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	<updated>2026-05-17T06:06:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nissa%27s_Binding&amp;diff=424384</id>
		<title>Nissa&#039;s Binding</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nissa%27s_Binding&amp;diff=424384"/>
		<updated>2015-10-12T14:50:12Z</updated>

		<summary type="html">&lt;p&gt;ASHAMAN1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Nissa&#039;s Binding&lt;br /&gt;
|abbrev=nb&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=60&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature, Area&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|spellbook=Mental Preparation&lt;br /&gt;
|prereqs=[[Compel]] or [[Awaken]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The Nissa&#039;s Binding spell is the only legacy the Empath Guild has of Lanival&#039;s companion, Nissa.  Though it is thought that this spell was originally meant to be a type of anesthesia, modern empaths have discovered other uses for it.  When cast, this pattern will soothe the life essences around you and plunge them into a slumber.  Those with great fortitude may resist this effect.  As with most applications of this nature, Nissa&#039;s Binding is useless against the undead.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=puts targets to sleep&lt;br /&gt;
|messaging=You hold out your arms, then bring them down evenly.&lt;br /&gt;
You contribute your harnessed streams to increase the pattern&#039;s potential.&amp;lt;br&amp;gt;&lt;br /&gt;
The soothing wave sweeps over the area to encompass everything around you.&lt;br /&gt;
PLAYER wobbles slightly, then collapses into sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Empath&#039;&#039; holds out her arms, then brings them down evenly&lt;br /&gt;
You feel a wave of lethargy wash over you, and fall into a forcible sleep.&lt;br /&gt;
|offtype=mind&lt;br /&gt;
|deftype=fortitude&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=debilitation, area of effect&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Does not effect Constructs or Undead&lt;br /&gt;
*Nissa&#039;s Binding can affect [[:Category:Bestiary|creatures]] as well as players&lt;br /&gt;
*This currently works if you are [[Empathic_Shock|completely insensitive]].&lt;br /&gt;
*Can be CAST CREATURE - like with most AOE or multi-target spells, will hit all creatures in the room. This includes player summoned or owned creatures.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ASHAMAN1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Banner_of_Truce&amp;diff=422668</id>
		<title>Banner of Truce</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Banner_of_Truce&amp;diff=422668"/>
		<updated>2015-09-09T10:15:21Z</updated>

		<summary type="html">&lt;p&gt;ASHAMAN1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Banner of Truce&lt;br /&gt;
|abbrev=bot&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=39&lt;br /&gt;
|validtarget=Area&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|spellbook=Justice&lt;br /&gt;
|prereqs=circle 20, [[Courage]] and [[Halt]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Banner of Truce spell forestalls violence in the area for a few minutes, but is more difficult to cast if there is active combat going on at the time.  Once it forms, however, any Paladin with the spell can enhance it by casting again while in the same area, though it becomes increasingly more difficult with each cast.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=prevents combat in room&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
A ghostly white banner fades into view overhead.&lt;br /&gt;
|offtype=mind&lt;br /&gt;
|deftype=willpower&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility, area of effect&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ASHAMAN1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crusader%27s_Challenge&amp;diff=422667</id>
		<title>Crusader&#039;s Challenge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crusader%27s_Challenge&amp;diff=422667"/>
		<updated>2015-09-09T10:14:52Z</updated>

		<summary type="html">&lt;p&gt;ASHAMAN1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Crusader&#039;s Challenge&lt;br /&gt;
|abbrev=crc&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=220&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=2&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=Self, Special&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|spellbook=Sacrifice&lt;br /&gt;
|prereqs=circle 30, [[Aspirant&#039;s Aegis]] and [[Courage]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=As defenders of the realm, courageous paladins are expected to put their lives on the line to protect others. The Crusader&#039;s Challenge spell will help the caster deal with these situations by improving their tactical awareness in combat.  With this added prowess, a Paladin will even be able to entice an enemy to face her by delivering a well timed taunt, thereby keeping her friends safe and enemy occupied.&lt;br /&gt;
