<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BARRACUDA</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BARRACUDA"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/BARRACUDA"/>
	<updated>2026-05-03T09:28:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rat-pelt_leather&amp;diff=508929</id>
		<title>Rat-pelt leather</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rat-pelt_leather&amp;diff=508929"/>
		<updated>2019-10-26T21:16:15Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=leather&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=rat pelt,rat,pelt&lt;br /&gt;
|type=material, outfitting&lt;br /&gt;
|weight=45&lt;br /&gt;
|appcost=125&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
{{CraftProp|t=l|35|75|30|40|45|4.50|3|-||r=c}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jeol_moradu&amp;diff=506903</id>
		<title>Jeol moradu</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jeol_moradu&amp;diff=506903"/>
		<updated>2019-08-31T15:37:32Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Jeol Moradu&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=175&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|127|Near Ravens Point (127)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Inventory===&lt;br /&gt;
*an {{cloot|w|ice-edged sword}}&lt;br /&gt;
===Notes===&lt;br /&gt;
* Jeol Moradu means Ice Giant in [[Gamgweth]].&lt;br /&gt;
* They will spawn in the 172-178 creature level range.&lt;br /&gt;
* They come equipped with high-tier armor and weapon with an cold/frost leaning. Their gear self-deletes, no stealing, sorry.&lt;br /&gt;
* They cast [[Swirling Winds]] and [[Frost Scythe]] primarily, [[Ice Patch]] occasionally.&lt;br /&gt;
* They are immune to cold damage, poisons, and stuns.&lt;br /&gt;
* Shake the ground when falling over or dropping dead (as they are giants).&lt;br /&gt;
: Previously this was an unbalancing gimmick.  This has been converted to use the [[:Category:Contested_abilities|contested abilities]] mechanics as a Power vs Reflex attack -- it&#039;s also a potential special attack.&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adan%27f_spirit_dancer&amp;diff=506793</id>
		<title>Adan&#039;f spirit dancer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adan%27f_spirit_dancer&amp;diff=506793"/>
		<updated>2019-08-28T00:13:15Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=spiritdancer.jpg&lt;br /&gt;
|MinCap=380&lt;br /&gt;
|MaxCap=600&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=90&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69a|Ice Caves (69a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a deep blue scale&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=340&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|name=Adan&#039;f spirit dancer&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like all of the Adan&#039;f race, the spirit dancer vaguely resembles a large lizard, complete with blue-black scales and forked tongue. Slitted silver eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer&#039;s powerful legs give it great strength and speed, and its long curved tail lends it incredible balance.&lt;br /&gt;
&lt;br /&gt;
===From {{ilink|i|Adan&#039;f anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The spirit dancer resembles a large bipedal lizard with blue-black scales and a forked tongue. Slitted silver eyes are set deeply into its triangular skull over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer&#039;s powerful legs imply great strength and speed, while its long curved tail indicates incredible balance. Spidery writing in one corner notes that the spirit dancers are known to practice necromancy and sorcery, often poisoning their foes with crippling magical poisons.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
When a shadow mage or blood warrior is killed in front of a spirit dancer, the spirit dancer will automatically drag the killed creature away to be raised.&lt;br /&gt;
&lt;br /&gt;
Immediately skinning or arranging the corpse will prevent them from being dragged. &lt;br /&gt;
&lt;br /&gt;
===Spells and Special Attacks===&lt;br /&gt;
An Adan&#039;f spirit dancer casts the [[casts spell::Air_Lash]] and [[casts spell::Sure Footing]] spells.&lt;br /&gt;
&lt;br /&gt;
Spirit dancers are highly resilient to stuns. &amp;quot;The spirit dancer shakes off the stun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They will also maneuver out of being knocked down and return from prone to standing instantly. &amp;quot;The spirit dancer falls to the ground, tucks itself into a ball and quickly rolls back to its feet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|rusty chain hauberk}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying an {{cloot|w|obsidian war mattock}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adan&#039;f]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1/1/2017 - parry softcaps around 590.  Weapons start slowing down around 570, but I can still lock around 580 with enough time.&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dragon_Priest_intercessor&amp;diff=506792</id>
		<title>Dragon Priest intercessor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dragon_Priest_intercessor&amp;diff=506792"/>
		<updated>2019-08-28T00:11:18Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Dragon Priest Intercessor&lt;br /&gt;
|MinCap=950&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=170&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|142|The Black Spire (142)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A tall, male [[race is::S&#039;Kra Mur]], the intercessor is swathed in grey leather armor from neck to toe.  A diagonally-patterned black and white tabard over the armor is emblazoned across the left breast with a dragon.   Metal bracers adorn his wrists and several elegant, single-edged swords are stored across his body.  He appears in his prime and the weight of years of experience shines from within slitted eyes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Their special attack consists of between 2 - 4 rapid attacks shown as below. *NOTE* Charge from missle/pole&lt;br /&gt;
&lt;br /&gt;
The intercessor slashes his blade with blinding speed!&lt;br /&gt;
* A Dragon Priest intercessor chops wide at you. You block with a sleek crescent shield forged into the shape of an animite-fanged viper. &lt;br /&gt;
[You&#039;re solidly balanced with opponent in very strong position.]&lt;br /&gt;
* A Dragon Priest intercessor sweeps low at you. You block with a sleek crescent shield forged into the shape of an animite-fanged viper. &lt;br /&gt;
[You&#039;re solidly balanced with opponent in excellent position.]&lt;br /&gt;
* A Dragon Priest intercessor solidly balanced at you. You evade. &lt;br /&gt;
[You&#039;re solidly balanced with opponent in superior position.]&lt;br /&gt;
&lt;br /&gt;
===Loot/Gear===&lt;br /&gt;
It is wearing some {{cloot|i|metal bracers}}, some {{cloot|a|grey leather armor with a diagonally-patterned black and white tabard}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|single-edged sword}}.&lt;br /&gt;
&lt;br /&gt;
Special Note on Boxes: &lt;br /&gt;
With 980 in Disarm Traps ... was unable to disarm these very well i had a 45% success rate .. and most traps are fatal.&lt;br /&gt;
Just words to the wary.&lt;br /&gt;
&lt;br /&gt;
===Moon Mage Vision on Release===&lt;br /&gt;
You see a S&#039;kra Mur man standing on a road, wearing grey leather armor covered by a diagonally-patterned black and white tabard. His wardrobe, and his apparent temperament, share the same sense of clean order. He gazes upward into the sky, taking in a craggy black spire at the end of a long ravine.&lt;br /&gt;
&lt;br /&gt;
An [[Dragon Priest Crone|elderly S&#039;kra Mur woman]], draped in a black cloak, approaches the man and bows hesitantly. She says with a barely contained stammer &amp;quot;We... received word and awaited you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man nods graciously, without a smile. &amp;quot;Trust in your work, and in the dragon, and you will be saved.&amp;quot; He steps beyond the crone and the vision recedes.&lt;br /&gt;
&lt;br /&gt;
===Skill Caps (DR 3.1)===&lt;br /&gt;
* TM does not moved passed 1300&lt;br /&gt;
* Need around 1000 ranks to hit them consistently&lt;br /&gt;
&lt;br /&gt;
===Skill Caps (DR 3.0)===&lt;br /&gt;
* Stealth hard caps at 1616&lt;br /&gt;
* Weapons appear to soft cap around 1500 ranks (1534 bow only gets 2/34)&lt;br /&gt;
* Shield trains well 1500+&lt;br /&gt;
* Shield appraisal switched at 1220 ranks to - &amp;quot;If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Skill Caps (DR 2.0)===&lt;br /&gt;
* Multi Opponent HARD caps at 791 ranks.  At 790 ranks you can still (barely) learn MO from four intercessors.&lt;br /&gt;
* Shield and Evasion soft cap after 1350 ranks, but can be trained to at least 1500 (partly because if you stance down, you can extend defensive caps) &lt;br /&gt;
* Parry and Armor soft cap around 1340&lt;br /&gt;
* Melee weapons cap lower than ranged weapons, and slow after 1150 ranks (worth noting that elder armadillos HARD cap melee weapons around this rank).&lt;br /&gt;
* Ranged still training at 1510&lt;br /&gt;
&lt;br /&gt;
{{Cat|Dragon Priests}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fuligin_umbral_moth_(1)&amp;diff=506791</id>
		<title>Fuligin umbral moth (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fuligin_umbral_moth_(1)&amp;diff=506791"/>
		<updated>2019-08-28T00:09:43Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=1100&lt;br /&gt;
|MaxCap=1500&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=185&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=1000&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
The fuligin moth is a dark thing cloaked in flickering, baleful shadow, vaguely insectile in form.  Its flesh seems nearly as mercurial as smoke, constantly evolving through irregular, chaotic shapes.  The creature&#039;s bulbous compound eyes are utterly matte and unreflective, each crowned by an antenna which bears an uncanny resemblance to the soft, questing arm of an infant Human, complete with tiny growths resembling inquisitive, chubby fingers.  A slick proboscis protrudes from the moth&#039;s mouth, dangling obscenely against its thorax.  Most striking are the creature&#039;s massive wings, spreading fractally above and around its body like drops of dark ink shifting through water. &lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
&lt;br /&gt;
Said to have been created by the goddess Dergati, these creatures are made from an amalgamation of mundane flesh and shadow stuff.  The umbral moth is strongest at night or in overcast weather, flinching from the light of the sun.&lt;br /&gt;
 &lt;br /&gt;
The moths feed by grappling with their prey, this proximity usually inspiring terror in the potential victim.  Whether this is merely due to the moth&#039;s awful visage or some insidious poison or exudation is not known.  The strong of mind can resist this attack, depriving the creature of the fear it needs to repair itself and grow stronger.  Whether or not the moth feeds successfully, its savage &#039;kiss&#039; tends to leave its victims shaken.&lt;br /&gt;
 &lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
 &lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fuligin_umbral_moth_(1)&amp;diff=506790</id>
		<title>Fuligin umbral moth (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fuligin_umbral_moth_(1)&amp;diff=506790"/>
		<updated>2019-08-28T00:09:12Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=1100&lt;br /&gt;
|MaxCap=1500&lt;br /&gt;
|new=No&lt;br /&gt;
|level=185&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=1000&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
The fuligin moth is a dark thing cloaked in flickering, baleful shadow, vaguely insectile in form.  Its flesh seems nearly as mercurial as smoke, constantly evolving through irregular, chaotic shapes.  The creature&#039;s bulbous compound eyes are utterly matte and unreflective, each crowned by an antenna which bears an uncanny resemblance to the soft, questing arm of an infant Human, complete with tiny growths resembling inquisitive, chubby fingers.  A slick proboscis protrudes from the moth&#039;s mouth, dangling obscenely against its thorax.  Most striking are the creature&#039;s massive wings, spreading fractally above and around its body like drops of dark ink shifting through water. &lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
&lt;br /&gt;
Said to have been created by the goddess Dergati, these creatures are made from an amalgamation of mundane flesh and shadow stuff.  The umbral moth is strongest at night or in overcast weather, flinching from the light of the sun.&lt;br /&gt;
 &lt;br /&gt;
The moths feed by grappling with their prey, this proximity usually inspiring terror in the potential victim.  Whether this is merely due to the moth&#039;s awful visage or some insidious poison or exudation is not known.  The strong of mind can resist this attack, depriving the creature of the fear it needs to repair itself and grow stronger.  Whether or not the moth feeds successfully, its savage &#039;kiss&#039; tends to leave its victims shaken.&lt;br /&gt;
 &lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
 &lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Arthelun_cabalist&amp;diff=506789</id>
		<title>Arthelun cabalist</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Arthelun_cabalist&amp;diff=506789"/>
		<updated>2019-08-28T00:08:27Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=1100&lt;br /&gt;
|MaxCap=1600&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=180&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList={{rmap|13|Dirge &amp;amp; NTR 13}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
You see an arthelun cabalist.&amp;lt;br /&amp;gt;&lt;br /&gt;
The arthelun cabalist is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is wearing a {{cloot|a|shroud of flames}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|longsword crafted from pure flame}}, a {{cloot|s|blazing shield}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Are stronger than [[Dragon Priest Intercessors]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Casts [[Ethereal Shield]], [[Sure Footing]], [[Swirling Winds]], [[Mark of Arhat]], [[Fire Shards]], [[Air Lash]], [[Fire Ball]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soft capping Parry at 1385 ranks.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
An arthelun cabalist&#039;s eyes flare one last time before snuffing out forever.  The flames reluctantly withdraw from their host forming an ephemeral wisp that rapidly flees.&amp;lt;br /&amp;gt;&lt;br /&gt;
The shimmering ethereal shield fades from around a charred husk.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
An arthelun cabalist gestures summoning wisps of flame to circle the area and bring light to darkness.&amp;lt;br /&amp;gt;&lt;br /&gt;
Wisps of flame suddenly dart towards you, forcing you to flee your hiding place!&lt;br /&gt;
&lt;br /&gt;
Has an [[Evoke#Arthelun_Cabalist | evoke]].&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ice_archon&amp;diff=506788</id>
		<title>Ice archon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ice_archon&amp;diff=506788"/>
		<updated>2019-08-28T00:07:30Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Ice Archon&lt;br /&gt;
|MinCap=1200&lt;br /&gt;
|MaxCap=1650&lt;br /&gt;
|new=No&lt;br /&gt;
|level=190&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|70b|Shard}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing over twenty feet tall, an ice archon is a being made entirely out of ice and snow, except for its eyes which glow an eerie pale blue color and appear to be the source of its animation. Snow and ice constantly sheds from its massive frame, showering to the ground in waves. It stares forward with an uncaring gaze, although there is a deep-rooted malevolence in its ethereal eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These massive constructs are made entirely out of ice and snow, and cannot survive long in any climate above arctic.  Despite the magic fuelling them, these creatures tend to care litle about their surroundings, though they are aggressive to intruders.&lt;br /&gt;
&lt;br /&gt;
Though ice archons are enormous, they are constantly shedding their ice, and thus are very short-lived in their lives.  Some believe that these constructs only exist because of a central source of magic that constantly makes more of them.&lt;br /&gt;
&lt;br /&gt;
It is also rumored that ice archons are a product of necromantic experimentation.  In an effort to hide their evil deeds, necromancers would experiment on ice, reasoning that it would soon melt afterward.  However, a few escaped into snowy reigons where they manage to live on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Depth===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Tremor-like ability:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An ice archon raises its massive icy foot and brings it downward!&amp;lt;br&amp;gt;&lt;br /&gt;
The massive impact shakes the ground!&amp;lt;br&amp;gt;&lt;br /&gt;
You manage to stay upright despite the tremor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stomp: (Breaks legs) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An ice archon raises its massive icy foot and brings it downward!&amp;lt;br&amp;gt;&lt;br /&gt;
An ice archon attempts to stomp on your left hand, and you raise your shield to deflect part of the foot so it lands next to you instead of on you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Void_black_umbral_moth_(1)&amp;diff=506784</id>
		<title>Void black umbral moth (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Void_black_umbral_moth_(1)&amp;diff=506784"/>
		<updated>2019-08-27T23:32:57Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=1450&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|new=No&lt;br /&gt;
|level=195&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=1200?&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Said to have been created by the goddess Dergati, these creatures are made from an amalgamation of mundane fles and shadow stuff.  The umbral moth is strongest at night or in overcast weather, flinching from the light of the sun.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
Roundtime: 2 sec.&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bone_wyvern&amp;diff=506782</id>
		<title>Bone wyvern</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bone_wyvern&amp;diff=506782"/>
		<updated>2019-08-27T23:31:45Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=1450&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|new=No&lt;br /&gt;
|level=195&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|70b|Shard}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hunched forward on two immense legs, the ancient bone wyvern towers at a height of over twenty feet, rotting foreclaws drawn and ready to lash outwards at a moment&#039;s notice. Its massive dragon-like skull is partially visable beneath a cloak of rotting flesh that precariously clings to its enormous skeletal body, covered in an array of jagged cracks and scratches. Twin tongues of deep purple flame rest in the hollows of its eye sockets, churning in a tempest of unfocused hatred. Gigantic skeletal wings arc outward from its spine-lined back to shadow its rotting form, and both wings are partially draped in a shifting cloak of rotting flesh.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
A unique type of undead, bone wyverns are formed from the corpses of wyverns that are possessed by some sort of evil necromantic magic. Still capable of flight despite their wings being mostly useless, bone wyverns haunt the higher reaches of Wyvern Mountain.&lt;br /&gt;
&lt;br /&gt;
Though bone wyverns lack the hunger that drives normal wyverns, they retain some of their former traits. Notable is their extreme territorialism, which drives them to attack other living creatures that wander into their domain.&lt;br /&gt;
&lt;br /&gt;
It is well known that wyverns will eat anything that moves, including unlucky adventurers. While bone wyverns are skeletal and thus do not eat prey, they will still vengefully rip apart their victims after killing them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Depth===&lt;br /&gt;
Cast very powerful Necromantic spells. Magic goes straight through high rank Barbarian wards. These are very difficult critters... good luck!&lt;br /&gt;
&lt;br /&gt;
This was a one-two combo which put me down in a couple shots after:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siphon Vitality&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A bone wyvern&#039;s eyes flare an intense lurid purple as it discharges its necromantic energy.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense a spell weaken as it penetrates your protective barrier of inner fire!&amp;lt;br /&amp;gt;&lt;br /&gt;
You feel disheartened as a spell penetrates your nimble barrier of inner fire!&amp;lt;br /&amp;gt;&lt;br /&gt;
Leaping from a bone wyvern, an oozing tendril of reddish-black energy snakes towards you!&amp;lt;br /&amp;gt;&lt;br /&gt;
The tendril bends around your targe and latches onto your chest!&amp;lt;br /&amp;gt;&lt;br /&gt;
Your chest withers slightly as reddish-black energy crackles from underneath the skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are lightly stunned!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood Burst&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A bone wyvern&#039;s eyes flare an intense lurid purple as it discharges its necromantic energy.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense a spell weaken as it penetrates your protective barrier of inner fire!&amp;lt;br /&amp;gt;&lt;br /&gt;
Blood suddenly forms up upon the bone wyvern&#039;s fingers.&amp;lt;br /&amp;gt;&lt;br /&gt;
The blood on a bone wyvern&#039;s hand seems to burble and shift before it flicks its wrist to send the incarnadine droplets hurtling towards you!&amp;lt;br /&amp;gt;&lt;br /&gt;
You manage to intercept some of the droplets with your shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
The droplets explode prematurely into a massive swell of writhing incarnadine flame which then slams full-force into your chest.  After the violent cloud passes through, your chest has been seared down to the appearance of a candle far too long lit.&amp;lt;br /&amp;gt;&lt;br /&gt;
The force of the vile explosives knocks you off your feet!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Naphtha Breath, Poisoned Tails, Aerial Grapple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Coins and Gems.&lt;br /&gt;
&lt;br /&gt;
===Notes (Recently Updated)===&lt;br /&gt;
These are definitely harder than Void Moths, and their magic further increases the difficulty. If you don&#039;t have some type of magic avoidance, I think you&#039;re going to have a rough time. &lt;br /&gt;
&lt;br /&gt;
As a &#039;Tog Barb, my defenses and weapons are nearing cap and this is the comparison:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void-Black Moth:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;appr moth quick&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as strong as you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as agile as you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You&#039;re not sure how disciplined it is.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as quick to react as you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You guess that it is about as conditioned as you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a targe and a greatsword, you are certain that the void-black moth is definitely less skilled. (-3)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a greatsword, you are certain that the void-black moth is a simple opponent. (-6)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bone Wyvern:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;appr wyvern quick&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as strong as you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as agile as you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are confident that it is not nearly as disciplined as you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as quick to react as you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You&#039;re not sure how conditioned it is.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a targe and a greatsword, you are certain that the bone wyvern is a less skilled opponent. (-2)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a greatsword, you are certain that the bone wyvern is a simple opponent. (-6)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Telga_orek_(1)&amp;diff=506781</id>
		<title>Telga orek (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Telga_orek_(1)&amp;diff=506781"/>
		<updated>2019-08-27T23:31:11Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Telga Orek&lt;br /&gt;
|MinCap=900&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=150&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|70b|Shard}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Oozing about as a gelatinous slime that could fill a small pool, a telga orek writhes and seethes with necromantic corruption. Its body quivers a bit as it moves about in search of prey, and hundreds of eyes blink out from numerous tendrils that grow and shrink randomly from its jelly-like body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Long said to be a dark perversion of necromantic magic, the Telga Orek is little more than an undead slime that slowly gathers a collection of eyes stolen from its victims.&lt;br /&gt;
&lt;br /&gt;
Favoring forests and underground caverns where little light penetrates, telga orek are masters at hiding, and will lie in wait to ambush their prey.&lt;br /&gt;
&lt;br /&gt;
These creatures have an unyielding obsession with gaining more eyes, and the age of a telga orek can be determined by how many eyes it has.  When struck down, a telga orek&#039;s body disappears, but its eyes roll away and can regenerate the creature after a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Depth===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Uses invisibility to ambush, uses webs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Coins and Gems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Telga_orek_(1)&amp;diff=506780</id>
		<title>Telga orek (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Telga_orek_(1)&amp;diff=506780"/>
		<updated>2019-08-27T23:30:56Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Telga Orek&lt;br /&gt;
|MinCap=900&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=150-160&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|70b|Shard}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Oozing about as a gelatinous slime that could fill a small pool, a telga orek writhes and seethes with necromantic corruption. Its body quivers a bit as it moves about in search of prey, and hundreds of eyes blink out from numerous tendrils that grow and shrink randomly from its jelly-like body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Long said to be a dark perversion of necromantic magic, the Telga Orek is little more than an undead slime that slowly gathers a collection of eyes stolen from its victims.&lt;br /&gt;
&lt;br /&gt;
Favoring forests and underground caverns where little light penetrates, telga orek are masters at hiding, and will lie in wait to ambush their prey.&lt;br /&gt;
&lt;br /&gt;
These creatures have an unyielding obsession with gaining more eyes, and the age of a telga orek can be determined by how many eyes it has.  When struck down, a telga orek&#039;s body disappears, but its eyes roll away and can regenerate the creature after a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Depth===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Uses invisibility to ambush, uses webs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Coins and Gems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adult_wyvern&amp;diff=502106</id>
		<title>Adult wyvern</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adult_wyvern&amp;diff=502106"/>
		<updated>2019-04-20T14:49:54Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=1000&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|70b|Shard}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=wyvern hide&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=wyvern claw&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=1000&lt;br /&gt;
|Boxes=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
One of the legendary predators that skulk the face of Elanthia, the wyvern embodies the perfect combination of raw killing strength and razor-keen intelligence.  Hunched forward on two immense legs, the wyvern towers at nearly twenty feet tall, ready to lash outwards at a moment&#039;s notice.  Sharp serpentine features grace its enormous triangular skull, occasionally curling its maw with a rumbling snarl to display the scimitar-sized serrated fangs, perfect for tearing flesh from bone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Hatching from eggs, wyverns take a fairly long time to mature, and are usually born in clutches of eighteen to twenty eggs that can weigh nearly a hundred pounds each.  Adult wyverns are fully capable of flight and can grow to massive sizes.&lt;br /&gt;
&lt;br /&gt;
Adult wyverns are massive, intelligent, and well known to prey on lesser-skilled adventurers, enjoying the challenge of hunting them.  In addition, they can inflict a lethal dose of poison to their victims, and are fully capable of burning them to a crisp.&lt;br /&gt;
&lt;br /&gt;
It is well known that wyverns will eat anything that moves, including unlucky adventurers.  Thus, their stomachs are often a treasure trove of coins and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Depth===&lt;br /&gt;
Will take bites out of corpses upon death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Naphtha Breath, Poisoned Tails, Aerial Grapple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Coins and Gems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Diamond-hide_wristcuff_pierced_with_crystal-bone_spikes&amp;diff=501875</id>
		<title>Item:Diamond-hide wristcuff pierced with crystal-bone spikes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Diamond-hide_wristcuff_pierced_with_crystal-bone_spikes&amp;diff=501875"/>
		<updated>2019-04-01T23:42:17Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=wristcuff&lt;br /&gt;
|look=Several small translucent bones have been filed into wicked spikes that stab the sparkle-toned leather in sporadic intervals.&lt;br /&gt;
|MTag=diamond hide, crystal-bone&lt;br /&gt;
|type=-&lt;br /&gt;
|wearloc=wrist&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=312500&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Wristband_of_leather_braided_around_a_gold_band_etched_with_a_crouching_wolverine&amp;diff=498373</id>
		<title>Item:Wristband of leather braided around a gold band etched with a crouching wolverine</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Wristband_of_leather_braided_around_a_gold_band_etched_with_a_crouching_wolverine&amp;diff=498373"/>
		<updated>2018-12-28T02:39:02Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: Created page with &amp;quot;{{Item |noun=wristband |look=You see nothing unusual. |weight=4 |appcost=32000 |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=wristband&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|weight=4&lt;br /&gt;
|appcost=32000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Polished_gold_amulet_strung_on_a_slender_silver_ribbon&amp;diff=498372</id>
		<title>Item:Polished gold amulet strung on a slender silver ribbon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Polished_gold_amulet_strung_on_a_slender_silver_ribbon&amp;diff=498372"/>
		<updated>2018-12-28T02:37:31Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=amulet&lt;br /&gt;
|look=Smooth mother-of-pearl inlay reveals the image of a sitting mongoose in front of an etched golden balance that tips towards the word &amp;quot;Truth&amp;quot; to one side.&lt;br /&gt;
|MTag=mother-of-pearl,pearl,gold&lt;br /&gt;
|CTag=gold,golden,silver&lt;br /&gt;
|STag=Truth,mongoose,scale,balance,Rutilor&lt;br /&gt;
|type=jewelry&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=58,965&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Heavy_gold_armband_set_with_a_stained_glass_cartouche_depicting_a_star-eyed_panther&amp;diff=498371</id>
		<title>Item:Heavy gold armband set with a stained glass cartouche depicting a star-eyed panther</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Heavy_gold_armband_set_with_a_stained_glass_cartouche_depicting_a_star-eyed_panther&amp;diff=498371"/>
		<updated>2018-12-28T02:36:10Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: Created page with &amp;quot;{{Item |noun=armband |look=You see nothing unusual. |weight=5 |appcost=5000 |sourcetype=- |fname=No }} You think you can tap, rub, turn, eat and lick the glass armband.    TAP...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=armband&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=5000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You think you can tap, rub, turn, eat and lick the glass armband.&lt;br /&gt;
&lt;br /&gt;
TAP: You flick your glass armband with the tip of your finger.&amp;lt;br/&amp;gt;&lt;br /&gt;
RUB: You run a finger down the length of your glass armband.&amp;lt;br/&amp;gt;&lt;br /&gt;
TURN: You twist your glass armband around your arm.&amp;lt;br/&amp;gt;&lt;br /&gt;
EAT: You chew on the end of your glass armband.&amp;lt;br/&amp;gt;&lt;br /&gt;
LICK: You run the tip of your tongue along the length of your glass armband.&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Wyvern_claw&amp;diff=497821</id>
		<title>Item:Wyvern claw</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Wyvern_claw&amp;diff=497821"/>
		<updated>2018-12-05T22:23:19Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: Created page with &amp;quot;{{Item |name=a wyvern claw |noun=claw |look=You see nothing unusual. |type=- |wearloc=- |weight=4 |appcost=774 |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=a wyvern claw&lt;br /&gt;
|noun=claw&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|type=-&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=4&lt;br /&gt;
|appcost=774&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_conjurer&amp;diff=421073</id>
		<title>Xala&#039;shar conjurer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_conjurer&amp;diff=421073"/>
		<updated>2015-08-23T21:18:47Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar conjurer&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=156&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
{{Cat|Xala&#039;shar|conjurer}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Juvenile_wyvern&amp;diff=421035</id>
		<title>Juvenile wyvern</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Juvenile_wyvern&amp;diff=421035"/>
		<updated>2015-08-22T23:10:04Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Juvenile Wyvern&lt;br /&gt;
|MinCap=700&lt;br /&gt;
|MaxCap=1100&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|70b|Shard}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a wyvern claw&lt;br /&gt;
|Skin Weight=4&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=800&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=735&lt;br /&gt;
|mskill2=900&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Tannable=&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing upon two muscular hind legs at nearly half the height of a fully mature wyvern, the juvenile wyvern soaks in its surroundings with keen intelligence coupled with the feral hunger and unbridled strength the wyverns have been renowned to possess. Instead of arms, two large black wings rest atop the muscular shoulders of the juvenile wyvern, unable to yet support its weight during any extended flight. Its muscular body is covered in a thick armor of rippling scales, the jagged scars of past battles crisscrossing along its back and flanks. Rows of razor-sharp spikes follow the ridges of its neck and back to end at the tip of its broad tail, which is barbed and dripping with venom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Hatching from eggs, wyverns take a fairly long time to mature, and are usually born in clutches of eighteen to twenty eggs that can weigh nearly a hundred pounds each. Juvenile wyverns cannot yet fly but are independant of their parents.&lt;br /&gt;
&lt;br /&gt;
Though somewhat weaker than an adult wyvern, juvenile wyverns have a potent sting that can cripple an unprepared adventurer, and can also breathe a small amount of fire.&lt;br /&gt;
&lt;br /&gt;
It is well known that wyverns will eat anything that moves, including unlucky adventurers. Thus, their stomachs are often a treasure trove of coins and gems.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Depth===&lt;br /&gt;
Will take bites out of corpses upon death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Naphtha Breath and Poisoned Tails&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Coins and Gems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elder_desert_armadillo_(1)&amp;diff=420081</id>
		<title>Elder desert armadillo (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elder_desert_armadillo_(1)&amp;diff=420081"/>
		<updated>2015-08-15T14:54:11Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Elder Desert Armadillo&lt;br /&gt;
|MinCap=800&lt;br /&gt;
|MaxCap=1100&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=125&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=M&#039;Riss&lt;br /&gt;
|MapList=*{{rmap|109c | M&#039;riss Dunes of Despair (109c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=plated claw&lt;br /&gt;
|Skin Weight=4&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=800&lt;br /&gt;
|MaxArrangedVal=1560&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thick, articulated hide plating covers the desert armadillo from its dripping, twitchy snout to its barbed tail.  Perfectly adapted to blend into a desert environment, the animal&#039;s coloration is a mottled patchwork of sand and tan.  With powerful claws for digging protective burrows, a barbed tail, and flexible plating that allows the creature to roll itself up tightly, the armadillo appears well built to defend itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Webbing: An elder desert armadillo rears up and spews forth a blast of stringy white webbing at you!&lt;br /&gt;
&lt;br /&gt;
===Combat Notes===&lt;br /&gt;
*Standard Attacks:  Armadillos use their claws to swipe, swing, slash, and lash at opponents.&lt;br /&gt;
*Armadillo Shields:  Armadillos use their scale plating as an extraordinarily effective shield.  Players should use attacks that bypass shield, such as the [[Lightning Bolt]] spell, or use blunt weapons to attack.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The Dunes of Despair is a vast maze, but it is stable, so if you can read the twisted map you might be able to escape.  The Dunes of Despair used to be inhabited by westanuryn and mihmen, but they have been replaced by armadillos.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
Armadillos were introduced into DragonRealms in early 2007.  They first appeared as part of an invasion on the [[Northern Trade Route]] along side [[War Mammoth (creature)|War Mammoth]]s and other upper level creatures. In some respects, such as ranged-defense due to their shields, they are the hardest non-invasion creature in the game.  In most other respects the newer Dragon Priest Intercessors are the hardest non-invasion creature in the game.&lt;br /&gt;
&lt;br /&gt;
DR 3.0&lt;br /&gt;
* Defenses used to hard cap at 1385 with 4 elders on you.  Since then, defensive learning has been changed to allow you to extend this, albeit at a very slow learning rate.&lt;br /&gt;
* Requires roughly 775 skinning to be able to succeed about 25% of the time without arranging&lt;br /&gt;
* TM caps at about 1650, but slows dramatically before this.&lt;br /&gt;
* MO hard caps at 745 with 4 elders on you.&lt;br /&gt;
&lt;br /&gt;
DR 3.1&lt;br /&gt;
* Soft caps on defense at 1070.&lt;br /&gt;
{{-}}&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Juvenile Desert Armadillo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adult Desert Armadillo]]&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Famine_(berserk)&amp;diff=400304</id>
		<title>Famine (berserk)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Famine_(berserk)&amp;diff=400304"/>
		<updated>2015-03-14T16:03:35Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=1&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=basic&lt;br /&gt;
|type=berserk,cyclic&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=warding&lt;br /&gt;
|path=Flame&lt;br /&gt;
|desc=A surge of vitality fills the barbarian, allowing them to continue the fight just a bit longer.&lt;br /&gt;
|effect=Pulsing vitality regeneration.&lt;br /&gt;
|messaging=Start: A ravenous energy fills your limbs and you feel yourself growing healthier!&lt;br /&gt;
&lt;br /&gt;
End: The ravenous hunger of your rage has slacked its thirst on your inner fire!&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Monkey_Form&amp;diff=400303</id>
		<title>Monkey Form</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Monkey_Form&amp;diff=400303"/>
		<updated>2015-03-14T16:01:05Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=2&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=basic&lt;br /&gt;
|type=form&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=augmentation&lt;br /&gt;
|path=Flame&lt;br /&gt;
|desc=Leaping from tree to tree, the monkey displays amazing reflexes and speed.  Barbarians practicing this form find themselves equally as gifted.&lt;br /&gt;
|effect=Reflex bonus and pulsing balance recovery.&lt;br /&gt;
|messaging=Start: An interesting fluidity fills your muscles as you assume the movements of an agile monkey!&lt;br /&gt;
&lt;br /&gt;
Stop: You feel your inner fire cool as you finish practicing the Form of the Monkey.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wolverine_Form&amp;diff=400302</id>
		<title>Wolverine Form</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wolverine_Form&amp;diff=400302"/>
		<updated>2015-03-14T16:00:11Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=3&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|type=form&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=augmentation&lt;br /&gt;
|path=Predator&lt;br /&gt;
|desc=Like a wolverine advancing upon its prey, the barbarian practicing this form will be able to close on foes much quicker.&lt;br /&gt;
|effect=Advancing speed boost.&lt;br /&gt;
|messaging=Start: The unmatched speed and power of the Wolverine swells inside you, your body a blur of wild motion as you wind it like a steel spring.  Finally quelling the movements and achieving an edgy control, you feel unstoppable.&lt;br /&gt;
&lt;br /&gt;
Stop: You feel your inner fire cool as you finish practicing the Form of the Wolverine.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Piranha_Form&amp;diff=400301</id>
		<title>Piranha Form</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Piranha_Form&amp;diff=400301"/>
		<updated>2015-03-14T15:59:34Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=4&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=basic&lt;br /&gt;
|type=form&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=augmentation&lt;br /&gt;
|path=Predator&lt;br /&gt;
|desc=Quickly darting back and forth, the barbarian presents a difficult target to hit.  Evasion and balance increase with this form.&lt;br /&gt;
|effect=Evasion boost.&lt;br /&gt;
|messaging=Start: Your movements begin to mimic the rapid rhythm of the piranha.&lt;br /&gt;
&lt;br /&gt;
Stop: You feel your inner fire cool as you finish practicing the Form of the Piranha.&lt;br /&gt;
}}&lt;br /&gt;
Despite what the description says, the balance boost was removed.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Owl_Form&amp;diff=400300</id>
		<title>Owl Form</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Owl_Form&amp;diff=400300"/>
		<updated>2015-03-14T15:58:45Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=5&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|type=form&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=augmentation&lt;br /&gt;
|path=Predator&lt;br /&gt;
|desc=The extensive search and destroy concepts of this form grant improved perception.&lt;br /&gt;
|effect=Perception bonus.&lt;br /&gt;
|messaging=Start: As you draw upon the behavior of an alert owl your eyes begin to transfix upon the surrounding shadows where danger may lurk.&lt;br /&gt;
&lt;br /&gt;
Stop: You feel your inner fire cool as you finish practicing the Form of the Owl.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mana_Torment&amp;diff=400299</id>
		<title>Mana Torment</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mana_Torment&amp;diff=400299"/>
		<updated>2015-03-14T15:57:15Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=8&lt;br /&gt;
|slots=3&lt;br /&gt;
|diff=expert&lt;br /&gt;
|type=roar&lt;br /&gt;
|contest1=fear&lt;br /&gt;
|contest2=willpower&lt;br /&gt;
|skill=debilitation&lt;br /&gt;
|path=Flame&lt;br /&gt;
|desc=A wrack of pain sears the mage who hears this call, sapping them of magical focus.&lt;br /&gt;
|effect=Drains mana.&lt;br /&gt;
|messaging=You wrestle control of your mental focus and envision a brilliant flame burning and tormenting those daring to meddle with the mysteries of the arcane.  Unleashing a bellowing roar you call to task any who dare attune themselves in such manners!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fail: An elder desert armadillo is unaffected by the intimidation.&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wail_of_Torment&amp;diff=400298</id>
		<title>Wail of Torment</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wail_of_Torment&amp;diff=400298"/>
		<updated>2015-03-14T15:55:38Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=7&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=expert&lt;br /&gt;
|type=roar&lt;br /&gt;
|contest1=fear&lt;br /&gt;
|contest2=willpower&lt;br /&gt;
|skill=debilitation&lt;br /&gt;
|path=Horde&lt;br /&gt;
|desc=A terrible wail freeze enemies in place.&lt;br /&gt;
|effect=Immobilize.&lt;br /&gt;
|messaging=The technique of the Banshee&#039;s Wail flows fluidly through your mind an instant before you unleash its power through a roar of fatal intent.&lt;br /&gt;
An elder desert armadillo appears to be frozen with fear!&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Everild%27s_Rage&amp;diff=400297</id>
		<title>Everild&#039;s Rage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Everild%27s_Rage&amp;diff=400297"/>
		<updated>2015-03-14T15:54:30Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=0&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=basic&lt;br /&gt;
|type=roar&lt;br /&gt;
|contest1=fear&lt;br /&gt;
|contest2=willpower&lt;br /&gt;
|skill=debilitation&lt;br /&gt;
|path=Predator&lt;br /&gt;
|desc=Opponents are struck dumb with the ferocity of this call, and are unable to dodge your deadly blows.&lt;br /&gt;
|effect=Debuffs enemy defense.&lt;br /&gt;
|messaging=The fury of Everild&#039;s Rage burns in your soul, and your roar is filled with that fury.  Rage intimidates, and fear weakens.  Foes shall fall before you, weakened and humiliated by the expression of your strength.&lt;br /&gt;
An elder desert armadillo appears less confident in its ability to defend Itself.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Badger_Form&amp;diff=400296</id>
		<title>Badger Form</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Badger_Form&amp;diff=400296"/>
		<updated>2015-03-14T15:53:00Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=7&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|type=form&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=Warding&lt;br /&gt;
|path=Horde&lt;br /&gt;
|desc=Mimicing the rambunctious nature of badgers allows users of this form to partially resist magics contesting their strength, will or resistance to fear.&lt;br /&gt;
|effect=Moderate non-ablative barrier vs. Magic, Mind, Fear, or Charm attacks&lt;br /&gt;
|messaging=Start: You lower your head slightly and snarl unconsciously as the fierce tenacity of the Badger takes hold.&lt;br /&gt;
&lt;br /&gt;
Stop: You feel your inner fire cool as you finish practicing the Form of the Badger.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Toad_Form&amp;diff=400295</id>
		<title>Toad Form</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Toad_Form&amp;diff=400295"/>
		<updated>2015-03-14T15:44:03Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=5&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=expert&lt;br /&gt;
|type=form&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=warding&lt;br /&gt;
|path=Horde&lt;br /&gt;
|desc=Much like the thick skin of a toad repels the harsh elements, so shall the Barbarian practicing this form find minor elemental attacks glance away without causing harm.&lt;br /&gt;
|effect=Elemental damage resistance.&lt;br /&gt;
|messaging=Start: All sense of heat and cold is lost as your body slips into the resilient Form of the Toad!&lt;br /&gt;
&lt;br /&gt;
Stop: You feel your inner fire cool as you finish practicing the Form of the Toad.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Copperhead_viper&amp;diff=400294</id>
		<title>Copperhead viper</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Copperhead_viper&amp;diff=400294"/>
		<updated>2015-03-14T15:13:14Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Copperhead Viper&lt;br /&gt;
|MinCap=65&lt;br /&gt;
|MaxCap=90&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=All range&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Sunhome Falls&lt;br /&gt;
|MapList=*{{rmap|9c | High Mountains &amp;amp; Sunfall Hub (9c)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a viper skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=0&lt;br /&gt;
|MaxVal=213+&lt;br /&gt;
|MaxArrangedVal=205+&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Nearly as wide as a full-grown Human, the copperhead viper is also much longer and often measures fifteen feet in length.  Fierce, deadly and the foe of all who meet it, it seems at times to express almost sentient qualities.  Some legends suggest that the viper was indeed among the races of our kind but was enchanted into the poisonous, hateful thing you now see.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Barely trained tactics at 87. Does not move tactics off clear at 89.&lt;br /&gt;
&lt;br /&gt;
==Specific Locations==&lt;br /&gt;
Sunfall Hub -seven rooms. &amp;lt;br&amp;gt;&lt;br /&gt;
Center room with food is safe.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Copperhead vipers spit venom as a ranged attack. If it hits, it will do nerve damage.&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Misshapen_germish%27din&amp;diff=399322</id>
		<title>Misshapen germish&#039;din</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Misshapen_germish%27din&amp;diff=399322"/>
		<updated>2015-03-03T00:09:27Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Misshapen Germish&#039;din&lt;br /&gt;
|Image File=germish&#039;din.jpg&lt;br /&gt;
|MinCap=330&lt;br /&gt;
|MaxCap=520&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63 | Oshu&#039;ehhrsk Manor grounds (63)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a blackened collarbone&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;250&lt;br /&gt;
|MaxVal=&amp;gt;875 Kronars&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Held together by a patchwork layer of leathery skin, the misshapen germish&#039;din is a mass of powerful muscle bound by rows of heavy stitching.  A menagerie of twisted limbs rise from the beast&#039;s body at disturbingly obtuse angles, but there is little that would convey any awkwardness to its attack.  Perhaps the most prominent feature of the germish&#039;din is not its misshapen form, but its pair of large, blackened eyes, sewn tightly shut with thick cord.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Name means &amp;quot;Nameless&amp;quot; in [[Gamgweth]].&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
