly looks like our trails all split here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;But seems as fate would have it they&#039;re all gonna lead back together again sooner than later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;So you two stay safe until then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Always a pleasure and an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~It was at this point I took my leave retreating with a quick salute to my home to make these notes.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 445th year, 37th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
A meeting was called of the Emerald Knights on the 445th year, 37th day since the Victory of Lanival the Redeemer. It was an overcast evening, and the meeting was held at the Shard Meeting Tower in the Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good to see everyone again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Get your classes and groups set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will silence the room during the history lecture and the status report update, then will open the floor for discussion of meeting topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright everyone have a seat and we will get started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Silencing the room in 1 roisen, it will be reopened following the lecture and status reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will start with the general rules of order, as every meeting will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disruptions during lectures and status reports are not acceptable rules of order, only when the floor is opened for discussion. This includes limiting movements, comments and casting spells or doing anything &lt;br /&gt;
else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our field status reports will always be mid year at Brent&#039;s bar and are less formal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our lecture tonight is being presented by Knight Vaddon, and our status report will be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Greetings all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my studies have been lacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do have my observations to share about the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tonight I wanted to report on my recent travels through the Lost Grounds.  This follows Emerald Knight Hanryu&#039;s excellent report on the 242 Day of 444.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During my recent participation in the Mountain Guard&#039;s recent patrol in support of the Emerald Knights, I stayed on the wall for a few days in their support and to collect this information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In general, I didn&#039;t observe any new signs or changes to the area outside the wall.  But thought for those that haven&#039;t been outside the wall recently into the Lost Grounds to summarize my observations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When you first step into the Lost Grounds, it&#039;s a bit surreal.  The fog is intense and obscures mere steps in front of you making it difficult to even know how to move.  The more time you spend outside the wall &lt;br /&gt;
however, the more confident you become navigating the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As you make those tentative steps throughout the Lost Ground, you begin to notice the ruins of once great structures scattered throughout the landscape. The remnants of buildings and fortifications lay in ruins, &lt;br /&gt;
their stones long since worn away by the elements. Some structures have completely collapsed, leaving only piles of rubble as evidence of their existence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These piles of rubble are rumored to be Morgane&#039;s Arm.  Though I don&#039;t have confirmation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be interested in other&#039;s thoughts on this after I&#039;m done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With these remarks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Despite the desolate surroundings, there is a strange beauty to be found in the Lost Ground. The twisted branches of the trees create intricate patterns against the gray sky, and the occasional burst of color from &lt;br /&gt;
wildflowers growing amidst the ruins provides a stark contrast to the bleakness of the landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Occasionally your foot catches on caltrops.  These catlrops are actually a hazard to the uninformed.  The sharp nails or spines can easily puncture flimsy footwear and you must be careful to watch your step.  True to &lt;br /&gt;
their purpose, the do slow foot travel throughout the area.  Compounding that with the mud, travel is slow navigating the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the day wears on, the fog seems to grow thicker, and you find it increasingly difficult to see your way through the dense brush. Strange noises echo through the trees, and you begin to feel as though you are being &lt;br /&gt;
watched. You wonder if the shadowy figures atop the wall are still keeping a close eye on you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Catching in the wind on occasion are abandoned banners.  These banners are in the color and heraldry of the Emerald Knights.  Though long abandoned they do stake the claim to the battle ground that remains for the &lt;br /&gt;
efforts of the Emerald Knights and all those that lend their hand in the valiant defense of the Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the battles still waged in the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As night falls, best to return to the safety of the wall.  However, there is an abandoned dovecote.  That can provide sanctuary to the unprepared traveler.  This is a remnant of a structure that housed doves that &lt;br /&gt;
carried messages back to Shard.  For some reason, the wormwood vines and shadow weavers avoid this area.  The dovecote provides you a chance to set up camp if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So seek shelter there if you must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But heed this warning, the darkness is absolute, and you can barely make out the shapes of the trees around you. The silence is broken only by the occasional hoot of an owl or the rustling of underbrush as some small &lt;br /&gt;
creature scurries by. You realize that you are truly alone in this desolate place, and a feeling of isolation washes over you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Despite the challenges and dangers of the journey, you can&#039;t help but feel drawn to the Lost Ground in a twisted way. There is a sense of mystery and intrigue that permeates the landscape, and you are left with the feeling that there is much more to be discovered beyond the wall.  But do you dare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, I appreciate your time listening to this story and welcome the chance for any personal observations you may want to share before moving on with our agenda this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Speaking of which, does anyone have anything they would like to share about the Lost Grounds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or maybe we should...hold those comments to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since we are still in the formal phase of this meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I truly appreciate your dedication and attention to detail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would be interested in checking out those ruins with you Vaddon, and we can report on them at an upcoming meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anyone else wanting to come will be welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now our updated field report, to be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Good evening Knights and to all of our guests.  It&#039;s good to see you all again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to visit the Wall recently...It brought back many...memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;As I&#039;m sure it does to all who have walked the ramparts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak with Captain Fenhalut and with Grimnur upon my visit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I was mildly amazed in the fact that very little has changed since I last visited.  The Dark Hand is still with us..Make no mistake about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak at length with Grimnur and although he wasn&#039;t very forthcoming...I did learn some things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I speciifically asked him about Sir Beren.  And was surprised at the answer I received.  Although he couldn&#039;t say when he saw Beren last, he did state that he was still out fighting The Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Exactly where...is still in question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I really don&#039;t have much more to add, other than, if and when you all get a chance...Visit the Wall.  Speak to Grimnur and Captain Fenhalut.  They are The Watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;One comment I feel I need to make concerning Sir Vaddon&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to you, &amp;quot;I agree with your assessment that the ruins are indeed the remainder of Morganae&#039;s Arm.  As does Grinnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;With that I relinquish the podium. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you so much for all of your effort and observations Grymmlen. Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Walking the ramparts and in that harsh area is not an easy task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is exciting to hear Grimner said that Sir Beren is fighting in the hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is something new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It confirms he is still alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;These suttle changes are what we are looking for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Excellent work indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am now going to open the floor for discussion about an group going down to see these ruins and assess them and speak further with Grimner about Sir Beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The room is now open for discission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One at a time please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have questions for either of these Knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thinking about the Lost Ground, I do have something else to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Much less formal, but interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all is so fascinating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;As mentioned earlier, the Mountain Guard lead by Lady of Elamiri Ayrell Evyntine-Vershir patrolled the Lost Grounds in support of the Emerald Knights on the 34th day of the 10th month of Nissa the Maiden.  Many of &lt;br /&gt;
you in attendance this evening participated in this effort.  Who here was able to lend their sword or talents that evening by show of hands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for the help, and the night off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, I recall standing to shoulder to shoulder with you both.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Myself, I ended up staying down on the wall for a few days following that patrol lending my sword to our fellow Emerald Knights.  One evening I joined the Knights circled around a campfire as they sang songs.  One &lt;br /&gt;
song in particular I thought I would share with you all which seems appropriate for our earlier conversation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Granted, I&#039;m not a bard but I do enjoy mead and merriment.  So singing is something I do, though not very well.  Regardless, I ask that you kept your tomatoes tucked away as I share this song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This song is about the Lost Ground, and those Emerald Knights who stand guard against the darkness.  It draws in reference to Blackthorn Canyon and the Lost Ground, where shadows and darkness reign.  It&#039;s a place &lt;br /&gt;
where creatures of dread lurk beyond the wall, waiting to strike and shred anyone who dares to enter.  So without further ado, I shall sing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:VAUGHANF|VAUGHANF]] ([[User talk:VAUGHANF|talk]])Vaddon then launches into song, that drove one Knight to flee the meeting hall.  So it&#039;s not included here for the sake of safety of the readers of this log.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to new business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Hanryu stated he wanted to lead a hunt following the next mid year field status report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is that still on the agenda?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  Always fun to wander down there and kill some vines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be a plus to take part of the group or whomever wants to go after the informal report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the meantime, we will agree on a different time to go check out the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And anyone wanting to go, tell Vaddon now so he can give you the details when we know them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Until vaddon and I have time to discuss it further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have any other new ideas or new event business?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I need a volunteer emerald knight to do the mid year field status report\.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I&#039;m sorry,I do not have the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else willing to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well then, I will have to select someone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Maybe next time we just go hunting.  Less talking more slicing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I like that idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do need an update about sir beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be at brents bar and you can leave right afterwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I will do the next report then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Grymmlen has one last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Brent like us...free ale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I would ask that all Knights present please stand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald &lt;br /&gt;
Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;Here here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen exclaims, &amp;quot;HUZZAH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elgalad exclaims, &amp;quot;I swear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And with that, this meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer asks, &amp;quot;Ok pali ranga hunts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For your support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer says, &amp;quot;Thanks for the gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting will be on the calendar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Squire Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 446 year, 28th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Third Annual Emerald Knights&#039; Meeting held on the 28th day 446 years since the Victory of Lanival the Redeemer in Shard at the Hall of the Hunt.  Those in attendance included; Mother Jaelia, Knight Templar Nanakii, Primal Lady Zalinyar, Squire Eskila, Light of the World Gwenddolyn, Squire Cheyee, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the 3rd Annual Round Table Meeting of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my updated field report after vaddon gives his.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You clearly say, &amp;quot;Two items of interest to report this year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, as I continue to collect the oral histories of those near the wall, I frequently return to continue my interviews with the people of Blackthorn Canyon.  This past year was no exception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.  In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, and the herbalist Doritee.  Other residents I approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regretfully, their tongues have not loosened, and no new information was shared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You thoughtfully say, &amp;quot;Though as I reflected on those conversations, I realized a point I had previously missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When speaking with Doritee, she once again mentioned her agreement with Commander Fenhalut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She spoke of her agreement between them that only after a childs thirteenth name-day can a child pick up a weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When I mentioned this to Jaelia, she suggested that requiring age 13, they want people who have enough life experience, to be certain of their commentment and understanding of they are they are doing and joining.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;This highlights to me a recruiting standard that I hadnt considered.  It also emphasized the importance of Blackthorn Canyon to the recruiting ranks of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second, as mentioned in our midyear gathering my curiosity about the locked library has been resolved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Recently I can only assume an errant tradesman changed out the locks on the library doors.  Rumors circulated quickly that the door could be opened without a key using other tools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing those rumors, and my prior interest, I found an accomplished locksmith and went to Corik s Wall to investigate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My accomplice, Zalinyar, and I found the rumors to be true and the doors are now pickable.  We quickly gained entry.  However, be warned there is a nasty surprise if you bumble in your efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regardless, the library is the study and bedroom of Commander Fenhaults.  Within the room is a book case with a complete set of the Emerald Chronicles.  As you may recall, The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebbanwritten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though growing dark, we quickly scanned the chronicles noting no new information much to our disappointment.  However it was a delight to marvel at the complete set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also worth noting, is the room is monitored by the guards and they keep the door secured at all times.  They did not take exception with our research, but did lock the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It also appears a Page is assigned to Commander Fenhault as his personal aide.  He kept close watch on us as we handled the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When we were done and left, I inadvertently discovered a crossbow bolt in my left leg as my ignorance of locks became quickly apparent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zalinyar studied the bolt noting that it was made of copper but of similar craftsmanship of other bolts common through the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I took exception to the use of copper.  I find this curious but will leave it any accomplished metallurgist in our midst s to decide whether any information from that would be helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the final point of interest was the pages direction not to hand the bolt to each other.  Curious to know more about this Page, because he only appears randomly and otherwise is in the shadows unseen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There may be other secrets which we couldn&#039;t discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;I will close my report with the words of Commander Fenhault as a stark reminder to maintain diligence, which are,  The terror beyond these defenses must never be allowed to breach them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;Thank you, fellow Knights, for your attentions steadfast service. End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have spent much time there, looking over the ruins, so on with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Here is my field report combined with some related historical information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and nost rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child who has appeared in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Also Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion about some of the Original Seven Paladins and other Paladins who have gone missing, they are somewhere beyond the Lost Grounds. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla, Drelden, and more recently Sir Beren and Oane.  Also Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or her fake tomb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was Highhold. I suspect that Morganae&#039;s Arm was built just outside of Highhold because that is where all the fighting took place, since they were fighting over control of Highhold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey an entryway into the renown Highhold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet. Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Among the items I found were some old caltrops, which are spiked traps, several small groupings of burial mounds, an extremely old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, a squat opening in an old wall, and the remains of an outer bailey of what was once a mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be spending some time down there continuing to research these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle and see if you can discover something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A little historical information that I am taking extremely serious is a reference in 241 BL, that Corik the Black Cloud becomes the Ferdahl. Could the black cloud near the wolf constellation be related to Corik somehow? No other historical figure has ever been referred to as such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times. I do believe that there is more to this story, and we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to other emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other knight have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The formal part of this meeing providing updates is completed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to others to comment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am intrigued about the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fascinating room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You need to look in every nook and cranny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s a bit hard in all this armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Like I found the letter and bottle in darius&#039;s office, there must be something there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I think Zalinyar did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Open forum now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I looked on, in, under behind and searched everything I could put my hands on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;GOt a splinter from the back of the bookcase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are there toiling and watching you for a reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What do they have to hide?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was very curious, I&#039;ll say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Why is the door still locked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And when the guard passes in the hallway, the guard relocks it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;But I believe that a bard may be able to employ their recal abilities in a more quiet manner, as every time I did something, the page got after me. Honestly I&#039;m surprised I didn&#039;t get Vaddon thrown out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;While you are in t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, when they make rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You can open it to leave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And it&#039;s odd that you can hear the griding of the portcullis through the wall I thought. Maybe there&#039;s a hidden passageway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Have to unlock it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Or do you have to pick it again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I picked the lock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I got a bolt out of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;SOrry, not sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So you could get locked in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh yes, you&#039;re definetly locked in.  But then the page is kind of creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did he look like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The page locks the door behind you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There and isn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too quick for me to get a description.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nanakii says, &amp;quot;Odd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He was... plain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fast kid, that page is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Was he an emerald knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too young.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Seome?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He took an exception to me searching the chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Exception?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Couldn&#039;t draw that conclusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And after I yanked the bolt out of vaddons leg, he wouldn&#039;t let me hand it to vaddon or allow me to study the bolt in the room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very odd behavior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar seriously says to Gwenddolyn, &amp;quot;This is stuff you can&#039;t make up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When I went in there years ago, there was no page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;But were you tossing the room?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He only appears to warn, then slinks back to the shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Did they say anything to Zali about not being a knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I mean... respectfully looking for clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;She was with vaddon so they did not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;No, but Vaddon didn&#039;t leave me unattended in Emerald Knight territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No that would not be wise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well I should go in there and needle that page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We moved freely without incident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though I would need a good lockpicker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He&#039;s quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Sure can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So about the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I don&#039;t think I would be wise for me to try again.  Next time might be something more umm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Doesn&#039;t anyone have anything to say, especially about the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree with the bailey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says to you, &amp;quot;Books are very important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Think that is the right track on the Arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No bailey is recorded in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will plan to check out the boulders as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;The lost Chapel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It must be part of highhold, as that was what they were fighting over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too worried about getting these boots muddy to look at the bigger rocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Look behind, under, everything you can tap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Turn everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Pull everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Push everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Push, poke pull, kick too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the library too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We are missing something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Even licked a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The noises from the portcullis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;&#039;I think you&#039;re right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes and the howling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Can clearly be heard from the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright, meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks for coming all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 447th year, 20th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fourth Annual Emerald Knights&#039; Meeting held on the 20th day 447 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Veteran Apprentice Anuril, Champion Seydin, Nepenthe Huebald, Knight Penitent Briaen who is surrounded by a corona of fiery light, Hunter Hanryu, Heart Tender Kethrai, Emerald Knight Akolu, Squire Cheyee, Squire Eskila who is followed closely by a neatly organized mischief of rats, Primal Lady Zalinyar who is sitting, Black Fox Jaelia who is emanating a benevolent holy aura, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 4th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you, and. good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is not here and sorely missed, I will give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our official annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting, and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others have to say once we have completed our reports and the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide some related historical information, followed by my updated field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My report will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost 4 centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.  Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south rooms, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is on a south room. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaeological items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put i the nrooms that led to an old bailey, to preventing others from seeing the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of a rotted out walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some historical information that I am taking extremely seriously is a reference to 241 BL, when Corik the Black Cloud became the Ferdahl. No other historical figure has ever been referred to as such, the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be closeby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential. I would like to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds, not just one Empath trying to do it themself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon was painfully absent at the last field report update, and his scribe duties were greatly missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I understood that he had quite an update for us all. He collected oral histories of those near the wall, inquiring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;But he is here now to give us his report!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry I talk so fast for your scribing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I have picked up additional patrols on the wall for extended periods.  This past summer and fall were an amazing time on the wall.  The desolate nature of the area has its own beauty that is only appreciated with time spent here.  It s captivating in its own way, but I miss seeing everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;So, I regret missing our last meeting.  I was there in spirit, but the continued task of defending the wall wouldn t allow my departure at that time.  Let alone, our Second Grimnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the good folk, they had nothing new to report in their chatter and musings about life and thoughts on different people and history of the area.  I hope with time, I will gain their trust that they will share their deeper thoughts and stories about the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I wanted to share a recent experience and my thoughts about the adventure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;During my time on the wall, a young paladin named Rizk stumbled up the battlements looking to join our esteemed group.  He was this bright-eyed, bushy-tailed, and about as green as the fields of Illithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You apologetically say, &amp;quot;A part of me wished once again to have that firm grasp of idealism that was so evident in his hunger, but I digress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After speaking with the Commander Fenhalut, Rizk set on his way completing the tasks on the wall.  After Second Grimnur granted me leave, I chose to help him as he struggled with the work assigned to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously exclaim, &amp;quot;And boy, did he need it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;He stumbled, fell, and was completely incompetent with the work to be done.  The kind of person that makes you wonder if the Dark Hand is just a bit easier to deal with. You know the type, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You disgustedly say, &amp;quot;So, as I coached and watched him fumble with rocks and stuff my disgust grew.  A flicker of light caught my eye, and when I took notice, I was humbled by what I saw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You admiringly say, &amp;quot;But, despite the monotony of it all, Rizk had a heart full of courage and determination. He didn&#039;t just see it as a chore, he saw it as an opportunity to prove his worth. And I couldn&#039;t help but chuckle as I watched him wrestle with those rocks, cursing under his breath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;Now, my friends, that brings me to the point of this story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;In a world as challenging as ours, it&#039;s easy even for those of us experienced in the matter to get lost in the daily grind, to forget the reasons we took up the mantle of the Emerald Knights.  Remembering the words of Petra, we didn&#039;t join for the fame, the glory, or the easy quests. No, we joined to protect Illithi from the darkness that threatens it, just as our founders did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;We may not have crowds cheering us on, and we may not have the folks we protect offering us favors, but we have something far more important: a purpose. We have each other, united by a common cause, bound by the laurel and lion&#039;s claw crest on our badges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You valiantly say, &amp;quot;So, my fellow Knights, I stand before you today with a simple request. Let&#039;s remember our purpose and the legacy of those who came before us. Let&#039;s reach out to potential recruits, rangers and paladins alike, and help them complete their quests just as we did and received help from our superiors at the time. Together, we can increase the number of Emerald Knights, strengthen our ranks, and continue the fight against the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I did crack into the library and despite being closed for several decades, it did not seem to have any renovations or new books I could find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would like to respectfully disagree with your assessment on the bailey being a part of Highold.  According to what books I could find, Highold had no roads leading to it as it was built high on the peaks of a mountain.  It was accessed by a complex series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my history of High Hold at the next annual meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Elurora, &amp;quot;Could the bailey be the wall in front of highhold?  It is considered an outer wall if my books are right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is quite a bit of reference to it being directly next to the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks you, &amp;quot;Why would it need that when it was built into the peaks of the mountains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Purnay says, &amp;quot;You would want to protect the bottom of the lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;d caution into reading to much into the names of the things scattered around the muck of the Hand.  The folks that named those things were typically doing so as they either fought some monstrosity or fled from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Maybe an outer place at the footholds for the delivery of materials and supplies to those lifts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That could be a fable about the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The battle here was over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So it had to be close.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;It would still need to be protected wouldn&#039;t it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is referenced to be adjacent to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Any other questions or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I open the floor to everyone now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;The only report I&#039;ve to offer is that I&#039;ve walked beyond the wall a few times for the last 6 andaen, but I haven&#039;t noticed any significant increase in the dark hand forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for your patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Thank the gods for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep them up please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Akolu, &amp;quot;Notice any breaks in the fog?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;None that I can recall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Has anyone tried planting those plants in there yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Did they work to heal the lands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;None have been seeded yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They would have to be an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just wondered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The young ones would die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is something to consider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;Or a thicket maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would be curious to see if the ones Empaths can summon would have any effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thicket is like a whole plant party.  That may do the trick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would like to try a huge group to do it together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;1 empath would not have the power to do such a thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask all emerald knights to go check the artifacts in the Lost Grounds, and Rangers, look for new pathways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;Especially around the sallyport and timbers, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Contact Vaddon or myself if you find something of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Or in any room the bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yeah, something is a bit off with that area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks Gwenddolyn, &amp;quot;The bailey has rooms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The spiked traps were put near those areas, so that is interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You can see the bailey from several different areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Usually a bailey is an open courtyard type style area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All south and west areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu asks, &amp;quot;I&#039;d be curious to see if the taint would corrupt anything Empaths planted in there, and wonder if it would revert to it&#039;s natural parasitic state?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A bailey is an entryway to a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Akolu Great question, me too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaelia says, &amp;quot;A single plant by itself in the Dark Hand, a corrupted area on our plane, or the Plane of Electricity, a single plant will show signs of being very uncomfortable. So a thicket is probably good to test in both places regardless to see if there is any additional differences or similarities or anything else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You would need several empaths to get a thicket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says, &amp;quot;On the subject of purification, I think it prudent to mention that scars play a role in maintaining the point of a lesson.  When recently an attempt was made to purify the Ancient Tree near Leth, our group was spirited to Lyba Bima and I to Trefren.  The words spoken to me in this place were &amp;quot;Some wounds are endured as a lesson. Some scars serve as reminders.&amp;quot;  This statement seems important on this subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I should put Vaddon in charge of it after the next field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Vaddon, make a note to take a group of empaths and clerics into the Lost Grounds following the next Mid-year Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald asks Briaen, &amp;quot; I was thinkin&#039; of this place after we went there for certain, sir. But I don&#039;t think it would hurt to try?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says to Huebald, &amp;quot;Attempts may be made, and rightly should be.  I only bring it up in an attempt to temper expectation of outcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share or ask?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;So, on the topic of the vela&#039;tohr plants we are able to summon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve done some further research on that, and found some results that I&#039;m not sure how to interpret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please do share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon these plants in the Vela&#039;tohr Valley in Forfedhdar, they seem to have a noticeable affinity, like they remember it is their home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon them either in the Dark Hand, or in Zengmodaleth, they seem... uncomfortable, as if there&#039;s something about the ground they don&#039;t like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That&#039;s understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Our assumption has generally been that, at least in the case of the Dark Hand, that was due to its corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What about this side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Outside of the dark hand and lost ground area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe like what Briaen was saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Well, here&#039;s the thing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve traveled to many different areas that I would consider to be corrupted. Some less, some even more, than the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Nowhere else has the plant reacted in that same way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think a plant can be grown in Forfedhar and brought here as an adult?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Those places include the Whistling Wood, the Forest of Night, the Zaulfung Swamp, the ruins of Oshu&#039;erhhsk Manor, and even Jeihrem&#039;s Barrow on Basalt Isle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;The latter of which is so corrupt that even being there causes my empathic senses to be assaulted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;And it&#039;s leading me to wonder if there&#039;s something fundamentally different about the Dark Hand that the plant is responding to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;The Zengmodaleth is connected to the other plane, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Maybe we should delve into why that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Other areas I&#039;d like to try but haven&#039;t, are in the Astral Plane, and within the decaying soul of Maelshyve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;Could the Dragon Priests have drawn something from another plane to the Dark Hand to do whatever they did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It seems possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;That&#039;s all I have for the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Kethrai, &amp;quot;&#039;Good ideas...tough spelling though.  Keeping me on my toes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He should just call it that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai quietly says, &amp;quot;I don&#039;t think Lasarhhtha would have much respect for the common tongue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For anyone interested, I am doing some S&#039;kra Mur history at my next history lecture, among other topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Another good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seydin asks Gwenddolyn, &amp;quot;With trivia to follow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone here a recruit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Joining the emerald knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Ranger or paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eskila wearily asks Cheyee, &amp;quot;You still want to be a recruit when you&#039;re ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
Postscript…be sure to follow up with Kethrai on his Lost Grounds Vela&#039;thor plants studies that followed this meeting at the mid-year meeting.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 448th year, 14th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fifth Annual Emerald Knights&#039; Meeting held on the 14th day 448 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Vaerek, Hunter Hanryu, Stargazer Mistanna who is being harassed by an intrigue of phantasmal kittens, Shield of Starlight Betlind, Veri Tervia Huebald, Primal Lady Zalinyar, Light of the World Gwenddolyn who is surrounded by a corona of fiery light, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light and Philosopher Jessalyne who is sitting and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
 &lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 5th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you. It&#039;s also good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is here, I will give her a break and give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our offical annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the Emerald Knight&#039;s reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content, and ending the discussion with the topic of the upcoming Velathor experiment at our next Mid-year Field Report and Field Event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others will have to say once the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide a recap of some related historical information, which reminds us of our purpose, and then my updated report will follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost four centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some of them were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south areas within the Lost Grounds, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is in an area in the south part of the Lost Grounds. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put nearby the old bailey, to prevent others from getting to the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says, &amp;quot;As long as I don&#039;t have to go into the well again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of an old walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;We were never closer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest among the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says to Betlind, &amp;quot;If it was just you and me, I wouldn&#039;t have minded, it was all the elbows and knowing how little some of those folks bathe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now, Vaddon will give his report, and then he will turn it over to me again as we move on to new developments, which will be followed by any other Emerald Knight&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and our esteemed guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Firstly, a shoutout to the fine folks around Blackthorn Canyon, especially Dorittee. Her wit is so sharp, I&#039;m convinced she could hold the Dark Hand at bay with it and win! Alas, the residents of Blackthron Canyon recent musings haven&#039;t unearthed any earth-shattering news, but I will keep my ears open and hopes high.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You depressingly ask, &amp;quot;Now, on to recruitment - or the lack thereof. It seems my personal charm hasn&#039;t been enough to lure new blood into our ranks. If anyone&#039;s had better luck, do share your secret! We could use a few more brave souls willing to face the Hand with us.  Speaking of which, any new members amongst us tonight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s too bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Remember those long shifts on the wall last winter? One frigid night, I found solace in a bowl of jerky stew so good it almost made me forget the cold. The next day, I tried to find the cook, but Grimnur brushed me off faster than a snowflake in a blizzard. My quest for the recipe was cut short and forgotten... or so I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Spring brought an interesting discovery. I stumbled upon writings on Human Cuisine, featuring the culinary highlights of the Shadow Clan. Their jerky stew, described as a hodgepodge of meats, veggies, grains, and a hunk of lard, is surprisingly tasty and   importantly   non-poisonous. A culinary bar set so low, yet so reassuring, don&#039;t you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then there&#039;s the famous Wall Bread. Described as a hardy mix of eggs, grains, lard, dried meat, and fruits, it&#039;s the ultimate of breads   tough and packed with everything you need to battle evil, or at least hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Curiosity piqued, I went on a culinary crusade, asking everyone about Wall Bread and Jerky Stew. But any mention of Shadow Clan recipes was met with more deflections than a shield in battle. So, my gourmet quest hit a wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Corik&#039;s?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, I&#039;ve managed to gather a few recipes that come close to those legendary dishes. Though it&#039;s a hot summer night, I invite you to sample these tributes laid out before you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Winter....feels like summer to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Right Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Great weather we&#039;re having.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To close, let me echo the words of Ptera, who led the first band of Knights&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;One certainly gets used to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;So, grab a bowl of stew, a slice of Wall Bread, and let&#039;s eat to our continued fight against the darkness. Good evening, and long live the Emerald Knights!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Tonight we are featuring the Elven-Human War. I will be doing trivia and a numbers game for prizes following this short.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorril, an Elf, was the daughter of Kiernion, who was the leader of the Forest Elves at the time. Sorril fell in love with Kanton, a Human, and later eloped with him and soon after became pregnant with his twin children.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Wrong one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Good, my history on that war is pretty terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So picking up where I left off. I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;It also depends on who you ask with that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given some recent developments, which Vaddon will be providing information about immediately following, I want to touch briefly on some of the history aboutthe Hounds of Rutilor.  They are a group of religious zealots, mostly Clerics and Paladins, who seek to destroy Necromancers wherever they are found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds have been seen around any area with a proper Justice system, but they act independently of The Inquisition, though both groups do appear to support each other with their similar purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds are an ancient order established in 229 BL to defend against internal threats as well as external. They operated with great effectiveness until 193 BL, when they were wiped out by the Dragon Priests, which was just a year before the fall of Corik&#039;s Wall to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is no coincidence that the Hounds and the Dark Hand were battling the Dragon Priests within the same year when the DP marched across the lands and Corik&#039;s Wall fell along with many other strongholds. Corik&#039;s Wall was important, because it was the first defense outside of Highhold, and a major battle ground during the DP wars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 396 AV, over four centuries later, the order of the Hounds was reestablished. It has never been known who leads them, as their order has been very secretive, and they possess great numbers, resources and power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is it possible that Chepiso is their leader? I guess time will tell as more is revealed. He has made his purpose clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps we are seeing a shift in the way that tNecromancers are being handled by the Hounds because of the rise in sorcerous magic. Which leads me to recall that the last times sorcery was at its highest level, the Guardians made an appearance to shut down magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In more recent times, we called that the day the magic died, and resurrection was not possible for a very long time. Let&#039;s hope we do not see that day ever comes again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our last Mid-year Field Report meetingk, Huebald agreed to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds immediately following our next upcoming Mid-Year Field Report Meeting that will be here and move into the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon has an update for us after inquring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;I am very curious about this new discovery, and the plan is to have a group of empaths try to grow them in the dovecote, well, and  opening to see if they will grow there. Those areas seem to be slightly out of area with the tainted ground, so is it possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following Vaddon&#039;s report, he will turn over then floor to other Emerald Knights for reports and then once we open the floor to all for discussion once our official meeting is concluded, we will discuss the Velathor experiment then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;All I have prepared is some remarks about Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kind of covered the closed lips of the folks in Blackthorn before the vittles were served.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I apologize for the miscommunications.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Speaking of Chespiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Do go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ah...that I am prepapred to dicuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But Betlind was on the front line, so after my report, please jump in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Elurora will follow betlind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So here I go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my own notes, and notes from others I&#039;m feebly attempting to summarize my understanding and purpose of the individual calling himself Chepiso, who supposedly works with the Hounds of Rutilor.  Any additional thoughts you may have are welcome after the meeting adjourns to correct any errors, or ommissions in these collected thoughts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m afraid I cannot make a report until the chapter is closed, as such I&#039;m afraid I need to depart early and deal with this wild Hound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;If you&#039;ll excuse me. My greatest apologies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About eight nights ago, Chepiso, who is generally thought to be a member of the Hounds of Rutilor, shared several compelling thoughts on the gweth across the realms.  His messages were fervent calls to action against the Necromancers, urging the citizens to choose between a new dawn ignited by righteous flames or being consumed by the darkness they harbor. He emphasized the need for self-purification and the expulsion of evil forces, specifically targeting those practicing Necromancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Chepiso warned of the impending judgment he would bring, should the townsfolk fail to cleanse themselves of this blight. He expressed concern over the complacency and guilt that currently plague the lands, deeming it complicit in allowing such dark forces to thrive. The urgency in his thoughts was clear.  He says it is a time for decisive action against those who twist life and death for sinister purposes, to rid the streets of the stench of decay and restore peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then four nights ago, Chepiso returned as promised.  He battled several people, including Emerald Knight Betlind, eventually resulting in his own death and that of others.  Following the initial skirmishes where he attempted to enforce his warnings, a gathering was held out the north gates of Shard.  There was much conversation between Chepiso and the populace.  Those subsequent conversations with various people in attendance revealed a consistent and intense commitment to his anti-necromancy stance. Engaging in witty banter and provocative questions, Chepiso sought to expose perceived complacency and alliances with necromancers among the assembled community.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;His comments ranged from sarcastic remarks about snacks during speeches to pointed questions about supporting necromancers. Chepiso displayed skepticism toward those who associated with necromancers and engaged in philosophical debates about redemption, emphasizing the need for purging those who protect necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Multiple people faced Chepiso&#039;s scrutiny, with some responding defensively and others attempting to justify their positions. In a rather confrontational manner, Chepiso challenged the beliefs, alliances, and past actions of those gathered, highlighting his unwavering dedication to the cause of purging necromancy. These interactions added depth to the ongoing narrative, creating tension and intrigue among the assembled crowd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that I will wrap up my summary and wish to extend the invitation to correct any misunderstanding of these events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for that summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Seemed about the same as what I heard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It made his intent clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;What I wanted to talk about isn&#039;t the Dark Hand or Corik&#039;s well.  Or Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It has more to do with my guild.  I want to once again try to find out what was so important that they caused Sir Beren to flee into hiding.  And maybe find out what the council did with Sir Oane in these past years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have sent missives to council.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are very tight lipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nobody showed up to 2 proposed meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am going to be planning a Sit-In at the Paladin guild in Crossing to start out.  I will send a letter to the council and the guildleaders before hand to make sure they know why we are there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are better off in Hib, since that seems to be where the problems started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;We may not know where Sir Beren is, but we know the journal he found was given to them, and whatever was in it caused them to go after him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Or Aesry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The paladin guild in hib, was where sir oane and sir beren were before going to the lost grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says, &amp;quot;I&#039;m sorry I know I&#039;m not allowed to speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;After the Sit-In, I plan to gather some Paladins and Bards to attempt to evoke memories from the Paladin guild in Crossing, in hopes that either something of Sir Beren remains or perhaps even further back to one of the Seven who helped build the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir darius was the one behind it, and he left crossings, so I am unsure if that is the right place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am also going to suggest that we, as Paladins, avoid going to Sir Darius as a bit of a stand against what he did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I know you will bet plenty of support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anything else Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other emerald knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I have an inquiry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That is all for now.  I will make sure there are postings when I have a date planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;The one sitting for a bit, sipping hot chocolate, anyone know of her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;She is a Necromancer, I believe she calls herself a Philospher?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Jessalyn or some J name like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Confirmed then, she and I had history many many years ago,.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am sure they want to make sure what we are up to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;She is a Necromancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks Elurora, &amp;quot;If she is known to you as a necromancer, why did you allow her to stay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes she was expelled from the order of the white rose before I became speaker for being so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not yet zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meetings are open to everyone, that is what the rules said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unless we decide to vote to change that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;As a follower of Albreda my path is one of peace as  much as I am able.  I would prefer to talk to her and try to convince her to follow the path of Sir Briaen, but doing so during a meeting someone else called would be rude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And not allow necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;Emerald Knights, allow necromancers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I as well.  There is a chance they can be turned from their errant paths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Maltris, &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Emerald Knights only allow Paladins and Rangers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We would have to vote on it, as they voted everyone could attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;To the meetings&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not in the emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I would think that everyone meant all, except those that we fought against on the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;We took a vote to allow everyone to attend our meetings, is there a motion on the table to disallow necromancers from being included as everyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I make said motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is there a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;I would ask how we plan to make them leave if they don&#039;t want to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vote for emerald knights, aloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote to disallow them at our meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I cannot vote without an answer to my question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Discussion then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says to Elurora, &amp;quot;No one was born into necromancy, it was a choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;We ask them to leave...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;I never said otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Of course, but if they don&#039;t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Failure results in consequence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We could move our meetings back to the meeting room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then it will be upheld as I will boot them from the meeting without fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I do not feel comfortable resorting to violence to make someone leave a meeting, but if others wish to, I will not stand in their way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we move them back after voting on the ruling on the table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We can make the motion be this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would accept moving to the meeting room to allow us the ability to usher them out peacefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disallow necromancers from attending official meetings and move the meetings to the meeting hall to enforce it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second to Elurora&#039;s motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t care either way where we have the meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Votes please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I vote yes as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Vaddon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I vote yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To the motion to move meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unanimous then, motion passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It is a good solution, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Moving on, does any other emerald knight have a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I then officially open the floor to all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huebald is next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to you, &amp;quot;This bread is surprisingly good, hearty and nice on a winter day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am curious about what Huebald has planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says, &amp;quot;Well, I&#039;ve not much to report on at this time except that I&#039;ve been collectin&#039; the names of interested folks to join us beyond the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Excellent news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;How many so far?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says to Gwenddolyn, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
.....Notes to be added by others.  Ran out of ink in inkwell.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
.....Following Scribe Vaddon&#039;s departure, Emerald Knight Gwenddolyn reluctantly took over his scribing duties, which was very difficult to juggle presiding over a meeting while scribbling notes of what everyone said, and what the notes actually looked like, scribbling.  Making an additional note to self to convince a back up scribe to take notes in case of Vaddon&#039;s absence.&lt;br /&gt;
&lt;br /&gt;
You rub your hands together.&lt;br /&gt;
&lt;br /&gt;
Vaddon says, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brent reaches up to the rack overhead for a tankard and grins as he draws on the tap to fill it.  Handing it to you with a nod, he says, &amp;quot;On the house, sister.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Vaddon.&lt;br /&gt;
&lt;br /&gt;
Huebald says to you, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaddon nods.&lt;br /&gt;
&lt;br /&gt;
Vaddon waves.&lt;br /&gt;
&lt;br /&gt;
Emerald Knight Vaddon strides out.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That is fine, we will leave from here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They can meet outside the wall, a couple paces sw and south of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Chepiso was smote by Rutilor!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Let me know if I can be of help with BoT, maybe we can make an area a bit safer for the Empaths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek chuckles.&lt;br /&gt;
&lt;br /&gt;
Hanryu chuckles.&lt;br /&gt;
&lt;br /&gt;
You applaud.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Well that&#039;s fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I guess his God wasn&#039;t so happy with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Your mind hears Gwenddolyn thinking, &amp;quot;[General]&amp;quot; &amp;quot;so he was a fake?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You chuckle.&lt;br /&gt;
&lt;br /&gt;
Vaerek raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Vaerek.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Huebald, that is great news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Keep up the good work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald smiles.&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am looking forward to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I just wanted to say that I enjoyed this meeting. It was my first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Vaerek.&lt;br /&gt;
&lt;br /&gt;
Mistanna nods at Vaerek, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You are welcome to attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;If you need any help with gates for the new location or locations let me know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you, I will take you up on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I&#039;ll lend a hand for travel for future meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora beams at Vaerek!&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Vaerek!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Vaerek, &amp;quot;That is very kind of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Mistanna!&lt;br /&gt;
&lt;br /&gt;
Huebald raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Huebald.&lt;br /&gt;
&lt;br /&gt;
Huebald asks, &amp;quot;Question since the vote to change where the meetin&#039;s are bein&#039; held. Will that make it harder for folks who aren&#039;t Emerald Knights to attend?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora shakes her head at Huebald.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will arrange for a moongate from the meeting to outside the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;No issues there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone else have anything else to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Not that I&#039;m aware of anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If not, the meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris nods to you.&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Fine meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand in a quick salute.&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunter Hanryu pads out.&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my now very sore hand, Emerald Knight Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 449th year, 32nd day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Sixth Annual Emerald Knights&#039; Meeting held on the 32nd day 449 years since the Victory of Lanival the Redeemer in Shard Great Tower, Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Those in attendance included; Primal Lady Zalinyar, Stalwart Seydin, Hunter Hanryu, Ryeka, Philomath Miskton, Glade Seeker Rest, Wizard Efrate, Druid Zyros, Squire Cheyee, Truthseeker Elurora, Light of the World Gwenddolyn, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am officially calling this Sixth Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following my historical presentation will be my report about the vela&#039;thor experiment that Huebald and the Empaths did in the Lost Grounds following the most recent Midyear Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then our Scribe, Emerald Knight Vaddon, will give his report, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then I will open the floor for discussion with everyone once the Emerald Knights have completed presenting reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any ideas, issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was an issue that was brought to my attention by an Emerald Knight since the last Annual Round Table Meeting that I will address during the reports, given the knight is present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For the historical presentation, I will repeat my summary of &amp;quot;A Tale of High Hold&amp;quot;, as told by the Dwarven Bard Hrakisi Viikelen, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven keep of High Hold is a part of legend, and has been known by many names: High Hold the Indestructible, High Hold the Untakeable, the Fortress That Could Not Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Built many centuries ago to the south of Ilithi, High Hold was part city and part fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It clung to the rockface of some of the highest and sharpest points of the mountain range in the northernmost tips of the Hiimarhand Shel, easily the &lt;br /&gt;
most imposing and staggering mountain range in all Kermoria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were no mountain roads leading to High Hold, and access to the fortress was solely through an intricate and elaborate series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It possessed gargantuan walls built by Dwarven ingenuity and engineering, molded from the mountain landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The fortress of High Hold was ancient, and was built during the same general time as the Sana&#039;ati Dyaus Drui&#039;tas Fortress of the Elves. One ruled from a mountain keep of rock and stone and the other from a fortress of the mightiest and most ancient tree, surrounded by sacred forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During a time when the continent was split between the rule of the Elves and the Dwarves, High Hold was a true center of power on the continent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;As Elven civilization spread out across Kermoria, with the Sana&#039;ati Dyaus Drui&#039;tas as its base, Dwarven civilization likewise spread out, with High Hold as its base.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves expanded into the many other mountain ranges of Kermoria. Dwarven rule extended from the Gemfire Mountains surrounding the Velaka Desert, down through the lands we now know as Forfedhdar, and curved southeast to encompass High Hold and what would be later known as Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Elves ruled everything else. So the two races warred frequently, each attempting to disrupt the even divide of power on the continent, though neither gained any lasting upper hand and the wars changed little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then was the coming of the other races. Humans and Halflings migrated from the west and S&#039;Kra Mur came from the east.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans gathered around the current border between Zoluren and Therengia, very close to Throne City, the future capital of the Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The S&#039;Kra Mur split into two main groups; one journeying to the north to what is currently Muspari, and one to the south that would become the Sraan T&#039;lar, which would become located on and near the lands belonging to Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven Kingdom spread across the entire western side of Kermoria, and High Hold was at the very southernmost part of it. The argument went that the kingdom could not be ruled effectively with so isolated a capital.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a push for greater significance to be given to the other major cities of the Dwarves, such as Kwarlog and Garnedhren, and there were other reasons for this fracturing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It used be one unified Dwarven Kingdom to stand opposed to one unified Elven Kingdom. But Humans were gaining a greater prominence in the north by expanding their territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The hostile and arrogant nature of the Elves quickly alienated the Humans, and so they soon found themselves surrounded by enemies, the Humans to the north, and the Dwarves to the west and south.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But the Dwarven schism found themselves splitting into four main groups; the Iron Kingdom of the DragonSpine Mountains, the Kingdom of Kwarlog in the Arncharn and Himineldar Shel, Rendstone in the Journelai Mountains; and Adamantia in the Hiimarhand Shel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A key turning point was the betrayal of Morganae, turning against the Dwarves that had taken her people in under a flag of truce. Through her treachery, she managed to secure the important city of Garnedhren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Iron Kingdom had fallen, which allowed the Elves to absorb the lands that would later be called Southern Ilithi. It isolated Adamantia from the rest of the Dwarven lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Adamantia and High Hold, played a major part in the great Elven-Human War, since it was in close proximity to both the Elven Mountain and Forest Clans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Joining on the Human side caused the Dwarves&#039; hostilities with the Elves to increase drastically, and some of the fiercest fighting of the ten year war took place along their border.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Several times the Elves and S&#039;Kra Mur organized raids against High Hold itself, hoping to infiltrate the fortress, but all such attempts ended in disaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves of Adamantia were the strongest supporters of Elven reparations after the wars ended. High Hold&#039;s shadow lay across the land, and dominated the Elves after their defeat, and earned its status as an impregnable fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not long after the Elven-Human War&#039;s resolution, a Human man was born in the Ram Clan territory to the north. Akroeg became the Chief of the Ram Clan, which was the birth of the Seven Star Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Akroeg and his Emperor successors sought to rule all of Kermoria. While the Elves and Dwarves, in their period of ruling, had brought some semblance of balance to the continent. But Akroeg wanted it all, as Human greed is legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Even some of the Dwarven lands acceded to his wishes and were absorbed into the Seven Star Empire. But Adamantia stood up to the Human tyranny, as a proud bastion of Dwarven history, tradition, and strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In time, the Emperors truly did conquer most of this continent, from the Reshal Sea to the western boundaries. The Empire gained more and more land, and further increased its military strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold still stood strong. The Elves, now members of the Empire, were more than willing to encourage the attempts at military conquest of Adamantia, and to participate vigorously when such attempts came about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though the Empire did battle with the Dwarves several times, the first major offensive came during the reign of Emperor Ringth, who devoted massive portions of the Imperial forces to a full-scale invasion of Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since There was no way the Dwarves could ever hope to stop such a thing, being far too outnumbered, they abandoned the surrounding Adamantian land, and holed themselves up inside their fortress of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And Emperor Ringth conquered all of Adamantia, and then attacked High Hold itself. His forces were battered away from the fortress with embarrassing ease. He could not even scratch it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This prompted him to dispatch diplomatic messengers, to deliver a message to the Adamantian King that he had a crown but no land to rule since Adamantia was no more. It would only be a matter of time before High Hold falls, so the Dwarves should simply surrender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Adamantian King proclaimed, High Hold will never surrender. This is our land and we are Dwarves. We are as strong as the mountains themselves, and we will last here for an eternity. This is High Hold the Untakeable. This is the Fortress That Cannot Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Imperial envoys were sent back to their master, their mission a failure. Ringth responded to the challenge of the Adamantian King by placing a siege upon the fortress that lasted twenty years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When the reign began of the next Dwarven Emperor, Thvasvadh, the Great Siege of High Hold was at last lifted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was more than a century before the Empire acknowledged High Hold&#039;s presence again. Until the reign of Emperor Hresoch, whose Dwarven family was an old one from Kwarlog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He dispatched a team of Dwarven dignitaries to High Hold, attempting to convince them to join the Empire, as the other Dwarves had done, but High Hold sent them back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Forty years later, an arrogant young Human Emperor named Hermothius placed another siege on High Hold with aggressive offensives against the fortress. When Hermothius died in a battle, his successor, Theksaal II, ended the second siege on High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Despite their best efforts, the Imperials were humiliated by defeat each time they attacked High Hold or attempted to besiege it. The fortress continually lived up to its reputation of being unconquerable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not too long after the fall of the Seven Star Empire, a new Empire rose to prominence in Kermoria called the Empire of the Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Under the leadership of Dzree, the Dragon Priests cut a bloody swath across the continent conquering each land. Ilithi was the first land to fall, followed by Zoluren, Therengia, Forfedhdar, Velaka, and Reshalia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold remained one of the few places to withstand the brutal attacks of the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then the Dragon Priests devised a new method of siege. The Dark Hand was named for the corruption and plague they instilled into the land, turning the earth vile and evil. They conducted their foulest experiments there and the Dwarves were powerless to stop it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once beautiful lands of Adamantia and Southern Ilithi had been turned putrid, and High Hold was right at the center of it all. They lasted as long as they could, fighting the rotting lands around them valiantly. But the people were finally besieged in such a way that they knew would be their end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once pristine waters had turned to noxious poisons. Where game was once plentiful, now there were only monsters, whose meats would make a man ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Healing herbs were transformed into deadly weeds that would attempt to kill a man that approached them. Eating them would fill the body with disease and acids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A side note about this, is that healing herbs which are not tainted have started growing in the Lost Grounds again. Our next Field Report will include updates about what herbs, if any, can be found growing there by foraging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want the following locations to be tested, taking seasonal changes into consideration as some of them can only be found in specific seasons. Also forage in other areas of the Lost Grounds besides what I list.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the dovecote, georin grass, blue and red flowers can be found. In the NE area near a trebuchet, georin grass, ichor root, riolur leaves, blue and red flowers can be found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the Dwarven Bard&#039;s account about the destruction of High Hold. He wrote that the mountains themselves were transforming into evil things, being shaped by the corrupt land around them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After several decades, the fortress of High Hold was destroyed by the Dark Hand. It is a wretched, ghostly place now, truly a part of the loathsome lands that consumed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then he ends with this mysterious comment, &amp;quot;Those who enter the Dark Hand would do well to stay clear of the once mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So if High Hold was truly destroyed, then why would it need to be avoided? It makes me wonder if they knew there was something there that needed to be avoided, and makes me more determined to find what lies beyond the old bailey. Most likely a rockface with a lift obscured by the fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to my investigation of the odd ruins in the Lost Grounds, spending significant time scouting the area taking extensive notes, and the continued study of some intriguing items that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, Morganae&#039;s Arm would have been built just outside of High Hold, because that is where all of the fighting took place, since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So that bailey is likely an entryway that leads to the renown High Hold lifts. How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable in areas to the west and south, four to be exact. Two are on the west side, just north and west of the dovecote. One is in the southwest corner and the other is directly east from there. I am convinced this bailey extended southwesterly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once inside the old bailey, a series of lifts would likely be found and used to climb the rock face of the Hiimarhand Shel, rising to High Hold above. The dense fog that obscures the Lost Grounds conceals the view of this once spectacular fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items that I found strewn in the ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet, one of two rusted-out trebuchets in need of repair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap. Once used to break down large walls, this old trebuchet now lies in total disrepair, its massive lever-arm nearly rotted away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and several boulders are points of interest that I continue to study. I am looking into the possible restoration and repair of the trebuchets, but I am still awaiting word on the delivery of the materials needed to repair them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found some old caltrops in two areas located north and south of each other, and also two small groupings of burial mounds marked with banners, one on the west side and the other on the east side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also wonder if the banners were pointing the way to High Hold, where they stood in battle, since spiked traps were strategically placed near places where an old bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame of something, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue to spend more time there researching these while looking for more items of interest within the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle, to see if anyone can discover  something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also, remember if you bring non-mustered in friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on with an interesting encounter that an old comrade of mine from the Crossing Defense Legion, Sir Glemm. whom I served alongside during the Sorrow War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will end my report with some important highlights of a meeting Sir Glemm and Penderrin had with Paladin Researcher Oane that describe our mission as Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They had received orders from a Council messenger of Guildleader Darius, with official orders for Oane&#039;s arrest for treason. Though they did not have him arrested at that time, their conversation was right before Oane&#039;s disappearance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some interesting incidents that also occurred during that time was that Oane argued with Darius shortly before his disappearance. He had discovered Darius&#039; complicity with stolen artifacts, specifically an artifact that he was appraising for the brother of the lead investigator for the Gemstone Murders, who had been assigned by the Baron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was no coincidence that she was Darius&#039; girlfriend, while under the Baron&#039;s employ, which was the likely the reason the Paladin Guild removed him as Crossing Guildleader, for his complicity with the artifacts that had been stolen from Terald&#039;s tent during the Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So they put Darius in charge of hiding the truths about Emille&#039;s Tomb and Drelden&#039;s journal, the journal which Sir Beren found and then went missing, and that Oane found and who also went missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were a council member and the council&#039;s scribe present during most of Oane&#039;s tomb investigation, which was the same scribe that Oane used to send missives about the artifacts, so it was clear that Darius knew everything about it too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given the details about the artifact in Oane&#039;s letters to the Worthingtons, it was clear that the item in question was in fact one of the missing Silver Key of Artifacts, called the Talisman of Demetrios. It was a pendant that fit into a set of specialized armor, which would activate some kind of power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was discovered by Zalinyar during our investigation with the Researcher&#039;s Conclave. They were given clues to a few missing artifacts to search for, and Vaddon and Zalinyar also discovered the The Merchant Magician Borrugar Steadfoot&#039;s Chimes of Disruption on the North Road south of Kaerna, which had been placed there to keep the perpetual invasions from Darkstone and Kaerna from reaching further to Crossing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the conversation Sir Glemm had with Oane, Oane explained that long ago, the Immortals would choose champions. They were the earliest paladins, but they were no&#039;t organized, even though they tried to organize, it never lasted because of ego and corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were not like the paladins of today. They were champions of the Immortals. Not just Rutilor or Chadatru, but all of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that the first organization to succeed was called the Hounds of Rutilor, very different than the current organization. But they failed and were slain to the last man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were true to their calling, and were paladins and clerics dedicated to opposing Dzree and the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was confirmed by Commander Fenhalut himself, who told Penderrin, that was why they choose to remain there. The creatures beyond the wall are the creations of the Dragon Priests, monstrousties that exist to serve the World Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane went on to say that Syal was one of the chosen, called upon by the Immortals as their champion. He did what none of the others could do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He found six others like himself, and formed a successful order. Depsite their small size, they fought the Dragon Priests and the monstrousities they created tirelessly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal created a code of honor, and taught those who would listen what it meant to be a paladin. And when he could, he recruited more that had felt the touch of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane continued, &amp;quot;But then the Dragon Priests created many monstrousities, the Adan&#039;f, the creatures of the Dark Hand, and worse, I fear, far worse. I very much fear that they drew the attention of something else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He commented, &amp;quot;Much like the necromancers recently did. A great evil fell across the lands. The nature of which I know not, save that it drew the attention and wrath of the Immortals themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal and his six chosen followers were charged with defeating this darkness. I know that they succeeded. This too is also recorded, by something known as the Bonding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal sacrificed himself, precisely so that his six companions could defeat this thing, and unite the paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But nobody knows exactly what this Bonding was, or what it means.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And the dreams, Hraige wrote of them. He spoke of dreams where he saw Syal fighting alone against hordes of undead, alone and without help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that he was having the same dreams himself. Only it was not undead that he fights. Not undead, but twisted, evil creatures. He saw the creatures Syal fights, and they are we.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So my interpretation is that WE means that it consumes or binds with other souls becoming they or we, as some kind of agreement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shortly after speaking to Oane, Penderrin spoke with Commander Fenhalut, who said that the creatures are blasphemies, and exist to destroy that which the Immortals have created. Our job is clear and unconfused by politics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut stated that they think ill of us Emerald Knights because we do not trouble ourselves with politics or noble morality. There is a job to be done, and we do it. The Council may not approve, but we are not part of their Council and do not serve them. We serve the Immortals, and our own honor, free from political demands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that he felt like he was being watched a lot and extremely disturbing if the implications are followed. Many of the Knights report similar feelings of unease or malice, often simultaneously, which does not bode well. A threat apparently looms over us all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir Beren was last seen within the Lost Grounds, which is significant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that You realize what will happen if you DO find out the Council is hiding something. You may very well destroy the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So now you see why I am spending more time doing my wall duties and asking Commander Fenhalut questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And that is the end of my report and historical accounts. I will now turn the floor over to our Scribe, Emerald Knight Vaddon, who will then open the floor for all other Emerald Knights, including ideas, issues and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my news is limited as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I continue to spend time on the wall and in Blackthorn Canyon.  No new reports from the folks that live there to report tonight.  They do seem to be more comfortable with me roaming around and I hope that will loosen their tongues to be more open in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My studies have been lacking as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Spending too much time at Brent&#039;s I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Did learn some new songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But that can wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of my limited report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind wanted to put a motion on the floor, but she is not present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does Elurora have any updates?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;There is still no movement from Council in terms of my Sit-Ins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I had hoped part of the empath group would come and report their findings from the vela&#039;thor experiment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I can give a short summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They successfully managed a thicket of vela&#039;thor that they could maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For a very long time, as long as someone was there to heal them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It may take some doing, but trying to secure an actual vela&#039;thor plant to seed there would be spectacular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It could heal the lost grounds from the taint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If we can get rid of the mud and fog, we may be able to find other clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now does anyone else have anything to add? The floor is open.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Do any of the distressing events ye reported on coincide with the sudden disturbances in mana of all spellcasting?  I am searching for clues trying to figure out what and when it all happened, what connections there may be and such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No, they date back to the times when the dragon priests created foul creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mana disriptions came more recently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;More often lately when I cast I do feel a tremendous violent energy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;So I think we are getting close to- something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye trying to pinpoint a when exactly, and then look around that time frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I see flecks of black in my holy mana, definite corruption within the mana.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;It&#039;s been a thing for as long as I&#039;ve know what magic is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The last time magic was banned, it was not good, no raising.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;I&#039;ve been around for gorbesh, sorrow, and much more, and just recently has it been problematic, and seems to be increasing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all went back to stolen artifacts that they used.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest asks, &amp;quot;Is it problematic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I mean, it is weird, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;For a while it was just strange sensations. Now it&#039;s more angry and violent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly why we are watching the wall closely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye when immutable laws of magic suddenly start to change its problematic.  For now its contained, but its escalating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is something worse there, ocular in nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;That makes sense, coming from a perspective where its always been mutable, because I know nothing, yanno, yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I have been spending a lot of time hunting adan&#039;f. The first time I noticed, I was hunting frostcrones. But it can&#039;t be just that because I get strange sensations while casting in temples too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyros says, &amp;quot;Like a child, walking into the abyss. Something is experimenting into worlds it ought not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The increase in corruption is of great concern.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I felt like the emotions were related to the spells I cast, violent for debilitation, firey for targetting and so on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;Never paid it that much mind though, so I might be wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Its everywhere from where I can tell, from sky giants at least to the ice caves down here, into Forfedor and all throughout the mainland.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask that everyone go assess the area during various seasons to determine what is forageable there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And submit your reports at the mid year field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;On that note, this meeting is over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 450th year, 24th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Seventh Annual Emerald Knights&#039; Meeting held on the 24th day, 450 years since the Victory of Lanival the Redeemer in the Shard Great Tower, Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Those in attendance included; Hanryu, Ryeka, Sarugar, Buzan, Eskila, Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
With no scribe in attendance, my messily scribbled meeting minutes, while I was speaking, were as follows;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am officially calling this Seventh Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interruptions during the official meeting by non-Emerald Knights will cause me to have to expel anyone causing the disruption, which I will not hesitate to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Furthermore, Necromancers are not allowed to attend any official meeting of the Emerald Knights without acceptions, as recorded during a prior Round Table vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Following my historical presentation will be my report about the status of foraging in the Lost Grounds, which I presented at the most recent Midyear Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then our Scribe, Emerald Knight Vaddon, will give his report, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since he is not here we will skip him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any ideas, issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There was an issue that was brought to my attention by an Emerald Knight since the last Annual Round Table Meeting that I will address during the reports, given that knight is present to make a motion on the floor for discussion and bring the issue to the table for a vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But that knight is not here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the official Emerald Knight business has concluded, I will open the floor for discussion with everyone once the Emerald Knights have completed presenting reports and voting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;For the historical presentation, I will repeat my summary of the history portion I presented at the last Midyear Field Report, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Let&#039;s start with...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Corik the Black Cloud constructed the city of Shard with with Queen Morganae. He also built a stone wall in 180 BL to keep back the Dark Hand, where us Emerald Knights still stand watch today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Following his exile from Ilithi, Corik assisted Stone Clan in dealing with The Biter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ferdahl Alec the Phoenix was the son of the Ferdahl Corik who preceeded him. He ruled the Elotheans beginning in 50 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi, sending the DP hierarchy into chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During his reign, he rebuilt Shard, he established the Gondola with the help of Queen Morganae and eventually expelled the Dragon Priests out of Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I must of course, also mention that he created the Emerald Knights, after announcing a competition of which was won by Ptera, and who became their first leader.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There has been mention that Ptera and Alec were lovers and that Ptera&#039;s son Seome is Alec&#039;s son, making Seome a half brother to Kukalakai, and the grandson of Corik the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Seome disappeared after he went into the Dark Hand looking for his mother Ptera, who fled there after being stripped of her Commandership.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Seome and Ptera are some of the many who have gone missing there. Most recently, Sir Beren, and also Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oane went missing somewhere near the west gate of Shard while he was heading for Corik&#039;s Wall to find Sir Beren, after discovering Sir Drelden&#039;s journal among Sir Beren&#039;s belongings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Getting back to the history, after Ferdahl Alec died, the Three declared a twenty-five year period of mourning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He was succeeded by his daughter Kukalakai, known as the Black-Eyes, making her the grand daughter of Corik the Black Cloud, who was Alec&#039;s father. Sadly, she was slain by the Outcasts under orders from King Raenilar during the Outcast War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Dragon Priests of Dzree&#039;s sect were responsible for the creation of many tainted creatures, such as the Adan&#039;f, which made up a a sizeable portion of their military power, and led by Blood General Vigther.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Dragon Priest Empire also established the Dark Hand, a corrupted area of land that became a breeding ground for such many necromantic and sorcerous experiments performed on S&#039;Kra Mur and Gor&#039;Togs, with the intention of purifying them. Which leads many to believe the Adan&#039;f were created from them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You sigh deeply.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though Dzree was ultimately defeated, the Dragon Priest Empire rose again briefly under Hhrsaraa, who claimed to be a daughter of Dzree and gave herself the title Dragon Priest Empress. The Empire fell to disorganized chaos once again when Hhrsaraa was killed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The primary belief held by the Sect of Dzree was that only living sacrifices would honor and appease the World Dragon, and that the purpose of the sacrifices were to wake the Dragon, bring about the end of the world, so those that woke the Dragon would live and inherit the land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Dzree&#039;s sect began forming shortly before she assassinated her former mentor, Sh&#039;kial in 205 BL. However, she took the harmless fanatical beliefs of Sh&#039;kial and twisted them down a darker path of Human and Elven sacrifice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The first Dragon Priest War started about 203 BL. After proclaiming herself High Priestess, her sect became known as the Dragon Priest Empire by conquering most of the Five Provinces. She reigned from approximately 193 BL until year 1 BL until her death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Her Empire completely destroyed the Bard&#039;s guild and decimated nearly all of the Ru&#039;atin Peri&#039;el. Dzree&#039;s hatred of Bards was caused by her failure to pass the entry examination for the Ru&#039;atin during her youth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Ru&#039;atin Peri&#039;el was a Sisterhood formed by High Priest of Peri&#039;el Maligen Shanati in Reshalia, after the first Reshalian King, Sarkhhl Smoneh, ordered their creation becauser he was told by a High Priest of Hav&#039;roth that the earthquakes plaguing Reshalia were due to the World Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Comprised of mostly female S&#039;Kra Mur Clerics and Bards, and usually referred to as the Sisters, Daughters or Singers of Peri&#039;el. The group&#039;s purpose is to aid Peri&#039;el with her eternal task of keeping the World Dragon asleep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In year 0, Neithrel vanishes and open warfare among DP factions in Qi&#039;Reshalia begins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The last DP faction was conquered in 22 AV and merchant families formed the new ruling council of Qi&#039;Reshalia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During his reign, Alec rebuilt Shard and established the Gondola in 20 AV, with the help of Queen Morganae of the Mountain Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After Shard was cut off from the world in 250 AV, Morganae&#039;s daughter was murdered in a marriage dispute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 256 AV, the Mage of Storms returned to Shard and was killed. His stormcloud remains over Dertalriosh Endaertheal&#039;a, now known as Stormwill Tower.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Moving on to history of the Ocular. The Endian Nation was formed by the Luethra in the First Age.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It spanned the Albarian continent, was ruled by Azhjam, and was seated at Albabriddlaen. These years were also a formative period for the Luethran justice system.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During the Luethran Second Age, the Endian Nation turned outward, allying with the Elves, and later the Gnomes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These close ties with their northen neighbors would lead to intermittent hostilities with the Adamantia, who blockaded the northern trade routes into Kermoria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With northern trade declining, the Luethrans turned their attentions south to the newly arrived gnomes, including a lasting treaty with the Cip&#039;uja tribe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was during this time, the Luethrans also turned to the seas, settling Pi&#039;Qanah, the Irasushen Islands, and M&#039;Riss. These colonies enabled a restoration of trade with the Elves, unhindered by Dwarven influence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Third Age marked the Golden Age of the Endian Nation and the Luethran people. Architecture, Arts, Engineering and Magic, flourished during this time. By then, the Endian Nation covered nearly all of Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Two major new cities were founded during the early years of the Third Age: New Albabriddlaen, and Avaev, the Waterfall City was near Shaerek lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Contact and later treaties were formed with the Nirejis, who dwelt in the far western Albarian forests. Signing the Nireji-Endian Treaty, the Luethrans withdrew from a portion of the western Albarian forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Avaev grew in significance during this period, serving as a crossroads for trade and commerce between the Gnomes in the south, the Nirejis in the west, the Shaerek in the north, and the Luethrans in the east. A school was founded in Avaev by Siyasartu Jelonci, increasing the city&#039;s stature as students flocked to the city to learn from him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Avaev and New Albabriddlaen were linked by a newly constructed aqueduct, supplying both with fresh water from the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Celestial Temple is constructed and became a center of learning in the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During this time, Luethran mages developed and refined teleportation techniques, while the gnome Giblor developed the telescope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A sickness killed Azhjam Rasman, signaling the end of the Golden Age. Word of battle between two Gorbesh tribes, the Ilat and the Lakixeq, reached the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Rasman Plague swept through the Endian Nation, devastating the Luethran population. Aid was sought from both the Dwarves and the Elves in Kermoria, and the island colonies, except for M&#039;Riss, collapsed. Around this time, the Ocular first appeared in Albaria&#039;s southwestern reaches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nuar Deiva founded the Rasman Sect, venerating death, and around this time the Rasman Plague died down. This lead the Rasman Sect to attempt taking power from the Azhjam. The plague returned, and ultimately the Rasman Sect gained control over the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Shortly thereafter, construction of the City of the Dead began, along with the closing off of the Luethran people. Contact with Kermoria slowed, and the Bosueq, Opirks, and Cip&#039;uja Gnomes were placed under restriction. This policy eventually lead to the borders closing, and the remaining colony on M&#039;Riss was abandoned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A royalist movement started in New Albabriddlaen, and as it gained power, the Rasman Sect was challenged in battle. This was the first time since the Second Age when Luethran had killed Luethran, and it eventually erupted into the Luethra Civil War. The Cip&#039;uja sided with the Royalists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the southwest, the Ocular began gathering their strength, while Avaev was nearly destroyed by fighting between the Luethrans. However, Nirejian, Gnomic, and Shaerekian fighters repelled the Luethrans. During this period, the Royalists gained the upper hand against the Rasman Sect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Sruhos va Tlo&#039;oe gnomes came under Ocular attack and were eventually slaughtered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the Rasman Sect was forced back into the City of the Dead, the new Azhjam was assassinated, and his son took his place. Eventually the Sect was sealed within the city and the Royalists regained control over the mostly destroyed Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was during this time that Xin&#039;Alaudas is born to one of the Gorbesh tribes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A joint offensive by the Ilat and Beuven tribes proceeded to route the Lakixeq.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;At the age of two, he was set adrift in the Lakiidas Sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Several years later, he returned to Albaria in a massive ship, and was proclaimed a hero and fulfiller of prophecies by Gorbesh prophets. The Lakixeq tribe was taken over by Xin&#039;Alaudas, and the Beuven and Ilat followed shortly there after.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nearly all the Gorbesh came under Xin&#039;Alaudas&#039;s rule in this period, and construction began in the central-eastern Albarian forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;At the city of Eimitek, the Gorbesh met with the Iyqaromos gnomes, and forged a treaty. The gnomes integrated with the Gorbesh and their lands were unified.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A period of Gorbesh expansion began, resulting in clashes with the Luethrans and eventually the Luethra-Gorbesh War erupted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The culminating battle happened near New Albbabridlaen, and the Azhjam was slain by Xin&#039;Alaudas when attempting to flee the field. The city was captured, and in 1385 BL, the last of the Endian Nation fell to the Gorbesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The City of the Dead was established by the Rasman Sect as their new capital, replacing the older city of New Albabriddlaen. During the Luethra Civil War, the city was sealed when the Endian Royalists won the war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 1368 BL, during the early Gorbesh Imperial Age, Gorbesh settlers rediscovered the city and renamed it Ixaem. Contact was lost a year later, and further explorers discovered that the city was empty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Repeated attempts to reclaim the city were made over the next millennium, however each attempt failed under mysterious circumstances. The last known attempt was made in 395 BL by Admiral Xireshi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s possible that after the Shraek, who were flying lizards that could cover longer distances than ground traveling gnomes, discovered the ruins of High Hold, which they could see from the sky above the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So now, let&#039;s talk about the mist in the Lost Grounds, which is adjacent to Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After much investigations into sightings within the lost grounds, and determining the cause of the mist, I have concluded that Pallid Ocular Mistweavers are creating the mist with the purpose of concealing High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There are two other significant discoveries I made during my investigation into the history of the area, going back to the early Imperial Age, with indepth studies into the Gorbesh Imperial Age.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will first go over some history so that it will shed light as to why I came to my conclusions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Hiimarhand Shel means the Mountains that Divide the World in Half, which are in the southernmost regions of Ilithi and separate Albaria from Kermoria. Imagine that half the world lies beyond High Hold and within Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Amongst them are the ruins of the Dwarven kingdom of Adamantia. The Lost Grounds sit along the edge of the ruins of the southernmost city there, which is High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Morganae&#039;s Arm was built in to hold back the creatures created by the Dragon Priests during the perpetual battles for control over High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I found it somewhat odd that I have been unable to find any historical mention of conflict between the Dragon Priests and the Ocular, even though they have both occupied the area just beyond the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Were the Ocular the reason that the DP were able to create such monstrousities, with the help of the Ocular as silent allies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;So where did the Ocular come from?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Sieben is a god worshipped by the Gorbesh and the Kaldar. He is the Master of the Domain of Mist, and has an appearance as a hardened young man obscured by a great fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He is known as a shapeshifter so masterful that he fools the other gods and creates chaos among the mortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Sieben also created the Ocular and the Sruhos va Tlo&#039;oe burned and died by his hand.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;Following the near destruction of the Opirks by the Ocular, the Opirks were decreed as independent members of the Gorbesh Empire in 1348 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the Opirks came under attack by the Ocular a year later, the Gorbesh successfully defeated the Ocular. No other account in history of an Ocular defeat has ever been recorded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Back in 1353 BV, General Iseum reported the existance of the Ocular to the Southwest, a blasted plain smothered in perpetual fog, much like how the Lost Grounds appear today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This fog has seeped into the Lost Grounds as a mysterious mist, which I am convinced is hiding the view of the High Hold nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned at our last meeting that I had sensed a Pallid Ocular Mistweaver within the Lost Grounds, which confirmed the source of the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It should be noted that in 1335 BL, Gnomic inventors invented lift technology. The first lift is completed in 1333 BL at the Tiebesh Fortress in the Stormcrest Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Emperor Lakiumos devises a formal name for The Alaudian Empire. He commissions the construction of a great Colossus statue of the Builder to overlooking the Lakiidas Sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 1325 BL, soldiers from Tiebesh Fort discover a half-ruined city near a waterfall at the base of the northwestern White Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;High Priest Duevain of Misiumos and governor of the North is sent to investigate. Duevain reports the existence of a race of winged beings called the Shaerek and Emperor Lakiumos and the High Priests declare the beings &amp;quot;Winged Devils.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;High Priest Duevain is given the task of conquering them and expanding the Empire. In 1320 BL, Duevain&#039;s forces advance on Il&#039;in Sius, the city of the Shaerek, but Duevain&#039;s forces are battered away by phenomenal white winds that strike at them from the mountain heights and the High Priest is killed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During this time, the Waterfall City of Avaev is built at the Great Falls to improve trade with the Shaerek. Avaev becomes a center of the continent, populated by Luethra, Shaerek, and Gnomes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Shaerek are a race of avian humanoids living in the high elevation of the frozen mountains of northwestern Albaria. They worship a singular bird God and are led by their High Priest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The smoke-winged creatures in a recent vision made me think about the Shaerek. They use the White Wind, a freezing wind that burns, which could be described as crystal fire similar to a recent vision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The city became even more cosmopolitan when Siyasartu Jelonci, of the Nireji, moved to the city and established a building school. When aqueducts reached the city from New Albabriddlaen, Avaev increased in prosperity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, during the Luethra Civil War, the city was nearly destroyed in the fighting, despite the attempts of the combined Nireji-Gnomic-Shaerekian defenses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The last mention of the city was in the Gorbesh Imperial Records, as the site of a major Ocular defeat in 763 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Il&#039;in Suis is the city of the Shaerek. Located in the heights of the mountains in northwestern Albaria, and the Shaerek believe that it is protected by the White Wind. The city was reported fallen in 407 BL, when the Northern Gorbesh Army reached the city under the command of General Namiven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aniek is a god worshipped by the Gorbesh and the Kaldar. Possessing the Domain of Storm, Aniek is the cruel Goddess of Destruction, vindictive and spiteful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She ruins for the sake of ruination. She disturbs the land with her tornadoes and blizzards and lightnings. Aniek tried desperately to kill the young Xin&#039;Alaudas, afloat in the sea, and her anger assailed Albaria for a month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She battled against the White Wind of the Shaerek for eighteen days to allow the Empire to reach Il&#039;in Sius. The two ended the match in a draw, neither able to secure a victory. Aniek and Sieben are hateful enemies and either would destroy the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;An example of modern day ocular appearances include Aojunni Cam-anfa, a Merelew who was attacked at the Feast of Eluned by a goblin assassin, revealing that she was an Ocular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Dantia recently mentioned how Keishalae sold her soul to the Hunger in exchange for occasuinally bringing other souls to feed the Hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maelshyve and Lyras were likely in service to the Hunger, bringing other souls to be consumed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Years ago, I gave the theory that Syal was bonded to the Hunger to prevent it from consuming the World.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After all these centuries, it must have many faces, a face for everyone it has consumed. Which over time would become such a horrifying monstrousity, and its appetite would have become so large that it could no longer be appeased or contained.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A depiction of the Hunger being attacked by paladins and rangers was seen on a large canvas mural entitled &amp;quot;Shadow Clan&amp;quot; from Terald&#039;s Tent at the Theren Fest where many artifacts were stolen that originated from Lord Sorrow&#039;s birthplace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The mural showed five rugged plate-clad Humans that surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One possible theory is that the Hunger exists adjacent to the Lost Grounds in High Hold, which explains the disappearance of so many paladins, and the actual purpose the wall was built to keep out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During our Sixth Annual Round Table meeting, I gave historical presentation about &amp;quot;A Tale of High Hold&amp;quot;, as told by the Dwarven Bard Hrakisi Viikelen, which I will close with a few remarks about before giving my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;High Hold remained one of the few places to withstand the brutal attacks of the Dragon Priests.&amp;quot;&lt;br /&gt;
.&lt;br /&gt;
You say, &amp;quot;Then the Dragon Priests devised a new method of siege. The Dark Hand was named for the corruption and plague they instilled into the land, turning the earth vile and evil while conducting their foulest experiments there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The once beautiful lands of Adamantia and Southern Ilithi had been turned putrid, and High Hold was right at the center of it all. They lasted as long as they could, fighting the rotting lands around them valiantly. But the people were finally besieged in such a way that they knew would be their end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The once pristine waters had turned to noxious poisons. Where game was once plentiful, now there were only monsters, whose meats would make a man ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Healing herbs were transformed into deadly weeds that would attempt to kill a man that approached them. Eating them would fill the body with disease and acids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After several decades, the fortress of High Hold was destroyed by the Dark Hand. It is a wretched, ghostly place now, truly a part of the loathsome lands that consumed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then he ends with this mysterious comment, &amp;quot;Those who enter the Dark Hand would do well to stay clear of the once mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But if High Hold was truly destroyed, then why would it need to be avoided? It makes me wonder if they knew there was something there that needed to be avoided, and makes me more determined to find what lies beyond the old bailey. Most likely a rockface with a lift obscured by the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Moving on to my investigation of the ruins in the Lost Grounds, and spending significant time scouting the area taking extensive notes, and the continued study of some intriguing items that required further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During that time, Morganae&#039;s Arm would have been built just outside of High Hold, because that is where all of the fighting took place, since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So that bailey is likely an entryway that leads to the renown High Hold lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The bailey is viewable in areas to the west and south, four to be exact. Two are on the west side, just north and west of the dovecote. One is in the southwest corner and the other is directly east from there. I am convinced this bailey extended southwesterly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Once inside the old bailey, a series of lifts would likely be found and used to climb the rock face of the Hiimarhand Shel, rising to High Hold above. The dense fog that obscures the Lost Grounds conceals the view of this once spectacular fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle, to see if anyone can discover  something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also, remember if you bring non-mustered in friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Unless you are an Emerald Knight, you may not understand the magnitude of what could happen in Blackthorn Canyon, given an imminent attack on Southern Ilithi, either from the Ocular in Albaria or any of the various factions of the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The historical reason documented as the reason why Morganae&#039;s Arm was built was to keep out the monstrousities created by the Dragon Priests, but I am convinced there were even greater reasons, such as the Ocular and the whatever has been occupying High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These details are what every Emerald Knight learns when conversing with various Emerald Knights along their quest. It is the final job of the Last to bring enough of the mountain down to seal off the Lost Grounds, if the wall is breached, to prevent the taint from progressing further into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In regards to how all of this applies to the current issue with the missing five, and determining who the enemy of our enemy is, our enemy is clearly the Hunger. That makes Paladins the Hunger&#039;s enemy, or possibly Syal who bonded to the Hunger to hold it back from destroying our plane of abiding. Stopping the Hunger from draining the souls and energy from us all until we no longer exist is the solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And that is the end of my report and historical accounts. My interpretation of any of it may or may not be correct, but if even one part of it is, it could be devestating to all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will now move on to repeat my field report about what is foreageable in the Lost Grounds since so many missed the results at the last Midyear Field Report Meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That was the assignment I gave to the Emerald Knights to present the findings regarding the flora and fauna within the Lost Grounds, that everyone failed to do except for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It appears that the map provided to me many years ago by Kythryn is entirely accurate, and most fauna and flora are seasonably forageable during the warmer months.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Before we call issues to be discussed and voted on to the floor by Emerald Knights, I will first turn the floor over to our Scribe, Emerald Knight Vaddon to give his report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He will then open the floor for all other Emerald Knights, to bring forth their reports, issues, discussions, and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He is not here, so I will move on to all other Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Do you have any reports or issues to bring to discuss and vote?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu slowly says, &amp;quot;I had something but now I&#039;ve lost the thought...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I have one to bring up, but you can go first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Oh, that&#039;s right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I attended the beseeching ritual yesterday.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am sure it was interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;We were able to beseech a vision of elanthia&#039;s deep history.  Many scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu sadly says, &amp;quot;I don&#039;t find this a surpirze to anyone that&#039;s spent time in the Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;The missing were near but displaced.  Same story other&#039;s have heard and experienced in that regard.  I am worried for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Was the reason it is scarred revealed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;What was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Boils down to planar incursions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Like we are experiencing now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;By powerful entitites.    Yes, well, probably.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu shrugs.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned earlier about warring gods, it is possible now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Anytime something like the hunger or maelshaeve bashes a bit of elanthia, there&#039;s a part that never seems to heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Especially if one feeds the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes or warring gods.  I imagine the hatching of the world dragon was another of those scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Indeed I agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Any ideas on what we can do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We can wait until the floor is opened for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I know we&#039;ve got duties beyond the wall, but since we&#039;ve seen so little change there, I suggest we focus most of our efforts this side of the gate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Hanryu.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;On that note, I want to put a motion on the floor for a vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I make a motion that the Midyear reports return to Brent&#039;s Bar and keep the round tables here. As long as we keep necros out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Do I have a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buzan says, &amp;quot;Seconded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It will keep us closer to the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  I think we can alternate between both locations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Any opposition?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Crickets)&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Who votes aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand.&lt;br /&gt;
&lt;br /&gt;
You raise your hand.&lt;br /&gt;
&lt;br /&gt;
Buzan raises his hand.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now if nobody else has any official business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I open the floor for discussion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suspect that either gods are warring or the Hunger is indeed too powerful now to control.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone have anything to share or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Oh that&#039;s the other thing.  Liraxes manifested again.  It&#039;s cooking up a ... device.  And want&#039;s parts.  Before you go donating, the Traders are setting up a negotiation with the crystal-math thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Ryeka blinks.&lt;br /&gt;
&lt;br /&gt;
Buzan peers quizzically at Hanryu.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will leave Liraxes to my sister the Trader. She can negotiate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It claims to want balance, which I&#039;m all for, but what version of &amp;quot;balance&amp;quot; an extraplanar being thinks is good, is still up for debate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree. Everyone&#039;s balance varies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I machine deciding balance can be....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A problem for the living.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It did not seem hostile, and it did claim to want to maintain the livability of the plane of abiding.  So it&#039;s at least talking the right equations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But keep in mind, if we build it, it may be used against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And we are led to believe it is to return the five.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When instead it will do the opposite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes, I think we need more resaerch.  Hence the suggestion we leave the wall to the regular faces and focus our attention on wild magic till the next meeting./.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will check the wall for infrequent patrols as I always do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If the moons are in my favor, I can do it quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone else have any discussion?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I do have half an idea- but I&#039;m not sure that&#039;s enough to present.&amp;quot;&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Better to say it than not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buzan leans forward.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Half an idea is better than none.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Well you know us clerics have some ability to seek the spirits of the fallen. The trouble is that the bodies have to be where we can see it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I did have an idea about clerics though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;It would take someone far stronger than me to make it work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods to you.&lt;br /&gt;
&lt;br /&gt;
Ryeka asks, &amp;quot;Aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Taramaine should be consulted about many questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If the enemy of the Hunger is the paladins, clerics and the gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All should come together with the rangers and empaths who have to do with the living here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;For a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do not know her, nor am I a cleric so that is a cleric thing to plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned that to Nawain too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About Taramaine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Perhaps you both could do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;My gut tells me we&#039;ve not had enough clerics trying to find solutions to this wild magic stuff.  A few to many sorcerers and heretics.  I get exploring any path to get back the missing, but that can be dangerous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There is a reason why holy magic users were not taken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Perhaps whomever took them feared the holy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I was when the five were. But I was not with the five.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They clearly chose who to keep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was not someone holy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So that may be a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They must be in a pocket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In another dimension.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We can hear but not see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Time must have shifted slightly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Saragos watched for his lady as long as he could- until he was cut off. I do worry about him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Hanryu sadly says, &amp;quot;He&#039;s this close to doing something he&#039;ll eventually regret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I get it, but...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One other idea I thought was that if the Heralds took them for something someone among them did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is like if one person casts something, and someone else is caught in the vortex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That seems to be what happened, it sucked them into another dimension.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But then it could actually have been a decision made by the Guardians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It&#039;s possible.  I was sucked into the void prision that night with the big group.  But I got spit out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Hanryu.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;But there was a LOT of magic being slung around.  So who knows what happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You were too pure for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Is my thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
Hanryu wryly says, &amp;quot;Or to slow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well if nobody else has any other ideas, this meeting is concluded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Welp.  I&#039;m getting itchy in town.  Next time at the bar right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Perfect timing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu grins at you.&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand in a quick salute.&lt;br /&gt;
&lt;br /&gt;
Buzan stands up.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thanks all for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunter Hanryu went through a deep green door.&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Take care! I&#039;m going to see if Mother Sothavi has any ideas too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my now very sore hand, Emerald Knight Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 451st year, 72nd day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Eighth Annual Emerald Knights&#039; Meeting held on the 72nd day 451 years since the Victory of Lanival the Redeemer in the Shard Meeting Tower Hall of the Hunt.  &lt;br /&gt;
&lt;br /&gt;
Those in attendance included Stonewall Rikkei, Knight of Meraud Tirost, Desert Blossom Zersha who is enveloped in a cloud of iridescent glitter, Langen Esturi Nilme who is wreathed by sanguine negeri blossoms, Lord Knight Hebion, Lord of Elamiri Gridaksma, Primal Lady Zalinyar, Lady Knight Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Calling this round table meeting to order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep in mind that Emerald Knights have the floor first, can only vote, and the floor will be opened for discussion by all after our official business has concluded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have not historical portion to present since Vaddon has a huge amount of notes to share, having been missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he has the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will do new business after his presentation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And field notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I continue to accept additional patrols on the wall for extended periods.  The conditions have not improved and our fellow defenders suffer for squalid living conditions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;I offer my apologies for missing the mid-year gathering as I was otherwise detained keeping my commitments to our fellow soldiers in arms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the &lt;br /&gt;
Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tight lipped group they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the residents, they had nothing new to report in their musings about life and people and history of the area.  I continue to try and develop those relationships and with time, gain their trust that they will share additional information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But to date nothing new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I am planning a fund raiser.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my observations the conditions reported in the Emerald Chronicles have not improved.  As Graev report to his friend, Hebban, there is always a need for more supplies delivered to the defenders protecting the wall and keeping the Dark Hand in check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This remains true today as it was in 194 AV.  And with that I suggest a fund raiser for our next mid-year gathering.  Speaking with Gwend and Zali, we are preparing a fund raising concert at our next mid-year gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Assuming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We&#039;ve arranged for three performers to attend and sing songs to inspire those in attendance and those that protect the wall.  We will also be collecting coins to provide much needed supplies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Some of which are in attendance this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This will be a bring your own cookies, cupcakes and booze since as we all know Brent only sells ale.&amp;quot;&lt;br /&gt;
Elurora says, &amp;quot;Should talk to Miss Allye about catering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Am open to any and all suggestions though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do not want our knights to live luxerious while those on the wall are suffering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That would be a possibility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we rough it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I do like roasted turkey though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;May be best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does the Last get roasted turkey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But like  I said open to any ideas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;You may get more people with Allye&#039;s catering and that could mean more coin donated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We have a date set and I have asked Vaddon to select the venue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I think he would be the one roasted if the dark hand made it across the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;True.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does Brent have a dance floor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, the options are limited.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tested it out tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My moves don&#039;t work there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;You may ask a Bard if they can create one there, it is a Bar, but I&#039;m not sure how that all works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;They can do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s a great idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is that possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I believe so, but, I am a Paladin not a Bard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nilme says, &amp;quot;I&#039;ve never tried it, but we could find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Brent will be our host.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just need a lot of room on the floor.  I&#039;m not a square foot dancer....I use the whole floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone object?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All knights in favor say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma asks, &amp;quot;Why not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright good enough, it passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No objections noted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Got it written down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, moving forward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thanks, so I shall conclude my report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will provide a list to our song writers of the topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will begin the fun at 9 bells.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now you have the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not so fast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You have a field report about a grate you left out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh, that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, Zali and I were poking around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huge discovery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And found a grate about two rooms east of wear Eothim works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All attempts to access the grate met in failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And quite a bit of...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Two paces west under the battlements.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But unsuccessful none the less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And what else was there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;May be a tunnel to an unknown location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or simply a drain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It did have stairs under the grate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So lends me to believe a tunnel of some sorts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Drains do not have stairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Which side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;They often do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I wouldn&#039;t know.  Haven&#039;t read any books on drains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So that is our next place to check carefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;They need to be serviced by workers from time to time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But none the less something to pay attention to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Especially if you are patrolling and helping out down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Be sure the grate remains locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is that the end of your report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to other emerald knights for field reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have been poking around the bailey area, but that grate and tunnel may be more like a way to get in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We must all stay vigilant during this wild magic and the approaching champions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It didn&#039;t appear locked.  But definitely closed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anything could happen, an attack could come from any direction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If the wall is breeched we will regret it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;The Dark Hand has been quieter as of late than any time I&#039;ve experienced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zali and I did go back out the Dovecote as well.  Nothing new to report there as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Which is like the quiet before the storm, in my opinion, makes me suspicious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The lost grounds still muddy and foggy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to everyone, if anyone has anything to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I have words to say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our new business was given as the charity concert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Again, for like the eighty eleventh time, I applied for a position with the Emerald Knights with that commander guy with the long F name, and once again was denied, because I&#039;m obviously not a Paladin or a Ranger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;You&#039;d think I could mimic one well enough by the subjects I study, but that guy, he&#039;s smart. He saw right through my ploy. He did offer a suggestion this time though, that I take up a sword and help out the cause.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon can lead you around mage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are welcome there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Although I&#039;m still a bit disappointed that I couldn&#039;t earn the title of Emerald Knight,  I felt encouraged that my skills would be useful in defending the lands from the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;It also made me realize that you don&#039;t have to BE an Emerald Knight to lend aid, and I encourage everyone who isn&#039;t a Paladin or Ranger to help out when you can too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If need be we can bring in a group of fighters and triage to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well said Zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;I have a suggestion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Then this meeting has concluded, do I have a second to adjourn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry, go ahead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nope, Gridaksma had something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;It&#039;s often best to ask around if you are looking for answers or connections. Keeping quiet council among one&#039;s close group of associates rarely brings in new information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says to you, &amp;quot;You mentioned having issues getting the locals to speak to you, there are some among the Ilithi citizenry who have made those inroads already. They aren&#039;t seen as outsiders as much as most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Not sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I visit Doritee and ask her about the Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suspect anyone can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;There are quite a number of supplies that flow through the area which is done not with giant fanfare, but provide true aid to our brothers and sister&#039;s at the arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have yet to see any provided.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;True.  They get food.  But they are also still sleeping on straw mats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe we could make it a tad better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says to Gwenddolyn, &amp;quot;Perhaps you aren&#039;t seeing everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The barracks are practical but dingy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Any suggestions, I would love new avenues to support and understand the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am old so maybe not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I think he&#039;s right, when we were out poking around, there&#039;s little caches of supplies all over the place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The herbalist tent is well stocked at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes that is true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;Ilithi has long memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Like people, citizens or whoever is leaving alchemy practice supplies, runes, clothing, food stuffs, some weaponry even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But hard tack and straw mats for decades is not good for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is there more we could be doing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;There is always more that can be done. I caution against echo chambers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like what else could we be doing that we&#039;re not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s why I&#039;m suggesting the charity event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A fabulous idea, and to honor the history and purpose of the emerald knights through music and song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And on that note, does anyone have anything else to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Last chance, do I have a second to adjourn now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Cornation day was the peek.  Then the battle lead by Ptrea is another historic milestone.  Both of which are recorded in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just trying to help out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;So those are the songs you want written about?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Those would be good ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Be uplifting and share the history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;I know the histories quite well. The truth of them will likely alienate quite a number of people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But they need to hear it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.  Hadn&#039;t heard that opinion before Gridaksma.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The suffering and sacrifice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second for adjournment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 452nd year, 64th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Ninth Annual Emerald Knights Round Table Meeting held on the 64th day, 452 years since the Victory of Lanival the Redeemer in the Shard Meeting Tower Hall of the Hunt.  &lt;br /&gt;
&lt;br /&gt;
Those in attendance included Elurora, Cheyee, Zalinyar, Traim, and Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting are as follows:&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will discuss the meeting rules when we begin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will likely have stragglers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Including Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well without the scribe and his report it won&#039;t be much of a meeting without Vaddon since he &lt;br /&gt;
&lt;br /&gt;
was doing the primary report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I guess I will do the opening, if he is not here then I will proceed to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am officially calling this Ninth Annual Round Table Meeting to order. I ask for no &lt;br /&gt;
&lt;br /&gt;
interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interruptions during the official meeting by non-Emerald Knights will cause me to silence &lt;br /&gt;
&lt;br /&gt;
the room or expel anyone causing the disruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Furthermore, Necromancers are not allowed to attend any official meeting of the Emerald &lt;br /&gt;
&lt;br /&gt;
Knights without acceptions, as recorded during a prior Round Table vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Our Scribe, Emerald Knight Vaddon, will give his report first, followed by any other Emerald &lt;br /&gt;
&lt;br /&gt;
Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You grumble.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will open the floor for all Emerald Knights, to bring forth their reports, issues, &lt;br /&gt;
&lt;br /&gt;
discussions, and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any new ideas, &lt;br /&gt;
&lt;br /&gt;
new field events, or new issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the official Emerald Knight business has concluded, we will open the floor for &lt;br /&gt;
&lt;br /&gt;
discussion with everyone once the Emerald Knights have completed presenting their reports and voting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Instead of the historical presentation, Vaddon will give his summary of the recent Midyear &lt;br /&gt;
&lt;br /&gt;
Field Event, the charity benefit, so it will be documented into the meeting notes for future &lt;br /&gt;
&lt;br /&gt;
reference. He will also give any other reports or updates that he may have before turning the floor &lt;br /&gt;
&lt;br /&gt;
over to all other Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Alright since Vaddon is not here, are there any other Emerald Knights with a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Nothing elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora shakes her head.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Things are as they ever are when I check the Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Alright floor is open to all, does anyone have anything to bring up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Zalinyar.&lt;br /&gt;
&lt;br /&gt;
Zalinyar smiles at you, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Vaddon was going to talk about the charity fundraiser, and mumbled a lot while going &lt;br /&gt;
&lt;br /&gt;
over his notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He said they still weren&#039;t approving a mattress upgrade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We are busy with the Heralds and the Immortals and wild magic, so let us stay vigilant and &lt;br /&gt;
&lt;br /&gt;
keep checking the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traim asks, &amp;quot;Did the charity fundraiser already occur or is it to come?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was the last event we had.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The most recent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He was to be here to discuss the summary and discuss the next event, but it will have to &lt;br /&gt;
&lt;br /&gt;
wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Things come up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Alright then, this meeting is adjourned, do I have a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You glance at Elurora, a female Elf.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora grins at you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Meeting dismissed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Traim says, &amp;quot;Well I appreciate being allowed to attend. I hope to see you all at the next one. And &lt;br /&gt;
&lt;br /&gt;
meet this shadowy scribe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;They&#039;re usually a little longer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Good eve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my hand, Gwenddolyn.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 453th year, 56th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
A meeting was called of the Emerald Knights on the 453th year, 56th day since the Victory of Lanival the Redeemer.  Those in attendance included Lord Knight Teilnsar, Emerald Knight Calabra, Hunter Hanryu, Squire Cheyee, Truthseeker Elurora, Emerald Knight Vaddon and Light of the World Gwenddolyn.  My notes of the meeting are as follows:&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am officially calling this Tenth Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interruptions during the official meeting by non-Emerald Knights will cause me to silence the room or expel anyone causing the disruption.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Furthermore, Necromancers are not allowed to attend any official meeting of the EmeraldKnights without acceptions, as recorded during a prior Round Table vote.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our Scribe, Emerald Knight Vaddon, will give his report first, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;When we open the floor for all Emerald Knights to bring forth their reports, issues, discussions, and motions.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any new ideas, new field events, or new issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;When the official Emerald Knight business has concluded, we will open the floor for discussion with everyone once the Emerald Knights have completed presenting their reports and voting.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Instead of the historical presentation, Vaddon will give his summary of the recent Midyear Field Event, the charity benefit, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;He will also give any other reports or updates that he may have before turning the floor.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Well.&amp;quot;&lt;br /&gt;
You say, &amp;quot;So, I don&#039;t have any real news.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Lips remain tight around Blackthorn Canyon.&amp;quot;&lt;br /&gt;
You say, &amp;quot;No information that hasn&#039;t been heard before.&amp;quot;&lt;br /&gt;
You say, &amp;quot;However.&amp;quot;&lt;br /&gt;
You say, &amp;quot;I did prepare a speech to share Miskton&#039;s vision that may or may not be about Shadow&#039;s Reach that I would like to share.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Friends, Brothers, and Sisters   I want to share a vision that was delivered by Miskton at the recent moon mage gathering.&amp;quot;&lt;br /&gt;
You say, &amp;quot;It was a quiet vision. No falling stars or shadowy omens. Just this:.&amp;quot;&lt;br /&gt;
You say, &amp;quot;A warm breeze caressed my face, and I breathed deeply, smelling sea salt and distant rain. I heard laughter nearby -- a small girl wrestling with a massive dog, whose tail wagged excitedly as it playfully nipped at the child.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Both were dirty, covered in mud and bits of grass, and grinning widely. The dog picked up a stick and shook it violently.&amp;quot;&lt;br /&gt;
You say, &amp;quot;The girl lunged for the stick, and the two began a surprisingly rough game of tug-of-war. The dog pulled the child to the ground and dragged her through a puddle, eliciting shrieks of laughter.&amp;quot;&lt;br /&gt;
You say, &amp;quot;The girl rolled over and tackled the dog, landing atop the much larger creature and knocking them both over.&amp;quot;&lt;br /&gt;
You say, &amp;quot;&#039;Got you!&#039; she exclaimed, &#039;My stick!&#039;.&amp;quot;&lt;br /&gt;
You say, &amp;quot;The dog released the stick and stayed down, panting, its tail flopping against the ground. Suddenly, a horn blew in the distance, and the dog jerked upright.&amp;quot;&lt;br /&gt;
You say, &amp;quot;The girl jumped on the dog&#039;s back, and scampering to its feet, the dog began to run. The vision faded.&amp;quot;&lt;br /&gt;
You say, &amp;quot;That was the vision he shared.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Much more dramatic then I.&amp;quot;&lt;br /&gt;
You say, &amp;quot;But what would you expect from a paladin.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Now, I have seen them   the girl and the hound   in Shadow&#039;s Reach.&amp;quot;&lt;br /&gt;
You say, &amp;quot;This thought came to me.&amp;quot;&lt;br /&gt;
You say, &amp;quot;The girl is more mud than cloth, wrapped in yellow rags and mischief. Around her neck hangs a razor-edged arrowhead. At her side is a wolfhound   massive, scarred, missing an ear.&amp;quot;&lt;br /&gt;
You say, &amp;quot;She hangs around the plinth at Shadow&#039;s Reach.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Massive.&amp;quot;&lt;br /&gt;
You say, &amp;quot;They match the vision near perfectly.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes I agree.&amp;quot;&lt;br /&gt;
You ask, &amp;quot;So what does it mean?&amp;quot;&lt;br /&gt;
Elurora quietly says, &amp;quot;Not the sea air though.&amp;quot;&lt;br /&gt;
Cheyee whispers, &amp;quot;&amp;quot;Lips remain tight around Blackthorn Canyon&amp;quot; could be considered provacative.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Yep.  However, when the wind blows, the air brings many scents.&amp;quot;&lt;br /&gt;
You say, &amp;quot;It could be nothing more than a simple moment   a memory. A vision of joy before a call home. A child and her dog, summoned back to hearth and kin by the sound of a distant horn.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Perhaps the immortals simply reminded us that there is peace in play, and purpose in returning when called.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Or... perhaps it is something more.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Shadow&#039;s Reach is a place of balance   where winter and spring meet, where pyres burn not just for the dead, but for what must be remembered.&amp;quot;&lt;br /&gt;
You say, &amp;quot;If the girl and hound are symbols of that balance   and the horn is a summons   then something may be calling away the guardians of that place.&amp;quot;&lt;br /&gt;
You ask, &amp;quot;If so, we must ask: who calls, and to what end?&amp;quot;&lt;br /&gt;
You say, &amp;quot;We are the Emerald Knights. We were never meant to sit idle. We are watchers, yes   but not statues. Ptera reminded us that we are to be what the Emerald Knights were always meant to be.&amp;quot;&lt;br /&gt;
You say, &amp;quot;So let us stay vigilant.  Not in fear, but in duty.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Whether this vision was a farewell, a warning, or a beginning   we must be ready to answer the call.&amp;quot;&lt;br /&gt;
You curtly say, &amp;quot;End of my report.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is meaningful, and great memory about the girl and the dog.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have been lacking in my wall duties, but will be doing rounds again very soon.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;I still plan to go back and study the artifacts I found more.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will include my findings in the next field report.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Which will be Moliko 13 and coming soon.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;I planned another midyear field report due to that vision.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;So please emerald knights, do some rounds around the Lost Grounds and the wall to check things.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Go up to shadow&#039;s reach and wander around.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
Hanryu asks Gwenddolyn in an Ilithian accent, &amp;quot;Want to meet at the reach next time?&amp;quot;&lt;br /&gt;
Calabra asks in a rustic accent, &amp;quot;Shall we check the pit as well?&amp;quot;&lt;br /&gt;
You ask, &amp;quot;Pit?&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes we will be meeting in Brent&#039;s Bar and we can go up to the reach after our reports.&amp;quot;&lt;br /&gt;
You say, &amp;quot;I may not have stumbled on that yet.&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Now, does any other Emerald Knight have a report?&amp;quot;&lt;br /&gt;
Elurora says, &amp;quot;No report, I walk the wall and haven&#039;t seen anything new or weirder than normal.&amp;quot;&lt;br /&gt;
Hanryu says in a montane accent, &amp;quot;Same ol&#039; same ol&#039;-go spend yer plats in Theren before the fest packs up.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is our realty check.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Same for my time on the wall.   Nothing unusal.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright opening the floor to all here, including non emerald knights.&amp;quot;&lt;br /&gt;
Elurora says, &amp;quot;I have a small thing to share that isn&#039;t quite Emerald Knight business after he is done.&amp;quot;&lt;br /&gt;
Calabra asks in a rustic accent, &amp;quot;Do we have an accurate count of how many knights roam the realms?&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have them but they cannot be published.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Not in my notes.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is a secret.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Your name was added.&amp;quot;&lt;br /&gt;
Calabra asks in a rustic accent, &amp;quot;Do we have anyone who is training prior knights that i may look upon?&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
Elurora asks Calabra, &amp;quot;What do you mean?&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And Teilnsar will likely become an emerald knight?&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;In order to grow our numbers, we would need to look for recruits.&amp;quot;&lt;br /&gt;
You say to Hanryu, &amp;quot;Be sure to check on the Last be sure he&#039;s holding out well in his perch.&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Have you taken the quest yet Teil?&amp;quot;&lt;br /&gt;
Teilnsar pleasantly says in an Ilithic accent, &amp;quot;I am not currently engaged , mores the pity.&amp;quot;&lt;br /&gt;
Hanryu says to you in an alpine accent, &amp;quot;Can do.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;If you need help with that, there are many among us here that would help.&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;That is all i have to ask, thank you for humbling an old knight.&amp;quot;&lt;br /&gt;
Teilnsar pleasantly says in an Ilithic accent, &amp;quot;I am not sure which quest you speak of.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;The emerald knight quest.&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;The wall.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Completing it earns you the title and membership on the wall.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Corik&#039;s Wall.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;We can talk more later.&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;Aye that wall.&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You had something?&amp;quot;&lt;br /&gt;
Hanryu says in an alpine accent, &amp;quot;Gotta go check on a dead Ranger.  Safer paths than Zephyria to you all.&amp;quot;&lt;br /&gt;
Elurora says, &amp;quot;Yes.  Miss Betlind and I will be holding a Paladin gathering in our hall in Crossing.  Anyone is welcome to join us, not just Paladins.  We will be sharing some of the history of our guild, and talking to people who might be interested in becoming squires or knight teachers, along with some trivia and other things.&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;And just like that Hanryu the ninja goes into the shadows.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Great idea, I will try to attend.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;He does that.&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have any new business or ideas for field events?&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then I call this meeting adjourned, if I have a second.&amp;quot;&lt;br /&gt;
Calabra says in a rustic accent, &amp;quot;Thank you very much for the meeting and reports everyone.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meating dismissied.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting dismissed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my hand, Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mid-Year Field Report Meeting Logs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=658103</id>
		<title>Lich script repository</title>
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		<updated>2024-12-13T19:31:45Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
== Setup and Installation ==&lt;br /&gt;
[https://github.com/rpherbig/dr-scripts/wiki/First-Time-Setup Lich install instructions]&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/AXhcahpdnN Come to the Lich Discord #install channel if you need help]&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/rpherbig/dr-scripts/wiki#yamls-and-guides GitHub&#039;s YAML and Guides].&lt;br /&gt;
&lt;br /&gt;
For any bugs, please see us on GitHub [https://github.com/rpherbig/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
Character settings are read from a YAML file.&lt;br /&gt;
&lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human-friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/rpherbig/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/rpherbig/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
Its helpful to use a YAML parser for diagnosing issues.&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Autostart =&lt;br /&gt;
Many users prefer to have certain scripts automatically start every time their character loads.  To do that, use the below commands to designate scripts to start for every character or character-specific.&lt;br /&gt;
== Add an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e autostart(&#039;script-name&#039;) will start the script called &#039;script-name&#039; for all of your characters&lt;br /&gt;
;e autostart(&#039;script-name&#039;, false) will start the script for only this character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List autostart scripts ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo list_autostarts will show you the files being autostarted on a given character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remove an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e stop_autostart(&#039;script-name&#039;) will remove an autostarted file from the list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &#039;&#039;other&#039;&#039; autostart ==&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; autostart scripts. The above commands are for normal use.  Advanced options found below under [[Lich_script_repository#autostart_2|autostart]] script details.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}^{{Lich setting|name=buy|desc=Pay for the pouch out of your own money and keep it.}}^{{Lich setting|name=dump|desc=Dump item after sale.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== almanac ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses an almanac every 10 minutes. Pauses all other scripts, stows your left hand, studies it, then unpauses everything.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, bundles, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- bundle&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt; setting appraises a worn bundle quick.&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised. This has been updated to also appraise your worn gem pouch if &amp;lt;code&amp;gt;gem_pouch_adjective&amp;lt;/code&amp;gt; is defined, making the total pouches appraised twelve.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== arrows ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, arrowheads, and arrows all in one script. &lt;br /&gt;
|usage=Syntax: ;arrows type lumber tools&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;arrows drake-fang maple&lt;br /&gt;
 ;arrows drake-fang balsa yes&lt;br /&gt;
 ;arrows continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
astrology_training:&lt;br /&gt;
- ways&lt;br /&gt;
- observe&lt;br /&gt;
- rtr&lt;br /&gt;
- weather&lt;br /&gt;
- events&lt;br /&gt;
- moons&lt;br /&gt;
astral_plane_training:&lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&lt;br /&gt;
#Choose one, container or tie&lt;br /&gt;
telescope_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container, tied, or worn&lt;br /&gt;
divination_tool:&lt;br /&gt;
  name:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
  worn:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container or tied&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT INCLUDE THE STUFF UNDER divination_tool or divination_bones_storage IF NOT USING!!&lt;br /&gt;
&lt;br /&gt;
EXAMPLE YAML IF NOT USING:&lt;br /&gt;
divination_tool:&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=astrology_training|desc=A list of training options. The possible options are ways, observe, rtr, weather, events, and moons. Things will be trained in the order they are listed}}^{{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== athletics ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Athletics training script&lt;br /&gt;
|args={{Lich setting|name=wyvern|desc=Climb wyverns instead of undergondola.}}^{{Lich setting|name=undergondola|desc=Climb undergondola.}}^{{Lich setting|name=xalas|desc=Climb in xalas}}&lt;br /&gt;
|settings={{Lich setting|name=have_climbing_rope|desc=Set this to true to use a magic climbing rope for training. This currently requires zills.}}^{{Lich setting|name=held_athletics_items|desc=A list of 1-2 items held while doing athletics to increase the difficulty. Each item adds difficulty. Uses get/stow, and the items don&#039;t need to be weapons.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== attunement ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains [[attunement]] via power walking or perceiving in a single room. Empaths can optionally train [[empathy]] via health walking.&lt;br /&gt;
|usage=&lt;br /&gt;
* attunement - &#039;&#039;run with no arguments to power walk&#039;&#039;&lt;br /&gt;
* attunement health - &#039;&#039;run with &#039;health&#039; argument to health walk&#039;&#039; (Empaths only)&lt;br /&gt;
|args=&lt;br /&gt;
&#039;&#039;Optional&#039;&#039;&lt;br /&gt;
* health - As an Empath, specify this argument to perform a health walk to train empathy and attunement&lt;br /&gt;
|settings=&lt;br /&gt;
&#039;&#039;Example Config&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Town to train attunement in.&lt;br /&gt;
# Most towns have a pre-defined list of rooms in base-towns.yaml.&lt;br /&gt;
hometown: Crossing&lt;br /&gt;
&lt;br /&gt;
# Town to train attunement in if NOT using hometown as your training town.&lt;br /&gt;
# This variable is used in other scripts for the same purpose.&lt;br /&gt;
# Useful if using Fang Cove as your hometown, since many scripts don&#039;t work with that setting.&lt;br /&gt;
fang_cove_override_town: Crossing&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where magic users will visit to&lt;br /&gt;
# train attunement via &#039;perceive&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is ignored for lunar mages and instead they train in their current room.&lt;br /&gt;
# This is useful for power walking near your safe room, such as&lt;br /&gt;
# non-justice areas, which may be preferrable to Necromancers&lt;br /&gt;
# or if your hometown does not have any room data yet.&lt;br /&gt;
attunement_rooms:&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where Empaths will visit to&lt;br /&gt;
# train empathy via &#039;perceive health&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is useful if your hometown does not have any room data yet.&lt;br /&gt;
perceive_health_rooms:&lt;br /&gt;
- 100&lt;br /&gt;
- 200&lt;br /&gt;
- 300&lt;br /&gt;
&lt;br /&gt;
# If true then you will perform the perceive commands&lt;br /&gt;
# in your current room rather than walk to different rooms.&lt;br /&gt;
# This setting is ignored for Lunar mages (Traders and Moon Mages)&lt;br /&gt;
# and is treated as if it were set to true.&lt;br /&gt;
crossing_training_stationary_skills_only: true|false&lt;br /&gt;
&lt;br /&gt;
# The max learning rate of attunement (power walking) or empathy (health walking)&lt;br /&gt;
# at which point the script will exit.&lt;br /&gt;
crossing_training_max_threshold: 30 &lt;br /&gt;
&lt;br /&gt;
# The desired number of mind states to increase by.&lt;br /&gt;
# Respects crossing_training_max_threshold as an upper threshold.&lt;br /&gt;
attunement_target_increment: 17&lt;br /&gt;
&lt;br /&gt;
# The script will cast the spells listed in the &#039;attunement&#039; waggle&lt;br /&gt;
# at the beginning of training.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  attunement:&lt;br /&gt;
    Aura Sight:&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autocontingency ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Moon Mages only.  It can be run two different ways. First, by providing two arguments for a contingency target (anchor), and the room number that anchor will be in. Your character will run to the room in question, and cast both SEER and Contingency on the anchor. i.e. &amp;lt;code&amp;gt;autocontingency Eteu 798&amp;lt;/code&amp;gt;. Contingency established, you can then go about your business. &lt;br /&gt;
&lt;br /&gt;
The other method is &amp;lt;code&amp;gt;autocontingency invoke&amp;lt;/code&amp;gt;. When run in this manner, typically after a hunt or a long athletics trip to the far side of Elanthia, the script will invoke the Contingency to bring you back to your point of origin.&lt;br /&gt;
|usage= Ensure that a waggle titled `contingency` is present in your YAML. Example below:&lt;br /&gt;
   contingency:&lt;br /&gt;
    Seer&#039;s Sense:&lt;br /&gt;
      abbrev: SEER&lt;br /&gt;
      recast: 2&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
    Contingency:&lt;br /&gt;
      abbrev: CONTINGENCY&lt;br /&gt;
      recast: 1&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 7&lt;br /&gt;
      - 7&lt;br /&gt;
&lt;br /&gt;
The waggle does not have to include both spell entries, but SEER should only not be included if you are casting that by hand (or in another script) on your anchor target before the Contingency cast. Best practice, include both.&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as a &amp;lt;code&amp;gt;before&amp;lt;/code&amp;gt; in a hunt:&lt;br /&gt;
   hunting_info:&lt;br /&gt;
   - :zone:&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     :duration: 30&lt;br /&gt;
     args:&lt;br /&gt;
       - d0&lt;br /&gt;
       - combat&lt;br /&gt;
     before:&lt;br /&gt;
     - go2 798&lt;br /&gt;
     - autocontingency Etreu&lt;br /&gt;
     after:&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     stop_on:&lt;br /&gt;
     - Large Blunt&lt;br /&gt;
     - Large Edged&lt;br /&gt;
     - Small Edged&lt;br /&gt;
     - Staves&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as part of T2&#039;s &amp;lt;code&amp;gt;training_list&amp;lt;/code&amp;gt;:&lt;br /&gt;
   training_list:&lt;br /&gt;
   - skill: &lt;br /&gt;
     - Targeted Magic&lt;br /&gt;
     start: 4&lt;br /&gt;
     scripts:&lt;br /&gt;
     - autocontingency Etreu 798&lt;br /&gt;
     - buff main&lt;br /&gt;
     - hunting-buddy&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     - safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autostart ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Advanced core lich autostart option - Please be sure you have read the earlier [[Lich_script_repository#Autostart|Autostart]] section explaining the different autostart options before reading this.&lt;br /&gt;
|usage=Often called &#039;&#039;other&#039;&#039; autostart, this script allows users to change to the way lich itself is loaded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS IS NOT A TRAINING SCRIPT.  EXTREMELY ADVANCED USERS ONLY!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT USE THESE COMMANDS UNLESS YOU INTEND TO EDIT THE VERY FABRIC OF LICH BEHAVIOR.  BREAKAGE LIKELY!!  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To autoload training scripts on startup such as roomnumbers or sanowret-crystal, please see the correct [[Lich_script_repository#autostart|autostart]] instructions at the top of this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;autostart&amp;lt;/code&amp;gt; is part of core &#039;&#039;&#039;lich&#039;&#039;&#039;.  It should only be used for scripts that are also a part of core lich.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;e autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;dependency&#039;&#039;&#039;, a lich script, which manages the start up process for scripts that make use of the dr-scripts github repository and common functions defined there. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;dependency&#039;&#039; autostart (the second one) for any script on this page. This means you should use &amp;lt;code&amp;gt;;e autostart &#039;scriptname&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;e autostart(&#039;scriptname&#039;)&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;;autostart add scriptname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any of the scripts on this page are in &amp;lt;code&amp;gt;;autostart list&amp;lt;/code&amp;gt;, you should remove them. Try the command &amp;lt;code&amp;gt;;autostart help&amp;lt;/code&amp;gt; if you need help.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== avtalia ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Traders only.  When run, it watches cambrinth defined in avtalia_array:.  It maintains a running list of how much mana is in those cambrinth and allows it to be pulled by scripts like combat-trainer when mana is low.&lt;br /&gt;
|usage= Define a list of cambrinth as below:&lt;br /&gt;
  avtalia_array:&lt;br /&gt;
  - name: cambrinth bracer&lt;br /&gt;
    cap: 32&lt;br /&gt;
  - name: watersilk bag&lt;br /&gt;
    cap: 108&lt;br /&gt;
  - name: cambrinth anklet&lt;br /&gt;
    cap: 12&lt;br /&gt;
  - name: tattered robe&lt;br /&gt;
    cap: 50&lt;br /&gt;
  - name: cambrinth chains&lt;br /&gt;
    cap: 50&lt;br /&gt;
&lt;br /&gt;
Each entry must be unique, all cambrinth must be worn, you must have sufficient Arcana to charge and invoke accurately while worn, and you must not use your primary casting cambrinth you use for other spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=avtalia_array: defines the array of worn cambrinth.&lt;br /&gt;
|uservars=avtalia&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bankbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Have a character act as a banker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;citizenship&#039;&#039;: Set citizenship to &#039;Zoluren&#039; to skip a money check. Set to &#039;Ilithi&#039; to use the north, west, south gates of Shard&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bolts ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, boltheads, and bolts all in one script. &lt;br /&gt;
Syntax: ;bolts type lumber yes&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;bolts drake-fang maple&lt;br /&gt;
 ;bolts drake-fang balsa yes&lt;br /&gt;
 ;bolts continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts waggle sets defined in your yaml. Casts the default: waggle set if no args are given.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://github.com/rpherbig/dr-scripts/wiki/Waggle-Sets&lt;br /&gt;
&lt;br /&gt;
== burgle ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=[[Breaking and Entering]] - Used to train Thievery, Stealth, and depending on entry method, 1 of Athletics (rope) / Locksmithing(lockpick).   &#039;&#039;&#039;Extremely high fines if you are caught.  Be sure to read the [[Breaking and Entering]] page to understand how the system works prior to using this script.&#039;&#039;&#039;&lt;br /&gt;
|usage=Script can be started anywhere that can path the room you set in the settings.&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Turn on Burgle inside crossing_training. Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth&lt;br /&gt;
# Uses burgle_settings for entry method then continues to alternate methods such as climbing, picking shop stealing, etc.&lt;br /&gt;
train_with_burgle: true&lt;br /&gt;
&lt;br /&gt;
#Plead guilty for lower fines if caught in normal justice.&lt;br /&gt;
guilty_plea: guilty&lt;br /&gt;
&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  room: nnn                                 # pick your own room, you should pick a room that no guard will &#039;&#039;ever&#039;&#039; enter.  Picking rooms guards can come to is a failure on setup, not the script.&lt;br /&gt;
  entry_type: lockpick                      # lockpick | rope | cycle | prioritylockpick | priorityrope&lt;br /&gt;
  max_priority_mindstate: 26                # only used if priority setting for entry_type is used.  Sets max mindstate value before switchover to other entry_method. Default: 26&lt;br /&gt;
  use_lockpick_ring: true                   # if you use a worn lockpick stacker&lt;br /&gt;
  lockpick_container: lockpick ring         # name of your lockpick stacker&lt;br /&gt;
  max_search_count: 2                       # max number of total searches to do including retries&lt;br /&gt;
  retry: false                              # retry if you don&#039;t find loot.  default: false&lt;br /&gt;
  loot: keep                                # drop | keep | bin | pawn   default: keep &lt;br /&gt;
  loot_container: duffel bag                # container to keep loot in while burglering&lt;br /&gt;
  safe_mode: true                           # stop searching and try to get out as quickly as possible when hearing footsteps.  Default: true&lt;br /&gt;
  room_blacklist:                           # array of rooms to ignore. Case sensitive.&lt;br /&gt;
  item_whitelist:     # array of **full item names** (adj + noun) of items to keep no matter what.  Case Sensitive.  Default: empty list&lt;br /&gt;
    - blunt-tipped arrows   # armory - non-lodging ammo&lt;br /&gt;
    - blunt-tipped bolts    # armory - non-lodging ammo&lt;br /&gt;
    - blunt stones          # armory - non-lodging ammo&lt;br /&gt;
    - keepsake box          # bedroom - limited use (35) locksmithing trainer&lt;br /&gt;
    # - mixing bowl           # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mixing stick          # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic mortar         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic pestle         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mesh sieve            # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - butcher&#039;s knife       # kitchen - wrist worn &#039;belt&#039; knife&lt;br /&gt;
    - worn book             # library - scroll stacker (15 page, 10 copies per page)&lt;br /&gt;
    # - contract case         # library - Trader Jewelry&lt;br /&gt;
    # - dainty cowbell        # library - wrist worn weatherproof instrument&lt;br /&gt;
    # - writing quill         # library - writing instrument (ledgers, etc)&lt;br /&gt;
    # - thumb ring            # library - Trader Jewelry&lt;br /&gt;
    # - glass lens            # sanctum - minion identifier&lt;br /&gt;
    # - letter opener         # sanctum - belt worn belt knife&lt;br /&gt;
    - memory orb            # sanctum - random skill absorber&lt;br /&gt;
    # - crystal prism         # sanctum - divination tool&lt;br /&gt;
    # - celestial charts      # sanctum - divination tool&lt;br /&gt;
    # - tool case             # work room - belt worn lockspick stacker - 25 ct&lt;br /&gt;
    # - stirring rod          # work room - forging tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - carving knife         # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - wood shaper           # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - metal rasp            # work room - shaping/carving tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - imbuement rod         # work room - enchanting tool&lt;br /&gt;
    # - !ruby/regexp &#039;/\S+ fabric/&#039;  # Bedroom - illustrates REGEX syntax for items&lt;br /&gt;
  before:                                   # array of scripts to run, similar to hunting-buddy, before the burgle (will be called right before buffing)&lt;br /&gt;
    - yourscripthere with args here&lt;br /&gt;
  after:                                    # array of scripts to run, similar to hunting-buddy, after the burgle, (will be called right before script ends)&lt;br /&gt;
    - anotherscript here&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  burgle:&lt;br /&gt;
    - Silence&lt;br /&gt;
    - Hasten&lt;br /&gt;
    - Plunder&lt;br /&gt;
    - Slight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=start|desc=Required to run the script.  Protects against accidental starting/typos.}}^{{Lich setting|name=entry|desc=Optional.  Override yaml setting for entry_type. Valid options are: lockpick, rope, cycle, prioritylockpick, priorityrope.}}^{{Lich setting|name=roomid|desc=Optional.  Override yaml setting for room to burgle from.}}^{{Lich setting|name=loot_type|desc=Optional.  Override yaml setting what to do with loot.  Items in your item_whitelist are always kept.  Valid options: drop, keep, pawn bin.}}^{{Lich setting|name=hometown|desc=Optional.  Override yaml hometown setting when using pawn or bin options.}}^{{Lich setting|name=follow|desc=Optional.  Puts brugle into group follow mode.  To be used when you&#039;ve already joined someone to do a group burglary.  This will buff, then hide if needed and then wait for the leader to burgle.  Will attempt to leave the group if you are following once in, to prevent getting lost.}}&lt;br /&gt;
|settings={{Lich setting|name=burgle_settings|desc=Hash of all the burgle settings}}^{{Lich setting|name=burgle_settings:room|desc=The Room id that burgle should be done in.  Guards should never come to this room, so pick carefully}}^{{Lich setting|name=burgle_settings:entry_type|desc=The type of entry - &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;  You must have a heavy rope if using &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have a lockpick, or a worn lockpick stacker with lockpicks on it if using &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have both if you are using the &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; settings.  the priority settings will use that entry method unless your mindstate is above the max value.}}^{{Lich setting|name=burgle_settings:max_priority_mindstate|desc=Tha maximum mindstate to use when using one of the priority entry settings, before switching to the other entry method.}}^{{Lich setting|name=burgle_settings:use_lockpick_ring|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;Check for a lockpick ring/stacker if using lockpick as entry_type. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:lockpick_container|desc=The name of your lockpick ring/stacker.}}^{{Lich setting|name=burgle_settings:max_search_count|desc=Limits the number of searches you do. Setting this too high will result in arrest, and large fine.  Start low and increase as needed.)}}^{{Lich setting|name=burgle_settings:retry|desc=Retry searches if you don&#039;t find loot.  &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:loot|desc=What to do with loot.  Supported options: &amp;lt;code&amp;gt;drop&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keep&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pawn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt;.  Note that you will always attempt to store loot while in the house, to avoid problems inside with items with custom drop scripts.  &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt; is only supported for thieves.}}^{{Lich setting|name=burgle_settings:loot_container|desc=Where to put loot while in the house.  This is required as the script will not attempt to drop loot in the house.}}^{{Lich setting|name=burgle_settings:safe_mode|desc=Stop searching and try to get out as quickly as possible when hearing footsteps. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:room_blacklist|desc=List of room types (using Sentence Case) that you don&#039;t want to search for loot in.}}^{{Lich setting|name=burgle_settings:item_whitelist|desc=List of full item names (adj + noun) that you want to keep regardless of any other setting.}}^{{Lich setting|name=burgle_settings:before|desc=List of scripts you want to run before burglary.  This is run right before the waggle set.}}^{{Lich setting|name=burgle_settings:after|desc=List of scripts you want to run after burglary.  This is run right after the burglary before processing the loot.}}^{{Lich setting|name=waggle_sets[&#039;burgle&#039;]|desc=Optional. A waggle set called &#039;burgle&#039; to cast right before burglary.}}&lt;br /&gt;
|children=jail-buddy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-bead ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Automates the creation of a prayer bead, either from a held block or foraged and crafted block.&lt;br /&gt;
|usage= Run the script to create a prayer bead based on config information. If started while holding a block, will use that block, otherwise forages and creates one. Will use primer if configured, but not buy you one.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Optional. Forces script into debug mode}}^{{Lich setting|name=primer|desc=Optional.  Override yaml setting for primer use.}}^{{Lich setting|name=aspect|desc=Optional.  Override yaml setting for animal to carve.}}^{{Lich setting|name=help|desc=Optional. Displays usage information and exits}}&lt;br /&gt;
|settings={{Lich setting|name=carve-bead|desc=Main setting block which holds the other settings.}}^{{Lich setting|name=carve-bead:debug|desc=Turns on debug logging}}^{{Lich setting|name=carve-bead:primer|desc=True/False for if a primer should be used. Defaults to false.}}^{{Lich setting|name=carve-bead:knife-adjective|desc=Optional. Adjective for the knife to use for carving, if not &#039;carving&#039;.}}^{{Lich setting|name=theurgy_supply_container|desc=}}^{{Lich setting|name=immortal_aspect|desc=}}^{{Lich setting|name=crafting_container|desc=}}^{{Lich setting|name=crafting_items_in_container|desc=}}^{{Lich setting|name=engineering_belt|desc=}}^{{Lich setting|name=water_holder|desc=}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-lockpicks ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Carves lockpicks from keyblanks on your person, then puts those lockpicks on rings.&lt;br /&gt;
|usage= Store the keyblank pockets in any open container. Designate via yaml settings below a bag for your grandmaster&#039;s picks, master&#039;s picks, and anything less than master&#039;s (professional, ordinary, etc). Place rings for each type(master/grandmaster) in the same bag you designate for the completed picks.&lt;br /&gt;
|args= &amp;lt;code&amp;gt;;carve-lockpicks ring&amp;lt;/code&amp;gt;&lt;br /&gt;
*Put completed batches of lockpicks on rings, need rings in the same bag as the lockpicks (grands rings in grands bag). Not necessary if you have the yaml setting true below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_last&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays most recent percentage of grandmaster to master picks carved from last run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_all&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays overall percentage of grandmaster to master picks carved from all runs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_reset&amp;lt;/code&amp;gt;&lt;br /&gt;
*Delete all past recorded carving projects data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks help&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays the above messages&lt;br /&gt;
|settings=&lt;br /&gt;
^Settings below are required to use the script, defaults are NOT in base:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
lockpick_carve_settings:&lt;br /&gt;
      grand_container: #bag for complete grandmaster&#039;s lockpicks&lt;br /&gt;
      master_container: #bag for completed master&#039;s lockpicks&lt;br /&gt;
      trash_container: #bag for anything less than master/grandmaster&lt;br /&gt;
      initial_grand: #true/false as to whether to initial your grandmasters&#039; lockpicks&lt;br /&gt;
      full_rings_container: #bag for full rings, can&#039;t be either grand/master bag&lt;br /&gt;
      ring_picks: #true/false as a default to put carved picks on rings&lt;br /&gt;
      carve_past_ring_capacity: #true/false to continue carving after you&#039;ve run out of lockpick rings&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=UserVars.grands_ratio|desc=Stores ratio of grandmaster&#039;s picks carved to master&#039;s picks for parsing.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cast ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automates command line casting.&lt;br /&gt;
|usage=Review lich code.  User guide and extensive documentation in header comments.  Methods to run script; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;cast abbrev [total_mana] [target] [-charge=??] [-prep_time=??] [-runestone=??] [-symbiosis] [-force] [-wait] [-MODE] [-debug]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=abbrev|desc=Spell name, abbreviation, or alias to cast}}^{{Lich setting|name=target|desc=What target to CAST at}}^{{Lich setting|name=-charge=??|desc=Number of charges OR budget in seconds for charging}}^{{Lich setting|name=-prep_time=??|desc=How many seconds to prep before casting}}^{{Lich setting|name=-runestone=??|desc=Invoke this runestone (or similar item) to prep}}^{{Lich setting|name=-symbiosis|desc=Prepare (or not) with your currently studied symbiosis}}^{{Lich setting|name=-force|desc=Force the cast even if checks should prevent it }}^{{Lich setting|name=-wait|desc=If below attune/conc/fatigue thresholds, wait to cast}}^{{Lich setting|name=-MODE|desc=Options: -save[=??], -test, -clear, -yaml (see documentation)}}^{{Lich setting|name=-debug|desc=Output debug messages}}&lt;br /&gt;
|settings={{Lich setting|name=ritual_focus|desc=Focus to use for ritual spells. Won&#039;t cast rituals without.}}^{{Lich setting|name=prep_scaling_factor|desc=Number from 0-1 to multiply by discerned max prep.}}^{{Lich setting|name=cambrinth_num_charges|desc=Default number of camb charges if not specified.}}^{{Lich setting|name= cast_attunement_threshold|desc=Don&#039;t cast unless attunement is above this}}^{{Lich setting|name=cast_concentration_threshold|desc=Don&#039;t cast unless concentration is above this}}^{{Lich setting|name=cast_fatigue_threshold|desc=Don&#039;t cast unless fatigue is above this}}^{{Lich setting|name=cast_threshold_delay|desc=How many seconds between checks when waiting}}^{{Lich setting|name=cambrinth_items|desc=An array of cambrinth items, each with:}}^{{Lich setting|name=cambrinth_items.name|desc=Adjective + noun of the item}}^{{Lich setting|name=cambrinth_items.cap|desc=Mana capacity&lt;br /&gt;
}}^{{Lich setting|name=cambrinth_items.stored|desc=True: must be held, false: worn}}^{{Lich setting|name=cambrinth|desc=Adjective + noun of single camb item}}^{{Lich setting|name=cambrinth_cap|desc=Mana capacity}}^{{Lich setting&lt;br /&gt;
|name=stored_cambrinth|desc=True: must be held, false: worn}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== charge-holy-weapon ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Charges holy weapon if below 200 estimated remaining uses. Usable in Crossing or Shard Chadatru temples, or in a player-specified room using a holy icon. There is a large cooldown, and if too low circle &amp;amp; charisma, this could be bad. Best used independently on lower circle Paladins.&lt;br /&gt;
|usage= Run it as a before or after within training manager, as a normal part of T2&#039;s system, or as an independent script.&lt;br /&gt;
|settings={{Lich setting|name=holy_weapon|desc=Main setting which holds the other settings.}}^{{Lich setting|name=holy_weapon:weapon_name|desc=Name of the holy weapon, MUST match gear setting entry exactly.}}^{{Lich setting|name=holy_weapon:icon_name|desc=Name of the icon to use for the ritual.}}^{{Lich setting|name=holy_weapon:icon_container|desc=Name of the container which holds the icon, optional.}}^{{Lich setting|name=holy_weapon:icon_room|desc=Room number to use for the icon ritual.}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== chop-wood ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Chops trees in a room while watching for danger&lt;br /&gt;
|usage= Watches and chops out your current room, stowing or deeding anything in your tree list. Will run to a healer if injured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cleric-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatically does cleric quests you are eligible for. Currently does tamsine, eluned, eluned2, kertigen, hodiera, meraud, and glythtide commune quests if you are the right level.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== coordinator ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Training manager script&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=aiming_trainables|desc=Lets you train weapons in the offhand while aiming crossbows, slings, and bows. The weapon must be usable in the offhand for attacking/throwing, swappables are supported. Large weapons require weapons prime, and other conditions need to be met, etc. It works in conjunction with the settings attack_overrides (hurl/invoke supported) and using_light_crossbow.}}^{{Lich setting|name=using_light_crossbow|desc=Lets you designate that your Crossbow is light, this enables swinging attack options with aiming_trainables.}}^{{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_trainer_action_count|desc=Cycles to next weapon after specified number of actions (generally offensive actions).}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:skip_repair|desc=true if you want to skip repairing this item.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=ambush_location|desc=Set the ambush target for better backstab training for thieves.}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:tattoo_tm|desc=Will tell the system to target the invoked tattoo spell, if it&#039;s Targeted Magic.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Locks|desc=Train locksmithing by picking pet boxes in combat.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Meraud|desc=Maintains the Meraud Commune.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ret Stealth|desc=Retreat before stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Teach|desc=Teach hunting_buddies if there are any in the room on this timer.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=training_abilities:Berserk Avalanche|desc=Trains Utility with Berserk Avalanche.}}^{{Lich setting|name=training_abilities:Berserk Landslide|desc=Trains Warding with Berserk Landslide.}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_trainables|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=barb_famine_healing|desc=Barb specific section for automatic usage of Berserk Famine when low health. Has two settings listed below as well as knowledge of Berserk Famine as requirements.}}^{{Lich setting|name=barb_famine_healing:health_threshold:|desc=Famine will be used when below this threshold.}}^{{Lich setting|name=barb_famine_healing:inner_fire_threshold|desc=Will not use Berserk Famine unless above this threshold.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=hide_type|desc=Value of &amp;quot;stalk&amp;quot; changes hide type to &amp;quot;slip stalk&amp;quot;. This will perform the command &amp;quot;stalk&amp;quot; instead of &amp;quot;hide&amp;quot; which activates &amp;quot;slip stalk&amp;quot;. &amp;quot;Slip stalk&amp;quot; is only available for a number of professions and must be learned. Default value: hide. Uses hide as normal.}}^{{Lich setting|name=force_unhide|desc=Value of true will always unhide after hiding via Stealth timer under training_abilities:.}}^{{Lich setting|name=dont_stalk|desc=Value of true prevents stalk usage after hiding when hiding via Stealth timer under training_abilities:. Default value is false.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== corn-maze ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs the Hollow Eve corn maze.&lt;br /&gt;
|usage=Run inside the large-form corn maze, anywhere in the starting &#039;labyrinth&#039; or entrance area. This does NOT work with the single-task versions. The script will finish any pre-existing corn-maze task, then search the maze for incidental loot.  Make sure to allow ten minutes between runs for the loot to respawn. &lt;br /&gt;
|args={{Lich setting|name=noloot|desc=Run as normal, but only pick up free corn maze passes from the incidentals.}}^{{Lich setting|name=restart|desc=Run as normal, but skip incidental looting entirely. Useful if you already looted this run and needed to restart the script for some reason.}}^{{Lich setting|name=manual|desc=Replaces loot-corn-maze.lic.  Control your run manually. Pick up and complete tasks on your own. This will sit in the background, and search and loot any incidental objects you come across automatically.}}^{{Lich setting|name=short|desc=Runs the fast 10-task challenge for the harried Halfling.}}&lt;br /&gt;
|settings={{Lich setting|name=maze_junk|desc=What to throw away during incidental looting. See defaults in base.yaml, and copy to your setup yaml to change them. }}^{{Lich setting|name=cornmaze_containers|desc=A list of bags to try and put incidental loot into, top ones first. If all of them are full it&#039;ll try and STOW the item, and if that fails it&#039;ll drop it. By default, no bags listed. &lt;br /&gt;
&lt;br /&gt;
 cornmaze_containers:&lt;br /&gt;
   - backpack&lt;br /&gt;
   - rucksack&lt;br /&gt;
   - satchel&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== craft ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts one item.&lt;br /&gt;
|args={{Lich setting|name=outfitting|desc=Knit.}}^{{Lich setting|name=forging|desc=Forge a Blacksmithing item.}}^{{Lich setting|name=engineering|desc=Shape one item.}}&lt;br /&gt;
|settings={{Lich setting|name=yarn_quantity|desc=How much yarn to keep on hand for knitting, defaults to 100.}}^{{Lich setting|name=craft_max_mindstate|desc=What mindstate to make running the script a noop. Defaults to 31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=Originally intended to be used in [[RanikMap1|The Crossing]]. The script now works outside [[RanikMap1|The Crossing]] with hometown set to: [[RanikMap30|Riverhaven]], [[RanikMap42|Therenborough]], [[RanikMap67|Shard]], [[RanikMap99|Aesry]], [[RanikMap107|Mer&#039;Kresh]], [[RanikMap117|Hibarnhvidar]], [[RanikMap121|Boar Clan]], [[RanikMap150|Fang Cove]], [[RanikMap47|Muspar&#039;i]], [[RanikMap106|Hara&#039;jaal]], [[RanikMap61|Leth Deriel]], [[RanikMap34a|Rossman&#039;s Landing]], [[RanikMap40|Langenfirth]], or [[RanikMap90|Ratha]]&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_with_burgle|desc=Set true to turn on burgle for locksmithing, thievery, stealth, and/or athletics. Needs burgle_settings:.}}^{{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=attunement, pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crowns ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game dice/crowns.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dice_bet_amount|desc=Put this in your yaml and set to some whole number, like dice_bet_amount: 10.}}^{{Lich setting|name=dice_money_on_hand|desc=How much money to withdraw from the bank.}}^{{Lich setting|name=dice_withdraw|desc=Withdraw money from the bank setting.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches for pets, bloodscrip, and loot in [[Drathrok%27s_Duskruin#Labyrinth|Duskruin Labyrinth]].&lt;br /&gt;
|usage=Configure your settings, enter the labyrinth, then start the script. The script will wait for messaging about a critter scurrying about and either try to catch it or move to another room. If no pet has been found by the 5 minute warning then it begins to search each room to collect bloodscrip and incidentals.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|settings={{Lich setting|name=duskruin:labyrinth:pet_noun|desc=(required) Kind of pet searching for, such as &#039;&#039;&#039;monkey&#039;&#039;&#039; or &#039;&#039;&#039;rat&#039;&#039;&#039;.}}^{{Lich setting|name=duskruin:labyrinth:loot_container|desc=(optional) Which container to put the bloodscrip and items you find when searching. If not specified then relies on {{com|STOW}} left/right.}}^{{Lich setting|name=duskruin:labyrinth:redeem_scrip|desc=(optional) Set to &#039;&#039;&#039;true&#039;&#039;&#039; to auto redeem any found bloodscrip. Default is &#039;&#039;false&#039;&#039;.}}&lt;br /&gt;
|uservars={{Lich setting|name=dusk_labyrinth_debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== empathylink ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Will link to your hunting_buddies while in combat running combat-trainer. Will attempt to link with Hodierna, if known, or Unity if not.&lt;br /&gt;
|usage=Start the script in your autostarts or manually start with ;empathylink when you want to use. Script is meant to run in the background.&lt;br /&gt;
&lt;br /&gt;
In your yaml put the following to never heal these people (replace the example names with yours):&lt;br /&gt;
 &lt;br /&gt;
 noheal_empathylink:&lt;br /&gt;
  - Bob&lt;br /&gt;
  - Joe&lt;br /&gt;
  - Jill&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=has_hodierna|desc=Set to true in your yaml to use Hodierna link.}}^{{Lich setting|name=noheal_empathylink|desc=List of names you never want to heal even if in hunting_buddies list. This setting is in this script.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Wrayth. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faux-atmo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Bring your verby items to life! Turn toys and items with fun verbs into [[Atmospheric_item|atmospherics]] by periodically performing a random verb on a random item based on your settings.&lt;br /&gt;
|usage=Configure which items and verbs you want to periodically do then start the script. It runs in the background.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Enable debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Number of minutes to wait between performing a verb on an item.&lt;br /&gt;
faux_atmo_interval: 15&lt;br /&gt;
&lt;br /&gt;
# Set to true to randomly select an item and verb to perform.&lt;br /&gt;
# Set to false to round-robin select items and verbs to perform.&lt;br /&gt;
faux_atmo_random: true&lt;br /&gt;
&lt;br /&gt;
# Items that don&#039;t have an inherent atmo effect&lt;br /&gt;
# but whose verbs if done periodically would.&lt;br /&gt;
faux_atmo_items:&lt;br /&gt;
  - name: blue basilisk&lt;br /&gt;
    verbs:&lt;br /&gt;
    - pet&lt;br /&gt;
    - pinch&lt;br /&gt;
    - poke&lt;br /&gt;
  - name: hooded cloak&lt;br /&gt;
    verbs:&lt;br /&gt;
    - rub&lt;br /&gt;
    - pat&lt;br /&gt;
    - wave&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if these scripts are running.&lt;br /&gt;
faux_atmo_no_use_scripts:&lt;br /&gt;
- combat-trainer&lt;br /&gt;
- go2&lt;br /&gt;
- get2&lt;br /&gt;
- bescort&lt;br /&gt;
- steal&lt;br /&gt;
- burgle&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if in these rooms.&lt;br /&gt;
faux_atmo_no_use_rooms:&lt;br /&gt;
- Carousel Chamber     # Room with vault&lt;br /&gt;
- Carousel Booth       # Room just before vault&lt;br /&gt;
- 1900                 # You can specify room ids, too&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=faux_atmo_debug|desc=Enable debug mode.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== fill-dirt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Fills a dirt stacker with dirt.&lt;br /&gt;
|usage=Run the script in any room where dirt is forageable.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dirt_stacker|desc=Name of dirt stacker to fill. Must be worn.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find-darkbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds and plays the Hollow Eve&#039;s game Darkbox.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=override|desc=Optional arg. Passes override to heal-remedy to use remedies instead of herbs if you already have herbs setup in your yaml.}}&lt;br /&gt;
|settings={{Lich setting|name=he_use_herbs_remedies|desc=Put this as true in your yaml if you want to use heal-remedy.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks  More in-depth look at first-aid.lic: https://github.com/rpherbig/dr-scripts/wiki/First-Aid-Strategy&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}^{{Lich setting|name=compendium_type|desc=Will default to compendium but also supports burgled manuals and guides.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faskinner ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill with training items such as a small blue-belly crocodile with prominently stitched seams or a small fuzzy caracal with tufted ears and double-stitched seams.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Trainer noun should match exactly, such as crocodile or caracal&lt;br /&gt;
fa_skinning_trainer: &lt;br /&gt;
&lt;br /&gt;
# Container where you store your trainer, if it&#039;s not worn.&lt;br /&gt;
fa_skinning_trainer_container: &lt;br /&gt;
&lt;br /&gt;
# If you don&#039;t wear a skinning knife, this is the&lt;br /&gt;
# bladed weapon you want to use to skin with, such as a dagger.&lt;br /&gt;
fa_skinning_knife: &lt;br /&gt;
&lt;br /&gt;
# If you specify &#039;fa_skinning_knife:&#039; then this is&lt;br /&gt;
# the container where that bladed weapon is stored.&lt;br /&gt;
fa_skinning_knife_container: &lt;br /&gt;
&lt;br /&gt;
# Options:  First Aid, Skinning, Both or leave blank for whichever happens first&lt;br /&gt;
fa_skinning_priority: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== feed-cloak ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Feeds [[living vine cloaks]] that you are wearing so that they stay refreshed and healthy.&lt;br /&gt;
|usage=Run on demand or part of a training routine to feed your cloak regularly. Does not run in the background.&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# If your cloak can&#039;t feed in your current room&lt;br /&gt;
# then feed-cloak will move to this specified room id.&lt;br /&gt;
# If not specified, or if the cloak can&#039;t feed here either,&lt;br /&gt;
# then the script will move to your `safe_room`.&lt;br /&gt;
feed_cloak_room: 992 # Crossing, [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== glyph-of-mana ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script that will keep glyph of mana up always.&lt;br /&gt;
|usage=Meant to be used as a during: in combat but can be used anywhere.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example usage:&lt;br /&gt;
hunting_info:&lt;br /&gt;
- :zone: cinder_beasts&lt;br /&gt;
  args:&lt;br /&gt;
  - d1&lt;br /&gt;
  stop_on:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  :duration: 55&lt;br /&gt;
  before:&lt;br /&gt;
  - go2 12345&lt;br /&gt;
  - mech-lore&lt;br /&gt;
  - athletics&lt;br /&gt;
  during:&lt;br /&gt;
  - glyph-of-mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=Start the script while you and the other player are standing at a bank teller.&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heal-remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses crafted remedies for healing&lt;br /&gt;
|usage=This script will cycle through the remedies, from base-remedies.yaml, from the most potent to least potent. The script will pause a little bit, letting the remedies work to make scars, then apply scar remedies. Will need one hand free to use.&lt;br /&gt;
|args={{Lich setting|name=override|desc=Override setting to force using remedies instead of herbs if herbs are already defined in your yaml.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths.&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses the &#039;healing&#039; waggle set to configure how to cast your spells. Backwards compatible with &#039;empath_healing&#039; setting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;YAML Configuration&amp;lt;/b&amp;gt; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# healme script specific settings for empaths.&lt;br /&gt;
# Highly recommend that you define a &#039;healing&#039; waggle set&lt;br /&gt;
# for maximum control over how you cast your healing spells.&lt;br /&gt;
# If no &#039;healing&#039; waggle set is defined then healme script&lt;br /&gt;
# will use &#039;empath_healing:&#039; settings as backup.&lt;br /&gt;
healme:&lt;br /&gt;
  # Toggle debug mode. Can also use `debug` script argument.&lt;br /&gt;
  # Default is false.&lt;br /&gt;
  debug: false&lt;br /&gt;
  # Wound severities below this threshold will be ignored.&lt;br /&gt;
  # Range is 0 to 13 based on &#039;perceive health self&#039;.&lt;br /&gt;
  # If you have HEAL or REGENERATE, then you may choose&lt;br /&gt;
  # to set a low threshold (1 or 2) since those can be healed over time&lt;br /&gt;
  # rather than waiting for the script to heal them all in one sitting.&lt;br /&gt;
  # Default is 0.&lt;br /&gt;
  severity_threshold: 1&lt;br /&gt;
  # When waiting for a spell to be prepared and if you have wounds to tend,&lt;br /&gt;
  # such as bleeders or lodged ammo or parasites, then this is the max&lt;br /&gt;
  # number of those wounds to tend before casting to be efficient.&lt;br /&gt;
  # Even if you set this to 0, healme script will tend wounds just not&lt;br /&gt;
  # between preparing and casting a spell.&lt;br /&gt;
  # Default is 1.&lt;br /&gt;
  max_wounds_to_tend_while_prep_spells: 1&lt;br /&gt;
&lt;br /&gt;
# This is a sample &#039;healing&#039; waggle set for the healme script.&lt;br /&gt;
# You can configure which spells you want to use and how to cast them.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  # Used by the &#039;healme&#039; script&lt;br /&gt;
  # Spells are cast as needed, but as you define them here&lt;br /&gt;
  healing:&lt;br /&gt;
    # Required spells&lt;br /&gt;
    Heal Wounds:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    Heal Scars:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    # Important spells (optional)&lt;br /&gt;
    Blood Staunching:       # cast if bleeding&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Vitality Healing:       # cast if low on vitality&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Niche spells (optional)&lt;br /&gt;
    Flush Poisons:          # cast if poisoned&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Cure Disease:           # cast if diseased&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Helpful spells (optional)&lt;br /&gt;
    Heal:                   # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Regenerate:             # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Script Usage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Heal yourself using default settings.&lt;br /&gt;
;healme&lt;br /&gt;
&lt;br /&gt;
# Heal all wounds EXCEPT external wounds of&lt;br /&gt;
# the listed body parts to preserve pet bleeders.&lt;br /&gt;
;healme &amp;quot;chest, left arm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Heal wounds whose severity is greater than 2.&lt;br /&gt;
# Overrides the healme.severity_threshold setting.&lt;br /&gt;
;healme 2&lt;br /&gt;
&lt;br /&gt;
# Echo debug information.&lt;br /&gt;
;healme debug&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== herb-stock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Restocks herbs for healing with herbs in combat&lt;br /&gt;
|usage=This script will restock either default herbs or herbs defined in the user&#039;s yaml&lt;br /&gt;
|args={{Lich setting|name=town|desc=Override your character&#039;s hometown with a different town to use for stocking herbs.}}&lt;br /&gt;
|settings={{Lich setting|name=herbs|desc=Set this to true to restock default herbs based on your character&#039;s hometown. Alternatively, define a list of herbs to add to or override the default list.}}^{{Lich setting|name=herbs_override_herbstock|desc=Set this to true to ONLY use the herbs defined in the herbs setting.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== horse-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Teaches all skills to a horse.&lt;br /&gt;
|usage=This script will go through the list of skills and try to teach a horse. The order teaches is leadrope, saddle, animal, joust, kneel, prance, beg, spin, jump, combat, magic, war. You must be a Ranger to run this.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:full_waiting_room|desc=Room to wait in while the zones are full, defaults to safe_room number if not present.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_info:boxes|desc=Sets the hunt as a box priority hunt, will stop or skip if you have box_loot_limit number of boxes if set to true}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=hunting_nemesis|desc=List of PC&#039;s you do not want to hunt with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffing_room|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== inventory-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Stores current &amp;quot;inv list&amp;quot; data in a YAML file for searching from any character... works across multiple accounts.&lt;br /&gt;
|usage= Store and access any character&#039;s &amp;quot;inventory list&amp;quot;. Prints a list of character names stored, prints individual inventory, and searches all inventory for any keyword(s).&lt;br /&gt;
|args={{Lich setting|name=save|desc=Executes game command &amp;quot;inv list&amp;quot; and saves all items to database labeled as either worn or in container.}}^{{Lich setting|name=search|desc=Searches database for text provided. Requires an item for which to search.}}^{{Lich setting|name=list|desc=Shows all character(s) names stored within the database. Optional input of a character&#039;s name to list their inventory.}}^{{Lich setting|name=remove|desc=Removes character and associated data from database, requires a name.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== invoke-rune ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Use to cast spells from runestones. The runestones are the ones purchased from Sierack&#039;s Reagents, https://elanthipedia.play.net/Sierack%27s_Reagents, in Shard. Can add more from Enchanting or other places.&lt;br /&gt;
|usage= ;invoke-rune &amp;quot;&amp;lt;spell name&amp;gt;&amp;quot; example: ;invoke-rune &amp;quot;Clear Vision&amp;quot; &lt;br /&gt;
|args={{Lich setting|name=spell|desc=Name of the spells: &amp;quot;Arc Light&amp;quot; Althleticism Bless Calm &amp;quot;Clear Vision&amp;quot; Compost &amp;quot;Eagle&#039;s Cry&amp;quot; &amp;quot;Fire Shards&amp;quot; &amp;quot;Glythtide&#039;s Gift&amp;quot; Geyser &amp;quot;Protection from Evil&amp;quot; Refresh Shadows Zephyr. Use double quotes for spells with two or more words.}}^{{Lich setting|name=debug|desc=Puts script in debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== join-thieves ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Joins the thieves guild in Crossing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== journal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to use an epistemic journal. Best used as an after:&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;journal_noun&#039;&#039;: Set the noun of your journal, defaults to journal&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== lamprey ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game lamprey. Can only play this game once every 10 minutes if you get a lamprey or prize.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== levelup ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks to your guild leader and levels up as many times as you can.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;levelup&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== locksmithing ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains locksmithing independently or with crossing-training.  Can use unlimited training boxes, daily charge training boxes, or limited use disposable training items such as corn maze pouches, liquor cabinets, or burgled keepsake boxes. Also trains [[Lich_script_repository#performance|performance]] while picking.&lt;br /&gt;
|usage=Can be used independently or by listing Locksmithing under crossing_training.  If used with crossing_training additional feature &amp;lt;code&amp;gt;train_with_burgle: true&amp;lt;/code&amp;gt; is available.  The [[Lich_script_repository#burgle|burgle_settings: loot_container]] is a shared feature for ease of use with keepsake boxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Settings:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you use a worn lockpick ring for picking?&lt;br /&gt;
# If true then specify the name of your lockpick ring as the container.&lt;br /&gt;
use_lockpick_ring: true&lt;br /&gt;
lockpick_container: lockpick ring&lt;br /&gt;
&lt;br /&gt;
# If false then the script will get a loose lockpick from the container.&lt;br /&gt;
#use_lockpick_ring: false&lt;br /&gt;
#lockpick_container: backpack&lt;br /&gt;
&lt;br /&gt;
# When done picking boxes that contains coins, gems, and such,&lt;br /&gt;
# do you want to run the ;sell-loot script?&lt;br /&gt;
sell_loot: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick looted boxes from critters and such?&lt;br /&gt;
# If true then the ;pick script is ran using its settings.&lt;br /&gt;
# Refer to that script for how to set up those settings.&lt;br /&gt;
pick_live_boxes: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick a daily use lockbox trainer like a training box or harvest bag?&lt;br /&gt;
# If true then specify your trainer&#039;s name and whether it&#039;s worn or not.&lt;br /&gt;
have_training_box: false&lt;br /&gt;
picking_lockbox: training box&lt;br /&gt;
picking_worn_lockbox: false&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick consumable boxes such as limited use trainers from burgling or incidentals?&lt;br /&gt;
# If true then list the names of those discardable consumables here.&lt;br /&gt;
# IMPORTANT! Consumable boxes will be pulled from your burgle_settings: loot_container.&lt;br /&gt;
# IMPORTANT! Consumable boxes should be kept separate from live boxes so as not to cause issues with ;pick script.&lt;br /&gt;
# IMPORTANT! THESE BOXES WILL BE DROPPED. MAKE CERTAIN YOU ONLY LIST THROW-AWAY TRAINERS.&lt;br /&gt;
consumable_lockboxes:&lt;br /&gt;
  - keepsake box&lt;br /&gt;
  - box puzzle&lt;br /&gt;
  - jewelry box&lt;br /&gt;
&lt;br /&gt;
# If you use a daily use lockpick trainer,&lt;br /&gt;
# be sure to add it to your gear: config.&lt;br /&gt;
gear:&lt;br /&gt;
- :adjective: training&lt;br /&gt;
  :name: box&lt;br /&gt;
  :skip_repair: true&lt;br /&gt;
  :container: backpack&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
At the beginning of the script it will check for deed packets and buy more if it finds less than 2&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mm ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A general purpose moon mage utility script&lt;br /&gt;
|usage= Run the script without any arguments to see usage&lt;br /&gt;
|args= {{Lich setting|name=locate &amp;lt;name&amp;gt;|desc=Locates the given name and reports the room number if the locate was successful}}^{{Lich setting|name=rift &amp;lt;name&amp;gt;|desc=Locates and rifts the given name to your current room. Checks if the moons are up. Uses the same settings as &amp;lt;code&amp;gt;;mm locate&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|settings= {{Lich setting|name=waggle_sets[&#039;locate&#039;]|desc=Optional. A waggle set called &#039;locate&#039; with only the locate spell in it. Uses the data in DISCERN locate otherwise.}}^{{Lich setting|name=waggle_sets[&#039;rs&#039;]|desc=Optional. A waggle set called &#039;rs&#039; with only the locate Riftal Summons spell in it. Uses the data in DISCERN RS otherwise.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== multi ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts multiple times.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2,sit,kneel,stand&lt;br /&gt;
&lt;br /&gt;