|buffs=Tactics skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=TAUNT prevents retreating/fleeing&lt;br /&gt;
|messaging=A faint silvery aura glistens around you, bolstering your confidence in the face of superior numbers.&lt;br /&gt;
&lt;br /&gt;
You feel your resolve in the face of superior numbers weaken as the blessings of Crusader&#039;s Challenge fade.&lt;br /&gt;
|offtype=charm&lt;br /&gt;
|deftype=willpower&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation, utility&lt;br /&gt;
|ctype=battle&lt;br /&gt;
|spelltype=Versus Will&lt;br /&gt;
|spelltype2=Buffing&lt;br /&gt;
|planned=No&lt;br /&gt;
|scroll=No&lt;br /&gt;
|target=No&lt;br /&gt;
|held=No&lt;br /&gt;
|tier=fourth&lt;br /&gt;
}}&lt;br /&gt;
[[Ritual spells]] may require the use of a [[Focus (item)|ritual focus]].&lt;br /&gt;
&lt;br /&gt;
Boosts {{in|tactics}} skill. Used in conjunction with [[taunt command]], causes creatures to face the caster and prevents retreating/fleeing.&lt;br /&gt;
{{RefAl|a=-}}&lt;/div&gt;</summary>
		<author><name>ASHAMAN1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crusader%27s_Challenge&amp;diff=422666</id>
		<title>Crusader&#039;s Challenge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crusader%27s_Challenge&amp;diff=422666"/>
		<updated>2015-09-09T10:14:21Z</updated>

		<summary type="html">&lt;p&gt;ASHAMAN1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Crusader&#039;s Challenge&lt;br /&gt;
|abbrev=crc&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=220&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=2&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=Self, Special&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|spellbook=Sacrifice&lt;br /&gt;
|prereqs=circle 30, [[Aspirant&#039;s Aegis]] and [[Courage]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=As defenders of the realm, courageous paladins are expected to put their lives on the line to protect others. The Crusader&#039;s Challenge spell will help the caster deal with these situations by improving their tactical awareness in combat.  With this added prowess, a Paladin will even be able to entice an enemy to face her by delivering a well timed taunt, thereby keeping her friends safe and enemy occupied.&lt;br /&gt;
|buffs=Tactics skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=TAUNT prevents retreating/fleeing&lt;br /&gt;
|messaging=A faint silvery aura glistens around you, bolstering your confidence in the face of superior numbers.&lt;br /&gt;
&lt;br /&gt;
You feel your resolve in the face of superior numbers weaken as the blessings of Crusader&#039;s Challenge fade.&lt;br /&gt;
|offtype=charm&lt;br /&gt;
|deftype=willpower&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation, utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
|spelltype=Versus Will&lt;br /&gt;
|spelltype2=Buffing&lt;br /&gt;
|planned=No&lt;br /&gt;
|scroll=No&lt;br /&gt;
|target=No&lt;br /&gt;
|held=No&lt;br /&gt;
|tier=fourth&lt;br /&gt;
}}&lt;br /&gt;
[[Ritual spells]] may require the use of a [[Focus (item)|ritual focus]].&lt;br /&gt;
&lt;br /&gt;
Boosts {{in|tactics}} skill. Used in conjunction with [[taunt command]], causes creatures to face the caster and prevents retreating/fleeing.&lt;br /&gt;
{{RefAl|a=-}}&lt;/div&gt;</summary>
		<author><name>ASHAMAN1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rutilor%27s_Edge&amp;diff=422665</id>
		<title>Rutilor&#039;s Edge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rutilor%27s_Edge&amp;diff=422665"/>
		<updated>2015-09-09T10:13:46Z</updated>

		<summary type="html">&lt;p&gt;ASHAMAN1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Rutilor&#039;s Edge&lt;br /&gt;
|abbrev=rue&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=39&lt;br /&gt;
|validtarget=Item&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|spellbook=Justice&lt;br /&gt;
|prereqs=[[Footman&#039;s Strike]] and [[Heroic Strength]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Rutilor&#039;s Edge spell enhances the capabilities of your weapon.  Some say the weapon feels more balanced.  Others note it makes the weapon feel better suited to gaining attack power.  A few Paladins claim the spell might improve the slice, impact or puncture of a weapon.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=+primary damage type/balance/power of held weapon&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
A soft silver glow envelops your &#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039; and is slowly absorbed into it.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ASHAMAN1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Clarity&amp;diff=422664</id>
		<title>Clarity</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Clarity&amp;diff=422664"/>
		<updated>2015-09-09T10:13:20Z</updated>

		<summary type="html">&lt;p&gt;ASHAMAN1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Clarity&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=39&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|spellbook=Justice&lt;br /&gt;
