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	<updated>2026-05-18T17:52:56Z</updated>
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		<id>https://elanthipedia.play.net/index.php?title=Blacksmithing_products&amp;diff=587299</id>
		<title>Blacksmithing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blacksmithing_products&amp;diff=587299"/>
		<updated>2022-04-08T17:20:46Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: /* Engineering Tools */ Added &amp;quot;speed&amp;quot; specialty to precise tinker&amp;#039;s tools. 9/11 speed rating with MCS consistent with other speed template tools using same material.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A quick couple notes about blacksmithing, Covellite is a great normal metal for forging tongs/thermal applications. The biggest problem is density. Straight Covellite will shatter. The magic number as of right now seems to be 3.0 density or higher. I will test this to make certain. Also, I am slowly adding updated charts to some of the Blacksmithing items, starting on forging tools. You should start to be able to click on some of them and get some basic mix apprasials.  -- Dullen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Blacksmithing discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mining Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Specialty[[#Notations|*]] || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|Curved shovel (crafted)|curved &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shovel}} || Apprentice || 03 - Easy || Durability || || Basic Forging Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|Stout pickaxe (crafted)|stout &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pickaxe}} || Apprentice || 04 - Simple || Durability || || Proficient Forging Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|square shovel (crafted)|square &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shovel}} || Journeyman || 05 - Basic || Balanced || || Basic Forging Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|narrow pickaxe (crafted)|narrow &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pickaxe}} || Journeyman || 05 - Basic || Speed || || Proficient Forging Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|tapered shovel (crafted)|tapered &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shovel}} || Journeyman || 06 - Somewhat Challenging || Speed || || Basic Forging Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|slender pickaxe (crafted)|slender &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pickaxe}} || Journeyman || 07 - Challenging || Speed || || Proficient Forging Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|sturdy shovel (crafted)|sturdy &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shovel}} || Journeyman || 08 - Complicated || Durability || || Basic Forging Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|flat-headed pickaxe (crafted)|flat-headed &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pickaxe}} || Journeyman || 08 - Complicated || Durability || || Proficient Forging Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|wide shovel (crafted)|wide &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shovel}} || Master || 09 - Intricate || Speed || || Basic Forging Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|weighted pickaxe (crafted)|weighted &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pickaxe}} || Master || 10 - Difficult || Speed || || Proficient Forging Design || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forging Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Specialty[[#Notations|*]] || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|diagonal-peen mallet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; diagonal-peen mallet}} || Apprentice || 02 - Very Easy || Durability || || Basic Forging Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|diagonal-peen hammer (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; diagonal-peen hammer}} || Apprentice || 03 - Easy || Durability || || Basic Forging Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|straight tongs (crafted)|straight &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tongs}} || Apprentice || 04 - Simple || Balanced || || Proficient Forging Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|cross-peen hammer (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; cross-peen hammer}} || Apprentice || 04 - Simple || Balanced || || Basic Forging Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|curved tongs (crafted)|curved &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tongs}} || Journeyman || 05 - Basic || Speed || || Proficient Forging Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|flat-bladed tongs (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; flat-bladed tongs}} || Journeyman || 05 - Basic || Speed || {{com|adjust}} to make shovel || Expert Tool Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|angular tongs (crafted)|angular &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tongs}} || Journeyman || 06 - Somewhat Challenging || Durability || || Proficient Forging Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|straight-peen hammer (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; straight-peen hammer}} || Journeyman || 06 - Somewhat Challenging || Durability || || Basic Forging Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|straight-peen mallet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; straight-peen mallet}} || Journeyman || 07 - Challenging || Durability || || Basic Forging Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|bolt tongs (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; bolt tongs}} || Journeyman || 07 - Challenging || Durability || || Proficient Forging Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|ball-peen hammer (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ball-peen hammer}} || Journeyman || 08 - Complicated || Speed || || Basic Forging Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|segmented tongs (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; segmented tongs}} || Master || 09 - Intricate || Durability || Shoulder worn || Expert Tool Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|box-jaw tongs (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; box-jaw tongs}} || Master || 10 - Difficult || Speed || || Proficient Forging Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|articulated tongs (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; articulated tongs}} || Master || 11 - Very Difficult || Speed || Shoulder worn&amp;lt;br/&amp;gt;{{com|adjust}} to make shovel || Expert Tool Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|ball-peen mallet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ball-peen mallet}} || Master || 12 - Extremely Difficult || Speed || || Basic Forging Design || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Specialty[[#Notations|*]] || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|short drawknife (crafted)|short &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; drawknife}} || Apprentice || 03 - Easy || Durability || Basic Engineering Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|short chisels (crafted)|short &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chisels}} || Apprentice || 03 - Easy || Durability || Basic Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|long drawknife (crafted)|long &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; drawknife}} || Apprentice || 04 - Simple || Speed || Basic Engineering Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|straight wood saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; straight wood saw}} || Apprentice || 04 - Simple || Durability || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|straight bone saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; straight bone saw}} || Apprentice || 04 - Simple || Durability || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|thin rasp (crafted)|thin &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rasp}} || Apprentice || 04 - Simple || Balanced || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|square rifflers (crafted)|square &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rifflers}} || Apprentice || 04 - Simple || Durability || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|long chisels (crafted)|long &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chisels}} || Apprentice || 04 - Simple || Speed || Basic Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|Flat shaper (crafted)|flat &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shaper}} || Journeyman || 05 - Basic || Durability || Proficient Engineering Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|plain pliers (crafted)|plain &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pliers}} || Journeyman || 05 - Basic || Durability || Proficient Engineering Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|squat rifflers (crafted)|squat &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rifflers}} || Journeyman || 05 - Basic || Speed || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|thin metal tinker&#039;s tools (crafted) |thin &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tinker&#039;s tools}} || Journeyman || 05 - Basic || Durability || Proficient Engineering Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|Rough wood shaper (crafted)|rough &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; wood shaper}} || Journeyman || 06 - Somewhat Challenging || Durability || Proficient Engineering Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|sturdy drawknife (crafted)|sturdy &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; drawknife}} || Journeyman || 06 - Somewhat Challenging || Durability || Basic Engineering Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|curved wood saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; curved wood saw}} || Journeyman || 06 - Somewhat Challenging || Balanced || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|curved bone saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; curved bone saw}} || Journeyman || 06 - Somewhat Challenging || Balanced || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|curved pliers (crafted)|curved &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pliers}} || Journeyman || 06 - Somewhat Challenging || Balanced || Basic Engineering Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|Coarse rasp (crafted)|coarse &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rasp}} || Journeyman || 06 - Somewhat Challenging || Speed || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|sturdy chisels (crafted)|sturdy &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chisels}} || Journeyman || 06 - Somewhat Challenging || Speed || Basic Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|curved metal tinker&#039;s tools (crafted)|curved &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tinker&#039;s tools}} || Journeyman || 06 - Somewhat Challenging || Balanced|| Proficient Engineering Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|curved rifflers (crafted)|curved &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rifflers}} || Journeyman || 07 - Challenging || Durability || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|reinforced chisels (crafted)|reinforced &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chisels}} || Journeyman || 07 - Challenging || Durability || Basic Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|sharpened drawknife (crafted)|sharpened &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; drawknife}} || Journeyman || 08 - Complicated || Speed || Basic Engineering Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|slender wood saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; slender wood saw}} || Journeyman || 08 - Complicated || Speed || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|slender bone saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; slender bone saw}} || Journeyman || 08 - Complicated || Speed || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|rough pliers (crafted)|rough &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pliers}} || Journeyman || 08 - Complicated || Durability || Basic Engineering Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|textured rasp (crafted)|textured &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rasp}} || Journeyman || 08 - Complicated || Speed || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|beveled wood shaper (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; beveled wood shaper}} || Master || 09 - Intricate || Durability || Proficient Engineering Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|thick pliers (crafted)|thick &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pliers}} || Master || 09 - Intricate || Durability || Basic Engineering Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|flat rasp (crafted)|flat &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rasp}} || Master || 09 - Intricate || Durability || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|elongated rifflers (crafted)|elongated &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rifflers}} || Master || 09 - Intricate || Speed || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|sharpened chisels (crafted)|sharpened &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chisels}} || Master || 09 - Intricate || Speed || Basic Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|thick metal tinker&#039;s tools (crafted)|thick &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tinker&#039;s tools}} || Master || 09 - Intricate || Durability || Proficient Engineering Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|tapered wood saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tapered wood saw}} || Master || 10 - Difficult || Durability || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|tapered bone saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tapered bone saw}} || Master || 10 - Difficult || Durability || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|hooked pliers (crafted)|hooked &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pliers}} || Master || 10 - Difficult || Speed || Basic Engineering Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|tapered rasp (crafted)|tapered &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rasp}} || Master || 10 - Difficult || Speed || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|jagged wood shaper (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; jagged wood shaper}} || Master || 11 - Very Difficult || Speed || Proficient Engineering Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|serrated wood saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; serrated wood saw}} || Master || 11 - Very Difficult || Speed || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|serrated bone saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; serrated bone saw}} || Master || 11 - Very Difficult || Speed || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|precise metal tinker&#039;s tools (crafted)|precise &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tinker&#039;s tools}} || Master || 11 - Very Difficult || Speed || Proficient Engineering Design || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Specialty[[#Notations|*]] || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|hide scraper (crafted)|hide scraper}} || Apprentice || 04 - Simple ||  || Proficient Outfitting Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|stout yardstick (crafted)|stout &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; yardstick}} || Apprentice || 04 - Simple ||  || Basic Outfitting Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|smooth knitting needles (crafted)|smooth knitting needles}} || Apprentice || 04 - Simple || || Basic Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|plain sewing needles (crafted)|plain sewing needles}} || Journeyman || 05 - Basic ||  || Basic Outfitting Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|straight scissors (crafted)|straight &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scissors}} || Journeyman || 05 - Basic ||  || Proficient Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|curved hide scraper (crafted)|curved hide scraper}} || Journeyman || 06 - Somewhat Challenging ||  || Proficient Outfitting Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|pointed awl (crafted)|pointed &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; awl}} || Journeyman || 06 - Somewhat Challenging ||  || Proficient Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|flat yardstick (crafted)|flat &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; yardstick}} || Journeyman || 06 - Somewhat Challenging ||  || Basic Outfitting Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|tapered knitting needles (crafted)|tapered knitting needles}} || Journeyman || 06 - Somewhat Challenging ||  || Basic Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|curved scissors (crafted)|curved &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scissors}} || Journeyman || 06 - Somewhat Challenging ||  || Proficient Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|ribbed sewing needles (crafted)|ribbed sewing needles}} || Journeyman || 07 - Challenging ||  || Basic Outfitting Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|narrow awl (crafted)|narrow &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; awl}} || Journeyman || 08 - Complicated ||  || Proficient Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|squat knitting needles (crafted)|squat knitting needles}} || Journeyman || 08 - Complicated ||  || Basic Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|knobby sewing needles (crafted)|knobby sewing needles}} || Journeyman || 08 - Complicated || Durability || Basic Outfitting Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|rectangular yardstick (crafted)|rectangular yardstick}} || Journeyman || 08 - Complicated || Speed || Basic Outfitting Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|bent scissors (crafted)|bent &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scissors}} || Journeyman || 08 - Complicated || Balanced  || Proficient Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|serrated hide scraper (crafted)|serrated hide scraper}} || Master || 09 - Intricate || Speed || Proficient Outfitting Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|compact awl (crafted)|compact &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; awl}} || Master || 09 - Intricate || Speed || Proficient Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|polished knitting needles (crafted)|polished &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; knitting needles}} || Master || 09 - Intricate || Speed || Basic Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|slender awl (crafted)|slender &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; awl}} || Master || 10 - Difficult || Speed || Proficient Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|detailed yardstick (crafted)|detailed yardstick}} || Master || 10 - Difficult ||  || Basic Outfitting Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|serrated scissors (crafted)|serrated scissors}} || Master || 10 - Difficult || Speed || Proficient Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|thin sewing needles (crafted)|thin sewing needles}} || Master || 11 - Very Difficult || Speed || Basic Outfitting Design || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alchemy Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Specialty[[#Notations|*]] || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|small brazier (crafted)|small &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brazier}} || Apprentice || 04 - Simple || ?? || Container Forging || 10&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|tapered pestle (crafted)|tapered pestle}} || Journeyman || 05 - Basic || Durability || Proficient Alchemy Design  || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|flat mixing stick (crafted)|flat mixing stick}} || Journeyman || 05 - Basic || ?? || Basic Alchemy Design  || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|square wire sieve (crafted)|square wire sieve}} || Journeyman || 06 - Somewhat Challenging || ?? || Proficient Alchemy Design  || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|tapered mixing stick (crafted)|tapered mixing stick}} || Journeyman || 06 - Somewhat Challenging || ?? || Basic Alchemy Design  || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|flat pestle (crafted)|flat pestle}} || Journeyman || 07 - Challenging || Balanced || Proficient Alchemy Design  || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|brazier (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brazier}} || Journeyman || 08 - Complicated || ?? || Container Forging  || 10&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|triangular wire sieve (crafted)|triangular wire sieve}} || Journeyman || 08 - Complicated || Balanced || Proficient Alchemy Design  || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|round mixing stick (crafted)|round mixing stick}} || Journeyman || 08 - Complicated || ?? || Basic Alchemy Design  || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|round pestle (crafted)|round pestle}} || Master || 09 - Intricate || Durability || Proficient Alchemy Design  || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|grooved pestle (crafted)|grooved pestle}} || Master || 10 - Difficult || Speed || Proficient Alchemy Design  || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|oblong wire sieve (crafted)|oblong wire sieve}} || Master || 10 - Difficult || Durability || Proficient Alchemy Design  || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|grooved mixing stick (crafted)|grooved mixing stick}} || Master || 10 - Difficult || Speed || Basic Alchemy Design  || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|trapezoidal wire sieve (crafted)|trapezoidal wire sieve}} || Master || 12 - Extremely Difficult || Speed || Proficient Alchemy Design  || 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forged Items==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Technique || Volume || Notes&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|shallow cup (metal)|shallow &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; cup}} || Apprentice || 01 - Extremely Easy || Utility Forging || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|slender rod (metal)|slender &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rod}} || Apprentice || 01 - Extremely Easy || Utility Forging || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|tall mug (metal)|tall &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mug}} || Apprentice || 02 - Very Easy || Utility Forging || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|short mug (metal)|short &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mug}} || Apprentice || 02 - Very Easy || Utility Forging || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|soft keyblank (crafted)|soft &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; keyblank}} || Apprentice || 02 - Very Easy || Utility Forging || 2 || Can be made into lockpicks&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|w|horseshoe (crafted)|horseshoe}} || Apprentice || 02 - Very Easy || Utility Forging || 4 || Is a weapon&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|scratcher (crafted)|scratcher}} || Apprentice || 03 - Easy || Utility Forging || 3 || Various verbs&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|barbells (crafted)|barbells}} || Apprentice || 03 - Easy || Utility Forging || 80 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|w|large horseshoe (crafted)|large &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; horseshoe}} || Apprentice || 03 - Easy || Utility Forging || 12 || Is a weapon&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|small flask (crafted)|small &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; flask}} || Apprentice || 04 - Simple || Utility Forging || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|ankle band (metal)|ankle band}} || Apprentice || 04 - Simple || Decorative Forging || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|lockpick case (metal)|lockpick case}} || Apprentice || 04 - Simple || Container Forging || 12 || Holds 16 lockpicks&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|origami case (metal)|origami case}} || Apprentice || 04 - Simple || Container Forging || 12 || 5x4x1, 30 stone capacity&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|bolt box (metal)|bolt box}} || Apprentice || 04 - Simple || Container Forging || 10 || Thigh worn, 6x2x2, 200 stone capacity&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|talisman case (metal)|talisman case}} || Journeyman || 05 - Basic || Container Forging || 5 || Belt worn, 3x2x2, 200 stone capacity&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|flask (crafted)|flask}} || Journeyman || 05 - Basic || Utility Forging || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|oil latern (crafted)|oil lantern}} || Journeyman || 05 - Basic || Utility Forging || 6 || Can be filled with oil and used as light source&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|lockpick ring (crafted)|lockpick ring}} || Journeyman || 05 - Basic || Utility Forging || 2 || Holds 25 lockpicks&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|herbal case (crafted)|herbal case}} || Journeyman || 05 - Basic || Container Forging || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|jewelry box (crafted)|jewelry box}} || Journeyman || 05 - Basic || Container Forging || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|flights box (metal)|flights box}} || Journeyman || 05 - Basic || Container Forging || 10 || Holds ? fletching flights only&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|razor (crafted)|razor}} || Journeyman || 05 - Basic || Utility Forging || 2 || Shaving razor&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|large flask (crafted)|large &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; flask}} || Journeyman || 06 - Somewhat Challenging || Utility Forging || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|armband (metal)|armband}} || Journeyman || 06 - Somewhat Challenging || Decorative Forging || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|instrument case (crafted)|instrument case}} || Journeyman || 06 - Somewhat Challenging || Container Forging || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|chest (crafted)|chest}} || Journeyman || 06 - Somewhat Challenging || Container Forging || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|backtube (crafted)|backtube}} || Journeyman || 07 - Challenging || Decorative Forging || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|starchart tube (metal)|starchart tube}} || Journeyman || 07 - Challenging || Container Forging || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|clippers (crafted)|clippers}} || Journeyman || 07 - Challenging || Utility Forging || 2 || Beard clippers&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|crown (metal)|crown}} || Master || 09 - Intricate || Decorative Forging || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|mask (metal)|mask}} || Master || 10 - Difficult || Decorative Forging || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|torque (metal)|torque}} || Master || 10 - Difficult || Decorative Forging || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|headdress (metal)|headdress}} || Master || 12 - Extremely Difficult || Decorative Forging || 10 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Difficulty || Technique || Volume || Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|basic stamp (crafted)|basic &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; stamp}} || 06 - Somewhat Challenging || Maker Mark Design || 5 || Requires technique to make&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; nut || 03 - Easy || Utility Forging || 1 || No longer available&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; bolt || 04 - Simple || Utility Forging || 1 || No longer available&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; gear || 01 - Extremely Easy || Utility Forging || 1 || No longer available&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; spangleflange || 06 - Somewhat Challenging || Utility Forging || 5 || No longer available&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rackensprocket || 08 - Complicated || Utility Forging || 5 || No longer available&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; flarmencrank || 09 - Intricate || Utility Forging || 10 || No longer available&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; glarmencoupler || 11 - Very Difficult || Utility Forging || 12 || No longer available&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|triple-fluted shovel (crafted)|triple-fluted shovel}} || 10 - Difficult || Expert Tool Design || 6 || [[Skyward Crafting‎‎]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|blunt forging hammer (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; blunt forging hammer}} || 10 - Difficult || Expert Tool Design || 10 || [[Skyward Crafting‎‎]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|wedge tong (crafted)|wedge tong}} || 11 - Very Difficult || Master Tool Design || 8 || [[Skyward Crafting‎‎]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|pointed metal pliers (crafted)|pointed metal pliers}} || 10 - Difficult || Expert Tool Design || 4 || [[Skyward Crafting‎‎]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|forked mixing stick (crafted)|forked mixing stick}} || 11 - Very Difficult || Expert Tool Design || 5 || [[Skyward Crafting‎‎]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|diagonal-wire sieve (crafted)|diagonal-wire sieve}} || 12 - Extremely Difficult || Master Tool Design || 2 || [[Skyward Crafting‎‎]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There were several instructions for producting [[Mechanical Spider Parts]] for the [[Hollow Eve Festival 403]].&lt;br /&gt;
