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	<updated>2026-04-29T08:14:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune_walkthrough&amp;diff=592792</id>
		<title>Truffenyi&#039;s commune walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune_walkthrough&amp;diff=592792"/>
		<updated>2022-07-27T19:37:05Z</updated>

		<summary type="html">&lt;p&gt;BEARHIPPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
You have to complete this quest to circle past 60. If you&#039;re already 150 go to a guild leader and ask about quest.&lt;br /&gt;
&lt;br /&gt;
If you are a [[Free accounts]] player you will also need to stop by the Town Hall citizenship office and {{com|ASK}} the clerk about VISA or TRAVEL for a temporary travel visa.&lt;br /&gt;
&lt;br /&gt;
The quest starts off with your guild leader giving you a Miniature altar and giving you the clue of having to gain the attention of a Deity from each Alignment. Your altar itself is the clue for which Deities you need to gain the attention of. The front is in the form of a Neutral deity&#039;s animal interacting with the symbol of a Light Aspect. The back will depict the Dark Aspect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look altar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A carving along the front of the miniature altar depicts a raven perched on a scythe.  On the back, another carving depicts a small desert village ravaged by a sand storm, the well in the center almost completely covered over.  Inside, three round indentations are carved along the bottom of the altar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral deity&#039;s animal:&#039;&#039;&#039; raven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Aspect Symbol&#039;&#039;&#039;: scythe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Aspect&#039;&#039;&#039;: Dergati&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below are the some of the known Clues and Gods they align to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Altar Description====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Neutral&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Kertigen||Raven&lt;br /&gt;
|-&lt;br /&gt;
|Hodierna||Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Meraud||Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Damaris||Panther&lt;br /&gt;
|-&lt;br /&gt;
|Everild||Boar&lt;br /&gt;
|-&lt;br /&gt;
|Truffenyi||Ox&lt;br /&gt;
|-&lt;br /&gt;
|Hav&#039;roth||Cobra&lt;br /&gt;
|-&lt;br /&gt;
|Eluned||Dolphin&lt;br /&gt;
|-&lt;br /&gt;
|Glythtide||Ram&lt;br /&gt;
|-&lt;br /&gt;
|Tamsine||Cat&lt;br /&gt;
|-&lt;br /&gt;
|Faenella||Wren&lt;br /&gt;
|-&lt;br /&gt;
|Chadatru||Lion&lt;br /&gt;
|-&lt;br /&gt;
|Urrem&#039;tier||Scorpion&lt;br /&gt;
|}&lt;br /&gt;
	&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Light&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Divyaush||wrapped gift&lt;br /&gt;
|-&lt;br /&gt;
|Berengaria||sheath of grain&lt;br /&gt;
|-&lt;br /&gt;
|Firulf||black staff&lt;br /&gt;
|-&lt;br /&gt;
|Phelim||batch of feathers&lt;br /&gt;
|-&lt;br /&gt;
|Kuniyo||carrying a bundle of pelts&lt;br /&gt;
|-&lt;br /&gt;
|Alamhif||toy bridge(?)&lt;br /&gt;
|-&lt;br /&gt;
|Peri&#039;el||Seashell&lt;br /&gt;
|-&lt;br /&gt;
|Lemicus||lodestone&lt;br /&gt;
|-&lt;br /&gt;
|Saemaus||wedding ring&lt;br /&gt;
|-&lt;br /&gt;
|Albreda||olive laurel&lt;br /&gt;
|-&lt;br /&gt;
|Murrula||silver flute&lt;br /&gt;
|-&lt;br /&gt;
|Rutilor||intricate sword&lt;br /&gt;
|-&lt;br /&gt;
|Eylhaar||scythe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Dark&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Zachriedek||an overloaded wagon travelling toward a wooden bridge.  The supports look rotten and cracked.&lt;br /&gt;
|-&lt;br /&gt;
|Asketi||a long row of dismembered bodies leading toward a broken altar.&lt;br /&gt;
|-&lt;br /&gt;
|Kerenhappuch||a disheveled man weeping behind two women who are locked in combat.&lt;br /&gt;
|-&lt;br /&gt;
|Dergati||a small desert village ravaged by a sand storm, the well in the center almost completely covered over&lt;br /&gt;
|-&lt;br /&gt;
|Trothfang||a riotous party. Wine sloshes out of full cups held by people around the table, while other figures are slumped over in their chairs, dark pools around their feet.&lt;br /&gt;
|-&lt;br /&gt;
|Huldah||a tithe box sitting outside of a small chapel, the tail of a snake disappearing into the slot. 	&lt;br /&gt;
|-&lt;br /&gt;
|Ushnish||a scene of wilted crops interspersed with livestock lying supine a rough texture to the carving is noticeable above each animal.&lt;br /&gt;
|-&lt;br /&gt;
|Drogor||a simply dressed mage sleeping underneath an elm tree during a downpour. A spellbook sits open on a nearby picnic table.&lt;br /&gt;
|-&lt;br /&gt;