* Snatch weapon/shield away&lt;br /&gt;
* Throw into next room&lt;br /&gt;
* &#039;&#039;&#039;NOTE&#039;&#039;&#039;:  After multiple tests, the snatch/throw special attacks happen ONLY when someone else is hunting with you.  This has been tested after many months of testing and has only occurred when someone else has been hunting in the same room.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Immune to stuns&amp;lt;br&amp;gt;&lt;br /&gt;
Soft caps evasion at 479 (Survival Prime)&lt;br /&gt;
&lt;br /&gt;
==3.1==&lt;br /&gt;
-Appears they cap out stealth fairly quick now, at 397 Stealths it&#039;s VERY hard to get it over 1/34. This is on barbarian using hide, stalk, poach/ambush.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Storm_bull_(1)&amp;diff=391366</id>
		<title>Storm bull (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Storm_bull_(1)&amp;diff=391366"/>
		<updated>2014-12-27T22:17:03Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Storm Bull&lt;br /&gt;
|MinCap=550&lt;br /&gt;
|MaxCap=750&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Ilaya Taipa&lt;br /&gt;
|MapList=*{{rmap|113|Outside Ilaya Taipa (113)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a storm bull hide&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;gt;440&lt;br /&gt;
|MaxVal=780 Kronars&lt;br /&gt;
|MaxArrangedVal=1125 Kronars&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing about eight feet at the shoulder, the storm bull is an awe-inspiring sight, with a glistening silvery hide, long pearly horns, and a mist-tipped tail.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|bull anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Standing about eight feet at the shoulder, the storm bull is much larger than its domesticated relatives. It has been drawn with a glistening silvery hide, long pearly horns, and a mist-tipped tail. A small notation in a lower corner indicates that the bulls have an uncanny affinity for electrical magic and have been seen to do things that much resemble the [[ethereal shield]] and [[gar zeng]] spells used by [[Warrior Mages]].&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Storm Bull hides are used by rangers to create storm-bull leathers.    &lt;br /&gt;
&lt;br /&gt;
===Swarmy===&lt;br /&gt;
Storm Bulls will frequently arrive in groups of three.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage===&lt;br /&gt;
&lt;br /&gt;
Storm bulls cause severe nerve damage if you strike them with a metal weapon after they&#039;ve cast [[ethereal shield]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A storm bull tosses its head and snorts.  Brilliant sparkles of electricity play across its coat.&lt;br /&gt;
&lt;br /&gt;
A shimmering ethereal shield surrounds a storm bull.&amp;lt;br /&amp;gt;&lt;br /&gt;
A shimmering ethereal shield surrounds a storm bull.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You turn to face a storm bull.&amp;lt;br /&amp;gt;&lt;br /&gt;
As your sabre lands, a bright blue-white light flares around the storm bull, and a sharp *CRACK* of electricity discharges through the metal sabre.&amp;lt;br /&amp;gt;&lt;br /&gt;
The jolt travels through your body, making it convulse in pain!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driving in like an unbeatable force, you thrust a sabre at a storm bull.  A storm bull badly fails to parry with its long pearly horn.  The sabre lands a strong hit that punctures deeply into the right bicep, severing a small artery.&amp;lt;br /&amp;gt;&lt;br /&gt;
[You&#039;re nimbly balanced and in good position.]&amp;lt;br /&amp;gt;&lt;br /&gt;
[Roundtime 2 sec.]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
Extremely high perception abilities: 465 ranks of [[Hiding skill]] and [[Thief|Khri Skulk]] up they still spot me most times when I try to hide at ranged distance.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[casts spell::Swirling Winds]]: A storm bull flicks its mist-tipped tail, tossing its horns with a snort.&amp;lt;br /&amp;gt;&lt;br /&gt;
A faint breeze surrounds it.&lt;br /&gt;
*[[casts spell::Ethereal Shield]]: A storm bull tosses its head and snorts.  Brilliant sparkles of electricity play across its coat.&amp;lt;br /&amp;gt;&lt;br /&gt;
A shimmering shield surrounds a storm bull.&lt;br /&gt;
*[[casts spell::Gar Zeng]]:&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
*a {{cloot|i|heavy silver nose ring}}&lt;br /&gt;
*a {{cloot|i|heavy iron nose ring}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Polished_teak_field_repair_kit_fitted_with_glossy_black_haralun_hinges&amp;diff=387337</id>
		<title>Item:Polished teak field repair kit fitted with glossy black haralun hinges</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Polished_teak_field_repair_kit_fitted_with_glossy_black_haralun_hinges&amp;diff=387337"/>
		<updated>2014-12-06T19:01:40Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=kit&lt;br /&gt;
|look=Thinly upholstered velvet in a sumptuous crimson hue lines the interior of this flat box.  Arrayed within are a set of outdated yet well maintained weapon and armor repair tools, each in its own place and tethered to the box itself by a length of lightweight yet sturdy glaes chain.&lt;br /&gt;
|MTag=teak,haralun,glaes,velvet&lt;br /&gt;
|CTag=black,crimson&lt;br /&gt;
|type=-&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=20&lt;br /&gt;
|appcost=37,500&lt;br /&gt;
|source=Hollow Eve Festival 406 Auction&lt;br /&gt;
|cost=400,000,000 Dokoras&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Auctioneer&#039;s Notes==&lt;br /&gt;
[22:31] Auctioneer Cesiro says, &amp;quot;This is an item that will automatically repair all weapons, all armor, or all equipment you have on your person when the device is pushed.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
[22:31] Auctioneer Cesiro says, &amp;quot;It works once per day.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
[22:32] Auctioneer Cesiro says, &amp;quot;Armor and weapons.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
[22:33] Auctioneer Cesiro exclaims, &amp;quot;You can even load up on your friends&#039; stuff and repair that too!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
[22:33] Auctioneer Cesiro exclaims, &amp;quot;Open your own business!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
Thinly upholstered velvet in a sumptuous crimson hue lines the interior of this flat box.  Arrayed within are a set of outdated yet well maintained weapon and armor repair tools, each in its own place and tethered to the box itself by a length of lightweight yet sturdy glaes chain.&lt;br /&gt;
&lt;br /&gt;
==Activate==&lt;br /&gt;
Message when kit is not available for use:&lt;br /&gt;
Though you push on the kit, it remains completely inert.  It seems it isn&#039;t ready yet.&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Frostweyr_bear&amp;diff=387336</id>
		<title>Frostweyr bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Frostweyr_bear&amp;diff=387336"/>
		<updated>2014-12-06T18:45:17Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Frostweyr Bear&lt;br /&gt;
|MinCap=175&lt;br /&gt;
|MaxCap=235&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|126|Seord Kerwaith (126)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a bear skin&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bear bones&lt;br /&gt;
|Bone Weight=12&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=70&lt;br /&gt;
|MaxVal=46 Dokoras&lt;br /&gt;
|MaxArrangedVal=443 Dokoras&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=pelt&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=yes&lt;br /&gt;
|NumPieces=4&lt;br /&gt;
|Crushable=no&lt;br /&gt;
|Poachable=Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is one very large beast.  It has an extremely thick coat of course white hair and a long snout with a black nose at the end.  Small icicles hang off the ridge of the mouth and chunks of snow are embedded everywhere in the fur.  Of course the predominate features are the large sharp teeth and huge claws attached to the paws.  Most likely used to dig into the ice or tear its current prey apart easily.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|Bear anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The frostweyr bear is very large compared to its mundane kin.  It has an extremely thick coat of course white hair and a long snout with a black nose at the end.  Small icicles hang off the ridge of its mouth, and chunks of snow are embedded everywhere in the bear&#039;s fur.  The author seems to have taken especial care in rendering the large sharp teeth and huge claws.  In one corner a note indicates that the roar of the bear can freeze the breath in the throat of its prey, resulting in suffocation.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*The bear roars loudly and the air itself vibrates!  The temperature grows noticeably colder and colder, as your nose and mouth begin to freeze.&amp;lt;br&amp;gt;&lt;br /&gt;
Area effect - any range&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You slowly and carefully inhale a breath.&#039;&#039; &amp;lt;nowiki&amp;gt;[successful dodge]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
**Note - [[Ethereal Shield]] / [[Mantle of Flame]] diminish the chances of being hit signifigantly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The bear sits back on its haunches and then faster than the eye can blink it quickly springs, taking a powerful swipe with its paw!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This attack throws you out of the room and leaves you prone and stunned!&amp;lt;br /&amp;gt;&lt;br /&gt;
This attack can easily hit you even if you are well above the bear&#039;s abilities.&lt;br /&gt;
** Note - This tends to be based on [[Stamina]] / [[Evasion]]. You need the evasion to dodge it and the stamina to resist it. With a courage on they went from knocking my from room to room, to just knocking my down with a small stun.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Hard caps at ~270 ranks.&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Black_leather_dagger_harness_branded_with_a_hooded_cobra&amp;diff=385237</id>
		<title>Item:Black leather dagger harness branded with a hooded cobra</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Black_leather_dagger_harness_branded_with_a_hooded_cobra&amp;diff=385237"/>
		<updated>2014-11-25T15:41:27Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=harness&lt;br /&gt;
|look=The dagger harness is a specially cut and sewn garment that straps across the chest.  This one is designed to carry about 5 throwing knives.  There is a soft shimmer around it, as if the very fabric were woven with magic.&lt;br /&gt;
&lt;br /&gt;
Burned into well-oiled leather is the hooded head of the snake, spread wide above tight coils.&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=chest&lt;br /&gt;
|weight=15&lt;br /&gt;
|appcost=62500&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|rare=yes&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Auction item from Hallow&#039;s Eve 414.  Contains a slender shavi with a carved malachite hilt.&lt;br /&gt;
&lt;br /&gt;
You strap an black leather dagger harness branded with a hooded cobra across your chest.&lt;br /&gt;
&lt;br /&gt;
It falls into place, light as an Elf&#039;s whisper.&lt;br /&gt;
&lt;br /&gt;
In the dagger harness you see a slender shavi.&lt;br /&gt;
&lt;br /&gt;
The slender shavi slides easily into the dagger harness.  Strangely, the harness doesn&#039;t seem any fuller.&lt;br /&gt;
&lt;br /&gt;
Holds up to 5 throwing knives with zero weight.&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Black_leather_dagger_harness_branded_with_a_hooded_cobra&amp;diff=385236</id>
		<title>Item:Black leather dagger harness branded with a hooded cobra</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Black_leather_dagger_harness_branded_with_a_hooded_cobra&amp;diff=385236"/>
		<updated>2014-11-25T15:40:02Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: Created page with &amp;quot;{{Item |noun=harness |look=The dagger harness is a specially cut and sewn garment that straps across the chest.  This one is designed to carry about 5 throwing knives.  There ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=harness&lt;br /&gt;
|look=The dagger harness is a specially cut and sewn garment that straps across the chest.  This one is designed to carry about 5 throwing knives.  There is a soft shimmer around it, as if the very fabric were woven with magic.&lt;br /&gt;
&lt;br /&gt;
Burned into well-oiled leather is the hooded head of the snake, spread wide above tight coils.&lt;br /&gt;
&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=chest&lt;br /&gt;
|weight=15&lt;br /&gt;
|appcost=62500&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|rare=yes&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
In the dagger harness you see a slender shavi.&lt;br /&gt;
&lt;br /&gt;
The slender shavi slides easily into the dagger harness.  Strangely, the harness doesn&#039;t seem any fuller.&lt;br /&gt;
&lt;br /&gt;
Holds up to 5 throwing knives with zero weight.&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=384890</id>
		<title>Ranger trail system</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=384890"/>
		<updated>2014-11-23T04:07:27Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: /* Therengia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ranger Trail System is a complex route of ranger only trails which can cover vast distances in a short amount of time.  To enter the trail system, a ranger must first SCOUT TRAIL in the room which a trail begins, then GO TRAIL.&lt;br /&gt;
&lt;br /&gt;
An in game maps script can be found [[Trailmap_%28script%29|here]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See also: [[Trailmarker]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Difficulty meanings: (these are an estimate, actual ranks needed can vary due to perception) &amp;lt;br&amp;gt;&lt;br /&gt;
*Beginner - 55 Ranks of Scouting&lt;br /&gt;
*Easy - 85 Ranks of Scouting&lt;br /&gt;
*Intermediate - 105 Ranks of Scouting&lt;br /&gt;
*Advanced - 155 Ranks of Scouting&lt;br /&gt;
*Very Advanced - 175 Ranks of Scouting&lt;br /&gt;
*Expert - 255 Ranks of Scouting&lt;br /&gt;
== Zoluren ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Z1|Crossing NE Gate|RanikMap7|Kaerna Village|RanikMap9|Zoluren|Beginner|[Northern Trade Road, Farmlands]&amp;lt;br&amp;gt;Rich farmland surrounds the road on both sides.  The fresh scent of the tilled soil rises all about you.  Southward, the walls of a fair-sized city rise near the banks of a glistening river.  A faint haze of smoke hovers over the town, blurring the outlines slightly.  To the north, distant hills rear up against the grey-blue horizon.  You also see an open crate, a stone pile and an onager.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z2|Crossing NE Gate|RanikMap7|Haven Ferry|RanikMap14|Zoluren|Easy|[Northeast Wilds, Birder Lane]&amp;lt;br&amp;gt;One of the gates of the Crossing lies before you to the northwest, and a steady stream of adventurers flows by.  You notice a high proportion of wizards, grey-bearded and fierce-eyed, leaning on staves or muttering to themselves or their familiars.  A small lizard barely escapes death underfoot, and you pay more attention to where you tread, lest you inadvertently do in some Mage&#039;s favorite pet.|Sinuous lines etched into the stone form the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z3|Crossing NE Gate|RanikMap7|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Farmlands]&amp;lt;br&amp;gt;Open grassland mingles with small farmsteads as the wide road passes through a cut where a low hill rises.  The road is edged with tall hedges, apparently to keep cattle from wandering into the orchards and vegetable plots you see beyond the heavy, guarding branches.  Some distance to the south, you see the smoke and haze of a city of some size.  Northwards, low hills rise against the sky.|Carved into a slender branch in the hedgerow is the sign of the broken mountain. | }}&lt;br /&gt;
{{RTS|Z4|Crossing West Gate|RanikMap3|Knife Clan|RanikMap5a|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br&amp;gt;The path winds through a thick grove of trees running north and south along the walls of The Crossing.  The pleasant smell of flowers mixed with damp earth permeates the air, and birds sing cheerfully from their homes in the foliage.  Directly south, the trees part to reveal a grassy expanse stretching towards a low series of hills.|Shallow lines scratched into the smooth bark of the beech form the sign of the upright dagger. | }}&lt;br /&gt;
{{RTS|Z5|Crossing West Gate|RanikMap3|Wolf Clan|RanikMap5|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br&amp;gt;Several constellations twinkle in the sky above as you travel the Mycthengelde.|You recognize the sign of a paw print etched with precision into the hard-packed earth. | }}&lt;br /&gt;
{{RTS|Z6|Kaerna Village|RanikMap9|Crossing NE Gate|RanikMap7|Zoluren|Beginner|[Northern Trade Road, Open Grasslands]&amp;lt;br&amp;gt;To the south the land turns a rough brown, shifting abruptly from plains to farming land|Two felenok pine sticks have been lashed together with rawhide to form an X | }}&lt;br /&gt;
{{RTS|Z7|Kaerna Village|RanikMap9|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Northern Trade Road, Meadowlands]&amp;lt;br&amp;gt;The forest to the south is thick and dark, a stark comparison to the open meadow around you.  Short, springy grass grows in soft mounds over hillocks and hollows.  Tiny white wildflowers peek out amongst the greenery, their petals open to accept the sunlight.|Unknown | }}&lt;br /&gt;
{{RTS|Z8|Kaerna Village|RanikMap9|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Kaerna Outskirts]&amp;lt;br&amp;gt;There is almost a visible line drawn between the plains and the waystop of Kaerna, but it would appear that the thick grasses are winning out over the village&#039;s side-by-side buildings.  Off to one side stands an abandoned militia shack, a silent casualty to the ongoing war between civilization and nature.  You also see a weathered wooden sign.|The charred lines forming the sign of the broken mountain stand out against the pale wood. | }}&lt;br /&gt;
{{RTS|Z9|Kaerna Village|RanikMap9|Knife Clan|RanikMap5a|Zoluren|Easy|[Northern Trade Road, Open Grasslands]&amp;lt;br&amp;gt;Miles upon miles of uncivilized land lie before you, devoid of any sign of humanity.  A shifting sea of brown, green, and tan grasses rises about you, rustling with the movement of the occasional bird or butterfly that dares to plunge down into the vegetation.  A line of dark mountains rises to the north, shadowed and gloomy, they climb abruptly from the grasslands.|Wind and rain have smoothed the uneven lines forming the sign of the upright dagger | }}&lt;br /&gt;
{{RTS|Z10|Kaerna Village|RanikMap9|Wolf Clan|RanikMap5|Zoluren|Unknown|[Kaerna Village, Near The Well]&amp;lt;br&amp;gt;Meandering eastward from the village well, a grassy footpath follows a gentle decline away from the bustle of the Northern Trade road and through a small copse of oak and aspen trees.  Wildflowers grow in abundant banks on either side of the path, their delicate blossoms evolving with the seasons in an endless, ever-changing cycle of color and fragrance.  You also see an abandoned unremarkable cabin and the village well.|Unknown | }}&lt;br /&gt;
{{RTS|Z11|Dirge|RanikMap13|Kaerna Village|RanikMap9|Zoluren|Easy|[Lava Fields, Valley]&amp;lt;br&amp;gt;Fields of broken lava give way to a relatively open valley tucked between two gigantic rock outcrops.  Almost mountains in themselves, the outcrops rise steeply from the valley floor.  Nestled between them sits a small, drab-looking town.  Buildings made of the same black rock as the mountains straggle across the tiny valley and back into the narrowing gorge behind it.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z12|Dirge|RanikMap13|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Volcanic Ruins, Dirge]&amp;lt;br&amp;gt;Cinders and debris crunch beneath your feet as a cold wind stirs the ashes into small dust devils that dance about you in a curiously mocking way.  To the north, twin volcanic cones loom high into the sky.  The small town tucked between their towering masses seems to huddle in on itself.|The beveled cuts of a chisel mark the sign of the rolling wave on the soot-smeared boulder. | }}&lt;br /&gt;
{{RTS|Z13|Dirge|RanikMap13|Crossing NE Gate|RanikMap7|Zoluren|Easy|[Dirge, Hangman&#039;s Road]&amp;lt;br&amp;gt;A narrow path of relatively smooth cinders and crushed stone ambles aimlessly among dead grey ash-heaps and piles of stone that once were houses.  To the west and a bit north, a small hill rises, bleached white by the sun and the foul air until it resembles an exposed skull left unburied among the ruins.|Unknown}}&lt;br /&gt;
{{RTS|Z14|Knife Clan|RanikMap5a|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wilderness, Gully]&amp;lt;br&amp;gt;An occasional glimpse of distant peaks can be caught through the leafy canopy to the north.  The sounds of birdsong are muted, with only a faint melody breaking the silence.  A dry streambed cuts across the forest floor, spanned by an old rope bridge that sways gently in the breeze.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z15|Knife Clan|RanikMap5a|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wilderness, Sparse Forest]&amp;lt;br&amp;gt;There is a rustling sound in the undergrowth beyond a fallen tree.  Suddenly, up pops a squirrel.  He climbs up on the tree, stares around for a bit, then starts licking and cleaning his fur, pausing only to sniff at a tree beetle crawling nearby.|A rust-stained dagger embedded into the tree is inscribed with the sign of the horned horse. | }}&lt;br /&gt;
{{RTS|Z16|Knife Clan|RanikMap5a|Haven Ferry South Side|RanikMap14|Zoluren|Unknown|[Knife Clan, Woodlands]&amp;lt;br&amp;gt;Ancient trees soar skyward here in the heart of the primeval forest.  The mammoth trunks dwarf even the Gor&#039;Tog hunters that frequent the glade in search of game.  One blackened stump pays testament to the violent storms that sometimes frequent these lands.|A broken knife blade protruding from the thick stump is etched with the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z17|Wolf Clan|RanikMap5|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wildulf Woods, Dense Forest]&amp;lt;br&amp;gt;Soft, damp masses of dead leaves carpet the ground, filling the air with a moist, unpleasant odor.  Unsightly growths of a spongy, greenish-brown moss cover the trunks of many of the trees.  You can hear the murmur of rippling water nearby.  The carcass of a deer lays discarded on the ground.  A large black bird is perched on the ribs, casually pecking at decaying remnants of flesh.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z18|Wolf Clan|RanikMap5|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wildulf Woods, Dirt Road]&amp;lt;br&amp;gt;A wide dirt road cuts through impenetrable walls of timber and dense brush.  A sudden movement in the trees catches your eye, but when you turn to look, the forest stands still and silent.  You cannot shake the uncomfortable feeling that you are being watched and judged.  Several rough buildings stand at the southern end of the road.|Pale goblin bones tied together to form an X sway from the branches of a stunted sourwood tree to one side of the road. | }}&lt;br /&gt;
{{RTS|Z19|Wolf Clan|RanikMap5|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Wolf Clan Home, Worn Path]&amp;lt;br&amp;gt;As the path meanders from the road forest dense with undergrowth begins to take over.  Animals scurry in the brush cracking leaves and small limbs, making an orchestra of sound more complex than any town.  You also see a small clearing and a road.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z20|Crossing Ferry South Side|RanikMap60|Leth Deriel|RanikMap61|Zoluren|Beginner|[Southern Trade Route, Segoltha Plain]&amp;lt;br&amp;gt;The shouts of traders, caravan drivers, soldiers of fortune, scoundrels, thieves, bards, and less unsavory travelers echo across the flood plain along the road here as it narrows.  Everyone must jostle each other to pass.  Occasionally, a full-blown caravan or war party thunders by, which causes all the foot traffic to leap to the side of the road and turns the shouting to swearing.|Etched with an artist&#039;s hand, the fluid cuts in the stone form the sign of the great tree.}}&lt;br /&gt;
{{RTS|Z21|Crossing Ferry South Side|RanikMap60|Gondola North Side|RanikMap62|Zoluren|Unknown|[Endrus Forest, Clearing]&amp;lt;br&amp;gt;A thick, tangled wall of trees, underbrush and twining vines stands a respectful distance from the thick trunk of an ancient, and most peculiar, tree.  Below your feet the moss-laden ground is even and free of debris and weeds.  You also see a break in the dense foliage encroaching on the clearing.|A broad-tipped arrowhead lodged into the thick tree trunk is inscribed with the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z22|Leth Deriel|RanikMap61|Gondola North Side|RanikMap62|Zoluren|Beginner|[Bosque Deriel, Whispering Woods]&amp;lt;br&amp;gt;A grove of old trees has shot up above the common height of the surrounding forest.  They shut out the sight of the sky by the gloom of their matted boughs.  You feel there is a spirit in this place, so lofty is the wood, so lone the spot, so wondrous the thick, unbroken shade.  Their entwined leaves rustle amid the gurgling of the stream that flows north into the hollow, from its source, the lake to the south.|Unknown | }}&lt;br /&gt;
{{RTS|Z23|Leth Deriel|RanikMap61|Crossing Ferry South Side|RanikMap60|Zoluren|Beginner|[Bosque Deriel, Northern Reaches]&amp;lt;br&amp;gt;The trees thin out a bit to the southeast, where the path leads to some kind of junction.  The sounds of crowds and carts along the way echo from that direction, an uneasy interruption of the deep silent reverie that pervades Bosque Deriel.|Unknown | }}&lt;br /&gt;
{{RTS|Z24|Ilaya Taipa|RanikMap111|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Old Crank&#039;s Road, Field]&amp;lt;br&amp;gt;The dark soil is damper to the north where the road emerges from the marsh than it is to the south.  The dryer earth has been cultivated with cotton -- in the spring the delicate plants push through the dirt, the early summer brings rich full-bodied plants heavy with pink blossoms and the late summer foreshadows winter as the boles of cotton burst open to give the appearance of a heavy snowfall held aloft by dark, leggy stalks.|The rusty surface of an old machete, buried amongst some rocks, is inscribed with the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z25|Ilaya Taipa|RanikMap111|Leth Deriel|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br&amp;gt;Considerably drier than the lower lying points of the forest, the dirt road threading this section of land is firm and the ruts are less noticeable. The air has a fragrant tang from the pines and firs growing in profusion, and seasons of fallen leaves coating the path muffle the sounds of travel. Northeast, the ground seems to slope slightly upward.|Jagged knife marks make up the image of the great tree in the bark of a nearby fir. | }}&lt;br /&gt;
{{RTS|Z26|Ilaya Taipa|RanikMap111|Gondola North Side|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br&amp;gt;Leaves and debris fallen from the trees have done little to soak up the moisture from the soft, damp earth that composes the road.  Heavily rutted, large puddles of muck fill the deep tracks sliced into the trail by passing wagons.  A narrow ditch runs parallel to the path, but the water that drains into it is not enough to dry its surface.|A lone branch hanging from the alder tree bears the carved image of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z27|Gondola North Side|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Foothills, Steep Path]&amp;lt;br&amp;gt;The mountains begin reclaiming road here, their rocky mouths and jagged teeth piercing the passage with fang and claw.  Even the very sky seems to betray the land, for water and wind erode the dirt of the route away, leaving patches of bare rock facing the lone sky, naked to plain sight.|Cut into the surface of a rough boulder is the faint image of a river boat. | }}&lt;br /&gt;
{{RTS|Z28|Gondola North Side|RanikMap62|Leth Deriel|RanikMap61|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br&amp;gt;The walls of the pass press in on both sides, as if the trail were some sort of uninvited wound the rocks were trying to mend. You also see a narrow track entering a crack in the rocks.|Deep creases in the stone form the sign of the great tree. | }}&lt;br /&gt;
{{RTS|Z29|Gondola North Side|RanikMap62|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br&amp;gt;The lonely cry of an eagle echoes between the sides of the narrow pass, a haunting sound. Dark trees creep slowly up the mountainside in either direction, and further to the west the eternally white peak of Icespear Reach rises up majestically. Rubble and scree lie scattered across the trail.|Peeking from behind thick foliage is the sign of the flat wave formed of raised ridges. | }}&lt;br /&gt;
{{RTS|Z30|Leth Deriel|RanikMap62|Ilaya Taipa|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br&amp;gt;Veering away from the Southern Trade Route to travel northwesterly into the Bosque Deriel, this narrow roadway is little more than a rutted caravan track meandering beneath the great canopy of trees.  Grey with age and leaning precariously, a weathered sign is wedged into a mound of stones near the edge of the track.|Branded onto one of the old weathered vanes is the image of a river boat. | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Therengia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|T1|Haven Ferry South Side|RanikMap14|Knife Clan|RanikMap5a|Therengia to Zoluren|Unknown|[North Road, Farmlands]&amp;lt;br&amp;gt;NIGHT-Long shadowy rows of vines stretch off to either side of the road like darkened corridors.  A sweet smell drifts on the evening breeze from the ripe grapes hanging in thick bunches from the vines.  You also see a large sign.&lt;br /&gt;
DAY-Long rows of vines laden with bunches of ripe purple grapes grow over rows of wooden trellises lining both sides of the road. Here and there, brightly dressed Halfling workers wander through the vineyard, carefully picking and gathering the harvest.  You also see a large sign.|The sign of the upright dagger is incised into the grainy skin of the sinuous vine.}}&lt;br /&gt;
{{RTS|T2|Haven Ferry South Side|RanikMap14|Crossing NE Gate|RanikMap7|Therengia to Zoluren|Easy|[North Road, Farmlands]&amp;lt;br&amp;gt;A whitewashed wooden fence stands between you and a cool pond beckoning from beside the road.  White linens hanging from a clothesline wave slowly in the breeze behind a nearby cottage, from which wafts the scent of freshly baking bread.|Broad brushstrokes of sooty black paint form an X.}}&lt;br /&gt;
{{RTS|T3|Haven Ferry South Side|RanikMap14|Wolf Clan|RanikMap5|Therengia to Zoluren|Unknown|[North Road, Farmlands]&amp;lt;br&amp;gt;NIGHT-Empty wooden stalls line the road, and the grass is crushed in neat squares where tents stood during the day.&lt;br /&gt;
DAY-Stalls, tents and carts line the road, bedecked with all manner of fresh produce for sale.  Local farmers wander about hawking baskets of apples, cherries, cages full of squawking fowl, and a bedazzling variety of edibles.  A festive spirit hangs in the air, and the sound of music and dancing rings out over the voices of haggling shopkeepers and hucksters pitching their wares.|A broken clay stew pot standing in the high weeds bears the sign of the paw print.}}&lt;br /&gt;
{{RTS|T4|Haven Ferry South Side|RanikMap14|Dirge|RanikMap13|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br&amp;gt;A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky.  Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom.  You also see an abandoned fir-trimmed hovel, an abandoned mud brick hovel, an abandoned pine plank shanty, and an abandoned hut.|The deeply carved lines are splintered along the edges, but the sign of the broken mountain is still clearly visible.}}&lt;br /&gt;
{{RTS|T5|Haven Ferry South Side|RanikMap14|Kaerna Village|RanikMap9|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br&amp;gt;This close to the river&#039;s edge, dry ground gives way to marshlands.  A thick coat of bright green moss grows over many of the standing pools, and on the groups of elm trees rising from scattered muddy knolls.  Waterfowl swim lazily on the ponds, diving under the water every now and again for a quick snack.  The path runs atop a packed earth dike rising above the sodden ground.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone.}}&lt;br /&gt;
{{RTS|T6|Haven Ferry South Side|RanikMap14|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[North Road, Farmlands]&amp;lt;br&amp;gt;Local folk gather alongside a clear running stream, chatting merrily as they wash their clothes on the smooth stones lining the riverbank.  A flock of geese floating regally in the water add their own honking comments to the gossip and chatter on the shore.|Painted in a dull green on the side of the stall is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T7|Haven north gate|RanikMap31|Haven east gate|RanikMap31|Therengia|Unknown|[Wildlands, Path]&amp;lt;br&amp;gt;The pathway travels through open country of low brush and heather.  The gleam of a river sparkles to the south beyond the nearby town of Riverhaven.  An undulating plain dotted with small hills and clumps of forest stretches out to the east.  Nearby, a curiously dense stand of woods arises.  As sudden as a knife stroke, the trees begin, as if a line had been drawn to contain them.|Peeking through the thick brush is the sign of the eastern tower gate chiseled into a rough-edged cobble.}}&lt;br /&gt;
{{RTS|T8|Haven north gate|RanikMap31|Haven west gate|RanikMap30a|Therengia|Unknown|[Wildlands, Forest Edge]&amp;lt;br&amp;gt;A narrow trail passes between two large and heavy trees as if beneath the gaze of stern sentinels.  To the south, the land is open, only low shrubs and modest groups of woods scattered about.  North, the forest rises, dense and compact, offering scant explanation for its origins.|Crudely carved into the tree&#039;s bark is the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T9|Haven east gate|RanikMap31|Haven north gate|RanikMap31|Therengia|Unknown|[Riverhaven Road, The Foothills]&amp;lt;br&amp;gt;The road weaves through a gathering of large round boulders as it heads down into the plains which, judging from the number of burrow holes in the area, have become home for a family of ground squirrels.  To the south, the road meanders its way up and through some small foothills.  Although there can be little doubt that this route was well-traveled at one time, it shows only moderate signs of recent use.|Etched on the lichen-patched stone boulder is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T10|Haven east gate|RanikMap31|Zaulfung|RanikMap31|Therengia|Unknown|[Riverhaven Road, South Road]&amp;lt;br&amp;gt;A grove of trees grows between the road and Riverhaven&#039;s defensive wall just to the west.  A large tent is nestled within the grove.  Several smaller tents have been added as extension to the back of the larger one, hiding in back of it like children peeking out from behind their mother.  A tall guard tower looms above the treetops with a silhouetted figure pacing its perimeter, surveying the surrounding area with an ever watchful eye.|Burned into a half-buried piece of bone is the sign of the cypress tree.}}&lt;br /&gt;
{{RTS|T11|Zaulfung|RanikMap31|Haven east gate|RanikMap31|Therengia|Unknown|[Zaulfung, Marsh]&amp;lt;br&amp;gt;The tangle of scrub to the north gives way to more open terrain here, where the vegetation is too thin to hold back the cold wind.  A rough trail twists haphazardly northward, apparently the work of a half-mad boar or a drunken band of Gor&#039;Tog rangers.  You also see a trailmarker protruding from the boggy ground and a tiny frog.|Etched into a broken spear is the sign of the eastern tower gate.}}&lt;br /&gt;
{{RTS|T12|Haven west gate|RanikMap30a|Haven north gate|RanikMap32|Therengia|Unknown|[Riverhaven West Wilds, Meadow]&amp;lt;br&amp;gt;Trampled grass creates a criss-cross pattern of narrow trails across the lush meadow.  Here and there can be seen a bare spot of disturbed ground, small mounds of dirt piled next to narrow holes dug deep into the rich moist soil.|Scratched into the fieldstone&#039;s uneven surface is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T13|Haven west gate|RanikMap30a|Unyns|RanikMap34|Therengia|Unknown|[Mistwood Forest Road]&amp;lt;br&amp;gt;Faded red bricks, once neatly laid in a herringbone pattern, now exist only as scraps of pavement heaved up and broken by years of neglect.  Weeds grow through the crumbled mortar, obscuring the direction of the road.  Wild roses climb in a high thicket along the northern side of the road to form a tangled mass of sweetly scented thorns.|The sign of the deer antler is scratched into the surface of the faded red brick.}}&lt;br /&gt;
{{RTS|T14|Unyns|RanikMap34|Haven west gate|RanikMap30a|Therengia|Unknown|[Mistwood Forest]&amp;lt;br&amp;gt;Fallen logs, bark peeled away to reveal weathered grey wood beneath, are arranged in a semicircle around a rock-lined fire pit.  The ashes are cold now, but wood piled between two saplings marks this as a frequent resting place for travelers.|A small circle of wood tied to the sapling is painted with the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T15|Langenfirth|RanikMap41|Therenbrough|RanikMap41|Therengia|Beginner|[North Road, Danduwen Forest]&amp;lt;br&amp;gt;Hedges of primroses and sunny yellow cat&#039;s-ear edge the road, adding a festive and fragrant border to the towering trees.  Occasionally, tiny brown woodmice dart out of the hedges, quickly grabbing seeds from the ground and scampering back into their flowery home.  You also see an adult oak log.| Carved into the end grain of the oak log is the sign of the crested shield.}}&lt;br /&gt;
{{RTS|T16|Langenfirth|RanikMap41|Deer Trail|RanikMap34|Therengia|Intermediate|[North Road, Danduwen Forest] &amp;lt;br&amp;gt; The melancholy cry of a riverbird comes from the south, where the Gwenalion River meanders past the rustic dwellings of Langenfirth.  Dense woodlands to the north press up against the waterway&#039;s coastline, and judging from the array of twitters and rustling branches, they provide shelter for a rich variety of wildlife.You also see an adult acanth log. &amp;lt;br&amp;gt;Obvious paths: south, northwest.&lt;br /&gt;
&amp;lt;br&amp;gt;|Expertly carved into the smooth surface of the river stone is the sign of the deer antler}}&lt;br /&gt;
{{RTS|T17|Deer Trail|RanikMap34|Rossman’s Landing|RanikMap34|Therengia|Unknown|[Mistwood Forest, Deer Trail]&amp;lt;br&amp;gt;Leaves whisper in the wind, twisting to reveal their red-veined undersides.  Quiet and peaceful, the serenity is belied by scraps of blood-stained fur caught on the rough bark of a tree trunk and the marks of claws in the damp loam of the forest floor.|Tied to a low branch is a small circle of wood painted with the sign of the gravestone and deer antler.}}&lt;br /&gt;
{{RTS|T18|Deer Trail|RanikMap34|Langenfirth|RanikMap41|Therengia|Intermediate|[Mistwood Forest, Deer Trail]&amp;lt;br&amp;gt;Moisture trickles down the face of a sandstone cliff, gathering in a shallow pool at the base.  Year after year, such trickles wear away at the smooth surface, leaving behind striated chimneys carved out of the surrounding rock. |Red paint on the circle of mistwood marks the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T19|Narrow Trail|RanikMap34|Rossman’s Landing|RanikMap34|Therengia|Unknown|[Mistwood Forest, Narrow Trail]&amp;lt;br&amp;gt;|Painted on a small circle of mistwood is the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T20|Rossman’s Landing|RanikMap34|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[Mistwood Forest, Northwest Road]&lt;br /&gt;
Almost as wide as a Gor&#039;Tog is tall, a lightning-blasted stump is all that remains of a once-mighty mistwood tree.  The charred wood, crackled by heat, is split into jagged spikes that tower above the fallen branches.  Blueberry bushes cluster around its base, thriving in the ashes.  To the northwest, the forest gives way to fields of wheat and barley surrounding a palisaded wooden fort.  You also see a tan lynx that is sleeping.&lt;br /&gt;
Obvious paths: east, northwest.&amp;lt;br&amp;gt;|Painted on the small circle of weathered mistwood is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T21|Rossman’s Landing|RanikMap34|Shepard’s Meadow|RanikMap34a|Therengia|Unknown|[Mistwood Forest, Forest&#039;s Edge]&lt;br /&gt;
Soft-edged shadows pool beneath the low shrubs at the edge of the forest.  The path winds back and forth as it traverses the thicket, obeying the instincts of generations of deer as they follow the sound of rushing water that heralds a nearby river to the south.&lt;br /&gt;
Obvious paths: south, northwest.&amp;lt;br&amp;gt;|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
{{RTS|T22|Shepard’s Meadow|RanikMap34|Rossman’s Landing|RanikMap34a|Therengia|Unknown|[Shepherd&#039;s Meadow, Grazing Land]&amp;lt;br&amp;gt;|Crudely scratched into a smooth fieldstone is the sign of the deer antler and gravestone.}}&lt;br /&gt;
{{RTS|T23|Therenbrough|RanikMap41|Langenfirth|RanikMap41|Therengia|Beginner|[North Road, Farmlands]&amp;lt;br&amp;gt;Tawny acres of birch trees and furlongs and picturesque crofter&#039;s cottages spread out across the land, forming an enchanting panorama of Therengian farmland.|Carefully chiseled into the weatherworn fieldstone is the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T24|Gwenalion Fens|RanikMap40a|Rossman’s Landing|RanikMap34|Therengia|Very Advanced|[Gwenalion Fens]&lt;br /&gt;
A fallen log blocks the path to the south and forces travelers to skirt around the puddle at its base.  Many years dead, its branches are chewed off, its trunk is split, and old char marks near a split limb hint at fire or lightning as a contributing factor in its demise.  But life springs from death in the fens as in the forest, and graceful orchids and bromeliads have turned the fallen trunk into a nurse tree on which they feed.&lt;br /&gt;
Obvious paths: north, southeast, southwest, northwest.&amp;lt;br&amp;gt;|Angular lines deeply etched into the rock form the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T25|Gwenalion Fens|RanikMap40a|Haven Ferry South Side|RanikMap14|Therengia|Unknown|[Gwenalion Fens]&amp;lt;br&amp;gt;Wood chips litter the ground around a low stump.  The surface is smooth and slightly curved, making a perfect seat on which to rest before continuing on the way, and the pile of broken sticks and snapped limbs tossed into the nearby underbrush suggests that a youngster just learning to carve wood has done just that.|The scratched lines form a rough image of a rolling wave.}}&lt;br /&gt;
{{RTS|T26|Rossman&#039;s Landing|RanikMap34|Deer Trail|RanikMap34|Therengia|Unknown|[Mistwood Forest, Narrow Trail]&amp;lt;br&amp;gt;The road wends its way back and forth through the trees.  Little more than a dirt track bordered by curseweed and other thorny shrubs, its rutted surface is shadowed by overhanging branches.  The silence is broken from time to time by low growls or the chirping of unseen birds.  You also see a dense rose thicket.|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ilithi ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|I1|Gondola South Side|RanikMap64|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br&amp;gt;The packed-down road that winds its way through the mountains glitters with chips of onyx that have been embedded in it, lending the pass its darkling name.  The Spine Mountains stretch like an arched cat to the east and west.  Said to be the only part of the World Dragon visible through the shell of the earth that encases the mythic creature, the little fable seems to be confounded by the fact that the mountain is clearly stone and earth, not scale and bone.  You also see a wrecked catapult.|The sign of the standing horse is formed in deep relief on the surface of the ebony stone.}}&lt;br /&gt;
{{RTS|I2|Gondola South Side|RanikMap64|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Obsidian Pass, The Edge of the Forest]&amp;lt;br&amp;gt;The tall shadow of the Spine Mountains towers into the skies, casting a dark shroud over the area.  Thin, green grasses and small wiry flowers eat away at the crumbling rock here at the base of the foothills.  Their presence signifies the proximity of the forest&#039;s edge.  You also see a switchbacked path leading into the mountains.|The sign of the mountain gorge is faintly visible on the post.}}&lt;br /&gt;
{{RTS|I3|Shard|RanikMap66|Gondola South Side|RanikMap64|Ilithi|Beginner|[Lake of Tears, East Gate Road]&amp;lt;br&amp;gt;The expansive body of water that Shard is constructed over ripples as a slight breeze brushes over the lake, the cool calmness radiating from the serene cobalt surface almost hypnotic.|Sinuous ridges raised in the smooth surface of the stone form the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I4|Shard|RanikMap66|Gilen Otso Steppes|RanikMap71|Ilithi|Beginner|[Southern Trade Route, Road to Shard]&amp;lt;br&amp;gt;Elegant rosewood trees line the roadside, their pale red leaves rustling as they slowly drift to the ground.  To the south, the tips of a crystal city peek into view.|A small tile painted with the sign of the standing horse is bound with cord to a low branch.}}&lt;br /&gt;
{{RTS|I5|Gilen Otso Steppes|RanikMap71|Shard|RanikMap66|Ilithi|Beginner|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;The trail fades into a narrow channel left by the course of a long-ago flash flood, though a network of tracks on the other side indicates that it continues.  Nearly overgrown with a lush tangle of evening primrose bushes that fill the night with their intoxicating scent, the channel still bears the marks of the torrent that created it.|The sign of the tall spire is painted onto a thin clay tile bound to a branch of the bush with cord.}}&lt;br /&gt;
{{RTS|I6|Gilen Otso Steppes|RanikMap71|Gondola South Side|RanikMap64|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;Thick-spiked windfeather and mature bluestem create a nighttime mosaic worked in moonlight and shadows that stretches to the horizon, competing with the vastness of the sky.  Occasionally, the joyful, raucous yips of coyotes can be heard as they hunt for field mice or create their particular and unique brand of trouble.|An arc of clay tile nestled in the grass is painted with the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I7|Blackthorn Canyon|RanikMap68b|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Blackthorn Canyon, Entrance]&amp;lt;br&amp;gt;Broad arms of stone rise to either side, drawing the ancient road into the cool embrace of a dark canyon that wears a grey-green mantle of forested slopes and lacy snowcapped peaks.|Sinuous ridges rising from the granite surface form the sign of the standing horse.}}&lt;br /&gt;
{{RTS|I8|Gilen Otso Steppes|RanikMap71|Hibarnhvidar|RanikMap115|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;The tawny expanse of grasses is broken by the dark crowns of several oak trees nearby. Clumps of coyote mint thrust themselves up amongst the grasses, permeating the air with a sharp-sweet scent when crushed underfoot.|Partially hidden by the grass is the sign of a stocky miner.}}&lt;br /&gt;
{{RTS|I9|Gilen Otso Steppes|RanikMap71|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;Screens of grass part to allow passage but quickly close ranks again, as though reminding travelers that they are merely visitors in this place.  Trilling through the bright air, the sonata of savannah sparrows and meadowlarks accompanies the sun as it stakes its claim on the prairie.|The grass almost conceals the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I10|Gilen Otso Steppes|RanikMap71|Blackthorn Canyon|RanikMap68b|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;Ridges in the earth mark the place where water once flowed, and will likely flow again if rains are heavy.  Thanks to the presence of a bare trace of silt left behind by the flood, ghostflowers inhabit the sides of the channel.  The rounded, bushy plants are crowded with translucent, pale yellow blossoms in branched clusters.|The sign of the crenellated wall has been carefully painted on a thin clay tile.}}&lt;br /&gt;
{{RTS|I11|Shard|RanikMap70|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Western Road, Foot of Wyvern Mountain]&amp;lt;br&amp;gt;Chunks of rock and debris have fallen from the heights of the mountain to lie scattered haphazardly on the road.  The air is dense with the scent of mosses and damp earth, and the sound of Wyvern&#039;s great waterfall rumbles all around.  To the north, the Dragon Spine Mountains lurch in jagged silhouette against the skyline.|The deep cuts form the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I12|Shard|RanikMap70|Ferry to Ain Ghazal|RanikMap115|Ilithi to Forfedhdar|Unknown|[Wyvern Trail, Narrow Path]&amp;lt;br&amp;gt;Fields lie fallow and overgrown by weeds, the farms abandoned to time and the wind.  With each step, a small cloud of dust rises into the air to hang there for a moment before dispersing.|The split river sign is clearly painted on the rusty blade.}}&lt;br /&gt;
{{RTS|I13|Gondola South Side|RanikMap64|Shard|RanikMap66|Ilithi|Unknown|[Obsidian Pass, Foothills]&amp;lt;br&amp;gt;A wooded path winds its way through some low foothills on the edge of both forest and mountain.  To the south stands the Forest of the Dragon&#039;s Breath, a place of much myth and legend.  To the north, the Spine Mountains rise over the land, their jagged peaks tearing rents into the sky.|Raised lines in the otherwise smooth surface of the mica-flecked stone form the sign of the tall spire.}}&lt;br /&gt;
{{RTS|I14|Gondola South Side|RanikMap64|Blackthorn Canyon|RanikMap68b|Ilithi|Advanced|[Dragon&#039;s Spine, Mountain Foothills]&amp;lt;br&amp;gt;The trail becomes spotty as it meanders its way along the rock strewn canyon beside a wide riverbed containing a tiny trickle of water.  Sage and juniper cover backsides of steep tan sandstone hogback ridges that angle downward toward Shard.  Underbrush rustles as tiny brown sparrows, blue-bellied lizards, and russet squirrels forage for food.  You also see a switchbacked path snaking its way out of the mountains.|The sign of the crenellated wall is scratched onto one of the ridges of the sandstone.}}&lt;br /&gt;
{{RTS|I15|Blackthorn Canyon|RanikMap68b|Gondola|RanikMap64|Ilithi|Advanced|[Blackthorn Canyon, Entrance]&amp;lt;br&amp;gt;Clusters of hardy scrub oak and pine struggle to grow through the uninterrupted shadows thrown across the thin soil of the canyon floor by the surrounding mountains.  Each day life on the basin bottom fights to regain ground lost to the ravages of mining operations ages ago.|Etched onto an old miner&#039;s axe is the image of a swift cloud.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qi Reshalia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Q1|Ratha|RanikMap93|Old Fields Road|RanikMap94|Qi Reshalia|Easy|[Reshalia Trade Road]&amp;lt;br&amp;gt;The land near the city has been denuded of all vegetation save for weeds, and even the useful among their number have been rooted up and foraged into extermination.  All that&#039;s left are some scrubby grasses and a few patches here and there of a particularly ugly creeper.  An occasional insect creeps, hops or buzzes about its business, but even the bugs have largely sought more hospitable terrain.|The sign of the singing bluff is chiseled into a grey-veined brown fieldstone.}}&lt;br /&gt;