&lt;br /&gt;
==Notations==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Based on template caps, which stat these tools seem to emphasize. See [[Talk:Blacksmithing Products#Tool Foci|Talk page]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafters_Union&amp;diff=584548</id>
		<title>Crafters Union</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafters_Union&amp;diff=584548"/>
		<updated>2022-02-10T19:33:29Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: Information added regarding available discord community resources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Crafters}}&lt;br /&gt;
{{PCOrg}}&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
The Crafter&#039;s Union consists of Crafter&#039;s from all walks of Elanthian life. Our mission is to bring affordable crafting services to all Elanthians, rich or poor.&lt;br /&gt;
&lt;br /&gt;
[[File:Crafters_union_logo.png|right]]&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
While it&#039;s members are scattered throughout the realms, it&#039;s been told that their real business is discussed in secret (Discord).&lt;br /&gt;
&lt;br /&gt;
The Crafter&#039;s Union consists of Crafter&#039;s from all walks of Elanthian life. Our mission is to bring affordable crafting services to all Elanthians, rich or poor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Discord community is our primary communications hub. Join the community for:&lt;br /&gt;
* Discussions and information on all crafting topics&lt;br /&gt;
* Asking any questions you may have before submitting an order&lt;br /&gt;
* Follow-up on any existing orders you have submitted&lt;br /&gt;
* If you have crafting materials you would like to trade&lt;br /&gt;
&lt;br /&gt;
Discord Invite URL: https://discord.gg/cnbyYTH&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
[https://elanthipedia.play.net/Crafters_Union/FAQ FAQ] &lt;br /&gt;
&lt;br /&gt;
== Order Forms ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Craft !! Discipline !! Products !! Order Form&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemy skill|Alchemy]] || [[Remedies discipline|Remedies]] || [[Remedies products]] || [https://tinyurl.com/ydf24hdx Order form] &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanting skill|Enchanting]] || [[Artificing discipline|Artificing]] || [[Artificing products]] || [https://tinyurl.com/ycfe6gu3 Order form]&lt;br /&gt;
|-&lt;br /&gt;
| [[Engineering skill|Engineering]] || [[Carving discipline|Carving]] || [[Carving products]] || [https://tinyurl.com/y8x84gvt Order form]&lt;br /&gt;
|-&lt;br /&gt;
| [[Engineering skill|Engineering]] || [[Shaping discipline|Shaping]] || [[Shaping products]] || [https://tinyurl.com/yccd22pu Order form]&lt;br /&gt;
|-&lt;br /&gt;
| [[Engineering skill|Engineering]] || [[Tinkering discipline|Tinkering]] || [[Tinkering products]] || [https://tinyurl.com/yd746g99 Order form]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forging skill|Forging]] || [[Armorsmithing discipline|Armorsmithing]] || [[Armorsmithing products]] || [https://tinyurl.com/ycyubdr2 Order form]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forging skill|Forging]] || [[Blacksmithing discipline|Blacksmithing]] || [[Blacksmithing products]] || [https://tinyurl.com/ybfxrkl2 Order form]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forging skill|Forging]] || [[Weaponsmithing discipline|Weaponsmithing]] || [[Weaponsmithing products]] || [https://tinyurl.com/yb7doxqf Order form]&lt;br /&gt;
|-&lt;br /&gt;
| [[Outfitting skill|Outfitting]] || [[Tailoring discipline|Tailoring]] || [[Tailoring products]] || [https://tinyurl.com/y8uyq7l3 Order form]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player organizations,Active organizations,Unofficial organizations}}&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Maple_walking_cane_topped_with_a_dark_iron_donkey&amp;diff=497867</id>
		<title>Item:Maple walking cane topped with a dark iron donkey</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Maple_walking_cane_topped_with_a_dark_iron_donkey&amp;diff=497867"/>
		<updated>2018-12-08T03:55:57Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cane&lt;br /&gt;
|look=Reddish wood with a wavy grain forms the length of the cane, topped with blackened iron masterfully shaped into a detailed donkey.&lt;br /&gt;
|type=toy&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=56908&lt;br /&gt;
|lsize=10&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You think you can tap, turn, push, point, pull, lean and throw the walking cane.&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Maple_walking_cane_topped_with_a_dark_iron_donkey&amp;diff=497866</id>
		<title>Item:Maple walking cane topped with a dark iron donkey</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Maple_walking_cane_topped_with_a_dark_iron_donkey&amp;diff=497866"/>
		<updated>2018-12-08T03:54:52Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: added basic item details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cane&lt;br /&gt;
|look=Reddish wood with a wavy grain forms the length of the cane, topped with blackened iron masterfully shaped into a detailed donkey.&lt;br /&gt;
|type=toy&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=56908&lt;br /&gt;
|lsize=10&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|source=Hollow Eve Festival 428 Raffle&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You think you can tap, turn, push, point, pull, lean and throw the walking cane.&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Master_book_of_crafting_instructions&amp;diff=496381</id>
		<title>Item:Master book of crafting instructions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Master_book_of_crafting_instructions&amp;diff=496381"/>
		<updated>2018-11-19T19:52:13Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: added dimensions data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=book&lt;br /&gt;
|look=Bound by orichalcum plates, the large book&#039;s information is safeguarded against adverse weather conditions.&lt;br /&gt;
|MTag=orichalcum&lt;br /&gt;
|type=alchemy, enchanting, engineering, forging, outfitting&lt;br /&gt;
|weight=75&lt;br /&gt;
|appcost=151250&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
*{{com|study}}: You think it possible to TURN the BOOK to a CHAPTER #.  Then you can READ it for a listing of pages in that chapter.  Next you can TURN the BOOK to a PAGE #.  Finally you can READ the book to display that page&#039;s information or STUDY the book to begin crafting the instructions on that page.  With some complex books, it is possible to TURN the BOOK to DISCIPLINE to advance it to the next crafting Discipline it contains. &#039;&#039;Example: TURN book to DISCIPLINE weaponsmithing&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Master_book_of_crafting_instructions&amp;diff=496380</id>
		<title>Item:Master book of crafting instructions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Master_book_of_crafting_instructions&amp;diff=496380"/>
		<updated>2018-11-19T19:50:51Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: added example for changing book discipline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=book&lt;br /&gt;
|look=Bound by orichalcum plates, the large book&#039;s information is safeguarded against adverse weather conditions.&lt;br /&gt;
|MTag=orichalcum&lt;br /&gt;
|type=alchemy, enchanting, engineering, forging, outfitting&lt;br /&gt;
|weight=75&lt;br /&gt;
|appcost=151250&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
*{{com|study}}: You think it possible to TURN the BOOK to a CHAPTER #.  Then you can READ it for a listing of pages in that chapter.  Next you can TURN the BOOK to a PAGE #.  Finally you can READ the book to display that page&#039;s information or STUDY the book to begin crafting the instructions on that page.  With some complex books, it is possible to TURN the BOOK to DISCIPLINE to advance it to the next crafting Discipline it contains. &#039;&#039;Example: TURN book to DISCIPLINE weaponsmithing&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Master_book_of_crafting_instructions&amp;diff=496275</id>
		<title>Item:Master book of crafting instructions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Master_book_of_crafting_instructions&amp;diff=496275"/>
		<updated>2018-11-19T03:58:17Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=book&lt;br /&gt;
|look=Bound by orichalcum plates, the large book&#039;s information is safeguarded against adverse weather conditions.&lt;br /&gt;
|MTag=orichalcum&lt;br /&gt;
|type=alchemy, enchanting, engineering, forging, outfitting&lt;br /&gt;
|weight=75&lt;br /&gt;
|appcost=151250&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
*{{com|study}}: You think it possible to TURN the BOOK to a CHAPTER #.  Then you can READ it for a listing of pages in that chapter.  Next you can TURN the BOOK to a PAGE #.  Finally you can READ the book to display that page&#039;s information or STUDY the book to begin crafting the instructions on that page.  With some complex books, it is possible to TURN the BOOK to DISCIPLINE to advance it to the next crafting Discipline it contains.&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Telothian&amp;diff=480508</id>
		<title>Telothian</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Telothian&amp;diff=480508"/>
		<updated>2017-11-19T04:36:54Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: Updated Density value for greater precision.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Means ‘earth sword’ in gamgweth.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Rare, pale purple-tinged silvery metal found deep in [[Ram_Clan|Ram Clan]] territory. Prized for use in armor and weapons by traditionalist Ram Clan Humans. &lt;br /&gt;
&lt;br /&gt;
Auction level material that premiered at [[Hollow_Eve_Festival_425|Hollow Eve Festival 425 (2017)]].&lt;br /&gt;
This metal must be provided for [[alterations]].[[provided for alterations::true| ]]&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
{{CraftProp&lt;br /&gt;
|type=metal&lt;br /&gt;
|hardness=99&lt;br /&gt;
|durability=80&lt;br /&gt;
|workability=25&lt;br /&gt;
|electrical=90&lt;br /&gt;
|thermal=70&lt;br /&gt;
|physical=45&lt;br /&gt;
|ductility=90&lt;br /&gt;
|capacity=5&lt;br /&gt;
|density=6.4&lt;br /&gt;
|value=87,500&lt;br /&gt;
|source=-&lt;br /&gt;
|rarity=s}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch|Telothian}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Metals,Materials}}&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Telothian&amp;diff=480135</id>
		<title>Telothian</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Telothian&amp;diff=480135"/>
		<updated>2017-11-14T23:24:52Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: Added density and value. Corrected hardness value.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Means ‘earth sword’ in gamgweth.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Rare, pale purple-tinged silvery metal found deep in [[Ram_Clan|Ram Clan]] territory. Prized for use in armor and weapons by traditionalist Ram Clan Humans. &lt;br /&gt;
&lt;br /&gt;
Auction level material that premiered at [[Hollow_Eve_Festival_425|Hollow Eve Festival 425 (2017)]].&lt;br /&gt;
This metal must be provided for [[alterations]].[[provided for alterations::true| ]]&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
{{CraftProp&lt;br /&gt;
|type=metal&lt;br /&gt;
|hardness=99&lt;br /&gt;
|durability=80&lt;br /&gt;
|workability=25&lt;br /&gt;
|electrical=90&lt;br /&gt;
|thermal=70&lt;br /&gt;
|physical=45&lt;br /&gt;
|ductility=90&lt;br /&gt;
|capacity=5&lt;br /&gt;
|density=6.3&lt;br /&gt;
|value=87500&lt;br /&gt;
|source=-&lt;br /&gt;
|rarity=s}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch|Telothian}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Metals,Materials}}&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Cutlass_(crafted)&amp;diff=462764</id>
		<title>Weapon:Cutlass (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Cutlass_(crafted)&amp;diff=462764"/>
		<updated>2016-12-28T01:18:26Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: /* High carbon steel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=cutlass|range=melee|type=weapon|style=me|mat=metal|dif=6|vol=7|tech=Advanced Bladed Weapon Design|5|2|1|book=Journeyman|const=s}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|w|hand axe (metal)|hand axe}}s, {{ilink|w|hatchet (crafted)|hatchet}}s, and {{ilink|w|shotel (crafted)|shotel}}s are also identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80| 03|07|05 | 03|04|07 |17|35|standard=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|80|-| 03|07|05 | 03|04|07 |-|35     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 03|07|06 | 03|04|07 |-|35     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|07|05 | 03|06|07 |-|25     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|07|05 | 03|05|07 |-|26-30  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|07|06 | 03|05|07 |-|31     |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|07|06 | 03|05|08 |-|32     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|08|06 | 03|05|08 |-|33-34  |e=y|b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|08|06 | 03|05|08 |-|35     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|08|06 |   |05|08 |-|36     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|08|06 |   |04|08 |-|37-39  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|08|07 |   |04|08 |-|40     |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|08|07 | 04|04|08 |-|41     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|09|07 | 04|04|08 |-|42     |   |b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|09|07 | 04|04|08 |-|43     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|09|07 | 04|04|09 |-|44     |   |b=08}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|07|05 | 03|06|07 |-|21-24  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|08|06 | 03|05|08 |-|29-37  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|09|06 | 03|05|08 |-|38     |   |b=04}}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|09|07 | 04|04|09 |-|39-47  |   |b=05,06,07,08}}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|09|08 | 04|04|09 |-|48     |   |b=05}}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|10|08 | 04|03|10 |-|49-52  |   |b=04,07,08}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tyrium===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|99|-| 04|10|08 | 04|04|10 |-|47-48  |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[cutlass]]&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Cutlass_(crafted)&amp;diff=462763</id>
		<title>Weapon:Cutlass (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Cutlass_(crafted)&amp;diff=462763"/>
		<updated>2016-12-28T01:16:46Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: /* High carbon steel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=cutlass|range=melee|type=weapon|style=me|mat=metal|dif=6|vol=7|tech=Advanced Bladed Weapon Design|5|2|1|book=Journeyman|const=s}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|w|hand axe (metal)|hand axe}}s, {{ilink|w|hatchet (crafted)|hatchet}}s, and {{ilink|w|shotel (crafted)|shotel}}s are also identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80| 03|07|05 | 03|04|07 |17|35|standard=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|80|-| 03|07|05 | 03|04|07 |-|35     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 03|07|06 | 03|04|07 |-|35     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|07|05 | 03|06|07 |-|25     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|07|05 | 03|05|07 |-|26-30  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|07|06 | 03|05|07 |-|31     |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|07|06 | 03|05|08 |-|32     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|08|06 | 03|05|08 |-|33-34  |e=y|b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|08|06 | 03|05|08 |-|35     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|08|06 |   |05|08 |-|36     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|08|06 |   |04|08 |-|37-39  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|08|07 |   |04|08 |-|40     |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|08|07 | 04|04|08 |-|41     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|09|07 | 04|04|08 |-|42     |   |b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|09|07 | 04|04|08 |-|43     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|09|07 | 04|04|09 |-|44     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|07|05 | 03|06|07 |-|21-24  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|08|06 | 03|05|08 |-|29-37  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|09|06 | 03|05|08 |-|38     |   |b=04}}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|09|07 | 04|04|09 |-|39-47  |   |b=05,06,07,08}}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|09|08 | 04|04|09 |-|48     |   |b=05}}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|10|08 | 04|03|10 |-|49-52  |   |b=04,07,08}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tyrium===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|99|-| 04|10|08 | 04|04|10 |-|47-48  |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[cutlass]]&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Cutlass_(crafted)&amp;diff=462762</id>
		<title>Weapon:Cutlass (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Cutlass_(crafted)&amp;diff=462762"/>
		<updated>2016-12-28T01:15:13Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: /* High carbon steel */ Confirmed 43 stone version is only 8 suited.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=cutlass|range=melee|type=weapon|style=me|mat=metal|dif=6|vol=7|tech=Advanced Bladed Weapon Design|5|2|1|book=Journeyman|const=s}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|w|hand axe (metal)|hand axe}}s, {{ilink|w|hatchet (crafted)|hatchet}}s, and {{ilink|w|shotel (crafted)|shotel}}s are also identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80| 03|07|05 | 03|04|07 |17|35|standard=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|80|-| 03|07|05 | 03|04|07 |-|35     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 03|07|06 | 03|04|07 |-|35     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|07|05 | 03|06|07 |-|25     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|07|05 | 03|05|07 |-|26-30  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|07|06 | 03|05|07 |-|31     |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|07|06 | 03|05|08 |-|32     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|08|06 | 03|05|08 |-|33-34  |e=y|b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|08|06 | 03|05|08 |-|35     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|08|06 |   |05|08 |-|36     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|08|06 |   |04|08 |-|37-39  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|08|07 |   |04|08 |-|40     |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|08|07 | 04|04|08 |-|41     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|09|07 | 04|04|08 |-|42     |   |b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|09|07 | 04|04|08 |-|43     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|09|07 | 04|04|09 |-|44     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|07|05 | 03|06|07 |-|21-24  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|08|06 | 03|05|08 |-|29-37  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|09|06 | 03|05|08 |-|38     |   |b=04}}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|09|07 | 04|04|09 |-|39-47  |   |b=05,06,07,08}}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|09|08 | 04|04|09 |-|48     |   |b=05}}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|10|08 | 04|03|10 |-|49-52  |   |b=04,07,08}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tyrium===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|99|-| 04|10|08 | 04|04|10 |-|47-48  |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[cutlass]]&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Orc_bandit&amp;diff=461693</id>
		<title>Orc bandit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Orc_bandit&amp;diff=461693"/>
		<updated>2016-12-20T22:52:40Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: /* Hunting Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Orc Bandit&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=317&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34 | Ruined Village (34)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=7&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Small, thankfully unidentifiable black creatures crawl around in the orc bandit&#039;s greasy grey hair.  With fastidious personal habits of a peccary in a mud-pit, the bandit stops from time to time to pick one of the insects off her scalp and pop it into her mouth, smacking her lips greedily as she chews.  Standing no more than a hand&#039;s width higher than the average human, the bandit&#039;s musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull.&lt;br /&gt;
&lt;br /&gt;
A red bear paw has been tattooed on her shoulder, identifying her as a member of the [[member of::red bear clan]] of [[race is::orc]]s.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|a|fat-smeared boiled leather coat}}&lt;br /&gt;
* {{cloot|w|pitted bronze scimitar}}&lt;br /&gt;
* {{cloot|i|crudely-sewn hide sack}}&lt;br /&gt;
* {{cloot|i|crudely sewn cloth bag}}&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Attacks: Claws, Pounds and Weapons&lt;br /&gt;
*Weapon Caps: ??? ranks to 270+ ranks (begins to really slow down at 265)&lt;br /&gt;
*Hard capped armor at 340 (no longer goes to 1/34)&lt;br /&gt;
&lt;br /&gt;
Manageable as a barbarian with 240&#039;s weapons using combination of berserks 9/13/11&amp;lt;br /&amp;gt;&lt;br /&gt;
Caps defenses right around 315 (3.1)&lt;br /&gt;
&lt;br /&gt;
Update 12/9/14 - Opticus&lt;br /&gt;
Weapons at 193, defenses at 250, Agi 40, Ref 40 - very manageable&lt;br /&gt;
&lt;br /&gt;
Update 12/20/16 -&lt;br /&gt;
Noticed soft cap for Evasion at 288 ranks and 40 Ref.&lt;br /&gt;
&lt;br /&gt;
===Box Information===&lt;br /&gt;
Can disarm and pop these boxes with 165 locksmithing (3.1).  Still trains fairly well at 250.&amp;lt;br /&amp;gt;&lt;br /&gt;
Very poor boxes when compared to [[Adan&#039;f]] [[Adan&#039;f Shadow Mage|mage]]/[[Adan&#039;f Blood Warrior|warrior]] boxes. You can pop all of the bandit boxes with 240 {{skill|lockpicking}} and 250 {{skill|disarm}}. These are easier boxes than reiver boxes.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Red Bear Clan|skirmisher}}&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Orc_bandit&amp;diff=461692</id>
		<title>Orc bandit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Orc_bandit&amp;diff=461692"/>
		<updated>2016-12-20T22:52:12Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: /* Hunting Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Orc Bandit&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=317&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34 | Ruined Village (34)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=7&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Small, thankfully unidentifiable black creatures crawl around in the orc bandit&#039;s greasy grey hair.  With fastidious personal habits of a peccary in a mud-pit, the bandit stops from time to time to pick one of the insects off her scalp and pop it into her mouth, smacking her lips greedily as she chews.  Standing no more than a hand&#039;s width higher than the average human, the bandit&#039;s musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull.&lt;br /&gt;
&lt;br /&gt;
A red bear paw has been tattooed on her shoulder, identifying her as a member of the [[member of::red bear clan]] of [[race is::orc]]s.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|a|fat-smeared boiled leather coat}}&lt;br /&gt;
* {{cloot|w|pitted bronze scimitar}}&lt;br /&gt;
* {{cloot|i|crudely-sewn hide sack}}&lt;br /&gt;
* {{cloot|i|crudely sewn cloth bag}}&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Attacks: Claws, Pounds and Weapons&lt;br /&gt;
*Weapon Caps: ??? ranks to 270+ ranks (begins to really slow down at 265)&lt;br /&gt;
*Hard capped armor at 340 (no longer goes to 1/34)&lt;br /&gt;
&lt;br /&gt;
Manageable as a barbarian with 240&#039;s weapons using combination of berserks 9/13/11&amp;lt;br /&amp;gt;&lt;br /&gt;
Caps defenses right around 315 (3.1)&lt;br /&gt;
&lt;br /&gt;
Update 12/9/14 - Opticus&lt;br /&gt;
Weapons at 193, defenses at 250, Agi 40, Ref 40 - very manageable&lt;br /&gt;
&lt;br /&gt;
Update 12/20/16&lt;br /&gt;
Noticed soft cap for Evasion at 288 ranks and 40 Ref.&lt;br /&gt;
&lt;br /&gt;
===Box Information===&lt;br /&gt;
Can disarm and pop these boxes with 165 locksmithing (3.1).  Still trains fairly well at 250.&amp;lt;br /&amp;gt;&lt;br /&gt;
Very poor boxes when compared to [[Adan&#039;f]] [[Adan&#039;f Shadow Mage|mage]]/[[Adan&#039;f Blood Warrior|warrior]] boxes. You can pop all of the bandit boxes with 240 {{skill|lockpicking}} and 250 {{skill|disarm}}. These are easier boxes than reiver boxes.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Red Bear Clan|skirmisher}}&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Matte_black_thornweave_cloak_with_heavy_like-tone_embroidery_along_the_hem&amp;diff=429812</id>
		<title>Item:Matte black thornweave cloak with heavy like-tone embroidery along the hem</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Matte_black_thornweave_cloak_with_heavy_like-tone_embroidery_along_the_hem&amp;diff=429812"/>
