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	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-04-22T06:39:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nvalia&amp;diff=689899</id>
		<title>Nvalia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nvalia&amp;diff=689899"/>
		<updated>2026-04-13T20:11:51Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Nvalia Gryphon &lt;br /&gt;
|status   = a&lt;br /&gt;
|race     =Elf&lt;br /&gt;
|gender   =Female &lt;br /&gt;
|guild    =Barbarian&lt;br /&gt;
|instance = Prime&lt;br /&gt;
|relat    = &lt;br /&gt;
|Image File = Val2.webp&lt;br /&gt;
|TOC = Makes TOC part of character profile display&lt;br /&gt;
}}&lt;br /&gt;
[[File:Val-storm1.jpg|left|thumb]]&lt;br /&gt;
Night was settling in. The candle on the porch flickered in the breeze, its light catching on two mugs between the women. Nvalia leaned back in her chair with her boots up on the railing. An archaic woman sat nearby, her skin was sunworn, her posture calm and grounded.&lt;br /&gt;
&lt;br /&gt;
“Wildflower&#039;s coming along better than expected,” Val said. &lt;br /&gt;
&lt;br /&gt;
The old woman didn’t look up. “She soaks up everything, that one. Quiet, but not empty.”&lt;br /&gt;
&lt;br /&gt;
“Thinking of testing her,” Val said. “Quiet job. Easy crew. I’ll pull her if she freezes.”&lt;br /&gt;
&lt;br /&gt;
A nod. “She’d agree to whatever you ask, no matter the danger.”&lt;br /&gt;
&lt;br /&gt;
“I know,” Val said. “That’s why I’m asking you instead. You were always good at giving it to me straight.”&lt;br /&gt;
&lt;br /&gt;
They sat with that a while.&lt;br /&gt;
&lt;br /&gt;
“You remember when you first showed up here?” the old woman asked. “Soaked. Broken ribs. Told me later your crew was gone. You looked like someone who needed somewhere to belong. You’ve got that look to you again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nvalia had no response for that, she just took another sip from her mug.&lt;br /&gt;
&lt;br /&gt;
After a moment, the woman said, “Your sister’s coming.”&lt;br /&gt;
&lt;br /&gt;
For a while, it was only the sound of crickets, until finally she broke the silence. “...You sure?”&lt;br /&gt;
&lt;br /&gt;
“Sure enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Val&#039;s voice dropped. “She won&#039;t be a little girl anymore.”&lt;br /&gt;
&lt;br /&gt;
“Neither are you.”&lt;br /&gt;
&lt;br /&gt;
“She won&#039;t want to see me.”&lt;br /&gt;
&lt;br /&gt;
“Maybe not. But she’s on her way. And you’ve got time to decide if you’re going to meet her or vanish again.”&lt;br /&gt;
&lt;br /&gt;
Another uncomfortable pause.&lt;br /&gt;
&lt;br /&gt;
Val rubbed at her temples, then looked up at her with a tired expression. “You always pick the worst times.”&lt;br /&gt;
&lt;br /&gt;
The old woman gave a small shrug. “I’ve seen worse, and so have you. Don’t act like you haven’t got the spine for it.”&lt;br /&gt;
&lt;br /&gt;
Val leaned back and sighed. “If you want me to stay longer, just say it.”&lt;br /&gt;
&lt;br /&gt;
The old woman held her gaze. “Stay longer.”&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Val-storm1.jpg&amp;diff=689898</id>
		<title>File:Val-storm1.jpg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Val-storm1.jpg&amp;diff=689898"/>
		<updated>2026-04-13T20:09:59Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;full body&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nvalia&amp;diff=686961</id>
		<title>Nvalia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nvalia&amp;diff=686961"/>
		<updated>2025-12-31T17:47:48Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Nvalia Gryphon &lt;br /&gt;
|status   = a&lt;br /&gt;
|race     =Elf&lt;br /&gt;
|gender   =Female &lt;br /&gt;
|guild    =Barbarian&lt;br /&gt;
|instance = Prime&lt;br /&gt;
|relat    = &lt;br /&gt;
|Image File = Val2.webp&lt;br /&gt;
|TOC = Makes TOC part of character profile display&lt;br /&gt;
}}&lt;br /&gt;
[[File:Val-storm2.jpg|left|thumb]]&lt;br /&gt;
Night was settling in. The candle on the porch flickered in the breeze, its light catching on two mugs between the women. Nvalia leaned back in her chair with her boots up on the railing. An archaic woman sat nearby, her skin was sunworn, her posture calm and grounded.&lt;br /&gt;
&lt;br /&gt;
“Wildflower&#039;s coming along better than expected,” Val said. &lt;br /&gt;
&lt;br /&gt;
The old woman didn’t look up. “She soaks up everything, that one. Quiet, but not empty.”&lt;br /&gt;
&lt;br /&gt;
“Thinking of testing her,” Val said. “Quiet job. Easy crew. I’ll pull her if she freezes.”&lt;br /&gt;
&lt;br /&gt;
A nod. “She’d agree to whatever you ask, no matter the danger.”&lt;br /&gt;
&lt;br /&gt;
“I know,” Val said. “That’s why I’m asking you instead. You were always good at giving it to me straight.”&lt;br /&gt;
&lt;br /&gt;
They sat with that a while.&lt;br /&gt;
&lt;br /&gt;
“You remember when you first showed up here?” the old woman asked. “Soaked. Broken ribs. Told me later half your crew was gone. You looked like someone who needed somewhere to belong. You’ve got that look to you again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nvalia had no response for that, she just took another sip from her mug.&lt;br /&gt;
&lt;br /&gt;
After a moment, the woman said, “Your sister’s coming.”&lt;br /&gt;
&lt;br /&gt;
For a while, it was only the sound of crickets, until finally she broke the silence. “...You sure?”&lt;br /&gt;
&lt;br /&gt;
“Sure enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Val&#039;s voice dropped. “She won&#039;t be a little girl anymore.”&lt;br /&gt;
&lt;br /&gt;
“Neither are you.”&lt;br /&gt;
&lt;br /&gt;
“She won&#039;t want to see me.”&lt;br /&gt;
&lt;br /&gt;
“Maybe not. But she’s on her way. And you’ve got time to decide if you’re going to meet her or vanish again.”&lt;br /&gt;
&lt;br /&gt;
Another uncomfortable pause.&lt;br /&gt;
&lt;br /&gt;
Val rubbed at her temples, then looked up at her with a tired expression. “You always pick the worst times.”&lt;br /&gt;
&lt;br /&gt;
The old woman gave a small shrug. “I’ve seen worse, and so have you. Don’t act like you haven’t got the spine for it.”&lt;br /&gt;
&lt;br /&gt;
Val leaned back and sighed. “If you want me to stay longer, just say it.”&lt;br /&gt;
&lt;br /&gt;
The old woman held her gaze. “Stay longer.”&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Val-storm2.jpg&amp;diff=686960</id>
		<title>File:Val-storm2.jpg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Val-storm2.jpg&amp;diff=686960"/>
		<updated>2025-12-31T17:46:44Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Val storm&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scroll-organizer_(script)&amp;diff=675627</id>
		<title>Scroll-organizer (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scroll-organizer_(script)&amp;diff=675627"/>
		<updated>2025-10-07T22:33:32Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Scroll organizer (script)}}&lt;br /&gt;
&lt;br /&gt;
This is a simple script that will take a sack o&#039;scrolls and put each one into a scroll book. Just start with a worn book in hand (or if you swap out for a different type of stacker, change the variable). It&#039;ll exit once that book is full. Easy peasy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
##run it as .scroll &amp;lt;container where your scrolls are&amp;gt;&lt;br /&gt;
##By default we&#039;ll assume you&#039;re using the worn book, but you can change this variable to the noun of the new item&lt;br /&gt;
&lt;br /&gt;
setvariable scrollbook book&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
    MATCHre scroll / (scroll,|scroll.|scroll and) /&lt;br /&gt;
    MATCHre parchment / (parchment,|parchment.|parchment and) /&lt;br /&gt;
    MATCHre leaf / (leaf,|leaf.|leaf and) /&lt;br /&gt;
    MATCHre bark / (bark,|bark.|bark and) /&lt;br /&gt;
    MATCHre vellum / (vellum,|vellum.|vellum and) /&lt;br /&gt;
    MATCHre tablet / (tablet,|tablet.|tablet and) /&lt;br /&gt;
    MATCHre roll / (roll,|roll.|roll and) /&lt;br /&gt;
    MATCHre ostracon / (ostracon,|ostracon.|ostracon and) /&lt;br /&gt;
        MATCH exit There is nothing in there.&lt;br /&gt;
        put look in %1&lt;br /&gt;
        MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
        scroll:&lt;br /&gt;
        setvariable S scroll&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        parchment:&lt;br /&gt;
        setvariable S parchment&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        leaf:&lt;br /&gt;
        setvariable S leaf&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        bark:&lt;br /&gt;
        setvariable S bark&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        vellum:&lt;br /&gt;
        setvariable S vellum&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        tablet:&lt;br /&gt;
        setvariable S tablet&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        roll:&lt;br /&gt;
        setvariable S roll&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        ostracon:&lt;br /&gt;
        setvariable S ostracon&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
get_scroll:&lt;br /&gt;
    MATCH get_scroll ...wait&lt;br /&gt;
    MATCH open you need to open the&lt;br /&gt;
    MATCH full you realize there&#039;s no more room.&lt;br /&gt;
    MATCH push which you are already familiar with.&lt;br /&gt;
    put get my %S from %1&lt;br /&gt;
    put read my %S &lt;br /&gt;
    waitfor roundtime&lt;br /&gt;
&lt;br /&gt;
push:&lt;br /&gt;
    MATCH push ...wait&lt;br /&gt;
    MATCH open you need to open the&lt;br /&gt;
    MATCH full you realize there&#039;s no more room.&lt;br /&gt;
    MATCH start Not finding a matching section, you flip to an empty section, and after labeling it, you copy in the spell. &lt;br /&gt;
    MATCH start you find room in a matching section, and copy in the spell.&lt;br /&gt;
    pause 2&lt;br /&gt;
    put push my %scrollbook with my %S &lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
open:&lt;br /&gt;
    put open my %scrollbook &lt;br /&gt;
    goto push&lt;br /&gt;
&lt;br /&gt;
full: &lt;br /&gt;
echo ****BOOK IS FULL! GRAB A NEW ONE ****&lt;br /&gt;
&lt;br /&gt;
exit:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{DEFAULTSORT:Scrol organizer_(script)}}&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scroll-organizer_(script)&amp;diff=675626</id>
		<title>Scroll-organizer (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scroll-organizer_(script)&amp;diff=675626"/>
		<updated>2025-10-07T22:33:05Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Scroll organizer (script)}}&lt;br /&gt;
{{Script&lt;br /&gt;
|cat=Utility&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Elore|Elore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is a simple script that will take a sack o&#039;scrolls and put each one into a scroll book. Just start with a worn book in hand (or if you swap out for a different type of stacker, change the variable). It&#039;ll exit once that book is full. Easy peasy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
##run it as .scroll &amp;lt;container where your scrolls are&amp;gt;&lt;br /&gt;
##By default we&#039;ll assume you&#039;re using the worn book, but you can change this variable to the noun of the new item&lt;br /&gt;
&lt;br /&gt;
setvariable scrollbook book&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
    MATCHre scroll / (scroll,|scroll.|scroll and) /&lt;br /&gt;
    MATCHre parchment / (parchment,|parchment.|parchment and) /&lt;br /&gt;
    MATCHre leaf / (leaf,|leaf.|leaf and) /&lt;br /&gt;
    MATCHre bark / (bark,|bark.|bark and) /&lt;br /&gt;
    MATCHre vellum / (vellum,|vellum.|vellum and) /&lt;br /&gt;
    MATCHre tablet / (tablet,|tablet.|tablet and) /&lt;br /&gt;
    MATCHre roll / (roll,|roll.|roll and) /&lt;br /&gt;
    MATCHre ostracon / (ostracon,|ostracon.|ostracon and) /&lt;br /&gt;
        MATCH exit There is nothing in there.&lt;br /&gt;
        put look in %1&lt;br /&gt;
        MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
        scroll:&lt;br /&gt;
        setvariable S scroll&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        parchment:&lt;br /&gt;
        setvariable S parchment&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        leaf:&lt;br /&gt;
        setvariable S leaf&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        bark:&lt;br /&gt;
        setvariable S bark&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        vellum:&lt;br /&gt;
        setvariable S vellum&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        tablet:&lt;br /&gt;
        setvariable S tablet&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        roll:&lt;br /&gt;
        setvariable S roll&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        ostracon:&lt;br /&gt;
        setvariable S ostracon&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
get_scroll:&lt;br /&gt;
    MATCH get_scroll ...wait&lt;br /&gt;
    MATCH open you need to open the&lt;br /&gt;
    MATCH full you realize there&#039;s no more room.&lt;br /&gt;
    MATCH push which you are already familiar with.&lt;br /&gt;
    put get my %S from %1&lt;br /&gt;
    put read my %S &lt;br /&gt;
    waitfor roundtime&lt;br /&gt;
&lt;br /&gt;
push:&lt;br /&gt;
    MATCH push ...wait&lt;br /&gt;
    MATCH open you need to open the&lt;br /&gt;
    MATCH full you realize there&#039;s no more room.&lt;br /&gt;
    MATCH start Not finding a matching section, you flip to an empty section, and after labeling it, you copy in the spell. &lt;br /&gt;
    MATCH start you find room in a matching section, and copy in the spell.&lt;br /&gt;
    pause 2&lt;br /&gt;
    put push my %scrollbook with my %S &lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
open:&lt;br /&gt;
    put open my %scrollbook &lt;br /&gt;
    goto push&lt;br /&gt;
&lt;br /&gt;
full: &lt;br /&gt;
echo ****BOOK IS FULL! GRAB A NEW ONE ****&lt;br /&gt;
&lt;br /&gt;
exit:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{DEFAULTSORT:Scrol organizer_(script)}}&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wrayth-box-picking-script&amp;diff=675625</id>
		<title>Wrayth-box-picking-script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wrayth-box-picking-script&amp;diff=675625"/>
		<updated>2025-10-07T22:32:18Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Box Picking Script (Wrayth)}}&lt;br /&gt;
&lt;br /&gt;
Read the notes, set the variables, it should handle the rest. As always, these are just meant to save yourself some typing, always monitor to make sure nothing gets hung up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
##To run, do &amp;quot;.pick &amp;lt;container&amp;gt; &amp;lt;trash&amp;gt;&amp;quot;&lt;br /&gt;
##For example, &amp;quot;.pick lootsack bin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
##This script assumes you are near a trash receptacle (bin, statue, etc.) that you can dump stuff INTO &lt;br /&gt;
##For example, a bucket or a bin. It won&#039;t work with a gelapod that you hand stuff TO&lt;br /&gt;
##If you are not near a receptable the script will hang when trying to dump the box out.&lt;br /&gt;
##This script assumes you&#039;re wearing a lockpick.&lt;br /&gt;
##Toggle on AUTOBOX and it&#039;ll automatically pull coins from boxes when you open them.&lt;br /&gt;
&lt;br /&gt;
#----------BEGINNING OF THINGS TO EDIT&lt;br /&gt;
&lt;br /&gt;
    #These will let the script know whether you want to KEEP or TRASH nuggets and bars, collectable cards and collectable dira&lt;br /&gt;
    #These need to be set as EXACTLY &#039;trash&#039; or &#039;keep&#039;.&lt;br /&gt;
&lt;br /&gt;
SETVARIABLE keepnugs keep&lt;br /&gt;
SETVARIABLE keepcard keep&lt;br /&gt;
SETVARIABLE keepdira keep&lt;br /&gt;
&lt;br /&gt;
    #Please edit this to show the adjective of your gem pouch, so that we know where to dump gems&lt;br /&gt;
    #The &amp;quot;dangerous box container&amp;quot; is where you&#039;d like to put boxes that are a difficulty of 10 and up.&lt;br /&gt;
&lt;br /&gt;
SETVARIABLE gempouchadjective black&lt;br /&gt;
SETVARIABLE dangerous_box_container backpack&lt;br /&gt;
&lt;br /&gt;
#----------END OF THINGS TO EDIT&lt;br /&gt;
&lt;br /&gt;
COUNTER SET 0&lt;br /&gt;
&lt;br /&gt;
glance:&lt;br /&gt;
    MATCH start You glance down at your empty hands.&lt;br /&gt;
    MATCHre caddy /caddy./&lt;br /&gt;
    MATCHre casket /casket./&lt;br /&gt;
    MATCHre chest /chest./&lt;br /&gt;
    MATCHre coffer /coffer./&lt;br /&gt;
    MATCHre crate /crate./&lt;br /&gt;
    MATCHre strongbox /strongbox./&lt;br /&gt;
    MATCHre skippet /skippet./&lt;br /&gt;
    MATCHre trunk /trunk./&lt;br /&gt;
    MATCHre (?&amp;lt;!strong)box /(?&amp;lt;!strong)box./&lt;br /&gt;
    MATCH end There is nothing in there.&lt;br /&gt;
        put glance&lt;br /&gt;
        MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
        coffer:&lt;br /&gt;
        setvariable B coffer&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        crate:&lt;br /&gt;
        setvariable B crate&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        chest:&lt;br /&gt;
        setvariable B chest&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        strongbox:&lt;br /&gt;
        setvariable B strongbox&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        box:&lt;br /&gt;
        setvariable B box&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        skippet:&lt;br /&gt;
        setvariable B skippet&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        casket:&lt;br /&gt;
        setvariable B casket&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        trunk:&lt;br /&gt;
        setvariable B trunk&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        caddy:&lt;br /&gt;
        setvariable B caddy&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
    MATCHre caddy /caddy./&lt;br /&gt;
    MATCHre casket /casket./&lt;br /&gt;
    MATCHre chest /chest./&lt;br /&gt;
    MATCHre coffer /coffer./&lt;br /&gt;
    MATCHre crate /crate./&lt;br /&gt;
    MATCHre strongbox /strongbox./&lt;br /&gt;
    MATCHre skippet /skippet./&lt;br /&gt;
    MATCHre trunk /trunk./&lt;br /&gt;
    MATCHre box /(?&amp;lt;!strong)box./&lt;br /&gt;
    MATCH end There is nothing in there.&lt;br /&gt;
        put look in %1&lt;br /&gt;
        MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
        coffer:&lt;br /&gt;
        setvariable B coffer&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        crate:&lt;br /&gt;
        setvariable B crate&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        chest:&lt;br /&gt;
        setvariable B chest&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        strongbox:&lt;br /&gt;
        setvariable B strongbox&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        box:&lt;br /&gt;
        setvariable B box&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        skippet:&lt;br /&gt;
        setvariable B skippet&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        casket:&lt;br /&gt;
        setvariable B casket&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        trunk:&lt;br /&gt;
        setvariable B trunk&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        caddy:&lt;br /&gt;
        setvariable B caddy&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
&lt;br /&gt;
get_box:&lt;br /&gt;
    COUNTER ADD 1&lt;br /&gt;
    ECHO ******************&lt;br /&gt;
    ECHO ** Box Count: %c&lt;br /&gt;
    ECHO ******************&lt;br /&gt;
        put get %B from in %1&lt;br /&gt;
        goto disarm_identify&lt;br /&gt;
&lt;br /&gt;
disarm_identify:&lt;br /&gt;
#    MATCH dangerous Squinting slightly to see better, you notice the crate&#039;s keyhole is packed tightly with a powder around the insides of the lock.&lt;br /&gt;
    MATCH end What were you referring to?&lt;br /&gt;
    MATCHRE disarmquick /\((1|2)\/17\)/&lt;br /&gt;
    MATCHRE disarm /\((3|4|5|6)\/17\)/&lt;br /&gt;
    MATCHRE disarmcareful /\((7|8|9|10)\/17\)/&lt;br /&gt;
    MATCHRE dangerous /\((11|12|13|14|15|16|17)\/17\)/&lt;br /&gt;
    MATCH disarm_identify ...wait &lt;br /&gt;
    MATCH disarm_identify fails to reveal to you what type of trap protects it.&lt;br /&gt;
    MATCH disarm Somebody has already located and identified the current trap on the&lt;br /&gt;
    MATCH pick_identify You guess it is already disarmed.&lt;br /&gt;
    MATCH pick_identify rendering the trap harmless.&lt;br /&gt;
    MATCH pick_identify A thin metal circle of bright crimson has been peeled away from the hinges&lt;br /&gt;
    MATCH pick_identify It appears, however, that the dart has been moved too far out of position for the mechanism to function properly.&lt;br /&gt;
    MATCH pick_identify An incredibly sharp blade rests off to the side&lt;br /&gt;
    MATCH pick_identify indicating the trap is no longer a danger.&lt;br /&gt;
    MATCH pick_identify The seal has been pried away from the lid.&lt;br /&gt;
    MATCH pick_identify It is no longer attached to a razor-sharp scythe blade within the gap.&lt;br /&gt;
    MATCH pick_identify There is a stain near a small notch on the front of the &lt;br /&gt;
    MATCH pick_identify Additionally, a tiny metal lever has been bent away from the casing.&lt;br /&gt;
    MATCH pick_identify Someone has unhooked the stopper, rendering it harmless.&lt;br /&gt;
    MATCH pick_identify as if something had been poured out the hole.&lt;br /&gt;
    MATCH pick_identify You notice a some type of animal bladder and a disconnected string near the lock.&lt;br /&gt;
    MATCH pick_identify It seems far enough away from the lock to be harmless.&lt;br /&gt;
    MATCH pick_identify It looks like there used to be something in them, but whatever it was has been pried out.&lt;br /&gt;
    MATCH pick_identify Still grinning ridiculously is a tiny bronze face, loosened from the wood.  Behind this metallic visage rests a small deflated bladder.&lt;br /&gt;
    MATCH pick_identify have been bent in such a way that they no longer will function.&lt;br /&gt;
    MATCH pick_identify The leading edge near the lock itself has been pulled away and whatever was inside, removed.&lt;br /&gt;
    MATCH pick_identify It seems a small portion of the trap has been removed.&lt;br /&gt;
    MATCH pick_identify A bent needle sticks harmlessly out from its hidden compartment near the lock.&lt;br /&gt;
    MATCH pick_identify It looks safe enough.&lt;br /&gt;
    MATCH pick_identify have been bent away from each other.&lt;br /&gt;
    MATCH pick_identify has been peeled away from the hinges&lt;br /&gt;
    MATCH pick_identify the remnants of some type of powder.&lt;br /&gt;
    MATCH pick_identify indicate that some sort of apparatus, previously attached, was picked apart &lt;br /&gt;
    MATCH pick_identify You deem it quite safe.&lt;br /&gt;
    MATCH pick_identify are sealed with dirt, blocking whatever would have come out.&lt;br /&gt;
    MATCH pick_identify It seems harmless.&lt;br /&gt;
        pause 2&lt;br /&gt;
        put disarm identify&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
    disarm:&lt;br /&gt;
        MATCH disarm_identify ...wait&lt;br /&gt;
        MATCH youblewit The sand devil spins and whirls, rapidly growing in intensity until it reaches the size of several Humans.  As the stinging winds die down, they leave in their place several very angry vykathi reapers standing right beside you!&lt;br /&gt;
        MATCH youblewit You make a small hole in the side of the box and take deep breath to blow the powder free, but a hint of smoke causes you to stare at the keyhole in amazement.  With a sudden &amp;quot;Kaboom!&amp;quot; &lt;br /&gt;
        MATCH youblewit shatters in your face and sends tiny projectiles slamming into you!&lt;br /&gt;
        MATCH youblewit a blinding flash explodes around you&lt;br /&gt;
        MATCH youblewit An acrid stream of sulfurous air&lt;br /&gt;
        MATCH youblewit less than successful&lt;br /&gt;
        MATCH youblewit Nothing happened.  Maybe it was a dud.&lt;br /&gt;
        MATCH youblewit sharp snap&lt;br /&gt;
        MATCH youblewit There is a sudden flash of greenish light&lt;br /&gt;
        MATCH youblewit A tiny dart lodges&lt;br /&gt;
        MATCH youblewit Almost immediately, you grow dizzy&lt;br /&gt;
        MATCH youblewit A black cloud of ash and soot explodes out&lt;br /&gt;
        MATCH youblewit emits a sound like tormented souls being freed&lt;br /&gt;
        MATCH youblewit until you collapse to the ground as a grotesquely swollen husk with shattered bones.&lt;br /&gt;
        MATCH youblewit shatters in your face and sends tiny projectiles slamming into you!&lt;br /&gt;
        MATCH youblewit You are stunned!&lt;br /&gt;
        MATCH youblewit You are still stunned.&lt;br /&gt;
            pause 3&lt;br /&gt;
            put disarm&lt;br /&gt;
            waitfor roundtime&lt;br /&gt;
            goto disarm_identify&lt;br /&gt;
&lt;br /&gt;
    disarmquick:&lt;br /&gt;
        MATCH disarm_identify ...wait&lt;br /&gt;
        MATCH youblewit a blinding flash explodes around you&lt;br /&gt;
        MATCH youblewit An acrid stream of sulfurous air&lt;br /&gt;
        MATCH youblewit less than successful&lt;br /&gt;
        MATCH youblewit Nothing happened.  Maybe it was a dud.&lt;br /&gt;
        MATCH youblewit sharp snap&lt;br /&gt;
        MATCH youblewit There is a sudden flash of greenish light&lt;br /&gt;
        MATCH youblewit A tiny dart lodges&lt;br /&gt;
        MATCH youblewit Almost immediately, you grow dizzy&lt;br /&gt;
        MATCH youblewit A black cloud of ash and soot explodes out&lt;br /&gt;
        MATCH youblewit emits a sound like tormented souls being freed&lt;br /&gt;
        MATCH youblewit You are stunned!&lt;br /&gt;
        MATCH youblewit You are still stunned.&lt;br /&gt;
            pause 3&lt;br /&gt;
            put disarm quick&lt;br /&gt;
            waitfor roundtime&lt;br /&gt;
            goto disarm_identify&lt;br /&gt;
&lt;br /&gt;
    disarmcareful:&lt;br /&gt;
        MATCH disarm_identify ...wait&lt;br /&gt;
        MATCH youblewit a blinding flash explodes around you&lt;br /&gt;
        MATCH youblewit An acrid stream of sulfurous air&lt;br /&gt;
        MATCH youblewit less than successful&lt;br /&gt;
        MATCH youblewit Nothing happened.  Maybe it was a dud.&lt;br /&gt;
        MATCH youblewit sharp snap&lt;br /&gt;
        MATCH youblewit There is a sudden flash of greenish light&lt;br /&gt;
        MATCH youblewit A tiny dart lodges&lt;br /&gt;
        MATCH youblewit Almost immediately, you grow dizzy&lt;br /&gt;
        MATCH youblewit A black cloud of ash and soot explodes out&lt;br /&gt;
        MATCH youblewit emits a sound like tormented souls being freed&lt;br /&gt;
        MATCH youblewit You are stunned!&lt;br /&gt;
        MATCH youblewit You are still stunned.&lt;br /&gt;
            pause 3&lt;br /&gt;
            put disarm careful&lt;br /&gt;
            waitfor roundtime&lt;br /&gt;
            goto disarm_identify&lt;br /&gt;
&lt;br /&gt;
            dangerous:&lt;br /&gt;
                put my %B in my %dangerous_box_container&lt;br /&gt;
                ECHO ****************************&lt;br /&gt;
                ECHO Oooh this one&#039;s a doozy!&lt;br /&gt;
                ECHO Moving it to %dangerous_box_container&lt;br /&gt;