|prereqs=[[Hands of Justice]] or [[Divine Guidance]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Clarity spell boosts a Paladin&#039;s gifted ability to sense hostile intent from those around them.  This almost-empathic alertness is also known to sharpen the mind in broader ways.&lt;br /&gt;
|buffs=Intelligence (stat)&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=+sixth sense&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
You feel your holy inclinations strengthen your senses, allowing a clearer perspective on the world.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==.&lt;br /&gt;
At potency cap, the spell provides an out-of-sphere 15-16 point boost to intelligence.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ASHAMAN1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aspirant%27s_Aegis&amp;diff=422663</id>
		<title>Aspirant&#039;s Aegis</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aspirant%27s_Aegis&amp;diff=422663"/>
		<updated>2015-09-09T10:12:40Z</updated>

		<summary type="html">&lt;p&gt;ASHAMAN1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Aspirant&#039;s Aegis&lt;br /&gt;
|abbrev=aa&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=400&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=39&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|spellbook=Sacrifice&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Aspirant&#039;s Aegis is a straightforward spell that was developed to protect new Paladins during combat training.  It will blunt physical blows that might otherwise cripple a squire while still allowing enough pain to encourage swift improvement.  An amusing, if unintended, side effect of the spell&#039;s development is that it encourages mentors to swiftly instill the fundamentals of magic in their students so that the students may learn to ward themselves, for the spell takes quite a toll on the caster when manifest about another.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=-physical damage (casting on others drains caster)&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
A comforting opalescent glow momentarily illuminates you before sinking into your skin/scales/fur.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Casting on others temporarily drops vitality, concentration, and fatigue.&lt;br /&gt;
&lt;br /&gt;
Basic difficulty for non-Paladins.&lt;br /&gt;
&lt;br /&gt;
Very similar to Minor Physical Protection, with which it does not appear to stack; does stack with MAF.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ASHAMAN1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aspirant%27s_Aegis&amp;diff=422662</id>
		<title>Aspirant&#039;s Aegis</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aspirant%27s_Aegis&amp;diff=422662"/>
		<updated>2015-09-09T10:11:55Z</updated>

		<summary type="html">&lt;p&gt;ASHAMAN1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Aspirant&#039;s Aegis&lt;br /&gt;
|abbrev=aa&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=400&lt;br /&gt;
|minduration=10-39 minutes&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|spellbook=Sacrifice&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Aspirant&#039;s Aegis is a straightforward spell that was developed to protect new Paladins during combat training.  It will blunt physical blows that might otherwise cripple a squire while still allowing enough pain to encourage swift improvement.  An amusing, if unintended, side effect of the spell&#039;s development is that it encourages mentors to swiftly instill the fundamentals of magic in their students so that the students may learn to ward themselves, for the spell takes quite a toll on the caster when manifest about another.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=-physical damage (casting on others drains caster)&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
A comforting opalescent glow momentarily illuminates you before sinking into your skin/scales/fur.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Casting on others temporarily drops vitality, concentration, and fatigue.&lt;br /&gt;
&lt;br /&gt;
Basic difficulty for non-Paladins.&lt;br /&gt;
&lt;br /&gt;
Very similar to Minor Physical Protection, with which it does not appear to stack; does stack with MAF.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ASHAMAN1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zaxor&amp;diff=413439</id>
		<title>Zaxor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zaxor&amp;diff=413439"/>
		<updated>2015-06-18T00:25:01Z</updated>

		<summary type="html">&lt;p&gt;ASHAMAN1: /* The Drunken Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Player character&lt;br /&gt;
|Player Name=Zaxor Longstalk&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Warrior Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
|Relative= Longstalk Tribe&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Zaxor.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see &#039;&#039;&#039;Zaxor Longstalk&#039;&#039;&#039;, Storm Lord of Forfedhdar, a Human.&lt;br /&gt;
