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	<updated>2026-04-15T15:49:33Z</updated>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Coarse_leather_armor&amp;diff=545243</id>
		<title>Coarse leather armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Coarse_leather_armor&amp;diff=545243"/>
		<updated>2021-02-01T20:30:59Z</updated>

		<summary type="html">&lt;p&gt;ASALDIERNA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Goblin-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|fair|low|fair|low|low|low|p.weak|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Amber-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Antelope-skin leather||| good|fair|good|fair|mod|fair|good|fair|good|fair|mod|fair|r.reinforced|}}&lt;br /&gt;
{{CraftL|t=la|Ape-pelt leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Arzumos-pelt leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|good|fair|quite guarded|}}&lt;br /&gt;
{{CraftL|t=la|Azure Merrow skin|||high|good|high|good|v.good|good|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Azure-scale leather|||||||||||||||| }}&lt;br /&gt;
{{CraftL|t=la|Badger-pelt leather|||good|fair|good|fair|mod|fair|mod|s.fair|mod|s.fair|low|low|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Bear-pelt leather|||high|good|high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Bison-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|v.strong|}}&lt;br /&gt;
{{CraftL|t=la|Black-goblin leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Black-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|r.reinforced|}}&lt;br /&gt;
{{CraftL|t=la|Black-leucro leather|||v.good|mod|high|mod|good|mod|fair|low|fair|low|fair|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Blue-scale leather|||v.good|mod|high|mod|good|mod|high|good|high|good|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Boar-skin leather|||v.good|mod|high|mod|good|mod|mod|s.fair|mod|s.fair|fair|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|Bobcat-pelt leather|||good|fair|v.good|fair|mod|fair|fair|low|fair|low|mod|s.fair|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Brown-scale leather|a=Green-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Caracal-pelt leather|||high|good|high|good|v.good|good|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Cave-troll leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|low|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Cougar-pelt leather|||v.good|mod|high|mod|v.good|mod|low|poor|fair|poor|low|poor|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Crimson-scale leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Crocodile-skin leather|||high|good|v.high|good|v.good|good|good|fair|good|fair|low|low|quite guarded|}}&lt;br /&gt;
{{CraftL|t=la|Damaska-skin leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Dark-scale leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Deer-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|mod|s.fair|mod|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Dragon-scale leather|||v.great|v.high|exceptional|v.high|great|v.high|v.high|v.good|great|v.good|high|v.good|p.invulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Eel-skin leather|||v.good|mod|high|mod|good|mod|poor|v.poor|poor|v.poor|poor|v.poor|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Firecat-skin leather|||high|good|v.high|good|v.good|good|v.good|mod|high|mod|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Frog-skin leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|mod|s.fair|low|poor|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Gargoyle-hide leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|mod|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|Ghoul-skin leather|||fair|low|mod|low|fair|low|poor|v.poor|poor|v.poor|v.good|good|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Goblin-hide leather|||v.good|mod|high|mod|good|mod|mod|s.fair|good|s.fair|low|low|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Goblin-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|fair|low|fair|low|low|low|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Grey-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Gryphon-pelt leather|||v.good|mod|high|mod|good|mod|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Hound-pelt leather|||mod|s.fair|mod|s.fair|mod|s.fair|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Jackal-pelt leather|||v.good|mod|high|mod|v.good|mod|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Kobold-skin leather|||good|fair|good|fair|mod|fair|low|poor|low|poor|low|poor|v.delicate|}}&lt;br /&gt;
{{CraftL|t=la|La&#039;tami-hide leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|low|poor|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Marble-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|good|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Ogre-skin leather|||v.good|mod|high|mod|good|mod|low|poor|low|poor|fair|s.fair|e.weak|}}&lt;br /&gt;
{{CraftL|t=la|Pivuh-skin leather|||v.good|mod|high|mod|v.good|mod|low|poor|low|poor|mod|fair|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Punka|||high|v.good|v.high|v.good|great|v.good|v.good|v.good|v.great|v.good|v.high|v.good|u.resilient|}}&lt;br /&gt;
{{CraftL|t=la|Quartz-hide leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Rat-pelt leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|mod|s.fair|low|low|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Reaver-pelt leather|||v.good|mod|high|mod|good|mod|poor|v.poor|poor|v.poor|v.good|mod|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Red-leucro leather|||v.good|mod|high|mod|good|mod|mod|s.fair|good|s.fair|low|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Red-scale leather|||v.good|mod|high|mod|good|mod|high|good|high|good|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Serpent-skin leather|||v.good|mod|v.good|mod|good|mod|fair|low|fair|low|fair|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Shalswar-hide leather|||v.high|v.good|great|v.good|high|v.good|mod|s.fair|good|s.fair|mod|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Sharkskin leather|||high|good|v.high|good|v.good|good|fair|low|mod|low|low|low|e.weak|}}&lt;br /&gt;
{{CraftL|t=la|Sheepskin leather|||mod|s.fair|good|s.fair|mod|s.fair|mod|s.fair|good|s.fair|mod|s.fair|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Silver-leucro leather|||v.good|mod|v.good|mod|good|mod|fair|low|fair|low|low|low|appreciably susceptible|}}&lt;br /&gt;
{{CraftL|t=la|Sluagh-hide leather|||v.good|mod|v.good|mod|good|mod|low|poor|low|poor|low|poor|v.delicate|}}&lt;br /&gt;
{{CraftL|t=la|Stalker-pelt leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Storm-bull leather|insignificant|insignificant|high|good|v.high|good|high|good|poor|v.poor|poor|v.poor|v.good|good|a bit safeguarded|}}&lt;br /&gt;
{{CraftL|t=la|Troll-skin leather|||v.good|mod|high|mod|good|mod|low|poor|low|poor|low|poor|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Trollkin-hide leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|good|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Warcat-pelt leather|||v.good|mod|high|mod|v.good|mod|fair|low|fair|low|mod|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|White-pelt leather|||mod|s.fair|mod|s.fair|fair|s.fair|fair|low|mod|low|fair|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Wolf-pelt leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|fair|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Zombie-skin leather|||fair|low|mod|low|fair|low|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pieces==&lt;br /&gt;
{{#ask:[[recipe style is::coarse leather armor]]|?Protects area=Area|format=table}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>ASALDIERNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Coarse_gloves_(crafted)&amp;diff=545242</id>
		<title>Armor:Coarse gloves (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Coarse_gloves_(crafted)&amp;diff=545242"/>
		<updated>2021-02-01T20:21:34Z</updated>

		<summary type="html">&lt;p&gt;ASALDIERNA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=coarse gloves|noun=gloves|type=armor|mat=leather|style=coarse leather armor|dif=4|vol=5|tech=Accessory Leather Armor Design|2|1|1|prot=hands}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa|Goblin-skin leather|trivial|insig|20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa|Amber-scale leather|||}}&lt;br /&gt;
{{CraftL|t=sa|Antelope-skin leather|trivial|insig|25}}&lt;br /&gt;
{{CraftL|t=sa|Ape-pelt leather|||}}&lt;br /&gt;
{{CraftL|t=sa|Arzumos-pelt leather|trivial|insig|28}}&lt;br /&gt;
{{CraftL|t=sa|Azure Merrows skin|trivial|insig|17}}&lt;br /&gt;
{{CraftL|t=sa|Azure-scale leather|||}}&lt;br /&gt;
{{CraftL|t=sa|Badger-pelt leather|trivial|insignificant|22}}&lt;br /&gt;
{{CraftL|t=sa|Bear-pelt leather|trivial|insig|24}}&lt;br /&gt;
{{CraftL|t=sa|Bison-hide leather|light|insig|30}}&lt;br /&gt;
{{CraftL|t=sa|Black-goblin leather|||}}&lt;br /&gt;
{{CraftL|t=sa|Black-hide leather|trivial|insig|26}}&lt;br /&gt;
{{CraftL|t=sa|Black-leucro leather|trivial|insig|18}}&lt;br /&gt;
{{CraftL|t=sa|Blue-scale leather|trivial|insig|17}}&lt;br /&gt;
{{CraftL|t=sa|Boar-skin leather|trivial|insig|15}}&lt;br /&gt;
{{CraftL|t=sa|Bobcat-pelt leather|trivial|insig|18}}&lt;br /&gt;
{{CraftL|t=sa|Brown-scale leather|a=Green-scale leather|||}}&lt;br /&gt;
{{CraftL|t=sa|Caracal-pelt leather|trivial|insig|15}}&lt;br /&gt;
{{CraftL|t=sa|Cave-troll leather|trivial|insig|20}}&lt;br /&gt;
{{CraftL|t=sa|Cougar-pelt leather|trivial|insig|20}}&lt;br /&gt;
{{CraftL|t=sa|Crimson-scale leather|trivial|insig|16}}&lt;br /&gt;
{{CraftL|t=sa|Crocodile-skin leather|trivial|insig|26}}&lt;br /&gt;
{{CraftL|t=sa|Damaska-skin leather|||}}&lt;br /&gt;
{{CraftL|t=sa|Dark-scale leather|trivial|insig|16}}&lt;br /&gt;
{{CraftL|t=sa|Deer-skin leather|trivial|insig|19}}&lt;br /&gt;
{{CraftL|t=sa|Eel-skin leather|trivial|insig|15}}&lt;br /&gt;
{{CraftL|t=sa|Firecat-skin leather|trivial|insig|17}}&lt;br /&gt;
{{CraftL|t=sa|Frog-skin leather|trivial|insig|20}}&lt;br /&gt;
{{CraftL|t=sa|Gargoyle-hide leather|trivial|insig|23}}&lt;br /&gt;
{{CraftL|t=sa|Ghoul-skin leather|trivial|insig|17}}&lt;br /&gt;
{{CraftL|t=sa|Goblin-hide leather|trivial|insig|21}}&lt;br /&gt;
{{CraftL|t=sa|Goblin-skin leather|trivial|insig|20}}&lt;br /&gt;
{{CraftL|t=sa|Grey-scale leather|||}}&lt;br /&gt;
{{CraftL|t=sa|Gryphon-pelt leather|trivial|insig|13}}&lt;br /&gt;
{{CraftL|t=sa|Greater Shadow Hound pelt|||}}&lt;br /&gt;
{{CraftL|t=sa|Horse-hide leather|||}}&lt;br /&gt;
{{CraftL|t=sa|Hound-pelt leather|trivial|insig|16}}&lt;br /&gt;
{{CraftL|t=sa|Isundjen Conjurer skin|||}}&lt;br /&gt;
{{CraftL|t=sa|Jackal-pelt leather|trivial|insig|20}}&lt;br /&gt;
{{CraftL|t=sa|Kobold-skin leather|trivial|insig|14}}&lt;br /&gt;
{{CraftL|t=sa|La&#039;tami-hide leather|trivial|insig|15}}&lt;br /&gt;
{{CraftL|t=sa|Marble-hide leather|trivial|insig|21}}&lt;br /&gt;
{{CraftL|t=sa|Ogre-skin leather|trivial|insig|24}}&lt;br /&gt;
{{CraftL|t=sa|Pivuh-skin leather|trivial|insig|16}}&lt;br /&gt;
{{CraftL|t=sa|Punka|trivial|insig|16}}&lt;br /&gt;
{{CraftL|t=sa|Quartz-hide leather|||}}&lt;br /&gt;
{{CraftL|t=sa|Rat-pelt leather|trivial|insig|22}}&lt;br /&gt;
{{CraftL|t=sa|Reaver-pelt leather|trivial|insig|14}}&lt;br /&gt;
{{CraftL|t=sa|Red-leucro leather|trivial|insig|19}}&lt;br /&gt;
{{CraftL|t=sa|Red-scale leather|trivial|insig|17}}&lt;br /&gt;
{{CraftL|t=sa|Serpent-skin leather|trivial|insig|15}}&lt;br /&gt;
{{CraftL|t=sa|Shalswar-hide leather|trivial|insig|28}}&lt;br /&gt;
{{CraftL|t=sa|Sharkskin leather|trivial|insig|13}}&lt;br /&gt;
{{CraftL|t=sa|Sheepskin leather|trivial|insig|18}}&lt;br /&gt;
{{CraftL|t=sa|Silver-leucro leather|trivial|insig|17}}&lt;br /&gt;
{{CraftL|t=sa|Sluagh-hide leather|trivial|insig|15}}&lt;br /&gt;
{{CraftL|t=sa|Stalker-pelt leather|||}}&lt;br /&gt;
{{CraftL|t=sa|Storm-bull leather|insignificant|insignificant|10}}&lt;br /&gt;
{{CraftL|t=sa|Troll-skin leather|trivial|insig|17}}&lt;br /&gt;
{{CraftL|t=sa|Trollkin-hide leather|trivial|insig|19}}&lt;br /&gt;
{{CraftL|t=sa|Warcat-pelt leather|trivial|insig|16}}&lt;br /&gt;
{{CraftL|t=sa|White-pelt leather|trivial|insig|14}}&lt;br /&gt;
{{CraftL|t=sa|Wolf-pelt leather|trivial|insig|21}}&lt;br /&gt;
{{CraftL|t=sa|Zombie-skin leather|trivial|insig|17}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[gloves]]&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>ASALDIERNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Intricate_bogbirch_battle_crossbow_with_a_dagger-shaped_stock&amp;diff=545067</id>
		<title>Weapon:Intricate bogbirch battle crossbow with a dagger-shaped stock</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Intricate_bogbirch_battle_crossbow_with_a_dagger-shaped_stock&amp;diff=545067"/>
		<updated>2021-01-27T02:26:14Z</updated>

		<summary type="html">&lt;p&gt;ASALDIERNA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=crossbow&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=The light crossbow&#039;s slender limbs are carved out of pallid wood and arranged to resemble the gently curved quillons of a small crossguard, their surface rippled with dark grey and black streaks as if the wood had been washed in diluted ink.  White fangs are painted down the stock, trailing down its length and ending just before at its softly blunted tip.&lt;br /&gt;
|MTag=bogbirch,&lt;br /&gt;
|CTag=grey, black,&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|rangedRT=8&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HX&lt;br /&gt;
|puncture=-&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=extremely well&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=extremely well&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=165&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|lsize=8&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|appcost=5,000,000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ASALDIERNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Warklin_mauler&amp;diff=537119</id>
		<title>Warklin mauler</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Warklin_mauler&amp;diff=537119"/>
		<updated>2020-11-12T19:35:15Z</updated>

		<summary type="html">&lt;p&gt;ASALDIERNA: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Warklin Mauler&lt;br /&gt;
|Image File=mauler.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Stone Clan, Ratha&lt;br /&gt;
|MapList=*{{rmap|10 | Abandoned Mine (10)}}&lt;br /&gt;
|MapList2=*{{rmap|97 | Pokekehekepi Beach (97)}}&lt;br /&gt;
|simulevel=77&lt;br /&gt;
|naturallevel=77&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=77&lt;br /&gt;
|level=66&lt;br /&gt;
|MinCap=400&lt;br /&gt;
|MaxCap=500&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a warklin impaler&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=220&lt;br /&gt;
|MaxVal=563 Lirum&lt;br /&gt;
|MaxArrangedVal=644 Lirum&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The warklin mauler resembles some of the more exotic tropical beetle forms, inasmuch as it has many legs, and a hardened carapace surrounding its segmented body.  The two legs closest to its face are awkward looking, being bent back up over thick shoulder joints, and then arcing forward in wicked scythe-like  points.  The remaining legs are wide, and short, holding the hard-shelled body close to the ground.  Glossy black eyes peer out from within the shadowy depths of a plated visor-like shell protrusion, looking adroitly ahead.  What makes it different from its armored cousin is that the shell on the mauler is about five times thicker, and hence the mauler is much slower than its light infantry relative.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Very slice resistant. More-so than the Armored Warklins. With 400 in heavy edged and blood zerk going I&#039;m still only landing grazing to good hits. Blunts or brawling gear a must.&lt;br /&gt;
&lt;br /&gt;
Weapons hard cap at 643, Defenses at 634.&lt;br /&gt;
&lt;br /&gt;
Sep2016 --&amp;gt; Can&#039;t get parry above 1/34 at 532 ranks&amp;lt;br/&amp;gt;&lt;br /&gt;
Aug2017 --&amp;gt; Can&#039;t get stealth above 1/34 at 522&amp;lt;br/&amp;gt;&lt;br /&gt;
Aug2017 --&amp;gt; Can&#039;t get Small Edge to move at all with 527&amp;lt;br/&amp;gt;&lt;br /&gt;
Oct2018 --&amp;gt; weapons soft cap at 525, evasion caps at 550&amp;lt;br/&amp;gt;&lt;br /&gt;
May2019 --&amp;gt; stealth learning slowed significantly for survival prime using snipe at 460 ranks, though still possible to lock over time.&amp;lt;br/&amp;gt;&lt;br /&gt;
Sep2020 --&amp;gt; Evasion still trickling in at 609&lt;/div&gt;</summary>
		<author><name>ASALDIERNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Warklin_mauler&amp;diff=537118</id>
		<title>Warklin mauler</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Warklin_mauler&amp;diff=537118"/>
		<updated>2020-11-12T19:33:57Z</updated>

		<summary type="html">&lt;p&gt;ASALDIERNA: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Warklin Mauler&lt;br /&gt;
|Image File=mauler.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Stone Clan, Ratha&lt;br /&gt;
|MapList=*{{rmap|10 | Abandoned Mine (10)}}&lt;br /&gt;
|MapList2=*{{rmap|97 | Pokekehekepi Beach (97)}}&lt;br /&gt;
|simulevel=77&lt;br /&gt;
|naturallevel=77&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=77&lt;br /&gt;
|level=66&lt;br /&gt;
|MinCap=400&lt;br /&gt;
|MaxCap=500&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a warklin impaler&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=220&lt;br /&gt;
|MaxVal=563 Lirum&lt;br /&gt;
|MaxArrangedVal=644 Lirum&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The warklin mauler resembles some of the more exotic tropical beetle forms, inasmuch as it has many legs, and a hardened carapace surrounding its segmented body.  The two legs closest to its face are awkward looking, being bent back up over thick shoulder joints, and then arcing forward in wicked scythe-like  points.  The remaining legs are wide, and short, holding the hard-shelled body close to the ground.  Glossy black eyes peer out from within the shadowy depths of a plated visor-like shell protrusion, looking adroitly ahead.  What makes it different from its armored cousin is that the shell on the mauler is about five times thicker, and hence the mauler is much slower than its light infantry relative.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Very slice resistant. More-so than the Armored Warklins. With 400 in heavy edged and blood zerk going I&#039;m still only landing grazing to good hits. Blunts or brawling gear a must.&lt;br /&gt;
&lt;br /&gt;
Weapons hard cap at 643, Defenses at 634.&lt;br /&gt;
&lt;br /&gt;
Sep2016 --&amp;gt; Can&#039;t get parry above 1/34 at 532 ranks&amp;lt;br/&amp;gt;&lt;br /&gt;
Aug2017 --&amp;gt; Can&#039;t get stealth above 1/34 at 522&amp;lt;br/&amp;gt;&lt;br /&gt;
Aug2017 --&amp;gt; Can&#039;t get Small Edge to move at all with 527&amp;lt;br/&amp;gt;&lt;br /&gt;
Oct2018 --&amp;gt; weapons soft cap at 525, evasion caps at 550&amp;lt;br/&amp;gt;&lt;br /&gt;
May2019 --&amp;gt; stealth learning slowed significantly for survival prime using snipe at 460 ranks, though still possible to lock over time.&lt;br /&gt;
&lt;br /&gt;
Sep2020 --&amp;gt; Evasion still trickling in at 609&lt;/div&gt;</summary>
		<author><name>ASALDIERNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=533008</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=533008"/>
		<updated>2020-11-02T05:10:10Z</updated>