|Be&#039;ort||a haggard looking Gnome lying on his side and clutching his knees in his arms. A crooked smile stretches across his face as he stares at a roach crawling in front of him.&lt;br /&gt;
|-&lt;br /&gt;
|Harawep||the outskirts of a small village the trees skirting the border are fully engulfed in flames.&lt;br /&gt;
|-&lt;br /&gt;
|Idon||young woman walking away from an orphanage.&lt;br /&gt;
|-&lt;br /&gt;
|Botolf||a man walking down the aisle of a courtroom.  On either side of the man, a group of figures raise their fists toward him, while a woman sits near the front of the group weeping.&lt;br /&gt;
|-&lt;br /&gt;
|Aldauth||a long beach after a horrific battle. A few figures seem to be crawling away from the tide.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Get favor orbs of the three gods that your altar depicts and put them in your altar. The Crossing temple has altars for light, neutral and dark aspects. Research the appropriate sacrifice. Close it then PRAY ALTAR. The altar should burst into flame (giving you light hand bleeders in the process) if you have all 3 correct. If only 1 is correct there will be a slight whine from the altar. If you have two correct orbs you will receive a message about profound emptiness washing over you. Your burning altar will turn into a vial on the ground. Pick it up.&lt;br /&gt;
&lt;br /&gt;
Before starting the next part make sure you have at least 3 hours to spend. Try to drink the vial and you&#039;ll be get a message like this:&lt;br /&gt;
&lt;br /&gt;
* You tilt the vial back, but the liquid doesn&#039;t pour out. Seemingly repelled by your attempt to drink it, the murky substance pools at the back of the vial. A cacophony of voices rises in your ears, composed of disjointed whispers, foul phrases and lyrical singing that blend together until they speak in unison, &amp;quot;We see you, child, your bodily shell like clay unfinished in form even when your soul shines like the stars. You hold in your hand a remedy for that condition, though peril awaits should you falter. Drink and begin to cleanse if you are ready, but let nothing else pass your lips until you are done with your task. While you fast you will be tested, so remember two things. Leave temptation behind, and aid will be given if you know who to ask.&lt;br /&gt;
&lt;br /&gt;
Drink again to start the next part. During this part I&#039;m pretty sure you can&#039;t eat or drink anything or you get poison and die. This is a really long part with a lot of waiting. You can do other stuff during this part but don&#039;t miss the visions. Food will appear in your hand from time to time but get rid of it as soon as possible. You&#039;ll also get visions, when you get these you&#039;ll have to pray to a Light aspect that correlates with the vision. If you&#039;re not sure just pray to all the Dark/Neutral/Light Gods (whichever your last favor was with). You should have enough time to get them all.&lt;br /&gt;
&lt;br /&gt;
Eventually you&#039;ll get a message like this (it has taken up to 2 hours, 47 minutes):&lt;br /&gt;
&lt;br /&gt;
* A stern voice surrounds you, &amp;quot;Name, you have my attention, though really you are never far from my sight. I know you have sacrificed, and you have been devout. If you could see yourself through my eyes, you&#039;d know how you shine in a sea of greys. Search out my shrine on the streets of Therenborough, as only the pure may find where it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Fasting Visions====&lt;br /&gt;
Note: With the last favor from Dergati (Dark Aspect), for each vision I pray to the dark aspect of that god and it works just fine.&lt;br /&gt;
&lt;br /&gt;
Confirmed 7/22/2021, with Dergati as my last favor, that not only does praying to the dark aspect work, but praying to the light aspect did not for me. I suspect this will be the case if you&#039;re last favor is from any of the dark aspects.&lt;br /&gt;
&lt;br /&gt;
=====Neutral Aspects=====&lt;br /&gt;
&lt;br /&gt;
=====Light Aspects=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Immortal&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|Divyaush||Your vision fades and you suddenly see yourself working in front of a glowing forge. You strike down with your hammer over a broken piece of armor, but each well-intentioned blow just adds to the disrepair. You know that your increasing hunger is the cause of your poor workmanship, but your work must get finished before you can stop to eat.&lt;br /&gt;
|-&lt;br /&gt;
|Berengaria||Your vision fades and you see yourself toiling in a dusty field. Each withered crop you toss aside accompanies a sad rumbling in your belly. You continue up the slope, knowing full well each plant you uproot will be the same, but you must carry on -- others depend on you.&lt;br /&gt;
