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		<id>https://elanthipedia.play.net/index.php?title=Infusion_quest_walkthrough&amp;diff=522904</id>
		<title>Infusion quest walkthrough</title>
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		<updated>2020-06-30T02:24:35Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
Given by: [[RanikMap2b|Tallis]] in the High Priestess&#039;s Office&lt;br /&gt;
&lt;br /&gt;
Requirements: 125 [[Attunement skill]], 25th circle&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
=== Get the Quest ===&lt;br /&gt;
First find Tallis in the Crossing temple High Priestess quarters and ask her about infusion. &#039;&#039;&#039;WAIT FOR HER TO FINISH TALKING!&#039;&#039;&#039; It will make things easier if you can bring a moonmage along or set a teleportation device if you have one to get you back when your done with the quest. Once Tallis gives you the quest, you will need to head down to Shard, Darkmist Moors.&lt;br /&gt;
&lt;br /&gt;
If you are a [[Free accounts]] player you will also need to stop by the Town Hall citizenship office and {{com|ASK}} the clerk about VISA or TRAVEL for a temporary travel visa.&lt;br /&gt;
&lt;br /&gt;
=== Darkmist Moors ===&lt;br /&gt;
Refer to this {{rmap|64c|map}} once you arrive at the Darkmist Moors.&lt;br /&gt;
&lt;br /&gt;
Once you leave the road and enter Darkmist Moors, {{tt|go}} {{tt|se}}, {{tt|se}}, {{tt|se}}, {{tt|sw}}, {{tt|e}}, {{tt|ne}}, {{tt|se}}, (an altar is ne) {{tt|e}}, {{tt|ne}}, {{tt|nw}}, {{tt|ne}}, {{tt|se}}, {{tt|e}}, {{tt|climb tree}}.  {{com|PEER}} {{tt|church}} to discern the path to the church.  (There are 3 randomly generated paths: {{tt|ne, se}} or {{tt|e}}.) {{com|CLIMB}} {{tt|trunk}}, {{tt|GO PATH}}, {{tt|go}} &amp;lt;the cardinal direction {{tt|peer church}} revealed&amp;gt;, and {{tt|go church}}.&lt;br /&gt;
&lt;br /&gt;
Once you are inside the church, {{tt|go}} {{tt|n}}, {{tt|n}}, {{tt|go arch}}, {{tt|go door}}, {{tt|go path}}, {{tt|ne}}, {{tt|ne}}, {{tt|e}}, {{tt|se}}, {{tt|sw}}, {{tt|w}} to reach the mausoleum. {{tt|go door}}, {{tt|n}}, {{tt|n}}.&lt;br /&gt;
&lt;br /&gt;
You will then find yourself in the room where the ebony coffin is. In that room there is a tapestry, look/search behind it and there you will find a crank and a lever. Turn the crank so that the coffin rises. Then {{com|LOOK}} {{tt|starlight}} or {{com|LOOK}} {{tt|sunlight}} (depending on time of day) in the room and see what symbol it rests/shines on. For us, the starlight showed on the symbol of the wolf.&lt;br /&gt;
&lt;br /&gt;
{{tt|go}} {{tt|south}} to the room where there are two tapestries. Go tapestry, and there is a wheel and a rope there. {{com|PULL}} {{tt|rope}} and the wheel will move and show an image. {{com|LOOK}} {{tt|wheel}} to see the image. Match the image you see with the tables below. Then {{com|GO}} {{tt|sw}} and {{com|GO}} {{tt|other tapestry}} and do the same thing.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Symbol&lt;br /&gt;
!Light Symbol&lt;br /&gt;
!Dark Symbol&lt;br /&gt;
|-&lt;br /&gt;
|Boar   ||the image of a longbow                                    ||the image of a berserking barbarian&lt;br /&gt;
|-&lt;br /&gt;
|Cat    ||the image of a grimacing woman in the throes of childbirth||image of a pair of twin crossed swords with jagged blades&lt;br /&gt;
|-&lt;br /&gt;
|Cobra  ||the image of a shattered egg                              ||the image of an erupting volcano&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin||the image of a deer drinking from a flowing stream        ||the image of a great tidal wave&lt;br /&gt;
|-&lt;br /&gt;
|Lion   ||the image of a pack of well-groomed battle hounds         ||the image of a bloodstained stiletto&lt;br /&gt;
|-&lt;br /&gt;
|Panther||the image of a cluster of twinkling stars                 ||the image of a child shivering fearfully in the throes of a nightmare&lt;br /&gt;
|-&lt;br /&gt;
|Ram    ||the image of a flourishing rose garden                    ||the image of a jagged crystalline blade&lt;br /&gt;
|-&lt;br /&gt;
|Raven  ||the image of a bowl of striped peppermint                 ||the image of a shattered caravan wheel&lt;br /&gt;
|-&lt;br /&gt;
|Wolf   ||the image of a charred black stave                        ||the image of a long flowing skirt&lt;br /&gt;
|-&lt;br /&gt;
|Wren   ||the image of a plump opera singer                         ||the image of a cracked mirror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you do that dark and light tapestry part, go back into the room where the coffin is, and pull the lever behind the tapestry there, and the coffin will come crashing down on the bier with the symbol the starlight was shining on. If you get the guesses wrong (the ones you made behind the dark and light tapestries) it will come crashing down onto the floor.&lt;br /&gt;
&lt;br /&gt;
After the coffin is on the bier its supposed to be on, you {{com|OPEN}} {{tt|coffin}}, {{com|GO}} {{tt|coffin}} and it will close on its own and you will end up at the [[RanikMap64d|abyss]]. Each person in the group has to go down separately.&lt;br /&gt;
&lt;br /&gt;
=== The Abyss ===&lt;br /&gt;
&lt;br /&gt;
Refer to this {{rmap|64d|map}} once you enter the Abyss.&lt;br /&gt;
&lt;br /&gt;
When you first enter the abyss you need to get 3 claws from the [[Lanky grey lach|lanky grey lachs]] that are in the first part of it. Then the cleric needs to [[Bless|bless]] them, and find the 3 altars (altar of flesh, altar of soul and altar of mind) and put 1 blessed claw on each altar. It appears that you need enough utility ranks to cast Bless at 30 mana to overcome the resistance of the claws. You can adjust your spell stance integrity to help. As of 3/9/2018, it took a 46 mana bless to purge the resistance. Then you need to wait a moment or two and a crystalline bridge will appear in the room where the altar of the Soul is.&lt;br /&gt;
&lt;br /&gt;
The altar of the Flesh is the safe room. The critters in this part of the quest are Feral Bone Mastiffs and Transparent Shylvic, Vaporous Bloodwraiths and Gargantuan Bone Golems. When you step onto the bridge, you will get a vision. Then you will get three choices of directions with an animal/symbol choice which relates to the direction. If you brought help, they can wait in the altar of flesh safe room until you are done.&lt;br /&gt;
&lt;br /&gt;
===Visions===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Direction&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;adder&#039;&#039;&#039;||A black mist materializes before you. As the dark shrouds of moisture part you see a vision of the night. A vague form begins to take shape, speedily crossing an open field. The dark clouds covering the moon part briefly and in that short span of time your mind captures the sight of a hideous black unicorn, its spiraled horn gleaming dully, its hooves covered in red blood. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;adder&#039;&#039;&#039;||A cold chill dances down your spine. You glance down to where a crude burlap sack materializes at your feet, writhing and twisting with unearthly hissing sounds emanating from within. Your hand trembles as you bend down and retrieve it. Slowly you untie the heavy cord that secures it at the top. It slips from your shaking hands and plunges to the ground, and dozens of writhing coils spill from within.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;adder&#039;&#039;&#039;||You suddenly find yourself nestled in a crevice atop a great, snowy mountain range. A temple spires skyward nearby, enwreathed by the eternal maelstrom of the North Wind. The sound of galloping hooves approaches rapidly from behind you as the image fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;albatross&#039;&#039;&#039;||The images of strange creatures swimming gaily in the sea materializes before you. Half fish, half human, they are laughing and splashing each other with the salty water. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;albatross&#039;&#039;&#039;||You suddenly find yourself aboard a great merchant&#039;s ship. The water around you is stilled, and the sails droop heavily on the masts as the sailors grow ill-tempered and mutinous. A light laughter sprinkles across the water as a stiff breeze begins to stir.&amp;lt;br/&amp;gt;The ship&#039;s sails begin to billow as the vision fades. &lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;black widow&#039;&#039;&#039;||The image of a battle-worn S&#039;Kra Mur Archmagess appears before you, tearing through battle with a horde of fearsome Adan&#039;f, wielding twin blades of steel -- one in each hand. She rasps sibilant phrases that incite intricate patterns of lightning to soar through the air, arcing in morbid grace between the foes that fall so easily before her. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;boar&#039;&#039;&#039;||The image of a dead warrior forms before you. His body is lying on a marble slab and is being attended to by several holy priests. You watch with interest as they anoint it carefully with holy oil as it is prepared for burial. The image fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;centaur&#039;&#039;&#039;||Droplets of sweat begin to trickle down your back as you feel a stabbing, searing, crushing pain in your chest. Trying to inhale, you find you are unable to draw a breath. Glancing down you see your life&#039;s blood seeping from your body and on to the ground beneath your feet. You look around as your knees begin to buckle, observing a vast battlefield strewn with bodies upon which you are yet another martyr for war&#039;s glory. A wave of blackness sweeps over you like the pall of death, though soon your vision readjusts to your real surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;cobra&#039;&#039;&#039;||The image of a proud S&#039;Kra Mur materializes before you. He has a flexible ridged crest which follows the shape of his skull, slitted clear colored eyes, and speckled scales with a pale silver underbelly and a slender tail.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;cobra&#039;&#039;&#039;||Visions of trams from all over the realm fills your mind. Each tram is loaded with rocks laced with gold and silver. Some of the trams from deep within the bowels of the earth are laden with diamond, emerald, and ruby encrusted rock. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;cow&#039;&#039;&#039;||Darkness slowly gathers around you like the suffocating pall of night. You blink your eyes, straining to see even the faintest glimmer of light. Slowly, and very subtly, the blackness turns to grey and before you on the horizon the sun begins to rise. A new day is born. Slowly the strange light wanes and your senses return to your surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;cow&#039;&#039;&#039;||The image of a busy bazaar appears before you. You see many shoppers of all races milling about the merchants&#039; tables, while colorfully dressed hawkers wander about selling their wares. Standing forlornly in the middle of the bustle stands a small Halfling child, tears streaming down her plump cheeks. She is turning in circles, looking up at the strangers around her. Suddenly there is a screech and you see the child&#039;s face light up with joy as a Halfling woman runs towards her with her arms outstretched. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;coyote&#039;&#039;&#039;||A loud grumbling tugs at your imagination as you see strange whorls in the abyss&#039; inky darkness begin to form images. You see a man angrily throwing garments into a case on a bed. A woman with tear streaked cheeks stands near him, wringing her hands and pleading to him with her eyes. The man closes the case loudly and glances derisively at the woman. He pulls a wedding ring from his finger and as he turns to stomp out of the room, he throws it on the floor.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;coyote&#039;&#039;&#039;||The vision of a rain drenched bride slowly materializes before you, her face and dress soiled with running makeup. Sodden wedding guests run for cover as the biting rain pelts down indiscriminately, leaving the poor lass to weep alone at the altar.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;dolphin&#039;&#039;&#039;||You see the image of hot searing flames streaking speedily across the sky and huge explosions of red fire engulf the moon above you. Suddenly heavenly rain cascades down from overhead, quenching the horrific fire. As the flames recede, you see the moon charred forever black.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;dove&#039;&#039;&#039;||A grim vision appears before you. You find yourself in the middle of a bloody battlefield strewn with the dead bodies of Elven and Human warriors. It begins to rain and curiously you look up at a strangely cloudless sky. The droplets increase in intensity, soaking your hair and dripping into your eyes where you feel a stinging sensation. Befuddled, you cup your hands together which quickly fill with the strange liquid. You cautiously bring your hands to your mouth and when you taste the rain, you realize it is salty. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;dove&#039;&#039;&#039;||The image of a huge temple with a vaulted ceiling appears before you. Standing in front of the altar is a beautiful bride dressed in a white satin gown holding a cascading bouquet of white roses. Standing proudly by her side is the dark haired groom. They both turn and face the High Priest standing before them. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;goshawk&#039;&#039;&#039;||An interesting scene unfolds before you as tendrils of ether dance over the dark abyss. You see a shifty looking character slip some coin into the hand of a provincial guard. The guard quickly pockets the coin and looks the other way. You watch in disbelief as the shady figure slips into a store, and quickly runs out, a shopkeeper in hot pursuit. The guard continues to look the other way. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;heron&#039;&#039;&#039;||A huge gilded mirror slowly materializes from the ether before you and you feel compelled to admire your image in its depths. As you approach it, it suddenly shatters into fragments of light that swirl down into the abyss below.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;jackal&#039;&#039;&#039;||A vision shimmers before you. You see an old priest lying in his bed, his body ravaged by disease. His wrinkled face grimaces in pain as he draws each labored breath. Slowly he opens his eyes, and stares at something that only he can see. A tiny smile graces his lips and his face softens as he softly exhales for last time.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;king snake&#039;&#039;&#039;||A vision of a female warrior dressed in battle garb slowly materializes. She walks slowly, her left leg dragging on the soft earth. Her armor is scuffed and marred and a large sack weighs heavily against her hip. She slowly turns your way and you feel a scream well up in your throat, for there is only an empty socket where her left eye used to be. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;king snake&#039;&#039;&#039;||Spiraled tendrils of ether begin to coalesce before you, forming the insubstantial shape of a conch shell. You reach out and pluck it from the air, and the lines that form it become pronounced and tangible. You hold it to your ear and are lulled by the sibilant sounds echoing eternally within. Your eyes flutter drowsily and you soon find yourself with your hand to your ear, with no sign of the mysterious shell.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;lion&#039;&#039;&#039;||The image of a robed judge materializes before you. You watch as he slams a wooden gavel on the table. A shackled prisoner standing before him hangs his head as he is led back to the cells by the attending guards. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;magpie&#039;&#039;&#039;||The image of a man expertly riding a horse forms before you. The horse gallops up a tree lined driveway to a country house and as the rider alights, the door is flung open. Several children emerge from the cozy home and squealing happily they run towards the man to greet him. He drops to one knee and enfolds them in a loving embrace. The image fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;magpie&#039;&#039;&#039;||Your vision begins to cloud as a cold emptiness begins to permeate your senses. You find yourself disembodied, floating errantly in a dark void. In the distance a strange bridge protrudes curiously into the emptiness.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;mongoose&#039;&#039;&#039;||A strange scene unfolds before you. You see a man running speedily through the streets of a town. Sweat dribbles down his face and his breathing is labored, and yet he does not pause for rest. He keeps glancing over his shoulder, his eyes glazed and filled with fear. Suddenly you see what is pursuing him. Several vicious hounds, their tongues lolling from their jaws are rapidly descending upon the runner. He trips and sprawls to the ground, and the hounds are upon him. As the vision fades, a steel-clad warrior steps into the alley and retrieves a woman&#039;s handbag that the man had dropped in his haste.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;mongoose&#039;&#039;&#039;||The image of a beautiful silver bastard sword wavers before you. Its formidable hand-polished steel blade is crowned by an ivory handle adorned with a intricately carved dragon&#039;s head. It shimmers indiscriminately, as if beckoning to mold itself to your hand.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;nightingale&#039;&#039;&#039;||A strange scene emerges before you. You see a vision of a huge dragon with glittering scales and long leathery wings. It appears to be weakened as evidenced by its sluggish movements. From outside your realm of vision you sense movement and from that direction a handful of sand is tossed at the battle weary beast. You watch in awe as the mighty beast snorts one last fiery breath and then curls unto itself, fast asleep. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;owl&#039;&#039;&#039;||Your hand numbs momentarily. You glance down at it and find that you are holding a magnificent black staff that is marbled with silver streaks. You hand begins to tingle and as you watch, the staff shimmers and disappears.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;ox&#039;&#039;&#039;||Suddenly you are enveloped in fog and as it slowly begins to clear a strange scene unravels. You see the image of a group of intangible beings wavering before you. They seem filled with despair, their shoulders are slumped and their heads are bowed wearily. Suddenly from among them comes a single loud rallying cry, a solitary voice from the group spurring the others forcefully forward. You observe with fascination as you watch these strange beings begin to gather their strength and plunge into an unseen battle. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;ox&#039;&#039;&#039;||The image of a holy priest kneeling before the prone body of a fallen warrior materializes before you. You watch as the priest murmurs a quiet prayer over the dead body. The fallen man gasps in a deep breath, his eyes flying open as the vision begins to disperse.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;panther&#039;&#039;&#039;||The image of a frightened boy retreating from a wounded cougar appears before you. The bloodied cougar is snarling angrily at the child. The boy turns and breaks into a run, dropping a broken longbow to the ground. The cougar gives chase, and begins to close the distance between them. You watch in horror as the animal reaches the terrified child and leaps...only to claw at empty air. The boy has disappeared! You stand there befuddled, and a new scene materializes before you. You see the anxious child in bed looking up at a shadowy figure looming over him. You watch, confused, as the figure bends over and lightly kisses the child on the forehead. The child smiles peacefully and drifts into more pleasant dreams. The vision fades&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;phoenix&#039;&#039;&#039;||Suddenly your equilibrium seems out of kilter, and you stumble slightly, feeling nauseous. A searing pain stabs you right behind your eyes before it settles down into dull rhythmic pounding between your ears. You hiccup and the bitter taste of flat ale floods your mouth. Still wobbling, you press your palms against your temples and close your eyes, wondering if you are going to pass out. Suddenly you feel the soft brush of a kiss upon your forehead and as you slowly open your eyes, you realize the pain is gone.