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	<updated>2026-05-04T09:33:45Z</updated>
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		<id>https://elanthipedia.play.net/index.php?title=SimuCon&amp;diff=648699</id>
		<title>SimuCon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=SimuCon&amp;diff=648699"/>
		<updated>2024-07-12T00:23:46Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: /* Prime Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[rare source::true| ]]&lt;br /&gt;
SimuCon is the annual Simutronics convention held in St. Louis, Missouri.&lt;br /&gt;
&lt;br /&gt;
The first SimuCon was in 1990, several years prior to DragonRealms&#039; creation, and it was actually called GemCon (for Simutronics biggest game of the time [[GemStone]]).&lt;br /&gt;
&lt;br /&gt;
The next SimuCon was in 1997 and was called SimuCon II.  After that all SimuCons were named by the year they were held from SimuCon &#039;98 through SimuCon 2007, though no SimuCon was held in 2006.&lt;br /&gt;
&lt;br /&gt;
In 1999 a large number of players, led by GameMaster [[Treveri]], started a player-run DragonRealms convention in Las Vegas called VegasCon.  The first VegasCon was coincidentally scheduled the same weekend as a similar GemStone meeting in Las Vegas.  After 1999 all VegasCons have been planned with both DragonRealms and GemStone at the same location.&lt;br /&gt;
&lt;br /&gt;
==Learn More==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2024==&lt;br /&gt;
===Location===&lt;br /&gt;
&#039;&#039;&#039;Sheraton Westport Plaza&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
900 Westport Plaza&amp;lt;br/&amp;gt;&lt;br /&gt;
St. Louis, MO 63146&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(314) 878-1500&#039;&#039; - Main&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;(314) 212-2100&#039;&#039; - Sales&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;(314) 212-2133&#039;&#039; - Office&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dates:&#039;&#039;&#039; Wednesday, August 7, to Sunday, August 11, 2024&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Group Block Name:&#039;&#039;&#039;  SIMUCON 2024&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Group Rate:&#039;&#039;&#039;  $155-$159 USD per night, plus tax&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Room Options:&#039;&#039;&#039; 1 king bed or 2 double beds&lt;br /&gt;
&lt;br /&gt;
===How To Book===&lt;br /&gt;
====Options for booking====&lt;br /&gt;
#Use the Hotel Booking link: [[https://www.marriott.com/event-reservations/reservation-link.mi?id=1712267208646&amp;amp;key=GRP&amp;amp;app=resvlink Hotel Booking]]&lt;br /&gt;
#Call the Sheraton via one of the phone numbers listed above and request to book with the Group Block Name listed above.&lt;br /&gt;
#Call Marriot directly at &#039;&#039;1 (800) 627-7468&#039;&#039; and request to book with the Group Block Name.&lt;br /&gt;
&lt;br /&gt;
====Group Rate Applicable Dates====&lt;br /&gt;
&#039;&#039;&#039;Start Date:&#039;&#039;&#039; Tuesday, August 6, 2024&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;End Date:&#039;&#039;&#039; Monday, August 13, 2024&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Day to Book:&#039;&#039;&#039; July 16, 2024&lt;br /&gt;
&lt;br /&gt;
===2024 Schedule===&lt;br /&gt;
SimuCon 2024 Schedule. All times CST (CENTRAL TIME)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; | Thursday&amp;lt;br /&amp;gt;July 13&lt;br /&gt;
|-&lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| Blank&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; | Friday&amp;lt;br /&amp;gt;July 14&lt;br /&gt;
|-&lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| Blank&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; | Saturday&amp;lt;br /&amp;gt;July 15&lt;br /&gt;
|-&lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| Blank&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; | Sunday&amp;lt;br /&amp;gt;July 16&lt;br /&gt;
|-&lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| Blank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;You must bring your own laptop and have an active account to participate&lt;br /&gt;
&lt;br /&gt;
For the Live Alteration Sessions:&lt;br /&gt;
- First come, first served!  There are several sessions scheduled, and everyone is allowed to claim one alteration but they MUST make it to one of these sessions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;D&amp;amp;D One Shots: These will be 60-90 minutes sessions. You must pre-register for a session in the Box Office. Try to make Session 0!&lt;br /&gt;
&lt;br /&gt;
===Panel Schedule===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Panel&lt;br /&gt;
! Panelists&lt;br /&gt;
! Stream&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight:bold; vertical-align:top;&amp;quot; | Friday&amp;lt;br /&amp;gt; August 9&lt;br /&gt;
| 0:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Unknown&lt;br /&gt;
| Name&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight:bold; vertical-align:top;&amp;quot; | Saturday&amp;lt;br /&amp;gt; August 10&lt;br /&gt;
| 0:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Unknown&lt;br /&gt;
| Name&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Main Events &amp;amp; Side Quest Announcement===&lt;br /&gt;
&lt;br /&gt;
====SimuCon Main Events: Live Alterations====&lt;br /&gt;
Back again this year, there will be two sessions per day on Thursday, Friday, and Saturday where you will be able to sit with a GameMaster and get an alteration done.  Look for posted GM names when our schedule is solidified!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ticketing===&lt;br /&gt;
Ticketing is currently handled through the play.net [https://www.play.net/dr/quests/ Box Office] page. &lt;br /&gt;
&lt;br /&gt;
====Non-Attendee====&lt;br /&gt;
&lt;br /&gt;
====Attendee====&lt;br /&gt;
&lt;br /&gt;
===Attendee List===&lt;br /&gt;
You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
====Prime Players====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* [[Hanryu]]&lt;br /&gt;
* [[Chyral]]/[[Puuka]]&lt;br /&gt;
* [[Kiashandra]]&lt;br /&gt;
* [[Miskton]]&lt;br /&gt;
* [[Navesi]]&lt;br /&gt;
* [[Saragos]]&lt;br /&gt;
* [[Shavay]]&lt;br /&gt;
* [[Spookei]]&lt;br /&gt;
* [[Telodia]]&lt;br /&gt;
* [[Vaerek]]&lt;br /&gt;
* [[Grenhart]]&lt;br /&gt;
* [[Ayrell]]&lt;br /&gt;
* [[Serlenth]]&lt;br /&gt;
* [[Atanamir]]}}&lt;br /&gt;
&lt;br /&gt;
====Platinum Players====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* Pending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====TF Players====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* Pending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Game Staff====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* Pending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.com/channels/619301383451181075/619364127407734785 SimuCon channel on DragonRealm&#039;s official Discord server]&lt;br /&gt;
*[https://discord.gg/tZGPPyU Unofficial SimuCon Server]&lt;br /&gt;
*[https://gswiki.play.net/SimuCon_2023 GemstoneIV Wiki&#039;s SimuCon Page]&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=SimuCon&amp;diff=588136</id>
		<title>SimuCon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=SimuCon&amp;diff=588136"/>
		<updated>2022-04-29T19:31:33Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[rare source::true| ]]&lt;br /&gt;
SimuCon is the annual Simutronics convention held in St. Louis, Missouri.&lt;br /&gt;
&lt;br /&gt;
The first SimuCon was in 1990, several years prior to DragonRealms&#039; creation, and it was actually called GemCon (for Simutronics biggest game of the time [[GemStone]]).&lt;br /&gt;
&lt;br /&gt;
The next SimuCon was in 1997 and was called SimuCon II.  After that all SimuCons were named by the year they were held from SimuCon &#039;98 through SimuCon 2007, though no SimuCon was held in 2006.&lt;br /&gt;
&lt;br /&gt;
In 1999 a large number of players, led by GameMaster Treveri, started a player-run DragonRealms convention in Las Vegas called [[VegasCon]].  The first VegasCon was coincidentally scheduled the same weekend as a similar GemStone meeting in Las Vegas.  After 1999 all VegasCons have been planned with both DragonRealms and GemStone at the same location.&lt;br /&gt;
&lt;br /&gt;
==GemCon==&lt;br /&gt;
*Location: King Henry VIII (hotel closed)&lt;br /&gt;
*Approximate Number in Attendance: 10&lt;br /&gt;
*Memorable Events:  &lt;br /&gt;
*Memory Sites:&lt;br /&gt;
&lt;br /&gt;
==SimuCon II==&lt;br /&gt;
*Location: [http://www.marriott.com/hotels/travel/stlap-st-louis-airport-marriott/ St. Louis Airport Marriott]&lt;br /&gt;
*Approximate Number in Attendance: 48 (DragonRealms only)&lt;br /&gt;
*Memorable Events: [http://www.royaldumpe.com/ The Royal Dumpe] outing&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/simucon%5D%5B/ SimuCon II Official Memory Site]&lt;br /&gt;
&lt;br /&gt;
==SimuCon &#039;98==&lt;br /&gt;
*Location: [http://www.adamsmark.com/stlouis/index.asp Adam&#039;s Mark St. Louis]&lt;br /&gt;
*Approximate Number in Attendance: 152 (DragonRealms only)&lt;br /&gt;
*Memorable Events: Downtown late night scavenger hunt&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/1998/ SimuCon &#039;98 Official Memory Site]&lt;br /&gt;
&lt;br /&gt;
==SimuCon &#039;99==&lt;br /&gt;
*Location: King Henry VIII (hotel closed)&lt;br /&gt;
*Approximate Number in Attendance: 437 (162 DragonRealms)&lt;br /&gt;
*Memorable Events: Duffy&#039;s Pub, Quavvy&#039;s Bar, Kygar Festival, Hero&#039;s Journey preview&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/1999/ SimuCon &#039;99 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2000==&lt;br /&gt;
*Location: King Henry VIII (hotel closed)&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2000/ SimuCon 2000 Link Collection] (No official site made in 2000)&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2001==&lt;br /&gt;
*Location: [http://www1.hilton.com/en_US/hi/hotel/STLHIHF-Hilton-St-Louis-Airport-Missouri/index.do St. Louis Airport Hilton]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events: GM Dunking Booth, Quavvy&#039;s Bar&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2001/ SimuCon 2001 Link Collection] (No official site made in 2001)&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2002==&lt;br /&gt;
*Location: [http://www1.hilton.com/en_US/hi/hotel/STLHIHF-Hilton-St-Louis-Airport-Missouri/index.do St. Louis Airport Hilton]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2002/ SimuCon 2002 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2003==&lt;br /&gt;
*Location: [http://www.sheratonwestport.com/ Sheraton Westport Lakeside-Chalet]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2003/ SimuCon 2003 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2004==&lt;br /&gt;
*Location: [http://www.sheratonwestport.com/ Sheraton Westport Lakeside-Chalet]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2004/ SimuCon 2004 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2005==&lt;br /&gt;
*Location: [http://www.sheratonwestport.com/ Sheraton Westport Lakeside-Chalet]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2005/ SimuCon 2005 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2007==&lt;br /&gt;
*Location:&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2014==&lt;br /&gt;
*Location: Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates: August 6th-10th, 2014&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2014 Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*Special Scripted Ring: {{sloot|i|twisted golden ring studded with multicolored stones}}&lt;br /&gt;
**132 possible aura combinations&lt;br /&gt;
**12 possible colors&lt;br /&gt;
**11 possible styles&lt;br /&gt;
*Unique Title: [[Title:Merrymaker|Merrymaker]]&lt;br /&gt;
*500 [[SimuCoins]]&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2015==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 6th-9th, 2015.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2015 Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Auction information===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Details&lt;br /&gt;
|-&lt;br /&gt;
|Gore Voucher||Allows for the gorification of one weapon.&lt;br /&gt;
|-&lt;br /&gt;
|Full Feature Alteration Voucher||Read [[Feature Alteration]] for more info.&lt;br /&gt;
|-&lt;br /&gt;
|Forgebinding Voucher||Good for 1 [[Forgebinding]].&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Hunter&#039;s Sack||Contains four treasure maps with valid destinations.&lt;br /&gt;
|-&lt;br /&gt;
|Rebecho Voucher||Good for three sessions of work (must be completed at the same time.)  Read [[Rebecho]] for info.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|beanbag homunculus}}||Incredibly verby, worn, TAP-changing toy.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Chakrel, Soulstone, or (50 mana) Cambrinth Voucher||Any rares must be provided.&lt;br /&gt;
|-&lt;br /&gt;
|Shockwave Voucher||Allows for the wind slash/stomp/shockwave effect to be added to one weapon.  Enemy blow back w/damage. Effect is similar to {{ilink|w|spiked steel mace with a raccoon carved into its ebony handle}} and {{ilink|w|Ice-blue two-headed hammer marked with silver-inlaid lightning bolts}}.&lt;br /&gt;
|-&lt;br /&gt;
|Food Creating Voucher||Allows for the food-creation effect to be added to one weapon.  These items will randomly make food on successful hits ([[Post:Food_making_weapons_-_11/25/2013_-_17:41|Related Post]]).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*Special Scripted Morph Pet: {{sloot|i|shapeless grey blob comprised of shifting shadows}}&lt;br /&gt;
**Linkable and unlinkable, making them truly yours.&lt;br /&gt;
**175,616 unique taps ([[https://docs.google.com/spreadsheets/d/1RJ79wGL94kXOoywoRsL14ldb57QibXg1ojaHwvPbmgI/edit#gid=0 Full list of options.]]).&lt;br /&gt;
**8 possible worn locations&lt;br /&gt;
**56 possible articles + adjectives&lt;br /&gt;
**56 possible colors&lt;br /&gt;
**56 possible nouns&lt;br /&gt;
**7 total verbs&lt;br /&gt;
**2 possible upgrade types:&lt;br /&gt;
**:- Upgrade to T5 includes 250,047 unique taps with upgrades --  63 adjectives/colors/nouns.  11 total verbs&lt;br /&gt;
**:- Upgrade type 2 includes custom TAP modifier + LOOK&lt;br /&gt;
*Unique Title: [[Title:Party_Benefactor|Party Benefactor]]&lt;br /&gt;
*500 [[SimuCoins]]&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
*1 Hour Pass to [[Fate&#039;s_Fortune&#039;s_Games|Fate&#039;s Fortune Games]] Area&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2016==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 17th-21nd, 2016.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2016--2#/ Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*High Capacity Backpack: {{sloot|i|embroidered backpack depicting a large town by the side of a river}}&lt;br /&gt;
*Lighter: {{sloot|i|anlorma-avtoma beetle coated in iridescent glass}}&lt;br /&gt;
*Iltesh Instructions: {{sloot|i|serrated iltesh instructions}}&lt;br /&gt;
*500 [[SimuCoins]]&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
*10x {{ilink|i|golden rat token}}s for the [[Drathrok%27s_Duskruin#Duskruin_Labyrinth|Duskruin Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2017==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 2nd-6th, 2017.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2017#/ Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*High Capacity shoulder worn: {{sloot|i|giant party sack bedazzled with countless glitterstars and shadowstars}}&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
*Unique Title: [[Title:Altruist|Altruist]] ({{sloot|i|brightly colored parchment}})&lt;br /&gt;
*Special Scripted Button: {{sloot|i|golden button set with a shadowstar}} or {{sloot|i|golden button set with a glitterstar}}&lt;br /&gt;
*Snake charm: {{sloot|i|shadowstar-eyed serpent charm}} or {{sloot|i|glitterstar-eyed serpent charm}}&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2018==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 8th-12th, 2018.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.starwoodmeeting.com/Book/Simucon2018 Hotel Booking]&lt;br /&gt;
**[http://forums.play.net/forums/SimuCon/SimuCon%20&#039;18/General%20Discussions/view Official Forums Link]&lt;br /&gt;
**[https://discord.gg/f8Qkz4Y Unofficial SimuCon Discord Server]&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2018-community-adventure/ Indiegogo Funding]&lt;br /&gt;
**[https://gswiki.play.net/SimuCon_2018 GemstoneIV&#039;s Wiki SimuCon Page] Additional Schedule Details&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Non-Attendee Goodie Bag===&lt;br /&gt;
* 500 SimuCoins&lt;br /&gt;
* 2x RPA4&lt;br /&gt;
* Custom Title ([[Title:Zill Breaker|Zill Breaker]])&lt;br /&gt;
* {{sloot|i|extraordinary zillinen pouch with perfect proportions}}&lt;br /&gt;
* {{sloot|i|serrated khopesh instructions}}&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Attendee Goodie Bag===&lt;br /&gt;
* Custom Login &amp;amp; Logout Messages&lt;br /&gt;
* St. Louis Themed Goodies (Designed based on places gone to at &#039;Con)&lt;br /&gt;
* 500 SimuCoins&lt;br /&gt;
* 2x RPA4&lt;br /&gt;
* Custom Title (SimuCon themed)&lt;br /&gt;
* Scripted item designed with SimuCon only special materials&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2019==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; July 10th-14th, 2019.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.marriott.com/event-reservations/reservation-link.mi?id=1550509047585&amp;amp;key=GRP Hotel Booking]&lt;br /&gt;
**[https://discord.gg/f8Qkz4Y Unofficial SimuCon Discord Server]&lt;br /&gt;
**[https://gswiki.play.net/SimuCon_2019 GemstoneIV&#039;s Wiki SimuCon Page] Additional Details&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2019/ 2019 Indiegogo Campaign]&lt;br /&gt;
&lt;br /&gt;
===Attendee List===&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2019 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
====Prime Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Atanamir&lt;br /&gt;
* Bellicia&lt;br /&gt;
* Lemb&lt;br /&gt;
* Nikpack&lt;br /&gt;
* Randdon&lt;br /&gt;
* Tenike&lt;br /&gt;
* Thamoir&lt;br /&gt;
* Totenus&lt;br /&gt;
* Zharen&lt;br /&gt;
* Grenhart&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Platinum Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TF Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:1;-moz-column-count:1;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Game Staff====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Armifer&lt;br /&gt;
* Evike&lt;br /&gt;
* Iocanthe&lt;br /&gt;
* Javac&lt;br /&gt;
* Lyneya&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Non-Attendee Goodie Bag===&lt;br /&gt;
* {{sloot|i|dark dragonwood beer barrel with onyx-hide straps }}&lt;br /&gt;
* {{sloot|i|plush zombie doll wearing a glittery wooden tree pin}}&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2020==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; &amp;lt;s&amp;gt;August 6th-9th, 2020.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.marriott.com/events/start.mi?id=1582842565276&amp;amp;key=GRP Hotel Booking]&lt;br /&gt;
**[https://discord.gg/tZGPPyU Unofficial SimuCon Discord Server]&lt;br /&gt;
**[https://gswiki.play.net/SimuCon_2020 GemstoneIV&#039;s Wiki SimuCon Page] Additional Details.&lt;br /&gt;
**[http://forums.play.net/forums/DragonRealms/Discussions%20with%20DragonRealms%20Staff%20and%20Players/Game%20Master%20and%20Official%20Announcements/view/1722 Official forums announcement]&lt;br /&gt;
&lt;br /&gt;
===Cancellation===&lt;br /&gt;
On March 26th, 2020, it was announced that SimuCon 2020 was canceled.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hi friends,&lt;br /&gt;
&lt;br /&gt;
We&#039;ve gone ahead and made the very difficult decision to cancel SimuCon this year.  I know it&#039;s a long way off still, but we feel it&#039;s  the best thing to do for our playerbase and everyone&#039;s families and friends.  We&#039;re giving you as much advanced notice as possible so you can do what you need to do with any resources you may have devoted to SimuCon, like airfare or hotel reservations or vacation time. &lt;br /&gt;
 &lt;br /&gt;
We&#039;re still going to offer non-attendee goodie bags (the in-game swag) and put the funds raised from that into the budget for SimuCon 2021.  In addition, we&#039;re looking at how we can livestream some events, like round table discussion and the State of Elanthia.  We&#039;ll keep you posted about how we decide to handle that when it gets a little closer, but the plan is to do at least the SoE when it would have been scheduled in St. Louis.&lt;br /&gt;
&lt;br /&gt;
~ A Very Disappointed Lyneya, Kveta, and Xeraphina&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attendee List===&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2020 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
====Prime Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* [[Dantia]]&lt;br /&gt;
* [[Dartellum]]&lt;br /&gt;
* [[Ceindrech]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Platinum Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TF Players====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Game Staff====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Evike&lt;br /&gt;
* Lyneya&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2022==&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; &lt;br /&gt;
*:Sheraton Westport Chalet&lt;br /&gt;
*:191 Westport Plaza,&lt;br /&gt;
*:St. Louis, MO 63146&lt;br /&gt;
*:&#039;&#039;(314) 878-1500&#039;&#039; - Main&lt;br /&gt;
*:&#039;&#039;(314) 212-2100&#039;&#039; - Sales&lt;br /&gt;
*:&#039;&#039;(314) 212-2133&#039;&#039; - Office&lt;br /&gt;
*&#039;&#039;&#039;Official Simucon Dates:&#039;&#039;&#039; August 4nd-7th, 2022.&lt;br /&gt;
*&#039;&#039;&#039;Dates:&#039;&#039;&#039; August 2nd-9th, 2022.&lt;br /&gt;
*&#039;&#039;&#039;Group Block Name:&#039;&#039;&#039;  Simucon August 2022&lt;br /&gt;
*&#039;&#039;&#039;Group Rate:&#039;&#039;&#039;  $110 USD per night, plus tax.&lt;br /&gt;
*&#039;&#039;&#039;Room Options:&#039;&#039;&#039; 1 king bed or 2 double beds.&lt;br /&gt;
*&#039;&#039;&#039;Other Links:&#039;&#039;&#039;&lt;br /&gt;
** [[https://www.marriott.com/events/start.mi?id=1636045437853&amp;amp;key=GRP Hotel Booking]]&lt;br /&gt;
** Pending Forum Link.&lt;br /&gt;
** Pending Indiegogo Campaign Link.  (Planned to open approximately 60 days prior to convention start date.)&lt;br /&gt;
&lt;br /&gt;
===How To Book===&lt;br /&gt;
;Options for booking&lt;br /&gt;
# Use the Hotel Booking link above.&lt;br /&gt;
# Call the Sheraton via one of the phone numbers listed above and request to book with the Group Block Name listed above.&lt;br /&gt;
# Call Marriot directly at &#039;&#039;1 (800) 627-7468&#039;&#039; and request to book with the Group Block Name.&lt;br /&gt;
&lt;br /&gt;
;Group Rate Applicable Dates&lt;br /&gt;
:&#039;&#039;&#039;Start Date:&#039;&#039;&#039; Sunday, July 31, 2022&lt;br /&gt;
:&#039;&#039;&#039;End Date:&#039;&#039;&#039; Thursday, August 11, 2022&lt;br /&gt;
:&#039;&#039;&#039;Last Day to Book:&#039;&#039;&#039; July 13, 2022&lt;br /&gt;
&lt;br /&gt;
===Attendee List===&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2022 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
====Prime Players====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* [[Brisknite]]/[[Mevilan]]/[[Mortifer]]&lt;br /&gt;
* [[Pucktin]]&lt;br /&gt;
* [[Dantia]]&lt;br /&gt;
* [[Kaelie]]&lt;br /&gt;
* [[Lemb]]&lt;br /&gt;
* [[Madigan]]&lt;br /&gt;
* [[Mazrian]]&lt;br /&gt;
* [[Ravens Family]]&lt;br /&gt;
* [[Remyngton]]&lt;br /&gt;
* [[Telodia]]&lt;br /&gt;
* [[Grenhart]]&lt;br /&gt;
* [[Zalinyar]]&lt;br /&gt;
* [[Chyral]]&lt;br /&gt;
* [[Jadannax/Rufutie]]&lt;br /&gt;
* [[Atanamir]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Platinum Players====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* Imrimid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====TF Players====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* Pending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Game Staff====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* Lyneya&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=505146</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=505146"/>
		<updated>2019-07-25T16:54:26Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: added theurgy_prayer_mat_room syntax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings Introduction-to-Character-Settings].&lt;br /&gt;
&lt;br /&gt;
Also there is a newbie-friendly video guide - &#039;&#039;&#039;How to setup Lich: https://www.youtube.com/watch?v=Ty-seLTJSi4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Sheltim or Etreu) or [https://github.com/rpherbig/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
Character settings are read from a YAML file.&lt;br /&gt;
&lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/rpherbig/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/rpherbig/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
Its helpful to use a YAML parser for diagnosing issues.&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Autostart =&lt;br /&gt;
There are two autostart scripts. &amp;lt;code&amp;gt;;autostart&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;;e autostart&amp;lt;/code&amp;gt;. The first is lich autostart and the second is dependency autostart. Use dependency autostart for any script on this page. This means you should use &amp;lt;code&amp;gt;;e autostart(&#039;scriptname&#039;)&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;;autostart add scriptname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any of the scripts on this page are in &amp;lt;code&amp;gt;;autostart list&amp;lt;/code&amp;gt;, you should remove them. Try the command &amp;lt;code&amp;gt;;autostart help&amp;lt;/code&amp;gt; if you need help.&lt;br /&gt;
&lt;br /&gt;
Usage examples of dependency autostart are shown below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e autostart(&#039;script-name&#039;) will start the script called &#039;script-name&#039; for all of your characters&lt;br /&gt;
;e autostart(&#039;script-name&#039;, false) will start the script for only this character&lt;br /&gt;
;e echo(list_autostarts) will show you the files being autostarted on a given character&lt;br /&gt;
;e stop_autostart(&#039;script-name&#039;) will remove an autostarted file from the list&lt;br /&gt;
;e autostart([&#039;sanowret-crystal&#039;, &#039;textsubs&#039;, &#039;roomnumbers&#039;]) to add many scripts at once&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}^{{Lich setting|name=buy|desc=Pay for the pouch out of your own money and keep it.}}^{{Lich setting|name=dump|desc=Dump item after sale.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== almanac ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses an almanac every 10 minutes. Pauses all other scripts, stows your left hand, studies it, then unpauses everything.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, bundles, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- bundle&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt; setting appraises a worn bundle quick.&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised. This has been updated to also appraise your worn gem pouch if &amp;lt;code&amp;gt;gem_pouch_adjective&amp;lt;/code&amp;gt; is defined, making the total pouches appraised twelve.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
astrology_training:&lt;br /&gt;
- ways&lt;br /&gt;
- observe&lt;br /&gt;
- rtr&lt;br /&gt;
- weather&lt;br /&gt;
- events&lt;br /&gt;
- moons&lt;br /&gt;
astral_plane_training:&lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=astrology_training|desc=A list of training options. The possible options are ways, observe, rtr, weather, events, and moons. Things will be trained in the order they are listed}}^{{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== athletics ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Athletics training script&lt;br /&gt;
|args={{Lich setting|name=wyvern|desc=Climb wyverns instead of undergondola.}}^{{Lich setting|name=undergondola|desc=Climb undergondola.}}^{{Lich setting|name=xalas|desc=Climb in xalas}}&lt;br /&gt;
|settings={{Lich setting|name=have_climbing_rope|desc=Set this to true to use a magic climbing rope for training. This currently requires zills.}}^{{Lich setting|name=held_athletics_items|desc=A list of 1-2 items held while doing athletics to increase the difficulty. Each item adds difficulty. Uses get/stow, and the items don&#039;t need to be weapons.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== attunement ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains attunement via power walking or in perceiving in a single room. Power walking rooms are based on your hometown setting unless the &amp;lt;code&amp;gt;attunement_rooms&amp;lt;/code&amp;gt; setting is filled out. Moon mages will not powerwalk, but use perceive mana instead. This script will cast spells listed in the &amp;lt;code&amp;gt;waggle_set&amp;lt;/code&amp;gt; called &#039;attunement&#039; when it starts.&lt;br /&gt;
|settings={{Lich setting|name=attunement_rooms|desc=A list of room id&#039;s to use for power walking. This is useful for power walking near your safe room, in non-justice areas (necromancers), or if your &amp;lt;code&amp;gt;hometown&amp;lt;/code&amp;gt; does not have power walking room data.}}^{{Lich setting|name=crossing_training_stationary_skills_only|desc=Set to true to only train attunement in your current room. This setting does nothing for moon mages.}}^{{Lich setting|name=hometown|desc=Town to train attunement in; most towns have a pre-defined list of rooms to power walk in. Using &amp;lt;code&amp;gt;attunement_rooms&amp;lt;/code&amp;gt; overrides this.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bankbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Have a character act as a banker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;citizenship&#039;&#039;: Set citizenship to &#039;Zoluren&#039; to skip a money check. Set to &#039;Ilithi&#039; to use the north, west, south gates of Shard&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts waggle sets defined in your yaml. Casts the default: waggle set if no args are given.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== chop-wood ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Chops trees in a room while watching for danger&lt;br /&gt;
|usage= Watches and chops out your current room, stowing or deeding anything in your tree list. Will run to a healer if injured.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=lumber_buddy_tree_list|desc=List of woods that you wish to chop.}}^{{Lich setting|name=lumber_implement|desc=axe, greataxe, or hatchet type weapons}}^{{Lich setting|name=lumber_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found wood}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cleric-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatically does cleric quests you are eligible for. Currently does tamsine, eluned, eluned2, kertigen, hodiera, meraud, and glythtide commune quests if you are the right level.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== coordinator ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Training manager script&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=aiming_trainables|desc=Lets you train weapons in the offhand while aiming crossbows, slings, and bows. The weapon must be usable in the offhand for attacking/throwing. Large weapons require prime, etc. Swappable weapons are not supported for this option either. Also, it works in conjunction with the setting using_light_crossbow.}}^{{Lich setting|name=using_light_crossbow|desc=Lets you designate that your Crossbow is light, this enables swinging attack options with aiming_trainables.}}^{{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_trainer_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:skip_repair|desc=true if you want to skip repairing this item.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=ambush_location|desc=Set the ambush target for better backstab training for thieves.}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Locks|desc=Train locksmithing by picking pet boxes in combat.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Teach|desc=Teach hunting_buddies if there are any in the room on this timer.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_trainables|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=hide_type|desc=Value of &amp;quot;stalk&amp;quot; changes hide type to &amp;quot;slip stalk&amp;quot;. This will perform the command &amp;quot;stalk&amp;quot; instead of &amp;quot;hide&amp;quot; which activates &amp;quot;slip stalk&amp;quot;. &amp;quot;Slip stalk&amp;quot; is only available for a number of professions and must be learned. Default value: hide. Uses hide as normal.}}^{{Lich setting|name=force_unhide|desc=Value of true will always unhide after hiding via Stealth timer under training_abilities:.}}^{{Lich setting|name=dont_stalk|desc=Value of true prevents stalk usage after hiding when hiding via Stealth timer under training_abilities:. Default value is false.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== craft ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts one item.&lt;br /&gt;
|args={{Lich setting|name=outfitting|desc=Knit.}}^{{Lich setting|name=forging|desc=Forge a Blacksmithing item.}}^{{Lich setting|name=engineering|desc=Shape one item.}}&lt;br /&gt;
|settings={{Lich setting|name=yarn_quantity|desc=How much yarn to keep on hand for knitting, defaults to 100.}}^{{Lich setting|name=craft_max_mindstate|desc=What mindstate to make running the script a noop. Defaults to 31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=attunement, pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches and loots the Duskruin Ratacombs/Labyrinth. Written for Duskruin 422&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== fill-dirt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Fills a dirt stacker with dirt.&lt;br /&gt;
|usage=Run the script in any room where dirt is forageable.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dirt_stacker|desc=Name of dirt stacker to fill. Must be worn.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== glyph-of-mana ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script that will keep glyph of mana up always.&lt;br /&gt;
|usage=Meant to be used as a during: in combat but can be used anywhere.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example usage:&lt;br /&gt;
hunting_info:&lt;br /&gt;
- :zone: cinder_beasts&lt;br /&gt;
  args:&lt;br /&gt;
  - d1&lt;br /&gt;
  stop_on:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  :duration: 55&lt;br /&gt;
  before:&lt;br /&gt;
  - go2 12345&lt;br /&gt;
  - mech-lore&lt;br /&gt;
  - athletics&lt;br /&gt;
  during:&lt;br /&gt;
  - glyph-of-mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=Start the script while you and the other player are standing at a bank teller.&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heal-remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses crafted remedies for healing&lt;br /&gt;
|usage=This script will cycle through the remedies, from base-remedies.yaml, from the most potent to least potent. The script will pause a little bit, letting the remedies work to make scars, then apply scar remedies. Will need one hand free to use.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== horse-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Teaches all skills to a horse.&lt;br /&gt;
|usage=This script will go through the list of skills and try to teach a horse. The order teaches is leadrope, saddle, animal, joust, kneel, prance, beg, spin, jump, combat, magic, war. You must be a Ranger to run this.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_info:boxes|desc=Sets the hunt as a box priority hunt, will stop or skip if you have box_loot_limit number of boxes if set to true}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffs|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with same heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== join-thieves ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Joins the thieves guild in Crossing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== journal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to use an epistemic journal. Best used as an after:&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;journal_noun&#039;&#039;: Set the noun of your journal, defaults to journal&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== levelup ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks to your guild leader and levels up as many times as you can.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;levelup&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mm ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A general purpose moon mage utility script&lt;br /&gt;
|usage= Run the script without any arguments to see usage&lt;br /&gt;
|args= {{Lich setting|name=locate &amp;lt;name&amp;gt;|desc=Locates the given name and reports the room number if the locate was successful}}^{{Lich setting|name=rift &amp;lt;name&amp;gt;|desc=Locates and rifts the given name to your current room. Checks if the moons are up. Uses the same settings as &amp;lt;code&amp;gt;;mm locate&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|settings= {{Lich setting|name=waggle_sets[&#039;locate&#039;]|desc=Optional. A waggle set called &#039;locate&#039; with only the locate spell in it. Uses the data in DISCERN locate otherwise.}}^{{Lich setting|name=waggle_sets[&#039;rs&#039;]|desc=Optional. A waggle set called &#039;rs&#039; with only the locate Riftal Summons spell in it. Uses the data in DISCERN RS otherwise.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== newbie-gear==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts a set of gear for a new character.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=storage|desc=The container in which to store finished items}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== paladin-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes the paladin Glyph quests for you.&lt;br /&gt;
|args={{Lich setting|name=warding|desc=Complete the Glyph of Warding Quest.}}{{Lich setting|name=bonding|desc=Complete the Glyph of Bonding Quest.}}{{Lich setting|name=light|desc=Complete the Glyph of Light Quest.}}{{Lich setting|name=mana|desc=Complete the Glyph of Mana Quest.}}{{Lich setting|name=ease|desc=Complete the Glyph of Ease Quest.}}{{Lich setting|name=renewal|desc=Complete the Glyph of Renewal Quest.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Script to train performance.  Defaults to worn instrument but accepts an instrument setting&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=instrument|desc=Optional. The instrument you would like to use.  Defaults to worn instrument if none selected}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args={{Lich setting|name=pets|desc=Disarm boxes and place them in the pet box container}}^{{Lich setting|name=count|desc=How many pet boxes to make }}^{{Lich setting|name=refill|desc=Refill your lockpick ring}}&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}^{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=picking_pet_box_source|desc=The bag that disarmed pet boxes are stored in.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== release_cyclic ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Releases all cyclic spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ranger-companion ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Summons a companion and feeds it milk or corn if it&#039;s a baby, handles raising a baby pet to young age. Meant to be used as a during: in combat but works anywhere as long as you are stationary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== researcher ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=Does research on a single subject.&lt;br /&gt;
|usage=Specify the subject as an argument, e.g. ;researcher augmentation&lt;br /&gt;
|args=missing&lt;br /&gt;
|settings=missing&lt;br /&gt;
|uservars=missing&lt;br /&gt;
|children=missing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== register ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script for searching your deed register.&lt;br /&gt;
|usage=The script will search your deed register for the specified crafting material.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;;register damite&amp;lt;/code&amp;gt;&lt;br /&gt;
    --- Lich: register active.&lt;br /&gt;
;Output of reading register not shown here to save space.&lt;br /&gt;
       Results:&lt;br /&gt;
        45 -- a deed for a damite ingot (48V 91Q - pure Damite --Binu)&lt;br /&gt;
        46 -- a deed for a damite ingot (10V 86Q - pure Damite --Binu)&lt;br /&gt;
    [register]&amp;gt;stow right&lt;br /&gt;
    You put your register in your hunting pack.&lt;br /&gt;
    --- Lich: register has exited.&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=query|desc=The material you want to search for.  Can also be information you entered in the deed note.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=The name of the container where you store your deed register.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== remedy ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script for crafting remedies using alchemy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== restock ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script for restocking your supply of stackable and nonstackable items.&lt;br /&gt;
|usage= Will parse your YAML for a restock set and make the appropriate purchases to maintain your desired quantity. This is called at the start of hunting-buddy as the preferred mechanism to maintain ammunition counts.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=restock|desc=list of item names or hashes. A name will be searched in base-consumables based on your hometown setting. It will go and purchase the appropriate version of that item found in that hometown. For example, lising &amp;quot;arrow&amp;quot; will purchase boar-tusk arrows in Crossing, but if your in Shard will purchase long arrows. Any of the values pulled from base-consumables can be overridden by providing by appropriate key-value-pair under the item name within your YAML. Not all cities have every type of item (for example only the Crossing sells rocks or sling/ammo). As such, you can explicitly define your own items within the YAML by setting the item name, with the following key-value-pairs: name, room, price, size (how many obtained in a single purchase transaction), stackable (t/f), and quantity (how many you want to maintain on hand at a given time). Here are some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will purchase arrows from your hometown using all defaults; including quantity (which is 30)&lt;br /&gt;
restock:&lt;br /&gt;
  arrow&lt;br /&gt;
&lt;br /&gt;
# This is the same as above, but with a custom quantity&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 45&lt;br /&gt;
&lt;br /&gt;
# this is a completely custom item not contained in base-consumables. It will not change based on hometown. &lt;br /&gt;
restock:&lt;br /&gt;
  super_cool_thing:&lt;br /&gt;
     name: cool thing&lt;br /&gt;
     room: 1337&lt;br /&gt;
     price: 10&lt;br /&gt;
     size: 3&lt;br /&gt;
     stackable: true&lt;br /&gt;
     quantity: 4&lt;br /&gt;
&lt;br /&gt;
# Here are a list of generic items in base-consumables:&lt;br /&gt;
arrow&lt;br /&gt;
bolt&lt;br /&gt;
tk_ammo&lt;br /&gt;
rock&lt;br /&gt;
&lt;br /&gt;
# Restock now supports custom Hometowns. This will be super useful if you use Shard as a hometown and need rocks from Hib. You can have as many as you want, but be reminded that we must support the hometown in base-towns.yaml. The hometowns will be visited in order from first to last, listed top to bottom.&lt;br /&gt;
&lt;br /&gt;
hometown: Shard&lt;br /&gt;
&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 50&lt;br /&gt;
  bolt:&lt;br /&gt;
    quantity: 50    &lt;br /&gt;
  rock:&lt;br /&gt;
    hometown: Hibarnhvidar&lt;br /&gt;
    name: smooth rocks&lt;br /&gt;
    room: 12172&lt;br /&gt;
    price: 45&lt;br /&gt;
    size: 30&lt;br /&gt;
    stackable: true&lt;br /&gt;
    quantity: 50&lt;br /&gt;
&lt;br /&gt;
# restock can probably handle items with &amp;quot;charges&amp;quot; (i.e ritual foci) if they disappear/consumed once all charges are gone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;}} &lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rezz ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script to rezz corpses&lt;br /&gt;
|usage=The script will either raise the person you specify, or if you don&#039;t specify someone it will raise all of the corpses in the room.  You should add a rezz: waggle set so that it doesn&#039;t use default values for rejuv and rezz.&lt;br /&gt;
|args={{Lich setting|name=player|desc=The person you want to raise.  Optional argument}}&lt;br /&gt;
|settings={{Lich setting|name=osrel_no_harness|desc=true to infuse directly, false to harness first.}}&lt;br /&gt;
&lt;br /&gt;
Waggle set to add.  Customize the mana and cambrinth values to your skill level:&lt;br /&gt;
&lt;br /&gt;
 waggle_sets:&lt;br /&gt;
   rezz:&lt;br /&gt;
     Resurrection:&lt;br /&gt;
       abbrev: rezz&lt;br /&gt;
       mana: 17&lt;br /&gt;
     Rejuvenation:&lt;br /&gt;
       abbrev: rejuv&lt;br /&gt;
       mana: 10&lt;br /&gt;
       cambrinth:&lt;br /&gt;
       - 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look. Example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific set of rooms and wait for 45 seconds for a player empath to heal you. You can list several PC empaths. The script will go to the nearest one from your current location. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=saferoom_health_threshold|desc=Skips saferoom healing unless the &#039;force&#039; argument is used. This is a number that represents your wound severity. The calculation of your wound score is Sum(wound level^2 * number of wounds at that level).}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_empaths|desc=A list of PC empaths with their name and room ID}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}}^{{Lich setting|name=force_healer_town|desc=Override your hometown: setting to use an auto empath in a different town.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Runs in the background, gazing or exhaling your sanowret crystal. Checks for concentration and current mindstate.&lt;br /&gt;
|usage= &lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings={{Lich setting|name=sanowret_adjective|desc=The adjective of your sanowret crystal.  Default setting is sanowret.  Only needed if your crystal has a different adjective.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=sell_loot_skip_exchange|desc=If true, skip currency exchange.}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-pouches ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Sell gem pouches for trading experience&lt;br /&gt;
|usage=This script is called by crossing-training when you have &#039;Trading&#039; listed as a training skill and &#039;sell_pouches_for_trading&#039; set to true. You can also call it to sell a pouch.&lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=Your hometown. This is used to determine which gemshop you will sell your pouches to}}^{{Lich setting|name=sale_pouches_container|desc=Container where your pouches for sale are stored}}^{{Lich setting|name=waggle_set named &#039;sell-pouches&#039;|desc=Casts these spells before selling a pouch. This is where you would include spell data for casting Finesse}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;cc&amp;lt;/code&amp;gt; - runs ;circlecheck to show your leveling status. it can take args, like cc 200&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lfr&amp;lt;/code&amp;gt; - echos the full data of the room a remote room number, pass the number to it&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; - shows all items in the current room you are in that are stealable that are not in base-stealing&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;ez&amp;lt;/code&amp;gt; - list all escort hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins  &lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You will currently not receive any notification on setup.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to a Slack team.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smash-pumpkins ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Travel to the pumpkin vat, buy one, go one room away to smash and repeat until too injured. Then return to the safe room.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stabbity ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Stabbity is designed for thieves, and relies on backstab and thrown weapons to kill things quickly. It&#039;s useful in invasions and events.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without a mode specified  (e.g. &amp;lt;code&amp;gt;;stabbity&amp;lt;/code&amp;gt;), stabbity will wield your weapon and hide, killing any mob in the room. If no mobs are present, it will wait in hiding for one to arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;stabbity:&lt;br /&gt;
  weapons:&lt;br /&gt;
    preferred: glaes pasabas&lt;br /&gt;
    alternate: judge&#039;s gavel&lt;br /&gt;
    thrown: throwing club&lt;br /&gt;
  use_alternate_on:&lt;br /&gt;
    - archer&lt;br /&gt;
    - soldier&lt;br /&gt;
    - dryad&lt;br /&gt;
    - oshu&lt;br /&gt;
    - frostweaver&lt;br /&gt;
    - guardian&lt;br /&gt;
  use_thrown_on:&lt;br /&gt;
    - hawk&lt;br /&gt;
    - gryphon&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=mode|desc=Optional, can be one of:^&lt;br /&gt;
* &#039;&#039;equip&#039;&#039;: Wields your preferred weapon.^&lt;br /&gt;
* &#039;&#039;cleanup&#039;&#039;: Sheathes your preferred weapon.^&lt;br /&gt;
* &#039;&#039;single&#039;&#039;: Kills all mobs in the current room and exits. Does not wait for mob to arrive.^&lt;br /&gt;
* &#039;&#039;arena&#039;&#039;: Used to run the Dusk Ruin arena.}}^&lt;br /&gt;
{{Lich setting|name=noloot|desc=Do not loot mobs when killed.}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:preferred_weapon|desc=The name of the weapon you wish to backstab with.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:alternate_weapon|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:thrown_weapon|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_alternate_on|desc=List of mobs on which to use your alternate weapon.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_thrown_on|desc=List of mobs on which to use your thrown weapon.}}&lt;br /&gt;
|uservars={{Lich setting|name=stabbity_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stack-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Scroll stacker manager script that stores and retrieves scrolls using stackers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}^{{Lich setting|name=theurgy_prayer_mat_room|desc=Room in which to use your prayer mat. Requires an object defined with an `id: roomid` format, ex.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
theurgy_prayer_mat_room:&lt;br /&gt;
 id: 1234&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== titlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks for new titles since the last time you ran the script.&lt;br /&gt;
|usage=Run the script and provide a set of titles to check (e.g. ;titlecheck moonmage). On the first run for that title set, all titles will be reported as new. Running the script afterwards will report only new titles.&lt;br /&gt;
|args=title_set&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=titles&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== trade ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Do caravan trading in Zoluren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=training_manager_town_duration|desc=Number of minutes to limit town training to before going hunting. This works when hunting priority is true or false}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== transfer-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Transfers all items from one container to another. It may need to be run multiple times if you have a lot of stuff.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}{{Lich setting|name=destination|desc=Destination container.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== truffenyi-commune-quest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to do all actions required during the truffenyi commune quest, praying to the gods presented in the visions and dropping any food items that appear in your hands. This should be run somewhere safe, without other scripts running because they can interfere. Start after drinking the vial created from your mini altar twice.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== walkingastro ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs as a background script whose aim is to keep your prediction pools filling and the Astrology Skill moving.&lt;br /&gt;
|usage=On a 215 second timer, while not in combat (or while a series of other scripts are running), it will grab your telescope and if day observe the Sun, if night observe the Heart constellation. If your survival prediction pool fills, the script will instead align and predict against a survival skill. The aim of the script is to keep Astrology moving while you are out and about with your character, without having to rely on the ;astrology script.&lt;br /&gt;
&lt;br /&gt;
Note, walkingastro will wait and not fire while the following scripts are running: &#039;steal&#039;, &#039;combat-trainer&#039;, &#039;pick&#039;, &#039;craft&#039;, &#039;shape&#039;, &#039;sew&#039;,&#039;bescort&#039;, &#039;remedy&#039;, &#039;forge&#039;, &#039;carve&#039;, &#039;performance&#039;, &#039;theurgy&#039;, &#039;hlctheurgy&#039;, &#039;astrology&#039;, &#039;astrology2&#039;, &#039;study-art&#039;, &#039;mech-lore&#039;, &#039;first-aid&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, this script assumes that you have a telescope and that Piercing Gaze is up. If is highly recommended that you add PG to your list of in/out of combat buff spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}^{{Lich setting|name=workorder_min_items|desc=Minimum number of items in the workorder required to accept.}}^{{Lich setting|name=workorder_max_items|desc=Maximum number of items in the workorder required to accept.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=SimuCon&amp;diff=502535</id>
		<title>SimuCon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=SimuCon&amp;diff=502535"/>
		<updated>2019-05-09T20:14:26Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: /* Prime Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[rare source::true| ]]&lt;br /&gt;
SimuCon is the annual Simutronics convention held in St. Louis, Missouri.&lt;br /&gt;
&lt;br /&gt;
The first SimuCon was in 1990, several years prior to DragonRealms&#039; creation, and it was actually called GemCon (for Simutronics biggest game of the time [[GemStone]]).&lt;br /&gt;
&lt;br /&gt;
The next SimuCon was in 1997 and was called SimuCon II.  After that all SimuCons were named by the year they were held from SimuCon &#039;98 through SimuCon 2007, though no SimuCon was held in 2006.&lt;br /&gt;
&lt;br /&gt;
In 1999 a large number of players, led by GameMaster Treveri, started a player-run DragonRealms convention in Las Vegas called [[VegasCon]].  The first VegasCon was coincidentally scheduled the same weekend as a similar GemStone meeting in Las Vegas.  After 1999 all VegasCons have been planned with both DragonRealms and GemStone at the same location.&lt;br /&gt;
&lt;br /&gt;
==GemCon==&lt;br /&gt;
*Location: King Henry VIII (hotel closed)&lt;br /&gt;
*Approximate Number in Attendance: 10&lt;br /&gt;
*Memorable Events:  &lt;br /&gt;
*Memory Sites:&lt;br /&gt;
&lt;br /&gt;
==SimuCon II==&lt;br /&gt;
*Location: [http://www.marriott.com/hotels/travel/stlap-st-louis-airport-marriott/ St. Louis Airport Marriott]&lt;br /&gt;
*Approximate Number in Attendance: 48 (DragonRealms only)&lt;br /&gt;
*Memorable Events: [http://www.royaldumpe.com/ The Royal Dumpe] outing&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/simucon%5D%5B/ SimuCon II Official Memory Site]&lt;br /&gt;
&lt;br /&gt;
==SimuCon &#039;98==&lt;br /&gt;
*Location: [http://www.adamsmark.com/stlouis/index.asp Adam&#039;s Mark St. Louis]&lt;br /&gt;
*Approximate Number in Attendance: 152 (DragonRealms only)&lt;br /&gt;
*Memorable Events: Downtown late night scavenger hunt&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/1998/ SimuCon &#039;98 Official Memory Site]&lt;br /&gt;
&lt;br /&gt;
==SimuCon &#039;99==&lt;br /&gt;
*Location: King Henry VIII (hotel closed)&lt;br /&gt;
*Approximate Number in Attendance: 437 (162 DragonRealms)&lt;br /&gt;
*Memorable Events: Duffy&#039;s Pub, Quavvy&#039;s Bar, Kygar Festival, Hero&#039;s Journey preview&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/1999/ SimuCon &#039;99 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2000==&lt;br /&gt;
*Location: King Henry VIII (hotel closed)&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2000/ SimuCon 2000 Link Collection] (No official site made in 2000)&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2001==&lt;br /&gt;
*Location: [http://www1.hilton.com/en_US/hi/hotel/STLHIHF-Hilton-St-Louis-Airport-Missouri/index.do St. Louis Airport Hilton]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events: GM Dunking Booth, Quavvy&#039;s Bar&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2001/ SimuCon 2001 Link Collection] (No official site made in 2001)&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2002==&lt;br /&gt;
*Location: [http://www1.hilton.com/en_US/hi/hotel/STLHIHF-Hilton-St-Louis-Airport-Missouri/index.do St. Louis Airport Hilton]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2002/ SimuCon 2002 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2003==&lt;br /&gt;
*Location: [http://www.sheratonwestport.com/ Sheraton Westport Lakeside-Chalet]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2003/ SimuCon 2003 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2004==&lt;br /&gt;
*Location: [http://www.sheratonwestport.com/ Sheraton Westport Lakeside-Chalet]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2004/ SimuCon 2004 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2005==&lt;br /&gt;
*Location: [http://www.sheratonwestport.com/ Sheraton Westport Lakeside-Chalet]&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
**[http://www.play.net/simucon/memory/2005/ SimuCon 2005 Official Memory Site] (Created by player of [[Kraelyst]])&lt;br /&gt;
&lt;br /&gt;
==SimuCon 2007==&lt;br /&gt;
*Location:&lt;br /&gt;
*Approximate Number in Attendance:&lt;br /&gt;
*Memorable Events:&lt;br /&gt;
*Memory Sites:&lt;br /&gt;
&lt;br /&gt;
==Simucon 2014==&lt;br /&gt;
*Location: Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates: August 6th-10th, 2014&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2014 Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*Special Scripted Ring: {{sloot|i|twisted golden ring studded with multicolored stones}}&lt;br /&gt;
**132 possible aura combinations&lt;br /&gt;
**12 possible colors&lt;br /&gt;
**11 possible styles&lt;br /&gt;
*Unique Title: [[Title:Merrymaker|Merrymaker]]&lt;br /&gt;
*500 [[SimuCoins]]&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
&lt;br /&gt;
==Simucon 2015==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 6th-9th, 2015.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2015 Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Auction information===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Details&lt;br /&gt;
|-&lt;br /&gt;
|Gore Voucher||Allows for the gorification of one weapon.&lt;br /&gt;
|-&lt;br /&gt;
|Full Feature Alteration Voucher||Read [[Feature Alteration]] for more info.&lt;br /&gt;
|-&lt;br /&gt;
|Forgebinding Voucher||Good for 1 [[Forgebinding]].&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Hunter&#039;s Sack||Contains four treasure maps with valid destinations.&lt;br /&gt;
|-&lt;br /&gt;
|Rebecho Voucher||Good for three sessions of work (must be completed at the same time.)  Read [[Rebecho]] for info.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|beanbag homunculus}}||Incredibly verby, worn, TAP-changing toy.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Chakrel, Soulstone, or (50 mana) Cambrinth Voucher||Any rares must be provided.&lt;br /&gt;
|-&lt;br /&gt;
|Shockwave Voucher||Allows for the wind slash/stomp/shockwave effect to be added to one weapon.  Enemy blow back w/damage. Effect is similar to {{ilink|w|spiked steel mace with a raccoon carved into its ebony handle}} and {{ilink|w|Ice-blue two-headed hammer marked with silver-inlaid lightning bolts}}.&lt;br /&gt;
|-&lt;br /&gt;
|Food Creating Voucher||Allows for the food-creation effect to be added to one weapon.  These items will randomly make food on successful hits ([[Post:Food_making_weapons_-_11/25/2013_-_17:41|Related Post]]).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*Special Scripted Morph Pet: {{sloot|i|shapeless grey blob comprised of shifting shadows}}&lt;br /&gt;
**Linkable and unlinkable, making them truly yours.&lt;br /&gt;
**175,616 unique taps ([[https://docs.google.com/spreadsheets/d/1RJ79wGL94kXOoywoRsL14ldb57QibXg1ojaHwvPbmgI/edit#gid=0 Full list of options.]]).&lt;br /&gt;
**8 possible worn locations&lt;br /&gt;
**56 possible articles + adjectives&lt;br /&gt;
**56 possible colors&lt;br /&gt;
**56 possible nouns&lt;br /&gt;
**7 total verbs&lt;br /&gt;
**2 possible upgrade types:&lt;br /&gt;
**:- Upgrade to T5 includes 250,047 unique taps with upgrades --  63 adjectives/colors/nouns.  11 total verbs&lt;br /&gt;
**:- Upgrade type 2 includes custom TAP modifier + LOOK&lt;br /&gt;
*Unique Title: [[Title:Party_Benefactor|Party Benefactor]]&lt;br /&gt;
*500 [[SimuCoins]]&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
*1 Hour Pass to [[Fate&#039;s_Fortune&#039;s_Games|Fate&#039;s Fortune Games]] Area&lt;br /&gt;
&lt;br /&gt;
==Simucon 2016==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 17th-21nd, 2016.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2016--2#/ Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*High Capacity Backpack: {{sloot|i|embroidered backpack depicting a large town by the side of a river}}&lt;br /&gt;
*Lighter: {{sloot|i|anlorma-avtoma beetle coated in iridescent glass}}&lt;br /&gt;
*Iltesh Instructions: {{sloot|i|serrated iltesh instructions}}&lt;br /&gt;
*500 [[SimuCoins]]&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
*10x {{ilink|i|golden rat token}}s for the [[Drathrok%27s_Duskruin#Duskruin_Labyrinth|Duskruin Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
==Simucon 2017==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 2nd-6th, 2017.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2017#/ Indigogo Funding]&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Goodie Bag===&lt;br /&gt;
*High Capacity shoulder worn: {{sloot|i|giant party sack bedazzled with countless glitterstars and shadowstars}}&lt;br /&gt;
*Level 4 [[RPA_command|RPA]]&lt;br /&gt;
*Unique Title: [[Title:Altruist|Altruist]] ({{sloot|i|brightly colored parchment}})&lt;br /&gt;
*Special Scripted Button: {{sloot|i|golden button set with a shadowstar}} or {{sloot|i|golden button set with a glitterstar}}&lt;br /&gt;
*Snake charm: {{sloot|i|shadowstar-eyed serpent charm}} or {{sloot|i|glitterstar-eyed serpent charm}}&lt;br /&gt;
&lt;br /&gt;
==Simucon 2018==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; August 8th-12th, 2018.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.starwoodmeeting.com/Book/Simucon2018 Hotel Booking]&lt;br /&gt;
**[http://forums.play.net/forums/SimuCon/SimuCon%20&#039;18/General%20Discussions/view Official Forums Link]&lt;br /&gt;
**[https://discord.gg/f8Qkz4Y Unofficial Simucon Discord Server]&lt;br /&gt;
**[https://www.indiegogo.com/projects/simucon-2018-community-adventure/ Indiegogo Funding]&lt;br /&gt;
**[https://gswiki.play.net/SimuCon_2018 GemstoneIV&#039;s Wiki SimuCon Page] Additional Schedule Details&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Non-Attendee Goodie Bag===&lt;br /&gt;
* 500 SimuCoins&lt;br /&gt;
* 2x RPA4&lt;br /&gt;
* Custom Title (Zill Breaker)&lt;br /&gt;
* {{sloot|i|extraordinary zillinen pouch with perfect proportions}}&lt;br /&gt;
* {{sloot|i|serrated khopesh instructions}}&lt;br /&gt;
&lt;br /&gt;
===Indiegogo Attendee Goodie Bag===&lt;br /&gt;
* Custom Login &amp;amp; Logout Messages&lt;br /&gt;
* St. Louis Themed Goodies (Designed based on places gone to at &#039;Con)&lt;br /&gt;
* 500 SimuCoins&lt;br /&gt;
* 2x RPA4&lt;br /&gt;
* Custom Title (Simucon themed)&lt;br /&gt;
* Scripted item designed with SimuCon only special materials&lt;br /&gt;
&lt;br /&gt;
==Simucon 2019==&lt;br /&gt;
*Location:&#039;&#039;&#039; Sheraton Westport Chalet, St Louis, MO&lt;br /&gt;
*Dates:&#039;&#039;&#039; July 10th-14th, 2019.&lt;br /&gt;
*Other Links:&lt;br /&gt;
**[https://www.marriott.com/event-reservations/reservation-link.mi?id=1550509047585&amp;amp;key=GRP Hotel Booking]&lt;br /&gt;
**[https://discord.gg/f8Qkz4Y Unofficial Simucon Discord Server]&lt;br /&gt;
**[https://gswiki.play.net/SimuCon_2019 GemstoneIV&#039;s Wiki SimuCon Page] Additional Details&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2019 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Totenus&lt;br /&gt;
* Tenike&lt;br /&gt;
* Nikpack&lt;br /&gt;
* Atanamir&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:1;-moz-column-count:1;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Armifer&lt;br /&gt;
* Evike&lt;br /&gt;
* Iocanthe&lt;br /&gt;
* Javac&lt;br /&gt;
* Lyneya&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_430/Drathrok%27s_Assemblage&amp;diff=501876</id>
		<title>Drathrok&#039;s Duskruin 430/Drathrok&#039;s Assemblage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_430/Drathrok%27s_Assemblage&amp;diff=501876"/>