|-&lt;br /&gt;
|Kuniyo||Your vision fades and you see yourself huddled in front of a fire in an icy cavern, the frozen form of your companion a few feet away. Dizzy and weak with hunger, you stare at the remains of your friend. In your mind, you know they will find you soon, but the only thing that separates you being found alive or dead is if you eat.&lt;br /&gt;
|-&lt;br /&gt;
|Peri&#039;el||Your vision fades and you see yourself surrounded by occupied cots. The air is still and silent now that the last patient has passed, another painless surrender to the affliction that has consumed everyone around you. Had you not been working so tirelessly to save them, you might have been one of the many who drank from the tainted well. Now with no one left to save, you feel your thirst renew. One final drink and you&#039;re back with those you love, quickly and peacefully. Otherwise, you will suffer on alone, tormented by the pasty husks around you, until thirst takes you.&lt;br /&gt;
|-&lt;br /&gt;
|Lemicus||Your vision fades and you see yourself alone on a raft, calm seas in all directions. The cloudless sky above lends you no respite from the burning rays of sunlight cast down, your thirst already compelling you toward your final act. You reach down and scoop a handful of salty water to drink. Though your mind tells you that death will follow quickly from drinking, your body can&#039;t much longer resist the urge to let slide that cool wet liquid across your lips.&lt;br /&gt;
|-&lt;br /&gt;
|Albreda||Your vision fades and you see yourself as a young child sitting in the corner. You watch your parents eating at the table quietly, casting disapproving looks at you each time your stomach growls. The fire that burnt down the barn wasn&#039;t your doing, but they blamed you anyways, and your discontent burns more fiercely than your hunger.&lt;br /&gt;
|-&lt;br /&gt;
|Murrula||Your vision fades and you find yourself travelling the desert. It&#039;s been two days since the bandits made off with your supplies, and your body is nearing exhaustion. You&#039;ve been smart to sleep during the day, but even travelling at night the dry air slowly sucks the life from you. At least you know where you are, but unfortunately it&#039;s far too long a trip in any direction to find water.&lt;br /&gt;
|-&lt;br /&gt;
|Rutilor||Your vision fades and you see yourself tired and sore after a long day of harvesting crops. You walk alongside a team of oxen that haul your goods as you wind your way back home. As you round the final bend you spy the local tax collector surrounded by a contingent of armed men standing between you and your home. You knew they would come, but you did not expect them this soon. There wasn&#039;t even enough time to hide away sufficient food to keep your family fed through the winter. Already you feel the pangs of hunger suffered last year as your mind screams, &amp;quot;They take too much! How will we survive?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Saemaus||Your vision fades and you see yourself sitting on a bar stool. The bartender stands off to the side wiping out a mug with a smudged cloth. Sunlight beams in through the window showing no other patrons, and you&#039;re relieved to have the place to yourself. You trace a finger over the lip of the shot glass in front of you the warm brown liquid heaven inside will let you forget. The door creaks a protest as it opens and two men walk in, their conversation stopping as they enter. In your mind you know they were talking about you, as they all have been, and you grip the shot glass tightly and rage on alone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Dark Aspects=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Immortal&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|Asketi||Your vision fades and you see yourself walking through one of your grain fields. On the eastern side of the field a line of fruit trees speckled with color cast long shadows from the rising sun behind them. Children climb up and down the trees, then chase each other until they tire. Occasionally they snatch up a ripened fruit from a nearby branch and take a few bites before tossing the rest aside. They don&#039;t know how much damage they do, but the losses from their playing have taken its toll on your pantry. You don&#039;t want to spend the energy chasing them off again; they&#039;ll just come right back anyways. Sighing silently, you continue to watch the children play. &lt;br /&gt;
|-&lt;br /&gt;
|Be&#039;ort||Your vision fades and you see yourself sitting amongst a group gathered at an outdoor wedding. The couple stands at the front facing each other while a preacher continues to speak the marriage rites. These formal ceremonies take a long time, and this one is lasting particularly long. Off to the side you see the food set up for the reception. Table after table laden with spiced meats, expensive wines, and cheeses taunt your vision as you squirm in your chair ready to feast. &lt;br /&gt;