# This toggles autosneak flag before/after burgling.&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - multi 1,flag autosneak off&lt;br /&gt;
  after:&lt;br /&gt;
  - multi 1,flag autosneak on&lt;br /&gt;
  ...&lt;br /&gt;
&lt;br /&gt;
# This example combines doing actions and running scripts.&lt;br /&gt;
# To run a script, prefix its name with a colon.&lt;br /&gt;
# It also passes arguments to the script (each argument separated by a space).&lt;br /&gt;
;multi 5,get sword from my backpack,:myForgingScript sword,put sword in my carryall&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== newbie-gear ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts a set of gear for a new character.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=storage|desc=The container in which to store finished items}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== offload-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Offloads all items from one source container to a destination container. Differs from transfer-items, because you can change the preposition. (I.e. on, in, under, behind, etc.)  It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Offloads all items from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items backpack on rack&lt;br /&gt;
&lt;br /&gt;
* Offloads only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt; [noun]&lt;br /&gt;
  ;offload-items backpack on rack arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=preposition|desc=Preposition to use with the destination [in, on, under, behind]}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=Optional item, if specified only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== paladin-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes the paladin Glyph quests for you.&lt;br /&gt;
|args={{Lich setting|name=warding|desc=Complete the Glyph of Warding Quest.}}{{Lich setting|name=bonding|desc=Complete the Glyph of Bonding Quest.}}{{Lich setting|name=light|desc=Complete the Glyph of Light Quest.}}{{Lich setting|name=mana|desc=Complete the Glyph of Mana Quest.}}{{Lich setting|name=ease|desc=Complete the Glyph of Ease Quest.}}{{Lich setting|name=renewal|desc=Complete the Glyph of Renewal Quest.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pattern-hues ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts Warrior Mage Pattern Hues cantrip at set intervals.&lt;br /&gt;
|usage= The script will cast pattern hues cantrip based on settings in yaml. If no custom settings set, will cast a random color. Examples: ;pattern-hues now will cast now and exit. ;pattern-hues in you before, after, t2, manually, or in a personal startup script will change cast the cantrip on your interval and with settings. Leave pattern and hue empty if you want to pick from all the available options. Put what you only want the color to go to for random. Custom is for those lucky enough to have their own color (Dartellum has a custom color). Or, put the exact color you want in gesture, such as bright emerald.&lt;br /&gt;
|args= {{Lich setting|name=now|desc=Cast now.}}{{Lich setting|name=debug|desc=Output variable values.}}&lt;br /&gt;
|settings={{Lich setting|name=Pattern Hues yaml settings: gesture is either random, custom, or a specific setting.}}&lt;br /&gt;
  pattern_hues:&lt;br /&gt;
    duration: 600&lt;br /&gt;
    gesture: custom&lt;br /&gt;
    pattern_hues_styles:&lt;br /&gt;
      pattern:&lt;br /&gt;
      - bright&lt;br /&gt;
      - hazy&lt;br /&gt;
      - gleaming&lt;br /&gt;
      - lucent&lt;br /&gt;
      hue:&lt;br /&gt;
      - soot black&lt;br /&gt;
      - emerald&lt;br /&gt;
      - bone white&lt;br /&gt;
      - snowflake white&lt;br /&gt;
      - yellow&lt;br /&gt;
      - charcoal black&lt;br /&gt;
      - sky blue&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Script to train performance.  Defaults to worn instrument but accepts an instrument setting&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=instrument|desc=Optional. The instrument you would like to use.  Defaults to worn instrument if none selected}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, unlocks, and loots monster boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  # Assuming YAML config matches your goals&lt;br /&gt;
  ;pick&lt;br /&gt;
&lt;br /&gt;
  # Pick boxes in different bag, ignoring exp mind state, skipping identify&lt;br /&gt;
  ;pick source=backpack all careful&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &#039;Simple&#039; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  tend_own_wounds: true&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - encompassing.shadows&lt;br /&gt;
  - lootsack&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  - reaper&lt;br /&gt;
  - concussion&lt;br /&gt;
  blacklist_container:&lt;br /&gt;
  too_hard_container:&lt;br /&gt;
&lt;br /&gt;
lockpick_type: stout iron&lt;br /&gt;
lockpick_dismantle: pray&lt;br /&gt;
stop_pick_on_mindlock: false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &amp;quot;Higher Risk&amp;quot; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  disarm_quick_threshold: 0&lt;br /&gt;
  disarm_normal_threshold: 2&lt;br /&gt;
  disarm_careful_threshold: 5&lt;br /&gt;
  disarm_too_hard_threshold: 12&lt;br /&gt;
  pick_quick_threshold: 0&lt;br /&gt;
  pick_normal_threshold: 4&lt;br /&gt;
  pick_careful_threshold: 8&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - chef&#039;s bag&lt;br /&gt;
  - arm pouch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=debug|desc=Turns on debug output}}^&lt;br /&gt;
{{Lich setting|name=refill|desc=Refill your lockpick ring}}^&lt;br /&gt;
{{Lich setting|name=source|desc=The container to get boxes from. Overrides &#039;pick.picking_box_sources&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=all|desc=Keep picking after mindlock. Overrides &#039;stop_pick_on_mindlock&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=assume|desc=Skips identification and assumes a given difficulty (i.e. ;pick careful will always do disarm/pick carefully)}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=pick.debug|desc=Turns on debug output. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=pick.use_glance|desc=Set this to false to disable glance if you&#039;re a thief.}}^&lt;br /&gt;
{{Lich setting|name=pick.trash_empty_boxes|desc=Disposes of empty boxes in trash containers (or drops them) instead of dismantling; will use global worn_trashcan settings if set.}}^&lt;br /&gt;
{{Lich setting|name=pick.assumed_difficulty|desc=Skips identification step and uses this &#039;speed&#039; for disarm and pick. NOTE: Using this will disable blacklist functionality.}}^&lt;br /&gt;
{{Lich setting|name=pick.picking_box_sources|desc=The list of bags that unopened boxes are stored in.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_quick_threshold|desc=Difficulty rating to switch to &#039;pick quick&#039;. Ratings below this will use &#039;pick blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_normal_threshold|desc=Difficulty rating to switch to &#039;pick&#039;. Ratings below this will use &#039;pick quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_careful_threshold|desc=Difficulty rating to switch to &#039;pick careful&#039;. Ratings below this will use &#039;pick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_quick_threshold|desc=Difficulty rating to switch to &#039;disarm quick&#039;. Ratings below this will use &#039;disarm blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_normal_threshold|desc=Difficulty rating to switch to &#039;disarm&#039;. Ratings below this will use &#039;disarm quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_careful_threshold|desc=Difficulty rating to switch to &#039;disarm careful&#039;. Ratings below this will use &#039;disarm&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_too_hard_threshold|desc=Difficulty rating to discard/store the box in the pick.too_hard_container.}}^&lt;br /&gt;
{{Lich setting|name=pick.too_hard_container|desc=The bag to put boxes into that are too difficult to disarm; discards too hard boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist|desc=List of trap types to not auto disarm}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist_container|desc=Container to store blacklisted boxes in; discards blacklisted boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.tend_own_wounds|desc=Decides to run tendme.lic after a box pops before heading to your saferoom. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^&lt;br /&gt;
{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^&lt;br /&gt;
{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^&lt;br /&gt;
{{Lich setting|name=waggle_sets.pick|desc=waggle set of buffs to use while picking}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== release_cyclic ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Releases all cyclic spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ranger-companion ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Summons a companion and feeds it milk or corn if it&#039;s a baby, handles raising a baby pet to young age. Meant to be used as a during: in combat but works anywhere as long as you are stationary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== researcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Does research on a single subject.&lt;br /&gt;
|usage=Specify the subject as an argument, e.g. ;researcher augmentation&lt;br /&gt;
|args=missing&lt;br /&gt;
|settings=missing&lt;br /&gt;
|uservars=missing&lt;br /&gt;
|children=missing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== register ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for searching your deed register.&lt;br /&gt;
|usage=The script will search your deed register for the specified crafting material.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;;register damite&amp;lt;/code&amp;gt;&lt;br /&gt;
    --- Lich: register active.&lt;br /&gt;
;Output of reading register not shown here to save space.&lt;br /&gt;
       Results:&lt;br /&gt;
        45 -- a deed for a damite ingot (48V 91Q - pure Damite --Binu)&lt;br /&gt;
        46 -- a deed for a damite ingot (10V 86Q - pure Damite --Binu)&lt;br /&gt;
    [register]&amp;gt;stow right&lt;br /&gt;
    You put your register in your hunting pack.&lt;br /&gt;
    --- Lich: register has exited.&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=query|desc=The material you want to search for.  Can also be information you entered in the deed note.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=The name of the container where you store your deed register.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for crafting remedies using alchemy.&lt;br /&gt;
|usage = See examples:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; &amp;quot;red flower&amp;quot; nemoih bar mortar cream&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; nemoih &amp;quot;not used&amp;quot; bar mortar cream  - for when only herb is required&lt;br /&gt;
 remedy &amp;lt;book type&amp;gt; &amp;lt;chapter&amp;gt; &amp;lt;recipe name&amp;gt; &amp;lt;herb1&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 Book type:    What alchemy type is this item. [remedies]&lt;br /&gt;
 Chapter: containing the item. &lt;br /&gt;
 Recipe name:  Name of the recipe, wrap in double quotes if this is multiple words. &lt;br /&gt;
 Herb1:        Prepared herb, wrap in double quotes if this is multiple words.. &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
 remedy &amp;lt;continue&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 continue      &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Overrides for foraging (all setting in base):&lt;br /&gt;
 # container used to hold herbs for remedy.lic (optional) Not optional if overriding&lt;br /&gt;
 herb_container:&lt;br /&gt;
 # Following settings, including herb_container:, are required to override workorders for remedies&lt;br /&gt;
 # container used for raw herbs foraged - used by alchemy.lic script&lt;br /&gt;
 alchemy_herb_storage:&lt;br /&gt;
 # quantity of gathered herbs, recall a workorder requires 25 herbs per finished product&lt;br /&gt;
 # Set to your workorder_max_items: setting times 4. Example, if workorder_max_items: 4,&lt;br /&gt;
 # set this setting to 100.&lt;br /&gt;
 alchemy_herb_quantity:&lt;br /&gt;
 # How many prepared herbs you want:&lt;br /&gt;
 alchemy_prep_quantity:&lt;br /&gt;
 # if you want to forage careful&lt;br /&gt;
 alchemy_forage_type:&lt;br /&gt;
 # Set an override for foraging if Outdoorsmanship is high enough to find the herb anywhere&lt;br /&gt;
 forage_override_room:&lt;br /&gt;
 # Set an override for town&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 # Set this to true if you want to always forage for your herbs for workorders&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
&lt;br /&gt;
 workorder_recipes:&lt;br /&gt;
   remedies:&lt;br /&gt;
   - some skin ungent&lt;br /&gt;
   #- some skin tonic&lt;br /&gt;
&lt;br /&gt;
 My guy&#039;s example:&lt;br /&gt;
 # Used by alchemy script #####&lt;br /&gt;
 alchemy_herb_storage: *back&lt;br /&gt;
 alchemy_herb_quantity: 25&lt;br /&gt;
 herb_container: *back&lt;br /&gt;
 alchemy_prep_quantity: 25&lt;br /&gt;
 #alchemy_forage_type:&lt;br /&gt;
 forage_override_room: 909 #8860&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
 ##############################&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== repeat ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for repeating a sequence of up to 10 commands. Does not take scripts.&lt;br /&gt;
|usage=&amp;gt;;repeat &amp;quot;get my rock&amp;quot; &amp;quot;drop my rock&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== restock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for restocking your supply of stackable and nonstackable items.&lt;br /&gt;
|usage= Will parse your YAML for a restock set and make the appropriate purchases to maintain your desired quantity. This is called at the start of hunting-buddy as the preferred mechanism to maintain ammunition counts.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=restock|desc=list of item names or hashes. A name will be searched in base-consumables based on your hometown setting. It will go and purchase the appropriate version of that item found in that hometown. For example, lising &amp;quot;arrow&amp;quot; will purchase boar-tusk arrows in Crossing, but if your in Shard will purchase long arrows. Any of the values pulled from base-consumables can be overridden by providing by appropriate key-value-pair under the item name within your YAML. Not all cities have every type of item (for example only the Crossing sells rocks or sling/ammo). As such, you can explicitly define your own items within the YAML by setting the item name, with the following key-value-pairs: name, room, price, size (how many obtained in a single purchase transaction), stackable (t/f), and quantity (how many you want to maintain on hand at a given time). Here are some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will purchase arrows from your hometown using all defaults; including quantity (which is 30)&lt;br /&gt;
restock:&lt;br /&gt;
  arrow&lt;br /&gt;
&lt;br /&gt;
# This is the same as above, but with a custom quantity&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 45&lt;br /&gt;
&lt;br /&gt;
# this is a completely custom item not contained in base-consumables. It will not change based on hometown. &lt;br /&gt;
restock:&lt;br /&gt;
  super_cool_thing:&lt;br /&gt;
     name: cool thing&lt;br /&gt;
     room: 1337&lt;br /&gt;
     price: 10&lt;br /&gt;
     size: 3&lt;br /&gt;
     stackable: true&lt;br /&gt;
     quantity: 4&lt;br /&gt;
&lt;br /&gt;
# Here are a list of generic items in base-consumables:&lt;br /&gt;
arrow&lt;br /&gt;
bolt&lt;br /&gt;
tk_ammo&lt;br /&gt;
rock&lt;br /&gt;
&lt;br /&gt;
# Restock now supports custom Hometowns. This will be super useful if you use Shard as a hometown and need rocks from Hib. You can have as many as you want, but be reminded that we must support the hometown in base-towns.yaml. The hometowns will be visited in order from first to last, listed top to bottom.&lt;br /&gt;
&lt;br /&gt;
hometown: Shard&lt;br /&gt;
&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 50&lt;br /&gt;
  bolt:&lt;br /&gt;
    quantity: 50    &lt;br /&gt;
  rock:&lt;br /&gt;
    hometown: Hibarnhvidar&lt;br /&gt;
    name: smooth rocks&lt;br /&gt;
    room: 12172&lt;br /&gt;
    price: 45&lt;br /&gt;
    size: 30&lt;br /&gt;
    stackable: true&lt;br /&gt;
    quantity: 50&lt;br /&gt;
&lt;br /&gt;
# restock can probably handle items with &amp;quot;charges&amp;quot; (i.e ritual foci) if they disappear/consumed once all charges are gone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;}} &lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rezz ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to rezz corpses&lt;br /&gt;
|usage=The script will either raise the person you specify, or if you don&#039;t specify someone it will raise all of the corpses in the room.  You should add a rezz: waggle set so that it doesn&#039;t use default values for rejuv and rezz.&lt;br /&gt;
|args={{Lich setting|name=player|desc=The person you want to raise.  Optional argument}}&lt;br /&gt;
|settings={{Lich setting|name=osrel_no_harness|desc=true to infuse directly, false to harness first.}}&lt;br /&gt;
&lt;br /&gt;
Waggle set to add.  Customize the mana and cambrinth values to your skill level:&lt;br /&gt;
&lt;br /&gt;
 waggle_sets:&lt;br /&gt;
   rezz:&lt;br /&gt;
     Resurrection:&lt;br /&gt;
       abbrev: rezz&lt;br /&gt;
       mana: 17&lt;br /&gt;
     Rejuvenation:&lt;br /&gt;
       abbrev: rejuv&lt;br /&gt;
       mana: 10&lt;br /&gt;
       cambrinth:&lt;br /&gt;
       - 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look.&lt;br /&gt;
|usage=&lt;br /&gt;
Example: &lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific set of rooms and wait for 45 seconds for a player empath to heal you. You can list several PC empaths. The script will go to the nearest one from your current location. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to determine your health threshold&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wound severities are based on a 1-8 numeric scale according to https://elanthipedia.play.net/Damage&lt;br /&gt;
&lt;br /&gt;
1. insignificant&amp;lt;br&amp;gt;&lt;br /&gt;
2. negligible&amp;lt;br&amp;gt;&lt;br /&gt;
3. minor&amp;lt;br&amp;gt;&lt;br /&gt;
4. harmful (bleeding wounds)&amp;lt;br&amp;gt;&lt;br /&gt;
5. damaging&amp;lt;br&amp;gt;&lt;br /&gt;
6. severe&amp;lt;br&amp;gt;&lt;br /&gt;
7. devastating&amp;lt;br&amp;gt;&lt;br /&gt;
8. useless&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The script uses an equation to tally up all your wound severities to see if your total damage exceeds your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; yaml setting.&lt;br /&gt;
If yes, it gets you healed.&lt;br /&gt;
If no, it skips healing.&lt;br /&gt;
&lt;br /&gt;
The equation groups your wounds based on that numerical scale above so it knows the quantity of wounds at each severity. To know what severity your wound is you have to look at the wounds by body part table at https://elanthipedia.play.net/Damage#Wounds. For example, &amp;quot;some minor abrasions to the head&amp;quot; are considered &#039;&#039;insignificant&#039;&#039; and &amp;quot;cuts and bruises about the head&amp;quot; are considered &#039;&#039;minor&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Knowing the severities and having the wounds grouped, the equation computes a number for each group by squaring the severity and multiplying by the number of wounds in that group.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 You have some minor abrasions to the head, some minor abrasions to the left arm, some cuts and bruises about the right arm, some tiny scratches to the left leg, some cuts and bruises about the right leg, some minor abrasions to the right hand.&lt;br /&gt;
&lt;br /&gt;
would be grouped out to be:&lt;br /&gt;
&lt;br /&gt;
 1. insignificant x 3 wounds {minor abrasions to the head, left arm, and right hand} = (1^2 x 3) = 3&lt;br /&gt;
 2. negligible x 1 wounds {tiny scratches to the left leg} = (2^2 x 1) = 4&lt;br /&gt;
 3. minor x 2 wounds {cuts and bruises about the right arm and right leg} = (3^2 x 2) = 18&lt;br /&gt;
 4. harmful x 0 = 0&lt;br /&gt;
 5. damaging x 0 = 0&lt;br /&gt;
 6. severe x 0 = 0&lt;br /&gt;
 7. devastating x 0 = 0&lt;br /&gt;
 8. useless x 0 = 0&lt;br /&gt;
&lt;br /&gt;
The grand total of all those groupings is compared to your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; setting. In this example, the grand total is 3 + 4 + 18 = 25.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=saferoom_health_threshold|desc=Skips saferoom healing unless the &#039;force&#039; argument is used. This is a number that represents your wound severity. The calculation of your wound score is Sum(wound level^2 * number of wounds at that level).}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_empaths|desc=A list of PC empaths with their name and room ID}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}}^{{Lich setting|name=force_healer_town|desc=Override your hometown: setting to use an auto empath in a different town.}}^{{Lich setting|name=heal_with_divine_charm|desc=true/false - Attempt to use a divine charm that new characters start with to heal, instead of an auto-path.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background, gazing or exhaling your sanowret crystal to train [[Arcana]]. Checks for concentration and current mindstate to run only when necessary. Supports worn crystals or stored in a container.&lt;br /&gt;
|usage=This script can be run in passive mode or on-demand, and is well suited as part of your autostarts.&lt;br /&gt;
&lt;br /&gt;
Run once on-demand: &amp;lt;code&amp;gt;;sanowret-crystal run=true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run in the background: &amp;lt;code&amp;gt;;sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auto start: &amp;lt;code&amp;gt;;autostart add sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings=In your YAML, configure the adjective of your sanowret crystal and list any scripts or rooms where you don&#039;t want the script to run, such as when burgling or in a room that prevents magical device usage.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sanowret_adjective: sanowret&lt;br /&gt;
    sanowret_no_use_scripts: # Don&#039;t try to use crystal while these scripts are active.&lt;br /&gt;
    - sew&lt;br /&gt;
    - carve&lt;br /&gt;
    - tinker&lt;br /&gt;
    - forge&lt;br /&gt;
    - remedy&lt;br /&gt;
    - shape&lt;br /&gt;
    - enchant&lt;br /&gt;
    - outdoorsmanship&lt;br /&gt;
    - combat-trainer&lt;br /&gt;
    - buff&lt;br /&gt;
    - burgle&lt;br /&gt;
    - go2&lt;br /&gt;
    sanowret_no_use_rooms: # Don&#039;t try to use crystal while in these rooms.&lt;br /&gt;
    - Carousel Chamber     # Room with vault&lt;br /&gt;
    - Carousel Booth       # Room just before vault&lt;br /&gt;
    - 1900                 # You can specify room ids, too (Crossing bank window)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== schedule ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts (via &#039;&#039;&#039;multi&#039;&#039;&#039; script) if at least N minutes have elapsed since the last time they were done.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2. Whatever you can do with &#039;&#039;&#039;multi&#039;&#039;&#039;, you can do with &#039;&#039;&#039;schedule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;schedule [timer-label], [timer-interval], [arguments for multi script]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This does the same as the above example but only if 5 minutes have elapsed since the last time this ran.&lt;br /&gt;
;schedule aerobics, 5, 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This configures crossing-repair to not run more often than every 2 hours&lt;br /&gt;
training_list:&lt;br /&gt;
- skill:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  ...&lt;br /&gt;
  start: 10&lt;br /&gt;
  scripts:&lt;br /&gt;
  - schedule repairs, 120, 1, :crossing-repair&lt;br /&gt;
  ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=sell_loot_metals_and_stones|desc=Set to true to sell nuggets and bars (e.g. zinc nuggets and bronze bars).}}^{{Lich setting|name=sell_loot_metals_and_stones_container|desc=The container that has the nuggets and bars (e.g. zinc nugget and bronze bar) to sell.}}^{{Lich setting|name=sell_loot_ignored_metals_and_stones|desc=List of metal or stone nuggets and bars NOT to sell.}}^{{Lich setting|name=sell_loot_traps|desc=Sell harvested traps from boxes that are in your &#039;component_container&#039;.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=sell_loot_skip_exchange|desc=If true, skip currency exchange.}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-pouches ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Sell gem pouches for trading experience&lt;br /&gt;
|usage=This script is called by crossing-training when you have &#039;Trading&#039; listed as a training skill and &#039;sell_pouches_for_trading&#039; set to true. You can also call it to sell a pouch.&lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=Your hometown. This is used to determine which gemshop you will sell your pouches to}}^{{Lich setting|name=sale_pouches_container|desc=Container where your pouches for sale are stored}}^{{Lich setting|name=waggle_set named &#039;sell-pouches&#039;|desc=Casts these spells before selling a pouch. This is where you would include spell data for casting Finesse}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adds a useful selection of aliases to the global list:&lt;br /&gt;
|usage=&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;cc&amp;lt;/code&amp;gt; - runs ;circlecheck to show your leveling status. it can take args, like cc 200&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lfr&amp;lt;/code&amp;gt; - echos the full data of the room a remote room number, pass the number to it&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; - shows all items in the current room you are in that are stealable that are not in base-stealing&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;ez&amp;lt;/code&amp;gt; - list all escort hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sigilharvest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Script for sigil harvesting&lt;br /&gt;
|usage= Harvests sigils based on parameters passed in as arguments. Can be used to target specific sigils or harvest sigils at random. Automatically detects the current season and reads base-sigils.yaml for rooms containing the desired sigil.&lt;br /&gt;
|args= {{Lich setting|name=&amp;lt;code&amp;gt;;sigilharvest shard congruence 70 10 debug&amp;lt;/code&amp;gt;}}^{{Lich setting|name=city|desc=Full name of city in the vicinity of which to harvest sigils Supported cities are Crossing, Riverhaven, and Shard}}^{{Lich setting|name=sigil|desc=Name of sigil to target or &#039;random&#039; to target a random sigil every loop}}^{{Lich setting|name=precision|desc=Target precision 1 to 100. The script will harvest any sigils that meet or exceed this number. Use &#039;101&#039; to never harvest. Using very low precisions could result in a high number of items in your bags.}}^{{Lich setting|name=roomcap|desc=Optional. Maximum number of rooms to search.}}^{{Lich setting|name=debug|desc=Optional. USe &#039;debug&#039; as final arg to generate additional debug messaging about what the script is doing.}}&lt;br /&gt;
|settings=YAML settings are optional. By default the script avoids most rooms which contain enemies and will maintain a stock of at least 25 scrolls.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sigil_harvest_settings:&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;danger_rooms: [5713, 656] #Array. Avoid these rooms even if they&#039;re listed in base-sigils.yaml&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;blank_scrolls: 50 #Integer. Minimum number of blank scrolls to keep on hand.}}&lt;br /&gt;
&lt;br /&gt;
== sigilrecorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You will currently not receive any notification on setup.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to a Slack team.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smash-pumpkins ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Travel to the pumpkin vat, buy one, go one room away to smash and repeat until too injured. Then return to the safe room.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible. Smelt refine, to refine metals.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smoke ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automates smoking pipes, cigars, and cigarillos.  &lt;br /&gt;
|usage=Ensure you have the required smoking accessories (pipe, lighter, blade, etc.) equipped or stored in your inventory and properly configured in the YAML settings for optimal functionality.  The script supports dynamic updates to smoke images and customizable timings for enhanced roleplay and teaching.  Execute this command &amp;lt;code&amp;gt;;smoke&amp;lt;/code&amp;gt; to see how the script structures arguments to execute script.  Methods to run script; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;smoke [utensil]&lt;br /&gt;
;smoke [utensil] [image] [repeat] until_out&lt;br /&gt;
;smoke smoke light_only&lt;br /&gt;
;smoke reset_known&lt;br /&gt;
;smoke teach [utensil] [player] [image]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=[utensil]|desc=Item to be smoked. e.g. pipe or cigar or cigarillo}}^&lt;br /&gt;
{{Lich setting|name=[image]|desc=Option to select a particular image out of your known images. e.g. dear}}^&lt;br /&gt;
{{Lich setting|name=[repeat]|desc=Smoke this number of pieces of tobacco to smoke. e.g. 1}}^&lt;br /&gt;
{{Lich setting|name=until_out|desc=Smoke until out of tobacco in your container.}}^{{Lich setting|name=light_only|desc=Lights the provided smoke utensil.}}^&lt;br /&gt;
{{Lich setting|name=reset_known|desc=Reset stored variables of known smoke images to be used after learning one or more new images.}}^&lt;br /&gt;
{{Lich setting|name=teach|desc=Teaches or learn smoke images with other character.}}^&lt;br /&gt;
{{Lich setting|name=player|desc=Character to teach of learn the image.  Images use []}}&lt;br /&gt;
&lt;br /&gt;
|settings={{Lich setting|name=container|desc=The container where smoking accessories are stored.}}^&lt;br /&gt;
{{Lich setting|name=pipe|desc=Specifies the type of pipe to use.}}^&lt;br /&gt;
{{Lich setting|name=lighter|desc=Specifies the type of lighter to use.}}^&lt;br /&gt;
{{Lich setting|name=blade|desc=Specifies the blade to light with flint smoking material. Be sure to have flint stored in your container as well.}}^&lt;br /&gt;
{{Lich setting|name=time_between_exhales|desc=Time interval (in seconds) between exhales. Default: 3 seconds.}}^&lt;br /&gt;
{{Lich setting|name=clean_list_of_mastered|desc=Boolean setting to clear the list of mastered smoke images. Default: true.}}^&lt;br /&gt;
{{Lich setting|name=smoke_room|desc=Will take you to a specific room to smoke images.}}^&lt;br /&gt;
{{Lich setting|name=smoke_images|desc=List of available smoke images.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YAML Setup Example:&lt;br /&gt;
&lt;br /&gt;
  smoke:&lt;br /&gt;
    container: tobacco pouch&lt;br /&gt;
    pipe: cherrywood pipe&lt;br /&gt;
    lighter: lava drake&lt;br /&gt;
    blade: throwing dagger&lt;br /&gt;
    time_between_exhales: 45&lt;br /&gt;
    clean_list_of_mastered: true&lt;br /&gt;
    smoke_room: xxxx&lt;br /&gt;
    smoke_images:&lt;br /&gt;
      -  deer    &lt;br /&gt;
      -  dragon  &lt;br /&gt;
      -  horse   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|uservars={{Lich setting|name=smoke_images_known|desc=}}^{{Lich setting|name=smoke_images_mastered|desc=}}&lt;br /&gt;
&lt;br /&gt;
|children=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sort-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This is an alternative to stack-scrolls. This script uses all scroll stackers of the same noun, labeled with the guild.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without any arguments, it will search your default_container for scrolls and put the in the correct cases.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls [container]&amp;lt;/code&amp;gt; Script will search container specified for scrolls.^&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls find [spell]&amp;lt;/code&amp;gt; Script will try to find a scroll matching the spell specified and remove a copy if one exists.  You can search for partial names, but if it matches more than 1 spell (fire rain, fire shards, etc), it will pick the first one alphabetically.&lt;br /&gt;
&lt;br /&gt;
You need 10 scroll stackers all with the same noun, and you have to put a wax label on each of them and label them with guild names.&lt;br /&gt;
They should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Bard&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Cleric&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Empath&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Moon Mage&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Necromancer&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Paladin&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Ranger&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Trader&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Warrior Mage&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Extras&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Extras&amp;quot; case is for overflow if any of the other cases get full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;scroll_sorter:&lt;br /&gt;
    stacker: scroll folio&lt;br /&gt;
    stacker_container: haversack&lt;br /&gt;
    scroll_nouns: [&#039;cerulean scroll&#039;, &#039;glittery-pink scroll&#039;, &#039;silver-stippled scroll&#039;, &#039;gold-stippled scroll&#039;]&lt;br /&gt;
    close_container: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stacker|desc=The noun or adjective and noun of the case type you&#039;re using.}}^&lt;br /&gt;
{{Lich setting|name=stacker_container|desc=Where you have your cases stored.  The script will put them back there as well. If you don&#039;t specify this setting, it will use default_container: instead.}}^&lt;br /&gt;
{{Lich setting|name=scroll_nouns|desc=Specify any custom scroll types that come from different cases and also from custom papers you can use.}}^&lt;br /&gt;
{{Lich setting|name=close_container|desc=Closes the stacker container when the script ends if this is true.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stabbity ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Stabbity is designed for thieves, and relies on backstab and thrown weapons to kill things quickly. It&#039;s useful in invasions and events.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without a mode specified  (e.g. &amp;lt;code&amp;gt;;stabbity&amp;lt;/code&amp;gt;), stabbity will wield your weapon and hide, killing any mob in the room. If no mobs are present, it will wait in hiding for one to arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;stabbity:&lt;br /&gt;
  eliminate: true&lt;br /&gt;
  weapons:&lt;br /&gt;
    preferred: glaes pasabas&lt;br /&gt;
    alternate: judge&#039;s gavel&lt;br /&gt;
    thrown: throwing club&lt;br /&gt;
  use_alternate_on:&lt;br /&gt;
    - archer&lt;br /&gt;
    - soldier&lt;br /&gt;
    - dryad&lt;br /&gt;
    - oshu&lt;br /&gt;
    - frostweaver&lt;br /&gt;
    - guardian&lt;br /&gt;
  use_thrown_on:&lt;br /&gt;
    - hawk&lt;br /&gt;
    - gryphon&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=mode|desc=Optional, can be one of:^&lt;br /&gt;
* &#039;&#039;equip&#039;&#039;: Wields your preferred weapon.^&lt;br /&gt;
* &#039;&#039;cleanup&#039;&#039;: Sheathes your preferred weapon.^&lt;br /&gt;
* &#039;&#039;single&#039;&#039;: Kills all mobs in the current room and exits. Does not wait for mob to arrive.^&lt;br /&gt;
* &#039;&#039;arena&#039;&#039;: Used to run the Dusk Ruin arena.}}^&lt;br /&gt;
{{Lich setting|name=noloot|desc=Do not loot mobs when killed.}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stabbity:eliminate|desc=True/False.  Only used during arena.  Will use krhi eliminate at the beginning of rounds 5/10/15/20/25. &#039;&#039;&#039;Only include if you are a thief with khri eliminate.&#039;&#039;&#039;}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:preferred|desc=The name of the weapon you wish to backstab with.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:alternate|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:thrown|desc=The name of the weapon you wish to use for mobs defined in use_thrown_on.  If this is left off, then it will never try thrown (useful for characters with passive abilities that can force flying thins to land - ex khri terrify).}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_alternate_on|desc=List of mobs on which to use your alternate weapon.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_thrown_on|desc=List of mobs on which to use your thrown weapon.}}&lt;br /&gt;
|uservars={{Lich setting|name=stabbity_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stack-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Scroll stacker manager script that stores and retrieves scrolls using stackers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== su-helmas ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs catacombs tasks (empath) until you&#039;re out of tickets or out of room in your bag&lt;br /&gt;
|usage=Just run it&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=loot_container|desc=Bag to store your loot}}^&lt;br /&gt;
{{Lich setting|name=redeem_contract|desc=true will redeem a contract if you don&#039;t have one redeemed, and continue to do so until you&#039;re out. False only runs if you&#039;ve redeemed a contract}}^&lt;br /&gt;
{{Lich setting|name=contract_container|desc=container where your contracts are stored.}}^&lt;br /&gt;
{{Lich setting|name=weapon|desc=weapon to use for the tasks. Any melee weapon will do}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
suhelmas:&lt;br /&gt;
  catacombs:&lt;br /&gt;
    loot_container: backpack&lt;br /&gt;
    redeem_contract: true&lt;br /&gt;
    contract_container: haversack&lt;br /&gt;
    weapon: scimitar&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== summoning ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains summoning via summoning and breaking a magical weapon. Summons admittance to build up charges to summon a weapon. [[Warrior Mages]] must have already {{com|align}}ed to an element.&lt;br /&gt;
|settings={{Lich setting|name=summoning_target_increment|desc=The desired number of mind states to increase by. Respects crossing_training_max_threshold as an upper threshold.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== t2 ==&lt;br /&gt;
{{Lich script &lt;br /&gt;
|description=An alternative trainer script that runs sub-scripts to train skills based on thresholds and conditions.  Supplemental information: https://github.com/elanthia-online/dr-scripts/wiki/T2-Tutorial&lt;br /&gt;
|usage=Run the script, optionally with the nodelay argument to skip startup delays. &lt;br /&gt;
|args={{Lich setting&lt;br /&gt;
|name=nodelay|desc=Optional argument to bypass t2_startup_delay.}} &lt;br /&gt;
|settings=^{{Lich setting&lt;br /&gt;
|name=t2_startup_delay|desc=Delay (in seconds) before starting training.}}^ {{Lich setting&lt;br /&gt;
|name=t2_skip_awaken|desc=If true, skips the awaken command at startup.}}^ {{Lich setting&lt;br /&gt;
|name=t2_avoids|desc=Configures avoid settings.}}^ {{Lich setting&lt;br /&gt;
|name=t2_burgle_every_block|desc=If true, runs the burgle script at every training cycle.}}^ {{Lich setting&lt;br /&gt;
|name=t2_before_startup|desc=Array of scripts or actions to execute before training begins.}}^ {{Lich setting&lt;br /&gt;
|name=t2_after_shutdown|desc=Array of scripts or actions to execute during controlled shutdown.}}^ {{Lich setting&lt;br /&gt;
|name=training_list|desc=Array of training tasks with thresholds, scripts, and conditions.}}^ {{Lich setting&lt;br /&gt;
|name=exp_timers|desc=Hash defining cooldowns for skills.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;t2: t2_startup_delay: 30 t2_skip_awaken: false t2_avoids: - type: join state: on - type: hold state: on - type: drag state: on t2_burgle_every_block: true t2_before_startup: - preparation_script t2_after_shutdown: - cleanup_script training_list: - skill: arcana start: 20 name: Magic Training scripts: - magic-practice-script - skill: hunting start: 15 scripts: - hunt-script exp_timers: arcana: 60 hunting: 120 &amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== task-forage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes foraging tasks given by Mags in the Crossing, and the flower peddler in Shard, in order to train Trading.&lt;br /&gt;
|usage= Start the script. If using T2 and especially while in Shard, consider setting never_wait = true and using a 30 second T2 timer for Trading (to avoid sitting around on cooldown too often, waiting for the right task type).&lt;br /&gt;
|args= &amp;quot;Crossing&amp;quot; or &amp;quot;Shard&amp;quot; to force tasks in a specific area.&lt;br /&gt;
|settings={{Lich setting|name=container|desc=Optional.  Where to temporarily store gathered task items. Default is &amp;lt;code&amp;gt;backpack&amp;lt;/code&amp;gt;}}^{{Lich setting|name=task_boosts|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional.  Whether or not to use BOOST TASK in order to reduce task cooldowns.}}^{{Lich setting|name=collect|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Use COLLECT for large tasks instead of FORAGE (only use if you know you can COLLECT reliably for all tasks.}}^{{Lich setting|name=trading_limit|desc=Optional. Target Trading mindstates before the script will exit.}}^{{Lich setting|name=never_wait|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Exit as soon as a task cooldown is encountered.}}^{{Lich setting|name=wait_in_place|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. If waiting for a cooldown, do it by collecting rocks at the task giver. If false, the script will run outdoorsmanship.lic at your outdoors_room or safe_room.}}^{{Lich setting|name=debug|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Show verbose debug messaging}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  task_forage_settings:&lt;br /&gt;
    container: backpack&lt;br /&gt;
    task_boosts: false&lt;br /&gt;
    collect: false&lt;br /&gt;
    trading_limit: 30&lt;br /&gt;
    never_wait: false&lt;br /&gt;
    wait_in_place: true&lt;br /&gt;
    # Show verbose debug messaging&lt;br /&gt;
    debug: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars= {{Lich setting|name=task_forage|desc=Tracks wandering task givers&#039; last known locations, and if you have recently failed collecting an item. Ex: &amp;lt;code&amp;gt;task_forage:  &amp;quot;item_failures&amp;quot;=&amp;gt;&amp;quot;&amp;quot;, &amp;quot;npcs&amp;quot;=&amp;gt; &amp;quot;peddler&amp;quot;=&amp;gt;2567&amp;lt;/code&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tarantula ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Manages the automated usage of the biomechanical tarantula, a gift handed out for patrons of Hollow Eve 432.&lt;br /&gt;
|usage=Run &amp;lt;code&amp;gt;;tarantula&amp;lt;/code&amp;gt; after adjusting YAML settings as desired.  Can be added to startup.  The script watches for skills near max-mindstate to sacrifice for their bonus, with different behavior depending on if you&#039;re in combat or not.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=tarantula_startup_delay|desc=Number of seconds to wait after first starting before it will eat skills.  Useful when tarantula is added to autostarts, so that it doesn&#039;t eat skills on first login, before login drain.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_noun|desc=Change if you&#039;ve had a tarantula alteration or if you bought the harvester spider at 2020 Corn Maze. Use both the adjective and noun.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_debug|desc=Set true if you wish to see debug messages}}^&lt;br /&gt;
{{Lich setting|name=tarantula_excluded_skills|desc=A list of skills never to sacrifice to the tarantula.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_no_use_scripts|desc=A list of scripts defined by you, during which the tarantula will not activate.}}^&lt;br /&gt;
{{Lich setting|name=tarantula|desc=A list of skills, organized by skillset and by whether you want them sacrificed in and/or out of combat as defined by whether combat-trainer is running.  These are the prioritized choices, however ;tarantula will choose other full skills in that sphere if none of its prioritized skills are available, unless they are listed in &amp;lt;code&amp;gt;tarantula_excluded_skills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tarantula:&lt;br /&gt;
  Armor:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Chain Armor&lt;br /&gt;
    - Brigandine&lt;br /&gt;
    - Plate Armor&lt;br /&gt;
    - Light Armor&lt;br /&gt;
    - Defending&lt;br /&gt;
  Weapon:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Melee Mastery&lt;br /&gt;
    - Missile Mastery&lt;br /&gt;
  Magic:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Utility&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Lunar Magic&lt;br /&gt;
    - Warding&lt;br /&gt;
    - Augmentation&lt;br /&gt;
    - Utility&lt;br /&gt;
  Survival:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Evasion&lt;br /&gt;
    - Skinning&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Outdoorsmanship&lt;br /&gt;
  Lore:&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Appraisal&lt;br /&gt;
    - Performance&lt;br /&gt;
    - Scholarship&lt;br /&gt;
&lt;br /&gt;
An example of exclusions added to a yaml:&lt;br /&gt;
&lt;br /&gt;
tarantula_excluded_skills:&lt;br /&gt;
  - Large Edged&lt;br /&gt;
  - Brawling&lt;br /&gt;
  - Evasion&lt;br /&gt;
  - Parry&lt;br /&gt;
  - Shield&lt;br /&gt;
  - Athletics&lt;br /&gt;
  - Crossbow&lt;br /&gt;
  - Slings&lt;br /&gt;
  - Light Thrown&lt;br /&gt;
  - Bow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}^&lt;br /&gt;
|uservars={{Lich setting|name=tarantula_last_use|desc=The last time the tarantula was sacrificed to.}}^{{Lich setting|name=tarantula_last_skillset|desc=The last sphere sacrificed to, since the tarantula can&#039;t be used on the same sphere twice in a row.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tessera ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses the Tessera item every 6 minutes, 15 second (default). Runs in the background and handles safe pausing and unpausing running scripts.&lt;br /&gt;
|usage= Will attempt to ask retrieve the character&#039;s Tessera by asking it about invest. The script manages the handling of the item to and from storage container and pauses/unpauses scripts.&lt;br /&gt;
|args= None&lt;br /&gt;
|settings={{Lich setting|name=tessera_noun|desc=Item noun. (Default = Tessera).}}^{{Lich setting|name=tessera_retry_interval|desc=Interval in seconds to retry asking the Tessera about invest. (Default = 375).}}^{{Lich setting|name=tessera_startup_delay|desc=Startup delay in seconds Tessera script. Purpose is to avoid other startup conflicts. (Default = 15).}}^{{Lich setting|name=tessera_no_use_scripts|desc=List of scripts that when running delay or pause the processing of the Character&#039;s Tessera attempt.}}^{{Lich setting|name=tessera_no_use_rooms|desc=Add room title to the regex to avoid using the Tessera if in a particular room.}}^{{Lich setting|name=tessera_mindstates|desc=The Trading mindstate threshold below which (or equal to) you will use your tessera. Like a T2 start #, you will only use your tessera if your Trading mindstate is less than this number. (Default=3)}}&lt;br /&gt;
|uservars= {{Lich setting|name=tessera_last_use|desc=Keeps track of the last time asking the Tessera about invest was attempted. Ex: tessera_last_use:  2022-03-21 22:48:29 -0700.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}^{{Lich setting|name=theurgy_prayer_mat_room|desc=Room in which to use your prayer mat.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
theurgy_prayer_mat_room: 1234&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== titlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks for new titles since the last time you ran the script.&lt;br /&gt;
|usage=Run the script and provide a set of titles to check (e.g. ;titlecheck moonmage). On the first run for that title set, all titles will be reported as new. Running the script afterwards will report only new titles.&lt;br /&gt;
|args=title_set&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=titles&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== trade ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Do caravan trading in Zoluren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;|usage=&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade closeup &amp;lt;/code&amp;gt; &lt;br /&gt;
will deliver all remaining crates, then return your caravan to avoid fees.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade hunt &amp;lt;/code&amp;gt; &lt;br /&gt;
will occasionally run a hunt defined in your charactername-caravanhunt.yaml file (see Quillith-caravanhunt.yaml) whenever you stop in your hometown and your Trading exp is high enough.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade duration &amp;lt;/code&amp;gt; &lt;br /&gt;
will run for X minutes before locking down new contracts and closing up.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade roomid &amp;lt;/code&amp;gt; &lt;br /&gt;
will take your caravan to a particular room.&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=training_manager_town_duration|desc=Number of minutes to limit town training to before going hunting. This works when hunting priority is true or false}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== transfer-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Transfers all items from one container to another. It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Transfer all items from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items backpack haversack&lt;br /&gt;
&lt;br /&gt;
* Transfer only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
  ;transfer-items backpack quiver arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=If specified, only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== truffenyi-commune-quest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to do all actions required during the truffenyi commune quest, praying to the gods presented in the visions and dropping any food items that appear in your hands. This should be run somewhere safe, without other scripts running because they can interfere. Start after drinking the vial created from your mini altar twice.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== vanity-pet ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Some [[vanity pet|vanity pets]], like hogs and monkeys, can be set on the ground to follow you. At times, these pets need to be stowed away for safe keeping, such as before [[Breaking_and_Entering|burgling]] so that they aren&#039;t lost when a room unloads. When stowing, the script will wait for pet to arrive in your room (sometimes the pet may lag behind, especially if you move fast and far).&lt;br /&gt;
|usage=Run to stow your pet before burgling or entering combat. Drop your pet at other times when you want it to follow you. &lt;br /&gt;
|args=&lt;br /&gt;
&lt;br /&gt;
* Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  vanity-pet pet_action pet_name pet_container [debug]&lt;br /&gt;
&lt;br /&gt;
   pet_action     STOW or DROP to either stow your pet in their container or drop them to the ground. &lt;br /&gt;
&lt;br /&gt;
   pet_name       Name of your pet. &lt;br /&gt;
&lt;br /&gt;
   pet_container  Container for your pet. &lt;br /&gt;
&lt;br /&gt;
   debug          Enable debug output &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Drop Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog from my woven.sack&lt;br /&gt;
&lt;br /&gt;
You pluck a lazy farm hog from a soft woven sack with a golden piglet charm, the creature snorting as you wake it up.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;drop my farm.hog&lt;br /&gt;
&lt;br /&gt;
You set the farm hog on the ground.  It trots around you in a circle, happily oinking.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stow Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet stow farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog&lt;br /&gt;
&lt;br /&gt;
You scoop the farm hog up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;put my farm.hog in my woven.sack&lt;br /&gt;
&lt;br /&gt;
You tuck your farm hog into its snug woven sack and it curls up to go to sleep, snorting softly.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
&lt;br /&gt;
Hook into hunting-buddy:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
hunting_info:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hook into burgle:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wait ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Designed for use with the &#039;&#039;&#039;multi&#039;&#039;&#039; script to pause N seconds between commands.&lt;br /&gt;
|usage=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example: Runs &#039;somescript&#039; 20 times with a 100 second interval between each run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 20,:wait 100,:somescript&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Example: Coughs, waits 5 seconds, sneezes, waits 5 seconds, then hiccups.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 1,cough,:wait 5,sneeze,:wait 5,hiccup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== walkingastro ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs as a background script whose aim is to keep your prediction pools filling and the Astrology Skill moving.&lt;br /&gt;
|usage=On a 215 second timer, while not in combat (or while a series of other scripts are running), it will grab your telescope and if day observe the Sun, if night observe the Heart constellation. If your survival prediction pool fills, the script will instead align and predict against a survival skill. The aim of the script is to keep Astrology moving while you are out and about with your character, without having to rely on the ;astrology script.&lt;br /&gt;
&lt;br /&gt;
Note, walkingastro will wait and not fire while the following scripts are running: &#039;steal&#039;, &#039;combat-trainer&#039;, &#039;pick&#039;, &#039;craft&#039;, &#039;shape&#039;, &#039;sew&#039;,&#039;bescort&#039;, &#039;remedy&#039;, &#039;forge&#039;, &#039;carve&#039;, &#039;performance&#039;, &#039;theurgy&#039;, &#039;hlctheurgy&#039;, &#039;astrology&#039;, &#039;astrology2&#039;, &#039;study-art&#039;, &#039;mech-lore&#039;, &#039;first-aid&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, this script assumes that you have a telescope (see Astrology for telescope support settings) and that Piercing Gaze is up. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you add PG to your list of in/out of combat buff spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wand-watcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Activates wands automatically based on cooldown timer&lt;br /&gt;
|usage=Best added to character autostart.&lt;br /&gt;
&lt;br /&gt;
You need to be intelligent about how cooldown / count interact.  If you only have 1 and the cooldown is 60 minutes, don&#039;t set a value less than 60 minutes.&lt;br /&gt;
&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
wands:&lt;br /&gt;
  # magic wand:                     #Adj + Noun of the wand.  Must be unique  [Mandatory]&lt;br /&gt;
  #   activation message: Foo Bar   #Spell activation message                 [Mandatory]&lt;br /&gt;
  #   activate verb: tap            #Verb used to activate the wand           [Optional - defaults to &#039;tap&#039;]&lt;br /&gt;
  #   container: backpack           #Container where the wand(s) are stored   [Mandatory]&lt;br /&gt;
  #   cooldown: 32                  #minutes between activation attempts      [Optional - defaults to 30]&lt;br /&gt;
  #   count: 2                      #number of wands you have                 [Optional - defaults to 2]&lt;br /&gt;
  #   spell: FooBaz                 # Name of spell wand casts                [Optional - disables buff check if absent]&lt;br /&gt;
  #   min duration: 2               # Min buff time before it will recast     [Optional - defaults to 1]&lt;br /&gt;
&lt;br /&gt;
  bloodwood branch:&lt;br /&gt;
    activation message: The world around you seems to slow as the spell grips your mind.&lt;br /&gt;
    activate verb: tap&lt;br /&gt;
    container: rucksack&lt;br /&gt;
    cooldown: 32&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Mental Focus&lt;br /&gt;
    min duration: 3&lt;br /&gt;
  ironwood wand:&lt;br /&gt;
    activation message: A glistening net of coiling tendrils interlaces itself across your muscles&lt;br /&gt;
    activate verb: rub&lt;br /&gt;
    container: haversack&lt;br /&gt;
    cooldown: 34&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Heroic Strength&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while these scripts are running.&lt;br /&gt;
wand_watcher_no_use_scripts:&lt;br /&gt;
  - burgle&lt;br /&gt;
  - go2&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while in these rooms (generally anti-magic rooms), can use roomnumber, title or regex that matches the title.&lt;br /&gt;
wand_watcher_no_use_rooms:&lt;br /&gt;
  - 1900                                          # Crossing bank teller - included with regex below but shown for example&lt;br /&gt;
  - Knife Clan, Triage                            # Dokt - silenced room&lt;br /&gt;
  - !ruby/regexp &#039;/^(?:First )?Provincial Bank,/&#039; # Crossing Bank - mapped, but 1 regex- -&amp;gt; 3 rooms&lt;br /&gt;
  - !ruby/regexp &#039;/Carousel (?:Booth|r)$/&#039;        # Vaults - unmapped silenced / nomagic&lt;br /&gt;
&lt;br /&gt;
# Wait n seconds on startup before doing anything [Optional - defaults to 10 s]&lt;br /&gt;
wand_watcher_startup_delay: 10  &lt;br /&gt;
# Wait n seconds between checks for reusing wands [Optional - defaults to 60 s]&lt;br /&gt;
wand_watcher_passive_delay: 60  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=See example for explanation.&lt;br /&gt;
|uservars={{Lich setting|name=wand_watcher_timers|desc=Persistent storage for next use time for all wands.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline.  Supplemental information: https://github.com/rpherbig/dr-scripts/wiki/Crafting-Setup&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}^{{Lich setting|name=workorder_min_items|desc=Minimum number of items in the workorder required to accept.}}^{{Lich setting|name=workorder_max_items|desc=Maximum number of items in the workorder required to accept. Set to 5 or below or run the risk of not having enough material, which will cause the script to endlessly loop.}}^{{Lich setting|name=workorders_repair|desc= Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml.}}&lt;br /&gt;
workorders_repair: true&lt;br /&gt;
&lt;br /&gt;
#CARAVAN SETTINGS&lt;br /&gt;
# container holding caravan contracts for ;trade&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=658078</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=658078"/>
		<updated>2024-12-13T18:43:47Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: /* smoke */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
== Setup and Installation ==&lt;br /&gt;
[https://github.com/rpherbig/dr-scripts/wiki/First-Time-Setup Lich install instructions]&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/AXhcahpdnN Come to the Lich Discord #install channel if you need help]&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/rpherbig/dr-scripts/wiki#yamls-and-guides GitHub&#039;s YAML and Guides].&lt;br /&gt;
&lt;br /&gt;
For any bugs, please see us on GitHub [https://github.com/rpherbig/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
Character settings are read from a YAML file.&lt;br /&gt;
&lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human-friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/rpherbig/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/rpherbig/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
Its helpful to use a YAML parser for diagnosing issues.&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Autostart =&lt;br /&gt;
Many users prefer to have certain scripts automatically start every time their character loads.  To do that, use the below commands to designate scripts to start for every character or character-specific.&lt;br /&gt;
== Add an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e autostart(&#039;script-name&#039;) will start the script called &#039;script-name&#039; for all of your characters&lt;br /&gt;
;e autostart(&#039;script-name&#039;, false) will start the script for only this character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List autostart scripts ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo list_autostarts will show you the files being autostarted on a given character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remove an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e stop_autostart(&#039;script-name&#039;) will remove an autostarted file from the list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &#039;&#039;other&#039;&#039; autostart ==&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; autostart scripts. The above commands are for normal use.  Advanced options found below under [[Lich_script_repository#autostart_2|autostart]] script details.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}^{{Lich setting|name=buy|desc=Pay for the pouch out of your own money and keep it.}}^{{Lich setting|name=dump|desc=Dump item after sale.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== almanac ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses an almanac every 10 minutes. Pauses all other scripts, stows your left hand, studies it, then unpauses everything.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, bundles, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- bundle&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt; setting appraises a worn bundle quick.&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised. This has been updated to also appraise your worn gem pouch if &amp;lt;code&amp;gt;gem_pouch_adjective&amp;lt;/code&amp;gt; is defined, making the total pouches appraised twelve.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== arrows ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, arrowheads, and arrows all in one script. &lt;br /&gt;
|usage=Syntax: ;arrows type lumber tools&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;arrows drake-fang maple&lt;br /&gt;
 ;arrows drake-fang balsa yes&lt;br /&gt;
 ;arrows continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
astrology_training:&lt;br /&gt;
- ways&lt;br /&gt;
- observe&lt;br /&gt;
- rtr&lt;br /&gt;
- weather&lt;br /&gt;
- events&lt;br /&gt;
- moons&lt;br /&gt;
astral_plane_training:&lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&lt;br /&gt;
#Choose one, container or tie&lt;br /&gt;
telescope_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container, tied, or worn&lt;br /&gt;
divination_tool:&lt;br /&gt;
  name:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
  worn:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container or tied&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT INCLUDE THE STUFF UNDER divination_tool or divination_bones_storage IF NOT USING!!&lt;br /&gt;
&lt;br /&gt;
EXAMPLE YAML IF NOT USING:&lt;br /&gt;
divination_tool:&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=astrology_training|desc=A list of training options. The possible options are ways, observe, rtr, weather, events, and moons. Things will be trained in the order they are listed}}^{{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== athletics ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Athletics training script&lt;br /&gt;
|args={{Lich setting|name=wyvern|desc=Climb wyverns instead of undergondola.}}^{{Lich setting|name=undergondola|desc=Climb undergondola.}}^{{Lich setting|name=xalas|desc=Climb in xalas}}&lt;br /&gt;
|settings={{Lich setting|name=have_climbing_rope|desc=Set this to true to use a magic climbing rope for training. This currently requires zills.}}^{{Lich setting|name=held_athletics_items|desc=A list of 1-2 items held while doing athletics to increase the difficulty. Each item adds difficulty. Uses get/stow, and the items don&#039;t need to be weapons.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== attunement ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains [[attunement]] via power walking or perceiving in a single room. Empaths can optionally train [[empathy]] via health walking.&lt;br /&gt;
|usage=&lt;br /&gt;
* attunement - &#039;&#039;run with no arguments to power walk&#039;&#039;&lt;br /&gt;
* attunement health - &#039;&#039;run with &#039;health&#039; argument to health walk&#039;&#039; (Empaths only)&lt;br /&gt;
|args=&lt;br /&gt;
&#039;&#039;Optional&#039;&#039;&lt;br /&gt;
* health - As an Empath, specify this argument to perform a health walk to train empathy and attunement&lt;br /&gt;
|settings=&lt;br /&gt;
&#039;&#039;Example Config&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Town to train attunement in.&lt;br /&gt;
# Most towns have a pre-defined list of rooms in base-towns.yaml.&lt;br /&gt;
hometown: Crossing&lt;br /&gt;
&lt;br /&gt;
# Town to train attunement in if NOT using hometown as your training town.&lt;br /&gt;
# This variable is used in other scripts for the same purpose.&lt;br /&gt;
# Useful if using Fang Cove as your hometown, since many scripts don&#039;t work with that setting.&lt;br /&gt;
fang_cove_override_town: Crossing&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where magic users will visit to&lt;br /&gt;
# train attunement via &#039;perceive&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is ignored for lunar mages and instead they train in their current room.&lt;br /&gt;
# This is useful for power walking near your safe room, such as&lt;br /&gt;
# non-justice areas, which may be preferrable to Necromancers&lt;br /&gt;
# or if your hometown does not have any room data yet.&lt;br /&gt;
attunement_rooms:&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where Empaths will visit to&lt;br /&gt;
# train empathy via &#039;perceive health&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is useful if your hometown does not have any room data yet.&lt;br /&gt;
perceive_health_rooms:&lt;br /&gt;
- 100&lt;br /&gt;
- 200&lt;br /&gt;
- 300&lt;br /&gt;
&lt;br /&gt;
# If true then you will perform the perceive commands&lt;br /&gt;
# in your current room rather than walk to different rooms.&lt;br /&gt;
# This setting is ignored for Lunar mages (Traders and Moon Mages)&lt;br /&gt;
# and is treated as if it were set to true.&lt;br /&gt;
crossing_training_stationary_skills_only: true|false&lt;br /&gt;
&lt;br /&gt;
# The max learning rate of attunement (power walking) or empathy (health walking)&lt;br /&gt;
# at which point the script will exit.&lt;br /&gt;
crossing_training_max_threshold: 30 &lt;br /&gt;
&lt;br /&gt;
# The desired number of mind states to increase by.&lt;br /&gt;
# Respects crossing_training_max_threshold as an upper threshold.&lt;br /&gt;
attunement_target_increment: 17&lt;br /&gt;
&lt;br /&gt;
# The script will cast the spells listed in the &#039;attunement&#039; waggle&lt;br /&gt;
# at the beginning of training.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  attunement:&lt;br /&gt;
    Aura Sight:&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autocontingency ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Moon Mages only.  It can be run two different ways. First, by providing two arguments for a contingency target (anchor), and the room number that anchor will be in. Your character will run to the room in question, and cast both SEER and Contingency on the anchor. i.e. &amp;lt;code&amp;gt;autocontingency Eteu 798&amp;lt;/code&amp;gt;. Contingency established, you can then go about your business. &lt;br /&gt;
&lt;br /&gt;
The other method is &amp;lt;code&amp;gt;autocontingency invoke&amp;lt;/code&amp;gt;. When run in this manner, typically after a hunt or a long athletics trip to the far side of Elanthia, the script will invoke the Contingency to bring you back to your point of origin.&lt;br /&gt;
|usage= Ensure that a waggle titled `contingency` is present in your YAML. Example below:&lt;br /&gt;
   contingency:&lt;br /&gt;
    Seer&#039;s Sense:&lt;br /&gt;
      abbrev: SEER&lt;br /&gt;
      recast: 2&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
    Contingency:&lt;br /&gt;
      abbrev: CONTINGENCY&lt;br /&gt;
      recast: 1&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 7&lt;br /&gt;
      - 7&lt;br /&gt;
&lt;br /&gt;
The waggle does not have to include both spell entries, but SEER should only not be included if you are casting that by hand (or in another script) on your anchor target before the Contingency cast. Best practice, include both.&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as a &amp;lt;code&amp;gt;before&amp;lt;/code&amp;gt; in a hunt:&lt;br /&gt;
   hunting_info:&lt;br /&gt;
   - :zone:&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     :duration: 30&lt;br /&gt;
     args:&lt;br /&gt;
       - d0&lt;br /&gt;
       - combat&lt;br /&gt;
     before:&lt;br /&gt;
     - go2 798&lt;br /&gt;
     - autocontingency Etreu&lt;br /&gt;
     after:&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     stop_on:&lt;br /&gt;
     - Large Blunt&lt;br /&gt;
     - Large Edged&lt;br /&gt;
     - Small Edged&lt;br /&gt;
     - Staves&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as part of T2&#039;s &amp;lt;code&amp;gt;training_list&amp;lt;/code&amp;gt;:&lt;br /&gt;
   training_list:&lt;br /&gt;
   - skill: &lt;br /&gt;
     - Targeted Magic&lt;br /&gt;
     start: 4&lt;br /&gt;
     scripts:&lt;br /&gt;
     - autocontingency Etreu 798&lt;br /&gt;
     - buff main&lt;br /&gt;
     - hunting-buddy&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     - safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autostart ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Advanced core lich autostart option - Please be sure you have read the earlier [[Lich_script_repository#Autostart|Autostart]] section explaining the different autostart options before reading this.&lt;br /&gt;
|usage=Often called &#039;&#039;other&#039;&#039; autostart, this script allows users to change to the way lich itself is loaded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS IS NOT A TRAINING SCRIPT.  EXTREMELY ADVANCED USERS ONLY!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT USE THESE COMMANDS UNLESS YOU INTEND TO EDIT THE VERY FABRIC OF LICH BEHAVIOR.  BREAKAGE LIKELY!!  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To autoload training scripts on startup such as roomnumbers or sanowret-crystal, please see the correct [[Lich_script_repository#autostart|autostart]] instructions at the top of this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;autostart&amp;lt;/code&amp;gt; is part of core &#039;&#039;&#039;lich&#039;&#039;&#039;.  It should only be used for scripts that are also a part of core lich.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;e autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;dependency&#039;&#039;&#039;, a lich script, which manages the start up process for scripts that make use of the dr-scripts github repository and common functions defined there. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;dependency&#039;&#039; autostart (the second one) for any script on this page. This means you should use &amp;lt;code&amp;gt;;e autostart &#039;scriptname&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;e autostart(&#039;scriptname&#039;)&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;;autostart add scriptname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any of the scripts on this page are in &amp;lt;code&amp;gt;;autostart list&amp;lt;/code&amp;gt;, you should remove them. Try the command &amp;lt;code&amp;gt;;autostart help&amp;lt;/code&amp;gt; if you need help.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== avtalia ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Traders only.  When run, it watches cambrinth defined in avtalia_array:.  It maintains a running list of how much mana is in those cambrinth and allows it to be pulled by scripts like combat-trainer when mana is low.&lt;br /&gt;
|usage= Define a list of cambrinth as below:&lt;br /&gt;
  avtalia_array:&lt;br /&gt;
  - name: cambrinth bracer&lt;br /&gt;
    cap: 32&lt;br /&gt;
  - name: watersilk bag&lt;br /&gt;
    cap: 108&lt;br /&gt;
  - name: cambrinth anklet&lt;br /&gt;
    cap: 12&lt;br /&gt;
  - name: tattered robe&lt;br /&gt;
    cap: 50&lt;br /&gt;
  - name: cambrinth chains&lt;br /&gt;
    cap: 50&lt;br /&gt;
&lt;br /&gt;
Each entry must be unique, all cambrinth must be worn, you must have sufficient Arcana to charge and invoke accurately while worn, and you must not use your primary casting cambrinth you use for other spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=avtalia_array: defines the array of worn cambrinth.&lt;br /&gt;
|uservars=avtalia&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bankbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Have a character act as a banker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;citizenship&#039;&#039;: Set citizenship to &#039;Zoluren&#039; to skip a money check. Set to &#039;Ilithi&#039; to use the north, west, south gates of Shard&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bolts ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, boltheads, and bolts all in one script. &lt;br /&gt;
Syntax: ;bolts type lumber yes&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;bolts drake-fang maple&lt;br /&gt;
 ;bolts drake-fang balsa yes&lt;br /&gt;
 ;bolts continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts waggle sets defined in your yaml. Casts the default: waggle set if no args are given.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://github.com/rpherbig/dr-scripts/wiki/Waggle-Sets&lt;br /&gt;
&lt;br /&gt;
== burgle ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=[[Breaking and Entering]] - Used to train Thievery, Stealth, and depending on entry method, 1 of Athletics (rope) / Locksmithing(lockpick).   &#039;&#039;&#039;Extremely high fines if you are caught.  Be sure to read the [[Breaking and Entering]] page to understand how the system works prior to using this script.&#039;&#039;&#039;&lt;br /&gt;
|usage=Script can be started anywhere that can path the room you set in the settings.&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Turn on Burgle inside crossing_training. Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth&lt;br /&gt;
# Uses burgle_settings for entry method then continues to alternate methods such as climbing, picking shop stealing, etc.&lt;br /&gt;
train_with_burgle: true&lt;br /&gt;
&lt;br /&gt;
#Plead guilty for lower fines if caught in normal justice.&lt;br /&gt;
guilty_plea: guilty&lt;br /&gt;
&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  room: nnn                                 # pick your own room, you should pick a room that no guard will &#039;&#039;ever&#039;&#039; enter.  Picking rooms guards can come to is a failure on setup, not the script.&lt;br /&gt;
  entry_type: lockpick                      # lockpick | rope | cycle | prioritylockpick | priorityrope&lt;br /&gt;
  max_priority_mindstate: 26                # only used if priority setting for entry_type is used.  Sets max mindstate value before switchover to other entry_method. Default: 26&lt;br /&gt;
  use_lockpick_ring: true                   # if you use a worn lockpick stacker&lt;br /&gt;
  lockpick_container: lockpick ring         # name of your lockpick stacker&lt;br /&gt;
  max_search_count: 2                       # max number of total searches to do including retries&lt;br /&gt;
  retry: false                              # retry if you don&#039;t find loot.  default: false&lt;br /&gt;
  loot: keep                                # drop | keep | bin | pawn   default: keep &lt;br /&gt;
  loot_container: duffel bag                # container to keep loot in while burglering&lt;br /&gt;
  safe_mode: true                           # stop searching and try to get out as quickly as possible when hearing footsteps.  Default: true&lt;br /&gt;
  room_blacklist:                           # array of rooms to ignore. Case sensitive.&lt;br /&gt;
  item_whitelist:     # array of **full item names** (adj + noun) of items to keep no matter what.  Case Sensitive.  Default: empty list&lt;br /&gt;
    - blunt-tipped arrows   # armory - non-lodging ammo&lt;br /&gt;
    - blunt-tipped bolts    # armory - non-lodging ammo&lt;br /&gt;
    - blunt stones          # armory - non-lodging ammo&lt;br /&gt;
    - keepsake box          # bedroom - limited use (35) locksmithing trainer&lt;br /&gt;
    # - mixing bowl           # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mixing stick          # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic mortar         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic pestle         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mesh sieve            # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - butcher&#039;s knife       # kitchen - wrist worn &#039;belt&#039; knife&lt;br /&gt;
    - worn book             # library - scroll stacker (15 page, 10 copies per page)&lt;br /&gt;
    # - contract case         # library - Trader Jewelry&lt;br /&gt;
    # - dainty cowbell        # library - wrist worn weatherproof instrument&lt;br /&gt;
    # - writing quill         # library - writing instrument (ledgers, etc)&lt;br /&gt;
    # - thumb ring            # library - Trader Jewelry&lt;br /&gt;
    # - glass lens            # sanctum - minion identifier&lt;br /&gt;
    # - letter opener         # sanctum - belt worn belt knife&lt;br /&gt;
    - memory orb            # sanctum - random skill absorber&lt;br /&gt;
    # - crystal prism         # sanctum - divination tool&lt;br /&gt;
    # - celestial charts      # sanctum - divination tool&lt;br /&gt;
    # - tool case             # work room - belt worn lockspick stacker - 25 ct&lt;br /&gt;
    # - stirring rod          # work room - forging tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - carving knife         # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - wood shaper           # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - metal rasp            # work room - shaping/carving tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - imbuement rod         # work room - enchanting tool&lt;br /&gt;
    # - !ruby/regexp &#039;/\S+ fabric/&#039;  # Bedroom - illustrates REGEX syntax for items&lt;br /&gt;
  before:                                   # array of scripts to run, similar to hunting-buddy, before the burgle (will be called right before buffing)&lt;br /&gt;
    - yourscripthere with args here&lt;br /&gt;
  after:                                    # array of scripts to run, similar to hunting-buddy, after the burgle, (will be called right before script ends)&lt;br /&gt;
    - anotherscript here&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  burgle:&lt;br /&gt;
    - Silence&lt;br /&gt;
    - Hasten&lt;br /&gt;
    - Plunder&lt;br /&gt;
    - Slight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=start|desc=Required to run the script.  Protects against accidental starting/typos.}}^{{Lich setting|name=entry|desc=Optional.  Override yaml setting for entry_type. Valid options are: lockpick, rope, cycle, prioritylockpick, priorityrope.}}^{{Lich setting|name=roomid|desc=Optional.  Override yaml setting for room to burgle from.}}^{{Lich setting|name=loot_type|desc=Optional.  Override yaml setting what to do with loot.  Items in your item_whitelist are always kept.  Valid options: drop, keep, pawn bin.}}^{{Lich setting|name=hometown|desc=Optional.  Override yaml hometown setting when using pawn or bin options.}}^{{Lich setting|name=follow|desc=Optional.  Puts brugle into group follow mode.  To be used when you&#039;ve already joined someone to do a group burglary.  This will buff, then hide if needed and then wait for the leader to burgle.  Will attempt to leave the group if you are following once in, to prevent getting lost.}}&lt;br /&gt;
|settings={{Lich setting|name=burgle_settings|desc=Hash of all the burgle settings}}^{{Lich setting|name=burgle_settings:room|desc=The Room id that burgle should be done in.  Guards should never come to this room, so pick carefully}}^{{Lich setting|name=burgle_settings:entry_type|desc=The type of entry - &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;  You must have a heavy rope if using &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have a lockpick, or a worn lockpick stacker with lockpicks on it if using &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have both if you are using the &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; settings.  the priority settings will use that entry method unless your mindstate is above the max value.}}^{{Lich setting|name=burgle_settings:max_priority_mindstate|desc=Tha maximum mindstate to use when using one of the priority entry settings, before switching to the other entry method.}}^{{Lich setting|name=burgle_settings:use_lockpick_ring|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;Check for a lockpick ring/stacker if using lockpick as entry_type. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:lockpick_container|desc=The name of your lockpick ring/stacker.}}^{{Lich setting|name=burgle_settings:max_search_count|desc=Limits the number of searches you do. Setting this too high will result in arrest, and large fine.  Start low and increase as needed.)}}^{{Lich setting|name=burgle_settings:retry|desc=Retry searches if you don&#039;t find loot.  &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:loot|desc=What to do with loot.  Supported options: &amp;lt;code&amp;gt;drop&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keep&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pawn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt;.  Note that you will always attempt to store loot while in the house, to avoid problems inside with items with custom drop scripts.  &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt; is only supported for thieves.}}^{{Lich setting|name=burgle_settings:loot_container|desc=Where to put loot while in the house.  This is required as the script will not attempt to drop loot in the house.}}^{{Lich setting|name=burgle_settings:safe_mode|desc=Stop searching and try to get out as quickly as possible when hearing footsteps. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:room_blacklist|desc=List of room types (using Sentence Case) that you don&#039;t want to search for loot in.}}^{{Lich setting|name=burgle_settings:item_whitelist|desc=List of full item names (adj + noun) that you want to keep regardless of any other setting.}}^{{Lich setting|name=burgle_settings:before|desc=List of scripts you want to run before burglary.  This is run right before the waggle set.}}^{{Lich setting|name=burgle_settings:after|desc=List of scripts you want to run after burglary.  This is run right after the burglary before processing the loot.}}^{{Lich setting|name=waggle_sets[&#039;burgle&#039;]|desc=Optional. A waggle set called &#039;burgle&#039; to cast right before burglary.}}&lt;br /&gt;
|children=jail-buddy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-bead ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Automates the creation of a prayer bead, either from a held block or foraged and crafted block.&lt;br /&gt;
|usage= Run the script to create a prayer bead based on config information. If started while holding a block, will use that block, otherwise forages and creates one. Will use primer if configured, but not buy you one.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Optional. Forces script into debug mode}}^{{Lich setting|name=primer|desc=Optional.  Override yaml setting for primer use.}}^{{Lich setting|name=aspect|desc=Optional.  Override yaml setting for animal to carve.}}^{{Lich setting|name=help|desc=Optional. Displays usage information and exits}}&lt;br /&gt;
|settings={{Lich setting|name=carve-bead|desc=Main setting block which holds the other settings.}}^{{Lich setting|name=carve-bead:debug|desc=Turns on debug logging}}^{{Lich setting|name=carve-bead:primer|desc=True/False for if a primer should be used. Defaults to false.}}^{{Lich setting|name=carve-bead:knife-adjective|desc=Optional. Adjective for the knife to use for carving, if not &#039;carving&#039;.}}^{{Lich setting|name=theurgy_supply_container|desc=}}^{{Lich setting|name=immortal_aspect|desc=}}^{{Lich setting|name=crafting_container|desc=}}^{{Lich setting|name=crafting_items_in_container|desc=}}^{{Lich setting|name=engineering_belt|desc=}}^{{Lich setting|name=water_holder|desc=}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-lockpicks ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Carves lockpicks from keyblanks on your person, then puts those lockpicks on rings.&lt;br /&gt;
|usage= Store the keyblank pockets in any open container. Designate via yaml settings below a bag for your grandmaster&#039;s picks, master&#039;s picks, and anything less than master&#039;s (professional, ordinary, etc). Place rings for each type(master/grandmaster) in the same bag you designate for the completed picks.&lt;br /&gt;
|args= &amp;lt;code&amp;gt;;carve-lockpicks ring&amp;lt;/code&amp;gt;&lt;br /&gt;
*Put completed batches of lockpicks on rings, need rings in the same bag as the lockpicks (grands rings in grands bag). Not necessary if you have the yaml setting true below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_last&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays most recent percentage of grandmaster to master picks carved from last run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_all&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays overall percentage of grandmaster to master picks carved from all runs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_reset&amp;lt;/code&amp;gt;&lt;br /&gt;
*Delete all past recorded carving projects data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks help&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays the above messages&lt;br /&gt;
|settings=&lt;br /&gt;
^Settings below are required to use the script, defaults are NOT in base:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
lockpick_carve_settings:&lt;br /&gt;
      grand_container: #bag for complete grandmaster&#039;s lockpicks&lt;br /&gt;
      master_container: #bag for completed master&#039;s lockpicks&lt;br /&gt;
      trash_container: #bag for anything less than master/grandmaster&lt;br /&gt;
      initial_grand: #true/false as to whether to initial your grandmasters&#039; lockpicks&lt;br /&gt;
      full_rings_container: #bag for full rings, can&#039;t be either grand/master bag&lt;br /&gt;
      ring_picks: #true/false as a default to put carved picks on rings&lt;br /&gt;
      carve_past_ring_capacity: #true/false to continue carving after you&#039;ve run out of lockpick rings&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=UserVars.grands_ratio|desc=Stores ratio of grandmaster&#039;s picks carved to master&#039;s picks for parsing.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== charge-holy-weapon ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Charges holy weapon if below 200 estimated remaining uses. Usable in Crossing or Shard Chadatru temples, or in a player-specified room using a holy icon. There is a large cooldown, and if too low circle &amp;amp; charisma, this could be bad. Best used independently on lower circle Paladins.&lt;br /&gt;
|usage= Run it as a before or after within training manager, as a normal part of T2&#039;s system, or as an independent script.&lt;br /&gt;
|settings={{Lich setting|name=holy_weapon|desc=Main setting which holds the other settings.}}^{{Lich setting|name=holy_weapon:weapon_name|desc=Name of the holy weapon, MUST match gear setting entry exactly.}}^{{Lich setting|name=holy_weapon:icon_name|desc=Name of the icon to use for the ritual.}}^{{Lich setting|name=holy_weapon:icon_container|desc=Name of the container which holds the icon, optional.}}^{{Lich setting|name=holy_weapon:icon_room|desc=Room number to use for the icon ritual.}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== chop-wood ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Chops trees in a room while watching for danger&lt;br /&gt;
|usage= Watches and chops out your current room, stowing or deeding anything in your tree list. Will run to a healer if injured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cleric-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatically does cleric quests you are eligible for. Currently does tamsine, eluned, eluned2, kertigen, hodiera, meraud, and glythtide commune quests if you are the right level.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== coordinator ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Training manager script&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=aiming_trainables|desc=Lets you train weapons in the offhand while aiming crossbows, slings, and bows. The weapon must be usable in the offhand for attacking/throwing, swappables are supported. Large weapons require weapons prime, and other conditions need to be met, etc. It works in conjunction with the settings attack_overrides (hurl/invoke supported) and using_light_crossbow.}}^{{Lich setting|name=using_light_crossbow|desc=Lets you designate that your Crossbow is light, this enables swinging attack options with aiming_trainables.}}^{{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_trainer_action_count|desc=Cycles to next weapon after specified number of actions (generally offensive actions).}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:skip_repair|desc=true if you want to skip repairing this item.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=ambush_location|desc=Set the ambush target for better backstab training for thieves.}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:tattoo_tm|desc=Will tell the system to target the invoked tattoo spell, if it&#039;s Targeted Magic.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Locks|desc=Train locksmithing by picking pet boxes in combat.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Meraud|desc=Maintains the Meraud Commune.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ret Stealth|desc=Retreat before stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Teach|desc=Teach hunting_buddies if there are any in the room on this timer.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=training_abilities:Berserk Avalanche|desc=Trains Utility with Berserk Avalanche.}}^{{Lich setting|name=training_abilities:Berserk Landslide|desc=Trains Warding with Berserk Landslide.}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_trainables|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=barb_famine_healing|desc=Barb specific section for automatic usage of Berserk Famine when low health. Has two settings listed below as well as knowledge of Berserk Famine as requirements.}}^{{Lich setting|name=barb_famine_healing:health_threshold:|desc=Famine will be used when below this threshold.}}^{{Lich setting|name=barb_famine_healing:inner_fire_threshold|desc=Will not use Berserk Famine unless above this threshold.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=hide_type|desc=Value of &amp;quot;stalk&amp;quot; changes hide type to &amp;quot;slip stalk&amp;quot;. This will perform the command &amp;quot;stalk&amp;quot; instead of &amp;quot;hide&amp;quot; which activates &amp;quot;slip stalk&amp;quot;. &amp;quot;Slip stalk&amp;quot; is only available for a number of professions and must be learned. Default value: hide. Uses hide as normal.}}^{{Lich setting|name=force_unhide|desc=Value of true will always unhide after hiding via Stealth timer under training_abilities:.}}^{{Lich setting|name=dont_stalk|desc=Value of true prevents stalk usage after hiding when hiding via Stealth timer under training_abilities:. Default value is false.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== corn-maze ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs the Hollow Eve corn maze.&lt;br /&gt;
|usage=Run inside the large-form corn maze, anywhere in the starting &#039;labyrinth&#039; or entrance area. This does NOT work with the single-task versions. The script will finish any pre-existing corn-maze task, then search the maze for incidental loot.  Make sure to allow ten minutes between runs for the loot to respawn. &lt;br /&gt;
|args={{Lich setting|name=noloot|desc=Run as normal, but only pick up free corn maze passes from the incidentals.}}^{{Lich setting|name=restart|desc=Run as normal, but skip incidental looting entirely. Useful if you already looted this run and needed to restart the script for some reason.}}^{{Lich setting|name=manual|desc=Replaces loot-corn-maze.lic.  Control your run manually. Pick up and complete tasks on your own. This will sit in the background, and search and loot any incidental objects you come across automatically.}}^{{Lich setting|name=short|desc=Runs the fast 10-task challenge for the harried Halfling.}}&lt;br /&gt;
|settings={{Lich setting|name=maze_junk|desc=What to throw away during incidental looting. See defaults in base.yaml, and copy to your setup yaml to change them. }}^{{Lich setting|name=cornmaze_containers|desc=A list of bags to try and put incidental loot into, top ones first. If all of them are full it&#039;ll try and STOW the item, and if that fails it&#039;ll drop it. By default, no bags listed. &lt;br /&gt;
&lt;br /&gt;
 cornmaze_containers:&lt;br /&gt;
   - backpack&lt;br /&gt;
   - rucksack&lt;br /&gt;
   - satchel&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== craft ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts one item.&lt;br /&gt;
|args={{Lich setting|name=outfitting|desc=Knit.}}^{{Lich setting|name=forging|desc=Forge a Blacksmithing item.}}^{{Lich setting|name=engineering|desc=Shape one item.}}&lt;br /&gt;
|settings={{Lich setting|name=yarn_quantity|desc=How much yarn to keep on hand for knitting, defaults to 100.}}^{{Lich setting|name=craft_max_mindstate|desc=What mindstate to make running the script a noop. Defaults to 31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=Originally intended to be used in [[RanikMap1|The Crossing]]. The script now works outside [[RanikMap1|The Crossing]] with hometown set to: [[RanikMap30|Riverhaven]], [[RanikMap42|Therenborough]], [[RanikMap67|Shard]], [[RanikMap99|Aesry]], [[RanikMap107|Mer&#039;Kresh]], [[RanikMap117|Hibarnhvidar]], [[RanikMap121|Boar Clan]], [[RanikMap150|Fang Cove]], [[RanikMap47|Muspar&#039;i]], [[RanikMap106|Hara&#039;jaal]], [[RanikMap61|Leth Deriel]], [[RanikMap34a|Rossman&#039;s Landing]], [[RanikMap40|Langenfirth]], or [[RanikMap90|Ratha]]&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_with_burgle|desc=Set true to turn on burgle for locksmithing, thievery, stealth, and/or athletics. Needs burgle_settings:.}}^{{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=attunement, pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crowns ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game dice/crowns.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dice_bet_amount|desc=Put this in your yaml and set to some whole number, like dice_bet_amount: 10.}}^{{Lich setting|name=dice_money_on_hand|desc=How much money to withdraw from the bank.}}^{{Lich setting|name=dice_withdraw|desc=Withdraw money from the bank setting.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches for pets, bloodscrip, and loot in [[Drathrok%27s_Duskruin#Labyrinth|Duskruin Labyrinth]].&lt;br /&gt;
|usage=Configure your settings, enter the labyrinth, then start the script. The script will wait for messaging about a critter scurrying about and either try to catch it or move to another room. If no pet has been found by the 5 minute warning then it begins to search each room to collect bloodscrip and incidentals.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|settings={{Lich setting|name=duskruin:labyrinth:pet_noun|desc=(required) Kind of pet searching for, such as &#039;&#039;&#039;monkey&#039;&#039;&#039; or &#039;&#039;&#039;rat&#039;&#039;&#039;.}}^{{Lich setting|name=duskruin:labyrinth:loot_container|desc=(optional) Which container to put the bloodscrip and items you find when searching. If not specified then relies on {{com|STOW}} left/right.}}^{{Lich setting|name=duskruin:labyrinth:redeem_scrip|desc=(optional) Set to &#039;&#039;&#039;true&#039;&#039;&#039; to auto redeem any found bloodscrip. Default is &#039;&#039;false&#039;&#039;.}}&lt;br /&gt;
|uservars={{Lich setting|name=dusk_labyrinth_debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== empathylink ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Will link to your hunting_buddies while in combat running combat-trainer. Will attempt to link with Hodierna, if known, or Unity if not.&lt;br /&gt;
|usage=Start the script in your autostarts or manually start with ;empathylink when you want to use. Script is meant to run in the background.&lt;br /&gt;
&lt;br /&gt;
In your yaml put the following to never heal these people (replace the example names with yours):&lt;br /&gt;
 &lt;br /&gt;
 noheal_empathylink:&lt;br /&gt;
  - Bob&lt;br /&gt;
  - Joe&lt;br /&gt;
  - Jill&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=has_hodierna|desc=Set to true in your yaml to use Hodierna link.}}^{{Lich setting|name=noheal_empathylink|desc=List of names you never want to heal even if in hunting_buddies list. This setting is in this script.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Wrayth. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faux-atmo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Bring your verby items to life! Turn toys and items with fun verbs into [[Atmospheric_item|atmospherics]] by periodically performing a random verb on a random item based on your settings.&lt;br /&gt;
|usage=Configure which items and verbs you want to periodically do then start the script. It runs in the background.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Enable debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Number of minutes to wait between performing a verb on an item.&lt;br /&gt;
faux_atmo_interval: 15&lt;br /&gt;
&lt;br /&gt;
# Set to true to randomly select an item and verb to perform.&lt;br /&gt;
# Set to false to round-robin select items and verbs to perform.&lt;br /&gt;
faux_atmo_random: true&lt;br /&gt;
&lt;br /&gt;
# Items that don&#039;t have an inherent atmo effect&lt;br /&gt;
# but whose verbs if done periodically would.&lt;br /&gt;
faux_atmo_items:&lt;br /&gt;
  - name: blue basilisk&lt;br /&gt;
    verbs:&lt;br /&gt;
    - pet&lt;br /&gt;
    - pinch&lt;br /&gt;
    - poke&lt;br /&gt;
  - name: hooded cloak&lt;br /&gt;
    verbs:&lt;br /&gt;
    - rub&lt;br /&gt;
    - pat&lt;br /&gt;
    - wave&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if these scripts are running.&lt;br /&gt;
faux_atmo_no_use_scripts:&lt;br /&gt;
- combat-trainer&lt;br /&gt;
- go2&lt;br /&gt;
- get2&lt;br /&gt;
- bescort&lt;br /&gt;
- steal&lt;br /&gt;
- burgle&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if in these rooms.&lt;br /&gt;
faux_atmo_no_use_rooms:&lt;br /&gt;
- Carousel Chamber     # Room with vault&lt;br /&gt;
- Carousel Booth       # Room just before vault&lt;br /&gt;
- 1900                 # You can specify room ids, too&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=faux_atmo_debug|desc=Enable debug mode.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== fill-dirt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Fills a dirt stacker with dirt.&lt;br /&gt;
|usage=Run the script in any room where dirt is forageable.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dirt_stacker|desc=Name of dirt stacker to fill. Must be worn.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find-darkbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds and plays the Hollow Eve&#039;s game Darkbox.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=override|desc=Optional arg. Passes override to heal-remedy to use remedies instead of herbs if you already have herbs setup in your yaml.}}&lt;br /&gt;
|settings={{Lich setting|name=he_use_herbs_remedies|desc=Put this as true in your yaml if you want to use heal-remedy.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks  More in-depth look at first-aid.lic: https://github.com/rpherbig/dr-scripts/wiki/First-Aid-Strategy&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}^{{Lich setting|name=compendium_type|desc=Will default to compendium but also supports burgled manuals and guides.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faskinner ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill with training items such as a small blue-belly crocodile with prominently stitched seams or a small fuzzy caracal with tufted ears and double-stitched seams.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Trainer noun should match exactly, such as crocodile or caracal&lt;br /&gt;
fa_skinning_trainer: &lt;br /&gt;
&lt;br /&gt;
# Container where you store your trainer, if it&#039;s not worn.&lt;br /&gt;
fa_skinning_trainer_container: &lt;br /&gt;
&lt;br /&gt;
# If you don&#039;t wear a skinning knife, this is the&lt;br /&gt;
# bladed weapon you want to use to skin with, such as a dagger.&lt;br /&gt;
fa_skinning_knife: &lt;br /&gt;
&lt;br /&gt;
# If you specify &#039;fa_skinning_knife:&#039; then this is&lt;br /&gt;
# the container where that bladed weapon is stored.&lt;br /&gt;
fa_skinning_knife_container: &lt;br /&gt;
&lt;br /&gt;
# Options:  First Aid, Skinning, Both or leave blank for whichever happens first&lt;br /&gt;
fa_skinning_priority: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== feed-cloak ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Feeds [[living vine cloaks]] that you are wearing so that they stay refreshed and healthy.&lt;br /&gt;
|usage=Run on demand or part of a training routine to feed your cloak regularly. Does not run in the background.&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# If your cloak can&#039;t feed in your current room&lt;br /&gt;
# then feed-cloak will move to this specified room id.&lt;br /&gt;
# If not specified, or if the cloak can&#039;t feed here either,&lt;br /&gt;
# then the script will move to your `safe_room`.&lt;br /&gt;
feed_cloak_room: 992 # Crossing, [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== glyph-of-mana ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script that will keep glyph of mana up always.&lt;br /&gt;
|usage=Meant to be used as a during: in combat but can be used anywhere.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example usage:&lt;br /&gt;
hunting_info:&lt;br /&gt;
- :zone: cinder_beasts&lt;br /&gt;
  args:&lt;br /&gt;
  - d1&lt;br /&gt;
  stop_on:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  :duration: 55&lt;br /&gt;
  before:&lt;br /&gt;
  - go2 12345&lt;br /&gt;
  - mech-lore&lt;br /&gt;
  - athletics&lt;br /&gt;
  during:&lt;br /&gt;
  - glyph-of-mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=Start the script while you and the other player are standing at a bank teller.&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heal-remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses crafted remedies for healing&lt;br /&gt;
|usage=This script will cycle through the remedies, from base-remedies.yaml, from the most potent to least potent. The script will pause a little bit, letting the remedies work to make scars, then apply scar remedies. Will need one hand free to use.&lt;br /&gt;
|args={{Lich setting|name=override|desc=Override setting to force using remedies instead of herbs if herbs are already defined in your yaml.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths.&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses the &#039;healing&#039; waggle set to configure how to cast your spells. Backwards compatible with &#039;empath_healing&#039; setting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;YAML Configuration&amp;lt;/b&amp;gt; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# healme script specific settings for empaths.&lt;br /&gt;
# Highly recommend that you define a &#039;healing&#039; waggle set&lt;br /&gt;
# for maximum control over how you cast your healing spells.&lt;br /&gt;
# If no &#039;healing&#039; waggle set is defined then healme script&lt;br /&gt;
# will use &#039;empath_healing:&#039; settings as backup.&lt;br /&gt;
healme:&lt;br /&gt;
  # Toggle debug mode. Can also use `debug` script argument.&lt;br /&gt;
  # Default is false.&lt;br /&gt;
  debug: false&lt;br /&gt;
  # Wound severities below this threshold will be ignored.&lt;br /&gt;
  # Range is 0 to 13 based on &#039;perceive health self&#039;.&lt;br /&gt;
  # If you have HEAL or REGENERATE, then you may choose&lt;br /&gt;
  # to set a low threshold (1 or 2) since those can be healed over time&lt;br /&gt;
  # rather than waiting for the script to heal them all in one sitting.&lt;br /&gt;
  # Default is 0.&lt;br /&gt;
  severity_threshold: 1&lt;br /&gt;
  # When waiting for a spell to be prepared and if you have wounds to tend,&lt;br /&gt;
  # such as bleeders or lodged ammo or parasites, then this is the max&lt;br /&gt;
  # number of those wounds to tend before casting to be efficient.&lt;br /&gt;
  # Even if you set this to 0, healme script will tend wounds just not&lt;br /&gt;
  # between preparing and casting a spell.&lt;br /&gt;
  # Default is 1.&lt;br /&gt;
  max_wounds_to_tend_while_prep_spells: 1&lt;br /&gt;
&lt;br /&gt;
# This is a sample &#039;healing&#039; waggle set for the healme script.&lt;br /&gt;
# You can configure which spells you want to use and how to cast them.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  # Used by the &#039;healme&#039; script&lt;br /&gt;
  # Spells are cast as needed, but as you define them here&lt;br /&gt;
  healing:&lt;br /&gt;
    # Required spells&lt;br /&gt;
    Heal Wounds:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    Heal Scars:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    # Important spells (optional)&lt;br /&gt;
    Blood Staunching:       # cast if bleeding&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Vitality Healing:       # cast if low on vitality&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Niche spells (optional)&lt;br /&gt;
    Flush Poisons:          # cast if poisoned&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Cure Disease:           # cast if diseased&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Helpful spells (optional)&lt;br /&gt;
    Heal:                   # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Regenerate:             # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Script Usage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Heal yourself using default settings.&lt;br /&gt;
;healme&lt;br /&gt;
&lt;br /&gt;
# Heal all wounds EXCEPT external wounds of&lt;br /&gt;
# the listed body parts to preserve pet bleeders.&lt;br /&gt;
;healme &amp;quot;chest, left arm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Heal wounds whose severity is greater than 2.&lt;br /&gt;
# Overrides the healme.severity_threshold setting.&lt;br /&gt;
;healme 2&lt;br /&gt;
&lt;br /&gt;
# Echo debug information.&lt;br /&gt;
;healme debug&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== herb-stock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Restocks herbs for healing with herbs in combat&lt;br /&gt;
|usage=This script will restock either default herbs or herbs defined in the user&#039;s yaml&lt;br /&gt;
|args={{Lich setting|name=town|desc=Override your character&#039;s hometown with a different town to use for stocking herbs.}}&lt;br /&gt;
|settings={{Lich setting|name=herbs|desc=Set this to true to restock default herbs based on your character&#039;s hometown. Alternatively, define a list of herbs to add to or override the default list.}}^{{Lich setting|name=herbs_override_herbstock|desc=Set this to true to ONLY use the herbs defined in the herbs setting.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== horse-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Teaches all skills to a horse.&lt;br /&gt;
|usage=This script will go through the list of skills and try to teach a horse. The order teaches is leadrope, saddle, animal, joust, kneel, prance, beg, spin, jump, combat, magic, war. You must be a Ranger to run this.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:full_waiting_room|desc=Room to wait in while the zones are full, defaults to safe_room number if not present.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_info:boxes|desc=Sets the hunt as a box priority hunt, will stop or skip if you have box_loot_limit number of boxes if set to true}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=hunting_nemesis|desc=List of PC&#039;s you do not want to hunt with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffing_room|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== inventory-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Stores current &amp;quot;inv list&amp;quot; data in a YAML file for searching from any character... works across multiple accounts.&lt;br /&gt;
|usage= Store and access any character&#039;s &amp;quot;inventory list&amp;quot;. Prints a list of character names stored, prints individual inventory, and searches all inventory for any keyword(s).&lt;br /&gt;
|args={{Lich setting|name=save|desc=Executes game command &amp;quot;inv list&amp;quot; and saves all items to database labeled as either worn or in container.}}^{{Lich setting|name=search|desc=Searches database for text provided. Requires an item for which to search.}}^{{Lich setting|name=list|desc=Shows all character(s) names stored within the database. Optional input of a character&#039;s name to list their inventory.}}^{{Lich setting|name=remove|desc=Removes character and associated data from database, requires a name.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== invoke-rune ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Use to cast spells from runestones. The runestones are the ones purchased from Sierack&#039;s Reagents, https://elanthipedia.play.net/Sierack%27s_Reagents, in Shard. Can add more from Enchanting or other places.&lt;br /&gt;
|usage= ;invoke-rune &amp;quot;&amp;lt;spell name&amp;gt;&amp;quot; example: ;invoke-rune &amp;quot;Clear Vision&amp;quot; &lt;br /&gt;
|args={{Lich setting|name=spell|desc=Name of the spells: &amp;quot;Arc Light&amp;quot; Althleticism Bless Calm &amp;quot;Clear Vision&amp;quot; Compost &amp;quot;Eagle&#039;s Cry&amp;quot; &amp;quot;Fire Shards&amp;quot; &amp;quot;Glythtide&#039;s Gift&amp;quot; Geyser &amp;quot;Protection from Evil&amp;quot; Refresh Shadows Zephyr. Use double quotes for spells with two or more words.}}^{{Lich setting|name=debug|desc=Puts script in debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== join-thieves ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Joins the thieves guild in Crossing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== journal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to use an epistemic journal. Best used as an after:&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;journal_noun&#039;&#039;: Set the noun of your journal, defaults to journal&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== lamprey ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game lamprey. Can only play this game once every 10 minutes if you get a lamprey or prize.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== levelup ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks to your guild leader and levels up as many times as you can.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;levelup&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== locksmithing ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains locksmithing independently or with crossing-training.  Can use unlimited training boxes, daily charge training boxes, or limited use disposable training items such as corn maze pouches, liquor cabinets, or burgled keepsake boxes. Also trains [[Lich_script_repository#performance|performance]] while picking.&lt;br /&gt;
|usage=Can be used independently or by listing Locksmithing under crossing_training.  If used with crossing_training additional feature &amp;lt;code&amp;gt;train_with_burgle: true&amp;lt;/code&amp;gt; is available.  The [[Lich_script_repository#burgle|burgle_settings: loot_container]] is a shared feature for ease of use with keepsake boxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Settings:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you use a worn lockpick ring for picking?&lt;br /&gt;
# If true then specify the name of your lockpick ring as the container.&lt;br /&gt;
use_lockpick_ring: true&lt;br /&gt;
lockpick_container: lockpick ring&lt;br /&gt;
&lt;br /&gt;
# If false then the script will get a loose lockpick from the container.&lt;br /&gt;
#use_lockpick_ring: false&lt;br /&gt;
#lockpick_container: backpack&lt;br /&gt;
&lt;br /&gt;
# When done picking boxes that contains coins, gems, and such,&lt;br /&gt;
# do you want to run the ;sell-loot script?&lt;br /&gt;
sell_loot: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick looted boxes from critters and such?&lt;br /&gt;
# If true then the ;pick script is ran using its settings.&lt;br /&gt;
# Refer to that script for how to set up those settings.&lt;br /&gt;
pick_live_boxes: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick a daily use lockbox trainer like a training box or harvest bag?&lt;br /&gt;
# If true then specify your trainer&#039;s name and whether it&#039;s worn or not.&lt;br /&gt;
have_training_box: false&lt;br /&gt;
picking_lockbox: training box&lt;br /&gt;
picking_worn_lockbox: false&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick consumable boxes such as limited use trainers from burgling or incidentals?&lt;br /&gt;
# If true then list the names of those discardable consumables here.&lt;br /&gt;
# IMPORTANT! Consumable boxes will be pulled from your burgle_settings: loot_container.&lt;br /&gt;
# IMPORTANT! Consumable boxes should be kept separate from live boxes so as not to cause issues with ;pick script.&lt;br /&gt;
# IMPORTANT! THESE BOXES WILL BE DROPPED. MAKE CERTAIN YOU ONLY LIST THROW-AWAY TRAINERS.&lt;br /&gt;
consumable_lockboxes:&lt;br /&gt;
  - keepsake box&lt;br /&gt;
  - box puzzle&lt;br /&gt;
  - jewelry box&lt;br /&gt;
&lt;br /&gt;
# If you use a daily use lockpick trainer,&lt;br /&gt;
# be sure to add it to your gear: config.&lt;br /&gt;
gear:&lt;br /&gt;
- :adjective: training&lt;br /&gt;
  :name: box&lt;br /&gt;
  :skip_repair: true&lt;br /&gt;
  :container: backpack&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
At the beginning of the script it will check for deed packets and buy more if it finds less than 2&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mm ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A general purpose moon mage utility script&lt;br /&gt;
|usage= Run the script without any arguments to see usage&lt;br /&gt;
|args= {{Lich setting|name=locate &amp;lt;name&amp;gt;|desc=Locates the given name and reports the room number if the locate was successful}}^{{Lich setting|name=rift &amp;lt;name&amp;gt;|desc=Locates and rifts the given name to your current room. Checks if the moons are up. Uses the same settings as &amp;lt;code&amp;gt;;mm locate&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|settings= {{Lich setting|name=waggle_sets[&#039;locate&#039;]|desc=Optional. A waggle set called &#039;locate&#039; with only the locate spell in it. Uses the data in DISCERN locate otherwise.}}^{{Lich setting|name=waggle_sets[&#039;rs&#039;]|desc=Optional. A waggle set called &#039;rs&#039; with only the locate Riftal Summons spell in it. Uses the data in DISCERN RS otherwise.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== multi ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts multiple times.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2,sit,kneel,stand&lt;br /&gt;
&lt;br /&gt;
# This toggles autosneak flag before/after burgling.&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - multi 1,flag autosneak off&lt;br /&gt;
  after:&lt;br /&gt;
  - multi 1,flag autosneak on&lt;br /&gt;
  ...&lt;br /&gt;
&lt;br /&gt;
# This example combines doing actions and running scripts.&lt;br /&gt;
# To run a script, prefix its name with a colon.&lt;br /&gt;
# It also passes arguments to the script (each argument separated by a space).&lt;br /&gt;
;multi 5,get sword from my backpack,:myForgingScript sword,put sword in my carryall&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== newbie-gear ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts a set of gear for a new character.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=storage|desc=The container in which to store finished items}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== offload-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Offloads all items from one source container to a destination container. Differs from transfer-items, because you can change the preposition. (I.e. on, in, under, behind, etc.)  It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Offloads all items from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items backpack on rack&lt;br /&gt;
&lt;br /&gt;
* Offloads only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt; [noun]&lt;br /&gt;
  ;offload-items backpack on rack arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=preposition|desc=Preposition to use with the destination [in, on, under, behind]}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=Optional item, if specified only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== paladin-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes the paladin Glyph quests for you.&lt;br /&gt;
|args={{Lich setting|name=warding|desc=Complete the Glyph of Warding Quest.}}{{Lich setting|name=bonding|desc=Complete the Glyph of Bonding Quest.}}{{Lich setting|name=light|desc=Complete the Glyph of Light Quest.}}{{Lich setting|name=mana|desc=Complete the Glyph of Mana Quest.}}{{Lich setting|name=ease|desc=Complete the Glyph of Ease Quest.}}{{Lich setting|name=renewal|desc=Complete the Glyph of Renewal Quest.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pattern-hues ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts Warrior Mage Pattern Hues cantrip at set intervals.&lt;br /&gt;
|usage= The script will cast pattern hues cantrip based on settings in yaml. If no custom settings set, will cast a random color. Examples: ;pattern-hues now will cast now and exit. ;pattern-hues in you before, after, t2, manually, or in a personal startup script will change cast the cantrip on your interval and with settings. Leave pattern and hue empty if you want to pick from all the available options. Put what you only want the color to go to for random. Custom is for those lucky enough to have their own color (Dartellum has a custom color). Or, put the exact color you want in gesture, such as bright emerald.&lt;br /&gt;
|args= {{Lich setting|name=now|desc=Cast now.}}{{Lich setting|name=debug|desc=Output variable values.}}&lt;br /&gt;
|settings={{Lich setting|name=Pattern Hues yaml settings: gesture is either random, custom, or a specific setting.}}&lt;br /&gt;
  pattern_hues:&lt;br /&gt;
    duration: 600&lt;br /&gt;
    gesture: custom&lt;br /&gt;
    pattern_hues_styles:&lt;br /&gt;
      pattern:&lt;br /&gt;
      - bright&lt;br /&gt;
      - hazy&lt;br /&gt;
      - gleaming&lt;br /&gt;
      - lucent&lt;br /&gt;
      hue:&lt;br /&gt;
      - soot black&lt;br /&gt;
      - emerald&lt;br /&gt;
      - bone white&lt;br /&gt;
      - snowflake white&lt;br /&gt;
      - yellow&lt;br /&gt;
      - charcoal black&lt;br /&gt;
      - sky blue&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Script to train performance.  Defaults to worn instrument but accepts an instrument setting&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=instrument|desc=Optional. The instrument you would like to use.  Defaults to worn instrument if none selected}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, unlocks, and loots monster boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  # Assuming YAML config matches your goals&lt;br /&gt;
  ;pick&lt;br /&gt;
&lt;br /&gt;
  # Pick boxes in different bag, ignoring exp mind state, skipping identify&lt;br /&gt;
  ;pick source=backpack all careful&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &#039;Simple&#039; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  tend_own_wounds: true&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - encompassing.shadows&lt;br /&gt;
  - lootsack&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  - reaper&lt;br /&gt;
  - concussion&lt;br /&gt;
  blacklist_container:&lt;br /&gt;
  too_hard_container:&lt;br /&gt;
&lt;br /&gt;
lockpick_type: stout iron&lt;br /&gt;
lockpick_dismantle: pray&lt;br /&gt;
stop_pick_on_mindlock: false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &amp;quot;Higher Risk&amp;quot; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  disarm_quick_threshold: 0&lt;br /&gt;
  disarm_normal_threshold: 2&lt;br /&gt;
  disarm_careful_threshold: 5&lt;br /&gt;
  disarm_too_hard_threshold: 12&lt;br /&gt;
  pick_quick_threshold: 0&lt;br /&gt;
  pick_normal_threshold: 4&lt;br /&gt;
  pick_careful_threshold: 8&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - chef&#039;s bag&lt;br /&gt;
  - arm pouch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=debug|desc=Turns on debug output}}^&lt;br /&gt;
{{Lich setting|name=refill|desc=Refill your lockpick ring}}^&lt;br /&gt;
{{Lich setting|name=source|desc=The container to get boxes from. Overrides &#039;pick.picking_box_sources&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=all|desc=Keep picking after mindlock. Overrides &#039;stop_pick_on_mindlock&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=assume|desc=Skips identification and assumes a given difficulty (i.e. ;pick careful will always do disarm/pick carefully)}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=pick.debug|desc=Turns on debug output. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=pick.use_glance|desc=Set this to false to disable glance if you&#039;re a thief.}}^&lt;br /&gt;
{{Lich setting|name=pick.trash_empty_boxes|desc=Disposes of empty boxes in trash containers (or drops them) instead of dismantling; will use global worn_trashcan settings if set.}}^&lt;br /&gt;
{{Lich setting|name=pick.assumed_difficulty|desc=Skips identification step and uses this &#039;speed&#039; for disarm and pick. NOTE: Using this will disable blacklist functionality.}}^&lt;br /&gt;
{{Lich setting|name=pick.picking_box_sources|desc=The list of bags that unopened boxes are stored in.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_quick_threshold|desc=Difficulty rating to switch to &#039;pick quick&#039;. Ratings below this will use &#039;pick blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_normal_threshold|desc=Difficulty rating to switch to &#039;pick&#039;. Ratings below this will use &#039;pick quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_careful_threshold|desc=Difficulty rating to switch to &#039;pick careful&#039;. Ratings below this will use &#039;pick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_quick_threshold|desc=Difficulty rating to switch to &#039;disarm quick&#039;. Ratings below this will use &#039;disarm blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_normal_threshold|desc=Difficulty rating to switch to &#039;disarm&#039;. Ratings below this will use &#039;disarm quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_careful_threshold|desc=Difficulty rating to switch to &#039;disarm careful&#039;. Ratings below this will use &#039;disarm&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_too_hard_threshold|desc=Difficulty rating to discard/store the box in the pick.too_hard_container.}}^&lt;br /&gt;
{{Lich setting|name=pick.too_hard_container|desc=The bag to put boxes into that are too difficult to disarm; discards too hard boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist|desc=List of trap types to not auto disarm}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist_container|desc=Container to store blacklisted boxes in; discards blacklisted boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.tend_own_wounds|desc=Decides to run tendme.lic after a box pops before heading to your saferoom. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^&lt;br /&gt;
{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^&lt;br /&gt;
{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^&lt;br /&gt;
{{Lich setting|name=waggle_sets.pick|desc=waggle set of buffs to use while picking}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== release_cyclic ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Releases all cyclic spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ranger-companion ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Summons a companion and feeds it milk or corn if it&#039;s a baby, handles raising a baby pet to young age. Meant to be used as a during: in combat but works anywhere as long as you are stationary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== researcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Does research on a single subject.&lt;br /&gt;
|usage=Specify the subject as an argument, e.g. ;researcher augmentation&lt;br /&gt;
|args=missing&lt;br /&gt;
|settings=missing&lt;br /&gt;
|uservars=missing&lt;br /&gt;
|children=missing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== register ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for searching your deed register.&lt;br /&gt;
|usage=The script will search your deed register for the specified crafting material.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;;register damite&amp;lt;/code&amp;gt;&lt;br /&gt;
    --- Lich: register active.&lt;br /&gt;
;Output of reading register not shown here to save space.&lt;br /&gt;
       Results:&lt;br /&gt;
        45 -- a deed for a damite ingot (48V 91Q - pure Damite --Binu)&lt;br /&gt;
        46 -- a deed for a damite ingot (10V 86Q - pure Damite --Binu)&lt;br /&gt;
    [register]&amp;gt;stow right&lt;br /&gt;
    You put your register in your hunting pack.&lt;br /&gt;
    --- Lich: register has exited.&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=query|desc=The material you want to search for.  Can also be information you entered in the deed note.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=The name of the container where you store your deed register.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for crafting remedies using alchemy.&lt;br /&gt;
|usage = See examples:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; &amp;quot;red flower&amp;quot; nemoih bar mortar cream&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; nemoih &amp;quot;not used&amp;quot; bar mortar cream  - for when only herb is required&lt;br /&gt;
 remedy &amp;lt;book type&amp;gt; &amp;lt;chapter&amp;gt; &amp;lt;recipe name&amp;gt; &amp;lt;herb1&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 Book type:    What alchemy type is this item. [remedies]&lt;br /&gt;
 Chapter: containing the item. &lt;br /&gt;
 Recipe name:  Name of the recipe, wrap in double quotes if this is multiple words. &lt;br /&gt;
 Herb1:        Prepared herb, wrap in double quotes if this is multiple words.. &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
 remedy &amp;lt;continue&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 continue      &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Overrides for foraging (all setting in base):&lt;br /&gt;
 # container used to hold herbs for remedy.lic (optional) Not optional if overriding&lt;br /&gt;
 herb_container:&lt;br /&gt;
 # Following settings, including herb_container:, are required to override workorders for remedies&lt;br /&gt;
 # container used for raw herbs foraged - used by alchemy.lic script&lt;br /&gt;
 alchemy_herb_storage:&lt;br /&gt;
 # quantity of gathered herbs, recall a workorder requires 25 herbs per finished product&lt;br /&gt;
 # Set to your workorder_max_items: setting times 4. Example, if workorder_max_items: 4,&lt;br /&gt;
 # set this setting to 100.&lt;br /&gt;
 alchemy_herb_quantity:&lt;br /&gt;
 # How many prepared herbs you want:&lt;br /&gt;
 alchemy_prep_quantity:&lt;br /&gt;
 # if you want to forage careful&lt;br /&gt;
 alchemy_forage_type:&lt;br /&gt;
 # Set an override for foraging if Outdoorsmanship is high enough to find the herb anywhere&lt;br /&gt;
 forage_override_room:&lt;br /&gt;
 # Set an override for town&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 # Set this to true if you want to always forage for your herbs for workorders&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
&lt;br /&gt;
 workorder_recipes:&lt;br /&gt;
   remedies:&lt;br /&gt;
   - some skin ungent&lt;br /&gt;
   #- some skin tonic&lt;br /&gt;
&lt;br /&gt;
 My guy&#039;s example:&lt;br /&gt;
 # Used by alchemy script #####&lt;br /&gt;
 alchemy_herb_storage: *back&lt;br /&gt;
 alchemy_herb_quantity: 25&lt;br /&gt;
 herb_container: *back&lt;br /&gt;
 alchemy_prep_quantity: 25&lt;br /&gt;
 #alchemy_forage_type:&lt;br /&gt;
 forage_override_room: 909 #8860&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
 ##############################&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== repeat ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for repeating a sequence of up to 10 commands. Does not take scripts.&lt;br /&gt;
|usage=&amp;gt;;repeat &amp;quot;get my rock&amp;quot; &amp;quot;drop my rock&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== restock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for restocking your supply of stackable and nonstackable items.&lt;br /&gt;
|usage= Will parse your YAML for a restock set and make the appropriate purchases to maintain your desired quantity. This is called at the start of hunting-buddy as the preferred mechanism to maintain ammunition counts.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=restock|desc=list of item names or hashes. A name will be searched in base-consumables based on your hometown setting. It will go and purchase the appropriate version of that item found in that hometown. For example, lising &amp;quot;arrow&amp;quot; will purchase boar-tusk arrows in Crossing, but if your in Shard will purchase long arrows. Any of the values pulled from base-consumables can be overridden by providing by appropriate key-value-pair under the item name within your YAML. Not all cities have every type of item (for example only the Crossing sells rocks or sling/ammo). As such, you can explicitly define your own items within the YAML by setting the item name, with the following key-value-pairs: name, room, price, size (how many obtained in a single purchase transaction), stackable (t/f), and quantity (how many you want to maintain on hand at a given time). Here are some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will purchase arrows from your hometown using all defaults; including quantity (which is 30)&lt;br /&gt;
restock:&lt;br /&gt;
  arrow&lt;br /&gt;
&lt;br /&gt;
# This is the same as above, but with a custom quantity&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 45&lt;br /&gt;
&lt;br /&gt;
# this is a completely custom item not contained in base-consumables. It will not change based on hometown. &lt;br /&gt;
restock:&lt;br /&gt;
  super_cool_thing:&lt;br /&gt;
     name: cool thing&lt;br /&gt;
     room: 1337&lt;br /&gt;
     price: 10&lt;br /&gt;
     size: 3&lt;br /&gt;
     stackable: true&lt;br /&gt;
     quantity: 4&lt;br /&gt;
&lt;br /&gt;
# Here are a list of generic items in base-consumables:&lt;br /&gt;
arrow&lt;br /&gt;
bolt&lt;br /&gt;
tk_ammo&lt;br /&gt;
rock&lt;br /&gt;
&lt;br /&gt;
# Restock now supports custom Hometowns. This will be super useful if you use Shard as a hometown and need rocks from Hib. You can have as many as you want, but be reminded that we must support the hometown in base-towns.yaml. The hometowns will be visited in order from first to last, listed top to bottom.&lt;br /&gt;
&lt;br /&gt;
hometown: Shard&lt;br /&gt;
&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 50&lt;br /&gt;
  bolt:&lt;br /&gt;
    quantity: 50    &lt;br /&gt;
  rock:&lt;br /&gt;
    hometown: Hibarnhvidar&lt;br /&gt;
    name: smooth rocks&lt;br /&gt;
    room: 12172&lt;br /&gt;
    price: 45&lt;br /&gt;
    size: 30&lt;br /&gt;
    stackable: true&lt;br /&gt;
    quantity: 50&lt;br /&gt;
&lt;br /&gt;
# restock can probably handle items with &amp;quot;charges&amp;quot; (i.e ritual foci) if they disappear/consumed once all charges are gone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;}} &lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rezz ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to rezz corpses&lt;br /&gt;
|usage=The script will either raise the person you specify, or if you don&#039;t specify someone it will raise all of the corpses in the room.  You should add a rezz: waggle set so that it doesn&#039;t use default values for rejuv and rezz.&lt;br /&gt;
|args={{Lich setting|name=player|desc=The person you want to raise.  Optional argument}}&lt;br /&gt;
|settings={{Lich setting|name=osrel_no_harness|desc=true to infuse directly, false to harness first.}}&lt;br /&gt;
&lt;br /&gt;
Waggle set to add.  Customize the mana and cambrinth values to your skill level:&lt;br /&gt;
&lt;br /&gt;
 waggle_sets:&lt;br /&gt;
   rezz:&lt;br /&gt;
     Resurrection:&lt;br /&gt;
       abbrev: rezz&lt;br /&gt;
       mana: 17&lt;br /&gt;
     Rejuvenation:&lt;br /&gt;
       abbrev: rejuv&lt;br /&gt;
       mana: 10&lt;br /&gt;
       cambrinth:&lt;br /&gt;
       - 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look.&lt;br /&gt;
|usage=&lt;br /&gt;
Example: &lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific set of rooms and wait for 45 seconds for a player empath to heal you. You can list several PC empaths. The script will go to the nearest one from your current location. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to determine your health threshold&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wound severities are based on a 1-8 numeric scale according to https://elanthipedia.play.net/Damage&lt;br /&gt;
&lt;br /&gt;
1. insignificant&amp;lt;br&amp;gt;&lt;br /&gt;
2. negligible&amp;lt;br&amp;gt;&lt;br /&gt;
3. minor&amp;lt;br&amp;gt;&lt;br /&gt;
4. harmful (bleeding wounds)&amp;lt;br&amp;gt;&lt;br /&gt;
5. damaging&amp;lt;br&amp;gt;&lt;br /&gt;
6. severe&amp;lt;br&amp;gt;&lt;br /&gt;
7. devastating&amp;lt;br&amp;gt;&lt;br /&gt;
8. useless&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The script uses an equation to tally up all your wound severities to see if your total damage exceeds your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; yaml setting.&lt;br /&gt;
If yes, it gets you healed.&lt;br /&gt;
If no, it skips healing.&lt;br /&gt;
&lt;br /&gt;
The equation groups your wounds based on that numerical scale above so it knows the quantity of wounds at each severity. To know what severity your wound is you have to look at the wounds by body part table at https://elanthipedia.play.net/Damage#Wounds. For example, &amp;quot;some minor abrasions to the head&amp;quot; are considered &#039;&#039;insignificant&#039;&#039; and &amp;quot;cuts and bruises about the head&amp;quot; are considered &#039;&#039;minor&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Knowing the severities and having the wounds grouped, the equation computes a number for each group by squaring the severity and multiplying by the number of wounds in that group.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 You have some minor abrasions to the head, some minor abrasions to the left arm, some cuts and bruises about the right arm, some tiny scratches to the left leg, some cuts and bruises about the right leg, some minor abrasions to the right hand.&lt;br /&gt;
&lt;br /&gt;
would be grouped out to be:&lt;br /&gt;
&lt;br /&gt;
 1. insignificant x 3 wounds {minor abrasions to the head, left arm, and right hand} = (1^2 x 3) = 3&lt;br /&gt;
 2. negligible x 1 wounds {tiny scratches to the left leg} = (2^2 x 1) = 4&lt;br /&gt;
 3. minor x 2 wounds {cuts and bruises about the right arm and right leg} = (3^2 x 2) = 18&lt;br /&gt;
 4. harmful x 0 = 0&lt;br /&gt;
 5. damaging x 0 = 0&lt;br /&gt;
 6. severe x 0 = 0&lt;br /&gt;
 7. devastating x 0 = 0&lt;br /&gt;
 8. useless x 0 = 0&lt;br /&gt;
&lt;br /&gt;
The grand total of all those groupings is compared to your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; setting. In this example, the grand total is 3 + 4 + 18 = 25.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=saferoom_health_threshold|desc=Skips saferoom healing unless the &#039;force&#039; argument is used. This is a number that represents your wound severity. The calculation of your wound score is Sum(wound level^2 * number of wounds at that level).}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_empaths|desc=A list of PC empaths with their name and room ID}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}}^{{Lich setting|name=force_healer_town|desc=Override your hometown: setting to use an auto empath in a different town.}}^{{Lich setting|name=heal_with_divine_charm|desc=true/false - Attempt to use a divine charm that new characters start with to heal, instead of an auto-path.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background, gazing or exhaling your sanowret crystal to train [[Arcana]]. Checks for concentration and current mindstate to run only when necessary. Supports worn crystals or stored in a container.&lt;br /&gt;
|usage=This script can be run in passive mode or on-demand, and is well suited as part of your autostarts.&lt;br /&gt;
&lt;br /&gt;
Run once on-demand: &amp;lt;code&amp;gt;;sanowret-crystal run=true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run in the background: &amp;lt;code&amp;gt;;sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auto start: &amp;lt;code&amp;gt;;autostart add sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings=In your YAML, configure the adjective of your sanowret crystal and list any scripts or rooms where you don&#039;t want the script to run, such as when burgling or in a room that prevents magical device usage.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sanowret_adjective: sanowret&lt;br /&gt;
    sanowret_no_use_scripts: # Don&#039;t try to use crystal while these scripts are active.&lt;br /&gt;
    - sew&lt;br /&gt;
    - carve&lt;br /&gt;
    - tinker&lt;br /&gt;
    - forge&lt;br /&gt;
    - remedy&lt;br /&gt;
    - shape&lt;br /&gt;
    - enchant&lt;br /&gt;
    - outdoorsmanship&lt;br /&gt;
    - combat-trainer&lt;br /&gt;
    - buff&lt;br /&gt;
    - burgle&lt;br /&gt;
    - go2&lt;br /&gt;
    sanowret_no_use_rooms: # Don&#039;t try to use crystal while in these rooms.&lt;br /&gt;
    - Carousel Chamber     # Room with vault&lt;br /&gt;
    - Carousel Booth       # Room just before vault&lt;br /&gt;
    - 1900                 # You can specify room ids, too (Crossing bank window)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== schedule ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts (via &#039;&#039;&#039;multi&#039;&#039;&#039; script) if at least N minutes have elapsed since the last time they were done.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2. Whatever you can do with &#039;&#039;&#039;multi&#039;&#039;&#039;, you can do with &#039;&#039;&#039;schedule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;schedule [timer-label], [timer-interval], [arguments for multi script]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This does the same as the above example but only if 5 minutes have elapsed since the last time this ran.&lt;br /&gt;
;schedule aerobics, 5, 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This configures crossing-repair to not run more often than every 2 hours&lt;br /&gt;
training_list:&lt;br /&gt;
- skill:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  ...&lt;br /&gt;
  start: 10&lt;br /&gt;
  scripts:&lt;br /&gt;
  - schedule repairs, 120, 1, :crossing-repair&lt;br /&gt;
  ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=sell_loot_metals_and_stones|desc=Set to true to sell nuggets and bars (e.g. zinc nuggets and bronze bars).}}^{{Lich setting|name=sell_loot_metals_and_stones_container|desc=The container that has the nuggets and bars (e.g. zinc nugget and bronze bar) to sell.}}^{{Lich setting|name=sell_loot_ignored_metals_and_stones|desc=List of metal or stone nuggets and bars NOT to sell.}}^{{Lich setting|name=sell_loot_traps|desc=Sell harvested traps from boxes that are in your &#039;component_container&#039;.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=sell_loot_skip_exchange|desc=If true, skip currency exchange.}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-pouches ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Sell gem pouches for trading experience&lt;br /&gt;
|usage=This script is called by crossing-training when you have &#039;Trading&#039; listed as a training skill and &#039;sell_pouches_for_trading&#039; set to true. You can also call it to sell a pouch.&lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=Your hometown. This is used to determine which gemshop you will sell your pouches to}}^{{Lich setting|name=sale_pouches_container|desc=Container where your pouches for sale are stored}}^{{Lich setting|name=waggle_set named &#039;sell-pouches&#039;|desc=Casts these spells before selling a pouch. This is where you would include spell data for casting Finesse}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adds a useful selection of aliases to the global list:&lt;br /&gt;
|usage=&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;cc&amp;lt;/code&amp;gt; - runs ;circlecheck to show your leveling status. it can take args, like cc 200&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lfr&amp;lt;/code&amp;gt; - echos the full data of the room a remote room number, pass the number to it&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; - shows all items in the current room you are in that are stealable that are not in base-stealing&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;ez&amp;lt;/code&amp;gt; - list all escort hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sigilharvest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Script for sigil harvesting&lt;br /&gt;
|usage= Harvests sigils based on parameters passed in as arguments. Can be used to target specific sigils or harvest sigils at random. Automatically detects the current season and reads base-sigils.yaml for rooms containing the desired sigil.&lt;br /&gt;
|args= {{Lich setting|name=&amp;lt;code&amp;gt;;sigilharvest shard congruence 70 10 debug&amp;lt;/code&amp;gt;}}^{{Lich setting|name=city|desc=Full name of city in the vicinity of which to harvest sigils Supported cities are Crossing, Riverhaven, and Shard}}^{{Lich setting|name=sigil|desc=Name of sigil to target or &#039;random&#039; to target a random sigil every loop}}^{{Lich setting|name=precision|desc=Target precision 1 to 100. The script will harvest any sigils that meet or exceed this number. Use &#039;101&#039; to never harvest. Using very low precisions could result in a high number of items in your bags.}}^{{Lich setting|name=roomcap|desc=Optional. Maximum number of rooms to search.}}^{{Lich setting|name=debug|desc=Optional. USe &#039;debug&#039; as final arg to generate additional debug messaging about what the script is doing.}}&lt;br /&gt;
|settings=YAML settings are optional. By default the script avoids most rooms which contain enemies and will maintain a stock of at least 25 scrolls.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sigil_harvest_settings:&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;danger_rooms: [5713, 656] #Array. Avoid these rooms even if they&#039;re listed in base-sigils.yaml&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;blank_scrolls: 50 #Integer. Minimum number of blank scrolls to keep on hand.}}&lt;br /&gt;
&lt;br /&gt;
== sigilrecorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You will currently not receive any notification on setup.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to a Slack team.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smash-pumpkins ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Travel to the pumpkin vat, buy one, go one room away to smash and repeat until too injured. Then return to the safe room.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible. Smelt refine, to refine metals.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smoke ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automates smoking pipes, cigars, and cigarillos.  &lt;br /&gt;
|usage=Ensure you have the required smoking accessories (pipe, lighter, blade, etc.) equipped or stored in your inventory and properly configured in the YAML settings for optimal functionality.  The script supports dynamic updates to smoke images and customizable timings for enhanced roleplay and teaching.  Execute this command &amp;lt;code&amp;gt;;smoke&amp;lt;/code&amp;gt; to see how the script structures arguments to execute script.  Methods to run script; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;smoke [utensil]&lt;br /&gt;
;smoke [utensil] [image] [repeat] until_out&lt;br /&gt;
;smoke smoke light_only&lt;br /&gt;
;smoke reset_known&lt;br /&gt;
;smoke teach [utensil] [player] [image]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=[utensil]|desc=Item to be smoked. e.g. pipe or cigar or cigarillo}}^&lt;br /&gt;
{{Lich setting|name=[image]|desc=Option to select a particular image out of your known images. e.g. dear}}^&lt;br /&gt;
{{Lich setting|name=[repeat]|desc=Smoke this number of pieces of tobacco to smoke. e.g. 1}}^&lt;br /&gt;
{{Lich setting|name=until_out|desc=Smoke until out of tobacco in your container.}}^{{Lich setting|name=light_only|desc=Lights the provided smoke utensil.}}^&lt;br /&gt;
{{Lich setting|name=reset_known|desc=Reset stored variables of known smoke images to be used after learning one or more new images.}}^&lt;br /&gt;
{{Lich setting|name=teach|desc=Teaches or learn smoke images with other character.}}^&lt;br /&gt;
{{Lich setting|name=player|desc=Character to teach of learn the image.  Images use []}}&lt;br /&gt;
&lt;br /&gt;
|settings={{Lich setting|name=container|desc=The container where smoking accessories are stored.}}^&lt;br /&gt;
{{Lich setting|name=pipe|desc=Specifies the type of pipe to use.}}^&lt;br /&gt;
{{Lich setting|name=lighter|desc=Specifies the type of lighter to use.}}^&lt;br /&gt;
{{Lich setting|name=blade|desc=Specifies the blade to light with flint smoking material. Be sure to have flint stored in your container as well.}}^&lt;br /&gt;
{{Lich setting|name=time_between_exhales|desc=Time interval (in seconds) between exhales. Default: 3 seconds.}}^&lt;br /&gt;
{{Lich setting|name=clean_list_of_mastered|desc=Boolean setting to clear the list of mastered smoke images. Default: true.}}^&lt;br /&gt;
{{Lich setting|name=smoke_room|desc=Will take you to a specific room to smoke images.}}^&lt;br /&gt;
{{Lich setting|name=smoke_images|desc=List of available smoke images.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YAML Setup Example:&lt;br /&gt;
&lt;br /&gt;
  smoke:&lt;br /&gt;
    container: tobacco pouch&lt;br /&gt;
    pipe: cherrywood pipe&lt;br /&gt;
    lighter: lava drake&lt;br /&gt;
    blade: throwing dagger&lt;br /&gt;
    time_between_exhales: 45&lt;br /&gt;
    clean_list_of_mastered: true&lt;br /&gt;
    smoke_room: xxxx&lt;br /&gt;
    smoke_images:&lt;br /&gt;
      -  deer    &lt;br /&gt;
      -  dragon  &lt;br /&gt;
      -  horse   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|uservars={{Lich setting|name=smoke_images_known|desc=}}^{{Lich setting|name=smoke_images_mastered|desc=}}&lt;br /&gt;
&lt;br /&gt;
|children=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sort-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This is an alternative to stack-scrolls. This script uses all scroll stackers of the same noun, labeled with the guild.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without any arguments, it will search your default_container for scrolls and put the in the correct cases.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls [container]&amp;lt;/code&amp;gt; Script will search container specified for scrolls.^&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls find [spell]&amp;lt;/code&amp;gt; Script will try to find a scroll matching the spell specified and remove a copy if one exists.  You can search for partial names, but if it matches more than 1 spell (fire rain, fire shards, etc), it will pick the first one alphabetically.&lt;br /&gt;
&lt;br /&gt;
You need 10 scroll stackers all with the same noun, and you have to put a wax label on each of them and label them with guild names.&lt;br /&gt;
They should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Bard&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Cleric&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Empath&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Moon Mage&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Necromancer&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Paladin&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Ranger&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Trader&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Warrior Mage&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Extras&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Extras&amp;quot; case is for overflow if any of the other cases get full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;scroll_sorter:&lt;br /&gt;
    stacker: scroll folio&lt;br /&gt;
    stacker_container: haversack&lt;br /&gt;
    scroll_nouns: [&#039;cerulean scroll&#039;, &#039;glittery-pink scroll&#039;, &#039;silver-stippled scroll&#039;, &#039;gold-stippled scroll&#039;]&lt;br /&gt;
    close_container: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stacker|desc=The noun or adjective and noun of the case type you&#039;re using.}}^&lt;br /&gt;
{{Lich setting|name=stacker_container|desc=Where you have your cases stored.  The script will put them back there as well. If you don&#039;t specify this setting, it will use default_container: instead.}}^&lt;br /&gt;
{{Lich setting|name=scroll_nouns|desc=Specify any custom scroll types that come from different cases and also from custom papers you can use.}}^&lt;br /&gt;
{{Lich setting|name=close_container|desc=Closes the stacker container when the script ends if this is true.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stabbity ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Stabbity is designed for thieves, and relies on backstab and thrown weapons to kill things quickly. It&#039;s useful in invasions and events.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without a mode specified  (e.g. &amp;lt;code&amp;gt;;stabbity&amp;lt;/code&amp;gt;), stabbity will wield your weapon and hide, killing any mob in the room. If no mobs are present, it will wait in hiding for one to arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;stabbity:&lt;br /&gt;
  eliminate: true&lt;br /&gt;
  weapons:&lt;br /&gt;
    preferred: glaes pasabas&lt;br /&gt;
    alternate: judge&#039;s gavel&lt;br /&gt;
    thrown: throwing club&lt;br /&gt;
  use_alternate_on:&lt;br /&gt;
    - archer&lt;br /&gt;
    - soldier&lt;br /&gt;
    - dryad&lt;br /&gt;
    - oshu&lt;br /&gt;
    - frostweaver&lt;br /&gt;
    - guardian&lt;br /&gt;
  use_thrown_on:&lt;br /&gt;
    - hawk&lt;br /&gt;
    - gryphon&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=mode|desc=Optional, can be one of:^&lt;br /&gt;
* &#039;&#039;equip&#039;&#039;: Wields your preferred weapon.^&lt;br /&gt;
* &#039;&#039;cleanup&#039;&#039;: Sheathes your preferred weapon.^&lt;br /&gt;
* &#039;&#039;single&#039;&#039;: Kills all mobs in the current room and exits. Does not wait for mob to arrive.^&lt;br /&gt;
* &#039;&#039;arena&#039;&#039;: Used to run the Dusk Ruin arena.}}^&lt;br /&gt;
{{Lich setting|name=noloot|desc=Do not loot mobs when killed.}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stabbity:eliminate|desc=True/False.  Only used during arena.  Will use krhi eliminate at the beginning of rounds 5/10/15/20/25. &#039;&#039;&#039;Only include if you are a thief with khri eliminate.&#039;&#039;&#039;}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:preferred|desc=The name of the weapon you wish to backstab with.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:alternate|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:thrown|desc=The name of the weapon you wish to use for mobs defined in use_thrown_on.  If this is left off, then it will never try thrown (useful for characters with passive abilities that can force flying thins to land - ex khri terrify).}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_alternate_on|desc=List of mobs on which to use your alternate weapon.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_thrown_on|desc=List of mobs on which to use your thrown weapon.}}&lt;br /&gt;
|uservars={{Lich setting|name=stabbity_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stack-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Scroll stacker manager script that stores and retrieves scrolls using stackers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== su-helmas ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs catacombs tasks (empath) until you&#039;re out of tickets or out of room in your bag&lt;br /&gt;
|usage=Just run it&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=loot_container|desc=Bag to store your loot}}^&lt;br /&gt;
{{Lich setting|name=redeem_contract|desc=true will redeem a contract if you don&#039;t have one redeemed, and continue to do so until you&#039;re out. False only runs if you&#039;ve redeemed a contract}}^&lt;br /&gt;
{{Lich setting|name=contract_container|desc=container where your contracts are stored.}}^&lt;br /&gt;
{{Lich setting|name=weapon|desc=weapon to use for the tasks. Any melee weapon will do}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
suhelmas:&lt;br /&gt;
  catacombs:&lt;br /&gt;
    loot_container: backpack&lt;br /&gt;
    redeem_contract: true&lt;br /&gt;
    contract_container: haversack&lt;br /&gt;
    weapon: scimitar&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== summoning ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains summoning via summoning and breaking a magical weapon. Summons admittance to build up charges to summon a weapon. [[Warrior Mages]] must have already {{com|align}}ed to an element.&lt;br /&gt;
|settings={{Lich setting|name=summoning_target_increment|desc=The desired number of mind states to increase by. Respects crossing_training_max_threshold as an upper threshold.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== t2 ==&lt;br /&gt;
{{Lich script &lt;br /&gt;
|description=An alternative trainer script that runs sub-scripts to train skills based on thresholds and conditions.  Supplemental information: https://github.com/elanthia-online/dr-scripts/wiki/T2-Tutorial&lt;br /&gt;
|usage=Run the script, optionally with the nodelay argument to skip startup delays. &lt;br /&gt;
|args={{Lich setting&lt;br /&gt;
|name=nodelay|desc=Optional argument to bypass t2_startup_delay.}} &lt;br /&gt;
|settings=^{{Lich setting&lt;br /&gt;
|name=t2_startup_delay|desc=Delay (in seconds) before starting training.}}^ {{Lich setting&lt;br /&gt;
|name=t2_skip_awaken|desc=If true, skips the awaken command at startup.}}^ {{Lich setting&lt;br /&gt;
|name=t2_avoids|desc=Configures avoid settings.}}^ {{Lich setting&lt;br /&gt;
|name=t2_burgle_every_block|desc=If true, runs the burgle script at every training cycle.}}^ {{Lich setting&lt;br /&gt;
|name=t2_before_startup|desc=Array of scripts or actions to execute before training begins.}}^ {{Lich setting&lt;br /&gt;
|name=t2_after_shutdown|desc=Array of scripts or actions to execute during controlled shutdown.}}^ {{Lich setting&lt;br /&gt;
|name=training_list|desc=Array of training tasks with thresholds, scripts, and conditions.}}^ {{Lich setting&lt;br /&gt;
|name=exp_timers|desc=Hash defining cooldowns for skills.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;t2: t2_startup_delay: 30 t2_skip_awaken: false t2_avoids: - type: join state: on - type: hold state: on - type: drag state: on t2_burgle_every_block: true t2_before_startup: - preparation_script t2_after_shutdown: - cleanup_script training_list: - skill: arcana start: 20 name: Magic Training scripts: - magic-practice-script - skill: hunting start: 15 scripts: - hunt-script exp_timers: arcana: 60 hunting: 120 &amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== task-forage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes foraging tasks given by Mags in the Crossing, and the flower peddler in Shard, in order to train Trading.&lt;br /&gt;
|usage= Start the script. If using T2 and especially while in Shard, consider setting never_wait = true and using a 30 second T2 timer for Trading (to avoid sitting around on cooldown too often, waiting for the right task type).&lt;br /&gt;
|args= &amp;quot;Crossing&amp;quot; or &amp;quot;Shard&amp;quot; to force tasks in a specific area.&lt;br /&gt;
|settings={{Lich setting|name=container|desc=Optional.  Where to temporarily store gathered task items. Default is &amp;lt;code&amp;gt;backpack&amp;lt;/code&amp;gt;}}^{{Lich setting|name=task_boosts|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional.  Whether or not to use BOOST TASK in order to reduce task cooldowns.}}^{{Lich setting|name=collect|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Use COLLECT for large tasks instead of FORAGE (only use if you know you can COLLECT reliably for all tasks.}}^{{Lich setting|name=trading_limit|desc=Optional. Target Trading mindstates before the script will exit.}}^{{Lich setting|name=never_wait|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Exit as soon as a task cooldown is encountered.}}^{{Lich setting|name=wait_in_place|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. If waiting for a cooldown, do it by collecting rocks at the task giver. If false, the script will run outdoorsmanship.lic at your outdoors_room or safe_room.}}^{{Lich setting|name=debug|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Show verbose debug messaging}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  task_forage_settings:&lt;br /&gt;
    container: backpack&lt;br /&gt;
    task_boosts: false&lt;br /&gt;
    collect: false&lt;br /&gt;
    trading_limit: 30&lt;br /&gt;
    never_wait: false&lt;br /&gt;
    wait_in_place: true&lt;br /&gt;
    # Show verbose debug messaging&lt;br /&gt;
    debug: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars= {{Lich setting|name=task_forage|desc=Tracks wandering task givers&#039; last known locations, and if you have recently failed collecting an item. Ex: &amp;lt;code&amp;gt;task_forage:  &amp;quot;item_failures&amp;quot;=&amp;gt;&amp;quot;&amp;quot;, &amp;quot;npcs&amp;quot;=&amp;gt; &amp;quot;peddler&amp;quot;=&amp;gt;2567&amp;lt;/code&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tarantula ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Manages the automated usage of the biomechanical tarantula, a gift handed out for patrons of Hollow Eve 432.&lt;br /&gt;
|usage=Run &amp;lt;code&amp;gt;;tarantula&amp;lt;/code&amp;gt; after adjusting YAML settings as desired.  Can be added to startup.  The script watches for skills near max-mindstate to sacrifice for their bonus, with different behavior depending on if you&#039;re in combat or not.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=tarantula_startup_delay|desc=Number of seconds to wait after first starting before it will eat skills.  Useful when tarantula is added to autostarts, so that it doesn&#039;t eat skills on first login, before login drain.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_noun|desc=Change if you&#039;ve had a tarantula alteration or if you bought the harvester spider at 2020 Corn Maze. Use both the adjective and noun.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_debug|desc=Set true if you wish to see debug messages}}^&lt;br /&gt;
{{Lich setting|name=tarantula_excluded_skills|desc=A list of skills never to sacrifice to the tarantula.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_no_use_scripts|desc=A list of scripts defined by you, during which the tarantula will not activate.}}^&lt;br /&gt;
{{Lich setting|name=tarantula|desc=A list of skills, organized by skillset and by whether you want them sacrificed in and/or out of combat as defined by whether combat-trainer is running.  These are the prioritized choices, however ;tarantula will choose other full skills in that sphere if none of its prioritized skills are available, unless they are listed in &amp;lt;code&amp;gt;tarantula_excluded_skills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tarantula:&lt;br /&gt;
  Armor:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Chain Armor&lt;br /&gt;
    - Brigandine&lt;br /&gt;
    - Plate Armor&lt;br /&gt;
    - Light Armor&lt;br /&gt;
    - Defending&lt;br /&gt;
  Weapon:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Melee Mastery&lt;br /&gt;
    - Missile Mastery&lt;br /&gt;
  Magic:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Utility&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Lunar Magic&lt;br /&gt;
    - Warding&lt;br /&gt;
    - Augmentation&lt;br /&gt;
    - Utility&lt;br /&gt;
  Survival:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Evasion&lt;br /&gt;
    - Skinning&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Outdoorsmanship&lt;br /&gt;
  Lore:&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Appraisal&lt;br /&gt;
    - Performance&lt;br /&gt;
    - Scholarship&lt;br /&gt;
&lt;br /&gt;
An example of exclusions added to a yaml:&lt;br /&gt;
&lt;br /&gt;
tarantula_excluded_skills:&lt;br /&gt;
  - Large Edged&lt;br /&gt;
  - Brawling&lt;br /&gt;
  - Evasion&lt;br /&gt;
  - Parry&lt;br /&gt;
  - Shield&lt;br /&gt;
  - Athletics&lt;br /&gt;
  - Crossbow&lt;br /&gt;
  - Slings&lt;br /&gt;
  - Light Thrown&lt;br /&gt;
  - Bow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}^&lt;br /&gt;
|uservars={{Lich setting|name=tarantula_last_use|desc=The last time the tarantula was sacrificed to.}}^{{Lich setting|name=tarantula_last_skillset|desc=The last sphere sacrificed to, since the tarantula can&#039;t be used on the same sphere twice in a row.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tessera ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses the Tessera item every 6 minutes, 15 second (default). Runs in the background and handles safe pausing and unpausing running scripts.&lt;br /&gt;
|usage= Will attempt to ask retrieve the character&#039;s Tessera by asking it about invest. The script manages the handling of the item to and from storage container and pauses/unpauses scripts.&lt;br /&gt;
|args= None&lt;br /&gt;
|settings={{Lich setting|name=tessera_noun|desc=Item noun. (Default = Tessera).}}^{{Lich setting|name=tessera_retry_interval|desc=Interval in seconds to retry asking the Tessera about invest. (Default = 375).}}^{{Lich setting|name=tessera_startup_delay|desc=Startup delay in seconds Tessera script. Purpose is to avoid other startup conflicts. (Default = 15).}}^{{Lich setting|name=tessera_no_use_scripts|desc=List of scripts that when running delay or pause the processing of the Character&#039;s Tessera attempt.}}^{{Lich setting|name=tessera_no_use_rooms|desc=Add room title to the regex to avoid using the Tessera if in a particular room.}}^{{Lich setting|name=tessera_mindstates|desc=The Trading mindstate threshold below which (or equal to) you will use your tessera. Like a T2 start #, you will only use your tessera if your Trading mindstate is less than this number. (Default=3)}}&lt;br /&gt;
|uservars= {{Lich setting|name=tessera_last_use|desc=Keeps track of the last time asking the Tessera about invest was attempted. Ex: tessera_last_use:  2022-03-21 22:48:29 -0700.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}^{{Lich setting|name=theurgy_prayer_mat_room|desc=Room in which to use your prayer mat.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
theurgy_prayer_mat_room: 1234&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== titlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks for new titles since the last time you ran the script.&lt;br /&gt;
|usage=Run the script and provide a set of titles to check (e.g. ;titlecheck moonmage). On the first run for that title set, all titles will be reported as new. Running the script afterwards will report only new titles.&lt;br /&gt;
|args=title_set&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=titles&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== trade ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Do caravan trading in Zoluren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;|usage=&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade closeup &amp;lt;/code&amp;gt; &lt;br /&gt;
will deliver all remaining crates, then return your caravan to avoid fees.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade hunt &amp;lt;/code&amp;gt; &lt;br /&gt;
will occasionally run a hunt defined in your charactername-caravanhunt.yaml file (see Quillith-caravanhunt.yaml) whenever you stop in your hometown and your Trading exp is high enough.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade duration &amp;lt;/code&amp;gt; &lt;br /&gt;
will run for X minutes before locking down new contracts and closing up.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade roomid &amp;lt;/code&amp;gt; &lt;br /&gt;
will take your caravan to a particular room.&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=training_manager_town_duration|desc=Number of minutes to limit town training to before going hunting. This works when hunting priority is true or false}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== transfer-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Transfers all items from one container to another. It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Transfer all items from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items backpack haversack&lt;br /&gt;
&lt;br /&gt;
* Transfer only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
  ;transfer-items backpack quiver arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=If specified, only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== truffenyi-commune-quest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to do all actions required during the truffenyi commune quest, praying to the gods presented in the visions and dropping any food items that appear in your hands. This should be run somewhere safe, without other scripts running because they can interfere. Start after drinking the vial created from your mini altar twice.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== vanity-pet ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Some [[vanity pet|vanity pets]], like hogs and monkeys, can be set on the ground to follow you. At times, these pets need to be stowed away for safe keeping, such as before [[Breaking_and_Entering|burgling]] so that they aren&#039;t lost when a room unloads. When stowing, the script will wait for pet to arrive in your room (sometimes the pet may lag behind, especially if you move fast and far).&lt;br /&gt;
|usage=Run to stow your pet before burgling or entering combat. Drop your pet at other times when you want it to follow you. &lt;br /&gt;
|args=&lt;br /&gt;
&lt;br /&gt;
* Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  vanity-pet pet_action pet_name pet_container [debug]&lt;br /&gt;
&lt;br /&gt;
   pet_action     STOW or DROP to either stow your pet in their container or drop them to the ground. &lt;br /&gt;
&lt;br /&gt;
   pet_name       Name of your pet. &lt;br /&gt;
&lt;br /&gt;
   pet_container  Container for your pet. &lt;br /&gt;
&lt;br /&gt;
   debug          Enable debug output &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Drop Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog from my woven.sack&lt;br /&gt;
&lt;br /&gt;
You pluck a lazy farm hog from a soft woven sack with a golden piglet charm, the creature snorting as you wake it up.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;drop my farm.hog&lt;br /&gt;
&lt;br /&gt;
You set the farm hog on the ground.  It trots around you in a circle, happily oinking.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stow Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet stow farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog&lt;br /&gt;
&lt;br /&gt;
You scoop the farm hog up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;put my farm.hog in my woven.sack&lt;br /&gt;
&lt;br /&gt;
You tuck your farm hog into its snug woven sack and it curls up to go to sleep, snorting softly.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
&lt;br /&gt;
Hook into hunting-buddy:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
hunting_info:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hook into burgle:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wait ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Designed for use with the &#039;&#039;&#039;multi&#039;&#039;&#039; script to pause N seconds between commands.&lt;br /&gt;
|usage=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example: Runs &#039;somescript&#039; 20 times with a 100 second interval between each run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 20,:wait 100,:somescript&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Example: Coughs, waits 5 seconds, sneezes, waits 5 seconds, then hiccups.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 1,cough,:wait 5,sneeze,:wait 5,hiccup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== walkingastro ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs as a background script whose aim is to keep your prediction pools filling and the Astrology Skill moving.&lt;br /&gt;
|usage=On a 215 second timer, while not in combat (or while a series of other scripts are running), it will grab your telescope and if day observe the Sun, if night observe the Heart constellation. If your survival prediction pool fills, the script will instead align and predict against a survival skill. The aim of the script is to keep Astrology moving while you are out and about with your character, without having to rely on the ;astrology script.&lt;br /&gt;
&lt;br /&gt;
Note, walkingastro will wait and not fire while the following scripts are running: &#039;steal&#039;, &#039;combat-trainer&#039;, &#039;pick&#039;, &#039;craft&#039;, &#039;shape&#039;, &#039;sew&#039;,&#039;bescort&#039;, &#039;remedy&#039;, &#039;forge&#039;, &#039;carve&#039;, &#039;performance&#039;, &#039;theurgy&#039;, &#039;hlctheurgy&#039;, &#039;astrology&#039;, &#039;astrology2&#039;, &#039;study-art&#039;, &#039;mech-lore&#039;, &#039;first-aid&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, this script assumes that you have a telescope (see Astrology for telescope support settings) and that Piercing Gaze is up. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you add PG to your list of in/out of combat buff spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wand-watcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Activates wands automatically based on cooldown timer&lt;br /&gt;
|usage=Best added to character autostart.&lt;br /&gt;
&lt;br /&gt;
You need to be intelligent about how cooldown / count interact.  If you only have 1 and the cooldown is 60 minutes, don&#039;t set a value less than 60 minutes.&lt;br /&gt;
&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
wands:&lt;br /&gt;
  # magic wand:                     #Adj + Noun of the wand.  Must be unique  [Mandatory]&lt;br /&gt;
  #   activation message: Foo Bar   #Spell activation message                 [Mandatory]&lt;br /&gt;
  #   activate verb: tap            #Verb used to activate the wand           [Optional - defaults to &#039;tap&#039;]&lt;br /&gt;
  #   container: backpack           #Container where the wand(s) are stored   [Mandatory]&lt;br /&gt;
  #   cooldown: 32                  #minutes between activation attempts      [Optional - defaults to 30]&lt;br /&gt;
  #   count: 2                      #number of wands you have                 [Optional - defaults to 2]&lt;br /&gt;
  #   spell: FooBaz                 # Name of spell wand casts                [Optional - disables buff check if absent]&lt;br /&gt;
  #   min duration: 2               # Min buff time before it will recast     [Optional - defaults to 1]&lt;br /&gt;
&lt;br /&gt;
  bloodwood branch:&lt;br /&gt;
    activation message: The world around you seems to slow as the spell grips your mind.&lt;br /&gt;
    activate verb: tap&lt;br /&gt;
    container: rucksack&lt;br /&gt;
    cooldown: 32&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Mental Focus&lt;br /&gt;
    min duration: 3&lt;br /&gt;
  ironwood wand:&lt;br /&gt;
    activation message: A glistening net of coiling tendrils interlaces itself across your muscles&lt;br /&gt;
    activate verb: rub&lt;br /&gt;
    container: haversack&lt;br /&gt;
    cooldown: 34&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Heroic Strength&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while these scripts are running.&lt;br /&gt;
wand_watcher_no_use_scripts:&lt;br /&gt;
  - burgle&lt;br /&gt;
  - go2&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while in these rooms (generally anti-magic rooms), can use roomnumber, title or regex that matches the title.&lt;br /&gt;
wand_watcher_no_use_rooms:&lt;br /&gt;
  - 1900                                          # Crossing bank teller - included with regex below but shown for example&lt;br /&gt;
  - Knife Clan, Triage                            # Dokt - silenced room&lt;br /&gt;
  - !ruby/regexp &#039;/^(?:First )?Provincial Bank,/&#039; # Crossing Bank - mapped, but 1 regex- -&amp;gt; 3 rooms&lt;br /&gt;
  - !ruby/regexp &#039;/Carousel (?:Booth|r)$/&#039;        # Vaults - unmapped silenced / nomagic&lt;br /&gt;
&lt;br /&gt;
# Wait n seconds on startup before doing anything [Optional - defaults to 10 s]&lt;br /&gt;
wand_watcher_startup_delay: 10  &lt;br /&gt;
# Wait n seconds between checks for reusing wands [Optional - defaults to 60 s]&lt;br /&gt;
wand_watcher_passive_delay: 60  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=See example for explanation.&lt;br /&gt;
|uservars={{Lich setting|name=wand_watcher_timers|desc=Persistent storage for next use time for all wands.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline.  Supplemental information: https://github.com/rpherbig/dr-scripts/wiki/Crafting-Setup&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}^{{Lich setting|name=workorder_min_items|desc=Minimum number of items in the workorder required to accept.}}^{{Lich setting|name=workorder_max_items|desc=Maximum number of items in the workorder required to accept. Set to 5 or below or run the risk of not having enough material, which will cause the script to endlessly loop.}}^{{Lich setting|name=workorders_repair|desc= Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml.}}&lt;br /&gt;
workorders_repair: true&lt;br /&gt;
&lt;br /&gt;
#CARAVAN SETTINGS&lt;br /&gt;
# container holding caravan contracts for ;trade&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=657795</id>
		<title>Emerald Knight Round Table meetings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=657795"/>
		<updated>2024-12-05T13:36:32Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Past: 1st Annual Round Table Meeting was Akroeg 17, 444 (Dec. 21, 2022, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report Updates @ Corik&#039;s Wall, Brent&#039;s Bar, Moliko 1, 444 (Feb. 15, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 2nd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 37, 445 (April 5, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Field Event, Brent&#039;s Bar, Arhat 34, 445 (May 24, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 3rd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 28, 446 (July 12, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 25, 446 (August 30, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 4th Annual Round Table Meeting, Brent&#039;s Bar, Akroeg 20, 447 (October 18, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 17, 447 (December 6, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 5th Annual Round Table Meeting, Brent&#039;s Bar, Akroeg 14, 448 (January 24, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Vela&#039;thor Experiment, Shard Mtg Tower, Green Rm &amp;amp; moongate to Lost Grounds, Arhat 10, 448 (March 13, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 6th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Akroeg 32, 449 (May 8, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Shard Meeting Tower, Green Room, Arhat 29-30, 449 (June 26, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 7th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Akroeg 24, 450 (August 14, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Old Mine. Moliko 9-10, 450 (October 9, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 8th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 33-34, 451 (December 4, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: Mid-Year Field Status Report, Brent&#039;s Bar, Old Mine, Moliko 1-2, 451 (January 15, 2025, 8 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
These are the records of the Emerald Knight Round Table meeting notes as scribed by Emerald Knight Vaddon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the 1st annual Round Table meeting, a motion was put on the floor by Emerald Knight Vaddon, after Emerald Knight Gwenddolyn suggested allowing non-mustered in Emerald Knights to attend future meetings, including other guilds besides Ranger or Paladin. Motion passed unanimously.  All votes and decisions will only be voted on by Emerald Knights as a rule of order guideline. The floor will open to non-mustered in attendees for further discussion once the official Emerald Knight business has concluded.&lt;br /&gt;
&lt;br /&gt;
It was also noted that before every meeting, an announcement by Emerald Knight Betlind will be made, that anyone attending all future meetings must adhere to strict ettiquette and decorum guidelines, or they will be removed and likely banned from future meetings and events. No abusive disruptive behavior or threats upon any Emerald Knight will be tolerated, and all general meeting rules of order will be followed. The fact that this even had to be brought up means that there was abusive conduct hostile in nature and unacceptable behavior, all because they were not allowed to attend the very first meeting since they were not an Emerald Knight. The vote taken has given them another chance to attend future meetings and events if the above guidelines are adhered to and respected.&lt;br /&gt;
&lt;br /&gt;
At the 5th Annual Round Table Meeting, the vote allowing non-Emerald Knight meeting attendees was ammended from &amp;quot;everyone&amp;quot; to &amp;quot;everyone but Necromancers&amp;quot;, and all meetings in the future will be held in the Shard Meeting Tower to enforce this without violence, since these meetings are not the place nor the time for fighting, as they are solely for discussion of official Emerald Knight business.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annual Round Table Meeting Logs==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 444th year, 17th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
A meeting was called of the Emerald Knights on the 444th year, 17th day since the Victory of Lanival the Redeemer.  It was snowy evening, and the meeting was held on the deck of &#039;The Star&#039;s Grace&#039; moored at the dock in Crossing.  This meeting was held with mustered members of the Emerald Knights to discuss recent visions and reports of evil rising in the Dark Hand.  Most important, was identifying a path forward to reinforce the brave Knights and the citizens closest to the Dark Hand.  Those in attendance included Light of the World Gwenddolyn, Truthseeker Elurora, Emerald Knight Hanryu, Emerald Knight Betlind, Emerald Knight Gridaksma, and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
As is the history of the Emerald Knights, there was conflict as the path forward was carefully considered.  It was impressive the strong emotions shared openly indicating a passion for our fellow Knights and the citizens closest to the evil lurking just beyond the wall.  Though some may say, it was disappointing to see such division.  It&#039;s a testament to the concern of all those involved and ultimately a call to arms to be ready.  But it&#039;s necessary to share what was discussed and finally agreed upon for all to know that the intent and the goal of the group is indeed common.  Due to my own clumsiness, a few parts got smudged by the falling snow.  But ultimately, this I feel is an accurate written record to highlight the common ground with the hope it moves us forward together.&lt;br /&gt;
&lt;br /&gt;
As a starting point, I would like to share Ptera&#039;s own words when she led the first band of Knights to start their service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a log of our meeting.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will begin now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, I shall share what I&#039;ve been studying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You confidently say, &amp;quot;There are conflicting accounts about the history of Emerald Knights. We do know for certain with little discrepancy that Alec was reigning at the time the Emerald Knights was founded.  Though the recorded literature has some inconsistencies, the sources available agree that Alec was Fredhal at that time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You may or may not recall that Ferdahl Alec the Phoenix reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi.  During his reign, Alec rebuilt Shard and established the Gondola with the help of Queen Morganae of the Mountain Elves.  Alec also claimed to be the son of the previous Ferdahl, Corik.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is said he created the Emerald Knights after announcing a competition, which was won by Ptera, who became the first leader of the Knights.  In the Human Clans, written by Zelka based on Zuebara Pulan&#039;s research of unknown other sources, reported Shadow Clan was formed after the end of the wars that overthrew the Dragon Priest Empire and supported by Alec.  Some think that time as 22 AV.  However, per what has been passed down from the histories of the Dark Hand, the Shadow Clan establishment is sometimes cited as 20 AV.  Regardless, there isn&#039;t any written information about that date I&#039;ve read.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The primary source of information about the Knights are the Emerald Chronicles.  Not assuming all have found this incredible story in the libraries, I shall feebly attempt to share the nuggets from the story.  There are six volumes in the Emerald Chronicles. The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebban.  These books detail the rise of Graev and the Emerald Knights as forces protecting Shard from the dangers of the Dark Hand beyond Corik&#039;s Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;From these letters, we learn of First Commander Ptera in 183 AV.  Ptera was a fascinating leader for a lot of reasons in Emerald Chronicles.  From my reading, it appears that she was Maiden of the Moors, so probably from Darkmist. She responded to Alec&#039;s call to join the Knights, won the tournament to become the commander, and was the First.  After Graev took over, she decided to stay in Shadow Clan to continue the fight, where she conceived Seome.  Some wonder if she became the Matron of Shadow after Graev became commander.  The saying on the wall often heard, &#039;Know your enemy&#039; descends from her leadership.  But I&#039;m getting ahead of myself, so let me back up a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It appears that on 5th day of Moliko the Balance, Year of the Bronze Wyvern, 183, the Ferdahl announced that a new legion, called the Emerald Knights, will be led by Ptera and will occupy the southern defenses. The enlistment rolls were opened on that day and the original Knights confirmed on the 24th day.  As times were jubilant, each member was issued verdant silk tabards, helms, and infantrymen were given shields painted with a laurel and lion&#039;s claw crest. Reports said the legion was sharp-looking and marched together through the city&#039;s streets where green and white banners hung from balconies.  At the confirmation celebration, Ptera gave a rousing speech.  Highlights of her speech were the words that carry forth to this day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ardently say, &amp;quot;She shared with all, her vision which was, &#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This is the spirit of the Knights.  It calls one to humility and not to be bound to glory.  As the confirmed left the city&#039;s south gate, there were many verdant tabards left at the gates that did not ride south.  It was a sieve that separated the wheat from the chaff, anointing those truly dedicated to the cause.  It was a dark omen of what was to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Knights began immediately to repair the defenses of the wall and began their watch.  As an aside, you may recall, this is the same wall the locals call &#039;Morganae&#039;s Arm&#039; for the Elf-queen of the mountains.  Regardless, the early years were more difficult than expected.  The politics between the Ferdahl and the Knights took a turn to create a situation of conflict resulting in lack of support from the Ferdahl himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ptera&#039;s command of operations set the stage for no room ornamentation or ceremony. Every day of a Knight on the wall is assigned.  The expectation that everyone attends chancel unless on break.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;On the 23rd day of Uthmor the Giant, Year of the Iron Toad, 186 a change in leadership took place.  It appears the Ferdahl tiring of the politics with Ptera appointed a new Second, Odurn.  It was at that time, the writer of the Chronicles, Graev was promoted to Captain of the Watch.  This renewed conflict between Ptrea and Odurn, with Odurn having lost the initial challenge to lead the Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The addition of what some may question as the Ferdahl&#039;s spy, Odurn did not quell the discontent he had with Ptera&#039;s leadership.  In 189 AV, the Ferdahl began monthly inspections coordinated by Odurn, much to the frustration of Ptera.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You excitedly say, &amp;quot;In the 9th Skullcleaver, 192, Morganae&#039;s Arm fell. It was a great battle and loss for the Knights as the Dark Hand pushed forward to the stone wall shaking the battlements to their foundations.  Ptera&#039;s desperate calls for reinforcements from the Ferdahl were ignored according to the Chronicles even though they set idly nearby to the north.  It was at that time, when all hope was lost and the numbers so depleted that a band of eight rangers raining arrows from the sky pushed back the Hand.  The leader of this blessing from Chadatru was Loro.  If not for their arrival all would have been lost.  It was during the fallout from this battle, that Ptera ordered Odurn&#039;s execution inciting the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then on the 23rd day of Skullcleaver Year of the Amber Phoenox, 192, the Ferdahl sent a detachment to occupy the wall and relieve Ptera of her command.  By the Ferdahl&#039;s order Ptera was exiled south on pain of death.   Resulting from Ptera&#039;s exile, on the 37th day, Graev was offered on the Command of the Emerald Knights.  Then in a following blow to the Knights, the Fredahl cut their pay and provisions sharply.  The provisions sent were also discard surplus having been described as chain shirts of unriveted rubbish and will scarcely hold up to a good sneeze.  Sometime between 192 and 196 Odurn departed from the Knights and was replaced by Ilksin as Second.  Interestingly, this fight and Ptera&#039;s banishment was recorded in a song scroll called &#039;The Ballad of Morganae&#039;s Arm&#039;, by Rancois Sendaque which can still be purchased.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Unfortunately, Ilksin was killed in 196 AV and replaced by a less seasoned Second, Farol, who was known for his forthrightness and verve.  By 199 AV, the losses suffered in 192 AV were avenged and Corik&#039;s Wall built and manned to keep the blight at bay.  Though Graev&#039;s disillusionment and frustrations mounted with the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the Chronicles, he mentions everything is a challenge for the Knights, as not even the moldiest crust of bread can be obtained without playing politics with the Ferdahl.  However, wisely he submitted to the Ferdahl&#039;s meddling keeping in mind, that the forging their own road, would use sweat better spent at the fight.  His words, not mine.  The years between 199 AV and 212 AV tell the story of lean times and ingenious plans to keep the Knights feed no thanks to the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was also dark times for Commander Graev.  He took ill and suffered significant sickness reducing his ability to lead the Knights.  By 212 AV he had recovered enough to resume daily leadership of the Knights but was dealt another blow when his Second Farol was slain during a push by the Hand.  This was a severe disappointment as he had hoped to turn over command to Farol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;By 215 AV, the Ferdahl confirmed Hindrelgaarde as Commander of the Emerald Knights, relieving Graev.  Graev mentions that Hindrelgaarde will make a fine commander due to her faith, swordsmanship, quick wit, and intellect.  This concludes the written history of the first days of the Knights chronicled in his letters.  It is a fascinating read and worth the time to better understand those early days. Interestingly the First called Hindrelgaarde, is actually Tijit in the Chronicles which she often refers to Graev as uncle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You reluctantly say, &amp;quot;Now things get tangled for me and have been unsuccessful in my studies.  Obviously easy to follow along in a written chronicle.  But now it becomes much harder to understand the history of the Knights.  So skipping ahead a few years to more recent times, I will pick up with what I have learned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With this absence of written records, it becomes necessary to collect oral histories.  My studies then focused on collecting information from the people that reside on and near the wall.  As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, the gem buyer Mhar and the herbalist Doritee.  Others approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Most all individuals interviewed had their own personal thoughts about the Dark Hand.  Captain of the Watch Grimnur said it best, when he told me, &#039;Ain&#039;t real words to describe it to you the way it is, aye.  You&#039;d never understand it.&#039;  The Second Eothim was a bit more specific when he said, &#039;Necromancies and sorceries.  Breaking the rules is what it amounts to.  Dzree broke the rules and see what happened?  Those wrongs will not be easily righted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The locals expressed appreciation for what the Knights are doing keeping the Hand in check.  But Doritee cautioned it was a sensitive subject around Shadow Reach, warning, &#039;Shhhh!  The children might be around - no need getting them all terrified with that evil.&#039;  Though these conversations didn&#039;t really provide an additional history, but context of the sentiment of living so close to the dangers posed by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Of particular interest in my opinion is that of the current leadership of the Emerald Knights.  Speaking the locals about Fenhalut didn&#039;t really provide much.  I interpret that he keeps to his work.  The trader Brindle did offer the following, &#039;Oh he&#039;s a good leader, I think.  The rank and file seem to like him alright.&#039;  Second Eothim, appreciates the stability in my opinion, making particular note as follows, &#039;Oh, yes Commander Fenhalut is a fine leader with a great appreciation for order.&#039;  All others consulted offered general platitudes without any criticism.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting to contrast the consensus opinion of Fenhalut with that of Second Eothim.  Generally, he is considered an able administrator but not much of a fighter.  The locals did seem more familiar with him.  Presumably he is out away from the wall more frequently doing business among them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally the most interesting person spoken of with general admiration by all is the Emerald Knight ranger known as The Last.  Grimnur provides insight to why he&#039;s called the Last by fondly saying, &#039;That old ranger&#039;s a piece of work - best archer in these parts in his prime.  And instead of a pension, he&#039;s pledged to be our Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A fellow Knight ranger Brent offers, &#039;He&#039;s our Last and a damn fine ranger. Those defenses ever fall, and he&#039;ll make a new wall of blasted rock.  That ranger&#039;s sittin&#039; on enough naptha to bring half the Stormfells down into this canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;Though it appears the Last isn&#039;t all business as the herbalist Doritee shares jokingly, &#039;If he says that I am older than he...  Well, he is just playing you for a fool!.&#039; Causing one to wonder what kind of banter those two have had over the years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Speaking with the Last, he&#039;s a bit odd.  He&#039;s the most talkative about things near the wall, which may be attributed to a lot of time spent alone.  Clearly, he understands his role when asked offers, &#039;I&#039;m the oldest Ranger around here, so they call me the Last.  Yet, that title has another meaning, if all should fail; the walls lost, the valley and settlement overrun, I&#039;m the one who stops the Dark Hand from moving onto Shard.  And I will stop them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cheekily say, &amp;quot;But the softer side comes out when you ask about the tools he would use.  In particular he jokes when asked about naptha, &#039;KA-BOOM!&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says, &amp;quot;Literally, the Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But with him having been serving the longest, he does offer some memories about the son of Ptera, Seome.  He recalls him as follows, &#039;A great Ranger Seome was.  His exploits in the bowl are legendary.  He wouldn&#039;t be tied to the wall like some of us but that is a decision we all must make.  For a long time, he and his band were the ones that allowed us to survive.  He took the fight to the evil.  Perhaps another Seome will come again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could go on but will mention well worth the time speaking with those around the wall.  You will gain a better understanding of what a great work the Emerald Knights are doing protecting all from the Dark Hand.  And with that, I shall conclude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done, he really understood the task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone asleep?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Thanks for the recap and research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What he did was called the emerald knight rumor system, which i will discuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Incredibly well researched and nuanced. No small feat to put that much detail into something in so short a time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want to emphasize a few things that Vaddon mentioned, before continuing on with various updates and discussing recent visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. In naming his forward defense after the Elf-Queen of the Mountains, he hoped she would come to the aid of his city&#039;s defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just like she deceived the Dwarves of the Iron Kingdon, she also deceived the Elotheans by letting the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The only difference being that she did not behead Ferdahl Alec like she had done to King Hvalig, when she and her twin brother Lenizhir attacked Garnedhren with poisons, then renamed it Elamiri were she still resides.  I will explain the details, since it is relevant in recent visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Lenizhir possessed a great knowledge of herbs, but not as a healer.  He learned to do cruel things with his knowledge, and gathered a  rare herb that grew in the Deriel Plains, that had been discovered to make the Dwarves extremely ill during their stay on the plains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once Lenizhir had acquired a supply, he began cultivating the herb and preparing it in a special way that would enhance its natural effects.  When he was certain that his herb was potent enough, he created a liquid from his stock, which he then turned into a gaseous form.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent vision about the beekeeper may be another way he is able to do this, without him having to touch it, since the bees process the pollen for him. Remember that a previous vision showed people harvesting something themselves, and then falling ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Lenizhir and his sister had only to wait until the time was right. One day, without warning, they released the gas into the Dwarven section of Garnedhren. Many of the Dwarven adults became ill, and few children survived. The Dwarves, though weakened by the illness, were  able to imprison the Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;An aged and frail leader Tivhiri strongly opposed the violent path of her twin children, but after Tivhiri died suddenly in her sleep one night, Morganae was chosen the new leader of the Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae and Lenizhir led the Elves in an uprising, breaking free from the dungeons and battled the Dwarves. The Dwarves were weakened from Lenizhir&#039;s disease and were killed in the fighting.  Morganae herself severed the head of old King Hvalig, and took his crown and placed  it upon her own head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That was the end of Garnedhren and the Iron Kingdom. Following Morganae&#039;s treachery, she renamed Garnedhren to Elamiri, and proclaimed herself Queen of the DragonSpine Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I get the feeling that the man in recent visions teaching others alchemy and poisons is Lenizhir, with intent to use it in future attacks against us within our Provinces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The exiled Dwarves lived a pitiable existence, hiding in the mountains given to them by Kertigen.  Until Sidhlot led a group of Dwarves away from Elamiri, which he taught his necromantic magics to these Dwarves, as a way for them to gain revenge on Morganae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The necromancy gradually corrupted the souls of the Dwarves, who were becoming twisted shadows of what they once were.  People began calling them Elba Darvagers, or &amp;quot;Dark Dwarves&amp;quot;, creatures of the unholy magic that  created them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is an example of the treachery going on beyond Shard in the Dark Hand, and it appears to have grown to become a much bigger problem, which is why we are meeting here tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was brought to my attention that some of the visions appeared to be about Lenizhir once again making poison, and a few other visions that should raise more concerns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They all seem to have a common thread, about the future encroachment beyond Corik&#039;s wall, which has lead to this call to muster the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was suggested to me that we need to start monitoring activity there through field reports, to be aware of any changes in the landscape, and by discussions using the Emerald Knight rumor system, exactly like Vaddon has done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This will take a group effort with frequent patrols, field reports and periodic Round Table meetings so we can be continually updated among us as a group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The reason I was asked to assist with beginning this process was twofold.  First, I was among the first group of Emerald Knights to be mustered in during modern times, and I felt obligated to light the way by providing knowledge and intel to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Second, because this was exactly what the Therengia Cavalry Outriders did, since they were mostly Rangers who provided recon and intel through patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I led the Cavalry for almost 40 years as Commander and Senior Commander, and I am a qualified military planner who will work with others who will Command and lead their own various groups, should that time come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind quietly asks, &amp;quot;Where is that table, anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Therengia Cavalry Dragoons were the heavy front line fighters, and the Hussars were the mobile triage unit.  My point is that We would need to be prepared with others to help us with triage, should this turn into a full scale invasion that never seems to end down there. Clearly Rangers and Paladins would not be enough to quell it alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to Betlind, &amp;quot;Maybe we have to make one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion is that the Original Seven Paladins, and other Paladins who have gone missing, have been down there in this neverending fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My soulstone visions seem to reflect this and they continue to be more frequent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Some of the Seven are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Elurora, &amp;quot;It&#039;s gonna be metal then, I&#039;m afraid. Look around ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I would rather we plan as a group as the primary informants of that area, and work with other groups beyond the Emerald Knights, since it may become way bigger than we would be able to contain ourselves.  This means that mustering in new Emerald Knights is a priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nodding toward the south and the Dark Hand, Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to find Seome, because he may be who can help us with crucial information that we need to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My last topic about recent visions are regarding the ones with six or twelve legged creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I came across something that sparked my interest, especially since I was a shareholder of Terald, and which once again is about items that were in Terald&#039;s Tent at the original Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Wouldn&#039;t he be dead now if he was Human?  They don&#039;t live that long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a large canvas mural sold by Terald there. A large canvas mural reads: The Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now Vaddon will select a Ranger to provide the next field report at our next meeting, and the ranger will select a second who will assist.  At the following meeting, that same Ranger will select a Paladin, and so on, so that it rotates and we can all contribute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest everyone familiarize themselves by going down there, and updates can be provided to Hanyru, Vaddon and myself in between meetings, so we can keep ahead of any immediate issues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then after Vaddon chooses a Ranger, we will open the floor for discussions regarding the visions, the information we have provided, and your opinions about the concept of beginning patrols and sharing field reports among us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You have 2 to choose from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;I think you&#039;re skipping the step where you ask if they want to take part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be curious given Hanryu&#039;s availability to share any information he has collected over the years to pass along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is part of the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t mind doing it.  Though I must admit nothing at all has changed with the wall in the 50 years since I did the quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;ll make a few extra rounds before next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like things more recent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;And make sure to jot down some notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I already have been informed by a few non-attending Paladins of their interest in participating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Other than that dead fellow and the partial note, there really hasn&#039;t been much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Hanryu, &amp;quot;Thank you.  Of course I can help as well if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I think that would be a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I was informed to look for changes in the landscape and things they say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks Elurora, &amp;quot;I&#039;ll bet it&#039;s a lot easier to inspect that well south of the wall when there aren&#039;t twenty people trying to all fit in it at once, huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Or in a well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also have a recruit who wants to muster into the emerald knights&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Never been quite that cramped before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will be assisting Chyral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could show them the way if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am hoping others will participate that are interested in becoming an Emerald Knight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We clearly need more of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The more things change?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is what I was told.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~My notes get fuzzy having a big snowflake smear my ink on this page.  But it was discussion about limiting this particular meeting to only mustered Emerald Knights.  I will note that several attendees left to make their position well known in the issue.  It is my sincerest hope, given the outcome that they reconsider and rejoin us in the future.  Turning the page, the record is clearer.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;&#039;I propose the vote mentioned earlier.  That those with interest in helping in the Emerald Knights noble cause, with or without formal mustering be allowed to attend in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All in favor, say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please everyone vote, I must remain impartial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All opposed, say nay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds good to me.  We could use the help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;It is with a heavy heart that I vote aye... It saddens me such even had to come to a vote...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So we include non mustered in at the next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing no nays....it was agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind, would you please at the top of each meeting, state the following.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m gonna put it in my own words, just for fair warnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That decisions and votes are limited to the emerald knights and that those not formally mustered in must remain respectful as the rules of all meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;...Should probably wait to hear it first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, aye, that&#039;s an easy one, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Something like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thought it was gonna be a full piece of parchment to memorize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;You know how it is going over the minutiae of old Pally scrolls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single comment.&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Are we going to keep meeting here?  Why not at the Wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will be at the wall, I was just joking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I had that question myself, but just figured it was easier to keep others from listenin&#039; in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The wall is nice, and Brent would appreciate the business.  He&#039;s a fellow Knight as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We had to explain why were are doing this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And it was not my idea, I just agreed to begin the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And will eagerly pass duties along to others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds like a plan.  Well I&#039;ll do some scouting in the next few months and see if I notice anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I gotta run, safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks hanryu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims to Hanryu, &amp;quot;Always great to see ya, sir!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Watch out for Mhar though.  Not a lot of folks appreciate his business practices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~At his point, this humble scribe accidently followed Hanryu to the river and had to make his way back to the docks from the riverbank.  He dives like a dolphin and boy is he quick on his feet.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;There he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He moves quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I usually get blamed for everything but I was just following instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Gwend was just praisin&#039; ya when you were abducted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I&#039;m a bit slow sometimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind I look forward to hearing your reports and also, if you know anyone who wants to muster in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Blame it on the armor like the rest of us do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll go rustle some bushes and check some bars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did you think about the visions I discussed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As will I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think the ones I mentioned were related?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;My understanding of history is limited.  But it does concern me greatly.  The poisons especially.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mural made me choke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well, honestly, I haven&#039;t left Zoluren in a long while, so am unfamiliar with the visions and this was my first time hearing of the most recent ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent visions are staggering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Clearly about the emerald knights, Lenizhir and the dark hand and shadow clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;The big ones usually tend to make their way through word of mouth to me eventually, but I just figured things were all quiet and happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Definetly concerning.  But I&#039;m not the wisest in understanding them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some of them talk about 6 or 12 legged creature they are fighting, just like in the mural.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well that&#039;s not great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I was curious on the numbering there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Twelve legs, five front line fighters, three behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My Imperial lecture next week will be about those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I just wonder if that is what they are holding back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just one of those, but many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Aye, very much so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Notice how the mural explained how they killed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is extremely important info.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The arrows were important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Rangers fighting from pole, paladins at melee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was how the Dark Hand was pushed back in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One more thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Without the rangers led by Loro, all would have been lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Three rangers hovering in the back, much like three moons? Could that be an angle worth pursuing? Don&#039;t know what the other numbers would mean though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting concept.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;12 legs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That means something too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The Thirteen with one excluded for some reason?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;S&#039;the only real thing I can think of in the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it. The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;5, arent 5 of the 7 still alive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Is anyone really sure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I&#039;ve been researching that, but we know Emille is alive, but she is a dwarf, not human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Just listening to the visions gets me tongue tied. Don&#039;t know how ya do it, Gwend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So not one of the 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Betlind, &amp;quot;Agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Miskton&#039;s vision meetings are helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll have to make it a point to drag myself outta the forge and head down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Well thanks again for coming, is this a good night to schedule meetings?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Easy to waste the winter andaen away in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps you could talk to a few others and get them to the next one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Absolutely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Betlind, &amp;quot;And miss the snow and brisk weather?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;On both accounts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge even larger snowflake..sorry lost two lines from that one.&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;I feel I enjoy it PLENTY enough on the brisk jog from the forge back to my house, thank you very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Asking Pfanston to mention it at the frequent ranger&#039;s meeting could be worth doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Gwenddolyn, &amp;quot;Hrm, gotta find a way to drag &#039;em back in then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Hanryu told him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Herding Rangers... Of all the paladin tasks that have fallen to me over the years... I swear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks again, looking forward to meeting down there at the wall in 2 months, world joust next month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So for the following month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I know a few I could share the invitation as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thank you both for putting this together and all the work and effort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though certain areas only ek can go still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was educational.  Opened my eyes to a whole new world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;And, once more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Mine too, I had forgotten so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you...my honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He grasped the task, indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was hard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he only had 3 days notice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Remember though, when she starts trying to get you to work the forge for her, it&#039;s ok to draw the line SOMEWHERE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A lot of material to scour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I dabble, but leave it to the experts like you two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting I have something to give you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, hang around us enough and that&#039;ll quickly change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too hot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shhh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Mmmfmfm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What I will give you, you will laugh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I can&#039;t wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well full scale blizzard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Back to haven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Thinking it might be nice to go make some snow angels on the Dragon&#039;s Spine.  Any takers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have 5 more shields to forge of damite for the world joust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;And I&#039;m headin&#039; to Dirge, so, sadly looks like our trails all split here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;But seems as fate would have it they&#039;re all gonna lead back together again sooner than later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;So you two stay safe until then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Always a pleasure and an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~It was at this point I took my leave retreating with a quick salute to my home to make these notes.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 445th year, 37th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
A meeting was called of the Emerald Knights on the 445th year, 37th day since the Victory of Lanival the Redeemer. It was an overcast evening, and the meeting was held at the Shard Meeting Tower in the Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good to see everyone again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Get your classes and groups set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will silence the room during the history lecture and the status report update, then will open the floor for discussion of meeting topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright everyone have a seat and we will get started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Silencing the room in 1 roisen, it will be reopened following the lecture and status reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will start with the general rules of order, as every meeting will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disruptions during lectures and status reports are not acceptable rules of order, only when the floor is opened for discussion. This includes limiting movements, comments and casting spells or doing anything &lt;br /&gt;
else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our field status reports will always be mid year at Brent&#039;s bar and are less formal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our lecture tonight is being presented by Knight Vaddon, and our status report will be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Greetings all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my studies have been lacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do have my observations to share about the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tonight I wanted to report on my recent travels through the Lost Grounds.  This follows Emerald Knight Hanryu&#039;s excellent report on the 242 Day of 444.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During my recent participation in the Mountain Guard&#039;s recent patrol in support of the Emerald Knights, I stayed on the wall for a few days in their support and to collect this information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In general, I didn&#039;t observe any new signs or changes to the area outside the wall.  But thought for those that haven&#039;t been outside the wall recently into the Lost Grounds to summarize my observations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When you first step into the Lost Grounds, it&#039;s a bit surreal.  The fog is intense and obscures mere steps in front of you making it difficult to even know how to move.  The more time you spend outside the wall &lt;br /&gt;
however, the more confident you become navigating the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As you make those tentative steps throughout the Lost Ground, you begin to notice the ruins of once great structures scattered throughout the landscape. The remnants of buildings and fortifications lay in ruins, &lt;br /&gt;
their stones long since worn away by the elements. Some structures have completely collapsed, leaving only piles of rubble as evidence of their existence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These piles of rubble are rumored to be Morgane&#039;s Arm.  Though I don&#039;t have confirmation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be interested in other&#039;s thoughts on this after I&#039;m done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With these remarks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Despite the desolate surroundings, there is a strange beauty to be found in the Lost Ground. The twisted branches of the trees create intricate patterns against the gray sky, and the occasional burst of color from &lt;br /&gt;
wildflowers growing amidst the ruins provides a stark contrast to the bleakness of the landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Occasionally your foot catches on caltrops.  These catlrops are actually a hazard to the uninformed.  The sharp nails or spines can easily puncture flimsy footwear and you must be careful to watch your step.  True to &lt;br /&gt;
their purpose, the do slow foot travel throughout the area.  Compounding that with the mud, travel is slow navigating the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the day wears on, the fog seems to grow thicker, and you find it increasingly difficult to see your way through the dense brush. Strange noises echo through the trees, and you begin to feel as though you are being &lt;br /&gt;
watched. You wonder if the shadowy figures atop the wall are still keeping a close eye on you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Catching in the wind on occasion are abandoned banners.  These banners are in the color and heraldry of the Emerald Knights.  Though long abandoned they do stake the claim to the battle ground that remains for the &lt;br /&gt;
efforts of the Emerald Knights and all those that lend their hand in the valiant defense of the Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the battles still waged in the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As night falls, best to return to the safety of the wall.  However, there is an abandoned dovecote.  That can provide sanctuary to the unprepared traveler.  This is a remnant of a structure that housed doves that &lt;br /&gt;
carried messages back to Shard.  For some reason, the wormwood vines and shadow weavers avoid this area.  The dovecote provides you a chance to set up camp if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So seek shelter there if you must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But heed this warning, the darkness is absolute, and you can barely make out the shapes of the trees around you. The silence is broken only by the occasional hoot of an owl or the rustling of underbrush as some small &lt;br /&gt;
creature scurries by. You realize that you are truly alone in this desolate place, and a feeling of isolation washes over you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Despite the challenges and dangers of the journey, you can&#039;t help but feel drawn to the Lost Ground in a twisted way. There is a sense of mystery and intrigue that permeates the landscape, and you are left with the feeling that there is much more to be discovered beyond the wall.  But do you dare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, I appreciate your time listening to this story and welcome the chance for any personal observations you may want to share before moving on with our agenda this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Speaking of which, does anyone have anything they would like to share about the Lost Grounds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or maybe we should...hold those comments to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since we are still in the formal phase of this meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I truly appreciate your dedication and attention to detail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would be interested in checking out those ruins with you Vaddon, and we can report on them at an upcoming meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anyone else wanting to come will be welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now our updated field report, to be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Good evening Knights and to all of our guests.  It&#039;s good to see you all again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to visit the Wall recently...It brought back many...memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;As I&#039;m sure it does to all who have walked the ramparts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak with Captain Fenhalut and with Grimnur upon my visit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I was mildly amazed in the fact that very little has changed since I last visited.  The Dark Hand is still with us..Make no mistake about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak at length with Grimnur and although he wasn&#039;t very forthcoming...I did learn some things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I speciifically asked him about Sir Beren.  And was surprised at the answer I received.  Although he couldn&#039;t say when he saw Beren last, he did state that he was still out fighting The Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Exactly where...is still in question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I really don&#039;t have much more to add, other than, if and when you all get a chance...Visit the Wall.  Speak to Grimnur and Captain Fenhalut.  They are The Watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;One comment I feel I need to make concerning Sir Vaddon&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to you, &amp;quot;I agree with your assessment that the ruins are indeed the remainder of Morganae&#039;s Arm.  As does Grinnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;With that I relinquish the podium. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you so much for all of your effort and observations Grymmlen. Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Walking the ramparts and in that harsh area is not an easy task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is exciting to hear Grimner said that Sir Beren is fighting in the hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is something new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It confirms he is still alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;These suttle changes are what we are looking for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Excellent work indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am now going to open the floor for discussion about an group going down to see these ruins and assess them and speak further with Grimner about Sir Beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The room is now open for discission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One at a time please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have questions for either of these Knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thinking about the Lost Ground, I do have something else to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Much less formal, but interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all is so fascinating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;As mentioned earlier, the Mountain Guard lead by Lady of Elamiri Ayrell Evyntine-Vershir patrolled the Lost Grounds in support of the Emerald Knights on the 34th day of the 10th month of Nissa the Maiden.  Many of &lt;br /&gt;
you in attendance this evening participated in this effort.  Who here was able to lend their sword or talents that evening by show of hands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for the help, and the night off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, I recall standing to shoulder to shoulder with you both.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Myself, I ended up staying down on the wall for a few days following that patrol lending my sword to our fellow Emerald Knights.  One evening I joined the Knights circled around a campfire as they sang songs.  One &lt;br /&gt;
song in particular I thought I would share with you all which seems appropriate for our earlier conversation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Granted, I&#039;m not a bard but I do enjoy mead and merriment.  So singing is something I do, though not very well.  Regardless, I ask that you kept your tomatoes tucked away as I share this song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This song is about the Lost Ground, and those Emerald Knights who stand guard against the darkness.  It draws in reference to Blackthorn Canyon and the Lost Ground, where shadows and darkness reign.  It&#039;s a place &lt;br /&gt;
where creatures of dread lurk beyond the wall, waiting to strike and shred anyone who dares to enter.  So without further ado, I shall sing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:VAUGHANF|VAUGHANF]] ([[User talk:VAUGHANF|talk]])Vaddon then launches into song, that drove one Knight to flee the meeting hall.  So it&#039;s not included here for the sake of safety of the readers of this log.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to new business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Hanryu stated he wanted to lead a hunt following the next mid year field status report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is that still on the agenda?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  Always fun to wander down there and kill some vines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be a plus to take part of the group or whomever wants to go after the informal report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the meantime, we will agree on a different time to go check out the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And anyone wanting to go, tell Vaddon now so he can give you the details when we know them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Until vaddon and I have time to discuss it further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have any other new ideas or new event business?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I need a volunteer emerald knight to do the mid year field status report\.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I&#039;m sorry,I do not have the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else willing to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well then, I will have to select someone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Maybe next time we just go hunting.  Less talking more slicing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I like that idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do need an update about sir beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be at brents bar and you can leave right afterwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I will do the next report then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Grymmlen has one last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Brent like us...free ale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I would ask that all Knights present please stand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald &lt;br /&gt;
Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;Here here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen exclaims, &amp;quot;HUZZAH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elgalad exclaims, &amp;quot;I swear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And with that, this meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer asks, &amp;quot;Ok pali ranga hunts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For your support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer says, &amp;quot;Thanks for the gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting will be on the calendar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Squire Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 446 year, 28th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Third Annual Emerald Knights&#039; Meeting held on the 28th day 446 years since the Victory of Lanival the Redeemer in Shard at the Hall of the Hunt.  Those in attendance included; Mother Jaelia, Knight Templar Nanakii, Primal Lady Zalinyar, Squire Eskila, Light of the World Gwenddolyn, Squire Cheyee, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the 3rd Annual Round Table Meeting of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my updated field report after vaddon gives his.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You clearly say, &amp;quot;Two items of interest to report this year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, as I continue to collect the oral histories of those near the wall, I frequently return to continue my interviews with the people of Blackthorn Canyon.  This past year was no exception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.  In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, and the herbalist Doritee.  Other residents I approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regretfully, their tongues have not loosened, and no new information was shared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You thoughtfully say, &amp;quot;Though as I reflected on those conversations, I realized a point I had previously missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When speaking with Doritee, she once again mentioned her agreement with Commander Fenhalut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She spoke of her agreement between them that only after a childs thirteenth name-day can a child pick up a weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When I mentioned this to Jaelia, she suggested that requiring age 13, they want people who have enough life experience, to be certain of their commentment and understanding of they are they are doing and joining.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;This highlights to me a recruiting standard that I hadnt considered.  It also emphasized the importance of Blackthorn Canyon to the recruiting ranks of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second, as mentioned in our midyear gathering my curiosity about the locked library has been resolved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Recently I can only assume an errant tradesman changed out the locks on the library doors.  Rumors circulated quickly that the door could be opened without a key using other tools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing those rumors, and my prior interest, I found an accomplished locksmith and went to Corik s Wall to investigate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My accomplice, Zalinyar, and I found the rumors to be true and the doors are now pickable.  We quickly gained entry.  However, be warned there is a nasty surprise if you bumble in your efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regardless, the library is the study and bedroom of Commander Fenhaults.  Within the room is a book case with a complete set of the Emerald Chronicles.  As you may recall, The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebbanwritten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though growing dark, we quickly scanned the chronicles noting no new information much to our disappointment.  However it was a delight to marvel at the complete set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also worth noting, is the room is monitored by the guards and they keep the door secured at all times.  They did not take exception with our research, but did lock the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It also appears a Page is assigned to Commander Fenhault as his personal aide.  He kept close watch on us as we handled the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When we were done and left, I inadvertently discovered a crossbow bolt in my left leg as my ignorance of locks became quickly apparent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zalinyar studied the bolt noting that it was made of copper but of similar craftsmanship of other bolts common through the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I took exception to the use of copper.  I find this curious but will leave it any accomplished metallurgist in our midst s to decide whether any information from that would be helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the final point of interest was the pages direction not to hand the bolt to each other.  Curious to know more about this Page, because he only appears randomly and otherwise is in the shadows unseen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There may be other secrets which we couldn&#039;t discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;I will close my report with the words of Commander Fenhault as a stark reminder to maintain diligence, which are,  The terror beyond these defenses must never be allowed to breach them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;Thank you, fellow Knights, for your attentions steadfast service. End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have spent much time there, looking over the ruins, so on with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Here is my field report combined with some related historical information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and nost rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child who has appeared in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Also Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion about some of the Original Seven Paladins and other Paladins who have gone missing, they are somewhere beyond the Lost Grounds. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla, Drelden, and more recently Sir Beren and Oane.  Also Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or her fake tomb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was Highhold. I suspect that Morganae&#039;s Arm was built just outside of Highhold because that is where all the fighting took place, since they were fighting over control of Highhold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey an entryway into the renown Highhold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet. Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Among the items I found were some old caltrops, which are spiked traps, several small groupings of burial mounds, an extremely old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, a squat opening in an old wall, and the remains of an outer bailey of what was once a mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be spending some time down there continuing to research these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle and see if you can discover something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A little historical information that I am taking extremely serious is a reference in 241 BL, that Corik the Black Cloud becomes the Ferdahl. Could the black cloud near the wolf constellation be related to Corik somehow? No other historical figure has ever been referred to as such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times. I do believe that there is more to this story, and we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to other emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other knight have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The formal part of this meeing providing updates is completed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to others to comment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am intrigued about the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fascinating room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You need to look in every nook and cranny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s a bit hard in all this armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Like I found the letter and bottle in darius&#039;s office, there must be something there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I think Zalinyar did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Open forum now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I looked on, in, under behind and searched everything I could put my hands on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;GOt a splinter from the back of the bookcase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are there toiling and watching you for a reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What do they have to hide?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was very curious, I&#039;ll say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Why is the door still locked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And when the guard passes in the hallway, the guard relocks it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;But I believe that a bard may be able to employ their recal abilities in a more quiet manner, as every time I did something, the page got after me. Honestly I&#039;m surprised I didn&#039;t get Vaddon thrown out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;While you are in t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, when they make rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You can open it to leave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And it&#039;s odd that you can hear the griding of the portcullis through the wall I thought. Maybe there&#039;s a hidden passageway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Have to unlock it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Or do you have to pick it again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I picked the lock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I got a bolt out of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;SOrry, not sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So you could get locked in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh yes, you&#039;re definetly locked in.  But then the page is kind of creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did he look like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The page locks the door behind you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There and isn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too quick for me to get a description.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nanakii says, &amp;quot;Odd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He was... plain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fast kid, that page is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Was he an emerald knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too young.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Seome?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He took an exception to me searching the chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Exception?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Couldn&#039;t draw that conclusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And after I yanked the bolt out of vaddons leg, he wouldn&#039;t let me hand it to vaddon or allow me to study the bolt in the room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very odd behavior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar seriously says to Gwenddolyn, &amp;quot;This is stuff you can&#039;t make up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When I went in there years ago, there was no page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;But were you tossing the room?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He only appears to warn, then slinks back to the shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Did they say anything to Zali about not being a knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I mean... respectfully looking for clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;She was with vaddon so they did not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;No, but Vaddon didn&#039;t leave me unattended in Emerald Knight territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No that would not be wise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well I should go in there and needle that page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We moved freely without incident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though I would need a good lockpicker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He&#039;s quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Sure can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So about the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I don&#039;t think I would be wise for me to try again.  Next time might be something more umm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Doesn&#039;t anyone have anything to say, especially about the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree with the bailey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says to you, &amp;quot;Books are very important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Think that is the right track on the Arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No bailey is recorded in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will plan to check out the boulders as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;The lost Chapel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It must be part of highhold, as that was what they were fighting over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too worried about getting these boots muddy to look at the bigger rocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Look behind, under, everything you can tap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Turn everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Pull everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Push everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Push, poke pull, kick too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the library too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We are missing something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Even licked a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The noises from the portcullis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;&#039;I think you&#039;re right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes and the howling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Can clearly be heard from the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright, meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks for coming all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 447th year, 20th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fourth Annual Emerald Knights&#039; Meeting held on the 20th day 447 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Veteran Apprentice Anuril, Champion Seydin, Nepenthe Huebald, Knight Penitent Briaen who is surrounded by a corona of fiery light, Hunter Hanryu, Heart Tender Kethrai, Emerald Knight Akolu, Squire Cheyee, Squire Eskila who is followed closely by a neatly organized mischief of rats, Primal Lady Zalinyar who is sitting, Black Fox Jaelia who is emanating a benevolent holy aura, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 4th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you, and. good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is not here and sorely missed, I will give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our official annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting, and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others have to say once we have completed our reports and the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide some related historical information, followed by my updated field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My report will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost 4 centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.  Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south rooms, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is on a south room. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaeological items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put i the nrooms that led to an old bailey, to preventing others from seeing the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of a rotted out walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some historical information that I am taking extremely seriously is a reference to 241 BL, when Corik the Black Cloud became the Ferdahl. No other historical figure has ever been referred to as such, the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be closeby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential. I would like to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds, not just one Empath trying to do it themself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon was painfully absent at the last field report update, and his scribe duties were greatly missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I understood that he had quite an update for us all. He collected oral histories of those near the wall, inquiring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;But he is here now to give us his report!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry I talk so fast for your scribing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I have picked up additional patrols on the wall for extended periods.  This past summer and fall were an amazing time on the wall.  The desolate nature of the area has its own beauty that is only appreciated with time spent here.  It s captivating in its own way, but I miss seeing everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;So, I regret missing our last meeting.  I was there in spirit, but the continued task of defending the wall wouldn t allow my departure at that time.  Let alone, our Second Grimnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the good folk, they had nothing new to report in their chatter and musings about life and thoughts on different people and history of the area.  I hope with time, I will gain their trust that they will share their deeper thoughts and stories about the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I wanted to share a recent experience and my thoughts about the adventure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;During my time on the wall, a young paladin named Rizk stumbled up the battlements looking to join our esteemed group.  He was this bright-eyed, bushy-tailed, and about as green as the fields of Illithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You apologetically say, &amp;quot;A part of me wished once again to have that firm grasp of idealism that was so evident in his hunger, but I digress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After speaking with the Commander Fenhalut, Rizk set on his way completing the tasks on the wall.  After Second Grimnur granted me leave, I chose to help him as he struggled with the work assigned to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously exclaim, &amp;quot;And boy, did he need it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;He stumbled, fell, and was completely incompetent with the work to be done.  The kind of person that makes you wonder if the Dark Hand is just a bit easier to deal with. You know the type, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You disgustedly say, &amp;quot;So, as I coached and watched him fumble with rocks and stuff my disgust grew.  A flicker of light caught my eye, and when I took notice, I was humbled by what I saw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You admiringly say, &amp;quot;But, despite the monotony of it all, Rizk had a heart full of courage and determination. He didn&#039;t just see it as a chore, he saw it as an opportunity to prove his worth. And I couldn&#039;t help but chuckle as I watched him wrestle with those rocks, cursing under his breath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;Now, my friends, that brings me to the point of this story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;In a world as challenging as ours, it&#039;s easy even for those of us experienced in the matter to get lost in the daily grind, to forget the reasons we took up the mantle of the Emerald Knights.  Remembering the words of Petra, we didn&#039;t join for the fame, the glory, or the easy quests. No, we joined to protect Illithi from the darkness that threatens it, just as our founders did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;We may not have crowds cheering us on, and we may not have the folks we protect offering us favors, but we have something far more important: a purpose. We have each other, united by a common cause, bound by the laurel and lion&#039;s claw crest on our badges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You valiantly say, &amp;quot;So, my fellow Knights, I stand before you today with a simple request. Let&#039;s remember our purpose and the legacy of those who came before us. Let&#039;s reach out to potential recruits, rangers and paladins alike, and help them complete their quests just as we did and received help from our superiors at the time. Together, we can increase the number of Emerald Knights, strengthen our ranks, and continue the fight against the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I did crack into the library and despite being closed for several decades, it did not seem to have any renovations or new books I could find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would like to respectfully disagree with your assessment on the bailey being a part of Highold.  According to what books I could find, Highold had no roads leading to it as it was built high on the peaks of a mountain.  It was accessed by a complex series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my history of High Hold at the next annual meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Elurora, &amp;quot;Could the bailey be the wall in front of highhold?  It is considered an outer wall if my books are right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is quite a bit of reference to it being directly next to the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks you, &amp;quot;Why would it need that when it was built into the peaks of the mountains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Purnay says, &amp;quot;You would want to protect the bottom of the lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;d caution into reading to much into the names of the things scattered around the muck of the Hand.  The folks that named those things were typically doing so as they either fought some monstrosity or fled from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Maybe an outer place at the footholds for the delivery of materials and supplies to those lifts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That could be a fable about the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The battle here was over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So it had to be close.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;It would still need to be protected wouldn&#039;t it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is referenced to be adjacent to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Any other questions or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I open the floor to everyone now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;The only report I&#039;ve to offer is that I&#039;ve walked beyond the wall a few times for the last 6 andaen, but I haven&#039;t noticed any significant increase in the dark hand forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for your patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Thank the gods for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep them up please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Akolu, &amp;quot;Notice any breaks in the fog?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;None that I can recall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Has anyone tried planting those plants in there yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Did they work to heal the lands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;None have been seeded yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They would have to be an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just wondered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The young ones would die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is something to consider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;Or a thicket maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would be curious to see if the ones Empaths can summon would have any effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thicket is like a whole plant party.  That may do the trick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would like to try a huge group to do it together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;1 empath would not have the power to do such a thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask all emerald knights to go check the artifacts in the Lost Grounds, and Rangers, look for new pathways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;Especially around the sallyport and timbers, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Contact Vaddon or myself if you find something of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Or in any room the bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yeah, something is a bit off with that area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks Gwenddolyn, &amp;quot;The bailey has rooms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The spiked traps were put near those areas, so that is interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You can see the bailey from several different areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Usually a bailey is an open courtyard type style area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All south and west areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu asks, &amp;quot;I&#039;d be curious to see if the taint would corrupt anything Empaths planted in there, and wonder if it would revert to it&#039;s natural parasitic state?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A bailey is an entryway to a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Akolu Great question, me too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaelia says, &amp;quot;A single plant by itself in the Dark Hand, a corrupted area on our plane, or the Plane of Electricity, a single plant will show signs of being very uncomfortable. So a thicket is probably good to test in both places regardless to see if there is any additional differences or similarities or anything else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You would need several empaths to get a thicket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says, &amp;quot;On the subject of purification, I think it prudent to mention that scars play a role in maintaining the point of a lesson.  When recently an attempt was made to purify the Ancient Tree near Leth, our group was spirited to Lyba Bima and I to Trefren.  The words spoken to me in this place were &amp;quot;Some wounds are endured as a lesson. Some scars serve as reminders.&amp;quot;  This statement seems important on this subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I should put Vaddon in charge of it after the next field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Vaddon, make a note to take a group of empaths and clerics into the Lost Grounds following the next Mid-year Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald asks Briaen, &amp;quot; I was thinkin&#039; of this place after we went there for certain, sir. But I don&#039;t think it would hurt to try?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says to Huebald, &amp;quot;Attempts may be made, and rightly should be.  I only bring it up in an attempt to temper expectation of outcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share or ask?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;So, on the topic of the vela&#039;tohr plants we are able to summon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve done some further research on that, and found some results that I&#039;m not sure how to interpret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please do share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon these plants in the Vela&#039;tohr Valley in Forfedhdar, they seem to have a noticeable affinity, like they remember it is their home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon them either in the Dark Hand, or in Zengmodaleth, they seem... uncomfortable, as if there&#039;s something about the ground they don&#039;t like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That&#039;s understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Our assumption has generally been that, at least in the case of the Dark Hand, that was due to its corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What about this side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Outside of the dark hand and lost ground area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe like what Briaen was saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Well, here&#039;s the thing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve traveled to many different areas that I would consider to be corrupted. Some less, some even more, than the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Nowhere else has the plant reacted in that same way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think a plant can be grown in Forfedhar and brought here as an adult?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Those places include the Whistling Wood, the Forest of Night, the Zaulfung Swamp, the ruins of Oshu&#039;erhhsk Manor, and even Jeihrem&#039;s Barrow on Basalt Isle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;The latter of which is so corrupt that even being there causes my empathic senses to be assaulted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;And it&#039;s leading me to wonder if there&#039;s something fundamentally different about the Dark Hand that the plant is responding to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;The Zengmodaleth is connected to the other plane, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Maybe we should delve into why that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Other areas I&#039;d like to try but haven&#039;t, are in the Astral Plane, and within the decaying soul of Maelshyve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;Could the Dragon Priests have drawn something from another plane to the Dark Hand to do whatever they did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It seems possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;That&#039;s all I have for the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Kethrai, &amp;quot;&#039;Good ideas...tough spelling though.  Keeping me on my toes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He should just call it that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai quietly says, &amp;quot;I don&#039;t think Lasarhhtha would have much respect for the common tongue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For anyone interested, I am doing some S&#039;kra Mur history at my next history lecture, among other topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Another good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seydin asks Gwenddolyn, &amp;quot;With trivia to follow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone here a recruit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Joining the emerald knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Ranger or paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eskila wearily asks Cheyee, &amp;quot;You still want to be a recruit when you&#039;re ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
Postscript…be sure to follow up with Kethrai on his Lost Grounds Vela&#039;thor plants studies that followed this meeting at the mid-year meeting.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 448th year, 14th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fifth Annual Emerald Knights&#039; Meeting held on the 14th day 448 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Vaerek, Hunter Hanryu, Stargazer Mistanna who is being harassed by an intrigue of phantasmal kittens, Shield of Starlight Betlind, Veri Tervia Huebald, Primal Lady Zalinyar, Light of the World Gwenddolyn who is surrounded by a corona of fiery light, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light and Philosopher Jessalyne who is sitting and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
 &lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 5th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you. It&#039;s also good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is here, I will give her a break and give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our offical annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the Emerald Knight&#039;s reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content, and ending the discussion with the topic of the upcoming Velathor experiment at our next Mid-year Field Report and Field Event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others will have to say once the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide a recap of some related historical information, which reminds us of our purpose, and then my updated report will follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost four centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some of them were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south areas within the Lost Grounds, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is in an area in the south part of the Lost Grounds. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put nearby the old bailey, to prevent others from getting to the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says, &amp;quot;As long as I don&#039;t have to go into the well again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of an old walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;We were never closer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest among the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says to Betlind, &amp;quot;If it was just you and me, I wouldn&#039;t have minded, it was all the elbows and knowing how little some of those folks bathe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now, Vaddon will give his report, and then he will turn it over to me again as we move on to new developments, which will be followed by any other Emerald Knight&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and our esteemed guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Firstly, a shoutout to the fine folks around Blackthorn Canyon, especially Dorittee. Her wit is so sharp, I&#039;m convinced she could hold the Dark Hand at bay with it and win! Alas, the residents of Blackthron Canyon recent musings haven&#039;t unearthed any earth-shattering news, but I will keep my ears open and hopes high.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You depressingly ask, &amp;quot;Now, on to recruitment - or the lack thereof. It seems my personal charm hasn&#039;t been enough to lure new blood into our ranks. If anyone&#039;s had better luck, do share your secret! We could use a few more brave souls willing to face the Hand with us.  Speaking of which, any new members amongst us tonight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s too bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Remember those long shifts on the wall last winter? One frigid night, I found solace in a bowl of jerky stew so good it almost made me forget the cold. The next day, I tried to find the cook, but Grimnur brushed me off faster than a snowflake in a blizzard. My quest for the recipe was cut short and forgotten... or so I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Spring brought an interesting discovery. I stumbled upon writings on Human Cuisine, featuring the culinary highlights of the Shadow Clan. Their jerky stew, described as a hodgepodge of meats, veggies, grains, and a hunk of lard, is surprisingly tasty and   importantly   non-poisonous. A culinary bar set so low, yet so reassuring, don&#039;t you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then there&#039;s the famous Wall Bread. Described as a hardy mix of eggs, grains, lard, dried meat, and fruits, it&#039;s the ultimate of breads   tough and packed with everything you need to battle evil, or at least hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Curiosity piqued, I went on a culinary crusade, asking everyone about Wall Bread and Jerky Stew. But any mention of Shadow Clan recipes was met with more deflections than a shield in battle. So, my gourmet quest hit a wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Corik&#039;s?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, I&#039;ve managed to gather a few recipes that come close to those legendary dishes. Though it&#039;s a hot summer night, I invite you to sample these tributes laid out before you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Winter....feels like summer to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Right Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Great weather we&#039;re having.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To close, let me echo the words of Ptera, who led the first band of Knights&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;One certainly gets used to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;So, grab a bowl of stew, a slice of Wall Bread, and let&#039;s eat to our continued fight against the darkness. Good evening, and long live the Emerald Knights!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Tonight we are featuring the Elven-Human War. I will be doing trivia and a numbers game for prizes following this short.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorril, an Elf, was the daughter of Kiernion, who was the leader of the Forest Elves at the time. Sorril fell in love with Kanton, a Human, and later eloped with him and soon after became pregnant with his twin children.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Wrong one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Good, my history on that war is pretty terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So picking up where I left off. I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;It also depends on who you ask with that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given some recent developments, which Vaddon will be providing information about immediately following, I want to touch briefly on some of the history aboutthe Hounds of Rutilor.  They are a group of religious zealots, mostly Clerics and Paladins, who seek to destroy Necromancers wherever they are found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds have been seen around any area with a proper Justice system, but they act independently of The Inquisition, though both groups do appear to support each other with their similar purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds are an ancient order established in 229 BL to defend against internal threats as well as external. They operated with great effectiveness until 193 BL, when they were wiped out by the Dragon Priests, which was just a year before the fall of Corik&#039;s Wall to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is no coincidence that the Hounds and the Dark Hand were battling the Dragon Priests within the same year when the DP marched across the lands and Corik&#039;s Wall fell along with many other strongholds. Corik&#039;s Wall was important, because it was the first defense outside of Highhold, and a major battle ground during the DP wars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 396 AV, over four centuries later, the order of the Hounds was reestablished. It has never been known who leads them, as their order has been very secretive, and they possess great numbers, resources and power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is it possible that Chepiso is their leader? I guess time will tell as more is revealed. He has made his purpose clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps we are seeing a shift in the way that tNecromancers are being handled by the Hounds because of the rise in sorcerous magic. Which leads me to recall that the last times sorcery was at its highest level, the Guardians made an appearance to shut down magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In more recent times, we called that the day the magic died, and resurrection was not possible for a very long time. Let&#039;s hope we do not see that day ever comes again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our last Mid-year Field Report meetingk, Huebald agreed to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds immediately following our next upcoming Mid-Year Field Report Meeting that will be here and move into the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon has an update for us after inquring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;I am very curious about this new discovery, and the plan is to have a group of empaths try to grow them in the dovecote, well, and  opening to see if they will grow there. Those areas seem to be slightly out of area with the tainted ground, so is it possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following Vaddon&#039;s report, he will turn over then floor to other Emerald Knights for reports and then once we open the floor to all for discussion once our official meeting is concluded, we will discuss the Velathor experiment then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;All I have prepared is some remarks about Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kind of covered the closed lips of the folks in Blackthorn before the vittles were served.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I apologize for the miscommunications.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Speaking of Chespiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Do go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ah...that I am prepapred to dicuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But Betlind was on the front line, so after my report, please jump in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Elurora will follow betlind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So here I go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my own notes, and notes from others I&#039;m feebly attempting to summarize my understanding and purpose of the individual calling himself Chepiso, who supposedly works with the Hounds of Rutilor.  Any additional thoughts you may have are welcome after the meeting adjourns to correct any errors, or ommissions in these collected thoughts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m afraid I cannot make a report until the chapter is closed, as such I&#039;m afraid I need to depart early and deal with this wild Hound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;If you&#039;ll excuse me. My greatest apologies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About eight nights ago, Chepiso, who is generally thought to be a member of the Hounds of Rutilor, shared several compelling thoughts on the gweth across the realms.  His messages were fervent calls to action against the Necromancers, urging the citizens to choose between a new dawn ignited by righteous flames or being consumed by the darkness they harbor. He emphasized the need for self-purification and the expulsion of evil forces, specifically targeting those practicing Necromancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Chepiso warned of the impending judgment he would bring, should the townsfolk fail to cleanse themselves of this blight. He expressed concern over the complacency and guilt that currently plague the lands, deeming it complicit in allowing such dark forces to thrive. The urgency in his thoughts was clear.  He says it is a time for decisive action against those who twist life and death for sinister purposes, to rid the streets of the stench of decay and restore peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then four nights ago, Chepiso returned as promised.  He battled several people, including Emerald Knight Betlind, eventually resulting in his own death and that of others.  Following the initial skirmishes where he attempted to enforce his warnings, a gathering was held out the north gates of Shard.  There was much conversation between Chepiso and the populace.  Those subsequent conversations with various people in attendance revealed a consistent and intense commitment to his anti-necromancy stance. Engaging in witty banter and provocative questions, Chepiso sought to expose perceived complacency and alliances with necromancers among the assembled community.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;His comments ranged from sarcastic remarks about snacks during speeches to pointed questions about supporting necromancers. Chepiso displayed skepticism toward those who associated with necromancers and engaged in philosophical debates about redemption, emphasizing the need for purging those who protect necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Multiple people faced Chepiso&#039;s scrutiny, with some responding defensively and others attempting to justify their positions. In a rather confrontational manner, Chepiso challenged the beliefs, alliances, and past actions of those gathered, highlighting his unwavering dedication to the cause of purging necromancy. These interactions added depth to the ongoing narrative, creating tension and intrigue among the assembled crowd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that I will wrap up my summary and wish to extend the invitation to correct any misunderstanding of these events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for that summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Seemed about the same as what I heard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It made his intent clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;What I wanted to talk about isn&#039;t the Dark Hand or Corik&#039;s well.  Or Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It has more to do with my guild.  I want to once again try to find out what was so important that they caused Sir Beren to flee into hiding.  And maybe find out what the council did with Sir Oane in these past years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have sent missives to council.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are very tight lipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nobody showed up to 2 proposed meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am going to be planning a Sit-In at the Paladin guild in Crossing to start out.  I will send a letter to the council and the guildleaders before hand to make sure they know why we are there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are better off in Hib, since that seems to be where the problems started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;We may not know where Sir Beren is, but we know the journal he found was given to them, and whatever was in it caused them to go after him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Or Aesry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The paladin guild in hib, was where sir oane and sir beren were before going to the lost grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says, &amp;quot;I&#039;m sorry I know I&#039;m not allowed to speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;After the Sit-In, I plan to gather some Paladins and Bards to attempt to evoke memories from the Paladin guild in Crossing, in hopes that either something of Sir Beren remains or perhaps even further back to one of the Seven who helped build the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir darius was the one behind it, and he left crossings, so I am unsure if that is the right place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am also going to suggest that we, as Paladins, avoid going to Sir Darius as a bit of a stand against what he did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I know you will bet plenty of support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anything else Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other emerald knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I have an inquiry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That is all for now.  I will make sure there are postings when I have a date planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;The one sitting for a bit, sipping hot chocolate, anyone know of her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;She is a Necromancer, I believe she calls herself a Philospher?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Jessalyn or some J name like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Confirmed then, she and I had history many many years ago,.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am sure they want to make sure what we are up to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;She is a Necromancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks Elurora, &amp;quot;If she is known to you as a necromancer, why did you allow her to stay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes she was expelled from the order of the white rose before I became speaker for being so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not yet zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meetings are open to everyone, that is what the rules said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unless we decide to vote to change that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;As a follower of Albreda my path is one of peace as  much as I am able.  I would prefer to talk to her and try to convince her to follow the path of Sir Briaen, but doing so during a meeting someone else called would be rude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And not allow necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;Emerald Knights, allow necromancers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I as well.  There is a chance they can be turned from their errant paths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Maltris, &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Emerald Knights only allow Paladins and Rangers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We would have to vote on it, as they voted everyone could attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;To the meetings&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not in the emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I would think that everyone meant all, except those that we fought against on the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;We took a vote to allow everyone to attend our meetings, is there a motion on the table to disallow necromancers from being included as everyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I make said motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is there a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;I would ask how we plan to make them leave if they don&#039;t want to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vote for emerald knights, aloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote to disallow them at our meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I cannot vote without an answer to my question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Discussion then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says to Elurora, &amp;quot;No one was born into necromancy, it was a choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;We ask them to leave...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;I never said otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Of course, but if they don&#039;t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Failure results in consequence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We could move our meetings back to the meeting room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then it will be upheld as I will boot them from the meeting without fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I do not feel comfortable resorting to violence to make someone leave a meeting, but if others wish to, I will not stand in their way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we move them back after voting on the ruling on the table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We can make the motion be this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would accept moving to the meeting room to allow us the ability to usher them out peacefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disallow necromancers from attending official meetings and move the meetings to the meeting hall to enforce it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second to Elurora&#039;s motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t care either way where we have the meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Votes please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I vote yes as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Vaddon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I vote yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To the motion to move meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unanimous then, motion passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It is a good solution, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Moving on, does any other emerald knight have a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I then officially open the floor to all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huebald is next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to you, &amp;quot;This bread is surprisingly good, hearty and nice on a winter day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am curious about what Huebald has planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says, &amp;quot;Well, I&#039;ve not much to report on at this time except that I&#039;ve been collectin&#039; the names of interested folks to join us beyond the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Excellent news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;How many so far?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says to Gwenddolyn, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
.....Notes to be added by others.  Ran out of ink in inkwell.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
.....Following Scribe Vaddon&#039;s departure, Emerald Knight Gwenddolyn reluctantly took over his scribing duties, which was very difficult to juggle presiding over a meeting while scribbling notes of what everyone said, and what the notes actually looked like, scribbling.  Making an additional note to self to convince a back up scribe to take notes in case of Vaddon&#039;s absence.&lt;br /&gt;
&lt;br /&gt;
You rub your hands together.&lt;br /&gt;
&lt;br /&gt;
Vaddon says, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brent reaches up to the rack overhead for a tankard and grins as he draws on the tap to fill it.  Handing it to you with a nod, he says, &amp;quot;On the house, sister.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Vaddon.&lt;br /&gt;
&lt;br /&gt;
Huebald says to you, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaddon nods.&lt;br /&gt;
&lt;br /&gt;
Vaddon waves.&lt;br /&gt;
&lt;br /&gt;
Emerald Knight Vaddon strides out.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That is fine, we will leave from here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They can meet outside the wall, a couple paces sw and south of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Chepiso was smote by Rutilor!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Let me know if I can be of help with BoT, maybe we can make an area a bit safer for the Empaths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek chuckles.&lt;br /&gt;
&lt;br /&gt;
Hanryu chuckles.&lt;br /&gt;
&lt;br /&gt;
You applaud.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Well that&#039;s fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I guess his God wasn&#039;t so happy with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Your mind hears Gwenddolyn thinking, &amp;quot;[General]&amp;quot; &amp;quot;so he was a fake?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You chuckle.&lt;br /&gt;
&lt;br /&gt;
Vaerek raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Vaerek.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Huebald, that is great news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Keep up the good work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald smiles.&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am looking forward to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I just wanted to say that I enjoyed this meeting. It was my first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Vaerek.&lt;br /&gt;
&lt;br /&gt;
Mistanna nods at Vaerek, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You are welcome to attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;If you need any help with gates for the new location or locations let me know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you, I will take you up on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I&#039;ll lend a hand for travel for future meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora beams at Vaerek!&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Vaerek!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Vaerek, &amp;quot;That is very kind of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Mistanna!&lt;br /&gt;
&lt;br /&gt;
Huebald raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Huebald.&lt;br /&gt;
&lt;br /&gt;
Huebald asks, &amp;quot;Question since the vote to change where the meetin&#039;s are bein&#039; held. Will that make it harder for folks who aren&#039;t Emerald Knights to attend?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora shakes her head at Huebald.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will arrange for a moongate from the meeting to outside the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;No issues there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone else have anything else to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Not that I&#039;m aware of anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If not, the meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris nods to you.&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Fine meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand in a quick salute.&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunter Hanryu pads out.&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my now very sore hand, Emerald Knight Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 449th year, 32nd day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Sixth Annual Emerald Knights&#039; Meeting held on the 32nd day 449 years since the Victory of Lanival the Redeemer in Shard Great Tower, Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Those in attendance included; Primal Lady Zalinyar, Stalwart Seydin, Hunter Hanryu, Ryeka, Philomath Miskton, Glade Seeker Rest, Wizard Efrate, Druid Zyros, Squire Cheyee, Truthseeker Elurora, Light of the World Gwenddolyn, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am officially calling this Sixth Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following my historical presentation will be my report about the vela&#039;thor experiment that Huebald and the Empaths did in the Lost Grounds following the most recent Midyear Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then our Scribe, Emerald Knight Vaddon, will give his report, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then I will open the floor for discussion with everyone once the Emerald Knights have completed presenting reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any ideas, issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was an issue that was brought to my attention by an Emerald Knight since the last Annual Round Table Meeting that I will address during the reports, given the knight is present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For the historical presentation, I will repeat my summary of &amp;quot;A Tale of High Hold&amp;quot;, as told by the Dwarven Bard Hrakisi Viikelen, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven keep of High Hold is a part of legend, and has been known by many names: High Hold the Indestructible, High Hold the Untakeable, the Fortress That Could Not Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Built many centuries ago to the south of Ilithi, High Hold was part city and part fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It clung to the rockface of some of the highest and sharpest points of the mountain range in the northernmost tips of the Hiimarhand Shel, easily the &lt;br /&gt;
most imposing and staggering mountain range in all Kermoria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were no mountain roads leading to High Hold, and access to the fortress was solely through an intricate and elaborate series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It possessed gargantuan walls built by Dwarven ingenuity and engineering, molded from the mountain landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The fortress of High Hold was ancient, and was built during the same general time as the Sana&#039;ati Dyaus Drui&#039;tas Fortress of the Elves. One ruled from a mountain keep of rock and stone and the other from a fortress of the mightiest and most ancient tree, surrounded by sacred forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During a time when the continent was split between the rule of the Elves and the Dwarves, High Hold was a true center of power on the continent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;As Elven civilization spread out across Kermoria, with the Sana&#039;ati Dyaus Drui&#039;tas as its base, Dwarven civilization likewise spread out, with High Hold as its base.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves expanded into the many other mountain ranges of Kermoria. Dwarven rule extended from the Gemfire Mountains surrounding the Velaka Desert, down through the lands we now know as Forfedhdar, and curved southeast to encompass High Hold and what would be later known as Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Elves ruled everything else. So the two races warred frequently, each attempting to disrupt the even divide of power on the continent, though neither gained any lasting upper hand and the wars changed little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then was the coming of the other races. Humans and Halflings migrated from the west and S&#039;Kra Mur came from the east.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans gathered around the current border between Zoluren and Therengia, very close to Throne City, the future capital of the Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The S&#039;Kra Mur split into two main groups; one journeying to the north to what is currently Muspari, and one to the south that would become the Sraan T&#039;lar, which would become located on and near the lands belonging to Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven Kingdom spread across the entire western side of Kermoria, and High Hold was at the very southernmost part of it. The argument went that the kingdom could not be ruled effectively with so isolated a capital.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a push for greater significance to be given to the other major cities of the Dwarves, such as Kwarlog and Garnedhren, and there were other reasons for this fracturing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It used be one unified Dwarven Kingdom to stand opposed to one unified Elven Kingdom. But Humans were gaining a greater prominence in the north by expanding their territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The hostile and arrogant nature of the Elves quickly alienated the Humans, and so they soon found themselves surrounded by enemies, the Humans to the north, and the Dwarves to the west and south.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But the Dwarven schism found themselves splitting into four main groups; the Iron Kingdom of the DragonSpine Mountains, the Kingdom of Kwarlog in the Arncharn and Himineldar Shel, Rendstone in the Journelai Mountains; and Adamantia in the Hiimarhand Shel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A key turning point was the betrayal of Morganae, turning against the Dwarves that had taken her people in under a flag of truce. Through her treachery, she managed to secure the important city of Garnedhren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Iron Kingdom had fallen, which allowed the Elves to absorb the lands that would later be called Southern Ilithi. It isolated Adamantia from the rest of the Dwarven lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Adamantia and High Hold, played a major part in the great Elven-Human War, since it was in close proximity to both the Elven Mountain and Forest Clans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Joining on the Human side caused the Dwarves&#039; hostilities with the Elves to increase drastically, and some of the fiercest fighting of the ten year war took place along their border.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Several times the Elves and S&#039;Kra Mur organized raids against High Hold itself, hoping to infiltrate the fortress, but all such attempts ended in disaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves of Adamantia were the strongest supporters of Elven reparations after the wars ended. High Hold&#039;s shadow lay across the land, and dominated the Elves after their defeat, and earned its status as an impregnable fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not long after the Elven-Human War&#039;s resolution, a Human man was born in the Ram Clan territory to the north. Akroeg became the Chief of the Ram Clan, which was the birth of the Seven Star Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Akroeg and his Emperor successors sought to rule all of Kermoria. While the Elves and Dwarves, in their period of ruling, had brought some semblance of balance to the continent. But Akroeg wanted it all, as Human greed is legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Even some of the Dwarven lands acceded to his wishes and were absorbed into the Seven Star Empire. But Adamantia stood up to the Human tyranny, as a proud bastion of Dwarven history, tradition, and strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In time, the Emperors truly did conquer most of this continent, from the Reshal Sea to the western boundaries. The Empire gained more and more land, and further increased its military strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold still stood strong. The Elves, now members of the Empire, were more than willing to encourage the attempts at military conquest of Adamantia, and to participate vigorously when such attempts came about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though the Empire did battle with the Dwarves several times, the first major offensive came during the reign of Emperor Ringth, who devoted massive portions of the Imperial forces to a full-scale invasion of Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since There was no way the Dwarves could ever hope to stop such a thing, being far too outnumbered, they abandoned the surrounding Adamantian land, and holed themselves up inside their fortress of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And Emperor Ringth conquered all of Adamantia, and then attacked High Hold itself. His forces were battered away from the fortress with embarrassing ease. He could not even scratch it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This prompted him to dispatch diplomatic messengers, to deliver a message to the Adamantian King that he had a crown but no land to rule since Adamantia was no more. It would only be a matter of time before High Hold falls, so the Dwarves should simply surrender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Adamantian King proclaimed, High Hold will never surrender. This is our land and we are Dwarves. We are as strong as the mountains themselves, and we will last here for an eternity. This is High Hold the Untakeable. This is the Fortress That Cannot Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Imperial envoys were sent back to their master, their mission a failure. Ringth responded to the challenge of the Adamantian King by placing a siege upon the fortress that lasted twenty years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When the reign began of the next Dwarven Emperor, Thvasvadh, the Great Siege of High Hold was at last lifted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was more than a century before the Empire acknowledged High Hold&#039;s presence again. Until the reign of Emperor Hresoch, whose Dwarven family was an old one from Kwarlog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He dispatched a team of Dwarven dignitaries to High Hold, attempting to convince them to join the Empire, as the other Dwarves had done, but High Hold sent them back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Forty years later, an arrogant young Human Emperor named Hermothius placed another siege on High Hold with aggressive offensives against the fortress. When Hermothius died in a battle, his successor, Theksaal II, ended the second siege on High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Despite their best efforts, the Imperials were humiliated by defeat each time they attacked High Hold or attempted to besiege it. The fortress continually lived up to its reputation of being unconquerable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not too long after the fall of the Seven Star Empire, a new Empire rose to prominence in Kermoria called the Empire of the Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Under the leadership of Dzree, the Dragon Priests cut a bloody swath across the continent conquering each land. Ilithi was the first land to fall, followed by Zoluren, Therengia, Forfedhdar, Velaka, and Reshalia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold remained one of the few places to withstand the brutal attacks of the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then the Dragon Priests devised a new method of siege. The Dark Hand was named for the corruption and plague they instilled into the land, turning the earth vile and evil. They conducted their foulest experiments there and the Dwarves were powerless to stop it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once beautiful lands of Adamantia and Southern Ilithi had been turned putrid, and High Hold was right at the center of it all. They lasted as long as they could, fighting the rotting lands around them valiantly. But the people were finally besieged in such a way that they knew would be their end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once pristine waters had turned to noxious poisons. Where game was once plentiful, now there were only monsters, whose meats would make a man ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Healing herbs were transformed into deadly weeds that would attempt to kill a man that approached them. Eating them would fill the body with disease and acids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A side note about this, is that healing herbs which are not tainted have started growing in the Lost Grounds again. Our next Field Report will include updates about what herbs, if any, can be found growing there by foraging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want the following locations to be tested, taking seasonal changes into consideration as some of them can only be found in specific seasons. Also forage in other areas of the Lost Grounds besides what I list.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the dovecote, georin grass, blue and red flowers can be found. In the NE area near a trebuchet, georin grass, ichor root, riolur leaves, blue and red flowers can be found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the Dwarven Bard&#039;s account about the destruction of High Hold. He wrote that the mountains themselves were transforming into evil things, being shaped by the corrupt land around them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After several decades, the fortress of High Hold was destroyed by the Dark Hand. It is a wretched, ghostly place now, truly a part of the loathsome lands that consumed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then he ends with this mysterious comment, &amp;quot;Those who enter the Dark Hand would do well to stay clear of the once mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So if High Hold was truly destroyed, then why would it need to be avoided? It makes me wonder if they knew there was something there that needed to be avoided, and makes me more determined to find what lies beyond the old bailey. Most likely a rockface with a lift obscured by the fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to my investigation of the odd ruins in the Lost Grounds, spending significant time scouting the area taking extensive notes, and the continued study of some intriguing items that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, Morganae&#039;s Arm would have been built just outside of High Hold, because that is where all of the fighting took place, since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So that bailey is likely an entryway that leads to the renown High Hold lifts. How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable in areas to the west and south, four to be exact. Two are on the west side, just north and west of the dovecote. One is in the southwest corner and the other is directly east from there. I am convinced this bailey extended southwesterly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once inside the old bailey, a series of lifts would likely be found and used to climb the rock face of the Hiimarhand Shel, rising to High Hold above. The dense fog that obscures the Lost Grounds conceals the view of this once spectacular fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items that I found strewn in the ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet, one of two rusted-out trebuchets in need of repair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap. Once used to break down large walls, this old trebuchet now lies in total disrepair, its massive lever-arm nearly rotted away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and several boulders are points of interest that I continue to study. I am looking into the possible restoration and repair of the trebuchets, but I am still awaiting word on the delivery of the materials needed to repair them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found some old caltrops in two areas located north and south of each other, and also two small groupings of burial mounds marked with banners, one on the west side and the other on the east side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also wonder if the banners were pointing the way to High Hold, where they stood in battle, since spiked traps were strategically placed near places where an old bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame of something, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue to spend more time there researching these while looking for more items of interest within the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle, to see if anyone can discover  something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also, remember if you bring non-mustered in friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on with an interesting encounter that an old comrade of mine from the Crossing Defense Legion, Sir Glemm. whom I served alongside during the Sorrow War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will end my report with some important highlights of a meeting Sir Glemm and Penderrin had with Paladin Researcher Oane that describe our mission as Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They had received orders from a Council messenger of Guildleader Darius, with official orders for Oane&#039;s arrest for treason. Though they did not have him arrested at that time, their conversation was right before Oane&#039;s disappearance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some interesting incidents that also occurred during that time was that Oane argued with Darius shortly before his disappearance. He had discovered Darius&#039; complicity with stolen artifacts, specifically an artifact that he was appraising for the brother of the lead investigator for the Gemstone Murders, who had been assigned by the Baron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was no coincidence that she was Darius&#039; girlfriend, while under the Baron&#039;s employ, which was the likely the reason the Paladin Guild removed him as Crossing Guildleader, for his complicity with the artifacts that had been stolen from Terald&#039;s tent during the Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So they put Darius in charge of hiding the truths about Emille&#039;s Tomb and Drelden&#039;s journal, the journal which Sir Beren found and then went missing, and that Oane found and who also went missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were a council member and the council&#039;s scribe present during most of Oane&#039;s tomb investigation, which was the same scribe that Oane used to send missives about the artifacts, so it was clear that Darius knew everything about it too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given the details about the artifact in Oane&#039;s letters to the Worthingtons, it was clear that the item in question was in fact one of the missing Silver Key of Artifacts, called the Talisman of Demetrios. It was a pendant that fit into a set of specialized armor, which would activate some kind of power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was discovered by Zalinyar during our investigation with the Researcher&#039;s Conclave. They were given clues to a few missing artifacts to search for, and Vaddon and Zalinyar also discovered the The Merchant Magician Borrugar Steadfoot&#039;s Chimes of Disruption on the North Road south of Kaerna, which had been placed there to keep the perpetual invasions from Darkstone and Kaerna from reaching further to Crossing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the conversation Sir Glemm had with Oane, Oane explained that long ago, the Immortals would choose champions. They were the earliest paladins, but they were no&#039;t organized, even though they tried to organize, it never lasted because of ego and corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were not like the paladins of today. They were champions of the Immortals. Not just Rutilor or Chadatru, but all of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that the first organization to succeed was called the Hounds of Rutilor, very different than the current organization. But they failed and were slain to the last man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were true to their calling, and were paladins and clerics dedicated to opposing Dzree and the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was confirmed by Commander Fenhalut himself, who told Penderrin, that was why they choose to remain there. The creatures beyond the wall are the creations of the Dragon Priests, monstrousties that exist to serve the World Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane went on to say that Syal was one of the chosen, called upon by the Immortals as their champion. He did what none of the others could do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He found six others like himself, and formed a successful order. Depsite their small size, they fought the Dragon Priests and the monstrousities they created tirelessly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal created a code of honor, and taught those who would listen what it meant to be a paladin. And when he could, he recruited more that had felt the touch of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane continued, &amp;quot;But then the Dragon Priests created many monstrousities, the Adan&#039;f, the creatures of the Dark Hand, and worse, I fear, far worse. I very much fear that they drew the attention of something else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He commented, &amp;quot;Much like the necromancers recently did. A great evil fell across the lands. The nature of which I know not, save that it drew the attention and wrath of the Immortals themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal and his six chosen followers were charged with defeating this darkness. I know that they succeeded. This too is also recorded, by something known as the Bonding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal sacrificed himself, precisely so that his six companions could defeat this thing, and unite the paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But nobody knows exactly what this Bonding was, or what it means.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And the dreams, Hraige wrote of them. He spoke of dreams where he saw Syal fighting alone against hordes of undead, alone and without help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that he was having the same dreams himself. Only it was not undead that he fights. Not undead, but twisted, evil creatures. He saw the creatures Syal fights, and they are we.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So my interpretation is that WE means that it consumes or binds with other souls becoming they or we, as some kind of agreement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shortly after speaking to Oane, Penderrin spoke with Commander Fenhalut, who said that the creatures are blasphemies, and exist to destroy that which the Immortals have created. Our job is clear and unconfused by politics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut stated that they think ill of us Emerald Knights because we do not trouble ourselves with politics or noble morality. There is a job to be done, and we do it. The Council may not approve, but we are not part of their Council and do not serve them. We serve the Immortals, and our own honor, free from political demands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that he felt like he was being watched a lot and extremely disturbing if the implications are followed. Many of the Knights report similar feelings of unease or malice, often simultaneously, which does not bode well. A threat apparently looms over us all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir Beren was last seen within the Lost Grounds, which is significant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that You realize what will happen if you DO find out the Council is hiding something. You may very well destroy the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So now you see why I am spending more time doing my wall duties and asking Commander Fenhalut questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And that is the end of my report and historical accounts. I will now turn the floor over to our Scribe, Emerald Knight Vaddon, who will then open the floor for all other Emerald Knights, including ideas, issues and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my news is limited as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I continue to spend time on the wall and in Blackthorn Canyon.  No new reports from the folks that live there to report tonight.  They do seem to be more comfortable with me roaming around and I hope that will loosen their tongues to be more open in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My studies have been lacking as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Spending too much time at Brent&#039;s I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Did learn some new songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But that can wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of my limited report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind wanted to put a motion on the floor, but she is not present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does Elurora have any updates?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;There is still no movement from Council in terms of my Sit-Ins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I had hoped part of the empath group would come and report their findings from the vela&#039;thor experiment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I can give a short summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They successfully managed a thicket of vela&#039;thor that they could maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For a very long time, as long as someone was there to heal them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It may take some doing, but trying to secure an actual vela&#039;thor plant to seed there would be spectacular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It could heal the lost grounds from the taint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If we can get rid of the mud and fog, we may be able to find other clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now does anyone else have anything to add? The floor is open.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Do any of the distressing events ye reported on coincide with the sudden disturbances in mana of all spellcasting?  I am searching for clues trying to figure out what and when it all happened, what connections there may be and such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No, they date back to the times when the dragon priests created foul creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mana disriptions came more recently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;More often lately when I cast I do feel a tremendous violent energy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;So I think we are getting close to- something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye trying to pinpoint a when exactly, and then look around that time frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I see flecks of black in my holy mana, definite corruption within the mana.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;It&#039;s been a thing for as long as I&#039;ve know what magic is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The last time magic was banned, it was not good, no raising.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;I&#039;ve been around for gorbesh, sorrow, and much more, and just recently has it been problematic, and seems to be increasing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all went back to stolen artifacts that they used.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest asks, &amp;quot;Is it problematic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I mean, it is weird, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;For a while it was just strange sensations. Now it&#039;s more angry and violent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly why we are watching the wall closely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye when immutable laws of magic suddenly start to change its problematic.  For now its contained, but its escalating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is something worse there, ocular in nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;That makes sense, coming from a perspective where its always been mutable, because I know nothing, yanno, yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I have been spending a lot of time hunting adan&#039;f. The first time I noticed, I was hunting frostcrones. But it can&#039;t be just that because I get strange sensations while casting in temples too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyros says, &amp;quot;Like a child, walking into the abyss. Something is experimenting into worlds it ought not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The increase in corruption is of great concern.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I felt like the emotions were related to the spells I cast, violent for debilitation, firey for targetting and so on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;Never paid it that much mind though, so I might be wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Its everywhere from where I can tell, from sky giants at least to the ice caves down here, into Forfedor and all throughout the mainland.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask that everyone go assess the area during various seasons to determine what is forageable there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And submit your reports at the mid year field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;On that note, this meeting is over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 450th year, 24th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Seventh Annual Emerald Knights&#039; Meeting held on the 24th day, 450 years since the Victory of Lanival the Redeemer in the Shard Great Tower, Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Those in attendance included; Hanryu, Ryeka, Sarugar, Buzan, Eskila, Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
With no scribe in attendance, my messily scribbled meeting minutes, while I was speaking, were as follows;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am officially calling this Seventh Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interruptions during the official meeting by non-Emerald Knights will cause me to have to expel anyone causing the disruption, which I will not hesitate to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Furthermore, Necromancers are not allowed to attend any official meeting of the Emerald Knights without acceptions, as recorded during a prior Round Table vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Following my historical presentation will be my report about the status of foraging in the Lost Grounds, which I presented at the most recent Midyear Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then our Scribe, Emerald Knight Vaddon, will give his report, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since he is not here we will skip him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any ideas, issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There was an issue that was brought to my attention by an Emerald Knight since the last Annual Round Table Meeting that I will address during the reports, given that knight is present to make a motion on the floor for discussion and bring the issue to the table for a vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But that knight is not here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the official Emerald Knight business has concluded, I will open the floor for discussion with everyone once the Emerald Knights have completed presenting reports and voting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;For the historical presentation, I will repeat my summary of the history portion I presented at the last Midyear Field Report, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Let&#039;s start with...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Corik the Black Cloud constructed the city of Shard with with Queen Morganae. He also built a stone wall in 180 BL to keep back the Dark Hand, where us Emerald Knights still stand watch today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Following his exile from Ilithi, Corik assisted Stone Clan in dealing with The Biter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ferdahl Alec the Phoenix was the son of the Ferdahl Corik who preceeded him. He ruled the Elotheans beginning in 50 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi, sending the DP hierarchy into chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During his reign, he rebuilt Shard, he established the Gondola with the help of Queen Morganae and eventually expelled the Dragon Priests out of Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I must of course, also mention that he created the Emerald Knights, after announcing a competition of which was won by Ptera, and who became their first leader.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There has been mention that Ptera and Alec were lovers and that Ptera&#039;s son Seome is Alec&#039;s son, making Seome a half brother to Kukalakai, and the grandson of Corik the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Seome disappeared after he went into the Dark Hand looking for his mother Ptera, who fled there after being stripped of her Commandership.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Seome and Ptera are some of the many who have gone missing there. Most recently, Sir Beren, and also Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oane went missing somewhere near the west gate of Shard while he was heading for Corik&#039;s Wall to find Sir Beren, after discovering Sir Drelden&#039;s journal among Sir Beren&#039;s belongings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Getting back to the history, after Ferdahl Alec died, the Three declared a twenty-five year period of mourning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He was succeeded by his daughter Kukalakai, known as the Black-Eyes, making her the grand daughter of Corik the Black Cloud, who was Alec&#039;s father. Sadly, she was slain by the Outcasts under orders from King Raenilar during the Outcast War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Dragon Priests of Dzree&#039;s sect were responsible for the creation of many tainted creatures, such as the Adan&#039;f, which made up a a sizeable portion of their military power, and led by Blood General Vigther.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Dragon Priest Empire also established the Dark Hand, a corrupted area of land that became a breeding ground for such many necromantic and sorcerous experiments performed on S&#039;Kra Mur and Gor&#039;Togs, with the intention of purifying them. Which leads many to believe the Adan&#039;f were created from them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You sigh deeply.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though Dzree was ultimately defeated, the Dragon Priest Empire rose again briefly under Hhrsaraa, who claimed to be a daughter of Dzree and gave herself the title Dragon Priest Empress. The Empire fell to disorganized chaos once again when Hhrsaraa was killed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The primary belief held by the Sect of Dzree was that only living sacrifices would honor and appease the World Dragon, and that the purpose of the sacrifices were to wake the Dragon, bring about the end of the world, so those that woke the Dragon would live and inherit the land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Dzree&#039;s sect began forming shortly before she assassinated her former mentor, Sh&#039;kial in 205 BL. However, she took the harmless fanatical beliefs of Sh&#039;kial and twisted them down a darker path of Human and Elven sacrifice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The first Dragon Priest War started about 203 BL. After proclaiming herself High Priestess, her sect became known as the Dragon Priest Empire by conquering most of the Five Provinces. She reigned from approximately 193 BL until year 1 BL until her death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Her Empire completely destroyed the Bard&#039;s guild and decimated nearly all of the Ru&#039;atin Peri&#039;el. Dzree&#039;s hatred of Bards was caused by her failure to pass the entry examination for the Ru&#039;atin during her youth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Ru&#039;atin Peri&#039;el was a Sisterhood formed by High Priest of Peri&#039;el Maligen Shanati in Reshalia, after the first Reshalian King, Sarkhhl Smoneh, ordered their creation becauser he was told by a High Priest of Hav&#039;roth that the earthquakes plaguing Reshalia were due to the World Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Comprised of mostly female S&#039;Kra Mur Clerics and Bards, and usually referred to as the Sisters, Daughters or Singers of Peri&#039;el. The group&#039;s purpose is to aid Peri&#039;el with her eternal task of keeping the World Dragon asleep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In year 0, Neithrel vanishes and open warfare among DP factions in Qi&#039;Reshalia begins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The last DP faction was conquered in 22 AV and merchant families formed the new ruling council of Qi&#039;Reshalia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During his reign, Alec rebuilt Shard and established the Gondola in 20 AV, with the help of Queen Morganae of the Mountain Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After Shard was cut off from the world in 250 AV, Morganae&#039;s daughter was murdered in a marriage dispute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 256 AV, the Mage of Storms returned to Shard and was killed. His stormcloud remains over Dertalriosh Endaertheal&#039;a, now known as Stormwill Tower.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Moving on to history of the Ocular. The Endian Nation was formed by the Luethra in the First Age.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It spanned the Albarian continent, was ruled by Azhjam, and was seated at Albabriddlaen. These years were also a formative period for the Luethran justice system.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During the Luethran Second Age, the Endian Nation turned outward, allying with the Elves, and later the Gnomes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These close ties with their northen neighbors would lead to intermittent hostilities with the Adamantia, who blockaded the northern trade routes into Kermoria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With northern trade declining, the Luethrans turned their attentions south to the newly arrived gnomes, including a lasting treaty with the Cip&#039;uja tribe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was during this time, the Luethrans also turned to the seas, settling Pi&#039;Qanah, the Irasushen Islands, and M&#039;Riss. These colonies enabled a restoration of trade with the Elves, unhindered by Dwarven influence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Third Age marked the Golden Age of the Endian Nation and the Luethran people. Architecture, Arts, Engineering and Magic, flourished during this time. By then, the Endian Nation covered nearly all of Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Two major new cities were founded during the early years of the Third Age: New Albabriddlaen, and Avaev, the Waterfall City was near Shaerek lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Contact and later treaties were formed with the Nirejis, who dwelt in the far western Albarian forests. Signing the Nireji-Endian Treaty, the Luethrans withdrew from a portion of the western Albarian forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Avaev grew in significance during this period, serving as a crossroads for trade and commerce between the Gnomes in the south, the Nirejis in the west, the Shaerek in the north, and the Luethrans in the east. A school was founded in Avaev by Siyasartu Jelonci, increasing the city&#039;s stature as students flocked to the city to learn from him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Avaev and New Albabriddlaen were linked by a newly constructed aqueduct, supplying both with fresh water from the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Celestial Temple is constructed and became a center of learning in the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During this time, Luethran mages developed and refined teleportation techniques, while the gnome Giblor developed the telescope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A sickness killed Azhjam Rasman, signaling the end of the Golden Age. Word of battle between two Gorbesh tribes, the Ilat and the Lakixeq, reached the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Rasman Plague swept through the Endian Nation, devastating the Luethran population. Aid was sought from both the Dwarves and the Elves in Kermoria, and the island colonies, except for M&#039;Riss, collapsed. Around this time, the Ocular first appeared in Albaria&#039;s southwestern reaches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nuar Deiva founded the Rasman Sect, venerating death, and around this time the Rasman Plague died down. This lead the Rasman Sect to attempt taking power from the Azhjam. The plague returned, and ultimately the Rasman Sect gained control over the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Shortly thereafter, construction of the City of the Dead began, along with the closing off of the Luethran people. Contact with Kermoria slowed, and the Bosueq, Opirks, and Cip&#039;uja Gnomes were placed under restriction. This policy eventually lead to the borders closing, and the remaining colony on M&#039;Riss was abandoned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A royalist movement started in New Albabriddlaen, and as it gained power, the Rasman Sect was challenged in battle. This was the first time since the Second Age when Luethran had killed Luethran, and it eventually erupted into the Luethra Civil War. The Cip&#039;uja sided with the Royalists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the southwest, the Ocular began gathering their strength, while Avaev was nearly destroyed by fighting between the Luethrans. However, Nirejian, Gnomic, and Shaerekian fighters repelled the Luethrans. During this period, the Royalists gained the upper hand against the Rasman Sect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Sruhos va Tlo&#039;oe gnomes came under Ocular attack and were eventually slaughtered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the Rasman Sect was forced back into the City of the Dead, the new Azhjam was assassinated, and his son took his place. Eventually the Sect was sealed within the city and the Royalists regained control over the mostly destroyed Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was during this time that Xin&#039;Alaudas is born to one of the Gorbesh tribes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A joint offensive by the Ilat and Beuven tribes proceeded to route the Lakixeq.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;At the age of two, he was set adrift in the Lakiidas Sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Several years later, he returned to Albaria in a massive ship, and was proclaimed a hero and fulfiller of prophecies by Gorbesh prophets. The Lakixeq tribe was taken over by Xin&#039;Alaudas, and the Beuven and Ilat followed shortly there after.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nearly all the Gorbesh came under Xin&#039;Alaudas&#039;s rule in this period, and construction began in the central-eastern Albarian forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;At the city of Eimitek, the Gorbesh met with the Iyqaromos gnomes, and forged a treaty. The gnomes integrated with the Gorbesh and their lands were unified.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A period of Gorbesh expansion began, resulting in clashes with the Luethrans and eventually the Luethra-Gorbesh War erupted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The culminating battle happened near New Albbabridlaen, and the Azhjam was slain by Xin&#039;Alaudas when attempting to flee the field. The city was captured, and in 1385 BL, the last of the Endian Nation fell to the Gorbesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The City of the Dead was established by the Rasman Sect as their new capital, replacing the older city of New Albabriddlaen. During the Luethra Civil War, the city was sealed when the Endian Royalists won the war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 1368 BL, during the early Gorbesh Imperial Age, Gorbesh settlers rediscovered the city and renamed it Ixaem. Contact was lost a year later, and further explorers discovered that the city was empty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Repeated attempts to reclaim the city were made over the next millennium, however each attempt failed under mysterious circumstances. The last known attempt was made in 395 BL by Admiral Xireshi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s possible that after the Shraek, who were flying lizards that could cover longer distances than ground traveling gnomes, discovered the ruins of High Hold, which they could see from the sky above the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So now, let&#039;s talk about the mist in the Lost Grounds, which is adjacent to Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After much investigations into sightings within the lost grounds, and determining the cause of the mist, I have concluded that Pallid Ocular Mistweavers are creating the mist with the purpose of concealing High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There are two other significant discoveries I made during my investigation into the history of the area, going back to the early Imperial Age, with indepth studies into the Gorbesh Imperial Age.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will first go over some history so that it will shed light as to why I came to my conclusions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Hiimarhand Shel means the Mountains that Divide the World in Half, which are in the southernmost regions of Ilithi and separate Albaria from Kermoria. Imagine that half the world lies beyond High Hold and within Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Amongst them are the ruins of the Dwarven kingdom of Adamantia. The Lost Grounds sit along the edge of the ruins of the southernmost city there, which is High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Morganae&#039;s Arm was built in to hold back the creatures created by the Dragon Priests during the perpetual battles for control over High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I found it somewhat odd that I have been unable to find any historical mention of conflict between the Dragon Priests and the Ocular, even though they have both occupied the area just beyond the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Were the Ocular the reason that the DP were able to create such monstrousities, with the help of the Ocular as silent allies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;So where did the Ocular come from?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Sieben is a god worshipped by the Gorbesh and the Kaldar. He is the Master of the Domain of Mist, and has an appearance as a hardened young man obscured by a great fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He is known as a shapeshifter so masterful that he fools the other gods and creates chaos among the mortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Sieben also created the Ocular and the Sruhos va Tlo&#039;oe burned and died by his hand.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;Following the near destruction of the Opirks by the Ocular, the Opirks were decreed as independent members of the Gorbesh Empire in 1348 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the Opirks came under attack by the Ocular a year later, the Gorbesh successfully defeated the Ocular. No other account in history of an Ocular defeat has ever been recorded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Back in 1353 BV, General Iseum reported the existance of the Ocular to the Southwest, a blasted plain smothered in perpetual fog, much like how the Lost Grounds appear today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This fog has seeped into the Lost Grounds as a mysterious mist, which I am convinced is hiding the view of the High Hold nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned at our last meeting that I had sensed a Pallid Ocular Mistweaver within the Lost Grounds, which confirmed the source of the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It should be noted that in 1335 BL, Gnomic inventors invented lift technology. The first lift is completed in 1333 BL at the Tiebesh Fortress in the Stormcrest Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Emperor Lakiumos devises a formal name for The Alaudian Empire. He commissions the construction of a great Colossus statue of the Builder to overlooking the Lakiidas Sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 1325 BL, soldiers from Tiebesh Fort discover a half-ruined city near a waterfall at the base of the northwestern White Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;High Priest Duevain of Misiumos and governor of the North is sent to investigate. Duevain reports the existence of a race of winged beings called the Shaerek and Emperor Lakiumos and the High Priests declare the beings &amp;quot;Winged Devils.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;High Priest Duevain is given the task of conquering them and expanding the Empire. In 1320 BL, Duevain&#039;s forces advance on Il&#039;in Sius, the city of the Shaerek, but Duevain&#039;s forces are battered away by phenomenal white winds that strike at them from the mountain heights and the High Priest is killed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During this time, the Waterfall City of Avaev is built at the Great Falls to improve trade with the Shaerek. Avaev becomes a center of the continent, populated by Luethra, Shaerek, and Gnomes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Shaerek are a race of avian humanoids living in the high elevation of the frozen mountains of northwestern Albaria. They worship a singular bird God and are led by their High Priest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The smoke-winged creatures in a recent vision made me think about the Shaerek. They use the White Wind, a freezing wind that burns, which could be described as crystal fire similar to a recent vision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The city became even more cosmopolitan when Siyasartu Jelonci, of the Nireji, moved to the city and established a building school. When aqueducts reached the city from New Albabriddlaen, Avaev increased in prosperity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, during the Luethra Civil War, the city was nearly destroyed in the fighting, despite the attempts of the combined Nireji-Gnomic-Shaerekian defenses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The last mention of the city was in the Gorbesh Imperial Records, as the site of a major Ocular defeat in 763 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Il&#039;in Suis is the city of the Shaerek. Located in the heights of the mountains in northwestern Albaria, and the Shaerek believe that it is protected by the White Wind. The city was reported fallen in 407 BL, when the Northern Gorbesh Army reached the city under the command of General Namiven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aniek is a god worshipped by the Gorbesh and the Kaldar. Possessing the Domain of Storm, Aniek is the cruel Goddess of Destruction, vindictive and spiteful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She ruins for the sake of ruination. She disturbs the land with her tornadoes and blizzards and lightnings. Aniek tried desperately to kill the young Xin&#039;Alaudas, afloat in the sea, and her anger assailed Albaria for a month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She battled against the White Wind of the Shaerek for eighteen days to allow the Empire to reach Il&#039;in Sius. The two ended the match in a draw, neither able to secure a victory. Aniek and Sieben are hateful enemies and either would destroy the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;An example of modern day ocular appearances include Aojunni Cam-anfa, a Merelew who was attacked at the Feast of Eluned by a goblin assassin, revealing that she was an Ocular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Dantia recently mentioned how Keishalae sold her soul to the Hunger in exchange for occasuinally bringing other souls to feed the Hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maelshyve and Lyras were likely in service to the Hunger, bringing other souls to be consumed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Years ago, I gave the theory that Syal was bonded to the Hunger to prevent it from consuming the World.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After all these centuries, it must have many faces, a face for everyone it has consumed. Which over time would become such a horrifying monstrousity, and its appetite would have become so large that it could no longer be appeased or contained.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A depiction of the Hunger being attacked by paladins and rangers was seen on a large canvas mural entitled &amp;quot;Shadow Clan&amp;quot; from Terald&#039;s Tent at the Theren Fest where many artifacts were stolen that originated from Lord Sorrow&#039;s birthplace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The mural showed five rugged plate-clad Humans that surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One possible theory is that the Hunger exists adjacent to the Lost Grounds in High Hold, which explains the disappearance of so many paladins, and the actual purpose the wall was built to keep out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During our Sixth Annual Round Table meeting, I gave historical presentation about &amp;quot;A Tale of High Hold&amp;quot;, as told by the Dwarven Bard Hrakisi Viikelen, which I will close with a few remarks about before giving my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;High Hold remained one of the few places to withstand the brutal attacks of the Dragon Priests.&amp;quot;&lt;br /&gt;
.&lt;br /&gt;
You say, &amp;quot;Then the Dragon Priests devised a new method of siege. The Dark Hand was named for the corruption and plague they instilled into the land, turning the earth vile and evil while conducting their foulest experiments there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The once beautiful lands of Adamantia and Southern Ilithi had been turned putrid, and High Hold was right at the center of it all. They lasted as long as they could, fighting the rotting lands around them valiantly. But the people were finally besieged in such a way that they knew would be their end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The once pristine waters had turned to noxious poisons. Where game was once plentiful, now there were only monsters, whose meats would make a man ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Healing herbs were transformed into deadly weeds that would attempt to kill a man that approached them. Eating them would fill the body with disease and acids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After several decades, the fortress of High Hold was destroyed by the Dark Hand. It is a wretched, ghostly place now, truly a part of the loathsome lands that consumed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then he ends with this mysterious comment, &amp;quot;Those who enter the Dark Hand would do well to stay clear of the once mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But if High Hold was truly destroyed, then why would it need to be avoided? It makes me wonder if they knew there was something there that needed to be avoided, and makes me more determined to find what lies beyond the old bailey. Most likely a rockface with a lift obscured by the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Moving on to my investigation of the ruins in the Lost Grounds, and spending significant time scouting the area taking extensive notes, and the continued study of some intriguing items that required further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During that time, Morganae&#039;s Arm would have been built just outside of High Hold, because that is where all of the fighting took place, since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So that bailey is likely an entryway that leads to the renown High Hold lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The bailey is viewable in areas to the west and south, four to be exact. Two are on the west side, just north and west of the dovecote. One is in the southwest corner and the other is directly east from there. I am convinced this bailey extended southwesterly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Once inside the old bailey, a series of lifts would likely be found and used to climb the rock face of the Hiimarhand Shel, rising to High Hold above. The dense fog that obscures the Lost Grounds conceals the view of this once spectacular fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle, to see if anyone can discover  something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also, remember if you bring non-mustered in friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Unless you are an Emerald Knight, you may not understand the magnitude of what could happen in Blackthorn Canyon, given an imminent attack on Southern Ilithi, either from the Ocular in Albaria or any of the various factions of the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The historical reason documented as the reason why Morganae&#039;s Arm was built was to keep out the monstrousities created by the Dragon Priests, but I am convinced there were even greater reasons, such as the Ocular and the whatever has been occupying High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These details are what every Emerald Knight learns when conversing with various Emerald Knights along their quest. It is the final job of the Last to bring enough of the mountain down to seal off the Lost Grounds, if the wall is breached, to prevent the taint from progressing further into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In regards to how all of this applies to the current issue with the missing five, and determining who the enemy of our enemy is, our enemy is clearly the Hunger. That makes Paladins the Hunger&#039;s enemy, or possibly Syal who bonded to the Hunger to hold it back from destroying our plane of abiding. Stopping the Hunger from draining the souls and energy from us all until we no longer exist is the solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And that is the end of my report and historical accounts. My interpretation of any of it may or may not be correct, but if even one part of it is, it could be devestating to all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will now move on to repeat my field report about what is foreageable in the Lost Grounds since so many missed the results at the last Midyear Field Report Meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That was the assignment I gave to the Emerald Knights to present the findings regarding the flora and fauna within the Lost Grounds, that everyone failed to do except for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It appears that the map provided to me many years ago by Kythryn is entirely accurate, and most fauna and flora are seasonably forageable during the warmer months.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Before we call issues to be discussed and voted on to the floor by Emerald Knights, I will first turn the floor over to our Scribe, Emerald Knight Vaddon to give his report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He will then open the floor for all other Emerald Knights, to bring forth their reports, issues, discussions, and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He is not here, so I will move on to all other Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Do you have any reports or issues to bring to discuss and vote?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu slowly says, &amp;quot;I had something but now I&#039;ve lost the thought...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I have one to bring up, but you can go first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Oh, that&#039;s right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I attended the beseeching ritual yesterday.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am sure it was interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;We were able to beseech a vision of elanthia&#039;s deep history.  Many scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu sadly says, &amp;quot;I don&#039;t find this a surpirze to anyone that&#039;s spent time in the Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;The missing were near but displaced.  Same story other&#039;s have heard and experienced in that regard.  I am worried for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Was the reason it is scarred revealed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;What was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Boils down to planar incursions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Like we are experiencing now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;By powerful entitites.    Yes, well, probably.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu shrugs.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned earlier about warring gods, it is possible now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Anytime something like the hunger or maelshaeve bashes a bit of elanthia, there&#039;s a part that never seems to heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Especially if one feeds the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes or warring gods.  I imagine the hatching of the world dragon was another of those scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Indeed I agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Any ideas on what we can do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We can wait until the floor is opened for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I know we&#039;ve got duties beyond the wall, but since we&#039;ve seen so little change there, I suggest we focus most of our efforts this side of the gate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Hanryu.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;On that note, I want to put a motion on the floor for a vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I make a motion that the Midyear reports return to Brent&#039;s Bar and keep the round tables here. As long as we keep necros out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Do I have a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buzan says, &amp;quot;Seconded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It will keep us closer to the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  I think we can alternate between both locations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Any opposition?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Crickets)&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Who votes aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand.&lt;br /&gt;
&lt;br /&gt;
You raise your hand.&lt;br /&gt;
&lt;br /&gt;
Buzan raises his hand.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now if nobody else has any official business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I open the floor for discussion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suspect that either gods are warring or the Hunger is indeed too powerful now to control.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone have anything to share or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Oh that&#039;s the other thing.  Liraxes manifested again.  It&#039;s cooking up a ... device.  And want&#039;s parts.  Before you go donating, the Traders are setting up a negotiation with the crystal-math thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Ryeka blinks.&lt;br /&gt;
&lt;br /&gt;
Buzan peers quizzically at Hanryu.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will leave Liraxes to my sister the Trader. She can negotiate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It claims to want balance, which I&#039;m all for, but what version of &amp;quot;balance&amp;quot; an extraplanar being thinks is good, is still up for debate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree. Everyone&#039;s balance varies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I machine deciding balance can be....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A problem for the living.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It did not seem hostile, and it did claim to want to maintain the livability of the plane of abiding.  So it&#039;s at least talking the right equations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But keep in mind, if we build it, it may be used against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And we are led to believe it is to return the five.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When instead it will do the opposite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes, I think we need more resaerch.  Hence the suggestion we leave the wall to the regular faces and focus our attention on wild magic till the next meeting./.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will check the wall for infrequent patrols as I always do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If the moons are in my favor, I can do it quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone else have any discussion?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I do have half an idea- but I&#039;m not sure that&#039;s enough to present.&amp;quot;&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Better to say it than not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buzan leans forward.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Half an idea is better than none.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Well you know us clerics have some ability to seek the spirits of the fallen. The trouble is that the bodies have to be where we can see it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I did have an idea about clerics though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;It would take someone far stronger than me to make it work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods to you.&lt;br /&gt;
&lt;br /&gt;
Ryeka asks, &amp;quot;Aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Taramaine should be consulted about many questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If the enemy of the Hunger is the paladins, clerics and the gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All should come together with the rangers and empaths who have to do with the living here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;For a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do not know her, nor am I a cleric so that is a cleric thing to plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned that to Nawain too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About Taramaine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Perhaps you both could do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;My gut tells me we&#039;ve not had enough clerics trying to find solutions to this wild magic stuff.  A few to many sorcerers and heretics.  I get exploring any path to get back the missing, but that can be dangerous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There is a reason why holy magic users were not taken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Perhaps whomever took them feared the holy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I was when the five were. But I was not with the five.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They clearly chose who to keep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was not someone holy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So that may be a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They must be in a pocket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In another dimension.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We can hear but not see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Time must have shifted slightly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Saragos watched for his lady as long as he could- until he was cut off. I do worry about him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Hanryu sadly says, &amp;quot;He&#039;s this close to doing something he&#039;ll eventually regret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I get it, but...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One other idea I thought was that if the Heralds took them for something someone among them did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is like if one person casts something, and someone else is caught in the vortex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That seems to be what happened, it sucked them into another dimension.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But then it could actually have been a decision made by the Guardians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It&#039;s possible.  I was sucked into the void prision that night with the big group.  But I got spit out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Hanryu.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;But there was a LOT of magic being slung around.  So who knows what happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You were too pure for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Is my thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
Hanryu wryly says, &amp;quot;Or to slow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well if nobody else has any other ideas, this meeting is concluded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Welp.  I&#039;m getting itchy in town.  Next time at the bar right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Perfect timing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu grins at you.&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand in a quick salute.&lt;br /&gt;
&lt;br /&gt;
Buzan stands up.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thanks all for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunter Hanryu went through a deep green door.&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Take care! I&#039;m going to see if Mother Sothavi has any ideas too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my now very sore hand, Emerald Knight Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 451 year, 72 day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Eighth Annual Emerald Knights&#039; Meeting held on the 72 day 451 years since the Victory of Lanival the Redeemer in the Shard Meeting Tower Hall of the Hunt.  &lt;br /&gt;
&lt;br /&gt;
Those in attendance included Stonewall Rikkei, Knight of Meraud Tirost, Desert Blossom Zersha who is enveloped in a cloud of iridescent glitter, Langen Esturi Nilme who is wreathed by sanguine negeri blossoms, Lord Knight Hebion, Lord of Elamiri Gridaksma, Primal Lady Zalinyar, Lady Knight Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Calling this round table meeting to order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep in mind that Emerald Knights have the floor first, can only vote, and the floor will be opened for discussion by all after our official business has concluded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have not historical portion to present since Vaddon has a huge amount of notes to share, having been missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he has the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will do new business after his presentation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And field notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I continue to accept additional patrols on the wall for extended periods.  The conditions have not improved and our fellow defenders suffer for squalid living conditions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;I offer my apologies for missing the mid-year gathering as I was otherwise detained keeping my commitments to our fellow soldiers in arms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the &lt;br /&gt;
Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tight lipped group they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the residents, they had nothing new to report in their musings about life and people and history of the area.  I continue to try and develop those relationships and with time, gain their trust that they will share additional information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But to date nothing new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I am planning a fund raiser.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my observations the conditions reported in the Emerald Chronicles have not improved.  As Graev report to his friend, Hebban, there is always a need for more supplies delivered to the defenders protecting the wall and keeping the Dark Hand in check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This remains true today as it was in 194 AV.  And with that I suggest a fund raiser for our next mid-year gathering.  Speaking with Gwend and Zali, we are preparing a fund raising concert at our next mid-year gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Assuming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We&#039;ve arranged for three performers to attend and sing songs to inspire those in attendance and those that protect the wall.  We will also be collecting coins to provide much needed supplies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Some of which are in attendance this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This will be a bring your own cookies, cupcakes and booze since as we all know Brent only sells ale.&amp;quot;&lt;br /&gt;
Elurora says, &amp;quot;Should talk to Miss Allye about catering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Am open to any and all suggestions though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do not want our knights to live luxerious while those on the wall are suffering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That would be a possibility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we rough it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I do like roasted turkey though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;May be best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does the Last get roasted turkey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But like  I said open to any ideas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;You may get more people with Allye&#039;s catering and that could mean more coin donated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We have a date set and I have asked Vaddon to select the venue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I think he would be the one roasted if the dark hand made it across the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;True.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does Brent have a dance floor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, the options are limited.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tested it out tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My moves don&#039;t work there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;You may ask a Bard if they can create one there, it is a Bar, but I&#039;m not sure how that all works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;They can do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s a great idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is that possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I believe so, but, I am a Paladin not a Bard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nilme says, &amp;quot;I&#039;ve never tried it, but we could find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Brent will be our host.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just need a lot of room on the floor.  I&#039;m not a square foot dancer....I use the whole floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone object?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All knights in favor say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma asks, &amp;quot;Why not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright good enough, it passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No objections noted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Got it written down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, moving forward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thanks, so I shall conclude my report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will provide a list to our song writers of the topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will begin the fun at 9 bells.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now you have the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not so fast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You have a field report about a grate you left out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh, that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, Zali and I were poking around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huge discovery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And found a grate about two rooms east of wear Eothim works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All attempts to access the grate met in failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And quite a bit of...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Two paces west under the battlements.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But unsuccessful none the less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And what else was there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;May be a tunnel to an unknown location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or simply a drain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It did have stairs under the grate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So lends me to believe a tunnel of some sorts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Drains do not have stairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Which side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;They often do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I wouldn&#039;t know.  Haven&#039;t read any books on drains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So that is our next place to check carefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;They need to be serviced by workers from time to time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But none the less something to pay attention to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Especially if you are patrolling and helping out down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Be sure the grate remains locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is that the end of your report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to other emerald knights for field reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have been poking around the bailey area, but that grate and tunnel may be more like a way to get in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We must all stay vigilant during this wild magic and the approaching champions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It didn&#039;t appear locked.  But definitely closed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anything could happen, an attack could come from any direction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If the wall is breeched we will regret it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;The Dark Hand has been quieter as of late than any time I&#039;ve experienced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zali and I did go back out the Dovecote as well.  Nothing new to report there as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Which is like the quiet before the storm, in my opinion, makes me suspicious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The lost grounds still muddy and foggy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to everyone, if anyone has anything to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I have words to say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our new business was given as the charity concert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Again, for like the eighty eleventh time, I applied for a position with the Emerald Knights with that commander guy with the long F name, and once again was denied, because I&#039;m obviously not a Paladin or a Ranger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;You&#039;d think I could mimic one well enough by the subjects I study, but that guy, he&#039;s smart. He saw right through my ploy. He did offer a suggestion this time though, that I take up a sword and help out the cause.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon can lead you around mage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are welcome there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Although I&#039;m still a bit disappointed that I couldn&#039;t earn the title of Emerald Knight,  I felt encouraged that my skills would be useful in defending the lands from the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;It also made me realize that you don&#039;t have to BE an Emerald Knight to lend aid, and I encourage everyone who isn&#039;t a Paladin or Ranger to help out when you can too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If need be we can bring in a group of fighters and triage to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well said Zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;I have a suggestion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Then this meeting has concluded, do I have a second to adjourn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry, go ahead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nope, Gridaksma had something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;It&#039;s often best to ask around if you are looking for answers or connections. Keeping quiet council among one&#039;s close group of associates rarely brings in new information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says to you, &amp;quot;You mentioned having issues getting the locals to speak to you, there are some among the Ilithi citizenry who have made those inroads already. They aren&#039;t seen as outsiders as much as most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Not sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I visit Doritee and ask her about the Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suspect anyone can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;There are quite a number of supplies that flow through the area which is done not with giant fanfare, but provide true aid to our brothers and sister&#039;s at the arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have yet to see any provided.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;True.  They get food.  But they are also still sleeping on straw mats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe we could make it a tad better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says to Gwenddolyn, &amp;quot;Perhaps you aren&#039;t seeing everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The barracks are practical but dingy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Any suggestions, I would love new avenues to support and understand the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am old so maybe not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I think he&#039;s right, when we were out poking around, there&#039;s little caches of supplies all over the place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The herbalist tent is well stocked at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes that is true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;Ilithi has long memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Like people, citizens or whoever is leaving alchemy practice supplies, runes, clothing, food stuffs, some weaponry even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But hard tack and straw mats for decades is not good for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is there more we could be doing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;There is always more that can be done. I caution against echo chambers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like what else could we be doing that we&#039;re not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s why I&#039;m suggesting the charity event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A fabulous idea, and to honor the history and purpose of the emerald knights through music and song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And on that note, does anyone have anything else to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Last chance, do I have a second to adjourn now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Cornation day was the peek.  Then the battle lead by Ptrea is another historic milestone.  Both of which are recorded in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just trying to help out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;So those are the songs you want written about?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Those would be good ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Be uplifting and share the history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;I know the histories quite well. The truth of them will likely alienate quite a number of people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But they need to hear it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.  Hadn&#039;t heard that opinion before Gridaksma.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The suffering and sacrifice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second for adjournment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mid-Year Field Report Meeting Logs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=657794</id>
		<title>Emerald Knight Round Table meetings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=657794"/>
		<updated>2024-12-05T13:32:51Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Past: 1st Annual Round Table Meeting was Akroeg 17, 444 (Dec. 21, 2022, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report Updates @ Corik&#039;s Wall, Brent&#039;s Bar, Moliko 1, 444 (Feb. 15, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 2nd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 37, 445 (April 5, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Field Event, Brent&#039;s Bar, Arhat 34, 445 (May 24, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 3rd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 28, 446 (July 12, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 25, 446 (August 30, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 4th Annual Round Table Meeting, Brent&#039;s Bar, Akroeg 20, 447 (October 18, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 17, 447 (December 6, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 5th Annual Round Table Meeting, Brent&#039;s Bar, Akroeg 14, 448 (January 24, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Vela&#039;thor Experiment, Shard Mtg Tower, Green Rm &amp;amp; moongate to Lost Grounds, Arhat 10, 448 (March 13, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 6th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Akroeg 32, 449 (May 8, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Shard Meeting Tower, Green Room, Arhat 29-30, 449 (June 26, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 7th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Akroeg 24, 450 (August 14, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Old Mine. Moliko 9-10, 450 (October 9, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 8th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 33-34, 451 (December 4, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: Mid-Year Field Status Report, Brent&#039;s Bar, Old Mine, Moliko 1-2, 451 (January 15, 2025, 8 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
These are the records of the Emerald Knight Round Table meeting notes as scribed by Emerald Knight Vaddon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the 1st annual Round Table meeting, a motion was put on the floor by Emerald Knight Vaddon, after Emerald Knight Gwenddolyn suggested allowing non-mustered in Emerald Knights to attend future meetings, including other guilds besides Ranger or Paladin. Motion passed unanimously.  All votes and decisions will only be voted on by Emerald Knights as a rule of order guideline. The floor will open to non-mustered in attendees for further discussion once the official Emerald Knight business has concluded.&lt;br /&gt;
&lt;br /&gt;
It was also noted that before every meeting, an announcement by Emerald Knight Betlind will be made, that anyone attending all future meetings must adhere to strict ettiquette and decorum guidelines, or they will be removed and likely banned from future meetings and events. No abusive disruptive behavior or threats upon any Emerald Knight will be tolerated, and all general meeting rules of order will be followed. The fact that this even had to be brought up means that there was abusive conduct hostile in nature and unacceptable behavior, all because they were not allowed to attend the very first meeting since they were not an Emerald Knight. The vote taken has given them another chance to attend future meetings and events if the above guidelines are adhered to and respected.&lt;br /&gt;
&lt;br /&gt;
At the 5th Annual Round Table Meeting, the vote allowing non-Emerald Knight meeting attendees was ammended from &amp;quot;everyone&amp;quot; to &amp;quot;everyone but Necromancers&amp;quot;, and all meetings in the future will be held in the Shard Meeting Tower to enforce this without violence, since these meetings are not the place nor the time for fighting, as they are solely for discussion of official Emerald Knight business.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annual Round Table Meeting Logs==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 444th year, 17th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
A meeting was called of the Emerald Knights on the 444th year, 17th day since the Victory of Lanival the Redeemer.  It was snowy evening, and the meeting was held on the deck of &#039;The Star&#039;s Grace&#039; moored at the dock in Crossing.  This meeting was held with mustered members of the Emerald Knights to discuss recent visions and reports of evil rising in the Dark Hand.  Most important, was identifying a path forward to reinforce the brave Knights and the citizens closest to the Dark Hand.  Those in attendance included Light of the World Gwenddolyn, Truthseeker Elurora, Emerald Knight Hanryu, Emerald Knight Betlind, Emerald Knight Gridaksma, and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
As is the history of the Emerald Knights, there was conflict as the path forward was carefully considered.  It was impressive the strong emotions shared openly indicating a passion for our fellow Knights and the citizens closest to the evil lurking just beyond the wall.  Though some may say, it was disappointing to see such division.  It&#039;s a testament to the concern of all those involved and ultimately a call to arms to be ready.  But it&#039;s necessary to share what was discussed and finally agreed upon for all to know that the intent and the goal of the group is indeed common.  Due to my own clumsiness, a few parts got smudged by the falling snow.  But ultimately, this I feel is an accurate written record to highlight the common ground with the hope it moves us forward together.&lt;br /&gt;
&lt;br /&gt;
As a starting point, I would like to share Ptera&#039;s own words when she led the first band of Knights to start their service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a log of our meeting.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will begin now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, I shall share what I&#039;ve been studying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You confidently say, &amp;quot;There are conflicting accounts about the history of Emerald Knights. We do know for certain with little discrepancy that Alec was reigning at the time the Emerald Knights was founded.  Though the recorded literature has some inconsistencies, the sources available agree that Alec was Fredhal at that time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You may or may not recall that Ferdahl Alec the Phoenix reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi.  During his reign, Alec rebuilt Shard and established the Gondola with the help of Queen Morganae of the Mountain Elves.  Alec also claimed to be the son of the previous Ferdahl, Corik.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is said he created the Emerald Knights after announcing a competition, which was won by Ptera, who became the first leader of the Knights.  In the Human Clans, written by Zelka based on Zuebara Pulan&#039;s research of unknown other sources, reported Shadow Clan was formed after the end of the wars that overthrew the Dragon Priest Empire and supported by Alec.  Some think that time as 22 AV.  However, per what has been passed down from the histories of the Dark Hand, the Shadow Clan establishment is sometimes cited as 20 AV.  Regardless, there isn&#039;t any written information about that date I&#039;ve read.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The primary source of information about the Knights are the Emerald Chronicles.  Not assuming all have found this incredible story in the libraries, I shall feebly attempt to share the nuggets from the story.  There are six volumes in the Emerald Chronicles. The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebban.  These books detail the rise of Graev and the Emerald Knights as forces protecting Shard from the dangers of the Dark Hand beyond Corik&#039;s Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;From these letters, we learn of First Commander Ptera in 183 AV.  Ptera was a fascinating leader for a lot of reasons in Emerald Chronicles.  From my reading, it appears that she was Maiden of the Moors, so probably from Darkmist. She responded to Alec&#039;s call to join the Knights, won the tournament to become the commander, and was the First.  After Graev took over, she decided to stay in Shadow Clan to continue the fight, where she conceived Seome.  Some wonder if she became the Matron of Shadow after Graev became commander.  The saying on the wall often heard, &#039;Know your enemy&#039; descends from her leadership.  But I&#039;m getting ahead of myself, so let me back up a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It appears that on 5th day of Moliko the Balance, Year of the Bronze Wyvern, 183, the Ferdahl announced that a new legion, called the Emerald Knights, will be led by Ptera and will occupy the southern defenses. The enlistment rolls were opened on that day and the original Knights confirmed on the 24th day.  As times were jubilant, each member was issued verdant silk tabards, helms, and infantrymen were given shields painted with a laurel and lion&#039;s claw crest. Reports said the legion was sharp-looking and marched together through the city&#039;s streets where green and white banners hung from balconies.  At the confirmation celebration, Ptera gave a rousing speech.  Highlights of her speech were the words that carry forth to this day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ardently say, &amp;quot;She shared with all, her vision which was, &#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This is the spirit of the Knights.  It calls one to humility and not to be bound to glory.  As the confirmed left the city&#039;s south gate, there were many verdant tabards left at the gates that did not ride south.  It was a sieve that separated the wheat from the chaff, anointing those truly dedicated to the cause.  It was a dark omen of what was to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Knights began immediately to repair the defenses of the wall and began their watch.  As an aside, you may recall, this is the same wall the locals call &#039;Morganae&#039;s Arm&#039; for the Elf-queen of the mountains.  Regardless, the early years were more difficult than expected.  The politics between the Ferdahl and the Knights took a turn to create a situation of conflict resulting in lack of support from the Ferdahl himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ptera&#039;s command of operations set the stage for no room ornamentation or ceremony. Every day of a Knight on the wall is assigned.  The expectation that everyone attends chancel unless on break.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;On the 23rd day of Uthmor the Giant, Year of the Iron Toad, 186 a change in leadership took place.  It appears the Ferdahl tiring of the politics with Ptera appointed a new Second, Odurn.  It was at that time, the writer of the Chronicles, Graev was promoted to Captain of the Watch.  This renewed conflict between Ptrea and Odurn, with Odurn having lost the initial challenge to lead the Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The addition of what some may question as the Ferdahl&#039;s spy, Odurn did not quell the discontent he had with Ptera&#039;s leadership.  In 189 AV, the Ferdahl began monthly inspections coordinated by Odurn, much to the frustration of Ptera.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You excitedly say, &amp;quot;In the 9th Skullcleaver, 192, Morganae&#039;s Arm fell. It was a great battle and loss for the Knights as the Dark Hand pushed forward to the stone wall shaking the battlements to their foundations.  Ptera&#039;s desperate calls for reinforcements from the Ferdahl were ignored according to the Chronicles even though they set idly nearby to the north.  It was at that time, when all hope was lost and the numbers so depleted that a band of eight rangers raining arrows from the sky pushed back the Hand.  The leader of this blessing from Chadatru was Loro.  If not for their arrival all would have been lost.  It was during the fallout from this battle, that Ptera ordered Odurn&#039;s execution inciting the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then on the 23rd day of Skullcleaver Year of the Amber Phoenox, 192, the Ferdahl sent a detachment to occupy the wall and relieve Ptera of her command.  By the Ferdahl&#039;s order Ptera was exiled south on pain of death.   Resulting from Ptera&#039;s exile, on the 37th day, Graev was offered on the Command of the Emerald Knights.  Then in a following blow to the Knights, the Fredahl cut their pay and provisions sharply.  The provisions sent were also discard surplus having been described as chain shirts of unriveted rubbish and will scarcely hold up to a good sneeze.  Sometime between 192 and 196 Odurn departed from the Knights and was replaced by Ilksin as Second.  Interestingly, this fight and Ptera&#039;s banishment was recorded in a song scroll called &#039;The Ballad of Morganae&#039;s Arm&#039;, by Rancois Sendaque which can still be purchased.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Unfortunately, Ilksin was killed in 196 AV and replaced by a less seasoned Second, Farol, who was known for his forthrightness and verve.  By 199 AV, the losses suffered in 192 AV were avenged and Corik&#039;s Wall built and manned to keep the blight at bay.  Though Graev&#039;s disillusionment and frustrations mounted with the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the Chronicles, he mentions everything is a challenge for the Knights, as not even the moldiest crust of bread can be obtained without playing politics with the Ferdahl.  However, wisely he submitted to the Ferdahl&#039;s meddling keeping in mind, that the forging their own road, would use sweat better spent at the fight.  His words, not mine.  The years between 199 AV and 212 AV tell the story of lean times and ingenious plans to keep the Knights feed no thanks to the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was also dark times for Commander Graev.  He took ill and suffered significant sickness reducing his ability to lead the Knights.  By 212 AV he had recovered enough to resume daily leadership of the Knights but was dealt another blow when his Second Farol was slain during a push by the Hand.  This was a severe disappointment as he had hoped to turn over command to Farol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;By 215 AV, the Ferdahl confirmed Hindrelgaarde as Commander of the Emerald Knights, relieving Graev.  Graev mentions that Hindrelgaarde will make a fine commander due to her faith, swordsmanship, quick wit, and intellect.  This concludes the written history of the first days of the Knights chronicled in his letters.  It is a fascinating read and worth the time to better understand those early days. Interestingly the First called Hindrelgaarde, is actually Tijit in the Chronicles which she often refers to Graev as uncle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You reluctantly say, &amp;quot;Now things get tangled for me and have been unsuccessful in my studies.  Obviously easy to follow along in a written chronicle.  But now it becomes much harder to understand the history of the Knights.  So skipping ahead a few years to more recent times, I will pick up with what I have learned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With this absence of written records, it becomes necessary to collect oral histories.  My studies then focused on collecting information from the people that reside on and near the wall.  As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, the gem buyer Mhar and the herbalist Doritee.  Others approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Most all individuals interviewed had their own personal thoughts about the Dark Hand.  Captain of the Watch Grimnur said it best, when he told me, &#039;Ain&#039;t real words to describe it to you the way it is, aye.  You&#039;d never understand it.&#039;  The Second Eothim was a bit more specific when he said, &#039;Necromancies and sorceries.  Breaking the rules is what it amounts to.  Dzree broke the rules and see what happened?  Those wrongs will not be easily righted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The locals expressed appreciation for what the Knights are doing keeping the Hand in check.  But Doritee cautioned it was a sensitive subject around Shadow Reach, warning, &#039;Shhhh!  The children might be around - no need getting them all terrified with that evil.&#039;  Though these conversations didn&#039;t really provide an additional history, but context of the sentiment of living so close to the dangers posed by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Of particular interest in my opinion is that of the current leadership of the Emerald Knights.  Speaking the locals about Fenhalut didn&#039;t really provide much.  I interpret that he keeps to his work.  The trader Brindle did offer the following, &#039;Oh he&#039;s a good leader, I think.  The rank and file seem to like him alright.&#039;  Second Eothim, appreciates the stability in my opinion, making particular note as follows, &#039;Oh, yes Commander Fenhalut is a fine leader with a great appreciation for order.&#039;  All others consulted offered general platitudes without any criticism.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting to contrast the consensus opinion of Fenhalut with that of Second Eothim.  Generally, he is considered an able administrator but not much of a fighter.  The locals did seem more familiar with him.  Presumably he is out away from the wall more frequently doing business among them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally the most interesting person spoken of with general admiration by all is the Emerald Knight ranger known as The Last.  Grimnur provides insight to why he&#039;s called the Last by fondly saying, &#039;That old ranger&#039;s a piece of work - best archer in these parts in his prime.  And instead of a pension, he&#039;s pledged to be our Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A fellow Knight ranger Brent offers, &#039;He&#039;s our Last and a damn fine ranger. Those defenses ever fall, and he&#039;ll make a new wall of blasted rock.  That ranger&#039;s sittin&#039; on enough naptha to bring half the Stormfells down into this canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;Though it appears the Last isn&#039;t all business as the herbalist Doritee shares jokingly, &#039;If he says that I am older than he...  Well, he is just playing you for a fool!.&#039; Causing one to wonder what kind of banter those two have had over the years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Speaking with the Last, he&#039;s a bit odd.  He&#039;s the most talkative about things near the wall, which may be attributed to a lot of time spent alone.  Clearly, he understands his role when asked offers, &#039;I&#039;m the oldest Ranger around here, so they call me the Last.  Yet, that title has another meaning, if all should fail; the walls lost, the valley and settlement overrun, I&#039;m the one who stops the Dark Hand from moving onto Shard.  And I will stop them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cheekily say, &amp;quot;But the softer side comes out when you ask about the tools he would use.  In particular he jokes when asked about naptha, &#039;KA-BOOM!&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says, &amp;quot;Literally, the Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But with him having been serving the longest, he does offer some memories about the son of Ptera, Seome.  He recalls him as follows, &#039;A great Ranger Seome was.  His exploits in the bowl are legendary.  He wouldn&#039;t be tied to the wall like some of us but that is a decision we all must make.  For a long time, he and his band were the ones that allowed us to survive.  He took the fight to the evil.  Perhaps another Seome will come again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could go on but will mention well worth the time speaking with those around the wall.  You will gain a better understanding of what a great work the Emerald Knights are doing protecting all from the Dark Hand.  And with that, I shall conclude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done, he really understood the task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone asleep?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Thanks for the recap and research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What he did was called the emerald knight rumor system, which i will discuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Incredibly well researched and nuanced. No small feat to put that much detail into something in so short a time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want to emphasize a few things that Vaddon mentioned, before continuing on with various updates and discussing recent visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. In naming his forward defense after the Elf-Queen of the Mountains, he hoped she would come to the aid of his city&#039;s defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just like she deceived the Dwarves of the Iron Kingdon, she also deceived the Elotheans by letting the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The only difference being that she did not behead Ferdahl Alec like she had done to King Hvalig, when she and her twin brother Lenizhir attacked Garnedhren with poisons, then renamed it Elamiri were she still resides.  I will explain the details, since it is relevant in recent visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Lenizhir possessed a great knowledge of herbs, but not as a healer.  He learned to do cruel things with his knowledge, and gathered a  rare herb that grew in the Deriel Plains, that had been discovered to make the Dwarves extremely ill during their stay on the plains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once Lenizhir had acquired a supply, he began cultivating the herb and preparing it in a special way that would enhance its natural effects.  When he was certain that his herb was potent enough, he created a liquid from his stock, which he then turned into a gaseous form.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent vision about the beekeeper may be another way he is able to do this, without him having to touch it, since the bees process the pollen for him. Remember that a previous vision showed people harvesting something themselves, and then falling ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Lenizhir and his sister had only to wait until the time was right. One day, without warning, they released the gas into the Dwarven section of Garnedhren. Many of the Dwarven adults became ill, and few children survived. The Dwarves, though weakened by the illness, were  able to imprison the Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;An aged and frail leader Tivhiri strongly opposed the violent path of her twin children, but after Tivhiri died suddenly in her sleep one night, Morganae was chosen the new leader of the Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae and Lenizhir led the Elves in an uprising, breaking free from the dungeons and battled the Dwarves. The Dwarves were weakened from Lenizhir&#039;s disease and were killed in the fighting.  Morganae herself severed the head of old King Hvalig, and took his crown and placed  it upon her own head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That was the end of Garnedhren and the Iron Kingdom. Following Morganae&#039;s treachery, she renamed Garnedhren to Elamiri, and proclaimed herself Queen of the DragonSpine Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I get the feeling that the man in recent visions teaching others alchemy and poisons is Lenizhir, with intent to use it in future attacks against us within our Provinces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The exiled Dwarves lived a pitiable existence, hiding in the mountains given to them by Kertigen.  Until Sidhlot led a group of Dwarves away from Elamiri, which he taught his necromantic magics to these Dwarves, as a way for them to gain revenge on Morganae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The necromancy gradually corrupted the souls of the Dwarves, who were becoming twisted shadows of what they once were.  People began calling them Elba Darvagers, or &amp;quot;Dark Dwarves&amp;quot;, creatures of the unholy magic that  created them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is an example of the treachery going on beyond Shard in the Dark Hand, and it appears to have grown to become a much bigger problem, which is why we are meeting here tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was brought to my attention that some of the visions appeared to be about Lenizhir once again making poison, and a few other visions that should raise more concerns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They all seem to have a common thread, about the future encroachment beyond Corik&#039;s wall, which has lead to this call to muster the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was suggested to me that we need to start monitoring activity there through field reports, to be aware of any changes in the landscape, and by discussions using the Emerald Knight rumor system, exactly like Vaddon has done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This will take a group effort with frequent patrols, field reports and periodic Round Table meetings so we can be continually updated among us as a group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The reason I was asked to assist with beginning this process was twofold.  First, I was among the first group of Emerald Knights to be mustered in during modern times, and I felt obligated to light the way by providing knowledge and intel to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Second, because this was exactly what the Therengia Cavalry Outriders did, since they were mostly Rangers who provided recon and intel through patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I led the Cavalry for almost 40 years as Commander and Senior Commander, and I am a qualified military planner who will work with others who will Command and lead their own various groups, should that time come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind quietly asks, &amp;quot;Where is that table, anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Therengia Cavalry Dragoons were the heavy front line fighters, and the Hussars were the mobile triage unit.  My point is that We would need to be prepared with others to help us with triage, should this turn into a full scale invasion that never seems to end down there. Clearly Rangers and Paladins would not be enough to quell it alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to Betlind, &amp;quot;Maybe we have to make one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion is that the Original Seven Paladins, and other Paladins who have gone missing, have been down there in this neverending fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My soulstone visions seem to reflect this and they continue to be more frequent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Some of the Seven are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Elurora, &amp;quot;It&#039;s gonna be metal then, I&#039;m afraid. Look around ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I would rather we plan as a group as the primary informants of that area, and work with other groups beyond the Emerald Knights, since it may become way bigger than we would be able to contain ourselves.  This means that mustering in new Emerald Knights is a priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nodding toward the south and the Dark Hand, Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to find Seome, because he may be who can help us with crucial information that we need to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My last topic about recent visions are regarding the ones with six or twelve legged creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I came across something that sparked my interest, especially since I was a shareholder of Terald, and which once again is about items that were in Terald&#039;s Tent at the original Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Wouldn&#039;t he be dead now if he was Human?  They don&#039;t live that long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a large canvas mural sold by Terald there. A large canvas mural reads: The Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now Vaddon will select a Ranger to provide the next field report at our next meeting, and the ranger will select a second who will assist.  At the following meeting, that same Ranger will select a Paladin, and so on, so that it rotates and we can all contribute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest everyone familiarize themselves by going down there, and updates can be provided to Hanyru, Vaddon and myself in between meetings, so we can keep ahead of any immediate issues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then after Vaddon chooses a Ranger, we will open the floor for discussions regarding the visions, the information we have provided, and your opinions about the concept of beginning patrols and sharing field reports among us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You have 2 to choose from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;I think you&#039;re skipping the step where you ask if they want to take part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be curious given Hanryu&#039;s availability to share any information he has collected over the years to pass along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is part of the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t mind doing it.  Though I must admit nothing at all has changed with the wall in the 50 years since I did the quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;ll make a few extra rounds before next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like things more recent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;And make sure to jot down some notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I already have been informed by a few non-attending Paladins of their interest in participating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Other than that dead fellow and the partial note, there really hasn&#039;t been much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Hanryu, &amp;quot;Thank you.  Of course I can help as well if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I think that would be a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I was informed to look for changes in the landscape and things they say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks Elurora, &amp;quot;I&#039;ll bet it&#039;s a lot easier to inspect that well south of the wall when there aren&#039;t twenty people trying to all fit in it at once, huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Or in a well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also have a recruit who wants to muster into the emerald knights&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Never been quite that cramped before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will be assisting Chyral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could show them the way if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am hoping others will participate that are interested in becoming an Emerald Knight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We clearly need more of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The more things change?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is what I was told.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~My notes get fuzzy having a big snowflake smear my ink on this page.  But it was discussion about limiting this particular meeting to only mustered Emerald Knights.  I will note that several attendees left to make their position well known in the issue.  It is my sincerest hope, given the outcome that they reconsider and rejoin us in the future.  Turning the page, the record is clearer.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;&#039;I propose the vote mentioned earlier.  That those with interest in helping in the Emerald Knights noble cause, with or without formal mustering be allowed to attend in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All in favor, say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please everyone vote, I must remain impartial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All opposed, say nay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds good to me.  We could use the help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;It is with a heavy heart that I vote aye... It saddens me such even had to come to a vote...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So we include non mustered in at the next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing no nays....it was agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind, would you please at the top of each meeting, state the following.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m gonna put it in my own words, just for fair warnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That decisions and votes are limited to the emerald knights and that those not formally mustered in must remain respectful as the rules of all meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;...Should probably wait to hear it first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, aye, that&#039;s an easy one, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Something like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thought it was gonna be a full piece of parchment to memorize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;You know how it is going over the minutiae of old Pally scrolls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single comment.&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Are we going to keep meeting here?  Why not at the Wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will be at the wall, I was just joking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I had that question myself, but just figured it was easier to keep others from listenin&#039; in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The wall is nice, and Brent would appreciate the business.  He&#039;s a fellow Knight as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We had to explain why were are doing this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And it was not my idea, I just agreed to begin the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And will eagerly pass duties along to others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds like a plan.  Well I&#039;ll do some scouting in the next few months and see if I notice anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I gotta run, safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks hanryu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims to Hanryu, &amp;quot;Always great to see ya, sir!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Watch out for Mhar though.  Not a lot of folks appreciate his business practices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~At his point, this humble scribe accidently followed Hanryu to the river and had to make his way back to the docks from the riverbank.  He dives like a dolphin and boy is he quick on his feet.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;There he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He moves quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I usually get blamed for everything but I was just following instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Gwend was just praisin&#039; ya when you were abducted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I&#039;m a bit slow sometimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind I look forward to hearing your reports and also, if you know anyone who wants to muster in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Blame it on the armor like the rest of us do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll go rustle some bushes and check some bars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did you think about the visions I discussed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As will I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think the ones I mentioned were related?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;My understanding of history is limited.  But it does concern me greatly.  The poisons especially.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mural made me choke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well, honestly, I haven&#039;t left Zoluren in a long while, so am unfamiliar with the visions and this was my first time hearing of the most recent ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent visions are staggering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Clearly about the emerald knights, Lenizhir and the dark hand and shadow clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;The big ones usually tend to make their way through word of mouth to me eventually, but I just figured things were all quiet and happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Definetly concerning.  But I&#039;m not the wisest in understanding them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some of them talk about 6 or 12 legged creature they are fighting, just like in the mural.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well that&#039;s not great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I was curious on the numbering there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Twelve legs, five front line fighters, three behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My Imperial lecture next week will be about those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I just wonder if that is what they are holding back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just one of those, but many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Aye, very much so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Notice how the mural explained how they killed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is extremely important info.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The arrows were important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Rangers fighting from pole, paladins at melee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was how the Dark Hand was pushed back in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One more thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Without the rangers led by Loro, all would have been lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Three rangers hovering in the back, much like three moons? Could that be an angle worth pursuing? Don&#039;t know what the other numbers would mean though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting concept.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;12 legs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That means something too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The Thirteen with one excluded for some reason?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;S&#039;the only real thing I can think of in the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it. The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;5, arent 5 of the 7 still alive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Is anyone really sure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I&#039;ve been researching that, but we know Emille is alive, but she is a dwarf, not human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Just listening to the visions gets me tongue tied. Don&#039;t know how ya do it, Gwend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So not one of the 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Betlind, &amp;quot;Agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Miskton&#039;s vision meetings are helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll have to make it a point to drag myself outta the forge and head down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Well thanks again for coming, is this a good night to schedule meetings?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Easy to waste the winter andaen away in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps you could talk to a few others and get them to the next one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Absolutely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Betlind, &amp;quot;And miss the snow and brisk weather?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;On both accounts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge even larger snowflake..sorry lost two lines from that one.&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;I feel I enjoy it PLENTY enough on the brisk jog from the forge back to my house, thank you very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Asking Pfanston to mention it at the frequent ranger&#039;s meeting could be worth doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Gwenddolyn, &amp;quot;Hrm, gotta find a way to drag &#039;em back in then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Hanryu told him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Herding Rangers... Of all the paladin tasks that have fallen to me over the years... I swear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks again, looking forward to meeting down there at the wall in 2 months, world joust next month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So for the following month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I know a few I could share the invitation as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thank you both for putting this together and all the work and effort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though certain areas only ek can go still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was educational.  Opened my eyes to a whole new world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;And, once more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Mine too, I had forgotten so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you...my honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He grasped the task, indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was hard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he only had 3 days notice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Remember though, when she starts trying to get you to work the forge for her, it&#039;s ok to draw the line SOMEWHERE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A lot of material to scour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I dabble, but leave it to the experts like you two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting I have something to give you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, hang around us enough and that&#039;ll quickly change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too hot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shhh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Mmmfmfm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What I will give you, you will laugh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I can&#039;t wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well full scale blizzard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Back to haven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Thinking it might be nice to go make some snow angels on the Dragon&#039;s Spine.  Any takers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have 5 more shields to forge of damite for the world joust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;And I&#039;m headin&#039; to Dirge, so, sadly looks like our trails all split here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;But seems as fate would have it they&#039;re all gonna lead back together again sooner than later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;So you two stay safe until then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Always a pleasure and an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~It was at this point I took my leave retreating with a quick salute to my home to make these notes.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 445th year, 37th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
A meeting was called of the Emerald Knights on the 445th year, 37th day since the Victory of Lanival the Redeemer. It was an overcast evening, and the meeting was held at the Shard Meeting Tower in the Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good to see everyone again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Get your classes and groups set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will silence the room during the history lecture and the status report update, then will open the floor for discussion of meeting topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright everyone have a seat and we will get started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Silencing the room in 1 roisen, it will be reopened following the lecture and status reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will start with the general rules of order, as every meeting will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disruptions during lectures and status reports are not acceptable rules of order, only when the floor is opened for discussion. This includes limiting movements, comments and casting spells or doing anything &lt;br /&gt;
else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our field status reports will always be mid year at Brent&#039;s bar and are less formal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our lecture tonight is being presented by Knight Vaddon, and our status report will be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Greetings all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my studies have been lacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do have my observations to share about the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tonight I wanted to report on my recent travels through the Lost Grounds.  This follows Emerald Knight Hanryu&#039;s excellent report on the 242 Day of 444.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During my recent participation in the Mountain Guard&#039;s recent patrol in support of the Emerald Knights, I stayed on the wall for a few days in their support and to collect this information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In general, I didn&#039;t observe any new signs or changes to the area outside the wall.  But thought for those that haven&#039;t been outside the wall recently into the Lost Grounds to summarize my observations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When you first step into the Lost Grounds, it&#039;s a bit surreal.  The fog is intense and obscures mere steps in front of you making it difficult to even know how to move.  The more time you spend outside the wall &lt;br /&gt;
however, the more confident you become navigating the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As you make those tentative steps throughout the Lost Ground, you begin to notice the ruins of once great structures scattered throughout the landscape. The remnants of buildings and fortifications lay in ruins, &lt;br /&gt;
their stones long since worn away by the elements. Some structures have completely collapsed, leaving only piles of rubble as evidence of their existence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These piles of rubble are rumored to be Morgane&#039;s Arm.  Though I don&#039;t have confirmation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be interested in other&#039;s thoughts on this after I&#039;m done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With these remarks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Despite the desolate surroundings, there is a strange beauty to be found in the Lost Ground. The twisted branches of the trees create intricate patterns against the gray sky, and the occasional burst of color from &lt;br /&gt;
wildflowers growing amidst the ruins provides a stark contrast to the bleakness of the landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Occasionally your foot catches on caltrops.  These catlrops are actually a hazard to the uninformed.  The sharp nails or spines can easily puncture flimsy footwear and you must be careful to watch your step.  True to &lt;br /&gt;
their purpose, the do slow foot travel throughout the area.  Compounding that with the mud, travel is slow navigating the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the day wears on, the fog seems to grow thicker, and you find it increasingly difficult to see your way through the dense brush. Strange noises echo through the trees, and you begin to feel as though you are being &lt;br /&gt;
watched. You wonder if the shadowy figures atop the wall are still keeping a close eye on you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Catching in the wind on occasion are abandoned banners.  These banners are in the color and heraldry of the Emerald Knights.  Though long abandoned they do stake the claim to the battle ground that remains for the &lt;br /&gt;
efforts of the Emerald Knights and all those that lend their hand in the valiant defense of the Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the battles still waged in the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As night falls, best to return to the safety of the wall.  However, there is an abandoned dovecote.  That can provide sanctuary to the unprepared traveler.  This is a remnant of a structure that housed doves that &lt;br /&gt;
carried messages back to Shard.  For some reason, the wormwood vines and shadow weavers avoid this area.  The dovecote provides you a chance to set up camp if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So seek shelter there if you must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But heed this warning, the darkness is absolute, and you can barely make out the shapes of the trees around you. The silence is broken only by the occasional hoot of an owl or the rustling of underbrush as some small &lt;br /&gt;
creature scurries by. You realize that you are truly alone in this desolate place, and a feeling of isolation washes over you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Despite the challenges and dangers of the journey, you can&#039;t help but feel drawn to the Lost Ground in a twisted way. There is a sense of mystery and intrigue that permeates the landscape, and you are left with the feeling that there is much more to be discovered beyond the wall.  But do you dare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, I appreciate your time listening to this story and welcome the chance for any personal observations you may want to share before moving on with our agenda this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Speaking of which, does anyone have anything they would like to share about the Lost Grounds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or maybe we should...hold those comments to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since we are still in the formal phase of this meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I truly appreciate your dedication and attention to detail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would be interested in checking out those ruins with you Vaddon, and we can report on them at an upcoming meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anyone else wanting to come will be welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now our updated field report, to be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Good evening Knights and to all of our guests.  It&#039;s good to see you all again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to visit the Wall recently...It brought back many...memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;As I&#039;m sure it does to all who have walked the ramparts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak with Captain Fenhalut and with Grimnur upon my visit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I was mildly amazed in the fact that very little has changed since I last visited.  The Dark Hand is still with us..Make no mistake about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak at length with Grimnur and although he wasn&#039;t very forthcoming...I did learn some things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I speciifically asked him about Sir Beren.  And was surprised at the answer I received.  Although he couldn&#039;t say when he saw Beren last, he did state that he was still out fighting The Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Exactly where...is still in question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I really don&#039;t have much more to add, other than, if and when you all get a chance...Visit the Wall.  Speak to Grimnur and Captain Fenhalut.  They are The Watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;One comment I feel I need to make concerning Sir Vaddon&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to you, &amp;quot;I agree with your assessment that the ruins are indeed the remainder of Morganae&#039;s Arm.  As does Grinnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;With that I relinquish the podium. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you so much for all of your effort and observations Grymmlen. Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Walking the ramparts and in that harsh area is not an easy task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is exciting to hear Grimner said that Sir Beren is fighting in the hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is something new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It confirms he is still alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;These suttle changes are what we are looking for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Excellent work indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am now going to open the floor for discussion about an group going down to see these ruins and assess them and speak further with Grimner about Sir Beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The room is now open for discission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One at a time please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have questions for either of these Knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thinking about the Lost Ground, I do have something else to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Much less formal, but interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all is so fascinating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;As mentioned earlier, the Mountain Guard lead by Lady of Elamiri Ayrell Evyntine-Vershir patrolled the Lost Grounds in support of the Emerald Knights on the 34th day of the 10th month of Nissa the Maiden.  Many of &lt;br /&gt;
you in attendance this evening participated in this effort.  Who here was able to lend their sword or talents that evening by show of hands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for the help, and the night off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, I recall standing to shoulder to shoulder with you both.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Myself, I ended up staying down on the wall for a few days following that patrol lending my sword to our fellow Emerald Knights.  One evening I joined the Knights circled around a campfire as they sang songs.  One &lt;br /&gt;
song in particular I thought I would share with you all which seems appropriate for our earlier conversation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Granted, I&#039;m not a bard but I do enjoy mead and merriment.  So singing is something I do, though not very well.  Regardless, I ask that you kept your tomatoes tucked away as I share this song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This song is about the Lost Ground, and those Emerald Knights who stand guard against the darkness.  It draws in reference to Blackthorn Canyon and the Lost Ground, where shadows and darkness reign.  It&#039;s a place &lt;br /&gt;
where creatures of dread lurk beyond the wall, waiting to strike and shred anyone who dares to enter.  So without further ado, I shall sing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:VAUGHANF|VAUGHANF]] ([[User talk:VAUGHANF|talk]])Vaddon then launches into song, that drove one Knight to flee the meeting hall.  So it&#039;s not included here for the sake of safety of the readers of this log.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to new business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Hanryu stated he wanted to lead a hunt following the next mid year field status report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is that still on the agenda?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  Always fun to wander down there and kill some vines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be a plus to take part of the group or whomever wants to go after the informal report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the meantime, we will agree on a different time to go check out the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And anyone wanting to go, tell Vaddon now so he can give you the details when we know them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Until vaddon and I have time to discuss it further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have any other new ideas or new event business?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I need a volunteer emerald knight to do the mid year field status report\.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I&#039;m sorry,I do not have the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else willing to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well then, I will have to select someone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Maybe next time we just go hunting.  Less talking more slicing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I like that idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do need an update about sir beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be at brents bar and you can leave right afterwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I will do the next report then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Grymmlen has one last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Brent like us...free ale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I would ask that all Knights present please stand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald &lt;br /&gt;
Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;Here here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen exclaims, &amp;quot;HUZZAH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elgalad exclaims, &amp;quot;I swear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And with that, this meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer asks, &amp;quot;Ok pali ranga hunts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For your support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer says, &amp;quot;Thanks for the gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting will be on the calendar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Squire Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 446 year, 28th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Third Annual Emerald Knights&#039; Meeting held on the 28th day 446 years since the Victory of Lanival the Redeemer in Shard at the Hall of the Hunt.  Those in attendance included; Mother Jaelia, Knight Templar Nanakii, Primal Lady Zalinyar, Squire Eskila, Light of the World Gwenddolyn, Squire Cheyee, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the 3rd Annual Round Table Meeting of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my updated field report after vaddon gives his.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You clearly say, &amp;quot;Two items of interest to report this year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, as I continue to collect the oral histories of those near the wall, I frequently return to continue my interviews with the people of Blackthorn Canyon.  This past year was no exception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.  In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, and the herbalist Doritee.  Other residents I approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regretfully, their tongues have not loosened, and no new information was shared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You thoughtfully say, &amp;quot;Though as I reflected on those conversations, I realized a point I had previously missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When speaking with Doritee, she once again mentioned her agreement with Commander Fenhalut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She spoke of her agreement between them that only after a childs thirteenth name-day can a child pick up a weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When I mentioned this to Jaelia, she suggested that requiring age 13, they want people who have enough life experience, to be certain of their commentment and understanding of they are they are doing and joining.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;This highlights to me a recruiting standard that I hadnt considered.  It also emphasized the importance of Blackthorn Canyon to the recruiting ranks of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second, as mentioned in our midyear gathering my curiosity about the locked library has been resolved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Recently I can only assume an errant tradesman changed out the locks on the library doors.  Rumors circulated quickly that the door could be opened without a key using other tools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing those rumors, and my prior interest, I found an accomplished locksmith and went to Corik s Wall to investigate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My accomplice, Zalinyar, and I found the rumors to be true and the doors are now pickable.  We quickly gained entry.  However, be warned there is a nasty surprise if you bumble in your efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regardless, the library is the study and bedroom of Commander Fenhaults.  Within the room is a book case with a complete set of the Emerald Chronicles.  As you may recall, The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebbanwritten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though growing dark, we quickly scanned the chronicles noting no new information much to our disappointment.  However it was a delight to marvel at the complete set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also worth noting, is the room is monitored by the guards and they keep the door secured at all times.  They did not take exception with our research, but did lock the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It also appears a Page is assigned to Commander Fenhault as his personal aide.  He kept close watch on us as we handled the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When we were done and left, I inadvertently discovered a crossbow bolt in my left leg as my ignorance of locks became quickly apparent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zalinyar studied the bolt noting that it was made of copper but of similar craftsmanship of other bolts common through the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I took exception to the use of copper.  I find this curious but will leave it any accomplished metallurgist in our midst s to decide whether any information from that would be helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the final point of interest was the pages direction not to hand the bolt to each other.  Curious to know more about this Page, because he only appears randomly and otherwise is in the shadows unseen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There may be other secrets which we couldn&#039;t discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;I will close my report with the words of Commander Fenhault as a stark reminder to maintain diligence, which are,  The terror beyond these defenses must never be allowed to breach them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;Thank you, fellow Knights, for your attentions steadfast service. End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have spent much time there, looking over the ruins, so on with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Here is my field report combined with some related historical information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and nost rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child who has appeared in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Also Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion about some of the Original Seven Paladins and other Paladins who have gone missing, they are somewhere beyond the Lost Grounds. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla, Drelden, and more recently Sir Beren and Oane.  Also Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or her fake tomb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was Highhold. I suspect that Morganae&#039;s Arm was built just outside of Highhold because that is where all the fighting took place, since they were fighting over control of Highhold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey an entryway into the renown Highhold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet. Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Among the items I found were some old caltrops, which are spiked traps, several small groupings of burial mounds, an extremely old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, a squat opening in an old wall, and the remains of an outer bailey of what was once a mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be spending some time down there continuing to research these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle and see if you can discover something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A little historical information that I am taking extremely serious is a reference in 241 BL, that Corik the Black Cloud becomes the Ferdahl. Could the black cloud near the wolf constellation be related to Corik somehow? No other historical figure has ever been referred to as such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times. I do believe that there is more to this story, and we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to other emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other knight have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The formal part of this meeing providing updates is completed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to others to comment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am intrigued about the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fascinating room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You need to look in every nook and cranny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s a bit hard in all this armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Like I found the letter and bottle in darius&#039;s office, there must be something there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I think Zalinyar did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Open forum now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I looked on, in, under behind and searched everything I could put my hands on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;GOt a splinter from the back of the bookcase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are there toiling and watching you for a reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What do they have to hide?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was very curious, I&#039;ll say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Why is the door still locked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And when the guard passes in the hallway, the guard relocks it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;But I believe that a bard may be able to employ their recal abilities in a more quiet manner, as every time I did something, the page got after me. Honestly I&#039;m surprised I didn&#039;t get Vaddon thrown out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;While you are in t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, when they make rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You can open it to leave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And it&#039;s odd that you can hear the griding of the portcullis through the wall I thought. Maybe there&#039;s a hidden passageway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Have to unlock it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Or do you have to pick it again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I picked the lock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I got a bolt out of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;SOrry, not sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So you could get locked in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh yes, you&#039;re definetly locked in.  But then the page is kind of creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did he look like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The page locks the door behind you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There and isn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too quick for me to get a description.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nanakii says, &amp;quot;Odd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He was... plain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fast kid, that page is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Was he an emerald knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too young.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Seome?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He took an exception to me searching the chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Exception?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Couldn&#039;t draw that conclusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And after I yanked the bolt out of vaddons leg, he wouldn&#039;t let me hand it to vaddon or allow me to study the bolt in the room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very odd behavior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar seriously says to Gwenddolyn, &amp;quot;This is stuff you can&#039;t make up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When I went in there years ago, there was no page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;But were you tossing the room?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He only appears to warn, then slinks back to the shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Did they say anything to Zali about not being a knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I mean... respectfully looking for clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;She was with vaddon so they did not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;No, but Vaddon didn&#039;t leave me unattended in Emerald Knight territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No that would not be wise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well I should go in there and needle that page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We moved freely without incident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though I would need a good lockpicker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He&#039;s quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Sure can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So about the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I don&#039;t think I would be wise for me to try again.  Next time might be something more umm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Doesn&#039;t anyone have anything to say, especially about the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree with the bailey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says to you, &amp;quot;Books are very important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Think that is the right track on the Arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No bailey is recorded in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will plan to check out the boulders as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;The lost Chapel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It must be part of highhold, as that was what they were fighting over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too worried about getting these boots muddy to look at the bigger rocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Look behind, under, everything you can tap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Turn everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Pull everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Push everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Push, poke pull, kick too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the library too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We are missing something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Even licked a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The noises from the portcullis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;&#039;I think you&#039;re right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes and the howling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Can clearly be heard from the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright, meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks for coming all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 447th year, 20th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fourth Annual Emerald Knights&#039; Meeting held on the 20th day 447 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Veteran Apprentice Anuril, Champion Seydin, Nepenthe Huebald, Knight Penitent Briaen who is surrounded by a corona of fiery light, Hunter Hanryu, Heart Tender Kethrai, Emerald Knight Akolu, Squire Cheyee, Squire Eskila who is followed closely by a neatly organized mischief of rats, Primal Lady Zalinyar who is sitting, Black Fox Jaelia who is emanating a benevolent holy aura, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 4th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you, and. good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is not here and sorely missed, I will give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our official annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting, and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others have to say once we have completed our reports and the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide some related historical information, followed by my updated field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My report will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost 4 centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.  Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south rooms, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is on a south room. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaeological items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put i the nrooms that led to an old bailey, to preventing others from seeing the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of a rotted out walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some historical information that I am taking extremely seriously is a reference to 241 BL, when Corik the Black Cloud became the Ferdahl. No other historical figure has ever been referred to as such, the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be closeby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential. I would like to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds, not just one Empath trying to do it themself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon was painfully absent at the last field report update, and his scribe duties were greatly missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I understood that he had quite an update for us all. He collected oral histories of those near the wall, inquiring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;But he is here now to give us his report!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry I talk so fast for your scribing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I have picked up additional patrols on the wall for extended periods.  This past summer and fall were an amazing time on the wall.  The desolate nature of the area has its own beauty that is only appreciated with time spent here.  It s captivating in its own way, but I miss seeing everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;So, I regret missing our last meeting.  I was there in spirit, but the continued task of defending the wall wouldn t allow my departure at that time.  Let alone, our Second Grimnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the good folk, they had nothing new to report in their chatter and musings about life and thoughts on different people and history of the area.  I hope with time, I will gain their trust that they will share their deeper thoughts and stories about the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I wanted to share a recent experience and my thoughts about the adventure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;During my time on the wall, a young paladin named Rizk stumbled up the battlements looking to join our esteemed group.  He was this bright-eyed, bushy-tailed, and about as green as the fields of Illithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You apologetically say, &amp;quot;A part of me wished once again to have that firm grasp of idealism that was so evident in his hunger, but I digress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After speaking with the Commander Fenhalut, Rizk set on his way completing the tasks on the wall.  After Second Grimnur granted me leave, I chose to help him as he struggled with the work assigned to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously exclaim, &amp;quot;And boy, did he need it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;He stumbled, fell, and was completely incompetent with the work to be done.  The kind of person that makes you wonder if the Dark Hand is just a bit easier to deal with. You know the type, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You disgustedly say, &amp;quot;So, as I coached and watched him fumble with rocks and stuff my disgust grew.  A flicker of light caught my eye, and when I took notice, I was humbled by what I saw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You admiringly say, &amp;quot;But, despite the monotony of it all, Rizk had a heart full of courage and determination. He didn&#039;t just see it as a chore, he saw it as an opportunity to prove his worth. And I couldn&#039;t help but chuckle as I watched him wrestle with those rocks, cursing under his breath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;Now, my friends, that brings me to the point of this story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;In a world as challenging as ours, it&#039;s easy even for those of us experienced in the matter to get lost in the daily grind, to forget the reasons we took up the mantle of the Emerald Knights.  Remembering the words of Petra, we didn&#039;t join for the fame, the glory, or the easy quests. No, we joined to protect Illithi from the darkness that threatens it, just as our founders did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;We may not have crowds cheering us on, and we may not have the folks we protect offering us favors, but we have something far more important: a purpose. We have each other, united by a common cause, bound by the laurel and lion&#039;s claw crest on our badges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You valiantly say, &amp;quot;So, my fellow Knights, I stand before you today with a simple request. Let&#039;s remember our purpose and the legacy of those who came before us. Let&#039;s reach out to potential recruits, rangers and paladins alike, and help them complete their quests just as we did and received help from our superiors at the time. Together, we can increase the number of Emerald Knights, strengthen our ranks, and continue the fight against the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I did crack into the library and despite being closed for several decades, it did not seem to have any renovations or new books I could find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would like to respectfully disagree with your assessment on the bailey being a part of Highold.  According to what books I could find, Highold had no roads leading to it as it was built high on the peaks of a mountain.  It was accessed by a complex series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my history of High Hold at the next annual meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Elurora, &amp;quot;Could the bailey be the wall in front of highhold?  It is considered an outer wall if my books are right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is quite a bit of reference to it being directly next to the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks you, &amp;quot;Why would it need that when it was built into the peaks of the mountains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Purnay says, &amp;quot;You would want to protect the bottom of the lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;d caution into reading to much into the names of the things scattered around the muck of the Hand.  The folks that named those things were typically doing so as they either fought some monstrosity or fled from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Maybe an outer place at the footholds for the delivery of materials and supplies to those lifts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That could be a fable about the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The battle here was over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So it had to be close.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;It would still need to be protected wouldn&#039;t it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is referenced to be adjacent to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Any other questions or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I open the floor to everyone now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;The only report I&#039;ve to offer is that I&#039;ve walked beyond the wall a few times for the last 6 andaen, but I haven&#039;t noticed any significant increase in the dark hand forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for your patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Thank the gods for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep them up please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Akolu, &amp;quot;Notice any breaks in the fog?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;None that I can recall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Has anyone tried planting those plants in there yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Did they work to heal the lands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;None have been seeded yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They would have to be an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just wondered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The young ones would die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is something to consider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;Or a thicket maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would be curious to see if the ones Empaths can summon would have any effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thicket is like a whole plant party.  That may do the trick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would like to try a huge group to do it together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;1 empath would not have the power to do such a thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask all emerald knights to go check the artifacts in the Lost Grounds, and Rangers, look for new pathways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;Especially around the sallyport and timbers, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Contact Vaddon or myself if you find something of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Or in any room the bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yeah, something is a bit off with that area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks Gwenddolyn, &amp;quot;The bailey has rooms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The spiked traps were put near those areas, so that is interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You can see the bailey from several different areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Usually a bailey is an open courtyard type style area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All south and west areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu asks, &amp;quot;I&#039;d be curious to see if the taint would corrupt anything Empaths planted in there, and wonder if it would revert to it&#039;s natural parasitic state?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A bailey is an entryway to a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Akolu Great question, me too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaelia says, &amp;quot;A single plant by itself in the Dark Hand, a corrupted area on our plane, or the Plane of Electricity, a single plant will show signs of being very uncomfortable. So a thicket is probably good to test in both places regardless to see if there is any additional differences or similarities or anything else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You would need several empaths to get a thicket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says, &amp;quot;On the subject of purification, I think it prudent to mention that scars play a role in maintaining the point of a lesson.  When recently an attempt was made to purify the Ancient Tree near Leth, our group was spirited to Lyba Bima and I to Trefren.  The words spoken to me in this place were &amp;quot;Some wounds are endured as a lesson. Some scars serve as reminders.&amp;quot;  This statement seems important on this subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I should put Vaddon in charge of it after the next field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Vaddon, make a note to take a group of empaths and clerics into the Lost Grounds following the next Mid-year Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald asks Briaen, &amp;quot; I was thinkin&#039; of this place after we went there for certain, sir. But I don&#039;t think it would hurt to try?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says to Huebald, &amp;quot;Attempts may be made, and rightly should be.  I only bring it up in an attempt to temper expectation of outcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share or ask?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;So, on the topic of the vela&#039;tohr plants we are able to summon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve done some further research on that, and found some results that I&#039;m not sure how to interpret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please do share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon these plants in the Vela&#039;tohr Valley in Forfedhdar, they seem to have a noticeable affinity, like they remember it is their home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon them either in the Dark Hand, or in Zengmodaleth, they seem... uncomfortable, as if there&#039;s something about the ground they don&#039;t like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That&#039;s understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Our assumption has generally been that, at least in the case of the Dark Hand, that was due to its corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What about this side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Outside of the dark hand and lost ground area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe like what Briaen was saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Well, here&#039;s the thing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve traveled to many different areas that I would consider to be corrupted. Some less, some even more, than the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Nowhere else has the plant reacted in that same way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think a plant can be grown in Forfedhar and brought here as an adult?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Those places include the Whistling Wood, the Forest of Night, the Zaulfung Swamp, the ruins of Oshu&#039;erhhsk Manor, and even Jeihrem&#039;s Barrow on Basalt Isle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;The latter of which is so corrupt that even being there causes my empathic senses to be assaulted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;And it&#039;s leading me to wonder if there&#039;s something fundamentally different about the Dark Hand that the plant is responding to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;The Zengmodaleth is connected to the other plane, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Maybe we should delve into why that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Other areas I&#039;d like to try but haven&#039;t, are in the Astral Plane, and within the decaying soul of Maelshyve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;Could the Dragon Priests have drawn something from another plane to the Dark Hand to do whatever they did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It seems possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;That&#039;s all I have for the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Kethrai, &amp;quot;&#039;Good ideas...tough spelling though.  Keeping me on my toes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He should just call it that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai quietly says, &amp;quot;I don&#039;t think Lasarhhtha would have much respect for the common tongue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For anyone interested, I am doing some S&#039;kra Mur history at my next history lecture, among other topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Another good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seydin asks Gwenddolyn, &amp;quot;With trivia to follow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone here a recruit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Joining the emerald knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Ranger or paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eskila wearily asks Cheyee, &amp;quot;You still want to be a recruit when you&#039;re ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
Postscript…be sure to follow up with Kethrai on his Lost Grounds Vela&#039;thor plants studies that followed this meeting at the mid-year meeting.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 448th year, 14th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fifth Annual Emerald Knights&#039; Meeting held on the 14th day 448 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Vaerek, Hunter Hanryu, Stargazer Mistanna who is being harassed by an intrigue of phantasmal kittens, Shield of Starlight Betlind, Veri Tervia Huebald, Primal Lady Zalinyar, Light of the World Gwenddolyn who is surrounded by a corona of fiery light, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light and Philosopher Jessalyne who is sitting and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