                ECHO ****************************&lt;br /&gt;
                goto start&lt;br /&gt;
&lt;br /&gt;
pick_identify:&lt;br /&gt;
    MATCHRE pick /\((0|1|2|3|4|5|6|7|8|9|10)\/17\)/&lt;br /&gt;
    MATCHRE dangerous /\((11|12|13|14|15|16|17)\/17\)/&lt;br /&gt;
    MATCH pick_identify ...wait &lt;br /&gt;
    MATCH pick_identify fails to teach you anything about the lock guarding it.&lt;br /&gt;
    MATCH pick Somebody has already inspected the current lock &lt;br /&gt;
    MATCH stow you&#039;d better have an empty hand first.&lt;br /&gt;
    MATCH open It&#039;s not even locked, why bother?&lt;br /&gt;
        pause 3&lt;br /&gt;
        put pick identify&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
pick:&lt;br /&gt;
    MATCH pick ...wait &lt;br /&gt;
    MATCH pick_identify You discover another lock protecting &lt;br /&gt;
    MATCH pick You are unable to make any progress towards opening the lock.&lt;br /&gt;
    MATCH open It&#039;s not even locked, why bother?&lt;br /&gt;
        pause 3&lt;br /&gt;
        put pick&lt;br /&gt;
        waitfor roundtime&lt;br /&gt;
        goto pick_identify&lt;br /&gt;
&lt;br /&gt;
open:&lt;br /&gt;
    MATCH pick_identify It is locked.&lt;br /&gt;
        put open my %B&lt;br /&gt;
        put fill my %gempouchadjective pouch with my %B&lt;br /&gt;
        pause&lt;br /&gt;
        goto lootbox&lt;br /&gt;
&lt;br /&gt;
lootbox:&lt;br /&gt;
    MATCHre getcoin /(copper|bronze|silver|gold|platinum) coin(s)?/&lt;br /&gt;
    MATCH getscroll scroll&lt;br /&gt;
    MATCH getparchment parchment&lt;br /&gt;
    MATCH getleaf leaf&lt;br /&gt;
    MATCH getbark bark&lt;br /&gt;
    MATCH getvellum vellum&lt;br /&gt;
    MATCH gettablet tablet&lt;br /&gt;
    MATCH getroll roll&lt;br /&gt;
    MATCH getmap map&lt;br /&gt;
    MATCHre checkbar  /(?&amp;lt;!deo)bar./&lt;br /&gt;
    MATCHre checknug /nugget./&lt;br /&gt;
    MATCH checkcard card&lt;br /&gt;
    MATCH checkdira dira&lt;br /&gt;
    MATCH dismantle What were you referring to?&lt;br /&gt;
    MATCH dismantle There is nothing in there.&lt;br /&gt;
    MATCHre check_trash_bin /you see (a|an|some|the)/&lt;br /&gt;
    pause&lt;br /&gt;
    put look in my %B&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
    getcoin:&lt;br /&gt;
        MATCHre getcoin /(copper|bronze|silver|gold|platinum) coin(s)?/&lt;br /&gt;
        put get coin from my %B&lt;br /&gt;
        pause&lt;br /&gt;
        put get coin from my %B&lt;br /&gt;
        pause&lt;br /&gt;
        put l in my %B&lt;br /&gt;
        goto lootbox&lt;br /&gt;
&lt;br /&gt;
    getmap:&lt;br /&gt;
        put get map from my %B&lt;br /&gt;
        put stow map&lt;br /&gt;
        pause 2&lt;br /&gt;
        goto lootbox&lt;br /&gt;
&lt;br /&gt;
    getscroll:&lt;br /&gt;
        get scroll from my %B&lt;br /&gt;
        put stow scroll&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getparchment:&lt;br /&gt;
        get parchment from my %B&lt;br /&gt;
        put stow parchment&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getleaf:&lt;br /&gt;
        get leaf from my %B&lt;br /&gt;
        put stow leaf&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getbark:&lt;br /&gt;
        get bark from my %B&lt;br /&gt;
        put stow bark&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getvellum:&lt;br /&gt;
        get vellum from my %B&lt;br /&gt;
        put stow vellum&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    gettablet:&lt;br /&gt;
        get tablet from my %B&lt;br /&gt;
        put stow tablet&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getroll:&lt;br /&gt;
        get roll from my %B&lt;br /&gt;
        put stow roll&lt;br /&gt;
        goto lootbox&lt;br /&gt;
&lt;br /&gt;
    checknug:&lt;br /&gt;
    put get nug from my %B&lt;br /&gt;
    GOTO nug%keepnugs&lt;br /&gt;
        nugkeep:&lt;br /&gt;
            put stow nugget&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
        nugtrash:&lt;br /&gt;
            put put nugget in %2&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
&lt;br /&gt;
    checkbar:&lt;br /&gt;
    put get bar from my %B&lt;br /&gt;
    GOTO bar%keepnugs&lt;br /&gt;
        barkeep:&lt;br /&gt;
            put stow bar&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
        bartrash:&lt;br /&gt;
            put put bar in %2&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
&lt;br /&gt;
    checkcard:&lt;br /&gt;
    put get card from my %B&lt;br /&gt;
    GOTO card%keepcard&lt;br /&gt;
        cardkeep:&lt;br /&gt;
            put stow card&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
        cardtrash:&lt;br /&gt;
            put put card in %2&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
&lt;br /&gt;
    checkdira:&lt;br /&gt;
    put get dira from my %B&lt;br /&gt;
    GOTO dira%keepdira&lt;br /&gt;
        dirakeep:&lt;br /&gt;
            put stow dira&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
        diratrash:&lt;br /&gt;
            put put dira in %2&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
                &lt;br /&gt;
stow:&lt;br /&gt;
    put stow left&lt;br /&gt;
    goto pick_identify&lt;br /&gt;
&lt;br /&gt;
check_trash_bin:&lt;br /&gt;
    MATCH trash_bin_found You see&lt;br /&gt;
    MATCH trash_bin_not_found I could not find what you were referring to.&lt;br /&gt;
    put look %2&lt;br /&gt;
    matchwait&lt;br /&gt;
        &lt;br /&gt;
    trash_bin_found:&lt;br /&gt;
        MATCH trash_bin_found You must CONFIRM this command by resubmitting it&lt;br /&gt;
        MATCH dismantle You dump&lt;br /&gt;
        MATCH check_trash_bin into what?&lt;br /&gt;
        put stand&lt;br /&gt;
        put dump my %B in %2&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
    trash_bin_not_found:&lt;br /&gt;
        ECHO ************************&lt;br /&gt;
        ECHO I don&#039;t see a trash can.&lt;br /&gt;
        ECHO Dispose of the things inside the box&lt;br /&gt;
        ECHO then type &amp;quot;1&amp;quot; to continue to dismantling it&lt;br /&gt;
        ECHO ************************&lt;br /&gt;
        MATCH dismantle 1&lt;br /&gt;
        goto dismantle&lt;br /&gt;
&lt;br /&gt;
dismantle:&lt;br /&gt;
    put sit&lt;br /&gt;
    put dismantle my %B&lt;br /&gt;
    pause 2&lt;br /&gt;
    Echo Good work! Onto the next&lt;br /&gt;
    goto start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
youblewit:&lt;br /&gt;
ECHO ****************************&lt;br /&gt;
ECHO Well, that went poorly!&lt;br /&gt;
ECHO Seek medical attention if you need it!&lt;br /&gt;
ECHO ****************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
end:&lt;br /&gt;
put stand &lt;br /&gt;
ECHO ************************&lt;br /&gt;
ECHO All done!&lt;br /&gt;
ECHO DON&#039;T FORGET YOUR ARMOR!&lt;br /&gt;
ECHO ************************&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{DEFAULTSORT:Box Picking Script (Wrayth)}}&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wrayth-box-picking-script&amp;diff=675624</id>
		<title>Wrayth-box-picking-script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wrayth-box-picking-script&amp;diff=675624"/>
		<updated>2025-10-07T22:30:04Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Box Picking Script (Wrayth)}}&lt;br /&gt;
{{Script&lt;br /&gt;
|cat=Utility&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Elore|Elore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Read the notes, set the variables, it should handle the rest. As always, these are just meant to save yourself some typing, always monitor to make sure nothing gets hung up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
##To run, do &amp;quot;.pick &amp;lt;container&amp;gt; &amp;lt;trash&amp;gt;&amp;quot;&lt;br /&gt;
##For example, &amp;quot;.pick lootsack bin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
##This script assumes you are near a trash receptacle (bin, statue, etc.) that you can dump stuff INTO &lt;br /&gt;
##For example, a bucket or a bin. It won&#039;t work with a gelapod that you hand stuff TO&lt;br /&gt;
##If you are not near a receptable the script will hang when trying to dump the box out.&lt;br /&gt;
##This script assumes you&#039;re wearing a lockpick.&lt;br /&gt;
##Toggle on AUTOBOX and it&#039;ll automatically pull coins from boxes when you open them.&lt;br /&gt;
&lt;br /&gt;
#----------BEGINNING OF THINGS TO EDIT&lt;br /&gt;
&lt;br /&gt;
    #These will let the script know whether you want to KEEP or TRASH nuggets and bars, collectable cards and collectable dira&lt;br /&gt;
    #These need to be set as EXACTLY &#039;trash&#039; or &#039;keep&#039;.&lt;br /&gt;
&lt;br /&gt;
SETVARIABLE keepnugs keep&lt;br /&gt;
SETVARIABLE keepcard keep&lt;br /&gt;
SETVARIABLE keepdira keep&lt;br /&gt;
&lt;br /&gt;
    #Please edit this to show the adjective of your gem pouch, so that we know where to dump gems&lt;br /&gt;
    #The &amp;quot;dangerous box container&amp;quot; is where you&#039;d like to put boxes that are a difficulty of 10 and up.&lt;br /&gt;
&lt;br /&gt;
SETVARIABLE gempouchadjective black&lt;br /&gt;
SETVARIABLE dangerous_box_container backpack&lt;br /&gt;
&lt;br /&gt;
#----------END OF THINGS TO EDIT&lt;br /&gt;
&lt;br /&gt;
COUNTER SET 0&lt;br /&gt;
&lt;br /&gt;
glance:&lt;br /&gt;
    MATCH start You glance down at your empty hands.&lt;br /&gt;
    MATCHre caddy /caddy./&lt;br /&gt;
    MATCHre casket /casket./&lt;br /&gt;
    MATCHre chest /chest./&lt;br /&gt;
    MATCHre coffer /coffer./&lt;br /&gt;
    MATCHre crate /crate./&lt;br /&gt;
    MATCHre strongbox /strongbox./&lt;br /&gt;
    MATCHre skippet /skippet./&lt;br /&gt;
    MATCHre trunk /trunk./&lt;br /&gt;
    MATCHre (?&amp;lt;!strong)box /(?&amp;lt;!strong)box./&lt;br /&gt;
    MATCH end There is nothing in there.&lt;br /&gt;
        put glance&lt;br /&gt;
        MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
        coffer:&lt;br /&gt;
        setvariable B coffer&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        crate:&lt;br /&gt;
        setvariable B crate&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        chest:&lt;br /&gt;
        setvariable B chest&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        strongbox:&lt;br /&gt;
        setvariable B strongbox&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        box:&lt;br /&gt;
        setvariable B box&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        skippet:&lt;br /&gt;
        setvariable B skippet&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        casket:&lt;br /&gt;
        setvariable B casket&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        trunk:&lt;br /&gt;
        setvariable B trunk&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        caddy:&lt;br /&gt;
        setvariable B caddy&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
    MATCHre caddy /caddy./&lt;br /&gt;
    MATCHre casket /casket./&lt;br /&gt;
    MATCHre chest /chest./&lt;br /&gt;
    MATCHre coffer /coffer./&lt;br /&gt;
    MATCHre crate /crate./&lt;br /&gt;
    MATCHre strongbox /strongbox./&lt;br /&gt;
    MATCHre skippet /skippet./&lt;br /&gt;
    MATCHre trunk /trunk./&lt;br /&gt;
    MATCHre box /(?&amp;lt;!strong)box./&lt;br /&gt;
    MATCH end There is nothing in there.&lt;br /&gt;
        put look in %1&lt;br /&gt;
        MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
        coffer:&lt;br /&gt;
        setvariable B coffer&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        crate:&lt;br /&gt;
        setvariable B crate&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        chest:&lt;br /&gt;
        setvariable B chest&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        strongbox:&lt;br /&gt;
        setvariable B strongbox&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        box:&lt;br /&gt;
        setvariable B box&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        skippet:&lt;br /&gt;
        setvariable B skippet&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        casket:&lt;br /&gt;
        setvariable B casket&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        trunk:&lt;br /&gt;
        setvariable B trunk&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        caddy:&lt;br /&gt;
        setvariable B caddy&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
&lt;br /&gt;
get_box:&lt;br /&gt;
    COUNTER ADD 1&lt;br /&gt;
    ECHO ******************&lt;br /&gt;
    ECHO ** Box Count: %c&lt;br /&gt;
    ECHO ******************&lt;br /&gt;
        put get %B from in %1&lt;br /&gt;
        goto disarm_identify&lt;br /&gt;
&lt;br /&gt;
disarm_identify:&lt;br /&gt;
#    MATCH dangerous Squinting slightly to see better, you notice the crate&#039;s keyhole is packed tightly with a powder around the insides of the lock.&lt;br /&gt;
    MATCH end What were you referring to?&lt;br /&gt;
    MATCHRE disarmquick /\((1|2)\/17\)/&lt;br /&gt;
    MATCHRE disarm /\((3|4|5|6)\/17\)/&lt;br /&gt;
    MATCHRE disarmcareful /\((7|8|9|10)\/17\)/&lt;br /&gt;
    MATCHRE dangerous /\((11|12|13|14|15|16|17)\/17\)/&lt;br /&gt;
    MATCH disarm_identify ...wait &lt;br /&gt;
    MATCH disarm_identify fails to reveal to you what type of trap protects it.&lt;br /&gt;
    MATCH disarm Somebody has already located and identified the current trap on the&lt;br /&gt;
    MATCH pick_identify You guess it is already disarmed.&lt;br /&gt;
    MATCH pick_identify rendering the trap harmless.&lt;br /&gt;
    MATCH pick_identify A thin metal circle of bright crimson has been peeled away from the hinges&lt;br /&gt;
    MATCH pick_identify It appears, however, that the dart has been moved too far out of position for the mechanism to function properly.&lt;br /&gt;
    MATCH pick_identify An incredibly sharp blade rests off to the side&lt;br /&gt;
    MATCH pick_identify indicating the trap is no longer a danger.&lt;br /&gt;
    MATCH pick_identify The seal has been pried away from the lid.&lt;br /&gt;
    MATCH pick_identify It is no longer attached to a razor-sharp scythe blade within the gap.&lt;br /&gt;
    MATCH pick_identify There is a stain near a small notch on the front of the &lt;br /&gt;
    MATCH pick_identify Additionally, a tiny metal lever has been bent away from the casing.&lt;br /&gt;
    MATCH pick_identify Someone has unhooked the stopper, rendering it harmless.&lt;br /&gt;
    MATCH pick_identify as if something had been poured out the hole.&lt;br /&gt;
    MATCH pick_identify You notice a some type of animal bladder and a disconnected string near the lock.&lt;br /&gt;
    MATCH pick_identify It seems far enough away from the lock to be harmless.&lt;br /&gt;
    MATCH pick_identify It looks like there used to be something in them, but whatever it was has been pried out.&lt;br /&gt;
    MATCH pick_identify Still grinning ridiculously is a tiny bronze face, loosened from the wood.  Behind this metallic visage rests a small deflated bladder.&lt;br /&gt;
    MATCH pick_identify have been bent in such a way that they no longer will function.&lt;br /&gt;
    MATCH pick_identify The leading edge near the lock itself has been pulled away and whatever was inside, removed.&lt;br /&gt;
    MATCH pick_identify It seems a small portion of the trap has been removed.&lt;br /&gt;
    MATCH pick_identify A bent needle sticks harmlessly out from its hidden compartment near the lock.&lt;br /&gt;
    MATCH pick_identify It looks safe enough.&lt;br /&gt;
    MATCH pick_identify have been bent away from each other.&lt;br /&gt;
    MATCH pick_identify has been peeled away from the hinges&lt;br /&gt;
    MATCH pick_identify the remnants of some type of powder.&lt;br /&gt;
    MATCH pick_identify indicate that some sort of apparatus, previously attached, was picked apart &lt;br /&gt;
    MATCH pick_identify You deem it quite safe.&lt;br /&gt;
    MATCH pick_identify are sealed with dirt, blocking whatever would have come out.&lt;br /&gt;
    MATCH pick_identify It seems harmless.&lt;br /&gt;
        pause 2&lt;br /&gt;
        put disarm identify&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
    disarm:&lt;br /&gt;
        MATCH disarm_identify ...wait&lt;br /&gt;
        MATCH youblewit The sand devil spins and whirls, rapidly growing in intensity until it reaches the size of several Humans.  As the stinging winds die down, they leave in their place several very angry vykathi reapers standing right beside you!&lt;br /&gt;
        MATCH youblewit You make a small hole in the side of the box and take deep breath to blow the powder free, but a hint of smoke causes you to stare at the keyhole in amazement.  With a sudden &amp;quot;Kaboom!&amp;quot; &lt;br /&gt;
        MATCH youblewit shatters in your face and sends tiny projectiles slamming into you!&lt;br /&gt;
        MATCH youblewit a blinding flash explodes around you&lt;br /&gt;
        MATCH youblewit An acrid stream of sulfurous air&lt;br /&gt;
        MATCH youblewit less than successful&lt;br /&gt;
        MATCH youblewit Nothing happened.  Maybe it was a dud.&lt;br /&gt;
        MATCH youblewit sharp snap&lt;br /&gt;
        MATCH youblewit There is a sudden flash of greenish light&lt;br /&gt;
        MATCH youblewit A tiny dart lodges&lt;br /&gt;
        MATCH youblewit Almost immediately, you grow dizzy&lt;br /&gt;
        MATCH youblewit A black cloud of ash and soot explodes out&lt;br /&gt;
        MATCH youblewit emits a sound like tormented souls being freed&lt;br /&gt;
        MATCH youblewit until you collapse to the ground as a grotesquely swollen husk with shattered bones.&lt;br /&gt;
        MATCH youblewit shatters in your face and sends tiny projectiles slamming into you!&lt;br /&gt;
        MATCH youblewit You are stunned!&lt;br /&gt;
        MATCH youblewit You are still stunned.&lt;br /&gt;
            pause 3&lt;br /&gt;
            put disarm&lt;br /&gt;
            waitfor roundtime&lt;br /&gt;
            goto disarm_identify&lt;br /&gt;
&lt;br /&gt;
    disarmquick:&lt;br /&gt;
        MATCH disarm_identify ...wait&lt;br /&gt;
        MATCH youblewit a blinding flash explodes around you&lt;br /&gt;
        MATCH youblewit An acrid stream of sulfurous air&lt;br /&gt;
        MATCH youblewit less than successful&lt;br /&gt;
        MATCH youblewit Nothing happened.  Maybe it was a dud.&lt;br /&gt;
        MATCH youblewit sharp snap&lt;br /&gt;
        MATCH youblewit There is a sudden flash of greenish light&lt;br /&gt;
        MATCH youblewit A tiny dart lodges&lt;br /&gt;
        MATCH youblewit Almost immediately, you grow dizzy&lt;br /&gt;
        MATCH youblewit A black cloud of ash and soot explodes out&lt;br /&gt;
        MATCH youblewit emits a sound like tormented souls being freed&lt;br /&gt;
        MATCH youblewit You are stunned!&lt;br /&gt;
        MATCH youblewit You are still stunned.&lt;br /&gt;
            pause 3&lt;br /&gt;
            put disarm quick&lt;br /&gt;
            waitfor roundtime&lt;br /&gt;
            goto disarm_identify&lt;br /&gt;
&lt;br /&gt;
    disarmcareful:&lt;br /&gt;
        MATCH disarm_identify ...wait&lt;br /&gt;
        MATCH youblewit a blinding flash explodes around you&lt;br /&gt;
        MATCH youblewit An acrid stream of sulfurous air&lt;br /&gt;
        MATCH youblewit less than successful&lt;br /&gt;
        MATCH youblewit Nothing happened.  Maybe it was a dud.&lt;br /&gt;
        MATCH youblewit sharp snap&lt;br /&gt;
        MATCH youblewit There is a sudden flash of greenish light&lt;br /&gt;
        MATCH youblewit A tiny dart lodges&lt;br /&gt;
        MATCH youblewit Almost immediately, you grow dizzy&lt;br /&gt;
        MATCH youblewit A black cloud of ash and soot explodes out&lt;br /&gt;
        MATCH youblewit emits a sound like tormented souls being freed&lt;br /&gt;
        MATCH youblewit You are stunned!&lt;br /&gt;
        MATCH youblewit You are still stunned.&lt;br /&gt;
            pause 3&lt;br /&gt;
            put disarm careful&lt;br /&gt;
            waitfor roundtime&lt;br /&gt;
            goto disarm_identify&lt;br /&gt;
&lt;br /&gt;
            dangerous:&lt;br /&gt;
                put my %B in my %dangerous_box_container&lt;br /&gt;
                ECHO ****************************&lt;br /&gt;
                ECHO Oooh this one&#039;s a doozy!&lt;br /&gt;
                ECHO Moving it to %dangerous_box_container&lt;br /&gt;
                ECHO ****************************&lt;br /&gt;
                goto start&lt;br /&gt;
&lt;br /&gt;
pick_identify:&lt;br /&gt;
    MATCHRE pick /\((0|1|2|3|4|5|6|7|8|9|10)\/17\)/&lt;br /&gt;
    MATCHRE dangerous /\((11|12|13|14|15|16|17)\/17\)/&lt;br /&gt;
    MATCH pick_identify ...wait &lt;br /&gt;
    MATCH pick_identify fails to teach you anything about the lock guarding it.&lt;br /&gt;
    MATCH pick Somebody has already inspected the current lock &lt;br /&gt;
    MATCH stow you&#039;d better have an empty hand first.&lt;br /&gt;
    MATCH open It&#039;s not even locked, why bother?&lt;br /&gt;
        pause 3&lt;br /&gt;
        put pick identify&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
pick:&lt;br /&gt;
    MATCH pick ...wait &lt;br /&gt;
    MATCH pick_identify You discover another lock protecting &lt;br /&gt;
    MATCH pick You are unable to make any progress towards opening the lock.&lt;br /&gt;
    MATCH open It&#039;s not even locked, why bother?&lt;br /&gt;
        pause 3&lt;br /&gt;
        put pick&lt;br /&gt;
        waitfor roundtime&lt;br /&gt;
        goto pick_identify&lt;br /&gt;
&lt;br /&gt;
open:&lt;br /&gt;
    MATCH pick_identify It is locked.&lt;br /&gt;
        put open my %B&lt;br /&gt;
        put fill my %gempouchadjective pouch with my %B&lt;br /&gt;
        pause&lt;br /&gt;
        goto lootbox&lt;br /&gt;
&lt;br /&gt;
lootbox:&lt;br /&gt;
    MATCHre getcoin /(copper|bronze|silver|gold|platinum) coin(s)?/&lt;br /&gt;
    MATCH getscroll scroll&lt;br /&gt;
    MATCH getparchment parchment&lt;br /&gt;
    MATCH getleaf leaf&lt;br /&gt;
    MATCH getbark bark&lt;br /&gt;
    MATCH getvellum vellum&lt;br /&gt;
    MATCH gettablet tablet&lt;br /&gt;
    MATCH getroll roll&lt;br /&gt;
    MATCH getmap map&lt;br /&gt;
    MATCHre checkbar  /(?&amp;lt;!deo)bar./&lt;br /&gt;
    MATCHre checknug /nugget./&lt;br /&gt;
    MATCH checkcard card&lt;br /&gt;
    MATCH checkdira dira&lt;br /&gt;
    MATCH dismantle What were you referring to?&lt;br /&gt;
    MATCH dismantle There is nothing in there.&lt;br /&gt;
    MATCHre check_trash_bin /you see (a|an|some|the)/&lt;br /&gt;
    pause&lt;br /&gt;
    put look in my %B&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
    getcoin:&lt;br /&gt;
        MATCHre getcoin /(copper|bronze|silver|gold|platinum) coin(s)?/&lt;br /&gt;
        put get coin from my %B&lt;br /&gt;
        pause&lt;br /&gt;
        put get coin from my %B&lt;br /&gt;
        pause&lt;br /&gt;
        put l in my %B&lt;br /&gt;
        goto lootbox&lt;br /&gt;
&lt;br /&gt;
    getmap:&lt;br /&gt;
        put get map from my %B&lt;br /&gt;
        put stow map&lt;br /&gt;
        pause 2&lt;br /&gt;
        goto lootbox&lt;br /&gt;
&lt;br /&gt;
    getscroll:&lt;br /&gt;
        get scroll from my %B&lt;br /&gt;
        put stow scroll&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getparchment:&lt;br /&gt;
        get parchment from my %B&lt;br /&gt;
        put stow parchment&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getleaf:&lt;br /&gt;
        get leaf from my %B&lt;br /&gt;
        put stow leaf&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getbark:&lt;br /&gt;
        get bark from my %B&lt;br /&gt;
        put stow bark&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getvellum:&lt;br /&gt;
        get vellum from my %B&lt;br /&gt;
        put stow vellum&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    gettablet:&lt;br /&gt;
        get tablet from my %B&lt;br /&gt;
        put stow tablet&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getroll:&lt;br /&gt;
        get roll from my %B&lt;br /&gt;
        put stow roll&lt;br /&gt;
        goto lootbox&lt;br /&gt;
&lt;br /&gt;
    checknug:&lt;br /&gt;
    put get nug from my %B&lt;br /&gt;
    GOTO nug%keepnugs&lt;br /&gt;
        nugkeep:&lt;br /&gt;
            put stow nugget&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
        nugtrash:&lt;br /&gt;
            put put nugget in %2&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
&lt;br /&gt;
    checkbar:&lt;br /&gt;
    put get bar from my %B&lt;br /&gt;
    GOTO bar%keepnugs&lt;br /&gt;
        barkeep:&lt;br /&gt;
            put stow bar&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
        bartrash:&lt;br /&gt;
            put put bar in %2&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
&lt;br /&gt;
    checkcard:&lt;br /&gt;
    put get card from my %B&lt;br /&gt;
    GOTO card%keepcard&lt;br /&gt;
        cardkeep:&lt;br /&gt;
            put stow card&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
        cardtrash:&lt;br /&gt;
            put put card in %2&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
&lt;br /&gt;
    checkdira:&lt;br /&gt;
    put get dira from my %B&lt;br /&gt;
    GOTO dira%keepdira&lt;br /&gt;
        dirakeep:&lt;br /&gt;
            put stow dira&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
        diratrash:&lt;br /&gt;
            put put dira in %2&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
                &lt;br /&gt;
stow:&lt;br /&gt;
    put stow left&lt;br /&gt;
    goto pick_identify&lt;br /&gt;
&lt;br /&gt;
check_trash_bin:&lt;br /&gt;
    MATCH trash_bin_found You see&lt;br /&gt;
    MATCH trash_bin_not_found I could not find what you were referring to.&lt;br /&gt;
    put look %2&lt;br /&gt;
    matchwait&lt;br /&gt;
        &lt;br /&gt;
    trash_bin_found:&lt;br /&gt;
        MATCH trash_bin_found You must CONFIRM this command by resubmitting it&lt;br /&gt;
        MATCH dismantle You dump&lt;br /&gt;
        MATCH check_trash_bin into what?&lt;br /&gt;
        put stand&lt;br /&gt;
        put dump my %B in %2&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
    trash_bin_not_found:&lt;br /&gt;
        ECHO ************************&lt;br /&gt;
        ECHO I don&#039;t see a trash can.&lt;br /&gt;
        ECHO Dispose of the things inside the box&lt;br /&gt;
        ECHO then type &amp;quot;1&amp;quot; to continue to dismantling it&lt;br /&gt;
        ECHO ************************&lt;br /&gt;
        MATCH dismantle 1&lt;br /&gt;
        goto dismantle&lt;br /&gt;
&lt;br /&gt;
dismantle:&lt;br /&gt;
    put sit&lt;br /&gt;
    put dismantle my %B&lt;br /&gt;
    pause 2&lt;br /&gt;
    Echo Good work! Onto the next&lt;br /&gt;
    goto start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
youblewit:&lt;br /&gt;
ECHO ****************************&lt;br /&gt;
ECHO Well, that went poorly!&lt;br /&gt;
ECHO Seek medical attention if you need it!&lt;br /&gt;
ECHO ****************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
end:&lt;br /&gt;
put stand &lt;br /&gt;
ECHO ************************&lt;br /&gt;
ECHO All done!&lt;br /&gt;
ECHO DON&#039;T FORGET YOUR ARMOR!&lt;br /&gt;