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;phoenix&#039;&#039;&#039;||The image of a woman practicing vocal ranges appears before you. You cringe as you hear her strain to reach higher octaves as her voice sends unpleasant shivers down your spine. Suddenly the woman twitches oddly, and then coughs. As she opens her mouth to continue, a terror-stricken expression fills her face. No sound comes from her open mouth. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;raccoon&#039;&#039;&#039;||A vision of a young adventurer materializes before you, as he purchases his first shield from a roadside merchant with a handful of copper. The young lad tromps out of the city gates, arms high and head higher, as he marches thick into the goblins&#039; home. Soon, one of the grimy beasts engages him, striking out with a rusted short sword. As the sword clashes roughly against the lad&#039;s new shield, it shatters under the very first blow, breaking through to land a fair gash in his left arm. With a surprised cry, the would-be adventurer throws down his worthless arms and flees back to the safety of town. As the vision fades, a vile laughter echoes around as an unnatural gleam sparks in the goblin&#039;s eyes.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;raccoon&#039;&#039;&#039;||The vision of a seamstress intricately embroidering tiny flowers on a gown materializes before you. As you watch her nimble fingers create purple lilacs on the smooth fabric, you hear her suddenly grumble as the thread snaps. She pauses to rethread her needle, and the scissors in her lap slide to the floor. Reaching down to pick up the scissors, she knocks off a small box of pins which scatter to the floor. She stands, exasperated, and sets the gown on the chair as she begins to pick up the pins. She doesn&#039;t notice the gown slip to the floor, and she inadvertently steps on it, dirt from her shoes marring the fine fabric. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;ram&#039;&#039;&#039;||The image of a tavern filled with raucous Halflings materializes before you. A rotund bartender lines up steins of ale and goblets of wine on the bar before him. The sound of music can be heard intermittently between the boisterous laughter and loud guffaws. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;raven&#039;&#039;&#039;||A table with an ornate golden-filigreed chest glistens into view. You open its ancient dust-laden lid to find a cache of various sized rubies, diamonds, and emeralds. As you reach to take one, the vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;raven&#039;&#039;&#039;||You hear a loud, resonant, metallic sound. It repeats itself, falling into what seems to be a natural rhythm. **Clang!** **Clang!** Suddenly it stops and you hear a loud hissing noise, akin to the sound of hot molten lava pouring into a cold mountain lake. You find yourself enveloped in a cloud of hot, moist steam which quickly dissipates.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;scorpion&#039;&#039;&#039;||A wave of nausea washes over you and your vision goes blank. A brief moment passes where you feel nothing, as if drifting in vast, empty space. You return to your senses shortly, but feeling a bit vacant somehow.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;scorpion&#039;&#039;&#039;||Shadows suddenly swirl up from the abyss, enwreathing you in their inky depths. Gradually pinpoints of light break through as a vast night sky sprawls out above. You fix your gaze heavenward just in time to see a fiery comet streak across the sky, filling you with a sense of sadness.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;shark&#039;&#039;&#039;||A vision of a crowded beach materializes before you. Children play happily in the water while their parents sit on the white sand chatting and enjoying the sun. Ominously the sky begins to darken, going from a clear blue to a cloudy grey and as you peer out over the water you see a huge tidal wave speedily churning towards the unsuspecting swimmers. You watch in mute horror as the tsunami reaches the shoreline and obliterates everything there. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;shark&#039;&#039;&#039;||You see the image of a schooner pitching and yawing in an angry turbulent sea. Huge crested waves smash heavily against the struggling ship, drowning the deck in frigid seawater.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;shrew&#039;&#039;&#039;||The wavering image of a beautiful blond mage appears before you. As you watch, she begins to twirl, and her fabulous multi-colored skirt swirls seductively around her long slender legs. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;shrike&#039;&#039;&#039;||The image of a cozy bedroom materializes before you. An Elven couple are deeply asleep in their posted bed. The wife begins to thrash beneath the covers, her soft sobs breaking the silence of the night. As her cries become louder, her husband begins to stir and slowly awakens. As he begins to turn towards her, she suddenly bolts upright, screaming loudly, her hands beating away something unseen. She turns, trembling into her husband&#039;s arms, and the vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;shrike&#039;&#039;&#039;||The image of a huge egg appears before you. As you watch, you notice it begin to roll and shake. A crack begins to form, and you see a tiny claw break through the tough shell, picking at it until a small hole is made. Suddenly the head of a baby lizard emerges from the opening. It opens its mouth and a small flame issues forth. It is then you realize that it is not a lizard after all. The image fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;tabby cat&#039;&#039;&#039;||The image of a campfire materializes before you. Encircling the glowing embers in a small group of people resting quietly as they draw warmth and comfort from the smoldering flames.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;tabby cat&#039;&#039;&#039;||The image of a cozy kitchen materializes before you. A black wood burning stove emits the smell of a succulent dinner cooking. You see a small child playing with a spinning top on a polished wooden floor while his mother sits at the table mending clothes. An older child is curled up on a rug by an open hearth reading a book. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;unicorn&#039;&#039;&#039;||A vision of a Healerie appears before you. Several Empaths sit and efficiently attend to the battle-weary wounded who are brought to them. The pungent scent of herbs and potions fills your nostrils as a young Paladin lass passes in the arms of one of the martyrs, despite his best effort to apply various reagents to her wounds. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;viper&#039;&#039;&#039;||The image of a rain swollen river appears. Dark muddy water filled with soggy debris churns angrily against a weakened dam. In horror you watch as the level of the water steadily raises until the structure can bear its weight no longer. With a huge explosion of sound the damn bursts and tons of water is unleashed, devastating the town below. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;viper&#039;&#039;&#039;||You hear a deep rumbling deep in the earth below you and you feel a slight vibration. The movement becomes stronger as the ground starts to tremble beneath you. You fight to remain upright.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;vulture&#039;&#039;&#039;||A macabre scene unfolds before you. You see a hunter patiently stalking his prey, a loaded crossbow in his hands. As he slowly creeps forward you notice an exposed root in his path. You try to shout a warning, but no sound escapes your open mouth. You watch in horror as in slow motion, the hunter&#039;s foot catches the root and he tumbles to the ground. The crossbow fires and impales him in the gut. He screams in agony and writhes in excruciating pain as his now empty hands attempt to staunch the flow of his life&#039;s blood. As the vision fades and you watch the hunter die a slow and agonizing death, you hear a satisfied gutteral rasping in the nearby forest.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;vulture&#039;&#039;&#039;||The grim scene of a battlefield unfolds before you. Hundreds of mutilated bodies, some still alive, cover a bloody field. You see an undulating shadow hovering macabrely as it glides from one body to the next. It pauses over the fallen that are writhing in their final death throes and waits for them to breathe their last. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;weasel&#039;&#039;&#039;||The image of a Halfling lass hanging clean white bedding on a clothesline emerges before you. The small sheets waft gently in the breeze as they dry in the hot summer heat. Inexplicably a dark black cloud appears in the clear sky. A torrent of rain deluges the crisp sheets and the ground beneath them. As suddenly as the storm appears, it vanishes, and the sun begins to dry the now soiled linen. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;weasel&#039;&#039;&#039;||You experience a brief feeling of vertigo and find yourself high up on a huge precipice. You feel the hair on the back of your neck and arms raise, as if the air is charged with electricity, but you see no storm clouds. Suddenly the clear blue sky is filled with streaks of white light that coalesce into bolts of lightening, smashing into the side of the cliff near you. You dive for cover as rocks and boulders explode with the vicious strikes. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;weasel&#039;&#039;&#039;||You experience a brief feeling of vertigo and find yourself high up on a huge precipice. You feel the hair on the back of your neck and arms raise, as if the air is charged with electricity, but you see no storm clouds. Suddenly the clear blue sky is filled with streaks of white light that coalesce into bolts of lightening, smashing into the side of the cliff near you. You dive for cover as rocks and boulders explode with the vicious strikes. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;welkin&#039;&#039;&#039;||The vision of a temple shrine materializes before you. You see four marble columns supporting a latticework roof covered in flowering vines. A simple marble altar stands at the far end of the shrine before a brilliant tapestry in black and gold. You watch as two young children enter the area giggling and whispering to each other. Kneeling down they both very carefully reach into their pockets and remove a few pieces of sticky candy. They bow their heads whispering a quiet prayer, and gently place the sweets on the altar. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;welkin&#039;&#039;&#039;||You see the image of an old basket weaver working diligently at his craft. Hundreds of his creations are stacked on several tables surrounding him, each item a testament to his extensive talent. The old man speedily works, his gnarled hands intricately intertwining the damp slats before they dry. He pauses briefly, with a puzzled expression. He ponders a moment and then looks carefully at the partially completed basket in his hands. You hear a small gasp escape his lips as he notices a flaw in the row he has just weaved. He mutters a quiet prayer of thanks under his breath as he unravels the slats to the point of error. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;wolf&#039;&#039;&#039;||The image of three Heralds forms before you. You instantly turn your head, as you know instinctively that to gaze upon them will only cause you pain. Their mere presence seems to tug at the essence coursing through you. A gnawing thought seeps into your subconscious, a remembrance of something past. The images fade.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;magpie&#039;&#039;&#039;||Your vision blurs, and you see the image of yourself old and withered. You are seated at a huge round table and are surrounded by friends and family who are toasting to your long life. As you raise your glass to drink of its contents the image fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;wolverine&#039;&#039;&#039;||A beautiful vista materializes. You find yourself standing atop a mountain, with miles of open land splayed out before you. In one direction you can see lush apple trees dotting a flowered meadow. A bubbling trout filled brook meanders crookedly through fertile landscape, while a doe with a young fawn pause to drink from the cool stream. A dark forest greets you as you gaze in a different direction, while in another view snowcapped mountains emerge. Slowly the beautiful panorama, unblemished by mortal man, fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;wren&#039;&#039;&#039;||A cozy room materializes before you. A black kettle of bubbling soup hangs from an iron hook over a crackling fire. Cooling on the table in the center of the room are several loaves of bread. Out of the corner of your eye a movement catches your eye. You gasp in amazement as you watch a slender figure with vibrant sapphire blue wings fly through the open window, grab the bread, and fly out! The vision fades.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
TIP: When you see the vision and have a choice... the correct way to respond is to go SE, S or SW... depending on which sector the animal spirit is in. You cannot go east, or west.&lt;br /&gt;
&lt;br /&gt;
There are 5 choices you have to make correctly before you can reach the dais where the grimoire is that you have to read before you learn Infusion. If you make the wrong choice, you will fall into Maelshyve&#039;s Ascent and be stunned for a moment. The bloodwraiths are in here so BE CAREFUL! I stepped into one room and one of them nailed me in one cast of fireball I think it was and I died. You have to run through the rooms but be careful while running because you can trip and fall, sometimes landing a few feet below on another level. Once you get to the top of it and go up, just {{com|GO}} {{tt|throne}} and you will end up in the safe room (altar of flesh). Then go ne all the way, and s all the way back to the altar of the soul. {{com|GO}} {{tt|bridge}} again and start all over if you&#039;ve failed.&lt;br /&gt;
&lt;br /&gt;
If you take too long, the bridge will flicker and waver, then disappear and you will end up in Maelshyve&#039;s Ascent again. Then you will have to repeat the blessing of lach claws and putting them on the 3 altars part. Once you are successful and reach the dais, you need to open the grimoire, and then type {{com|READ}} {{tt|grimoire}} and stay there until you have read it. This part will take awhile, there are some damn awful RTs in there.&lt;br /&gt;
&lt;br /&gt;
===Finish===&lt;br /&gt;
&lt;br /&gt;
Once you are finished reading the grimoire, there are two paths of egress from the spirit bridge:&lt;br /&gt;
&lt;br /&gt;
====With Shield of Light====&lt;br /&gt;
&lt;br /&gt;
#Remove and stow your physical shield to create a platform with Shield of Light. Your shield cannot be on your arm or in your hands.   &lt;br /&gt;
#{{com|Cast}} [[Shield of Light]], harness some mana and {{com|INFUSE|infuse}} SOL &amp;lt;amount of mana&amp;gt;. It will create a glowing platform. &lt;br /&gt;
#{{com|GO}} {{tt|platform}} and you&#039;ll be taken back across the gap and be deposited at the altar of the soul. The messaging will instruct you to Jump Off to leave the platform. This is not the case. You&#039;ll automatically be deposited at the altar of the soul. You&#039;ll probably be immediately engaged by creatures so be ready to retreat and run to the safety of the Altar of the Flesh.&lt;br /&gt;
#From the Altar of the Flesh, {{com|GO}} SE, SE, SE, SE, SE, S, {{com|GO}} {{tt|Arch}}, West, {{com|GO}} {{tt|door}} to the Heirophant&#039;s Chamber.&lt;br /&gt;
&lt;br /&gt;
To return to the surface, exit through the armoire in the Heirophant&#039;s Chamber. {{com|Open}} {{tt|armoire}}, {{com|Search}} {{tt|armoire}}, {{com|GO}} {{tt|armoire}}.&lt;br /&gt;
&lt;br /&gt;
====Without Shield of Light====&lt;br /&gt;
&lt;br /&gt;
#{{com|JUMP}} {{tt|abyss}} to leave the spirit bridge. You&#039;ll experience a short stun upon landing.&lt;br /&gt;
#Slowly move from room to room, ascending up to the top of Maelshyve&#039;s Ascent. Moving too quickly between rooms will result in a trip and fall, Roundtime, falling prone and/or falling down to lower levels.&lt;br /&gt;
#{{com|GO}} {{tt|throne}}&lt;br /&gt;
#From the Altar of the Flesh, {{com|GO}} SE, SE, SE, SE, SE, S, {{com|GO}} {{tt|Arch}}, West, {{com|GO}} {{tt|door}} to the Heirophant&#039;s Chamber.&lt;br /&gt;
&lt;br /&gt;
To return to the surface, exit through the armoire in the Heirophant&#039;s Chamber. {{com|Open}} {{tt|armoire}}, {{com|Search}} {{tt|armoire}}, {{com|GO}} {{tt|armoire}}.&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Padded_hauberk_(crafted)&amp;diff=521919</id>
		<title>Armor:Padded hauberk (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Padded_hauberk_(crafted)&amp;diff=521919"/>
		<updated>2020-06-22T07:05:43Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: /* Rare Variations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=padded hauberk|noun=hauberk|type=armor|mat=cloth|style=padded cloth armor|dif=8|vol=44|tech=Complete Cloth Armor Design| | | |prot= chest, back, abdomen,legs,arms}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa|Burlap (fine)|great|fair|average|198|}}&lt;br /&gt;
{{CraftL|t=sa|Burlap (average)| | | }}&lt;br /&gt;
{{CraftL|t=sa|Burlap (heavy)|great|fair|average|242|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Variations==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa| | | | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Variations==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa|Arzumodine (heavy)|high|fair|a bit safeguarded|162}}&lt;br /&gt;
{{CraftL|t=sa|Zenganne (fine)|moderate|fair|somewhat unsound|83}}&lt;br /&gt;
{{CraftL|t=sa|Titanese (average)|great|fair|practically invulnerable|198|m=w}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Padded_hauberk_(crafted)&amp;diff=521918</id>
		<title>Armor:Padded hauberk (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Padded_hauberk_(crafted)&amp;diff=521918"/>
		<updated>2020-06-22T07:05:00Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: /* Rare Variations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=padded hauberk|noun=hauberk|type=armor|mat=cloth|style=padded cloth armor|dif=8|vol=44|tech=Complete Cloth Armor Design| | | |prot= chest, back, abdomen,legs,arms}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa|Burlap (fine)|great|fair|average|198|}}&lt;br /&gt;
{{CraftL|t=sa|Burlap (average)| | | }}&lt;br /&gt;
{{CraftL|t=sa|Burlap (heavy)|great|fair|average|242|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Variations==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa| | | | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Variations==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa|Arzumodine (heavy)|high|fair|a bit safeguarded|162}}&lt;br /&gt;
{{CraftL|t=sa|Zenganne (fine)|moderate|fair|somewhat unsound|83}}&lt;br /&gt;
{{CraftL|t=sa|Titanese (average)|great|fair|practically invulnerable|198}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Mail_mantle_(crafted)&amp;diff=521917</id>
		<title>Armor:Mail mantle (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Mail_mantle_(crafted)&amp;diff=521917"/>