|-&lt;br /&gt;
|Dergati||Your vision fades and you see yourself sitting on a grassy hilltop. Staring up a the night sky you watch stars twinkle merrily as a cool breeze passes around you. A cluster of stars to the west catches your attention, and you suddenly can&#039;t stop thinking that they resemble a cupcake coated with raw sugar glistening from an unseen light. To the east, Yavash slowly rises. Your stomach ties up in knots as you notice how much the red moon resembles a giant hhyssk&#039;et berry pie. &lt;br /&gt;
|-&lt;br /&gt;
|Drogor||Your vision fades and you see yourself facing a crackling fire next to the shore of a lake.  Lined up along the edge of the peaceful shallows, dark-skinned Elves dance rhythmically in ankle-deep water.  A humpbacked chub breaks the surface of the lake, leaping toward one of the dancers.  She deftly catches the fish, drives a sharpened stick through it, and sets it over the nearby fire.  The smell of cooking meat tempts your senses, but whenever you begin to move forward, the Elf standing over the fire stares at you shaking her head. &lt;br /&gt;
|-&lt;br /&gt;
|Huldah||Your vision fades and you see yourself seated in a small chapel.  A young man lies at the front of the room, his father weeping over him.  Surrounding the body, offerings of fruits and grains tempt your appetite, but you know they are needed for the ritual to come.  A man dressed in priest&#039;s robes approaches the father and accepts a pouch of coins before ushering you and the other hopeful mourners out of the chamber.  Glancing back, you take in one final look at the assortment of foods before the door shuts behind you.&lt;br /&gt;
|-&lt;br /&gt;
|Idon||Your vision fades and you see yourself seated in the front row of a concert hall. The lights on the stage center on a beautiful young woman who is standing alone, singing the most entrancing music you&#039;ve ever heard. Tears stream down the faces of nearby listeners, but you can&#039;t maintain your attention any longer as your hunger has reached a ravenous point. Three encores is already enough, but judging from the reaction of the crowd, you&#039;re sure there will be more. If you leave before the singer is finished you&#039;ll draw the scorn of the other concert goers, so you continue to sit and hope your hunger will subside on its own. &lt;br /&gt;
|-&lt;br /&gt;
|Kerenhappuch||Your vision fades and you see yourself entertaining a neighboring farmer at your house. His crops for years have outperformed yours -- so much so that you&#039;ve been going hungry from the meager prices you fetch at market. You both drink your wine, a luxury you wouldn&#039;t normally afford, but learning his secret farming techniques will be worth the cost. The neighbor speaks proudly of what he&#039;s learned but drops no hints to what the secret is, his tales of success almost drowned out by the rumbling in your belly. &lt;br /&gt;
|-&lt;br /&gt;
|Trothfang||Your vision fades and you see yourself battling a small peccary. Wielding a sword, you deftly parry and dodge the peccary&#039;s charges, waiting for just the right moment to strike. Seizing an opportunity as the peccary passes, you land a massive slice along the peccary&#039;s back and follow through with a sweep to the right leg. The peccary collapses, and the intoxicating scent of cooked meat overtakes your senses. Confused you pick up the severed leg and notice a distinct hickory-smoked aroma from it, and the tenderloin looks to have a pineapple glaze. You want to eat, but something just doesn&#039;t seem right. &lt;br /&gt;
|-&lt;br /&gt;
|Zachriedek||Your vision fades and you see yourself standing in the snow peering into the window of a rival blacksmith&#039;s house. Inside, the warm glow from the fireplace illuminates a center table lined with succulent foods and ornate gifts. Around the table, your competitor and his employees drink deeply from tankards and goblets. He does good work, no better or worse than yours, but somehow he has managed to acquire much more business than you have. Your stomach draws up in knots as you continue to watch the group noshing and revelling.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Head to Therenborough and {{tt|search shrine}} around. The location is not static; it has been found at Claymore Court, a couple rooms west of Claymore Court, past the arch near the Cleric shop, one south of the Cleric shop, near the public baths, and near the Village Chapel. Don&#039;t be alarmed if you don&#039;t get special messaging while searching, as it only seems to message when you&#039;ve actually found the shrine. Once you find the shrine, {{tt|kneel}} and {{tt|Pray Truffenyi}} and you&#039;ll fall asleep and wake in a forest clearing. {{tt|Go Gap}} and you&#039;ll confront a magpie, follow it to the east and there&#039;ll be a weasel holding a stick. {{tt|Jump weasel}} until it&#039;s on the edge of the branch then {{tt|whistle magpie}}. Immediately after, {{tt|jump weasel}} again and you&#039;ll fall into the pit.&lt;br /&gt;