 &lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 5th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you. It&#039;s also good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is here, I will give her a break and give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our offical annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the Emerald Knight&#039;s reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content, and ending the discussion with the topic of the upcoming Velathor experiment at our next Mid-year Field Report and Field Event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others will have to say once the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide a recap of some related historical information, which reminds us of our purpose, and then my updated report will follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost four centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some of them were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south areas within the Lost Grounds, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is in an area in the south part of the Lost Grounds. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put nearby the old bailey, to prevent others from getting to the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says, &amp;quot;As long as I don&#039;t have to go into the well again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of an old walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;We were never closer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest among the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says to Betlind, &amp;quot;If it was just you and me, I wouldn&#039;t have minded, it was all the elbows and knowing how little some of those folks bathe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now, Vaddon will give his report, and then he will turn it over to me again as we move on to new developments, which will be followed by any other Emerald Knight&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and our esteemed guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Firstly, a shoutout to the fine folks around Blackthorn Canyon, especially Dorittee. Her wit is so sharp, I&#039;m convinced she could hold the Dark Hand at bay with it and win! Alas, the residents of Blackthron Canyon recent musings haven&#039;t unearthed any earth-shattering news, but I will keep my ears open and hopes high.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You depressingly ask, &amp;quot;Now, on to recruitment - or the lack thereof. It seems my personal charm hasn&#039;t been enough to lure new blood into our ranks. If anyone&#039;s had better luck, do share your secret! We could use a few more brave souls willing to face the Hand with us.  Speaking of which, any new members amongst us tonight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s too bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Remember those long shifts on the wall last winter? One frigid night, I found solace in a bowl of jerky stew so good it almost made me forget the cold. The next day, I tried to find the cook, but Grimnur brushed me off faster than a snowflake in a blizzard. My quest for the recipe was cut short and forgotten... or so I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Spring brought an interesting discovery. I stumbled upon writings on Human Cuisine, featuring the culinary highlights of the Shadow Clan. Their jerky stew, described as a hodgepodge of meats, veggies, grains, and a hunk of lard, is surprisingly tasty and   importantly   non-poisonous. A culinary bar set so low, yet so reassuring, don&#039;t you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then there&#039;s the famous Wall Bread. Described as a hardy mix of eggs, grains, lard, dried meat, and fruits, it&#039;s the ultimate of breads   tough and packed with everything you need to battle evil, or at least hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Curiosity piqued, I went on a culinary crusade, asking everyone about Wall Bread and Jerky Stew. But any mention of Shadow Clan recipes was met with more deflections than a shield in battle. So, my gourmet quest hit a wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Corik&#039;s?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, I&#039;ve managed to gather a few recipes that come close to those legendary dishes. Though it&#039;s a hot summer night, I invite you to sample these tributes laid out before you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Winter....feels like summer to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Right Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Great weather we&#039;re having.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To close, let me echo the words of Ptera, who led the first band of Knights&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;One certainly gets used to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;So, grab a bowl of stew, a slice of Wall Bread, and let&#039;s eat to our continued fight against the darkness. Good evening, and long live the Emerald Knights!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Tonight we are featuring the Elven-Human War. I will be doing trivia and a numbers game for prizes following this short.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorril, an Elf, was the daughter of Kiernion, who was the leader of the Forest Elves at the time. Sorril fell in love with Kanton, a Human, and later eloped with him and soon after became pregnant with his twin children.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Wrong one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Good, my history on that war is pretty terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So picking up where I left off. I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;It also depends on who you ask with that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given some recent developments, which Vaddon will be providing information about immediately following, I want to touch briefly on some of the history aboutthe Hounds of Rutilor.  They are a group of religious zealots, mostly Clerics and Paladins, who seek to destroy Necromancers wherever they are found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds have been seen around any area with a proper Justice system, but they act independently of The Inquisition, though both groups do appear to support each other with their similar purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds are an ancient order established in 229 BL to defend against internal threats as well as external. They operated with great effectiveness until 193 BL, when they were wiped out by the Dragon Priests, which was just a year before the fall of Corik&#039;s Wall to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is no coincidence that the Hounds and the Dark Hand were battling the Dragon Priests within the same year when the DP marched across the lands and Corik&#039;s Wall fell along with many other strongholds. Corik&#039;s Wall was important, because it was the first defense outside of Highhold, and a major battle ground during the DP wars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 396 AV, over four centuries later, the order of the Hounds was reestablished. It has never been known who leads them, as their order has been very secretive, and they possess great numbers, resources and power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is it possible that Chepiso is their leader? I guess time will tell as more is revealed. He has made his purpose clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps we are seeing a shift in the way that tNecromancers are being handled by the Hounds because of the rise in sorcerous magic. Which leads me to recall that the last times sorcery was at its highest level, the Guardians made an appearance to shut down magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In more recent times, we called that the day the magic died, and resurrection was not possible for a very long time. Let&#039;s hope we do not see that day ever comes again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our last Mid-year Field Report meetingk, Huebald agreed to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds immediately following our next upcoming Mid-Year Field Report Meeting that will be here and move into the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon has an update for us after inquring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;I am very curious about this new discovery, and the plan is to have a group of empaths try to grow them in the dovecote, well, and  opening to see if they will grow there. Those areas seem to be slightly out of area with the tainted ground, so is it possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following Vaddon&#039;s report, he will turn over then floor to other Emerald Knights for reports and then once we open the floor to all for discussion once our official meeting is concluded, we will discuss the Velathor experiment then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;All I have prepared is some remarks about Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kind of covered the closed lips of the folks in Blackthorn before the vittles were served.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I apologize for the miscommunications.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Speaking of Chespiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Do go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ah...that I am prepapred to dicuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But Betlind was on the front line, so after my report, please jump in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Elurora will follow betlind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So here I go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my own notes, and notes from others I&#039;m feebly attempting to summarize my understanding and purpose of the individual calling himself Chepiso, who supposedly works with the Hounds of Rutilor.  Any additional thoughts you may have are welcome after the meeting adjourns to correct any errors, or ommissions in these collected thoughts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m afraid I cannot make a report until the chapter is closed, as such I&#039;m afraid I need to depart early and deal with this wild Hound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;If you&#039;ll excuse me. My greatest apologies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About eight nights ago, Chepiso, who is generally thought to be a member of the Hounds of Rutilor, shared several compelling thoughts on the gweth across the realms.  His messages were fervent calls to action against the Necromancers, urging the citizens to choose between a new dawn ignited by righteous flames or being consumed by the darkness they harbor. He emphasized the need for self-purification and the expulsion of evil forces, specifically targeting those practicing Necromancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Chepiso warned of the impending judgment he would bring, should the townsfolk fail to cleanse themselves of this blight. He expressed concern over the complacency and guilt that currently plague the lands, deeming it complicit in allowing such dark forces to thrive. The urgency in his thoughts was clear.  He says it is a time for decisive action against those who twist life and death for sinister purposes, to rid the streets of the stench of decay and restore peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then four nights ago, Chepiso returned as promised.  He battled several people, including Emerald Knight Betlind, eventually resulting in his own death and that of others.  Following the initial skirmishes where he attempted to enforce his warnings, a gathering was held out the north gates of Shard.  There was much conversation between Chepiso and the populace.  Those subsequent conversations with various people in attendance revealed a consistent and intense commitment to his anti-necromancy stance. Engaging in witty banter and provocative questions, Chepiso sought to expose perceived complacency and alliances with necromancers among the assembled community.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;His comments ranged from sarcastic remarks about snacks during speeches to pointed questions about supporting necromancers. Chepiso displayed skepticism toward those who associated with necromancers and engaged in philosophical debates about redemption, emphasizing the need for purging those who protect necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Multiple people faced Chepiso&#039;s scrutiny, with some responding defensively and others attempting to justify their positions. In a rather confrontational manner, Chepiso challenged the beliefs, alliances, and past actions of those gathered, highlighting his unwavering dedication to the cause of purging necromancy. These interactions added depth to the ongoing narrative, creating tension and intrigue among the assembled crowd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that I will wrap up my summary and wish to extend the invitation to correct any misunderstanding of these events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for that summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Seemed about the same as what I heard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It made his intent clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;What I wanted to talk about isn&#039;t the Dark Hand or Corik&#039;s well.  Or Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It has more to do with my guild.  I want to once again try to find out what was so important that they caused Sir Beren to flee into hiding.  And maybe find out what the council did with Sir Oane in these past years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have sent missives to council.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are very tight lipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nobody showed up to 2 proposed meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am going to be planning a Sit-In at the Paladin guild in Crossing to start out.  I will send a letter to the council and the guildleaders before hand to make sure they know why we are there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are better off in Hib, since that seems to be where the problems started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;We may not know where Sir Beren is, but we know the journal he found was given to them, and whatever was in it caused them to go after him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Or Aesry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The paladin guild in hib, was where sir oane and sir beren were before going to the lost grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says, &amp;quot;I&#039;m sorry I know I&#039;m not allowed to speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;After the Sit-In, I plan to gather some Paladins and Bards to attempt to evoke memories from the Paladin guild in Crossing, in hopes that either something of Sir Beren remains or perhaps even further back to one of the Seven who helped build the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir darius was the one behind it, and he left crossings, so I am unsure if that is the right place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am also going to suggest that we, as Paladins, avoid going to Sir Darius as a bit of a stand against what he did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I know you will bet plenty of support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anything else Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other emerald knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I have an inquiry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That is all for now.  I will make sure there are postings when I have a date planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;The one sitting for a bit, sipping hot chocolate, anyone know of her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;She is a Necromancer, I believe she calls herself a Philospher?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Jessalyn or some J name like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Confirmed then, she and I had history many many years ago,.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am sure they want to make sure what we are up to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;She is a Necromancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks Elurora, &amp;quot;If she is known to you as a necromancer, why did you allow her to stay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes she was expelled from the order of the white rose before I became speaker for being so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not yet zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meetings are open to everyone, that is what the rules said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unless we decide to vote to change that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;As a follower of Albreda my path is one of peace as  much as I am able.  I would prefer to talk to her and try to convince her to follow the path of Sir Briaen, but doing so during a meeting someone else called would be rude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And not allow necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;Emerald Knights, allow necromancers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I as well.  There is a chance they can be turned from their errant paths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Maltris, &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Emerald Knights only allow Paladins and Rangers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We would have to vote on it, as they voted everyone could attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;To the meetings&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not in the emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I would think that everyone meant all, except those that we fought against on the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;We took a vote to allow everyone to attend our meetings, is there a motion on the table to disallow necromancers from being included as everyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I make said motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is there a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;I would ask how we plan to make them leave if they don&#039;t want to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vote for emerald knights, aloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote to disallow them at our meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I cannot vote without an answer to my question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Discussion then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says to Elurora, &amp;quot;No one was born into necromancy, it was a choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;We ask them to leave...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;I never said otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Of course, but if they don&#039;t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Failure results in consequence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We could move our meetings back to the meeting room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then it will be upheld as I will boot them from the meeting without fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I do not feel comfortable resorting to violence to make someone leave a meeting, but if others wish to, I will not stand in their way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we move them back after voting on the ruling on the table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We can make the motion be this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would accept moving to the meeting room to allow us the ability to usher them out peacefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disallow necromancers from attending official meetings and move the meetings to the meeting hall to enforce it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second to Elurora&#039;s motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t care either way where we have the meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Votes please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I vote yes as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Vaddon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I vote yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To the motion to move meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unanimous then, motion passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It is a good solution, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Moving on, does any other emerald knight have a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I then officially open the floor to all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huebald is next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to you, &amp;quot;This bread is surprisingly good, hearty and nice on a winter day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am curious about what Huebald has planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says, &amp;quot;Well, I&#039;ve not much to report on at this time except that I&#039;ve been collectin&#039; the names of interested folks to join us beyond the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Excellent news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;How many so far?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says to Gwenddolyn, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
.....Notes to be added by others.  Ran out of ink in inkwell.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
.....Following Scribe Vaddon&#039;s departure, Emerald Knight Gwenddolyn reluctantly took over his scribing duties, which was very difficult to juggle presiding over a meeting while scribbling notes of what everyone said, and what the notes actually looked like, scribbling.  Making an additional note to self to convince a back up scribe to take notes in case of Vaddon&#039;s absence.&lt;br /&gt;
&lt;br /&gt;
You rub your hands together.&lt;br /&gt;
&lt;br /&gt;
Vaddon says, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brent reaches up to the rack overhead for a tankard and grins as he draws on the tap to fill it.  Handing it to you with a nod, he says, &amp;quot;On the house, sister.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Vaddon.&lt;br /&gt;
&lt;br /&gt;
Huebald says to you, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaddon nods.&lt;br /&gt;
&lt;br /&gt;
Vaddon waves.&lt;br /&gt;
&lt;br /&gt;
Emerald Knight Vaddon strides out.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That is fine, we will leave from here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They can meet outside the wall, a couple paces sw and south of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Chepiso was smote by Rutilor!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Let me know if I can be of help with BoT, maybe we can make an area a bit safer for the Empaths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek chuckles.&lt;br /&gt;
&lt;br /&gt;
Hanryu chuckles.&lt;br /&gt;
&lt;br /&gt;
You applaud.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Well that&#039;s fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I guess his God wasn&#039;t so happy with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Your mind hears Gwenddolyn thinking, &amp;quot;[General]&amp;quot; &amp;quot;so he was a fake?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You chuckle.&lt;br /&gt;
&lt;br /&gt;
Vaerek raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Vaerek.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Huebald, that is great news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Keep up the good work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald smiles.&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am looking forward to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I just wanted to say that I enjoyed this meeting. It was my first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Vaerek.&lt;br /&gt;
&lt;br /&gt;
Mistanna nods at Vaerek, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You are welcome to attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;If you need any help with gates for the new location or locations let me know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you, I will take you up on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I&#039;ll lend a hand for travel for future meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora beams at Vaerek!&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Vaerek!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Vaerek, &amp;quot;That is very kind of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Mistanna!&lt;br /&gt;
&lt;br /&gt;
Huebald raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Huebald.&lt;br /&gt;
&lt;br /&gt;
Huebald asks, &amp;quot;Question since the vote to change where the meetin&#039;s are bein&#039; held. Will that make it harder for folks who aren&#039;t Emerald Knights to attend?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora shakes her head at Huebald.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will arrange for a moongate from the meeting to outside the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;No issues there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone else have anything else to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Not that I&#039;m aware of anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If not, the meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris nods to you.&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Fine meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand in a quick salute.&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunter Hanryu pads out.&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my now very sore hand, Emerald Knight Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 449th year, 32nd day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Sixth Annual Emerald Knights&#039; Meeting held on the 32nd day 449 years since the Victory of Lanival the Redeemer in Shard Great Tower, Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Those in attendance included; Primal Lady Zalinyar, Stalwart Seydin, Hunter Hanryu, Ryeka, Philomath Miskton, Glade Seeker Rest, Wizard Efrate, Druid Zyros, Squire Cheyee, Truthseeker Elurora, Light of the World Gwenddolyn, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am officially calling this Sixth Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following my historical presentation will be my report about the vela&#039;thor experiment that Huebald and the Empaths did in the Lost Grounds following the most recent Midyear Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then our Scribe, Emerald Knight Vaddon, will give his report, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then I will open the floor for discussion with everyone once the Emerald Knights have completed presenting reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any ideas, issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was an issue that was brought to my attention by an Emerald Knight since the last Annual Round Table Meeting that I will address during the reports, given the knight is present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For the historical presentation, I will repeat my summary of &amp;quot;A Tale of High Hold&amp;quot;, as told by the Dwarven Bard Hrakisi Viikelen, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven keep of High Hold is a part of legend, and has been known by many names: High Hold the Indestructible, High Hold the Untakeable, the Fortress That Could Not Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Built many centuries ago to the south of Ilithi, High Hold was part city and part fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It clung to the rockface of some of the highest and sharpest points of the mountain range in the northernmost tips of the Hiimarhand Shel, easily the &lt;br /&gt;
most imposing and staggering mountain range in all Kermoria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were no mountain roads leading to High Hold, and access to the fortress was solely through an intricate and elaborate series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It possessed gargantuan walls built by Dwarven ingenuity and engineering, molded from the mountain landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The fortress of High Hold was ancient, and was built during the same general time as the Sana&#039;ati Dyaus Drui&#039;tas Fortress of the Elves. One ruled from a mountain keep of rock and stone and the other from a fortress of the mightiest and most ancient tree, surrounded by sacred forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During a time when the continent was split between the rule of the Elves and the Dwarves, High Hold was a true center of power on the continent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;As Elven civilization spread out across Kermoria, with the Sana&#039;ati Dyaus Drui&#039;tas as its base, Dwarven civilization likewise spread out, with High Hold as its base.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves expanded into the many other mountain ranges of Kermoria. Dwarven rule extended from the Gemfire Mountains surrounding the Velaka Desert, down through the lands we now know as Forfedhdar, and curved southeast to encompass High Hold and what would be later known as Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Elves ruled everything else. So the two races warred frequently, each attempting to disrupt the even divide of power on the continent, though neither gained any lasting upper hand and the wars changed little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then was the coming of the other races. Humans and Halflings migrated from the west and S&#039;Kra Mur came from the east.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans gathered around the current border between Zoluren and Therengia, very close to Throne City, the future capital of the Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The S&#039;Kra Mur split into two main groups; one journeying to the north to what is currently Muspari, and one to the south that would become the Sraan T&#039;lar, which would become located on and near the lands belonging to Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven Kingdom spread across the entire western side of Kermoria, and High Hold was at the very southernmost part of it. The argument went that the kingdom could not be ruled effectively with so isolated a capital.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a push for greater significance to be given to the other major cities of the Dwarves, such as Kwarlog and Garnedhren, and there were other reasons for this fracturing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It used be one unified Dwarven Kingdom to stand opposed to one unified Elven Kingdom. But Humans were gaining a greater prominence in the north by expanding their territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The hostile and arrogant nature of the Elves quickly alienated the Humans, and so they soon found themselves surrounded by enemies, the Humans to the north, and the Dwarves to the west and south.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But the Dwarven schism found themselves splitting into four main groups; the Iron Kingdom of the DragonSpine Mountains, the Kingdom of Kwarlog in the Arncharn and Himineldar Shel, Rendstone in the Journelai Mountains; and Adamantia in the Hiimarhand Shel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A key turning point was the betrayal of Morganae, turning against the Dwarves that had taken her people in under a flag of truce. Through her treachery, she managed to secure the important city of Garnedhren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Iron Kingdom had fallen, which allowed the Elves to absorb the lands that would later be called Southern Ilithi. It isolated Adamantia from the rest of the Dwarven lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Adamantia and High Hold, played a major part in the great Elven-Human War, since it was in close proximity to both the Elven Mountain and Forest Clans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Joining on the Human side caused the Dwarves&#039; hostilities with the Elves to increase drastically, and some of the fiercest fighting of the ten year war took place along their border.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Several times the Elves and S&#039;Kra Mur organized raids against High Hold itself, hoping to infiltrate the fortress, but all such attempts ended in disaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves of Adamantia were the strongest supporters of Elven reparations after the wars ended. High Hold&#039;s shadow lay across the land, and dominated the Elves after their defeat, and earned its status as an impregnable fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not long after the Elven-Human War&#039;s resolution, a Human man was born in the Ram Clan territory to the north. Akroeg became the Chief of the Ram Clan, which was the birth of the Seven Star Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Akroeg and his Emperor successors sought to rule all of Kermoria. While the Elves and Dwarves, in their period of ruling, had brought some semblance of balance to the continent. But Akroeg wanted it all, as Human greed is legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Even some of the Dwarven lands acceded to his wishes and were absorbed into the Seven Star Empire. But Adamantia stood up to the Human tyranny, as a proud bastion of Dwarven history, tradition, and strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In time, the Emperors truly did conquer most of this continent, from the Reshal Sea to the western boundaries. The Empire gained more and more land, and further increased its military strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold still stood strong. The Elves, now members of the Empire, were more than willing to encourage the attempts at military conquest of Adamantia, and to participate vigorously when such attempts came about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though the Empire did battle with the Dwarves several times, the first major offensive came during the reign of Emperor Ringth, who devoted massive portions of the Imperial forces to a full-scale invasion of Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since There was no way the Dwarves could ever hope to stop such a thing, being far too outnumbered, they abandoned the surrounding Adamantian land, and holed themselves up inside their fortress of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And Emperor Ringth conquered all of Adamantia, and then attacked High Hold itself. His forces were battered away from the fortress with embarrassing ease. He could not even scratch it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This prompted him to dispatch diplomatic messengers, to deliver a message to the Adamantian King that he had a crown but no land to rule since Adamantia was no more. It would only be a matter of time before High Hold falls, so the Dwarves should simply surrender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Adamantian King proclaimed, High Hold will never surrender. This is our land and we are Dwarves. We are as strong as the mountains themselves, and we will last here for an eternity. This is High Hold the Untakeable. This is the Fortress That Cannot Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Imperial envoys were sent back to their master, their mission a failure. Ringth responded to the challenge of the Adamantian King by placing a siege upon the fortress that lasted twenty years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When the reign began of the next Dwarven Emperor, Thvasvadh, the Great Siege of High Hold was at last lifted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was more than a century before the Empire acknowledged High Hold&#039;s presence again. Until the reign of Emperor Hresoch, whose Dwarven family was an old one from Kwarlog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He dispatched a team of Dwarven dignitaries to High Hold, attempting to convince them to join the Empire, as the other Dwarves had done, but High Hold sent them back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Forty years later, an arrogant young Human Emperor named Hermothius placed another siege on High Hold with aggressive offensives against the fortress. When Hermothius died in a battle, his successor, Theksaal II, ended the second siege on High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Despite their best efforts, the Imperials were humiliated by defeat each time they attacked High Hold or attempted to besiege it. The fortress continually lived up to its reputation of being unconquerable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not too long after the fall of the Seven Star Empire, a new Empire rose to prominence in Kermoria called the Empire of the Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Under the leadership of Dzree, the Dragon Priests cut a bloody swath across the continent conquering each land. Ilithi was the first land to fall, followed by Zoluren, Therengia, Forfedhdar, Velaka, and Reshalia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold remained one of the few places to withstand the brutal attacks of the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then the Dragon Priests devised a new method of siege. The Dark Hand was named for the corruption and plague they instilled into the land, turning the earth vile and evil. They conducted their foulest experiments there and the Dwarves were powerless to stop it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once beautiful lands of Adamantia and Southern Ilithi had been turned putrid, and High Hold was right at the center of it all. They lasted as long as they could, fighting the rotting lands around them valiantly. But the people were finally besieged in such a way that they knew would be their end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once pristine waters had turned to noxious poisons. Where game was once plentiful, now there were only monsters, whose meats would make a man ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Healing herbs were transformed into deadly weeds that would attempt to kill a man that approached them. Eating them would fill the body with disease and acids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A side note about this, is that healing herbs which are not tainted have started growing in the Lost Grounds again. Our next Field Report will include updates about what herbs, if any, can be found growing there by foraging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want the following locations to be tested, taking seasonal changes into consideration as some of them can only be found in specific seasons. Also forage in other areas of the Lost Grounds besides what I list.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the dovecote, georin grass, blue and red flowers can be found. In the NE area near a trebuchet, georin grass, ichor root, riolur leaves, blue and red flowers can be found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the Dwarven Bard&#039;s account about the destruction of High Hold. He wrote that the mountains themselves were transforming into evil things, being shaped by the corrupt land around them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After several decades, the fortress of High Hold was destroyed by the Dark Hand. It is a wretched, ghostly place now, truly a part of the loathsome lands that consumed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then he ends with this mysterious comment, &amp;quot;Those who enter the Dark Hand would do well to stay clear of the once mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So if High Hold was truly destroyed, then why would it need to be avoided? It makes me wonder if they knew there was something there that needed to be avoided, and makes me more determined to find what lies beyond the old bailey. Most likely a rockface with a lift obscured by the fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to my investigation of the odd ruins in the Lost Grounds, spending significant time scouting the area taking extensive notes, and the continued study of some intriguing items that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, Morganae&#039;s Arm would have been built just outside of High Hold, because that is where all of the fighting took place, since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So that bailey is likely an entryway that leads to the renown High Hold lifts. How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable in areas to the west and south, four to be exact. Two are on the west side, just north and west of the dovecote. One is in the southwest corner and the other is directly east from there. I am convinced this bailey extended southwesterly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once inside the old bailey, a series of lifts would likely be found and used to climb the rock face of the Hiimarhand Shel, rising to High Hold above. The dense fog that obscures the Lost Grounds conceals the view of this once spectacular fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items that I found strewn in the ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet, one of two rusted-out trebuchets in need of repair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap. Once used to break down large walls, this old trebuchet now lies in total disrepair, its massive lever-arm nearly rotted away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and several boulders are points of interest that I continue to study. I am looking into the possible restoration and repair of the trebuchets, but I am still awaiting word on the delivery of the materials needed to repair them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found some old caltrops in two areas located north and south of each other, and also two small groupings of burial mounds marked with banners, one on the west side and the other on the east side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also wonder if the banners were pointing the way to High Hold, where they stood in battle, since spiked traps were strategically placed near places where an old bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame of something, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue to spend more time there researching these while looking for more items of interest within the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle, to see if anyone can discover  something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also, remember if you bring non-mustered in friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on with an interesting encounter that an old comrade of mine from the Crossing Defense Legion, Sir Glemm. whom I served alongside during the Sorrow War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will end my report with some important highlights of a meeting Sir Glemm and Penderrin had with Paladin Researcher Oane that describe our mission as Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They had received orders from a Council messenger of Guildleader Darius, with official orders for Oane&#039;s arrest for treason. Though they did not have him arrested at that time, their conversation was right before Oane&#039;s disappearance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some interesting incidents that also occurred during that time was that Oane argued with Darius shortly before his disappearance. He had discovered Darius&#039; complicity with stolen artifacts, specifically an artifact that he was appraising for the brother of the lead investigator for the Gemstone Murders, who had been assigned by the Baron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was no coincidence that she was Darius&#039; girlfriend, while under the Baron&#039;s employ, which was the likely the reason the Paladin Guild removed him as Crossing Guildleader, for his complicity with the artifacts that had been stolen from Terald&#039;s tent during the Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So they put Darius in charge of hiding the truths about Emille&#039;s Tomb and Drelden&#039;s journal, the journal which Sir Beren found and then went missing, and that Oane found and who also went missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were a council member and the council&#039;s scribe present during most of Oane&#039;s tomb investigation, which was the same scribe that Oane used to send missives about the artifacts, so it was clear that Darius knew everything about it too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given the details about the artifact in Oane&#039;s letters to the Worthingtons, it was clear that the item in question was in fact one of the missing Silver Key of Artifacts, called the Talisman of Demetrios. It was a pendant that fit into a set of specialized armor, which would activate some kind of power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was discovered by Zalinyar during our investigation with the Researcher&#039;s Conclave. They were given clues to a few missing artifacts to search for, and Vaddon and Zalinyar also discovered the The Merchant Magician Borrugar Steadfoot&#039;s Chimes of Disruption on the North Road south of Kaerna, which had been placed there to keep the perpetual invasions from Darkstone and Kaerna from reaching further to Crossing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the conversation Sir Glemm had with Oane, Oane explained that long ago, the Immortals would choose champions. They were the earliest paladins, but they were no&#039;t organized, even though they tried to organize, it never lasted because of ego and corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were not like the paladins of today. They were champions of the Immortals. Not just Rutilor or Chadatru, but all of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that the first organization to succeed was called the Hounds of Rutilor, very different than the current organization. But they failed and were slain to the last man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were true to their calling, and were paladins and clerics dedicated to opposing Dzree and the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was confirmed by Commander Fenhalut himself, who told Penderrin, that was why they choose to remain there. The creatures beyond the wall are the creations of the Dragon Priests, monstrousties that exist to serve the World Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane went on to say that Syal was one of the chosen, called upon by the Immortals as their champion. He did what none of the others could do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He found six others like himself, and formed a successful order. Depsite their small size, they fought the Dragon Priests and the monstrousities they created tirelessly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal created a code of honor, and taught those who would listen what it meant to be a paladin. And when he could, he recruited more that had felt the touch of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane continued, &amp;quot;But then the Dragon Priests created many monstrousities, the Adan&#039;f, the creatures of the Dark Hand, and worse, I fear, far worse. I very much fear that they drew the attention of something else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He commented, &amp;quot;Much like the necromancers recently did. A great evil fell across the lands. The nature of which I know not, save that it drew the attention and wrath of the Immortals themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal and his six chosen followers were charged with defeating this darkness. I know that they succeeded. This too is also recorded, by something known as the Bonding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal sacrificed himself, precisely so that his six companions could defeat this thing, and unite the paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But nobody knows exactly what this Bonding was, or what it means.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And the dreams, Hraige wrote of them. He spoke of dreams where he saw Syal fighting alone against hordes of undead, alone and without help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that he was having the same dreams himself. Only it was not undead that he fights. Not undead, but twisted, evil creatures. He saw the creatures Syal fights, and they are we.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So my interpretation is that WE means that it consumes or binds with other souls becoming they or we, as some kind of agreement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shortly after speaking to Oane, Penderrin spoke with Commander Fenhalut, who said that the creatures are blasphemies, and exist to destroy that which the Immortals have created. Our job is clear and unconfused by politics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut stated that they think ill of us Emerald Knights because we do not trouble ourselves with politics or noble morality. There is a job to be done, and we do it. The Council may not approve, but we are not part of their Council and do not serve them. We serve the Immortals, and our own honor, free from political demands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that he felt like he was being watched a lot and extremely disturbing if the implications are followed. Many of the Knights report similar feelings of unease or malice, often simultaneously, which does not bode well. A threat apparently looms over us all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir Beren was last seen within the Lost Grounds, which is significant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that You realize what will happen if you DO find out the Council is hiding something. You may very well destroy the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So now you see why I am spending more time doing my wall duties and asking Commander Fenhalut questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And that is the end of my report and historical accounts. I will now turn the floor over to our Scribe, Emerald Knight Vaddon, who will then open the floor for all other Emerald Knights, including ideas, issues and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my news is limited as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I continue to spend time on the wall and in Blackthorn Canyon.  No new reports from the folks that live there to report tonight.  They do seem to be more comfortable with me roaming around and I hope that will loosen their tongues to be more open in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My studies have been lacking as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Spending too much time at Brent&#039;s I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Did learn some new songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But that can wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of my limited report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind wanted to put a motion on the floor, but she is not present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does Elurora have any updates?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;There is still no movement from Council in terms of my Sit-Ins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I had hoped part of the empath group would come and report their findings from the vela&#039;thor experiment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I can give a short summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They successfully managed a thicket of vela&#039;thor that they could maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For a very long time, as long as someone was there to heal them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It may take some doing, but trying to secure an actual vela&#039;thor plant to seed there would be spectacular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It could heal the lost grounds from the taint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If we can get rid of the mud and fog, we may be able to find other clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now does anyone else have anything to add? The floor is open.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Do any of the distressing events ye reported on coincide with the sudden disturbances in mana of all spellcasting?  I am searching for clues trying to figure out what and when it all happened, what connections there may be and such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No, they date back to the times when the dragon priests created foul creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mana disriptions came more recently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;More often lately when I cast I do feel a tremendous violent energy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;So I think we are getting close to- something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye trying to pinpoint a when exactly, and then look around that time frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I see flecks of black in my holy mana, definite corruption within the mana.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;It&#039;s been a thing for as long as I&#039;ve know what magic is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The last time magic was banned, it was not good, no raising.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;I&#039;ve been around for gorbesh, sorrow, and much more, and just recently has it been problematic, and seems to be increasing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all went back to stolen artifacts that they used.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest asks, &amp;quot;Is it problematic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I mean, it is weird, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;For a while it was just strange sensations. Now it&#039;s more angry and violent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly why we are watching the wall closely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye when immutable laws of magic suddenly start to change its problematic.  For now its contained, but its escalating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is something worse there, ocular in nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;That makes sense, coming from a perspective where its always been mutable, because I know nothing, yanno, yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I have been spending a lot of time hunting adan&#039;f. The first time I noticed, I was hunting frostcrones. But it can&#039;t be just that because I get strange sensations while casting in temples too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyros says, &amp;quot;Like a child, walking into the abyss. Something is experimenting into worlds it ought not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The increase in corruption is of great concern.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I felt like the emotions were related to the spells I cast, violent for debilitation, firey for targetting and so on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;Never paid it that much mind though, so I might be wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Its everywhere from where I can tell, from sky giants at least to the ice caves down here, into Forfedor and all throughout the mainland.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask that everyone go assess the area during various seasons to determine what is forageable there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And submit your reports at the mid year field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;On that note, this meeting is over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 450th year, 24th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Seventh Annual Emerald Knights&#039; Meeting held on the 24th day, 450 years since the Victory of Lanival the Redeemer in the Shard Great Tower, Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Those in attendance included; Hanryu, Ryeka, Sarugar, Buzan, Eskila, Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
With no scribe in attendance, my messily scribbled meeting minutes, while I was speaking, were as follows;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am officially calling this Seventh Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interruptions during the official meeting by non-Emerald Knights will cause me to have to expel anyone causing the disruption, which I will not hesitate to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Furthermore, Necromancers are not allowed to attend any official meeting of the Emerald Knights without acceptions, as recorded during a prior Round Table vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Following my historical presentation will be my report about the status of foraging in the Lost Grounds, which I presented at the most recent Midyear Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then our Scribe, Emerald Knight Vaddon, will give his report, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since he is not here we will skip him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any ideas, issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There was an issue that was brought to my attention by an Emerald Knight since the last Annual Round Table Meeting that I will address during the reports, given that knight is present to make a motion on the floor for discussion and bring the issue to the table for a vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But that knight is not here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the official Emerald Knight business has concluded, I will open the floor for discussion with everyone once the Emerald Knights have completed presenting reports and voting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;For the historical presentation, I will repeat my summary of the history portion I presented at the last Midyear Field Report, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Let&#039;s start with...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Corik the Black Cloud constructed the city of Shard with with Queen Morganae. He also built a stone wall in 180 BL to keep back the Dark Hand, where us Emerald Knights still stand watch today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Following his exile from Ilithi, Corik assisted Stone Clan in dealing with The Biter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ferdahl Alec the Phoenix was the son of the Ferdahl Corik who preceeded him. He ruled the Elotheans beginning in 50 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi, sending the DP hierarchy into chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During his reign, he rebuilt Shard, he established the Gondola with the help of Queen Morganae and eventually expelled the Dragon Priests out of Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I must of course, also mention that he created the Emerald Knights, after announcing a competition of which was won by Ptera, and who became their first leader.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There has been mention that Ptera and Alec were lovers and that Ptera&#039;s son Seome is Alec&#039;s son, making Seome a half brother to Kukalakai, and the grandson of Corik the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Seome disappeared after he went into the Dark Hand looking for his mother Ptera, who fled there after being stripped of her Commandership.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Seome and Ptera are some of the many who have gone missing there. Most recently, Sir Beren, and also Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oane went missing somewhere near the west gate of Shard while he was heading for Corik&#039;s Wall to find Sir Beren, after discovering Sir Drelden&#039;s journal among Sir Beren&#039;s belongings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Getting back to the history, after Ferdahl Alec died, the Three declared a twenty-five year period of mourning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He was succeeded by his daughter Kukalakai, known as the Black-Eyes, making her the grand daughter of Corik the Black Cloud, who was Alec&#039;s father. Sadly, she was slain by the Outcasts under orders from King Raenilar during the Outcast War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Dragon Priests of Dzree&#039;s sect were responsible for the creation of many tainted creatures, such as the Adan&#039;f, which made up a a sizeable portion of their military power, and led by Blood General Vigther.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Dragon Priest Empire also established the Dark Hand, a corrupted area of land that became a breeding ground for such many necromantic and sorcerous experiments performed on S&#039;Kra Mur and Gor&#039;Togs, with the intention of purifying them. Which leads many to believe the Adan&#039;f were created from them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You sigh deeply.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though Dzree was ultimately defeated, the Dragon Priest Empire rose again briefly under Hhrsaraa, who claimed to be a daughter of Dzree and gave herself the title Dragon Priest Empress. The Empire fell to disorganized chaos once again when Hhrsaraa was killed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The primary belief held by the Sect of Dzree was that only living sacrifices would honor and appease the World Dragon, and that the purpose of the sacrifices were to wake the Dragon, bring about the end of the world, so those that woke the Dragon would live and inherit the land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Dzree&#039;s sect began forming shortly before she assassinated her former mentor, Sh&#039;kial in 205 BL. However, she took the harmless fanatical beliefs of Sh&#039;kial and twisted them down a darker path of Human and Elven sacrifice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The first Dragon Priest War started about 203 BL. After proclaiming herself High Priestess, her sect became known as the Dragon Priest Empire by conquering most of the Five Provinces. She reigned from approximately 193 BL until year 1 BL until her death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Her Empire completely destroyed the Bard&#039;s guild and decimated nearly all of the Ru&#039;atin Peri&#039;el. Dzree&#039;s hatred of Bards was caused by her failure to pass the entry examination for the Ru&#039;atin during her youth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Ru&#039;atin Peri&#039;el was a Sisterhood formed by High Priest of Peri&#039;el Maligen Shanati in Reshalia, after the first Reshalian King, Sarkhhl Smoneh, ordered their creation becauser he was told by a High Priest of Hav&#039;roth that the earthquakes plaguing Reshalia were due to the World Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Comprised of mostly female S&#039;Kra Mur Clerics and Bards, and usually referred to as the Sisters, Daughters or Singers of Peri&#039;el. The group&#039;s purpose is to aid Peri&#039;el with her eternal task of keeping the World Dragon asleep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In year 0, Neithrel vanishes and open warfare among DP factions in Qi&#039;Reshalia begins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The last DP faction was conquered in 22 AV and merchant families formed the new ruling council of Qi&#039;Reshalia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During his reign, Alec rebuilt Shard and established the Gondola in 20 AV, with the help of Queen Morganae of the Mountain Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After Shard was cut off from the world in 250 AV, Morganae&#039;s daughter was murdered in a marriage dispute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 256 AV, the Mage of Storms returned to Shard and was killed. His stormcloud remains over Dertalriosh Endaertheal&#039;a, now known as Stormwill Tower.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Moving on to history of the Ocular. The Endian Nation was formed by the Luethra in the First Age.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It spanned the Albarian continent, was ruled by Azhjam, and was seated at Albabriddlaen. These years were also a formative period for the Luethran justice system.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During the Luethran Second Age, the Endian Nation turned outward, allying with the Elves, and later the Gnomes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These close ties with their northen neighbors would lead to intermittent hostilities with the Adamantia, who blockaded the northern trade routes into Kermoria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With northern trade declining, the Luethrans turned their attentions south to the newly arrived gnomes, including a lasting treaty with the Cip&#039;uja tribe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was during this time, the Luethrans also turned to the seas, settling Pi&#039;Qanah, the Irasushen Islands, and M&#039;Riss. These colonies enabled a restoration of trade with the Elves, unhindered by Dwarven influence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Third Age marked the Golden Age of the Endian Nation and the Luethran people. Architecture, Arts, Engineering and Magic, flourished during this time. By then, the Endian Nation covered nearly all of Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Two major new cities were founded during the early years of the Third Age: New Albabriddlaen, and Avaev, the Waterfall City was near Shaerek lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Contact and later treaties were formed with the Nirejis, who dwelt in the far western Albarian forests. Signing the Nireji-Endian Treaty, the Luethrans withdrew from a portion of the western Albarian forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Avaev grew in significance during this period, serving as a crossroads for trade and commerce between the Gnomes in the south, the Nirejis in the west, the Shaerek in the north, and the Luethrans in the east. A school was founded in Avaev by Siyasartu Jelonci, increasing the city&#039;s stature as students flocked to the city to learn from him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Avaev and New Albabriddlaen were linked by a newly constructed aqueduct, supplying both with fresh water from the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Celestial Temple is constructed and became a center of learning in the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During this time, Luethran mages developed and refined teleportation techniques, while the gnome Giblor developed the telescope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A sickness killed Azhjam Rasman, signaling the end of the Golden Age. Word of battle between two Gorbesh tribes, the Ilat and the Lakixeq, reached the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Rasman Plague swept through the Endian Nation, devastating the Luethran population. Aid was sought from both the Dwarves and the Elves in Kermoria, and the island colonies, except for M&#039;Riss, collapsed. Around this time, the Ocular first appeared in Albaria&#039;s southwestern reaches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nuar Deiva founded the Rasman Sect, venerating death, and around this time the Rasman Plague died down. This lead the Rasman Sect to attempt taking power from the Azhjam. The plague returned, and ultimately the Rasman Sect gained control over the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Shortly thereafter, construction of the City of the Dead began, along with the closing off of the Luethran people. Contact with Kermoria slowed, and the Bosueq, Opirks, and Cip&#039;uja Gnomes were placed under restriction. This policy eventually lead to the borders closing, and the remaining colony on M&#039;Riss was abandoned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A royalist movement started in New Albabriddlaen, and as it gained power, the Rasman Sect was challenged in battle. This was the first time since the Second Age when Luethran had killed Luethran, and it eventually erupted into the Luethra Civil War. The Cip&#039;uja sided with the Royalists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the southwest, the Ocular began gathering their strength, while Avaev was nearly destroyed by fighting between the Luethrans. However, Nirejian, Gnomic, and Shaerekian fighters repelled the Luethrans. During this period, the Royalists gained the upper hand against the Rasman Sect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Sruhos va Tlo&#039;oe gnomes came under Ocular attack and were eventually slaughtered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the Rasman Sect was forced back into the City of the Dead, the new Azhjam was assassinated, and his son took his place. Eventually the Sect was sealed within the city and the Royalists regained control over the mostly destroyed Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was during this time that Xin&#039;Alaudas is born to one of the Gorbesh tribes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A joint offensive by the Ilat and Beuven tribes proceeded to route the Lakixeq.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;At the age of two, he was set adrift in the Lakiidas Sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Several years later, he returned to Albaria in a massive ship, and was proclaimed a hero and fulfiller of prophecies by Gorbesh prophets. The Lakixeq tribe was taken over by Xin&#039;Alaudas, and the Beuven and Ilat followed shortly there after.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nearly all the Gorbesh came under Xin&#039;Alaudas&#039;s rule in this period, and construction began in the central-eastern Albarian forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;At the city of Eimitek, the Gorbesh met with the Iyqaromos gnomes, and forged a treaty. The gnomes integrated with the Gorbesh and their lands were unified.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A period of Gorbesh expansion began, resulting in clashes with the Luethrans and eventually the Luethra-Gorbesh War erupted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The culminating battle happened near New Albbabridlaen, and the Azhjam was slain by Xin&#039;Alaudas when attempting to flee the field. The city was captured, and in 1385 BL, the last of the Endian Nation fell to the Gorbesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The City of the Dead was established by the Rasman Sect as their new capital, replacing the older city of New Albabriddlaen. During the Luethra Civil War, the city was sealed when the Endian Royalists won the war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 1368 BL, during the early Gorbesh Imperial Age, Gorbesh settlers rediscovered the city and renamed it Ixaem. Contact was lost a year later, and further explorers discovered that the city was empty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Repeated attempts to reclaim the city were made over the next millennium, however each attempt failed under mysterious circumstances. The last known attempt was made in 395 BL by Admiral Xireshi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s possible that after the Shraek, who were flying lizards that could cover longer distances than ground traveling gnomes, discovered the ruins of High Hold, which they could see from the sky above the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So now, let&#039;s talk about the mist in the Lost Grounds, which is adjacent to Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After much investigations into sightings within the lost grounds, and determining the cause of the mist, I have concluded that Pallid Ocular Mistweavers are creating the mist with the purpose of concealing High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There are two other significant discoveries I made during my investigation into the history of the area, going back to the early Imperial Age, with indepth studies into the Gorbesh Imperial Age.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will first go over some history so that it will shed light as to why I came to my conclusions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Hiimarhand Shel means the Mountains that Divide the World in Half, which are in the southernmost regions of Ilithi and separate Albaria from Kermoria. Imagine that half the world lies beyond High Hold and within Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Amongst them are the ruins of the Dwarven kingdom of Adamantia. The Lost Grounds sit along the edge of the ruins of the southernmost city there, which is High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Morganae&#039;s Arm was built in to hold back the creatures created by the Dragon Priests during the perpetual battles for control over High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I found it somewhat odd that I have been unable to find any historical mention of conflict between the Dragon Priests and the Ocular, even though they have both occupied the area just beyond the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Were the Ocular the reason that the DP were able to create such monstrousities, with the help of the Ocular as silent allies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;So where did the Ocular come from?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Sieben is a god worshipped by the Gorbesh and the Kaldar. He is the Master of the Domain of Mist, and has an appearance as a hardened young man obscured by a great fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He is known as a shapeshifter so masterful that he fools the other gods and creates chaos among the mortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Sieben also created the Ocular and the Sruhos va Tlo&#039;oe burned and died by his hand.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;Following the near destruction of the Opirks by the Ocular, the Opirks were decreed as independent members of the Gorbesh Empire in 1348 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the Opirks came under attack by the Ocular a year later, the Gorbesh successfully defeated the Ocular. No other account in history of an Ocular defeat has ever been recorded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Back in 1353 BV, General Iseum reported the existance of the Ocular to the Southwest, a blasted plain smothered in perpetual fog, much like how the Lost Grounds appear today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This fog has seeped into the Lost Grounds as a mysterious mist, which I am convinced is hiding the view of the High Hold nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned at our last meeting that I had sensed a Pallid Ocular Mistweaver within the Lost Grounds, which confirmed the source of the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It should be noted that in 1335 BL, Gnomic inventors invented lift technology. The first lift is completed in 1333 BL at the Tiebesh Fortress in the Stormcrest Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Emperor Lakiumos devises a formal name for The Alaudian Empire. He commissions the construction of a great Colossus statue of the Builder to overlooking the Lakiidas Sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 1325 BL, soldiers from Tiebesh Fort discover a half-ruined city near a waterfall at the base of the northwestern White Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;High Priest Duevain of Misiumos and governor of the North is sent to investigate. Duevain reports the existence of a race of winged beings called the Shaerek and Emperor Lakiumos and the High Priests declare the beings &amp;quot;Winged Devils.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;High Priest Duevain is given the task of conquering them and expanding the Empire. In 1320 BL, Duevain&#039;s forces advance on Il&#039;in Sius, the city of the Shaerek, but Duevain&#039;s forces are battered away by phenomenal white winds that strike at them from the mountain heights and the High Priest is killed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During this time, the Waterfall City of Avaev is built at the Great Falls to improve trade with the Shaerek. Avaev becomes a center of the continent, populated by Luethra, Shaerek, and Gnomes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Shaerek are a race of avian humanoids living in the high elevation of the frozen mountains of northwestern Albaria. They worship a singular bird God and are led by their High Priest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The smoke-winged creatures in a recent vision made me think about the Shaerek. They use the White Wind, a freezing wind that burns, which could be described as crystal fire similar to a recent vision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The city became even more cosmopolitan when Siyasartu Jelonci, of the Nireji, moved to the city and established a building school. When aqueducts reached the city from New Albabriddlaen, Avaev increased in prosperity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, during the Luethra Civil War, the city was nearly destroyed in the fighting, despite the attempts of the combined Nireji-Gnomic-Shaerekian defenses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The last mention of the city was in the Gorbesh Imperial Records, as the site of a major Ocular defeat in 763 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Il&#039;in Suis is the city of the Shaerek. Located in the heights of the mountains in northwestern Albaria, and the Shaerek believe that it is protected by the White Wind. The city was reported fallen in 407 BL, when the Northern Gorbesh Army reached the city under the command of General Namiven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aniek is a god worshipped by the Gorbesh and the Kaldar. Possessing the Domain of Storm, Aniek is the cruel Goddess of Destruction, vindictive and spiteful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She ruins for the sake of ruination. She disturbs the land with her tornadoes and blizzards and lightnings. Aniek tried desperately to kill the young Xin&#039;Alaudas, afloat in the sea, and her anger assailed Albaria for a month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She battled against the White Wind of the Shaerek for eighteen days to allow the Empire to reach Il&#039;in Sius. The two ended the match in a draw, neither able to secure a victory. Aniek and Sieben are hateful enemies and either would destroy the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;An example of modern day ocular appearances include Aojunni Cam-anfa, a Merelew who was attacked at the Feast of Eluned by a goblin assassin, revealing that she was an Ocular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Dantia recently mentioned how Keishalae sold her soul to the Hunger in exchange for occasuinally bringing other souls to feed the Hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maelshyve and Lyras were likely in service to the Hunger, bringing other souls to be consumed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Years ago, I gave the theory that Syal was bonded to the Hunger to prevent it from consuming the World.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After all these centuries, it must have many faces, a face for everyone it has consumed. Which over time would become such a horrifying monstrousity, and its appetite would have become so large that it could no longer be appeased or contained.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A depiction of the Hunger being attacked by paladins and rangers was seen on a large canvas mural entitled &amp;quot;Shadow Clan&amp;quot; from Terald&#039;s Tent at the Theren Fest where many artifacts were stolen that originated from Lord Sorrow&#039;s birthplace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The mural showed five rugged plate-clad Humans that surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One possible theory is that the Hunger exists adjacent to the Lost Grounds in High Hold, which explains the disappearance of so many paladins, and the actual purpose the wall was built to keep out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During our Sixth Annual Round Table meeting, I gave historical presentation about &amp;quot;A Tale of High Hold&amp;quot;, as told by the Dwarven Bard Hrakisi Viikelen, which I will close with a few remarks about before giving my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;High Hold remained one of the few places to withstand the brutal attacks of the Dragon Priests.&amp;quot;&lt;br /&gt;
.&lt;br /&gt;
You say, &amp;quot;Then the Dragon Priests devised a new method of siege. The Dark Hand was named for the corruption and plague they instilled into the land, turning the earth vile and evil while conducting their foulest experiments there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The once beautiful lands of Adamantia and Southern Ilithi had been turned putrid, and High Hold was right at the center of it all. They lasted as long as they could, fighting the rotting lands around them valiantly. But the people were finally besieged in such a way that they knew would be their end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The once pristine waters had turned to noxious poisons. Where game was once plentiful, now there were only monsters, whose meats would make a man ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Healing herbs were transformed into deadly weeds that would attempt to kill a man that approached them. Eating them would fill the body with disease and acids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After several decades, the fortress of High Hold was destroyed by the Dark Hand. It is a wretched, ghostly place now, truly a part of the loathsome lands that consumed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then he ends with this mysterious comment, &amp;quot;Those who enter the Dark Hand would do well to stay clear of the once mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But if High Hold was truly destroyed, then why would it need to be avoided? It makes me wonder if they knew there was something there that needed to be avoided, and makes me more determined to find what lies beyond the old bailey. Most likely a rockface with a lift obscured by the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Moving on to my investigation of the ruins in the Lost Grounds, and spending significant time scouting the area taking extensive notes, and the continued study of some intriguing items that required further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During that time, Morganae&#039;s Arm would have been built just outside of High Hold, because that is where all of the fighting took place, since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So that bailey is likely an entryway that leads to the renown High Hold lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The bailey is viewable in areas to the west and south, four to be exact. Two are on the west side, just north and west of the dovecote. One is in the southwest corner and the other is directly east from there. I am convinced this bailey extended southwesterly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Once inside the old bailey, a series of lifts would likely be found and used to climb the rock face of the Hiimarhand Shel, rising to High Hold above. The dense fog that obscures the Lost Grounds conceals the view of this once spectacular fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle, to see if anyone can discover  something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also, remember if you bring non-mustered in friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Unless you are an Emerald Knight, you may not understand the magnitude of what could happen in Blackthorn Canyon, given an imminent attack on Southern Ilithi, either from the Ocular in Albaria or any of the various factions of the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The historical reason documented as the reason why Morganae&#039;s Arm was built was to keep out the monstrousities created by the Dragon Priests, but I am convinced there were even greater reasons, such as the Ocular and the whatever has been occupying High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These details are what every Emerald Knight learns when conversing with various Emerald Knights along their quest. It is the final job of the Last to bring enough of the mountain down to seal off the Lost Grounds, if the wall is breached, to prevent the taint from progressing further into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In regards to how all of this applies to the current issue with the missing five, and determining who the enemy of our enemy is, our enemy is clearly the Hunger. That makes Paladins the Hunger&#039;s enemy, or possibly Syal who bonded to the Hunger to hold it back from destroying our plane of abiding. Stopping the Hunger from draining the souls and energy from us all until we no longer exist is the solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And that is the end of my report and historical accounts. My interpretation of any of it may or may not be correct, but if even one part of it is, it could be devestating to all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will now move on to repeat my field report about what is foreageable in the Lost Grounds since so many missed the results at the last Midyear Field Report Meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That was the assignment I gave to the Emerald Knights to present the findings regarding the flora and fauna within the Lost Grounds, that everyone failed to do except for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It appears that the map provided to me many years ago by Kythryn is entirely accurate, and most fauna and flora are seasonably forageable during the warmer months.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Before we call issues to be discussed and voted on to the floor by Emerald Knights, I will first turn the floor over to our Scribe, Emerald Knight Vaddon to give his report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He will then open the floor for all other Emerald Knights, to bring forth their reports, issues, discussions, and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He is not here, so I will move on to all other Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Do you have any reports or issues to bring to discuss and vote?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu slowly says, &amp;quot;I had something but now I&#039;ve lost the thought...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I have one to bring up, but you can go first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Oh, that&#039;s right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I attended the beseeching ritual yesterday.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am sure it was interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;We were able to beseech a vision of elanthia&#039;s deep history.  Many scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu sadly says, &amp;quot;I don&#039;t find this a surpirze to anyone that&#039;s spent time in the Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;The missing were near but displaced.  Same story other&#039;s have heard and experienced in that regard.  I am worried for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Was the reason it is scarred revealed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;What was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Boils down to planar incursions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Like we are experiencing now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;By powerful entitites.    Yes, well, probably.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu shrugs.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned earlier about warring gods, it is possible now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Anytime something like the hunger or maelshaeve bashes a bit of elanthia, there&#039;s a part that never seems to heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Especially if one feeds the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes or warring gods.  I imagine the hatching of the world dragon was another of those scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Indeed I agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Any ideas on what we can do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We can wait until the floor is opened for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I know we&#039;ve got duties beyond the wall, but since we&#039;ve seen so little change there, I suggest we focus most of our efforts this side of the gate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Hanryu.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;On that note, I want to put a motion on the floor for a vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I make a motion that the Midyear reports return to Brent&#039;s Bar and keep the round tables here. As long as we keep necros out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Do I have a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buzan says, &amp;quot;Seconded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It will keep us closer to the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  I think we can alternate between both locations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Any opposition?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Crickets)&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Who votes aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand.&lt;br /&gt;
&lt;br /&gt;
You raise your hand.&lt;br /&gt;
&lt;br /&gt;
Buzan raises his hand.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now if nobody else has any official business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I open the floor for discussion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suspect that either gods are warring or the Hunger is indeed too powerful now to control.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone have anything to share or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Oh that&#039;s the other thing.  Liraxes manifested again.  It&#039;s cooking up a ... device.  And want&#039;s parts.  Before you go donating, the Traders are setting up a negotiation with the crystal-math thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Ryeka blinks.&lt;br /&gt;
&lt;br /&gt;
Buzan peers quizzically at Hanryu.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will leave Liraxes to my sister the Trader. She can negotiate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It claims to want balance, which I&#039;m all for, but what version of &amp;quot;balance&amp;quot; an extraplanar being thinks is good, is still up for debate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree. Everyone&#039;s balance varies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I machine deciding balance can be....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A problem for the living.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It did not seem hostile, and it did claim to want to maintain the livability of the plane of abiding.  So it&#039;s at least talking the right equations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But keep in mind, if we build it, it may be used against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And we are led to believe it is to return the five.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When instead it will do the opposite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes, I think we need more resaerch.  Hence the suggestion we leave the wall to the regular faces and focus our attention on wild magic till the next meeting./.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will check the wall for infrequent patrols as I always do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If the moons are in my favor, I can do it quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone else have any discussion?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I do have half an idea- but I&#039;m not sure that&#039;s enough to present.&amp;quot;&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Better to say it than not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buzan leans forward.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Half an idea is better than none.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Well you know us clerics have some ability to seek the spirits of the fallen. The trouble is that the bodies have to be where we can see it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I did have an idea about clerics though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;It would take someone far stronger than me to make it work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods to you.&lt;br /&gt;
&lt;br /&gt;
Ryeka asks, &amp;quot;Aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Taramaine should be consulted about many questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If the enemy of the Hunger is the paladins, clerics and the gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All should come together with the rangers and empaths who have to do with the living here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;For a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do not know her, nor am I a cleric so that is a cleric thing to plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned that to Nawain too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About Taramaine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Perhaps you both could do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;My gut tells me we&#039;ve not had enough clerics trying to find solutions to this wild magic stuff.  A few to many sorcerers and heretics.  I get exploring any path to get back the missing, but that can be dangerous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There is a reason why holy magic users were not taken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Perhaps whomever took them feared the holy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I was when the five were. But I was not with the five.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They clearly chose who to keep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was not someone holy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So that may be a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They must be in a pocket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In another dimension.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We can hear but not see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Time must have shifted slightly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Saragos watched for his lady as long as he could- until he was cut off. I do worry about him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Hanryu sadly says, &amp;quot;He&#039;s this close to doing something he&#039;ll eventually regret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I get it, but...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One other idea I thought was that if the Heralds took them for something someone among them did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is like if one person casts something, and someone else is caught in the vortex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That seems to be what happened, it sucked them into another dimension.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But then it could actually have been a decision made by the Guardians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It&#039;s possible.  I was sucked into the void prision that night with the big group.  But I got spit out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Hanryu.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;But there was a LOT of magic being slung around.  So who knows what happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You were too pure for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Is my thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
Hanryu wryly says, &amp;quot;Or to slow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well if nobody else has any other ideas, this meeting is concluded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Welp.  I&#039;m getting itchy in town.  Next time at the bar right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Perfect timing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu grins at you.&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand in a quick salute.&lt;br /&gt;
&lt;br /&gt;
Buzan stands up.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thanks all for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunter Hanryu went through a deep green door.&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Take care! I&#039;m going to see if Mother Sothavi has any ideas too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my now very sore hand, Emerald Knight Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 451st year, 51st day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Eighth Annual Emerald Knights&#039; Meeting held on the 72 day 451 years since the Victory of Lanival the Redeemer in the Shard Meeting Tower Hall of the Hunt.  &lt;br /&gt;
&lt;br /&gt;
Those in attendance included Stonewall Rikkei, Knight of Meraud Tirost, Desert Blossom Zersha who is enveloped in a cloud of iridescent glitter, Langen Esturi Nilme who is wreathed by sanguine negeri blossoms, Lord Knight Hebion, Lord of Elamiri Gridaksma, Primal Lady Zalinyar, Lady Knight Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Calling this round table meeting to order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep in mind that Emerald Knights have the floor first, can only vote, and the floor will be opened for discussion by all after our official business has concluded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have not historical portion to present since Vaddon has a huge amount of notes to share, having been missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he has the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will do new business after his presentation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And field notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I continue to accept additional patrols on the wall for extended periods.  The conditions have not improved and our fellow defenders suffer for squalid living conditions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;I offer my apologies for missing the mid-year gathering as I was otherwise detained keeping my commitments to our fellow soldiers in arms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the &lt;br /&gt;
Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tight lipped group they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the residents, they had nothing new to report in their musings about life and people and history of the area.  I continue to try and develop those relationships and with time, gain their trust that they will share additional information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But to date nothing new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I am planning a fund raiser.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my observations the conditions reported in the Emerald Chronicles have not improved.  As Graev report to his friend, Hebban, there is always a need for more supplies delivered to the defenders protecting the wall and keeping the Dark Hand in check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This remains true today as it was in 194 AV.  And with that I suggest a fund raiser for our next mid-year gathering.  Speaking with Gwend and Zali, we are preparing a fund raising concert at our next mid-year gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Assuming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We&#039;ve arranged for three performers to attend and sing songs to inspire those in attendance and those that protect the wall.  We will also be collecting coins to provide much needed supplies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Some of which are in attendance this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This will be a bring your own cookies, cupcakes and booze since as we all know Brent only sells ale.&amp;quot;&lt;br /&gt;
Elurora says, &amp;quot;Should talk to Miss Allye about catering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Am open to any and all suggestions though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do not want our knights to live luxerious while those on the wall are suffering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That would be a possibility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we rough it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I do like roasted turkey though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;May be best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does the Last get roasted turkey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But like  I said open to any ideas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;You may get more people with Allye&#039;s catering and that could mean more coin donated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We have a date set and I have asked Vaddon to select the venue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I think he would be the one roasted if the dark hand made it across the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;True.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does Brent have a dance floor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, the options are limited.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tested it out tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My moves don&#039;t work there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;You may ask a Bard if they can create one there, it is a Bar, but I&#039;m not sure how that all works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;They can do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s a great idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is that possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I believe so, but, I am a Paladin not a Bard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nilme says, &amp;quot;I&#039;ve never tried it, but we could find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Brent will be our host.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just need a lot of room on the floor.  I&#039;m not a square foot dancer....I use the whole floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone object?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All knights in favor say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma asks, &amp;quot;Why not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright good enough, it passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No objections noted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Got it written down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, moving forward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thanks, so I shall conclude my report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will provide a list to our song writers of the topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will begin the fun at 9 bells.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now you have the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not so fast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You have a field report about a grate you left out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh, that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, Zali and I were poking around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huge discovery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And found a grate about two rooms east of wear Eothim works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All attempts to access the grate met in failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And quite a bit of...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Two paces west under the battlements.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But unsuccessful none the less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And what else was there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;May be a tunnel to an unknown location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or simply a drain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It did have stairs under the grate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So lends me to believe a tunnel of some sorts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Drains do not have stairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Which side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;They often do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I wouldn&#039;t know.  Haven&#039;t read any books on drains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So that is our next place to check carefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;They need to be serviced by workers from time to time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But none the less something to pay attention to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Especially if you are patrolling and helping out down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Be sure the grate remains locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is that the end of your report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to other emerald knights for field reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have been poking around the bailey area, but that grate and tunnel may be more like a way to get in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We must all stay vigilant during this wild magic and the approaching champions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It didn&#039;t appear locked.  But definitely closed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anything could happen, an attack could come from any direction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If the wall is breeched we will regret it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;The Dark Hand has been quieter as of late than any time I&#039;ve experienced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zali and I did go back out the Dovecote as well.  Nothing new to report there as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Which is like the quiet before the storm, in my opinion, makes me suspicious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The lost grounds still muddy and foggy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to everyone, if anyone has anything to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I have words to say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our new business was given as the charity concert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Again, for like the eighty eleventh time, I applied for a position with the Emerald Knights with that commander guy with the long F name, and once again was denied, because I&#039;m obviously not a Paladin or a Ranger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;You&#039;d think I could mimic one well enough by the subjects I study, but that guy, he&#039;s smart. He saw right through my ploy. He did offer a suggestion this time though, that I take up a sword and help out the cause.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon can lead you around mage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are welcome there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Although I&#039;m still a bit disappointed that I couldn&#039;t earn the title of Emerald Knight,  I felt encouraged that my skills would be useful in defending the lands from the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;It also made me realize that you don&#039;t have to BE an Emerald Knight to lend aid, and I encourage everyone who isn&#039;t a Paladin or Ranger to help out when you can too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If need be we can bring in a group of fighters and triage to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well said Zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;I have a suggestion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Then this meeting has concluded, do I have a second to adjourn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry, go ahead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nope, Gridaksma had something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;It&#039;s often best to ask around if you are looking for answers or connections. Keeping quiet council among one&#039;s close group of associates rarely brings in new information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says to you, &amp;quot;You mentioned having issues getting the locals to speak to you, there are some among the Ilithi citizenry who have made those inroads already. They aren&#039;t seen as outsiders as much as most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Not sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I visit Doritee and ask her about the Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suspect anyone can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;There are quite a number of supplies that flow through the area which is done not with giant fanfare, but provide true aid to our brothers and sister&#039;s at the arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have yet to see any provided.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;True.  They get food.  But they are also still sleeping on straw mats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe we could make it a tad better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says to Gwenddolyn, &amp;quot;Perhaps you aren&#039;t seeing everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The barracks are practical but dingy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Any suggestions, I would love new avenues to support and understand the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am old so maybe not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I think he&#039;s right, when we were out poking around, there&#039;s little caches of supplies all over the place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The herbalist tent is well stocked at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes that is true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;Ilithi has long memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Like people, citizens or whoever is leaving alchemy practice supplies, runes, clothing, food stuffs, some weaponry even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But hard tack and straw mats for decades is not good for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is there more we could be doing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;There is always more that can be done. I caution against echo chambers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like what else could we be doing that we&#039;re not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s why I&#039;m suggesting the charity event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A fabulous idea, and to honor the history and purpose of the emerald knights through music and song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And on that note, does anyone have anything else to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Last chance, do I have a second to adjourn now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Cornation day was the peek.  Then the battle lead by Ptrea is another historic milestone.  Both of which are recorded in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just trying to help out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;So those are the songs you want written about?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Those would be good ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Be uplifting and share the history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;I know the histories quite well. The truth of them will likely alienate quite a number of people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But they need to hear it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.  Hadn&#039;t heard that opinion before Gridaksma.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The suffering and sacrifice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second for adjournment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mid-Year Field Report Meeting Logs==&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=657793</id>
		<title>Emerald Knight Round Table meetings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=657793"/>
		<updated>2024-12-05T13:31:55Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
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Past: 1st Annual Round Table Meeting was Akroeg 17, 444 (Dec. 21, 2022, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report Updates @ Corik&#039;s Wall, Brent&#039;s Bar, Moliko 1, 444 (Feb. 15, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 2nd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 37, 445 (April 5, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Field Event, Brent&#039;s Bar, Arhat 34, 445 (May 24, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 3rd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 28, 446 (July 12, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 25, 446 (August 30, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 4th Annual Round Table Meeting, Brent&#039;s Bar, Akroeg 20, 447 (October 18, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 17, 447 (December 6, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 5th Annual Round Table Meeting, Brent&#039;s Bar, Akroeg 14, 448 (January 24, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Vela&#039;thor Experiment, Shard Mtg Tower, Green Rm &amp;amp; moongate to Lost Grounds, Arhat 10, 448 (March 13, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 6th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Akroeg 32, 449 (May 8, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Shard Meeting Tower, Green Room, Arhat 29-30, 449 (June 26, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 7th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Akroeg 24, 450 (August 14, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: Mid-Year Field Status Report, Brent&#039;s Bar, Old Mine. Moliko 9-10, 450 (October 9, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: 8th Annual Round Table Meeting, Shard Meeting Tower, Green Room, Ka&#039;len 33-34, 451 (December 4, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: Mid-Year Field Status Report, Brent&#039;s Bar, Old Mine, Moliko 1-2, 451 (January 15, 2025, 8 pm est)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
These are the records of the Emerald Knight Round Table meeting notes as scribed by Emerald Knight Vaddon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the 1st annual Round Table meeting, a motion was put on the floor by Emerald Knight Vaddon, after Emerald Knight Gwenddolyn suggested allowing non-mustered in Emerald Knights to attend future meetings, including other guilds besides Ranger or Paladin. Motion passed unanimously.  All votes and decisions will only be voted on by Emerald Knights as a rule of order guideline. The floor will open to non-mustered in attendees for further discussion once the official Emerald Knight business has concluded.&lt;br /&gt;
&lt;br /&gt;
It was also noted that before every meeting, an announcement by Emerald Knight Betlind will be made, that anyone attending all future meetings must adhere to strict ettiquette and decorum guidelines, or they will be removed and likely banned from future meetings and events. No abusive disruptive behavior or threats upon any Emerald Knight will be tolerated, and all general meeting rules of order will be followed. The fact that this even had to be brought up means that there was abusive conduct hostile in nature and unacceptable behavior, all because they were not allowed to attend the very first meeting since they were not an Emerald Knight. The vote taken has given them another chance to attend future meetings and events if the above guidelines are adhered to and respected.&lt;br /&gt;
&lt;br /&gt;
At the 5th Annual Round Table Meeting, the vote allowing non-Emerald Knight meeting attendees was ammended from &amp;quot;everyone&amp;quot; to &amp;quot;everyone but Necromancers&amp;quot;, and all meetings in the future will be held in the Shard Meeting Tower to enforce this without violence, since these meetings are not the place nor the time for fighting, as they are solely for discussion of official Emerald Knight business.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annual Round Table Meeting Logs==&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 444th year, 17th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
A meeting was called of the Emerald Knights on the 444th year, 17th day since the Victory of Lanival the Redeemer.  It was snowy evening, and the meeting was held on the deck of &#039;The Star&#039;s Grace&#039; moored at the dock in Crossing.  This meeting was held with mustered members of the Emerald Knights to discuss recent visions and reports of evil rising in the Dark Hand.  Most important, was identifying a path forward to reinforce the brave Knights and the citizens closest to the Dark Hand.  Those in attendance included Light of the World Gwenddolyn, Truthseeker Elurora, Emerald Knight Hanryu, Emerald Knight Betlind, Emerald Knight Gridaksma, and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
As is the history of the Emerald Knights, there was conflict as the path forward was carefully considered.  It was impressive the strong emotions shared openly indicating a passion for our fellow Knights and the citizens closest to the evil lurking just beyond the wall.  Though some may say, it was disappointing to see such division.  It&#039;s a testament to the concern of all those involved and ultimately a call to arms to be ready.  But it&#039;s necessary to share what was discussed and finally agreed upon for all to know that the intent and the goal of the group is indeed common.  Due to my own clumsiness, a few parts got smudged by the falling snow.  But ultimately, this I feel is an accurate written record to highlight the common ground with the hope it moves us forward together.&lt;br /&gt;
&lt;br /&gt;
As a starting point, I would like to share Ptera&#039;s own words when she led the first band of Knights to start their service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a log of our meeting.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will begin now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, I shall share what I&#039;ve been studying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You confidently say, &amp;quot;There are conflicting accounts about the history of Emerald Knights. We do know for certain with little discrepancy that Alec was reigning at the time the Emerald Knights was founded.  Though the recorded literature has some inconsistencies, the sources available agree that Alec was Fredhal at that time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You may or may not recall that Ferdahl Alec the Phoenix reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi.  During his reign, Alec rebuilt Shard and established the Gondola with the help of Queen Morganae of the Mountain Elves.  Alec also claimed to be the son of the previous Ferdahl, Corik.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is said he created the Emerald Knights after announcing a competition, which was won by Ptera, who became the first leader of the Knights.  In the Human Clans, written by Zelka based on Zuebara Pulan&#039;s research of unknown other sources, reported Shadow Clan was formed after the end of the wars that overthrew the Dragon Priest Empire and supported by Alec.  Some think that time as 22 AV.  However, per what has been passed down from the histories of the Dark Hand, the Shadow Clan establishment is sometimes cited as 20 AV.  Regardless, there isn&#039;t any written information about that date I&#039;ve read.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The primary source of information about the Knights are the Emerald Chronicles.  Not assuming all have found this incredible story in the libraries, I shall feebly attempt to share the nuggets from the story.  There are six volumes in the Emerald Chronicles. The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebban.  These books detail the rise of Graev and the Emerald Knights as forces protecting Shard from the dangers of the Dark Hand beyond Corik&#039;s Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;From these letters, we learn of First Commander Ptera in 183 AV.  Ptera was a fascinating leader for a lot of reasons in Emerald Chronicles.  From my reading, it appears that she was Maiden of the Moors, so probably from Darkmist. She responded to Alec&#039;s call to join the Knights, won the tournament to become the commander, and was the First.  After Graev took over, she decided to stay in Shadow Clan to continue the fight, where she conceived Seome.  Some wonder if she became the Matron of Shadow after Graev became commander.  The saying on the wall often heard, &#039;Know your enemy&#039; descends from her leadership.  But I&#039;m getting ahead of myself, so let me back up a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It appears that on 5th day of Moliko the Balance, Year of the Bronze Wyvern, 183, the Ferdahl announced that a new legion, called the Emerald Knights, will be led by Ptera and will occupy the southern defenses. The enlistment rolls were opened on that day and the original Knights confirmed on the 24th day.  As times were jubilant, each member was issued verdant silk tabards, helms, and infantrymen were given shields painted with a laurel and lion&#039;s claw crest. Reports said the legion was sharp-looking and marched together through the city&#039;s streets where green and white banners hung from balconies.  At the confirmation celebration, Ptera gave a rousing speech.  Highlights of her speech were the words that carry forth to this day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ardently say, &amp;quot;She shared with all, her vision which was, &#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This is the spirit of the Knights.  It calls one to humility and not to be bound to glory.  As the confirmed left the city&#039;s south gate, there were many verdant tabards left at the gates that did not ride south.  It was a sieve that separated the wheat from the chaff, anointing those truly dedicated to the cause.  It was a dark omen of what was to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Knights began immediately to repair the defenses of the wall and began their watch.  As an aside, you may recall, this is the same wall the locals call &#039;Morganae&#039;s Arm&#039; for the Elf-queen of the mountains.  Regardless, the early years were more difficult than expected.  The politics between the Ferdahl and the Knights took a turn to create a situation of conflict resulting in lack of support from the Ferdahl himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ptera&#039;s command of operations set the stage for no room ornamentation or ceremony. Every day of a Knight on the wall is assigned.  The expectation that everyone attends chancel unless on break.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;On the 23rd day of Uthmor the Giant, Year of the Iron Toad, 186 a change in leadership took place.  It appears the Ferdahl tiring of the politics with Ptera appointed a new Second, Odurn.  It was at that time, the writer of the Chronicles, Graev was promoted to Captain of the Watch.  This renewed conflict between Ptrea and Odurn, with Odurn having lost the initial challenge to lead the Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The addition of what some may question as the Ferdahl&#039;s spy, Odurn did not quell the discontent he had with Ptera&#039;s leadership.  In 189 AV, the Ferdahl began monthly inspections coordinated by Odurn, much to the frustration of Ptera.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You excitedly say, &amp;quot;In the 9th Skullcleaver, 192, Morganae&#039;s Arm fell. It was a great battle and loss for the Knights as the Dark Hand pushed forward to the stone wall shaking the battlements to their foundations.  Ptera&#039;s desperate calls for reinforcements from the Ferdahl were ignored according to the Chronicles even though they set idly nearby to the north.  It was at that time, when all hope was lost and the numbers so depleted that a band of eight rangers raining arrows from the sky pushed back the Hand.  The leader of this blessing from Chadatru was Loro.  If not for their arrival all would have been lost.  It was during the fallout from this battle, that Ptera ordered Odurn&#039;s execution inciting the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then on the 23rd day of Skullcleaver Year of the Amber Phoenox, 192, the Ferdahl sent a detachment to occupy the wall and relieve Ptera of her command.  By the Ferdahl&#039;s order Ptera was exiled south on pain of death.   Resulting from Ptera&#039;s exile, on the 37th day, Graev was offered on the Command of the Emerald Knights.  Then in a following blow to the Knights, the Fredahl cut their pay and provisions sharply.  The provisions sent were also discard surplus having been described as chain shirts of unriveted rubbish and will scarcely hold up to a good sneeze.  Sometime between 192 and 196 Odurn departed from the Knights and was replaced by Ilksin as Second.  Interestingly, this fight and Ptera&#039;s banishment was recorded in a song scroll called &#039;The Ballad of Morganae&#039;s Arm&#039;, by Rancois Sendaque which can still be purchased.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Unfortunately, Ilksin was killed in 196 AV and replaced by a less seasoned Second, Farol, who was known for his forthrightness and verve.  By 199 AV, the losses suffered in 192 AV were avenged and Corik&#039;s Wall built and manned to keep the blight at bay.  Though Graev&#039;s disillusionment and frustrations mounted with the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the Chronicles, he mentions everything is a challenge for the Knights, as not even the moldiest crust of bread can be obtained without playing politics with the Ferdahl.  However, wisely he submitted to the Ferdahl&#039;s meddling keeping in mind, that the forging their own road, would use sweat better spent at the fight.  His words, not mine.  The years between 199 AV and 212 AV tell the story of lean times and ingenious plans to keep the Knights feed no thanks to the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was also dark times for Commander Graev.  He took ill and suffered significant sickness reducing his ability to lead the Knights.  By 212 AV he had recovered enough to resume daily leadership of the Knights but was dealt another blow when his Second Farol was slain during a push by the Hand.  This was a severe disappointment as he had hoped to turn over command to Farol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;By 215 AV, the Ferdahl confirmed Hindrelgaarde as Commander of the Emerald Knights, relieving Graev.  Graev mentions that Hindrelgaarde will make a fine commander due to her faith, swordsmanship, quick wit, and intellect.  This concludes the written history of the first days of the Knights chronicled in his letters.  It is a fascinating read and worth the time to better understand those early days. Interestingly the First called Hindrelgaarde, is actually Tijit in the Chronicles which she often refers to Graev as uncle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You reluctantly say, &amp;quot;Now things get tangled for me and have been unsuccessful in my studies.  Obviously easy to follow along in a written chronicle.  But now it becomes much harder to understand the history of the Knights.  So skipping ahead a few years to more recent times, I will pick up with what I have learned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With this absence of written records, it becomes necessary to collect oral histories.  My studies then focused on collecting information from the people that reside on and near the wall.  As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, the gem buyer Mhar and the herbalist Doritee.  Others approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Most all individuals interviewed had their own personal thoughts about the Dark Hand.  Captain of the Watch Grimnur said it best, when he told me, &#039;Ain&#039;t real words to describe it to you the way it is, aye.  You&#039;d never understand it.&#039;  The Second Eothim was a bit more specific when he said, &#039;Necromancies and sorceries.  Breaking the rules is what it amounts to.  Dzree broke the rules and see what happened?  Those wrongs will not be easily righted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The locals expressed appreciation for what the Knights are doing keeping the Hand in check.  But Doritee cautioned it was a sensitive subject around Shadow Reach, warning, &#039;Shhhh!  The children might be around - no need getting them all terrified with that evil.&#039;  Though these conversations didn&#039;t really provide an additional history, but context of the sentiment of living so close to the dangers posed by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Of particular interest in my opinion is that of the current leadership of the Emerald Knights.  Speaking the locals about Fenhalut didn&#039;t really provide much.  I interpret that he keeps to his work.  The trader Brindle did offer the following, &#039;Oh he&#039;s a good leader, I think.  The rank and file seem to like him alright.&#039;  Second Eothim, appreciates the stability in my opinion, making particular note as follows, &#039;Oh, yes Commander Fenhalut is a fine leader with a great appreciation for order.&#039;  All others consulted offered general platitudes without any criticism.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting to contrast the consensus opinion of Fenhalut with that of Second Eothim.  Generally, he is considered an able administrator but not much of a fighter.  The locals did seem more familiar with him.  Presumably he is out away from the wall more frequently doing business among them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally the most interesting person spoken of with general admiration by all is the Emerald Knight ranger known as The Last.  Grimnur provides insight to why he&#039;s called the Last by fondly saying, &#039;That old ranger&#039;s a piece of work - best archer in these parts in his prime.  And instead of a pension, he&#039;s pledged to be our Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A fellow Knight ranger Brent offers, &#039;He&#039;s our Last and a damn fine ranger. Those defenses ever fall, and he&#039;ll make a new wall of blasted rock.  That ranger&#039;s sittin&#039; on enough naptha to bring half the Stormfells down into this canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;Though it appears the Last isn&#039;t all business as the herbalist Doritee shares jokingly, &#039;If he says that I am older than he...  Well, he is just playing you for a fool!.&#039; Causing one to wonder what kind of banter those two have had over the years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Speaking with the Last, he&#039;s a bit odd.  He&#039;s the most talkative about things near the wall, which may be attributed to a lot of time spent alone.  Clearly, he understands his role when asked offers, &#039;I&#039;m the oldest Ranger around here, so they call me the Last.  Yet, that title has another meaning, if all should fail; the walls lost, the valley and settlement overrun, I&#039;m the one who stops the Dark Hand from moving onto Shard.  And I will stop them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cheekily say, &amp;quot;But the softer side comes out when you ask about the tools he would use.  In particular he jokes when asked about naptha, &#039;KA-BOOM!&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says, &amp;quot;Literally, the Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But with him having been serving the longest, he does offer some memories about the son of Ptera, Seome.  He recalls him as follows, &#039;A great Ranger Seome was.  His exploits in the bowl are legendary.  He wouldn&#039;t be tied to the wall like some of us but that is a decision we all must make.  For a long time, he and his band were the ones that allowed us to survive.  He took the fight to the evil.  Perhaps another Seome will come again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could go on but will mention well worth the time speaking with those around the wall.  You will gain a better understanding of what a great work the Emerald Knights are doing protecting all from the Dark Hand.  And with that, I shall conclude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done, he really understood the task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone asleep?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Thanks for the recap and research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What he did was called the emerald knight rumor system, which i will discuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Incredibly well researched and nuanced. No small feat to put that much detail into something in so short a time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want to emphasize a few things that Vaddon mentioned, before continuing on with various updates and discussing recent visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. In naming his forward defense after the Elf-Queen of the Mountains, he hoped she would come to the aid of his city&#039;s defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just like she deceived the Dwarves of the Iron Kingdon, she also deceived the Elotheans by letting the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The only difference being that she did not behead Ferdahl Alec like she had done to King Hvalig, when she and her twin brother Lenizhir attacked Garnedhren with poisons, then renamed it Elamiri were she still resides.  I will explain the details, since it is relevant in recent visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Lenizhir possessed a great knowledge of herbs, but not as a healer.  He learned to do cruel things with his knowledge, and gathered a  rare herb that grew in the Deriel Plains, that had been discovered to make the Dwarves extremely ill during their stay on the plains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once Lenizhir had acquired a supply, he began cultivating the herb and preparing it in a special way that would enhance its natural effects.  When he was certain that his herb was potent enough, he created a liquid from his stock, which he then turned into a gaseous form.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent vision about the beekeeper may be another way he is able to do this, without him having to touch it, since the bees process the pollen for him. Remember that a previous vision showed people harvesting something themselves, and then falling ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Lenizhir and his sister had only to wait until the time was right. One day, without warning, they released the gas into the Dwarven section of Garnedhren. Many of the Dwarven adults became ill, and few children survived. The Dwarves, though weakened by the illness, were  able to imprison the Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;An aged and frail leader Tivhiri strongly opposed the violent path of her twin children, but after Tivhiri died suddenly in her sleep one night, Morganae was chosen the new leader of the Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae and Lenizhir led the Elves in an uprising, breaking free from the dungeons and battled the Dwarves. The Dwarves were weakened from Lenizhir&#039;s disease and were killed in the fighting.  Morganae herself severed the head of old King Hvalig, and took his crown and placed  it upon her own head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That was the end of Garnedhren and the Iron Kingdom. Following Morganae&#039;s treachery, she renamed Garnedhren to Elamiri, and proclaimed herself Queen of the DragonSpine Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I get the feeling that the man in recent visions teaching others alchemy and poisons is Lenizhir, with intent to use it in future attacks against us within our Provinces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The exiled Dwarves lived a pitiable existence, hiding in the mountains given to them by Kertigen.  Until Sidhlot led a group of Dwarves away from Elamiri, which he taught his necromantic magics to these Dwarves, as a way for them to gain revenge on Morganae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The necromancy gradually corrupted the souls of the Dwarves, who were becoming twisted shadows of what they once were.  People began calling them Elba Darvagers, or &amp;quot;Dark Dwarves&amp;quot;, creatures of the unholy magic that  created them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is an example of the treachery going on beyond Shard in the Dark Hand, and it appears to have grown to become a much bigger problem, which is why we are meeting here tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was brought to my attention that some of the visions appeared to be about Lenizhir once again making poison, and a few other visions that should raise more concerns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They all seem to have a common thread, about the future encroachment beyond Corik&#039;s wall, which has lead to this call to muster the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was suggested to me that we need to start monitoring activity there through field reports, to be aware of any changes in the landscape, and by discussions using the Emerald Knight rumor system, exactly like Vaddon has done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This will take a group effort with frequent patrols, field reports and periodic Round Table meetings so we can be continually updated among us as a group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The reason I was asked to assist with beginning this process was twofold.  First, I was among the first group of Emerald Knights to be mustered in during modern times, and I felt obligated to light the way by providing knowledge and intel to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Second, because this was exactly what the Therengia Cavalry Outriders did, since they were mostly Rangers who provided recon and intel through patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I led the Cavalry for almost 40 years as Commander and Senior Commander, and I am a qualified military planner who will work with others who will Command and lead their own various groups, should that time come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind quietly asks, &amp;quot;Where is that table, anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Therengia Cavalry Dragoons were the heavy front line fighters, and the Hussars were the mobile triage unit.  My point is that We would need to be prepared with others to help us with triage, should this turn into a full scale invasion that never seems to end down there. Clearly Rangers and Paladins would not be enough to quell it alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to Betlind, &amp;quot;Maybe we have to make one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion is that the Original Seven Paladins, and other Paladins who have gone missing, have been down there in this neverending fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My soulstone visions seem to reflect this and they continue to be more frequent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Some of the Seven are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Elurora, &amp;quot;It&#039;s gonna be metal then, I&#039;m afraid. Look around ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I would rather we plan as a group as the primary informants of that area, and work with other groups beyond the Emerald Knights, since it may become way bigger than we would be able to contain ourselves.  This means that mustering in new Emerald Knights is a priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nodding toward the south and the Dark Hand, Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to find Seome, because he may be who can help us with crucial information that we need to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My last topic about recent visions are regarding the ones with six or twelve legged creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I came across something that sparked my interest, especially since I was a shareholder of Terald, and which once again is about items that were in Terald&#039;s Tent at the original Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Wouldn&#039;t he be dead now if he was Human?  They don&#039;t live that long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a large canvas mural sold by Terald there. A large canvas mural reads: The Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now Vaddon will select a Ranger to provide the next field report at our next meeting, and the ranger will select a second who will assist.  At the following meeting, that same Ranger will select a Paladin, and so on, so that it rotates and we can all contribute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest everyone familiarize themselves by going down there, and updates can be provided to Hanyru, Vaddon and myself in between meetings, so we can keep ahead of any immediate issues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then after Vaddon chooses a Ranger, we will open the floor for discussions regarding the visions, the information we have provided, and your opinions about the concept of beginning patrols and sharing field reports among us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You have 2 to choose from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;I think you&#039;re skipping the step where you ask if they want to take part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be curious given Hanryu&#039;s availability to share any information he has collected over the years to pass along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is part of the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t mind doing it.  Though I must admit nothing at all has changed with the wall in the 50 years since I did the quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;ll make a few extra rounds before next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like things more recent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;And make sure to jot down some notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I already have been informed by a few non-attending Paladins of their interest in participating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Other than that dead fellow and the partial note, there really hasn&#039;t been much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Hanryu, &amp;quot;Thank you.  Of course I can help as well if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I think that would be a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I was informed to look for changes in the landscape and things they say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks Elurora, &amp;quot;I&#039;ll bet it&#039;s a lot easier to inspect that well south of the wall when there aren&#039;t twenty people trying to all fit in it at once, huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Or in a well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also have a recruit who wants to muster into the emerald knights&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Never been quite that cramped before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will be assisting Chyral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could show them the way if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am hoping others will participate that are interested in becoming an Emerald Knight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We clearly need more of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The more things change?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is what I was told.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~My notes get fuzzy having a big snowflake smear my ink on this page.  But it was discussion about limiting this particular meeting to only mustered Emerald Knights.  I will note that several attendees left to make their position well known in the issue.  It is my sincerest hope, given the outcome that they reconsider and rejoin us in the future.  Turning the page, the record is clearer.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;&#039;I propose the vote mentioned earlier.  That those with interest in helping in the Emerald Knights noble cause, with or without formal mustering be allowed to attend in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All in favor, say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please everyone vote, I must remain impartial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All opposed, say nay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds good to me.  We could use the help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;It is with a heavy heart that I vote aye... It saddens me such even had to come to a vote...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So we include non mustered in at the next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing no nays....it was agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind, would you please at the top of each meeting, state the following.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m gonna put it in my own words, just for fair warnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That decisions and votes are limited to the emerald knights and that those not formally mustered in must remain respectful as the rules of all meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;...Should probably wait to hear it first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, aye, that&#039;s an easy one, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Something like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thought it was gonna be a full piece of parchment to memorize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;You know how it is going over the minutiae of old Pally scrolls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single comment.&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Are we going to keep meeting here?  Why not at the Wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will be at the wall, I was just joking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I had that question myself, but just figured it was easier to keep others from listenin&#039; in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The wall is nice, and Brent would appreciate the business.  He&#039;s a fellow Knight as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We had to explain why were are doing this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And it was not my idea, I just agreed to begin the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And will eagerly pass duties along to others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds like a plan.  Well I&#039;ll do some scouting in the next few months and see if I notice anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I gotta run, safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks hanryu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims to Hanryu, &amp;quot;Always great to see ya, sir!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Watch out for Mhar though.  Not a lot of folks appreciate his business practices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~At his point, this humble scribe accidently followed Hanryu to the river and had to make his way back to the docks from the riverbank.  He dives like a dolphin and boy is he quick on his feet.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;There he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He moves quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I usually get blamed for everything but I was just following instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Gwend was just praisin&#039; ya when you were abducted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I&#039;m a bit slow sometimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind I look forward to hearing your reports and also, if you know anyone who wants to muster in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Blame it on the armor like the rest of us do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll go rustle some bushes and check some bars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did you think about the visions I discussed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As will I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think the ones I mentioned were related?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;My understanding of history is limited.  But it does concern me greatly.  The poisons especially.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mural made me choke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well, honestly, I haven&#039;t left Zoluren in a long while, so am unfamiliar with the visions and this was my first time hearing of the most recent ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent visions are staggering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Clearly about the emerald knights, Lenizhir and the dark hand and shadow clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;The big ones usually tend to make their way through word of mouth to me eventually, but I just figured things were all quiet and happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Definetly concerning.  But I&#039;m not the wisest in understanding them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some of them talk about 6 or 12 legged creature they are fighting, just like in the mural.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well that&#039;s not great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I was curious on the numbering there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Twelve legs, five front line fighters, three behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My Imperial lecture next week will be about those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I just wonder if that is what they are holding back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just one of those, but many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Aye, very much so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Notice how the mural explained how they killed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is extremely important info.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The arrows were important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Rangers fighting from pole, paladins at melee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was how the Dark Hand was pushed back in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One more thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Without the rangers led by Loro, all would have been lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Three rangers hovering in the back, much like three moons? Could that be an angle worth pursuing? Don&#039;t know what the other numbers would mean though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting concept.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;12 legs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That means something too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The Thirteen with one excluded for some reason?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;S&#039;the only real thing I can think of in the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it. The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;5, arent 5 of the 7 still alive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Is anyone really sure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I&#039;ve been researching that, but we know Emille is alive, but she is a dwarf, not human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Just listening to the visions gets me tongue tied. Don&#039;t know how ya do it, Gwend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So not one of the 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Betlind, &amp;quot;Agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Miskton&#039;s vision meetings are helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll have to make it a point to drag myself outta the forge and head down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Well thanks again for coming, is this a good night to schedule meetings?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Easy to waste the winter andaen away in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps you could talk to a few others and get them to the next one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Absolutely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Betlind, &amp;quot;And miss the snow and brisk weather?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;On both accounts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge even larger snowflake..sorry lost two lines from that one.&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;I feel I enjoy it PLENTY enough on the brisk jog from the forge back to my house, thank you very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Asking Pfanston to mention it at the frequent ranger&#039;s meeting could be worth doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Gwenddolyn, &amp;quot;Hrm, gotta find a way to drag &#039;em back in then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Hanryu told him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Herding Rangers... Of all the paladin tasks that have fallen to me over the years... I swear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks again, looking forward to meeting down there at the wall in 2 months, world joust next month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So for the following month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I know a few I could share the invitation as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thank you both for putting this together and all the work and effort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though certain areas only ek can go still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was educational.  Opened my eyes to a whole new world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;And, once more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Mine too, I had forgotten so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you...my honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He grasped the task, indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was hard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he only had 3 days notice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Remember though, when she starts trying to get you to work the forge for her, it&#039;s ok to draw the line SOMEWHERE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A lot of material to scour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I dabble, but leave it to the experts like you two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting I have something to give you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, hang around us enough and that&#039;ll quickly change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too hot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shhh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Mmmfmfm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What I will give you, you will laugh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I can&#039;t wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well full scale blizzard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Back to haven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Thinking it might be nice to go make some snow angels on the Dragon&#039;s Spine.  Any takers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have 5 more shields to forge of damite for the world joust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;And I&#039;m headin&#039; to Dirge, so, sadly looks like our trails all split here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;But seems as fate would have it they&#039;re all gonna lead back together again sooner than later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;So you two stay safe until then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Always a pleasure and an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~It was at this point I took my leave retreating with a quick salute to my home to make these notes.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 445th year, 37th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
A meeting was called of the Emerald Knights on the 445th year, 37th day since the Victory of Lanival the Redeemer. It was an overcast evening, and the meeting was held at the Shard Meeting Tower in the Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good to see everyone again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Get your classes and groups set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will silence the room during the history lecture and the status report update, then will open the floor for discussion of meeting topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright everyone have a seat and we will get started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Silencing the room in 1 roisen, it will be reopened following the lecture and status reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will start with the general rules of order, as every meeting will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disruptions during lectures and status reports are not acceptable rules of order, only when the floor is opened for discussion. This includes limiting movements, comments and casting spells or doing anything &lt;br /&gt;
else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our field status reports will always be mid year at Brent&#039;s bar and are less formal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our lecture tonight is being presented by Knight Vaddon, and our status report will be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Greetings all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my studies have been lacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do have my observations to share about the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tonight I wanted to report on my recent travels through the Lost Grounds.  This follows Emerald Knight Hanryu&#039;s excellent report on the 242 Day of 444.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During my recent participation in the Mountain Guard&#039;s recent patrol in support of the Emerald Knights, I stayed on the wall for a few days in their support and to collect this information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In general, I didn&#039;t observe any new signs or changes to the area outside the wall.  But thought for those that haven&#039;t been outside the wall recently into the Lost Grounds to summarize my observations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When you first step into the Lost Grounds, it&#039;s a bit surreal.  The fog is intense and obscures mere steps in front of you making it difficult to even know how to move.  The more time you spend outside the wall &lt;br /&gt;
however, the more confident you become navigating the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As you make those tentative steps throughout the Lost Ground, you begin to notice the ruins of once great structures scattered throughout the landscape. The remnants of buildings and fortifications lay in ruins, &lt;br /&gt;
their stones long since worn away by the elements. Some structures have completely collapsed, leaving only piles of rubble as evidence of their existence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These piles of rubble are rumored to be Morgane&#039;s Arm.  Though I don&#039;t have confirmation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be interested in other&#039;s thoughts on this after I&#039;m done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With these remarks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Despite the desolate surroundings, there is a strange beauty to be found in the Lost Ground. The twisted branches of the trees create intricate patterns against the gray sky, and the occasional burst of color from &lt;br /&gt;
wildflowers growing amidst the ruins provides a stark contrast to the bleakness of the landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Occasionally your foot catches on caltrops.  These catlrops are actually a hazard to the uninformed.  The sharp nails or spines can easily puncture flimsy footwear and you must be careful to watch your step.  True to &lt;br /&gt;
their purpose, the do slow foot travel throughout the area.  Compounding that with the mud, travel is slow navigating the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the day wears on, the fog seems to grow thicker, and you find it increasingly difficult to see your way through the dense brush. Strange noises echo through the trees, and you begin to feel as though you are being &lt;br /&gt;
watched. You wonder if the shadowy figures atop the wall are still keeping a close eye on you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Catching in the wind on occasion are abandoned banners.  These banners are in the color and heraldry of the Emerald Knights.  Though long abandoned they do stake the claim to the battle ground that remains for the &lt;br /&gt;
efforts of the Emerald Knights and all those that lend their hand in the valiant defense of the Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the battles still waged in the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As night falls, best to return to the safety of the wall.  However, there is an abandoned dovecote.  That can provide sanctuary to the unprepared traveler.  This is a remnant of a structure that housed doves that &lt;br /&gt;
carried messages back to Shard.  For some reason, the wormwood vines and shadow weavers avoid this area.  The dovecote provides you a chance to set up camp if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So seek shelter there if you must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But heed this warning, the darkness is absolute, and you can barely make out the shapes of the trees around you. The silence is broken only by the occasional hoot of an owl or the rustling of underbrush as some small &lt;br /&gt;
creature scurries by. You realize that you are truly alone in this desolate place, and a feeling of isolation washes over you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Despite the challenges and dangers of the journey, you can&#039;t help but feel drawn to the Lost Ground in a twisted way. There is a sense of mystery and intrigue that permeates the landscape, and you are left with the feeling that there is much more to be discovered beyond the wall.  But do you dare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, I appreciate your time listening to this story and welcome the chance for any personal observations you may want to share before moving on with our agenda this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Speaking of which, does anyone have anything they would like to share about the Lost Grounds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or maybe we should...hold those comments to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since we are still in the formal phase of this meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I truly appreciate your dedication and attention to detail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would be interested in checking out those ruins with you Vaddon, and we can report on them at an upcoming meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anyone else wanting to come will be welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now our updated field report, to be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Good evening Knights and to all of our guests.  It&#039;s good to see you all again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to visit the Wall recently...It brought back many...memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;As I&#039;m sure it does to all who have walked the ramparts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak with Captain Fenhalut and with Grimnur upon my visit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I was mildly amazed in the fact that very little has changed since I last visited.  The Dark Hand is still with us..Make no mistake about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak at length with Grimnur and although he wasn&#039;t very forthcoming...I did learn some things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I speciifically asked him about Sir Beren.  And was surprised at the answer I received.  Although he couldn&#039;t say when he saw Beren last, he did state that he was still out fighting The Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Exactly where...is still in question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I really don&#039;t have much more to add, other than, if and when you all get a chance...Visit the Wall.  Speak to Grimnur and Captain Fenhalut.  They are The Watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;One comment I feel I need to make concerning Sir Vaddon&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to you, &amp;quot;I agree with your assessment that the ruins are indeed the remainder of Morganae&#039;s Arm.  As does Grinnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;With that I relinquish the podium. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you so much for all of your effort and observations Grymmlen. Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Walking the ramparts and in that harsh area is not an easy task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is exciting to hear Grimner said that Sir Beren is fighting in the hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is something new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It confirms he is still alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;These suttle changes are what we are looking for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Excellent work indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am now going to open the floor for discussion about an group going down to see these ruins and assess them and speak further with Grimner about Sir Beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The room is now open for discission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One at a time please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have questions for either of these Knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thinking about the Lost Ground, I do have something else to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Much less formal, but interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all is so fascinating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;As mentioned earlier, the Mountain Guard lead by Lady of Elamiri Ayrell Evyntine-Vershir patrolled the Lost Grounds in support of the Emerald Knights on the 34th day of the 10th month of Nissa the Maiden.  Many of &lt;br /&gt;
you in attendance this evening participated in this effort.  Who here was able to lend their sword or talents that evening by show of hands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for the help, and the night off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, I recall standing to shoulder to shoulder with you both.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Myself, I ended up staying down on the wall for a few days following that patrol lending my sword to our fellow Emerald Knights.  One evening I joined the Knights circled around a campfire as they sang songs.  One &lt;br /&gt;
song in particular I thought I would share with you all which seems appropriate for our earlier conversation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Granted, I&#039;m not a bard but I do enjoy mead and merriment.  So singing is something I do, though not very well.  Regardless, I ask that you kept your tomatoes tucked away as I share this song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This song is about the Lost Ground, and those Emerald Knights who stand guard against the darkness.  It draws in reference to Blackthorn Canyon and the Lost Ground, where shadows and darkness reign.  It&#039;s a place &lt;br /&gt;
where creatures of dread lurk beyond the wall, waiting to strike and shred anyone who dares to enter.  So without further ado, I shall sing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:VAUGHANF|VAUGHANF]] ([[User talk:VAUGHANF|talk]])Vaddon then launches into song, that drove one Knight to flee the meeting hall.  So it&#039;s not included here for the sake of safety of the readers of this log.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to new business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Hanryu stated he wanted to lead a hunt following the next mid year field status report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is that still on the agenda?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  Always fun to wander down there and kill some vines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be a plus to take part of the group or whomever wants to go after the informal report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the meantime, we will agree on a different time to go check out the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And anyone wanting to go, tell Vaddon now so he can give you the details when we know them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Until vaddon and I have time to discuss it further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have any other new ideas or new event business?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I need a volunteer emerald knight to do the mid year field status report\.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I&#039;m sorry,I do not have the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else willing to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well then, I will have to select someone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Maybe next time we just go hunting.  Less talking more slicing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I like that idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do need an update about sir beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be at brents bar and you can leave right afterwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I will do the next report then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Grymmlen has one last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Brent like us...free ale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I would ask that all Knights present please stand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald &lt;br /&gt;
Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;Here here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen exclaims, &amp;quot;HUZZAH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elgalad exclaims, &amp;quot;I swear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And with that, this meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer asks, &amp;quot;Ok pali ranga hunts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For your support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer says, &amp;quot;Thanks for the gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting will be on the calendar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Squire Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 446 year, 28th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Third Annual Emerald Knights&#039; Meeting held on the 28th day 446 years since the Victory of Lanival the Redeemer in Shard at the Hall of the Hunt.  Those in attendance included; Mother Jaelia, Knight Templar Nanakii, Primal Lady Zalinyar, Squire Eskila, Light of the World Gwenddolyn, Squire Cheyee, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the 3rd Annual Round Table Meeting of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my updated field report after vaddon gives his.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You clearly say, &amp;quot;Two items of interest to report this year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, as I continue to collect the oral histories of those near the wall, I frequently return to continue my interviews with the people of Blackthorn Canyon.  This past year was no exception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.  In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, and the herbalist Doritee.  Other residents I approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regretfully, their tongues have not loosened, and no new information was shared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You thoughtfully say, &amp;quot;Though as I reflected on those conversations, I realized a point I had previously missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When speaking with Doritee, she once again mentioned her agreement with Commander Fenhalut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She spoke of her agreement between them that only after a childs thirteenth name-day can a child pick up a weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When I mentioned this to Jaelia, she suggested that requiring age 13, they want people who have enough life experience, to be certain of their commentment and understanding of they are they are doing and joining.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;This highlights to me a recruiting standard that I hadnt considered.  It also emphasized the importance of Blackthorn Canyon to the recruiting ranks of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second, as mentioned in our midyear gathering my curiosity about the locked library has been resolved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Recently I can only assume an errant tradesman changed out the locks on the library doors.  Rumors circulated quickly that the door could be opened without a key using other tools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing those rumors, and my prior interest, I found an accomplished locksmith and went to Corik s Wall to investigate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My accomplice, Zalinyar, and I found the rumors to be true and the doors are now pickable.  We quickly gained entry.  However, be warned there is a nasty surprise if you bumble in your efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regardless, the library is the study and bedroom of Commander Fenhaults.  Within the room is a book case with a complete set of the Emerald Chronicles.  As you may recall, The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebbanwritten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though growing dark, we quickly scanned the chronicles noting no new information much to our disappointment.  However it was a delight to marvel at the complete set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also worth noting, is the room is monitored by the guards and they keep the door secured at all times.  They did not take exception with our research, but did lock the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It also appears a Page is assigned to Commander Fenhault as his personal aide.  He kept close watch on us as we handled the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When we were done and left, I inadvertently discovered a crossbow bolt in my left leg as my ignorance of locks became quickly apparent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zalinyar studied the bolt noting that it was made of copper but of similar craftsmanship of other bolts common through the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I took exception to the use of copper.  I find this curious but will leave it any accomplished metallurgist in our midst s to decide whether any information from that would be helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the final point of interest was the pages direction not to hand the bolt to each other.  Curious to know more about this Page, because he only appears randomly and otherwise is in the shadows unseen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There may be other secrets which we couldn&#039;t discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;I will close my report with the words of Commander Fenhault as a stark reminder to maintain diligence, which are,  The terror beyond these defenses must never be allowed to breach them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;Thank you, fellow Knights, for your attentions steadfast service. End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have spent much time there, looking over the ruins, so on with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Here is my field report combined with some related historical information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and nost rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child who has appeared in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Also Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion about some of the Original Seven Paladins and other Paladins who have gone missing, they are somewhere beyond the Lost Grounds. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla, Drelden, and more recently Sir Beren and Oane.  Also Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or her fake tomb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was Highhold. I suspect that Morganae&#039;s Arm was built just outside of Highhold because that is where all the fighting took place, since they were fighting over control of Highhold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey an entryway into the renown Highhold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet. Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Among the items I found were some old caltrops, which are spiked traps, several small groupings of burial mounds, an extremely old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, a squat opening in an old wall, and the remains of an outer bailey of what was once a mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be spending some time down there continuing to research these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle and see if you can discover something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A little historical information that I am taking extremely serious is a reference in 241 BL, that Corik the Black Cloud becomes the Ferdahl. Could the black cloud near the wolf constellation be related to Corik somehow? No other historical figure has ever been referred to as such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times. I do believe that there is more to this story, and we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to other emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other knight have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The formal part of this meeing providing updates is completed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to others to comment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am intrigued about the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fascinating room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You need to look in every nook and cranny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s a bit hard in all this armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Like I found the letter and bottle in darius&#039;s office, there must be something there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I think Zalinyar did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Open forum now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I looked on, in, under behind and searched everything I could put my hands on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;GOt a splinter from the back of the bookcase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are there toiling and watching you for a reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What do they have to hide?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was very curious, I&#039;ll say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Why is the door still locked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And when the guard passes in the hallway, the guard relocks it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;But I believe that a bard may be able to employ their recal abilities in a more quiet manner, as every time I did something, the page got after me. Honestly I&#039;m surprised I didn&#039;t get Vaddon thrown out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;While you are in t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, when they make rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You can open it to leave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And it&#039;s odd that you can hear the griding of the portcullis through the wall I thought. Maybe there&#039;s a hidden passageway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Have to unlock it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Or do you have to pick it again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I picked the lock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I got a bolt out of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;SOrry, not sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So you could get locked in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh yes, you&#039;re definetly locked in.  But then the page is kind of creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did he look like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The page locks the door behind you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There and isn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too quick for me to get a description.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nanakii says, &amp;quot;Odd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He was... plain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fast kid, that page is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Was he an emerald knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too young.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Seome?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He took an exception to me searching the chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Exception?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Couldn&#039;t draw that conclusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And after I yanked the bolt out of vaddons leg, he wouldn&#039;t let me hand it to vaddon or allow me to study the bolt in the room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very odd behavior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar seriously says to Gwenddolyn, &amp;quot;This is stuff you can&#039;t make up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When I went in there years ago, there was no page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;But were you tossing the room?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He only appears to warn, then slinks back to the shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Did they say anything to Zali about not being a knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I mean... respectfully looking for clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;She was with vaddon so they did not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;No, but Vaddon didn&#039;t leave me unattended in Emerald Knight territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No that would not be wise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well I should go in there and needle that page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We moved freely without incident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though I would need a good lockpicker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He&#039;s quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Sure can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So about the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I don&#039;t think I would be wise for me to try again.  Next time might be something more umm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Doesn&#039;t anyone have anything to say, especially about the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree with the bailey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says to you, &amp;quot;Books are very important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Think that is the right track on the Arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No bailey is recorded in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will plan to check out the boulders as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;The lost Chapel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It must be part of highhold, as that was what they were fighting over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too worried about getting these boots muddy to look at the bigger rocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Look behind, under, everything you can tap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Turn everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Pull everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Push everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Push, poke pull, kick too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the library too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We are missing something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Even licked a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The noises from the portcullis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;&#039;I think you&#039;re right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes and the howling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Can clearly be heard from the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright, meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks for coming all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 447th year, 20th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fourth Annual Emerald Knights&#039; Meeting held on the 20th day 447 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Veteran Apprentice Anuril, Champion Seydin, Nepenthe Huebald, Knight Penitent Briaen who is surrounded by a corona of fiery light, Hunter Hanryu, Heart Tender Kethrai, Emerald Knight Akolu, Squire Cheyee, Squire Eskila who is followed closely by a neatly organized mischief of rats, Primal Lady Zalinyar who is sitting, Black Fox Jaelia who is emanating a benevolent holy aura, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 4th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you, and. good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is not here and sorely missed, I will give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our official annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting, and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others have to say once we have completed our reports and the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide some related historical information, followed by my updated field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My report will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost 4 centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.  Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south rooms, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is on a south room. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaeological items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put i the nrooms that led to an old bailey, to preventing others from seeing the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of a rotted out walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some historical information that I am taking extremely seriously is a reference to 241 BL, when Corik the Black Cloud became the Ferdahl. No other historical figure has ever been referred to as such, the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be closeby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential. I would like to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds, not just one Empath trying to do it themself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon was painfully absent at the last field report update, and his scribe duties were greatly missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I understood that he had quite an update for us all. He collected oral histories of those near the wall, inquiring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;But he is here now to give us his report!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry I talk so fast for your scribing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I have picked up additional patrols on the wall for extended periods.  This past summer and fall were an amazing time on the wall.  The desolate nature of the area has its own beauty that is only appreciated with time spent here.  It s captivating in its own way, but I miss seeing everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;So, I regret missing our last meeting.  I was there in spirit, but the continued task of defending the wall wouldn t allow my departure at that time.  Let alone, our Second Grimnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the good folk, they had nothing new to report in their chatter and musings about life and thoughts on different people and history of the area.  I hope with time, I will gain their trust that they will share their deeper thoughts and stories about the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I wanted to share a recent experience and my thoughts about the adventure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;During my time on the wall, a young paladin named Rizk stumbled up the battlements looking to join our esteemed group.  He was this bright-eyed, bushy-tailed, and about as green as the fields of Illithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You apologetically say, &amp;quot;A part of me wished once again to have that firm grasp of idealism that was so evident in his hunger, but I digress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After speaking with the Commander Fenhalut, Rizk set on his way completing the tasks on the wall.  After Second Grimnur granted me leave, I chose to help him as he struggled with the work assigned to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously exclaim, &amp;quot;And boy, did he need it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;He stumbled, fell, and was completely incompetent with the work to be done.  The kind of person that makes you wonder if the Dark Hand is just a bit easier to deal with. You know the type, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You disgustedly say, &amp;quot;So, as I coached and watched him fumble with rocks and stuff my disgust grew.  A flicker of light caught my eye, and when I took notice, I was humbled by what I saw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You admiringly say, &amp;quot;But, despite the monotony of it all, Rizk had a heart full of courage and determination. He didn&#039;t just see it as a chore, he saw it as an opportunity to prove his worth. And I couldn&#039;t help but chuckle as I watched him wrestle with those rocks, cursing under his breath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;Now, my friends, that brings me to the point of this story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;In a world as challenging as ours, it&#039;s easy even for those of us experienced in the matter to get lost in the daily grind, to forget the reasons we took up the mantle of the Emerald Knights.  Remembering the words of Petra, we didn&#039;t join for the fame, the glory, or the easy quests. No, we joined to protect Illithi from the darkness that threatens it, just as our founders did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;We may not have crowds cheering us on, and we may not have the folks we protect offering us favors, but we have something far more important: a purpose. We have each other, united by a common cause, bound by the laurel and lion&#039;s claw crest on our badges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You valiantly say, &amp;quot;So, my fellow Knights, I stand before you today with a simple request. Let&#039;s remember our purpose and the legacy of those who came before us. Let&#039;s reach out to potential recruits, rangers and paladins alike, and help them complete their quests just as we did and received help from our superiors at the time. Together, we can increase the number of Emerald Knights, strengthen our ranks, and continue the fight against the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I did crack into the library and despite being closed for several decades, it did not seem to have any renovations or new books I could find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would like to respectfully disagree with your assessment on the bailey being a part of Highold.  According to what books I could find, Highold had no roads leading to it as it was built high on the peaks of a mountain.  It was accessed by a complex series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my history of High Hold at the next annual meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Elurora, &amp;quot;Could the bailey be the wall in front of highhold?  It is considered an outer wall if my books are right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is quite a bit of reference to it being directly next to the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks you, &amp;quot;Why would it need that when it was built into the peaks of the mountains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Purnay says, &amp;quot;You would want to protect the bottom of the lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;d caution into reading to much into the names of the things scattered around the muck of the Hand.  The folks that named those things were typically doing so as they either fought some monstrosity or fled from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Maybe an outer place at the footholds for the delivery of materials and supplies to those lifts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That could be a fable about the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The battle here was over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So it had to be close.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;It would still need to be protected wouldn&#039;t it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is referenced to be adjacent to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Any other questions or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I open the floor to everyone now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;The only report I&#039;ve to offer is that I&#039;ve walked beyond the wall a few times for the last 6 andaen, but I haven&#039;t noticed any significant increase in the dark hand forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for your patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Thank the gods for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep them up please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Akolu, &amp;quot;Notice any breaks in the fog?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;None that I can recall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Has anyone tried planting those plants in there yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Did they work to heal the lands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;None have been seeded yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They would have to be an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just wondered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The young ones would die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is something to consider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;Or a thicket maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would be curious to see if the ones Empaths can summon would have any effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thicket is like a whole plant party.  That may do the trick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would like to try a huge group to do it together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;1 empath would not have the power to do such a thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask all emerald knights to go check the artifacts in the Lost Grounds, and Rangers, look for new pathways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;Especially around the sallyport and timbers, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Contact Vaddon or myself if you find something of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Or in any room the bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yeah, something is a bit off with that area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks Gwenddolyn, &amp;quot;The bailey has rooms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The spiked traps were put near those areas, so that is interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You can see the bailey from several different areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Usually a bailey is an open courtyard type style area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All south and west areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu asks, &amp;quot;I&#039;d be curious to see if the taint would corrupt anything Empaths planted in there, and wonder if it would revert to it&#039;s natural parasitic state?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A bailey is an entryway to a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Akolu Great question, me too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaelia says, &amp;quot;A single plant by itself in the Dark Hand, a corrupted area on our plane, or the Plane of Electricity, a single plant will show signs of being very uncomfortable. So a thicket is probably good to test in both places regardless to see if there is any additional differences or similarities or anything else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You would need several empaths to get a thicket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says, &amp;quot;On the subject of purification, I think it prudent to mention that scars play a role in maintaining the point of a lesson.  When recently an attempt was made to purify the Ancient Tree near Leth, our group was spirited to Lyba Bima and I to Trefren.  The words spoken to me in this place were &amp;quot;Some wounds are endured as a lesson. Some scars serve as reminders.&amp;quot;  This statement seems important on this subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I should put Vaddon in charge of it after the next field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Vaddon, make a note to take a group of empaths and clerics into the Lost Grounds following the next Mid-year Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald asks Briaen, &amp;quot; I was thinkin&#039; of this place after we went there for certain, sir. But I don&#039;t think it would hurt to try?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says to Huebald, &amp;quot;Attempts may be made, and rightly should be.  I only bring it up in an attempt to temper expectation of outcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share or ask?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;So, on the topic of the vela&#039;tohr plants we are able to summon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve done some further research on that, and found some results that I&#039;m not sure how to interpret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please do share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon these plants in the Vela&#039;tohr Valley in Forfedhdar, they seem to have a noticeable affinity, like they remember it is their home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon them either in the Dark Hand, or in Zengmodaleth, they seem... uncomfortable, as if there&#039;s something about the ground they don&#039;t like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That&#039;s understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Our assumption has generally been that, at least in the case of the Dark Hand, that was due to its corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What about this side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Outside of the dark hand and lost ground area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe like what Briaen was saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Well, here&#039;s the thing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve traveled to many different areas that I would consider to be corrupted. Some less, some even more, than the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Nowhere else has the plant reacted in that same way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think a plant can be grown in Forfedhar and brought here as an adult?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Those places include the Whistling Wood, the Forest of Night, the Zaulfung Swamp, the ruins of Oshu&#039;erhhsk Manor, and even Jeihrem&#039;s Barrow on Basalt Isle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;The latter of which is so corrupt that even being there causes my empathic senses to be assaulted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;And it&#039;s leading me to wonder if there&#039;s something fundamentally different about the Dark Hand that the plant is responding to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;The Zengmodaleth is connected to the other plane, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Maybe we should delve into why that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Other areas I&#039;d like to try but haven&#039;t, are in the Astral Plane, and within the decaying soul of Maelshyve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;Could the Dragon Priests have drawn something from another plane to the Dark Hand to do whatever they did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It seems possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;That&#039;s all I have for the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Kethrai, &amp;quot;&#039;Good ideas...tough spelling though.  Keeping me on my toes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He should just call it that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai quietly says, &amp;quot;I don&#039;t think Lasarhhtha would have much respect for the common tongue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For anyone interested, I am doing some S&#039;kra Mur history at my next history lecture, among other topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Another good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seydin asks Gwenddolyn, &amp;quot;With trivia to follow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone here a recruit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Joining the emerald knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Ranger or paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eskila wearily asks Cheyee, &amp;quot;You still want to be a recruit when you&#039;re ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
Postscript…be sure to follow up with Kethrai on his Lost Grounds Vela&#039;thor plants studies that followed this meeting at the mid-year meeting.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 448th year, 14th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fifth Annual Emerald Knights&#039; Meeting held on the 14th day 448 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Vaerek, Hunter Hanryu, Stargazer Mistanna who is being harassed by an intrigue of phantasmal kittens, Shield of Starlight Betlind, Veri Tervia Huebald, Primal Lady Zalinyar, Light of the World Gwenddolyn who is surrounded by a corona of fiery light, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light and Philosopher Jessalyne who is sitting and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
 &lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 5th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you. It&#039;s also good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is here, I will give her a break and give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our offical annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the Emerald Knight&#039;s reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content, and ending the discussion with the topic of the upcoming Velathor experiment at our next Mid-year Field Report and Field Event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others will have to say once the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide a recap of some related historical information, which reminds us of our purpose, and then my updated report will follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost four centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some of them were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south areas within the Lost Grounds, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is in an area in the south part of the Lost Grounds. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put nearby the old bailey, to prevent others from getting to the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says, &amp;quot;As long as I don&#039;t have to go into the well again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of an old walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;We were never closer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest among the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says to Betlind, &amp;quot;If it was just you and me, I wouldn&#039;t have minded, it was all the elbows and knowing how little some of those folks bathe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now, Vaddon will give his report, and then he will turn it over to me again as we move on to new developments, which will be followed by any other Emerald Knight&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and our esteemed guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Firstly, a shoutout to the fine folks around Blackthorn Canyon, especially Dorittee. Her wit is so sharp, I&#039;m convinced she could hold the Dark Hand at bay with it and win! Alas, the residents of Blackthron Canyon recent musings haven&#039;t unearthed any earth-shattering news, but I will keep my ears open and hopes high.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You depressingly ask, &amp;quot;Now, on to recruitment - or the lack thereof. It seems my personal charm hasn&#039;t been enough to lure new blood into our ranks. If anyone&#039;s had better luck, do share your secret! We could use a few more brave souls willing to face the Hand with us.  Speaking of which, any new members amongst us tonight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s too bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Remember those long shifts on the wall last winter? One frigid night, I found solace in a bowl of jerky stew so good it almost made me forget the cold. The next day, I tried to find the cook, but Grimnur brushed me off faster than a snowflake in a blizzard. My quest for the recipe was cut short and forgotten... or so I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Spring brought an interesting discovery. I stumbled upon writings on Human Cuisine, featuring the culinary highlights of the Shadow Clan. Their jerky stew, described as a hodgepodge of meats, veggies, grains, and a hunk of lard, is surprisingly tasty and   importantly   non-poisonous. A culinary bar set so low, yet so reassuring, don&#039;t you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then there&#039;s the famous Wall Bread. Described as a hardy mix of eggs, grains, lard, dried meat, and fruits, it&#039;s the ultimate of breads   tough and packed with everything you need to battle evil, or at least hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Curiosity piqued, I went on a culinary crusade, asking everyone about Wall Bread and Jerky Stew. But any mention of Shadow Clan recipes was met with more deflections than a shield in battle. So, my gourmet quest hit a wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Corik&#039;s?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, I&#039;ve managed to gather a few recipes that come close to those legendary dishes. Though it&#039;s a hot summer night, I invite you to sample these tributes laid out before you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Winter....feels like summer to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Right Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Great weather we&#039;re having.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To close, let me echo the words of Ptera, who led the first band of Knights&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;One certainly gets used to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;So, grab a bowl of stew, a slice of Wall Bread, and let&#039;s eat to our continued fight against the darkness. Good evening, and long live the Emerald Knights!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Tonight we are featuring the Elven-Human War. I will be doing trivia and a numbers game for prizes following this short.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorril, an Elf, was the daughter of Kiernion, who was the leader of the Forest Elves at the time. Sorril fell in love with Kanton, a Human, and later eloped with him and soon after became pregnant with his twin children.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Wrong one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Good, my history on that war is pretty terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So picking up where I left off. I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;It also depends on who you ask with that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given some recent developments, which Vaddon will be providing information about immediately following, I want to touch briefly on some of the history aboutthe Hounds of Rutilor.  They are a group of religious zealots, mostly Clerics and Paladins, who seek to destroy Necromancers wherever they are found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds have been seen around any area with a proper Justice system, but they act independently of The Inquisition, though both groups do appear to support each other with their similar purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds are an ancient order established in 229 BL to defend against internal threats as well as external. They operated with great effectiveness until 193 BL, when they were wiped out by the Dragon Priests, which was just a year before the fall of Corik&#039;s Wall to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is no coincidence that the Hounds and the Dark Hand were battling the Dragon Priests within the same year when the DP marched across the lands and Corik&#039;s Wall fell along with many other strongholds. Corik&#039;s Wall was important, because it was the first defense outside of Highhold, and a major battle ground during the DP wars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 396 AV, over four centuries later, the order of the Hounds was reestablished. It has never been known who leads them, as their order has been very secretive, and they possess great numbers, resources and power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is it possible that Chepiso is their leader? I guess time will tell as more is revealed. He has made his purpose clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps we are seeing a shift in the way that tNecromancers are being handled by the Hounds because of the rise in sorcerous magic. Which leads me to recall that the last times sorcery was at its highest level, the Guardians made an appearance to shut down magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In more recent times, we called that the day the magic died, and resurrection was not possible for a very long time. Let&#039;s hope we do not see that day ever comes again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our last Mid-year Field Report meetingk, Huebald agreed to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds immediately following our next upcoming Mid-Year Field Report Meeting that will be here and move into the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon has an update for us after inquring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;I am very curious about this new discovery, and the plan is to have a group of empaths try to grow them in the dovecote, well, and  opening to see if they will grow there. Those areas seem to be slightly out of area with the tainted ground, so is it possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following Vaddon&#039;s report, he will turn over then floor to other Emerald Knights for reports and then once we open the floor to all for discussion once our official meeting is concluded, we will discuss the Velathor experiment then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;All I have prepared is some remarks about Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kind of covered the closed lips of the folks in Blackthorn before the vittles were served.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I apologize for the miscommunications.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Speaking of Chespiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Do go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ah...that I am prepapred to dicuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But Betlind was on the front line, so after my report, please jump in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Elurora will follow betlind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So here I go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my own notes, and notes from others I&#039;m feebly attempting to summarize my understanding and purpose of the individual calling himself Chepiso, who supposedly works with the Hounds of Rutilor.  Any additional thoughts you may have are welcome after the meeting adjourns to correct any errors, or ommissions in these collected thoughts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m afraid I cannot make a report until the chapter is closed, as such I&#039;m afraid I need to depart early and deal with this wild Hound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;If you&#039;ll excuse me. My greatest apologies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About eight nights ago, Chepiso, who is generally thought to be a member of the Hounds of Rutilor, shared several compelling thoughts on the gweth across the realms.  His messages were fervent calls to action against the Necromancers, urging the citizens to choose between a new dawn ignited by righteous flames or being consumed by the darkness they harbor. He emphasized the need for self-purification and the expulsion of evil forces, specifically targeting those practicing Necromancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Chepiso warned of the impending judgment he would bring, should the townsfolk fail to cleanse themselves of this blight. He expressed concern over the complacency and guilt that currently plague the lands, deeming it complicit in allowing such dark forces to thrive. The urgency in his thoughts was clear.  He says it is a time for decisive action against those who twist life and death for sinister purposes, to rid the streets of the stench of decay and restore peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then four nights ago, Chepiso returned as promised.  He battled several people, including Emerald Knight Betlind, eventually resulting in his own death and that of others.  Following the initial skirmishes where he attempted to enforce his warnings, a gathering was held out the north gates of Shard.  There was much conversation between Chepiso and the populace.  Those subsequent conversations with various people in attendance revealed a consistent and intense commitment to his anti-necromancy stance. Engaging in witty banter and provocative questions, Chepiso sought to expose perceived complacency and alliances with necromancers among the assembled community.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;His comments ranged from sarcastic remarks about snacks during speeches to pointed questions about supporting necromancers. Chepiso displayed skepticism toward those who associated with necromancers and engaged in philosophical debates about redemption, emphasizing the need for purging those who protect necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Multiple people faced Chepiso&#039;s scrutiny, with some responding defensively and others attempting to justify their positions. In a rather confrontational manner, Chepiso challenged the beliefs, alliances, and past actions of those gathered, highlighting his unwavering dedication to the cause of purging necromancy. These interactions added depth to the ongoing narrative, creating tension and intrigue among the assembled crowd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that I will wrap up my summary and wish to extend the invitation to correct any misunderstanding of these events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for that summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Seemed about the same as what I heard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It made his intent clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;What I wanted to talk about isn&#039;t the Dark Hand or Corik&#039;s well.  Or Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It has more to do with my guild.  I want to once again try to find out what was so important that they caused Sir Beren to flee into hiding.  And maybe find out what the council did with Sir Oane in these past years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have sent missives to council.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are very tight lipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nobody showed up to 2 proposed meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am going to be planning a Sit-In at the Paladin guild in Crossing to start out.  I will send a letter to the council and the guildleaders before hand to make sure they know why we are there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are better off in Hib, since that seems to be where the problems started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;We may not know where Sir Beren is, but we know the journal he found was given to them, and whatever was in it caused them to go after him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Or Aesry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The paladin guild in hib, was where sir oane and sir beren were before going to the lost grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says, &amp;quot;I&#039;m sorry I know I&#039;m not allowed to speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;After the Sit-In, I plan to gather some Paladins and Bards to attempt to evoke memories from the Paladin guild in Crossing, in hopes that either something of Sir Beren remains or perhaps even further back to one of the Seven who helped build the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir darius was the one behind it, and he left crossings, so I am unsure if that is the right place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am also going to suggest that we, as Paladins, avoid going to Sir Darius as a bit of a stand against what he did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I know you will bet plenty of support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anything else Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other emerald knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I have an inquiry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That is all for now.  I will make sure there are postings when I have a date planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;The one sitting for a bit, sipping hot chocolate, anyone know of her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;She is a Necromancer, I believe she calls herself a Philospher?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Jessalyn or some J name like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Confirmed then, she and I had history many many years ago,.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am sure they want to make sure what we are up to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;She is a Necromancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks Elurora, &amp;quot;If she is known to you as a necromancer, why did you allow her to stay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes she was expelled from the order of the white rose before I became speaker for being so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not yet zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meetings are open to everyone, that is what the rules said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unless we decide to vote to change that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;As a follower of Albreda my path is one of peace as  much as I am able.  I would prefer to talk to her and try to convince her to follow the path of Sir Briaen, but doing so during a meeting someone else called would be rude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And not allow necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;Emerald Knights, allow necromancers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I as well.  There is a chance they can be turned from their errant paths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Maltris, &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Emerald Knights only allow Paladins and Rangers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We would have to vote on it, as they voted everyone could attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;To the meetings&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not in the emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I would think that everyone meant all, except those that we fought against on the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;We took a vote to allow everyone to attend our meetings, is there a motion on the table to disallow necromancers from being included as everyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I make said motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is there a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;I would ask how we plan to make them leave if they don&#039;t want to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vote for emerald knights, aloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote to disallow them at our meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I cannot vote without an answer to my question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Discussion then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says to Elurora, &amp;quot;No one was born into necromancy, it was a choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;We ask them to leave...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;I never said otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Of course, but if they don&#039;t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Failure results in consequence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We could move our meetings back to the meeting room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then it will be upheld as I will boot them from the meeting without fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I do not feel comfortable resorting to violence to make someone leave a meeting, but if others wish to, I will not stand in their way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we move them back after voting on the ruling on the table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We can make the motion be this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would accept moving to the meeting room to allow us the ability to usher them out peacefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disallow necromancers from attending official meetings and move the meetings to the meeting hall to enforce it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second to Elurora&#039;s motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t care either way where we have the meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Votes please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I vote yes as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Vaddon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I vote yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To the motion to move meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unanimous then, motion passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It is a good solution, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Moving on, does any other emerald knight have a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I then officially open the floor to all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huebald is next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to you, &amp;quot;This bread is surprisingly good, hearty and nice on a winter day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am curious about what Huebald has planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says, &amp;quot;Well, I&#039;ve not much to report on at this time except that I&#039;ve been collectin&#039; the names of interested folks to join us beyond the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Excellent news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;How many so far?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says to Gwenddolyn, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
.....Notes to be added by others.  Ran out of ink in inkwell.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
.....Following Scribe Vaddon&#039;s departure, Emerald Knight Gwenddolyn reluctantly took over his scribing duties, which was very difficult to juggle presiding over a meeting while scribbling notes of what everyone said, and what the notes actually looked like, scribbling.  Making an additional note to self to convince a back up scribe to take notes in case of Vaddon&#039;s absence.&lt;br /&gt;
&lt;br /&gt;
You rub your hands together.&lt;br /&gt;
&lt;br /&gt;
Vaddon says, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brent reaches up to the rack overhead for a tankard and grins as he draws on the tap to fill it.  Handing it to you with a nod, he says, &amp;quot;On the house, sister.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Vaddon.&lt;br /&gt;
&lt;br /&gt;
Huebald says to you, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaddon nods.&lt;br /&gt;
&lt;br /&gt;
Vaddon waves.&lt;br /&gt;
&lt;br /&gt;
Emerald Knight Vaddon strides out.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That is fine, we will leave from here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They can meet outside the wall, a couple paces sw and south of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Chepiso was smote by Rutilor!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Let me know if I can be of help with BoT, maybe we can make an area a bit safer for the Empaths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek chuckles.&lt;br /&gt;
&lt;br /&gt;
Hanryu chuckles.&lt;br /&gt;
&lt;br /&gt;
You applaud.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Well that&#039;s fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I guess his God wasn&#039;t so happy with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Your mind hears Gwenddolyn thinking, &amp;quot;[General]&amp;quot; &amp;quot;so he was a fake?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You chuckle.&lt;br /&gt;
&lt;br /&gt;
Vaerek raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Vaerek.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Huebald, that is great news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Keep up the good work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald smiles.&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am looking forward to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I just wanted to say that I enjoyed this meeting. It was my first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Vaerek.&lt;br /&gt;
&lt;br /&gt;
Mistanna nods at Vaerek, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You are welcome to attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;If you need any help with gates for the new location or locations let me know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you, I will take you up on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I&#039;ll lend a hand for travel for future meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora beams at Vaerek!&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Vaerek!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Vaerek, &amp;quot;That is very kind of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Mistanna!&lt;br /&gt;
&lt;br /&gt;
Huebald raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Huebald.&lt;br /&gt;
&lt;br /&gt;
Huebald asks, &amp;quot;Question since the vote to change where the meetin&#039;s are bein&#039; held. Will that make it harder for folks who aren&#039;t Emerald Knights to attend?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora shakes her head at Huebald.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will arrange for a moongate from the meeting to outside the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;No issues there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone else have anything else to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Not that I&#039;m aware of anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If not, the meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris nods to you.&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Fine meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand in a quick salute.&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunter Hanryu pads out.&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my now very sore hand, Emerald Knight Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 449th year, 32nd day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Sixth Annual Emerald Knights&#039; Meeting held on the 32nd day 449 years since the Victory of Lanival the Redeemer in Shard Great Tower, Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Those in attendance included; Primal Lady Zalinyar, Stalwart Seydin, Hunter Hanryu, Ryeka, Philomath Miskton, Glade Seeker Rest, Wizard Efrate, Druid Zyros, Squire Cheyee, Truthseeker Elurora, Light of the World Gwenddolyn, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am officially calling this Sixth Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following my historical presentation will be my report about the vela&#039;thor experiment that Huebald and the Empaths did in the Lost Grounds following the most recent Midyear Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then our Scribe, Emerald Knight Vaddon, will give his report, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then I will open the floor for discussion with everyone once the Emerald Knights have completed presenting reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any ideas, issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was an issue that was brought to my attention by an Emerald Knight since the last Annual Round Table Meeting that I will address during the reports, given the knight is present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For the historical presentation, I will repeat my summary of &amp;quot;A Tale of High Hold&amp;quot;, as told by the Dwarven Bard Hrakisi Viikelen, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven keep of High Hold is a part of legend, and has been known by many names: High Hold the Indestructible, High Hold the Untakeable, the Fortress That Could Not Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Built many centuries ago to the south of Ilithi, High Hold was part city and part fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It clung to the rockface of some of the highest and sharpest points of the mountain range in the northernmost tips of the Hiimarhand Shel, easily the &lt;br /&gt;