		<updated>2019-04-02T00:35:51Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: corrected typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Drathrok&#039;s Assemblage}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Town=Stone Clan&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|Owner=Drathrok{{!}}Drathrok Duskruin&lt;br /&gt;
|Store Type=Crafting,Magic,Weapon&lt;br /&gt;
|Fest=Drathrok&#039;s Duskruin 430&lt;br /&gt;
|NumRooms=9&lt;br /&gt;
|MapNumber=-&lt;br /&gt;
|Coin=bloodscrip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[rare source::true| ]]&lt;br /&gt;
==Front Rooms==&lt;br /&gt;
{{ShopDescription|roomname=Drathrok&#039;s Assemblage&lt;br /&gt;
|desc=Hanging gaethzen globes cast an even glow along the tent walls.  Prizes fill a series of differently-shaped displays, attractively laid out to tempt passers-by into becoming buyers.  A large banner reads, &amp;quot;READ each surface to be sure you understand the nature of the item you&#039;re purchasing before you GET it.  No refunds!&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;You also see a canvas flap, a bucket of viscous gloop, an ornate alabaster pedestal with a dragon talisman on it, a lacquered counter with a few things on it and an upraised hand with a few things on it.&lt;br /&gt;
&amp;lt;br/&amp;gt;Obvious exits: east, southeast, south.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=ornate alabaster pedestal}}&lt;br /&gt;
{{ShopFootnote|An ornate alabaster pedestal reads: &amp;quot;Dragons?  Well, if you insist.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|dragon talisman|201,900}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=lacquered counter}}&lt;br /&gt;
{{ShopFootnote|A lacquered counter reads: &amp;quot;These rideable creations and creatures are very peaceful.  Mostly.  Ride in style!  Or bandages.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|Pentathar trinket|12,000}}&lt;br /&gt;
{{ShopItem|t=i|giant trinket|12,000}}&lt;br /&gt;
{{ShopItem|t=i|yeehar trinket|12,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=upraised hand - pinky}}&lt;br /&gt;
{{ShopFootnote|An upraised hand reads: &amp;quot;On the finger, the thumb, and the pinky, you&#039;ll find chalks, serums, and pomades, in case you have one of those pesky rats from years gone by.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|some stinky rat pomade|67}}&lt;br /&gt;
{{ShopItem|t=i|some balmy rat pomade|67}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=upraised hand - thumb}}&lt;br /&gt;
{{ShopFootnote|An upraised hand reads: &amp;quot;On the finger, the thumb, and the pinky, you&#039;ll find chalks, serums, and pomades, in case you have one of those pesky rats from years gone by.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|fizzy rat serum|33}}&lt;br /&gt;
{{ShopItem|t=i|bubbly rat serum|33}}&lt;br /&gt;
{{ShopItem|t=i|goopy rat serum|33}}&lt;br /&gt;
{{ShopItem|t=i|greasy rat serum|33}}&lt;br /&gt;
{{ShopItem|t=i|syrupy rat serum|33}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=upraised hand - finger}}&lt;br /&gt;
{{ShopFootnote|An upraised hand reads: &amp;quot;On the finger, the thumb, and the pinky, you&#039;ll find chalks, serums, and pomades, in case you have one of those pesky rats from years gone by.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|light rat chalk|20}}&lt;br /&gt;
{{ShopItem|t=i|colorful rat chalk|20}}&lt;br /&gt;
{{ShopItem|t=i|heavy rat chalk|20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=Drathrok&#039;s Assemblage, Red Showroom&lt;br /&gt;
|desc=Hanging gaethzen globes cast an even glow along the tent walls.  Prizes fill a series of differently-shaped displays, attractively laid out to tempt passers-by into becoming buyers.  A large banner reads, &amp;quot;READ each surface to be sure you understand the nature of the item you&#039;re purchasing before you GET it.  No refunds!&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;You also see a lurid green spear rack with several things on it, a hulking weapon display with a couple of things on it, an e&#039;erdream handcart with several things on it, a haledroth stand etched with mechanical mice with several things on it, a rustic mantle with a bone blowgun with a leather grip on it and a woven net with some blowgun darts on it.&lt;br /&gt;
&amp;lt;br/&amp;gt;Obvious exits: north, southeast, southwest.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=lurid green spear rack}}&lt;br /&gt;
{{ShopFootnote|A lurid green spear rack reads: &amp;quot;These weapons are enchanted with elemental flares.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=w|serrated Imperial spear with a diamondwood haft|7,575}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=hulking weapon display}}&lt;br /&gt;
{{ShopFootnote|A hulking weapon display reads: &amp;quot;These blades don&#039;t just look different from their predecessors.  The zweihander is enchanted to inflict fire damage, and the estoc inflicts cold damage.  (This estoc does not have an empty setting for a gem.)&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=w|icesteel estoc with a glacier emerald frozen within its crossguard|5,040}}&lt;br /&gt;
{{ShopItem|t=w|flame-bladed zweihander with a blade of firestained agonite|5,040}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=e&#039;erdream handcart}}&lt;br /&gt;
{{ShopFootnote|An e&#039;erdream handcart reads: &amp;quot;The scythe-blade will maintain its bless for well over 300 strikes.  The standard will serve as a weapon, but may also be of interest to Paladins.  The ring, collar, and ear studs each contain a weapon to serve in your time of need in addition to being endlessly fashionable!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|damite-plated collar incised with severed heads|3,365}}&lt;br /&gt;
{{ShopItem|t=i|thin e&#039;erdream ring bereft of decoration|3,365}}&lt;br /&gt;
{{ShopItem|t=w|dragonwood standard with a goldweave banner|3,365}}&lt;br /&gt;
{{ShopItem|t=w|ebon Aldauth scythe-blade|3,365}}&lt;br /&gt;
{{ShopItem|t=i|absinthe emerald ear studs|3,365}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=haledroth stand etched with mechanical mice}}&lt;br /&gt;
{{ShopFootnote|An haledroth stand reads: &amp;quot;Brave adventurers with no fear of unusually large rodents should invest in these weapons!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=w|glimmering haledroth pike|2,500}}&lt;br /&gt;
{{ShopItem|t=w|e&#039;erdream-handled haledroth halberd|2,500}}&lt;br /&gt;
{{ShopItem|t=w|balanced haledroth boko|2,500}}&lt;br /&gt;
{{ShopItem|t=w|elaborately carved fulginode maul|2,500}}&lt;br /&gt;
{{ShopItem|t=w|deeply notched finivire nightstick|2,500}}&lt;br /&gt;
{{ShopItem|t=w|elegant finivire quarterstaff|2,500}}&lt;br /&gt;
{{ShopItem|t=w|finivire longbow with a smoi leather grip|2,500}}&lt;br /&gt;
{{ShopItem|t=w|finivire light crossbow wrapped in strips of dreamweave|2,500}}&lt;br /&gt;
{{ShopItem|t=w|kau leather-bound haledroth mace|2,500}}&lt;br /&gt;
{{ShopItem|t=w|beastly haledroth greathammer|2,500}}&lt;br /&gt;
{{ShopItem|t=w|vicious haledroth greatsword|2,500}}&lt;br /&gt;
{{ShopItem|t=w|alavern-hilted haledroth longsword|2,500}}&lt;br /&gt;
{{ShopItem|t=w|chipped crystal-bone mallet|2,500}}&lt;br /&gt;
{{ShopItem|t=w|wickedly carved crystal-bone hand sword|2,500}}&lt;br /&gt;
{{ShopItem|t=w|serrated haledroth scimitar|2,500}}&lt;br /&gt;
{{ShopItem|t=w|sturdy finivire staff sling wrapped in smoi leather|2,500}}&lt;br /&gt;
{{ShopItem|t=w|whittled finivire slingshot with a kirmiko-wrapped grip|2,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=rustic mantle}}&lt;br /&gt;
{{ShopFootnote|A rustic mantle reads: &amp;quot;This stand holds a blowgun.  If you like blowguns, you will like this.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=w|bone blowgun with a leather grip|210}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=woven net}}&lt;br /&gt;
{{ShopFootnote|A woven net reads: &amp;quot;Please be careful getting the darts from this net.  They&#039;re sharp!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=w|blowgun darts|40}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=Drathrok&#039;s Assemblage, Blue Showroom&lt;br /&gt;
|desc=Hanging gaethzen globes cast an even glow along the tent walls.  Prizes fill a series of differently-shaped displays, attractively laid out to tempt passers-by into becoming buyers.  A large banner reads, &amp;quot;READ each surface to be sure you understand the nature of the item you&#039;re purchasing before you GET it.  No refunds!&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;You also see a blue dispenser with a couple of things on it, a painted sign with an arrow pointing at a driftwood trunk, a shimmering rack with several things on it, a driftwood trunk with several things on it, a vividly painted cabinet with several things on it, a ramshackle folding rack with several things on it, a pair of iron hooks with a gnarled lirisan staff on it, a delicate display with a few things on it and a tiny stand with a darkened leather hip pouch branded with a rolled scroll on it.&lt;br /&gt;
&amp;lt;br/&amp;gt;Obvious exits: northeast, southeast.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=blue dispenser}}&lt;br /&gt;
{{ShopFootnote|Read the unlimited mirror katana raffle sales ledger for ticket counts.}}&lt;br /&gt;
{{ShopItem|t=i|raffle ticket stamped with a foil katana|100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=driftwood trunk}}&lt;br /&gt;
{{ShopFootnote|A driftwood trunk reads: &amp;quot;For a neat explanation of the contents, please read the sign!&amp;quot;}}&lt;br /&gt;
{{ShopFootnote|A painted sign with an arrow pointing at a driftwood trunk reads: &amp;quot;Improve your performance in the arena!  Impress your friends!  Burn rivals.  These devices are constructed to the finest standards and will replenish their energy over time.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|small bog oak statuette of a man|note=Ignite|5,050}}&lt;br /&gt;
{{ShopItem|t=i|tightly rolled scroll of blackened paper|note=Soul Sickness|5,050}}&lt;br /&gt;
{{ShopItem|t=i|blackened fang capped with a ruby teardrop|note=Huldah&#039;s Pall|5,050}}&lt;br /&gt;
{{ShopItem|t=i|blue glass bottle with a crackled interior|note=Wisdom of the Pack|5,050}}&lt;br /&gt;
{{ShopItem|t=i|curving bloodwood branch|note=Mental Focus|5,050}}&lt;br /&gt;
{{ShopItem|t=i|tiny platinum crown studded with molten-core diamonds|note=Compel|5,050}}&lt;br /&gt;
{{ShopItem|t=i|slender greenheart wand capped with a tangled ball of vines|note=Curse of the Wilds|5,050}}&lt;br /&gt;
{{ShopItem|t=i|slender glass phial fitted with a blood ruby stopper|note=Blood Stauching|5,050}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=shimmering rack}}&lt;br /&gt;
{{ShopFootnote|A shimmering rack reads: &amp;quot;Ceremonial scourge, icicle, and antler will lend you a focal point sure to enhance your aim at any target, while the spear may be mildly shocking in combat.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|ceremonial scourge with a diamond-hide grip|7,575}}&lt;br /&gt;
{{ShopItem|t=i|glimmering icicle faceted from a winter emerald|7,575}}&lt;br /&gt;
{{ShopItem|t=i|piece of bone-white antler formed into a makeshift wand|7,575}}&lt;br /&gt;
{{ShopItem|t=w|sigilated indurium rod|7,575}}&lt;br /&gt;
{{ShopItem|t=w|simple golden reliquary stamped with the image of Saint Yalvache|7,575}}&lt;br /&gt;
{{ShopItem|t=w|gnarled azurelle branch dangling myriad stone amulets|7,575}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=vividly painted cabinet}}&lt;br /&gt;
{{ShopFootnote|A vividly painted cabinet reads: &amp;quot;Inkpots, naturally, are tattoos.  Read each one to know the spell.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|globular green inkpot|note=&amp;quot;Swarm&amp;quot;|4,150}}&lt;br /&gt;
{{ShopItem|t=i|faceted onyx inkpot|note=&amp;quot;Halt&amp;quot;|4,150}}&lt;br /&gt;
{{ShopItem|t=i|platinum inkpot|note=&amp;quot;Hands of Kertigen&amp;quot;|4,150}}&lt;br /&gt;
{{ShopItem|t=i|square azure inkpot|note=&amp;quot;Geyser&amp;quot;|4,150}}&lt;br /&gt;
{{ShopItem|t=i|curvaceous inkpot|note=&amp;quot;Glythtide&#039;s Gift&amp;quot;|4,150}}&lt;br /&gt;
{{ShopItem|t=i|bright white inkpot|note=&amp;quot;Bless&amp;quot;|4,150}}&lt;br /&gt;
{{ShopItem|t=i|ice-white inkpot|note=&amp;quot;Ice Patch&amp;quot;|4,150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=ramshackle folding rack}}&lt;br /&gt;
{{ShopFootnote|A ramshackle folding rack reads: &amp;quot;These items are not for the faint of heart. It takes one skilled in the ways of triage and first aid. While a novice may muddle through, the experience could be quite gruesome. These devices will empower one to sense other forms of mana nearby, but NOT how to draw upon it.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|shining gold tuner|1,680}}&lt;br /&gt;
{{ShopItem|t=i|bright silver tuner|1,680}}&lt;br /&gt;
{{ShopItem|t=i|patinated copper tuner|1,680}}&lt;br /&gt;
{{ShopItem|t=i|scintillating electrum tuner|1,680}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=pair of iron hooks}}&lt;br /&gt;
{{ShopFootnote|A pair of iron hooks reads: &amp;quot;This staff can hold runes like the ones on the bargain bin, or any other you might have hanging around.  Also, it looks neat!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|gnarled lirisan staff|1,650}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=delicate display}}&lt;br /&gt;
{{ShopFootnote|A delicate display reads: &amp;quot;Elemental chains, holy devotion, and bones that retain a semblance of life lend you a focus for your magical attention!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|moradu-bone amulet strung from a rope of braided bloodstained bandages|845}}&lt;br /&gt;
{{ShopItem|t=i|devotional amulet carved from Idon&#039;s sapphire|845}}&lt;br /&gt;
{{ShopItem|t=i|series of diacan chains wrapped around an enormous flame opal|845}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=tiny stand}}&lt;br /&gt;
{{ShopFootnote|A tiny stand reads: &amp;quot;I&#039;ve placed a single scroll within this pouch.  It could be some great lost spell from ages past, or it could be Air Bubble.  The only way to find out is to purchase it.  No refunds, returns or exchanges allowed!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|darkened leather hip pouch branded with a rolled scroll|165}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=Drathrok&#039;s Assemblage, Yellow Showroom&lt;br /&gt;
|desc=Hanging gaethzen globes cast an even glow along the tent walls.  Prizes fill a series of differently-shaped displays, attractively laid out to tempt passers-by into becoming buyers.  A large banner reads, &amp;quot;READ each surface to be sure you understand the nature of the item you&#039;re purchasing before you GET it.  No refunds!&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;You also see a salt-stained dispenser with a ship ledger on it, a sparkling pool of seaglass beads, a low wooden workbench, a leather-covered trunk and a silver tray with a couple of things on it.&lt;br /&gt;
&amp;lt;br/&amp;gt;Obvious exits: northeast, northwest.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=salt-stained dispenser}}&lt;br /&gt;
{{ShopFootnote|Read the ship ledger for ticket counts for the galley raffle.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=low wooden workbench}}&lt;br /&gt;
{{ShopFootnote|A low wooden workbench reads: &amp;quot;Behold, the finest fusion of mechanics and magic!  The windboard is a complex device that can be mounted to carry you to and fro.  For those inclined to athletic displays, you can perform for onlookers while heightening your own talents!  Only TWO of this model will be made available.  First come, first serve!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|brilliant gold windboard shaped like a lightning bolt|25,000}}&lt;br /&gt;
{{ShopItem|t=i|shimmering windboard shaped like a funnel cloud|25,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=leather-covered trunk}}&lt;br /&gt;
{{ShopFootnote|A leather-covered trunk reads: &amp;quot;The whimsical bracelets on display here have the power to summon special (alcoholic) drinks.  Any Life Mage -- Empath or Ranger -- can recharge the bracelet, though there&#039;s a brief period between recharges.  Only ten of these items will be available, and they&#039;ll be sold on a first come first serve basis.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|arm pouch painted with a bracelet|5,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=silver tray}}&lt;br /&gt;
{{ShopFootnote|A silver tray reads: &amp;quot;The bracelet in the pouch will make food for you, and the World Dragon?  Well, that&#039;ll set things on fire!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|vardite World Dragon set with crystalline dragon tear eyes|1,682}}&lt;br /&gt;
{{ShopItem|t=i|arm pouch depicting a bracelet|1,682}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=Drathrok&#039;s Assemblage, Green Showroom&lt;br /&gt;
|desc=Hanging gaethzen globes cast an even glow along the tent walls.  Prizes fill a series of differently-shaped displays, attractively laid out to tempt passers-by into becoming buyers.  A large banner reads, &amp;quot;READ each surface to be sure you understand the nature of the item you&#039;re purchasing before you GET it.  No refunds!&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;You also see a mirrored display with a couple of things on it, a green dispenser with a sales ledger recording limited mirror katana purchase raffle entries on it, a sturdy hook on the wall with a couple of things on it, a fiery display with a diamond-hide wristcuff pierced with crystal-bone spikes on it, a wheeled cart with a canvas canopy with several things on it, an oversized amethyst geode with a couple of things on it, a small curio that looks slightly larger than it did before with a few things on it and a miniature glaes inferno with a fiery glaes diadem shaped like a lava drake devouring chakrel on it.&lt;br /&gt;
&amp;lt;br/&amp;gt;Obvious exits: southwest, northwest.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=blue dispenser}}&lt;br /&gt;
{{ShopFootnote|A mirrored display reads:&amp;lt;br&amp;gt;&amp;quot;These are samples of our mirror katana in both the heavy and twohanded configurations.  Their appraisal will reflect your skill as well as strength and agility.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|T&#039;Kashi mirror katana|note=display weapon for the raffle|0}}&lt;br /&gt;
{{ShopItem|t=i|T&#039;Kashi mirror katana|note=display weapon for the raffle|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=green dispenser}}&lt;br /&gt;
{{ShopFootnote|Read the sales ledger recording limited mirror katana purchase raffle entries for ticket counts for the katana raffle.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=sturdy hook on the wall}}&lt;br /&gt;
{{ShopFootnote|A sturdy hook reads: &amp;quot;The pack is 15 spans by 10 spans by 5 spans and will allow a pouch, a sack, a bag, a haversack, or a belt to be tied to it (times two).  The cloak will let you wander to places you may never have seen before, once every three days.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|supple leather pack in tones of brown and green|4,630}}&lt;br /&gt;
{{ShopItem|t=i|pale grey zenganne cloak|4,630}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=fiery display}}&lt;br /&gt;
{{ShopFootnote|A fiery display reads: &amp;quot;The wristcuff will prove useful if your inner fire needs a bit of freshening up.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|diamond-hide wristcuff pierced with crystal-bone spikes|4,150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=wheeled cart with a canvas canopy}}&lt;br /&gt;
{{ShopFootnote|A wheeled cart reads: &amp;quot;The herbal case stacks a lot of herbs, the viper ring helps with disease, and everything else will help save your favors.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|creeping vela&#039;tohr vine earcuff|2,525}}&lt;br /&gt;
{{ShopItem|t=i|skein of braided silk tied in a love knot|2,525}}&lt;br /&gt;
{{ShopItem|t=i|blackened silver circlet adorned with spiraling vines and piercing thorns|2,525}}&lt;br /&gt;
{{ShopItem|t=i|wide choker crafted from overlapping muracite scales|2,525}}&lt;br /&gt;
{{ShopItem|t=i|twisted oath ring of sandstone and silvered glass|2,525}}&lt;br /&gt;
{{ShopItem|t=i|white ironwood brooch sculpted into an oak leaf|2,525}}&lt;br /&gt;
{{ShopItem|t=i|pair of sapphire earrings edged in black diamonds|2,525}}&lt;br /&gt;
{{ShopItem|t=i|rough cut niniam stud set with silver stars|2,525}}&lt;br /&gt;
{{ShopItem|t=i|simple eternity knot composed of twisted shimmering fibers|2,525}}&lt;br /&gt;
{{ShopItem|t=i|fragile blown-glass heart|2,525}}&lt;br /&gt;
{{ShopItem|t=i|vibrant golden apple of polished lava sphalerite|2,525}}&lt;br /&gt;
{{ShopItem|t=i|gleaming viper ring with brilliant sapphire chips for eyes|2,525}}&lt;br /&gt;
{{ShopItem|t=i|neatly organized herbal case with healing herbs engraved in the wood|2,525}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=oversized amethyst geode}}&lt;br /&gt;
{{ShopFootnote|An oversized amethyst geode reads: &amp;quot;Potency crystals and infuser stones.  Buy them.  Use them!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|potency crystal|600}}&lt;br /&gt;
{{ShopItem|t=i|infuser stone|600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=small curio that looks slightly larger than it did before}}&lt;br /&gt;
{{ShopFootnote|A small curio reads: &amp;quot;These items zap some bags and make them bigger!  The golden gadget will work ONLY three times, silver ONLY twice and copper ONLY once!  BZZZ!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|golden Gnomish gadget|1,855}}&lt;br /&gt;
{{ShopItem|t=i|silver Gnomish gadget|1,345}}&lt;br /&gt;
{{ShopItem|t=i|copper Gnomish gadget|675}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=miniature glaes inferno}}&lt;br /&gt;
{{ShopFootnote|A miniature glaes inferno reads: &amp;quot;Chakrel.  If you need it, you know what it is.  If you don&#039;t need it, there are lots of other things for sale!  Buy them!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|fiery glaes diadem shaped like a lava drake devouring chakrel|500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alcove and Crafting Annex==&lt;br /&gt;
{{ShopDescription|roomname=Drathrok&#039;s Assemblage, Alcove&lt;br /&gt;
|desc=Hanging gaethzen globes cast an even glow along the tent walls.  Prizes fill a series of differently-shaped displays, attractively laid out to tempt passers-by into becoming buyers.  A large banner reads, &amp;quot;READ each surface to be sure you understand the nature of the item you&#039;re purchasing before you GET it.  No refunds!&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;You also see a short stand with several things on it, a squat counter with several things on it, an elaborate display with several things on it, a suave mannequin with some ornate robes of deep purple dreamweave on it and a shadowed shelf tucked in a corner with a couple of things on it.&lt;br /&gt;
&amp;lt;br/&amp;gt;Obvious exits: east, northwest.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=short stand}}&lt;br /&gt;
{{ShopFootnote|A short stand reads: &amp;quot;Taller?  Shorter?  Read each mirror to see how it may change how the world sees you!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|small mirror reflecting an undersized height|835}}&lt;br /&gt;
{{ShopItem|t=i|blue mirror reflecting an unusually tall height|835}}&lt;br /&gt;
{{ShopItem|t=i|graceful mirror reflecting a petite height|835}}&lt;br /&gt;
{{ShopItem|t=i|unremarkable mirror reflecting a modest height|835}}&lt;br /&gt;
{{ShopItem|t=i|marble-framed mirror reflecting a statuesque height|835}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=squat counter}}&lt;br /&gt;
{{ShopFootnote|A squat counter reads: &amp;quot;Thinner?  Heavier?  Read each mirror to see how it may change how the world sees you!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|sturdy mirror painted with a well-muscled figure|835}}&lt;br /&gt;
{{ShopItem|t=i|round mirror painted with a pot-bellied figure|835}}&lt;br /&gt;
{{ShopItem|t=i|thin mirror painted with an agile-looking figure|835}}&lt;br /&gt;
{{ShopItem|t=i|narrow mirror with a misshapen rounded back|835}}&lt;br /&gt;
{{ShopItem|t=i|slender mirror reflecting a willowy figure|835}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=elaborate display}}&lt;br /&gt;
{{ShopFootnote|An elaborate display reads: &amp;quot;Beauty is in the eye of the beholder.  Read each mirror to see how it may change how the world sees you!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|red-veined mirror reflecting a blank face with bloodshot eyes|835}}&lt;br /&gt;
{{ShopItem|t=i|steel mirror reflecting a blank face with piercing eyes|835}}&lt;br /&gt;
{{ShopItem|t=i|filigreed mirror painted with a pair of disdainful eyes|835}}&lt;br /&gt;
{{ShopItem|t=i|dark mirror reflecting a blank face with sunken eyes|835}}&lt;br /&gt;
{{ShopItem|t=i|golden mirror reflecting a blank face with hawkish eyes|835}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=suave mannequin}}&lt;br /&gt;
{{ShopFootnote|A suave mannequin reads: &amp;quot;Just some lovely robes with deep pockets and a bit of liveliness to them.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|ornate robes of deep purple dreamweave|3,365}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=shadowed shelf}}&lt;br /&gt;
{{ShopFootnote|A shadowed shelf reads: &amp;quot;These items will help you hide whatever you&#039;re wearing if you like that sort of thing.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|darkened leather belt strung with bird skulls and khor&#039;vela fetishes|3,000}}&lt;br /&gt;
{{ShopItem|t=i|heavy silversteel band displaying a cushion-cut glacier emerald|3,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=Drathrok&#039;s Assemblage, Crafting Annex&lt;br /&gt;
|desc=Hanging gaethzen globes cast an even glow along the tent walls.  Prizes fill a series of differently-shaped displays, attractively laid out to tempt passers-by into becoming buyers.  A large banner reads, &amp;quot;READ each surface to be sure you understand the nature of the item you&#039;re purchasing before you GET it.  No refunds!&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;You also see a sturdy tray with a few things on it, a small box with some phalanx sword instructions on it, a wooden bookcase with several things on it, a warped table with several things on it, a marble stand with several things on it and a wooden toolbox with an oilskin pouch on it.&lt;br /&gt;
&amp;lt;br/&amp;gt;Obvious exits: west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=sturdy tray}}&lt;br /&gt;
{{ShopFootnote|A sturdy tray reads: &amp;quot;The instructions on this tray will allow for one use.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|serrated parazonium instructions|8,450}}&lt;br /&gt;
{{ShopItem|t=i|Imperial spear instructions|8,450}}&lt;br /&gt;
{{ShopItem|t=i|light pernach instructions|8,450}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=small box}}&lt;br /&gt;
{{ShopFootnote|A small box reads: &amp;quot;The instructions on this box will allow for one use.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|phalanx sword instructions|5,875}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=wooden bookcase}}&lt;br /&gt;
{{ShopFootnote|A wooden bookcase reads: &amp;quot;Each set of instructions on the bookcase, tray, and box can be used once.  Samples of these items have been crafted with a 67% tyrium and 33% platinum mix, to show you what the possibilities are.  These samples are displayed on the wall.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|Imperial plate instructions|5,045}}&lt;br /&gt;
{{ShopItem|t=i|Imperial banded-mail instructions|5,045}}&lt;br /&gt;
{{ShopItem|t=i|Imperial ringmail hauberk instructions|5,045}}&lt;br /&gt;
{{ShopItem|t=i|Imperial hauberk instructions|5,045}}&lt;br /&gt;
{{ShopItem|t=i|Imperial quilted hauberk instructions|5,045}}&lt;br /&gt;
{{ShopItem|t=i|balanced tonfa instructions|5,045}}&lt;br /&gt;
{{ShopItem|t=i|serrated naginata instructions|5,045}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=warped table}}&lt;br /&gt;
{{ShopFootnote|A warped table reads: &amp;quot;Each set of instructions on this table can be used three times!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|augmented gladiatorial gauntlet instructions|3,365}}&lt;br /&gt;
{{ShopItem|t=i|augmented gladiatorial armor instructions|3,365}}&lt;br /&gt;
{{ShopItem|t=i|full-visored galea instructions|3,365}}&lt;br /&gt;
{{ShopItem|t=i|imbricated manica instructions|3,365}}&lt;br /&gt;
{{ShopItem|t=i|heavy combat boot instructions|3,365}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=marble stand}}&lt;br /&gt;
{{ShopFootnote|A marble stand reads: &amp;quot;If you want a family vault, get a Rundmolen lease!  If you want to hire 60 urchin runners, then get a parchment contract.  If you&#039;re not sure how many you need, the urchin contract is good for 30 days of runners.  Or maybe you just want your own recliner chair.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|compact wood-framed recliner with a golden rat emblem|575}}&lt;br /&gt;
{{ShopItem|t=i|urchin contract marked with the crest of the Traders&#039; Guild|575}}&lt;br /&gt;
{{ShopItem|t=i|parchment contract marked with the crest of the Traders&#039; Guild|575}}&lt;br /&gt;
{{ShopItem|t=i|Rundmolen lease|575}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=wooden toolbox}}&lt;br /&gt;
{{ShopFootnote|A wooden toolbox reads: &amp;quot;This pouch will create its own supply of forging oil every 6 hours!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|oilskin pouch|1,375}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Back Rooms==&lt;br /&gt;
{{ShopDescription|roomname=Drathrok&#039;s Assemblage, Back Room&lt;br /&gt;
|desc=Hanging gaethzen globes cast an even glow along the tent walls.  Prizes fill a series of differently-shaped displays, attractively laid out to tempt passers-by into becoming buyers.  A large banner reads, &amp;quot;READ each surface to be sure you understand the nature of the item you&#039;re purchasing before you GET it.  No refunds!&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;You also see a cracked table with a large chest on it, a nervous urchin, a blue velvet curtain, an overturned bucket with a woven sack on it, a wooden counter with several things on it, a platinum tray with several things on it, a crooked shelf with several things on it and a waste basket.&lt;br /&gt;
&amp;lt;br/&amp;gt;Obvious exits: east, west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=cracked table}}&lt;br /&gt;
{{ShopFootnote|A cracked table reads: &amp;quot;Seamstress Zasele says this chest of metal is so heavy, it needs to be over here by itself.  She also mentioned the metal it might contain is generally worth more, so the price must rise.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|large chest|310}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=overturned bucket}}&lt;br /&gt;
{{ShopFootnote|An overturned bucket reads: &amp;quot;There&#039;s stuff in the sack.  Could be something great!  Could be... well, buy it and find out!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|woven sack|169}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=wooden counter}}&lt;br /&gt;
{{ShopFootnote|A wooden counter reads:&lt;br /&gt;
&amp;quot;These containers were assembled by Seamstress Zasele and associates.  She did not disclose the contents, though they each contain a random assortment of gems, coins, and materials.  Small chest will contain dyes, the backpack has bone stacks, the chest is metals, the pouch is fabrics, the knapsack is leather and the canvas sack will contain some kind of stone.  Choose carefully and good luck!  No refunds or exchanges!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|small chest|210}}&lt;br /&gt;
{{ShopItem|t=i|sturdy backpack|210}}&lt;br /&gt;
{{ShopItem|t=i|leather pouch|210}}&lt;br /&gt;
{{ShopItem|t=i|traveler&#039;s knapsack|210}}&lt;br /&gt;
{{ShopItem|t=i|large canvas sack|210}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=platinum tray}}&lt;br /&gt;
{{ShopFootnote|A platinum tray reads: &amp;quot;An exciting array of gems for you to decorate with!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|aurora opal|845}}&lt;br /&gt;
{{ShopItem|t=i|frostflare opal|845}}&lt;br /&gt;
{{ShopItem|t=i|glacier emerald|845}}&lt;br /&gt;
{{ShopItem|t=i|winter emerald|845}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=crooked shelf}}&lt;br /&gt;
{{ShopFootnote|A crooked shelf reads: &amp;quot;Don&#039;t like the weapons we made for those awful mice?  Make your own!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|finivire lumber|3,365}}&lt;br /&gt;
{{ShopItem|t=i|fulginode boulder|3,365}}&lt;br /&gt;
{{ShopItem|t=i|crystal-bone stack|3,365}}&lt;br /&gt;
{{ShopItem|t=i|huge haledroth shard|3,365}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=Drathrok&#039;s Assemblage, Back Corner&lt;br /&gt;
|desc=Hanging gaethzen globes cast an even glow along the tent walls.  Prizes fill a series of differently-shaped displays, attractively laid out to tempt passers-by into becoming buyers.  A large banner reads, &amp;quot;READ each surface to be sure you understand the nature of the item you&#039;re purchasing before you GET it.  No refunds!&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;You also see a stack of parchment with several things on it, a bargain bin with a couple of things on it, some glittering hooks with some platinum-chased strands of vela&#039;tohr-carved zoetia beads on it and a flashy display with several things on it.&lt;br /&gt;
&amp;lt;br/&amp;gt;Obvious exits: west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=stack of parchment}}&lt;br /&gt;
{{ShopFootnote|A parchment stack reads: &amp;quot;Show the world you&#039;ve been here and didn&#039;t have to spend much to prove it!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|stained parchment|25}}&lt;br /&gt;
{{ShopItem|t=i|crumpled parchment|25}}&lt;br /&gt;
{{ShopItem|t=i|scorched parchment|25}}&lt;br /&gt;
{{ShopItem|t=i|marred parchment|25}}&lt;br /&gt;
{{ShopItem|t=i|torn parchment|25}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=bargain bin}}&lt;br /&gt;
{{ShopFootnote|A bargain bin reads: &amp;quot;Fighting shirt, fighting pants, if you have to fight with your clothes, pick these!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|dark blue titanese fighting pants|300}}&lt;br /&gt;
{{ShopItem|t=i|stormy grey steelsilk fighting shirt|300}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=glittering hooks}}&lt;br /&gt;
{{ShopFootnote|Some glittering hooks reads: &amp;quot;The beads will change color while you wear them in your hair!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|platinum-chased strands of vela&#039;tohr-carved zoetia beads|840}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=flashy display}}&lt;br /&gt;
{{ShopFootnote|A flashy display reads: &amp;quot;These charms surround you with a fancy effect for all to see.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|covellite whirlpool|note=who is centered within a spectral whirlpool|4,150}}&lt;br /&gt;
{{ShopItem|t=i|burnished gold sunburst|note=who is surrounded by a corona of fiery light|4,150}}&lt;br /&gt;
{{ShopItem|t=i|glimmering silversteel star|note=who is crowned by a ring of glimmering stars|4,150}}&lt;br /&gt;
{{ShopItem|t=i|purple gold phofe flower|note=who is encircled by ethereal phofe flowers|4,150}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_430/Drathrok%27s_Assemblage&amp;diff=501863</id>
		<title>Drathrok&#039;s Duskruin 430/Drathrok&#039;s Assemblage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_430/Drathrok%27s_Assemblage&amp;diff=501863"/>
		<updated>2019-04-01T15:28:28Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: Corrected spell contained in slender greenheart wand capped with a tangled ball of vines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Drathrok&#039;s Assemblage}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Town=Stone Clan&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|Owner=Drathrok{{!}}Drathrok Duskruin&lt;br /&gt;
|Store Type=Crafting,Magic,Weapon&lt;br /&gt;
|Fest=Drathrok&#039;s Duskruin 430&lt;br /&gt;
|NumRooms=9&lt;br /&gt;
|MapNumber=-&lt;br /&gt;
|Coin=bloodscrip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[rare source::true| ]]&lt;br /&gt;
==Front Rooms==&lt;br /&gt;
{{ShopDescription|roomname=Drathrok&#039;s Assemblage&lt;br /&gt;
|desc=Hanging gaethzen globes cast an even glow along the tent walls.  Prizes fill a series of differently-shaped displays, attractively laid out to tempt passers-by into becoming buyers.  A large banner reads, &amp;quot;READ each surface to be sure you understand the nature of the item you&#039;re purchasing before you GET it.  No refunds!&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;You also see a canvas flap, a bucket of viscous gloop, an ornate alabaster pedestal with a dragon talisman on it, a lacquered counter with a few things on it and an upraised hand with a few things on it.&lt;br /&gt;
&amp;lt;br/&amp;gt;Obvious exits: east, southeast, south.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=ornate alabaster pedestal}}&lt;br /&gt;
{{ShopFootnote|An ornate alabaster pedestal reads: &amp;quot;Dragons?  Well, if you insist.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|dragon talisman|201,900}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=lacquered counter}}&lt;br /&gt;
{{ShopFootnote|A lacquered counter reads: &amp;quot;These rideable creations and creatures are very peaceful.  Mostly.  Ride in style!  Or bandages.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|Pentathar trinket|12,000}}&lt;br /&gt;
{{ShopItem|t=i|giant trinket|12,000}}&lt;br /&gt;
{{ShopItem|t=i|yeehar trinket|12,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=upraised hand - pinky}}&lt;br /&gt;
{{ShopFootnote|An upraised hand reads: &amp;quot;On the finger, the thumb, and the pinky, you&#039;ll find chalks, serums, and pomades, in case you have one of those pesky rats from years gone by.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|some stinky rat pomade|67}}&lt;br /&gt;
{{ShopItem|t=i|some balmy rat pomade|67}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=upraised hand - thumb}}&lt;br /&gt;
{{ShopFootnote|An upraised hand reads: &amp;quot;On the finger, the thumb, and the pinky, you&#039;ll find chalks, serums, and pomades, in case you have one of those pesky rats from years gone by.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|fizzy rat serum|33}}&lt;br /&gt;
{{ShopItem|t=i|bubbly rat serum|33}}&lt;br /&gt;
{{ShopItem|t=i|goopy rat serum|33}}&lt;br /&gt;
{{ShopItem|t=i|greasy rat serum|33}}&lt;br /&gt;
{{ShopItem|t=i|syrupy rat serum|33}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=upraised hand - finger}}&lt;br /&gt;
{{ShopFootnote|An upraised hand reads: &amp;quot;On the finger, the thumb, and the pinky, you&#039;ll find chalks, serums, and pomades, in case you have one of those pesky rats from years gone by.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|light rat chalk|20}}&lt;br /&gt;
{{ShopItem|t=i|colorful rat chalk|20}}&lt;br /&gt;
{{ShopItem|t=i|heavy rat chalk|20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=Drathrok&#039;s Assemblage, Red Showroom&lt;br /&gt;
|desc=Hanging gaethzen globes cast an even glow along the tent walls.  Prizes fill a series of differently-shaped displays, attractively laid out to tempt passers-by into becoming buyers.  A large banner reads, &amp;quot;READ each surface to be sure you understand the nature of the item you&#039;re purchasing before you GET it.  No refunds!&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;You also see a lurid green spear rack with several things on it, a hulking weapon display with a couple of things on it, an e&#039;erdream handcart with several things on it, a haledroth stand etched with mechanical mice with several things on it, a rustic mantle with a bone blowgun with a leather grip on it and a woven net with some blowgun darts on it.&lt;br /&gt;
&amp;lt;br/&amp;gt;Obvious exits: north, southeast, southwest.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=lurid green spear rack}}&lt;br /&gt;
{{ShopFootnote|A lurid green spear rack reads: &amp;quot;These weapons are enchanted with elemental flares.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=w|serrated Imperial spear with a diamondwood haft|7,575}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=hulking weapon display}}&lt;br /&gt;
{{ShopFootnote|A hulking weapon display reads: &amp;quot;These blades don&#039;t just look different from their predecessors.  The zweihander is enchanted to inflict fire damage, and the estoc inflicts cold damage.  (This estoc does not have an empty setting for a gem.)&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=w|icesteel estoc with a glacier emerald frozen within its crossguard|5,040}}&lt;br /&gt;
{{ShopItem|t=w|flame-bladed zweihander with a blade of firestained agonite|5,040}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=e&#039;erdream handcart}}&lt;br /&gt;
{{ShopFootnote|An e&#039;erdream handcart reads: &amp;quot;The scythe-blade will maintain its bless for well over 300 strikes.  The standard will serve as a weapon, but may also be of interest to Paladins.  The ring, collar, and ear studs each contain a weapon to serve in your time of need in addition to being endlessly fashionable!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|damite-plated collar incised with severed heads|3,365}}&lt;br /&gt;
{{ShopItem|t=i|thin e&#039;erdream ring bereft of decoration|3,365}}&lt;br /&gt;
{{ShopItem|t=w|dragonwood standard with a goldweave banner|3,365}}&lt;br /&gt;
{{ShopItem|t=w|ebon Aldauth scythe-blade|3,365}}&lt;br /&gt;
{{ShopItem|t=i|absinthe emerald ear studs|3,365}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=haledroth stand etched with mechanical mice}}&lt;br /&gt;
{{ShopFootnote|An haledroth stand reads: &amp;quot;Brave adventurers with no fear of unusually large rodents should invest in these weapons!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=w|glimmering haledroth pike|2,500}}&lt;br /&gt;
{{ShopItem|t=w|e&#039;erdream-handled haledroth halberd|2,500}}&lt;br /&gt;
{{ShopItem|t=w|balanced haledroth boko|2,500}}&lt;br /&gt;
{{ShopItem|t=w|elaborately carved fulginode maul|2,500}}&lt;br /&gt;
{{ShopItem|t=w|deeply notched finivire nightstick|2,500}}&lt;br /&gt;
{{ShopItem|t=w|elegant finivire quarterstaff|2,500}}&lt;br /&gt;
{{ShopItem|t=w|finivire longbow with a smoi leather grip|2,500}}&lt;br /&gt;
{{ShopItem|t=w|finivire light crossbow wrapped in strips of dreamweave|2,500}}&lt;br /&gt;
{{ShopItem|t=w|kau leather-bound haledroth mace|2,500}}&lt;br /&gt;
{{ShopItem|t=w|beastly haledroth greathammer|2,500}}&lt;br /&gt;
{{ShopItem|t=w|vicious haledroth greatsword|2,500}}&lt;br /&gt;
{{ShopItem|t=w|alavern-hilted haledroth longsword|2,500}}&lt;br /&gt;
{{ShopItem|t=w|chipped crystal-bone mallet|2,500}}&lt;br /&gt;
{{ShopItem|t=w|wickedly carved crystal-bone hand sword|2,500}}&lt;br /&gt;
{{ShopItem|t=w|serrated haledroth scimitar|2,500}}&lt;br /&gt;
{{ShopItem|t=w|sturdy finivire staff sling wrapped in smoi leather|2,500}}&lt;br /&gt;
{{ShopItem|t=w|whittled finivire slingshot with a kirmiko-wrapped grip|2,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=rustic mantle}}&lt;br /&gt;
{{ShopFootnote|A rustic mantle reads: &amp;quot;This stand holds a blowgun.  If you like blowguns, you will like this.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=w|bone blowgun with a leather grip|210}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=woven net}}&lt;br /&gt;
{{ShopFootnote|A woven net reads: &amp;quot;Please be careful getting the darts from this net.  They&#039;re sharp!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=w|blowgun darts|40}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=Drathrok&#039;s Assemblage, Blue Showroom&lt;br /&gt;
|desc=Hanging gaethzen globes cast an even glow along the tent walls.  Prizes fill a series of differently-shaped displays, attractively laid out to tempt passers-by into becoming buyers.  A large banner reads, &amp;quot;READ each surface to be sure you understand the nature of the item you&#039;re purchasing before you GET it.  No refunds!&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;You also see a blue dispenser with a couple of things on it, a painted sign with an arrow pointing at a driftwood trunk, a shimmering rack with several things on it, a driftwood trunk with several things on it, a vividly painted cabinet with several things on it, a ramshackle folding rack with several things on it, a pair of iron hooks with a gnarled lirisan staff on it, a delicate display with a few things on it and a tiny stand with a darkened leather hip pouch branded with a rolled scroll on it.&lt;br /&gt;
&amp;lt;br/&amp;gt;Obvious exits: northeast, southeast.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=blue dispenser}}&lt;br /&gt;
{{ShopFootnote|Read the unlimited mirror katana raffle sales ledger for ticket counts.}}&lt;br /&gt;
{{ShopItem|t=i|raffle ticket stamped with a foil katana|100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=driftwood trunk}}&lt;br /&gt;
{{ShopFootnote|A driftwood trunk reads: &amp;quot;For a neat explanation of the contents, please read the sign!&amp;quot;}}&lt;br /&gt;
{{ShopFootnote|A painted sign with an arrow pointing at a driftwood trunk reads: &amp;quot;Improve your performance in the arena!  Impress your friends!  Burn rivals.  These devices are constructed to the finest standards and will replenish their energy over time.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|small bog oak statuette of a man|note=Ignite|5,050}}&lt;br /&gt;
{{ShopItem|t=i|tightly rolled scroll of blackened paper|note=Soul Sickness|5,050}}&lt;br /&gt;
{{ShopItem|t=i|blackened fang capped with a ruby teardrop|note=Huldah&#039;s Pall|5,050}}&lt;br /&gt;
{{ShopItem|t=i|blue glass bottle with a crackled interior|note=Wisdom of the Pack|5,050}}&lt;br /&gt;
{{ShopItem|t=i|curving bloodwood branch|note=Mental Focus|5,050}}&lt;br /&gt;
{{ShopItem|t=i|tiny platinum crown studded with molten-core diamonds|note=Compel|5,050}}&lt;br /&gt;
{{ShopItem|t=i|slender greenheart wand capped with a tangled ball of vines|note=Curse of the WIlds|5,050}}&lt;br /&gt;
{{ShopItem|t=i|slender glass phial fitted with a blood ruby stopper|note=Blood Stauching|5,050}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=shimmering rack}}&lt;br /&gt;
{{ShopFootnote|A shimmering rack reads: &amp;quot;Ceremonial scourge, icicle, and antler will lend you a focal point sure to enhance your aim at any target, while the spear may be mildly shocking in combat.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|ceremonial scourge with a diamond-hide grip|7,575}}&lt;br /&gt;
{{ShopItem|t=i|glimmering icicle faceted from a winter emerald|7,575}}&lt;br /&gt;
{{ShopItem|t=i|piece of bone-white antler formed into a makeshift wand|7,575}}&lt;br /&gt;
{{ShopItem|t=w|sigilated indurium rod|7,575}}&lt;br /&gt;
{{ShopItem|t=w|simple golden reliquary stamped with the image of Saint Yalvache|7,575}}&lt;br /&gt;
{{ShopItem|t=w|gnarled azurelle branch dangling myriad stone amulets|7,575}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=vividly painted cabinet}}&lt;br /&gt;
{{ShopFootnote|A vividly painted cabinet reads: &amp;quot;Inkpots, naturally, are tattoos.  Read each one to know the spell.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|globular green inkpot|note=&amp;quot;Swarm&amp;quot;|4,150}}&lt;br /&gt;
{{ShopItem|t=i|faceted onyx inkpot|note=&amp;quot;Halt&amp;quot;|4,150}}&lt;br /&gt;
{{ShopItem|t=i|platinum inkpot|note=&amp;quot;Hands of Kertigen&amp;quot;|4,150}}&lt;br /&gt;
{{ShopItem|t=i|square azure inkpot|note=&amp;quot;Geyser&amp;quot;|4,150}}&lt;br /&gt;
{{ShopItem|t=i|curvaceous inkpot|note=&amp;quot;Glythtide&#039;s Gift&amp;quot;|4,150}}&lt;br /&gt;
{{ShopItem|t=i|bright white inkpot|note=&amp;quot;Bless&amp;quot;|4,150}}&lt;br /&gt;
{{ShopItem|t=i|ice-white inkpot|note=&amp;quot;Ice Patch&amp;quot;|4,150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=ramshackle folding rack}}&lt;br /&gt;
{{ShopFootnote|A ramshackle folding rack reads: &amp;quot;These items are not for the faint of heart. It takes one skilled in the ways of triage and first aid. While a novice may muddle through, the experience could be quite gruesome. These devices will empower one to sense other forms of mana nearby, but NOT how to draw upon it.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|shining gold tuner|1,680}}&lt;br /&gt;
{{ShopItem|t=i|bright silver tuner|1,680}}&lt;br /&gt;
{{ShopItem|t=i|patinated copper tuner|1,680}}&lt;br /&gt;
{{ShopItem|t=i|scintillating electrum tuner|1,680}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=pair of iron hooks}}&lt;br /&gt;
{{ShopFootnote|A pair of iron hooks reads: &amp;quot;This staff can hold runes like the ones on the bargain bin, or any other you might have hanging around.  Also, it looks neat!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|gnarled lirisan staff|1,650}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=delicate display}}&lt;br /&gt;
{{ShopFootnote|A delicate display reads: &amp;quot;Elemental chains, holy devotion, and bones that retain a semblance of life lend you a focus for your magical attention!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|moradu-bone amulet strung from a rope of braided bloodstained bandages|845}}&lt;br /&gt;
{{ShopItem|t=i|devotional amulet carved from Idon&#039;s sapphire|845}}&lt;br /&gt;
{{ShopItem|t=i|series of diacan chains wrapped around an enormous flame opal|845}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=tiny stand}}&lt;br /&gt;
{{ShopFootnote|A tiny stand reads: &amp;quot;I&#039;ve placed a single scroll within this pouch.  It could be some great lost spell from ages past, or it could be Air Bubble.  The only way to find out is to purchase it.  No refunds, returns or exchanges allowed!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|darkened leather hip pouch branded with a rolled scroll|165}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=Drathrok&#039;s Assemblage, Yellow Showroom&lt;br /&gt;
|desc=Hanging gaethzen globes cast an even glow along the tent walls.  Prizes fill a series of differently-shaped displays, attractively laid out to tempt passers-by into becoming buyers.  A large banner reads, &amp;quot;READ each surface to be sure you understand the nature of the item you&#039;re purchasing before you GET it.  No refunds!&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;You also see a salt-stained dispenser with a ship ledger on it, a sparkling pool of seaglass beads, a low wooden workbench, a leather-covered trunk and a silver tray with a couple of things on it.&lt;br /&gt;
&amp;lt;br/&amp;gt;Obvious exits: northeast, northwest.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=salt-stained dispenser}}&lt;br /&gt;
{{ShopFootnote|Read the ship ledger for ticket counts for the galley raffle.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=low wooden workbench}}&lt;br /&gt;
{{ShopFootnote|A low wooden workbench reads: &amp;quot;Behold, the finest fusion of mechanics and magic!  The windboard is a complex device that can be mounted to carry you to and fro.  For those inclined to athletic displays, you can perform for onlookers while heightening your own talents!  Only TWO of this model will be made available.  First come, first serve!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|brilliant gold windboard shaped like a lightning bolt|25,000}}&lt;br /&gt;
{{ShopItem|t=i|shimmering windboard shaped like a funnel cloud|25,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=leather-covered trunk}}&lt;br /&gt;
{{ShopFootnote|A leather-covered trunk reads: &amp;quot;The whimsical bracelets on display here have the power to summon special (alcoholic) drinks.  Any Life Mage -- Empath or Ranger -- can recharge the bracelet, though there&#039;s a brief period between recharges.  Only ten of these items will be available, and they&#039;ll be sold on a first come first serve basis.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|arm pouch painted with a bracelet|5,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=silver tray}}&lt;br /&gt;
{{ShopFootnote|A silver tray reads: &amp;quot;The bracelet in the pouch will make food for you, and the World Dragon?  Well, that&#039;ll set things on fire!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|vardite World Dragon set with crystalline dragon tear eyes|1,682}}&lt;br /&gt;
{{ShopItem|t=i|arm pouch depicting a bracelet|1,682}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=Drathrok&#039;s Assemblage, Green Showroom&lt;br /&gt;
|desc=Hanging gaethzen globes cast an even glow along the tent walls.  Prizes fill a series of differently-shaped displays, attractively laid out to tempt passers-by into becoming buyers.  A large banner reads, &amp;quot;READ each surface to be sure you understand the nature of the item you&#039;re purchasing before you GET it.  No refunds!&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;You also see a mirrored display with a couple of things on it, a green dispenser with a sales ledger recording limited mirror katana purchase raffle entries on it, a sturdy hook on the wall with a couple of things on it, a fiery display with a diamond-hide wristcuff pierced with crystal-bone spikes on it, a wheeled cart with a canvas canopy with several things on it, an oversized amethyst geode with a couple of things on it, a small curio that looks slightly larger than it did before with a few things on it and a miniature glaes inferno with a fiery glaes diadem shaped like a lava drake devouring chakrel on it.&lt;br /&gt;
&amp;lt;br/&amp;gt;Obvious exits: southwest, northwest.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=blue dispenser}}&lt;br /&gt;
{{ShopFootnote|A mirrored display reads:&amp;lt;br&amp;gt;&amp;quot;These are samples of our mirror katana in both the heavy and twohanded configurations.  Their appraisal will reflect your skill as well as strength and agility.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|T&#039;Kashi mirror katana|note=display weapon for the raffle|0}}&lt;br /&gt;
{{ShopItem|t=i|T&#039;Kashi mirror katana|note=display weapon for the raffle|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=green dispenser}}&lt;br /&gt;
{{ShopFootnote|Read the sales ledger recording limited mirror katana purchase raffle entries for ticket counts for the katana raffle.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=sturdy hook on the wall}}&lt;br /&gt;
{{ShopFootnote|A sturdy hook reads: &amp;quot;The pack is 15 spans by 10 spans by 5 spans and will allow a pouch, a sack, a bag, a haversack, or a belt to be tied to it (times two).  The cloak will let you wander to places you may never have seen before, once every three days.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|supple leather pack in tones of brown and green|4,630}}&lt;br /&gt;
{{ShopItem|t=i|pale grey zenganne cloak|4,630}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=fiery display}}&lt;br /&gt;
{{ShopFootnote|A fiery display reads: &amp;quot;The wristcuff will prove useful if your inner fire needs a bit of freshening up.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|diamond-hide wristcuff pierced with crystal-bone spikes|4,150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=wheeled cart with a canvas canopy}}&lt;br /&gt;
{{ShopFootnote|A wheeled cart reads: &amp;quot;The herbal case stacks a lot of herbs, the viper ring helps with disease, and everything else will help save your favors.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|creeping vela&#039;tohr vine earcuff|2,525}}&lt;br /&gt;
{{ShopItem|t=i|skein of braided silk tied in a love knot|2,525}}&lt;br /&gt;
{{ShopItem|t=i|blackened silver circlet adorned with spiraling vines and piercing thorns|2,525}}&lt;br /&gt;
{{ShopItem|t=i|wide choker crafted from overlapping muracite scales|2,525}}&lt;br /&gt;
{{ShopItem|t=i|twisted oath ring of sandstone and silvered glass|2,525}}&lt;br /&gt;
{{ShopItem|t=i|white ironwood brooch sculpted into an oak leaf|2,525}}&lt;br /&gt;
{{ShopItem|t=i|pair of sapphire earrings edged in black diamonds|2,525}}&lt;br /&gt;
{{ShopItem|t=i|rough cut niniam stud set with silver stars|2,525}}&lt;br /&gt;
{{ShopItem|t=i|simple eternity knot composed of twisted shimmering fibers|2,525}}&lt;br /&gt;
{{ShopItem|t=i|fragile blown-glass heart|2,525}}&lt;br /&gt;
{{ShopItem|t=i|vibrant golden apple of polished lava sphalerite|2,525}}&lt;br /&gt;
{{ShopItem|t=i|gleaming viper ring with brilliant sapphire chips for eyes|2,525}}&lt;br /&gt;
{{ShopItem|t=i|neatly organized herbal case with healing herbs engraved in the wood|2,525}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=oversized amethyst geode}}&lt;br /&gt;
{{ShopFootnote|An oversized amethyst geode reads: &amp;quot;Potency crystals and infuser stones.  Buy them.  Use them!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|potency crystal|600}}&lt;br /&gt;
{{ShopItem|t=i|infuser stone|600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=small curio that looks slightly larger than it did before}}&lt;br /&gt;
{{ShopFootnote|A small curio reads: &amp;quot;These items zap some bags and make them bigger!  The golden gadget will work ONLY three times, silver ONLY twice and copper ONLY once!  BZZZ!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|golden Gnomish gadget|1,855}}&lt;br /&gt;
{{ShopItem|t=i|silver Gnomish gadget|1,345}}&lt;br /&gt;
{{ShopItem|t=i|copper Gnomish gadget|675}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=miniature glaes inferno}}&lt;br /&gt;
{{ShopFootnote|A miniature glaes inferno reads: &amp;quot;Chakrel.  If you need it, you know what it is.  If you don&#039;t need it, there are lots of other things for sale!  Buy them!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|fiery glaes diadem shaped like a lava drake devouring chakrel|500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alcove and Crafting Annex==&lt;br /&gt;
{{ShopDescription|roomname=Drathrok&#039;s Assemblage, Alcove&lt;br /&gt;
|desc=Hanging gaethzen globes cast an even glow along the tent walls.  Prizes fill a series of differently-shaped displays, attractively laid out to tempt passers-by into becoming buyers.  A large banner reads, &amp;quot;READ each surface to be sure you understand the nature of the item you&#039;re purchasing before you GET it.  No refunds!&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;You also see a short stand with several things on it, a squat counter with several things on it, an elaborate display with several things on it, a suave mannequin with some ornate robes of deep purple dreamweave on it and a shadowed shelf tucked in a corner with a couple of things on it.&lt;br /&gt;
&amp;lt;br/&amp;gt;Obvious exits: east, northwest.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=short stand}}&lt;br /&gt;
{{ShopFootnote|A short stand reads: &amp;quot;Taller?  Shorter?  Read each mirror to see how it may change how the world sees you!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|small mirror reflecting an undersized height|835}}&lt;br /&gt;
{{ShopItem|t=i|blue mirror reflecting an unusually tall height|835}}&lt;br /&gt;
{{ShopItem|t=i|graceful mirror reflecting a petite height|835}}&lt;br /&gt;
{{ShopItem|t=i|unremarkable mirror reflecting a modest height|835}}&lt;br /&gt;
{{ShopItem|t=i|marble-framed mirror reflecting a statuesque height|835}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=squat counter}}&lt;br /&gt;
{{ShopFootnote|A squat counter reads: &amp;quot;Thinner?  Heavier?  Read each mirror to see how it may change how the world sees you!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|sturdy mirror painted with a well-muscled figure|835}}&lt;br /&gt;
{{ShopItem|t=i|round mirror painted with a pot-bellied figure|835}}&lt;br /&gt;
{{ShopItem|t=i|thin mirror painted with an agile-looking figure|835}}&lt;br /&gt;
{{ShopItem|t=i|narrow mirror with a misshapen rounded back|835}}&lt;br /&gt;
{{ShopItem|t=i|slender mirror reflecting a willowy figure|835}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=elaborate display}}&lt;br /&gt;
{{ShopFootnote|An elaborate display reads: &amp;quot;Beauty is in the eye of the beholder.  Read each mirror to see how it may change how the world sees you!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|red-veined mirror reflecting a blank face with bloodshot eyes|835}}&lt;br /&gt;
{{ShopItem|t=i|steel mirror reflecting a blank face with piercing eyes|835}}&lt;br /&gt;
{{ShopItem|t=i|filigreed mirror painted with a pair of disdainful eyes|835}}&lt;br /&gt;
{{ShopItem|t=i|dark mirror reflecting a blank face with sunken eyes|835}}&lt;br /&gt;
{{ShopItem|t=i|golden mirror reflecting a blank face with hawkish eyes|835}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=suave mannequin}}&lt;br /&gt;
{{ShopFootnote|A suave mannequin reads: &amp;quot;Just some lovely robes with deep pockets and a bit of liveliness to them.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|ornate robes of deep purple dreamweave|3,365}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=shadowed shelf}}&lt;br /&gt;
{{ShopFootnote|A shadowed shelf reads: &amp;quot;These items will help you hide whatever you&#039;re wearing if you like that sort of thing.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|darkened leather belt strung with bird skulls and khor&#039;vela fetishes|3,000}}&lt;br /&gt;
{{ShopItem|t=i|heavy silversteel band displaying a cushion-cut glacier emerald|3,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=Drathrok&#039;s Assemblage, Crafting Annex&lt;br /&gt;
|desc=Hanging gaethzen globes cast an even glow along the tent walls.  Prizes fill a series of differently-shaped displays, attractively laid out to tempt passers-by into becoming buyers.  A large banner reads, &amp;quot;READ each surface to be sure you understand the nature of the item you&#039;re purchasing before you GET it.  No refunds!&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;You also see a sturdy tray with a few things on it, a small box with some phalanx sword instructions on it, a wooden bookcase with several things on it, a warped table with several things on it, a marble stand with several things on it and a wooden toolbox with an oilskin pouch on it.&lt;br /&gt;
&amp;lt;br/&amp;gt;Obvious exits: west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=sturdy tray}}&lt;br /&gt;
{{ShopFootnote|A sturdy tray reads: &amp;quot;The instructions on this tray will allow for one use.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|serrated parazonium instructions|8,450}}&lt;br /&gt;
{{ShopItem|t=i|Imperial spear instructions|8,450}}&lt;br /&gt;
{{ShopItem|t=i|light pernach instructions|8,450}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=small box}}&lt;br /&gt;
{{ShopFootnote|A small box reads: &amp;quot;The instructions on this box will allow for one use.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|phalanx sword instructions|5,875}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=wooden bookcase}}&lt;br /&gt;
{{ShopFootnote|A wooden bookcase reads: &amp;quot;Each set of instructions on the bookcase, tray, and box can be used once.  Samples of these items have been crafted with a 67% tyrium and 33% platinum mix, to show you what the possibilities are.  These samples are displayed on the wall.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|Imperial plate instructions|5,045}}&lt;br /&gt;
{{ShopItem|t=i|Imperial banded-mail instructions|5,045}}&lt;br /&gt;
{{ShopItem|t=i|Imperial ringmail hauberk instructions|5,045}}&lt;br /&gt;
{{ShopItem|t=i|Imperial hauberk instructions|5,045}}&lt;br /&gt;
{{ShopItem|t=i|Imperial quilted hauberk instructions|5,045}}&lt;br /&gt;
{{ShopItem|t=i|balanced tonfa instructions|5,045}}&lt;br /&gt;
{{ShopItem|t=i|serrated naginata instructions|5,045}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=warped table}}&lt;br /&gt;
{{ShopFootnote|A warped table reads: &amp;quot;Each set of instructions on this table can be used three times!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|augmented gladiatorial gauntlet instructions|3,365}}&lt;br /&gt;
{{ShopItem|t=i|augmented gladiatorial armor instructions|3,365}}&lt;br /&gt;
{{ShopItem|t=i|full-visored galea instructions|3,365}}&lt;br /&gt;
{{ShopItem|t=i|imbricated manica instructions|3,365}}&lt;br /&gt;
{{ShopItem|t=i|heavy combat boot instructions|3,365}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=marble stand}}&lt;br /&gt;
{{ShopFootnote|A marble stand reads: &amp;quot;If you want a family vault, get a Rundmolen lease!  If you want to hire 60 urchin runners, then get a parchment contract.  If you&#039;re not sure how many you need, the urchin contract is good for 30 days of runners.  Or maybe you just want your own recliner chair.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|compact wood-framed recliner with a golden rat emblem|575}}&lt;br /&gt;
{{ShopItem|t=i|urchin contract marked with the crest of the Traders&#039; Guild|575}}&lt;br /&gt;
{{ShopItem|t=i|parchment contract marked with the crest of the Traders&#039; Guild|575}}&lt;br /&gt;
{{ShopItem|t=i|Rundmolen lease|575}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=wooden toolbox}}&lt;br /&gt;
{{ShopFootnote|A wooden toolbox reads: &amp;quot;This pouch will create its own supply of forging oil every 6 hours!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|oilskin pouch|1,375}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Back Rooms==&lt;br /&gt;
{{ShopDescription|roomname=Drathrok&#039;s Assemblage, Back Room&lt;br /&gt;