&lt;br /&gt;
In the pit you need to {{tt|stand}} and {{tt|pull ox}} until it stands, revealing a rock. {{tt|stand}} and {{tt|get rock}} and the magpie will come drop some twine. {{tt|Get twine}} and then {{tt|tie twine to stick}}. Then, {{tt|tie rock to stick}} to make a shovel. Then, {{tt|dig}} and keep going until you get a message that you&#039;ve finished the ramp. This takes quite a bit of digging. {{tt|push ox}} to get it up the ramp. {{tt|go ramp}} to follow him up the ramp and he&#039;ll start talking to you. After he&#039;s done you&#039;ll go unconscious again and wake up in the shrine in Theren. You now have the commune.&lt;br /&gt;
&lt;br /&gt;
*Note: Should your Stamina drop and you can no longer jump or dig, {{tt|kneel}} or {{tt|lie}} to catch your breath. You will regain stamina quickly and be able to get back to the task at hand.&lt;/div&gt;</summary>
		<author><name>BEARHIPPO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Resurrection_quest&amp;diff=592208</id>
		<title>Resurrection quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Resurrection_quest&amp;diff=592208"/>
		<updated>2022-07-24T00:16:23Z</updated>

		<summary type="html">&lt;p&gt;BEARHIPPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
Given by: [[Tallis]] in the High Priestess&#039;s Office shown on [[RanikMap2b]] atop the [[Crossing_High_Temple|Crossing High Temple]] upon advancement to 30th circle.&amp;lt;br&amp;gt; Tallis will not give you the quest until you know the [[Soul Bonding]] and [[Vigil]] spells, and until you know the [[Infusion ability]].&lt;br /&gt;
&lt;br /&gt;
If you are a [[Free accounts]] player you will also need to stop by the Town Hall citizenship office and {{com|ASK}} the clerk about VISA or TRAVEL for a temporary travel visa after speaking with Tallis.&lt;br /&gt;
&lt;br /&gt;
NOTE: THIS IS A DANGEROUS QUEST, DON’T BRING ANYTHING YOU DON’T WANT TO LOSE.  Originally you could complete this quest without being fully healed at the very end, but this is no longer true.  However it would be wise to carry enough herbs because this is very dangerous and one mistake can get you injured badly. Read this walkthrough thoroughly before you begin.&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
To complete this quest, you will need the following minimum skills:&lt;br /&gt;
100 base ranks of Athletics (or 120 ranks with a ranger buff and XX stats). Even with minimum ranks required it is possible to fall off the rope bridge leading to the altar.&lt;br /&gt;
&lt;br /&gt;
Be sure to have a spell slot open.  If not, you&#039;ll get: Tallis shakes her head and says, &amp;quot;It is good to see one so eager to serve the Gods, but you are not ready to learn a new spell, much less Resurrection.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This quest will require you to spend time waiting for triggers in rooms that spawn [[Sinister_Maelshyvean_hierophant|Maelshyvean Hierophants]]. While waiting for the circles to open doors to the altar, you cannot retreat from the Hierophants. Doing so will cause you to have to step back into the circle starting the 30 second timer over again. This can be particularly dangerous for characters doing this at level.&lt;br /&gt;
&lt;br /&gt;
===Quest===&lt;br /&gt;
#Climb to the top of the Temple to the High Priestess’s Chambers and {{com|ASK}} {{tt|Tallis about resurrection}}.&lt;br /&gt;
#After listening to her talk go down to the {{rmap|2a|Eyes of the Thirteen}} and go to Urrem’tier’s altar&lt;br /&gt;
#{{com|PULL}} the candlestick in the room. This will transport you to a special Cleric-only warding room.&lt;br /&gt;
#Get Goblet then {{com|FILL}} {{tt|my goblet with chalice}}. You might want to get more than one of these just in case you die the first time (can only pick one goblet up every 24 hours). If you have a chalice in your inventory, close off the container holding it.&lt;br /&gt;
#Now you need to purchase an {{ilink|i|altar candle}} from the Riverhaven Cleric Shop or a {{ilink|i|tall silvery altar candle}} from the monk&#039;s cart in the Temple in Crossing. You might want to bring more than one altar candle just in case. Make sure to bring a flint or lighter along as well.&lt;br /&gt;