most imposing and staggering mountain range in all Kermoria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were no mountain roads leading to High Hold, and access to the fortress was solely through an intricate and elaborate series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It possessed gargantuan walls built by Dwarven ingenuity and engineering, molded from the mountain landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The fortress of High Hold was ancient, and was built during the same general time as the Sana&#039;ati Dyaus Drui&#039;tas Fortress of the Elves. One ruled from a mountain keep of rock and stone and the other from a fortress of the mightiest and most ancient tree, surrounded by sacred forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During a time when the continent was split between the rule of the Elves and the Dwarves, High Hold was a true center of power on the continent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;As Elven civilization spread out across Kermoria, with the Sana&#039;ati Dyaus Drui&#039;tas as its base, Dwarven civilization likewise spread out, with High Hold as its base.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves expanded into the many other mountain ranges of Kermoria. Dwarven rule extended from the Gemfire Mountains surrounding the Velaka Desert, down through the lands we now know as Forfedhdar, and curved southeast to encompass High Hold and what would be later known as Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Elves ruled everything else. So the two races warred frequently, each attempting to disrupt the even divide of power on the continent, though neither gained any lasting upper hand and the wars changed little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then was the coming of the other races. Humans and Halflings migrated from the west and S&#039;Kra Mur came from the east.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans gathered around the current border between Zoluren and Therengia, very close to Throne City, the future capital of the Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The S&#039;Kra Mur split into two main groups; one journeying to the north to what is currently Muspari, and one to the south that would become the Sraan T&#039;lar, which would become located on and near the lands belonging to Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven Kingdom spread across the entire western side of Kermoria, and High Hold was at the very southernmost part of it. The argument went that the kingdom could not be ruled effectively with so isolated a capital.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a push for greater significance to be given to the other major cities of the Dwarves, such as Kwarlog and Garnedhren, and there were other reasons for this fracturing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It used be one unified Dwarven Kingdom to stand opposed to one unified Elven Kingdom. But Humans were gaining a greater prominence in the north by expanding their territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The hostile and arrogant nature of the Elves quickly alienated the Humans, and so they soon found themselves surrounded by enemies, the Humans to the north, and the Dwarves to the west and south.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But the Dwarven schism found themselves splitting into four main groups; the Iron Kingdom of the DragonSpine Mountains, the Kingdom of Kwarlog in the Arncharn and Himineldar Shel, Rendstone in the Journelai Mountains; and Adamantia in the Hiimarhand Shel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A key turning point was the betrayal of Morganae, turning against the Dwarves that had taken her people in under a flag of truce. Through her treachery, she managed to secure the important city of Garnedhren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Iron Kingdom had fallen, which allowed the Elves to absorb the lands that would later be called Southern Ilithi. It isolated Adamantia from the rest of the Dwarven lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Adamantia and High Hold, played a major part in the great Elven-Human War, since it was in close proximity to both the Elven Mountain and Forest Clans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Joining on the Human side caused the Dwarves&#039; hostilities with the Elves to increase drastically, and some of the fiercest fighting of the ten year war took place along their border.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Several times the Elves and S&#039;Kra Mur organized raids against High Hold itself, hoping to infiltrate the fortress, but all such attempts ended in disaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves of Adamantia were the strongest supporters of Elven reparations after the wars ended. High Hold&#039;s shadow lay across the land, and dominated the Elves after their defeat, and earned its status as an impregnable fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not long after the Elven-Human War&#039;s resolution, a Human man was born in the Ram Clan territory to the north. Akroeg became the Chief of the Ram Clan, which was the birth of the Seven Star Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Akroeg and his Emperor successors sought to rule all of Kermoria. While the Elves and Dwarves, in their period of ruling, had brought some semblance of balance to the continent. But Akroeg wanted it all, as Human greed is legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Even some of the Dwarven lands acceded to his wishes and were absorbed into the Seven Star Empire. But Adamantia stood up to the Human tyranny, as a proud bastion of Dwarven history, tradition, and strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In time, the Emperors truly did conquer most of this continent, from the Reshal Sea to the western boundaries. The Empire gained more and more land, and further increased its military strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold still stood strong. The Elves, now members of the Empire, were more than willing to encourage the attempts at military conquest of Adamantia, and to participate vigorously when such attempts came about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though the Empire did battle with the Dwarves several times, the first major offensive came during the reign of Emperor Ringth, who devoted massive portions of the Imperial forces to a full-scale invasion of Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since There was no way the Dwarves could ever hope to stop such a thing, being far too outnumbered, they abandoned the surrounding Adamantian land, and holed themselves up inside their fortress of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And Emperor Ringth conquered all of Adamantia, and then attacked High Hold itself. His forces were battered away from the fortress with embarrassing ease. He could not even scratch it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This prompted him to dispatch diplomatic messengers, to deliver a message to the Adamantian King that he had a crown but no land to rule since Adamantia was no more. It would only be a matter of time before High Hold falls, so the Dwarves should simply surrender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Adamantian King proclaimed, High Hold will never surrender. This is our land and we are Dwarves. We are as strong as the mountains themselves, and we will last here for an eternity. This is High Hold the Untakeable. This is the Fortress That Cannot Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Imperial envoys were sent back to their master, their mission a failure. Ringth responded to the challenge of the Adamantian King by placing a siege upon the fortress that lasted twenty years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When the reign began of the next Dwarven Emperor, Thvasvadh, the Great Siege of High Hold was at last lifted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was more than a century before the Empire acknowledged High Hold&#039;s presence again. Until the reign of Emperor Hresoch, whose Dwarven family was an old one from Kwarlog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He dispatched a team of Dwarven dignitaries to High Hold, attempting to convince them to join the Empire, as the other Dwarves had done, but High Hold sent them back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Forty years later, an arrogant young Human Emperor named Hermothius placed another siege on High Hold with aggressive offensives against the fortress. When Hermothius died in a battle, his successor, Theksaal II, ended the second siege on High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Despite their best efforts, the Imperials were humiliated by defeat each time they attacked High Hold or attempted to besiege it. The fortress continually lived up to its reputation of being unconquerable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not too long after the fall of the Seven Star Empire, a new Empire rose to prominence in Kermoria called the Empire of the Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Under the leadership of Dzree, the Dragon Priests cut a bloody swath across the continent conquering each land. Ilithi was the first land to fall, followed by Zoluren, Therengia, Forfedhdar, Velaka, and Reshalia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold remained one of the few places to withstand the brutal attacks of the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then the Dragon Priests devised a new method of siege. The Dark Hand was named for the corruption and plague they instilled into the land, turning the earth vile and evil. They conducted their foulest experiments there and the Dwarves were powerless to stop it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once beautiful lands of Adamantia and Southern Ilithi had been turned putrid, and High Hold was right at the center of it all. They lasted as long as they could, fighting the rotting lands around them valiantly. But the people were finally besieged in such a way that they knew would be their end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once pristine waters had turned to noxious poisons. Where game was once plentiful, now there were only monsters, whose meats would make a man ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Healing herbs were transformed into deadly weeds that would attempt to kill a man that approached them. Eating them would fill the body with disease and acids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A side note about this, is that healing herbs which are not tainted have started growing in the Lost Grounds again. Our next Field Report will include updates about what herbs, if any, can be found growing there by foraging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want the following locations to be tested, taking seasonal changes into consideration as some of them can only be found in specific seasons. Also forage in other areas of the Lost Grounds besides what I list.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the dovecote, georin grass, blue and red flowers can be found. In the NE area near a trebuchet, georin grass, ichor root, riolur leaves, blue and red flowers can be found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the Dwarven Bard&#039;s account about the destruction of High Hold. He wrote that the mountains themselves were transforming into evil things, being shaped by the corrupt land around them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After several decades, the fortress of High Hold was destroyed by the Dark Hand. It is a wretched, ghostly place now, truly a part of the loathsome lands that consumed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then he ends with this mysterious comment, &amp;quot;Those who enter the Dark Hand would do well to stay clear of the once mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So if High Hold was truly destroyed, then why would it need to be avoided? It makes me wonder if they knew there was something there that needed to be avoided, and makes me more determined to find what lies beyond the old bailey. Most likely a rockface with a lift obscured by the fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to my investigation of the odd ruins in the Lost Grounds, spending significant time scouting the area taking extensive notes, and the continued study of some intriguing items that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, Morganae&#039;s Arm would have been built just outside of High Hold, because that is where all of the fighting took place, since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So that bailey is likely an entryway that leads to the renown High Hold lifts. How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable in areas to the west and south, four to be exact. Two are on the west side, just north and west of the dovecote. One is in the southwest corner and the other is directly east from there. I am convinced this bailey extended southwesterly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once inside the old bailey, a series of lifts would likely be found and used to climb the rock face of the Hiimarhand Shel, rising to High Hold above. The dense fog that obscures the Lost Grounds conceals the view of this once spectacular fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items that I found strewn in the ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet, one of two rusted-out trebuchets in need of repair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap. Once used to break down large walls, this old trebuchet now lies in total disrepair, its massive lever-arm nearly rotted away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and several boulders are points of interest that I continue to study. I am looking into the possible restoration and repair of the trebuchets, but I am still awaiting word on the delivery of the materials needed to repair them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found some old caltrops in two areas located north and south of each other, and also two small groupings of burial mounds marked with banners, one on the west side and the other on the east side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also wonder if the banners were pointing the way to High Hold, where they stood in battle, since spiked traps were strategically placed near places where an old bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame of something, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue to spend more time there researching these while looking for more items of interest within the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle, to see if anyone can discover  something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also, remember if you bring non-mustered in friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on with an interesting encounter that an old comrade of mine from the Crossing Defense Legion, Sir Glemm. whom I served alongside during the Sorrow War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will end my report with some important highlights of a meeting Sir Glemm and Penderrin had with Paladin Researcher Oane that describe our mission as Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They had received orders from a Council messenger of Guildleader Darius, with official orders for Oane&#039;s arrest for treason. Though they did not have him arrested at that time, their conversation was right before Oane&#039;s disappearance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some interesting incidents that also occurred during that time was that Oane argued with Darius shortly before his disappearance. He had discovered Darius&#039; complicity with stolen artifacts, specifically an artifact that he was appraising for the brother of the lead investigator for the Gemstone Murders, who had been assigned by the Baron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was no coincidence that she was Darius&#039; girlfriend, while under the Baron&#039;s employ, which was the likely the reason the Paladin Guild removed him as Crossing Guildleader, for his complicity with the artifacts that had been stolen from Terald&#039;s tent during the Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So they put Darius in charge of hiding the truths about Emille&#039;s Tomb and Drelden&#039;s journal, the journal which Sir Beren found and then went missing, and that Oane found and who also went missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were a council member and the council&#039;s scribe present during most of Oane&#039;s tomb investigation, which was the same scribe that Oane used to send missives about the artifacts, so it was clear that Darius knew everything about it too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given the details about the artifact in Oane&#039;s letters to the Worthingtons, it was clear that the item in question was in fact one of the missing Silver Key of Artifacts, called the Talisman of Demetrios. It was a pendant that fit into a set of specialized armor, which would activate some kind of power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was discovered by Zalinyar during our investigation with the Researcher&#039;s Conclave. They were given clues to a few missing artifacts to search for, and Vaddon and Zalinyar also discovered the The Merchant Magician Borrugar Steadfoot&#039;s Chimes of Disruption on the North Road south of Kaerna, which had been placed there to keep the perpetual invasions from Darkstone and Kaerna from reaching further to Crossing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the conversation Sir Glemm had with Oane, Oane explained that long ago, the Immortals would choose champions. They were the earliest paladins, but they were no&#039;t organized, even though they tried to organize, it never lasted because of ego and corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were not like the paladins of today. They were champions of the Immortals. Not just Rutilor or Chadatru, but all of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that the first organization to succeed was called the Hounds of Rutilor, very different than the current organization. But they failed and were slain to the last man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were true to their calling, and were paladins and clerics dedicated to opposing Dzree and the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was confirmed by Commander Fenhalut himself, who told Penderrin, that was why they choose to remain there. The creatures beyond the wall are the creations of the Dragon Priests, monstrousties that exist to serve the World Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane went on to say that Syal was one of the chosen, called upon by the Immortals as their champion. He did what none of the others could do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He found six others like himself, and formed a successful order. Depsite their small size, they fought the Dragon Priests and the monstrousities they created tirelessly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal created a code of honor, and taught those who would listen what it meant to be a paladin. And when he could, he recruited more that had felt the touch of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane continued, &amp;quot;But then the Dragon Priests created many monstrousities, the Adan&#039;f, the creatures of the Dark Hand, and worse, I fear, far worse. I very much fear that they drew the attention of something else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He commented, &amp;quot;Much like the necromancers recently did. A great evil fell across the lands. The nature of which I know not, save that it drew the attention and wrath of the Immortals themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal and his six chosen followers were charged with defeating this darkness. I know that they succeeded. This too is also recorded, by something known as the Bonding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal sacrificed himself, precisely so that his six companions could defeat this thing, and unite the paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But nobody knows exactly what this Bonding was, or what it means.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And the dreams, Hraige wrote of them. He spoke of dreams where he saw Syal fighting alone against hordes of undead, alone and without help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that he was having the same dreams himself. Only it was not undead that he fights. Not undead, but twisted, evil creatures. He saw the creatures Syal fights, and they are we.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So my interpretation is that WE means that it consumes or binds with other souls becoming they or we, as some kind of agreement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shortly after speaking to Oane, Penderrin spoke with Commander Fenhalut, who said that the creatures are blasphemies, and exist to destroy that which the Immortals have created. Our job is clear and unconfused by politics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut stated that they think ill of us Emerald Knights because we do not trouble ourselves with politics or noble morality. There is a job to be done, and we do it. The Council may not approve, but we are not part of their Council and do not serve them. We serve the Immortals, and our own honor, free from political demands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that he felt like he was being watched a lot and extremely disturbing if the implications are followed. Many of the Knights report similar feelings of unease or malice, often simultaneously, which does not bode well. A threat apparently looms over us all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir Beren was last seen within the Lost Grounds, which is significant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that You realize what will happen if you DO find out the Council is hiding something. You may very well destroy the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So now you see why I am spending more time doing my wall duties and asking Commander Fenhalut questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And that is the end of my report and historical accounts. I will now turn the floor over to our Scribe, Emerald Knight Vaddon, who will then open the floor for all other Emerald Knights, including ideas, issues and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my news is limited as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I continue to spend time on the wall and in Blackthorn Canyon.  No new reports from the folks that live there to report tonight.  They do seem to be more comfortable with me roaming around and I hope that will loosen their tongues to be more open in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My studies have been lacking as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Spending too much time at Brent&#039;s I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Did learn some new songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But that can wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of my limited report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind wanted to put a motion on the floor, but she is not present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does Elurora have any updates?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;There is still no movement from Council in terms of my Sit-Ins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I had hoped part of the empath group would come and report their findings from the vela&#039;thor experiment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I can give a short summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They successfully managed a thicket of vela&#039;thor that they could maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For a very long time, as long as someone was there to heal them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It may take some doing, but trying to secure an actual vela&#039;thor plant to seed there would be spectacular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It could heal the lost grounds from the taint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If we can get rid of the mud and fog, we may be able to find other clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now does anyone else have anything to add? The floor is open.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Do any of the distressing events ye reported on coincide with the sudden disturbances in mana of all spellcasting?  I am searching for clues trying to figure out what and when it all happened, what connections there may be and such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No, they date back to the times when the dragon priests created foul creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mana disriptions came more recently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;More often lately when I cast I do feel a tremendous violent energy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;So I think we are getting close to- something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye trying to pinpoint a when exactly, and then look around that time frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I see flecks of black in my holy mana, definite corruption within the mana.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;It&#039;s been a thing for as long as I&#039;ve know what magic is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The last time magic was banned, it was not good, no raising.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;I&#039;ve been around for gorbesh, sorrow, and much more, and just recently has it been problematic, and seems to be increasing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all went back to stolen artifacts that they used.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest asks, &amp;quot;Is it problematic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I mean, it is weird, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;For a while it was just strange sensations. Now it&#039;s more angry and violent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly why we are watching the wall closely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye when immutable laws of magic suddenly start to change its problematic.  For now its contained, but its escalating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is something worse there, ocular in nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;That makes sense, coming from a perspective where its always been mutable, because I know nothing, yanno, yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I have been spending a lot of time hunting adan&#039;f. The first time I noticed, I was hunting frostcrones. But it can&#039;t be just that because I get strange sensations while casting in temples too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyros says, &amp;quot;Like a child, walking into the abyss. Something is experimenting into worlds it ought not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The increase in corruption is of great concern.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I felt like the emotions were related to the spells I cast, violent for debilitation, firey for targetting and so on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;Never paid it that much mind though, so I might be wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Its everywhere from where I can tell, from sky giants at least to the ice caves down here, into Forfedor and all throughout the mainland.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask that everyone go assess the area during various seasons to determine what is forageable there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And submit your reports at the mid year field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;On that note, this meeting is over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 450th year, 24th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Seventh Annual Emerald Knights&#039; Meeting held on the 24th day, 450 years since the Victory of Lanival the Redeemer in the Shard Great Tower, Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Those in attendance included; Hanryu, Ryeka, Sarugar, Buzan, Eskila, Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
With no scribe in attendance, my messily scribbled meeting minutes, while I was speaking, were as follows;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am officially calling this Seventh Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interruptions during the official meeting by non-Emerald Knights will cause me to have to expel anyone causing the disruption, which I will not hesitate to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Furthermore, Necromancers are not allowed to attend any official meeting of the Emerald Knights without acceptions, as recorded during a prior Round Table vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Following my historical presentation will be my report about the status of foraging in the Lost Grounds, which I presented at the most recent Midyear Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then our Scribe, Emerald Knight Vaddon, will give his report, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since he is not here we will skip him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any ideas, issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There was an issue that was brought to my attention by an Emerald Knight since the last Annual Round Table Meeting that I will address during the reports, given that knight is present to make a motion on the floor for discussion and bring the issue to the table for a vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But that knight is not here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the official Emerald Knight business has concluded, I will open the floor for discussion with everyone once the Emerald Knights have completed presenting reports and voting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;For the historical presentation, I will repeat my summary of the history portion I presented at the last Midyear Field Report, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Let&#039;s start with...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Corik the Black Cloud constructed the city of Shard with with Queen Morganae. He also built a stone wall in 180 BL to keep back the Dark Hand, where us Emerald Knights still stand watch today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Following his exile from Ilithi, Corik assisted Stone Clan in dealing with The Biter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ferdahl Alec the Phoenix was the son of the Ferdahl Corik who preceeded him. He ruled the Elotheans beginning in 50 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi, sending the DP hierarchy into chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During his reign, he rebuilt Shard, he established the Gondola with the help of Queen Morganae and eventually expelled the Dragon Priests out of Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I must of course, also mention that he created the Emerald Knights, after announcing a competition of which was won by Ptera, and who became their first leader.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There has been mention that Ptera and Alec were lovers and that Ptera&#039;s son Seome is Alec&#039;s son, making Seome a half brother to Kukalakai, and the grandson of Corik the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Seome disappeared after he went into the Dark Hand looking for his mother Ptera, who fled there after being stripped of her Commandership.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Seome and Ptera are some of the many who have gone missing there. Most recently, Sir Beren, and also Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oane went missing somewhere near the west gate of Shard while he was heading for Corik&#039;s Wall to find Sir Beren, after discovering Sir Drelden&#039;s journal among Sir Beren&#039;s belongings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Getting back to the history, after Ferdahl Alec died, the Three declared a twenty-five year period of mourning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He was succeeded by his daughter Kukalakai, known as the Black-Eyes, making her the grand daughter of Corik the Black Cloud, who was Alec&#039;s father. Sadly, she was slain by the Outcasts under orders from King Raenilar during the Outcast War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Dragon Priests of Dzree&#039;s sect were responsible for the creation of many tainted creatures, such as the Adan&#039;f, which made up a a sizeable portion of their military power, and led by Blood General Vigther.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Dragon Priest Empire also established the Dark Hand, a corrupted area of land that became a breeding ground for such many necromantic and sorcerous experiments performed on S&#039;Kra Mur and Gor&#039;Togs, with the intention of purifying them. Which leads many to believe the Adan&#039;f were created from them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You sigh deeply.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though Dzree was ultimately defeated, the Dragon Priest Empire rose again briefly under Hhrsaraa, who claimed to be a daughter of Dzree and gave herself the title Dragon Priest Empress. The Empire fell to disorganized chaos once again when Hhrsaraa was killed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The primary belief held by the Sect of Dzree was that only living sacrifices would honor and appease the World Dragon, and that the purpose of the sacrifices were to wake the Dragon, bring about the end of the world, so those that woke the Dragon would live and inherit the land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Dzree&#039;s sect began forming shortly before she assassinated her former mentor, Sh&#039;kial in 205 BL. However, she took the harmless fanatical beliefs of Sh&#039;kial and twisted them down a darker path of Human and Elven sacrifice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The first Dragon Priest War started about 203 BL. After proclaiming herself High Priestess, her sect became known as the Dragon Priest Empire by conquering most of the Five Provinces. She reigned from approximately 193 BL until year 1 BL until her death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Her Empire completely destroyed the Bard&#039;s guild and decimated nearly all of the Ru&#039;atin Peri&#039;el. Dzree&#039;s hatred of Bards was caused by her failure to pass the entry examination for the Ru&#039;atin during her youth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Ru&#039;atin Peri&#039;el was a Sisterhood formed by High Priest of Peri&#039;el Maligen Shanati in Reshalia, after the first Reshalian King, Sarkhhl Smoneh, ordered their creation becauser he was told by a High Priest of Hav&#039;roth that the earthquakes plaguing Reshalia were due to the World Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Comprised of mostly female S&#039;Kra Mur Clerics and Bards, and usually referred to as the Sisters, Daughters or Singers of Peri&#039;el. The group&#039;s purpose is to aid Peri&#039;el with her eternal task of keeping the World Dragon asleep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In year 0, Neithrel vanishes and open warfare among DP factions in Qi&#039;Reshalia begins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The last DP faction was conquered in 22 AV and merchant families formed the new ruling council of Qi&#039;Reshalia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During his reign, Alec rebuilt Shard and established the Gondola in 20 AV, with the help of Queen Morganae of the Mountain Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After Shard was cut off from the world in 250 AV, Morganae&#039;s daughter was murdered in a marriage dispute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 256 AV, the Mage of Storms returned to Shard and was killed. His stormcloud remains over Dertalriosh Endaertheal&#039;a, now known as Stormwill Tower.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Moving on to history of the Ocular. The Endian Nation was formed by the Luethra in the First Age.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It spanned the Albarian continent, was ruled by Azhjam, and was seated at Albabriddlaen. These years were also a formative period for the Luethran justice system.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During the Luethran Second Age, the Endian Nation turned outward, allying with the Elves, and later the Gnomes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These close ties with their northen neighbors would lead to intermittent hostilities with the Adamantia, who blockaded the northern trade routes into Kermoria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With northern trade declining, the Luethrans turned their attentions south to the newly arrived gnomes, including a lasting treaty with the Cip&#039;uja tribe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was during this time, the Luethrans also turned to the seas, settling Pi&#039;Qanah, the Irasushen Islands, and M&#039;Riss. These colonies enabled a restoration of trade with the Elves, unhindered by Dwarven influence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Third Age marked the Golden Age of the Endian Nation and the Luethran people. Architecture, Arts, Engineering and Magic, flourished during this time. By then, the Endian Nation covered nearly all of Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Two major new cities were founded during the early years of the Third Age: New Albabriddlaen, and Avaev, the Waterfall City was near Shaerek lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Contact and later treaties were formed with the Nirejis, who dwelt in the far western Albarian forests. Signing the Nireji-Endian Treaty, the Luethrans withdrew from a portion of the western Albarian forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Avaev grew in significance during this period, serving as a crossroads for trade and commerce between the Gnomes in the south, the Nirejis in the west, the Shaerek in the north, and the Luethrans in the east. A school was founded in Avaev by Siyasartu Jelonci, increasing the city&#039;s stature as students flocked to the city to learn from him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Avaev and New Albabriddlaen were linked by a newly constructed aqueduct, supplying both with fresh water from the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Celestial Temple is constructed and became a center of learning in the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During this time, Luethran mages developed and refined teleportation techniques, while the gnome Giblor developed the telescope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A sickness killed Azhjam Rasman, signaling the end of the Golden Age. Word of battle between two Gorbesh tribes, the Ilat and the Lakixeq, reached the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Rasman Plague swept through the Endian Nation, devastating the Luethran population. Aid was sought from both the Dwarves and the Elves in Kermoria, and the island colonies, except for M&#039;Riss, collapsed. Around this time, the Ocular first appeared in Albaria&#039;s southwestern reaches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nuar Deiva founded the Rasman Sect, venerating death, and around this time the Rasman Plague died down. This lead the Rasman Sect to attempt taking power from the Azhjam. The plague returned, and ultimately the Rasman Sect gained control over the Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Shortly thereafter, construction of the City of the Dead began, along with the closing off of the Luethran people. Contact with Kermoria slowed, and the Bosueq, Opirks, and Cip&#039;uja Gnomes were placed under restriction. This policy eventually lead to the borders closing, and the remaining colony on M&#039;Riss was abandoned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A royalist movement started in New Albabriddlaen, and as it gained power, the Rasman Sect was challenged in battle. This was the first time since the Second Age when Luethran had killed Luethran, and it eventually erupted into the Luethra Civil War. The Cip&#039;uja sided with the Royalists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the southwest, the Ocular began gathering their strength, while Avaev was nearly destroyed by fighting between the Luethrans. However, Nirejian, Gnomic, and Shaerekian fighters repelled the Luethrans. During this period, the Royalists gained the upper hand against the Rasman Sect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Sruhos va Tlo&#039;oe gnomes came under Ocular attack and were eventually slaughtered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the Rasman Sect was forced back into the City of the Dead, the new Azhjam was assassinated, and his son took his place. Eventually the Sect was sealed within the city and the Royalists regained control over the mostly destroyed Endian Nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was during this time that Xin&#039;Alaudas is born to one of the Gorbesh tribes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A joint offensive by the Ilat and Beuven tribes proceeded to route the Lakixeq.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;At the age of two, he was set adrift in the Lakiidas Sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Several years later, he returned to Albaria in a massive ship, and was proclaimed a hero and fulfiller of prophecies by Gorbesh prophets. The Lakixeq tribe was taken over by Xin&#039;Alaudas, and the Beuven and Ilat followed shortly there after.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nearly all the Gorbesh came under Xin&#039;Alaudas&#039;s rule in this period, and construction began in the central-eastern Albarian forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;At the city of Eimitek, the Gorbesh met with the Iyqaromos gnomes, and forged a treaty. The gnomes integrated with the Gorbesh and their lands were unified.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A period of Gorbesh expansion began, resulting in clashes with the Luethrans and eventually the Luethra-Gorbesh War erupted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The culminating battle happened near New Albbabridlaen, and the Azhjam was slain by Xin&#039;Alaudas when attempting to flee the field. The city was captured, and in 1385 BL, the last of the Endian Nation fell to the Gorbesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The City of the Dead was established by the Rasman Sect as their new capital, replacing the older city of New Albabriddlaen. During the Luethra Civil War, the city was sealed when the Endian Royalists won the war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 1368 BL, during the early Gorbesh Imperial Age, Gorbesh settlers rediscovered the city and renamed it Ixaem. Contact was lost a year later, and further explorers discovered that the city was empty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Repeated attempts to reclaim the city were made over the next millennium, however each attempt failed under mysterious circumstances. The last known attempt was made in 395 BL by Admiral Xireshi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s possible that after the Shraek, who were flying lizards that could cover longer distances than ground traveling gnomes, discovered the ruins of High Hold, which they could see from the sky above the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So now, let&#039;s talk about the mist in the Lost Grounds, which is adjacent to Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After much investigations into sightings within the lost grounds, and determining the cause of the mist, I have concluded that Pallid Ocular Mistweavers are creating the mist with the purpose of concealing High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There are two other significant discoveries I made during my investigation into the history of the area, going back to the early Imperial Age, with indepth studies into the Gorbesh Imperial Age.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will first go over some history so that it will shed light as to why I came to my conclusions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Hiimarhand Shel means the Mountains that Divide the World in Half, which are in the southernmost regions of Ilithi and separate Albaria from Kermoria. Imagine that half the world lies beyond High Hold and within Albaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Amongst them are the ruins of the Dwarven kingdom of Adamantia. The Lost Grounds sit along the edge of the ruins of the southernmost city there, which is High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Morganae&#039;s Arm was built in to hold back the creatures created by the Dragon Priests during the perpetual battles for control over High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I found it somewhat odd that I have been unable to find any historical mention of conflict between the Dragon Priests and the Ocular, even though they have both occupied the area just beyond the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Were the Ocular the reason that the DP were able to create such monstrousities, with the help of the Ocular as silent allies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;So where did the Ocular come from?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Sieben is a god worshipped by the Gorbesh and the Kaldar. He is the Master of the Domain of Mist, and has an appearance as a hardened young man obscured by a great fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He is known as a shapeshifter so masterful that he fools the other gods and creates chaos among the mortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Sieben also created the Ocular and the Sruhos va Tlo&#039;oe burned and died by his hand.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;Following the near destruction of the Opirks by the Ocular, the Opirks were decreed as independent members of the Gorbesh Empire in 1348 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When the Opirks came under attack by the Ocular a year later, the Gorbesh successfully defeated the Ocular. No other account in history of an Ocular defeat has ever been recorded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Back in 1353 BV, General Iseum reported the existance of the Ocular to the Southwest, a blasted plain smothered in perpetual fog, much like how the Lost Grounds appear today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This fog has seeped into the Lost Grounds as a mysterious mist, which I am convinced is hiding the view of the High Hold nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned at our last meeting that I had sensed a Pallid Ocular Mistweaver within the Lost Grounds, which confirmed the source of the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It should be noted that in 1335 BL, Gnomic inventors invented lift technology. The first lift is completed in 1333 BL at the Tiebesh Fortress in the Stormcrest Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Emperor Lakiumos devises a formal name for The Alaudian Empire. He commissions the construction of a great Colossus statue of the Builder to overlooking the Lakiidas Sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In 1325 BL, soldiers from Tiebesh Fort discover a half-ruined city near a waterfall at the base of the northwestern White Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;High Priest Duevain of Misiumos and governor of the North is sent to investigate. Duevain reports the existence of a race of winged beings called the Shaerek and Emperor Lakiumos and the High Priests declare the beings &amp;quot;Winged Devils.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;High Priest Duevain is given the task of conquering them and expanding the Empire. In 1320 BL, Duevain&#039;s forces advance on Il&#039;in Sius, the city of the Shaerek, but Duevain&#039;s forces are battered away by phenomenal white winds that strike at them from the mountain heights and the High Priest is killed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During this time, the Waterfall City of Avaev is built at the Great Falls to improve trade with the Shaerek. Avaev becomes a center of the continent, populated by Luethra, Shaerek, and Gnomes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Shaerek are a race of avian humanoids living in the high elevation of the frozen mountains of northwestern Albaria. They worship a singular bird God and are led by their High Priest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The smoke-winged creatures in a recent vision made me think about the Shaerek. They use the White Wind, a freezing wind that burns, which could be described as crystal fire similar to a recent vision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The city became even more cosmopolitan when Siyasartu Jelonci, of the Nireji, moved to the city and established a building school. When aqueducts reached the city from New Albabriddlaen, Avaev increased in prosperity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, during the Luethra Civil War, the city was nearly destroyed in the fighting, despite the attempts of the combined Nireji-Gnomic-Shaerekian defenses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The last mention of the city was in the Gorbesh Imperial Records, as the site of a major Ocular defeat in 763 BL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Il&#039;in Suis is the city of the Shaerek. Located in the heights of the mountains in northwestern Albaria, and the Shaerek believe that it is protected by the White Wind. The city was reported fallen in 407 BL, when the Northern Gorbesh Army reached the city under the command of General Namiven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aniek is a god worshipped by the Gorbesh and the Kaldar. Possessing the Domain of Storm, Aniek is the cruel Goddess of Destruction, vindictive and spiteful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She ruins for the sake of ruination. She disturbs the land with her tornadoes and blizzards and lightnings. Aniek tried desperately to kill the young Xin&#039;Alaudas, afloat in the sea, and her anger assailed Albaria for a month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She battled against the White Wind of the Shaerek for eighteen days to allow the Empire to reach Il&#039;in Sius. The two ended the match in a draw, neither able to secure a victory. Aniek and Sieben are hateful enemies and either would destroy the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;An example of modern day ocular appearances include Aojunni Cam-anfa, a Merelew who was attacked at the Feast of Eluned by a goblin assassin, revealing that she was an Ocular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Dantia recently mentioned how Keishalae sold her soul to the Hunger in exchange for occasuinally bringing other souls to feed the Hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maelshyve and Lyras were likely in service to the Hunger, bringing other souls to be consumed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Years ago, I gave the theory that Syal was bonded to the Hunger to prevent it from consuming the World.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After all these centuries, it must have many faces, a face for everyone it has consumed. Which over time would become such a horrifying monstrousity, and its appetite would have become so large that it could no longer be appeased or contained.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A depiction of the Hunger being attacked by paladins and rangers was seen on a large canvas mural entitled &amp;quot;Shadow Clan&amp;quot; from Terald&#039;s Tent at the Theren Fest where many artifacts were stolen that originated from Lord Sorrow&#039;s birthplace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The mural showed five rugged plate-clad Humans that surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One possible theory is that the Hunger exists adjacent to the Lost Grounds in High Hold, which explains the disappearance of so many paladins, and the actual purpose the wall was built to keep out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During our Sixth Annual Round Table meeting, I gave historical presentation about &amp;quot;A Tale of High Hold&amp;quot;, as told by the Dwarven Bard Hrakisi Viikelen, which I will close with a few remarks about before giving my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;High Hold remained one of the few places to withstand the brutal attacks of the Dragon Priests.&amp;quot;&lt;br /&gt;
.&lt;br /&gt;
You say, &amp;quot;Then the Dragon Priests devised a new method of siege. The Dark Hand was named for the corruption and plague they instilled into the land, turning the earth vile and evil while conducting their foulest experiments there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The once beautiful lands of Adamantia and Southern Ilithi had been turned putrid, and High Hold was right at the center of it all. They lasted as long as they could, fighting the rotting lands around them valiantly. But the people were finally besieged in such a way that they knew would be their end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The once pristine waters had turned to noxious poisons. Where game was once plentiful, now there were only monsters, whose meats would make a man ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Healing herbs were transformed into deadly weeds that would attempt to kill a man that approached them. Eating them would fill the body with disease and acids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After several decades, the fortress of High Hold was destroyed by the Dark Hand. It is a wretched, ghostly place now, truly a part of the loathsome lands that consumed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then he ends with this mysterious comment, &amp;quot;Those who enter the Dark Hand would do well to stay clear of the once mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But if High Hold was truly destroyed, then why would it need to be avoided? It makes me wonder if they knew there was something there that needed to be avoided, and makes me more determined to find what lies beyond the old bailey. Most likely a rockface with a lift obscured by the mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Moving on to my investigation of the ruins in the Lost Grounds, and spending significant time scouting the area taking extensive notes, and the continued study of some intriguing items that required further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During that time, Morganae&#039;s Arm would have been built just outside of High Hold, because that is where all of the fighting took place, since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So that bailey is likely an entryway that leads to the renown High Hold lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The bailey is viewable in areas to the west and south, four to be exact. Two are on the west side, just north and west of the dovecote. One is in the southwest corner and the other is directly east from there. I am convinced this bailey extended southwesterly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Once inside the old bailey, a series of lifts would likely be found and used to climb the rock face of the Hiimarhand Shel, rising to High Hold above. The dense fog that obscures the Lost Grounds conceals the view of this once spectacular fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle, to see if anyone can discover  something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also, remember if you bring non-mustered in friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Unless you are an Emerald Knight, you may not understand the magnitude of what could happen in Blackthorn Canyon, given an imminent attack on Southern Ilithi, either from the Ocular in Albaria or any of the various factions of the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The historical reason documented as the reason why Morganae&#039;s Arm was built was to keep out the monstrousities created by the Dragon Priests, but I am convinced there were even greater reasons, such as the Ocular and the whatever has been occupying High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These details are what every Emerald Knight learns when conversing with various Emerald Knights along their quest. It is the final job of the Last to bring enough of the mountain down to seal off the Lost Grounds, if the wall is breached, to prevent the taint from progressing further into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In regards to how all of this applies to the current issue with the missing five, and determining who the enemy of our enemy is, our enemy is clearly the Hunger. That makes Paladins the Hunger&#039;s enemy, or possibly Syal who bonded to the Hunger to hold it back from destroying our plane of abiding. Stopping the Hunger from draining the souls and energy from us all until we no longer exist is the solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And that is the end of my report and historical accounts. My interpretation of any of it may or may not be correct, but if even one part of it is, it could be devestating to all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will now move on to repeat my field report about what is foreageable in the Lost Grounds since so many missed the results at the last Midyear Field Report Meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That was the assignment I gave to the Emerald Knights to present the findings regarding the flora and fauna within the Lost Grounds, that everyone failed to do except for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It appears that the map provided to me many years ago by Kythryn is entirely accurate, and most fauna and flora are seasonably forageable during the warmer months.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Before we call issues to be discussed and voted on to the floor by Emerald Knights, I will first turn the floor over to our Scribe, Emerald Knight Vaddon to give his report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He will then open the floor for all other Emerald Knights, to bring forth their reports, issues, discussions, and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He is not here, so I will move on to all other Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Do you have any reports or issues to bring to discuss and vote?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu slowly says, &amp;quot;I had something but now I&#039;ve lost the thought...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I have one to bring up, but you can go first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Oh, that&#039;s right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I attended the beseeching ritual yesterday.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am sure it was interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;We were able to beseech a vision of elanthia&#039;s deep history.  Many scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu sadly says, &amp;quot;I don&#039;t find this a surpirze to anyone that&#039;s spent time in the Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;The missing were near but displaced.  Same story other&#039;s have heard and experienced in that regard.  I am worried for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Was the reason it is scarred revealed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;What was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Boils down to planar incursions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Like we are experiencing now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;By powerful entitites.    Yes, well, probably.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu shrugs.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned earlier about warring gods, it is possible now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Anytime something like the hunger or maelshaeve bashes a bit of elanthia, there&#039;s a part that never seems to heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Especially if one feeds the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes or warring gods.  I imagine the hatching of the world dragon was another of those scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Indeed I agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Any ideas on what we can do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We can wait until the floor is opened for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I know we&#039;ve got duties beyond the wall, but since we&#039;ve seen so little change there, I suggest we focus most of our efforts this side of the gate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Hanryu.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;On that note, I want to put a motion on the floor for a vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I make a motion that the Midyear reports return to Brent&#039;s Bar and keep the round tables here. As long as we keep necros out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Do I have a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buzan says, &amp;quot;Seconded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It will keep us closer to the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  I think we can alternate between both locations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Any opposition?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Crickets)&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Who votes aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand.&lt;br /&gt;
&lt;br /&gt;
You raise your hand.&lt;br /&gt;
&lt;br /&gt;
Buzan raises his hand.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now if nobody else has any official business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I open the floor for discussion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suspect that either gods are warring or the Hunger is indeed too powerful now to control.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone have anything to share or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Oh that&#039;s the other thing.  Liraxes manifested again.  It&#039;s cooking up a ... device.  And want&#039;s parts.  Before you go donating, the Traders are setting up a negotiation with the crystal-math thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Ryeka blinks.&lt;br /&gt;
&lt;br /&gt;
Buzan peers quizzically at Hanryu.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will leave Liraxes to my sister the Trader. She can negotiate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It claims to want balance, which I&#039;m all for, but what version of &amp;quot;balance&amp;quot; an extraplanar being thinks is good, is still up for debate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree. Everyone&#039;s balance varies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I machine deciding balance can be....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A problem for the living.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It did not seem hostile, and it did claim to want to maintain the livability of the plane of abiding.  So it&#039;s at least talking the right equations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But keep in mind, if we build it, it may be used against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And we are led to believe it is to return the five.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When instead it will do the opposite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes, I think we need more resaerch.  Hence the suggestion we leave the wall to the regular faces and focus our attention on wild magic till the next meeting./.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Hanryu, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will check the wall for infrequent patrols as I always do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If the moons are in my favor, I can do it quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone else have any discussion?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I do have half an idea- but I&#039;m not sure that&#039;s enough to present.&amp;quot;&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Better to say it than not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Buzan leans forward.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Half an idea is better than none.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Well you know us clerics have some ability to seek the spirits of the fallen. The trouble is that the bodies have to be where we can see it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I did have an idea about clerics though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;It would take someone far stronger than me to make it work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods to you.&lt;br /&gt;
&lt;br /&gt;
Ryeka asks, &amp;quot;Aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Taramaine should be consulted about many questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If the enemy of the Hunger is the paladins, clerics and the gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All should come together with the rangers and empaths who have to do with the living here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;For a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do not know her, nor am I a cleric so that is a cleric thing to plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I mentioned that to Nawain too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About Taramaine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Perhaps you both could do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;My gut tells me we&#039;ve not had enough clerics trying to find solutions to this wild magic stuff.  A few to many sorcerers and heretics.  I get exploring any path to get back the missing, but that can be dangerous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There is a reason why holy magic users were not taken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Perhaps whomever took them feared the holy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I was when the five were. But I was not with the five.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They clearly chose who to keep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods in agreement.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was not someone holy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So that may be a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They must be in a pocket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In another dimension.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We can hear but not see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Time must have shifted slightly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Saragos watched for his lady as long as he could- until he was cut off. I do worry about him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Hanryu sadly says, &amp;quot;He&#039;s this close to doing something he&#039;ll eventually regret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I get it, but...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;One other idea I thought was that if the Heralds took them for something someone among them did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is like if one person casts something, and someone else is caught in the vortex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That seems to be what happened, it sucked them into another dimension.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But then it could actually have been a decision made by the Guardians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;It&#039;s possible.  I was sucked into the void prision that night with the big group.  But I got spit out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Hanryu.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;But there was a LOT of magic being slung around.  So who knows what happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You were too pure for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Is my thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
Hanryu wryly says, &amp;quot;Or to slow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well if nobody else has any other ideas, this meeting is concluded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Welp.  I&#039;m getting itchy in town.  Next time at the bar right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Perfect timing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu grins at you.&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand in a quick salute.&lt;br /&gt;
&lt;br /&gt;
Buzan stands up.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thanks all for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunter Hanryu went through a deep green door.&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;Take care! I&#039;m going to see if Mother Sothavi has any ideas too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my now very sore hand, Emerald Knight Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 451st year, 51st day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Eighth Annual Emerald Knights&#039; Meeting held on the 72 day 451 years since the Victory of Lanival the Redeemer in the Shard Meeting Tower Hall of the Hunt.  &lt;br /&gt;
&lt;br /&gt;
Those in attendance included Stonewall Rikkei, Knight of Meraud Tirost, Desert Blossom Zersha who is enveloped in a cloud of iridescent glitter, Langen Esturi Nilme who is wreathed by sanguine negeri blossoms, Lord Knight Hebion, Lord of Elamiri Gridaksma, Primal Lady Zalinyar, Lady Knight Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Calling this round table meeting to order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep in mind that Emerald Knights have the floor first, can only vote, and the floor will be opened for discussion by all after our official business has concluded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have not historical portion to present since Vaddon has a huge amount of notes to share, having been missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he has the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will do new business after his presentation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And field notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I continue to accept additional patrols on the wall for extended periods.  The conditions have not improved and our fellow defenders suffer for squalid living conditions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;I offer my apologies for missing the mid-year gathering as I was otherwise detained keeping my commitments to our fellow soldiers in arms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the &lt;br /&gt;
Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tight lipped group they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the residents, they had nothing new to report in their musings about life and people and history of the area.  I continue to try and develop those relationships and with time, gain their trust that they will share additional information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But to date nothing new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I am planning a fund raiser.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my observations the conditions reported in the Emerald Chronicles have not improved.  As Graev report to his friend, Hebban, there is always a need for more supplies delivered to the defenders protecting the wall and keeping the Dark Hand in check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This remains true today as it was in 194 AV.  And with that I suggest a fund raiser for our next mid-year gathering.  Speaking with Gwend and Zali, we are preparing a fund raising concert at our next mid-year gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Assuming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We&#039;ve arranged for three performers to attend and sing songs to inspire those in attendance and those that protect the wall.  We will also be collecting coins to provide much needed supplies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Some of which are in attendance this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This will be a bring your own cookies, cupcakes and booze since as we all know Brent only sells ale.&amp;quot;&lt;br /&gt;
Elurora says, &amp;quot;Should talk to Miss Allye about catering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Am open to any and all suggestions though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do not want our knights to live luxerious while those on the wall are suffering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That would be a possibility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we rough it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I do like roasted turkey though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;May be best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does the Last get roasted turkey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But like  I said open to any ideas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;You may get more people with Allye&#039;s catering and that could mean more coin donated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We have a date set and I have asked Vaddon to select the venue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I think he would be the one roasted if the dark hand made it across the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;True.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does Brent have a dance floor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, the options are limited.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tested it out tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My moves don&#039;t work there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;You may ask a Bard if they can create one there, it is a Bar, but I&#039;m not sure how that all works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;They can do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s a great idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is that possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I believe so, but, I am a Paladin not a Bard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nilme says, &amp;quot;I&#039;ve never tried it, but we could find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Brent will be our host.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just need a lot of room on the floor.  I&#039;m not a square foot dancer....I use the whole floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone object?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All knights in favor say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma asks, &amp;quot;Why not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright good enough, it passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No objections noted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Got it written down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, moving forward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thanks, so I shall conclude my report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will provide a list to our song writers of the topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will begin the fun at 9 bells.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now you have the floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not so fast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You have a field report about a grate you left out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh, that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, Zali and I were poking around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huge discovery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And found a grate about two rooms east of wear Eothim works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All attempts to access the grate met in failure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And quite a bit of...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Two paces west under the battlements.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But unsuccessful none the less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And what else was there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;May be a tunnel to an unknown location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or simply a drain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It did have stairs under the grate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So lends me to believe a tunnel of some sorts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Drains do not have stairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Which side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;They often do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I wouldn&#039;t know.  Haven&#039;t read any books on drains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So that is our next place to check carefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;They need to be serviced by workers from time to time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But none the less something to pay attention to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Especially if you are patrolling and helping out down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Be sure the grate remains locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is that the end of your report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to other emerald knights for field reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have been poking around the bailey area, but that grate and tunnel may be more like a way to get in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We must all stay vigilant during this wild magic and the approaching champions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It didn&#039;t appear locked.  But definitely closed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anything could happen, an attack could come from any direction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If the wall is breeched we will regret it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;The Dark Hand has been quieter as of late than any time I&#039;ve experienced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zali and I did go back out the Dovecote as well.  Nothing new to report there as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Which is like the quiet before the storm, in my opinion, makes me suspicious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The lost grounds still muddy and foggy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to everyone, if anyone has anything to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I have words to say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our new business was given as the charity concert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Again, for like the eighty eleventh time, I applied for a position with the Emerald Knights with that commander guy with the long F name, and once again was denied, because I&#039;m obviously not a Paladin or a Ranger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;You&#039;d think I could mimic one well enough by the subjects I study, but that guy, he&#039;s smart. He saw right through my ploy. He did offer a suggestion this time though, that I take up a sword and help out the cause.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon can lead you around mage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are welcome there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Although I&#039;m still a bit disappointed that I couldn&#039;t earn the title of Emerald Knight,  I felt encouraged that my skills would be useful in defending the lands from the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;It also made me realize that you don&#039;t have to BE an Emerald Knight to lend aid, and I encourage everyone who isn&#039;t a Paladin or Ranger to help out when you can too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If need be we can bring in a group of fighters and triage to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well said Zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;I have a suggestion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Then this meeting has concluded, do I have a second to adjourn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry, go ahead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Nope, Gridaksma had something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;It&#039;s often best to ask around if you are looking for answers or connections. Keeping quiet council among one&#039;s close group of associates rarely brings in new information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says to you, &amp;quot;You mentioned having issues getting the locals to speak to you, there are some among the Ilithi citizenry who have made those inroads already. They aren&#039;t seen as outsiders as much as most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Not sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I visit Doritee and ask her about the Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I suspect anyone can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;There are quite a number of supplies that flow through the area which is done not with giant fanfare, but provide true aid to our brothers and sister&#039;s at the arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have yet to see any provided.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;True.  They get food.  But they are also still sleeping on straw mats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe we could make it a tad better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says to Gwenddolyn, &amp;quot;Perhaps you aren&#039;t seeing everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The barracks are practical but dingy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Any suggestions, I would love new avenues to support and understand the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am old so maybe not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I think he&#039;s right, when we were out poking around, there&#039;s little caches of supplies all over the place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The herbalist tent is well stocked at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes that is true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;Ilithi has long memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Like people, citizens or whoever is leaving alchemy practice supplies, runes, clothing, food stuffs, some weaponry even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But hard tack and straw mats for decades is not good for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is there more we could be doing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;There is always more that can be done. I caution against echo chambers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like what else could we be doing that we&#039;re not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s why I&#039;m suggesting the charity event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A fabulous idea, and to honor the history and purpose of the emerald knights through music and song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;And on that note, does anyone have anything else to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Last chance, do I have a second to adjourn now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Cornation day was the peek.  Then the battle lead by Ptrea is another historic milestone.  Both of which are recorded in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just trying to help out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;So those are the songs you want written about?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Those would be good ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Be uplifting and share the history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gridaksma says, &amp;quot;I know the histories quite well. The truth of them will likely alienate quite a number of people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But they need to hear it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.  Hadn&#039;t heard that opinion before Gridaksma.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The suffering and sacrifice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second for adjournment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Submitted by Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mid-Year Field Report Meeting Logs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=644214</id>
		<title>Emerald Knight Round Table meetings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=644214"/>
		<updated>2024-05-09T01:08:19Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Past: 1st Annual Round Table Meeting was Akroeg 17, 444 (Dec. 21, 2022, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report Updates @ Corik&#039;s Wall, Brent&#039;s Bar, Moliko 1, 444 (Feb. 15, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 2nd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 37, 445 (April 5, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Field Event, Brent&#039;s Bar, Arhat 34, 445 (May 24, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 3rd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 29, 446 (July 12, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 25, 446 (August 30, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 4th Annual Round Table Meeting, Akroeg 21, 447 (October 18, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Field Event, Brent&#039;s Bar &amp;amp; Lost Grounds, Arhat 17, 447 (December 6, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 5th Annual Round Table Meeting, Brent&#039;s Bar &amp;amp; Lost Grounds, Akroeg 14, 448 (January 24, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Vela&#039;thor Field Experiment, Crossing Meeting Tower Green Room, Arhat 10, 448 (March 13, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: 6th Annual Round Table Meeting, Crossing Meeting Tower Green Room, Akroeg 33-34, 449 (May 8, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: Mid-Year Field Status Report, Crossing Meeting Tower Green Room, Arhat 29-30, 449 (June 26, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: 7th Annual Round Table Meeting, Crossing Meeting Tower Green Room, Akroeg 25-26, 450 (August 14, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
These are the records of the Emerald Knight Round Table meeting notes as scribed by Emerald Knight Vaddon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the 1st annual Round Table meeting, a motion was put on the floor by Emerald Knight Vaddon, after Emerald Knight Gwenddolyn suggested allowing non-mustered in Emerald Knights to attend future meetings, including other guilds besides Ranger or Paladin. Motion passed unanimously.  All votes and decisions will only be voted on by Emerald Knights as a rule of order guideline. The floor will open to non-mustered in attendees for further discussion once the official Emerald Knight business has concluded.&lt;br /&gt;
&lt;br /&gt;
It was also noted that before every meeting, an announcement by Emerald Knight Betlind will be made, that anyone attending all future meetings must adhere to strict ettiquette and decorum guidelines, or they will be removed and likely banned from future meetings and events. No abusive disruptive behavior or threats upon any Emerald Knight will be tolerated, and all general meeting rules of order will be followed. The fact that this even had to be brought up means that there was abusive conduct hostile in nature and unacceptable behavior, all because they were not allowed to attend the very first meeting since they were not an Emerald Knight. The vote taken has given them another chance to attend future meetings and events if the above guidelines are adhered to and respected.&lt;br /&gt;
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At the 5th Annual Round Table Meeting, the vote allowing non-Emerald Knight meeting attendees was ammended from &amp;quot;everyone&amp;quot; to &amp;quot;everyone but Necromancers&amp;quot;, and all meetings in the future will be held in the Shard Meeting Tower to enforce this without violence, since these meetings are not the place nor the time for fighting, as they are solely for discussion of official Emerald Knight business.&lt;br /&gt;
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==Annual Round Table Meeting Logs==&lt;br /&gt;
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{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 444th year, 17th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
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A meeting was called of the Emerald Knights on the 444th year, 17th day since the Victory of Lanival the Redeemer.  It was snowy evening, and the meeting was held on the deck of &#039;The Star&#039;s Grace&#039; moored at the dock in Crossing.  This meeting was held with mustered members of the Emerald Knights to discuss recent visions and reports of evil rising in the Dark Hand.  Most important, was identifying a path forward to reinforce the brave Knights and the citizens closest to the Dark Hand.  Those in attendance included Light of the World Gwenddolyn, Truthseeker Elurora, Emerald Knight Hanryu, Emerald Knight Betlind, Emerald Knight Gridaksma, and Emerald Knight Vaddon.&lt;br /&gt;
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As is the history of the Emerald Knights, there was conflict as the path forward was carefully considered.  It was impressive the strong emotions shared openly indicating a passion for our fellow Knights and the citizens closest to the evil lurking just beyond the wall.  Though some may say, it was disappointing to see such division.  It&#039;s a testament to the concern of all those involved and ultimately a call to arms to be ready.  But it&#039;s necessary to share what was discussed and finally agreed upon for all to know that the intent and the goal of the group is indeed common.  Due to my own clumsiness, a few parts got smudged by the falling snow.  But ultimately, this I feel is an accurate written record to highlight the common ground with the hope it moves us forward together.&lt;br /&gt;
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As a starting point, I would like to share Ptera&#039;s own words when she led the first band of Knights to start their service.&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&#039;&lt;br /&gt;
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The following is a log of our meeting.&lt;br /&gt;
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Gwenddolyn says, &amp;quot;We will begin now.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Well, I shall share what I&#039;ve been studying.&amp;quot;&lt;br /&gt;
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You confidently say, &amp;quot;There are conflicting accounts about the history of Emerald Knights. We do know for certain with little discrepancy that Alec was reigning at the time the Emerald Knights was founded.  Though the recorded literature has some inconsistencies, the sources available agree that Alec was Fredhal at that time.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;You may or may not recall that Ferdahl Alec the Phoenix reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi.  During his reign, Alec rebuilt Shard and established the Gondola with the help of Queen Morganae of the Mountain Elves.  Alec also claimed to be the son of the previous Ferdahl, Corik.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It is said he created the Emerald Knights after announcing a competition, which was won by Ptera, who became the first leader of the Knights.  In the Human Clans, written by Zelka based on Zuebara Pulan&#039;s research of unknown other sources, reported Shadow Clan was formed after the end of the wars that overthrew the Dragon Priest Empire and supported by Alec.  Some think that time as 22 AV.  However, per what has been passed down from the histories of the Dark Hand, the Shadow Clan establishment is sometimes cited as 20 AV.  Regardless, there isn&#039;t any written information about that date I&#039;ve read.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The primary source of information about the Knights are the Emerald Chronicles.  Not assuming all have found this incredible story in the libraries, I shall feebly attempt to share the nuggets from the story.  There are six volumes in the Emerald Chronicles. The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebban.  These books detail the rise of Graev and the Emerald Knights as forces protecting Shard from the dangers of the Dark Hand beyond Corik&#039;s Wall.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;From these letters, we learn of First Commander Ptera in 183 AV.  Ptera was a fascinating leader for a lot of reasons in Emerald Chronicles.  From my reading, it appears that she was Maiden of the Moors, so probably from Darkmist. She responded to Alec&#039;s call to join the Knights, won the tournament to become the commander, and was the First.  After Graev took over, she decided to stay in Shadow Clan to continue the fight, where she conceived Seome.  Some wonder if she became the Matron of Shadow after Graev became commander.  The saying on the wall often heard, &#039;Know your enemy&#039; descends from her leadership.  But I&#039;m getting ahead of myself, so let me back up a bit.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It appears that on 5th day of Moliko the Balance, Year of the Bronze Wyvern, 183, the Ferdahl announced that a new legion, called the Emerald Knights, will be led by Ptera and will occupy the southern defenses. The enlistment rolls were opened on that day and the original Knights confirmed on the 24th day.  As times were jubilant, each member was issued verdant silk tabards, helms, and infantrymen were given shields painted with a laurel and lion&#039;s claw crest. Reports said the legion was sharp-looking and marched together through the city&#039;s streets where green and white banners hung from balconies.  At the confirmation celebration, Ptera gave a rousing speech.  Highlights of her speech were the words that carry forth to this day.&amp;quot;&lt;br /&gt;
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You ardently say, &amp;quot;She shared with all, her vision which was, &#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;This is the spirit of the Knights.  It calls one to humility and not to be bound to glory.  As the confirmed left the city&#039;s south gate, there were many verdant tabards left at the gates that did not ride south.  It was a sieve that separated the wheat from the chaff, anointing those truly dedicated to the cause.  It was a dark omen of what was to come.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The Knights began immediately to repair the defenses of the wall and began their watch.  As an aside, you may recall, this is the same wall the locals call &#039;Morganae&#039;s Arm&#039; for the Elf-queen of the mountains.  Regardless, the early years were more difficult than expected.  The politics between the Ferdahl and the Knights took a turn to create a situation of conflict resulting in lack of support from the Ferdahl himself.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Ptera&#039;s command of operations set the stage for no room ornamentation or ceremony. Every day of a Knight on the wall is assigned.  The expectation that everyone attends chancel unless on break.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;On the 23rd day of Uthmor the Giant, Year of the Iron Toad, 186 a change in leadership took place.  It appears the Ferdahl tiring of the politics with Ptera appointed a new Second, Odurn.  It was at that time, the writer of the Chronicles, Graev was promoted to Captain of the Watch.  This renewed conflict between Ptrea and Odurn, with Odurn having lost the initial challenge to lead the Knights.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The addition of what some may question as the Ferdahl&#039;s spy, Odurn did not quell the discontent he had with Ptera&#039;s leadership.  In 189 AV, the Ferdahl began monthly inspections coordinated by Odurn, much to the frustration of Ptera.&amp;quot;&lt;br /&gt;
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You excitedly say, &amp;quot;In the 9th Skullcleaver, 192, Morganae&#039;s Arm fell. It was a great battle and loss for the Knights as the Dark Hand pushed forward to the stone wall shaking the battlements to their foundations.  Ptera&#039;s desperate calls for reinforcements from the Ferdahl were ignored according to the Chronicles even though they set idly nearby to the north.  It was at that time, when all hope was lost and the numbers so depleted that a band of eight rangers raining arrows from the sky pushed back the Hand.  The leader of this blessing from Chadatru was Loro.  If not for their arrival all would have been lost.  It was during the fallout from this battle, that Ptera ordered Odurn&#039;s execution inciting the Ferdahl.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Then on the 23rd day of Skullcleaver Year of the Amber Phoenox, 192, the Ferdahl sent a detachment to occupy the wall and relieve Ptera of her command.  By the Ferdahl&#039;s order Ptera was exiled south on pain of death.   Resulting from Ptera&#039;s exile, on the 37th day, Graev was offered on the Command of the Emerald Knights.  Then in a following blow to the Knights, the Fredahl cut their pay and provisions sharply.  The provisions sent were also discard surplus having been described as chain shirts of unriveted rubbish and will scarcely hold up to a good sneeze.  Sometime between 192 and 196 Odurn departed from the Knights and was replaced by Ilksin as Second.  Interestingly, this fight and Ptera&#039;s banishment was recorded in a song scroll called &#039;The Ballad of Morganae&#039;s Arm&#039;, by Rancois Sendaque which can still be purchased.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Unfortunately, Ilksin was killed in 196 AV and replaced by a less seasoned Second, Farol, who was known for his forthrightness and verve.  By 199 AV, the losses suffered in 192 AV were avenged and Corik&#039;s Wall built and manned to keep the blight at bay.  Though Graev&#039;s disillusionment and frustrations mounted with the Ferdahl.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;In the Chronicles, he mentions everything is a challenge for the Knights, as not even the moldiest crust of bread can be obtained without playing politics with the Ferdahl.  However, wisely he submitted to the Ferdahl&#039;s meddling keeping in mind, that the forging their own road, would use sweat better spent at the fight.  His words, not mine.  The years between 199 AV and 212 AV tell the story of lean times and ingenious plans to keep the Knights feed no thanks to the Ferdahl.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It was also dark times for Commander Graev.  He took ill and suffered significant sickness reducing his ability to lead the Knights.  By 212 AV he had recovered enough to resume daily leadership of the Knights but was dealt another blow when his Second Farol was slain during a push by the Hand.  This was a severe disappointment as he had hoped to turn over command to Farol.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;By 215 AV, the Ferdahl confirmed Hindrelgaarde as Commander of the Emerald Knights, relieving Graev.  Graev mentions that Hindrelgaarde will make a fine commander due to her faith, swordsmanship, quick wit, and intellect.  This concludes the written history of the first days of the Knights chronicled in his letters.  It is a fascinating read and worth the time to better understand those early days. Interestingly the First called Hindrelgaarde, is actually Tijit in the Chronicles which she often refers to Graev as uncle.&amp;quot;&lt;br /&gt;
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You reluctantly say, &amp;quot;Now things get tangled for me and have been unsuccessful in my studies.  Obviously easy to follow along in a written chronicle.  But now it becomes much harder to understand the history of the Knights.  So skipping ahead a few years to more recent times, I will pick up with what I have learned.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;With this absence of written records, it becomes necessary to collect oral histories.  My studies then focused on collecting information from the people that reside on and near the wall.  As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, the gem buyer Mhar and the herbalist Doritee.  Others approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Most all individuals interviewed had their own personal thoughts about the Dark Hand.  Captain of the Watch Grimnur said it best, when he told me, &#039;Ain&#039;t real words to describe it to you the way it is, aye.  You&#039;d never understand it.&#039;  The Second Eothim was a bit more specific when he said, &#039;Necromancies and sorceries.  Breaking the rules is what it amounts to.  Dzree broke the rules and see what happened?  Those wrongs will not be easily righted.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The locals expressed appreciation for what the Knights are doing keeping the Hand in check.  But Doritee cautioned it was a sensitive subject around Shadow Reach, warning, &#039;Shhhh!  The children might be around - no need getting them all terrified with that evil.&#039;  Though these conversations didn&#039;t really provide an additional history, but context of the sentiment of living so close to the dangers posed by the Dark Hand.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Of particular interest in my opinion is that of the current leadership of the Emerald Knights.  Speaking the locals about Fenhalut didn&#039;t really provide much.  I interpret that he keeps to his work.  The trader Brindle did offer the following, &#039;Oh he&#039;s a good leader, I think.  The rank and file seem to like him alright.&#039;  Second Eothim, appreciates the stability in my opinion, making particular note as follows, &#039;Oh, yes Commander Fenhalut is a fine leader with a great appreciation for order.&#039;  All others consulted offered general platitudes without any criticism.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Interesting to contrast the consensus opinion of Fenhalut with that of Second Eothim.  Generally, he is considered an able administrator but not much of a fighter.  The locals did seem more familiar with him.  Presumably he is out away from the wall more frequently doing business among them.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Finally the most interesting person spoken of with general admiration by all is the Emerald Knight ranger known as The Last.  Grimnur provides insight to why he&#039;s called the Last by fondly saying, &#039;That old ranger&#039;s a piece of work - best archer in these parts in his prime.  And instead of a pension, he&#039;s pledged to be our Last.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;A fellow Knight ranger Brent offers, &#039;He&#039;s our Last and a damn fine ranger. Those defenses ever fall, and he&#039;ll make a new wall of blasted rock.  That ranger&#039;s sittin&#039; on enough naptha to bring half the Stormfells down into this canyon.&amp;quot;&lt;br /&gt;
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You humorously say, &amp;quot;Though it appears the Last isn&#039;t all business as the herbalist Doritee shares jokingly, &#039;If he says that I am older than he...  Well, he is just playing you for a fool!.&#039; Causing one to wonder what kind of banter those two have had over the years.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Speaking with the Last, he&#039;s a bit odd.  He&#039;s the most talkative about things near the wall, which may be attributed to a lot of time spent alone.  Clearly, he understands his role when asked offers, &#039;I&#039;m the oldest Ranger around here, so they call me the Last.  Yet, that title has another meaning, if all should fail; the walls lost, the valley and settlement overrun, I&#039;m the one who stops the Dark Hand from moving onto Shard.  And I will stop them.&amp;quot;&lt;br /&gt;
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You cheekily say, &amp;quot;But the softer side comes out when you ask about the tools he would use.  In particular he jokes when asked about naptha, &#039;KA-BOOM!&#039;.&amp;quot;&lt;br /&gt;
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Elurora quietly says, &amp;quot;Literally, the Last.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;But with him having been serving the longest, he does offer some memories about the son of Ptera, Seome.  He recalls him as follows, &#039;A great Ranger Seome was.  His exploits in the bowl are legendary.  He wouldn&#039;t be tied to the wall like some of us but that is a decision we all must make.  For a long time, he and his band were the ones that allowed us to survive.  He took the fight to the evil.  Perhaps another Seome will come again.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;I could go on but will mention well worth the time speaking with those around the wall.  You will gain a better understanding of what a great work the Emerald Knights are doing protecting all from the Dark Hand.  And with that, I shall conclude.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Well done, he really understood the task.&amp;quot;&lt;br /&gt;
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You ask, &amp;quot;Anyone asleep?&amp;quot;&lt;br /&gt;
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Hanryu says, &amp;quot;Thanks for the recap and research.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;What he did was called the emerald knight rumor system, which i will discuss.&amp;quot;&lt;br /&gt;
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Betlind says, &amp;quot;Incredibly well researched and nuanced. No small feat to put that much detail into something in so short a time.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It was an honor.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;I want to emphasize a few things that Vaddon mentioned, before continuing on with various updates and discussing recent visions.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. In naming his forward defense after the Elf-Queen of the Mountains, he hoped she would come to the aid of his city&#039;s defense.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Just like she deceived the Dwarves of the Iron Kingdon, she also deceived the Elotheans by letting the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The only difference being that she did not behead Ferdahl Alec like she had done to King Hvalig, when she and her twin brother Lenizhir attacked Garnedhren with poisons, then renamed it Elamiri were she still resides.  I will explain the details, since it is relevant in recent visions.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Lenizhir possessed a great knowledge of herbs, but not as a healer.  He learned to do cruel things with his knowledge, and gathered a  rare herb that grew in the Deriel Plains, that had been discovered to make the Dwarves extremely ill during their stay on the plains.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Once Lenizhir had acquired a supply, he began cultivating the herb and preparing it in a special way that would enhance its natural effects.  When he was certain that his herb was potent enough, he created a liquid from his stock, which he then turned into a gaseous form.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The recent vision about the beekeeper may be another way he is able to do this, without him having to touch it, since the bees process the pollen for him. Remember that a previous vision showed people harvesting something themselves, and then falling ill.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;So Lenizhir and his sister had only to wait until the time was right. One day, without warning, they released the gas into the Dwarven section of Garnedhren. Many of the Dwarven adults became ill, and few children survived. The Dwarves, though weakened by the illness, were  able to imprison the Elves.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;An aged and frail leader Tivhiri strongly opposed the violent path of her twin children, but after Tivhiri died suddenly in her sleep one night, Morganae was chosen the new leader of the Elves.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Morganae and Lenizhir led the Elves in an uprising, breaking free from the dungeons and battled the Dwarves. The Dwarves were weakened from Lenizhir&#039;s disease and were killed in the fighting.  Morganae herself severed the head of old King Hvalig, and took his crown and placed  it upon her own head.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;That was the end of Garnedhren and the Iron Kingdom. Following Morganae&#039;s treachery, she renamed Garnedhren to Elamiri, and proclaimed herself Queen of the DragonSpine Mountains.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;I get the feeling that the man in recent visions teaching others alchemy and poisons is Lenizhir, with intent to use it in future attacks against us within our Provinces.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The exiled Dwarves lived a pitiable existence, hiding in the mountains given to them by Kertigen.  Until Sidhlot led a group of Dwarves away from Elamiri, which he taught his necromantic magics to these Dwarves, as a way for them to gain revenge on Morganae.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The necromancy gradually corrupted the souls of the Dwarves, who were becoming twisted shadows of what they once were.  People began calling them Elba Darvagers, or &amp;quot;Dark Dwarves&amp;quot;, creatures of the unholy magic that  created them.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;This is an example of the treachery going on beyond Shard in the Dark Hand, and it appears to have grown to become a much bigger problem, which is why we are meeting here tonight.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;It was brought to my attention that some of the visions appeared to be about Lenizhir once again making poison, and a few other visions that should raise more concerns.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;They all seem to have a common thread, about the future encroachment beyond Corik&#039;s wall, which has lead to this call to muster the Emerald Knights.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;It was suggested to me that we need to start monitoring activity there through field reports, to be aware of any changes in the landscape, and by discussions using the Emerald Knight rumor system, exactly like Vaddon has done.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;This will take a group effort with frequent patrols, field reports and periodic Round Table meetings so we can be continually updated among us as a group.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The reason I was asked to assist with beginning this process was twofold.  First, I was among the first group of Emerald Knights to be mustered in during modern times, and I felt obligated to light the way by providing knowledge and intel to you.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Second, because this was exactly what the Therengia Cavalry Outriders did, since they were mostly Rangers who provided recon and intel through patrols.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;I led the Cavalry for almost 40 years as Commander and Senior Commander, and I am a qualified military planner who will work with others who will Command and lead their own various groups, should that time come.&amp;quot;&lt;br /&gt;
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Betlind quietly asks, &amp;quot;Where is that table, anyway?&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The Therengia Cavalry Dragoons were the heavy front line fighters, and the Hussars were the mobile triage unit.  My point is that We would need to be prepared with others to help us with triage, should this turn into a full scale invasion that never seems to end down there. Clearly Rangers and Paladins would not be enough to quell it alone.&amp;quot;&lt;br /&gt;
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Elurora quietly says to Betlind, &amp;quot;Maybe we have to make one.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;My own opinion is that the Original Seven Paladins, and other Paladins who have gone missing, have been down there in this neverending fight.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;My soulstone visions seem to reflect this and they continue to be more frequent.&amp;quot;&lt;br /&gt;
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Elurora says, &amp;quot;Some of the Seven are dead.&amp;quot;&lt;br /&gt;
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Betlind says to Elurora, &amp;quot;It&#039;s gonna be metal then, I&#039;m afraid. Look around ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I would rather we plan as a group as the primary informants of that area, and work with other groups beyond the Emerald Knights, since it may become way bigger than we would be able to contain ourselves.  This means that mustering in new Emerald Knights is a priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nodding toward the south and the Dark Hand, Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to find Seome, because he may be who can help us with crucial information that we need to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My last topic about recent visions are regarding the ones with six or twelve legged creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I came across something that sparked my interest, especially since I was a shareholder of Terald, and which once again is about items that were in Terald&#039;s Tent at the original Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Wouldn&#039;t he be dead now if he was Human?  They don&#039;t live that long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a large canvas mural sold by Terald there. A large canvas mural reads: The Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now Vaddon will select a Ranger to provide the next field report at our next meeting, and the ranger will select a second who will assist.  At the following meeting, that same Ranger will select a Paladin, and so on, so that it rotates and we can all contribute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest everyone familiarize themselves by going down there, and updates can be provided to Hanyru, Vaddon and myself in between meetings, so we can keep ahead of any immediate issues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then after Vaddon chooses a Ranger, we will open the floor for discussions regarding the visions, the information we have provided, and your opinions about the concept of beginning patrols and sharing field reports among us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You have 2 to choose from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;I think you&#039;re skipping the step where you ask if they want to take part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be curious given Hanryu&#039;s availability to share any information he has collected over the years to pass along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is part of the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t mind doing it.  Though I must admit nothing at all has changed with the wall in the 50 years since I did the quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;ll make a few extra rounds before next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like things more recent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;And make sure to jot down some notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I already have been informed by a few non-attending Paladins of their interest in participating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Other than that dead fellow and the partial note, there really hasn&#039;t been much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Hanryu, &amp;quot;Thank you.  Of course I can help as well if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I think that would be a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I was informed to look for changes in the landscape and things they say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks Elurora, &amp;quot;I&#039;ll bet it&#039;s a lot easier to inspect that well south of the wall when there aren&#039;t twenty people trying to all fit in it at once, huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Or in a well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also have a recruit who wants to muster into the emerald knights&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Never been quite that cramped before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will be assisting Chyral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could show them the way if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am hoping others will participate that are interested in becoming an Emerald Knight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We clearly need more of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The more things change?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is what I was told.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~My notes get fuzzy having a big snowflake smear my ink on this page.  But it was discussion about limiting this particular meeting to only mustered Emerald Knights.  I will note that several attendees left to make their position well known in the issue.  It is my sincerest hope, given the outcome that they reconsider and rejoin us in the future.  Turning the page, the record is clearer.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;&#039;I propose the vote mentioned earlier.  That those with interest in helping in the Emerald Knights noble cause, with or without formal mustering be allowed to attend in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All in favor, say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please everyone vote, I must remain impartial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All opposed, say nay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds good to me.  We could use the help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;It is with a heavy heart that I vote aye... It saddens me such even had to come to a vote...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So we include non mustered in at the next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing no nays....it was agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind, would you please at the top of each meeting, state the following.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m gonna put it in my own words, just for fair warnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That decisions and votes are limited to the emerald knights and that those not formally mustered in must remain respectful as the rules of all meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;...Should probably wait to hear it first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, aye, that&#039;s an easy one, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Something like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thought it was gonna be a full piece of parchment to memorize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;You know how it is going over the minutiae of old Pally scrolls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single comment.&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Are we going to keep meeting here?  Why not at the Wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will be at the wall, I was just joking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I had that question myself, but just figured it was easier to keep others from listenin&#039; in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The wall is nice, and Brent would appreciate the business.  He&#039;s a fellow Knight as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We had to explain why were are doing this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And it was not my idea, I just agreed to begin the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And will eagerly pass duties along to others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds like a plan.  Well I&#039;ll do some scouting in the next few months and see if I notice anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I gotta run, safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks hanryu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims to Hanryu, &amp;quot;Always great to see ya, sir!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Watch out for Mhar though.  Not a lot of folks appreciate his business practices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~At his point, this humble scribe accidently followed Hanryu to the river and had to make his way back to the docks from the riverbank.  He dives like a dolphin and boy is he quick on his feet.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;There he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He moves quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I usually get blamed for everything but I was just following instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Gwend was just praisin&#039; ya when you were abducted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I&#039;m a bit slow sometimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind I look forward to hearing your reports and also, if you know anyone who wants to muster in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Blame it on the armor like the rest of us do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll go rustle some bushes and check some bars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did you think about the visions I discussed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As will I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think the ones I mentioned were related?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;My understanding of history is limited.  But it does concern me greatly.  The poisons especially.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mural made me choke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well, honestly, I haven&#039;t left Zoluren in a long while, so am unfamiliar with the visions and this was my first time hearing of the most recent ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent visions are staggering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Clearly about the emerald knights, Lenizhir and the dark hand and shadow clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;The big ones usually tend to make their way through word of mouth to me eventually, but I just figured things were all quiet and happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Definetly concerning.  But I&#039;m not the wisest in understanding them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some of them talk about 6 or 12 legged creature they are fighting, just like in the mural.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well that&#039;s not great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I was curious on the numbering there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Twelve legs, five front line fighters, three behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My Imperial lecture next week will be about those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I just wonder if that is what they are holding back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just one of those, but many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Aye, very much so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Notice how the mural explained how they killed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is extremely important info.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The arrows were important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Rangers fighting from pole, paladins at melee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was how the Dark Hand was pushed back in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One more thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Without the rangers led by Loro, all would have been lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Three rangers hovering in the back, much like three moons? Could that be an angle worth pursuing? Don&#039;t know what the other numbers would mean though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting concept.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;12 legs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That means something too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The Thirteen with one excluded for some reason?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;S&#039;the only real thing I can think of in the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it. The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;5, arent 5 of the 7 still alive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Is anyone really sure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I&#039;ve been researching that, but we know Emille is alive, but she is a dwarf, not human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Just listening to the visions gets me tongue tied. Don&#039;t know how ya do it, Gwend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So not one of the 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Betlind, &amp;quot;Agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Miskton&#039;s vision meetings are helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll have to make it a point to drag myself outta the forge and head down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Well thanks again for coming, is this a good night to schedule meetings?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Easy to waste the winter andaen away in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps you could talk to a few others and get them to the next one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Absolutely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Betlind, &amp;quot;And miss the snow and brisk weather?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;On both accounts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge even larger snowflake..sorry lost two lines from that one.&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;I feel I enjoy it PLENTY enough on the brisk jog from the forge back to my house, thank you very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Asking Pfanston to mention it at the frequent ranger&#039;s meeting could be worth doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Gwenddolyn, &amp;quot;Hrm, gotta find a way to drag &#039;em back in then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Hanryu told him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Herding Rangers... Of all the paladin tasks that have fallen to me over the years... I swear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks again, looking forward to meeting down there at the wall in 2 months, world joust next month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So for the following month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I know a few I could share the invitation as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thank you both for putting this together and all the work and effort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though certain areas only ek can go still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was educational.  Opened my eyes to a whole new world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;And, once more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Mine too, I had forgotten so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you...my honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He grasped the task, indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was hard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he only had 3 days notice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Remember though, when she starts trying to get you to work the forge for her, it&#039;s ok to draw the line SOMEWHERE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A lot of material to scour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I dabble, but leave it to the experts like you two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting I have something to give you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, hang around us enough and that&#039;ll quickly change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too hot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shhh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Mmmfmfm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What I will give you, you will laugh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I can&#039;t wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well full scale blizzard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Back to haven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Thinking it might be nice to go make some snow angels on the Dragon&#039;s Spine.  Any takers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have 5 more shields to forge of damite for the world joust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;And I&#039;m headin&#039; to Dirge, so, sadly looks like our trails all split here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;But seems as fate would have it they&#039;re all gonna lead back together again sooner than later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;So you two stay safe until then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Always a pleasure and an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~It was at this point I took my leave retreating with a quick salute to my home to make these notes.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 445th year, 37th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
A meeting was called of the Emerald Knights on the 445th year, 37th day since the Victory of Lanival the Redeemer. It was an overcast evening, and the meeting was held at the Shard Meeting Tower in the Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good to see everyone again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Get your classes and groups set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will silence the room during the history lecture and the status report update, then will open the floor for discussion of meeting topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright everyone have a seat and we will get started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Silencing the room in 1 roisen, it will be reopened following the lecture and status reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will start with the general rules of order, as every meeting will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disruptions during lectures and status reports are not acceptable rules of order, only when the floor is opened for discussion. This includes limiting movements, comments and casting spells or doing anything &lt;br /&gt;
else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our field status reports will always be mid year at Brent&#039;s bar and are less formal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our lecture tonight is being presented by Knight Vaddon, and our status report will be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Greetings all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my studies have been lacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do have my observations to share about the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tonight I wanted to report on my recent travels through the Lost Grounds.  This follows Emerald Knight Hanryu&#039;s excellent report on the 242 Day of 444.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During my recent participation in the Mountain Guard&#039;s recent patrol in support of the Emerald Knights, I stayed on the wall for a few days in their support and to collect this information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In general, I didn&#039;t observe any new signs or changes to the area outside the wall.  But thought for those that haven&#039;t been outside the wall recently into the Lost Grounds to summarize my observations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When you first step into the Lost Grounds, it&#039;s a bit surreal.  The fog is intense and obscures mere steps in front of you making it difficult to even know how to move.  The more time you spend outside the wall &lt;br /&gt;
however, the more confident you become navigating the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As you make those tentative steps throughout the Lost Ground, you begin to notice the ruins of once great structures scattered throughout the landscape. The remnants of buildings and fortifications lay in ruins, &lt;br /&gt;
their stones long since worn away by the elements. Some structures have completely collapsed, leaving only piles of rubble as evidence of their existence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These piles of rubble are rumored to be Morgane&#039;s Arm.  Though I don&#039;t have confirmation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be interested in other&#039;s thoughts on this after I&#039;m done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With these remarks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Despite the desolate surroundings, there is a strange beauty to be found in the Lost Ground. The twisted branches of the trees create intricate patterns against the gray sky, and the occasional burst of color from &lt;br /&gt;
wildflowers growing amidst the ruins provides a stark contrast to the bleakness of the landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Occasionally your foot catches on caltrops.  These catlrops are actually a hazard to the uninformed.  The sharp nails or spines can easily puncture flimsy footwear and you must be careful to watch your step.  True to &lt;br /&gt;
their purpose, the do slow foot travel throughout the area.  Compounding that with the mud, travel is slow navigating the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the day wears on, the fog seems to grow thicker, and you find it increasingly difficult to see your way through the dense brush. Strange noises echo through the trees, and you begin to feel as though you are being &lt;br /&gt;
watched. You wonder if the shadowy figures atop the wall are still keeping a close eye on you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Catching in the wind on occasion are abandoned banners.  These banners are in the color and heraldry of the Emerald Knights.  Though long abandoned they do stake the claim to the battle ground that remains for the &lt;br /&gt;
efforts of the Emerald Knights and all those that lend their hand in the valiant defense of the Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the battles still waged in the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As night falls, best to return to the safety of the wall.  However, there is an abandoned dovecote.  That can provide sanctuary to the unprepared traveler.  This is a remnant of a structure that housed doves that &lt;br /&gt;
carried messages back to Shard.  For some reason, the wormwood vines and shadow weavers avoid this area.  The dovecote provides you a chance to set up camp if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So seek shelter there if you must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But heed this warning, the darkness is absolute, and you can barely make out the shapes of the trees around you. The silence is broken only by the occasional hoot of an owl or the rustling of underbrush as some small &lt;br /&gt;
creature scurries by. You realize that you are truly alone in this desolate place, and a feeling of isolation washes over you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Despite the challenges and dangers of the journey, you can&#039;t help but feel drawn to the Lost Ground in a twisted way. There is a sense of mystery and intrigue that permeates the landscape, and you are left with the feeling that there is much more to be discovered beyond the wall.  But do you dare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, I appreciate your time listening to this story and welcome the chance for any personal observations you may want to share before moving on with our agenda this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Speaking of which, does anyone have anything they would like to share about the Lost Grounds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or maybe we should...hold those comments to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since we are still in the formal phase of this meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I truly appreciate your dedication and attention to detail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would be interested in checking out those ruins with you Vaddon, and we can report on them at an upcoming meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anyone else wanting to come will be welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now our updated field report, to be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Good evening Knights and to all of our guests.  It&#039;s good to see you all again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to visit the Wall recently...It brought back many...memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;As I&#039;m sure it does to all who have walked the ramparts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak with Captain Fenhalut and with Grimnur upon my visit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I was mildly amazed in the fact that very little has changed since I last visited.  The Dark Hand is still with us..Make no mistake about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak at length with Grimnur and although he wasn&#039;t very forthcoming...I did learn some things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I speciifically asked him about Sir Beren.  And was surprised at the answer I received.  Although he couldn&#039;t say when he saw Beren last, he did state that he was still out fighting The Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Exactly where...is still in question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I really don&#039;t have much more to add, other than, if and when you all get a chance...Visit the Wall.  Speak to Grimnur and Captain Fenhalut.  They are The Watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;One comment I feel I need to make concerning Sir Vaddon&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to you, &amp;quot;I agree with your assessment that the ruins are indeed the remainder of Morganae&#039;s Arm.  As does Grinnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;With that I relinquish the podium. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you so much for all of your effort and observations Grymmlen. Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Walking the ramparts and in that harsh area is not an easy task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is exciting to hear Grimner said that Sir Beren is fighting in the hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is something new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It confirms he is still alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;These suttle changes are what we are looking for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Excellent work indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am now going to open the floor for discussion about an group going down to see these ruins and assess them and speak further with Grimner about Sir Beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The room is now open for discission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One at a time please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have questions for either of these Knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thinking about the Lost Ground, I do have something else to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Much less formal, but interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all is so fascinating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;As mentioned earlier, the Mountain Guard lead by Lady of Elamiri Ayrell Evyntine-Vershir patrolled the Lost Grounds in support of the Emerald Knights on the 34th day of the 10th month of Nissa the Maiden.  Many of &lt;br /&gt;
you in attendance this evening participated in this effort.  Who here was able to lend their sword or talents that evening by show of hands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for the help, and the night off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, I recall standing to shoulder to shoulder with you both.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Myself, I ended up staying down on the wall for a few days following that patrol lending my sword to our fellow Emerald Knights.  One evening I joined the Knights circled around a campfire as they sang songs.  One &lt;br /&gt;
song in particular I thought I would share with you all which seems appropriate for our earlier conversation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Granted, I&#039;m not a bard but I do enjoy mead and merriment.  So singing is something I do, though not very well.  Regardless, I ask that you kept your tomatoes tucked away as I share this song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This song is about the Lost Ground, and those Emerald Knights who stand guard against the darkness.  It draws in reference to Blackthorn Canyon and the Lost Ground, where shadows and darkness reign.  It&#039;s a place &lt;br /&gt;
where creatures of dread lurk beyond the wall, waiting to strike and shred anyone who dares to enter.  So without further ado, I shall sing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:VAUGHANF|VAUGHANF]] ([[User talk:VAUGHANF|talk]])Vaddon then launches into song, that drove one Knight to flee the meeting hall.  So it&#039;s not included here for the sake of safety of the readers of this log.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to new business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Hanryu stated he wanted to lead a hunt following the next mid year field status report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is that still on the agenda?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  Always fun to wander down there and kill some vines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be a plus to take part of the group or whomever wants to go after the informal report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the meantime, we will agree on a different time to go check out the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And anyone wanting to go, tell Vaddon now so he can give you the details when we know them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Until vaddon and I have time to discuss it further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have any other new ideas or new event business?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I need a volunteer emerald knight to do the mid year field status report\.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I&#039;m sorry,I do not have the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else willing to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well then, I will have to select someone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Maybe next time we just go hunting.  Less talking more slicing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I like that idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do need an update about sir beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be at brents bar and you can leave right afterwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I will do the next report then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Grymmlen has one last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Brent like us...free ale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I would ask that all Knights present please stand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald &lt;br /&gt;
Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;Here here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen exclaims, &amp;quot;HUZZAH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elgalad exclaims, &amp;quot;I swear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And with that, this meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer asks, &amp;quot;Ok pali ranga hunts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For your support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer says, &amp;quot;Thanks for the gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting will be on the calendar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Squire Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 446 year, 28th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Third Annual Emerald Knights&#039; Meeting held on the 28th day 446 years since the Victory of Lanival the Redeemer in Shard at the Hall of the Hunt.  Those in attendance included; Mother Jaelia, Knight Templar Nanakii, Primal Lady Zalinyar, Squire Eskila, Light of the World Gwenddolyn, Squire Cheyee, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the 3rd Annual Round Table Meeting of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my updated field report after vaddon gives his.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You clearly say, &amp;quot;Two items of interest to report this year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, as I continue to collect the oral histories of those near the wall, I frequently return to continue my interviews with the people of Blackthorn Canyon.  This past year was no exception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.  In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, and the herbalist Doritee.  Other residents I approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regretfully, their tongues have not loosened, and no new information was shared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You thoughtfully say, &amp;quot;Though as I reflected on those conversations, I realized a point I had previously missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When speaking with Doritee, she once again mentioned her agreement with Commander Fenhalut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She spoke of her agreement between them that only after a childs thirteenth name-day can a child pick up a weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When I mentioned this to Jaelia, she suggested that requiring age 13, they want people who have enough life experience, to be certain of their commentment and understanding of they are they are doing and joining.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;This highlights to me a recruiting standard that I hadnt considered.  It also emphasized the importance of Blackthorn Canyon to the recruiting ranks of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second, as mentioned in our midyear gathering my curiosity about the locked library has been resolved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Recently I can only assume an errant tradesman changed out the locks on the library doors.  Rumors circulated quickly that the door could be opened without a key using other tools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing those rumors, and my prior interest, I found an accomplished locksmith and went to Corik s Wall to investigate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My accomplice, Zalinyar, and I found the rumors to be true and the doors are now pickable.  We quickly gained entry.  However, be warned there is a nasty surprise if you bumble in your efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regardless, the library is the study and bedroom of Commander Fenhaults.  Within the room is a book case with a complete set of the Emerald Chronicles.  As you may recall, The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebbanwritten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though growing dark, we quickly scanned the chronicles noting no new information much to our disappointment.  However it was a delight to marvel at the complete set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also worth noting, is the room is monitored by the guards and they keep the door secured at all times.  They did not take exception with our research, but did lock the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It also appears a Page is assigned to Commander Fenhault as his personal aide.  He kept close watch on us as we handled the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When we were done and left, I inadvertently discovered a crossbow bolt in my left leg as my ignorance of locks became quickly apparent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zalinyar studied the bolt noting that it was made of copper but of similar craftsmanship of other bolts common through the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I took exception to the use of copper.  I find this curious but will leave it any accomplished metallurgist in our midst s to decide whether any information from that would be helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the final point of interest was the pages direction not to hand the bolt to each other.  Curious to know more about this Page, because he only appears randomly and otherwise is in the shadows unseen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There may be other secrets which we couldn&#039;t discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;I will close my report with the words of Commander Fenhault as a stark reminder to maintain diligence, which are,  The terror beyond these defenses must never be allowed to breach them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;Thank you, fellow Knights, for your attentions steadfast service. End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have spent much time there, looking over the ruins, so on with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Here is my field report combined with some related historical information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and nost rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child who has appeared in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Also Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion about some of the Original Seven Paladins and other Paladins who have gone missing, they are somewhere beyond the Lost Grounds. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla, Drelden, and more recently Sir Beren and Oane.  Also Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or her fake tomb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was Highhold. I suspect that Morganae&#039;s Arm was built just outside of Highhold because that is where all the fighting took place, since they were fighting over control of Highhold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey an entryway into the renown Highhold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet. Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Among the items I found were some old caltrops, which are spiked traps, several small groupings of burial mounds, an extremely old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, a squat opening in an old wall, and the remains of an outer bailey of what was once a mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be spending some time down there continuing to research these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle and see if you can discover something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A little historical information that I am taking extremely serious is a reference in 241 BL, that Corik the Black Cloud becomes the Ferdahl. Could the black cloud near the wolf constellation be related to Corik somehow? No other historical figure has ever been referred to as such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times. I do believe that there is more to this story, and we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to other emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other knight have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The formal part of this meeing providing updates is completed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to others to comment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am intrigued about the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fascinating room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You need to look in every nook and cranny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s a bit hard in all this armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Like I found the letter and bottle in darius&#039;s office, there must be something there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I think Zalinyar did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Open forum now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I looked on, in, under behind and searched everything I could put my hands on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;GOt a splinter from the back of the bookcase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are there toiling and watching you for a reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What do they have to hide?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was very curious, I&#039;ll say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Why is the door still locked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And when the guard passes in the hallway, the guard relocks it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;But I believe that a bard may be able to employ their recal abilities in a more quiet manner, as every time I did something, the page got after me. Honestly I&#039;m surprised I didn&#039;t get Vaddon thrown out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;While you are in t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, when they make rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You can open it to leave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And it&#039;s odd that you can hear the griding of the portcullis through the wall I thought. Maybe there&#039;s a hidden passageway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Have to unlock it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Or do you have to pick it again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I picked the lock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I got a bolt out of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;SOrry, not sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So you could get locked in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh yes, you&#039;re definetly locked in.  But then the page is kind of creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did he look like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The page locks the door behind you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There and isn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too quick for me to get a description.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nanakii says, &amp;quot;Odd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He was... plain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fast kid, that page is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Was he an emerald knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too young.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Seome?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He took an exception to me searching the chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Exception?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Couldn&#039;t draw that conclusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And after I yanked the bolt out of vaddons leg, he wouldn&#039;t let me hand it to vaddon or allow me to study the bolt in the room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very odd behavior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar seriously says to Gwenddolyn, &amp;quot;This is stuff you can&#039;t make up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When I went in there years ago, there was no page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;But were you tossing the room?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He only appears to warn, then slinks back to the shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Did they say anything to Zali about not being a knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I mean... respectfully looking for clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;She was with vaddon so they did not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;No, but Vaddon didn&#039;t leave me unattended in Emerald Knight territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No that would not be wise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well I should go in there and needle that page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We moved freely without incident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though I would need a good lockpicker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He&#039;s quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Sure can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So about the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I don&#039;t think I would be wise for me to try again.  Next time might be something more umm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Doesn&#039;t anyone have anything to say, especially about the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree with the bailey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says to you, &amp;quot;Books are very important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Think that is the right track on the Arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No bailey is recorded in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will plan to check out the boulders as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;The lost Chapel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It must be part of highhold, as that was what they were fighting over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too worried about getting these boots muddy to look at the bigger rocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Look behind, under, everything you can tap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Turn everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Pull everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Push everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Push, poke pull, kick too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the library too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We are missing something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Even licked a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The noises from the portcullis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;&#039;I think you&#039;re right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes and the howling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Can clearly be heard from the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright, meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks for coming all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 447th year, 20th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fourth Annual Emerald Knights&#039; Meeting held on the 20th day 447 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Veteran Apprentice Anuril, Champion Seydin, Nepenthe Huebald, Knight Penitent Briaen who is surrounded by a corona of fiery light, Hunter Hanryu, Heart Tender Kethrai, Emerald Knight Akolu, Squire Cheyee, Squire Eskila who is followed closely by a neatly organized mischief of rats, Primal Lady Zalinyar who is sitting, Black Fox Jaelia who is emanating a benevolent holy aura, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 4th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you, and. good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is not here and sorely missed, I will give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our official annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting, and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others have to say once we have completed our reports and the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide some related historical information, followed by my updated field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My report will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost 4 centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.  Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south rooms, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is on a south room. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaeological items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put i the nrooms that led to an old bailey, to preventing others from seeing the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of a rotted out walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some historical information that I am taking extremely seriously is a reference to 241 BL, when Corik the Black Cloud became the Ferdahl. No other historical figure has ever been referred to as such, the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be closeby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential. I would like to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds, not just one Empath trying to do it themself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon was painfully absent at the last field report update, and his scribe duties were greatly missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I understood that he had quite an update for us all. He collected oral histories of those near the wall, inquiring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;But he is here now to give us his report!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry I talk so fast for your scribing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I have picked up additional patrols on the wall for extended periods.  This past summer and fall were an amazing time on the wall.  The desolate nature of the area has its own beauty that is only appreciated with time spent here.  It s captivating in its own way, but I miss seeing everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;So, I regret missing our last meeting.  I was there in spirit, but the continued task of defending the wall wouldn t allow my departure at that time.  Let alone, our Second Grimnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the good folk, they had nothing new to report in their chatter and musings about life and thoughts on different people and history of the area.  I hope with time, I will gain their trust that they will share their deeper thoughts and stories about the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I wanted to share a recent experience and my thoughts about the adventure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;During my time on the wall, a young paladin named Rizk stumbled up the battlements looking to join our esteemed group.  He was this bright-eyed, bushy-tailed, and about as green as the fields of Illithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You apologetically say, &amp;quot;A part of me wished once again to have that firm grasp of idealism that was so evident in his hunger, but I digress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After speaking with the Commander Fenhalut, Rizk set on his way completing the tasks on the wall.  After Second Grimnur granted me leave, I chose to help him as he struggled with the work assigned to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously exclaim, &amp;quot;And boy, did he need it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;He stumbled, fell, and was completely incompetent with the work to be done.  The kind of person that makes you wonder if the Dark Hand is just a bit easier to deal with. You know the type, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You disgustedly say, &amp;quot;So, as I coached and watched him fumble with rocks and stuff my disgust grew.  A flicker of light caught my eye, and when I took notice, I was humbled by what I saw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You admiringly say, &amp;quot;But, despite the monotony of it all, Rizk had a heart full of courage and determination. He didn&#039;t just see it as a chore, he saw it as an opportunity to prove his worth. And I couldn&#039;t help but chuckle as I watched him wrestle with those rocks, cursing under his breath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;Now, my friends, that brings me to the point of this story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;In a world as challenging as ours, it&#039;s easy even for those of us experienced in the matter to get lost in the daily grind, to forget the reasons we took up the mantle of the Emerald Knights.  Remembering the words of Petra, we didn&#039;t join for the fame, the glory, or the easy quests. No, we joined to protect Illithi from the darkness that threatens it, just as our founders did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;We may not have crowds cheering us on, and we may not have the folks we protect offering us favors, but we have something far more important: a purpose. We have each other, united by a common cause, bound by the laurel and lion&#039;s claw crest on our badges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You valiantly say, &amp;quot;So, my fellow Knights, I stand before you today with a simple request. Let&#039;s remember our purpose and the legacy of those who came before us. Let&#039;s reach out to potential recruits, rangers and paladins alike, and help them complete their quests just as we did and received help from our superiors at the time. Together, we can increase the number of Emerald Knights, strengthen our ranks, and continue the fight against the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I did crack into the library and despite being closed for several decades, it did not seem to have any renovations or new books I could find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would like to respectfully disagree with your assessment on the bailey being a part of Highold.  According to what books I could find, Highold had no roads leading to it as it was built high on the peaks of a mountain.  It was accessed by a complex series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my history of High Hold at the next annual meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Elurora, &amp;quot;Could the bailey be the wall in front of highhold?  It is considered an outer wall if my books are right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is quite a bit of reference to it being directly next to the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks you, &amp;quot;Why would it need that when it was built into the peaks of the mountains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Purnay says, &amp;quot;You would want to protect the bottom of the lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;d caution into reading to much into the names of the things scattered around the muck of the Hand.  The folks that named those things were typically doing so as they either fought some monstrosity or fled from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Maybe an outer place at the footholds for the delivery of materials and supplies to those lifts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That could be a fable about the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The battle here was over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So it had to be close.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;It would still need to be protected wouldn&#039;t it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is referenced to be adjacent to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Any other questions or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I open the floor to everyone now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;The only report I&#039;ve to offer is that I&#039;ve walked beyond the wall a few times for the last 6 andaen, but I haven&#039;t noticed any significant increase in the dark hand forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for your patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Thank the gods for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep them up please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Akolu, &amp;quot;Notice any breaks in the fog?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;None that I can recall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Has anyone tried planting those plants in there yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Did they work to heal the lands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;None have been seeded yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They would have to be an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just wondered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The young ones would die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is something to consider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;Or a thicket maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would be curious to see if the ones Empaths can summon would have any effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thicket is like a whole plant party.  That may do the trick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would like to try a huge group to do it together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;1 empath would not have the power to do such a thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask all emerald knights to go check the artifacts in the Lost Grounds, and Rangers, look for new pathways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;Especially around the sallyport and timbers, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Contact Vaddon or myself if you find something of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Or in any room the bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yeah, something is a bit off with that area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks Gwenddolyn, &amp;quot;The bailey has rooms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The spiked traps were put near those areas, so that is interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You can see the bailey from several different areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Usually a bailey is an open courtyard type style area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All south and west areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu asks, &amp;quot;I&#039;d be curious to see if the taint would corrupt anything Empaths planted in there, and wonder if it would revert to it&#039;s natural parasitic state?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A bailey is an entryway to a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Akolu Great question, me too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaelia says, &amp;quot;A single plant by itself in the Dark Hand, a corrupted area on our plane, or the Plane of Electricity, a single plant will show signs of being very uncomfortable. So a thicket is probably good to test in both places regardless to see if there is any additional differences or similarities or anything else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You would need several empaths to get a thicket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says, &amp;quot;On the subject of purification, I think it prudent to mention that scars play a role in maintaining the point of a lesson.  When recently an attempt was made to purify the Ancient Tree near Leth, our group was spirited to Lyba Bima and I to Trefren.  The words spoken to me in this place were &amp;quot;Some wounds are endured as a lesson. Some scars serve as reminders.&amp;quot;  This statement seems important on this subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I should put Vaddon in charge of it after the next field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Vaddon, make a note to take a group of empaths and clerics into the Lost Grounds following the next Mid-year Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald asks Briaen, &amp;quot; I was thinkin&#039; of this place after we went there for certain, sir. But I don&#039;t think it would hurt to try?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says to Huebald, &amp;quot;Attempts may be made, and rightly should be.  I only bring it up in an attempt to temper expectation of outcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share or ask?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;So, on the topic of the vela&#039;tohr plants we are able to summon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve done some further research on that, and found some results that I&#039;m not sure how to interpret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please do share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon these plants in the Vela&#039;tohr Valley in Forfedhdar, they seem to have a noticeable affinity, like they remember it is their home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon them either in the Dark Hand, or in Zengmodaleth, they seem... uncomfortable, as if there&#039;s something about the ground they don&#039;t like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That&#039;s understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Our assumption has generally been that, at least in the case of the Dark Hand, that was due to its corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What about this side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Outside of the dark hand and lost ground area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe like what Briaen was saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Well, here&#039;s the thing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve traveled to many different areas that I would consider to be corrupted. Some less, some even more, than the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Nowhere else has the plant reacted in that same way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think a plant can be grown in Forfedhar and brought here as an adult?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Those places include the Whistling Wood, the Forest of Night, the Zaulfung Swamp, the ruins of Oshu&#039;erhhsk Manor, and even Jeihrem&#039;s Barrow on Basalt Isle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;The latter of which is so corrupt that even being there causes my empathic senses to be assaulted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;And it&#039;s leading me to wonder if there&#039;s something fundamentally different about the Dark Hand that the plant is responding to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;The Zengmodaleth is connected to the other plane, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Maybe we should delve into why that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Other areas I&#039;d like to try but haven&#039;t, are in the Astral Plane, and within the decaying soul of Maelshyve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;Could the Dragon Priests have drawn something from another plane to the Dark Hand to do whatever they did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It seems possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;That&#039;s all I have for the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Kethrai, &amp;quot;&#039;Good ideas...tough spelling though.  Keeping me on my toes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He should just call it that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai quietly says, &amp;quot;I don&#039;t think Lasarhhtha would have much respect for the common tongue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For anyone interested, I am doing some S&#039;kra Mur history at my next history lecture, among other topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Another good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seydin asks Gwenddolyn, &amp;quot;With trivia to follow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone here a recruit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Joining the emerald knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Ranger or paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eskila wearily asks Cheyee, &amp;quot;You still want to be a recruit when you&#039;re ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
Postscript…be sure to follow up with Kethrai on his Lost Grounds Vela&#039;thor plants studies that followed this meeting at the mid-year meeting.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 448th year, 14th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fifth Annual Emerald Knights&#039; Meeting held on the 14th day 448 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Vaerek, Hunter Hanryu, Stargazer Mistanna who is being harassed by an intrigue of phantasmal kittens, Shield of Starlight Betlind, Veri Tervia Huebald, Primal Lady Zalinyar, Light of the World Gwenddolyn who is surrounded by a corona of fiery light, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light and Philosopher Jessalyne who is sitting and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
 &lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 5th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you. It&#039;s also good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is here, I will give her a break and give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our offical annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the Emerald Knight&#039;s reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content, and ending the discussion with the topic of the upcoming Velathor experiment at our next Mid-year Field Report and Field Event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others will have to say once the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide a recap of some related historical information, which reminds us of our purpose, and then my updated report will follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost four centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some of them were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south areas within the Lost Grounds, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is in an area in the south part of the Lost Grounds. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put nearby the old bailey, to prevent others from getting to the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says, &amp;quot;As long as I don&#039;t have to go into the well again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of an old walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;We were never closer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest among the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says to Betlind, &amp;quot;If it was just you and me, I wouldn&#039;t have minded, it was all the elbows and knowing how little some of those folks bathe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now, Vaddon will give his report, and then he will turn it over to me again as we move on to new developments, which will be followed by any other Emerald Knight&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and our esteemed guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Firstly, a shoutout to the fine folks around Blackthorn Canyon, especially Dorittee. Her wit is so sharp, I&#039;m convinced she could hold the Dark Hand at bay with it and win! Alas, the residents of Blackthron Canyon recent musings haven&#039;t unearthed any earth-shattering news, but I will keep my ears open and hopes high.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You depressingly ask, &amp;quot;Now, on to recruitment - or the lack thereof. It seems my personal charm hasn&#039;t been enough to lure new blood into our ranks. If anyone&#039;s had better luck, do share your secret! We could use a few more brave souls willing to face the Hand with us.  Speaking of which, any new members amongst us tonight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s too bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Remember those long shifts on the wall last winter? One frigid night, I found solace in a bowl of jerky stew so good it almost made me forget the cold. The next day, I tried to find the cook, but Grimnur brushed me off faster than a snowflake in a blizzard. My quest for the recipe was cut short and forgotten... or so I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Spring brought an interesting discovery. I stumbled upon writings on Human Cuisine, featuring the culinary highlights of the Shadow Clan. Their jerky stew, described as a hodgepodge of meats, veggies, grains, and a hunk of lard, is surprisingly tasty and   importantly   non-poisonous. A culinary bar set so low, yet so reassuring, don&#039;t you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then there&#039;s the famous Wall Bread. Described as a hardy mix of eggs, grains, lard, dried meat, and fruits, it&#039;s the ultimate of breads   tough and packed with everything you need to battle evil, or at least hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Curiosity piqued, I went on a culinary crusade, asking everyone about Wall Bread and Jerky Stew. But any mention of Shadow Clan recipes was met with more deflections than a shield in battle. So, my gourmet quest hit a wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Corik&#039;s?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, I&#039;ve managed to gather a few recipes that come close to those legendary dishes. Though it&#039;s a hot summer night, I invite you to sample these tributes laid out before you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Winter....feels like summer to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Right Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Great weather we&#039;re having.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To close, let me echo the words of Ptera, who led the first band of Knights&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;One certainly gets used to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;So, grab a bowl of stew, a slice of Wall Bread, and let&#039;s eat to our continued fight against the darkness. Good evening, and long live the Emerald Knights!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Tonight we are featuring the Elven-Human War. I will be doing trivia and a numbers game for prizes following this short.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorril, an Elf, was the daughter of Kiernion, who was the leader of the Forest Elves at the time. Sorril fell in love with Kanton, a Human, and later eloped with him and soon after became pregnant with his twin children.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Wrong one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Good, my history on that war is pretty terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So picking up where I left off. I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;It also depends on who you ask with that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given some recent developments, which Vaddon will be providing information about immediately following, I want to touch briefly on some of the history aboutthe Hounds of Rutilor.  They are a group of religious zealots, mostly Clerics and Paladins, who seek to destroy Necromancers wherever they are found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds have been seen around any area with a proper Justice system, but they act independently of The Inquisition, though both groups do appear to support each other with their similar purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds are an ancient order established in 229 BL to defend against internal threats as well as external. They operated with great effectiveness until 193 BL, when they were wiped out by the Dragon Priests, which was just a year before the fall of Corik&#039;s Wall to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is no coincidence that the Hounds and the Dark Hand were battling the Dragon Priests within the same year when the DP marched across the lands and Corik&#039;s Wall fell along with many other strongholds. Corik&#039;s Wall was important, because it was the first defense outside of Highhold, and a major battle ground during the DP wars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 396 AV, over four centuries later, the order of the Hounds was reestablished. It has never been known who leads them, as their order has been very secretive, and they possess great numbers, resources and power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is it possible that Chepiso is their leader? I guess time will tell as more is revealed. He has made his purpose clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps we are seeing a shift in the way that tNecromancers are being handled by the Hounds because of the rise in sorcerous magic. Which leads me to recall that the last times sorcery was at its highest level, the Guardians made an appearance to shut down magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In more recent times, we called that the day the magic died, and resurrection was not possible for a very long time. Let&#039;s hope we do not see that day ever comes again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our last Mid-year Field Report meetingk, Huebald agreed to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds immediately following our next upcoming Mid-Year Field Report Meeting that will be here and move into the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon has an update for us after inquring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;I am very curious about this new discovery, and the plan is to have a group of empaths try to grow them in the dovecote, well, and  opening to see if they will grow there. Those areas seem to be slightly out of area with the tainted ground, so is it possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following Vaddon&#039;s report, he will turn over then floor to other Emerald Knights for reports and then once we open the floor to all for discussion once our official meeting is concluded, we will discuss the Velathor experiment then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;All I have prepared is some remarks about Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kind of covered the closed lips of the folks in Blackthorn before the vittles were served.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I apologize for the miscommunications.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Speaking of Chespiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Do go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ah...that I am prepapred to dicuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But Betlind was on the front line, so after my report, please jump in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Elurora will follow betlind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So here I go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my own notes, and notes from others I&#039;m feebly attempting to summarize my understanding and purpose of the individual calling himself Chepiso, who supposedly works with the Hounds of Rutilor.  Any additional thoughts you may have are welcome after the meeting adjourns to correct any errors, or ommissions in these collected thoughts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m afraid I cannot make a report until the chapter is closed, as such I&#039;m afraid I need to depart early and deal with this wild Hound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;If you&#039;ll excuse me. My greatest apologies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About eight nights ago, Chepiso, who is generally thought to be a member of the Hounds of Rutilor, shared several compelling thoughts on the gweth across the realms.  His messages were fervent calls to action against the Necromancers, urging the citizens to choose between a new dawn ignited by righteous flames or being consumed by the darkness they harbor. He emphasized the need for self-purification and the expulsion of evil forces, specifically targeting those practicing Necromancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Chepiso warned of the impending judgment he would bring, should the townsfolk fail to cleanse themselves of this blight. He expressed concern over the complacency and guilt that currently plague the lands, deeming it complicit in allowing such dark forces to thrive. The urgency in his thoughts was clear.  He says it is a time for decisive action against those who twist life and death for sinister purposes, to rid the streets of the stench of decay and restore peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then four nights ago, Chepiso returned as promised.  He battled several people, including Emerald Knight Betlind, eventually resulting in his own death and that of others.  Following the initial skirmishes where he attempted to enforce his warnings, a gathering was held out the north gates of Shard.  There was much conversation between Chepiso and the populace.  Those subsequent conversations with various people in attendance revealed a consistent and intense commitment to his anti-necromancy stance. Engaging in witty banter and provocative questions, Chepiso sought to expose perceived complacency and alliances with necromancers among the assembled community.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;His comments ranged from sarcastic remarks about snacks during speeches to pointed questions about supporting necromancers. Chepiso displayed skepticism toward those who associated with necromancers and engaged in philosophical debates about redemption, emphasizing the need for purging those who protect necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Multiple people faced Chepiso&#039;s scrutiny, with some responding defensively and others attempting to justify their positions. In a rather confrontational manner, Chepiso challenged the beliefs, alliances, and past actions of those gathered, highlighting his unwavering dedication to the cause of purging necromancy. These interactions added depth to the ongoing narrative, creating tension and intrigue among the assembled crowd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that I will wrap up my summary and wish to extend the invitation to correct any misunderstanding of these events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for that summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Seemed about the same as what I heard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It made his intent clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;What I wanted to talk about isn&#039;t the Dark Hand or Corik&#039;s well.  Or Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It has more to do with my guild.  I want to once again try to find out what was so important that they caused Sir Beren to flee into hiding.  And maybe find out what the council did with Sir Oane in these past years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have sent missives to council.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are very tight lipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nobody showed up to 2 proposed meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am going to be planning a Sit-In at the Paladin guild in Crossing to start out.  I will send a letter to the council and the guildleaders before hand to make sure they know why we are there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are better off in Hib, since that seems to be where the problems started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;We may not know where Sir Beren is, but we know the journal he found was given to them, and whatever was in it caused them to go after him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Or Aesry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The paladin guild in hib, was where sir oane and sir beren were before going to the lost grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says, &amp;quot;I&#039;m sorry I know I&#039;m not allowed to speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;After the Sit-In, I plan to gather some Paladins and Bards to attempt to evoke memories from the Paladin guild in Crossing, in hopes that either something of Sir Beren remains or perhaps even further back to one of the Seven who helped build the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir darius was the one behind it, and he left crossings, so I am unsure if that is the right place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am also going to suggest that we, as Paladins, avoid going to Sir Darius as a bit of a stand against what he did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I know you will bet plenty of support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anything else Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other emerald knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I have an inquiry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That is all for now.  I will make sure there are postings when I have a date planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;The one sitting for a bit, sipping hot chocolate, anyone know of her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;She is a Necromancer, I believe she calls herself a Philospher?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Jessalyn or some J name like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Confirmed then, she and I had history many many years ago,.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am sure they want to make sure what we are up to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;She is a Necromancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks Elurora, &amp;quot;If she is known to you as a necromancer, why did you allow her to stay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes she was expelled from the order of the white rose before I became speaker for being so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not yet zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meetings are open to everyone, that is what the rules said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unless we decide to vote to change that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;As a follower of Albreda my path is one of peace as  much as I am able.  I would prefer to talk to her and try to convince her to follow the path of Sir Briaen, but doing so during a meeting someone else called would be rude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And not allow necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;Emerald Knights, allow necromancers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I as well.  There is a chance they can be turned from their errant paths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Maltris, &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Emerald Knights only allow Paladins and Rangers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We would have to vote on it, as they voted everyone could attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;To the meetings&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not in the emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I would think that everyone meant all, except those that we fought against on the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;We took a vote to allow everyone to attend our meetings, is there a motion on the table to disallow necromancers from being included as everyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I make said motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is there a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;I would ask how we plan to make them leave if they don&#039;t want to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vote for emerald knights, aloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote to disallow them at our meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I cannot vote without an answer to my question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Discussion then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says to Elurora, &amp;quot;No one was born into necromancy, it was a choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;We ask them to leave...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;I never said otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Of course, but if they don&#039;t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Failure results in consequence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We could move our meetings back to the meeting room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then it will be upheld as I will boot them from the meeting without fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I do not feel comfortable resorting to violence to make someone leave a meeting, but if others wish to, I will not stand in their way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we move them back after voting on the ruling on the table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We can make the motion be this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would accept moving to the meeting room to allow us the ability to usher them out peacefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disallow necromancers from attending official meetings and move the meetings to the meeting hall to enforce it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second to Elurora&#039;s motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t care either way where we have the meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Votes please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I vote yes as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Vaddon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I vote yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To the motion to move meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unanimous then, motion passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It is a good solution, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Moving on, does any other emerald knight have a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I then officially open the floor to all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huebald is next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to you, &amp;quot;This bread is surprisingly good, hearty and nice on a winter day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am curious about what Huebald has planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says, &amp;quot;Well, I&#039;ve not much to report on at this time except that I&#039;ve been collectin&#039; the names of interested folks to join us beyond the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Excellent news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;How many so far?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says to Gwenddolyn, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
.....Notes to be added by others.  Ran out of ink in inkwell.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
.....Following Scribe Vaddon&#039;s departure, Emerald Knight Gwenddolyn reluctantly took over his scribing duties, which was very difficult to juggle presiding over a meeting while scribbling notes of what everyone said, and what the notes actually looked like, scribbling.  Making an additional note to self to convince a back up scribe to take notes in case of Vaddon&#039;s absence.&lt;br /&gt;
&lt;br /&gt;
You rub your hands together.&lt;br /&gt;
&lt;br /&gt;
Vaddon says, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brent reaches up to the rack overhead for a tankard and grins as he draws on the tap to fill it.  Handing it to you with a nod, he says, &amp;quot;On the house, sister.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Vaddon.&lt;br /&gt;
&lt;br /&gt;
Huebald says to you, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaddon nods.&lt;br /&gt;
&lt;br /&gt;
Vaddon waves.&lt;br /&gt;
&lt;br /&gt;
Emerald Knight Vaddon strides out.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That is fine, we will leave from here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They can meet outside the wall, a couple paces sw and south of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Chepiso was smote by Rutilor!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Let me know if I can be of help with BoT, maybe we can make an area a bit safer for the Empaths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek chuckles.&lt;br /&gt;
&lt;br /&gt;
Hanryu chuckles.&lt;br /&gt;
&lt;br /&gt;
You applaud.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Well that&#039;s fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I guess his God wasn&#039;t so happy with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Your mind hears Gwenddolyn thinking, &amp;quot;[General]&amp;quot; &amp;quot;so he was a fake?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You chuckle.&lt;br /&gt;
&lt;br /&gt;
Vaerek raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Vaerek.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Huebald, that is great news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Keep up the good work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald smiles.&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am looking forward to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I just wanted to say that I enjoyed this meeting. It was my first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Vaerek.&lt;br /&gt;
&lt;br /&gt;
Mistanna nods at Vaerek, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You are welcome to attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;If you need any help with gates for the new location or locations let me know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you, I will take you up on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I&#039;ll lend a hand for travel for future meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora beams at Vaerek!&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Vaerek!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Vaerek, &amp;quot;That is very kind of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Mistanna!&lt;br /&gt;
&lt;br /&gt;
Huebald raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Huebald.&lt;br /&gt;
&lt;br /&gt;
Huebald asks, &amp;quot;Question since the vote to change where the meetin&#039;s are bein&#039; held. Will that make it harder for folks who aren&#039;t Emerald Knights to attend?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora shakes her head at Huebald.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will arrange for a moongate from the meeting to outside the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;No issues there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone else have anything else to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Not that I&#039;m aware of anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If not, the meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris nods to you.&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Fine meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand in a quick salute.&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunter Hanryu pads out.&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my now very sore hand, Emerald Knight Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 449th year, 32nd day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Sixth Annual Emerald Knights&#039; Meeting held on the 32nd day 449 years since the Victory of Lanival the Redeemer in Shard Great Tower Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Those in attendance included; Primal Lady Zalinyar, Stalwart Seydin, Hunter Hanryu, Ryeka, Philomath Miskton, Glade Seeker Rest, Wizard Efrate, Druid Zyros, Squire Cheyee, Truthseeker Elurora, Light of the World Gwenddolyn, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am officially calling this Sixth Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following my historical presentation will be my report about the vela&#039;thor experiment that Huebald and the Empaths did in the Lost Grounds following the most recent Midyear Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then our Scribe, Emerald Knight Vaddon, will give his report, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then I will open the floor for discussion with everyone once the Emerald Knights have completed presenting reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any ideas, issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was an issue that was brought to my attention by an Emerald Knight since the last Annual Round Table Meeting that I will address during the reports, given the knight is present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For the historical presentation, I will repeat my summary of &amp;quot;A Tale of High Hold&amp;quot;, as told by the Dwarven Bard Hrakisi Viikelen, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven keep of High Hold is a part of legend, and has been known by many names: High Hold the Indestructible, High Hold the Untakeable, the Fortress That Could Not Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Built many centuries ago to the south of Ilithi, High Hold was part city and part fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It clung to the rockface of some of the highest and sharpest points of the mountain range in the northernmost tips of the Hiimarhand Shel, easily the &lt;br /&gt;
most imposing and staggering mountain range in all Kermoria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were no mountain roads leading to High Hold, and access to the fortress was solely through an intricate and elaborate series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It possessed gargantuan walls built by Dwarven ingenuity and engineering, molded from the mountain landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The fortress of High Hold was ancient, and was built during the same general time as the Sana&#039;ati Dyaus Drui&#039;tas Fortress of the Elves. One ruled from a mountain keep of rock and stone and the other from a fortress of the mightiest and most ancient tree, surrounded by sacred forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During a time when the continent was split between the rule of the Elves and the Dwarves, High Hold was a true center of power on the continent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;As Elven civilization spread out across Kermoria, with the Sana&#039;ati Dyaus Drui&#039;tas as its base, Dwarven civilization likewise spread out, with High Hold as its base.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves expanded into the many other mountain ranges of Kermoria. Dwarven rule extended from the Gemfire Mountains surrounding the Velaka Desert, down through the lands we now know as Forfedhdar, and curved southeast to encompass High Hold and what would be later known as Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Elves ruled everything else. So the two races warred frequently, each attempting to disrupt the even divide of power on the continent, though neither gained any lasting upper hand and the wars changed little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then was the coming of the other races. Humans and Halflings migrated from the west and S&#039;Kra Mur came from the east.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans gathered around the current border between Zoluren and Therengia, very close to Throne City, the future capital of the Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The S&#039;Kra Mur split into two main groups; one journeying to the north to what is currently Muspari, and one to the south that would become the Sraan T&#039;lar, which would become located on and near the lands belonging to Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven Kingdom spread across the entire western side of Kermoria, and High Hold was at the very southernmost part of it. The argument went that the kingdom could not be ruled effectively with so isolated a capital.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a push for greater significance to be given to the other major cities of the Dwarves, such as Kwarlog and Garnedhren, and there were other reasons for this fracturing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It used be one unified Dwarven Kingdom to stand opposed to one unified Elven Kingdom. But Humans were gaining a greater prominence in the north by expanding their territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The hostile and arrogant nature of the Elves quickly alienated the Humans, and so they soon found themselves surrounded by enemies, the Humans to the north, and the Dwarves to the west and south.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But the Dwarven schism found themselves splitting into four main groups; the Iron Kingdom of the DragonSpine Mountains, the Kingdom of Kwarlog in the Arncharn and Himineldar Shel, Rendstone in the Journelai Mountains; and Adamantia in the Hiimarhand Shel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A key turning point was the betrayal of Morganae, turning against the Dwarves that had taken her people in under a flag of truce. Through her treachery, she managed to secure the important city of Garnedhren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Iron Kingdom had fallen, which allowed the Elves to absorb the lands that would later be called Southern Ilithi. It isolated Adamantia from the rest of the Dwarven lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Adamantia and High Hold, played a major part in the great Elven-Human War, since it was in close proximity to both the Elven Mountain and Forest Clans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Joining on the Human side caused the Dwarves&#039; hostilities with the Elves to increase drastically, and some of the fiercest fighting of the ten year war took place along their border.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Several times the Elves and S&#039;Kra Mur organized raids against High Hold itself, hoping to infiltrate the fortress, but all such attempts ended in disaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves of Adamantia were the strongest supporters of Elven reparations after the wars ended. High Hold&#039;s shadow lay across the land, and dominated the Elves after their defeat, and earned its status as an impregnable fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not long after the Elven-Human War&#039;s resolution, a Human man was born in the Ram Clan territory to the north. Akroeg became the Chief of the Ram Clan, which was the birth of the Seven Star Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Akroeg and his Emperor successors sought to rule all of Kermoria. While the Elves and Dwarves, in their period of ruling, had brought some semblance of balance to the continent. But Akroeg wanted it all, as Human greed is legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Even some of the Dwarven lands acceded to his wishes and were absorbed into the Seven Star Empire. But Adamantia stood up to the Human tyranny, as a proud bastion of Dwarven history, tradition, and strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In time, the Emperors truly did conquer most of this continent, from the Reshal Sea to the western boundaries. The Empire gained more and more land, and further increased its military strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold still stood strong. The Elves, now members of the Empire, were more than willing to encourage the attempts at military conquest of Adamantia, and to participate vigorously when such attempts came about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though the Empire did battle with the Dwarves several times, the first major offensive came during the reign of Emperor Ringth, who devoted massive portions of the Imperial forces to a full-scale invasion of Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since There was no way the Dwarves could ever hope to stop such a thing, being far too outnumbered, they abandoned the surrounding Adamantian land, and holed themselves up inside their fortress of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And Emperor Ringth conquered all of Adamantia, and then attacked High Hold itself. His forces were battered away from the fortress with embarrassing ease. He could not even scratch it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This prompted him to dispatch diplomatic messengers, to deliver a message to the Adamantian King that he had a crown but no land to rule since Adamantia was no more. It would only be a matter of time before High Hold falls, so the Dwarves should simply surrender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Adamantian King proclaimed, High Hold will never surrender. This is our land and we are Dwarves. We are as strong as the mountains themselves, and we will last here for an eternity. This is High Hold the Untakeable. This is the Fortress That Cannot Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Imperial envoys were sent back to their master, their mission a failure. Ringth responded to the challenge of the Adamantian King by placing a siege upon the fortress that lasted twenty years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When the reign began of the next Dwarven Emperor, Thvasvadh, the Great Siege of High Hold was at last lifted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was more than a century before the Empire acknowledged High Hold&#039;s presence again. Until the reign of Emperor Hresoch, whose Dwarven family was an old one from Kwarlog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He dispatched a team of Dwarven dignitaries to High Hold, attempting to convince them to join the Empire, as the other Dwarves had done, but High Hold sent them back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Forty years later, an arrogant young Human Emperor named Hermothius placed another siege on High Hold with aggressive offensives against the fortress. When Hermothius died in a battle, his successor, Theksaal II, ended the second siege on High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Despite their best efforts, the Imperials were humiliated by defeat each time they attacked High Hold or attempted to besiege it. The fortress continually lived up to its reputation of being unconquerable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not too long after the fall of the Seven Star Empire, a new Empire rose to prominence in Kermoria called the Empire of the Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Under the leadership of Dzree, the Dragon Priests cut a bloody swath across the continent conquering each land. Ilithi was the first land to fall, followed by Zoluren, Therengia, Forfedhdar, Velaka, and Reshalia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold remained one of the few places to withstand the brutal attacks of the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then the Dragon Priests devised a new method of siege. The Dark Hand was named for the corruption and plague they instilled into the land, turning the earth vile and evil. They conducted their foulest experiments there and the Dwarves were powerless to stop it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once beautiful lands of Adamantia and Southern Ilithi had been turned putrid, and High Hold was right at the center of it all. They lasted as long as they could, fighting the rotting lands around them valiantly. But the people were finally besieged in such a way that they knew would be their end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once pristine waters had turned to noxious poisons. Where game was once plentiful, now there were only monsters, whose meats would make a man ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Healing herbs were transformed into deadly weeds that would attempt to kill a man that approached them. Eating them would fill the body with disease and acids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A side note about this, is that healing herbs which are not tainted have started growing in the Lost Grounds again. Our next Field Report will include updates about what herbs, if any, can be found growing there by foraging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want the following locations to be tested, taking seasonal changes into consideration as some of them can only be found in specific seasons. Also forage in other areas of the Lost Grounds besides what I list.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the dovecote, georin grass, blue and red flowers can be found. In the NE area near a trebuchet, georin grass, ichor root, riolur leaves, blue and red flowers can be found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the Dwarven Bard&#039;s account about the destruction of High Hold. He wrote that the mountains themselves were transforming into evil things, being shaped by the corrupt land around them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After several decades, the fortress of High Hold was destroyed by the Dark Hand. It is a wretched, ghostly place now, truly a part of the loathsome lands that consumed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then he ends with this mysterious comment, &amp;quot;Those who enter the Dark Hand would do well to stay clear of the once mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So if High Hold was truly destroyed, then why would it need to be avoided? It makes me wonder if they knew there was something there that needed to be avoided, and makes me more determined to find what lies beyond the old bailey. Most likely a rockface with a lift obscured by the fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to my investigation of the odd ruins in the Lost Grounds, spending significant time scouting the area taking extensive notes, and the continued study of some intriguing items that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, Morganae&#039;s Arm would have been built just outside of High Hold, because that is where all of the fighting took place, since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So that bailey is likely an entryway that leads to the renown High Hold lifts. How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable in areas to the west and south, four to be exact. Two are on the west side, just north and west of the dovecote. One is in the southwest corner and the other is directly east from there. I am convinced this bailey extended southwesterly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once inside the old bailey, a series of lifts would likely be found and used to climb the rock face of the Hiimarhand Shel, rising to High Hold above. The dense fog that obscures the Lost Grounds conceals the view of this once spectacular fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items that I found strewn in the ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet, one of two rusted-out trebuchets in need of repair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap. Once used to break down large walls, this old trebuchet now lies in total disrepair, its massive lever-arm nearly rotted away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and several boulders are points of interest that I continue to study. I am looking into the possible restoration and repair of the trebuchets, but I am still awaiting word on the delivery of the materials needed to repair them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found some old caltrops in two areas located north and south of each other, and also two small groupings of burial mounds marked with banners, one on the west side and the other on the east side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also wonder if the banners were pointing the way to High Hold, where they stood in battle, since spiked traps were strategically placed near places where an old bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame of something, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue to spend more time there researching these while looking for more items of interest within the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle, to see if anyone can discover  something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also, remember if you bring non-mustered in friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on with an interesting encounter that an old comrade of mine from the Crossing Defense Legion, Sir Glemm. whom I served alongside during the Sorrow War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will end my report with some important highlights of a meeting Sir Glemm and Penderrin had with Paladin Researcher Oane that describe our mission as Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They had received orders from a Council messenger of Guildleader Darius, with official orders for Oane&#039;s arrest for treason. Though they did not have him arrested at that time, their conversation was right before Oane&#039;s disappearance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some interesting incidents that also occurred during that time was that Oane argued with Darius shortly before his disappearance. He had discovered Darius&#039; complicity with stolen artifacts, specifically an artifact that he was appraising for the brother of the lead investigator for the Gemstone Murders, who had been assigned by the Baron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was no coincidence that she was Darius&#039; girlfriend, while under the Baron&#039;s employ, which was the likely the reason the Paladin Guild removed him as Crossing Guildleader, for his complicity with the artifacts that had been stolen from Terald&#039;s tent during the Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So they put Darius in charge of hiding the truths about Emille&#039;s Tomb and Drelden&#039;s journal, the journal which Sir Beren found and then went missing, and that Oane found and who also went missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were a council member and the council&#039;s scribe present during most of Oane&#039;s tomb investigation, which was the same scribe that Oane used to send missives about the artifacts, so it was clear that Darius knew everything about it too.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given the details about the artifact in Oane&#039;s letters to the Worthingtons, it was clear that the item in question was in fact one of the missing Silver Key of Artifacts, called the Talisman of Demetrios. It was a pendant that fit into a set of specialized armor, which would activate some kind of power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was discovered by Zalinyar during our investigation with the Researcher&#039;s Conclave. They were given clues to a few missing artifacts to search for, and Vaddon and Zalinyar also discovered the The Merchant Magician Borrugar Steadfoot&#039;s Chimes of Disruption on the North Road south of Kaerna, which had been placed there to keep the perpetual invasions from Darkstone and Kaerna from reaching further to Crossing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the conversation Sir Glemm had with Oane, Oane explained that long ago, the Immortals would choose champions. They were the earliest paladins, but they were no&#039;t organized, even though they tried to organize, it never lasted because of ego and corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were not like the paladins of today. They were champions of the Immortals. Not just Rutilor or Chadatru, but all of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that the first organization to succeed was called the Hounds of Rutilor, very different than the current organization. But they failed and were slain to the last man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were true to their calling, and were paladins and clerics dedicated to opposing Dzree and the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was confirmed by Commander Fenhalut himself, who told Penderrin, that was why they choose to remain there. The creatures beyond the wall are the creations of the Dragon Priests, monstrousties that exist to serve the World Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane went on to say that Syal was one of the chosen, called upon by the Immortals as their champion. He did what none of the others could do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He found six others like himself, and formed a successful order. Depsite their small size, they fought the Dragon Priests and the monstrousities they created tirelessly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal created a code of honor, and taught those who would listen what it meant to be a paladin. And when he could, he recruited more that had felt the touch of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane continued, &amp;quot;But then the Dragon Priests created many monstrousities, the Adan&#039;f, the creatures of the Dark Hand, and worse, I fear, far worse. I very much fear that they drew the attention of something else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He commented, &amp;quot;Much like the necromancers recently did. A great evil fell across the lands. The nature of which I know not, save that it drew the attention and wrath of the Immortals themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal and his six chosen followers were charged with defeating this darkness. I know that they succeeded. This too is also recorded, by something known as the Bonding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal sacrificed himself, precisely so that his six companions could defeat this thing, and unite the paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But nobody knows exactly what this Bonding was, or what it means.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And the dreams, Hraige wrote of them. He spoke of dreams where he saw Syal fighting alone against hordes of undead, alone and without help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that he was having the same dreams himself. Only it was not undead that he fights. Not undead, but twisted, evil creatures. He saw the creatures Syal fights, and they are we.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So my interpretation is that WE means that it consumes or binds with other souls becoming they or we, as some kind of agreement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shortly after speaking to Oane, Penderrin spoke with Commander Fenhalut, who said that the creatures are blasphemies, and exist to destroy that which the Immortals have created. Our job is clear and unconfused by politics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut stated that they think ill of us Emerald Knights because we do not trouble ourselves with politics or noble morality. There is a job to be done, and we do it. The Council may not approve, but we are not part of their Council and do not serve them. We serve the Immortals, and our own honor, free from political demands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that he felt like he was being watched a lot and extremely disturbing if the implications are followed. Many of the Knights report similar feelings of unease or malice, often simultaneously, which does not bode well. A threat apparently looms over us all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir Beren was last seen within the Lost Grounds, which is significant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that You realize what will happen if you DO find out the Council is hiding something. You may very well destroy the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So now you see why I am spending more time doing my wall duties and asking Commander Fenhalut questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And that is the end of my report and historical accounts. I will now turn the floor over to our Scribe, Emerald Knight Vaddon, who will then open the floor for all other Emerald Knights, including ideas, issues and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my news is limited as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I continue to spend time on the wall and in Blackthorn Canyon.  No new reports from the folks that live there to report tonight.  They do seem to be more comfortable with me roaming around and I hope that will loosen their tongues to be more open in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My studies have been lacking as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Spending too much time at Brent&#039;s I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Did learn some new songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But that can wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of my limited report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind wanted to put a motion on the floor, but she is not present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does Elurora have any updates?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;There is still no movement from Council in terms of my Sit-Ins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I had hoped part of the empath group would come and report their findings from the vela&#039;thor experiment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I can give a short summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They successfully managed a thicket of vela&#039;thor that they could maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For a very long time, as long as someone was there to heal them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It may take some doing, but trying to secure an actual vela&#039;thor plant to seed there would be spectacular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It could heal the lost grounds from the taint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If we can get rid of the mud and fog, we may be able to find other clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now does anyone else have anything to add? The floor is open.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Do any of the distressing events ye reported on coincide with the sudden disturbances in mana of all spellcasting?  I am searching for clues trying to figure out what and when it all happened, what connections there may be and such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No, they date back to the times when the dragon priests created foul creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mana disriptions came more recently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;More often lately when I cast I do feel a tremendous violent energy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;So I think we are getting close to- something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye trying to pinpoint a when exactly, and then look around that time frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I see flecks of black in my holy mana, definite corruption within the mana.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;It&#039;s been a thing for as long as I&#039;ve know what magic is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The last time magic was banned, it was not good, no raising.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;I&#039;ve been around for gorbesh, sorrow, and much more, and just recently has it been problematic, and seems to be increasing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all went back to stolen artifacts that they used.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest asks, &amp;quot;Is it problematic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I mean, it is weird, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;For a while it was just strange sensations. Now it&#039;s more angry and violent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly why we are watching the wall closely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye when immutable laws of magic suddenly start to change its problematic.  For now its contained, but its escalating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is something worse there, ocular in nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;That makes sense, coming from a perspective where its always been mutable, because I know nothing, yanno, yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I have been spending a lot of time hunting adan&#039;f. The first time I noticed, I was hunting frostcrones. But it can&#039;t be just that because I get strange sensations while casting in temples too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyros says, &amp;quot;Like a child, walking into the abyss. Something is experimenting into worlds it ought not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The increase in corruption is of great concern.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I felt like the emotions were related to the spells I cast, violent for debilitation, firey for targetting and so on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;Never paid it that much mind though, so I might be wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Its everywhere from where I can tell, from sky giants at least to the ice caves down here, into Forfedor and all throughout the mainland.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask that everyone go assess the area during various seasons to determine what is forageable there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And submit your reports at the mid year field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;On that note, this meeting is over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mid-Year Field Report Meeting Logs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=644213</id>
		<title>Emerald Knight Round Table meetings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=644213"/>
		<updated>2024-05-09T01:06:48Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Past: 1st Annual Round Table Meeting was Akroeg 17, 444 (Dec. 21, 2022, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report Updates @ Corik&#039;s Wall, Brent&#039;s Bar, Moliko 1, 444 (Feb. 15, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 2nd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 37, 445 (April 5, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Field Event, Brent&#039;s Bar, Arhat 34, 445 (May 24, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 3rd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 29, 446 (July 12, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 25, 446 (August 30, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 4th Annual Round Table Meeting, Akroeg 21, 447 (October 18, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Field Event, Brent&#039;s Bar &amp;amp; Lost Grounds, Arhat 17, 447 (December 6, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 5th Annual Round Table Meeting, Brent&#039;s Bar &amp;amp; Lost Grounds, Akroeg 14, 448 (January 24, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Vela&#039;thor Field Experiment, Crossing Meeting Tower Green Room, Arhat 10, 448 (March 13, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: 6th Annual Round Table Meeting, Crossing Meeting Tower Green Room, Akroeg 33-34, 449 (May 8, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: Mid-Year Field Status Report, Crossing Meeting Tower Green Room, Arhat 29-30, 449 (June 26, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: 7th Annual Round Table Meeting, Crossing Meeting Tower Green Room, Akroeg 25-26, 450 (August 14, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
These are the records of the Emerald Knight Round Table meeting notes as scribed by Emerald Knight Vaddon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the 1st annual Round Table meeting, a motion was put on the floor by Emerald Knight Vaddon, after Emerald Knight Gwenddolyn suggested allowing non-mustered in Emerald Knights to attend future meetings, including other guilds besides Ranger or Paladin. Motion passed unanimously.  All votes and decisions will only be voted on by Emerald Knights as a rule of order guideline. The floor will open to non-mustered in attendees for further discussion once the official Emerald Knight business has concluded.&lt;br /&gt;
&lt;br /&gt;
It was also noted that before every meeting, an announcement by Emerald Knight Betlind will be made, that anyone attending all future meetings must adhere to strict ettiquette and decorum guidelines, or they will be removed and likely banned from future meetings and events. No abusive disruptive behavior or threats upon any Emerald Knight will be tolerated, and all general meeting rules of order will be followed. The fact that this even had to be brought up means that there was abusive conduct hostile in nature and unacceptable behavior, all because they were not allowed to attend the very first meeting since they were not an Emerald Knight. The vote taken has given them another chance to attend future meetings and events if the above guidelines are adhered to and respected.&lt;br /&gt;
&lt;br /&gt;
At the 5th Annual Round Table Meeting, the vote allowing non-Emerald Knight meeting attendees was ammended from &amp;quot;everyone&amp;quot; to &amp;quot;everyone but Necromancers&amp;quot;, and all meetings in the future will be held in the Shard Meeting Tower to enforce this without violence, since these meetings are not the place nor the time for fighting, as they are solely for discussion of official Emerald Knight business.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annual Round Table Meeting Logs==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 444th year, 17th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
A meeting was called of the Emerald Knights on the 444th year, 17th day since the Victory of Lanival the Redeemer.  It was snowy evening, and the meeting was held on the deck of &#039;The Star&#039;s Grace&#039; moored at the dock in Crossing.  This meeting was held with mustered members of the Emerald Knights to discuss recent visions and reports of evil rising in the Dark Hand.  Most important, was identifying a path forward to reinforce the brave Knights and the citizens closest to the Dark Hand.  Those in attendance included Light of the World Gwenddolyn, Truthseeker Elurora, Emerald Knight Hanryu, Emerald Knight Betlind, Emerald Knight Gridaksma, and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
As is the history of the Emerald Knights, there was conflict as the path forward was carefully considered.  It was impressive the strong emotions shared openly indicating a passion for our fellow Knights and the citizens closest to the evil lurking just beyond the wall.  Though some may say, it was disappointing to see such division.  It&#039;s a testament to the concern of all those involved and ultimately a call to arms to be ready.  But it&#039;s necessary to share what was discussed and finally agreed upon for all to know that the intent and the goal of the group is indeed common.  Due to my own clumsiness, a few parts got smudged by the falling snow.  But ultimately, this I feel is an accurate written record to highlight the common ground with the hope it moves us forward together.&lt;br /&gt;
&lt;br /&gt;