&amp;lt;br&amp;gt;He has a square-jawed face with frown lines around his mouth, silver-flecked stormy grey eyes and a crooked nose.  &amp;lt;br&amp;gt;He is bald, with weathered skin and a wiry build.&lt;br /&gt;
&amp;lt;br&amp;gt;He is slightly under average height for a Human.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be ancient.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He has a thick bushy mustache that droops heavily on his upper lip and a long shaggy beard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a pair of icesteel gauged earrings.  The sleek, translucent rings of metal stretch and elongate his earlobes.  Short spikes of shh&#039;oi paguur bone run through the center of each ring, bound in place with a strip of sinew.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
His abdomen has a tattoo of a three-masted galleon adrift in a storm-tossed sea ensnared within several tentacles that breach the dark waters.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a frost angiswaerd earcuff carved from an opalescent icicle crystal, a bespoke hooded longcoat decorated with Imperial pauldrons, a polished leather harness with an Imperial war hammer secured to it, a padded heavy imperial weave shirt, some dark steel bracers engraved with sinuous Eth&#039;ral&#039;khh, a masterfully crafted glaes and cambrinth Imperial ring, a sigilated platinum ring, a pair of dashing charcoal twill breeches with elegant folded cuffs and some dark leather boots strapped with polished steel sabatons.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== The Drunken Mage ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Legends are often written on the battlefield.  They are stories told beside the campfire on a long journey, tales sung by beautiful bardesses, and the recollections of old warriors sitting at the bar as they near the end of a hard fought life. They often drift from the truth, into fanciful dreams and flowery words, filling the heads of men with dreams of battle and the heart of ladies with unrequited love.  Gentle readers, not all legends are made up of flowery words, some are bawdy barroom brawls and drunkards, because heroes can be boring. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There was once a young warrior mage with issues. Zaxor came from boring beginnings, no tragedies to speak of, no murdered parents or kidnapped lovers.  He was born, he grew, he joined the guild, he discovered booze.  He became a scholar of sorts and could identify a brew by the sound of the cork. The guildleaders sent him on quests and he &lt;br /&gt;
returned with a swagger in his step and drink on his breath, always successful, always drunk. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As he moved forward in the guild, they sought out reasons to deny him new feats.  It was some what of an embarrassment to the powers that be that this young man could take their hardest tasks on and triumph, with blood shot eyes and slurred spells.  They decided that some one was making a mockery of them, aiding this drunkard in effort to down play the power of the guild. They had him followed time and time again, spies returning broken or not at all.  The reports, when they were able to give them, were all the same.  The warrior completed the quest with skill unlike any they had ever seen before, especially considering he did it all with a flask in his hand. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He became known as the drunken mage, spoken with both respect and disgust.  It was some what of a game to entice him into battle.  Young fighters would challenge him to the death when they saw him staggering from the bar, only to find themselves communing with the gods and wondering what just happened. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Loud and drunk, with a definite swagger, Zaxor had few friends and many enemies, most of whom he would rarely recognize.  He sang the songs of the Hooba, gauged his ears with icesteel, and tattooed a ship across his abdomen.  He charmed the wenches and scandalized the ladies. Neither giving or asking for respect, he was was unapologetic in his bawdy attack on the world. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Then came the war. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shunned by his guild, Zaxor took to the battlefield to fight along side the militias. He found himself to be unwelcome amongst those that felt shamed by him, learning that some will lose a battle to save their pride. Charging into the melee alone, he was a force to be reckoned with, but his contributions went unnoticed.  It was a sobering time.  As his beard grew long and his eyes became clearer, and the isolation found in the quiet after the battle pressed heavy on his soul. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He threw himself into studying history, with the same kind of abandoned once reserved for the bourbon he filled his flask with.  