ECHO ************************&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{DEFAULTSORT:Box Picking Script (Wrayth)}}&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wrayth-box-picking-script&amp;diff=675623</id>
		<title>Wrayth-box-picking-script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wrayth-box-picking-script&amp;diff=675623"/>
		<updated>2025-10-07T22:28:36Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Box Picking Script (Wrayth)}}&lt;br /&gt;
{{Script&lt;br /&gt;
|cat=Utility&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Elore|Elore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Read the notes, set the variables, it should handle the rest. As always, these are just meant to save yourself some typing, always monitor to make sure nothing gets hung up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
##To run, do &amp;quot;.pick &amp;lt;container&amp;gt; &amp;lt;trash&amp;gt;&amp;quot;&lt;br /&gt;
##For example, &amp;quot;.pick lootsack bin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
##This script assumes you are near a trash receptacle (bin, statue, etc.) that you can dump stuff INTO &lt;br /&gt;
##For example, a bucket or a bin. It won&#039;t work with a gelapod that you hand stuff TO&lt;br /&gt;
##If you are not near a receptable the script will hang when trying to dump the box out.&lt;br /&gt;
##This script assumes you&#039;re wearing a lockpick.&lt;br /&gt;
##Toggle on AUTOBOX and it&#039;ll automatically pull coins from boxes when you open them.&lt;br /&gt;
&lt;br /&gt;
#----------BEGINNING OF THINGS TO EDIT&lt;br /&gt;
&lt;br /&gt;
    #These will let the script know whether you want to KEEP or TRASH nuggets and bars, collectable cards and collectable dira&lt;br /&gt;
    #These need to be set as EXACTLY &#039;trash&#039; or &#039;keep&#039;.&lt;br /&gt;
&lt;br /&gt;
SETVARIABLE keepnugs keep&lt;br /&gt;
SETVARIABLE keepcard keep&lt;br /&gt;
SETVARIABLE keepdira keep&lt;br /&gt;
&lt;br /&gt;
    #Please edit this to show the adjective of your gem pouch, so that we know where to dump gems&lt;br /&gt;
    #The &amp;quot;dangerous box container&amp;quot; is where you&#039;d like to put boxes that are a difficulty of 10 and up.&lt;br /&gt;
&lt;br /&gt;
SETVARIABLE gempouchadjective black&lt;br /&gt;
SETVARIABLE dangerous_box_container backpack&lt;br /&gt;
&lt;br /&gt;
#----------END OF THINGS TO EDIT&lt;br /&gt;
&lt;br /&gt;
COUNTER SET 0&lt;br /&gt;
&lt;br /&gt;
glance:&lt;br /&gt;
    MATCH start You glance down at your empty hands.&lt;br /&gt;
    MATCHre caddy /caddy./&lt;br /&gt;
    MATCHre casket /casket./&lt;br /&gt;
    MATCHre chest /chest./&lt;br /&gt;
    MATCHre coffer /coffer./&lt;br /&gt;
    MATCHre crate /crate./&lt;br /&gt;
    MATCHre strongbox /strongbox./&lt;br /&gt;
    MATCHre skippet /skippet./&lt;br /&gt;
    MATCHre trunk /trunk./&lt;br /&gt;
    MATCHre (?&amp;lt;!strong)box /(?&amp;lt;!strong)box./&lt;br /&gt;
    MATCH end There is nothing in there.&lt;br /&gt;
        put glance&lt;br /&gt;
        MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
        coffer:&lt;br /&gt;
        setvariable B coffer&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        crate:&lt;br /&gt;
        setvariable B crate&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        chest:&lt;br /&gt;
        setvariable B chest&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        strongbox:&lt;br /&gt;
        setvariable B strongbox&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        box:&lt;br /&gt;
        setvariable B box&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        skippet:&lt;br /&gt;
        setvariable B skippet&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        casket:&lt;br /&gt;
        setvariable B casket&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        trunk:&lt;br /&gt;
        setvariable B trunk&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        caddy:&lt;br /&gt;
        setvariable B caddy&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
    MATCHre caddy /caddy./&lt;br /&gt;
    MATCHre casket /casket./&lt;br /&gt;
    MATCHre chest /chest./&lt;br /&gt;
    MATCHre coffer /coffer./&lt;br /&gt;
    MATCHre crate /crate./&lt;br /&gt;
    MATCHre strongbox /strongbox./&lt;br /&gt;
    MATCHre skippet /skippet./&lt;br /&gt;
    MATCHre trunk /trunk./&lt;br /&gt;
    MATCHre box /(?&amp;lt;!strong)box./&lt;br /&gt;
    MATCH end There is nothing in there.&lt;br /&gt;
        put look in %1&lt;br /&gt;
        MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
        coffer:&lt;br /&gt;
        setvariable B coffer&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        crate:&lt;br /&gt;
        setvariable B crate&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        chest:&lt;br /&gt;
        setvariable B chest&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        strongbox:&lt;br /&gt;
        setvariable B strongbox&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        box:&lt;br /&gt;
        setvariable B box&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        skippet:&lt;br /&gt;
        setvariable B skippet&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        casket:&lt;br /&gt;
        setvariable B casket&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        trunk:&lt;br /&gt;
        setvariable B trunk&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        caddy:&lt;br /&gt;
        setvariable B caddy&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
&lt;br /&gt;
get_box:&lt;br /&gt;
    COUNTER ADD 1&lt;br /&gt;
    ECHO ******************&lt;br /&gt;
    ECHO ** Box Count: %c&lt;br /&gt;
    ECHO ******************&lt;br /&gt;
        put get %B from in %1&lt;br /&gt;
        goto disarm_identify&lt;br /&gt;
&lt;br /&gt;
disarm_identify:&lt;br /&gt;
#    MATCH dangerous Squinting slightly to see better, you notice the crate&#039;s keyhole is packed tightly with a powder around the insides of the lock.&lt;br /&gt;
    MATCH end What were you referring to?&lt;br /&gt;
    MATCHRE disarmquick /\((1|2)\/17\)/&lt;br /&gt;
    MATCHRE disarm /\((3|4|5|6)\/17\)/&lt;br /&gt;
    MATCHRE disarmcareful /\((7|8|9|10)\/17\)/&lt;br /&gt;
    MATCHRE dangerous /\((11|12|13|14|15|16|17)\/17\)/&lt;br /&gt;
    MATCH disarm_identify ...wait &lt;br /&gt;
    MATCH disarm_identify fails to reveal to you what type of trap protects it.&lt;br /&gt;
    MATCH disarm Somebody has already located and identified the current trap on the&lt;br /&gt;
    MATCH pick_identify You guess it is already disarmed.&lt;br /&gt;
    MATCH pick_identify rendering the trap harmless.&lt;br /&gt;
    MATCH pick_identify A thin metal circle of bright crimson has been peeled away from the hinges&lt;br /&gt;
    MATCH pick_identify It appears, however, that the dart has been moved too far out of position for the mechanism to function properly.&lt;br /&gt;
    MATCH pick_identify An incredibly sharp blade rests off to the side&lt;br /&gt;
    MATCH pick_identify indicating the trap is no longer a danger.&lt;br /&gt;
    MATCH pick_identify The seal has been pried away from the lid.&lt;br /&gt;
    MATCH pick_identify It is no longer attached to a razor-sharp scythe blade within the gap.&lt;br /&gt;
    MATCH pick_identify There is a stain near a small notch on the front of the &lt;br /&gt;
    MATCH pick_identify Additionally, a tiny metal lever has been bent away from the casing.&lt;br /&gt;
    MATCH pick_identify Someone has unhooked the stopper, rendering it harmless.&lt;br /&gt;
    MATCH pick_identify as if something had been poured out the hole.&lt;br /&gt;
    MATCH pick_identify You notice a some type of animal bladder and a disconnected string near the lock.&lt;br /&gt;
    MATCH pick_identify It seems far enough away from the lock to be harmless.&lt;br /&gt;
    MATCH pick_identify It looks like there used to be something in them, but whatever it was has been pried out.&lt;br /&gt;
    MATCH pick_identify Still grinning ridiculously is a tiny bronze face, loosened from the wood.  Behind this metallic visage rests a small deflated bladder.&lt;br /&gt;
    MATCH pick_identify have been bent in such a way that they no longer will function.&lt;br /&gt;
    MATCH pick_identify The leading edge near the lock itself has been pulled away and whatever was inside, removed.&lt;br /&gt;
    MATCH pick_identify It seems a small portion of the trap has been removed.&lt;br /&gt;
    MATCH pick_identify A bent needle sticks harmlessly out from its hidden compartment near the lock.&lt;br /&gt;
    MATCH pick_identify It looks safe enough.&lt;br /&gt;
    MATCH pick_identify have been bent away from each other.&lt;br /&gt;
    MATCH pick_identify has been peeled away from the hinges&lt;br /&gt;
    MATCH pick_identify the remnants of some type of powder.&lt;br /&gt;
    MATCH pick_identify indicate that some sort of apparatus, previously attached, was picked apart &lt;br /&gt;
    MATCH pick_identify You deem it quite safe.&lt;br /&gt;
    MATCH pick_identify are sealed with dirt, blocking whatever would have come out.&lt;br /&gt;
    MATCH pick_identify It seems harmless.&lt;br /&gt;
        pause 2&lt;br /&gt;
        put disarm identify&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
    disarm:&lt;br /&gt;
        MATCH disarm_identify ...wait&lt;br /&gt;
        MATCH youblewit The sand devil spins and whirls, rapidly growing in intensity until it reaches the size of several Humans.  As the stinging winds die down, they leave in their place several very angry vykathi reapers standing right beside you!&lt;br /&gt;
        MATCH youblewit You make a small hole in the side of the box and take deep breath to blow the powder free, but a hint of smoke causes you to stare at the keyhole in amazement.  With a sudden &amp;quot;Kaboom!&amp;quot; &lt;br /&gt;
        MATCH youblewit shatters in your face and sends tiny projectiles slamming into you!&lt;br /&gt;
        MATCH youblewit a blinding flash explodes around you&lt;br /&gt;
        MATCH youblewit An acrid stream of sulfurous air&lt;br /&gt;
        MATCH youblewit less than successful&lt;br /&gt;
        MATCH youblewit Nothing happened.  Maybe it was a dud.&lt;br /&gt;
        MATCH youblewit sharp snap&lt;br /&gt;
        MATCH youblewit There is a sudden flash of greenish light&lt;br /&gt;
        MATCH youblewit A tiny dart lodges&lt;br /&gt;
        MATCH youblewit Almost immediately, you grow dizzy&lt;br /&gt;
        MATCH youblewit A black cloud of ash and soot explodes out&lt;br /&gt;
        MATCH youblewit emits a sound like tormented souls being freed&lt;br /&gt;
        MATCH youblewit until you collapse to the ground as a grotesquely swollen husk with shattered bones.&lt;br /&gt;
        MATCH youblewit shatters in your face and sends tiny projectiles slamming into you!&lt;br /&gt;
        MATCH youblewit You are stunned!&lt;br /&gt;
        MATCH youblewit You are still stunned.&lt;br /&gt;
            pause 3&lt;br /&gt;
            put disarm&lt;br /&gt;
            waitfor roundtime&lt;br /&gt;
            goto disarm_identify&lt;br /&gt;
&lt;br /&gt;
    disarmquick:&lt;br /&gt;
        MATCH disarm_identify ...wait&lt;br /&gt;
        MATCH youblewit a blinding flash explodes around you&lt;br /&gt;
        MATCH youblewit An acrid stream of sulfurous air&lt;br /&gt;
        MATCH youblewit less than successful&lt;br /&gt;
        MATCH youblewit Nothing happened.  Maybe it was a dud.&lt;br /&gt;
        MATCH youblewit sharp snap&lt;br /&gt;
        MATCH youblewit There is a sudden flash of greenish light&lt;br /&gt;
        MATCH youblewit A tiny dart lodges&lt;br /&gt;
        MATCH youblewit Almost immediately, you grow dizzy&lt;br /&gt;
        MATCH youblewit A black cloud of ash and soot explodes out&lt;br /&gt;
        MATCH youblewit emits a sound like tormented souls being freed&lt;br /&gt;
        MATCH youblewit You are stunned!&lt;br /&gt;
        MATCH youblewit You are still stunned.&lt;br /&gt;
            pause 3&lt;br /&gt;
            put disarm quick&lt;br /&gt;
            waitfor roundtime&lt;br /&gt;
            goto disarm_identify&lt;br /&gt;
&lt;br /&gt;
    disarmcareful:&lt;br /&gt;
        MATCH disarm_identify ...wait&lt;br /&gt;
        MATCH youblewit a blinding flash explodes around you&lt;br /&gt;
        MATCH youblewit An acrid stream of sulfurous air&lt;br /&gt;
        MATCH youblewit less than successful&lt;br /&gt;
        MATCH youblewit Nothing happened.  Maybe it was a dud.&lt;br /&gt;
        MATCH youblewit sharp snap&lt;br /&gt;
        MATCH youblewit There is a sudden flash of greenish light&lt;br /&gt;
        MATCH youblewit A tiny dart lodges&lt;br /&gt;
        MATCH youblewit Almost immediately, you grow dizzy&lt;br /&gt;
        MATCH youblewit A black cloud of ash and soot explodes out&lt;br /&gt;
        MATCH youblewit emits a sound like tormented souls being freed&lt;br /&gt;
        MATCH youblewit You are stunned!&lt;br /&gt;
        MATCH youblewit You are still stunned.&lt;br /&gt;
            pause 3&lt;br /&gt;
            put disarm careful&lt;br /&gt;
            waitfor roundtime&lt;br /&gt;
            goto disarm_identify&lt;br /&gt;
&lt;br /&gt;
            dangerous:&lt;br /&gt;
                put my %B in my %dangerous_box_container&lt;br /&gt;
                ECHO ****************************&lt;br /&gt;
                ECHO Oooh this one&#039;s a doozy!&lt;br /&gt;
                ECHO Moving it to %dangerous_box_container&lt;br /&gt;
                ECHO ****************************&lt;br /&gt;
                goto start&lt;br /&gt;
&lt;br /&gt;
pick_identify:&lt;br /&gt;
    MATCHRE pick /\((0|1|2|3|4|5|6|7|8|9|10)\/17\)/&lt;br /&gt;
    MATCHRE dangerous /\((11|12|13|14|15|16|17)\/17\)/&lt;br /&gt;
    MATCH pick_identify ...wait &lt;br /&gt;
    MATCH pick_identify fails to teach you anything about the lock guarding it.&lt;br /&gt;
    MATCH pick Somebody has already inspected the current lock &lt;br /&gt;
    MATCH stow you&#039;d better have an empty hand first.&lt;br /&gt;
    MATCH open It&#039;s not even locked, why bother?&lt;br /&gt;
        pause 3&lt;br /&gt;
        put pick identify&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
pick:&lt;br /&gt;
    MATCH pick ...wait &lt;br /&gt;
    MATCH pick_identify You discover another lock protecting &lt;br /&gt;
    MATCH pick You are unable to make any progress towards opening the lock.&lt;br /&gt;
    MATCH open It&#039;s not even locked, why bother?&lt;br /&gt;
        pause 3&lt;br /&gt;
        put pick&lt;br /&gt;
        waitfor roundtime&lt;br /&gt;
        goto pick_identify&lt;br /&gt;
&lt;br /&gt;
open:&lt;br /&gt;
    MATCH pick_identify It is locked.&lt;br /&gt;
        put open my %B&lt;br /&gt;
        put fill my %gempouchadjective pouch with my %B&lt;br /&gt;
        pause&lt;br /&gt;
        goto lootbox&lt;br /&gt;
&lt;br /&gt;
lootbox:&lt;br /&gt;
    MATCHre getcoin /(copper|bronze|silver|gold|platinum) coin(s)?/&lt;br /&gt;
    MATCH getscroll scroll&lt;br /&gt;
    MATCH getparchment parchment&lt;br /&gt;
    MATCH getleaf leaf&lt;br /&gt;
    MATCH getbark bark&lt;br /&gt;
    MATCH getvellum vellum&lt;br /&gt;
    MATCH gettablet tablet&lt;br /&gt;
    MATCH getroll roll&lt;br /&gt;
    MATCH getmap map&lt;br /&gt;
    MATCHre checkbar  /(?&amp;lt;!deo)bar./&lt;br /&gt;
    MATCHre checknug /nugget./&lt;br /&gt;
    MATCH checkcard card&lt;br /&gt;
    MATCH checkdira dira&lt;br /&gt;
    MATCH dismantle What were you referring to?&lt;br /&gt;
    MATCH dismantle There is nothing in there.&lt;br /&gt;
    MATCHre check_trash_bin /you see (a|an|some|the)/&lt;br /&gt;
    pause&lt;br /&gt;
    put look in my %B&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
    getcoin:&lt;br /&gt;
        MATCHre getcoin /(copper|bronze|silver|gold|platinum) coin(s)?/&lt;br /&gt;
        put get coin from my %B&lt;br /&gt;
        pause&lt;br /&gt;
        put get coin from my %B&lt;br /&gt;
        pause&lt;br /&gt;
        put l in my %B&lt;br /&gt;
        goto lootbox&lt;br /&gt;
&lt;br /&gt;
    getmap:&lt;br /&gt;
        put get map from my %B&lt;br /&gt;
        put stow map&lt;br /&gt;
        pause 2&lt;br /&gt;
        goto lootbox&lt;br /&gt;
&lt;br /&gt;
    getscroll:&lt;br /&gt;
        get scroll from my %B&lt;br /&gt;
        put stow scroll&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getparchment:&lt;br /&gt;
        get parchment from my %B&lt;br /&gt;
        put stow parchment&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getleaf:&lt;br /&gt;
        get leaf from my %B&lt;br /&gt;
        put stow leaf&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getbark:&lt;br /&gt;
        get bark from my %B&lt;br /&gt;
        put stow bark&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getvellum:&lt;br /&gt;
        get vellum from my %B&lt;br /&gt;
        put stow vellum&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    gettablet:&lt;br /&gt;
        get tablet from my %B&lt;br /&gt;
        put stow tablet&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getroll:&lt;br /&gt;
        get roll from my %B&lt;br /&gt;
        put stow roll&lt;br /&gt;
        goto lootbox&lt;br /&gt;
&lt;br /&gt;
    checknug:&lt;br /&gt;
    put get nug from my %B&lt;br /&gt;
    GOTO nug%keepnugs&lt;br /&gt;
        nugkeep:&lt;br /&gt;
            put stow nugget&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
        nugtrash:&lt;br /&gt;
            put put nugget in %2&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
&lt;br /&gt;
    checkbar:&lt;br /&gt;
    put get bar from my %B&lt;br /&gt;
    GOTO bar%keepnugs&lt;br /&gt;
        barkeep:&lt;br /&gt;
            put stow bar&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
        bartrash:&lt;br /&gt;
            put put bar in %2&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
&lt;br /&gt;
    checkcard:&lt;br /&gt;
    put get card from my %B&lt;br /&gt;
    GOTO card%keepcard&lt;br /&gt;
        cardkeep:&lt;br /&gt;
            put stow card&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
        cardtrash:&lt;br /&gt;
            put put card in %2&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
&lt;br /&gt;
    checkdira:&lt;br /&gt;
    put get dira from my %B&lt;br /&gt;
    GOTO dira%keepdira&lt;br /&gt;
        dirakeep:&lt;br /&gt;
            put stow dira&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
        diratrash:&lt;br /&gt;
            put put dira in %2&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
                &lt;br /&gt;
stow:&lt;br /&gt;
    put stow left&lt;br /&gt;
    goto pick_identify&lt;br /&gt;
&lt;br /&gt;
check_trash_bin:&lt;br /&gt;
    MATCH trash_bin_found You see&lt;br /&gt;
    MATCH trash_bin_not_found I could not find what you were referring to.&lt;br /&gt;
    put look %2&lt;br /&gt;
    matchwait&lt;br /&gt;
        &lt;br /&gt;
    trash_bin_found:&lt;br /&gt;
        MATCH trash_bin_found You must CONFIRM this command by resubmitting it&lt;br /&gt;
        MATCH dismantle You dump&lt;br /&gt;
        MATCH check_trash_bin into what?&lt;br /&gt;
        put stand&lt;br /&gt;
        put dump my %B in %2&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
    trash_bin_not_found:&lt;br /&gt;
        ECHO ************************&lt;br /&gt;
        ECHO I don&#039;t see a trash can.&lt;br /&gt;
        ECHO Dispose of the things inside the box&lt;br /&gt;
        ECHO then type &amp;quot;1&amp;quot; to continue to dismantling it&lt;br /&gt;
        ECHO ************************&lt;br /&gt;
        MATCH dismantle 1&lt;br /&gt;
        goto dismantle&lt;br /&gt;
&lt;br /&gt;
dismantle:&lt;br /&gt;
    put sit&lt;br /&gt;
    put dismantle my %B&lt;br /&gt;
    pause 2&lt;br /&gt;
    Echo Good work! Onto the next&lt;br /&gt;
    goto start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
youblewit:&lt;br /&gt;
ECHO ****************************&lt;br /&gt;
ECHO Well, that went poorly!&lt;br /&gt;
ECHO Seek medical attention if you need it!&lt;br /&gt;
ECHO ****************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
end:&lt;br /&gt;
put stand &lt;br /&gt;
ECHO ************************&lt;br /&gt;
ECHO All done!&lt;br /&gt;
ECHO DON&#039;T FORGET YOUR ARMOR!&lt;br /&gt;
ECHO ************************&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wrayth-box-picking-script&amp;diff=675622</id>
		<title>Wrayth-box-picking-script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wrayth-box-picking-script&amp;diff=675622"/>
		<updated>2025-10-07T22:24:26Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: Created page with &amp;quot;{{Script |cat=Utility |fe=Wrayth |auth=Elore }}  Read the notes, set the variables, it should handle the rest. As always, these are just meant to save yourself some typing, always monitor to make sure nothing gets hung up.  &amp;lt;pre&amp;gt; ##To run, do &amp;quot;.pick &amp;lt;container&amp;gt; &amp;lt;trash&amp;gt;&amp;quot; ##For example, &amp;quot;.pick lootsack bin&amp;quot;  ##This script assumes you are near a trash receptacle (bin, statue, etc.) that you can dump stuff INTO  ##For example, a bucket or a bin. It won&amp;#039;t work...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Utility&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Elore|Elore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Read the notes, set the variables, it should handle the rest. As always, these are just meant to save yourself some typing, always monitor to make sure nothing gets hung up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
##To run, do &amp;quot;.pick &amp;lt;container&amp;gt; &amp;lt;trash&amp;gt;&amp;quot;&lt;br /&gt;
##For example, &amp;quot;.pick lootsack bin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
##This script assumes you are near a trash receptacle (bin, statue, etc.) that you can dump stuff INTO &lt;br /&gt;
##For example, a bucket or a bin. It won&#039;t work with a gelapod that you hand stuff TO&lt;br /&gt;
##If you are not near a receptable the script will hang when trying to dump the box out.&lt;br /&gt;
##This script assumes you&#039;re wearing a lockpick.&lt;br /&gt;
##Toggle on AUTOBOX and it&#039;ll automatically pull coins from boxes when you open them.&lt;br /&gt;
&lt;br /&gt;
#----------BEGINNING OF THINGS TO EDIT&lt;br /&gt;
&lt;br /&gt;
    #These will let the script know whether you want to KEEP or TRASH nuggets and bars, collectable cards and collectable dira&lt;br /&gt;
    #These need to be set as EXACTLY &#039;trash&#039; or &#039;keep&#039;.&lt;br /&gt;
&lt;br /&gt;
SETVARIABLE keepnugs keep&lt;br /&gt;
SETVARIABLE keepcard keep&lt;br /&gt;
SETVARIABLE keepdira keep&lt;br /&gt;
&lt;br /&gt;
    #Please edit this to show the adjective of your gem pouch, so that we know where to dump gems&lt;br /&gt;
    #The &amp;quot;dangerous box container&amp;quot; is where you&#039;d like to put boxes that are a difficulty of 10 and up.&lt;br /&gt;
&lt;br /&gt;
SETVARIABLE gempouchadjective black&lt;br /&gt;
SETVARIABLE dangerous_box_container backpack&lt;br /&gt;
&lt;br /&gt;
#----------END OF THINGS TO EDIT&lt;br /&gt;
&lt;br /&gt;
COUNTER SET 0&lt;br /&gt;
&lt;br /&gt;
glance:&lt;br /&gt;
    MATCH start You glance down at your empty hands.&lt;br /&gt;
    MATCHre caddy /caddy./&lt;br /&gt;
    MATCHre casket /casket./&lt;br /&gt;
    MATCHre chest /chest./&lt;br /&gt;
    MATCHre coffer /coffer./&lt;br /&gt;
    MATCHre crate /crate./&lt;br /&gt;
    MATCHre strongbox /strongbox./&lt;br /&gt;
    MATCHre skippet /skippet./&lt;br /&gt;
    MATCHre trunk /trunk./&lt;br /&gt;
    MATCHre (?&amp;lt;!strong)box /(?&amp;lt;!strong)box./&lt;br /&gt;
    MATCH end There is nothing in there.&lt;br /&gt;
        put glance&lt;br /&gt;
        MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
        coffer:&lt;br /&gt;
        setvariable B coffer&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        crate:&lt;br /&gt;
        setvariable B crate&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        chest:&lt;br /&gt;
        setvariable B chest&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        strongbox:&lt;br /&gt;
        setvariable B strongbox&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        box:&lt;br /&gt;
        setvariable B box&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        skippet:&lt;br /&gt;
        setvariable B skippet&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        casket:&lt;br /&gt;
        setvariable B casket&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        trunk:&lt;br /&gt;
        setvariable B trunk&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        caddy:&lt;br /&gt;
        setvariable B caddy&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
    MATCHre caddy /caddy./&lt;br /&gt;
    MATCHre casket /casket./&lt;br /&gt;
    MATCHre chest /chest./&lt;br /&gt;
    MATCHre coffer /coffer./&lt;br /&gt;
    MATCHre crate /crate./&lt;br /&gt;
    MATCHre strongbox /strongbox./&lt;br /&gt;
    MATCHre skippet /skippet./&lt;br /&gt;
    MATCHre trunk /trunk./&lt;br /&gt;
    MATCHre box /(?&amp;lt;!strong)box./&lt;br /&gt;
    MATCH end There is nothing in there.&lt;br /&gt;
        put look in %1&lt;br /&gt;
        MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
        coffer:&lt;br /&gt;
        setvariable B coffer&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        crate:&lt;br /&gt;
        setvariable B crate&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        chest:&lt;br /&gt;
        setvariable B chest&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        strongbox:&lt;br /&gt;
        setvariable B strongbox&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        box:&lt;br /&gt;
        setvariable B box&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        skippet:&lt;br /&gt;
        setvariable B skippet&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        casket:&lt;br /&gt;
        setvariable B casket&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        trunk:&lt;br /&gt;
        setvariable B trunk&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
        caddy:&lt;br /&gt;
        setvariable B caddy&lt;br /&gt;
        GOTO get_box&lt;br /&gt;
&lt;br /&gt;
get_box:&lt;br /&gt;
    COUNTER ADD 1&lt;br /&gt;
    ECHO ******************&lt;br /&gt;
    ECHO ** Box Count: %c&lt;br /&gt;
    ECHO ******************&lt;br /&gt;
        put get %B from in %1&lt;br /&gt;
        goto disarm_identify&lt;br /&gt;
&lt;br /&gt;
disarm_identify:&lt;br /&gt;
#    MATCH dangerous Squinting slightly to see better, you notice the crate&#039;s keyhole is packed tightly with a powder around the insides of the lock.&lt;br /&gt;
    MATCH end What were you referring to?&lt;br /&gt;
    MATCHRE disarmquick /\((1|2)\/17\)/&lt;br /&gt;
    MATCHRE disarm /\((3|4|5|6)\/17\)/&lt;br /&gt;
    MATCHRE disarmcareful /\((7|8|9|10)\/17\)/&lt;br /&gt;
    MATCHRE dangerous /\((11|12|13|14|15|16|17)\/17\)/&lt;br /&gt;
    MATCH disarm_identify ...wait &lt;br /&gt;
    MATCH disarm_identify fails to reveal to you what type of trap protects it.&lt;br /&gt;
    MATCH disarm Somebody has already located and identified the current trap on the&lt;br /&gt;