		<updated>2015-11-15T20:34:47Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: Added weight value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cloak&lt;br /&gt;
|look=Positioned to face one another in brawling poses, twin griffons are centered upon the back with an elaborate shadowy scene of mountaintops radiating outward from them in either direction to create an encircling trim.  The slightly glossy threadwork is in striking counterpoint to the flat, lusterless fabric, causing the beasts to appear to undulate with every subtle movement of the flaring hem.  A heavy kertig chain clasps the neck, secured on both lapels with smooth rounds of inkdrop agate.&lt;br /&gt;
|MTag=thornweave,kertig,inkdrop agate,agate&lt;br /&gt;
|CTag=black,matte black&lt;br /&gt;
|STag=griffon&lt;br /&gt;
|type=clothing, container&lt;br /&gt;
|wearloc=shoulders&lt;br /&gt;
|weight=135&lt;br /&gt;
|appcost=2,625,000&lt;br /&gt;
|lsize=-&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prestige&amp;diff=381443</id>
		<title>Prestige</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prestige&amp;diff=381443"/>
		<updated>2014-11-07T17:50:32Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Prestige&#039;&#039;&#039; [[page type is::definition|is]] a measure of standing within a [[crafting]] discipline.  [[Prestige Board]]s have a list of the top five most prestigious crafters in each relevant discipline for that Society.&lt;br /&gt;
&lt;br /&gt;
==Gain==&lt;br /&gt;
It is gained through doing [[work orders]] for crafting masters.  Harder work orders produce greater prestige, but easy work orders still give prestige.&lt;br /&gt;
&lt;br /&gt;
Prestige is awarded based on the difficulty level of the work order, the difficulty tier of the item, and the number of items you&#039;re told to make.  Mastercrafting all items in a work order gives a small bonus, and marking the items with a [[maker mark]] also gives a bonus.&lt;br /&gt;
&lt;br /&gt;
==Loss==&lt;br /&gt;
Prestige is lost over time, and must be constantly worked on. The loss is percentage based, so higher prestige depletes faster.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Currently, it only allows you to qualify for [[maker mark]]s, but it will eventually be linked to special stores as well.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crafter !! approx easy WO !! approx chall WO !! approx. hard WO&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Familiar || 18 || 10? || 5&lt;br /&gt;
|-&lt;br /&gt;
| Recognized || 36 || 25? || 10&lt;br /&gt;
|-&lt;br /&gt;
| Reputable || 66 || 50? || 20&lt;br /&gt;
|-&lt;br /&gt;
| Professional || 157 || 100 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Well-Known || 300 || 200 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Noteworthy || || 250 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Renowned (Basic Mark) || || 300 || 150&lt;br /&gt;
|-&lt;br /&gt;
| Prominent || || ||365&lt;br /&gt;
|-&lt;br /&gt;
| Honored || || ||950&lt;br /&gt;
|-&lt;br /&gt;
| Acclaimed || || ||1500&lt;br /&gt;
|-&lt;br /&gt;
| Famous (Advanced Mark?) || || || 6000&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Illustrious  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note that these levels are extremely approximate.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Definitions}}&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Skill_(script)&amp;diff=315286</id>
		<title>Marmic Skill (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Skill_(script)&amp;diff=315286"/>
		<updated>2014-02-25T07:04:22Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Aramis604|Marmic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This script requires testing for compatibility with 3.0. Probably only minor updates are necessary. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
##***********************&lt;br /&gt;
##****** VARIABLES ******&lt;br /&gt;
##***********************&lt;br /&gt;
setvariable mech vine&lt;br /&gt;
setvariable dir North&lt;br /&gt;
&lt;br /&gt;
setvariable forage %2&lt;br /&gt;
&lt;br /&gt;
goto %1&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
stalking:&lt;br /&gt;
echo ************************&lt;br /&gt;
echo ******* STALKING *******&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
stalking_start:&lt;br /&gt;
put hide&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put adv %2 %3&lt;br /&gt;
waitfor You close to melee range&lt;br /&gt;
put ret&lt;br /&gt;
put ret&lt;br /&gt;
pause 1&lt;br /&gt;
put move down&lt;br /&gt;
pause 1&lt;br /&gt;
goto stalking_start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
scholar:&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo ******* SCHOLARSHIP *******&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo &lt;br /&gt;
put get my comp&lt;br /&gt;
scholar_start:&lt;br /&gt;
match scholar_end Why do you need to study this chart again?&lt;br /&gt;
match scholar_study gradually absorbing the knowledge contained within.&lt;br /&gt;
match scholar_turn sudden moment of clarity,&lt;br /&gt;
match scholar_study You begin to study&lt;br /&gt;
match scholar_study You continue&lt;br /&gt;
put study my comp&lt;br /&gt;
matchwait&lt;br /&gt;
scholar_study:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto scholar_start&lt;br /&gt;
scholar_turn:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put turn my comp&lt;br /&gt;
goto scholar_start&lt;br /&gt;
scholar_end:&lt;br /&gt;
put stow comp&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
forage:&lt;br /&gt;
echo **********************&lt;br /&gt;
echo ******* FORAGE *******&lt;br /&gt;
echo **********************&lt;br /&gt;
echo &lt;br /&gt;
forage_start:&lt;br /&gt;
put collect %forage&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put stand&lt;br /&gt;
put kick %forage&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match forage_start EXP HELP for more information&lt;br /&gt;
match forage_end mind lock&lt;br /&gt;
put exp skill foraging&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
forage_end:&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
Hide:&lt;br /&gt;
echo **********************&lt;br /&gt;
echo ******* HIDING *******&lt;br /&gt;
echo **********************&lt;br /&gt;
echo &lt;br /&gt;
&lt;br /&gt;
hide_start:&lt;br /&gt;
&lt;br /&gt;
put hide&lt;br /&gt;
put sneeze&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
match hide_end mind lock&lt;br /&gt;
match hide_start EXP HELP for more information&lt;br /&gt;
put exp skill hiding&lt;br /&gt;
matchwait&lt;br /&gt;
hide_end:&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
Mech:&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ******* MECHANICAL LORE *******&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
goto mech_start&lt;br /&gt;
mech_start:&lt;br /&gt;
match mech_forage Braid what?&lt;br /&gt;
match mech_forage That really isn&#039;t&lt;br /&gt;
match mech_startagain nothing more than wasted effort.&lt;br /&gt;
match mech_startagain Frustration wells up as you try to braid your vines.&lt;br /&gt;
match mech_startagain your mistake.&lt;br /&gt;
match mech_startagain small mistake&lt;br /&gt;
match mech_startagain moderate mistake&lt;br /&gt;
match mech_forage You need to have more material&lt;br /&gt;
match mech_pause Roundtime:&lt;br /&gt;
put braid my %mech&lt;br /&gt;
matchwait&lt;br /&gt;
mech_pause:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto mech_start&lt;br /&gt;
mech_startagain:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
mech_bucket:&lt;br /&gt;
put pull my vine&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put put my %mech in bucket&lt;br /&gt;
put put my rope in bucket&lt;br /&gt;
pause 1&lt;br /&gt;
put put my %mech in bin&lt;br /&gt;
put put my rope in bin&lt;br /&gt;
pause 1&lt;br /&gt;
put drop my %mech&lt;br /&gt;
put drop my rope&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
goto mech_forage&lt;br /&gt;
mech_no_bucket:&lt;br /&gt;
put drop my %mech&lt;br /&gt;
goto mech_forage&lt;br /&gt;
mech_forage:&lt;br /&gt;
##match mech_compost The room is too cluttered&lt;br /&gt;
##match mech_found You manage to find&lt;br /&gt;
put for %mech&lt;br /&gt;
##matchwait&lt;br /&gt;
mech_found:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match mech_end mind lock&lt;br /&gt;
match mech_start EXP HELP for more information&lt;br /&gt;
put exp skill mech&lt;br /&gt;
matchwait&lt;br /&gt;
mech_compost:&lt;br /&gt;
put prep compost 16&lt;br /&gt;
put charge my arm 17&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put charge my arm 17&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my arm&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 1&lt;br /&gt;
goto mech_forage&lt;br /&gt;
mech_end:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
put put my %mech in bucket&lt;br /&gt;
put put my rope in bucket&lt;br /&gt;
pause 1&lt;br /&gt;
put put my %mech in bin&lt;br /&gt;
put put my rope in bin&lt;br /&gt;
pause 1&lt;br /&gt;
put drop my %mech&lt;br /&gt;
put drop my rope&lt;br /&gt;
pause 1&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
climbing:&lt;br /&gt;
echo ************************&lt;br /&gt;
echo ******* CLIMBING *******&lt;br /&gt;
echo ************************&lt;br /&gt;
echo &lt;br /&gt;
climb:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move go stair&lt;br /&gt;
move s&lt;br /&gt;
climb-001:&lt;br /&gt;
pause 1&lt;br /&gt;
match PASS-001 [Outside East Wall, Footpath]&lt;br /&gt;
match FAIL-001 You must be standing&lt;br /&gt;
match FAIL-001 steepness is intimidating&lt;br /&gt;
match FAIL-001 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-001 find it hard going.&lt;br /&gt;
match FAIL-001 your footing is questionable&lt;br /&gt;
match FAIL-001 slip after a few feet&lt;br /&gt;
match FAIL-001 A wave of dizziness hits you&lt;br /&gt;
match FAIL-001 Struck by vertigo&lt;br /&gt;
put climb break&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-001:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
move go gate&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move s&lt;br /&gt;
goto climb-002&lt;br /&gt;
FAIL-001:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-002&lt;br /&gt;
climb-002:&lt;br /&gt;
pause 1&lt;br /&gt;
match PASS-002 [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
match FAIL-002 You must be standing&lt;br /&gt;
match FAIL-002 steepness is intimidating&lt;br /&gt;
match FAIL-002 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-002 find it hard going.&lt;br /&gt;
match FAIL-002 your footing is questionable&lt;br /&gt;
match FAIL-002 slip after a few feet&lt;br /&gt;
match FAIL-002 A wave of dizziness hits you&lt;br /&gt;
match FAIL-002 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
FAIL-002:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
move go stair&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
PASS-002:&lt;br /&gt;
pause 1&lt;br /&gt;
move go footpath&lt;br /&gt;
goto climb-01&lt;br /&gt;
climb-01:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-01&lt;br /&gt;
match PASS-01 [Crossing, East Wall Battlements]&lt;br /&gt;
match FAIL-01 You must be standing&lt;br /&gt;
match FAIL-01 steepness is intimidating&lt;br /&gt;
match FAIL-01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-01 find it hard going.&lt;br /&gt;
match FAIL-01 your footing is questionable&lt;br /&gt;
match fallen slip after a few feet&lt;br /&gt;
match FAIL-01 A wave of dizziness hits you&lt;br /&gt;
match FAIL-01 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-01:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
move go stair&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move go footpath&lt;br /&gt;
goto FAIL-01&lt;br /&gt;
FAIL-01:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
goto climb-02&lt;br /&gt;
climb-02:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-02&lt;br /&gt;
match PASS-02 [Crossing, East Wall Battlements]&lt;br /&gt;
match FAIL-02 You must be standing&lt;br /&gt;
match FAIL-02 steepness is intimidating&lt;br /&gt;
match FAIL-02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-02 find it hard going.&lt;br /&gt;
match FAIL-02 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-02 A wave of dizziness hits you&lt;br /&gt;
match FAIL-02 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-02:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
move go bush&lt;br /&gt;
move n&lt;br /&gt;
goto climb-03&lt;br /&gt;
FAIL-02:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
goto climb-03&lt;br /&gt;
climb-03:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-03&lt;br /&gt;
match PASS-03 [Crossing, East Wall Battlements]&lt;br /&gt;
match FAIL-03 You must be standing&lt;br /&gt;
match FAIL-03 steepness is intimidating&lt;br /&gt;
match FAIL-03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-03 find it hard going.&lt;br /&gt;
match FAIL-03 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-03 A wave of dizziness hits you&lt;br /&gt;
match FAIL-03 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-03:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
goto climb-04&lt;br /&gt;
FAIL-03:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
goto climb-04&lt;br /&gt;
climb-04:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-04&lt;br /&gt;
match PASS-04 [Crossing, East Gate Battlements]&lt;br /&gt;
match FAIL-04 You must be standing&lt;br /&gt;
match FAIL-04 steepness is intimidating&lt;br /&gt;
match FAIL-04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-04 find it hard going.&lt;br /&gt;
match FAIL-04 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-04 A wave of dizziness hits you&lt;br /&gt;
match FAIL-04 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-04:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-05&lt;br /&gt;
FAIL-04:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
goto climb-05&lt;br /&gt;
climb-05:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-05&lt;br /&gt;
match PASS-05 [Eastern Tier, Outside Gate]&lt;br /&gt;
match FAIL-05 You must be standing&lt;br /&gt;
match FAIL-05 steepness is intimidating&lt;br /&gt;
match FAIL-05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-05 find it hard going.&lt;br /&gt;
match FAIL-05 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-05 A wave of dizziness hits you&lt;br /&gt;
match FAIL-05 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-05:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
FAIL-05:&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
goto climb-06&lt;br /&gt;
climb-06:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-06&lt;br /&gt;
match PASS-06 [Outside East Wall, Footpath]&lt;br /&gt;
match FAIL-06 You must be standing&lt;br /&gt;
match FAIL-06 steepness is intimidating&lt;br /&gt;
match FAIL-06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-06 find it hard going.&lt;br /&gt;
match FAIL-06 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-06 A wave of dizziness hits you&lt;br /&gt;
match FAIL-06 Struck by vertigo&lt;br /&gt;
put climb break&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-06:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
move n&lt;br /&gt;
goto climb-07&lt;br /&gt;
FAIL-06:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-07&lt;br /&gt;
climb-07:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-07&lt;br /&gt;
match PASS-07 [Outside East Wall, Footpath]&lt;br /&gt;
match FAIL-07 You must be standing&lt;br /&gt;
match FAIL-07 steepness is intimidating&lt;br /&gt;
match FAIL-07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-07 find it hard going.&lt;br /&gt;
match FAIL-07 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-07 A wave of dizziness hits you&lt;br /&gt;
match FAIL-07 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-07:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
goto TRAVEL-08&lt;br /&gt;
FAIL-07:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go stair&lt;br /&gt;
goto TRAVEL-08&lt;br /&gt;
TRAVEL-08:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go bridge&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move s&lt;br /&gt;
climb-08:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-08&lt;br /&gt;
match PASS-08 [Mycthengelde, Flatlands]&lt;br /&gt;
match FAIL-08 You must be standing&lt;br /&gt;
match FAIL-08 steepness is intimidating&lt;br /&gt;
match FAIL-08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-08 find it hard going.&lt;br /&gt;
match FAIL-08 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-08 A wave of dizziness hits you&lt;br /&gt;
match FAIL-08 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-08:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-09&lt;br /&gt;
FAIL-08:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
move nw&lt;br /&gt;
goto climb-09&lt;br /&gt;
climb-09:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-09&lt;br /&gt;
match PASS-09 [Crossing, West Wall Battlements]&lt;br /&gt;
match FAIL-09 You must be standing&lt;br /&gt;
match FAIL-09 steepness is intimidating&lt;br /&gt;
match FAIL-09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-09 find it hard going.&lt;br /&gt;
match FAIL-09 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-09 A wave of dizziness hits you&lt;br /&gt;
match FAIL-09 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-09:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
goto climb-10&lt;br /&gt;
FAIL-09:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
goto climb-10&lt;br /&gt;
climb-10:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-10&lt;br /&gt;
match PASS-10 [Mycthengelde, Flatlands]&lt;br /&gt;
match FAIL-10 You must be standing&lt;br /&gt;
match FAIL-10 steepness is intimidating&lt;br /&gt;
match FAIL-10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-10 find it hard going.&lt;br /&gt;
match FAIL-10 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-10 A wave of dizziness hits you&lt;br /&gt;
match FAIL-10 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-10:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
FAIL-10:&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
goto climb-11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
climb-11:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-11&lt;br /&gt;
match PASS-11 [Northwall Trail, Wooded Grove]&lt;br /&gt;
match FAIL-11 You must be standing&lt;br /&gt;
match FAIL-11 steepness is intimidating&lt;br /&gt;
match FAIL-11 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-11 find it hard going.&lt;br /&gt;
match FAIL-11 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-11 A wave of dizziness hits you&lt;br /&gt;
match FAIL-11 Struck by vertigo&lt;br /&gt;
put climb break&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-11:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
move e&lt;br /&gt;
goto climb-12&lt;br /&gt;
FAIL-11:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-12&lt;br /&gt;
climb-12:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-12&lt;br /&gt;
match PASS-12 [Northwall Trail, Wooded Grove]&lt;br /&gt;
match FAIL-12 You must be standing&lt;br /&gt;
match FAIL-12 steepness is intimidating&lt;br /&gt;
match FAIL-12 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-12 find it hard going.&lt;br /&gt;
match FAIL-12 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-12 A wave of dizziness hits you&lt;br /&gt;
match FAIL-12 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-12:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-13&lt;br /&gt;
FAIL-12:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
move go trail&lt;br /&gt;
move ne&lt;br /&gt;
goto climb-13&lt;br /&gt;
climb-13:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-13&lt;br /&gt;
match PASS-13 [Crossing, North Wall Battlements]&lt;br /&gt;
match FAIL-13 You must be standing&lt;br /&gt;
match FAIL-13 steepness is intimidating&lt;br /&gt;
match FAIL-13 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-13 find it hard going.&lt;br /&gt;
match FAIL-13 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-13 A wave of dizziness hits you&lt;br /&gt;
match FAIL-13 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-13:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
move go trail&lt;br /&gt;
goto climb-14&lt;br /&gt;
FAIL-13:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
goto climb-14&lt;br /&gt;
climb-14:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-14&lt;br /&gt;
match PASS-14 [Crossing, North Wall Battlements]&lt;br /&gt;
match FAIL-14 You must be standing&lt;br /&gt;
match FAIL-14 steepness is intimidating&lt;br /&gt;
match FAIL-14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-14 find it hard going.&lt;br /&gt;
match FAIL-14 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-14 A wave of dizziness hits you&lt;br /&gt;
match FAIL-14 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-14:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
goto climb-15&lt;br /&gt;
FAIL-14:&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
goto climb-15&lt;br /&gt;
climb-15:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-15&lt;br /&gt;
match PASS-15 [Crossing, West Gate Battlements]&lt;br /&gt;
match FAIL-15 You must be standing&lt;br /&gt;
match FAIL-15 steepness is intimidating&lt;br /&gt;
match FAIL-15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-15 find it hard going.&lt;br /&gt;
match FAIL-15 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-15 A wave of dizziness hits you&lt;br /&gt;
match FAIL-15 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-15:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go stair&lt;br /&gt;
goto TRAVEL-15&lt;br /&gt;
FAIL-15:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
goto TRAVEL-15&lt;br /&gt;
TRAVEL-15:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match climb EXP HELP&lt;br /&gt;
match climb_end mind lock&lt;br /&gt;
put skill climb&lt;br /&gt;
matchwait &lt;br /&gt;
FALLEN:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put stand&lt;br /&gt;
matchwait&lt;br /&gt;
stood:&lt;br /&gt;
pause 1&lt;br /&gt;
goto %climbing&lt;br /&gt;
climb_end:&lt;br /&gt;
&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
PP:&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ******* POWER PERCEPTION *******&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo &lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move up&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move up&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go bri&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
Perception:&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ******* perception *******&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
perception_start:&lt;br /&gt;
put collect %forage&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put stand&lt;br /&gt;
put kick %forage&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match perception_start EXP HELP for more information&lt;br /&gt;
match perception_end mind lock&lt;br /&gt;
put exp skill perception&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
perception_end:&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
Swim:&lt;br /&gt;
Swimming:&lt;br /&gt;
echo ************************&lt;br /&gt;
echo ******* Swimming *******&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
counter set 0&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move go gate&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go bri&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move go trail&lt;br /&gt;
move w&lt;br /&gt;
move go trail&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
move go flow&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move go tun&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move go bri&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move dive river&lt;br /&gt;
&lt;br /&gt;
swim0:&lt;br /&gt;
swim1:&lt;br /&gt;
swim2:&lt;br /&gt;
swim3:&lt;br /&gt;
match rock_south upthrust in the river to the north,&lt;br /&gt;
match south_bank A high, rocky bank supports the remains&lt;br /&gt;
match south_bank You can&#039;t swim in that direction.&lt;br /&gt;
match swim_continue You struggle against the strong current&lt;br /&gt;
match swim_continue Obvious paths:&lt;br /&gt;
put %dir&lt;br /&gt;
matchwait&lt;br /&gt;
rock_south:&lt;br /&gt;
setvariable dir south&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto swim%c&lt;br /&gt;
south_bank:&lt;br /&gt;
setvariable dir north&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto swim%c&lt;br /&gt;
swim_continue:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto swim%c&lt;br /&gt;
swim4:&lt;br /&gt;
swim_exp_check:&lt;br /&gt;
counter set 0&lt;br /&gt;
match swim0 EXP HELP&lt;br /&gt;
match swim_done mind lock&lt;br /&gt;
put exp skill swim&lt;br /&gt;
matchwait&lt;br /&gt;
swim_done:&lt;br /&gt;
match swim_leave You can&#039;t swim in that direction.&lt;br /&gt;
match swim_leave_pause You struggle against the strong current&lt;br /&gt;
match swim_leave_pause Obvious paths:&lt;br /&gt;
put south&lt;br /&gt;
matchwait&lt;br /&gt;
swim_leave_pause:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto swim_done&lt;br /&gt;
swim_leave:&lt;br /&gt;
move climb bri&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move go bri&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move go tun&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move go flow&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go trail&lt;br /&gt;
move e&lt;br /&gt;
move go trail&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move go bri&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move go gate&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
arcana:&lt;br /&gt;
echo **********************&lt;br /&gt;
echo ******* Arcana *******&lt;br /&gt;
echo **********************&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
arcana_start:&lt;br /&gt;
&lt;br /&gt;
put get my camb orb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
put charge my camb alb 11&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put charge my camb orb 11&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put charge my arm 11&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
put prep ease&lt;br /&gt;
put focus my camb alb&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my camb orb&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my arm&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
match arcana_end mind lock&lt;br /&gt;
match arcana_start EXP HELP&lt;br /&gt;
put exp skill arcana&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
arcana_end:&lt;br /&gt;
put stow my camb orb&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=315288</id>
		<title>Marmic Training (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=315288"/>
		<updated>2014-02-25T07:01:28Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Aramis604|Marmic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Updated for 3.0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
goto empathy_reset&lt;br /&gt;
start_empathy:&lt;br /&gt;
&lt;br /&gt;
pause 12&lt;br /&gt;
put rel cycl&lt;br /&gt;
put prep gs 8&lt;br /&gt;
waitfor You feel fully prepared to cast your spell.&lt;br /&gt;
put cast&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app warrior quick&lt;br /&gt;
pause 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move go gate&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app warrior quick&lt;br /&gt;
pause 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move up&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move up&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app warrior quick&lt;br /&gt;
pause 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app warrior quick&lt;br /&gt;
pause 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect yew stick&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick stick&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
empathy_exp:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
match end_empathy (33/34)&lt;br /&gt;
match end_empathy (34/34)&lt;br /&gt;
match cont_empathy EXP HELP&lt;br /&gt;
put exp skill empathy&lt;br /&gt;
matchwait&lt;br /&gt;