		<updated>2020-06-22T05:06:57Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: /* High carbon steel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=mail mantle|noun=mantle|type=chain|style=mail chain armor|mat=metal|dif=7|vol=27|tech=Torso Chain Armor Design|7|7|2|prot=neck,chest,back}}&lt;br /&gt;
&lt;br /&gt;
==Hindrance==&lt;br /&gt;
{{CraftHead|sma|c=n|co=n}}&lt;br /&gt;
{{CraftM|t=sa|90|m= |fair |fair |5|135}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Protection==&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lma|c=y|co=n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|lma|c=y|co=n}}&lt;br /&gt;
{{CraftM|t=la|m=T|90|25|06|11|06|11|05|11|03|06|03|06|02|04|06|5}}&lt;br /&gt;
{{CraftM|t=la|m=T|90|25|06|12|06|12|05|12|03|07|03|07|02|04|06|6.32}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lma|c=y|co=n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tyrium===&lt;br /&gt;
{{CraftHead|lma|c=y|co=n}}&lt;br /&gt;
{{CraftM|t=la|m= |99|80|07|13|07|13|06|13|05|09|05|09|04|09|17|6.99}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|a=y}}&lt;br /&gt;
*[[Armor:Ring mantle (crafted)]]&lt;br /&gt;
*[[Armor:Chain mantle (crafted)]]&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Chain_mantle_(crafted)&amp;diff=521916</id>
		<title>Armor:Chain mantle (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Chain_mantle_(crafted)&amp;diff=521916"/>
		<updated>2020-06-22T04:56:30Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: /* High carbon steel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=chain mantle|noun=mantle|type=chain|mat=metal|style=base chain armor|dif=6|vol=24|tech=Torso Chain Armor Design|7|7|2|prot=neck, chest, back}}&lt;br /&gt;
&lt;br /&gt;
==Hindrance==&lt;br /&gt;
{{CraftHead|sma}}&lt;br /&gt;
{{CraftM|t=sa|m= |90|fair |fair |5   |120}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Protection==&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
{{CraftM|t=la|m=T|90|25|05|11|06|11|05|11|03|06|03|06|02|04|06|5}}&lt;br /&gt;
{{CraftM|t=la|m=T|90|25|05|12|06|12|05|12|03|07|03|07|02|04|06|6.32}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|a=y}}&lt;br /&gt;
*[[Armor:Ring mantle (crafted)]]&lt;br /&gt;
*[[Armor:Mail mantle (crafted)]]&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Ring_mantle_(crafted)&amp;diff=521915</id>
		<title>Armor:Ring mantle (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Ring_mantle_(crafted)&amp;diff=521915"/>
		<updated>2020-06-22T04:47:38Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: /* High carbon steel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=ring mantle|noun=mantle|type=chain|mat=metal|style=ring chain armor|dif=5|vol=21|tech=Torso Chain Armor Design|7|7|2|prot=neck,chest,back}}&lt;br /&gt;
&lt;br /&gt;
==Hindrance==&lt;br /&gt;
{{CraftHead|sma}}&lt;br /&gt;
{{CraftM|t=sa|95|m= |light|fair|3   |63}}&lt;br /&gt;
{{CraftM|t=sa|90|m= |light|fair|3   |63}}&lt;br /&gt;
{{CraftM|t=sa|95|m=R|light|fair|3   |75}}&lt;br /&gt;
{{CraftM|t=sa|95|m= |light|fair|4.35|81}}&lt;br /&gt;
{{CraftM|t=sa|80|m= |fair |fair|3   |63}}&lt;br /&gt;
{{CraftM|t=sa|95|m= |fair |fair|6.99|146}}&lt;br /&gt;
{{CraftM|t=sa|95|m=R|fair |fair|6.99|175}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Protection==&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
{{CraftM|t=la|m= |80|80|03|09|05|09|04|09|05|09|04|09|01|03|17|3}}&lt;br /&gt;
{{CraftM|t=la|m= |86|47|04|11|06|11|05|11|03|06|03|06|02|05|11|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
{{CraftM|t=la|m= |90|25|04|11|06|11|05|11|03|06|03|06|02|05|04|5}}&lt;br /&gt;
{{CraftM|t=la|m= |90|25|04|12|06|12|05|12|03|07|03|07|02|04|04|6.32}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
{{CraftM|t=la|m= |95|40|04|11|05|11|04|11|05|10|04|10|02|06|10|3}}&lt;br /&gt;
{{CraftM|t=la|m= |95|90|04|11|05|11|04|11|05|09|04|09|01|02|18|3}}&lt;br /&gt;
{{CraftM|t=la|m= |90|50|04|10|05|10|04|10|04|08|04|08|02|07|08|3}}&lt;br /&gt;
{{CraftM|t=la|m=R|95|90|04|11|06|11|05|11|05|09|04|09|01|02|18|3}}&lt;br /&gt;
{{CraftM|t=la|m= |95|70|04|11|06|11|05|11|02|05|03|05|05|11|16|4.35}}&lt;br /&gt;
{{CraftM|t=la|m= |95|70|04|13|06|13|05|13|02|05|03|05|05|12|16|6.99}}&lt;br /&gt;
{{CraftM|t=la|m=R|95|70|05|13|07|13|06|13|03|05|03|05|05|12|16|6.99}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|a=y}}&lt;br /&gt;
*[[Armor:Chain mantle (crafted)]]&lt;br /&gt;
*[[Armor:Mail mantle (crafted)]]&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Greataxe_(crafted)&amp;diff=521880</id>
		<title>Weapon:Greataxe (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Greataxe_(crafted)&amp;diff=521880"/>
		<updated>2020-06-21T07:46:16Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: /* High carbon steel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=greataxe|range=melee|type=weapon|style=2he|mat=metal|dif=7|vol=12|tech=Expert Bladed Weapon Design|12|1|1|book=Journeyman|const=s}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|w|marauder blade (crafted)|marauder blade}}s, {{ilink|w|two-handed sword (crafted)|two-handed sword}}s and {{ilink|w|warring axe (crafted)|warring axe}}s are also identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used unweighted tempered low carbon steel for reference.&#039;&#039;&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80| 02|16|06 | 05|04|08 |17|60|st=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|35|-| 01|06|02 | 02|03|03 |-|36     |   |    }}&lt;br /&gt;
{{CraftM|t=w|75|-| 02|13|04 |   |05|06 |-|36     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|80|-| 02|16|06 | 05|04|08 |-|60     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 02|15|05 | 05|05|07 |-|44     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 02|16|06 |   |06|07 |-|49     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 02|17|07 | 06|04|09 |-|60     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 02|18|08 | 06|03|10 |-|75     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|16|05 | 05|06|08 |-|40     |   |    |m=H}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|16|05 | 05|06|08 |-|44     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|16|06 | 05|06|08 |-|45     ||b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|17|06 |   |05|08 |-|46-52  |e=y|b=04,07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|17|06 |   |05|09 |-|53-55  |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|17|07 |   |05|09 |-|56     |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|17|07 |   |04|09 |-|57     |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|18|07 |   |04|09 |-|58-59  |e=y|b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|18|07 | 06|04|09 |-|60     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|18|07 | 06|04|09 |-|61-63  |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|18|07 | 06|04|10 |-|64-66  |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|19|07 | 06|04|10 |-|67     |e=y|b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|19|08 | 06|03|10 |-|68-70  |e=y|b=05,07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|19|08 | 06|03|10 |-|71     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|19|08 |   |03|10 |-|72-74  |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|19|08 | 07|03|11 |-|75     |   |b=08}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|16|05 | 05|07|07 |-|36     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|16|05 | 05|07|07 |-|37     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|17|05 | 05|06|08 |-|38-39  |e=y|b=04,07,08}}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|17|05 | 05|06|08 |-|40     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|17|05 |   |06|08 |-|41     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|17|06 | 05|06|08 |-|44     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|17|06 | 06|06|08 |-|46     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|17|06 | 06|05|08 |-|48     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|18|06 | 06|05|09 |-|50-51  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|19|07 | 06|04|10 |-|60-63  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|19|08 | 07|04|10 |-|65-66  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|20|08 | 07|04|10 |-|67     |   |b=04}}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|20|08 | 07|03|11 |-|70-71  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|20|09 | 07|03|12 |-|78     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|21|09 | 07|02|12 |-|81     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|22|10 | 08|01|12 |-|90     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tyrium===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|99|-| 03|20|08 |   |05|12 |-|60     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 03|22|10 |   |02|14 |-|70     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 03|21|09 | 07|03|12 |-|76     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 03|22|10 | 08|02|12 |-|83     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[greataxe]]&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Cosh_(crafted)&amp;diff=521879</id>
		<title>Weapon:Cosh (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Cosh_(crafted)&amp;diff=521879"/>
		<updated>2020-06-21T07:43:06Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: /* High Carbon Steel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=cosh|range=melee|type=weapon|style=lb|mat=metal|dif=1|vol=4|tech=Advanced Blunt Weapon Design|9|2|1|book=Apprentice|const=s}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|w|cudgel (crafted)|cudgel}}s, {{ilink|w|gavel (crafted)|gavel}}s, and {{ilink|w|prod (crafted)|prod}}s are also identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80| 00|01|07 | 05|05|06 |17|20|standard=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common Metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|80|-| 00|01|07 | 05|05|06 |-|20     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 00|01|07 | 06|06|06 |-|20     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High Carbon Steel===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|01|07 | 06|07|06 |-|12     |   |    |m=H}}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|01|07 | 06|07|06 |-|14     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|01|07 | 06|06|06 |-|15-16  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|01|08 | 06|06|06 |-|17-19  |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|01|08 | 06|06|06 |-|20     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|01|08 | 06|06|07 |-|21     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|02|08 | 06|06|07 |-|22     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|02|08 | 06|06|07 |-|23-25  |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare Metal===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|95|-| 00|00|07 | 06|07|06 |-|12     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 00|02|09 | 07|06|07 |-|26     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 00|02|09 | 07|05|08 |-|29-30  |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tyrium===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|99|-| 00|02|09 | 07|06|08 |-|27      |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Cosh]]&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Cosh_(crafted)&amp;diff=521878</id>
		<title>Weapon:Cosh (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Cosh_(crafted)&amp;diff=521878"/>
		<updated>2020-06-21T07:41:42Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: /* High Carbon Steel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=cosh|range=melee|type=weapon|style=lb|mat=metal|dif=1|vol=4|tech=Advanced Blunt Weapon Design|9|2|1|book=Apprentice|const=s}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|w|cudgel (crafted)|cudgel}}s, {{ilink|w|gavel (crafted)|gavel}}s, and {{ilink|w|prod (crafted)|prod}}s are also identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80| 00|01|07 | 05|05|06 |17|20|standard=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common Metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|80|-| 00|01|07 | 05|05|06 |-|20     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 00|01|07 | 06|06|06 |-|20     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High Carbon Steel===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|01|07 | 06|07|06 |-|12     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|01|07 | 06|07|06 |-|14     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|01|07 | 06|06|06 |-|15-16  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|01|08 | 06|06|06 |-|17-19  |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|01|08 | 06|06|06 |-|20     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|01|08 | 06|06|07 |-|21     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|02|08 | 06|06|07 |-|22     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|02|08 | 06|06|07 |-|23-25  |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare Metal===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|95|-| 00|00|07 | 06|07|06 |-|12     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 00|02|09 | 07|06|07 |-|26     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 00|02|09 | 07|05|08 |-|29-30  |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tyrium===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|99|-| 00|02|09 | 07|06|08 |-|27      |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Cosh]]&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Hurling_axe_(crafted)&amp;diff=521876</id>
		<title>Weapon:Hurling axe (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Hurling_axe_(crafted)&amp;diff=521876"/>
		<updated>2020-06-21T04:08:01Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: /* High carbon steel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=hurling axe|noun=axe|range=melee|type=weapon|style=he,ht|mat=metal|dif=7|vol=8|tech=Advanced Bladed Weapon Design|8|3|1|note=throwable|book=Journeyman}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80| 04|08|05 | 03|04|06 |17|40|st=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|80|-| 04|08|05 | 03|04|06 |-|40     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 04|08|06 | 03|04|06 |-|40     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|04 | 03|06|05 |-|26     |   |    |m=H}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|06|05 |-|29     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|06|06 |-|30     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|05|06 |-|31-35  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|06 | 03|05|06 |-|36-37  |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 | 03|05|06 |-|38-39  |e=y|b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 | 03|05|06 |-|40     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 |   |05|07 |-|41     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 |   |04|07 |-|42-44  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|07 |   |04|07 |-|45-46  |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|07 | 04|04|07 |-|47-49  |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|10|07 | 04|04|07 |-|50     |   |b=04}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|95|-| 04|10|07 | 04|04|07 |-|44     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 04|11|08 | 04|03|09 |-|60     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 05|11|08 | 04|04|08 |-|53     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 05|11|08 | 04|04|09 |-|55     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[hurling axe]]&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Hurling_axe_(crafted)&amp;diff=521875</id>
		<title>Weapon:Hurling axe (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Hurling_axe_(crafted)&amp;diff=521875"/>
		<updated>2020-06-21T04:06:32Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=hurling axe|noun=axe|range=melee|type=weapon|style=he,ht|mat=metal|dif=7|vol=8|tech=Advanced Bladed Weapon Design|8|3|1|note=throwable|book=Journeyman}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80| 04|08|05 | 03|04|06 |17|40|st=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|80|-| 04|08|05 | 03|04|06 |-|40     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 04|08|06 | 03|04|06 |-|40     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|04 | 03|06|05 |-|26     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|06|05 |-|29     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|06|06 |-|30     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|05|06 |-|31-35  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|06 | 03|05|06 |-|36-37  |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 | 03|05|06 |-|38-39  |e=y|b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 | 03|05|06 |-|40     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 |   |05|07 |-|41     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 |   |04|07 |-|42-44  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|07 |   |04|07 |-|45-46  |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|07 | 04|04|07 |-|47-49  |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|10|07 | 04|04|07 |-|50     |   |b=04}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|95|-| 04|10|07 | 04|04|07 |-|44     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 04|11|08 | 04|03|09 |-|60     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 05|11|08 | 04|04|08 |-|53     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 05|11|08 | 04|04|09 |-|55     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[hurling axe]]&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Hurling_axe_(crafted)&amp;diff=521874</id>
		<title>Weapon:Hurling axe (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Hurling_axe_(crafted)&amp;diff=521874"/>
		<updated>2020-06-21T04:05:20Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: Undo revision 521871 by BCRUM2 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=hurling axe|noun=axe|range=melee|type=weapon|style=he,ht|mat=metal|dif=7|vol=8|tech=Advanced Bladed Weapon Design|8|3|1|note=throwable|book=Journeyman}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80| 04|08|05 | 03|04|06 |17|40|st=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|80|-| 04|08|05 | 03|04|06 |-|40     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 04|08|06 | 03|04|06 |-|40     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|06|05 |-|29     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|06|06 |-|30     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|05|06 |-|31-35  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|06 | 03|05|06 |-|36-37  |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 | 03|05|06 |-|38-39  |e=y|b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 | 03|05|06 |-|40     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 |   |05|07 |-|41     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 |   |04|07 |-|42-44  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|07 |   |04|07 |-|45-46  |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|07 | 04|04|07 |-|47-49  |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|10|07 | 04|04|07 |-|50     |   |b=04}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|95|-| 04|10|07 | 04|04|07 |-|44     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 04|11|08 | 04|03|09 |-|60     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 05|11|08 | 04|04|08 |-|53     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 05|11|08 | 04|04|09 |-|55     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[hurling axe]]&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Hurling_axe_(crafted)&amp;diff=521873</id>
		<title>Weapon:Hurling axe (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Hurling_axe_(crafted)&amp;diff=521873"/>