|desc=Hanging gaethzen globes cast an even glow along the tent walls.  Prizes fill a series of differently-shaped displays, attractively laid out to tempt passers-by into becoming buyers.  A large banner reads, &amp;quot;READ each surface to be sure you understand the nature of the item you&#039;re purchasing before you GET it.  No refunds!&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;You also see a cracked table with a large chest on it, a nervous urchin, a blue velvet curtain, an overturned bucket with a woven sack on it, a wooden counter with several things on it, a platinum tray with several things on it, a crooked shelf with several things on it and a waste basket.&lt;br /&gt;
&amp;lt;br/&amp;gt;Obvious exits: east, west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=cracked table}}&lt;br /&gt;
{{ShopFootnote|A cracked table reads: &amp;quot;Seamstress Zasele says this chest of metal is so heavy, it needs to be over here by itself.  She also mentioned the metal it might contain is generally worth more, so the price must rise.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|large chest|310}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=overturned bucket}}&lt;br /&gt;
{{ShopFootnote|An overturned bucket reads: &amp;quot;There&#039;s stuff in the sack.  Could be something great!  Could be... well, buy it and find out!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|woven sack|169}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=wooden counter}}&lt;br /&gt;
{{ShopFootnote|A wooden counter reads:&lt;br /&gt;
&amp;quot;These containers were assembled by Seamstress Zasele and associates.  She did not disclose the contents, though they each contain a random assortment of gems, coins, and materials.  Small chest will contain dyes, the backpack has bone stacks, the chest is metals, the pouch is fabrics, the knapsack is leather and the canvas sack will contain some kind of stone.  Choose carefully and good luck!  No refunds or exchanges!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|small chest|210}}&lt;br /&gt;
{{ShopItem|t=i|sturdy backpack|210}}&lt;br /&gt;
{{ShopItem|t=i|leather pouch|210}}&lt;br /&gt;
{{ShopItem|t=i|traveler&#039;s knapsack|210}}&lt;br /&gt;
{{ShopItem|t=i|large canvas sack|210}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=platinum tray}}&lt;br /&gt;
{{ShopFootnote|A platinum tray reads: &amp;quot;An exciting array of gems for you to decorate with!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|aurora opal|845}}&lt;br /&gt;
{{ShopItem|t=i|frostflare opal|845}}&lt;br /&gt;
{{ShopItem|t=i|glacier emerald|845}}&lt;br /&gt;
{{ShopItem|t=i|winter emerald|845}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=crooked shelf}}&lt;br /&gt;
{{ShopFootnote|A crooked shelf reads: &amp;quot;Don&#039;t like the weapons we made for those awful mice?  Make your own!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|finivire lumber|3,365}}&lt;br /&gt;
{{ShopItem|t=i|fulginode boulder|3,365}}&lt;br /&gt;
{{ShopItem|t=i|crystal-bone stack|3,365}}&lt;br /&gt;
{{ShopItem|t=i|huge haledroth shard|3,365}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=Drathrok&#039;s Assemblage, Back Corner&lt;br /&gt;
|desc=Hanging gaethzen globes cast an even glow along the tent walls.  Prizes fill a series of differently-shaped displays, attractively laid out to tempt passers-by into becoming buyers.  A large banner reads, &amp;quot;READ each surface to be sure you understand the nature of the item you&#039;re purchasing before you GET it.  No refunds!&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;You also see a stack of parchment with several things on it, a bargain bin with a couple of things on it, some glittering hooks with some platinum-chased strands of vela&#039;tohr-carved zoetia beads on it and a flashy display with several things on it.&lt;br /&gt;
&amp;lt;br/&amp;gt;Obvious exits: west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=stack of parchment}}&lt;br /&gt;
{{ShopFootnote|A parchment stack reads: &amp;quot;Show the world you&#039;ve been here and didn&#039;t have to spend much to prove it!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|stained parchment|25}}&lt;br /&gt;
{{ShopItem|t=i|crumpled parchment|25}}&lt;br /&gt;
{{ShopItem|t=i|scorched parchment|25}}&lt;br /&gt;
{{ShopItem|t=i|marred parchment|25}}&lt;br /&gt;
{{ShopItem|t=i|torn parchment|25}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=bargain bin}}&lt;br /&gt;
{{ShopFootnote|A bargain bin reads: &amp;quot;Fighting shirt, fighting pants, if you have to fight with your clothes, pick these!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|dark blue titanese fighting pants|300}}&lt;br /&gt;
{{ShopItem|t=i|stormy grey steelsilk fighting shirt|300}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=glittering hooks}}&lt;br /&gt;
{{ShopFootnote|Some glittering hooks reads: &amp;quot;The beads will change color while you wear them in your hair!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|platinum-chased strands of vela&#039;tohr-carved zoetia beads|840}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=flashy display}}&lt;br /&gt;
{{ShopFootnote|A flashy display reads: &amp;quot;These charms surround you with a fancy effect for all to see.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|covellite whirlpool|note=who is centered within a spectral whirlpool|4,150}}&lt;br /&gt;
{{ShopItem|t=i|burnished gold sunburst|note=who is surrounded by a corona of fiery light|4,150}}&lt;br /&gt;
{{ShopItem|t=i|glimmering silversteel star|note=who is crowned by a ring of glimmering stars|4,150}}&lt;br /&gt;
{{ShopItem|t=i|purple gold phofe flower|note=who is encircled by ethereal phofe flowers|4,150}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trabe_Chalice&amp;diff=490971</id>
		<title>Trabe Chalice</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trabe_Chalice&amp;diff=490971"/>
		<updated>2018-09-17T20:59:41Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=TRC&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=400&lt;br /&gt;
|minduration=10&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|spellbook=Fabrication&lt;br /&gt;
|prereqs=none&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The fabrication of Trabe crystals from light is a craft which had been squandered and forgotten by all, now restored by Arbiter in Darkness.  This knowledge did not avail the lost tribe of crystal shapers, but we shall never know the truth of that tale.  The Chalice offers superb protection against piercing and slicing attacks, but not any force of impact.  Therefore, certain foes could smash through it like so much glasswork.  The spell pattern, especially when well integrated, is capable of self-repair over time.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Damage reduction: Slicing and Puncture protection.  Ablative barrier.  Impact damage can shatter it temporarily.&lt;br /&gt;
|messaging=Clear blue light falls about you in the contours of an upended cup.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intro&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
*Only full preparation is allowed.&lt;br /&gt;
*Replace casts are only allowed if the Chalice has broken down or if the new Chalice is stronger.&lt;br /&gt;
*Requires unobscured starlight, an unobscured bright moon (Xibar or Yavash), or Starlight Aura.&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Featherstone&amp;diff=490510</id>
		<title>Item:Featherstone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Featherstone&amp;diff=490510"/>
		<updated>2018-09-05T04:26:28Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=featherstone&lt;br /&gt;
|look=-&lt;br /&gt;
|STag=featherstone&lt;br /&gt;
|type=casts spell, magic&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|uses=1&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|spellcast=Ease Burden&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{com|Focus}}:&lt;br /&gt;
:You focus your magical senses on a small featherstone.&lt;br /&gt;
:The small featherstone has a definite magical pattern, which apparently is an enchanted item.&lt;br /&gt;
:You recognize that the pattern resembles the Analogous Patterns spellbook.&lt;br /&gt;
:The pattern appears similar to, yet distinctive from, the Ease Burden spell.&lt;br /&gt;
:The pattern appears unattuned at present.&lt;br /&gt;
:The pattern will only hold for 1 use.&lt;br /&gt;
&lt;br /&gt;
{{com|STUDY}}:&lt;br /&gt;
:Large: The large featherstone can be crushed to activate a 20 minute reduction of your encumbrance.  The large featherstone can be RUBbed to attune yourself to it.  There is 25 charge remaining.&lt;br /&gt;
:Small: The small featherstone can be crushed to activate a 15 minute reduction of your encumbrance.  The small featherstone can be RUBbed to attune yourself to it.  There is 15 charge remaining.&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Featherstone&amp;diff=490509</id>
		<title>Item:Featherstone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Featherstone&amp;diff=490509"/>
		<updated>2018-09-05T01:11:58Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=featherstone&lt;br /&gt;
|look=-&lt;br /&gt;
|STag=featherstone&lt;br /&gt;
|type=casts spell, magic&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|uses=1&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|spellcast=Ease Burden&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Comes in both large and small varieties.&lt;br /&gt;
&lt;br /&gt;
COMMON:&lt;br /&gt;
&lt;br /&gt;
You focus your magical senses on a small featherstone.&lt;br /&gt;
The small featherstone has a definite magical pattern, which apparently is an enchanted item.&lt;br /&gt;
You recognize that the pattern resembles the Analogous Patterns spellbook.&lt;br /&gt;
The pattern appears similar to, yet distinctive from, the Ease Burden spell.&lt;br /&gt;
The pattern appears unattuned at present.&lt;br /&gt;
The pattern will only hold for 1 use.&lt;br /&gt;
&lt;br /&gt;
STUDY:&lt;br /&gt;
&lt;br /&gt;
Large: The large featherstone can be crushed to activate a 20 minute reduction of your encumbrance.  The large featherstone can be RUBbed to attune yourself to it.  There is 25 charge remaining.&lt;br /&gt;
&lt;br /&gt;
Small: The small featherstone can be crushed to activate a 15 minute reduction of your encumbrance.  The small featherstone can be RUBbed to attune yourself to it.  There is 15 charge remaining.&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Featherstone&amp;diff=490508</id>
		<title>Item:Featherstone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Featherstone&amp;diff=490508"/>
		<updated>2018-09-05T01:09:20Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: Created page with &amp;quot;{{Item |noun=featherstone |look=- |STag=featherstone |type=casts spell, magic |wearloc=- |uses=1 |weight=5 |lsize=1 |wsize=1 |hsize=1 |sourcetype=- |spellcast=Ease Burden |fna...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=featherstone&lt;br /&gt;
|look=-&lt;br /&gt;
|STag=featherstone&lt;br /&gt;
|type=casts spell, magic&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|uses=1&lt;br /&gt;
|weight=5&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|spellcast=Ease Burden&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Comes in both large and small varieties.&lt;br /&gt;
&lt;br /&gt;
COMMON:&lt;br /&gt;
&lt;br /&gt;
You focus your magical senses on a small featherstone.&lt;br /&gt;
The small featherstone has a definite magical pattern, which apparently is an enchanted item.&lt;br /&gt;
You recognize that the pattern resembles the Analogous Patterns spellbook.&lt;br /&gt;
The pattern appears similar to, yet distinctive from, the Ease Burden spell.&lt;br /&gt;
The pattern appears unattuned at present.&lt;br /&gt;
The pattern will only hold for 1 use.&lt;br /&gt;
&lt;br /&gt;
STUDY:&lt;br /&gt;
&lt;br /&gt;
Large: The large featherstone can be crushed to activate a 20 minute reduction of your encumbrance.  The large featherstone can be RUBbed to attune yourself to it.  There is 25 charge remaining.&lt;br /&gt;
&lt;br /&gt;
Small: The small featherstone can be crushed to activate a 15 minute reduction of your encumbrance.  The small featherstone can be RUBbed to attune yourself to it.  There is 15 charge remaining.&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Khri_Eliminate&amp;diff=490467</id>
		<title>Khri Eliminate</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Khri_Eliminate&amp;diff=490467"/>
		<updated>2018-09-01T15:10:12Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: Removing non-skill info from Skill field&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Eliminate&lt;br /&gt;
|guild=thief&lt;br /&gt;
|prereqs=Prowess, 70th&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=Tier 3&lt;br /&gt;
|type=khri&lt;br /&gt;
|contest1=finesse&lt;br /&gt;
|contest2=reflexes&lt;br /&gt;
|skill=Debilitation&lt;br /&gt;
|path=Potency&lt;br /&gt;
|cost=35 [[Concentration]]&lt;br /&gt;
|costs=35&lt;br /&gt;
|desc=Kalag the Sly looks you over appraisingly before saying, &amp;quot;The Eliminate meditation is not for the faint of heart.  This specialized ability will put you in a state of perfection with which to strike at your enemy, but such focus can only be maintained for a few seconds.  Once used, you will have the insight to guarantee a strike untouched by any shield, and with enough focus may even be precise enough to slip past the chinks of your target&#039;s armor.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=SE attacks ignore armor and shield&lt;br /&gt;
|messaging=Honing your mind and body to a single purpose, you prepare to execute the perfect strike against &amp;lt;target&amp;gt;, clearly noticing a weak spot.&lt;br /&gt;
}}&lt;br /&gt;
Removes target&#039;s armor and shield for ~10 seconds. Only works with Small Edged weapons.&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Starlight_Aura&amp;diff=487929</id>
		<title>Starlight Aura</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Starlight_Aura&amp;diff=487929"/>
		<updated>2018-06-04T14:51:43Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Three things to note about the aura.&lt;br /&gt;
&lt;br /&gt;
1) Its capacity is directly related to your Lunar Magic and scales pretty high. The floor of the system is at 20 ranks of Lunar Magic (below that you&#039;re just given the value of 20 ranks as a courtesy). Your aura will have double its original capacity by 40 ranks, and it will continue to grow until you hit 1000 ranks.&lt;br /&gt;
&lt;br /&gt;
2) Its regen is directly related to your Wisdom and each and every point in Wisdom contributes to the size of your regen pulse. It will double from its default (assuming a 0-mod race) at around 40 Wisdom and continue to grow in perpetuity (though there&#039;s a practical limit to how much you&#039;ll want to invest into Wisdom).&lt;br /&gt;
&lt;br /&gt;
3) Most aura costs are related to the mana you&#039;re putting into the spell. It costs more aura to power a 4-mana spell than a 2-mana spell.&lt;br /&gt;
&lt;br /&gt;
So, when you&#039;re drawing on your aura in the early stages of your magic you want to be careful about how much mana you put in. Bearing in mind that early in a Trader&#039;s life (and for every Trader during this preview) they have free access to Analogous Patterns spells that cover every skill except Utility, which can be covered by Noumena at 2nd circle.&lt;br /&gt;
&lt;br /&gt;
As your skills and stats increase, the aura&#039;s limits loosen up considerably and casting more powerfully and repeatedly under adverse conditions will become possible. By the time you lose access to the AP spells you should have enough Lunar Magic to notice a substantial improvement over Noobler&#039;s First Aura.&lt;br /&gt;
&lt;br /&gt;
Levels:&lt;br /&gt;
#The smallest hint of starlight flickers within your aura.&lt;br /&gt;
#A bare flicker of starlight plays within your aura.&lt;br /&gt;
#A faint amount of starlight illuminates your aura.&lt;br /&gt;
#Your aura pulses slowly with starlight.&lt;br /&gt;
#A steady pulse of starlight runs through your aura.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Heal&amp;diff=487167</id>
		<title>Heal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Heal&amp;diff=487167"/>
		<updated>2018-05-04T23:49:09Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: Heal changes increased slot cost from 2 to 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|spellbook=Healing&lt;br /&gt;
|prereqs=[[Vitality Healing]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=A matrix built around the two fundamental healing spells, Heal attempts to locate and heal the worst wounds of the Empath over time, doing whatever correction is necessary to bring her body to wholeness.  The Empath can specifically cast it with wounds or scars in mind to focus the spell upon the worst injury of the given type, or allow it to do its best for both.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=Wound heal&lt;br /&gt;
|effect=periodically heals your worst wounds&lt;br /&gt;
|messaging=A wave of feverish heat settles into your flesh, the momentary surge of discomfort subsiding slowly into a warm feeling of heightened sensation.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
===Syntax===&lt;br /&gt;
:{{tt|CAST}}&lt;br /&gt;
:{{tt|CAST &amp;lt;WOUND{{!}}SCAR&amp;gt;}}&lt;br /&gt;
===Details===&lt;br /&gt;
*This spell will attempt to locate and heal the worst damage on the [[Empath]].&amp;lt;br&amp;gt;&lt;br /&gt;
:*If you do a general cast, it will look through both fresh wounds and scars for the worst wound.&amp;lt;br&amp;gt;&lt;br /&gt;
:*If you specify WOUND or SCAR, it will search for the worst damage of the type indicated.&amp;lt;br&amp;gt;&lt;br /&gt;
*Heal&#039;s effects persist after death.&lt;br /&gt;
*Heal will remain active when you are uninjured, waiting for wounds to trigger it, if you have the [[Adaptive Curing]] metaspell.&lt;br /&gt;
*HEAL is not intended to be a primary means of healing, although it may be used that way with sufficient skill. Its primary purpose is emergency healing in order to get the worst wounds under control immediately when you don&#039;t have the time/luxury/desire to try to work out your priorities yourself.  It will always heal the worst of your wounds, even if that wound is not visible.&amp;lt;br&amp;gt;&lt;br /&gt;
*Can be used when [[Empathic Shock|shocked]].&lt;br /&gt;
*This is not a beginner spell.  With 80 primary magic, 70 attunement and 75 utility, HEAL was successfully cast only 10% of the time.&lt;br /&gt;
*100% successful casting at minimum prep possible with 83 primary, 74 attunement and 80 utility.&lt;br /&gt;
{{RefAl|p=y|a=y}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_426/Incidental_loot&amp;diff=485512</id>
		<title>Drathrok&#039;s Duskruin 426/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_426/Incidental_loot&amp;diff=485512"/>
		<updated>2018-03-25T23:39:59Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{ilink|i|Duskruin bloodscrip}} in varying amounts is also found as a prize from each of the 3 games.&lt;br /&gt;
&lt;br /&gt;
==Arena==&lt;br /&gt;
===Weapon Parts===&lt;br /&gt;
====2HE / {{ilink|w|steel nodachi}}====&lt;br /&gt;
* {{sloot|i|heavy blade}}&lt;br /&gt;
&lt;br /&gt;
====HE / {{ilink|w|steel tachi}}====&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
&lt;br /&gt;
====ME / {{ilink|w|steel wakizashi}}====&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
&lt;br /&gt;
====SE / {{ilink|w|steel tanto}}====&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
&lt;br /&gt;
===Pendant Parts===&lt;br /&gt;
* {{sloot|i|moonsilver chain}}&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|animite war hammer with a polished head}}&lt;br /&gt;
* {{sloot|w|birch log studded with sharp chunks of glaes at one end}}&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* {{sloot|w|broad iron staff weighted with alternating panels of black and blue gold}}&lt;br /&gt;
* {{sloot|w|ebony handled greathammer with a blackened steel head}}&lt;br /&gt;
* {{sloot|w|heavy animite shackle engraved with intricate knotwork}}&lt;br /&gt;
* {{sloot|w|hefty iron battle axe with a sinuous bloodwood haft}}&lt;br /&gt;
* {{sloot|w|lacquered white ironwood nightstick wrought in the form of a vertebral column}}&lt;br /&gt;
* {{sloot|w|oak-hafted legionary&#039;s pilum carved with the image of a shrike}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|sapphire-hued glaes greatsword with a darkstone World Dragon hilt}}&lt;br /&gt;
* {{sloot|w|silversteel forester&#039;s arbalest with a felwood stock}}&lt;br /&gt;
* {{sloot|w|slender quarterstaff carved from smokewood and reinforced with audrualm tips}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a soaring comet}}&lt;br /&gt;
* {{sloot|w|well-sharpened silverbirch branch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|s|buckler mosaicked with a gold-white temple amid lush gardens}}&lt;br /&gt;
* {{sloot|a|crude coarse leathers fashioned from roughly stitched cave bear hides}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* {{sloot|a|steel half plate engraved with a trio of moons}}&lt;br /&gt;
* {{sloot|s|warrior&#039;s shield shaped into the visage of Saint Garrock}}&lt;br /&gt;
* {{sloot|s|stained leather targe painted with a fierce rat}}&lt;br /&gt;
* {{sloot|s|triangular sipar stamped with the emblem of Saint Aesetani in gold}}&lt;br /&gt;
* {{sloot|s|warrior&#039;s shield shaped into the visage of Saint Garrock}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cowl-necked crimson gown of layered zenganne}}&lt;br /&gt;
* {{sloot|i|heavy woolen greatkilt bearing a silver-shot blue-on-grey tartan pattern}}&lt;br /&gt;
* {{sloot|i|midnight-blue Elven silk gown washed with a sheen of sickly green ichor}}&lt;br /&gt;
* {{sloot|i|small enameled button depicting a golden rat standing on a pedestal}}&lt;br /&gt;
* {{sloot|i|supple wyvern hide thigh boots side-laced through burnished palladium eyelets}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bone saw with a blade edged in audrualm}}&lt;br /&gt;
* {{sloot|i|calfskin leather bellows with platinum accents}}&lt;br /&gt;
* {{sloot|i|curved wood shaper with an osage grip}}&lt;br /&gt;
* {{sloot|i|fine marble mortar with platinum accents}}&lt;br /&gt;
* {{sloot|i|fine muracite knitting needles capped with blue sapphire dolphins}}&lt;br /&gt;
* {{sloot|i|forging hammer with platinum accents}}&lt;br /&gt;
* {{sloot|i|glaes-edged shovel with an azurelle grip}}&lt;br /&gt;
* {{sloot|i|hooked pliers with calfskin grips}}&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|muracite tongs with icesteel clamps}}&lt;br /&gt;
* {{sloot|i|purpleheart mixing stick inlaid with ivory}}&lt;br /&gt;
* {{sloot|i|rasp with an azurelle grip}}&lt;br /&gt;
* {{sloot|i|rifflers with azurelle handles}}&lt;br /&gt;
* {{sloot|i|scissors with glaes cutting edges and decorative finger rings}}&lt;br /&gt;
* {{sloot|i|sharpened chisels with azurelle handles}}&lt;br /&gt;
* {{sloot|i|silversteel forging mallet adorned with fire opals}}&lt;br /&gt;
* {{sloot|i|wirework sieve with polished marble handles}}&lt;br /&gt;
* {{sloot|i|yardstick inlaid with driftwood and bits of shell}}&lt;br /&gt;
}}&lt;br /&gt;
====Instructions====&lt;br /&gt;
* {{sloot|i|smooth tonfa instructions}}&lt;br /&gt;
* {{sloot|i|svidaw sis instructions}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
* {{sloot|i|cambrinth tailband inlaid with jade}}&lt;br /&gt;
* {{sloot|i|mummified rock troll hand clutching a fire opal the size of its own palm}} - &#039;&#039;Hides lumpy bundles and belt items&#039;&#039;&lt;br /&gt;
* {{sloot|i|simple silver ring}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black crystal ball}}&lt;br /&gt;
* {{sloot|i|blank-faced rag doll}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* {{sloot|i|shimmering strip of faeweave dusted with sky opal faeries}}&lt;br /&gt;
* {{sloot|i|small book bound in helei leather}}&lt;br /&gt;
* {{sloot|i|weapon strap of braided rat tails}}&lt;br /&gt;
* {{sloot|i|zeltfish-bone statuette of a kraken sundering a ship in twain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Labyrinth==&lt;br /&gt;
{{com|Search}} for items in the labyrinth. You are also able to find a {{sloot|i|monkey}} in the labyrinth if you know what to look for, are patient, and have a bit of luck!&lt;br /&gt;
&lt;br /&gt;
===Weapon Parts===&lt;br /&gt;
====2HE / {{ilink|w|steel nodachi}}====&lt;br /&gt;
* {{sloot|i|heavy handle}}&lt;br /&gt;
* {{sloot|i|heavy pommel}}&lt;br /&gt;
&lt;br /&gt;
====HE / {{ilink|w|steel tachi}}====&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
&lt;br /&gt;
====ME / {{ilink|w|steel wakizashi}}====&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
&lt;br /&gt;
====SE / {{ilink|w|steel tanto}}====&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
&lt;br /&gt;
===Pendant Parts===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|broken bottle etched with a geometric symbol}}&lt;br /&gt;
* {{sloot|w|copper-inlaid mace with an ironwood haft}}&lt;br /&gt;
* {{sloot|w|elongated steel hairpin}}&lt;br /&gt;
* {{sloot|w|cracked granite heavy mallet with a wire-bound black ironwood handle}}&lt;br /&gt;
* {{sloot|w|smokewood pelletbow with tarts painted along the stock}}&lt;br /&gt;
* {{sloot|w|Sunderstone shard}}&lt;br /&gt;
* {{sloot|w|weatherbeaten battle stonebow with a pitted iron windlass}}&lt;br /&gt;
* {{sloot|w|rockwood tanbo with polished darkstone tips}}&lt;br /&gt;
* {{sloot|w|heavy animite shackle engraved with intricate knotwork}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|rusty chain greaves with tattered leather ties}}&lt;br /&gt;
* {{sloot|a|rusty chain gloves lined with stained leather}}&lt;br /&gt;
* {{sloot|s|skirmisher&#039;s shield embossed with the image of Saint Bamiec}}&lt;br /&gt;
* {{sloot|a|stained leather mask trimmed with grey fur}}&lt;br /&gt;
* {{sloot|a|steel plate gauntlets etched with faint stars}}&lt;br /&gt;
* {{sloot|a|steel plate helm etched with a stylized sun}}&lt;br /&gt;
* {{sloot|a|stained leather cowl with a braid of rat tails affixed to the back}}&lt;br /&gt;
* {{sloot|s|triangular sipar stamped with the emblem of Saint Aesetani in gold}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* {{sloot|i|amber silk dress with short sleeves}}&lt;br /&gt;
* {{sloot|i|band centered with a cushion-cut Syrin&#039;s heart}}&lt;br /&gt;
* {{sloot|i|deeply-cowled black samite mantle with a tenebrous crimson velvet lining}}&lt;br /&gt;
* {{sloot|i|delicate silver circlet bedecked with ruby and emerald foliage}}&lt;br /&gt;
* {{sloot|i|large blue-grey plush shark secured with a black leather strap}}&lt;br /&gt;
* {{sloot|i|midnight-blue Elven silk gown washed with a sheen of sickly green ichor}}&lt;br /&gt;
* {{sloot|i|pair of brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|pair of distressed leather shoes}}&lt;br /&gt;
* {{sloot|i|plum silk dress with a full skirt}}&lt;br /&gt;
* {{sloot|i|steel hinged chicken wings with variegated white and grey feathers}}&lt;br /&gt;
* {{sloot|i|small enameled button depicting a golden rat standing on a pedestal}}&lt;br /&gt;
* {{sloot|i|shiny glaes goggles with opaque violet lenses}}&lt;br /&gt;
* {{sloot|i|silverweave gown trimmed with Albarian lace}}&lt;br /&gt;
* {{sloot|i|Viper&#039;s Eye sapphire earrings carved to resemble dangling snakes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|sleek kirmiko harness}}&lt;br /&gt;
* {{sloot|i|weapon strap of braided rat tails}}&lt;br /&gt;
* {{sloot|i|shimmering strip of faeweave dusted with sky opal faeries}}&lt;br /&gt;
* {{sloot|i|iron-bound dragon&#039;s blood crystal box shaped like an anatomical heart}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|awl carved of burnished ebony}}&lt;br /&gt;
*{{sloot|i|design codex bound with grey sharkskin leather}}&lt;br /&gt;
*{{sloot|i|hide scraper with a carved osage handle}}&lt;br /&gt;
*{{sloot|i|hide scraper of burnished ebony}}&lt;br /&gt;
*{{sloot|i|white granite mortar shaped like an open-top monkey skull}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Instructions====&lt;br /&gt;
* {{sloot|i|smooth tonfa instructions}}&lt;br /&gt;
* {{sloot|i|svidaw sis instructions}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
* {{sloot|i|dirty inkpot}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|drake&#039;s heart amber}}&lt;br /&gt;
* {{sloot|i|Heke&#039;mhhg lazuli}}&lt;br /&gt;
* {{sloot|i|huge flawless diamond}}&lt;br /&gt;
* {{sloot|i|huge scorpion diamond}}&lt;br /&gt;
* {{sloot|i|periwinkle amethyst}}&lt;br /&gt;
* {{sloot|i|bearclaw emerald}}&lt;br /&gt;
* {{sloot|i|scarlet emerald}}&lt;br /&gt;
* {{sloot|i|small book bound in helei leather}}&lt;br /&gt;
* {{sloot|i|painted zingana prize wheel painted with various designs}}&lt;br /&gt;
* {{sloot|i|weathered textbook with a tattered cover}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Plixbraggle&#039;s Goat-Werx]]==&lt;br /&gt;
In addition to the shop there are 2 separate games within the area, however the incidental loot pool looks to be for both:&lt;br /&gt;
:* Agility Course: On entry into the game area, &#039;&#039;&#039;climb ladder&#039;&#039;&#039;, then attempt to move onto the next obstacle (barrel, log, etc.)&lt;br /&gt;
:* Goat Catching: This is similar to other [[Capture the Critter]] games.  In the rooms NE from the entry, &#039;&#039;&#039;catch goat&#039;&#039;&#039;.  If you are successful, return to the start and &#039;&#039;&#039;put goat in pen&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Weapon Parts===&lt;br /&gt;
====2HE / {{ilink|w|steel nodachi}}====&lt;br /&gt;
* {{sloot|i|heavy handle}}&lt;br /&gt;
&lt;br /&gt;
====HE / {{ilink|w|steel tachi}}====&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
&lt;br /&gt;
====ME / {{ilink|w|steel wakizashi}}====&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
&lt;br /&gt;
====SE / {{ilink|w|steel tanto}}====&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
&lt;br /&gt;
===Pendant Parts===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{sloot|w|hickory goat-herder&#039;s crook}}&lt;br /&gt;
* {{sloot|w|rockwood tanbo with polished darkstone tips}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
* {{sloot|s|skirmisher&#039;s shield embossed with the image of Saint Bamiec}}&lt;br /&gt;
* {{sloot|a|stained leather gloves lined in grey fur}}&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|caprine gold barrette with cerulean sapphire eyes}}&lt;br /&gt;
* {{sloot|i|colorful tapestry cloak emblazoned with a goat sitting on a pile of treasure}}&lt;br /&gt;
* {{sloot|i|cornflower blue bandana patterned with billy goats}}&lt;br /&gt;
* {{sloot|i|daisy-yellow overalls embroidered with rollicking goats}}&lt;br /&gt;
* {{sloot|i|dashing angora wool peacoat with polished horn buttons}}&lt;br /&gt;
* {{sloot|i|dusky purple phofe flower}}&lt;br /&gt;
* {{sloot|i|fuzzy goat slippers with felted wool horns}}&lt;br /&gt;
* {{sloot|i|length of goat-patterned fabric}}&lt;br /&gt;
* {{sloot|i|miniature winged boggle wielding a tiny elder wood staff}}&lt;br /&gt;
* {{sloot|i|off white Elven wool gown with a jewel neckline}}&lt;br /&gt;
* {{sloot|i|oversided hat topped with a floppy plush goat head}}&lt;br /&gt;
* {{sloot|i|pale grey wool skirt embroidered with black ravens along the hemline}}&lt;br /&gt;
* {{sloot|i|pallid ghost orchid}}&lt;br /&gt;
* {{sloot|i|purple gold goggles with darkly tinted lenses}}&lt;br /&gt;
* {{sloot|i|queen-of-the-night lily}}&lt;br /&gt;
* {{sloot|i|ragged greenish grey cloak painted with a faded image of a zombie goat}}&lt;br /&gt;
* {{sloot|i|spherical amber pendant with a black rectangular occlusion}}&lt;br /&gt;
* {{sloot|i|steel hinged chicken wings with variegated white and grey feathers}}&lt;br /&gt;
* {{sloot|i|stiff-brimmed straw hat with a jaunty goat-embroidered hatband}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* {{sloot|i|calfskin leather bellows with platinum accents}}&lt;br /&gt;
* {{sloot|i|svidaw sis instructions}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
* {{sloot|i|cambrinth lump shaped like a sleeping piglet}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* {{sloot|i|blank-faced rag doll}}&lt;br /&gt;
* {{sloot|i|green striped vest-clad monkey costume with a long curved tail}}&lt;br /&gt;
* {{sloot|i|heavy pewter tankard wrought with an alpine landscape}}&lt;br /&gt;
* {{sloot|i|rough-coated rat figurine with sharp silver teeth}}&lt;br /&gt;
* {{sloot|i|slim storybook with a colorfully painted cover}}&lt;br /&gt;
* {{sloot|i|small book bound in helei leather}}&lt;br /&gt;
* {{sloot|i|tiny crystal ball}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_426/Incidental_loot&amp;diff=485473</id>
		<title>Drathrok&#039;s Duskruin 426/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_426/Incidental_loot&amp;diff=485473"/>
		<updated>2018-03-25T18:29:07Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: /* Weapon Parts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{ilink|i|Duskruin bloodscrip}} in varying amounts is also found as a prize from each of the 3 games.&lt;br /&gt;
&lt;br /&gt;
==Arena==&lt;br /&gt;
===Weapon Parts===&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|heavy blade}}&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
&lt;br /&gt;
===Pendant Parts===&lt;br /&gt;
* {{sloot|i|moonsilver chain}}&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|animite war hammer with a polished head}}&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* {{sloot|w|broad iron staff weighted with alternating panels of black and blue gold}}&lt;br /&gt;
* {{sloot|w|ebony handled greathammer with a blackened steel head}}&lt;br /&gt;
* {{sloot|w|heavy animite shackle engraved with intricate knotwork}}&lt;br /&gt;
* {{sloot|w|hefty iron battle axe with a sinuous bloodwood haft}}&lt;br /&gt;
* {{sloot|w|lacquered white ironwood nightstick wrought in the form of a vertebral column}}&lt;br /&gt;
* {{sloot|w|oak-hafted legionary&#039;s pilum carved with the image of a shrike}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|sapphire-hued glaes greatsword with a darkstone World Dragon hilt}}&lt;br /&gt;
* {{sloot|w|silversteel forester&#039;s arbalest with a felwood stock}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a soaring comet}}&lt;br /&gt;
* {{sloot|w|well-sharpened silverbirch branch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|s|buckler mosaicked with a gold-white temple amid lush gardens}}&lt;br /&gt;
* {{sloot|a|crude coarse leathers fashioned from roughly stitched cave bear hides}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* {{sloot|a|steel half plate engraved with a trio of moons}}&lt;br /&gt;
* {{sloot|s|warrior&#039;s shield shaped into the visage of Saint Garrock}}&lt;br /&gt;
* {{sloot|s|stained leather targe painted with a fierce rat}}&lt;br /&gt;
* {{sloot|s|triangular sipar stamped with the emblem of Saint Aesetani in gold}}&lt;br /&gt;
* {{sloot|s|warrior&#039;s shield shaped into the visage of Saint Garrock}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cowl-necked crimson gown of layered zenganne}}&lt;br /&gt;
* {{sloot|i|heavy woolen greatkilt bearing a silver-shot blue-on-grey tartan pattern}}&lt;br /&gt;
* {{sloot|i|midnight-blue Elven silk gown washed with a sheen of sickly green ichor}}&lt;br /&gt;
* {{sloot|i|small enameled button depicting a golden rat standing on a pedestal}}&lt;br /&gt;
* {{sloot|i|supple wyvern hide thigh boots side-laced through burnished palladium eyelets}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bone saw with a blade edged in audrualm}}&lt;br /&gt;
* {{sloot|i|calfskin leather bellows with platinum accents}}&lt;br /&gt;
* {{sloot|i|curved wood shaper with an osage grip}}&lt;br /&gt;
* {{sloot|i|fine marble mortar with platinum accents}}&lt;br /&gt;
* {{sloot|i|fine muracite knitting needles capped with blue sapphire dolphins}}&lt;br /&gt;
* {{sloot|i|forging hammer with platinum accents}}&lt;br /&gt;
* {{sloot|i|glaes-edged shovel with an azurelle grip}}&lt;br /&gt;
* {{sloot|i|hooked pliers with calfskin grips}}&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|muracite tongs with icesteel clamps}}&lt;br /&gt;
* {{sloot|i|purpleheart mixing stick inlaid with ivory}}&lt;br /&gt;
* {{sloot|i|rasp with an azurelle grip}}&lt;br /&gt;
* {{sloot|i|rifflers with azurelle handles}}&lt;br /&gt;
* {{sloot|i|scissors with glaes cutting edges and decorative finger rings}}&lt;br /&gt;
* {{sloot|i|sharpened chisels with azurelle handles}}&lt;br /&gt;
* {{sloot|i|silversteel forging mallet adorned with fire opals}}&lt;br /&gt;
* {{sloot|i|wirework sieve with polished marble handles}}&lt;br /&gt;
* {{sloot|i|yardstick inlaid with driftwood and bits of shell}}&lt;br /&gt;
}}&lt;br /&gt;
====Instructions====&lt;br /&gt;
* {{sloot|i|smooth tonfa instructions}}&lt;br /&gt;
* {{sloot|i|svidaw sis instructions}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
* {{sloot|i|cambrinth tailband inlaid with jade}}&lt;br /&gt;
* {{sloot|i|mummified rock troll hand clutching a fire opal the size of its own palm}} - &#039;&#039;Hides lumpy bundles and belt items&#039;&#039;&lt;br /&gt;
* {{sloot|i|simple silver ring}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black crystal ball}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* {{sloot|i|shimmering strip of faeweave dusted with sky opal faeries}}&lt;br /&gt;
* {{sloot|i|small book bound in helei leather}}&lt;br /&gt;
* {{sloot|i|weapon strap of braided rat tails}}&lt;br /&gt;
* {{sloot|i|zeltfish-bone statuette of a kraken sundering a ship in twain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Labyrinth==&lt;br /&gt;
{{com|Search}} for items in the labyrinth. You are also able to find a {{sloot|i|monkey}} in the labyrinth if you know what to look for, are patient, and have a bit of luck!&lt;br /&gt;
&lt;br /&gt;
===Weapon Parts===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
* {{sloot|i|heavy pommel}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pendant Parts===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|bloodrune}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|copper-inlaid mace with an ironwood haft}}&lt;br /&gt;
* {{sloot|w|elongated steel hairpin}}&lt;br /&gt;
* {{sloot|w|cracked granite heavy mallet with a wire-bound black ironwood handle}}&lt;br /&gt;
* {{sloot|w|smokewood pelletbow with tarts painted along the stock}}&lt;br /&gt;
* {{sloot|w|Sunderstone shard}}&lt;br /&gt;
* {{sloot|w|weatherbeaten battle stonebow with a pitted iron windlass}}&lt;br /&gt;
* {{sloot|w|rockwood tanbo with polished darkstone tips}}&lt;br /&gt;
* {{sloot|w|heavy animite shackle engraved with intricate knotwork}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|rusty chain greaves with tattered leather ties}}&lt;br /&gt;
* {{sloot|a|rusty chain gloves lined with stained leather}}&lt;br /&gt;
* {{sloot|s|skirmisher&#039;s shield embossed with the image of Saint Bamiec}}&lt;br /&gt;
* {{sloot|a|stained leather mask trimmed with grey fur}}&lt;br /&gt;
* {{sloot|a|steel plate gauntlets etched with faint stars}}&lt;br /&gt;
* {{sloot|a|steel plate helm etched with a stylized sun}}&lt;br /&gt;
* {{sloot|a|stained leather cowl with a braid of rat tails affixed to the back}}&lt;br /&gt;
* {{sloot|s|triangular sipar stamped with the emblem of Saint Aesetani in gold}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* {{sloot|i|amber silk dress with short sleeves}}&lt;br /&gt;
* {{sloot|i|band centered with a cushion-cut Syrin&#039;s heart}}&lt;br /&gt;
* {{sloot|i|delicate silver circlet bedecked with ruby and emerald foliage}}&lt;br /&gt;
* {{sloot|i|large blue-grey plush shark secured with a black leather strap}}&lt;br /&gt;
* {{sloot|i|midnight-blue Elven silk gown washed with a sheen of sickly green ichor}}&lt;br /&gt;
* {{sloot|i|pair of brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|pair of distressed leather shoes}}&lt;br /&gt;
* {{sloot|i|plum silk dress with a full skirt}}&lt;br /&gt;
* {{sloot|i|steel hinged chicken wings with variegated white and grey feathers}}&lt;br /&gt;
* {{sloot|i|small enameled button depicting a golden rat standing on a pedestal}}&lt;br /&gt;
* {{sloot|i|shiny glaes goggles with opaque violet lenses}}&lt;br /&gt;
* {{sloot|i|silverweave gown trimmed with Albarian lace}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|sleek kirmiko harness}}&lt;br /&gt;
* {{sloot|i|weapon strap of braided rat tails}}&lt;br /&gt;
* {{sloot|i|shimmering strip of faeweave dusted with sky opal faeries}}&lt;br /&gt;
* {{sloot|i|iron-bound dragon&#039;s blood crystal box shaped like an anatomical heart}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* {{sloot|i|design codex bound with grey sharkskin leather}}&lt;br /&gt;
* {{sloot|i|hide scraper with a carved osage handle}}&lt;br /&gt;
* {{sloot|i|white granite mortar shaped like an open-top monkey skull}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
* {{sloot|i|dirty inkpot}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|drake&#039;s heart amber}}&lt;br /&gt;
* {{sloot|i|Heke&#039;mhhg lazuli}}&lt;br /&gt;
* {{sloot|i|scarlet emerald}}&lt;br /&gt;
* {{sloot|i|small book bound in helei leather}}&lt;br /&gt;
* {{sloot|i|huge scorpion diamond}}&lt;br /&gt;
* {{sloot|i|painted zingana prize wheel painted with various designs}}&lt;br /&gt;
* {{sloot|i|weathered textbook with a tattered cover}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Plixbraggle&#039;s Goat-Werx]]==&lt;br /&gt;
In addition to the shop there are 2 separate games within the area, however the incidental loot pool looks to be for both:&lt;br /&gt;
:* Agility Course: On entry into the game area, &#039;&#039;&#039;climb ladder&#039;&#039;&#039;, then attempt to move onto the next obstacle (barrel, log, etc.)&lt;br /&gt;
:* Goat Catching: This is similar to other [[Capture the Critter]] games.  In the rooms NE from the entry, &#039;&#039;&#039;catch goat&#039;&#039;&#039;.  If you are successful, return to the start and &#039;&#039;&#039;put goat in pen&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Weapon Parts===&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
&lt;br /&gt;
===Pendant Parts===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bloodrune}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
* {{sloot|s|skirmisher&#039;s shield embossed with the image of Saint Bamiec}}&lt;br /&gt;
* {{sloot|a|stained leather gloves lined in grey fur}}&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|caprine gold barrette with cerulean sapphire eyes}}&lt;br /&gt;
* {{sloot|i|colorful tapestry cloak emblazoned with a goat sitting on a pile of treasure}}&lt;br /&gt;
* {{sloot|i|cornflower blue bandana patterned with billy goats}}&lt;br /&gt;
* {{sloot|i|daisy-yellow overalls embroidered with rollicking goats}}&lt;br /&gt;
* {{sloot|i|dashing angora wool peacoat with polished horn buttons}}&lt;br /&gt;
* {{sloot|i|dusky purple phofe flower}}&lt;br /&gt;
* {{sloot|i|fuzzy goat slippers with felted wool horns}}&lt;br /&gt;
* {{sloot|i|length of goat-patterned fabric}}&lt;br /&gt;
* {{sloot|i|miniature winged boggle wielding a tiny elder wood staff}}&lt;br /&gt;
* {{sloot|i|off white Elven wool gown with a jewel neckline}}&lt;br /&gt;
* {{sloot|i|oversided hat topped with a floppy plush goat head}}&lt;br /&gt;
* {{sloot|i|pallid ghost orchid}}&lt;br /&gt;
* {{sloot|i|purple gold goggles with darkly tinted lenses}}&lt;br /&gt;
* {{sloot|i|queen-of-the-night lily}}&lt;br /&gt;
* {{sloot|i|ragged greenish grey cloak painted with a faded image of a zombie goat}}&lt;br /&gt;
* {{sloot|i|spherical amber pendant with a black rectangular occlusion}}&lt;br /&gt;
* {{sloot|i|steel hinged chicken wings with variegated white and grey feathers}}&lt;br /&gt;
* {{sloot|i|stiff-brimmed straw hat with a jaunty goat-embroidered hatband}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* {{sloot|i|calfskin leather bellows with platinum accents}}&lt;br /&gt;
* {{sloot|i|svidaw sis instructions}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* {{sloot|i|green striped vest-clad monkey costume with a long curved tail}}&lt;br /&gt;
* {{sloot|i|heavy pewter tankard wrought with an alpine landscape}}&lt;br /&gt;
* {{sloot|i|tiny crystal ball}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_426/Incidental_loot&amp;diff=485472</id>
		<title>Drathrok&#039;s Duskruin 426/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_426/Incidental_loot&amp;diff=485472"/>
		<updated>2018-03-25T18:28:15Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: /* Weapon Parts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{ilink|i|Duskruin bloodscrip}} in varying amounts is also found as a prize from each of the 3 games.&lt;br /&gt;
&lt;br /&gt;
==Arena==&lt;br /&gt;
===Weapon Parts===&lt;br /&gt;
* {{sloot|i|heavy blade}}&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
&lt;br /&gt;
===Pendant Parts===&lt;br /&gt;
* {{sloot|i|moonsilver chain}}&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|animite war hammer with a polished head}}&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* {{sloot|w|broad iron staff weighted with alternating panels of black and blue gold}}&lt;br /&gt;
* {{sloot|w|ebony handled greathammer with a blackened steel head}}&lt;br /&gt;
* {{sloot|w|heavy animite shackle engraved with intricate knotwork}}&lt;br /&gt;
* {{sloot|w|hefty iron battle axe with a sinuous bloodwood haft}}&lt;br /&gt;
* {{sloot|w|lacquered white ironwood nightstick wrought in the form of a vertebral column}}&lt;br /&gt;
* {{sloot|w|oak-hafted legionary&#039;s pilum carved with the image of a shrike}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|sapphire-hued glaes greatsword with a darkstone World Dragon hilt}}&lt;br /&gt;
* {{sloot|w|silversteel forester&#039;s arbalest with a felwood stock}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a soaring comet}}&lt;br /&gt;
* {{sloot|w|well-sharpened silverbirch branch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|s|buckler mosaicked with a gold-white temple amid lush gardens}}&lt;br /&gt;
* {{sloot|a|crude coarse leathers fashioned from roughly stitched cave bear hides}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* {{sloot|a|steel half plate engraved with a trio of moons}}&lt;br /&gt;
* {{sloot|s|warrior&#039;s shield shaped into the visage of Saint Garrock}}&lt;br /&gt;
* {{sloot|s|stained leather targe painted with a fierce rat}}&lt;br /&gt;
* {{sloot|s|triangular sipar stamped with the emblem of Saint Aesetani in gold}}&lt;br /&gt;
* {{sloot|s|warrior&#039;s shield shaped into the visage of Saint Garrock}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cowl-necked crimson gown of layered zenganne}}&lt;br /&gt;
* {{sloot|i|heavy woolen greatkilt bearing a silver-shot blue-on-grey tartan pattern}}&lt;br /&gt;
* {{sloot|i|midnight-blue Elven silk gown washed with a sheen of sickly green ichor}}&lt;br /&gt;
* {{sloot|i|small enameled button depicting a golden rat standing on a pedestal}}&lt;br /&gt;
* {{sloot|i|supple wyvern hide thigh boots side-laced through burnished palladium eyelets}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bone saw with a blade edged in audrualm}}&lt;br /&gt;
* {{sloot|i|calfskin leather bellows with platinum accents}}&lt;br /&gt;
* {{sloot|i|curved wood shaper with an osage grip}}&lt;br /&gt;
* {{sloot|i|fine marble mortar with platinum accents}}&lt;br /&gt;
* {{sloot|i|fine muracite knitting needles capped with blue sapphire dolphins}}&lt;br /&gt;
* {{sloot|i|forging hammer with platinum accents}}&lt;br /&gt;
* {{sloot|i|glaes-edged shovel with an azurelle grip}}&lt;br /&gt;
* {{sloot|i|hooked pliers with calfskin grips}}&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|muracite tongs with icesteel clamps}}&lt;br /&gt;
* {{sloot|i|purpleheart mixing stick inlaid with ivory}}&lt;br /&gt;
* {{sloot|i|rasp with an azurelle grip}}&lt;br /&gt;
* {{sloot|i|rifflers with azurelle handles}}&lt;br /&gt;
* {{sloot|i|scissors with glaes cutting edges and decorative finger rings}}&lt;br /&gt;
* {{sloot|i|sharpened chisels with azurelle handles}}&lt;br /&gt;
* {{sloot|i|silversteel forging mallet adorned with fire opals}}&lt;br /&gt;
* {{sloot|i|wirework sieve with polished marble handles}}&lt;br /&gt;
* {{sloot|i|yardstick inlaid with driftwood and bits of shell}}&lt;br /&gt;
}}&lt;br /&gt;
====Instructions====&lt;br /&gt;
* {{sloot|i|smooth tonfa instructions}}&lt;br /&gt;
* {{sloot|i|svidaw sis instructions}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
* {{sloot|i|cambrinth tailband inlaid with jade}}&lt;br /&gt;
* {{sloot|i|mummified rock troll hand clutching a fire opal the size of its own palm}} - &#039;&#039;Hides lumpy bundles and belt items&#039;&#039;&lt;br /&gt;
* {{sloot|i|simple silver ring}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black crystal ball}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* {{sloot|i|shimmering strip of faeweave dusted with sky opal faeries}}&lt;br /&gt;
* {{sloot|i|small book bound in helei leather}}&lt;br /&gt;
* {{sloot|i|weapon strap of braided rat tails}}&lt;br /&gt;
* {{sloot|i|zeltfish-bone statuette of a kraken sundering a ship in twain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Labyrinth==&lt;br /&gt;
{{com|Search}} for items in the labyrinth. You are also able to find a {{sloot|i|monkey}} in the labyrinth if you know what to look for, are patient, and have a bit of luck!&lt;br /&gt;
&lt;br /&gt;
===Weapon Parts===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
* {{sloot|i|heavy pommel}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pendant Parts===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|bloodrune}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|copper-inlaid mace with an ironwood haft}}&lt;br /&gt;
* {{sloot|w|elongated steel hairpin}}&lt;br /&gt;
* {{sloot|w|cracked granite heavy mallet with a wire-bound black ironwood handle}}&lt;br /&gt;
* {{sloot|w|smokewood pelletbow with tarts painted along the stock}}&lt;br /&gt;
* {{sloot|w|Sunderstone shard}}&lt;br /&gt;
* {{sloot|w|weatherbeaten battle stonebow with a pitted iron windlass}}&lt;br /&gt;
* {{sloot|w|rockwood tanbo with polished darkstone tips}}&lt;br /&gt;
* {{sloot|w|heavy animite shackle engraved with intricate knotwork}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|rusty chain greaves with tattered leather ties}}&lt;br /&gt;
* {{sloot|a|rusty chain gloves lined with stained leather}}&lt;br /&gt;
* {{sloot|s|skirmisher&#039;s shield embossed with the image of Saint Bamiec}}&lt;br /&gt;
* {{sloot|a|stained leather mask trimmed with grey fur}}&lt;br /&gt;
* {{sloot|a|steel plate gauntlets etched with faint stars}}&lt;br /&gt;
* {{sloot|a|steel plate helm etched with a stylized sun}}&lt;br /&gt;
* {{sloot|a|stained leather cowl with a braid of rat tails affixed to the back}}&lt;br /&gt;
* {{sloot|s|triangular sipar stamped with the emblem of Saint Aesetani in gold}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* {{sloot|i|amber silk dress with short sleeves}}&lt;br /&gt;
* {{sloot|i|band centered with a cushion-cut Syrin&#039;s heart}}&lt;br /&gt;
* {{sloot|i|delicate silver circlet bedecked with ruby and emerald foliage}}&lt;br /&gt;
* {{sloot|i|large blue-grey plush shark secured with a black leather strap}}&lt;br /&gt;
* {{sloot|i|midnight-blue Elven silk gown washed with a sheen of sickly green ichor}}&lt;br /&gt;
* {{sloot|i|pair of brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|pair of distressed leather shoes}}&lt;br /&gt;
* {{sloot|i|plum silk dress with a full skirt}}&lt;br /&gt;
* {{sloot|i|steel hinged chicken wings with variegated white and grey feathers}}&lt;br /&gt;
* {{sloot|i|small enameled button depicting a golden rat standing on a pedestal}}&lt;br /&gt;
* {{sloot|i|shiny glaes goggles with opaque violet lenses}}&lt;br /&gt;
* {{sloot|i|silverweave gown trimmed with Albarian lace}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|sleek kirmiko harness}}&lt;br /&gt;
* {{sloot|i|weapon strap of braided rat tails}}&lt;br /&gt;
* {{sloot|i|shimmering strip of faeweave dusted with sky opal faeries}}&lt;br /&gt;
* {{sloot|i|iron-bound dragon&#039;s blood crystal box shaped like an anatomical heart}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* {{sloot|i|design codex bound with grey sharkskin leather}}&lt;br /&gt;
* {{sloot|i|hide scraper with a carved osage handle}}&lt;br /&gt;
* {{sloot|i|white granite mortar shaped like an open-top monkey skull}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
* {{sloot|i|dirty inkpot}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|drake&#039;s heart amber}}&lt;br /&gt;
* {{sloot|i|Heke&#039;mhhg lazuli}}&lt;br /&gt;
* {{sloot|i|scarlet emerald}}&lt;br /&gt;
* {{sloot|i|small book bound in helei leather}}&lt;br /&gt;
* {{sloot|i|huge scorpion diamond}}&lt;br /&gt;
* {{sloot|i|painted zingana prize wheel painted with various designs}}&lt;br /&gt;
* {{sloot|i|weathered textbook with a tattered cover}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Plixbraggle&#039;s Goat-Werx]]==&lt;br /&gt;
In addition to the shop there are 2 separate games within the area, however the incidental loot pool looks to be for both:&lt;br /&gt;
:* Agility Course: On entry into the game area, &#039;&#039;&#039;climb ladder&#039;&#039;&#039;, then attempt to move onto the next obstacle (barrel, log, etc.)&lt;br /&gt;
:* Goat Catching: This is similar to other [[Capture the Critter]] games.  In the rooms NE from the entry, &#039;&#039;&#039;catch goat&#039;&#039;&#039;.  If you are successful, return to the start and &#039;&#039;&#039;put goat in pen&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Weapon Parts===&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
&lt;br /&gt;
===Pendant Parts===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bloodrune}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
* {{sloot|s|skirmisher&#039;s shield embossed with the image of Saint Bamiec}}&lt;br /&gt;
* {{sloot|a|stained leather gloves lined in grey fur}}&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|caprine gold barrette with cerulean sapphire eyes}}&lt;br /&gt;
* {{sloot|i|colorful tapestry cloak emblazoned with a goat sitting on a pile of treasure}}&lt;br /&gt;
* {{sloot|i|cornflower blue bandana patterned with billy goats}}&lt;br /&gt;
* {{sloot|i|daisy-yellow overalls embroidered with rollicking goats}}&lt;br /&gt;
* {{sloot|i|dashing angora wool peacoat with polished horn buttons}}&lt;br /&gt;
* {{sloot|i|dusky purple phofe flower}}&lt;br /&gt;
* {{sloot|i|fuzzy goat slippers with felted wool horns}}&lt;br /&gt;
* {{sloot|i|length of goat-patterned fabric}}&lt;br /&gt;
* {{sloot|i|miniature winged boggle wielding a tiny elder wood staff}}&lt;br /&gt;
* {{sloot|i|off white Elven wool gown with a jewel neckline}}&lt;br /&gt;
* {{sloot|i|oversided hat topped with a floppy plush goat head}}&lt;br /&gt;
* {{sloot|i|pallid ghost orchid}}&lt;br /&gt;
* {{sloot|i|purple gold goggles with darkly tinted lenses}}&lt;br /&gt;
* {{sloot|i|queen-of-the-night lily}}&lt;br /&gt;
* {{sloot|i|ragged greenish grey cloak painted with a faded image of a zombie goat}}&lt;br /&gt;
* {{sloot|i|spherical amber pendant with a black rectangular occlusion}}&lt;br /&gt;
* {{sloot|i|steel hinged chicken wings with variegated white and grey feathers}}&lt;br /&gt;
* {{sloot|i|stiff-brimmed straw hat with a jaunty goat-embroidered hatband}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* {{sloot|i|calfskin leather bellows with platinum accents}}&lt;br /&gt;
* {{sloot|i|svidaw sis instructions}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* {{sloot|i|green striped vest-clad monkey costume with a long curved tail}}&lt;br /&gt;
* {{sloot|i|heavy pewter tankard wrought with an alpine landscape}}&lt;br /&gt;
* {{sloot|i|tiny crystal ball}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Curved_blade&amp;diff=485471</id>
		<title>Item:Curved blade</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Curved_blade&amp;diff=485471"/>
		<updated>2018-03-25T18:25:58Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: Created page with &amp;quot;{{Item |noun=blade |look=- |MTag=- |type=creation |wearloc=- |weight=10 |appcost=125 |lsize=9 |wsize=2 |hsize=1 |sourcetype=- |fname=No }} * Component in making a &amp;#039;&amp;#039;&amp;lt;unknown&amp;gt;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=blade&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=-&lt;br /&gt;
|type=creation&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=125&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* Component in making a &#039;&#039;&amp;lt;unknown&amp;gt;&#039;&#039; weapon from [[Drathrok&#039;s Duskruin 426]].&lt;br /&gt;
* {{com|study}}: You study a curved blade and determine it is a piece of a larger collection. If you collect another piece you should be able to assemble them together. The complete collection consists of:&lt;br /&gt;
:: 1 curved blade&lt;br /&gt;
:: 1 curved handle&lt;br /&gt;
:: 1 curved pommel&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Warrior_(spell)&amp;diff=485006</id>
		<title>Holy Warrior (spell)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Warrior_(spell)&amp;diff=485006"/>
		<updated>2018-03-06T17:03:20Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=how&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=25&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|spellbook=Justice&lt;br /&gt;
|prereqs=Circle 30, [[Stun Foe]] and [[Divine Armor]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Holy Warrior spell will coax your soul to manifest in glorious light, blessing your body and weapons as long as you sustain it.  Any who harm a Paladin in this state may find themselves dazed at the powerful display of holiness.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=blesses held weapon, sometimes stuns attacker&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You clap your hands once in an august gesture of piety.&amp;lt;br /&amp;gt;&lt;br /&gt;
A blazing golden light erupts from the depths of your soul!  Pulsating with thin grey fractures, the glow soon spreads to the whole of your body.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding, utility&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Stun only triggers once per cycle.&lt;br /&gt;
* Stun only triggers on a hit, not a miss or a block.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pair_of_shoddy_leather_walking_shoes&amp;diff=481496</id>
		<title>Item:Pair of shoddy leather walking shoes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pair_of_shoddy_leather_walking_shoes&amp;diff=481496"/>
		<updated>2017-11-30T04:42:09Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=shoes&lt;br /&gt;
|look=A large hole exposes the corner of the left shoe at the toebox.&lt;br /&gt;
|MTag=leather&lt;br /&gt;
|STag=walking shoe&lt;br /&gt;
|type=atmo, clothing, verby&lt;br /&gt;
|wearloc=feet&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=2,500&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|study}}: You think you could rub or smell the shoes.&lt;br /&gt;
* {{com|rub}}: You inadvertently wipe your face with the walking shoes and begin to blink furiously as a piece of glitter gets in your eye.&lt;br /&gt;
:* Will show the following message to the room for a few minutes after rubbing: The stench of wet dog and disappointment radiates from &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;.&lt;br /&gt;
* {{com|smell}}: You take a deep whiff of a pair of shoddy leather walking shoes, giggling when you catch a burst of wet dog and disappointment.&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title:Archwizard&amp;diff=421193</id>
		<title>Title:Archwizard</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title:Archwizard&amp;diff=421193"/>
		<updated>2015-08-25T14:56:54Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: Hit archwizard at 8300 total magic, minus sorcery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title &lt;br /&gt;
    |titlename=Archwizard&lt;br /&gt;
    |category= Warrior Mage&lt;br /&gt;
    |diff= &lt;br /&gt;
}} &lt;br /&gt;
{{TitleReq|Other|At least 8300 total ranks of Magic}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Azurelle&amp;diff=413749</id>
		<title>Azurelle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Azurelle&amp;diff=413749"/>
		<updated>2015-06-19T15:50:03Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftProp|t=w|65|8|70|65|55|60|95|95||| Boreal|very rare|r=vr}}&lt;br /&gt;
{{Cat|Flora,Woods}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trailblazers&amp;diff=394624</id>
		<title>Trailblazers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trailblazers&amp;diff=394624"/>
		<updated>2015-01-28T20:57:05Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: Added two missing names - Ari, the first person I saw when I logged in, and Syress, who I met during closed GEnie beta.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Around the time of the first festival (well before the [[Gorbesh War]] or the [[Web Migration]]), all of the players who had been involved in the beta testing months (available only on GEnie) were awarded Trailblazer Badges.  The following list should be complete:&lt;br /&gt;
*[[Aazel]]&lt;br /&gt;
*[[Aewyn]]&lt;br /&gt;
*[[Ahira]]&lt;br /&gt;
*[[Aiax]]&lt;br /&gt;
*[[Aivylark]]&lt;br /&gt;
*[[Aleysian]]&lt;br /&gt;
*[[Alfred]]&lt;br /&gt;
*[[Anfindel]]&lt;br /&gt;
*[[Angmar]]&lt;br /&gt;
*[[Anne]]&lt;br /&gt;
*[[Anski]]&lt;br /&gt;
*[[Anwyn]]&lt;br /&gt;
*[[Arden]]&lt;br /&gt;
*[[Argo]]&lt;br /&gt;
*[[Ari]]&lt;br /&gt;
*[[Asarian]]&lt;br /&gt;
*[[Atanamir]]&lt;br /&gt;
*[[Auran]]&lt;br /&gt;
*[[Barthemeau]]&lt;br /&gt;
*[[Belle]]&lt;br /&gt;
*[[Bevan]]&lt;br /&gt;
*[[Bleys]]&lt;br /&gt;
*[[Bragi]]&lt;br /&gt;
*[[Branwen]]&lt;br /&gt;
*[[Bryan]]&lt;br /&gt;
*[[Caelric]]&lt;br /&gt;
*[[Cahir]]&lt;br /&gt;
*[[Calanthe]]&lt;br /&gt;
*[[Callah]]&lt;br /&gt;
*[[Caretaker (character)|Caretaker]]&lt;br /&gt;
*[[Carynn]]&lt;br /&gt;
*[[Cassi]]&lt;br /&gt;
*[[Cheech]]&lt;br /&gt;
*[[Chuan]]&lt;br /&gt;
*[[Claudia]]&lt;br /&gt;
*[[Cloud]]&lt;br /&gt;
*[[Colin]]&lt;br /&gt;
*[[Corey]]&lt;br /&gt;
*[[Crim]]&lt;br /&gt;
*[[Crysmeth]]&lt;br /&gt;
*[[Cygna]]&lt;br /&gt;
*[[Dangelo]]&lt;br /&gt;
*[[Diancecht]]&lt;br /&gt;
*[[Draete]]&lt;br /&gt;
*[[Dreamweaver (character)|Dreamweaver]]&lt;br /&gt;
*[[Duh]]&lt;br /&gt;
*[[Eben]]&lt;br /&gt;
*[[Elex]]&lt;br /&gt;
*[[Elriic]]&lt;br /&gt;
*[[Enegue]]&lt;br /&gt;
*[[Fargo]]&lt;br /&gt;
*[[Flameheart]]&lt;br /&gt;
*[[Gabriel]]&lt;br /&gt;
*[[Ged]]&lt;br /&gt;
*[[Glenlivet]]&lt;br /&gt;
*[[Greywulf]]&lt;br /&gt;
*[[Gweedo]]&lt;br /&gt;
*[[Gyre]]&lt;br /&gt;
*[[Harlin]]&lt;br /&gt;
*[[Havok]]&lt;br /&gt;
*[[Hiro]]&lt;br /&gt;
*[[Hope]]&lt;br /&gt;
*[[Imbrex]]&lt;br /&gt;
*[[Imbrielle]]&lt;br /&gt;
*[[Impalire]]&lt;br /&gt;
*[[Itharr]]&lt;br /&gt;
*[[Jaina]]&lt;br /&gt;
*[[Jakester]]&lt;br /&gt;
*[[Jasmine]]&lt;br /&gt;
*[[Jebadiah]]&lt;br /&gt;
*[[Jet (character)|Jet]]&lt;br /&gt;
*[[Jolinda]]&lt;br /&gt;
*[[Kalidari]]&lt;br /&gt;
*[[Kallistria]]&lt;br /&gt;
*[[Kenner]]&lt;br /&gt;
*[[Kitiara]]&lt;br /&gt;
*[[Kitija]]&lt;br /&gt;
*[[Kolos]]&lt;br /&gt;
*[[Kruass]]&lt;br /&gt;
*[[Kryvar]]&lt;br /&gt;
*[[Lacy]]&lt;br /&gt;
*[[Lain]]&lt;br /&gt;
*[[Lance (character)|Lance]]&lt;br /&gt;
*[[Lathaen]]&lt;br /&gt;
*[[Leo]]&lt;br /&gt;
*[[Lligent]]&lt;br /&gt;
*[[Logan]]&lt;br /&gt;
*[[Lothar]]&lt;br /&gt;
*[[Lotus (character)|Lotus]]&lt;br /&gt;
*[[Luigi]]&lt;br /&gt;
*[[Lynet]]&lt;br /&gt;
*[[Macavity]]&lt;br /&gt;
*[[Magus (character)|Magus]]&lt;br /&gt;
*[[Malleus]]&lt;br /&gt;
*[[Manning]]&lt;br /&gt;
*[[Martee]]&lt;br /&gt;
*[[Maryn]]&lt;br /&gt;
*[[Mazel]]&lt;br /&gt;
*[[Meave]]&lt;br /&gt;
*[[Miranda]]&lt;br /&gt;
*[[Mirelle]]&lt;br /&gt;
*[[Misty]]&lt;br /&gt;
*[[Mithras]]&lt;br /&gt;
*[[Mokikikako]]&lt;br /&gt;
*[[Mordoc]]&lt;br /&gt;
*[[Murmur]]&lt;br /&gt;
*[[Nestor]]&lt;br /&gt;
*[[Nexas]]&lt;br /&gt;
*[[Nimue]]&lt;br /&gt;
*[[Norma]]&lt;br /&gt;
*[[Nrakda]]&lt;br /&gt;
*[[Nyctasia]]&lt;br /&gt;
*[[Ohr]]&lt;br /&gt;
*[[Outlaw (character)|Outlaw]]&lt;br /&gt;
*[[Phangor]]&lt;br /&gt;
*[[Phelgi]]&lt;br /&gt;
*[[Pip]]&lt;br /&gt;
*[[Psalter]]&lt;br /&gt;
*[[Rain]]&lt;br /&gt;
*[[Rand]]&lt;br /&gt;
*[[Ravenstorm]]&lt;br /&gt;
*[[Redtail]]&lt;br /&gt;
*[[Revenge]]&lt;br /&gt;
*[[Rhys]]&lt;br /&gt;
*[[Richard]]&lt;br /&gt;
*[[Rien]]&lt;br /&gt;
*[[Riggles]]&lt;br /&gt;
*[[Sakahr]]&lt;br /&gt;
*[[Salius]]&lt;br /&gt;
*[[Sam]]&lt;br /&gt;
*[[Samantha]]&lt;br /&gt;
*[[Samson]]&lt;br /&gt;
*[[Seregor]]&lt;br /&gt;
*[[Seth]]&lt;br /&gt;
*[[Shadowvixen]]&lt;br /&gt;
*[[Shargs]]&lt;br /&gt;
*[[Shaydrain]]&lt;br /&gt;
*[[Sheshe]]&lt;br /&gt;
*[[Shkal]]&lt;br /&gt;
*[[Slaughterangel]]&lt;br /&gt;
*[[Smahsh]]&lt;br /&gt;
*[[Spartan]]&lt;br /&gt;
*[[Starr]]&lt;br /&gt;
*[[Steph]]&lt;br /&gt;
*[[Stormbird]]&lt;br /&gt;
*[[Stryder]]&lt;br /&gt;
*[[Syress]]&lt;br /&gt;
*[[Suntoucher]]&lt;br /&gt;
*[[Tacit]]&lt;br /&gt;
*[[Tedra]]&lt;br /&gt;
*[[Terin]]&lt;br /&gt;
*[[Theophrastus]]&lt;br /&gt;
*[[Thim]]&lt;br /&gt;
*[[Threads]]&lt;br /&gt;
*[[Thunder]]&lt;br /&gt;
*[[Tim]]&lt;br /&gt;
*[[Trag]]&lt;br /&gt;
*[[Valpor]]&lt;br /&gt;
*[[Vicelly]]&lt;br /&gt;
*[[Whilder]]&lt;br /&gt;
*[[Wildluck]]&lt;br /&gt;
*[[Xavier]]&lt;br /&gt;
*[[Yob]]&lt;br /&gt;
*[[Yuki]]&lt;br /&gt;
*[[Zepath]]&lt;br /&gt;
[[page type is::organization| ]]{{Cat|Organizations}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield_Usage_skill&amp;diff=392452</id>
		<title>Shield Usage skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield_Usage_skill&amp;diff=392452"/>
		<updated>2015-01-05T21:15:41Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: Removed reference to Warrior Mage spell &amp;#039;Aegis of Granite&amp;#039; creating a shield - it no longer has this functionality.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Shield Usage [[page type is::skill]]&#039;&#039;&#039; is used in determining the effectiveness of an arm-worn or held shield in blocking attacks.  The stats that assist in blocking (from most to least important) are [[Reflex]],  [[Discipline]], and [[Strength]].&lt;br /&gt;
&lt;br /&gt;
==Shield Usage==&lt;br /&gt;
To use a shield, just hold one in your left hand and fight something.  Alternatively, shields may be worn on the arm &amp;lt;small&amp;gt;([[Shield Usage skill#Arm-worn Shield Notes|see below]])&amp;lt;/small&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
You may adjust the amount of shield skill you are actively using via the {{com|Stance}} command.&lt;br /&gt;
&lt;br /&gt;
==Training Strategies==&lt;br /&gt;