    MATCH pick_identify You guess it is already disarmed.&lt;br /&gt;
    MATCH pick_identify rendering the trap harmless.&lt;br /&gt;
    MATCH pick_identify A thin metal circle of bright crimson has been peeled away from the hinges&lt;br /&gt;
    MATCH pick_identify It appears, however, that the dart has been moved too far out of position for the mechanism to function properly.&lt;br /&gt;
    MATCH pick_identify An incredibly sharp blade rests off to the side&lt;br /&gt;
    MATCH pick_identify indicating the trap is no longer a danger.&lt;br /&gt;
    MATCH pick_identify The seal has been pried away from the lid.&lt;br /&gt;
    MATCH pick_identify It is no longer attached to a razor-sharp scythe blade within the gap.&lt;br /&gt;
    MATCH pick_identify There is a stain near a small notch on the front of the &lt;br /&gt;
    MATCH pick_identify Additionally, a tiny metal lever has been bent away from the casing.&lt;br /&gt;
    MATCH pick_identify Someone has unhooked the stopper, rendering it harmless.&lt;br /&gt;
    MATCH pick_identify as if something had been poured out the hole.&lt;br /&gt;
    MATCH pick_identify You notice a some type of animal bladder and a disconnected string near the lock.&lt;br /&gt;
    MATCH pick_identify It seems far enough away from the lock to be harmless.&lt;br /&gt;
    MATCH pick_identify It looks like there used to be something in them, but whatever it was has been pried out.&lt;br /&gt;
    MATCH pick_identify Still grinning ridiculously is a tiny bronze face, loosened from the wood.  Behind this metallic visage rests a small deflated bladder.&lt;br /&gt;
    MATCH pick_identify have been bent in such a way that they no longer will function.&lt;br /&gt;
    MATCH pick_identify The leading edge near the lock itself has been pulled away and whatever was inside, removed.&lt;br /&gt;
    MATCH pick_identify It seems a small portion of the trap has been removed.&lt;br /&gt;
    MATCH pick_identify A bent needle sticks harmlessly out from its hidden compartment near the lock.&lt;br /&gt;
    MATCH pick_identify It looks safe enough.&lt;br /&gt;
    MATCH pick_identify have been bent away from each other.&lt;br /&gt;
    MATCH pick_identify has been peeled away from the hinges&lt;br /&gt;
    MATCH pick_identify the remnants of some type of powder.&lt;br /&gt;
    MATCH pick_identify indicate that some sort of apparatus, previously attached, was picked apart &lt;br /&gt;
    MATCH pick_identify You deem it quite safe.&lt;br /&gt;
    MATCH pick_identify are sealed with dirt, blocking whatever would have come out.&lt;br /&gt;
    MATCH pick_identify It seems harmless.&lt;br /&gt;
        pause 2&lt;br /&gt;
        put disarm identify&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
    disarm:&lt;br /&gt;
        MATCH disarm_identify ...wait&lt;br /&gt;
        MATCH youblewit The sand devil spins and whirls, rapidly growing in intensity until it reaches the size of several Humans.  As the stinging winds die down, they leave in their place several very angry vykathi reapers standing right beside you!&lt;br /&gt;
        MATCH youblewit You make a small hole in the side of the box and take deep breath to blow the powder free, but a hint of smoke causes you to stare at the keyhole in amazement.  With a sudden &amp;quot;Kaboom!&amp;quot; &lt;br /&gt;
        MATCH youblewit shatters in your face and sends tiny projectiles slamming into you!&lt;br /&gt;
        MATCH youblewit a blinding flash explodes around you&lt;br /&gt;
        MATCH youblewit An acrid stream of sulfurous air&lt;br /&gt;
        MATCH youblewit less than successful&lt;br /&gt;
        MATCH youblewit Nothing happened.  Maybe it was a dud.&lt;br /&gt;
        MATCH youblewit sharp snap&lt;br /&gt;
        MATCH youblewit There is a sudden flash of greenish light&lt;br /&gt;
        MATCH youblewit A tiny dart lodges&lt;br /&gt;
        MATCH youblewit Almost immediately, you grow dizzy&lt;br /&gt;
        MATCH youblewit A black cloud of ash and soot explodes out&lt;br /&gt;
        MATCH youblewit emits a sound like tormented souls being freed&lt;br /&gt;
        MATCH youblewit until you collapse to the ground as a grotesquely swollen husk with shattered bones.&lt;br /&gt;
        MATCH youblewit shatters in your face and sends tiny projectiles slamming into you!&lt;br /&gt;
        MATCH youblewit You are stunned!&lt;br /&gt;
        MATCH youblewit You are still stunned.&lt;br /&gt;
            pause 3&lt;br /&gt;
            put disarm&lt;br /&gt;
            waitfor roundtime&lt;br /&gt;
            goto disarm_identify&lt;br /&gt;
&lt;br /&gt;
    disarmquick:&lt;br /&gt;
        MATCH disarm_identify ...wait&lt;br /&gt;
        MATCH youblewit a blinding flash explodes around you&lt;br /&gt;
        MATCH youblewit An acrid stream of sulfurous air&lt;br /&gt;
        MATCH youblewit less than successful&lt;br /&gt;
        MATCH youblewit Nothing happened.  Maybe it was a dud.&lt;br /&gt;
        MATCH youblewit sharp snap&lt;br /&gt;
        MATCH youblewit There is a sudden flash of greenish light&lt;br /&gt;
        MATCH youblewit A tiny dart lodges&lt;br /&gt;
        MATCH youblewit Almost immediately, you grow dizzy&lt;br /&gt;
        MATCH youblewit A black cloud of ash and soot explodes out&lt;br /&gt;
        MATCH youblewit emits a sound like tormented souls being freed&lt;br /&gt;
        MATCH youblewit You are stunned!&lt;br /&gt;
        MATCH youblewit You are still stunned.&lt;br /&gt;
            pause 3&lt;br /&gt;
            put disarm quick&lt;br /&gt;
            waitfor roundtime&lt;br /&gt;
            goto disarm_identify&lt;br /&gt;
&lt;br /&gt;
    disarmcareful:&lt;br /&gt;
        MATCH disarm_identify ...wait&lt;br /&gt;
        MATCH youblewit a blinding flash explodes around you&lt;br /&gt;
        MATCH youblewit An acrid stream of sulfurous air&lt;br /&gt;
        MATCH youblewit less than successful&lt;br /&gt;
        MATCH youblewit Nothing happened.  Maybe it was a dud.&lt;br /&gt;
        MATCH youblewit sharp snap&lt;br /&gt;
        MATCH youblewit There is a sudden flash of greenish light&lt;br /&gt;
        MATCH youblewit A tiny dart lodges&lt;br /&gt;
        MATCH youblewit Almost immediately, you grow dizzy&lt;br /&gt;
        MATCH youblewit A black cloud of ash and soot explodes out&lt;br /&gt;
        MATCH youblewit emits a sound like tormented souls being freed&lt;br /&gt;
        MATCH youblewit You are stunned!&lt;br /&gt;
        MATCH youblewit You are still stunned.&lt;br /&gt;
            pause 3&lt;br /&gt;
            put disarm careful&lt;br /&gt;
            waitfor roundtime&lt;br /&gt;
            goto disarm_identify&lt;br /&gt;
&lt;br /&gt;
            dangerous:&lt;br /&gt;
                put my %B in my %dangerous_box_container&lt;br /&gt;
                ECHO ****************************&lt;br /&gt;
                ECHO Oooh this one&#039;s a doozy!&lt;br /&gt;
                ECHO Moving it to %dangerous_box_container&lt;br /&gt;
                ECHO ****************************&lt;br /&gt;
                goto start&lt;br /&gt;
&lt;br /&gt;
pick_identify:&lt;br /&gt;
    MATCHRE pick /\((0|1|2|3|4|5|6|7|8|9|10)\/17\)/&lt;br /&gt;
    MATCHRE dangerous /\((11|12|13|14|15|16|17)\/17\)/&lt;br /&gt;
    MATCH pick_identify ...wait &lt;br /&gt;
    MATCH pick_identify fails to teach you anything about the lock guarding it.&lt;br /&gt;
    MATCH pick Somebody has already inspected the current lock &lt;br /&gt;
    MATCH stow you&#039;d better have an empty hand first.&lt;br /&gt;
    MATCH open It&#039;s not even locked, why bother?&lt;br /&gt;
        pause 3&lt;br /&gt;
        put pick identify&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
pick:&lt;br /&gt;
    MATCH pick ...wait &lt;br /&gt;
    MATCH pick_identify You discover another lock protecting &lt;br /&gt;
    MATCH pick You are unable to make any progress towards opening the lock.&lt;br /&gt;
    MATCH open It&#039;s not even locked, why bother?&lt;br /&gt;
        pause 3&lt;br /&gt;
        put pick&lt;br /&gt;
        waitfor roundtime&lt;br /&gt;
        goto pick_identify&lt;br /&gt;
&lt;br /&gt;
open:&lt;br /&gt;
    MATCH pick_identify It is locked.&lt;br /&gt;
        put open my %B&lt;br /&gt;
        put fill my %gempouchadjective pouch with my %B&lt;br /&gt;
        pause&lt;br /&gt;
        goto lootbox&lt;br /&gt;
&lt;br /&gt;
lootbox:&lt;br /&gt;
    MATCHre getcoin /(copper|bronze|silver|gold|platinum) coin(s)?/&lt;br /&gt;
    MATCH getscroll scroll&lt;br /&gt;
    MATCH getparchment parchment&lt;br /&gt;
    MATCH getleaf leaf&lt;br /&gt;
    MATCH getbark bark&lt;br /&gt;
    MATCH getvellum vellum&lt;br /&gt;
    MATCH gettablet tablet&lt;br /&gt;
    MATCH getroll roll&lt;br /&gt;
    MATCH getmap map&lt;br /&gt;
    MATCHre checkbar  /(?&amp;lt;!deo)bar./&lt;br /&gt;
    MATCHre checknug /nugget./&lt;br /&gt;
    MATCH checkcard card&lt;br /&gt;
    MATCH checkdira dira&lt;br /&gt;
    MATCH dismantle What were you referring to?&lt;br /&gt;
    MATCH dismantle There is nothing in there.&lt;br /&gt;
    MATCHre check_trash_bin /you see (a|an|some|the)/&lt;br /&gt;
    pause&lt;br /&gt;
    put look in my %B&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
    getcoin:&lt;br /&gt;
        MATCHre getcoin /(copper|bronze|silver|gold|platinum) coin(s)?/&lt;br /&gt;
        put get coin from my %B&lt;br /&gt;
        pause&lt;br /&gt;
        put get coin from my %B&lt;br /&gt;
        pause&lt;br /&gt;
        put l in my %B&lt;br /&gt;
        goto lootbox&lt;br /&gt;
&lt;br /&gt;
    getmap:&lt;br /&gt;
        put get map from my %B&lt;br /&gt;
        put stow map&lt;br /&gt;
        pause 2&lt;br /&gt;
        goto lootbox&lt;br /&gt;
&lt;br /&gt;
    getscroll:&lt;br /&gt;
        get scroll from my %B&lt;br /&gt;
        put stow scroll&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getparchment:&lt;br /&gt;
        get parchment from my %B&lt;br /&gt;
        put stow parchment&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getleaf:&lt;br /&gt;
        get leaf from my %B&lt;br /&gt;
        put stow leaf&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getbark:&lt;br /&gt;
        get bark from my %B&lt;br /&gt;
        put stow bark&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getvellum:&lt;br /&gt;
        get vellum from my %B&lt;br /&gt;
        put stow vellum&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    gettablet:&lt;br /&gt;
        get tablet from my %B&lt;br /&gt;
        put stow tablet&lt;br /&gt;
        goto lootbox&lt;br /&gt;
    getroll:&lt;br /&gt;
        get roll from my %B&lt;br /&gt;
        put stow roll&lt;br /&gt;
        goto lootbox&lt;br /&gt;
&lt;br /&gt;
    checknug:&lt;br /&gt;
    put get nug from my %B&lt;br /&gt;
    GOTO nug%keepnugs&lt;br /&gt;
        nugkeep:&lt;br /&gt;
            put stow nugget&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
        nugtrash:&lt;br /&gt;
            put put nugget in %2&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
&lt;br /&gt;
    checkbar:&lt;br /&gt;
    put get bar from my %B&lt;br /&gt;
    GOTO bar%keepnugs&lt;br /&gt;
        barkeep:&lt;br /&gt;
            put stow bar&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
        bartrash:&lt;br /&gt;
            put put bar in %2&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
&lt;br /&gt;
    checkcard:&lt;br /&gt;
    put get card from my %B&lt;br /&gt;
    GOTO card%keepcard&lt;br /&gt;
        cardkeep:&lt;br /&gt;
            put stow card&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
        cardtrash:&lt;br /&gt;
            put put card in %2&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
&lt;br /&gt;
    checkdira:&lt;br /&gt;
    put get dira from my %B&lt;br /&gt;
    GOTO dira%keepdira&lt;br /&gt;
        dirakeep:&lt;br /&gt;
            put stow dira&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
        diratrash:&lt;br /&gt;
            put put dira in %2&lt;br /&gt;
            pause 2&lt;br /&gt;
            goto lootbox&lt;br /&gt;
                &lt;br /&gt;
stow:&lt;br /&gt;
    put stow left&lt;br /&gt;
    goto pick_identify&lt;br /&gt;
&lt;br /&gt;
check_trash_bin:&lt;br /&gt;
    MATCH trash_bin_found You see&lt;br /&gt;
    MATCH trash_bin_not_found I could not find what you were referring to.&lt;br /&gt;
    put look %2&lt;br /&gt;
    matchwait&lt;br /&gt;
        &lt;br /&gt;
    trash_bin_found:&lt;br /&gt;
        MATCH trash_bin_found You must CONFIRM this command by resubmitting it&lt;br /&gt;
        MATCH dismantle You dump&lt;br /&gt;
        MATCH check_trash_bin into what?&lt;br /&gt;
        put stand&lt;br /&gt;
        put dump my %B in %2&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
    trash_bin_not_found:&lt;br /&gt;
        ECHO ************************&lt;br /&gt;
        ECHO I don&#039;t see a trash can.&lt;br /&gt;
        ECHO Dispose of the things inside the box&lt;br /&gt;
        ECHO then type &amp;quot;1&amp;quot; to continue to dismantling it&lt;br /&gt;
        ECHO ************************&lt;br /&gt;
        MATCH dismantle 1&lt;br /&gt;
        goto dismantle&lt;br /&gt;
&lt;br /&gt;
dismantle:&lt;br /&gt;
    put sit&lt;br /&gt;
    put dismantle my %B&lt;br /&gt;
    pause 2&lt;br /&gt;
    Echo Good work! Onto the next&lt;br /&gt;
    goto start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
youblewit:&lt;br /&gt;
ECHO ****************************&lt;br /&gt;
ECHO Well, that went poorly!&lt;br /&gt;
ECHO Seek medical attention if you need it!&lt;br /&gt;
ECHO ****************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
end:&lt;br /&gt;
put stand &lt;br /&gt;
ECHO ************************&lt;br /&gt;
ECHO All done!&lt;br /&gt;
ECHO DON&#039;T FORGET YOUR ARMOR!&lt;br /&gt;
ECHO ************************&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scroll-organizer_(script)&amp;diff=675621</id>
		<title>Scroll-organizer (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scroll-organizer_(script)&amp;diff=675621"/>
		<updated>2025-10-07T22:17:30Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Utility&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Elore|Elore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is a simple script that will take a sack o&#039;scrolls and put each one into a scroll book. Just start with a worn book in hand (or if you swap out for a different type of stacker, change the variable). It&#039;ll exit once that book is full. Easy peasy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
##run it as .scroll &amp;lt;container where your scrolls are&amp;gt;&lt;br /&gt;
##By default we&#039;ll assume you&#039;re using the worn book, but you can change this variable to the noun of the new item&lt;br /&gt;
&lt;br /&gt;
setvariable scrollbook book&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
    MATCHre scroll / (scroll,|scroll.|scroll and) /&lt;br /&gt;
    MATCHre parchment / (parchment,|parchment.|parchment and) /&lt;br /&gt;
    MATCHre leaf / (leaf,|leaf.|leaf and) /&lt;br /&gt;
    MATCHre bark / (bark,|bark.|bark and) /&lt;br /&gt;
    MATCHre vellum / (vellum,|vellum.|vellum and) /&lt;br /&gt;
    MATCHre tablet / (tablet,|tablet.|tablet and) /&lt;br /&gt;
    MATCHre roll / (roll,|roll.|roll and) /&lt;br /&gt;
    MATCHre ostracon / (ostracon,|ostracon.|ostracon and) /&lt;br /&gt;
        MATCH exit There is nothing in there.&lt;br /&gt;
        put look in %1&lt;br /&gt;
        MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
        scroll:&lt;br /&gt;
        setvariable S scroll&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        parchment:&lt;br /&gt;
        setvariable S parchment&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        leaf:&lt;br /&gt;
        setvariable S leaf&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        bark:&lt;br /&gt;
        setvariable S bark&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        vellum:&lt;br /&gt;
        setvariable S vellum&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        tablet:&lt;br /&gt;
        setvariable S tablet&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        roll:&lt;br /&gt;
        setvariable S roll&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        ostracon:&lt;br /&gt;
        setvariable S ostracon&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
get_scroll:&lt;br /&gt;
    MATCH get_scroll ...wait&lt;br /&gt;
    MATCH open you need to open the&lt;br /&gt;
    MATCH full you realize there&#039;s no more room.&lt;br /&gt;
    MATCH push which you are already familiar with.&lt;br /&gt;
    put get my %S from %1&lt;br /&gt;
    put read my %S &lt;br /&gt;
    waitfor roundtime&lt;br /&gt;
&lt;br /&gt;
push:&lt;br /&gt;
    MATCH push ...wait&lt;br /&gt;
    MATCH open you need to open the&lt;br /&gt;
    MATCH full you realize there&#039;s no more room.&lt;br /&gt;
    MATCH start Not finding a matching section, you flip to an empty section, and after labeling it, you copy in the spell. &lt;br /&gt;
    MATCH start you find room in a matching section, and copy in the spell.&lt;br /&gt;
    pause 2&lt;br /&gt;
    put push my %scrollbook with my %S &lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
open:&lt;br /&gt;
    put open my %scrollbook &lt;br /&gt;
    goto push&lt;br /&gt;
&lt;br /&gt;
full: &lt;br /&gt;
echo ****BOOK IS FULL! GRAB A NEW ONE ****&lt;br /&gt;
&lt;br /&gt;
exit:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scroll-organizer_(script)&amp;diff=675620</id>
		<title>Scroll-organizer (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scroll-organizer_(script)&amp;diff=675620"/>
		<updated>2025-10-07T22:16:04Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Utility&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Elore|Elore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This script will take a sack o&#039;scrolls and put each one into a scroll book. Just start with a worn book in hand (or if you swap out for a different type of stacker, change the variable). It&#039;ll exit once that book is full. Easy peasy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
##run it as .scroll &amp;lt;container where your scrolls are&amp;gt;&lt;br /&gt;
##By default we&#039;ll assume you&#039;re using the worn book, but you can change this variable to the noun of the new item&lt;br /&gt;
&lt;br /&gt;
setvariable scrollbook book&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
    MATCHre scroll / (scroll,|scroll.|scroll and) /&lt;br /&gt;
    MATCHre parchment / (parchment,|parchment.|parchment and) /&lt;br /&gt;
    MATCHre leaf / (leaf,|leaf.|leaf and) /&lt;br /&gt;
    MATCHre bark / (bark,|bark.|bark and) /&lt;br /&gt;
    MATCHre vellum / (vellum,|vellum.|vellum and) /&lt;br /&gt;
    MATCHre tablet / (tablet,|tablet.|tablet and) /&lt;br /&gt;
    MATCHre roll / (roll,|roll.|roll and) /&lt;br /&gt;
    MATCHre ostracon / (ostracon,|ostracon.|ostracon and) /&lt;br /&gt;
        MATCH exit There is nothing in there.&lt;br /&gt;
        put look in %1&lt;br /&gt;
        MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
        scroll:&lt;br /&gt;
        setvariable S scroll&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        parchment:&lt;br /&gt;
        setvariable S parchment&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        leaf:&lt;br /&gt;
        setvariable S leaf&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        bark:&lt;br /&gt;
        setvariable S bark&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        vellum:&lt;br /&gt;
        setvariable S vellum&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        tablet:&lt;br /&gt;
        setvariable S tablet&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        roll:&lt;br /&gt;
        setvariable S roll&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        ostracon:&lt;br /&gt;
        setvariable S ostracon&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
get_scroll:&lt;br /&gt;
    MATCH get_scroll ...wait&lt;br /&gt;
    MATCH open you need to open the&lt;br /&gt;
    MATCH full you realize there&#039;s no more room.&lt;br /&gt;
    MATCH push which you are already familiar with.&lt;br /&gt;
    put get my %S from %1&lt;br /&gt;
    put read my %S &lt;br /&gt;
    waitfor roundtime&lt;br /&gt;
&lt;br /&gt;
push:&lt;br /&gt;
    MATCH push ...wait&lt;br /&gt;
    MATCH open you need to open the&lt;br /&gt;
    MATCH full you realize there&#039;s no more room.&lt;br /&gt;
    MATCH start Not finding a matching section, you flip to an empty section, and after labeling it, you copy in the spell. &lt;br /&gt;
    MATCH start you find room in a matching section, and copy in the spell.&lt;br /&gt;
    pause 2&lt;br /&gt;
    put push my %scrollbook with my %S &lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
open:&lt;br /&gt;
    put open my %scrollbook &lt;br /&gt;
    goto push&lt;br /&gt;
&lt;br /&gt;
full: &lt;br /&gt;
echo ****BOOK IS FULL! GRAB A NEW ONE ****&lt;br /&gt;
&lt;br /&gt;
exit:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scroll-organizer_(script)&amp;diff=675618</id>
		<title>Scroll-organizer (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scroll-organizer_(script)&amp;diff=675618"/>
		<updated>2025-10-07T20:09:46Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: This script will take a sack o&amp;#039;scrolls and put each one into a scroll book. Just start with a worn book in hand (or if you swap out for a different type of stacker, change the variable). It&amp;#039;ll exit once that book is full. Easy peasy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Utility&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Elore|Elore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This script will take a sack o&#039;scrolls and put each one into a scroll book. Just start with a worn book in hand (or if you swap out for a different type of stacker, change the variable). It&#039;ll exit once that book is full. Easy peasy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
##run it as .scroll &amp;lt;container where your scrolls are&amp;gt;&lt;br /&gt;
##By default we&#039;ll assume you&#039;re using the worn book, but you can change this variable to the noun of the new item&lt;br /&gt;
setvariable scrollbook book&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
    MATCHre scroll / (scroll,|scroll.|scroll and) /&lt;br /&gt;
    MATCHre parchment / (parchment,|parchment.|parchment and) /&lt;br /&gt;
    MATCHre leaf / (leaf,|leaf.|leaf and) /&lt;br /&gt;
    MATCHre bark / (bark,|bark.|bark and) /&lt;br /&gt;
    MATCHre vellum / (vellum,|vellum.|vellum and) /&lt;br /&gt;
    MATCHre tablet / (tablet,|tablet.|tablet and) /&lt;br /&gt;
    MATCHre roll / (roll,|roll.|roll and) /&lt;br /&gt;
    MATCHre ostracon / (ostracon,|ostracon.|ostracon and) /&lt;br /&gt;
        MATCH exit There is nothing in there.&lt;br /&gt;
        put look in %1&lt;br /&gt;
        MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
        scroll:&lt;br /&gt;
        setvariable S scroll&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        parchment:&lt;br /&gt;
        setvariable S parchment&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        leaf:&lt;br /&gt;
        setvariable S leaf&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        bark:&lt;br /&gt;
        setvariable S bark&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        vellum:&lt;br /&gt;
        setvariable S vellum&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        tablet:&lt;br /&gt;
        setvariable S tablet&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        roll:&lt;br /&gt;
        setvariable S roll&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
        ostracon:&lt;br /&gt;
        setvariable S ostracon&lt;br /&gt;
        GOTO get_scroll&lt;br /&gt;
&lt;br /&gt;
get_scroll:&lt;br /&gt;
    MATCH get_scroll ...wait&lt;br /&gt;
    MATCH open you need to open the&lt;br /&gt;
    MATCH full you realize there&#039;s no more room.&lt;br /&gt;
    MATCH push which you are already familiar with.&lt;br /&gt;
    put get my %S from %1&lt;br /&gt;
    put read my %S &lt;br /&gt;
    waitfor roundtime&lt;br /&gt;
&lt;br /&gt;
push:&lt;br /&gt;
    MATCH push ...wait&lt;br /&gt;
    MATCH open you need to open the&lt;br /&gt;
    MATCH full you realize there&#039;s no more room.&lt;br /&gt;
    MATCH start Not finding a matching section, you flip to an empty section, and after labeling it, you copy in the spell. &lt;br /&gt;
    MATCH start you find room in a matching section, and copy in the spell.&lt;br /&gt;
    pause 2&lt;br /&gt;
    put push my %scrollbook with my %S &lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
open:&lt;br /&gt;
    put open my %scrollbook &lt;br /&gt;
    goto push&lt;br /&gt;
&lt;br /&gt;
full: &lt;br /&gt;
echo ****BOOK IS FULL! GRAB A NEW ONE ****&lt;br /&gt;
&lt;br /&gt;
exit:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nvalia&amp;diff=668578</id>
		<title>Nvalia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nvalia&amp;diff=668578"/>
		<updated>2025-06-20T23:47:03Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Nvalia Gryphon &lt;br /&gt;
|status   = a&lt;br /&gt;
|race     =Elf&lt;br /&gt;
|gender   =Female &lt;br /&gt;
|guild    =Barbarian&lt;br /&gt;
|instance = Prime&lt;br /&gt;
|relat    = &lt;br /&gt;
|Image File = Val2.webp&lt;br /&gt;
|TOC = Makes TOC part of character profile display&lt;br /&gt;
}}&lt;br /&gt;
[[File:Val3.webp|left|thumb]]&lt;br /&gt;
Night was settling in. The candle on the porch flickered in the breeze, its light catching on two mugs between the women. Nvalia leaned back in her chair with her boots up on the railing. An archaic woman sat nearby, her skin was sunworn, her posture calm and grounded.&lt;br /&gt;
&lt;br /&gt;
“Wildflower&#039;s coming along better than expected,” Val said. “Still half-bramble, but she listens.”&lt;br /&gt;
&lt;br /&gt;
The old woman didn’t look up. “She soaks up everything, that one. Quiet, but not empty.”&lt;br /&gt;
&lt;br /&gt;
“Thinking of testing her,” Val said. “Quiet job. Easy crew. I’ll pull her if she freezes.”&lt;br /&gt;
&lt;br /&gt;
A nod. “She’d agree to whatever you ask, no matter the danger.”&lt;br /&gt;
&lt;br /&gt;
“I know,” Val said. “That’s why I’m asking you instead. You were always good at giving it to me straight.”&lt;br /&gt;
&lt;br /&gt;
They sat with that a while.&lt;br /&gt;
&lt;br /&gt;
“You remember when you first showed up here?” the old woman asked. “Soaked. Broken ribs. Told me later half your crew was gone. You looked like someone who needed somewhere to belong. You’ve got that look to you again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nvalia had no response for that, she just took another sip from her mug.&lt;br /&gt;
&lt;br /&gt;
After a moment, the woman said, “Your sister’s coming.”&lt;br /&gt;
&lt;br /&gt;
For a while, it was only the sound of crickets, until finally she broke the silence. “...You sure?”&lt;br /&gt;
&lt;br /&gt;
“Sure enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Val&#039;s voice dropped. “She won&#039;t be a little girl anymore.”&lt;br /&gt;
&lt;br /&gt;
“Neither are you.”&lt;br /&gt;