		<updated>2020-06-21T04:04:07Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: /* High carbon steel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|adraw=No&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{CraftTemplate|itype=hurling axe|noun=axe|range=melee|type=weapon|style=he,ht|mat=metal|dif=7|vol=8|tech=Advanced Bladed Weapon Design|8|3|1|note=throwable|book=Journeyman}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80| 04|08|05 | 03|04|06 |17|40|st=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|80|-| 04|08|05 | 03|04|06 |-|40     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 04|08|06 | 03|04|06 |-|40     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|04 | 03|06|05 |-|26     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|06|05 |-|29     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|06|06 |-|30     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|05|06 |-|31-35  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|06 | 03|05|06 |-|36-37  |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 | 03|05|06 |-|38-39  |e=y|b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 | 03|05|06 |-|40     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 |   |05|07 |-|41     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 |   |04|07 |-|42-44  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|07 |   |04|07 |-|45-46  |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|07 | 04|04|07 |-|47-49  |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|10|07 | 04|04|07 |-|50     |   |b=04}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|95|-| 04|10|07 | 04|04|07 |-|44     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 04|11|08 | 04|03|09 |-|60     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 05|11|08 | 04|04|08 |-|53     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 05|11|08 | 04|04|09 |-|55     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[hurling axe]]&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Hurling_axe_(crafted)&amp;diff=521872</id>
		<title>Weapon:Hurling axe (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Hurling_axe_(crafted)&amp;diff=521872"/>
		<updated>2020-06-21T04:01:44Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: /* High carbon steel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|adraw=No&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{CraftTemplate|itype=hurling axe|noun=axe|range=melee|type=weapon|style=he,ht|mat=metal|dif=7|vol=8|tech=Advanced Bladed Weapon Design|8|3|1|note=throwable|book=Journeyman}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80| 04|08|05 | 03|04|06 |17|40|st=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|80|-| 04|08|05 | 03|04|06 |-|40     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 04|08|06 | 03|04|06 |-|40     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|04 | 03|06|05 |h|26     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|06|05 |-|29     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|06|06 |-|30     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|05|06 |-|31-35  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|06 | 03|05|06 |-|36-37  |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 | 03|05|06 |-|38-39  |e=y|b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 | 03|05|06 |-|40     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 |   |05|07 |-|41     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 |   |04|07 |-|42-44  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|07 |   |04|07 |-|45-46  |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|07 | 04|04|07 |-|47-49  |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|10|07 | 04|04|07 |-|50     |   |b=04}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|95|-| 04|10|07 | 04|04|07 |-|44     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 04|11|08 | 04|03|09 |-|60     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 05|11|08 | 04|04|08 |-|53     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 05|11|08 | 04|04|09 |-|55     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[hurling axe]]&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Hurling_axe_(crafted)&amp;diff=521871</id>
		<title>Weapon:Hurling axe (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Hurling_axe_(crafted)&amp;diff=521871"/>
		<updated>2020-06-21T04:00:59Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|adraw=No&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{CraftTemplate|itype=hurling axe|noun=axe|range=melee|type=weapon|style=he,ht|mat=metal|dif=7|vol=8|tech=Advanced Bladed Weapon Design|8|3|1|note=throwable|book=Journeyman}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80| 04|08|05 | 03|04|06 |17|40|st=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|80|-| 04|08|05 | 03|04|06 |-|40     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 04|08|06 | 03|04|06 |-|40     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|04 | 03|06|05 |-|26     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|06|05 |-|29     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|06|06 |-|30     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|05|06 |-|31-35  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|06 | 03|05|06 |-|36-37  |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 | 03|05|06 |-|38-39  |e=y|b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 | 03|05|06 |-|40     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 |   |05|07 |-|41     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 |   |04|07 |-|42-44  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|07 |   |04|07 |-|45-46  |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|07 | 04|04|07 |-|47-49  |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|10|07 | 04|04|07 |-|50     |   |b=04}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|95|-| 04|10|07 | 04|04|07 |-|44     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 04|11|08 | 04|03|09 |-|60     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 05|11|08 | 04|04|08 |-|53     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 05|11|08 | 04|04|09 |-|55     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[hurling axe]]&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=521579</id>
		<title>Player owned shop</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=521579"/>
		<updated>2020-06-19T12:50:03Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shop Hours==&lt;br /&gt;
{{RTOC}}[[guild association is::Trader]]s who have reached at least circle 30 are allowed to rent their own shops in the [[Market Plaza|Market Plazas]] of [[Crossing]], [[Riverhaven]] and [[Shard]].  Circle/10; rounded down, is the number of hours you can have the shop open regardless if you&#039;re there or not. For example, 3 open hours at 30th, 15 hours at 150th, and higher, presumably 20 hours at 200th.&lt;br /&gt;
&lt;br /&gt;
==Renting a shop==&lt;br /&gt;
There are a limited number of shops available at each Market Plaza. A good time to start looking for a shop to rent is the day that rent is due as there are usually one or two shops available due to the previous tenant being evicted. Ask other traders around the market about when the next end of pay period arrives.&lt;br /&gt;
&lt;br /&gt;
For starters, visit the clerk in the main office of the plaza where you are seeking a shop and ASK CLERK about RENT. They will inform you if you are ready for a shop, then you can find a vacant shop in the market and {{com|RENT}} it. Make sure your debt is cleared before you attempt to rent your shop.&lt;br /&gt;
&lt;br /&gt;
==Commands and help==&lt;br /&gt;
&lt;br /&gt;
After renting your shop, head into it (after {{com|OPEN}} &amp;lt;&#039;&#039;shop entrance name&#039;&#039; - entrance, door, arch, etc&amp;gt;), and take a while to familiarize yourself with the {{com|SHOP}} command and {{com|HELP}}.&lt;br /&gt;
&lt;br /&gt;
==={{com|SHOP}}===&lt;br /&gt;
The SHOP verb is the way that you interact with the various settings of your shop.  The following options are available:&lt;br /&gt;
&lt;br /&gt;
* SHOP PRICE - Set the price for an item in your shop. Sometimes this doesnt work so try SELL my &amp;lt;item&amp;gt; for &amp;lt;price&amp;gt; on &amp;lt;surface&amp;gt;&lt;br /&gt;
* SHOP RESERVE - Reserve an item for a certain person to buy.&lt;br /&gt;
* SHOP CUSTOMER - Shows you what your customers would see if they used the SHOP verb.&lt;br /&gt;
* SHOP REMOVE - Removes an item from your table or a player from your shop&lt;br /&gt;
* SHOP BLACKLIST - You can ban a person from your shop permanently.&lt;br /&gt;
* SHOP SCHEDULE - Schedule times for your shop to be open when you&#039;re not there.&lt;br /&gt;
* SHOP TIMERS - Change the timers for shop-related things, like blacklisting.&lt;br /&gt;
* SHOP WIDTH - Modify the width of your ledger.&lt;br /&gt;
* SHOP NAME - Change the name of your shop.&lt;br /&gt;
* SHOP STATUS - Find out how your shop is doing.&lt;br /&gt;
* SHOP CATEGORIES - Update the categories of items that your shop sells..&lt;br /&gt;
&lt;br /&gt;
You can enter these commands by themselves for more information about how to use them.&lt;br /&gt;
&lt;br /&gt;
See the {{com|SHOP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==={{com|HELP}}===&lt;br /&gt;
Shops are the pinnacle of achievement for any trader.  While a shop might start small, its success (and influence!) can quickly become something of great renown.  This help file is designed to help you navigate your shop and learn the different ways that it can be used.  To access information on a specific topic, use the syntax HELP [TOPIC].&lt;br /&gt;
&lt;br /&gt;
The available topics are:&lt;br /&gt;
&lt;br /&gt;
* BASICS - Get basic information about how a shop is run.&lt;br /&gt;
* OPENING - Learn about opening your shop and keeping it open while you&#039;re away.&lt;br /&gt;
* SURFACES - Learn about sales surfaces, and how you can acquire more and different ones.&lt;br /&gt;
* MERCHANDISE - How to interact with your merchandise.&lt;br /&gt;
* PEOPLE - Find out the unique capabilities of your shop when dealing with people.&lt;br /&gt;
* BACKROOM - Find out more about what the back room is for, and what you can do with it.&lt;br /&gt;
* EXPENSES - Learn about the different ways you can incur expenses for your shop.&lt;br /&gt;
* EVENTS - What kind of random events can occur, and what you can do about them.&lt;br /&gt;
* FURNITURE - How and where to get new furniture for your shop.&lt;br /&gt;
* EVICTION - What you need to do to avoid being evicted if your shop goes into the red.&lt;br /&gt;
* CLOSING - How to close your shop and what effects that has.&lt;br /&gt;
&lt;br /&gt;
See the {{com|HELP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==Rent==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Keep in mind you are running a business. If you mismanage it for an extended period of time, expenses can quickly spiral out of control.&lt;br /&gt;
 &lt;br /&gt;
The base cost of rent per month is 30 plat per month. The base cost is increased by the number of surfaces that you have as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!# surfaces&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3 plat&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|12 plat&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|18.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|27.75 plat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the total is calculated, the rent is scaled by location (Crossing is charged full price): Riverhaven: 50% Shard: 25%&lt;br /&gt;
&lt;br /&gt;
This amount is then charged at the end of a pay period.&lt;br /&gt;
&lt;br /&gt;
Pay periods are 80 Elanthian days, [or 20 RL days]. This is exactly two Elanthian months, and occurs at beginning of the first, third, fifth, seventh, and ninth months of every Elanthian year. When a pay period ends, several things happen:&lt;br /&gt;
&lt;br /&gt;
:- Your expenses are charged to your store&#039;s bank account.&lt;br /&gt;
:- Your rent is also charged to your store&#039;s bank account.&lt;br /&gt;
:- Your earnings are added to your store&#039;s bank account.&lt;br /&gt;
:- Your expenses and earnings are reset in anticipation of the next pay period.&lt;br /&gt;
&lt;br /&gt;
If your shop&#039;s balance of sales to rent is negative for too long, you may be evicted by the plaza owners. You may {{com|deposit}} any amount of money into your shop&#039;s bank account (while in back room) at any time, and may {{com|withdraw}} any positive amount of money in the bank account as well. When you perform a withdrawal, the money is transferred directly into your local bank by a secured courier - No need to worry about thieves! You can also {{com|WITHDRAW}} #### POCKET to keep the money on your person.&lt;br /&gt;
&lt;br /&gt;
Your shop&#039;s currency is the same as its local province - Kronars for Zoluren, Lirums for Therengia, etc.&lt;br /&gt;
&lt;br /&gt;
==Eviction==&lt;br /&gt;
When you get evicted, a Plaza official will approach you with a similar message:&lt;br /&gt;
:A Plaza official approaches you and says, &amp;quot;Your shop in &amp;lt;Town&amp;gt; has been in debt for too long, and your tenancy there has been forcibly ended. Your belongings will be stored in a Guild warehouse so that you can claim them later. Because of the tardiness of payment, you have been assessed a fee of &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt;, plus an additional &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt; in administrative fees. Good day, &amp;lt;Madam|Sir&amp;gt;.&amp;quot; With that, the official takes his leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Retrieving your Belongings&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Zoluren&amp;lt;/b&amp;gt;&lt;br /&gt;
:Head over to the Administration Office at the Plaza entrance.&lt;br /&gt;
::ask clerk for goods&lt;br /&gt;
&lt;br /&gt;
==Surfaces==&lt;br /&gt;
At 30th circle, you will be limited to a single surface on which to place your wares. As you gain circles, you will be able to place more surfaces on your sales floor:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Circle&lt;br /&gt;
!Surfaces on Sales Floor&lt;br /&gt;
!Total Surfaces&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can PUSH a surface to have it moved between the sales floor and the backroom. To exchange or replace a surface, it must be in the backroom and empty of all items, then simply SELL SURFACE (table, rack, etc) and it will require you to repeat that to confirm. Once sold, a replacement can be purchased from a trader furniture shop, such as Clerk&#039;s Collections, Krobble&#039;s Karavan or the Furniture Warehouse in Crossing Market Plaza.&amp;lt;br /&amp;gt;&lt;br /&gt;
Surfaces can be {{com|ADJUST|adjusted}} in the back room to change the noun used to identify it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Purchased Item&lt;br /&gt;
! Adjust 1&lt;br /&gt;
! Adjust 2&lt;br /&gt;
! Adjust 3&lt;br /&gt;
! Adjust 4&lt;br /&gt;
! Adjust 5&lt;br /&gt;
! Adjust 6&lt;br /&gt;
! Adjust 7&lt;br /&gt;
! Adjust 8&lt;br /&gt;
! Adjust 9&lt;br /&gt;
! Adjust 10&lt;br /&gt;
! Adjust 11&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;cabinet&#039;&#039;&lt;br /&gt;
| armoir&lt;br /&gt;
| bureau&lt;br /&gt;
| dresser&lt;br /&gt;
| endtable&lt;br /&gt;
| sideboard&lt;br /&gt;
| breakfront&lt;br /&gt;
| highboy&lt;br /&gt;
| vanity&lt;br /&gt;
| locker&lt;br /&gt;
| cupboard&lt;br /&gt;
| bar&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;rack&#039;&#039;&lt;br /&gt;
| shelf&lt;br /&gt;
| shelves&lt;br /&gt;
| mantle&lt;br /&gt;
| mantle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;table&#039;&#039;&lt;br /&gt;
| worktable&lt;br /&gt;
| desk&lt;br /&gt;
| workbench&lt;br /&gt;
| stand&lt;br /&gt;
| cart&lt;br /&gt;
| buffet&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;trunk&#039;&#039;&lt;br /&gt;
| chest&lt;br /&gt;
| case&lt;br /&gt;
| crate&lt;br /&gt;
| footlocker&lt;br /&gt;
| lowboy&lt;br /&gt;
| bin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of current shops==&lt;br /&gt;
&lt;br /&gt;
Store hours are in Eastern time.&lt;br /&gt;
&lt;br /&gt;
===Crossing&#039;s Market Plaza===&lt;br /&gt;
Last Updated: 32 Dolefaren 433 (03/10/2020)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Teh Black Market||[[Pucktin]]||12 pm||3 am||Sun Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Thamar&#039;s Shop||[[Thamar]]||5 pm||1 am||Sun Room||an azure entrance&lt;br /&gt;
|-&lt;br /&gt;
|On A Whim||[[Rajara]]||4 pm||12 am||Sun Room||some bright double doors&lt;br /&gt;
|-&lt;br /&gt;
|My Two Kronars!||[[Annandale]]||9 pm||9 am||Water Room||a honey-colored goldenoak doorway carved with a pair of coins&lt;br /&gt;
|-&lt;br /&gt;
|Klausette Full Of Things||[[Klausette]]||5 pm||1 am||Water Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Kalyssia&#039;s Armor And Tools||[[Kalyssia]]||8 pm||2 am||Water Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Schwifty Shop||[[Lurel]]||5 pm||12 am||Grass Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Dijkstra&#039;s Shortest Path||[[Dijkstra]]||11 am||8 pm||Grass Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Bin-Divers Salvage Company||[[Aesmaor]]||4 pm||7 pm||Grass Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Loot And Booty||[[Kzarina]]||2 pm||8 pm||Solarium||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Navigators&#039; Consortia||[[Evivere]]||7 pm||1am||Solarium||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Prowling Tiger Butique||[[Monedero]]||12 pm||4 am||Solarium||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Noce&#039;s Fine Establishment||[[Chestnut]]||9 pm||1 am||Forest Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|K&#039;s Tools, Armor, Gweths N More||[[Kenzaze]]||2 pm||2 am||Forest Room||a vine-shrouded arch&lt;br /&gt;
|-&lt;br /&gt;
|Adventurer&#039;s Loot Emporium||[[Twid]]||1 pm||1 am||Forest Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tezler&#039;s Shop||[[Tezler]]||4 pm||3 am||Dimly-Lit Storage||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Joolie&#039;s Jingling Pockets||[[Joolie]]||11 am||2 am||Dimly-Lit Storage||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Sleepless Knights||[[Vhern]]||4 pm||11 pm||Dimly-Lit Storage||a low metal entrance&lt;br /&gt;
|-&lt;br /&gt;
|War and Pieces||[[Tinkery]]||6 pm||11 pm||Meeting Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Deinaken&#039;s Portal To The Past||[[Deinaken]]||9 pm||8 am||Meeting Room||a brass-lined arch&lt;br /&gt;
|-&lt;br /&gt;
|Another Man&#039;s Treasure||[[Emirld]]||4 pm||11 pm||Meeting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Bloodhouse2 Weapons And AMMO||[[Vii]]||3 pm||1 am||Moon Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|From Here to Antiquity||[[Maybeth]]||6 pm||11 pm||Moon Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Exit Through The Gift Shop||[[Otho]]||2 pm||11 pm||Moon Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Run To Maumy!||[[Maumasai]]||8 pm||3 am||Armor Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Cash Is King!||[[Cash]]||4 pm||7 pm||Armor Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Needful Things||[[Olivr]]||7 pm||11 pm||Armor Room||a silver-plated ornate entrance&lt;br /&gt;
|-&lt;br /&gt;
|Naniaki&#039;s Trash And Treasure||[[Naniaki]]||1 pm||5 am||Lodge Room||a dimly-lit recessed arch&lt;br /&gt;
|-&lt;br /&gt;
|Anglers Daily Catch||[[Schieffelin]]||1 pm||10 pm||Lodge Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Curio Boutique By Enescu||[[Dmitru]]||6 pm||11 pm||Lodge Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Plix&#039;s Treasure Trove||[[Gashler]]||12 pm||3 am||Gladiolus Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Tribbly Tavern||[[Taylii]]||8 pm||11 pm||Gladiolus Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Dark Corner||[[Bradlie]]||5 pm||9 pm||Gladiolus Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Quill&#039;s Convincing Forgeries||[[Quillith]]||3 pm||9 pm||Fire Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Softy N Longtail&#039;s Secret Cache||[[Zemon]]||3 pm||2 am||Fire Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Banisad&#039;s Quest N Fest Rares||[[Banisad]]||1 pm||10 pm||Fire Room||a fiery red entrance&lt;br /&gt;
|-&lt;br /&gt;