cont_empathy:&lt;br /&gt;
move go gate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app warrior quick&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app warrior quick&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app warrior quick&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
move go bri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app warrior quick&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 14&lt;br /&gt;
pause 1&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor alfar warrior calmly strides in and surveys the area.&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
pause 12&lt;br /&gt;
put rel cycl&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
match end_empathy (33/34)&lt;br /&gt;
match end_empathy (34/34)&lt;br /&gt;
match empathy_reset EXP HELP&lt;br /&gt;
put exp skill empathy&lt;br /&gt;
matchwait&lt;br /&gt;
empathy_reset:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
goto start_empathy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
end_empathy:&lt;br /&gt;
put rel cycl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Braid_Vine_(script)&amp;diff=133362</id>
		<title>Marmic Braid Vine (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Braid_Vine_(script)&amp;diff=133362"/>
		<updated>2011-09-17T04:13:58Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Aramis604|Marmic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
setvariable mech grass&lt;br /&gt;
&lt;br /&gt;
Mech:&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ******* MECHANICAL LORE *******&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
goto mech_start&lt;br /&gt;
mech_start:&lt;br /&gt;
match mech_forage Braid what?&lt;br /&gt;
match mech_forage That really isn&#039;t&lt;br /&gt;
match mech_startagain nothing more than wasted effort.&lt;br /&gt;
match mech_startagain Frustration wells up as you try to braid your vines.&lt;br /&gt;
match mech_startagain your mistake.&lt;br /&gt;
match mech_startagain small mistake&lt;br /&gt;
match mech_startagain moderate mistake&lt;br /&gt;
match mech_forage You need to have more material&lt;br /&gt;
match mech_pause Roundtime:&lt;br /&gt;
put braid my %mech&lt;br /&gt;
matchwait&lt;br /&gt;
mech_pause:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto mech_start&lt;br /&gt;
mech_startagain:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
mech_bucket:&lt;br /&gt;
put pull my vine&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put put my %mech in bucket&lt;br /&gt;
put put my rope in bucket&lt;br /&gt;
pause 1&lt;br /&gt;
put put my %mech in bin&lt;br /&gt;
put put my rope in bin&lt;br /&gt;
pause 1&lt;br /&gt;
put drop my %mech&lt;br /&gt;
put drop my rope&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
goto mech_forage&lt;br /&gt;
mech_no_bucket:&lt;br /&gt;
put drop my %mech&lt;br /&gt;
goto mech_forage&lt;br /&gt;
mech_forage:&lt;br /&gt;
put for %mech&lt;br /&gt;
mech_found:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match mech_end mind lock&lt;br /&gt;
match mech_start EXP HELP for more information&lt;br /&gt;
put exp skill mech&lt;br /&gt;
matchwait&lt;br /&gt;
mech_compost:&lt;br /&gt;
put prep compost 16&lt;br /&gt;
put charge my arm 17&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put charge my arm 17&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my arm&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 1&lt;br /&gt;
goto mech_forage&lt;br /&gt;
mech_end:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
put put my %mech in bucket&lt;br /&gt;
put put my rope in bucket&lt;br /&gt;
pause 1&lt;br /&gt;
put put my %mech in bin&lt;br /&gt;
put put my rope in bin&lt;br /&gt;
pause 1&lt;br /&gt;
put drop my %mech&lt;br /&gt;
put drop my rope&lt;br /&gt;
pause 1&lt;br /&gt;
exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Disarm_(script)&amp;diff=133383</id>
		<title>Marmic Disarm (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Disarm_(script)&amp;diff=133383"/>
		<updated>2011-08-23T07:45:38Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Aramis604|Marmic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Uses a lockpick ring now.&lt;br /&gt;
Command line variables allow you to set a different disarm/pick modifier (careful/quick/blind, etc)... leaving them blank will be a &amp;quot;normal&amp;quot; disarm/pick.&lt;br /&gt;
If you want to disarm &amp;quot;normal&amp;quot;, but pick &amp;quot;quick&amp;quot;, then use &amp;quot;_&amp;quot; (.disarm _ quick).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
setvariable pouch gem pou&lt;br /&gt;
setvariable dif_dis %1&lt;br /&gt;
setvariable dif_pic %2&lt;br /&gt;
&lt;br /&gt;
trunk:&lt;br /&gt;
setvariable box trunk&lt;br /&gt;
match trap_ident You get&lt;br /&gt;
match trap_ident You are already holding that.&lt;br /&gt;
match strongbox What were you referring to?&lt;br /&gt;
put get my trunk&lt;br /&gt;
matchwait&lt;br /&gt;
strongbox:&lt;br /&gt;
setvariable box strongbox&lt;br /&gt;
match trap_ident You get&lt;br /&gt;
match trap_ident You are already holding that.&lt;br /&gt;
match skippet What were you referring to?&lt;br /&gt;
put get my strongbox&lt;br /&gt;
matchwait&lt;br /&gt;
skippet:&lt;br /&gt;
setvariable box skippet&lt;br /&gt;
match trap_ident You get&lt;br /&gt;
match trap_ident You are already holding that.&lt;br /&gt;
match crate What were you referring to?&lt;br /&gt;
put get my skippet&lt;br /&gt;
matchwait&lt;br /&gt;
crate:&lt;br /&gt;
setvariable box crate&lt;br /&gt;
match trap_ident You get&lt;br /&gt;
match trap_ident You are already holding that.&lt;br /&gt;
match coffer What were you referring to?&lt;br /&gt;
put get my crate&lt;br /&gt;
matchwait&lt;br /&gt;
coffer:&lt;br /&gt;
setvariable box coffer&lt;br /&gt;
match trap_ident You get&lt;br /&gt;
match trap_ident You are already holding that.&lt;br /&gt;
match casket What were you referring to?&lt;br /&gt;
put get my coffer&lt;br /&gt;
matchwait&lt;br /&gt;
casket:&lt;br /&gt;
setvariable box casket&lt;br /&gt;
match trap_ident You get&lt;br /&gt;
match trap_ident You are already holding that.&lt;br /&gt;
match caddy What were you referring to?&lt;br /&gt;
put get my casket&lt;br /&gt;
matchwait&lt;br /&gt;
caddy:&lt;br /&gt;
setvariable box caddy&lt;br /&gt;
match trap_ident You get&lt;br /&gt;
match trap_ident You are already holding that.&lt;br /&gt;
match chest What were you referring to?&lt;br /&gt;
put get my caddy&lt;br /&gt;
matchwait&lt;br /&gt;
chest:&lt;br /&gt;
setvariable box chest&lt;br /&gt;
match trap_ident You get&lt;br /&gt;
match trap_ident You are already holding that.&lt;br /&gt;
match box What were you referring to?&lt;br /&gt;
put get my chest&lt;br /&gt;
matchwait&lt;br /&gt;
box:&lt;br /&gt;
setvariable box box&lt;br /&gt;
match trap_ident You get&lt;br /&gt;
match trap_ident You are already holding that.&lt;br /&gt;
match end2 What were you referring to?&lt;br /&gt;
put get my box&lt;br /&gt;
matchwait&lt;br /&gt;
trap_ident:&lt;br /&gt;
pause 1&lt;br /&gt;
match trap_ident_f fails to reveal to you what type of trap protects it.&lt;br /&gt;
match trap_ident_s You think this trap is precisely at your skill level.&lt;br /&gt;
match trap_ident_s good shot at disarming&lt;br /&gt;
match trap_ident_s You have some chance of being&lt;br /&gt;
match trap_ident_s The odds are against you,&lt;br /&gt;
match trap_ident_s with only minor troubles.&lt;br /&gt;
match trap_ident_s long with your skills.&lt;br /&gt;
match trap_ident_s You have an amazingly minimal&lt;br /&gt;
match trap_ident_s Prayer would be a good start&lt;br /&gt;
match trap_ident_s simple matter for you to disarm.&lt;br /&gt;
match trap_ident_s which you can take down any time.&lt;br /&gt;
match trap_ident_s would be a longshot.&lt;br /&gt;
match trap_ident_s An aged grandmother could open this in her sleep.&lt;br /&gt;
match trap_ident_s you could do it blindfolded!&lt;br /&gt;
match trap_ident_s An aged grandmother could&lt;br /&gt;
match trap_ident_s You really don&#039;t have any chance&lt;br /&gt;
&lt;br /&gt;
##****************************************************&lt;br /&gt;
##******** add additional success lines above ********&lt;br /&gt;
##****************************************************&lt;br /&gt;
&lt;br /&gt;
match get_lockpick Roundtime: 3 sec.&lt;br /&gt;
match trap_disarm Somebody has already located&lt;br /&gt;
put disarm my %box iden&lt;br /&gt;
matchwait&lt;br /&gt;
trap_ident_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto trap_disarm&lt;br /&gt;
trap_ident_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto trap_ident&lt;br /&gt;
trap_disarm:&lt;br /&gt;
pause 1&lt;br /&gt;
match trap_disarm_f unable to make any progress.&lt;br /&gt;
match trap_disarm_s After wiggling the milky-white tube&lt;br /&gt;
match trap_disarm_s Working slowly, you carefully&lt;br /&gt;
match trap_disarm_s Carefully, you pry the bronze face away&lt;br /&gt;
match trap_disarm_s Careful not to jostle&lt;br /&gt;
match trap_disarm_s With the precision and grace &lt;br /&gt;
match trap_disarm_s With sweat forming on your brow,&lt;br /&gt;
match trap_disarm_s You cautiously pry&lt;br /&gt;
match trap_disarm_s With precise control,&lt;br /&gt;
match trap_disarm_s With a smirk you wedge&lt;br /&gt;
match trap_disarm_s stopping it up and disarming the trap.&lt;br /&gt;
match trap_disarm_s You manage to work the contact fibers away&lt;br /&gt;
match trap_disarm_s Working with extreme care,&lt;br /&gt;
match trap_disarm_s Unsure as to whether the liquid-filled bladder&lt;br /&gt;
match trap_disarm_s manage to bend it well away from the mesh bag.&lt;br /&gt;
match trap_disarm_s By focusing on its tiny legs, you are able&lt;br /&gt;
match trap_disarm_s Reaching into the keyhole carefully, you knock&lt;br /&gt;
&lt;br /&gt;
##****************************************************&lt;br /&gt;
##******** add additional success lines above ********&lt;br /&gt;
##****************************************************&lt;br /&gt;
&lt;br /&gt;
put disarm my %box %dif_dis&lt;br /&gt;
matchwait&lt;br /&gt;
trap_disarm_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto trap_morecheck&lt;br /&gt;
trap_disarm_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto trap_disarm&lt;br /&gt;
trap_morecheck:&lt;br /&gt;
match disarmed Roundtime: 3 sec.&lt;br /&gt;
match notdisarmed Roundtime: 4 sec.&lt;br /&gt;
match notdisarmed Roundtime: 5 sec.&lt;br /&gt;
match notdisarmed Roundtime: 6 sec.&lt;br /&gt;
match notdisarmed Roundtime: 7 sec.&lt;br /&gt;
match notdisarmed Roundtime: 8 sec.&lt;br /&gt;
match notdisarmed Roundtime: 9 sec.&lt;br /&gt;
match notdisarmed Roundtime: 10 sec.&lt;br /&gt;
match notdisarmed Roundtime: 11 sec.&lt;br /&gt;
match notdisarmed Roundtime: 12 sec.&lt;br /&gt;
match notdisarmed Roundtime: 13 sec.&lt;br /&gt;
match notdisarmed Roundtime: 14 sec.&lt;br /&gt;
match notdisarmed Roundtime: 15 sec.&lt;br /&gt;
put disarm my %box iden&lt;br /&gt;
matchwait&lt;br /&gt;
disarmed:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto get_lockpick&lt;br /&gt;
notdisarmed:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto trap_ident&lt;br /&gt;
get_lockpick:&lt;br /&gt;
pause 1&lt;br /&gt;
goto lock_ident&lt;br /&gt;
matchwait&lt;br /&gt;
lock_ident:&lt;br /&gt;
pause 1&lt;br /&gt;
match notdisarmed making any chance of picking it unlikely.&lt;br /&gt;
match lock_ident_f fails to teach you anything about the lock guarding it.&lt;br /&gt;
match lock_ident_s You have some chance&lt;br /&gt;
match lock_ident_s The lock has the edge on you,&lt;br /&gt;
match lock_ident_s The odds are against you,&lt;br /&gt;
match lock_ident_s You think this lock is precisely at your skill level.&lt;br /&gt;
match lock_ident_s with only minor troubles.&lt;br /&gt;
match lock_ident_s should not take long with your skills.&lt;br /&gt;
match lock_ident_s You really don&#039;t have any chance&lt;br /&gt;
match lock_ident_s You have an amazingly minimal&lt;br /&gt;
match lock_ident_s The lock is a trivially constructed&lt;br /&gt;
match lock_ident_s simple matter for you to unlock.&lt;br /&gt;
match lock_ident_s Prayer would be a good start&lt;br /&gt;
match lock_ident_s would be a longshot.&lt;br /&gt;
match lock_ident_s This lock is a laughable matter,&lt;br /&gt;
match lock_ident_s An aged grandmother could&lt;br /&gt;
match lock_ident_s You probably have the same shot as a snowball&lt;br /&gt;
&lt;br /&gt;
##****************************************************&lt;br /&gt;
##******** add additional success lines above ********&lt;br /&gt;
##****************************************************&lt;br /&gt;
&lt;br /&gt;
match get_lockpick Find a more appropriate tool and try again!&lt;br /&gt;
match lock_pick Somebody has already inspected&lt;br /&gt;
match lock_pick It&#039;s not even locked, why bother?&lt;br /&gt;
put pick my %box iden&lt;br /&gt;
matchwait&lt;br /&gt;
lock_ident_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto lock_pick&lt;br /&gt;
lock_ident_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto lock_ident&lt;br /&gt;
lock_pick:&lt;br /&gt;
pause 1&lt;br /&gt;
match out Find a more appropriate tool and try again!&lt;br /&gt;
match lock_pick_s It&#039;s not even locked, why bother?&lt;br /&gt;
match lock_pick_s With a soft click,&lt;br /&gt;
match lock_pick_f You are unable to make any progress&lt;br /&gt;
put pick my %box %dif_pic&lt;br /&gt;
matchwait&lt;br /&gt;
lock_pick_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto lock_morecheck&lt;br /&gt;
lock_pick_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto lock_pick&lt;br /&gt;
lock_morecheck:&lt;br /&gt;
pause 1&lt;br /&gt;
match open You open the &lt;br /&gt;
match open That is already open.&lt;br /&gt;
match lock_ident It is locked.&lt;br /&gt;
put open my %box&lt;br /&gt;
matchwait&lt;br /&gt;
open:&lt;br /&gt;
pause 1&lt;br /&gt;
get_coin:&lt;br /&gt;
match get_coin You pick up&lt;br /&gt;
match coin_out What were you referring to?&lt;br /&gt;
put get coin from my %box&lt;br /&gt;
matchwait&lt;br /&gt;
coin_out:&lt;br /&gt;
fill:&lt;br /&gt;
match fill_s You take&lt;br /&gt;
match fill_s You fill&lt;br /&gt;
match fill_S You open your&lt;br /&gt;
match fill_full You can&#039;t fit anything else&lt;br /&gt;
match fill_full You&#039;ll need to tie it up before&lt;br /&gt;
match fill_s There aren&#039;t any gems&lt;br /&gt;
put fill my %pouch with my %box&lt;br /&gt;
matchwait&lt;br /&gt;
fill_full:&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo ********** GEM CONTAINER FULL! **********&lt;br /&gt;
echo *****************************************&lt;br /&gt;
goto end2&lt;br /&gt;
fill_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disman my %box&lt;br /&gt;
put disman my %box&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto end&lt;br /&gt;
out:&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ********** OUT OF LOCKPICKS! **********&lt;br /&gt;
echo ***************************************&lt;br /&gt;
goto end2&lt;br /&gt;
end:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto %box&lt;br /&gt;
end2:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_PM_Orb_(script)&amp;diff=133507</id>
		<title>Marmic PM Orb (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_PM_Orb_(script)&amp;diff=133507"/>
		<updated>2011-08-23T07:30:35Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: Replaced content with &amp;#039;{{Script
|cat=training
|fe=StormFront
|auth=Marmic
}}

This script is obsolete. 
Take a look at this one instead:

http://www.elanthipedia.com/wiki/Marmic_…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Aramis604|Marmic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This script is obsolete. &lt;br /&gt;
Take a look at this one instead:&lt;br /&gt;
&lt;br /&gt;
http://www.elanthipedia.com/wiki/Marmic_PM_%28script%29&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_PM_High_Skill_(script)&amp;diff=187507</id>
		<title>Marmic PM High Skill (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_PM_High_Skill_(script)&amp;diff=187507"/>
		<updated>2011-08-23T07:24:04Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Aramis604|Marmic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You will need to set the variables to match what your skill will allow. These numbers should be good for around 750 Life Magic skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
setvariable prep 20&lt;br /&gt;
setvariable castpause 2&lt;br /&gt;
setvariable charge 18&lt;br /&gt;
&lt;br /&gt;
counter set 10&lt;br /&gt;
start:&lt;br /&gt;
if_1 goto tend_%c&lt;br /&gt;
goto magic_loop&lt;br /&gt;
tend_10:&lt;br /&gt;
put tend my %1&lt;br /&gt;
put tend my %2&lt;br /&gt;
pause&lt;br /&gt;
counter set 0&lt;br /&gt;
tend_9:&lt;br /&gt;
tend_8:&lt;br /&gt;
tend_7:&lt;br /&gt;
tend_6:&lt;br /&gt;
tend_5:&lt;br /&gt;
tend_4:&lt;br /&gt;
tend_3:&lt;br /&gt;
tend_2:&lt;br /&gt;
tend_1:&lt;br /&gt;
counter add 1&lt;br /&gt;
magic_loop:&lt;br /&gt;
match charge_recover You strain,&lt;br /&gt;
match charge_success Roundtime:&lt;br /&gt;
put charge my arm %charge&lt;br /&gt;
matchwait&lt;br /&gt;
charge_recover:&lt;br /&gt;
put focus my arm&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put prep ease&lt;br /&gt;
pause 5&lt;br /&gt;
put cast&lt;br /&gt;
waitfor You feel fully attuned to the mana streams again.&lt;br /&gt;
charge_success:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match prep_recover You have to strain to harness&lt;br /&gt;
match prep_success gathering energy for the Tranquility spell.&lt;br /&gt;
put prep tranq %prep&lt;br /&gt;
matchwait&lt;br /&gt;
prep_recover:&lt;br /&gt;
put rel&lt;br /&gt;
put focus my arm&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put prep ease&lt;br /&gt;
pause 5&lt;br /&gt;
put cast&lt;br /&gt;
waitfor You feel fully attuned to the mana streams again.&lt;br /&gt;
prep_success:&lt;br /&gt;
put focus my arm&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
pause %castpause&lt;br /&gt;
match start Your spell fails completely.&lt;br /&gt;
match start backfire&lt;br /&gt;
match cast_successful A newfound fluidity of your mind&lt;br /&gt;
put cast&lt;br /&gt;
matchwait&lt;br /&gt;
cast_successful:&lt;br /&gt;
match end mind lock&lt;br /&gt;
match start EXP HELP&lt;br /&gt;
put exp skill primary&lt;br /&gt;
matchwait&lt;br /&gt;
end:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Skill_(script)&amp;diff=156208</id>
		<title>Marmic Skill (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Skill_(script)&amp;diff=156208"/>
		<updated>2011-08-01T03:14:04Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Aramis604|Marmic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
##***********************&lt;br /&gt;
##****** VARIABLES ******&lt;br /&gt;
##***********************&lt;br /&gt;
setvariable mech vine&lt;br /&gt;
setvariable dir North&lt;br /&gt;
&lt;br /&gt;
setvariable forage %2&lt;br /&gt;
&lt;br /&gt;
goto %1&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
stalking:&lt;br /&gt;
echo ************************&lt;br /&gt;
echo ******* STALKING *******&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
stalking_start:&lt;br /&gt;
put hide&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put adv %2 %3&lt;br /&gt;
waitfor You close to melee range&lt;br /&gt;
put ret&lt;br /&gt;
put ret&lt;br /&gt;
pause 1&lt;br /&gt;
put move down&lt;br /&gt;
pause 1&lt;br /&gt;
goto stalking_start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
scholar:&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo ******* SCHOLARSHIP *******&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo &lt;br /&gt;
put get my comp&lt;br /&gt;
scholar_start:&lt;br /&gt;
match scholar_end Why do you need to study this chart again?&lt;br /&gt;
match scholar_study gradually absorbing the knowledge contained within.&lt;br /&gt;
match scholar_turn sudden moment of clarity,&lt;br /&gt;
match scholar_study You begin to study&lt;br /&gt;
match scholar_study You continue&lt;br /&gt;
put study my comp&lt;br /&gt;
matchwait&lt;br /&gt;
scholar_study:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto scholar_start&lt;br /&gt;
scholar_turn:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put turn my comp&lt;br /&gt;
goto scholar_start&lt;br /&gt;
scholar_end:&lt;br /&gt;
put stow comp&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
forage:&lt;br /&gt;
echo **********************&lt;br /&gt;
echo ******* FORAGE *******&lt;br /&gt;
echo **********************&lt;br /&gt;
echo &lt;br /&gt;
forage_start:&lt;br /&gt;
put collect %forage&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put stand&lt;br /&gt;
put kick %forage&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match forage_start EXP HELP for more information&lt;br /&gt;
match forage_end mind lock&lt;br /&gt;
put exp skill foraging&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
forage_end:&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
Hide:&lt;br /&gt;
echo **********************&lt;br /&gt;
echo ******* HIDING *******&lt;br /&gt;
echo **********************&lt;br /&gt;
echo &lt;br /&gt;
&lt;br /&gt;
hide_start:&lt;br /&gt;
&lt;br /&gt;
put hide&lt;br /&gt;
put sneeze&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
match hide_end mind lock&lt;br /&gt;
match hide_start EXP HELP for more information&lt;br /&gt;
put exp skill hiding&lt;br /&gt;
matchwait&lt;br /&gt;
hide_end:&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
Mech:&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ******* MECHANICAL LORE *******&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
goto mech_start&lt;br /&gt;
mech_start:&lt;br /&gt;
match mech_forage Braid what?&lt;br /&gt;
match mech_forage That really isn&#039;t&lt;br /&gt;
match mech_startagain nothing more than wasted effort.&lt;br /&gt;
match mech_startagain Frustration wells up as you try to braid your vines.&lt;br /&gt;
match mech_startagain your mistake.&lt;br /&gt;
match mech_startagain small mistake&lt;br /&gt;
match mech_startagain moderate mistake&lt;br /&gt;
match mech_forage You need to have more material&lt;br /&gt;
match mech_pause Roundtime:&lt;br /&gt;
put braid my %mech&lt;br /&gt;
matchwait&lt;br /&gt;
mech_pause:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto mech_start&lt;br /&gt;
mech_startagain:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
mech_bucket:&lt;br /&gt;
put pull my vine&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put put my %mech in bucket&lt;br /&gt;
put put my rope in bucket&lt;br /&gt;
pause 1&lt;br /&gt;
put put my %mech in bin&lt;br /&gt;
put put my rope in bin&lt;br /&gt;
pause 1&lt;br /&gt;
put drop my %mech&lt;br /&gt;
put drop my rope&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
goto mech_forage&lt;br /&gt;
mech_no_bucket:&lt;br /&gt;
put drop my %mech&lt;br /&gt;
goto mech_forage&lt;br /&gt;
mech_forage:&lt;br /&gt;
##match mech_compost The room is too cluttered&lt;br /&gt;
##match mech_found You manage to find&lt;br /&gt;
put for %mech&lt;br /&gt;
##matchwait&lt;br /&gt;
mech_found:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match mech_end mind lock&lt;br /&gt;
match mech_start EXP HELP for more information&lt;br /&gt;
put exp skill mech&lt;br /&gt;
matchwait&lt;br /&gt;
mech_compost:&lt;br /&gt;
put prep compost 16&lt;br /&gt;
put charge my arm 17&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put charge my arm 17&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my arm&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 1&lt;br /&gt;
goto mech_forage&lt;br /&gt;
mech_end:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
put put my %mech in bucket&lt;br /&gt;
put put my rope in bucket&lt;br /&gt;
pause 1&lt;br /&gt;
put put my %mech in bin&lt;br /&gt;
put put my rope in bin&lt;br /&gt;
pause 1&lt;br /&gt;
put drop my %mech&lt;br /&gt;
put drop my rope&lt;br /&gt;
pause 1&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
climbing:&lt;br /&gt;
echo ************************&lt;br /&gt;
echo ******* CLIMBING *******&lt;br /&gt;
echo ************************&lt;br /&gt;
echo &lt;br /&gt;
climb:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move go stair&lt;br /&gt;
move s&lt;br /&gt;
climb-001:&lt;br /&gt;
pause 1&lt;br /&gt;
match PASS-001 [Outside East Wall, Footpath]&lt;br /&gt;
match FAIL-001 You must be standing&lt;br /&gt;
match FAIL-001 steepness is intimidating&lt;br /&gt;
match FAIL-001 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-001 find it hard going.&lt;br /&gt;
match FAIL-001 your footing is questionable&lt;br /&gt;
match FAIL-001 slip after a few feet&lt;br /&gt;
match FAIL-001 A wave of dizziness hits you&lt;br /&gt;
match FAIL-001 Struck by vertigo&lt;br /&gt;
put climb break&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-001:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
move go gate&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move s&lt;br /&gt;
goto climb-002&lt;br /&gt;
FAIL-001:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-002&lt;br /&gt;
climb-002:&lt;br /&gt;
pause 1&lt;br /&gt;
match PASS-002 [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
match FAIL-002 You must be standing&lt;br /&gt;
match FAIL-002 steepness is intimidating&lt;br /&gt;
match FAIL-002 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-002 find it hard going.&lt;br /&gt;
match FAIL-002 your footing is questionable&lt;br /&gt;
match FAIL-002 slip after a few feet&lt;br /&gt;
match FAIL-002 A wave of dizziness hits you&lt;br /&gt;
match FAIL-002 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
FAIL-002:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
move go stair&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
PASS-002:&lt;br /&gt;
pause 1&lt;br /&gt;
move go footpath&lt;br /&gt;
goto climb-01&lt;br /&gt;
climb-01:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-01&lt;br /&gt;
match PASS-01 [Crossing, East Wall Battlements]&lt;br /&gt;
match FAIL-01 You must be standing&lt;br /&gt;
match FAIL-01 steepness is intimidating&lt;br /&gt;
match FAIL-01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-01 find it hard going.&lt;br /&gt;
match FAIL-01 your footing is questionable&lt;br /&gt;
match fallen slip after a few feet&lt;br /&gt;
match FAIL-01 A wave of dizziness hits you&lt;br /&gt;
match FAIL-01 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-01:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
move go stair&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move go footpath&lt;br /&gt;
goto FAIL-01&lt;br /&gt;
FAIL-01:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
goto climb-02&lt;br /&gt;
climb-02:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-02&lt;br /&gt;
match PASS-02 [Crossing, East Wall Battlements]&lt;br /&gt;
match FAIL-02 You must be standing&lt;br /&gt;
match FAIL-02 steepness is intimidating&lt;br /&gt;
match FAIL-02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-02 find it hard going.&lt;br /&gt;
match FAIL-02 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-02 A wave of dizziness hits you&lt;br /&gt;
match FAIL-02 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-02:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
move go bush&lt;br /&gt;
move n&lt;br /&gt;
goto climb-03&lt;br /&gt;
FAIL-02:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
goto climb-03&lt;br /&gt;
climb-03:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-03&lt;br /&gt;
match PASS-03 [Crossing, East Wall Battlements]&lt;br /&gt;
match FAIL-03 You must be standing&lt;br /&gt;
match FAIL-03 steepness is intimidating&lt;br /&gt;
match FAIL-03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-03 find it hard going.&lt;br /&gt;
match FAIL-03 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-03 A wave of dizziness hits you&lt;br /&gt;
match FAIL-03 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-03:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
goto climb-04&lt;br /&gt;
FAIL-03:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
goto climb-04&lt;br /&gt;
climb-04:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-04&lt;br /&gt;
match PASS-04 [Crossing, East Gate Battlements]&lt;br /&gt;
match FAIL-04 You must be standing&lt;br /&gt;
match FAIL-04 steepness is intimidating&lt;br /&gt;