{{RTS|Q2|Old Fields Road|RanikMap94|Ratha|RanikMap92|Qi Reshalia|Easy|[Old Fields Road, Low Hills]&amp;lt;br&amp;gt;Tufts of grass grow around an old post.  A comparative oasis in this barren area, the small patch of life only further underscores the bleakness of the landscape.  The sullen volcano rises to the west and dominates the countryside with rumbles and belches.|Heavy lines burned into the sun-bleached wood form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q3|Ratha|RanikMap92|Abandoned Road (leucros)|RanikMap93|Qi Reshalia|Easy|[Reshalia Trade Road, Farmland]&amp;lt;br&amp;gt;The road runs close by the edge of the barley fields to the west.  On the opposite side of the way the land resembles a rural garbage heap.  The farmers apparently dumped stumps and boulders dug out of the fields across the road, and then continued dumping anything else they didn&#039;t want there in subsequent years.  Beyond the narrow strip of rocks and refuse the land rises in a steep slope, a berm covered with grass and weeds and loose-looking rocks.|Deep lines etched into the rotting wood form the sign of the broken road.}}&lt;br /&gt;
{{RTS|Q4|Abandoned Road (leucros)|RanikMap93|Ratha|RanikMap92|Qi Reshalia|Easy|[Abandoned Road, The Pit Edge]&amp;lt;br&amp;gt;More a path than a road, the way circles the gap where the pit edge has crumbled away.  The new face is almost vertical, eroded deeply and as yet untamed by plant or weather.  The gravel miners far down in the pit seem to avoid the area just below the gap, perhaps from bitter experience.|Thin lines etched into the basalt form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q5|Gravel Pit (leucros)|RanikMap93|Roadblock|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Gravel Pit]&amp;lt;br&amp;gt;The sounds of hard labor drift out of the gravel pit to one side of the road.  The whacking of pickaxes, the scrape and crash of rock being loaded with shovels, the ringing of sledge hammers and the rattle of gravel in sorting screens all blend into a chaotic din that assaults the ears.  The woods on the other side of the road are thin, with many stumps and few grown trees.  The wooden scaffolding and sheds and lean-tos down in the pit show where the wood likely went to.|The lopsided sign of the one-legged seabird is artistically carved into the wood.}}&lt;br /&gt;
{{RTS|Q6|Roadblock|RanikMap93|Reshalia Trade Road (leucros)|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Woods]&amp;lt;br&amp;gt;The grass shivers in waves on the ground as the breeze from the ocean passes over it.  A ring of little brown-capped mushrooms is set in the shade of a tree, like a council room for tiny fae, gathered to discuss a coming moonlight dance or the flavor of this season&#039;s honeydew.  You also see a tall oak tree.|The sign of the caravan wheel is burned into the bark of the branch.}}&lt;br /&gt;
{{RTS|Q7|Shadaer Jama Pass|RanikMap98|Geshiger (snow goblins)|RanikMap98b|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer Jama]&amp;lt;br&amp;gt;Dark basalt towers above, the natural walls of the selhin dava rising several thousand feet above the path.  Brilliant white light shines from the Twin Sentinels of Aesry Surlaenis&#039;a, guarding either side of the pass.  A narrow dirt path runs through the pass.|Fluid lines etched into the black stone form the sign of the glacier.}}{{RTS|Q8|Geshiger (snow goblins)|RanikMap98b|Shadaer Jama Pass|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Geshiger]&amp;lt;br&amp;gt;The narrow passage to the south opens out into a large echoing cavern, with icy walls soaring into darkness.  The soft brushing sound is that of falling particles of frozen mist -- it whispers as it touches the floor, the chunks of fallen rock, or your face.|Visible beneath a shifting layer of snow is the sign of the terraced road.}}&lt;br /&gt;
{{RTS|Q9|Aesry Docks|RanikMap98|Hart Hall|RanikMap98c|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer]&amp;lt;br&amp;gt;A few small boats are anchored away from the pier.  The waters below are alive with scores of fish that come to feed off of the trash that is dumped into the harbor each night.  The reek of decaying garbage rises from the water.  You also see a wooden ladder.|The lines forming the sign of the standing buck are still visible on the eroded timber.}}&lt;br /&gt;
{{RTS|Q10|Hart Hall|RanikMap98c|Aesry Docks|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Wooded Path]&amp;lt;br&amp;gt;Young aspens that quiver with each breeze grow in the space beneath the towering rowans.  The smaller growth screens and shelters the area from the forest beyond, forming a natural sanctuary.  You also see a pine log cabin.|The sign of the troubled wave is finely carved into the tree&#039;s tender bark.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|F1|Gear Gate|RanikMap141|Gondola South Side|RanikMap64|Forfedhdar to Ilithi|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br&amp;gt;The frost-covered remnants of several broken crates rest in a heap along the back valley wall, their weather-worn surfaces painted with a faded blood-red insignia.  Small patches of slowly shifting snow rest in wind-lashed drifts.  Gentle wisps of white crystals dance across the ground with each errant breeze.|The crate bears the sign of the swift cloud.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTS|F2|Ferry to Ain Ghazal|RanikMap115|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;One might almost call traveling the Haalikshal Highway a pleasure, given the luxury of a good road, pastoral surroundings and views of majestic mountains.  Why, even the scarecrows are distinctive, judging by the one erected some distance from the road.|The branded sign on the stake resembles a stocky miner.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTS|F3|Ferry to Ain Ghazal|RanikMap115|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;The road rises and falls over the hills that slope from the western mountains to the river landing.  The evidence of Dwarven industry lies on every side, and not just farming or herding --  cultivated wood lots testify to a thriving logging business, and loaded ore wagons rumble from the mines to the forges of Hibarnhvidar.|The moss has been cleared in one spot to expose the sign of the white tipped peak.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F4|Ferry to Ain Ghazal|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;Rugged terrain forces the road to sometimes hug a hillside or avoid an outcropping of rock.  But the Dwarven penchant for straight lines is evident in the stone bridges that leap streams and the fills and cuts that smooth the way.|The trailmarker bears the image of a raven in flight.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F5|Hibarnhvidar|RanikMap115|Gilen Otso Steppes|RanikMap71|Forfedhdar to Ilithi|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;The road lies along the side of the western range, passing from sight at times as it follows the contours of the hillside.|Clearly visible on the worn rock is the sign of a standing horse.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F6|Hibarnhvidar|RanikMap115|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;For a stretch of several hundred yards the road widens, taking advantage of a natural ledge.  The area offers unobstructed views of the roadway for a good distance up and down the slope, and the level ground allows caravans or wagons going in opposite directions to pass in safety.|The image of a mountain trail is scratched into the shard.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F7|Hibarnhvidar|RanikMap115|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;A spate of water roars down the mountainside with deafening noise and drenching mist, rushing under a stone bridge that carries the road across its path. A high brick parapet on the side toward the cataract screens the roadbed from the worst of the spray.|The sign of the split river is faintly scratched on the bridge.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F8|Hibarnhvidar|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;Nearing the summit, the road traverses its steepest grade in its passage along the mountainside. A stone parapet lines the valley side of the roadway, giving warning and some protection against a misstep. Iron eyebolts have been driven into the cliff face, spaced about a furlong apart, for wagons that need to be secured while the team is changed or repairs are made.|Barely visible beside the eyebolt is a raven in flight.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F9|Mountain Giants|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to send them skittering down the path.  On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out of the mountainside.  On the other is air, though a fall here would deal little damage.|The white tipped peak is painted clearly on the slab.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F10|Mountain Giants|RanikMap125|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Himineldar Shel, Trail&#039;s End]&amp;lt;br&amp;gt;As the trail abruptly leaves the wooded area, a large cracked boulder almost completely blocks the path.  In the distance, the winds and weather have left only the hardiest of pines and shrubs on this face of the mountain.|Carved into the boulder is the sign of the icy stalactite.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F11|Mountain Giants|RanikMap125|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[On the Mountainside, The Crevice]&amp;lt;br&amp;gt;Seismic force has sundered the mountain, splitting the summit to leave behind a vast crevasse.  Pine trees, gnarled and stunted at this altitude, grow in scattered clumps with fallen trunks littering the area.|The branding on the trunk shows a stocky miner.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F12|Hibarnhvidar|RanikMap119|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hawstkaal Road, Chedik Bridge]&amp;lt;Br&amp;gt;Cresting above the thundering rapids, the bridge affords the traveler a panoramic vista of the entire region. To the north, the forests of northern Forfedhdar extend as far as the eye can see.  Southward lies the great walled city of Hibarnhvidar, backed by the mountains rising in the distance. The river rushes onward to the west, where it empties into the many-armed Sawstwar Lake.|The sign of the charging boar is etched into the bridge wall.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F13|Boar Clan|RanikMap121|Black Goblins|RanikMap128|Forfedhdar|Unknown|[Boar Clan, A Narrow Dirt Road]&amp;lt;br&amp;gt;Softwood trees make up much of the forest glade but there are also many hardwoods scattered throughout. Deep grunting sounds echo through the darkness from deeper in the glade.|The sign of the winding river is partially obscured by the grass.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F14|Boar Clan|RanikMap121|Clerics Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;Situated at the peak of its steady, gradual climb from the Biiskbowr River, the land is relatively level here but begins to descend to the southeast. A ring of firs circles a small clearing, which houses a stone bench upon which weary travelers can rest.|On the rock beside the bench is the sign of the monastery.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F15|Boar Clan|RanikMap121|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;The evergreens flanking the thoroughfare are tall and straight with high crowns of thickly needled branches. Tight clusters of shiny-leaved azalea dot the understory amid sprawling groups of feathery fern.|Behind the fern is the sign of the stocky miner.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F16|Boar Clan|RanikMap121|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;Long pine boughs reach down from above to brush the pates of the road&#039;s taller travelers.  The wind plays in the branches and releases their clean, crisp scent. Occasionally, the trees&#039; movement will liberate sap-sugared pinecones that fall to the ground with a dense &amp;quot;thud.&amp;quot;|Branded on the pine bough is the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F17|Boar Clan|RanikMap121|Black Apes|RanikMap130|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;Far from large cities or towns, animals in this forest have little fear of passersby. Here and there, one can see deer browsing shoots of grass unconcernedly or a hare twitching its nose in curiosity. A sound in the distance is more likely to be the growl of a prowling bear than a hammer striking an anvil.|The tree trunk shows the sign of a stand of trees.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F18|Hibarnhvidar|RanikMap119|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, North River Bank]&amp;lt;br&amp;gt;The impressive Chedik bridge spans the Segoltha to the south, rising in a sturdy granite arch above the rapids. To the north, the Dwarven-laid paving stones end abruptly, and the road becomes packed dirt, still navigable but more subject to the whims of nature.|The rock bears the sign of the monastery.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F19|Black Apes|RanikMap130|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Paasvadh Forest, Understory]&amp;lt;br&amp;gt;Spindly shoots adorned with only a pale leaf or two spring up from a low mound in the mulch.  Whatever lay composting beneath the leaf-strewn mound is nourishing the next generation of the forest that will compete for a space in the canopy when an elder falls.|The charging boar is half visible under the rotting leaves.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F20|Black Goblins|RanikMap128|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hunter&#039;s Glade, Northern Tract]&amp;lt;br&amp;gt;Cooler night winds sigh among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.|Branded on the base of the pine is the sign of the charging boar.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F21|Vela&#039;Tohr Overlook|RanikMap136|Blighted Tangle (Dryad)|RanikMap134|Forfedhdar|Unknown|[Hag&#039;s Crag, Vela&#039;Tohr Overlook]&amp;lt;br&amp;gt;Shattered pieces of granite, finely dusted with tiny flecks of crystal, are strewn along the ground and encased in thin films of ice.  Occasionally, additional pieces careen down the mountainside, skittering to an abrupt halt to lie amidst the rocky debris that has accumulated.|Cut into the granite is the sign of the briar patch.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F22|Vela&#039;Tohr Overlook|RanikMap136|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br&amp;gt;Small rugged pebbles and sharp rock splinters scatter the area, runoff from the majestic mountain towering above.  Random spots of green -- vegetation battling with the debris it&#039;s buried in -- offer muted color amidst the drab shards.|The chunk of debris bears the sign of the charging boar.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F23|Vela&#039;Tohr Overlook|RanikMap136|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br&amp;gt;Clinging precariously to the stony ground, scrub pines sway and rustle in time with the fickle wind.  Pebbles shift alarmingly underfoot and a few skitter over the edge of the ridge, a perilous reminder of rockslides.  Stubborn ice glints dully from the shadowed clefts in the granite cliffs.|Painted at the base of the pine is the sign of the monastery.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F24|Vela&#039;Tohr Overlook|RanikMap136|Hags Crag|RanikMap137|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br&amp;gt;Bent and twisted by strong mountain winds, an ambitious copse of witchclaw trees struggles along the sloping rise.  Huddled in solitude at the edge of the ridge overlooking the tangle, a scraggly pine draped with veils of crone&#039;s hair moss broods over its reflection in a dark pool.|Faintly carved on the broken bough is the sign of a mountain temple.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F25|Vela&#039;Tohr Overlook|RanikMap136|Dark Burrows (Ogres)|RanikMap135|Forfedhdar|Unknown|[Vela&#039;Tohr Overlook, Rocky Cliff]&amp;lt;br&amp;gt;Horizontal cracks rive the rock face below, offering scant finger- and toeholds.  The slope rising above this small ledge angles inward for a slightly easier climb.  Crumbling stone and small pebbles trickle down the cliff, careening and echoing noisily as they make their rapid descent.  The temperature begins to drop considerably in the higher altitude.|You notice a trailmarker cut into a crumbling stone.Cut into stone is a stylised jagged fissure.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F26|Cleric Guild|RanikMap129|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Pilgrimage Trail, Overlook]&amp;lt;br&amp;gt;The trees thin to the north, exposing a warm twinkle of lights indicating a small settlement down slope.  Occasionally a small, rodent-like creature scurries out of the concealing vegetation beside the road to disappear into the thick grass on the other side.|The scratches on the stone form the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F27|Cleric Guild|RanikMap129|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br&amp;gt;A faint orange glow rises above the dark wall from the torches and lamps of the buildings within.  Chill breezes mutter through the dry grass, carrying a faintly disturbing scent of decay and ash.|Cut into the wall is the sign of the stocky miner.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F28|Cleric Guild|RanikMap129|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br&amp;gt;A high wall along the dirt road prevents goats from wandering into the monastery&#039;s fields.  The intermittent, brisk snap of cloth fluttering in wind emanates from somewhere in the night off the west side of the track.|The charging boar is painted at the base of the wall.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F29|Dark Burrows (Ogres)|RanikMap135|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Dark Burrows]&amp;lt;br&amp;gt;Damp walls close in tightly, thin rivulets of water trickling and dripping into puddles on the stone floor.  The rough granite has been partially smoothed into angular planes of chiseled rock.  A flickering torch dimly illuminates the tunnel and provides evidence that this area is regularly traveled.|You notice a trailmarker chiseled into a piece of jagged granite.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F30|Blighted Tangle (Dryad)|RanikMap134|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Blighted Tangle]&amp;lt;br&amp;gt;Draped with tattered grey moss, the barren trees resemble skeletal black arms clad in the rotting remnants of winding sheets.  Reaching through the icy fog shrouding the forest, the dense tangle of vegetation forms an impenetrable barrier blocking passage at nearly every turn.|Barely visible under the dropping moss is the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F31|Hags Crag|RanikMap137|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hag&#039;s Crag, Cliff Ledge]&amp;lt;br&amp;gt;Nature&#039;s hand has carved out a steep escarpment that leads upwards.  Wind-filled tempests and natural elements have eroded and shaped it lovingly -- a harsh testament to the power they wield.|Cut into the side of the eroded boulder is the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F32|Ferry to Ain Ghazal|RanikMap115|Shard|RanikMap70|Forfedhdar to Ilithi|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;The road moves among low hills, through a patchwork quilt of fields and wood lots. The cry of a boatman on the nearby river breaks the night silence from time to time.|A clear representation of a tall spire is painted on the smooth rock.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F33|Raven&#039;s Point|RanikMap126&amp;lt;br&amp;gt;Genie Map#: 127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br&amp;gt;The sweet aroma of pipe tobacco and rum drifts into the area from somewhere beyond the battle-scarred walls of Raven&#039;s Point, carried upon the bitter cold mountain air that swirls about the crystalline valley. Several rows of icicles cling to the sharpened peaks of the rough-cut walls, trembling slightly as the fur-clad guards stomp along their patrols with military precision.|The base of the wall bears a scratched representation of a mountain trail. | 127}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F34|Raven&#039;s Point|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br&amp;gt;Rough-cut wooden beams set firmly into the frozen ground mark the exterior of the outpost, forming an impenetrable barrier that sinks seamlessly into the black stone walls of the valley. The clanking thud of armored boots striking the battlements perched atop the walls of Raven&#039;s Point echo amongst the curling ice structures that line the valley floor.|The branding on the beam shows the sign of the split river. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F35|Raven&#039;s Point|RanikMap126|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br&amp;gt;The distant sound of chatter and the warm scent of fresh cooking sizzling on an open fire drifts over on the chill mountain air from somewhere behind the walls of Raven&#039;s Point to the south. A maze of curious ice formations fill the interior of the valley, casting tangled shadows upon the dark walls that enclose this sheltered black rock gorge.|Chiseled marks form an image of a stocky miner on the boulder. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F36|Raven&#039;s Point|RanikMap126|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br&amp;gt;The darkened walls that enclose the pass widen to give ample space for a small army to pass with room to spare. The black stone, covered in a semitransparent ice, glistens in the available light cast from the small portion of sky overhead.  Every minute sound is magnified nearly tenfold as it reverberates off the thick walls, filling the barren pass with curious echoes.|A white tipped peak can be made out under the icy sheen. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F37|Seord Kerwaith|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.&amp;lt;br&amp;gt;Barely visible in the darkness, tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.|Cut into the boulder is the sign of the split river. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F38|Seord Kerwaith|RanikMap126|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Winding deeper into the mountains, the narrow trail is all but hidden in the snow-covered rock and scree. Periodically, the blowing snow lessens and the briefest glimpse of a stone structure can be seen rising between two peaks in the distance. Around each bend in the trail another towering mountain rises.|The trailmarker shows a stylised representation of an icy stalactite.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F39|Seord Kerwaith|RanikMap126|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, A High Promontory]&amp;lt;br&amp;gt;Like the spine of a sleeping dragon, the high ridgeline twists and winds its way through the mountains.  Fractured rock and stony spires rise into the sky, while fathomless chasms and fissures reach into the heart of the range. Rolling plains can be seen in the distance.  Meandering between outcroppings and across deep channels, the small trail leads travelers across the promontory. The rockslides and avalanches common to this area are evidenced by frequent rumblings heard echoing across the mountains.|The rock shows an image of a raven in flight. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F40|Seord Kerwaith|RanikMap126|The Black Spire|RanikMap142?|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Subjected to ferocious winds, this region of the mountain pass is nearly devoid of snow.  Barren rock outcroppings, some covered with a thick layer of ice, lend an eerie sense of desolation to the landscape. Little survives the bitter temperatures and the infertile mountain soil is incapable of supporting all but the most primitive of life forms. Hidden between some of the larger boulders, small patches of snow struggle to maintain a foothold on the mountain.|On the side of the boulder is the sign of the black spire. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F41|Seord Kerwaith|RanikMap126|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, A Narrow Ledge]&amp;lt;br&amp;gt;Shattered buttes loom along the horizon, carved by the eroding effects of snow and ice over the centuries into gigantic fissures and chasms, forming small rocky minarets. The spiny pinnacles thrust up into the sky like ancient watch towers, guardians over an inhospitable land. High above, a natural stone bridge connects the mountain to a distant butte.|The sign of the mountain trail is cut into the stone. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F42|Seord Kerwaith|RanikMap126|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Raging winds assault the range of mountains on a continual basis, many of the highest peaks are hidden behind obscuring clouds of swirling ice crystals.  Little survives in this frigid climate, the last vestiges of plant life suffocated long ago beneath a chilling blanket of snow. Animals once thrived in these mountains, but have since abandoned this inhospitable region for more temperate climes. Cold and heartless, the ancient mountains look down upon the weary traveler with disdain and contempt.|The scratched markings form the image of an ice-rimmed cave.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F43|Jeol&#039;gelvmoraen|RanikMap127|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br&amp;gt;Shifting beams of dancing sunlight filter in though a partially obstructed opening that splits the pinnacle of the ceiling, causing the surrounding walls to glisten like a freshly cut diamond. Snow-dusted icicles hang between the rough patches of stone that protrude from the foot of the gap, stretching down the faceted walls almost to the floor.|Painted on the wall is the sign of the white-tipped peak. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F44|Jeol&#039;gelvmoraen|RanikMap127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br&amp;gt;Countless niches, cut into the otherwise smooth surface of the shimmering pale blue ice, reach up to the stalactite-lined ceiling. Several matted white pelts, each bearing large and unsightly stains, rest atop thick beds of straw and decayed plant matter that line the frozen floor of each niche. Small shards of white bone and tattered bits of armor have been neatly piled near a frozen basin dug into the ground, surrounded in a liberal dusting of fine black ash.|The corner of the pelt bears the sign of the mountain trail. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F45|Ice Cavern|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br&amp;gt;Claustrophobia easily affects those susceptible, as perspective in here is skewed: the floor slopes slightly upward while the ceiling seems to plunge suddenly, looming just above a Gor&#039;Tog&#039;s head. Protrusions of thicker ice along the tunnel-like walls narrow the passageway further.|Chipped into the wall is the sign of the white-rimmed peak.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F46|Ice Cavern|RanikMap125|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br&amp;gt;Slippery tunnels, narrowed by ice, seem to twist and turn in no ordered direction. A huge stalagmite forming here hampers progress even further. Slick deposits of lime and frost coat the floor so thickly that in places only the most agile can safely pass between it and the ceiling.|The rock set into a carved hollow in the stalagmite bears a painted image of a mountain trail.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F47|Mountain Giants|RanikMap125|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[In the Crater, Communal Area]&amp;lt;br&amp;gt;Clearly composed of broken pieces of caravans and wagons, a large, disorganized semicircle of debris occupies the center of the area.  One oddly decorated caravan remains mostly intact, placed by itself beneath a small ledge. Darkened areas on the ground are in the cleared area inside the circle.|The image of an ice rimmed cave is clear on the wood.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F48|Mountain Giants|RanikMap125|The Black Spire|RanikMap142?|Forfedhdar|Unknown|[In the Crater, The Pit]&amp;lt;br&amp;gt;Moving around a line of pine trees, the rise in the ground prevents falling into the deep pit that fills the whole area. A ledge overhangs the pit, allowing any available light to penetrate but still protecting it from weather.  The only passable path seems to be to the northwest, as other ways are blocked by looming obstacles in the darkness.|The base of the boulder shows the sign of the black spire.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F49|Mountain Giants|RanikMap125|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to bounce away into the darkness. On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out from the mountainside. On the other is air, though a fall here would deal little damage.|Perched on the limb is a small polished wooden raven in flight.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F50|Gear Gate|RanikMap141|Gilen Otso Steppes|RanikMap71|Forfedhdar to Ilithi|Unknown|[Seord Kerwaith, Shadowed Copse]&amp;lt;br&amp;gt;The densely packed trees tower above the winding path, their canopies growing together to cast shifting shadows along the rocky trail. The rustle of leaves trickles down from the lush treetops as flying squirrels leap from branch to branch, chattering noisily as they jump though the sea of green leaves.|Hanging from the branch is a rough wooden standing horse.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F51|Western Road (gryphons)|RanikMap141|Shard|RanikMap70|Forfedhdar to Ilithi|Unknown|[The Western Road, Foothills]&amp;lt;br&amp;gt;Northward lies a heavily forested region cast in shade so deep it&#039;s hard to see more than a score of yards in that direction. To the south the forest is not so dense, although the trees and the ridges still limit the line of sight.|Burned into the limb is a representation of a tall spire.}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Ranger]]&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=384889</id>
		<title>Ranger trail system</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=384889"/>
		<updated>2014-11-23T03:58:17Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ranger Trail System is a complex route of ranger only trails which can cover vast distances in a short amount of time.  To enter the trail system, a ranger must first SCOUT TRAIL in the room which a trail begins, then GO TRAIL.&lt;br /&gt;
&lt;br /&gt;
An in game maps script can be found [[Trailmap_%28script%29|here]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See also: [[Trailmarker]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Difficulty meanings: (these are an estimate, actual ranks needed can vary due to perception) &amp;lt;br&amp;gt;&lt;br /&gt;
*Beginner - 55 Ranks of Scouting&lt;br /&gt;
*Easy - 85 Ranks of Scouting&lt;br /&gt;
*Intermediate - 105 Ranks of Scouting&lt;br /&gt;
*Advanced - 155 Ranks of Scouting&lt;br /&gt;
*Very Advanced - 175 Ranks of Scouting&lt;br /&gt;
*Expert - 255 Ranks of Scouting&lt;br /&gt;
== Zoluren ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Z1|Crossing NE Gate|RanikMap7|Kaerna Village|RanikMap9|Zoluren|Beginner|[Northern Trade Road, Farmlands]&amp;lt;br&amp;gt;Rich farmland surrounds the road on both sides.  The fresh scent of the tilled soil rises all about you.  Southward, the walls of a fair-sized city rise near the banks of a glistening river.  A faint haze of smoke hovers over the town, blurring the outlines slightly.  To the north, distant hills rear up against the grey-blue horizon.  You also see an open crate, a stone pile and an onager.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z2|Crossing NE Gate|RanikMap7|Haven Ferry|RanikMap14|Zoluren|Easy|[Northeast Wilds, Birder Lane]&amp;lt;br&amp;gt;One of the gates of the Crossing lies before you to the northwest, and a steady stream of adventurers flows by.  You notice a high proportion of wizards, grey-bearded and fierce-eyed, leaning on staves or muttering to themselves or their familiars.  A small lizard barely escapes death underfoot, and you pay more attention to where you tread, lest you inadvertently do in some Mage&#039;s favorite pet.|Sinuous lines etched into the stone form the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z3|Crossing NE Gate|RanikMap7|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Farmlands]&amp;lt;br&amp;gt;Open grassland mingles with small farmsteads as the wide road passes through a cut where a low hill rises.  The road is edged with tall hedges, apparently to keep cattle from wandering into the orchards and vegetable plots you see beyond the heavy, guarding branches.  Some distance to the south, you see the smoke and haze of a city of some size.  Northwards, low hills rise against the sky.|Carved into a slender branch in the hedgerow is the sign of the broken mountain. | }}&lt;br /&gt;
{{RTS|Z4|Crossing West Gate|RanikMap3|Knife Clan|RanikMap5a|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br&amp;gt;The path winds through a thick grove of trees running north and south along the walls of The Crossing.  The pleasant smell of flowers mixed with damp earth permeates the air, and birds sing cheerfully from their homes in the foliage.  Directly south, the trees part to reveal a grassy expanse stretching towards a low series of hills.|Shallow lines scratched into the smooth bark of the beech form the sign of the upright dagger. | }}&lt;br /&gt;
{{RTS|Z5|Crossing West Gate|RanikMap3|Wolf Clan|RanikMap5|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br&amp;gt;Several constellations twinkle in the sky above as you travel the Mycthengelde.|You recognize the sign of a paw print etched with precision into the hard-packed earth. | }}&lt;br /&gt;
{{RTS|Z6|Kaerna Village|RanikMap9|Crossing NE Gate|RanikMap7|Zoluren|Beginner|[Northern Trade Road, Open Grasslands]&amp;lt;br&amp;gt;To the south the land turns a rough brown, shifting abruptly from plains to farming land|Two felenok pine sticks have been lashed together with rawhide to form an X | }}&lt;br /&gt;
{{RTS|Z7|Kaerna Village|RanikMap9|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Northern Trade Road, Meadowlands]&amp;lt;br&amp;gt;The forest to the south is thick and dark, a stark comparison to the open meadow around you.  Short, springy grass grows in soft mounds over hillocks and hollows.  Tiny white wildflowers peek out amongst the greenery, their petals open to accept the sunlight.|Unknown | }}&lt;br /&gt;
{{RTS|Z8|Kaerna Village|RanikMap9|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Kaerna Outskirts]&amp;lt;br&amp;gt;There is almost a visible line drawn between the plains and the waystop of Kaerna, but it would appear that the thick grasses are winning out over the village&#039;s side-by-side buildings.  Off to one side stands an abandoned militia shack, a silent casualty to the ongoing war between civilization and nature.  You also see a weathered wooden sign.|The charred lines forming the sign of the broken mountain stand out against the pale wood. | }}&lt;br /&gt;
{{RTS|Z9|Kaerna Village|RanikMap9|Knife Clan|RanikMap5a|Zoluren|Easy|[Northern Trade Road, Open Grasslands]&amp;lt;br&amp;gt;Miles upon miles of uncivilized land lie before you, devoid of any sign of humanity.  A shifting sea of brown, green, and tan grasses rises about you, rustling with the movement of the occasional bird or butterfly that dares to plunge down into the vegetation.  A line of dark mountains rises to the north, shadowed and gloomy, they climb abruptly from the grasslands.|Wind and rain have smoothed the uneven lines forming the sign of the upright dagger | }}&lt;br /&gt;
{{RTS|Z10|Kaerna Village|RanikMap9|Wolf Clan|RanikMap5|Zoluren|Unknown|[Kaerna Village, Near The Well]&amp;lt;br&amp;gt;Meandering eastward from the village well, a grassy footpath follows a gentle decline away from the bustle of the Northern Trade road and through a small copse of oak and aspen trees.  Wildflowers grow in abundant banks on either side of the path, their delicate blossoms evolving with the seasons in an endless, ever-changing cycle of color and fragrance.  You also see an abandoned unremarkable cabin and the village well.|Unknown | }}&lt;br /&gt;
{{RTS|Z11|Dirge|RanikMap13|Kaerna Village|RanikMap9|Zoluren|Easy|[Lava Fields, Valley]&amp;lt;br&amp;gt;Fields of broken lava give way to a relatively open valley tucked between two gigantic rock outcrops.  Almost mountains in themselves, the outcrops rise steeply from the valley floor.  Nestled between them sits a small, drab-looking town.  Buildings made of the same black rock as the mountains straggle across the tiny valley and back into the narrowing gorge behind it.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z12|Dirge|RanikMap13|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Volcanic Ruins, Dirge]&amp;lt;br&amp;gt;Cinders and debris crunch beneath your feet as a cold wind stirs the ashes into small dust devils that dance about you in a curiously mocking way.  To the north, twin volcanic cones loom high into the sky.  The small town tucked between their towering masses seems to huddle in on itself.|The beveled cuts of a chisel mark the sign of the rolling wave on the soot-smeared boulder. | }}&lt;br /&gt;
{{RTS|Z13|Dirge|RanikMap13|Crossing NE Gate|RanikMap7|Zoluren|Easy|[Dirge, Hangman&#039;s Road]&amp;lt;br&amp;gt;A narrow path of relatively smooth cinders and crushed stone ambles aimlessly among dead grey ash-heaps and piles of stone that once were houses.  To the west and a bit north, a small hill rises, bleached white by the sun and the foul air until it resembles an exposed skull left unburied among the ruins.|Unknown}}&lt;br /&gt;
{{RTS|Z14|Knife Clan|RanikMap5a|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wilderness, Gully]&amp;lt;br&amp;gt;An occasional glimpse of distant peaks can be caught through the leafy canopy to the north.  The sounds of birdsong are muted, with only a faint melody breaking the silence.  A dry streambed cuts across the forest floor, spanned by an old rope bridge that sways gently in the breeze.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z15|Knife Clan|RanikMap5a|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wilderness, Sparse Forest]&amp;lt;br&amp;gt;There is a rustling sound in the undergrowth beyond a fallen tree.  Suddenly, up pops a squirrel.  He climbs up on the tree, stares around for a bit, then starts licking and cleaning his fur, pausing only to sniff at a tree beetle crawling nearby.|A rust-stained dagger embedded into the tree is inscribed with the sign of the horned horse. | }}&lt;br /&gt;
{{RTS|Z16|Knife Clan|RanikMap5a|Haven Ferry South Side|RanikMap14|Zoluren|Unknown|[Knife Clan, Woodlands]&amp;lt;br&amp;gt;Ancient trees soar skyward here in the heart of the primeval forest.  The mammoth trunks dwarf even the Gor&#039;Tog hunters that frequent the glade in search of game.  One blackened stump pays testament to the violent storms that sometimes frequent these lands.|A broken knife blade protruding from the thick stump is etched with the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z17|Wolf Clan|RanikMap5|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wildulf Woods, Dense Forest]&amp;lt;br&amp;gt;Soft, damp masses of dead leaves carpet the ground, filling the air with a moist, unpleasant odor.  Unsightly growths of a spongy, greenish-brown moss cover the trunks of many of the trees.  You can hear the murmur of rippling water nearby.  The carcass of a deer lays discarded on the ground.  A large black bird is perched on the ribs, casually pecking at decaying remnants of flesh.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z18|Wolf Clan|RanikMap5|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wildulf Woods, Dirt Road]&amp;lt;br&amp;gt;A wide dirt road cuts through impenetrable walls of timber and dense brush.  A sudden movement in the trees catches your eye, but when you turn to look, the forest stands still and silent.  You cannot shake the uncomfortable feeling that you are being watched and judged.  Several rough buildings stand at the southern end of the road.|Pale goblin bones tied together to form an X sway from the branches of a stunted sourwood tree to one side of the road. | }}&lt;br /&gt;
{{RTS|Z19|Wolf Clan|RanikMap5|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Wolf Clan Home, Worn Path]&amp;lt;br&amp;gt;As the path meanders from the road forest dense with undergrowth begins to take over.  Animals scurry in the brush cracking leaves and small limbs, making an orchestra of sound more complex than any town.  You also see a small clearing and a road.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z20|Crossing Ferry South Side|RanikMap60|Leth Deriel|RanikMap61|Zoluren|Beginner|[Southern Trade Route, Segoltha Plain]&amp;lt;br&amp;gt;The shouts of traders, caravan drivers, soldiers of fortune, scoundrels, thieves, bards, and less unsavory travelers echo across the flood plain along the road here as it narrows.  Everyone must jostle each other to pass.  Occasionally, a full-blown caravan or war party thunders by, which causes all the foot traffic to leap to the side of the road and turns the shouting to swearing.|Etched with an artist&#039;s hand, the fluid cuts in the stone form the sign of the great tree.}}&lt;br /&gt;
{{RTS|Z21|Crossing Ferry South Side|RanikMap60|Gondola North Side|RanikMap62|Zoluren|Unknown|[Endrus Forest, Clearing]&amp;lt;br&amp;gt;A thick, tangled wall of trees, underbrush and twining vines stands a respectful distance from the thick trunk of an ancient, and most peculiar, tree.  Below your feet the moss-laden ground is even and free of debris and weeds.  You also see a break in the dense foliage encroaching on the clearing.|A broad-tipped arrowhead lodged into the thick tree trunk is inscribed with the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z22|Leth Deriel|RanikMap61|Gondola North Side|RanikMap62|Zoluren|Beginner|[Bosque Deriel, Whispering Woods]&amp;lt;br&amp;gt;A grove of old trees has shot up above the common height of the surrounding forest.  They shut out the sight of the sky by the gloom of their matted boughs.  You feel there is a spirit in this place, so lofty is the wood, so lone the spot, so wondrous the thick, unbroken shade.  Their entwined leaves rustle amid the gurgling of the stream that flows north into the hollow, from its source, the lake to the south.|Unknown | }}&lt;br /&gt;
{{RTS|Z23|Leth Deriel|RanikMap61|Crossing Ferry South Side|RanikMap60|Zoluren|Beginner|[Bosque Deriel, Northern Reaches]&amp;lt;br&amp;gt;The trees thin out a bit to the southeast, where the path leads to some kind of junction.  The sounds of crowds and carts along the way echo from that direction, an uneasy interruption of the deep silent reverie that pervades Bosque Deriel.|Unknown | }}&lt;br /&gt;
{{RTS|Z24|Ilaya Taipa|RanikMap111|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Old Crank&#039;s Road, Field]&amp;lt;br&amp;gt;The dark soil is damper to the north where the road emerges from the marsh than it is to the south.  The dryer earth has been cultivated with cotton -- in the spring the delicate plants push through the dirt, the early summer brings rich full-bodied plants heavy with pink blossoms and the late summer foreshadows winter as the boles of cotton burst open to give the appearance of a heavy snowfall held aloft by dark, leggy stalks.|The rusty surface of an old machete, buried amongst some rocks, is inscribed with the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z25|Ilaya Taipa|RanikMap111|Leth Deriel|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br&amp;gt;Considerably drier than the lower lying points of the forest, the dirt road threading this section of land is firm and the ruts are less noticeable. The air has a fragrant tang from the pines and firs growing in profusion, and seasons of fallen leaves coating the path muffle the sounds of travel. Northeast, the ground seems to slope slightly upward.|Jagged knife marks make up the image of the great tree in the bark of a nearby fir. | }}&lt;br /&gt;
{{RTS|Z26|Ilaya Taipa|RanikMap111|Gondola North Side|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br&amp;gt;Leaves and debris fallen from the trees have done little to soak up the moisture from the soft, damp earth that composes the road.  Heavily rutted, large puddles of muck fill the deep tracks sliced into the trail by passing wagons.  A narrow ditch runs parallel to the path, but the water that drains into it is not enough to dry its surface.|A lone branch hanging from the alder tree bears the carved image of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z27|Gondola North Side|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Foothills, Steep Path]&amp;lt;br&amp;gt;The mountains begin reclaiming road here, their rocky mouths and jagged teeth piercing the passage with fang and claw.  Even the very sky seems to betray the land, for water and wind erode the dirt of the route away, leaving patches of bare rock facing the lone sky, naked to plain sight.|Cut into the surface of a rough boulder is the faint image of a river boat. | }}&lt;br /&gt;
{{RTS|Z28|Gondola North Side|RanikMap62|Leth Deriel|RanikMap61|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br&amp;gt;The walls of the pass press in on both sides, as if the trail were some sort of uninvited wound the rocks were trying to mend. You also see a narrow track entering a crack in the rocks.|Deep creases in the stone form the sign of the great tree. | }}&lt;br /&gt;
{{RTS|Z29|Gondola North Side|RanikMap62|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br&amp;gt;The lonely cry of an eagle echoes between the sides of the narrow pass, a haunting sound. Dark trees creep slowly up the mountainside in either direction, and further to the west the eternally white peak of Icespear Reach rises up majestically. Rubble and scree lie scattered across the trail.|Peeking from behind thick foliage is the sign of the flat wave formed of raised ridges. | }}&lt;br /&gt;
{{RTS|Z30|Leth Deriel|RanikMap62|Ilaya Taipa|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br&amp;gt;Veering away from the Southern Trade Route to travel northwesterly into the Bosque Deriel, this narrow roadway is little more than a rutted caravan track meandering beneath the great canopy of trees.  Grey with age and leaning precariously, a weathered sign is wedged into a mound of stones near the edge of the track.|Branded onto one of the old weathered vanes is the image of a river boat. | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Therengia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|T1|Haven Ferry South Side|RanikMap14|Knife Clan|RanikMap5a|Therengia to Zoluren|Unknown|[North Road, Farmlands]&amp;lt;br&amp;gt;NIGHT-Long shadowy rows of vines stretch off to either side of the road like darkened corridors.  A sweet smell drifts on the evening breeze from the ripe grapes hanging in thick bunches from the vines.  You also see a large sign.&lt;br /&gt;
DAY-Long rows of vines laden with bunches of ripe purple grapes grow over rows of wooden trellises lining both sides of the road. Here and there, brightly dressed Halfling workers wander through the vineyard, carefully picking and gathering the harvest.  You also see a large sign.|The sign of the upright dagger is incised into the grainy skin of the sinuous vine.}}&lt;br /&gt;
{{RTS|T2|Haven Ferry South Side|RanikMap14|Crossing NE Gate|RanikMap7|Therengia to Zoluren|Easy|[North Road, Farmlands]&amp;lt;br&amp;gt;A whitewashed wooden fence stands between you and a cool pond beckoning from beside the road.  White linens hanging from a clothesline wave slowly in the breeze behind a nearby cottage, from which wafts the scent of freshly baking bread.|Broad brushstrokes of sooty black paint form an X.}}&lt;br /&gt;
{{RTS|T3|Haven Ferry South Side|RanikMap14|Wolf Clan|RanikMap5|Therengia to Zoluren|Unknown|[North Road, Farmlands]&amp;lt;br&amp;gt;NIGHT-Empty wooden stalls line the road, and the grass is crushed in neat squares where tents stood during the day.&lt;br /&gt;
DAY-Stalls, tents and carts line the road, bedecked with all manner of fresh produce for sale.  Local farmers wander about hawking baskets of apples, cherries, cages full of squawking fowl, and a bedazzling variety of edibles.  A festive spirit hangs in the air, and the sound of music and dancing rings out over the voices of haggling shopkeepers and hucksters pitching their wares.|A broken clay stew pot standing in the high weeds bears the sign of the paw print.}}&lt;br /&gt;
{{RTS|T4|Haven Ferry South Side|RanikMap14|Dirge|RanikMap13|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br&amp;gt;A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky.  Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom.  You also see an abandoned fir-trimmed hovel, an abandoned mud brick hovel, an abandoned pine plank shanty, and an abandoned hut.|The deeply carved lines are splintered along the edges, but the sign of the broken mountain is still clearly visible.}}&lt;br /&gt;
{{RTS|T5|Haven Ferry South Side|RanikMap14|Kaerna Village|RanikMap9|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br&amp;gt;This close to the river&#039;s edge, dry ground gives way to marshlands.  A thick coat of bright green moss grows over many of the standing pools, and on the groups of elm trees rising from scattered muddy knolls.  Waterfowl swim lazily on the ponds, diving under the water every now and again for a quick snack.  The path runs atop a packed earth dike rising above the sodden ground.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone.}}&lt;br /&gt;
{{RTS|T6|Haven Ferry South Side|RanikMap14|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[North Road, Farmlands]&amp;lt;br&amp;gt;Local folk gather alongside a clear running stream, chatting merrily as they wash their clothes on the smooth stones lining the riverbank.  A flock of geese floating regally in the water add their own honking comments to the gossip and chatter on the shore.|Painted in a dull green on the side of the stall is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T7|Haven north gate|RanikMap31|Haven east gate|RanikMap31|Therengia|Unknown|[Wildlands, Path]&amp;lt;br&amp;gt;The pathway travels through open country of low brush and heather.  The gleam of a river sparkles to the south beyond the nearby town of Riverhaven.  An undulating plain dotted with small hills and clumps of forest stretches out to the east.  Nearby, a curiously dense stand of woods arises.  As sudden as a knife stroke, the trees begin, as if a line had been drawn to contain them.|Peeking through the thick brush is the sign of the eastern tower gate chiseled into a rough-edged cobble.}}&lt;br /&gt;
{{RTS|T8|Haven north gate|RanikMap31|Haven west gate|RanikMap30a|Therengia|Unknown|[Wildlands, Forest Edge]&amp;lt;br&amp;gt;A narrow trail passes between two large and heavy trees as if beneath the gaze of stern sentinels.  To the south, the land is open, only low shrubs and modest groups of woods scattered about.  North, the forest rises, dense and compact, offering scant explanation for its origins.|Crudely carved into the tree&#039;s bark is the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T9|Haven east gate|RanikMap31|Haven north gate|RanikMap31|Therengia|Unknown|[Riverhaven Road, The Foothills]&amp;lt;br&amp;gt;The road weaves through a gathering of large round boulders as it heads down into the plains which, judging from the number of burrow holes in the area, have become home for a family of ground squirrels.  To the south, the road meanders its way up and through some small foothills.  Although there can be little doubt that this route was well-traveled at one time, it shows only moderate signs of recent use.|Etched on the lichen-patched stone boulder is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T10|Haven east gate|RanikMap31|Zaulfung|RanikMap31|Therengia|Unknown|[Riverhaven Road, South Road]&amp;lt;br&amp;gt;A grove of trees grows between the road and Riverhaven&#039;s defensive wall just to the west.  A large tent is nestled within the grove.  Several smaller tents have been added as extension to the back of the larger one, hiding in back of it like children peeking out from behind their mother.  A tall guard tower looms above the treetops with a silhouetted figure pacing its perimeter, surveying the surrounding area with an ever watchful eye.|Burned into a half-buried piece of bone is the sign of the cypress tree.}}&lt;br /&gt;