|Harawep&#039;s Emporium||[[Pahzon]]||2 pm||12 am||Library||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|The Shrubbery||[[Caper]]||5 pm||2 am||Library||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Here Today, Pawn Tomorrow||[[Adoli]]||2 pm||11 pm||Library||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Pretti Unique||[[Pretti]]||5 pm||11 pm||Savannah Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Metal Matters||[[Dhalinar]]||7 pm||3 am||Savannah Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Ysei&#039;s New Adventurer Shop||[[Ysei]]||6 pm||2 am||Savannah Room||a ribbed ricepaper screened door&lt;br /&gt;
|-&lt;br /&gt;
|Triple Threat Trading Co.||[[Shidalyn]]||1 pm||6 pm||Jungle Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Aari&#039;s Ye Olde Shoppe||[[Aariqueza]]||6 pm||9 pm||Jungle Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Bare Necessities||[[Ellis]]||2 pm||12 am||Jungle Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Hoarder&#039;s Corner||[[Liham]]||8 pm||1 am||Tundra Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Fine Fripperies||[[Fieria]]||6 pm||12 am||Tundra Room||a stone-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Prison Maze Paraphernalia||[[Nuxes]]||6 pm||10 pm||Tundra Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Between The Trade Routes||[[Aettsamme]]||10 am||1 am||Palm Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Help! Allye Made Me Sell Stuff||[[Hannana]]||6 pm||11 pm||Palm Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Subi&#039;s Stuff||[[Subiboshi]]||6 pm||11 pm||Palm Room||a paneled palmwood door&lt;br /&gt;
|-&lt;br /&gt;
|Hits And Misses||[[Deame]]||5 pm||1 am||River Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Dram&#039;s Scrolltopia And Ore Shop||[[Alarak]]||9 pm||2 am||River Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Jennye&#039;s Jubilee||[[Jennye]]||6 pm||12 am||River Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Free Range Goods!||[[Ellysia]]||5 pm||2 am||Desert Room||a sandstone framed door&lt;br /&gt;
|-&lt;br /&gt;
|LADY LOURETTE&#039;S BOUTIQUE||[[Lourette]]||8 pm||2 am||Desert Room||a sandstone framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Haute Hunting And More||[[Martyen]]||4 pm||11 pm||Desert Room||am ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Quest, Fest, and Crafted||[[Acronyx]]||11 am||2 am||Ocean Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Barder Town||[[Barder]]||11 am||2 am||Ocean Room||a cypress-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Aaaarrghh! Painfully Good Deals!||[[Secretia]]||9 am||1 am||Ocean Room||a paneled cypress door&lt;br /&gt;
|-&lt;br /&gt;
|METAL Skin Cloth Bone And TOOLS||[[Jerde]]||12 pm||2 am||Volcano Room||an obsidian arch&lt;br /&gt;
|-&lt;br /&gt;
|Gypsy Roots||[[Hazelnut]]||6 pm||1 am||Volcano Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Urban Rampage And Survival||[[Rahmbo]]||4 pm||1 am||Volcano Room||an obsidian-inlaid door&lt;br /&gt;
|-&lt;br /&gt;
|Tayria&#039;s Trader Tables||[[Tayria]]||8 pm||3 am||Tasting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Vault of Wonder||[[Dheese]]||variable||variable||Tasting Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Whimsical Wares||[[Triesti]]||5 pm||2 am||Tasting Room||a heavy steel door&lt;br /&gt;
|-&lt;br /&gt;
|Aro&#039;s Assorted Oddities||[[Arohuko]]||7 pm||12 am||Barrel Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Blacklist&#039;s Shop: Under The Moon||[[Blacklist]]||4 pm||11 pm||Barrel Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Shale&#039;s Essential Incidentals||[[Shalendrya]]||2 pm||12 am||Barrel Room||an aged oak door&lt;br /&gt;
|-&lt;br /&gt;
|Jelayna From The Block||[[Jelayna]]||5 pm||8 pm||Bottle Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Best Shop Ever||[[Indaara]]||6 pm||4 am||Bottle Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|RKM Curios||[[Remigius]]||9 am||12 am||Bottle Room||a solid oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|ARMOR Shields And Parry Sticks||[[Loshant]]||3 pm||1 am||Stomping Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Muleie&#039;s||[[Muleie]]||5 pm||1 am||Stomping Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Containers Cloaks And Cloths||[[Martyka]]||6 pm||4 am||Stomping Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tiddeggur&#039;s House Of Pain||[[Tiddeggur]]||2 pm||3 am||Cooper Room||an antique oak-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Witch||[[Lycette]]||4 pm||1 am||Cooper Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Menela&#039;s Menagerie||[[Menela]]||8 pm||11 pm||Cooper Room||an antique oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|Ghuy&#039;s Shop||[[Ghuy]]||5 pm||11 pm||Fermentation Room||a deep-set door&lt;br /&gt;
|-&lt;br /&gt;
|MAPS JEWELRY Gems Instruments||[[Harven]]||4 pm||3 am||Fermentation Room||a deep-set limestone arch&lt;br /&gt;
|-&lt;br /&gt;
|Suit Yourself||[[Zlato]]||6 pm||10 pm||Fermentation Room||a deep-set entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Riverhaven&#039;s Knight&#039;s Hall===&lt;br /&gt;
Last Updated: 8 Akroeg 432 (09/06/2019)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|AAA TRADING: Gwen&#039;s Mercantile||[[Gwenhwyfach]]||5 pm||1 am||Rose Room||an aged barn door etched with a herd of wild horses&lt;br /&gt;
|-&lt;br /&gt;
|Bloodbath and Beyond||[[Sorhatani]]||4 pm||1 am||Rose Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Rainbow Emporium||[[Kukui]]||6 pm||12 am||Rose Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Tabrett&#039;s Finders Keepers||[[Tabrett]]||5 pm||8 pm||Warrior Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Lasaia&#039;s Dream Blossom Boutique||[[Lasaia]]||5 pm||11 pm||Warrior Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Scale Armory and Supply||[[Mulla]]||6 pm||10 pm||Warrior Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare Rider&#039;s Association||[[Humbert]]||3 pm||11 pm||Food Plaza||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Dram&#039;s Scrolltopia And Ore Shop||[[Dramulius]]||2 pm||2 am||Food Plaza||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Augstawne Lefns Cehs||[[Malakye]]||3 pm||12 am||Food Plaza||a low metal entrance with a silver-accented black curtain&lt;br /&gt;
|-&lt;br /&gt;
|Finer Things By Zincir||[[Zincir]]||5 pm||3 am||Children&#039;s Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Aerasar&#039;s Shop||[[Aerasar]]||11 am||4 pm||Children&#039;s Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Khauskho&#039;s Wholesale||[[Khauskho]]||6 pm||10 pm||Children&#039;s Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Stalkton&#039;s Scrolls and Sundry||[[Stalkton]]||3 pm||9 pm||Theatre Room||a silk-bannered entrance&lt;br /&gt;
|-&lt;br /&gt;
|JAK&#039;S Treasures||[[Jarxaxle]]||4 pm||12 am||Theatre Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Take A Chance||[[Chancellior]]||4 pm||11 pm||Theatre Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Starcanth Forge And Mercantile||[[Lexara]]||4 pm||5 am||World Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Limes Margarita Time||[[Limes]]||7 pm||1 am||World Room||a triple moon-carved arch&lt;br /&gt;
|-&lt;br /&gt;
|Broken Drum||[[Emilynn]]||4 pm||1 am||World Room||a glass door&lt;br /&gt;
|-&lt;br /&gt;
|Starry Road||[[Thornrot]]||7 pm||2 am||The Back Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Nyken&#039;s Metals and Instruments||[[Nyken]]||4 pm||11 pm||The Back Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Old World Antiques||[[Toleana]]||6 pm||2 am||The Back Room||a dark entrance&lt;br /&gt;
|-&lt;br /&gt;
|Dark Hand Depot||[[Mollai]]||5 pm||1 am||Keep Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Aly&#039;s Treasures||[[Alyanah]]||8 pm||2 am||Keep Room||a heavy steel door&lt;br /&gt;
|-&lt;br /&gt;
|Bavaro&#039;s Effects and Sundries||[[Bavaro]]||2 pm||10 pm||Keep Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Inver Brass||[[Jondac]]||6 pm||1 am||Dungeon Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Rolly&#039;s Warehouse||[[Rollonrow]]||5 pm||9 pm||Dungeon Room||a dark recessed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Insara&#039;s Exotics||[[Insara]]||6 pm||12 am||Dungeon Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Wooden It Be Nice||[[Rafano]]||6 pm||2 am||Storage Area||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Ronco Inc.||[[Popeil]]||8 pm||12 am||Storage Area||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Caveat Emptorium||[[Cauchy]]||12 am||3 am||Storage Area||an oak door&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shard&#039;s Crystal Plaza===&lt;br /&gt;
Last Updated: 8 Arhat 433 (30 Mar 2020)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Kiki For Less||Kikilakita||12 pm||3 pm||Play Yard||an embossed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi Trade Consortium||[[Plats]]||6 pm||9 pm||Play Yard||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Function over Fashion||Tellel||4 pm||2 am||Play Yard||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Tinker Box||Tinkfinkle||7 pm||11 pm||Prism Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Myya&#039;s Miscellany||[[Myya]]||10 am||11 pm||Prism Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Whozits and Whatzits Galore||Debit||8 pm||12 am||Prism Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Silvyandril&#039;s Shop||Silvyandril||8 pm||12 am||The Sea||a crab entrance&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Bits||Bitrad||12 pm||11 pm||The Sea||a sea-green door&lt;br /&gt;
|-&lt;br /&gt;
|Rarefish Rando||Kurtus||9 am||12 am||The Sea||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Jep&#039;s Shop||Jep||5 pm||12 am||Oak Room||an engraved oak entrance&lt;br /&gt;
|-&lt;br /&gt;
|Evident Worth||Danriel||6 pm||10 pm||Oak Room||a dark marble door&lt;br /&gt;
|-&lt;br /&gt;
|Back to Fuchsia||Kithylan||4 pm||7 pm||Oak Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Leather Goods And Mercantile||[[Slepowren]]||4 pm||9 pm||Luminous Room||a gleaming white entrance&lt;br /&gt;
|-&lt;br /&gt;
|Alam Alirel Iahes||[[Genshun]]||6 pm||9 pm||Luminous Room||a heavy iron door &lt;br /&gt;
|-&lt;br /&gt;
|Rasgrim&#039;s Shop||Rasgrim||7 pm||10 pm||Luminous Room||a crystalline arch&lt;br /&gt;
|-&lt;br /&gt;
|Ishcah&#039;s Shop||Ishcah||3 pm||11 pm||Storage||an obscured arch&lt;br /&gt;
|-&lt;br /&gt;
|Junk And Disorderly||Greyhallow||11 am||9 pm||Storage||a simple entrance&lt;br /&gt;
|-&lt;br /&gt;
|Fertin Store||Fertin||3 pm||3 am||Storage||a hidden door&lt;br /&gt;
|-&lt;br /&gt;
|Shah&#039;ssh&#039;oiyvh-ur||Ssalerakk||8 pm||2 am||Food Court||stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|AAA Outpost: Nineve&#039;s Nook||Nineve||6 pm||11 pm||Food Court||a red-framed door&lt;br /&gt;
|-&lt;br /&gt;
|Fish Habitat||[[Notocar]]||3 pm||11 pm||Food Court||a flower-covered arch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
&lt;br /&gt;
*[http://drservice.info/Plaza/ Plaza Shop Browser]: [[User:GALLAHAN|Etherian]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[https://dr-scripts.firebaseapp.com/ Searchable Shop Listings]: [[User:SEPED|Seped]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[[Trader Shop Inventory Logger (script)]]: Isharon&#039;s set of scripts and triggers that runs through every Trader-owned shop in the market plazas and logs inventory.&lt;br /&gt;
*[[ShopCrossing_(script)|Crossing market plaza shopping script]]: A StormFront script that runs your character through every open shop in the Crossing Market Plaza searching for the item noun you input via the SHOP command.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Trader abilities}}&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Grey_twill_longcoat_fastened_with_simple_leather-looped_toggles&amp;diff=520314</id>
		<title>Item:Grey twill longcoat fastened with simple leather-looped toggles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Grey_twill_longcoat_fastened_with_simple_leather-looped_toggles&amp;diff=520314"/>
		<updated>2020-06-06T16:11:00Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=longcoat&lt;br /&gt;
|look=Angled lapels overlap the neckline, turned outward just above the column of thick wooden buttons used to fasten the double-breasted garment.  Slightly rough, the thick cinerous wool is lined with a layer of black silk for both formal and functional appeal.  Matching the toggles, a supple band of leather collars the well-cut neckline.&lt;br /&gt;
|MTag=twill,leather,wood,wool,silk&lt;br /&gt;
|CTag=grey,gray,black,cinerous&lt;br /&gt;
|type=clothing, container&lt;br /&gt;
|wearloc=shoulders&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=25,000&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=200&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You study your longcoat closely, and are pretty sure you could do the following things to it:  PULL, POKE, SHAKE, RUB, and PAT.&lt;br /&gt;
&lt;br /&gt;
Elf cannot wear it, not sure how to find what race it is for.&lt;br /&gt;
&amp;gt;wear longcoat&lt;br /&gt;
No matter how hard you try, the garment just isn&#039;t cut to fit your form.  Of course, being a part of the population with fashion sense, you knew better, right?&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=518483</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=518483"/>
		<updated>2020-05-11T19:21:56Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: /* buff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings Introduction-to-Character-Settings].&lt;br /&gt;
&lt;br /&gt;
Also there is a newbie-friendly video guide - &#039;&#039;&#039;How to setup Lich: https://www.youtube.com/watch?v=Ty-seLTJSi4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Sheltim or Etreu) or [https://github.com/rpherbig/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
Character settings are read from a YAML file.&lt;br /&gt;
&lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/rpherbig/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/rpherbig/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
Its helpful to use a YAML parser for diagnosing issues.&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Autostart =&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; autostart scripts. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;lich&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;e autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;dependency&#039;&#039;&#039;, a lich script, which manages the start up process for scripts documented here. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;dependency&#039;&#039; autostart (the second one) for any script on this page. This means you should use &amp;lt;code&amp;gt;;e autostart &#039;scriptname&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;e autostart(&#039;scriptname&#039;)&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;;autostart add scriptname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any of the scripts on this page are in &amp;lt;code&amp;gt;;autostart list&amp;lt;/code&amp;gt;, you should remove them. Try the command &amp;lt;code&amp;gt;;autostart help&amp;lt;/code&amp;gt; if you need help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e autostart(&#039;script-name&#039;) will start the script called &#039;script-name&#039; for all of your characters&lt;br /&gt;
;e autostart &#039;script-name&#039;&lt;br /&gt;
;e autostart(&#039;script-name&#039;, false) will start the script for only this character&lt;br /&gt;
;e autostart &#039;script-name&#039;, false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Parenthesis do not matter&lt;br /&gt;
== List autostart scripts ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo(list_autostarts) will show you the files being autostarted on a given character&lt;br /&gt;
;e echo list_autostarts&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remove an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e stop_autostart(&#039;script-name&#039;) will remove an autostarted file from the list&lt;br /&gt;
;e stop_autostart &#039;script-name&#039; parenthesis do not matter&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}^{{Lich setting|name=buy|desc=Pay for the pouch out of your own money and keep it.}}^{{Lich setting|name=dump|desc=Dump item after sale.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== almanac ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses an almanac every 10 minutes. Pauses all other scripts, stows your left hand, studies it, then unpauses everything.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, bundles, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- bundle&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt; setting appraises a worn bundle quick.&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised. This has been updated to also appraise your worn gem pouch if &amp;lt;code&amp;gt;gem_pouch_adjective&amp;lt;/code&amp;gt; is defined, making the total pouches appraised twelve.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== arrows ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, arrowheads, and arrows all in one script. &lt;br /&gt;
Syntax: ;arrows type lumber tools&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
;arrows drake-fang maple&lt;br /&gt;
;arrows drake-fang balsa yes&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
couger-claw &lt;br /&gt;
boar-tusk &lt;br /&gt;
sabertooth &lt;br /&gt;
angiswaerd &lt;br /&gt;
hele&#039;la &lt;br /&gt;
basilisk &lt;br /&gt;
elsralael &lt;br /&gt;
soot-stained &lt;br /&gt;
ice-adder &lt;br /&gt;
jagged-horn &lt;br /&gt;
drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is storing your tools at the Society. This setting is optional.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
astrology_training:&lt;br /&gt;
- ways&lt;br /&gt;
- observe&lt;br /&gt;
- rtr&lt;br /&gt;
- weather&lt;br /&gt;
- events&lt;br /&gt;
- moons&lt;br /&gt;
astral_plane_training:&lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&lt;br /&gt;
#Choose one, container or tie&lt;br /&gt;
telescope_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tie:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container, tied, or worn&lt;br /&gt;
divination_tool:&lt;br /&gt;
  name:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
  worn:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container or tied&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT INCLUDE THE STUFF UNDER divination_tool or divination_bones_storage IF NOT USING!!&lt;br /&gt;
&lt;br /&gt;
EXAMPLE YAML IF NOT USING:&lt;br /&gt;
divination_tool:&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=astrology_training|desc=A list of training options. The possible options are ways, observe, rtr, weather, events, and moons. Things will be trained in the order they are listed}}^{{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== athletics ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Athletics training script&lt;br /&gt;
|args={{Lich setting|name=wyvern|desc=Climb wyverns instead of undergondola.}}^{{Lich setting|name=undergondola|desc=Climb undergondola.}}^{{Lich setting|name=xalas|desc=Climb in xalas}}&lt;br /&gt;
|settings={{Lich setting|name=have_climbing_rope|desc=Set this to true to use a magic climbing rope for training. This currently requires zills.}}^{{Lich setting|name=held_athletics_items|desc=A list of 1-2 items held while doing athletics to increase the difficulty. Each item adds difficulty. Uses get/stow, and the items don&#039;t need to be weapons.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== attunement ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains attunement via power walking or in perceiving in a single room. Power walking rooms are based on your hometown setting unless the &amp;lt;code&amp;gt;attunement_rooms&amp;lt;/code&amp;gt; setting is filled out. Moon mages will not powerwalk, but use perceive mana instead. This script will cast spells listed in the &amp;lt;code&amp;gt;waggle_set&amp;lt;/code&amp;gt; called &#039;attunement&#039; when it starts.&lt;br /&gt;