&lt;br /&gt;
“She won&#039;t want to see me.”&lt;br /&gt;
&lt;br /&gt;
“Maybe not. But she’s on her way. And you’ve got time to decide if you’re going to meet her or vanish again.”&lt;br /&gt;
&lt;br /&gt;
Another uncomfortable pause.&lt;br /&gt;
&lt;br /&gt;
Val rubbed at her temples, then looked up at her with a tired expression. “You always pick the worst times.”&lt;br /&gt;
&lt;br /&gt;
The old woman gave a small shrug. “I’ve seen worse, and so have you. Don’t act like you haven’t got the spine for it.”&lt;br /&gt;
&lt;br /&gt;
Val leaned back and sighed. “If you want me to stay longer, just say it.”&lt;br /&gt;
&lt;br /&gt;
The old woman held her gaze. “Stay longer.”&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Val3.webp&amp;diff=668569</id>
		<title>File:Val3.webp</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Val3.webp&amp;diff=668569"/>
		<updated>2025-06-20T23:44:10Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Argh.&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nvalia&amp;diff=666225</id>
		<title>Nvalia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nvalia&amp;diff=666225"/>
		<updated>2025-05-26T20:10:01Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{PC&lt;br /&gt;
|name     =Nvalia Gryphon &lt;br /&gt;
|status   = a&lt;br /&gt;
|race     =Elf&lt;br /&gt;
|gender   =Female &lt;br /&gt;
|guild    =Barbarian&lt;br /&gt;
|instance = Prime&lt;br /&gt;
|relat    = &lt;br /&gt;
|Image File = Val2.webp&lt;br /&gt;
|TOC = Makes TOC part of character profile display&lt;br /&gt;
}}Night was settling in. The candle on the porch flickered in the breeze, its light catching on two mugs between the women. Nvalia leaned back in her chair with her boots up on the railing. An archaic woman sat nearby, her skin was sunworn, her posture calm and grounded.&lt;br /&gt;
&lt;br /&gt;
“Wildflower&#039;s coming along better than expected,” Val said. “Still half-bramble, but she listens.”&lt;br /&gt;
&lt;br /&gt;
The old woman didn’t look up. “She soaks up everything, that one. Quiet, but not empty.”&lt;br /&gt;
&lt;br /&gt;
“Thinking of testing her,” Val said. “Quiet job. Easy crew. I’ll pull her if she freezes.”&lt;br /&gt;
&lt;br /&gt;
A nod. “She’d follow you, no matter the danger.”&lt;br /&gt;
&lt;br /&gt;
“I know,” Val said. “That’s why I’m asking you instead. You were always good at giving it to me straight.”&lt;br /&gt;
&lt;br /&gt;
They sat with that a while.&lt;br /&gt;
&lt;br /&gt;
“You remember when you first showed up here?” the old woman asked. “Soaked. Broken ribs. Told me later half your crew was gone. You looked like someone who needed somewhere to belong. You’ve got that look to you again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nvalia had no response for that, she just took another sip from her mug.&lt;br /&gt;
&lt;br /&gt;
After a moment, the woman said, “Your sister’s coming.”&lt;br /&gt;
&lt;br /&gt;
For a while, it was only the sound of crickets, until finally she broke the silence. “...You sure?”&lt;br /&gt;
&lt;br /&gt;
“Sure enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Val&#039;s voice dropped. “She won&#039;t be a little girl anymore.”&lt;br /&gt;
&lt;br /&gt;
“Neither are you.”&lt;br /&gt;
&lt;br /&gt;
“She won&#039;t want to see me.”&lt;br /&gt;
&lt;br /&gt;
“Maybe not. But she’s on her way. And you’ve got time to decide if you’re going to meet her or vanish again.”&lt;br /&gt;
&lt;br /&gt;
Another uncomfortable pause.&lt;br /&gt;
&lt;br /&gt;
Val rubbed at her temples, then looked up at her with a tired expression. “You always pick the worst times.”&lt;br /&gt;
&lt;br /&gt;
The old woman gave a small shrug. “I’ve seen worse, and so have you. Don’t act like you haven’t got the spine for it.”&lt;br /&gt;
&lt;br /&gt;
Val leaned back and sighed. “If you want me to stay longer, just say it.”&lt;br /&gt;
&lt;br /&gt;
The old woman held her gaze. “Stay longer.”&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Val2.webp&amp;diff=666224</id>
		<title>File:Val2.webp</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Val2.webp&amp;diff=666224"/>
		<updated>2025-05-26T20:08:15Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nvalia&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elore&amp;diff=666223</id>
		<title>Elore</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elore&amp;diff=666223"/>
		<updated>2025-05-26T19:31:29Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name     = Wild Card Elore Gryphon, Bluntmaster of the Gypsies&lt;br /&gt;
|status   = a&lt;br /&gt;
|race     = Elf&lt;br /&gt;
|gender   = Female&lt;br /&gt;
|guild    = Moonmage&lt;br /&gt;
|relat    = &lt;br /&gt;
|Image File =Elore6.png &lt;br /&gt;
|TOC = Makes TOC part of character profile display&lt;br /&gt;
|instance=Prime}}&lt;br /&gt;
== Wild Card Elore Gryphon, Dreamweaver of the Gypsies, an Elf ==&lt;br /&gt;
&lt;br /&gt;
[[File:Cartoon-el.jpg|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
She has a heart-shaped face with elegant arched eyebrows, pointed ears, gold-flecked dark eyes and a freckled nose.  Her smoky lilac hair is shoulder length and curly, and is worn in an artfully tousled style threaded with a tawny leather hair tie adorned with three dangling gryphon feathers.  She has fair skin dusted with a constellation of freckles and a gracefully slender figure. She is pint-sized for an Elf.&lt;br /&gt;
&lt;br /&gt;
She is wearing a deep crimson starlight velvet greatcloak that shimmers with constellations of the night sky, a brass pin that reads &amp;quot;Trust me because I am not a Thief!&amp;quot;, a bronze gypsy luck charm, a tight black high-necked sweater, a fortune teller&#039;s toolbelt of onyx-hide spangled with nightfire opals, a winsome gypsy skirt of amethyst and silver gauze over twilight-hued nightsilk and a festive bag embroidered with vibrantly exploding fireworks and a pair of jet black boots with low heels.&lt;br /&gt;
&lt;br /&gt;
==That special sauce==&lt;br /&gt;
&#039;&#039;&#039;Shadowling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coagulated shadows pool into existence swiftly shaping into the diminutive form of a small velvety shadowlion trailing bits of starry light. Nestled amidst soft wisps of darkness, the stocky little shadowlion blinks its big, round eyes with an appealing curiosity.  Its fluffy fur puffs out in a velvety expanse of deepest ebony, a canvas that seems like it would drink in moonlight if available.  Crafted from tendrils of umbral darkness, the baby shadowlion&#039;s wings unfurl from its back and sway with every flutter and hop.&lt;br /&gt;
&lt;br /&gt;
[[File:Elorehappppppy.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moongates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yavash:&#039;&#039; a dazzling cerise Moongate that sparkles with brilliant bursts of light. Vibrant hues of rosy pink and golden orange ripple across the surface of the Moongate, cascading with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Xibar:&#039;&#039; a vibrant sapphire Moongate that sparkles with brilliant bursts of light. Shaded in delicate hues of dark blue and purple, the surface of the Moongate cascades with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Katamba:&#039;&#039; a deep velvet-black Moongate that sparkles with brilliant bursts of light. Shaded in vibrant hues of gold and silver, the surface of the Moongate cascades with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
==Tokka for Dummies - A Guide by Elore==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Elore/Tokka]]&lt;br /&gt;
[[Category:Fortune&#039;s Path]]&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thanator&amp;diff=666220</id>
		<title>Thanator</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thanator&amp;diff=666220"/>
		<updated>2025-05-26T19:02:43Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Thief.png&lt;br /&gt;
File:Thief 2.png&lt;br /&gt;
File:Thanator 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Thanator.png&lt;br /&gt;
File:Thanator 1.png&lt;br /&gt;
File:Thanator 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Davrion.png&lt;br /&gt;
File:Davrion 2.png&lt;br /&gt;
File:Davrion 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Davrion.png|thumb]]&lt;br /&gt;
[[File:Davrion 1.png|thumb]]&lt;br /&gt;
[[File:Davrion 2.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Thanator.png|thumb]]&lt;br /&gt;
[[File:Thanator 1.png|thumb]]&lt;br /&gt;
[[File:Thanator 2.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Thanathief1.png|thumb]]&lt;br /&gt;
[[File:Thief 2.png|thumb]]&lt;br /&gt;
[[File:Thief.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Thanatog.png|thumb]]&lt;br /&gt;
[[File:Thanamage.png|thumb]]&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Thanamage.png&amp;diff=666219</id>
		<title>File:Thanamage.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Thanamage.png&amp;diff=666219"/>
		<updated>2025-05-26T19:02:33Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;thanamage&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Thanatog.png&amp;diff=666218</id>
		<title>File:Thanatog.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Thanatog.png&amp;diff=666218"/>
		<updated>2025-05-26T19:02:11Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;thanatog&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thanator&amp;diff=666213</id>
		<title>Thanator</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thanator&amp;diff=666213"/>
		<updated>2025-05-26T18:51:49Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: Created page with &amp;quot;thumb thumb thumb   thumb thumb thumb&amp;lt;gallery&amp;gt; File:Thief.png File:Thief 2.png File:Thanator 2.png &amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt; File:Thanator.png File:Thanator 1.png File:Thanator 2.png &amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt; File:Davrion.png File:Davrion 2.png File:Davrion 1.png &amp;lt;/gallery&amp;gt;   thumb thumb File:Thief.pn...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Davrion.png|thumb]]&lt;br /&gt;
[[File:Davrion 1.png|thumb]]&lt;br /&gt;
[[File:Davrion 2.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Thanator.png|thumb]]&lt;br /&gt;
[[File:Thanator 1.png|thumb]]&lt;br /&gt;
[[File:Thanator 2.png|thumb]]&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Thief.png&lt;br /&gt;
File:Thief 2.png&lt;br /&gt;
File:Thanator 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Thanator.png&lt;br /&gt;
File:Thanator 1.png&lt;br /&gt;
File:Thanator 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Davrion.png&lt;br /&gt;
File:Davrion 2.png&lt;br /&gt;
File:Davrion 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Thanathief1.png|thumb]]&lt;br /&gt;
[[File:Thief 2.png|thumb]]&lt;br /&gt;
[[File:Thief.png|thumb]]&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Thief.png&amp;diff=666211</id>
		<title>File:Thief.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Thief.png&amp;diff=666211"/>
		<updated>2025-05-26T18:50:01Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;thief&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Thanator.png&amp;diff=666210</id>
		<title>File:Thanator.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Thanator.png&amp;diff=666210"/>
		<updated>2025-05-26T18:47:56Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanatos&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Thief_2.png&amp;diff=666209</id>
		<title>File:Thief 2.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Thief_2.png&amp;diff=666209"/>
		<updated>2025-05-26T18:47:39Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;thief&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Thanator_2.png&amp;diff=666207</id>
		<title>File:Thanator 2.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Thanator_2.png&amp;diff=666207"/>
		<updated>2025-05-26T18:47:12Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanator&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Thanator_1.png&amp;diff=666206</id>
		<title>File:Thanator 1.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Thanator_1.png&amp;diff=666206"/>
		<updated>2025-05-26T18:46:52Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanator&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Davrion.png&amp;diff=666205</id>
		<title>File:Davrion.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Davrion.png&amp;diff=666205"/>
		<updated>2025-05-26T18:46:31Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Davrion&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Davrion_2.png&amp;diff=666204</id>
		<title>File:Davrion 2.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Davrion_2.png&amp;diff=666204"/>
		<updated>2025-05-26T18:45:44Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Davrion 2&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Davrion_1.png&amp;diff=666203</id>
		<title>File:Davrion 1.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Davrion_1.png&amp;diff=666203"/>
		<updated>2025-05-26T18:44:24Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Davrion 1&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Thanathief1.png&amp;diff=666202</id>
		<title>File:Thanathief1.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Thanathief1.png&amp;diff=666202"/>
		<updated>2025-05-26T18:43:22Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;thanathief1&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elore&amp;diff=666199</id>
		<title>Elore</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elore&amp;diff=666199"/>
		<updated>2025-05-26T18:40:52Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: /* Wild Card Elore Gryphon, Bluntmaster of the Gypsies, an Elf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name     = Wild Card Elore Gryphon, Bluntmaster of the Gypsies&lt;br /&gt;
|status   = a&lt;br /&gt;
|race     = Elf&lt;br /&gt;
|gender   = Female&lt;br /&gt;
|guild    = Moonmage&lt;br /&gt;
|relat    = &lt;br /&gt;
|Image File =Elore6.png &lt;br /&gt;
|TOC = Makes TOC part of character profile display&lt;br /&gt;
|instance=Prime}}&lt;br /&gt;
== Wild Card Elore Gryphon, Bluntmaster of the Gypsies, an Elf ==&lt;br /&gt;
[[File:Elorehappppppy.jpg|left|thumb]]&lt;br /&gt;
She has a heart-shaped face with elegant arched eyebrows, pointed ears, gold-flecked dark eyes and a freckled nose.  Her smoky lilac hair is shoulder length and curly, and is worn in an artfully tousled style threaded with a tawny leather hair tie adorned with three dangling gryphon feathers.  She have rosy skin and a gracefully slender figure, and is pint-sized for an Elf.&lt;br /&gt;
&lt;br /&gt;
She is wearing a deep crimson starlight velvet greatcloak that shimmers with constellations of the night sky, a brass pin that reads &amp;quot;Trust me because I am not a Thief!&amp;quot;, a bronze gypsy luck charm, a tight black high-necked sweater, a fortune teller&#039;s toolbelt of onyx-hide spangled with nightfire opals, a luxurious dreamweave tobacco pouch with leather ties, a winsome gypsy skirt of amethyst and silver gauze over twilight-hued nightsilk and a festive bag embroidered with vibrantly exploding fireworks and a pair of jet black boots with low heels.&lt;br /&gt;
&lt;br /&gt;
== That special sauce ==&lt;br /&gt;
&#039;&#039;&#039;Shadowling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coagulated shadows pool into existence swiftly shaping into the diminutive form of a small velvety shadowlion trailing bits of starry light. Nestled amidst soft wisps of darkness, the stocky little shadowlion blinks its big, round eyes with an appealing curiosity.  Its fluffy fur puffs out in a velvety expanse of deepest ebony, a canvas that seems like it would drink in moonlight if available.  Crafted from tendrils of umbral darkness, the baby shadowlion&#039;s wings unfurl from its back and sway with every flutter and hop.&lt;br /&gt;
[[File:Cartoon-el.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moongates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yavash:&#039;&#039; a dazzling cerise Moongate that sparkles with brilliant bursts of light. Vibrant hues of rosy pink and golden orange ripple across the surface of the Moongate, cascading with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Xibar:&#039;&#039; a vibrant sapphire Moongate that sparkles with brilliant bursts of light. Shaded in delicate hues of dark blue and purple, the surface of the Moongate cascades with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Katamba:&#039;&#039; a deep velvet-black Moongate that sparkles with brilliant bursts of light. Shaded in vibrant hues of gold and silver, the surface of the Moongate cascades with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
== Tokka for Dummies - A Guide by Elore ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Elore/Tokka]]&lt;br /&gt;
[[Category:Fortune&#039;s Path]]&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Cartoon-el.jpg&amp;diff=666198</id>
		<title>File:Cartoon-el.jpg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Cartoon-el.jpg&amp;diff=666198"/>
		<updated>2025-05-26T18:40:08Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;cartoon-el&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nvalia&amp;diff=665847</id>
		<title>Nvalia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nvalia&amp;diff=665847"/>
		<updated>2025-05-19T23:36:00Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name     =Nvalia Gryphon &lt;br /&gt;
|status   = a&lt;br /&gt;
|race     =Elf&lt;br /&gt;
|gender   =Female &lt;br /&gt;
|guild    =Barbarian&lt;br /&gt;
|instance = Prime&lt;br /&gt;
|relat    = &lt;br /&gt;
|Image File = Nvalia1.jpg&lt;br /&gt;
|TOC = Makes TOC part of character profile display&lt;br /&gt;
}}You are Nvalia, Tsunami of Elanthia, an Elf.&lt;br /&gt;
&lt;br /&gt;
You have an angular face, pointed ears and thick-lashed stormy grey eyes.  Your opalescent hair is very long and thick, and is worn braided in a regal coronet threaded with a collection of ivory bones.  You have warm caramel-hued skin and a svelte figure.&lt;br /&gt;
&lt;br /&gt;
You are wearing a gryphon feather necklace strung on a leather thong, a deckhand&#039;s peacoat of blue grey wool, a softly-draped long-sleeved white silk shirt, some heavy knuckles encrusted with dark barnacles, some slim-legged black leather pants with bones sewn into the cuffs and some slouchy knee-high boots with low heels.&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nvalia&amp;diff=665846</id>
		<title>Nvalia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nvalia&amp;diff=665846"/>
		<updated>2025-05-19T23:16:00Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name     =Nvalia Gryphon &lt;br /&gt;
|status   = a&lt;br /&gt;
|race     =Elf&lt;br /&gt;
|gender   =Female &lt;br /&gt;
|guild    =Barbarian&lt;br /&gt;
|instance = Prime&lt;br /&gt;
|relat    = &lt;br /&gt;
|Image File = Nvalia1.jpg&lt;br /&gt;
|TOC = Makes TOC part of character profile display&lt;br /&gt;
}}You see Nvalia Gryphon, Tsunami of Elanthia, an Elf.&lt;br /&gt;
&lt;br /&gt;
An opalescent mistsilk veil fringed with damaryn pearls is folded to obscure Nvalia&#039;s face, hiding all but a narrow strip of warm caramel-hued skin around her eyes.&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nvalia&amp;diff=665845</id>
		<title>Nvalia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nvalia&amp;diff=665845"/>
		<updated>2025-05-19T22:45:14Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name     =Nvalia Gryphon &lt;br /&gt;
|status   = a&lt;br /&gt;
|race     =Elf&lt;br /&gt;
|gender   =Female &lt;br /&gt;
|guild    =Barbarian&lt;br /&gt;
|instance = Prime&lt;br /&gt;
|relat    = Elore Gryphon&lt;br /&gt;
|Image File = Nvalia1.jpg&lt;br /&gt;
|TOC = Makes TOC part of character profile display&lt;br /&gt;
}}You see Nvalia Gryphon, Blade Vixen of Elanthia, an Elf.&lt;br /&gt;
&lt;br /&gt;
An opalescent mistsilk veil fringed with damaryn pearls is folded to obscure Nvalia&#039;s face, hiding all but a narrow strip of warm caramel-hued skin around her eyes.&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Val1.webp&amp;diff=665844</id>
		<title>File:Val1.webp</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Val1.webp&amp;diff=665844"/>
		<updated>2025-05-19T22:44:09Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cred: Midjourney&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gold-speckled_coralite_yiamura_with_sharkstone_spines&amp;diff=661294</id>
		<title>Item:Gold-speckled coralite yiamura with sharkstone spines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gold-speckled_coralite_yiamura_with_sharkstone_spines&amp;diff=661294"/>
		<updated>2025-03-07T00:53:52Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: added travel list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=yiamura&lt;br /&gt;
|look=While similar in size and shape to a starfish, the Merelew charm possesses three arms instead of the typical five, giving it an unusual shape.  Fossilized remains of jagged shark&#039;s teeth pattern the blue-black blunted spines that protrude from the sculpted coral pink yiamura.&lt;br /&gt;
|MTag=coralite, sharkstone&lt;br /&gt;
|CTag=gold, blue, black, pink&lt;br /&gt;
|STag=yiamura&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|type=magic&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=merelew&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=3,250,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
===Study===&lt;br /&gt;
You believe you could could interact with a gold-speckled coralite yiamura with sharkstone spines in the following ways:&lt;br /&gt;
:{{com|TURN}} the yiamura to adjust the appearance of the summoned observer.&amp;lt;br/&amp;gt;Current appearance: &amp;quot;a frosty observer manifested as ripples radiating across a watery globe&amp;quot;)&lt;br /&gt;
:{{com|RAISE}} the yiamura to summon an observer that will process your own actions as well as others&#039; to impart new insights and lessons for training.  You must be present with the observer to benefit.  It is stationary and thus will not follow you if you leave.  You may only use this every 2 hours.&lt;br /&gt;
:{{com|OBSERVE}} the yiamura to gain the insights the observer gathered.  You may do this whenever you wish, though your yiamura can only store so much knowledge.&lt;br /&gt;
:{{com|POINT}} the yiamura to summon a multi-armed harvester to gather stone, metal, wood, and/or sigils from your current location.  There must be material for the harvester to manifest.  It will linger for only a few minutes for its task. Any experience is stored in the yiamura in pools separate from the observer function.  You may only use this every 2 hours.&lt;br /&gt;
:{{com|INVOKE}} the yiamura to claim any experience stored from the gathering manifestation.&lt;br /&gt;
:{{com|ANALYZE}} the yiamura for an approximation of the stored exp from both harvesters and observers.&lt;br /&gt;
:{{com|FOCUS}} on the summoned observer or harvester.&lt;br /&gt;
:{{com|WHISTLE}} at the yiamura while at (most) waterside docks to summon a dolphin that can somewhat swiftly transport you to another dock.  You may only use this once per calendar day.  &lt;br /&gt;
:{{com|push}} the yiamura to allow or block your observer from processing Sorcery insights. &lt;br /&gt;
:{{com|pull}} the yiamura to allow or block your observer from processing Stealth insights. &lt;br /&gt;
:{{com|poke}} the yiamura to allow or block your observer from processing Thievery insights.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
*a frosty observer manifested as an array of jagged icicles&lt;br /&gt;
*a frosty observer manifested as an infinitely rolling wave&lt;br /&gt;
*a frosty observer manifested as a perpetually billowing cloud&lt;br /&gt;
*a frosty observer manifested as a persistently roiling whirlpool&lt;br /&gt;
*a frosty observer manifested as ripples radiating across a watery globe&lt;br /&gt;
*a frosty observer manifested as a sequence of ceaselessly falling raindrops&lt;br /&gt;
*a frosty observer manifested as a series of swirling snowflakes&lt;br /&gt;
*a frosty observer manifested as a trio of watery orbs orbiting one another&lt;br /&gt;
*a frosty observer manifested as a twisted ouroboros of frigid air&lt;br /&gt;
*a frosty observer manifested as a vaporous cloud&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
You take a moment to examine the yiamura in detail.  As if sensing your intent, the enchantment imparts that the observer has no new insights for you at this time.&amp;lt;br/&amp;gt;&lt;br /&gt;
[You can RAISE the yiamura whenever you are ready to do so.]&amp;lt;br/&amp;gt;&lt;br /&gt;
Similarly, the enchantment imparts that the harvesters can grant the following insights:&amp;lt;br/&amp;gt;&lt;br /&gt;
[Skills listed here]&amp;lt;br/&amp;gt;&lt;br /&gt;
[You can POINT the yiamura whenever you are ready to do so.]&amp;lt;br/&amp;gt;&lt;br /&gt;
[You can WHISTLE the yiamura whenever you are ready to do so.]&lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
*Guild skills are excluded from observation&lt;br /&gt;
*You can opt into your yiamura processing sorcery, stealth, and thievery (see verbs above for more details).&lt;br /&gt;
*[[Commoner]]s, [[Barbarian]]s, and [[Thief|Thieves]] cannot learn [[attunement]], [[targeted magic]], and [[sorcery]]&lt;br /&gt;
&lt;br /&gt;
===Harvesting===&lt;br /&gt;
====Metal &amp;amp; Stone====&lt;br /&gt;
Will in rapid succession mine the area for stone &amp;amp; metal, leaving it all to pick up.&lt;br /&gt;
* &#039;&#039;You grab the yiamura and direct it towards a nearby rocky structure.  A frigid, vaporous mist seeps out and expands.  At last, &#039;&#039;&#039;a misty octopus-like miner wielding a multitude of coralite pickaxes manifests&#039;&#039;&#039; and begins flailing its limbs.&#039;&#039;&lt;br /&gt;
* (example finding things) &#039;&#039;A misty octopus-like miner wielding a multitude of coralite pickaxes flails its many arms around wildly yet with swift purpose, each swinging a coralite pickaxe that clangs loudly and sends dust and particulate flying.  After some time, a gabbro stone and a medium silver nugget tumble over near you.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A misty octopus-like miner wielding a multitude of coralite pickaxes stills its flailing as it observes the area, seeking another target to strike.&#039;&#039;&lt;br /&gt;
* (&#039;&#039;LOOK ROOM results when done&#039;&#039;): You also see a medium silver nugget, a gabbro pebble, a large gabbro rock, a large silver nugget, a gabbro pebble, a large silver nugget, a medium silver nugget, a gabbro stone, a huge silver nugget, a gabbro pebble, a gabbro pebble, a gabbro stone, a small gabbro rock, a gabbro stone, a small gabbro rock, a gabbro stone, a gabbro stone, a gabbro stone, a gabbro stone and a misty octopus-like miner wielding a multitude of coralite pickaxes.&lt;br /&gt;
* In testing, the room did re-spawn materials and the &#039;&#039;miner&#039;&#039; did harvest the newly spawned material as well.&lt;br /&gt;
&lt;br /&gt;
====Sigil====&lt;br /&gt;
A gold-speckled coralite yiamura with sharkstone spines cools considerably as it expels a vaporous fog that creeps over the area momentarily.  The colors of your surroundings seem to shift, and you perceive the telltale signs of sigils dancing amongst the mist that you hadn&#039;t noticed only a moment before.&amp;lt;br/&amp;gt;&lt;br /&gt;