match FAIL-04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-04 find it hard going.&lt;br /&gt;
match FAIL-04 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-04 A wave of dizziness hits you&lt;br /&gt;
match FAIL-04 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-04:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-05&lt;br /&gt;
FAIL-04:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
goto climb-05&lt;br /&gt;
climb-05:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-05&lt;br /&gt;
match PASS-05 [Eastern Tier, Outside Gate]&lt;br /&gt;
match FAIL-05 You must be standing&lt;br /&gt;
match FAIL-05 steepness is intimidating&lt;br /&gt;
match FAIL-05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-05 find it hard going.&lt;br /&gt;
match FAIL-05 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-05 A wave of dizziness hits you&lt;br /&gt;
match FAIL-05 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-05:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
FAIL-05:&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
goto climb-06&lt;br /&gt;
climb-06:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-06&lt;br /&gt;
match PASS-06 [Outside East Wall, Footpath]&lt;br /&gt;
match FAIL-06 You must be standing&lt;br /&gt;
match FAIL-06 steepness is intimidating&lt;br /&gt;
match FAIL-06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-06 find it hard going.&lt;br /&gt;
match FAIL-06 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-06 A wave of dizziness hits you&lt;br /&gt;
match FAIL-06 Struck by vertigo&lt;br /&gt;
put climb break&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-06:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
move n&lt;br /&gt;
goto climb-07&lt;br /&gt;
FAIL-06:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-07&lt;br /&gt;
climb-07:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-07&lt;br /&gt;
match PASS-07 [Outside East Wall, Footpath]&lt;br /&gt;
match FAIL-07 You must be standing&lt;br /&gt;
match FAIL-07 steepness is intimidating&lt;br /&gt;
match FAIL-07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-07 find it hard going.&lt;br /&gt;
match FAIL-07 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-07 A wave of dizziness hits you&lt;br /&gt;
match FAIL-07 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-07:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
goto TRAVEL-08&lt;br /&gt;
FAIL-07:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go stair&lt;br /&gt;
goto TRAVEL-08&lt;br /&gt;
TRAVEL-08:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go bridge&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move s&lt;br /&gt;
climb-08:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-08&lt;br /&gt;
match PASS-08 [Mycthengelde, Flatlands]&lt;br /&gt;
match FAIL-08 You must be standing&lt;br /&gt;
match FAIL-08 steepness is intimidating&lt;br /&gt;
match FAIL-08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-08 find it hard going.&lt;br /&gt;
match FAIL-08 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-08 A wave of dizziness hits you&lt;br /&gt;
match FAIL-08 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-08:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-09&lt;br /&gt;
FAIL-08:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
move nw&lt;br /&gt;
goto climb-09&lt;br /&gt;
climb-09:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-09&lt;br /&gt;
match PASS-09 [Crossing, West Wall Battlements]&lt;br /&gt;
match FAIL-09 You must be standing&lt;br /&gt;
match FAIL-09 steepness is intimidating&lt;br /&gt;
match FAIL-09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-09 find it hard going.&lt;br /&gt;
match FAIL-09 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-09 A wave of dizziness hits you&lt;br /&gt;
match FAIL-09 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-09:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
goto climb-10&lt;br /&gt;
FAIL-09:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
goto climb-10&lt;br /&gt;
climb-10:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-10&lt;br /&gt;
match PASS-10 [Mycthengelde, Flatlands]&lt;br /&gt;
match FAIL-10 You must be standing&lt;br /&gt;
match FAIL-10 steepness is intimidating&lt;br /&gt;
match FAIL-10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-10 find it hard going.&lt;br /&gt;
match FAIL-10 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-10 A wave of dizziness hits you&lt;br /&gt;
match FAIL-10 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-10:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
FAIL-10:&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
goto climb-11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
climb-11:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-11&lt;br /&gt;
match PASS-11 [Northwall Trail, Wooded Grove]&lt;br /&gt;
match FAIL-11 You must be standing&lt;br /&gt;
match FAIL-11 steepness is intimidating&lt;br /&gt;
match FAIL-11 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-11 find it hard going.&lt;br /&gt;
match FAIL-11 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-11 A wave of dizziness hits you&lt;br /&gt;
match FAIL-11 Struck by vertigo&lt;br /&gt;
put climb break&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-11:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
move e&lt;br /&gt;
goto climb-12&lt;br /&gt;
FAIL-11:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-12&lt;br /&gt;
climb-12:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-12&lt;br /&gt;
match PASS-12 [Northwall Trail, Wooded Grove]&lt;br /&gt;
match FAIL-12 You must be standing&lt;br /&gt;
match FAIL-12 steepness is intimidating&lt;br /&gt;
match FAIL-12 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-12 find it hard going.&lt;br /&gt;
match FAIL-12 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-12 A wave of dizziness hits you&lt;br /&gt;
match FAIL-12 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-12:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-13&lt;br /&gt;
FAIL-12:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
move go trail&lt;br /&gt;
move ne&lt;br /&gt;
goto climb-13&lt;br /&gt;
climb-13:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-13&lt;br /&gt;
match PASS-13 [Crossing, North Wall Battlements]&lt;br /&gt;
match FAIL-13 You must be standing&lt;br /&gt;
match FAIL-13 steepness is intimidating&lt;br /&gt;
match FAIL-13 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-13 find it hard going.&lt;br /&gt;
match FAIL-13 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-13 A wave of dizziness hits you&lt;br /&gt;
match FAIL-13 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-13:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
move go trail&lt;br /&gt;
goto climb-14&lt;br /&gt;
FAIL-13:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
goto climb-14&lt;br /&gt;
climb-14:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-14&lt;br /&gt;
match PASS-14 [Crossing, North Wall Battlements]&lt;br /&gt;
match FAIL-14 You must be standing&lt;br /&gt;
match FAIL-14 steepness is intimidating&lt;br /&gt;
match FAIL-14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-14 find it hard going.&lt;br /&gt;
match FAIL-14 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-14 A wave of dizziness hits you&lt;br /&gt;
match FAIL-14 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-14:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
goto climb-15&lt;br /&gt;
FAIL-14:&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
goto climb-15&lt;br /&gt;
climb-15:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-15&lt;br /&gt;
match PASS-15 [Crossing, West Gate Battlements]&lt;br /&gt;
match FAIL-15 You must be standing&lt;br /&gt;
match FAIL-15 steepness is intimidating&lt;br /&gt;
match FAIL-15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-15 find it hard going.&lt;br /&gt;
match FAIL-15 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-15 A wave of dizziness hits you&lt;br /&gt;
match FAIL-15 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-15:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go stair&lt;br /&gt;
goto TRAVEL-15&lt;br /&gt;
FAIL-15:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
goto TRAVEL-15&lt;br /&gt;
TRAVEL-15:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match climb EXP HELP&lt;br /&gt;
match climb_end mind lock&lt;br /&gt;
put skill climb&lt;br /&gt;
matchwait &lt;br /&gt;
FALLEN:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put stand&lt;br /&gt;
matchwait&lt;br /&gt;
stood:&lt;br /&gt;
pause 1&lt;br /&gt;
goto %climbing&lt;br /&gt;
climb_end:&lt;br /&gt;
&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
PP:&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ******* POWER PERCEPTION *******&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo &lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move up&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move up&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go bri&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
Perception:&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ******* perception *******&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
perception_start:&lt;br /&gt;
put collect %forage&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put stand&lt;br /&gt;
put kick %forage&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match perception_start EXP HELP for more information&lt;br /&gt;
match perception_end mind lock&lt;br /&gt;
put exp skill perception&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
perception_end:&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
Swim:&lt;br /&gt;
Swimming:&lt;br /&gt;
echo ************************&lt;br /&gt;
echo ******* Swimming *******&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
counter set 0&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move go gate&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go bri&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move go trail&lt;br /&gt;
move w&lt;br /&gt;
move go trail&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
move go flow&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move go tun&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move go bri&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move dive river&lt;br /&gt;
&lt;br /&gt;
swim0:&lt;br /&gt;
swim1:&lt;br /&gt;
swim2:&lt;br /&gt;
swim3:&lt;br /&gt;
match rock_south upthrust in the river to the north,&lt;br /&gt;
match south_bank A high, rocky bank supports the remains&lt;br /&gt;
match south_bank You can&#039;t swim in that direction.&lt;br /&gt;
match swim_continue You struggle against the strong current&lt;br /&gt;
match swim_continue Obvious paths:&lt;br /&gt;
put %dir&lt;br /&gt;
matchwait&lt;br /&gt;
rock_south:&lt;br /&gt;
setvariable dir south&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto swim%c&lt;br /&gt;
south_bank:&lt;br /&gt;
setvariable dir north&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto swim%c&lt;br /&gt;
swim_continue:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto swim%c&lt;br /&gt;
swim4:&lt;br /&gt;
swim_exp_check:&lt;br /&gt;
counter set 0&lt;br /&gt;
match swim0 EXP HELP&lt;br /&gt;
match swim_done mind lock&lt;br /&gt;
put exp skill swim&lt;br /&gt;
matchwait&lt;br /&gt;
swim_done:&lt;br /&gt;
match swim_leave You can&#039;t swim in that direction.&lt;br /&gt;
match swim_leave_pause You struggle against the strong current&lt;br /&gt;
match swim_leave_pause Obvious paths:&lt;br /&gt;
put south&lt;br /&gt;
matchwait&lt;br /&gt;
swim_leave_pause:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto swim_done&lt;br /&gt;
swim_leave:&lt;br /&gt;
move climb bri&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move go bri&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move go tun&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move go flow&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go trail&lt;br /&gt;
move e&lt;br /&gt;
move go trail&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move go bri&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move go gate&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
arcana:&lt;br /&gt;
echo **********************&lt;br /&gt;
echo ******* Arcana *******&lt;br /&gt;
echo **********************&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
arcana_start:&lt;br /&gt;
&lt;br /&gt;
put get my camb orb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
put charge my camb alb 11&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put charge my camb orb 11&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put charge my arm 11&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
put prep ease&lt;br /&gt;
put focus my camb alb&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my camb orb&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my arm&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
match arcana_end mind lock&lt;br /&gt;
match arcana_start EXP HELP&lt;br /&gt;
put exp skill arcana&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
arcana_end:&lt;br /&gt;
put stow my camb orb&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
##****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Disarm_(script)&amp;diff=133382</id>
		<title>Marmic Disarm (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Disarm_(script)&amp;diff=133382"/>
		<updated>2011-08-01T03:13:01Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Aramis604|Marmic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
setvariable pouch %2&lt;br /&gt;
&lt;br /&gt;
trunk:&lt;br /&gt;
setvariable box trunk&lt;br /&gt;
match trap_ident You get&lt;br /&gt;
match trap_ident You are already holding that.&lt;br /&gt;
match strongbox What were you referring to?&lt;br /&gt;
put get my trunk&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
strongbox:&lt;br /&gt;
setvariable box strongbox&lt;br /&gt;
match trap_ident You get&lt;br /&gt;
match trap_ident You are already holding that.&lt;br /&gt;
match skippet What were you referring to?&lt;br /&gt;
put get my strongbox&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
skippet:&lt;br /&gt;
setvariable box skippet&lt;br /&gt;
match trap_ident You get&lt;br /&gt;
match trap_ident You are already holding that.&lt;br /&gt;
match crate What were you referring to?&lt;br /&gt;
put get my skippet&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
crate:&lt;br /&gt;
setvariable box crate&lt;br /&gt;
match trap_ident You get&lt;br /&gt;
match trap_ident You are already holding that.&lt;br /&gt;
match coffer What were you referring to?&lt;br /&gt;
put get my crate&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
coffer:&lt;br /&gt;
setvariable box coffer&lt;br /&gt;
match trap_ident You get&lt;br /&gt;
match trap_ident You are already holding that.&lt;br /&gt;
match casket What were you referring to?&lt;br /&gt;
put get my coffer&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
casket:&lt;br /&gt;
setvariable box casket&lt;br /&gt;
match trap_ident You get&lt;br /&gt;
match trap_ident You are already holding that.&lt;br /&gt;
match caddy What were you referring to?&lt;br /&gt;
put get my casket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
caddy:&lt;br /&gt;
setvariable box caddy&lt;br /&gt;
match trap_ident You get&lt;br /&gt;
match trap_ident You are already holding that.&lt;br /&gt;
match chest What were you referring to?&lt;br /&gt;
put get my caddy&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
chest:&lt;br /&gt;
setvariable box chest&lt;br /&gt;
match trap_ident You get&lt;br /&gt;
match trap_ident You are already holding that.&lt;br /&gt;
match box What were you referring to?&lt;br /&gt;
put get my chest&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
box:&lt;br /&gt;
setvariable box box&lt;br /&gt;
match trap_ident You get&lt;br /&gt;
match trap_ident You are already holding that.&lt;br /&gt;
match end2 What were you referring to?&lt;br /&gt;
put get my box&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
trap_ident:&lt;br /&gt;
pause 1&lt;br /&gt;
match trap_ident_f fails to reveal to you what type of trap protects it.&lt;br /&gt;
match trap_ident_s You think this trap is precisely at your skill level.&lt;br /&gt;
match trap_ident_s good shot at disarming&lt;br /&gt;
match trap_ident_s You have some chance of being&lt;br /&gt;
match trap_ident_s The odds are against you,&lt;br /&gt;
match trap_ident_s with only minor troubles.&lt;br /&gt;
match trap_ident_s long with your skills.&lt;br /&gt;
match trap_ident_s You have an amazingly minimal&lt;br /&gt;
match trap_ident_s Prayer would be a good start&lt;br /&gt;
match trap_ident_s simple matter for you to disarm.&lt;br /&gt;
match trap_ident_s which you can take down any time.&lt;br /&gt;
match trap_ident_s would be a longshot.&lt;br /&gt;
match trap_ident_s An aged grandmother could open this in her sleep.&lt;br /&gt;
match trap_ident_s you could do it blindfolded!&lt;br /&gt;
match trap_ident_s An aged grandmother could&lt;br /&gt;
&lt;br /&gt;
#****************************************************&lt;br /&gt;
#******** add additional success lines above ********&lt;br /&gt;
#****************************************************&lt;br /&gt;
&lt;br /&gt;
match get_lockpick Roundtime: 3 sec.&lt;br /&gt;
match trap_disarm Somebody has already located&lt;br /&gt;
put disarm my %box iden&lt;br /&gt;
matchwait&lt;br /&gt;
trap_ident_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto trap_disarm&lt;br /&gt;
trap_ident_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto trap_ident&lt;br /&gt;
trap_disarm:&lt;br /&gt;
pause 1&lt;br /&gt;
match trap_disarm_f unable to make any progress.&lt;br /&gt;
match trap_disarm_s After wiggling the milky-white tube&lt;br /&gt;
match trap_disarm_s Working slowly, you carefully&lt;br /&gt;
match trap_disarm_s Carefully, you pry the bronze face away&lt;br /&gt;
match trap_disarm_s Careful not to jostle&lt;br /&gt;
match trap_disarm_s With the precision and grace &lt;br /&gt;
match trap_disarm_s With sweat forming on your brow,&lt;br /&gt;
match trap_disarm_s You cautiously pry&lt;br /&gt;
match trap_disarm_s With precise control,&lt;br /&gt;
match trap_disarm_s With a smirk you wedge&lt;br /&gt;
match trap_disarm_s stopping it up and disarming the trap.&lt;br /&gt;
match trap_disarm_s You manage to work the contact fibers away&lt;br /&gt;
match trap_disarm_s Working with extreme care,&lt;br /&gt;
match trap_disarm_s Unsure as to whether the liquid-filled bladder&lt;br /&gt;
match trap_disarm_s manage to bend it well away from the mesh bag.&lt;br /&gt;
&lt;br /&gt;
#****************************************************&lt;br /&gt;
#******** add additional success lines above ********&lt;br /&gt;
#****************************************************&lt;br /&gt;
&lt;br /&gt;
put disarm my %box %1&lt;br /&gt;
matchwait&lt;br /&gt;
trap_disarm_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto trap_morecheck&lt;br /&gt;
trap_disarm_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto trap_disarm&lt;br /&gt;
trap_morecheck:&lt;br /&gt;
match disarmed Roundtime: 3 sec.&lt;br /&gt;
match notdisarmed Roundtime: 4 sec.&lt;br /&gt;
match notdisarmed Roundtime: 5 sec.&lt;br /&gt;
match notdisarmed Roundtime: 6 sec.&lt;br /&gt;
match notdisarmed Roundtime: 7 sec.&lt;br /&gt;
match notdisarmed Roundtime: 8 sec.&lt;br /&gt;
match notdisarmed Roundtime: 9 sec.&lt;br /&gt;
match notdisarmed Roundtime: 10 sec.&lt;br /&gt;
match notdisarmed Roundtime: 11 sec.&lt;br /&gt;
match notdisarmed Roundtime: 12 sec.&lt;br /&gt;
match notdisarmed Roundtime: 13 sec.&lt;br /&gt;
match notdisarmed Roundtime: 14 sec.&lt;br /&gt;
match notdisarmed Roundtime: 15 sec.&lt;br /&gt;
put disarm my %box iden&lt;br /&gt;
matchwait&lt;br /&gt;
disarmed:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto get_lockpick&lt;br /&gt;
notdisarmed:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto trap_ident&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
get_lockpick:&lt;br /&gt;
pause 1&lt;br /&gt;
match out What were you referring to?&lt;br /&gt;
match lock_ident You are already holding that.&lt;br /&gt;
match lock_ident You get&lt;br /&gt;
put get my lockpick from my lockp case&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
lock_ident:&lt;br /&gt;
pause 1&lt;br /&gt;
match notdisarmed making any chance of picking it unlikely.&lt;br /&gt;
match lock_ident_f fails to teach you anything about the lock guarding it.&lt;br /&gt;
match lock_ident_s You have some chance&lt;br /&gt;
match lock_ident_s The lock has the edge on you,&lt;br /&gt;
match lock_ident_s The odds are against you,&lt;br /&gt;
match lock_ident_s You think this lock is precisely at your skill level.&lt;br /&gt;
match lock_ident_s with only minor troubles.&lt;br /&gt;
match lock_ident_s should not take long with your skills.&lt;br /&gt;
match lock_ident_s You really don&#039;t have any chance&lt;br /&gt;
match lock_ident_s You have an amazingly minimal&lt;br /&gt;
match lock_ident_s The lock is a trivially constructed&lt;br /&gt;
match lock_ident_s simple matter for you to unlock.&lt;br /&gt;
match lock_ident_s Prayer would be a good start&lt;br /&gt;
match lock_ident_s would be a longshot.&lt;br /&gt;
match lock_ident_s This lock is a laughable matter,&lt;br /&gt;
match lock_ident_s An aged grandmother could&lt;br /&gt;
&lt;br /&gt;
#****************************************************&lt;br /&gt;
#******** add additional success lines above ********&lt;br /&gt;
#****************************************************&lt;br /&gt;
&lt;br /&gt;
match get_lockpick Find a more appropriate tool and try again!&lt;br /&gt;
match lock_pick Somebody has already inspected&lt;br /&gt;
put pick my %box iden&lt;br /&gt;
matchwait&lt;br /&gt;
lock_ident_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto lock_pick&lt;br /&gt;
lock_ident_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto lock_ident&lt;br /&gt;
lock_pick:&lt;br /&gt;
pause 1&lt;br /&gt;
match get_lockpick Find a more appropriate tool and try again!&lt;br /&gt;
match lock_pick_s With a soft click,&lt;br /&gt;
match lock_pick_f You are unable to make any progress&lt;br /&gt;
put pick my %box %1&lt;br /&gt;
matchwait&lt;br /&gt;
lock_pick_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto lock_morecheck&lt;br /&gt;
lock_pick_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto lock_pick&lt;br /&gt;
lock_morecheck:&lt;br /&gt;
pause 1&lt;br /&gt;
match open You open the &lt;br /&gt;
match lock_ident It is locked.&lt;br /&gt;
put open my %box&lt;br /&gt;
matchwait&lt;br /&gt;
open:&lt;br /&gt;
pause 1&lt;br /&gt;
put put my lockp in my lockp case&lt;br /&gt;
pause 1&lt;br /&gt;
put get coin&lt;br /&gt;
put get coin&lt;br /&gt;
pause 2&lt;br /&gt;
put get coin&lt;br /&gt;
put get coin&lt;br /&gt;
pause 2&lt;br /&gt;
fill:&lt;br /&gt;
match fill_s You take&lt;br /&gt;
match fill_s You fill&lt;br /&gt;
match fill_S You open your&lt;br /&gt;
match fill_full You can&#039;t fit anything else&lt;br /&gt;
match fill_full You&#039;ll need to tie it up before&lt;br /&gt;
match fill_s There aren&#039;t any gems&lt;br /&gt;
put fill my %pouch with my %box&lt;br /&gt;
matchwait&lt;br /&gt;
fill_full:&lt;br /&gt;
put rem my %pouch&lt;br /&gt;
waitfor You remove&lt;br /&gt;
put tie my %pouch&lt;br /&gt;
waitfor You tie&lt;br /&gt;
put stow my pouch&lt;br /&gt;
waitfor You put&lt;br /&gt;
match fill_full_new You get&lt;br /&gt;
match end What were you referring to?&lt;br /&gt;
put get pou from my boot&lt;br /&gt;
matchwait&lt;br /&gt;
fill_full_new:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put open my %pouch&lt;br /&gt;
put wear my pou&lt;br /&gt;
waitfor You attach&lt;br /&gt;
goto fill&lt;br /&gt;
fill_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disman my %box pre&lt;br /&gt;
put disman my %box pre&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto end&lt;br /&gt;
notdisarmed:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto trap_ident&lt;br /&gt;
out:&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ********** OUT OF LOCKPICKS! **********&lt;br /&gt;
echo ***************************************&lt;br /&gt;
goto end2&lt;br /&gt;
end:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto %box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
end2:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Climbing_(script)&amp;diff=133353</id>
		<title>Marmic Climbing (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Climbing_(script)&amp;diff=133353"/>
		<updated>2011-08-01T03:12:12Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Aramis604|Marmic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
climbing:&lt;br /&gt;
echo ************************&lt;br /&gt;
echo ******* CLIMBING *******&lt;br /&gt;
echo ************************&lt;br /&gt;
echo &lt;br /&gt;
climb:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move go stair&lt;br /&gt;
move s&lt;br /&gt;
climb-001:&lt;br /&gt;
pause 1&lt;br /&gt;
match PASS-001 [Outside East Wall, Footpath]&lt;br /&gt;
match FAIL-001 You must be standing&lt;br /&gt;
match FAIL-001 steepness is intimidating&lt;br /&gt;
match FAIL-001 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-001 find it hard going.&lt;br /&gt;
match FAIL-001 your footing is questionable&lt;br /&gt;
match FAIL-001 slip after a few feet&lt;br /&gt;
match FAIL-001 A wave of dizziness hits you&lt;br /&gt;
match FAIL-001 Struck by vertigo&lt;br /&gt;
put climb break&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-001:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
move go gate&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move s&lt;br /&gt;
goto climb-002&lt;br /&gt;
FAIL-001:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-002&lt;br /&gt;
climb-002:&lt;br /&gt;
pause 1&lt;br /&gt;
match PASS-002 [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
match FAIL-002 You must be standing&lt;br /&gt;
match FAIL-002 steepness is intimidating&lt;br /&gt;
match FAIL-002 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-002 find it hard going.&lt;br /&gt;
match FAIL-002 your footing is questionable&lt;br /&gt;
match FAIL-002 slip after a few feet&lt;br /&gt;
match FAIL-002 A wave of dizziness hits you&lt;br /&gt;
match FAIL-002 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
FAIL-002:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
move go stair&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
PASS-002:&lt;br /&gt;
pause 1&lt;br /&gt;
move go footpath&lt;br /&gt;
goto climb-01&lt;br /&gt;
climb-01:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-01&lt;br /&gt;
match PASS-01 [Crossing, East Wall Battlements]&lt;br /&gt;
match FAIL-01 You must be standing&lt;br /&gt;
match FAIL-01 steepness is intimidating&lt;br /&gt;
match FAIL-01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-01 find it hard going.&lt;br /&gt;
match FAIL-01 your footing is questionable&lt;br /&gt;
match fallen slip after a few feet&lt;br /&gt;
match FAIL-01 A wave of dizziness hits you&lt;br /&gt;
match FAIL-01 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-01:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
move go stair&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move go footpath&lt;br /&gt;
goto FAIL-01&lt;br /&gt;
FAIL-01:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
goto climb-02&lt;br /&gt;
climb-02:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-02&lt;br /&gt;
match PASS-02 [Crossing, East Wall Battlements]&lt;br /&gt;
match FAIL-02 You must be standing&lt;br /&gt;
match FAIL-02 steepness is intimidating&lt;br /&gt;
match FAIL-02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-02 find it hard going.&lt;br /&gt;
match FAIL-02 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-02 A wave of dizziness hits you&lt;br /&gt;
match FAIL-02 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-02:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
move go bush&lt;br /&gt;
move n&lt;br /&gt;
goto climb-03&lt;br /&gt;
FAIL-02:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
goto climb-03&lt;br /&gt;