		<summary type="html">&lt;p&gt;ASALDIERNA: /* Stone Clan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 102 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Sundering Chapel of the Crossing High Temple]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|Huldah&#039;s altar at Knife Clan]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Wildflower Meadow, Before the Gods]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|A basalt altar at Stone Clan]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The Crystal Cavern of Eluned]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The blackfruit&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|A driftwood altar at River Clan]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Corn Maze===&lt;br /&gt;
&lt;br /&gt;
*[[The Corn Maze altar]]&lt;br /&gt;
:From the maze entrance keep going east until you reach the altar.&lt;br /&gt;
:[Corn Maze, Labyrinth]&lt;br /&gt;
::Tall stalks of ripe corn tower high on either side of the thoroughfare that winds through the field, forming a thick, dense maze.  The leaves and branches bend inward and almost meet overhead, giving the maze an almost claustrophobic feel.  Dry, almost dusty dirt lies bare in neat, even spaces between the ripening rows, which have changed from a green to a nearly golden color.  You also see a cedar ‘’’altar’’’.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===Gate of Souls===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Darkling Wood]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|A granite plinth at Shadow&#039;s Reach]]&lt;br /&gt;
:On the eastern side of the map.&lt;br /&gt;
:[Shadow&#039;s Reach, Plinth]&lt;br /&gt;
::This hewn &#039;&#039;&#039;plinth&#039;&#039;&#039; of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul.  The top is charred and blackened with fire, but kept free of ashes by the swift winds.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|plinth WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|Corik&#039;s Wall, Chantry]]&lt;br /&gt;
:Marked &#039;altars&#039; on map.&lt;br /&gt;
:[Corik&#039;s Wall, Chantry]&lt;br /&gt;
::Tall brass candlesticks flank two &#039;&#039;&#039;altars&#039;&#039;&#039; draped in emerald silk that occupy a deep alcove.  One is carved of deep crimson bloodwood and the other of fine-grained ironwood.  Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners.  Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion&#039;s claw.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===West Gate of Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap70|Kerenhappuch&#039;s hot springs]]&lt;br /&gt;
:Marked as &#039;altar&#039; on map.&lt;br /&gt;
:[Foot of Wyvern Mountain, Thick Ledge]&lt;br /&gt;
::The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area.  Large enough for even the tallest Gor&#039;Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand.  A flickering wall torch casts a feeble light over a pine &#039;&#039;&#039;altar&#039;&#039;&#039; sitting flush against the back wall. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Horse Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71a|A purple osage heartwood altar at Horse Clan]]&lt;br /&gt;
:Southwest corner of the map.&lt;br /&gt;
:[Zaldi Taipa, Shaded Grove]&lt;br /&gt;
::The sweet sound of water bubbles nearby as the pathway drops into a grove of sycamore, their lower branches ornamented with an assortment of felt and kidskin pouches.  Around the base of the trees, ornate yucca baskets trimmed with quail and meadowlark feathers hold fragrant sage leaves and bundles of delicate bird bones wrapped with braided grass.  A small &#039;&#039;&#039;altar&#039;&#039;&#039; crafted of deep purple osage heartwood holds a beaded hawk-wing fan framing a brass bowl filled with milk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[House of the Revenant Fang]]===&lt;br /&gt;
*[[:File:Map_ashala_taman.jpg|Dergati&#039;s shrine at Ashala&#039;taman, Promenade of Chaos.]]&lt;br /&gt;
:Found during the limited availability [[:Category:Microtrans_events|MicroTrans event]] in the [[Ashala&#039;taman|Ashala&#039;taman tower]] section.&lt;br /&gt;
:The rooms constantly shift, so look for the &#039;&#039;Promenade of Chaos&#039;&#039; rooms, and then for &#039;&#039;Dergati shrine&#039;&#039; in the room description.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|shrine WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Taisgath]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap90d|The shrine to Phelim on Taisgath]]&lt;br /&gt;
:Accessible from Ratha via moongate.&lt;br /&gt;
:[Crescent Cove, Shrine to Phelim]&lt;br /&gt;
::Open to the sky above, this quiet enclosure is dedicated to Phelim, Lord of Dreams.  Odd sigils adorn the arches forming the shrine and a raised pedestal at the center of the shrine supports a Halfling-high &#039;&#039;&#039;statue&#039;&#039;&#039; of the deity.  Though no censers are apparent, the scent of sandalwood permeates the air.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Eluned&#039;s Temple, Ratha]]&lt;br /&gt;
:Northwestern portion of the map.&lt;br /&gt;
:[Eluned&#039;s Temple, Devotion Pool]&lt;br /&gt;
::The main portion of the temple is a large pool surrounded by a border of smooth raked sand.  On the western wall, a waterfall tumbles merrily into the pool and splashes clear water that foams and froths gently on the surface.  You also see a smooth turquoise &#039;&#039;&#039;altar&#039;&#039;&#039; and a shell-lined archway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Truffenyi&#039;s Fountain, Ratha]]&lt;br /&gt;
:From forge, go se, se, e, e, e, se.&lt;br /&gt;
:[Truffenyi&#039;s Fountain]&lt;br /&gt;
::The grassy green surrounds a large, sparkling white marble fountain.  At the fountain&#039;s center is a statue of the god Truffenyi, in mortal form, rendered by the carver as a strong muscular human warrior.  The water arcs from the rim of the fountain and rains down from above on the &#039;&#039;&#039;statue&#039;&#039;&#039; which gazes patiently on the mortal world.  Within the pool of the fountain are smaller carvings of the deity&#039;s aspects, the weasel and the magpie.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Sshoi-sson Palace]]&lt;br /&gt;
:Once inside Palace, go east.&lt;br /&gt;
:[Sshoi-sson Palace, Eastern Portico]&lt;br /&gt;
::Gazing out across the city towards the sunrise, the eastern portico offers an inspiring view to the early risers of the town.  From time to time, services are held here to welcome the day.  A low &#039;&#039;&#039;altar&#039;&#039;&#039; with a sunrise carved into the pale yellow stone is set here for that mission.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The Alamhif statue on Shh&#039;o&#039;kumu Terrace]]&lt;br /&gt;
:Located on the eastern side of the 4th Tier Terrace.&lt;br /&gt;
:[Shh&#039;o&#039;kumu Terrace, Cherrywood Lane]&lt;br /&gt;
::Several lovely homes are set back from the lane.  Large cherrywood trees span the lane creating a cathedral-like effect, hence the lane&#039;s name.  The driveways, landscaping and finishing touches of every home in the area speak of the tremendous wealth found in this privileged community.  You also see a platinum Alamhif &#039;&#039;&#039;statue&#039;&#039;&#039; and an elegant cedar-gabled home.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Reshalia]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap93|The shrine to Berengaria on Reshalia]]&lt;br /&gt;
:The mud outside the shrine is very slippery!&lt;br /&gt;
:[Shrine to Berengaria]&lt;br /&gt;
::Although constructed simply and lacking any costly materials, it&#039;s obvious this shrine was built with deep devotion.  Finely fitted boards of elm form the walls of the small structure, while the plank floors are covered with a freshly woven oat-straw matting.  The murals on the walls are simple but painstakingly done.  Copper cowbells hang around the perimeter, and sound low clungs in the breeze that blows in the door.  You also see an elmwood &#039;&#039;&#039;altar&#039;&#039;&#039; and a path out.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokekehekepi]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap97|The Shell Shrine of Pokekehekepi]]&lt;br /&gt;
:Blue square on the eastern side of the map.&lt;br /&gt;
:[Shell Shrine]&lt;br /&gt;
::Long, curving protrusions jut out from between the shells that make up the walls here, wickedly sharp and waiting for someone careless enough to stumble over the simple &#039;&#039;&#039;altar&#039;&#039;&#039; nestled in the sand floor.  Dark husks of now dead malchata stand a quiet vigil in the recesses opposite the shrine entrance, their bodies somehow preserved from reverting back into sand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Hara&#039;jaal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|A hidden grotto on Hara&#039;jaal]]&lt;br /&gt;
:Trothfang&#039;s altar.&lt;br /&gt;
:[A Hidden Grotto]&lt;br /&gt;
::Thick brush surrounds this bowl-shaped depression, hiding the outside world from view.  Tall stones, pockmarked with age, encircle an obsidian &#039;&#039;&#039;altar&#039;&#039;&#039;.  The air seems eerily still and empty of noise from the surrounding forest.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|The altar to Drogor on Hara&#039;jaal]]&lt;br /&gt;
:[Hara&#039;jaal, Mud Hovel]&lt;br /&gt;
::The hovel has been ransacked many times over, leaving nothing but the bare essentials.  A mat of palm fronds lies in one corner of the earth-packed floors along with a ratty blanket and serves as a bed.  A small firepit is centered in the room with a dented pot, filled with some odoriferous type of porridge, resting on a flat rock in the middle of the fire.  In one corner an altar has been created from an old ship&#039;s door and sits on two large pieces of driftwood.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The living coral altar of the Carillon]]&lt;br /&gt;
:At the very top of the bell tower.&lt;br /&gt;
:[Carillon, Bell Tower]&lt;br /&gt;
::Eight bronze bells are suspended from the carillon&#039;s rafters.  Each bell is a different size, and each plays a different scale note.  A series of arched openings cut through the walls allow the sea breeze to flow in and the toll of the bells to ring out.  You also see a large cube of living blue-green &#039;&#039;&#039;coral&#039;&#039;&#039; and a small door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|coral WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[M&#039;Riss]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap109|The altar of Lost Hope]]&lt;br /&gt;
:In the northwest corner of the map.  LOOK inside the niche for the &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
:[Galduta Isharon, The West Face]&lt;br /&gt;
::The broader expanse of rock to the southwest tilts and sharpens to the north, as if the outcropping itself resisted further efforts to scale its imposing face.  It must have taken persevering labor to forge the narrow path that struggles the north and south route.  A roughly carved niche in the eastern face of the rocky wall offers more evidence that the path was the work of hands, not nature.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Forfedhdar]]==&lt;br /&gt;
&lt;br /&gt;
===[[Hibarnhvidar]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap118d|The burial chamber of Emille the Fist]]&lt;br /&gt;
:Requires the help of a Paladin to obtain.&lt;br /&gt;
:[Excavation Site, Antechamber]&lt;br /&gt;
::Like the burial chamber, this room has been hastily dug out.  It appears that the builder put more thought into what items would be in here than ensuring safety when traversing the jaggedly cut walls and uneven floor.  Hanging from a hook is a metal mobile with hammered discs dangling from it.  You also see an animite chest encrusted with soulstones, a diorite &#039;&#039;&#039;altar&#039;&#039;&#039; embellished with a gold rampant lion, a wrought-iron rack with blackened edges, a blazing fire and an opening in the wall.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap116|Albreda&#039;s Shrine, Hibarnhvidar]]&lt;br /&gt;
:Once entering the shrine, head north.&lt;br /&gt;
:[Albreda&#039;s Shrine, Hall of Reflections]&lt;br /&gt;
::The long, narrow mirrors that line the walls of this area are hung so as to infinitely reproduce each other and the &#039;&#039;&#039;altar&#039;&#039;&#039;.  This design results in constant reflection, which deliberately encourages occupants to look deep within to find reality. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap117b|The central altar of the Temple of Kertigen]]&lt;br /&gt;
:[Temple of Kertigen, Central Chamber]&lt;br /&gt;
::An enormous vaulted cavern opens out deep into the heart of the mountain, the ceiling lost in shadows far overhead.  The walls of the chamber appear untouched by any tools, displaying the natural beauty of the rock cradling this underground cathedral.  In its center, a highly polished granite &#039;&#039;&#039;altar&#039;&#039;&#039; rises, unadorned by carvings or ornamentation, and flanked to either side by two steadily burning tapers.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Boar Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap121|A peregan tree altar at Boar Clan]]&lt;br /&gt;
:[Boar Clan, Tabernacle]&lt;br /&gt;
::Logs form concentric half-circles in front of a large peregan tree &#039;&#039;&#039;altar&#039;&#039;&#039; that dominates the far end of the tent.  Sweet bearberry candles line the perimeter of the humble tabernacle, flickering softly and chasing the musty smell of dampness from the air.  A leather pennant branded with the image of a rampant boar hangs from above. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ain Ghazal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap114|The Green Glade of Ain Ghazal]]&lt;br /&gt;
:From the Chateau portico, go path, go trail. &lt;br /&gt;
:[Ain Ghazal, Green Glade]&lt;br /&gt;
::The glow from dozens of fireflies plays off the tall, swaying grass and lights up a dense bed of daisies in the center of the glade.  A faint trail slopes up to the north.  You also see an &#039;&#039;&#039;altar&#039;&#039;&#039; hewn from Surlaenis gold marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Roads of Forfedhdar===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap124|Divyaush&#039;s slab in an abandoned mine]]&lt;br /&gt;
:[Abandoned Mine, Storage Area]&lt;br /&gt;
::Away from the uncertain light of the entrance, the walls are slick with greasy mold leaving the room dank and musty-smelling.  Shadows lurk along the corners, masking the progressive state of decay and the ragged gaps in the sandstone veneer.  Glittering glass shards cover the floor, fanning away from a ruined cupboard.  Keeping vigil beside the mine&#039;s door is a kneeling figure, its outstretched hands holding a black marble &#039;&#039;&#039;slab&#039;&#039;&#039; upon which to rest an offering.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap133|The two-headed miracle in a black willow]]&lt;br /&gt;
:[Vela&#039;Tohr Edge, In The Black Willow]&lt;br /&gt;
::Dense boughs blanketed in a lush carpeting of interwoven vines support this perch, high above the Vela&#039;Tohr Woods.  In the distance toward the northern edge of the wood, Hag&#039;s Crag -- the mountainous home of the Temple of the North Wind -- thrusts into the heavens.  Silvery mist veils much of the range, reaching down into the forest like the ethereal fingers of restless spirits.  You also see a two-headed giant adder &#039;&#039;&#039;skeleton&#039;&#039;&#039; and a black willow trunk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|skeleton WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap115|The Road Beneath the Mountain]]&lt;br /&gt;
:[The Road Beneath the Mountain]&lt;br /&gt;
::Just inside the great gates of the entrance stands a &#039;&#039;&#039;statue&#039;&#039;&#039; of Kertigen, stretching from floor to ceiling and diverting travelers to one side or the other.  He faces the entrance to the north.  To his right, the eastern wall of the tunnel is pierced with a multitude of openings, carvings of such intricacy that the wall resembles a curtain embroidered in stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap119|Peri&#039;el&#039;s boulder beneath a ravine]]&lt;br /&gt;
:You will take injuries getting down to the boulder. &lt;br /&gt;
:[Beneath the Ravine, A Cavern]&lt;br /&gt;
::An overhang of solid earth just misses completely encasing this hollow.  Walls of sandstone alternate with slate creating a patterned march to a rough dirt floor.  A circle of medium size rocks guards an oblong boulder that dominates the room.  On the east wall a series of stones leads up to a small opening.  You also see an oblong &#039;&#039;&#039;boulder&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap131|A raccoon statue in the Clerics&#039; Guild]]&lt;br /&gt;
:[Clerics&#039; Guild, Courtyard]&lt;br /&gt;
::A dusty gravel path leads to the center of the courtyard where a small dark &#039;&#039;&#039;statue&#039;&#039;&#039; of a raccoon stands.  Hewn cedar benches encircle the area, providing a restful place for contemplation.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Temple of the North Wind]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap138|Temple of the North Wind, High Altar]]&lt;br /&gt;
:[Temple of the North Wind, High Altar]&lt;br /&gt;
::Open to the elements on all sides, the chamber&#039;s only shelter is offered by a roof of stone supported by four pillars.  The seamless flow of granite from the floor to the ceiling bears silent witness that the temple had been hollowed out of the mountain&#039;s summit in some long-ago age.  Numerous bones are suspended from the ceiling by slender ropes of steelsilk.  An unadorned &#039;&#039;&#039;altar&#039;&#039;&#039; of ice-blue marble stands in the center of the room, a stark splash of color against the setting of black stone and ivory bone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap140|Temple of the North Wind, Catacombs]]&lt;br /&gt;
:[Temple of the North Wind, Catacombs]&lt;br /&gt;
::Smooth, white plaster covers the wall space between pillars of blue-black granite.  Overhead, the vaulted ceiling is painted to resemble a stormy sky.  A tall &#039;&#039;&#039;statue&#039;&#039;&#039; of Asketi stands guard over a carved granite arch.  Framed by a tangle of disheveled hair, the grim-faced goddess glares malevolently at all who approach.  In her hands is a blued steel scythe, the honed edge glittering in the dim light.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Raven&#039;s Point]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap127|Chapel of Raven&#039;s Point]]&lt;br /&gt;
:[The Chapel of Raven&#039;s Point]&lt;br /&gt;
::In stark contrast to the hovels that fill the walls of Raven&#039;s Point, the interior of the chapel is adorned with rare gems and metals gathered from the four corners of Forfedhar.  A massive raven, carved from black stone streaked with glittering veins of gold, dominates the rear of the church, its talons curling tightly around the edges of the &#039;&#039;&#039;altar&#039;&#039;&#039; and holding it aloft.  Halos of lingering incense hover above the burning candles that line the foot of the exterior walls, fending off the pressing darkness.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Hollow Eve Festival===&lt;br /&gt;
&lt;br /&gt;
*The Massive Arachnid of Hollow Eve&lt;br /&gt;
:[The Head, Left Chamber]&lt;br /&gt;
::The curved walls here are entirely smooth, transitioning from chitin to metal and back again with seemingly organic flow.  Underfoot, the translucent nature of the floor gives visibility to all manner of pulsating organs awash in bluish fluid.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>ASALDIERNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=533000</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=533000"/>
		<updated>2020-11-02T04:57:46Z</updated>

		<summary type="html">&lt;p&gt;ASALDIERNA: /* Knife Clan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 102 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Sundering Chapel of the Crossing High Temple]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|Huldah&#039;s altar at Knife Clan]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Wildflower Meadow, Before the Gods]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The Crystal Cavern of Eluned]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The blackfruit&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|A driftwood altar at River Clan]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Corn Maze===&lt;br /&gt;
&lt;br /&gt;
*[[The Corn Maze altar]]&lt;br /&gt;
:From the maze entrance keep going east until you reach the altar.&lt;br /&gt;
:[Corn Maze, Labyrinth]&lt;br /&gt;
::Tall stalks of ripe corn tower high on either side of the thoroughfare that winds through the field, forming a thick, dense maze.  The leaves and branches bend inward and almost meet overhead, giving the maze an almost claustrophobic feel.  Dry, almost dusty dirt lies bare in neat, even spaces between the ripening rows, which have changed from a green to a nearly golden color.  You also see a cedar ‘’’altar’’’.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===Gate of Souls===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Darkling Wood]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|A granite plinth at Shadow&#039;s Reach]]&lt;br /&gt;
:On the eastern side of the map.&lt;br /&gt;
:[Shadow&#039;s Reach, Plinth]&lt;br /&gt;
::This hewn &#039;&#039;&#039;plinth&#039;&#039;&#039; of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul.  The top is charred and blackened with fire, but kept free of ashes by the swift winds.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|plinth WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|Corik&#039;s Wall, Chantry]]&lt;br /&gt;
:Marked &#039;altars&#039; on map.&lt;br /&gt;
:[Corik&#039;s Wall, Chantry]&lt;br /&gt;
::Tall brass candlesticks flank two &#039;&#039;&#039;altars&#039;&#039;&#039; draped in emerald silk that occupy a deep alcove.  One is carved of deep crimson bloodwood and the other of fine-grained ironwood.  Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners.  Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion&#039;s claw.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===West Gate of Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap70|Kerenhappuch&#039;s hot springs]]&lt;br /&gt;
:Marked as &#039;altar&#039; on map.&lt;br /&gt;
:[Foot of Wyvern Mountain, Thick Ledge]&lt;br /&gt;
::The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area.  Large enough for even the tallest Gor&#039;Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand.  A flickering wall torch casts a feeble light over a pine &#039;&#039;&#039;altar&#039;&#039;&#039; sitting flush against the back wall. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Horse Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71a|A purple osage heartwood altar at Horse Clan]]&lt;br /&gt;
:Southwest corner of the map.&lt;br /&gt;
:[Zaldi Taipa, Shaded Grove]&lt;br /&gt;
::The sweet sound of water bubbles nearby as the pathway drops into a grove of sycamore, their lower branches ornamented with an assortment of felt and kidskin pouches.  Around the base of the trees, ornate yucca baskets trimmed with quail and meadowlark feathers hold fragrant sage leaves and bundles of delicate bird bones wrapped with braided grass.  A small &#039;&#039;&#039;altar&#039;&#039;&#039; crafted of deep purple osage heartwood holds a beaded hawk-wing fan framing a brass bowl filled with milk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[House of the Revenant Fang]]===&lt;br /&gt;
*[[:File:Map_ashala_taman.jpg|Dergati&#039;s shrine at Ashala&#039;taman, Promenade of Chaos.]]&lt;br /&gt;
:Found during the limited availability [[:Category:Microtrans_events|MicroTrans event]] in the [[Ashala&#039;taman|Ashala&#039;taman tower]] section.&lt;br /&gt;
:The rooms constantly shift, so look for the &#039;&#039;Promenade of Chaos&#039;&#039; rooms, and then for &#039;&#039;Dergati shrine&#039;&#039; in the room description.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|shrine WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Taisgath]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap90d|The shrine to Phelim on Taisgath]]&lt;br /&gt;
:Accessible from Ratha via moongate.&lt;br /&gt;
:[Crescent Cove, Shrine to Phelim]&lt;br /&gt;
::Open to the sky above, this quiet enclosure is dedicated to Phelim, Lord of Dreams.  Odd sigils adorn the arches forming the shrine and a raised pedestal at the center of the shrine supports a Halfling-high &#039;&#039;&#039;statue&#039;&#039;&#039; of the deity.  Though no censers are apparent, the scent of sandalwood permeates the air.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Eluned&#039;s Temple, Ratha]]&lt;br /&gt;
:Northwestern portion of the map.&lt;br /&gt;
:[Eluned&#039;s Temple, Devotion Pool]&lt;br /&gt;
::The main portion of the temple is a large pool surrounded by a border of smooth raked sand.  On the western wall, a waterfall tumbles merrily into the pool and splashes clear water that foams and froths gently on the surface.  You also see a smooth turquoise &#039;&#039;&#039;altar&#039;&#039;&#039; and a shell-lined archway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Truffenyi&#039;s Fountain, Ratha]]&lt;br /&gt;
:From forge, go se, se, e, e, e, se.&lt;br /&gt;
:[Truffenyi&#039;s Fountain]&lt;br /&gt;
::The grassy green surrounds a large, sparkling white marble fountain.  At the fountain&#039;s center is a statue of the god Truffenyi, in mortal form, rendered by the carver as a strong muscular human warrior.  The water arcs from the rim of the fountain and rains down from above on the &#039;&#039;&#039;statue&#039;&#039;&#039; which gazes patiently on the mortal world.  Within the pool of the fountain are smaller carvings of the deity&#039;s aspects, the weasel and the magpie.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Sshoi-sson Palace]]&lt;br /&gt;
:Once inside Palace, go east.&lt;br /&gt;
:[Sshoi-sson Palace, Eastern Portico]&lt;br /&gt;
::Gazing out across the city towards the sunrise, the eastern portico offers an inspiring view to the early risers of the town.  From time to time, services are held here to welcome the day.  A low &#039;&#039;&#039;altar&#039;&#039;&#039; with a sunrise carved into the pale yellow stone is set here for that mission.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The Alamhif statue on Shh&#039;o&#039;kumu Terrace]]&lt;br /&gt;
:Located on the eastern side of the 4th Tier Terrace.&lt;br /&gt;
:[Shh&#039;o&#039;kumu Terrace, Cherrywood Lane]&lt;br /&gt;
::Several lovely homes are set back from the lane.  Large cherrywood trees span the lane creating a cathedral-like effect, hence the lane&#039;s name.  The driveways, landscaping and finishing touches of every home in the area speak of the tremendous wealth found in this privileged community.  You also see a platinum Alamhif &#039;&#039;&#039;statue&#039;&#039;&#039; and an elegant cedar-gabled home.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Reshalia]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap93|The shrine to Berengaria on Reshalia]]&lt;br /&gt;
:The mud outside the shrine is very slippery!&lt;br /&gt;
:[Shrine to Berengaria]&lt;br /&gt;
::Although constructed simply and lacking any costly materials, it&#039;s obvious this shrine was built with deep devotion.  Finely fitted boards of elm form the walls of the small structure, while the plank floors are covered with a freshly woven oat-straw matting.  The murals on the walls are simple but painstakingly done.  Copper cowbells hang around the perimeter, and sound low clungs in the breeze that blows in the door.  You also see an elmwood &#039;&#039;&#039;altar&#039;&#039;&#039; and a path out.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokekehekepi]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap97|The Shell Shrine of Pokekehekepi]]&lt;br /&gt;
:Blue square on the eastern side of the map.&lt;br /&gt;
:[Shell Shrine]&lt;br /&gt;
::Long, curving protrusions jut out from between the shells that make up the walls here, wickedly sharp and waiting for someone careless enough to stumble over the simple &#039;&#039;&#039;altar&#039;&#039;&#039; nestled in the sand floor.  Dark husks of now dead malchata stand a quiet vigil in the recesses opposite the shrine entrance, their bodies somehow preserved from reverting back into sand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Hara&#039;jaal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|A hidden grotto on Hara&#039;jaal]]&lt;br /&gt;
:Trothfang&#039;s altar.&lt;br /&gt;
:[A Hidden Grotto]&lt;br /&gt;
::Thick brush surrounds this bowl-shaped depression, hiding the outside world from view.  Tall stones, pockmarked with age, encircle an obsidian &#039;&#039;&#039;altar&#039;&#039;&#039;.  The air seems eerily still and empty of noise from the surrounding forest.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|The altar to Drogor on Hara&#039;jaal]]&lt;br /&gt;
:[Hara&#039;jaal, Mud Hovel]&lt;br /&gt;
::The hovel has been ransacked many times over, leaving nothing but the bare essentials.  A mat of palm fronds lies in one corner of the earth-packed floors along with a ratty blanket and serves as a bed.  A small firepit is centered in the room with a dented pot, filled with some odoriferous type of porridge, resting on a flat rock in the middle of the fire.  In one corner an altar has been created from an old ship&#039;s door and sits on two large pieces of driftwood.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The living coral altar of the Carillon]]&lt;br /&gt;
:At the very top of the bell tower.&lt;br /&gt;
:[Carillon, Bell Tower]&lt;br /&gt;
::Eight bronze bells are suspended from the carillon&#039;s rafters.  Each bell is a different size, and each plays a different scale note.  A series of arched openings cut through the walls allow the sea breeze to flow in and the toll of the bells to ring out.  You also see a large cube of living blue-green &#039;&#039;&#039;coral&#039;&#039;&#039; and a small door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|coral WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[M&#039;Riss]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap109|The altar of Lost Hope]]&lt;br /&gt;
:In the northwest corner of the map.  LOOK inside the niche for the &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
:[Galduta Isharon, The West Face]&lt;br /&gt;
::The broader expanse of rock to the southwest tilts and sharpens to the north, as if the outcropping itself resisted further efforts to scale its imposing face.  It must have taken persevering labor to forge the narrow path that struggles the north and south route.  A roughly carved niche in the eastern face of the rocky wall offers more evidence that the path was the work of hands, not nature.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Forfedhdar]]==&lt;br /&gt;
&lt;br /&gt;
===[[Hibarnhvidar]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap118d|The burial chamber of Emille the Fist]]&lt;br /&gt;
:Requires the help of a Paladin to obtain.&lt;br /&gt;
:[Excavation Site, Antechamber]&lt;br /&gt;
::Like the burial chamber, this room has been hastily dug out.  It appears that the builder put more thought into what items would be in here than ensuring safety when traversing the jaggedly cut walls and uneven floor.  Hanging from a hook is a metal mobile with hammered discs dangling from it.  You also see an animite chest encrusted with soulstones, a diorite &#039;&#039;&#039;altar&#039;&#039;&#039; embellished with a gold rampant lion, a wrought-iron rack with blackened edges, a blazing fire and an opening in the wall.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap116|Albreda&#039;s Shrine, Hibarnhvidar]]&lt;br /&gt;
:Once entering the shrine, head north.&lt;br /&gt;
:[Albreda&#039;s Shrine, Hall of Reflections]&lt;br /&gt;
::The long, narrow mirrors that line the walls of this area are hung so as to infinitely reproduce each other and the &#039;&#039;&#039;altar&#039;&#039;&#039;.  This design results in constant reflection, which deliberately encourages occupants to look deep within to find reality. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap117b|The central altar of the Temple of Kertigen]]&lt;br /&gt;
:[Temple of Kertigen, Central Chamber]&lt;br /&gt;
::An enormous vaulted cavern opens out deep into the heart of the mountain, the ceiling lost in shadows far overhead.  The walls of the chamber appear untouched by any tools, displaying the natural beauty of the rock cradling this underground cathedral.  In its center, a highly polished granite &#039;&#039;&#039;altar&#039;&#039;&#039; rises, unadorned by carvings or ornamentation, and flanked to either side by two steadily burning tapers.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Boar Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap121|A peregan tree altar at Boar Clan]]&lt;br /&gt;
:[Boar Clan, Tabernacle]&lt;br /&gt;
::Logs form concentric half-circles in front of a large peregan tree &#039;&#039;&#039;altar&#039;&#039;&#039; that dominates the far end of the tent.  Sweet bearberry candles line the perimeter of the humble tabernacle, flickering softly and chasing the musty smell of dampness from the air.  A leather pennant branded with the image of a rampant boar hangs from above. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ain Ghazal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap114|The Green Glade of Ain Ghazal]]&lt;br /&gt;
:From the Chateau portico, go path, go trail. &lt;br /&gt;
:[Ain Ghazal, Green Glade]&lt;br /&gt;
::The glow from dozens of fireflies plays off the tall, swaying grass and lights up a dense bed of daisies in the center of the glade.  A faint trail slopes up to the north.  You also see an &#039;&#039;&#039;altar&#039;&#039;&#039; hewn from Surlaenis gold marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Roads of Forfedhdar===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap124|Divyaush&#039;s slab in an abandoned mine]]&lt;br /&gt;
:[Abandoned Mine, Storage Area]&lt;br /&gt;
::Away from the uncertain light of the entrance, the walls are slick with greasy mold leaving the room dank and musty-smelling.  Shadows lurk along the corners, masking the progressive state of decay and the ragged gaps in the sandstone veneer.  Glittering glass shards cover the floor, fanning away from a ruined cupboard.  Keeping vigil beside the mine&#039;s door is a kneeling figure, its outstretched hands holding a black marble &#039;&#039;&#039;slab&#039;&#039;&#039; upon which to rest an offering.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap133|The two-headed miracle in a black willow]]&lt;br /&gt;
:[Vela&#039;Tohr Edge, In The Black Willow]&lt;br /&gt;
::Dense boughs blanketed in a lush carpeting of interwoven vines support this perch, high above the Vela&#039;Tohr Woods.  In the distance toward the northern edge of the wood, Hag&#039;s Crag -- the mountainous home of the Temple of the North Wind -- thrusts into the heavens.  Silvery mist veils much of the range, reaching down into the forest like the ethereal fingers of restless spirits.  You also see a two-headed giant adder &#039;&#039;&#039;skeleton&#039;&#039;&#039; and a black willow trunk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|skeleton WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap115|The Road Beneath the Mountain]]&lt;br /&gt;
:[The Road Beneath the Mountain]&lt;br /&gt;
::Just inside the great gates of the entrance stands a &#039;&#039;&#039;statue&#039;&#039;&#039; of Kertigen, stretching from floor to ceiling and diverting travelers to one side or the other.  He faces the entrance to the north.  To his right, the eastern wall of the tunnel is pierced with a multitude of openings, carvings of such intricacy that the wall resembles a curtain embroidered in stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap119|Peri&#039;el&#039;s boulder beneath a ravine]]&lt;br /&gt;
:You will take injuries getting down to the boulder. &lt;br /&gt;
:[Beneath the Ravine, A Cavern]&lt;br /&gt;
::An overhang of solid earth just misses completely encasing this hollow.  Walls of sandstone alternate with slate creating a patterned march to a rough dirt floor.  A circle of medium size rocks guards an oblong boulder that dominates the room.  On the east wall a series of stones leads up to a small opening.  You also see an oblong &#039;&#039;&#039;boulder&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap131|A raccoon statue in the Clerics&#039; Guild]]&lt;br /&gt;
:[Clerics&#039; Guild, Courtyard]&lt;br /&gt;
::A dusty gravel path leads to the center of the courtyard where a small dark &#039;&#039;&#039;statue&#039;&#039;&#039; of a raccoon stands.  Hewn cedar benches encircle the area, providing a restful place for contemplation.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Temple of the North Wind]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap138|Temple of the North Wind, High Altar]]&lt;br /&gt;
:[Temple of the North Wind, High Altar]&lt;br /&gt;
::Open to the elements on all sides, the chamber&#039;s only shelter is offered by a roof of stone supported by four pillars.  The seamless flow of granite from the floor to the ceiling bears silent witness that the temple had been hollowed out of the mountain&#039;s summit in some long-ago age.  Numerous bones are suspended from the ceiling by slender ropes of steelsilk.  An unadorned &#039;&#039;&#039;altar&#039;&#039;&#039; of ice-blue marble stands in the center of the room, a stark splash of color against the setting of black stone and ivory bone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap140|Temple of the North Wind, Catacombs]]&lt;br /&gt;
:[Temple of the North Wind, Catacombs]&lt;br /&gt;
::Smooth, white plaster covers the wall space between pillars of blue-black granite.  Overhead, the vaulted ceiling is painted to resemble a stormy sky.  A tall &#039;&#039;&#039;statue&#039;&#039;&#039; of Asketi stands guard over a carved granite arch.  Framed by a tangle of disheveled hair, the grim-faced goddess glares malevolently at all who approach.  In her hands is a blued steel scythe, the honed edge glittering in the dim light.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Raven&#039;s Point]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap127|Chapel of Raven&#039;s Point]]&lt;br /&gt;
:[The Chapel of Raven&#039;s Point]&lt;br /&gt;
::In stark contrast to the hovels that fill the walls of Raven&#039;s Point, the interior of the chapel is adorned with rare gems and metals gathered from the four corners of Forfedhar.  A massive raven, carved from black stone streaked with glittering veins of gold, dominates the rear of the church, its talons curling tightly around the edges of the &#039;&#039;&#039;altar&#039;&#039;&#039; and holding it aloft.  Halos of lingering incense hover above the burning candles that line the foot of the exterior walls, fending off the pressing darkness.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Hollow Eve Festival===&lt;br /&gt;
&lt;br /&gt;
*The Massive Arachnid of Hollow Eve&lt;br /&gt;
:[The Head, Left Chamber]&lt;br /&gt;
::The curved walls here are entirely smooth, transitioning from chitin to metal and back again with seemingly organic flow.  Underfoot, the translucent nature of the floor gives visibility to all manner of pulsating organs awash in bluish fluid.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>ASALDIERNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=532997</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=532997"/>
		<updated>2020-11-02T04:56:18Z</updated>