{{RTS|T11|Zaulfung|RanikMap31|Haven east gate|RanikMap31|Therengia|Unknown|[Zaulfung, Marsh]&amp;lt;br&amp;gt;The tangle of scrub to the north gives way to more open terrain here, where the vegetation is too thin to hold back the cold wind.  A rough trail twists haphazardly northward, apparently the work of a half-mad boar or a drunken band of Gor&#039;Tog rangers.  You also see a trailmarker protruding from the boggy ground and a tiny frog.|Etched into a broken spear is the sign of the eastern tower gate.}}&lt;br /&gt;
{{RTS|T12|Haven west gate|RanikMap30a|Haven north gate|RanikMap32|Therengia|Unknown|[Riverhaven West Wilds, Meadow]&amp;lt;br&amp;gt;Trampled grass creates a criss-cross pattern of narrow trails across the lush meadow.  Here and there can be seen a bare spot of disturbed ground, small mounds of dirt piled next to narrow holes dug deep into the rich moist soil.|Scratched into the fieldstone&#039;s uneven surface is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T13|Haven west gate|RanikMap30a|Unyns|RanikMap34|Therengia|Unknown|[Mistwood Forest Road]&amp;lt;br&amp;gt;Faded red bricks, once neatly laid in a herringbone pattern, now exist only as scraps of pavement heaved up and broken by years of neglect.  Weeds grow through the crumbled mortar, obscuring the direction of the road.  Wild roses climb in a high thicket along the northern side of the road to form a tangled mass of sweetly scented thorns.|The sign of the deer antler is scratched into the surface of the faded red brick.}}&lt;br /&gt;
{{RTS|T14|Unyns|RanikMap34|Haven west gate|RanikMap30a|Therengia|Unknown|[Mistwood Forest]&amp;lt;br&amp;gt;Fallen logs, bark peeled away to reveal weathered grey wood beneath, are arranged in a semicircle around a rock-lined fire pit.  The ashes are cold now, but wood piled between two saplings marks this as a frequent resting place for travelers.|A small circle of wood tied to the sapling is painted with the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T15|Langenfirth|RanikMap41|Therenbrough|RanikMap41|Therengia|Beginner|[North Road, Danduwen Forest]&amp;lt;br&amp;gt;Hedges of primroses and sunny yellow cat&#039;s-ear edge the road, adding a festive and fragrant border to the towering trees.  Occasionally, tiny brown woodmice dart out of the hedges, quickly grabbing seeds from the ground and scampering back into their flowery home.  You also see an adult oak log.| Carved into the end grain of the oak log is the sign of the crested shield.}}&lt;br /&gt;
{{RTS|T16|Langenfirth|RanikMap41|Deer Trail|RanikMap34|Therengia|Intermediate|[North Road, Danduwen Forest]The melancholy cry of a riverbird comes from the south, where the Gwenalion River meanders past the rustic dwellings of Langenfirth.  Dense woodlands to the north press up against the waterway&#039;s coastline, and judging from the array of twitters and rustling branches, they provide shelter for a rich variety of wildlife.&lt;br /&gt;
You also see an adult acanth log.&lt;br /&gt;
Obvious paths: south, northwest.&lt;br /&gt;
&amp;lt;br&amp;gt;|Expertly carved into the smooth surface of the river stone is the sign of the deer antler}}&lt;br /&gt;
{{RTS|T17|Deer Trail|RanikMap34|Rossman’s Landing|RanikMap34|Therengia|Unknown|[Mistwood Forest, Deer Trail]&amp;lt;br&amp;gt;Leaves whisper in the wind, twisting to reveal their red-veined undersides.  Quiet and peaceful, the serenity is belied by scraps of blood-stained fur caught on the rough bark of a tree trunk and the marks of claws in the damp loam of the forest floor.|Tied to a low branch is a small circle of wood painted with the sign of the gravestone and deer antler.}}&lt;br /&gt;
{{RTS|T18|Deer Trail|RanikMap34|Langenfirth|RanikMap41|Therengia|Unknown|[Mistwood Forest, Deer Trail]&amp;lt;br&amp;gt;Moisture trickles down the face of a sandstone cliff, gathering in a shallow pool at the base.  Year after year, such trickles wear away at the smooth surface, leaving behind striated chimneys carved out of the surrounding rock. |Red paint on the circle of mistwood marks the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T19|Narrow Trail|RanikMap34|Rossman’s Landing|RanikMap34|Therengia|Unknown|[Mistwood Forest, Narrow Trail]&amp;lt;br&amp;gt;|Painted on a small circle of mistwood is the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T20|Rossman’s Landing|RanikMap34|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[Mistwood Forest, Northwest Road]&lt;br /&gt;
Almost as wide as a Gor&#039;Tog is tall, a lightning-blasted stump is all that remains of a once-mighty mistwood tree.  The charred wood, crackled by heat, is split into jagged spikes that tower above the fallen branches.  Blueberry bushes cluster around its base, thriving in the ashes.  To the northwest, the forest gives way to fields of wheat and barley surrounding a palisaded wooden fort.  You also see a tan lynx that is sleeping.&lt;br /&gt;
Obvious paths: east, northwest.&amp;lt;br&amp;gt;|Painted on the small circle of weathered mistwood is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T21|Rossman’s Landing|RanikMap34|Shepard’s Meadow|RanikMap34a|Therengia|Unknown|[Mistwood Forest, Forest&#039;s Edge]&lt;br /&gt;
Soft-edged shadows pool beneath the low shrubs at the edge of the forest.  The path winds back and forth as it traverses the thicket, obeying the instincts of generations of deer as they follow the sound of rushing water that heralds a nearby river to the south.&lt;br /&gt;
Obvious paths: south, northwest.&amp;lt;br&amp;gt;|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
{{RTS|T22|Shepard’s Meadow|RanikMap34|Rossman’s Landing|RanikMap34a|Therengia|Unknown|[Shepherd&#039;s Meadow, Grazing Land]&amp;lt;br&amp;gt;|Crudely scratched into a smooth fieldstone is the sign of the deer antler and gravestone.}}&lt;br /&gt;
{{RTS|T23|Therenbrough|RanikMap41|Langenfirth|RanikMap41|Therengia|Beginner|[North Road, Farmlands]&amp;lt;br&amp;gt;Tawny acres of birch trees and furlongs and picturesque crofter&#039;s cottages spread out across the land, forming an enchanting panorama of Therengian farmland.|Carefully chiseled into the weatherworn fieldstone is the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T24|Gwenalion Fens|RanikMap40a|Rossman’s Landing|RanikMap34|Therengia|Very Advanced|[Gwenalion Fens]&lt;br /&gt;
A fallen log blocks the path to the south and forces travelers to skirt around the puddle at its base.  Many years dead, its branches are chewed off, its trunk is split, and old char marks near a split limb hint at fire or lightning as a contributing factor in its demise.  But life springs from death in the fens as in the forest, and graceful orchids and bromeliads have turned the fallen trunk into a nurse tree on which they feed.&lt;br /&gt;
Obvious paths: north, southeast, southwest, northwest.&amp;lt;br&amp;gt;|Angular lines deeply etched into the rock form the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T25|Gwenalion Fens|RanikMap40a|Haven Ferry South Side|RanikMap14|Therengia|Unknown|[Gwenalion Fens]&amp;lt;br&amp;gt;Wood chips litter the ground around a low stump.  The surface is smooth and slightly curved, making a perfect seat on which to rest before continuing on the way, and the pile of broken sticks and snapped limbs tossed into the nearby underbrush suggests that a youngster just learning to carve wood has done just that.|The scratched lines form a rough image of a rolling wave.}}&lt;br /&gt;
{{RTS|T26|Rossman&#039;s Landing|RanikMap34|Deer Trail|RanikMap34|Therengia|Unknown|[Mistwood Forest, Narrow Trail]&amp;lt;br&amp;gt;The road wends its way back and forth through the trees.  Little more than a dirt track bordered by curseweed and other thorny shrubs, its rutted surface is shadowed by overhanging branches.  The silence is broken from time to time by low growls or the chirping of unseen birds.  You also see a dense rose thicket.|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ilithi ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|I1|Gondola South Side|RanikMap64|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br&amp;gt;The packed-down road that winds its way through the mountains glitters with chips of onyx that have been embedded in it, lending the pass its darkling name.  The Spine Mountains stretch like an arched cat to the east and west.  Said to be the only part of the World Dragon visible through the shell of the earth that encases the mythic creature, the little fable seems to be confounded by the fact that the mountain is clearly stone and earth, not scale and bone.  You also see a wrecked catapult.|The sign of the standing horse is formed in deep relief on the surface of the ebony stone.}}&lt;br /&gt;
{{RTS|I2|Gondola South Side|RanikMap64|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Obsidian Pass, The Edge of the Forest]&amp;lt;br&amp;gt;The tall shadow of the Spine Mountains towers into the skies, casting a dark shroud over the area.  Thin, green grasses and small wiry flowers eat away at the crumbling rock here at the base of the foothills.  Their presence signifies the proximity of the forest&#039;s edge.  You also see a switchbacked path leading into the mountains.|The sign of the mountain gorge is faintly visible on the post.}}&lt;br /&gt;
{{RTS|I3|Shard|RanikMap66|Gondola South Side|RanikMap64|Ilithi|Beginner|[Lake of Tears, East Gate Road]&amp;lt;br&amp;gt;The expansive body of water that Shard is constructed over ripples as a slight breeze brushes over the lake, the cool calmness radiating from the serene cobalt surface almost hypnotic.|Sinuous ridges raised in the smooth surface of the stone form the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I4|Shard|RanikMap66|Gilen Otso Steppes|RanikMap71|Ilithi|Beginner|[Southern Trade Route, Road to Shard]&amp;lt;br&amp;gt;Elegant rosewood trees line the roadside, their pale red leaves rustling as they slowly drift to the ground.  To the south, the tips of a crystal city peek into view.|A small tile painted with the sign of the standing horse is bound with cord to a low branch.}}&lt;br /&gt;
{{RTS|I5|Gilen Otso Steppes|RanikMap71|Shard|RanikMap66|Ilithi|Beginner|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;The trail fades into a narrow channel left by the course of a long-ago flash flood, though a network of tracks on the other side indicates that it continues.  Nearly overgrown with a lush tangle of evening primrose bushes that fill the night with their intoxicating scent, the channel still bears the marks of the torrent that created it.|The sign of the tall spire is painted onto a thin clay tile bound to a branch of the bush with cord.}}&lt;br /&gt;
{{RTS|I6|Gilen Otso Steppes|RanikMap71|Gondola South Side|RanikMap64|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;Thick-spiked windfeather and mature bluestem create a nighttime mosaic worked in moonlight and shadows that stretches to the horizon, competing with the vastness of the sky.  Occasionally, the joyful, raucous yips of coyotes can be heard as they hunt for field mice or create their particular and unique brand of trouble.|An arc of clay tile nestled in the grass is painted with the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I7|Blackthorn Canyon|RanikMap68b|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Blackthorn Canyon, Entrance]&amp;lt;br&amp;gt;Broad arms of stone rise to either side, drawing the ancient road into the cool embrace of a dark canyon that wears a grey-green mantle of forested slopes and lacy snowcapped peaks.|Sinuous ridges rising from the granite surface form the sign of the standing horse.}}&lt;br /&gt;
{{RTS|I8|Gilen Otso Steppes|RanikMap71|Hibarnhvidar|RanikMap115|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;The tawny expanse of grasses is broken by the dark crowns of several oak trees nearby. Clumps of coyote mint thrust themselves up amongst the grasses, permeating the air with a sharp-sweet scent when crushed underfoot.|Partially hidden by the grass is the sign of a stocky miner.}}&lt;br /&gt;
{{RTS|I9|Gilen Otso Steppes|RanikMap71|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;Screens of grass part to allow passage but quickly close ranks again, as though reminding travelers that they are merely visitors in this place.  Trilling through the bright air, the sonata of savannah sparrows and meadowlarks accompanies the sun as it stakes its claim on the prairie.|The grass almost conceals the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I10|Gilen Otso Steppes|RanikMap71|Blackthorn Canyon|RanikMap68b|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;Ridges in the earth mark the place where water once flowed, and will likely flow again if rains are heavy.  Thanks to the presence of a bare trace of silt left behind by the flood, ghostflowers inhabit the sides of the channel.  The rounded, bushy plants are crowded with translucent, pale yellow blossoms in branched clusters.|The sign of the crenellated wall has been carefully painted on a thin clay tile.}}&lt;br /&gt;
{{RTS|I11|Shard|RanikMap70|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Western Road, Foot of Wyvern Mountain]&amp;lt;br&amp;gt;Chunks of rock and debris have fallen from the heights of the mountain to lie scattered haphazardly on the road.  The air is dense with the scent of mosses and damp earth, and the sound of Wyvern&#039;s great waterfall rumbles all around.  To the north, the Dragon Spine Mountains lurch in jagged silhouette against the skyline.|The deep cuts form the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I12|Shard|RanikMap70|Ferry to Ain Ghazal|RanikMap115|Ilithi to Forfedhdar|Unknown|[Wyvern Trail, Narrow Path]&amp;lt;br&amp;gt;Fields lie fallow and overgrown by weeds, the farms abandoned to time and the wind.  With each step, a small cloud of dust rises into the air to hang there for a moment before dispersing.|The split river sign is clearly painted on the rusty blade.}}&lt;br /&gt;
{{RTS|I13|Gondola South Side|RanikMap64|Shard|RanikMap66|Ilithi|Unknown|[Obsidian Pass, Foothills]&amp;lt;br&amp;gt;A wooded path winds its way through some low foothills on the edge of both forest and mountain.  To the south stands the Forest of the Dragon&#039;s Breath, a place of much myth and legend.  To the north, the Spine Mountains rise over the land, their jagged peaks tearing rents into the sky.|Raised lines in the otherwise smooth surface of the mica-flecked stone form the sign of the tall spire.}}&lt;br /&gt;
{{RTS|I14|Gondola South Side|RanikMap64|Blackthorn Canyon|RanikMap68b|Ilithi|Advanced|[Dragon&#039;s Spine, Mountain Foothills]&amp;lt;br&amp;gt;The trail becomes spotty as it meanders its way along the rock strewn canyon beside a wide riverbed containing a tiny trickle of water.  Sage and juniper cover backsides of steep tan sandstone hogback ridges that angle downward toward Shard.  Underbrush rustles as tiny brown sparrows, blue-bellied lizards, and russet squirrels forage for food.  You also see a switchbacked path snaking its way out of the mountains.|The sign of the crenellated wall is scratched onto one of the ridges of the sandstone.}}&lt;br /&gt;
{{RTS|I15|Blackthorn Canyon|RanikMap68b|Gondola|RanikMap64|Ilithi|Advanced|[Blackthorn Canyon, Entrance]&amp;lt;br&amp;gt;Clusters of hardy scrub oak and pine struggle to grow through the uninterrupted shadows thrown across the thin soil of the canyon floor by the surrounding mountains.  Each day life on the basin bottom fights to regain ground lost to the ravages of mining operations ages ago.|Etched onto an old miner&#039;s axe is the image of a swift cloud.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qi Reshalia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Q1|Ratha|RanikMap93|Old Fields Road|RanikMap94|Qi Reshalia|Easy|[Reshalia Trade Road]&amp;lt;br&amp;gt;The land near the city has been denuded of all vegetation save for weeds, and even the useful among their number have been rooted up and foraged into extermination.  All that&#039;s left are some scrubby grasses and a few patches here and there of a particularly ugly creeper.  An occasional insect creeps, hops or buzzes about its business, but even the bugs have largely sought more hospitable terrain.|The sign of the singing bluff is chiseled into a grey-veined brown fieldstone.}}&lt;br /&gt;
{{RTS|Q2|Old Fields Road|RanikMap94|Ratha|RanikMap92|Qi Reshalia|Easy|[Old Fields Road, Low Hills]&amp;lt;br&amp;gt;Tufts of grass grow around an old post.  A comparative oasis in this barren area, the small patch of life only further underscores the bleakness of the landscape.  The sullen volcano rises to the west and dominates the countryside with rumbles and belches.|Heavy lines burned into the sun-bleached wood form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q3|Ratha|RanikMap92|Abandoned Road (leucros)|RanikMap93|Qi Reshalia|Easy|[Reshalia Trade Road, Farmland]&amp;lt;br&amp;gt;The road runs close by the edge of the barley fields to the west.  On the opposite side of the way the land resembles a rural garbage heap.  The farmers apparently dumped stumps and boulders dug out of the fields across the road, and then continued dumping anything else they didn&#039;t want there in subsequent years.  Beyond the narrow strip of rocks and refuse the land rises in a steep slope, a berm covered with grass and weeds and loose-looking rocks.|Deep lines etched into the rotting wood form the sign of the broken road.}}&lt;br /&gt;
{{RTS|Q4|Abandoned Road (leucros)|RanikMap93|Ratha|RanikMap92|Qi Reshalia|Easy|[Abandoned Road, The Pit Edge]&amp;lt;br&amp;gt;More a path than a road, the way circles the gap where the pit edge has crumbled away.  The new face is almost vertical, eroded deeply and as yet untamed by plant or weather.  The gravel miners far down in the pit seem to avoid the area just below the gap, perhaps from bitter experience.|Thin lines etched into the basalt form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q5|Gravel Pit (leucros)|RanikMap93|Roadblock|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Gravel Pit]&amp;lt;br&amp;gt;The sounds of hard labor drift out of the gravel pit to one side of the road.  The whacking of pickaxes, the scrape and crash of rock being loaded with shovels, the ringing of sledge hammers and the rattle of gravel in sorting screens all blend into a chaotic din that assaults the ears.  The woods on the other side of the road are thin, with many stumps and few grown trees.  The wooden scaffolding and sheds and lean-tos down in the pit show where the wood likely went to.|The lopsided sign of the one-legged seabird is artistically carved into the wood.}}&lt;br /&gt;
{{RTS|Q6|Roadblock|RanikMap93|Reshalia Trade Road (leucros)|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Woods]&amp;lt;br&amp;gt;The grass shivers in waves on the ground as the breeze from the ocean passes over it.  A ring of little brown-capped mushrooms is set in the shade of a tree, like a council room for tiny fae, gathered to discuss a coming moonlight dance or the flavor of this season&#039;s honeydew.  You also see a tall oak tree.|The sign of the caravan wheel is burned into the bark of the branch.}}&lt;br /&gt;
{{RTS|Q7|Shadaer Jama Pass|RanikMap98|Geshiger (snow goblins)|RanikMap98b|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer Jama]&amp;lt;br&amp;gt;Dark basalt towers above, the natural walls of the selhin dava rising several thousand feet above the path.  Brilliant white light shines from the Twin Sentinels of Aesry Surlaenis&#039;a, guarding either side of the pass.  A narrow dirt path runs through the pass.|Fluid lines etched into the black stone form the sign of the glacier.}}{{RTS|Q8|Geshiger (snow goblins)|RanikMap98b|Shadaer Jama Pass|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Geshiger]&amp;lt;br&amp;gt;The narrow passage to the south opens out into a large echoing cavern, with icy walls soaring into darkness.  The soft brushing sound is that of falling particles of frozen mist -- it whispers as it touches the floor, the chunks of fallen rock, or your face.|Visible beneath a shifting layer of snow is the sign of the terraced road.}}&lt;br /&gt;
{{RTS|Q9|Aesry Docks|RanikMap98|Hart Hall|RanikMap98c|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer]&amp;lt;br&amp;gt;A few small boats are anchored away from the pier.  The waters below are alive with scores of fish that come to feed off of the trash that is dumped into the harbor each night.  The reek of decaying garbage rises from the water.  You also see a wooden ladder.|The lines forming the sign of the standing buck are still visible on the eroded timber.}}&lt;br /&gt;
{{RTS|Q10|Hart Hall|RanikMap98c|Aesry Docks|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Wooded Path]&amp;lt;br&amp;gt;Young aspens that quiver with each breeze grow in the space beneath the towering rowans.  The smaller growth screens and shelters the area from the forest beyond, forming a natural sanctuary.  You also see a pine log cabin.|The sign of the troubled wave is finely carved into the tree&#039;s tender bark.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|F1|Gear Gate|RanikMap141|Gondola South Side|RanikMap64|Forfedhdar to Ilithi|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br&amp;gt;The frost-covered remnants of several broken crates rest in a heap along the back valley wall, their weather-worn surfaces painted with a faded blood-red insignia.  Small patches of slowly shifting snow rest in wind-lashed drifts.  Gentle wisps of white crystals dance across the ground with each errant breeze.|The crate bears the sign of the swift cloud.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTS|F2|Ferry to Ain Ghazal|RanikMap115|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;One might almost call traveling the Haalikshal Highway a pleasure, given the luxury of a good road, pastoral surroundings and views of majestic mountains.  Why, even the scarecrows are distinctive, judging by the one erected some distance from the road.|The branded sign on the stake resembles a stocky miner.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTS|F3|Ferry to Ain Ghazal|RanikMap115|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;The road rises and falls over the hills that slope from the western mountains to the river landing.  The evidence of Dwarven industry lies on every side, and not just farming or herding --  cultivated wood lots testify to a thriving logging business, and loaded ore wagons rumble from the mines to the forges of Hibarnhvidar.|The moss has been cleared in one spot to expose the sign of the white tipped peak.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F4|Ferry to Ain Ghazal|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;Rugged terrain forces the road to sometimes hug a hillside or avoid an outcropping of rock.  But the Dwarven penchant for straight lines is evident in the stone bridges that leap streams and the fills and cuts that smooth the way.|The trailmarker bears the image of a raven in flight.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F5|Hibarnhvidar|RanikMap115|Gilen Otso Steppes|RanikMap71|Forfedhdar to Ilithi|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;The road lies along the side of the western range, passing from sight at times as it follows the contours of the hillside.|Clearly visible on the worn rock is the sign of a standing horse.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F6|Hibarnhvidar|RanikMap115|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;For a stretch of several hundred yards the road widens, taking advantage of a natural ledge.  The area offers unobstructed views of the roadway for a good distance up and down the slope, and the level ground allows caravans or wagons going in opposite directions to pass in safety.|The image of a mountain trail is scratched into the shard.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F7|Hibarnhvidar|RanikMap115|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;A spate of water roars down the mountainside with deafening noise and drenching mist, rushing under a stone bridge that carries the road across its path. A high brick parapet on the side toward the cataract screens the roadbed from the worst of the spray.|The sign of the split river is faintly scratched on the bridge.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F8|Hibarnhvidar|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;Nearing the summit, the road traverses its steepest grade in its passage along the mountainside. A stone parapet lines the valley side of the roadway, giving warning and some protection against a misstep. Iron eyebolts have been driven into the cliff face, spaced about a furlong apart, for wagons that need to be secured while the team is changed or repairs are made.|Barely visible beside the eyebolt is a raven in flight.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F9|Mountain Giants|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to send them skittering down the path.  On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out of the mountainside.  On the other is air, though a fall here would deal little damage.|The white tipped peak is painted clearly on the slab.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F10|Mountain Giants|RanikMap125|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Himineldar Shel, Trail&#039;s End]&amp;lt;br&amp;gt;As the trail abruptly leaves the wooded area, a large cracked boulder almost completely blocks the path.  In the distance, the winds and weather have left only the hardiest of pines and shrubs on this face of the mountain.|Carved into the boulder is the sign of the icy stalactite.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F11|Mountain Giants|RanikMap125|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[On the Mountainside, The Crevice]&amp;lt;br&amp;gt;Seismic force has sundered the mountain, splitting the summit to leave behind a vast crevasse.  Pine trees, gnarled and stunted at this altitude, grow in scattered clumps with fallen trunks littering the area.|The branding on the trunk shows a stocky miner.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F12|Hibarnhvidar|RanikMap119|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hawstkaal Road, Chedik Bridge]&amp;lt;Br&amp;gt;Cresting above the thundering rapids, the bridge affords the traveler a panoramic vista of the entire region. To the north, the forests of northern Forfedhdar extend as far as the eye can see.  Southward lies the great walled city of Hibarnhvidar, backed by the mountains rising in the distance. The river rushes onward to the west, where it empties into the many-armed Sawstwar Lake.|The sign of the charging boar is etched into the bridge wall.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F13|Boar Clan|RanikMap121|Black Goblins|RanikMap128|Forfedhdar|Unknown|[Boar Clan, A Narrow Dirt Road]&amp;lt;br&amp;gt;Softwood trees make up much of the forest glade but there are also many hardwoods scattered throughout. Deep grunting sounds echo through the darkness from deeper in the glade.|The sign of the winding river is partially obscured by the grass.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F14|Boar Clan|RanikMap121|Clerics Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;Situated at the peak of its steady, gradual climb from the Biiskbowr River, the land is relatively level here but begins to descend to the southeast. A ring of firs circles a small clearing, which houses a stone bench upon which weary travelers can rest.|On the rock beside the bench is the sign of the monastery.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F15|Boar Clan|RanikMap121|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;The evergreens flanking the thoroughfare are tall and straight with high crowns of thickly needled branches. Tight clusters of shiny-leaved azalea dot the understory amid sprawling groups of feathery fern.|Behind the fern is the sign of the stocky miner.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F16|Boar Clan|RanikMap121|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;Long pine boughs reach down from above to brush the pates of the road&#039;s taller travelers.  The wind plays in the branches and releases their clean, crisp scent. Occasionally, the trees&#039; movement will liberate sap-sugared pinecones that fall to the ground with a dense &amp;quot;thud.&amp;quot;|Branded on the pine bough is the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F17|Boar Clan|RanikMap121|Black Apes|RanikMap130|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;Far from large cities or towns, animals in this forest have little fear of passersby. Here and there, one can see deer browsing shoots of grass unconcernedly or a hare twitching its nose in curiosity. A sound in the distance is more likely to be the growl of a prowling bear than a hammer striking an anvil.|The tree trunk shows the sign of a stand of trees.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F18|Hibarnhvidar|RanikMap119|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, North River Bank]&amp;lt;br&amp;gt;The impressive Chedik bridge spans the Segoltha to the south, rising in a sturdy granite arch above the rapids. To the north, the Dwarven-laid paving stones end abruptly, and the road becomes packed dirt, still navigable but more subject to the whims of nature.|The rock bears the sign of the monastery.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F19|Black Apes|RanikMap130|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Paasvadh Forest, Understory]&amp;lt;br&amp;gt;Spindly shoots adorned with only a pale leaf or two spring up from a low mound in the mulch.  Whatever lay composting beneath the leaf-strewn mound is nourishing the next generation of the forest that will compete for a space in the canopy when an elder falls.|The charging boar is half visible under the rotting leaves.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F20|Black Goblins|RanikMap128|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hunter&#039;s Glade, Northern Tract]&amp;lt;br&amp;gt;Cooler night winds sigh among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.|Branded on the base of the pine is the sign of the charging boar.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F21|Vela&#039;Tohr Overlook|RanikMap136|Blighted Tangle (Dryad)|RanikMap134|Forfedhdar|Unknown|[Hag&#039;s Crag, Vela&#039;Tohr Overlook]&amp;lt;br&amp;gt;Shattered pieces of granite, finely dusted with tiny flecks of crystal, are strewn along the ground and encased in thin films of ice.  Occasionally, additional pieces careen down the mountainside, skittering to an abrupt halt to lie amidst the rocky debris that has accumulated.|Cut into the granite is the sign of the briar patch.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F22|Vela&#039;Tohr Overlook|RanikMap136|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br&amp;gt;Small rugged pebbles and sharp rock splinters scatter the area, runoff from the majestic mountain towering above.  Random spots of green -- vegetation battling with the debris it&#039;s buried in -- offer muted color amidst the drab shards.|The chunk of debris bears the sign of the charging boar.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F23|Vela&#039;Tohr Overlook|RanikMap136|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br&amp;gt;Clinging precariously to the stony ground, scrub pines sway and rustle in time with the fickle wind.  Pebbles shift alarmingly underfoot and a few skitter over the edge of the ridge, a perilous reminder of rockslides.  Stubborn ice glints dully from the shadowed clefts in the granite cliffs.|Painted at the base of the pine is the sign of the monastery.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F24|Vela&#039;Tohr Overlook|RanikMap136|Hags Crag|RanikMap137|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br&amp;gt;Bent and twisted by strong mountain winds, an ambitious copse of witchclaw trees struggles along the sloping rise.  Huddled in solitude at the edge of the ridge overlooking the tangle, a scraggly pine draped with veils of crone&#039;s hair moss broods over its reflection in a dark pool.|Faintly carved on the broken bough is the sign of a mountain temple.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F25|Vela&#039;Tohr Overlook|RanikMap136|Dark Burrows (Ogres)|RanikMap135|Forfedhdar|Unknown|[Vela&#039;Tohr Overlook, Rocky Cliff]&amp;lt;br&amp;gt;Horizontal cracks rive the rock face below, offering scant finger- and toeholds.  The slope rising above this small ledge angles inward for a slightly easier climb.  Crumbling stone and small pebbles trickle down the cliff, careening and echoing noisily as they make their rapid descent.  The temperature begins to drop considerably in the higher altitude.|You notice a trailmarker cut into a crumbling stone.Cut into stone is a stylised jagged fissure.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F26|Cleric Guild|RanikMap129|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Pilgrimage Trail, Overlook]&amp;lt;br&amp;gt;The trees thin to the north, exposing a warm twinkle of lights indicating a small settlement down slope.  Occasionally a small, rodent-like creature scurries out of the concealing vegetation beside the road to disappear into the thick grass on the other side.|The scratches on the stone form the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F27|Cleric Guild|RanikMap129|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br&amp;gt;A faint orange glow rises above the dark wall from the torches and lamps of the buildings within.  Chill breezes mutter through the dry grass, carrying a faintly disturbing scent of decay and ash.|Cut into the wall is the sign of the stocky miner.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F28|Cleric Guild|RanikMap129|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br&amp;gt;A high wall along the dirt road prevents goats from wandering into the monastery&#039;s fields.  The intermittent, brisk snap of cloth fluttering in wind emanates from somewhere in the night off the west side of the track.|The charging boar is painted at the base of the wall.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F29|Dark Burrows (Ogres)|RanikMap135|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Dark Burrows]&amp;lt;br&amp;gt;Damp walls close in tightly, thin rivulets of water trickling and dripping into puddles on the stone floor.  The rough granite has been partially smoothed into angular planes of chiseled rock.  A flickering torch dimly illuminates the tunnel and provides evidence that this area is regularly traveled.|You notice a trailmarker chiseled into a piece of jagged granite.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F30|Blighted Tangle (Dryad)|RanikMap134|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Blighted Tangle]&amp;lt;br&amp;gt;Draped with tattered grey moss, the barren trees resemble skeletal black arms clad in the rotting remnants of winding sheets.  Reaching through the icy fog shrouding the forest, the dense tangle of vegetation forms an impenetrable barrier blocking passage at nearly every turn.|Barely visible under the dropping moss is the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F31|Hags Crag|RanikMap137|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hag&#039;s Crag, Cliff Ledge]&amp;lt;br&amp;gt;Nature&#039;s hand has carved out a steep escarpment that leads upwards.  Wind-filled tempests and natural elements have eroded and shaped it lovingly -- a harsh testament to the power they wield.|Cut into the side of the eroded boulder is the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F32|Ferry to Ain Ghazal|RanikMap115|Shard|RanikMap70|Forfedhdar to Ilithi|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;The road moves among low hills, through a patchwork quilt of fields and wood lots. The cry of a boatman on the nearby river breaks the night silence from time to time.|A clear representation of a tall spire is painted on the smooth rock.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F33|Raven&#039;s Point|RanikMap126&amp;lt;br&amp;gt;Genie Map#: 127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br&amp;gt;The sweet aroma of pipe tobacco and rum drifts into the area from somewhere beyond the battle-scarred walls of Raven&#039;s Point, carried upon the bitter cold mountain air that swirls about the crystalline valley. Several rows of icicles cling to the sharpened peaks of the rough-cut walls, trembling slightly as the fur-clad guards stomp along their patrols with military precision.|The base of the wall bears a scratched representation of a mountain trail. | 127}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F34|Raven&#039;s Point|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br&amp;gt;Rough-cut wooden beams set firmly into the frozen ground mark the exterior of the outpost, forming an impenetrable barrier that sinks seamlessly into the black stone walls of the valley. The clanking thud of armored boots striking the battlements perched atop the walls of Raven&#039;s Point echo amongst the curling ice structures that line the valley floor.|The branding on the beam shows the sign of the split river. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F35|Raven&#039;s Point|RanikMap126|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br&amp;gt;The distant sound of chatter and the warm scent of fresh cooking sizzling on an open fire drifts over on the chill mountain air from somewhere behind the walls of Raven&#039;s Point to the south. A maze of curious ice formations fill the interior of the valley, casting tangled shadows upon the dark walls that enclose this sheltered black rock gorge.|Chiseled marks form an image of a stocky miner on the boulder. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F36|Raven&#039;s Point|RanikMap126|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br&amp;gt;The darkened walls that enclose the pass widen to give ample space for a small army to pass with room to spare. The black stone, covered in a semitransparent ice, glistens in the available light cast from the small portion of sky overhead.  Every minute sound is magnified nearly tenfold as it reverberates off the thick walls, filling the barren pass with curious echoes.|A white tipped peak can be made out under the icy sheen. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F37|Seord Kerwaith|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.&amp;lt;br&amp;gt;Barely visible in the darkness, tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.|Cut into the boulder is the sign of the split river. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F38|Seord Kerwaith|RanikMap126|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Winding deeper into the mountains, the narrow trail is all but hidden in the snow-covered rock and scree. Periodically, the blowing snow lessens and the briefest glimpse of a stone structure can be seen rising between two peaks in the distance. Around each bend in the trail another towering mountain rises.|The trailmarker shows a stylised representation of an icy stalactite.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F39|Seord Kerwaith|RanikMap126|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, A High Promontory]&amp;lt;br&amp;gt;Like the spine of a sleeping dragon, the high ridgeline twists and winds its way through the mountains.  Fractured rock and stony spires rise into the sky, while fathomless chasms and fissures reach into the heart of the range. Rolling plains can be seen in the distance.  Meandering between outcroppings and across deep channels, the small trail leads travelers across the promontory. The rockslides and avalanches common to this area are evidenced by frequent rumblings heard echoing across the mountains.|The rock shows an image of a raven in flight. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F40|Seord Kerwaith|RanikMap126|The Black Spire|RanikMap142?|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Subjected to ferocious winds, this region of the mountain pass is nearly devoid of snow.  Barren rock outcroppings, some covered with a thick layer of ice, lend an eerie sense of desolation to the landscape. Little survives the bitter temperatures and the infertile mountain soil is incapable of supporting all but the most primitive of life forms. Hidden between some of the larger boulders, small patches of snow struggle to maintain a foothold on the mountain.|On the side of the boulder is the sign of the black spire. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F41|Seord Kerwaith|RanikMap126|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, A Narrow Ledge]&amp;lt;br&amp;gt;Shattered buttes loom along the horizon, carved by the eroding effects of snow and ice over the centuries into gigantic fissures and chasms, forming small rocky minarets. The spiny pinnacles thrust up into the sky like ancient watch towers, guardians over an inhospitable land. High above, a natural stone bridge connects the mountain to a distant butte.|The sign of the mountain trail is cut into the stone. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F42|Seord Kerwaith|RanikMap126|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Raging winds assault the range of mountains on a continual basis, many of the highest peaks are hidden behind obscuring clouds of swirling ice crystals.  Little survives in this frigid climate, the last vestiges of plant life suffocated long ago beneath a chilling blanket of snow. Animals once thrived in these mountains, but have since abandoned this inhospitable region for more temperate climes. Cold and heartless, the ancient mountains look down upon the weary traveler with disdain and contempt.|The scratched markings form the image of an ice-rimmed cave.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F43|Jeol&#039;gelvmoraen|RanikMap127|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br&amp;gt;Shifting beams of dancing sunlight filter in though a partially obstructed opening that splits the pinnacle of the ceiling, causing the surrounding walls to glisten like a freshly cut diamond. Snow-dusted icicles hang between the rough patches of stone that protrude from the foot of the gap, stretching down the faceted walls almost to the floor.|Painted on the wall is the sign of the white-tipped peak. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F44|Jeol&#039;gelvmoraen|RanikMap127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br&amp;gt;Countless niches, cut into the otherwise smooth surface of the shimmering pale blue ice, reach up to the stalactite-lined ceiling. Several matted white pelts, each bearing large and unsightly stains, rest atop thick beds of straw and decayed plant matter that line the frozen floor of each niche. Small shards of white bone and tattered bits of armor have been neatly piled near a frozen basin dug into the ground, surrounded in a liberal dusting of fine black ash.|The corner of the pelt bears the sign of the mountain trail. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F45|Ice Cavern|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br&amp;gt;Claustrophobia easily affects those susceptible, as perspective in here is skewed: the floor slopes slightly upward while the ceiling seems to plunge suddenly, looming just above a Gor&#039;Tog&#039;s head. Protrusions of thicker ice along the tunnel-like walls narrow the passageway further.|Chipped into the wall is the sign of the white-rimmed peak.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F46|Ice Cavern|RanikMap125|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br&amp;gt;Slippery tunnels, narrowed by ice, seem to twist and turn in no ordered direction. A huge stalagmite forming here hampers progress even further. Slick deposits of lime and frost coat the floor so thickly that in places only the most agile can safely pass between it and the ceiling.|The rock set into a carved hollow in the stalagmite bears a painted image of a mountain trail.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F47|Mountain Giants|RanikMap125|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[In the Crater, Communal Area]&amp;lt;br&amp;gt;Clearly composed of broken pieces of caravans and wagons, a large, disorganized semicircle of debris occupies the center of the area.  One oddly decorated caravan remains mostly intact, placed by itself beneath a small ledge. Darkened areas on the ground are in the cleared area inside the circle.|The image of an ice rimmed cave is clear on the wood.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F48|Mountain Giants|RanikMap125|The Black Spire|RanikMap142?|Forfedhdar|Unknown|[In the Crater, The Pit]&amp;lt;br&amp;gt;Moving around a line of pine trees, the rise in the ground prevents falling into the deep pit that fills the whole area. A ledge overhangs the pit, allowing any available light to penetrate but still protecting it from weather.  The only passable path seems to be to the northwest, as other ways are blocked by looming obstacles in the darkness.|The base of the boulder shows the sign of the black spire.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F49|Mountain Giants|RanikMap125|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to bounce away into the darkness. On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out from the mountainside. On the other is air, though a fall here would deal little damage.|Perched on the limb is a small polished wooden raven in flight.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F50|Gear Gate|RanikMap141|Gilen Otso Steppes|RanikMap71|Forfedhdar to Ilithi|Unknown|[Seord Kerwaith, Shadowed Copse]&amp;lt;br&amp;gt;The densely packed trees tower above the winding path, their canopies growing together to cast shifting shadows along the rocky trail. The rustle of leaves trickles down from the lush treetops as flying squirrels leap from branch to branch, chattering noisily as they jump though the sea of green leaves.|Hanging from the branch is a rough wooden standing horse.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F51|Western Road (gryphons)|RanikMap141|Shard|RanikMap70|Forfedhdar to Ilithi|Unknown|[The Western Road, Foothills]&amp;lt;br&amp;gt;Northward lies a heavily forested region cast in shade so deep it&#039;s hard to see more than a score of yards in that direction. To the south the forest is not so dense, although the trees and the ridges still limit the line of sight.|Burned into the limb is a representation of a tall spire.}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Ranger]]&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Heavy_iron_nose_ring&amp;diff=384813</id>
		<title>Item:Heavy iron nose ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Heavy_iron_nose_ring&amp;diff=384813"/>
		<updated>2014-11-22T20:10:56Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: Created page with &amp;quot;{{Item |noun=ring |look=You see nothing unusual. |wearloc=nose |weight=5 |appcost=12 |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|wearloc=nose&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=12&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elpalzi_partisan&amp;diff=384316</id>
		<title>Elpalzi partisan</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elpalzi_partisan&amp;diff=384316"/>
		<updated>2014-11-20T15:01:08Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|City=I&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Standing near 10 feet tall, this Elpalzi rivals a Gor&#039;Tog in both height and brawn, but far exceeds one in intellect.  Rippling muscles cover its body, while its darting crystal green eyes gleam with intelligence.  This creature appears mostly humanoid, if one can somehow ignore the camouflaged fur that covers its body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&#039;&#039;May&#039;&#039; be cursed, and possibly resistance to puncture type damage&lt;br /&gt;
===Speech===&lt;br /&gt;
&lt;br /&gt;
An Elpalzi partisan says, &amp;quot;We will rule all, you know.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
An Elpalzi partisan exclaims, &amp;quot;All who stand before us shall be slaughtered!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
An Elpalzi partisan murmers softly, &amp;quot;You&#039;ll all be taken care of if you submit to us.  Do not be afraid.  We treat our slaves well.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
An Elpalzi partisan says, &amp;quot;Quit looking at me, Elf.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
An Elpalzi partisan chokes out, &amp;quot;Victory will be ours at the end!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{cloot|a|tattered leather jerkin emblazoned in silver with a rearing dragon}}&lt;br /&gt;
*{{cloot|a|simple leather helm reinforced with strips of bone}}&lt;br /&gt;
*{{cloot|a|pair of sturdy leather boots}}&lt;br /&gt;
*{{cloot|w|engraved steel round axe}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Elpalzi|Partisan}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adult_razortusk_boar&amp;diff=384315</id>
		<title>Adult razortusk boar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adult_razortusk_boar&amp;diff=384315"/>
		<updated>2014-11-20T15:00:41Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=unknown creature.jpg&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|94 | Old, Fields Road, Low Hills (94)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a boar skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a boar&#039;s razortusk&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;gt;75&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=tusk&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Closely resembling his smaller domesticated cousin, the razortusk boar adds beady, bloodshot eyes and razor-sharp tusks to the normal porcine physique.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Slightly more difficult that [[Razortusk Sow| sows]] to the east&lt;br /&gt;
&lt;br /&gt;
Soft cap - 125 &lt;br /&gt;
{{Cat|Boars}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elpalzi_partisan&amp;diff=384314</id>
		<title>Elpalzi partisan</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elpalzi_partisan&amp;diff=384314"/>
		<updated>2014-11-20T14:56:56Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|City=I&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Standing near 10 feet tall, this Elpalzi rivals a Gor&#039;Tog in both height and brawn, but far exceeds one in intellect.  Rippling muscles cover its body, while its darting crystal green eyes gleam with intelligence.  This creature appears mostly humanoid, if one can somehow ignore the camouflaged fur that covers its body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&#039;&#039;May&#039;&#039; be cursed, and possibly resistance to puncture type damage&lt;br /&gt;
===Speech===&lt;br /&gt;
&lt;br /&gt;
An Elpalzi partisan says, &amp;quot;We will rule all, you know.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
An Elpalzi partisan exclaims, &amp;quot;All who stand before us shall be slaughtered!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
An Elpalzi partisan murmers softly, &amp;quot;You&#039;ll all be taken care of if you submit to us.  Do not be afraid.  We treat our slaves well.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
An Elpalzi partisan says, &amp;quot;Quit looking at me, Elf.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
An Elpalzi partisan chokes out, &amp;quot;Victory will be ours at the end!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{cloot|a|tattered leather jerkin emblazoned in silver with a rearing dragon}}&lt;br /&gt;
*{{cloot|a|simple leather helm reinforced with strips of bone}}&lt;br /&gt;
*{{cloot|a|pair of sturdy leather boots}}&lt;br /&gt;
*{{cloot|w|engraved steel round axe}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Elpalzi|Partisan}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Silver_leucro&amp;diff=384225</id>
		<title>Silver leucro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Silver_leucro&amp;diff=384225"/>
		<updated>2014-11-20T00:34:13Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Silver Leucro&lt;br /&gt;