|settings={{Lich setting|name=attunement_rooms|desc=A list of room id&#039;s to use for power walking. This is useful for power walking near your safe room, in non-justice areas (necromancers), or if your &amp;lt;code&amp;gt;hometown&amp;lt;/code&amp;gt; does not have power walking room data.}}^{{Lich setting|name=crossing_training_stationary_skills_only|desc=Set to true to only train attunement in your current room. This setting does nothing for moon mages.}}^{{Lich setting|name=hometown|desc=Town to train attunement in; most towns have a pre-defined list of rooms to power walk in. Using &amp;lt;code&amp;gt;attunement_rooms&amp;lt;/code&amp;gt; overrides this.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== avtalia ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Traders only.  When run, it watches cambrinth defined in avtalia_array:.  It maintains a running list of how much mana is in those cambrinth and allows it to be pulled by scripts like combat-trainer when mana is low.&lt;br /&gt;
|usage= Define a list of cambrinth as below:&lt;br /&gt;
  avtalia_array:&lt;br /&gt;
  - name: cambrinth bracer&lt;br /&gt;
    cap: 32&lt;br /&gt;
  - name: watersilk bag&lt;br /&gt;
    cap: 108&lt;br /&gt;
  - name: cambrinth anklet&lt;br /&gt;
    cap: 12&lt;br /&gt;
  - name: tattered robe&lt;br /&gt;
    cap: 50&lt;br /&gt;
  - name: cambrinth chains&lt;br /&gt;
    cap: 50&lt;br /&gt;
&lt;br /&gt;
Each entry must be unique, all cambrinth must be worn, you must have sufficient Arcana to charge and invoke accurately while worn, and you must not use your primary casting cambrinth you use for other spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=avtalia_array: defines the array of worn cambrinth.&lt;br /&gt;
|uservars=avtalia&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bankbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Have a character act as a banker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;citizenship&#039;&#039;: Set citizenship to &#039;Zoluren&#039; to skip a money check. Set to &#039;Ilithi&#039; to use the north, west, south gates of Shard&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts waggle sets defined in your yaml. Casts the default: waggle set if no args are given.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://github.com/rpherbig/dr-scripts/wiki/Waggle-Sets&lt;br /&gt;
&lt;br /&gt;
== burgle ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=[[Breaking and Entering]] - Used to train Thievery, Stealth, and depending on entry method, 1 of Athletics (rope) / Locksmithing(lockpick).   &#039;&#039;&#039;Extremely high fines if you are caught.  Be sure to read the [[Breaking and Entering]] page to understand how the system works prior to using this script.&#039;&#039;&#039;&lt;br /&gt;
|usage=Script can be started anywhere that can path the room you set in the settings.&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Turn on Burgle inside crossing_training. Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth&lt;br /&gt;
# Uses burgle_settings for entry method then continues to alternate methods such as climbing, picking shop stealing, etc.&lt;br /&gt;
train_with_burgle: true&lt;br /&gt;
&lt;br /&gt;
#Plead guilty for lower fines if caught in normal justice.&lt;br /&gt;
guilty_plea: guilty&lt;br /&gt;
&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  room: nnn                                 # pick your own room, you should pick a room that no guard will &#039;&#039;ever&#039;&#039; enter.  Picking rooms guards can come to is a failure on setup, not the script.&lt;br /&gt;
  entry_type: lockpick                      # lockpick | rope | cycle&lt;br /&gt;
  use_lockpick_ring: true                   # if you use a worn lockpick stacker&lt;br /&gt;
  lockpick_container: lockpick ring         # name of your lockpick stacker&lt;br /&gt;
  max_search_count: 2                       # max number of total searches to do including retries&lt;br /&gt;
  retry: false                              # retry if you don&#039;t find loot.  default: false&lt;br /&gt;
  loot: keep                                # drop | keep | bin | pawn   default: keep &lt;br /&gt;
  loot_container: duffel bag                # container to keep loot in while burglering&lt;br /&gt;
  safe_mode: true                           # stop searching and try to get out as quickly as possible when hearing footsteps.  Default: true&lt;br /&gt;
  room_blacklist:                           # array of rooms to ignore. Case sensitive.&lt;br /&gt;
  item_whitelist:                           # array of full item names (adj + noun) of items to keep no matter what.  Case Sensitive.  &lt;br /&gt;
    - keepsake box                          # consumable lockpick trainers are supported by ;locksmithing. Found in Bedroom&lt;br /&gt;
    - worn book                             &lt;br /&gt;
    - memory orb                         &lt;br /&gt;
    - blunt-tipped bolts&lt;br /&gt;
    - blunt-tipped arrows&lt;br /&gt;
    - blunt stones&lt;br /&gt;
  before:                                   # array of scripts to run, similar to hunting-buddy, before the burgle (will be called right before buffing)&lt;br /&gt;
    - yourscripthere with args here&lt;br /&gt;
  after:                                    # array of scripts to run, similar to hunting-buddy, after the burgle, (will be called right before script ends)&lt;br /&gt;
    - anotherscript here&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  burgle:&lt;br /&gt;
    - Plunder&lt;br /&gt;
    - Slight&lt;br /&gt;
    - Sight&lt;br /&gt;
    - Silence&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=start|desc=Required to run the script.  Protects against accidental starting/typos.}}^{{Lich setting|name=entry|desc=Optional.  Override yaml setting for entry_type. Valid options are: lockpick, rope, cycle.}}^{{Lich setting|name=roomid|desc=Optional.  Override yaml setting for room to burgle from.}}^{{Lich setting|name=loot_type|desc=Optional.  Override yaml setting what to do with loot.  Items in your item_whitelist are always kept.  Valid options: drop, keep, pawn bin.}}^{{Lich setting|name=hometown|desc=Optional.  Override yaml hometown setting when using pawn or bin options.}}&lt;br /&gt;
|settings={{Lich setting|name=burgle_settings|desc=Hash of all the burgle settings}}^{{Lich setting|name=burgle_settings:room|desc=The Room id that burgle should be done in.  Guards should never come to this room, so pick carefully}}^{{Lich setting|name=burgle_settings:entry_type|desc=The type of entry - &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;  You must have a heavy rope if using &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have a lockpick, or a worn lockpick stacker with lockpicks on it if using &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.}}^{{Lich setting|name=burgle_settings:use_lockpick_ring|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;Check for a lockpick ring/stacker if using lockpick as entry_type. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:lockpick_container|desc=The name of your lockpick ring/stacker.}}^{{Lich setting|name=burgle_settings:max_search_count|desc=Limits the number of searches you do. Setting this too high will result in arrest, and large fine.  Start low and increase as needed.)}}^{{Lich setting|name=burgle_settings:retry|desc=Retry searches if you don&#039;t find loot.  &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:loot|desc=What to do with loot.  Supported options: &amp;lt;code&amp;gt;drop&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keep&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pawn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt;.  Note that you will always attempt to store loot while in the house, to avoid problems inside with items with custom drop scripts.  &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt; is only supported for thieves.}}^{{Lich setting|name=burgle_settings:loot_container|desc=Where to put loot while in the house.  This is required as the script will not attempt to drop loot in the house.}}^{{Lich setting|name=burgle_settings:safe_mode|desc=Stop searching and try to get out as quickly as possible when hearing footsteps. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:room_blacklist|desc=List of room types (using Sentence Case) that you don&#039;t want to search for loot in.}}^{{Lich setting|name=burgle_settings:item_whitelist|desc=List of full item names (adj + noun) that you want to keep regardless of any other setting.}}^{{Lich setting|name=burgle_settings:before|desc=List of scripts you want to run before burglary.  This is run right before the waggle set.}}^{{Lich setting|name=burgle_settings:after|desc=List of scripts you want to run after burglary.  This is run right after the burglary before processing the loot.}}^{{Lich setting|name=waggle_sets[&#039;burgle&#039;]|desc=Optional. A waggle set called &#039;burgle&#039; to cast right before burglary.}}&lt;br /&gt;
|children=jail-buddy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== chop-wood ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Chops trees in a room while watching for danger&lt;br /&gt;
|usage= Watches and chops out your current room, stowing or deeding anything in your tree list. Will run to a healer if injured.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=lumber_buddy_tree_list|desc=List of woods that you wish to chop.}}^{{Lich setting|name=lumber_implement|desc=axe, greataxe, or hatchet type weapons}}^{{Lich setting|name=lumber_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found wood}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cleric-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatically does cleric quests you are eligible for. Currently does tamsine, eluned, eluned2, kertigen, hodiera, meraud, and glythtide commune quests if you are the right level.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== coordinator ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Training manager script&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=aiming_trainables|desc=Lets you train weapons in the offhand while aiming crossbows, slings, and bows. The weapon must be usable in the offhand for attacking/throwing, swappables are supported. Large weapons require weapons prime, and other conditions need to be met, etc. It works in conjunction with the settings attack_overrides (hurl/invoke supported) and using_light_crossbow.}}^{{Lich setting|name=using_light_crossbow|desc=Lets you designate that your Crossbow is light, this enables swinging attack options with aiming_trainables.}}^{{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_trainer_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:skip_repair|desc=true if you want to skip repairing this item.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=ambush_location|desc=Set the ambush target for better backstab training for thieves.}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Locks|desc=Train locksmithing by picking pet boxes in combat.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Meraud|desc=Maintains the Meraud Commune.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ret Stealth|desc=Retreat before stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Teach|desc=Teach hunting_buddies if there are any in the room on this timer.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_trainables|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=hide_type|desc=Value of &amp;quot;stalk&amp;quot; changes hide type to &amp;quot;slip stalk&amp;quot;. This will perform the command &amp;quot;stalk&amp;quot; instead of &amp;quot;hide&amp;quot; which activates &amp;quot;slip stalk&amp;quot;. &amp;quot;Slip stalk&amp;quot; is only available for a number of professions and must be learned. Default value: hide. Uses hide as normal.}}^{{Lich setting|name=force_unhide|desc=Value of true will always unhide after hiding via Stealth timer under training_abilities:.}}^{{Lich setting|name=dont_stalk|desc=Value of true prevents stalk usage after hiding when hiding via Stealth timer under training_abilities:. Default value is false.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== corn-maze ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs the Hollow Eve corn maze.&lt;br /&gt;
|usage=Run inside the large-form corn maze, anywhere in the starting &#039;labyrinth&#039; or entrance area. This does NOT work with the short/single-task versions. The script will finish any pre-existing corn-maze task, then search the maze for incidental loot.  Make sure to allow ten minutes between runs for the loot to respawn. &lt;br /&gt;
|args={{Lich setting|name=noloot|desc=Run as normal, but only pick up free corn maze passes from the incidentals.}}^{{Lich setting|name=restart|desc=Run as normal, but skip incidental looting entirely. Useful if you already looted this run and needed to restart the script for some reason.}}^{{Lich setting|name=manual|desc=Replaces loot-corn-maze.lic.  Control your run manually. Pick up and complete tasks on your own. This will sit in the background, and search and loot any incidental objects you come across automatically.}}&lt;br /&gt;
|settings={{Lich setting|name=maze_junk|desc=What to throw away during incidental looting. See defaults in base.yaml, and copy to your setup yaml to change them. }}^{{Lich setting|name=cornmaze_containers|desc=A list of bags to try and put incidental loot into, top ones first. If all of them are full it&#039;ll try and STOW the item, and if that fails it&#039;ll drop it. By default, no bags listed. &lt;br /&gt;
&lt;br /&gt;
 cornmaze_containers:&lt;br /&gt;
   - backpack&lt;br /&gt;
   - rucksack&lt;br /&gt;
   - satchel&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== craft ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts one item.&lt;br /&gt;
|args={{Lich setting|name=outfitting|desc=Knit.}}^{{Lich setting|name=forging|desc=Forge a Blacksmithing item.}}^{{Lich setting|name=engineering|desc=Shape one item.}}&lt;br /&gt;
|settings={{Lich setting|name=yarn_quantity|desc=How much yarn to keep on hand for knitting, defaults to 100.}}^{{Lich setting|name=craft_max_mindstate|desc=What mindstate to make running the script a noop. Defaults to 31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=Originally intended to be used in [[RanikMap1|The Crossing]]. The script now works outside [[RanikMap1|The Crossing]] with hometown set to: [[RanikMap30|Riverhaven]], [[RanikMap42|Therenborough]], [[RanikMap67|Shard]], [[RanikMap99|Aesry]], [[RanikMap107|Mer&#039;Kresh]], [[RanikMap117|Hibarnhvidar]], [[RanikMap121|Boar Clan]], [[RanikMap150|Fang Cove]], [[RanikMap47|Muspar&#039;i]], [[RanikMap106|Hara&#039;jaal]], [[RanikMap61|Leth Deriel]], [[RanikMap34a|Rossman&#039;s Landing]], [[RanikMap40|Langenfirth]], or [[RanikMap90|Ratha]]&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_with_burgle|desc=Set true to turn on burgle for locksmithing, thievery, stealth, and/or athletics. Needs burgle_settings:.}}^{{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=attunement, pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches and loots the Duskruin Ratacombs/Labyrinth. Written for Duskruin 422&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== fill-dirt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Fills a dirt stacker with dirt.&lt;br /&gt;
|usage=Run the script in any room where dirt is forageable.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dirt_stacker|desc=Name of dirt stacker to fill. Must be worn.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks  More in-depth look at first-aid.lic: https://github.com/rpherbig/dr-scripts/wiki/First-Aid-Strategy&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}^{{Lich setting|name=compendium_type|desc=Will default to compendium but also supports burgled manuals and guides.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== glyph-of-mana ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script that will keep glyph of mana up always.&lt;br /&gt;
|usage=Meant to be used as a during: in combat but can be used anywhere.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example usage:&lt;br /&gt;
hunting_info:&lt;br /&gt;
- :zone: cinder_beasts&lt;br /&gt;
  args:&lt;br /&gt;
  - d1&lt;br /&gt;
  stop_on:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  :duration: 55&lt;br /&gt;
  before:&lt;br /&gt;
  - go2 12345&lt;br /&gt;
  - mech-lore&lt;br /&gt;
  - athletics&lt;br /&gt;
  during:&lt;br /&gt;
  - glyph-of-mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=Start the script while you and the other player are standing at a bank teller.&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heal-remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses crafted remedies for healing&lt;br /&gt;
|usage=This script will cycle through the remedies, from base-remedies.yaml, from the most potent to least potent. The script will pause a little bit, letting the remedies work to make scars, then apply scar remedies. Will need one hand free to use.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#the first line is prep amount, second is a single cambrinth charge&lt;br /&gt;
empath_healing:&lt;br /&gt;
  HW:&lt;br /&gt;
  - 1&lt;br /&gt;
  - 1&lt;br /&gt;
  HS:&lt;br /&gt;
  - 1&lt;br /&gt;
  - 1&lt;br /&gt;
  #HEAL:&lt;br /&gt;
  #- 15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== horse-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Teaches all skills to a horse.&lt;br /&gt;
|usage=This script will go through the list of skills and try to teach a horse. The order teaches is leadrope, saddle, animal, joust, kneel, prance, beg, spin, jump, combat, magic, war. You must be a Ranger to run this.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:full_waiting_room|desc=Room to wait in while the zones are full, defaults to safe_room number if not present.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_info:boxes|desc=Sets the hunt as a box priority hunt, will stop or skip if you have box_loot_limit number of boxes if set to true}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffs|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with same heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== join-thieves ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Joins the thieves guild in Crossing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== journal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to use an epistemic journal. Best used as an after:&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;journal_noun&#039;&#039;: Set the noun of your journal, defaults to journal&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== levelup ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks to your guild leader and levels up as many times as you can.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;levelup&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== locksmithing ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains locksmithing independently or with crossing-training.  Can use unlimited training boxes, daily charge training boxes, or limited use disposable training items such as corn maze pouches, liquor cabinets, or burgled keepsake boxes.&lt;br /&gt;
|usage= Can be used independently or by listing Locksmithing under crossing_training.  If used with crossing_training additional feature &amp;lt;code&amp;gt;train_with_burgle: true&amp;lt;/code&amp;gt; is available.  The burgle_settings: loot_container is a shared feature for ease of use with keepsake boxes.  [[Lich_script_repository#burgle]] information above.&lt;br /&gt;
&lt;br /&gt;
Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
## Locksmithing Settings ##&lt;br /&gt;
&lt;br /&gt;
# use ;pick and pick settings first&lt;br /&gt;
pick_live_boxes: true&lt;br /&gt;
&lt;br /&gt;
# second option to a daily use lockbox trainer like a training box or harvest bag&lt;br /&gt;
have_training_box: false&lt;br /&gt;
picking_lockbox: training box&lt;br /&gt;
picking_worn_lockbox: false&lt;br /&gt;
&lt;br /&gt;
# IMPORTANT! Consumable boxes will be pulled from your burgle_settings: loot_container and should be kept separate from live boxes.&lt;br /&gt;
# list as many as you want - though it will try from the top down.&lt;br /&gt;
# THESE BOXES WILL BE DROPPED.  MAKE CERTAIN YOU ONLY LIST THROW-AWAY TRAINERS.&lt;br /&gt;
consumable_lockboxes:&lt;br /&gt;