He collected antiquities from the Empire of the Seven Pointed Star and the Dragon Priest War that changed him. He befriended a giant pink Kaldar, and became an honorary Longstalk, connecting him to a family for the first time since leaving his own. His companion in battle, a prydaen empath who could melt your soul with a look and brush off the shock with a flick of her wrist, tolerated his presence more so than others. His truest friend was an owl he called &amp;quot;Nisha&amp;quot;, summoned from the aether, to perch upon his shoulder and gaze upon the world with mirthless judgement. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The legend of the drunken mage became barroom fodder. Rumors he was lost to the war, or the bottle, or both ran rampant.  Stories shifted to lessen the embarrassment of the loser, but victory was never claimed out of fear of retribution. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some heroes are lost to their own stories... and some rise again to write new ones.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zaxor Longstalk, we are waiting for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Just because you don&#039;t know the story does not mean there is not one.  This one is brought to you by the player of Synamon and a grumpy fake owl.&lt;/div&gt;</summary>
		<author><name>ASHAMAN1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bows_skill&amp;diff=406647</id>
		<title>Bows skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bows_skill&amp;diff=406647"/>
		<updated>2015-04-28T00:59:05Z</updated>

		<summary type="html">&lt;p&gt;ASHAMAN1: /* Advantages and disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs updated information on bows and shields}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
There are 3 weapon classes covered by this skill: &lt;br /&gt;
* Short Bows&lt;br /&gt;
* Long Bows&lt;br /&gt;
* Composite Bows&lt;br /&gt;
&lt;br /&gt;
=Short bows=&lt;br /&gt;
A short bow is a ranged weapon typically around half the size of its cousin, the long bow.&lt;br /&gt;
&lt;br /&gt;
Short bows are the lightest of all bow classes, having a default load time of two seconds, with the well known {{ilink|w|Nisha short bow}} at 1 second. They tend to have the highest balance of the three [[stick bows]], and therefore are a popular choice for characters with high agility and low strength.&lt;br /&gt;
&lt;br /&gt;
Capped player-made short bows have the highest balance on a standard bow-type available in-game, slightly edging out capped player-made longbows.  Their small load time is an attractive feature.  A capped short bow combined with capped arrows is an amazingly powerful weapon, though many players opt for longbows to maximize their damage potential.&lt;br /&gt;
&lt;br /&gt;
===Advantages and disadvantages===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
*Large damage and accuracy bonuses when using {{com|aim}}.&lt;br /&gt;
*Lowest load time of all bow types&lt;br /&gt;
*Highest balance of all standard bow types&lt;br /&gt;
*Can be [[fletching|fletched]] by players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
*Lower attack potential than longbows&lt;br /&gt;
&lt;br /&gt;
=Longbows=&lt;br /&gt;
Historically longbows are bows fashioned from a single material (traditionally wood in most cultures) and stringed with any number of things.  They lack significant recurve which, along with their much longer size, differentiates them from composite bows.  &lt;br /&gt;
&lt;br /&gt;
Longbows would normally present a happy medium within the hierarchy of bows, offering more suitability (damage bonus from strength) than capped short bows while having a shorter load time than composite bows.  However, given players&#039; inability to [[fletching|fletch]] composite bows (as well as crossbows), longbows have become the de facto weapon of power for ranged attacks.  Capped player-made longbows offer significantly higher strength suitability than any other short bow or composite bow available in-game and have balance (damage bonus from agility) nearly identical to capped player-made short bows.&lt;br /&gt;
&lt;br /&gt;
Given this, many players seeking to maximize their attack power choose longbow as their ranged weapon skill.  It is currently the most popular ranged weapon skill.  Thankfully, many players choose longbows for roleplay reasons instead.  An example of this would be a [[Ranger]] choosing to use longbow because of the Ranger guild&#039;s affinity for longbow as dictated by game lore.  The famed Elven huntress [[Lirisa]] (for which the &#039;[[Hands of Lirisa]]&#039; spell is named) was a longbow-using Ranger.&lt;br /&gt;
&lt;br /&gt;
===Advantages and disadvantages===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
*Large damage and accuracy bonuses when using aim.&lt;br /&gt;
*Low load times as compared to crossbows&lt;br /&gt;
*Highest potential attack power of all standard bow-types&lt;br /&gt;
*Can be fletched by players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
*Higher load time than a short bow&lt;br /&gt;