|Image File=leucro.jpg&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|MaxCap=120&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|93 | Reshalia Trade Road (93)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a silver leucro pelt&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a silver leucro paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some leucro bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=40&lt;br /&gt;
|MaxVal=297 Lirums&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Sleek and lean, the silver leucro shares the wolfish qualities of its larger relative, the giant black leucro. It has fur that ranges from brown to dark grey, but always tipped in bright silver. Often traveling in packs, the silver leucro can overwhelm the unprepared solitary traveler.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Leucros can charge from pole range.&lt;br /&gt;
&lt;br /&gt;
skill range. can handle 2 with average 95 in shield/evasion. &lt;br /&gt;
&lt;br /&gt;
They tend to hit hard for their weight, so when on the lower end, caution is advised when hunting.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Grizzled Red Leucro]]&lt;br /&gt;
*[[Giant Black Leucro]]&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adult_razortusk_boar&amp;diff=383966</id>
		<title>Adult razortusk boar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adult_razortusk_boar&amp;diff=383966"/>
		<updated>2014-11-19T01:41:00Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=unknown creature.jpg&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|94 | Old, Fields Road, Low Hills (94)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a boar skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a boar&#039;s razortusk&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;gt;75&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=tusk&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Closely resembling his smaller domesticated cousin, the razortusk boar adds beady, bloodshot eyes and razor-sharp tusks to the normal porcine physique.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Slightly more difficult that [[Razortusk Sow| sows]] to the east&lt;br /&gt;
&lt;br /&gt;
Soft cap - 125 &lt;br /&gt;
{{Cat|Boars}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adult_razortusk_boar&amp;diff=383964</id>
		<title>Adult razortusk boar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adult_razortusk_boar&amp;diff=383964"/>
		<updated>2014-11-19T01:39:56Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=unknown creature.jpg&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|94 | Old, Fields Road, Low Hills (94)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a boar skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a boar&#039;s razortusk&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;gt;75&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=tusk&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Closely resembling his smaller domesticated cousin, the razortusk boar adds beady, bloodshot eyes and razor-sharp tusks to the normal porcine physique.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Slightly more difficult that [[Razortusk Sow| sows]] to the east&lt;br /&gt;
&lt;br /&gt;
Soft cap - 125 (Paladin)&lt;br /&gt;
{{Cat|Boars}}&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=382822</id>
		<title>Ranger trail system</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=382822"/>
		<updated>2014-11-14T01:57:56Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: /* Qi Reshalia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ranger Trail System is a complex route of ranger only trails which can cover vast distances in a short amount of time.  To enter the trail system, a ranger must first SCOUT TRAIL in the room which a trail begins, then GO TRAIL.&lt;br /&gt;
&lt;br /&gt;
An in game maps script can be found [[Trailmap_%28script%29|here]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See also: [[Trailmarker]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Difficulty meanings: (these are an estimate, actual ranks needed can vary due to perception) &amp;lt;br&amp;gt;&lt;br /&gt;
*Beginner - 55 Ranks of Scouting&lt;br /&gt;
*Easy - 85 Ranks of Scouting&lt;br /&gt;
*Intermediate - 105 Ranks of Scouting&lt;br /&gt;
*Advanced - 155 Ranks of Scouting&lt;br /&gt;
*Very Advanced - 175 Ranks of Scouting&lt;br /&gt;
*Expert - 255 Ranks of Scouting&lt;br /&gt;
== Zoluren ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Z1|Crossing NE Gate|RanikMap7|Kaerna Village|RanikMap9|Zoluren|Beginner|[Northern Trade Road, Farmlands]&amp;lt;br&amp;gt;Rich farmland surrounds the road on both sides.  The fresh scent of the tilled soil rises all about you.  Southward, the walls of a fair-sized city rise near the banks of a glistening river.  A faint haze of smoke hovers over the town, blurring the outlines slightly.  To the north, distant hills rear up against the grey-blue horizon.  You also see an open crate, a stone pile and an onager.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z2|Crossing NE Gate|RanikMap7|Haven Ferry|RanikMap14|Zoluren|Easy|[Northeast Wilds, Birder Lane]&amp;lt;br&amp;gt;One of the gates of the Crossing lies before you to the northwest, and a steady stream of adventurers flows by.  You notice a high proportion of wizards, grey-bearded and fierce-eyed, leaning on staves or muttering to themselves or their familiars.  A small lizard barely escapes death underfoot, and you pay more attention to where you tread, lest you inadvertently do in some Mage&#039;s favorite pet.|Sinuous lines etched into the stone form the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z3|Crossing NE Gate|RanikMap7|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Farmlands]&amp;lt;br&amp;gt;Open grassland mingles with small farmsteads as the wide road passes through a cut where a low hill rises.  The road is edged with tall hedges, apparently to keep cattle from wandering into the orchards and vegetable plots you see beyond the heavy, guarding branches.  Some distance to the south, you see the smoke and haze of a city of some size.  Northwards, low hills rise against the sky.|Carved into a slender branch in the hedgerow is the sign of the broken mountain. | }}&lt;br /&gt;
{{RTS|Z4|Crossing West Gate|RanikMap3|Knife Clan|RanikMap5a|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br&amp;gt;The path winds through a thick grove of trees running north and south along the walls of The Crossing.  The pleasant smell of flowers mixed with damp earth permeates the air, and birds sing cheerfully from their homes in the foliage.  Directly south, the trees part to reveal a grassy expanse stretching towards a low series of hills.|Shallow lines scratched into the smooth bark of the beech form the sign of the upright dagger. | }}&lt;br /&gt;
{{RTS|Z5|Crossing West Gate|RanikMap3|Wolf Clan|RanikMap5|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br&amp;gt;Several constellations twinkle in the sky above as you travel the Mycthengelde.|You recognize the sign of a paw print etched with precision into the hard-packed earth. | }}&lt;br /&gt;
{{RTS|Z6|Kaerna Village|RanikMap9|Crossing NE Gate|RanikMap7|Zoluren|Beginner|[Northern Trade Road, Open Grasslands]&amp;lt;br&amp;gt;To the south the land turns a rough brown, shifting abruptly from plains to farming land|Two felenok pine sticks have been lashed together with rawhide to form an X | }}&lt;br /&gt;
{{RTS|Z7|Kaerna Village|RanikMap9|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Northern Trade Road, Meadowlands]&amp;lt;br&amp;gt;The forest to the south is thick and dark, a stark comparison to the open meadow around you.  Short, springy grass grows in soft mounds over hillocks and hollows.  Tiny white wildflowers peek out amongst the greenery, their petals open to accept the sunlight.|Unknown | }}&lt;br /&gt;
{{RTS|Z8|Kaerna Village|RanikMap9|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Kaerna Outskirts]&amp;lt;br&amp;gt;There is almost a visible line drawn between the plains and the waystop of Kaerna, but it would appear that the thick grasses are winning out over the village&#039;s side-by-side buildings.  Off to one side stands an abandoned militia shack, a silent casualty to the ongoing war between civilization and nature.  You also see a weathered wooden sign.|The charred lines forming the sign of the broken mountain stand out against the pale wood. | }}&lt;br /&gt;
{{RTS|Z9|Kaerna Village|RanikMap9|Knife Clan|RanikMap5a|Zoluren|Easy|[Northern Trade Road, Open Grasslands]&amp;lt;br&amp;gt;Miles upon miles of uncivilized land lie before you, devoid of any sign of humanity.  A shifting sea of brown, green, and tan grasses rises about you, rustling with the movement of the occasional bird or butterfly that dares to plunge down into the vegetation.  A line of dark mountains rises to the north, shadowed and gloomy, they climb abruptly from the grasslands.|Wind and rain have smoothed the uneven lines forming the sign of the upright dagger | }}&lt;br /&gt;
{{RTS|Z10|Kaerna Village|RanikMap9|Wolf Clan|RanikMap5|Zoluren|Unknown|[Kaerna Village, Near The Well]&amp;lt;br&amp;gt;Meandering eastward from the village well, a grassy footpath follows a gentle decline away from the bustle of the Northern Trade road and through a small copse of oak and aspen trees.  Wildflowers grow in abundant banks on either side of the path, their delicate blossoms evolving with the seasons in an endless, ever-changing cycle of color and fragrance.  You also see an abandoned unremarkable cabin and the village well.|Unknown | }}&lt;br /&gt;
{{RTS|Z11|Dirge|RanikMap13|Kaerna Village|RanikMap9|Zoluren|Easy|[Lava Fields, Valley]&amp;lt;br&amp;gt;Fields of broken lava give way to a relatively open valley tucked between two gigantic rock outcrops.  Almost mountains in themselves, the outcrops rise steeply from the valley floor.  Nestled between them sits a small, drab-looking town.  Buildings made of the same black rock as the mountains straggle across the tiny valley and back into the narrowing gorge behind it.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z12|Dirge|RanikMap13|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Volcanic Ruins, Dirge]&amp;lt;br&amp;gt;Cinders and debris crunch beneath your feet as a cold wind stirs the ashes into small dust devils that dance about you in a curiously mocking way.  To the north, twin volcanic cones loom high into the sky.  The small town tucked between their towering masses seems to huddle in on itself.|The beveled cuts of a chisel mark the sign of the rolling wave on the soot-smeared boulder. | }}&lt;br /&gt;
{{RTS|Z13|Dirge|RanikMap13|Crossing NE Gate|RanikMap7|Zoluren|Easy|[Dirge, Hangman&#039;s Road]&amp;lt;br&amp;gt;A narrow path of relatively smooth cinders and crushed stone ambles aimlessly among dead grey ash-heaps and piles of stone that once were houses.  To the west and a bit north, a small hill rises, bleached white by the sun and the foul air until it resembles an exposed skull left unburied among the ruins.|Unknown}}&lt;br /&gt;
{{RTS|Z14|Knife Clan|RanikMap5a|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wilderness, Gully]&amp;lt;br&amp;gt;An occasional glimpse of distant peaks can be caught through the leafy canopy to the north.  The sounds of birdsong are muted, with only a faint melody breaking the silence.  A dry streambed cuts across the forest floor, spanned by an old rope bridge that sways gently in the breeze.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z15|Knife Clan|RanikMap5a|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wilderness, Sparse Forest]&amp;lt;br&amp;gt;There is a rustling sound in the undergrowth beyond a fallen tree.  Suddenly, up pops a squirrel.  He climbs up on the tree, stares around for a bit, then starts licking and cleaning his fur, pausing only to sniff at a tree beetle crawling nearby.|A rust-stained dagger embedded into the tree is inscribed with the sign of the horned horse. | }}&lt;br /&gt;
{{RTS|Z16|Knife Clan|RanikMap5a|Haven Ferry South Side|RanikMap14|Zoluren|Unknown|[Knife Clan, Woodlands]&amp;lt;br&amp;gt;Ancient trees soar skyward here in the heart of the primeval forest.  The mammoth trunks dwarf even the Gor&#039;Tog hunters that frequent the glade in search of game.  One blackened stump pays testament to the violent storms that sometimes frequent these lands.|A broken knife blade protruding from the thick stump is etched with the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z17|Wolf Clan|RanikMap5|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wildulf Woods, Dense Forest]&amp;lt;br&amp;gt;Soft, damp masses of dead leaves carpet the ground, filling the air with a moist, unpleasant odor.  Unsightly growths of a spongy, greenish-brown moss cover the trunks of many of the trees.  You can hear the murmur of rippling water nearby.  The carcass of a deer lays discarded on the ground.  A large black bird is perched on the ribs, casually pecking at decaying remnants of flesh.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z18|Wolf Clan|RanikMap5|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wildulf Woods, Dirt Road]&amp;lt;br&amp;gt;A wide dirt road cuts through impenetrable walls of timber and dense brush.  A sudden movement in the trees catches your eye, but when you turn to look, the forest stands still and silent.  You cannot shake the uncomfortable feeling that you are being watched and judged.  Several rough buildings stand at the southern end of the road.|Pale goblin bones tied together to form an X sway from the branches of a stunted sourwood tree to one side of the road. | }}&lt;br /&gt;
{{RTS|Z19|Wolf Clan|RanikMap5|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Wolf Clan Home, Worn Path]&amp;lt;br&amp;gt;As the path meanders from the road forest dense with undergrowth begins to take over.  Animals scurry in the brush cracking leaves and small limbs, making an orchestra of sound more complex than any town.  You also see a small clearing and a road.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z20|Crossing Ferry South Side|RanikMap60|Leth Deriel|RanikMap61|Zoluren|Beginner|[Southern Trade Route, Segoltha Plain]&amp;lt;br&amp;gt;The shouts of traders, caravan drivers, soldiers of fortune, scoundrels, thieves, bards, and less unsavory travelers echo across the flood plain along the road here as it narrows.  Everyone must jostle each other to pass.  Occasionally, a full-blown caravan or war party thunders by, which causes all the foot traffic to leap to the side of the road and turns the shouting to swearing.|Etched with an artist&#039;s hand, the fluid cuts in the stone form the sign of the great tree.}}&lt;br /&gt;
{{RTS|Z21|Crossing Ferry South Side|RanikMap60|Gondola North Side|RanikMap62|Zoluren|Unknown|[Endrus Forest, Clearing]&amp;lt;br&amp;gt;A thick, tangled wall of trees, underbrush and twining vines stands a respectful distance from the thick trunk of an ancient, and most peculiar, tree.  Below your feet the moss-laden ground is even and free of debris and weeds.  You also see a break in the dense foliage encroaching on the clearing.|A broad-tipped arrowhead lodged into the thick tree trunk is inscribed with the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z22|Leth Deriel|RanikMap61|Gondola North Side|RanikMap62|Zoluren|Beginner|[Bosque Deriel, Whispering Woods]&amp;lt;br&amp;gt;A grove of old trees has shot up above the common height of the surrounding forest.  They shut out the sight of the sky by the gloom of their matted boughs.  You feel there is a spirit in this place, so lofty is the wood, so lone the spot, so wondrous the thick, unbroken shade.  Their entwined leaves rustle amid the gurgling of the stream that flows north into the hollow, from its source, the lake to the south.|Unknown | }}&lt;br /&gt;
{{RTS|Z23|Leth Deriel|RanikMap61|Crossing Ferry South Side|RanikMap60|Zoluren|Beginner|[Bosque Deriel, Northern Reaches]&amp;lt;br&amp;gt;The trees thin out a bit to the southeast, where the path leads to some kind of junction.  The sounds of crowds and carts along the way echo from that direction, an uneasy interruption of the deep silent reverie that pervades Bosque Deriel.|Unknown | }}&lt;br /&gt;
{{RTS|Z24|Ilaya Taipa|RanikMap111|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Old Crank&#039;s Road, Field]&amp;lt;br&amp;gt;The dark soil is damper to the north where the road emerges from the marsh than it is to the south.  The dryer earth has been cultivated with cotton -- in the spring the delicate plants push through the dirt, the early summer brings rich full-bodied plants heavy with pink blossoms and the late summer foreshadows winter as the boles of cotton burst open to give the appearance of a heavy snowfall held aloft by dark, leggy stalks.|The rusty surface of an old machete, buried amongst some rocks, is inscribed with the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z25|Ilaya Taipa|RanikMap111|Leth Deriel|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br&amp;gt;Considerably drier than the lower lying points of the forest, the dirt road threading this section of land is firm and the ruts are less noticeable. The air has a fragrant tang from the pines and firs growing in profusion, and seasons of fallen leaves coating the path muffle the sounds of travel. Northeast, the ground seems to slope slightly upward.|Jagged knife marks make up the image of the great tree in the bark of a nearby fir. | }}&lt;br /&gt;
{{RTS|Z26|Ilaya Taipa|RanikMap111|Gondola North Side|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br&amp;gt;Leaves and debris fallen from the trees have done little to soak up the moisture from the soft, damp earth that composes the road.  Heavily rutted, large puddles of muck fill the deep tracks sliced into the trail by passing wagons.  A narrow ditch runs parallel to the path, but the water that drains into it is not enough to dry its surface.|A lone branch hanging from the alder tree bears the carved image of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z27|Gondola North Side|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Foothills, Steep Path]&amp;lt;br&amp;gt;The mountains begin reclaiming road here, their rocky mouths and jagged teeth piercing the passage with fang and claw.  Even the very sky seems to betray the land, for water and wind erode the dirt of the route away, leaving patches of bare rock facing the lone sky, naked to plain sight.|Cut into the surface of a rough boulder is the faint image of a river boat. | }}&lt;br /&gt;
{{RTS|Z28|Gondola North Side|RanikMap62|Leth Deriel|RanikMap61|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br&amp;gt;The walls of the pass press in on both sides, as if the trail were some sort of uninvited wound the rocks were trying to mend. You also see a narrow track entering a crack in the rocks.|Deep creases in the stone form the sign of the great tree. | }}&lt;br /&gt;
{{RTS|Z29|Gondola North Side|RanikMap62|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br&amp;gt;The lonely cry of an eagle echoes between the sides of the narrow pass, a haunting sound. Dark trees creep slowly up the mountainside in either direction, and further to the west the eternally white peak of Icespear Reach rises up majestically. Rubble and scree lie scattered across the trail.|Peeking from behind thick foliage is the sign of the flat wave formed of raised ridges. | }}&lt;br /&gt;
{{RTS|Z30|Leth Deriel|RanikMap62|Ilaya Taipa|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br&amp;gt;Veering away from the Southern Trade Route to travel northwesterly into the Bosque Deriel, this narrow roadway is little more than a rutted caravan track meandering beneath the great canopy of trees.  Grey with age and leaning precariously, a weathered sign is wedged into a mound of stones near the edge of the track.|Branded onto one of the old weathered vanes is the image of a river boat. | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Therengia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|T1|Haven Ferry South Side|RanikMap14|Knife Clan|RanikMap5a|Therengia to Zoluren|Unknown|[North Road, Farmlands]&amp;lt;br&amp;gt;NIGHT-Long shadowy rows of vines stretch off to either side of the road like darkened corridors.  A sweet smell drifts on the evening breeze from the ripe grapes hanging in thick bunches from the vines.  You also see a large sign.&lt;br /&gt;
DAY-Long rows of vines laden with bunches of ripe purple grapes grow over rows of wooden trellises lining both sides of the road. Here and there, brightly dressed Halfling workers wander through the vineyard, carefully picking and gathering the harvest.  You also see a large sign.|The sign of the upright dagger is incised into the grainy skin of the sinuous vine.}}&lt;br /&gt;
{{RTS|T2|Haven Ferry South Side|RanikMap14|Crossing NE Gate|RanikMap7|Therengia to Zoluren|Easy|[North Road, Farmlands]&amp;lt;br&amp;gt;A whitewashed wooden fence stands between you and a cool pond beckoning from beside the road.  White linens hanging from a clothesline wave slowly in the breeze behind a nearby cottage, from which wafts the scent of freshly baking bread.|Broad brushstrokes of sooty black paint form an X.}}&lt;br /&gt;
{{RTS|T3|Haven Ferry South Side|RanikMap14|Wolf Clan|RanikMap5|Therengia to Zoluren|Unknown|[North Road, Farmlands]&amp;lt;br&amp;gt;NIGHT-Empty wooden stalls line the road, and the grass is crushed in neat squares where tents stood during the day.&lt;br /&gt;
DAY-Stalls, tents and carts line the road, bedecked with all manner of fresh produce for sale.  Local farmers wander about hawking baskets of apples, cherries, cages full of squawking fowl, and a bedazzling variety of edibles.  A festive spirit hangs in the air, and the sound of music and dancing rings out over the voices of haggling shopkeepers and hucksters pitching their wares.|A broken clay stew pot standing in the high weeds bears the sign of the paw print.}}&lt;br /&gt;
{{RTS|T4|Haven Ferry South Side|RanikMap14|Dirge|RanikMap13|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br&amp;gt;A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky.  Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom.  You also see an abandoned fir-trimmed hovel, an abandoned mud brick hovel, an abandoned pine plank shanty, and an abandoned hut.|The deeply carved lines are splintered along the edges, but the sign of the broken mountain is still clearly visible.}}&lt;br /&gt;
{{RTS|T5|Haven Ferry South Side|RanikMap14|Kaerna Village|RanikMap9|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br&amp;gt;This close to the river&#039;s edge, dry ground gives way to marshlands.  A thick coat of bright green moss grows over many of the standing pools, and on the groups of elm trees rising from scattered muddy knolls.  Waterfowl swim lazily on the ponds, diving under the water every now and again for a quick snack.  The path runs atop a packed earth dike rising above the sodden ground.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone.}}&lt;br /&gt;
{{RTS|T6|Haven Ferry South Side|RanikMap14|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[North Road, Farmlands]&amp;lt;br&amp;gt;Local folk gather alongside a clear running stream, chatting merrily as they wash their clothes on the smooth stones lining the riverbank.  A flock of geese floating regally in the water add their own honking comments to the gossip and chatter on the shore.|Painted in a dull green on the side of the stall is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T7|Haven north gate|RanikMap31|Haven east gate|RanikMap31|Therengia|Unknown|[Wildlands, Path]&amp;lt;br&amp;gt;The pathway travels through open country of low brush and heather.  The gleam of a river sparkles to the south beyond the nearby town of Riverhaven.  An undulating plain dotted with small hills and clumps of forest stretches out to the east.  Nearby, a curiously dense stand of woods arises.  As sudden as a knife stroke, the trees begin, as if a line had been drawn to contain them.|Peeking through the thick brush is the sign of the eastern tower gate chiseled into a rough-edged cobble.}}&lt;br /&gt;
{{RTS|T8|Haven north gate|RanikMap31|Haven west gate|RanikMap30a|Therengia|Unknown|[Wildlands, Forest Edge]&amp;lt;br&amp;gt;A narrow trail passes between two large and heavy trees as if beneath the gaze of stern sentinels.  To the south, the land is open, only low shrubs and modest groups of woods scattered about.  North, the forest rises, dense and compact, offering scant explanation for its origins.|Crudely carved into the tree&#039;s bark is the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T9|Haven east gate|RanikMap31|Haven north gate|RanikMap31|Therengia|Unknown|[Riverhaven Road, The Foothills]&amp;lt;br&amp;gt;The road weaves through a gathering of large round boulders as it heads down into the plains which, judging from the number of burrow holes in the area, have become home for a family of ground squirrels.  To the south, the road meanders its way up and through some small foothills.  Although there can be little doubt that this route was well-traveled at one time, it shows only moderate signs of recent use.|Etched on the lichen-patched stone boulder is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T10|Haven east gate|RanikMap31|Zaulfung|RanikMap31|Therengia|Unknown|[Riverhaven Road, South Road]&amp;lt;br&amp;gt;A grove of trees grows between the road and Riverhaven&#039;s defensive wall just to the west.  A large tent is nestled within the grove.  Several smaller tents have been added as extension to the back of the larger one, hiding in back of it like children peeking out from behind their mother.  A tall guard tower looms above the treetops with a silhouetted figure pacing its perimeter, surveying the surrounding area with an ever watchful eye.|Burned into a half-buried piece of bone is the sign of the cypress tree.}}&lt;br /&gt;
{{RTS|T11|Zaulfung|RanikMap31|Haven east gate|RanikMap31|Therengia|Unknown|[Zaulfung, Marsh]&amp;lt;br&amp;gt;The tangle of scrub to the north gives way to more open terrain here, where the vegetation is too thin to hold back the cold wind.  A rough trail twists haphazardly northward, apparently the work of a half-mad boar or a drunken band of Gor&#039;Tog rangers.  You also see a trailmarker protruding from the boggy ground and a tiny frog.|Etched into a broken spear is the sign of the eastern tower gate.}}&lt;br /&gt;
{{RTS|T12|Haven west gate|RanikMap30a|Haven north gate|RanikMap32|Therengia|Unknown|[Riverhaven West Wilds, Meadow]&amp;lt;br&amp;gt;Trampled grass creates a criss-cross pattern of narrow trails across the lush meadow.  Here and there can be seen a bare spot of disturbed ground, small mounds of dirt piled next to narrow holes dug deep into the rich moist soil.|Scratched into the fieldstone&#039;s uneven surface is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T13|Haven west gate|RanikMap30a|Unyns|RanikMap34|Therengia|Unknown|[Mistwood Forest Road]&amp;lt;br&amp;gt;Faded red bricks, once neatly laid in a herringbone pattern, now exist only as scraps of pavement heaved up and broken by years of neglect.  Weeds grow through the crumbled mortar, obscuring the direction of the road.  Wild roses climb in a high thicket along the northern side of the road to form a tangled mass of sweetly scented thorns.|The sign of the deer antler is scratched into the surface of the faded red brick.}}&lt;br /&gt;
{{RTS|T14|Unyns|RanikMap34|Haven west gate|RanikMap30a|Therengia|Unknown|[Mistwood Forest]&amp;lt;br&amp;gt;Fallen logs, bark peeled away to reveal weathered grey wood beneath, are arranged in a semicircle around a rock-lined fire pit.  The ashes are cold now, but wood piled between two saplings marks this as a frequent resting place for travelers.|A small circle of wood tied to the sapling is painted with the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T15|Langenfirth|RanikMap41|Therenbrough|RanikMap41|Therengia|Beginner|[North Road, Danduwen Forest]&amp;lt;br&amp;gt;Hedges of primroses and sunny yellow cat&#039;s-ear edge the road, adding a festive and fragrant border to the towering trees.  Occasionally, tiny brown woodmice dart out of the hedges, quickly grabbing seeds from the ground and scampering back into their flowery home.  You also see an adult oak log.| Carved into the end grain of the oak log is the sign of the crested shield.}}&lt;br /&gt;
{{RTS|T16|Langenfirth|RanikMap41|Deer Trail|RanikMap34|Therengia|Unknown|[North Road, Danduwen Forest]&amp;lt;br&amp;gt;|Expertly carved into the smooth surface of the river stone is the sign of the deer antler}}&lt;br /&gt;
{{RTS|T17|Deer Trail|RanikMap34|Rossman’s Landing|RanikMap34|Therengia|Unknown|[Mistwood Forest, Deer Trail]&amp;lt;br&amp;gt;Leaves whisper in the wind, twisting to reveal their red-veined undersides.  Quiet and peaceful, the serenity is belied by scraps of blood-stained fur caught on the rough bark of a tree trunk and the marks of claws in the damp loam of the forest floor.|Tied to a low branch is a small circle of wood painted with the sign of the gravestone and deer antler.}}&lt;br /&gt;
{{RTS|T18|Deer Trail|RanikMap34|Langenfirth|RanikMap41|Therengia|Unknown|[Mistwood Forest, Deer Trail]&amp;lt;br&amp;gt;Moisture trickles down the face of a sandstone cliff, gathering in a shallow pool at the base.  Year after year, such trickles wear away at the smooth surface, leaving behind striated chimneys carved out of the surrounding rock. |Red paint on the circle of mistwood marks the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T19|Narrow Trail|RanikMap34|Rossman’s Landing|RanikMap34|Therengia|Unknown|[Mistwood Forest, Narrow Trail]&amp;lt;br&amp;gt;|Painted on a small circle of mistwood is the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T20|Rossman’s Landing|RanikMap34|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[Mistwood Forest, Northwest Road]&lt;br /&gt;
Almost as wide as a Gor&#039;Tog is tall, a lightning-blasted stump is all that remains of a once-mighty mistwood tree.  The charred wood, crackled by heat, is split into jagged spikes that tower above the fallen branches.  Blueberry bushes cluster around its base, thriving in the ashes.  To the northwest, the forest gives way to fields of wheat and barley surrounding a palisaded wooden fort.  You also see a tan lynx that is sleeping.&lt;br /&gt;
Obvious paths: east, northwest.&amp;lt;br&amp;gt;|Painted on the small circle of weathered mistwood is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T21|Rossman’s Landing|RanikMap34|Shepard’s Meadow|RanikMap34a|Therengia|Unknown|[Mistwood Forest, Forest&#039;s Edge]&lt;br /&gt;
Soft-edged shadows pool beneath the low shrubs at the edge of the forest.  The path winds back and forth as it traverses the thicket, obeying the instincts of generations of deer as they follow the sound of rushing water that heralds a nearby river to the south.&lt;br /&gt;
Obvious paths: south, northwest.&amp;lt;br&amp;gt;|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
{{RTS|T22|Shepard’s Meadow|RanikMap34|Rossman’s Landing|RanikMap34a|Therengia|Unknown|[Shepherd&#039;s Meadow, Grazing Land]&amp;lt;br&amp;gt;|Crudely scratched into a smooth fieldstone is the sign of the deer antler and gravestone.}}&lt;br /&gt;
{{RTS|T23|Therenbrough|RanikMap41|Langenfirth|RanikMap41|Therengia|Beginner|[North Road, Farmlands]&amp;lt;br&amp;gt;Tawny acres of birch trees and furlongs and picturesque crofter&#039;s cottages spread out across the land, forming an enchanting panorama of Therengian farmland.|Carefully chiseled into the weatherworn fieldstone is the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T24|Gwenalion Fens|RanikMap40a|Rossman’s Landing|RanikMap34|Therengia|Very Advanced|[Gwenalion Fens]&lt;br /&gt;
A fallen log blocks the path to the south and forces travelers to skirt around the puddle at its base.  Many years dead, its branches are chewed off, its trunk is split, and old char marks near a split limb hint at fire or lightning as a contributing factor in its demise.  But life springs from death in the fens as in the forest, and graceful orchids and bromeliads have turned the fallen trunk into a nurse tree on which they feed.&lt;br /&gt;
Obvious paths: north, southeast, southwest, northwest.&amp;lt;br&amp;gt;|Angular lines deeply etched into the rock form the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T25|Gwenalion Fens|RanikMap40a|Haven Ferry South Side|RanikMap14|Therengia|Unknown|[Gwenalion Fens]&amp;lt;br&amp;gt;Wood chips litter the ground around a low stump.  The surface is smooth and slightly curved, making a perfect seat on which to rest before continuing on the way, and the pile of broken sticks and snapped limbs tossed into the nearby underbrush suggests that a youngster just learning to carve wood has done just that.|The scratched lines form a rough image of a rolling wave.}}&lt;br /&gt;
{{RTS|T26|Rossman&#039;s Landing|RanikMap34|Deer Trail|RanikMap34|Therengia|Unknown|[Mistwood Forest, Narrow Trail]&amp;lt;br&amp;gt;The road wends its way back and forth through the trees.  Little more than a dirt track bordered by curseweed and other thorny shrubs, its rutted surface is shadowed by overhanging branches.  The silence is broken from time to time by low growls or the chirping of unseen birds.  You also see a dense rose thicket.|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ilithi ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|I1|Gondola South Side|RanikMap64|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br&amp;gt;The packed-down road that winds its way through the mountains glitters with chips of onyx that have been embedded in it, lending the pass its darkling name.  The Spine Mountains stretch like an arched cat to the east and west.  Said to be the only part of the World Dragon visible through the shell of the earth that encases the mythic creature, the little fable seems to be confounded by the fact that the mountain is clearly stone and earth, not scale and bone.  You also see a wrecked catapult.|The sign of the standing horse is formed in deep relief on the surface of the ebony stone.}}&lt;br /&gt;
{{RTS|I2|Gondola South Side|RanikMap64|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Obsidian Pass, The Edge of the Forest]&amp;lt;br&amp;gt;The tall shadow of the Spine Mountains towers into the skies, casting a dark shroud over the area.  Thin, green grasses and small wiry flowers eat away at the crumbling rock here at the base of the foothills.  Their presence signifies the proximity of the forest&#039;s edge.  You also see a switchbacked path leading into the mountains.|The sign of the mountain gorge is faintly visible on the post.}}&lt;br /&gt;
{{RTS|I3|Shard|RanikMap66|Gondola South Side|RanikMap64|Ilithi|Beginner|[Lake of Tears, East Gate Road]&amp;lt;br&amp;gt;The expansive body of water that Shard is constructed over ripples as a slight breeze brushes over the lake, the cool calmness radiating from the serene cobalt surface almost hypnotic.|Sinuous ridges raised in the smooth surface of the stone form the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I4|Shard|RanikMap66|Gilen Otso Steppes|RanikMap71|Ilithi|Beginner|[Southern Trade Route, Road to Shard]&amp;lt;br&amp;gt;Elegant rosewood trees line the roadside, their pale red leaves rustling as they slowly drift to the ground.  To the south, the tips of a crystal city peek into view.|A small tile painted with the sign of the standing horse is bound with cord to a low branch.}}&lt;br /&gt;
{{RTS|I5|Gilen Otso Steppes|RanikMap71|Shard|RanikMap66|Ilithi|Beginner|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;The trail fades into a narrow channel left by the course of a long-ago flash flood, though a network of tracks on the other side indicates that it continues.  Nearly overgrown with a lush tangle of evening primrose bushes that fill the night with their intoxicating scent, the channel still bears the marks of the torrent that created it.|The sign of the tall spire is painted onto a thin clay tile bound to a branch of the bush with cord.}}&lt;br /&gt;
{{RTS|I6|Gilen Otso Steppes|RanikMap71|Gondola South Side|RanikMap64|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;Thick-spiked windfeather and mature bluestem create a nighttime mosaic worked in moonlight and shadows that stretches to the horizon, competing with the vastness of the sky.  Occasionally, the joyful, raucous yips of coyotes can be heard as they hunt for field mice or create their particular and unique brand of trouble.|An arc of clay tile nestled in the grass is painted with the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I7|Blackthorn Canyon|RanikMap68b|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Blackthorn Canyon, Entrance]&amp;lt;br&amp;gt;Broad arms of stone rise to either side, drawing the ancient road into the cool embrace of a dark canyon that wears a grey-green mantle of forested slopes and lacy snowcapped peaks.|Sinuous ridges rising from the granite surface form the sign of the standing horse.}}&lt;br /&gt;
{{RTS|I8|Gilen Otso Steppes|RanikMap71|Hibarnhvidar|RanikMap115|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;The tawny expanse of grasses is broken by the dark crowns of several oak trees nearby. Clumps of coyote mint thrust themselves up amongst the grasses, permeating the air with a sharp-sweet scent when crushed underfoot.|Partially hidden by the grass is the sign of a stocky miner.}}&lt;br /&gt;
{{RTS|I9|Gilen Otso Steppes|RanikMap71|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;Screens of grass part to allow passage but quickly close ranks again, as though reminding travelers that they are merely visitors in this place.  Trilling through the bright air, the sonata of savannah sparrows and meadowlarks accompanies the sun as it stakes its claim on the prairie.|The grass almost conceals the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I10|Gilen Otso Steppes|RanikMap71|Blackthorn Canyon|RanikMap68b|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;Ridges in the earth mark the place where water once flowed, and will likely flow again if rains are heavy.  Thanks to the presence of a bare trace of silt left behind by the flood, ghostflowers inhabit the sides of the channel.  The rounded, bushy plants are crowded with translucent, pale yellow blossoms in branched clusters.|The sign of the crenellated wall has been carefully painted on a thin clay tile.}}&lt;br /&gt;
{{RTS|I11|Shard|RanikMap70|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Western Road, Foot of Wyvern Mountain]&amp;lt;br&amp;gt;Chunks of rock and debris have fallen from the heights of the mountain to lie scattered haphazardly on the road.  The air is dense with the scent of mosses and damp earth, and the sound of Wyvern&#039;s great waterfall rumbles all around.  To the north, the Dragon Spine Mountains lurch in jagged silhouette against the skyline.|The deep cuts form the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I12|Shard|RanikMap70|Ferry to Ain Ghazal|RanikMap115|Ilithi to Forfedhdar|Unknown|[Wyvern Trail, Narrow Path]&amp;lt;br&amp;gt;Fields lie fallow and overgrown by weeds, the farms abandoned to time and the wind.  With each step, a small cloud of dust rises into the air to hang there for a moment before dispersing.|The split river sign is clearly painted on the rusty blade.}}&lt;br /&gt;
{{RTS|I13|Gondola South Side|RanikMap64|Shard|RanikMap66|Ilithi|Unknown|[Obsidian Pass, Foothills]&amp;lt;br&amp;gt;A wooded path winds its way through some low foothills on the edge of both forest and mountain.  To the south stands the Forest of the Dragon&#039;s Breath, a place of much myth and legend.  To the north, the Spine Mountains rise over the land, their jagged peaks tearing rents into the sky.|Raised lines in the otherwise smooth surface of the mica-flecked stone form the sign of the tall spire.}}&lt;br /&gt;
{{RTS|I14|Gondola South Side|RanikMap64|Blackthorn Canyon|RanikMap68b|Ilithi|Advanced|[Dragon&#039;s Spine, Mountain Foothills]&amp;lt;br&amp;gt;The trail becomes spotty as it meanders its way along the rock strewn canyon beside a wide riverbed containing a tiny trickle of water.  Sage and juniper cover backsides of steep tan sandstone hogback ridges that angle downward toward Shard.  Underbrush rustles as tiny brown sparrows, blue-bellied lizards, and russet squirrels forage for food.  You also see a switchbacked path snaking its way out of the mountains.|The sign of the crenellated wall is scratched onto one of the ridges of the sandstone.}}&lt;br /&gt;
{{RTS|I15|Blackthorn Canyon|RanikMap68b|Gondola|RanikMap64|Ilithi|Advanced|[Blackthorn Canyon, Entrance]&amp;lt;br&amp;gt;Clusters of hardy scrub oak and pine struggle to grow through the uninterrupted shadows thrown across the thin soil of the canyon floor by the surrounding mountains.  Each day life on the basin bottom fights to regain ground lost to the ravages of mining operations ages ago.|Etched onto an old miner&#039;s axe is the image of a swift cloud.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qi Reshalia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Q1|Ratha|RanikMap93|Old Fields Road|RanikMap94|Qi Reshalia|Easy|[Reshalia Trade Road]&amp;lt;br&amp;gt;The land near the city has been denuded of all vegetation save for weeds, and even the useful among their number have been rooted up and foraged into extermination.  All that&#039;s left are some scrubby grasses and a few patches here and there of a particularly ugly creeper.  An occasional insect creeps, hops or buzzes about its business, but even the bugs have largely sought more hospitable terrain.|The sign of the singing bluff is chiseled into a grey-veined brown fieldstone.}}&lt;br /&gt;
{{RTS|Q2|Old Fields Road|RanikMap94|Ratha|RanikMap92|Qi Reshalia|Easy|[Old Fields Road, Low Hills]&amp;lt;br&amp;gt;Tufts of grass grow around an old post.  A comparative oasis in this barren area, the small patch of life only further underscores the bleakness of the landscape.  The sullen volcano rises to the west and dominates the countryside with rumbles and belches.|Heavy lines burned into the sun-bleached wood form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q3|Ratha|RanikMap92|Abandoned Road (leucros)|RanikMap93|Qi Reshalia|Easy|[Reshalia Trade Road, Farmland]&amp;lt;br&amp;gt;The road runs close by the edge of the barley fields to the west.  On the opposite side of the way the land resembles a rural garbage heap.  The farmers apparently dumped stumps and boulders dug out of the fields across the road, and then continued dumping anything else they didn&#039;t want there in subsequent years.  Beyond the narrow strip of rocks and refuse the land rises in a steep slope, a berm covered with grass and weeds and loose-looking rocks.|Deep lines etched into the rotting wood form the sign of the broken road.}}&lt;br /&gt;
{{RTS|Q4|Abandoned Road (leucros)|RanikMap93|Ratha|RanikMap92|Qi Reshalia|Easy|[Abandoned Road, The Pit Edge]&amp;lt;br&amp;gt;More a path than a road, the way circles the gap where the pit edge has crumbled away.  The new face is almost vertical, eroded deeply and as yet untamed by plant or weather.  The gravel miners far down in the pit seem to avoid the area just below the gap, perhaps from bitter experience.|Thin lines etched into the basalt form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q5|Gravel Pit (leucros)|RanikMap93|Roadblock|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Gravel Pit]&amp;lt;br&amp;gt;The sounds of hard labor drift out of the gravel pit to one side of the road.  The whacking of pickaxes, the scrape and crash of rock being loaded with shovels, the ringing of sledge hammers and the rattle of gravel in sorting screens all blend into a chaotic din that assaults the ears.  The woods on the other side of the road are thin, with many stumps and few grown trees.  The wooden scaffolding and sheds and lean-tos down in the pit show where the wood likely went to.|The lopsided sign of the one-legged seabird is artistically carved into the wood.}}&lt;br /&gt;
{{RTS|Q6|Roadblock|RanikMap93|Reshalia Trade Road (leucros)|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Woods]&amp;lt;br&amp;gt;The grass shivers in waves on the ground as the breeze from the ocean passes over it.  A ring of little brown-capped mushrooms is set in the shade of a tree, like a council room for tiny fae, gathered to discuss a coming moonlight dance or the flavor of this season&#039;s honeydew.  You also see a tall oak tree.|The sign of the caravan wheel is burned into the bark of the branch.}}&lt;br /&gt;
{{RTS|Q7|Shadaer Jama Pass|RanikMap98|Geshiger (snow goblins)|RanikMap98b|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer Jama]&amp;lt;br&amp;gt;Dark basalt towers above, the natural walls of the selhin dava rising several thousand feet above the path.  Brilliant white light shines from the Twin Sentinels of Aesry Surlaenis&#039;a, guarding either side of the pass.  A narrow dirt path runs through the pass.|Fluid lines etched into the black stone form the sign of the glacier.}}{{RTS|Q8|Geshiger (snow goblins)|RanikMap98b|Shadaer Jama Pass|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Geshiger]&amp;lt;br&amp;gt;The narrow passage to the south opens out into a large echoing cavern, with icy walls soaring into darkness.  The soft brushing sound is that of falling particles of frozen mist -- it whispers as it touches the floor, the chunks of fallen rock, or your face.|Visible beneath a shifting layer of snow is the sign of the terraced road.}}&lt;br /&gt;
{{RTS|Q9|Aesry Docks|RanikMap98|Hart Hall|RanikMap98c|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer]&amp;lt;br&amp;gt;A few small boats are anchored away from the pier.  The waters below are alive with scores of fish that come to feed off of the trash that is dumped into the harbor each night.  The reek of decaying garbage rises from the water.  You also see a wooden ladder.|The lines forming the sign of the standing buck are still visible on the eroded timber.}}&lt;br /&gt;