		<summary type="html">&lt;p&gt;ASALDIERNA: /* The Crossing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 102 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Sundering Chapel of the Crossing High Temple]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|The shrine to Huldah]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Wildflower Meadow, Before the Gods]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The Crystal Cavern of Eluned]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The blackfruit&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|A driftwood altar at River Clan]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Corn Maze===&lt;br /&gt;
&lt;br /&gt;
*[[The Corn Maze altar]]&lt;br /&gt;
:From the maze entrance keep going east until you reach the altar.&lt;br /&gt;
:[Corn Maze, Labyrinth]&lt;br /&gt;
::Tall stalks of ripe corn tower high on either side of the thoroughfare that winds through the field, forming a thick, dense maze.  The leaves and branches bend inward and almost meet overhead, giving the maze an almost claustrophobic feel.  Dry, almost dusty dirt lies bare in neat, even spaces between the ripening rows, which have changed from a green to a nearly golden color.  You also see a cedar ‘’’altar’’’.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===Gate of Souls===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Darkling Wood]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|A granite plinth at Shadow&#039;s Reach]]&lt;br /&gt;
:On the eastern side of the map.&lt;br /&gt;
:[Shadow&#039;s Reach, Plinth]&lt;br /&gt;
::This hewn &#039;&#039;&#039;plinth&#039;&#039;&#039; of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul.  The top is charred and blackened with fire, but kept free of ashes by the swift winds.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|plinth WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|Corik&#039;s Wall, Chantry]]&lt;br /&gt;
:Marked &#039;altars&#039; on map.&lt;br /&gt;
:[Corik&#039;s Wall, Chantry]&lt;br /&gt;
::Tall brass candlesticks flank two &#039;&#039;&#039;altars&#039;&#039;&#039; draped in emerald silk that occupy a deep alcove.  One is carved of deep crimson bloodwood and the other of fine-grained ironwood.  Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners.  Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion&#039;s claw.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===West Gate of Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap70|Kerenhappuch&#039;s hot springs]]&lt;br /&gt;
:Marked as &#039;altar&#039; on map.&lt;br /&gt;
:[Foot of Wyvern Mountain, Thick Ledge]&lt;br /&gt;
::The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area.  Large enough for even the tallest Gor&#039;Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand.  A flickering wall torch casts a feeble light over a pine &#039;&#039;&#039;altar&#039;&#039;&#039; sitting flush against the back wall. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Horse Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71a|A purple osage heartwood altar at Horse Clan]]&lt;br /&gt;
:Southwest corner of the map.&lt;br /&gt;
:[Zaldi Taipa, Shaded Grove]&lt;br /&gt;
::The sweet sound of water bubbles nearby as the pathway drops into a grove of sycamore, their lower branches ornamented with an assortment of felt and kidskin pouches.  Around the base of the trees, ornate yucca baskets trimmed with quail and meadowlark feathers hold fragrant sage leaves and bundles of delicate bird bones wrapped with braided grass.  A small &#039;&#039;&#039;altar&#039;&#039;&#039; crafted of deep purple osage heartwood holds a beaded hawk-wing fan framing a brass bowl filled with milk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[House of the Revenant Fang]]===&lt;br /&gt;
*[[:File:Map_ashala_taman.jpg|Dergati&#039;s shrine at Ashala&#039;taman, Promenade of Chaos.]]&lt;br /&gt;
:Found during the limited availability [[:Category:Microtrans_events|MicroTrans event]] in the [[Ashala&#039;taman|Ashala&#039;taman tower]] section.&lt;br /&gt;
:The rooms constantly shift, so look for the &#039;&#039;Promenade of Chaos&#039;&#039; rooms, and then for &#039;&#039;Dergati shrine&#039;&#039; in the room description.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|shrine WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Taisgath]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap90d|The shrine to Phelim on Taisgath]]&lt;br /&gt;
:Accessible from Ratha via moongate.&lt;br /&gt;
:[Crescent Cove, Shrine to Phelim]&lt;br /&gt;
::Open to the sky above, this quiet enclosure is dedicated to Phelim, Lord of Dreams.  Odd sigils adorn the arches forming the shrine and a raised pedestal at the center of the shrine supports a Halfling-high &#039;&#039;&#039;statue&#039;&#039;&#039; of the deity.  Though no censers are apparent, the scent of sandalwood permeates the air.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Eluned&#039;s Temple, Ratha]]&lt;br /&gt;
:Northwestern portion of the map.&lt;br /&gt;
:[Eluned&#039;s Temple, Devotion Pool]&lt;br /&gt;
::The main portion of the temple is a large pool surrounded by a border of smooth raked sand.  On the western wall, a waterfall tumbles merrily into the pool and splashes clear water that foams and froths gently on the surface.  You also see a smooth turquoise &#039;&#039;&#039;altar&#039;&#039;&#039; and a shell-lined archway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Truffenyi&#039;s Fountain, Ratha]]&lt;br /&gt;
:From forge, go se, se, e, e, e, se.&lt;br /&gt;
:[Truffenyi&#039;s Fountain]&lt;br /&gt;
::The grassy green surrounds a large, sparkling white marble fountain.  At the fountain&#039;s center is a statue of the god Truffenyi, in mortal form, rendered by the carver as a strong muscular human warrior.  The water arcs from the rim of the fountain and rains down from above on the &#039;&#039;&#039;statue&#039;&#039;&#039; which gazes patiently on the mortal world.  Within the pool of the fountain are smaller carvings of the deity&#039;s aspects, the weasel and the magpie.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Sshoi-sson Palace]]&lt;br /&gt;
:Once inside Palace, go east.&lt;br /&gt;
:[Sshoi-sson Palace, Eastern Portico]&lt;br /&gt;
::Gazing out across the city towards the sunrise, the eastern portico offers an inspiring view to the early risers of the town.  From time to time, services are held here to welcome the day.  A low &#039;&#039;&#039;altar&#039;&#039;&#039; with a sunrise carved into the pale yellow stone is set here for that mission.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The Alamhif statue on Shh&#039;o&#039;kumu Terrace]]&lt;br /&gt;
:Located on the eastern side of the 4th Tier Terrace.&lt;br /&gt;
:[Shh&#039;o&#039;kumu Terrace, Cherrywood Lane]&lt;br /&gt;
::Several lovely homes are set back from the lane.  Large cherrywood trees span the lane creating a cathedral-like effect, hence the lane&#039;s name.  The driveways, landscaping and finishing touches of every home in the area speak of the tremendous wealth found in this privileged community.  You also see a platinum Alamhif &#039;&#039;&#039;statue&#039;&#039;&#039; and an elegant cedar-gabled home.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Reshalia]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap93|The shrine to Berengaria on Reshalia]]&lt;br /&gt;
:The mud outside the shrine is very slippery!&lt;br /&gt;
:[Shrine to Berengaria]&lt;br /&gt;
::Although constructed simply and lacking any costly materials, it&#039;s obvious this shrine was built with deep devotion.  Finely fitted boards of elm form the walls of the small structure, while the plank floors are covered with a freshly woven oat-straw matting.  The murals on the walls are simple but painstakingly done.  Copper cowbells hang around the perimeter, and sound low clungs in the breeze that blows in the door.  You also see an elmwood &#039;&#039;&#039;altar&#039;&#039;&#039; and a path out.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokekehekepi]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap97|The Shell Shrine of Pokekehekepi]]&lt;br /&gt;
:Blue square on the eastern side of the map.&lt;br /&gt;
:[Shell Shrine]&lt;br /&gt;
::Long, curving protrusions jut out from between the shells that make up the walls here, wickedly sharp and waiting for someone careless enough to stumble over the simple &#039;&#039;&#039;altar&#039;&#039;&#039; nestled in the sand floor.  Dark husks of now dead malchata stand a quiet vigil in the recesses opposite the shrine entrance, their bodies somehow preserved from reverting back into sand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Hara&#039;jaal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|A hidden grotto on Hara&#039;jaal]]&lt;br /&gt;
:Trothfang&#039;s altar.&lt;br /&gt;
:[A Hidden Grotto]&lt;br /&gt;
::Thick brush surrounds this bowl-shaped depression, hiding the outside world from view.  Tall stones, pockmarked with age, encircle an obsidian &#039;&#039;&#039;altar&#039;&#039;&#039;.  The air seems eerily still and empty of noise from the surrounding forest.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|The altar to Drogor on Hara&#039;jaal]]&lt;br /&gt;
:[Hara&#039;jaal, Mud Hovel]&lt;br /&gt;
::The hovel has been ransacked many times over, leaving nothing but the bare essentials.  A mat of palm fronds lies in one corner of the earth-packed floors along with a ratty blanket and serves as a bed.  A small firepit is centered in the room with a dented pot, filled with some odoriferous type of porridge, resting on a flat rock in the middle of the fire.  In one corner an altar has been created from an old ship&#039;s door and sits on two large pieces of driftwood.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The living coral altar of the Carillon]]&lt;br /&gt;
:At the very top of the bell tower.&lt;br /&gt;
:[Carillon, Bell Tower]&lt;br /&gt;
::Eight bronze bells are suspended from the carillon&#039;s rafters.  Each bell is a different size, and each plays a different scale note.  A series of arched openings cut through the walls allow the sea breeze to flow in and the toll of the bells to ring out.  You also see a large cube of living blue-green &#039;&#039;&#039;coral&#039;&#039;&#039; and a small door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|coral WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[M&#039;Riss]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap109|The altar of Lost Hope]]&lt;br /&gt;
:In the northwest corner of the map.  LOOK inside the niche for the &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
:[Galduta Isharon, The West Face]&lt;br /&gt;
::The broader expanse of rock to the southwest tilts and sharpens to the north, as if the outcropping itself resisted further efforts to scale its imposing face.  It must have taken persevering labor to forge the narrow path that struggles the north and south route.  A roughly carved niche in the eastern face of the rocky wall offers more evidence that the path was the work of hands, not nature.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Forfedhdar]]==&lt;br /&gt;
&lt;br /&gt;
===[[Hibarnhvidar]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap118d|The burial chamber of Emille the Fist]]&lt;br /&gt;
:Requires the help of a Paladin to obtain.&lt;br /&gt;
:[Excavation Site, Antechamber]&lt;br /&gt;
::Like the burial chamber, this room has been hastily dug out.  It appears that the builder put more thought into what items would be in here than ensuring safety when traversing the jaggedly cut walls and uneven floor.  Hanging from a hook is a metal mobile with hammered discs dangling from it.  You also see an animite chest encrusted with soulstones, a diorite &#039;&#039;&#039;altar&#039;&#039;&#039; embellished with a gold rampant lion, a wrought-iron rack with blackened edges, a blazing fire and an opening in the wall.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap116|Albreda&#039;s Shrine, Hibarnhvidar]]&lt;br /&gt;
:Once entering the shrine, head north.&lt;br /&gt;
:[Albreda&#039;s Shrine, Hall of Reflections]&lt;br /&gt;
::The long, narrow mirrors that line the walls of this area are hung so as to infinitely reproduce each other and the &#039;&#039;&#039;altar&#039;&#039;&#039;.  This design results in constant reflection, which deliberately encourages occupants to look deep within to find reality. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap117b|The central altar of the Temple of Kertigen]]&lt;br /&gt;
:[Temple of Kertigen, Central Chamber]&lt;br /&gt;
::An enormous vaulted cavern opens out deep into the heart of the mountain, the ceiling lost in shadows far overhead.  The walls of the chamber appear untouched by any tools, displaying the natural beauty of the rock cradling this underground cathedral.  In its center, a highly polished granite &#039;&#039;&#039;altar&#039;&#039;&#039; rises, unadorned by carvings or ornamentation, and flanked to either side by two steadily burning tapers.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Boar Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap121|A peregan tree altar at Boar Clan]]&lt;br /&gt;
:[Boar Clan, Tabernacle]&lt;br /&gt;
::Logs form concentric half-circles in front of a large peregan tree &#039;&#039;&#039;altar&#039;&#039;&#039; that dominates the far end of the tent.  Sweet bearberry candles line the perimeter of the humble tabernacle, flickering softly and chasing the musty smell of dampness from the air.  A leather pennant branded with the image of a rampant boar hangs from above. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ain Ghazal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap114|The Green Glade of Ain Ghazal]]&lt;br /&gt;
:From the Chateau portico, go path, go trail. &lt;br /&gt;
:[Ain Ghazal, Green Glade]&lt;br /&gt;
::The glow from dozens of fireflies plays off the tall, swaying grass and lights up a dense bed of daisies in the center of the glade.  A faint trail slopes up to the north.  You also see an &#039;&#039;&#039;altar&#039;&#039;&#039; hewn from Surlaenis gold marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Roads of Forfedhdar===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap124|Divyaush&#039;s slab in an abandoned mine]]&lt;br /&gt;
:[Abandoned Mine, Storage Area]&lt;br /&gt;
::Away from the uncertain light of the entrance, the walls are slick with greasy mold leaving the room dank and musty-smelling.  Shadows lurk along the corners, masking the progressive state of decay and the ragged gaps in the sandstone veneer.  Glittering glass shards cover the floor, fanning away from a ruined cupboard.  Keeping vigil beside the mine&#039;s door is a kneeling figure, its outstretched hands holding a black marble &#039;&#039;&#039;slab&#039;&#039;&#039; upon which to rest an offering.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap133|The two-headed miracle in a black willow]]&lt;br /&gt;
:[Vela&#039;Tohr Edge, In The Black Willow]&lt;br /&gt;
::Dense boughs blanketed in a lush carpeting of interwoven vines support this perch, high above the Vela&#039;Tohr Woods.  In the distance toward the northern edge of the wood, Hag&#039;s Crag -- the mountainous home of the Temple of the North Wind -- thrusts into the heavens.  Silvery mist veils much of the range, reaching down into the forest like the ethereal fingers of restless spirits.  You also see a two-headed giant adder &#039;&#039;&#039;skeleton&#039;&#039;&#039; and a black willow trunk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|skeleton WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap115|The Road Beneath the Mountain]]&lt;br /&gt;
:[The Road Beneath the Mountain]&lt;br /&gt;
::Just inside the great gates of the entrance stands a &#039;&#039;&#039;statue&#039;&#039;&#039; of Kertigen, stretching from floor to ceiling and diverting travelers to one side or the other.  He faces the entrance to the north.  To his right, the eastern wall of the tunnel is pierced with a multitude of openings, carvings of such intricacy that the wall resembles a curtain embroidered in stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap119|Peri&#039;el&#039;s boulder beneath a ravine]]&lt;br /&gt;
:You will take injuries getting down to the boulder. &lt;br /&gt;
:[Beneath the Ravine, A Cavern]&lt;br /&gt;
::An overhang of solid earth just misses completely encasing this hollow.  Walls of sandstone alternate with slate creating a patterned march to a rough dirt floor.  A circle of medium size rocks guards an oblong boulder that dominates the room.  On the east wall a series of stones leads up to a small opening.  You also see an oblong &#039;&#039;&#039;boulder&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap131|A raccoon statue in the Clerics&#039; Guild]]&lt;br /&gt;
:[Clerics&#039; Guild, Courtyard]&lt;br /&gt;
::A dusty gravel path leads to the center of the courtyard where a small dark &#039;&#039;&#039;statue&#039;&#039;&#039; of a raccoon stands.  Hewn cedar benches encircle the area, providing a restful place for contemplation.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Temple of the North Wind]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap138|Temple of the North Wind, High Altar]]&lt;br /&gt;
:[Temple of the North Wind, High Altar]&lt;br /&gt;
::Open to the elements on all sides, the chamber&#039;s only shelter is offered by a roof of stone supported by four pillars.  The seamless flow of granite from the floor to the ceiling bears silent witness that the temple had been hollowed out of the mountain&#039;s summit in some long-ago age.  Numerous bones are suspended from the ceiling by slender ropes of steelsilk.  An unadorned &#039;&#039;&#039;altar&#039;&#039;&#039; of ice-blue marble stands in the center of the room, a stark splash of color against the setting of black stone and ivory bone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap140|Temple of the North Wind, Catacombs]]&lt;br /&gt;
:[Temple of the North Wind, Catacombs]&lt;br /&gt;
::Smooth, white plaster covers the wall space between pillars of blue-black granite.  Overhead, the vaulted ceiling is painted to resemble a stormy sky.  A tall &#039;&#039;&#039;statue&#039;&#039;&#039; of Asketi stands guard over a carved granite arch.  Framed by a tangle of disheveled hair, the grim-faced goddess glares malevolently at all who approach.  In her hands is a blued steel scythe, the honed edge glittering in the dim light.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Raven&#039;s Point]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap127|Chapel of Raven&#039;s Point]]&lt;br /&gt;
:[The Chapel of Raven&#039;s Point]&lt;br /&gt;
::In stark contrast to the hovels that fill the walls of Raven&#039;s Point, the interior of the chapel is adorned with rare gems and metals gathered from the four corners of Forfedhar.  A massive raven, carved from black stone streaked with glittering veins of gold, dominates the rear of the church, its talons curling tightly around the edges of the &#039;&#039;&#039;altar&#039;&#039;&#039; and holding it aloft.  Halos of lingering incense hover above the burning candles that line the foot of the exterior walls, fending off the pressing darkness.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Hollow Eve Festival===&lt;br /&gt;
&lt;br /&gt;
*The Massive Arachnid of Hollow Eve&lt;br /&gt;
:[The Head, Left Chamber]&lt;br /&gt;
::The curved walls here are entirely smooth, transitioning from chitin to metal and back again with seemingly organic flow.  Underfoot, the translucent nature of the floor gives visibility to all manner of pulsating organs awash in bluish fluid.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>ASALDIERNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=532995</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=532995"/>
		<updated>2020-11-02T04:53:45Z</updated>