Below about 50 ranks, shield is not a terribly effective defense.  However, shield coupled with the {{skill|evasion}} is the most effective means of defending against ranged attacks.  You will be unable to effectively use larger shields&#039; higher protection values until your ranks in Shield Usage increase.  There is a contest in shield that examines the stats used in your defense ({{stat|Reflex}}, {{stat|Discipline}}, {{stat|Strength}}) and compares that to the weight of the shield to see if you have full use of your ability to block. When working normally this &amp;quot;penalty&amp;quot; is truly a trivial thing and most likely only impacts very young characters. Most characters have no penalty whatsoever from the weight of shield. At low ranks in skill, small non-hindering shields are your best bet.  {{ilink|s|Target shield}}s from the [[Field Goblin|goblins]] west of the [[Crossing]] make a good starter shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
An arm-worn shield will penalize shots fired by a longbow, short bow, or composite bow, as per the standard penalties for two-handed weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
As skill approaches 100 ranks, moving to medium-sized shields will begin to pay off.  Larger shields are generally more hindering, but with more skill in shield your defense will improve at an increased rate compared to the shield&#039;s maximum appraised protection.  Shield defense will increase at a slower pace after the maximum appraised protection has been reached.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Experience is now awarded to all skills you are stanced to use, regardless of whether or not that skill is actually contested. It may still be in your better interest to swap stances around a little, but the need to stance down dramatically (especially in evasion) should not be as common or necessary.&lt;br /&gt;
&lt;br /&gt;
==Arm-worn Shield Notes==&lt;br /&gt;
The {{com|ADJUST}} verb changes any shield to allow wearing on the arm.  Adjusting it again will revert it to shoulder-worn.&lt;br /&gt;
&lt;br /&gt;
The maximum size of shield you can wear on your arm is based on your guild&#039;s facility with {{catskill|armor}}:&lt;br /&gt;
*[[Guilds#Skill_Sets|Armor Primary]] - Can wear large shields (tower, kite, etc.) or smaller&lt;br /&gt;
*[[Guilds#Skill_Sets|Armor Secondary]] - Can wear medium shields (oval, buckler, etc.) or smaller&lt;br /&gt;
*[[Guilds#Skill_Sets|Armor Tertiary]] - Can wear small shields (buckler, targe, target, etc.)&lt;br /&gt;
&lt;br /&gt;
There is a 4th circle requirement to arm-wearing a medium or large shield, to exclude [[commoner]]s from wearing medium shields.&lt;br /&gt;
&lt;br /&gt;
Note:  An arm-worn shield&#039;s protection is reduced by 25%.&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]s can arm-wear an infused [[Shield of Light]] shield that is medium in size, an exception to the size rule above.&lt;br /&gt;
&lt;br /&gt;
Different classes of ranged weapons interact differently with arm-worn shields:&lt;br /&gt;
*[[Slings]] are not affected in any way.&lt;br /&gt;
*[[Light Thrown skill|Light Thrown]] and [[Heavy Thrown skill|Heavy Thrown]] weapons are not affected in any way.&lt;br /&gt;
*[[Crossbows]] do not seem to be affected. (The 50-rank loading requirement was removed.)&lt;br /&gt;
*[[Stick bows]] receive both a loading penalty and an accuracy penalty when used with an arm-worn shield.&lt;br /&gt;
&lt;br /&gt;
The exceptions to the stick bow penalty are as follows:&lt;br /&gt;
*A [[Paladin]] wearing a medium or small shield.&lt;br /&gt;
*A [[Barbarian]] wearing a small shield.&lt;br /&gt;
*A [[Ranger]] wearing a small shield with [[See the Wind]] active.&lt;br /&gt;
&lt;br /&gt;
==Shield Stats==&lt;br /&gt;
All shields have two levels of protection, referred to as &amp;quot;basic defense&amp;quot; (minimum or low-end protection) and &amp;quot;full defense&amp;quot; (maximum or high-end protection). When you appraise a shield, you will see that the shield &amp;quot;offers [minimum] to [maximum] protection.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The basic defense is a guaranteed minimum level of protection afforded to all adventurers, regardless of how skilled they are in using shields. In order to take advantage of the shield&#039;s full defense, you need to have skill in shield usage. The higher the full defense rating, the more ranks are required to take full advantage of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible levels of protection&#039;&#039;&#039;: none, extremely terrible, terrible, dismal, very poor, poor, rather low, low, fair, better than fair, moderate, moderately good, good, very good, high, very high, great, very great, exceptional, very exceptional, impressive, very impressive, amazing, incredible, tremendous, unbelievable, god-like&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Some protection levels can only be discerned by Paladins and people who are skilled with shields.&lt;br /&gt;
&lt;br /&gt;
==Size Differences==&lt;br /&gt;
Even beyond their stats, different shield sizes behave differently against different types of attacks.&lt;br /&gt;
&lt;br /&gt;
:Small Shield: 100% melee, 80% Missile&lt;br /&gt;
:Medium Shield : 98% melee, 90% Missile&lt;br /&gt;
:Large Shield: 96% melee, 100% Missile&lt;br /&gt;
&lt;br /&gt;
==Shield Slam==&lt;br /&gt;
Using a shield held (not worn) in the left hand, it is possible to {{com|SLAM}} an opponent with your shield.  Larger shields are heavier and therefore have high impact damage.&lt;br /&gt;
&lt;br /&gt;
==Shield Listing==&lt;br /&gt;
Listed below are the highest protecting shields of each type. Only those with current appraisals are shown. They are sorted by maximum possible protection, then by minimum hindrance.&lt;br /&gt;
&lt;br /&gt;
==== Small Shields ====&lt;br /&gt;
{{#ask:[[Is combat type::Small Shield]] [[Is outdated::false]] [[Rare item::false]]&lt;br /&gt;
|?Min protection is=Min Prot&lt;br /&gt;
|?Max protection is=Max Prot&lt;br /&gt;
|?Hindrance is=Hindrance&lt;br /&gt;
|?Weight of=Weight&lt;br /&gt;
|type=broadtable&lt;br /&gt;
|sort=Max protection is number,Hindrance is number&lt;br /&gt;
|order=desc,asc&lt;br /&gt;
|limit=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Medium Shields ====&lt;br /&gt;
{{#ask:[[Is combat type::Medium Shield]] [[Is outdated::false]] [[Rare item::false]]&lt;br /&gt;
|?Min protection is=Min Prot&lt;br /&gt;
|?Max protection is=Max Prot&lt;br /&gt;
|?Hindrance is=Hindrance&lt;br /&gt;
|?Weight of=Weight&lt;br /&gt;
|type=broadtable&lt;br /&gt;
|sort=Max protection is number,Hindrance is number&lt;br /&gt;
|order=desc,asc&lt;br /&gt;
|limit=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Large Shields ====&lt;br /&gt;
{{#ask:[[Is combat type::Large Shield]] [[Is outdated::false]] [[Rare item::false]]&lt;br /&gt;
|?Min protection is=Min Prot&lt;br /&gt;
|?Max protection is=Max Prot&lt;br /&gt;
|?Hindrance is=Hindrance&lt;br /&gt;
|?Weight of=Weight&lt;br /&gt;
|type=broadtable&lt;br /&gt;
|sort=Max protection is number,Hindrance is number&lt;br /&gt;
|order=desc,asc&lt;br /&gt;
|limit=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Armor skillset,Combat,Skills}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Carving_products&amp;diff=384662</id>
		<title>Carving products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Carving_products&amp;diff=384662"/>
		<updated>2014-11-22T00:13:00Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: /* Furniture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Carving discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
==Stone==&lt;br /&gt;
===Ingredients===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a small &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; block || Apprentice || 01- Extremely Easy || || Basic Stone Splitting || small rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a thin &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; slab || Apprentice || 02- Very Easy || || Basic Stone Splitting || small rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a large &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; block || Apprentice || 02- Very Easy || || Improved Stone Cutting || boulder&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a thick &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; slab || Apprentice || 03- Easy || || Improved Stone Cutting || boulder&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a short &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; pole || Apprentice || 03- Easy || || Basic Stone Splitting || small rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a {{ilink|i|smooth slickstone (crafting)|smooth &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; slickstone}} || Apprentice || 03- Easy || || Masonry Methods || large rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a long &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; pole || Apprentice || 04- Simple || || Improved Stone Cutting || boulder&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a shallow &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; basin || Apprentice || 04- Simple || || Basic Stone Splitting || small rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a {{ilink|i|stout stirring rod (crafted)|stout &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; stirring rod}} || Apprentice|| 04- Simple || || Masonry Methods || large rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a small &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; sphere || Journeyman || 05- Basic || || Basic Stone Splitting || stone&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a deep &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; basin || Journeyman || 05- Basic || || Improved Stone Cutting || boulder&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a {{ilink|i|flat slickstone (crafted)|flat &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; slickstone}} || Journeyman || 05- Basic || || Masonry Methods || large rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a {{ilink|i|slender stirring rod (crafting)|slender &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; stirring rod}} || Journeyman || 05- Basic || || Masonry Methods || large rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a large &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; sphere || Journeyman || 06- Somewhat Challenging || || Improved Stone Cutting || boulder&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a {{ilink|i|grooved stirring rod (crafted)|grooved &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; stirring rod}} || Journeyman || 07- Challenging || || Masonry Methods || large rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a {{ilink|i|polished slickstone (crafted)|polished &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; slickstone}} || Journeyman || 07- Challenging || || Masonry Methods || large rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a {{ilink|i|notched stirring rod (crafted)|notched &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; stirring rod}} || Journeyman || 08- Complicated || || Masonry Methods || large rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a {{ilink|i|forked stirring rod (crafting)|forked&#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; stirring rod}} || Master || 09- Intricate || || Masonry Methods || large rock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Furniture===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Technique || Volume || Notes&lt;br /&gt;
|-&lt;br /&gt;
| 2 || rough &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; table || Apprentice || 03- Easy || Furniture Design || Thick slab and small block || holds 15 items&lt;br /&gt;
|-&lt;br /&gt;
|2 || high &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; table || Journeyman || 05- Basic || Furniture Design || Thick slab and long pole || holds 15 items&lt;br /&gt;
|-&lt;br /&gt;
|2 || square &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; table || Journeyman || 06- Somewhat Challenging || Furniture Design || Thick slab and large block || holds 15 items&lt;br /&gt;
|-&lt;br /&gt;
|2 || round &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; table || Journeyman || 06- Somewhat Challenging || Furniture Design || Thick slab and 4 long poles || holds 15 items&lt;br /&gt;
|-&lt;br /&gt;
|2 || oval &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; table || Journeyman || 07- Challenging || Furniture Design || Thick slab and long pole || holds 15 items&lt;br /&gt;
|-&lt;br /&gt;
|2 || long &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; table || Journeyman || 07- Challenging || Furniture Design || Thick slab and 2 long poles || holds 15 items&lt;br /&gt;
|-&lt;br /&gt;
|2 || &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; buffet table || Journeyman || 08- Complicated || Furniture Design || Thick slab and 2 large blocks || holds 15 items&lt;br /&gt;
|-&lt;br /&gt;
|2 || &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; dining table || Journeyman || 08- Complicated || Furniture Design || Thick slab and 2 long poles || holds 15 items&lt;br /&gt;
|-&lt;br /&gt;
|2 || &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; refectory table || Master || 09- Intricate || Furniture Design || Thick slab and long pole || holds 15 items&lt;br /&gt;
|-&lt;br /&gt;
|2 || &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; meditation table || Master || 10- Difficult || Furniture Design || Thick slab and 3 small spheres || holds 15 items&lt;br /&gt;
|-&lt;br /&gt;
|2 || &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; parquet table || Master || 10- Difficult || Furniture Design || Thick slab, long pole, and 2 thin slabs || holds 15 items&lt;br /&gt;
|}&lt;br /&gt;
*When pushed with a deed packet, becomes a furniture voucher instead of a deed.&lt;br /&gt;
&lt;br /&gt;
===Weaponry===&lt;br /&gt;
{{#ask:[[recipe material is::stone]][[rare item::false]]|?pretty name is|?recipe book is|?Recipe difficulty is|?recipe notes are|?recipe technique is|?recipe volume is|?is incomplete|?is outdated|format=template|sort=Recipe difficulty is,Item type is|order=asc,asc|template=WeaponTableSt|introtemplate=WeaponTableH|link=none|limit=50}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Technique || Volume || Notes &lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; nose ring || Apprentice || 01- Extremely Easy || Decorative Design || pebble ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; toe ring || Apprentice || 01- Extremely Easy || Decorative Design || pebble ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; band || Apprentice || 01- Extremely Easy || Decorative Design || pebble ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; bracelet || Apprentice || 02- Very Easy || Decorative Design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; anklet || Apprentice || 02- Very Easy || Decorative Design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; pin || Apprentice || 02- Very Easy || Decorative Design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; cloak pin || Apprentice || 03- Easy || Decorative Design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; hairpin || Apprentice || 03- Easy || Accessory Shaping || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; tailband || Apprentice || 03- Easy || Accessory Shaping || small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; pendant || Apprentice || 04- Simple || Decorative Design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; amulet || Apprentice || 04- Simple || Decorative Design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; medallion || Apprentice || 04- Simple || Decorative Design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a pair of &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; earrings || Apprentice || 04- Simple || Accessory Shaping || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; earcuff || Journeyman || 05- Basic || Decorative design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; brooch || Journeyman || 05- Basic || Accessory Shaping || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; armband || Journeyman || 06- Somewhat Challenging ||Decorative design ||  small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; belt buckle || Journeyman || 06- Somewhat Challenging || Decorative design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; talisman case || Journeyman || 06- Somewhat Challenging || Accessory Shaping || small block, thin slab ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; choker || Journeyman || 07- Challenging || Decorative design || small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; locket || Journeyman || 07- Challenging || Decorative design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; tiara || Journeyman || 07- Challenging || Accessory Shaping || small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || an articulated &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; bracelet || Journeyman || 07- Challenging || Accessory Shaping || small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || an articulated &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; necklace || Journeyman || 08- Complicated || Accessory Shaping || small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; circlet || Journeyman || 08- Complicated || Accessory Shaping || small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; diadem || Journeyman || 08- Complicated || Accessory Shaping || small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || an articulated &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; belt || Master || 09- Intricate || Accessory Shaping || large rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; crown || Master || 09- Intricate || Accessory Shaping || small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; mask || Master || 10- Difficult || Accessory Shaping || small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a segmented &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; shirt || Master || 11- V.Difficult || Accessory Shaping || boulder ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty  || Technique || Volume || Notes&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a Human image || Apprentice || 02- Very Easy || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a Kaldar image || Apprentice || 03- Easy || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an Elf image || Apprentice || 04- Simple || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a Halfling image || Journeyman || 05- Basic || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a Gor&#039;Tog image || Journeyman || 05- Basic || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a basic runestone || Journeyman || 05- Basic || Accessory Shaping || pebble ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an Elothean image || Journeyman || 06- Somewhat Challenging || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a Gnome image || Journeyman || 06- Somewhat Challenging || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a Dwarf image || Journeyman || 07- Challenging || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a S&#039;Kra Mur image || Journeyman || 07- Challenging || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a Rakash image || Journeyman || 07- Challenging || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a Prydaen image || Master || 07- Challenging || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a fine runestone || Master || 09- Intricate || Accessory Shaping || pebble ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an ornate runestone || Master || 12- Extremely Difficult || Accessory Shaping || pebble ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Final product is dependent on the size of stone used.  Smaller items are easier to make than larger ones.&lt;br /&gt;
Boulder = statue&amp;lt;br /&amp;gt;&lt;br /&gt;
Large rock = statuette&amp;lt;br /&amp;gt;&lt;br /&gt;
Small rock = figurine&amp;lt;br /&amp;gt;&lt;br /&gt;
Stone = totem&amp;lt;br /&amp;gt;&lt;br /&gt;
Pebble = bead&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bone==&lt;br /&gt;
===Bone Carved Materials===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Technique || Volume || Notes &lt;br /&gt;
|-&lt;br /&gt;
| 6 || raw bone material || Apprentice || 01- Extremely Easy || Basic Bone Collecting || &amp;lt;creature&amp;gt; bones ||Creates a &amp;lt;creature/bone type&amp;gt; stack&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a short bone pole || Apprentice || 03- Easy || Basic Bone Collecting || 4 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a long bone pole || Apprentice || 04- Simple || Basic Bone Collecting || 6 pieces ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bone Carved Furniture===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Technique || Volume || Notes &lt;br /&gt;
|-&lt;br /&gt;
| 7 || a square bone table || Journeyman || 06- Somewhat Challenging || Bone Furniture Design || 40 pieces, 4 long bone poles || holds 15 items&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a round bone table || Journeyman || 06- Somewhat Challenging || Bone Furniture Design || 40 pieces, 4 long bone poles || holds 15 items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bone Carved Weaponry===&lt;br /&gt;
{{#ask:[[Category:Weapons]][[recipe material is::bone]][[rare item::false]]|?pretty name is|?recipe book is|?Recipe difficulty is|?recipe notes are|?recipe technique is|?recipe volume is|?is incomplete|?is outdated|format=template|sort=Recipe difficulty is,Item type is|order=asc,asc|template=WeaponTable|introtemplate=WeaponTableH|link=none|limit=50}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bone Carved Accessories and Container===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Technique || Volume || Notes &lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  toe ring || Apprentice || 01- Extremely Easy || Basic Bone Collecting || 1 piece ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  nose ring || Apprentice || 01- Extremely Easy || Basic Bone Collecting || 1 piece ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  band || Apprentice || 01- Extremely Easy || Basic Bone Collecting || 1 piece ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  pin || Apprentice || 02- Very Easy || Basic Bone Collecting || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  anklet || Apprentice || 02- Very Easy || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  bracelet || Apprentice || 02- Very Easy || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a shallow bone cup || Apprentice || 03- Easy || Basic Bone Collecting || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  tailband || Apprentice || 03- Easy || Decorative Bone Carving || 3 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  hairpin || Apprentice || 03- Easy || Basic Bone Collecting || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  cloak pin || Apprentice || 03- Easy || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a pair of &amp;lt;bone&amp;gt; earrings || Apprentice || 04- Simple || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  medallion || Apprentice || 04- Simple || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  amulet || Apprentice || 04- Simple || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  pendant || Apprentice || 04- Simple || Decorative Bone Carving || 1 piece, finished short leather cord ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  brooch || Journeyman || 05- Basic || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  earcuff || Journeyman || 05- Basic || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  belt buckle || Journeyman || 06- Somewhat Challenging || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  armband || Journeyman || 06- Somewhat Challenging || Decorative Bone Carving || 3 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || some &amp;lt;bone&amp;gt; bangles || Journeyman || 07- Challenging || Decorative Bone Carving || 5 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || an articulated &amp;lt;bone&amp;gt; bracelet || Journeyman || 07- Challenging || Decorative Bone Carving || 3 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  tiara|| Journeyman || 07- Challenging || Decorative Bone Carving || 3 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  locket|| Journeyman || 07- Challenging || Decorative Bone Carving || 2 pieces, finished short leather cord  ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  choker || Journeyman || 07- Challenging || Decorative Bone Carving || 3 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  circlet || Journeyman || 08- Complicated || Decorative Bone Carving || 3 pieces, finished short leather cord  ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || an articulated &amp;lt;bone&amp;gt; necklace || Journeyman || 08- Complicated || Decorative Bone Carving || 3 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  crown || Master || 09- Intricate || Decorative Bone Carving || 3 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  comb || Master || 10- Difficult || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  haircomb || Master || 11- Very Difficult || Decorative Bone Carving || 3 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a paneled &amp;lt;bone&amp;gt; shirt || Master || 11- Very Difficult || Decorative Bone Carving || 13 pieces ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bone Carved Armor===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Coverage || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented mask (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; mask}} || segmented || Apprentice || 01- extremely easy || eyes || Accessory Bone Armor Design || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented aventail (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; aventail}} || segmented || Apprentice || 01- extremely easy || neck || Accessory Bone Armor Design || 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched mask (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; mask}} || notched || Apprentice || 02- very easy || eyes || Accessory Bone Armor Design || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched aventail (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; aventail}} || notched || Apprentice || 02- very easy || neck || Accessory Bone Armor Design || 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented cap (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; cap}} || segmented || Apprentice || 02- very easy || head || Extremity Bone Armor Design || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented gloves (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; gloves}} || segmented || Apprentice || 02- very easy || hands || Accessory Bone Armor Design || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed mask (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; mask}} || ribbed || Apprentice || 03- easy || eyes || Accessory Bone Armor Design || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed aventail (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; aventail}} || ribbed || Apprentice || 03- easy || neck || Accessory Bone Armor Design || 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched cap (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; cap}} || notched || Apprentice || 03- easy || head || Extremity Bone Armor Design || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched gloves (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; gloves}} || notched || Apprentice || 03- easy || hands || Accessory Bone Armor Design || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented helm (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; helm}} || segmented || Apprentice || 03- easy || head, neck || Extremity Bone Armor Design || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed cap (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; cap}} || ribbed || Apprentice || 04- simple || head || Extremity Bone Armor Design || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed gloves (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; gloves}} || ribbed || Apprentice || 04- simple || hands || Accessory Bone Armor Design || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched helm (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; helm}} || notched || Apprentice || 04- simple || head, neck || Extremity Bone Armor Design || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented balaclava (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; balaclava}} || segmented || Apprentice || 04- simple || head, neck, eyes || Extremity Bone Armor Design || 12 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented greaves (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; greaves}} || segmented || Apprentice || 04- simple || legs || Extremity Bone Armor Design || 12 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented vambraces (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; vambraces}} || segmented || Apprentice || 04- simple || arms || Extremity Bone Armor Design || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented tasset (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; tasset}} || segmented || Apprentice || 04- simple || abdomen || Torso Bone Armor Design || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed helm (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; helm}} || ribbed || Journeyman || 05- basic || head, neck || Extremity Bone Armor Design || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched balaclava (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; balaclava}} || notched || Journeyman || 05- basic || head, neck, eyes || Extremity Bone Armor Design || 12 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched greaves (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; greaves}} || notched || Journeyman || 05- basic || legs || Extremity Bone Armor Design || 12 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched vambraces (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; vambraces}} || notched || Journeyman || 05- basic || arms || Extremity Bone Armor Design || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented sleeves (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; sleeves}} || segmented || Journeyman || 05- basic || arms, hands || Extremity Bone Armor Design || 21 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched tasset (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; tasset}} || notched || Journeyman || 05- basic || abdomen || Torso Bone Armor Design || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented vest (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; vest}} || segmented || Journeyman || 05- basic || chest, back || Torso Bone Armor Design || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented mantle (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; mantle}} || segmented || Journeyman || 05- basic || neck, chest, back || Torso Bone Armor Design || 24 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented tabard (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; tabard}} || segmented || Journeyman || 05- basic || torso || Torso Bone Armor Design || 30 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed balaclava (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; balaclava}} || ribbed || Journeyman || 06- somewhat challenging || head, neck, eyes || Extremity Bone Armor Design || 12 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed greaves (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; greaves}} || ribbed || Journeyman || 06- somewhat challenging || legs || Extremity Bone Armor Design || 12 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed vambraces (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; vambraces}} || ribbed || Journeyman || 06- somewhat challenging || arms || Extremity Bone Armor Design || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched sleeves (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; sleeves}} || notched || Journeyman || 06- somewhat challenging || arms, hands || Extremity Bone Armor Design || 21 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed tasset (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; tasset}} || ribbed || Journeyman || 06- somewhat challenging || abdomen || Torso Bone Armor Design || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched vest (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; vest}} || notched || Journeyman || 06- somewhat challenging || chest, back || Torso Bone Armor Design || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched mantle (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; mantle}} || notched || Journeyman || 06- somewhat challenging || neck, chest, back || Torso Bone Armor Design || 24 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched tabard (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; tabard}} || notched || Journeyman || 06- somewhat challenging || torso || Torso Bone Armor Design || 30 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented robe (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; robe}} || segmented || Journeyman || 06- somewhat challenging || torso, legs || Complete Bone Armor Design || 42 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented coat (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; coat}} || segmented || Journeyman || 06- somewhat challenging || torso, arms || Complete Bone Armor Design || 46 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed sleeves (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; sleeves}} || ribbed || Journeyman || 07- challenging || arms, hands || Extremity Bone Armor Design || 21 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed vest (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; vest}} || ribbed || Journeyman || 07- challenging || chest, back || Torso Bone Armor Design || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed mantle (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; mantle}} || ribbed || Journeyman || 07- challenging || neck, chest, back || Torso Bone Armor Design || 24 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed tabard (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; tabard}} || ribbed || Journeyman || 07- challenging || torso || Torso Bone Armor Design || 30 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched robe (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; robe}} || notched || Journeyman || 07- challenging || torso, legs || Complete Bone Armor Design || 42 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched coat (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; coat}} || notched || Journeyman || 07- challenging || torso, arms || Complete Bone Armor Design || 46 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented hauberk (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; hauberk}} || segmented || Journeyman || 07- challenging || torso, arms, legs || Complete Bone Armor Design || 58 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed robe (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; robe}} || ribbed || Journeyman || 08- complicated || torso, legs || Complete Bone Armor Design || 42 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed coat (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; coat}} || ribbed || Journeyman || 08- complicated || torso, arms || Complete Bone Armor Design || 46 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched hauberk (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; hauberk}} || notched || Journeyman || 08- complicated || torso, arms, legs || Complete Bone Armor Design || 58 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed hauberk (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; hauberk}} || ribbed || Master || 09- Intricate || torso, arms, legs || Complete Bone Armor Design || 58 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Cat|Creation Systems}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Carving_products&amp;diff=384659</id>
		<title>Carving products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Carving_products&amp;diff=384659"/>
		<updated>2014-11-22T00:00:46Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: /* Furniture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Carving discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
==Stone==&lt;br /&gt;
===Ingredients===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a small &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; block || Apprentice || 01- Extremely Easy || || Basic Stone Splitting || small rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a thin &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; slab || Apprentice || 02- Very Easy || || Basic Stone Splitting || small rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a large &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; block || Apprentice || 02- Very Easy || || Improved Stone Cutting || boulder&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a thick &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; slab || Apprentice || 03- Easy || || Improved Stone Cutting || boulder&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a short &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; pole || Apprentice || 03- Easy || || Basic Stone Splitting || small rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a {{ilink|i|smooth slickstone (crafting)|smooth &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; slickstone}} || Apprentice || 03- Easy || || Masonry Methods || large rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a long &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; pole || Apprentice || 04- Simple || || Improved Stone Cutting || boulder&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a shallow &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; basin || Apprentice || 04- Simple || || Basic Stone Splitting || small rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a {{ilink|i|stout stirring rod (crafted)|stout &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; stirring rod}} || Apprentice|| 04- Simple || || Masonry Methods || large rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a small &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; sphere || Journeyman || 05- Basic || || Basic Stone Splitting || stone&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a deep &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; basin || Journeyman || 05- Basic || || Improved Stone Cutting || boulder&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a {{ilink|i|flat slickstone (crafted)|flat &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; slickstone}} || Journeyman || 05- Basic || || Masonry Methods || large rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a {{ilink|i|slender stirring rod (crafting)|slender &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; stirring rod}} || Journeyman || 05- Basic || || Masonry Methods || large rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a large &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; sphere || Journeyman || 06- Somewhat Challenging || || Improved Stone Cutting || boulder&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a {{ilink|i|grooved stirring rod (crafted)|grooved &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; stirring rod}} || Journeyman || 07- Challenging || || Masonry Methods || large rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a {{ilink|i|polished slickstone (crafted)|polished &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; slickstone}} || Journeyman || 07- Challenging || || Masonry Methods || large rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a {{ilink|i|notched stirring rod (crafted)|notched &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; stirring rod}} || Journeyman || 08- Complicated || || Masonry Methods || large rock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a {{ilink|i|forked stirring rod (crafting)|forked&#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; stirring rod}} || Master || 09- Intricate || || Masonry Methods || large rock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Furniture===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Technique || Volume || Notes&lt;br /&gt;
|-&lt;br /&gt;
| 2 || rough stone table || Apprentice || 03- Easy || Furniture Design || Thick slab and small block ||&lt;br /&gt;
|-&lt;br /&gt;
|2 || high stone table || Journeyman || 05- Basic || Furniture Design || Thick slab and long pole ||&lt;br /&gt;
|-&lt;br /&gt;
|2 || square stone table || Journeyman || 06- Somewhat Challenging || Furniture Design || Thick slab and large block ||&lt;br /&gt;
|-&lt;br /&gt;
|2 || round stone table || Journeyman || 06- Somewhat Challenging || Furniture Design || Thick slab and 4 long poles ||&lt;br /&gt;
|-&lt;br /&gt;
|2 || oval stone table || Journeyman || 07- Challenging || Furniture Design || Thick slab and long pole ||&lt;br /&gt;
|-&lt;br /&gt;
|2 || long stone table || Journeyman || 07- Challenging || Furniture Design || Thick slab and 2 long poles ||&lt;br /&gt;
|-&lt;br /&gt;
|2 || stone buffet table || Journeyman || 08- Complicated || Furniture Design || Thick slab and 2 large blocks ||&lt;br /&gt;
|-&lt;br /&gt;
|2 || stone dining table || Journeyman || 08- Complicated || Furniture Design || Thick slab and 2 long poles ||&lt;br /&gt;
|-&lt;br /&gt;
|2 || stone refectory table || Master || 09- Intricate || Furniture Design || Thick slab and long pole ||&lt;br /&gt;
|-&lt;br /&gt;
|2 || stone meditation table || Master || 10- Difficult || Furniture Design || Thick slab and 3 small spheres ||&lt;br /&gt;
|-&lt;br /&gt;
|2 || stone parquet table || Master || 10- Difficult || Furniture Design || Thick slab, long pole, and 2 thin slabs ||&lt;br /&gt;
|}&lt;br /&gt;
*When pushed with a deed packet, becomes a furniture voucher instead of a deed.&lt;br /&gt;
&lt;br /&gt;
===Weaponry===&lt;br /&gt;
{{#ask:[[recipe material is::stone]][[rare item::false]]|?pretty name is|?recipe book is|?Recipe difficulty is|?recipe notes are|?recipe technique is|?recipe volume is|?is incomplete|?is outdated|format=template|sort=Recipe difficulty is,Item type is|order=asc,asc|template=WeaponTableSt|introtemplate=WeaponTableH|link=none|limit=50}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Technique || Volume || Notes &lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; nose ring || Apprentice || 01- Extremely Easy || Decorative Design || pebble ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; toe ring || Apprentice || 01- Extremely Easy || Decorative Design || pebble ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; band || Apprentice || 01- Extremely Easy || Decorative Design || pebble ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; bracelet || Apprentice || 02- Very Easy || Decorative Design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; anklet || Apprentice || 02- Very Easy || Decorative Design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; pin || Apprentice || 02- Very Easy || Decorative Design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; cloak pin || Apprentice || 03- Easy || Decorative Design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; hairpin || Apprentice || 03- Easy || Accessory Shaping || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; tailband || Apprentice || 03- Easy || Accessory Shaping || small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; pendant || Apprentice || 04- Simple || Decorative Design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; amulet || Apprentice || 04- Simple || Decorative Design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; medallion || Apprentice || 04- Simple || Decorative Design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a pair of &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; earrings || Apprentice || 04- Simple || Accessory Shaping || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; earcuff || Journeyman || 05- Basic || Decorative design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; brooch || Journeyman || 05- Basic || Accessory Shaping || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; armband || Journeyman || 06- Somewhat Challenging ||Decorative design ||  small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; belt buckle || Journeyman || 06- Somewhat Challenging || Decorative design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; talisman case || Journeyman || 06- Somewhat Challenging || Accessory Shaping || small block, thin slab ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; choker || Journeyman || 07- Challenging || Decorative design || small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; locket || Journeyman || 07- Challenging || Decorative design || stone ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; tiara || Journeyman || 07- Challenging || Accessory Shaping || small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || an articulated &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; bracelet || Journeyman || 07- Challenging || Accessory Shaping || small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || an articulated &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; necklace || Journeyman || 08- Complicated || Accessory Shaping || small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; circlet || Journeyman || 08- Complicated || Accessory Shaping || small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; diadem || Journeyman || 08- Complicated || Accessory Shaping || small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || an articulated &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; belt || Master || 09- Intricate || Accessory Shaping || large rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; crown || Master || 09- Intricate || Accessory Shaping || small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; mask || Master || 10- Difficult || Accessory Shaping || small rock ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a segmented &#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; shirt || Master || 11- V.Difficult || Accessory Shaping || boulder ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty  || Technique || Volume || Notes&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a Human image || Apprentice || 02- Very Easy || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a Kaldar image || Apprentice || 03- Easy || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an Elf image || Apprentice || 04- Simple || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a Halfling image || Journeyman || 05- Basic || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a Gor&#039;Tog image || Journeyman || 05- Basic || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a basic runestone || Journeyman || 05- Basic || Accessory Shaping || pebble ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an Elothean image || Journeyman || 06- Somewhat Challenging || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a Gnome image || Journeyman || 06- Somewhat Challenging || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a Dwarf image || Journeyman || 07- Challenging || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a S&#039;Kra Mur image || Journeyman || 07- Challenging || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a Rakash image || Journeyman || 07- Challenging || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a Prydaen image || Master || 07- Challenging || Humanoid Forms || any* ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a fine runestone || Master || 09- Intricate || Accessory Shaping || pebble ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an ornate runestone || Master || 12- Extremely Difficult || Accessory Shaping || pebble ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Final product is dependent on the size of stone used.  Smaller items are easier to make than larger ones.&lt;br /&gt;
Boulder = statue&amp;lt;br /&amp;gt;&lt;br /&gt;
Large rock = statuette&amp;lt;br /&amp;gt;&lt;br /&gt;
Small rock = figurine&amp;lt;br /&amp;gt;&lt;br /&gt;
Stone = totem&amp;lt;br /&amp;gt;&lt;br /&gt;
Pebble = bead&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bone==&lt;br /&gt;
===Bone Carved Materials===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Technique || Volume || Notes &lt;br /&gt;
|-&lt;br /&gt;
| 6 || raw bone material || Apprentice || 01- Extremely Easy || Basic Bone Collecting || &amp;lt;creature&amp;gt; bones ||Creates a &amp;lt;creature/bone type&amp;gt; stack&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a short bone pole || Apprentice || 03- Easy || Basic Bone Collecting || 4 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a long bone pole || Apprentice || 04- Simple || Basic Bone Collecting || 6 pieces ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bone Carved Furniture===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Technique || Volume || Notes &lt;br /&gt;
|-&lt;br /&gt;
| 7 || a square bone table || Journeyman || 06- Somewhat Challenging || Bone Furniture Design || 40 pieces, 4 long bone poles ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a round bone table || Journeyman || 06- Somewhat Challenging || Bone Furniture Design || 40 pieces, 4 long bone poles ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bone Carved Weaponry===&lt;br /&gt;
{{#ask:[[Category:Weapons]][[recipe material is::bone]][[rare item::false]]|?pretty name is|?recipe book is|?Recipe difficulty is|?recipe notes are|?recipe technique is|?recipe volume is|?is incomplete|?is outdated|format=template|sort=Recipe difficulty is,Item type is|order=asc,asc|template=WeaponTable|introtemplate=WeaponTableH|link=none|limit=50}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bone Carved Accessories and Container===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Technique || Volume || Notes &lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  toe ring || Apprentice || 01- Extremely Easy || Basic Bone Collecting || 1 piece ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  nose ring || Apprentice || 01- Extremely Easy || Basic Bone Collecting || 1 piece ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  band || Apprentice || 01- Extremely Easy || Basic Bone Collecting || 1 piece ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  pin || Apprentice || 02- Very Easy || Basic Bone Collecting || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  anklet || Apprentice || 02- Very Easy || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  bracelet || Apprentice || 02- Very Easy || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a shallow bone cup || Apprentice || 03- Easy || Basic Bone Collecting || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  tailband || Apprentice || 03- Easy || Decorative Bone Carving || 3 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  hairpin || Apprentice || 03- Easy || Basic Bone Collecting || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  cloak pin || Apprentice || 03- Easy || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a pair of &amp;lt;bone&amp;gt; earrings || Apprentice || 04- Simple || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  medallion || Apprentice || 04- Simple || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  amulet || Apprentice || 04- Simple || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  pendant || Apprentice || 04- Simple || Decorative Bone Carving || 1 piece, finished short leather cord ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  brooch || Journeyman || 05- Basic || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  earcuff || Journeyman || 05- Basic || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  belt buckle || Journeyman || 06- Somewhat Challenging || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  armband || Journeyman || 06- Somewhat Challenging || Decorative Bone Carving || 3 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || some &amp;lt;bone&amp;gt; bangles || Journeyman || 07- Challenging || Decorative Bone Carving || 5 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || an articulated &amp;lt;bone&amp;gt; bracelet || Journeyman || 07- Challenging || Decorative Bone Carving || 3 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  tiara|| Journeyman || 07- Challenging || Decorative Bone Carving || 3 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  locket|| Journeyman || 07- Challenging || Decorative Bone Carving || 2 pieces, finished short leather cord  ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  choker || Journeyman || 07- Challenging || Decorative Bone Carving || 3 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  circlet || Journeyman || 08- Complicated || Decorative Bone Carving || 3 pieces, finished short leather cord  ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || an articulated &amp;lt;bone&amp;gt; necklace || Journeyman || 08- Complicated || Decorative Bone Carving || 3 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  crown || Master || 09- Intricate || Decorative Bone Carving || 3 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  comb || Master || 10- Difficult || Decorative Bone Carving || 2 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a &amp;lt;bone&amp;gt;  haircomb || Master || 11- Very Difficult || Decorative Bone Carving || 3 pieces ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || a paneled &amp;lt;bone&amp;gt; shirt || Master || 11- Very Difficult || Decorative Bone Carving || 13 pieces ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bone Carved Armor===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Coverage || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented mask (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; mask}} || segmented || Apprentice || 01- extremely easy || eyes || Accessory Bone Armor Design || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented aventail (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; aventail}} || segmented || Apprentice || 01- extremely easy || neck || Accessory Bone Armor Design || 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched mask (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; mask}} || notched || Apprentice || 02- very easy || eyes || Accessory Bone Armor Design || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched aventail (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; aventail}} || notched || Apprentice || 02- very easy || neck || Accessory Bone Armor Design || 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented cap (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; cap}} || segmented || Apprentice || 02- very easy || head || Extremity Bone Armor Design || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented gloves (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; gloves}} || segmented || Apprentice || 02- very easy || hands || Accessory Bone Armor Design || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed mask (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; mask}} || ribbed || Apprentice || 03- easy || eyes || Accessory Bone Armor Design || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed aventail (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; aventail}} || ribbed || Apprentice || 03- easy || neck || Accessory Bone Armor Design || 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched cap (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; cap}} || notched || Apprentice || 03- easy || head || Extremity Bone Armor Design || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched gloves (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; gloves}} || notched || Apprentice || 03- easy || hands || Accessory Bone Armor Design || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented helm (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; helm}} || segmented || Apprentice || 03- easy || head, neck || Extremity Bone Armor Design || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed cap (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; cap}} || ribbed || Apprentice || 04- simple || head || Extremity Bone Armor Design || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed gloves (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; gloves}} || ribbed || Apprentice || 04- simple || hands || Accessory Bone Armor Design || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched helm (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; helm}} || notched || Apprentice || 04- simple || head, neck || Extremity Bone Armor Design || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented balaclava (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; balaclava}} || segmented || Apprentice || 04- simple || head, neck, eyes || Extremity Bone Armor Design || 12 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented greaves (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; greaves}} || segmented || Apprentice || 04- simple || legs || Extremity Bone Armor Design || 12 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented vambraces (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; vambraces}} || segmented || Apprentice || 04- simple || arms || Extremity Bone Armor Design || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented tasset (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; tasset}} || segmented || Apprentice || 04- simple || abdomen || Torso Bone Armor Design || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed helm (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; helm}} || ribbed || Journeyman || 05- basic || head, neck || Extremity Bone Armor Design || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched balaclava (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; balaclava}} || notched || Journeyman || 05- basic || head, neck, eyes || Extremity Bone Armor Design || 12 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched greaves (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; greaves}} || notched || Journeyman || 05- basic || legs || Extremity Bone Armor Design || 12 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched vambraces (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; vambraces}} || notched || Journeyman || 05- basic || arms || Extremity Bone Armor Design || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented sleeves (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; sleeves}} || segmented || Journeyman || 05- basic || arms, hands || Extremity Bone Armor Design || 21 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched tasset (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; tasset}} || notched || Journeyman || 05- basic || abdomen || Torso Bone Armor Design || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented vest (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; vest}} || segmented || Journeyman || 05- basic || chest, back || Torso Bone Armor Design || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented mantle (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; mantle}} || segmented || Journeyman || 05- basic || neck, chest, back || Torso Bone Armor Design || 24 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented tabard (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; tabard}} || segmented || Journeyman || 05- basic || torso || Torso Bone Armor Design || 30 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed balaclava (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; balaclava}} || ribbed || Journeyman || 06- somewhat challenging || head, neck, eyes || Extremity Bone Armor Design || 12 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed greaves (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; greaves}} || ribbed || Journeyman || 06- somewhat challenging || legs || Extremity Bone Armor Design || 12 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed vambraces (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; vambraces}} || ribbed || Journeyman || 06- somewhat challenging || arms || Extremity Bone Armor Design || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched sleeves (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; sleeves}} || notched || Journeyman || 06- somewhat challenging || arms, hands || Extremity Bone Armor Design || 21 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed tasset (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; tasset}} || ribbed || Journeyman || 06- somewhat challenging || abdomen || Torso Bone Armor Design || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched vest (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; vest}} || notched || Journeyman || 06- somewhat challenging || chest, back || Torso Bone Armor Design || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched mantle (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; mantle}} || notched || Journeyman || 06- somewhat challenging || neck, chest, back || Torso Bone Armor Design || 24 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched tabard (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; tabard}} || notched || Journeyman || 06- somewhat challenging || torso || Torso Bone Armor Design || 30 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented robe (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; robe}} || segmented || Journeyman || 06- somewhat challenging || torso, legs || Complete Bone Armor Design || 42 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented coat (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; coat}} || segmented || Journeyman || 06- somewhat challenging || torso, arms || Complete Bone Armor Design || 46 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed sleeves (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; sleeves}} || ribbed || Journeyman || 07- challenging || arms, hands || Extremity Bone Armor Design || 21 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed vest (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; vest}} || ribbed || Journeyman || 07- challenging || chest, back || Torso Bone Armor Design || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed mantle (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; mantle}} || ribbed || Journeyman || 07- challenging || neck, chest, back || Torso Bone Armor Design || 24 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed tabard (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; tabard}} || ribbed || Journeyman || 07- challenging || torso || Torso Bone Armor Design || 30 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched robe (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; robe}} || notched || Journeyman || 07- challenging || torso, legs || Complete Bone Armor Design || 42 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched coat (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; coat}} || notched || Journeyman || 07- challenging || torso, arms || Complete Bone Armor Design || 46 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|segmented hauberk (crafted)|segmented &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; hauberk}} || segmented || Journeyman || 07- challenging || torso, arms, legs || Complete Bone Armor Design || 58 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed robe (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; robe}} || ribbed || Journeyman || 08- complicated || torso, legs || Complete Bone Armor Design || 42 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed coat (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; coat}} || ribbed || Journeyman || 08- complicated || torso, arms || Complete Bone Armor Design || 46 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|notched hauberk (crafted)|notched &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; hauberk}} || notched || Journeyman || 08- complicated || torso, arms, legs || Complete Bone Armor Design || 58 pieces&lt;br /&gt;
|-&lt;br /&gt;
|10 || {{ilink|a|ribbed hauberk (crafted)|ribbed &#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; hauberk}} || ribbed || Master || 09- Intricate || torso, arms, legs || Complete Bone Armor Design || 58 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Cat|Creation Systems}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Charred_bone&amp;diff=375473</id>
		<title>Charred bone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Charred_bone&amp;diff=375473"/>
		<updated>2014-09-17T15:36:00Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: /* Crafting Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
{{CraftProp|t=b|90|25|10|95|15|96|4.00|||Unique|r=vr}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch|charred bone}}&lt;br /&gt;
{{Cat|Materials,Bone,Creature Parts}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Merelew&amp;diff=375464</id>
		<title>Category:Merelew</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Merelew&amp;diff=375464"/>
		<updated>2014-09-16T02:44:44Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
One of the races of [[Elanthia]].  The Merelew live on the living island [[Andreshlew]], which moves about the ocean.  Roughly every 100 years, the island surfaces to hold the [[Feast of Eluned]].&lt;br /&gt;
&lt;br /&gt;
A book, [[Book:HpeMH|The Merelew]], has been written about them.&lt;br /&gt;
&lt;br /&gt;
==Events at the [[Feast of Eluned]]==&lt;br /&gt;
&amp;quot;A Plague Brought on from a Feast&amp;quot; by Selthanos Kanan-Ambrodel, taken from [http://wrensnesttavern.com/archives/358/a-plague-brought-on-from-a-feast/ The Wren&#039;s Nest Tavern]&lt;br /&gt;
&lt;br /&gt;
A dark cloaked figure gracefully walks into the bar and settles himself down on an empty bar stool located in a curious corner section, where the light is dimly lit. He lowers the dark hood with a flourish and reveals his regal elven features. His hazel eyes glisten as he further reveals a smile surrounded by a elegantly cut goatee and mustache, uncharacteristic of his mountain elf heritage.&lt;br /&gt;