# - keepsake box&lt;br /&gt;
# - liquor cabinet&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=pick_live_boxes|desc=True or False to train with trapped boxes.}}^{{Lich setting|name=have_training_box|desc=True or False to use an unlimited or daily charge training box}}^{{Lich setting|name=picking_lockbox|desc=TAP adjective and noun of the permanent training box}}^{{Lich setting|name=picking_worn_lockbox|desc=Is the permanent training box worn?  True/False}}^{{Lich setting|name=consumable_lockboxes|desc=A list of consumable trainers in the &#039;&#039;&#039;burgle_settings: loot_container&#039;&#039;&#039;.  Format sample above.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mm ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A general purpose moon mage utility script&lt;br /&gt;
|usage= Run the script without any arguments to see usage&lt;br /&gt;
|args= {{Lich setting|name=locate &amp;lt;name&amp;gt;|desc=Locates the given name and reports the room number if the locate was successful}}^{{Lich setting|name=rift &amp;lt;name&amp;gt;|desc=Locates and rifts the given name to your current room. Checks if the moons are up. Uses the same settings as &amp;lt;code&amp;gt;;mm locate&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|settings= {{Lich setting|name=waggle_sets[&#039;locate&#039;]|desc=Optional. A waggle set called &#039;locate&#039; with only the locate spell in it. Uses the data in DISCERN locate otherwise.}}^{{Lich setting|name=waggle_sets[&#039;rs&#039;]|desc=Optional. A waggle set called &#039;rs&#039; with only the locate Riftal Summons spell in it. Uses the data in DISCERN RS otherwise.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== newbie-gear==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts a set of gear for a new character.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=storage|desc=The container in which to store finished items}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== paladin-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes the paladin Glyph quests for you.&lt;br /&gt;
|args={{Lich setting|name=warding|desc=Complete the Glyph of Warding Quest.}}{{Lich setting|name=bonding|desc=Complete the Glyph of Bonding Quest.}}{{Lich setting|name=light|desc=Complete the Glyph of Light Quest.}}{{Lich setting|name=mana|desc=Complete the Glyph of Mana Quest.}}{{Lich setting|name=ease|desc=Complete the Glyph of Ease Quest.}}{{Lich setting|name=renewal|desc=Complete the Glyph of Renewal Quest.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Script to train performance.  Defaults to worn instrument but accepts an instrument setting&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=instrument|desc=Optional. The instrument you would like to use.  Defaults to worn instrument if none selected}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args={{Lich setting|name=pets|desc=Disarm boxes and place them in the pet box container}}^{{Lich setting|name=count|desc=How many pet boxes to make }}^{{Lich setting|name=refill|desc=Refill your lockpick ring}}&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}^{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=picking_pet_box_source|desc=The bag that disarmed pet boxes are stored in.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}^{{Lich setting|name=lockpick_room_id|desc=Select a specific room number to open boxes to avoid blowing up your neighbors}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== release_cyclic ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Releases all cyclic spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ranger-companion ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Summons a companion and feeds it milk or corn if it&#039;s a baby, handles raising a baby pet to young age. Meant to be used as a during: in combat but works anywhere as long as you are stationary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== researcher ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=Does research on a single subject.&lt;br /&gt;
|usage=Specify the subject as an argument, e.g. ;researcher augmentation&lt;br /&gt;
|args=missing&lt;br /&gt;
|settings=missing&lt;br /&gt;
|uservars=missing&lt;br /&gt;
|children=missing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== register ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script for searching your deed register.&lt;br /&gt;
|usage=The script will search your deed register for the specified crafting material.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;;register damite&amp;lt;/code&amp;gt;&lt;br /&gt;
    --- Lich: register active.&lt;br /&gt;
;Output of reading register not shown here to save space.&lt;br /&gt;
       Results:&lt;br /&gt;
        45 -- a deed for a damite ingot (48V 91Q - pure Damite --Binu)&lt;br /&gt;
        46 -- a deed for a damite ingot (10V 86Q - pure Damite --Binu)&lt;br /&gt;
    [register]&amp;gt;stow right&lt;br /&gt;
    You put your register in your hunting pack.&lt;br /&gt;
    --- Lich: register has exited.&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=query|desc=The material you want to search for.  Can also be information you entered in the deed note.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=The name of the container where you store your deed register.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== remedy ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script for crafting remedies using alchemy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== restock ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script for restocking your supply of stackable and nonstackable items.&lt;br /&gt;
|usage= Will parse your YAML for a restock set and make the appropriate purchases to maintain your desired quantity. This is called at the start of hunting-buddy as the preferred mechanism to maintain ammunition counts.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=restock|desc=list of item names or hashes. A name will be searched in base-consumables based on your hometown setting. It will go and purchase the appropriate version of that item found in that hometown. For example, lising &amp;quot;arrow&amp;quot; will purchase boar-tusk arrows in Crossing, but if your in Shard will purchase long arrows. Any of the values pulled from base-consumables can be overridden by providing by appropriate key-value-pair under the item name within your YAML. Not all cities have every type of item (for example only the Crossing sells rocks or sling/ammo). As such, you can explicitly define your own items within the YAML by setting the item name, with the following key-value-pairs: name, room, price, size (how many obtained in a single purchase transaction), stackable (t/f), and quantity (how many you want to maintain on hand at a given time). Here are some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will purchase arrows from your hometown using all defaults; including quantity (which is 30)&lt;br /&gt;
restock:&lt;br /&gt;
  arrow&lt;br /&gt;
&lt;br /&gt;
# This is the same as above, but with a custom quantity&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 45&lt;br /&gt;
&lt;br /&gt;
# this is a completely custom item not contained in base-consumables. It will not change based on hometown. &lt;br /&gt;
restock:&lt;br /&gt;
  super_cool_thing:&lt;br /&gt;
     name: cool thing&lt;br /&gt;
     room: 1337&lt;br /&gt;
     price: 10&lt;br /&gt;
     size: 3&lt;br /&gt;
     stackable: true&lt;br /&gt;
     quantity: 4&lt;br /&gt;
&lt;br /&gt;
# Here are a list of generic items in base-consumables:&lt;br /&gt;
arrow&lt;br /&gt;
bolt&lt;br /&gt;
tk_ammo&lt;br /&gt;
rock&lt;br /&gt;
&lt;br /&gt;
# Restock now supports custom Hometowns. This will be super useful if you use Shard as a hometown and need rocks from Hib. You can have as many as you want, but be reminded that we must support the hometown in base-towns.yaml. The hometowns will be visited in order from first to last, listed top to bottom.&lt;br /&gt;
&lt;br /&gt;
hometown: Shard&lt;br /&gt;
&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 50&lt;br /&gt;
  bolt:&lt;br /&gt;
    quantity: 50    &lt;br /&gt;
  rock:&lt;br /&gt;
    hometown: Hibarnhvidar&lt;br /&gt;
    name: smooth rocks&lt;br /&gt;
    room: 12172&lt;br /&gt;
    price: 45&lt;br /&gt;
    size: 30&lt;br /&gt;
    stackable: true&lt;br /&gt;
    quantity: 50&lt;br /&gt;
&lt;br /&gt;
# restock can probably handle items with &amp;quot;charges&amp;quot; (i.e ritual foci) if they disappear/consumed once all charges are gone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;}} &lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rezz ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script to rezz corpses&lt;br /&gt;
|usage=The script will either raise the person you specify, or if you don&#039;t specify someone it will raise all of the corpses in the room.  You should add a rezz: waggle set so that it doesn&#039;t use default values for rejuv and rezz.&lt;br /&gt;
|args={{Lich setting|name=player|desc=The person you want to raise.  Optional argument}}&lt;br /&gt;
|settings={{Lich setting|name=osrel_no_harness|desc=true to infuse directly, false to harness first.}}&lt;br /&gt;
&lt;br /&gt;
Waggle set to add.  Customize the mana and cambrinth values to your skill level:&lt;br /&gt;
&lt;br /&gt;
 waggle_sets:&lt;br /&gt;
   rezz:&lt;br /&gt;
     Resurrection:&lt;br /&gt;
       abbrev: rezz&lt;br /&gt;
       mana: 17&lt;br /&gt;
     Rejuvenation:&lt;br /&gt;
       abbrev: rejuv&lt;br /&gt;
       mana: 10&lt;br /&gt;
       cambrinth:&lt;br /&gt;
       - 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look. Example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific set of rooms and wait for 45 seconds for a player empath to heal you. You can list several PC empaths. The script will go to the nearest one from your current location. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=saferoom_health_threshold|desc=Skips saferoom healing unless the &#039;force&#039; argument is used. This is a number that represents your wound severity. The calculation of your wound score is Sum(wound level^2 * number of wounds at that level).}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_empaths|desc=A list of PC empaths with their name and room ID}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}}^{{Lich setting|name=force_healer_town|desc=Override your hometown: setting to use an auto empath in a different town.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Runs in the background, gazing or exhaling your sanowret crystal. Checks for concentration and current mindstate.&lt;br /&gt;
|usage= &lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings={{Lich setting|name=sanowret_adjective|desc=The adjective of your sanowret crystal.  Default setting is sanowret.  Only needed if your crystal has a different adjective.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=sell_loot_skip_exchange|desc=If true, skip currency exchange.}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-pouches ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Sell gem pouches for trading experience&lt;br /&gt;
|usage=This script is called by crossing-training when you have &#039;Trading&#039; listed as a training skill and &#039;sell_pouches_for_trading&#039; set to true. You can also call it to sell a pouch.&lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=Your hometown. This is used to determine which gemshop you will sell your pouches to}}^{{Lich setting|name=sale_pouches_container|desc=Container where your pouches for sale are stored}}^{{Lich setting|name=waggle_set named &#039;sell-pouches&#039;|desc=Casts these spells before selling a pouch. This is where you would include spell data for casting Finesse}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;cc&amp;lt;/code&amp;gt; - runs ;circlecheck to show your leveling status. it can take args, like cc 200&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lfr&amp;lt;/code&amp;gt; - echos the full data of the room a remote room number, pass the number to it&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; - shows all items in the current room you are in that are stealable that are not in base-stealing&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;ez&amp;lt;/code&amp;gt; - list all escort hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins  &lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You will currently not receive any notification on setup.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to a Slack team.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smash-pumpkins ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Travel to the pumpkin vat, buy one, go one room away to smash and repeat until too injured. Then return to the safe room.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smoke ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=smokes an item&lt;br /&gt;
|usage=&lt;br /&gt;
You can run the script two ways, one from command line and the other from a YAML.&lt;br /&gt;
&lt;br /&gt;
Command line: &lt;br /&gt;
&lt;br /&gt;
  ;smoke &amp;lt;image&amp;gt; &amp;lt;cigar noun&amp;gt; &amp;lt;container things are in&amp;gt; &amp;lt;lighter&#039;s noun (MUST be a lighter)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also run it from a YAML setting:&lt;br /&gt;
&lt;br /&gt;
  ;smoke &amp;lt;cigar noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args=Command Line:&lt;br /&gt;
  &lt;br /&gt;
 &amp;lt;image&amp;gt; &amp;lt;cigar noun&amp;gt; &amp;lt;container things are in&amp;gt; &amp;lt;lighter&#039;s noun (MUST be a lighter)&amp;gt; &lt;br /&gt;
&lt;br /&gt;
YAML:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;cigar noun&amp;gt; (When running from YAML)&lt;br /&gt;
&lt;br /&gt;
|settings=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  smoke:&lt;br /&gt;
    cigar_container: humidor&lt;br /&gt;
    smoke_image:&lt;br /&gt;
    lighter:&lt;br /&gt;
      type: flint&lt;br /&gt;
      container: humidor&lt;br /&gt;
    blade: dagger&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stabbity ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Stabbity is designed for thieves, and relies on backstab and thrown weapons to kill things quickly. It&#039;s useful in invasions and events.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without a mode specified  (e.g. &amp;lt;code&amp;gt;;stabbity&amp;lt;/code&amp;gt;), stabbity will wield your weapon and hide, killing any mob in the room. If no mobs are present, it will wait in hiding for one to arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;stabbity:&lt;br /&gt;
  weapons:&lt;br /&gt;
    preferred: glaes pasabas&lt;br /&gt;
    alternate: judge&#039;s gavel&lt;br /&gt;
    thrown: throwing club&lt;br /&gt;
  use_alternate_on:&lt;br /&gt;
    - archer&lt;br /&gt;
    - soldier&lt;br /&gt;
    - dryad&lt;br /&gt;
    - oshu&lt;br /&gt;
    - frostweaver&lt;br /&gt;
    - guardian&lt;br /&gt;
  use_thrown_on:&lt;br /&gt;
    - hawk&lt;br /&gt;
    - gryphon&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=mode|desc=Optional, can be one of:^&lt;br /&gt;
* &#039;&#039;equip&#039;&#039;: Wields your preferred weapon.^&lt;br /&gt;
* &#039;&#039;cleanup&#039;&#039;: Sheathes your preferred weapon.^&lt;br /&gt;
* &#039;&#039;single&#039;&#039;: Kills all mobs in the current room and exits. Does not wait for mob to arrive.^&lt;br /&gt;
* &#039;&#039;arena&#039;&#039;: Used to run the Dusk Ruin arena.}}^&lt;br /&gt;
{{Lich setting|name=noloot|desc=Do not loot mobs when killed.}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:preferred_weapon|desc=The name of the weapon you wish to backstab with.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:alternate_weapon|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:thrown_weapon|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_alternate_on|desc=List of mobs on which to use your alternate weapon.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_thrown_on|desc=List of mobs on which to use your thrown weapon.}}&lt;br /&gt;
|uservars={{Lich setting|name=stabbity_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stack-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Scroll stacker manager script that stores and retrieves scrolls using stackers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tarantula ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Manages the automated usage of the biomechanical tarantula, a gift handed out for patrons of Hollow Eve 432.&lt;br /&gt;
|usage=Run &amp;lt;code&amp;gt;;tarantula&amp;lt;/code&amp;gt; after adjusting YAML settings as desired.  Can be added to startup.  The script watches for skills near max-mindstate to sacrifice for their bonus, with different behavior depending on if you&#039;re in combat or not.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=tarantula_noun|desc=change if you&#039;ve had a tarantula alteration.}}^{{Lich setting|name=tarantula_debug|desc=set true if you wish to see debug messages}}^{{Lich setting|name=tarantula_excluded_skills|desc=A list of skills never to sacrifice to the tarantula.}}^{{Lich setting|name=tarantula_no_use_scripts|desc=A list of scripts defined by you, during which the tarantula will not activate.}}^{{Lich setting|name=tarantula|desc=A list of skills, organized by sphere and by whether you want them sacrificed in and/or out of combat as defined by whether combat-trainer is running.  These are the prioritized choices, however ;tarantula will choose other full skills in that sphere if none of its prioritized skills are available, unless they are listed in &amp;lt;code&amp;gt;tarantula_excluded_skills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tarantula:&lt;br /&gt;
  Armor:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Chain Armor&lt;br /&gt;
    - Brigandine&lt;br /&gt;
    - Plate Armor&lt;br /&gt;
    - Light Armor&lt;br /&gt;
    - Defending&lt;br /&gt;
  Weapon:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Melee Mastery&lt;br /&gt;
    - Missile Mastery&lt;br /&gt;
  Magic:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Utility&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Lunar Magic&lt;br /&gt;
    - Warding&lt;br /&gt;
    - Augmentation&lt;br /&gt;
    - Utility&lt;br /&gt;
  Survival:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Evasion&lt;br /&gt;
    - Skinning&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Outdoorsmanship&lt;br /&gt;
  Lore:&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Appraisal&lt;br /&gt;
    - Performance&lt;br /&gt;
    - Scholarship&lt;br /&gt;
&lt;br /&gt;
An example of exclusions added to a yaml:&lt;br /&gt;
&lt;br /&gt;
tarantula_excluded_skills:&lt;br /&gt;
  - Large Edged&lt;br /&gt;
  - Brawling&lt;br /&gt;
  - Evasion&lt;br /&gt;
  - Parry&lt;br /&gt;
  - Shield&lt;br /&gt;
  - Athletics&lt;br /&gt;
  - Crossbow&lt;br /&gt;
  - Slings&lt;br /&gt;
  - Light Thrown&lt;br /&gt;
  - Bow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}^&lt;br /&gt;
|uservars={{Lich setting|name=tarantula_last_use|desc=The last time the tarantula was sacrificed to.}}^{{Lich setting|name=tarantula_last_skillset|desc=The last sphere sacrificed to, since the tarantula can&#039;t be used on the same sphere twice in a row.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}^{{Lich setting|name=theurgy_prayer_mat_room|desc=Room in which to use your prayer mat. Requires an object defined with an `id: roomid` format, ex.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
theurgy_prayer_mat_room:&lt;br /&gt;
 id: 1234&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== titlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks for new titles since the last time you ran the script.&lt;br /&gt;
|usage=Run the script and provide a set of titles to check (e.g. ;titlecheck moonmage). On the first run for that title set, all titles will be reported as new. Running the script afterwards will report only new titles.&lt;br /&gt;