		<summary type="html">&lt;p&gt;ASALDIERNA: /* Ilaya Taipa */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 102 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The altar in the Crossing Temple&#039;s Sundering Chapel]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|The shrine to Huldah]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Wildflower Meadow, Before the Gods]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The Crystal Cavern of Eluned]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The blackfruit&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|A driftwood altar at River Clan]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Corn Maze===&lt;br /&gt;
&lt;br /&gt;
*[[The Corn Maze altar]]&lt;br /&gt;
:From the maze entrance keep going east until you reach the altar.&lt;br /&gt;
:[Corn Maze, Labyrinth]&lt;br /&gt;
::Tall stalks of ripe corn tower high on either side of the thoroughfare that winds through the field, forming a thick, dense maze.  The leaves and branches bend inward and almost meet overhead, giving the maze an almost claustrophobic feel.  Dry, almost dusty dirt lies bare in neat, even spaces between the ripening rows, which have changed from a green to a nearly golden color.  You also see a cedar ‘’’altar’’’.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===Gate of Souls===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Darkling Wood]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|A granite plinth at Shadow&#039;s Reach]]&lt;br /&gt;
:On the eastern side of the map.&lt;br /&gt;
:[Shadow&#039;s Reach, Plinth]&lt;br /&gt;
::This hewn &#039;&#039;&#039;plinth&#039;&#039;&#039; of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul.  The top is charred and blackened with fire, but kept free of ashes by the swift winds.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|plinth WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|Corik&#039;s Wall, Chantry]]&lt;br /&gt;
:Marked &#039;altars&#039; on map.&lt;br /&gt;
:[Corik&#039;s Wall, Chantry]&lt;br /&gt;
::Tall brass candlesticks flank two &#039;&#039;&#039;altars&#039;&#039;&#039; draped in emerald silk that occupy a deep alcove.  One is carved of deep crimson bloodwood and the other of fine-grained ironwood.  Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners.  Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion&#039;s claw.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===West Gate of Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap70|Kerenhappuch&#039;s hot springs]]&lt;br /&gt;
:Marked as &#039;altar&#039; on map.&lt;br /&gt;
:[Foot of Wyvern Mountain, Thick Ledge]&lt;br /&gt;
::The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area.  Large enough for even the tallest Gor&#039;Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand.  A flickering wall torch casts a feeble light over a pine &#039;&#039;&#039;altar&#039;&#039;&#039; sitting flush against the back wall. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Horse Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71a|A purple osage heartwood altar at Horse Clan]]&lt;br /&gt;
:Southwest corner of the map.&lt;br /&gt;
:[Zaldi Taipa, Shaded Grove]&lt;br /&gt;
::The sweet sound of water bubbles nearby as the pathway drops into a grove of sycamore, their lower branches ornamented with an assortment of felt and kidskin pouches.  Around the base of the trees, ornate yucca baskets trimmed with quail and meadowlark feathers hold fragrant sage leaves and bundles of delicate bird bones wrapped with braided grass.  A small &#039;&#039;&#039;altar&#039;&#039;&#039; crafted of deep purple osage heartwood holds a beaded hawk-wing fan framing a brass bowl filled with milk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[House of the Revenant Fang]]===&lt;br /&gt;
*[[:File:Map_ashala_taman.jpg|Dergati&#039;s shrine at Ashala&#039;taman, Promenade of Chaos.]]&lt;br /&gt;
:Found during the limited availability [[:Category:Microtrans_events|MicroTrans event]] in the [[Ashala&#039;taman|Ashala&#039;taman tower]] section.&lt;br /&gt;
:The rooms constantly shift, so look for the &#039;&#039;Promenade of Chaos&#039;&#039; rooms, and then for &#039;&#039;Dergati shrine&#039;&#039; in the room description.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|shrine WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Taisgath]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap90d|The shrine to Phelim on Taisgath]]&lt;br /&gt;
:Accessible from Ratha via moongate.&lt;br /&gt;
:[Crescent Cove, Shrine to Phelim]&lt;br /&gt;
::Open to the sky above, this quiet enclosure is dedicated to Phelim, Lord of Dreams.  Odd sigils adorn the arches forming the shrine and a raised pedestal at the center of the shrine supports a Halfling-high &#039;&#039;&#039;statue&#039;&#039;&#039; of the deity.  Though no censers are apparent, the scent of sandalwood permeates the air.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Eluned&#039;s Temple, Ratha]]&lt;br /&gt;
:Northwestern portion of the map.&lt;br /&gt;
:[Eluned&#039;s Temple, Devotion Pool]&lt;br /&gt;
::The main portion of the temple is a large pool surrounded by a border of smooth raked sand.  On the western wall, a waterfall tumbles merrily into the pool and splashes clear water that foams and froths gently on the surface.  You also see a smooth turquoise &#039;&#039;&#039;altar&#039;&#039;&#039; and a shell-lined archway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Truffenyi&#039;s Fountain, Ratha]]&lt;br /&gt;
:From forge, go se, se, e, e, e, se.&lt;br /&gt;
:[Truffenyi&#039;s Fountain]&lt;br /&gt;
::The grassy green surrounds a large, sparkling white marble fountain.  At the fountain&#039;s center is a statue of the god Truffenyi, in mortal form, rendered by the carver as a strong muscular human warrior.  The water arcs from the rim of the fountain and rains down from above on the &#039;&#039;&#039;statue&#039;&#039;&#039; which gazes patiently on the mortal world.  Within the pool of the fountain are smaller carvings of the deity&#039;s aspects, the weasel and the magpie.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Sshoi-sson Palace]]&lt;br /&gt;
:Once inside Palace, go east.&lt;br /&gt;
:[Sshoi-sson Palace, Eastern Portico]&lt;br /&gt;
::Gazing out across the city towards the sunrise, the eastern portico offers an inspiring view to the early risers of the town.  From time to time, services are held here to welcome the day.  A low &#039;&#039;&#039;altar&#039;&#039;&#039; with a sunrise carved into the pale yellow stone is set here for that mission.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The Alamhif statue on Shh&#039;o&#039;kumu Terrace]]&lt;br /&gt;
:Located on the eastern side of the 4th Tier Terrace.&lt;br /&gt;
:[Shh&#039;o&#039;kumu Terrace, Cherrywood Lane]&lt;br /&gt;
::Several lovely homes are set back from the lane.  Large cherrywood trees span the lane creating a cathedral-like effect, hence the lane&#039;s name.  The driveways, landscaping and finishing touches of every home in the area speak of the tremendous wealth found in this privileged community.  You also see a platinum Alamhif &#039;&#039;&#039;statue&#039;&#039;&#039; and an elegant cedar-gabled home.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Reshalia]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap93|The shrine to Berengaria on Reshalia]]&lt;br /&gt;
:The mud outside the shrine is very slippery!&lt;br /&gt;
:[Shrine to Berengaria]&lt;br /&gt;
::Although constructed simply and lacking any costly materials, it&#039;s obvious this shrine was built with deep devotion.  Finely fitted boards of elm form the walls of the small structure, while the plank floors are covered with a freshly woven oat-straw matting.  The murals on the walls are simple but painstakingly done.  Copper cowbells hang around the perimeter, and sound low clungs in the breeze that blows in the door.  You also see an elmwood &#039;&#039;&#039;altar&#039;&#039;&#039; and a path out.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokekehekepi]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap97|The Shell Shrine of Pokekehekepi]]&lt;br /&gt;
:Blue square on the eastern side of the map.&lt;br /&gt;
:[Shell Shrine]&lt;br /&gt;
::Long, curving protrusions jut out from between the shells that make up the walls here, wickedly sharp and waiting for someone careless enough to stumble over the simple &#039;&#039;&#039;altar&#039;&#039;&#039; nestled in the sand floor.  Dark husks of now dead malchata stand a quiet vigil in the recesses opposite the shrine entrance, their bodies somehow preserved from reverting back into sand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Hara&#039;jaal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|A hidden grotto on Hara&#039;jaal]]&lt;br /&gt;
:Trothfang&#039;s altar.&lt;br /&gt;
:[A Hidden Grotto]&lt;br /&gt;
::Thick brush surrounds this bowl-shaped depression, hiding the outside world from view.  Tall stones, pockmarked with age, encircle an obsidian &#039;&#039;&#039;altar&#039;&#039;&#039;.  The air seems eerily still and empty of noise from the surrounding forest.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|The altar to Drogor on Hara&#039;jaal]]&lt;br /&gt;
:[Hara&#039;jaal, Mud Hovel]&lt;br /&gt;
::The hovel has been ransacked many times over, leaving nothing but the bare essentials.  A mat of palm fronds lies in one corner of the earth-packed floors along with a ratty blanket and serves as a bed.  A small firepit is centered in the room with a dented pot, filled with some odoriferous type of porridge, resting on a flat rock in the middle of the fire.  In one corner an altar has been created from an old ship&#039;s door and sits on two large pieces of driftwood.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The living coral altar of the Carillon]]&lt;br /&gt;
:At the very top of the bell tower.&lt;br /&gt;
:[Carillon, Bell Tower]&lt;br /&gt;
::Eight bronze bells are suspended from the carillon&#039;s rafters.  Each bell is a different size, and each plays a different scale note.  A series of arched openings cut through the walls allow the sea breeze to flow in and the toll of the bells to ring out.  You also see a large cube of living blue-green &#039;&#039;&#039;coral&#039;&#039;&#039; and a small door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|coral WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[M&#039;Riss]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap109|The altar of Lost Hope]]&lt;br /&gt;
:In the northwest corner of the map.  LOOK inside the niche for the &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
:[Galduta Isharon, The West Face]&lt;br /&gt;
::The broader expanse of rock to the southwest tilts and sharpens to the north, as if the outcropping itself resisted further efforts to scale its imposing face.  It must have taken persevering labor to forge the narrow path that struggles the north and south route.  A roughly carved niche in the eastern face of the rocky wall offers more evidence that the path was the work of hands, not nature.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Forfedhdar]]==&lt;br /&gt;
&lt;br /&gt;
===[[Hibarnhvidar]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap118d|The burial chamber of Emille the Fist]]&lt;br /&gt;
:Requires the help of a Paladin to obtain.&lt;br /&gt;
:[Excavation Site, Antechamber]&lt;br /&gt;
::Like the burial chamber, this room has been hastily dug out.  It appears that the builder put more thought into what items would be in here than ensuring safety when traversing the jaggedly cut walls and uneven floor.  Hanging from a hook is a metal mobile with hammered discs dangling from it.  You also see an animite chest encrusted with soulstones, a diorite &#039;&#039;&#039;altar&#039;&#039;&#039; embellished with a gold rampant lion, a wrought-iron rack with blackened edges, a blazing fire and an opening in the wall.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap116|Albreda&#039;s Shrine, Hibarnhvidar]]&lt;br /&gt;
:Once entering the shrine, head north.&lt;br /&gt;
:[Albreda&#039;s Shrine, Hall of Reflections]&lt;br /&gt;
::The long, narrow mirrors that line the walls of this area are hung so as to infinitely reproduce each other and the &#039;&#039;&#039;altar&#039;&#039;&#039;.  This design results in constant reflection, which deliberately encourages occupants to look deep within to find reality. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap117b|The central altar of the Temple of Kertigen]]&lt;br /&gt;
:[Temple of Kertigen, Central Chamber]&lt;br /&gt;
::An enormous vaulted cavern opens out deep into the heart of the mountain, the ceiling lost in shadows far overhead.  The walls of the chamber appear untouched by any tools, displaying the natural beauty of the rock cradling this underground cathedral.  In its center, a highly polished granite &#039;&#039;&#039;altar&#039;&#039;&#039; rises, unadorned by carvings or ornamentation, and flanked to either side by two steadily burning tapers.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Boar Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap121|A peregan tree altar at Boar Clan]]&lt;br /&gt;
:[Boar Clan, Tabernacle]&lt;br /&gt;
::Logs form concentric half-circles in front of a large peregan tree &#039;&#039;&#039;altar&#039;&#039;&#039; that dominates the far end of the tent.  Sweet bearberry candles line the perimeter of the humble tabernacle, flickering softly and chasing the musty smell of dampness from the air.  A leather pennant branded with the image of a rampant boar hangs from above. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ain Ghazal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap114|The Green Glade of Ain Ghazal]]&lt;br /&gt;
:From the Chateau portico, go path, go trail. &lt;br /&gt;
:[Ain Ghazal, Green Glade]&lt;br /&gt;
::The glow from dozens of fireflies plays off the tall, swaying grass and lights up a dense bed of daisies in the center of the glade.  A faint trail slopes up to the north.  You also see an &#039;&#039;&#039;altar&#039;&#039;&#039; hewn from Surlaenis gold marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Roads of Forfedhdar===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap124|Divyaush&#039;s slab in an abandoned mine]]&lt;br /&gt;
:[Abandoned Mine, Storage Area]&lt;br /&gt;
::Away from the uncertain light of the entrance, the walls are slick with greasy mold leaving the room dank and musty-smelling.  Shadows lurk along the corners, masking the progressive state of decay and the ragged gaps in the sandstone veneer.  Glittering glass shards cover the floor, fanning away from a ruined cupboard.  Keeping vigil beside the mine&#039;s door is a kneeling figure, its outstretched hands holding a black marble &#039;&#039;&#039;slab&#039;&#039;&#039; upon which to rest an offering.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap133|The two-headed miracle in a black willow]]&lt;br /&gt;
:[Vela&#039;Tohr Edge, In The Black Willow]&lt;br /&gt;
::Dense boughs blanketed in a lush carpeting of interwoven vines support this perch, high above the Vela&#039;Tohr Woods.  In the distance toward the northern edge of the wood, Hag&#039;s Crag -- the mountainous home of the Temple of the North Wind -- thrusts into the heavens.  Silvery mist veils much of the range, reaching down into the forest like the ethereal fingers of restless spirits.  You also see a two-headed giant adder &#039;&#039;&#039;skeleton&#039;&#039;&#039; and a black willow trunk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|skeleton WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap115|The Road Beneath the Mountain]]&lt;br /&gt;
:[The Road Beneath the Mountain]&lt;br /&gt;
::Just inside the great gates of the entrance stands a &#039;&#039;&#039;statue&#039;&#039;&#039; of Kertigen, stretching from floor to ceiling and diverting travelers to one side or the other.  He faces the entrance to the north.  To his right, the eastern wall of the tunnel is pierced with a multitude of openings, carvings of such intricacy that the wall resembles a curtain embroidered in stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap119|Peri&#039;el&#039;s boulder beneath a ravine]]&lt;br /&gt;
:You will take injuries getting down to the boulder. &lt;br /&gt;
:[Beneath the Ravine, A Cavern]&lt;br /&gt;
::An overhang of solid earth just misses completely encasing this hollow.  Walls of sandstone alternate with slate creating a patterned march to a rough dirt floor.  A circle of medium size rocks guards an oblong boulder that dominates the room.  On the east wall a series of stones leads up to a small opening.  You also see an oblong &#039;&#039;&#039;boulder&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap131|A raccoon statue in the Clerics&#039; Guild]]&lt;br /&gt;
:[Clerics&#039; Guild, Courtyard]&lt;br /&gt;
::A dusty gravel path leads to the center of the courtyard where a small dark &#039;&#039;&#039;statue&#039;&#039;&#039; of a raccoon stands.  Hewn cedar benches encircle the area, providing a restful place for contemplation.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Temple of the North Wind]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap138|Temple of the North Wind, High Altar]]&lt;br /&gt;
:[Temple of the North Wind, High Altar]&lt;br /&gt;
::Open to the elements on all sides, the chamber&#039;s only shelter is offered by a roof of stone supported by four pillars.  The seamless flow of granite from the floor to the ceiling bears silent witness that the temple had been hollowed out of the mountain&#039;s summit in some long-ago age.  Numerous bones are suspended from the ceiling by slender ropes of steelsilk.  An unadorned &#039;&#039;&#039;altar&#039;&#039;&#039; of ice-blue marble stands in the center of the room, a stark splash of color against the setting of black stone and ivory bone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap140|Temple of the North Wind, Catacombs]]&lt;br /&gt;
:[Temple of the North Wind, Catacombs]&lt;br /&gt;
::Smooth, white plaster covers the wall space between pillars of blue-black granite.  Overhead, the vaulted ceiling is painted to resemble a stormy sky.  A tall &#039;&#039;&#039;statue&#039;&#039;&#039; of Asketi stands guard over a carved granite arch.  Framed by a tangle of disheveled hair, the grim-faced goddess glares malevolently at all who approach.  In her hands is a blued steel scythe, the honed edge glittering in the dim light.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Raven&#039;s Point]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap127|Chapel of Raven&#039;s Point]]&lt;br /&gt;
:[The Chapel of Raven&#039;s Point]&lt;br /&gt;
::In stark contrast to the hovels that fill the walls of Raven&#039;s Point, the interior of the chapel is adorned with rare gems and metals gathered from the four corners of Forfedhar.  A massive raven, carved from black stone streaked with glittering veins of gold, dominates the rear of the church, its talons curling tightly around the edges of the &#039;&#039;&#039;altar&#039;&#039;&#039; and holding it aloft.  Halos of lingering incense hover above the burning candles that line the foot of the exterior walls, fending off the pressing darkness.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Hollow Eve Festival===&lt;br /&gt;
&lt;br /&gt;
*The Massive Arachnid of Hollow Eve&lt;br /&gt;
:[The Head, Left Chamber]&lt;br /&gt;
::The curved walls here are entirely smooth, transitioning from chitin to metal and back again with seemingly organic flow.  Underfoot, the translucent nature of the floor gives visibility to all manner of pulsating organs awash in bluish fluid.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>ASALDIERNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=532988</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=532988"/>
		<updated>2020-11-02T04:46:13Z</updated>

		<summary type="html">&lt;p&gt;ASALDIERNA: /* Southern Trade Route */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 102 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The altar in the Crossing Temple&#039;s Sundering Chapel]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|The shrine to Huldah]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Wildflower Meadow, Before the Gods]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The Crystal Cavern of Eluned]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The blackfruit&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|The depart altar]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Corn Maze===&lt;br /&gt;
&lt;br /&gt;
*[[The Corn Maze altar]]&lt;br /&gt;
:From the maze entrance keep going east until you reach the altar.&lt;br /&gt;
:[Corn Maze, Labyrinth]&lt;br /&gt;
::Tall stalks of ripe corn tower high on either side of the thoroughfare that winds through the field, forming a thick, dense maze.  The leaves and branches bend inward and almost meet overhead, giving the maze an almost claustrophobic feel.  Dry, almost dusty dirt lies bare in neat, even spaces between the ripening rows, which have changed from a green to a nearly golden color.  You also see a cedar ‘’’altar’’’.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===Gate of Souls===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Darkling Wood]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|A granite plinth at Shadow&#039;s Reach]]&lt;br /&gt;
:On the eastern side of the map.&lt;br /&gt;
:[Shadow&#039;s Reach, Plinth]&lt;br /&gt;
::This hewn &#039;&#039;&#039;plinth&#039;&#039;&#039; of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul.  The top is charred and blackened with fire, but kept free of ashes by the swift winds.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|plinth WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|Corik&#039;s Wall, Chantry]]&lt;br /&gt;
:Marked &#039;altars&#039; on map.&lt;br /&gt;
:[Corik&#039;s Wall, Chantry]&lt;br /&gt;
::Tall brass candlesticks flank two &#039;&#039;&#039;altars&#039;&#039;&#039; draped in emerald silk that occupy a deep alcove.  One is carved of deep crimson bloodwood and the other of fine-grained ironwood.  Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners.  Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion&#039;s claw.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===West Gate of Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap70|Kerenhappuch&#039;s hot springs]]&lt;br /&gt;
:Marked as &#039;altar&#039; on map.&lt;br /&gt;
:[Foot of Wyvern Mountain, Thick Ledge]&lt;br /&gt;
::The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area.  Large enough for even the tallest Gor&#039;Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand.  A flickering wall torch casts a feeble light over a pine &#039;&#039;&#039;altar&#039;&#039;&#039; sitting flush against the back wall. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Horse Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71a|A purple osage heartwood altar at Horse Clan]]&lt;br /&gt;
:Southwest corner of the map.&lt;br /&gt;
:[Zaldi Taipa, Shaded Grove]&lt;br /&gt;
::The sweet sound of water bubbles nearby as the pathway drops into a grove of sycamore, their lower branches ornamented with an assortment of felt and kidskin pouches.  Around the base of the trees, ornate yucca baskets trimmed with quail and meadowlark feathers hold fragrant sage leaves and bundles of delicate bird bones wrapped with braided grass.  A small &#039;&#039;&#039;altar&#039;&#039;&#039; crafted of deep purple osage heartwood holds a beaded hawk-wing fan framing a brass bowl filled with milk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[House of the Revenant Fang]]===&lt;br /&gt;
*[[:File:Map_ashala_taman.jpg|Dergati&#039;s shrine at Ashala&#039;taman, Promenade of Chaos.]]&lt;br /&gt;
:Found during the limited availability [[:Category:Microtrans_events|MicroTrans event]] in the [[Ashala&#039;taman|Ashala&#039;taman tower]] section.&lt;br /&gt;
:The rooms constantly shift, so look for the &#039;&#039;Promenade of Chaos&#039;&#039; rooms, and then for &#039;&#039;Dergati shrine&#039;&#039; in the room description.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|shrine WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Taisgath]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap90d|The shrine to Phelim on Taisgath]]&lt;br /&gt;
:Accessible from Ratha via moongate.&lt;br /&gt;
:[Crescent Cove, Shrine to Phelim]&lt;br /&gt;
::Open to the sky above, this quiet enclosure is dedicated to Phelim, Lord of Dreams.  Odd sigils adorn the arches forming the shrine and a raised pedestal at the center of the shrine supports a Halfling-high &#039;&#039;&#039;statue&#039;&#039;&#039; of the deity.  Though no censers are apparent, the scent of sandalwood permeates the air.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Eluned&#039;s Temple, Ratha]]&lt;br /&gt;
:Northwestern portion of the map.&lt;br /&gt;
:[Eluned&#039;s Temple, Devotion Pool]&lt;br /&gt;
::The main portion of the temple is a large pool surrounded by a border of smooth raked sand.  On the western wall, a waterfall tumbles merrily into the pool and splashes clear water that foams and froths gently on the surface.  You also see a smooth turquoise &#039;&#039;&#039;altar&#039;&#039;&#039; and a shell-lined archway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Truffenyi&#039;s Fountain, Ratha]]&lt;br /&gt;
:From forge, go se, se, e, e, e, se.&lt;br /&gt;
:[Truffenyi&#039;s Fountain]&lt;br /&gt;
::The grassy green surrounds a large, sparkling white marble fountain.  At the fountain&#039;s center is a statue of the god Truffenyi, in mortal form, rendered by the carver as a strong muscular human warrior.  The water arcs from the rim of the fountain and rains down from above on the &#039;&#039;&#039;statue&#039;&#039;&#039; which gazes patiently on the mortal world.  Within the pool of the fountain are smaller carvings of the deity&#039;s aspects, the weasel and the magpie.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Sshoi-sson Palace]]&lt;br /&gt;
:Once inside Palace, go east.&lt;br /&gt;
:[Sshoi-sson Palace, Eastern Portico]&lt;br /&gt;
::Gazing out across the city towards the sunrise, the eastern portico offers an inspiring view to the early risers of the town.  From time to time, services are held here to welcome the day.  A low &#039;&#039;&#039;altar&#039;&#039;&#039; with a sunrise carved into the pale yellow stone is set here for that mission.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The Alamhif statue on Shh&#039;o&#039;kumu Terrace]]&lt;br /&gt;
:Located on the eastern side of the 4th Tier Terrace.&lt;br /&gt;
:[Shh&#039;o&#039;kumu Terrace, Cherrywood Lane]&lt;br /&gt;
::Several lovely homes are set back from the lane.  Large cherrywood trees span the lane creating a cathedral-like effect, hence the lane&#039;s name.  The driveways, landscaping and finishing touches of every home in the area speak of the tremendous wealth found in this privileged community.  You also see a platinum Alamhif &#039;&#039;&#039;statue&#039;&#039;&#039; and an elegant cedar-gabled home.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Reshalia]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap93|The shrine to Berengaria on Reshalia]]&lt;br /&gt;
:The mud outside the shrine is very slippery!&lt;br /&gt;
:[Shrine to Berengaria]&lt;br /&gt;
::Although constructed simply and lacking any costly materials, it&#039;s obvious this shrine was built with deep devotion.  Finely fitted boards of elm form the walls of the small structure, while the plank floors are covered with a freshly woven oat-straw matting.  The murals on the walls are simple but painstakingly done.  Copper cowbells hang around the perimeter, and sound low clungs in the breeze that blows in the door.  You also see an elmwood &#039;&#039;&#039;altar&#039;&#039;&#039; and a path out.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokekehekepi]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap97|The Shell Shrine of Pokekehekepi]]&lt;br /&gt;
:Blue square on the eastern side of the map.&lt;br /&gt;
:[Shell Shrine]&lt;br /&gt;
::Long, curving protrusions jut out from between the shells that make up the walls here, wickedly sharp and waiting for someone careless enough to stumble over the simple &#039;&#039;&#039;altar&#039;&#039;&#039; nestled in the sand floor.  Dark husks of now dead malchata stand a quiet vigil in the recesses opposite the shrine entrance, their bodies somehow preserved from reverting back into sand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Hara&#039;jaal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|A hidden grotto on Hara&#039;jaal]]&lt;br /&gt;
:Trothfang&#039;s altar.&lt;br /&gt;
:[A Hidden Grotto]&lt;br /&gt;
::Thick brush surrounds this bowl-shaped depression, hiding the outside world from view.  Tall stones, pockmarked with age, encircle an obsidian &#039;&#039;&#039;altar&#039;&#039;&#039;.  The air seems eerily still and empty of noise from the surrounding forest.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|The altar to Drogor on Hara&#039;jaal]]&lt;br /&gt;
:[Hara&#039;jaal, Mud Hovel]&lt;br /&gt;
::The hovel has been ransacked many times over, leaving nothing but the bare essentials.  A mat of palm fronds lies in one corner of the earth-packed floors along with a ratty blanket and serves as a bed.  A small firepit is centered in the room with a dented pot, filled with some odoriferous type of porridge, resting on a flat rock in the middle of the fire.  In one corner an altar has been created from an old ship&#039;s door and sits on two large pieces of driftwood.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The living coral altar of the Carillon]]&lt;br /&gt;
:At the very top of the bell tower.&lt;br /&gt;
:[Carillon, Bell Tower]&lt;br /&gt;
::Eight bronze bells are suspended from the carillon&#039;s rafters.  Each bell is a different size, and each plays a different scale note.  A series of arched openings cut through the walls allow the sea breeze to flow in and the toll of the bells to ring out.  You also see a large cube of living blue-green &#039;&#039;&#039;coral&#039;&#039;&#039; and a small door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|coral WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[M&#039;Riss]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap109|The altar of Lost Hope]]&lt;br /&gt;
:In the northwest corner of the map.  LOOK inside the niche for the &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
:[Galduta Isharon, The West Face]&lt;br /&gt;
::The broader expanse of rock to the southwest tilts and sharpens to the north, as if the outcropping itself resisted further efforts to scale its imposing face.  It must have taken persevering labor to forge the narrow path that struggles the north and south route.  A roughly carved niche in the eastern face of the rocky wall offers more evidence that the path was the work of hands, not nature.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Forfedhdar]]==&lt;br /&gt;
&lt;br /&gt;
===[[Hibarnhvidar]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap118d|The burial chamber of Emille the Fist]]&lt;br /&gt;
:Requires the help of a Paladin to obtain.&lt;br /&gt;
:[Excavation Site, Antechamber]&lt;br /&gt;
::Like the burial chamber, this room has been hastily dug out.  It appears that the builder put more thought into what items would be in here than ensuring safety when traversing the jaggedly cut walls and uneven floor.  Hanging from a hook is a metal mobile with hammered discs dangling from it.  You also see an animite chest encrusted with soulstones, a diorite &#039;&#039;&#039;altar&#039;&#039;&#039; embellished with a gold rampant lion, a wrought-iron rack with blackened edges, a blazing fire and an opening in the wall.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap116|Albreda&#039;s Shrine, Hibarnhvidar]]&lt;br /&gt;
:Once entering the shrine, head north.&lt;br /&gt;
:[Albreda&#039;s Shrine, Hall of Reflections]&lt;br /&gt;
::The long, narrow mirrors that line the walls of this area are hung so as to infinitely reproduce each other and the &#039;&#039;&#039;altar&#039;&#039;&#039;.  This design results in constant reflection, which deliberately encourages occupants to look deep within to find reality. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap117b|The central altar of the Temple of Kertigen]]&lt;br /&gt;
:[Temple of Kertigen, Central Chamber]&lt;br /&gt;
::An enormous vaulted cavern opens out deep into the heart of the mountain, the ceiling lost in shadows far overhead.  The walls of the chamber appear untouched by any tools, displaying the natural beauty of the rock cradling this underground cathedral.  In its center, a highly polished granite &#039;&#039;&#039;altar&#039;&#039;&#039; rises, unadorned by carvings or ornamentation, and flanked to either side by two steadily burning tapers.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Boar Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap121|A peregan tree altar at Boar Clan]]&lt;br /&gt;
:[Boar Clan, Tabernacle]&lt;br /&gt;
::Logs form concentric half-circles in front of a large peregan tree &#039;&#039;&#039;altar&#039;&#039;&#039; that dominates the far end of the tent.  Sweet bearberry candles line the perimeter of the humble tabernacle, flickering softly and chasing the musty smell of dampness from the air.  A leather pennant branded with the image of a rampant boar hangs from above. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ain Ghazal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap114|The Green Glade of Ain Ghazal]]&lt;br /&gt;
:From the Chateau portico, go path, go trail. &lt;br /&gt;
:[Ain Ghazal, Green Glade]&lt;br /&gt;
::The glow from dozens of fireflies plays off the tall, swaying grass and lights up a dense bed of daisies in the center of the glade.  A faint trail slopes up to the north.  You also see an &#039;&#039;&#039;altar&#039;&#039;&#039; hewn from Surlaenis gold marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Roads of Forfedhdar===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap124|Divyaush&#039;s slab in an abandoned mine]]&lt;br /&gt;
:[Abandoned Mine, Storage Area]&lt;br /&gt;
::Away from the uncertain light of the entrance, the walls are slick with greasy mold leaving the room dank and musty-smelling.  Shadows lurk along the corners, masking the progressive state of decay and the ragged gaps in the sandstone veneer.  Glittering glass shards cover the floor, fanning away from a ruined cupboard.  Keeping vigil beside the mine&#039;s door is a kneeling figure, its outstretched hands holding a black marble &#039;&#039;&#039;slab&#039;&#039;&#039; upon which to rest an offering.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap133|The two-headed miracle in a black willow]]&lt;br /&gt;
:[Vela&#039;Tohr Edge, In The Black Willow]&lt;br /&gt;
::Dense boughs blanketed in a lush carpeting of interwoven vines support this perch, high above the Vela&#039;Tohr Woods.  In the distance toward the northern edge of the wood, Hag&#039;s Crag -- the mountainous home of the Temple of the North Wind -- thrusts into the heavens.  Silvery mist veils much of the range, reaching down into the forest like the ethereal fingers of restless spirits.  You also see a two-headed giant adder &#039;&#039;&#039;skeleton&#039;&#039;&#039; and a black willow trunk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|skeleton WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap115|The Road Beneath the Mountain]]&lt;br /&gt;
:[The Road Beneath the Mountain]&lt;br /&gt;
::Just inside the great gates of the entrance stands a &#039;&#039;&#039;statue&#039;&#039;&#039; of Kertigen, stretching from floor to ceiling and diverting travelers to one side or the other.  He faces the entrance to the north.  To his right, the eastern wall of the tunnel is pierced with a multitude of openings, carvings of such intricacy that the wall resembles a curtain embroidered in stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap119|Peri&#039;el&#039;s boulder beneath a ravine]]&lt;br /&gt;
:You will take injuries getting down to the boulder. &lt;br /&gt;
:[Beneath the Ravine, A Cavern]&lt;br /&gt;
::An overhang of solid earth just misses completely encasing this hollow.  Walls of sandstone alternate with slate creating a patterned march to a rough dirt floor.  A circle of medium size rocks guards an oblong boulder that dominates the room.  On the east wall a series of stones leads up to a small opening.  You also see an oblong &#039;&#039;&#039;boulder&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap131|A raccoon statue in the Clerics&#039; Guild]]&lt;br /&gt;
:[Clerics&#039; Guild, Courtyard]&lt;br /&gt;
::A dusty gravel path leads to the center of the courtyard where a small dark &#039;&#039;&#039;statue&#039;&#039;&#039; of a raccoon stands.  Hewn cedar benches encircle the area, providing a restful place for contemplation.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Temple of the North Wind]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap138|Temple of the North Wind, High Altar]]&lt;br /&gt;
:[Temple of the North Wind, High Altar]&lt;br /&gt;
::Open to the elements on all sides, the chamber&#039;s only shelter is offered by a roof of stone supported by four pillars.  The seamless flow of granite from the floor to the ceiling bears silent witness that the temple had been hollowed out of the mountain&#039;s summit in some long-ago age.  Numerous bones are suspended from the ceiling by slender ropes of steelsilk.  An unadorned &#039;&#039;&#039;altar&#039;&#039;&#039; of ice-blue marble stands in the center of the room, a stark splash of color against the setting of black stone and ivory bone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap140|Temple of the North Wind, Catacombs]]&lt;br /&gt;
:[Temple of the North Wind, Catacombs]&lt;br /&gt;
::Smooth, white plaster covers the wall space between pillars of blue-black granite.  Overhead, the vaulted ceiling is painted to resemble a stormy sky.  A tall &#039;&#039;&#039;statue&#039;&#039;&#039; of Asketi stands guard over a carved granite arch.  Framed by a tangle of disheveled hair, the grim-faced goddess glares malevolently at all who approach.  In her hands is a blued steel scythe, the honed edge glittering in the dim light.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Raven&#039;s Point]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap127|Chapel of Raven&#039;s Point]]&lt;br /&gt;
:[The Chapel of Raven&#039;s Point]&lt;br /&gt;
::In stark contrast to the hovels that fill the walls of Raven&#039;s Point, the interior of the chapel is adorned with rare gems and metals gathered from the four corners of Forfedhar.  A massive raven, carved from black stone streaked with glittering veins of gold, dominates the rear of the church, its talons curling tightly around the edges of the &#039;&#039;&#039;altar&#039;&#039;&#039; and holding it aloft.  Halos of lingering incense hover above the burning candles that line the foot of the exterior walls, fending off the pressing darkness.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Hollow Eve Festival===&lt;br /&gt;
&lt;br /&gt;
*The Massive Arachnid of Hollow Eve&lt;br /&gt;
:[The Head, Left Chamber]&lt;br /&gt;
::The curved walls here are entirely smooth, transitioning from chitin to metal and back again with seemingly organic flow.  Underfoot, the translucent nature of the floor gives visibility to all manner of pulsating organs awash in bluish fluid.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>ASALDIERNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=532978</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=532978"/>
		<updated>2020-11-02T04:12:56Z</updated>