&lt;br /&gt;
Baresh returns a smile so familiar to the elf. &amp;quot;Hiyas Selthanos.&amp;quot;, Baresh says with a grin.&lt;br /&gt;
&lt;br /&gt;
Selthanos returns the smile and says quietly &amp;quot;I hope I reach ye in good health and spirit my old friend. For I bring dire news.&amp;quot; Baresh immediately grabs a pitcher of WindHaze and fills his glass half way with the potent fluid, instinctively setting the pitcher down in front of Selthanos. Selthanos smiles broadly and says quietly,&amp;quot; Tis OK mate, I have me own.&amp;quot; He then reaches into his travelers pack and pulls out a flagon of Elven FrostWynne.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have just recently returned from the Feast of Eluned&amp;quot;, says Selthanos with an unexpected urgency.&lt;br /&gt;
&lt;br /&gt;
Baresh raises his eyebrows toward the elf with a look of growing curiousity. Baresh quietly inquires, &amp;quot;Ahh..How was the alleged Feast? Was it as grand as its reputation suggests?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The elf returns a sidelong glance to a bold looking halfling who was staring at the two of them since Selth had walked in.&lt;br /&gt;
&lt;br /&gt;
Selth then continues with renewed conviction, &amp;quot; The Merelew are a most curious people. The beauty of their land is matched by few. I was in complete awe as I first toured the island city and as I left the city for the last time. Though its sundries and goods are a marvel, I fear that this feast has done more harm than good.&amp;quot; Selthanos stops abruptly and raises the flagon to his lips for a cursory of a sip.&lt;br /&gt;
&lt;br /&gt;
Baresh returns this gesture with a sip of his own.&lt;br /&gt;
&lt;br /&gt;
Selth then quietly continues, &amp;quot; Near the end of the festivities there was a dinner feast in the Palace where all were gathered to dine in merriment. After a round of dining and such, I and a good friend of mine Befana(Empathic type) wondered into the kitchen to appreciate more of this fine structure known as the Royal Palace. Suddenly, a young halfling runs in screaming repeatedly for help. And after a short moment, two Merelew folk came soon after him. One of them renewed his chase of the halfling. Suddenly, in front of our eyes, the other began transforming into what is known as an [[Ocular]], subsequently aimed a drawn composite bow at me chest. By this time, me instincts had already reacted and me broadsword was drawn even before the bow was pointed. Befana could nae believe what she was seeing but held her composure as a Battle Empath should, in a defensive stance and countenance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Baresh suddenly shifts his position slightly while still leaning on the bar sideways, facing the elf.&lt;br /&gt;
&lt;br /&gt;
Baresh then whispers with a look of confusion, &amp;quot;This is news indeed. How could any of the Merelew perform such treachery?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Selthanos takes a long sip of his FrostWynne and whispers, &amp;quot;I will explain, for this is contradictory to impression in which we had gotten from the overall feast, and of the temperance of the Mer folk.&amp;quot; Selthanos hesitates with a short sigh and then continues, &amp;quot;More in surprise than anything else I hesitated and began trying to speak to this apparently malevolent shapechanging Merelew before the battle escalated. But before I could speak a word, the bolt had left the bow and drove deep into me abdomen. More in shock than in anything else I began chanting the resolve and to my surprise Befana had simultaneous begun to heal the damage that had been done by the cursed bolt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Baresh musters a quick compromised grin and whispers, &amp;quot;Ahh..The resolve...The Merelew knew not that ye is a Bard of..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Selth quickly interrupts and then says with a sudden revelatin of anger, &amp;quot; To my dismay the resolve did nae work on him. He mastered it and gave me a splitting headache. Befana renewed her efforts to heal my wounds in that instant. And as a result, I began to advance on the Merelew turned Ocular, but before I could even get to slicing range, another bolt had driven itself deep in me chest to the point of near death. The Ocular loaded his bow with a desire to finish the battle. Fortunately, Befana begun dragging me to the courtyard quickly to find help and to heal my shattered body. I would nae be here relaying this story if nae for her. She hath saved me life. May the Gods keep her in their embrace and favor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Selthanos smiles quickly and then grows serious once again. He then continues his dark whisper, &amp;quot;By this time, chaos had broken loose in the palace and reports of Merelew or Ocular attacks had sublimed. Most were confused and enraged from such dark tidings. The Princess of the Merelew, Amythiel, was located and questioned, and a search began for more Ocular whom attacked. A few Ocular were found and killed. But a few escaped. Then there were a few who were found wounded. They claimed that this was an illness amongst the Merelew for lack of water submersion for a long period of time. They were taken to a grotto and changed back from Ocular to Merelew. They later disappeared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Selthanos stops abruptly and then shakes his head. He subsequently takes a third sip of his Frostwynne and continues his conversation growing a bit louder than a whisper, &amp;quot;A wise Merelew Woman [[Lyuthiel]], recounted the old tales of the Ocular and that they were nae Merelew. The Ocular who were found wounded had lied to save their skin. The Ocular was in fact a seperate shapechanging race of malevolent creatures whom lived amongst the Merelew craving the mainland. They can assume any shape or form of mainland creatures and obviously Merelew.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Selthanos stops again with a look of disappointment. Baresh sighs and inhales a long deep breathe, taking in all that he had just heard as well as the air around him. The elf then continues,&amp;quot; There were then confirmed reports that a number of Ocular creatures had fled to the mainland of Arthe Dale. Near the time of the islands submergence, we all gathered in the dining hall in the presence of the King. On my turn , I spoke to the King [[Galpelus|Galpeus]] of the Merelew.&lt;br /&gt;
&lt;br /&gt;
Apparently, he said he had knowledge of this danger but did nae want to believe it. As a result, his people had brung a plague to Elanthia in the form of malevolent shapechanging creatures whom have a particular taste for the young sweet halfling flesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Selthanos places the FrostWynne Flagon on the bar counter and raises his dark hood over his head with a gracefulness characteristic of his kind.&lt;br /&gt;
&lt;br /&gt;
Baresh, still in awe of the conversation, kept his eyes fixed on the sleek elf&#039;s form. He then takes a nervous sip of his WindHaze and looks around self-consciously. Selthanos returns is gaze and suddenly peers through the corner of his eye, noticing that the halfling who was staring before was gone.&lt;br /&gt;
&lt;br /&gt;
Baresh says quietly, &amp;quot; The King knew and he did nae warn us? How could he be so foolish? Surely he knows what danger he has brought to Elanthia?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Selthanos nods his head and says, &amp;quot; Aye, he was very remorseful and apologized for his error in judgement. King Galpeus promises that he will make amends for what has transpired.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Selthanos adjusts his long dark cloak in preparation to leave. The cloak parts a bit near Selthanos&#039; torso area to reveal shimmering pads of leather which seem to shift and dance in the light. Selthanos says quietly, &amp;quot; We now live in dire times my friend. Take heed of my tidings and be weary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Baresh replies quietly, &amp;quot; Aye..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Baresh, with a look of curiousity mixed with confusion, places his glass of WindHaze down on the bar counter, stands up straight, and bows to the elf. Selthanos then stands up and returns this gesture.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be well and good!&amp;quot;, Selthanos says in a whisper.&lt;br /&gt;
&lt;br /&gt;
Selthanos begins to walk gracefully out of the bar as his cloak flows and ripples with a flourish as if it had a life of its own.&lt;br /&gt;
&lt;br /&gt;
Baresh stares at the darkly cladded elf&#039;s departure and shakes his head in disbelief and says, &amp;quot;May the Gods keep us in their grace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{cat|Races}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin_Spells_3.0&amp;diff=315200</id>
		<title>Paladin Spells 3.0</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin_Spells_3.0&amp;diff=315200"/>
		<updated>2014-01-30T14:45:04Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Abbrev !! Target Type !! Skills !! Slots !! Min Prep !! Max Prep !!Difficulty !! Book !! Availability !! Casting Type&lt;br /&gt;
|-&lt;br /&gt;
|[[Courage 3.0|Courage]]||courage||Non-Battle Area||Augmentation||2||5||100||2 - Basic||Inspiration||Live||Standard&lt;br /&gt;
|-&lt;br /&gt;
|[[Righteous Wrath 3.0|Righteous Wrath]]||rw||Non-Battle Single-Target||Augmentation||3||5||100||2 - Basic||Inspiration||Live||Standard&lt;br /&gt;
|-&lt;br /&gt;
|[[Divine Guidance 3.0|Divine Guidance]]||dig||Non-Battle Single-Target||Augmentation||1||5||100||2 - Basic||Inspiration||Live||Standard&lt;br /&gt;
|-&lt;br /&gt;
|[[Truffenyi&#039;s Rally 3.0|Truffenyi&#039;s Rally]]||tr||Battle Area||Augmentation\Utility||2||5||20||4 - Esoteric||Inspiration||Live||Cyclic&lt;br /&gt;
|-&lt;br /&gt;
|[[Sentinel&#039;s Resolve 3.0|Sentinel&#039;s Resolve]]||sr||Non-Battle Single-Target||Augmentation||2||5||100||2 - Basic||Inspiration||Live||Standard&lt;br /&gt;
|-&lt;br /&gt;
|[[Banner of Truce 3.0|Banner of Truce]]||bot||Non-Battle Single-Target||Utility||2||15||100||3 - Advanced||Inspiration||Live||Standard&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti-Stun 3.0|Anti-Stun]]||as||Battle Single-Target||Utility||2||15||100||3 - Advanced||Inspiration||Live||Battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Heroic Strength 3.0|Heroic Strength]]||hes||Standard Single-Target||Augmentation||1||2||96||1 - Introductory||Inspiration||Live||Standard&lt;br /&gt;
|-&lt;br /&gt;
|[[Soldier&#039;s Prayer 3.0|Soldier&#039;s Prayer]]||sp||Battle Single-Target||Warding||2||15||100||3 - Advanced||Inspiration||Live||Battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshal Order 3.0|Marshal Order]]||mo||Non-Battle Single-Target||Augmentation||2||15||100||3 - Advanced||Inspiration||Live||Standard&lt;br /&gt;
|-&lt;br /&gt;
|[[Rutilor&#039;s Edge 3.0|Rutilor&#039;s Edge]]||rue||Battle Single-Target||Augmentation||2||5||105||2 - Basic||Inspiration||Live||Battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Halt 3.0|Halt]]||halt||Battle Single-Target||Debilitation||1||5||99||2 - Basic||Justice||Live||Battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Stun Foe 3.0|Stun Foe]]||sf||Battle Single-Target||Debilitation||1||1||100||1 - Introductory||Justice||Live||Battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Shatter 3.0|Shatter]]||shatter||Battle Single-Target||Debilitation||1||5||100||2 - Basic||Justice||Live||Battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Divine Armor 3.0|Divine Armor]]||da||Non-Battle Single-Target||Augmentation||3||15||100||3 - Advanced||Justice||Live||Standard&lt;br /&gt;
|-&lt;br /&gt;
|[[Hands of Justice 3.0|Hands of Justice]]||hoj||Non-Battle Area||Utility||1||4||96||2 - Basic||Justice||Live||Standard&lt;br /&gt;
|-&lt;br /&gt;
|[[Bond Weapon 3.0|Bond Weapon]]||bw||Non-Battle Single-Target||Utility||2||10||100||2 - Basic||Justice||Live||Standard&lt;br /&gt;
|-&lt;br /&gt;
|[[Holy Warrior 3.0|Holy Warrior]]||how||Battle Single-Target||Warding||1||14||35||4 - Esoteric||Justice||Live||Cyclic&lt;br /&gt;
|-&lt;br /&gt;
|[[Tipping the Scales 3.0|Tipping the Scales]]||tip||Non-Battle Area||Augmentation||1||5||101||2 - Basic||Justice||Live||Standard&lt;br /&gt;
|-&lt;br /&gt;
|[[Clarity 3.0|Clarity]]||clarity||Non-Battle Single-Target||Augmentation||2||15||100||3 - Advanced||Justice||Live||Standard&lt;br /&gt;
|-&lt;br /&gt;
|[[Smite Horde 3.0|Smite Horde]]||smh||Targeted Area||Targeted Magic||2||30||100||4 - Esoteric||Justice||Live||Battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Footman&#039;s Strike 3.0|Footman&#039;s Strike]]||fst||Targeted Single-Target||Targeted Magic||2||5||100||2 - Basic||Justice||Live||Battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Alamhif&#039;s Gift 3.0|Alamhif&#039;s Gift]]||ag||Non-Battle Cyclic|| Utility ||2||300||600||4 - Esoteric||Sacrifice||Live||Ritual&lt;br /&gt;
|-&lt;br /&gt;
| [[Aspirant&#039;s Aegis]] || aa ||Non-Battle Single-Target|| Warding ||1||1||100||1 - Introductory|| Sacrifice || Live||Standard&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel of Salvation‎‎]] || ||Non-Battle Single-Target|| Utility ||2||5||100|| 2 - Basic || Sacrifice || Live||Standard&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Diamond-hide&amp;diff=309546</id>
		<title>Diamond-hide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Diamond-hide&amp;diff=309546"/>
		<updated>2014-01-17T15:21:20Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=leather&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=diamond,diamond hide,diamond hide leather&lt;br /&gt;
|type=material, outfitting&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
{{CraftProp|t=l|85|5|75|60|99|2.5||-||r=vr}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Niello&amp;diff=167310</id>
		<title>Niello</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Niello&amp;diff=167310"/>
		<updated>2013-11-12T17:59:12Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: /* Crafting Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}In the real world, it is a brittle black metallic alloy of sulfur, copper, silver and lead, niello is extremely soft and pours easily when melted. This metal is typically used to add embellishments, or to make embossments and engravings stand out.&lt;br /&gt;
&lt;br /&gt;
It&#039;s properties in DragonRealms are unknown, but this material must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
===Alchemy===&lt;br /&gt;
{{CraftProp|t=a|15|50|10|60|30|16,909|Unknown|r=r}}&lt;br /&gt;
===Forging===&lt;br /&gt;
{{CraftProp|t=m|5|5|15|85|25|25|8|16,909|Unknown|r=r}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch|niello}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Metals,Materials}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafting_Materials&amp;diff=167169</id>
		<title>Crafting Materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafting_Materials&amp;diff=167169"/>
		<updated>2013-11-11T06:26:15Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: /* Rare Bone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
==Alchemy Materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.&lt;br /&gt;
&lt;br /&gt;
===Common Metals===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask:[[Category:Metals]][[crafting potency is::+]][[rarity is::common]]|?Crafting workability is=Workability |?Crafting potency is=Potency|?Crafting efficacy is=Efficacy |?Crafting solubility is=Solubility|?Crafting toxicity is=Toxicity|?Crafting value is|?Crafting source is=Source}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is in Lirums/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;: I = Igneous, M = Metamorphic, S = Sedimentary, Formula = Alloy&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare Metals===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask:[[Category:Metals]][[crafting potency is::+]][[rarity is::rare]]|?Crafting workability is=Workability |?Crafting potency is=Potency|?Crafting efficacy is=Efficacy |?Crafting solubility is=Solubility|?Crafting toxicity is=Toxicity|?Crafting value is|?Crafting source is=Source}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Common Plants===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask:[[Category:Flora]][[crafting potency is::+]][[rarity is::common]]|?Crafting workability is=Workability |?Crafting potency is=Potency|?Crafting efficacy is=Efficacy |?Crafting solubility is=Solubility|?Crafting toxicity is=Toxicity|?Crafting value is|?Crafting source is=Source}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Forging Materials==&lt;br /&gt;
Metals are the primary materials used in the crafting disciplines of [[Blacksmithing]], [[Weaponsmithing]], and [[Armorsmithing]], and can be found in nugget, shard, fragment, tear, and lump forms by [[mining]]. They can also be found in bar, ingot, and fist forms elsewhere.&lt;br /&gt;
&lt;br /&gt;
Note that the crafting quality of an ingot is solely related to its purity, unlike the same information for completed items.  Ingot quality caps at 99 (masterfully-crafted) regardless of the maker&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
With the release of [[DR 3.0]], all metal loot drops are now fully craftable.  Note however that once a material has been processed it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys can not be mined directly.  They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. These do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Common Metals===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask:[[Category:Metals]][[rarity is::common]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value (Lir/vol)*|?Crafting source is=Source|format=table}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
* Value is in Lirums/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare Metals===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask:[[Category:Metals]][[rarity is::uncommon||rare||very rare]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value (Lir/vol)*|?Crafting source is=Source|?Crafting notes are=Notes|format=table}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is in Lirums/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;: Unique = Quest, Contest, and/or Treasure Rewards&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sizes===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineering Materials==&lt;br /&gt;
[[Engineering]] materials are currently stone and bone, but wood is also expected in the future.&lt;br /&gt;
&lt;br /&gt;
===Common Stone===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Hardness||Durability||Workability||Source||Pebble-Stone Weight||Check&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]]||25||20||90||Metamorphic||10 - 187||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Andesite]]||75||30||50||Igneous||11 - 210||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]]||20||20||80||Igneous||12 - 225||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]]||30||35||55||Sedimentary||10 - 195||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]]||35||30||60||Sedimentary||11 - 210||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]]||60||20||25||Igneous||12 - 225||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]]||75||50||40||Igneous||10 - 202||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Jade]]||60||40||30||Metamorphic||12 - 240||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]]||35||40||45||Sedimentary||9 - 172||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]||30||15||60||Metamorphic||10 - 195||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Obsidian]]||80||20||15||Igneous||12 - 225||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Onyx]]||70||30||20||Metamorphic||10 - 202||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]]||55||15||20||Igneous||4 - 75||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartzite]]||80||45||30||Metamorphic||10 - 195||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]]||40||20||70||Sedimentary||9 - 172||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]]||50||40||50||Metamorphic||11 - 210||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Serpentine]]||50||40||35||Sedimentary||10 - 187||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]]||20||20||95||Sedimentary||11 - 210||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Travertine]]||40||30||60||Metamorphic||10 - 202||Y&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare Stone===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Hardness||Durability||Workability||Source||Pebble-Stone Weight||Check&lt;br /&gt;
|-&lt;br /&gt;
|Diamondique|| 99 || 65 || 2 || Quest || || &lt;br /&gt;
|-&lt;br /&gt;
|Felstone|| 95 || 50 || 20 || Darkbox || 8-410 (?) ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sizes===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: This means that if you have a boulder (Volume 5) and make it into a stirring rod which requires 4 volume (&#039;a large rock&#039;) to make, you will have 1 volume (a pebble) left over.&lt;br /&gt;
&lt;br /&gt;
===Common Bone===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Hardness||Durability||Workability||Elect||Thermal||Physical||Density||Size||Value*&lt;br /&gt;
|-&lt;br /&gt;
| [[Striped Badger]] || 40  || 45 || 45 || 45 || 45 || 40 || 3.25 || 4 || 125&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaggy Black Barghest]] || 80 || 85 || 15 || 50 || 50 || 80 || 5.25 || 4 || 600&lt;br /&gt;
|-&lt;br /&gt;
| Bear ([[Black Bear|Black]]/[[Cave Bear|Cave]]/[[Frostweyr Bear|Frostweyr]]) || 75 || 50 || 35 || 30 || 30 || 60 || 4.6 || 5 || 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Bison]]  || 75 || 60 || 25 || 25 || 25 || 80 || 4.6 || 5 || 376&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobcat]] ([[Spotted Bobcat|Spotted]]) || 45 || 40 || 65 || 30 || 30 || 60 || 3 || 4 || 175&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar]] || 55 || 45 || 60 || 25 || 35 || 60 || 3 || 4 || 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue-belly Crocodile]]  || 65 || 50 || 30 || 35 || 35 || 70 || 4.5 || 4 || 450&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Brocket Deer|Brocket Deer]] (All types), [[Deer]] || 40 || 40 || 60 || 35 || 35 || 65 || 3.25 || 4 || 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Heggarangi Frog]] || 30 || 50 || 60 || 60 || 60 || 10 || 3 || 3 || 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghoul]] || 40 || 45 || 40 || 50 || 50 || 60 || 4.25 || 4 || 325&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin Zombie]] || 35 || 40 || 40 || 40 || 40 || 30 || 4.5 || 4 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Jackal]] (Golden/Side-striped/Black-backed) || 60 || 50 || 55 || 20 || 40 || 65 || 3.25 || 4 || 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Kobold]] || 50 || 25 || 70 || 20 || 20 || 65 || 3.5 || 4 || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Leucro]] || 50 || 50 || 50 || 30 || 40 || 80 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Goblin ([[Field Goblin|Field]]/[[Forager Goblin|Forager]]/[[Scavenger Goblin|Scavenger]]/[[Wildland Goblin|Wildland]]) || 45 || 15 || 75 || 25 || 25 || 50 || 2.8 || 4 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Ship&#039;s [[Rat]] || 35 || 50 || 50 || 35 || 35 || 40 || 3 || 3 || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenrae Reaver]] || 65 || 5 || 10 || 80 || 10 || 75 || 3 || 4 || 375&lt;br /&gt;
|-&lt;br /&gt;
| [[Piruati Serpent]] || 55 || 35 || 45 || 30 || 30 || 75 || 3.25 || 4 || 425&lt;br /&gt;
|-&lt;br /&gt;
| Sluagh ([[Lesser Sluagh|Lesser]]/[[Greater Sluagh|Greater]]) || 45 || 40 || 40 || 25 || 25 || 85 || 2.75 || 4 || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Snow Goblin]] || 55 || 15 || 75 || 25 || 25 || 50 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenrae Stalker]] || 80 || 10 || 8 ||70 || 10 || 80 || 3.3 || 5 || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Troll]] || 50 || 60 || 40 || 30 || 20 || 75 || 4 || 4 ||250&lt;br /&gt;
|-&lt;br /&gt;
| Wolf, ([[Bone Wolf|Bone]]) || 70 || 35 || 55 || 35 || 35 || 65 || 3 || 4 || 375&lt;br /&gt;
|-&lt;br /&gt;
| [[Lava Drake]] || 60 || 80 || 30 || 20 || 85 || 80 || 5.4 || 5 ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is in Lirums/volume, at masterfully-crafted.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare Bone===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Hardness ||Durability||Workability||Elect||Thermal||Physical||Density||Size&lt;br /&gt;
|-&lt;br /&gt;
| Blackened|| 40||40 ||15 || 75||80 || 95||4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Bulbous || 30||95 ||20 || 68||32 || 92|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Charred || 90||25 ||10 || 95||15 || 96|| ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fey]] || 88||70 ||25 || 55||40 || 90|| ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaguar]]||50 ||55 ||40 ||40 ||60 ||40 ||3.4 || &lt;br /&gt;
|-&lt;br /&gt;
| Mammoth ||75 ||90 ||2 ||60 ||60 ||99 || 5.4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Rotting || 35||40 ||40 || 40||40 ||30 || 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Sickle || 95||50 ||15 || 32||40||75 || 4.4 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Young Desumos]] || 78 || 40 || 40 || 35 || 35 || 75 || 3.5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wraith]] || 15|| 10||5 || 95||95 || 10||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Common Wood===&lt;br /&gt;
&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
===Rare Wood===&lt;br /&gt;
&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Outfitting Materials==&lt;br /&gt;
Fibers from plants (and possibly animals) will be used to create fabrics and leathers made from creature skins are the primary materials for [[Outfitting]].&lt;br /&gt;
&lt;br /&gt;
===Common Fabric===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Durability||Workability||Elect||Thermal||Physical||Density****&lt;br /&gt;
|-&lt;br /&gt;
|Burlap/Jute||60||70||45||35||85||4.5-5.5&lt;br /&gt;
|-&lt;br /&gt;
|Cotton||70||40||30||50||80||3-4&lt;br /&gt;
|-&lt;br /&gt;
|Linen/Flax||65||50||30||50||80||3-4&lt;br /&gt;
|-&lt;br /&gt;
|Silk||60||20||35||50||85||2-3&lt;br /&gt;
|-&lt;br /&gt;
|Wool||80||60||65||65||75||4.5-5.5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare Fabric===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Durability||Workability||Elect||Thermal||Physical||Density****&lt;br /&gt;
|-&lt;br /&gt;
| [[Arzumodine]] || 65 || 20 || 80 || 85 || 92 || 2.75-3.75?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bourde]] ||60  ||  20||35  ||50  ||85  || 2.1-3.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Cire]] ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dergatine]] ||55 ||90  ||95  ||95  ||60  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Farandine]] || 45 || 60 || 45 || 55 || 88 || 2.65-3.65?&lt;br /&gt;
|-&lt;br /&gt;
| [[Felt]] || 60 || 30 || 30 || 60 || 60 || 3.25-4.25?&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperial Weave]] || 70 || 10 || 65 || 75 || 99 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jaalmin]] ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaspe]] || 70 || 40 || 30 || 50 || 80 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Khaddar]] || 70 || 65 || 50 || 40 || 80 || 4.6-5.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruazen]] || 20 || 35 || 55 || 55 || 90 || 2.5-3.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Scalene]] ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornweave]] ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanese]] || 90 || 22 || 65 || 65 || 94 || 4-5&lt;br /&gt;
|-&lt;br /&gt;
| [[Zenganne]] || 40 || 15 || 90 || 50 || 97 || 1.75-2.75? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt;: Density depends on thickness.  Lower value is for fine, higher value is for heavy.  Other three types fall in between.&lt;br /&gt;
&lt;br /&gt;
To avoid duplication and confusion, PLEASE list by the &#039;&#039;&#039;CREATURE&#039;&#039;&#039; and not by the resulting hide/skin/pelt name.&lt;br /&gt;
&lt;br /&gt;
===Common Leather===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Durability||Workability||Elect||Thermal||Physical||Density||Size&lt;br /&gt;
|-&lt;br /&gt;
| [[Antelope]] skin || 70 || 20 || 50 || 50 || 50 || 5.0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Armored Shalswar]] hide || 50 || 30 || 45 || 45 || 85 || 5.7 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Bear skin ([[Black Bear|Black]]/[[Cave Bear|Cave]]/[[Frostweyr Bear|Frostweyr]]) || 50 || 50 || 40 || 40 || 75 || 4.8 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Bison]] hide || 90 || 35 || 40 || 40 || 75 || 6.0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Ape]] pelt || 50 || 35 || 45 || 45 || 85 || 3.8 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Goblin]] hide || 50 || 60 || 35 || 35 || 70 || 4.1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Marble Gargoyle]] hide || 40 || 40 || 50 || 50 || 80 || 4.2  || 4&lt;br /&gt;
|-&lt;br /&gt;
| Blight Ogre skin ([[Giant Blight Ogre|Giant]]/[[Lithe Blight Ogre|Lithe]]/[[Stumpy Blight Ogre|Stumpy]]) || 10 || 10 || 40 || 20 || 70 || 4.9|| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue-belly Crocodile]] skin || 80 || 40 || 30 || 50 || 80 || 5.3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue-green Pivuh]] skin || 25 || 60 || 55 || 20 || 80 || 3.3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobcat]] pelt ([[Spotted Bobcat|Spotted]]) || 35 || 40 || 50 || 30 || 60 || 3.7 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Troll]] skin/hide || 50 || 50 || 30 || 30 || 80 || 4.0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Caracal]] pelt || 30 || 50 || 30 || 30 || 85 || 3.0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Clouded Arzumos]] pelt || 80 || 35 || 60 || 30 || 80 || 5.6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar]] pelt || 30 || 75 || 25 || 25 || 75 || 4.0 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Damaska Boar]] hide || 75 || 30 || 40 || 50 || 75 || 6.0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Deer]] skin || 40 || 60 || 50 || 40 || 50 || 3.9 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenrae Reaver]] pelt || 20 || 10 || 80 || 10 || 75 || 2.9 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenrae Stalker]] pelt || 40 || 10 || 80 || 10 || 80 || 3.0 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghoul]] skin || 20 || 30 || 80 || 10 || 40 || 4.1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Black Leucro]] pelt || 50 || 60 || 35 || 35 || 75 || 3.6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Goblin skin ([[Field Goblin|Field]]/[[Forager Goblin|Forager]]/[[Scavenger Goblin|Scavenger]]/[[Wildland Goblin|Wildland]]) || 35 || 75 || 30 || 30 || 50 || 4.0 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Granite Gargoyle]] hide || 60 || 50 || 50 || 35 || 85 || 3.8 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Grass Eel]] skin || 20 || 85 || 15 || 15 || 75 || 3.0 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Shadow Hound]] pelt || 50 || 5 || 20 || 15 || 20 || 2.7 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Grizzled Red Leucro]] pelt || 50 || 60 || 30 || 50 || 75 || 3.8 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Gryphon pelt ([[Fledgling Forest Gryphon|Fledgling]]/[[Young Forest Gryphon|Young]]) || 30 || 25 || 30 || 30 || 75 || 2.6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Heggarangi Frog]] skin || 35 || 75 || 20 || 40 || 40 || 4.0 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Horse (creature)|Horse]] hide || 40 || 30 || 40 || 30 || 65 || 4.0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Isundjen Conjurer]] skin || 85 || 20 || 40 || 40 || 70 || 2.8 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Jackal]] pelt (Golden/Side-striped/Black-backed) || 30 || 70 || 30 || 30 || 75 || 4.0 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Kobold]] skin || 15 || 90 || 20 || 20 || 60 || 2.8 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Lava Drake]] hide || 63 || 30 || 25 || 85 || 80 || 4.8 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Lesser Shadow Hound]] pelt || 30 || 80 || 30 || 30 || 50 || 3.2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Lesser Sluagh]] hide || 15 || 25 || 20 || 20 || 70 || 3.2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Maelshyvean Cinder Beast]] hide || 60 || 20 || 15 || 80 || 75 || 3.4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Maelshyvean Shadow Beast]] hide || 60 || 20 || 15 || 80 || 75 || 3.4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Meadow Ram]] sheepskin || 20 || 35 || 50 || 50 || 50 || 3.6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Merrows]] hide (Azure) || 40 || 50 || 50 || 40 || 80 || 3.4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Merrows]] hide (Crimson) || 40 || 50 || 50 || 40 || 80 || 3.2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Merrows]] hide (Dark) || 40 || 50 || 50 || 40 || 80 || 3.3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscular Firecat]] skin || 60 || 20 || 10 || 75 || 85 || 3.5 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Piruati Serpent]] skin || 50 ||  65 || 50 || 30 || 70 || 3.0 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Poloh&#039;izh]] hide (Amber) || 60 || 20 || 50 || 35 || 85 || 3.4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Poloh&#039;izh]] hide (Azure) || 60 || 50 || 50 || 35 || 85 || 5 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Poloh&#039;izh]] hide (Brown/Green) || 60 || 50 || 50 || 35 || 85 || 4.4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Poloh&#039;izh]] hide (Grey) || 60 || 50 || 50 || 35 || 85 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Quartz Gargoyle]] hide || 40 || 40 || 50 || 50 || 80 || 4.2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Adult Razortusk Boar|Razortusk Boar]] skin || 60 || 40 || 45 || 45 || 75 || 3.1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Red Brocket Deer skin ([[Red Brocket Deer|Adult]]/[[Elder Red Brocket Deer|Elder]]/[[Young Red Brocket Deer|Young]]) || 40 || 60 || 50 || 40 || 50 || 3.9 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[River Boa]] skin || 50 || 65 || 50 || 30 || 70 || 3.0 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Troll]] skin || 30 || 80 || 20 || 20 || 75 || 3.5 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaggy Black Barghest]] hide || 70 || 30 || 40 || 40 || 80 || 5.2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Shark hide ([[Blacktip Shark|Blacktip]]/[[Bull Shark|Bull]]/[[Spotted Shark|Spotted]]/[[Tiger Shark|Tiger]])  || 10|| 20 || 30 || 40 || 88 || 2.7 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Ship&#039;s [[Rat]] pelt || 35 || 75 || 30 || 40 || 45 || 4.5 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Leucro]] pelt || 45 || 60 || 30 || 30 || 70 || 3.5 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Snow Goblin]] hide || 40 || 40 || 30 || 50 || 70 || 4.2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowbeast]] pelt || 30 || 20 || 40 || 40 || 50 || 2.8 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Spotted Kashika Serpent]] skin || 50 || 65 || 50 || 30 || 70 || 3.0 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Striped Badger]] pelt || 40 || 70 || 30 || 40 || 55 || 4.5 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Bull]] hide || 60 || 30 || 75 || 10 || 85 || 5.0 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Trollkin]] hide || 40 || 70 || 50 || 50 || 40 || 3.9 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Boar]] skin || 60 || 40 || 45 || 45 || 75 || 3.1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Wolf pelt ([[Blood Wolf|Blood]]/[[Bone Wolf|Bone]]) || 50 || 45 || 35 || 35 || 80 || 4.2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicious Warcat]] pelt || 60 || 40 || 50 || 30 || 80 || 3.3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Yvhh La&#039;tami]] hide || 40 || 60 || 20 || 40 || 80 || 3.1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie Goblin]] skin || 30 || 80 || 30 || 30 || 40 || 3.5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare Leather===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Durability||Workability||Elect||Thermal||Physical||Density||Size&lt;br /&gt;
|-&lt;br /&gt;
| corrugated || 70 || 10 || 80 || 99 || 95 || || &lt;br /&gt;
|-&lt;br /&gt;
| diamond hide || 85 || 5 || 75 || 60 || 99 || 2.8 || &lt;br /&gt;
|-&lt;br /&gt;
| droluger-hide || 50 || 40 || 70 || 70 || 25 || || &lt;br /&gt;
|-&lt;br /&gt;
| korograth-hide || 70 || 30 || 40 || 40 || 85 || || &lt;br /&gt;
|-&lt;br /&gt;
| mammoth hide || 95 || 8 || 90 || 90 || 90||6 || &lt;br /&gt;
|-&lt;br /&gt;
| onyx hide || 60 || 40 || 65 || 55 || 92 || 3.9 || 4&lt;br /&gt;
|-&lt;br /&gt;
| salt-encrusted || 85 || 20 || 40 || 40 || 70 || 2.8 ||&lt;br /&gt;
|-&lt;br /&gt;
| serpentine hide || 40 || 25 || 50 || 35 || 90 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|white fox pelt}} || 20 || 5 || 40 || 40|| 40 || ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enchanting Materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials are not yet released and may change.&lt;br /&gt;
&lt;br /&gt;
===Primary Sigils===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Induction || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| Abolition  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| Congruence || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| Permutation || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Complex Sigils===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| Paradox || I + A &lt;br /&gt;
|-&lt;br /&gt;
| Nurture || I + C &lt;br /&gt;
|-&lt;br /&gt;
| Metamorphosis || I + P &lt;br /&gt;
|-&lt;br /&gt;
| Evolution ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| Antipode || A + C&lt;br /&gt;
|-&lt;br /&gt;
| Decay || A + P&lt;br /&gt;
|-&lt;br /&gt;
| Ascension || A + R&lt;br /&gt;
|-&lt;br /&gt;
| Integration || C + P &lt;br /&gt;
|-&lt;br /&gt;
| Unity || C + R &lt;br /&gt;
|-&lt;br /&gt;
| Clarification || P + R &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Disjunct Sigils===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
{{Cat|Materials,Creation Systems}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafting_Materials&amp;diff=167151</id>
		<title>Crafting Materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafting_Materials&amp;diff=167151"/>
		<updated>2013-11-09T04:05:29Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: /* Rare Bone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
==Alchemy Materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.&lt;br /&gt;
&lt;br /&gt;
===Common Metals===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Workability||Potency||Efficacy||Solubility||Toxicity||Value*||Source**&lt;br /&gt;
|-&lt;br /&gt;
|[[Coal]]||50||50||50||30||40||-||S&lt;br /&gt;
|-&lt;br /&gt;
|[[Pewter]]||70||80||80||80||85||220||3 Tin : 2 Lead&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is in Lirums/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;: I = Igneous, M = Metamorphic, S = Sedimentary, Formula = Alloy&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare Metals===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Workability||Potency||Efficacy||Solubility||Toxicity||Value*||Source**&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrum]]||30||80||10||90||50||4,500 ||I&lt;br /&gt;
|-&lt;br /&gt;
|[[Muracite]]||70||30||60||90||50||900 ||M / S&lt;br /&gt;
|-&lt;br /&gt;
|[[Niello]]||15||50||10||60||30||Unknown ||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniam]]||20||50||30||10||25||5,000 ||I / S&lt;br /&gt;
|-&lt;br /&gt;
|[[Orichalcum]]||10||80||60||60||?||14,000||Unique&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Common Plants===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Workability||Potency||Efficacy||Solubility||Toxicity||Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Seolarn Weed]] ||50|| 35 || 60 || 60 || 60|| Foraged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Forging Materials==&lt;br /&gt;
Metals are the primary materials used in the crafting disciplines of [[Blacksmithing]], [[Weaponsmithing]], and [[Armorsmithing]], and can be found in nugget, shard, fragment, tear, and lump forms by [[mining]]. They can also be found in bar, ingot, and fist forms elsewhere.&lt;br /&gt;
&lt;br /&gt;
Note that the crafting quality of an ingot is solely related to its purity, unlike the same information for completed items.  Ingot quality caps at 99 (masterfully-crafted) regardless of the maker&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
With the release of [[DR 3.0]], all metal loot drops are now fully craftable.  Note however that once a material has been processed it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys can not be mined directly.  They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. These do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Common Metals===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Hardness||Durability||Workability||Elect||Therm||Physical||Density||Value*||Source**&lt;br /&gt;
|-&lt;br /&gt;
|[[Brass]]||40||25||60||30||40||40||5.8||120||2 Zinc : 3 Copper&lt;br /&gt;
|-&lt;br /&gt;
|[[Bronze]]||80||65||70||35||55||80||6.2||100||1 Tin : 4 Copper&lt;br /&gt;
|-&lt;br /&gt;
|[[Coal]]||5||5||50||80||80||5||1||-||S&lt;br /&gt;
|-&lt;br /&gt;
|Copper||25||40||70||10||15||25||7||100||I / M / S&lt;br /&gt;
|-&lt;br /&gt;
|[[Covellite]]||35||80||65||25||85||80||2||50||I / M&lt;br /&gt;
|-&lt;br /&gt;
|Iron||70||40||50||30||50||75||5||100||I / M / S&lt;br /&gt;
|-&lt;br /&gt;
|Lead||20||30||80||40||70||20||8||40||I&lt;br /&gt;
|-&lt;br /&gt;
|Nickel||25||15||50||30||25||25||6||80||I / M / S&lt;br /&gt;
|-&lt;br /&gt;
|Oravir||40||20||70||95||15||25||1||40||M / S&lt;br /&gt;
|-&lt;br /&gt;
|[[Pewter]]||25||45||70||40||70||25||5||220||3 Tin : 2 Lead&lt;br /&gt;
|-&lt;br /&gt;
|Silver||15||25||50||5||10||15||8||2,000||I / M&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel]] (1)***||80||80||40||30||50||80||5||200||1 Iron : 1 Coal&lt;br /&gt;
|-&lt;br /&gt;
|Steel (2)***||85||60||50||30||50||85||5||150||1 Iron : 2 Coal&lt;br /&gt;
|-&lt;br /&gt;
|Steel (3)***||90||25||35||30||50||90||5||200||1 Iron : 3 Coal&lt;br /&gt;
|-&lt;br /&gt;
|Tin||25||75||40||35||25||25||3||30||I / M / S&lt;br /&gt;
|-&lt;br /&gt;
|Zinc||25||20||60||50||25||25||4||70||M / S&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is in Lirums/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;: I = Igneous, M = Metamorphic, S = Sedimentary&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;: The number indicates the volumes of coal per volume of iron in the steel.&lt;br /&gt;
&lt;br /&gt;
===Rare Metals===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Hardness||Durability||Workability||Elect||Therm||Physical||Density||Value*||Source**&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Animite]]&#039;&#039;&#039;||15||10||10||65||65||15||4||35,000||S&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Audrualm]]&#039;&#039;&#039;||92||40||5||55||90||95||3||12,000||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Damite]]&#039;&#039;&#039;||80||70||10||90||40||95||6||11,000||M&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkstone (metal)|Darkstone]]||85||50||75||70||35||75||5||700||M&lt;br /&gt;
|-&lt;br /&gt;
|Electrum||20||20||30||20||20||20||8||4,500||I&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Glaes]]&#039;&#039;&#039;||95||50||10||60||40||75||4||13,000||I&lt;br /&gt;
|-&lt;br /&gt;
|Gold||10||20||40||15||15||10||9||5,000||I / S&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Haralun]]&#039;&#039;&#039;||95||60||20||70||75||80||8||11,000||I / M / S&lt;br /&gt;
|-&lt;br /&gt;
|[[Icesteel]]||90||75||20||80||95||85||4.5||20,000||Unique&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Kertig]]&#039;&#039;&#039;||95||70||5||40||55||90||7||15,000||M / S&lt;br /&gt;
|-&lt;br /&gt;
|[[Lumium]]||75||50||15||60||75||90||3||5,200||I / M&lt;br /&gt;
|-&lt;br /&gt;
|[[Muracite]]||70||55||70||55||55||85||4.7||900||M / S&lt;br /&gt;
|-&lt;br /&gt;
|[[Niello]]||5||5||15||85||25||25||8|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniam]]||80||70||20||75||75||70||5|| 5,000 ||I / S&lt;br /&gt;
|-&lt;br /&gt;
|[[Orichalcum]]||30||50||10||40||40||30||6||14,000||Unique&lt;br /&gt;
|-&lt;br /&gt;
|Platinum||20||15||20||30||10||20||9||10,000||I / M / S&lt;br /&gt;
|-&lt;br /&gt;
|[[Silversteel]]||95||90||2||20||80||95||2.2||22,000||Unique&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyrium]]||99||80||40||70||70||99||6||50,000||Unique&lt;br /&gt;
|-&lt;br /&gt;
|[[Vardite]]||88||75||45||80||45||99||6.1||47,500||Unique&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is in Lirums/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;: I = Igneous, M = Metamorphic, S = Sedimentary, Unique = Quest, Contest, and/or Treasure Rewards&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; materials are Very Rare&lt;br /&gt;
&lt;br /&gt;
===Sizes===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineering Materials==&lt;br /&gt;
[[Engineering]] materials are currently stone and bone, but wood is also expected in the future.&lt;br /&gt;
&lt;br /&gt;
===Common Stone===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Hardness||Durability||Workability||Source||Pebble-Stone Weight||Check&lt;br /&gt;
|-&lt;br /&gt;
|Alabaster||25||20||90||Metamorphic||10 - 187||Y&lt;br /&gt;
|-&lt;br /&gt;
|Andesite||75||30||50||Igneous||11 - 210||Y&lt;br /&gt;
|-&lt;br /&gt;
|Basalt||20||20||80||Igneous||12 - 225||Y&lt;br /&gt;
|-&lt;br /&gt;
|Breccia||30||35||55||Sedimentary||10 - 195||Y&lt;br /&gt;
|-&lt;br /&gt;
|Dolomite||35||30||60||Sedimentary||11 - 210||Y&lt;br /&gt;
|-&lt;br /&gt;
|Gabbro||60||20||25||Igneous||12 - 225||Y&lt;br /&gt;
|-&lt;br /&gt;
|Granite||75||50||40||Igneous||10 - 202||Y&lt;br /&gt;
|-&lt;br /&gt;
|Jade||60||40||30||Metamorphic||12 - 240||Y&lt;br /&gt;
|-&lt;br /&gt;
|Limestone||35||40||45||Sedimentary||9 - 172||Y&lt;br /&gt;
|-&lt;br /&gt;
|Marble||30||15||60||Metamorphic||10 - 195||Y&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian||80||20||15||Igneous||12 - 225||Y&lt;br /&gt;
|-&lt;br /&gt;
|Onyx||70||30||20||Metamorphic||10 - 202||Y&lt;br /&gt;
|-&lt;br /&gt;
|Pumice||55||15||20||Igneous||4 - 75||Y&lt;br /&gt;
|-&lt;br /&gt;
|Quartzite||80||45||30||Metamorphic||10 - 195||Y&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone||40||20||70||Sedimentary||9 - 172||Y&lt;br /&gt;
|-&lt;br /&gt;
|Schist||50||40||50||Metamorphic||11 - 210||Y&lt;br /&gt;
|-&lt;br /&gt;
|Serpentine||50||40||35||Sedimentary||10 - 187||Y&lt;br /&gt;
|-&lt;br /&gt;
|Soapstone||20||20||95||Sedimentary||11 - 210||Y&lt;br /&gt;
|-&lt;br /&gt;
|Travertine||40||30||60||Metamorphic||10 - 202||Y&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare Stone===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Hardness||Durability||Workability||Source||Pebble-Stone Weight||Check&lt;br /&gt;
|-&lt;br /&gt;
|Diamondique|| 99 || 65 || 2 || Quest || || &lt;br /&gt;
|-&lt;br /&gt;
|Felstone|| 95 || 50 || 20 || Darkbox || 8-410 (?) ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sizes===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: This means that if you have a boulder (Volume 5) and make it into a stirring rod which requires 4 volume (&#039;a large rock&#039;) to make, you will have 1 volume (a pebble) left over.&lt;br /&gt;
&lt;br /&gt;
===Common Bone===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Hardness||Durability||Workability||Elect||Thermal||Physical||Density||Size||Value*&lt;br /&gt;
|-&lt;br /&gt;
| [[Striped Badger]] || 40  || 45 || 45 || 45 || 45 || 40 || 3.25 || 4 || 125&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaggy Black Barghest]] || 80 || 85 || 15 || 50 || 50 || 80 || 5.25 || 4 || 600&lt;br /&gt;
|-&lt;br /&gt;
| Bear ([[Black Bear|Black]]/[[Cave Bear|Cave]]/[[Frostweyr Bear|Frostweyr]]) || 75 || 50 || 35 || 30 || 30 || 60 || 4.6 || 5 || 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Bison]]  || 75 || 60 || 25 || 25 || 25 || 80 || 4.6 || 5 || 376&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobcat]] ([[Spotted Bobcat|Spotted]]) || 45 || 40 || 65 || 30 || 30 || 60 || 3 || 4 || 175&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar]] || 55 || 45 || 60 || 25 || 35 || 60 || 3 || 4 || 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue-belly Crocodile]]  || 65 || 50 || 30 || 35 || 35 || 70 || 4.5 || 4 || 450&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Brocket Deer|Brocket Deer]] (All types), [[Deer]] || 40 || 40 || 60 || 35 || 35 || 65 || 3.25 || 4 || 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Heggarangi Frog]] || 30 || 50 || 60 || 60 || 60 || 10 || 3 || 3 || 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghoul]] || 40 || 45 || 40 || 50 || 50 || 60 || 4.25 || 4 || 325&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin Zombie]] || 35 || 40 || 40 || 40 || 40 || 30 || 4.5 || 4 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Jackal]] (Golden/Side-striped/Black-backed) || 60 || 50 || 55 || 20 || 40 || 65 || 3.25 || 4 || 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Kobold]] || 50 || 25 || 70 || 20 || 20 || 65 || 3.5 || 4 || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Leucro]] || 50 || 50 || 50 || 30 || 40 || 80 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Goblin ([[Field Goblin|Field]]/[[Forager Goblin|Forager]]/[[Scavenger Goblin|Scavenger]]/[[Wildland Goblin|Wildland]]) || 45 || 15 || 75 || 25 || 25 || 50 || 2.8 || 4 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Ship&#039;s [[Rat]] || 35 || 50 || 50 || 35 || 35 || 40 || 3 || 3 || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenrae Reaver]] || 65 || 5 || 10 || 80 || 10 || 75 || 3 || 4 || 375&lt;br /&gt;
|-&lt;br /&gt;
| [[Piruati Serpent]] || 55 || 35 || 45 || 30 || 30 || 75 || 3.25 || 4 || 425&lt;br /&gt;
|-&lt;br /&gt;
| Sluagh ([[Lesser Sluagh|Lesser]]/[[Greater Sluagh|Greater]]) || 45 || 40 || 40 || 25 || 25 || 85 || 2.75 || 4 || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Snow Goblin]] || 55 || 15 || 75 || 25 || 25 || 50 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenrae Stalker]] || 80 || 10 || 8 ||70 || 10 || 80 || 3.3 || 5 || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Troll]] || 50 || 60 || 40 || 30 || 20 || 75 || 4 || 4 ||250&lt;br /&gt;
|-&lt;br /&gt;
| Wolf, ([[Bone Wolf|Bone]]) || 70 || 35 || 55 || 35 || 35 || 65 || 3 || 4 || 375&lt;br /&gt;
|-&lt;br /&gt;
| [[Lava Drake]] || 60 || 80 || 30 || 20 || 85 || 80 || 5.4 || 5 ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is in Lirums/volume, at masterfully-crafted.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare Bone===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Hardness ||Durability||Workability||Elect||Thermal||Physical||Density||Size&lt;br /&gt;
|-&lt;br /&gt;
| Blackened|| 40||40 ||15 || 75||80 || 95||4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Bulbous || 30||95 ||20 || 68||32 || 92|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Charred || 90||25 ||10 || 95||15 || 96|| ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fey]] || 88||70 ||25 || 55||40 || 90|| ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaguar]]||50 ||55 ||40 ||40 ||60 ||40 ||3.4 || &lt;br /&gt;
|-&lt;br /&gt;
| Mammoth ||75 ||90 ||2 ||60 ||60 ||99 || 5.4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Rotting || 35||40 ||40 || 40||40 ||30 || 4.5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Sickle || 95||50 ||15 || 32||40||75 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Young Desumos]] || || || || || || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wraith]] || 15|| 10||5 || 95||95 || 10||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Common Wood===&lt;br /&gt;
&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
===Rare Wood===&lt;br /&gt;
&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Outfitting Materials==&lt;br /&gt;
Fibers from plants (and possibly animals) will be used to create fabrics and leathers made from creature skins are the primary materials for [[Outfitting]].&lt;br /&gt;
&lt;br /&gt;
===Common Fabric===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Durability||Workability||Elect||Thermal||Physical||Density****&lt;br /&gt;
|-&lt;br /&gt;
|Burlap/Jute||60||70||45||35||85||4.5-5.5&lt;br /&gt;
|-&lt;br /&gt;
|Cotton||70||40||30||50||80||3-4&lt;br /&gt;
|-&lt;br /&gt;
|Linen/Flax||65||50||30||50||80||3-4&lt;br /&gt;
|-&lt;br /&gt;
|Silk||60||20||35||50||85||2-3&lt;br /&gt;
|-&lt;br /&gt;
|Wool||80||60||65||65||75||4.5-5.5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare Fabric===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Durability||Workability||Elect||Thermal||Physical||Density****&lt;br /&gt;
|-&lt;br /&gt;
| [[Arzumodine]] || 65 || 20 || 80 || 85 || 92 || 2.75-3.75?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bourde]] ||60  ||  20||35  ||50  ||85  || 2.1-3.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Cire]] ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dergantine]] ||55 ||90  ||95  ||95  ||60  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Farandine]] || 45 || 60 || 45 || 55 || 88 || 2.65-3.65?&lt;br /&gt;
|-&lt;br /&gt;
| [[Felt]] || 60 || 30 || 30 || 60 || 60 || 3.25-4.25?&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperial Weave]] || 70 || 10 || 65 || 75 || 99 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jaalmin]] ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaspe]] || 70 || 40 || 30 || 50 || 80 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Khaddar]] || 70 || 65 || 50 || 40 || 80 || 4.6-5.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruazen]] || 20 || 35 || 55 || 55 || 90 || 2.5-3.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Scalene]] ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornweave]] ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanese]] || 90 || 22 || 65 || 65 || 94 || 4-5&lt;br /&gt;
|-&lt;br /&gt;
| [[Zenganne]] || 40 || 15 || 90 || 50 || 97 || 1.75-2.75? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt;: Density depends on thickness.  Lower value is for fine, higher value is for heavy.  Other three types fall in between.&lt;br /&gt;
&lt;br /&gt;
To avoid duplication and confusion, PLEASE list by the &#039;&#039;&#039;CREATURE&#039;&#039;&#039; and not by the resulting hide/skin/pelt name.&lt;br /&gt;
&lt;br /&gt;
===Common Leather===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Durability||Workability||Elect||Thermal||Physical||Density||Size&lt;br /&gt;
|-&lt;br /&gt;
| [[Antelope]] skin || 70 || 20 || 50 || 50 || 50 || 5.0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Armored Shalswar]] hide || 50 || 30 || 45 || 45 || 85 || 5.7 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Bear skin ([[Black Bear|Black]]/[[Cave Bear|Cave]]/[[Frostweyr Bear|Frostweyr]]) || 50 || 50 || 40 || 40 || 75 || 4.8 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Bison]] hide || 90 || 35 || 40 || 40 || 75 || 6.0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Ape]] pelt || 50 || 35 || 45 || 45 || 85 || 3.8 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Goblin]] hide || 50 || 60 || 35 || 35 || 70 || 4.1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Marble Gargoyle]] hide || 40 || 40 || 50 || 50 || 80 || 4.2  || 4&lt;br /&gt;
|-&lt;br /&gt;
| Blight Ogre skin ([[Giant Blight Ogre|Giant]]/[[Lithe Blight Ogre|Lithe]]/[[Stumpy Blight Ogre|Stumpy]]) || 10 || 10 || 40 || 20 || 70 || 4.9|| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue-belly Crocodile]] skin || 80 || 40 || 30 || 50 || 80 || 5.3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue-green Pivuh]] skin || 25 || 60 || 55 || 20 || 80 || 3.3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobcat]] pelt ([[Spotted Bobcat|Spotted]]) || 35 || 40 || 50 || 30 || 60 || 3.7 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Troll]] skin/hide || 50 || 50 || 30 || 30 || 80 || 4.0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Caracal]] pelt || 30 || 50 || 30 || 30 || 85 || 3.0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Clouded Arzumos]] pelt || 80 || 35 || 60 || 30 || 80 || 5.6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar]] pelt || 30 || 75 || 25 || 25 || 75 || 4.0 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Damaska Boar]] hide || 75 || 30 || 40 || 50 || 75 || 6.0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Deer]] skin || 40 || 60 || 50 || 40 || 50 || 3.9 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenrae Reaver]] pelt || 20 || 10 || 80 || 10 || 75 || 2.9 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenrae Stalker]] pelt || 40 || 10 || 80 || 10 || 80 || 3.0 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghoul]] skin || 20 || 30 || 80 || 10 || 40 || 4.1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Black Leucro]] pelt || 50 || 60 || 35 || 35 || 75 || 3.6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Goblin skin ([[Field Goblin|Field]]/[[Forager Goblin|Forager]]/[[Scavenger Goblin|Scavenger]]/[[Wildland Goblin|Wildland]]) || 35 || 75 || 30 || 30 || 50 || 4.0 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Granite Gargoyle]] hide || 60 || 50 || 50 || 35 || 85 || 3.8 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Grass Eel]] skin || 20 || 85 || 15 || 15 || 75 || 3.0 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Shadow Hound]] pelt || 50 || 5 || 20 || 15 || 20 || 2.7 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Grizzled Red Leucro]] pelt || 50 || 60 || 30 || 50 || 75 || 3.8 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Gryphon pelt ([[Fledgling Forest Gryphon|Fledgling]]/[[Young Forest Gryphon|Young]]) || 30 || 25 || 30 || 30 || 75 || 2.6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Heggarangi Frog]] skin || 35 || 75 || 20 || 40 || 40 || 4.0 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Horse (creature)|Horse]] hide || 40 || 30 || 40 || 30 || 65 || 4.0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Isundjen Conjurer]] skin || 85 || 20 || 40 || 40 || 70 || 2.8 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Jackal]] pelt (Golden/Side-striped/Black-backed) || 30 || 70 || 30 || 30 || 75 || 4.0 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Kobold]] skin || 15 || 90 || 20 || 20 || 60 || 2.8 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Lava Drake]] hide || 63 || 30 || 25 || 85 || 80 || 4.8 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Lesser Shadow Hound]] pelt || 30 || 80 || 30 || 30 || 50 || 3.2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Lesser Sluagh]] hide || 15 || 25 || 20 || 20 || 70 || 3.2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Maelshyvean Cinder Beast]] hide || 60 || 20 || 15 || 80 || 75 || 3.4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Maelshyvean Shadow Beast]] hide || 60 || 20 || 15 || 80 || 75 || 3.4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Meadow Ram]] sheepskin || 20 || 35 || 50 || 50 || 50 || 3.6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Merrows]] hide (Azure) || 40 || 50 || 50 || 40 || 80 || 3.4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Merrows]] hide (Crimson) || 40 || 50 || 50 || 40 || 80 || 3.2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Merrows]] hide (Dark) || 40 || 50 || 50 || 40 || 80 || 3.3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscular Firecat]] skin || 60 || 20 || 10 || 75 || 85 || 3.5 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Piruati Serpent]] skin || 50 ||  65 || 50 || 30 || 70 || 3.0 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Poloh&#039;izh]] hide (Amber) || 60 || 20 || 50 || 35 || 85 || 3.4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Poloh&#039;izh]] hide (Azure) || 60 || 50 || 50 || 35 || 85 || 5 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Poloh&#039;izh]] hide (Brown/Green) || 60 || 50 || 50 || 35 || 85 || 4.4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Poloh&#039;izh]] hide (Grey) || 60 || 50 || 50 || 35 || 85 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Quartz Gargoyle]] hide || 40 || 40 || 50 || 50 || 80 || 4.2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Adult Razortusk Boar|Razortusk Boar]] skin || 60 || 40 || 45 || 45 || 75 || 3.1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Red Brocket Deer skin ([[Red Brocket Deer|Adult]]/[[Elder Red Brocket Deer|Elder]]/[[Young Red Brocket Deer|Young]]) || 40 || 60 || 50 || 40 || 50 || 3.9 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[River Boa]] skin || 50 || 65 || 50 || 30 || 70 || 3.0 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Troll]] skin || 30 || 80 || 20 || 20 || 75 || 3.5 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaggy Black Barghest]] hide || 70 || 30 || 40 || 40 || 80 || 5.2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Shark hide ([[Blacktip Shark|Blacktip]]/[[Bull Shark|Bull]]/[[Spotted Shark|Spotted]]/[[Tiger Shark|Tiger]])  || 10|| 20 || 30 || 40 || 88 || 2.7 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Ship&#039;s [[Rat]] pelt || 35 || 75 || 30 || 40 || 45 || 4.5 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Leucro]] pelt || 45 || 60 || 30 || 30 || 70 || 3.5 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Snow Goblin]] hide || 40 || 40 || 30 || 50 || 70 || 4.2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowbeast]] pelt || 30 || 20 || 40 || 40 || 50 || 2.8 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Spotted Kashika Serpent]] skin || 50 || 65 || 50 || 30 || 70 || 3.0 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Striped Badger]] pelt || 40 || 70 || 30 || 40 || 55 || 4.5 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Bull]] hide || 60 || 30 || 75 || 10 || 85 || 5.0 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Trollkin]] hide || 40 || 70 || 50 || 50 || 40 || 3.9 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Boar]] skin || 60 || 40 || 45 || 45 || 75 || 3.1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Wolf pelt ([[Blood Wolf|Blood]]/[[Bone Wolf|Bone]]) || 50 || 45 || 35 || 35 || 80 || 4.2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicious Warcat]] pelt || 60 || 40 || 50 || 30 || 80 || 3.3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Yvhh La&#039;tami]] hide || 40 || 60 || 20 || 40 || 80 || 3.1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie Goblin]] skin || 30 || 80 || 30 || 30 || 40 || 3.5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare Leather===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Durability||Workability||Elect||Thermal||Physical||Density||Size&lt;br /&gt;
|-&lt;br /&gt;
| corrugated || 70 || 10 || 80 || 99 || 95 || || &lt;br /&gt;
|-&lt;br /&gt;
| diamond hide || 85 || 5 || 75 || 60 || 99 || 2.8 || &lt;br /&gt;
|-&lt;br /&gt;
| droluger-hide || 50 || 40 || 70 || 70 || 25 || || &lt;br /&gt;
|-&lt;br /&gt;
| korograth-hide || 70 || 30 || 40 || 40 || 85 || || &lt;br /&gt;
|-&lt;br /&gt;
| mammoth hide || 95 || 8 || 90 || 90 || 90||6 || &lt;br /&gt;
|-&lt;br /&gt;
| onyx hide || 60 || 40 || 65 || 55 || 92 || 3.9 || 4&lt;br /&gt;
|-&lt;br /&gt;
| salt-encrusted || 40 || 25 || 50 || 35 || 90 || ||&lt;br /&gt;
|-&lt;br /&gt;
| serpentine hide || 40 || 25 || 50 || 35 || 90 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| white fox pelt || 20 || 5 || 40 || 40|| 40 || ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enchanting Materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials are not yet released and may change.&lt;br /&gt;
&lt;br /&gt;
===Primary Sigils===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Induction || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| Abolition  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| Congruence || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| Permutation || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Complex Sigils===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| Paradox || I + A &lt;br /&gt;
|-&lt;br /&gt;
| Nurture || I + C &lt;br /&gt;
|-&lt;br /&gt;
| Metamorphosis || I + P &lt;br /&gt;
|-&lt;br /&gt;
| Evolution ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| Antipode || A + C&lt;br /&gt;
|-&lt;br /&gt;
| Decay || A + P&lt;br /&gt;
|-&lt;br /&gt;
| Ascension || A + R&lt;br /&gt;
|-&lt;br /&gt;
| Integration || C + P &lt;br /&gt;
|-&lt;br /&gt;
| Unity || C + R &lt;br /&gt;
|-&lt;br /&gt;
| Clarification || P + R &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Disjunct Sigils===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
{{Cat|Materials,Creation Systems}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lay_Ward&amp;diff=224306</id>
		<title>Lay Ward</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lay_Ward&amp;diff=224306"/>
		<updated>2013-10-18T16:21:18Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Lay Ward&lt;br /&gt;
|abbrev=LW&lt;br /&gt;
|minprep=6&lt;br /&gt;
|castcap=110&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Any&lt;br /&gt;
|spellbook=Analogous Patterns&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Magical barriers come in many shapes and sizes, but Lay Ward has the distinction of being the simplest. The spell conjures up a brief-lived aura of &amp;quot;static&amp;quot; around the caster, which hinders spells that pass through it. It takes almost no effort for the caster to compensate for his own ward, so beneficial spells can come in and his own spells can leave without problem.&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
A white static briefly appears around your arms and spreads imperceptibly around you to form your ward.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ELEMENTAL:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A glowing amber mist briefly appears around your arms and spreads imperceptibly around you to form your ward.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aegis_of_Granite&amp;diff=225292</id>