climb-03:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-03&lt;br /&gt;
match PASS-03 [Crossing, East Wall Battlements]&lt;br /&gt;
match FAIL-03 You must be standing&lt;br /&gt;
match FAIL-03 steepness is intimidating&lt;br /&gt;
match FAIL-03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-03 find it hard going.&lt;br /&gt;
match FAIL-03 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-03 A wave of dizziness hits you&lt;br /&gt;
match FAIL-03 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-03:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
goto climb-04&lt;br /&gt;
FAIL-03:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
goto climb-04&lt;br /&gt;
climb-04:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-04&lt;br /&gt;
match PASS-04 [Crossing, East Gate Battlements]&lt;br /&gt;
match FAIL-04 You must be standing&lt;br /&gt;
match FAIL-04 steepness is intimidating&lt;br /&gt;
match FAIL-04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-04 find it hard going.&lt;br /&gt;
match FAIL-04 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-04 A wave of dizziness hits you&lt;br /&gt;
match FAIL-04 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-04:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-05&lt;br /&gt;
FAIL-04:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
goto climb-05&lt;br /&gt;
climb-05:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-05&lt;br /&gt;
match PASS-05 [Eastern Tier, Outside Gate]&lt;br /&gt;
match FAIL-05 You must be standing&lt;br /&gt;
match FAIL-05 steepness is intimidating&lt;br /&gt;
match FAIL-05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-05 find it hard going.&lt;br /&gt;
match FAIL-05 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-05 A wave of dizziness hits you&lt;br /&gt;
match FAIL-05 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-05:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
FAIL-05:&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
goto climb-06&lt;br /&gt;
climb-06:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-06&lt;br /&gt;
match PASS-06 [Outside East Wall, Footpath]&lt;br /&gt;
match FAIL-06 You must be standing&lt;br /&gt;
match FAIL-06 steepness is intimidating&lt;br /&gt;
match FAIL-06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-06 find it hard going.&lt;br /&gt;
match FAIL-06 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-06 A wave of dizziness hits you&lt;br /&gt;
match FAIL-06 Struck by vertigo&lt;br /&gt;
put climb break&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-06:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
move n&lt;br /&gt;
goto climb-07&lt;br /&gt;
FAIL-06:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-07&lt;br /&gt;
climb-07:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-07&lt;br /&gt;
match PASS-07 [Outside East Wall, Footpath]&lt;br /&gt;
match FAIL-07 You must be standing&lt;br /&gt;
match FAIL-07 steepness is intimidating&lt;br /&gt;
match FAIL-07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-07 find it hard going.&lt;br /&gt;
match FAIL-07 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-07 A wave of dizziness hits you&lt;br /&gt;
match FAIL-07 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-07:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
goto TRAVEL-08&lt;br /&gt;
FAIL-07:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go stair&lt;br /&gt;
goto TRAVEL-08&lt;br /&gt;
TRAVEL-08:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go bridge&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move s&lt;br /&gt;
climb-08:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-08&lt;br /&gt;
match PASS-08 [Mycthengelde, Flatlands]&lt;br /&gt;
match FAIL-08 You must be standing&lt;br /&gt;
match FAIL-08 steepness is intimidating&lt;br /&gt;
match FAIL-08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-08 find it hard going.&lt;br /&gt;
match FAIL-08 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-08 A wave of dizziness hits you&lt;br /&gt;
match FAIL-08 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-08:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-09&lt;br /&gt;
FAIL-08:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
move nw&lt;br /&gt;
goto climb-09&lt;br /&gt;
climb-09:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-09&lt;br /&gt;
match PASS-09 [Crossing, West Wall Battlements]&lt;br /&gt;
match FAIL-09 You must be standing&lt;br /&gt;
match FAIL-09 steepness is intimidating&lt;br /&gt;
match FAIL-09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-09 find it hard going.&lt;br /&gt;
match FAIL-09 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-09 A wave of dizziness hits you&lt;br /&gt;
match FAIL-09 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-09:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
goto climb-10&lt;br /&gt;
FAIL-09:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
goto climb-10&lt;br /&gt;
climb-10:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-10&lt;br /&gt;
match PASS-10 [Mycthengelde, Flatlands]&lt;br /&gt;
match FAIL-10 You must be standing&lt;br /&gt;
match FAIL-10 steepness is intimidating&lt;br /&gt;
match FAIL-10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-10 find it hard going.&lt;br /&gt;
match FAIL-10 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-10 A wave of dizziness hits you&lt;br /&gt;
match FAIL-10 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-10:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
FAIL-10:&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
goto climb-11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
climb-11:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-11&lt;br /&gt;
match PASS-11 [Northwall Trail, Wooded Grove]&lt;br /&gt;
match FAIL-11 You must be standing&lt;br /&gt;
match FAIL-11 steepness is intimidating&lt;br /&gt;
match FAIL-11 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-11 find it hard going.&lt;br /&gt;
match FAIL-11 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-11 A wave of dizziness hits you&lt;br /&gt;
match FAIL-11 Struck by vertigo&lt;br /&gt;
put climb break&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-11:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
move e&lt;br /&gt;
goto climb-12&lt;br /&gt;
FAIL-11:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-12&lt;br /&gt;
climb-12:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-12&lt;br /&gt;
match PASS-12 [Northwall Trail, Wooded Grove]&lt;br /&gt;
match FAIL-12 You must be standing&lt;br /&gt;
match FAIL-12 steepness is intimidating&lt;br /&gt;
match FAIL-12 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-12 find it hard going.&lt;br /&gt;
match FAIL-12 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-12 A wave of dizziness hits you&lt;br /&gt;
match FAIL-12 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-12:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-13&lt;br /&gt;
FAIL-12:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
move go trail&lt;br /&gt;
move ne&lt;br /&gt;
goto climb-13&lt;br /&gt;
climb-13:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-13&lt;br /&gt;
match PASS-13 [Crossing, North Wall Battlements]&lt;br /&gt;
match FAIL-13 You must be standing&lt;br /&gt;
match FAIL-13 steepness is intimidating&lt;br /&gt;
match FAIL-13 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-13 find it hard going.&lt;br /&gt;
match FAIL-13 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-13 A wave of dizziness hits you&lt;br /&gt;
match FAIL-13 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-13:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
move go trail&lt;br /&gt;
goto climb-14&lt;br /&gt;
FAIL-13:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
goto climb-14&lt;br /&gt;
climb-14:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-14&lt;br /&gt;
match PASS-14 [Crossing, North Wall Battlements]&lt;br /&gt;
match FAIL-14 You must be standing&lt;br /&gt;
match FAIL-14 steepness is intimidating&lt;br /&gt;
match FAIL-14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-14 find it hard going.&lt;br /&gt;
match FAIL-14 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-14 A wave of dizziness hits you&lt;br /&gt;
match FAIL-14 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-14:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
goto climb-15&lt;br /&gt;
FAIL-14:&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
goto climb-15&lt;br /&gt;
climb-15:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-15&lt;br /&gt;
match PASS-15 [Crossing, West Gate Battlements]&lt;br /&gt;
match FAIL-15 You must be standing&lt;br /&gt;
match FAIL-15 steepness is intimidating&lt;br /&gt;
match FAIL-15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-15 find it hard going.&lt;br /&gt;
match FAIL-15 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-15 A wave of dizziness hits you&lt;br /&gt;
match FAIL-15 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-15:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go stair&lt;br /&gt;
goto TRAVEL-15&lt;br /&gt;
FAIL-15:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
goto TRAVEL-15&lt;br /&gt;
TRAVEL-15:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match climb EXP HELP&lt;br /&gt;
match climb_end mind lock&lt;br /&gt;
put skill climb&lt;br /&gt;
matchwait &lt;br /&gt;
FALLEN:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put stand&lt;br /&gt;
matchwait&lt;br /&gt;
stood:&lt;br /&gt;
pause 1&lt;br /&gt;
goto %climbing&lt;br /&gt;
climb_end:&lt;br /&gt;
&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Braid_Vine_(script)&amp;diff=133361</id>
		<title>Marmic Braid Vine (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Braid_Vine_(script)&amp;diff=133361"/>
		<updated>2011-08-01T03:11:04Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Aramis604|Marmic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
setvariable mech vine&lt;br /&gt;
&lt;br /&gt;
Mech:&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ******* MECHANICAL LORE *******&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
goto mech_start&lt;br /&gt;
mech_start:&lt;br /&gt;
match mech_forage Braid what?&lt;br /&gt;
match mech_forage That really isn&#039;t&lt;br /&gt;
match mech_startagain nothing more than wasted effort.&lt;br /&gt;
match mech_startagain Frustration wells up as you try to braid your vines.&lt;br /&gt;
match mech_startagain your mistake.&lt;br /&gt;
match mech_startagain small mistake&lt;br /&gt;
match mech_startagain moderate mistake&lt;br /&gt;
match mech_forage You need to have more material&lt;br /&gt;
match mech_pause Roundtime:&lt;br /&gt;
put braid my %mech&lt;br /&gt;
matchwait&lt;br /&gt;
mech_pause:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto mech_start&lt;br /&gt;
mech_startagain:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
mech_bucket:&lt;br /&gt;
put pull my vine&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put put my %mech in bucket&lt;br /&gt;
put put my rope in bucket&lt;br /&gt;
pause 1&lt;br /&gt;
put put my %mech in bin&lt;br /&gt;
put put my rope in bin&lt;br /&gt;
pause 1&lt;br /&gt;
put drop my %mech&lt;br /&gt;
put drop my rope&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
goto mech_forage&lt;br /&gt;
mech_no_bucket:&lt;br /&gt;
put drop my %mech&lt;br /&gt;
goto mech_forage&lt;br /&gt;
mech_forage:&lt;br /&gt;
put for %mech&lt;br /&gt;
mech_found:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match mech_end mind lock&lt;br /&gt;
match mech_start EXP HELP for more information&lt;br /&gt;
put exp skill mech&lt;br /&gt;
matchwait&lt;br /&gt;
mech_compost:&lt;br /&gt;
put prep compost 16&lt;br /&gt;
put charge my arm 17&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put charge my arm 17&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my arm&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 1&lt;br /&gt;
goto mech_forage&lt;br /&gt;
mech_end:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
put put my %mech in bucket&lt;br /&gt;
put put my rope in bucket&lt;br /&gt;
pause 1&lt;br /&gt;
put put my %mech in bin&lt;br /&gt;
put put my rope in bin&lt;br /&gt;
pause 1&lt;br /&gt;
put drop my %mech&lt;br /&gt;
put drop my rope&lt;br /&gt;
pause 1&lt;br /&gt;
exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_PM_High_Skill_(script)&amp;diff=187505</id>
		<title>Marmic PM High Skill (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_PM_High_Skill_(script)&amp;diff=187505"/>
		<updated>2011-07-16T05:01:52Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: Created page with &amp;#039;{{Script |cat=training |fe=StormFront |auth=Marmic }}   &amp;lt;pre&amp;gt; setvariable prep 16  counter set 10  start:  if_1 goto tend_%c goto magic_loop          tend_10: …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Aramis604|Marmic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
setvariable prep 16&lt;br /&gt;
&lt;br /&gt;
counter set 10&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
&lt;br /&gt;
if_1 goto tend_%c&lt;br /&gt;
goto magic_loop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
tend_10:&lt;br /&gt;
&lt;br /&gt;
put tend my %1&lt;br /&gt;
put tend my %2&lt;br /&gt;
pause&lt;br /&gt;
counter set 0&lt;br /&gt;
&lt;br /&gt;
tend_9:&lt;br /&gt;
tend_8:&lt;br /&gt;
tend_7:&lt;br /&gt;
tend_6:&lt;br /&gt;
tend_5:&lt;br /&gt;
tend_4:&lt;br /&gt;
tend_3:&lt;br /&gt;
tend_2:&lt;br /&gt;
tend_1:&lt;br /&gt;
&lt;br /&gt;
counter add 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
magic_loop:&lt;br /&gt;
match charge_recover You strain,&lt;br /&gt;
match charge_success Roundtime:&lt;br /&gt;
put charge my arm 16&lt;br /&gt;
matchwait&lt;br /&gt;
charge_recover:&lt;br /&gt;
put focus my arm&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put prep ease&lt;br /&gt;
pause 5&lt;br /&gt;
put cast&lt;br /&gt;
waitfor You feel fully attuned to the mana streams again.&lt;br /&gt;
charge_success:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match prep_recover You have to strain to harness&lt;br /&gt;
match prep_success gathering energy for the Tranquility spell.&lt;br /&gt;
put prep tranq %prep&lt;br /&gt;
matchwait&lt;br /&gt;
prep_recover:&lt;br /&gt;
put rel&lt;br /&gt;
put focus my arm&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put prep ease&lt;br /&gt;
pause 5&lt;br /&gt;
put cast&lt;br /&gt;
waitfor You feel fully attuned to the mana streams again.&lt;br /&gt;
prep_success:&lt;br /&gt;
put focus my arm&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
pause 4&lt;br /&gt;
match start Your spell fails completely.&lt;br /&gt;
match start backfire&lt;br /&gt;
match cast_successful A newfound fluidity of your mind&lt;br /&gt;
put cast&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
cast_successful:&lt;br /&gt;
match end mind lock&lt;br /&gt;
match start EXP HELP&lt;br /&gt;
put exp skill primary&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
end:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_PM_(script)&amp;diff=133191</id>
		<title>Marmic PM (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_PM_(script)&amp;diff=133191"/>
		<updated>2010-08-12T02:33:03Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
counter set 2&lt;br /&gt;
setvariable perc perc&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
setvariable avenger_not_mine anm1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
put get my camb tart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
avenger_look:&lt;br /&gt;
match avenger_yes pure white alfar avenger&lt;br /&gt;
match summon Obvious exits:&lt;br /&gt;
match summon Obvious paths:&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
avenger_yes:&lt;br /&gt;
match main_loop A pure white alfar avenger whispers,&lt;br /&gt;
match %avenger_not_mine The alfar avenger shies away from you,&lt;br /&gt;
match summon What were you referring to?&lt;br /&gt;
put poke %avenger&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
anm1:&lt;br /&gt;
setvariable avenger second avenger&lt;br /&gt;
setvariable avenger_not_mine anm2&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
anm2:&lt;br /&gt;
setvariable avenger third avenger&lt;br /&gt;
setvariable avenger_not_mine anm3&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
anm3:&lt;br /&gt;
setvariable avenger fourth avenger&lt;br /&gt;
setvariable avenger_not_mine anm4&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
anm4:&lt;br /&gt;
setvariable avenger fifth avenger&lt;br /&gt;
setvariable avenger_not_mine anm5&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
anm5:&lt;br /&gt;
setvariable avenger sixth avenger&lt;br /&gt;
setvariable avenger_not_mine anm1&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
avenger_reset:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
setvariable avenger_not_mine anm1&lt;br /&gt;
goto avenger_look&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
summon:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
put prep gs&lt;br /&gt;
waitfor You feel fully prepared to cast your spell.&lt;br /&gt;
put cast avenger&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put ask aven about quiet&lt;br /&gt;
pause 1&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
exp_check:&lt;br /&gt;
match end mind lock&lt;br /&gt;
match recover%c EXP HELP&lt;br /&gt;
put exp skill primary&lt;br /&gt;
matchwait&lt;br /&gt;
goto loop&lt;br /&gt;
&lt;br /&gt;
recover3:&lt;br /&gt;
match perc You reach out with your senses&lt;br /&gt;
match perc_heal You close your eyes, drawing&lt;br /&gt;
put %perc&lt;br /&gt;
matchwait&lt;br /&gt;
perc:&lt;br /&gt;
setvariable perc perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter set 0&lt;br /&gt;
goto recover&lt;br /&gt;
perc_heal:&lt;br /&gt;
setvariable perc perc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter set 0&lt;br /&gt;
goto recover&lt;br /&gt;
recover:&lt;br /&gt;
recover1:&lt;br /&gt;
recover2:&lt;br /&gt;
match avenger_look You have a complete attunement&lt;br /&gt;
match recover_wait You are receiving full&lt;br /&gt;
put harn&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
recover_wait:&lt;br /&gt;
waitfor You feel fully attuned to the mana streams again.&lt;br /&gt;
goto aven_num_confirm&lt;br /&gt;
&lt;br /&gt;
aven_num_confirm:&lt;br /&gt;
match main_loop A pure white alfar avenger whispers,&lt;br /&gt;
match avenger_reset What were you referring to?&lt;br /&gt;
match avenger_reset The alfar avenger shies away from you,&lt;br /&gt;
put poke %avenger&lt;br /&gt;
matchwai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
main_loop:&lt;br /&gt;
gol_loop:&lt;br /&gt;
gol_arm_Charge_f:&lt;br /&gt;
match gol_arm_Charge_S Roundtime:&lt;br /&gt;
match gol_arm_Charge_f Try though you may,&lt;br /&gt;
put charge my tart 11&lt;br /&gt;
matchwait&lt;br /&gt;
gol_arm_Charge_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put prep gol 10&lt;br /&gt;
gol_arm_focus_f:&lt;br /&gt;
match gol_arm_focus_S Roundtime:&lt;br /&gt;
match gol_arm_focus_f Try though you may,&lt;br /&gt;
put focus my tart&lt;br /&gt;
matchwait&lt;br /&gt;
gol_arm_focus_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_1&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_1:&lt;br /&gt;
pause 5&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
match end mind lock&lt;br /&gt;
#match gol_recover EXP HELP&lt;br /&gt;
match tranquility_loop EXP HELP&lt;br /&gt;
put exp skill primary&lt;br /&gt;
matchwait&lt;br /&gt;
#gol_recover:&lt;br /&gt;
#waitfor You feel fully attuned to the mana streams again.&lt;br /&gt;
#goto tranquility_loop&lt;br /&gt;
gol_charge_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_2&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_2:&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
put prep ease&lt;br /&gt;
waitfor gathering energy for the Ease Burden spell.&lt;br /&gt;
put focus my orb&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto tranquility_loop&lt;br /&gt;
tranquility_loop:&lt;br /&gt;
tranquility_arm_Charge_f:&lt;br /&gt;
match tranquility_arm_Charge_S Roundtime:&lt;br /&gt;
match tranquility_arm_Charge_f Try though you may,&lt;br /&gt;
put charge my tart 11&lt;br /&gt;
matchwait&lt;br /&gt;
tranquility_arm_Charge_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put prep tranq 14&lt;br /&gt;
tranquility_arm_focus_f:&lt;br /&gt;
match tranquility_arm_focus_S Roundtime:&lt;br /&gt;
match tranquility_arm_focus_f Try though you may,&lt;br /&gt;
put focus my tart&lt;br /&gt;
matchwait&lt;br /&gt;
tranquility_arm_focus_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_3&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_3:&lt;br /&gt;
pause 5&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
counter add 1&lt;br /&gt;
goto exp_check&lt;br /&gt;
tranquility_charge_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_4&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_4:&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
put prep ease&lt;br /&gt;
waitfor gathering energy for the Ease Burden spell.&lt;br /&gt;
put focus my orb&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto exp_check&lt;br /&gt;
end:&lt;br /&gt;
put stow my camb tart&lt;br /&gt;
&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
app_avenger:&lt;br /&gt;
match app_success [Roundtime:&lt;br /&gt;
match app_success_f Appraise what?  Type APPRAISE HELP for more information.&lt;br /&gt;
match app_success_f All things considered, probably best not to do that.&lt;br /&gt;
match app_too_soon But you just appraised the&lt;br /&gt;
put app %avenger quick&lt;br /&gt;
matchwait&lt;br /&gt;
other_avenger:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
app_success_f:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
setvariable avenger_not_mine anm1&lt;br /&gt;
app_too_soon:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto %numavenger&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_PM_Orb_(script)&amp;diff=133503</id>
		<title>Marmic PM Orb (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_PM_Orb_(script)&amp;diff=133503"/>
		<updated>2010-08-12T02:30:57Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
counter set 2&lt;br /&gt;
setvariable perc perc&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
setvariable avenger_not_mine anm1&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
put get my camb orb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
avenger_look:&lt;br /&gt;
match avenger_yes pure white alfar avenger&lt;br /&gt;
match summon Obvious exits:&lt;br /&gt;
match summon Obvious paths:&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
avenger_yes:&lt;br /&gt;
match main_loop A pure white alfar avenger whispers,&lt;br /&gt;
match %avenger_not_mine The alfar avenger shies away from you,&lt;br /&gt;
match summon What were you referring to?&lt;br /&gt;
put poke %avenger&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
anm1:&lt;br /&gt;
setvariable avenger second avenger&lt;br /&gt;
setvariable avenger_not_mine anm2&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
anm2:&lt;br /&gt;
setvariable avenger third avenger&lt;br /&gt;
setvariable avenger_not_mine anm3&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
anm3:&lt;br /&gt;
setvariable avenger fourth avenger&lt;br /&gt;
setvariable avenger_not_mine anm4&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
anm4:&lt;br /&gt;
setvariable avenger fifth avenger&lt;br /&gt;
setvariable avenger_not_mine anm5&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
anm5:&lt;br /&gt;
setvariable avenger sixth avenger&lt;br /&gt;
setvariable avenger_not_mine anm1&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
avenger_reset:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
setvariable avenger_not_mine anm1&lt;br /&gt;
goto avenger_look&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
summon:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
put prep gs&lt;br /&gt;
waitfor You feel fully prepared to cast your spell.&lt;br /&gt;
put cast avenger&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put ask aven about quiet&lt;br /&gt;
pause 1&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
exp_check:&lt;br /&gt;
match end mind lock&lt;br /&gt;
match recover%c EXP HELP&lt;br /&gt;
put exp skill primary&lt;br /&gt;
matchwait&lt;br /&gt;
goto loop&lt;br /&gt;
&lt;br /&gt;
recover3:&lt;br /&gt;
match perc You reach out with your senses&lt;br /&gt;
match perc_heal You close your eyes, drawing&lt;br /&gt;
put %perc&lt;br /&gt;
matchwait&lt;br /&gt;
perc:&lt;br /&gt;
setvariable perc perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter set 0&lt;br /&gt;
goto recover&lt;br /&gt;
perc_heal:&lt;br /&gt;
setvariable perc perc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter set 0&lt;br /&gt;
goto recover&lt;br /&gt;
recover:&lt;br /&gt;
recover1:&lt;br /&gt;
recover2:&lt;br /&gt;
match aven_num_confirm You have a complete attunement&lt;br /&gt;
match aven_num_confirm 50%&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;100%]&lt;br /&gt;
match recover_wait You are receiving full&lt;br /&gt;
put harn&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
recover_wait:&lt;br /&gt;
waitfor You feel fully attuned to the mana streams again.&lt;br /&gt;
goto aven_num_confirm&lt;br /&gt;
&lt;br /&gt;
aven_num_confirm:&lt;br /&gt;
match main_loop A pure white alfar avenger whispers,&lt;br /&gt;
match avenger_reset What were you referring to?&lt;br /&gt;
match avenger_reset The alfar avenger shies away from you,&lt;br /&gt;
put poke %avenger&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
main_loop:&lt;br /&gt;
gol_loop:&lt;br /&gt;
gol_arm_Charge_f:&lt;br /&gt;
match gol_arm_Charge_S Roundtime:&lt;br /&gt;
match gol_arm_Charge_f Try though you may,&lt;br /&gt;
put charge my arm 16&lt;br /&gt;
matchwait&lt;br /&gt;
gol_arm_Charge_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put prep gol 21&lt;br /&gt;
gol_arm_focus_f:&lt;br /&gt;
match gol_arm_focus_S Roundtime:&lt;br /&gt;
match gol_arm_focus_f Try though you may,&lt;br /&gt;
put focus my arm&lt;br /&gt;
matchwait&lt;br /&gt;
gol_arm_focus_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match gol_charge_s The cambrinth orb absorbs&lt;br /&gt;
match gol_charge_f The cambrinth orb resists,&lt;br /&gt;
match gol_charge_f The cambrinth orb is already holding&lt;br /&gt;
put charge my orb 11&lt;br /&gt;
matchwait&lt;br /&gt;
gol_charge_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_1&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_1:&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
match end mind lock&lt;br /&gt;
#match gol_recover EXP HELP&lt;br /&gt;
match tranquility_loop EXP HELP&lt;br /&gt;
put exp skill primary&lt;br /&gt;
matchwait&lt;br /&gt;
#gol_recover:&lt;br /&gt;
#waitfor You feel fully attuned to the mana streams again.&lt;br /&gt;
#goto tranquility_loop&lt;br /&gt;
gol_charge_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_2&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_2:&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
put prep ease&lt;br /&gt;
waitfor gathering energy for the Ease Burden spell.&lt;br /&gt;
put focus my orb&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto tranquility_loop&lt;br /&gt;
tranquility_loop:&lt;br /&gt;
tranquility_arm_Charge_f:&lt;br /&gt;
match tranquility_arm_Charge_S Roundtime:&lt;br /&gt;
match tranquility_arm_Charge_f Try though you may,&lt;br /&gt;
put charge my arm 16&lt;br /&gt;
matchwait&lt;br /&gt;
tranquility_arm_Charge_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put prep tranquility 21&lt;br /&gt;
tranquility_arm_focus_f:&lt;br /&gt;
match tranquility_arm_focus_S Roundtime:&lt;br /&gt;
match tranquility_arm_focus_f Try though you may,&lt;br /&gt;
put focus my arm&lt;br /&gt;
matchwait&lt;br /&gt;
tranquility_arm_focus_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match tranquility_charge_s The cambrinth orb absorbs&lt;br /&gt;
match tranquility_charge_f The cambrinth orb resists,&lt;br /&gt;
match tranquility_charge_f The cambrinth orb is already holding&lt;br /&gt;
put charge my orb 11&lt;br /&gt;
matchwait&lt;br /&gt;