#Head to the altar in the [[Zaulfung]] out the east gate using these maps: [[RanikMap31]] and [[RanikMap31a]]. The Zaulfung swamp between map 31 and map 31a is an unmapped randomized maze. You’ll need to wander to the Easternmost sections of the swamp until you find a tree that you can climb, climb up the tree, go east, and go down and you’ll be in the mapped area of 31a. Keep [[Protection from Evil]] up in this area to prevent the [[Zaulfung#Giant_Skeletal_Claw|giant skeletal claw]] from crushing you.&lt;br /&gt;
#Touch the altar (on {{rmap|31a|map 31a}}) at [Zaulfung, Ruined Shrine] (lich room 19428) and pray and you’ll be grabbed by a claw and dragged down. Make sure to stand after the claw grabs you.&lt;br /&gt;
#Once you&#039;re out of the claw use your {{rmap|31d|map}} again to maneuver your way through the Basilisk and Cinder Beast area to the Stalagtite (lich room id 19452) that you will climb.&lt;br /&gt;
#Make your way over to the rope bridge (lich room id 10809) and GO BRIDGE. 100 base ranks in [[Athletics skill]] + an athletics buff from the Ranger spell [[Athleticism]] are recommended to cross this bridge. Any strength and agility buffs you have access to will also be helpful. If you&#039;re bringing someone with you, note that only one person can be on the bridge at a time. Should another try to cross while one is already working their way across, it&#039;ll shake the other off the bridge into the area below.&lt;br /&gt;
#{{com|SHUFFLE}} {{tt|east}} until you reach the other side&lt;br /&gt;
#Go E, NE, E till you find a Obelisk (lich room id 10816), touch it three times to find the order of the statues to the North (Shadow/Fire/Cold are the options). If you&#039;re with a group, make sure only one person does this puzzle.&lt;br /&gt;
#Head north and look at each statue to find the correct order, if the Obelisk was fire, cold and shadow then you would touch the statue with the red orb first, then the one with the blue orb, then the one with the black orb. Disregard the room descriptions as the orbs&#039; color is what&#039;s important. When I went through the Statue with the blue orb had in the room description talk of shadows and the room with the statue holding the black orb the room description had talk of being cold.&lt;br /&gt;
#After touching the orbs head to the room to the North of the Shadow statue, you’ll have to go up each corridor to the northwest and northeast and pull the arm and tail respectively. I went up the Northwest path first to pull the arm. Head back south as soon as possible because this will hurt you. &lt;br /&gt;
#After pulling the arm, go the other direction and pull the tail, same as the arm, and head south as soon as possible.&lt;br /&gt;
#Head back to where the paths split northwest and northeast there will now be a new path to the north.&lt;br /&gt;
#Head north then climb the bank and swim north to the other bank and climb bank again.&lt;br /&gt;
#Head north and step into the circle in about 30 seconds you’ll be transported. when you step off the circle you’ve been transported. If you see a [[Sinister Maelshyvean hierophant]], run! They can cast magic and will kill you if you stay on the circle. This area can be extremely swarmy, so you might want to HIGHLIGHT this so that you know when it&#039;s time to move: &#039;&#039;&#039;The groaning sound culminates in a section of wall&#039;&#039;&#039;&lt;br /&gt;
#Move north, northeast, northeast, northwest, northwest and step on another circle and wait again&lt;br /&gt;
#After stepping off this second circle go south, south, and climb stair&lt;br /&gt;
#At this point, you are in a safe area, but you must be completely healed to continue. It might be wise to have brought some herbs along or an empath.&lt;br /&gt;
#Light your altar candle with your flint.  After you light the candle, make sure you carry the lit candle in your hand.  If you go into the altar without it, you will die.&lt;br /&gt;
#Get your Goblet and {{com|fill}} {{tt|goblet with water}} at the Fallen Altar. This is a good opportunity to add this altar to your [[Pilgrim&#039;s badge]].&lt;br /&gt;
#{{com|GO}} {{tt|altar}}. You need to hold the goblet in one hand and the lit altar candle in the other.   DO NOT STAND&lt;br /&gt;
#{{com|DRINK}} {{tt|goblet}}, you’ll drink it all up (goblet will shatter) then slowly your spirit will drain away till it gets down to nothing and you’ll enter the void. &#039;&#039;&#039;You can only drink the goblet in this room [Maelshyve&#039;s Fortress, Urrem&#039;tier&#039;s Altar]. If you try to drink in any other room you&#039;ll suffer a real death.&#039;&#039;&#039;&lt;br /&gt;
#You’ll hear voices talk for awhile, they’ll ask you if you want to go home. &#039;&#039;&#039;DON’T GO HOME&#039;&#039;&#039;. Search  after that, and you’ll see a bridge.  NOTE: You may not hear the voices but if you can search for the bridge and see it, go ahead to the next step.&lt;br /&gt;