{{RTS|Q10|Hart Hall|RanikMap98c|Aesry Docks|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Wooded Path]&amp;lt;br&amp;gt;Young aspens that quiver with each breeze grow in the space beneath the towering rowans.  The smaller growth screens and shelters the area from the forest beyond, forming a natural sanctuary.  You also see a pine log cabin.|The sign of the troubled wave is finely carved into the tree&#039;s tender bark.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|F1|Gear Gate|RanikMap141|Gondola South Side|RanikMap64|Forfedhdar to Ilithi|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br&amp;gt;The frost-covered remnants of several broken crates rest in a heap along the back valley wall, their weather-worn surfaces painted with a faded blood-red insignia.  Small patches of slowly shifting snow rest in wind-lashed drifts.  Gentle wisps of white crystals dance across the ground with each errant breeze.|The crate bears the sign of the swift cloud.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTS|F2|Ferry to Ain Ghazal|RanikMap115|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;One might almost call traveling the Haalikshal Highway a pleasure, given the luxury of a good road, pastoral surroundings and views of majestic mountains.  Why, even the scarecrows are distinctive, judging by the one erected some distance from the road.|The branded sign on the stake resembles a stocky miner.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTS|F3|Ferry to Ain Ghazal|RanikMap115|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;The road rises and falls over the hills that slope from the western mountains to the river landing.  The evidence of Dwarven industry lies on every side, and not just farming or herding --  cultivated wood lots testify to a thriving logging business, and loaded ore wagons rumble from the mines to the forges of Hibarnhvidar.|The moss has been cleared in one spot to expose the sign of the white tipped peak.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F4|Ferry to Ain Ghazal|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;Rugged terrain forces the road to sometimes hug a hillside or avoid an outcropping of rock.  But the Dwarven penchant for straight lines is evident in the stone bridges that leap streams and the fills and cuts that smooth the way.|The trailmarker bears the image of a raven in flight.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F5|Hibarnhvidar|RanikMap115|Gilen Otso Steppes|RanikMap71|Forfedhdar to Ilithi|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;The road lies along the side of the western range, passing from sight at times as it follows the contours of the hillside.|Clearly visible on the worn rock is the sign of a standing horse.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F6|Hibarnhvidar|RanikMap115|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;For a stretch of several hundred yards the road widens, taking advantage of a natural ledge.  The area offers unobstructed views of the roadway for a good distance up and down the slope, and the level ground allows caravans or wagons going in opposite directions to pass in safety.|The image of a mountain trail is scratched into the shard.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F7|Hibarnhvidar|RanikMap115|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;A spate of water roars down the mountainside with deafening noise and drenching mist, rushing under a stone bridge that carries the road across its path. A high brick parapet on the side toward the cataract screens the roadbed from the worst of the spray.|The sign of the split river is faintly scratched on the bridge.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F8|Hibarnhvidar|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;Nearing the summit, the road traverses its steepest grade in its passage along the mountainside. A stone parapet lines the valley side of the roadway, giving warning and some protection against a misstep. Iron eyebolts have been driven into the cliff face, spaced about a furlong apart, for wagons that need to be secured while the team is changed or repairs are made.|Barely visible beside the eyebolt is a raven in flight.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F9|Mountain Giants|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to send them skittering down the path.  On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out of the mountainside.  On the other is air, though a fall here would deal little damage.|The white tipped peak is painted clearly on the slab.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F10|Mountain Giants|RanikMap125|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Himineldar Shel, Trail&#039;s End]&amp;lt;br&amp;gt;As the trail abruptly leaves the wooded area, a large cracked boulder almost completely blocks the path.  In the distance, the winds and weather have left only the hardiest of pines and shrubs on this face of the mountain.|Carved into the boulder is the sign of the icy stalactite.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F11|Mountain Giants|RanikMap125|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[On the Mountainside, The Crevice]&amp;lt;br&amp;gt;Seismic force has sundered the mountain, splitting the summit to leave behind a vast crevasse.  Pine trees, gnarled and stunted at this altitude, grow in scattered clumps with fallen trunks littering the area.|The branding on the trunk shows a stocky miner.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F12|Hibarnhvidar|RanikMap119|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hawstkaal Road, Chedik Bridge]&amp;lt;Br&amp;gt;Cresting above the thundering rapids, the bridge affords the traveler a panoramic vista of the entire region. To the north, the forests of northern Forfedhdar extend as far as the eye can see.  Southward lies the great walled city of Hibarnhvidar, backed by the mountains rising in the distance. The river rushes onward to the west, where it empties into the many-armed Sawstwar Lake.|The sign of the charging boar is etched into the bridge wall.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F13|Boar Clan|RanikMap121|Black Goblins|RanikMap128|Forfedhdar|Unknown|[Boar Clan, A Narrow Dirt Road]&amp;lt;br&amp;gt;Softwood trees make up much of the forest glade but there are also many hardwoods scattered throughout. Deep grunting sounds echo through the darkness from deeper in the glade.|The sign of the winding river is partially obscured by the grass.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F14|Boar Clan|RanikMap121|Clerics Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;Situated at the peak of its steady, gradual climb from the Biiskbowr River, the land is relatively level here but begins to descend to the southeast. A ring of firs circles a small clearing, which houses a stone bench upon which weary travelers can rest.|On the rock beside the bench is the sign of the monastery.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F15|Boar Clan|RanikMap121|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;The evergreens flanking the thoroughfare are tall and straight with high crowns of thickly needled branches. Tight clusters of shiny-leaved azalea dot the understory amid sprawling groups of feathery fern.|Behind the fern is the sign of the stocky miner.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F16|Boar Clan|RanikMap121|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;Long pine boughs reach down from above to brush the pates of the road&#039;s taller travelers.  The wind plays in the branches and releases their clean, crisp scent. Occasionally, the trees&#039; movement will liberate sap-sugared pinecones that fall to the ground with a dense &amp;quot;thud.&amp;quot;|Branded on the pine bough is the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F17|Boar Clan|RanikMap121|Black Apes|RanikMap130|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;Far from large cities or towns, animals in this forest have little fear of passersby. Here and there, one can see deer browsing shoots of grass unconcernedly or a hare twitching its nose in curiosity. A sound in the distance is more likely to be the growl of a prowling bear than a hammer striking an anvil.|The tree trunk shows the sign of a stand of trees.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F18|Hibarnhvidar|RanikMap119|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, North River Bank]&amp;lt;br&amp;gt;The impressive Chedik bridge spans the Segoltha to the south, rising in a sturdy granite arch above the rapids. To the north, the Dwarven-laid paving stones end abruptly, and the road becomes packed dirt, still navigable but more subject to the whims of nature.|The rock bears the sign of the monastery.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F19|Black Apes|RanikMap130|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Paasvadh Forest, Understory]&amp;lt;br&amp;gt;Spindly shoots adorned with only a pale leaf or two spring up from a low mound in the mulch.  Whatever lay composting beneath the leaf-strewn mound is nourishing the next generation of the forest that will compete for a space in the canopy when an elder falls.|The charging boar is half visible under the rotting leaves.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F20|Black Goblins|RanikMap128|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hunter&#039;s Glade, Northern Tract]&amp;lt;br&amp;gt;Cooler night winds sigh among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.|Branded on the base of the pine is the sign of the charging boar.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F21|Vela&#039;Tohr Overlook|RanikMap136|Blighted Tangle (Dryad)|RanikMap134|Forfedhdar|Unknown|[Hag&#039;s Crag, Vela&#039;Tohr Overlook]&amp;lt;br&amp;gt;Shattered pieces of granite, finely dusted with tiny flecks of crystal, are strewn along the ground and encased in thin films of ice.  Occasionally, additional pieces careen down the mountainside, skittering to an abrupt halt to lie amidst the rocky debris that has accumulated.|Cut into the granite is the sign of the briar patch.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F22|Vela&#039;Tohr Overlook|RanikMap136|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br&amp;gt;Small rugged pebbles and sharp rock splinters scatter the area, runoff from the majestic mountain towering above.  Random spots of green -- vegetation battling with the debris it&#039;s buried in -- offer muted color amidst the drab shards.|The chunk of debris bears the sign of the charging boar.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F23|Vela&#039;Tohr Overlook|RanikMap136|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br&amp;gt;Clinging precariously to the stony ground, scrub pines sway and rustle in time with the fickle wind.  Pebbles shift alarmingly underfoot and a few skitter over the edge of the ridge, a perilous reminder of rockslides.  Stubborn ice glints dully from the shadowed clefts in the granite cliffs.|Painted at the base of the pine is the sign of the monastery.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F24|Vela&#039;Tohr Overlook|RanikMap136|Hags Crag|RanikMap137|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br&amp;gt;Bent and twisted by strong mountain winds, an ambitious copse of witchclaw trees struggles along the sloping rise.  Huddled in solitude at the edge of the ridge overlooking the tangle, a scraggly pine draped with veils of crone&#039;s hair moss broods over its reflection in a dark pool.|Faintly carved on the broken bough is the sign of a mountain temple.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F25|Vela&#039;Tohr Overlook|RanikMap136|Dark Burrows (Ogres)|RanikMap135|Forfedhdar|Unknown|[Vela&#039;Tohr Overlook, Rocky Cliff]&amp;lt;br&amp;gt;Horizontal cracks rive the rock face below, offering scant finger- and toeholds.  The slope rising above this small ledge angles inward for a slightly easier climb.  Crumbling stone and small pebbles trickle down the cliff, careening and echoing noisily as they make their rapid descent.  The temperature begins to drop considerably in the higher altitude.|You notice a trailmarker cut into a crumbling stone.Cut into stone is a stylised jagged fissure.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F26|Cleric Guild|RanikMap129|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Pilgrimage Trail, Overlook]&amp;lt;br&amp;gt;The trees thin to the north, exposing a warm twinkle of lights indicating a small settlement down slope.  Occasionally a small, rodent-like creature scurries out of the concealing vegetation beside the road to disappear into the thick grass on the other side.|The scratches on the stone form the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F27|Cleric Guild|RanikMap129|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br&amp;gt;A faint orange glow rises above the dark wall from the torches and lamps of the buildings within.  Chill breezes mutter through the dry grass, carrying a faintly disturbing scent of decay and ash.|Cut into the wall is the sign of the stocky miner.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F28|Cleric Guild|RanikMap129|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br&amp;gt;A high wall along the dirt road prevents goats from wandering into the monastery&#039;s fields.  The intermittent, brisk snap of cloth fluttering in wind emanates from somewhere in the night off the west side of the track.|The charging boar is painted at the base of the wall.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F29|Dark Burrows (Ogres)|RanikMap135|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Dark Burrows]&amp;lt;br&amp;gt;Damp walls close in tightly, thin rivulets of water trickling and dripping into puddles on the stone floor.  The rough granite has been partially smoothed into angular planes of chiseled rock.  A flickering torch dimly illuminates the tunnel and provides evidence that this area is regularly traveled.|You notice a trailmarker chiseled into a piece of jagged granite.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F30|Blighted Tangle (Dryad)|RanikMap134|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Blighted Tangle]&amp;lt;br&amp;gt;Draped with tattered grey moss, the barren trees resemble skeletal black arms clad in the rotting remnants of winding sheets.  Reaching through the icy fog shrouding the forest, the dense tangle of vegetation forms an impenetrable barrier blocking passage at nearly every turn.|Barely visible under the dropping moss is the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F31|Hags Crag|RanikMap137|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hag&#039;s Crag, Cliff Ledge]&amp;lt;br&amp;gt;Nature&#039;s hand has carved out a steep escarpment that leads upwards.  Wind-filled tempests and natural elements have eroded and shaped it lovingly -- a harsh testament to the power they wield.|Cut into the side of the eroded boulder is the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F32|Ferry to Ain Ghazal|RanikMap115|Shard|RanikMap70|Forfedhdar to Ilithi|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;The road moves among low hills, through a patchwork quilt of fields and wood lots. The cry of a boatman on the nearby river breaks the night silence from time to time.|A clear representation of a tall spire is painted on the smooth rock.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F33|Raven&#039;s Point|RanikMap126&amp;lt;br&amp;gt;Genie Map#: 127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br&amp;gt;The sweet aroma of pipe tobacco and rum drifts into the area from somewhere beyond the battle-scarred walls of Raven&#039;s Point, carried upon the bitter cold mountain air that swirls about the crystalline valley. Several rows of icicles cling to the sharpened peaks of the rough-cut walls, trembling slightly as the fur-clad guards stomp along their patrols with military precision.|The base of the wall bears a scratched representation of a mountain trail. | 127}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F34|Raven&#039;s Point|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br&amp;gt;Rough-cut wooden beams set firmly into the frozen ground mark the exterior of the outpost, forming an impenetrable barrier that sinks seamlessly into the black stone walls of the valley. The clanking thud of armored boots striking the battlements perched atop the walls of Raven&#039;s Point echo amongst the curling ice structures that line the valley floor.|The branding on the beam shows the sign of the split river. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F35|Raven&#039;s Point|RanikMap126|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br&amp;gt;The distant sound of chatter and the warm scent of fresh cooking sizzling on an open fire drifts over on the chill mountain air from somewhere behind the walls of Raven&#039;s Point to the south. A maze of curious ice formations fill the interior of the valley, casting tangled shadows upon the dark walls that enclose this sheltered black rock gorge.|Chiseled marks form an image of a stocky miner on the boulder. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F36|Raven&#039;s Point|RanikMap126|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br&amp;gt;The darkened walls that enclose the pass widen to give ample space for a small army to pass with room to spare. The black stone, covered in a semitransparent ice, glistens in the available light cast from the small portion of sky overhead.  Every minute sound is magnified nearly tenfold as it reverberates off the thick walls, filling the barren pass with curious echoes.|A white tipped peak can be made out under the icy sheen. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F37|Seord Kerwaith|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.&amp;lt;br&amp;gt;Barely visible in the darkness, tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.|Cut into the boulder is the sign of the split river. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F38|Seord Kerwaith|RanikMap126|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Winding deeper into the mountains, the narrow trail is all but hidden in the snow-covered rock and scree. Periodically, the blowing snow lessens and the briefest glimpse of a stone structure can be seen rising between two peaks in the distance. Around each bend in the trail another towering mountain rises.|The trailmarker shows a stylised representation of an icy stalactite.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F39|Seord Kerwaith|RanikMap126|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, A High Promontory]&amp;lt;br&amp;gt;Like the spine of a sleeping dragon, the high ridgeline twists and winds its way through the mountains.  Fractured rock and stony spires rise into the sky, while fathomless chasms and fissures reach into the heart of the range. Rolling plains can be seen in the distance.  Meandering between outcroppings and across deep channels, the small trail leads travelers across the promontory. The rockslides and avalanches common to this area are evidenced by frequent rumblings heard echoing across the mountains.|The rock shows an image of a raven in flight. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F40|Seord Kerwaith|RanikMap126|The Black Spire|RanikMap142?|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Subjected to ferocious winds, this region of the mountain pass is nearly devoid of snow.  Barren rock outcroppings, some covered with a thick layer of ice, lend an eerie sense of desolation to the landscape. Little survives the bitter temperatures and the infertile mountain soil is incapable of supporting all but the most primitive of life forms. Hidden between some of the larger boulders, small patches of snow struggle to maintain a foothold on the mountain.|On the side of the boulder is the sign of the black spire. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F41|Seord Kerwaith|RanikMap126|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, A Narrow Ledge]&amp;lt;br&amp;gt;Shattered buttes loom along the horizon, carved by the eroding effects of snow and ice over the centuries into gigantic fissures and chasms, forming small rocky minarets. The spiny pinnacles thrust up into the sky like ancient watch towers, guardians over an inhospitable land. High above, a natural stone bridge connects the mountain to a distant butte.|The sign of the mountain trail is cut into the stone. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F42|Seord Kerwaith|RanikMap126|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Raging winds assault the range of mountains on a continual basis, many of the highest peaks are hidden behind obscuring clouds of swirling ice crystals.  Little survives in this frigid climate, the last vestiges of plant life suffocated long ago beneath a chilling blanket of snow. Animals once thrived in these mountains, but have since abandoned this inhospitable region for more temperate climes. Cold and heartless, the ancient mountains look down upon the weary traveler with disdain and contempt.|The scratched markings form the image of an ice-rimmed cave.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F43|Jeol&#039;gelvmoraen|RanikMap127|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br&amp;gt;Shifting beams of dancing sunlight filter in though a partially obstructed opening that splits the pinnacle of the ceiling, causing the surrounding walls to glisten like a freshly cut diamond. Snow-dusted icicles hang between the rough patches of stone that protrude from the foot of the gap, stretching down the faceted walls almost to the floor.|Painted on the wall is the sign of the white-tipped peak. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F44|Jeol&#039;gelvmoraen|RanikMap127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br&amp;gt;Countless niches, cut into the otherwise smooth surface of the shimmering pale blue ice, reach up to the stalactite-lined ceiling. Several matted white pelts, each bearing large and unsightly stains, rest atop thick beds of straw and decayed plant matter that line the frozen floor of each niche. Small shards of white bone and tattered bits of armor have been neatly piled near a frozen basin dug into the ground, surrounded in a liberal dusting of fine black ash.|The corner of the pelt bears the sign of the mountain trail. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F45|Ice Cavern|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br&amp;gt;Claustrophobia easily affects those susceptible, as perspective in here is skewed: the floor slopes slightly upward while the ceiling seems to plunge suddenly, looming just above a Gor&#039;Tog&#039;s head. Protrusions of thicker ice along the tunnel-like walls narrow the passageway further.|Chipped into the wall is the sign of the white-rimmed peak.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F46|Ice Cavern|RanikMap125|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br&amp;gt;Slippery tunnels, narrowed by ice, seem to twist and turn in no ordered direction. A huge stalagmite forming here hampers progress even further. Slick deposits of lime and frost coat the floor so thickly that in places only the most agile can safely pass between it and the ceiling.|The rock set into a carved hollow in the stalagmite bears a painted image of a mountain trail.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F47|Mountain Giants|RanikMap125|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[In the Crater, Communal Area]&amp;lt;br&amp;gt;Clearly composed of broken pieces of caravans and wagons, a large, disorganized semicircle of debris occupies the center of the area.  One oddly decorated caravan remains mostly intact, placed by itself beneath a small ledge. Darkened areas on the ground are in the cleared area inside the circle.|The image of an ice rimmed cave is clear on the wood.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F48|Mountain Giants|RanikMap125|The Black Spire|RanikMap142?|Forfedhdar|Unknown|[In the Crater, The Pit]&amp;lt;br&amp;gt;Moving around a line of pine trees, the rise in the ground prevents falling into the deep pit that fills the whole area. A ledge overhangs the pit, allowing any available light to penetrate but still protecting it from weather.  The only passable path seems to be to the northwest, as other ways are blocked by looming obstacles in the darkness.|The base of the boulder shows the sign of the black spire.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F49|Mountain Giants|RanikMap125|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to bounce away into the darkness. On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out from the mountainside. On the other is air, though a fall here would deal little damage.|Perched on the limb is a small polished wooden raven in flight.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F50|Gear Gate|RanikMap141|Gilen Otso Steppes|RanikMap71|Forfedhdar to Ilithi|Unknown|[Seord Kerwaith, Shadowed Copse]&amp;lt;br&amp;gt;The densely packed trees tower above the winding path, their canopies growing together to cast shifting shadows along the rocky trail. The rustle of leaves trickles down from the lush treetops as flying squirrels leap from branch to branch, chattering noisily as they jump though the sea of green leaves.|Hanging from the branch is a rough wooden standing horse.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F51|Western Road (gryphons)|RanikMap141|Shard|RanikMap70|Forfedhdar to Ilithi|Unknown|[The Western Road, Foothills]&amp;lt;br&amp;gt;Northward lies a heavily forested region cast in shade so deep it&#039;s hard to see more than a score of yards in that direction. To the south the forest is not so dense, although the trees and the ridges still limit the line of sight.|Burned into the limb is a representation of a tall spire.}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Ranger]]&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=382821</id>
		<title>Ranger trail system</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=382821"/>
		<updated>2014-11-14T01:55:31Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: /* Qi Reshalia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ranger Trail System is a complex route of ranger only trails which can cover vast distances in a short amount of time.  To enter the trail system, a ranger must first SCOUT TRAIL in the room which a trail begins, then GO TRAIL.&lt;br /&gt;
&lt;br /&gt;
An in game maps script can be found [[Trailmap_%28script%29|here]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See also: [[Trailmarker]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Difficulty meanings: (these are an estimate, actual ranks needed can vary due to perception) &amp;lt;br&amp;gt;&lt;br /&gt;
*Beginner - 55 Ranks of Scouting&lt;br /&gt;
*Easy - 85 Ranks of Scouting&lt;br /&gt;
*Intermediate - 105 Ranks of Scouting&lt;br /&gt;
*Advanced - 155 Ranks of Scouting&lt;br /&gt;
*Very Advanced - 175 Ranks of Scouting&lt;br /&gt;
*Expert - 255 Ranks of Scouting&lt;br /&gt;
== Zoluren ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Z1|Crossing NE Gate|RanikMap7|Kaerna Village|RanikMap9|Zoluren|Beginner|[Northern Trade Road, Farmlands]&amp;lt;br&amp;gt;Rich farmland surrounds the road on both sides.  The fresh scent of the tilled soil rises all about you.  Southward, the walls of a fair-sized city rise near the banks of a glistening river.  A faint haze of smoke hovers over the town, blurring the outlines slightly.  To the north, distant hills rear up against the grey-blue horizon.  You also see an open crate, a stone pile and an onager.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z2|Crossing NE Gate|RanikMap7|Haven Ferry|RanikMap14|Zoluren|Easy|[Northeast Wilds, Birder Lane]&amp;lt;br&amp;gt;One of the gates of the Crossing lies before you to the northwest, and a steady stream of adventurers flows by.  You notice a high proportion of wizards, grey-bearded and fierce-eyed, leaning on staves or muttering to themselves or their familiars.  A small lizard barely escapes death underfoot, and you pay more attention to where you tread, lest you inadvertently do in some Mage&#039;s favorite pet.|Sinuous lines etched into the stone form the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z3|Crossing NE Gate|RanikMap7|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Farmlands]&amp;lt;br&amp;gt;Open grassland mingles with small farmsteads as the wide road passes through a cut where a low hill rises.  The road is edged with tall hedges, apparently to keep cattle from wandering into the orchards and vegetable plots you see beyond the heavy, guarding branches.  Some distance to the south, you see the smoke and haze of a city of some size.  Northwards, low hills rise against the sky.|Carved into a slender branch in the hedgerow is the sign of the broken mountain. | }}&lt;br /&gt;
{{RTS|Z4|Crossing West Gate|RanikMap3|Knife Clan|RanikMap5a|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br&amp;gt;The path winds through a thick grove of trees running north and south along the walls of The Crossing.  The pleasant smell of flowers mixed with damp earth permeates the air, and birds sing cheerfully from their homes in the foliage.  Directly south, the trees part to reveal a grassy expanse stretching towards a low series of hills.|Shallow lines scratched into the smooth bark of the beech form the sign of the upright dagger. | }}&lt;br /&gt;
{{RTS|Z5|Crossing West Gate|RanikMap3|Wolf Clan|RanikMap5|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br&amp;gt;Several constellations twinkle in the sky above as you travel the Mycthengelde.|You recognize the sign of a paw print etched with precision into the hard-packed earth. | }}&lt;br /&gt;
{{RTS|Z6|Kaerna Village|RanikMap9|Crossing NE Gate|RanikMap7|Zoluren|Beginner|[Northern Trade Road, Open Grasslands]&amp;lt;br&amp;gt;To the south the land turns a rough brown, shifting abruptly from plains to farming land|Two felenok pine sticks have been lashed together with rawhide to form an X | }}&lt;br /&gt;
{{RTS|Z7|Kaerna Village|RanikMap9|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Northern Trade Road, Meadowlands]&amp;lt;br&amp;gt;The forest to the south is thick and dark, a stark comparison to the open meadow around you.  Short, springy grass grows in soft mounds over hillocks and hollows.  Tiny white wildflowers peek out amongst the greenery, their petals open to accept the sunlight.|Unknown | }}&lt;br /&gt;
{{RTS|Z8|Kaerna Village|RanikMap9|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Kaerna Outskirts]&amp;lt;br&amp;gt;There is almost a visible line drawn between the plains and the waystop of Kaerna, but it would appear that the thick grasses are winning out over the village&#039;s side-by-side buildings.  Off to one side stands an abandoned militia shack, a silent casualty to the ongoing war between civilization and nature.  You also see a weathered wooden sign.|The charred lines forming the sign of the broken mountain stand out against the pale wood. | }}&lt;br /&gt;
{{RTS|Z9|Kaerna Village|RanikMap9|Knife Clan|RanikMap5a|Zoluren|Easy|[Northern Trade Road, Open Grasslands]&amp;lt;br&amp;gt;Miles upon miles of uncivilized land lie before you, devoid of any sign of humanity.  A shifting sea of brown, green, and tan grasses rises about you, rustling with the movement of the occasional bird or butterfly that dares to plunge down into the vegetation.  A line of dark mountains rises to the north, shadowed and gloomy, they climb abruptly from the grasslands.|Wind and rain have smoothed the uneven lines forming the sign of the upright dagger | }}&lt;br /&gt;
{{RTS|Z10|Kaerna Village|RanikMap9|Wolf Clan|RanikMap5|Zoluren|Unknown|[Kaerna Village, Near The Well]&amp;lt;br&amp;gt;Meandering eastward from the village well, a grassy footpath follows a gentle decline away from the bustle of the Northern Trade road and through a small copse of oak and aspen trees.  Wildflowers grow in abundant banks on either side of the path, their delicate blossoms evolving with the seasons in an endless, ever-changing cycle of color and fragrance.  You also see an abandoned unremarkable cabin and the village well.|Unknown | }}&lt;br /&gt;
{{RTS|Z11|Dirge|RanikMap13|Kaerna Village|RanikMap9|Zoluren|Easy|[Lava Fields, Valley]&amp;lt;br&amp;gt;Fields of broken lava give way to a relatively open valley tucked between two gigantic rock outcrops.  Almost mountains in themselves, the outcrops rise steeply from the valley floor.  Nestled between them sits a small, drab-looking town.  Buildings made of the same black rock as the mountains straggle across the tiny valley and back into the narrowing gorge behind it.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z12|Dirge|RanikMap13|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Volcanic Ruins, Dirge]&amp;lt;br&amp;gt;Cinders and debris crunch beneath your feet as a cold wind stirs the ashes into small dust devils that dance about you in a curiously mocking way.  To the north, twin volcanic cones loom high into the sky.  The small town tucked between their towering masses seems to huddle in on itself.|The beveled cuts of a chisel mark the sign of the rolling wave on the soot-smeared boulder. | }}&lt;br /&gt;
{{RTS|Z13|Dirge|RanikMap13|Crossing NE Gate|RanikMap7|Zoluren|Easy|[Dirge, Hangman&#039;s Road]&amp;lt;br&amp;gt;A narrow path of relatively smooth cinders and crushed stone ambles aimlessly among dead grey ash-heaps and piles of stone that once were houses.  To the west and a bit north, a small hill rises, bleached white by the sun and the foul air until it resembles an exposed skull left unburied among the ruins.|Unknown}}&lt;br /&gt;
{{RTS|Z14|Knife Clan|RanikMap5a|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wilderness, Gully]&amp;lt;br&amp;gt;An occasional glimpse of distant peaks can be caught through the leafy canopy to the north.  The sounds of birdsong are muted, with only a faint melody breaking the silence.  A dry streambed cuts across the forest floor, spanned by an old rope bridge that sways gently in the breeze.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z15|Knife Clan|RanikMap5a|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wilderness, Sparse Forest]&amp;lt;br&amp;gt;There is a rustling sound in the undergrowth beyond a fallen tree.  Suddenly, up pops a squirrel.  He climbs up on the tree, stares around for a bit, then starts licking and cleaning his fur, pausing only to sniff at a tree beetle crawling nearby.|A rust-stained dagger embedded into the tree is inscribed with the sign of the horned horse. | }}&lt;br /&gt;
{{RTS|Z16|Knife Clan|RanikMap5a|Haven Ferry South Side|RanikMap14|Zoluren|Unknown|[Knife Clan, Woodlands]&amp;lt;br&amp;gt;Ancient trees soar skyward here in the heart of the primeval forest.  The mammoth trunks dwarf even the Gor&#039;Tog hunters that frequent the glade in search of game.  One blackened stump pays testament to the violent storms that sometimes frequent these lands.|A broken knife blade protruding from the thick stump is etched with the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z17|Wolf Clan|RanikMap5|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wildulf Woods, Dense Forest]&amp;lt;br&amp;gt;Soft, damp masses of dead leaves carpet the ground, filling the air with a moist, unpleasant odor.  Unsightly growths of a spongy, greenish-brown moss cover the trunks of many of the trees.  You can hear the murmur of rippling water nearby.  The carcass of a deer lays discarded on the ground.  A large black bird is perched on the ribs, casually pecking at decaying remnants of flesh.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z18|Wolf Clan|RanikMap5|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wildulf Woods, Dirt Road]&amp;lt;br&amp;gt;A wide dirt road cuts through impenetrable walls of timber and dense brush.  A sudden movement in the trees catches your eye, but when you turn to look, the forest stands still and silent.  You cannot shake the uncomfortable feeling that you are being watched and judged.  Several rough buildings stand at the southern end of the road.|Pale goblin bones tied together to form an X sway from the branches of a stunted sourwood tree to one side of the road. | }}&lt;br /&gt;
{{RTS|Z19|Wolf Clan|RanikMap5|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Wolf Clan Home, Worn Path]&amp;lt;br&amp;gt;As the path meanders from the road forest dense with undergrowth begins to take over.  Animals scurry in the brush cracking leaves and small limbs, making an orchestra of sound more complex than any town.  You also see a small clearing and a road.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z20|Crossing Ferry South Side|RanikMap60|Leth Deriel|RanikMap61|Zoluren|Beginner|[Southern Trade Route, Segoltha Plain]&amp;lt;br&amp;gt;The shouts of traders, caravan drivers, soldiers of fortune, scoundrels, thieves, bards, and less unsavory travelers echo across the flood plain along the road here as it narrows.  Everyone must jostle each other to pass.  Occasionally, a full-blown caravan or war party thunders by, which causes all the foot traffic to leap to the side of the road and turns the shouting to swearing.|Etched with an artist&#039;s hand, the fluid cuts in the stone form the sign of the great tree.}}&lt;br /&gt;
{{RTS|Z21|Crossing Ferry South Side|RanikMap60|Gondola North Side|RanikMap62|Zoluren|Unknown|[Endrus Forest, Clearing]&amp;lt;br&amp;gt;A thick, tangled wall of trees, underbrush and twining vines stands a respectful distance from the thick trunk of an ancient, and most peculiar, tree.  Below your feet the moss-laden ground is even and free of debris and weeds.  You also see a break in the dense foliage encroaching on the clearing.|A broad-tipped arrowhead lodged into the thick tree trunk is inscribed with the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z22|Leth Deriel|RanikMap61|Gondola North Side|RanikMap62|Zoluren|Beginner|[Bosque Deriel, Whispering Woods]&amp;lt;br&amp;gt;A grove of old trees has shot up above the common height of the surrounding forest.  They shut out the sight of the sky by the gloom of their matted boughs.  You feel there is a spirit in this place, so lofty is the wood, so lone the spot, so wondrous the thick, unbroken shade.  Their entwined leaves rustle amid the gurgling of the stream that flows north into the hollow, from its source, the lake to the south.|Unknown | }}&lt;br /&gt;
{{RTS|Z23|Leth Deriel|RanikMap61|Crossing Ferry South Side|RanikMap60|Zoluren|Beginner|[Bosque Deriel, Northern Reaches]&amp;lt;br&amp;gt;The trees thin out a bit to the southeast, where the path leads to some kind of junction.  The sounds of crowds and carts along the way echo from that direction, an uneasy interruption of the deep silent reverie that pervades Bosque Deriel.|Unknown | }}&lt;br /&gt;
{{RTS|Z24|Ilaya Taipa|RanikMap111|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Old Crank&#039;s Road, Field]&amp;lt;br&amp;gt;The dark soil is damper to the north where the road emerges from the marsh than it is to the south.  The dryer earth has been cultivated with cotton -- in the spring the delicate plants push through the dirt, the early summer brings rich full-bodied plants heavy with pink blossoms and the late summer foreshadows winter as the boles of cotton burst open to give the appearance of a heavy snowfall held aloft by dark, leggy stalks.|The rusty surface of an old machete, buried amongst some rocks, is inscribed with the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z25|Ilaya Taipa|RanikMap111|Leth Deriel|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br&amp;gt;Considerably drier than the lower lying points of the forest, the dirt road threading this section of land is firm and the ruts are less noticeable. The air has a fragrant tang from the pines and firs growing in profusion, and seasons of fallen leaves coating the path muffle the sounds of travel. Northeast, the ground seems to slope slightly upward.|Jagged knife marks make up the image of the great tree in the bark of a nearby fir. | }}&lt;br /&gt;
{{RTS|Z26|Ilaya Taipa|RanikMap111|Gondola North Side|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br&amp;gt;Leaves and debris fallen from the trees have done little to soak up the moisture from the soft, damp earth that composes the road.  Heavily rutted, large puddles of muck fill the deep tracks sliced into the trail by passing wagons.  A narrow ditch runs parallel to the path, but the water that drains into it is not enough to dry its surface.|A lone branch hanging from the alder tree bears the carved image of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z27|Gondola North Side|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Foothills, Steep Path]&amp;lt;br&amp;gt;The mountains begin reclaiming road here, their rocky mouths and jagged teeth piercing the passage with fang and claw.  Even the very sky seems to betray the land, for water and wind erode the dirt of the route away, leaving patches of bare rock facing the lone sky, naked to plain sight.|Cut into the surface of a rough boulder is the faint image of a river boat. | }}&lt;br /&gt;
{{RTS|Z28|Gondola North Side|RanikMap62|Leth Deriel|RanikMap61|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br&amp;gt;The walls of the pass press in on both sides, as if the trail were some sort of uninvited wound the rocks were trying to mend. You also see a narrow track entering a crack in the rocks.|Deep creases in the stone form the sign of the great tree. | }}&lt;br /&gt;
{{RTS|Z29|Gondola North Side|RanikMap62|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br&amp;gt;The lonely cry of an eagle echoes between the sides of the narrow pass, a haunting sound. Dark trees creep slowly up the mountainside in either direction, and further to the west the eternally white peak of Icespear Reach rises up majestically. Rubble and scree lie scattered across the trail.|Peeking from behind thick foliage is the sign of the flat wave formed of raised ridges. | }}&lt;br /&gt;
{{RTS|Z30|Leth Deriel|RanikMap62|Ilaya Taipa|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br&amp;gt;Veering away from the Southern Trade Route to travel northwesterly into the Bosque Deriel, this narrow roadway is little more than a rutted caravan track meandering beneath the great canopy of trees.  Grey with age and leaning precariously, a weathered sign is wedged into a mound of stones near the edge of the track.|Branded onto one of the old weathered vanes is the image of a river boat. | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Therengia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|T1|Haven Ferry South Side|RanikMap14|Knife Clan|RanikMap5a|Therengia to Zoluren|Unknown|[North Road, Farmlands]&amp;lt;br&amp;gt;NIGHT-Long shadowy rows of vines stretch off to either side of the road like darkened corridors.  A sweet smell drifts on the evening breeze from the ripe grapes hanging in thick bunches from the vines.  You also see a large sign.&lt;br /&gt;
DAY-Long rows of vines laden with bunches of ripe purple grapes grow over rows of wooden trellises lining both sides of the road. Here and there, brightly dressed Halfling workers wander through the vineyard, carefully picking and gathering the harvest.  You also see a large sign.|The sign of the upright dagger is incised into the grainy skin of the sinuous vine.}}&lt;br /&gt;
{{RTS|T2|Haven Ferry South Side|RanikMap14|Crossing NE Gate|RanikMap7|Therengia to Zoluren|Easy|[North Road, Farmlands]&amp;lt;br&amp;gt;A whitewashed wooden fence stands between you and a cool pond beckoning from beside the road.  White linens hanging from a clothesline wave slowly in the breeze behind a nearby cottage, from which wafts the scent of freshly baking bread.|Broad brushstrokes of sooty black paint form an X.}}&lt;br /&gt;
{{RTS|T3|Haven Ferry South Side|RanikMap14|Wolf Clan|RanikMap5|Therengia to Zoluren|Unknown|[North Road, Farmlands]&amp;lt;br&amp;gt;NIGHT-Empty wooden stalls line the road, and the grass is crushed in neat squares where tents stood during the day.&lt;br /&gt;
DAY-Stalls, tents and carts line the road, bedecked with all manner of fresh produce for sale.  Local farmers wander about hawking baskets of apples, cherries, cages full of squawking fowl, and a bedazzling variety of edibles.  A festive spirit hangs in the air, and the sound of music and dancing rings out over the voices of haggling shopkeepers and hucksters pitching their wares.|A broken clay stew pot standing in the high weeds bears the sign of the paw print.}}&lt;br /&gt;
{{RTS|T4|Haven Ferry South Side|RanikMap14|Dirge|RanikMap13|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br&amp;gt;A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky.  Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom.  You also see an abandoned fir-trimmed hovel, an abandoned mud brick hovel, an abandoned pine plank shanty, and an abandoned hut.|The deeply carved lines are splintered along the edges, but the sign of the broken mountain is still clearly visible.}}&lt;br /&gt;
{{RTS|T5|Haven Ferry South Side|RanikMap14|Kaerna Village|RanikMap9|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br&amp;gt;This close to the river&#039;s edge, dry ground gives way to marshlands.  A thick coat of bright green moss grows over many of the standing pools, and on the groups of elm trees rising from scattered muddy knolls.  Waterfowl swim lazily on the ponds, diving under the water every now and again for a quick snack.  The path runs atop a packed earth dike rising above the sodden ground.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone.}}&lt;br /&gt;
{{RTS|T6|Haven Ferry South Side|RanikMap14|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[North Road, Farmlands]&amp;lt;br&amp;gt;Local folk gather alongside a clear running stream, chatting merrily as they wash their clothes on the smooth stones lining the riverbank.  A flock of geese floating regally in the water add their own honking comments to the gossip and chatter on the shore.|Painted in a dull green on the side of the stall is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T7|Haven north gate|RanikMap31|Haven east gate|RanikMap31|Therengia|Unknown|[Wildlands, Path]&amp;lt;br&amp;gt;The pathway travels through open country of low brush and heather.  The gleam of a river sparkles to the south beyond the nearby town of Riverhaven.  An undulating plain dotted with small hills and clumps of forest stretches out to the east.  Nearby, a curiously dense stand of woods arises.  As sudden as a knife stroke, the trees begin, as if a line had been drawn to contain them.|Peeking through the thick brush is the sign of the eastern tower gate chiseled into a rough-edged cobble.}}&lt;br /&gt;
{{RTS|T8|Haven north gate|RanikMap31|Haven west gate|RanikMap30a|Therengia|Unknown|[Wildlands, Forest Edge]&amp;lt;br&amp;gt;A narrow trail passes between two large and heavy trees as if beneath the gaze of stern sentinels.  To the south, the land is open, only low shrubs and modest groups of woods scattered about.  North, the forest rises, dense and compact, offering scant explanation for its origins.|Crudely carved into the tree&#039;s bark is the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T9|Haven east gate|RanikMap31|Haven north gate|RanikMap31|Therengia|Unknown|[Riverhaven Road, The Foothills]&amp;lt;br&amp;gt;The road weaves through a gathering of large round boulders as it heads down into the plains which, judging from the number of burrow holes in the area, have become home for a family of ground squirrels.  To the south, the road meanders its way up and through some small foothills.  Although there can be little doubt that this route was well-traveled at one time, it shows only moderate signs of recent use.|Etched on the lichen-patched stone boulder is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T10|Haven east gate|RanikMap31|Zaulfung|RanikMap31|Therengia|Unknown|[Riverhaven Road, South Road]&amp;lt;br&amp;gt;A grove of trees grows between the road and Riverhaven&#039;s defensive wall just to the west.  A large tent is nestled within the grove.  Several smaller tents have been added as extension to the back of the larger one, hiding in back of it like children peeking out from behind their mother.  A tall guard tower looms above the treetops with a silhouetted figure pacing its perimeter, surveying the surrounding area with an ever watchful eye.|Burned into a half-buried piece of bone is the sign of the cypress tree.}}&lt;br /&gt;
{{RTS|T11|Zaulfung|RanikMap31|Haven east gate|RanikMap31|Therengia|Unknown|[Zaulfung, Marsh]&amp;lt;br&amp;gt;The tangle of scrub to the north gives way to more open terrain here, where the vegetation is too thin to hold back the cold wind.  A rough trail twists haphazardly northward, apparently the work of a half-mad boar or a drunken band of Gor&#039;Tog rangers.  You also see a trailmarker protruding from the boggy ground and a tiny frog.|Etched into a broken spear is the sign of the eastern tower gate.}}&lt;br /&gt;
{{RTS|T12|Haven west gate|RanikMap30a|Haven north gate|RanikMap32|Therengia|Unknown|[Riverhaven West Wilds, Meadow]&amp;lt;br&amp;gt;Trampled grass creates a criss-cross pattern of narrow trails across the lush meadow.  Here and there can be seen a bare spot of disturbed ground, small mounds of dirt piled next to narrow holes dug deep into the rich moist soil.|Scratched into the fieldstone&#039;s uneven surface is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T13|Haven west gate|RanikMap30a|Unyns|RanikMap34|Therengia|Unknown|[Mistwood Forest Road]&amp;lt;br&amp;gt;Faded red bricks, once neatly laid in a herringbone pattern, now exist only as scraps of pavement heaved up and broken by years of neglect.  Weeds grow through the crumbled mortar, obscuring the direction of the road.  Wild roses climb in a high thicket along the northern side of the road to form a tangled mass of sweetly scented thorns.|The sign of the deer antler is scratched into the surface of the faded red brick.}}&lt;br /&gt;
{{RTS|T14|Unyns|RanikMap34|Haven west gate|RanikMap30a|Therengia|Unknown|[Mistwood Forest]&amp;lt;br&amp;gt;Fallen logs, bark peeled away to reveal weathered grey wood beneath, are arranged in a semicircle around a rock-lined fire pit.  The ashes are cold now, but wood piled between two saplings marks this as a frequent resting place for travelers.|A small circle of wood tied to the sapling is painted with the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T15|Langenfirth|RanikMap41|Therenbrough|RanikMap41|Therengia|Beginner|[North Road, Danduwen Forest]&amp;lt;br&amp;gt;Hedges of primroses and sunny yellow cat&#039;s-ear edge the road, adding a festive and fragrant border to the towering trees.  Occasionally, tiny brown woodmice dart out of the hedges, quickly grabbing seeds from the ground and scampering back into their flowery home.  You also see an adult oak log.| Carved into the end grain of the oak log is the sign of the crested shield.}}&lt;br /&gt;
{{RTS|T16|Langenfirth|RanikMap41|Deer Trail|RanikMap34|Therengia|Unknown|[North Road, Danduwen Forest]&amp;lt;br&amp;gt;|Expertly carved into the smooth surface of the river stone is the sign of the deer antler}}&lt;br /&gt;
{{RTS|T17|Deer Trail|RanikMap34|Rossman’s Landing|RanikMap34|Therengia|Unknown|[Mistwood Forest, Deer Trail]&amp;lt;br&amp;gt;Leaves whisper in the wind, twisting to reveal their red-veined undersides.  Quiet and peaceful, the serenity is belied by scraps of blood-stained fur caught on the rough bark of a tree trunk and the marks of claws in the damp loam of the forest floor.|Tied to a low branch is a small circle of wood painted with the sign of the gravestone and deer antler.}}&lt;br /&gt;
{{RTS|T18|Deer Trail|RanikMap34|Langenfirth|RanikMap41|Therengia|Unknown|[Mistwood Forest, Deer Trail]&amp;lt;br&amp;gt;Moisture trickles down the face of a sandstone cliff, gathering in a shallow pool at the base.  Year after year, such trickles wear away at the smooth surface, leaving behind striated chimneys carved out of the surrounding rock. |Red paint on the circle of mistwood marks the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T19|Narrow Trail|RanikMap34|Rossman’s Landing|RanikMap34|Therengia|Unknown|[Mistwood Forest, Narrow Trail]&amp;lt;br&amp;gt;|Painted on a small circle of mistwood is the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T20|Rossman’s Landing|RanikMap34|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[Mistwood Forest, Northwest Road]&lt;br /&gt;
Almost as wide as a Gor&#039;Tog is tall, a lightning-blasted stump is all that remains of a once-mighty mistwood tree.  The charred wood, crackled by heat, is split into jagged spikes that tower above the fallen branches.  Blueberry bushes cluster around its base, thriving in the ashes.  To the northwest, the forest gives way to fields of wheat and barley surrounding a palisaded wooden fort.  You also see a tan lynx that is sleeping.&lt;br /&gt;
Obvious paths: east, northwest.&amp;lt;br&amp;gt;|Painted on the small circle of weathered mistwood is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T21|Rossman’s Landing|RanikMap34|Shepard’s Meadow|RanikMap34a|Therengia|Unknown|[Mistwood Forest, Forest&#039;s Edge]&lt;br /&gt;
Soft-edged shadows pool beneath the low shrubs at the edge of the forest.  The path winds back and forth as it traverses the thicket, obeying the instincts of generations of deer as they follow the sound of rushing water that heralds a nearby river to the south.&lt;br /&gt;
Obvious paths: south, northwest.&amp;lt;br&amp;gt;|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
{{RTS|T22|Shepard’s Meadow|RanikMap34|Rossman’s Landing|RanikMap34a|Therengia|Unknown|[Shepherd&#039;s Meadow, Grazing Land]&amp;lt;br&amp;gt;|Crudely scratched into a smooth fieldstone is the sign of the deer antler and gravestone.}}&lt;br /&gt;
{{RTS|T23|Therenbrough|RanikMap41|Langenfirth|RanikMap41|Therengia|Beginner|[North Road, Farmlands]&amp;lt;br&amp;gt;Tawny acres of birch trees and furlongs and picturesque crofter&#039;s cottages spread out across the land, forming an enchanting panorama of Therengian farmland.|Carefully chiseled into the weatherworn fieldstone is the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T24|Gwenalion Fens|RanikMap40a|Rossman’s Landing|RanikMap34|Therengia|Very Advanced|[Gwenalion Fens]&lt;br /&gt;
A fallen log blocks the path to the south and forces travelers to skirt around the puddle at its base.  Many years dead, its branches are chewed off, its trunk is split, and old char marks near a split limb hint at fire or lightning as a contributing factor in its demise.  But life springs from death in the fens as in the forest, and graceful orchids and bromeliads have turned the fallen trunk into a nurse tree on which they feed.&lt;br /&gt;
Obvious paths: north, southeast, southwest, northwest.&amp;lt;br&amp;gt;|Angular lines deeply etched into the rock form the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T25|Gwenalion Fens|RanikMap40a|Haven Ferry South Side|RanikMap14|Therengia|Unknown|[Gwenalion Fens]&amp;lt;br&amp;gt;Wood chips litter the ground around a low stump.  The surface is smooth and slightly curved, making a perfect seat on which to rest before continuing on the way, and the pile of broken sticks and snapped limbs tossed into the nearby underbrush suggests that a youngster just learning to carve wood has done just that.|The scratched lines form a rough image of a rolling wave.}}&lt;br /&gt;
{{RTS|T26|Rossman&#039;s Landing|RanikMap34|Deer Trail|RanikMap34|Therengia|Unknown|[Mistwood Forest, Narrow Trail]&amp;lt;br&amp;gt;The road wends its way back and forth through the trees.  Little more than a dirt track bordered by curseweed and other thorny shrubs, its rutted surface is shadowed by overhanging branches.  The silence is broken from time to time by low growls or the chirping of unseen birds.  You also see a dense rose thicket.|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ilithi ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|I1|Gondola South Side|RanikMap64|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br&amp;gt;The packed-down road that winds its way through the mountains glitters with chips of onyx that have been embedded in it, lending the pass its darkling name.  The Spine Mountains stretch like an arched cat to the east and west.  Said to be the only part of the World Dragon visible through the shell of the earth that encases the mythic creature, the little fable seems to be confounded by the fact that the mountain is clearly stone and earth, not scale and bone.  You also see a wrecked catapult.|The sign of the standing horse is formed in deep relief on the surface of the ebony stone.}}&lt;br /&gt;
{{RTS|I2|Gondola South Side|RanikMap64|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Obsidian Pass, The Edge of the Forest]&amp;lt;br&amp;gt;The tall shadow of the Spine Mountains towers into the skies, casting a dark shroud over the area.  Thin, green grasses and small wiry flowers eat away at the crumbling rock here at the base of the foothills.  Their presence signifies the proximity of the forest&#039;s edge.  You also see a switchbacked path leading into the mountains.|The sign of the mountain gorge is faintly visible on the post.}}&lt;br /&gt;
{{RTS|I3|Shard|RanikMap66|Gondola South Side|RanikMap64|Ilithi|Beginner|[Lake of Tears, East Gate Road]&amp;lt;br&amp;gt;The expansive body of water that Shard is constructed over ripples as a slight breeze brushes over the lake, the cool calmness radiating from the serene cobalt surface almost hypnotic.|Sinuous ridges raised in the smooth surface of the stone form the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I4|Shard|RanikMap66|Gilen Otso Steppes|RanikMap71|Ilithi|Beginner|[Southern Trade Route, Road to Shard]&amp;lt;br&amp;gt;Elegant rosewood trees line the roadside, their pale red leaves rustling as they slowly drift to the ground.  To the south, the tips of a crystal city peek into view.|A small tile painted with the sign of the standing horse is bound with cord to a low branch.}}&lt;br /&gt;
{{RTS|I5|Gilen Otso Steppes|RanikMap71|Shard|RanikMap66|Ilithi|Beginner|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;The trail fades into a narrow channel left by the course of a long-ago flash flood, though a network of tracks on the other side indicates that it continues.  Nearly overgrown with a lush tangle of evening primrose bushes that fill the night with their intoxicating scent, the channel still bears the marks of the torrent that created it.|The sign of the tall spire is painted onto a thin clay tile bound to a branch of the bush with cord.}}&lt;br /&gt;