tranquility_charge_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_3&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_3:&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
counter add 1&lt;br /&gt;
goto exp_check&lt;br /&gt;
tranquility_charge_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_4&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_4:&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
put prep ease&lt;br /&gt;
waitfor gathering energy for the Ease Burden spell.&lt;br /&gt;
put focus my orb&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto exp_check&lt;br /&gt;
end:&lt;br /&gt;
put stow my camb orb&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
app_avenger:&lt;br /&gt;
match app_success [Roundtime:&lt;br /&gt;
match app_success_f Appraise what?  Type APPRAISE HELP for more information.&lt;br /&gt;
match app_success_f All things considered, probably best not to do that.&lt;br /&gt;
match app_too_soon But you just appraised the&lt;br /&gt;
put app %avenger quick&lt;br /&gt;
matchwait&lt;br /&gt;
other_avenger:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
app_success_f:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
setvariable avenger_not_mine anm1&lt;br /&gt;
app_too_soon:&lt;br /&gt;
pause 1&lt;br /&gt;
app_success:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto %numavenger&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Skill_(script)&amp;diff=156204</id>
		<title>Marmic Skill (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Skill_(script)&amp;diff=156204"/>
		<updated>2010-08-11T02:58:02Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: Created page with &amp;#039;&amp;lt;pre&amp;gt; #*********************** #****** VARIABLES ****** #*********************** setvariable mech vine setvariable dir North  #setvariable forage birch stick setvariable forage t…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
#***********************&lt;br /&gt;
#****** VARIABLES ******&lt;br /&gt;
#***********************&lt;br /&gt;
setvariable mech vine&lt;br /&gt;
setvariable dir North&lt;br /&gt;
&lt;br /&gt;
#setvariable forage birch stick&lt;br /&gt;
setvariable forage torn clo&lt;br /&gt;
#setvariable forage rock&lt;br /&gt;
&lt;br /&gt;
goto %1&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
#****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
scholar:&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo ******* SCHOLARSHIP *******&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo &lt;br /&gt;
put get my comp&lt;br /&gt;
scholar_start:&lt;br /&gt;
match scholar_end Why do you need to study this chart again?&lt;br /&gt;
match scholar_study gradually absorbing the knowledge contained within.&lt;br /&gt;
match scholar_turn sudden moment of clarity,&lt;br /&gt;
match scholar_study You begin to study&lt;br /&gt;
match scholar_study You continue&lt;br /&gt;
put study my comp&lt;br /&gt;
matchwait&lt;br /&gt;
scholar_study:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto scholar_start&lt;br /&gt;
scholar_turn:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put turn my comp&lt;br /&gt;
goto scholar_start&lt;br /&gt;
scholar_end:&lt;br /&gt;
put stow comp&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
forage:&lt;br /&gt;
echo **********************&lt;br /&gt;
echo ******* FORAGE *******&lt;br /&gt;
echo **********************&lt;br /&gt;
echo &lt;br /&gt;
forage_start:&lt;br /&gt;
put collect %forage&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put stand&lt;br /&gt;
put kick %forage&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match forage_start EXP HELP for more information&lt;br /&gt;
match forage_end mind lock&lt;br /&gt;
put exp skill foraging&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
forage_end:&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
Mech:&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ******* MECHANICAL LORE *******&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo &lt;br /&gt;
mech_start:&lt;br /&gt;
match mech_forage Braid what?&lt;br /&gt;
match mech_forage That really isn&#039;t&lt;br /&gt;
match mech_startagain nothing more than wasted effort.&lt;br /&gt;
match mech_startagain Frustration wells up as you try to braid your vines.&lt;br /&gt;
match mech_startagain your mistake.&lt;br /&gt;
match mech_startagain small mistake&lt;br /&gt;
match mech_startagain moderate mistake&lt;br /&gt;
match mech_forage You need to have more material&lt;br /&gt;
match mech_pause Roundtime:&lt;br /&gt;
put braid my %mech&lt;br /&gt;
matchwait&lt;br /&gt;
mech_pause:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto mech_start&lt;br /&gt;
mech_startagain:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put put my %mech in bucket&lt;br /&gt;
mech_forage:&lt;br /&gt;
put for %mech&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match mech_end mind lock&lt;br /&gt;
match mech_start EXP HELP for more information&lt;br /&gt;
put exp skill mech&lt;br /&gt;
matchwait&lt;br /&gt;
mech_end:&lt;br /&gt;
put my %mech in bucket&lt;br /&gt;
put rope in bucket&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
#****************************************************************************************&lt;br /&gt;
&lt;br /&gt;
climbing:&lt;br /&gt;
echo ************************&lt;br /&gt;
echo ******* CLIMBING *******&lt;br /&gt;
echo ************************&lt;br /&gt;
echo &lt;br /&gt;
climb:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move go stair&lt;br /&gt;
move s&lt;br /&gt;
climb-001:&lt;br /&gt;
pause 1&lt;br /&gt;
match PASS-001 [Outside East Wall, Footpath]&lt;br /&gt;
match FAIL-001 You must be standing&lt;br /&gt;
match FAIL-001 steepness is intimidating&lt;br /&gt;
match FAIL-001 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-001 find it hard going.&lt;br /&gt;
match FAIL-001 your footing is questionable&lt;br /&gt;
match FAIL-001 slip after a few feet&lt;br /&gt;
match FAIL-001 A wave of dizziness hits you&lt;br /&gt;
match FAIL-001 Struck by vertigo&lt;br /&gt;
put climb break&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-001:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
move go gate&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move s&lt;br /&gt;
goto climb-002&lt;br /&gt;
FAIL-001:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-002&lt;br /&gt;
climb-002:&lt;br /&gt;
pause 1&lt;br /&gt;
match PASS-002 [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
match FAIL-002 You must be standing&lt;br /&gt;
match FAIL-002 steepness is intimidating&lt;br /&gt;
match FAIL-002 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-002 find it hard going.&lt;br /&gt;
match FAIL-002 your footing is questionable&lt;br /&gt;
match FAIL-002 slip after a few feet&lt;br /&gt;
match FAIL-002 A wave of dizziness hits you&lt;br /&gt;
match FAIL-002 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
FAIL-002:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
move go stair&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
PASS-002:&lt;br /&gt;
pause 1&lt;br /&gt;
move go footpath&lt;br /&gt;
goto climb-01&lt;br /&gt;
climb-01:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-01&lt;br /&gt;
match PASS-01 [Crossing, East Wall Battlements]&lt;br /&gt;
match FAIL-01 You must be standing&lt;br /&gt;
match FAIL-01 steepness is intimidating&lt;br /&gt;
match FAIL-01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-01 find it hard going.&lt;br /&gt;
match FAIL-01 your footing is questionable&lt;br /&gt;
match fallen slip after a few feet&lt;br /&gt;
match FAIL-01 A wave of dizziness hits you&lt;br /&gt;
match FAIL-01 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-01:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
move go stair&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move go footpath&lt;br /&gt;
goto FAIL-01&lt;br /&gt;
FAIL-01:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
goto climb-02&lt;br /&gt;
climb-02:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-02&lt;br /&gt;
match PASS-02 [Crossing, East Wall Battlements]&lt;br /&gt;
match FAIL-02 You must be standing&lt;br /&gt;
match FAIL-02 steepness is intimidating&lt;br /&gt;
match FAIL-02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-02 find it hard going.&lt;br /&gt;
match FAIL-02 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-02 A wave of dizziness hits you&lt;br /&gt;
match FAIL-02 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-02:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
move go bush&lt;br /&gt;
move n&lt;br /&gt;
goto climb-03&lt;br /&gt;
FAIL-02:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
goto climb-03&lt;br /&gt;
climb-03:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-03&lt;br /&gt;
match PASS-03 [Crossing, East Wall Battlements]&lt;br /&gt;
match FAIL-03 You must be standing&lt;br /&gt;
match FAIL-03 steepness is intimidating&lt;br /&gt;
match FAIL-03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-03 find it hard going.&lt;br /&gt;
match FAIL-03 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-03 A wave of dizziness hits you&lt;br /&gt;
match FAIL-03 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-03:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
goto climb-04&lt;br /&gt;
FAIL-03:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
goto climb-04&lt;br /&gt;
climb-04:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-04&lt;br /&gt;
match PASS-04 [Crossing, East Gate Battlements]&lt;br /&gt;
match FAIL-04 You must be standing&lt;br /&gt;
match FAIL-04 steepness is intimidating&lt;br /&gt;
match FAIL-04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-04 find it hard going.&lt;br /&gt;
match FAIL-04 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-04 A wave of dizziness hits you&lt;br /&gt;
match FAIL-04 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-04:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-05&lt;br /&gt;
FAIL-04:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
goto climb-05&lt;br /&gt;
climb-05:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-05&lt;br /&gt;
match PASS-05 [Eastern Tier, Outside Gate]&lt;br /&gt;
match FAIL-05 You must be standing&lt;br /&gt;
match FAIL-05 steepness is intimidating&lt;br /&gt;
match FAIL-05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-05 find it hard going.&lt;br /&gt;
match FAIL-05 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-05 A wave of dizziness hits you&lt;br /&gt;
match FAIL-05 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-05:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
FAIL-05:&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
goto climb-06&lt;br /&gt;
climb-06:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-06&lt;br /&gt;
match PASS-06 [Outside East Wall, Footpath]&lt;br /&gt;
match FAIL-06 You must be standing&lt;br /&gt;
match FAIL-06 steepness is intimidating&lt;br /&gt;
match FAIL-06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-06 find it hard going.&lt;br /&gt;
match FAIL-06 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-06 A wave of dizziness hits you&lt;br /&gt;
match FAIL-06 Struck by vertigo&lt;br /&gt;
put climb break&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-06:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
move n&lt;br /&gt;
goto climb-07&lt;br /&gt;
FAIL-06:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-07&lt;br /&gt;
climb-07:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-07&lt;br /&gt;
match PASS-07 [Outside East Wall, Footpath]&lt;br /&gt;
match FAIL-07 You must be standing&lt;br /&gt;
match FAIL-07 steepness is intimidating&lt;br /&gt;
match FAIL-07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-07 find it hard going.&lt;br /&gt;
match FAIL-07 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-07 A wave of dizziness hits you&lt;br /&gt;
match FAIL-07 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-07:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
goto TRAVEL-08&lt;br /&gt;
FAIL-07:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go stair&lt;br /&gt;
goto TRAVEL-08&lt;br /&gt;
TRAVEL-08:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go bridge&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move s&lt;br /&gt;
climb-08:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-08&lt;br /&gt;
match PASS-08 [Mycthengelde, Flatlands]&lt;br /&gt;
match FAIL-08 You must be standing&lt;br /&gt;
match FAIL-08 steepness is intimidating&lt;br /&gt;
match FAIL-08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-08 find it hard going.&lt;br /&gt;
match FAIL-08 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-08 A wave of dizziness hits you&lt;br /&gt;
match FAIL-08 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-08:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-09&lt;br /&gt;
FAIL-08:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
move nw&lt;br /&gt;
goto climb-09&lt;br /&gt;
climb-09:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-09&lt;br /&gt;
match PASS-09 [Crossing, West Wall Battlements]&lt;br /&gt;
match FAIL-09 You must be standing&lt;br /&gt;
match FAIL-09 steepness is intimidating&lt;br /&gt;
match FAIL-09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-09 find it hard going.&lt;br /&gt;
match FAIL-09 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-09 A wave of dizziness hits you&lt;br /&gt;
match FAIL-09 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-09:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
goto climb-10&lt;br /&gt;
FAIL-09:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
goto climb-10&lt;br /&gt;
climb-10:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-10&lt;br /&gt;
match PASS-10 [Mycthengelde, Flatlands]&lt;br /&gt;
match FAIL-10 You must be standing&lt;br /&gt;
match FAIL-10 steepness is intimidating&lt;br /&gt;
match FAIL-10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-10 find it hard going.&lt;br /&gt;
match FAIL-10 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-10 A wave of dizziness hits you&lt;br /&gt;
match FAIL-10 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-10:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
FAIL-10:&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
goto climb-11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
climb-11:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-11&lt;br /&gt;
match PASS-11 [Northwall Trail, Wooded Grove]&lt;br /&gt;
match FAIL-11 You must be standing&lt;br /&gt;
match FAIL-11 steepness is intimidating&lt;br /&gt;
match FAIL-11 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-11 find it hard going.&lt;br /&gt;
match FAIL-11 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-11 A wave of dizziness hits you&lt;br /&gt;
match FAIL-11 Struck by vertigo&lt;br /&gt;
put climb break&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-11:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
move go stair&lt;br /&gt;
move e&lt;br /&gt;
goto climb-12&lt;br /&gt;
FAIL-11:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-12&lt;br /&gt;
climb-12:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-12&lt;br /&gt;
match PASS-12 [Northwall Trail, Wooded Grove]&lt;br /&gt;
match FAIL-12 You must be standing&lt;br /&gt;
match FAIL-12 steepness is intimidating&lt;br /&gt;
match FAIL-12 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-12 find it hard going.&lt;br /&gt;
match FAIL-12 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-12 A wave of dizziness hits you&lt;br /&gt;
match FAIL-12 Struck by vertigo&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-12:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto climb-13&lt;br /&gt;
FAIL-12:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
move go trail&lt;br /&gt;
move ne&lt;br /&gt;
goto climb-13&lt;br /&gt;
climb-13:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-13&lt;br /&gt;
match PASS-13 [Crossing, North Wall Battlements]&lt;br /&gt;
match FAIL-13 You must be standing&lt;br /&gt;
match FAIL-13 steepness is intimidating&lt;br /&gt;
match FAIL-13 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-13 find it hard going.&lt;br /&gt;
match FAIL-13 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-13 A wave of dizziness hits you&lt;br /&gt;
match FAIL-13 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-13:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
move go trail&lt;br /&gt;
goto climb-14&lt;br /&gt;
FAIL-13:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
goto climb-14&lt;br /&gt;
climb-14:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-14&lt;br /&gt;
match PASS-14 [Crossing, North Wall Battlements]&lt;br /&gt;
match FAIL-14 You must be standing&lt;br /&gt;
match FAIL-14 steepness is intimidating&lt;br /&gt;
match FAIL-14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-14 find it hard going.&lt;br /&gt;
match FAIL-14 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-14 A wave of dizziness hits you&lt;br /&gt;
match FAIL-14 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-14:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move go stair&lt;br /&gt;
move go gate&lt;br /&gt;
goto climb-15&lt;br /&gt;
FAIL-14:&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
goto climb-15&lt;br /&gt;
climb-15:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable climbing FAIL-15&lt;br /&gt;
match PASS-15 [Crossing, West Gate Battlements]&lt;br /&gt;
match FAIL-15 You must be standing&lt;br /&gt;
match FAIL-15 steepness is intimidating&lt;br /&gt;
match FAIL-15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL-15 find it hard going.&lt;br /&gt;
match FAIL-15 your footing is questionable&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FAIL-15 A wave of dizziness hits you&lt;br /&gt;
match FAIL-15 Struck by vertigo&lt;br /&gt;
put climb wall&lt;br /&gt;
matchwait&lt;br /&gt;
PASS-15:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go stair&lt;br /&gt;
goto TRAVEL-15&lt;br /&gt;
FAIL-15:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
goto TRAVEL-15&lt;br /&gt;
TRAVEL-15:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match climb EXP HELP&lt;br /&gt;
match climb_end mind lock&lt;br /&gt;
put skill climb&lt;br /&gt;
matchwait &lt;br /&gt;
FALLEN:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put stand&lt;br /&gt;
matchwait&lt;br /&gt;
stood:&lt;br /&gt;
pause 1&lt;br /&gt;
goto %climbing&lt;br /&gt;
climb_end:&lt;br /&gt;
&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#****************************************************************************************&lt;br /&gt;
PP:&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ******* POWER PERCEPTION *******&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo &lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move up&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move up&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go gate&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move go bri&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
#****************************************************************************************&lt;br /&gt;
Perception:&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ******* perception *******&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
perception_start:&lt;br /&gt;
put collect %forage&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put stand&lt;br /&gt;
put kick %forage&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match perception_start EXP HELP for more information&lt;br /&gt;
match perception_end mind lock&lt;br /&gt;
put exp skill perception&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
perception_end:&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
#****************************************************************************************&lt;br /&gt;
Swim:&lt;br /&gt;
Swimming:&lt;br /&gt;
echo ************************&lt;br /&gt;
echo ******* Swimming *******&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
counter set 0&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move go gate&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go bri&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move go trail&lt;br /&gt;
move w&lt;br /&gt;
move go trail&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move go flow&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move go tun&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move go bri&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move dive river&lt;br /&gt;
put prep refresh 10&lt;br /&gt;
pause 10&lt;br /&gt;
put cast&lt;br /&gt;
swim0:&lt;br /&gt;
swim1:&lt;br /&gt;
swim2:&lt;br /&gt;
swim3:&lt;br /&gt;
match rock_south upthrust in the river to the north,&lt;br /&gt;
match south_bank A high, rocky bank supports the remains&lt;br /&gt;
match south_bank You can&#039;t swim in that direction.&lt;br /&gt;
match swim_continue You struggle against the strong current&lt;br /&gt;
match swim_continue Obvious paths:&lt;br /&gt;
put %dir&lt;br /&gt;
matchwait&lt;br /&gt;
rock_south:&lt;br /&gt;
setvariable dir south&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto swim%c&lt;br /&gt;
south_bank:&lt;br /&gt;
setvariable dir north&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
put prep refresh 10&lt;br /&gt;
pause 10&lt;br /&gt;
put cast&lt;br /&gt;
goto swim%c&lt;br /&gt;
swim_continue:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto swim%c&lt;br /&gt;
swim4:&lt;br /&gt;
swim_exp_check:&lt;br /&gt;
counter set 0&lt;br /&gt;
match swim0 EXP HELP&lt;br /&gt;
match swim_done mind lock&lt;br /&gt;
put exp skill swim&lt;br /&gt;
matchwait&lt;br /&gt;
swim_done:&lt;br /&gt;
match swim_leave You can&#039;t swim in that direction.&lt;br /&gt;
match swim_leave_pause You struggle against the strong current&lt;br /&gt;
match swim_leave_pause Obvious paths:&lt;br /&gt;
put south&lt;br /&gt;
matchwait&lt;br /&gt;
swim_leave_pause:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto swim_done&lt;br /&gt;
swim_leave:&lt;br /&gt;
move climb bri&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move go bri&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move go tun&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move go flow&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move go trail&lt;br /&gt;
move e&lt;br /&gt;
move go trail&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move go bri&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move go gate&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
#****************************************************************************************&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145453</id>
		<title>Marmic Training (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145453"/>
		<updated>2010-08-11T02:38:53Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
negate2arthe:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
start_empathy:&lt;br /&gt;
if_1 put tend my %tend1&lt;br /&gt;
if_2 put tend my %tend2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pause 12&lt;br /&gt;
put ask aven about leave&lt;br /&gt;
put prep gs 25&lt;br /&gt;
waitfor You feel fully prepared to cast your spell.&lt;br /&gt;
put cast avenger&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move go gate&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move up&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move up&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 15&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
empathy_exp:&lt;br /&gt;
if_1 put tend my %tend1&lt;br /&gt;
if_2 put tend my %tend2&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
match end_empathy (33/34)&lt;br /&gt;
match end_empathy (34/34)&lt;br /&gt;
match cont_empathy EXP HELP&lt;br /&gt;
put exp skill empathy&lt;br /&gt;
matchwait&lt;br /&gt;
cont_empathy:&lt;br /&gt;
move go gate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
move go bri&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger quick&lt;br /&gt;
pause 12&lt;br /&gt;
put ask aven about leave&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
if_1 put tend my %tend1&lt;br /&gt;
if_2 put tend my %tend2&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
match end_empathy (33/34)&lt;br /&gt;
match end_empathy (34/34)&lt;br /&gt;
match empathy_reset EXP HELP&lt;br /&gt;
put exp skill empathy&lt;br /&gt;
matchwait&lt;br /&gt;
empathy_reset:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
goto start_empathy&lt;br /&gt;
end_empathy:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_PM_Orb_(script)&amp;diff=133502</id>
		<title>Marmic PM Orb (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_PM_Orb_(script)&amp;diff=133502"/>
		<updated>2010-08-10T04:17:31Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
counter set 2&lt;br /&gt;
setvariable perc perc&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
setvariable avenger_not_mine anm1&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
put get my camb orb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
avenger_look:&lt;br /&gt;
match avenger_yes pure white alfar avenger&lt;br /&gt;
match summon Obvious exits:&lt;br /&gt;
match summon Obvious paths:&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
avenger_yes:&lt;br /&gt;
match main_loop A pure white alfar avenger whispers,&lt;br /&gt;
match %avenger_not_mine The alfar avenger shies away from you,&lt;br /&gt;
match summon What were you referring to?&lt;br /&gt;
put poke %avenger&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
anm1:&lt;br /&gt;
setvariable avenger second avenger&lt;br /&gt;
setvariable avenger_not_mine anm2&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
anm2:&lt;br /&gt;
setvariable avenger third avenger&lt;br /&gt;
setvariable avenger_not_mine anm3&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
anm3:&lt;br /&gt;
setvariable avenger fourth avenger&lt;br /&gt;
setvariable avenger_not_mine anm4&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
anm4:&lt;br /&gt;
setvariable avenger fifth avenger&lt;br /&gt;
setvariable avenger_not_mine anm5&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
anm5:&lt;br /&gt;
setvariable avenger sixth avenger&lt;br /&gt;
setvariable avenger_not_mine anm1&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
avenger_reset:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
setvariable avenger_not_mine anm1&lt;br /&gt;
goto avenger_look&lt;br /&gt;
&lt;br /&gt;
summon:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
put prep gs&lt;br /&gt;
waitfor You feel fully prepared to cast your spell.&lt;br /&gt;
put cast avenger&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put ask aven about quiet&lt;br /&gt;
pause 1&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
exp_check:&lt;br /&gt;
match end mind lock&lt;br /&gt;
match recover%c EXP HELP&lt;br /&gt;
put exp skill primary&lt;br /&gt;
matchwait&lt;br /&gt;
goto loop&lt;br /&gt;
&lt;br /&gt;
recover3:&lt;br /&gt;
match perc You reach out with your senses&lt;br /&gt;
match perc_heal You close your eyes, drawing&lt;br /&gt;
put %perc&lt;br /&gt;
matchwait&lt;br /&gt;
perc:&lt;br /&gt;
setvariable perc perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter set 0&lt;br /&gt;
goto recover&lt;br /&gt;
perc_heal:&lt;br /&gt;
setvariable perc perc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter set 0&lt;br /&gt;
goto recover&lt;br /&gt;
recover:&lt;br /&gt;
recover1:&lt;br /&gt;
recover2:&lt;br /&gt;
match aven_num_confirm You have a complete attunement&lt;br /&gt;
match aven_num_confirm 50%&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;100%]&lt;br /&gt;
match recover_wait You are receiving full&lt;br /&gt;
put harn&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
recover_wait:&lt;br /&gt;
waitfor You feel fully attuned to the mana streams again.&lt;br /&gt;
goto aven_num_confirm&lt;br /&gt;
&lt;br /&gt;
aven_num_confirm:&lt;br /&gt;
match main_loop A pure white alfar avenger whispers,&lt;br /&gt;
match avenger_reset What were you referring to?&lt;br /&gt;
match avenger_reset The alfar avenger shies away from you,&lt;br /&gt;