		<title>Aegis of Granite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aegis_of_Granite&amp;diff=225292"/>
		<updated>2013-10-12T23:28:26Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Aegis of Granite&lt;br /&gt;
|abbrev=aeg&lt;br /&gt;
|minprep=250&lt;br /&gt;
|castcap=600&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Warrior Mage&lt;br /&gt;
|spellbook=Earth Manipulation&lt;br /&gt;
|prereqs=[[Aether Cloak 3.0|Aether Cloak]] and [[Magnetic Ballista]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=Discovered in an ancient cave by Dwarven Warrior Mages, the Aegis of Granite spell is one of the rarefied patterns known as Elemental Transformations, carrying with it the limitations of such magic.  By invoking a metaphysical manifestation of Earth energy in your body, it will augment your strength, stamina, and shield usage.&lt;br /&gt;
|effect=[[boosts::Strength]], [[boosts::stamina]] and [[boosts::shield usage skill|shield usage]] buff.&lt;br /&gt;
|messaging=You reach with your fist toward the ground.&lt;br /&gt;
The mental strain of this pattern is considerably eased by your ritual focus.&lt;br /&gt;
You draw forth a pulse of dusky green Earth energy and channel it into your body.  As the transformation takes hold, so does a sensation of solidity.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Visible in {{com|LOOK}} description when cast: Your skin has taken on a greenish granite-like sheen, roughening your features and lending you the forbidding appearance of living stone.&lt;br /&gt;
*Appears in the room description as: &amp;lt;Player&amp;gt; who has a stony visage.&lt;br /&gt;
*Duration at 400 prep is 64 roisaen.&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=187205</id>
		<title>Player owned shop</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=187205"/>
		<updated>2013-10-11T18:51:45Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[guild association is::Trader]]s who have reached at least circle 30 are allowed to rent their own shops in the Market Plazas of [[Crossing]], [[Riverhaven]] and [[Shard]].&lt;br /&gt;
&lt;br /&gt;
==Renting a shop==&lt;br /&gt;
There are a limited number of shops available at each Market Plaza. A good time to start looking for a shop to rent is the day that rent is due as there are usually one or two shops available due to the previous tenant being evicted. Ask other traders around the market about when the next end of pay period arrives.&lt;br /&gt;
&lt;br /&gt;
For starters, visit the clerk in the main office of the plaza where you are seeking a shop and ASK CLERK about RENT.  They will inform you if you are ready for a shop, then you can find a vacant shop in the market and {{com|RENT}} it.  Make sure your debt is cleared before you attempt to rent your shop.&lt;br /&gt;
&lt;br /&gt;
==Commands and Help==&lt;br /&gt;
&lt;br /&gt;
After renting your shop, head into it (after {{com|OPEN}} &amp;lt;&#039;&#039;shop entrance name&#039;&#039; - entrance, door, arch, etc&amp;gt;), and take a while to familiarize yourself with the {{com|SHOP}} command and {{com|HELP}}.  &lt;br /&gt;
&lt;br /&gt;
==={{com|SHOP}}===&lt;br /&gt;
The SHOP verb is the way that you interact with the various settings of your shop.  The following options are available:&lt;br /&gt;
&lt;br /&gt;
  SHOP PRICE      - Set the price for an item in your shop.&lt;br /&gt;
  SHOP RESERVE    - Reserve an item for a certain person to buy.&lt;br /&gt;
  SHOP CUSTOMER   - Shows you what your customers would see if they used the SHOP verb.&lt;br /&gt;
  SHOP REMOVE     - Removes an item from your table or a player from your shop&lt;br /&gt;
  SHOP BLACKLIST  - You can ban a person from your shop permanently.&lt;br /&gt;
  SHOP SCHEDULE   - Schedule times for your shop to be open when you&#039;re not there.&lt;br /&gt;
  SHOP TIMERS     - Change the timers for shop-related things, like blacklisting.&lt;br /&gt;
  SHOP WIDTH      - Modify the width of your ledger.&lt;br /&gt;
  SHOP NAME       - Change the name of your shop.&lt;br /&gt;
  SHOP STATUS     - Find out how your shop is doing.&lt;br /&gt;
  SHOP CATEGORIES - Update the categories of items that your shop sells..&lt;br /&gt;
&lt;br /&gt;
You can enter these commands by themselves for more information about how to use them.&lt;br /&gt;
&lt;br /&gt;
==={{com|HELP}}===&lt;br /&gt;
Shops are the pinnacle of achievement for any trader.  While a shop might start small, its success (and influence!) can quickly become something of great renown.  This help file is designed to help you navigate your shop and learn the different ways that it can be used.  To access information on a specific topic, use the syntax HELP [TOPIC].&lt;br /&gt;
&lt;br /&gt;
The available topics are:&lt;br /&gt;
&lt;br /&gt;
  BASICS - Get basic information about how a shop is run.&lt;br /&gt;
  OPENING - Learn about opening your shop and keeping it open while you&#039;re away.&lt;br /&gt;
  SURFACES - Learn about sales surfaces, and how you can acquire more and different ones.&lt;br /&gt;
  MERCHANDISE - How to interact with your merchandise.&lt;br /&gt;
  PEOPLE - Find out the unique capabilities of your shop when dealing with people.&lt;br /&gt;
  BACKROOM - Find out more about what the back room is for, and what you can do with it.&lt;br /&gt;
  EXPENSES - Learn about the different ways you can incur expenses for your shop.&lt;br /&gt;
  EVENTS - What kind of random events can occur, and what you can do about them.&lt;br /&gt;
  FURNITURE - How and where to get new furniture for your shop.&lt;br /&gt;
  EVICTION - What you need to do to avoid being evicted if your shop goes into the red.&lt;br /&gt;
  CLOSING - How to close your shop and what effects that has.&lt;br /&gt;
&lt;br /&gt;
==Rent==&lt;br /&gt;
&lt;br /&gt;
The base cost of rent per month is 30 plat per month.  The base cost is increased by the number of surfaces that you have as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!# surfaces&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3 plat&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|12 plat&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|18.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|27.75 plat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the total is calculated, the rent is scaled by location (Crossing is charged full price): Riverhaven:  50% Shard: 25%&lt;br /&gt;
&lt;br /&gt;
This amount is then charged at the end of a pay period.&lt;br /&gt;
&lt;br /&gt;
Pay periods are 80 Elanthian days, [or 20 RL days].  This is exactly two Elanthian months, and occurs at beginning of the first, third, fifth, seventh, and ninth months of every Elanthian year.  When a pay period ends, several things happen:&lt;br /&gt;
&lt;br /&gt;
:- Your expenses are charged to your store&#039;s bank account.&lt;br /&gt;
:- Your rent is also charged to your store&#039;s bank account.&lt;br /&gt;
:- Your earnings are added to your store&#039;s bank account.&lt;br /&gt;
:- Your expenses and earnings are reset in anticipation of the next pay period.&lt;br /&gt;
&lt;br /&gt;
If your shop&#039;s balance of sales to rent is negative for too long, you may be evicted by the plaza owners.  You may {{com|deposit}} any amount of money into your shop&#039;s bank account (while in back room) at any time, and may {{com|withdraw}} any positive amount of money in the bank account as well.  When you perform a withdrawal, the money is transferred directly into your local bank by a secured courier - No need to worry about thieves! You can also {{com|WITHDRAW}} #### POCKET to keep the money on your person.&lt;br /&gt;
&lt;br /&gt;
Your shop&#039;s currency is the same as its local province - Kronars for Zoluren, Lirums for Therengia, etc.&lt;br /&gt;
&lt;br /&gt;
==Eviction==&lt;br /&gt;
When you get evicted, a Plaza official will approach you with a similar message:&lt;br /&gt;
:A Plaza official approaches you and says, &amp;quot;Your shop in &amp;lt;Town&amp;gt; has  been in debt for too long, and your tenancy there has been forcibly ended.  Your belongings will be stored in a Guild warehouse so that you can claim them later.  Because of the tardiness of payment, you have been assessed a fee of &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt;, plus an additional &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt; in administrative fees.  Good day, &amp;lt;Madam|Sir&amp;gt;.&amp;quot;  With that, the official takes his leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Retrieving your Belongings&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Zoluren&amp;lt;/b&amp;gt;&lt;br /&gt;
:Head over to the Administration Office at the Plaza entrance.&lt;br /&gt;
::ask clerk for goods&lt;br /&gt;
&lt;br /&gt;
==Surfaces==&lt;br /&gt;
At 30th circle, you will be limited to a single surface on which to place your wares. As you gain circles, you will be able to place more surfaces on your sales floor:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Circle&lt;br /&gt;
!Surfaces on Sales Floor&lt;br /&gt;
!Total Surfaces&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Current Shops==&lt;br /&gt;
&lt;br /&gt;
Store hours are in Eastern time.&lt;br /&gt;
&lt;br /&gt;
===Crossing&#039;s Market Plaza===&lt;br /&gt;
Last Updated: 22 Lirisa 410 (9/20/2013)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Hours!!Room&lt;br /&gt;
|-&lt;br /&gt;
|Teh Black Market||[[Pucktin]]||5pm and 3am||Sun Room&lt;br /&gt;
|-&lt;br /&gt;
|On A Whim||[[Rajara]]||1pm and 8pm||Sun Room&lt;br /&gt;
|-&lt;br /&gt;
|Thamar&#039;s Shop||[[Thamar]]||5pm and 1am||Sun Room&lt;br /&gt;
|-&lt;br /&gt;
|Kalyssia&#039;s Lockpicks And Fluff||[[Kalyssia]]||7pm and 1am||Water Room&lt;br /&gt;
|-&lt;br /&gt;
|My Two Kronars!||[[Annandale]]||12pm and 10pm||Water Room&lt;br /&gt;
|-&lt;br /&gt;
|Klausette&#039;s Closet||[[Klausette]]||3pm and 6pm||Water Room&lt;br /&gt;
|-&lt;br /&gt;
|Thevelar&#039;s Retail Therapy Centre||[[Thevelar]]||1pm and 12am||Grass Room&lt;br /&gt;
|-&lt;br /&gt;
|Quartre-Plea&#039;s Mercantile||[[Sortny]]||5pm and 2am||Grass Room&lt;br /&gt;
|-&lt;br /&gt;
|Carma&#039;s Weapons And Wares||[[Carma]]||7pm and 1am||Grass Room&lt;br /&gt;
|-&lt;br /&gt;
|Shopaholic&#039;s Paradise||[[Quala]]||4pm and 12am||Solarium&lt;br /&gt;
|-&lt;br /&gt;
|Mofasah&#039;s Desert Outlet||[[Mofasah]]||6pm and 12am||Solarium&lt;br /&gt;
|-&lt;br /&gt;
|Monedero&#039;s Arms, Armor, &#039;N Wares||[[Monedero]]||12pm and 4am||Solarium&lt;br /&gt;
|-&lt;br /&gt;
|Weapons, Leathers, Gweths N More||[[Kenzaze]]||2pm and 2am||Forest Room&lt;br /&gt;
|-&lt;br /&gt;
|Card Room||[[Inil]]||variable||Forest Room&lt;br /&gt;
|-&lt;br /&gt;
|Canfield Trading Co.||[[Slayton]]||2pm and 12am||Forest Room&lt;br /&gt;
|-&lt;br /&gt;
|S-Mart South||[[Lianisa]]||5pm and 9pm||Dimly-Lit Storage&lt;br /&gt;
|-&lt;br /&gt;
|Ilithian Arms And Armor Emporium||[[Mythrose]]||8pm and 11pm||Dimly-Lit Storage&lt;br /&gt;
|-&lt;br /&gt;
|Tranon&#039;s Shop||[[Tranon]]||4pm and 2am||Dimly-Lit Storage&lt;br /&gt;
|-&lt;br /&gt;
|Phirst&#039;s Past And Present||[[Phirst]]||7am and 4pm||Meeting Room&lt;br /&gt;
|-&lt;br /&gt;
|All-Mart By Ralfey||[[Ralfey]]||2pm and 11pm||Meeting Room&lt;br /&gt;
|-&lt;br /&gt;
|Another Man&#039;s Treasure||[[Emirld]]||8pm and 2am||Meeting Room&lt;br /&gt;
|-&lt;br /&gt;
|Kurtus&#039; Korner Kache||[[Kurtus]]||1pm and 4am||Moon Room&lt;br /&gt;
|-&lt;br /&gt;
|STUFF||[[Tsuchikage]]||5pm and 11pm||Moon Room&lt;br /&gt;
|-&lt;br /&gt;
|Explode And Heal||[[Ienna]]||6pm and 3am||Moon Room&lt;br /&gt;
|-&lt;br /&gt;
|Deaglan&#039;s Consignments||[[Deaglan]]||4pm and 4am||Armor Room&lt;br /&gt;
|-&lt;br /&gt;
|Gnara&#039;s Tiny Shop||[[Gnara]]||12pm and 8pm||Armor Room&lt;br /&gt;
|-&lt;br /&gt;
|Tayria&#039;s Trader Table||[[Tayria]]||3pm and 7pm||Armor Room&lt;br /&gt;
|-&lt;br /&gt;
|Naniaki&#039;s Trash And Treasure||[[Naniaki]]||5pm and 3am||Lodge Room&lt;br /&gt;
|-&lt;br /&gt;
|Gweths N Discount Older Weapons||[[Schieffelin]]||10am and 3pm||Lodge Room&lt;br /&gt;
|-&lt;br /&gt;
|APU Corp Headquarters||[[Apu]]||12pm and 3am||Lodge Room&lt;br /&gt;
|-&lt;br /&gt;
|Catwalk Couture||[[Maybeth]]||9pm and 12am||Gladiolus Room&lt;br /&gt;
|-&lt;br /&gt;
|Steals And Deals||[[Kikilakita]]||3pm and 6pm||Gladiolus Room&lt;br /&gt;
|-&lt;br /&gt;
|Tears Of The World Dragon||[[Monne]]||9am and 12am||Gladiolus Room&lt;br /&gt;
|-&lt;br /&gt;
|Something For Nothing||[[Rottenzeal]]||4pm and 2am||Fire Room&lt;br /&gt;
|-&lt;br /&gt;
|Lorili&#039;s Knick Knacks||[[Lorili]]||12pm and 8pm||Fire Room&lt;br /&gt;
|-&lt;br /&gt;
|Weapons And Arrows!||[[Banisad]]||1pm and 10pm||Fire Room&lt;br /&gt;
|-&lt;br /&gt;
|Vexing Vixen||[[Vexie]]||5pm and 3am||Library&lt;br /&gt;
|-&lt;br /&gt;
|Pretti Unique||[[Pretti]]||5pm and 11pm||Library&lt;br /&gt;
|-&lt;br /&gt;
|Deame&#039;s Shop||[[Deame]]||7am and 1pm||Library&lt;br /&gt;
|-&lt;br /&gt;
|Poddi Time||[[Poddi]]||8pm and 2am||Volcano Room&lt;br /&gt;
|-&lt;br /&gt;
|Vanadesse&#039;s||[[Vanadesse]]||4pm and 1am||Volcano Room&lt;br /&gt;
|-&lt;br /&gt;
|Lexara&#039;s Mercantile||[[Lexara]]||2pm and 2am||Volcano Room&lt;br /&gt;
|-&lt;br /&gt;
|Resentment&#039;s Shop||[[Resentment]]||10pm and 2am||Palm Room&lt;br /&gt;
|-&lt;br /&gt;
|Subi&#039;s Stuff||[[Subiboshi]]||6pm and 11pm||Palm Room&lt;br /&gt;
|-&lt;br /&gt;
|Alyanah&#039;s Shop||[[Alyanah]]||7pm and 1am||Palm Room&lt;br /&gt;
|-&lt;br /&gt;
|Tasyra&#039;s Fascinating Finds||[[Tasyra]]||2pm and 3am||Ocean Room&lt;br /&gt;
|-&lt;br /&gt;
|Resero&#039;s Auction Overflow!||[[Resero]]||8pm and 12am||Ocean Room&lt;br /&gt;
|-&lt;br /&gt;
|Tarelo&#039;s Warehouse Of Wonders||[[Tarelo]]||7pm and 10pm||Ocean Room&lt;br /&gt;
|-&lt;br /&gt;
|Archipelagos Rare&#039;N Wicked Stuff||[[Archipelago]]||1pm and 4am||Tundra Room&lt;br /&gt;
|-&lt;br /&gt;
|Raellyne&#039;s Shop||[[Raellyne]]||2pm and 7pm||Tundra Room&lt;br /&gt;
|-&lt;br /&gt;
|Jileanne&#039;s Discount Goods||[[Jileanne]]||6pm and 9pm||Tundra Room&lt;br /&gt;
|-&lt;br /&gt;
|Buy My Stuff||[[Selphy]]||6pm and 12am||Jungle Room&lt;br /&gt;
|-&lt;br /&gt;
|Lovin&#039;s Lovable Wares||[[Lovin]]||5am and 11am||Jungle Room&lt;br /&gt;
|-&lt;br /&gt;
|Triple Threat Trading Co.||[[Shidalyn]]||7pm and 10pm||Jungle Room&lt;br /&gt;
|-&lt;br /&gt;
|Something Shiny||[[Zaherli]]||5pm and 10pm||Savannah Room&lt;br /&gt;
|-&lt;br /&gt;
|Hooked On Acronyx||[[Acronyx]]||12pm and 9pm||Savannah Room&lt;br /&gt;
|-&lt;br /&gt;
|Hands Of Aliesa||[[Nituki]]||5pm and 12am||Savannah Room&lt;br /&gt;
|-&lt;br /&gt;
|Putput&#039;s Hole-in-One||[[Putput]]||9am and 6pm||Desert Room&lt;br /&gt;
|-&lt;br /&gt;
|My Humble Shop||[[Alyandera]]||6pm and 1am||Desert Room&lt;br /&gt;
|-&lt;br /&gt;
|LADY LOURETTE&#039;S BOUTIQUE||[[Lourette]]||8pm and 2am||Desert Room&lt;br /&gt;
|-&lt;br /&gt;
|Skylure&#039;s||[[Idora]]||4pm and 12am||River Room&lt;br /&gt;
|-&lt;br /&gt;
|Lodgex&#039; Liquidation Emporium||[[Lodgex]]||5pm and 3am||River Room&lt;br /&gt;
|-&lt;br /&gt;
|Pointy Things, Armor, And Fluff!||[[Gomihako]]||2am and 5am||River Room&lt;br /&gt;
|-&lt;br /&gt;
|Best Shop Ever||[[Indaara]]||6pm and 3am||Tasting Room&lt;br /&gt;
|-&lt;br /&gt;
|Pino&#039;s Heirlooms And Rarities||[[Pino]]||2pm and 11pm||Tasting Room&lt;br /&gt;
|-&lt;br /&gt;
|RKM Leather And Cloth Outfitters||[[Remigius]]||3pm and 1am||Tasting Room&lt;br /&gt;
|-&lt;br /&gt;
|Finer Things By Zincir||[[Zincir]]||8pm and 1am||Bottle Room&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian Pass Trading Company||[[Vii]]||5pm and 3am||Bottle Room&lt;br /&gt;
|-&lt;br /&gt;
|All That Brazz||[[Brazz]]||3pm and 7pm||Bottle Room&lt;br /&gt;
|-&lt;br /&gt;
|Archer&#039;s Ford Leather Shoppe||[[Sways]]||5pm and 12am||Stomping Room&lt;br /&gt;
|-&lt;br /&gt;
|Loshant&#039;s Shop||[[Loshant]]||4pm and 2am||Stomping Room&lt;br /&gt;
|-&lt;br /&gt;
|Martyka&#039;s House Of Heirlooms||[[Martyka]]||5pm and 3am||Stomping Room&lt;br /&gt;
|-&lt;br /&gt;
|Nyken&#039;s Flower Shop||[[Nyken]]||11am and 6pm||Barrel Room&lt;br /&gt;
|-&lt;br /&gt;
|Wizard And Warrior Emporium||[[Shalendrya]]||3pm and 1am||Barrel Room&lt;br /&gt;
|-&lt;br /&gt;
|Ithchy&#039;s Shop||[[Ithchy]]||11am and 12am||Barrel Room&lt;br /&gt;
|-&lt;br /&gt;
|Harvens House-O-Goody&#039;s||[[Harven]]||4pm and 3am||Fermentation Room&lt;br /&gt;
|-&lt;br /&gt;
|Arizona&#039;s Necessities And More!||[[Arizona]]||3pm and 1am||Fermentation Room&lt;br /&gt;
|-&lt;br /&gt;
|Jazarene&#039;s Eclectic Collections||[[Jazarene]]||4pm and 11pm||Fermentation Room&lt;br /&gt;
|-&lt;br /&gt;
|Abrasax&#039;s Magic Emporium||[[Yoity]]||5pm and 12am||Cooper Room&lt;br /&gt;
|-&lt;br /&gt;
|Groot Of All Evil||[[Groot]]||4pm and 2am||Cooper Room&lt;br /&gt;
|-&lt;br /&gt;
|Tiddeggur&#039;s House Of Pain||[[Tiddeggur]]||2pm and 2am||Cooper Room&lt;br /&gt;
|}&lt;br /&gt;
===Riverhaven&#039;s Knight&#039;s Hall===&lt;br /&gt;
Last Updated: 22 Lirisa 410 (9/20/2013)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Hours!!Room&lt;br /&gt;
|-&lt;br /&gt;
|Ciressa&#039;s Tiny Haven||[[Ciressa]]||5pm and 1am||Rose Room&lt;br /&gt;
|-&lt;br /&gt;
|Crimsondae&#039;s Collections||[[Crimsondae]]||1pm and 1am||Rose Room&lt;br /&gt;
|-&lt;br /&gt;
|Jerdes Caravan||[[Jerde]]||2pm and 4am||Rose Room&lt;br /&gt;
|-&lt;br /&gt;
|&#039;The Dragon&#039;s Armory By Khohan&#039;||[[Mulla]]||8pm and 12am||Warrior Room&lt;br /&gt;
|-&lt;br /&gt;
|Galu&#039;s Grand Galleria||[[Galu]]||7pm and 10pm||Warrior Room&lt;br /&gt;
|-&lt;br /&gt;
|Augstawne Lefns Cehs||[[Malakye]]||7pm and 10pm||Food Plaza&lt;br /&gt;
|-&lt;br /&gt;
|Keltie&#039;s Old-Rare-Fest N&#039; Quest||[[Keltie]]||7pm and 10pm||Children&#039;s Room&lt;br /&gt;
|-&lt;br /&gt;
|Lion&#039;s Gait||[[Twid]]||4pm and 11pm||Theatre Room&lt;br /&gt;
|-&lt;br /&gt;
|Bloodbath And Beyond||[[Sorhatani]]||7pm and 10pm||Theatre Room&lt;br /&gt;
|-&lt;br /&gt;
|Old World Antiques||[[Toleana]]||8pm and 4am||The Back Room&lt;br /&gt;
|-&lt;br /&gt;
|Real Steel Company||[[Legiro]]||3pm and 9pm||Keep Room&lt;br /&gt;
|-&lt;br /&gt;
|Inver Brass||[[Jondac]]||8pm and 12pm||Dungeon Room&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Shield Provisions||[[Emilynn]]||3pm and 12am||Dungeon Room&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven Metal Supply||[[Delendra]]||5pm and 12am||Dungeon Room&lt;br /&gt;
|-&lt;br /&gt;
|Katath&#039;s Korner||[[Katath]]||7pm and 1am||Storage Area&lt;br /&gt;
|-&lt;br /&gt;
|Deja VooDoo||[[Dejana]]||6pm and 10pm||Storage Area&lt;br /&gt;
|}&lt;br /&gt;
===Shard&#039;s Crystal Plaza===&lt;br /&gt;
Last Updated: 22 Lirisa 410 (9/20/2013)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Hours!!Room&lt;br /&gt;
|-&lt;br /&gt;
|Secretia&#039;s Secret||[[Secretia]]||1pm and 1am||Play Yard&lt;br /&gt;
|-&lt;br /&gt;
|Myya&#039;s Miscellany||[[Myya]]||4pm and 11pm||Prism Room&lt;br /&gt;
|-&lt;br /&gt;
|Ilithian Military Surplus||[[Wilbo]]||7pm and 11pm||Oak Room&lt;br /&gt;
|-&lt;br /&gt;
|Dutosa&#039;s Metals||[[Dutosa]]||7pm and 3am||Food Court&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
&lt;br /&gt;
*[[Trader Shop Inventory Logger (script)]]: a set of scripts and triggers that runs through every Trader-owned shop in the market plazas and logs inventory.&lt;br /&gt;
*[http://www.elanthia.org/TraderShops/ Trader Shop Inventory]: [[User:Isharon|Isharon]]&#039;s spreadsheet of inventory and prices at Trader shops.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Slender_eating_knife&amp;diff=268424</id>
		<title>Weapon:Slender eating knife</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Slender_eating_knife&amp;diff=268424"/>
		<updated>2013-07-18T22:38:00Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: Created page with &amp;quot;{{Weapon |newapp2=Yes |noun=knife |look=You see nothing unusual. |range=melee |type=LE |puncture=poor |slice=poor |impact=dismal |fire=no |cold=no |electric=no |foi=terribly |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=knife&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=LE&lt;br /&gt;
|puncture=poor&lt;br /&gt;
|slice=poor&lt;br /&gt;
|impact=dismal&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=terribly&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=dismally&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=9&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|appcost=50&lt;br /&gt;
|source={{ilink|i|Soldier&#039;s supply bag}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Soldier%27s_supply_bag&amp;diff=362874</id>
		<title>Item:Soldier&#039;s supply bag</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Soldier%27s_supply_bag&amp;diff=362874"/>
		<updated>2013-07-18T22:34:16Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bag&lt;br /&gt;
|look=The bag is made of sturdy canvas capable of holding together for many hikes.&lt;br /&gt;
|MTag=canvas&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|appcost=2,421&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=200&lt;br /&gt;
|source=Packrat&#039;s Paradise (1)&lt;br /&gt;
|cost=2,421 Kronars&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
}}&lt;br /&gt;
{{DFP}}&lt;br /&gt;
==Contents==&lt;br /&gt;
* {{ilink|i|mushy gruel}}&lt;br /&gt;
* {{ilink|i|wooden food bowl}}&lt;br /&gt;
* {{ilink|w|slender eating knife}}&lt;br /&gt;
* {{ilink|i|handcarved wooden dice}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Wooden_food_bowl&amp;diff=281897</id>
		<title>Item:Wooden food bowl</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Wooden_food_bowl&amp;diff=281897"/>
		<updated>2013-07-18T22:31:37Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bowl&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=20&lt;br /&gt;
|appcost=150&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=100&lt;br /&gt;
|source={{ilink|i|Soldier&#039;s supply bag}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Wooden_food_bowl&amp;diff=362879</id>
		<title>Item:Wooden food bowl</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Wooden_food_bowl&amp;diff=362879"/>
		<updated>2013-07-18T22:30:48Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: Created page with &amp;quot;{{Item |noun=bowl |look=You see nothing unusual. |type=container |wearloc=- |weight=20 |appcost=150 |lsize=? |wsize=? |hsize=? |ilsize=3 |iwsize=3 |ihsize=2 |csize=100 |source...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bowl&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=20&lt;br /&gt;
|appcost=150&lt;br /&gt;
|lsize=?&lt;br /&gt;
|wsize=?&lt;br /&gt;
|hsize=?&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=100&lt;br /&gt;
|source={{ilink|i|Soldier&#039;s supply bag}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Mushy_gruel&amp;diff=298827</id>
		<title>Item:Mushy gruel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Mushy_gruel&amp;diff=298827"/>
		<updated>2013-07-18T22:22:28Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=gruel&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|type=food&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=1&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|source={{ilink|i|Soldier&#039;s supply bag}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Mushy_gruel&amp;diff=362877</id>
		<title>Item:Mushy gruel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Mushy_gruel&amp;diff=362877"/>
		<updated>2013-07-18T22:21:30Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: Created page with &amp;quot;{{Item |type=food |wearloc=- |weight=10 |appcost=1 |lsize=2 |wsize=1 |hsize=1 |source={{ilink|i|Soldier&amp;#039;s supply bag}} |sourcetype=other }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|type=food&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=1&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|source={{ilink|i|Soldier&#039;s supply bag}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Soldier%27s_supply_bag&amp;diff=362873</id>
		<title>Item:Soldier&#039;s supply bag</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Soldier%27s_supply_bag&amp;diff=362873"/>
		<updated>2013-07-18T22:18:54Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bag&lt;br /&gt;
|look=The bag is made of sturdy canvas capable of holding together for many hikes.&lt;br /&gt;
|MTag=canvas&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|appcost=2,421&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=200&lt;br /&gt;
|source=Packrat&#039;s Paradise (1)&lt;br /&gt;
|cost=2,421 Kronars&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
}}&lt;br /&gt;
{{DFP}}&lt;br /&gt;
==Contents==&lt;br /&gt;
* {{ilink|i|mushy gruel}}&lt;br /&gt;
* {{ilink|i|wooden food bowl}}&lt;br /&gt;
* {{ilink|i|slender eating knife}}&lt;br /&gt;
* {{ilink|i|handcarved wooden dice}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Handcarved_wooden_dice&amp;diff=304215</id>
		<title>Item:Handcarved wooden dice</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Handcarved_wooden_dice&amp;diff=304215"/>
		<updated>2013-07-18T22:15:07Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=dice&lt;br /&gt;
|look=The pips have been crookedly carved and sloppily painted.&lt;br /&gt;
|MTag=wood&lt;br /&gt;
|type=toy, verby&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|source={{ilink|i|Soldier&#039;s supply bag}}&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
}}&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|read}}: Verbs that can be used with the dice:  APPRAISE, CARVE, EXHALE, KISS, POKE, SHAKE, SHUFFLE, SNUGGLE, SWEAR, TAP, THROW, and TURN.&lt;br /&gt;
&lt;br /&gt;
* {{com|appraise}}: &#039;&#039;Shows the condition of the dice.&#039;&#039;&lt;br /&gt;
* {{com|carve}}: You contemplate carving your dice, but realize it is rather pointless for games that aren&#039;t played with just two dice.&lt;br /&gt;
* {{com|exhale}}: You curl your fist around your wooden dice, then blow on them.&lt;br /&gt;
* {{com|kiss}}:You brush your lips across the wooden dice and whisper encouragingly to them.&lt;br /&gt;
* {{com|poke}}: You poke and turn your wooden dice, looking for any imperfection that might throw off a good roll.&lt;br /&gt;
* {{com|shake}}: You cup the dice in your hand and jiggle them noisily.&lt;br /&gt;
* {{com|shuffle}}: You toss your wooden dice jauntily from hand to hand.&lt;br /&gt;
* {{com|snuggle}}: You hold your wooden dice to your ear, listening, then nod.&lt;br /&gt;
* {{com|swear}}: You mutter a sharp oath and stare at the wooden dice incredulously.&lt;br /&gt;
* {{com|tap}}: You tap the pips on your wooden dice then stack them with the numbers you hope will show facing up.&lt;br /&gt;
* {{com|throw}}: You toss your dice with a clatter!  They come up showing &#039;&#039;&amp;lt;number&amp;gt;&#039;&#039; and &#039;&#039;&amp;lt;number&amp;gt;&#039;&#039;!&lt;br /&gt;
::You scoop up your dice before anyone else can touch them.&lt;br /&gt;
* {{com|toss}}: You toss your wooden dice from hand to hand.&lt;br /&gt;
* {{com|turn}}: The dice click together as you rub them between your palms.&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Handcarved_wooden_dice&amp;diff=362885</id>
		<title>Item:Handcarved wooden dice</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Handcarved_wooden_dice&amp;diff=362885"/>
		<updated>2013-07-18T22:11:26Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=dice&lt;br /&gt;
|look=The pips have been crookedly carved and sloppily painted.&lt;br /&gt;
|MTag=wood&lt;br /&gt;
|type=toy, verby&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|source=Soldier&#039;s supply bag&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
}}&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|read}}: Verbs that can be used with the dice:  APPRAISE, CARVE, EXHALE, KISS, POKE, SHAKE, SHUFFLE, SNUGGLE, SWEAR, TAP, THROW, and TURN.&lt;br /&gt;
&lt;br /&gt;
* {{com|appraise}}: &#039;&#039;Shows the condition of the dice.&#039;&#039;&lt;br /&gt;
* {{com|carve}}: You contemplate carving your dice, but realize it is rather pointless for games that aren&#039;t played with just two dice.&lt;br /&gt;
* {{com|exhale}}: You curl your fist around your wooden dice, then blow on them.&lt;br /&gt;
* {{com|kiss}}:You brush your lips across the wooden dice and whisper encouragingly to them.&lt;br /&gt;
* {{com|poke}}: You poke and turn your wooden dice, looking for any imperfection that might throw off a good roll.&lt;br /&gt;
* {{com|shake}}: You cup the dice in your hand and jiggle them noisily.&lt;br /&gt;
* {{com|shuffle}}: You toss your wooden dice jauntily from hand to hand.&lt;br /&gt;
* {{com|snuggle}}: You hold your wooden dice to your ear, listening, then nod.&lt;br /&gt;
* {{com|swear}}: You mutter a sharp oath and stare at the wooden dice incredulously.&lt;br /&gt;
* {{com|tap}}: You tap the pips on your wooden dice then stack them with the numbers you hope will show facing up.&lt;br /&gt;
* {{com|throw}}: You toss your dice with a clatter!  They come up showing &#039;&#039;&amp;lt;number&amp;gt;&#039;&#039; and &#039;&#039;&amp;lt;number&amp;gt;&#039;&#039;!&lt;br /&gt;
::You scoop up your dice before anyone else can touch them.&lt;br /&gt;
* {{com|toss}}: You toss your wooden dice from hand to hand.&lt;br /&gt;
* {{com|turn}}: The dice click together as you rub them between your palms.&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prestige_Board&amp;diff=189134</id>
		<title>Prestige Board</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prestige_Board&amp;diff=189134"/>
		<updated>2013-07-06T00:52:57Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: /* Forging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of the most [[prestige|prestigious]] [[crafting|crafters]] in [[Prime]], as of:&lt;br /&gt;
* June 10, 2013&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==[[Alchemy skill|Alchemy]]==&lt;br /&gt;
&#039;&#039;Forthcoming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Enchanting skill|Enchanting]]==&lt;br /&gt;
&#039;&#039;Forthcoming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Engineering skill|Engineering]]==&lt;br /&gt;
&lt;br /&gt;
  The following Engineering crafters have achieved great prestige!&lt;br /&gt;
  &lt;br /&gt;
                         --== Carving ==--&lt;br /&gt;
  1). [[Farshaw]] Ultrina&lt;br /&gt;
  2). [[Etrina]] Mahkenil&lt;br /&gt;
  3). [[Powerhaus]] Cindergrove&lt;br /&gt;
  4). [[Tsarenzi]] Muinoskyl&lt;br /&gt;
  5). [[Apu]]&lt;br /&gt;
&lt;br /&gt;
==[[Forging skill|Forging]]==&lt;br /&gt;
&lt;br /&gt;
  The following Forging crafters have achieved great prestige!&lt;br /&gt;
  &lt;br /&gt;
                         --== Blacksmithing ==--&lt;br /&gt;
  1). [[Lexara]] Starcanth&lt;br /&gt;
  2). [[Apu]]&lt;br /&gt;
  3). [[Naniaki]] Felyran&lt;br /&gt;
  4). [[Kenzaze]]&lt;br /&gt;
  5). [[Secretia]]&lt;br /&gt;
  &lt;br /&gt;
                         --== Armorsmithing ==--&lt;br /&gt;
  1). [[Thorn]] Stormwill&lt;br /&gt;
  2). [[Heartsfyre]] Gothsoul&lt;br /&gt;
  3). [[Belea]] a&#039;Ilotan&lt;br /&gt;
  4). [[Elriic]] Melniibone&lt;br /&gt;
  5). [[Elfverhan]] Hazmyn &lt;br /&gt;
  &lt;br /&gt;
                         --== Weaponsmithing ==--&lt;br /&gt;
  1). [[Caraamon]] Makdasi&lt;br /&gt;
  2). [[Codiax]] Brawling&lt;br /&gt;
  3). [[Magdar]] Bluefletch&lt;br /&gt;
  4). [[Squanto]] Longstalk&lt;br /&gt;
  5). [[Crimsondae]] Calliopy&lt;br /&gt;
&lt;br /&gt;
==[[Outfitting skill|Outfitting]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  The following Outfitting crafters have achieved great prestige!&lt;br /&gt;
  &lt;br /&gt;
                         --== Tailoring ==--&lt;br /&gt;
  1). [[Danoryiel]] Shadowsboon&lt;br /&gt;
  2). [[Kasrendyr]] Windrustle&lt;br /&gt;
  3). [[Tranon]] Teraka&lt;br /&gt;
  4). [[Shenae]] Lilacae&lt;br /&gt;
  5). [[Shenae]] Lilacae&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Atanamir/Notes&amp;diff=228689</id>
		<title>User:Atanamir/Notes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Atanamir/Notes&amp;diff=228689"/>
		<updated>2013-01-15T23:07:57Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: Created page with &amp;quot;As recorded by Candidus, the destruction of the Diamond-Tipped_Staff:   &amp;lt;pre&amp;gt; Digmo just arrived. Branwen says, &amp;quot;Be right back.&amp;quot; &amp;gt;Grae says, &amp;quot;okay so what are we doing...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As recorded by [[Candidus]], the destruction of the [[Diamond-Tipped_Staff]]:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Digmo just arrived.&lt;br /&gt;
Branwen says, &amp;quot;Be right back.&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;okay so what are we doing&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;I am kinda stuck at the moment&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Grae is harnessing mana for me to keep my gate open..&lt;br /&gt;
think I only need one person.&amp;quot;&lt;br /&gt;
&amp;gt;Grae nods to Lanthander.&lt;br /&gt;
Grae asks, &amp;quot;so we going?&amp;quot;&lt;br /&gt;
&amp;gt;You gesture at Digmo.&lt;br /&gt;
The mana you were holding contributes to the spell.&lt;br /&gt;
A dull orange glow settles around Digmo.&lt;br /&gt;
&amp;gt;Gambour says, &amp;quot;spirit dancers in shard&amp;quot;&lt;br /&gt;
Lanthander asks, &amp;quot;Grae if ya go seems like I can keep it open with all&lt;br /&gt;
these harnessers eh?&amp;quot;&lt;br /&gt;
&amp;gt;Goshisen says, &amp;quot;sTill going on&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;I gotta go down real quick.&amp;quot;&lt;br /&gt;
[The Crossing, Town Green Southwest]&lt;br /&gt;
The hedgerow to the west meets the row of tall lunat trees that separates&lt;br /&gt;
the Town Green from the commercial traffic on Lunat Shade Road due south.&lt;br /&gt;
The growth is especially dense here, with no way to slip past either of the&lt;br /&gt;
living fences.  The small thorns on the hedges, to keep out stray livestock&lt;br /&gt;
in search of prime pasture, look daunting in any case.  You also see a&lt;br /&gt;
black medium shield enameled with a silver clenched fist, a pool of grey&lt;br /&gt;
shadows, a pale red moonbeam, a rotten tomato, a street urchin and the Town&lt;br /&gt;
Pillory.&lt;br /&gt;
Also here: Sister Allee, Visionist Menokaito, Monk Zartun, Ethis, Digmo,&lt;br /&gt;
Rebahka, Maluth, Ailyssa who is seated, Goshisen, Mystic Vybrey, Brother&lt;br /&gt;
Blaiyke, Savage Taquila, Student Gambour, Mystic Lanthander, WoundBearer&lt;br /&gt;
Washi who is seated, Battle Empath Grae&lt;br /&gt;
Obvious paths: north, east, west, northeast.&lt;br /&gt;
Lanthander says, &amp;quot;Redo beam.&amp;quot;&lt;br /&gt;
&amp;gt;Maluth says, &amp;quot;Lanth, be careful.&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;My nerves are fried.&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Can&#039;t.&amp;quot;&lt;br /&gt;
&amp;gt;Grae asks, &amp;quot;ready love?&amp;quot;&lt;br /&gt;
Digmo asks, &amp;quot;for what?&amp;quot;&lt;br /&gt;
Branwen asks, &amp;quot;Are you going to Shard?&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Beam runnin out..&amp;quot;&lt;br /&gt;
Branwen raises an eyebrow in Grae&#039;s direction.&lt;br /&gt;
Grae says, &amp;quot;going to Shard....&amp;quot;&lt;br /&gt;
&amp;gt;Ailyssa says, &amp;quot;Talineth Agin&amp;quot;&lt;br /&gt;
 * A meteor streaks across the sky as Talineth&#039;s soul departs forever to&lt;br /&gt;
walk the Starry Road.&lt;br /&gt;
Branwen blinks.&lt;br /&gt;
Digmo says, &amp;quot;no, i am not going to shard&amp;quot;&lt;br /&gt;
&amp;gt;Grae asks, &amp;quot;or you think safer here?&amp;quot;&lt;br /&gt;
Branwen says, &amp;quot;Oh my.&amp;quot;&lt;br /&gt;
Your mind hears Trisstan thinking, &amp;quot;nooo Tali!&amp;quot;&lt;br /&gt;
Ailyssa exclaims, &amp;quot;Oh My!&amp;quot;&lt;br /&gt;
A tear runs down Branwen&#039;s face.&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;get my nerves healed.. only got a few min left to gate..&amp;quot;&lt;br /&gt;
Blaiyke gasps!&lt;br /&gt;
Maluth says, &amp;quot;Oh....my...&amp;quot;&lt;br /&gt;
Your mind hears Vinuss thinking, &amp;quot;oh my ::Gasp:&amp;quot;&lt;br /&gt;
&amp;gt;Ailyssa exclaims, &amp;quot;Ohhh my!&amp;quot;&lt;br /&gt;
&amp;gt;Branwen sighs.&lt;br /&gt;
Lanthander says, &amp;quot;Gotta relay beam.&amp;quot;&lt;br /&gt;
&amp;gt;You say, &amp;quot;Talineth.&amp;quot;&lt;br /&gt;
You sense an unfeeling presence move over the gathering, searching, seeking...&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;No..  I need nerves healed so I can get down there and&lt;br /&gt;
relay my beam heh.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Oh uh&amp;quot;&lt;br /&gt;
&amp;gt;Branwen says, &amp;quot;Uh oh.&amp;quot;&lt;br /&gt;
Trisstan says, &amp;quot;umm&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;okay Digmo don&#039;t need to&amp;quot;&lt;br /&gt;
You say, &amp;quot;Crud&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Ahh err..&amp;quot;&lt;br /&gt;
You get a broadsword from inside your ebony sheath.&lt;br /&gt;
&amp;gt;Branwen gets a two-handed sword from inside her weapon harness.&lt;br /&gt;
&amp;gt;You sling an emblazoned tower shield off from over your shoulder, placing&lt;br /&gt;
it in your left hand.&lt;br /&gt;
&amp;gt;Ailyssa moves over to guard Digmo.&lt;br /&gt;
Grae exclaims, &amp;quot;it is looking for you!!&amp;quot;&lt;br /&gt;
Gambour says, &amp;quot;what was this You sense an unfeeling presence move over the&lt;br /&gt;
gathering, searching, seeking...&amp;quot;&lt;br /&gt;
think You sense an unfeeling presence move over the gathering, searching,&lt;br /&gt;
seeking...&lt;br /&gt;
&amp;gt;You concentrate on projecting your thoughts.&lt;br /&gt;
Grae says, &amp;quot;that is what we get when the critters are looking for Digmo&amp;quot;&lt;br /&gt;
You nod to Grae.&lt;br /&gt;
&amp;gt;You say, &amp;quot;Where was that to?  We ain&#039;t going to Shard.&amp;quot;&lt;br /&gt;
 * Fateweaver Amiss DeRhi joins the adventure.&lt;br /&gt;
Ailyssa exclaims, &amp;quot;Amiss!&amp;quot;&lt;br /&gt;
&amp;gt;As Lanthander touches the shimmering surface of the Moongate, both he and&lt;br /&gt;
the Gate disappear in an eyeblink.&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;here comes Amiss&amp;quot;&lt;br /&gt;
Digmo says, &amp;quot;Amiss&amp;quot;&lt;br /&gt;
&amp;gt;Ailyssa shrieks!&lt;br /&gt;
Grae moves over to guard Digmo.&lt;br /&gt;
Fateweaver Amiss just arrived.&lt;br /&gt;
You bow to Amiss.&lt;br /&gt;
&amp;gt;Grae grins at Amiss.&lt;br /&gt;
&amp;gt;Digmo bows to Amiss.&lt;br /&gt;
Branwen curtsies to Amiss.&lt;br /&gt;
&amp;gt;Ailyssa curtsies to Amiss.&lt;br /&gt;
Vinuss curtsies to Amiss.&lt;br /&gt;
Amiss says, &amp;quot;It has started.&amp;quot;&lt;br /&gt;
You see Fateweaver Amiss DeRhi, a Halfling Moon Mage&lt;br /&gt;
She has hazel eyes, shoulder length thick dark brown hair that is tousled,&lt;br /&gt;
and rosy skin.&lt;br /&gt;
She is elderly for a Halfling.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing thin silver spectacles, a cloak of churning mists, a pale&lt;br /&gt;
silver moonflower, a circlet of silver set with a luminous moonstone, some&lt;br /&gt;
worn leather sandals and a shimmering robe woven of prismatic strands of&lt;br /&gt;
light.&lt;br /&gt;
Grae nods to Amiss.&lt;br /&gt;
Vinuss asks, &amp;quot;Are you ok Digmo?&amp;quot;&lt;br /&gt;
&amp;gt;Digmo says, &amp;quot;yes&amp;quot;&lt;br /&gt;
&amp;gt;Kraglore says, &amp;quot;They are after it again, arent they..&amp;quot;&lt;br /&gt;
Amiss says, &amp;quot;I am waiting for a missive from Tiv. He believes he may have a&lt;br /&gt;
solution.&amp;quot;&lt;br /&gt;
Kraglore asks, &amp;quot;Tiv is coming?&amp;quot;&lt;br /&gt;
You say, &amp;quot;Some time soon hopefully Amiss.&amp;quot;&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;I pray it reaches us in time.&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;we been waiting to hear from him&amp;quot;&lt;br /&gt;
Amiss says, &amp;quot;I&#039;m not certain if Tiv will arrive or not. Erzebet has&lt;br /&gt;
informed me that he may have found a way to destroy the staff.&amp;quot;&lt;br /&gt;
Vinuss says, &amp;quot;this is bad...very very bad&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;and they already did a search Amiss&amp;quot;&lt;br /&gt;
&amp;gt;Amiss nods to Grae.&lt;br /&gt;
Amiss says, &amp;quot;They&#039;ve been searching the realms over.&amp;quot;&lt;br /&gt;
&amp;gt;You say, &amp;quot;Okay....we need a place to hole up until Tiv reaches us.&amp;quot;&lt;br /&gt;
You shake your head at Lanthander.&lt;br /&gt;
Vybrey says, &amp;quot;I&#039;m seeing like 29 spirit dancers in each room&amp;quot;&lt;br /&gt;
&amp;gt;Your mind hears Mewnciek thinking, &amp;quot;death count right now is minimum 353&lt;br /&gt;
and rising fast and max is around 500 or more&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander asks, &amp;quot;They figure out der staff was a fake eh?&amp;quot;&lt;br /&gt;
&amp;gt;Digmo grins.&lt;br /&gt;
&amp;gt;Amiss nods to Lanthander.&lt;br /&gt;
&amp;gt;Digmo cackles like a lunatic!&lt;br /&gt;
Lanthander winces.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Well.. thats bad.&amp;quot;&lt;br /&gt;
Amiss says, &amp;quot;I knew the deception wouldn&#039;t hold them off indefinitely.&amp;quot;&lt;br /&gt;
You say, &amp;quot;It worked a long time Fateweaver...was a good ploy.&amp;quot;&lt;br /&gt;
&amp;gt;Kraglore says, &amp;quot;Well, there is a large amount of people dead now, and many&lt;br /&gt;
who have lost there souls completely..&amp;quot;&lt;br /&gt;
Amiss says, &amp;quot;A better illusion than I&#039;d expected.&amp;quot;&lt;br /&gt;
&amp;gt;Amiss nods.&lt;br /&gt;
&amp;gt;Vamere asks, &amp;quot;Amiss.. why is the staff so improtant to them that they&lt;br /&gt;
would kil so many for it?&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;They were going ta destroy half the realm with it.&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Powerful artifact.&amp;quot;&lt;br /&gt;
Amiss says, &amp;quot;It hold an incredible amount of power. A vast army of&lt;br /&gt;
elementals.&amp;quot;&lt;br /&gt;
&amp;gt;Vamere nods to Amiss.&lt;br /&gt;
Lanthander asks, &amp;quot;Amiss, could you set this against them?&amp;quot;&lt;br /&gt;
Amiss says, &amp;quot;It&#039;s power is beyond even my abilities. I&#039;d be fearful that&lt;br /&gt;
the power would be turned against us.&amp;quot;&lt;br /&gt;
&amp;gt;Branwen blinks.&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Hmm.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Exactly.&amp;quot;&lt;br /&gt;
&amp;gt;You nod to Amiss.&lt;br /&gt;
Lanthander asks, &amp;quot;So the Tezirite Erzebet knows somethin?&amp;quot;&lt;br /&gt;
&amp;gt;[The Crossing, Town Green Southwest]&lt;br /&gt;
The hedgerow to the west meets the row of tall lunat trees that separates&lt;br /&gt;
the Town Green from the commercial traffic on Lunat Shade Road due south.&lt;br /&gt;
The growth is especially dense here, with no way to slip past either of the&lt;br /&gt;
living fences.  The small thorns on the hedges, to keep out stray livestock&lt;br /&gt;
in search of prime pasture, look daunting in any case.  You also see a&lt;br /&gt;
crossbow bolt, a yellow carving knife, a red skinning knife, an ebony short&lt;br /&gt;
bow, some crossbow bolts, a royal blue bolt, an olvio pipe, some nemoih&lt;br /&gt;
pulp, a stone mortar, some bundling rope, a piece of black flint, some&lt;br /&gt;
crossbow bolts, some slender tip arrows, some arrows, a pint of Northern&lt;br /&gt;
ale, some bundling rope, a pool of grey shadows, a misshaped oaken coffer,&lt;br /&gt;
a black dog who is sitting, a small clear topaz, a street urchin and the&lt;br /&gt;
Town Pillory.&lt;br /&gt;
Also here: Darkonis, Rizlock, Tale Singer Natole, Tomit who is lying down,&lt;br /&gt;
Attendant Gryllka, Sorrower Beckah, Marilind, Dreamheart who is seated,&lt;br /&gt;
Mystic Lanthander, Student Lunarnite, Marsallis, Madame Vinuss, Kraglore,&lt;br /&gt;
Fateweaver Amiss, Jappa, Priestess Branwen, Ailyssa, Mystic Vybrey, Brother&lt;br /&gt;
Blaiyke&lt;br /&gt;
Obvious paths: north, east, west, northeast.&lt;br /&gt;
&amp;gt;Kraglore says, &amp;quot;The Adan&#039;f even managed to kill 50 people in a room, that&lt;br /&gt;
combat isnt allowed in..&amp;quot;&lt;br /&gt;
Kraglore says, &amp;quot;They couldnt fight back&amp;quot;&lt;br /&gt;
Amiss says, &amp;quot;Only that Tiv&#039;s researches may have found the answer we seek.&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Ahh..&amp;quot;&lt;br /&gt;
Your mind hears a cold, serpentine presence thinking, &amp;quot;Adan&#039;f d&#039;rajaga&lt;br /&gt;
ssskramur!  Adan&#039;f sssk&#039;tara Amiss!  Adan&#039;f ssk&#039;tara Digmo!&amp;quot;&lt;br /&gt;
Dreamheart blinks.&lt;br /&gt;
Amiss says, &amp;quot;shudder&amp;quot;&lt;br /&gt;
You say, &amp;quot;Uh oh...&amp;quot;&lt;br /&gt;
&amp;gt;Dreamheart asks, &amp;quot;Did someone hear that?&amp;quot;&lt;br /&gt;
Vinuss says, &amp;quot;first we lose Lailoni to Gwindahl, and now this&amp;quot;&lt;br /&gt;
&amp;gt;Your mind hears Mewnciek thinking, &amp;quot;it&#039;s official 500-750+ dead now&amp;quot;&lt;br /&gt;
You say, &amp;quot;The adan&#039;f are looking for Digmo and Amiss..&amp;quot;&lt;br /&gt;
Your mind hears Natole thinking, &amp;quot;invisibilty isnt going to work, you still&lt;br /&gt;
get tail swiped.&amp;quot;&lt;br /&gt;
&amp;gt;Ailyssa says, &amp;quot;They haveentered Shard&amp;quot;&lt;br /&gt;
Your mind hears Jesamina thinking, &amp;quot;They don&#039;t seem to target, you jst walk&lt;br /&gt;
in and *boom* your dead, you can&#039;t even run in grab a person and run out&lt;br /&gt;
because you still get hit&amp;quot;&lt;br /&gt;
&amp;gt;You say, &amp;quot;Okay.....if that&#039;s the way you&#039;re doing it Grae I&#039;m coming with&lt;br /&gt;
ya both....&amp;quot;&lt;br /&gt;
Grae chuckles.&lt;br /&gt;
You say, &amp;quot;And you&#039;re right also...until Tiv shows we need to stay out of&lt;br /&gt;
it...&amp;quot;&lt;br /&gt;
You disband the group.&lt;br /&gt;
You join Grae&#039;s group.&lt;br /&gt;
 * Weaver of Fate Demosel Dez&#039;Madielle joins the adventure.&lt;br /&gt;
Grae holds hands with Amiss.&lt;br /&gt;
Amiss says, &amp;quot;All I&#039;ve gotten in Tiv&#039;s advance messages was something vague&lt;br /&gt;
about using one element against another.&amp;quot;&lt;br /&gt;
&amp;gt;Digmo says, &amp;quot;Demosel is with us now&amp;quot;&lt;br /&gt;
Amiss shrugs.&lt;br /&gt;
Lanthander says, &amp;quot;I could gate to Shard.. I suggest we rally here for now&lt;br /&gt;
though..&amp;quot;&lt;br /&gt;
Your mind hears Vinuss thinking, &amp;quot;I&#039;m hearing Paladins over 50th couldnt&lt;br /&gt;
hit a sleeping dancer&amp;quot;&lt;br /&gt;
&amp;gt;Allarsk says, &amp;quot;these spirit dancers are stripping items off of people&amp;quot;&lt;br /&gt;
Your mind hears Simonea thinking, &amp;quot;Barbarians over 50th, and Paladins over&lt;br /&gt;
50th cannot get hits it before they are killed. &amp;quot;&lt;br /&gt;
Pentaith says, &amp;quot;Well.&amp;quot;&lt;br /&gt;
Pentaith says, &amp;quot;Amiss. A pleasure to see you again.&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith says, &amp;quot;Regrettable it is under such circumstances...&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;If we go down there, we will just add to a heap of&lt;br /&gt;
corpses.&amp;quot;&lt;br /&gt;
Lanthander asks, &amp;quot;What is the point of that?&amp;quot;&lt;br /&gt;
You say, &amp;quot;No...he can&#039;t go to Shard.&amp;quot;&lt;br /&gt;
Vybrey says, &amp;quot;I have a feeling they will come here and attack as well&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith collapses his telescope.&lt;br /&gt;
&amp;gt;You ask, &amp;quot;Amiss do you know where Demosel is?&amp;quot;&lt;br /&gt;
&amp;gt;Grae whispers to your group, &amp;quot;okay lets see if we can get away from the&lt;br /&gt;
noise to figure something out&amp;quot;&lt;br /&gt;
&amp;gt;A brief thought touches your mind from a vast distance, &amp;quot;The&lt;br /&gt;
staff...north...element of wind...by element...&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith says, &amp;quot;The prophecy continues...&amp;quot;&lt;br /&gt;
Amiss blinks.&lt;br /&gt;
Battle Empath Grae&#039;s group just went east.&lt;br /&gt;
~~~~~~~~~Travel cut~~~~~~~~~~&lt;br /&gt;
Battle Empath Grae&#039;s group went through a high doorway.&lt;br /&gt;
[Half Pint, Main Saloon]&lt;br /&gt;
Skalliweg Barrelthumper, proud proprietor of The Half Pint, perches alertly&lt;br /&gt;
on a high stool behind the sleek, polished bar, shouting at serving&lt;br /&gt;
wenches, cooks and customers alike.  Patrons dine, drink, dispute and dream&lt;br /&gt;
on, in spite of the constant hum, draped over comfortable rush-seated&lt;br /&gt;
chairs or hunched over well-worn tables.  Faces flicker and eyes glimmer in&lt;br /&gt;
the dim light of the wrought-iron chandelier and candles stubs sputtering&lt;br /&gt;
in crocks on the tables.  You also see a high doorway, a menuboard and a&lt;br /&gt;
dimly lit arch.&lt;br /&gt;
Also in the room: Fateweaver Amiss, Maluth, Ailyssa, Digmo, Battle Empath Grae&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
Grae says, &amp;quot;okay where are we standing&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;we know they are screaming Amiss and Digmo&#039;s name&amp;quot;&lt;br /&gt;
Amiss says, &amp;quot;That was Tiv&#039;s voice I&#039;m certain.&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;we know Demosal is in the lands&amp;quot;&lt;br /&gt;
Ailyssa says, &amp;quot;Shard town proper is clear now.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Digmo has to keep it safe until Tiv arrives.&amp;quot;&lt;br /&gt;
You say, &amp;quot;That&#039;s our only objective as I see it.&amp;quot;&lt;br /&gt;
&amp;gt;Grae glances at Amiss.&lt;br /&gt;
Amiss says, &amp;quot;He&#039;s still days off from the weakness of that thought.&amp;quot;&lt;br /&gt;
You say, &amp;quot;We can all die...long as that thing he has isn&#039;t taken.&amp;quot;&lt;br /&gt;
You blink at Amiss.&lt;br /&gt;
&amp;gt;You say, &amp;quot;Oh my.&amp;quot;&lt;br /&gt;
Maluth sighs.&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;as long as Amiss remembers she doesn&#039;t have wings and a tail&lt;br /&gt;
this time&amp;quot;&lt;br /&gt;
&amp;gt;Grae chuckles.&lt;br /&gt;
Amiss says, &amp;quot;They won&#039;t fall for the same ploy again.&amp;quot;&lt;br /&gt;
Amiss chuckles at Grae.&lt;br /&gt;
You say, &amp;quot;If battle can&#039;t be won, then it must not be fought.  It&#039;s that&lt;br /&gt;
simple..&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;it has to be destroyed...&amp;quot;&lt;br /&gt;
Amiss nods to Grae.&lt;br /&gt;
Grae says, &amp;quot;but it has to be destroyed so they know it is&amp;quot;&lt;br /&gt;
You nod to Grae.&lt;br /&gt;
&amp;gt;A Halfling boy comes into the area, glances about, then hurries off.&lt;br /&gt;
&amp;gt;Ailyssa asks, &amp;quot;Destroyed can it be taken to the Fist and thrown in?&amp;quot;&lt;br /&gt;
&amp;gt;You get an odd feeling that someone is watching you.  It quickly passes.&lt;br /&gt;
Amiss asks, &amp;quot;You know the lay of the land better than I. What lies north&lt;br /&gt;
related to elements?&amp;quot;&lt;br /&gt;
You say, &amp;quot;The volcano&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;water&amp;quot;&lt;br /&gt;
&amp;gt;Ailyssa says, &amp;quot;The volcano&amp;quot;&lt;br /&gt;
Ailyssa nods to you.&lt;br /&gt;
You say, &amp;quot;Very nasty area there.&amp;quot;&lt;br /&gt;
A dark presence sweeps over the chamber!&lt;br /&gt;
&amp;gt;Pentaith came through a high doorway.&lt;br /&gt;
A pool of shadows forms on the ground, and an Adan&#039;f spirit dancer leaps&lt;br /&gt;
out of them!  Turning gracefully in the air, it lands lightly on its feet&lt;br /&gt;
and surveys the area with a pleased hiss.&lt;br /&gt;
You say, &amp;quot;Uh oh.&amp;quot;&lt;br /&gt;
&amp;gt;An Adan&#039;f spirit dancer notices Maluth trying to conceal himself.&lt;br /&gt;
&amp;gt;An Adan&#039;f spirit dancer fires a bishop head arrow at Ailyssa.  The arrow&lt;br /&gt;
lands a massive strike that just barely penetrates the skin to nick the&lt;br /&gt;
stomach (&#039;Tis but a scratch!), severely stunning her! &lt;br /&gt;
&lt;br /&gt;
The bishop head arrow lodges itself shallowly into Ailyssa!&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group went through a high doorway.&lt;br /&gt;
[Half Pint, Grand Foyer]&lt;br /&gt;
The two-story foyer of Skalliweg&#039;s Half Pint always seems crowded with&lt;br /&gt;
jovial merrymakers coming and going.  All kinds gather here, but you notice&lt;br /&gt;
a predominance of Humans, Halflings and Dwarves.  An ornate wrought-iron&lt;br /&gt;
spiral stair dominates the room, sweeping upwards to the second floor.&lt;br /&gt;
From a high doorway to the east waft the sounds of good company and the&lt;br /&gt;
smells of even better ale and victuals, and through some stout double doors&lt;br /&gt;
to the south, you hear roars of encouragement and disappointment.&lt;br /&gt;
Also in the room: Fateweaver Amiss, Digmo, Battle Empath Grae&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
Digmo raises his arms skyward, chanting.&lt;br /&gt;
&amp;gt;Amiss exclaims, &amp;quot;Run!&amp;quot;&lt;br /&gt;
Battle Empath Grae&#039;s group just went out.&lt;br /&gt;
~~~~~~~~~~More travel cut while we run North~~~~~~~~~&lt;br /&gt;
You say, &amp;quot;Aily..&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;I can&#039;t Candi&amp;quot;&lt;br /&gt;
You nod to Grae.&lt;br /&gt;
&amp;gt;Digmo asks, &amp;quot;Candi should be leadingk, yes?&amp;quot;&lt;br /&gt;
&amp;gt;Amiss whispers to your group, &amp;quot;&#039;Too the north.&amp;quot;&lt;br /&gt;
Amiss whispers to your group, &amp;quot;Is there anywhere to the north we might find&lt;br /&gt;
a hiding spot?&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;yes&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;in the waterfall&amp;quot;&lt;br /&gt;
&amp;gt;Digmo whispers to your group, &amp;quot;what about the little oasis?&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;turn into fishes&amp;quot;&lt;br /&gt;
&amp;gt;You chuckle at Grae.&lt;br /&gt;
Grae whispers to your group, &amp;quot;anyone remember how?&amp;quot;&lt;br /&gt;
You say, &amp;quot;there has to be something else.&amp;quot;&lt;br /&gt;
Grae asks, &amp;quot;do we need an element between us?&amp;quot;&lt;br /&gt;
&amp;gt;Digmo asks, &amp;quot;what about that little oaisis up north?&amp;quot;&lt;br /&gt;
You say, &amp;quot;Stone clan wouldn&#039;t be secure for long.&amp;quot;&lt;br /&gt;
Amiss says, &amp;quot;Wherever you think is best.&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;dumb dog go away&amp;quot;&lt;br /&gt;
&amp;gt;There is a twinkle in a spotted dog&#039;s eyes.&lt;br /&gt;
&amp;gt;Mystic Lanthander&#039;s group just arrived.&lt;br /&gt;
&amp;gt;You notice a black dog sniff the ground.&lt;br /&gt;
&amp;gt;Mystic Lanthander&#039;s group just went northeast.&lt;br /&gt;
Battle Empath Grae&#039;s group just went northeast.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Lanthander joins Grae&#039;s group.&lt;br /&gt;
&amp;gt;Allarsk joins Grae&#039;s group.&lt;br /&gt;
Grae laughs!&lt;br /&gt;
Lanthander leans on Grae.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group went across a wood and stone bridge.&lt;br /&gt;
[Northern Trade Road, On the Bridge]&lt;br /&gt;
The deafening roar of the Journalai River below you drowns out all other&lt;br /&gt;
sound as you make your way across the bridge.  Droplets of water hit your&lt;br /&gt;
face, and every now and then the flash of silver scales in the water&lt;br /&gt;
catches your eye.&lt;br /&gt;
Also here: Fateweaver Amiss, Digmo, Mystic Lanthander, Allarsk, Battle&lt;br /&gt;
Empath Grae&lt;br /&gt;
Obvious paths: north, south.&lt;br /&gt;
Allarsk giggles.&lt;br /&gt;
&amp;gt;You laugh!&lt;br /&gt;
&amp;gt;Lanthander coughs.&lt;br /&gt;
&amp;gt;Lanthander grins.&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Can&#039;t escape a persistent warrior mage and moon mage heh.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Okay...someplace to hide...think you hitchhikers.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander scratches Allarsk&#039;s back.  Allarsk smiles blissfully.&lt;br /&gt;
&amp;gt;Jappa just arrived.&lt;br /&gt;
You ask, &amp;quot;Dirge?&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;I am wondering if it woulda been better ta stay where&lt;br /&gt;
there were 50 people workin ta protect ya.&amp;quot;&lt;br /&gt;
&amp;gt;Jappa joins Grae&#039;s group.&lt;br /&gt;
&amp;gt;Lanthander grins.&lt;br /&gt;
You say, &amp;quot;Digmo..go into RF.&amp;quot;&lt;br /&gt;
Amiss says, &amp;quot;Stop for a moment and I will shield us from the familiars.&amp;quot;&lt;br /&gt;
&amp;gt;Your mind hears Nynnia thinking, &amp;quot;My sources tell me Amiss is moving north&lt;br /&gt;
and a dancer is following him&amp;quot;&lt;br /&gt;
Digmo tenderly says, &amp;quot;ama abuer tema, Grae&amp;quot;&lt;br /&gt;
&amp;gt;You say, &amp;quot;Amiss has a spell.&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Stay still Grae..&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Amiss has a spell..&amp;quot;&lt;br /&gt;
Grae asks, &amp;quot;can you do it here Amis?&amp;quot;&lt;br /&gt;
A black dog turns away, looks back over its shoulder once, and then wanders&lt;br /&gt;
off.&lt;br /&gt;
&amp;gt;Digmo raises his arms skyward, chanting.&lt;br /&gt;
&amp;gt;Rhavren says, &amp;quot;Amiss&amp;quot;&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;One moment.&amp;quot;&lt;br /&gt;
Fateweaver Amiss just went south.&lt;br /&gt;
&amp;gt;Digmo gestures.&lt;br /&gt;
The air around Digmo begins to shimmer.&lt;br /&gt;
&amp;gt;Rhavren just went south.&lt;br /&gt;
You chuckle at Grae.&lt;br /&gt;
&amp;gt;You peer south and see ...&lt;br /&gt;
[North Road, Lava Field]&lt;br /&gt;
Your view north is partially blocked by a black obsidian ridge rising from&lt;br /&gt;
the valley floor.  Someone has laboriously chopped through the massive&lt;br /&gt;
glassy wall, creating a tunnel which you can pass through.  You can just&lt;br /&gt;
catch a glimpse of the road north through the tunnel, where it descends&lt;br /&gt;
into a broad grey valley, and then curves out of sight to the east.  A&lt;br /&gt;
field of frozen flows of lava stretches out to the south, covered with&lt;br /&gt;
pools of dull yellow ash.&lt;br /&gt;
Also here: Rhavren&lt;br /&gt;
Obvious paths: south.&lt;br /&gt;
Allarsk says, &amp;quot;she went soth&amp;quot;&lt;br /&gt;
Digmo shimmers out of sight.&lt;br /&gt;
&amp;gt;You say, &amp;quot;Dang....lost Amiss.&amp;quot;&lt;br /&gt;
Pentaith says, &amp;quot;I will not allow it to end like this...&amp;quot;&lt;br /&gt;
Battle Empath Grae&#039;s group just went south.&lt;br /&gt;
[North Road, Lava Field]&lt;br /&gt;
Your view north is partially blocked by a black obsidian ridge rising from&lt;br /&gt;
the valley floor.  Someone has laboriously chopped through the massive&lt;br /&gt;
glassy wall, creating a tunnel which you can pass through.  You can just&lt;br /&gt;
catch a glimpse of the road north through the tunnel, where it descends&lt;br /&gt;
into a broad grey valley, and then curves out of sight to the east.  A&lt;br /&gt;
field of frozen flows of lava stretches out to the south, covered with&lt;br /&gt;
pools of dull yellow ash.&lt;br /&gt;
Also here: Mystic Lanthander, Allarsk, Jappa, Battle Empath Grae&lt;br /&gt;
Obvious paths: south.&lt;br /&gt;
Grae yells, &amp;quot;Amiss??&amp;quot;&lt;br /&gt;
You peer south and see ...&lt;br /&gt;
[North Road, Lava Field]&lt;br /&gt;
The route descends into the dust filled bowl of an ancient crater.  The&lt;br /&gt;
crater is miles across and ringed with a jagged stone edge, as if smashed&lt;br /&gt;
into the plain by the fist of an angry god.  You also see a path leading&lt;br /&gt;
towards some blackened hills to the west.&lt;br /&gt;
Obvious paths: north, southwest.&lt;br /&gt;
Grae asks, &amp;quot;love you with me?&amp;quot;&lt;br /&gt;
&amp;gt;Digmo wavers into view, kisses Grae and then fades out of sight.&lt;br /&gt;
&amp;gt;Lanthander asks, &amp;quot;Amiss?&amp;quot;&lt;br /&gt;
&amp;gt;You say, &amp;quot;Diggie make sure you rub Grae so she knows you here.&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;okay&amp;quot;&lt;br /&gt;
Allarsk says, &amp;quot;she ran&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Bah..&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Oh well, she can take care of herself..&amp;quot;&lt;br /&gt;
You say, &amp;quot;Okay...someplace to hide until Tiv shows up.&amp;quot;&lt;br /&gt;
Pentaith joins Grae&#039;s group.&lt;br /&gt;
Jappa says, &amp;quot;A element of wind, by element.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Amiss said somewehre with elements.&amp;quot;&lt;br /&gt;
Atanamir says, &amp;quot;Elements&amp;quot;&lt;br /&gt;
Pentaith chuckles.&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Perhaps the fire sprite area..&amp;quot;&lt;br /&gt;
&amp;gt;Atanamir says, &amp;quot;winds&amp;quot;&lt;br /&gt;
Pentaith says, &amp;quot;It begins.&amp;quot;&lt;br /&gt;
Lanthander asks, &amp;quot;The gate of souls?&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Nah..&amp;quot;&lt;br /&gt;
&amp;gt;Jappa says, &amp;quot;I thought that too Lanth, by firesprites&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;That might work..&amp;quot;&lt;br /&gt;
Grae grins.&lt;br /&gt;
&amp;gt;Lanthander asks, &amp;quot;Lets try dat?&amp;quot;&lt;br /&gt;
You say, &amp;quot;That&#039;s all we need is that to open and the lava come out on us.&amp;quot;&lt;br /&gt;
&amp;gt;[North Road, Lava Field]&lt;br /&gt;
Your view north is partially blocked by a black obsidian ridge rising from&lt;br /&gt;
the valley floor.  Someone has laboriously chopped through the massive&lt;br /&gt;
glassy wall, creating a tunnel which you can pass through.  You can just&lt;br /&gt;
catch a glimpse of the road north through the tunnel, where it descends&lt;br /&gt;
into a broad grey valley, and then curves out of sight to the east.  A&lt;br /&gt;
field of frozen flows of lava stretches out to the south, covered with&lt;br /&gt;
pools of dull yellow ash.&lt;br /&gt;
Also here: Sympath Klaudia, Pentaith, Atanamir, Mystic Lanthander, Allarsk,&lt;br /&gt;
Jappa, Battle Empath Grae&lt;br /&gt;
Obvious paths: south.&lt;br /&gt;
Grae says, &amp;quot;I don&#039; know if I can make it through with Digmo rubbing me like&lt;br /&gt;
this&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Its forever sealed ...&amp;quot;&lt;br /&gt;
You chuckle at Grae.&lt;br /&gt;
&amp;gt;Lanthander grins at Grae.&lt;br /&gt;
&amp;gt;You say, &amp;quot;Tiv was still a few days away.&amp;quot;&lt;br /&gt;
Atanamir nods.&lt;br /&gt;
You say, &amp;quot;And that it has something to do with element battling elements.&amp;quot;&lt;br /&gt;
&amp;gt;Jappa says, &amp;quot;The Staff.... north.... element of wind.... by element.&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;okay I guess we are to go where we origanally thought to&amp;quot;&lt;br /&gt;
Battle Empath Grae&#039;s group went through a tunnel.&lt;br /&gt;
~~~~~~~~~~~~~~More Travel Cut~~~~~~~~~~~~~&lt;br /&gt;
(Pentaith clutches his head in pain.)&lt;br /&gt;
Jappa says, &amp;quot;Amiss said the the message from Tiv was vague.&amp;quot;&lt;br /&gt;
&amp;gt;Grae asks, &amp;quot;where is it again?&amp;quot;&lt;br /&gt;
Grae mutters cryptically to herself.&lt;br /&gt;
&amp;gt;Pentaith says, &amp;quot;The Greater Fist.&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;I heard a message from Tiv..&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Back in the Town Green..&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Was vera feint.&amp;quot;&lt;br /&gt;
Jappa says, &amp;quot;About using one element against another.&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Thats the one.&amp;quot;&lt;br /&gt;
Pentaith says, &amp;quot;The Greater Fist of Heaven.&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith says, &amp;quot;It is where Tiv resides...&amp;quot;&lt;br /&gt;
You say, &amp;quot;Aye...but that area is totally hazardous.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;That could work.. better then the Gate of Souls at least.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander nods to Pentaith.&lt;br /&gt;
Jappa says, &amp;quot;Then a faint thought from far away said, staff north, element&lt;br /&gt;
of wind. by element&amp;quot;&lt;br /&gt;
Pentaith says, &amp;quot;His tower was closed, due to flooding. But it has been&lt;br /&gt;
restored.&amp;quot;&lt;br /&gt;
Grae asks, &amp;quot;where is it Candi?&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith says, &amp;quot;The flooding was cuased by the volcano eruptions.&amp;quot;&lt;br /&gt;
&amp;gt;Jappa asks, &amp;quot;So its one element against wind?&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;I suggest followin Pent&#039;s advice.&amp;quot;&lt;br /&gt;
You say, &amp;quot;North of this bridge there is a path off the road.&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith says, &amp;quot;Wait.&amp;quot;&lt;br /&gt;
Battle Empath Grae&#039;s group went through a trail.&lt;br /&gt;
[North Road, Oasis]&lt;br /&gt;
Within the crevice is a green oasis, hidden below the barren plains above&lt;br /&gt;
you.  Water trickles from a spring in the gully&#039;s face, collecting in a&lt;br /&gt;
series of crystal pools in the rock.  Reeds and a few small trees grow up&lt;br /&gt;
around the water&#039;s edge and rustle in the cool moist breeze.  An old&lt;br /&gt;
firepit built in the shade of the overhanging granite walls shows that you&lt;br /&gt;
are not the first to seek shelter in this small paradise.  You also see a&lt;br /&gt;
trail.&lt;br /&gt;
Also here: Mystic Lanthander, Allarsk, Jappa, Atanamir, Pentaith, Maluth,&lt;br /&gt;
Battle Empath Grae&lt;br /&gt;
Obvious paths: none.&lt;br /&gt;
Pentaith says, &amp;quot;This is not the way to the tower...&amp;quot;&lt;br /&gt;
You say, &amp;quot;No...this is where the tower comes out.&amp;quot;&lt;br /&gt;
&amp;gt;You ask, &amp;quot;Can one of you mages try to locate Amiss or Demosel?&amp;quot;&lt;br /&gt;
You say, &amp;quot;We need their council.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander asks, &amp;quot;Lets have Pentaith lead shall we?&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;He seems to know the route to Tiv&#039;s tower.&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith says, &amp;quot;This is fine.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Grae is leading...she won&#039;t have it any other way.&amp;quot;&lt;br /&gt;