*Must be shoulder-worn normally.  Containers which can hold longbows (belt-worn greatsword sheaths, for example) mostly constitute old invasion or beta items, and are extremely rare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Returning players or players who do not frequent the Dragonrealms forum should note that the evasion penalty once applied to using bows was removed after the 3x agility modifier was lowered to a standard modifier.  Bows no longer have an evasion penalty associated with them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Composite bows=&lt;br /&gt;
In Dragonrealms, a composite bow describes either a bow made of multiple layers of material or a recurve bow. In either case, composite bows are a slow-loading, hard-hitting bow that takes advantage of the user&#039;s strength to a greater degree than other bows. Composite bows have the highest load time of all three bow classes, though they can easily fit into backpacks and the like.&lt;br /&gt;
&lt;br /&gt;
Players cannot currently fletch composite bows, and though a few high-quality models have been sold by merchants in the past, they exist in smaller numbers than comparable examples of other types of ranged weapons. &lt;br /&gt;
&lt;br /&gt;
Compared to other weapons, composite bows rely more heavily on strength than agility to determine loading roundtime and damage. This can make it an attractive example to Kaldar and Gor&#039;Tog characters, who would need to spend fewer TDPs to more effectively use their weapon. Many others choose it for RP reasons, for example, some [[Kaldar]] players use composite bows because, within [[Gorbesh]] military tradition, the composite bow is the ranged weapon of choice.&lt;br /&gt;
&lt;br /&gt;
=Guild-specific abilities=&lt;br /&gt;
&lt;br /&gt;
*[[Barbarian]]s and Rangers have the ability to fire two arrows at once ([[Dual Load|dual load]]).  The first arrow uses full attack power and the second arrow 70% of the user&#039;s attack power (snap shot).  &#039;&#039;Requirements:&#039;&#039; 201 in the bow skill, 30 reflex and 30 agility.  Barbarians must be using Eagle Dance and Rangers must have the Hands of Lirisa spell upon them.  &#039;&#039;Syntax:&#039;&#039; load arrows.&lt;br /&gt;
&lt;br /&gt;
*Rangers and [[Thief|Thieves]] have the ability to [[Snipe|SNIPE]] targets (firing an arrow while remaining hidden).  &#039;&#039;Requirements:&#039;&#039; 40th circle within the guild.  &#039;&#039;Syntax:&#039;&#039; While hidden, use SNIPE instead of fire or shoot.&lt;br /&gt;
&lt;br /&gt;
*Shield primary ([[Paladin]]s) and secondary (Barbarians, Rangers, [[Trader]]s) guild have the ability to load their bows while wearing an arm-worn shield.  Note that this adds a 3-second roundtime penalty to the loading process.  Barbarians have no penalty while using a small shield, and Rangers have no penalty while using a small shield if under the effects of [[See the Wind]].&lt;br /&gt;
&lt;br /&gt;
*Rangers have the ability to fletch [[Fletching#Added_Information|hunter&#039;s bows]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Weapon skillset,Skills}}[[page type is::skill| ]]&lt;/div&gt;</summary>
		<author><name>ASHAMAN1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bows_skill&amp;diff=406646</id>
		<title>Bows skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bows_skill&amp;diff=406646"/>
		<updated>2015-04-28T00:58:11Z</updated>

		<summary type="html">&lt;p&gt;ASHAMAN1: /* Longbows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs updated information on bows and shields}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
There are 3 weapon classes covered by this skill: &lt;br /&gt;
* Short Bows&lt;br /&gt;
* Long Bows&lt;br /&gt;
* Composite Bows&lt;br /&gt;
&lt;br /&gt;
=Short bows=&lt;br /&gt;
A short bow is a ranged weapon typically around half the size of its cousin, the long bow.&lt;br /&gt;
&lt;br /&gt;
Short bows are the lightest of all bow classes, having a default load time of two seconds, with the well known {{ilink|w|Nisha short bow}} at 1 second. They tend to have the highest balance of the three [[stick bows]], and therefore are a popular choice for characters with high agility and low strength.&lt;br /&gt;
&lt;br /&gt;
Capped player-made short bows have the highest balance on a standard bow-type available in-game, slightly edging out capped player-made longbows.  Their small load time is an attractive feature.  A capped short bow combined with capped arrows is an amazingly powerful weapon, though many players opt for longbows to maximize their damage potential.&lt;br /&gt;
&lt;br /&gt;
===Advantages and disadvantages===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
*Large damage and accuracy bonuses when using {{com|aim}}.&lt;br /&gt;
*Lowest load time of all bow types&lt;br /&gt;
*Highest balance of all standard bow types&lt;br /&gt;
*Can be [[fletching|fletched]] by players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
*Inability to use shield when aiming a bow&lt;br /&gt;
*Lower attack potential than longbows&lt;br /&gt;
&lt;br /&gt;
=Longbows=&lt;br /&gt;