		<summary type="html">&lt;p&gt;ASALDIERNA: /* Northern Trade Road */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 102 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The altar in the Crossing Temple&#039;s Sundering Chapel]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|The shrine to Huldah]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Wildflower Meadow, Before the Gods]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The Crystal Cavern of Eluned]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|Asketi&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|The depart altar]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Corn Maze===&lt;br /&gt;
&lt;br /&gt;
*[[The Corn Maze altar]]&lt;br /&gt;
:From the maze entrance keep going east until you reach the altar.&lt;br /&gt;
:[Corn Maze, Labyrinth]&lt;br /&gt;
::Tall stalks of ripe corn tower high on either side of the thoroughfare that winds through the field, forming a thick, dense maze.  The leaves and branches bend inward and almost meet overhead, giving the maze an almost claustrophobic feel.  Dry, almost dusty dirt lies bare in neat, even spaces between the ripening rows, which have changed from a green to a nearly golden color.  You also see a cedar ‘’’altar’’’.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===Gate of Souls===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Darkling Wood]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|A granite plinth at Shadow&#039;s Reach]]&lt;br /&gt;
:On the eastern side of the map.&lt;br /&gt;
:[Shadow&#039;s Reach, Plinth]&lt;br /&gt;
::This hewn &#039;&#039;&#039;plinth&#039;&#039;&#039; of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul.  The top is charred and blackened with fire, but kept free of ashes by the swift winds.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|plinth WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|Corik&#039;s Wall, Chantry]]&lt;br /&gt;
:Marked &#039;altars&#039; on map.&lt;br /&gt;
:[Corik&#039;s Wall, Chantry]&lt;br /&gt;
::Tall brass candlesticks flank two &#039;&#039;&#039;altars&#039;&#039;&#039; draped in emerald silk that occupy a deep alcove.  One is carved of deep crimson bloodwood and the other of fine-grained ironwood.  Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners.  Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion&#039;s claw.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===West Gate of Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap70|Kerenhappuch&#039;s hot springs]]&lt;br /&gt;
:Marked as &#039;altar&#039; on map.&lt;br /&gt;
:[Foot of Wyvern Mountain, Thick Ledge]&lt;br /&gt;
::The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area.  Large enough for even the tallest Gor&#039;Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand.  A flickering wall torch casts a feeble light over a pine &#039;&#039;&#039;altar&#039;&#039;&#039; sitting flush against the back wall. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Horse Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71a|A purple osage heartwood altar at Horse Clan]]&lt;br /&gt;
:Southwest corner of the map.&lt;br /&gt;
:[Zaldi Taipa, Shaded Grove]&lt;br /&gt;
::The sweet sound of water bubbles nearby as the pathway drops into a grove of sycamore, their lower branches ornamented with an assortment of felt and kidskin pouches.  Around the base of the trees, ornate yucca baskets trimmed with quail and meadowlark feathers hold fragrant sage leaves and bundles of delicate bird bones wrapped with braided grass.  A small &#039;&#039;&#039;altar&#039;&#039;&#039; crafted of deep purple osage heartwood holds a beaded hawk-wing fan framing a brass bowl filled with milk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[House of the Revenant Fang]]===&lt;br /&gt;
*[[:File:Map_ashala_taman.jpg|Dergati&#039;s shrine at Ashala&#039;taman, Promenade of Chaos.]]&lt;br /&gt;
:Found during the limited availability [[:Category:Microtrans_events|MicroTrans event]] in the [[Ashala&#039;taman|Ashala&#039;taman tower]] section.&lt;br /&gt;
:The rooms constantly shift, so look for the &#039;&#039;Promenade of Chaos&#039;&#039; rooms, and then for &#039;&#039;Dergati shrine&#039;&#039; in the room description.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|shrine WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Taisgath]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap90d|The shrine to Phelim on Taisgath]]&lt;br /&gt;
:Accessible from Ratha via moongate.&lt;br /&gt;
:[Crescent Cove, Shrine to Phelim]&lt;br /&gt;
::Open to the sky above, this quiet enclosure is dedicated to Phelim, Lord of Dreams.  Odd sigils adorn the arches forming the shrine and a raised pedestal at the center of the shrine supports a Halfling-high &#039;&#039;&#039;statue&#039;&#039;&#039; of the deity.  Though no censers are apparent, the scent of sandalwood permeates the air.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Eluned&#039;s Temple, Ratha]]&lt;br /&gt;
:Northwestern portion of the map.&lt;br /&gt;
:[Eluned&#039;s Temple, Devotion Pool]&lt;br /&gt;
::The main portion of the temple is a large pool surrounded by a border of smooth raked sand.  On the western wall, a waterfall tumbles merrily into the pool and splashes clear water that foams and froths gently on the surface.  You also see a smooth turquoise &#039;&#039;&#039;altar&#039;&#039;&#039; and a shell-lined archway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Truffenyi&#039;s Fountain, Ratha]]&lt;br /&gt;
:From forge, go se, se, e, e, e, se.&lt;br /&gt;
:[Truffenyi&#039;s Fountain]&lt;br /&gt;
::The grassy green surrounds a large, sparkling white marble fountain.  At the fountain&#039;s center is a statue of the god Truffenyi, in mortal form, rendered by the carver as a strong muscular human warrior.  The water arcs from the rim of the fountain and rains down from above on the &#039;&#039;&#039;statue&#039;&#039;&#039; which gazes patiently on the mortal world.  Within the pool of the fountain are smaller carvings of the deity&#039;s aspects, the weasel and the magpie.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Sshoi-sson Palace]]&lt;br /&gt;
:Once inside Palace, go east.&lt;br /&gt;
:[Sshoi-sson Palace, Eastern Portico]&lt;br /&gt;
::Gazing out across the city towards the sunrise, the eastern portico offers an inspiring view to the early risers of the town.  From time to time, services are held here to welcome the day.  A low &#039;&#039;&#039;altar&#039;&#039;&#039; with a sunrise carved into the pale yellow stone is set here for that mission.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The Alamhif statue on Shh&#039;o&#039;kumu Terrace]]&lt;br /&gt;
:Located on the eastern side of the 4th Tier Terrace.&lt;br /&gt;
:[Shh&#039;o&#039;kumu Terrace, Cherrywood Lane]&lt;br /&gt;
::Several lovely homes are set back from the lane.  Large cherrywood trees span the lane creating a cathedral-like effect, hence the lane&#039;s name.  The driveways, landscaping and finishing touches of every home in the area speak of the tremendous wealth found in this privileged community.  You also see a platinum Alamhif &#039;&#039;&#039;statue&#039;&#039;&#039; and an elegant cedar-gabled home.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Reshalia]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap93|The shrine to Berengaria on Reshalia]]&lt;br /&gt;
:The mud outside the shrine is very slippery!&lt;br /&gt;
:[Shrine to Berengaria]&lt;br /&gt;
::Although constructed simply and lacking any costly materials, it&#039;s obvious this shrine was built with deep devotion.  Finely fitted boards of elm form the walls of the small structure, while the plank floors are covered with a freshly woven oat-straw matting.  The murals on the walls are simple but painstakingly done.  Copper cowbells hang around the perimeter, and sound low clungs in the breeze that blows in the door.  You also see an elmwood &#039;&#039;&#039;altar&#039;&#039;&#039; and a path out.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokekehekepi]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap97|The Shell Shrine of Pokekehekepi]]&lt;br /&gt;
:Blue square on the eastern side of the map.&lt;br /&gt;
:[Shell Shrine]&lt;br /&gt;
::Long, curving protrusions jut out from between the shells that make up the walls here, wickedly sharp and waiting for someone careless enough to stumble over the simple &#039;&#039;&#039;altar&#039;&#039;&#039; nestled in the sand floor.  Dark husks of now dead malchata stand a quiet vigil in the recesses opposite the shrine entrance, their bodies somehow preserved from reverting back into sand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Hara&#039;jaal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|A hidden grotto on Hara&#039;jaal]]&lt;br /&gt;
:Trothfang&#039;s altar.&lt;br /&gt;
:[A Hidden Grotto]&lt;br /&gt;
::Thick brush surrounds this bowl-shaped depression, hiding the outside world from view.  Tall stones, pockmarked with age, encircle an obsidian &#039;&#039;&#039;altar&#039;&#039;&#039;.  The air seems eerily still and empty of noise from the surrounding forest.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|The altar to Drogor on Hara&#039;jaal]]&lt;br /&gt;
:[Hara&#039;jaal, Mud Hovel]&lt;br /&gt;
::The hovel has been ransacked many times over, leaving nothing but the bare essentials.  A mat of palm fronds lies in one corner of the earth-packed floors along with a ratty blanket and serves as a bed.  A small firepit is centered in the room with a dented pot, filled with some odoriferous type of porridge, resting on a flat rock in the middle of the fire.  In one corner an altar has been created from an old ship&#039;s door and sits on two large pieces of driftwood.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The living coral altar of the Carillon]]&lt;br /&gt;
:At the very top of the bell tower.&lt;br /&gt;
:[Carillon, Bell Tower]&lt;br /&gt;
::Eight bronze bells are suspended from the carillon&#039;s rafters.  Each bell is a different size, and each plays a different scale note.  A series of arched openings cut through the walls allow the sea breeze to flow in and the toll of the bells to ring out.  You also see a large cube of living blue-green &#039;&#039;&#039;coral&#039;&#039;&#039; and a small door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|coral WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[M&#039;Riss]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap109|The altar of Lost Hope]]&lt;br /&gt;
:In the northwest corner of the map.  LOOK inside the niche for the &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
:[Galduta Isharon, The West Face]&lt;br /&gt;
::The broader expanse of rock to the southwest tilts and sharpens to the north, as if the outcropping itself resisted further efforts to scale its imposing face.  It must have taken persevering labor to forge the narrow path that struggles the north and south route.  A roughly carved niche in the eastern face of the rocky wall offers more evidence that the path was the work of hands, not nature.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Forfedhdar]]==&lt;br /&gt;
&lt;br /&gt;
===[[Hibarnhvidar]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap118d|The burial chamber of Emille the Fist]]&lt;br /&gt;
:Requires the help of a Paladin to obtain.&lt;br /&gt;
:[Excavation Site, Antechamber]&lt;br /&gt;
::Like the burial chamber, this room has been hastily dug out.  It appears that the builder put more thought into what items would be in here than ensuring safety when traversing the jaggedly cut walls and uneven floor.  Hanging from a hook is a metal mobile with hammered discs dangling from it.  You also see an animite chest encrusted with soulstones, a diorite &#039;&#039;&#039;altar&#039;&#039;&#039; embellished with a gold rampant lion, a wrought-iron rack with blackened edges, a blazing fire and an opening in the wall.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap116|Albreda&#039;s Shrine, Hibarnhvidar]]&lt;br /&gt;
:Once entering the shrine, head north.&lt;br /&gt;
:[Albreda&#039;s Shrine, Hall of Reflections]&lt;br /&gt;
::The long, narrow mirrors that line the walls of this area are hung so as to infinitely reproduce each other and the &#039;&#039;&#039;altar&#039;&#039;&#039;.  This design results in constant reflection, which deliberately encourages occupants to look deep within to find reality. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap117b|The central altar of the Temple of Kertigen]]&lt;br /&gt;
:[Temple of Kertigen, Central Chamber]&lt;br /&gt;
::An enormous vaulted cavern opens out deep into the heart of the mountain, the ceiling lost in shadows far overhead.  The walls of the chamber appear untouched by any tools, displaying the natural beauty of the rock cradling this underground cathedral.  In its center, a highly polished granite &#039;&#039;&#039;altar&#039;&#039;&#039; rises, unadorned by carvings or ornamentation, and flanked to either side by two steadily burning tapers.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Boar Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap121|A peregan tree altar at Boar Clan]]&lt;br /&gt;
:[Boar Clan, Tabernacle]&lt;br /&gt;
::Logs form concentric half-circles in front of a large peregan tree &#039;&#039;&#039;altar&#039;&#039;&#039; that dominates the far end of the tent.  Sweet bearberry candles line the perimeter of the humble tabernacle, flickering softly and chasing the musty smell of dampness from the air.  A leather pennant branded with the image of a rampant boar hangs from above. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ain Ghazal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap114|The Green Glade of Ain Ghazal]]&lt;br /&gt;
:From the Chateau portico, go path, go trail. &lt;br /&gt;
:[Ain Ghazal, Green Glade]&lt;br /&gt;
::The glow from dozens of fireflies plays off the tall, swaying grass and lights up a dense bed of daisies in the center of the glade.  A faint trail slopes up to the north.  You also see an &#039;&#039;&#039;altar&#039;&#039;&#039; hewn from Surlaenis gold marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Roads of Forfedhdar===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap124|Divyaush&#039;s slab in an abandoned mine]]&lt;br /&gt;
:[Abandoned Mine, Storage Area]&lt;br /&gt;
::Away from the uncertain light of the entrance, the walls are slick with greasy mold leaving the room dank and musty-smelling.  Shadows lurk along the corners, masking the progressive state of decay and the ragged gaps in the sandstone veneer.  Glittering glass shards cover the floor, fanning away from a ruined cupboard.  Keeping vigil beside the mine&#039;s door is a kneeling figure, its outstretched hands holding a black marble &#039;&#039;&#039;slab&#039;&#039;&#039; upon which to rest an offering.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap133|The two-headed miracle in a black willow]]&lt;br /&gt;
:[Vela&#039;Tohr Edge, In The Black Willow]&lt;br /&gt;
::Dense boughs blanketed in a lush carpeting of interwoven vines support this perch, high above the Vela&#039;Tohr Woods.  In the distance toward the northern edge of the wood, Hag&#039;s Crag -- the mountainous home of the Temple of the North Wind -- thrusts into the heavens.  Silvery mist veils much of the range, reaching down into the forest like the ethereal fingers of restless spirits.  You also see a two-headed giant adder &#039;&#039;&#039;skeleton&#039;&#039;&#039; and a black willow trunk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|skeleton WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap115|The Road Beneath the Mountain]]&lt;br /&gt;
:[The Road Beneath the Mountain]&lt;br /&gt;
::Just inside the great gates of the entrance stands a &#039;&#039;&#039;statue&#039;&#039;&#039; of Kertigen, stretching from floor to ceiling and diverting travelers to one side or the other.  He faces the entrance to the north.  To his right, the eastern wall of the tunnel is pierced with a multitude of openings, carvings of such intricacy that the wall resembles a curtain embroidered in stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap119|Peri&#039;el&#039;s boulder beneath a ravine]]&lt;br /&gt;
:You will take injuries getting down to the boulder. &lt;br /&gt;
:[Beneath the Ravine, A Cavern]&lt;br /&gt;
::An overhang of solid earth just misses completely encasing this hollow.  Walls of sandstone alternate with slate creating a patterned march to a rough dirt floor.  A circle of medium size rocks guards an oblong boulder that dominates the room.  On the east wall a series of stones leads up to a small opening.  You also see an oblong &#039;&#039;&#039;boulder&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap131|A raccoon statue in the Clerics&#039; Guild]]&lt;br /&gt;
:[Clerics&#039; Guild, Courtyard]&lt;br /&gt;
::A dusty gravel path leads to the center of the courtyard where a small dark &#039;&#039;&#039;statue&#039;&#039;&#039; of a raccoon stands.  Hewn cedar benches encircle the area, providing a restful place for contemplation.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Temple of the North Wind]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap138|Temple of the North Wind, High Altar]]&lt;br /&gt;
:[Temple of the North Wind, High Altar]&lt;br /&gt;
::Open to the elements on all sides, the chamber&#039;s only shelter is offered by a roof of stone supported by four pillars.  The seamless flow of granite from the floor to the ceiling bears silent witness that the temple had been hollowed out of the mountain&#039;s summit in some long-ago age.  Numerous bones are suspended from the ceiling by slender ropes of steelsilk.  An unadorned &#039;&#039;&#039;altar&#039;&#039;&#039; of ice-blue marble stands in the center of the room, a stark splash of color against the setting of black stone and ivory bone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap140|Temple of the North Wind, Catacombs]]&lt;br /&gt;
:[Temple of the North Wind, Catacombs]&lt;br /&gt;
::Smooth, white plaster covers the wall space between pillars of blue-black granite.  Overhead, the vaulted ceiling is painted to resemble a stormy sky.  A tall &#039;&#039;&#039;statue&#039;&#039;&#039; of Asketi stands guard over a carved granite arch.  Framed by a tangle of disheveled hair, the grim-faced goddess glares malevolently at all who approach.  In her hands is a blued steel scythe, the honed edge glittering in the dim light.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Raven&#039;s Point]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap127|Chapel of Raven&#039;s Point]]&lt;br /&gt;
:[The Chapel of Raven&#039;s Point]&lt;br /&gt;
::In stark contrast to the hovels that fill the walls of Raven&#039;s Point, the interior of the chapel is adorned with rare gems and metals gathered from the four corners of Forfedhar.  A massive raven, carved from black stone streaked with glittering veins of gold, dominates the rear of the church, its talons curling tightly around the edges of the &#039;&#039;&#039;altar&#039;&#039;&#039; and holding it aloft.  Halos of lingering incense hover above the burning candles that line the foot of the exterior walls, fending off the pressing darkness.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Hollow Eve Festival===&lt;br /&gt;
&lt;br /&gt;
*The Massive Arachnid of Hollow Eve&lt;br /&gt;
:[The Head, Left Chamber]&lt;br /&gt;
::The curved walls here are entirely smooth, transitioning from chitin to metal and back again with seemingly organic flow.  Underfoot, the translucent nature of the floor gives visibility to all manner of pulsating organs awash in bluish fluid.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>ASALDIERNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Warklin_mauler&amp;diff=528549</id>
		<title>Warklin mauler</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Warklin_mauler&amp;diff=528549"/>
		<updated>2020-09-11T19:18:45Z</updated>