As a starting point, I would like to share Ptera&#039;s own words when she led the first band of Knights to start their service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a log of our meeting.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will begin now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, I shall share what I&#039;ve been studying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You confidently say, &amp;quot;There are conflicting accounts about the history of Emerald Knights. We do know for certain with little discrepancy that Alec was reigning at the time the Emerald Knights was founded.  Though the recorded literature has some inconsistencies, the sources available agree that Alec was Fredhal at that time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You may or may not recall that Ferdahl Alec the Phoenix reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi.  During his reign, Alec rebuilt Shard and established the Gondola with the help of Queen Morganae of the Mountain Elves.  Alec also claimed to be the son of the previous Ferdahl, Corik.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is said he created the Emerald Knights after announcing a competition, which was won by Ptera, who became the first leader of the Knights.  In the Human Clans, written by Zelka based on Zuebara Pulan&#039;s research of unknown other sources, reported Shadow Clan was formed after the end of the wars that overthrew the Dragon Priest Empire and supported by Alec.  Some think that time as 22 AV.  However, per what has been passed down from the histories of the Dark Hand, the Shadow Clan establishment is sometimes cited as 20 AV.  Regardless, there isn&#039;t any written information about that date I&#039;ve read.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The primary source of information about the Knights are the Emerald Chronicles.  Not assuming all have found this incredible story in the libraries, I shall feebly attempt to share the nuggets from the story.  There are six volumes in the Emerald Chronicles. The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebban.  These books detail the rise of Graev and the Emerald Knights as forces protecting Shard from the dangers of the Dark Hand beyond Corik&#039;s Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;From these letters, we learn of First Commander Ptera in 183 AV.  Ptera was a fascinating leader for a lot of reasons in Emerald Chronicles.  From my reading, it appears that she was Maiden of the Moors, so probably from Darkmist. She responded to Alec&#039;s call to join the Knights, won the tournament to become the commander, and was the First.  After Graev took over, she decided to stay in Shadow Clan to continue the fight, where she conceived Seome.  Some wonder if she became the Matron of Shadow after Graev became commander.  The saying on the wall often heard, &#039;Know your enemy&#039; descends from her leadership.  But I&#039;m getting ahead of myself, so let me back up a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It appears that on 5th day of Moliko the Balance, Year of the Bronze Wyvern, 183, the Ferdahl announced that a new legion, called the Emerald Knights, will be led by Ptera and will occupy the southern defenses. The enlistment rolls were opened on that day and the original Knights confirmed on the 24th day.  As times were jubilant, each member was issued verdant silk tabards, helms, and infantrymen were given shields painted with a laurel and lion&#039;s claw crest. Reports said the legion was sharp-looking and marched together through the city&#039;s streets where green and white banners hung from balconies.  At the confirmation celebration, Ptera gave a rousing speech.  Highlights of her speech were the words that carry forth to this day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ardently say, &amp;quot;She shared with all, her vision which was, &#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This is the spirit of the Knights.  It calls one to humility and not to be bound to glory.  As the confirmed left the city&#039;s south gate, there were many verdant tabards left at the gates that did not ride south.  It was a sieve that separated the wheat from the chaff, anointing those truly dedicated to the cause.  It was a dark omen of what was to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Knights began immediately to repair the defenses of the wall and began their watch.  As an aside, you may recall, this is the same wall the locals call &#039;Morganae&#039;s Arm&#039; for the Elf-queen of the mountains.  Regardless, the early years were more difficult than expected.  The politics between the Ferdahl and the Knights took a turn to create a situation of conflict resulting in lack of support from the Ferdahl himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ptera&#039;s command of operations set the stage for no room ornamentation or ceremony. Every day of a Knight on the wall is assigned.  The expectation that everyone attends chancel unless on break.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;On the 23rd day of Uthmor the Giant, Year of the Iron Toad, 186 a change in leadership took place.  It appears the Ferdahl tiring of the politics with Ptera appointed a new Second, Odurn.  It was at that time, the writer of the Chronicles, Graev was promoted to Captain of the Watch.  This renewed conflict between Ptrea and Odurn, with Odurn having lost the initial challenge to lead the Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The addition of what some may question as the Ferdahl&#039;s spy, Odurn did not quell the discontent he had with Ptera&#039;s leadership.  In 189 AV, the Ferdahl began monthly inspections coordinated by Odurn, much to the frustration of Ptera.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You excitedly say, &amp;quot;In the 9th Skullcleaver, 192, Morganae&#039;s Arm fell. It was a great battle and loss for the Knights as the Dark Hand pushed forward to the stone wall shaking the battlements to their foundations.  Ptera&#039;s desperate calls for reinforcements from the Ferdahl were ignored according to the Chronicles even though they set idly nearby to the north.  It was at that time, when all hope was lost and the numbers so depleted that a band of eight rangers raining arrows from the sky pushed back the Hand.  The leader of this blessing from Chadatru was Loro.  If not for their arrival all would have been lost.  It was during the fallout from this battle, that Ptera ordered Odurn&#039;s execution inciting the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then on the 23rd day of Skullcleaver Year of the Amber Phoenox, 192, the Ferdahl sent a detachment to occupy the wall and relieve Ptera of her command.  By the Ferdahl&#039;s order Ptera was exiled south on pain of death.   Resulting from Ptera&#039;s exile, on the 37th day, Graev was offered on the Command of the Emerald Knights.  Then in a following blow to the Knights, the Fredahl cut their pay and provisions sharply.  The provisions sent were also discard surplus having been described as chain shirts of unriveted rubbish and will scarcely hold up to a good sneeze.  Sometime between 192 and 196 Odurn departed from the Knights and was replaced by Ilksin as Second.  Interestingly, this fight and Ptera&#039;s banishment was recorded in a song scroll called &#039;The Ballad of Morganae&#039;s Arm&#039;, by Rancois Sendaque which can still be purchased.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Unfortunately, Ilksin was killed in 196 AV and replaced by a less seasoned Second, Farol, who was known for his forthrightness and verve.  By 199 AV, the losses suffered in 192 AV were avenged and Corik&#039;s Wall built and manned to keep the blight at bay.  Though Graev&#039;s disillusionment and frustrations mounted with the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the Chronicles, he mentions everything is a challenge for the Knights, as not even the moldiest crust of bread can be obtained without playing politics with the Ferdahl.  However, wisely he submitted to the Ferdahl&#039;s meddling keeping in mind, that the forging their own road, would use sweat better spent at the fight.  His words, not mine.  The years between 199 AV and 212 AV tell the story of lean times and ingenious plans to keep the Knights feed no thanks to the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was also dark times for Commander Graev.  He took ill and suffered significant sickness reducing his ability to lead the Knights.  By 212 AV he had recovered enough to resume daily leadership of the Knights but was dealt another blow when his Second Farol was slain during a push by the Hand.  This was a severe disappointment as he had hoped to turn over command to Farol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;By 215 AV, the Ferdahl confirmed Hindrelgaarde as Commander of the Emerald Knights, relieving Graev.  Graev mentions that Hindrelgaarde will make a fine commander due to her faith, swordsmanship, quick wit, and intellect.  This concludes the written history of the first days of the Knights chronicled in his letters.  It is a fascinating read and worth the time to better understand those early days. Interestingly the First called Hindrelgaarde, is actually Tijit in the Chronicles which she often refers to Graev as uncle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You reluctantly say, &amp;quot;Now things get tangled for me and have been unsuccessful in my studies.  Obviously easy to follow along in a written chronicle.  But now it becomes much harder to understand the history of the Knights.  So skipping ahead a few years to more recent times, I will pick up with what I have learned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With this absence of written records, it becomes necessary to collect oral histories.  My studies then focused on collecting information from the people that reside on and near the wall.  As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, the gem buyer Mhar and the herbalist Doritee.  Others approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Most all individuals interviewed had their own personal thoughts about the Dark Hand.  Captain of the Watch Grimnur said it best, when he told me, &#039;Ain&#039;t real words to describe it to you the way it is, aye.  You&#039;d never understand it.&#039;  The Second Eothim was a bit more specific when he said, &#039;Necromancies and sorceries.  Breaking the rules is what it amounts to.  Dzree broke the rules and see what happened?  Those wrongs will not be easily righted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The locals expressed appreciation for what the Knights are doing keeping the Hand in check.  But Doritee cautioned it was a sensitive subject around Shadow Reach, warning, &#039;Shhhh!  The children might be around - no need getting them all terrified with that evil.&#039;  Though these conversations didn&#039;t really provide an additional history, but context of the sentiment of living so close to the dangers posed by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Of particular interest in my opinion is that of the current leadership of the Emerald Knights.  Speaking the locals about Fenhalut didn&#039;t really provide much.  I interpret that he keeps to his work.  The trader Brindle did offer the following, &#039;Oh he&#039;s a good leader, I think.  The rank and file seem to like him alright.&#039;  Second Eothim, appreciates the stability in my opinion, making particular note as follows, &#039;Oh, yes Commander Fenhalut is a fine leader with a great appreciation for order.&#039;  All others consulted offered general platitudes without any criticism.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting to contrast the consensus opinion of Fenhalut with that of Second Eothim.  Generally, he is considered an able administrator but not much of a fighter.  The locals did seem more familiar with him.  Presumably he is out away from the wall more frequently doing business among them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally the most interesting person spoken of with general admiration by all is the Emerald Knight ranger known as The Last.  Grimnur provides insight to why he&#039;s called the Last by fondly saying, &#039;That old ranger&#039;s a piece of work - best archer in these parts in his prime.  And instead of a pension, he&#039;s pledged to be our Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A fellow Knight ranger Brent offers, &#039;He&#039;s our Last and a damn fine ranger. Those defenses ever fall, and he&#039;ll make a new wall of blasted rock.  That ranger&#039;s sittin&#039; on enough naptha to bring half the Stormfells down into this canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;Though it appears the Last isn&#039;t all business as the herbalist Doritee shares jokingly, &#039;If he says that I am older than he...  Well, he is just playing you for a fool!.&#039; Causing one to wonder what kind of banter those two have had over the years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Speaking with the Last, he&#039;s a bit odd.  He&#039;s the most talkative about things near the wall, which may be attributed to a lot of time spent alone.  Clearly, he understands his role when asked offers, &#039;I&#039;m the oldest Ranger around here, so they call me the Last.  Yet, that title has another meaning, if all should fail; the walls lost, the valley and settlement overrun, I&#039;m the one who stops the Dark Hand from moving onto Shard.  And I will stop them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cheekily say, &amp;quot;But the softer side comes out when you ask about the tools he would use.  In particular he jokes when asked about naptha, &#039;KA-BOOM!&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says, &amp;quot;Literally, the Last.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;But with him having been serving the longest, he does offer some memories about the son of Ptera, Seome.  He recalls him as follows, &#039;A great Ranger Seome was.  His exploits in the bowl are legendary.  He wouldn&#039;t be tied to the wall like some of us but that is a decision we all must make.  For a long time, he and his band were the ones that allowed us to survive.  He took the fight to the evil.  Perhaps another Seome will come again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could go on but will mention well worth the time speaking with those around the wall.  You will gain a better understanding of what a great work the Emerald Knights are doing protecting all from the Dark Hand.  And with that, I shall conclude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done, he really understood the task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone asleep?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Thanks for the recap and research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What he did was called the emerald knight rumor system, which i will discuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Incredibly well researched and nuanced. No small feat to put that much detail into something in so short a time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want to emphasize a few things that Vaddon mentioned, before continuing on with various updates and discussing recent visions.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. In naming his forward defense after the Elf-Queen of the Mountains, he hoped she would come to the aid of his city&#039;s defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just like she deceived the Dwarves of the Iron Kingdon, she also deceived the Elotheans by letting the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The only difference being that she did not behead Ferdahl Alec like she had done to King Hvalig, when she and her twin brother Lenizhir attacked Garnedhren with poisons, then renamed it Elamiri were she still resides.  I will explain the details, since it is relevant in recent visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Lenizhir possessed a great knowledge of herbs, but not as a healer.  He learned to do cruel things with his knowledge, and gathered a  rare herb that grew in the Deriel Plains, that had been discovered to make the Dwarves extremely ill during their stay on the plains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once Lenizhir had acquired a supply, he began cultivating the herb and preparing it in a special way that would enhance its natural effects.  When he was certain that his herb was potent enough, he created a liquid from his stock, which he then turned into a gaseous form.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent vision about the beekeeper may be another way he is able to do this, without him having to touch it, since the bees process the pollen for him. Remember that a previous vision showed people harvesting something themselves, and then falling ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Lenizhir and his sister had only to wait until the time was right. One day, without warning, they released the gas into the Dwarven section of Garnedhren. Many of the Dwarven adults became ill, and few children survived. The Dwarves, though weakened by the illness, were  able to imprison the Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;An aged and frail leader Tivhiri strongly opposed the violent path of her twin children, but after Tivhiri died suddenly in her sleep one night, Morganae was chosen the new leader of the Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae and Lenizhir led the Elves in an uprising, breaking free from the dungeons and battled the Dwarves. The Dwarves were weakened from Lenizhir&#039;s disease and were killed in the fighting.  Morganae herself severed the head of old King Hvalig, and took his crown and placed  it upon her own head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That was the end of Garnedhren and the Iron Kingdom. Following Morganae&#039;s treachery, she renamed Garnedhren to Elamiri, and proclaimed herself Queen of the DragonSpine Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I get the feeling that the man in recent visions teaching others alchemy and poisons is Lenizhir, with intent to use it in future attacks against us within our Provinces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The exiled Dwarves lived a pitiable existence, hiding in the mountains given to them by Kertigen.  Until Sidhlot led a group of Dwarves away from Elamiri, which he taught his necromantic magics to these Dwarves, as a way for them to gain revenge on Morganae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The necromancy gradually corrupted the souls of the Dwarves, who were becoming twisted shadows of what they once were.  People began calling them Elba Darvagers, or &amp;quot;Dark Dwarves&amp;quot;, creatures of the unholy magic that  created them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is an example of the treachery going on beyond Shard in the Dark Hand, and it appears to have grown to become a much bigger problem, which is why we are meeting here tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was brought to my attention that some of the visions appeared to be about Lenizhir once again making poison, and a few other visions that should raise more concerns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They all seem to have a common thread, about the future encroachment beyond Corik&#039;s wall, which has lead to this call to muster the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was suggested to me that we need to start monitoring activity there through field reports, to be aware of any changes in the landscape, and by discussions using the Emerald Knight rumor system, exactly like Vaddon has done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This will take a group effort with frequent patrols, field reports and periodic Round Table meetings so we can be continually updated among us as a group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The reason I was asked to assist with beginning this process was twofold.  First, I was among the first group of Emerald Knights to be mustered in during modern times, and I felt obligated to light the way by providing knowledge and intel to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Second, because this was exactly what the Therengia Cavalry Outriders did, since they were mostly Rangers who provided recon and intel through patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I led the Cavalry for almost 40 years as Commander and Senior Commander, and I am a qualified military planner who will work with others who will Command and lead their own various groups, should that time come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind quietly asks, &amp;quot;Where is that table, anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Therengia Cavalry Dragoons were the heavy front line fighters, and the Hussars were the mobile triage unit.  My point is that We would need to be prepared with others to help us with triage, should this turn into a full scale invasion that never seems to end down there. Clearly Rangers and Paladins would not be enough to quell it alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to Betlind, &amp;quot;Maybe we have to make one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion is that the Original Seven Paladins, and other Paladins who have gone missing, have been down there in this neverending fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My soulstone visions seem to reflect this and they continue to be more frequent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Some of the Seven are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Elurora, &amp;quot;It&#039;s gonna be metal then, I&#039;m afraid. Look around ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I would rather we plan as a group as the primary informants of that area, and work with other groups beyond the Emerald Knights, since it may become way bigger than we would be able to contain ourselves.  This means that mustering in new Emerald Knights is a priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nodding toward the south and the Dark Hand, Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to find Seome, because he may be who can help us with crucial information that we need to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My last topic about recent visions are regarding the ones with six or twelve legged creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I came across something that sparked my interest, especially since I was a shareholder of Terald, and which once again is about items that were in Terald&#039;s Tent at the original Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Wouldn&#039;t he be dead now if he was Human?  They don&#039;t live that long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a large canvas mural sold by Terald there. A large canvas mural reads: The Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now Vaddon will select a Ranger to provide the next field report at our next meeting, and the ranger will select a second who will assist.  At the following meeting, that same Ranger will select a Paladin, and so on, so that it rotates and we can all contribute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest everyone familiarize themselves by going down there, and updates can be provided to Hanyru, Vaddon and myself in between meetings, so we can keep ahead of any immediate issues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then after Vaddon chooses a Ranger, we will open the floor for discussions regarding the visions, the information we have provided, and your opinions about the concept of beginning patrols and sharing field reports among us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You have 2 to choose from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;I think you&#039;re skipping the step where you ask if they want to take part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be curious given Hanryu&#039;s availability to share any information he has collected over the years to pass along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is part of the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t mind doing it.  Though I must admit nothing at all has changed with the wall in the 50 years since I did the quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;ll make a few extra rounds before next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like things more recent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;And make sure to jot down some notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I already have been informed by a few non-attending Paladins of their interest in participating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Other than that dead fellow and the partial note, there really hasn&#039;t been much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Hanryu, &amp;quot;Thank you.  Of course I can help as well if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I think that would be a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I was informed to look for changes in the landscape and things they say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks Elurora, &amp;quot;I&#039;ll bet it&#039;s a lot easier to inspect that well south of the wall when there aren&#039;t twenty people trying to all fit in it at once, huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Or in a well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also have a recruit who wants to muster into the emerald knights&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Never been quite that cramped before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will be assisting Chyral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could show them the way if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am hoping others will participate that are interested in becoming an Emerald Knight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We clearly need more of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The more things change?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is what I was told.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~My notes get fuzzy having a big snowflake smear my ink on this page.  But it was discussion about limiting this particular meeting to only mustered Emerald Knights.  I will note that several attendees left to make their position well known in the issue.  It is my sincerest hope, given the outcome that they reconsider and rejoin us in the future.  Turning the page, the record is clearer.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;&#039;I propose the vote mentioned earlier.  That those with interest in helping in the Emerald Knights noble cause, with or without formal mustering be allowed to attend in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All in favor, say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please everyone vote, I must remain impartial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All opposed, say nay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds good to me.  We could use the help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;It is with a heavy heart that I vote aye... It saddens me such even had to come to a vote...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So we include non mustered in at the next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing no nays....it was agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind, would you please at the top of each meeting, state the following.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m gonna put it in my own words, just for fair warnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That decisions and votes are limited to the emerald knights and that those not formally mustered in must remain respectful as the rules of all meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;...Should probably wait to hear it first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, aye, that&#039;s an easy one, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Something like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thought it was gonna be a full piece of parchment to memorize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;You know how it is going over the minutiae of old Pally scrolls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single comment.&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Are we going to keep meeting here?  Why not at the Wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will be at the wall, I was just joking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I had that question myself, but just figured it was easier to keep others from listenin&#039; in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The wall is nice, and Brent would appreciate the business.  He&#039;s a fellow Knight as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We had to explain why were are doing this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And it was not my idea, I just agreed to begin the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And will eagerly pass duties along to others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds like a plan.  Well I&#039;ll do some scouting in the next few months and see if I notice anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I gotta run, safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks hanryu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims to Hanryu, &amp;quot;Always great to see ya, sir!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Watch out for Mhar though.  Not a lot of folks appreciate his business practices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~At his point, this humble scribe accidently followed Hanryu to the river and had to make his way back to the docks from the riverbank.  He dives like a dolphin and boy is he quick on his feet.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;There he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He moves quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I usually get blamed for everything but I was just following instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Gwend was just praisin&#039; ya when you were abducted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I&#039;m a bit slow sometimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind I look forward to hearing your reports and also, if you know anyone who wants to muster in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Blame it on the armor like the rest of us do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll go rustle some bushes and check some bars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did you think about the visions I discussed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As will I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think the ones I mentioned were related?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;My understanding of history is limited.  But it does concern me greatly.  The poisons especially.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mural made me choke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well, honestly, I haven&#039;t left Zoluren in a long while, so am unfamiliar with the visions and this was my first time hearing of the most recent ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent visions are staggering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Clearly about the emerald knights, Lenizhir and the dark hand and shadow clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;The big ones usually tend to make their way through word of mouth to me eventually, but I just figured things were all quiet and happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Definetly concerning.  But I&#039;m not the wisest in understanding them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some of them talk about 6 or 12 legged creature they are fighting, just like in the mural.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well that&#039;s not great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I was curious on the numbering there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Twelve legs, five front line fighters, three behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My Imperial lecture next week will be about those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I just wonder if that is what they are holding back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just one of those, but many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Aye, very much so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Notice how the mural explained how they killed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is extremely important info.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The arrows were important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Rangers fighting from pole, paladins at melee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was how the Dark Hand was pushed back in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One more thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Without the rangers led by Loro, all would have been lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Three rangers hovering in the back, much like three moons? Could that be an angle worth pursuing? Don&#039;t know what the other numbers would mean though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting concept.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;12 legs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That means something too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The Thirteen with one excluded for some reason?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;S&#039;the only real thing I can think of in the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it. The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;5, arent 5 of the 7 still alive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Is anyone really sure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I&#039;ve been researching that, but we know Emille is alive, but she is a dwarf, not human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Just listening to the visions gets me tongue tied. Don&#039;t know how ya do it, Gwend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So not one of the 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Betlind, &amp;quot;Agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Miskton&#039;s vision meetings are helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll have to make it a point to drag myself outta the forge and head down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Well thanks again for coming, is this a good night to schedule meetings?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Easy to waste the winter andaen away in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps you could talk to a few others and get them to the next one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Absolutely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Betlind, &amp;quot;And miss the snow and brisk weather?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;On both accounts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge even larger snowflake..sorry lost two lines from that one.&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;I feel I enjoy it PLENTY enough on the brisk jog from the forge back to my house, thank you very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Asking Pfanston to mention it at the frequent ranger&#039;s meeting could be worth doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Gwenddolyn, &amp;quot;Hrm, gotta find a way to drag &#039;em back in then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Hanryu told him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Herding Rangers... Of all the paladin tasks that have fallen to me over the years... I swear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks again, looking forward to meeting down there at the wall in 2 months, world joust next month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So for the following month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I know a few I could share the invitation as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thank you both for putting this together and all the work and effort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though certain areas only ek can go still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was educational.  Opened my eyes to a whole new world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;And, once more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Mine too, I had forgotten so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you...my honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He grasped the task, indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was hard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he only had 3 days notice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Remember though, when she starts trying to get you to work the forge for her, it&#039;s ok to draw the line SOMEWHERE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A lot of material to scour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I dabble, but leave it to the experts like you two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting I have something to give you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, hang around us enough and that&#039;ll quickly change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too hot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shhh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Mmmfmfm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What I will give you, you will laugh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I can&#039;t wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well full scale blizzard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Back to haven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Thinking it might be nice to go make some snow angels on the Dragon&#039;s Spine.  Any takers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have 5 more shields to forge of damite for the world joust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;And I&#039;m headin&#039; to Dirge, so, sadly looks like our trails all split here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;But seems as fate would have it they&#039;re all gonna lead back together again sooner than later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;So you two stay safe until then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Always a pleasure and an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~It was at this point I took my leave retreating with a quick salute to my home to make these notes.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 445th year, 37th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
A meeting was called of the Emerald Knights on the 445th year, 37th day since the Victory of Lanival the Redeemer. It was an overcast evening, and the meeting was held at the Shard Meeting Tower in the Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good to see everyone again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Get your classes and groups set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will silence the room during the history lecture and the status report update, then will open the floor for discussion of meeting topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright everyone have a seat and we will get started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Silencing the room in 1 roisen, it will be reopened following the lecture and status reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will start with the general rules of order, as every meeting will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disruptions during lectures and status reports are not acceptable rules of order, only when the floor is opened for discussion. This includes limiting movements, comments and casting spells or doing anything &lt;br /&gt;
else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our field status reports will always be mid year at Brent&#039;s bar and are less formal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our lecture tonight is being presented by Knight Vaddon, and our status report will be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Greetings all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my studies have been lacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do have my observations to share about the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tonight I wanted to report on my recent travels through the Lost Grounds.  This follows Emerald Knight Hanryu&#039;s excellent report on the 242 Day of 444.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During my recent participation in the Mountain Guard&#039;s recent patrol in support of the Emerald Knights, I stayed on the wall for a few days in their support and to collect this information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In general, I didn&#039;t observe any new signs or changes to the area outside the wall.  But thought for those that haven&#039;t been outside the wall recently into the Lost Grounds to summarize my observations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When you first step into the Lost Grounds, it&#039;s a bit surreal.  The fog is intense and obscures mere steps in front of you making it difficult to even know how to move.  The more time you spend outside the wall &lt;br /&gt;
however, the more confident you become navigating the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As you make those tentative steps throughout the Lost Ground, you begin to notice the ruins of once great structures scattered throughout the landscape. The remnants of buildings and fortifications lay in ruins, &lt;br /&gt;
their stones long since worn away by the elements. Some structures have completely collapsed, leaving only piles of rubble as evidence of their existence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These piles of rubble are rumored to be Morgane&#039;s Arm.  Though I don&#039;t have confirmation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be interested in other&#039;s thoughts on this after I&#039;m done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With these remarks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Despite the desolate surroundings, there is a strange beauty to be found in the Lost Ground. The twisted branches of the trees create intricate patterns against the gray sky, and the occasional burst of color from &lt;br /&gt;
wildflowers growing amidst the ruins provides a stark contrast to the bleakness of the landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Occasionally your foot catches on caltrops.  These catlrops are actually a hazard to the uninformed.  The sharp nails or spines can easily puncture flimsy footwear and you must be careful to watch your step.  True to &lt;br /&gt;
their purpose, the do slow foot travel throughout the area.  Compounding that with the mud, travel is slow navigating the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the day wears on, the fog seems to grow thicker, and you find it increasingly difficult to see your way through the dense brush. Strange noises echo through the trees, and you begin to feel as though you are being &lt;br /&gt;
watched. You wonder if the shadowy figures atop the wall are still keeping a close eye on you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Catching in the wind on occasion are abandoned banners.  These banners are in the color and heraldry of the Emerald Knights.  Though long abandoned they do stake the claim to the battle ground that remains for the &lt;br /&gt;
efforts of the Emerald Knights and all those that lend their hand in the valiant defense of the Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the battles still waged in the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As night falls, best to return to the safety of the wall.  However, there is an abandoned dovecote.  That can provide sanctuary to the unprepared traveler.  This is a remnant of a structure that housed doves that &lt;br /&gt;
carried messages back to Shard.  For some reason, the wormwood vines and shadow weavers avoid this area.  The dovecote provides you a chance to set up camp if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So seek shelter there if you must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But heed this warning, the darkness is absolute, and you can barely make out the shapes of the trees around you. The silence is broken only by the occasional hoot of an owl or the rustling of underbrush as some small &lt;br /&gt;
creature scurries by. You realize that you are truly alone in this desolate place, and a feeling of isolation washes over you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Despite the challenges and dangers of the journey, you can&#039;t help but feel drawn to the Lost Ground in a twisted way. There is a sense of mystery and intrigue that permeates the landscape, and you are left with the feeling that there is much more to be discovered beyond the wall.  But do you dare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, I appreciate your time listening to this story and welcome the chance for any personal observations you may want to share before moving on with our agenda this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Speaking of which, does anyone have anything they would like to share about the Lost Grounds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or maybe we should...hold those comments to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since we are still in the formal phase of this meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I truly appreciate your dedication and attention to detail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would be interested in checking out those ruins with you Vaddon, and we can report on them at an upcoming meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anyone else wanting to come will be welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now our updated field report, to be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Good evening Knights and to all of our guests.  It&#039;s good to see you all again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to visit the Wall recently...It brought back many...memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;As I&#039;m sure it does to all who have walked the ramparts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak with Captain Fenhalut and with Grimnur upon my visit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I was mildly amazed in the fact that very little has changed since I last visited.  The Dark Hand is still with us..Make no mistake about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak at length with Grimnur and although he wasn&#039;t very forthcoming...I did learn some things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I speciifically asked him about Sir Beren.  And was surprised at the answer I received.  Although he couldn&#039;t say when he saw Beren last, he did state that he was still out fighting The Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Exactly where...is still in question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I really don&#039;t have much more to add, other than, if and when you all get a chance...Visit the Wall.  Speak to Grimnur and Captain Fenhalut.  They are The Watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;One comment I feel I need to make concerning Sir Vaddon&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to you, &amp;quot;I agree with your assessment that the ruins are indeed the remainder of Morganae&#039;s Arm.  As does Grinnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;With that I relinquish the podium. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you so much for all of your effort and observations Grymmlen. Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Walking the ramparts and in that harsh area is not an easy task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is exciting to hear Grimner said that Sir Beren is fighting in the hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is something new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It confirms he is still alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;These suttle changes are what we are looking for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Excellent work indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am now going to open the floor for discussion about an group going down to see these ruins and assess them and speak further with Grimner about Sir Beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The room is now open for discission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One at a time please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have questions for either of these Knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thinking about the Lost Ground, I do have something else to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Much less formal, but interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all is so fascinating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;As mentioned earlier, the Mountain Guard lead by Lady of Elamiri Ayrell Evyntine-Vershir patrolled the Lost Grounds in support of the Emerald Knights on the 34th day of the 10th month of Nissa the Maiden.  Many of &lt;br /&gt;
you in attendance this evening participated in this effort.  Who here was able to lend their sword or talents that evening by show of hands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for the help, and the night off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, I recall standing to shoulder to shoulder with you both.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Myself, I ended up staying down on the wall for a few days following that patrol lending my sword to our fellow Emerald Knights.  One evening I joined the Knights circled around a campfire as they sang songs.  One &lt;br /&gt;
song in particular I thought I would share with you all which seems appropriate for our earlier conversation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Granted, I&#039;m not a bard but I do enjoy mead and merriment.  So singing is something I do, though not very well.  Regardless, I ask that you kept your tomatoes tucked away as I share this song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This song is about the Lost Ground, and those Emerald Knights who stand guard against the darkness.  It draws in reference to Blackthorn Canyon and the Lost Ground, where shadows and darkness reign.  It&#039;s a place &lt;br /&gt;
where creatures of dread lurk beyond the wall, waiting to strike and shred anyone who dares to enter.  So without further ado, I shall sing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:VAUGHANF|VAUGHANF]] ([[User talk:VAUGHANF|talk]])Vaddon then launches into song, that drove one Knight to flee the meeting hall.  So it&#039;s not included here for the sake of safety of the readers of this log.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to new business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Hanryu stated he wanted to lead a hunt following the next mid year field status report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is that still on the agenda?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  Always fun to wander down there and kill some vines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be a plus to take part of the group or whomever wants to go after the informal report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the meantime, we will agree on a different time to go check out the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And anyone wanting to go, tell Vaddon now so he can give you the details when we know them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Until vaddon and I have time to discuss it further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have any other new ideas or new event business?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I need a volunteer emerald knight to do the mid year field status report\.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I&#039;m sorry,I do not have the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else willing to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well then, I will have to select someone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Maybe next time we just go hunting.  Less talking more slicing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I like that idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do need an update about sir beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be at brents bar and you can leave right afterwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I will do the next report then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Grymmlen has one last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Brent like us...free ale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I would ask that all Knights present please stand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald &lt;br /&gt;
Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;Here here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen exclaims, &amp;quot;HUZZAH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elgalad exclaims, &amp;quot;I swear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And with that, this meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer asks, &amp;quot;Ok pali ranga hunts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For your support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer says, &amp;quot;Thanks for the gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting will be on the calendar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Squire Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 446 year, 28th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Third Annual Emerald Knights&#039; Meeting held on the 28th day 446 years since the Victory of Lanival the Redeemer in Shard at the Hall of the Hunt.  Those in attendance included; Mother Jaelia, Knight Templar Nanakii, Primal Lady Zalinyar, Squire Eskila, Light of the World Gwenddolyn, Squire Cheyee, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the 3rd Annual Round Table Meeting of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my updated field report after vaddon gives his.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You clearly say, &amp;quot;Two items of interest to report this year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, as I continue to collect the oral histories of those near the wall, I frequently return to continue my interviews with the people of Blackthorn Canyon.  This past year was no exception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.  In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, and the herbalist Doritee.  Other residents I approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regretfully, their tongues have not loosened, and no new information was shared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You thoughtfully say, &amp;quot;Though as I reflected on those conversations, I realized a point I had previously missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When speaking with Doritee, she once again mentioned her agreement with Commander Fenhalut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She spoke of her agreement between them that only after a childs thirteenth name-day can a child pick up a weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When I mentioned this to Jaelia, she suggested that requiring age 13, they want people who have enough life experience, to be certain of their commentment and understanding of they are they are doing and joining.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;This highlights to me a recruiting standard that I hadnt considered.  It also emphasized the importance of Blackthorn Canyon to the recruiting ranks of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second, as mentioned in our midyear gathering my curiosity about the locked library has been resolved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Recently I can only assume an errant tradesman changed out the locks on the library doors.  Rumors circulated quickly that the door could be opened without a key using other tools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing those rumors, and my prior interest, I found an accomplished locksmith and went to Corik s Wall to investigate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My accomplice, Zalinyar, and I found the rumors to be true and the doors are now pickable.  We quickly gained entry.  However, be warned there is a nasty surprise if you bumble in your efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regardless, the library is the study and bedroom of Commander Fenhaults.  Within the room is a book case with a complete set of the Emerald Chronicles.  As you may recall, The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebbanwritten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though growing dark, we quickly scanned the chronicles noting no new information much to our disappointment.  However it was a delight to marvel at the complete set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also worth noting, is the room is monitored by the guards and they keep the door secured at all times.  They did not take exception with our research, but did lock the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It also appears a Page is assigned to Commander Fenhault as his personal aide.  He kept close watch on us as we handled the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When we were done and left, I inadvertently discovered a crossbow bolt in my left leg as my ignorance of locks became quickly apparent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zalinyar studied the bolt noting that it was made of copper but of similar craftsmanship of other bolts common through the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I took exception to the use of copper.  I find this curious but will leave it any accomplished metallurgist in our midst s to decide whether any information from that would be helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the final point of interest was the pages direction not to hand the bolt to each other.  Curious to know more about this Page, because he only appears randomly and otherwise is in the shadows unseen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There may be other secrets which we couldn&#039;t discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;I will close my report with the words of Commander Fenhault as a stark reminder to maintain diligence, which are,  The terror beyond these defenses must never be allowed to breach them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;Thank you, fellow Knights, for your attentions steadfast service. End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have spent much time there, looking over the ruins, so on with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Here is my field report combined with some related historical information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and nost rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child who has appeared in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Also Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion about some of the Original Seven Paladins and other Paladins who have gone missing, they are somewhere beyond the Lost Grounds. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla, Drelden, and more recently Sir Beren and Oane.  Also Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or her fake tomb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was Highhold. I suspect that Morganae&#039;s Arm was built just outside of Highhold because that is where all the fighting took place, since they were fighting over control of Highhold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey an entryway into the renown Highhold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet. Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Among the items I found were some old caltrops, which are spiked traps, several small groupings of burial mounds, an extremely old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, a squat opening in an old wall, and the remains of an outer bailey of what was once a mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be spending some time down there continuing to research these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle and see if you can discover something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A little historical information that I am taking extremely serious is a reference in 241 BL, that Corik the Black Cloud becomes the Ferdahl. Could the black cloud near the wolf constellation be related to Corik somehow? No other historical figure has ever been referred to as such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times. I do believe that there is more to this story, and we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to other emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other knight have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The formal part of this meeing providing updates is completed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to others to comment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am intrigued about the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fascinating room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You need to look in every nook and cranny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s a bit hard in all this armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Like I found the letter and bottle in darius&#039;s office, there must be something there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I think Zalinyar did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Open forum now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I looked on, in, under behind and searched everything I could put my hands on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;GOt a splinter from the back of the bookcase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are there toiling and watching you for a reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What do they have to hide?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was very curious, I&#039;ll say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Why is the door still locked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And when the guard passes in the hallway, the guard relocks it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;But I believe that a bard may be able to employ their recal abilities in a more quiet manner, as every time I did something, the page got after me. Honestly I&#039;m surprised I didn&#039;t get Vaddon thrown out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;While you are in t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, when they make rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You can open it to leave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And it&#039;s odd that you can hear the griding of the portcullis through the wall I thought. Maybe there&#039;s a hidden passageway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Have to unlock it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Or do you have to pick it again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I picked the lock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I got a bolt out of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;SOrry, not sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So you could get locked in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh yes, you&#039;re definetly locked in.  But then the page is kind of creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did he look like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The page locks the door behind you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There and isn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too quick for me to get a description.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nanakii says, &amp;quot;Odd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He was... plain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fast kid, that page is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Was he an emerald knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too young.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Seome?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He took an exception to me searching the chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Exception?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Couldn&#039;t draw that conclusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And after I yanked the bolt out of vaddons leg, he wouldn&#039;t let me hand it to vaddon or allow me to study the bolt in the room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very odd behavior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar seriously says to Gwenddolyn, &amp;quot;This is stuff you can&#039;t make up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When I went in there years ago, there was no page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;But were you tossing the room?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He only appears to warn, then slinks back to the shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Did they say anything to Zali about not being a knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I mean... respectfully looking for clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;She was with vaddon so they did not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;No, but Vaddon didn&#039;t leave me unattended in Emerald Knight territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No that would not be wise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well I should go in there and needle that page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We moved freely without incident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though I would need a good lockpicker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He&#039;s quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Sure can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So about the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I don&#039;t think I would be wise for me to try again.  Next time might be something more umm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Doesn&#039;t anyone have anything to say, especially about the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree with the bailey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says to you, &amp;quot;Books are very important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Think that is the right track on the Arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No bailey is recorded in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will plan to check out the boulders as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;The lost Chapel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It must be part of highhold, as that was what they were fighting over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too worried about getting these boots muddy to look at the bigger rocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Look behind, under, everything you can tap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Turn everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Pull everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Push everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Push, poke pull, kick too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the library too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We are missing something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Even licked a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The noises from the portcullis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;&#039;I think you&#039;re right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes and the howling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Can clearly be heard from the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright, meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks for coming all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 447th year, 20th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fourth Annual Emerald Knights&#039; Meeting held on the 20th day 447 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Veteran Apprentice Anuril, Champion Seydin, Nepenthe Huebald, Knight Penitent Briaen who is surrounded by a corona of fiery light, Hunter Hanryu, Heart Tender Kethrai, Emerald Knight Akolu, Squire Cheyee, Squire Eskila who is followed closely by a neatly organized mischief of rats, Primal Lady Zalinyar who is sitting, Black Fox Jaelia who is emanating a benevolent holy aura, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 4th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you, and. good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is not here and sorely missed, I will give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our official annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting, and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others have to say once we have completed our reports and the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide some related historical information, followed by my updated field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My report will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost 4 centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.  Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south rooms, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is on a south room. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaeological items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put i the nrooms that led to an old bailey, to preventing others from seeing the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of a rotted out walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some historical information that I am taking extremely seriously is a reference to 241 BL, when Corik the Black Cloud became the Ferdahl. No other historical figure has ever been referred to as such, the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be closeby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential. I would like to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds, not just one Empath trying to do it themself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon was painfully absent at the last field report update, and his scribe duties were greatly missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I understood that he had quite an update for us all. He collected oral histories of those near the wall, inquiring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;But he is here now to give us his report!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry I talk so fast for your scribing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I have picked up additional patrols on the wall for extended periods.  This past summer and fall were an amazing time on the wall.  The desolate nature of the area has its own beauty that is only appreciated with time spent here.  It s captivating in its own way, but I miss seeing everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;So, I regret missing our last meeting.  I was there in spirit, but the continued task of defending the wall wouldn t allow my departure at that time.  Let alone, our Second Grimnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the good folk, they had nothing new to report in their chatter and musings about life and thoughts on different people and history of the area.  I hope with time, I will gain their trust that they will share their deeper thoughts and stories about the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I wanted to share a recent experience and my thoughts about the adventure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;During my time on the wall, a young paladin named Rizk stumbled up the battlements looking to join our esteemed group.  He was this bright-eyed, bushy-tailed, and about as green as the fields of Illithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You apologetically say, &amp;quot;A part of me wished once again to have that firm grasp of idealism that was so evident in his hunger, but I digress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After speaking with the Commander Fenhalut, Rizk set on his way completing the tasks on the wall.  After Second Grimnur granted me leave, I chose to help him as he struggled with the work assigned to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously exclaim, &amp;quot;And boy, did he need it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;He stumbled, fell, and was completely incompetent with the work to be done.  The kind of person that makes you wonder if the Dark Hand is just a bit easier to deal with. You know the type, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You disgustedly say, &amp;quot;So, as I coached and watched him fumble with rocks and stuff my disgust grew.  A flicker of light caught my eye, and when I took notice, I was humbled by what I saw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You admiringly say, &amp;quot;But, despite the monotony of it all, Rizk had a heart full of courage and determination. He didn&#039;t just see it as a chore, he saw it as an opportunity to prove his worth. And I couldn&#039;t help but chuckle as I watched him wrestle with those rocks, cursing under his breath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;Now, my friends, that brings me to the point of this story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;In a world as challenging as ours, it&#039;s easy even for those of us experienced in the matter to get lost in the daily grind, to forget the reasons we took up the mantle of the Emerald Knights.  Remembering the words of Petra, we didn&#039;t join for the fame, the glory, or the easy quests. No, we joined to protect Illithi from the darkness that threatens it, just as our founders did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;We may not have crowds cheering us on, and we may not have the folks we protect offering us favors, but we have something far more important: a purpose. We have each other, united by a common cause, bound by the laurel and lion&#039;s claw crest on our badges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You valiantly say, &amp;quot;So, my fellow Knights, I stand before you today with a simple request. Let&#039;s remember our purpose and the legacy of those who came before us. Let&#039;s reach out to potential recruits, rangers and paladins alike, and help them complete their quests just as we did and received help from our superiors at the time. Together, we can increase the number of Emerald Knights, strengthen our ranks, and continue the fight against the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I did crack into the library and despite being closed for several decades, it did not seem to have any renovations or new books I could find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would like to respectfully disagree with your assessment on the bailey being a part of Highold.  According to what books I could find, Highold had no roads leading to it as it was built high on the peaks of a mountain.  It was accessed by a complex series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my history of High Hold at the next annual meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Elurora, &amp;quot;Could the bailey be the wall in front of highhold?  It is considered an outer wall if my books are right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is quite a bit of reference to it being directly next to the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks you, &amp;quot;Why would it need that when it was built into the peaks of the mountains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Purnay says, &amp;quot;You would want to protect the bottom of the lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;d caution into reading to much into the names of the things scattered around the muck of the Hand.  The folks that named those things were typically doing so as they either fought some monstrosity or fled from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Maybe an outer place at the footholds for the delivery of materials and supplies to those lifts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That could be a fable about the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The battle here was over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So it had to be close.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;It would still need to be protected wouldn&#039;t it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is referenced to be adjacent to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Any other questions or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I open the floor to everyone now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;The only report I&#039;ve to offer is that I&#039;ve walked beyond the wall a few times for the last 6 andaen, but I haven&#039;t noticed any significant increase in the dark hand forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for your patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Thank the gods for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep them up please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Akolu, &amp;quot;Notice any breaks in the fog?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;None that I can recall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Has anyone tried planting those plants in there yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Did they work to heal the lands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;None have been seeded yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They would have to be an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just wondered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The young ones would die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is something to consider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;Or a thicket maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would be curious to see if the ones Empaths can summon would have any effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thicket is like a whole plant party.  That may do the trick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would like to try a huge group to do it together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;1 empath would not have the power to do such a thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask all emerald knights to go check the artifacts in the Lost Grounds, and Rangers, look for new pathways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;Especially around the sallyport and timbers, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Contact Vaddon or myself if you find something of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Or in any room the bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yeah, something is a bit off with that area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks Gwenddolyn, &amp;quot;The bailey has rooms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The spiked traps were put near those areas, so that is interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You can see the bailey from several different areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Usually a bailey is an open courtyard type style area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All south and west areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu asks, &amp;quot;I&#039;d be curious to see if the taint would corrupt anything Empaths planted in there, and wonder if it would revert to it&#039;s natural parasitic state?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A bailey is an entryway to a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Akolu Great question, me too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaelia says, &amp;quot;A single plant by itself in the Dark Hand, a corrupted area on our plane, or the Plane of Electricity, a single plant will show signs of being very uncomfortable. So a thicket is probably good to test in both places regardless to see if there is any additional differences or similarities or anything else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You would need several empaths to get a thicket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says, &amp;quot;On the subject of purification, I think it prudent to mention that scars play a role in maintaining the point of a lesson.  When recently an attempt was made to purify the Ancient Tree near Leth, our group was spirited to Lyba Bima and I to Trefren.  The words spoken to me in this place were &amp;quot;Some wounds are endured as a lesson. Some scars serve as reminders.&amp;quot;  This statement seems important on this subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I should put Vaddon in charge of it after the next field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Vaddon, make a note to take a group of empaths and clerics into the Lost Grounds following the next Mid-year Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald asks Briaen, &amp;quot; I was thinkin&#039; of this place after we went there for certain, sir. But I don&#039;t think it would hurt to try?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says to Huebald, &amp;quot;Attempts may be made, and rightly should be.  I only bring it up in an attempt to temper expectation of outcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share or ask?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;So, on the topic of the vela&#039;tohr plants we are able to summon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve done some further research on that, and found some results that I&#039;m not sure how to interpret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please do share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon these plants in the Vela&#039;tohr Valley in Forfedhdar, they seem to have a noticeable affinity, like they remember it is their home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon them either in the Dark Hand, or in Zengmodaleth, they seem... uncomfortable, as if there&#039;s something about the ground they don&#039;t like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That&#039;s understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Our assumption has generally been that, at least in the case of the Dark Hand, that was due to its corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What about this side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Outside of the dark hand and lost ground area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe like what Briaen was saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Well, here&#039;s the thing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve traveled to many different areas that I would consider to be corrupted. Some less, some even more, than the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Nowhere else has the plant reacted in that same way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think a plant can be grown in Forfedhar and brought here as an adult?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Those places include the Whistling Wood, the Forest of Night, the Zaulfung Swamp, the ruins of Oshu&#039;erhhsk Manor, and even Jeihrem&#039;s Barrow on Basalt Isle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;The latter of which is so corrupt that even being there causes my empathic senses to be assaulted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;And it&#039;s leading me to wonder if there&#039;s something fundamentally different about the Dark Hand that the plant is responding to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;The Zengmodaleth is connected to the other plane, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Maybe we should delve into why that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Other areas I&#039;d like to try but haven&#039;t, are in the Astral Plane, and within the decaying soul of Maelshyve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;Could the Dragon Priests have drawn something from another plane to the Dark Hand to do whatever they did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It seems possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;That&#039;s all I have for the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Kethrai, &amp;quot;&#039;Good ideas...tough spelling though.  Keeping me on my toes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He should just call it that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai quietly says, &amp;quot;I don&#039;t think Lasarhhtha would have much respect for the common tongue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For anyone interested, I am doing some S&#039;kra Mur history at my next history lecture, among other topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Another good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seydin asks Gwenddolyn, &amp;quot;With trivia to follow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone here a recruit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Joining the emerald knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Ranger or paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eskila wearily asks Cheyee, &amp;quot;You still want to be a recruit when you&#039;re ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
Postscript…be sure to follow up with Kethrai on his Lost Grounds Vela&#039;thor plants studies that followed this meeting at the mid-year meeting.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 448th year, 14th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fifth Annual Emerald Knights&#039; Meeting held on the 14th day 448 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Vaerek, Hunter Hanryu, Stargazer Mistanna who is being harassed by an intrigue of phantasmal kittens, Shield of Starlight Betlind, Veri Tervia Huebald, Primal Lady Zalinyar, Light of the World Gwenddolyn who is surrounded by a corona of fiery light, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light and Philosopher Jessalyne who is sitting and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
 &lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 5th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you. It&#039;s also good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is here, I will give her a break and give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our offical annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the Emerald Knight&#039;s reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content, and ending the discussion with the topic of the upcoming Velathor experiment at our next Mid-year Field Report and Field Event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others will have to say once the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide a recap of some related historical information, which reminds us of our purpose, and then my updated report will follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost four centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some of them were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south areas within the Lost Grounds, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is in an area in the south part of the Lost Grounds. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put nearby the old bailey, to prevent others from getting to the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says, &amp;quot;As long as I don&#039;t have to go into the well again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of an old walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;We were never closer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest among the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says to Betlind, &amp;quot;If it was just you and me, I wouldn&#039;t have minded, it was all the elbows and knowing how little some of those folks bathe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now, Vaddon will give his report, and then he will turn it over to me again as we move on to new developments, which will be followed by any other Emerald Knight&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and our esteemed guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Firstly, a shoutout to the fine folks around Blackthorn Canyon, especially Dorittee. Her wit is so sharp, I&#039;m convinced she could hold the Dark Hand at bay with it and win! Alas, the residents of Blackthron Canyon recent musings haven&#039;t unearthed any earth-shattering news, but I will keep my ears open and hopes high.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You depressingly ask, &amp;quot;Now, on to recruitment - or the lack thereof. It seems my personal charm hasn&#039;t been enough to lure new blood into our ranks. If anyone&#039;s had better luck, do share your secret! We could use a few more brave souls willing to face the Hand with us.  Speaking of which, any new members amongst us tonight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s too bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Remember those long shifts on the wall last winter? One frigid night, I found solace in a bowl of jerky stew so good it almost made me forget the cold. The next day, I tried to find the cook, but Grimnur brushed me off faster than a snowflake in a blizzard. My quest for the recipe was cut short and forgotten... or so I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Spring brought an interesting discovery. I stumbled upon writings on Human Cuisine, featuring the culinary highlights of the Shadow Clan. Their jerky stew, described as a hodgepodge of meats, veggies, grains, and a hunk of lard, is surprisingly tasty and   importantly   non-poisonous. A culinary bar set so low, yet so reassuring, don&#039;t you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then there&#039;s the famous Wall Bread. Described as a hardy mix of eggs, grains, lard, dried meat, and fruits, it&#039;s the ultimate of breads   tough and packed with everything you need to battle evil, or at least hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Curiosity piqued, I went on a culinary crusade, asking everyone about Wall Bread and Jerky Stew. But any mention of Shadow Clan recipes was met with more deflections than a shield in battle. So, my gourmet quest hit a wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Corik&#039;s?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, I&#039;ve managed to gather a few recipes that come close to those legendary dishes. Though it&#039;s a hot summer night, I invite you to sample these tributes laid out before you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Winter....feels like summer to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Right Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Great weather we&#039;re having.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To close, let me echo the words of Ptera, who led the first band of Knights&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;One certainly gets used to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;So, grab a bowl of stew, a slice of Wall Bread, and let&#039;s eat to our continued fight against the darkness. Good evening, and long live the Emerald Knights!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Tonight we are featuring the Elven-Human War. I will be doing trivia and a numbers game for prizes following this short.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorril, an Elf, was the daughter of Kiernion, who was the leader of the Forest Elves at the time. Sorril fell in love with Kanton, a Human, and later eloped with him and soon after became pregnant with his twin children.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Wrong one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Good, my history on that war is pretty terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So picking up where I left off. I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;It also depends on who you ask with that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given some recent developments, which Vaddon will be providing information about immediately following, I want to touch briefly on some of the history aboutthe Hounds of Rutilor.  They are a group of religious zealots, mostly Clerics and Paladins, who seek to destroy Necromancers wherever they are found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds have been seen around any area with a proper Justice system, but they act independently of The Inquisition, though both groups do appear to support each other with their similar purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds are an ancient order established in 229 BL to defend against internal threats as well as external. They operated with great effectiveness until 193 BL, when they were wiped out by the Dragon Priests, which was just a year before the fall of Corik&#039;s Wall to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is no coincidence that the Hounds and the Dark Hand were battling the Dragon Priests within the same year when the DP marched across the lands and Corik&#039;s Wall fell along with many other strongholds. Corik&#039;s Wall was important, because it was the first defense outside of Highhold, and a major battle ground during the DP wars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 396 AV, over four centuries later, the order of the Hounds was reestablished. It has never been known who leads them, as their order has been very secretive, and they possess great numbers, resources and power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is it possible that Chepiso is their leader? I guess time will tell as more is revealed. He has made his purpose clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps we are seeing a shift in the way that tNecromancers are being handled by the Hounds because of the rise in sorcerous magic. Which leads me to recall that the last times sorcery was at its highest level, the Guardians made an appearance to shut down magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In more recent times, we called that the day the magic died, and resurrection was not possible for a very long time. Let&#039;s hope we do not see that day ever comes again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our last Mid-year Field Report meetingk, Huebald agreed to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds immediately following our next upcoming Mid-Year Field Report Meeting that will be here and move into the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon has an update for us after inquring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;I am very curious about this new discovery, and the plan is to have a group of empaths try to grow them in the dovecote, well, and  opening to see if they will grow there. Those areas seem to be slightly out of area with the tainted ground, so is it possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following Vaddon&#039;s report, he will turn over then floor to other Emerald Knights for reports and then once we open the floor to all for discussion once our official meeting is concluded, we will discuss the Velathor experiment then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;All I have prepared is some remarks about Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kind of covered the closed lips of the folks in Blackthorn before the vittles were served.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I apologize for the miscommunications.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Speaking of Chespiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Do go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ah...that I am prepapred to dicuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But Betlind was on the front line, so after my report, please jump in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Elurora will follow betlind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So here I go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my own notes, and notes from others I&#039;m feebly attempting to summarize my understanding and purpose of the individual calling himself Chepiso, who supposedly works with the Hounds of Rutilor.  Any additional thoughts you may have are welcome after the meeting adjourns to correct any errors, or ommissions in these collected thoughts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m afraid I cannot make a report until the chapter is closed, as such I&#039;m afraid I need to depart early and deal with this wild Hound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;If you&#039;ll excuse me. My greatest apologies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About eight nights ago, Chepiso, who is generally thought to be a member of the Hounds of Rutilor, shared several compelling thoughts on the gweth across the realms.  His messages were fervent calls to action against the Necromancers, urging the citizens to choose between a new dawn ignited by righteous flames or being consumed by the darkness they harbor. He emphasized the need for self-purification and the expulsion of evil forces, specifically targeting those practicing Necromancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Chepiso warned of the impending judgment he would bring, should the townsfolk fail to cleanse themselves of this blight. He expressed concern over the complacency and guilt that currently plague the lands, deeming it complicit in allowing such dark forces to thrive. The urgency in his thoughts was clear.  He says it is a time for decisive action against those who twist life and death for sinister purposes, to rid the streets of the stench of decay and restore peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then four nights ago, Chepiso returned as promised.  He battled several people, including Emerald Knight Betlind, eventually resulting in his own death and that of others.  Following the initial skirmishes where he attempted to enforce his warnings, a gathering was held out the north gates of Shard.  There was much conversation between Chepiso and the populace.  Those subsequent conversations with various people in attendance revealed a consistent and intense commitment to his anti-necromancy stance. Engaging in witty banter and provocative questions, Chepiso sought to expose perceived complacency and alliances with necromancers among the assembled community.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;His comments ranged from sarcastic remarks about snacks during speeches to pointed questions about supporting necromancers. Chepiso displayed skepticism toward those who associated with necromancers and engaged in philosophical debates about redemption, emphasizing the need for purging those who protect necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Multiple people faced Chepiso&#039;s scrutiny, with some responding defensively and others attempting to justify their positions. In a rather confrontational manner, Chepiso challenged the beliefs, alliances, and past actions of those gathered, highlighting his unwavering dedication to the cause of purging necromancy. These interactions added depth to the ongoing narrative, creating tension and intrigue among the assembled crowd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that I will wrap up my summary and wish to extend the invitation to correct any misunderstanding of these events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for that summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Seemed about the same as what I heard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It made his intent clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;What I wanted to talk about isn&#039;t the Dark Hand or Corik&#039;s well.  Or Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It has more to do with my guild.  I want to once again try to find out what was so important that they caused Sir Beren to flee into hiding.  And maybe find out what the council did with Sir Oane in these past years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have sent missives to council.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are very tight lipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nobody showed up to 2 proposed meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am going to be planning a Sit-In at the Paladin guild in Crossing to start out.  I will send a letter to the council and the guildleaders before hand to make sure they know why we are there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are better off in Hib, since that seems to be where the problems started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;We may not know where Sir Beren is, but we know the journal he found was given to them, and whatever was in it caused them to go after him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Or Aesry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The paladin guild in hib, was where sir oane and sir beren were before going to the lost grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says, &amp;quot;I&#039;m sorry I know I&#039;m not allowed to speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;After the Sit-In, I plan to gather some Paladins and Bards to attempt to evoke memories from the Paladin guild in Crossing, in hopes that either something of Sir Beren remains or perhaps even further back to one of the Seven who helped build the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir darius was the one behind it, and he left crossings, so I am unsure if that is the right place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am also going to suggest that we, as Paladins, avoid going to Sir Darius as a bit of a stand against what he did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I know you will bet plenty of support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anything else Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other emerald knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I have an inquiry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That is all for now.  I will make sure there are postings when I have a date planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;The one sitting for a bit, sipping hot chocolate, anyone know of her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;She is a Necromancer, I believe she calls herself a Philospher?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Jessalyn or some J name like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Confirmed then, she and I had history many many years ago,.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am sure they want to make sure what we are up to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;She is a Necromancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks Elurora, &amp;quot;If she is known to you as a necromancer, why did you allow her to stay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes she was expelled from the order of the white rose before I became speaker for being so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not yet zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meetings are open to everyone, that is what the rules said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unless we decide to vote to change that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;As a follower of Albreda my path is one of peace as  much as I am able.  I would prefer to talk to her and try to convince her to follow the path of Sir Briaen, but doing so during a meeting someone else called would be rude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And not allow necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;Emerald Knights, allow necromancers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I as well.  There is a chance they can be turned from their errant paths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Maltris, &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Emerald Knights only allow Paladins and Rangers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We would have to vote on it, as they voted everyone could attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;To the meetings&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not in the emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I would think that everyone meant all, except those that we fought against on the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;We took a vote to allow everyone to attend our meetings, is there a motion on the table to disallow necromancers from being included as everyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I make said motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is there a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;I would ask how we plan to make them leave if they don&#039;t want to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vote for emerald knights, aloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote to disallow them at our meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I cannot vote without an answer to my question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Discussion then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says to Elurora, &amp;quot;No one was born into necromancy, it was a choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;We ask them to leave...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;I never said otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Of course, but if they don&#039;t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Failure results in consequence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We could move our meetings back to the meeting room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then it will be upheld as I will boot them from the meeting without fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I do not feel comfortable resorting to violence to make someone leave a meeting, but if others wish to, I will not stand in their way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we move them back after voting on the ruling on the table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We can make the motion be this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would accept moving to the meeting room to allow us the ability to usher them out peacefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disallow necromancers from attending official meetings and move the meetings to the meeting hall to enforce it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second to Elurora&#039;s motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t care either way where we have the meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Votes please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I vote yes as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Vaddon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I vote yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To the motion to move meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unanimous then, motion passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It is a good solution, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Moving on, does any other emerald knight have a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I then officially open the floor to all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huebald is next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to you, &amp;quot;This bread is surprisingly good, hearty and nice on a winter day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am curious about what Huebald has planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says, &amp;quot;Well, I&#039;ve not much to report on at this time except that I&#039;ve been collectin&#039; the names of interested folks to join us beyond the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Excellent news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;How many so far?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says to Gwenddolyn, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
.....Notes to be added by others.  Ran out of ink in inkwell.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
.....Following Scribe Vaddon&#039;s departure, Emerald Knight Gwenddolyn reluctantly took over his scribing duties, which was very difficult to juggle presiding over a meeting while scribbling notes of what everyone said, and what the notes actually looked like, scribbling.  Making an additional note to self to convince a back up scribe to take notes in case of Vaddon&#039;s absence.&lt;br /&gt;
&lt;br /&gt;
You rub your hands together.&lt;br /&gt;
&lt;br /&gt;
Vaddon says, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brent reaches up to the rack overhead for a tankard and grins as he draws on the tap to fill it.  Handing it to you with a nod, he says, &amp;quot;On the house, sister.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Vaddon.&lt;br /&gt;
&lt;br /&gt;
Huebald says to you, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaddon nods.&lt;br /&gt;
&lt;br /&gt;
Vaddon waves.&lt;br /&gt;
&lt;br /&gt;
Emerald Knight Vaddon strides out.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That is fine, we will leave from here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They can meet outside the wall, a couple paces sw and south of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Chepiso was smote by Rutilor!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Let me know if I can be of help with BoT, maybe we can make an area a bit safer for the Empaths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek chuckles.&lt;br /&gt;
&lt;br /&gt;
Hanryu chuckles.&lt;br /&gt;
&lt;br /&gt;
You applaud.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Well that&#039;s fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I guess his God wasn&#039;t so happy with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Your mind hears Gwenddolyn thinking, &amp;quot;[General]&amp;quot; &amp;quot;so he was a fake?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You chuckle.&lt;br /&gt;
&lt;br /&gt;
Vaerek raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Vaerek.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Huebald, that is great news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Keep up the good work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald smiles.&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I am looking forward to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I just wanted to say that I enjoyed this meeting. It was my first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Vaerek.&lt;br /&gt;
&lt;br /&gt;
Mistanna nods at Vaerek, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You are welcome to attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;If you need any help with gates for the new location or locations let me know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you, I will take you up on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vaerek says, &amp;quot;I&#039;ll lend a hand for travel for future meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora beams at Vaerek!&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Vaerek!&lt;br /&gt;
&lt;br /&gt;
Elurora says to Vaerek, &amp;quot;That is very kind of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You let out a hearty cheer for Mistanna!&lt;br /&gt;
&lt;br /&gt;
Huebald raises his hand.&lt;br /&gt;
&lt;br /&gt;
You nod to Huebald.&lt;br /&gt;
&lt;br /&gt;
Huebald asks, &amp;quot;Question since the vote to change where the meetin&#039;s are bein&#039; held. Will that make it harder for folks who aren&#039;t Emerald Knights to attend?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora shakes her head at Huebald.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We will arrange for a moongate from the meeting to outside the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;No issues there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald nods.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone else have anything else to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Huebald, &amp;quot;Not that I&#039;m aware of anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If not, the meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris nods to you.&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Fine meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu raises his hand in a quick salute.&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunter Hanryu pads out.&lt;br /&gt;
&lt;br /&gt;
~~Submitted by my now very sore hand, Emerald Knight Gwenddolyn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 444th year, 32nd day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Sixth Annual Emerald Knights&#039; Meeting held on the 32nd day 449 years since the Victory of Lanival the Redeemer in Shard Great Tower Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Those in attendance included; Primal Lady Zalinyar, Stalwart Seydin, Hunter Hanryu, Ryeka, Philomath Miskton, Glade Seeker Rest, Wizard Efrate, Druid Zyros, Squire Cheyee, Truthseeker Elurora, Light of the World Gwenddolyn, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am officially calling this Sixth Annual Round Table Meeting to order. I ask for no interruptons so that we can get through the formal meeting quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following my historical presentation will be my report about the vela&#039;thor experiment that Huebald and the Empaths did in the Lost Grounds following the most recent Midyear Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then our Scribe, Emerald Knight Vaddon, will give his report, followed by any other Emerald Knight who has a report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then I will open the floor for discussion with everyone once the Emerald Knights have completed presenting reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Annual Round Table Meetings are the proper forum to bring to the table any ideas, issues and motions that need voting on during the Emerald Knight reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was an issue that was brought to my attention by an Emerald Knight since the last Annual Round Table Meeting that I will address during the reports, given the knight is present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For the historical presentation, I will repeat my summary of &amp;quot;A Tale of High Hold&amp;quot;, as told by the Dwarven Bard Hrakisi Viikelen, so it will be documented into the meeting notes for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven keep of High Hold is a part of legend, and has been known by many names: High Hold the Indestructible, High Hold the Untakeable, the Fortress That Could Not Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Built many centuries ago to the south of Ilithi, High Hold was part city and part fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It clung to the rockface of some of the highest and sharpest points of the mountain range in the northernmost tips of the Hiimarhand Shel, easily the &lt;br /&gt;
most imposing and staggering mountain range in all Kermoria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were no mountain roads leading to High Hold, and access to the fortress was solely through an intricate and elaborate series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It possessed gargantuan walls built by Dwarven ingenuity and engineering, molded from the mountain landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The fortress of High Hold was ancient, and was built during the same general time as the Sana&#039;ati Dyaus Drui&#039;tas Fortress of the Elves. One ruled from a mountain keep of rock and stone and the other from a fortress of the mightiest and most ancient tree, surrounded by sacred forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During a time when the continent was split between the rule of the Elves and the Dwarves, High Hold was a true center of power on the continent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;As Elven civilization spread out across Kermoria, with the Sana&#039;ati Dyaus Drui&#039;tas as its base, Dwarven civilization likewise spread out, with High Hold as its base.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves expanded into the many other mountain ranges of Kermoria. Dwarven rule extended from the Gemfire Mountains surrounding the Velaka Desert, down through the lands we now know as Forfedhdar, and curved southeast to encompass High Hold and what would be later known as Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Elves ruled everything else. So the two races warred frequently, each attempting to disrupt the even divide of power on the continent, though neither gained any lasting upper hand and the wars changed little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then was the coming of the other races. Humans and Halflings migrated from the west and S&#039;Kra Mur came from the east.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans gathered around the current border between Zoluren and Therengia, very close to Throne City, the future capital of the Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The S&#039;Kra Mur split into two main groups; one journeying to the north to what is currently Muspari, and one to the south that would become the Sraan T&#039;lar, which would become located on and near the lands belonging to Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarven Kingdom spread across the entire western side of Kermoria, and High Hold was at the very southernmost part of it. The argument went that the kingdom could not be ruled effectively with so isolated a capital.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a push for greater significance to be given to the other major cities of the Dwarves, such as Kwarlog and Garnedhren, and there were other reasons for this fracturing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It used be one unified Dwarven Kingdom to stand opposed to one unified Elven Kingdom. But Humans were gaining a greater prominence in the north by expanding their territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The hostile and arrogant nature of the Elves quickly alienated the Humans, and so they soon found themselves surrounded by enemies, the Humans to the north, and the Dwarves to the west and south.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But the Dwarven schism found themselves splitting into four main groups; the Iron Kingdom of the DragonSpine Mountains, the Kingdom of Kwarlog in the Arncharn and Himineldar Shel, Rendstone in the Journelai Mountains; and Adamantia in the Hiimarhand Shel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A key turning point was the betrayal of Morganae, turning against the Dwarves that had taken her people in under a flag of truce. Through her treachery, she managed to secure the important city of Garnedhren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Iron Kingdom had fallen, which allowed the Elves to absorb the lands that would later be called Southern Ilithi. It isolated Adamantia from the rest of the Dwarven lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Adamantia and High Hold, played a major part in the great Elven-Human War, since it was in close proximity to both the Elven Mountain and Forest Clans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Joining on the Human side caused the Dwarves&#039; hostilities with the Elves to increase drastically, and some of the fiercest fighting of the ten year war took place along their border.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Several times the Elves and S&#039;Kra Mur organized raids against High Hold itself, hoping to infiltrate the fortress, but all such attempts ended in disaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Dwarves of Adamantia were the strongest supporters of Elven reparations after the wars ended. High Hold&#039;s shadow lay across the land, and dominated the Elves after their defeat, and earned its status as an impregnable fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not long after the Elven-Human War&#039;s resolution, a Human man was born in the Ram Clan territory to the north. Akroeg became the Chief of the Ram Clan, which was the birth of the Seven Star Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Akroeg and his Emperor successors sought to rule all of Kermoria. While the Elves and Dwarves, in their period of ruling, had brought some semblance of balance to the continent. But Akroeg wanted it all, as Human greed is legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Even some of the Dwarven lands acceded to his wishes and were absorbed into the Seven Star Empire. But Adamantia stood up to the Human tyranny, as a proud bastion of Dwarven history, tradition, and strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In time, the Emperors truly did conquer most of this continent, from the Reshal Sea to the western boundaries. The Empire gained more and more land, and further increased its military strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold still stood strong. The Elves, now members of the Empire, were more than willing to encourage the attempts at military conquest of Adamantia, and to participate vigorously when such attempts came about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though the Empire did battle with the Dwarves several times, the first major offensive came during the reign of Emperor Ringth, who devoted massive portions of the Imperial forces to a full-scale invasion of Adamantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since There was no way the Dwarves could ever hope to stop such a thing, being far too outnumbered, they abandoned the surrounding Adamantian land, and holed themselves up inside their fortress of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And Emperor Ringth conquered all of Adamantia, and then attacked High Hold itself. His forces were battered away from the fortress with embarrassing ease. He could not even scratch it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This prompted him to dispatch diplomatic messengers, to deliver a message to the Adamantian King that he had a crown but no land to rule since Adamantia was no more. It would only be a matter of time before High Hold falls, so the Dwarves should simply surrender.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Adamantian King proclaimed, High Hold will never surrender. This is our land and we are Dwarves. We are as strong as the mountains themselves, and we will last here for an eternity. This is High Hold the Untakeable. This is the Fortress That Cannot Fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Imperial envoys were sent back to their master, their mission a failure. Ringth responded to the challenge of the Adamantian King by placing a siege upon the fortress that lasted twenty years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When the reign began of the next Dwarven Emperor, Thvasvadh, the Great Siege of High Hold was at last lifted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was more than a century before the Empire acknowledged High Hold&#039;s presence again. Until the reign of Emperor Hresoch, whose Dwarven family was an old one from Kwarlog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He dispatched a team of Dwarven dignitaries to High Hold, attempting to convince them to join the Empire, as the other Dwarves had done, but High Hold sent them back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Forty years later, an arrogant young Human Emperor named Hermothius placed another siege on High Hold with aggressive offensives against the fortress. When Hermothius died in a battle, his successor, Theksaal II, ended the second siege on High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Despite their best efforts, the Imperials were humiliated by defeat each time they attacked High Hold or attempted to besiege it. The fortress continually lived up to its reputation of being unconquerable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not too long after the fall of the Seven Star Empire, a new Empire rose to prominence in Kermoria called the Empire of the Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Under the leadership of Dzree, the Dragon Priests cut a bloody swath across the continent conquering each land. Ilithi was the first land to fall, followed by Zoluren, Therengia, Forfedhdar, Velaka, and Reshalia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But High Hold remained one of the few places to withstand the brutal attacks of the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then the Dragon Priests devised a new method of siege. The Dark Hand was named for the corruption and plague they instilled into the land, turning the earth vile and evil. They conducted their foulest experiments there and the Dwarves were powerless to stop it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once beautiful lands of Adamantia and Southern Ilithi had been turned putrid, and High Hold was right at the center of it all. They lasted as long as they could, fighting the rotting lands around them valiantly. But the people were finally besieged in such a way that they knew would be their end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The once pristine waters had turned to noxious poisons. Where game was once plentiful, now there were only monsters, whose meats would make a man ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Healing herbs were transformed into deadly weeds that would attempt to kill a man that approached them. Eating them would fill the body with disease and acids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A side note about this, is that healing herbs which are not tainted have started growing in the Lost Grounds again. Our next Field Report will include updates about what herbs, if any, can be found growing there by foraging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want the following locations to be tested, taking seasonal changes into consideration as some of them can only be found in specific seasons. Also forage in other areas of the Lost Grounds besides what I list.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the dovecote, georin grass, blue and red flowers can be found. In the NE area near a trebuchet, georin grass, ichor root, riolur leaves, blue and red flowers can be found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the Dwarven Bard&#039;s account about the destruction of High Hold. He wrote that the mountains themselves were transforming into evil things, being shaped by the corrupt land around them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After several decades, the fortress of High Hold was destroyed by the Dark Hand. It is a wretched, ghostly place now, truly a part of the loathsome lands that consumed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then he ends with this mysterious comment, &amp;quot;Those who enter the Dark Hand would do well to stay clear of the once mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So if High Hold was truly destroyed, then why would it need to be avoided? It makes me wonder if they knew there was something there that needed to be avoided, and makes me more determined to find what lies beyond the old bailey. Most likely a rockface with a lift obscured by the fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to my investigation of the odd ruins in the Lost Grounds, spending significant time scouting the area taking extensive notes, and the continued study of some intriguing items that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, Morganae&#039;s Arm would have been built just outside of High Hold, because that is where all of the fighting took place, since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So that bailey is likely an entryway that leads to the renown High Hold lifts. How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable in areas to the west and south, four to be exact. Two are on the west side, just north and west of the dovecote. One is in the southwest corner and the other is directly east from there. I am convinced this bailey extended southwesterly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once inside the old bailey, a series of lifts would likely be found and used to climb the rock face of the Hiimarhand Shel, rising to High Hold above. The dense fog that obscures the Lost Grounds conceals the view of this once spectacular fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items that I found strewn in the ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet, one of two rusted-out trebuchets in need of repair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap. Once used to break down large walls, this old trebuchet now lies in total disrepair, its massive lever-arm nearly rotted away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and several boulders are points of interest that I continue to study. I am looking into the possible restoration and repair of the trebuchets, but I am still awaiting word on the delivery of the materials needed to repair them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found some old caltrops in two areas located north and south of each other, and also two small groupings of burial mounds marked with banners, one on the west side and the other on the east side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also wonder if the banners were pointing the way to High Hold, where they stood in battle, since spiked traps were strategically placed near places where an old bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame of something, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue to spend more time there researching these while looking for more items of interest within the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle, to see if anyone can discover  something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also, remember if you bring non-mustered in friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on with an interesting encounter that an old comrade of mine from the Crossing Defense Legion, Sir Glemm. whom I served alongside during the Sorrow War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will end my report with some important highlights of a meeting Sir Glemm and Penderrin had with Paladin Researcher Oane that describe our mission as Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They had received orders from a Council messenger of Guildleader Darius, with official orders for Oane&#039;s arrest for treason. Though they did not have him arrested at that time, their conversation was right before Oane&#039;s disappearance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some interesting incidents that also occurred during that time was that Oane argued with Darius shortly before his disappearance. He had discovered Darius&#039; complicity with stolen artifacts, specifically an artifact that he was appraising for the brother of the lead investigator for the Gemstone Murders, who had been assigned by the Baron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was no coincidence that she was Darius&#039; girlfriend, while under the Baron&#039;s employ, which was the likely the reason the Paladin Guild removed him as Crossing Guildleader, for his complicity with the artifacts that had been stolen from Terald&#039;s tent during the Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So they put Darius in charge of hiding the truths about Emille&#039;s Tomb and Drelden&#039;s journal, the journal which Sir Beren found and then went missing, and that Oane found and who also went missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There were a council member and the council&#039;s scribe present during most of Oane&#039;s tomb investigation, which was the same scribe that Oane used to send missives about the artifacts, so it was clear that Darius knew everything about it too.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given the details about the artifact in Oane&#039;s letters to the Worthingtons, it was clear that the item in question was in fact one of the missing Silver Key of Artifacts, called the Talisman of Demetrios. It was a pendant that fit into a set of specialized armor, which would activate some kind of power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was discovered by Zalinyar during our investigation with the Researcher&#039;s Conclave. They were given clues to a few missing artifacts to search for, and Vaddon and Zalinyar also discovered the The Merchant Magician Borrugar Steadfoot&#039;s Chimes of Disruption on the North Road south of Kaerna, which had been placed there to keep the perpetual invasions from Darkstone and Kaerna from reaching further to Crossing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Getting back to the conversation Sir Glemm had with Oane, Oane explained that long ago, the Immortals would choose champions. They were the earliest paladins, but they were no&#039;t organized, even though they tried to organize, it never lasted because of ego and corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were not like the paladins of today. They were champions of the Immortals. Not just Rutilor or Chadatru, but all of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that the first organization to succeed was called the Hounds of Rutilor, very different than the current organization. But they failed and were slain to the last man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They were true to their calling, and were paladins and clerics dedicated to opposing Dzree and the Dragon Priests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This was confirmed by Commander Fenhalut himself, who told Penderrin, that was why they choose to remain there. The creatures beyond the wall are the creations of the Dragon Priests, monstrousties that exist to serve the World Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane went on to say that Syal was one of the chosen, called upon by the Immortals as their champion. He did what none of the others could do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He found six others like himself, and formed a successful order. Depsite their small size, they fought the Dragon Priests and the monstrousities they created tirelessly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal created a code of honor, and taught those who would listen what it meant to be a paladin. And when he could, he recruited more that had felt the touch of the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane continued, &amp;quot;But then the Dragon Priests created many monstrousities, the Adan&#039;f, the creatures of the Dark Hand, and worse, I fear, far worse. I very much fear that they drew the attention of something else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He commented, &amp;quot;Much like the necromancers recently did. A great evil fell across the lands. The nature of which I know not, save that it drew the attention and wrath of the Immortals themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal and his six chosen followers were charged with defeating this darkness. I know that they succeeded. This too is also recorded, by something known as the Bonding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Syal sacrificed himself, precisely so that his six companions could defeat this thing, and unite the paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But nobody knows exactly what this Bonding was, or what it means.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And the dreams, Hraige wrote of them. He spoke of dreams where he saw Syal fighting alone against hordes of undead, alone and without help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oane said that he was having the same dreams himself. Only it was not undead that he fights. Not undead, but twisted, evil creatures. He saw the creatures Syal fights, and they are we.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So my interpretation is that WE means that it consumes or binds with other souls becoming they or we, as some kind of agreement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shortly after speaking to Oane, Penderrin spoke with Commander Fenhalut, who said that the creatures are blasphemies, and exist to destroy that which the Immortals have created. Our job is clear and unconfused by politics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut stated that they think ill of us Emerald Knights because we do not trouble ourselves with politics or noble morality. There is a job to be done, and we do it. The Council may not approve, but we are not part of their Council and do not serve them. We serve the Immortals, and our own honor, free from political demands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that he felt like he was being watched a lot and extremely disturbing if the implications are followed. Many of the Knights report similar feelings of unease or malice, often simultaneously, which does not bode well. A threat apparently looms over us all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir Beren was last seen within the Lost Grounds, which is significant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Commander Fenhalut said that You realize what will happen if you DO find out the Council is hiding something. You may very well destroy the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So now you see why I am spending more time doing my wall duties and asking Commander Fenhalut questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And that is the end of my report and historical accounts. I will now turn the floor over to our Scribe, Emerald Knight Vaddon, who will then open the floor for all other Emerald Knights, including ideas, issues and motions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my news is limited as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I continue to spend time on the wall and in Blackthorn Canyon.  No new reports from the folks that live there to report tonight.  They do seem to be more comfortable with me roaming around and I hope that will loosen their tongues to be more open in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My studies have been lacking as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Spending too much time at Brent&#039;s I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Did learn some new songs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But that can wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of my limited report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind wanted to put a motion on the floor, but she is not present.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does Elurora have any updates?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;There is still no movement from Council in terms of my Sit-Ins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I had hoped part of the empath group would come and report their findings from the vela&#039;thor experiment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I can give a short summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They successfully managed a thicket of vela&#039;thor that they could maintain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For a very long time, as long as someone was there to heal them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It may take some doing, but trying to secure an actual vela&#039;thor plant to seed there would be spectacular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It could heal the lost grounds from the taint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;If we can get rid of the mud and fog, we may be able to find other clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now does anyone else have anything to add? The floor is open.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Do any of the distressing events ye reported on coincide with the sudden disturbances in mana of all spellcasting?  I am searching for clues trying to figure out what and when it all happened, what connections there may be and such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No, they date back to the times when the dragon priests created foul creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mana disriptions came more recently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;More often lately when I cast I do feel a tremendous violent energy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;So I think we are getting close to- something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye trying to pinpoint a when exactly, and then look around that time frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I see flecks of black in my holy mana, definite corruption within the mana.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;It&#039;s been a thing for as long as I&#039;ve know what magic is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The last time magic was banned, it was not good, no raising.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;I&#039;ve been around for gorbesh, sorrow, and much more, and just recently has it been problematic, and seems to be increasing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all went back to stolen artifacts that they used.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest asks, &amp;quot;Is it problematic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I mean, it is weird, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;For a while it was just strange sensations. Now it&#039;s more angry and violent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly why we are watching the wall closely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Aye when immutable laws of magic suddenly start to change its problematic.  For now its contained, but its escalating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is something worse there, ocular in nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;That makes sense, coming from a perspective where its always been mutable, because I know nothing, yanno, yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ryeka says, &amp;quot;I have been spending a lot of time hunting adan&#039;f. The first time I noticed, I was hunting frostcrones. But it can&#039;t be just that because I get strange sensations while casting in temples too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyros says, &amp;quot;Like a child, walking into the abyss. Something is experimenting into worlds it ought not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The increase in corruption is of great concern.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;I felt like the emotions were related to the spells I cast, violent for debilitation, firey for targetting and so on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rest says, &amp;quot;Never paid it that much mind though, so I might be wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Efrate says, &amp;quot;Its everywhere from where I can tell, from sky giants at least to the ice caves down here, into Forfedor and all throughout the mainland.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask that everyone go assess the area during various seasons to determine what is forageable there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And submit your reports at the mid year field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;On that note, this meeting is over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mid-Year Field Report Meeting Logs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vaddon&amp;diff=644041</id>
		<title>Vaddon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vaddon&amp;diff=644041"/>
		<updated>2024-04-23T03:04:21Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vaddon&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|relat=Zalinyar&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=y&lt;br /&gt;
|Image File=Vaddon2.jpg&lt;br /&gt;
}}&lt;br /&gt;
=Early Life and Education=&lt;br /&gt;
Vaddon was born on a farm in a year of great drought.  As the farms around his family’s dwindled, dried up, and were abandoned, his parents decided to abandon theirs as well. Sending their children to relatives and friends abroad, they were left with the youngest, now not even a year old. They ended up leaving him with the church and a meager tithe, hoping to establish a new farm and return soon to retrieve him.&lt;br /&gt;
&lt;br /&gt;
Months passed, and then years.   Vaddon grew up among priestess, priests, traveling clerics, and the other orphans. While many of the children gravitated toward the scholarly learning, some part of him believed the story that he was told about his parents eventually returning to claim him.  Vaddon desperately yearned for that day and wanted to be ready to work the farm.  He took on physically demanding jobs to prepare for the hard life of a farmer.  Initially he worked in the temple gardens helping the Gardener Eaadrich.  His work ethic and strength was quickly noticed and eventually he began working with the Undertaker Khurek to bury the bodies of the recently deceased.  &lt;br /&gt;
&lt;br /&gt;
In the temple, Vaddon heard stories of the great inquisition against the Necromancers, battles of good versus evil, and the might of holy paladins and clerics. So while the other children read and studied, Vaddon yearned to hold a blade.  With his head full of stories about the glory of battle and fighting to rid the lands of the evil his path became clear. &lt;br /&gt;
&lt;br /&gt;
Seeing the wanderlust in Vaddon&#039;s eyes, the High Priestess released him from the temple&#039;s care and duties to pursue a path more suited for his service to the immortals.&lt;br /&gt;
&lt;br /&gt;
=Page Years=&lt;br /&gt;
Immediately Vaddon went to the Paladin guild hall seeking work.  He was eventually accepted and given page duties that had typical chores including delivering guild messages, cleaning the guild hall, tidying up the clothes and weapons of the sentry’s and those serving the Crossing guild hall.  Watching and learning from those in the hall taught him civility and noble skills.  Occasionally, he would be taught horsemanship in the stables and practiced combat when the training halls were empty.  Often sneaking off in the early morning to the library opened a whole new world to Vaddon as he learned the history, legend and lore contained in those tomes.  &lt;br /&gt;
&lt;br /&gt;
This was the time, Vaddon engaged his interest in deeper thought of philosophical matters much to the dismay of others around him.  In return for his service, Vaddon was provided food, shelter and clothing.  More importantly the education, combat training and other forms of learning he attained by this experience was considered suitable and adequate reimbursement for these years of his life.&lt;br /&gt;
&lt;br /&gt;
=Initiate Years=&lt;br /&gt;
Upon coming of age, Vaddon joined the paladin guild at the first available opportunity.  Guild Leader Verika, already familiar with Vaddon granted him admittance.  Lady Verika shared with him these special words at his investiture saying, “The Paladin&#039;s strength is knowledge, his sword and armor mere tools to hone a virtuous heart.” These words continue to guide Vaddon to this day as he searches for understanding of good versus evil.  &lt;br /&gt;
&lt;br /&gt;
Vaddon joined the formal training program directed by Lady Verika.  She set expectations for him to meet in learning to use armor, weapons, and magical arts as well as a focus on the spiritual, mental and physical training.  He took advantage of the morning hours to participate in any weapons classes offered, then in the afternoons took to Crossing and surrounding areas practicing what he had been taught.  Evenings would find him in the corner of the library reading by candlelight or in the chambers praying and reflecting on his days.&lt;br /&gt;
&lt;br /&gt;
As his skills and abilities increased, he ventured out exploring and serving the citizens of Crossing.  One of his favorite activities was traveling the northern trade road between Crossing and Riverhaven ferry.  He would dispatch beings that would threaten weary travelers and trade.  &lt;br /&gt;
&lt;br /&gt;
It was during one of these frequent patrols, that he got the notice of a trader.  Vaddon came to the trader’s aid when attacked by creatures along the route saving the trader’s caravan for certain loss.  The trader took a fancy to the young man, hiring him to guard her caravans on future trading business.  Thus began a relationship that allowed Vaddon to acquire coins to purchase armor and weapons to aid him in his pursuit of the paladin ways.  &lt;br /&gt;
&lt;br /&gt;
=Squire Years=&lt;br /&gt;
On the 34th day of the the 8th month of Skullcleaver the Dwarven Axe in the year of the Silver Unicorn, Vaddon was promoted to a squire.  During the ceremony held in the Paladin Guild’s Chamber, Sir Warbrolus administered an oath to Vaddon to follow the Paladin Code and use his skills and talents honorably for the defense of the gods, the lords, and the citizens against evil.  Among the light seeping in through the stained-glass windows, and the simple weapon racks, Vaddon dedicated his life to that of the Paladin Code and began his noble service.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the squire investiture, he returned to Khurek.  He sought out Khurek’s approval and his blessing of his sword and armor.  Khurek was not forthcoming with the blessings.  Instead, he rebuked Vaddon for his ignorance in so blindly adopting such a flawed ethos.  He chastised him and humiliated him in front of the temple caretakers, shattering any illusions that Vaddon had about Khurek’s paternal concern towards him.  This encounter shook Vaddon to his core causing him to doubt his chosen path.  The outcome of which being his single minded resolve to prove Khurek wrong and living a good life following the code.&lt;br /&gt;
&lt;br /&gt;
Vaddon placed a much greater emphasis on training especially his martial prowess, as he was now mentally and physically prepared for it. His training included continued combat practice with various weapons, horsemanship, and skills that will be useful as he upheld his oath including climbing, swimming, and athletics.  This martial training and service, however, was only one aspect of his new life.  Vaddon was not only a warrior-in-training, but also a nobleman, and therefore he became one.  He study and learnt lessons in music and dancing, etiquette, and jousting. In addition, he continued to acutely study the Paladin Code, realms history and lore.  Vaddon also learned to play some popular games, such as siegery as a means to advance his strategic thinking.&lt;br /&gt;
&lt;br /&gt;
Vaddon continues to this day seeking out opportunities to follow the code.  His days are spent wandering the lands applying and keeping his code.&lt;br /&gt;
&lt;br /&gt;
=Reflections=&lt;br /&gt;
Sharing of stories of battles fought, lessons learned and other musings.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Justice, Judged: My Unholy Day in Court&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 446 years, 372 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to describe the shock of it all. Today, in Riverhaven, a place I&#039;ve always felt a sense of belonging, I found myself accused, judged, and pronounced guilty. The charge? Endangering the public. My heart races even now as I pen down the words. How did I, a Paladin who&#039;s taken solemn oaths to uphold justice, land in this situation?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been through skirmishes, fought enemies, faced the darkest of evils, and yet, nothing felt as piercing as the weight of that gavel coming down. I have always taken pride in my role, my duty to the people. And now, to be seen as a threat to those very people... It&#039;s a blow unlike any other.  Schist…I wear the Peace Keeper title to announce my presumed duties to these lands.&lt;br /&gt;
&lt;br /&gt;
The very core of my beliefs, the Paladin Code, states the essence of my duties. But now, I&#039;m questioning everything. Is justice always fair? I&#039;ve been found guilty, yes, but the turmoil inside questions the legitimacy of the judgment. I know my intentions were never to harm. If I&#039;ve wronged, it was unbeknownst to me.&lt;br /&gt;
&lt;br /&gt;
But the Code is clear. &amp;quot;A Paladin is Just and works to promote and enforce Justice and the Law.&amp;quot; I respect the law, even if I find myself at odds with it. But this incident has cast a shadow of doubt on my journey. Am I fit to wear this mantle? To wield my sword and shield in the name of justice?&lt;br /&gt;
&lt;br /&gt;
The situation makes me ponder deeply on the concept of justice itself. Is it absolute? Or are there shades of gray, blurred lines that even Paladins can unintentionally cross? The Code is my anchor, but right now, it feels like it&#039;s dragging me down into a sea of uncertainty.&lt;br /&gt;
&lt;br /&gt;
I recall the words, &amp;quot;A Paladin is Loyal. He does not betray his god, his liege-lord, his guild, his family, or his friends.&amp;quot; Today, it feels like I&#039;ve betrayed myself.&lt;br /&gt;
&lt;br /&gt;
In this moment of introspection, there&#039;s a part of the Code that stands out – the notion of being truly Evil. If the law unjustly brands me guilty, does it not teeter on being truly Evil? Yet, as I think on it, my conscience wrestles with the idea. Perhaps it&#039;s not about the law itself, but about how it&#039;s interpreted and enforced.&lt;br /&gt;
&lt;br /&gt;
This injustice, though painful, will serve as a lesson. A reminder that the path of a Paladin isn&#039;t easy. But it&#039;s also a path that requires unwavering belief, not just in the Code, but in oneself. Tomorrow is a new day, and with it, I&#039;ll embark on a journey, not of redemption, but of understanding, of seeking truth in the midst of doubt.&lt;br /&gt;
&lt;br /&gt;
This Paladin&#039;s path has taken a new turn. Only time will tell where it leads.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Whispers Amidst the Chill&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 446 years, 367 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s late. The campfire&#039;s warmth still lingers on my skin, even though I&#039;ve long left the company of my fellow knights. I can still hear the distant laughter and stories as they continue their fellowship. Here in the barracks, it&#039;s just me, the flickering candlelight, and this small oaken desk I&#039;ve claimed for tonight.&lt;br /&gt;
&lt;br /&gt;
Winter is really setting in. There&#039;s a kind of beauty in the frost outside, the kind that I&#039;ve always felt connected to, being Kaldar and all. But as I sit here, bundled up and prepping for tomorrow&#039;s journey back to Crossing, there&#039;s this chill inside of me that&#039;s different from the cold I know and love. &lt;br /&gt;
&lt;br /&gt;
But tonight, amidst the quiet, there&#039;s a clarity that hits me hard – I miss my friends. The laughs, the banter, the familiar faces from before the Wall became my life. I reckon the Wall, for all its lessons and challenges, made me realize how much they mean to me. Funny how being away from something can make its value crystal clear. The thought of reuniting, sharing stories, and just being around them again gives my heart a warmth that no campfire can.&lt;br /&gt;
&lt;br /&gt;
I guess the winter outside is kind of mirroring the one inside me. It ain&#039;t about the cold or the snow – it&#039;s about the questions, the doubts. My time at Corik&#039;s Wall, the things I&#039;ve seen, the choices I&#039;ve made... they&#039;re all swirling in my head, like snowflakes caught in a gust of wind.&lt;br /&gt;
&lt;br /&gt;
But you know what? Maybe this internal winter ain&#039;t such a bad thing. Maybe I need it. Winter&#039;s always been a time for reflection for our kind. Nature rests, gathers its strength, and so should I. The Paladin Guild, my place in it, my future... I gotta think on these things, really figure them out. &lt;br /&gt;
&lt;br /&gt;
The cold, it sharpens things, makes &#039;em clearer. Maybe by the time this winter&#039;s over, both outside and in, I&#039;ll have some answers. Until then, I&#039;m just gonna embrace it, let it do its thing.&lt;br /&gt;
&lt;br /&gt;
Tomorrow&#039;s gonna be a long day. Crossing ain&#039;t close, and there&#039;s a lot of road to cover. Better get some sleep. But first, a few more moments with this candlelight, just to let everything settle in my mind.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s see what tomorrow brings.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Justice in the Night: My Personal Fight&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 444 years, 62 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Last night, by the campfire in the shadows of Corik&#039;s Wall, Katala and I had a deep conversation about justice. As the flames danced and crackled, we discussed the importance of protecting individual liberties and striving for justice even when it is difficult.&lt;br /&gt;
&lt;br /&gt;
Katala reminded me that justice requires protecting the freedoms of all people, and that these rights should only be restricted when necessary to prevent harm to others. He emphasized that this protection of individual liberties is crucial for creating a just and equitable society.&lt;br /&gt;
&lt;br /&gt;
I raised the concern that striving for justice can be difficult and that it may not always be clear what the right course of action is. But Katala insisted that we must keep fighting for justice, even when it is hard. He argued that this fight is essential for creating a civilized society where everyone has a fair shot at living a fulfilling life.&lt;br /&gt;
&lt;br /&gt;
Reflecting on our conversation, I realize that protecting folks&#039; liberties and striving for justice are not always easy or straightforward. But I also know that they are essential for creating a society where everyone is treated fairly and with respect. &lt;br /&gt;
&lt;br /&gt;
As a younger paladin, I may not have all the answers, but I can do my part by standing up for what I believe is right and striving for justice in all my actions. In this way, I can contribute to the cause of creating a better world for all.&lt;br /&gt;
&lt;br /&gt;
Interesting as I continue to think of this, I recall the code which says, &#039;A Paladin is just and works to promote and enforce Justice and the Law.&#039; The problem that conflicts me is the shallowness of the code&#039;s focus on complying with the law. It is silent on what justice actually means in the living world.&lt;br /&gt;
 &lt;br /&gt;
Strikes me as odd whenever my weapon calls &#039;Justice&#039; regardless of what I am swinging at. To me, justice is a vague concept poorly defined by the Guild. Maybe this is why I am struggling so much with this idea. Is it even the Guild&#039;s responsibility to help me sort this out?&lt;br /&gt;
&lt;br /&gt;
Combining this with having taken up traveling the lands learning from Jaelia, an experienced cleric, I realize that justice is a complex and nuanced concept. This cleric continually challenges me to define this concept for myself and live accordingly. She has encouraged me to sort this out and be sure what I believe is solid. She is right! It is the foundation for my path. Without knowing what I stand for, it becomes impossible to defend my beliefs.&lt;br /&gt;
&lt;br /&gt;
Well, it&#039;s time for me to lay down my pen and rest my weary eyes. For tomorrow, I continue my quest for justice, armed with nothing but my wits, my sword, and hopefully a good night&#039;s sleep.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Musings at Baearholt&#039;s Tavern&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 444 years, 43 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Taking time to pen this entry as I sit by the warmth of the hearth at Baearholt’s Tavern listening to the sweet songs sung by his daughter but can’t help but be somber.  The mug of brown ale in my hand quenching my immediate thirst but there is another thirst to return to my brothers in arm on the wall.  The early part of this winter I did join them.  Renewing my friendship with Katala, listening to the sweet songs of Giyle by the campfire.  Interestingly my Gorbesh continues to improve thanks to Katala’s patience and willingness to aid me.&lt;br /&gt;
&lt;br /&gt;
I left mid-winter to travel north to this sanctuary on urgent Emerald Knight business.  An Emerald Knight’s roundtable was called on the evening of 17th day.  The purpose of this meeting was to muster all Knights in the Northern realms to unite and discuss the recent moon mage’s visions that don’t bode well for those on the wall.  Though attendance was disappointing to see so few Knights, it resulted in increased awareness in all the realms by mere mentioning of a meeting.  Reports of several rangers and paladins joining was a sweet reward and will aid our efforts to keep the Dark Hand in check.&lt;br /&gt;
&lt;br /&gt;
During this meeting, I delivered a speech about the history of the Knights in an attempt to encourage all to take pride in our calling.  Honestly, it was a struggle for me to capture the history of the Knights in a ten roisan summary and given my own limitations in the way of scholarly pursuits.  But as I recall the words of wiser paladins, “Hard work beats talent when talent doesn&#039;t work hard.” I put forth great effort to remedy my shortcomings.  Fortunately, I was tasked with recording the meeting’s conversation so it will not be lost to passing of time.&lt;br /&gt;
&lt;br /&gt;
Speaking of hard workers, I got to speak with Warbrolus.  He mentioned that I am making good progress in his service.  I may be nearing completion of my service to him.  This was both encouraging and frightening as I don’t know if I’ll be ready to bear the weight of what being raised entails.  I will continue with my service and training in order to be ready if the honor is bestowed on me.  &lt;br /&gt;
&lt;br /&gt;
Recently, I have been challenged by a cleric to think more thoughtfully about justice.  The code is clear on justice, but it seems to be like an onion.  Many layers than I would have imagined to consider.  Pulling away a layer shows a different perspective.  Ironically, I continue to chalk up my confusion in this matter by blaming my own ignorance.  I know this isn’t a good excuse and does not honor the guild.  I strive to be more understanding and knowledgeable.  This is yet another thing to learn.  It reminds me of how much I still have left to learn.&lt;br /&gt;
&lt;br /&gt;
Also, Betlind spent some time with me sharing about the paladin guild history.  It was eye-opening.  Fascinating to imagine the seven souls coming together to unite paladins.  However, questions lurk in the shadows of their work.  I made many notes to read more on them in the libraries and explore for myself their work.&lt;br /&gt;
&lt;br /&gt;
The evening is getting late.  The ale having done it’s work it is time to retire for the evening.  Morning brings anew the path to follow. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Corik&#039;s Wall&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 443 years, 114 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Where does the time go?  As I reflect on the past months spent on Corik’s Wall helping the Emerald Knights.  Winter was brutal.  The cold winds whipped through the crevices of my armor standing on the wall.  A sense of pride swept over me knowing that I am yet another stone in the wall that keeps evil away.  There were some tense moments as the onslaught continued unabated at times.  It taught me much about wielding the sword and shield.  As the Last mentioned they have a different way of doing things here on the wall.  It taught me much using the time tested actions of those that have come before me.&lt;br /&gt;
  &lt;br /&gt;
I had the pleasure of fighting alongside Katala, a fellow Kaldarian.  He has dedicated his life to defending the wall and of service to the Emerald Knights.  We were practically joined at the hip as he took me under his wing to teach me the fighting ways and of my heritage.  During the months together, he taught what is meant to be a Kaldar.  We spoke almost entirely in Gorbesh during our time together along the wall and he was so patient teaching me the language.  It made me proud to be a Kaldar and filled in the missing hole in my life of understanding of my heritage and language.  I am Kaldar.  Though my parents left me, he instilled a pride in my heritage and understanding.  I hope to make myself worthy.&lt;br /&gt;
&lt;br /&gt;
Though the days and nights were long, it was a good experience.  I almost began to lose myself in the new life I had assumed.  Especially memorable was Giyle’s songs around the campfires in the evenings.  He’s quite a talented singer.  As his soothing voice carried through the night skies, it resonated in the fibers of my being the love of the gods and the life I have chosen.&lt;br /&gt;
  &lt;br /&gt;
Eventually his melodies reminded me of words that the Last had spoken to me upon my arrival.  Reflecting back on The Last words about paladins, he said “No glory down here wasting your life.”  Though I had peace it began to stir my soul.  As spring approached, I couldn’t help but wrestle with the question about what is glory?  It can mean so many things to people but eventually I settled on what it means to me.  To me, it is an indicator of worth and value.  I couldn’t help but think it’s a natural response to seeing brave deeds and works.  The deeds and works on the wall, do bring glory.  The lessons shared by the Knights on the wall based on years of service and history need to be shared.  They inspire to keep true to one’s path.  They teach devotion, bravery, fortitude, justice, courage, trust, loyal, obedience, and reverence.  These are lessons to share beyond the confines of the wall.&lt;br /&gt;
  &lt;br /&gt;
Ultimately, I have chosen to return to service and walk the Paladin life sharing these lessons.  From my experience, I have additional stones to my foundation.  First, strive to be known by glorious deeds, not words.  Second, face hardships with courage and encourage my allies to face them with me.  Third, like raw stone, my body must be worked so it’s potential can be realized.  Finally, I must marshal the discipline to overcome failings within myself that threaten to dim the glory of me and my friends.&lt;br /&gt;
&lt;br /&gt;
So as I looked over my shoulder at the wall as it shrunk in the distance, I felt a renewed purpose and direction in my life.  As I passed by the Last, I tipped my helm at him for helping me get to this point in my life.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Roasted Rabbit&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 442 years, 286 days since the Victory of Lanival the Redeemer.  Earlier this morning, it was time to set upon the journey south to Corik’s Wall.  Rising early, gathering my things went to the Royal Mews to load Hav, my horse for the trek.  After paying Mathwen for his assistance, we got underway leaving Crossing as the sun rose on the horizon.  Though it took longer than expected it was at no fault of Hav’s.  Shrines along the Southern Trade Road and northern Illithi required my devotion.  The sights of Shard rising in the distance challenged my resolve to avoid the distractions that I fell to in Zoulern.  I knew that surely would have succumbed to diversions in such a grand City to keep on my path.  Keeping to the east, we rode around the city and hit the road south, leaving the incredible towers behind.&lt;br /&gt;
&lt;br /&gt;
As the path narrowed at the canyon entrance, I hesitated briefly as we plod along.  Coming upon a strange looking man.  He was a contradiction in appearance, with his unkempt hair and appearance, but also tidily equipped with his weapons and sharply dressed in his armor. &lt;br /&gt;
&lt;br /&gt;
After brief introductions, I asked about the Emerald Knights.  He went on to great length about their fight, his role, and the evil kept at bay by their efforts.  When I asked of him about members of my guild, he made mention of how the paladins on the wall were all about tactics.  Specifically catching my attention was his comment about them being a different breed then those that are in Zoluren.  As the sun crept behind the mountains for the night, I inquired about a place to rest for the night, he directed me further south for the night.&lt;br /&gt;
&lt;br /&gt;
As I setup camp and secured Hav, it was time to eat.  Starting a fire was a bit difficult due to the dampness, but eventually it began to warm the cool evening.  Next, I quickly prepared and began cooking a rabbit for dinner. &lt;br /&gt;
Staring into the fire, as the rabbit roasted I though back to my conversation with Last.  He’s words ringed true to my doubts.  He said, “We got a different breed down here, these folks know battle and tactics like no other knights I have ever seen.”  This could be my place of belonging and contribution.  Ringing true to the paladin code of being a protector, this may be a place for me to learn from these Knights.  To fight evil applying what I’ve learned further moves me closer to serving the gods which I have sworn fealty too.  As the rabbit was done, I quickly ate, prayed, and went to sleep for the night.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Doubts&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 442 years, 246 days since the Victory of Lanival the Redeemer.  As of late, I have struggled to find purpose for all my training.  Despite my efforts, the struggle against evil and preservation of good have been in vain around Crossing.  The corruption of the lands is so vast and widespread there must be a better way.  I’ve also been plagued by wondering about my parents.  I don’t understand why they left me nor why they never returned to get me.  I also think a lot of my heritage as a member of the Kaldar race.  All these thoughts and unanswered questions are distracting me.  For goodness sakes, I have taken up knitting to occupy my time spent thinking about these things. &lt;br /&gt;
 &lt;br /&gt;
As I continue to follow the training plan laid out by Warbrolus, my squire studies do include time in the library.  I have been reading about the Kaldarian migration from the south, the Emerald Knights and the work being done to contain encroaching evil from the Dark Hand.  These stories have been filling my head.  I think I may venture south to those lands and see what I may be able to learn and contribute.  As the seasons are turning, this may be a good time to see what lies to the south of Shard&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;The Code&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
On the early evening of 441 years, 362 days since the Victory of Lanival the Redeemer, I met with Pack Protector Warbrolus Noq&#039;Myth in the Crossing guild hall.  He has been gracious enough to take me as his squire and teach me more deeply the paladin ways.  One task he gave me last andu was to find the written Paladin Code.  After many days of long travel, I finally located the code and had sent word to him that I had completed this task.  Our meeting this evening was for me to discuss with him what I had found. &lt;br /&gt;
&lt;br /&gt;
This night, he found me in the Chambers of the guild hall praying to Chadatru.  As I stood up, he greeted me, and I arose saluting him briskly.  Without a moment’s hesitation, he asked for a report on my studies.  So, I appraised him of my work training my spiritual, mental and physical aspects.  I reported on the lessons learnt working with others in groups to defend good and my discovery of limitations.  He stressed to me the importance of understanding my limitations as being incredibly important.  He then retold his recent reminder adventure with the Northern Watch and the lessons taught to him.  It was quite interesting to hear his thoughts and come to understand that the learning does not stop even when you advance so far in the guild.  I suppose that is why this work is a path and not a destination.  Important for me to keep that in mind.  &lt;br /&gt;
&lt;br /&gt;
Warbrolus then asked me to show him where I found the code.  So, I took him there.  Upon arriving he smiled broadly at me, and I began to recite the code that I had labored to memorize.  We then began to discuss the code which really challenged me, and he helped to explain some subtle aspects by asking me questions.  I think these questions were to gauge how deeply I had been thinking of the code.  I know that I’m only beginning to understand what is expected of me.  It is important to remind myself, this is a path, not a destination.  After almost an anlas discussing the code, he encouraged me and discussed my next steps.  We discussed working to obtain a holy weapon.  &lt;br /&gt;
&lt;br /&gt;
Upon concluding that conversation, there was a long pause.  At first, I felt judged deeply as he looked me over to see how I fared.  I expect he was checking to see if I had the indeed braced the ways and represent the guild in a fashion typical for a new paladin and behave accordingly.  The silence was, I think a test, to see if I was patient.  &lt;br /&gt;
I recall Khurek once telling me about silence.  If I recall his words correctly he said, “Wise men, when in doubt whether to speak or to keep quiet, give themselves the benefit of the doubt, and remain silent.”  So I did just that.&lt;br /&gt;
&lt;br /&gt;
Then to my complete surprise, he presented me with a weapon to use in the quest.  Beyond words, I could not express my gratitude or appreciation of such an honor.  He shared the history of this weapon and how fond of it that he was.  He told me it’s history and meaning to him.  It is an incredible gift and I only hope to be worthy of wielding it.&lt;br /&gt;
&lt;br /&gt;
Finally, in a typical fashion I’m becoming to appreciate of Warbrolus we went hunting.  Seems talking and doing are separate things and he wanted to see how the blade worked in my hands.  We took to the wilds and began slaying creatures.  The weapon worked smoothly as I handled it.  Deftly cutting, chopping and slicing the adversaries before me.  I reverted to childish ways and began to complain of fatigue.  He would have nothing of it encouraging me forward using my glyph of ease and changing my tactics.  It was a valuable lesson and though not at the time much appreciated because of the ache in my bones, time has let me absorb the importance of the time spent together.&lt;br /&gt;
&lt;br /&gt;
It was a glorious evening in my life and am so thankful Warbrolus and my paths have been joined in this point of my life.  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Crossing&#039;s Sewers&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Spend the past andu and a half, engaged in rooting out the ruffians hiding in Crossing’s sewers.  They are a sorted lot of petty thugs, cutthroats and footpads.  &lt;br /&gt;
&lt;br /&gt;
They were easily dispatched by the guiding hand of Chadtru on my blade though.  As we battled, the lawless kept calling out to Idon for support.  It made me hesitate as they reminded me how do we end up on these paths of life.  Contrasting my work with what these criminals have chosen as their work. &lt;br /&gt;
&lt;br /&gt;
As we clashed, I came to the awareness that evil isn’t necessarily a thing.  Things are not evil in themselves.  &lt;br /&gt;
&lt;br /&gt;
For instance, a sword is not evil.  Even the stroke of a sword that chops off your head is not evil in its being.  In fact, unless it is a good stroke, it will not chop off your head.  Where is the evil?  Its in the will and the choice, which puts a wrong order into the physical world.  &lt;br /&gt;
&lt;br /&gt;
How did these criminals start down the path away from what is good to evil?  How do we help others avoid a similar fate?&lt;br /&gt;
&lt;br /&gt;
There is still so much to learn.  I only hope that my work continues to help me understand this world. &lt;br /&gt;
&lt;br /&gt;
One final thought to share is the sewers are much to be avoided.  The rank smell and sludge got into every crevice of my amor and soaked my pores.  It took hours to properly clean my equipment and several hours in the bathhouse to rid me of the taint of that place.  Though admittedly, the bathhouses were a hospitable respite from the many hours of work.  &lt;br /&gt;
&lt;br /&gt;
I now plan to head towards the wilderness north of Arthe Dale.  I hope that fresh air will return my sense of smell to normal.  The plan is to spend some time in quite study reading and reflecting on my chosen path.&lt;br /&gt;
End of report.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Blueberry Fields&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
During the past andu and a half, I have taken to the helping the monastery in their blueberry fields.  After coming upon a Brother on my patrols that mentioned problems with skunks and granite gargoyles.  I leant my sword into their service.&lt;br /&gt;
&lt;br /&gt;
As I spent many taxing days slaying the infestation, I began to reflect on my motives. Specifically, the question about what is good?&lt;br /&gt;
&lt;br /&gt;
Finally, after several days thinking about the question, I saw a tabby cat cornered by a fox along a fence row and an answer was revealed to me.&lt;br /&gt;
&lt;br /&gt;
Remembering the code, I intervened and scared the fox away, freeing the cornered cat.&lt;br /&gt;
&lt;br /&gt;
I then recalled eavesdropping on a priest lecturing a young cleric, about how the gods teach wisdom through suffering.  He quoted an ancient text that said;&lt;br /&gt;
&lt;br /&gt;
    Day by day, hour by hour&lt;br /&gt;
    Pain drips upon the heart&lt;br /&gt;
    As, against our will and even in our own despite&lt;br /&gt;
    Comes wisdom&lt;br /&gt;
It was at that time, I recognized that freeing the cat was a kind act but not necessarily a good act.  My actions ran the fox off but cheated the cat of learning how to get out the situation on its own merit.&lt;br /&gt;
&lt;br /&gt;
Then I realized, kindness is wanting to free others from pain.&lt;br /&gt;
  &lt;br /&gt;
But without pain, such as hunger, illness, ignorance, or weakness what would drive me.&lt;br /&gt;
 &lt;br /&gt;
The more deeply we love, the more we go beyond kindness.  &lt;br /&gt;
&lt;br /&gt;
I see parents that are kind to other children, but are more demanding of their own.  Thus my realization it is more noble to do good, then simply be kind.&lt;br /&gt;
&lt;br /&gt;
So coming to that understanding, I have left the monks to solve their own problems. &lt;br /&gt;
 &lt;br /&gt;
While my efforts were kind, they were not necessarily good.  The infestation of their fields is not fleeting.  &lt;br /&gt;
They should make the effort to improve the stone walls to keep their enemies away.  My efforts only delay their own realization of the problems they have.&lt;br /&gt;
&lt;br /&gt;
So I have moved on and seek out more opportunities to do good.  Rumors of thugs, ruffians and cutthroats in Crossing have peaked my interest and I plan to investigate.&lt;br /&gt;
End of report.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Goblins at the Gate&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
My training continues as I answered a call to arms when I heard the voices yelling about Goblins at Crossing’s northeast gate.  &lt;br /&gt;
&lt;br /&gt;
Grabbed my sword and shield and raced to answer. Inadvertently, I may have bumped a poor traveler to the ground in my haste running through the streets.&lt;br /&gt;
&lt;br /&gt;
As I went through the gates going blindly into the mayhem, there were all kinds of goblins that I have never seen before.  It was so overwhelming I froze as I gathered my wits. &lt;br /&gt;
&lt;br /&gt;
It’s as if Rutilor himself spoke to me on the whisper of the wind reminding me of the code.  &lt;br /&gt;
&lt;br /&gt;
A paladin is a protector.&lt;br /&gt;
&lt;br /&gt;
Then as I saw, Alaxndr engaged with four goblins and knew what I must do.  I advanced to the front into the unknown.  &lt;br /&gt;
&lt;br /&gt;
Then upon arriving was immediately surrounded by goblins.&lt;br /&gt;
&lt;br /&gt;
Ashamed to admit though, I considering fleeing.  Then as if the same whispers filled my head with the code, I was reminded of the code.&lt;br /&gt;
&lt;br /&gt;
    When it is necessary to fight, I will take a forward position in the battle, facing the foe boldly.&lt;br /&gt;
&lt;br /&gt;
This cleared my head of the doubts and I committed to the fight before me.&lt;br /&gt;
&lt;br /&gt;
Knowing that the empaths Kethrai, Kaelie and Koryn, were fully engaged did strengthen my resolve.  &lt;br /&gt;
&lt;br /&gt;
Ultimately after reconciling myself to retreating not being an option the rest was a blur.&lt;br /&gt;
&lt;br /&gt;
Memories etched into my mind do include valiant acts of bravery and skillful work of some of the defenders.&lt;br /&gt;
&lt;br /&gt;
Like seeing a goblin marauder moving like a goshawk, slice at Salvitoriel’s stomach slicing it open.&lt;br /&gt;
&lt;br /&gt;
But there was no stopping him.  He recovered and driving in like the overwhelming force of a hurricane, swinging has maul landing an awesome strike killing the vile creature.&lt;br /&gt;
&lt;br /&gt;
Another sight etched in my mind was that of Alaxndr as graceful as a mongoose.&lt;br /&gt;
&lt;br /&gt;
He is definitely a master combatant using his maul.  He landed an earth-shaking strike completely destroying a goblin’s shoulders and back.&lt;br /&gt;
&lt;br /&gt;
Briefly there were glimpse of Mol fighting with his bare hands.  Hitting them with precision strikes and deft moves that reminded me of what I could hope to achieve one day.&lt;br /&gt;
&lt;br /&gt;
If a display such of that doesn’t give one confidence, I don’t know what would.  &lt;br /&gt;
&lt;br /&gt;
It was quite a sight to see.  One day, I hope I will be occupying the battleground as adeptly as those warriors.&lt;br /&gt;
&lt;br /&gt;
Fortunately Kaelie, Kethrai and Korya were there tending the wounded and casting their spells to calm the attackers.  Honestly, without their help it would have been a different ending likely resulting in the deaths of the defenders.  &lt;br /&gt;
&lt;br /&gt;
I could go on.  But having finally cleared the gate and surrounding trails the vanquished Goblins were gone.  The carnage on the battlefield was stunning.  &lt;br /&gt;
&lt;br /&gt;
That is the end of report I suppose.  The lesson learned is follow the code.  Rutilor shines his light on those that live to the code.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vaddon&amp;diff=644040</id>
		<title>Vaddon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vaddon&amp;diff=644040"/>
		<updated>2024-04-23T03:03:30Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vaddon&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|relat=Zalinayr&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=y&lt;br /&gt;
|Image File=Vaddon2.jpg&lt;br /&gt;
}}&lt;br /&gt;
=Early Life and Education=&lt;br /&gt;
Vaddon was born on a farm in a year of great drought.  As the farms around his family’s dwindled, dried up, and were abandoned, his parents decided to abandon theirs as well. Sending their children to relatives and friends abroad, they were left with the youngest, now not even a year old. They ended up leaving him with the church and a meager tithe, hoping to establish a new farm and return soon to retrieve him.&lt;br /&gt;
&lt;br /&gt;
Months passed, and then years.   Vaddon grew up among priestess, priests, traveling clerics, and the other orphans. While many of the children gravitated toward the scholarly learning, some part of him believed the story that he was told about his parents eventually returning to claim him.  Vaddon desperately yearned for that day and wanted to be ready to work the farm.  He took on physically demanding jobs to prepare for the hard life of a farmer.  Initially he worked in the temple gardens helping the Gardener Eaadrich.  His work ethic and strength was quickly noticed and eventually he began working with the Undertaker Khurek to bury the bodies of the recently deceased.  &lt;br /&gt;
&lt;br /&gt;
In the temple, Vaddon heard stories of the great inquisition against the Necromancers, battles of good versus evil, and the might of holy paladins and clerics. So while the other children read and studied, Vaddon yearned to hold a blade.  With his head full of stories about the glory of battle and fighting to rid the lands of the evil his path became clear. &lt;br /&gt;
&lt;br /&gt;
Seeing the wanderlust in Vaddon&#039;s eyes, the High Priestess released him from the temple&#039;s care and duties to pursue a path more suited for his service to the immortals.&lt;br /&gt;
&lt;br /&gt;
=Page Years=&lt;br /&gt;
Immediately Vaddon went to the Paladin guild hall seeking work.  He was eventually accepted and given page duties that had typical chores including delivering guild messages, cleaning the guild hall, tidying up the clothes and weapons of the sentry’s and those serving the Crossing guild hall.  Watching and learning from those in the hall taught him civility and noble skills.  Occasionally, he would be taught horsemanship in the stables and practiced combat when the training halls were empty.  Often sneaking off in the early morning to the library opened a whole new world to Vaddon as he learned the history, legend and lore contained in those tomes.  &lt;br /&gt;
&lt;br /&gt;
This was the time, Vaddon engaged his interest in deeper thought of philosophical matters much to the dismay of others around him.  In return for his service, Vaddon was provided food, shelter and clothing.  More importantly the education, combat training and other forms of learning he attained by this experience was considered suitable and adequate reimbursement for these years of his life.&lt;br /&gt;
&lt;br /&gt;
=Initiate Years=&lt;br /&gt;
Upon coming of age, Vaddon joined the paladin guild at the first available opportunity.  Guild Leader Verika, already familiar with Vaddon granted him admittance.  Lady Verika shared with him these special words at his investiture saying, “The Paladin&#039;s strength is knowledge, his sword and armor mere tools to hone a virtuous heart.” These words continue to guide Vaddon to this day as he searches for understanding of good versus evil.  &lt;br /&gt;
&lt;br /&gt;
Vaddon joined the formal training program directed by Lady Verika.  She set expectations for him to meet in learning to use armor, weapons, and magical arts as well as a focus on the spiritual, mental and physical training.  He took advantage of the morning hours to participate in any weapons classes offered, then in the afternoons took to Crossing and surrounding areas practicing what he had been taught.  Evenings would find him in the corner of the library reading by candlelight or in the chambers praying and reflecting on his days.&lt;br /&gt;
&lt;br /&gt;
As his skills and abilities increased, he ventured out exploring and serving the citizens of Crossing.  One of his favorite activities was traveling the northern trade road between Crossing and Riverhaven ferry.  He would dispatch beings that would threaten weary travelers and trade.  &lt;br /&gt;
&lt;br /&gt;
It was during one of these frequent patrols, that he got the notice of a trader.  Vaddon came to the trader’s aid when attacked by creatures along the route saving the trader’s caravan for certain loss.  The trader took a fancy to the young man, hiring him to guard her caravans on future trading business.  Thus began a relationship that allowed Vaddon to acquire coins to purchase armor and weapons to aid him in his pursuit of the paladin ways.  &lt;br /&gt;
&lt;br /&gt;
=Squire Years=&lt;br /&gt;
On the 34th day of the the 8th month of Skullcleaver the Dwarven Axe in the year of the Silver Unicorn, Vaddon was promoted to a squire.  During the ceremony held in the Paladin Guild’s Chamber, Sir Warbrolus administered an oath to Vaddon to follow the Paladin Code and use his skills and talents honorably for the defense of the gods, the lords, and the citizens against evil.  Among the light seeping in through the stained-glass windows, and the simple weapon racks, Vaddon dedicated his life to that of the Paladin Code and began his noble service.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the squire investiture, he returned to Khurek.  He sought out Khurek’s approval and his blessing of his sword and armor.  Khurek was not forthcoming with the blessings.  Instead, he rebuked Vaddon for his ignorance in so blindly adopting such a flawed ethos.  He chastised him and humiliated him in front of the temple caretakers, shattering any illusions that Vaddon had about Khurek’s paternal concern towards him.  This encounter shook Vaddon to his core causing him to doubt his chosen path.  The outcome of which being his single minded resolve to prove Khurek wrong and living a good life following the code.&lt;br /&gt;
&lt;br /&gt;
Vaddon placed a much greater emphasis on training especially his martial prowess, as he was now mentally and physically prepared for it. His training included continued combat practice with various weapons, horsemanship, and skills that will be useful as he upheld his oath including climbing, swimming, and athletics.  This martial training and service, however, was only one aspect of his new life.  Vaddon was not only a warrior-in-training, but also a nobleman, and therefore he became one.  He study and learnt lessons in music and dancing, etiquette, and jousting. In addition, he continued to acutely study the Paladin Code, realms history and lore.  Vaddon also learned to play some popular games, such as siegery as a means to advance his strategic thinking.&lt;br /&gt;
&lt;br /&gt;
Vaddon continues to this day seeking out opportunities to follow the code.  His days are spent wandering the lands applying and keeping his code.&lt;br /&gt;
&lt;br /&gt;
=Reflections=&lt;br /&gt;
Sharing of stories of battles fought, lessons learned and other musings.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Justice, Judged: My Unholy Day in Court&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 446 years, 372 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to describe the shock of it all. Today, in Riverhaven, a place I&#039;ve always felt a sense of belonging, I found myself accused, judged, and pronounced guilty. The charge? Endangering the public. My heart races even now as I pen down the words. How did I, a Paladin who&#039;s taken solemn oaths to uphold justice, land in this situation?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been through skirmishes, fought enemies, faced the darkest of evils, and yet, nothing felt as piercing as the weight of that gavel coming down. I have always taken pride in my role, my duty to the people. And now, to be seen as a threat to those very people... It&#039;s a blow unlike any other.  Schist…I wear the Peace Keeper title to announce my presumed duties to these lands.&lt;br /&gt;
&lt;br /&gt;
The very core of my beliefs, the Paladin Code, states the essence of my duties. But now, I&#039;m questioning everything. Is justice always fair? I&#039;ve been found guilty, yes, but the turmoil inside questions the legitimacy of the judgment. I know my intentions were never to harm. If I&#039;ve wronged, it was unbeknownst to me.&lt;br /&gt;
&lt;br /&gt;
But the Code is clear. &amp;quot;A Paladin is Just and works to promote and enforce Justice and the Law.&amp;quot; I respect the law, even if I find myself at odds with it. But this incident has cast a shadow of doubt on my journey. Am I fit to wear this mantle? To wield my sword and shield in the name of justice?&lt;br /&gt;
&lt;br /&gt;
The situation makes me ponder deeply on the concept of justice itself. Is it absolute? Or are there shades of gray, blurred lines that even Paladins can unintentionally cross? The Code is my anchor, but right now, it feels like it&#039;s dragging me down into a sea of uncertainty.&lt;br /&gt;
&lt;br /&gt;
I recall the words, &amp;quot;A Paladin is Loyal. He does not betray his god, his liege-lord, his guild, his family, or his friends.&amp;quot; Today, it feels like I&#039;ve betrayed myself.&lt;br /&gt;
&lt;br /&gt;
In this moment of introspection, there&#039;s a part of the Code that stands out – the notion of being truly Evil. If the law unjustly brands me guilty, does it not teeter on being truly Evil? Yet, as I think on it, my conscience wrestles with the idea. Perhaps it&#039;s not about the law itself, but about how it&#039;s interpreted and enforced.&lt;br /&gt;
&lt;br /&gt;
This injustice, though painful, will serve as a lesson. A reminder that the path of a Paladin isn&#039;t easy. But it&#039;s also a path that requires unwavering belief, not just in the Code, but in oneself. Tomorrow is a new day, and with it, I&#039;ll embark on a journey, not of redemption, but of understanding, of seeking truth in the midst of doubt.&lt;br /&gt;
&lt;br /&gt;
This Paladin&#039;s path has taken a new turn. Only time will tell where it leads.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Whispers Amidst the Chill&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 446 years, 367 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s late. The campfire&#039;s warmth still lingers on my skin, even though I&#039;ve long left the company of my fellow knights. I can still hear the distant laughter and stories as they continue their fellowship. Here in the barracks, it&#039;s just me, the flickering candlelight, and this small oaken desk I&#039;ve claimed for tonight.&lt;br /&gt;
&lt;br /&gt;
Winter is really setting in. There&#039;s a kind of beauty in the frost outside, the kind that I&#039;ve always felt connected to, being Kaldar and all. But as I sit here, bundled up and prepping for tomorrow&#039;s journey back to Crossing, there&#039;s this chill inside of me that&#039;s different from the cold I know and love. &lt;br /&gt;
&lt;br /&gt;
But tonight, amidst the quiet, there&#039;s a clarity that hits me hard – I miss my friends. The laughs, the banter, the familiar faces from before the Wall became my life. I reckon the Wall, for all its lessons and challenges, made me realize how much they mean to me. Funny how being away from something can make its value crystal clear. The thought of reuniting, sharing stories, and just being around them again gives my heart a warmth that no campfire can.&lt;br /&gt;
&lt;br /&gt;
I guess the winter outside is kind of mirroring the one inside me. It ain&#039;t about the cold or the snow – it&#039;s about the questions, the doubts. My time at Corik&#039;s Wall, the things I&#039;ve seen, the choices I&#039;ve made... they&#039;re all swirling in my head, like snowflakes caught in a gust of wind.&lt;br /&gt;
&lt;br /&gt;
But you know what? Maybe this internal winter ain&#039;t such a bad thing. Maybe I need it. Winter&#039;s always been a time for reflection for our kind. Nature rests, gathers its strength, and so should I. The Paladin Guild, my place in it, my future... I gotta think on these things, really figure them out. &lt;br /&gt;
&lt;br /&gt;
The cold, it sharpens things, makes &#039;em clearer. Maybe by the time this winter&#039;s over, both outside and in, I&#039;ll have some answers. Until then, I&#039;m just gonna embrace it, let it do its thing.&lt;br /&gt;
&lt;br /&gt;
Tomorrow&#039;s gonna be a long day. Crossing ain&#039;t close, and there&#039;s a lot of road to cover. Better get some sleep. But first, a few more moments with this candlelight, just to let everything settle in my mind.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s see what tomorrow brings.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Justice in the Night: My Personal Fight&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 444 years, 62 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Last night, by the campfire in the shadows of Corik&#039;s Wall, Katala and I had a deep conversation about justice. As the flames danced and crackled, we discussed the importance of protecting individual liberties and striving for justice even when it is difficult.&lt;br /&gt;
&lt;br /&gt;
Katala reminded me that justice requires protecting the freedoms of all people, and that these rights should only be restricted when necessary to prevent harm to others. He emphasized that this protection of individual liberties is crucial for creating a just and equitable society.&lt;br /&gt;
&lt;br /&gt;
I raised the concern that striving for justice can be difficult and that it may not always be clear what the right course of action is. But Katala insisted that we must keep fighting for justice, even when it is hard. He argued that this fight is essential for creating a civilized society where everyone has a fair shot at living a fulfilling life.&lt;br /&gt;
&lt;br /&gt;
Reflecting on our conversation, I realize that protecting folks&#039; liberties and striving for justice are not always easy or straightforward. But I also know that they are essential for creating a society where everyone is treated fairly and with respect. &lt;br /&gt;
&lt;br /&gt;
As a younger paladin, I may not have all the answers, but I can do my part by standing up for what I believe is right and striving for justice in all my actions. In this way, I can contribute to the cause of creating a better world for all.&lt;br /&gt;
&lt;br /&gt;
Interesting as I continue to think of this, I recall the code which says, &#039;A Paladin is just and works to promote and enforce Justice and the Law.&#039; The problem that conflicts me is the shallowness of the code&#039;s focus on complying with the law. It is silent on what justice actually means in the living world.&lt;br /&gt;
 &lt;br /&gt;
Strikes me as odd whenever my weapon calls &#039;Justice&#039; regardless of what I am swinging at. To me, justice is a vague concept poorly defined by the Guild. Maybe this is why I am struggling so much with this idea. Is it even the Guild&#039;s responsibility to help me sort this out?&lt;br /&gt;
&lt;br /&gt;
Combining this with having taken up traveling the lands learning from Jaelia, an experienced cleric, I realize that justice is a complex and nuanced concept. This cleric continually challenges me to define this concept for myself and live accordingly. She has encouraged me to sort this out and be sure what I believe is solid. She is right! It is the foundation for my path. Without knowing what I stand for, it becomes impossible to defend my beliefs.&lt;br /&gt;
&lt;br /&gt;
Well, it&#039;s time for me to lay down my pen and rest my weary eyes. For tomorrow, I continue my quest for justice, armed with nothing but my wits, my sword, and hopefully a good night&#039;s sleep.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Musings at Baearholt&#039;s Tavern&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 444 years, 43 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Taking time to pen this entry as I sit by the warmth of the hearth at Baearholt’s Tavern listening to the sweet songs sung by his daughter but can’t help but be somber.  The mug of brown ale in my hand quenching my immediate thirst but there is another thirst to return to my brothers in arm on the wall.  The early part of this winter I did join them.  Renewing my friendship with Katala, listening to the sweet songs of Giyle by the campfire.  Interestingly my Gorbesh continues to improve thanks to Katala’s patience and willingness to aid me.&lt;br /&gt;
&lt;br /&gt;
I left mid-winter to travel north to this sanctuary on urgent Emerald Knight business.  An Emerald Knight’s roundtable was called on the evening of 17th day.  The purpose of this meeting was to muster all Knights in the Northern realms to unite and discuss the recent moon mage’s visions that don’t bode well for those on the wall.  Though attendance was disappointing to see so few Knights, it resulted in increased awareness in all the realms by mere mentioning of a meeting.  Reports of several rangers and paladins joining was a sweet reward and will aid our efforts to keep the Dark Hand in check.&lt;br /&gt;
&lt;br /&gt;
During this meeting, I delivered a speech about the history of the Knights in an attempt to encourage all to take pride in our calling.  Honestly, it was a struggle for me to capture the history of the Knights in a ten roisan summary and given my own limitations in the way of scholarly pursuits.  But as I recall the words of wiser paladins, “Hard work beats talent when talent doesn&#039;t work hard.” I put forth great effort to remedy my shortcomings.  Fortunately, I was tasked with recording the meeting’s conversation so it will not be lost to passing of time.&lt;br /&gt;
&lt;br /&gt;
Speaking of hard workers, I got to speak with Warbrolus.  He mentioned that I am making good progress in his service.  I may be nearing completion of my service to him.  This was both encouraging and frightening as I don’t know if I’ll be ready to bear the weight of what being raised entails.  I will continue with my service and training in order to be ready if the honor is bestowed on me.  &lt;br /&gt;
&lt;br /&gt;
Recently, I have been challenged by a cleric to think more thoughtfully about justice.  The code is clear on justice, but it seems to be like an onion.  Many layers than I would have imagined to consider.  Pulling away a layer shows a different perspective.  Ironically, I continue to chalk up my confusion in this matter by blaming my own ignorance.  I know this isn’t a good excuse and does not honor the guild.  I strive to be more understanding and knowledgeable.  This is yet another thing to learn.  It reminds me of how much I still have left to learn.&lt;br /&gt;
&lt;br /&gt;
Also, Betlind spent some time with me sharing about the paladin guild history.  It was eye-opening.  Fascinating to imagine the seven souls coming together to unite paladins.  However, questions lurk in the shadows of their work.  I made many notes to read more on them in the libraries and explore for myself their work.&lt;br /&gt;
&lt;br /&gt;
The evening is getting late.  The ale having done it’s work it is time to retire for the evening.  Morning brings anew the path to follow. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Corik&#039;s Wall&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 443 years, 114 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Where does the time go?  As I reflect on the past months spent on Corik’s Wall helping the Emerald Knights.  Winter was brutal.  The cold winds whipped through the crevices of my armor standing on the wall.  A sense of pride swept over me knowing that I am yet another stone in the wall that keeps evil away.  There were some tense moments as the onslaught continued unabated at times.  It taught me much about wielding the sword and shield.  As the Last mentioned they have a different way of doing things here on the wall.  It taught me much using the time tested actions of those that have come before me.&lt;br /&gt;
  &lt;br /&gt;
I had the pleasure of fighting alongside Katala, a fellow Kaldarian.  He has dedicated his life to defending the wall and of service to the Emerald Knights.  We were practically joined at the hip as he took me under his wing to teach me the fighting ways and of my heritage.  During the months together, he taught what is meant to be a Kaldar.  We spoke almost entirely in Gorbesh during our time together along the wall and he was so patient teaching me the language.  It made me proud to be a Kaldar and filled in the missing hole in my life of understanding of my heritage and language.  I am Kaldar.  Though my parents left me, he instilled a pride in my heritage and understanding.  I hope to make myself worthy.&lt;br /&gt;
&lt;br /&gt;
Though the days and nights were long, it was a good experience.  I almost began to lose myself in the new life I had assumed.  Especially memorable was Giyle’s songs around the campfires in the evenings.  He’s quite a talented singer.  As his soothing voice carried through the night skies, it resonated in the fibers of my being the love of the gods and the life I have chosen.&lt;br /&gt;
  &lt;br /&gt;
Eventually his melodies reminded me of words that the Last had spoken to me upon my arrival.  Reflecting back on The Last words about paladins, he said “No glory down here wasting your life.”  Though I had peace it began to stir my soul.  As spring approached, I couldn’t help but wrestle with the question about what is glory?  It can mean so many things to people but eventually I settled on what it means to me.  To me, it is an indicator of worth and value.  I couldn’t help but think it’s a natural response to seeing brave deeds and works.  The deeds and works on the wall, do bring glory.  The lessons shared by the Knights on the wall based on years of service and history need to be shared.  They inspire to keep true to one’s path.  They teach devotion, bravery, fortitude, justice, courage, trust, loyal, obedience, and reverence.  These are lessons to share beyond the confines of the wall.&lt;br /&gt;
  &lt;br /&gt;
Ultimately, I have chosen to return to service and walk the Paladin life sharing these lessons.  From my experience, I have additional stones to my foundation.  First, strive to be known by glorious deeds, not words.  Second, face hardships with courage and encourage my allies to face them with me.  Third, like raw stone, my body must be worked so it’s potential can be realized.  Finally, I must marshal the discipline to overcome failings within myself that threaten to dim the glory of me and my friends.&lt;br /&gt;
&lt;br /&gt;
So as I looked over my shoulder at the wall as it shrunk in the distance, I felt a renewed purpose and direction in my life.  As I passed by the Last, I tipped my helm at him for helping me get to this point in my life.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Roasted Rabbit&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 442 years, 286 days since the Victory of Lanival the Redeemer.  Earlier this morning, it was time to set upon the journey south to Corik’s Wall.  Rising early, gathering my things went to the Royal Mews to load Hav, my horse for the trek.  After paying Mathwen for his assistance, we got underway leaving Crossing as the sun rose on the horizon.  Though it took longer than expected it was at no fault of Hav’s.  Shrines along the Southern Trade Road and northern Illithi required my devotion.  The sights of Shard rising in the distance challenged my resolve to avoid the distractions that I fell to in Zoulern.  I knew that surely would have succumbed to diversions in such a grand City to keep on my path.  Keeping to the east, we rode around the city and hit the road south, leaving the incredible towers behind.&lt;br /&gt;
&lt;br /&gt;
As the path narrowed at the canyon entrance, I hesitated briefly as we plod along.  Coming upon a strange looking man.  He was a contradiction in appearance, with his unkempt hair and appearance, but also tidily equipped with his weapons and sharply dressed in his armor. &lt;br /&gt;
&lt;br /&gt;
After brief introductions, I asked about the Emerald Knights.  He went on to great length about their fight, his role, and the evil kept at bay by their efforts.  When I asked of him about members of my guild, he made mention of how the paladins on the wall were all about tactics.  Specifically catching my attention was his comment about them being a different breed then those that are in Zoluren.  As the sun crept behind the mountains for the night, I inquired about a place to rest for the night, he directed me further south for the night.&lt;br /&gt;
&lt;br /&gt;
As I setup camp and secured Hav, it was time to eat.  Starting a fire was a bit difficult due to the dampness, but eventually it began to warm the cool evening.  Next, I quickly prepared and began cooking a rabbit for dinner. &lt;br /&gt;
Staring into the fire, as the rabbit roasted I though back to my conversation with Last.  He’s words ringed true to my doubts.  He said, “We got a different breed down here, these folks know battle and tactics like no other knights I have ever seen.”  This could be my place of belonging and contribution.  Ringing true to the paladin code of being a protector, this may be a place for me to learn from these Knights.  To fight evil applying what I’ve learned further moves me closer to serving the gods which I have sworn fealty too.  As the rabbit was done, I quickly ate, prayed, and went to sleep for the night.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Doubts&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 442 years, 246 days since the Victory of Lanival the Redeemer.  As of late, I have struggled to find purpose for all my training.  Despite my efforts, the struggle against evil and preservation of good have been in vain around Crossing.  The corruption of the lands is so vast and widespread there must be a better way.  I’ve also been plagued by wondering about my parents.  I don’t understand why they left me nor why they never returned to get me.  I also think a lot of my heritage as a member of the Kaldar race.  All these thoughts and unanswered questions are distracting me.  For goodness sakes, I have taken up knitting to occupy my time spent thinking about these things. &lt;br /&gt;
 &lt;br /&gt;
As I continue to follow the training plan laid out by Warbrolus, my squire studies do include time in the library.  I have been reading about the Kaldarian migration from the south, the Emerald Knights and the work being done to contain encroaching evil from the Dark Hand.  These stories have been filling my head.  I think I may venture south to those lands and see what I may be able to learn and contribute.  As the seasons are turning, this may be a good time to see what lies to the south of Shard&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;The Code&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
On the early evening of 441 years, 362 days since the Victory of Lanival the Redeemer, I met with Pack Protector Warbrolus Noq&#039;Myth in the Crossing guild hall.  He has been gracious enough to take me as his squire and teach me more deeply the paladin ways.  One task he gave me last andu was to find the written Paladin Code.  After many days of long travel, I finally located the code and had sent word to him that I had completed this task.  Our meeting this evening was for me to discuss with him what I had found. &lt;br /&gt;
&lt;br /&gt;
This night, he found me in the Chambers of the guild hall praying to Chadatru.  As I stood up, he greeted me, and I arose saluting him briskly.  Without a moment’s hesitation, he asked for a report on my studies.  So, I appraised him of my work training my spiritual, mental and physical aspects.  I reported on the lessons learnt working with others in groups to defend good and my discovery of limitations.  He stressed to me the importance of understanding my limitations as being incredibly important.  He then retold his recent reminder adventure with the Northern Watch and the lessons taught to him.  It was quite interesting to hear his thoughts and come to understand that the learning does not stop even when you advance so far in the guild.  I suppose that is why this work is a path and not a destination.  Important for me to keep that in mind.  &lt;br /&gt;
&lt;br /&gt;
Warbrolus then asked me to show him where I found the code.  So, I took him there.  Upon arriving he smiled broadly at me, and I began to recite the code that I had labored to memorize.  We then began to discuss the code which really challenged me, and he helped to explain some subtle aspects by asking me questions.  I think these questions were to gauge how deeply I had been thinking of the code.  I know that I’m only beginning to understand what is expected of me.  It is important to remind myself, this is a path, not a destination.  After almost an anlas discussing the code, he encouraged me and discussed my next steps.  We discussed working to obtain a holy weapon.  &lt;br /&gt;
&lt;br /&gt;
Upon concluding that conversation, there was a long pause.  At first, I felt judged deeply as he looked me over to see how I fared.  I expect he was checking to see if I had the indeed braced the ways and represent the guild in a fashion typical for a new paladin and behave accordingly.  The silence was, I think a test, to see if I was patient.  &lt;br /&gt;
I recall Khurek once telling me about silence.  If I recall his words correctly he said, “Wise men, when in doubt whether to speak or to keep quiet, give themselves the benefit of the doubt, and remain silent.”  So I did just that.&lt;br /&gt;
&lt;br /&gt;
Then to my complete surprise, he presented me with a weapon to use in the quest.  Beyond words, I could not express my gratitude or appreciation of such an honor.  He shared the history of this weapon and how fond of it that he was.  He told me it’s history and meaning to him.  It is an incredible gift and I only hope to be worthy of wielding it.&lt;br /&gt;
&lt;br /&gt;
Finally, in a typical fashion I’m becoming to appreciate of Warbrolus we went hunting.  Seems talking and doing are separate things and he wanted to see how the blade worked in my hands.  We took to the wilds and began slaying creatures.  The weapon worked smoothly as I handled it.  Deftly cutting, chopping and slicing the adversaries before me.  I reverted to childish ways and began to complain of fatigue.  He would have nothing of it encouraging me forward using my glyph of ease and changing my tactics.  It was a valuable lesson and though not at the time much appreciated because of the ache in my bones, time has let me absorb the importance of the time spent together.&lt;br /&gt;
&lt;br /&gt;
It was a glorious evening in my life and am so thankful Warbrolus and my paths have been joined in this point of my life.  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Crossing&#039;s Sewers&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Spend the past andu and a half, engaged in rooting out the ruffians hiding in Crossing’s sewers.  They are a sorted lot of petty thugs, cutthroats and footpads.  &lt;br /&gt;
&lt;br /&gt;
They were easily dispatched by the guiding hand of Chadtru on my blade though.  As we battled, the lawless kept calling out to Idon for support.  It made me hesitate as they reminded me how do we end up on these paths of life.  Contrasting my work with what these criminals have chosen as their work. &lt;br /&gt;
&lt;br /&gt;
As we clashed, I came to the awareness that evil isn’t necessarily a thing.  Things are not evil in themselves.  &lt;br /&gt;
&lt;br /&gt;
For instance, a sword is not evil.  Even the stroke of a sword that chops off your head is not evil in its being.  In fact, unless it is a good stroke, it will not chop off your head.  Where is the evil?  Its in the will and the choice, which puts a wrong order into the physical world.  &lt;br /&gt;
&lt;br /&gt;
How did these criminals start down the path away from what is good to evil?  How do we help others avoid a similar fate?&lt;br /&gt;
&lt;br /&gt;
There is still so much to learn.  I only hope that my work continues to help me understand this world. &lt;br /&gt;
&lt;br /&gt;
One final thought to share is the sewers are much to be avoided.  The rank smell and sludge got into every crevice of my amor and soaked my pores.  It took hours to properly clean my equipment and several hours in the bathhouse to rid me of the taint of that place.  Though admittedly, the bathhouses were a hospitable respite from the many hours of work.  &lt;br /&gt;
&lt;br /&gt;
I now plan to head towards the wilderness north of Arthe Dale.  I hope that fresh air will return my sense of smell to normal.  The plan is to spend some time in quite study reading and reflecting on my chosen path.&lt;br /&gt;
End of report.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Blueberry Fields&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
During the past andu and a half, I have taken to the helping the monastery in their blueberry fields.  After coming upon a Brother on my patrols that mentioned problems with skunks and granite gargoyles.  I leant my sword into their service.&lt;br /&gt;
&lt;br /&gt;
As I spent many taxing days slaying the infestation, I began to reflect on my motives. Specifically, the question about what is good?&lt;br /&gt;
&lt;br /&gt;
Finally, after several days thinking about the question, I saw a tabby cat cornered by a fox along a fence row and an answer was revealed to me.&lt;br /&gt;
&lt;br /&gt;
Remembering the code, I intervened and scared the fox away, freeing the cornered cat.&lt;br /&gt;
&lt;br /&gt;
I then recalled eavesdropping on a priest lecturing a young cleric, about how the gods teach wisdom through suffering.  He quoted an ancient text that said;&lt;br /&gt;
&lt;br /&gt;
    Day by day, hour by hour&lt;br /&gt;
    Pain drips upon the heart&lt;br /&gt;
    As, against our will and even in our own despite&lt;br /&gt;
    Comes wisdom&lt;br /&gt;
It was at that time, I recognized that freeing the cat was a kind act but not necessarily a good act.  My actions ran the fox off but cheated the cat of learning how to get out the situation on its own merit.&lt;br /&gt;
&lt;br /&gt;
Then I realized, kindness is wanting to free others from pain.&lt;br /&gt;
  &lt;br /&gt;
But without pain, such as hunger, illness, ignorance, or weakness what would drive me.&lt;br /&gt;
 &lt;br /&gt;
The more deeply we love, the more we go beyond kindness.  &lt;br /&gt;
&lt;br /&gt;
I see parents that are kind to other children, but are more demanding of their own.  Thus my realization it is more noble to do good, then simply be kind.&lt;br /&gt;
&lt;br /&gt;
So coming to that understanding, I have left the monks to solve their own problems. &lt;br /&gt;
 &lt;br /&gt;
While my efforts were kind, they were not necessarily good.  The infestation of their fields is not fleeting.  &lt;br /&gt;
They should make the effort to improve the stone walls to keep their enemies away.  My efforts only delay their own realization of the problems they have.&lt;br /&gt;
&lt;br /&gt;
So I have moved on and seek out more opportunities to do good.  Rumors of thugs, ruffians and cutthroats in Crossing have peaked my interest and I plan to investigate.&lt;br /&gt;
End of report.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Goblins at the Gate&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
My training continues as I answered a call to arms when I heard the voices yelling about Goblins at Crossing’s northeast gate.  &lt;br /&gt;
&lt;br /&gt;
Grabbed my sword and shield and raced to answer. Inadvertently, I may have bumped a poor traveler to the ground in my haste running through the streets.&lt;br /&gt;
&lt;br /&gt;
As I went through the gates going blindly into the mayhem, there were all kinds of goblins that I have never seen before.  It was so overwhelming I froze as I gathered my wits. &lt;br /&gt;
&lt;br /&gt;
It’s as if Rutilor himself spoke to me on the whisper of the wind reminding me of the code.  &lt;br /&gt;
&lt;br /&gt;
A paladin is a protector.&lt;br /&gt;
&lt;br /&gt;
Then as I saw, Alaxndr engaged with four goblins and knew what I must do.  I advanced to the front into the unknown.  &lt;br /&gt;
&lt;br /&gt;
Then upon arriving was immediately surrounded by goblins.&lt;br /&gt;
&lt;br /&gt;
Ashamed to admit though, I considering fleeing.  Then as if the same whispers filled my head with the code, I was reminded of the code.&lt;br /&gt;
&lt;br /&gt;
    When it is necessary to fight, I will take a forward position in the battle, facing the foe boldly.&lt;br /&gt;
&lt;br /&gt;
This cleared my head of the doubts and I committed to the fight before me.&lt;br /&gt;
&lt;br /&gt;
Knowing that the empaths Kethrai, Kaelie and Koryn, were fully engaged did strengthen my resolve.  &lt;br /&gt;
&lt;br /&gt;
Ultimately after reconciling myself to retreating not being an option the rest was a blur.&lt;br /&gt;
&lt;br /&gt;
Memories etched into my mind do include valiant acts of bravery and skillful work of some of the defenders.&lt;br /&gt;
&lt;br /&gt;
Like seeing a goblin marauder moving like a goshawk, slice at Salvitoriel’s stomach slicing it open.&lt;br /&gt;
&lt;br /&gt;
But there was no stopping him.  He recovered and driving in like the overwhelming force of a hurricane, swinging has maul landing an awesome strike killing the vile creature.&lt;br /&gt;
&lt;br /&gt;
Another sight etched in my mind was that of Alaxndr as graceful as a mongoose.&lt;br /&gt;
&lt;br /&gt;
He is definitely a master combatant using his maul.  He landed an earth-shaking strike completely destroying a goblin’s shoulders and back.&lt;br /&gt;
&lt;br /&gt;
Briefly there were glimpse of Mol fighting with his bare hands.  Hitting them with precision strikes and deft moves that reminded me of what I could hope to achieve one day.&lt;br /&gt;
&lt;br /&gt;
If a display such of that doesn’t give one confidence, I don’t know what would.  &lt;br /&gt;
&lt;br /&gt;
It was quite a sight to see.  One day, I hope I will be occupying the battleground as adeptly as those warriors.&lt;br /&gt;
&lt;br /&gt;
Fortunately Kaelie, Kethrai and Korya were there tending the wounded and casting their spells to calm the attackers.  Honestly, without their help it would have been a different ending likely resulting in the deaths of the defenders.  &lt;br /&gt;
&lt;br /&gt;
I could go on.  But having finally cleared the gate and surrounding trails the vanquished Goblins were gone.  The carnage on the battlefield was stunning.  &lt;br /&gt;
&lt;br /&gt;
That is the end of report I suppose.  The lesson learned is follow the code.  Rutilor shines his light on those that live to the code.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Billowy_silveress_trousers_with_black_silk_embroidery_at_the_ankles&amp;diff=643304</id>
		<title>Item:Billowy silveress trousers with black silk embroidery at the ankles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Billowy_silveress_trousers_with_black_silk_embroidery_at_the_ankles&amp;diff=643304"/>
		<updated>2024-03-29T20:14:48Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=trousers&lt;br /&gt;
|look=Fashioned from an exquisite and lustrous cloth that looks as if it was dipped in liquid silver, the garment is soft to the touch.  Cut so that it drapes fluidly around the legs when worn, the waist has a black silk cord drawstring that allows the pants to stay secure through the most strenuous exercise.  The black embroidery that runs around the hemline of the ankles displays tiny dragons in flight.&lt;br /&gt;
|MTag=silveress&lt;br /&gt;
|CTag=silver, black&lt;br /&gt;
|ptype=clothing&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=pants&lt;br /&gt;
|type=pockets&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=5,625,000&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=10&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{verbs}}&lt;br /&gt;
{{verb|CLEAN|You scrape and scrub at a dirty spot on the silveress of your trousers.|-|&amp;lt;Player&amp;gt; scrapes and scrubs at a dirty spot his trousers, industriously working until the silveress is spotless.|}}&lt;br /&gt;
{{verb|CLUTCH|You pull the belt on your silveress trousers tighter.|-|&amp;lt;Player&amp;gt; pulls the belt of his silveress trousers tighter.|}}&lt;br /&gt;
{{verb|HUG|You thrust your hands into the pockets of your silveress trousers.|-|&amp;lt;Player&amp;gt; thrusts their hands into the pockets of his silveress trousers.|}}&lt;br /&gt;
{{verb|PINCH|You idly pick at some billowy silveress trousers with black silk embroidery at the ankles.|-|&amp;lt;Player&amp;gt; idly picks at some billowy silveress trousers with black silk embroidery at the ankles.|}}&lt;br /&gt;
{{verb|SHAKE|You shake the silveress of your silveress trousers briskly, throwing up a diminutive cloud of dust that wafts away.|-|&amp;lt;Player&amp;gt; shakes the silveress of his silveress trousers back and forth briskly, creating a diminutive cloud of dust that wafts away.|}}&lt;br /&gt;
{{verb|SNUGGLE|You adjust the fit of your silveress trousers.|-|&amp;lt;Player&amp;gt; adjusts the fit of his silveress trousers.|}}&lt;br /&gt;
{{verb|TIE|You fiddle with the fastening on your silveress trousers.|-|&amp;lt;Player&amp;gt; fiddles with the fastening of his silveress trousers.|}}&lt;br /&gt;
{{verb|YANK|You hitch your silveress trousers a bit higher on your waist.|-|&amp;lt;Player&amp;gt; hitches his silveress trousers higher on their waist.|}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Billowy_silveress_trousers_with_black_silk_embroidery_at_the_ankles&amp;diff=643293</id>
		<title>Item:Billowy silveress trousers with black silk embroidery at the ankles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Billowy_silveress_trousers_with_black_silk_embroidery_at_the_ankles&amp;diff=643293"/>
		<updated>2024-03-29T01:32:15Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=trousers&lt;br /&gt;
|look=Fashioned from an exquisite and lustrous cloth that looks as if it was dipped in liquid silver, the garment is soft to the touch.  Cut so that it drapes fluidly around the legs when worn, the waist has a black silk cord drawstring that allows the pants to stay secure through the most strenuous exercise.  The black embroidery that runs around the hemline of the ankles displays tiny dragons in flight.&lt;br /&gt;
|MTag=silveress&lt;br /&gt;
|CTag=silver, black&lt;br /&gt;
|ptype=clothing&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=pants&lt;br /&gt;
|type=pockets&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=5,625,000&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=10&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{verbs}}&lt;br /&gt;
{{verb|CLEAN|You scrape and scrub at a diryt spot on the silveress of your trousers.|-|&amp;lt;Player&amp;gt; scrapes and scrubs at a dirty spot his trousers, industriously working until the silveress is spotless.|}}&lt;br /&gt;
{{verb|CLUTCH|You pull the belt on your silveress trousers tighter.|-|&amp;lt;Player&amp;gt; pulls the belt of his silveress trousers tighter.|}}&lt;br /&gt;
{{verb|HUG|You thrust your hands into the pockets of your silveress trousers.|-|&amp;lt;Player&amp;gt; thrusts their hands into the pockets of his silveress trousers.|}}&lt;br /&gt;
{{verb|PINCH|You idly pick at some billowy silveress trousers with black silk embroidery at the ankles.|-|&amp;lt;Player&amp;gt; idly picks at some billowy silveress trousers with black silk embroidery at the ankles.|}}&lt;br /&gt;
{{verb|SHAKE|You shake the silveress of your silveress trousers briskly, throwing up a diminutive cloud of dust that wafts away.|-|&amp;lt;Player&amp;gt; shakes the silveress of his silveress trousers back and forth briskly, creating a diminutive cloud of dust that wafts away.|}}&lt;br /&gt;
{{verb|SNUGGLE|You adjust the fit of your silveress trousers.|-|&amp;lt;Player&amp;gt; adjusts the fit of his silveress trousers.|}}&lt;br /&gt;
{{verb|TIE|You fiddle with the fastening on your silveress trousers.|-|&amp;lt;Player&amp;gt; fiddles with the fastening of his silveress trousers.|}}&lt;br /&gt;
{{verb|YANK|You hitch your silveress trousers a bit higher on your waist.|-|&amp;lt;Player&amp;gt; hitches his silveress trousers higher on their waist.|}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Billowy_silveress_trousers_with_black_silk_embroidery_at_the_ankles&amp;diff=643292</id>
		<title>Item:Billowy silveress trousers with black silk embroidery at the ankles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Billowy_silveress_trousers_with_black_silk_embroidery_at_the_ankles&amp;diff=643292"/>
		<updated>2024-03-29T01:30:46Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=trousers&lt;br /&gt;
|look=Fashioned from an exquisite and lustrous cloth that looks as if it was dipped in liquid silver, the garment is soft to the touch.  Cut so that it drapes fluidly around the legs when worn, the waist has a black silk cord drawstring that allows the pants to stay secure through the most strenuous exercise.  The black embroidery that runs around the hemline of the ankles displays tiny dragons in flight.&lt;br /&gt;
|MTag=silveress&lt;br /&gt;
|CTag=silver, black&lt;br /&gt;
|ptype=clothing&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=pants&lt;br /&gt;
|type=pockets&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=5,625,000&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=10&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{verbs}}&lt;br /&gt;
{{verb|CLEAN|You scrape and scrub at a diryt spot on the silveress of your trousers.|-|&amp;lt;Player&amp;gt; scrapes and scrubs at a dirty spot his trousers, industriously working until the silveress is spotless.|}}&lt;br /&gt;
{{verb|CLUTCH|You pull the belt on your silveress trousers tighter.|-|pulls the belt of his silveress trousers tighter.|}}&lt;br /&gt;
{{verb|HUG|You thrust your hands into the pockets of your silveress trousers.|-|thrusts their hands into the pockets of his silveress trousers.|}}&lt;br /&gt;
{{verb|PINCH|You idly pick at some billowy silveress trousers with black silk embroidery at the ankles.|-|idly picks at some billowy silveress trousers with black silk embroidery at the ankles.|}}&lt;br /&gt;
{{verb|SHAKE|You shake the silveress of your silveress trousers briskly, throwing up a diminutive cloud of dust that wafts away.|-|shakes the silveress of his silveress trousers back and forth briskly, creating a diminutive cloud of dust that wafts away.|}}&lt;br /&gt;
{{verb|SNUGGLE|You adjust the fit of your silveress trousers.|-|adjusts the fit of his silveress trousers.|}}&lt;br /&gt;
{{verb|TIE|You fiddle with the fastening on your silveress trousers.|-|fiddles with the fastening of his silveress trousers.|}}&lt;br /&gt;
{{verb|YANK|You hitch your silveress trousers a bit higher on your waist.|-|hitches his silveress trousers higher on their waist.|}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=641032</id>
		<title>Emerald Knight Round Table meetings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=641032"/>
		<updated>2024-01-31T01:38:48Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Past: 1st Annual Round Table Meeting was Akroeg 17, 444 (Dec. 21, 2022, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report Updates @ Corik&#039;s Wall, Brent&#039;s Bar, Moliko 1, 444 (Feb. 15, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 2nd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 37, 445 (April 5, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Field Event, Brent&#039;s Bar, Arhat 34, 445 (May 24, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 3rd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 29, 446 (July 12, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 25, 446 (August 30, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 4th Annual Round Table Meeting, Akroeg 21, 447 (October 18, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Field Event, Brent&#039;s Bar &amp;amp; Lost Grounds, Arhat 17, 447 (December 6, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 5th Annual Round Table Meeting, Akroeg 14, 448 (January 24, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: Mid-Year Field Status Report &amp;amp; Field Experiment, Crossing Meeting Tower, Arhat 10, 448 (March 13, 2024, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: 6th Annual Round Table Meeting, Crossing Meeting Tower, Akroeg ?, 449 (May ?, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
These are the records of the Emerald Knight Round Table meeting notes as scribed by Emerald Knight Vaddon.&lt;br /&gt;
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At the 1st annual Round Table meeting, a motion was put on the floor by Emerald Knight Vaddon, after Emerald Knight Gwenddolyn suggested allowing non-mustered in Emerald Knights to attend future meetings, including other guilds besides Ranger or Paladin. Motion passed unanimously.  All votes and decisions will only be voted on by Emerald Knights as a rule of order guideline. The floor will open to non-mustered in attendees for further discussion once the official Emerald Knight business has concluded.&lt;br /&gt;
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It was also noted that before every meeting, an announcement by Emerald Knight Betlind will be made, that anyone attending all future meetings must adhere to strict ettiquette and decorum guidelines, or they will be removed and likely banned from future meetings and events. No abusive disruptive behavior or threats upon any Emerald Knight will be tolerated, and all general meeting rules of order will be followed. The fact that this even had to be brought up means that there was abusive conduct hostile in nature and unacceptable behavior, all because they were not allowed to attend the very first meeting since they were not an Emerald Knight. The vote taken has given them another chance to attend future meetings and events if the above guidelines are adhered to and respected.&lt;br /&gt;
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==Meeting Logs==&lt;br /&gt;
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{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 444th year, 17th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
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A meeting was called of the Emerald Knights on the 444th year, 17th day since the Victory of Lanival the Redeemer.  It was snowy evening, and the meeting was held on the deck of &#039;The Star&#039;s Grace&#039; moored at the dock in Crossing.  This meeting was held with mustered members of the Emerald Knights to discuss recent visions and reports of evil rising in the Dark Hand.  Most important, was identifying a path forward to reinforce the brave Knights and the citizens closest to the Dark Hand.  Those in attendance included Light of the World Gwenddolyn, Truthseeker Elurora, Emerald Knight Hanryu, Emerald Knight Betlind, Emerald Knight Gridaksma, and Emerald Knight Vaddon.&lt;br /&gt;
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As is the history of the Emerald Knights, there was conflict as the path forward was carefully considered.  It was impressive the strong emotions shared openly indicating a passion for our fellow Knights and the citizens closest to the evil lurking just beyond the wall.  Though some may say, it was disappointing to see such division.  It&#039;s a testament to the concern of all those involved and ultimately a call to arms to be ready.  But it&#039;s necessary to share what was discussed and finally agreed upon for all to know that the intent and the goal of the group is indeed common.  Due to my own clumsiness, a few parts got smudged by the falling snow.  But ultimately, this I feel is an accurate written record to highlight the common ground with the hope it moves us forward together.&lt;br /&gt;
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As a starting point, I would like to share Ptera&#039;s own words when she led the first band of Knights to start their service.&lt;br /&gt;
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&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&#039;&lt;br /&gt;
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The following is a log of our meeting.&lt;br /&gt;
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Gwenddolyn says, &amp;quot;We will begin now.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Well, I shall share what I&#039;ve been studying.&amp;quot;&lt;br /&gt;
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You confidently say, &amp;quot;There are conflicting accounts about the history of Emerald Knights. We do know for certain with little discrepancy that Alec was reigning at the time the Emerald Knights was founded.  Though the recorded literature has some inconsistencies, the sources available agree that Alec was Fredhal at that time.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;You may or may not recall that Ferdahl Alec the Phoenix reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi.  During his reign, Alec rebuilt Shard and established the Gondola with the help of Queen Morganae of the Mountain Elves.  Alec also claimed to be the son of the previous Ferdahl, Corik.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It is said he created the Emerald Knights after announcing a competition, which was won by Ptera, who became the first leader of the Knights.  In the Human Clans, written by Zelka based on Zuebara Pulan&#039;s research of unknown other sources, reported Shadow Clan was formed after the end of the wars that overthrew the Dragon Priest Empire and supported by Alec.  Some think that time as 22 AV.  However, per what has been passed down from the histories of the Dark Hand, the Shadow Clan establishment is sometimes cited as 20 AV.  Regardless, there isn&#039;t any written information about that date I&#039;ve read.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The primary source of information about the Knights are the Emerald Chronicles.  Not assuming all have found this incredible story in the libraries, I shall feebly attempt to share the nuggets from the story.  There are six volumes in the Emerald Chronicles. The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebban.  These books detail the rise of Graev and the Emerald Knights as forces protecting Shard from the dangers of the Dark Hand beyond Corik&#039;s Wall.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;From these letters, we learn of First Commander Ptera in 183 AV.  Ptera was a fascinating leader for a lot of reasons in Emerald Chronicles.  From my reading, it appears that she was Maiden of the Moors, so probably from Darkmist. She responded to Alec&#039;s call to join the Knights, won the tournament to become the commander, and was the First.  After Graev took over, she decided to stay in Shadow Clan to continue the fight, where she conceived Seome.  Some wonder if she became the Matron of Shadow after Graev became commander.  The saying on the wall often heard, &#039;Know your enemy&#039; descends from her leadership.  But I&#039;m getting ahead of myself, so let me back up a bit.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It appears that on 5th day of Moliko the Balance, Year of the Bronze Wyvern, 183, the Ferdahl announced that a new legion, called the Emerald Knights, will be led by Ptera and will occupy the southern defenses. The enlistment rolls were opened on that day and the original Knights confirmed on the 24th day.  As times were jubilant, each member was issued verdant silk tabards, helms, and infantrymen were given shields painted with a laurel and lion&#039;s claw crest. Reports said the legion was sharp-looking and marched together through the city&#039;s streets where green and white banners hung from balconies.  At the confirmation celebration, Ptera gave a rousing speech.  Highlights of her speech were the words that carry forth to this day.&amp;quot;&lt;br /&gt;
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You ardently say, &amp;quot;She shared with all, her vision which was, &#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;This is the spirit of the Knights.  It calls one to humility and not to be bound to glory.  As the confirmed left the city&#039;s south gate, there were many verdant tabards left at the gates that did not ride south.  It was a sieve that separated the wheat from the chaff, anointing those truly dedicated to the cause.  It was a dark omen of what was to come.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The Knights began immediately to repair the defenses of the wall and began their watch.  As an aside, you may recall, this is the same wall the locals call &#039;Morganae&#039;s Arm&#039; for the Elf-queen of the mountains.  Regardless, the early years were more difficult than expected.  The politics between the Ferdahl and the Knights took a turn to create a situation of conflict resulting in lack of support from the Ferdahl himself.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Ptera&#039;s command of operations set the stage for no room ornamentation or ceremony. Every day of a Knight on the wall is assigned.  The expectation that everyone attends chancel unless on break.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;On the 23rd day of Uthmor the Giant, Year of the Iron Toad, 186 a change in leadership took place.  It appears the Ferdahl tiring of the politics with Ptera appointed a new Second, Odurn.  It was at that time, the writer of the Chronicles, Graev was promoted to Captain of the Watch.  This renewed conflict between Ptrea and Odurn, with Odurn having lost the initial challenge to lead the Knights.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The addition of what some may question as the Ferdahl&#039;s spy, Odurn did not quell the discontent he had with Ptera&#039;s leadership.  In 189 AV, the Ferdahl began monthly inspections coordinated by Odurn, much to the frustration of Ptera.&amp;quot;&lt;br /&gt;
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You excitedly say, &amp;quot;In the 9th Skullcleaver, 192, Morganae&#039;s Arm fell. It was a great battle and loss for the Knights as the Dark Hand pushed forward to the stone wall shaking the battlements to their foundations.  Ptera&#039;s desperate calls for reinforcements from the Ferdahl were ignored according to the Chronicles even though they set idly nearby to the north.  It was at that time, when all hope was lost and the numbers so depleted that a band of eight rangers raining arrows from the sky pushed back the Hand.  The leader of this blessing from Chadatru was Loro.  If not for their arrival all would have been lost.  It was during the fallout from this battle, that Ptera ordered Odurn&#039;s execution inciting the Ferdahl.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Then on the 23rd day of Skullcleaver Year of the Amber Phoenox, 192, the Ferdahl sent a detachment to occupy the wall and relieve Ptera of her command.  By the Ferdahl&#039;s order Ptera was exiled south on pain of death.   Resulting from Ptera&#039;s exile, on the 37th day, Graev was offered on the Command of the Emerald Knights.  Then in a following blow to the Knights, the Fredahl cut their pay and provisions sharply.  The provisions sent were also discard surplus having been described as chain shirts of unriveted rubbish and will scarcely hold up to a good sneeze.  Sometime between 192 and 196 Odurn departed from the Knights and was replaced by Ilksin as Second.  Interestingly, this fight and Ptera&#039;s banishment was recorded in a song scroll called &#039;The Ballad of Morganae&#039;s Arm&#039;, by Rancois Sendaque which can still be purchased.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Unfortunately, Ilksin was killed in 196 AV and replaced by a less seasoned Second, Farol, who was known for his forthrightness and verve.  By 199 AV, the losses suffered in 192 AV were avenged and Corik&#039;s Wall built and manned to keep the blight at bay.  Though Graev&#039;s disillusionment and frustrations mounted with the Ferdahl.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;In the Chronicles, he mentions everything is a challenge for the Knights, as not even the moldiest crust of bread can be obtained without playing politics with the Ferdahl.  However, wisely he submitted to the Ferdahl&#039;s meddling keeping in mind, that the forging their own road, would use sweat better spent at the fight.  His words, not mine.  The years between 199 AV and 212 AV tell the story of lean times and ingenious plans to keep the Knights feed no thanks to the Ferdahl.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It was also dark times for Commander Graev.  He took ill and suffered significant sickness reducing his ability to lead the Knights.  By 212 AV he had recovered enough to resume daily leadership of the Knights but was dealt another blow when his Second Farol was slain during a push by the Hand.  This was a severe disappointment as he had hoped to turn over command to Farol.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;By 215 AV, the Ferdahl confirmed Hindrelgaarde as Commander of the Emerald Knights, relieving Graev.  Graev mentions that Hindrelgaarde will make a fine commander due to her faith, swordsmanship, quick wit, and intellect.  This concludes the written history of the first days of the Knights chronicled in his letters.  It is a fascinating read and worth the time to better understand those early days. Interestingly the First called Hindrelgaarde, is actually Tijit in the Chronicles which she often refers to Graev as uncle.&amp;quot;&lt;br /&gt;