Historically longbows are bows fashioned from a single material (traditionally wood in most cultures) and stringed with any number of things.  They lack significant recurve which, along with their much longer size, differentiates them from composite bows.  &lt;br /&gt;
&lt;br /&gt;
Longbows would normally present a happy medium within the hierarchy of bows, offering more suitability (damage bonus from strength) than capped short bows while having a shorter load time than composite bows.  However, given players&#039; inability to [[fletching|fletch]] composite bows (as well as crossbows), longbows have become the de facto weapon of power for ranged attacks.  Capped player-made longbows offer significantly higher strength suitability than any other short bow or composite bow available in-game and have balance (damage bonus from agility) nearly identical to capped player-made short bows.&lt;br /&gt;
&lt;br /&gt;
Given this, many players seeking to maximize their attack power choose longbow as their ranged weapon skill.  It is currently the most popular ranged weapon skill.  Thankfully, many players choose longbows for roleplay reasons instead.  An example of this would be a [[Ranger]] choosing to use longbow because of the Ranger guild&#039;s affinity for longbow as dictated by game lore.  The famed Elven huntress [[Lirisa]] (for which the &#039;[[Hands of Lirisa]]&#039; spell is named) was a longbow-using Ranger.&lt;br /&gt;
&lt;br /&gt;
===Advantages and disadvantages===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
*Large damage and accuracy bonuses when using aim.&lt;br /&gt;
*Low load times as compared to crossbows&lt;br /&gt;
*Highest potential attack power of all standard bow-types&lt;br /&gt;
*Can be fletched by players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
*Higher load time than a short bow&lt;br /&gt;
*Must be shoulder-worn normally.  Containers which can hold longbows (belt-worn greatsword sheaths, for example) mostly constitute old invasion or beta items, and are extremely rare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Returning players or players who do not frequent the Dragonrealms forum should note that the evasion penalty once applied to using bows was removed after the 3x agility modifier was lowered to a standard modifier.  Bows no longer have an evasion penalty associated with them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Composite bows=&lt;br /&gt;
In Dragonrealms, a composite bow describes either a bow made of multiple layers of material or a recurve bow. In either case, composite bows are a slow-loading, hard-hitting bow that takes advantage of the user&#039;s strength to a greater degree than other bows. Composite bows have the highest load time of all three bow classes, though they can easily fit into backpacks and the like.&lt;br /&gt;
&lt;br /&gt;
Players cannot currently fletch composite bows, and though a few high-quality models have been sold by merchants in the past, they exist in smaller numbers than comparable examples of other types of ranged weapons. &lt;br /&gt;
&lt;br /&gt;
Compared to other weapons, composite bows rely more heavily on strength than agility to determine loading roundtime and damage. This can make it an attractive example to Kaldar and Gor&#039;Tog characters, who would need to spend fewer TDPs to more effectively use their weapon. Many others choose it for RP reasons, for example, some [[Kaldar]] players use composite bows because, within [[Gorbesh]] military tradition, the composite bow is the ranged weapon of choice.&lt;br /&gt;
&lt;br /&gt;
=Guild-specific abilities=&lt;br /&gt;
&lt;br /&gt;
*[[Barbarian]]s and Rangers have the ability to fire two arrows at once ([[Dual Load|dual load]]).  The first arrow uses full attack power and the second arrow 70% of the user&#039;s attack power (snap shot).  &#039;&#039;Requirements:&#039;&#039; 201 in the bow skill, 30 reflex and 30 agility.  Barbarians must be using Eagle Dance and Rangers must have the Hands of Lirisa spell upon them.  &#039;&#039;Syntax:&#039;&#039; load arrows.&lt;br /&gt;
&lt;br /&gt;
*Rangers and [[Thief|Thieves]] have the ability to [[Snipe|SNIPE]] targets (firing an arrow while remaining hidden).  &#039;&#039;Requirements:&#039;&#039; 40th circle within the guild.  &#039;&#039;Syntax:&#039;&#039; While hidden, use SNIPE instead of fire or shoot.&lt;br /&gt;
&lt;br /&gt;
*Shield primary ([[Paladin]]s) and secondary (Barbarians, Rangers, [[Trader]]s) guild have the ability to load their bows while wearing an arm-worn shield.  Note that this adds a 3-second roundtime penalty to the loading process.  Barbarians have no penalty while using a small shield, and Rangers have no penalty while using a small shield if under the effects of [[See the Wind]].&lt;br /&gt;
&lt;br /&gt;
*Rangers have the ability to fletch [[Fletching#Added_Information|hunter&#039;s bows]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Weapon skillset,Skills}}[[page type is::skill| ]]&lt;/div&gt;</summary>
		<author><name>ASHAMAN1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Baby_forest_gryphon&amp;diff=404037</id>