		<summary type="html">&lt;p&gt;ASALDIERNA: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Warklin Mauler&lt;br /&gt;
|Image File=mauler.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Stone Clan, Ratha&lt;br /&gt;
|MapList=*{{rmap|10 | Abandoned Mine (10)}}&lt;br /&gt;
|MapList2=*{{rmap|97 | Pokekehekepi Beach (97)}}&lt;br /&gt;
|simulevel=77&lt;br /&gt;
|naturallevel=77&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=77&lt;br /&gt;
|level=66&lt;br /&gt;
|MinCap=400&lt;br /&gt;
|MaxCap=500&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a warklin impaler&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=220&lt;br /&gt;
|MaxVal=563 Lirum&lt;br /&gt;
|MaxArrangedVal=644 Lirum&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The warklin mauler resembles some of the more exotic tropical beetle forms, inasmuch as it has many legs, and a hardened carapace surrounding its segmented body.  The two legs closest to its face are awkward looking, being bent back up over thick shoulder joints, and then arcing forward in wicked scythe-like  points.  The remaining legs are wide, and short, holding the hard-shelled body close to the ground.  Glossy black eyes peer out from within the shadowy depths of a plated visor-like shell protrusion, looking adroitly ahead.  What makes it different from its armored cousin is that the shell on the mauler is about five times thicker, and hence the mauler is much slower than its light infantry relative.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Very slice resistant. More-so than the Armored Warklins. With 400 in heavy edged and blood zerk going I&#039;m still only landing grazing to good hits. Blunts or brawling gear a must.&lt;br /&gt;
&lt;br /&gt;
Weapons hard cap at 643, Defenses at 634.&lt;br /&gt;
&lt;br /&gt;
Sep2016 --&amp;gt; Can&#039;t get parry above 1/34 at 532 ranks&amp;lt;br/&amp;gt;&lt;br /&gt;
Aug2017 --&amp;gt; Can&#039;t get stealth above 1/34 at 522&amp;lt;br/&amp;gt;&lt;br /&gt;
Aug2017 --&amp;gt; Can&#039;t get Small Edge to move at all with 527&amp;lt;br/&amp;gt;&lt;br /&gt;
Oct2018 --&amp;gt; weapons soft cap at 525, evasion caps at 550&amp;lt;br/&amp;gt;&lt;br /&gt;
May2019 --&amp;gt; stealth learning slowed significantly for survival prime using snipe at 460 ranks, though still possible to lock over time.&lt;br /&gt;
Sep2020 --&amp;gt; Evasion still trickling in at 609&lt;/div&gt;</summary>
		<author><name>ASALDIERNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tailoring_products&amp;diff=525919</id>
		<title>Tailoring products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tailoring_products&amp;diff=525919"/>
		<updated>2020-07-27T22:09:42Z</updated>

		<summary type="html">&lt;p&gt;ASALDIERNA: /* Thread and Fabric Refinement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of products made from the [[Tailoring discipline]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thread and Fabric Refinement==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|i|small cloth padding (crafted)|small cloth padding}} || Apprentice || 01 - extremely easy || || Fabric Specialization || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|i|large cloth padding (crafted)|large cloth padding}} || Apprentice || 02 - very easy || || Fabric Specialization || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cloth==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Decorative Wear===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|socks (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; socks}} || Apprentice || 01 - extremely easy || || Cloth Decorative Wear Design || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|ankle socks (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; ankle socks}} || Apprentice || 01 - extremely easy || || Cloth Decorative Wear Design || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|armband (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; armband}} || Apprentice || 01 - extremely easy || || Cloth Decorative Wear Design || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|fingerless gloves (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; fingerless gloves}} || Apprentice || 01 - extremely easy || || Cloth Decorative Wear Design || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|ankleband (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; ankleband}} || Apprentice || 01 - extremely easy || || Cloth Decorative Wear Design || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|eyepatch (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; eyepatch}} || Apprentice || 02 - very easy || || Cloth Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|knee socks (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; knee socks}} || Apprentice || 02 - very easy || || Cloth Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|pleated gloves (cloth)|pleated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; gloves}} || Apprentice || 02 - very easy || || Cloth Accessory Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|elbow-length gloves (cloth)|elbow-length gloves}} || Apprentice || 02 - very easy || || Cloth Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|headband (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; headband}} || Apprentice || 02 - very easy || || Cloth Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|belt (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; belt}} || Apprentice || 02 - very easy || || Cloth Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|scarf (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; scarf}} || Apprentice || 03 - easy || || Cloth Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|elegant gloves (cloth)|elegant &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; gloves}} || Apprentice || 03 - easy || || Cloth Accessory Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|slippers (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; slippers}} || Apprentice || 03 - easy || || Cloth Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|field shoes (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; field shoes}} || Apprentice || 03 - easy || || Cloth Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|hat (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; hat}} || Apprentice || 03 - easy || || Cloth Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|dunce hat (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; dunce hat}} || Apprentice || 03 - easy || || Cloth Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|segmented belt (cloth)|segmented &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; belt}} || Apprentice || 03 - easy || || Cloth Accessory Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|dress belt (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; dress belt}} || Apprentice || 03 - easy || || Cloth Accessory Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|commoner&#039;s cloak (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; commoner&#039;s cloak}} || Apprentice || 03 - easy || || Cloth Decorative Wear Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|head scarf (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; head scarf}} || Apprentice || 04 - simple || || Cloth Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|veil (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; veil}} || Apprentice || 04 - simple || || Cloth Accessory Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|floppy hat (cloth)|floppy &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; hat}} || Apprentice || 04 - simple || || Cloth Decorative Wear Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|double-wrapped belt (cloth)|double-wrapped belt}} || Apprentice || 04 - simple || || Cloth Accessory Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|pants (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; pants}} || Apprentice || 04 - simple || || Cloth Decorative Wear Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|skirt (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; skirt}} || Apprentice || 04 - simple || || Cloth Decorative Wear Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|kilt (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; kilt}} || Apprentice || 04 - simple || || Cloth Decorative Wear Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|sash (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; sash}} || Apprentice || 04 - simple || || Cloth Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|sleeveless shirt (cloth)|sleeveless &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; shirt}} || Apprentice || 04 - simple || || Cloth Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|shirt (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; shirt}} || Apprentice || 04 - simple || || Cloth Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|cloak (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; cloak}} || Apprentice || 04 - simple || || Cloth Decorative Wear Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|dress hat (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; dress hat}} || Master || 05 - basic || || Cloth Accessory Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|top hat (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; top hat}} || Journeyman || 05 - basic || || Cloth Accessory Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|baggy pants (cloth)|baggy &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; pants}} || Journeyman || 05 - basic || || Cloth Accessory Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|dress (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; dress}} || Journeyman || 05 - basic || || Cloth Accessory Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|knee-length dress (cloth)|knee-length &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; dress}} || Journeyman || 05 - basic || || Cloth Accessory Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|front-laced dress (cloth)|front-laced &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; dress}} || Journeyman || 05 - basic || || Cloth Accessory Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|billowing shirt (cloth)|billowing &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; shirt}} || Journeyman || 05 - basic || || Cloth Accessory Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|baggy shirt (cloth)|baggy &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; shirt}} || Journeyman || 05 - basic || || Cloth Accessory Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|tunic (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; tunic}} || Journeyman || 05 - basic || || Cloth Decorative Wear Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|robes (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; robes}} || Journeyman || 05 - basic || || Cloth Decorative Wear Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|dress pants (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; dress pants}} || Journeyman || 06 - somewhat challenging || || Cloth Accessory Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|floor-length dress (cloth)|floor-length &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; dress}} || Journeyman || 06 - somewhat challenging || || Cloth Accessory Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|gown (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; gown}} || Journeyman || 06 - somewhat challenging || || Cloth Accessory Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|dress shirt (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; dress shirt}} || Journeyman || 06 - somewhat challenging || || Cloth Accessory Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|short-sleeved tunic (cloth)|short-sleeved tunic}} || Journeyman || 06 - somewhat challenging || || Cloth Accessory Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|formal tunic (cloth)|formal &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; tunic}} || Journeyman || 06 - somewhat challenging || || Cloth Accessory Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|tabard (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; tabard}} || Journeyman || 06 - somewhat challenging || || Cloth Accessory Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|hooded cloak (cloth)|hooded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; cloak}} || Journeyman || 06 - somewhat challenging || || Cloth Accessory Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|cape (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; cape}} || Journeyman || 06 - somewhat challenging || || Cloth Decorative Wear Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|hooded robes (cloth)|hooded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; robes}} || Journeyman || 06 - somewhat challenging || || Cloth Accessory Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|deeply-hooded cloak (cloth)|deeply-hooded cloak}} || Journeyman || 08 - complicated || Hood can hide features. || Cloth Accessory Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|mage&#039;s robe (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; mage&#039;s robe}} || Master || 09 - intricate || Hides inventory. Not wearable with armor. || Cloth Accessory Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|flowing robes (cloth)|flowing &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; robes}} || Master || 09 - intricate || Hides inventory. Not wearable with armor. || Cloth Accessory Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|shaman&#039;s robe (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; shaman&#039;s robe}} || Master || 09 - intricate || Hides inventory. Not wearable with armor. || Cloth Accessory Design || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Containers and Accessories===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume || Location || Dimensions* || Weight Capacity*&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|napkin (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; napkin}} || Apprentice || 01 - extremely easy || || Cloth Decorative Wear Design || 1 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|hip pouch (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; hip pouch}} || Apprentice || 02 - very easy ||  || Cloth Container Design || 2 || belt ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|rag (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; rag}} || Apprentice || 02 - very easy ||  || Cloth Decorative Wear Design || 1 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|gem pouch (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; gem pouch}} || Apprentice || 03 - easy ||  || Cloth Container Design || 2 || belt ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|weapon strap (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; weapon strap}} || Apprentice || 03 - easy || holds one weapon || Cloth Decorative Wear Design || 2 || shoulder || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|pouch (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; pouch}} || Apprentice || 04 - simple ||  || Cloth Container Design || 3 || belt || 3x4x4 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|thigh bag (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; thigh bag}} || Apprentice || 04 - simple ||  || Cloth Container Design || 3 || thigh || 2x4x4 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|towel (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; towel}} || Apprentice || 04 - simple ||  || Cloth Accessory Design || 4 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|herb pouch (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; herb pouch}} || Journeyman || 05 - basic ||  || Cloth Container Design || 3 || belt || 3x4x4 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|talisman pouch (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; talisman pouch}} || Journeyman || 05 - basic ||  || Cloth Container Design || 3 || belt || 3x4x4 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|arm pouch (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; arm pouch}} || Journeyman || 05 - basic ||  || Cloth Container Design || 2 || arm || 2x4x4 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|bag (crafted)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; bag}} || Journeyman || 05 - basic ||  || Cloth Container Design || 3 || belt || 3x4x4 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|sack (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; sack}} || Journeyman || 05 - basic ||  || Cloth Container Design || 3 || belt || 3x4x4 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|utility belt (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; utility belt}} || Journeyman || 05 - basic ||  || Cloth Container Design || 4 || waist || 2x1x1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|charm bag (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; charm bag}} || Journeyman || 06 - somewhat challenging ||  || Cloth Container Design || 3 || belt || 3x4x4 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|backpack (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; backpack}} || Journeyman || 06 - somewhat challenging ||  || Cloth Container Design || 5 || back || 14x10x7 || 1280 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|knapsack (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; knapsack}} || Journeyman || 06 - somewhat challenging ||  || Cloth Container Design || 5 || back || 7x7x7 || 450&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|carryall (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; carryall}} || Journeyman || 06 - somewhat challenging ||  || Cloth Container Design || 5 || back || 14x10x7 || 1280 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|duffel bag (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; duffel bag}} || Journeyman || 07 - challenging ||  || Cloth Container Design || 6 || shoulder || 14x10x7 || 1280 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{sloot|i|haversack (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; haversack}} || Journeyman || 07 - challenging ||  || Cloth Container Design || 6 || shoulder || 14x10x7 || 1280 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|bandolier (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; bandolier}} || Journeyman || 07 - challenging || holds throwing knives || Cloth Container Design || 6 ||  chest || 3x4x4 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|small rucksack (cloth)|small &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; rucksack}} || Journeyman || 08 - complicated ||  || Knitted Fabric Design || 7 || back || 7x7x7 || 450&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|rucksack (crafted)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; rucksack}} || Master || 10 - difficult || has two straps || Knitted Fabric Design || 8 || back || 14x10x7 || 1280 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|saddlepad (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; saddlepad}} || Master || 10 - difficult || || Cloth Accessory Design || 10 || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|mining belt (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; mining belt}} || Master || 10 - difficult || || Cloth Container Design || 4 || waist || 3x1x1 || 10 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|saddle blanket (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; saddle blanket}} || Master || 11 - very difficult || || Cloth Accessory Design || 12 || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|survival belt (crafted)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; survival belt}} || Master || 11 - very difficult || || Cloth Container Design || 5 || waist || 3x1x1 || 10 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|saddle shabrack (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; saddle shabrack}} || Master || 12 - extremely difficult || || Cloth Accessory Design || 12 || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|artisan&#039;s belt (cloth)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; artisan&#039;s belt}} || Master || 12 - extremely difficult || || Cloth Container Design || 5 || waist || 3x1x1 || 10 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* All dimension and weight capacity figures are based on items made using common heavy cloth fabrics.&lt;br /&gt;
&lt;br /&gt;
*Backpacks, carryalls, haversacks, duffel bags and rucksacks are:&lt;br /&gt;
Heavy cloth: 14x10x7x1280 &amp;lt;br&amp;gt;&lt;br /&gt;
Thick cloth: 15x10x6x1230 &amp;lt;br&amp;gt;&lt;br /&gt;
Average cloth: 16x10x6x1190 &amp;lt;br&amp;gt;&lt;br /&gt;
Thin cloth: 17x10x5x1130 &amp;lt;br&amp;gt;&lt;br /&gt;
Fine cloth: 18x10x5x1070&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Style!!Favors!!Disfavors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quilted&#039;&#039;&#039;||puncture||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Padded&#039;&#039;&#039;||slice||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insulated&#039;&#039;&#039;||impact||puncture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Coverage || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted mask (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; mask}} || quilted || Apprentice || 01 - extremely easy || eyes || Accessory Cloth Armor Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted aventail (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; aventail}} || quilted || Apprentice || 01 - extremely easy || neck || Accessory Cloth Armor Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded mask (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; mask}} || padded || Apprentice || 02 - very easy || eyes || Accessory Cloth Armor Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded aventail (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; aventail}} || padded || Apprentice || 02 - very easy || neck || Accessory Cloth Armor Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted cap (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; cap}} || quilted || Apprentice || 02 - very easy || head || Extremity Cloth Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted gloves (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; gloves}} || quilted || Apprentice || 02 - very easy || hands || Accessory Cloth Armor Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted pants (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; pants}} || quilted || Apprentice || 03 - easy || legs || Extremity Cloth Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated mask (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; mask}} || insulated || Apprentice || 03 - easy || eyes || Accessory Cloth Armor Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated aventail (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; aventail}} || insulated || Apprentice || 03 - easy || neck || Accessory Cloth Armor Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded cap (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; cap}} || padded || Apprentice || 03 - easy || head || Extremity Cloth Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded gloves (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; gloves}} || padded || Apprentice || 03 - easy || hands || Accessory Cloth Armor Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted hood (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; hood}} || quilted || Apprentice || 03 - easy || head, neck || Extremity Cloth Armor Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted tasset (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; tasset}} || quilted || Apprentice || 04 - simple || abdomen || Torso Cloth Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted vambraces (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; vambraces}} || quilted || Apprentice || 04 - simple || arms || Extremity Cloth Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded pants (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; pants}} || padded || Apprentice || 04 - simple || legs || Extremity Cloth Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated cap (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; cap}} || insulated || Apprentice || 04 - simple || head || Extremity Cloth Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated gloves (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; gloves}} || insulated || Apprentice || 04 - simple || hands || Accessory Cloth Armor Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded hood (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; hood}} || padded || Apprentice || 04 - simple || head, neck || Extremity Cloth Armor Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted mantle (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; mantle}} || quilted || Journeyman || 05 - basic || neck, chest, back || Torso Cloth Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted vest (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; vest}} || quilted || Journeyman || 05 - basic || chest, back || Torso Cloth Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded tasset (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; tasset}} || padded || Journeyman || 05 - basic || abdomen || Torso Cloth Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted sleeves (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; sleeves}} || quilted || Journeyman || 05 - basic || arms, hands || Extremity Cloth Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded vambraces (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; vambraces}} || padded || Journeyman || 05 - basic || arms || Extremity Cloth Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated pants (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; pants}} || insulated || Journeyman || 05 - basic || legs || Extremity Cloth Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated hood (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; hood}} || insulated || Journeyman || 05 - basic || head, neck  || Extremity Cloth Armor Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted tabard (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; tabard}} || quilted || Journeyman || 05 - basic || torso  || Torso Cloth Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded mantle (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; mantle}} || padded || Journeyman || 06 - somewhat challenging || neck, chest, back  || Torso Cloth Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded vest (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; vest}} || padded || Journeyman || 06 - somewhat challenging || chest, back  || Torso Cloth Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated tasset (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; tasset}} || insulated|| Journeyman || 06 - somewhat challenging || abdomen || Torso Cloth Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded sleeves (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; sleeves}} || padded || Journeyman || 06 - somewhat challenging || arms, hands  || Extremity Cloth Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated vambraces (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; vambraces}} || insulated || Journeyman || 06 - somewhat challenging || arms  || Extremity Cloth Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded tabard (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; tabard}} || padded || Journeyman || 06 - somewhat challenging || torso  || Torso Cloth Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted shirt (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; shirt}} || quilted || Journeyman || 06 - somewhat challenging || torso, arms || Complete Cloth Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted robe (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; robe}} || quilted || Journeyman || 06 - somewhat challenging || torso, legs || Complete Cloth Armor Design || 32&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated mantle (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; mantle}} || insulated || Journeyman || 07 - challenging || neck, chest, back  || Torso Cloth Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated vest (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; vest}} || insulated || Journeyman || 07 - challenging || chest, back  || Torso Cloth Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated sleeves (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; sleeves}} || insulated || Journeyman || 07 - challenging || arms, hands || Extremity Cloth Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated tabard (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; tabard}} || insulated || Journeyman || 07 - challenging || torso  || Torso Cloth Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded shirt (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; shirt}} || padded || Journeyman || 07 - challenging || torso, arms || Complete Cloth Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted hauberk (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; hauberk}} || quilted || Journeyman || 07 - challenging || torso, arms, legs  || Complete Cloth Armor Design || 44&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded robe (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; robe}} || padded || Journeyman || 07 - challenging || torso, legs || Complete Cloth Armor Design || 32&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated shirt (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; shirt}} || insulated || Journeyman || 08 - complicated || torso, arms || Complete Cloth Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded hauberk (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; hauberk}} || padded || Journeyman || 08 - complicated || torso, arms, legs  || Complete Cloth Armor Design || 44&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated robe (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; robe}} || insulated || Journeyman || 08 - complicated || torso, legs  || Complete Cloth Armor Design || 32&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated hauberk (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; hauberk}} || insulated || Master || 09 - intricate || torso, arms, legs || Complete Cloth Armor Design || 44&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Instructions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Item !! Difficulty || Type || Technique || Volume || Location(s) || Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{sloot|a|cloth cloak (crafted)|&amp;lt;cloth&amp;gt; cloak}} || ? || light armor || ? || ? || arms, back || &lt;br /&gt;
|-&lt;br /&gt;
| {{sloot|a|long cloth battle gambeson (crafted)|long cloth battle gambeson}} || 09 - intricate || light armor || Complete Cloth Armor Design || 58 || torso, arms, legs ||&lt;br /&gt;
|-&lt;br /&gt;
| {{sloot|i|lootbag (crafted)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; lootbag}} || 07 - challenging || container || Cloth Container Design || 5 || thigh ||&lt;br /&gt;
|-&lt;br /&gt;
| {{sloot|i|lootpouch (crafted)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; lootpouch}} || 07 - challenging || container || Cloth Container Design || 5 || upper arm ||&lt;br /&gt;
|-&lt;br /&gt;
| {{sloot|i|lootsack (crafted)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; lootsack}} || 07 - challenging || container || Cloth Container Design || 5 || belt ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knitted Clothing==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|ankleband (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; ankleband}} || Apprentice || 01 - exremely easy || || Knitted Fabric Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|socks (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; socks}} || Apprentice || 01 - exremely easy || || Knitted Fabric Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|armband (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; armband}} || Apprentice || 01 - exremely easy || || Knitted Fabric Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|napkin (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; napkin}} || Apprentice || 01 - exremely easy || || Knitted Fabric Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|mittens (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; mittens}} || Apprentice || 02 - very easy || || Knitted Fabric Design || 13&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|headband (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; headband}} || Apprentice || 02 - very easy || || Knitted Fabric Design || 13&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|slippers (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; slippers}} || Apprentice || 03 - easy || || Knitted Fabric Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|scarf (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; scarf}} || Apprentice || 03 - easy || || Knitted Fabric Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|hat (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; hat}} || Apprentice || 03 - easy || || Knitted Fabric Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|booties (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; booties}} || Apprentice || 03 - easy || || Knitted Fabric Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|hood (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; hood}} || Apprentice || 03 - easy || || Knitted Fabric Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|towel (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; towel}} || Apprentice || 04 - simple || || Knitted Fabric Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|legwarmers (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; legwarmers}} || Apprentice || 04 - simple || || Knitted Fabric Design || 60&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|gloves (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; gloves}} || Apprentice || 04 - simple || || Knitted Fabric Design || 13&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|shirt (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; shirt}} || Apprentice || 04 - simple || || Knitted Fabric Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|skirt (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; skirt}} || Apprentice || 04 - simple || || Knitted Fabric Design || 60&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|sweater (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; sweater}} || Journeyman || 05 - basic || || Knitted Fabric Design || 50&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|hose (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; hose}} || Journeyman || 05 - basic || || Knitted Fabric Design || 60&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|cloak (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; cloak}} || Journeyman || 06 - somewhat challenging || || Knitted Fabric Design || 70&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|blanket (knit)|&#039;&#039;&amp;lt;knitted&amp;gt;&#039;&#039; blanket}} || Journeyman || 07 - challenging || || Knitted Fabric Design || 90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leather==&lt;br /&gt;
&lt;br /&gt;
===Decorative Wear===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|fingerless gloves (leather)|fingerless gloves}} || Apprentice || 01 - extremely easy || || Leather Decorative Wear Design || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|ankleband (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; ankleband}} || Apprentice || 01 - extremely easy || || Leather Decorative Wear Design || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|armband (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; armband}} || Apprentice || 01 - extremely easy || || Leather Decorative Wear Design || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|belt (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; belt}} || Apprentice || 02 - very easy || || Leather Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|headband (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; headband}} || Apprentice || 02 - very easy || || Leather Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|eyepatch (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; eyepatch}} || Apprentice || 02 - very easy || || Leather Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|elbow-length gloves (leather)|elbow-length gloves}} || Apprentice || 02 - very easy || || Leather Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|commoner&#039;s cloak (leather)|commoner&#039;s cloak}} || Apprentice || 03 - easy || || Leather Decorative Wear Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|hat (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; hat}} || Apprentice || 03 - easy || || Leather Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|shoes (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; shoes}} || Apprentice || 03 - easy || || Leather Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|moccasins (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; moccasins}} || Apprentice || 03 - easy || || Leather Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|cloak (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; cloak}} || Apprentice || 04 - simple || || Leather Decorative Wear Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|skirt (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; skirt}} || Apprentice || 04 - simple || || Leather Decorative Wear Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|dress belt (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; dress belt}} || Apprentice || 04 - simple || || Leather Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|segmented belt (leather)|segmented belt}} || Apprentice || 04 - simple || || Leather Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|sleeveless shirt (leather)|sleeveless &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; shirt}} || Apprentice || 04 - simple || || Leather Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|shirt (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; shirt}} || Apprentice || 04 - simple || || Leather Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|double-wrapped belt (leather)|double-wrapped belt}} || Journeyman || 05 - basic || || Leather Decorative Wear Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|dress (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; dress}} || Journeyman || 05 - basic || || Leather Decorative Wear Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|tunic (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; tunic}} || Journeyman || 05 - basic || || Leather Decorative Wear Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|hooded cloak (leather)|hooded &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; cloak}} || Journeyman || 06 - somewhat challenging || || Leather Decorative Wear Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|utility belt (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; utility belt}} || Journeyman || 06 - somewhat challenging || || Leather Decorative Wear Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|cape (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; cape}} || Journeyman || 06 - somewhat challenging || || Leather Decorative Wear Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|deeply-hooded cloak (leather)|deeply-hooded cloak}} || Journeyman || 08 - complicated || Hood can hide features. || Leather Decorative Wear Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|hunting shirt (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; hunting shirt}} || Master || 09 - intricate || || Leather Decorative Wear Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|mining belt (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; mining belt}} || Master || 10 - difficult ||  3x1x1,10 stone  || Leather Decorative Wear Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|dueling shirt (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; dueling shirt}} || Master || 10 - difficult || || Leather Decorative Wear Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|war belt (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; war belt}} || Master || 11 - very difficult || || Leather Decorative Wear Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|artisan&#039;s belt (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; artisan&#039;s belt}} || Master || 12 - extremely difficult || || Leather Decorative Wear Design || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Containers and Accessories===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|weapon strap (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; weapon strap}} || Apprentice || 02 - very easy || || Leather Decorative Wear Design || 1&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|saddle (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; saddle}} || Master || 10 - difficult || || Leather Decorative Wear Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|sidesaddle (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; sidesaddle}} || Master || 11 - very difficult || || Leather Decorative Wear Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|jousting saddle (leather)|&#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; jousting saddle}} || Master || 12 - extremely difficult || || Leather Decorative Wear Design || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Style!!Favors!!Disfavors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rugged&#039;&#039;&#039;||puncture||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thick&#039;&#039;&#039;||impact||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Coarse&#039;&#039;&#039;||slice||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Coverage || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged mask (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; mask}} || rugged || Apprentice || 01 - extremely easy || eyes || Accessory Leather Armor Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged aventail (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; aventail}} || rugged || Apprentice || 01 - extremely easy || neck || Accessory Leather Armor Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick mask (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; mask}} || thick || Apprentice || 02 - very easy || eyes || Accessory Leather Armor Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick aventail (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; aventail}} || thick || Apprentice || 02 - very easy || neck || Accessory Leather Armor Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse aventail (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; aventail}} || coarse || Apprentice || 02 - very easy || neck || Accessory Leather Armor Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged cap (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; cap}} || rugged || Apprentice || 02 - very easy || head || Extremity Leather Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged gloves (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; gloves}} || rugged || Apprentice || 02 - very easy || hands || Accessory Leather Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse mask (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; mask}} || coarse || Apprentice || 03 - easy || eyes || Accessory Leather Armor Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick cap (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; cap}} || thick || Apprentice || 03 - easy || head || Extremity Leather Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick gloves (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; gloves}} || thick || Apprentice || 03 - easy || hands || Accessory Leather Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged helm (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; helm}} || rugged || Apprentice || 03 - easy || head, neck|| Extremity Leather Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse cap (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; cap}} || coarse || Apprentice || 04 - simple || head || Extremity Leather Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse gloves (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; gloves}} || coarse || Apprentice || 04 - simple || hands || Accessory Leather Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick helm (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; helm}} || thick || Apprentice || 04 - simple || head, neck || Extremity Leather Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged cowl (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; cowl}} || rugged || Apprentice || 04 - simple || head, neck, eyes || Extremity Leather Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged greaves (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; greaves}} || rugged || Apprentice || 04 - simple || legs || Extremity Leather Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged vambraces (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; vambraces}} || rugged || Apprentice || 04 - simple || arms || Extremity Leather Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged tasset (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; tasset}} || rugged || Apprentice || 04 - simple || abdomen || Torso Leather Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse helm (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; helm}} || coarse || Journeyman || 05 - basic || head, neck || Extremity Leather Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick cowl (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; cowl}} || thick || Journeyman || 05 - basic || head, neck, eyes || Extremity Leather Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick greaves (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; greaves}} || thick || Journeyman || 05 - basic || legs || Extremity Leather Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick vambraces (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; vambraces}} || thick || Journeyman || 05 - basic || arms || Extremity Leather Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged sleeves (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; sleeves}} || rugged || Journeyman || 05 - basic || arms, hands || Accessory Leather Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged vest (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; vest}} || rugged || Journeyman || 05 - basic || chest, back || Torso Leather Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged mantle (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; mantle}} || rugged || Journeyman || 05 - basic || neck, chest, back || Torso Leather Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick tasset (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; tasset}} || thick || Journeyman || 05 - basic || abdomen || Torso Leather Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick mantle (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; mantle}} || thick || Journeyman || 05 - basic || neck, chest, back || Torso Leather Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged jerkin (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; jerkin}} || rugged || Journeyman || 05 - basic || torso || Torso Leather Armor Design || 28&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse cowl (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; cowl}} || coarse || Journeyman || 06 - somewhat challenging || head, neck, eyes || Extremity Leather Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse greaves (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; greaves}} || coarse || Journeyman || 06 - somewhat challenging || legs || Extremity Leather Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse vambraces (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; vambraces}} || coarse || Journeyman || 06 - somewhat challenging || arms || Extremity Leather Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse tasset (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; tasset}} || coarse || Journeyman || 06 - somewhat challenging || abdomen || Torso Leather Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick vest (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; vest}} || thick || Journeyman || 06 - somewhat challenging || chest, back || Torso Leather Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick sleeves (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; sleeves}} || thick || Journeyman || 06 - somewhat challenging || arms, hands || Accessory Leather Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick jerkin (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039;  jerkin}} || thick || Journeyman || 06 - somewhat challenging || torso || Torso Leather Armor Design || 28&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged robe (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; robe}} || rugged || Journeyman || 06 - somewhat challenging || torso, legs || Complete Leather Armor Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged coat (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; coat}} || rugged || Journeyman || 06 - somewhat challenging || torso, arms || Complete Leather Armor Design || 43&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse vest (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; vest}} || coarse || Journeyman || 07 - challenging || chest, back || Torso Leather Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse sleeves (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; sleeves}} || coarse || Journeyman || 07 - challenging || arms, hands || Accessory Leather Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse mantle (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; mantle}} || coarse || Journeyman || 07 - challenging || neck, chest, back || Torso Leather Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse jerkin (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; jerkin}} ||coarse  || Journeyman || 07 - challenging || torso || Torso Leather Armor Design || 28&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick coat (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; coat}} || thick || Journeyman || 07 - challenging || torso, arms || Complete Leather Armor Design || 43&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged leathers (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; leathers}} || rugged || Journeyman || 07 - challenging || torso, arms, legs || Complete Leather Armor Design || 55&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick robe (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; robe}} || thick || Journeyman || 07 - challenging || torso, legs || Complete Leather Armor Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse coat (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; coat}} || coarse || Journeyman || 08 - complicated || torso, arms || Complete Leather Armor Design || 43&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick leathers (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; leathers}} || thick || Journeyman || 08 - complicated || torso, arms, legs || Complete Leather Armor Design || 55&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse robe (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; robe}} || coarse || Journeyman || 08 - complicated || torso, legs || Complete Leather Armor Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse leathers (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; leathers}} || coarse || Master || 09 - intricate || torso, arms, legs || Complete Leather Armor Design || 55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Size !! Book !! Difficulty || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|shield handle (crafted)|shield handle}} || || Apprentice || 01 - extremely easy || Simple Tailored Defensive Designs || 2&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|long leather cord (crafted)|long leather cord}} || || Apprentice || 02 - very easy || Leather Decorative Wear Designs || 2&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|s|target shield (leather)|target shield}} || small || Apprentice || 03 - easy || Simple Tailored Defensive Designs || 12&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|s|ordinary shield (leather)|ordinary shield}} || small || Apprentice || 04 - simple || Simple Tailored Defensive Designs || 10&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|s|small shield (crafted)|small shield}} || small || Journeyman ||  05 - basic || Complex Tailored Defensive Designs || 8&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|s|buckler (crafted)|buckler}} || medium || Journeyman || 05 - basic || Simple Tailored Defensive Designs || 12&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|s|targe (leather)|targe}} || small || Journeyman || 06 - somewhat challenging || Complex Tailored Defensive Designs || 10&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|s|oval shield (leather)|oval shield}} || medium || Journeyman || 06 - somewhat challenging || Complex Tailored Defensive Designs || 20&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|s|medium shield (leather)|medium shield}} || medium || Journeyman || 07 - challenging || Complex Tailored Defensive Designs || 16&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|s|kite shield (leather)|kite shield}} || large || Journeyman || 08 - complicated || Complex Tailored Defensive Designs || 24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Instructions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Item !! Difficulty || Type || Technique || Volume || Location(s) || Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{sloot|a pair of| leather heavy combat boots(crafted)|leather heavy combat boots}} || 05 - basic || armor || Extremity Leather Armor Design || 12 || leg armor ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>ASALDIERNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:RanikMap40a&amp;diff=499328</id>
		<title>Talk:RanikMap40a</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:RanikMap40a&amp;diff=499328"/>
		<updated>2019-01-13T19:09:57Z</updated>