#Go bridge, (you won’t be able to) but it’ll trigger the next train of events which will be a bunch of visions, then it will ask you to pray (Use your faith to light the darkness in this world)&lt;br /&gt;
#{{com|PRAY}} until your spirit returns to the Plane of Abiding and you return to [Maelshyve&#039;s Fortress, Fallen Altar].&lt;br /&gt;
#You’ve now completed the quest and have [[Resurrection]] in your spellbook&lt;br /&gt;
#The easiest way to get out is go back the way you came, you&#039;ll reach a dead end where the door opened after pulling the arm and tail, Touch etching and it will teleport you through the wall.&lt;/div&gt;</summary>
		<author><name>BEARHIPPO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Resurrection_quest&amp;diff=591850</id>
		<title>Resurrection quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Resurrection_quest&amp;diff=591850"/>
		<updated>2022-07-23T04:06:41Z</updated>

		<summary type="html">&lt;p&gt;BEARHIPPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
Given by: [[Tallis]] in the High Priestess&#039;s Office shown on [[RanikMap2b]] atop the [[Crossing_High_Temple|Crossing High Temple]] upon advancement to 30th circle.&amp;lt;br&amp;gt; Tallis will not give you the quest until you know the [[Soul Bonding]] and [[Vigil]] spells, and until you know the [[Infusion ability]].&lt;br /&gt;
&lt;br /&gt;
If you are a [[Free accounts]] player you will also need to stop by the Town Hall citizenship office and {{com|ASK}} the clerk about VISA or TRAVEL for a temporary travel visa after speaking with Tallis.&lt;br /&gt;
&lt;br /&gt;
NOTE: THIS IS A DANGEROUS QUEST, DON’T BRING ANYTHING YOU DON’T WANT TO LOSE.  Originally you could complete this quest without being fully healed at the very end, but this is no longer true.  However it would be wise to carry enough herbs because this is very dangerous and one mistake can get you injured badly. Read this walkthrough thoroughly before you begin.&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
To complete this quest, you will need the following minimum skills:&lt;br /&gt;
100 base ranks of Athletics (or 120 ranks with a ranger buff and XX stats). Even with minimum ranks required it is possible to fall off the rope bridge leading to the altar.&lt;br /&gt;
&lt;br /&gt;
Be sure to have a spell slot open.  If not, you&#039;ll get: Tallis shakes her head and says, &amp;quot;It is good to see one so eager to serve the Gods, but you are not ready to learn a new spell, much less Resurrection.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This quest will require you to spend time waiting for triggers in rooms that spawn [[Sinister_Maelshyvean_hierophant|Maelshyvean Hierophants]]. While waiting for the circles to open doors to the altar, you cannot retreat from the Hierophants. Doing so will cause you to have to step back into the circle starting the 30 second timer over again. This can be particularly dangerous for characters doing this at level.&lt;br /&gt;
&lt;br /&gt;
===Quest===&lt;br /&gt;
#Climb to the top of the Temple to the High Priestess’s Chambers and {{com|ASK}} {{tt|Tallis about resurrection}}.&lt;br /&gt;
#After listening to her talk go down to the {{rmap|2a|Eyes of the Thirteen}} and go to Urrem’tier’s altar&lt;br /&gt;
#{{com|PULL}} the candlestick in the room. This will transport you to a special Cleric-only warding room.&lt;br /&gt;
#Get Goblet then {{com|FILL}} {{tt|my goblet with chalice}}. You might want to get more than one of these just in case you die the first time (can only pick one goblet up every 24 hours). If you have a chalice in your inventory, close off the container holding it.&lt;br /&gt;
#Now you need to purchase an {{ilink|i|altar candle}} from the Riverhaven Cleric Shop or a {{ilink|i|tall silvery altar candle}} from the monk&#039;s cart in the Temple in Crossing. You might want to bring more than one altar candle just in case. Make sure to bring a flint or lighter along as well.&lt;br /&gt;
#Head to the altar in the [[Zaulfung]] out the east gate using these maps: [[RanikMap31]] and [[RanikMap31a]]. The Zaulfung swamp between map 31 and map 31a is an unmapped randomized maze. You’ll need to wander to the Easternmost sections of the swamp until you find a tree that you can climb, climb up the tree, go east, and go down and you’ll be in the mapped area of 31a. Keep [[Protection from Evil]] up in this area to prevent the [[Zaulfung#Giant_Skeletal_Claw|giant skeletal claw]] from crushing you.&lt;br /&gt;
#Touch the altar (on {{rmap|31a|map 31a}}) at [Zaulfung, Ruined Shrine] (lich room 19428) and pray and you’ll be grabbed by a claw and dragged down. Make sure to stand after the claw grabs you.&lt;br /&gt;