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You reluctantly say, &amp;quot;Now things get tangled for me and have been unsuccessful in my studies.  Obviously easy to follow along in a written chronicle.  But now it becomes much harder to understand the history of the Knights.  So skipping ahead a few years to more recent times, I will pick up with what I have learned.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;With this absence of written records, it becomes necessary to collect oral histories.  My studies then focused on collecting information from the people that reside on and near the wall.  As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, the gem buyer Mhar and the herbalist Doritee.  Others approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Most all individuals interviewed had their own personal thoughts about the Dark Hand.  Captain of the Watch Grimnur said it best, when he told me, &#039;Ain&#039;t real words to describe it to you the way it is, aye.  You&#039;d never understand it.&#039;  The Second Eothim was a bit more specific when he said, &#039;Necromancies and sorceries.  Breaking the rules is what it amounts to.  Dzree broke the rules and see what happened?  Those wrongs will not be easily righted.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The locals expressed appreciation for what the Knights are doing keeping the Hand in check.  But Doritee cautioned it was a sensitive subject around Shadow Reach, warning, &#039;Shhhh!  The children might be around - no need getting them all terrified with that evil.&#039;  Though these conversations didn&#039;t really provide an additional history, but context of the sentiment of living so close to the dangers posed by the Dark Hand.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Of particular interest in my opinion is that of the current leadership of the Emerald Knights.  Speaking the locals about Fenhalut didn&#039;t really provide much.  I interpret that he keeps to his work.  The trader Brindle did offer the following, &#039;Oh he&#039;s a good leader, I think.  The rank and file seem to like him alright.&#039;  Second Eothim, appreciates the stability in my opinion, making particular note as follows, &#039;Oh, yes Commander Fenhalut is a fine leader with a great appreciation for order.&#039;  All others consulted offered general platitudes without any criticism.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Interesting to contrast the consensus opinion of Fenhalut with that of Second Eothim.  Generally, he is considered an able administrator but not much of a fighter.  The locals did seem more familiar with him.  Presumably he is out away from the wall more frequently doing business among them.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Finally the most interesting person spoken of with general admiration by all is the Emerald Knight ranger known as The Last.  Grimnur provides insight to why he&#039;s called the Last by fondly saying, &#039;That old ranger&#039;s a piece of work - best archer in these parts in his prime.  And instead of a pension, he&#039;s pledged to be our Last.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;A fellow Knight ranger Brent offers, &#039;He&#039;s our Last and a damn fine ranger. Those defenses ever fall, and he&#039;ll make a new wall of blasted rock.  That ranger&#039;s sittin&#039; on enough naptha to bring half the Stormfells down into this canyon.&amp;quot;&lt;br /&gt;
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You humorously say, &amp;quot;Though it appears the Last isn&#039;t all business as the herbalist Doritee shares jokingly, &#039;If he says that I am older than he...  Well, he is just playing you for a fool!.&#039; Causing one to wonder what kind of banter those two have had over the years.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Speaking with the Last, he&#039;s a bit odd.  He&#039;s the most talkative about things near the wall, which may be attributed to a lot of time spent alone.  Clearly, he understands his role when asked offers, &#039;I&#039;m the oldest Ranger around here, so they call me the Last.  Yet, that title has another meaning, if all should fail; the walls lost, the valley and settlement overrun, I&#039;m the one who stops the Dark Hand from moving onto Shard.  And I will stop them.&amp;quot;&lt;br /&gt;
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You cheekily say, &amp;quot;But the softer side comes out when you ask about the tools he would use.  In particular he jokes when asked about naptha, &#039;KA-BOOM!&#039;.&amp;quot;&lt;br /&gt;
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Elurora quietly says, &amp;quot;Literally, the Last.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;But with him having been serving the longest, he does offer some memories about the son of Ptera, Seome.  He recalls him as follows, &#039;A great Ranger Seome was.  His exploits in the bowl are legendary.  He wouldn&#039;t be tied to the wall like some of us but that is a decision we all must make.  For a long time, he and his band were the ones that allowed us to survive.  He took the fight to the evil.  Perhaps another Seome will come again.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;I could go on but will mention well worth the time speaking with those around the wall.  You will gain a better understanding of what a great work the Emerald Knights are doing protecting all from the Dark Hand.  And with that, I shall conclude.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Well done, he really understood the task.&amp;quot;&lt;br /&gt;
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You ask, &amp;quot;Anyone asleep?&amp;quot;&lt;br /&gt;
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Hanryu says, &amp;quot;Thanks for the recap and research.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;What he did was called the emerald knight rumor system, which i will discuss.&amp;quot;&lt;br /&gt;
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Betlind says, &amp;quot;Incredibly well researched and nuanced. No small feat to put that much detail into something in so short a time.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It was an honor.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;I want to emphasize a few things that Vaddon mentioned, before continuing on with various updates and discussing recent visions.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. In naming his forward defense after the Elf-Queen of the Mountains, he hoped she would come to the aid of his city&#039;s defense.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Just like she deceived the Dwarves of the Iron Kingdon, she also deceived the Elotheans by letting the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The only difference being that she did not behead Ferdahl Alec like she had done to King Hvalig, when she and her twin brother Lenizhir attacked Garnedhren with poisons, then renamed it Elamiri were she still resides.  I will explain the details, since it is relevant in recent visions.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Lenizhir possessed a great knowledge of herbs, but not as a healer.  He learned to do cruel things with his knowledge, and gathered a  rare herb that grew in the Deriel Plains, that had been discovered to make the Dwarves extremely ill during their stay on the plains.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Once Lenizhir had acquired a supply, he began cultivating the herb and preparing it in a special way that would enhance its natural effects.  When he was certain that his herb was potent enough, he created a liquid from his stock, which he then turned into a gaseous form.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The recent vision about the beekeeper may be another way he is able to do this, without him having to touch it, since the bees process the pollen for him. Remember that a previous vision showed people harvesting something themselves, and then falling ill.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;So Lenizhir and his sister had only to wait until the time was right. One day, without warning, they released the gas into the Dwarven section of Garnedhren. Many of the Dwarven adults became ill, and few children survived. The Dwarves, though weakened by the illness, were  able to imprison the Elves.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;An aged and frail leader Tivhiri strongly opposed the violent path of her twin children, but after Tivhiri died suddenly in her sleep one night, Morganae was chosen the new leader of the Elves.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Morganae and Lenizhir led the Elves in an uprising, breaking free from the dungeons and battled the Dwarves. The Dwarves were weakened from Lenizhir&#039;s disease and were killed in the fighting.  Morganae herself severed the head of old King Hvalig, and took his crown and placed  it upon her own head.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;That was the end of Garnedhren and the Iron Kingdom. Following Morganae&#039;s treachery, she renamed Garnedhren to Elamiri, and proclaimed herself Queen of the DragonSpine Mountains.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;I get the feeling that the man in recent visions teaching others alchemy and poisons is Lenizhir, with intent to use it in future attacks against us within our Provinces.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The exiled Dwarves lived a pitiable existence, hiding in the mountains given to them by Kertigen.  Until Sidhlot led a group of Dwarves away from Elamiri, which he taught his necromantic magics to these Dwarves, as a way for them to gain revenge on Morganae.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The necromancy gradually corrupted the souls of the Dwarves, who were becoming twisted shadows of what they once were.  People began calling them Elba Darvagers, or &amp;quot;Dark Dwarves&amp;quot;, creatures of the unholy magic that  created them.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;This is an example of the treachery going on beyond Shard in the Dark Hand, and it appears to have grown to become a much bigger problem, which is why we are meeting here tonight.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;It was brought to my attention that some of the visions appeared to be about Lenizhir once again making poison, and a few other visions that should raise more concerns.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;They all seem to have a common thread, about the future encroachment beyond Corik&#039;s wall, which has lead to this call to muster the Emerald Knights.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;It was suggested to me that we need to start monitoring activity there through field reports, to be aware of any changes in the landscape, and by discussions using the Emerald Knight rumor system, exactly like Vaddon has done.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;This will take a group effort with frequent patrols, field reports and periodic Round Table meetings so we can be continually updated among us as a group.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The reason I was asked to assist with beginning this process was twofold.  First, I was among the first group of Emerald Knights to be mustered in during modern times, and I felt obligated to light the way by providing knowledge and intel to you.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Second, because this was exactly what the Therengia Cavalry Outriders did, since they were mostly Rangers who provided recon and intel through patrols.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;I led the Cavalry for almost 40 years as Commander and Senior Commander, and I am a qualified military planner who will work with others who will Command and lead their own various groups, should that time come.&amp;quot;&lt;br /&gt;
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Betlind quietly asks, &amp;quot;Where is that table, anyway?&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The Therengia Cavalry Dragoons were the heavy front line fighters, and the Hussars were the mobile triage unit.  My point is that We would need to be prepared with others to help us with triage, should this turn into a full scale invasion that never seems to end down there. Clearly Rangers and Paladins would not be enough to quell it alone.&amp;quot;&lt;br /&gt;
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Elurora quietly says to Betlind, &amp;quot;Maybe we have to make one.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;My own opinion is that the Original Seven Paladins, and other Paladins who have gone missing, have been down there in this neverending fight.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;My soulstone visions seem to reflect this and they continue to be more frequent.&amp;quot;&lt;br /&gt;
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Elurora says, &amp;quot;Some of the Seven are dead.&amp;quot;&lt;br /&gt;
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Betlind says to Elurora, &amp;quot;It&#039;s gonna be metal then, I&#039;m afraid. Look around ya.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;So I would rather we plan as a group as the primary informants of that area, and work with other groups beyond the Emerald Knights, since it may become way bigger than we would be able to contain ourselves.  This means that mustering in new Emerald Knights is a priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nodding toward the south and the Dark Hand, Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to find Seome, because he may be who can help us with crucial information that we need to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My last topic about recent visions are regarding the ones with six or twelve legged creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I came across something that sparked my interest, especially since I was a shareholder of Terald, and which once again is about items that were in Terald&#039;s Tent at the original Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Wouldn&#039;t he be dead now if he was Human?  They don&#039;t live that long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a large canvas mural sold by Terald there. A large canvas mural reads: The Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now Vaddon will select a Ranger to provide the next field report at our next meeting, and the ranger will select a second who will assist.  At the following meeting, that same Ranger will select a Paladin, and so on, so that it rotates and we can all contribute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest everyone familiarize themselves by going down there, and updates can be provided to Hanyru, Vaddon and myself in between meetings, so we can keep ahead of any immediate issues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then after Vaddon chooses a Ranger, we will open the floor for discussions regarding the visions, the information we have provided, and your opinions about the concept of beginning patrols and sharing field reports among us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You have 2 to choose from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;I think you&#039;re skipping the step where you ask if they want to take part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be curious given Hanryu&#039;s availability to share any information he has collected over the years to pass along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is part of the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t mind doing it.  Though I must admit nothing at all has changed with the wall in the 50 years since I did the quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;ll make a few extra rounds before next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like things more recent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;And make sure to jot down some notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I already have been informed by a few non-attending Paladins of their interest in participating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Other than that dead fellow and the partial note, there really hasn&#039;t been much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Hanryu, &amp;quot;Thank you.  Of course I can help as well if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I think that would be a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I was informed to look for changes in the landscape and things they say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks Elurora, &amp;quot;I&#039;ll bet it&#039;s a lot easier to inspect that well south of the wall when there aren&#039;t twenty people trying to all fit in it at once, huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Or in a well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also have a recruit who wants to muster into the emerald knights&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Never been quite that cramped before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will be assisting Chyral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could show them the way if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am hoping others will participate that are interested in becoming an Emerald Knight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We clearly need more of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The more things change?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is what I was told.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~My notes get fuzzy having a big snowflake smear my ink on this page.  But it was discussion about limiting this particular meeting to only mustered Emerald Knights.  I will note that several attendees left to make their position well known in the issue.  It is my sincerest hope, given the outcome that they reconsider and rejoin us in the future.  Turning the page, the record is clearer.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;&#039;I propose the vote mentioned earlier.  That those with interest in helping in the Emerald Knights noble cause, with or without formal mustering be allowed to attend in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All in favor, say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please everyone vote, I must remain impartial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All opposed, say nay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds good to me.  We could use the help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;It is with a heavy heart that I vote aye... It saddens me such even had to come to a vote...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So we include non mustered in at the next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing no nays....it was agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind, would you please at the top of each meeting, state the following.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m gonna put it in my own words, just for fair warnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That decisions and votes are limited to the emerald knights and that those not formally mustered in must remain respectful as the rules of all meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;...Should probably wait to hear it first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, aye, that&#039;s an easy one, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Something like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thought it was gonna be a full piece of parchment to memorize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;You know how it is going over the minutiae of old Pally scrolls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single comment.&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Are we going to keep meeting here?  Why not at the Wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will be at the wall, I was just joking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I had that question myself, but just figured it was easier to keep others from listenin&#039; in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The wall is nice, and Brent would appreciate the business.  He&#039;s a fellow Knight as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We had to explain why were are doing this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And it was not my idea, I just agreed to begin the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And will eagerly pass duties along to others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds like a plan.  Well I&#039;ll do some scouting in the next few months and see if I notice anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I gotta run, safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks hanryu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims to Hanryu, &amp;quot;Always great to see ya, sir!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Watch out for Mhar though.  Not a lot of folks appreciate his business practices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~At his point, this humble scribe accidently followed Hanryu to the river and had to make his way back to the docks from the riverbank.  He dives like a dolphin and boy is he quick on his feet.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;There he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He moves quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I usually get blamed for everything but I was just following instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Gwend was just praisin&#039; ya when you were abducted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I&#039;m a bit slow sometimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind I look forward to hearing your reports and also, if you know anyone who wants to muster in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Blame it on the armor like the rest of us do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll go rustle some bushes and check some bars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did you think about the visions I discussed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As will I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think the ones I mentioned were related?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;My understanding of history is limited.  But it does concern me greatly.  The poisons especially.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mural made me choke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well, honestly, I haven&#039;t left Zoluren in a long while, so am unfamiliar with the visions and this was my first time hearing of the most recent ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent visions are staggering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Clearly about the emerald knights, Lenizhir and the dark hand and shadow clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;The big ones usually tend to make their way through word of mouth to me eventually, but I just figured things were all quiet and happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Definetly concerning.  But I&#039;m not the wisest in understanding them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some of them talk about 6 or 12 legged creature they are fighting, just like in the mural.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well that&#039;s not great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I was curious on the numbering there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Twelve legs, five front line fighters, three behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My Imperial lecture next week will be about those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I just wonder if that is what they are holding back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just one of those, but many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Aye, very much so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Notice how the mural explained how they killed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is extremely important info.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The arrows were important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Rangers fighting from pole, paladins at melee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was how the Dark Hand was pushed back in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One more thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Without the rangers led by Loro, all would have been lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Three rangers hovering in the back, much like three moons? Could that be an angle worth pursuing? Don&#039;t know what the other numbers would mean though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting concept.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;12 legs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That means something too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The Thirteen with one excluded for some reason?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;S&#039;the only real thing I can think of in the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it. The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;5, arent 5 of the 7 still alive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Is anyone really sure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I&#039;ve been researching that, but we know Emille is alive, but she is a dwarf, not human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Just listening to the visions gets me tongue tied. Don&#039;t know how ya do it, Gwend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So not one of the 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Betlind, &amp;quot;Agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Miskton&#039;s vision meetings are helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll have to make it a point to drag myself outta the forge and head down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Well thanks again for coming, is this a good night to schedule meetings?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Easy to waste the winter andaen away in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps you could talk to a few others and get them to the next one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Absolutely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Betlind, &amp;quot;And miss the snow and brisk weather?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;On both accounts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge even larger snowflake..sorry lost two lines from that one.&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;I feel I enjoy it PLENTY enough on the brisk jog from the forge back to my house, thank you very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Asking Pfanston to mention it at the frequent ranger&#039;s meeting could be worth doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Gwenddolyn, &amp;quot;Hrm, gotta find a way to drag &#039;em back in then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Hanryu told him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Herding Rangers... Of all the paladin tasks that have fallen to me over the years... I swear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks again, looking forward to meeting down there at the wall in 2 months, world joust next month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So for the following month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I know a few I could share the invitation as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thank you both for putting this together and all the work and effort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though certain areas only ek can go still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was educational.  Opened my eyes to a whole new world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;And, once more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Mine too, I had forgotten so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you...my honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He grasped the task, indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was hard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he only had 3 days notice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Remember though, when she starts trying to get you to work the forge for her, it&#039;s ok to draw the line SOMEWHERE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A lot of material to scour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I dabble, but leave it to the experts like you two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting I have something to give you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, hang around us enough and that&#039;ll quickly change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too hot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shhh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Mmmfmfm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What I will give you, you will laugh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I can&#039;t wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well full scale blizzard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Back to haven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Thinking it might be nice to go make some snow angels on the Dragon&#039;s Spine.  Any takers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have 5 more shields to forge of damite for the world joust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;And I&#039;m headin&#039; to Dirge, so, sadly looks like our trails all split here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;But seems as fate would have it they&#039;re all gonna lead back together again sooner than later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;So you two stay safe until then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Always a pleasure and an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~It was at this point I took my leave retreating with a quick salute to my home to make these notes.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 445th year, 37th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
A meeting was called of the Emerald Knights on the 445th year, 37th day since the Victory of Lanival the Redeemer. It was an overcast evening, and the meeting was held at the Shard Meeting Tower in the Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good to see everyone again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Get your classes and groups set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will silence the room during the history lecture and the status report update, then will open the floor for discussion of meeting topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright everyone have a seat and we will get started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Silencing the room in 1 roisen, it will be reopened following the lecture and status reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will start with the general rules of order, as every meeting will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disruptions during lectures and status reports are not acceptable rules of order, only when the floor is opened for discussion. This includes limiting movements, comments and casting spells or doing anything &lt;br /&gt;
else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our field status reports will always be mid year at Brent&#039;s bar and are less formal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our lecture tonight is being presented by Knight Vaddon, and our status report will be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Greetings all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my studies have been lacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do have my observations to share about the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tonight I wanted to report on my recent travels through the Lost Grounds.  This follows Emerald Knight Hanryu&#039;s excellent report on the 242 Day of 444.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During my recent participation in the Mountain Guard&#039;s recent patrol in support of the Emerald Knights, I stayed on the wall for a few days in their support and to collect this information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In general, I didn&#039;t observe any new signs or changes to the area outside the wall.  But thought for those that haven&#039;t been outside the wall recently into the Lost Grounds to summarize my observations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When you first step into the Lost Grounds, it&#039;s a bit surreal.  The fog is intense and obscures mere steps in front of you making it difficult to even know how to move.  The more time you spend outside the wall &lt;br /&gt;
however, the more confident you become navigating the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As you make those tentative steps throughout the Lost Ground, you begin to notice the ruins of once great structures scattered throughout the landscape. The remnants of buildings and fortifications lay in ruins, &lt;br /&gt;
their stones long since worn away by the elements. Some structures have completely collapsed, leaving only piles of rubble as evidence of their existence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These piles of rubble are rumored to be Morgane&#039;s Arm.  Though I don&#039;t have confirmation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be interested in other&#039;s thoughts on this after I&#039;m done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With these remarks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Despite the desolate surroundings, there is a strange beauty to be found in the Lost Ground. The twisted branches of the trees create intricate patterns against the gray sky, and the occasional burst of color from &lt;br /&gt;
wildflowers growing amidst the ruins provides a stark contrast to the bleakness of the landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Occasionally your foot catches on caltrops.  These catlrops are actually a hazard to the uninformed.  The sharp nails or spines can easily puncture flimsy footwear and you must be careful to watch your step.  True to &lt;br /&gt;
their purpose, the do slow foot travel throughout the area.  Compounding that with the mud, travel is slow navigating the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the day wears on, the fog seems to grow thicker, and you find it increasingly difficult to see your way through the dense brush. Strange noises echo through the trees, and you begin to feel as though you are being &lt;br /&gt;
watched. You wonder if the shadowy figures atop the wall are still keeping a close eye on you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Catching in the wind on occasion are abandoned banners.  These banners are in the color and heraldry of the Emerald Knights.  Though long abandoned they do stake the claim to the battle ground that remains for the &lt;br /&gt;
efforts of the Emerald Knights and all those that lend their hand in the valiant defense of the Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the battles still waged in the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As night falls, best to return to the safety of the wall.  However, there is an abandoned dovecote.  That can provide sanctuary to the unprepared traveler.  This is a remnant of a structure that housed doves that &lt;br /&gt;
carried messages back to Shard.  For some reason, the wormwood vines and shadow weavers avoid this area.  The dovecote provides you a chance to set up camp if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So seek shelter there if you must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But heed this warning, the darkness is absolute, and you can barely make out the shapes of the trees around you. The silence is broken only by the occasional hoot of an owl or the rustling of underbrush as some small &lt;br /&gt;
creature scurries by. You realize that you are truly alone in this desolate place, and a feeling of isolation washes over you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Despite the challenges and dangers of the journey, you can&#039;t help but feel drawn to the Lost Ground in a twisted way. There is a sense of mystery and intrigue that permeates the landscape, and you are left with the feeling that there is much more to be discovered beyond the wall.  But do you dare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, I appreciate your time listening to this story and welcome the chance for any personal observations you may want to share before moving on with our agenda this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Speaking of which, does anyone have anything they would like to share about the Lost Grounds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or maybe we should...hold those comments to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since we are still in the formal phase of this meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I truly appreciate your dedication and attention to detail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would be interested in checking out those ruins with you Vaddon, and we can report on them at an upcoming meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anyone else wanting to come will be welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now our updated field report, to be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Good evening Knights and to all of our guests.  It&#039;s good to see you all again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to visit the Wall recently...It brought back many...memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;As I&#039;m sure it does to all who have walked the ramparts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak with Captain Fenhalut and with Grimnur upon my visit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I was mildly amazed in the fact that very little has changed since I last visited.  The Dark Hand is still with us..Make no mistake about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak at length with Grimnur and although he wasn&#039;t very forthcoming...I did learn some things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I speciifically asked him about Sir Beren.  And was surprised at the answer I received.  Although he couldn&#039;t say when he saw Beren last, he did state that he was still out fighting The Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Exactly where...is still in question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I really don&#039;t have much more to add, other than, if and when you all get a chance...Visit the Wall.  Speak to Grimnur and Captain Fenhalut.  They are The Watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;One comment I feel I need to make concerning Sir Vaddon&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to you, &amp;quot;I agree with your assessment that the ruins are indeed the remainder of Morganae&#039;s Arm.  As does Grinnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;With that I relinquish the podium. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you so much for all of your effort and observations Grymmlen. Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Walking the ramparts and in that harsh area is not an easy task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is exciting to hear Grimner said that Sir Beren is fighting in the hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is something new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It confirms he is still alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;These suttle changes are what we are looking for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Excellent work indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am now going to open the floor for discussion about an group going down to see these ruins and assess them and speak further with Grimner about Sir Beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The room is now open for discission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One at a time please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have questions for either of these Knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thinking about the Lost Ground, I do have something else to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Much less formal, but interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all is so fascinating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;As mentioned earlier, the Mountain Guard lead by Lady of Elamiri Ayrell Evyntine-Vershir patrolled the Lost Grounds in support of the Emerald Knights on the 34th day of the 10th month of Nissa the Maiden.  Many of &lt;br /&gt;
you in attendance this evening participated in this effort.  Who here was able to lend their sword or talents that evening by show of hands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for the help, and the night off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, I recall standing to shoulder to shoulder with you both.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Myself, I ended up staying down on the wall for a few days following that patrol lending my sword to our fellow Emerald Knights.  One evening I joined the Knights circled around a campfire as they sang songs.  One &lt;br /&gt;
song in particular I thought I would share with you all which seems appropriate for our earlier conversation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Granted, I&#039;m not a bard but I do enjoy mead and merriment.  So singing is something I do, though not very well.  Regardless, I ask that you kept your tomatoes tucked away as I share this song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This song is about the Lost Ground, and those Emerald Knights who stand guard against the darkness.  It draws in reference to Blackthorn Canyon and the Lost Ground, where shadows and darkness reign.  It&#039;s a place &lt;br /&gt;
where creatures of dread lurk beyond the wall, waiting to strike and shred anyone who dares to enter.  So without further ado, I shall sing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:VAUGHANF|VAUGHANF]] ([[User talk:VAUGHANF|talk]])Vaddon then launches into song, that drove one Knight to flee the meeting hall.  So it&#039;s not included here for the sake of safety of the readers of this log.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to new business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Hanryu stated he wanted to lead a hunt following the next mid year field status report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is that still on the agenda?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  Always fun to wander down there and kill some vines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be a plus to take part of the group or whomever wants to go after the informal report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the meantime, we will agree on a different time to go check out the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And anyone wanting to go, tell Vaddon now so he can give you the details when we know them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Until vaddon and I have time to discuss it further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have any other new ideas or new event business?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I need a volunteer emerald knight to do the mid year field status report\.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I&#039;m sorry,I do not have the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else willing to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well then, I will have to select someone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Maybe next time we just go hunting.  Less talking more slicing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I like that idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do need an update about sir beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be at brents bar and you can leave right afterwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I will do the next report then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Grymmlen has one last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Brent like us...free ale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I would ask that all Knights present please stand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald &lt;br /&gt;
Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;Here here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen exclaims, &amp;quot;HUZZAH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elgalad exclaims, &amp;quot;I swear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And with that, this meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer asks, &amp;quot;Ok pali ranga hunts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For your support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer says, &amp;quot;Thanks for the gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting will be on the calendar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Squire Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 446 year, 28th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Third Annual Emerald Knights&#039; Meeting held on the 28th day 446 years since the Victory of Lanival the Redeemer in Shard at the Hall of the Hunt.  Those in attendance included; Mother Jaelia, Knight Templar Nanakii, Primal Lady Zalinyar, Squire Eskila, Light of the World Gwenddolyn, Squire Cheyee, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the 3rd Annual Round Table Meeting of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my updated field report after vaddon gives his.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You clearly say, &amp;quot;Two items of interest to report this year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, as I continue to collect the oral histories of those near the wall, I frequently return to continue my interviews with the people of Blackthorn Canyon.  This past year was no exception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.  In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, and the herbalist Doritee.  Other residents I approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regretfully, their tongues have not loosened, and no new information was shared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You thoughtfully say, &amp;quot;Though as I reflected on those conversations, I realized a point I had previously missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When speaking with Doritee, she once again mentioned her agreement with Commander Fenhalut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She spoke of her agreement between them that only after a childs thirteenth name-day can a child pick up a weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When I mentioned this to Jaelia, she suggested that requiring age 13, they want people who have enough life experience, to be certain of their commentment and understanding of they are they are doing and joining.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;This highlights to me a recruiting standard that I hadnt considered.  It also emphasized the importance of Blackthorn Canyon to the recruiting ranks of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second, as mentioned in our midyear gathering my curiosity about the locked library has been resolved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Recently I can only assume an errant tradesman changed out the locks on the library doors.  Rumors circulated quickly that the door could be opened without a key using other tools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing those rumors, and my prior interest, I found an accomplished locksmith and went to Corik s Wall to investigate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My accomplice, Zalinyar, and I found the rumors to be true and the doors are now pickable.  We quickly gained entry.  However, be warned there is a nasty surprise if you bumble in your efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regardless, the library is the study and bedroom of Commander Fenhaults.  Within the room is a book case with a complete set of the Emerald Chronicles.  As you may recall, The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebbanwritten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though growing dark, we quickly scanned the chronicles noting no new information much to our disappointment.  However it was a delight to marvel at the complete set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also worth noting, is the room is monitored by the guards and they keep the door secured at all times.  They did not take exception with our research, but did lock the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It also appears a Page is assigned to Commander Fenhault as his personal aide.  He kept close watch on us as we handled the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When we were done and left, I inadvertently discovered a crossbow bolt in my left leg as my ignorance of locks became quickly apparent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zalinyar studied the bolt noting that it was made of copper but of similar craftsmanship of other bolts common through the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I took exception to the use of copper.  I find this curious but will leave it any accomplished metallurgist in our midst s to decide whether any information from that would be helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the final point of interest was the pages direction not to hand the bolt to each other.  Curious to know more about this Page, because he only appears randomly and otherwise is in the shadows unseen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There may be other secrets which we couldn&#039;t discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;I will close my report with the words of Commander Fenhault as a stark reminder to maintain diligence, which are,  The terror beyond these defenses must never be allowed to breach them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;Thank you, fellow Knights, for your attentions steadfast service. End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have spent much time there, looking over the ruins, so on with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Here is my field report combined with some related historical information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and nost rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child who has appeared in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Also Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion about some of the Original Seven Paladins and other Paladins who have gone missing, they are somewhere beyond the Lost Grounds. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla, Drelden, and more recently Sir Beren and Oane.  Also Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or her fake tomb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was Highhold. I suspect that Morganae&#039;s Arm was built just outside of Highhold because that is where all the fighting took place, since they were fighting over control of Highhold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey an entryway into the renown Highhold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet. Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Among the items I found were some old caltrops, which are spiked traps, several small groupings of burial mounds, an extremely old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, a squat opening in an old wall, and the remains of an outer bailey of what was once a mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be spending some time down there continuing to research these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle and see if you can discover something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A little historical information that I am taking extremely serious is a reference in 241 BL, that Corik the Black Cloud becomes the Ferdahl. Could the black cloud near the wolf constellation be related to Corik somehow? No other historical figure has ever been referred to as such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times. I do believe that there is more to this story, and we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to other emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other knight have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The formal part of this meeing providing updates is completed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to others to comment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am intrigued about the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fascinating room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You need to look in every nook and cranny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s a bit hard in all this armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Like I found the letter and bottle in darius&#039;s office, there must be something there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I think Zalinyar did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Open forum now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I looked on, in, under behind and searched everything I could put my hands on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;GOt a splinter from the back of the bookcase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are there toiling and watching you for a reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What do they have to hide?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was very curious, I&#039;ll say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Why is the door still locked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And when the guard passes in the hallway, the guard relocks it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;But I believe that a bard may be able to employ their recal abilities in a more quiet manner, as every time I did something, the page got after me. Honestly I&#039;m surprised I didn&#039;t get Vaddon thrown out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;While you are in t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, when they make rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You can open it to leave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And it&#039;s odd that you can hear the griding of the portcullis through the wall I thought. Maybe there&#039;s a hidden passageway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Have to unlock it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Or do you have to pick it again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I picked the lock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I got a bolt out of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;SOrry, not sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So you could get locked in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh yes, you&#039;re definetly locked in.  But then the page is kind of creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did he look like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The page locks the door behind you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There and isn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too quick for me to get a description.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nanakii says, &amp;quot;Odd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He was... plain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fast kid, that page is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Was he an emerald knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too young.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Seome?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He took an exception to me searching the chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Exception?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Couldn&#039;t draw that conclusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And after I yanked the bolt out of vaddons leg, he wouldn&#039;t let me hand it to vaddon or allow me to study the bolt in the room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very odd behavior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar seriously says to Gwenddolyn, &amp;quot;This is stuff you can&#039;t make up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When I went in there years ago, there was no page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;But were you tossing the room?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He only appears to warn, then slinks back to the shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Did they say anything to Zali about not being a knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I mean... respectfully looking for clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;She was with vaddon so they did not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;No, but Vaddon didn&#039;t leave me unattended in Emerald Knight territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No that would not be wise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well I should go in there and needle that page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We moved freely without incident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though I would need a good lockpicker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He&#039;s quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Sure can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So about the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I don&#039;t think I would be wise for me to try again.  Next time might be something more umm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Doesn&#039;t anyone have anything to say, especially about the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree with the bailey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says to you, &amp;quot;Books are very important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Think that is the right track on the Arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No bailey is recorded in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will plan to check out the boulders as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;The lost Chapel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It must be part of highhold, as that was what they were fighting over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too worried about getting these boots muddy to look at the bigger rocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Look behind, under, everything you can tap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Turn everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Pull everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Push everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Push, poke pull, kick too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the library too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We are missing something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Even licked a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The noises from the portcullis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;&#039;I think you&#039;re right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes and the howling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Can clearly be heard from the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright, meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks for coming all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 447th year, 20th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fourth Annual Emerald Knights&#039; Meeting held on the 20th day 447 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Veteran Apprentice Anuril, Champion Seydin, Nepenthe Huebald, Knight Penitent Briaen who is surrounded by a corona of fiery light, Hunter Hanryu, Heart Tender Kethrai, Emerald Knight Akolu, Squire Cheyee, Squire Eskila who is followed closely by a neatly organized mischief of rats, Primal Lady Zalinyar who is sitting, Black Fox Jaelia who is emanating a benevolent holy aura, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 4th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you, and. good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is not here and sorely missed, I will give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our official annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting, and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others have to say once we have completed our reports and the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide some related historical information, followed by my updated field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My report will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost 4 centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.  Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south rooms, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is on a south room. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaeological items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put i the nrooms that led to an old bailey, to preventing others from seeing the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of a rotted out walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some historical information that I am taking extremely seriously is a reference to 241 BL, when Corik the Black Cloud became the Ferdahl. No other historical figure has ever been referred to as such, the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be closeby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential. I would like to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds, not just one Empath trying to do it themself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon was painfully absent at the last field report update, and his scribe duties were greatly missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I understood that he had quite an update for us all. He collected oral histories of those near the wall, inquiring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;But he is here now to give us his report!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry I talk so fast for your scribing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I have picked up additional patrols on the wall for extended periods.  This past summer and fall were an amazing time on the wall.  The desolate nature of the area has its own beauty that is only appreciated with time spent here.  It s captivating in its own way, but I miss seeing everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;So, I regret missing our last meeting.  I was there in spirit, but the continued task of defending the wall wouldn t allow my departure at that time.  Let alone, our Second Grimnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the good folk, they had nothing new to report in their chatter and musings about life and thoughts on different people and history of the area.  I hope with time, I will gain their trust that they will share their deeper thoughts and stories about the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I wanted to share a recent experience and my thoughts about the adventure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;During my time on the wall, a young paladin named Rizk stumbled up the battlements looking to join our esteemed group.  He was this bright-eyed, bushy-tailed, and about as green as the fields of Illithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You apologetically say, &amp;quot;A part of me wished once again to have that firm grasp of idealism that was so evident in his hunger, but I digress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After speaking with the Commander Fenhalut, Rizk set on his way completing the tasks on the wall.  After Second Grimnur granted me leave, I chose to help him as he struggled with the work assigned to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously exclaim, &amp;quot;And boy, did he need it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;He stumbled, fell, and was completely incompetent with the work to be done.  The kind of person that makes you wonder if the Dark Hand is just a bit easier to deal with. You know the type, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You disgustedly say, &amp;quot;So, as I coached and watched him fumble with rocks and stuff my disgust grew.  A flicker of light caught my eye, and when I took notice, I was humbled by what I saw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You admiringly say, &amp;quot;But, despite the monotony of it all, Rizk had a heart full of courage and determination. He didn&#039;t just see it as a chore, he saw it as an opportunity to prove his worth. And I couldn&#039;t help but chuckle as I watched him wrestle with those rocks, cursing under his breath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;Now, my friends, that brings me to the point of this story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;In a world as challenging as ours, it&#039;s easy even for those of us experienced in the matter to get lost in the daily grind, to forget the reasons we took up the mantle of the Emerald Knights.  Remembering the words of Petra, we didn&#039;t join for the fame, the glory, or the easy quests. No, we joined to protect Illithi from the darkness that threatens it, just as our founders did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;We may not have crowds cheering us on, and we may not have the folks we protect offering us favors, but we have something far more important: a purpose. We have each other, united by a common cause, bound by the laurel and lion&#039;s claw crest on our badges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You valiantly say, &amp;quot;So, my fellow Knights, I stand before you today with a simple request. Let&#039;s remember our purpose and the legacy of those who came before us. Let&#039;s reach out to potential recruits, rangers and paladins alike, and help them complete their quests just as we did and received help from our superiors at the time. Together, we can increase the number of Emerald Knights, strengthen our ranks, and continue the fight against the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I did crack into the library and despite being closed for several decades, it did not seem to have any renovations or new books I could find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would like to respectfully disagree with your assessment on the bailey being a part of Highold.  According to what books I could find, Highold had no roads leading to it as it was built high on the peaks of a mountain.  It was accessed by a complex series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my history of High Hold at the next annual meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Elurora, &amp;quot;Could the bailey be the wall in front of highhold?  It is considered an outer wall if my books are right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is quite a bit of reference to it being directly next to the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks you, &amp;quot;Why would it need that when it was built into the peaks of the mountains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Purnay says, &amp;quot;You would want to protect the bottom of the lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;d caution into reading to much into the names of the things scattered around the muck of the Hand.  The folks that named those things were typically doing so as they either fought some monstrosity or fled from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Maybe an outer place at the footholds for the delivery of materials and supplies to those lifts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That could be a fable about the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The battle here was over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So it had to be close.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;It would still need to be protected wouldn&#039;t it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is referenced to be adjacent to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Any other questions or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I open the floor to everyone now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;The only report I&#039;ve to offer is that I&#039;ve walked beyond the wall a few times for the last 6 andaen, but I haven&#039;t noticed any significant increase in the dark hand forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for your patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Thank the gods for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep them up please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Akolu, &amp;quot;Notice any breaks in the fog?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;None that I can recall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Has anyone tried planting those plants in there yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Did they work to heal the lands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;None have been seeded yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They would have to be an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just wondered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The young ones would die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is something to consider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;Or a thicket maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would be curious to see if the ones Empaths can summon would have any effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thicket is like a whole plant party.  That may do the trick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would like to try a huge group to do it together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;1 empath would not have the power to do such a thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask all emerald knights to go check the artifacts in the Lost Grounds, and Rangers, look for new pathways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;Especially around the sallyport and timbers, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Contact Vaddon or myself if you find something of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Or in any room the bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yeah, something is a bit off with that area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks Gwenddolyn, &amp;quot;The bailey has rooms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The spiked traps were put near those areas, so that is interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You can see the bailey from several different areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Usually a bailey is an open courtyard type style area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All south and west areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu asks, &amp;quot;I&#039;d be curious to see if the taint would corrupt anything Empaths planted in there, and wonder if it would revert to it&#039;s natural parasitic state?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A bailey is an entryway to a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Akolu Great question, me too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaelia says, &amp;quot;A single plant by itself in the Dark Hand, a corrupted area on our plane, or the Plane of Electricity, a single plant will show signs of being very uncomfortable. So a thicket is probably good to test in both places regardless to see if there is any additional differences or similarities or anything else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You would need several empaths to get a thicket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says, &amp;quot;On the subject of purification, I think it prudent to mention that scars play a role in maintaining the point of a lesson.  When recently an attempt was made to purify the Ancient Tree near Leth, our group was spirited to Lyba Bima and I to Trefren.  The words spoken to me in this place were &amp;quot;Some wounds are endured as a lesson. Some scars serve as reminders.&amp;quot;  This statement seems important on this subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I should put Vaddon in charge of it after the next field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Vaddon, make a note to take a group of empaths and clerics into the Lost Grounds following the next Mid-year Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald asks Briaen, &amp;quot; I was thinkin&#039; of this place after we went there for certain, sir. But I don&#039;t think it would hurt to try?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says to Huebald, &amp;quot;Attempts may be made, and rightly should be.  I only bring it up in an attempt to temper expectation of outcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share or ask?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;So, on the topic of the vela&#039;tohr plants we are able to summon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve done some further research on that, and found some results that I&#039;m not sure how to interpret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please do share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon these plants in the Vela&#039;tohr Valley in Forfedhdar, they seem to have a noticeable affinity, like they remember it is their home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon them either in the Dark Hand, or in Zengmodaleth, they seem... uncomfortable, as if there&#039;s something about the ground they don&#039;t like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That&#039;s understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Our assumption has generally been that, at least in the case of the Dark Hand, that was due to its corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What about this side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Outside of the dark hand and lost ground area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe like what Briaen was saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Well, here&#039;s the thing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve traveled to many different areas that I would consider to be corrupted. Some less, some even more, than the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Nowhere else has the plant reacted in that same way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think a plant can be grown in Forfedhar and brought here as an adult?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Those places include the Whistling Wood, the Forest of Night, the Zaulfung Swamp, the ruins of Oshu&#039;erhhsk Manor, and even Jeihrem&#039;s Barrow on Basalt Isle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;The latter of which is so corrupt that even being there causes my empathic senses to be assaulted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;And it&#039;s leading me to wonder if there&#039;s something fundamentally different about the Dark Hand that the plant is responding to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;The Zengmodaleth is connected to the other plane, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Maybe we should delve into why that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Other areas I&#039;d like to try but haven&#039;t, are in the Astral Plane, and within the decaying soul of Maelshyve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;Could the Dragon Priests have drawn something from another plane to the Dark Hand to do whatever they did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It seems possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;That&#039;s all I have for the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Kethrai, &amp;quot;&#039;Good ideas...tough spelling though.  Keeping me on my toes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He should just call it that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai quietly says, &amp;quot;I don&#039;t think Lasarhhtha would have much respect for the common tongue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For anyone interested, I am doing some S&#039;kra Mur history at my next history lecture, among other topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Another good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seydin asks Gwenddolyn, &amp;quot;With trivia to follow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone here a recruit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Joining the emerald knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Ranger or paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eskila wearily asks Cheyee, &amp;quot;You still want to be a recruit when you&#039;re ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
Postscript…be sure to follow up with Kethrai on his Lost Grounds Vela&#039;thor plants studies that followed this meeting at the mid-year meeting.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 448th year, 14th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fifth Annual Emerald Knights&#039; Meeting held on the 14th day 448 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Vaerek, Hunter Hanryu, Stargazer Mistanna who is being harassed by an intrigue of phantasmal kittens, Shield of Starlight Betlind, Veri Tervia Huebald, Primal Lady Zalinyar, Light of the World Gwenddolyn who is surrounded by a corona of fiery light, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light and Philosopher Jessalyne who is sitting and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
 &lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 5th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you. It&#039;s also good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is here, I will give her a break and give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our offical annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the Emerald Knight&#039;s reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content, and ending the discussion with the topic of the upcoming Velathor experiment at our next Mid-year Field Report and Field Event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others will have to say once the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide a recap of some related historical information, which reminds us of our purpose, and then my updated report will follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost four centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some of them were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south areas within the Lost Grounds, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is in an area in the south part of the Lost Grounds. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put nearby the old bailey, to prevent others from getting to the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says, &amp;quot;As long as I don&#039;t have to go into the well again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of an old walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;We were never closer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest among the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says to Betlind, &amp;quot;If it was just you and me, I wouldn&#039;t have minded, it was all the elbows and knowing how little some of those folks bathe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now, Vaddon will give his report, and then he will turn it over to me again as we move on to new developments, which will be followed by any other Emerald Knight&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and our esteemed guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Firstly, a shoutout to the fine folks around Blackthorn Canyon, especially Dorittee. Her wit is so sharp, I&#039;m convinced she could hold the Dark Hand at bay with it and win! Alas, the residents of Blackthron Canyon recent musings haven&#039;t unearthed any earth-shattering news, but I will keep my ears open and hopes high.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You depressingly ask, &amp;quot;Now, on to recruitment - or the lack thereof. It seems my personal charm hasn&#039;t been enough to lure new blood into our ranks. If anyone&#039;s had better luck, do share your secret! We could use a few more brave souls willing to face the Hand with us.  Speaking of which, any new members amongst us tonight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s too bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Remember those long shifts on the wall last winter? One frigid night, I found solace in a bowl of jerky stew so good it almost made me forget the cold. The next day, I tried to find the cook, but Grimnur brushed me off faster than a snowflake in a blizzard. My quest for the recipe was cut short and forgotten... or so I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Spring brought an interesting discovery. I stumbled upon writings on Human Cuisine, featuring the culinary highlights of the Shadow Clan. Their jerky stew, described as a hodgepodge of meats, veggies, grains, and a hunk of lard, is surprisingly tasty and   importantly   non-poisonous. A culinary bar set so low, yet so reassuring, don&#039;t you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then there&#039;s the famous Wall Bread. Described as a hardy mix of eggs, grains, lard, dried meat, and fruits, it&#039;s the ultimate of breads   tough and packed with everything you need to battle evil, or at least hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Curiosity piqued, I went on a culinary crusade, asking everyone about Wall Bread and Jerky Stew. But any mention of Shadow Clan recipes was met with more deflections than a shield in battle. So, my gourmet quest hit a wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Corik&#039;s?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, I&#039;ve managed to gather a few recipes that come close to those legendary dishes. Though it&#039;s a hot summer night, I invite you to sample these tributes laid out before you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Winter....feels like summer to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Right Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Great weather we&#039;re having.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To close, let me echo the words of Ptera, who led the first band of Knights&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;One certainly gets used to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;So, grab a bowl of stew, a slice of Wall Bread, and let&#039;s eat to our continued fight against the darkness. Good evening, and long live the Emerald Knights!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Tonight we are featuring the Elven-Human War. I will be doing trivia and a numbers game for prizes following this short.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorril, an Elf, was the daughter of Kiernion, who was the leader of the Forest Elves at the time. Sorril fell in love with Kanton, a Human, and later eloped with him and soon after became pregnant with his twin children.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Wrong one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Good, my history on that war is pretty terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So picking up where I left off. I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;It also depends on who you ask with that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given some recent developments, which Vaddon will be providing information about immediately following, I want to touch briefly on some of the history aboutthe Hounds of Rutilor.  They are a group of religious zealots, mostly Clerics and Paladins, who seek to destroy Necromancers wherever they are found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds have been seen around any area with a proper Justice system, but they act independently of The Inquisition, though both groups do appear to support each other with their similar purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds are an ancient order established in 229 BL to defend against internal threats as well as external. They operated with great effectiveness until 193 BL, when they were wiped out by the Dragon Priests, which was just a year before the fall of Corik&#039;s Wall to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is no coincidence that the Hounds and the Dark Hand were battling the Dragon Priests within the same year when the DP marched across the lands and Corik&#039;s Wall fell along with many other strongholds. Corik&#039;s Wall was important, because it was the first defense outside of Highhold, and a major battle ground during the DP wars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 396 AV, over four centuries later, the order of the Hounds was reestablished. It has never been known who leads them, as their order has been very secretive, and they possess great numbers, resources and power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is it possible that Chepiso is their leader? I guess time will tell as more is revealed. He has made his purpose clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps we are seeing a shift in the way that tNecromancers are being handled by the Hounds because of the rise in sorcerous magic. Which leads me to recall that the last times sorcery was at its highest level, the Guardians made an appearance to shut down magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In more recent times, we called that the day the magic died, and resurrection was not possible for a very long time. Let&#039;s hope we do not see that day ever comes again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our last Mid-year Field Report meetingk, Huebald agreed to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds immediately following our next upcoming Mid-Year Field Report Meeting that will be here and move into the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon has an update for us after inquring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;I am very curious about this new discovery, and the plan is to have a group of empaths try to grow them in the dovecote, well, and  opening to see if they will grow there. Those areas seem to be slightly out of area with the tainted ground, so is it possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following Vaddon&#039;s report, he will turn over then floor to other Emerald Knights for reports and then once we open the floor to all for discussion once our official meeting is concluded, we will discuss the Velathor experiment then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;All I have prepared is some remarks about Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kind of covered the closed lips of the folks in Blackthorn before the vittles were served.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I apologize for the miscommunications.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Speaking of Chespiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Do go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ah...that I am prepapred to dicuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But Betlind was on the front line, so after my report, please jump in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Elurora will follow betlind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So here I go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my own notes, and notes from others I&#039;m feebly attempting to summarize my understanding and purpose of the individual calling himself Chepiso, who supposedly works with the Hounds of Rutilor.  Any additional thoughts you may have are welcome after the meeting adjourns to correct any errors, or ommissions in these collected thoughts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m afraid I cannot make a report until the chapter is closed, as such I&#039;m afraid I need to depart early and deal with this wild Hound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;If you&#039;ll excuse me. My greatest apologies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About eight nights ago, Chepiso, who is generally thought to be a member of the Hounds of Rutilor, shared several compelling thoughts on the gweth across the realms.  His messages were fervent calls to action against the Necromancers, urging the citizens to choose between a new dawn ignited by righteous flames or being consumed by the darkness they harbor. He emphasized the need for self-purification and the expulsion of evil forces, specifically targeting those practicing Necromancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Chepiso warned of the impending judgment he would bring, should the townsfolk fail to cleanse themselves of this blight. He expressed concern over the complacency and guilt that currently plague the lands, deeming it complicit in allowing such dark forces to thrive. The urgency in his thoughts was clear.  He says it is a time for decisive action against those who twist life and death for sinister purposes, to rid the streets of the stench of decay and restore peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then four nights ago, Chepiso returned as promised.  He battled several people, including Emerald Knight Betlind, eventually resulting in his own death and that of others.  Following the initial skirmishes where he attempted to enforce his warnings, a gathering was held out the north gates of Shard.  There was much conversation between Chepiso and the populace.  Those subsequent conversations with various people in attendance revealed a consistent and intense commitment to his anti-necromancy stance. Engaging in witty banter and provocative questions, Chepiso sought to expose perceived complacency and alliances with necromancers among the assembled community.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;His comments ranged from sarcastic remarks about snacks during speeches to pointed questions about supporting necromancers. Chepiso displayed skepticism toward those who associated with necromancers and engaged in philosophical debates about redemption, emphasizing the need for purging those who protect necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Multiple people faced Chepiso&#039;s scrutiny, with some responding defensively and others attempting to justify their positions. In a rather confrontational manner, Chepiso challenged the beliefs, alliances, and past actions of those gathered, highlighting his unwavering dedication to the cause of purging necromancy. These interactions added depth to the ongoing narrative, creating tension and intrigue among the assembled crowd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that I will wrap up my summary and wish to extend the invitation to correct any misunderstanding of these events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for that summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Seemed about the same as what I heard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It made his intent clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;What I wanted to talk about isn&#039;t the Dark Hand or Corik&#039;s well.  Or Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It has more to do with my guild.  I want to once again try to find out what was so important that they caused Sir Beren to flee into hiding.  And maybe find out what the council did with Sir Oane in these past years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have sent missives to council.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are very tight lipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nobody showed up to 2 proposed meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am going to be planning a Sit-In at the Paladin guild in Crossing to start out.  I will send a letter to the council and the guildleaders before hand to make sure they know why we are there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are better off in Hib, since that seems to be where the problems started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;We may not know where Sir Beren is, but we know the journal he found was given to them, and whatever was in it caused them to go after him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Or Aesry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The paladin guild in hib, was where sir oane and sir beren were before going to the lost grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says, &amp;quot;I&#039;m sorry I know I&#039;m not allowed to speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;After the Sit-In, I plan to gather some Paladins and Bards to attempt to evoke memories from the Paladin guild in Crossing, in hopes that either something of Sir Beren remains or perhaps even further back to one of the Seven who helped build the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir darius was the one behind it, and he left crossings, so I am unsure if that is the right place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am also going to suggest that we, as Paladins, avoid going to Sir Darius as a bit of a stand against what he did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I know you will bet plenty of support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anything else Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other emerald knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I have an inquiry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That is all for now.  I will make sure there are postings when I have a date planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;The one sitting for a bit, sipping hot chocolate, anyone know of her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;She is a Necromancer, I believe she calls herself a Philospher?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Jessalyn or some J name like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Confirmed then, she and I had history many many years ago,.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am sure they want to make sure what we are up to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;She is a Necromancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks Elurora, &amp;quot;If she is known to you as a necromancer, why did you allow her to stay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes she was expelled from the order of the white rose before I became speaker for being so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not yet zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meetings are open to everyone, that is what the rules said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unless we decide to vote to change that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;As a follower of Albreda my path is one of peace as  much as I am able.  I would prefer to talk to her and try to convince her to follow the path of Sir Briaen, but doing so during a meeting someone else called would be rude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And not allow necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;Emerald Knights, allow necromancers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I as well.  There is a chance they can be turned from their errant paths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Maltris, &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Emerald Knights only allow Paladins and Rangers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We would have to vote on it, as they voted everyone could attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;To the meetings&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not in the emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I would think that everyone meant all, except those that we fought against on the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;We took a vote to allow everyone to attend our meetings, is there a motion on the table to disallow necromancers from being included as everyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I make said motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is there a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;I would ask how we plan to make them leave if they don&#039;t want to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vote for emerald knights, aloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote to disallow them at our meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I cannot vote without an answer to my question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Discussion then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says to Elurora, &amp;quot;No one was born into necromancy, it was a choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;We ask them to leave...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;I never said otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Of course, but if they don&#039;t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Failure results in consequence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We could move our meetings back to the meeting room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then it will be upheld as I will boot them from the meeting without fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I do not feel comfortable resorting to violence to make someone leave a meeting, but if others wish to, I will not stand in their way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we move them back after voting on the ruling on the table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We can make the motion be this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would accept moving to the meeting room to allow us the ability to usher them out peacefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disallow necromancers from attending official meetings and move the meetings to the meeting hall to enforce it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second to Elurora&#039;s motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t care either way where we have the meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Votes please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I vote yes as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Vaddon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I vote yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To the motion to move meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unanimous then, motion passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It is a good solution, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Moving on, does any other emerald knight have a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I then officially open the floor to all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huebald is next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to you, &amp;quot;This bread is surprisingly good, hearty and nice on a winter day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am curious about what Huebald has planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says, &amp;quot;Well, I&#039;ve not much to report on at this time except that I&#039;ve been collectin&#039; the names of interested folks to join us beyond the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Excellent news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;How many so far?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says to Gwenddolyn, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
.....Notes to be added by others.  Ran out of ink in inkwell.&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=641030</id>
		<title>Emerald Knight Round Table meetings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=641030"/>
		<updated>2024-01-31T01:38:04Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Past: 1st Annual Round Table Meeting was Akroeg 17, 444 (Dec. 21, 2022, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report Updates @ Corik&#039;s Wall, Brent&#039;s Bar, Moliko 1, 444 (Feb. 15, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 2nd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 37, 445 (April 5, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Field Event, Brent&#039;s Bar, Arhat 34, 445 (May 24, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 3rd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 29, 446 (July 12, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 25, 446 (August 30, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 4th Annual Round Table Meeting, Akroeg 21, 447 (October 18, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Field Event, Brent&#039;s Bar &amp;amp; Lost Grounds, Arhat 17, 447 (December 6, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 5th Annual Round Table Meeting, Akroeg 14, 448 (January 24, 2024, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: Mid-Year Field Status Report &amp;amp; Field Experiment, Crossing Meeting Tower, Arhat 10, 448 (March 13, 2024, 8 pm est.)&lt;br /&gt;
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Upcoming: 6th Annual Round Table Meeting, Crossing Meeting Tower, Akroeg ?, 449 (May ?, 2024, 8 pm est).&lt;br /&gt;
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==Description==&lt;br /&gt;
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These are the records of the Emerald Knight Round Table meeting notes as scribed by Emerald Knight Vaddon.&lt;br /&gt;
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At the 1st annual Round Table meeting, a motion was put on the floor by Emerald Knight Vaddon, after Emerald Knight Gwenddolyn suggested allowing non-mustered in Emerald Knights to attend future meetings, including other guilds besides Ranger or Paladin. Motion passed unanimously.  All votes and decisions will only be voted on by Emerald Knights as a rule of order guideline. The floor will open to non-mustered in attendees for further discussion once the official Emerald Knight business has concluded.&lt;br /&gt;
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It was also noted that before every meeting, an announcement by Emerald Knight Betlind will be made, that anyone attending all future meetings must adhere to strict ettiquette and decorum guidelines, or they will be removed and likely banned from future meetings and events. No abusive disruptive behavior or threats upon any Emerald Knight will be tolerated, and all general meeting rules of order will be followed. The fact that this even had to be brought up means that there was abusive conduct hostile in nature and unacceptable behavior, all because they were not allowed to attend the very first meeting since they were not an Emerald Knight. The vote taken has given them another chance to attend future meetings and events if the above guidelines are adhered to and respected.&lt;br /&gt;
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==Meeting Logs==&lt;br /&gt;
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{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 444th year, 17th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
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A meeting was called of the Emerald Knights on the 444th year, 17th day since the Victory of Lanival the Redeemer.  It was snowy evening, and the meeting was held on the deck of &#039;The Star&#039;s Grace&#039; moored at the dock in Crossing.  This meeting was held with mustered members of the Emerald Knights to discuss recent visions and reports of evil rising in the Dark Hand.  Most important, was identifying a path forward to reinforce the brave Knights and the citizens closest to the Dark Hand.  Those in attendance included Light of the World Gwenddolyn, Truthseeker Elurora, Emerald Knight Hanryu, Emerald Knight Betlind, Emerald Knight Gridaksma, and Emerald Knight Vaddon.&lt;br /&gt;
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As is the history of the Emerald Knights, there was conflict as the path forward was carefully considered.  It was impressive the strong emotions shared openly indicating a passion for our fellow Knights and the citizens closest to the evil lurking just beyond the wall.  Though some may say, it was disappointing to see such division.  It&#039;s a testament to the concern of all those involved and ultimately a call to arms to be ready.  But it&#039;s necessary to share what was discussed and finally agreed upon for all to know that the intent and the goal of the group is indeed common.  Due to my own clumsiness, a few parts got smudged by the falling snow.  But ultimately, this I feel is an accurate written record to highlight the common ground with the hope it moves us forward together.&lt;br /&gt;
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As a starting point, I would like to share Ptera&#039;s own words when she led the first band of Knights to start their service.&lt;br /&gt;
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&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&#039;&lt;br /&gt;
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The following is a log of our meeting.&lt;br /&gt;
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Gwenddolyn says, &amp;quot;We will begin now.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Well, I shall share what I&#039;ve been studying.&amp;quot;&lt;br /&gt;
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You confidently say, &amp;quot;There are conflicting accounts about the history of Emerald Knights. We do know for certain with little discrepancy that Alec was reigning at the time the Emerald Knights was founded.  Though the recorded literature has some inconsistencies, the sources available agree that Alec was Fredhal at that time.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;You may or may not recall that Ferdahl Alec the Phoenix reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi.  During his reign, Alec rebuilt Shard and established the Gondola with the help of Queen Morganae of the Mountain Elves.  Alec also claimed to be the son of the previous Ferdahl, Corik.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It is said he created the Emerald Knights after announcing a competition, which was won by Ptera, who became the first leader of the Knights.  In the Human Clans, written by Zelka based on Zuebara Pulan&#039;s research of unknown other sources, reported Shadow Clan was formed after the end of the wars that overthrew the Dragon Priest Empire and supported by Alec.  Some think that time as 22 AV.  However, per what has been passed down from the histories of the Dark Hand, the Shadow Clan establishment is sometimes cited as 20 AV.  Regardless, there isn&#039;t any written information about that date I&#039;ve read.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The primary source of information about the Knights are the Emerald Chronicles.  Not assuming all have found this incredible story in the libraries, I shall feebly attempt to share the nuggets from the story.  There are six volumes in the Emerald Chronicles. The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebban.  These books detail the rise of Graev and the Emerald Knights as forces protecting Shard from the dangers of the Dark Hand beyond Corik&#039;s Wall.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;From these letters, we learn of First Commander Ptera in 183 AV.  Ptera was a fascinating leader for a lot of reasons in Emerald Chronicles.  From my reading, it appears that she was Maiden of the Moors, so probably from Darkmist. She responded to Alec&#039;s call to join the Knights, won the tournament to become the commander, and was the First.  After Graev took over, she decided to stay in Shadow Clan to continue the fight, where she conceived Seome.  Some wonder if she became the Matron of Shadow after Graev became commander.  The saying on the wall often heard, &#039;Know your enemy&#039; descends from her leadership.  But I&#039;m getting ahead of myself, so let me back up a bit.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It appears that on 5th day of Moliko the Balance, Year of the Bronze Wyvern, 183, the Ferdahl announced that a new legion, called the Emerald Knights, will be led by Ptera and will occupy the southern defenses. The enlistment rolls were opened on that day and the original Knights confirmed on the 24th day.  As times were jubilant, each member was issued verdant silk tabards, helms, and infantrymen were given shields painted with a laurel and lion&#039;s claw crest. Reports said the legion was sharp-looking and marched together through the city&#039;s streets where green and white banners hung from balconies.  At the confirmation celebration, Ptera gave a rousing speech.  Highlights of her speech were the words that carry forth to this day.&amp;quot;&lt;br /&gt;
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You ardently say, &amp;quot;She shared with all, her vision which was, &#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;This is the spirit of the Knights.  It calls one to humility and not to be bound to glory.  As the confirmed left the city&#039;s south gate, there were many verdant tabards left at the gates that did not ride south.  It was a sieve that separated the wheat from the chaff, anointing those truly dedicated to the cause.  It was a dark omen of what was to come.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The Knights began immediately to repair the defenses of the wall and began their watch.  As an aside, you may recall, this is the same wall the locals call &#039;Morganae&#039;s Arm&#039; for the Elf-queen of the mountains.  Regardless, the early years were more difficult than expected.  The politics between the Ferdahl and the Knights took a turn to create a situation of conflict resulting in lack of support from the Ferdahl himself.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Ptera&#039;s command of operations set the stage for no room ornamentation or ceremony. Every day of a Knight on the wall is assigned.  The expectation that everyone attends chancel unless on break.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;On the 23rd day of Uthmor the Giant, Year of the Iron Toad, 186 a change in leadership took place.  It appears the Ferdahl tiring of the politics with Ptera appointed a new Second, Odurn.  It was at that time, the writer of the Chronicles, Graev was promoted to Captain of the Watch.  This renewed conflict between Ptrea and Odurn, with Odurn having lost the initial challenge to lead the Knights.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The addition of what some may question as the Ferdahl&#039;s spy, Odurn did not quell the discontent he had with Ptera&#039;s leadership.  In 189 AV, the Ferdahl began monthly inspections coordinated by Odurn, much to the frustration of Ptera.&amp;quot;&lt;br /&gt;
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You excitedly say, &amp;quot;In the 9th Skullcleaver, 192, Morganae&#039;s Arm fell. It was a great battle and loss for the Knights as the Dark Hand pushed forward to the stone wall shaking the battlements to their foundations.  Ptera&#039;s desperate calls for reinforcements from the Ferdahl were ignored according to the Chronicles even though they set idly nearby to the north.  It was at that time, when all hope was lost and the numbers so depleted that a band of eight rangers raining arrows from the sky pushed back the Hand.  The leader of this blessing from Chadatru was Loro.  If not for their arrival all would have been lost.  It was during the fallout from this battle, that Ptera ordered Odurn&#039;s execution inciting the Ferdahl.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Then on the 23rd day of Skullcleaver Year of the Amber Phoenox, 192, the Ferdahl sent a detachment to occupy the wall and relieve Ptera of her command.  By the Ferdahl&#039;s order Ptera was exiled south on pain of death.   Resulting from Ptera&#039;s exile, on the 37th day, Graev was offered on the Command of the Emerald Knights.  Then in a following blow to the Knights, the Fredahl cut their pay and provisions sharply.  The provisions sent were also discard surplus having been described as chain shirts of unriveted rubbish and will scarcely hold up to a good sneeze.  Sometime between 192 and 196 Odurn departed from the Knights and was replaced by Ilksin as Second.  Interestingly, this fight and Ptera&#039;s banishment was recorded in a song scroll called &#039;The Ballad of Morganae&#039;s Arm&#039;, by Rancois Sendaque which can still be purchased.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Unfortunately, Ilksin was killed in 196 AV and replaced by a less seasoned Second, Farol, who was known for his forthrightness and verve.  By 199 AV, the losses suffered in 192 AV were avenged and Corik&#039;s Wall built and manned to keep the blight at bay.  Though Graev&#039;s disillusionment and frustrations mounted with the Ferdahl.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;In the Chronicles, he mentions everything is a challenge for the Knights, as not even the moldiest crust of bread can be obtained without playing politics with the Ferdahl.  However, wisely he submitted to the Ferdahl&#039;s meddling keeping in mind, that the forging their own road, would use sweat better spent at the fight.  His words, not mine.  The years between 199 AV and 212 AV tell the story of lean times and ingenious plans to keep the Knights feed no thanks to the Ferdahl.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It was also dark times for Commander Graev.  He took ill and suffered significant sickness reducing his ability to lead the Knights.  By 212 AV he had recovered enough to resume daily leadership of the Knights but was dealt another blow when his Second Farol was slain during a push by the Hand.  This was a severe disappointment as he had hoped to turn over command to Farol.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;By 215 AV, the Ferdahl confirmed Hindrelgaarde as Commander of the Emerald Knights, relieving Graev.  Graev mentions that Hindrelgaarde will make a fine commander due to her faith, swordsmanship, quick wit, and intellect.  This concludes the written history of the first days of the Knights chronicled in his letters.  It is a fascinating read and worth the time to better understand those early days. Interestingly the First called Hindrelgaarde, is actually Tijit in the Chronicles which she often refers to Graev as uncle.&amp;quot;&lt;br /&gt;
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You reluctantly say, &amp;quot;Now things get tangled for me and have been unsuccessful in my studies.  Obviously easy to follow along in a written chronicle.  But now it becomes much harder to understand the history of the Knights.  So skipping ahead a few years to more recent times, I will pick up with what I have learned.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;With this absence of written records, it becomes necessary to collect oral histories.  My studies then focused on collecting information from the people that reside on and near the wall.  As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, the gem buyer Mhar and the herbalist Doritee.  Others approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Most all individuals interviewed had their own personal thoughts about the Dark Hand.  Captain of the Watch Grimnur said it best, when he told me, &#039;Ain&#039;t real words to describe it to you the way it is, aye.  You&#039;d never understand it.&#039;  The Second Eothim was a bit more specific when he said, &#039;Necromancies and sorceries.  Breaking the rules is what it amounts to.  Dzree broke the rules and see what happened?  Those wrongs will not be easily righted.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;The locals expressed appreciation for what the Knights are doing keeping the Hand in check.  But Doritee cautioned it was a sensitive subject around Shadow Reach, warning, &#039;Shhhh!  The children might be around - no need getting them all terrified with that evil.&#039;  Though these conversations didn&#039;t really provide an additional history, but context of the sentiment of living so close to the dangers posed by the Dark Hand.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Of particular interest in my opinion is that of the current leadership of the Emerald Knights.  Speaking the locals about Fenhalut didn&#039;t really provide much.  I interpret that he keeps to his work.  The trader Brindle did offer the following, &#039;Oh he&#039;s a good leader, I think.  The rank and file seem to like him alright.&#039;  Second Eothim, appreciates the stability in my opinion, making particular note as follows, &#039;Oh, yes Commander Fenhalut is a fine leader with a great appreciation for order.&#039;  All others consulted offered general platitudes without any criticism.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Interesting to contrast the consensus opinion of Fenhalut with that of Second Eothim.  Generally, he is considered an able administrator but not much of a fighter.  The locals did seem more familiar with him.  Presumably he is out away from the wall more frequently doing business among them.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Finally the most interesting person spoken of with general admiration by all is the Emerald Knight ranger known as The Last.  Grimnur provides insight to why he&#039;s called the Last by fondly saying, &#039;That old ranger&#039;s a piece of work - best archer in these parts in his prime.  And instead of a pension, he&#039;s pledged to be our Last.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;A fellow Knight ranger Brent offers, &#039;He&#039;s our Last and a damn fine ranger. Those defenses ever fall, and he&#039;ll make a new wall of blasted rock.  That ranger&#039;s sittin&#039; on enough naptha to bring half the Stormfells down into this canyon.&amp;quot;&lt;br /&gt;
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You humorously say, &amp;quot;Though it appears the Last isn&#039;t all business as the herbalist Doritee shares jokingly, &#039;If he says that I am older than he...  Well, he is just playing you for a fool!.&#039; Causing one to wonder what kind of banter those two have had over the years.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;Speaking with the Last, he&#039;s a bit odd.  He&#039;s the most talkative about things near the wall, which may be attributed to a lot of time spent alone.  Clearly, he understands his role when asked offers, &#039;I&#039;m the oldest Ranger around here, so they call me the Last.  Yet, that title has another meaning, if all should fail; the walls lost, the valley and settlement overrun, I&#039;m the one who stops the Dark Hand from moving onto Shard.  And I will stop them.&amp;quot;&lt;br /&gt;
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You cheekily say, &amp;quot;But the softer side comes out when you ask about the tools he would use.  In particular he jokes when asked about naptha, &#039;KA-BOOM!&#039;.&amp;quot;&lt;br /&gt;
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Elurora quietly says, &amp;quot;Literally, the Last.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;But with him having been serving the longest, he does offer some memories about the son of Ptera, Seome.  He recalls him as follows, &#039;A great Ranger Seome was.  His exploits in the bowl are legendary.  He wouldn&#039;t be tied to the wall like some of us but that is a decision we all must make.  For a long time, he and his band were the ones that allowed us to survive.  He took the fight to the evil.  Perhaps another Seome will come again.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;I could go on but will mention well worth the time speaking with those around the wall.  You will gain a better understanding of what a great work the Emerald Knights are doing protecting all from the Dark Hand.  And with that, I shall conclude.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Well done, he really understood the task.&amp;quot;&lt;br /&gt;
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You ask, &amp;quot;Anyone asleep?&amp;quot;&lt;br /&gt;
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Hanryu says, &amp;quot;Thanks for the recap and research.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;What he did was called the emerald knight rumor system, which i will discuss.&amp;quot;&lt;br /&gt;
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Betlind says, &amp;quot;Incredibly well researched and nuanced. No small feat to put that much detail into something in so short a time.&amp;quot;&lt;br /&gt;
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You say, &amp;quot;It was an honor.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;I want to emphasize a few things that Vaddon mentioned, before continuing on with various updates and discussing recent visions.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. In naming his forward defense after the Elf-Queen of the Mountains, he hoped she would come to the aid of his city&#039;s defense.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Just like she deceived the Dwarves of the Iron Kingdon, she also deceived the Elotheans by letting the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The only difference being that she did not behead Ferdahl Alec like she had done to King Hvalig, when she and her twin brother Lenizhir attacked Garnedhren with poisons, then renamed it Elamiri were she still resides.  I will explain the details, since it is relevant in recent visions.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Lenizhir possessed a great knowledge of herbs, but not as a healer.  He learned to do cruel things with his knowledge, and gathered a  rare herb that grew in the Deriel Plains, that had been discovered to make the Dwarves extremely ill during their stay on the plains.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Once Lenizhir had acquired a supply, he began cultivating the herb and preparing it in a special way that would enhance its natural effects.  When he was certain that his herb was potent enough, he created a liquid from his stock, which he then turned into a gaseous form.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The recent vision about the beekeeper may be another way he is able to do this, without him having to touch it, since the bees process the pollen for him. Remember that a previous vision showed people harvesting something themselves, and then falling ill.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;So Lenizhir and his sister had only to wait until the time was right. One day, without warning, they released the gas into the Dwarven section of Garnedhren. Many of the Dwarven adults became ill, and few children survived. The Dwarves, though weakened by the illness, were  able to imprison the Elves.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;An aged and frail leader Tivhiri strongly opposed the violent path of her twin children, but after Tivhiri died suddenly in her sleep one night, Morganae was chosen the new leader of the Elves.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Morganae and Lenizhir led the Elves in an uprising, breaking free from the dungeons and battled the Dwarves. The Dwarves were weakened from Lenizhir&#039;s disease and were killed in the fighting.  Morganae herself severed the head of old King Hvalig, and took his crown and placed  it upon her own head.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;That was the end of Garnedhren and the Iron Kingdom. Following Morganae&#039;s treachery, she renamed Garnedhren to Elamiri, and proclaimed herself Queen of the DragonSpine Mountains.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;I get the feeling that the man in recent visions teaching others alchemy and poisons is Lenizhir, with intent to use it in future attacks against us within our Provinces.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The exiled Dwarves lived a pitiable existence, hiding in the mountains given to them by Kertigen.  Until Sidhlot led a group of Dwarves away from Elamiri, which he taught his necromantic magics to these Dwarves, as a way for them to gain revenge on Morganae.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The necromancy gradually corrupted the souls of the Dwarves, who were becoming twisted shadows of what they once were.  People began calling them Elba Darvagers, or &amp;quot;Dark Dwarves&amp;quot;, creatures of the unholy magic that  created them.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;This is an example of the treachery going on beyond Shard in the Dark Hand, and it appears to have grown to become a much bigger problem, which is why we are meeting here tonight.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;It was brought to my attention that some of the visions appeared to be about Lenizhir once again making poison, and a few other visions that should raise more concerns.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;They all seem to have a common thread, about the future encroachment beyond Corik&#039;s wall, which has lead to this call to muster the Emerald Knights.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;It was suggested to me that we need to start monitoring activity there through field reports, to be aware of any changes in the landscape, and by discussions using the Emerald Knight rumor system, exactly like Vaddon has done.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;This will take a group effort with frequent patrols, field reports and periodic Round Table meetings so we can be continually updated among us as a group.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The reason I was asked to assist with beginning this process was twofold.  First, I was among the first group of Emerald Knights to be mustered in during modern times, and I felt obligated to light the way by providing knowledge and intel to you.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;Second, because this was exactly what the Therengia Cavalry Outriders did, since they were mostly Rangers who provided recon and intel through patrols.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;I led the Cavalry for almost 40 years as Commander and Senior Commander, and I am a qualified military planner who will work with others who will Command and lead their own various groups, should that time come.&amp;quot;&lt;br /&gt;
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Betlind quietly asks, &amp;quot;Where is that table, anyway?&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;The Therengia Cavalry Dragoons were the heavy front line fighters, and the Hussars were the mobile triage unit.  My point is that We would need to be prepared with others to help us with triage, should this turn into a full scale invasion that never seems to end down there. Clearly Rangers and Paladins would not be enough to quell it alone.&amp;quot;&lt;br /&gt;
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Elurora quietly says to Betlind, &amp;quot;Maybe we have to make one.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;My own opinion is that the Original Seven Paladins, and other Paladins who have gone missing, have been down there in this neverending fight.&amp;quot;&lt;br /&gt;
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Gwenddolyn says, &amp;quot;My soulstone visions seem to reflect this and they continue to be more frequent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Some of the Seven are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Elurora, &amp;quot;It&#039;s gonna be metal then, I&#039;m afraid. Look around ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I would rather we plan as a group as the primary informants of that area, and work with other groups beyond the Emerald Knights, since it may become way bigger than we would be able to contain ourselves.  This means that mustering in new Emerald Knights is a priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nodding toward the south and the Dark Hand, Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to find Seome, because he may be who can help us with crucial information that we need to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My last topic about recent visions are regarding the ones with six or twelve legged creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I came across something that sparked my interest, especially since I was a shareholder of Terald, and which once again is about items that were in Terald&#039;s Tent at the original Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Wouldn&#039;t he be dead now if he was Human?  They don&#039;t live that long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a large canvas mural sold by Terald there. A large canvas mural reads: The Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now Vaddon will select a Ranger to provide the next field report at our next meeting, and the ranger will select a second who will assist.  At the following meeting, that same Ranger will select a Paladin, and so on, so that it rotates and we can all contribute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest everyone familiarize themselves by going down there, and updates can be provided to Hanyru, Vaddon and myself in between meetings, so we can keep ahead of any immediate issues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then after Vaddon chooses a Ranger, we will open the floor for discussions regarding the visions, the information we have provided, and your opinions about the concept of beginning patrols and sharing field reports among us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You have 2 to choose from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;I think you&#039;re skipping the step where you ask if they want to take part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be curious given Hanryu&#039;s availability to share any information he has collected over the years to pass along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is part of the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t mind doing it.  Though I must admit nothing at all has changed with the wall in the 50 years since I did the quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;ll make a few extra rounds before next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like things more recent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;And make sure to jot down some notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I already have been informed by a few non-attending Paladins of their interest in participating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Other than that dead fellow and the partial note, there really hasn&#039;t been much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Hanryu, &amp;quot;Thank you.  Of course I can help as well if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I think that would be a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I was informed to look for changes in the landscape and things they say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks Elurora, &amp;quot;I&#039;ll bet it&#039;s a lot easier to inspect that well south of the wall when there aren&#039;t twenty people trying to all fit in it at once, huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Or in a well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also have a recruit who wants to muster into the emerald knights&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Never been quite that cramped before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will be assisting Chyral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could show them the way if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am hoping others will participate that are interested in becoming an Emerald Knight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We clearly need more of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The more things change?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is what I was told.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~My notes get fuzzy having a big snowflake smear my ink on this page.  But it was discussion about limiting this particular meeting to only mustered Emerald Knights.  I will note that several attendees left to make their position well known in the issue.  It is my sincerest hope, given the outcome that they reconsider and rejoin us in the future.  Turning the page, the record is clearer.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;&#039;I propose the vote mentioned earlier.  That those with interest in helping in the Emerald Knights noble cause, with or without formal mustering be allowed to attend in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All in favor, say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please everyone vote, I must remain impartial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All opposed, say nay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds good to me.  We could use the help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;It is with a heavy heart that I vote aye... It saddens me such even had to come to a vote...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So we include non mustered in at the next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing no nays....it was agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind, would you please at the top of each meeting, state the following.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m gonna put it in my own words, just for fair warnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That decisions and votes are limited to the emerald knights and that those not formally mustered in must remain respectful as the rules of all meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;...Should probably wait to hear it first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, aye, that&#039;s an easy one, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Something like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thought it was gonna be a full piece of parchment to memorize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;You know how it is going over the minutiae of old Pally scrolls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single comment.&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Are we going to keep meeting here?  Why not at the Wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will be at the wall, I was just joking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I had that question myself, but just figured it was easier to keep others from listenin&#039; in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The wall is nice, and Brent would appreciate the business.  He&#039;s a fellow Knight as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We had to explain why were are doing this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And it was not my idea, I just agreed to begin the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And will eagerly pass duties along to others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds like a plan.  Well I&#039;ll do some scouting in the next few months and see if I notice anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I gotta run, safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks hanryu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims to Hanryu, &amp;quot;Always great to see ya, sir!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Watch out for Mhar though.  Not a lot of folks appreciate his business practices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~At his point, this humble scribe accidently followed Hanryu to the river and had to make his way back to the docks from the riverbank.  He dives like a dolphin and boy is he quick on his feet.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;There he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He moves quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I usually get blamed for everything but I was just following instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Gwend was just praisin&#039; ya when you were abducted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I&#039;m a bit slow sometimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind I look forward to hearing your reports and also, if you know anyone who wants to muster in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Blame it on the armor like the rest of us do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll go rustle some bushes and check some bars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did you think about the visions I discussed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As will I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think the ones I mentioned were related?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;My understanding of history is limited.  But it does concern me greatly.  The poisons especially.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mural made me choke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well, honestly, I haven&#039;t left Zoluren in a long while, so am unfamiliar with the visions and this was my first time hearing of the most recent ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent visions are staggering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Clearly about the emerald knights, Lenizhir and the dark hand and shadow clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;The big ones usually tend to make their way through word of mouth to me eventually, but I just figured things were all quiet and happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Definetly concerning.  But I&#039;m not the wisest in understanding them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some of them talk about 6 or 12 legged creature they are fighting, just like in the mural.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well that&#039;s not great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I was curious on the numbering there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Twelve legs, five front line fighters, three behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My Imperial lecture next week will be about those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I just wonder if that is what they are holding back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just one of those, but many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Aye, very much so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Notice how the mural explained how they killed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is extremely important info.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The arrows were important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Rangers fighting from pole, paladins at melee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was how the Dark Hand was pushed back in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One more thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Without the rangers led by Loro, all would have been lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Three rangers hovering in the back, much like three moons? Could that be an angle worth pursuing? Don&#039;t know what the other numbers would mean though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting concept.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;12 legs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That means something too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The Thirteen with one excluded for some reason?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;S&#039;the only real thing I can think of in the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it. The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;5, arent 5 of the 7 still alive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Is anyone really sure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I&#039;ve been researching that, but we know Emille is alive, but she is a dwarf, not human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Just listening to the visions gets me tongue tied. Don&#039;t know how ya do it, Gwend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So not one of the 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Betlind, &amp;quot;Agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Miskton&#039;s vision meetings are helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll have to make it a point to drag myself outta the forge and head down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Well thanks again for coming, is this a good night to schedule meetings?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Easy to waste the winter andaen away in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps you could talk to a few others and get them to the next one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Absolutely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Betlind, &amp;quot;And miss the snow and brisk weather?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;On both accounts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge even larger snowflake..sorry lost two lines from that one.&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;I feel I enjoy it PLENTY enough on the brisk jog from the forge back to my house, thank you very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Asking Pfanston to mention it at the frequent ranger&#039;s meeting could be worth doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Gwenddolyn, &amp;quot;Hrm, gotta find a way to drag &#039;em back in then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Hanryu told him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Herding Rangers... Of all the paladin tasks that have fallen to me over the years... I swear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks again, looking forward to meeting down there at the wall in 2 months, world joust next month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So for the following month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I know a few I could share the invitation as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thank you both for putting this together and all the work and effort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though certain areas only ek can go still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was educational.  Opened my eyes to a whole new world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;And, once more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Mine too, I had forgotten so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you...my honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He grasped the task, indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was hard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he only had 3 days notice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Remember though, when she starts trying to get you to work the forge for her, it&#039;s ok to draw the line SOMEWHERE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A lot of material to scour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I dabble, but leave it to the experts like you two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting I have something to give you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, hang around us enough and that&#039;ll quickly change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too hot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shhh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Mmmfmfm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What I will give you, you will laugh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I can&#039;t wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well full scale blizzard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Back to haven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Thinking it might be nice to go make some snow angels on the Dragon&#039;s Spine.  Any takers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have 5 more shields to forge of damite for the world joust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;And I&#039;m headin&#039; to Dirge, so, sadly looks like our trails all split here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;But seems as fate would have it they&#039;re all gonna lead back together again sooner than later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;So you two stay safe until then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Always a pleasure and an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~It was at this point I took my leave retreating with a quick salute to my home to make these notes.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 445th year, 37th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
A meeting was called of the Emerald Knights on the 445th year, 37th day since the Victory of Lanival the Redeemer. It was an overcast evening, and the meeting was held at the Shard Meeting Tower in the Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good to see everyone again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Get your classes and groups set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will silence the room during the history lecture and the status report update, then will open the floor for discussion of meeting topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright everyone have a seat and we will get started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Silencing the room in 1 roisen, it will be reopened following the lecture and status reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will start with the general rules of order, as every meeting will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disruptions during lectures and status reports are not acceptable rules of order, only when the floor is opened for discussion. This includes limiting movements, comments and casting spells or doing anything &lt;br /&gt;
else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our field status reports will always be mid year at Brent&#039;s bar and are less formal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our lecture tonight is being presented by Knight Vaddon, and our status report will be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Greetings all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my studies have been lacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do have my observations to share about the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tonight I wanted to report on my recent travels through the Lost Grounds.  This follows Emerald Knight Hanryu&#039;s excellent report on the 242 Day of 444.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During my recent participation in the Mountain Guard&#039;s recent patrol in support of the Emerald Knights, I stayed on the wall for a few days in their support and to collect this information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In general, I didn&#039;t observe any new signs or changes to the area outside the wall.  But thought for those that haven&#039;t been outside the wall recently into the Lost Grounds to summarize my observations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When you first step into the Lost Grounds, it&#039;s a bit surreal.  The fog is intense and obscures mere steps in front of you making it difficult to even know how to move.  The more time you spend outside the wall &lt;br /&gt;
however, the more confident you become navigating the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As you make those tentative steps throughout the Lost Ground, you begin to notice the ruins of once great structures scattered throughout the landscape. The remnants of buildings and fortifications lay in ruins, &lt;br /&gt;
their stones long since worn away by the elements. Some structures have completely collapsed, leaving only piles of rubble as evidence of their existence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These piles of rubble are rumored to be Morgane&#039;s Arm.  Though I don&#039;t have confirmation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be interested in other&#039;s thoughts on this after I&#039;m done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With these remarks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Despite the desolate surroundings, there is a strange beauty to be found in the Lost Ground. The twisted branches of the trees create intricate patterns against the gray sky, and the occasional burst of color from &lt;br /&gt;
wildflowers growing amidst the ruins provides a stark contrast to the bleakness of the landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Occasionally your foot catches on caltrops.  These catlrops are actually a hazard to the uninformed.  The sharp nails or spines can easily puncture flimsy footwear and you must be careful to watch your step.  True to &lt;br /&gt;
their purpose, the do slow foot travel throughout the area.  Compounding that with the mud, travel is slow navigating the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the day wears on, the fog seems to grow thicker, and you find it increasingly difficult to see your way through the dense brush. Strange noises echo through the trees, and you begin to feel as though you are being &lt;br /&gt;
watched. You wonder if the shadowy figures atop the wall are still keeping a close eye on you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Catching in the wind on occasion are abandoned banners.  These banners are in the color and heraldry of the Emerald Knights.  Though long abandoned they do stake the claim to the battle ground that remains for the &lt;br /&gt;
efforts of the Emerald Knights and all those that lend their hand in the valiant defense of the Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the battles still waged in the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As night falls, best to return to the safety of the wall.  However, there is an abandoned dovecote.  That can provide sanctuary to the unprepared traveler.  This is a remnant of a structure that housed doves that &lt;br /&gt;
carried messages back to Shard.  For some reason, the wormwood vines and shadow weavers avoid this area.  The dovecote provides you a chance to set up camp if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So seek shelter there if you must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But heed this warning, the darkness is absolute, and you can barely make out the shapes of the trees around you. The silence is broken only by the occasional hoot of an owl or the rustling of underbrush as some small &lt;br /&gt;
creature scurries by. You realize that you are truly alone in this desolate place, and a feeling of isolation washes over you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Despite the challenges and dangers of the journey, you can&#039;t help but feel drawn to the Lost Ground in a twisted way. There is a sense of mystery and intrigue that permeates the landscape, and you are left with the feeling that there is much more to be discovered beyond the wall.  But do you dare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, I appreciate your time listening to this story and welcome the chance for any personal observations you may want to share before moving on with our agenda this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Speaking of which, does anyone have anything they would like to share about the Lost Grounds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or maybe we should...hold those comments to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since we are still in the formal phase of this meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I truly appreciate your dedication and attention to detail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would be interested in checking out those ruins with you Vaddon, and we can report on them at an upcoming meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anyone else wanting to come will be welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now our updated field report, to be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Good evening Knights and to all of our guests.  It&#039;s good to see you all again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to visit the Wall recently...It brought back many...memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;As I&#039;m sure it does to all who have walked the ramparts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak with Captain Fenhalut and with Grimnur upon my visit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I was mildly amazed in the fact that very little has changed since I last visited.  The Dark Hand is still with us..Make no mistake about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak at length with Grimnur and although he wasn&#039;t very forthcoming...I did learn some things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I speciifically asked him about Sir Beren.  And was surprised at the answer I received.  Although he couldn&#039;t say when he saw Beren last, he did state that he was still out fighting The Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Exactly where...is still in question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I really don&#039;t have much more to add, other than, if and when you all get a chance...Visit the Wall.  Speak to Grimnur and Captain Fenhalut.  They are The Watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;One comment I feel I need to make concerning Sir Vaddon&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to you, &amp;quot;I agree with your assessment that the ruins are indeed the remainder of Morganae&#039;s Arm.  As does Grinnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;With that I relinquish the podium. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you so much for all of your effort and observations Grymmlen. Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Walking the ramparts and in that harsh area is not an easy task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is exciting to hear Grimner said that Sir Beren is fighting in the hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is something new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It confirms he is still alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;These suttle changes are what we are looking for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Excellent work indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am now going to open the floor for discussion about an group going down to see these ruins and assess them and speak further with Grimner about Sir Beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The room is now open for discission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One at a time please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have questions for either of these Knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thinking about the Lost Ground, I do have something else to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Much less formal, but interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all is so fascinating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;As mentioned earlier, the Mountain Guard lead by Lady of Elamiri Ayrell Evyntine-Vershir patrolled the Lost Grounds in support of the Emerald Knights on the 34th day of the 10th month of Nissa the Maiden.  Many of &lt;br /&gt;
you in attendance this evening participated in this effort.  Who here was able to lend their sword or talents that evening by show of hands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for the help, and the night off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, I recall standing to shoulder to shoulder with you both.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Myself, I ended up staying down on the wall for a few days following that patrol lending my sword to our fellow Emerald Knights.  One evening I joined the Knights circled around a campfire as they sang songs.  One &lt;br /&gt;
song in particular I thought I would share with you all which seems appropriate for our earlier conversation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Granted, I&#039;m not a bard but I do enjoy mead and merriment.  So singing is something I do, though not very well.  Regardless, I ask that you kept your tomatoes tucked away as I share this song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This song is about the Lost Ground, and those Emerald Knights who stand guard against the darkness.  It draws in reference to Blackthorn Canyon and the Lost Ground, where shadows and darkness reign.  It&#039;s a place &lt;br /&gt;
where creatures of dread lurk beyond the wall, waiting to strike and shred anyone who dares to enter.  So without further ado, I shall sing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:VAUGHANF|VAUGHANF]] ([[User talk:VAUGHANF|talk]])Vaddon then launches into song, that drove one Knight to flee the meeting hall.  So it&#039;s not included here for the sake of safety of the readers of this log.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to new business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Hanryu stated he wanted to lead a hunt following the next mid year field status report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is that still on the agenda?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  Always fun to wander down there and kill some vines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be a plus to take part of the group or whomever wants to go after the informal report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the meantime, we will agree on a different time to go check out the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And anyone wanting to go, tell Vaddon now so he can give you the details when we know them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Until vaddon and I have time to discuss it further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have any other new ideas or new event business?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I need a volunteer emerald knight to do the mid year field status report\.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I&#039;m sorry,I do not have the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else willing to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well then, I will have to select someone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Maybe next time we just go hunting.  Less talking more slicing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I like that idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do need an update about sir beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be at brents bar and you can leave right afterwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I will do the next report then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Grymmlen has one last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Brent like us...free ale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I would ask that all Knights present please stand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald &lt;br /&gt;
Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;Here here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen exclaims, &amp;quot;HUZZAH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elgalad exclaims, &amp;quot;I swear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And with that, this meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer asks, &amp;quot;Ok pali ranga hunts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For your support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer says, &amp;quot;Thanks for the gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting will be on the calendar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Squire Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 446 year, 28th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Third Annual Emerald Knights&#039; Meeting held on the 28th day 446 years since the Victory of Lanival the Redeemer in Shard at the Hall of the Hunt.  Those in attendance included; Mother Jaelia, Knight Templar Nanakii, Primal Lady Zalinyar, Squire Eskila, Light of the World Gwenddolyn, Squire Cheyee, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the 3rd Annual Round Table Meeting of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my updated field report after vaddon gives his.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You clearly say, &amp;quot;Two items of interest to report this year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, as I continue to collect the oral histories of those near the wall, I frequently return to continue my interviews with the people of Blackthorn Canyon.  This past year was no exception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.  In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, and the herbalist Doritee.  Other residents I approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regretfully, their tongues have not loosened, and no new information was shared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You thoughtfully say, &amp;quot;Though as I reflected on those conversations, I realized a point I had previously missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When speaking with Doritee, she once again mentioned her agreement with Commander Fenhalut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She spoke of her agreement between them that only after a childs thirteenth name-day can a child pick up a weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When I mentioned this to Jaelia, she suggested that requiring age 13, they want people who have enough life experience, to be certain of their commentment and understanding of they are they are doing and joining.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;This highlights to me a recruiting standard that I hadnt considered.  It also emphasized the importance of Blackthorn Canyon to the recruiting ranks of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second, as mentioned in our midyear gathering my curiosity about the locked library has been resolved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Recently I can only assume an errant tradesman changed out the locks on the library doors.  Rumors circulated quickly that the door could be opened without a key using other tools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing those rumors, and my prior interest, I found an accomplished locksmith and went to Corik s Wall to investigate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My accomplice, Zalinyar, and I found the rumors to be true and the doors are now pickable.  We quickly gained entry.  However, be warned there is a nasty surprise if you bumble in your efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regardless, the library is the study and bedroom of Commander Fenhaults.  Within the room is a book case with a complete set of the Emerald Chronicles.  As you may recall, The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebbanwritten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though growing dark, we quickly scanned the chronicles noting no new information much to our disappointment.  However it was a delight to marvel at the complete set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also worth noting, is the room is monitored by the guards and they keep the door secured at all times.  They did not take exception with our research, but did lock the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It also appears a Page is assigned to Commander Fenhault as his personal aide.  He kept close watch on us as we handled the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When we were done and left, I inadvertently discovered a crossbow bolt in my left leg as my ignorance of locks became quickly apparent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zalinyar studied the bolt noting that it was made of copper but of similar craftsmanship of other bolts common through the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I took exception to the use of copper.  I find this curious but will leave it any accomplished metallurgist in our midst s to decide whether any information from that would be helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the final point of interest was the pages direction not to hand the bolt to each other.  Curious to know more about this Page, because he only appears randomly and otherwise is in the shadows unseen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There may be other secrets which we couldn&#039;t discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;I will close my report with the words of Commander Fenhault as a stark reminder to maintain diligence, which are,  The terror beyond these defenses must never be allowed to breach them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;Thank you, fellow Knights, for your attentions steadfast service. End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have spent much time there, looking over the ruins, so on with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Here is my field report combined with some related historical information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and nost rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child who has appeared in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Also Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion about some of the Original Seven Paladins and other Paladins who have gone missing, they are somewhere beyond the Lost Grounds. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla, Drelden, and more recently Sir Beren and Oane.  Also Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or her fake tomb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was Highhold. I suspect that Morganae&#039;s Arm was built just outside of Highhold because that is where all the fighting took place, since they were fighting over control of Highhold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey an entryway into the renown Highhold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet. Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Among the items I found were some old caltrops, which are spiked traps, several small groupings of burial mounds, an extremely old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, a squat opening in an old wall, and the remains of an outer bailey of what was once a mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be spending some time down there continuing to research these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle and see if you can discover something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A little historical information that I am taking extremely serious is a reference in 241 BL, that Corik the Black Cloud becomes the Ferdahl. Could the black cloud near the wolf constellation be related to Corik somehow? No other historical figure has ever been referred to as such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times. I do believe that there is more to this story, and we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to other emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other knight have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The formal part of this meeing providing updates is completed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to others to comment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am intrigued about the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fascinating room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You need to look in every nook and cranny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s a bit hard in all this armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Like I found the letter and bottle in darius&#039;s office, there must be something there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I think Zalinyar did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Open forum now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I looked on, in, under behind and searched everything I could put my hands on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;GOt a splinter from the back of the bookcase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are there toiling and watching you for a reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What do they have to hide?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was very curious, I&#039;ll say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Why is the door still locked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And when the guard passes in the hallway, the guard relocks it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;But I believe that a bard may be able to employ their recal abilities in a more quiet manner, as every time I did something, the page got after me. Honestly I&#039;m surprised I didn&#039;t get Vaddon thrown out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;While you are in t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, when they make rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You can open it to leave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And it&#039;s odd that you can hear the griding of the portcullis through the wall I thought. Maybe there&#039;s a hidden passageway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Have to unlock it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Or do you have to pick it again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I picked the lock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I got a bolt out of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;SOrry, not sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So you could get locked in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh yes, you&#039;re definetly locked in.  But then the page is kind of creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did he look like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The page locks the door behind you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There and isn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too quick for me to get a description.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nanakii says, &amp;quot;Odd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He was... plain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fast kid, that page is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Was he an emerald knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too young.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Seome?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He took an exception to me searching the chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Exception?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Couldn&#039;t draw that conclusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And after I yanked the bolt out of vaddons leg, he wouldn&#039;t let me hand it to vaddon or allow me to study the bolt in the room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very odd behavior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar seriously says to Gwenddolyn, &amp;quot;This is stuff you can&#039;t make up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When I went in there years ago, there was no page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;But were you tossing the room?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He only appears to warn, then slinks back to the shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Did they say anything to Zali about not being a knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I mean... respectfully looking for clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;She was with vaddon so they did not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;No, but Vaddon didn&#039;t leave me unattended in Emerald Knight territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No that would not be wise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well I should go in there and needle that page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We moved freely without incident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though I would need a good lockpicker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He&#039;s quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Sure can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So about the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I don&#039;t think I would be wise for me to try again.  Next time might be something more umm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Doesn&#039;t anyone have anything to say, especially about the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree with the bailey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says to you, &amp;quot;Books are very important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Think that is the right track on the Arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No bailey is recorded in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will plan to check out the boulders as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;The lost Chapel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It must be part of highhold, as that was what they were fighting over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too worried about getting these boots muddy to look at the bigger rocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Look behind, under, everything you can tap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Turn everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Pull everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Push everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Push, poke pull, kick too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the library too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We are missing something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Even licked a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The noises from the portcullis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;&#039;I think you&#039;re right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes and the howling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Can clearly be heard from the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright, meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks for coming all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 447th year, 20th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fourth Annual Emerald Knights&#039; Meeting held on the 20th day 447 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Veteran Apprentice Anuril, Champion Seydin, Nepenthe Huebald, Knight Penitent Briaen who is surrounded by a corona of fiery light, Hunter Hanryu, Heart Tender Kethrai, Emerald Knight Akolu, Squire Cheyee, Squire Eskila who is followed closely by a neatly organized mischief of rats, Primal Lady Zalinyar who is sitting, Black Fox Jaelia who is emanating a benevolent holy aura, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 4th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you, and. good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is not here and sorely missed, I will give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our official annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting, and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others have to say once we have completed our reports and the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide some related historical information, followed by my updated field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My report will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost 4 centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.  Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south rooms, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is on a south room. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaeological items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put i the nrooms that led to an old bailey, to preventing others from seeing the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of a rotted out walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some historical information that I am taking extremely seriously is a reference to 241 BL, when Corik the Black Cloud became the Ferdahl. No other historical figure has ever been referred to as such, the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be closeby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential. I would like to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds, not just one Empath trying to do it themself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon was painfully absent at the last field report update, and his scribe duties were greatly missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I understood that he had quite an update for us all. He collected oral histories of those near the wall, inquiring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;But he is here now to give us his report!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry I talk so fast for your scribing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I have picked up additional patrols on the wall for extended periods.  This past summer and fall were an amazing time on the wall.  The desolate nature of the area has its own beauty that is only appreciated with time spent here.  It s captivating in its own way, but I miss seeing everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;So, I regret missing our last meeting.  I was there in spirit, but the continued task of defending the wall wouldn t allow my departure at that time.  Let alone, our Second Grimnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the good folk, they had nothing new to report in their chatter and musings about life and thoughts on different people and history of the area.  I hope with time, I will gain their trust that they will share their deeper thoughts and stories about the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I wanted to share a recent experience and my thoughts about the adventure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;During my time on the wall, a young paladin named Rizk stumbled up the battlements looking to join our esteemed group.  He was this bright-eyed, bushy-tailed, and about as green as the fields of Illithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You apologetically say, &amp;quot;A part of me wished once again to have that firm grasp of idealism that was so evident in his hunger, but I digress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After speaking with the Commander Fenhalut, Rizk set on his way completing the tasks on the wall.  After Second Grimnur granted me leave, I chose to help him as he struggled with the work assigned to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously exclaim, &amp;quot;And boy, did he need it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;He stumbled, fell, and was completely incompetent with the work to be done.  The kind of person that makes you wonder if the Dark Hand is just a bit easier to deal with. You know the type, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You disgustedly say, &amp;quot;So, as I coached and watched him fumble with rocks and stuff my disgust grew.  A flicker of light caught my eye, and when I took notice, I was humbled by what I saw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You admiringly say, &amp;quot;But, despite the monotony of it all, Rizk had a heart full of courage and determination. He didn&#039;t just see it as a chore, he saw it as an opportunity to prove his worth. And I couldn&#039;t help but chuckle as I watched him wrestle with those rocks, cursing under his breath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;Now, my friends, that brings me to the point of this story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;In a world as challenging as ours, it&#039;s easy even for those of us experienced in the matter to get lost in the daily grind, to forget the reasons we took up the mantle of the Emerald Knights.  Remembering the words of Petra, we didn&#039;t join for the fame, the glory, or the easy quests. No, we joined to protect Illithi from the darkness that threatens it, just as our founders did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;We may not have crowds cheering us on, and we may not have the folks we protect offering us favors, but we have something far more important: a purpose. We have each other, united by a common cause, bound by the laurel and lion&#039;s claw crest on our badges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You valiantly say, &amp;quot;So, my fellow Knights, I stand before you today with a simple request. Let&#039;s remember our purpose and the legacy of those who came before us. Let&#039;s reach out to potential recruits, rangers and paladins alike, and help them complete their quests just as we did and received help from our superiors at the time. Together, we can increase the number of Emerald Knights, strengthen our ranks, and continue the fight against the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I did crack into the library and despite being closed for several decades, it did not seem to have any renovations or new books I could find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would like to respectfully disagree with your assessment on the bailey being a part of Highold.  According to what books I could find, Highold had no roads leading to it as it was built high on the peaks of a mountain.  It was accessed by a complex series of lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my history of High Hold at the next annual meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Elurora, &amp;quot;Could the bailey be the wall in front of highhold?  It is considered an outer wall if my books are right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is quite a bit of reference to it being directly next to the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks you, &amp;quot;Why would it need that when it was built into the peaks of the mountains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Purnay says, &amp;quot;You would want to protect the bottom of the lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;d caution into reading to much into the names of the things scattered around the muck of the Hand.  The folks that named those things were typically doing so as they either fought some monstrosity or fled from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Maybe an outer place at the footholds for the delivery of materials and supplies to those lifts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That could be a fable about the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The battle here was over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So it had to be close.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;It would still need to be protected wouldn&#039;t it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is referenced to be adjacent to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Any other questions or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I open the floor to everyone now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;The only report I&#039;ve to offer is that I&#039;ve walked beyond the wall a few times for the last 6 andaen, but I haven&#039;t noticed any significant increase in the dark hand forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for your patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Thank the gods for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep them up please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Akolu, &amp;quot;Notice any breaks in the fog?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;None that I can recall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Has anyone tried planting those plants in there yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Did they work to heal the lands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;None have been seeded yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They would have to be an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just wondered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The young ones would die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is something to consider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;Or a thicket maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would be curious to see if the ones Empaths can summon would have any effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thicket is like a whole plant party.  That may do the trick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would like to try a huge group to do it together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;1 empath would not have the power to do such a thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask all emerald knights to go check the artifacts in the Lost Grounds, and Rangers, look for new pathways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;Especially around the sallyport and timbers, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Contact Vaddon or myself if you find something of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Or in any room the bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yeah, something is a bit off with that area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks Gwenddolyn, &amp;quot;The bailey has rooms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The spiked traps were put near those areas, so that is interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You can see the bailey from several different areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Usually a bailey is an open courtyard type style area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All south and west areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu asks, &amp;quot;I&#039;d be curious to see if the taint would corrupt anything Empaths planted in there, and wonder if it would revert to it&#039;s natural parasitic state?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A bailey is an entryway to a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Akolu Great question, me too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaelia says, &amp;quot;A single plant by itself in the Dark Hand, a corrupted area on our plane, or the Plane of Electricity, a single plant will show signs of being very uncomfortable. So a thicket is probably good to test in both places regardless to see if there is any additional differences or similarities or anything else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You would need several empaths to get a thicket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says, &amp;quot;On the subject of purification, I think it prudent to mention that scars play a role in maintaining the point of a lesson.  When recently an attempt was made to purify the Ancient Tree near Leth, our group was spirited to Lyba Bima and I to Trefren.  The words spoken to me in this place were &amp;quot;Some wounds are endured as a lesson. Some scars serve as reminders.&amp;quot;  This statement seems important on this subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I should put Vaddon in charge of it after the next field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Vaddon, make a note to take a group of empaths and clerics into the Lost Grounds following the next Mid-year Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald asks Briaen, &amp;quot; I was thinkin&#039; of this place after we went there for certain, sir. But I don&#039;t think it would hurt to try?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says to Huebald, &amp;quot;Attempts may be made, and rightly should be.  I only bring it up in an attempt to temper expectation of outcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share or ask?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;So, on the topic of the vela&#039;tohr plants we are able to summon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve done some further research on that, and found some results that I&#039;m not sure how to interpret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please do share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon these plants in the Vela&#039;tohr Valley in Forfedhdar, they seem to have a noticeable affinity, like they remember it is their home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon them either in the Dark Hand, or in Zengmodaleth, they seem... uncomfortable, as if there&#039;s something about the ground they don&#039;t like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That&#039;s understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Our assumption has generally been that, at least in the case of the Dark Hand, that was due to its corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What about this side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Outside of the dark hand and lost ground area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe like what Briaen was saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Well, here&#039;s the thing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve traveled to many different areas that I would consider to be corrupted. Some less, some even more, than the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Nowhere else has the plant reacted in that same way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think a plant can be grown in Forfedhar and brought here as an adult?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Those places include the Whistling Wood, the Forest of Night, the Zaulfung Swamp, the ruins of Oshu&#039;erhhsk Manor, and even Jeihrem&#039;s Barrow on Basalt Isle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;The latter of which is so corrupt that even being there causes my empathic senses to be assaulted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;And it&#039;s leading me to wonder if there&#039;s something fundamentally different about the Dark Hand that the plant is responding to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;The Zengmodaleth is connected to the other plane, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Maybe we should delve into why that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Other areas I&#039;d like to try but haven&#039;t, are in the Astral Plane, and within the decaying soul of Maelshyve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;Could the Dragon Priests have drawn something from another plane to the Dark Hand to do whatever they did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It seems possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;That&#039;s all I have for the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Kethrai, &amp;quot;&#039;Good ideas...tough spelling though.  Keeping me on my toes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He should just call it that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai quietly says, &amp;quot;I don&#039;t think Lasarhhtha would have much respect for the common tongue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For anyone interested, I am doing some S&#039;kra Mur history at my next history lecture, among other topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Another good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seydin asks Gwenddolyn, &amp;quot;With trivia to follow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone here a recruit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Joining the emerald knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Ranger or paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eskila wearily asks Cheyee, &amp;quot;You still want to be a recruit when you&#039;re ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
Postscript…be sure to follow up with Kethrai on his Lost Grounds Vela&#039;thor plants studies that followed this meeting at the mid-year meeting.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 448th year, 14th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fifth Annual Emerald Knights&#039; Meeting held on the 14th day 448 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Vaerek, Hunter Hanryu, Stargazer Mistanna who is being harassed by an intrigue of phantasmal kittens, Shield of Starlight Betlind, Veri Tervia Huebald, Primal Lady Zalinyar, Light of the World Gwenddolyn who is surrounded by a corona of fiery light, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light and Philosopher Jessalyne who is sitting and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
 &lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 5th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you. It&#039;s also good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is here, I will give her a break and give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our offical annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the Emerald Knight&#039;s reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content, and ending the discussion with the topic of the upcoming Velathor experiment at our next Mid-year Field Report and Field Event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others will have to say once the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide a recap of some related historical information, which reminds us of our purpose, and then my updated report will follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost four centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some of them were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south areas within the Lost Grounds, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is in an area in the south part of the Lost Grounds. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put nearby the old bailey, to prevent others from getting to the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says, &amp;quot;As long as I don&#039;t have to go into the well again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of an old walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;We were never closer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest among the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora softly says to Betlind, &amp;quot;If it was just you and me, I wouldn&#039;t have minded, it was all the elbows and knowing how little some of those folks bathe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now, Vaddon will give his report, and then he will turn it over to me again as we move on to new developments, which will be followed by any other Emerald Knight&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and our esteemed guests!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Firstly, a shoutout to the fine folks around Blackthorn Canyon, especially Dorittee. Her wit is so sharp, I&#039;m convinced she could hold the Dark Hand at bay with it and win! Alas, the residents of Blackthron Canyon recent musings haven&#039;t unearthed any earth-shattering news, but I will keep my ears open and hopes high.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You depressingly ask, &amp;quot;Now, on to recruitment - or the lack thereof. It seems my personal charm hasn&#039;t been enough to lure new blood into our ranks. If anyone&#039;s had better luck, do share your secret! We could use a few more brave souls willing to face the Hand with us.  Speaking of which, any new members amongst us tonight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s too bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Remember those long shifts on the wall last winter? One frigid night, I found solace in a bowl of jerky stew so good it almost made me forget the cold. The next day, I tried to find the cook, but Grimnur brushed me off faster than a snowflake in a blizzard. My quest for the recipe was cut short and forgotten... or so I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Spring brought an interesting discovery. I stumbled upon writings on Human Cuisine, featuring the culinary highlights of the Shadow Clan. Their jerky stew, described as a hodgepodge of meats, veggies, grains, and a hunk of lard, is surprisingly tasty and   importantly   non-poisonous. A culinary bar set so low, yet so reassuring, don&#039;t you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then there&#039;s the famous Wall Bread. Described as a hardy mix of eggs, grains, lard, dried meat, and fruits, it&#039;s the ultimate of breads   tough and packed with everything you need to battle evil, or at least hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Curiosity piqued, I went on a culinary crusade, asking everyone about Wall Bread and Jerky Stew. But any mention of Shadow Clan recipes was met with more deflections than a shield in battle. So, my gourmet quest hit a wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Corik&#039;s?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;However, I&#039;ve managed to gather a few recipes that come close to those legendary dishes. Though it&#039;s a hot summer night, I invite you to sample these tributes laid out before you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Winter....feels like summer to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Right Hanryu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Great weather we&#039;re having.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To close, let me echo the words of Ptera, who led the first band of Knights&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;One certainly gets used to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;So, grab a bowl of stew, a slice of Wall Bread, and let&#039;s eat to our continued fight against the darkness. Good evening, and long live the Emerald Knights!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Tonight we are featuring the Elven-Human War. I will be doing trivia and a numbers game for prizes following this short.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorril, an Elf, was the daughter of Kiernion, who was the leader of the Forest Elves at the time. Sorril fell in love with Kanton, a Human, and later eloped with him and soon after became pregnant with his twin children.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Wrong one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Good, my history on that war is pretty terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So picking up where I left off. I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;It also depends on who you ask with that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Given some recent developments, which Vaddon will be providing information about immediately following, I want to touch briefly on some of the history aboutthe Hounds of Rutilor.  They are a group of religious zealots, mostly Clerics and Paladins, who seek to destroy Necromancers wherever they are found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds have been seen around any area with a proper Justice system, but they act independently of The Inquisition, though both groups do appear to support each other with their similar purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Hounds are an ancient order established in 229 BL to defend against internal threats as well as external. They operated with great effectiveness until 193 BL, when they were wiped out by the Dragon Priests, which was just a year before the fall of Corik&#039;s Wall to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is no coincidence that the Hounds and the Dark Hand were battling the Dragon Priests within the same year when the DP marched across the lands and Corik&#039;s Wall fell along with many other strongholds. Corik&#039;s Wall was important, because it was the first defense outside of Highhold, and a major battle ground during the DP wars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 396 AV, over four centuries later, the order of the Hounds was reestablished. It has never been known who leads them, as their order has been very secretive, and they possess great numbers, resources and power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Is it possible that Chepiso is their leader? I guess time will tell as more is revealed. He has made his purpose clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps we are seeing a shift in the way that tNecromancers are being handled by the Hounds because of the rise in sorcerous magic. Which leads me to recall that the last times sorcery was at its highest level, the Guardians made an appearance to shut down magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In more recent times, we called that the day the magic died, and resurrection was not possible for a very long time. Let&#039;s hope we do not see that day ever comes again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our last Mid-year Field Report meetingk, Huebald agreed to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds immediately following our next upcoming Mid-Year Field Report Meeting that will be here and move into the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon has an update for us after inquring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;I am very curious about this new discovery, and the plan is to have a group of empaths try to grow them in the dovecote, well, and  opening to see if they will grow there. Those areas seem to be slightly out of area with the tainted ground, so is it possible?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Following Vaddon&#039;s report, he will turn over then floor to other Emerald Knights for reports and then once we open the floor to all for discussion once our official meeting is concluded, we will discuss the Velathor experiment then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;All I have prepared is some remarks about Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kind of covered the closed lips of the folks in Blackthorn before the vittles were served.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I apologize for the miscommunications.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Speaking of Chespiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Do go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ah...that I am prepapred to dicuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But Betlind was on the front line, so after my report, please jump in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Elurora will follow betlind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So here I go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Based on my own notes, and notes from others I&#039;m feebly attempting to summarize my understanding and purpose of the individual calling himself Chepiso, who supposedly works with the Hounds of Rutilor.  Any additional thoughts you may have are welcome after the meeting adjourns to correct any errors, or ommissions in these collected thoughts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m afraid I cannot make a report until the chapter is closed, as such I&#039;m afraid I need to depart early and deal with this wild Hound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;If you&#039;ll excuse me. My greatest apologies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;About eight nights ago, Chepiso, who is generally thought to be a member of the Hounds of Rutilor, shared several compelling thoughts on the gweth across the realms.  His messages were fervent calls to action against the Necromancers, urging the citizens to choose between a new dawn ignited by righteous flames or being consumed by the darkness they harbor. He emphasized the need for self-purification and the expulsion of evil forces, specifically targeting those practicing Necromancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Chepiso warned of the impending judgment he would bring, should the townsfolk fail to cleanse themselves of this blight. He expressed concern over the complacency and guilt that currently plague the lands, deeming it complicit in allowing such dark forces to thrive. The urgency in his thoughts was clear.  He says it is a time for decisive action against those who twist life and death for sinister purposes, to rid the streets of the stench of decay and restore peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then four nights ago, Chepiso returned as promised.  He battled several people, including Emerald Knight Betlind, eventually resulting in his own death and that of others.  Following the initial skirmishes where he attempted to enforce his warnings, a gathering was held out the north gates of Shard.  There was much conversation between Chepiso and the populace.  Those subsequent conversations with various people in attendance revealed a consistent and intense commitment to his anti-necromancy stance. Engaging in witty banter and provocative questions, Chepiso sought to expose perceived complacency and alliances with necromancers among the assembled community.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;His comments ranged from sarcastic remarks about snacks during speeches to pointed questions about supporting necromancers. Chepiso displayed skepticism toward those who associated with necromancers and engaged in philosophical debates about redemption, emphasizing the need for purging those who protect necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Multiple people faced Chepiso&#039;s scrutiny, with some responding defensively and others attempting to justify their positions. In a rather confrontational manner, Chepiso challenged the beliefs, alliances, and past actions of those gathered, highlighting his unwavering dedication to the cause of purging necromancy. These interactions added depth to the ongoing narrative, creating tension and intrigue among the assembled crowd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that I will wrap up my summary and wish to extend the invitation to correct any misunderstanding of these events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for that summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Seemed about the same as what I heard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It made his intent clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;What I wanted to talk about isn&#039;t the Dark Hand or Corik&#039;s well.  Or Chepiso.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It has more to do with my guild.  I want to once again try to find out what was so important that they caused Sir Beren to flee into hiding.  And maybe find out what the council did with Sir Oane in these past years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have sent missives to council.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are very tight lipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nobody showed up to 2 proposed meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am going to be planning a Sit-In at the Paladin guild in Crossing to start out.  I will send a letter to the council and the guildleaders before hand to make sure they know why we are there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You are better off in Hib, since that seems to be where the problems started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;We may not know where Sir Beren is, but we know the journal he found was given to them, and whatever was in it caused them to go after him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Or Aesry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The paladin guild in hib, was where sir oane and sir beren were before going to the lost grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says, &amp;quot;I&#039;m sorry I know I&#039;m not allowed to speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;After the Sit-In, I plan to gather some Paladins and Bards to attempt to evoke memories from the Paladin guild in Crossing, in hopes that either something of Sir Beren remains or perhaps even further back to one of the Seven who helped build the guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sir darius was the one behind it, and he left crossings, so I am unsure if that is the right place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I am also going to suggest that we, as Paladins, avoid going to Sir Darius as a bit of a stand against what he did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;But I know you will bet plenty of support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anything else Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other emerald knight have anything to report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I have an inquiry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That is all for now.  I will make sure there are postings when I have a date planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;The one sitting for a bit, sipping hot chocolate, anyone know of her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;She is a Necromancer, I believe she calls herself a Philospher?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Jessalyn or some J name like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Confirmed then, she and I had history many many years ago,.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am sure they want to make sure what we are up to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;She is a Necromancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks Elurora, &amp;quot;If she is known to you as a necromancer, why did you allow her to stay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes she was expelled from the order of the white rose before I became speaker for being so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not yet zali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meetings are open to everyone, that is what the rules said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unless we decide to vote to change that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;As a follower of Albreda my path is one of peace as  much as I am able.  I would prefer to talk to her and try to convince her to follow the path of Sir Briaen, but doing so during a meeting someone else called would be rude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And not allow necromancers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris asks, &amp;quot;Emerald Knights, allow necromancers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I as well.  There is a chance they can be turned from their errant paths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Maltris, &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Emerald Knights only allow Paladins and Rangers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We would have to vote on it, as they voted everyone could attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;To the meetings&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not in the emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I would think that everyone meant all, except those that we fought against on the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;We took a vote to allow everyone to attend our meetings, is there a motion on the table to disallow necromancers from being included as everyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;I make said motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is there a second?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;I would ask how we plan to make them leave if they don&#039;t want to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vote for emerald knights, aloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote to disallow them at our meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I cannot vote without an answer to my question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Discussion then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says to Elurora, &amp;quot;No one was born into necromancy, it was a choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;We ask them to leave...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Maltris, &amp;quot;I never said otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Of course, but if they don&#039;t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Failure results in consequence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We could move our meetings back to the meeting room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then it will be upheld as I will boot them from the meeting without fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I do not feel comfortable resorting to violence to make someone leave a meeting, but if others wish to, I will not stand in their way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest we move them back after voting on the ruling on the table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We can make the motion be this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would accept moving to the meeting room to allow us the ability to usher them out peacefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disallow necromancers from attending official meetings and move the meetings to the meeting hall to enforce it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second to Elurora&#039;s motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I vote aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t care either way where we have the meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Votes please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I vote yes as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maltris says, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Vaddon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I vote yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;To the motion to move meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Unanimous then, motion passes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It is a good solution, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Moving on, does any other emerald knight have a report?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I then officially open the floor to all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Huebald is next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to you, &amp;quot;This bread is surprisingly good, hearty and nice on a winter day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am curious about what Huebald has planned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says, &amp;quot;Well, I&#039;ve not much to report on at this time except that I&#039;ve been collectin&#039; the names of interested folks to join us beyond the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Excellent news.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;How many so far?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Kethrai did some advance work on this issue.  You may want to speak to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald says to Gwenddolyn, &amp;quot;A half dozen or so committed so far, more have expressed interest, but they aren&#039;t sure they&#039;ll be able to attend the meetin&#039; here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon, I know you need to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2024/1/24 falls from the 10th day of the the 1st month of Akroeg the Ram (Day 10) in the year of the Silver Unicorn (448) to the 14th day of the the 1st month of Akroeg the Ram (Day 14) in the year of the Silver Unicorn (448).&lt;br /&gt;
&lt;br /&gt;
.....Notes to be added by others.  Ran out of ink in inkwell.&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vaddon&amp;diff=640020</id>
		<title>Vaddon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vaddon&amp;diff=640020"/>
		<updated>2024-01-16T16:23:18Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vaddon&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=y&lt;br /&gt;
|Image File=Vaddon2.jpg&lt;br /&gt;
}}&lt;br /&gt;
=Early Life and Education=&lt;br /&gt;
Vaddon was born on a farm in a year of great drought.  As the farms around his family’s dwindled, dried up, and were abandoned, his parents decided to abandon theirs as well. Sending their children to relatives and friends abroad, they were left with the youngest, now not even a year old. They ended up leaving him with the church and a meager tithe, hoping to establish a new farm and return soon to retrieve him.&lt;br /&gt;
&lt;br /&gt;
Months passed, and then years.   Vaddon grew up among priestess, priests, traveling clerics, and the other orphans. While many of the children gravitated toward the scholarly learning, some part of him believed the story that he was told about his parents eventually returning to claim him.  Vaddon desperately yearned for that day and wanted to be ready to work the farm.  He took on physically demanding jobs to prepare for the hard life of a farmer.  Initially he worked in the temple gardens helping the Gardener Eaadrich.  His work ethic and strength was quickly noticed and eventually he began working with the Undertaker Khurek to bury the bodies of the recently deceased.  &lt;br /&gt;
&lt;br /&gt;
In the temple, Vaddon heard stories of the great inquisition against the Necromancers, battles of good versus evil, and the might of holy paladins and clerics. So while the other children read and studied, Vaddon yearned to hold a blade.  With his head full of stories about the glory of battle and fighting to rid the lands of the evil his path became clear. &lt;br /&gt;
&lt;br /&gt;
Seeing the wanderlust in Vaddon&#039;s eyes, the High Priestess released him from the temple&#039;s care and duties to pursue a path more suited for his service to the immortals.&lt;br /&gt;
&lt;br /&gt;
=Page Years=&lt;br /&gt;
Immediately Vaddon went to the Paladin guild hall seeking work.  He was eventually accepted and given page duties that had typical chores including delivering guild messages, cleaning the guild hall, tidying up the clothes and weapons of the sentry’s and those serving the Crossing guild hall.  Watching and learning from those in the hall taught him civility and noble skills.  Occasionally, he would be taught horsemanship in the stables and practiced combat when the training halls were empty.  Often sneaking off in the early morning to the library opened a whole new world to Vaddon as he learned the history, legend and lore contained in those tomes.  &lt;br /&gt;
&lt;br /&gt;
This was the time, Vaddon engaged his interest in deeper thought of philosophical matters much to the dismay of others around him.  In return for his service, Vaddon was provided food, shelter and clothing.  More importantly the education, combat training and other forms of learning he attained by this experience was considered suitable and adequate reimbursement for these years of his life.&lt;br /&gt;
&lt;br /&gt;
=Initiate Years=&lt;br /&gt;
Upon coming of age, Vaddon joined the paladin guild at the first available opportunity.  Guild Leader Verika, already familiar with Vaddon granted him admittance.  Lady Verika shared with him these special words at his investiture saying, “The Paladin&#039;s strength is knowledge, his sword and armor mere tools to hone a virtuous heart.” These words continue to guide Vaddon to this day as he searches for understanding of good versus evil.  &lt;br /&gt;
&lt;br /&gt;
Vaddon joined the formal training program directed by Lady Verika.  She set expectations for him to meet in learning to use armor, weapons, and magical arts as well as a focus on the spiritual, mental and physical training.  He took advantage of the morning hours to participate in any weapons classes offered, then in the afternoons took to Crossing and surrounding areas practicing what he had been taught.  Evenings would find him in the corner of the library reading by candlelight or in the chambers praying and reflecting on his days.&lt;br /&gt;
&lt;br /&gt;
As his skills and abilities increased, he ventured out exploring and serving the citizens of Crossing.  One of his favorite activities was traveling the northern trade road between Crossing and Riverhaven ferry.  He would dispatch beings that would threaten weary travelers and trade.  &lt;br /&gt;
&lt;br /&gt;
It was during one of these frequent patrols, that he got the notice of a trader.  Vaddon came to the trader’s aid when attacked by creatures along the route saving the trader’s caravan for certain loss.  The trader took a fancy to the young man, hiring him to guard her caravans on future trading business.  Thus began a relationship that allowed Vaddon to acquire coins to purchase armor and weapons to aid him in his pursuit of the paladin ways.  &lt;br /&gt;
&lt;br /&gt;
=Squire Years=&lt;br /&gt;
On the 34th day of the the 8th month of Skullcleaver the Dwarven Axe in the year of the Silver Unicorn, Vaddon was promoted to a squire.  During the ceremony held in the Paladin Guild’s Chamber, Sir Warbrolus administered an oath to Vaddon to follow the Paladin Code and use his skills and talents honorably for the defense of the gods, the lords, and the citizens against evil.  Among the light seeping in through the stained-glass windows, and the simple weapon racks, Vaddon dedicated his life to that of the Paladin Code and began his noble service.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the squire investiture, he returned to Khurek.  He sought out Khurek’s approval and his blessing of his sword and armor.  Khurek was not forthcoming with the blessings.  Instead, he rebuked Vaddon for his ignorance in so blindly adopting such a flawed ethos.  He chastised him and humiliated him in front of the temple caretakers, shattering any illusions that Vaddon had about Khurek’s paternal concern towards him.  This encounter shook Vaddon to his core causing him to doubt his chosen path.  The outcome of which being his single minded resolve to prove Khurek wrong and living a good life following the code.&lt;br /&gt;
&lt;br /&gt;
Vaddon placed a much greater emphasis on training especially his martial prowess, as he was now mentally and physically prepared for it. His training included continued combat practice with various weapons, horsemanship, and skills that will be useful as he upheld his oath including climbing, swimming, and athletics.  This martial training and service, however, was only one aspect of his new life.  Vaddon was not only a warrior-in-training, but also a nobleman, and therefore he became one.  He study and learnt lessons in music and dancing, etiquette, and jousting. In addition, he continued to acutely study the Paladin Code, realms history and lore.  Vaddon also learned to play some popular games, such as siegery as a means to advance his strategic thinking.&lt;br /&gt;
&lt;br /&gt;
Vaddon continues to this day seeking out opportunities to follow the code.  His days are spent wandering the lands applying and keeping his code.&lt;br /&gt;
&lt;br /&gt;
=Reflections=&lt;br /&gt;
Sharing of stories of battles fought, lessons learned and other musings.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Justice, Judged: My Unholy Day in Court&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 446 years, 372 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to describe the shock of it all. Today, in Riverhaven, a place I&#039;ve always felt a sense of belonging, I found myself accused, judged, and pronounced guilty. The charge? Endangering the public. My heart races even now as I pen down the words. How did I, a Paladin who&#039;s taken solemn oaths to uphold justice, land in this situation?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been through skirmishes, fought enemies, faced the darkest of evils, and yet, nothing felt as piercing as the weight of that gavel coming down. I have always taken pride in my role, my duty to the people. And now, to be seen as a threat to those very people... It&#039;s a blow unlike any other.  Schist…I wear the Peace Keeper title to announce my presumed duties to these lands.&lt;br /&gt;
&lt;br /&gt;
The very core of my beliefs, the Paladin Code, states the essence of my duties. But now, I&#039;m questioning everything. Is justice always fair? I&#039;ve been found guilty, yes, but the turmoil inside questions the legitimacy of the judgment. I know my intentions were never to harm. If I&#039;ve wronged, it was unbeknownst to me.&lt;br /&gt;
&lt;br /&gt;
But the Code is clear. &amp;quot;A Paladin is Just and works to promote and enforce Justice and the Law.&amp;quot; I respect the law, even if I find myself at odds with it. But this incident has cast a shadow of doubt on my journey. Am I fit to wear this mantle? To wield my sword and shield in the name of justice?&lt;br /&gt;
&lt;br /&gt;
The situation makes me ponder deeply on the concept of justice itself. Is it absolute? Or are there shades of gray, blurred lines that even Paladins can unintentionally cross? The Code is my anchor, but right now, it feels like it&#039;s dragging me down into a sea of uncertainty.&lt;br /&gt;
&lt;br /&gt;
I recall the words, &amp;quot;A Paladin is Loyal. He does not betray his god, his liege-lord, his guild, his family, or his friends.&amp;quot; Today, it feels like I&#039;ve betrayed myself.&lt;br /&gt;
&lt;br /&gt;
In this moment of introspection, there&#039;s a part of the Code that stands out – the notion of being truly Evil. If the law unjustly brands me guilty, does it not teeter on being truly Evil? Yet, as I think on it, my conscience wrestles with the idea. Perhaps it&#039;s not about the law itself, but about how it&#039;s interpreted and enforced.&lt;br /&gt;
&lt;br /&gt;
This injustice, though painful, will serve as a lesson. A reminder that the path of a Paladin isn&#039;t easy. But it&#039;s also a path that requires unwavering belief, not just in the Code, but in oneself. Tomorrow is a new day, and with it, I&#039;ll embark on a journey, not of redemption, but of understanding, of seeking truth in the midst of doubt.&lt;br /&gt;
&lt;br /&gt;
This Paladin&#039;s path has taken a new turn. Only time will tell where it leads.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Whispers Amidst the Chill&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 446 years, 367 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s late. The campfire&#039;s warmth still lingers on my skin, even though I&#039;ve long left the company of my fellow knights. I can still hear the distant laughter and stories as they continue their fellowship. Here in the barracks, it&#039;s just me, the flickering candlelight, and this small oaken desk I&#039;ve claimed for tonight.&lt;br /&gt;
&lt;br /&gt;
Winter is really setting in. There&#039;s a kind of beauty in the frost outside, the kind that I&#039;ve always felt connected to, being Kaldar and all. But as I sit here, bundled up and prepping for tomorrow&#039;s journey back to Crossing, there&#039;s this chill inside of me that&#039;s different from the cold I know and love. &lt;br /&gt;
&lt;br /&gt;
But tonight, amidst the quiet, there&#039;s a clarity that hits me hard – I miss my friends. The laughs, the banter, the familiar faces from before the Wall became my life. I reckon the Wall, for all its lessons and challenges, made me realize how much they mean to me. Funny how being away from something can make its value crystal clear. The thought of reuniting, sharing stories, and just being around them again gives my heart a warmth that no campfire can.&lt;br /&gt;
&lt;br /&gt;
I guess the winter outside is kind of mirroring the one inside me. It ain&#039;t about the cold or the snow – it&#039;s about the questions, the doubts. My time at Corik&#039;s Wall, the things I&#039;ve seen, the choices I&#039;ve made... they&#039;re all swirling in my head, like snowflakes caught in a gust of wind.&lt;br /&gt;
&lt;br /&gt;
But you know what? Maybe this internal winter ain&#039;t such a bad thing. Maybe I need it. Winter&#039;s always been a time for reflection for our kind. Nature rests, gathers its strength, and so should I. The Paladin Guild, my place in it, my future... I gotta think on these things, really figure them out. &lt;br /&gt;
&lt;br /&gt;
The cold, it sharpens things, makes &#039;em clearer. Maybe by the time this winter&#039;s over, both outside and in, I&#039;ll have some answers. Until then, I&#039;m just gonna embrace it, let it do its thing.&lt;br /&gt;
&lt;br /&gt;
Tomorrow&#039;s gonna be a long day. Crossing ain&#039;t close, and there&#039;s a lot of road to cover. Better get some sleep. But first, a few more moments with this candlelight, just to let everything settle in my mind.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s see what tomorrow brings.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Justice in the Night: My Personal Fight&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 444 years, 62 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Last night, by the campfire in the shadows of Corik&#039;s Wall, Katala and I had a deep conversation about justice. As the flames danced and crackled, we discussed the importance of protecting individual liberties and striving for justice even when it is difficult.&lt;br /&gt;
&lt;br /&gt;
Katala reminded me that justice requires protecting the freedoms of all people, and that these rights should only be restricted when necessary to prevent harm to others. He emphasized that this protection of individual liberties is crucial for creating a just and equitable society.&lt;br /&gt;
&lt;br /&gt;
I raised the concern that striving for justice can be difficult and that it may not always be clear what the right course of action is. But Katala insisted that we must keep fighting for justice, even when it is hard. He argued that this fight is essential for creating a civilized society where everyone has a fair shot at living a fulfilling life.&lt;br /&gt;
&lt;br /&gt;
Reflecting on our conversation, I realize that protecting folks&#039; liberties and striving for justice are not always easy or straightforward. But I also know that they are essential for creating a society where everyone is treated fairly and with respect. &lt;br /&gt;
&lt;br /&gt;
As a younger paladin, I may not have all the answers, but I can do my part by standing up for what I believe is right and striving for justice in all my actions. In this way, I can contribute to the cause of creating a better world for all.&lt;br /&gt;
&lt;br /&gt;
Interesting as I continue to think of this, I recall the code which says, &#039;A Paladin is just and works to promote and enforce Justice and the Law.&#039; The problem that conflicts me is the shallowness of the code&#039;s focus on complying with the law. It is silent on what justice actually means in the living world.&lt;br /&gt;
 &lt;br /&gt;
Strikes me as odd whenever my weapon calls &#039;Justice&#039; regardless of what I am swinging at. To me, justice is a vague concept poorly defined by the Guild. Maybe this is why I am struggling so much with this idea. Is it even the Guild&#039;s responsibility to help me sort this out?&lt;br /&gt;
&lt;br /&gt;
Combining this with having taken up traveling the lands learning from Jaelia, an experienced cleric, I realize that justice is a complex and nuanced concept. This cleric continually challenges me to define this concept for myself and live accordingly. She has encouraged me to sort this out and be sure what I believe is solid. She is right! It is the foundation for my path. Without knowing what I stand for, it becomes impossible to defend my beliefs.&lt;br /&gt;
&lt;br /&gt;
Well, it&#039;s time for me to lay down my pen and rest my weary eyes. For tomorrow, I continue my quest for justice, armed with nothing but my wits, my sword, and hopefully a good night&#039;s sleep.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Musings at Baearholt&#039;s Tavern&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 444 years, 43 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Taking time to pen this entry as I sit by the warmth of the hearth at Baearholt’s Tavern listening to the sweet songs sung by his daughter but can’t help but be somber.  The mug of brown ale in my hand quenching my immediate thirst but there is another thirst to return to my brothers in arm on the wall.  The early part of this winter I did join them.  Renewing my friendship with Katala, listening to the sweet songs of Giyle by the campfire.  Interestingly my Gorbesh continues to improve thanks to Katala’s patience and willingness to aid me.&lt;br /&gt;
&lt;br /&gt;
I left mid-winter to travel north to this sanctuary on urgent Emerald Knight business.  An Emerald Knight’s roundtable was called on the evening of 17th day.  The purpose of this meeting was to muster all Knights in the Northern realms to unite and discuss the recent moon mage’s visions that don’t bode well for those on the wall.  Though attendance was disappointing to see so few Knights, it resulted in increased awareness in all the realms by mere mentioning of a meeting.  Reports of several rangers and paladins joining was a sweet reward and will aid our efforts to keep the Dark Hand in check.&lt;br /&gt;
&lt;br /&gt;
During this meeting, I delivered a speech about the history of the Knights in an attempt to encourage all to take pride in our calling.  Honestly, it was a struggle for me to capture the history of the Knights in a ten roisan summary and given my own limitations in the way of scholarly pursuits.  But as I recall the words of wiser paladins, “Hard work beats talent when talent doesn&#039;t work hard.” I put forth great effort to remedy my shortcomings.  Fortunately, I was tasked with recording the meeting’s conversation so it will not be lost to passing of time.&lt;br /&gt;
&lt;br /&gt;
Speaking of hard workers, I got to speak with Warbrolus.  He mentioned that I am making good progress in his service.  I may be nearing completion of my service to him.  This was both encouraging and frightening as I don’t know if I’ll be ready to bear the weight of what being raised entails.  I will continue with my service and training in order to be ready if the honor is bestowed on me.  &lt;br /&gt;
&lt;br /&gt;
Recently, I have been challenged by a cleric to think more thoughtfully about justice.  The code is clear on justice, but it seems to be like an onion.  Many layers than I would have imagined to consider.  Pulling away a layer shows a different perspective.  Ironically, I continue to chalk up my confusion in this matter by blaming my own ignorance.  I know this isn’t a good excuse and does not honor the guild.  I strive to be more understanding and knowledgeable.  This is yet another thing to learn.  It reminds me of how much I still have left to learn.&lt;br /&gt;
&lt;br /&gt;
Also, Betlind spent some time with me sharing about the paladin guild history.  It was eye-opening.  Fascinating to imagine the seven souls coming together to unite paladins.  However, questions lurk in the shadows of their work.  I made many notes to read more on them in the libraries and explore for myself their work.&lt;br /&gt;
&lt;br /&gt;
The evening is getting late.  The ale having done it’s work it is time to retire for the evening.  Morning brings anew the path to follow. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Corik&#039;s Wall&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 443 years, 114 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Where does the time go?  As I reflect on the past months spent on Corik’s Wall helping the Emerald Knights.  Winter was brutal.  The cold winds whipped through the crevices of my armor standing on the wall.  A sense of pride swept over me knowing that I am yet another stone in the wall that keeps evil away.  There were some tense moments as the onslaught continued unabated at times.  It taught me much about wielding the sword and shield.  As the Last mentioned they have a different way of doing things here on the wall.  It taught me much using the time tested actions of those that have come before me.&lt;br /&gt;
  &lt;br /&gt;
I had the pleasure of fighting alongside Katala, a fellow Kaldarian.  He has dedicated his life to defending the wall and of service to the Emerald Knights.  We were practically joined at the hip as he took me under his wing to teach me the fighting ways and of my heritage.  During the months together, he taught what is meant to be a Kaldar.  We spoke almost entirely in Gorbesh during our time together along the wall and he was so patient teaching me the language.  It made me proud to be a Kaldar and filled in the missing hole in my life of understanding of my heritage and language.  I am Kaldar.  Though my parents left me, he instilled a pride in my heritage and understanding.  I hope to make myself worthy.&lt;br /&gt;
&lt;br /&gt;
Though the days and nights were long, it was a good experience.  I almost began to lose myself in the new life I had assumed.  Especially memorable was Giyle’s songs around the campfires in the evenings.  He’s quite a talented singer.  As his soothing voice carried through the night skies, it resonated in the fibers of my being the love of the gods and the life I have chosen.&lt;br /&gt;
  &lt;br /&gt;
Eventually his melodies reminded me of words that the Last had spoken to me upon my arrival.  Reflecting back on The Last words about paladins, he said “No glory down here wasting your life.”  Though I had peace it began to stir my soul.  As spring approached, I couldn’t help but wrestle with the question about what is glory?  It can mean so many things to people but eventually I settled on what it means to me.  To me, it is an indicator of worth and value.  I couldn’t help but think it’s a natural response to seeing brave deeds and works.  The deeds and works on the wall, do bring glory.  The lessons shared by the Knights on the wall based on years of service and history need to be shared.  They inspire to keep true to one’s path.  They teach devotion, bravery, fortitude, justice, courage, trust, loyal, obedience, and reverence.  These are lessons to share beyond the confines of the wall.&lt;br /&gt;
  &lt;br /&gt;
Ultimately, I have chosen to return to service and walk the Paladin life sharing these lessons.  From my experience, I have additional stones to my foundation.  First, strive to be known by glorious deeds, not words.  Second, face hardships with courage and encourage my allies to face them with me.  Third, like raw stone, my body must be worked so it’s potential can be realized.  Finally, I must marshal the discipline to overcome failings within myself that threaten to dim the glory of me and my friends.&lt;br /&gt;
&lt;br /&gt;
So as I looked over my shoulder at the wall as it shrunk in the distance, I felt a renewed purpose and direction in my life.  As I passed by the Last, I tipped my helm at him for helping me get to this point in my life.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Roasted Rabbit&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 442 years, 286 days since the Victory of Lanival the Redeemer.  Earlier this morning, it was time to set upon the journey south to Corik’s Wall.  Rising early, gathering my things went to the Royal Mews to load Hav, my horse for the trek.  After paying Mathwen for his assistance, we got underway leaving Crossing as the sun rose on the horizon.  Though it took longer than expected it was at no fault of Hav’s.  Shrines along the Southern Trade Road and northern Illithi required my devotion.  The sights of Shard rising in the distance challenged my resolve to avoid the distractions that I fell to in Zoulern.  I knew that surely would have succumbed to diversions in such a grand City to keep on my path.  Keeping to the east, we rode around the city and hit the road south, leaving the incredible towers behind.&lt;br /&gt;
&lt;br /&gt;