		<summary type="html">&lt;p&gt;ASALDIERNA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There used to be an extra room on this map, the most southwest section, that has a strip of west to east rooms, there&#039;s 3 and should only be two I believe, it&#039;s before the trees you can&#039;t enter(ranger only?) [[User:powerhaus|powerhaus]]&lt;br /&gt;
&lt;br /&gt;
How do you get out of the water? --[[User:Be thatguy|Be thatguy]] 05:42, 20 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
When you fall in the water whether on purpose or accident you &#039;go hummock&#039; to get out. --[[User:Lyathe|Lyathe]] 04:19, 21 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
How do you go in the water?&lt;/div&gt;</summary>
		<author><name>ASALDIERNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor_and_shield_player_guide&amp;diff=488938</id>
		<title>Armor and shield player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor_and_shield_player_guide&amp;diff=488938"/>
		<updated>2018-07-09T05:07:09Z</updated>

		<summary type="html">&lt;p&gt;ASALDIERNA: /* Coverage Areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide is designed to help new and experienced players understand how armor works and how to create mixed armor setups.&lt;br /&gt;
&lt;br /&gt;
==Skillset Placement==&lt;br /&gt;
&lt;br /&gt;
Your guild can be armor-primary, armor-secondary, or armor-tertiary. The main consequence of your guild&#039;s armor skillset placement is to determine how quickly you learn armor skills. The better your skillset placement, the more field experience you can hold, and the more efficiently that field experience is converted into actual ranks. See [[Experience]] for a more detailed discussion.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, your skillset placement determines your access to skillset-based perks.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!!!Primary!!Secondary!!Tertiary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guilds&#039;&#039;&#039;||[[Paladin]]||[[Barbarian]], [[Ranger]], [[Trader]]||all others&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|arm-worn shields||all sizes&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||medium&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or small||small&lt;br /&gt;
|-&lt;br /&gt;
|arm-worn shield protection penalty||lowest||average||worst&lt;br /&gt;
|-&lt;br /&gt;
|ability to work down hindrance||best||average||worst&lt;br /&gt;
|-&lt;br /&gt;
|armor mixing penalty||none&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;||average||worst&lt;br /&gt;
|-&lt;br /&gt;
|can avoid penalty to aiming/loading bows while wearing||medium or small shields||small shields&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;||no shield&lt;br /&gt;
|-&lt;br /&gt;
|extra stance points from the {{Skill|Defending}}||every 50 ranks||every 60 ranks||every 70 ranks&lt;br /&gt;
|-&lt;br /&gt;
|more nuanced [[Appraisal_skill#Shield_protection|shield appraisal]]||automatic||requires shield ranks||requires shield ranks&lt;br /&gt;
|}&lt;br /&gt;
#Although Commoners are treated as having all secondary skillsets for experience purposes, they lack the other perks of secondary skillset placements.&lt;br /&gt;
#You must be at least 4th circle to take advantage of the ability to wear medium or large shields.&lt;br /&gt;
#Every 10 circles, Paladins gain the ability to negate the mixing penalty for one armor type, so that by 30th circle, they can wear all four armors without a mixing penalty.&lt;br /&gt;
#Barbarians and Rangers can avoid the penalty by arm-wearing a small shield. Traders cannot avoid this penalty.&lt;br /&gt;
&lt;br /&gt;
==Stats That Apply to Both==&lt;br /&gt;
&lt;br /&gt;
===Hindrance===&lt;br /&gt;
&lt;br /&gt;
Wearing armor makes it more difficult for you to move in combat. Hindrance comes in two types:&lt;br /&gt;
*&#039;&#039;&#039;maneuvering hindrance&#039;&#039;&#039;: penalizes all defenses, with evasion being most affected and shield being least affected&lt;br /&gt;
*&#039;&#039;&#039;stealth hindrance&#039;&#039;&#039;: makes it more difficult to engage in stealthy actions such as hiding&lt;br /&gt;
Armor has separate maneuvering and stealth hindrance ratings, while shields impose equal maneuvering and stealth hindrance.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As you gain ranks in armor skills, you will experience less hindrance in that type of armor. How much hindrance you can work off depends on your skillset placement and the type of armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When you appraise a piece of armor you are wearing, you will see:&lt;br /&gt;
*the base maneuvering and stealth hindrance for that piece&lt;br /&gt;
:&#039;&#039;You feel certain that a luminous suit of tonlet armor with winged pauldrons appears to impose great maneuvering hindrance and overwhelming stealth hindrance&#039;&#039;&lt;br /&gt;
*how much maneuvering and stealth hindrance you are experiencing from it (usually lower than the base hindrance due to your skill)&lt;br /&gt;
:&#039;&#039;If you were only wearing a luminous suit of tonlet armor with winged pauldrons your maneuvering would be minimally hindered and your stealth would be moderately hindered.&#039;&#039;&lt;br /&gt;
*the total amount of maneuvering and stealth hindrance you are experiencing from all of the armor you&#039;re wearing.&lt;br /&gt;
:&#039;&#039;But considering all the armor and shields you are wearing or carrying, you are currently fairly hindered and your stealth is highly hindered.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hindrance Levels, From Best to Worst&#039;&#039;&#039;:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Base Hindrance!!Current Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||no||unhindered&lt;br /&gt;
|-&lt;br /&gt;
|1||insignificant||barely&lt;br /&gt;
|-&lt;br /&gt;
|2||trivial||minimally&lt;br /&gt;
|-&lt;br /&gt;
|3||light||insignificantly&lt;br /&gt;
|-&lt;br /&gt;
|4||minor||lightly&lt;br /&gt;
|-&lt;br /&gt;
|5||fair||fairly&lt;br /&gt;
|-&lt;br /&gt;
|6||mild||somewhat&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate||moderately&lt;br /&gt;
|-&lt;br /&gt;
|8||noticeable||rather&lt;br /&gt;
|-&lt;br /&gt;
|9||high||very&lt;br /&gt;
|-&lt;br /&gt;
|10||significant||highly&lt;br /&gt;
|-&lt;br /&gt;
|11||great||greatly&lt;br /&gt;
|-&lt;br /&gt;
|12||extreme||extremely&lt;br /&gt;
|-&lt;br /&gt;
|13||debilitating||overwhelmingly&lt;br /&gt;
|-&lt;br /&gt;
|14||overwhelming||insanely&lt;br /&gt;
|-&lt;br /&gt;
|15||insane||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Construction/Durability and Condition===&lt;br /&gt;
&lt;br /&gt;
After the protection and hindrance stats, you will see a line like this:&lt;br /&gt;
:&#039;&#039;You are certain that the tonlet armor is unusually resilient to damage&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, and is in pristine condition&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shields and armor become damaged during use. Though they cannot be permanently destroyed or weakened, you will need to periodically repair your equipment to experience peak performance. The first part of that appraisal tells you how durable the armor is. The more durable it is, the longer it takes for the armor to become damaged and need repairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Construction Levels, From Worst to Best&#039;&#039;&#039;:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Construction&lt;br /&gt;
|-&lt;br /&gt;
|1||extremely weak and easily damaged&lt;br /&gt;
|-&lt;br /&gt;
|2||very delicate and easily damaged&lt;br /&gt;
|-&lt;br /&gt;
|3||quite fragile and easily damaged&lt;br /&gt;
|-&lt;br /&gt;
|4||rather flimsy and easily damaged&lt;br /&gt;
|-&lt;br /&gt;
|5||particularly weak against damage&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat unsound against damage&lt;br /&gt;
|-&lt;br /&gt;
|7||appreciably susceptible to damage&lt;br /&gt;
|-&lt;br /&gt;
|8||marginally vulnerable to damage&lt;br /&gt;
|-&lt;br /&gt;
|9||of average construction&lt;br /&gt;
|-&lt;br /&gt;
|10||a bit safeguarded against damage&lt;br /&gt;
|-&lt;br /&gt;
|11||rather reinforced against damage&lt;br /&gt;
|-&lt;br /&gt;
|12||quite guarded against damage&lt;br /&gt;
|-&lt;br /&gt;
|13||highly protected against damage&lt;br /&gt;
|-&lt;br /&gt;
|14||very strong against damage&lt;br /&gt;
|-&lt;br /&gt;
|15||extremely resistant to damage&lt;br /&gt;
|-&lt;br /&gt;
|16||unusually resilient to damage&lt;br /&gt;
|-&lt;br /&gt;
|17||nearly impervious to damage&lt;br /&gt;
|-&lt;br /&gt;
|18||practically invulnerable to damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second part of that line tells you how much damage the armor has taken. When it gets below 80%, you will start to experience diminished performance:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment Damage Levels, From Best to Worst&#039;&#039;&#039;:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Health!!Description&lt;br /&gt;
|-&lt;br /&gt;
|98-100%||in pristine condition&lt;br /&gt;
|-&lt;br /&gt;
|90-97%||practically in mint condition&lt;br /&gt;
|-&lt;br /&gt;
|80-89%||in good condition&lt;br /&gt;
|-&lt;br /&gt;
|70-79%||rather scuffed up&lt;br /&gt;
|-&lt;br /&gt;
|60-69%||some minor scratches&lt;br /&gt;
|-&lt;br /&gt;
|50-59%||a few dents and dings&lt;br /&gt;
|-&lt;br /&gt;
|40-49%||several unsightly notches&lt;br /&gt;
|-&lt;br /&gt;
|30-39%||heavily scratched and notched&lt;br /&gt;
|-&lt;br /&gt;
|20-29%||badly damaged&lt;br /&gt;
|-&lt;br /&gt;
|0-19%||battered and practically destroyed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
Shields come in three sizes: small, medium, and large. In general, larger shields offer more protection but at the expense of greater weight and hindrance. (All shields have equal maneuvering and stealth hindrance.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, not all sizes are equally suited for all attacks.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Size!!Melee!!Missile&lt;br /&gt;
|-&lt;br /&gt;
|small||100%||80%&lt;br /&gt;
|-&lt;br /&gt;
|medium||98%||90%&lt;br /&gt;
|-&lt;br /&gt;
|large||96%||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield Protection===&lt;br /&gt;
&lt;br /&gt;
When you appraise a shield, you will see a line like this:&lt;br /&gt;
:&#039;&#039;You are certain that the shield offers fair&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; to incredible&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; protection.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The first value is the &amp;quot;&#039;&#039;&#039;basic defense&#039;&#039;&#039;&amp;quot; (or minimum defense or low-end protection). This is a guaranteed minimum level of protection afforded to all adventurers, regardless of how skilled they are in using shields.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second value is the &amp;quot;&#039;&#039;&#039;full defense&#039;&#039;&#039;&amp;quot; (or maximum defense or high-end protection). In order to take advantage of the shield&#039;s full defense, you need to have skill in shield usage. The higher the full defense rating, the more ranks are required to take full advantage of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shield Protection Levels, From Worst to Best&#039;&#039;&#039; (some values only visible to Paladins and skilled users):&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Protection&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||extremely terrible&lt;br /&gt;
|-&lt;br /&gt;
|2||terrible&lt;br /&gt;
|-&lt;br /&gt;
|3||dismal&lt;br /&gt;
|-&lt;br /&gt;
|4||very poor&lt;br /&gt;
|-&lt;br /&gt;
|5||poor&lt;br /&gt;
|-&lt;br /&gt;
|6||rather low&lt;br /&gt;
|-&lt;br /&gt;
|7||low&lt;br /&gt;
|-&lt;br /&gt;
|8||fair&lt;br /&gt;
|-&lt;br /&gt;
|9||better than fair&lt;br /&gt;
|-&lt;br /&gt;
|10||moderate&lt;br /&gt;
|-&lt;br /&gt;
|11||moderately good&lt;br /&gt;
|-&lt;br /&gt;
|12||good&lt;br /&gt;
|-&lt;br /&gt;
|13||very good&lt;br /&gt;
|-&lt;br /&gt;
|14||high&lt;br /&gt;
|-&lt;br /&gt;
|15||very high&lt;br /&gt;
|-&lt;br /&gt;
|16||great&lt;br /&gt;
|-&lt;br /&gt;
|17||very great&lt;br /&gt;
|-&lt;br /&gt;
|18||exceptional&lt;br /&gt;
|-&lt;br /&gt;
|19||very exceptional&lt;br /&gt;
|-&lt;br /&gt;
|20||impressive&lt;br /&gt;
|-&lt;br /&gt;
|21||very impressive&lt;br /&gt;
|-&lt;br /&gt;
|22||amazing&lt;br /&gt;
|-&lt;br /&gt;
|23||incredible&lt;br /&gt;
|-&lt;br /&gt;
|24||tremendous&lt;br /&gt;
|-&lt;br /&gt;
|25||unbelievable&lt;br /&gt;
|-&lt;br /&gt;
|26||god-like&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wearing Shields===&lt;br /&gt;
&lt;br /&gt;
Depending on your guild and the size of the shield (see [[Armor_and_shield_player_guide#Skillset_Placement|above]]), you may not actually need to hold it in the hand in order to use it. You may be able to {{com|adjust}} it so that it&#039;s worn on the arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advantages of Arm-worn Shields&#039;&#039;&#039;&lt;br /&gt;
*frees up the hands to allow use of two-handed weapons, including crossbows and bows&lt;br /&gt;
*As long as you&#039;re in shield stance, you are ready to block any surprise attack.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drawbacks of Arm-worn Shields&#039;&#039;&#039;&lt;br /&gt;
*20% decrease in protection (as opposed to holding it)&lt;br /&gt;
*offensive and defensive penalty while using two-handed melee weapons with worn shields&lt;br /&gt;
*penalty to aiming and loading bows (see [[Armor_and_shield_player_guide#Skillset_Placement|above]] for exceptions)&lt;br /&gt;
&lt;br /&gt;
===Choosing a Shield===&lt;br /&gt;
&lt;br /&gt;
You should begin your training with a small shield. Depending on your budget, you will be able to choose from among a store-bought shield, a crafted leather shield, or a crafted metal shield. Player-made crafted shields will cost at least several platinum coins, so if you are just starting out pick up a reinforced cougar-hide targe from [[Bukor&#039;s Leatherworks]] (Knife Clan) until you can afford to upgrade.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At lower skill levels, try to maximize worn basic defense while minimizing hindrance. Most of the time you will be wearing a shield on your arm, so it&#039;s a good idea to compare the worn defense (not the higher held defense) between shields. Crafted metal small shields tend to offer higher basic defense at the cost of higher hindrance when compared to crafted leather small shields. If stealth matters, look for a lower hindrance leather shield. For those on a tight budget, consider acquiring boar-skin leather from [[Wild_Boar|wild boars]] or covellite from [[Mining|mining]] and finding a tailor or armorsmith to create your shield for a small fee.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At higher skill levels, most players favor crafted leather small shields because they offer similar or greater worn full defense to metal shields while having lower hindrance and weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a skilled Paladin (150+ ranks of shield), a large metal shield is the most popular option (although some high-level Paladins say that a small diamond-hide shield outperforms a large {{ilink|s|triple-reinforced vardite pavise shield|vardite pavise shield}} at melee). Most other guilds prefer small leather shields, even those that are capable of wearing medium shields. Characters that rely heavily on stealth and evasion tend to prefer the smallest, least hindering shields.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Why don&#039;t more people use small metal shields?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Although small metal shields often have a good basic defense rating, they tend to be more hindering than their leather counterparts. However, there are some exceptions, such as the metal sipar, which can get down to 1/15 hindrance in lumium.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Why don&#039;t more people use medium shields?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Medium shields are not a popular choice. This is because most people either want to minimize hindrance, so they go with small shields, or they want to maximize protection, so they go with large shields. (Additionally, most guilds are only capable of wearing small shields.) Medium shields fall between the two, a niche for which there isn&#039;t much demand.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Why don&#039;t more people use large leather shields?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:While large leather shields may be lighter and less hindering than their metal counterparts, they tend to have lower full defense ratings. Most people who use large shields are Paladins who want to maximize protection. Hindrance is less of an issue to them, because they rely on defenses (namely shield) that aren&#039;t as sensitive to hindrance. They don&#039;t usually want to reduce hindrance at the expense of protection.&lt;br /&gt;
&lt;br /&gt;
===Player-Made Shield Templates===&lt;br /&gt;
&lt;br /&gt;
When considering which type of player-made shield you want, the larger templates offer more protection but are usually more hindering and heavier. You can get an idea of the relative size of different templates by looking at the volume of material required to make them.&lt;br /&gt;
&lt;br /&gt;
====[[Tailoring_products#Shield|Leather Shields (Tailoring)]]====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Size!!Template!!Volume||Standard* Weight||Standard* Hindrance||Worn Basic||Worn Full&lt;br /&gt;
|-&lt;br /&gt;
|small||[[Shield:Ordinary shield (leather)|ordinary shield]]||8||32||03-light||02-terrible||07-low&lt;br /&gt;
|-&lt;br /&gt;
|small||[[Shield:Small shield (crafted)|small shield]]||8||32||02-trivial||02-terrible||07-low&lt;br /&gt;
|-&lt;br /&gt;
|small||[[Shield:Targe (leather)|targe]]||10||40||04-minor||02-terrible||08-fair&lt;br /&gt;
|-&lt;br /&gt;
|small||[[Shield:Target shield (crafted)|target shield]]||12||48||02-trivial||01-e.terrible||07-low&lt;br /&gt;
|-&lt;br /&gt;
|medium||[[Shield:Buckler (crafted)|buckler]]||12||48||??||??||??&lt;br /&gt;
|-&lt;br /&gt;
|medium||[[Shield:Medium shield (leather)|medium shield]]||16||64||??||??||??&lt;br /&gt;
|-&lt;br /&gt;
|medium||[[Shield:Oval shield (leather)|oval shield]]||20||80||??||??||??&lt;br /&gt;
|-&lt;br /&gt;
|large||[[Shield:Kite shield (leather)|kite shield]]||24||96||??||??||??&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;* Note:&#039;&#039;&#039; Standard leather refers to goblin-skin leather with no modifications&lt;br /&gt;
&lt;br /&gt;
====[[Armorsmithing_products#Shield_Design|Metal Shields (Armorsmithing)]]====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Size!!Template!!Volume!!Standard* Weight!!Standard* Hindrance||Worn Basic||Worn Full&lt;br /&gt;
|-&lt;br /&gt;
|small||[[Shield:Target shield (metal)|target shield/round sipar/triangular sipar]]||14||70||02-trivial||04-v.poor||08-fair&lt;br /&gt;
|-&lt;br /&gt;
|small||[[Shield:Ordinary shield (metal)|ordinary shield/targe/ceremonial shield]]||16||80||04-minor||05-poor||09-b.t.fair&lt;br /&gt;
|-&lt;br /&gt;
|medium||[[Shield:Medium shield (metal)|medium shield]]||20||100||05-fair||??||??&lt;br /&gt;
|-&lt;br /&gt;
|medium||[[Shield:Medium buckler (crafted)|medium buckler/circular buckler/curved shield]]||20||100||??||??||??&lt;br /&gt;
|-&lt;br /&gt;
|medium||[[Shield:Oval shield (metal)|oval shield/skirmisher&#039;s shield/jousting shield]]||25||125||06-mild||??||??&lt;br /&gt;
|-&lt;br /&gt;
|large||[[Shield:Aegis (crafted)|kite shield/warrior&#039;s shield/aegis]]||30||150||08-noticeable||??||??&lt;br /&gt;
|-&lt;br /&gt;
|large||[[Shield:Tower shield (crafted)|tower shield/battle shield/heater shield/war shield]]||40||200||10-significant||??||??&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;* Note:&#039;&#039;&#039; Standard metal refers to 100% high-carbon steel with no modifications&lt;br /&gt;
&lt;br /&gt;
==Body Armor==&lt;br /&gt;
&lt;br /&gt;
DragonRealms differs from many other games in that any guild can wear any type of armor. As mentioned above, your guild&#039;s skillset placement simply determines how quickly you learn armor skills and how effectively you can reduce hindrance by training armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Body armor comes in four types: light, chain, brigandine, and plate. Modern light armor is less hindering than chain, which is less hindering than brigandine, which is less hindering than plate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Light armor&#039;&#039;&#039; consists of cloth, leather, and bone armor. (Bone is a catch-all for any light armor that is not made of cloth or leather.) This is the lightest, least hindering armor. Light armor offers lower protection than the other types of armor, but it&#039;s also lighter and less hindering. This is one of the most popular armor types, especially among characters that rely heavily on stealth and evasion.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chain armor&#039;&#039;&#039; or mail is made of small metal rings linked together to form a mesh. Most armor-tertiary guilds who don&#039;t opt for light armor use chain armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brigandine&#039;&#039;&#039; is made of overlapping metal scales, bands, or small plates. It is not commonly used as a primary armor for the same reason that medium shields are not popular: that most people either want to minimize hindrance, so they go with light or chain armor, or they want to maximize protection, so they go with plate armor. Brigandine falls between the two, a niche for which there isn&#039;t much demand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plate armor&#039;&#039;&#039; is made of articulated metal plates. The heaviest and most hindering armor, plate is the primary armor of choice for Paladins. Plate is not a popular choice for armor-tertiary guilds due to its extreme hindrance.&lt;br /&gt;
&lt;br /&gt;
===Armor Protection and Absorption===&lt;br /&gt;
&lt;br /&gt;
Armor protects against six different types of damage:&lt;br /&gt;
*&#039;&#039;&#039;Physical&#039;&#039;&#039;: puncture, slice, impact&lt;br /&gt;