You have perceived a flawless (Clarity:92) rarefaction sigil comprised of broad strokes (Precision:20) in the area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You still need a burin and scrolls to scribe the sigil discovered. You are not able to improve or adjust the sigil found.&lt;br /&gt;
&lt;br /&gt;
====Wood====&lt;br /&gt;
Will clear the area quickly of the available wood.&lt;br /&gt;
* &#039;&#039;You grab the yiamura and direct it towards a nearby tree.  A frigid, vaporous mist seeps out and expands.  At last, &#039;&#039;&#039;a misty octopus-like lumberjack wielding several battle axes&#039;&#039;&#039; manifests and begins flailing its limbs.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A misty octopus-like lumberjack wielding several battle axes stills its flailing as it observes the area, seeking another target to strike.&#039;&#039;&lt;br /&gt;
* (example of a room once done): &#039;&#039;You also see a moabi branch, a thick moabi log, a moabi log, a moabi branch, a thick moabi log, a moabi branch, a moabi branch, a moabi limb, a moabi stick, a moabi log, a moabi limb, a moabi limb, a moabi limb and a misty octopus-like lumberjack wielding several battle axes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
A scarred dolphin twists its head to one side to retrieve a sealed, waxed tube that it hastily noses into the air for you to catch.  Unsealing it, you unroll the parchment within and read:&lt;br /&gt;
&lt;br /&gt;
     1 ... The Crossing, Landfall Dock&lt;br /&gt;
&lt;br /&gt;
     2 ... The Crossing Docks, South End&lt;br /&gt;
&lt;br /&gt;
     3 ... The Crossing, Alfren&#039;s Ferry&lt;br /&gt;
&lt;br /&gt;
     4 ... Southern Trade Route, Segoltha South Bank&lt;br /&gt;
&lt;br /&gt;
     5 ... Arthe Dale, Busar Saaf&lt;br /&gt;
&lt;br /&gt;
     6 ... Acenamacra Pier&lt;br /&gt;
&lt;br /&gt;
     7 ... Ilaya Taipa, Baso Dock&lt;br /&gt;
&lt;br /&gt;
     8 ... North Road, Ferry&lt;br /&gt;
&lt;br /&gt;
     9 ... Riverhaven, The Pier&lt;br /&gt;
&lt;br /&gt;
    10 ... Salt Yard, Barge Dock&lt;br /&gt;
&lt;br /&gt;
    11 ... Langenfirth, Wharf&lt;br /&gt;
&lt;br /&gt;
    12 ... Stone Docks, Covered Shore&lt;br /&gt;
&lt;br /&gt;
    13 ... Lake Gwenalion, Rossman&#039;s Landing Dock&lt;br /&gt;
&lt;br /&gt;
    14 ... Fang Cove, Dock&lt;br /&gt;
&lt;br /&gt;
    15 ... Harbor Docks, Aesry Surlaenis&#039;a&lt;br /&gt;
&lt;br /&gt;
    16 ... Aesry Surlaenis&#039;a, Shadaer&lt;br /&gt;
&lt;br /&gt;
    17 ... Beach, Hara&#039;jaal&lt;br /&gt;
&lt;br /&gt;
    18 ... Sumilo Dock&lt;br /&gt;
&lt;br /&gt;
    19 ... Wharf End, Mer&#039;Kresh&lt;br /&gt;
&lt;br /&gt;
    20 ... Mer&#039;Kresh, The Galley Dock&lt;br /&gt;
&lt;br /&gt;
    21 ... Belarritaco Bay, The Galley Dock&lt;br /&gt;
&lt;br /&gt;
    22 ... Fever Point, Pier&lt;br /&gt;
&lt;br /&gt;
    23 ... Neh Dock, Port of Ratha&lt;br /&gt;
&lt;br /&gt;
    24 ... Uaro Dock, Port of Ratha&lt;br /&gt;
&lt;br /&gt;
    25 ... Uasin Dock, Port of Ratha&lt;br /&gt;
&lt;br /&gt;
    26 ... Shore Walk, Rocky Path&lt;br /&gt;
&lt;br /&gt;
    27 ... Taisgath Docks, Night Sky Landing&lt;br /&gt;
&lt;br /&gt;
    28 ... Pokekehekepi, Beachhead&lt;br /&gt;
&lt;br /&gt;
    29 ... Ain Ghazal, Ferry Dock&lt;br /&gt;
&lt;br /&gt;
    30 ... Ain Ghazal, East Pier&lt;br /&gt;
&lt;br /&gt;
    31 ... Haalikshal Highway, Ferry Dock&lt;br /&gt;
&lt;br /&gt;
==Alteration Rules==&lt;br /&gt;
* The noun must remain &amp;quot;yiamura&amp;quot;.&lt;br /&gt;
* Must remain a starfish shape, with three arms instead of the typical five arms.&lt;br /&gt;
* Cosmetic aspects outside of noun and shape may be altered.&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wagering_Administration_Commission&amp;diff=659256</id>
		<title>Wagering Administration Commission</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wagering_Administration_Commission&amp;diff=659256"/>
		<updated>2025-01-15T20:38:22Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: /* Current Members: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;May your lucky star shine brightest!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt; &lt;br /&gt;
=Preamble=&lt;br /&gt;
In the spirit of fair play, fortune, and the thrill of the wager, we, the founding members of the Wagering Administration Commission (WAC), hereby establish this charter to govern and guide our noble organization. Though our origins may be humble and our methods unconventional, we are dedicated to maintaining legitimacy as we pursue the art of gambling. With this document, we set forth our mission, structure, and operational guidelines, ensuring that the WAC thrives as both a respected authority and a haven for those who seek to turn the odds in their favor.&lt;br /&gt;
&lt;br /&gt;
=Article I: Mission Statement=&lt;br /&gt;
&lt;br /&gt;
The Wagering Administration Commission (WAC) is dedicated to overseeing, regulating, and promoting all forms of wagering within the realm, ensuring that every bet is fair, every gamble is thrilling, and every participant has a fair shot at fortune. Our commitment to the art and practice of wagering is unwavering, and we strive to maintain the highest standards of integrity and excitement in all our endeavors.&lt;br /&gt;
&lt;br /&gt;
=Article II: Governance Structure=&lt;br /&gt;
===Section 1: Positions=== &lt;br /&gt;
The WAC shall be governed by the following positions, each with distinct responsibilities:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Positions&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Position Discription&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commissioner of Wagers&#039;&#039;&#039; || The Commissioner of Wagers serves as the leader of the WAC, responsible for setting the agenda, presiding over meetings, and representing the WAC in all official matters. The Chancellor ensures that all operations align with the commission&#039;s goals and values&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Master of Games&#039;&#039;&#039; || The Master of Games oversees all sanctioned wagering activities, ensuring that games of chance are conducted fairly and by established rules. The Master of Games also mediates disputes and enforces decision&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coinkeeper&#039;&#039;&#039;|| The Coinkeeper, AKA The Treasurer of the Purse is responsible for managing the WAC’s funds, collecting winnings, and making payments. This role involves maintaining accurate financial records and ensuring the financial stability of the commission&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Council of Coins&#039;&#039;&#039;|| A standing council of 10 members who contribute to decision-making and uphold the WAC’s principles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bookies and Dealers&#039;&#039;&#039;|| A cadre of individuals that are the organization&#039;s backbone. These are the faces that the realm will come to know and trust. Under the loose supervision of the Master of Games and at the direction of the Commissioner, Coinkeeper, and Council of Coins these members are trained in how to take bets and wagers at events and run individual games&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 2: Election and Tenure===&lt;br /&gt;
These positions are selected by the founding members and maintained through voting by the Counsel of Coins. Each role is held for a one-year term with the possibility of re-election. In the event of a vacancy, a special election will be held to fill the position.&lt;br /&gt;
&lt;br /&gt;
=Article III: Scope of Authority=&lt;br /&gt;
The Wagering Administration Commission (WAC) holds the authority to oversee all wagering activities within Elanthia, including but not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
* Public and Private Bets: The WAC shall regulate and record all wagers made within the realm, ensuring fairness and proper documentation under the guidance of the Commissioner of Wagers.&amp;lt;br&amp;gt;&lt;br /&gt;
* Sanctioned Tournaments: The WAC has the exclusive right to organize and oversee gambling tournaments, with rules and regulations set forth by the Master of Games.&amp;lt;br&amp;gt;&lt;br /&gt;
* Dispute Resolution: The WAC shall mediate disputes arising from wagers, with the Master of Games’ ruling considered final and binding.&amp;lt;br&amp;gt;&lt;br /&gt;
* Licensing: The WAC may issue licenses to individuals or groups wishing to host wagering events, ensuring that all hosts adhere to the standards set by the commission, under the supervision of the Commissioner of Wagers and the Coinkeeper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Article IV: Operational Procedures=&lt;br /&gt;
===Section 1: Meetings ===&lt;br /&gt;
The WAC shall convene once an Elanthian year at a time and place determined by the Commissioner of Wagers. Emergency meetings may be called with at least 24 hours notice. All members are encouraged to attend and participate.&lt;br /&gt;
&lt;br /&gt;
===Section 2: Decision-Making ===&lt;br /&gt;
Decisions within the WAC shall be made by a majority vote of the Council of Coins. In the event of a tie, the Commissioner of Wagers shall cast the deciding vote.&lt;br /&gt;
&lt;br /&gt;
===Section 3: Amendments ===&lt;br /&gt;
Amendments to this charter may be proposed by any member of the WAC and must be approved by a two-thirds majority of the general membership. &lt;br /&gt;
&lt;br /&gt;
=Article V: Membership=&lt;br /&gt;
&lt;br /&gt;
Membership in the WAC is limited, with new members needing to be vetted and voted in. Members in good standing may participate in all WAC events, vote in elections, and hold office.&lt;br /&gt;
===Membership Requirements===&lt;br /&gt;
The WAC must maintain a standing membership worthy of its Official Sanction within the realm, ensuring continued recognition and operational authority.&lt;br /&gt;
 &lt;br /&gt;
=Article VI: Compliance and Enforcement=&lt;br /&gt;
The WAC shall enforce its rules and regulations with fairness and transparency. Members found in violation of the charter may face penalties, including fines, suspension, or expulsion from the WAC. The Council of Coins shall be responsible for investigating and adjudicating any alleged violations.&lt;br /&gt;
&lt;br /&gt;
=Article VII: Reporting and Accountability=&lt;br /&gt;
The WAC shall maintain detailed records of all wagering activities, financial transactions, and meetings. The Coinkeeper shall present a financial report at each quarterly meeting, and the Commissioner shall provide an annual report on the state of the commission. These reports shall be made available to all members upon request.&lt;br /&gt;
---------------------------------------------------&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The above charter was written and agreed upon on The 1st month of Akroeg the Ram in the year of the Golden Panther, 450 years since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Signed this day, with a spit and a handshake&#039;&#039;&#039;,&amp;lt;br&amp;gt;&lt;br /&gt;
The Founding Members of the Wagering Administration Commission Elore Gryphon and Phierre Ravenblood&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nvalia&amp;diff=657784</id>
		<title>Nvalia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nvalia&amp;diff=657784"/>
		<updated>2024-12-04T21:38:17Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elore&amp;diff=644006</id>
		<title>Elore</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elore&amp;diff=644006"/>
		<updated>2024-04-21T22:53:24Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: /* That special sauce */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name     = Wild Card Elore Gryphon, Bluntmaster of the Gypsies&lt;br /&gt;
|status   = a&lt;br /&gt;
|race     = Elf&lt;br /&gt;
|gender   = Female&lt;br /&gt;
|guild    = Moonmage&lt;br /&gt;
|relat    = Nvalia Gryphon&lt;br /&gt;
|Image File =Elore2.webp &lt;br /&gt;
|TOC = Makes TOC part of character profile display&lt;br /&gt;
|instance=Prime}}[[File:Elore-avatar.webp|left|frameless|199x199px]]&lt;br /&gt;
== Wild Card Elore Gryphon, Bluntmaster of the Gypsies, an Elf ==&lt;br /&gt;
She has a heart-shaped face with elegant arched eyebrows, pointed ears, gold-flecked dark eyes and a freckled nose.  Her smoky lilac hair is shoulder length and curly, and is worn in an artfully tousled style threaded with a tawny leather hair tie adorned with three dangling gryphon feathers.  She have rosy skin and a gracefully slender figure, and is pint-sized for an Elf.&lt;br /&gt;
&lt;br /&gt;
She is wearing a deep crimson starlight velvet greatcloak that shimmers with constellations of the night sky, a brass pin that reads &amp;quot;Trust me because I am not a Thief!&amp;quot;, a bronze gypsy luck charm, a tight black high-necked sweater, a fortune teller&#039;s toolbelt of onyx-hide spangled with nightfire opals, a luxurious dreamweave tobacco pouch with leather ties, a winsome gypsy skirt of amethyst and silver gauze over twilight-hued nightsilk and a festive bag embroidered with vibrantly exploding fireworks and a pair of jet black boots with low heels.&lt;br /&gt;
&lt;br /&gt;
== That special sauce ==&lt;br /&gt;
&#039;&#039;&#039;Shadowling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coagulated shadows pool into existence swiftly shaping into the diminutive form of a small velvety shadowlion trailing bits of starry light. Nestled amidst soft wisps of darkness, the stocky little shadowlion blinks its big, round eyes with an appealing curiosity.  Its fluffy fur puffs out in a velvety expanse of deepest ebony, a canvas that seems like it would drink in moonlight if available.  Crafted from tendrils of umbral darkness, the baby shadowlion&#039;s wings unfurl from its back and sway with every flutter and hop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moongates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yavash:&#039;&#039; a dazzling cerise Moongate that sparkles with brilliant bursts of light. Vibrant hues of rosy pink and golden orange ripple across the surface of the Moongate, cascading with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Xibar:&#039;&#039; a vibrant sapphire Moongate that sparkles with brilliant bursts of light. Shaded in delicate hues of dark blue and purple, the surface of the Moongate cascades with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Katamba:&#039;&#039; a deep velvet-black Moongate that sparkles with brilliant bursts of light. Shaded in vibrant hues of gold and silver, the surface of the Moongate cascades with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
== Tokka for Dummies - A Guide by Elore ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Elore/Tokka]]&lt;br /&gt;
[[Category:Fortune&#039;s Path]]&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elore&amp;diff=643997</id>
		<title>Elore</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elore&amp;diff=643997"/>
		<updated>2024-04-21T19:40:45Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: /* That special sauce */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name     = Wild Card Elore Gryphon, Bluntmaster of the Gypsies&lt;br /&gt;
|status   = a&lt;br /&gt;
|race     = Elf&lt;br /&gt;
|gender   = Female&lt;br /&gt;
|guild    = Moonmage&lt;br /&gt;
|relat    = Nvalia Gryphon&lt;br /&gt;
|Image File =Elore2.webp &lt;br /&gt;
|TOC = Makes TOC part of character profile display&lt;br /&gt;
|instance=Prime}}[[File:Elore-avatar.webp|left|frameless|199x199px]]&lt;br /&gt;
== Wild Card Elore Gryphon, Bluntmaster of the Gypsies, an Elf ==&lt;br /&gt;
She has a heart-shaped face with elegant arched eyebrows, pointed ears, gold-flecked dark eyes and a freckled nose.  Her smoky lilac hair is shoulder length and curly, and is worn in an artfully tousled style threaded with a tawny leather hair tie adorned with three dangling gryphon feathers.  She have rosy skin and a gracefully slender figure, and is pint-sized for an Elf.&lt;br /&gt;
&lt;br /&gt;
She is wearing a deep crimson starlight velvet greatcloak that shimmers with constellations of the night sky, a brass pin that reads &amp;quot;Trust me because I am not a Thief!&amp;quot;, a bronze gypsy luck charm, a tight black high-necked sweater, a fortune teller&#039;s toolbelt of onyx-hide spangled with nightfire opals, a luxurious dreamweave tobacco pouch with leather ties, a winsome gypsy skirt of amethyst and silver gauze over twilight-hued nightsilk and a festive bag embroidered with vibrantly exploding fireworks and a pair of jet black boots with low heels.&lt;br /&gt;
&lt;br /&gt;
== That special sauce ==&lt;br /&gt;
&#039;&#039;&#039;Shadowling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coagulated shadows pool into existence swiftly shaping into the diminutive form of a small velvety shadowlion trailing bits of starry light. Nestled amidst soft wisps of darkness, the stocky little shadowlion blinks its big, round eyes with an appealing curiosity.  Its fluffy fur puffs out in a velvety expanse of deepest ebony, a canvas that seems like it would drink in moonlight if available.  Crafted from tendrils of umbral darkness, the baby shadowlion&#039;s wings unfurl from its back and sway with every flutter and hop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moongates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yavash:&#039;&#039; a dazzling cerise Moongate that sparkles with brilliant bursts of light. Vibrant hues of rosy pink and golden orange ripple across the surface of the Moongate, cascading with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Xibar:&#039;&#039; a vibrant sapphire Moongate that sparkles with brilliant bursts of light. Shaded in delicate hues of dark blue and purple, the surface of the Moongate cascades with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Katamba:&#039;&#039; a deep velvet-black Moongate that sparkles with brilliant bursts of light. Shaded in vibrant hues of gold and silver, the surface of the Moongate cascades with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
== Tokka for Dummies - A Guide by Elore ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Elore/Tokka]]&lt;br /&gt;
[[Category:Fortune&#039;s Path]]&lt;br /&gt;
[[Category:Elves]]&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elore&amp;diff=643996</id>
		<title>Elore</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elore&amp;diff=643996"/>
		<updated>2024-04-21T19:39:40Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: /* Wild Card Elore Gryphon, Bluntmaster of the Gypsies, an Elf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name     = Wild Card Elore Gryphon, Bluntmaster of the Gypsies&lt;br /&gt;
|status   = a&lt;br /&gt;
|race     = Elf&lt;br /&gt;
|gender   = Female&lt;br /&gt;
|guild    = Moonmage&lt;br /&gt;
|relat    = Nvalia Gryphon&lt;br /&gt;
|Image File =Elore2.webp &lt;br /&gt;
|TOC = Makes TOC part of character profile display&lt;br /&gt;
|instance=Prime}}[[File:Elore-avatar.webp|left|frameless|219x219px]]&lt;br /&gt;
== Wild Card Elore Gryphon, Bluntmaster of the Gypsies, an Elf ==&lt;br /&gt;
She has a heart-shaped face with elegant arched eyebrows, pointed ears, gold-flecked dark eyes and a freckled nose.  Her smoky lilac hair is shoulder length and curly, and is worn in an artfully tousled style threaded with a tawny leather hair tie adorned with three dangling gryphon feathers.  She have rosy skin and a gracefully slender figure, and is pint-sized for an Elf.&lt;br /&gt;
&lt;br /&gt;
She is wearing a deep crimson starlight velvet greatcloak that shimmers with constellations of the night sky, a brass pin that reads &amp;quot;Trust me because I am not a Thief!&amp;quot;, a bronze gypsy luck charm, a tight black high-necked sweater, a fortune teller&#039;s toolbelt of onyx-hide spangled with nightfire opals, a luxurious dreamweave tobacco pouch with leather ties, a winsome gypsy skirt of amethyst and silver gauze over twilight-hued nightsilk and a festive bag embroidered with vibrantly exploding fireworks and a pair of jet black boots with low heels.&lt;br /&gt;
&lt;br /&gt;
== That special sauce ==&lt;br /&gt;
&#039;&#039;&#039;Shadowling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coagulated shadows pool into existence swiftly shaping into the diminutive form of a small velvety shadowlion trailing bits of starry light. Nestled amidst soft wisps of darkness, the stocky little shadowlion blinks its big, round eyes with an appealing curiosity.  Its fluffy fur puffs out in a velvety expanse of deepest ebony, a canvas that seems like it would drink in moonlight if available.  Crafted from tendrils of umbral darkness, the baby shadowlion&#039;s wings unfurl from its back and sway with every flutter and hop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moongates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yavash:&#039;&#039; a dazzling cerise Moongate that sparkles with brilliant bursts of light. Vibrant hues of rosy pink and golden orange ripple across the surface of the Moongate, cascading with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Xibar:&#039;&#039; a vibrant sapphire Moongate that sparkles with brilliant bursts of light. Shaded in delicate hues of dark blue and purple, the surface of the Moongate cascades with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Katamba:&#039;&#039; a deep velvet-black Moongate that sparkles with brilliant bursts of light. Shaded in vibrant hues of gold and silver, the surface of the Moongate cascades with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
== Tokka for Dummies - A Guide by Elore ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Elore/Tokka]]&lt;br /&gt;
[[Category:Fortune&#039;s Path]]&lt;br /&gt;
[[Category:Elves]]&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elore/Tokka&amp;diff=643995</id>
		<title>Elore/Tokka</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elore/Tokka&amp;diff=643995"/>
		<updated>2024-04-21T19:34:58Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: /* Tokka for Dummies - A Guide by Elore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tokka for Dummies - A Guide by Elore==&lt;br /&gt;
[[File:Elore-darkhair.jpg|left|frameless|172x172px]]&lt;br /&gt;
&#039;&#039;&#039;Please note that this is NOT an official guide and is not endorsed by the guild or GM’s in any capacity. This is simply one player’s interpretation, which I created to help me with my own readings, and I decided to share it with the intention of being helpful to fellow fateweavers on their quest for knowledge and insight.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
It&#039;s essential to understand that using Tokka cards for divination readings is a nuanced and complex art form, much like mastering any craft.  This breakdown serves as a foundational resource, offering a general overview of one way that Tokka cards can be read. It&#039;s designed specifically for beginners who are just dipping their toes into the vast ocean of divination. Think of it as a map to help navigate the territory, but remember, the true magic lies in the journey itself.&lt;br /&gt;
&lt;br /&gt;
As you delve deeper into the realm of Tokka cards, you&#039;ll discover that each card holds its own unique symbolism, energy, and significance. Once you combine the cards with full readings, their meanings differ drastically. These elements interplay with one another, creating a rich tapestry of meaning that unfolds differently for each individual and each reading.&lt;br /&gt;
&lt;br /&gt;
So, while this guide provides a starting point for understanding Tokka cards, it&#039;s important to approach divination with an open heart, a clear mind, and a reverence for the mysteries of the universe. Embrace the journey, trust your intuition, and allow the wisdom of the cards to illuminate your path.&lt;br /&gt;
[[File:Singletokkacard.png|right|frameless|356x356px]]&lt;br /&gt;
&lt;br /&gt;
== Proper Resources (that I didn&#039;t make up) ==&lt;br /&gt;
[[Beginner&#039;s Guide to Astrology, A]]&lt;br /&gt;
&lt;br /&gt;
[[Divination deck]]&lt;br /&gt;
&lt;br /&gt;
[[Technical Study of Tokka (book)]]&lt;br /&gt;
&lt;br /&gt;
[[Fortune&#039;s Path: The Crossroads (book)]]&lt;br /&gt;
&lt;br /&gt;
[[Prophetic Reflections (book)]]&lt;br /&gt;
&lt;br /&gt;
[[Study of Omens and Celestial Portents (book)]]&lt;br /&gt;
&lt;br /&gt;
[[Brief History of the Guild of Moon Magic, A]]&lt;br /&gt;
&lt;br /&gt;
== Cards at a Glance ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Card!!Description&lt;br /&gt;
|-&lt;br /&gt;
| The Artificer || A card of creativity, craftsmanship, and the power to shape your destiny.&lt;br /&gt;
|-&lt;br /&gt;
| The Heron || A card of patience, tranquility, and adaptability.&lt;br /&gt;
|-&lt;br /&gt;
| The Mongoose || A card of agility, strategy, and the ability to overcome challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The Scorpion || A card of transformation, intensity, and the power to rise from challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The Shrew || A card of resourcefulness, diligence, and the power of perseverance in small steps.&lt;br /&gt;
|-&lt;br /&gt;
| The Adder || A card of cunning, transformation, and strategic choices.&lt;br /&gt;
|-&lt;br /&gt;
| The Albatross || A card of freedom, endurance, and long journeys.&lt;br /&gt;
|-&lt;br /&gt;
| The Black Flame || A card of transformation, mystery, and the unseen forces at play.&lt;br /&gt;
|-&lt;br /&gt;
| The Boar || A card of determination, courage, and facing challenges head-on.&lt;br /&gt;
|-&lt;br /&gt;
| The Branch || A card of growth, expansion, and interconnectedness.&lt;br /&gt;
|-&lt;br /&gt;
| The Burning Forge || A card of creation, transformation, and the shaping of destiny.&lt;br /&gt;
|-&lt;br /&gt;
| The Coyote || A card of adaptability, trickery, and the art of navigating through life&#039;s uncertainties.&lt;br /&gt;
|-&lt;br /&gt;
| The Crossroad || A card of choices, decisions, and the pivotal moments in life.&lt;br /&gt;
|-&lt;br /&gt;
| The Crypt || A card of hidden knowledge, mysteries, and the past.&lt;br /&gt;
|-&lt;br /&gt;
| The Elf || A card of elegance, magic, and a connection to the mystical realms.&lt;br /&gt;
|-&lt;br /&gt;
| The Elothean || A card of sophistication, intellect, and the pursuit of knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| The Empty Loom || A card of potential, patience, and the threads of destiny yet to be woven.&lt;br /&gt;
|-&lt;br /&gt;
| The Falling Star || A card of swift and unforeseen change.&lt;br /&gt;
|-&lt;br /&gt;
| The Gilded Egg || A card of hidden treasures, potential, and the promise of something precious within.&lt;br /&gt;
|-&lt;br /&gt;
| The Golden Moon || A card of illumination, intuition, and the radiance of inner wisdom.&lt;br /&gt;
|-&lt;br /&gt;
| The Goshawk || A card of keen vision, precision, and swift action.&lt;br /&gt;
|-&lt;br /&gt;
| The Human || A card representing the intricate dance of humanity.&lt;br /&gt;
|-&lt;br /&gt;
| The Hunter || A card of strategy, pursuit, and the instinct to track one&#039;s goals.&lt;br /&gt;
|-&lt;br /&gt;
| The Illusion || A card of veiled truths and deceptive appearances.&lt;br /&gt;