You lean on Grae.&lt;br /&gt;
&amp;gt;You say, &amp;quot;The ole wolf is stubborn.&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith says, &amp;quot;What will be, will be. I&#039;m just an... observer.&amp;quot;&lt;br /&gt;
&amp;gt;Grae fidgets nervously.&lt;br /&gt;
Grae says, &amp;quot;not my idea&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;was thought to be the safest&amp;quot;&lt;br /&gt;
You say, &amp;quot;Probably is....&amp;quot;&lt;br /&gt;
Grae mutters cryptically to herself.&lt;br /&gt;
The hunting falcon descends to the ground and lands nearby.&lt;br /&gt;
You say, &amp;quot;Aily is going to try to make it here Grae....so you can fix her up.&amp;quot;&lt;br /&gt;
Jappa asks, &amp;quot;So, are we just waiting here?&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;yep&amp;quot;&lt;br /&gt;
You say, &amp;quot;Amiss said to hide.&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;I know he mentioned it first&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Obviously the Adan&#039;f believe Amiss or Digmo have it,&lt;br /&gt;
considerin their battle crys.&amp;quot;&lt;br /&gt;
Jappa says, &amp;quot;I believe, from what has been said so far, that it is hidden.&amp;quot;&lt;br /&gt;
Pentaith asks, &amp;quot;What is this staff?&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith raises an eyebrow.&lt;br /&gt;
Lanthander says, &amp;quot;Pentaith.. events that transpired while you were ... away..&amp;quot;&lt;br /&gt;
Pentaith says, &amp;quot;I see.&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;The Adan&#039;f possesed a powerful staff, capable of&lt;br /&gt;
summoning elementals.. an army of them.&amp;quot;&lt;br /&gt;
Ailyssa came through a trail.&lt;br /&gt;
Pentaith says, &amp;quot;I left that Spirit Dancer with a nasty headache.&amp;quot;&lt;br /&gt;
Ailyssa takes a seat.&lt;br /&gt;
Lanthander says, &amp;quot;Amiss took it from them, causing them to invade many&lt;br /&gt;
times..&amp;quot;&lt;br /&gt;
Pentaith chuckles.&lt;br /&gt;
Ailyssa says, &amp;quot;MY right arm has an arrow still&amp;quot;&lt;br /&gt;
Grae skillfully removes a bishop head arrow from Ailyssa&#039;s arm leaving the&lt;br /&gt;
wound no worse than it was before.&lt;br /&gt;
&amp;gt;Ailyssa says, &amp;quot;Gods above that was horrid&amp;quot;&lt;br /&gt;
Jappa says, &amp;quot;Well, at the moment, I&#039;d say guarding the one given the staff&lt;br /&gt;
for safe keeping is of utmost importance.&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;I feel horrid for that Aily&amp;quot;&lt;br /&gt;
Pentaith ponders.&lt;br /&gt;
Grae says, &amp;quot;the adan&#039;f know now&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;they want him cause he carries the real one&amp;quot;&lt;br /&gt;
Ailyssa asks, &amp;quot;Did anyone else get shot?&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith says, &amp;quot;Ah. How silly of me. Not everyone knows of his&lt;br /&gt;
involvement, I suppose...&amp;quot;&lt;br /&gt;
You say, &amp;quot;No ..just you..&amp;quot;&lt;br /&gt;
Ailyssa snickers.&lt;br /&gt;
&amp;gt;Ailyssa says, &amp;quot;Figures they wanna dance with me&amp;quot;&lt;br /&gt;
&amp;gt;Jappa asks, &amp;quot;Who shot you Ailyssa?&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;I still really horrid Aily&amp;quot;&lt;br /&gt;
Ailyssa snuggles up to Grae.&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;but I had to run to protect Digmo and Amiss&amp;quot;&lt;br /&gt;
&amp;gt;Ailyssa joins Grae&#039;s group.&lt;br /&gt;
Grae says, &amp;quot;and running is what an empath does best&amp;quot;&lt;br /&gt;
You say, &amp;quot;We lost Amiss north of the volcanoes....she went south for some&lt;br /&gt;
reason.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;I pray Amiss or Tiv, or even Crowther, shows soon..&amp;quot;&lt;br /&gt;
You say, &amp;quot;A spirit dancer Jappa.&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;she is trying to find Tiv&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith chuckles.&lt;br /&gt;
&amp;gt;Ailyssa nods to Jappa.&lt;br /&gt;
&amp;gt;You nod to Grae.&lt;br /&gt;
Pentaith says, &amp;quot;The Council will not help you.&amp;quot;&lt;br /&gt;
&amp;gt;Ailyssa says, &amp;quot;Spirit dancer, 3 arrows&amp;quot;&lt;br /&gt;
Pentaith says, &amp;quot;Lord Taramaine has already held a session.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Demosel would be a fine addition to this group.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander chuckles.&lt;br /&gt;
Jappa asks, &amp;quot;Spirit dancers shot Bishop head arrows now?&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith says, &amp;quot;They&#039;ve made their decisions on the matter.&amp;quot;&lt;br /&gt;
Pentaith laughs!&lt;br /&gt;
&amp;gt;Darkonis says, &amp;quot;aha&amp;quot;&lt;br /&gt;
&amp;gt;Darkonis says, &amp;quot;digmo   and amis&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith asks, &amp;quot;The Moon Mage High Council has left Throne City. Did you&lt;br /&gt;
know?&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;well I keep getting rubbed&amp;quot;&lt;br /&gt;
&amp;gt;Ailyssa giggles at Grae.&lt;br /&gt;
&amp;gt;Lanthander grins at Grae.&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;and I am about to jump him&amp;quot;&lt;br /&gt;
&amp;gt;You chuckle at Grae.&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;but I can&#039;t&amp;quot;&lt;br /&gt;
Ailyssa grins at Grae.&lt;br /&gt;
&amp;gt;Grae begins pouting.&lt;br /&gt;
&amp;gt;Allarsk says, &amp;quot;checking shard&amp;quot;&lt;br /&gt;
&amp;gt;Allarsk says, &amp;quot;my pup is there&amp;quot;&lt;br /&gt;
Grae leans on you.&lt;br /&gt;
Darkonis&#039;s group came through a trail.&lt;br /&gt;
Darkonis says, &amp;quot;here...&amp;quot;&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;Ah...&amp;quot;&lt;br /&gt;
&amp;gt;Digmo pulls Grae towards him!&lt;br /&gt;
&amp;gt;Digmo just kissed Grae.&lt;br /&gt;
&amp;gt;Darkonis smiles at Amiss.&lt;br /&gt;
[North Road, Oasis]&lt;br /&gt;
Within the crevice is a green oasis, hidden below the barren plains above&lt;br /&gt;
you.  Water trickles from a spring in the gully&#039;s face, collecting in a&lt;br /&gt;
series of crystal pools in the rock.  Reeds and a few small trees grow up&lt;br /&gt;
around the water&#039;s edge and rustle in the cool moist breeze.  An old&lt;br /&gt;
firepit built in the shade of the overhanging granite walls shows that you&lt;br /&gt;
are not the first to seek shelter in this small paradise.  You also see a&lt;br /&gt;
black cat who is sitting, a spotted dog, a purple-pawed hunting dog who is&lt;br /&gt;
sleeping, a white-chested hunting falcon and a trail.&lt;br /&gt;
Also here: Digmo, Fateweaver Amiss, Darkonis, Pentaith, Ailyssa who is&lt;br /&gt;
seated, Allarsk, Jappa, Atanamir, Maluth, Battle Empath Grae&lt;br /&gt;
Obvious paths: none.&lt;br /&gt;
&amp;gt;You say, &amp;quot;yeah&amp;quot;&lt;br /&gt;
Amiss says, &amp;quot;I&#039;d thought to hide Digmo, but they are too close, the&lt;br /&gt;
enchantments will not hold.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Bah.&amp;quot;&lt;br /&gt;
You say, &amp;quot;So much for that.&amp;quot;&lt;br /&gt;
Amiss says, &amp;quot;I was able to get a brief message to Tiv. He may have found a&lt;br /&gt;
courier to speed his reply.&amp;quot;&lt;br /&gt;
A red-banded hawk just arrived.&lt;br /&gt;
You beam at Amiss!&lt;br /&gt;
Jappa asks, &amp;quot;How close are they Amiss?&amp;quot;&lt;br /&gt;
You say, &amp;quot;That is good news indeed.&amp;quot;&lt;br /&gt;
&amp;gt;look[North Road, Oasis]&lt;br /&gt;
Within the crevice is a green oasis, hidden below the barren plains above&lt;br /&gt;
you.  Water trickles from a spring in the gully&#039;s face, collecting in a&lt;br /&gt;
series of crystal pools in the rock.  Reeds and a few small trees grow up&lt;br /&gt;
around the water&#039;s edge and rustle in the cool moist breeze.  An old&lt;br /&gt;
firepit built in the shade of the overhanging granite walls shows that you&lt;br /&gt;
are not the first to seek shelter in this small paradise.  You also see a&lt;br /&gt;
red-banded hawk, a black cat who is sitting, a spotted dog who is sitting,&lt;br /&gt;
a purple-pawed hunting dog who is sleeping, a white-chested hunting falcon&lt;br /&gt;
and a trail.&lt;br /&gt;
Also here: Darkonis, Digmo, Fateweaver Amiss, Pentaith, Ailyssa, Allarsk,&lt;br /&gt;
Jappa, Atanamir, Maluth, Battle Empath Grae&lt;br /&gt;
Obvious paths: none.&lt;br /&gt;
Allarsk exclaims, &amp;quot;gauthus!&amp;quot;&lt;br /&gt;
A red-banded hawk exclaims, &amp;quot;Greetings!&amp;quot;&lt;br /&gt;
You say, &amp;quot;Wow.&amp;quot;&lt;br /&gt;
&amp;gt;Amiss blinks.&lt;br /&gt;
&amp;gt;A red-banded hawk preens its wings.&lt;br /&gt;
&amp;gt;Pentaith says, &amp;quot;Eshrali.&amp;quot;&lt;br /&gt;
&amp;gt;Maluth asks, &amp;quot;Gauthus?&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith ponders.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You bow to the red-banded hawk.  She does her best to bow back, flaring her&lt;br /&gt;
wings to keep her balance on her perch.&lt;br /&gt;
Allarsk says, &amp;quot;sir&amp;quot;&lt;br /&gt;
Grae asks, &amp;quot;okay so where are we staning?&amp;quot;&lt;br /&gt;
&amp;gt;Allarsk curtsies.&lt;br /&gt;
A shadow swiftly oozes into the room, deposits a very shaken Lanthander,&lt;br /&gt;
and just as swiftly departs.&lt;br /&gt;
Pentaith says, &amp;quot;Interesting turn of events.&amp;quot;&lt;br /&gt;
&amp;gt;Allarsk smiles.&lt;br /&gt;
&amp;gt;A red-banded hawk says, &amp;quot;I have a message for you...&amp;quot;&lt;br /&gt;
Pentaith says, &amp;quot;The High Council retreats, and the Warrior Mage Guild takes&lt;br /&gt;
an interest.&amp;quot;&lt;br /&gt;
Atanamir says, &amp;quot;Greetings Lord&amp;quot;&lt;br /&gt;
A red-banded hawk says, &amp;quot;Gauthus asked me to find some crazy old Moon Mage...&amp;quot;&lt;br /&gt;
Allarsk says, &amp;quot;i am a mage pentaith&amp;quot;&lt;br /&gt;
&amp;gt;You laugh!&lt;br /&gt;
&amp;gt;Allarsk smiles at Pentaith.&lt;br /&gt;
A red-banded hawk glances at the falcon hungrily.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Amiss glances at a red-banded hawk.&lt;br /&gt;
Maluth says, &amp;quot;I think i&#039;m going a feint.&amp;quot;&lt;br /&gt;
You run your hand along Eshrali&#039;s breastbone, making her sigh in pleasure.&lt;br /&gt;
Gauthus gives you an approving nod, before turning back to watch the&lt;br /&gt;
Guildhall.&lt;br /&gt;
&amp;gt;You blink.&lt;br /&gt;
Allarsk grins at you.&lt;br /&gt;
&amp;gt;A red-banded hawk says, &amp;quot;I&#039;m guessing that&#039;s the Halfling.&amp;quot;&lt;br /&gt;
&amp;gt;A red-banded hawk glances at Amiss.&lt;br /&gt;
&amp;gt;Amiss glances at the hawk.&lt;br /&gt;
&amp;gt;Allarsk says, &amp;quot;gauthus likes when you pet his fam&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Intriguing.&amp;quot;&lt;br /&gt;
Jappa asks, &amp;quot;What is the message from Gauthus?&amp;quot;&lt;br /&gt;
Jappa glances at a red-banded hawk.&lt;br /&gt;
&amp;gt;Amiss asks, &amp;quot;And the message?&amp;quot;&lt;br /&gt;
&amp;gt;A red-banded hawk drops a scroll.&lt;br /&gt;
A red-banded hawk says, &amp;quot;There...&amp;quot;&lt;br /&gt;
&amp;gt;Amiss picks up a gilded scroll.&lt;br /&gt;
Darkonis smiles at Amiss.&lt;br /&gt;
You see Fateweaver Amiss DeRhi, a Halfling Moon Mage&lt;br /&gt;
She has hazel eyes, shoulder length thick dark brown hair that is tousled,&lt;br /&gt;
and rosy skin.&lt;br /&gt;
She is elderly for a Halfling.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is holding a gilded scroll in her right hand.&lt;br /&gt;
She is wearing thin silver spectacles, a cloak of churning mists, a pale&lt;br /&gt;
silver moonflower, a circlet of silver set with a luminous moonstone, some&lt;br /&gt;
worn leather sandals and a shimmering robe woven of prismatic strands of&lt;br /&gt;
light.&lt;br /&gt;
The hawk is a prime speciment of its breed, well-formed and eyes filled&lt;br /&gt;
with intelligence.  Her dusky-brown feathers are banded with stripes of&lt;br /&gt;
fiery red, especially towards the great primaries on her wings.  Noticing&lt;br /&gt;
your interest, the hawk begins posing for you, making Gauthus chuckle.&lt;br /&gt;
&amp;quot;Eshrali is quite a sight, isn&#039;t she?  Good thing she&#039;s as good a fighter&lt;br /&gt;
as she is vain, or I never would&#039;ve been able to stand her all these&lt;br /&gt;
years!&amp;quot;  The hawk lets out an indignant screech, and begins sulking on her&lt;br /&gt;
perch.&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;Fire.&amp;quot;&lt;br /&gt;
Ailyssa nods to Amiss.&lt;br /&gt;
Ailyssa says, &amp;quot;The volcanoe&amp;quot;&lt;br /&gt;
You sigh.&lt;br /&gt;
Maluth asks, &amp;quot;The Volcano?&amp;quot;&lt;br /&gt;
&amp;gt;Jappa says, &amp;quot;Please tell Gauthus that I&#039;d like to circle again sometime&lt;br /&gt;
this decade.&amp;quot;&lt;br /&gt;
Pentaith says, &amp;quot;That&#039;s what I&#039;ve been saying all along.&amp;quot;&lt;br /&gt;
Amiss shakes her head.&lt;br /&gt;
Darkonis says, &amp;quot;ahhh&amp;quot;&lt;br /&gt;
&amp;gt;Allarsk pokes Jappa in the ribs.&lt;br /&gt;
[North Road, Oasis]&lt;br /&gt;
Within the crevice is a green oasis, hidden below the barren plains above&lt;br /&gt;
you.  Water trickles from a spring in the gully&#039;s face, collecting in a&lt;br /&gt;
series of crystal pools in the rock.  Reeds and a few small trees grow up&lt;br /&gt;
around the water&#039;s edge and rustle in the cool moist breeze.  An old&lt;br /&gt;
firepit built in the shade of the overhanging granite walls shows that you&lt;br /&gt;
are not the first to seek shelter in this small paradise.  You also see a&lt;br /&gt;
red-banded hawk, a black cat who is sitting, a spotted dog who is sitting,&lt;br /&gt;
a purple-pawed hunting dog who is sleeping, a white-chested hunting falcon&lt;br /&gt;
and a trail.&lt;br /&gt;
Also here: Student Werona, Rhavren, Mystic Lanthander, Darkonis, Digmo,&lt;br /&gt;
Fateweaver Amiss, Pentaith, Ailyssa, Allarsk, Jappa, Atanamir, Maluth,&lt;br /&gt;
Battle Empath Grae&lt;br /&gt;
Obvious paths: none.&lt;br /&gt;
Lanthander asks, &amp;quot;Fire, the Gate of Souls perhaps?&amp;quot;&lt;br /&gt;
Amiss says, &amp;quot;It refers to a place of great suffering.&amp;quot;&lt;br /&gt;
A red-banded hawk asks, &amp;quot;Do you need me anymore, Crazy Moon Mage?&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Ahh.&amp;quot;&lt;br /&gt;
&amp;gt;A red-banded hawk glances at Amiss.&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;The Gate of Souls..&amp;quot;&lt;br /&gt;
Ailyssa asks, &amp;quot;SIcle grove?&amp;quot;&lt;br /&gt;
Lanthander asks, &amp;quot;Where that whole town was wiped out perhaps?&amp;quot;&lt;br /&gt;
Darkonis says, &amp;quot;aye... the lost town  surely&amp;quot;&lt;br /&gt;
&amp;gt;You say, &amp;quot;Sicle grove.&amp;quot;&lt;br /&gt;
Jappa says, &amp;quot;Fire sprites&amp;quot;&lt;br /&gt;
&amp;gt;Amiss glances at the hawk.&lt;br /&gt;
Darkonis says, &amp;quot;the gate of souls...&amp;quot;&lt;br /&gt;
Lanthander asks, &amp;quot;Sicle Grove or th Gate?&amp;quot;&lt;br /&gt;
You say, &amp;quot;Dang..it could be either one.&amp;quot;&lt;br /&gt;
&amp;gt;You babble something incoherent at Amiss.&lt;br /&gt;
&amp;gt;Pentaith asks, &amp;quot;Perhaps it refers to Darkstone?&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;sicle grove lost all the inhabitants&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Both were places of terrible sufferin.&amp;quot;&lt;br /&gt;
Pentaith says, &amp;quot;Darkstone&#039;s destruction truly is on a greater scale than&lt;br /&gt;
that of Sicle Grove.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Or Dirge for all that matters.&amp;quot;&lt;br /&gt;
Maluth asks, &amp;quot;Amiss, what do ye think it is?&amp;quot;&lt;br /&gt;
Lanthander nods to Pentaith.&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;I thank your master if not for the title he bestows upon me,&lt;br /&gt;
at least the service.&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Very much so.&amp;quot;&lt;br /&gt;
Lanthander nods to you.&lt;br /&gt;
&amp;gt;A red-banded hawk hisses in amusement.&lt;br /&gt;
Pentaith says, &amp;quot;Dirge is Darkstone. Or rather, Darkstone was Dirge.&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Well.. Dirge is still alive at least.. Darkstone..&lt;br /&gt;
whatever ya wish ta clal it.&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith ponders.&lt;br /&gt;
Pentaith says, &amp;quot;Oh, nevermind.&amp;quot;&lt;br /&gt;
A red-banded hawk says, &amp;quot;The title is my own, Crazy Moon Mage.&amp;quot;&lt;br /&gt;
&amp;gt;Amiss asks, &amp;quot;Is there anyplace of open fire at either?&amp;quot;&lt;br /&gt;
Allarsk ponders if moon mages and war mages will ever reconcile&lt;br /&gt;
Pentaith says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
A red-banded hawk bows awkwardly, sweeping her wings out to maintain her&lt;br /&gt;
balance.&lt;br /&gt;
Pentaith says, &amp;quot;Well, no.&amp;quot;&lt;br /&gt;
Pentaith says, &amp;quot;I&#039;m not sure.&amp;quot;&lt;br /&gt;
Pentaith says, &amp;quot;It depends on your definition of fire.&amp;quot;&lt;br /&gt;
A red-banded hawk just went through a trail.&lt;br /&gt;
&amp;gt;Lanthander asks, &amp;quot;Lava count as fire?&amp;quot;&lt;br /&gt;
&amp;gt;Rhavren asks, &amp;quot;volcano is fire?&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith says, &amp;quot;There is a pit of... something in Darkstone.&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;sicle grove sits at the bottom of the volcano&amp;quot;&lt;br /&gt;
You say, &amp;quot;Never went all the way up the volcano at sicle grove...that mine&lt;br /&gt;
cart..&amp;quot;&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;Lava...that would fit.&amp;quot;&lt;br /&gt;
Pentaith says, &amp;quot;The Greater Fist.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander asks, &amp;quot;Candidus yer not thinking.. up der..?&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander shudders.&lt;br /&gt;
You say, &amp;quot;Gods...&amp;quot;&lt;br /&gt;
&amp;gt;You nod to Lanthander.&lt;br /&gt;
&amp;gt;Pentaith says, &amp;quot;That is where Tiv resides, as well.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Thats such a.. painful journey..&amp;quot;&lt;br /&gt;
&amp;gt;Ailyssa says, &amp;quot;Sickle Grove&amp;quot;&lt;br /&gt;
You nod to Lanthander.&lt;br /&gt;
&amp;gt;Pentaith says, &amp;quot;Or is that the Lesser Fist.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander mutters cryptically to himself.&lt;br /&gt;
Pentaith ponders.&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;It refers to a place of suffering and flame, the wounded land.&amp;quot;&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;Blast him, always has to shroud things in poetics.&amp;quot;&lt;br /&gt;
Lanthander asks, &amp;quot;The Skeleton&#039;s crook?&amp;quot;&lt;br /&gt;
You say, &amp;quot;It&#039;s to vague Amiss..&amp;quot;&lt;br /&gt;
You say, &amp;quot;We can&#039;t make a mistake here.&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith asks, &amp;quot;Blast?&amp;quot;&lt;br /&gt;
Pentaith says, &amp;quot;Oh.&amp;quot;&lt;br /&gt;
&amp;gt;Ailyssa says, &amp;quot;Lava Trace...&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;There are at least 3 places that fit these definations.&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;uhm...&amp;quot;&lt;br /&gt;
Rhavren says, &amp;quot;Sickle Grove is wounded by fire&amp;quot;&lt;br /&gt;
Amiss says, &amp;quot;Well if we don&#039;t start looking we&#039;ll never find it.&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith says, &amp;quot;Perhaps he means the Blasted Plains.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander asks, &amp;quot;Shall we go explore?&amp;quot;&lt;br /&gt;
Lanthander nods.&lt;br /&gt;
Grae says, &amp;quot;Digmo did say he wanted to throw it into the volcano....&amp;quot;&lt;br /&gt;
Jappa says, &amp;quot;Don&#039;t believe its Sicle grove, It has to be Sprites or the&lt;br /&gt;
Volcano&amp;quot;&lt;br /&gt;
Lanthander asks, &amp;quot;Well, lets get moving... pick a place, any is as good as&lt;br /&gt;
any other eh?&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;I agree with Jappa myself..&amp;quot;&lt;br /&gt;
You say, &amp;quot;Sicle grove is the entrance to the volcano area.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Lets check the Gate first.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;That&#039;d be easier.&amp;quot;&lt;br /&gt;
Darkonis says, &amp;quot;its close&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Then trekkin up.&amp;quot;&lt;br /&gt;
&amp;gt;Jappa nods to you.&lt;br /&gt;
Grae says, &amp;quot;Amiss would you be kinda enough to join me please&amp;quot;&lt;br /&gt;
Amiss joins Grae&#039;s group.&lt;br /&gt;
Lanthander says, &amp;quot;First we check the Gate of Souls.&amp;quot;&lt;br /&gt;
&amp;gt;You say, &amp;quot;Fire sprites Grae.&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Skeleton;s crook.&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Then if that no work we climb up and up.. and up..&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander asks, &amp;quot;Grae?&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;in conferance&amp;quot;&lt;br /&gt;
You say, &amp;quot;There is only the crematorium at Dirge...so I doubt if it is&lt;br /&gt;
there...&amp;quot;&lt;br /&gt;
You say, &amp;quot;No fire there..&amp;quot;&lt;br /&gt;
Rhavren asks, &amp;quot;how about the pit in Dirge?&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;I think Dirge is unlikely.&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;Lanthander you may go...but Digmo stays with me&amp;quot;&lt;br /&gt;
&amp;gt;Darkonis says, &amp;quot;I doubt Dirge&amp;quot;&lt;br /&gt;
&amp;gt;Digmo says, &amp;quot;my bet is the volcano&amp;quot;&lt;br /&gt;
Digmo shrugs.&lt;br /&gt;
&amp;gt;You say, &amp;quot;My bet is also.&amp;quot;&lt;br /&gt;
Jappa says, &amp;quot;Please, if at all possible, share all the information you may&lt;br /&gt;
have.  Its too important to keep to yourself.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander asks, &amp;quot;Can we just go to the Crook? Then up the volcano?&amp;quot;&lt;br /&gt;
Battle Empath Grae&#039;s group went through a trail.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
A rough trail branches off from the main road, towards a small crevice&lt;br /&gt;
about a quarter of a mile off to the east.  Bits of green poking out over&lt;br /&gt;
the crevice rim look like treetops, but you can&#039;t be sure from here.&lt;br /&gt;
Judging from the ruts and tracks on the trail, it appears fairly well used.&lt;br /&gt;
Also here: Allarsk, Jappa, Atanamir, Pentaith, Maluth, Ailyssa, Mystic&lt;br /&gt;
Lanthander, Darkonis, Battle Empath Grae&lt;br /&gt;
Obvious paths: south, northwest.&lt;br /&gt;
&amp;gt;Pentaith says, &amp;quot;Perhaps we should not hide our words from each other.&amp;quot;&lt;br /&gt;
Battle Empath Grae&#039;s group just went south.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
The charred remnants of a small grove of trees surround the road.  The&lt;br /&gt;
ground is scorched and littered with bits of charcoal and ashes.  Most of&lt;br /&gt;
the trees have fallen into broken piles of burnt logs, but a few blackened&lt;br /&gt;
skeletons still stand like shadows cast against the sky.  Fresh green&lt;br /&gt;
shoots struggle up through the wreckage, bringing a tinge of hope to the&lt;br /&gt;
devastation.&lt;br /&gt;
Also here: Allarsk, Jappa, Atanamir, Pentaith, Maluth, Ailyssa, Mystic&lt;br /&gt;
Lanthander, Darkonis, Battle Empath Grae&lt;br /&gt;
Obvious paths: north, south.&lt;br /&gt;
Battle Empath Grae&#039;s group just went south.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
The land all about you is flat, and the plains stretch out as far as you&lt;br /&gt;
can see to the north and east.  Looking west, you can see foothills rising&lt;br /&gt;
up to the base of the Greater Fist of Heaven.  The peak itself rises far&lt;br /&gt;
above the surrounding landscape, it&#039;s top hidden by a thick wreath of&lt;br /&gt;
clouds.  You also see a bridge across a dry gully.&lt;br /&gt;
Also here: Allarsk, Jappa, Atanamir, Pentaith, Maluth, Ailyssa, Mystic&lt;br /&gt;
Lanthander, Darkonis, Battle Empath Grae&lt;br /&gt;
Obvious paths: north.&lt;br /&gt;
Grae says, &amp;quot;yikes&amp;quot;&lt;br /&gt;
Pentaith says, &amp;quot;Seeing as how more lives than are present here rest upon&lt;br /&gt;
what we do.&amp;quot;&lt;br /&gt;
&amp;gt;You say, &amp;quot;We lost Amiss.&amp;quot;&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went north.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
The charred remnants of a small grove of trees surround the road.  The&lt;br /&gt;
ground is scorched and littered with bits of charcoal and ashes.  Most of&lt;br /&gt;
the trees have fallen into broken piles of burnt logs, but a few blackened&lt;br /&gt;
skeletons still stand like shadows cast against the sky.  Fresh green&lt;br /&gt;
shoots struggle up through the wreckage, bringing a tinge of hope to the&lt;br /&gt;
devastation.&lt;br /&gt;
Also here: Allarsk, Jappa, Atanamir, Pentaith, Maluth, Ailyssa, Mystic&lt;br /&gt;
Lanthander, Darkonis, Battle Empath Grae&lt;br /&gt;
Obvious paths: north, south.&lt;br /&gt;
Battle Empath Grae&#039;s group just went north.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
A rough trail branches off from the main road, towards a small crevice&lt;br /&gt;
about a quarter of a mile off to the east.  Bits of green poking out over&lt;br /&gt;
the crevice rim look like treetops, but you can&#039;t be sure from here.&lt;br /&gt;
Judging from the ruts and tracks on the trail, it appears fairly well used.&lt;br /&gt;
Also here: Allarsk, Jappa, Atanamir, Pentaith, Maluth, Ailyssa, Mystic&lt;br /&gt;
Lanthander, Darkonis, Battle Empath Grae&lt;br /&gt;
Obvious paths: south, northwest.&lt;br /&gt;
&amp;gt;Jappa says, &amp;quot;Yes Pantaith, I agree&amp;quot;&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group went through a trail.&lt;br /&gt;
[North Road, Oasis]&lt;br /&gt;
Within the crevice is a green oasis, hidden below the barren plains above&lt;br /&gt;
you.  Water trickles from a spring in the gully&#039;s face, collecting in a&lt;br /&gt;
series of crystal pools in the rock.  Reeds and a few small trees grow up&lt;br /&gt;
around the water&#039;s edge and rustle in the cool moist breeze.  An old&lt;br /&gt;
firepit built in the shade of the overhanging granite walls shows that you&lt;br /&gt;
are not the first to seek shelter in this small paradise.  You also see a&lt;br /&gt;
black cat who is sitting, a purple-pawed hunting dog who is sleeping and a&lt;br /&gt;
trail.&lt;br /&gt;
Also here: Allarsk, Jappa, Atanamir, Pentaith, Maluth, Ailyssa, Mystic&lt;br /&gt;
Lanthander, Darkonis, Battle Empath Grae, Sorrower Beckah, Kjelgazier,&lt;br /&gt;
Dreamheart, Digmo, Fateweaver Amiss&lt;br /&gt;
Obvious paths: none.&lt;br /&gt;
&amp;gt;Grae holds hands with Amiss.&lt;br /&gt;
Grae holds hands with Digmo.&lt;br /&gt;
&amp;gt;A pool of shadows forms on the ground, and an Adan&#039;f spirit dancer leaps&lt;br /&gt;
out of them!  Turning gracefully in the air, it lands lightly on its feet&lt;br /&gt;
and surveys the area with a pleased hiss.&lt;br /&gt;
&amp;gt;Digmo says, &amp;quot;go&amp;quot;&lt;br /&gt;
You say, &amp;quot;Go&amp;quot;&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group went through a trail.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
A rough trail branches off from the main road, towards a small crevice&lt;br /&gt;
about a quarter of a mile off to the east.  Bits of green poking out over&lt;br /&gt;
the crevice rim look like treetops, but you can&#039;t be sure from here.&lt;br /&gt;
Judging from the ruts and tracks on the trail, it appears fairly well used.&lt;br /&gt;
 You also see an Adan&#039;f spirit dancer and an Adan&#039;f spirit dancer.&lt;br /&gt;
Also here: Allarsk, Jappa, Atanamir, Pentaith, Maluth, Ailyssa, Mystic&lt;br /&gt;
Lanthander, Darkonis, Fateweaver Amiss, Digmo, Battle Empath Grae&lt;br /&gt;
Obvious paths: south, northwest.&lt;br /&gt;
An Adan&#039;f spirit dancer fires a bishop head arrow at Digmo.  The arrow&lt;br /&gt;
lands an extremely heavy hit that lightly bruises his side with an attack&lt;br /&gt;
which fails to pierce the skin, stunning him!  &lt;br /&gt;
The spirit dancer blows him a mocking kiss.&lt;br /&gt;
 &lt;br /&gt;
The bishop head arrow lodges itself shallowly into Digmo!&lt;br /&gt;
&amp;gt; * Misty Sabraxelle joins the adventure.&lt;br /&gt;
Pentaith raises his arms skyward, chanting.&lt;br /&gt;
Ailyssa says, &amp;quot;GO&amp;quot;&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went south.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
The charred remnants of a small grove of trees surround the road.  The&lt;br /&gt;
ground is scorched and littered with bits of charcoal and ashes.  Most of&lt;br /&gt;
the trees have fallen into broken piles of burnt logs, but a few blackened&lt;br /&gt;
skeletons still stand like shadows cast against the sky.  Fresh green&lt;br /&gt;
shoots struggle up through the wreckage, bringing a tinge of hope to the&lt;br /&gt;
devastation.  You also see a bishop head arrow and an Adan&#039;f spirit dancer.&lt;br /&gt;
Also here: Allarsk, Jappa, Atanamir, Pentaith, Maluth, Ailyssa, Mystic&lt;br /&gt;
Lanthander, Darkonis, Fateweaver Amiss, Battle Empath Grae, the body of&lt;br /&gt;
Rhavren who is lying down, the body of Student Werona who is lying down&lt;br /&gt;
Obvious paths: north, south.&lt;br /&gt;
&amp;gt;An Adan&#039;f spirit dancer leaps in and spins into a graceful pirouette,&lt;br /&gt;
filling the area with hissing laughter.&lt;br /&gt;
&amp;gt;Maluth exclaims, &amp;quot;Go!&amp;quot;&lt;br /&gt;
Allarsk gets a broadsword from inside her silver backpack.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went south.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
The land all about you is flat, and the plains stretch out as far as you&lt;br /&gt;
can see to the north and east.  Looking west, you can see foothills rising&lt;br /&gt;
up to the base of the Greater Fist of Heaven.  The peak itself rises far&lt;br /&gt;
above the surrounding landscape, it&#039;s top hidden by a thick wreath of&lt;br /&gt;
clouds.  You also see an Adan&#039;f spirit dancer and a bridge across a dry gully.&lt;br /&gt;
Also here: Allarsk, Jappa, Atanamir, Pentaith, Maluth, Ailyssa, Mystic&lt;br /&gt;
Lanthander, Darkonis, Fateweaver Amiss, Battle Empath Grae&lt;br /&gt;
Obvious paths: north.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went north.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
The charred remnants of a small grove of trees surround the road.  The&lt;br /&gt;
ground is scorched and littered with bits of charcoal and ashes.  Most of&lt;br /&gt;
the trees have fallen into broken piles of burnt logs, but a few blackened&lt;br /&gt;
skeletons still stand like shadows cast against the sky.  Fresh green&lt;br /&gt;
shoots struggle up through the wreckage, bringing a tinge of hope to the&lt;br /&gt;
devastation.  You also see an Adan&#039;f spirit dancer, a bishop head arrow and&lt;br /&gt;
an Adan&#039;f spirit dancer.&lt;br /&gt;
Also here: Jappa, Atanamir, Pentaith, Maluth, Ailyssa, Mystic Lanthander,&lt;br /&gt;
Darkonis, Fateweaver Amiss, Battle Empath Grae, the body of Rhavren who is&lt;br /&gt;
lying down, the body of Student Werona who is lying down&lt;br /&gt;
Obvious paths: north, south.&lt;br /&gt;
Battle Empath Grae&#039;s group just went north.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
A rough trail branches off from the main road, towards a small crevice&lt;br /&gt;
about a quarter of a mile off to the east.  Bits of green poking out over&lt;br /&gt;
the crevice rim look like treetops, but you can&#039;t be sure from here.&lt;br /&gt;
Judging from the ruts and tracks on the trail, it appears fairly well used.&lt;br /&gt;
 You also see a black cat, an Adan&#039;f spirit dancer and an Adan&#039;f spirit&lt;br /&gt;
dancer.&lt;br /&gt;
Also here: Jappa, Atanamir, Pentaith, Maluth, Ailyssa, Mystic Lanthander,&lt;br /&gt;
Darkonis, Fateweaver Amiss, Battle Empath Grae, a stunned Digmo&lt;br /&gt;
Obvious paths: south, northwest.&lt;br /&gt;
&amp;gt;An Adan&#039;f spirit dancer fires a bishop head arrow at Ailyssa.  The arrow&lt;br /&gt;
lands a very heavy hit that nicks her left forearm! &lt;br /&gt;
&lt;br /&gt;
The bishop head arrow lodges itself shallowly into Ailyssa!&lt;br /&gt;
You say, &amp;quot;Digmo&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith gestures at an Adan&#039;f spirit dancer.&lt;br /&gt;
An Adan&#039;f spirit dancer jerks suddenly.&lt;br /&gt;
Grae grabs Digmo&#039;s hand.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went south.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
The charred remnants of a small grove of trees surround the road.  The&lt;br /&gt;
ground is scorched and littered with bits of charcoal and ashes.  Most of&lt;br /&gt;
the trees have fallen into broken piles of burnt logs, but a few blackened&lt;br /&gt;
skeletons still stand like shadows cast against the sky.  Fresh green&lt;br /&gt;
shoots struggle up through the wreckage, bringing a tinge of hope to the&lt;br /&gt;
devastation.  You also see an Adan&#039;f spirit dancer and a bishop head arrow.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Ailyssa, Mystic Lanthander, Darkonis,&lt;br /&gt;
Fateweaver Amiss, Digmo, Battle Empath Grae, the body of Rhavren who is&lt;br /&gt;
lying down, the body of Student Werona who is lying down&lt;br /&gt;
Obvious paths: north, south.&lt;br /&gt;
Battle Empath Grae&#039;s group just went south.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
The land all about you is flat, and the plains stretch out as far as you&lt;br /&gt;
can see to the north and east.  Looking west, you can see foothills rising&lt;br /&gt;
up to the base of the Greater Fist of Heaven.  The peak itself rises far&lt;br /&gt;
above the surrounding landscape, it&#039;s top hidden by a thick wreath of&lt;br /&gt;
clouds.  You also see an Adan&#039;f spirit dancer, an Adan&#039;f spirit dancer and&lt;br /&gt;
a bridge across a dry gully.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Battle Empath Grae, Ailyssa, a stunned Allarsk&lt;br /&gt;
Obvious paths: north.&lt;br /&gt;
&amp;gt;An Adan&#039;f spirit dancer leaps in and spins into a graceful pirouette,&lt;br /&gt;
filling the area with hissing laughter.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group went across a bridge across a dry gully.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
A rickety wooden bridge spans a dry riverbed to the north.  Tall clumps of&lt;br /&gt;
grass and thorny bushes grow along the banks, and dried out patches of&lt;br /&gt;
reeds dot the bottom.  A hawk circles slowly overhead, on the lookout for&lt;br /&gt;
prey.  You also see an Adan&#039;f spirit dancer.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Battle Empath Grae&lt;br /&gt;
Obvious paths: south.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went south.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
A bright splash of purple just off the road catches your attention for a&lt;br /&gt;
moment.  A small patch of wildflowers is growing atop a crumbling slab of&lt;br /&gt;
reddish stone, their brilliant hue standing out sharply against the greyish&lt;br /&gt;
backdrop.  You pause for a moment, and wonder what generous god it was that&lt;br /&gt;
created this tiny miracle.  You also see an Adan&#039;f spirit dancer, a large&lt;br /&gt;
red cloud and a silver-hued staff with an attached weapon strap on it.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Battle Empath Grae, the body of Seer Marcul who is lying&lt;br /&gt;
down, the body of Traveler Donnast who is lying down&lt;br /&gt;
Obvious paths: north, west, southeast.&lt;br /&gt;
You raise your shield above your head, protecting yourself from the deadly&lt;br /&gt;
rain.&lt;br /&gt;
Digmo raises his arms skyward, chanting.&lt;br /&gt;
&amp;gt;You hear the ghostly voice of Marcul say, &amp;quot;RUN&amp;quot;&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went southeast.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
Small weeds and tufts of grass grow right up to the road&#039;s edge, almost&lt;br /&gt;
obscuring the faint traces of a trail heading westward.  The trail appears&lt;br /&gt;
to head towards the volcanoes, but you can see no signs that anyone has&lt;br /&gt;
used it for quite a while.  You also see an Adan&#039;f spirit dancer.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Battle Empath Grae&lt;br /&gt;
Obvious paths: south, northwest.&lt;br /&gt;
An Adan&#039;f spirit dancer finishes its dance, looking much more balanced.&lt;br /&gt;
Jappa moves over to guard Digmo.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went south.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
The sound of running water seems strangely out of place here, and draws&lt;br /&gt;
your attention to a small stream flowing beside you.  Nothing grows along&lt;br /&gt;
the rocky banks, not even moss, which seems a bit odd on the only open&lt;br /&gt;
water for miles.  You also see an Adan&#039;f spirit dancer.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Battle Empath Grae&lt;br /&gt;
Obvious paths: north, southwest.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went southwest.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
The bleached skeleton of some large animal lies partially buried in the&lt;br /&gt;
dust just off the roadway.  Its presence serves as a grim reminder of the&lt;br /&gt;
fate awaiting any who tarry too long in this harsh, devastated land.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Battle Empath Grae&lt;br /&gt;
Obvious paths: northeast, southwest.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went southwest.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
A gnarled scrub oak stands lonely guard off to the side of the road.&lt;br /&gt;
Looking south, the ground slopes slowly up to a sharp ridge of smooth black&lt;br /&gt;
stone.  Northward, the road bends towards your left, skirting the bottom of&lt;br /&gt;
the eastern volcano.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Battle Empath Grae, Ailyssa&lt;br /&gt;
Obvious paths: south, northeast.&lt;br /&gt;
Ailyssa skillfully removes a bishop head arrow from her arm leaving the&lt;br /&gt;
wound no worse than it was before.&lt;br /&gt;
Battle Empath Grae&#039;s group just went south.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
You pause here for a moment to examine the two monstrous volcanoes&lt;br /&gt;
dominating the northern horizon.  The easternmost, known as the Greater&lt;br /&gt;
Fist of Heaven, stretches from the valley floor up into the sky, its snow&lt;br /&gt;
covered summit dissapearing from sight into the clouds.  A faint red glow&lt;br /&gt;
emanates from the Lesser Fist to the west, lighting up the clouds of smoke&lt;br /&gt;
pouring from its gaping fiery mouth.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Battle Empath Grae&lt;br /&gt;
Obvious paths: north, south.&lt;br /&gt;
Atanamir says, &amp;quot;Good Meraud..&amp;quot;&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went south.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
Turning your back to the massive obsidian wall to the south, you look out&lt;br /&gt;
over a broad valley stretching below you to the north.  For miles around,&lt;br /&gt;
the bare sterile earth is a dull rusty red, scattered with grey and black&lt;br /&gt;
boulders of pumice and basalt.  Far off in the distance, you can just make&lt;br /&gt;
out the silvery reflection of water, and even a hint of green.  You also&lt;br /&gt;
see a tunnel cut into the obsidian ridge.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Battle Empath Grae&lt;br /&gt;
Obvious paths: north.&lt;br /&gt;
&amp;gt;Darkonis exclaims, &amp;quot;just keep movin!&amp;quot;&lt;br /&gt;
Digmo says, &amp;quot;i need to tend&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Stay still a moment and we can kill it...&amp;quot;&lt;br /&gt;
&amp;gt;Ailyssa just arrived.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group went through a tunnel cut into the obsidian ridge.&lt;br /&gt;
[North Road, Tunnel]&lt;br /&gt;
Your footsteps echo off the glassy black tunnel walls, and light from the&lt;br /&gt;
openings to the north and south glitters off sharp facets in the carved&lt;br /&gt;
stone.  You carefully pick your way past piles of jagged obsidian shards&lt;br /&gt;
stacked haphazardly along the floor.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Battle Empath Grae&lt;br /&gt;
Obvious paths: north, south.&lt;br /&gt;
Lanthander&#039;s face twists in agony and he cries out, as acid burns away at&lt;br /&gt;
his head.&lt;br /&gt;
Lanthander&#039;s face twists in agony and he cries out, as acid burns away at&lt;br /&gt;
his right arm.&lt;br /&gt;
Amiss&#039;s face twists in agony and she cries out, as acid burns away at her&lt;br /&gt;
head.&lt;br /&gt;
Amiss&#039;s face twists in agony and she cries out, as acid burns away at her&lt;br /&gt;
right arm.&lt;br /&gt;
Amiss&#039;s face twists in agony and she cries out, as acid burns away at her&lt;br /&gt;
left arm.&lt;br /&gt;
You see Digmo McDog, an Elothean Moon Mage&lt;br /&gt;
He has milky blue eyes, very long wavy grey hair that is braided, and&lt;br /&gt;
copper skin.&lt;br /&gt;
He is in his prime for an Elothean.&lt;br /&gt;
He has minor swelling and bruising in the abdomen compounded by deep cuts&lt;br /&gt;
across the abdomen.&lt;br /&gt;
He has a bishop head arrow lodged shallowly into his abdomen.&lt;br /&gt;
He is bleeding lightly from the abdomen.&lt;br /&gt;
He is holding a dark rose star in his right hand.&lt;br /&gt;
He is wearing a sturdy black backpack, a dainty gold satin rosette, a&lt;br /&gt;
creamy white daffodil, some purple galoshes, a lemon yellow jonquil, a&lt;br /&gt;
moonstone wedding ring, a delicate brushed silver armband trimmed with a&lt;br /&gt;
row of jade glaysker flowers, a white carnation boutonniere, a crude&lt;br /&gt;
leather vest stitched with tiny bones, a black leather sheath, a brushed&lt;br /&gt;
silver torque inlaid with an onyx coyote silhouetted against a cambrinth&lt;br /&gt;
moon, a green and naivy-blue plaid kilt, a kyanite gwethdesuan, a full&lt;br /&gt;
plate armor, a black cambric pouch, a pair of mesh burnished handguards and&lt;br /&gt;
a burnished great helm.&lt;br /&gt;
Grae just touched Digmo.&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Gah.&amp;quot;&lt;br /&gt;
You ask, &amp;quot;What was htat?&amp;quot;&lt;br /&gt;
Digmo looks healthier and Grae appears to weaken.&lt;br /&gt;
&amp;gt;Maluth says, &amp;quot;Acid rain.&amp;quot;&lt;br /&gt;
Digmo skillfully removes a bishop head arrow from his abdomen leaving the&lt;br /&gt;
wound no worse than it was before.&lt;br /&gt;
&amp;gt;Ailyssa just arrived.&lt;br /&gt;
&amp;gt;Ailyssa joins Grae&#039;s group.&lt;br /&gt;
Ailyssa exclaims, &amp;quot;They love to shot me!&amp;quot;&lt;br /&gt;
&amp;gt;Digmo says, &amp;quot;i&#039;m fine love&amp;quot;&lt;br /&gt;
Grae asks, &amp;quot;we okay?&amp;quot;&lt;br /&gt;
&amp;gt;You gesture.&lt;br /&gt;
The mana you were holding contributes to the spell.&lt;br /&gt;
You feel your courage bolstered slightly by your faith and determination.&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;They will catch up I bet.&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Or we can wait..&amp;quot;&lt;br /&gt;
&amp;gt;Ailyssa says, &amp;quot;Goooo&amp;quot;&lt;br /&gt;
Darkonis says, &amp;quot;move&amp;quot;&lt;br /&gt;
You see Ailyssa Golden-Hair, a Human&lt;br /&gt;
You cannot make out her features with the clothing she is wearing.&lt;br /&gt;
She has deep cuts across the neck, faint scuffing to the right arm, minor&lt;br /&gt;
swelling and bruising around the left arm compounded by deep cuts across&lt;br /&gt;
the left arm, some faint scars along the right hand, deep cuts across the&lt;br /&gt;
chest area, deep cuts across the abdomen.&lt;br /&gt;
She has a bishop head arrow lodged shallowly into her left arm.&lt;br /&gt;
She is bleeding lightly from the left arm.&lt;br /&gt;
She is wearing a golden tower shield engraved with the words, &amp;quot;Music may be&lt;br /&gt;
the last thing you hear!&amp;quot;, a gold cloak pin engraved with the crest of the&lt;br /&gt;
Paladin Guild, a small golden signet ring inset with ruby flecks, a ruby&lt;br /&gt;
signet ring, a delicate gold rose ring, a peridot green small silk case, a&lt;br /&gt;
smokey black satin ribbon, a bright multi-colored cape stitched with the&lt;br /&gt;
image of a honey-haired Elven Bard playing upon a set of musical bones&lt;br /&gt;
followed by a group of Elanthian women, a blue brocade backpack embroidered&lt;br /&gt;
along the straps with a wren-in-flight pattern, a wren feather pick, a&lt;br /&gt;
cerulean hip belt embroidered with intricate golden wrens, some dark green&lt;br /&gt;
side-laced suede boots with copper trim, a thigh quiver, an azure hip pouch&lt;br /&gt;
with the image of cresting waves picked out in crystal beading, some&lt;br /&gt;
gleaming chain, a willow short bow, a greatsword sheath, a gleaming chain&lt;br /&gt;
balaclava and some mail gloves.&lt;br /&gt;
&amp;gt;Jappa says, &amp;quot;Don&#039;t wait&amp;quot;&lt;br /&gt;
Darkonis says, &amp;quot;move&amp;quot;&lt;br /&gt;
Maluth exclaims, &amp;quot;We need to move, now!&amp;quot;&lt;br /&gt;
Battle Empath Grae&#039;s group just went north.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
Turning your back to the massive obsidian wall to the south, you look out&lt;br /&gt;
over a broad valley stretching below you to the north.  For miles around,&lt;br /&gt;
the bare sterile earth is a dull rusty red, scattered with grey and black&lt;br /&gt;
boulders of pumice and basalt.  Far off in the distance, you can just make&lt;br /&gt;
out the silvery reflection of water, and even a hint of green.  You also&lt;br /&gt;
see a tunnel cut into the obsidian ridge.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Ailyssa, Battle Empath Grae&lt;br /&gt;
Obvious paths: north.&lt;br /&gt;
&amp;gt;Ailyssa skillfully removes a bishop head arrow from her arm leaving the&lt;br /&gt;
wound no worse than it was before.&lt;br /&gt;
&amp;gt;Jappa says, &amp;quot;Found us to soon&amp;quot;&lt;br /&gt;
Battle Empath Grae&#039;s group just went north.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
You pause here for a moment to examine the two monstrous volcanoes&lt;br /&gt;
dominating the northern horizon.  The easternmost, known as the Greater&lt;br /&gt;
Fist of Heaven, stretches from the valley floor up into the sky, its snow&lt;br /&gt;
covered summit dissapearing from sight into the clouds.  A faint red glow&lt;br /&gt;
emanates from the Lesser Fist to the west, lighting up the clouds of smoke&lt;br /&gt;
pouring from its gaping fiery mouth.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Battle Empath Grae&lt;br /&gt;
Obvious paths: north, south.&lt;br /&gt;
Battle Empath Grae&#039;s group just went north.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
A gnarled scrub oak stands lonely guard off to the side of the road.&lt;br /&gt;
Looking south, the ground slopes slowly up to a sharp ridge of smooth black&lt;br /&gt;
stone.  Northward, the road bends towards your left, skirting the bottom of&lt;br /&gt;
the eastern volcano.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Battle Empath Grae&lt;br /&gt;
Obvious paths: south, northeast.&lt;br /&gt;
Battle Empath Grae&#039;s group just went northeast.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
The bleached skeleton of some large animal lies partially buried in the&lt;br /&gt;
dust just off the roadway.  Its presence serves as a grim reminder of the&lt;br /&gt;
fate awaiting any who tarry too long in this harsh, devastated land.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Battle Empath Grae&lt;br /&gt;
Obvious paths: northeast, southwest.&lt;br /&gt;
Battle Empath Grae&#039;s group just went northeast.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
The sound of running water seems strangely out of place here, and draws&lt;br /&gt;
your attention to a small stream flowing beside you.  Nothing grows along&lt;br /&gt;
the rocky banks, not even moss, which seems a bit odd on the only open&lt;br /&gt;
water for miles.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Battle Empath Grae&lt;br /&gt;
Obvious paths: north, southwest.&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;can&#039;t go north&amp;quot;&lt;br /&gt;
Battle Empath Grae&#039;s group just went southwest.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
The bleached skeleton of some large animal lies partially buried in the&lt;br /&gt;
dust just off the roadway.  Its presence serves as a grim reminder of the&lt;br /&gt;
fate awaiting any who tarry too long in this harsh, devastated land.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Battle Empath Grae&lt;br /&gt;
Obvious paths: northeast, southwest.&lt;br /&gt;
Lanthander says, &amp;quot;Find the Crook..&amp;quot;&lt;br /&gt;
Maluth asks, &amp;quot;What!?&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;should be a trail I believe..&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;there are 3 dancers &amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Ahh.&amp;quot;&lt;br /&gt;
&amp;gt;Ailyssa joins Grae&#039;s group.&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;The Grove it is.&amp;quot;&lt;br /&gt;
&amp;gt;Darkonis says, &amp;quot;yeah...&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;I can blast one dancer..&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;than go&amp;quot;&lt;br /&gt;
Digmo says, &amp;quot;refract Amiss/&amp;quot;&lt;br /&gt;
You mumble something unprintable.&lt;br /&gt;
Lanthander says, &amp;quot;Say when.&amp;quot;&lt;br /&gt;
Lanthander chuckles.&lt;br /&gt;
&amp;gt;Amiss seems to be concentrating intently on something.&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;I am not leaving this group..&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander grins.&lt;br /&gt;
&amp;gt;Amiss raises her arms skyward, chanting.&lt;br /&gt;
&amp;gt;An Adan&#039;f spirit dancer leaps in and spins into a graceful pirouette,&lt;br /&gt;
filling the area with hissing laughter.&lt;br /&gt;
Jappa moves over to guard Amiss.&lt;br /&gt;
Battle Empath Grae&#039;s group just went northeast.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
The sound of running water seems strangely out of place here, and draws&lt;br /&gt;
your attention to a small stream flowing beside you.  Nothing grows along&lt;br /&gt;
the rocky banks, not even moss, which seems a bit odd on the only open&lt;br /&gt;
water for miles.  You also see an Adan&#039;f spirit dancer.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Ailyssa, Battle Empath Grae&lt;br /&gt;
Obvious paths: north, southwest.&lt;br /&gt;
Jappa says, &amp;quot;Run&amp;quot;&lt;br /&gt;
&amp;gt;Amiss gestures.&lt;br /&gt;
The air around Amiss begins to shimmer.&lt;br /&gt;
Digmo gestures.&lt;br /&gt;
The air around Digmo begins to shimmer.&lt;br /&gt;
Lanthander gestures at an Adan&#039;f spirit dancer.&lt;br /&gt;
An Adan&#039;f spirit dancer collapses as if dead.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went north.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
Small weeds and tufts of grass grow right up to the road&#039;s edge, almost&lt;br /&gt;
obscuring the faint traces of a trail heading westward.  The trail appears&lt;br /&gt;
to head towards the volcanoes, but you can see no signs that anyone has&lt;br /&gt;
used it for quite a while.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Ailyssa, Battle Empath Grae&lt;br /&gt;
Obvious paths: south, northwest.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went northwest.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
A bright splash of purple just off the road catches your attention for a&lt;br /&gt;
moment.  A small patch of wildflowers is growing atop a crumbling slab of&lt;br /&gt;
reddish stone, their brilliant hue standing out sharply against the greyish&lt;br /&gt;
backdrop.  You pause for a moment, and wonder what generous god it was that&lt;br /&gt;
created this tiny miracle.  You also see a broadsword and a silver-hued&lt;br /&gt;
staff with an attached weapon strap on it.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Digmo, Ailyssa, Battle Empath Grae, the body of Allarsk who is lying&lt;br /&gt;
down, the body of Seer Marcul who is lying down&lt;br /&gt;
Obvious paths: north, west, southeast.&lt;br /&gt;
Digmo shimmers out of sight.&lt;br /&gt;
Battle Empath Grae&#039;s group just went west.&lt;br /&gt;
[Sicle Grove, Gateway]&lt;br /&gt;
Tall untrimmed hedges of bramble and myrtle grow on either side of an&lt;br /&gt;
oak-bough gateway.  A neatly carved sign is mounted near the top of the&lt;br /&gt;
gate&#039;s arch.  Tufts of dried brownish grasses poke out in random clumps&lt;br /&gt;
along the otherwise barren ground.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Fateweaver&lt;br /&gt;
Amiss, Ailyssa, Battle Empath Grae&lt;br /&gt;
Obvious paths: east.&lt;br /&gt;
Amiss shimmers out of sight.&lt;br /&gt;
&amp;gt;Grae asks, &amp;quot;you here??&amp;quot;&lt;br /&gt;
You hear the voice of Digmo say, &amp;quot;yes&amp;quot;&lt;br /&gt;
You hear the voice of Amiss say, &amp;quot;Still with you.&amp;quot;&lt;br /&gt;
climb the gate&amp;gt; * Defender Slorkin Sopans joins the adventure.&lt;br /&gt;
 * Jedro has disconnected.&lt;br /&gt;
Your broadsword and tower shield make the climb more difficult.&lt;br /&gt;
[Sicle Grove, Atop Gateway]&lt;br /&gt;
From atop this arched portal, a dry field of ash and smoke, where verdant&lt;br /&gt;
lands once lay, is all that is visible.  Except for signs in the dusty&lt;br /&gt;
ground that someone has climbed down the gateway recently, a search for&lt;br /&gt;
traces of life yields nothing.  Nearby, a pillar of thick, ash-filled smoke&lt;br /&gt;
from a fumarole climbs into the air.  Waves of intense heat radiate from&lt;br /&gt;
the active vent.&lt;br /&gt;
Obvious paths: north.&lt;br /&gt;
&amp;gt;You belt out, &amp;quot;climb the gate&amp;quot;&lt;br /&gt;
You join Grae&#039;s group.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went north.&lt;br /&gt;
[Sicle Grove, West from Fumarole]&lt;br /&gt;
Thick layers of ash paint the surrounding landscape in a palette of shades&lt;br /&gt;
of gray.  Each footstep sends a cloud of dust into the air and obscures the&lt;br /&gt;
already limited view of the lifeless terrain.  From the east, waves of&lt;br /&gt;
intense heat radiate from the smoking vent as it belches forth black,&lt;br /&gt;
noxious gases.  Towards the north and northeast, rectangular earthen mounds&lt;br /&gt;
stand out on the otherwise featureless plain.  You also see a pair of black&lt;br /&gt;
boots, a pair of black boots and a blackened bush.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Ailyssa,&lt;br /&gt;
Battle Empath Grae&lt;br /&gt;
Obvious paths: north, south, northeast.&lt;br /&gt;
Battle Empath Grae&#039;s group just went northeast.&lt;br /&gt;
[Sicle Grove, North of Fumarole]&lt;br /&gt;
A slight breeze from the south carries the black exhaust of the fumarole&lt;br /&gt;
through this area, making the air hot and heavily tainted with sulphurous&lt;br /&gt;
fumes.  This stifling mixture makes breathing difficult and all but&lt;br /&gt;
eliminates visibility.  Ash from the vent&#039;s plume settles to the ground in&lt;br /&gt;
deep layers and forces one to take careful steps to keep from falling in&lt;br /&gt;
the loose material.  You also see some burnt branches.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Ailyssa,&lt;br /&gt;
Battle Empath Grae&lt;br /&gt;
Obvious paths: east, southwest.&lt;br /&gt;
You say, &amp;quot;&#039;East&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;what are we looking for/&amp;quot;&lt;br /&gt;
&amp;gt;You hear the voice of Digmo say, &amp;quot;still here&amp;quot;&lt;br /&gt;
Battle Empath Grae&#039;s group just went east.&lt;br /&gt;
[Sicle Grove, Northeast of Fumarole]&lt;br /&gt;
While the air is warm by its proximity to the smoking fumarole, it is made&lt;br /&gt;
warmer still by the the heat coming a glowing fissure that cuts through the&lt;br /&gt;
area.  The ground gives slightly as you explore, but is otherwise stable.&lt;br /&gt;
A low mound with a small shack standing on it lies towards the east.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Ailyssa,&lt;br /&gt;
Battle Empath Grae&lt;br /&gt;
Obvious paths: north, east, west.&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;This is a deadly place..&amp;quot;&lt;br /&gt;
Maluth asks, &amp;quot;Amiss?&amp;quot;&lt;br /&gt;
&amp;gt;You say, &amp;quot;The top&amp;quot;&lt;br /&gt;
Lanthander sighs.&lt;br /&gt;
&amp;gt;Jappa collapses in a terrible coughing fit.&lt;br /&gt;
Ailyssa collapses in a terrible coughing fit.&lt;br /&gt;
A wave of sulphurous fumes sweeps over you momentarily.&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;stand&amp;quot;&lt;br /&gt;
&amp;gt;You hear the voice of Amiss say, &amp;quot;I suspect we know when we find it must&lt;br /&gt;
be near the tragedy.&amp;quot;&lt;br /&gt;
&amp;gt;You say, &amp;quot;East then foot path&amp;quot;&lt;br /&gt;
Lanthander asks, &amp;quot;Which way?&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;Digmo you or amiss go down yell&amp;quot;&lt;br /&gt;
&amp;gt;You hear the voice of Digmo say, &amp;quot;ok Grae&amp;quot;&lt;br /&gt;
Battle Empath Grae&#039;s group just went north.&lt;br /&gt;
[Sicle Grove, Dusty Mound]&lt;br /&gt;
Dust and ash hang heavily in the air and limit the distance one can see.  A&lt;br /&gt;
solitary brickwork chimney rises above the level of the loose ash and is&lt;br /&gt;
the only notable feature on this mound.  Its size indicates that that&lt;br /&gt;
whatever lies below is more than a than a simple dwelling.  You also see a&lt;br /&gt;
fire sprite.&lt;br /&gt;
Also in the room: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis,&lt;br /&gt;
Ailyssa, Battle Empath Grae&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
&amp;gt;Jappa collapses in a terrible coughing fit.&lt;br /&gt;
A wave of sulphurous fumes sweeps over you momentarily.&lt;br /&gt;
Grae collapses in a terrible coughing fit.&lt;br /&gt;
You hear the voice of Amiss say, &amp;quot;That fissure.&amp;quot;&lt;br /&gt;
Grae stands up.&lt;br /&gt;
Battle Empath Grae&#039;s group just went south.&lt;br /&gt;
[Sicle Grove, Northeast of Fumarole]&lt;br /&gt;
While the air is warm by its proximity to the smoking fumarole, it is made&lt;br /&gt;
warmer still by the the heat coming a glowing fissure that cuts through the&lt;br /&gt;
area.  The ground gives slightly as you explore, but is otherwise stable.&lt;br /&gt;
A low mound with a small shack standing on it lies towards the east.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Ailyssa,&lt;br /&gt;
Battle Empath Grae&lt;br /&gt;
Obvious paths: north, east, west.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went east.&lt;br /&gt;
[Sicle Grove, Low Mound]&lt;br /&gt;
Smoke drifts in on hot gusts of air smelling of sulphur and burnt wood.&lt;br /&gt;
Steadily-falling ash blankets the area in a constant attempt to bury the&lt;br /&gt;
landscape and a small shack in its grey embrace.  A faint footpath leads&lt;br /&gt;
upwards.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Ailyssa,&lt;br /&gt;
Battle Empath Grae&lt;br /&gt;
Obvious paths: west.&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;path&amp;quot;&lt;br /&gt;
&amp;gt;Grae points at a faint footpath.&lt;br /&gt;
&amp;gt;You say, &amp;quot;Yes&amp;quot;&lt;br /&gt;
Battle Empath Grae&#039;s group went up a faint footpath.&lt;br /&gt;
[Greater Fist Footpath, Large Boulder]&lt;br /&gt;
Cinders, ash, and mud mixed with rocky debris have collected at the base of&lt;br /&gt;
the footpath.  Once past the mounds littering the trail, the path continues&lt;br /&gt;
towards the summit of the volcano, twisting amid the cooling flows and&lt;br /&gt;
ruined vegetation.  You also see a bone shard, a small footpath and a&lt;br /&gt;
granite boulder.&lt;br /&gt;
Also here: Jappa, Atanamir, Maluth, Mystic Lanthander, Darkonis, Ailyssa,&lt;br /&gt;
Battle Empath Grae&lt;br /&gt;
Obvious paths: east.&lt;br /&gt;
&amp;gt;Jappa says, &amp;quot;Carefully&amp;quot;&lt;br /&gt;
&amp;gt;You hear the voice of Amiss say, &amp;quot;There was an open fissure in the ground.&amp;quot;&lt;br /&gt;
You say, &amp;quot;eASt now&amp;quot;&lt;br /&gt;
You say, &amp;quot;Oh..&amp;quot;&lt;br /&gt;
&amp;gt;Ailyssa came up a small footpath.&lt;br /&gt;
Grae says, &amp;quot;that is back in the spirits&amp;quot;&lt;br /&gt;
Ailyssa joins Grae&#039;s group.&lt;br /&gt;
You hear the voice of Digmo ask, &amp;quot;did we pass it Amiss?&amp;quot;&lt;br /&gt;
You say, &amp;quot;ACtive vent...aye..&amp;quot;&lt;br /&gt;
You hear the voice of Amiss say, &amp;quot;It was back near where we entered.&amp;quot;&lt;br /&gt;
Darkonis collapses in a terrible coughing fit.&lt;br /&gt;
Atanamir collapses in a terrible coughing fit.&lt;br /&gt;
Digmo joins Grae&#039;s group.&lt;br /&gt;
&amp;gt;You hear the voice of Digmo say, &amp;quot;i&#039;m here love&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;thank you love&amp;quot;&lt;br /&gt;
Amiss joins Grae&#039;s group.&lt;br /&gt;
Grae says, &amp;quot;okay&amp;quot;&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went west.&lt;br /&gt;
[Sicle Grove, Northeast of Fumarole]&lt;br /&gt;
While the air is warm by its proximity to the smoking fumarole, it is made&lt;br /&gt;
warmer still by the the heat coming a glowing fissure that cuts through the&lt;br /&gt;
area.  The ground gives slightly as you explore, but is otherwise stable.&lt;br /&gt;
A low mound with a small shack standing on it lies towards the east.  You&lt;br /&gt;
also see a fire sprite and a fire sprite.&lt;br /&gt;
Also here: Atanamir, Mystic Lanthander, Maluth, Jappa, Ailyssa, Battle&lt;br /&gt;
Empath Grae&lt;br /&gt;
Obvious paths: north, east, west.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went west.&lt;br /&gt;
[Sicle Grove, North of Fumarole]&lt;br /&gt;
A slight breeze from the south carries the black exhaust of the fumarole&lt;br /&gt;
through this area, making the air hot and heavily tainted with sulphurous&lt;br /&gt;
fumes.  This stifling mixture makes breathing difficult and all but&lt;br /&gt;
eliminates visibility.  Ash from the vent&#039;s plume settles to the ground in&lt;br /&gt;
deep layers and forces one to take careful steps to keep from falling in&lt;br /&gt;
the loose material.  You also see some burnt branches.&lt;br /&gt;
Also here: Atanamir, Mystic Lanthander, Maluth, Jappa, Ailyssa, Battle&lt;br /&gt;
Empath Grae&lt;br /&gt;
Obvious paths: east, southwest.&lt;br /&gt;
&amp;gt;Atanamir collapses in a terrible coughing fit.&lt;br /&gt;
A wave of sulphurous fumes sweeps over you momentarily.&lt;br /&gt;
Maluth collapses in a terrible coughing fit.&lt;br /&gt;
Jappa collapses in a terrible coughing fit.&lt;br /&gt;
Ailyssa collapses in a terrible coughing fit.&lt;br /&gt;
Grae collapses in a terrible coughing fit.&lt;br /&gt;
Jappa says, &amp;quot;Back&amp;quot;&lt;br /&gt;
&amp;gt;Grae rises to a kneeling position.&lt;br /&gt;
&amp;gt;Jappa rises to a kneeling position.&lt;br /&gt;
Grae stands up.&lt;br /&gt;
&amp;gt;Jappa stands up.&lt;br /&gt;
You say, &amp;quot;Back east&amp;quot;&lt;br /&gt;
Atanamir says, &amp;quot;gah&amp;quot;&lt;br /&gt;
Grae asks, &amp;quot;love?&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Everyone up.&amp;quot;&lt;br /&gt;
You hear the voice of Digmo say, &amp;quot;here and up&amp;quot;&lt;br /&gt;
Battle Empath Grae&#039;s group just went east.&lt;br /&gt;
[Sicle Grove, Northeast of Fumarole]&lt;br /&gt;
While the air is warm by its proximity to the smoking fumarole, it is made&lt;br /&gt;
warmer still by the the heat coming a glowing fissure that cuts through the&lt;br /&gt;
area.  The ground gives slightly as you explore, but is otherwise stable.&lt;br /&gt;
A low mound with a small shack standing on it lies towards the east.&lt;br /&gt;
Also here: Atanamir, Mystic Lanthander, Maluth, Battle Empath Grae,&lt;br /&gt;
Darkonis, Jappa&lt;br /&gt;
Obvious paths: north, east, west.&lt;br /&gt;
peer nYou peer north and see ...&lt;br /&gt;
[Sicle Grove, Dusty Mound]&lt;br /&gt;
Dust and ash hang heavily in the air and limit the distance one can see.  A&lt;br /&gt;
solitary brickwork chimney rises above the level of the loose ash and is&lt;br /&gt;
the only notable feature on this mound.  Its size indicates that that&lt;br /&gt;
whatever lies below is more than a than a simple dwelling.&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went east.&lt;br /&gt;
[Sicle Grove, Low Mound]&lt;br /&gt;
Smoke drifts in on hot gusts of air smelling of sulphur and burnt wood.&lt;br /&gt;
Steadily-falling ash blankets the area in a constant attempt to bury the&lt;br /&gt;
landscape and a small shack in its grey embrace.  A faint footpath leads&lt;br /&gt;
upwards.&lt;br /&gt;
Also here: Atanamir, Mystic Lanthander, Maluth, Battle Empath Grae&lt;br /&gt;
Obvious paths: west.&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;If ya see a dancer.. cast a disablin spell..&amp;quot;&lt;br /&gt;
Battle Empath Grae&#039;s group just went west.&lt;br /&gt;
[Sicle Grove, Northeast of Fumarole]&lt;br /&gt;
While the air is warm by its proximity to the smoking fumarole, it is made&lt;br /&gt;
warmer still by the the heat coming a glowing fissure that cuts through the&lt;br /&gt;
area.  The ground gives slightly as you explore, but is otherwise stable.&lt;br /&gt;
A low mound with a small shack standing on it lies towards the east.  You&lt;br /&gt;
also see a spotted dog.&lt;br /&gt;
Also here: Atanamir, Mystic Lanthander, Maluth, Battle Empath Grae,&lt;br /&gt;
Darkonis, Jappa&lt;br /&gt;
Obvious paths: north, east, west.&lt;br /&gt;
&amp;gt;You mumble something unprintable.&lt;br /&gt;
Battle Empath Grae&#039;s group just went west.&lt;br /&gt;
[Sicle Grove, North of Fumarole]&lt;br /&gt;
A slight breeze from the south carries the black exhaust of the fumarole&lt;br /&gt;