*&#039;&#039;&#039;Elemental&#039;&#039;&#039;: fire, cold, electrical&lt;br /&gt;
&lt;br /&gt;
For each type of damage, there are two defense ratings:&lt;br /&gt;
*&#039;&#039;&#039;Protection&#039;&#039;&#039;: An armor&#039;s protection reduces incoming damage by a flat amount, making it ideal for dealing with light hits. While it may not reduce damage by as much as absorption (the other stat), protection tends to be the stat that reduces damage to 0.&lt;br /&gt;
::Protection is heavily modified by a skill contest of your armor factor versus the attacker&#039;s offensive factor. (Armor factor is armor skill and a few other modifiers. Offensive factor is weapon skill and some other modifiers.) With low armor skill (compared to the attacker), your armor loses all of its protection.&lt;br /&gt;
*&#039;&#039;&#039;Absorption&#039;&#039;&#039;: An armor&#039;s absorption reduces damage by a percentage, making it ideal for mitigating large hits. However, absorption generally won&#039;t reduce damage to 0. (That&#039;s what protection does.) In player-made armor, absorption generally correlates with the density of the material used.&lt;br /&gt;
::Unlike protection, absorption is not severely penalized by lack of armor skill. It is only modified slightly by a skill contest of your armor factor versus the attacker&#039;s offensive factor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense Levels, From Worst to Best&#039;&#039;&#039;:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Protection!!Absorption&lt;br /&gt;
|-&lt;br /&gt;
|1||poor||very poor&lt;br /&gt;
|-&lt;br /&gt;
|2||low||poor&lt;br /&gt;
|-&lt;br /&gt;
|3||fair||low&lt;br /&gt;
|-&lt;br /&gt;
|4||moderate||somewhat fair&lt;br /&gt;
|-&lt;br /&gt;
|5||good||fair&lt;br /&gt;
|-&lt;br /&gt;
|6||very good||moderate&lt;br /&gt;
|-&lt;br /&gt;
|7||high||good&lt;br /&gt;
|-&lt;br /&gt;
|8||very high||very good&lt;br /&gt;
|-&lt;br /&gt;
|9||great||high&lt;br /&gt;
|-&lt;br /&gt;
|10||very great||very high&lt;br /&gt;
|-&lt;br /&gt;
|11||extreme||great&lt;br /&gt;
|-&lt;br /&gt;
|12||exceptional||very great&lt;br /&gt;
|-&lt;br /&gt;
|13||incredible||extreme&lt;br /&gt;
|-&lt;br /&gt;
|14||amazing||exceptional&lt;br /&gt;
|-&lt;br /&gt;
|15||unbelievable||incredible&lt;br /&gt;
|-&lt;br /&gt;
|16||||outstanding&lt;br /&gt;
|-&lt;br /&gt;
|17||||amazing&lt;br /&gt;
|-&lt;br /&gt;
|18||||unbelievable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Choosing Body Armor===&lt;br /&gt;
&lt;br /&gt;
Although strictly speaking, you will get the best performance by choosing one type of armor and sticking with it, the majority of players prefer to train multiple armors to earn extra [[Time Development Points|TDPs]] for raising stats. At first, you will not notice much of a difference, but as you grow in skill, you are really shooting yourself in the foot if you deprive yourself of these TDPs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TDPs From Armor Ranks&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Ranks!!1 Armor!!2 Armors!!3 Armors!!4 Armors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;||6||12||18||24&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;100&#039;&#039;&#039;||25||50||75||100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;150&#039;&#039;&#039;||56||112||168||224&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;200&#039;&#039;&#039;||100||200||300||400&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;250&#039;&#039;&#039;||156||312||468||624&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;500&#039;&#039;&#039;||626||1,252||1,878||2,504&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;750&#039;&#039;&#039;||1,408||2,816||4,224||5,632&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1,000&#039;&#039;&#039;||2,502||5,004||7,506||10,008&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1,250&#039;&#039;&#039;||3,909||7,818||11,727||15,636&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1,500&#039;&#039;&#039;||5,628||11,256||16,884||22,512&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1,750&#039;&#039;&#039;||7,660||15,320||22,980||30,640&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks of Mixing Armor&#039;&#039;&#039;&lt;br /&gt;
*Mixed armor penalty to hindrance for every additional armor type worn at the same time. (In other words, your total hindrance will be greater than the sum of the hindrance from each piece of armor.)&lt;br /&gt;
::As mentioned earlier, every 10 circles Paladins gain the ability to negate the mixing penalty for one armor type so that by 30th circle they can wear all four armors without a mixing penalty.&lt;br /&gt;
*Even without the mixing penalty, the more of your body that is covered by heavier armors the more hindered you will be. This is felt most keenly by armor-tertiary guilds and those who rely heavily on stealth and evasion.&lt;br /&gt;
*Paladins who prefer to wear plate are sacrificing protection for parts of the body covered by the lighter armors.&lt;br /&gt;
&lt;br /&gt;
====Coverage Areas====&lt;br /&gt;
&lt;br /&gt;
When wearing armor, the experience that you get -- and the hindrance that you experience -- is based on the amount of the body covered by that armor. For example, if you were wearing full plate with brigandine accessories, 71.4% of your armor experience would go to plate armor, and the remaining 28.6% of your armor experience would go to brigandine. Moreover, 71.4% of your total hindrance would be attributed to your plate armor, whereas 28.6% of your hindrance would be attributed to your brigandine armor. (You can check your total hindrance by {{com|appraise|appraising}} a piece of armor you are wearing.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The experience/hindrance percentages were calculated by the player of [[User:Codiax|Codiax]]&amp;lt;ref&amp;gt;[[Post:Chain Armor testing/templates - 03/25/2014 - 07:27]]&amp;lt;/ref&amp;gt;. You can also see what that piece of armor is called in player-made cloth, leather, bone, chain, brigandine, and plate templates. (Store-bought armor will often follow the same naming conventions, but you should appraise it or check Elanthipedia to be sure.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Area!!Exp/Hind!!Cloth!!Leather!!Bone!!Chain!!Brigandine!!Plate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;head/eyes/neck&#039;&#039;&#039;||20.8%||||cowl||cowl||balaclava||balaclava||sallet/armet/great helm&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;head/eyes&#039;&#039;&#039;||14.3%||||||||||||bascinet/visored helm/closed helm&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;head/neck&#039;&#039;&#039;||16.9%||hood||helm||helm||helm||helm||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;head&#039;&#039;&#039;||10.4%||cap||cap||cap||cap||cap||dome helm/morion/barbute&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;eyes&#039;&#039;&#039;||3.9%||mask||mask||mask||mask||mask||mask&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;neck/chest/back&#039;&#039;&#039;||29.9%||mantle||mantle||mantle||mantle||mantle||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;neck&#039;&#039;&#039;||6.5%||aventail||aventail||aventail||aventail||aventail||aventail&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;torso/arms/legs&#039;&#039;&#039;||71.4%||hauberk||leathers||hauberk||hauberk||hauberk||full plate/fluted plate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;torso/arms&#039;&#039;&#039;||55.8%||shirt||coat||coat||shirt||shirt||half plate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;torso/legs&#039;&#039;&#039;||49.4%||robe||robe||robe||robe||robe||field plate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;torso&#039;&#039;&#039;||33.8%||tabard||jerkin||tabard||lorica||lorica||cuirass&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;chest/back&#039;&#039;&#039;||23.4%||vest||vest||vest||vest||vest||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;chest&#039;&#039;&#039;||11.7%||||||||||||breastplate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;abdomen&#039;&#039;&#039;||10.4%||tasset||tasset||tasset||tasset||tasset||fauld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;back&#039;&#039;&#039;||11.7%||||||||||||backplate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;arms/hands&#039;&#039;&#039;||29.8%||sleeves||sleeves||sleeves||sleeves||sleeves||sleeves&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;arms&#039;&#039;&#039;||22.0%||vambraces||vambraces||vambraces||vambraces||vambraces||vambraces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;hands&#039;&#039;&#039;||7.8%||gloves||gloves||gloves||gloves||gloves||gauntlets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;legs&#039;&#039;&#039;||15.6%||pants||greaves||greaves||greaves||greaves||greaves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can use this chart to created mixed armor setups that divide experience as evenly as possible. For example, if you wanted to train chain armor and light armor, you might try a chain robe (torso/legs), and a leather cowl (head/eyes/neck) and sleeves (arms/hands). When choosing where to put which types of armor, it is often advisable to put the most protection on your vital areas (head, neck, chest, abdomen, and back).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For those who are considering whether to buy one large piece of armor or several small pieces of the same type (for example, a ring hauberk versus a ring lorica + ring vambraces + ring greaves), it takes the same amount of material. Here are the advantages of each approach:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advantages of Larger Pieces of Armor&#039;&#039;&#039;&lt;br /&gt;
*reduced item count (as few as three for a full suit of armor)&lt;br /&gt;
*reduced time required to repair your armor (fewer pieces)&lt;br /&gt;
*reduced roundtime for removing all armor in combat (since you are reducing the number of pieces to remove)&lt;br /&gt;
*If you are trying to alter a complete suit of armor, it requires fewer sessions (as well as sometimes being easier to design).&lt;br /&gt;
*When looking at your worn items, your description will not be as cluttered (assuming you don&#039;t have any items that conceal armor).&lt;br /&gt;
*Combining coverage areas means you are less likely to take up limited inventory slots used by other types of items. (For example, aventails use a neck slot, which is commonly used by items with special mechanics. Masks use the only nose slot. Backplates use a shirt with armor slot. Tassets and faulds use a waist slot.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advantages of Smaller Pieces of Armor&#039;&#039;&#039;&lt;br /&gt;
*reduced weight&lt;br /&gt;
*reduced hindrance&lt;br /&gt;
*Smaller pieces of armor are easier to craft, requiring less skill to get the most out of rare materials.&lt;br /&gt;
*If you later decide to mix armor, it is less expensive to have a few accessories made than to pay for a whole new setup.&lt;br /&gt;
&lt;br /&gt;
===Player-Made Armor Templates===&lt;br /&gt;
&lt;br /&gt;
As with shields, you will eventually want to upgrade to player-made armor when you can afford it.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
&lt;br /&gt;
Player-made light armor comes in three material types, which each have three different styles. Each style requires the same amount of material to make and (all other things being equal) will be pretty similar in total stats. Light armor styles differ in which kinds of damage they favor (offer better protection against) or disfavor (offer less protection against).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tailoring_products#Armor|Cloth Armor (Tailoring)]]&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Style!!Favors!!Disfavors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quilted&#039;&#039;&#039;||puncture||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Padded&#039;&#039;&#039;||slice||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insulated&#039;&#039;&#039;||impact||puncture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tailoring_products#Armor_2|Leather Armor (Tailoring)]]&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Style!!Favors!!Disfavors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rugged&#039;&#039;&#039;||puncture||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thick&#039;&#039;&#039;||impact||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Coarse&#039;&#039;&#039;||slice||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Carving_products#Bone_Carved_Armor|Bone Armor (Carving)]]&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Style!!Favors!!Disfavors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Segmented&#039;&#039;&#039;||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Notched&#039;&#039;&#039;||slice||impact&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ribbed&#039;&#039;&#039;||impact||puncture/slice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Metal Armor====&lt;br /&gt;
Player-made metal armor comes in three types, which each have three different styles. Unlike light armor, the three styles of each metal armor are effectively three tiers of protection. For each type of armor, there is a light, a medium, and a heavy style.&lt;br /&gt;
&lt;br /&gt;
Heavier styles:&lt;br /&gt;
*offer superior protection (absorption is based on metal density and unchanged across styles)&lt;br /&gt;
*are more hindering&lt;br /&gt;
*weigh more&lt;br /&gt;
*require more metal to make&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metal Armor (Armorsmithing)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type!!Light!!Medium!!Heavy&lt;br /&gt;
|-&lt;br /&gt;
|[[Armorsmithing_products#Chain_Armor_Design|Chain]]||ring||chain||mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Armorsmithing_products#Brigandine_Armor_Design|Brigandine]]||scale||brigandine||lamellar&lt;br /&gt;
|-&lt;br /&gt;
|[[Armorsmithing_products#Plate_Armor_Design|Plate]]||light plate||plate||heavy plate&lt;br /&gt;
|-&lt;br /&gt;
|[[Armorsmithing_products#Plate_Armor_Design|Plate]] (head)||dome helm||morion||barbute&lt;br /&gt;
|-&lt;br /&gt;
|[[Armorsmithing_products#Plate_Armor_Design|Plate]] (head/eyes)||bascinet||visored helm||closed helm&lt;br /&gt;
|-&lt;br /&gt;
|[[Armorsmithing_products#Plate_Armor_Design|Plate]] (head/eyes/neck)||sallet||armet||great helm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armor-tertiary and armor-secondary&#039;&#039;&#039; guilds usually prefer the light styles of metal armor, especially if they rely heavily on evasion.&lt;br /&gt;
*&#039;&#039;&#039;Paladins&#039;&#039;&#039; (armor-primary) prefer the heavy styles, although sometimes you see novices with low strength and stamina using the light styles.&lt;br /&gt;
&lt;br /&gt;
=====Commonly Used Materials=====&lt;br /&gt;
Metal armor material cliff notes:&lt;br /&gt;
* If you want cheap and light, buy covellite.&lt;br /&gt;
* If you want minimum hindrance, buy minimum density lumium.&lt;br /&gt;
* If you want great all-around protection, buy maximum density high carbon steel.&lt;br /&gt;
* If you want better physical protection than steel, buy maximum density damite.&lt;br /&gt;
* If you have a fortune to blow, consult with an armorsmith about the rarest metals.&lt;br /&gt;
&lt;br /&gt;
For a direct comparison of metal qualities, see [[:Category:Crafting_materials#Forging_materials|forging materials]].&lt;br /&gt;
&lt;br /&gt;
*[[Steel (HCS)|Steel]]: This is the standard material for metal armor. It is a significant improvement over storebought armor. Affordable.&lt;br /&gt;
*[[Covellite]]: Slightly less protection than steel, but significantly lighter, less hindering and much better durability. Affordable.&lt;br /&gt;
*[[Lumium]]: Almost the protection of steel, but can be made lighter and less hindering. Pretty affordable, about twice as expensive as steel.&lt;br /&gt;
*[[Damite]]: Superior to steel in protection, but heavier and more hindering. Expensive, about fifty times more expensive than lumium.&lt;br /&gt;
*[[Kadepa]]: Similar to damite (though with slightly less absorption, and better cold/fire defense). About twice as expensive as damite.&lt;br /&gt;
*[[Audrualm]]: Higher absorption and better cold/fire defense at the same weight and hindrance as lumium. Three to five times the cost of damite.&lt;br /&gt;
*[[Silversteel]]: Slightly lower elemental, but the same physical protection as audrualm. Practically invulnerable to damage. Six to eight times the cost of damite.&lt;br /&gt;
*[[Icesteel]]: Highest elemental protection, but the physical protection is slightly less than steel. Hard to find in large quantities, and about ten times the cost of damite.&lt;br /&gt;
*[[Vardite]]: Same physical protection as tyrium, with higher electrical defense and slightly less cold/fire defense. It is pretty hard to find in large quantities. About ten times the cost of damite.&lt;br /&gt;
*[[Tyrium]]: Makes very rounded metal armor with the best physical and consistent elemental protection. Finding it in quantities needed for armor is practically impossible; it is almost always used for weapons instead. At least thirty times the cost of damite.&lt;br /&gt;
&lt;br /&gt;
====Armor Enhancements====&lt;br /&gt;
Player-made shields and armor (except bone armor) can also be enhanced in the following ways:&lt;br /&gt;
*&#039;&#039;&#039;tempering/sealing&#039;&#039;&#039;: improves construction/durability (this should always be done)&lt;br /&gt;
*&#039;&#039;&#039;lightening/trimming&#039;&#039;&#039;: decreases weight by 10% (without affecting protection or hindrance)&lt;br /&gt;
*&#039;&#039;&#039;reinforcing&#039;&#039;&#039;: increases protection, hindrance, and weight&lt;br /&gt;
:There may be a bug with reinforcing shields. No one I know has ever seen the shield&#039;s protection increase, but the weight and hindrance still increase. So at this time, I would not recommend reinforcing your shield. --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 17:12, 4 September 2015 (CDT)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You can reinforce or lighten but not both, as they are mutually exclusive processes.&#039;&#039;&#039; These enhancements are permanent, so choose wisely.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When looking at player-made armor, enhancements may show up in the following ways. (You can also {{com|rub}} the armor with a {{ilink|i|cleaning cloth}} to see which enhancements have been done.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Enhancements&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type!!Tempering!!Lightening!!Reinforcing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leather Shield&#039;&#039;&#039;||sealed/sealed with protective wax||lightened/with fitted seams||reinforced/with a reinforced design&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metal Shield&#039;&#039;&#039;||tempered/with a tempered face||lightened/with a trimmed face||reinforced/with a reinforced design&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cloth Armor&#039;&#039;&#039;||sealed/sealed with protective wax||lightened/with fitted seams||reinforced/with a reinforced design&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leather Armor&#039;&#039;&#039;||sealed/sealed with protective wax||lightened/with fitted seams||reinforced/with a reinforced design&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Armor&#039;&#039;&#039;||N/A||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chain Armor&#039;&#039;&#039;||tempered/crafted from tempered links||lightened/with trimmed links||reinforced/with a reinforced design&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brigandine&#039;&#039;&#039;||tempered/crafted from tempered scales/bands||lightened/with trimmed scales/bands||reinforced/with a reinforced design&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plate Armor&#039;&#039;&#039;||tempered/crafted from tempered plates||lightened/with trimmed plates||reinforced/with a reinforced design&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shopping Guide==&lt;br /&gt;
&lt;br /&gt;
===Storebought===&lt;br /&gt;
&lt;br /&gt;
You can either [[:Category:Shops_by_town|browse Elanthipedia&#039;s shops]], or you can use the query pages to find something more specific. The query pages allow you to specify types, minimum or maximum stats, etc. When using the queries, you may want to exclude festival, quest, and auction merchandise by scrolling down to where it says &amp;quot;Rare?&amp;quot; and choosing &amp;quot;only not.&amp;quot; (Be aware that the queries may not retrieve items that were added to Elanthipedia after the server move of May 2014.)&lt;br /&gt;
&lt;br /&gt;
*[[Special:RunQuery/ShieldQuery|Shield Query]]&lt;br /&gt;
*[[Special:RunQuery/ArmorQuery|Armor Query]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Remember, Crossing&#039;s [[Grizzled old war veteran|grizzled old war veteran]] will also trade you for [[Character_Manager#Starting_Gear|your starter armor]] if you don&#039;t desire leather.&lt;br /&gt;
&lt;br /&gt;
===Player-Made===&lt;br /&gt;
&lt;br /&gt;
You can either go directly to the crafter and order something to your specifications, or you can browse the [[Player_owned_shop#List_of_current_shops|player-owned shops]] in the market plazas.&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Player Armorsmiths|Player Armorsmiths]]: for metal armor&lt;br /&gt;
*[[:Category:Player_Tailors|Player Tailors]]: for cloth and leather armor&lt;br /&gt;
*[[:Category:Player_Carvers|Player Carvers]]: for bone armor&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://drservice.info/Plaza/ Etherian&#039;s Plaza Shop Browser]: a sortable, searchable list of the inventory and prices of all player-owned shops&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://www.elanthia.org/Charts/ItemStats.xls Isharon&#039;s Item Stat spreadsheet]: stats for weapons, shields, and armor (does not include every item in the game)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides}}&lt;/div&gt;</summary>
		<author><name>ASALDIERNA</name></author>
	</entry>
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