|args=title_set&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=titles&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== trade ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Do caravan trading in Zoluren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=training_manager_town_duration|desc=Number of minutes to limit town training to before going hunting. This works when hunting priority is true or false}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== transfer-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Transfers all items from one container to another. It may need to be run multiple times if you have a lot of stuff.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}{{Lich setting|name=destination|desc=Destination container.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== truffenyi-commune-quest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to do all actions required during the truffenyi commune quest, praying to the gods presented in the visions and dropping any food items that appear in your hands. This should be run somewhere safe, without other scripts running because they can interfere. Start after drinking the vial created from your mini altar twice.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== walkingastro ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs as a background script whose aim is to keep your prediction pools filling and the Astrology Skill moving.&lt;br /&gt;
|usage=On a 215 second timer, while not in combat (or while a series of other scripts are running), it will grab your telescope and if day observe the Sun, if night observe the Heart constellation. If your survival prediction pool fills, the script will instead align and predict against a survival skill. The aim of the script is to keep Astrology moving while you are out and about with your character, without having to rely on the ;astrology script.&lt;br /&gt;
&lt;br /&gt;
Note, walkingastro will wait and not fire while the following scripts are running: &#039;steal&#039;, &#039;combat-trainer&#039;, &#039;pick&#039;, &#039;craft&#039;, &#039;shape&#039;, &#039;sew&#039;,&#039;bescort&#039;, &#039;remedy&#039;, &#039;forge&#039;, &#039;carve&#039;, &#039;performance&#039;, &#039;theurgy&#039;, &#039;hlctheurgy&#039;, &#039;astrology&#039;, &#039;astrology2&#039;, &#039;study-art&#039;, &#039;mech-lore&#039;, &#039;first-aid&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, this script assumes that you have a telescope (see Astrology for telescope support settings) and that Piercing Gaze is up. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you add PG to your list of in/out of combat buff spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline.  Supplemental information: https://github.com/rpherbig/dr-scripts/wiki/Crafting-Setup&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}^{{Lich setting|name=workorder_min_items|desc=Minimum number of items in the workorder required to accept.}}^{{Lich setting|name=workorder_max_items|desc=Maximum number of items in the workorder required to accept.}}^{{Lich setting|name=workorders_repair|desc= Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml.}}&lt;br /&gt;
workorders_repair: true&lt;br /&gt;
&lt;br /&gt;
#CARAVAN SETTINGS&lt;br /&gt;
# container holding caravan contracts for ;trade&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=518138</id>
		<title>Tailoring discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=518138"/>
		<updated>2020-05-06T15:21:45Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: /* Leather Preparation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Tailoring is a discipline of the [[Outfitting skill]]. Below are some tailoring basics, while the [[Tailoring player guide]] goes a little more in depth.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, the only open locations are the [[Crossing Outfitting Society]], the [[Riverhaven Outfitting Society]], [[Outfitting_Society_(Shard)|Shard Outfitting Society]], [[Outfitting_Society_(Ratha)|Ratha Outfitting Society]], and the [[Muspar&#039;i Outfitting Society]].&lt;br /&gt;
&lt;br /&gt;
==Cloth Preparation==&lt;br /&gt;
===Spinning===&lt;br /&gt;
&lt;br /&gt;
:Spinning is the process of turning plant fibers into thread.  To do so, {{com|put}} the fibers on a distaff or spinning wheel; a distaff can hold 100 yards of fiber, while a spinning wheel can hold 400. You can then {{com|adjust}} the wheel or distaff to produce &#039;&#039;&#039;fine&#039;&#039;&#039;, &#039;&#039;&#039;thin&#039;&#039;&#039;, &#039;&#039;&#039;average&#039;&#039;&#039;, &#039;&#039;&#039;thick&#039;&#039;&#039;, &#039;&#039;&#039;heavy&#039;&#039;&#039; thread, or &#039;&#039;&#039;yarn&#039;&#039;&#039;; thinner thread is harder to spin, but you produce more thread per yard of fiber.  Certain thicknesses of thread will not work well for certain projects; thinner thread for cloth, thicker thread is better for leather.  Once you have chosen the correct thickness, simply {{com|spin}} your distaff or wheel to begin.&lt;br /&gt;
&lt;br /&gt;
:* If your thread becomes dull due to grime, {{com|clean}} the wheel or distaff to wipe away the grime.&lt;br /&gt;
:* If the fiber begins to bunch together, {{com|push}} the wheel or distaff to adjust it.&lt;br /&gt;
:* If a counter-twist in the fiber strand threatens to unravel if not corrected, {{com|turn}} the wheel or distaff to even the thread.&lt;br /&gt;
&lt;br /&gt;
===Weaving===&lt;br /&gt;
&lt;br /&gt;
:Weaving allows you to turn thread into cloth using a loom. To do so, {{com|put}} two spools of thread, each of at least 10 yards, on the loom. Simple looms, such as the ones in the [[Crossing Outfitting Society]], can only weave together threads of the same type into basic cloth. Once you have placed the thread on the loom, simply {{com|weave}} it.&lt;br /&gt;
&lt;br /&gt;
:* If the threads bunch together, {{com|turn}} the loom to adjust them.&lt;br /&gt;
:* If the threads begin to unravel, {{com|push}} the loom to tighten it.&lt;br /&gt;
:* If there is dust and debris obstructing the prim of the shuttle, {{com|clean}} the loom to untangle the knots and loops.&lt;br /&gt;
&lt;br /&gt;
==Leather Preparation==&lt;br /&gt;
&lt;br /&gt;
:Leather objects begin with a hide or pelt {{com|skin}}ned from a creature after using {{com|arrange}} to select for a skin. Currently each skin will provide between two and five yards of material depending on the size of creature.&lt;br /&gt;
&lt;br /&gt;
:Tanning begins by {{com|scrape}}ing the hide or pelt until clean.&lt;br /&gt;
&lt;br /&gt;
:After an application of tanning salts which are sold in the form of tanning lotion at the outfitting societies, the curing will take place without further interaction (example: pour lotion on hide). Further application of salts will increase the speed of tanning, but has an escalating skill check with each additional application which could decrease the quality of the final product.&lt;br /&gt;
&lt;br /&gt;
:Furthermore, if only a single application of salts is used and the full time is taken, then a bonus to quality is applied to the skin.&lt;br /&gt;
&lt;br /&gt;
==Sewing==&lt;br /&gt;
:Sewing is the process of using a piece of cloth or leather and some thread to create a finished item. The first step is to turn your tailoring book to the desired chapter and page, then {{com|study}} it. Once you have done so, get your cloth in one hand, some scissors in the other, and {{com|cut}} &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; {{tt|with scissors}}. Having done so, get a needle, {{com|put}} some thread on it, and {{com|push}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with needle}}.&lt;br /&gt;
&lt;br /&gt;
:* If the material is folding or becoming misaligned, get some pins and {{com|poke}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with pins}}.&lt;br /&gt;
:* If the fabric becomes creased or wrinkled, get a slickstone or a warm flat-iron and {{com|rub}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with slickstone}} or {{tt|flat-iron}}.&lt;br /&gt;
:* If you need to remeasure, first get a yardstick and {{com|measure}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with yardstick}}, then get scissors and {{com|cut}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with scissors}}.&lt;br /&gt;
:* If you need more holes in the hide, get an awl and {{tt|poke}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with awl}}.&lt;br /&gt;
&lt;br /&gt;
:Each time you {{tt|push}} your item with the needle, it uses up about a yard of thread.&lt;br /&gt;
&lt;br /&gt;
==Knitting==&lt;br /&gt;
&lt;br /&gt;
:Knitting is the process of making clothing from yarn.  Yarn is a thicker version of thread and can be made by the same spinning process as making thread.  100 yards of fiber makes 40 yards yarn.&lt;br /&gt;
&lt;br /&gt;
:To knit an item, first {{com|study}} your tailoring book to learn the design.  Next, put away the tailoring book and hold a pair of {{tt|knitting needles}} and some yarn.  {{com|knit}} yarn with {{tt|knitting needles}} to begin the project.  The unfinished item will be located on the {{tt|knitting needles}} until the project has been completed.  To craft the item, {{com|knit}} {{tt|knitting needles}}.  When the item is finished {{com|cast}} {{tt|knitting needles}} to tie off and complete the item.&lt;br /&gt;
&lt;br /&gt;
:* Some additional {{com|push}}ing and {{com|turn}}ing may be required to add purl stitch and ribbing to the item.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
:&#039;&#039;See [[Tailoring Techniques]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See [[Crafting Tools]] for an in-depth discussion of them.&lt;br /&gt;
&lt;br /&gt;
==Material==&lt;br /&gt;
&lt;br /&gt;
:Material for Tailoring comes in [[Crafting_Material#Common_Fabric|cloth]], yarn, and [[Crafting_Material#Common_Leather|leather]].&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See [[Tailoring Products]].&lt;br /&gt;
&lt;br /&gt;
==Cutting==&lt;br /&gt;
:To reduce its length of fibers, thread, and cloth:&lt;br /&gt;
:*{{com|mark}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; at X {{tt|yards}}&lt;br /&gt;
:*{{com|cut}} fiber {{tt|with scissors}}&lt;br /&gt;
&lt;br /&gt;
:The amount marked is the amount that will be cut off.  For example, if a 10-yard piece of material is marked at 6 yards and then cut, exactly 6 yards will be cut off.  The person would be left holding 4 yards of material.&lt;br /&gt;
&lt;br /&gt;
:There is a page in Chapter 1 of the tailoring book explaining how to {{com|combine}}, {{com|mark}}, and {{com|cut}} fabrics.&lt;br /&gt;
&lt;br /&gt;
==Assembling==&lt;br /&gt;
&lt;br /&gt;
:When an item requires more than one ingredient, additional ingredients can be added with the {{com|assemble}} command:&lt;br /&gt;
&lt;br /&gt;
:*{{com|assemble}} &#039;&#039;&amp;lt;ingredient1&amp;gt;&#039;&#039; {{tt|with}} &#039;&#039;&amp;lt;ingredient2&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:After the ingredients have been successfully assembled the item must typically be sewn again to complete the process.&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
To repair cloth or leather item you will need sewing needles (with thread) and a slickstone.&lt;br /&gt;
&lt;br /&gt;
:First, take your threaded needle and:&lt;br /&gt;
:*{{com|push}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; with needle&lt;br /&gt;
:Then you need to put your needle away, get your slickstone out and:&lt;br /&gt;
:*{{com|rub}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; with slickstone&lt;br /&gt;
&lt;br /&gt;
You may need to repeat the process several times before you have a fully repaired item. Knowledge of techniques means less attempts at repair and can also grant a measure of damage prevention for a time.&lt;br /&gt;
{{RefAl|}}&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=518130</id>
		<title>Tailoring discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=518130"/>
		<updated>2020-05-06T14:39:54Z</updated>

		<summary type="html">&lt;p&gt;BCRUM2: /* Leather Preparation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Tailoring is a discipline of the [[Outfitting skill]]. Below are some tailoring basics, while the [[Tailoring player guide]] goes a little more in depth.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, the only open locations are the [[Crossing Outfitting Society]], the [[Riverhaven Outfitting Society]], [[Outfitting_Society_(Shard)|Shard Outfitting Society]], [[Outfitting_Society_(Ratha)|Ratha Outfitting Society]], and the [[Muspar&#039;i Outfitting Society]].&lt;br /&gt;
&lt;br /&gt;
==Cloth Preparation==&lt;br /&gt;
===Spinning===&lt;br /&gt;
&lt;br /&gt;
:Spinning is the process of turning plant fibers into thread.  To do so, {{com|put}} the fibers on a distaff or spinning wheel; a distaff can hold 100 yards of fiber, while a spinning wheel can hold 400. You can then {{com|adjust}} the wheel or distaff to produce &#039;&#039;&#039;fine&#039;&#039;&#039;, &#039;&#039;&#039;thin&#039;&#039;&#039;, &#039;&#039;&#039;average&#039;&#039;&#039;, &#039;&#039;&#039;thick&#039;&#039;&#039;, &#039;&#039;&#039;heavy&#039;&#039;&#039; thread, or &#039;&#039;&#039;yarn&#039;&#039;&#039;; thinner thread is harder to spin, but you produce more thread per yard of fiber.  Certain thicknesses of thread will not work well for certain projects; thinner thread for cloth, thicker thread is better for leather.  Once you have chosen the correct thickness, simply {{com|spin}} your distaff or wheel to begin.&lt;br /&gt;
&lt;br /&gt;
:* If your thread becomes dull due to grime, {{com|clean}} the wheel or distaff to wipe away the grime.&lt;br /&gt;
:* If the fiber begins to bunch together, {{com|push}} the wheel or distaff to adjust it.&lt;br /&gt;
:* If a counter-twist in the fiber strand threatens to unravel if not corrected, {{com|turn}} the wheel or distaff to even the thread.&lt;br /&gt;
&lt;br /&gt;
===Weaving===&lt;br /&gt;
&lt;br /&gt;
:Weaving allows you to turn thread into cloth using a loom. To do so, {{com|put}} two spools of thread, each of at least 10 yards, on the loom. Simple looms, such as the ones in the [[Crossing Outfitting Society]], can only weave together threads of the same type into basic cloth. Once you have placed the thread on the loom, simply {{com|weave}} it.&lt;br /&gt;
&lt;br /&gt;
:* If the threads bunch together, {{com|turn}} the loom to adjust them.&lt;br /&gt;
:* If the threads begin to unravel, {{com|push}} the loom to tighten it.&lt;br /&gt;
:* If there is dust and debris obstructing the prim of the shuttle, {{com|clean}} the loom to untangle the knots and loops.&lt;br /&gt;
&lt;br /&gt;
==Leather Preparation==&lt;br /&gt;
&lt;br /&gt;
:Leather objects begin with a hide or pelt {{com|skin}}ned from a creature after using {{com|arrange}} to select for a skin. Currently each skin will provide between two and five yards of material depending on the size of creature.&lt;br /&gt;
&lt;br /&gt;
:Tanning begins by {{com|scrape}}ing the hide or pelt until clean.&lt;br /&gt;
&lt;br /&gt;
:After an application of tanning salts which are sold in the form of tanning lotion at the outfitting societies, the curing will take place without further interaction (example: rub my hide with lotion). Further application of salts will increase the speed of tanning, but has an escalating skill check with each additional application which could decrease the quality of the final product.&lt;br /&gt;
&lt;br /&gt;
:Furthermore, if only a single application of salts is used and the full time is taken, then a bonus to quality is applied to the skin.&lt;br /&gt;
&lt;br /&gt;
==Sewing==&lt;br /&gt;
:Sewing is the process of using a piece of cloth or leather and some thread to create a finished item. The first step is to turn your tailoring book to the desired chapter and page, then {{com|study}} it. Once you have done so, get your cloth in one hand, some scissors in the other, and {{com|cut}} &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; {{tt|with scissors}}. Having done so, get a needle, {{com|put}} some thread on it, and {{com|push}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with needle}}.&lt;br /&gt;
&lt;br /&gt;
:* If the material is folding or becoming misaligned, get some pins and {{com|poke}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with pins}}.&lt;br /&gt;
:* If the fabric becomes creased or wrinkled, get a slickstone or a warm flat-iron and {{com|rub}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with slickstone}} or {{tt|flat-iron}}.&lt;br /&gt;
:* If you need to remeasure, first get a yardstick and {{com|measure}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with yardstick}}, then get scissors and {{com|cut}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with scissors}}.&lt;br /&gt;
:* If you need more holes in the hide, get an awl and {{tt|poke}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with awl}}.&lt;br /&gt;
&lt;br /&gt;
:Each time you {{tt|push}} your item with the needle, it uses up about a yard of thread.&lt;br /&gt;
&lt;br /&gt;
==Knitting==&lt;br /&gt;
&lt;br /&gt;
:Knitting is the process of making clothing from yarn.  Yarn is a thicker version of thread and can be made by the same spinning process as making thread.  100 yards of fiber makes 40 yards yarn.&lt;br /&gt;
&lt;br /&gt;
:To knit an item, first {{com|study}} your tailoring book to learn the design.  Next, put away the tailoring book and hold a pair of {{tt|knitting needles}} and some yarn.  {{com|knit}} yarn with {{tt|knitting needles}} to begin the project.  The unfinished item will be located on the {{tt|knitting needles}} until the project has been completed.  To craft the item, {{com|knit}} {{tt|knitting needles}}.  When the item is finished {{com|cast}} {{tt|knitting needles}} to tie off and complete the item.&lt;br /&gt;
&lt;br /&gt;
:* Some additional {{com|push}}ing and {{com|turn}}ing may be required to add purl stitch and ribbing to the item.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
:&#039;&#039;See [[Tailoring Techniques]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See [[Crafting Tools]] for an in-depth discussion of them.&lt;br /&gt;
&lt;br /&gt;
==Material==&lt;br /&gt;
&lt;br /&gt;
:Material for Tailoring comes in [[Crafting_Material#Common_Fabric|cloth]], yarn, and [[Crafting_Material#Common_Leather|leather]].&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See [[Tailoring Products]].&lt;br /&gt;
&lt;br /&gt;
==Cutting==&lt;br /&gt;
:To reduce its length of fibers, thread, and cloth:&lt;br /&gt;
:*{{com|mark}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; at X {{tt|yards}}&lt;br /&gt;
:*{{com|cut}} fiber {{tt|with scissors}}&lt;br /&gt;
&lt;br /&gt;
:The amount marked is the amount that will be cut off.  For example, if a 10-yard piece of material is marked at 6 yards and then cut, exactly 6 yards will be cut off.  The person would be left holding 4 yards of material.&lt;br /&gt;
&lt;br /&gt;
:There is a page in Chapter 1 of the tailoring book explaining how to {{com|combine}}, {{com|mark}}, and {{com|cut}} fabrics.&lt;br /&gt;
&lt;br /&gt;
==Assembling==&lt;br /&gt;
&lt;br /&gt;
:When an item requires more than one ingredient, additional ingredients can be added with the {{com|assemble}} command:&lt;br /&gt;
&lt;br /&gt;
:*{{com|assemble}} &#039;&#039;&amp;lt;ingredient1&amp;gt;&#039;&#039; {{tt|with}} &#039;&#039;&amp;lt;ingredient2&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:After the ingredients have been successfully assembled the item must typically be sewn again to complete the process.&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
To repair cloth or leather item you will need sewing needles (with thread) and a slickstone.&lt;br /&gt;
&lt;br /&gt;
:First, take your threaded needle and:&lt;br /&gt;
:*{{com|push}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; with needle&lt;br /&gt;
:Then you need to put your needle away, get your slickstone out and:&lt;br /&gt;
:*{{com|rub}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; with slickstone&lt;br /&gt;
&lt;br /&gt;
You may need to repeat the process several times before you have a fully repaired item. Knowledge of techniques means less attempts at repair and can also grant a measure of damage prevention for a time.&lt;br /&gt;
{{RefAl|}}&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>BCRUM2</name></author>
	</entry>
</feed>