{{RTS|I6|Gilen Otso Steppes|RanikMap71|Gondola South Side|RanikMap64|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;Thick-spiked windfeather and mature bluestem create a nighttime mosaic worked in moonlight and shadows that stretches to the horizon, competing with the vastness of the sky.  Occasionally, the joyful, raucous yips of coyotes can be heard as they hunt for field mice or create their particular and unique brand of trouble.|An arc of clay tile nestled in the grass is painted with the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I7|Blackthorn Canyon|RanikMap68b|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Blackthorn Canyon, Entrance]&amp;lt;br&amp;gt;Broad arms of stone rise to either side, drawing the ancient road into the cool embrace of a dark canyon that wears a grey-green mantle of forested slopes and lacy snowcapped peaks.|Sinuous ridges rising from the granite surface form the sign of the standing horse.}}&lt;br /&gt;
{{RTS|I8|Gilen Otso Steppes|RanikMap71|Hibarnhvidar|RanikMap115|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;The tawny expanse of grasses is broken by the dark crowns of several oak trees nearby. Clumps of coyote mint thrust themselves up amongst the grasses, permeating the air with a sharp-sweet scent when crushed underfoot.|Partially hidden by the grass is the sign of a stocky miner.}}&lt;br /&gt;
{{RTS|I9|Gilen Otso Steppes|RanikMap71|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;Screens of grass part to allow passage but quickly close ranks again, as though reminding travelers that they are merely visitors in this place.  Trilling through the bright air, the sonata of savannah sparrows and meadowlarks accompanies the sun as it stakes its claim on the prairie.|The grass almost conceals the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I10|Gilen Otso Steppes|RanikMap71|Blackthorn Canyon|RanikMap68b|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;Ridges in the earth mark the place where water once flowed, and will likely flow again if rains are heavy.  Thanks to the presence of a bare trace of silt left behind by the flood, ghostflowers inhabit the sides of the channel.  The rounded, bushy plants are crowded with translucent, pale yellow blossoms in branched clusters.|The sign of the crenellated wall has been carefully painted on a thin clay tile.}}&lt;br /&gt;
{{RTS|I11|Shard|RanikMap70|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Western Road, Foot of Wyvern Mountain]&amp;lt;br&amp;gt;Chunks of rock and debris have fallen from the heights of the mountain to lie scattered haphazardly on the road.  The air is dense with the scent of mosses and damp earth, and the sound of Wyvern&#039;s great waterfall rumbles all around.  To the north, the Dragon Spine Mountains lurch in jagged silhouette against the skyline.|The deep cuts form the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I12|Shard|RanikMap70|Ferry to Ain Ghazal|RanikMap115|Ilithi to Forfedhdar|Unknown|[Wyvern Trail, Narrow Path]&amp;lt;br&amp;gt;Fields lie fallow and overgrown by weeds, the farms abandoned to time and the wind.  With each step, a small cloud of dust rises into the air to hang there for a moment before dispersing.|The split river sign is clearly painted on the rusty blade.}}&lt;br /&gt;
{{RTS|I13|Gondola South Side|RanikMap64|Shard|RanikMap66|Ilithi|Unknown|[Obsidian Pass, Foothills]&amp;lt;br&amp;gt;A wooded path winds its way through some low foothills on the edge of both forest and mountain.  To the south stands the Forest of the Dragon&#039;s Breath, a place of much myth and legend.  To the north, the Spine Mountains rise over the land, their jagged peaks tearing rents into the sky.|Raised lines in the otherwise smooth surface of the mica-flecked stone form the sign of the tall spire.}}&lt;br /&gt;
{{RTS|I14|Gondola South Side|RanikMap64|Blackthorn Canyon|RanikMap68b|Ilithi|Advanced|[Dragon&#039;s Spine, Mountain Foothills]&amp;lt;br&amp;gt;The trail becomes spotty as it meanders its way along the rock strewn canyon beside a wide riverbed containing a tiny trickle of water.  Sage and juniper cover backsides of steep tan sandstone hogback ridges that angle downward toward Shard.  Underbrush rustles as tiny brown sparrows, blue-bellied lizards, and russet squirrels forage for food.  You also see a switchbacked path snaking its way out of the mountains.|The sign of the crenellated wall is scratched onto one of the ridges of the sandstone.}}&lt;br /&gt;
{{RTS|I15|Blackthorn Canyon|RanikMap68b|Gondola|RanikMap64|Ilithi|Advanced|[Blackthorn Canyon, Entrance]&amp;lt;br&amp;gt;Clusters of hardy scrub oak and pine struggle to grow through the uninterrupted shadows thrown across the thin soil of the canyon floor by the surrounding mountains.  Each day life on the basin bottom fights to regain ground lost to the ravages of mining operations ages ago.|Etched onto an old miner&#039;s axe is the image of a swift cloud.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qi Reshalia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Q1|Ratha|RanikMap93|Old Fields Road|RanikMap94|Qi Reshalia|Easy|[Reshalia Trade Road]&amp;lt;br&amp;gt;The land near the city has been denuded of all vegetation save for weeds, and even the useful among their number have been rooted up and foraged into extermination.  All that&#039;s left are some scrubby grasses and a few patches here and there of a particularly ugly creeper.  An occasional insect creeps, hops or buzzes about its business, but even the bugs have largely sought more hospitable terrain.|The sign of the singing bluff is chiseled into a grey-veined brown fieldstone.}}&lt;br /&gt;
{{RTS|Q2|Old Fields Road|RanikMap94|Ratha|RanikMap92|Qi Reshalia|Easy|[Old Fields Road, Low Hills]&amp;lt;br&amp;gt;Tufts of grass grow around an old post.  A comparative oasis in this barren area, the small patch of life only further underscores the bleakness of the landscape.  The sullen volcano rises to the west and dominates the countryside with rumbles and belches.|Heavy lines burned into the sun-bleached wood form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q3|Ratha|RanikMap92|Abandoned Road (leucros)|RanikMap93|Qi Reshalia|Easy|[Reshalia Trade Road, Farmland]&amp;lt;br&amp;gt;The road runs close by the edge of the barley fields to the west.  On the opposite side of the way the land resembles a rural garbage heap.  The farmers apparently dumped stumps and boulders dug out of the fields across the road, and then continued dumping anything else they didn&#039;t want there in subsequent years.  Beyond the narrow strip of rocks and refuse the land rises in a steep slope, a berm covered with grass and weeds and loose-looking rocks.|Deep lines etched into the rotting wood form the sign of the broken road.}}&lt;br /&gt;
{{RTS|Q4|Abandoned Road (leucros)|RanikMap93|Ratha|RanikMap92|Qi Reshalia|Easy|[Abandoned Road, The Pit Edge]&amp;lt;br&amp;gt;More a path than a road, the way circles the gap where the pit edge has crumbled away.  The new face is almost vertical, eroded deeply and as yet untamed by plant or weather.  The gravel miners far down in the pit seem to avoid the area just below the gap, perhaps from bitter experience.|Thin lines etched into the basalt form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q5|Gravel Pit (leucros)|RanikMap93|Roadblock|RanikMap93|Qi Reshalia|Unknown|[Reshalia Trade Road, Gravel Pit]&amp;lt;br&amp;gt;The sounds of hard labor drift out of the gravel pit to one side of the road.  The whacking of pickaxes, the scrape and crash of rock being loaded with shovels, the ringing of sledge hammers and the rattle of gravel in sorting screens all blend into a chaotic din that assaults the ears.  The woods on the other side of the road are thin, with many stumps and few grown trees.  The wooden scaffolding and sheds and lean-tos down in the pit show where the wood likely went to.|The lopsided sign of the one-legged seabird is artistically carved into the wood.}}&lt;br /&gt;
{{RTS|Q6|Roadblock|RanikMap93|Reshalia Trade Road (leucros)|RanikMap93|Qi Reshalia|Unknown|[Reshalia Trade Road, Woods]&amp;lt;br&amp;gt;The grass shivers in waves on the ground as the breeze from the ocean passes over it.  A ring of little brown-capped mushrooms is set in the shade of a tree, like a council room for tiny fae, gathered to discuss a coming moonlight dance or the flavor of this season&#039;s honeydew.  You also see a tall oak tree.|The sign of the caravan wheel is burned into the bark of the branch.}}&lt;br /&gt;
{{RTS|Q7|Shadaer Jama Pass|RanikMap98|Geshiger (snow goblins)|RanikMap98b|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer Jama]&amp;lt;br&amp;gt;Dark basalt towers above, the natural walls of the selhin dava rising several thousand feet above the path.  Brilliant white light shines from the Twin Sentinels of Aesry Surlaenis&#039;a, guarding either side of the pass.  A narrow dirt path runs through the pass.|Fluid lines etched into the black stone form the sign of the glacier.}}{{RTS|Q8|Geshiger (snow goblins)|RanikMap98b|Shadaer Jama Pass|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Geshiger]&amp;lt;br&amp;gt;The narrow passage to the south opens out into a large echoing cavern, with icy walls soaring into darkness.  The soft brushing sound is that of falling particles of frozen mist -- it whispers as it touches the floor, the chunks of fallen rock, or your face.|Visible beneath a shifting layer of snow is the sign of the terraced road.}}&lt;br /&gt;
{{RTS|Q9|Aesry Docks|RanikMap98|Hart Hall|RanikMap98c|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer]&amp;lt;br&amp;gt;A few small boats are anchored away from the pier.  The waters below are alive with scores of fish that come to feed off of the trash that is dumped into the harbor each night.  The reek of decaying garbage rises from the water.  You also see a wooden ladder.|The lines forming the sign of the standing buck are still visible on the eroded timber.}}&lt;br /&gt;
{{RTS|Q10|Hart Hall|RanikMap98c|Aesry Docks|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Wooded Path]&amp;lt;br&amp;gt;Young aspens that quiver with each breeze grow in the space beneath the towering rowans.  The smaller growth screens and shelters the area from the forest beyond, forming a natural sanctuary.  You also see a pine log cabin.|The sign of the troubled wave is finely carved into the tree&#039;s tender bark.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|F1|Gear Gate|RanikMap141|Gondola South Side|RanikMap64|Forfedhdar to Ilithi|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br&amp;gt;The frost-covered remnants of several broken crates rest in a heap along the back valley wall, their weather-worn surfaces painted with a faded blood-red insignia.  Small patches of slowly shifting snow rest in wind-lashed drifts.  Gentle wisps of white crystals dance across the ground with each errant breeze.|The crate bears the sign of the swift cloud.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTS|F2|Ferry to Ain Ghazal|RanikMap115|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;One might almost call traveling the Haalikshal Highway a pleasure, given the luxury of a good road, pastoral surroundings and views of majestic mountains.  Why, even the scarecrows are distinctive, judging by the one erected some distance from the road.|The branded sign on the stake resembles a stocky miner.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTS|F3|Ferry to Ain Ghazal|RanikMap115|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;The road rises and falls over the hills that slope from the western mountains to the river landing.  The evidence of Dwarven industry lies on every side, and not just farming or herding --  cultivated wood lots testify to a thriving logging business, and loaded ore wagons rumble from the mines to the forges of Hibarnhvidar.|The moss has been cleared in one spot to expose the sign of the white tipped peak.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F4|Ferry to Ain Ghazal|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;Rugged terrain forces the road to sometimes hug a hillside or avoid an outcropping of rock.  But the Dwarven penchant for straight lines is evident in the stone bridges that leap streams and the fills and cuts that smooth the way.|The trailmarker bears the image of a raven in flight.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F5|Hibarnhvidar|RanikMap115|Gilen Otso Steppes|RanikMap71|Forfedhdar to Ilithi|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;The road lies along the side of the western range, passing from sight at times as it follows the contours of the hillside.|Clearly visible on the worn rock is the sign of a standing horse.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F6|Hibarnhvidar|RanikMap115|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;For a stretch of several hundred yards the road widens, taking advantage of a natural ledge.  The area offers unobstructed views of the roadway for a good distance up and down the slope, and the level ground allows caravans or wagons going in opposite directions to pass in safety.|The image of a mountain trail is scratched into the shard.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F7|Hibarnhvidar|RanikMap115|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;A spate of water roars down the mountainside with deafening noise and drenching mist, rushing under a stone bridge that carries the road across its path. A high brick parapet on the side toward the cataract screens the roadbed from the worst of the spray.|The sign of the split river is faintly scratched on the bridge.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F8|Hibarnhvidar|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;Nearing the summit, the road traverses its steepest grade in its passage along the mountainside. A stone parapet lines the valley side of the roadway, giving warning and some protection against a misstep. Iron eyebolts have been driven into the cliff face, spaced about a furlong apart, for wagons that need to be secured while the team is changed or repairs are made.|Barely visible beside the eyebolt is a raven in flight.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F9|Mountain Giants|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to send them skittering down the path.  On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out of the mountainside.  On the other is air, though a fall here would deal little damage.|The white tipped peak is painted clearly on the slab.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F10|Mountain Giants|RanikMap125|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Himineldar Shel, Trail&#039;s End]&amp;lt;br&amp;gt;As the trail abruptly leaves the wooded area, a large cracked boulder almost completely blocks the path.  In the distance, the winds and weather have left only the hardiest of pines and shrubs on this face of the mountain.|Carved into the boulder is the sign of the icy stalactite.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F11|Mountain Giants|RanikMap125|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[On the Mountainside, The Crevice]&amp;lt;br&amp;gt;Seismic force has sundered the mountain, splitting the summit to leave behind a vast crevasse.  Pine trees, gnarled and stunted at this altitude, grow in scattered clumps with fallen trunks littering the area.|The branding on the trunk shows a stocky miner.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F12|Hibarnhvidar|RanikMap119|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hawstkaal Road, Chedik Bridge]&amp;lt;Br&amp;gt;Cresting above the thundering rapids, the bridge affords the traveler a panoramic vista of the entire region. To the north, the forests of northern Forfedhdar extend as far as the eye can see.  Southward lies the great walled city of Hibarnhvidar, backed by the mountains rising in the distance. The river rushes onward to the west, where it empties into the many-armed Sawstwar Lake.|The sign of the charging boar is etched into the bridge wall.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F13|Boar Clan|RanikMap121|Black Goblins|RanikMap128|Forfedhdar|Unknown|[Boar Clan, A Narrow Dirt Road]&amp;lt;br&amp;gt;Softwood trees make up much of the forest glade but there are also many hardwoods scattered throughout. Deep grunting sounds echo through the darkness from deeper in the glade.|The sign of the winding river is partially obscured by the grass.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F14|Boar Clan|RanikMap121|Clerics Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;Situated at the peak of its steady, gradual climb from the Biiskbowr River, the land is relatively level here but begins to descend to the southeast. A ring of firs circles a small clearing, which houses a stone bench upon which weary travelers can rest.|On the rock beside the bench is the sign of the monastery.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F15|Boar Clan|RanikMap121|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;The evergreens flanking the thoroughfare are tall and straight with high crowns of thickly needled branches. Tight clusters of shiny-leaved azalea dot the understory amid sprawling groups of feathery fern.|Behind the fern is the sign of the stocky miner.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F16|Boar Clan|RanikMap121|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;Long pine boughs reach down from above to brush the pates of the road&#039;s taller travelers.  The wind plays in the branches and releases their clean, crisp scent. Occasionally, the trees&#039; movement will liberate sap-sugared pinecones that fall to the ground with a dense &amp;quot;thud.&amp;quot;|Branded on the pine bough is the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F17|Boar Clan|RanikMap121|Black Apes|RanikMap130|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;Far from large cities or towns, animals in this forest have little fear of passersby. Here and there, one can see deer browsing shoots of grass unconcernedly or a hare twitching its nose in curiosity. A sound in the distance is more likely to be the growl of a prowling bear than a hammer striking an anvil.|The tree trunk shows the sign of a stand of trees.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F18|Hibarnhvidar|RanikMap119|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, North River Bank]&amp;lt;br&amp;gt;The impressive Chedik bridge spans the Segoltha to the south, rising in a sturdy granite arch above the rapids. To the north, the Dwarven-laid paving stones end abruptly, and the road becomes packed dirt, still navigable but more subject to the whims of nature.|The rock bears the sign of the monastery.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F19|Black Apes|RanikMap130|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Paasvadh Forest, Understory]&amp;lt;br&amp;gt;Spindly shoots adorned with only a pale leaf or two spring up from a low mound in the mulch.  Whatever lay composting beneath the leaf-strewn mound is nourishing the next generation of the forest that will compete for a space in the canopy when an elder falls.|The charging boar is half visible under the rotting leaves.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F20|Black Goblins|RanikMap128|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hunter&#039;s Glade, Northern Tract]&amp;lt;br&amp;gt;Cooler night winds sigh among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.|Branded on the base of the pine is the sign of the charging boar.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F21|Vela&#039;Tohr Overlook|RanikMap136|Blighted Tangle (Dryad)|RanikMap134|Forfedhdar|Unknown|[Hag&#039;s Crag, Vela&#039;Tohr Overlook]&amp;lt;br&amp;gt;Shattered pieces of granite, finely dusted with tiny flecks of crystal, are strewn along the ground and encased in thin films of ice.  Occasionally, additional pieces careen down the mountainside, skittering to an abrupt halt to lie amidst the rocky debris that has accumulated.|Cut into the granite is the sign of the briar patch.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F22|Vela&#039;Tohr Overlook|RanikMap136|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br&amp;gt;Small rugged pebbles and sharp rock splinters scatter the area, runoff from the majestic mountain towering above.  Random spots of green -- vegetation battling with the debris it&#039;s buried in -- offer muted color amidst the drab shards.|The chunk of debris bears the sign of the charging boar.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F23|Vela&#039;Tohr Overlook|RanikMap136|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br&amp;gt;Clinging precariously to the stony ground, scrub pines sway and rustle in time with the fickle wind.  Pebbles shift alarmingly underfoot and a few skitter over the edge of the ridge, a perilous reminder of rockslides.  Stubborn ice glints dully from the shadowed clefts in the granite cliffs.|Painted at the base of the pine is the sign of the monastery.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F24|Vela&#039;Tohr Overlook|RanikMap136|Hags Crag|RanikMap137|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br&amp;gt;Bent and twisted by strong mountain winds, an ambitious copse of witchclaw trees struggles along the sloping rise.  Huddled in solitude at the edge of the ridge overlooking the tangle, a scraggly pine draped with veils of crone&#039;s hair moss broods over its reflection in a dark pool.|Faintly carved on the broken bough is the sign of a mountain temple.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F25|Vela&#039;Tohr Overlook|RanikMap136|Dark Burrows (Ogres)|RanikMap135|Forfedhdar|Unknown|[Vela&#039;Tohr Overlook, Rocky Cliff]&amp;lt;br&amp;gt;Horizontal cracks rive the rock face below, offering scant finger- and toeholds.  The slope rising above this small ledge angles inward for a slightly easier climb.  Crumbling stone and small pebbles trickle down the cliff, careening and echoing noisily as they make their rapid descent.  The temperature begins to drop considerably in the higher altitude.|You notice a trailmarker cut into a crumbling stone.Cut into stone is a stylised jagged fissure.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F26|Cleric Guild|RanikMap129|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Pilgrimage Trail, Overlook]&amp;lt;br&amp;gt;The trees thin to the north, exposing a warm twinkle of lights indicating a small settlement down slope.  Occasionally a small, rodent-like creature scurries out of the concealing vegetation beside the road to disappear into the thick grass on the other side.|The scratches on the stone form the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F27|Cleric Guild|RanikMap129|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br&amp;gt;A faint orange glow rises above the dark wall from the torches and lamps of the buildings within.  Chill breezes mutter through the dry grass, carrying a faintly disturbing scent of decay and ash.|Cut into the wall is the sign of the stocky miner.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F28|Cleric Guild|RanikMap129|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br&amp;gt;A high wall along the dirt road prevents goats from wandering into the monastery&#039;s fields.  The intermittent, brisk snap of cloth fluttering in wind emanates from somewhere in the night off the west side of the track.|The charging boar is painted at the base of the wall.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F29|Dark Burrows (Ogres)|RanikMap135|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Dark Burrows]&amp;lt;br&amp;gt;Damp walls close in tightly, thin rivulets of water trickling and dripping into puddles on the stone floor.  The rough granite has been partially smoothed into angular planes of chiseled rock.  A flickering torch dimly illuminates the tunnel and provides evidence that this area is regularly traveled.|You notice a trailmarker chiseled into a piece of jagged granite.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F30|Blighted Tangle (Dryad)|RanikMap134|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Blighted Tangle]&amp;lt;br&amp;gt;Draped with tattered grey moss, the barren trees resemble skeletal black arms clad in the rotting remnants of winding sheets.  Reaching through the icy fog shrouding the forest, the dense tangle of vegetation forms an impenetrable barrier blocking passage at nearly every turn.|Barely visible under the dropping moss is the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F31|Hags Crag|RanikMap137|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hag&#039;s Crag, Cliff Ledge]&amp;lt;br&amp;gt;Nature&#039;s hand has carved out a steep escarpment that leads upwards.  Wind-filled tempests and natural elements have eroded and shaped it lovingly -- a harsh testament to the power they wield.|Cut into the side of the eroded boulder is the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F32|Ferry to Ain Ghazal|RanikMap115|Shard|RanikMap70|Forfedhdar to Ilithi|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;The road moves among low hills, through a patchwork quilt of fields and wood lots. The cry of a boatman on the nearby river breaks the night silence from time to time.|A clear representation of a tall spire is painted on the smooth rock.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F33|Raven&#039;s Point|RanikMap126&amp;lt;br&amp;gt;Genie Map#: 127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br&amp;gt;The sweet aroma of pipe tobacco and rum drifts into the area from somewhere beyond the battle-scarred walls of Raven&#039;s Point, carried upon the bitter cold mountain air that swirls about the crystalline valley. Several rows of icicles cling to the sharpened peaks of the rough-cut walls, trembling slightly as the fur-clad guards stomp along their patrols with military precision.|The base of the wall bears a scratched representation of a mountain trail. | 127}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F34|Raven&#039;s Point|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br&amp;gt;Rough-cut wooden beams set firmly into the frozen ground mark the exterior of the outpost, forming an impenetrable barrier that sinks seamlessly into the black stone walls of the valley. The clanking thud of armored boots striking the battlements perched atop the walls of Raven&#039;s Point echo amongst the curling ice structures that line the valley floor.|The branding on the beam shows the sign of the split river. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F35|Raven&#039;s Point|RanikMap126|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br&amp;gt;The distant sound of chatter and the warm scent of fresh cooking sizzling on an open fire drifts over on the chill mountain air from somewhere behind the walls of Raven&#039;s Point to the south. A maze of curious ice formations fill the interior of the valley, casting tangled shadows upon the dark walls that enclose this sheltered black rock gorge.|Chiseled marks form an image of a stocky miner on the boulder. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F36|Raven&#039;s Point|RanikMap126|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br&amp;gt;The darkened walls that enclose the pass widen to give ample space for a small army to pass with room to spare. The black stone, covered in a semitransparent ice, glistens in the available light cast from the small portion of sky overhead.  Every minute sound is magnified nearly tenfold as it reverberates off the thick walls, filling the barren pass with curious echoes.|A white tipped peak can be made out under the icy sheen. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F37|Seord Kerwaith|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.&amp;lt;br&amp;gt;Barely visible in the darkness, tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.|Cut into the boulder is the sign of the split river. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F38|Seord Kerwaith|RanikMap126|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Winding deeper into the mountains, the narrow trail is all but hidden in the snow-covered rock and scree. Periodically, the blowing snow lessens and the briefest glimpse of a stone structure can be seen rising between two peaks in the distance. Around each bend in the trail another towering mountain rises.|The trailmarker shows a stylised representation of an icy stalactite.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F39|Seord Kerwaith|RanikMap126|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, A High Promontory]&amp;lt;br&amp;gt;Like the spine of a sleeping dragon, the high ridgeline twists and winds its way through the mountains.  Fractured rock and stony spires rise into the sky, while fathomless chasms and fissures reach into the heart of the range. Rolling plains can be seen in the distance.  Meandering between outcroppings and across deep channels, the small trail leads travelers across the promontory. The rockslides and avalanches common to this area are evidenced by frequent rumblings heard echoing across the mountains.|The rock shows an image of a raven in flight. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F40|Seord Kerwaith|RanikMap126|The Black Spire|RanikMap142?|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Subjected to ferocious winds, this region of the mountain pass is nearly devoid of snow.  Barren rock outcroppings, some covered with a thick layer of ice, lend an eerie sense of desolation to the landscape. Little survives the bitter temperatures and the infertile mountain soil is incapable of supporting all but the most primitive of life forms. Hidden between some of the larger boulders, small patches of snow struggle to maintain a foothold on the mountain.|On the side of the boulder is the sign of the black spire. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F41|Seord Kerwaith|RanikMap126|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, A Narrow Ledge]&amp;lt;br&amp;gt;Shattered buttes loom along the horizon, carved by the eroding effects of snow and ice over the centuries into gigantic fissures and chasms, forming small rocky minarets. The spiny pinnacles thrust up into the sky like ancient watch towers, guardians over an inhospitable land. High above, a natural stone bridge connects the mountain to a distant butte.|The sign of the mountain trail is cut into the stone. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F42|Seord Kerwaith|RanikMap126|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Raging winds assault the range of mountains on a continual basis, many of the highest peaks are hidden behind obscuring clouds of swirling ice crystals.  Little survives in this frigid climate, the last vestiges of plant life suffocated long ago beneath a chilling blanket of snow. Animals once thrived in these mountains, but have since abandoned this inhospitable region for more temperate climes. Cold and heartless, the ancient mountains look down upon the weary traveler with disdain and contempt.|The scratched markings form the image of an ice-rimmed cave.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F43|Jeol&#039;gelvmoraen|RanikMap127|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br&amp;gt;Shifting beams of dancing sunlight filter in though a partially obstructed opening that splits the pinnacle of the ceiling, causing the surrounding walls to glisten like a freshly cut diamond. Snow-dusted icicles hang between the rough patches of stone that protrude from the foot of the gap, stretching down the faceted walls almost to the floor.|Painted on the wall is the sign of the white-tipped peak. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F44|Jeol&#039;gelvmoraen|RanikMap127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br&amp;gt;Countless niches, cut into the otherwise smooth surface of the shimmering pale blue ice, reach up to the stalactite-lined ceiling. Several matted white pelts, each bearing large and unsightly stains, rest atop thick beds of straw and decayed plant matter that line the frozen floor of each niche. Small shards of white bone and tattered bits of armor have been neatly piled near a frozen basin dug into the ground, surrounded in a liberal dusting of fine black ash.|The corner of the pelt bears the sign of the mountain trail. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F45|Ice Cavern|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br&amp;gt;Claustrophobia easily affects those susceptible, as perspective in here is skewed: the floor slopes slightly upward while the ceiling seems to plunge suddenly, looming just above a Gor&#039;Tog&#039;s head. Protrusions of thicker ice along the tunnel-like walls narrow the passageway further.|Chipped into the wall is the sign of the white-rimmed peak.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F46|Ice Cavern|RanikMap125|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br&amp;gt;Slippery tunnels, narrowed by ice, seem to twist and turn in no ordered direction. A huge stalagmite forming here hampers progress even further. Slick deposits of lime and frost coat the floor so thickly that in places only the most agile can safely pass between it and the ceiling.|The rock set into a carved hollow in the stalagmite bears a painted image of a mountain trail.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F47|Mountain Giants|RanikMap125|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[In the Crater, Communal Area]&amp;lt;br&amp;gt;Clearly composed of broken pieces of caravans and wagons, a large, disorganized semicircle of debris occupies the center of the area.  One oddly decorated caravan remains mostly intact, placed by itself beneath a small ledge. Darkened areas on the ground are in the cleared area inside the circle.|The image of an ice rimmed cave is clear on the wood.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F48|Mountain Giants|RanikMap125|The Black Spire|RanikMap142?|Forfedhdar|Unknown|[In the Crater, The Pit]&amp;lt;br&amp;gt;Moving around a line of pine trees, the rise in the ground prevents falling into the deep pit that fills the whole area. A ledge overhangs the pit, allowing any available light to penetrate but still protecting it from weather.  The only passable path seems to be to the northwest, as other ways are blocked by looming obstacles in the darkness.|The base of the boulder shows the sign of the black spire.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F49|Mountain Giants|RanikMap125|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to bounce away into the darkness. On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out from the mountainside. On the other is air, though a fall here would deal little damage.|Perched on the limb is a small polished wooden raven in flight.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F50|Gear Gate|RanikMap141|Gilen Otso Steppes|RanikMap71|Forfedhdar to Ilithi|Unknown|[Seord Kerwaith, Shadowed Copse]&amp;lt;br&amp;gt;The densely packed trees tower above the winding path, their canopies growing together to cast shifting shadows along the rocky trail. The rustle of leaves trickles down from the lush treetops as flying squirrels leap from branch to branch, chattering noisily as they jump though the sea of green leaves.|Hanging from the branch is a rough wooden standing horse.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F51|Western Road (gryphons)|RanikMap141|Shard|RanikMap70|Forfedhdar to Ilithi|Unknown|[The Western Road, Foothills]&amp;lt;br&amp;gt;Northward lies a heavily forested region cast in shade so deep it&#039;s hard to see more than a score of yards in that direction. To the south the forest is not so dense, although the trees and the ridges still limit the line of sight.|Burned into the limb is a representation of a tall spire.}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Ranger]]&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=382820</id>
		<title>Ranger trail system</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=382820"/>
		<updated>2014-11-14T01:51:58Z</updated>

		<summary type="html">&lt;p&gt;BARRACUDA: /* Qi Reshalia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ranger Trail System is a complex route of ranger only trails which can cover vast distances in a short amount of time.  To enter the trail system, a ranger must first SCOUT TRAIL in the room which a trail begins, then GO TRAIL.&lt;br /&gt;
&lt;br /&gt;
An in game maps script can be found [[Trailmap_%28script%29|here]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See also: [[Trailmarker]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Difficulty meanings: (these are an estimate, actual ranks needed can vary due to perception) &amp;lt;br&amp;gt;&lt;br /&gt;
*Beginner - 55 Ranks of Scouting&lt;br /&gt;
*Easy - 85 Ranks of Scouting&lt;br /&gt;
*Intermediate - 105 Ranks of Scouting&lt;br /&gt;
*Advanced - 155 Ranks of Scouting&lt;br /&gt;
*Very Advanced - 175 Ranks of Scouting&lt;br /&gt;
*Expert - 255 Ranks of Scouting&lt;br /&gt;
== Zoluren ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Z1|Crossing NE Gate|RanikMap7|Kaerna Village|RanikMap9|Zoluren|Beginner|[Northern Trade Road, Farmlands]&amp;lt;br&amp;gt;Rich farmland surrounds the road on both sides.  The fresh scent of the tilled soil rises all about you.  Southward, the walls of a fair-sized city rise near the banks of a glistening river.  A faint haze of smoke hovers over the town, blurring the outlines slightly.  To the north, distant hills rear up against the grey-blue horizon.  You also see an open crate, a stone pile and an onager.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z2|Crossing NE Gate|RanikMap7|Haven Ferry|RanikMap14|Zoluren|Easy|[Northeast Wilds, Birder Lane]&amp;lt;br&amp;gt;One of the gates of the Crossing lies before you to the northwest, and a steady stream of adventurers flows by.  You notice a high proportion of wizards, grey-bearded and fierce-eyed, leaning on staves or muttering to themselves or their familiars.  A small lizard barely escapes death underfoot, and you pay more attention to where you tread, lest you inadvertently do in some Mage&#039;s favorite pet.|Sinuous lines etched into the stone form the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z3|Crossing NE Gate|RanikMap7|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Farmlands]&amp;lt;br&amp;gt;Open grassland mingles with small farmsteads as the wide road passes through a cut where a low hill rises.  The road is edged with tall hedges, apparently to keep cattle from wandering into the orchards and vegetable plots you see beyond the heavy, guarding branches.  Some distance to the south, you see the smoke and haze of a city of some size.  Northwards, low hills rise against the sky.|Carved into a slender branch in the hedgerow is the sign of the broken mountain. | }}&lt;br /&gt;
{{RTS|Z4|Crossing West Gate|RanikMap3|Knife Clan|RanikMap5a|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br&amp;gt;The path winds through a thick grove of trees running north and south along the walls of The Crossing.  The pleasant smell of flowers mixed with damp earth permeates the air, and birds sing cheerfully from their homes in the foliage.  Directly south, the trees part to reveal a grassy expanse stretching towards a low series of hills.|Shallow lines scratched into the smooth bark of the beech form the sign of the upright dagger. | }}&lt;br /&gt;
{{RTS|Z5|Crossing West Gate|RanikMap3|Wolf Clan|RanikMap5|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br&amp;gt;Several constellations twinkle in the sky above as you travel the Mycthengelde.|You recognize the sign of a paw print etched with precision into the hard-packed earth. | }}&lt;br /&gt;
{{RTS|Z6|Kaerna Village|RanikMap9|Crossing NE Gate|RanikMap7|Zoluren|Beginner|[Northern Trade Road, Open Grasslands]&amp;lt;br&amp;gt;To the south the land turns a rough brown, shifting abruptly from plains to farming land|Two felenok pine sticks have been lashed together with rawhide to form an X | }}&lt;br /&gt;
{{RTS|Z7|Kaerna Village|RanikMap9|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Northern Trade Road, Meadowlands]&amp;lt;br&amp;gt;The forest to the south is thick and dark, a stark comparison to the open meadow around you.  Short, springy grass grows in soft mounds over hillocks and hollows.  Tiny white wildflowers peek out amongst the greenery, their petals open to accept the sunlight.|Unknown | }}&lt;br /&gt;
{{RTS|Z8|Kaerna Village|RanikMap9|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Kaerna Outskirts]&amp;lt;br&amp;gt;There is almost a visible line drawn between the plains and the waystop of Kaerna, but it would appear that the thick grasses are winning out over the village&#039;s side-by-side buildings.  Off to one side stands an abandoned militia shack, a silent casualty to the ongoing war between civilization and nature.  You also see a weathered wooden sign.|The charred lines forming the sign of the broken mountain stand out against the pale wood. | }}&lt;br /&gt;
{{RTS|Z9|Kaerna Village|RanikMap9|Knife Clan|RanikMap5a|Zoluren|Easy|[Northern Trade Road, Open Grasslands]&amp;lt;br&amp;gt;Miles upon miles of uncivilized land lie before you, devoid of any sign of humanity.  A shifting sea of brown, green, and tan grasses rises about you, rustling with the movement of the occasional bird or butterfly that dares to plunge down into the vegetation.  A line of dark mountains rises to the north, shadowed and gloomy, they climb abruptly from the grasslands.|Wind and rain have smoothed the uneven lines forming the sign of the upright dagger | }}&lt;br /&gt;
{{RTS|Z10|Kaerna Village|RanikMap9|Wolf Clan|RanikMap5|Zoluren|Unknown|[Kaerna Village, Near The Well]&amp;lt;br&amp;gt;Meandering eastward from the village well, a grassy footpath follows a gentle decline away from the bustle of the Northern Trade road and through a small copse of oak and aspen trees.  Wildflowers grow in abundant banks on either side of the path, their delicate blossoms evolving with the seasons in an endless, ever-changing cycle of color and fragrance.  You also see an abandoned unremarkable cabin and the village well.|Unknown | }}&lt;br /&gt;
{{RTS|Z11|Dirge|RanikMap13|Kaerna Village|RanikMap9|Zoluren|Easy|[Lava Fields, Valley]&amp;lt;br&amp;gt;Fields of broken lava give way to a relatively open valley tucked between two gigantic rock outcrops.  Almost mountains in themselves, the outcrops rise steeply from the valley floor.  Nestled between them sits a small, drab-looking town.  Buildings made of the same black rock as the mountains straggle across the tiny valley and back into the narrowing gorge behind it.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z12|Dirge|RanikMap13|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Volcanic Ruins, Dirge]&amp;lt;br&amp;gt;Cinders and debris crunch beneath your feet as a cold wind stirs the ashes into small dust devils that dance about you in a curiously mocking way.  To the north, twin volcanic cones loom high into the sky.  The small town tucked between their towering masses seems to huddle in on itself.|The beveled cuts of a chisel mark the sign of the rolling wave on the soot-smeared boulder. | }}&lt;br /&gt;
{{RTS|Z13|Dirge|RanikMap13|Crossing NE Gate|RanikMap7|Zoluren|Easy|[Dirge, Hangman&#039;s Road]&amp;lt;br&amp;gt;A narrow path of relatively smooth cinders and crushed stone ambles aimlessly among dead grey ash-heaps and piles of stone that once were houses.  To the west and a bit north, a small hill rises, bleached white by the sun and the foul air until it resembles an exposed skull left unburied among the ruins.|Unknown}}&lt;br /&gt;
{{RTS|Z14|Knife Clan|RanikMap5a|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wilderness, Gully]&amp;lt;br&amp;gt;An occasional glimpse of distant peaks can be caught through the leafy canopy to the north.  The sounds of birdsong are muted, with only a faint melody breaking the silence.  A dry streambed cuts across the forest floor, spanned by an old rope bridge that sways gently in the breeze.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z15|Knife Clan|RanikMap5a|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wilderness, Sparse Forest]&amp;lt;br&amp;gt;There is a rustling sound in the undergrowth beyond a fallen tree.  Suddenly, up pops a squirrel.  He climbs up on the tree, stares around for a bit, then starts licking and cleaning his fur, pausing only to sniff at a tree beetle crawling nearby.|A rust-stained dagger embedded into the tree is inscribed with the sign of the horned horse. | }}&lt;br /&gt;
{{RTS|Z16|Knife Clan|RanikMap5a|Haven Ferry South Side|RanikMap14|Zoluren|Unknown|[Knife Clan, Woodlands]&amp;lt;br&amp;gt;Ancient trees soar skyward here in the heart of the primeval forest.  The mammoth trunks dwarf even the Gor&#039;Tog hunters that frequent the glade in search of game.  One blackened stump pays testament to the violent storms that sometimes frequent these lands.|A broken knife blade protruding from the thick stump is etched with the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z17|Wolf Clan|RanikMap5|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wildulf Woods, Dense Forest]&amp;lt;br&amp;gt;Soft, damp masses of dead leaves carpet the ground, filling the air with a moist, unpleasant odor.  Unsightly growths of a spongy, greenish-brown moss cover the trunks of many of the trees.  You can hear the murmur of rippling water nearby.  The carcass of a deer lays discarded on the ground.  A large black bird is perched on the ribs, casually pecking at decaying remnants of flesh.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z18|Wolf Clan|RanikMap5|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wildulf Woods, Dirt Road]&amp;lt;br&amp;gt;A wide dirt road cuts through impenetrable walls of timber and dense brush.  A sudden movement in the trees catches your eye, but when you turn to look, the forest stands still and silent.  You cannot shake the uncomfortable feeling that you are being watched and judged.  Several rough buildings stand at the southern end of the road.|Pale goblin bones tied together to form an X sway from the branches of a stunted sourwood tree to one side of the road. | }}&lt;br /&gt;
{{RTS|Z19|Wolf Clan|RanikMap5|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Wolf Clan Home, Worn Path]&amp;lt;br&amp;gt;As the path meanders from the road forest dense with undergrowth begins to take over.  Animals scurry in the brush cracking leaves and small limbs, making an orchestra of sound more complex than any town.  You also see a small clearing and a road.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z20|Crossing Ferry South Side|RanikMap60|Leth Deriel|RanikMap61|Zoluren|Beginner|[Southern Trade Route, Segoltha Plain]&amp;lt;br&amp;gt;The shouts of traders, caravan drivers, soldiers of fortune, scoundrels, thieves, bards, and less unsavory travelers echo across the flood plain along the road here as it narrows.  Everyone must jostle each other to pass.  Occasionally, a full-blown caravan or war party thunders by, which causes all the foot traffic to leap to the side of the road and turns the shouting to swearing.|Etched with an artist&#039;s hand, the fluid cuts in the stone form the sign of the great tree.}}&lt;br /&gt;
{{RTS|Z21|Crossing Ferry South Side|RanikMap60|Gondola North Side|RanikMap62|Zoluren|Unknown|[Endrus Forest, Clearing]&amp;lt;br&amp;gt;A thick, tangled wall of trees, underbrush and twining vines stands a respectful distance from the thick trunk of an ancient, and most peculiar, tree.  Below your feet the moss-laden ground is even and free of debris and weeds.  You also see a break in the dense foliage encroaching on the clearing.|A broad-tipped arrowhead lodged into the thick tree trunk is inscribed with the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z22|Leth Deriel|RanikMap61|Gondola North Side|RanikMap62|Zoluren|Beginner|[Bosque Deriel, Whispering Woods]&amp;lt;br&amp;gt;A grove of old trees has shot up above the common height of the surrounding forest.  They shut out the sight of the sky by the gloom of their matted boughs.  You feel there is a spirit in this place, so lofty is the wood, so lone the spot, so wondrous the thick, unbroken shade.  Their entwined leaves rustle amid the gurgling of the stream that flows north into the hollow, from its source, the lake to the south.|Unknown | }}&lt;br /&gt;
{{RTS|Z23|Leth Deriel|RanikMap61|Crossing Ferry South Side|RanikMap60|Zoluren|Beginner|[Bosque Deriel, Northern Reaches]&amp;lt;br&amp;gt;The trees thin out a bit to the southeast, where the path leads to some kind of junction.  The sounds of crowds and carts along the way echo from that direction, an uneasy interruption of the deep silent reverie that pervades Bosque Deriel.|Unknown | }}&lt;br /&gt;
{{RTS|Z24|Ilaya Taipa|RanikMap111|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Old Crank&#039;s Road, Field]&amp;lt;br&amp;gt;The dark soil is damper to the north where the road emerges from the marsh than it is to the south.  The dryer earth has been cultivated with cotton -- in the spring the delicate plants push through the dirt, the early summer brings rich full-bodied plants heavy with pink blossoms and the late summer foreshadows winter as the boles of cotton burst open to give the appearance of a heavy snowfall held aloft by dark, leggy stalks.|The rusty surface of an old machete, buried amongst some rocks, is inscribed with the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z25|Ilaya Taipa|RanikMap111|Leth Deriel|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br&amp;gt;Considerably drier than the lower lying points of the forest, the dirt road threading this section of land is firm and the ruts are less noticeable. The air has a fragrant tang from the pines and firs growing in profusion, and seasons of fallen leaves coating the path muffle the sounds of travel. Northeast, the ground seems to slope slightly upward.|Jagged knife marks make up the image of the great tree in the bark of a nearby fir. | }}&lt;br /&gt;
{{RTS|Z26|Ilaya Taipa|RanikMap111|Gondola North Side|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br&amp;gt;Leaves and debris fallen from the trees have done little to soak up the moisture from the soft, damp earth that composes the road.  Heavily rutted, large puddles of muck fill the deep tracks sliced into the trail by passing wagons.  A narrow ditch runs parallel to the path, but the water that drains into it is not enough to dry its surface.|A lone branch hanging from the alder tree bears the carved image of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z27|Gondola North Side|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Foothills, Steep Path]&amp;lt;br&amp;gt;The mountains begin reclaiming road here, their rocky mouths and jagged teeth piercing the passage with fang and claw.  Even the very sky seems to betray the land, for water and wind erode the dirt of the route away, leaving patches of bare rock facing the lone sky, naked to plain sight.|Cut into the surface of a rough boulder is the faint image of a river boat. | }}&lt;br /&gt;
{{RTS|Z28|Gondola North Side|RanikMap62|Leth Deriel|RanikMap61|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br&amp;gt;The walls of the pass press in on both sides, as if the trail were some sort of uninvited wound the rocks were trying to mend. You also see a narrow track entering a crack in the rocks.|Deep creases in the stone form the sign of the great tree. | }}&lt;br /&gt;
{{RTS|Z29|Gondola North Side|RanikMap62|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br&amp;gt;The lonely cry of an eagle echoes between the sides of the narrow pass, a haunting sound. Dark trees creep slowly up the mountainside in either direction, and further to the west the eternally white peak of Icespear Reach rises up majestically. Rubble and scree lie scattered across the trail.|Peeking from behind thick foliage is the sign of the flat wave formed of raised ridges. | }}&lt;br /&gt;