through this area, making the air hot and heavily tainted with sulphurous&lt;br /&gt;
fumes.  This stifling mixture makes breathing difficult and all but&lt;br /&gt;
eliminates visibility.  Ash from the vent&#039;s plume settles to the ground in&lt;br /&gt;
deep layers and forces one to take careful steps to keep from falling in&lt;br /&gt;
the loose material.  You also see a fire sprite, a fire sprite and some&lt;br /&gt;
burnt branches.&lt;br /&gt;
Also here: Atanamir, Mystic Lanthander, Maluth, Battle Empath Grae, Ailyssa&lt;br /&gt;
Obvious paths: east, southwest.&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;I got a blast preped..&amp;quot;&lt;br /&gt;
You hear the voice of Amiss say, &amp;quot;You went by it again.&amp;quot;&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went east.&lt;br /&gt;
[Sicle Grove, Northeast of Fumarole]&lt;br /&gt;
While the air is warm by its proximity to the smoking fumarole, it is made&lt;br /&gt;
warmer still by the the heat coming a glowing fissure that cuts through the&lt;br /&gt;
area.  The ground gives slightly as you explore, but is otherwise stable.&lt;br /&gt;
A low mound with a small shack standing on it lies towards the east.  You&lt;br /&gt;
also see a spotted dog.&lt;br /&gt;
Also here: Atanamir, Mystic Lanthander, Maluth, Battle Empath Grae,&lt;br /&gt;
Ailyssa, Darkonis, Jappa&lt;br /&gt;
Obvious paths: north, east, west.&lt;br /&gt;
Ailyssa says, &amp;quot;Great balls of flame on a grove is seen in Shard...&amp;quot;&lt;br /&gt;
&amp;gt;You hear the voice of Digmo say, &amp;quot;here&amp;quot;&lt;br /&gt;
&amp;gt;Jappa points at a glowing fissure.&lt;br /&gt;
Grae says, &amp;quot;it is here&amp;quot;&lt;br /&gt;
~~~~~~~~~~~~~~~Cut out are battles with Fire sprites~~~~~~~~&lt;br /&gt;
&amp;gt;[Sicle Grove, Northeast of Fumarole]&lt;br /&gt;
While the air is warm by its proximity to the smoking fumarole, it is made&lt;br /&gt;
warmer still by the the heat coming a glowing fissure that cuts through the&lt;br /&gt;
area.  The ground gives slightly as you explore, but is otherwise stable.&lt;br /&gt;
A low mound with a small shack standing on it lies towards the east.  You&lt;br /&gt;
also see a fire sprite, a white-chested hunting falcon that is flying&lt;br /&gt;
around and a spotted dog.&lt;br /&gt;
Also here: Atanamir, Mystic Lanthander, Maluth, Battle Empath Grae,&lt;br /&gt;
Ailyssa, Darkonis, Jappa&lt;br /&gt;
Obvious paths: north, east, west.&lt;br /&gt;
Ailyssa says, &amp;quot;In Shard&amp;quot;&lt;br /&gt;
Grae asks, &amp;quot;now what?&amp;quot;&lt;br /&gt;
Jappa says, &amp;quot;Pool of magma in the fissure&amp;quot;&lt;br /&gt;
Grae asks, &amp;quot;love?&amp;quot;&lt;br /&gt;
&amp;gt;You hear the voice of Digmo say, &amp;quot;pool of magma in the fissure&amp;quot;&lt;br /&gt;
You hear the voice of Amiss say, &amp;quot;It must be destroyed by the fire.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander asks, &amp;quot;Where now?&amp;quot;&lt;br /&gt;
&amp;gt;The air shimmers for a moment as Amiss&#039;s spell ends and she becomes&lt;br /&gt;
visible once more.&lt;br /&gt;
Digmo fades into view.&lt;br /&gt;
Amiss peers into the fissure.&lt;br /&gt;
Lanthander says, &amp;quot;Stick it in der..&amp;quot;&lt;br /&gt;
Digmo asks, &amp;quot;shall i throw it into the fissure Amiss?&amp;quot;&lt;br /&gt;
&amp;gt;Waves of intense heat rise from the fissure in the loose soil.  Deep&lt;br /&gt;
inside, a pool of magma glows menacingily.  You realize the ashen terrain&lt;br /&gt;
is only a thin crust floating upon this pool.  Luckily, the ground is&lt;br /&gt;
stable for the moment.&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;I think that&#039;s our best bet.&amp;quot;&lt;br /&gt;
&amp;gt;Grae drops her jadice flower in a glowing fissure.&lt;br /&gt;
A brief flame flares out from the fissure and is gone.&lt;br /&gt;
You point at a glowing fissure.&lt;br /&gt;
You say, &amp;quot;Got for it diggie&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;got rid of the flower I dropped in there&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;but don&#039;t we need a witness&amp;quot;&lt;br /&gt;
&amp;gt;Grae asks, &amp;quot;one of theirs?&amp;quot;&lt;br /&gt;
Amiss says, &amp;quot;True Grae...&amp;quot;&lt;br /&gt;
You say, &amp;quot;Do it man..&amp;quot;&lt;br /&gt;
&amp;gt;Darkonis says, &amp;quot;yeah&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;love go ahead and get it out they know you have it&amp;quot;&lt;br /&gt;
Maluth exclaims, &amp;quot;Do it!&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Wait..&amp;quot;&lt;br /&gt;
Digmo glances at Amiss.&lt;br /&gt;
Lanthander asks, &amp;quot;Should we not let them see?&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;and we need them here to witness it&amp;quot;&lt;br /&gt;
&amp;gt;Digmo asks, &amp;quot;Amiss, you are in agreement?&amp;quot;&lt;br /&gt;
Lanthander asks, &amp;quot;So they cease this pursuit?&amp;quot;&lt;br /&gt;
Jappa says, &amp;quot;They will know&amp;quot;&lt;br /&gt;
You say, &amp;quot;No...they&#039;ll feel it.&amp;quot;&lt;br /&gt;
Amiss says, &amp;quot;I think they&#039;ll sense that amount of power.&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Yer likely right..&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Toss it.&amp;quot;&lt;br /&gt;
&amp;gt;Amiss nods to you.&lt;br /&gt;
Atanamir nods.&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;Drop it in.&amp;quot;&lt;br /&gt;
&amp;gt;Atanamir says, &amp;quot;Do it, my friend&amp;quot;&lt;br /&gt;
&amp;gt;Atanamir pats Digmo on the back.&lt;br /&gt;
Maluth exclaims, &amp;quot;We need to do it before the dancers find us again!&amp;quot;&lt;br /&gt;
Ailyssa sings in a soprano voice:&lt;br /&gt;
    &amp;quot;Get ready all defenses...Guard digmo&amp;quot;&lt;br /&gt;
You say, &amp;quot;Hurry bro..&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;I can gate us away if they swarm us..&amp;quot;&lt;br /&gt;
Digmo says, &amp;quot;ok, heheh,&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;The dancers that is.&amp;quot;&lt;br /&gt;
Digmo babbles incoherently.&lt;br /&gt;
Digmo gets a long diamond-tipped staff from inside his black backpack.&lt;br /&gt;
&amp;gt;Maluth exclaims, &amp;quot;We need to hurry!&amp;quot;&lt;br /&gt;
&amp;gt;Grae just kissed Digmo.&lt;br /&gt;
You say, &amp;quot;Drop in fissure..&amp;quot;&lt;br /&gt;
&amp;gt;Digmo asks, &amp;quot;now?&amp;quot;&lt;br /&gt;
Atanamir says, &amp;quot;Now&amp;quot;&lt;br /&gt;
You say, &amp;quot;Do it.&amp;quot;&lt;br /&gt;
&amp;gt;Grae giggles.&lt;br /&gt;
&amp;gt;Maluth exclaims, &amp;quot;Now!&amp;quot;&lt;br /&gt;
Darkonis exclaims, &amp;quot;fast!&amp;quot;&lt;br /&gt;
&amp;gt;Jappa says, &amp;quot;Drop in pool of magma&amp;quot;&lt;br /&gt;
Ailyssa exclaims, &amp;quot;Scream of rage in south!&amp;quot;&lt;br /&gt;
Ailyssa says, &amp;quot;NOOOWWW&amp;quot;&lt;br /&gt;
Digmo drops the diamond-tipped staff and it disappears into the fissure&lt;br /&gt;
with a flicker of flames.&lt;br /&gt;
You throw your head back and howl!&lt;br /&gt;
There&#039;s a deafening crack of thunder, and a blinding flash of light bursts&lt;br /&gt;
from the fissure.&lt;br /&gt;
&amp;gt;You say, &amp;quot;Yes&amp;quot;&lt;br /&gt;
Maluth throws his head back and howls, sounding remarkably like a real wolf!&lt;br /&gt;
&amp;gt;Darkonis throws his head back and howls!&lt;br /&gt;
Lanthander exclaims, &amp;quot;Gah!&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Wow.&amp;quot;&lt;br /&gt;
&amp;gt;The thin crust of earth covering the fissure heaves and convulses,&lt;br /&gt;
throwing everyone to the ground.&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;That was some show.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander gets an impish expression on his face, and lets out a hearty&lt;br /&gt;
cheer.&lt;br /&gt;
Lanthander blinks.&lt;br /&gt;
&lt;br /&gt;
Amiss stands up.&lt;br /&gt;
Darkonis lets out a hearty cheer for Digmo!&lt;br /&gt;
A wail slowly fills the air, rising in intensity, as the fire sprites begin&lt;br /&gt;
to scream in terror.&lt;br /&gt;
Lanthander asks, &amp;quot;Perhaps I should gaet us now?&amp;quot;&lt;br /&gt;
&amp;gt;Grae just kissed Digmo.&lt;br /&gt;
&amp;gt;A fire sprite suddenly flares with a brilliant light and vanishes, leaving&lt;br /&gt;
only a smoking pile of ash behind.&lt;br /&gt;
&amp;gt;Tortured screams burst from the ground as the murdered victims of Mibgluc&lt;br /&gt;
cry out in anguish, their fitful rest disturbed.&lt;br /&gt;
You say, &amp;quot;Wait...&amp;quot;&lt;br /&gt;
Your mind hears Aithan thinking, &amp;quot;What&#039;s the Sicle Grove??&amp;quot;&lt;br /&gt;
&amp;gt;Grae shrieks!&lt;br /&gt;
&amp;gt;You say, &amp;quot;Whoa&amp;quot;&lt;br /&gt;
A huge plume of burning gas shoots into the sky as the world shudders once&lt;br /&gt;
more with a deafening explosion.&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;This was a wondrous quest..&amp;quot;&lt;br /&gt;
&amp;gt;Grae asks, &amp;quot;what was that???&amp;quot;&lt;br /&gt;
&amp;gt;Amiss screams!&lt;br /&gt;
&amp;gt;Grae just touched Amiss.&lt;br /&gt;
&amp;gt;Vague faces and forms writhe within the cloud of ash and smoke above you&lt;br /&gt;
before dispersing on the winds.  The deathly silence of the grave survives.&lt;br /&gt;
&amp;gt;A pool of shadows forms on the ground, and an Adan&#039;f spirit dancer leaps&lt;br /&gt;
out of them!  Turning gracefully in the air, it lands lightly on its feet&lt;br /&gt;
and surveys the area with a pleased hiss.&lt;br /&gt;
Atanamir exclaims, &amp;quot;Dancers!&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Gah.. incredible.&amp;quot;&lt;br /&gt;
&amp;gt;An Adan&#039;f spirit dancer fires a bishop head arrow at Atanamir.  The arrow&lt;br /&gt;
lands an extremely heavy hit that stabs the fleshy portion of the right&lt;br /&gt;
arm, lightly stunning him! &lt;br /&gt;
&lt;br /&gt;
The bishop head arrow lodges itself shallowly into Atanamir!&lt;br /&gt;
&amp;gt;Lanthander raises his arms skyward, chanting.&lt;br /&gt;
Lanthander gestures at an Adan&#039;f spirit dancer.&lt;br /&gt;
An Adan&#039;f spirit dancer collapses as if dead.&lt;br /&gt;
&amp;gt;Lanthander begins to advance towards the spirit dancer.&lt;br /&gt;
You begin chanting a prayer to invoke the Smite Foe spell.&lt;br /&gt;
&amp;gt;An Adan&#039;f spirit dancer whimpers and thrashes about on the ground as it is&lt;br /&gt;
overwhelmed by bad dreams.&lt;br /&gt;
&amp;gt;Lanthander raises his arms skyward, chanting.&lt;br /&gt;
&amp;gt;Amiss raises her arms skyward, chanting.&lt;br /&gt;
&amp;gt;Lanthander gestures at an Adan&#039;f spirit dancer.&lt;br /&gt;
A brilliant moonbeam descends from the sky and shrinks into a tiny point&lt;br /&gt;
centered on an Adan&#039;f spirit dancer&#039;s left arm.  The beam completely&lt;br /&gt;
incinerates the left arm!&lt;br /&gt;
&amp;gt;Darkonis gestures at an Adan&#039;f spirit dancer.&lt;br /&gt;
A sheet of slippery ice forms under an Adan&#039;f spirit dancer!&lt;br /&gt;
Nothing much happens since the spirit dancer is already on the ground.&lt;br /&gt;
&amp;gt;Amiss seems to be concentrating intently on something.&lt;br /&gt;
&amp;gt;The spirit dancer is unable to retreat from Lanthander!&lt;br /&gt;
Lanthander closes to pole weapon range on the spirit dancer.&lt;br /&gt;
An Adan&#039;f spirit dancer whimpers and thrashes about on the ground as it is&lt;br /&gt;
overwhelmed by bad dreams.&lt;br /&gt;
&amp;gt;Lanthander exclaims, &amp;quot;Die dancer!&amp;quot;&lt;br /&gt;
&amp;gt;Amiss seems to be concentrating intently on something.&lt;br /&gt;
You harness 5 more mana and add it to the 10 you were holding.&lt;br /&gt;
Roundtime: 3 seconds&lt;br /&gt;
An Adan&#039;f spirit dancer whimpers and thrashes about on the ground as it is&lt;br /&gt;
overwhelmed by bad dreams.&lt;br /&gt;
&amp;gt;Darkonis traces an arcane sigil in the air.&lt;br /&gt;
&amp;gt;The spirit dancer is unable to retreat from Lanthander!&lt;br /&gt;
Lanthander closes to melee range on the spirit dancer.&lt;br /&gt;
&amp;gt;Lanthander raises his arms skyward, chanting.&lt;br /&gt;
Amiss seems to be concentrating intently on something.&lt;br /&gt;
Jappa appears to be aiming at an Adan&#039;f spirit dancer with his foresters bow.&lt;br /&gt;
Darkonis pauses in his spell preparations and turns his attentions to an&lt;br /&gt;
Adan&#039;f spirit dancer!&lt;br /&gt;
Lanthander gestures at an Adan&#039;f spirit dancer.&lt;br /&gt;
A brilliant moonbeam descends from the sky and shrinks into a tiny point&lt;br /&gt;
centered on an Adan&#039;f spirit dancer&#039;s left hand.  The beam burns through&lt;br /&gt;
the flesh clear to the bone!&lt;br /&gt;
You gesture at an Adan&#039;f spirit dancer.&lt;br /&gt;
The mana you were holding contributes to the spell.&lt;br /&gt;
An Adan&#039;f spirit dancer grunts in pain and clutches her abdomen!&lt;br /&gt;
Roundtime: 2 seconds&lt;br /&gt;
&amp;gt;An Adan&#039;f spirit dancer whimpers and thrashes about on the ground as it is&lt;br /&gt;
overwhelmed by bad dreams.&lt;br /&gt;
&amp;gt;Lanthander slices at an Adan&#039;f spirit dancer.  The cutlass lands a solid&lt;br /&gt;
hit to its back! &lt;br /&gt;
&amp;gt;Lanthander slices at an Adan&#039;f spirit dancer.  The cutlass lands a hard&lt;br /&gt;
hit to its abdomen! &lt;br /&gt;
The spirit dancer weaves its neck in a pouting gesture, looking at him with&lt;br /&gt;
sad eyes.&lt;br /&gt;
Jappa fires a Black Shar head arrow at an Adan&#039;f spirit dancer.  The arrow&lt;br /&gt;
lands a hard hit to its abdomen! &lt;br /&gt;
&lt;br /&gt;
The Black Shar head arrow lodges itself shallowly into the spirit dancer!&lt;br /&gt;
&amp;gt;Lanthander slices at an Adan&#039;f spirit dancer.  The cutlass lands a solid&lt;br /&gt;
hit to its left leg! &lt;br /&gt;
&amp;gt;Darkonis gestures at an Adan&#039;f spirit dancer.&lt;br /&gt;
A bolt of lightning blazes out of the sky toward the spirit dancer!&lt;br /&gt;
The spirit dancer jerks her right hand back as the bolt narrowly misses it!&lt;br /&gt;
An Adan&#039;f spirit dancer gasps out a final breath, and the madness clears&lt;br /&gt;
from its eyes before it lets out a scream of pure terror.&lt;br /&gt;
Lanthander claws at the spirit dancer in a futile attempt to skin it with&lt;br /&gt;
his fingernails.&lt;br /&gt;
&amp;gt;Amiss gestures at an Adan&#039;f spirit dancer.&lt;br /&gt;
A moonbeam of white hot flame descends upon the limp spirit dancer.&lt;br /&gt;
Jappa gestures at an Adan&#039;f spirit dancer.&lt;br /&gt;
A bolt of lightning blazes out of the sky toward the spirit dancer!&lt;br /&gt;
The corpse jerks involuntarily as the lightning strikes it.&lt;br /&gt;
You kick the dead body of the dancer!&lt;br /&gt;
Darkonis searches the spirit dancer.&lt;br /&gt;
&amp;gt;Lanthander gets an impish expression on his face, and lets out a hearty&lt;br /&gt;
cheer.&lt;br /&gt;
Lanthander asks, &amp;quot;Hath we won then Amiss?&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander smiles at Amiss.&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;I&#039;m uncertain....&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;you need to stand Amiss&amp;quot;&lt;br /&gt;
Lanthander asks, &amp;quot;The Staff is destroyed.. but whati f they choose to fight&lt;br /&gt;
a battle of revenge then?&amp;quot;&lt;br /&gt;
Lanthander pulls Amiss to her feet.&lt;br /&gt;
Amiss says, &amp;quot;I sensed the power of the staff broken, but another was&lt;br /&gt;
unleashed.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Oh my.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Oh..&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;I have a bad feelin then.&amp;quot;&lt;br /&gt;
&amp;gt;Darkonis says, &amp;quot;I got one too&amp;quot;&lt;br /&gt;
&amp;gt;Ailyssa begins an eerie, warbling wail of despair.&lt;br /&gt;
Lanthander says, &amp;quot;Elementals eh? Nah..&amp;quot;&lt;br /&gt;
&amp;gt;You say, &amp;quot;I sensed the spirits of Mibgluc&#039;s victums.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander nods to you.&lt;br /&gt;
Jappa says, &amp;quot;Something else we must do it seems&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Aye..&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;&#039;I got what Cand got&amp;quot;&lt;br /&gt;
Lanthander asks, &amp;quot;Mibgluc?&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander asks, &amp;quot;Thats not possible is it?&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander ponders.&lt;br /&gt;
&amp;gt;Amiss asks, &amp;quot;Warrior Mages what do you sense?&amp;quot;&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;It&#039;s power of your realm.&amp;quot;&lt;br /&gt;
&amp;gt;Darkonis says, &amp;quot;overwhelmin power&amp;quot;&lt;br /&gt;
You begin chanting a prayer to invoke the Banner of Truce spell.&lt;br /&gt;
You say, &amp;quot;Lets have some peace&amp;quot;&lt;br /&gt;
&amp;gt;You gesture.&lt;br /&gt;
A ghostly white banner fades into view overhead as a sense of peace settles&lt;br /&gt;
over the area.&lt;br /&gt;
Atanamir says, &amp;quot;I felt an immense power surge just after he dropped the&lt;br /&gt;
staff in&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;Tortured screams burst from the ground as the murdered victims&lt;br /&gt;
of Mibgluc cry out in anguish, their fitful rest disturbed.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Hmm..&amp;quot;&lt;br /&gt;
Atanamir says, &amp;quot;like a wave of energy flowing throughout Sicle Grove&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander asks, &amp;quot;I am wondering, if it could be Mibgluc somehow?&amp;quot;&lt;br /&gt;
You say, &amp;quot;Okay....war mages sense...like the Fateweaver asked ya to.&amp;quot;&lt;br /&gt;
Jappa says, &amp;quot;Overwhelming&amp;quot;&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;I only pray we&#039;ve not relased something more fearful than the&lt;br /&gt;
Adan&#039;f.&amp;quot;&lt;br /&gt;
Ailyssa says, &amp;quot;Amiss mine tis massive&amp;quot;&lt;br /&gt;
You glance at Amiss.&lt;br /&gt;
Porteo says, &amp;quot;incredible&amp;quot;&lt;br /&gt;
&amp;gt;Bapvun asks, &amp;quot;is this the path to the volcano?&amp;quot;&lt;br /&gt;
Darkonis says, &amp;quot;overwhelming power&amp;quot;&lt;br /&gt;
&amp;gt;You ask, &amp;quot;Nothing we can do about it now is there Fateweaver?&amp;quot;&lt;br /&gt;
&amp;gt;You glance at Amiss.&lt;br /&gt;
Lanthander asks, &amp;quot;We must wait and see I suppose. Eh?&amp;quot;&lt;br /&gt;
&amp;gt;In the glowing fissure you see a pool of magma.&lt;br /&gt;
&amp;gt;Amiss shakes her head at you.&lt;br /&gt;
&amp;gt;Darkonis gulps.&lt;br /&gt;
Amiss says, &amp;quot;What is broken can not be remade.&amp;quot;&lt;br /&gt;
You see a faint shimmer in the air.&lt;br /&gt;
Lanthander says, &amp;quot;I really hope good ole Mibgluc has not returned&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;He&#039;d be an Elemental power of great force.&amp;quot;&lt;br /&gt;
Amiss says, &amp;quot;At least the Adna&#039;f will not control such power.&amp;quot;&lt;br /&gt;
&amp;gt;A large cloud of white smoke rises from the glowing fissure.&lt;br /&gt;
You say, &amp;quot;whoa.&amp;quot;&lt;br /&gt;
Digmo nods to Amiss.&lt;br /&gt;
Atanamir says, &amp;quot;Of that, at least, we are certain&amp;quot;&lt;br /&gt;
You exclaim, &amp;quot;This isn&#039;t over yet...look at that smoke!&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander asks, &amp;quot;Shall I gate us out?&amp;quot;&lt;br /&gt;
A warm, soothing sensation washes over your soul.&lt;br /&gt;
You gaze about yourself for a moment, struck by a momentary passing thought&lt;br /&gt;
that seems to bring to light some of what you have learned in the past.&lt;br /&gt;
You laugh inwardly in delight at this scrap of personal philosophy, the joy&lt;br /&gt;
of the realization filling you warmly.&lt;br /&gt;
&amp;gt;Digmo smiles.&lt;br /&gt;
A red-banded hawk appears, circling overhead.  Looking down, Eshrali cries,&lt;br /&gt;
&amp;quot;Get out of there, you Gods-forsaken fools!&amp;quot;  She then turns south and&lt;br /&gt;
flies off.&lt;br /&gt;
&amp;gt;You say, &amp;quot;let&#039;s make sure this is over...&amp;quot;&lt;br /&gt;
You say, &amp;quot;Out GRae&amp;quot;&lt;br /&gt;
Digmo babbles incoherently.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went west.&lt;br /&gt;
[Sicle Grove, North of Fumarole]&lt;br /&gt;
A slight breeze from the south carries the black exhaust of the fumarole&lt;br /&gt;
through this area, making the air hot and heavily tainted with sulphurous&lt;br /&gt;
fumes.  This stifling mixture makes breathing difficult and all but&lt;br /&gt;
eliminates visibility.  Ash from the vent&#039;s plume settles to the ground in&lt;br /&gt;
deep layers and forces one to take careful steps to keep from falling in&lt;br /&gt;
the loose material.  You also see a pair of black boots, a bishop head&lt;br /&gt;
arrow and some burnt branches.&lt;br /&gt;
Also here: Mystic Lanthander, Maluth, Digmo, Fateweaver Amiss, Ailyssa,&lt;br /&gt;
Jappa, Atanamir, Darkonis, Battle Empath Grae&lt;br /&gt;
Obvious paths: east, southwest.&lt;br /&gt;
&amp;gt;Atanamir exclaims, &amp;quot;Gate!&amp;quot;&lt;br /&gt;
Ailyssa exclaims, &amp;quot;Go!&amp;quot;&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went southwest.&lt;br /&gt;
[Sicle Grove, West from Fumarole]&lt;br /&gt;
Thick layers of ash paint the surrounding landscape in a palette of shades&lt;br /&gt;
of gray.  Each footstep sends a cloud of dust into the air and obscures the&lt;br /&gt;
already limited view of the lifeless terrain.  From the east, waves of&lt;br /&gt;
intense heat radiate from the smoking vent as it belches forth black,&lt;br /&gt;
noxious gases.  Towards the north and northeast, rectangular earthen mounds&lt;br /&gt;
stand out on the otherwise featureless plain.  You also see a pair of black&lt;br /&gt;
boots, a pair of black boots and a blackened bush.&lt;br /&gt;
Also here: Mystic Lanthander, Maluth, Digmo, Fateweaver Amiss, Ailyssa,&lt;br /&gt;
Jappa, Atanamir, Darkonis, Battle Empath Grae, Palewolf, Tourokk, Whispe,&lt;br /&gt;
Footpad Maegwinne&lt;br /&gt;
Obvious paths: north, south, northeast.&lt;br /&gt;
Lanthander asks, &amp;quot;Shall I or not?&amp;quot;&lt;br /&gt;
&amp;gt;Atanamir exclaims, &amp;quot;Now!&amp;quot;&lt;br /&gt;
&amp;gt;Digmo says, &amp;quot;ok, is good enough for me&amp;quot;&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;Nothing more may be done here.&amp;quot;&lt;br /&gt;
Maluth exclaims, &amp;quot;GATE!&amp;quot;&lt;br /&gt;
Battle Empath Grae&#039;s group just went south.&lt;br /&gt;
[Sicle Grove, Atop Gateway]&lt;br /&gt;
From atop this arched portal, a dry field of ash and smoke, where verdant&lt;br /&gt;
lands once lay, is all that is visible.  Except for signs in the dusty&lt;br /&gt;
ground that someone has climbed down the gateway recently, a search for&lt;br /&gt;
traces of life yields nothing.  Nearby, a pillar of thick, ash-filled smoke&lt;br /&gt;
from a fumarole climbs into the air.  Waves of intense heat radiate from&lt;br /&gt;
the active vent.  You also see a silver chain.&lt;br /&gt;
Also here: Mystic Lanthander, Maluth, Fateweaver Amiss, Ailyssa, Jappa,&lt;br /&gt;
Atanamir, Darkonis, Battle Empath Grae&lt;br /&gt;
Obvious paths: north.&lt;br /&gt;
&amp;gt;You say, &amp;quot;Climb the gate&amp;quot;&lt;br /&gt;
A fierce blue-white glare forces you to avert your eyes for a moment.  When&lt;br /&gt;
it subsides, a blue Moongate stands before you, rippling slightly.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group climbed down a bent oak-bough gateway.&lt;br /&gt;
[Sicle Grove, Gateway]&lt;br /&gt;
Tall untrimmed hedges of bramble and myrtle grow on either side of an&lt;br /&gt;
oak-bough gateway.  A neatly carved sign is mounted near the top of the&lt;br /&gt;
gate&#039;s arch.  Tufts of dried brownish grasses poke out in random clumps&lt;br /&gt;
along the otherwise barren ground.  You also see a blue moonbeam, a red&lt;br /&gt;
moonbeam and a blue moonbeam.&lt;br /&gt;
Also here: Mystic Lanthander, Maluth, Fateweaver Amiss, Ailyssa, Jappa,&lt;br /&gt;
Darkonis, Battle Empath Grae, Atanamir, Cerrigol, Loneangel, Loria&lt;br /&gt;
Obvious paths: east.&lt;br /&gt;
Lanthander chuckles.&lt;br /&gt;
Battle Empath Grae&#039;s group just went east.&lt;br /&gt;
[North Road, Plains]&lt;br /&gt;
A bright splash of purple just off the road catches your attention for a&lt;br /&gt;
moment.  A small patch of wildflowers is growing atop a crumbling slab of&lt;br /&gt;
reddish stone, their brilliant hue standing out sharply against the greyish&lt;br /&gt;
backdrop.  You pause for a moment, and wonder what generous god it was that&lt;br /&gt;
created this tiny miracle.  You also see a red moonbeam, a rusty chain&lt;br /&gt;
hauberk, some oak bishop head arrows, a broadsword, a bishop head arrow, an&lt;br /&gt;
oval shield, a black herb pouch, some boots, a dagger sheath, a leather&lt;br /&gt;
sheath, some black trousers, a full leather helm, some full leather armor,&lt;br /&gt;
a bishop head arrow and a heart-shaped pin.&lt;br /&gt;
Also here: Mystic Lanthander, Maluth, Fateweaver Amiss, Ailyssa, Jappa,&lt;br /&gt;
Darkonis, Atanamir, Battle Empath Grae&lt;br /&gt;
Obvious paths: north, west, southeast.&lt;br /&gt;
&amp;gt;Grae asks, &amp;quot;Digmo??&amp;quot;&lt;br /&gt;
&amp;gt;Ailyssa asks, &amp;quot;Diggie???&amp;quot;&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went west.&lt;br /&gt;
[Sicle Grove, Gateway]&lt;br /&gt;
Tall untrimmed hedges of bramble and myrtle grow on either side of an&lt;br /&gt;
oak-bough gateway.  A neatly carved sign is mounted near the top of the&lt;br /&gt;
gate&#039;s arch.  Tufts of dried brownish grasses poke out in random clumps&lt;br /&gt;
along the otherwise barren ground.  You also see a blue moonbeam, a red&lt;br /&gt;
moonbeam and a blue moonbeam.&lt;br /&gt;
Also here: Mystic Lanthander, Maluth, Fateweaver Amiss, Ailyssa, Jappa,&lt;br /&gt;
Darkonis, Atanamir, Battle Empath Grae, Loneangel, Loria&lt;br /&gt;
Obvious paths: east.&lt;br /&gt;
&amp;gt;Grae yells, &amp;quot;Digmo&amp;quot;&lt;br /&gt;
Your mind hears Aithan thinking, &amp;quot;I wonder what that surge was&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Someone must have lost this..&amp;quot;&lt;br /&gt;
&amp;gt;You say, &amp;quot;He was kneeling...I&#039;ll get him.&amp;quot;&lt;br /&gt;
&amp;gt;Your broadsword and tower shield make the climb more difficult.&lt;br /&gt;
[Sicle Grove, Atop Gateway]&lt;br /&gt;
From atop this arched portal, a dry field of ash and smoke, where verdant&lt;br /&gt;
lands once lay, is all that is visible.  Except for signs in the dusty&lt;br /&gt;
ground that someone has climbed down the gateway recently, a search for&lt;br /&gt;
traces of life yields nothing.  Nearby, a pillar of thick, ash-filled smoke&lt;br /&gt;
from a fumarole climbs into the air.  Waves of intense heat radiate from&lt;br /&gt;
the active vent.  You also see a silver chain.&lt;br /&gt;
Also here: Jasonmv, Sabashtin, Sapphyr&lt;br /&gt;
Obvious paths: north.&lt;br /&gt;
n&amp;gt;&lt;br /&gt;
[Sicle Grove, West from Fumarole]&lt;br /&gt;
Thick layers of ash paint the surrounding landscape in a palette of shades&lt;br /&gt;
of gray.  Each footstep sends a cloud of dust into the air and obscures the&lt;br /&gt;
already limited view of the lifeless terrain.  From the east, waves of&lt;br /&gt;
intense heat radiate from the smoking vent as it belches forth black,&lt;br /&gt;
noxious gases.  Towards the north and northeast, rectangular earthen mounds&lt;br /&gt;
stand out on the otherwise featureless plain.  You also see a fire sprite,&lt;br /&gt;
a black cat, a pair of black boots, a pair of black boots and a blackened&lt;br /&gt;
bush.&lt;br /&gt;
Also here: Seer Bapvun, Nurrune, Palewolf, Cerrigol, Digmo, Tourokk,&lt;br /&gt;
Footpad Maegwinne&lt;br /&gt;
Obvious paths: north, south, northeast.&lt;br /&gt;
&amp;gt;You hold Digmo&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
[Sicle Grove, Atop Gateway]&lt;br /&gt;
From atop this arched portal, a dry field of ash and smoke, where verdant&lt;br /&gt;
lands once lay, is all that is visible.  Except for signs in the dusty&lt;br /&gt;
ground that someone has climbed down the gateway recently, a search for&lt;br /&gt;
traces of life yields nothing.  Nearby, a pillar of thick, ash-filled smoke&lt;br /&gt;
from a fumarole climbs into the air.  Waves of intense heat radiate from&lt;br /&gt;
the active vent.  You also see a silver chain.&lt;br /&gt;
Also here: Strinth&lt;br /&gt;
Obvious paths: north.&lt;br /&gt;
Digmo followed.&lt;br /&gt;
&amp;gt;climb gateYour broadsword and tower shield make the climb more difficult.&lt;br /&gt;
[Sicle Grove, Gateway]&lt;br /&gt;
Tall untrimmed hedges of bramble and myrtle grow on either side of an&lt;br /&gt;
oak-bough gateway.  A neatly carved sign is mounted near the top of the&lt;br /&gt;
gate&#039;s arch.  Tufts of dried brownish grasses poke out in random clumps&lt;br /&gt;
along the otherwise barren ground.  You also see a black dog, a&lt;br /&gt;
white-chested hunting falcon that is flying around, a spotted dog who is&lt;br /&gt;
sitting, a blue moonbeam, a red moonbeam and a blue moonbeam.&lt;br /&gt;
Also here: Porteo, Sapphyr, Jasonmv, Sabashtin, Soothsayer Moonwink,&lt;br /&gt;
Mireldyn, Sibille, Whispe, Mystic Lanthander, Maluth, Fateweaver Amiss,&lt;br /&gt;
Ailyssa, Jappa, Darkonis, Atanamir, Battle Empath Grae, Loria&lt;br /&gt;
Obvious paths: east.&lt;br /&gt;
Digmo followed.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group climbed up a bent oak-bough gateway.&lt;br /&gt;
&amp;gt;You belt out, &amp;quot;Grae&amp;quot;&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group climbed down a bent oak-bough gateway.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group climbed up a bent oak-bough gateway.&lt;br /&gt;
Pelagius thinking, &amp;quot;hmmm A surge of power, far greater than the last,&lt;br /&gt;
washes over you!  You sense something dangerous growing in the area around&lt;br /&gt;
Sicle Grove!&amp;quot;&lt;br /&gt;
You belt out, &amp;quot;Grae I have him&amp;quot;&lt;br /&gt;
You lean on Digmo.&lt;br /&gt;
&amp;gt;Digmo chuckles.&lt;br /&gt;
You say, &amp;quot;Gods&amp;quot;&lt;br /&gt;
&amp;gt;You disband the group.&lt;br /&gt;
Battle Empath Grae&#039;s group climbed down a bent oak-bough gateway.&lt;br /&gt;
&amp;gt;Your broadsword and tower shield make the climb more difficult.&lt;br /&gt;
[Sicle Grove, Atop Gateway]&lt;br /&gt;
From atop this arched portal, a dry field of ash and smoke, where verdant&lt;br /&gt;
lands once lay, is all that is visible.  Except for signs in the dusty&lt;br /&gt;
ground that someone has climbed down the gateway recently, a search for&lt;br /&gt;
traces of life yields nothing.  Nearby, a pillar of thick, ash-filled smoke&lt;br /&gt;
from a fumarole climbs into the air.  Waves of intense heat radiate from&lt;br /&gt;
the active vent.  You also see a silver chain.&lt;br /&gt;
Also here: Zolrac, Strinth&lt;br /&gt;
Obvious paths: north.&lt;br /&gt;
&amp;gt;Your broadsword and tower shield make the climb more difficult.&lt;br /&gt;
[Sicle Grove, Gateway]&lt;br /&gt;
Tall untrimmed hedges of bramble and myrtle grow on either side of an&lt;br /&gt;
oak-bough gateway.  A neatly carved sign is mounted near the top of the&lt;br /&gt;
gate&#039;s arch.  Tufts of dried brownish grasses poke out in random clumps&lt;br /&gt;
along the otherwise barren ground.  You also see a white-chested hunting&lt;br /&gt;
falcon that is flying around, a spotted dog, a black cat, a blue moonbeam,&lt;br /&gt;
a red moonbeam and a blue moonbeam.&lt;br /&gt;
Also here: Zolrac, Strinth, Mystic Lanthander, Maluth, Fateweaver Amiss,&lt;br /&gt;
Ailyssa, Jappa, Darkonis, Atanamir, Battle Empath Grae, Serengil, Jipamc,&lt;br /&gt;
Apprentice Zualdjin, Sadar, Hedgewizard Galastarr, Loneangel, Digmo,&lt;br /&gt;
Soothsayer Moonwink, Whispe, Loria&lt;br /&gt;
Obvious paths: east.&lt;br /&gt;
&amp;gt;Grae pulls Digmo towards her!&lt;br /&gt;
&amp;gt;Grae just kissed Digmo.&lt;br /&gt;
Grae holds hands with Digmo.&lt;br /&gt;
&amp;gt;You join Grae&#039;s group.&lt;br /&gt;
&amp;gt;Digmo says, &amp;quot;the staff is no more&amp;quot;&lt;br /&gt;
&amp;gt;You let out a loud &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
&amp;gt;Atanamir says, &amp;quot;Digmo...we need to go&amp;quot;&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went east.&lt;br /&gt;
~~~~~~~~~~~~~~~Travel Cut~~~~~~~~~~~&lt;br /&gt;
&amp;gt;Jasonmv asks, &amp;quot;You feel another surge?&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;But a greater power was unleashed it seems.&amp;quot;&lt;br /&gt;
Atanamir says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
Jappa says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&amp;gt;Atanamir says, &amp;quot;There has been another surge&amp;quot;&lt;br /&gt;
Grae asks, &amp;quot;where to?&amp;quot;&lt;br /&gt;
&amp;gt;Jappa says, &amp;quot;Far greater than the first&amp;quot;&lt;br /&gt;
&amp;gt;Atanamir says, &amp;quot;something incredible is going to happen&amp;quot;&lt;br /&gt;
&amp;gt;Digmo says, &amp;quot;it&#039;s gonna blow up again, far away&amp;quot;&lt;br /&gt;
Jappa says, &amp;quot;Someplace safe&amp;quot;&lt;br /&gt;
Ailyssa says, &amp;quot;Go to Kaerna&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;I&#039;ll gate then.&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;gate&amp;quot;&lt;br /&gt;
Grae nods to Lanthander.&lt;br /&gt;
&amp;gt;Atanamir says, &amp;quot;An immense energy surge. We released something&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Alright then.&amp;quot;&lt;br /&gt;
&amp;gt;You say, &amp;quot;Oh boy.&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Finally.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander gestures.&lt;br /&gt;
A fierce blue-white glare forces you to avert your eyes for a moment.  When&lt;br /&gt;
it subsides, a blue Moongate stands before you, rippling slightly.&lt;br /&gt;
Battle Empath Grae&#039;s group went through a blue Moongate.&lt;br /&gt;
[The Crossing, Town Green Southwest]&lt;br /&gt;
The hedgerow to the west meets the row of tall lunat trees that separates&lt;br /&gt;
the Town Green from the commercial traffic on Lunat Shade Road due south.&lt;br /&gt;
The growth is especially dense here, with no way to slip past either of the&lt;br /&gt;
living fences.  The small thorns on the hedges, to keep out stray livestock&lt;br /&gt;
in search of prime pasture, look daunting in any case.  You also see a blue&lt;br /&gt;
Moongate, a bishop head arrow, a plain wooden coffer, a pool of black&lt;br /&gt;
shadows, a pale red moonbeam, a pale blue moonbeam, a street urchin and the&lt;br /&gt;
Town Pillory.&lt;br /&gt;
Also here: Mystic Lanthander, Maluth, Fateweaver Amiss, Ailyssa, Jappa,&lt;br /&gt;
Atanamir, Digmo, Battle Empath Grae, Shamano, Itron who is seated, Mage&lt;br /&gt;
Jalav who is seated, Trillana, Mystic Cresintmoon, Charlend, WoundBearer&lt;br /&gt;
Ancalima&lt;br /&gt;
Obvious paths: north, east, west, northeast.&lt;br /&gt;
A blue Moongate collapses in on itself.&lt;br /&gt;
&amp;gt;Lanthander asks, &amp;quot;This safe enough, or Shard now?&amp;quot;&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;You did well Digmo.&amp;quot;&lt;br /&gt;
&amp;gt;Amiss bows to Digmo.&lt;br /&gt;
Digmo just gave Amiss a fond glance.&lt;br /&gt;
Digmo just hugged Amiss.&lt;br /&gt;
&amp;gt;Amiss just hugged Digmo.&lt;br /&gt;
&amp;gt;Grae smiles at Amiss.&lt;br /&gt;
&amp;gt;Amiss just hugged Grae.&lt;br /&gt;
&amp;gt;Grae grins at Amiss.&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;Thank you all.&amp;quot;&lt;br /&gt;
&amp;gt;Digmo just kissed Grae.&lt;br /&gt;
&amp;gt;Jappa says, &amp;quot;Thank the gods that is over.&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Welcome Amiss..&amp;quot;&lt;br /&gt;
&amp;gt;Atanamir asks, &amp;quot;What now Amiss?&amp;quot;&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;Please do be wary of that area. I did not like what I saw.&amp;quot;&lt;br /&gt;
Grae nods to Amiss.&lt;br /&gt;
&amp;gt;Atanamir says, &amp;quot;I did not like what I felt&amp;quot;&lt;br /&gt;
&amp;gt;Jappa nods to Amiss.&lt;br /&gt;
&amp;gt;Digmo says, &amp;quot;thank you all, for standing by me, my gratitude will be&lt;br /&gt;
eternal, whatever comes next be damned&amp;quot;&lt;br /&gt;
Jappa says, &amp;quot;I agree Amiss&amp;quot;&lt;br /&gt;
&amp;gt;Your mind hears Mewnciek thinking, &amp;quot;quoting someone &amp;quot;A surge of power, far&lt;br /&gt;
greater than the last, washes over you! You sense something dangerous&lt;br /&gt;
growing in the area around Sicle Grove!&amp;quot; and recent predict &amp;quot;You see a&lt;br /&gt;
death shadow walking over your grave. You see snow turning into fire. You&lt;br /&gt;
see a castle crumble.&amp;quot; something is going on&amp;quot;&lt;br /&gt;
&amp;gt;Grae snuggles up to Digmo.&lt;br /&gt;
&amp;gt;Jappa says, &amp;quot;And I, for one, am glad I was able to give you some help in&lt;br /&gt;
your quest Digmo&amp;quot;&lt;br /&gt;
&amp;gt;A red-banded hawk appears overhead, circling.  Eshrali looks down and&lt;br /&gt;
says, &amp;quot;Crazy Moon Mage!  Gauthus sends me to tell you the powers of Air&lt;br /&gt;
were released tonight.  He expects a full explanation as soon as you are&lt;br /&gt;
able.&amp;quot;  The hawk turns and flies towards the Warrior Mage Guild.&lt;br /&gt;
You say, &amp;quot;That was something...heh&amp;quot;&lt;br /&gt;
Maluth says, &amp;quot;Ummm...people? Maybe we should go talk to Gauth...&amp;quot;&lt;br /&gt;
&amp;gt;Grae shrieks!&lt;br /&gt;
&amp;gt;Atanamir says, &amp;quot;wow&amp;quot;&lt;br /&gt;
You say, &amp;quot;Uh oh.&amp;quot;&lt;br /&gt;
&amp;gt;You ask, &amp;quot;Powers of air??&amp;quot;&lt;br /&gt;
&amp;gt;Cresintmoon exclaims, &amp;quot;Yikes!&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander winces.&lt;br /&gt;
Grae exclaims, &amp;quot;dumb bird you told us there!!&amp;quot;&lt;br /&gt;
Digmo says, &amp;quot;ah, it was air elementals enchanted into the staff then&amp;quot;&lt;br /&gt;
Lanthander says, &amp;quot;Shall we go visit Gauthus,...&amp;quot;&lt;br /&gt;
&amp;gt;Atanamir says, &amp;quot;Air has been released&amp;quot;&lt;br /&gt;
You say, &amp;quot;Grae...we better go there.&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;maybe wasn&#039;t your note but you told us&amp;quot;&lt;br /&gt;
Amiss frowns.&lt;br /&gt;
&amp;gt;Atanamir says, &amp;quot;one thing study as an air wizard didn&#039;t prepare me for...&amp;quot;&lt;br /&gt;
&amp;gt;Jappa says, &amp;quot;Hmmm&amp;quot;&lt;br /&gt;
&amp;gt;Atanamir gulps.&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;he said it was quiet for now&amp;quot;&lt;br /&gt;
You ask, &amp;quot;What evil will that bring us?&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander asks, &amp;quot;Think Gauthus has anythin vital ta say?&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;I don&#039;t feel like havin that grouch bark at me.&amp;quot;&lt;br /&gt;
Grae says, &amp;quot;can we be reckless and young again now love now that you got&lt;br /&gt;
that monkey off your back&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Kssarh bad nuff.&amp;quot;&lt;br /&gt;
Grae snuggles up to Digmo.&lt;br /&gt;
Digmo just kissed Grae.&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Amiss,&amp;quot;&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;Perhaps we should go speak with him.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Grae..let&#039;s go see Gauthus.&amp;quot;&lt;br /&gt;
Jappa nods to Amiss.&lt;br /&gt;
Lanthander winces.&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;okay&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;I really am not in a mood to get yelled at ...&amp;quot;&lt;br /&gt;
Lanthander grins.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group just went northeast.&lt;br /&gt;
~~~~~~~~~~~Travel cut to War mage Guild~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;gt;Ailyssa moves over to guard Amiss.&lt;br /&gt;
&amp;gt;Battle Empath Grae&#039;s group went through some gleaming ebonwood doors.&lt;br /&gt;
[Warrior Mage Guild, Foyer]&lt;br /&gt;
Slate grey walls span the tower interior, faint reflections fading in and&lt;br /&gt;
out of its glassy sheen.  A long steep staircase has been cut into the&lt;br /&gt;
walls, spiraling its way up the tapering interior.  A set of gleaming&lt;br /&gt;
ebonwood doors lead out, flanked by two gruesome and fierce-countenanced&lt;br /&gt;
dvarapalas.  Resting beside the Guildmaster is a small stand the same&lt;br /&gt;
blue-grey marble as the perch of his red-banded hawk familiar.  You also&lt;br /&gt;
see an air elemental, Guildmaster Gauthus, a guild proclamation and a small&lt;br /&gt;
plaque set above the staircase.&lt;br /&gt;
Also in the room: Mystic Lanthander, Maluth, Ailyssa, Jappa, Docent Lemicu,&lt;br /&gt;
Atanamir, Digmo, Fateweaver Amiss, Battle Empath Grae, Danatheil, Moon Mage&lt;br /&gt;
Phel, Enforcer Natu, Soothsayer Moonwink&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
Natu joins Grae&#039;s group.&lt;br /&gt;
&amp;gt;You say, &amp;quot;I have alot of respect for Gauthus after seeing him right a&lt;br /&gt;
Daravenger.&amp;quot;&lt;br /&gt;
&amp;gt;Grae smiles at Guildmaster Gauthus.&lt;br /&gt;
You bow to Guildmaster Gauthus.&lt;br /&gt;
Guildmaster Gauthus grumbles at Amiss.&lt;br /&gt;
&amp;gt;Guildmaster Gauthus asks, &amp;quot;What in Meraud&#039;s name was that?&amp;quot;&lt;br /&gt;
&amp;gt;Atanamir bows to Guildmaster Gauthus.&lt;br /&gt;
&amp;gt;Amiss bows to Guildmaster Gauthus.&lt;br /&gt;
Jappa nods to Guildmaster Gauthus.&lt;br /&gt;
Ailyssa curtsies to Guildmaster Gauthus.&lt;br /&gt;
Maluth bows to Guildmaster Gauthus.&lt;br /&gt;
&amp;gt;Lemicu bows to Guildmaster Gauthus.&lt;br /&gt;
Phel bows to Guildmaster Gauthus.&lt;br /&gt;
Lanthander bows to Guildmaster Gauthus.&lt;br /&gt;
&amp;gt;Moonwink bows to Guildmaster Gauthus.&lt;br /&gt;
&amp;gt;Phel bows to Amiss.&lt;br /&gt;
&amp;gt;Grae moves over to guard Digmo.&lt;br /&gt;
Amiss says, &amp;quot;It was the destruction of the Adan&#039;f staff.&amp;quot;&lt;br /&gt;
Guildmaster Gauthus nods to everyone.&lt;br /&gt;
Guildmaster Gauthus asks, &amp;quot;Oh, the one you stole?&amp;quot;&lt;br /&gt;
Guildmaster Gauthus raises his eyebrow at Amiss.&lt;br /&gt;
Lanthander moves over to guard Amiss.&lt;br /&gt;
&amp;gt;Lanthander flinches.&lt;br /&gt;
&amp;gt;You clear your throat.&lt;br /&gt;
Maluth moves over to guard Amiss.&lt;br /&gt;
Guildmaster Gauthus says, &amp;quot;Oh, stop boy.&amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus pokes Lanthander.&lt;br /&gt;
Amiss asks, &amp;quot;Would you rather they held to it to use fully against us?&amp;quot;&lt;br /&gt;
&amp;gt;Phel grins at Lanthander.&lt;br /&gt;
&amp;gt;Lanthander flinches.&lt;br /&gt;
&amp;gt;Jappa says, &amp;quot;Like that will help you dolts&amp;quot;&lt;br /&gt;
Guildmaster Gauthus says, &amp;quot;The staff had to be removed from them.&amp;quot;&lt;br /&gt;
Jappa grins at Lanthander.&lt;br /&gt;
Guildmaster Gauthus looks over at Amiss and snorts.&lt;br /&gt;
&amp;gt;Vrulle glances at Amiss.&lt;br /&gt;
You elbow Jappa in the ribs in a playful sort of way.&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Aye.. it was neccessary for her to &#039;steal&#039; it.&amp;quot;&lt;br /&gt;
&amp;gt;You say, &amp;quot;Be nice.&amp;quot;&lt;br /&gt;
Guildmaster Gauthus says, &amp;quot;I&#039;ve been called many things, Amiss, but never a&lt;br /&gt;
fool.&amp;quot;&lt;br /&gt;
Moonwink says, &amp;quot;Gauthus why did you feel the need to warn us about Sicle&lt;br /&gt;
Grove&amp;quot;&lt;br /&gt;
Amiss asks, &amp;quot;So what was it your Warriors sensed?&amp;quot;&lt;br /&gt;
&amp;gt;Atanamir says, &amp;quot;Because something was released when the staff was&lt;br /&gt;
destroyed. Something dangerous.&amp;quot;&lt;br /&gt;
&amp;gt;Jappa says, &amp;quot;Yes, it was your clue that lead us to the spot to destroy the&lt;br /&gt;
staff Gauthus&amp;quot;&lt;br /&gt;
&amp;gt;Digmo asks, &amp;quot;any further word from Tiv?&amp;quot;&lt;br /&gt;
Guildmaster Gauthus asks, &amp;quot;Did anyone assess the staff&#039;s magic before&lt;br /&gt;
destroying it?&amp;quot;&lt;br /&gt;
Digmo says, &amp;quot;i did&amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus asks, &amp;quot;Did any Warrior Mages?&amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus frowns.&lt;br /&gt;
Jappa asks, &amp;quot;And what did it tell you Digmo?&amp;quot;&lt;br /&gt;
Atanamir looks at Guildmaster Gauthus and shakes his head.&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;I knew only that it contained the power to summon and army of&lt;br /&gt;
air elementals.&amp;quot;&lt;br /&gt;
&amp;gt;Atanamir sighs.&lt;br /&gt;
&amp;gt;Guildmaster Gauthus sighs.&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;the scroll your familiar carried Gauthus is what told us to&lt;br /&gt;
put the staff where we did&amp;quot;&lt;br /&gt;
Jappa sighs.&lt;br /&gt;
Guildmaster Gauthus says, &amp;quot;Dragon Priest work.&amp;quot;&lt;br /&gt;
&amp;gt;You say, &amp;quot;Guildmaster that couldn&#039;t be done without summoning the ADan&#039;f.&amp;quot;&lt;br /&gt;
Ailyssa cowers away from Guildmaster Gauthus.&lt;br /&gt;
Guildmaster Gauthus frowns.&lt;br /&gt;
Maluth exclaims, &amp;quot;Dragon Priest!&amp;quot;&lt;br /&gt;
Ailyssa begins an eerie, warbling wail of despair.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;The scroll was from Tiv.&amp;quot;&lt;br /&gt;
Jappa says, &amp;quot;I&#039;m sorry Gauthus, Darkonis and I were the only War Mages&lt;br /&gt;
left, we have failed you.&amp;quot;&lt;br /&gt;
&amp;gt;Jappa sighs.&lt;br /&gt;
Guildmaster Gauthus says, &amp;quot;They always did meddle from things they should&lt;br /&gt;
leave alone...&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;but Gauthus critter carried it&amp;quot;&lt;br /&gt;
Atanamir says, &amp;quot;Or perhaps a competent forgery&amp;quot;&lt;br /&gt;
Guildmaster Gauthus pokes Jappa.&lt;br /&gt;
Guildmaster Gauthus says, &amp;quot;Don&#039;t snivel, youngling.  Nobody made any&lt;br /&gt;
mistakes today.&amp;quot;&lt;br /&gt;
Guildmaster Gauthus says, &amp;quot;I just wish you had come to the Warrior Mage&lt;br /&gt;
Guild for help.&amp;quot;&lt;br /&gt;
&amp;gt;You grin at Jappa.&lt;br /&gt;
&amp;gt;Guildmaster Gauthus glances at Amiss.&lt;br /&gt;
Amiss says, &amp;quot;You will admit our relations have been a bit strained.&amp;quot;&lt;br /&gt;
Guildmaster Gauthus asks, &amp;quot;Or have you forgotten that Saekhi knows more&lt;br /&gt;
about elementals than you?&amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus looks over towards Amiss and nods.&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Perhaps a new era of open dialouge between the two mage&lt;br /&gt;
guild would help in the future.&amp;quot;&lt;br /&gt;
Lanthander smirks.&lt;br /&gt;
&amp;gt;Atanamir furrows his brow.&lt;br /&gt;
&amp;gt;Guildmaster Gauthus says, &amp;quot;The two Guilds have always been rivals, Amiss...&amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus says, &amp;quot;I did not think that went so far as to prevent&lt;br /&gt;
you from asking for our aid.&amp;quot;&lt;br /&gt;
&amp;gt;Amiss asks, &amp;quot;Perhaps it is time for that to change?&amp;quot;&lt;br /&gt;
You grin at Amiss.&lt;br /&gt;
Jappa says, &amp;quot;If we can get past this I&#039;m better than you stuff we can work&lt;br /&gt;
better together.&amp;quot;&lt;br /&gt;
Lanthander grins at Amiss.&lt;br /&gt;
&amp;gt;Moonwink says, &amp;quot;Aye a change would be good&amp;quot;&lt;br /&gt;
Lanthander gets an impish expression on his face, and lets out a hearty cheer.&lt;br /&gt;
Guildmaster Gauthus looks over towards Amiss and nods.&lt;br /&gt;
Vrulle says, &amp;quot;Mages..&amp;quot;&lt;br /&gt;
&amp;gt;Vrulle mutters cryptically to himself.&lt;br /&gt;
Guildmaster Gauthus says, &amp;quot;All of you be silent.&amp;quot;&lt;br /&gt;
Ailyssa beams!&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;Mayhaps our guilds can set an example for the others.&amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus frowns.&lt;br /&gt;
Guildmaster Gauthus says, &amp;quot;Listen well...&amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus says, &amp;quot;Whatever was released today is powerful...&amp;quot;&lt;br /&gt;
Guildmaster Gauthus says, &amp;quot;The Warrior mages among us felt the wave of&lt;br /&gt;
power that was released...&amp;quot;&lt;br /&gt;
Atanamir nods.&lt;br /&gt;
Guildmaster Gauthus says, &amp;quot;Whatever is growing in Sicle Grove, will need&lt;br /&gt;
the strength of both Guilds to fight.&amp;quot;&lt;br /&gt;
Guildmaster Gauthus looks over towards Amiss and nods.&lt;br /&gt;
Amiss nods to Guildmaster Gauthus.&lt;br /&gt;
&amp;gt;Vrulle says, &amp;quot;Growing ...&amp;quot;&lt;br /&gt;
&amp;gt;Vrulle glances at Guildmaster Gauthus.&lt;br /&gt;
&amp;gt;Guildmaster Gauthus says, &amp;quot;It is time for the rivalry between Moon Mages&lt;br /&gt;
and Warrior Mages to end.&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;I like that Idea&amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus says, &amp;quot;I think it is time for all of us to grow up a&lt;br /&gt;
little.&amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus grins.&lt;br /&gt;
&amp;gt;Guildmaster Gauthus says, &amp;quot;Sorry for the pun, Amiss.&amp;quot;&lt;br /&gt;
&amp;gt;Marstof says, &amp;quot;Kssarh too.&amp;quot;&lt;br /&gt;
Guildmaster Gauthus ducks his head.&lt;br /&gt;
&amp;gt;Phel cackles at Guildmaster Gauthus!&lt;br /&gt;
&amp;gt;Ogredd says, &amp;quot;aye you and Kssarh should shake on this&amp;quot;&lt;br /&gt;
Ogredd smiles.&lt;br /&gt;
Amiss says, &amp;quot;Perhaps our combined researches can avert further threats.&amp;quot;&lt;br /&gt;
Jeubi is teasing Guildmaster Gauthus, who looks rather annoyed by the whole&lt;br /&gt;
thing.&lt;br /&gt;
&amp;gt;Guildmaster Gauthus looks over towards Amiss and nods.&lt;br /&gt;
&amp;gt;Guildmaster Gauthus says, &amp;quot;I will summon Saekhi.&amp;quot;&lt;br /&gt;
Kranon asks, &amp;quot;who is saekhi?&amp;quot;&lt;br /&gt;
&amp;gt;Khurdan says, &amp;quot;Archmage&amp;quot;&lt;br /&gt;
&amp;gt;Tymek says, &amp;quot;Saekhi is an Archmage.&amp;quot;&lt;br /&gt;
Guildmaster Gauthus says, &amp;quot;Perhaps he can determine what is happening in&lt;br /&gt;
the Sicle Grove.&amp;quot;&lt;br /&gt;
&amp;gt;Coldwolf says, &amp;quot;one of  gauthus&#039;s best pupils&amp;quot;&lt;br /&gt;
Amiss nods.&lt;br /&gt;
&amp;gt;Guildmaster Gauthus asks, &amp;quot;Amiss, will you make yourself available for his&lt;br /&gt;
questions?&amp;quot;&lt;br /&gt;
Guildmaster Gauthus smiles at Amiss.&lt;br /&gt;
Amiss says, &amp;quot;Most certainly.&amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus asks, &amp;quot;And you, Digmo?&amp;quot;&lt;br /&gt;
Guildmaster Gauthus asks, &amp;quot;Grae?&amp;quot;&lt;br /&gt;
Guildmaster Gauthus asks, &amp;quot;Atanamir?&amp;quot;&lt;br /&gt;
&amp;gt;Grae asks, &amp;quot;yes?&amp;quot;&lt;br /&gt;
Guildmaster Gauthus asks, &amp;quot;All of you who witnessed the staff&#039;s destruction?&amp;quot;&lt;br /&gt;
&amp;gt;Atanamir says, &amp;quot;Quite so&amp;quot;&lt;br /&gt;
Jappa nods to Guildmaster Gauthus.&lt;br /&gt;
&amp;gt;Atanamir nods.&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;I witnsessed it.&amp;quot;&lt;br /&gt;
You say, &amp;quot;Gladly guildmaster.&amp;quot;&lt;br /&gt;
Lanthander smiles at Guildmaster Gauthus.&lt;br /&gt;
&amp;gt;Grae nods.&lt;br /&gt;
Jappa says, &amp;quot;Certainly&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith inhales a great swallow of air.&lt;br /&gt;
Maluth says, &amp;quot;Aye, of course Master Gauthus.&amp;quot;&lt;br /&gt;
Ailyssa curtsies to Guildmaster Gauthus.&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;I will carry this news back to our council. I&#039;m am certain I&lt;br /&gt;
can twist Taramaine&#039;s arm.&amp;quot;&lt;br /&gt;
Amiss winks.&lt;br /&gt;
&amp;gt;Digmo says, &amp;quot;I am always available Gauthus&amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus chuckles.&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;I will be awaiting the call Gauthus&amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus says, &amp;quot;Perhaps you should first have an Empath remove&lt;br /&gt;
the large branch he has wedged...&amp;quot;&lt;br /&gt;
Ailyssa giggles at Amiss.&lt;br /&gt;
&amp;gt;Guildmaster Gauthus coughs.&lt;br /&gt;
Guildmaster Gauthus says, &amp;quot;Well, enough said there.&amp;quot;&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;And if that fails, I&#039;ll put him over my knee.&amp;quot;&lt;br /&gt;
&amp;gt;Krayken laughs!&lt;br /&gt;
&amp;gt;Grae glances at Guildmaster Gauthus.&lt;br /&gt;
&amp;gt;You laugh!&lt;br /&gt;
Grae says, &amp;quot;watch yourself there&amp;quot;&lt;br /&gt;
Ailyssa grins at Amiss.&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;empaths can&#039;t work miracles&amp;quot;&lt;br /&gt;
&amp;gt;Jeubi says, &amp;quot;hey, someone challenge gauthus&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith says, &amp;quot;Amiss...&amp;quot;&lt;br /&gt;
&amp;gt;Jeubi smirks.&lt;br /&gt;
Krayken says, &amp;quot;Best way to find out whats happening, is to be quiet and&lt;br /&gt;
listen. :)&amp;quot;&lt;br /&gt;
Pentaith says, &amp;quot;I believe Taramaine has found the box.&amp;quot;&lt;br /&gt;
Guildmaster Gauthus glances at Jeubi&lt;br /&gt;
Guildmaster Gauthus glances at an air elemental&lt;br /&gt;
&amp;gt;Jeubi grins.&lt;br /&gt;
Jeubi rubs his hands together.&lt;br /&gt;
A elemental just escorted Jeubi out.&lt;br /&gt;
&amp;gt;Guildmaster Gauthus smiles.&lt;br /&gt;
&amp;gt;Ogredd grins.&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;Gauthus, I&#039;ll carry the news back now.&amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus looks over towards Amiss and nods.&lt;br /&gt;
&amp;gt;Guildmaster Gauthus says, &amp;quot;I thank you, Amiss.&amp;quot;&lt;br /&gt;
&amp;gt;Amiss says, &amp;quot;Be well...&amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus says, &amp;quot;Tell the old snake that I&#039;ll send Eshrali to&lt;br /&gt;
him soon.&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith says, &amp;quot;I believe Taramaine has Penelope&#039;s music box.&amp;quot;&lt;br /&gt;
Digmo smiles at Amiss.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;Pentaith shrugs.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Loria glances at Pentaith.&lt;br /&gt;
&amp;gt;Amiss hugs Gauthus who looks a bit dicomfitted by the gesture.&lt;br /&gt;
Sabashtin grins at Amiss.&lt;br /&gt;
&amp;gt;Amiss smiles.&lt;br /&gt;
&amp;gt;Guildmaster Gauthus grumbles at Amiss.&lt;br /&gt;
&amp;gt;Jappa chuckles at Amiss.&lt;br /&gt;
Amiss says, &amp;quot;Be well all...&amp;quot;&lt;br /&gt;
Sholana waves to Amiss.&lt;br /&gt;
&amp;gt;Jipamc says, &amp;quot;there are visions of balls of fire falling through the air&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Take care Amiss..&amp;quot;&lt;br /&gt;
&amp;gt;Arzfilt says, &amp;quot;and thee Amiss&amp;quot;&lt;br /&gt;
&amp;gt;Digmo says, &amp;quot;thank you for your help and guidance Amiss&amp;quot;&lt;br /&gt;
&amp;gt;You bow to Amiss.&lt;br /&gt;
&amp;gt;Zualdjin says, &amp;quot;I saw visions of raining fire in the grove&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander says, &amp;quot;Hope to see ya again.&amp;quot;&lt;br /&gt;
&amp;gt;Digmo smiles at Amiss.&lt;br /&gt;
Guildmaster Gauthus bows to Amiss.&lt;br /&gt;
Amiss just climbed up a long steep staircase.&lt;br /&gt;
&amp;gt; * Amiss returns home from a hard day of adventuring.&lt;br /&gt;
&amp;gt;Guildmaster Gauthus asks, &amp;quot;I suppose you all want some answers?&amp;quot;&lt;br /&gt;
&amp;gt;Arkiey says, &amp;quot;Thank you guildmaster&amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus raises his eyebrow.&lt;br /&gt;
&amp;gt;Tymek nods to Guildmaster Gauthus.&lt;br /&gt;
&amp;gt;Sabashtin nods to Guildmaster Gauthus.&lt;br /&gt;
&amp;gt;Guildmaster Gauthus says, &amp;quot;Ask Digmo and Grae.&amp;quot;&lt;br /&gt;
Guildmaster Gauthus says, &amp;quot;They were there, not me.&amp;quot;&lt;br /&gt;
&amp;gt;Marcul laughs!&lt;br /&gt;
You laugh!&lt;br /&gt;
Ailyssa laughs!&lt;br /&gt;
Loneangel pats Grae on the back.&lt;br /&gt;
&amp;gt;Loneangel pats Digmo on the back.&lt;br /&gt;
Ailyssa says, &amp;quot;Goood relay M&#039;Lord Gauthus&amp;quot;&lt;br /&gt;
&amp;gt;Grae asks, &amp;quot;do I look like a bard?&amp;quot;&lt;br /&gt;
You ask, &amp;quot;Guildmaster when will we be needed for questioning?&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander quietly says, &amp;quot;He only mentioned Digmo and Grae.. time ta go&lt;br /&gt;
before question and answer starts..&amp;quot;&lt;br /&gt;
&amp;gt;Lanthander whistles a merry tune.&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;here is the bard preent&amp;quot;&lt;br /&gt;
Guildmaster Gauthus says, &amp;quot;Saekhi isn&#039;t here yet.&amp;quot;&lt;br /&gt;
Shoadiir leans on Ailyssa.&lt;br /&gt;
&amp;gt;You laugh at Grae!&lt;br /&gt;
Grae says, &amp;quot;err present&amp;quot;&lt;br /&gt;
&amp;gt;Natu asks, &amp;quot;when is saekhi coming?&amp;quot;&lt;br /&gt;
Grae shoves futiley at Ailyssa.&lt;br /&gt;
&amp;gt;You nod to Guildmaster Gauthus.&lt;br /&gt;
&amp;gt;Digmo says, &amp;quot;ok, I will tell you what has happened&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;shall we retire to TGSW...&amp;quot;&lt;br /&gt;
&amp;gt;Ailyssa nods to Guildmaster Gauthus.&lt;br /&gt;
&amp;gt;Jipamc exclaims, &amp;quot;Master Gauthus Zualdjin and I have come from the sickle&lt;br /&gt;
grove, there are visions of balls of fire falling from the sky, and talk&lt;br /&gt;
that the volcano is going to erupt!&amp;quot;&lt;br /&gt;
Gauthus bellows, &amp;quot;QUIET, All of you!&amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus frowns.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;that way we leave Gauthus to his job&amp;quot;&lt;br /&gt;
Guildmaster Gauthus exclaims, &amp;quot;Or I&#039;ll send your impertinent carcases to&lt;br /&gt;
Shard!&amp;quot;&lt;br /&gt;
Grae grins.&lt;br /&gt;
Guildmaster Gauthus says, &amp;quot;Then you can dance with the Adan&#039;f tonight.&amp;quot;&lt;br /&gt;
Sphveen looks at Guildmaster Gauthus and shakes his head.&lt;br /&gt;
&amp;gt;Natole cowers away from Guildmaster Gauthus.&lt;br /&gt;
&amp;gt;Moonwink shudders.&lt;br /&gt;
&amp;gt;Krayken says, &amp;quot;Theres a curse.&amp;quot;&lt;br /&gt;
&amp;gt;Grae smiles at Guildmaster Gauthus.&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;thank you for you words this night Gauthus...now we shall be&lt;br /&gt;
out of your hair and your guild&amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus bows to Grae.&lt;br /&gt;
&amp;gt;Digmo smiles.&lt;br /&gt;
Guildmaster Gauthus says, &amp;quot;I thank you, Grae.&amp;quot;&lt;br /&gt;
Grae waves.&lt;br /&gt;
&amp;gt;Ailyssa whispers to your group, &amp;quot;Jebui showed up as south as the lands lay &amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus says, &amp;quot;And my apologies for siccing this mob on you.&amp;quot;&lt;br /&gt;
&amp;gt;You say, &amp;quot;Be well GAuthus.&amp;quot;&lt;br /&gt;
&amp;gt;Guildmaster Gauthus says, &amp;quot;But better you than me.&amp;quot;&lt;br /&gt;
&amp;gt;Sabashtin chuckles.&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;TGSW&amp;quot;&lt;br /&gt;
&amp;gt;Atanamir says, &amp;quot;Ever at your command, my Lord&amp;quot;&lt;br /&gt;
Ailyssa giggles at Guildmaster Gauthus.&lt;br /&gt;
&amp;gt;Atanamir bows to Guildmaster Gauthus.&lt;br /&gt;
Krayken says, &amp;quot;The elements favor ye, Gauthus. &amp;quot;&lt;br /&gt;
&amp;gt;Krayken asks, &amp;quot;Grae, Digmo, TGSW?&amp;quot;&lt;br /&gt;
&amp;gt;Grae says, &amp;quot;sure join me I am headed that way&amp;quot;&lt;br /&gt;
&amp;gt;Pentaith&#039;s group went through some gleaming ebonwood doors.&lt;br /&gt;
Digmo says, &amp;quot;I will be glad to explain to any who want to listen&amp;quot;&lt;br /&gt;
Grae bows to Guildmaster Gauthus.&lt;br /&gt;
Battle Empath Grae&#039;s group went through some gleaming ebonwood doors.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Atanamir|Atanamir]]&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Remigius&amp;diff=212482</id>
		<title>Remigius</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Remigius&amp;diff=212482"/>
		<updated>2012-07-28T01:25:09Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
|Player Name = Remigius&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Elothean&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Trader&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You see Collector Remigius, Shopkeeper of Elanthia, an Elothean Trader.&amp;lt;br&amp;gt;&lt;br /&gt;
Remigius has tilted almond-shaped jade eyes.  His silver hair is very long and fine, and is worn braided.  He has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a long narrow mustache that droops to either side of the mouth on his upper lip and a long thin beard.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a thick shalswar-hide cowl, a silver jadeite gwethdesuan, a platinum kyanite gwethdesuan, an origami case, a Lirum-shaped amber lens suspended from a golden chain, a navy-blue damask mariner&#039;s cloak with a scrimshaw clasp, a platinum pin bejeweled with a mosaic of colored gems, a rose quartz brooch set in filigreed silver, a harness, a rough leather haversack riveted in rich blued steel, a hand-tooled maroon ledger case with the initials &amp;quot;T.G.&amp;quot; set in diamond chips, a worn grey hitman&#039;s backpack with fraying straps, a layered robe of twilight blue Elothean silk over wispy amethyst gauze, an insulated sealed shirt with a reinforced design, a gleaming gold-plated knife studded with small diamond-cut rubies, a sealed targe with a reinforced design, a crystal bracelet inlaid with precious stones, some insulated sealed gloves with a reinforced design, an albredine crystal ring, a platinum ring engraved with the Estate Holder&#039;s crest, a serpentine platinum ring displaying a lustrous fang pearl, a suede gem pouch, an origami-paper envelope, a silver key with a spider-web design on the grip, an olivewood contract case embossed with a jade sana&#039;ati tree, a tan canvas feedbag, some fitted silver trousers, some thick shalswar-hide greaves and a calcified femur.&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Atanamir&amp;diff=212811</id>
		<title>Atanamir</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Atanamir&amp;diff=212811"/>
		<updated>2012-07-28T01:24:09Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: Created page with &amp;quot;{{Player character  |Player Name = Atanamir |Status      = a |Race        = Human |Gender      = Male |Guild       = Warrior Mage |Instance    = Prime |Relative    =  }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
|Player Name = Atanamir&lt;br /&gt;
|Status      = a&lt;br /&gt;
|Race        = Human&lt;br /&gt;
|Gender      = Male&lt;br /&gt;
|Guild       = Warrior Mage&lt;br /&gt;
|Instance    = Prime&lt;br /&gt;
|Relative    = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Remigius&amp;diff=212481</id>
		<title>Remigius</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Remigius&amp;diff=212481"/>
		<updated>2012-07-24T15:16:41Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: Created page with &amp;quot;You see Collector Remigius, Shopkeeper of Elanthia, an Elothean Trader.&amp;lt;br&amp;gt; Remigius has tilted almond-shaped jade eyes.  His silver hair is very long and fine, and is worn br...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You see Collector Remigius, Shopkeeper of Elanthia, an Elothean Trader.&amp;lt;br&amp;gt;&lt;br /&gt;
Remigius has tilted almond-shaped jade eyes.  His silver hair is very long and fine, and is worn braided.  He has fair skin.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a long narrow mustache that droops to either side of the mouth on his upper lip and a long thin beard.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a thick shalswar-hide cowl, a silver jadeite gwethdesuan, a platinum kyanite gwethdesuan, an origami case, a Lirum-shaped amber lens suspended from a golden chain, a navy-blue damask mariner&#039;s cloak with a scrimshaw clasp, a platinum pin bejeweled with a mosaic of colored gems, a rose quartz brooch set in filigreed silver, a harness, a rough leather haversack riveted in rich blued steel, a hand-tooled maroon ledger case with the initials &amp;quot;T.G.&amp;quot; set in diamond chips, a worn grey hitman&#039;s backpack with fraying straps, a layered robe of twilight blue Elothean silk over wispy amethyst gauze, an insulated sealed shirt with a reinforced design, a gleaming gold-plated knife studded with small diamond-cut rubies, a sealed targe with a reinforced design, a crystal bracelet inlaid with precious stones, some insulated sealed gloves with a reinforced design, an albredine crystal ring, a platinum ring engraved with the Estate Holder&#039;s crest, a serpentine platinum ring displaying a lustrous fang pearl, a suede gem pouch, an origami-paper envelope, a silver key with a spider-web design on the grip, an olivewood contract case embossed with a jade sana&#039;ati tree, a tan canvas feedbag, some fitted silver trousers, some thick shalswar-hide greaves and a calcified femur.&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Diamond-Tipped_Staff&amp;diff=128103</id>
		<title>Diamond-Tipped Staff</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Diamond-Tipped_Staff&amp;diff=128103"/>
		<updated>2012-07-10T04:23:08Z</updated>

		<summary type="html">&lt;p&gt;ATANAMIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This long, diamond-tipped staff was created by [[Dzree]] to use as a weapon. The staff can summon and control dangerous Air Elementals. Though Dzree has been dead now for more than three hundred and fifty years, the [[Adan&#039;f]] creatures created by Dzree&#039;s [[Dragon Priests]] still sought the staff. It was stolen by [[Amiss]] before they could reclaim it, and with the help of [[Tiv]] and [[Gauthus]], the staff was destroyed by [[Digmo]], who cast it into a lava-filled fissure. When it was focused upon, one could detect the traces of an enchantment, but nothing more. Then a greenish glow crackled around the staff, alerting [[Adan&#039;f Spirit Dancer|Adan&#039;f Spirit Dancers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>ATANAMIR</name></author>
	</entry>
</feed>