#Once you&#039;re out of the claw use your {{rmap|31d|map}} again to maneuver your way through the Basilisk and Cinder Beast area to the Stalagtite (lich room id 19452) that you will climb.&lt;br /&gt;
#Make your way over to the rope bridge (lich room id 10809) and GO BRIDGE. 100 base ranks in [[Athletics skill]] + an athletics buff from the Ranger spell [[Athleticism]] are recommended to cross this bridge. Any strength and agility buffs you have access to will also be helpful. If you&#039;re bringing someone with you, note that only one person can be on the bridge at a time. Should another try to cross while one is already working their way across, it&#039;ll shake the other off the bridge into the area below.&lt;br /&gt;
#{{com|SHUFFLE}} {{tt|east}} until you reach the other side&lt;br /&gt;
#Go E, NE, E till you find a Obelisk (lich room id 10816), touch it three times to find the order of the statues to the North (Shadow/Fire/Cold are the options). If you&#039;re with a group, make sure only one person does this puzzle.&lt;br /&gt;
#Head north and look at each statue to find the correct order, if the Obelisk was fire, cold and shadow then you would touch the statue with the red orb first, then the one with the blue orb, then the one with the black orb. Disregard the room descriptions as the orbs&#039; color is what&#039;s important. When I went through the Statue with the blue orb had in the room description talk of shadows and the room with the statue holding the black orb the room description had talk of being cold.&lt;br /&gt;
#After touching the orbs head to the room to the North of the Shadow statue, you’ll have to go up each corridor to the northwest and northeast and pull the arm and tail respectively. I went up the Northwest path first to pull the arm. Head back south as soon as possible because this will hurt you. &lt;br /&gt;
#After pulling the arm, go the other direction and pull the tail, same as the arm, and head south as soon as possible.&lt;br /&gt;
#Head back to where the paths split northwest and northeast there will now be a new path to the north.&lt;br /&gt;
#Head north then climb the bank and swim north to the other bank and climb bank again.&lt;br /&gt;
#Head north and step into the circle in about 30 seconds you’ll be transported. when you step off the circle you’ve been transported. If you see a [[Sinister Maelshyvean hierophant]], run! They can cast magic and will kill you if you stay on the circle. This area can be extremely swarmy, so you might want to HIGHLIGHT this so that you know when it&#039;s time to move: &#039;&#039;&#039;The groaning sound culminates in a section of wall&#039;&#039;&#039;&lt;br /&gt;
#Move north, northeast, northeast, northwest, northwest and step on another circle and wait again&lt;br /&gt;
#After stepping off this second circle go south, south, and climb stair&lt;br /&gt;
#At this point, you are in a safe area, but you must be completely healed to continue. It might be wise to have brought some herbs along or an empath.&lt;br /&gt;
#Light your altar candle with your flint.  After you light the candle, make sure you carry the lit candle in your hand.  If you go into the altar without it, you will die.&lt;br /&gt;
#Get your Goblet and {{com|fill}} {{tt|goblet with water}} at the Fallen Altar. This is a good opportunity to add this altar to your [[Pilgrim&#039;s badge]].&lt;br /&gt;
#{{com|GO}} {{tt|altar}}. You need to hold the goblet in one hand and the lit altar candle in the other.   DO NOT STAND&lt;br /&gt;
#{{com|DRINK}} {{tt|goblet}}, you’ll drink it all up (goblet will shatter) then slowly your spirit will drain away till it gets down to nothing and you’ll enter the void. &#039;&#039;&#039;MOVE ON TO THE NEXT STEP. Do not wait for your spirit to go to 0% or you will suffer a real death&#039;&#039;&#039;&lt;br /&gt;
#You’ll hear voices talk for awhile, they’ll ask you if you want to go home. &#039;&#039;&#039;DON’T GO HOME&#039;&#039;&#039;. Search  after that, and you’ll see a bridge.  NOTE: You may not hear the voices but if you can search for the bridge and see it, go ahead to the next step.&lt;br /&gt;
#Go bridge, (you won’t be able to) but it’ll trigger the next train of events which will be a bunch of visions, then it will ask you to pray (Use your faith to light the darkness in this world)&lt;br /&gt;
#{{com|PRAY}} until your spirit returns to the Plane of Abiding and you return to [Maelshyve&#039;s Fortress, Fallen Altar].&lt;br /&gt;
#You’ve now completed the quest and have [[Resurrection]] in your spellbook&lt;br /&gt;
#The easiest way to get out is go back the way you came, you&#039;ll reach a dead end where the door opened after pulling the arm and tail, Touch etching and it will teleport you through the wall.&lt;/div&gt;</summary>
		<author><name>BEARHIPPO</name></author>
	</entry>
</feed>