|-&lt;br /&gt;
| The Keep || A card of stability, protection, and a stronghold.&lt;br /&gt;
|-&lt;br /&gt;
| The Magpie || A card of curiosity, adaptability, and the art of collecting valuable experiences.&lt;br /&gt;
|-&lt;br /&gt;
| The Mortar and Pestle || A card of transformation, healing, and the alchemy of life.&lt;br /&gt;
|-&lt;br /&gt;
| The Nightingale || A card of melodious expression, inspiration, and the healing power of music.&lt;br /&gt;
|-&lt;br /&gt;
| The Nimble Dancer || A card of agility, grace, and the rhythmic dance of life.&lt;br /&gt;
|-&lt;br /&gt;
| The Owl || A card of wisdom, intuition, and the silent guidance of the night.&lt;br /&gt;
|-&lt;br /&gt;
| The Ox || A card of strength, resilience, and the unwavering determination to plow through challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The Priest || A card of spiritual guidance, wisdom, and a conduit to the divine forces.&lt;br /&gt;
|-&lt;br /&gt;
| The Prydaen || A card of grace, agility, and the spiritual connection to the feline essence.&lt;br /&gt;
|-&lt;br /&gt;
| The Python || A card of patience, strength, and the power to shed the old for the new.&lt;br /&gt;
|-&lt;br /&gt;
| The Raccoon || A card of resourcefulness, adaptability, and the clever art of navigating through life&#039;s challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The Ram || A card of strength, assertiveness, and the power to overcome obstacles with determination.&lt;br /&gt;
|-&lt;br /&gt;
| The Shark || A card of instinct, power, and the fierce pursuit of goals.&lt;br /&gt;
|-&lt;br /&gt;
| The Snake || A card of rebirth, intuition, and the shedding of the old for the new.&lt;br /&gt;
|-&lt;br /&gt;
| The Spider || A card of creation, interconnectedness, and the delicate art of weaving one&#039;s destiny.&lt;br /&gt;
|-&lt;br /&gt;
| The Summoning || A card of invocation, potential, and the power to bring forth something new.&lt;br /&gt;
|-&lt;br /&gt;
| The Unicorn || A card of enchantment, purity, and the mystical presence of magic.&lt;br /&gt;
|-&lt;br /&gt;
| The Valley of Mist || A card of uncertainty and obscured paths.&lt;br /&gt;
|-&lt;br /&gt;
| The Void || A card of profound emptiness and potential.&lt;br /&gt;
|-&lt;br /&gt;
| The Weasel || A card of cunning, adaptability, and the art of navigating through life&#039;s twists and turns.&lt;br /&gt;
|-&lt;br /&gt;
| The Web of Fate || A card of destiny, interconnection, and the cosmic threads that bind us all.&lt;br /&gt;
|-&lt;br /&gt;
| The Welkin || A card of the celestial realm, boundless skies, and the infinite possibilities that stretch before you.&lt;br /&gt;
|-&lt;br /&gt;
| The Wellspring || A card of abundance, nourishment, and the source of life&#039;s vital energies.&lt;br /&gt;
|-&lt;br /&gt;
| The Window || A card of perspective, opportunities, and the opening to new vistas.&lt;br /&gt;
|-&lt;br /&gt;
| The Wolverine || A card of tenacity, ferocity, and the unwavering spirit to conquer challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The World Dragon || A card of cosmic power, ancient wisdom, and the embodiment of the interconnected universe.&lt;br /&gt;
|-&lt;br /&gt;
| The Apothecary || A card of healing, herbal wisdom, and the transformative power of remedies.&lt;br /&gt;
|-&lt;br /&gt;
| The Barrow || A card of rest, contemplation, and the past.&lt;br /&gt;
|-&lt;br /&gt;
| The Bat-Winged Skull || A card of transformation, otherworldly insight, and the dance between life and the mysteries beyond.&lt;br /&gt;
|-&lt;br /&gt;
| The Bear || A card of strength, protection, and introspection.&lt;br /&gt;
|-&lt;br /&gt;
| The Beast || A card of raw power, instincts, and primal forces.&lt;br /&gt;
|-&lt;br /&gt;
| The Blessing || A card of divine favor, grace, and positive energies showered upon your path.&lt;br /&gt;
|-&lt;br /&gt;
| The Brass Gear || A card of precision, mechanics, and the interconnectedness of life&#039;s intricate workings.&lt;br /&gt;
|-&lt;br /&gt;
| The Brigantine || A card of exploration, nautical journeys, and the spirit of the open sea.&lt;br /&gt;
|-&lt;br /&gt;
| The Broken Circle || A card of disruption, incomplete cycles, and the need for resolution.&lt;br /&gt;
|-&lt;br /&gt;
| The Cat || A card of mystery, independence, and agility.&lt;br /&gt;
|-&lt;br /&gt;
| The Centaur || A card representing the duality of tame and wild energies.&lt;br /&gt;
|-&lt;br /&gt;
| The Cobra || A card of transformation, hidden potential, and the power of shedding old skin.&lt;br /&gt;
|-&lt;br /&gt;
| The Commander || A card of leadership, authority, and strategic guidance.&lt;br /&gt;
|-&lt;br /&gt;
| The Coruscating Brazier || A card of illumination, transformation, and the kindling of inner fire.&lt;br /&gt;
|-&lt;br /&gt;
| The Cow || A card of stability, nurturing, and simplicity.&lt;br /&gt;
|-&lt;br /&gt;
| The Dawn || A card of awakening, renewal, and the promise of a new day.&lt;br /&gt;
|-&lt;br /&gt;
| The Dolphin || A card of playfulness, intelligence, and harmonious communication.&lt;br /&gt;
|-&lt;br /&gt;
| The Donkey || A card of perseverance, humility, and hard work.&lt;br /&gt;
|-&lt;br /&gt;
| The Dove || A card of peace, purity, and gentle guidance.&lt;br /&gt;
|-&lt;br /&gt;
| The Dwarf || A card of resilience, craftsmanship, and the grounding power of steadfast determination.&lt;br /&gt;
|-&lt;br /&gt;
| The Enchantress || A card of magic, allure, and the captivating power of charm.&lt;br /&gt;
|-&lt;br /&gt;
| The Endless Seas || A card of vast possibilities, emotions, and boundless potential.&lt;br /&gt;
|-&lt;br /&gt;
| The Evergarden || A card of eternal growth, renewal, and enduring beauty.&lt;br /&gt;
|-&lt;br /&gt;
| The Fateweaver || A card of destiny, threads of fate, and the weaver of cosmic patterns.&lt;br /&gt;
|-&lt;br /&gt;
| The Fissure of Earth || A card of upheaval and change.&lt;br /&gt;
|-&lt;br /&gt;
| The Font of Spirit || A card of spiritual abundance, connection to higher energies, and the overflow of positive energies.&lt;br /&gt;
|-&lt;br /&gt;
| The Garden of Paradise || A card of bliss, abundance, and the magic of an earthly paradise.&lt;br /&gt;
|-&lt;br /&gt;
| The Gnome || A card of ingenuity, curiosity, and the power of creativity in overcoming challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The Gor&#039;Tog || A card of strength, resilience, and the indomitable power of the warrior spirit.&lt;br /&gt;
|-&lt;br /&gt;
| The Guildleader || A card of leadership, organization, and the power to guide a collective effort.&lt;br /&gt;
|-&lt;br /&gt;
| The Gypsy || A card of freedom, intuition, and the journey of the nomadic spirit.&lt;br /&gt;
|-&lt;br /&gt;
| The Halfling || A card of charm, agility, and the joyous spirit of adventure.&lt;br /&gt;
|-&lt;br /&gt;
| The Healer || A card of compassion, nurturing, and the transformative power of healing.&lt;br /&gt;
|-&lt;br /&gt;
| The Heart || A card of love, connection, and the tender emotions that weave the fabric of our lives.&lt;br /&gt;
|-&lt;br /&gt;
| The Hobbled Warrior || A card of perseverance, resilience, and the strength to overcome obstacles.&lt;br /&gt;
|-&lt;br /&gt;
| The Hourglass || A card that speaks of the ebb and flow of time!&lt;br /&gt;
|-&lt;br /&gt;
| The Ivory Shrine || A card of sacred space, reverence, and the connection to higher realms.&lt;br /&gt;
|-&lt;br /&gt;
| The Jackal || A card of adaptability, cunning, and the ability to navigate through challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The Jewel of Night || A card of mystery, hidden beauty, and the allure of the darkness.&lt;br /&gt;
|-&lt;br /&gt;
| The Journeyman || A card of exploration, growth, and the wisdom gained through travel and experience.&lt;br /&gt;
|-&lt;br /&gt;
| The Joyous Mage || A card of enchantment, celebration, and the magic of happiness.&lt;br /&gt;
|-&lt;br /&gt;
| The Kaldar || A card embodying courage, strength, and the spirit of battle!&lt;br /&gt;
|-&lt;br /&gt;
| The Knight || A card of action, courage, and a journey of purpose.&lt;br /&gt;
|-&lt;br /&gt;
| The Lion || A card of strength, courage, and the assertion of personal power.&lt;br /&gt;
|-&lt;br /&gt;
| The Living Statue || A card of stability, resilience, and the enduring nature of the spirit.&lt;br /&gt;
|-&lt;br /&gt;
| The Locked Door || A card of barriers and hidden opportunities.&lt;br /&gt;
|-&lt;br /&gt;
| The Lucky Copper || A card of fortune, unexpected blessings, and the serendipity of good luck.&lt;br /&gt;
|-&lt;br /&gt;
| The Minstrel || A card of expression, creativity, and the harmonious rhythm of life.&lt;br /&gt;
|-&lt;br /&gt;
| The Moneylender || A card of financial matters, resourcefulness, and the exchange of value.&lt;br /&gt;
|-&lt;br /&gt;
| The Nexus || A card of connection, convergence, and the intertwining of paths.&lt;br /&gt;
|-&lt;br /&gt;
| The Panther || A card of mystery, intuition, and the unseen energies at play.&lt;br /&gt;
|-&lt;br /&gt;
| The Phoenix || A card of renewal, resurrection, and the fiery essence of transformation.&lt;br /&gt;
|-&lt;br /&gt;
| The Rakash || A card of courage, resilience, and the connection to primal instincts.&lt;br /&gt;
|-&lt;br /&gt;
| The Raven || A card of magic, intuition, and the messenger between realms.&lt;br /&gt;
|-&lt;br /&gt;
| The River of Aether || A card of cosmic flow, limitless possibilities, and the ethereal currents that shape our journey.&lt;br /&gt;
|-&lt;br /&gt;
| The Rivet || A card of stability, connection, and the strength found in unity.&lt;br /&gt;
|-&lt;br /&gt;
| The Rogue || A card of cunning, independence, and the unpredictable dance with fate.&lt;br /&gt;
|-&lt;br /&gt;
| The Runebinder || A card of mystic knowledge, magic, and the ability to shape destiny.&lt;br /&gt;
|-&lt;br /&gt;
| The S&#039;Kra Mur || A card of mystery, ancient wisdom, and the deep connection to the primal forces of nature.&lt;br /&gt;
|-&lt;br /&gt;
| The Sentinel || A card of watchfulness, protection, and the role of a guardian.&lt;br /&gt;
|-&lt;br /&gt;
| The Shadowmancer || A card of mystery, manipulation of shadows, and the art of harnessing the hidden energies.&lt;br /&gt;
|-&lt;br /&gt;
| The Shrike || A card of precision, strategy, and the skillful execution of plans.&lt;br /&gt;
|-&lt;br /&gt;
| The Silver Scroll || A card of hidden wisdom, ancient teachings, and the unfolding of secrets.&lt;br /&gt;
|-&lt;br /&gt;
| The Stargazer || A card of cosmic awareness, insight, and the connection with celestial energies.&lt;br /&gt;
|-&lt;br /&gt;
| The Stellar Stairway || A card of cosmic ascension, higher realms, and the journey toward enlightenment.&lt;br /&gt;
|-&lt;br /&gt;
| The Tapestry card || A card of the woven threads of destiny and interconnectedness.&lt;br /&gt;
|-&lt;br /&gt;
| The Thief of Hearts || A card of intrigue, emotional connections, and the delicate dance of love.&lt;br /&gt;
|-&lt;br /&gt;
| The Tome of Secrets || A card of ancient wisdom, hidden knowledge, and the unveiling of mysteries.&lt;br /&gt;
|-&lt;br /&gt;
| The Twilight || A card of transition, balance, and the magical moment between day and night.&lt;br /&gt;
|-&lt;br /&gt;
| The Viper || A card of transformation, danger, and the potential for both peril and rebirth.&lt;br /&gt;
|-&lt;br /&gt;
| The Vulture || A card of renewal, patience, and the ability to find value in the remnants of the past.&lt;br /&gt;
|-&lt;br /&gt;
| The Ways || A card of choices, diverging paths, and the intricate web of decisions before you.&lt;br /&gt;
|-&lt;br /&gt;
| The Wolf || A card of instincts, loyalty, and the strength found in unity.&lt;br /&gt;
|-&lt;br /&gt;
| The Woodsman || A card of connection to nature, resilience, and the untamed spirit of the wilderness.&lt;br /&gt;
|-&lt;br /&gt;
| The Wounded Veteran || A card of resilience, sacrifice, and the profound strength that emerges from overcoming life&#039;s battles.&lt;br /&gt;
|-&lt;br /&gt;
| The Wren || A card of agility, resourcefulness, and the beauty found in the smallest of creatures.&lt;br /&gt;
|}&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
[[Category:Fortune&#039;s Path]]&lt;br /&gt;
[[Category:PlayerLore]]&lt;br /&gt;
[[Category:Moon Mages]]&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elore/Tokka&amp;diff=643992</id>
		<title>Elore/Tokka</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elore/Tokka&amp;diff=643992"/>
		<updated>2024-04-21T19:30:13Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: /* Tokka for Dummies - A Guide by Elore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tokka for Dummies - A Guide by Elore==&lt;br /&gt;
[[File:Elore-darkhair.jpg|left|frameless|172x172px]]&lt;br /&gt;
&#039;&#039;&#039;Please note that this is NOT an official guide and is not endorsed by the guild or GM’s in any capacity. This is simply one player’s interpretation, which I created to help me with my own readings, and I decided to share it with the intention of being helpful to fellow fateweavers on their quest for knowledge and insight.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
It&#039;s essential to understand that using Tokka cards for divination readings is a nuanced and complex art form, much like mastering any craft.  This breakdown serves as a foundational resource, offering a general overview of one way that Tokka cards can be read. It&#039;s designed specifically for beginners who are just dipping their toes into the vast ocean of divination. Think of it as a map to help navigate the territory, but remember, the true magic lies in the journey itself.&lt;br /&gt;
&lt;br /&gt;
As you delve deeper into the realm of Tokka cards, you&#039;ll discover that each card holds its own unique symbolism, energy, and significance. Once you combine the cards with full readings, their meanings differ drastically. These elements interplay with one another, creating a rich tapestry of meaning that unfolds differently for each individual and each reading.&lt;br /&gt;
&lt;br /&gt;
So, while this guide provides a starting point for understanding Tokka cards, it&#039;s important to approach divination with an open heart, a clear mind, and a reverence for the mysteries of the universe. Embrace the journey, trust your intuition, and allow the wisdom of the cards to illuminate your path.&lt;br /&gt;
[[File:Singletokkacard.png|right|frameless|356x356px]]&lt;br /&gt;
&lt;br /&gt;
== Proper Resources (that I didn&#039;t make up) ==&lt;br /&gt;
[[Beginner&#039;s Guide to Astrology, A]]&lt;br /&gt;
&lt;br /&gt;
[[Divination deck]]&lt;br /&gt;
&lt;br /&gt;
[[Technical Study of Tokka (book)]]&lt;br /&gt;
&lt;br /&gt;
[[Fortune&#039;s Path: The Crossroads (book)]]&lt;br /&gt;
&lt;br /&gt;
[[Prophetic Reflections (book)]]&lt;br /&gt;
&lt;br /&gt;
[[Study of Omens and Celestial Portents (book)]]&lt;br /&gt;
&lt;br /&gt;
[[Brief History of the Guild of Moon Magic, A]]&lt;br /&gt;
&lt;br /&gt;
== Cards at a Glance ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Card!!Description&lt;br /&gt;
|-&lt;br /&gt;
| The Artificer || A card of creativity, craftsmanship, and the power to shape your destiny.&lt;br /&gt;
|-&lt;br /&gt;
| The Heron || A card of patience, tranquility, and adaptability.&lt;br /&gt;
|-&lt;br /&gt;
| The Mongoose || A card of agility, strategy, and the ability to overcome challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The Scorpion || A card of transformation, intensity, and the power to rise from challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The Shrew || A card of resourcefulness, diligence, and the power of perseverance in small steps.&lt;br /&gt;
|-&lt;br /&gt;
| The Adder || A card of cunning, transformation, and strategic choices.&lt;br /&gt;
|-&lt;br /&gt;
| The Albatross || A card of freedom, endurance, and long journeys.&lt;br /&gt;
|-&lt;br /&gt;
| The Black Flame || A card of transformation, mystery, and the unseen forces at play.&lt;br /&gt;
|-&lt;br /&gt;
| The Boar || A card of determination, courage, and facing challenges head-on.&lt;br /&gt;
|-&lt;br /&gt;
| The Branch || A card of growth, expansion, and interconnectedness.&lt;br /&gt;
|-&lt;br /&gt;
| The Burning Forge || A card of creation, transformation, and the shaping of destiny.&lt;br /&gt;
|-&lt;br /&gt;
| The Coyote || A card of adaptability, trickery, and the art of navigating through life&#039;s uncertainties.&lt;br /&gt;
|-&lt;br /&gt;
| The Crossroad || A card of choices, decisions, and the pivotal moments in life.&lt;br /&gt;
|-&lt;br /&gt;
| The Crypt || A card of hidden knowledge, mysteries, and the past.&lt;br /&gt;
|-&lt;br /&gt;
| The Elf || A card of elegance, magic, and a connection to the mystical realms.&lt;br /&gt;
|-&lt;br /&gt;
| The Elothean || A card of sophistication, intellect, and the pursuit of knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| The Empty Loom || A card of potential, patience, and the threads of destiny yet to be woven.&lt;br /&gt;
|-&lt;br /&gt;
| The Falling Star || A card of swift and unforeseen change.&lt;br /&gt;
|-&lt;br /&gt;
| The Gilded Egg || A card of hidden treasures, potential, and the promise of something precious within.&lt;br /&gt;
|-&lt;br /&gt;
| The Golden Moon || A card of illumination, intuition, and the radiance of inner wisdom.&lt;br /&gt;
|-&lt;br /&gt;
| The Goshawk || A card of keen vision, precision, and swift action.&lt;br /&gt;
|-&lt;br /&gt;
| The Human || A card representing the intricate dance of humanity.&lt;br /&gt;
|-&lt;br /&gt;
| The Hunter || A card of strategy, pursuit, and the instinct to track one&#039;s goals.&lt;br /&gt;
|-&lt;br /&gt;
| The Illusion || A card of veiled truths and deceptive appearances.&lt;br /&gt;
|-&lt;br /&gt;
| The Keep || A card of stability, protection, and a stronghold.&lt;br /&gt;
|-&lt;br /&gt;
| The Magpie || A card of curiosity, adaptability, and the art of collecting valuable experiences.&lt;br /&gt;
|-&lt;br /&gt;
| The Mortar and Pestle || A card of transformation, healing, and the alchemy of life.&lt;br /&gt;
|-&lt;br /&gt;
| The Nightingale || A card of melodious expression, inspiration, and the healing power of music.&lt;br /&gt;
|-&lt;br /&gt;
| The Nimble Dancer || A card of agility, grace, and the rhythmic dance of life.&lt;br /&gt;
|-&lt;br /&gt;
| The Owl || A card of wisdom, intuition, and the silent guidance of the night.&lt;br /&gt;
|-&lt;br /&gt;
| The Ox || A card of strength, resilience, and the unwavering determination to plow through challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The Priest || A card of spiritual guidance, wisdom, and a conduit to the divine forces.&lt;br /&gt;
|-&lt;br /&gt;
| The Prydaen || A card of grace, agility, and the spiritual connection to the feline essence.&lt;br /&gt;
|-&lt;br /&gt;
| The Python || A card of patience, strength, and the power to shed the old for the new.&lt;br /&gt;
|-&lt;br /&gt;
| The Raccoon || A card of resourcefulness, adaptability, and the clever art of navigating through life&#039;s challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The Ram || A card of strength, assertiveness, and the power to overcome obstacles with determination.&lt;br /&gt;
|-&lt;br /&gt;
| The Shark || A card of instinct, power, and the fierce pursuit of goals.&lt;br /&gt;
|-&lt;br /&gt;
| The Snake || A card of rebirth, intuition, and the shedding of the old for the new.&lt;br /&gt;
|-&lt;br /&gt;
| The Spider || A card of creation, interconnectedness, and the delicate art of weaving one&#039;s destiny.&lt;br /&gt;
|-&lt;br /&gt;
| The Summoning || A card of invocation, potential, and the power to bring forth something new.&lt;br /&gt;
|-&lt;br /&gt;
| The Unicorn || A card of enchantment, purity, and the mystical presence of magic.&lt;br /&gt;
|-&lt;br /&gt;
| The Valley of Mist || A card of uncertainty and obscured paths.&lt;br /&gt;
|-&lt;br /&gt;
| The Void || A card of profound emptiness and potential.&lt;br /&gt;
|-&lt;br /&gt;
| The Weasel || A card of cunning, adaptability, and the art of navigating through life&#039;s twists and turns.&lt;br /&gt;
|-&lt;br /&gt;
| The Web of Fate || A card of destiny, interconnection, and the cosmic threads that bind us all.&lt;br /&gt;
|-&lt;br /&gt;
| The Welkin || A card of the celestial realm, boundless skies, and the infinite possibilities that stretch before you.&lt;br /&gt;
|-&lt;br /&gt;
| The Wellspring || A card of abundance, nourishment, and the source of life&#039;s vital energies.&lt;br /&gt;
|-&lt;br /&gt;
| The Window || A card of perspective, opportunities, and the opening to new vistas.&lt;br /&gt;
|-&lt;br /&gt;
| The Wolverine || A card of tenacity, ferocity, and the unwavering spirit to conquer challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The World Dragon || A card of cosmic power, ancient wisdom, and the embodiment of the interconnected universe.&lt;br /&gt;
|-&lt;br /&gt;
| The Apothecary || A card of healing, herbal wisdom, and the transformative power of remedies.&lt;br /&gt;
|-&lt;br /&gt;
| The Barrow || A card of rest, contemplation, and the past.&lt;br /&gt;
|-&lt;br /&gt;
| The Bat-Winged Skull || A card of transformation, otherworldly insight, and the dance between life and the mysteries beyond.&lt;br /&gt;
|-&lt;br /&gt;
| The Bear || A card of strength, protection, and introspection.&lt;br /&gt;
|-&lt;br /&gt;
| The Beast || A card of raw power, instincts, and primal forces.&lt;br /&gt;
|-&lt;br /&gt;
| The Blessing || A card of divine favor, grace, and positive energies showered upon your path.&lt;br /&gt;
|-&lt;br /&gt;
| The Brass Gear || A card of precision, mechanics, and the interconnectedness of life&#039;s intricate workings.&lt;br /&gt;
|-&lt;br /&gt;
| The Brigantine || A card of exploration, nautical journeys, and the spirit of the open sea.&lt;br /&gt;
|-&lt;br /&gt;
| The Broken Circle || A card of disruption, incomplete cycles, and the need for resolution.&lt;br /&gt;
|-&lt;br /&gt;
| The Cat || A card of mystery, independence, and agility.&lt;br /&gt;
|-&lt;br /&gt;
| The Centaur || A card representing the duality of tame and wild energies.&lt;br /&gt;
|-&lt;br /&gt;
| The Cobra || A card of transformation, hidden potential, and the power of shedding old skin.&lt;br /&gt;
|-&lt;br /&gt;
| The Commander || A card of leadership, authority, and strategic guidance.&lt;br /&gt;
|-&lt;br /&gt;
| The Coruscating Brazier || A card of illumination, transformation, and the kindling of inner fire.&lt;br /&gt;
|-&lt;br /&gt;
| The Cow || A card of stability, nurturing, and simplicity.&lt;br /&gt;
|-&lt;br /&gt;
| The Dawn || A card of awakening, renewal, and the promise of a new day.&lt;br /&gt;
|-&lt;br /&gt;
| The Dolphin || A card of playfulness, intelligence, and harmonious communication.&lt;br /&gt;
|-&lt;br /&gt;
| The Donkey || A card of perseverance, humility, and hard work.&lt;br /&gt;
|-&lt;br /&gt;
| The Dove || A card of peace, purity, and gentle guidance.&lt;br /&gt;
|-&lt;br /&gt;
| The Dwarf || A card of resilience, craftsmanship, and the grounding power of steadfast determination.&lt;br /&gt;
|-&lt;br /&gt;
| The Enchantress || A card of magic, allure, and the captivating power of charm.&lt;br /&gt;
|-&lt;br /&gt;
| The Endless Seas || A card of vast possibilities, emotions, and boundless potential.&lt;br /&gt;
|-&lt;br /&gt;
| The Evergarden || A card of eternal growth, renewal, and enduring beauty.&lt;br /&gt;
|-&lt;br /&gt;
| The Fateweaver || A card of destiny, threads of fate, and the weaver of cosmic patterns.&lt;br /&gt;
|-&lt;br /&gt;
| The Fissure of Earth || A card of upheaval and change.&lt;br /&gt;
|-&lt;br /&gt;
| The Font of Spirit || A card of spiritual abundance, connection to higher energies, and the overflow of positive energies.&lt;br /&gt;
|-&lt;br /&gt;
| The Garden of Paradise || A card of bliss, abundance, and the magic of an earthly paradise.&lt;br /&gt;
|-&lt;br /&gt;
| The Gnome || A card of ingenuity, curiosity, and the power of creativity in overcoming challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The Gor&#039;Tog || A card of strength, resilience, and the indomitable power of the warrior spirit.&lt;br /&gt;
|-&lt;br /&gt;
| The Guildleader || A card of leadership, organization, and the power to guide a collective effort.&lt;br /&gt;
|-&lt;br /&gt;
| The Gypsy || A card of freedom, intuition, and the journey of the nomadic spirit.&lt;br /&gt;
|-&lt;br /&gt;
| The Halfling || A card of charm, agility, and the joyous spirit of adventure.&lt;br /&gt;
|-&lt;br /&gt;
| The Healer || A card of compassion, nurturing, and the transformative power of healing.&lt;br /&gt;
|-&lt;br /&gt;
| The Heart || A card of love, connection, and the tender emotions that weave the fabric of our lives.&lt;br /&gt;
|-&lt;br /&gt;
| The Hobbled Warrior || A card of perseverance, resilience, and the strength to overcome obstacles.&lt;br /&gt;
|-&lt;br /&gt;
| The Hourglass || A card that speaks of the ebb and flow of time!&lt;br /&gt;
|-&lt;br /&gt;
| The Ivory Shrine || A card of sacred space, reverence, and the connection to higher realms.&lt;br /&gt;
|-&lt;br /&gt;
| The Jackal || A card of adaptability, cunning, and the ability to navigate through challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The Jewel of Night || A card of mystery, hidden beauty, and the allure of the darkness.&lt;br /&gt;
|-&lt;br /&gt;
| The Journeyman || A card of exploration, growth, and the wisdom gained through travel and experience.&lt;br /&gt;
|-&lt;br /&gt;
| The Joyous Mage || A card of enchantment, celebration, and the magic of happiness.&lt;br /&gt;
|-&lt;br /&gt;
| The Kaldar || A card embodying courage, strength, and the spirit of battle!&lt;br /&gt;
|-&lt;br /&gt;
| The Knight || A card of action, courage, and a journey of purpose.&lt;br /&gt;
|-&lt;br /&gt;
| The Lion || A card of strength, courage, and the assertion of personal power.&lt;br /&gt;
|-&lt;br /&gt;
| The Living Statue || A card of stability, resilience, and the enduring nature of the spirit.&lt;br /&gt;
|-&lt;br /&gt;
| The Locked Door || A card of barriers and hidden opportunities.&lt;br /&gt;
|-&lt;br /&gt;
| The Lucky Copper || A card of fortune, unexpected blessings, and the serendipity of good luck.&lt;br /&gt;
|-&lt;br /&gt;
| The Minstrel || A card of expression, creativity, and the harmonious rhythm of life.&lt;br /&gt;
|-&lt;br /&gt;
| The Moneylender || A card of financial matters, resourcefulness, and the exchange of value.&lt;br /&gt;
|-&lt;br /&gt;
| The Nexus || A card of connection, convergence, and the intertwining of paths.&lt;br /&gt;
|-&lt;br /&gt;
| The Panther || A card of mystery, intuition, and the unseen energies at play.&lt;br /&gt;
|-&lt;br /&gt;
| The Phoenix || A card of renewal, resurrection, and the fiery essence of transformation.&lt;br /&gt;
|-&lt;br /&gt;
| The Rakash || A card of courage, resilience, and the connection to primal instincts.&lt;br /&gt;
|-&lt;br /&gt;
| The Raven || A card of magic, intuition, and the messenger between realms.&lt;br /&gt;
|-&lt;br /&gt;
| The River of Aether || A card of cosmic flow, limitless possibilities, and the ethereal currents that shape our journey.&lt;br /&gt;
|-&lt;br /&gt;
| The Rivet || A card of stability, connection, and the strength found in unity.&lt;br /&gt;
|-&lt;br /&gt;
| The Rogue || A card of cunning, independence, and the unpredictable dance with fate.&lt;br /&gt;
|-&lt;br /&gt;