As the path narrowed at the canyon entrance, I hesitated briefly as we plod along.  Coming upon a strange looking man.  He was a contradiction in appearance, with his unkempt hair and appearance, but also tidily equipped with his weapons and sharply dressed in his armor. &lt;br /&gt;
&lt;br /&gt;
After brief introductions, I asked about the Emerald Knights.  He went on to great length about their fight, his role, and the evil kept at bay by their efforts.  When I asked of him about members of my guild, he made mention of how the paladins on the wall were all about tactics.  Specifically catching my attention was his comment about them being a different breed then those that are in Zoluren.  As the sun crept behind the mountains for the night, I inquired about a place to rest for the night, he directed me further south for the night.&lt;br /&gt;
&lt;br /&gt;
As I setup camp and secured Hav, it was time to eat.  Starting a fire was a bit difficult due to the dampness, but eventually it began to warm the cool evening.  Next, I quickly prepared and began cooking a rabbit for dinner. &lt;br /&gt;
Staring into the fire, as the rabbit roasted I though back to my conversation with Last.  He’s words ringed true to my doubts.  He said, “We got a different breed down here, these folks know battle and tactics like no other knights I have ever seen.”  This could be my place of belonging and contribution.  Ringing true to the paladin code of being a protector, this may be a place for me to learn from these Knights.  To fight evil applying what I’ve learned further moves me closer to serving the gods which I have sworn fealty too.  As the rabbit was done, I quickly ate, prayed, and went to sleep for the night.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Doubts&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 442 years, 246 days since the Victory of Lanival the Redeemer.  As of late, I have struggled to find purpose for all my training.  Despite my efforts, the struggle against evil and preservation of good have been in vain around Crossing.  The corruption of the lands is so vast and widespread there must be a better way.  I’ve also been plagued by wondering about my parents.  I don’t understand why they left me nor why they never returned to get me.  I also think a lot of my heritage as a member of the Kaldar race.  All these thoughts and unanswered questions are distracting me.  For goodness sakes, I have taken up knitting to occupy my time spent thinking about these things. &lt;br /&gt;
 &lt;br /&gt;
As I continue to follow the training plan laid out by Warbrolus, my squire studies do include time in the library.  I have been reading about the Kaldarian migration from the south, the Emerald Knights and the work being done to contain encroaching evil from the Dark Hand.  These stories have been filling my head.  I think I may venture south to those lands and see what I may be able to learn and contribute.  As the seasons are turning, this may be a good time to see what lies to the south of Shard&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;The Code&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
On the early evening of 441 years, 362 days since the Victory of Lanival the Redeemer, I met with Pack Protector Warbrolus Noq&#039;Myth in the Crossing guild hall.  He has been gracious enough to take me as his squire and teach me more deeply the paladin ways.  One task he gave me last andu was to find the written Paladin Code.  After many days of long travel, I finally located the code and had sent word to him that I had completed this task.  Our meeting this evening was for me to discuss with him what I had found. &lt;br /&gt;
&lt;br /&gt;
This night, he found me in the Chambers of the guild hall praying to Chadatru.  As I stood up, he greeted me, and I arose saluting him briskly.  Without a moment’s hesitation, he asked for a report on my studies.  So, I appraised him of my work training my spiritual, mental and physical aspects.  I reported on the lessons learnt working with others in groups to defend good and my discovery of limitations.  He stressed to me the importance of understanding my limitations as being incredibly important.  He then retold his recent reminder adventure with the Northern Watch and the lessons taught to him.  It was quite interesting to hear his thoughts and come to understand that the learning does not stop even when you advance so far in the guild.  I suppose that is why this work is a path and not a destination.  Important for me to keep that in mind.  &lt;br /&gt;
&lt;br /&gt;
Warbrolus then asked me to show him where I found the code.  So, I took him there.  Upon arriving he smiled broadly at me, and I began to recite the code that I had labored to memorize.  We then began to discuss the code which really challenged me, and he helped to explain some subtle aspects by asking me questions.  I think these questions were to gauge how deeply I had been thinking of the code.  I know that I’m only beginning to understand what is expected of me.  It is important to remind myself, this is a path, not a destination.  After almost an anlas discussing the code, he encouraged me and discussed my next steps.  We discussed working to obtain a holy weapon.  &lt;br /&gt;
&lt;br /&gt;
Upon concluding that conversation, there was a long pause.  At first, I felt judged deeply as he looked me over to see how I fared.  I expect he was checking to see if I had the indeed braced the ways and represent the guild in a fashion typical for a new paladin and behave accordingly.  The silence was, I think a test, to see if I was patient.  &lt;br /&gt;
I recall Khurek once telling me about silence.  If I recall his words correctly he said, “Wise men, when in doubt whether to speak or to keep quiet, give themselves the benefit of the doubt, and remain silent.”  So I did just that.&lt;br /&gt;
&lt;br /&gt;
Then to my complete surprise, he presented me with a weapon to use in the quest.  Beyond words, I could not express my gratitude or appreciation of such an honor.  He shared the history of this weapon and how fond of it that he was.  He told me it’s history and meaning to him.  It is an incredible gift and I only hope to be worthy of wielding it.&lt;br /&gt;
&lt;br /&gt;
Finally, in a typical fashion I’m becoming to appreciate of Warbrolus we went hunting.  Seems talking and doing are separate things and he wanted to see how the blade worked in my hands.  We took to the wilds and began slaying creatures.  The weapon worked smoothly as I handled it.  Deftly cutting, chopping and slicing the adversaries before me.  I reverted to childish ways and began to complain of fatigue.  He would have nothing of it encouraging me forward using my glyph of ease and changing my tactics.  It was a valuable lesson and though not at the time much appreciated because of the ache in my bones, time has let me absorb the importance of the time spent together.&lt;br /&gt;
&lt;br /&gt;
It was a glorious evening in my life and am so thankful Warbrolus and my paths have been joined in this point of my life.  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Crossing&#039;s Sewers&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Spend the past andu and a half, engaged in rooting out the ruffians hiding in Crossing’s sewers.  They are a sorted lot of petty thugs, cutthroats and footpads.  &lt;br /&gt;
&lt;br /&gt;
They were easily dispatched by the guiding hand of Chadtru on my blade though.  As we battled, the lawless kept calling out to Idon for support.  It made me hesitate as they reminded me how do we end up on these paths of life.  Contrasting my work with what these criminals have chosen as their work. &lt;br /&gt;
&lt;br /&gt;
As we clashed, I came to the awareness that evil isn’t necessarily a thing.  Things are not evil in themselves.  &lt;br /&gt;
&lt;br /&gt;
For instance, a sword is not evil.  Even the stroke of a sword that chops off your head is not evil in its being.  In fact, unless it is a good stroke, it will not chop off your head.  Where is the evil?  Its in the will and the choice, which puts a wrong order into the physical world.  &lt;br /&gt;
&lt;br /&gt;
How did these criminals start down the path away from what is good to evil?  How do we help others avoid a similar fate?&lt;br /&gt;
&lt;br /&gt;
There is still so much to learn.  I only hope that my work continues to help me understand this world. &lt;br /&gt;
&lt;br /&gt;
One final thought to share is the sewers are much to be avoided.  The rank smell and sludge got into every crevice of my amor and soaked my pores.  It took hours to properly clean my equipment and several hours in the bathhouse to rid me of the taint of that place.  Though admittedly, the bathhouses were a hospitable respite from the many hours of work.  &lt;br /&gt;
&lt;br /&gt;
I now plan to head towards the wilderness north of Arthe Dale.  I hope that fresh air will return my sense of smell to normal.  The plan is to spend some time in quite study reading and reflecting on my chosen path.&lt;br /&gt;
End of report.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Blueberry Fields&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
During the past andu and a half, I have taken to the helping the monastery in their blueberry fields.  After coming upon a Brother on my patrols that mentioned problems with skunks and granite gargoyles.  I leant my sword into their service.&lt;br /&gt;
&lt;br /&gt;
As I spent many taxing days slaying the infestation, I began to reflect on my motives. Specifically, the question about what is good?&lt;br /&gt;
&lt;br /&gt;
Finally, after several days thinking about the question, I saw a tabby cat cornered by a fox along a fence row and an answer was revealed to me.&lt;br /&gt;
&lt;br /&gt;
Remembering the code, I intervened and scared the fox away, freeing the cornered cat.&lt;br /&gt;
&lt;br /&gt;
I then recalled eavesdropping on a priest lecturing a young cleric, about how the gods teach wisdom through suffering.  He quoted an ancient text that said;&lt;br /&gt;
&lt;br /&gt;
    Day by day, hour by hour&lt;br /&gt;
    Pain drips upon the heart&lt;br /&gt;
    As, against our will and even in our own despite&lt;br /&gt;
    Comes wisdom&lt;br /&gt;
It was at that time, I recognized that freeing the cat was a kind act but not necessarily a good act.  My actions ran the fox off but cheated the cat of learning how to get out the situation on its own merit.&lt;br /&gt;
&lt;br /&gt;
Then I realized, kindness is wanting to free others from pain.&lt;br /&gt;
  &lt;br /&gt;
But without pain, such as hunger, illness, ignorance, or weakness what would drive me.&lt;br /&gt;
 &lt;br /&gt;
The more deeply we love, the more we go beyond kindness.  &lt;br /&gt;
&lt;br /&gt;
I see parents that are kind to other children, but are more demanding of their own.  Thus my realization it is more noble to do good, then simply be kind.&lt;br /&gt;
&lt;br /&gt;
So coming to that understanding, I have left the monks to solve their own problems. &lt;br /&gt;
 &lt;br /&gt;
While my efforts were kind, they were not necessarily good.  The infestation of their fields is not fleeting.  &lt;br /&gt;
They should make the effort to improve the stone walls to keep their enemies away.  My efforts only delay their own realization of the problems they have.&lt;br /&gt;
&lt;br /&gt;
So I have moved on and seek out more opportunities to do good.  Rumors of thugs, ruffians and cutthroats in Crossing have peaked my interest and I plan to investigate.&lt;br /&gt;
End of report.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Goblins at the Gate&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
My training continues as I answered a call to arms when I heard the voices yelling about Goblins at Crossing’s northeast gate.  &lt;br /&gt;
&lt;br /&gt;
Grabbed my sword and shield and raced to answer. Inadvertently, I may have bumped a poor traveler to the ground in my haste running through the streets.&lt;br /&gt;
&lt;br /&gt;
As I went through the gates going blindly into the mayhem, there were all kinds of goblins that I have never seen before.  It was so overwhelming I froze as I gathered my wits. &lt;br /&gt;
&lt;br /&gt;
It’s as if Rutilor himself spoke to me on the whisper of the wind reminding me of the code.  &lt;br /&gt;
&lt;br /&gt;
A paladin is a protector.&lt;br /&gt;
&lt;br /&gt;
Then as I saw, Alaxndr engaged with four goblins and knew what I must do.  I advanced to the front into the unknown.  &lt;br /&gt;
&lt;br /&gt;
Then upon arriving was immediately surrounded by goblins.&lt;br /&gt;
&lt;br /&gt;
Ashamed to admit though, I considering fleeing.  Then as if the same whispers filled my head with the code, I was reminded of the code.&lt;br /&gt;
&lt;br /&gt;
    When it is necessary to fight, I will take a forward position in the battle, facing the foe boldly.&lt;br /&gt;
&lt;br /&gt;
This cleared my head of the doubts and I committed to the fight before me.&lt;br /&gt;
&lt;br /&gt;
Knowing that the empaths Kethrai, Kaelie and Koryn, were fully engaged did strengthen my resolve.  &lt;br /&gt;
&lt;br /&gt;
Ultimately after reconciling myself to retreating not being an option the rest was a blur.&lt;br /&gt;
&lt;br /&gt;
Memories etched into my mind do include valiant acts of bravery and skillful work of some of the defenders.&lt;br /&gt;
&lt;br /&gt;
Like seeing a goblin marauder moving like a goshawk, slice at Salvitoriel’s stomach slicing it open.&lt;br /&gt;
&lt;br /&gt;
But there was no stopping him.  He recovered and driving in like the overwhelming force of a hurricane, swinging has maul landing an awesome strike killing the vile creature.&lt;br /&gt;
&lt;br /&gt;
Another sight etched in my mind was that of Alaxndr as graceful as a mongoose.&lt;br /&gt;
&lt;br /&gt;
He is definitely a master combatant using his maul.  He landed an earth-shaking strike completely destroying a goblin’s shoulders and back.&lt;br /&gt;
&lt;br /&gt;
Briefly there were glimpse of Mol fighting with his bare hands.  Hitting them with precision strikes and deft moves that reminded me of what I could hope to achieve one day.&lt;br /&gt;
&lt;br /&gt;
If a display such of that doesn’t give one confidence, I don’t know what would.  &lt;br /&gt;
&lt;br /&gt;
It was quite a sight to see.  One day, I hope I will be occupying the battleground as adeptly as those warriors.&lt;br /&gt;
&lt;br /&gt;
Fortunately Kaelie, Kethrai and Korya were there tending the wounded and casting their spells to calm the attackers.  Honestly, without their help it would have been a different ending likely resulting in the deaths of the defenders.  &lt;br /&gt;
&lt;br /&gt;
I could go on.  But having finally cleared the gate and surrounding trails the vanquished Goblins were gone.  The carnage on the battlefield was stunning.  &lt;br /&gt;
&lt;br /&gt;
That is the end of report I suppose.  The lesson learned is follow the code.  Rutilor shines his light on those that live to the code.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vaddon&amp;diff=640019</id>
		<title>Vaddon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vaddon&amp;diff=640019"/>
		<updated>2024-01-16T16:22:49Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vaddon&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=y&lt;br /&gt;
|Image File=Vaddon2.jpg&lt;br /&gt;
}}&lt;br /&gt;
=Early Life and Education=&lt;br /&gt;
Vaddon was born on a farm in a year of great drought.  As the farms around his family’s dwindled, dried up, and were abandoned, his parents decided to abandon theirs as well. Sending their children to relatives and friends abroad, they were left with the youngest, now not even a year old. They ended up leaving him with the church and a meager tithe, hoping to establish a new farm and return soon to retrieve him.&lt;br /&gt;
&lt;br /&gt;
Months passed, and then years.   Vaddon grew up among priestess, priests, traveling clerics, and the other orphans. While many of the children gravitated toward the scholarly learning, some part of him believed the story that he was told about his parents eventually returning to claim him.  Vaddon desperately yearned for that day and wanted to be ready to work the farm.  He took on physically demanding jobs to prepare for the hard life of a farmer.  Initially he worked in the temple gardens helping the Gardener Eaadrich.  His work ethic and strength was quickly noticed and eventually he began working with the Undertaker Khurek to bury the bodies of the recently deceased.  &lt;br /&gt;
&lt;br /&gt;
In the temple, Vaddon heard stories of the great inquisition against the Necromancers, battles of good versus evil, and the might of holy paladins and clerics. So while the other children read and studied, Vaddon yearned to hold a blade.  With his head full of stories about the glory of battle and fighting to rid the lands of the evil his path became clear. &lt;br /&gt;
&lt;br /&gt;
Seeing the wanderlust in Vaddon&#039;s eyes, the High Priestess released him from the temple&#039;s staff and duties to pursue a path more suited for his service to the immortals.&lt;br /&gt;
&lt;br /&gt;
=Page Years=&lt;br /&gt;
Immediately Vaddon went to the Paladin guild hall seeking work.  He was eventually accepted and given page duties that had typical chores including delivering guild messages, cleaning the guild hall, tidying up the clothes and weapons of the sentry’s and those serving the Crossing guild hall.  Watching and learning from those in the hall taught him civility and noble skills.  Occasionally, he would be taught horsemanship in the stables and practiced combat when the training halls were empty.  Often sneaking off in the early morning to the library opened a whole new world to Vaddon as he learned the history, legend and lore contained in those tomes.  &lt;br /&gt;
&lt;br /&gt;
This was the time, Vaddon engaged his interest in deeper thought of philosophical matters much to the dismay of others around him.  In return for his service, Vaddon was provided food, shelter and clothing.  More importantly the education, combat training and other forms of learning he attained by this experience was considered suitable and adequate reimbursement for these years of his life.&lt;br /&gt;
&lt;br /&gt;
=Initiate Years=&lt;br /&gt;
Upon coming of age, Vaddon joined the paladin guild at the first available opportunity.  Guild Leader Verika, already familiar with Vaddon granted him admittance.  Lady Verika shared with him these special words at his investiture saying, “The Paladin&#039;s strength is knowledge, his sword and armor mere tools to hone a virtuous heart.” These words continue to guide Vaddon to this day as he searches for understanding of good versus evil.  &lt;br /&gt;
&lt;br /&gt;
Vaddon joined the formal training program directed by Lady Verika.  She set expectations for him to meet in learning to use armor, weapons, and magical arts as well as a focus on the spiritual, mental and physical training.  He took advantage of the morning hours to participate in any weapons classes offered, then in the afternoons took to Crossing and surrounding areas practicing what he had been taught.  Evenings would find him in the corner of the library reading by candlelight or in the chambers praying and reflecting on his days.&lt;br /&gt;
&lt;br /&gt;
As his skills and abilities increased, he ventured out exploring and serving the citizens of Crossing.  One of his favorite activities was traveling the northern trade road between Crossing and Riverhaven ferry.  He would dispatch beings that would threaten weary travelers and trade.  &lt;br /&gt;
&lt;br /&gt;
It was during one of these frequent patrols, that he got the notice of a trader.  Vaddon came to the trader’s aid when attacked by creatures along the route saving the trader’s caravan for certain loss.  The trader took a fancy to the young man, hiring him to guard her caravans on future trading business.  Thus began a relationship that allowed Vaddon to acquire coins to purchase armor and weapons to aid him in his pursuit of the paladin ways.  &lt;br /&gt;
&lt;br /&gt;
=Squire Years=&lt;br /&gt;
On the 34th day of the the 8th month of Skullcleaver the Dwarven Axe in the year of the Silver Unicorn, Vaddon was promoted to a squire.  During the ceremony held in the Paladin Guild’s Chamber, Sir Warbrolus administered an oath to Vaddon to follow the Paladin Code and use his skills and talents honorably for the defense of the gods, the lords, and the citizens against evil.  Among the light seeping in through the stained-glass windows, and the simple weapon racks, Vaddon dedicated his life to that of the Paladin Code and began his noble service.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the squire investiture, he returned to Khurek.  He sought out Khurek’s approval and his blessing of his sword and armor.  Khurek was not forthcoming with the blessings.  Instead, he rebuked Vaddon for his ignorance in so blindly adopting such a flawed ethos.  He chastised him and humiliated him in front of the temple caretakers, shattering any illusions that Vaddon had about Khurek’s paternal concern towards him.  This encounter shook Vaddon to his core causing him to doubt his chosen path.  The outcome of which being his single minded resolve to prove Khurek wrong and living a good life following the code.&lt;br /&gt;
&lt;br /&gt;
Vaddon placed a much greater emphasis on training especially his martial prowess, as he was now mentally and physically prepared for it. His training included continued combat practice with various weapons, horsemanship, and skills that will be useful as he upheld his oath including climbing, swimming, and athletics.  This martial training and service, however, was only one aspect of his new life.  Vaddon was not only a warrior-in-training, but also a nobleman, and therefore he became one.  He study and learnt lessons in music and dancing, etiquette, and jousting. In addition, he continued to acutely study the Paladin Code, realms history and lore.  Vaddon also learned to play some popular games, such as siegery as a means to advance his strategic thinking.&lt;br /&gt;
&lt;br /&gt;
Vaddon continues to this day seeking out opportunities to follow the code.  His days are spent wandering the lands applying and keeping his code.&lt;br /&gt;
&lt;br /&gt;
=Reflections=&lt;br /&gt;
Sharing of stories of battles fought, lessons learned and other musings.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Justice, Judged: My Unholy Day in Court&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 446 years, 372 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to describe the shock of it all. Today, in Riverhaven, a place I&#039;ve always felt a sense of belonging, I found myself accused, judged, and pronounced guilty. The charge? Endangering the public. My heart races even now as I pen down the words. How did I, a Paladin who&#039;s taken solemn oaths to uphold justice, land in this situation?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been through skirmishes, fought enemies, faced the darkest of evils, and yet, nothing felt as piercing as the weight of that gavel coming down. I have always taken pride in my role, my duty to the people. And now, to be seen as a threat to those very people... It&#039;s a blow unlike any other.  Schist…I wear the Peace Keeper title to announce my presumed duties to these lands.&lt;br /&gt;
&lt;br /&gt;
The very core of my beliefs, the Paladin Code, states the essence of my duties. But now, I&#039;m questioning everything. Is justice always fair? I&#039;ve been found guilty, yes, but the turmoil inside questions the legitimacy of the judgment. I know my intentions were never to harm. If I&#039;ve wronged, it was unbeknownst to me.&lt;br /&gt;
&lt;br /&gt;
But the Code is clear. &amp;quot;A Paladin is Just and works to promote and enforce Justice and the Law.&amp;quot; I respect the law, even if I find myself at odds with it. But this incident has cast a shadow of doubt on my journey. Am I fit to wear this mantle? To wield my sword and shield in the name of justice?&lt;br /&gt;
&lt;br /&gt;
The situation makes me ponder deeply on the concept of justice itself. Is it absolute? Or are there shades of gray, blurred lines that even Paladins can unintentionally cross? The Code is my anchor, but right now, it feels like it&#039;s dragging me down into a sea of uncertainty.&lt;br /&gt;
&lt;br /&gt;
I recall the words, &amp;quot;A Paladin is Loyal. He does not betray his god, his liege-lord, his guild, his family, or his friends.&amp;quot; Today, it feels like I&#039;ve betrayed myself.&lt;br /&gt;
&lt;br /&gt;
In this moment of introspection, there&#039;s a part of the Code that stands out – the notion of being truly Evil. If the law unjustly brands me guilty, does it not teeter on being truly Evil? Yet, as I think on it, my conscience wrestles with the idea. Perhaps it&#039;s not about the law itself, but about how it&#039;s interpreted and enforced.&lt;br /&gt;
&lt;br /&gt;
This injustice, though painful, will serve as a lesson. A reminder that the path of a Paladin isn&#039;t easy. But it&#039;s also a path that requires unwavering belief, not just in the Code, but in oneself. Tomorrow is a new day, and with it, I&#039;ll embark on a journey, not of redemption, but of understanding, of seeking truth in the midst of doubt.&lt;br /&gt;
&lt;br /&gt;
This Paladin&#039;s path has taken a new turn. Only time will tell where it leads.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Whispers Amidst the Chill&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 446 years, 367 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s late. The campfire&#039;s warmth still lingers on my skin, even though I&#039;ve long left the company of my fellow knights. I can still hear the distant laughter and stories as they continue their fellowship. Here in the barracks, it&#039;s just me, the flickering candlelight, and this small oaken desk I&#039;ve claimed for tonight.&lt;br /&gt;
&lt;br /&gt;
Winter is really setting in. There&#039;s a kind of beauty in the frost outside, the kind that I&#039;ve always felt connected to, being Kaldar and all. But as I sit here, bundled up and prepping for tomorrow&#039;s journey back to Crossing, there&#039;s this chill inside of me that&#039;s different from the cold I know and love. &lt;br /&gt;
&lt;br /&gt;
But tonight, amidst the quiet, there&#039;s a clarity that hits me hard – I miss my friends. The laughs, the banter, the familiar faces from before the Wall became my life. I reckon the Wall, for all its lessons and challenges, made me realize how much they mean to me. Funny how being away from something can make its value crystal clear. The thought of reuniting, sharing stories, and just being around them again gives my heart a warmth that no campfire can.&lt;br /&gt;
&lt;br /&gt;
I guess the winter outside is kind of mirroring the one inside me. It ain&#039;t about the cold or the snow – it&#039;s about the questions, the doubts. My time at Corik&#039;s Wall, the things I&#039;ve seen, the choices I&#039;ve made... they&#039;re all swirling in my head, like snowflakes caught in a gust of wind.&lt;br /&gt;
&lt;br /&gt;
But you know what? Maybe this internal winter ain&#039;t such a bad thing. Maybe I need it. Winter&#039;s always been a time for reflection for our kind. Nature rests, gathers its strength, and so should I. The Paladin Guild, my place in it, my future... I gotta think on these things, really figure them out. &lt;br /&gt;
&lt;br /&gt;
The cold, it sharpens things, makes &#039;em clearer. Maybe by the time this winter&#039;s over, both outside and in, I&#039;ll have some answers. Until then, I&#039;m just gonna embrace it, let it do its thing.&lt;br /&gt;
&lt;br /&gt;
Tomorrow&#039;s gonna be a long day. Crossing ain&#039;t close, and there&#039;s a lot of road to cover. Better get some sleep. But first, a few more moments with this candlelight, just to let everything settle in my mind.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s see what tomorrow brings.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Justice in the Night: My Personal Fight&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 444 years, 62 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Last night, by the campfire in the shadows of Corik&#039;s Wall, Katala and I had a deep conversation about justice. As the flames danced and crackled, we discussed the importance of protecting individual liberties and striving for justice even when it is difficult.&lt;br /&gt;
&lt;br /&gt;
Katala reminded me that justice requires protecting the freedoms of all people, and that these rights should only be restricted when necessary to prevent harm to others. He emphasized that this protection of individual liberties is crucial for creating a just and equitable society.&lt;br /&gt;
&lt;br /&gt;
I raised the concern that striving for justice can be difficult and that it may not always be clear what the right course of action is. But Katala insisted that we must keep fighting for justice, even when it is hard. He argued that this fight is essential for creating a civilized society where everyone has a fair shot at living a fulfilling life.&lt;br /&gt;
&lt;br /&gt;
Reflecting on our conversation, I realize that protecting folks&#039; liberties and striving for justice are not always easy or straightforward. But I also know that they are essential for creating a society where everyone is treated fairly and with respect. &lt;br /&gt;
&lt;br /&gt;
As a younger paladin, I may not have all the answers, but I can do my part by standing up for what I believe is right and striving for justice in all my actions. In this way, I can contribute to the cause of creating a better world for all.&lt;br /&gt;
&lt;br /&gt;
Interesting as I continue to think of this, I recall the code which says, &#039;A Paladin is just and works to promote and enforce Justice and the Law.&#039; The problem that conflicts me is the shallowness of the code&#039;s focus on complying with the law. It is silent on what justice actually means in the living world.&lt;br /&gt;
 &lt;br /&gt;
Strikes me as odd whenever my weapon calls &#039;Justice&#039; regardless of what I am swinging at. To me, justice is a vague concept poorly defined by the Guild. Maybe this is why I am struggling so much with this idea. Is it even the Guild&#039;s responsibility to help me sort this out?&lt;br /&gt;
&lt;br /&gt;
Combining this with having taken up traveling the lands learning from Jaelia, an experienced cleric, I realize that justice is a complex and nuanced concept. This cleric continually challenges me to define this concept for myself and live accordingly. She has encouraged me to sort this out and be sure what I believe is solid. She is right! It is the foundation for my path. Without knowing what I stand for, it becomes impossible to defend my beliefs.&lt;br /&gt;
&lt;br /&gt;
Well, it&#039;s time for me to lay down my pen and rest my weary eyes. For tomorrow, I continue my quest for justice, armed with nothing but my wits, my sword, and hopefully a good night&#039;s sleep.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Musings at Baearholt&#039;s Tavern&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 444 years, 43 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Taking time to pen this entry as I sit by the warmth of the hearth at Baearholt’s Tavern listening to the sweet songs sung by his daughter but can’t help but be somber.  The mug of brown ale in my hand quenching my immediate thirst but there is another thirst to return to my brothers in arm on the wall.  The early part of this winter I did join them.  Renewing my friendship with Katala, listening to the sweet songs of Giyle by the campfire.  Interestingly my Gorbesh continues to improve thanks to Katala’s patience and willingness to aid me.&lt;br /&gt;
&lt;br /&gt;
I left mid-winter to travel north to this sanctuary on urgent Emerald Knight business.  An Emerald Knight’s roundtable was called on the evening of 17th day.  The purpose of this meeting was to muster all Knights in the Northern realms to unite and discuss the recent moon mage’s visions that don’t bode well for those on the wall.  Though attendance was disappointing to see so few Knights, it resulted in increased awareness in all the realms by mere mentioning of a meeting.  Reports of several rangers and paladins joining was a sweet reward and will aid our efforts to keep the Dark Hand in check.&lt;br /&gt;
&lt;br /&gt;
During this meeting, I delivered a speech about the history of the Knights in an attempt to encourage all to take pride in our calling.  Honestly, it was a struggle for me to capture the history of the Knights in a ten roisan summary and given my own limitations in the way of scholarly pursuits.  But as I recall the words of wiser paladins, “Hard work beats talent when talent doesn&#039;t work hard.” I put forth great effort to remedy my shortcomings.  Fortunately, I was tasked with recording the meeting’s conversation so it will not be lost to passing of time.&lt;br /&gt;
&lt;br /&gt;
Speaking of hard workers, I got to speak with Warbrolus.  He mentioned that I am making good progress in his service.  I may be nearing completion of my service to him.  This was both encouraging and frightening as I don’t know if I’ll be ready to bear the weight of what being raised entails.  I will continue with my service and training in order to be ready if the honor is bestowed on me.  &lt;br /&gt;
&lt;br /&gt;
Recently, I have been challenged by a cleric to think more thoughtfully about justice.  The code is clear on justice, but it seems to be like an onion.  Many layers than I would have imagined to consider.  Pulling away a layer shows a different perspective.  Ironically, I continue to chalk up my confusion in this matter by blaming my own ignorance.  I know this isn’t a good excuse and does not honor the guild.  I strive to be more understanding and knowledgeable.  This is yet another thing to learn.  It reminds me of how much I still have left to learn.&lt;br /&gt;
&lt;br /&gt;
Also, Betlind spent some time with me sharing about the paladin guild history.  It was eye-opening.  Fascinating to imagine the seven souls coming together to unite paladins.  However, questions lurk in the shadows of their work.  I made many notes to read more on them in the libraries and explore for myself their work.&lt;br /&gt;
&lt;br /&gt;
The evening is getting late.  The ale having done it’s work it is time to retire for the evening.  Morning brings anew the path to follow. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Corik&#039;s Wall&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 443 years, 114 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Where does the time go?  As I reflect on the past months spent on Corik’s Wall helping the Emerald Knights.  Winter was brutal.  The cold winds whipped through the crevices of my armor standing on the wall.  A sense of pride swept over me knowing that I am yet another stone in the wall that keeps evil away.  There were some tense moments as the onslaught continued unabated at times.  It taught me much about wielding the sword and shield.  As the Last mentioned they have a different way of doing things here on the wall.  It taught me much using the time tested actions of those that have come before me.&lt;br /&gt;
  &lt;br /&gt;
I had the pleasure of fighting alongside Katala, a fellow Kaldarian.  He has dedicated his life to defending the wall and of service to the Emerald Knights.  We were practically joined at the hip as he took me under his wing to teach me the fighting ways and of my heritage.  During the months together, he taught what is meant to be a Kaldar.  We spoke almost entirely in Gorbesh during our time together along the wall and he was so patient teaching me the language.  It made me proud to be a Kaldar and filled in the missing hole in my life of understanding of my heritage and language.  I am Kaldar.  Though my parents left me, he instilled a pride in my heritage and understanding.  I hope to make myself worthy.&lt;br /&gt;
&lt;br /&gt;
Though the days and nights were long, it was a good experience.  I almost began to lose myself in the new life I had assumed.  Especially memorable was Giyle’s songs around the campfires in the evenings.  He’s quite a talented singer.  As his soothing voice carried through the night skies, it resonated in the fibers of my being the love of the gods and the life I have chosen.&lt;br /&gt;
  &lt;br /&gt;
Eventually his melodies reminded me of words that the Last had spoken to me upon my arrival.  Reflecting back on The Last words about paladins, he said “No glory down here wasting your life.”  Though I had peace it began to stir my soul.  As spring approached, I couldn’t help but wrestle with the question about what is glory?  It can mean so many things to people but eventually I settled on what it means to me.  To me, it is an indicator of worth and value.  I couldn’t help but think it’s a natural response to seeing brave deeds and works.  The deeds and works on the wall, do bring glory.  The lessons shared by the Knights on the wall based on years of service and history need to be shared.  They inspire to keep true to one’s path.  They teach devotion, bravery, fortitude, justice, courage, trust, loyal, obedience, and reverence.  These are lessons to share beyond the confines of the wall.&lt;br /&gt;
  &lt;br /&gt;
Ultimately, I have chosen to return to service and walk the Paladin life sharing these lessons.  From my experience, I have additional stones to my foundation.  First, strive to be known by glorious deeds, not words.  Second, face hardships with courage and encourage my allies to face them with me.  Third, like raw stone, my body must be worked so it’s potential can be realized.  Finally, I must marshal the discipline to overcome failings within myself that threaten to dim the glory of me and my friends.&lt;br /&gt;
&lt;br /&gt;
So as I looked over my shoulder at the wall as it shrunk in the distance, I felt a renewed purpose and direction in my life.  As I passed by the Last, I tipped my helm at him for helping me get to this point in my life.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Roasted Rabbit&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 442 years, 286 days since the Victory of Lanival the Redeemer.  Earlier this morning, it was time to set upon the journey south to Corik’s Wall.  Rising early, gathering my things went to the Royal Mews to load Hav, my horse for the trek.  After paying Mathwen for his assistance, we got underway leaving Crossing as the sun rose on the horizon.  Though it took longer than expected it was at no fault of Hav’s.  Shrines along the Southern Trade Road and northern Illithi required my devotion.  The sights of Shard rising in the distance challenged my resolve to avoid the distractions that I fell to in Zoulern.  I knew that surely would have succumbed to diversions in such a grand City to keep on my path.  Keeping to the east, we rode around the city and hit the road south, leaving the incredible towers behind.&lt;br /&gt;
&lt;br /&gt;
As the path narrowed at the canyon entrance, I hesitated briefly as we plod along.  Coming upon a strange looking man.  He was a contradiction in appearance, with his unkempt hair and appearance, but also tidily equipped with his weapons and sharply dressed in his armor. &lt;br /&gt;
&lt;br /&gt;
After brief introductions, I asked about the Emerald Knights.  He went on to great length about their fight, his role, and the evil kept at bay by their efforts.  When I asked of him about members of my guild, he made mention of how the paladins on the wall were all about tactics.  Specifically catching my attention was his comment about them being a different breed then those that are in Zoluren.  As the sun crept behind the mountains for the night, I inquired about a place to rest for the night, he directed me further south for the night.&lt;br /&gt;
&lt;br /&gt;
As I setup camp and secured Hav, it was time to eat.  Starting a fire was a bit difficult due to the dampness, but eventually it began to warm the cool evening.  Next, I quickly prepared and began cooking a rabbit for dinner. &lt;br /&gt;
Staring into the fire, as the rabbit roasted I though back to my conversation with Last.  He’s words ringed true to my doubts.  He said, “We got a different breed down here, these folks know battle and tactics like no other knights I have ever seen.”  This could be my place of belonging and contribution.  Ringing true to the paladin code of being a protector, this may be a place for me to learn from these Knights.  To fight evil applying what I’ve learned further moves me closer to serving the gods which I have sworn fealty too.  As the rabbit was done, I quickly ate, prayed, and went to sleep for the night.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Doubts&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 442 years, 246 days since the Victory of Lanival the Redeemer.  As of late, I have struggled to find purpose for all my training.  Despite my efforts, the struggle against evil and preservation of good have been in vain around Crossing.  The corruption of the lands is so vast and widespread there must be a better way.  I’ve also been plagued by wondering about my parents.  I don’t understand why they left me nor why they never returned to get me.  I also think a lot of my heritage as a member of the Kaldar race.  All these thoughts and unanswered questions are distracting me.  For goodness sakes, I have taken up knitting to occupy my time spent thinking about these things. &lt;br /&gt;
 &lt;br /&gt;
As I continue to follow the training plan laid out by Warbrolus, my squire studies do include time in the library.  I have been reading about the Kaldarian migration from the south, the Emerald Knights and the work being done to contain encroaching evil from the Dark Hand.  These stories have been filling my head.  I think I may venture south to those lands and see what I may be able to learn and contribute.  As the seasons are turning, this may be a good time to see what lies to the south of Shard&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;The Code&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
On the early evening of 441 years, 362 days since the Victory of Lanival the Redeemer, I met with Pack Protector Warbrolus Noq&#039;Myth in the Crossing guild hall.  He has been gracious enough to take me as his squire and teach me more deeply the paladin ways.  One task he gave me last andu was to find the written Paladin Code.  After many days of long travel, I finally located the code and had sent word to him that I had completed this task.  Our meeting this evening was for me to discuss with him what I had found. &lt;br /&gt;
&lt;br /&gt;
This night, he found me in the Chambers of the guild hall praying to Chadatru.  As I stood up, he greeted me, and I arose saluting him briskly.  Without a moment’s hesitation, he asked for a report on my studies.  So, I appraised him of my work training my spiritual, mental and physical aspects.  I reported on the lessons learnt working with others in groups to defend good and my discovery of limitations.  He stressed to me the importance of understanding my limitations as being incredibly important.  He then retold his recent reminder adventure with the Northern Watch and the lessons taught to him.  It was quite interesting to hear his thoughts and come to understand that the learning does not stop even when you advance so far in the guild.  I suppose that is why this work is a path and not a destination.  Important for me to keep that in mind.  &lt;br /&gt;
&lt;br /&gt;
Warbrolus then asked me to show him where I found the code.  So, I took him there.  Upon arriving he smiled broadly at me, and I began to recite the code that I had labored to memorize.  We then began to discuss the code which really challenged me, and he helped to explain some subtle aspects by asking me questions.  I think these questions were to gauge how deeply I had been thinking of the code.  I know that I’m only beginning to understand what is expected of me.  It is important to remind myself, this is a path, not a destination.  After almost an anlas discussing the code, he encouraged me and discussed my next steps.  We discussed working to obtain a holy weapon.  &lt;br /&gt;
&lt;br /&gt;
Upon concluding that conversation, there was a long pause.  At first, I felt judged deeply as he looked me over to see how I fared.  I expect he was checking to see if I had the indeed braced the ways and represent the guild in a fashion typical for a new paladin and behave accordingly.  The silence was, I think a test, to see if I was patient.  &lt;br /&gt;
I recall Khurek once telling me about silence.  If I recall his words correctly he said, “Wise men, when in doubt whether to speak or to keep quiet, give themselves the benefit of the doubt, and remain silent.”  So I did just that.&lt;br /&gt;
&lt;br /&gt;
Then to my complete surprise, he presented me with a weapon to use in the quest.  Beyond words, I could not express my gratitude or appreciation of such an honor.  He shared the history of this weapon and how fond of it that he was.  He told me it’s history and meaning to him.  It is an incredible gift and I only hope to be worthy of wielding it.&lt;br /&gt;
&lt;br /&gt;
Finally, in a typical fashion I’m becoming to appreciate of Warbrolus we went hunting.  Seems talking and doing are separate things and he wanted to see how the blade worked in my hands.  We took to the wilds and began slaying creatures.  The weapon worked smoothly as I handled it.  Deftly cutting, chopping and slicing the adversaries before me.  I reverted to childish ways and began to complain of fatigue.  He would have nothing of it encouraging me forward using my glyph of ease and changing my tactics.  It was a valuable lesson and though not at the time much appreciated because of the ache in my bones, time has let me absorb the importance of the time spent together.&lt;br /&gt;
&lt;br /&gt;
It was a glorious evening in my life and am so thankful Warbrolus and my paths have been joined in this point of my life.  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Crossing&#039;s Sewers&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Spend the past andu and a half, engaged in rooting out the ruffians hiding in Crossing’s sewers.  They are a sorted lot of petty thugs, cutthroats and footpads.  &lt;br /&gt;
&lt;br /&gt;
They were easily dispatched by the guiding hand of Chadtru on my blade though.  As we battled, the lawless kept calling out to Idon for support.  It made me hesitate as they reminded me how do we end up on these paths of life.  Contrasting my work with what these criminals have chosen as their work. &lt;br /&gt;
&lt;br /&gt;
As we clashed, I came to the awareness that evil isn’t necessarily a thing.  Things are not evil in themselves.  &lt;br /&gt;
&lt;br /&gt;
For instance, a sword is not evil.  Even the stroke of a sword that chops off your head is not evil in its being.  In fact, unless it is a good stroke, it will not chop off your head.  Where is the evil?  Its in the will and the choice, which puts a wrong order into the physical world.  &lt;br /&gt;
&lt;br /&gt;
How did these criminals start down the path away from what is good to evil?  How do we help others avoid a similar fate?&lt;br /&gt;
&lt;br /&gt;
There is still so much to learn.  I only hope that my work continues to help me understand this world. &lt;br /&gt;
&lt;br /&gt;
One final thought to share is the sewers are much to be avoided.  The rank smell and sludge got into every crevice of my amor and soaked my pores.  It took hours to properly clean my equipment and several hours in the bathhouse to rid me of the taint of that place.  Though admittedly, the bathhouses were a hospitable respite from the many hours of work.  &lt;br /&gt;
&lt;br /&gt;
I now plan to head towards the wilderness north of Arthe Dale.  I hope that fresh air will return my sense of smell to normal.  The plan is to spend some time in quite study reading and reflecting on my chosen path.&lt;br /&gt;
End of report.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Blueberry Fields&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
During the past andu and a half, I have taken to the helping the monastery in their blueberry fields.  After coming upon a Brother on my patrols that mentioned problems with skunks and granite gargoyles.  I leant my sword into their service.&lt;br /&gt;
&lt;br /&gt;
As I spent many taxing days slaying the infestation, I began to reflect on my motives. Specifically, the question about what is good?&lt;br /&gt;
&lt;br /&gt;
Finally, after several days thinking about the question, I saw a tabby cat cornered by a fox along a fence row and an answer was revealed to me.&lt;br /&gt;
&lt;br /&gt;
Remembering the code, I intervened and scared the fox away, freeing the cornered cat.&lt;br /&gt;
&lt;br /&gt;
I then recalled eavesdropping on a priest lecturing a young cleric, about how the gods teach wisdom through suffering.  He quoted an ancient text that said;&lt;br /&gt;
&lt;br /&gt;
    Day by day, hour by hour&lt;br /&gt;
    Pain drips upon the heart&lt;br /&gt;
    As, against our will and even in our own despite&lt;br /&gt;
    Comes wisdom&lt;br /&gt;
It was at that time, I recognized that freeing the cat was a kind act but not necessarily a good act.  My actions ran the fox off but cheated the cat of learning how to get out the situation on its own merit.&lt;br /&gt;
&lt;br /&gt;
Then I realized, kindness is wanting to free others from pain.&lt;br /&gt;
  &lt;br /&gt;
But without pain, such as hunger, illness, ignorance, or weakness what would drive me.&lt;br /&gt;
 &lt;br /&gt;
The more deeply we love, the more we go beyond kindness.  &lt;br /&gt;
&lt;br /&gt;
I see parents that are kind to other children, but are more demanding of their own.  Thus my realization it is more noble to do good, then simply be kind.&lt;br /&gt;
&lt;br /&gt;
So coming to that understanding, I have left the monks to solve their own problems. &lt;br /&gt;
 &lt;br /&gt;
While my efforts were kind, they were not necessarily good.  The infestation of their fields is not fleeting.  &lt;br /&gt;
They should make the effort to improve the stone walls to keep their enemies away.  My efforts only delay their own realization of the problems they have.&lt;br /&gt;
&lt;br /&gt;
So I have moved on and seek out more opportunities to do good.  Rumors of thugs, ruffians and cutthroats in Crossing have peaked my interest and I plan to investigate.&lt;br /&gt;
End of report.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Goblins at the Gate&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
My training continues as I answered a call to arms when I heard the voices yelling about Goblins at Crossing’s northeast gate.  &lt;br /&gt;
&lt;br /&gt;
Grabbed my sword and shield and raced to answer. Inadvertently, I may have bumped a poor traveler to the ground in my haste running through the streets.&lt;br /&gt;
&lt;br /&gt;
As I went through the gates going blindly into the mayhem, there were all kinds of goblins that I have never seen before.  It was so overwhelming I froze as I gathered my wits. &lt;br /&gt;
&lt;br /&gt;
It’s as if Rutilor himself spoke to me on the whisper of the wind reminding me of the code.  &lt;br /&gt;
&lt;br /&gt;
A paladin is a protector.&lt;br /&gt;
&lt;br /&gt;
Then as I saw, Alaxndr engaged with four goblins and knew what I must do.  I advanced to the front into the unknown.  &lt;br /&gt;
&lt;br /&gt;
Then upon arriving was immediately surrounded by goblins.&lt;br /&gt;
&lt;br /&gt;
Ashamed to admit though, I considering fleeing.  Then as if the same whispers filled my head with the code, I was reminded of the code.&lt;br /&gt;
&lt;br /&gt;
    When it is necessary to fight, I will take a forward position in the battle, facing the foe boldly.&lt;br /&gt;
&lt;br /&gt;
This cleared my head of the doubts and I committed to the fight before me.&lt;br /&gt;
&lt;br /&gt;
Knowing that the empaths Kethrai, Kaelie and Koryn, were fully engaged did strengthen my resolve.  &lt;br /&gt;
&lt;br /&gt;
Ultimately after reconciling myself to retreating not being an option the rest was a blur.&lt;br /&gt;
&lt;br /&gt;
Memories etched into my mind do include valiant acts of bravery and skillful work of some of the defenders.&lt;br /&gt;
&lt;br /&gt;
Like seeing a goblin marauder moving like a goshawk, slice at Salvitoriel’s stomach slicing it open.&lt;br /&gt;
&lt;br /&gt;
But there was no stopping him.  He recovered and driving in like the overwhelming force of a hurricane, swinging has maul landing an awesome strike killing the vile creature.&lt;br /&gt;
&lt;br /&gt;
Another sight etched in my mind was that of Alaxndr as graceful as a mongoose.&lt;br /&gt;
&lt;br /&gt;
He is definitely a master combatant using his maul.  He landed an earth-shaking strike completely destroying a goblin’s shoulders and back.&lt;br /&gt;
&lt;br /&gt;
Briefly there were glimpse of Mol fighting with his bare hands.  Hitting them with precision strikes and deft moves that reminded me of what I could hope to achieve one day.&lt;br /&gt;
&lt;br /&gt;
If a display such of that doesn’t give one confidence, I don’t know what would.  &lt;br /&gt;
&lt;br /&gt;
It was quite a sight to see.  One day, I hope I will be occupying the battleground as adeptly as those warriors.&lt;br /&gt;
&lt;br /&gt;
Fortunately Kaelie, Kethrai and Korya were there tending the wounded and casting their spells to calm the attackers.  Honestly, without their help it would have been a different ending likely resulting in the deaths of the defenders.  &lt;br /&gt;
&lt;br /&gt;
I could go on.  But having finally cleared the gate and surrounding trails the vanquished Goblins were gone.  The carnage on the battlefield was stunning.  &lt;br /&gt;
&lt;br /&gt;
That is the end of report I suppose.  The lesson learned is follow the code.  Rutilor shines his light on those that live to the code.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vaddon&amp;diff=640018</id>
		<title>Vaddon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vaddon&amp;diff=640018"/>
		<updated>2024-01-16T16:22:21Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vaddon Whorlo&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=y&lt;br /&gt;
|Image File=Vaddon2.jpg&lt;br /&gt;
}}&lt;br /&gt;
=Early Life and Education=&lt;br /&gt;
Vaddon was born on a farm in a year of great drought.  As the farms around his family’s dwindled, dried up, and were abandoned, his parents decided to abandon theirs as well. Sending their children to relatives and friends abroad, they were left with the youngest, now not even a year old. They ended up leaving him with the church and a meager tithe, hoping to establish a new farm and return soon to retrieve him.&lt;br /&gt;
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Months passed, and then years.   Vaddon grew up among priestess, priests, traveling clerics, and the other orphans. While many of the children gravitated toward the scholarly learning, some part of him believed the story that he was told about his parents eventually returning to claim him.  Vaddon desperately yearned for that day and wanted to be ready to work the farm.  He took on physically demanding jobs to prepare for the hard life of a farmer.  Initially he worked in the temple gardens helping the Gardener Eaadrich.  His work ethic and strength was quickly noticed and eventually he began working with the Undertaker Khurek to bury the bodies of the recently deceased.  &lt;br /&gt;
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In the temple, Vaddon heard stories of the great inquisition against the Necromancers, battles of good versus evil, and the might of holy paladins and clerics. So while the other children read and studied, Vaddon yearned to hold a blade.  With his head full of stories about the glory of battle and fighting to rid the lands of the evil his path became clear. &lt;br /&gt;
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Seeing the wanderlust in Vaddon&#039;s eyes, the High Priestess released him from the temple&#039;s staff and duties to pursue a path more suited for his service to the immortals.&lt;br /&gt;
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=Page Years=&lt;br /&gt;
Immediately Vaddon went to the Paladin guild hall seeking work.  He was eventually accepted and given page duties that had typical chores including delivering guild messages, cleaning the guild hall, tidying up the clothes and weapons of the sentry’s and those serving the Crossing guild hall.  Watching and learning from those in the hall taught him civility and noble skills.  Occasionally, he would be taught horsemanship in the stables and practiced combat when the training halls were empty.  Often sneaking off in the early morning to the library opened a whole new world to Vaddon as he learned the history, legend and lore contained in those tomes.  &lt;br /&gt;
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This was the time, Vaddon engaged his interest in deeper thought of philosophical matters much to the dismay of others around him.  In return for his service, Vaddon was provided food, shelter and clothing.  More importantly the education, combat training and other forms of learning he attained by this experience was considered suitable and adequate reimbursement for these years of his life.&lt;br /&gt;
&lt;br /&gt;
=Initiate Years=&lt;br /&gt;
Upon coming of age, Vaddon joined the paladin guild at the first available opportunity.  Guild Leader Verika, already familiar with Vaddon granted him admittance.  Lady Verika shared with him these special words at his investiture saying, “The Paladin&#039;s strength is knowledge, his sword and armor mere tools to hone a virtuous heart.” These words continue to guide Vaddon to this day as he searches for understanding of good versus evil.  &lt;br /&gt;
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Vaddon joined the formal training program directed by Lady Verika.  She set expectations for him to meet in learning to use armor, weapons, and magical arts as well as a focus on the spiritual, mental and physical training.  He took advantage of the morning hours to participate in any weapons classes offered, then in the afternoons took to Crossing and surrounding areas practicing what he had been taught.  Evenings would find him in the corner of the library reading by candlelight or in the chambers praying and reflecting on his days.&lt;br /&gt;
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As his skills and abilities increased, he ventured out exploring and serving the citizens of Crossing.  One of his favorite activities was traveling the northern trade road between Crossing and Riverhaven ferry.  He would dispatch beings that would threaten weary travelers and trade.  &lt;br /&gt;
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It was during one of these frequent patrols, that he got the notice of a trader.  Vaddon came to the trader’s aid when attacked by creatures along the route saving the trader’s caravan for certain loss.  The trader took a fancy to the young man, hiring him to guard her caravans on future trading business.  Thus began a relationship that allowed Vaddon to acquire coins to purchase armor and weapons to aid him in his pursuit of the paladin ways.  &lt;br /&gt;
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=Squire Years=&lt;br /&gt;
On the 34th day of the the 8th month of Skullcleaver the Dwarven Axe in the year of the Silver Unicorn, Vaddon was promoted to a squire.  During the ceremony held in the Paladin Guild’s Chamber, Sir Warbrolus administered an oath to Vaddon to follow the Paladin Code and use his skills and talents honorably for the defense of the gods, the lords, and the citizens against evil.  Among the light seeping in through the stained-glass windows, and the simple weapon racks, Vaddon dedicated his life to that of the Paladin Code and began his noble service.&lt;br /&gt;
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Upon completion of the squire investiture, he returned to Khurek.  He sought out Khurek’s approval and his blessing of his sword and armor.  Khurek was not forthcoming with the blessings.  Instead, he rebuked Vaddon for his ignorance in so blindly adopting such a flawed ethos.  He chastised him and humiliated him in front of the temple caretakers, shattering any illusions that Vaddon had about Khurek’s paternal concern towards him.  This encounter shook Vaddon to his core causing him to doubt his chosen path.  The outcome of which being his single minded resolve to prove Khurek wrong and living a good life following the code.&lt;br /&gt;
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Vaddon placed a much greater emphasis on training especially his martial prowess, as he was now mentally and physically prepared for it. His training included continued combat practice with various weapons, horsemanship, and skills that will be useful as he upheld his oath including climbing, swimming, and athletics.  This martial training and service, however, was only one aspect of his new life.  Vaddon was not only a warrior-in-training, but also a nobleman, and therefore he became one.  He study and learnt lessons in music and dancing, etiquette, and jousting. In addition, he continued to acutely study the Paladin Code, realms history and lore.  Vaddon also learned to play some popular games, such as siegery as a means to advance his strategic thinking.&lt;br /&gt;
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Vaddon continues to this day seeking out opportunities to follow the code.  His days are spent wandering the lands applying and keeping his code.&lt;br /&gt;
&lt;br /&gt;
=Reflections=&lt;br /&gt;
Sharing of stories of battles fought, lessons learned and other musings.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Justice, Judged: My Unholy Day in Court&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 446 years, 372 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
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It&#039;s hard to describe the shock of it all. Today, in Riverhaven, a place I&#039;ve always felt a sense of belonging, I found myself accused, judged, and pronounced guilty. The charge? Endangering the public. My heart races even now as I pen down the words. How did I, a Paladin who&#039;s taken solemn oaths to uphold justice, land in this situation?&lt;br /&gt;
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I&#039;ve been through skirmishes, fought enemies, faced the darkest of evils, and yet, nothing felt as piercing as the weight of that gavel coming down. I have always taken pride in my role, my duty to the people. And now, to be seen as a threat to those very people... It&#039;s a blow unlike any other.  Schist…I wear the Peace Keeper title to announce my presumed duties to these lands.&lt;br /&gt;
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The very core of my beliefs, the Paladin Code, states the essence of my duties. But now, I&#039;m questioning everything. Is justice always fair? I&#039;ve been found guilty, yes, but the turmoil inside questions the legitimacy of the judgment. I know my intentions were never to harm. If I&#039;ve wronged, it was unbeknownst to me.&lt;br /&gt;
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But the Code is clear. &amp;quot;A Paladin is Just and works to promote and enforce Justice and the Law.&amp;quot; I respect the law, even if I find myself at odds with it. But this incident has cast a shadow of doubt on my journey. Am I fit to wear this mantle? To wield my sword and shield in the name of justice?&lt;br /&gt;
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The situation makes me ponder deeply on the concept of justice itself. Is it absolute? Or are there shades of gray, blurred lines that even Paladins can unintentionally cross? The Code is my anchor, but right now, it feels like it&#039;s dragging me down into a sea of uncertainty.&lt;br /&gt;
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I recall the words, &amp;quot;A Paladin is Loyal. He does not betray his god, his liege-lord, his guild, his family, or his friends.&amp;quot; Today, it feels like I&#039;ve betrayed myself.&lt;br /&gt;
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In this moment of introspection, there&#039;s a part of the Code that stands out – the notion of being truly Evil. If the law unjustly brands me guilty, does it not teeter on being truly Evil? Yet, as I think on it, my conscience wrestles with the idea. Perhaps it&#039;s not about the law itself, but about how it&#039;s interpreted and enforced.&lt;br /&gt;
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This injustice, though painful, will serve as a lesson. A reminder that the path of a Paladin isn&#039;t easy. But it&#039;s also a path that requires unwavering belief, not just in the Code, but in oneself. Tomorrow is a new day, and with it, I&#039;ll embark on a journey, not of redemption, but of understanding, of seeking truth in the midst of doubt.&lt;br /&gt;
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This Paladin&#039;s path has taken a new turn. Only time will tell where it leads.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Whispers Amidst the Chill&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 446 years, 367 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
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It&#039;s late. The campfire&#039;s warmth still lingers on my skin, even though I&#039;ve long left the company of my fellow knights. I can still hear the distant laughter and stories as they continue their fellowship. Here in the barracks, it&#039;s just me, the flickering candlelight, and this small oaken desk I&#039;ve claimed for tonight.&lt;br /&gt;
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Winter is really setting in. There&#039;s a kind of beauty in the frost outside, the kind that I&#039;ve always felt connected to, being Kaldar and all. But as I sit here, bundled up and prepping for tomorrow&#039;s journey back to Crossing, there&#039;s this chill inside of me that&#039;s different from the cold I know and love. &lt;br /&gt;
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But tonight, amidst the quiet, there&#039;s a clarity that hits me hard – I miss my friends. The laughs, the banter, the familiar faces from before the Wall became my life. I reckon the Wall, for all its lessons and challenges, made me realize how much they mean to me. Funny how being away from something can make its value crystal clear. The thought of reuniting, sharing stories, and just being around them again gives my heart a warmth that no campfire can.&lt;br /&gt;
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I guess the winter outside is kind of mirroring the one inside me. It ain&#039;t about the cold or the snow – it&#039;s about the questions, the doubts. My time at Corik&#039;s Wall, the things I&#039;ve seen, the choices I&#039;ve made... they&#039;re all swirling in my head, like snowflakes caught in a gust of wind.&lt;br /&gt;
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But you know what? Maybe this internal winter ain&#039;t such a bad thing. Maybe I need it. Winter&#039;s always been a time for reflection for our kind. Nature rests, gathers its strength, and so should I. The Paladin Guild, my place in it, my future... I gotta think on these things, really figure them out. &lt;br /&gt;
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The cold, it sharpens things, makes &#039;em clearer. Maybe by the time this winter&#039;s over, both outside and in, I&#039;ll have some answers. Until then, I&#039;m just gonna embrace it, let it do its thing.&lt;br /&gt;
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Tomorrow&#039;s gonna be a long day. Crossing ain&#039;t close, and there&#039;s a lot of road to cover. Better get some sleep. But first, a few more moments with this candlelight, just to let everything settle in my mind.&lt;br /&gt;
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Let&#039;s see what tomorrow brings.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Justice in the Night: My Personal Fight&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 444 years, 62 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
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Last night, by the campfire in the shadows of Corik&#039;s Wall, Katala and I had a deep conversation about justice. As the flames danced and crackled, we discussed the importance of protecting individual liberties and striving for justice even when it is difficult.&lt;br /&gt;
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Katala reminded me that justice requires protecting the freedoms of all people, and that these rights should only be restricted when necessary to prevent harm to others. He emphasized that this protection of individual liberties is crucial for creating a just and equitable society.&lt;br /&gt;
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I raised the concern that striving for justice can be difficult and that it may not always be clear what the right course of action is. But Katala insisted that we must keep fighting for justice, even when it is hard. He argued that this fight is essential for creating a civilized society where everyone has a fair shot at living a fulfilling life.&lt;br /&gt;
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Reflecting on our conversation, I realize that protecting folks&#039; liberties and striving for justice are not always easy or straightforward. But I also know that they are essential for creating a society where everyone is treated fairly and with respect. &lt;br /&gt;
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As a younger paladin, I may not have all the answers, but I can do my part by standing up for what I believe is right and striving for justice in all my actions. In this way, I can contribute to the cause of creating a better world for all.&lt;br /&gt;
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Interesting as I continue to think of this, I recall the code which says, &#039;A Paladin is just and works to promote and enforce Justice and the Law.&#039; The problem that conflicts me is the shallowness of the code&#039;s focus on complying with the law. It is silent on what justice actually means in the living world.&lt;br /&gt;
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Strikes me as odd whenever my weapon calls &#039;Justice&#039; regardless of what I am swinging at. To me, justice is a vague concept poorly defined by the Guild. Maybe this is why I am struggling so much with this idea. Is it even the Guild&#039;s responsibility to help me sort this out?&lt;br /&gt;
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Combining this with having taken up traveling the lands learning from Jaelia, an experienced cleric, I realize that justice is a complex and nuanced concept. This cleric continually challenges me to define this concept for myself and live accordingly. She has encouraged me to sort this out and be sure what I believe is solid. She is right! It is the foundation for my path. Without knowing what I stand for, it becomes impossible to defend my beliefs.&lt;br /&gt;
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Well, it&#039;s time for me to lay down my pen and rest my weary eyes. For tomorrow, I continue my quest for justice, armed with nothing but my wits, my sword, and hopefully a good night&#039;s sleep.&lt;br /&gt;
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|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Musings at Baearholt&#039;s Tavern&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 444 years, 43 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
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Taking time to pen this entry as I sit by the warmth of the hearth at Baearholt’s Tavern listening to the sweet songs sung by his daughter but can’t help but be somber.  The mug of brown ale in my hand quenching my immediate thirst but there is another thirst to return to my brothers in arm on the wall.  The early part of this winter I did join them.  Renewing my friendship with Katala, listening to the sweet songs of Giyle by the campfire.  Interestingly my Gorbesh continues to improve thanks to Katala’s patience and willingness to aid me.&lt;br /&gt;
&lt;br /&gt;
I left mid-winter to travel north to this sanctuary on urgent Emerald Knight business.  An Emerald Knight’s roundtable was called on the evening of 17th day.  The purpose of this meeting was to muster all Knights in the Northern realms to unite and discuss the recent moon mage’s visions that don’t bode well for those on the wall.  Though attendance was disappointing to see so few Knights, it resulted in increased awareness in all the realms by mere mentioning of a meeting.  Reports of several rangers and paladins joining was a sweet reward and will aid our efforts to keep the Dark Hand in check.&lt;br /&gt;
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During this meeting, I delivered a speech about the history of the Knights in an attempt to encourage all to take pride in our calling.  Honestly, it was a struggle for me to capture the history of the Knights in a ten roisan summary and given my own limitations in the way of scholarly pursuits.  But as I recall the words of wiser paladins, “Hard work beats talent when talent doesn&#039;t work hard.” I put forth great effort to remedy my shortcomings.  Fortunately, I was tasked with recording the meeting’s conversation so it will not be lost to passing of time.&lt;br /&gt;
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Speaking of hard workers, I got to speak with Warbrolus.  He mentioned that I am making good progress in his service.  I may be nearing completion of my service to him.  This was both encouraging and frightening as I don’t know if I’ll be ready to bear the weight of what being raised entails.  I will continue with my service and training in order to be ready if the honor is bestowed on me.  &lt;br /&gt;
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Recently, I have been challenged by a cleric to think more thoughtfully about justice.  The code is clear on justice, but it seems to be like an onion.  Many layers than I would have imagined to consider.  Pulling away a layer shows a different perspective.  Ironically, I continue to chalk up my confusion in this matter by blaming my own ignorance.  I know this isn’t a good excuse and does not honor the guild.  I strive to be more understanding and knowledgeable.  This is yet another thing to learn.  It reminds me of how much I still have left to learn.&lt;br /&gt;
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Also, Betlind spent some time with me sharing about the paladin guild history.  It was eye-opening.  Fascinating to imagine the seven souls coming together to unite paladins.  However, questions lurk in the shadows of their work.  I made many notes to read more on them in the libraries and explore for myself their work.&lt;br /&gt;
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The evening is getting late.  The ale having done it’s work it is time to retire for the evening.  Morning brings anew the path to follow. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Corik&#039;s Wall&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 443 years, 114 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
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Where does the time go?  As I reflect on the past months spent on Corik’s Wall helping the Emerald Knights.  Winter was brutal.  The cold winds whipped through the crevices of my armor standing on the wall.  A sense of pride swept over me knowing that I am yet another stone in the wall that keeps evil away.  There were some tense moments as the onslaught continued unabated at times.  It taught me much about wielding the sword and shield.  As the Last mentioned they have a different way of doing things here on the wall.  It taught me much using the time tested actions of those that have come before me.&lt;br /&gt;
  &lt;br /&gt;
I had the pleasure of fighting alongside Katala, a fellow Kaldarian.  He has dedicated his life to defending the wall and of service to the Emerald Knights.  We were practically joined at the hip as he took me under his wing to teach me the fighting ways and of my heritage.  During the months together, he taught what is meant to be a Kaldar.  We spoke almost entirely in Gorbesh during our time together along the wall and he was so patient teaching me the language.  It made me proud to be a Kaldar and filled in the missing hole in my life of understanding of my heritage and language.  I am Kaldar.  Though my parents left me, he instilled a pride in my heritage and understanding.  I hope to make myself worthy.&lt;br /&gt;
&lt;br /&gt;
Though the days and nights were long, it was a good experience.  I almost began to lose myself in the new life I had assumed.  Especially memorable was Giyle’s songs around the campfires in the evenings.  He’s quite a talented singer.  As his soothing voice carried through the night skies, it resonated in the fibers of my being the love of the gods and the life I have chosen.&lt;br /&gt;
  &lt;br /&gt;
Eventually his melodies reminded me of words that the Last had spoken to me upon my arrival.  Reflecting back on The Last words about paladins, he said “No glory down here wasting your life.”  Though I had peace it began to stir my soul.  As spring approached, I couldn’t help but wrestle with the question about what is glory?  It can mean so many things to people but eventually I settled on what it means to me.  To me, it is an indicator of worth and value.  I couldn’t help but think it’s a natural response to seeing brave deeds and works.  The deeds and works on the wall, do bring glory.  The lessons shared by the Knights on the wall based on years of service and history need to be shared.  They inspire to keep true to one’s path.  They teach devotion, bravery, fortitude, justice, courage, trust, loyal, obedience, and reverence.  These are lessons to share beyond the confines of the wall.&lt;br /&gt;
  &lt;br /&gt;
Ultimately, I have chosen to return to service and walk the Paladin life sharing these lessons.  From my experience, I have additional stones to my foundation.  First, strive to be known by glorious deeds, not words.  Second, face hardships with courage and encourage my allies to face them with me.  Third, like raw stone, my body must be worked so it’s potential can be realized.  Finally, I must marshal the discipline to overcome failings within myself that threaten to dim the glory of me and my friends.&lt;br /&gt;
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So as I looked over my shoulder at the wall as it shrunk in the distance, I felt a renewed purpose and direction in my life.  As I passed by the Last, I tipped my helm at him for helping me get to this point in my life.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Roasted Rabbit&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 442 years, 286 days since the Victory of Lanival the Redeemer.  Earlier this morning, it was time to set upon the journey south to Corik’s Wall.  Rising early, gathering my things went to the Royal Mews to load Hav, my horse for the trek.  After paying Mathwen for his assistance, we got underway leaving Crossing as the sun rose on the horizon.  Though it took longer than expected it was at no fault of Hav’s.  Shrines along the Southern Trade Road and northern Illithi required my devotion.  The sights of Shard rising in the distance challenged my resolve to avoid the distractions that I fell to in Zoulern.  I knew that surely would have succumbed to diversions in such a grand City to keep on my path.  Keeping to the east, we rode around the city and hit the road south, leaving the incredible towers behind.&lt;br /&gt;
&lt;br /&gt;
As the path narrowed at the canyon entrance, I hesitated briefly as we plod along.  Coming upon a strange looking man.  He was a contradiction in appearance, with his unkempt hair and appearance, but also tidily equipped with his weapons and sharply dressed in his armor. &lt;br /&gt;
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After brief introductions, I asked about the Emerald Knights.  He went on to great length about their fight, his role, and the evil kept at bay by their efforts.  When I asked of him about members of my guild, he made mention of how the paladins on the wall were all about tactics.  Specifically catching my attention was his comment about them being a different breed then those that are in Zoluren.  As the sun crept behind the mountains for the night, I inquired about a place to rest for the night, he directed me further south for the night.&lt;br /&gt;
&lt;br /&gt;
As I setup camp and secured Hav, it was time to eat.  Starting a fire was a bit difficult due to the dampness, but eventually it began to warm the cool evening.  Next, I quickly prepared and began cooking a rabbit for dinner. &lt;br /&gt;
Staring into the fire, as the rabbit roasted I though back to my conversation with Last.  He’s words ringed true to my doubts.  He said, “We got a different breed down here, these folks know battle and tactics like no other knights I have ever seen.”  This could be my place of belonging and contribution.  Ringing true to the paladin code of being a protector, this may be a place for me to learn from these Knights.  To fight evil applying what I’ve learned further moves me closer to serving the gods which I have sworn fealty too.  As the rabbit was done, I quickly ate, prayed, and went to sleep for the night.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Doubts&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 442 years, 246 days since the Victory of Lanival the Redeemer.  As of late, I have struggled to find purpose for all my training.  Despite my efforts, the struggle against evil and preservation of good have been in vain around Crossing.  The corruption of the lands is so vast and widespread there must be a better way.  I’ve also been plagued by wondering about my parents.  I don’t understand why they left me nor why they never returned to get me.  I also think a lot of my heritage as a member of the Kaldar race.  All these thoughts and unanswered questions are distracting me.  For goodness sakes, I have taken up knitting to occupy my time spent thinking about these things. &lt;br /&gt;
 &lt;br /&gt;
As I continue to follow the training plan laid out by Warbrolus, my squire studies do include time in the library.  I have been reading about the Kaldarian migration from the south, the Emerald Knights and the work being done to contain encroaching evil from the Dark Hand.  These stories have been filling my head.  I think I may venture south to those lands and see what I may be able to learn and contribute.  As the seasons are turning, this may be a good time to see what lies to the south of Shard&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;The Code&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
On the early evening of 441 years, 362 days since the Victory of Lanival the Redeemer, I met with Pack Protector Warbrolus Noq&#039;Myth in the Crossing guild hall.  He has been gracious enough to take me as his squire and teach me more deeply the paladin ways.  One task he gave me last andu was to find the written Paladin Code.  After many days of long travel, I finally located the code and had sent word to him that I had completed this task.  Our meeting this evening was for me to discuss with him what I had found. &lt;br /&gt;
&lt;br /&gt;
This night, he found me in the Chambers of the guild hall praying to Chadatru.  As I stood up, he greeted me, and I arose saluting him briskly.  Without a moment’s hesitation, he asked for a report on my studies.  So, I appraised him of my work training my spiritual, mental and physical aspects.  I reported on the lessons learnt working with others in groups to defend good and my discovery of limitations.  He stressed to me the importance of understanding my limitations as being incredibly important.  He then retold his recent reminder adventure with the Northern Watch and the lessons taught to him.  It was quite interesting to hear his thoughts and come to understand that the learning does not stop even when you advance so far in the guild.  I suppose that is why this work is a path and not a destination.  Important for me to keep that in mind.  &lt;br /&gt;
&lt;br /&gt;
Warbrolus then asked me to show him where I found the code.  So, I took him there.  Upon arriving he smiled broadly at me, and I began to recite the code that I had labored to memorize.  We then began to discuss the code which really challenged me, and he helped to explain some subtle aspects by asking me questions.  I think these questions were to gauge how deeply I had been thinking of the code.  I know that I’m only beginning to understand what is expected of me.  It is important to remind myself, this is a path, not a destination.  After almost an anlas discussing the code, he encouraged me and discussed my next steps.  We discussed working to obtain a holy weapon.  &lt;br /&gt;
&lt;br /&gt;
Upon concluding that conversation, there was a long pause.  At first, I felt judged deeply as he looked me over to see how I fared.  I expect he was checking to see if I had the indeed braced the ways and represent the guild in a fashion typical for a new paladin and behave accordingly.  The silence was, I think a test, to see if I was patient.  &lt;br /&gt;
I recall Khurek once telling me about silence.  If I recall his words correctly he said, “Wise men, when in doubt whether to speak or to keep quiet, give themselves the benefit of the doubt, and remain silent.”  So I did just that.&lt;br /&gt;
&lt;br /&gt;
Then to my complete surprise, he presented me with a weapon to use in the quest.  Beyond words, I could not express my gratitude or appreciation of such an honor.  He shared the history of this weapon and how fond of it that he was.  He told me it’s history and meaning to him.  It is an incredible gift and I only hope to be worthy of wielding it.&lt;br /&gt;
&lt;br /&gt;
Finally, in a typical fashion I’m becoming to appreciate of Warbrolus we went hunting.  Seems talking and doing are separate things and he wanted to see how the blade worked in my hands.  We took to the wilds and began slaying creatures.  The weapon worked smoothly as I handled it.  Deftly cutting, chopping and slicing the adversaries before me.  I reverted to childish ways and began to complain of fatigue.  He would have nothing of it encouraging me forward using my glyph of ease and changing my tactics.  It was a valuable lesson and though not at the time much appreciated because of the ache in my bones, time has let me absorb the importance of the time spent together.&lt;br /&gt;
&lt;br /&gt;
It was a glorious evening in my life and am so thankful Warbrolus and my paths have been joined in this point of my life.  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Crossing&#039;s Sewers&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Spend the past andu and a half, engaged in rooting out the ruffians hiding in Crossing’s sewers.  They are a sorted lot of petty thugs, cutthroats and footpads.  &lt;br /&gt;
&lt;br /&gt;
They were easily dispatched by the guiding hand of Chadtru on my blade though.  As we battled, the lawless kept calling out to Idon for support.  It made me hesitate as they reminded me how do we end up on these paths of life.  Contrasting my work with what these criminals have chosen as their work. &lt;br /&gt;
&lt;br /&gt;
As we clashed, I came to the awareness that evil isn’t necessarily a thing.  Things are not evil in themselves.  &lt;br /&gt;
&lt;br /&gt;
For instance, a sword is not evil.  Even the stroke of a sword that chops off your head is not evil in its being.  In fact, unless it is a good stroke, it will not chop off your head.  Where is the evil?  Its in the will and the choice, which puts a wrong order into the physical world.  &lt;br /&gt;
&lt;br /&gt;
How did these criminals start down the path away from what is good to evil?  How do we help others avoid a similar fate?&lt;br /&gt;
&lt;br /&gt;
There is still so much to learn.  I only hope that my work continues to help me understand this world. &lt;br /&gt;
&lt;br /&gt;
One final thought to share is the sewers are much to be avoided.  The rank smell and sludge got into every crevice of my amor and soaked my pores.  It took hours to properly clean my equipment and several hours in the bathhouse to rid me of the taint of that place.  Though admittedly, the bathhouses were a hospitable respite from the many hours of work.  &lt;br /&gt;
&lt;br /&gt;
I now plan to head towards the wilderness north of Arthe Dale.  I hope that fresh air will return my sense of smell to normal.  The plan is to spend some time in quite study reading and reflecting on my chosen path.&lt;br /&gt;
End of report.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Blueberry Fields&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
During the past andu and a half, I have taken to the helping the monastery in their blueberry fields.  After coming upon a Brother on my patrols that mentioned problems with skunks and granite gargoyles.  I leant my sword into their service.&lt;br /&gt;
&lt;br /&gt;
As I spent many taxing days slaying the infestation, I began to reflect on my motives. Specifically, the question about what is good?&lt;br /&gt;
&lt;br /&gt;
Finally, after several days thinking about the question, I saw a tabby cat cornered by a fox along a fence row and an answer was revealed to me.&lt;br /&gt;
&lt;br /&gt;
Remembering the code, I intervened and scared the fox away, freeing the cornered cat.&lt;br /&gt;
&lt;br /&gt;
I then recalled eavesdropping on a priest lecturing a young cleric, about how the gods teach wisdom through suffering.  He quoted an ancient text that said;&lt;br /&gt;
&lt;br /&gt;
    Day by day, hour by hour&lt;br /&gt;
    Pain drips upon the heart&lt;br /&gt;
    As, against our will and even in our own despite&lt;br /&gt;
    Comes wisdom&lt;br /&gt;
It was at that time, I recognized that freeing the cat was a kind act but not necessarily a good act.  My actions ran the fox off but cheated the cat of learning how to get out the situation on its own merit.&lt;br /&gt;
&lt;br /&gt;
Then I realized, kindness is wanting to free others from pain.&lt;br /&gt;
  &lt;br /&gt;
But without pain, such as hunger, illness, ignorance, or weakness what would drive me.&lt;br /&gt;
 &lt;br /&gt;
The more deeply we love, the more we go beyond kindness.  &lt;br /&gt;
&lt;br /&gt;
I see parents that are kind to other children, but are more demanding of their own.  Thus my realization it is more noble to do good, then simply be kind.&lt;br /&gt;
&lt;br /&gt;
So coming to that understanding, I have left the monks to solve their own problems. &lt;br /&gt;
 &lt;br /&gt;
While my efforts were kind, they were not necessarily good.  The infestation of their fields is not fleeting.  &lt;br /&gt;
They should make the effort to improve the stone walls to keep their enemies away.  My efforts only delay their own realization of the problems they have.&lt;br /&gt;
&lt;br /&gt;
So I have moved on and seek out more opportunities to do good.  Rumors of thugs, ruffians and cutthroats in Crossing have peaked my interest and I plan to investigate.&lt;br /&gt;
End of report.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Goblins at the Gate&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
My training continues as I answered a call to arms when I heard the voices yelling about Goblins at Crossing’s northeast gate.  &lt;br /&gt;
&lt;br /&gt;
Grabbed my sword and shield and raced to answer. Inadvertently, I may have bumped a poor traveler to the ground in my haste running through the streets.&lt;br /&gt;
&lt;br /&gt;
As I went through the gates going blindly into the mayhem, there were all kinds of goblins that I have never seen before.  It was so overwhelming I froze as I gathered my wits. &lt;br /&gt;
&lt;br /&gt;
It’s as if Rutilor himself spoke to me on the whisper of the wind reminding me of the code.  &lt;br /&gt;
&lt;br /&gt;
A paladin is a protector.&lt;br /&gt;
&lt;br /&gt;
Then as I saw, Alaxndr engaged with four goblins and knew what I must do.  I advanced to the front into the unknown.  &lt;br /&gt;
&lt;br /&gt;
Then upon arriving was immediately surrounded by goblins.&lt;br /&gt;
&lt;br /&gt;
Ashamed to admit though, I considering fleeing.  Then as if the same whispers filled my head with the code, I was reminded of the code.&lt;br /&gt;
&lt;br /&gt;
    When it is necessary to fight, I will take a forward position in the battle, facing the foe boldly.&lt;br /&gt;
&lt;br /&gt;
This cleared my head of the doubts and I committed to the fight before me.&lt;br /&gt;
&lt;br /&gt;
Knowing that the empaths Kethrai, Kaelie and Koryn, were fully engaged did strengthen my resolve.  &lt;br /&gt;
&lt;br /&gt;
Ultimately after reconciling myself to retreating not being an option the rest was a blur.&lt;br /&gt;
&lt;br /&gt;
Memories etched into my mind do include valiant acts of bravery and skillful work of some of the defenders.&lt;br /&gt;
&lt;br /&gt;
Like seeing a goblin marauder moving like a goshawk, slice at Salvitoriel’s stomach slicing it open.&lt;br /&gt;
&lt;br /&gt;
But there was no stopping him.  He recovered and driving in like the overwhelming force of a hurricane, swinging has maul landing an awesome strike killing the vile creature.&lt;br /&gt;
&lt;br /&gt;
Another sight etched in my mind was that of Alaxndr as graceful as a mongoose.&lt;br /&gt;
&lt;br /&gt;
He is definitely a master combatant using his maul.  He landed an earth-shaking strike completely destroying a goblin’s shoulders and back.&lt;br /&gt;
&lt;br /&gt;
Briefly there were glimpse of Mol fighting with his bare hands.  Hitting them with precision strikes and deft moves that reminded me of what I could hope to achieve one day.&lt;br /&gt;
&lt;br /&gt;
If a display such of that doesn’t give one confidence, I don’t know what would.  &lt;br /&gt;
&lt;br /&gt;
It was quite a sight to see.  One day, I hope I will be occupying the battleground as adeptly as those warriors.&lt;br /&gt;
&lt;br /&gt;
Fortunately Kaelie, Kethrai and Korya were there tending the wounded and casting their spells to calm the attackers.  Honestly, without their help it would have been a different ending likely resulting in the deaths of the defenders.  &lt;br /&gt;
&lt;br /&gt;
I could go on.  But having finally cleared the gate and surrounding trails the vanquished Goblins were gone.  The carnage on the battlefield was stunning.  &lt;br /&gt;
&lt;br /&gt;
That is the end of report I suppose.  The lesson learned is follow the code.  Rutilor shines his light on those that live to the code.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=623484</id>
		<title>Emerald Knight Round Table meetings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Emerald_Knight_Round_Table_meetings&amp;diff=623484"/>
		<updated>2023-10-19T15:08:55Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Past: 1st Annual Round Table Meeting was Akroeg 17, 444 (Dec. 21, 2022, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report Updates @ Corik&#039;s Wall, Brent&#039;s Bar, Moliko 1, 444 (Feb. 15, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 2nd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 37, 445 (April 5, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report &amp;amp; Field Event, Brent&#039;s Bar, Arhat 34, 445 (May 24, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: 3rd Annual Round Table Meeting, Shard Meeting Tower, Green room, Akroeg 29, 446 (July 12, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Past: Mid-Year Field Status Report, Brent&#039;s Bar, Arhat 25, 446 (August 30, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: 4th Annual Round Table Meeting, Akroeg 21, 447 (October 18, 2023, 8 pm est).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upcoming: Mid-Year Field Status Report &amp;amp; Field Event, Arhat 17, 447 (December 6, 2023, 8 pm est.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
These are the records of the Emerald Knight Round Table meeting notes as scribed by Emerald Knight Vaddon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the 1st annual Round Table meeting, a motion was put on the floor by Emerald Knight Vaddon, after Emerald Knight Gwenddolyn suggested allowing non-mustered in Emerald Knights to attend future meetings, including other guilds besides Ranger or Paladin. Motion passed unanimously.  All votes and decisions will only be voted on by Emerald Knights as a rule of order guideline. The floor will open to non-mustered in attendees for further discussion once the official Emerald Knight business has concluded.&lt;br /&gt;
&lt;br /&gt;
It was also noted that before every meeting, an announcement by Emerald Knight Betlind will be made, that anyone attending all future meetings must adhere to strict ettiquette and decorum guidelines, or they will be removed and likely banned from future meetings and events. No abusive disruptive behavior or threats upon any Emerald Knight will be tolerated, and all general meeting rules of order will be followed. The fact that this even had to be brought up means that there was abusive conduct hostile in nature and unacceptable behavior, all because they were not allowed to attend the very first meeting since they were not an Emerald Knight. The vote taken has given them another chance to attend future meetings and events if the above guidelines are adhered to and respected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Meeting Logs==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 444th year, 17th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
A meeting was called of the Emerald Knights on the 444th year, 17th day since the Victory of Lanival the Redeemer.  It was snowy evening, and the meeting was held on the deck of &#039;The Star&#039;s Grace&#039; moored at the dock in Crossing.  This meeting was held with mustered members of the Emerald Knights to discuss recent visions and reports of evil rising in the Dark Hand.  Most important, was identifying a path forward to reinforce the brave Knights and the citizens closest to the Dark Hand.  Those in attendance included Light of the World Gwenddolyn, Truthseeker Elurora, Emerald Knight Hanryu, Emerald Knight Betlind, Emerald Knight Gridaksma, and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
As is the history of the Emerald Knights, there was conflict as the path forward was carefully considered.  It was impressive the strong emotions shared openly indicating a passion for our fellow Knights and the citizens closest to the evil lurking just beyond the wall.  Though some may say, it was disappointing to see such division.  It&#039;s a testament to the concern of all those involved and ultimately a call to arms to be ready.  But it&#039;s necessary to share what was discussed and finally agreed upon for all to know that the intent and the goal of the group is indeed common.  Due to my own clumsiness, a few parts got smudged by the falling snow.  But ultimately, this I feel is an accurate written record to highlight the common ground with the hope it moves us forward together.&lt;br /&gt;
&lt;br /&gt;
As a starting point, I would like to share Ptera&#039;s own words when she led the first band of Knights to start their service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a log of our meeting.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will begin now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, I shall share what I&#039;ve been studying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You confidently say, &amp;quot;There are conflicting accounts about the history of Emerald Knights. We do know for certain with little discrepancy that Alec was reigning at the time the Emerald Knights was founded.  Though the recorded literature has some inconsistencies, the sources available agree that Alec was Fredhal at that time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You may or may not recall that Ferdahl Alec the Phoenix reunited the Elothean houses during the time of the Dragon Priest Empire and eventually kicked the Dragon Priests out of Ilithi.  During his reign, Alec rebuilt Shard and established the Gondola with the help of Queen Morganae of the Mountain Elves.  Alec also claimed to be the son of the previous Ferdahl, Corik.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It is said he created the Emerald Knights after announcing a competition, which was won by Ptera, who became the first leader of the Knights.  In the Human Clans, written by Zelka based on Zuebara Pulan&#039;s research of unknown other sources, reported Shadow Clan was formed after the end of the wars that overthrew the Dragon Priest Empire and supported by Alec.  Some think that time as 22 AV.  However, per what has been passed down from the histories of the Dark Hand, the Shadow Clan establishment is sometimes cited as 20 AV.  Regardless, there isn&#039;t any written information about that date I&#039;ve read.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The primary source of information about the Knights are the Emerald Chronicles.  Not assuming all have found this incredible story in the libraries, I shall feebly attempt to share the nuggets from the story.  There are six volumes in the Emerald Chronicles. The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebban.  These books detail the rise of Graev and the Emerald Knights as forces protecting Shard from the dangers of the Dark Hand beyond Corik&#039;s Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;From these letters, we learn of First Commander Ptera in 183 AV.  Ptera was a fascinating leader for a lot of reasons in Emerald Chronicles.  From my reading, it appears that she was Maiden of the Moors, so probably from Darkmist. She responded to Alec&#039;s call to join the Knights, won the tournament to become the commander, and was the First.  After Graev took over, she decided to stay in Shadow Clan to continue the fight, where she conceived Seome.  Some wonder if she became the Matron of Shadow after Graev became commander.  The saying on the wall often heard, &#039;Know your enemy&#039; descends from her leadership.  But I&#039;m getting ahead of myself, so let me back up a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It appears that on 5th day of Moliko the Balance, Year of the Bronze Wyvern, 183, the Ferdahl announced that a new legion, called the Emerald Knights, will be led by Ptera and will occupy the southern defenses. The enlistment rolls were opened on that day and the original Knights confirmed on the 24th day.  As times were jubilant, each member was issued verdant silk tabards, helms, and infantrymen were given shields painted with a laurel and lion&#039;s claw crest. Reports said the legion was sharp-looking and marched together through the city&#039;s streets where green and white banners hung from balconies.  At the confirmation celebration, Ptera gave a rousing speech.  Highlights of her speech were the words that carry forth to this day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ardently say, &amp;quot;She shared with all, her vision which was, &#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This is the spirit of the Knights.  It calls one to humility and not to be bound to glory.  As the confirmed left the city&#039;s south gate, there were many verdant tabards left at the gates that did not ride south.  It was a sieve that separated the wheat from the chaff, anointing those truly dedicated to the cause.  It was a dark omen of what was to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Knights began immediately to repair the defenses of the wall and began their watch.  As an aside, you may recall, this is the same wall the locals call &#039;Morganae&#039;s Arm&#039; for the Elf-queen of the mountains.  Regardless, the early years were more difficult than expected.  The politics between the Ferdahl and the Knights took a turn to create a situation of conflict resulting in lack of support from the Ferdahl himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ptera&#039;s command of operations set the stage for no room ornamentation or ceremony. Every day of a Knight on the wall is assigned.  The expectation that everyone attends chancel unless on break.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;On the 23rd day of Uthmor the Giant, Year of the Iron Toad, 186 a change in leadership took place.  It appears the Ferdahl tiring of the politics with Ptera appointed a new Second, Odurn.  It was at that time, the writer of the Chronicles, Graev was promoted to Captain of the Watch.  This renewed conflict between Ptrea and Odurn, with Odurn having lost the initial challenge to lead the Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The addition of what some may question as the Ferdahl&#039;s spy, Odurn did not quell the discontent he had with Ptera&#039;s leadership.  In 189 AV, the Ferdahl began monthly inspections coordinated by Odurn, much to the frustration of Ptera.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You excitedly say, &amp;quot;In the 9th Skullcleaver, 192, Morganae&#039;s Arm fell. It was a great battle and loss for the Knights as the Dark Hand pushed forward to the stone wall shaking the battlements to their foundations.  Ptera&#039;s desperate calls for reinforcements from the Ferdahl were ignored according to the Chronicles even though they set idly nearby to the north.  It was at that time, when all hope was lost and the numbers so depleted that a band of eight rangers raining arrows from the sky pushed back the Hand.  The leader of this blessing from Chadatru was Loro.  If not for their arrival all would have been lost.  It was during the fallout from this battle, that Ptera ordered Odurn&#039;s execution inciting the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then on the 23rd day of Skullcleaver Year of the Amber Phoenox, 192, the Ferdahl sent a detachment to occupy the wall and relieve Ptera of her command.  By the Ferdahl&#039;s order Ptera was exiled south on pain of death.   Resulting from Ptera&#039;s exile, on the 37th day, Graev was offered on the Command of the Emerald Knights.  Then in a following blow to the Knights, the Fredahl cut their pay and provisions sharply.  The provisions sent were also discard surplus having been described as chain shirts of unriveted rubbish and will scarcely hold up to a good sneeze.  Sometime between 192 and 196 Odurn departed from the Knights and was replaced by Ilksin as Second.  Interestingly, this fight and Ptera&#039;s banishment was recorded in a song scroll called &#039;The Ballad of Morganae&#039;s Arm&#039;, by Rancois Sendaque which can still be purchased.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Unfortunately, Ilksin was killed in 196 AV and replaced by a less seasoned Second, Farol, who was known for his forthrightness and verve.  By 199 AV, the losses suffered in 192 AV were avenged and Corik&#039;s Wall built and manned to keep the blight at bay.  Though Graev&#039;s disillusionment and frustrations mounted with the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the Chronicles, he mentions everything is a challenge for the Knights, as not even the moldiest crust of bread can be obtained without playing politics with the Ferdahl.  However, wisely he submitted to the Ferdahl&#039;s meddling keeping in mind, that the forging their own road, would use sweat better spent at the fight.  His words, not mine.  The years between 199 AV and 212 AV tell the story of lean times and ingenious plans to keep the Knights feed no thanks to the Ferdahl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was also dark times for Commander Graev.  He took ill and suffered significant sickness reducing his ability to lead the Knights.  By 212 AV he had recovered enough to resume daily leadership of the Knights but was dealt another blow when his Second Farol was slain during a push by the Hand.  This was a severe disappointment as he had hoped to turn over command to Farol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;By 215 AV, the Ferdahl confirmed Hindrelgaarde as Commander of the Emerald Knights, relieving Graev.  Graev mentions that Hindrelgaarde will make a fine commander due to her faith, swordsmanship, quick wit, and intellect.  This concludes the written history of the first days of the Knights chronicled in his letters.  It is a fascinating read and worth the time to better understand those early days. Interestingly the First called Hindrelgaarde, is actually Tijit in the Chronicles which she often refers to Graev as uncle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You reluctantly say, &amp;quot;Now things get tangled for me and have been unsuccessful in my studies.  Obviously easy to follow along in a written chronicle.  But now it becomes much harder to understand the history of the Knights.  So skipping ahead a few years to more recent times, I will pick up with what I have learned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With this absence of written records, it becomes necessary to collect oral histories.  My studies then focused on collecting information from the people that reside on and near the wall.  As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, the gem buyer Mhar and the herbalist Doritee.  Others approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Most all individuals interviewed had their own personal thoughts about the Dark Hand.  Captain of the Watch Grimnur said it best, when he told me, &#039;Ain&#039;t real words to describe it to you the way it is, aye.  You&#039;d never understand it.&#039;  The Second Eothim was a bit more specific when he said, &#039;Necromancies and sorceries.  Breaking the rules is what it amounts to.  Dzree broke the rules and see what happened?  Those wrongs will not be easily righted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The locals expressed appreciation for what the Knights are doing keeping the Hand in check.  But Doritee cautioned it was a sensitive subject around Shadow Reach, warning, &#039;Shhhh!  The children might be around - no need getting them all terrified with that evil.&#039;  Though these conversations didn&#039;t really provide an additional history, but context of the sentiment of living so close to the dangers posed by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Of particular interest in my opinion is that of the current leadership of the Emerald Knights.  Speaking the locals about Fenhalut didn&#039;t really provide much.  I interpret that he keeps to his work.  The trader Brindle did offer the following, &#039;Oh he&#039;s a good leader, I think.  The rank and file seem to like him alright.&#039;  Second Eothim, appreciates the stability in my opinion, making particular note as follows, &#039;Oh, yes Commander Fenhalut is a fine leader with a great appreciation for order.&#039;  All others consulted offered general platitudes without any criticism.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting to contrast the consensus opinion of Fenhalut with that of Second Eothim.  Generally, he is considered an able administrator but not much of a fighter.  The locals did seem more familiar with him.  Presumably he is out away from the wall more frequently doing business among them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally the most interesting person spoken of with general admiration by all is the Emerald Knight ranger known as The Last.  Grimnur provides insight to why he&#039;s called the Last by fondly saying, &#039;That old ranger&#039;s a piece of work - best archer in these parts in his prime.  And instead of a pension, he&#039;s pledged to be our Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A fellow Knight ranger Brent offers, &#039;He&#039;s our Last and a damn fine ranger. Those defenses ever fall, and he&#039;ll make a new wall of blasted rock.  That ranger&#039;s sittin&#039; on enough naptha to bring half the Stormfells down into this canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;Though it appears the Last isn&#039;t all business as the herbalist Doritee shares jokingly, &#039;If he says that I am older than he...  Well, he is just playing you for a fool!.&#039; Causing one to wonder what kind of banter those two have had over the years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Speaking with the Last, he&#039;s a bit odd.  He&#039;s the most talkative about things near the wall, which may be attributed to a lot of time spent alone.  Clearly, he understands his role when asked offers, &#039;I&#039;m the oldest Ranger around here, so they call me the Last.  Yet, that title has another meaning, if all should fail; the walls lost, the valley and settlement overrun, I&#039;m the one who stops the Dark Hand from moving onto Shard.  And I will stop them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cheekily say, &amp;quot;But the softer side comes out when you ask about the tools he would use.  In particular he jokes when asked about naptha, &#039;KA-BOOM!&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says, &amp;quot;Literally, the Last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But with him having been serving the longest, he does offer some memories about the son of Ptera, Seome.  He recalls him as follows, &#039;A great Ranger Seome was.  His exploits in the bowl are legendary.  He wouldn&#039;t be tied to the wall like some of us but that is a decision we all must make.  For a long time, he and his band were the ones that allowed us to survive.  He took the fight to the evil.  Perhaps another Seome will come again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could go on but will mention well worth the time speaking with those around the wall.  You will gain a better understanding of what a great work the Emerald Knights are doing protecting all from the Dark Hand.  And with that, I shall conclude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done, he really understood the task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone asleep?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Thanks for the recap and research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What he did was called the emerald knight rumor system, which i will discuss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Incredibly well researched and nuanced. No small feat to put that much detail into something in so short a time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I want to emphasize a few things that Vaddon mentioned, before continuing on with various updates and discussing recent visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. In naming his forward defense after the Elf-Queen of the Mountains, he hoped she would come to the aid of his city&#039;s defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just like she deceived the Dwarves of the Iron Kingdon, she also deceived the Elotheans by letting the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The only difference being that she did not behead Ferdahl Alec like she had done to King Hvalig, when she and her twin brother Lenizhir attacked Garnedhren with poisons, then renamed it Elamiri were she still resides.  I will explain the details, since it is relevant in recent visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Lenizhir possessed a great knowledge of herbs, but not as a healer.  He learned to do cruel things with his knowledge, and gathered a  rare herb that grew in the Deriel Plains, that had been discovered to make the Dwarves extremely ill during their stay on the plains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once Lenizhir had acquired a supply, he began cultivating the herb and preparing it in a special way that would enhance its natural effects.  When he was certain that his herb was potent enough, he created a liquid from his stock, which he then turned into a gaseous form.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent vision about the beekeeper may be another way he is able to do this, without him having to touch it, since the bees process the pollen for him. Remember that a previous vision showed people harvesting something themselves, and then falling ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Lenizhir and his sister had only to wait until the time was right. One day, without warning, they released the gas into the Dwarven section of Garnedhren. Many of the Dwarven adults became ill, and few children survived. The Dwarves, though weakened by the illness, were  able to imprison the Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;An aged and frail leader Tivhiri strongly opposed the violent path of her twin children, but after Tivhiri died suddenly in her sleep one night, Morganae was chosen the new leader of the Elves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae and Lenizhir led the Elves in an uprising, breaking free from the dungeons and battled the Dwarves. The Dwarves were weakened from Lenizhir&#039;s disease and were killed in the fighting.  Morganae herself severed the head of old King Hvalig, and took his crown and placed  it upon her own head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That was the end of Garnedhren and the Iron Kingdom. Following Morganae&#039;s treachery, she renamed Garnedhren to Elamiri, and proclaimed herself Queen of the DragonSpine Mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I get the feeling that the man in recent visions teaching others alchemy and poisons is Lenizhir, with intent to use it in future attacks against us within our Provinces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The exiled Dwarves lived a pitiable existence, hiding in the mountains given to them by Kertigen.  Until Sidhlot led a group of Dwarves away from Elamiri, which he taught his necromantic magics to these Dwarves, as a way for them to gain revenge on Morganae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The necromancy gradually corrupted the souls of the Dwarves, who were becoming twisted shadows of what they once were.  People began calling them Elba Darvagers, or &amp;quot;Dark Dwarves&amp;quot;, creatures of the unholy magic that  created them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is an example of the treachery going on beyond Shard in the Dark Hand, and it appears to have grown to become a much bigger problem, which is why we are meeting here tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was brought to my attention that some of the visions appeared to be about Lenizhir once again making poison, and a few other visions that should raise more concerns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They all seem to have a common thread, about the future encroachment beyond Corik&#039;s wall, which has lead to this call to muster the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was suggested to me that we need to start monitoring activity there through field reports, to be aware of any changes in the landscape, and by discussions using the Emerald Knight rumor system, exactly like Vaddon has done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This will take a group effort with frequent patrols, field reports and periodic Round Table meetings so we can be continually updated among us as a group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The reason I was asked to assist with beginning this process was twofold.  First, I was among the first group of Emerald Knights to be mustered in during modern times, and I felt obligated to light the way by providing knowledge and intel to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Second, because this was exactly what the Therengia Cavalry Outriders did, since they were mostly Rangers who provided recon and intel through patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I led the Cavalry for almost 40 years as Commander and Senior Commander, and I am a qualified military planner who will work with others who will Command and lead their own various groups, should that time come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind quietly asks, &amp;quot;Where is that table, anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Therengia Cavalry Dragoons were the heavy front line fighters, and the Hussars were the mobile triage unit.  My point is that We would need to be prepared with others to help us with triage, should this turn into a full scale invasion that never seems to end down there. Clearly Rangers and Paladins would not be enough to quell it alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to Betlind, &amp;quot;Maybe we have to make one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion is that the Original Seven Paladins, and other Paladins who have gone missing, have been down there in this neverending fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My soulstone visions seem to reflect this and they continue to be more frequent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Some of the Seven are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Elurora, &amp;quot;It&#039;s gonna be metal then, I&#039;m afraid. Look around ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I would rather we plan as a group as the primary informants of that area, and work with other groups beyond the Emerald Knights, since it may become way bigger than we would be able to contain ourselves.  This means that mustering in new Emerald Knights is a priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Nodding toward the south and the Dark Hand, Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to find Seome, because he may be who can help us with crucial information that we need to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My last topic about recent visions are regarding the ones with six or twelve legged creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I came across something that sparked my interest, especially since I was a shareholder of Terald, and which once again is about items that were in Terald&#039;s Tent at the original Theren Fest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Wouldn&#039;t he be dead now if he was Human?  They don&#039;t live that long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There was a large canvas mural sold by Terald there. A large canvas mural reads: The Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now Vaddon will select a Ranger to provide the next field report at our next meeting, and the ranger will select a second who will assist.  At the following meeting, that same Ranger will select a Paladin, and so on, so that it rotates and we can all contribute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest everyone familiarize themselves by going down there, and updates can be provided to Hanyru, Vaddon and myself in between meetings, so we can keep ahead of any immediate issues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Then after Vaddon chooses a Ranger, we will open the floor for discussions regarding the visions, the information we have provided, and your opinions about the concept of beginning patrols and sharing field reports among us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You have 2 to choose from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;I think you&#039;re skipping the step where you ask if they want to take part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be curious given Hanryu&#039;s availability to share any information he has collected over the years to pass along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This is part of the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I don&#039;t mind doing it.  Though I must admit nothing at all has changed with the wall in the 50 years since I did the quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;ll make a few extra rounds before next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Exactly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Like things more recent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;And make sure to jot down some notes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I already have been informed by a few non-attending Paladins of their interest in participating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Other than that dead fellow and the partial note, there really hasn&#039;t been much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Hanryu, &amp;quot;Thank you.  Of course I can help as well if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;I think that would be a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I was informed to look for changes in the landscape and things they say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks Elurora, &amp;quot;I&#039;ll bet it&#039;s a lot easier to inspect that well south of the wall when there aren&#039;t twenty people trying to all fit in it at once, huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Or in a well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also have a recruit who wants to muster into the emerald knights&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Betlind, &amp;quot;Never been quite that cramped before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Vaddon will be assisting Chyral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I could show them the way if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am hoping others will participate that are interested in becoming an Emerald Knight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We clearly need more of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The more things change?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is what I was told.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~My notes get fuzzy having a big snowflake smear my ink on this page.  But it was discussion about limiting this particular meeting to only mustered Emerald Knights.  I will note that several attendees left to make their position well known in the issue.  It is my sincerest hope, given the outcome that they reconsider and rejoin us in the future.  Turning the page, the record is clearer.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;&#039;I propose the vote mentioned earlier.  That those with interest in helping in the Emerald Knights noble cause, with or without formal mustering be allowed to attend in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All in favor, say aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please everyone vote, I must remain impartial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;All opposed, say nay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds good to me.  We could use the help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;It is with a heavy heart that I vote aye... It saddens me such even had to come to a vote...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So we include non mustered in at the next meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing no nays....it was agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind, would you please at the top of each meeting, state the following.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m gonna put it in my own words, just for fair warnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That decisions and votes are limited to the emerald knights and that those not formally mustered in must remain respectful as the rules of all meetings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;...Should probably wait to hear it first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, aye, that&#039;s an easy one, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Something like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thought it was gonna be a full piece of parchment to memorize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;You know how it is going over the minutiae of old Pally scrolls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single comment.&lt;br /&gt;
&lt;br /&gt;
Hanryu asks, &amp;quot;Are we going to keep meeting here?  Why not at the Wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We will be at the wall, I was just joking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I had that question myself, but just figured it was easier to keep others from listenin&#039; in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The wall is nice, and Brent would appreciate the business.  He&#039;s a fellow Knight as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We had to explain why were are doing this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And it was not my idea, I just agreed to begin the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And will eagerly pass duties along to others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Sounds like a plan.  Well I&#039;ll do some scouting in the next few months and see if I notice anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I gotta run, safe paths all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks hanryu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims to Hanryu, &amp;quot;Always great to see ya, sir!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind exclaims, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Watch out for Mhar though.  Not a lot of folks appreciate his business practices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~At his point, this humble scribe accidently followed Hanryu to the river and had to make his way back to the docks from the riverbank.  He dives like a dolphin and boy is he quick on his feet.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;There he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He moves quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I usually get blamed for everything but I was just following instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Gwend was just praisin&#039; ya when you were abducted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I&#039;m a bit slow sometimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Betlind I look forward to hearing your reports and also, if you know anyone who wants to muster in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Blame it on the armor like the rest of us do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll go rustle some bushes and check some bars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did you think about the visions I discussed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As will I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think the ones I mentioned were related?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;My understanding of history is limited.  But it does concern me greatly.  The poisons especially.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The mural made me choke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well, honestly, I haven&#039;t left Zoluren in a long while, so am unfamiliar with the visions and this was my first time hearing of the most recent ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The recent visions are staggering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Clearly about the emerald knights, Lenizhir and the dark hand and shadow clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;The big ones usually tend to make their way through word of mouth to me eventually, but I just figured things were all quiet and happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Definetly concerning.  But I&#039;m not the wisest in understanding them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some of them talk about 6 or 12 legged creature they are fighting, just like in the mural.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well that&#039;s not great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I was curious on the numbering there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Twelve legs, five front line fighters, three behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My Imperial lecture next week will be about those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I just wonder if that is what they are holding back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just one of those, but many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Aye, very much so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Notice how the mural explained how they killed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is extremely important info.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The arrows were important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Rangers fighting from pole, paladins at melee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was how the Dark Hand was pushed back in the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One more thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Without the rangers led by Loro, all would have been lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~Another dang smudge..sorry lost that a single line.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Three rangers hovering in the back, much like three moons? Could that be an angle worth pursuing? Don&#039;t know what the other numbers would mean though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting concept.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;12 legs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That means something too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;The Thirteen with one excluded for some reason?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;S&#039;the only real thing I can think of in the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Five rugged plate-clad Humans surround and battle an enormous scaled twelve-legged green monster by working in unison to confuse it. The beast has several arrows imbedded in its bulging red eyes, the result of three more Humans that stand further away, aiming their longbows carefully around their comrades. The creature is losing strength and vitality, as indicated by its collapsed hind legs, while the Humans have nary a fresh scratch on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;5, arent 5 of the 7 still alive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Is anyone really sure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I&#039;ve been researching that, but we know Emille is alive, but she is a dwarf, not human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Just listening to the visions gets me tongue tied. Don&#039;t know how ya do it, Gwend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So not one of the 5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Betlind, &amp;quot;Agreed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Miskton&#039;s vision meetings are helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ll have to make it a point to drag myself outta the forge and head down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Well thanks again for coming, is this a good night to schedule meetings?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Easy to waste the winter andaen away in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Perhaps you could talk to a few others and get them to the next one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Absolutely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Betlind, &amp;quot;And miss the snow and brisk weather?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;On both accounts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Another dang smudge even larger snowflake..sorry lost two lines from that one.&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;I feel I enjoy it PLENTY enough on the brisk jog from the forge back to my house, thank you very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Asking Pfanston to mention it at the frequent ranger&#039;s meeting could be worth doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Gwenddolyn, &amp;quot;Hrm, gotta find a way to drag &#039;em back in then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Hanryu told him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Herding Rangers... Of all the paladin tasks that have fallen to me over the years... I swear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks again, looking forward to meeting down there at the wall in 2 months, world joust next month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So for the following month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I know a few I could share the invitation as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Thank you both for putting this together and all the work and effort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Not just emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though certain areas only ek can go still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was educational.  Opened my eyes to a whole new world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;And, once more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Mine too, I had forgotten so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you...my honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He grasped the task, indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It was hard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And he only had 3 days notice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to you, &amp;quot;Remember though, when she starts trying to get you to work the forge for her, it&#039;s ok to draw the line SOMEWHERE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A lot of material to scour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I dabble, but leave it to the experts like you two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting I have something to give you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Oh, hang around us enough and that&#039;ll quickly change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too hot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Shhh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Mmmfmfm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;What I will give you, you will laugh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I can&#039;t wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well full scale blizzard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Back to haven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Thinking it might be nice to go make some snow angels on the Dragon&#039;s Spine.  Any takers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have 5 more shields to forge of damite for the world joust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;And I&#039;m headin&#039; to Dirge, so, sadly looks like our trails all split here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;But seems as fate would have it they&#039;re all gonna lead back together again sooner than later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;So you two stay safe until then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Always a pleasure and an honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~It was at this point I took my leave retreating with a quick salute to my home to make these notes.&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Vaddon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 445th year, 37th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
A meeting was called of the Emerald Knights on the 445th year, 37th day since the Victory of Lanival the Redeemer. It was an overcast evening, and the meeting was held at the Shard Meeting Tower in the Hall of the Hunt.&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good to see everyone again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Get your classes and groups set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will silence the room during the history lecture and the status report update, then will open the floor for discussion of meeting topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright everyone have a seat and we will get started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Silencing the room in 1 roisen, it will be reopened following the lecture and status reports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will start with the general rules of order, as every meeting will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Disruptions during lectures and status reports are not acceptable rules of order, only when the floor is opened for discussion. This includes limiting movements, comments and casting spells or doing anything &lt;br /&gt;
else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our field status reports will always be mid year at Brent&#039;s bar and are less formal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Our lecture tonight is being presented by Knight Vaddon, and our status report will be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Greetings all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I fear my studies have been lacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I do have my observations to share about the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tonight I wanted to report on my recent travels through the Lost Grounds.  This follows Emerald Knight Hanryu&#039;s excellent report on the 242 Day of 444.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;During my recent participation in the Mountain Guard&#039;s recent patrol in support of the Emerald Knights, I stayed on the wall for a few days in their support and to collect this information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In general, I didn&#039;t observe any new signs or changes to the area outside the wall.  But thought for those that haven&#039;t been outside the wall recently into the Lost Grounds to summarize my observations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When you first step into the Lost Grounds, it&#039;s a bit surreal.  The fog is intense and obscures mere steps in front of you making it difficult to even know how to move.  The more time you spend outside the wall &lt;br /&gt;
however, the more confident you become navigating the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As you make those tentative steps throughout the Lost Ground, you begin to notice the ruins of once great structures scattered throughout the landscape. The remnants of buildings and fortifications lay in ruins, &lt;br /&gt;
their stones long since worn away by the elements. Some structures have completely collapsed, leaving only piles of rubble as evidence of their existence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These piles of rubble are rumored to be Morgane&#039;s Arm.  Though I don&#039;t have confirmation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would be interested in other&#039;s thoughts on this after I&#039;m done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;With these remarks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Despite the desolate surroundings, there is a strange beauty to be found in the Lost Ground. The twisted branches of the trees create intricate patterns against the gray sky, and the occasional burst of color from &lt;br /&gt;
wildflowers growing amidst the ruins provides a stark contrast to the bleakness of the landscape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Occasionally your foot catches on caltrops.  These catlrops are actually a hazard to the uninformed.  The sharp nails or spines can easily puncture flimsy footwear and you must be careful to watch your step.  True to &lt;br /&gt;
their purpose, the do slow foot travel throughout the area.  Compounding that with the mud, travel is slow navigating the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As the day wears on, the fog seems to grow thicker, and you find it increasingly difficult to see your way through the dense brush. Strange noises echo through the trees, and you begin to feel as though you are being &lt;br /&gt;
watched. You wonder if the shadowy figures atop the wall are still keeping a close eye on you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Catching in the wind on occasion are abandoned banners.  These banners are in the color and heraldry of the Emerald Knights.  Though long abandoned they do stake the claim to the battle ground that remains for the &lt;br /&gt;
efforts of the Emerald Knights and all those that lend their hand in the valiant defense of the Wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the battles still waged in the Lost Ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As night falls, best to return to the safety of the wall.  However, there is an abandoned dovecote.  That can provide sanctuary to the unprepared traveler.  This is a remnant of a structure that housed doves that &lt;br /&gt;
carried messages back to Shard.  For some reason, the wormwood vines and shadow weavers avoid this area.  The dovecote provides you a chance to set up camp if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So seek shelter there if you must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But heed this warning, the darkness is absolute, and you can barely make out the shapes of the trees around you. The silence is broken only by the occasional hoot of an owl or the rustling of underbrush as some small &lt;br /&gt;
creature scurries by. You realize that you are truly alone in this desolate place, and a feeling of isolation washes over you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Despite the challenges and dangers of the journey, you can&#039;t help but feel drawn to the Lost Ground in a twisted way. There is a sense of mystery and intrigue that permeates the landscape, and you are left with the feeling that there is much more to be discovered beyond the wall.  But do you dare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, I appreciate your time listening to this story and welcome the chance for any personal observations you may want to share before moving on with our agenda this evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Speaking of which, does anyone have anything they would like to share about the Lost Grounds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Or maybe we should...hold those comments to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Since we are still in the formal phase of this meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I truly appreciate your dedication and attention to detail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would be interested in checking out those ruins with you Vaddon, and we can report on them at an upcoming meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Anyone else wanting to come will be welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And now our updated field report, to be given by Knight Grymmlen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Good evening Knights and to all of our guests.  It&#039;s good to see you all again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to visit the Wall recently...It brought back many...memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;As I&#039;m sure it does to all who have walked the ramparts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak with Captain Fenhalut and with Grimnur upon my visit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I was mildly amazed in the fact that very little has changed since I last visited.  The Dark Hand is still with us..Make no mistake about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I had the opportunity to speak at length with Grimnur and although he wasn&#039;t very forthcoming...I did learn some things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I speciifically asked him about Sir Beren.  And was surprised at the answer I received.  Although he couldn&#039;t say when he saw Beren last, he did state that he was still out fighting The Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;Exactly where...is still in question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I really don&#039;t have much more to add, other than, if and when you all get a chance...Visit the Wall.  Speak to Grimnur and Captain Fenhalut.  They are The Watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;One comment I feel I need to make concerning Sir Vaddon&#039;s report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to you, &amp;quot;I agree with your assessment that the ruins are indeed the remainder of Morganae&#039;s Arm.  As does Grinnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;With that I relinquish the podium. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you so much for all of your effort and observations Grymmlen. Very well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Walking the ramparts and in that harsh area is not an easy task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is exciting to hear Grimner said that Sir Beren is fighting in the hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That is something new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It confirms he is still alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;These suttle changes are what we are looking for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Excellent work indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am now going to open the floor for discussion about an group going down to see these ruins and assess them and speak further with Grimner about Sir Beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The room is now open for discission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One at a time please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have questions for either of these Knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thinking about the Lost Ground, I do have something else to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Much less formal, but interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It all is so fascinating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;As mentioned earlier, the Mountain Guard lead by Lady of Elamiri Ayrell Evyntine-Vershir patrolled the Lost Grounds in support of the Emerald Knights on the 34th day of the 10th month of Nissa the Maiden.  Many of &lt;br /&gt;
you in attendance this evening participated in this effort.  Who here was able to lend their sword or talents that evening by show of hands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for the help, and the night off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, I recall standing to shoulder to shoulder with you both.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Myself, I ended up staying down on the wall for a few days following that patrol lending my sword to our fellow Emerald Knights.  One evening I joined the Knights circled around a campfire as they sang songs.  One &lt;br /&gt;
song in particular I thought I would share with you all which seems appropriate for our earlier conversation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Granted, I&#039;m not a bard but I do enjoy mead and merriment.  So singing is something I do, though not very well.  Regardless, I ask that you kept your tomatoes tucked away as I share this song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;This song is about the Lost Ground, and those Emerald Knights who stand guard against the darkness.  It draws in reference to Blackthorn Canyon and the Lost Ground, where shadows and darkness reign.  It&#039;s a place &lt;br /&gt;
where creatures of dread lurk beyond the wall, waiting to strike and shred anyone who dares to enter.  So without further ado, I shall sing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:VAUGHANF|VAUGHANF]] ([[User talk:VAUGHANF|talk]])Vaddon then launches into song, that drove one Knight to flee the meeting hall.  So it&#039;s not included here for the sake of safety of the readers of this log.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, with that....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Moving on to new business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Hanryu stated he wanted to lead a hunt following the next mid year field status report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Is that still on the agenda?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Seems fine to me.  Always fun to wander down there and kill some vines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be a plus to take part of the group or whomever wants to go after the informal report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the meantime, we will agree on a different time to go check out the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And anyone wanting to go, tell Vaddon now so he can give you the details when we know them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Until vaddon and I have time to discuss it further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone have any other new ideas or new event business?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I need a volunteer emerald knight to do the mid year field status report\.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Elurora?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I&#039;m sorry,I do not have the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else willing to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well then, I will have to select someone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Maybe next time we just go hunting.  Less talking more slicing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I like that idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We do need an update about sir beren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It will be at brents bar and you can leave right afterwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I will do the next report then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Knight Grymmlen has one last thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Brent like us...free ale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;I would ask that all Knights present please stand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen says, &amp;quot;&#039;Our cause is not fame. Our cause is not wealth. Our cause is to fight this evil that defiles our realms. If you do not swear your blood oath to fight the Hand until the last, you do not ride with the Emerald &lt;br /&gt;
Knights. Scars will be your medals, and your glory only another dawn. Swear your life and ride with the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;Here here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grymmlen exclaims, &amp;quot;HUZZAH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elgalad exclaims, &amp;quot;I swear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;And with that, this meeting is adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer asks, &amp;quot;Ok pali ranga hunts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For your support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;Safe paths everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ishimmer says, &amp;quot;Thanks for the gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Next meeting will be on the calendar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Squire Vaddon.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 446 year, 28th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Third Annual Emerald Knights&#039; Meeting held on the 28th day 446 years since the Victory of Lanival the Redeemer in Shard at the Hall of the Hunt.  Those in attendance included; Mother Jaelia, Knight Templar Nanakii, Primal Lady Zalinyar, Squire Eskila, Light of the World Gwenddolyn, Squire Cheyee, Emerald Knight Vaddon&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the 3rd Annual Round Table Meeting of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my updated field report after vaddon gives his.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Gwenddolyn, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You clearly say, &amp;quot;Two items of interest to report this year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, as I continue to collect the oral histories of those near the wall, I frequently return to continue my interviews with the people of Blackthorn Canyon.  This past year was no exception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As I inquired of the various folks, I made a particular effort to interview our fellow members and leaders Fenhalut, Eothim, Grimnur and the Last.  In addition, to provide a more complete picture, I interviewed the trader Brindle, barkeep Brent, and the herbalist Doritee.  Other residents I approached remained tight lipped offering no additional information to complete the picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regretfully, their tongues have not loosened, and no new information was shared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You thoughtfully say, &amp;quot;Though as I reflected on those conversations, I realized a point I had previously missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When speaking with Doritee, she once again mentioned her agreement with Commander Fenhalut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She spoke of her agreement between them that only after a childs thirteenth name-day can a child pick up a weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When I mentioned this to Jaelia, she suggested that requiring age 13, they want people who have enough life experience, to be certain of their commentment and understanding of they are they are doing and joining.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;This highlights to me a recruiting standard that I hadnt considered.  It also emphasized the importance of Blackthorn Canyon to the recruiting ranks of the Emerald Knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Second, as mentioned in our midyear gathering my curiosity about the locked library has been resolved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Recently I can only assume an errant tradesman changed out the locks on the library doors.  Rumors circulated quickly that the door could be opened without a key using other tools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hearing those rumors, and my prior interest, I found an accomplished locksmith and went to Corik s Wall to investigate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My accomplice, Zalinyar, and I found the rumors to be true and the doors are now pickable.  We quickly gained entry.  However, be warned there is a nasty surprise if you bumble in your efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Regardless, the library is the study and bedroom of Commander Fenhaults.  Within the room is a book case with a complete set of the Emerald Chronicles.  As you may recall, The Chronicles share letters written from the Knight&#039;s Second Commander Geoff Graev to his friend Hren Nebbanwritten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Though growing dark, we quickly scanned the chronicles noting no new information much to our disappointment.  However it was a delight to marvel at the complete set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Also worth noting, is the room is monitored by the guards and they keep the door secured at all times.  They did not take exception with our research, but did lock the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It also appears a Page is assigned to Commander Fenhault as his personal aide.  He kept close watch on us as we handled the Chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When we were done and left, I inadvertently discovered a crossbow bolt in my left leg as my ignorance of locks became quickly apparent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Zalinyar studied the bolt noting that it was made of copper but of similar craftsmanship of other bolts common through the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I took exception to the use of copper.  I find this curious but will leave it any accomplished metallurgist in our midst s to decide whether any information from that would be helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And the final point of interest was the pages direction not to hand the bolt to each other.  Curious to know more about this Page, because he only appears randomly and otherwise is in the shadows unseen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There may be other secrets which we couldn&#039;t discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;I will close my report with the words of Commander Fenhault as a stark reminder to maintain diligence, which are,  The terror beyond these defenses must never be allowed to breach them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;Thank you, fellow Knights, for your attentions steadfast service. End of report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to my field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have spent much time there, looking over the ruins, so on with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Here is my field report combined with some related historical information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and nost rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One other point of interest is about the child who has appeared in several of the recent visions.  I believe this is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her. Also Grimnur says, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We defintely need to figure out what he meant by that last comment, and learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My own opinion about some of the Original Seven Paladins and other Paladins who have gone missing, they are somewhere beyond the Lost Grounds. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla, Drelden, and more recently Sir Beren and Oane.  Also Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or her fake tomb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was Highhold. I suspect that Morganae&#039;s Arm was built just outside of Highhold because that is where all the fighting took place, since they were fighting over control of Highhold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey an entryway into the renown Highhold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaelogical items I found in the strewn ruins were several large boulders dwarfed by the size of the old, rusted-out trebuchet. Barely clinging by one end to the rather ill-wrought siege engine, the heavy sling dangles to the ground like a giant razor strap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Among the items I found were some old caltrops, which are spiked traps, several small groupings of burial mounds, an extremely old oak tree, the rusted remains of an old sally-port, an old well, a small dovecote, a squat opening in an old wall, and the remains of an outer bailey of what was once a mighty fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will be spending some time down there continuing to research these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle and see if you can discover something that I&#039;ve missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A little historical information that I am taking extremely serious is a reference in 241 BL, that Corik the Black Cloud becomes the Ferdahl. Could the black cloud near the wolf constellation be related to Corik somehow? No other historical figure has ever been referred to as such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are now known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times. I do believe that there is more to this story, and we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now the floor is open to other emerald knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other knight have anything to add?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The formal part of this meeing providing updates is completed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The floor is open to others to comment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am intrigued about the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fascinating room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You need to look in every nook and cranny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It&#039;s a bit hard in all this armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Like I found the letter and bottle in darius&#039;s office, there must be something there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But I think Zalinyar did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Open forum now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I looked on, in, under behind and searched everything I could put my hands on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;GOt a splinter from the back of the bookcase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They are there toiling and watching you for a reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What do they have to hide?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was very curious, I&#039;ll say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Why is the door still locked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And when the guard passes in the hallway, the guard relocks it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;But I believe that a bard may be able to employ their recal abilities in a more quiet manner, as every time I did something, the page got after me. Honestly I&#039;m surprised I didn&#039;t get Vaddon thrown out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;While you are in t?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, when they make rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;You can open it to leave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And it&#039;s odd that you can hear the griding of the portcullis through the wall I thought. Maybe there&#039;s a hidden passageway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Have to unlock it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Or do you have to pick it again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I picked the lock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I got a bolt out of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;SOrry, not sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So you could get locked in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh yes, you&#039;re definetly locked in.  But then the page is kind of creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What did he look like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The page locks the door behind you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There and isn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too quick for me to get a description.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nanakii says, &amp;quot;Odd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He was... plain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Fast kid, that page is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Was he an emerald knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too young.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Seome?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He took an exception to me searching the chronicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Exception?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Couldn&#039;t draw that conclusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;And after I yanked the bolt out of vaddons leg, he wouldn&#039;t let me hand it to vaddon or allow me to study the bolt in the room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Very odd behavior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar seriously says to Gwenddolyn, &amp;quot;This is stuff you can&#039;t make up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;When I went in there years ago, there was no page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;But were you tossing the room?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;He only appears to warn, then slinks back to the shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Did they say anything to Zali about not being a knight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I mean... respectfully looking for clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;She was with vaddon so they did not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;No, but Vaddon didn&#039;t leave me unattended in Emerald Knight territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No that would not be wise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well I should go in there and needle that page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We moved freely without incident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Though I would need a good lockpicker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;He&#039;s quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She can do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Sure can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So about the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I don&#039;t think I would be wise for me to try again.  Next time might be something more umm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Doesn&#039;t anyone have anything to say, especially about the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I agree with the bailey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar quietly says to you, &amp;quot;Books are very important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Think that is the right track on the Arm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;No bailey is recorded in history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will plan to check out the boulders as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;The lost Chapel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It must be part of highhold, as that was what they were fighting over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Too worried about getting these boots muddy to look at the bigger rocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Look behind, under, everything you can tap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Turn everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Pull everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Push everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Push, poke pull, kick too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In the library too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We are missing something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Even licked a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;The noises from the portcullis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;&#039;I think you&#039;re right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Yes and the howling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Can clearly be heard from the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Alright, meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thanks for coming all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Meeting on the 447th year, 20th day since the Victory of Lanival the Redeemer&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fourth Annual Emerald Knights&#039; Meeting held on the 20th day 447 years since the Victory of Lanival the Redeemer in Blackthorn Canyon at the Old Mine Bar.  Those in attendance included; Veteran Apprentice Anuril, Champion Seydin, Nepenthe Huebald, Knight Penitent Briaen who is surrounded by a corona of fiery light, Hunter Hanryu, Heart Tender Kethrai, Emerald Knight Akolu, Squire Cheyee, Squire Eskila who is followed closely by a neatly organized mischief of rats, Primal Lady Zalinyar who is sitting, Black Fox Jaelia who is emanating a benevolent holy aura, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Light of the World Gwenddolyn who is surrounded by a corona of fiery light and Emerald Knight Vaddon.&lt;br /&gt;
&lt;br /&gt;
My notes of the meeting follows;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Welcome to the Emerald Knight 4th Annual Round Table Meeting. My name is Gwenddolyn, and I am pleased to meet you, and. good to see those I have already met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Since Betlind is not here and sorely missed, I will give her opening speech about the general meeting rules of order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;At our 1st Annual Round Table Meeting, we voted to allow non-Emerald Knights to attend and listen in on our official annual Round Table Meetings and Mid-year Field Reports, with the understanding that interruptions would violate the general rules of meeting order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This includes comments made out loud by non-Emerald Knights during the official business meeting, and your cooperation with limiting your actions during the meeting will be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Once we have ended the reports and updates, the floor will be opened to everyone for discussion and questions about the meeting content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very interested in what others have to say once we have completed our reports and the floor is open for discussion with everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So first, official Emerald Knight business. I will provide some related historical information, followed by my updated field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;My report will be followed by our Scribe, Emerald Knight Vaddon, and then after he has finished, any other Emerald Knight who has a report or update to share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In 195 BL, the Dark Hand is created in South Ilithi in Adamantia, destroying the land and isolating High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Just 37 years later, in 158 BL, High Hold is destroyed by its isolation caused by the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Within 2 years, in 156 BL, patrols along the northern Alaudian border report seeing a land of the living dead that stretched southward toward Adamantia and to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;In my next annual report, I will give the history of High Hold and the many attempts at sieges to take control of this famous Dwarven-built castle, that was first erected over 17 centuries ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Almost 4 centuries after the creation of the Dark Hand, historical records show that the Corik&#039;s Wall was repaired and defended by the Emerald Knights after their founding in 183 AV and it fell to the Dark Hand in 192 AV.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Humans of Shadow Clan live entirely within the Dark Hand itself, where every moment of their existence is a struggle to fight the creatures within it and most rarely leave until they die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One point of interest is about the child who is the son of the Matron of Shadow Ptera, named Seome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Grimnur continually mentions that he was just a young boy when he went over the wall and folks thought that he had been long dead when he come back with her.  Grimnur said, &amp;quot;You see, he was the first child to learn what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;We definitely need to figure out what he meant by that last comment, and learn exactly what it is they know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So many Paladins who have gone missing, and some were last known to have gone into the Lost Grounds looking for someone. There has to be a place that leads into another area that we have yet to discover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Many have gone missing as far back as Syal, Csilla and Drelden of the original seven paladins. More recently missing were Sir Beren and Paladin Researcher Oane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Emille the Fist, whose armor, shield and weapon are also missing, along with no body in either her real or fake tomb. So where is she? She must be fighting and needed her armor, shield and weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I recently have found some odd ruins strewn around the Lost Grounds, and I am continuing to study them as various archaeological sites. It has gotten quite interesting, and I have come across some intriguing items along the way that require further research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;One of them are ruins of a bailey, which seems quite out of place there. A bailey is an entry building that leads into a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was not a castle. It was a fortified wall, used as a defense to keep the tainted creatures from entering into Ilithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;During that time, there was only one castle in this entire area, and that was High Hold. I suspect that Morganae&#039;s Arm was built just outside of High Hold, because that is where most of the fighting took place since they were fighting over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So was that bailey the original entryway into the renown High Hold? How long ago was that? According to historical records, it was over 254 years ago that Morganae&#039;s Arm Fell to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The bailey is viewable from several of the west and south rooms, four to be exact. Two are on the west side, north and west of the dovecote. One is on the southwest corner and the other is on a south room. I am convinced this bailey extended westerly and led to High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some other interesting archaeological items I found in the strewn ruins were several large boulders dwarfed by the size of an old, rusted-out trebuchet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Both trebuchets and both boulders are points of interest that I am continuing to study. I am looking into the possible restoration and repair of both trebuchets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Also an interesting old small dovecote, that was likely used to house doves and pigeons and that sent important messages during the fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Other items I found were some old carefully placed caltrops in two rooms north and south of each other, which are spiked traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Also two small groupings of burial mounds marked by banners, one on the west side and the other on the east side. Why were the caltrops put i the nrooms that led to an old bailey, to preventing others from seeing the bailey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I also found an old oak tree, the rusted remains of an old sally-port, an old well, and a squat opening in an old wall, all of which are still under investigation as points of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The opening is unique because not only is there a ladder there, but there is also a separate frame, which are clearly two different items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is not the frame of the ladder, but perhaps it is the frame of a rotted out walkway that had wooden planks which rotted away over time, leaving just the frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will continue spending some time researching these finds and looking for more items of interest in the ruins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I suggest that other Emerald Knights take the time to look at these remnants of that great battle to see if anyone can discover something that I&#039;ve missed. Also, remember if you bring non-mustered friends beyond the wall, do not leave them behind or separate them from your group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Some historical information that I am taking extremely seriously is a reference to 241 BL, when Corik the Black Cloud became the Ferdahl. No other historical figure has ever been referred to as such, the Black Cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So I am going to repeat this part, as it may become extremely important for us to know this history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Morganae&#039;s Arm was built by Corik as a forward defensive position south of what is now called Corik&#039;s Wall, in the area known as the Lost Grounds. He named this forward defense after the Mountain Queen, hoping she would come to the aid of his city&#039;s defense. but she did not and let the city burn instead of coming to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Historical records show that the wall was repaired and defended by the Emerald Knights after their founding in 183 and fell to the Dark Hand in 192 AV.  An account of the early Knights and the Arm can be found in the The Emerald Chronicles by Geoff Graev in the now accessable library there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;After the Dragon Priest wars ended, Ferdahl Alec of Shard was left with the threat that remained of overwhelming taint from their experiments and magics that blighted the lands and the creatures south of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The Ferdahl called for volunteers to help wage a mission to contain and beat back the corruption. The Humans who answered this call to arms were mostly rangers and paladins, who are known as Shadow Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;This band of men and women fighters took on their mission with such unrelenting dedication that the Emerald Knights still talk about them in modern times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I do believe that there is more to this story, and that we are close to discovering a new pathway that will lead us to an undiscovered area beyond the Lost Grounds, which may have the answers that we seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is up to us as Emerald Knights to watch for any changes in the area, prevent any further encroachment of corruption beyound these walls, and to continue to search for the missing Paladins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Oddly, that was the same mission the original seven paladins were tasked with, to battle back whatever Syal was fighting, which could very well be closeby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Another recent discovery made was about the Vela&#039;tohr. Is it possible to remove the taint from the Lost Grounds with this new magic known as the Embrace of the Vela&#039;tohr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I am very curious about this new discovery, and we have yet to unlock its true potential. I would like to work with a group of Empaths and Clerics to try a few experiments with a large group in the Lost Grounds, not just one Empath trying to do it themself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I have wondered if the current Vela&#039;thor plants would be able to provide a seedling somehow. Elurora mentioned it could be brought to this side of the wall to tend and grow with the help of several empaths, then moved into the Lost Grounds once it was an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Now moving on to the next report. Vaddon was painfully absent at the last field report update, and his scribe duties were greatly missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I understood that he had quite an update for us all. He collected oral histories of those near the wall, inquiring with the people of Blackthorn Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn exclaims, &amp;quot;But he is here now to give us his report!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Sorry I talk so fast for your scribing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically exclaim, &amp;quot;Good evening, my fellow Emerald Knights and guests!&amp;quot;&lt;br /&gt;
You say, &amp;quot;I hope you&#039;re all well and are in good spirits.  In my report, I wanted to share a few things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;First, I have picked up additional patrols on the wall for extended periods.  This past summer and fall were an amazing time on the wall.  The desolate nature of the area has its own beauty that is only appreciated with time spent here.  It s captivating in its own way, but I miss seeing everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You regretfully say, &amp;quot;So, I regret missing our last meeting.  I was there in spirit, but the continued task of defending the wall wouldn t allow my departure at that time.  Let alone, our Second Grimnur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attentively say, &amp;quot;Second, I continue to regularly visit with the folks around Blackthorn Canyon to build rapport and trust with them about the going-ons around the area. Maybe one day, I will be privy to the true gossip in the Canyon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You casually say, &amp;quot;However as is typical of the good folk, they had nothing new to report in their chatter and musings about life and thoughts on different people and history of the area.  I hope with time, I will gain their trust that they will share their deeper thoughts and stories about the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, I wanted to share a recent experience and my thoughts about the adventure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously say, &amp;quot;During my time on the wall, a young paladin named Rizk stumbled up the battlements looking to join our esteemed group.  He was this bright-eyed, bushy-tailed, and about as green as the fields of Illithi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You apologetically say, &amp;quot;A part of me wished once again to have that firm grasp of idealism that was so evident in his hunger, but I digress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;After speaking with the Commander Fenhalut, Rizk set on his way completing the tasks on the wall.  After Second Grimnur granted me leave, I chose to help him as he struggled with the work assigned to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You humorously exclaim, &amp;quot;And boy, did he need it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;He stumbled, fell, and was completely incompetent with the work to be done.  The kind of person that makes you wonder if the Dark Hand is just a bit easier to deal with. You know the type, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You disgustedly say, &amp;quot;So, as I coached and watched him fumble with rocks and stuff my disgust grew.  A flicker of light caught my eye, and when I took notice, I was humbled by what I saw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You admiringly say, &amp;quot;But, despite the monotony of it all, Rizk had a heart full of courage and determination. He didn&#039;t just see it as a chore, he saw it as an opportunity to prove his worth. And I couldn&#039;t help but chuckle as I watched him wrestle with those rocks, cursing under his breath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You enthusiastically say, &amp;quot;Now, my friends, that brings me to the point of this story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You inspiringly say, &amp;quot;In a world as challenging as ours, it&#039;s easy even for those of us experienced in the matter to get lost in the daily grind, to forget the reasons we took up the mantle of the Emerald Knights.  Remembering the words of Petra, we didn&#039;t join for the fame, the glory, or the easy quests. No, we joined to protect Illithi from the darkness that threatens it, just as our founders did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;We may not have crowds cheering us on, and we may not have the folks we protect offering us favors, but we have something far more important: a purpose. We have each other, united by a common cause, bound by the laurel and lion&#039;s claw crest on our badges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You valiantly say, &amp;quot;So, my fellow Knights, I stand before you today with a simple request. Let&#039;s remember our purpose and the legacy of those who came before us. Let&#039;s reach out to potential recruits, rangers and paladins alike, and help them complete their quests just as we did and received help from our superiors at the time. Together, we can increase the number of Emerald Knights, strengthen our ranks, and continue the fight against the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In the end, it&#039;s not about the mundane quests or the lack of cheers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You passionately say, &amp;quot;It&#039;s about the honor, the duty, and the unwavering commitment we have to the lands we call home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Thank you for your time and may the laurel and lion&#039;s claw guide our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You curtly say, &amp;quot;End of Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you vaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does any other Emerald Knight have anything to share?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I did crack into the library and despite being closed for several decades, it did not seem to have any renovations or new books I could find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would like to respectfully disagree with your assessment on the bailey being a part of Highold.  According to what books I could find, Highold had no roads leading to it as it was built high on the peaks of a mountain.  It was accessed by a complex series of lifts.&amp;quot;&lt;br /&gt;
Gwenddolyn says, &amp;quot;I will give my history of High Hold at the next annual meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Elurora, &amp;quot;Could the bailey be the wall in front of highhold?  It is considered an outer wall if my books are right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;There is quite a bit of reference to it being directly next to the Lost Grounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks you, &amp;quot;Why would it need that when it was built into the peaks of the mountains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Purnay says, &amp;quot;You would want to protect the bottom of the lifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanryu says, &amp;quot;I&#039;d caution into reading to much into the names of the things scattered around the muck of the Hand.  The folks that named those things were typically doing so as they either fought some monstrosity or fled from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Maybe an outer place at the footholds for the delivery of materials and supplies to those lifts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;That could be a fable about the mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The battle here was over control of High Hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So it had to be close.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;It would still need to be protected wouldn&#039;t it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is referenced to be adjacent to the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Any other questions or opinions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I open the floor to everyone now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;The only report I&#039;ve to offer is that I&#039;ve walked beyond the wall a few times for the last 6 andaen, but I haven&#039;t noticed any significant increase in the dark hand forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Thank you for your patrols.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Thank the gods for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Keep them up please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Akolu, &amp;quot;Notice any breaks in the fog?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Good question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;None that I can recall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Just curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Has anyone tried planting those plants in there yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Did they work to heal the lands?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;None have been seeded yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;They would have to be an adult plant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I just wondered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The young ones would die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It is something to consider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;Or a thicket maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I would be curious to see if the ones Empaths can summon would have any effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thicket is like a whole plant party.  That may do the trick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I would like to try a huge group to do it together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;1 empath would not have the power to do such a thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I ask all emerald knights to go check the artifacts in the Lost Grounds, and Rangers, look for new pathways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Gwenddolyn, &amp;quot;Especially around the sallyport and timbers, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Contact Vaddon or myself if you find something of interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Or in any room the bailey can be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yeah, something is a bit off with that area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks Gwenddolyn, &amp;quot;The bailey has rooms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;The spiked traps were put near those areas, so that is interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You can see the bailey from several different areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Usually a bailey is an open courtyard type style area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;All south and west areas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu asks, &amp;quot;I&#039;d be curious to see if the taint would corrupt anything Empaths planted in there, and wonder if it would revert to it&#039;s natural parasitic state?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;A bailey is an entryway to a castle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Akolu Great question, me too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaelia says, &amp;quot;A single plant by itself in the Dark Hand, a corrupted area on our plane, or the Plane of Electricity, a single plant will show signs of being very uncomfortable. So a thicket is probably good to test in both places regardless to see if there is any additional differences or similarities or anything else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;You would need several empaths to get a thicket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says, &amp;quot;On the subject of purification, I think it prudent to mention that scars play a role in maintaining the point of a lesson.  When recently an attempt was made to purify the Ancient Tree near Leth, our group was spirited to Lyba Bima and I to Trefren.  The words spoken to me in this place were &amp;quot;Some wounds are endured as a lesson. Some scars serve as reminders.&amp;quot;  This statement seems important on this subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;I should put Vaddon in charge of it after the next field report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;So Vaddon, make a note to take a group of empaths and clerics into the Lost Grounds following the next Mid-year Field Report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huebald asks Briaen, &amp;quot; I was thinkin&#039; of this place after we went there for certain, sir. But I don&#039;t think it would hurt to try?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen says to Huebald, &amp;quot;Attempts may be made, and rightly should be.  I only bring it up in an attempt to temper expectation of outcome.&amp;quot;&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Does anyone else have anything to share or ask?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;So, on the topic of the vela&#039;tohr plants we are able to summon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve done some further research on that, and found some results that I&#039;m not sure how to interpret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Please do share.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon these plants in the Vela&#039;tohr Valley in Forfedhdar, they seem to have a noticeable affinity, like they remember it is their home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;When we summon them either in the Dark Hand, or in Zengmodaleth, they seem... uncomfortable, as if there&#039;s something about the ground they don&#039;t like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That&#039;s understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Our assumption has generally been that, at least in the case of the Dark Hand, that was due to its corruption.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;What about this side of the wall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Outside of the dark hand and lost ground area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Maybe like what Briaen was saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Well, here&#039;s the thing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;I&#039;ve traveled to many different areas that I would consider to be corrupted. Some less, some even more, than the Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Nowhere else has the plant reacted in that same way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Do you think a plant can be grown in Forfedhar and brought here as an adult?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Those places include the Whistling Wood, the Forest of Night, the Zaulfung Swamp, the ruins of Oshu&#039;erhhsk Manor, and even Jeihrem&#039;s Barrow on Basalt Isle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Akolu says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;The latter of which is so corrupt that even being there causes my empathic senses to be assaulted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Understandable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;And it&#039;s leading me to wonder if there&#039;s something fundamentally different about the Dark Hand that the plant is responding to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Interesting thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;The Zengmodaleth is connected to the other plane, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Maybe we should delve into why that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;Other areas I&#039;d like to try but haven&#039;t, are in the Astral Plane, and within the decaying soul of Maelshyve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly asks, &amp;quot;Could the Dragon Priests have drawn something from another plane to the Dark Hand to do whatever they did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;It seems possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai says, &amp;quot;That&#039;s all I have for the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Kethrai, &amp;quot;&#039;Good ideas...tough spelling though.  Keeping me on my toes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;He should just call it that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kethrai quietly says, &amp;quot;I don&#039;t think Lasarhhtha would have much respect for the common tongue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;For anyone interested, I am doing some S&#039;kra Mur history at my next history lecture, among other topics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Another good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seydin asks Gwenddolyn, &amp;quot;With trivia to follow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Anyone here a recruit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn asks, &amp;quot;Joining the emerald knights?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Ranger or paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eskila wearily asks Cheyee, &amp;quot;You still want to be a recruit when you&#039;re ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenddolyn says, &amp;quot;Meeting adjourned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~~Prepared and humbly submitted by Scribe Vaddon&lt;br /&gt;
&lt;br /&gt;
Postscript…be sure to follow up with Kethrai on his Lost Grounds Vela&#039;thor plants studies that followed this meeting at the mid-year meeting.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vaddon&amp;diff=623448</id>
		<title>Vaddon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vaddon&amp;diff=623448"/>
		<updated>2023-10-16T01:54:28Z</updated>

		<summary type="html">&lt;p&gt;BENCHMARK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Vaddon Whorlo&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=y&lt;br /&gt;
|Image File=Vaddon2.jpg&lt;br /&gt;
}}&lt;br /&gt;
=Early Life and Education=&lt;br /&gt;
Vaddon was born on a farm in a year of great drought.  As the farms around the Whorlo family’s dwindled, dried up, and were abandoned, his parents decided to abandon theirs as well. Sending their children to relatives and friends abroad, they were left with the youngest, now not even a year old. They ended up leaving him with the church and a meager tithe, hoping to establish a new farm and return soon to retrieve him.&lt;br /&gt;
&lt;br /&gt;
Months passed, and then years.   Vaddon grew up among priestess, priests, traveling clerics, and the other orphans. While many of the children gravitated toward the scholarly learning, some part of him believed the story that he was told about his parents eventually returning to claim him.  Vaddon desperately yearned for that day and wanted to be ready to work the farm.  He took on physically demanding jobs to prepare for the hard life of a farmer.  Initially he worked in the temple gardens helping the Gardener Eaadrich.  His work ethic and strength was quickly noticed and eventually he began working with the Undertaker Khurek to bury the bodies of the recently deceased.  &lt;br /&gt;
&lt;br /&gt;
In the temple, Vaddon heard stories of the great inquisition against the Necromancers, battles of good versus evil, and the might of holy paladins and clerics. So while the other children read and studied, Vaddon yearned to hold a blade.  With his head full of stories about the glory of battle and fighting to rid the lands of the evil his path became clear. &lt;br /&gt;
&lt;br /&gt;
Seeing the wanderlust in Vaddon&#039;s eyes, the High Priestess released him from the temple&#039;s care and duties to pursue a path more suited to his ambitions.&lt;br /&gt;
&lt;br /&gt;
=Page Years=&lt;br /&gt;
Immediately Vaddon went to the Paladin guild hall seeking work.  He was eventually accepted and given page duties that had typical chores including delivering guild messages, cleaning the guild hall, tidying up the clothes and weapons of the sentry’s and those serving the Crossing guild hall.  Watching and learning from those in the hall taught him civility and noble skills.  Occasionally, he would be taught horsemanship in the stables and practiced combat when the training halls were empty.  Often sneaking off in the early morning to the library opened a whole new world to Vaddon as he learned the history, legend and lore contained in those tomes.  &lt;br /&gt;
&lt;br /&gt;
This was the time, Vaddon engaged his interest in deeper thought of philosophical matters much to the dismay of others around him.  In return for his service, Vaddon was provided food, shelter and clothing.  More importantly the education, combat training and other forms of learning he attained by this experience was considered suitable and adequate reimbursement for these years of his life.&lt;br /&gt;
&lt;br /&gt;
=Initiate Years=&lt;br /&gt;
Upon coming of age, Vaddon joined the paladin guild at the first available opportunity.  Guild Leader Verika, already familiar with Vaddon granted him admittance.  Lady Verika shared with him these special words at his investiture saying, “The Paladin&#039;s strength is knowledge, his sword and armor mere tools to hone a virtuous heart.” These words continue to guide Vaddon to this day as he searches for understanding of good versus evil.  &lt;br /&gt;
&lt;br /&gt;
Vaddon joined the formal training program directed by Lady Verika.  She set expectations for him to meet in learning to use armor, weapons, and magical arts as well as a focus on the spiritual, mental and physical training.  He took advantage of the morning hours to participate in any weapons classes offered, then in the afternoons took to Crossing and surrounding areas practicing what he had been taught.  Evenings would find him in the corner of the library reading by candlelight or in the chambers praying and reflecting on his days.&lt;br /&gt;
&lt;br /&gt;
As his skills and abilities increased, he ventured out exploring and serving the citizens of Crossing.  One of his favorite activities was traveling the northern trade road between Crossing and Riverhaven ferry.  He would dispatch beings that would threaten weary travelers and trade.  &lt;br /&gt;
&lt;br /&gt;
It was during one of these frequent patrols, that he got the notice of a trader.  Vaddon came to the trader’s aid when attacked by creatures along the route saving the trader’s caravan for certain loss.  The trader took a fancy to the young man, hiring him to guard her caravans on future trading business.  Thus began a relationship that allowed Vaddon to acquire coins to purchase armor and weapons to aid him in his pursuit of the paladin ways.  &lt;br /&gt;
&lt;br /&gt;
=Squire Years=&lt;br /&gt;
On the 34th day of the the 8th month of Skullcleaver the Dwarven Axe in the year of the Silver Unicorn, Vaddon was promoted to a squire.  During the ceremony held in the Paladin Guild’s Chamber, Sir Warbrolus administered an oath to Vaddon to follow the Paladin Code and use his skills and talents honorably for the defense of the gods, the lords, and the citizens against evil.  Among the light seeping in through the stained-glass windows, and the simple weapon racks, Vaddon dedicated his life to that of the Paladin Code and began his noble service.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the squire investiture, he returned to Khurek.  He sought out Khurek’s approval and his blessing of his sword and armor.  Khurek was not forthcoming with the blessings.  Instead, he rebuked Vaddon for his ignorance in so blindly adopting such a flawed ethos.  He chastised him and humiliated him in front of the temple caretakers, shattering any illusions that Vaddon had about Khurek’s paternal concern towards him.  This encounter shook Vaddon to his core causing him to doubt his chosen path.  The outcome of which being his single minded resolve to prove Khurek wrong and living a good life following the code.&lt;br /&gt;
&lt;br /&gt;
Vaddon placed a much greater emphasis on training especially his martial prowess, as he was now mentally and physically prepared for it. His training included continued combat practice with various weapons, horsemanship, and skills that will be useful as he upheld his oath including climbing, swimming, and athletics.  This martial training and service, however, was only one aspect of his new life.  Vaddon was not only a warrior-in-training, but also a nobleman, and therefore he became one.  He study and learnt lessons in music and dancing, etiquette, and jousting. In addition, he continued to acutely study the Paladin Code, realms history and lore.  Vaddon also learned to play some popular games, such as siegery as a means to advance his strategic thinking.&lt;br /&gt;
&lt;br /&gt;
Vaddon continues to this day seeking out opportunities to follow the code.  His days are spent wandering the lands applying and keeping his code.&lt;br /&gt;
&lt;br /&gt;
=Reflections=&lt;br /&gt;
Sharing of stories of battles fought, lessons learned and other musings.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Justice, Judged: My Unholy Day in Court&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 446 years, 372 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to describe the shock of it all. Today, in Riverhaven, a place I&#039;ve always felt a sense of belonging, I found myself accused, judged, and pronounced guilty. The charge? Endangering the public. My heart races even now as I pen down the words. How did I, a Paladin who&#039;s taken solemn oaths to uphold justice, land in this situation?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been through skirmishes, fought enemies, faced the darkest of evils, and yet, nothing felt as piercing as the weight of that gavel coming down. I have always taken pride in my role, my duty to the people. And now, to be seen as a threat to those very people... It&#039;s a blow unlike any other.  Schist…I wear the Peace Keeper title to announce my presumed duties to these lands.&lt;br /&gt;
&lt;br /&gt;
The very core of my beliefs, the Paladin Code, states the essence of my duties. But now, I&#039;m questioning everything. Is justice always fair? I&#039;ve been found guilty, yes, but the turmoil inside questions the legitimacy of the judgment. I know my intentions were never to harm. If I&#039;ve wronged, it was unbeknownst to me.&lt;br /&gt;
&lt;br /&gt;
But the Code is clear. &amp;quot;A Paladin is Just and works to promote and enforce Justice and the Law.&amp;quot; I respect the law, even if I find myself at odds with it. But this incident has cast a shadow of doubt on my journey. Am I fit to wear this mantle? To wield my sword and shield in the name of justice?&lt;br /&gt;
&lt;br /&gt;
The situation makes me ponder deeply on the concept of justice itself. Is it absolute? Or are there shades of gray, blurred lines that even Paladins can unintentionally cross? The Code is my anchor, but right now, it feels like it&#039;s dragging me down into a sea of uncertainty.&lt;br /&gt;
&lt;br /&gt;
I recall the words, &amp;quot;A Paladin is Loyal. He does not betray his god, his liege-lord, his guild, his family, or his friends.&amp;quot; Today, it feels like I&#039;ve betrayed myself.&lt;br /&gt;
&lt;br /&gt;
In this moment of introspection, there&#039;s a part of the Code that stands out – the notion of being truly Evil. If the law unjustly brands me guilty, does it not teeter on being truly Evil? Yet, as I think on it, my conscience wrestles with the idea. Perhaps it&#039;s not about the law itself, but about how it&#039;s interpreted and enforced.&lt;br /&gt;
&lt;br /&gt;
This injustice, though painful, will serve as a lesson. A reminder that the path of a Paladin isn&#039;t easy. But it&#039;s also a path that requires unwavering belief, not just in the Code, but in oneself. Tomorrow is a new day, and with it, I&#039;ll embark on a journey, not of redemption, but of understanding, of seeking truth in the midst of doubt.&lt;br /&gt;
&lt;br /&gt;
This Paladin&#039;s path has taken a new turn. Only time will tell where it leads.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Whispers Amidst the Chill&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 446 years, 367 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s late. The campfire&#039;s warmth still lingers on my skin, even though I&#039;ve long left the company of my fellow knights. I can still hear the distant laughter and stories as they continue their fellowship. Here in the barracks, it&#039;s just me, the flickering candlelight, and this small oaken desk I&#039;ve claimed for tonight.&lt;br /&gt;
&lt;br /&gt;
Winter is really setting in. There&#039;s a kind of beauty in the frost outside, the kind that I&#039;ve always felt connected to, being Kaldar and all. But as I sit here, bundled up and prepping for tomorrow&#039;s journey back to Crossing, there&#039;s this chill inside of me that&#039;s different from the cold I know and love. &lt;br /&gt;
&lt;br /&gt;
But tonight, amidst the quiet, there&#039;s a clarity that hits me hard – I miss my friends. The laughs, the banter, the familiar faces from before the Wall became my life. I reckon the Wall, for all its lessons and challenges, made me realize how much they mean to me. Funny how being away from something can make its value crystal clear. The thought of reuniting, sharing stories, and just being around them again gives my heart a warmth that no campfire can.&lt;br /&gt;
&lt;br /&gt;
I guess the winter outside is kind of mirroring the one inside me. It ain&#039;t about the cold or the snow – it&#039;s about the questions, the doubts. My time at Corik&#039;s Wall, the things I&#039;ve seen, the choices I&#039;ve made... they&#039;re all swirling in my head, like snowflakes caught in a gust of wind.&lt;br /&gt;
&lt;br /&gt;
But you know what? Maybe this internal winter ain&#039;t such a bad thing. Maybe I need it. Winter&#039;s always been a time for reflection for our kind. Nature rests, gathers its strength, and so should I. The Paladin Guild, my place in it, my future... I gotta think on these things, really figure them out. &lt;br /&gt;
&lt;br /&gt;
The cold, it sharpens things, makes &#039;em clearer. Maybe by the time this winter&#039;s over, both outside and in, I&#039;ll have some answers. Until then, I&#039;m just gonna embrace it, let it do its thing.&lt;br /&gt;
&lt;br /&gt;
Tomorrow&#039;s gonna be a long day. Crossing ain&#039;t close, and there&#039;s a lot of road to cover. Better get some sleep. But first, a few more moments with this candlelight, just to let everything settle in my mind.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s see what tomorrow brings.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Justice in the Night: My Personal Fight&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 444 years, 62 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Last night, by the campfire in the shadows of Corik&#039;s Wall, Katala and I had a deep conversation about justice. As the flames danced and crackled, we discussed the importance of protecting individual liberties and striving for justice even when it is difficult.&lt;br /&gt;
&lt;br /&gt;
Katala reminded me that justice requires protecting the freedoms of all people, and that these rights should only be restricted when necessary to prevent harm to others. He emphasized that this protection of individual liberties is crucial for creating a just and equitable society.&lt;br /&gt;
&lt;br /&gt;
I raised the concern that striving for justice can be difficult and that it may not always be clear what the right course of action is. But Katala insisted that we must keep fighting for justice, even when it is hard. He argued that this fight is essential for creating a civilized society where everyone has a fair shot at living a fulfilling life.&lt;br /&gt;
&lt;br /&gt;
Reflecting on our conversation, I realize that protecting folks&#039; liberties and striving for justice are not always easy or straightforward. But I also know that they are essential for creating a society where everyone is treated fairly and with respect. &lt;br /&gt;
&lt;br /&gt;
As a younger paladin, I may not have all the answers, but I can do my part by standing up for what I believe is right and striving for justice in all my actions. In this way, I can contribute to the cause of creating a better world for all.&lt;br /&gt;
&lt;br /&gt;
Interesting as I continue to think of this, I recall the code which says, &#039;A Paladin is just and works to promote and enforce Justice and the Law.&#039; The problem that conflicts me is the shallowness of the code&#039;s focus on complying with the law. It is silent on what justice actually means in the living world.&lt;br /&gt;
 &lt;br /&gt;
Strikes me as odd whenever my weapon calls &#039;Justice&#039; regardless of what I am swinging at. To me, justice is a vague concept poorly defined by the Guild. Maybe this is why I am struggling so much with this idea. Is it even the Guild&#039;s responsibility to help me sort this out?&lt;br /&gt;
&lt;br /&gt;
Combining this with having taken up traveling the lands learning from Jaelia, an experienced cleric, I realize that justice is a complex and nuanced concept. This cleric continually challenges me to define this concept for myself and live accordingly. She has encouraged me to sort this out and be sure what I believe is solid. She is right! It is the foundation for my path. Without knowing what I stand for, it becomes impossible to defend my beliefs.&lt;br /&gt;
&lt;br /&gt;
Well, it&#039;s time for me to lay down my pen and rest my weary eyes. For tomorrow, I continue my quest for justice, armed with nothing but my wits, my sword, and hopefully a good night&#039;s sleep.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Musings at Baearholt&#039;s Tavern&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 444 years, 43 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Taking time to pen this entry as I sit by the warmth of the hearth at Baearholt’s Tavern listening to the sweet songs sung by his daughter but can’t help but be somber.  The mug of brown ale in my hand quenching my immediate thirst but there is another thirst to return to my brothers in arm on the wall.  The early part of this winter I did join them.  Renewing my friendship with Katala, listening to the sweet songs of Giyle by the campfire.  Interestingly my Gorbesh continues to improve thanks to Katala’s patience and willingness to aid me.&lt;br /&gt;
&lt;br /&gt;
I left mid-winter to travel north to this sanctuary on urgent Emerald Knight business.  An Emerald Knight’s roundtable was called on the evening of 17th day.  The purpose of this meeting was to muster all Knights in the Northern realms to unite and discuss the recent moon mage’s visions that don’t bode well for those on the wall.  Though attendance was disappointing to see so few Knights, it resulted in increased awareness in all the realms by mere mentioning of a meeting.  Reports of several rangers and paladins joining was a sweet reward and will aid our efforts to keep the Dark Hand in check.&lt;br /&gt;
&lt;br /&gt;
During this meeting, I delivered a speech about the history of the Knights in an attempt to encourage all to take pride in our calling.  Honestly, it was a struggle for me to capture the history of the Knights in a ten roisan summary and given my own limitations in the way of scholarly pursuits.  But as I recall the words of wiser paladins, “Hard work beats talent when talent doesn&#039;t work hard.” I put forth great effort to remedy my shortcomings.  Fortunately, I was tasked with recording the meeting’s conversation so it will not be lost to passing of time.&lt;br /&gt;
&lt;br /&gt;
Speaking of hard workers, I got to speak with Warbrolus.  He mentioned that I am making good progress in his service.  I may be nearing completion of my service to him.  This was both encouraging and frightening as I don’t know if I’ll be ready to bear the weight of what being raised entails.  I will continue with my service and training in order to be ready if the honor is bestowed on me.  &lt;br /&gt;
&lt;br /&gt;
Recently, I have been challenged by a cleric to think more thoughtfully about justice.  The code is clear on justice, but it seems to be like an onion.  Many layers than I would have imagined to consider.  Pulling away a layer shows a different perspective.  Ironically, I continue to chalk up my confusion in this matter by blaming my own ignorance.  I know this isn’t a good excuse and does not honor the guild.  I strive to be more understanding and knowledgeable.  This is yet another thing to learn.  It reminds me of how much I still have left to learn.&lt;br /&gt;
&lt;br /&gt;
Also, Betlind spent some time with me sharing about the paladin guild history.  It was eye-opening.  Fascinating to imagine the seven souls coming together to unite paladins.  However, questions lurk in the shadows of their work.  I made many notes to read more on them in the libraries and explore for myself their work.&lt;br /&gt;
&lt;br /&gt;
The evening is getting late.  The ale having done it’s work it is time to retire for the evening.  Morning brings anew the path to follow. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Corik&#039;s Wall&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 443 years, 114 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Where does the time go?  As I reflect on the past months spent on Corik’s Wall helping the Emerald Knights.  Winter was brutal.  The cold winds whipped through the crevices of my armor standing on the wall.  A sense of pride swept over me knowing that I am yet another stone in the wall that keeps evil away.  There were some tense moments as the onslaught continued unabated at times.  It taught me much about wielding the sword and shield.  As the Last mentioned they have a different way of doing things here on the wall.  It taught me much using the time tested actions of those that have come before me.&lt;br /&gt;
  &lt;br /&gt;
I had the pleasure of fighting alongside Katala, a fellow Kaldarian.  He has dedicated his life to defending the wall and of service to the Emerald Knights.  We were practically joined at the hip as he took me under his wing to teach me the fighting ways and of my heritage.  During the months together, he taught what is meant to be a Kaldar.  We spoke almost entirely in Gorbesh during our time together along the wall and he was so patient teaching me the language.  It made me proud to be a Kaldar and filled in the missing hole in my life of understanding of my heritage and language.  I am Kaldar.  Though my parents left me, he instilled a pride in my heritage and understanding.  I hope to make myself worthy.&lt;br /&gt;
&lt;br /&gt;
Though the days and nights were long, it was a good experience.  I almost began to lose myself in the new life I had assumed.  Especially memorable was Giyle’s songs around the campfires in the evenings.  He’s quite a talented singer.  As his soothing voice carried through the night skies, it resonated in the fibers of my being the love of the gods and the life I have chosen.&lt;br /&gt;
  &lt;br /&gt;
Eventually his melodies reminded me of words that the Last had spoken to me upon my arrival.  Reflecting back on The Last words about paladins, he said “No glory down here wasting your life.”  Though I had peace it began to stir my soul.  As spring approached, I couldn’t help but wrestle with the question about what is glory?  It can mean so many things to people but eventually I settled on what it means to me.  To me, it is an indicator of worth and value.  I couldn’t help but think it’s a natural response to seeing brave deeds and works.  The deeds and works on the wall, do bring glory.  The lessons shared by the Knights on the wall based on years of service and history need to be shared.  They inspire to keep true to one’s path.  They teach devotion, bravery, fortitude, justice, courage, trust, loyal, obedience, and reverence.  These are lessons to share beyond the confines of the wall.&lt;br /&gt;
  &lt;br /&gt;
Ultimately, I have chosen to return to service and walk the Paladin life sharing these lessons.  From my experience, I have additional stones to my foundation.  First, strive to be known by glorious deeds, not words.  Second, face hardships with courage and encourage my allies to face them with me.  Third, like raw stone, my body must be worked so it’s potential can be realized.  Finally, I must marshal the discipline to overcome failings within myself that threaten to dim the glory of me and my friends.&lt;br /&gt;
&lt;br /&gt;
So as I looked over my shoulder at the wall as it shrunk in the distance, I felt a renewed purpose and direction in my life.  As I passed by the Last, I tipped my helm at him for helping me get to this point in my life.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Roasted Rabbit&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 442 years, 286 days since the Victory of Lanival the Redeemer.  Earlier this morning, it was time to set upon the journey south to Corik’s Wall.  Rising early, gathering my things went to the Royal Mews to load Hav, my horse for the trek.  After paying Mathwen for his assistance, we got underway leaving Crossing as the sun rose on the horizon.  Though it took longer than expected it was at no fault of Hav’s.  Shrines along the Southern Trade Road and northern Illithi required my devotion.  The sights of Shard rising in the distance challenged my resolve to avoid the distractions that I fell to in Zoulern.  I knew that surely would have succumbed to diversions in such a grand City to keep on my path.  Keeping to the east, we rode around the city and hit the road south, leaving the incredible towers behind.&lt;br /&gt;
&lt;br /&gt;
As the path narrowed at the canyon entrance, I hesitated briefly as we plod along.  Coming upon a strange looking man.  He was a contradiction in appearance, with his unkempt hair and appearance, but also tidily equipped with his weapons and sharply dressed in his armor. &lt;br /&gt;
&lt;br /&gt;
After brief introductions, I asked about the Emerald Knights.  He went on to great length about their fight, his role, and the evil kept at bay by their efforts.  When I asked of him about members of my guild, he made mention of how the paladins on the wall were all about tactics.  Specifically catching my attention was his comment about them being a different breed then those that are in Zoluren.  As the sun crept behind the mountains for the night, I inquired about a place to rest for the night, he directed me further south for the night.&lt;br /&gt;
&lt;br /&gt;
As I setup camp and secured Hav, it was time to eat.  Starting a fire was a bit difficult due to the dampness, but eventually it began to warm the cool evening.  Next, I quickly prepared and began cooking a rabbit for dinner. &lt;br /&gt;
Staring into the fire, as the rabbit roasted I though back to my conversation with Last.  He’s words ringed true to my doubts.  He said, “We got a different breed down here, these folks know battle and tactics like no other knights I have ever seen.”  This could be my place of belonging and contribution.  Ringing true to the paladin code of being a protector, this may be a place for me to learn from these Knights.  To fight evil applying what I’ve learned further moves me closer to serving the gods which I have sworn fealty too.  As the rabbit was done, I quickly ate, prayed, and went to sleep for the night.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Doubts&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
By my hand it has been 442 years, 246 days since the Victory of Lanival the Redeemer.  As of late, I have struggled to find purpose for all my training.  Despite my efforts, the struggle against evil and preservation of good have been in vain around Crossing.  The corruption of the lands is so vast and widespread there must be a better way.  I’ve also been plagued by wondering about my parents.  I don’t understand why they left me nor why they never returned to get me.  I also think a lot of my heritage as a member of the Kaldar race.  All these thoughts and unanswered questions are distracting me.  For goodness sakes, I have taken up knitting to occupy my time spent thinking about these things. &lt;br /&gt;
 &lt;br /&gt;
As I continue to follow the training plan laid out by Warbrolus, my squire studies do include time in the library.  I have been reading about the Kaldarian migration from the south, the Emerald Knights and the work being done to contain encroaching evil from the Dark Hand.  These stories have been filling my head.  I think I may venture south to those lands and see what I may be able to learn and contribute.  As the seasons are turning, this may be a good time to see what lies to the south of Shard&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;The Code&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
On the early evening of 441 years, 362 days since the Victory of Lanival the Redeemer, I met with Pack Protector Warbrolus Noq&#039;Myth in the Crossing guild hall.  He has been gracious enough to take me as his squire and teach me more deeply the paladin ways.  One task he gave me last andu was to find the written Paladin Code.  After many days of long travel, I finally located the code and had sent word to him that I had completed this task.  Our meeting this evening was for me to discuss with him what I had found. &lt;br /&gt;
&lt;br /&gt;
This night, he found me in the Chambers of the guild hall praying to Chadatru.  As I stood up, he greeted me, and I arose saluting him briskly.  Without a moment’s hesitation, he asked for a report on my studies.  So, I appraised him of my work training my spiritual, mental and physical aspects.  I reported on the lessons learnt working with others in groups to defend good and my discovery of limitations.  He stressed to me the importance of understanding my limitations as being incredibly important.  He then retold his recent reminder adventure with the Northern Watch and the lessons taught to him.  It was quite interesting to hear his thoughts and come to understand that the learning does not stop even when you advance so far in the guild.  I suppose that is why this work is a path and not a destination.  Important for me to keep that in mind.  &lt;br /&gt;
&lt;br /&gt;
Warbrolus then asked me to show him where I found the code.  So, I took him there.  Upon arriving he smiled broadly at me, and I began to recite the code that I had labored to memorize.  We then began to discuss the code which really challenged me, and he helped to explain some subtle aspects by asking me questions.  I think these questions were to gauge how deeply I had been thinking of the code.  I know that I’m only beginning to understand what is expected of me.  It is important to remind myself, this is a path, not a destination.  After almost an anlas discussing the code, he encouraged me and discussed my next steps.  We discussed working to obtain a holy weapon.  &lt;br /&gt;
&lt;br /&gt;
Upon concluding that conversation, there was a long pause.  At first, I felt judged deeply as he looked me over to see how I fared.  I expect he was checking to see if I had the indeed braced the ways and represent the guild in a fashion typical for a new paladin and behave accordingly.  The silence was, I think a test, to see if I was patient.  &lt;br /&gt;
I recall Khurek once telling me about silence.  If I recall his words correctly he said, “Wise men, when in doubt whether to speak or to keep quiet, give themselves the benefit of the doubt, and remain silent.”  So I did just that.&lt;br /&gt;
&lt;br /&gt;
Then to my complete surprise, he presented me with a weapon to use in the quest.  Beyond words, I could not express my gratitude or appreciation of such an honor.  He shared the history of this weapon and how fond of it that he was.  He told me it’s history and meaning to him.  It is an incredible gift and I only hope to be worthy of wielding it.&lt;br /&gt;
&lt;br /&gt;
Finally, in a typical fashion I’m becoming to appreciate of Warbrolus we went hunting.  Seems talking and doing are separate things and he wanted to see how the blade worked in my hands.  We took to the wilds and began slaying creatures.  The weapon worked smoothly as I handled it.  Deftly cutting, chopping and slicing the adversaries before me.  I reverted to childish ways and began to complain of fatigue.  He would have nothing of it encouraging me forward using my glyph of ease and changing my tactics.  It was a valuable lesson and though not at the time much appreciated because of the ache in my bones, time has let me absorb the importance of the time spent together.&lt;br /&gt;
&lt;br /&gt;
It was a glorious evening in my life and am so thankful Warbrolus and my paths have been joined in this point of my life.  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Crossing&#039;s Sewers&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Spend the past andu and a half, engaged in rooting out the ruffians hiding in Crossing’s sewers.  They are a sorted lot of petty thugs, cutthroats and footpads.  &lt;br /&gt;
&lt;br /&gt;
They were easily dispatched by the guiding hand of Chadtru on my blade though.  As we battled, the lawless kept calling out to Idon for support.  It made me hesitate as they reminded me how do we end up on these paths of life.  Contrasting my work with what these criminals have chosen as their work. &lt;br /&gt;
&lt;br /&gt;
As we clashed, I came to the awareness that evil isn’t necessarily a thing.  Things are not evil in themselves.  &lt;br /&gt;
&lt;br /&gt;
For instance, a sword is not evil.  Even the stroke of a sword that chops off your head is not evil in its being.  In fact, unless it is a good stroke, it will not chop off your head.  Where is the evil?  Its in the will and the choice, which puts a wrong order into the physical world.  &lt;br /&gt;
&lt;br /&gt;
How did these criminals start down the path away from what is good to evil?  How do we help others avoid a similar fate?&lt;br /&gt;
&lt;br /&gt;
There is still so much to learn.  I only hope that my work continues to help me understand this world. &lt;br /&gt;
&lt;br /&gt;
One final thought to share is the sewers are much to be avoided.  The rank smell and sludge got into every crevice of my amor and soaked my pores.  It took hours to properly clean my equipment and several hours in the bathhouse to rid me of the taint of that place.  Though admittedly, the bathhouses were a hospitable respite from the many hours of work.  &lt;br /&gt;
&lt;br /&gt;
I now plan to head towards the wilderness north of Arthe Dale.  I hope that fresh air will return my sense of smell to normal.  The plan is to spend some time in quite study reading and reflecting on my chosen path.&lt;br /&gt;
End of report.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Blueberry Fields&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
During the past andu and a half, I have taken to the helping the monastery in their blueberry fields.  After coming upon a Brother on my patrols that mentioned problems with skunks and granite gargoyles.  I leant my sword into their service.&lt;br /&gt;
&lt;br /&gt;
As I spent many taxing days slaying the infestation, I began to reflect on my motives. Specifically, the question about what is good?&lt;br /&gt;
&lt;br /&gt;
Finally, after several days thinking about the question, I saw a tabby cat cornered by a fox along a fence row and an answer was revealed to me.&lt;br /&gt;
&lt;br /&gt;
Remembering the code, I intervened and scared the fox away, freeing the cornered cat.&lt;br /&gt;
&lt;br /&gt;
I then recalled eavesdropping on a priest lecturing a young cleric, about how the gods teach wisdom through suffering.  He quoted an ancient text that said;&lt;br /&gt;
&lt;br /&gt;
    Day by day, hour by hour&lt;br /&gt;
    Pain drips upon the heart&lt;br /&gt;
    As, against our will and even in our own despite&lt;br /&gt;
    Comes wisdom&lt;br /&gt;
It was at that time, I recognized that freeing the cat was a kind act but not necessarily a good act.  My actions ran the fox off but cheated the cat of learning how to get out the situation on its own merit.&lt;br /&gt;
&lt;br /&gt;
Then I realized, kindness is wanting to free others from pain.&lt;br /&gt;
  &lt;br /&gt;
But without pain, such as hunger, illness, ignorance, or weakness what would drive me.&lt;br /&gt;
 &lt;br /&gt;
The more deeply we love, the more we go beyond kindness.  &lt;br /&gt;
&lt;br /&gt;
I see parents that are kind to other children, but are more demanding of their own.  Thus my realization it is more noble to do good, then simply be kind.&lt;br /&gt;
&lt;br /&gt;
So coming to that understanding, I have left the monks to solve their own problems. &lt;br /&gt;
 &lt;br /&gt;
While my efforts were kind, they were not necessarily good.  The infestation of their fields is not fleeting.  &lt;br /&gt;
They should make the effort to improve the stone walls to keep their enemies away.  My efforts only delay their own realization of the problems they have.&lt;br /&gt;
&lt;br /&gt;
So I have moved on and seek out more opportunities to do good.  Rumors of thugs, ruffians and cutthroats in Crossing have peaked my interest and I plan to investigate.&lt;br /&gt;
End of report.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Goblins at the Gate&amp;lt;/strong&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
My training continues as I answered a call to arms when I heard the voices yelling about Goblins at Crossing’s northeast gate.  &lt;br /&gt;
&lt;br /&gt;
Grabbed my sword and shield and raced to answer. Inadvertently, I may have bumped a poor traveler to the ground in my haste running through the streets.&lt;br /&gt;
&lt;br /&gt;
As I went through the gates going blindly into the mayhem, there were all kinds of goblins that I have never seen before.  It was so overwhelming I froze as I gathered my wits. &lt;br /&gt;
&lt;br /&gt;
It’s as if Rutilor himself spoke to me on the whisper of the wind reminding me of the code.  &lt;br /&gt;
&lt;br /&gt;
A paladin is a protector.&lt;br /&gt;
&lt;br /&gt;
Then as I saw, Alaxndr engaged with four goblins and knew what I must do.  I advanced to the front into the unknown.  &lt;br /&gt;
&lt;br /&gt;
Then upon arriving was immediately surrounded by goblins.&lt;br /&gt;
&lt;br /&gt;
Ashamed to admit though, I considering fleeing.  Then as if the same whispers filled my head with the code, I was reminded of the code.&lt;br /&gt;
&lt;br /&gt;
    When it is necessary to fight, I will take a forward position in the battle, facing the foe boldly.&lt;br /&gt;
&lt;br /&gt;
This cleared my head of the doubts and I committed to the fight before me.&lt;br /&gt;
&lt;br /&gt;
Knowing that the empaths Kethrai, Kaelie and Koryn, were fully engaged did strengthen my resolve.  &lt;br /&gt;
&lt;br /&gt;
Ultimately after reconciling myself to retreating not being an option the rest was a blur.&lt;br /&gt;
&lt;br /&gt;
Memories etched into my mind do include valiant acts of bravery and skillful work of some of the defenders.&lt;br /&gt;
&lt;br /&gt;
Like seeing a goblin marauder moving like a goshawk, slice at Salvitoriel’s stomach slicing it open.&lt;br /&gt;
&lt;br /&gt;
But there was no stopping him.  He recovered and driving in like the overwhelming force of a hurricane, swinging has maul landing an awesome strike killing the vile creature.&lt;br /&gt;
&lt;br /&gt;
Another sight etched in my mind was that of Alaxndr as graceful as a mongoose.&lt;br /&gt;
&lt;br /&gt;
He is definitely a master combatant using his maul.  He landed an earth-shaking strike completely destroying a goblin’s shoulders and back.&lt;br /&gt;
&lt;br /&gt;
Briefly there were glimpse of Mol fighting with his bare hands.  Hitting them with precision strikes and deft moves that reminded me of what I could hope to achieve one day.&lt;br /&gt;
&lt;br /&gt;
If a display such of that doesn’t give one confidence, I don’t know what would.  &lt;br /&gt;
&lt;br /&gt;
It was quite a sight to see.  One day, I hope I will be occupying the battleground as adeptly as those warriors.&lt;br /&gt;
&lt;br /&gt;
Fortunately Kaelie, Kethrai and Korya were there tending the wounded and casting their spells to calm the attackers.  Honestly, without their help it would have been a different ending likely resulting in the deaths of the defenders.  &lt;br /&gt;
&lt;br /&gt;
I could go on.  But having finally cleared the gate and surrounding trails the vanquished Goblins were gone.  The carnage on the battlefield was stunning.  &lt;br /&gt;
&lt;br /&gt;
That is the end of report I suppose.  The lesson learned is follow the code.  Rutilor shines his light on those that live to the code.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BENCHMARK</name></author>
	</entry>
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