{{RTS|Z30|Leth Deriel|RanikMap62|Ilaya Taipa|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br&amp;gt;Veering away from the Southern Trade Route to travel northwesterly into the Bosque Deriel, this narrow roadway is little more than a rutted caravan track meandering beneath the great canopy of trees.  Grey with age and leaning precariously, a weathered sign is wedged into a mound of stones near the edge of the track.|Branded onto one of the old weathered vanes is the image of a river boat. | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Therengia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|T1|Haven Ferry South Side|RanikMap14|Knife Clan|RanikMap5a|Therengia to Zoluren|Unknown|[North Road, Farmlands]&amp;lt;br&amp;gt;NIGHT-Long shadowy rows of vines stretch off to either side of the road like darkened corridors.  A sweet smell drifts on the evening breeze from the ripe grapes hanging in thick bunches from the vines.  You also see a large sign.&lt;br /&gt;
DAY-Long rows of vines laden with bunches of ripe purple grapes grow over rows of wooden trellises lining both sides of the road. Here and there, brightly dressed Halfling workers wander through the vineyard, carefully picking and gathering the harvest.  You also see a large sign.|The sign of the upright dagger is incised into the grainy skin of the sinuous vine.}}&lt;br /&gt;
{{RTS|T2|Haven Ferry South Side|RanikMap14|Crossing NE Gate|RanikMap7|Therengia to Zoluren|Easy|[North Road, Farmlands]&amp;lt;br&amp;gt;A whitewashed wooden fence stands between you and a cool pond beckoning from beside the road.  White linens hanging from a clothesline wave slowly in the breeze behind a nearby cottage, from which wafts the scent of freshly baking bread.|Broad brushstrokes of sooty black paint form an X.}}&lt;br /&gt;
{{RTS|T3|Haven Ferry South Side|RanikMap14|Wolf Clan|RanikMap5|Therengia to Zoluren|Unknown|[North Road, Farmlands]&amp;lt;br&amp;gt;NIGHT-Empty wooden stalls line the road, and the grass is crushed in neat squares where tents stood during the day.&lt;br /&gt;
DAY-Stalls, tents and carts line the road, bedecked with all manner of fresh produce for sale.  Local farmers wander about hawking baskets of apples, cherries, cages full of squawking fowl, and a bedazzling variety of edibles.  A festive spirit hangs in the air, and the sound of music and dancing rings out over the voices of haggling shopkeepers and hucksters pitching their wares.|A broken clay stew pot standing in the high weeds bears the sign of the paw print.}}&lt;br /&gt;
{{RTS|T4|Haven Ferry South Side|RanikMap14|Dirge|RanikMap13|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br&amp;gt;A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky.  Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom.  You also see an abandoned fir-trimmed hovel, an abandoned mud brick hovel, an abandoned pine plank shanty, and an abandoned hut.|The deeply carved lines are splintered along the edges, but the sign of the broken mountain is still clearly visible.}}&lt;br /&gt;
{{RTS|T5|Haven Ferry South Side|RanikMap14|Kaerna Village|RanikMap9|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br&amp;gt;This close to the river&#039;s edge, dry ground gives way to marshlands.  A thick coat of bright green moss grows over many of the standing pools, and on the groups of elm trees rising from scattered muddy knolls.  Waterfowl swim lazily on the ponds, diving under the water every now and again for a quick snack.  The path runs atop a packed earth dike rising above the sodden ground.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone.}}&lt;br /&gt;
{{RTS|T6|Haven Ferry South Side|RanikMap14|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[North Road, Farmlands]&amp;lt;br&amp;gt;Local folk gather alongside a clear running stream, chatting merrily as they wash their clothes on the smooth stones lining the riverbank.  A flock of geese floating regally in the water add their own honking comments to the gossip and chatter on the shore.|Painted in a dull green on the side of the stall is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T7|Haven north gate|RanikMap31|Haven east gate|RanikMap31|Therengia|Unknown|[Wildlands, Path]&amp;lt;br&amp;gt;The pathway travels through open country of low brush and heather.  The gleam of a river sparkles to the south beyond the nearby town of Riverhaven.  An undulating plain dotted with small hills and clumps of forest stretches out to the east.  Nearby, a curiously dense stand of woods arises.  As sudden as a knife stroke, the trees begin, as if a line had been drawn to contain them.|Peeking through the thick brush is the sign of the eastern tower gate chiseled into a rough-edged cobble.}}&lt;br /&gt;
{{RTS|T8|Haven north gate|RanikMap31|Haven west gate|RanikMap30a|Therengia|Unknown|[Wildlands, Forest Edge]&amp;lt;br&amp;gt;A narrow trail passes between two large and heavy trees as if beneath the gaze of stern sentinels.  To the south, the land is open, only low shrubs and modest groups of woods scattered about.  North, the forest rises, dense and compact, offering scant explanation for its origins.|Crudely carved into the tree&#039;s bark is the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T9|Haven east gate|RanikMap31|Haven north gate|RanikMap31|Therengia|Unknown|[Riverhaven Road, The Foothills]&amp;lt;br&amp;gt;The road weaves through a gathering of large round boulders as it heads down into the plains which, judging from the number of burrow holes in the area, have become home for a family of ground squirrels.  To the south, the road meanders its way up and through some small foothills.  Although there can be little doubt that this route was well-traveled at one time, it shows only moderate signs of recent use.|Etched on the lichen-patched stone boulder is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T10|Haven east gate|RanikMap31|Zaulfung|RanikMap31|Therengia|Unknown|[Riverhaven Road, South Road]&amp;lt;br&amp;gt;A grove of trees grows between the road and Riverhaven&#039;s defensive wall just to the west.  A large tent is nestled within the grove.  Several smaller tents have been added as extension to the back of the larger one, hiding in back of it like children peeking out from behind their mother.  A tall guard tower looms above the treetops with a silhouetted figure pacing its perimeter, surveying the surrounding area with an ever watchful eye.|Burned into a half-buried piece of bone is the sign of the cypress tree.}}&lt;br /&gt;
{{RTS|T11|Zaulfung|RanikMap31|Haven east gate|RanikMap31|Therengia|Unknown|[Zaulfung, Marsh]&amp;lt;br&amp;gt;The tangle of scrub to the north gives way to more open terrain here, where the vegetation is too thin to hold back the cold wind.  A rough trail twists haphazardly northward, apparently the work of a half-mad boar or a drunken band of Gor&#039;Tog rangers.  You also see a trailmarker protruding from the boggy ground and a tiny frog.|Etched into a broken spear is the sign of the eastern tower gate.}}&lt;br /&gt;
{{RTS|T12|Haven west gate|RanikMap30a|Haven north gate|RanikMap32|Therengia|Unknown|[Riverhaven West Wilds, Meadow]&amp;lt;br&amp;gt;Trampled grass creates a criss-cross pattern of narrow trails across the lush meadow.  Here and there can be seen a bare spot of disturbed ground, small mounds of dirt piled next to narrow holes dug deep into the rich moist soil.|Scratched into the fieldstone&#039;s uneven surface is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T13|Haven west gate|RanikMap30a|Unyns|RanikMap34|Therengia|Unknown|[Mistwood Forest Road]&amp;lt;br&amp;gt;Faded red bricks, once neatly laid in a herringbone pattern, now exist only as scraps of pavement heaved up and broken by years of neglect.  Weeds grow through the crumbled mortar, obscuring the direction of the road.  Wild roses climb in a high thicket along the northern side of the road to form a tangled mass of sweetly scented thorns.|The sign of the deer antler is scratched into the surface of the faded red brick.}}&lt;br /&gt;
{{RTS|T14|Unyns|RanikMap34|Haven west gate|RanikMap30a|Therengia|Unknown|[Mistwood Forest]&amp;lt;br&amp;gt;Fallen logs, bark peeled away to reveal weathered grey wood beneath, are arranged in a semicircle around a rock-lined fire pit.  The ashes are cold now, but wood piled between two saplings marks this as a frequent resting place for travelers.|A small circle of wood tied to the sapling is painted with the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T15|Langenfirth|RanikMap41|Therenbrough|RanikMap41|Therengia|Beginner|[North Road, Danduwen Forest]&amp;lt;br&amp;gt;Hedges of primroses and sunny yellow cat&#039;s-ear edge the road, adding a festive and fragrant border to the towering trees.  Occasionally, tiny brown woodmice dart out of the hedges, quickly grabbing seeds from the ground and scampering back into their flowery home.  You also see an adult oak log.| Carved into the end grain of the oak log is the sign of the crested shield.}}&lt;br /&gt;
{{RTS|T16|Langenfirth|RanikMap41|Deer Trail|RanikMap34|Therengia|Unknown|[North Road, Danduwen Forest]&amp;lt;br&amp;gt;|Expertly carved into the smooth surface of the river stone is the sign of the deer antler}}&lt;br /&gt;
{{RTS|T17|Deer Trail|RanikMap34|Rossman’s Landing|RanikMap34|Therengia|Unknown|[Mistwood Forest, Deer Trail]&amp;lt;br&amp;gt;Leaves whisper in the wind, twisting to reveal their red-veined undersides.  Quiet and peaceful, the serenity is belied by scraps of blood-stained fur caught on the rough bark of a tree trunk and the marks of claws in the damp loam of the forest floor.|Tied to a low branch is a small circle of wood painted with the sign of the gravestone and deer antler.}}&lt;br /&gt;
{{RTS|T18|Deer Trail|RanikMap34|Langenfirth|RanikMap41|Therengia|Unknown|[Mistwood Forest, Deer Trail]&amp;lt;br&amp;gt;Moisture trickles down the face of a sandstone cliff, gathering in a shallow pool at the base.  Year after year, such trickles wear away at the smooth surface, leaving behind striated chimneys carved out of the surrounding rock. |Red paint on the circle of mistwood marks the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T19|Narrow Trail|RanikMap34|Rossman’s Landing|RanikMap34|Therengia|Unknown|[Mistwood Forest, Narrow Trail]&amp;lt;br&amp;gt;|Painted on a small circle of mistwood is the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T20|Rossman’s Landing|RanikMap34|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[Mistwood Forest, Northwest Road]&lt;br /&gt;
Almost as wide as a Gor&#039;Tog is tall, a lightning-blasted stump is all that remains of a once-mighty mistwood tree.  The charred wood, crackled by heat, is split into jagged spikes that tower above the fallen branches.  Blueberry bushes cluster around its base, thriving in the ashes.  To the northwest, the forest gives way to fields of wheat and barley surrounding a palisaded wooden fort.  You also see a tan lynx that is sleeping.&lt;br /&gt;
Obvious paths: east, northwest.&amp;lt;br&amp;gt;|Painted on the small circle of weathered mistwood is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T21|Rossman’s Landing|RanikMap34|Shepard’s Meadow|RanikMap34a|Therengia|Unknown|[Mistwood Forest, Forest&#039;s Edge]&lt;br /&gt;
Soft-edged shadows pool beneath the low shrubs at the edge of the forest.  The path winds back and forth as it traverses the thicket, obeying the instincts of generations of deer as they follow the sound of rushing water that heralds a nearby river to the south.&lt;br /&gt;
Obvious paths: south, northwest.&amp;lt;br&amp;gt;|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
{{RTS|T22|Shepard’s Meadow|RanikMap34|Rossman’s Landing|RanikMap34a|Therengia|Unknown|[Shepherd&#039;s Meadow, Grazing Land]&amp;lt;br&amp;gt;|Crudely scratched into a smooth fieldstone is the sign of the deer antler and gravestone.}}&lt;br /&gt;
{{RTS|T23|Therenbrough|RanikMap41|Langenfirth|RanikMap41|Therengia|Beginner|[North Road, Farmlands]&amp;lt;br&amp;gt;Tawny acres of birch trees and furlongs and picturesque crofter&#039;s cottages spread out across the land, forming an enchanting panorama of Therengian farmland.|Carefully chiseled into the weatherworn fieldstone is the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T24|Gwenalion Fens|RanikMap40a|Rossman’s Landing|RanikMap34|Therengia|Very Advanced|[Gwenalion Fens]&lt;br /&gt;
A fallen log blocks the path to the south and forces travelers to skirt around the puddle at its base.  Many years dead, its branches are chewed off, its trunk is split, and old char marks near a split limb hint at fire or lightning as a contributing factor in its demise.  But life springs from death in the fens as in the forest, and graceful orchids and bromeliads have turned the fallen trunk into a nurse tree on which they feed.&lt;br /&gt;
Obvious paths: north, southeast, southwest, northwest.&amp;lt;br&amp;gt;|Angular lines deeply etched into the rock form the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T25|Gwenalion Fens|RanikMap40a|Haven Ferry South Side|RanikMap14|Therengia|Unknown|[Gwenalion Fens]&amp;lt;br&amp;gt;Wood chips litter the ground around a low stump.  The surface is smooth and slightly curved, making a perfect seat on which to rest before continuing on the way, and the pile of broken sticks and snapped limbs tossed into the nearby underbrush suggests that a youngster just learning to carve wood has done just that.|The scratched lines form a rough image of a rolling wave.}}&lt;br /&gt;
{{RTS|T26|Rossman&#039;s Landing|RanikMap34|Deer Trail|RanikMap34|Therengia|Unknown|[Mistwood Forest, Narrow Trail]&amp;lt;br&amp;gt;The road wends its way back and forth through the trees.  Little more than a dirt track bordered by curseweed and other thorny shrubs, its rutted surface is shadowed by overhanging branches.  The silence is broken from time to time by low growls or the chirping of unseen birds.  You also see a dense rose thicket.|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ilithi ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|I1|Gondola South Side|RanikMap64|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br&amp;gt;The packed-down road that winds its way through the mountains glitters with chips of onyx that have been embedded in it, lending the pass its darkling name.  The Spine Mountains stretch like an arched cat to the east and west.  Said to be the only part of the World Dragon visible through the shell of the earth that encases the mythic creature, the little fable seems to be confounded by the fact that the mountain is clearly stone and earth, not scale and bone.  You also see a wrecked catapult.|The sign of the standing horse is formed in deep relief on the surface of the ebony stone.}}&lt;br /&gt;
{{RTS|I2|Gondola South Side|RanikMap64|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Obsidian Pass, The Edge of the Forest]&amp;lt;br&amp;gt;The tall shadow of the Spine Mountains towers into the skies, casting a dark shroud over the area.  Thin, green grasses and small wiry flowers eat away at the crumbling rock here at the base of the foothills.  Their presence signifies the proximity of the forest&#039;s edge.  You also see a switchbacked path leading into the mountains.|The sign of the mountain gorge is faintly visible on the post.}}&lt;br /&gt;
{{RTS|I3|Shard|RanikMap66|Gondola South Side|RanikMap64|Ilithi|Beginner|[Lake of Tears, East Gate Road]&amp;lt;br&amp;gt;The expansive body of water that Shard is constructed over ripples as a slight breeze brushes over the lake, the cool calmness radiating from the serene cobalt surface almost hypnotic.|Sinuous ridges raised in the smooth surface of the stone form the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I4|Shard|RanikMap66|Gilen Otso Steppes|RanikMap71|Ilithi|Beginner|[Southern Trade Route, Road to Shard]&amp;lt;br&amp;gt;Elegant rosewood trees line the roadside, their pale red leaves rustling as they slowly drift to the ground.  To the south, the tips of a crystal city peek into view.|A small tile painted with the sign of the standing horse is bound with cord to a low branch.}}&lt;br /&gt;
{{RTS|I5|Gilen Otso Steppes|RanikMap71|Shard|RanikMap66|Ilithi|Beginner|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;The trail fades into a narrow channel left by the course of a long-ago flash flood, though a network of tracks on the other side indicates that it continues.  Nearly overgrown with a lush tangle of evening primrose bushes that fill the night with their intoxicating scent, the channel still bears the marks of the torrent that created it.|The sign of the tall spire is painted onto a thin clay tile bound to a branch of the bush with cord.}}&lt;br /&gt;
{{RTS|I6|Gilen Otso Steppes|RanikMap71|Gondola South Side|RanikMap64|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;Thick-spiked windfeather and mature bluestem create a nighttime mosaic worked in moonlight and shadows that stretches to the horizon, competing with the vastness of the sky.  Occasionally, the joyful, raucous yips of coyotes can be heard as they hunt for field mice or create their particular and unique brand of trouble.|An arc of clay tile nestled in the grass is painted with the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I7|Blackthorn Canyon|RanikMap68b|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Blackthorn Canyon, Entrance]&amp;lt;br&amp;gt;Broad arms of stone rise to either side, drawing the ancient road into the cool embrace of a dark canyon that wears a grey-green mantle of forested slopes and lacy snowcapped peaks.|Sinuous ridges rising from the granite surface form the sign of the standing horse.}}&lt;br /&gt;
{{RTS|I8|Gilen Otso Steppes|RanikMap71|Hibarnhvidar|RanikMap115|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;The tawny expanse of grasses is broken by the dark crowns of several oak trees nearby. Clumps of coyote mint thrust themselves up amongst the grasses, permeating the air with a sharp-sweet scent when crushed underfoot.|Partially hidden by the grass is the sign of a stocky miner.}}&lt;br /&gt;
{{RTS|I9|Gilen Otso Steppes|RanikMap71|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;Screens of grass part to allow passage but quickly close ranks again, as though reminding travelers that they are merely visitors in this place.  Trilling through the bright air, the sonata of savannah sparrows and meadowlarks accompanies the sun as it stakes its claim on the prairie.|The grass almost conceals the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I10|Gilen Otso Steppes|RanikMap71|Blackthorn Canyon|RanikMap68b|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br&amp;gt;Ridges in the earth mark the place where water once flowed, and will likely flow again if rains are heavy.  Thanks to the presence of a bare trace of silt left behind by the flood, ghostflowers inhabit the sides of the channel.  The rounded, bushy plants are crowded with translucent, pale yellow blossoms in branched clusters.|The sign of the crenellated wall has been carefully painted on a thin clay tile.}}&lt;br /&gt;
{{RTS|I11|Shard|RanikMap70|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Western Road, Foot of Wyvern Mountain]&amp;lt;br&amp;gt;Chunks of rock and debris have fallen from the heights of the mountain to lie scattered haphazardly on the road.  The air is dense with the scent of mosses and damp earth, and the sound of Wyvern&#039;s great waterfall rumbles all around.  To the north, the Dragon Spine Mountains lurch in jagged silhouette against the skyline.|The deep cuts form the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I12|Shard|RanikMap70|Ferry to Ain Ghazal|RanikMap115|Ilithi to Forfedhdar|Unknown|[Wyvern Trail, Narrow Path]&amp;lt;br&amp;gt;Fields lie fallow and overgrown by weeds, the farms abandoned to time and the wind.  With each step, a small cloud of dust rises into the air to hang there for a moment before dispersing.|The split river sign is clearly painted on the rusty blade.}}&lt;br /&gt;
{{RTS|I13|Gondola South Side|RanikMap64|Shard|RanikMap66|Ilithi|Unknown|[Obsidian Pass, Foothills]&amp;lt;br&amp;gt;A wooded path winds its way through some low foothills on the edge of both forest and mountain.  To the south stands the Forest of the Dragon&#039;s Breath, a place of much myth and legend.  To the north, the Spine Mountains rise over the land, their jagged peaks tearing rents into the sky.|Raised lines in the otherwise smooth surface of the mica-flecked stone form the sign of the tall spire.}}&lt;br /&gt;
{{RTS|I14|Gondola South Side|RanikMap64|Blackthorn Canyon|RanikMap68b|Ilithi|Advanced|[Dragon&#039;s Spine, Mountain Foothills]&amp;lt;br&amp;gt;The trail becomes spotty as it meanders its way along the rock strewn canyon beside a wide riverbed containing a tiny trickle of water.  Sage and juniper cover backsides of steep tan sandstone hogback ridges that angle downward toward Shard.  Underbrush rustles as tiny brown sparrows, blue-bellied lizards, and russet squirrels forage for food.  You also see a switchbacked path snaking its way out of the mountains.|The sign of the crenellated wall is scratched onto one of the ridges of the sandstone.}}&lt;br /&gt;
{{RTS|I15|Blackthorn Canyon|RanikMap68b|Gondola|RanikMap64|Ilithi|Advanced|[Blackthorn Canyon, Entrance]&amp;lt;br&amp;gt;Clusters of hardy scrub oak and pine struggle to grow through the uninterrupted shadows thrown across the thin soil of the canyon floor by the surrounding mountains.  Each day life on the basin bottom fights to regain ground lost to the ravages of mining operations ages ago.|Etched onto an old miner&#039;s axe is the image of a swift cloud.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qi Reshalia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Q1|Ratha|RanikMap93|Old Fields Road|RanikMap94|Qi Reshalia|Easy|[Reshalia Trade Road]&amp;lt;br&amp;gt;The land near the city has been denuded of all vegetation save for weeds, and even the useful among their number have been rooted up and foraged into extermination.  All that&#039;s left are some scrubby grasses and a few patches here and there of a particularly ugly creeper.  An occasional insect creeps, hops or buzzes about its business, but even the bugs have largely sought more hospitable terrain.|The sign of the singing bluff is chiseled into a grey-veined brown fieldstone.}}&lt;br /&gt;
{{RTS|Q2|Old Fields Road|RanikMap94|Ratha|RanikMap92|Qi Reshalia|Easy|[Old Fields Road, Low Hills]&amp;lt;br&amp;gt;Tufts of grass grow around an old post.  A comparative oasis in this barren area, the small patch of life only further underscores the bleakness of the landscape.  The sullen volcano rises to the west and dominates the countryside with rumbles and belches.|Heavy lines burned into the sun-bleached wood form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q3|Ratha|RanikMap92|Abandoned Road (leucros)|RanikMap93|Qi Reshalia|Unknown|[Reshalia Trade Road, Farmland]&amp;lt;br&amp;gt;The road runs close by the edge of the barley fields to the west.  On the opposite side of the way the land resembles a rural garbage heap.  The farmers apparently dumped stumps and boulders dug out of the fields across the road, and then continued dumping anything else they didn&#039;t want there in subsequent years.  Beyond the narrow strip of rocks and refuse the land rises in a steep slope, a berm covered with grass and weeds and loose-looking rocks.|Deep lines etched into the rotting wood form the sign of the broken road.}}&lt;br /&gt;
{{RTS|Q4|Abandoned Road (leucros)|RanikMap93|Ratha|RanikMap92|Qi Reshalia|Unknown|[Abandoned Road, The Pit Edge]&amp;lt;br&amp;gt;More a path than a road, the way circles the gap where the pit edge has crumbled away.  The new face is almost vertical, eroded deeply and as yet untamed by plant or weather.  The gravel miners far down in the pit seem to avoid the area just below the gap, perhaps from bitter experience.|Thin lines etched into the basalt form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q5|Gravel Pit (leucros)|RanikMap93|Roadblock|RanikMap93|Qi Reshalia|Unknown|[Reshalia Trade Road, Gravel Pit]&amp;lt;br&amp;gt;The sounds of hard labor drift out of the gravel pit to one side of the road.  The whacking of pickaxes, the scrape and crash of rock being loaded with shovels, the ringing of sledge hammers and the rattle of gravel in sorting screens all blend into a chaotic din that assaults the ears.  The woods on the other side of the road are thin, with many stumps and few grown trees.  The wooden scaffolding and sheds and lean-tos down in the pit show where the wood likely went to.|The lopsided sign of the one-legged seabird is artistically carved into the wood.}}&lt;br /&gt;
{{RTS|Q6|Roadblock|RanikMap93|Reshalia Trade Road (leucros)|RanikMap93|Qi Reshalia|Unknown|[Reshalia Trade Road, Woods]&amp;lt;br&amp;gt;The grass shivers in waves on the ground as the breeze from the ocean passes over it.  A ring of little brown-capped mushrooms is set in the shade of a tree, like a council room for tiny fae, gathered to discuss a coming moonlight dance or the flavor of this season&#039;s honeydew.  You also see a tall oak tree.|The sign of the caravan wheel is burned into the bark of the branch.}}&lt;br /&gt;
{{RTS|Q7|Shadaer Jama Pass|RanikMap98|Geshiger (snow goblins)|RanikMap98b|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer Jama]&amp;lt;br&amp;gt;Dark basalt towers above, the natural walls of the selhin dava rising several thousand feet above the path.  Brilliant white light shines from the Twin Sentinels of Aesry Surlaenis&#039;a, guarding either side of the pass.  A narrow dirt path runs through the pass.|Fluid lines etched into the black stone form the sign of the glacier.}}{{RTS|Q8|Geshiger (snow goblins)|RanikMap98b|Shadaer Jama Pass|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Geshiger]&amp;lt;br&amp;gt;The narrow passage to the south opens out into a large echoing cavern, with icy walls soaring into darkness.  The soft brushing sound is that of falling particles of frozen mist -- it whispers as it touches the floor, the chunks of fallen rock, or your face.|Visible beneath a shifting layer of snow is the sign of the terraced road.}}&lt;br /&gt;
{{RTS|Q9|Aesry Docks|RanikMap98|Hart Hall|RanikMap98c|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer]&amp;lt;br&amp;gt;A few small boats are anchored away from the pier.  The waters below are alive with scores of fish that come to feed off of the trash that is dumped into the harbor each night.  The reek of decaying garbage rises from the water.  You also see a wooden ladder.|The lines forming the sign of the standing buck are still visible on the eroded timber.}}&lt;br /&gt;
{{RTS|Q10|Hart Hall|RanikMap98c|Aesry Docks|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Wooded Path]&amp;lt;br&amp;gt;Young aspens that quiver with each breeze grow in the space beneath the towering rowans.  The smaller growth screens and shelters the area from the forest beyond, forming a natural sanctuary.  You also see a pine log cabin.|The sign of the troubled wave is finely carved into the tree&#039;s tender bark.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|F1|Gear Gate|RanikMap141|Gondola South Side|RanikMap64|Forfedhdar to Ilithi|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br&amp;gt;The frost-covered remnants of several broken crates rest in a heap along the back valley wall, their weather-worn surfaces painted with a faded blood-red insignia.  Small patches of slowly shifting snow rest in wind-lashed drifts.  Gentle wisps of white crystals dance across the ground with each errant breeze.|The crate bears the sign of the swift cloud.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTS|F2|Ferry to Ain Ghazal|RanikMap115|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;One might almost call traveling the Haalikshal Highway a pleasure, given the luxury of a good road, pastoral surroundings and views of majestic mountains.  Why, even the scarecrows are distinctive, judging by the one erected some distance from the road.|The branded sign on the stake resembles a stocky miner.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTS|F3|Ferry to Ain Ghazal|RanikMap115|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;The road rises and falls over the hills that slope from the western mountains to the river landing.  The evidence of Dwarven industry lies on every side, and not just farming or herding --  cultivated wood lots testify to a thriving logging business, and loaded ore wagons rumble from the mines to the forges of Hibarnhvidar.|The moss has been cleared in one spot to expose the sign of the white tipped peak.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F4|Ferry to Ain Ghazal|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;Rugged terrain forces the road to sometimes hug a hillside or avoid an outcropping of rock.  But the Dwarven penchant for straight lines is evident in the stone bridges that leap streams and the fills and cuts that smooth the way.|The trailmarker bears the image of a raven in flight.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F5|Hibarnhvidar|RanikMap115|Gilen Otso Steppes|RanikMap71|Forfedhdar to Ilithi|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;The road lies along the side of the western range, passing from sight at times as it follows the contours of the hillside.|Clearly visible on the worn rock is the sign of a standing horse.|UNKNOWN}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F6|Hibarnhvidar|RanikMap115|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;For a stretch of several hundred yards the road widens, taking advantage of a natural ledge.  The area offers unobstructed views of the roadway for a good distance up and down the slope, and the level ground allows caravans or wagons going in opposite directions to pass in safety.|The image of a mountain trail is scratched into the shard.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F7|Hibarnhvidar|RanikMap115|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;A spate of water roars down the mountainside with deafening noise and drenching mist, rushing under a stone bridge that carries the road across its path. A high brick parapet on the side toward the cataract screens the roadbed from the worst of the spray.|The sign of the split river is faintly scratched on the bridge.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F8|Hibarnhvidar|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br&amp;gt;Nearing the summit, the road traverses its steepest grade in its passage along the mountainside. A stone parapet lines the valley side of the roadway, giving warning and some protection against a misstep. Iron eyebolts have been driven into the cliff face, spaced about a furlong apart, for wagons that need to be secured while the team is changed or repairs are made.|Barely visible beside the eyebolt is a raven in flight.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F9|Mountain Giants|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to send them skittering down the path.  On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out of the mountainside.  On the other is air, though a fall here would deal little damage.|The white tipped peak is painted clearly on the slab.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F10|Mountain Giants|RanikMap125|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Himineldar Shel, Trail&#039;s End]&amp;lt;br&amp;gt;As the trail abruptly leaves the wooded area, a large cracked boulder almost completely blocks the path.  In the distance, the winds and weather have left only the hardiest of pines and shrubs on this face of the mountain.|Carved into the boulder is the sign of the icy stalactite.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F11|Mountain Giants|RanikMap125|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[On the Mountainside, The Crevice]&amp;lt;br&amp;gt;Seismic force has sundered the mountain, splitting the summit to leave behind a vast crevasse.  Pine trees, gnarled and stunted at this altitude, grow in scattered clumps with fallen trunks littering the area.|The branding on the trunk shows a stocky miner.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F12|Hibarnhvidar|RanikMap119|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hawstkaal Road, Chedik Bridge]&amp;lt;Br&amp;gt;Cresting above the thundering rapids, the bridge affords the traveler a panoramic vista of the entire region. To the north, the forests of northern Forfedhdar extend as far as the eye can see.  Southward lies the great walled city of Hibarnhvidar, backed by the mountains rising in the distance. The river rushes onward to the west, where it empties into the many-armed Sawstwar Lake.|The sign of the charging boar is etched into the bridge wall.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F13|Boar Clan|RanikMap121|Black Goblins|RanikMap128|Forfedhdar|Unknown|[Boar Clan, A Narrow Dirt Road]&amp;lt;br&amp;gt;Softwood trees make up much of the forest glade but there are also many hardwoods scattered throughout. Deep grunting sounds echo through the darkness from deeper in the glade.|The sign of the winding river is partially obscured by the grass.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F14|Boar Clan|RanikMap121|Clerics Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;Situated at the peak of its steady, gradual climb from the Biiskbowr River, the land is relatively level here but begins to descend to the southeast. A ring of firs circles a small clearing, which houses a stone bench upon which weary travelers can rest.|On the rock beside the bench is the sign of the monastery.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F15|Boar Clan|RanikMap121|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;The evergreens flanking the thoroughfare are tall and straight with high crowns of thickly needled branches. Tight clusters of shiny-leaved azalea dot the understory amid sprawling groups of feathery fern.|Behind the fern is the sign of the stocky miner.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F16|Boar Clan|RanikMap121|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;Long pine boughs reach down from above to brush the pates of the road&#039;s taller travelers.  The wind plays in the branches and releases their clean, crisp scent. Occasionally, the trees&#039; movement will liberate sap-sugared pinecones that fall to the ground with a dense &amp;quot;thud.&amp;quot;|Branded on the pine bough is the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F17|Boar Clan|RanikMap121|Black Apes|RanikMap130|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br&amp;gt;Far from large cities or towns, animals in this forest have little fear of passersby. Here and there, one can see deer browsing shoots of grass unconcernedly or a hare twitching its nose in curiosity. A sound in the distance is more likely to be the growl of a prowling bear than a hammer striking an anvil.|The tree trunk shows the sign of a stand of trees.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F18|Hibarnhvidar|RanikMap119|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, North River Bank]&amp;lt;br&amp;gt;The impressive Chedik bridge spans the Segoltha to the south, rising in a sturdy granite arch above the rapids. To the north, the Dwarven-laid paving stones end abruptly, and the road becomes packed dirt, still navigable but more subject to the whims of nature.|The rock bears the sign of the monastery.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F19|Black Apes|RanikMap130|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Paasvadh Forest, Understory]&amp;lt;br&amp;gt;Spindly shoots adorned with only a pale leaf or two spring up from a low mound in the mulch.  Whatever lay composting beneath the leaf-strewn mound is nourishing the next generation of the forest that will compete for a space in the canopy when an elder falls.|The charging boar is half visible under the rotting leaves.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F20|Black Goblins|RanikMap128|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hunter&#039;s Glade, Northern Tract]&amp;lt;br&amp;gt;Cooler night winds sigh among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.|Branded on the base of the pine is the sign of the charging boar.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F21|Vela&#039;Tohr Overlook|RanikMap136|Blighted Tangle (Dryad)|RanikMap134|Forfedhdar|Unknown|[Hag&#039;s Crag, Vela&#039;Tohr Overlook]&amp;lt;br&amp;gt;Shattered pieces of granite, finely dusted with tiny flecks of crystal, are strewn along the ground and encased in thin films of ice.  Occasionally, additional pieces careen down the mountainside, skittering to an abrupt halt to lie amidst the rocky debris that has accumulated.|Cut into the granite is the sign of the briar patch.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F22|Vela&#039;Tohr Overlook|RanikMap136|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br&amp;gt;Small rugged pebbles and sharp rock splinters scatter the area, runoff from the majestic mountain towering above.  Random spots of green -- vegetation battling with the debris it&#039;s buried in -- offer muted color amidst the drab shards.|The chunk of debris bears the sign of the charging boar.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F23|Vela&#039;Tohr Overlook|RanikMap136|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br&amp;gt;Clinging precariously to the stony ground, scrub pines sway and rustle in time with the fickle wind.  Pebbles shift alarmingly underfoot and a few skitter over the edge of the ridge, a perilous reminder of rockslides.  Stubborn ice glints dully from the shadowed clefts in the granite cliffs.|Painted at the base of the pine is the sign of the monastery.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F24|Vela&#039;Tohr Overlook|RanikMap136|Hags Crag|RanikMap137|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br&amp;gt;Bent and twisted by strong mountain winds, an ambitious copse of witchclaw trees struggles along the sloping rise.  Huddled in solitude at the edge of the ridge overlooking the tangle, a scraggly pine draped with veils of crone&#039;s hair moss broods over its reflection in a dark pool.|Faintly carved on the broken bough is the sign of a mountain temple.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F25|Vela&#039;Tohr Overlook|RanikMap136|Dark Burrows (Ogres)|RanikMap135|Forfedhdar|Unknown|[Vela&#039;Tohr Overlook, Rocky Cliff]&amp;lt;br&amp;gt;Horizontal cracks rive the rock face below, offering scant finger- and toeholds.  The slope rising above this small ledge angles inward for a slightly easier climb.  Crumbling stone and small pebbles trickle down the cliff, careening and echoing noisily as they make their rapid descent.  The temperature begins to drop considerably in the higher altitude.|You notice a trailmarker cut into a crumbling stone.Cut into stone is a stylised jagged fissure.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F26|Cleric Guild|RanikMap129|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Pilgrimage Trail, Overlook]&amp;lt;br&amp;gt;The trees thin to the north, exposing a warm twinkle of lights indicating a small settlement down slope.  Occasionally a small, rodent-like creature scurries out of the concealing vegetation beside the road to disappear into the thick grass on the other side.|The scratches on the stone form the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F27|Cleric Guild|RanikMap129|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br&amp;gt;A faint orange glow rises above the dark wall from the torches and lamps of the buildings within.  Chill breezes mutter through the dry grass, carrying a faintly disturbing scent of decay and ash.|Cut into the wall is the sign of the stocky miner.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F28|Cleric Guild|RanikMap129|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br&amp;gt;A high wall along the dirt road prevents goats from wandering into the monastery&#039;s fields.  The intermittent, brisk snap of cloth fluttering in wind emanates from somewhere in the night off the west side of the track.|The charging boar is painted at the base of the wall.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F29|Dark Burrows (Ogres)|RanikMap135|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Dark Burrows]&amp;lt;br&amp;gt;Damp walls close in tightly, thin rivulets of water trickling and dripping into puddles on the stone floor.  The rough granite has been partially smoothed into angular planes of chiseled rock.  A flickering torch dimly illuminates the tunnel and provides evidence that this area is regularly traveled.|You notice a trailmarker chiseled into a piece of jagged granite.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F30|Blighted Tangle (Dryad)|RanikMap134|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Blighted Tangle]&amp;lt;br&amp;gt;Draped with tattered grey moss, the barren trees resemble skeletal black arms clad in the rotting remnants of winding sheets.  Reaching through the icy fog shrouding the forest, the dense tangle of vegetation forms an impenetrable barrier blocking passage at nearly every turn.|Barely visible under the dropping moss is the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F31|Hags Crag|RanikMap137|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hag&#039;s Crag, Cliff Ledge]&amp;lt;br&amp;gt;Nature&#039;s hand has carved out a steep escarpment that leads upwards.  Wind-filled tempests and natural elements have eroded and shaped it lovingly -- a harsh testament to the power they wield.|Cut into the side of the eroded boulder is the sign of the snowy cliffs.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F32|Ferry to Ain Ghazal|RanikMap115|Shard|RanikMap70|Forfedhdar to Ilithi|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br&amp;gt;The road moves among low hills, through a patchwork quilt of fields and wood lots. The cry of a boatman on the nearby river breaks the night silence from time to time.|A clear representation of a tall spire is painted on the smooth rock.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F33|Raven&#039;s Point|RanikMap126&amp;lt;br&amp;gt;Genie Map#: 127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br&amp;gt;The sweet aroma of pipe tobacco and rum drifts into the area from somewhere beyond the battle-scarred walls of Raven&#039;s Point, carried upon the bitter cold mountain air that swirls about the crystalline valley. Several rows of icicles cling to the sharpened peaks of the rough-cut walls, trembling slightly as the fur-clad guards stomp along their patrols with military precision.|The base of the wall bears a scratched representation of a mountain trail. | 127}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F34|Raven&#039;s Point|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br&amp;gt;Rough-cut wooden beams set firmly into the frozen ground mark the exterior of the outpost, forming an impenetrable barrier that sinks seamlessly into the black stone walls of the valley. The clanking thud of armored boots striking the battlements perched atop the walls of Raven&#039;s Point echo amongst the curling ice structures that line the valley floor.|The branding on the beam shows the sign of the split river. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F35|Raven&#039;s Point|RanikMap126|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br&amp;gt;The distant sound of chatter and the warm scent of fresh cooking sizzling on an open fire drifts over on the chill mountain air from somewhere behind the walls of Raven&#039;s Point to the south. A maze of curious ice formations fill the interior of the valley, casting tangled shadows upon the dark walls that enclose this sheltered black rock gorge.|Chiseled marks form an image of a stocky miner on the boulder. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F36|Raven&#039;s Point|RanikMap126|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br&amp;gt;The darkened walls that enclose the pass widen to give ample space for a small army to pass with room to spare. The black stone, covered in a semitransparent ice, glistens in the available light cast from the small portion of sky overhead.  Every minute sound is magnified nearly tenfold as it reverberates off the thick walls, filling the barren pass with curious echoes.|A white tipped peak can be made out under the icy sheen. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F37|Seord Kerwaith|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.&amp;lt;br&amp;gt;Barely visible in the darkness, tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.|Cut into the boulder is the sign of the split river. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F38|Seord Kerwaith|RanikMap126|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Winding deeper into the mountains, the narrow trail is all but hidden in the snow-covered rock and scree. Periodically, the blowing snow lessens and the briefest glimpse of a stone structure can be seen rising between two peaks in the distance. Around each bend in the trail another towering mountain rises.|The trailmarker shows a stylised representation of an icy stalactite.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F39|Seord Kerwaith|RanikMap126|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, A High Promontory]&amp;lt;br&amp;gt;Like the spine of a sleeping dragon, the high ridgeline twists and winds its way through the mountains.  Fractured rock and stony spires rise into the sky, while fathomless chasms and fissures reach into the heart of the range. Rolling plains can be seen in the distance.  Meandering between outcroppings and across deep channels, the small trail leads travelers across the promontory. The rockslides and avalanches common to this area are evidenced by frequent rumblings heard echoing across the mountains.|The rock shows an image of a raven in flight. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F40|Seord Kerwaith|RanikMap126|The Black Spire|RanikMap142?|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Subjected to ferocious winds, this region of the mountain pass is nearly devoid of snow.  Barren rock outcroppings, some covered with a thick layer of ice, lend an eerie sense of desolation to the landscape. Little survives the bitter temperatures and the infertile mountain soil is incapable of supporting all but the most primitive of life forms. Hidden between some of the larger boulders, small patches of snow struggle to maintain a foothold on the mountain.|On the side of the boulder is the sign of the black spire. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F41|Seord Kerwaith|RanikMap126|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, A Narrow Ledge]&amp;lt;br&amp;gt;Shattered buttes loom along the horizon, carved by the eroding effects of snow and ice over the centuries into gigantic fissures and chasms, forming small rocky minarets. The spiny pinnacles thrust up into the sky like ancient watch towers, guardians over an inhospitable land. High above, a natural stone bridge connects the mountain to a distant butte.|The sign of the mountain trail is cut into the stone. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F42|Seord Kerwaith|RanikMap126|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br&amp;gt;Raging winds assault the range of mountains on a continual basis, many of the highest peaks are hidden behind obscuring clouds of swirling ice crystals.  Little survives in this frigid climate, the last vestiges of plant life suffocated long ago beneath a chilling blanket of snow. Animals once thrived in these mountains, but have since abandoned this inhospitable region for more temperate climes. Cold and heartless, the ancient mountains look down upon the weary traveler with disdain and contempt.|The scratched markings form the image of an ice-rimmed cave.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F43|Jeol&#039;gelvmoraen|RanikMap127|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br&amp;gt;Shifting beams of dancing sunlight filter in though a partially obstructed opening that splits the pinnacle of the ceiling, causing the surrounding walls to glisten like a freshly cut diamond. Snow-dusted icicles hang between the rough patches of stone that protrude from the foot of the gap, stretching down the faceted walls almost to the floor.|Painted on the wall is the sign of the white-tipped peak. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F44|Jeol&#039;gelvmoraen|RanikMap127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br&amp;gt;Countless niches, cut into the otherwise smooth surface of the shimmering pale blue ice, reach up to the stalactite-lined ceiling. Several matted white pelts, each bearing large and unsightly stains, rest atop thick beds of straw and decayed plant matter that line the frozen floor of each niche. Small shards of white bone and tattered bits of armor have been neatly piled near a frozen basin dug into the ground, surrounded in a liberal dusting of fine black ash.|The corner of the pelt bears the sign of the mountain trail. | }}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F45|Ice Cavern|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br&amp;gt;Claustrophobia easily affects those susceptible, as perspective in here is skewed: the floor slopes slightly upward while the ceiling seems to plunge suddenly, looming just above a Gor&#039;Tog&#039;s head. Protrusions of thicker ice along the tunnel-like walls narrow the passageway further.|Chipped into the wall is the sign of the white-rimmed peak.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F46|Ice Cavern|RanikMap125|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br&amp;gt;Slippery tunnels, narrowed by ice, seem to twist and turn in no ordered direction. A huge stalagmite forming here hampers progress even further. Slick deposits of lime and frost coat the floor so thickly that in places only the most agile can safely pass between it and the ceiling.|The rock set into a carved hollow in the stalagmite bears a painted image of a mountain trail.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F47|Mountain Giants|RanikMap125|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[In the Crater, Communal Area]&amp;lt;br&amp;gt;Clearly composed of broken pieces of caravans and wagons, a large, disorganized semicircle of debris occupies the center of the area.  One oddly decorated caravan remains mostly intact, placed by itself beneath a small ledge. Darkened areas on the ground are in the cleared area inside the circle.|The image of an ice rimmed cave is clear on the wood.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F48|Mountain Giants|RanikMap125|The Black Spire|RanikMap142?|Forfedhdar|Unknown|[In the Crater, The Pit]&amp;lt;br&amp;gt;Moving around a line of pine trees, the rise in the ground prevents falling into the deep pit that fills the whole area. A ledge overhangs the pit, allowing any available light to penetrate but still protecting it from weather.  The only passable path seems to be to the northwest, as other ways are blocked by looming obstacles in the darkness.|The base of the boulder shows the sign of the black spire.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F49|Mountain Giants|RanikMap125|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to bounce away into the darkness. On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out from the mountainside. On the other is air, though a fall here would deal little damage.|Perched on the limb is a small polished wooden raven in flight.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F50|Gear Gate|RanikMap141|Gilen Otso Steppes|RanikMap71|Forfedhdar to Ilithi|Unknown|[Seord Kerwaith, Shadowed Copse]&amp;lt;br&amp;gt;The densely packed trees tower above the winding path, their canopies growing together to cast shifting shadows along the rocky trail. The rustle of leaves trickles down from the lush treetops as flying squirrels leap from branch to branch, chattering noisily as they jump though the sea of green leaves.|Hanging from the branch is a rough wooden standing horse.}}&lt;br /&gt;
&lt;br /&gt;
{{RTS|F51|Western Road (gryphons)|RanikMap141|Shard|RanikMap70|Forfedhdar to Ilithi|Unknown|[The Western Road, Foothills]&amp;lt;br&amp;gt;Northward lies a heavily forested region cast in shade so deep it&#039;s hard to see more than a score of yards in that direction. To the south the forest is not so dense, although the trees and the ridges still limit the line of sight.|Burned into the limb is a representation of a tall spire.}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Ranger]]&lt;/div&gt;</summary>
		<author><name>BARRACUDA</name></author>
	</entry>
</feed>