		<title>Baby forest gryphon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Baby_forest_gryphon&amp;diff=404037"/>
		<updated>2015-04-08T16:33:07Z</updated>

		<summary type="html">&lt;p&gt;ASHAMAN1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|City=Raven&#039;s Point, Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34d | Forest Gryphons (34d)}} *{{rmap|141 | Crystalline Gorge, Western Road (141)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a gryphon beak&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=200&lt;br /&gt;
|MaxVal=568 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=365&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Smaller than a standard gryphon, the forest gryphon has the body of a bobcat with its fluffy bobbed tail and plush tawny fur, while soft brown and white feathers cover the forequarters and wings.  The creature&#039;s cat-slitted orange eyes are flecked with crimson veins around the pupil.  Though not yet strong enough to fly, the gryphon&#039;s wings are well able to deliver a good buffet to the unwary, while its beak can dismember a small deer for dinner.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*Cannot be knocked down.&lt;br /&gt;
*Armor soft caps (perma 1/34) at 350 (Nov. 2014)&lt;br /&gt;
*Still training Empathy to riveted via manipulation at 438 ranks (Using both available links).&lt;br /&gt;
&lt;br /&gt;
==Careful Appraisal==&lt;br /&gt;
You are certain that it is about as strong as you are.(32)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as agile as you are.(38)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather less disciplined than you are.(50)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as quick to react as you are.(36)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as conditioned as you are.(32)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a grey-scale targe with a reinforced design and a steel dagger, you are certain that the baby forest gryphon is a slightly less skilled opponent.(230 Shield/282 Weapon/266 Parry/284 Evasion)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a steel dagger, you are certain that the baby forest gryphon is a harmless opponent.(282 Weapon/335 Melee)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with a steel dagger, you are certain that the enemy would train somewhat poorly.(282 Weapon)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you threw the dagger at the enemy you are certain that it would train rather well.(208 LT)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably.(266)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train acceptably.(284)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train rather well.(231)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably.(260)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train acceptably.(242)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Fledgling Forest Gryphon]]&lt;br /&gt;
*[[Young Forest Gryphon]]&lt;br /&gt;
*[[Ruby-crested Adult Forest Gryphon]]&lt;br /&gt;
*[[Silver-tipped Mature Forest Gryphon]]&lt;br /&gt;
*[[Gold-taloned Elder Forest Gryphon]]&lt;br /&gt;
{{Cat|Gryphons}}&lt;/div&gt;</summary>
		<author><name>ASHAMAN1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grizzled_red_leucro&amp;diff=404036</id>
		<title>Grizzled red leucro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grizzled_red_leucro&amp;diff=404036"/>
		<updated>2015-04-08T16:29:32Z</updated>

		<summary type="html">&lt;p&gt;ASHAMAN1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Grizzled Red Leucro&lt;br /&gt;
|Image File=leucro.jpg&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=225&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|65 | Under the Gondola (65)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a red leucro pelt&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a red leucro paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;gt;140&lt;br /&gt;
|MaxVal=333 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=280&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Covered in russet red fur and looking very much like a giant wolf, the red leucro is half as tall as a normal sized human.  Its eyes burn with a fire that suggests it is much more than just an overgrown wolf.  Something otherwordly seems to burn within its soul.  Though often appearing in large groups, it moves with an independence that seems to go beyond the pack mentality of normal wolves.  Perhaps that is for the best since you are almost certain that if they learned or desired to act in unison, you would be dead now.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
The most difficult of the three types of leucro.&lt;br /&gt;
&lt;br /&gt;
Soft caps evasion at 225.&lt;br /&gt;
&lt;br /&gt;
A good creature to hunt if you are trying to gain enough ranks to begin hunting gryphons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Giant Black Leucro]]&lt;br /&gt;
*[[Silver Leucro]]&lt;/div&gt;</summary>
		<author><name>ASHAMAN1</name></author>
	</entry>
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