| The Runebinder || A card of mystic knowledge, magic, and the ability to shape destiny.&lt;br /&gt;
|-&lt;br /&gt;
| The S&#039;Kra Mur || A card of mystery, ancient wisdom, and the deep connection to the primal forces of nature.&lt;br /&gt;
|-&lt;br /&gt;
| The Sentinel || A card of watchfulness, protection, and the role of a guardian.&lt;br /&gt;
|-&lt;br /&gt;
| The Shadowmancer || A card of mystery, manipulation of shadows, and the art of harnessing the hidden energies.&lt;br /&gt;
|-&lt;br /&gt;
| The Shrike || A card of precision, strategy, and the skillful execution of plans.&lt;br /&gt;
|-&lt;br /&gt;
| The Silver Scroll || A card of hidden wisdom, ancient teachings, and the unfolding of secrets.&lt;br /&gt;
|-&lt;br /&gt;
| The Stargazer || A card of cosmic awareness, insight, and the connection with celestial energies.&lt;br /&gt;
|-&lt;br /&gt;
| The Stellar Stairway || A card of cosmic ascension, higher realms, and the journey toward enlightenment.&lt;br /&gt;
|-&lt;br /&gt;
| The Tapestry card || A card of the woven threads of destiny and interconnectedness.&lt;br /&gt;
|-&lt;br /&gt;
| The Thief of Hearts || A card of intrigue, emotional connections, and the delicate dance of love.&lt;br /&gt;
|-&lt;br /&gt;
| The Tome of Secrets || A card of ancient wisdom, hidden knowledge, and the unveiling of mysteries.&lt;br /&gt;
|-&lt;br /&gt;
| The Twilight || A card of transition, balance, and the magical moment between day and night.&lt;br /&gt;
|-&lt;br /&gt;
| The Viper || A card of transformation, danger, and the potential for both peril and rebirth.&lt;br /&gt;
|-&lt;br /&gt;
| The Vulture || A card of renewal, patience, and the ability to find value in the remnants of the past.&lt;br /&gt;
|-&lt;br /&gt;
| The Ways || A card of choices, diverging paths, and the intricate web of decisions before you.&lt;br /&gt;
|-&lt;br /&gt;
| The Wolf || A card of instincts, loyalty, and the strength found in unity.&lt;br /&gt;
|-&lt;br /&gt;
| The Woodsman || A card of connection to nature, resilience, and the untamed spirit of the wilderness.&lt;br /&gt;
|-&lt;br /&gt;
| The Wounded Veteran || A card of resilience, sacrifice, and the profound strength that emerges from overcoming life&#039;s battles.&lt;br /&gt;
|-&lt;br /&gt;
| The Wren || A card of agility, resourcefulness, and the beauty found in the smallest of creatures.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Introd]]&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Elore-darkhair.jpg&amp;diff=643990</id>
		<title>File:Elore-darkhair.jpg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Elore-darkhair.jpg&amp;diff=643990"/>
		<updated>2024-04-21T19:24:23Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cute moon mage&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Singletokkacard.png&amp;diff=643989</id>
		<title>File:Singletokkacard.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Singletokkacard.png&amp;diff=643989"/>
		<updated>2024-04-21T19:23:08Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tokka card&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elore&amp;diff=643987</id>
		<title>Elore</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elore&amp;diff=643987"/>
		<updated>2024-04-21T19:13:07Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: /* Wild Card Elore Gryphon, Bluntmaster of the Gypsies, an Elf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elore-avatar.webp|left|frameless]]&lt;br /&gt;
{{PC&lt;br /&gt;
|name     = Elore&lt;br /&gt;
|status   = a&lt;br /&gt;
|race     = Elf&lt;br /&gt;
|gender   = Female&lt;br /&gt;
|guild    = Moonmage&lt;br /&gt;
|relat    = Nvalia Gryphon&lt;br /&gt;
|Image File =Elore2.webp &lt;br /&gt;
|TOC = Makes TOC part of character profile display&lt;br /&gt;
|instance=Prime}}&lt;br /&gt;
&lt;br /&gt;
== Wild Card Elore Gryphon, Bluntmaster of the Gypsies, an Elf ==&lt;br /&gt;
She has a heart-shaped face with elegant arched eyebrows, pointed ears, gold-flecked dark eyes and a freckled nose.  Her smoky lilac hair is shoulder length and curly, and is worn in an artfully tousled style threaded with a tawny leather hair tie adorned with three dangling gryphon feathers.  She have rosy skin and a gracefully slender figure, and is pint-sized for an Elf.&lt;br /&gt;
&lt;br /&gt;
She is wearing a deep crimson starlight velvet greatcloak that shimmers with constellations of the night sky, a brass pin that reads &amp;quot;Trust me because I am not a Thief!&amp;quot;, a bronze gypsy luck charm, a tight black high-necked sweater, a fortune teller&#039;s toolbelt of onyx-hide spangled with nightfire opals, a luxurious dreamweave tobacco pouch with leather ties, a winsome gypsy skirt of amethyst and silver gauze over twilight-hued nightsilk and a festive bag embroidered with vibrantly exploding fireworks and a pair of jet black boots with low heels.&lt;br /&gt;
&lt;br /&gt;
== That special sauce ==&lt;br /&gt;
&#039;&#039;&#039;Shadowling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coagulated shadows pool into existence swiftly shaping into the diminutive form of a small velvety shadowlion trailing bits of starry light. Nestled amidst soft wisps of darkness, the stocky little shadowlion blinks its big, round eyes with an appealing curiosity.  Its fluffy fur puffs out in a velvety expanse of deepest ebony, a canvas that seems like it would drink in moonlight if available.  Crafted from tendrils of umbral darkness, the baby shadowlion&#039;s wings unfurl from its back and sway with every flutter and hop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moongates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yavash:&#039;&#039; a dazzling cerise Moongate that sparkles with brilliant bursts of light. Vibrant hues of rosy pink and golden orange ripple across the surface of the Moongate, cascading with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Xibar:&#039;&#039; a vibrant sapphire Moongate that sparkles with brilliant bursts of light. Shaded in delicate hues of dark blue and purple, the surface of the Moongate cascades with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Katamba:&#039;&#039; a deep velvet-black Moongate that sparkles with brilliant bursts of light. Shaded in vibrant hues of gold and silver, the surface of the Moongate cascades with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
== Tokka for Dummies - A Guide by Elore ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Elore/Tokka]]&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elore/Tokka&amp;diff=643986</id>
		<title>Elore/Tokka</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elore/Tokka&amp;diff=643986"/>
		<updated>2024-04-21T19:13:02Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: /* Tokka for Dummies - A Guide by Elore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tokka for Dummies - A Guide by Elore==&lt;br /&gt;
[[File:Elore2.webp|left|frameless|193x193px]]&lt;br /&gt;
&#039;&#039;&#039;Please note that this is NOT an official guide and is not endorsed by the guild or GM’s in any capacity. This is simply one player’s interpretation, which I created to help me with my own readings, and I decided to share it with the intention of being helpful to fellow fateweavers on their quest for knowledge and insight.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
It&#039;s essential to understand that using Tokka cards for divination readings is a nuanced and complex art form, much like mastering any craft.  This breakdown serves as a foundational resource, offering a general overview of one way that Tokka cards can be read. It&#039;s designed specifically for beginners who are just dipping their toes into the vast ocean of divination. Think of it as a map to help navigate the territory, but remember, the true magic lies in the journey itself.&lt;br /&gt;
&lt;br /&gt;
As you delve deeper into the realm of Tokka cards, you&#039;ll discover that each card holds its own unique symbolism, energy, and significance. Once you combine the cards with full readings, their meanings differ drastically. These elements interplay with one another, creating a rich tapestry of meaning that unfolds differently for each individual and each reading.&lt;br /&gt;
&lt;br /&gt;
So, while this guide provides a starting point for understanding Tokka cards, it&#039;s important to approach divination with an open heart, a clear mind, and a reverence for the mysteries of the universe. Embrace the journey, trust your intuition, and allow the wisdom of the cards to illuminate your path.&lt;br /&gt;
&lt;br /&gt;
== Proper Resources (that I didn&#039;t make up) ==&lt;br /&gt;
[[Beginner&#039;s Guide to Astrology, A]]&lt;br /&gt;
&lt;br /&gt;
[[Divination deck]]&lt;br /&gt;
&lt;br /&gt;
[[Technical Study of Tokka (book)]]&lt;br /&gt;
&lt;br /&gt;
[[Fortune&#039;s Path: The Crossroads (book)]]&lt;br /&gt;
&lt;br /&gt;
[[Prophetic Reflections (book)]]&lt;br /&gt;
&lt;br /&gt;
[[Study of Omens and Celestial Portents (book)]]&lt;br /&gt;
&lt;br /&gt;
[[Brief History of the Guild of Moon Magic, A]]&lt;br /&gt;
&lt;br /&gt;
== Tokka at a Glance ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Card!!Description&lt;br /&gt;
|-&lt;br /&gt;
| The Artificer || A card of creativity, craftsmanship, and the power to shape your destiny.&lt;br /&gt;
|-&lt;br /&gt;
| The Heron || A card of patience, tranquility, and adaptability.&lt;br /&gt;
|-&lt;br /&gt;
| The Mongoose || A card of agility, strategy, and the ability to overcome challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The Scorpion || A card of transformation, intensity, and the power to rise from challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The Shrew || A card of resourcefulness, diligence, and the power of perseverance in small steps.&lt;br /&gt;
|-&lt;br /&gt;
| The Adder || A card of cunning, transformation, and strategic choices.&lt;br /&gt;
|-&lt;br /&gt;
| The Albatross || A card of freedom, endurance, and long journeys.&lt;br /&gt;
|-&lt;br /&gt;
| The Black Flame || A card of transformation, mystery, and the unseen forces at play.&lt;br /&gt;
|-&lt;br /&gt;
| The Boar || A card of determination, courage, and facing challenges head-on.&lt;br /&gt;
|-&lt;br /&gt;
| The Branch || A card of growth, expansion, and interconnectedness.&lt;br /&gt;
|-&lt;br /&gt;
| The Burning Forge || A card of creation, transformation, and the shaping of destiny.&lt;br /&gt;
|-&lt;br /&gt;
| The Coyote || A card of adaptability, trickery, and the art of navigating through life&#039;s uncertainties.&lt;br /&gt;
|-&lt;br /&gt;
| The Crossroad || A card of choices, decisions, and the pivotal moments in life.&lt;br /&gt;
|-&lt;br /&gt;
| The Crypt || A card of hidden knowledge, mysteries, and the past.&lt;br /&gt;
|-&lt;br /&gt;
| The Elf || A card of elegance, magic, and a connection to the mystical realms.&lt;br /&gt;
|-&lt;br /&gt;
| The Elothean || A card of sophistication, intellect, and the pursuit of knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| The Empty Loom || A card of potential, patience, and the threads of destiny yet to be woven.&lt;br /&gt;
|-&lt;br /&gt;
| The Falling Star || A card of swift and unforeseen change.&lt;br /&gt;
|-&lt;br /&gt;
| The Gilded Egg || A card of hidden treasures, potential, and the promise of something precious within.&lt;br /&gt;
|-&lt;br /&gt;
| The Golden Moon || A card of illumination, intuition, and the radiance of inner wisdom.&lt;br /&gt;
|-&lt;br /&gt;
| The Goshawk || A card of keen vision, precision, and swift action.&lt;br /&gt;
|-&lt;br /&gt;
| The Human || A card representing the intricate dance of humanity.&lt;br /&gt;
|-&lt;br /&gt;
| The Hunter || A card of strategy, pursuit, and the instinct to track one&#039;s goals.&lt;br /&gt;
|-&lt;br /&gt;
| The Illusion || A card of veiled truths and deceptive appearances.&lt;br /&gt;
|-&lt;br /&gt;
| The Keep || A card of stability, protection, and a stronghold.&lt;br /&gt;
|-&lt;br /&gt;
| The Magpie || A card of curiosity, adaptability, and the art of collecting valuable experiences.&lt;br /&gt;
|-&lt;br /&gt;
| The Mortar and Pestle || A card of transformation, healing, and the alchemy of life.&lt;br /&gt;
|-&lt;br /&gt;
| The Nightingale || A card of melodious expression, inspiration, and the healing power of music.&lt;br /&gt;
|-&lt;br /&gt;
| The Nimble Dancer || A card of agility, grace, and the rhythmic dance of life.&lt;br /&gt;
|-&lt;br /&gt;
| The Owl || A card of wisdom, intuition, and the silent guidance of the night.&lt;br /&gt;
|-&lt;br /&gt;
| The Ox || A card of strength, resilience, and the unwavering determination to plow through challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The Priest || A card of spiritual guidance, wisdom, and a conduit to the divine forces.&lt;br /&gt;
|-&lt;br /&gt;
| The Prydaen || A card of grace, agility, and the spiritual connection to the feline essence.&lt;br /&gt;
|-&lt;br /&gt;
| The Python || A card of patience, strength, and the power to shed the old for the new.&lt;br /&gt;
|-&lt;br /&gt;
| The Raccoon || A card of resourcefulness, adaptability, and the clever art of navigating through life&#039;s challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The Ram || A card of strength, assertiveness, and the power to overcome obstacles with determination.&lt;br /&gt;
|-&lt;br /&gt;
| The Shark || A card of instinct, power, and the fierce pursuit of goals.&lt;br /&gt;
|-&lt;br /&gt;
| The Snake || A card of rebirth, intuition, and the shedding of the old for the new.&lt;br /&gt;
|-&lt;br /&gt;
| The Spider || A card of creation, interconnectedness, and the delicate art of weaving one&#039;s destiny.&lt;br /&gt;
|-&lt;br /&gt;
| The Summoning || A card of invocation, potential, and the power to bring forth something new.&lt;br /&gt;
|-&lt;br /&gt;
| The Unicorn || A card of enchantment, purity, and the mystical presence of magic.&lt;br /&gt;
|-&lt;br /&gt;
| The Valley of Mist || A card of uncertainty and obscured paths.&lt;br /&gt;
|-&lt;br /&gt;
| The Void || A card of profound emptiness and potential.&lt;br /&gt;
|-&lt;br /&gt;
| The Weasel || A card of cunning, adaptability, and the art of navigating through life&#039;s twists and turns.&lt;br /&gt;
|-&lt;br /&gt;
| The Web of Fate || A card of destiny, interconnection, and the cosmic threads that bind us all.&lt;br /&gt;
|-&lt;br /&gt;
| The Welkin || A card of the celestial realm, boundless skies, and the infinite possibilities that stretch before you.&lt;br /&gt;
|-&lt;br /&gt;
| The Wellspring || A card of abundance, nourishment, and the source of life&#039;s vital energies.&lt;br /&gt;
|-&lt;br /&gt;
| The Window || A card of perspective, opportunities, and the opening to new vistas.&lt;br /&gt;
|-&lt;br /&gt;
| The Wolverine || A card of tenacity, ferocity, and the unwavering spirit to conquer challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The World Dragon || A card of cosmic power, ancient wisdom, and the embodiment of the interconnected universe.&lt;br /&gt;
|-&lt;br /&gt;
| The Apothecary || A card of healing, herbal wisdom, and the transformative power of remedies.&lt;br /&gt;
|-&lt;br /&gt;
| The Barrow || A card of rest, contemplation, and the past.&lt;br /&gt;
|-&lt;br /&gt;
| The Bat-Winged Skull || A card of transformation, otherworldly insight, and the dance between life and the mysteries beyond.&lt;br /&gt;
|-&lt;br /&gt;
| The Bear || A card of strength, protection, and introspection.&lt;br /&gt;
|-&lt;br /&gt;
| The Beast || A card of raw power, instincts, and primal forces.&lt;br /&gt;
|-&lt;br /&gt;
| The Blessing || A card of divine favor, grace, and positive energies showered upon your path.&lt;br /&gt;
|-&lt;br /&gt;
| The Brass Gear || A card of precision, mechanics, and the interconnectedness of life&#039;s intricate workings.&lt;br /&gt;
|-&lt;br /&gt;
| The Brigantine || A card of exploration, nautical journeys, and the spirit of the open sea.&lt;br /&gt;
|-&lt;br /&gt;
| The Broken Circle || A card of disruption, incomplete cycles, and the need for resolution.&lt;br /&gt;
|-&lt;br /&gt;
| The Cat || A card of mystery, independence, and agility.&lt;br /&gt;
|-&lt;br /&gt;
| The Centaur || A card representing the duality of tame and wild energies.&lt;br /&gt;
|-&lt;br /&gt;
| The Cobra || A card of transformation, hidden potential, and the power of shedding old skin.&lt;br /&gt;
|-&lt;br /&gt;
| The Commander || A card of leadership, authority, and strategic guidance.&lt;br /&gt;
|-&lt;br /&gt;
| The Coruscating Brazier || A card of illumination, transformation, and the kindling of inner fire.&lt;br /&gt;
|-&lt;br /&gt;
| The Cow || A card of stability, nurturing, and simplicity.&lt;br /&gt;
|-&lt;br /&gt;
| The Dawn || A card of awakening, renewal, and the promise of a new day.&lt;br /&gt;
|-&lt;br /&gt;
| The Dolphin || A card of playfulness, intelligence, and harmonious communication.&lt;br /&gt;
|-&lt;br /&gt;
| The Donkey || A card of perseverance, humility, and hard work.&lt;br /&gt;
|-&lt;br /&gt;
| The Dove || A card of peace, purity, and gentle guidance.&lt;br /&gt;
|-&lt;br /&gt;
| The Dwarf || A card of resilience, craftsmanship, and the grounding power of steadfast determination.&lt;br /&gt;
|-&lt;br /&gt;
| The Enchantress || A card of magic, allure, and the captivating power of charm.&lt;br /&gt;
|-&lt;br /&gt;
| The Endless Seas || A card of vast possibilities, emotions, and boundless potential.&lt;br /&gt;
|-&lt;br /&gt;
| The Evergarden || A card of eternal growth, renewal, and enduring beauty.&lt;br /&gt;
|-&lt;br /&gt;
| The Fateweaver || A card of destiny, threads of fate, and the weaver of cosmic patterns.&lt;br /&gt;
|-&lt;br /&gt;
| The Fissure of Earth || A card of upheaval and change.&lt;br /&gt;
|-&lt;br /&gt;
| The Font of Spirit || A card of spiritual abundance, connection to higher energies, and the overflow of positive energies.&lt;br /&gt;
|-&lt;br /&gt;
| The Garden of Paradise || A card of bliss, abundance, and the magic of an earthly paradise.&lt;br /&gt;
|-&lt;br /&gt;
| The Gnome || A card of ingenuity, curiosity, and the power of creativity in overcoming challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The Gor&#039;Tog || A card of strength, resilience, and the indomitable power of the warrior spirit.&lt;br /&gt;
|-&lt;br /&gt;
| The Guildleader || A card of leadership, organization, and the power to guide a collective effort.&lt;br /&gt;
|-&lt;br /&gt;
| The Gypsy || A card of freedom, intuition, and the journey of the nomadic spirit.&lt;br /&gt;
|-&lt;br /&gt;
| The Halfling || A card of charm, agility, and the joyous spirit of adventure.&lt;br /&gt;
|-&lt;br /&gt;
| The Healer || A card of compassion, nurturing, and the transformative power of healing.&lt;br /&gt;
|-&lt;br /&gt;
| The Heart || A card of love, connection, and the tender emotions that weave the fabric of our lives.&lt;br /&gt;
|-&lt;br /&gt;
| The Hobbled Warrior || A card of perseverance, resilience, and the strength to overcome obstacles.&lt;br /&gt;
|-&lt;br /&gt;
| The Hourglass || A card that speaks of the ebb and flow of time!&lt;br /&gt;
|-&lt;br /&gt;
| The Ivory Shrine || A card of sacred space, reverence, and the connection to higher realms.&lt;br /&gt;
|-&lt;br /&gt;
| The Jackal || A card of adaptability, cunning, and the ability to navigate through challenges.&lt;br /&gt;
|-&lt;br /&gt;
| The Jewel of Night || A card of mystery, hidden beauty, and the allure of the darkness.&lt;br /&gt;
|-&lt;br /&gt;
| The Journeyman || A card of exploration, growth, and the wisdom gained through travel and experience.&lt;br /&gt;
|-&lt;br /&gt;
| The Joyous Mage || A card of enchantment, celebration, and the magic of happiness.&lt;br /&gt;
|-&lt;br /&gt;
| The Kaldar || A card embodying courage, strength, and the spirit of battle!&lt;br /&gt;
|-&lt;br /&gt;
| The Knight || A card of action, courage, and a journey of purpose.&lt;br /&gt;
|-&lt;br /&gt;
| The Lion || A card of strength, courage, and the assertion of personal power.&lt;br /&gt;
|-&lt;br /&gt;
| The Living Statue || A card of stability, resilience, and the enduring nature of the spirit.&lt;br /&gt;
|-&lt;br /&gt;
| The Locked Door || A card of barriers and hidden opportunities.&lt;br /&gt;
|-&lt;br /&gt;
| The Lucky Copper || A card of fortune, unexpected blessings, and the serendipity of good luck.&lt;br /&gt;
|-&lt;br /&gt;
| The Minstrel || A card of expression, creativity, and the harmonious rhythm of life.&lt;br /&gt;
|-&lt;br /&gt;
| The Moneylender || A card of financial matters, resourcefulness, and the exchange of value.&lt;br /&gt;
|-&lt;br /&gt;
| The Nexus || A card of connection, convergence, and the intertwining of paths.&lt;br /&gt;
|-&lt;br /&gt;
| The Panther || A card of mystery, intuition, and the unseen energies at play.&lt;br /&gt;
|-&lt;br /&gt;
| The Phoenix || A card of renewal, resurrection, and the fiery essence of transformation.&lt;br /&gt;
|-&lt;br /&gt;
| The Rakash || A card of courage, resilience, and the connection to primal instincts.&lt;br /&gt;
|-&lt;br /&gt;
| The Raven || A card of magic, intuition, and the messenger between realms.&lt;br /&gt;
|-&lt;br /&gt;
| The River of Aether || A card of cosmic flow, limitless possibilities, and the ethereal currents that shape our journey.&lt;br /&gt;
|-&lt;br /&gt;
| The Rivet || A card of stability, connection, and the strength found in unity.&lt;br /&gt;
|-&lt;br /&gt;
| The Rogue || A card of cunning, independence, and the unpredictable dance with fate.&lt;br /&gt;
|-&lt;br /&gt;
| The Runebinder || A card of mystic knowledge, magic, and the ability to shape destiny.&lt;br /&gt;
|-&lt;br /&gt;
| The S&#039;Kra Mur || A card of mystery, ancient wisdom, and the deep connection to the primal forces of nature.&lt;br /&gt;
|-&lt;br /&gt;
| The Sentinel || A card of watchfulness, protection, and the role of a guardian.&lt;br /&gt;
|-&lt;br /&gt;
| The Shadowmancer || A card of mystery, manipulation of shadows, and the art of harnessing the hidden energies.&lt;br /&gt;
|-&lt;br /&gt;
| The Shrike || A card of precision, strategy, and the skillful execution of plans.&lt;br /&gt;
|-&lt;br /&gt;
| The Silver Scroll || A card of hidden wisdom, ancient teachings, and the unfolding of secrets.&lt;br /&gt;
|-&lt;br /&gt;
| The Stargazer || A card of cosmic awareness, insight, and the connection with celestial energies.&lt;br /&gt;
|-&lt;br /&gt;
| The Stellar Stairway || A card of cosmic ascension, higher realms, and the journey toward enlightenment.&lt;br /&gt;
|-&lt;br /&gt;
| The Tapestry card || A card of the woven threads of destiny and interconnectedness.&lt;br /&gt;
|-&lt;br /&gt;
| The Thief of Hearts || A card of intrigue, emotional connections, and the delicate dance of love.&lt;br /&gt;
|-&lt;br /&gt;
| The Tome of Secrets || A card of ancient wisdom, hidden knowledge, and the unveiling of mysteries.&lt;br /&gt;
|-&lt;br /&gt;
| The Twilight || A card of transition, balance, and the magical moment between day and night.&lt;br /&gt;
|-&lt;br /&gt;
| The Viper || A card of transformation, danger, and the potential for both peril and rebirth.&lt;br /&gt;
|-&lt;br /&gt;
| The Vulture || A card of renewal, patience, and the ability to find value in the remnants of the past.&lt;br /&gt;
|-&lt;br /&gt;
| The Ways || A card of choices, diverging paths, and the intricate web of decisions before you.&lt;br /&gt;
|-&lt;br /&gt;
| The Wolf || A card of instincts, loyalty, and the strength found in unity.&lt;br /&gt;
|-&lt;br /&gt;
| The Woodsman || A card of connection to nature, resilience, and the untamed spirit of the wilderness.&lt;br /&gt;
|-&lt;br /&gt;
| The Wounded Veteran || A card of resilience, sacrifice, and the profound strength that emerges from overcoming life&#039;s battles.&lt;br /&gt;
|-&lt;br /&gt;
| The Wren || A card of agility, resourcefulness, and the beauty found in the smallest of creatures.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elore&amp;diff=643981</id>
		<title>Elore</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elore&amp;diff=643981"/>
		<updated>2024-04-21T19:03:52Z</updated>

		<summary type="html">&lt;p&gt;AUBREYJG: /* Wild Card Elore Gryphon, Bluntmaster of the Gypsies, an Elf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elore-avatar.webp|left|frameless]]&lt;br /&gt;
{{PC&lt;br /&gt;
|name     = Elore&lt;br /&gt;
|status   = a&lt;br /&gt;
|race     = Elf&lt;br /&gt;
|gender   = Female&lt;br /&gt;
|guild    = Moonmage&lt;br /&gt;
|relat    = Nvalia Gryphon&lt;br /&gt;
|Image File =Elore2.webp &lt;br /&gt;
|TOC = Makes TOC part of character profile display&lt;br /&gt;
|instance=Prime}}&lt;br /&gt;
&lt;br /&gt;
== Wild Card Elore Gryphon, Bluntmaster of the Gypsies, an Elf ==&lt;br /&gt;
She has a heart-shaped face with elegant arched eyebrows, pointed ears, gold-flecked dark eyes and a freckled nose.  Her smoky lilac hair is shoulder length and curly, and is worn in an artfully tousled style threaded with a tawny leather hair tie adorned with three dangling gryphon feathers.  She have rosy skin and a gracefully slender figure, and is pint-sized for an Elf.&lt;br /&gt;
&lt;br /&gt;
She is wearing a deep crimson starlight velvet greatcloak that shimmers with constellations of the night sky, a brass pin that reads &amp;quot;Trust me because I am not a Thief!&amp;quot;, a bronze gypsy luck charm, a tight black high-necked sweater, a fortune teller&#039;s toolbelt of onyx-hide spangled with nightfire opals, a luxurious dreamweave tobacco pouch with leather ties, a winsome gypsy skirt of amethyst and silver gauze over twilight-hued nightsilk and a festive bag embroidered with vibrantly exploding fireworks and a pair of jet black boots with low heels.&lt;br /&gt;
&lt;br /&gt;
== That special sauce ==&lt;br /&gt;
&#039;&#039;&#039;Shadowling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coagulated shadows pool into existence swiftly shaping into the diminutive form of a small velvety shadowlion trailing bits of starry light. Nestled amidst soft wisps of darkness, the stocky little shadowlion blinks its big, round eyes with an appealing curiosity.  Its fluffy fur puffs out in a velvety expanse of deepest ebony, a canvas that seems like it would drink in moonlight if available.  Crafted from tendrils of umbral darkness, the baby shadowlion&#039;s wings unfurl from its back and sway with every flutter and hop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moongates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yavash: a dazzling cerise Moongate that sparkles with brilliant bursts of light. Vibrant hues of rosy pink and golden orange ripple across the surface of the Moongate, cascading with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
Xibar: a vibrant sapphire Moongate that sparkles with brilliant bursts of light. Shaded in delicate hues of dark blue and purple, the surface of the Moongate cascades with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
Katamba: a deep velvet-black Moongate that sparkles with brilliant bursts of light. Shaded in vibrant hues of gold and silver, the surface of the Moongate cascades with colors that pop like fireworks against a night sky.&lt;br /&gt;
&lt;br /&gt;
== Tokka for Dummies - A Guide by Elore ==&lt;br /&gt;
[[File:Elore-tokka.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Elore/Tokka]]&lt;/div&gt;</summary>
		<author><name>AUBREYJG</name></author>
	</entry>
</feed>