put poke %avenger&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
main_loop:&lt;br /&gt;
gol_loop:&lt;br /&gt;
gol_arm_Charge_f:&lt;br /&gt;
match gol_arm_Charge_S Roundtime:&lt;br /&gt;
match gol_arm_Charge_f Try though you may,&lt;br /&gt;
put charge my arm 16&lt;br /&gt;
matchwait&lt;br /&gt;
gol_arm_Charge_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put prep gol 12&lt;br /&gt;
gol_arm_focus_f:&lt;br /&gt;
match gol_arm_focus_S Roundtime:&lt;br /&gt;
match gol_arm_focus_f Try though you may,&lt;br /&gt;
put focus my arm&lt;br /&gt;
matchwait&lt;br /&gt;
gol_arm_focus_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match gol_charge_s The cambrinth orb absorbs&lt;br /&gt;
match gol_charge_f The cambrinth orb resists,&lt;br /&gt;
match gol_charge_f The cambrinth orb is already holding&lt;br /&gt;
put charge my orb 11&lt;br /&gt;
matchwait&lt;br /&gt;
gol_charge_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_1&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_1:&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
match end mind lock&lt;br /&gt;
#match gol_recover EXP HELP&lt;br /&gt;
match tranquility_loop EXP HELP&lt;br /&gt;
put exp skill primary&lt;br /&gt;
matchwait&lt;br /&gt;
#gol_recover:&lt;br /&gt;
#waitfor You feel fully attuned to the mana streams again.&lt;br /&gt;
#goto tranquility_loop&lt;br /&gt;
gol_charge_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_2&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_2:&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
put prep ease&lt;br /&gt;
waitfor gathering energy for the Ease Burden spell.&lt;br /&gt;
put focus my orb&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto tranquility_loop&lt;br /&gt;
tranquility_loop:&lt;br /&gt;
tranquility_arm_Charge_f:&lt;br /&gt;
match tranquility_arm_Charge_S Roundtime:&lt;br /&gt;
match tranquility_arm_Charge_f Try though you may,&lt;br /&gt;
put charge my arm 16&lt;br /&gt;
matchwait&lt;br /&gt;
tranquility_arm_Charge_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put prep tranquility 16&lt;br /&gt;
tranquility_arm_focus_f:&lt;br /&gt;
match tranquility_arm_focus_S Roundtime:&lt;br /&gt;
match tranquility_arm_focus_f Try though you may,&lt;br /&gt;
put focus my arm&lt;br /&gt;
matchwait&lt;br /&gt;
tranquility_arm_focus_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match tranquility_charge_s The cambrinth orb absorbs&lt;br /&gt;
match tranquility_charge_f The cambrinth orb resists,&lt;br /&gt;
match tranquility_charge_f The cambrinth orb is already holding&lt;br /&gt;
put charge my orb 11&lt;br /&gt;
matchwait&lt;br /&gt;
tranquility_charge_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_3&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_3:&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
counter add 1&lt;br /&gt;
goto exp_check&lt;br /&gt;
tranquility_charge_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_4&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_4:&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
put prep ease&lt;br /&gt;
waitfor gathering energy for the Ease Burden spell.&lt;br /&gt;
put focus my orb&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto exp_check&lt;br /&gt;
end:&lt;br /&gt;
put stow my camb orb&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
app_avenger:&lt;br /&gt;
match app_success [Roundtime:&lt;br /&gt;
match app_success_f Appraise what?  Type APPRAISE HELP for more information.&lt;br /&gt;
match app_success_f All things considered, probably best not to do that.&lt;br /&gt;
put app %avenger quick&lt;br /&gt;
matchwait&lt;br /&gt;
other_avenger:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
app_success_f:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
setvariable avenger_not_mine anm1&lt;br /&gt;
app_success:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto %numavenger&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_PM_Orb_(script)&amp;diff=133501</id>
		<title>Marmic PM Orb (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_PM_Orb_(script)&amp;diff=133501"/>
		<updated>2010-08-10T03:22:07Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
counter set 2&lt;br /&gt;
setvariable perc perc&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
setvariable avenger_not_mine anm1&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
put get my camb orb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
avenger_look:&lt;br /&gt;
match avenger_yes pure white alfar avenger&lt;br /&gt;
match summon Obvious exits:&lt;br /&gt;
match summon Obvious paths:&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
avenger_yes:&lt;br /&gt;
match main_loop A pure white alfar avenger whispers,&lt;br /&gt;
match %avenger_not_mine The alfar avenger shies away from you,&lt;br /&gt;
match summon What were you referring to?&lt;br /&gt;
put poke %avenger&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
anm1:&lt;br /&gt;
setvariable avenger second avenger&lt;br /&gt;
setvariable avenger_not_mine anm2&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
anm2:&lt;br /&gt;
setvariable avenger third avenger&lt;br /&gt;
setvariable avenger_not_mine anm3&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
anm3:&lt;br /&gt;
setvariable avenger fourth avenger&lt;br /&gt;
setvariable avenger_not_mine anm4&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
anm4:&lt;br /&gt;
setvariable avenger fifth avenger&lt;br /&gt;
setvariable avenger_not_mine anm5&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
anm5:&lt;br /&gt;
setvariable avenger sixth avenger&lt;br /&gt;
setvariable avenger_not_mine anm1&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
avenger_reset:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
goto avenger_look&lt;br /&gt;
&lt;br /&gt;
summon:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
put prep gs&lt;br /&gt;
waitfor You feel fully prepared to cast your spell.&lt;br /&gt;
put cast avenger&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put ask aven about quiet&lt;br /&gt;
pause 1&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
exp_check:&lt;br /&gt;
match end mind lock&lt;br /&gt;
match recover%c EXP HELP&lt;br /&gt;
put exp skill primary&lt;br /&gt;
matchwait&lt;br /&gt;
goto loop&lt;br /&gt;
&lt;br /&gt;
recover3:&lt;br /&gt;
match perc You reach out with your senses&lt;br /&gt;
match perc_heal You close your eyes, drawing&lt;br /&gt;
put %perc&lt;br /&gt;
matchwait&lt;br /&gt;
perc:&lt;br /&gt;
setvariable perc perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter set 0&lt;br /&gt;
goto recover&lt;br /&gt;
perc_heal:&lt;br /&gt;
setvariable perc perc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter set 0&lt;br /&gt;
goto recover&lt;br /&gt;
recover:&lt;br /&gt;
recover1:&lt;br /&gt;
recover2:&lt;br /&gt;
match avenger_look You have a complete attunement&lt;br /&gt;
match avenger_look 50%&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;100%]&lt;br /&gt;
match recover_wait You are receiving full&lt;br /&gt;
put harn&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
recover_wait:&lt;br /&gt;
waitfor You feel fully attuned to the mana streams again.&lt;br /&gt;
goto avenger_look&lt;br /&gt;
main_loop:&lt;br /&gt;
gol_loop:&lt;br /&gt;
gol_arm_Charge_f:&lt;br /&gt;
match gol_arm_Charge_S Roundtime:&lt;br /&gt;
match gol_arm_Charge_f Try though you may,&lt;br /&gt;
put charge my arm 16&lt;br /&gt;
matchwait&lt;br /&gt;
gol_arm_Charge_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put prep gol 12&lt;br /&gt;
gol_arm_focus_f:&lt;br /&gt;
match gol_arm_focus_S Roundtime:&lt;br /&gt;
match gol_arm_focus_f Try though you may,&lt;br /&gt;
put focus my arm&lt;br /&gt;
matchwait&lt;br /&gt;
gol_arm_focus_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match gol_charge_s The cambrinth orb absorbs&lt;br /&gt;
match gol_charge_f The cambrinth orb resists,&lt;br /&gt;
match gol_charge_f The cambrinth orb is already holding&lt;br /&gt;
put charge my orb 11&lt;br /&gt;
matchwait&lt;br /&gt;
gol_charge_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_1&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_1:&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
match end mind lock&lt;br /&gt;
#match gol_recover EXP HELP&lt;br /&gt;
match tranquility_loop EXP HELP&lt;br /&gt;
put exp skill primary&lt;br /&gt;
matchwait&lt;br /&gt;
#gol_recover:&lt;br /&gt;
#waitfor You feel fully attuned to the mana streams again.&lt;br /&gt;
#goto tranquility_loop&lt;br /&gt;
gol_charge_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_2&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_2:&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
put prep ease&lt;br /&gt;
waitfor gathering energy for the Ease Burden spell.&lt;br /&gt;
put focus my orb&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto tranquility_loop&lt;br /&gt;
tranquility_loop:&lt;br /&gt;
tranquility_arm_Charge_f:&lt;br /&gt;
match tranquility_arm_Charge_S Roundtime:&lt;br /&gt;
match tranquility_arm_Charge_f Try though you may,&lt;br /&gt;
put charge my arm 16&lt;br /&gt;
matchwait&lt;br /&gt;
tranquility_arm_Charge_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put prep tranquility 16&lt;br /&gt;
tranquility_arm_focus_f:&lt;br /&gt;
match tranquility_arm_focus_S Roundtime:&lt;br /&gt;
match tranquility_arm_focus_f Try though you may,&lt;br /&gt;
put focus my arm&lt;br /&gt;
matchwait&lt;br /&gt;
tranquility_arm_focus_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match tranquility_charge_s The cambrinth orb absorbs&lt;br /&gt;
match tranquility_charge_f The cambrinth orb resists,&lt;br /&gt;
match tranquility_charge_f The cambrinth orb is already holding&lt;br /&gt;
put charge my orb 11&lt;br /&gt;
matchwait&lt;br /&gt;
tranquility_charge_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_3&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_3:&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
counter add 1&lt;br /&gt;
goto exp_check&lt;br /&gt;
tranquility_charge_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_4&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_4:&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
put prep ease&lt;br /&gt;
waitfor gathering energy for the Ease Burden spell.&lt;br /&gt;
put focus my orb&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto exp_check&lt;br /&gt;
end:&lt;br /&gt;
put stow my camb orb&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
app_avenger:&lt;br /&gt;
match app_success [Roundtime:&lt;br /&gt;
match app_success_f Appraise what?  Type APPRAISE HELP for more information.&lt;br /&gt;
match other_avenger All things considered, probably best not to do that.&lt;br /&gt;
put app %avenger quick&lt;br /&gt;
matchwait&lt;br /&gt;
other_avenger:&lt;br /&gt;
setvariable avenger other avenger&lt;br /&gt;
goto app_avenger&lt;br /&gt;
&lt;br /&gt;
app_success_f:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
app_success:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto %numavenger&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145452</id>
		<title>Marmic Training (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145452"/>
		<updated>2010-06-29T03:36:46Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
move down&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
put climb trail&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move climb walk&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move climb ramp&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move se&lt;br /&gt;
move climb path&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move ne&lt;br /&gt;
move climb trail&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move n&lt;br /&gt;
move climb road&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move climb trail&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move s&lt;br /&gt;
move climb trail&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move climb path&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
pp_start:&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put climb step&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match done_1 mind lock&lt;br /&gt;
match continue_1 EXP HELP&lt;br /&gt;
put exp skill pp&lt;br /&gt;
matchwait&lt;br /&gt;
done_1:&lt;br /&gt;
move w&lt;br /&gt;
goto end&lt;br /&gt;
continue_1:&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put go foot&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put climb step&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put climb step&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match end mind lock&lt;br /&gt;
match pp_start EXP HELP&lt;br /&gt;
put exp skill pp&lt;br /&gt;
matchwait&lt;br /&gt;
end:&lt;br /&gt;
&lt;br /&gt;
move go gate&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move w&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move w&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move w&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move w&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move w&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move w&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move w&lt;br /&gt;
move climb step&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move w&lt;br /&gt;
move go gate&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb path&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move climb trail&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move n&lt;br /&gt;
move climb trail&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move climb road&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move s&lt;br /&gt;
move climb trail&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move sw&lt;br /&gt;
move climb path&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move nw&lt;br /&gt;
move climb ramp&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move w&lt;br /&gt;
move climb walk&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
put climb trail&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move up&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145451</id>
		<title>Marmic Training (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145451"/>
		<updated>2010-06-29T03:35:49Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
move down&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
put climb trail&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move climb walk&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move climb ramp&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move se&lt;br /&gt;
move climb path&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move ne&lt;br /&gt;
move climb trail&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move n&lt;br /&gt;
move climb road&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move climb trail&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move s&lt;br /&gt;
move climb trail&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move climb path&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
pp_start:&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put climb step&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match done_1 minld lock&lt;br /&gt;
match continue_1 EXP HELP&lt;br /&gt;
put exp skill pp&lt;br /&gt;
matchwait&lt;br /&gt;
done_1:&lt;br /&gt;
move w&lt;br /&gt;
goto end&lt;br /&gt;
continue_1:&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put go foot&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put climb step&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put climb step&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match end minld lock&lt;br /&gt;
match pp_start EXP HELP&lt;br /&gt;
put exp skill pp&lt;br /&gt;
matchwait&lt;br /&gt;
end:&lt;br /&gt;
&lt;br /&gt;
move go gate&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move w&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move w&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move w&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move w&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move w&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move w&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move w&lt;br /&gt;
move climb step&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move w&lt;br /&gt;
move go gate&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb path&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move climb trail&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move n&lt;br /&gt;
move climb trail&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move climb road&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move s&lt;br /&gt;
move climb trail&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move sw&lt;br /&gt;
move climb path&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move nw&lt;br /&gt;
move climb ramp&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move w&lt;br /&gt;
move climb walk&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
put climb trail&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move up&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145450</id>
		<title>Marmic Training (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145450"/>
		<updated>2010-06-28T06:18:10Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
pp_start:&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
put climb step&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
put climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
match done_1 minld lock&lt;br /&gt;
match continue_1 EXP HELP&lt;br /&gt;
put exp skill pp&lt;br /&gt;
matchwait&lt;br /&gt;
done_1:&lt;br /&gt;
move w&lt;br /&gt;
exit&lt;br /&gt;
continue_1:&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
put go foot&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
put climb step&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
put climb step&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
put conc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
match end minld lock&lt;br /&gt;
match pp_start EXP HELP&lt;br /&gt;
put exp skill pp&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
end:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145449</id>
		<title>Marmic Training (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145449"/>
		<updated>2010-06-14T04:16:11Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Moon_Identify:&lt;br /&gt;
match Katamba_no Katamba is nowhere to be seen.&lt;br /&gt;
match Katamba_yes Katamba&lt;br /&gt;
put obs moons&lt;br /&gt;
matchwait&lt;br /&gt;
Katamba_no:&lt;br /&gt;
match Xibar_no Xibar is nowhere to be seen.&lt;br /&gt;
match Xibar_yes Xibar&lt;br /&gt;
put obs moons&lt;br /&gt;
matchwait&lt;br /&gt;
Xibar_no:&lt;br /&gt;
match Yavash_no Yavash is nowhere to be seen.&lt;br /&gt;
match Yavash_yes Yavash&lt;br /&gt;
put obs moons&lt;br /&gt;
matchwait&lt;br /&gt;
Yavash_no:&lt;br /&gt;
echo *************************&lt;br /&gt;
echo ******* NO MOONS! *******&lt;br /&gt;
echo *************************&lt;br /&gt;
echo&lt;br /&gt;
goto test_psy&lt;br /&gt;
&lt;br /&gt;
Katamba_yes:&lt;br /&gt;
setvariable moon katamba&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto Transduction&lt;br /&gt;
Xibar_yes:&lt;br /&gt;
setvariable moon xibar&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto Transduction&lt;br /&gt;
Yavash_yes:&lt;br /&gt;
setvariable moon yavash&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto Transduction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Transduction:&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ****** Transduction ******&lt;br /&gt;
echo **************************&lt;br /&gt;
Start_Transduction:&lt;br /&gt;
put prep col 10&lt;br /&gt;
put charge my ring 1&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my ring&lt;br /&gt;
waitfor You feel fully prepared&lt;br /&gt;
match Moon_Identify and is not visible.&lt;br /&gt;
match exp_check With a dull roar, flares&lt;br /&gt;
match exp_check Tendrils of blue-white light&lt;br /&gt;
match exp_check With a barely perceptible screech,&lt;br /&gt;
match Start_Transduction Your spell backfires&lt;br /&gt;
put cast %moon&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
exp_check:&lt;br /&gt;
match recover EXP HELP for more information&lt;br /&gt;
match end mind lock&lt;br /&gt;
put exp skill primary&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
recover:&lt;br /&gt;
match Start_Transduction &amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;100%]&lt;br /&gt;
match Start_Transduction You have a complete attunement&lt;br /&gt;
match recover2 You are receiving full&lt;br /&gt;
put harn&lt;br /&gt;
matchwait&lt;br /&gt;
recover2:&lt;br /&gt;
match recover3 EXP HELP&lt;br /&gt;
match recover4 mind lock&lt;br /&gt;
put exp skill power&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
recover4:&lt;br /&gt;
match recover5 EXP HELP&lt;br /&gt;
match recover_actual mind lock&lt;br /&gt;
put exp skill perception&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
recover5:&lt;br /&gt;
put collect rock&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put kick rock&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
goto recover&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
recover_actual:&lt;br /&gt;
pause 15&lt;br /&gt;
goto recover&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
recover3:&lt;br /&gt;
put perc %perc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto %percnext&lt;br /&gt;
ppall:&lt;br /&gt;
setvariable perc all&lt;br /&gt;
setvariable percnext ppmoonbeam&lt;br /&gt;
goto recover&lt;br /&gt;
ppmoonbeam:&lt;br /&gt;
setvariable perc moonbeam&lt;br /&gt;
setvariable percnext ppplanet&lt;br /&gt;
goto recover&lt;br /&gt;
ppplanet:&lt;br /&gt;
setvariable perc planet&lt;br /&gt;
setvariable percnext ppkatamba&lt;br /&gt;
goto recover&lt;br /&gt;
ppkatamba:&lt;br /&gt;
setvariable perc katamba&lt;br /&gt;
setvariable percnext ppyavash&lt;br /&gt;
goto recover&lt;br /&gt;
ppyavash:&lt;br /&gt;
setvariable perc yavash&lt;br /&gt;
setvariable percnext ppxibar&lt;br /&gt;
goto recover&lt;br /&gt;
ppxibar:&lt;br /&gt;
setvariable perc xibar&lt;br /&gt;
setvariable percnext ppmoonlight&lt;br /&gt;
goto recover&lt;br /&gt;
ppmoonlight:&lt;br /&gt;
setvariable perc moonlight&lt;br /&gt;
setvariable percnext pppsychic&lt;br /&gt;
goto recover&lt;br /&gt;
pppsychic:&lt;br /&gt;
setvariable perc psychic&lt;br /&gt;
setvariable percnext ppperception&lt;br /&gt;
goto recover&lt;br /&gt;
ppperception:&lt;br /&gt;
setvariable perc perception&lt;br /&gt;
setvariable percnext pptransduction&lt;br /&gt;
goto recover&lt;br /&gt;
pptransduction:&lt;br /&gt;
setvariable perc transduction&lt;br /&gt;
setvariable percnext ppstellar&lt;br /&gt;
goto recover&lt;br /&gt;
ppstellar:&lt;br /&gt;
setvariable perc stellar&lt;br /&gt;
setvariable percnext pparea&lt;br /&gt;
goto recover&lt;br /&gt;
pparea:&lt;br /&gt;
setvariable perc area&lt;br /&gt;
setvariable percnext ppself&lt;br /&gt;
goto recover&lt;br /&gt;
ppself:&lt;br /&gt;
setvariable perc self&lt;br /&gt;
setvariable percnext ppall&lt;br /&gt;
goto recover&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
end:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145448</id>
		<title>Marmic Training (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145448"/>
		<updated>2010-06-10T07:08:38Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
shadows:&lt;br /&gt;
put prep shadows 1&lt;br /&gt;
put charge my ring 1&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my ring&lt;br /&gt;
waitfor You feel fully prepared&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
match done_training mind lock&lt;br /&gt;
match ease EXP HELP&lt;br /&gt;
put exp skill primary &lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ease:&lt;br /&gt;
put prep ease 1&lt;br /&gt;
put charge my ring 1&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my ring&lt;br /&gt;
waitfor You feel fully prepared&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
match done_training mind lock&lt;br /&gt;
match recover EXP HELP&lt;br /&gt;
put exp skill primary &lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
recover:&lt;br /&gt;
match shadows You have a complete attunement&lt;br /&gt;
match recover_wait You are receiving&lt;br /&gt;
put harn&lt;br /&gt;
matchwait&lt;br /&gt;
recover_wait:&lt;br /&gt;
pause 15&lt;br /&gt;
goto recover&lt;br /&gt;
&lt;br /&gt;
done_training:&lt;br /&gt;
put wear my camb ring&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145447</id>
		<title>Marmic Training (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145447"/>
		<updated>2010-06-10T06:58:48Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
shadows:&lt;br /&gt;
put prep shadows 1&lt;br /&gt;
put charge my ring 1&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my ring&lt;br /&gt;
waitfor You feel fully prepared&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
match done_training mind lock&lt;br /&gt;
match ease EXP HELP&lt;br /&gt;
put exp skill primary &lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ease:&lt;br /&gt;
put prep ease 1&lt;br /&gt;
put charge my ring 1&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my ring&lt;br /&gt;
waitfor You feel fully prepared&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
match done_training mind lock&lt;br /&gt;
match recover EXP HELP&lt;br /&gt;
put exp skill primary &lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
recover:&lt;br /&gt;
match shadows You have a complete attunement&lt;br /&gt;
match recover_wait Attunement:&lt;br /&gt;
put harn&lt;br /&gt;
matchwait&lt;br /&gt;
recover_wait:&lt;br /&gt;
pause 15&lt;br /&gt;
goto recover&lt;br /&gt;
&lt;br /&gt;
done_training:&lt;br /&gt;
put wear my camb ring&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145446</id>
		<title>Marmic Training (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145446"/>
		<updated>2010-06-10T06:57:12Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
shadows:&lt;br /&gt;
put prep shadows 1&lt;br /&gt;
put charge my ring 1&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my ring&lt;br /&gt;
waitfor You feel fully prepared&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
match done_training mind lock&lt;br /&gt;
match ease EXP HELP&lt;br /&gt;
put exp skill primary &lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ease:&lt;br /&gt;
put prep ease 1&lt;br /&gt;
put charge my ring 1&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my ring&lt;br /&gt;
waitfor You feel fully prepared&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
match done_training mind lock&lt;br /&gt;
match recover EXP HELP&lt;br /&gt;
put exp skill primary &lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
recover:&lt;br /&gt;
match shadows You have a complete attunement&lt;br /&gt;
match recover_wait EXP HELP&lt;br /&gt;
put harn&lt;br /&gt;
matchwait&lt;br /&gt;
recover_wait:&lt;br /&gt;
pause 15&lt;br /&gt;
goto recover&lt;br /&gt;
&lt;br /&gt;
done_training:&lt;br /&gt;
put wear my camb ring&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145445</id>
		<title>Marmic Training (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145445"/>
		<updated>2010-06-10T06:54:35Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
shadows:&lt;br /&gt;
put prep shadows 1&lt;br /&gt;
put charge my arm 1&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my arm&lt;br /&gt;
waitfor You feel fully prepared&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
match done_training mind lock&lt;br /&gt;
match ease EXP HELP&lt;br /&gt;
put exp skill primary &lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ease:&lt;br /&gt;
put prep ease 1&lt;br /&gt;
put charge my arm 1&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my arm&lt;br /&gt;
waitfor You feel fully prepared&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
match done_training mind lock&lt;br /&gt;
match recover EXP HELP&lt;br /&gt;
put exp skill primary &lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
recover:&lt;br /&gt;
match shadows You have a complete attunement&lt;br /&gt;
match recover_wait EXP HELP&lt;br /&gt;
put harn&lt;br /&gt;
matchwait&lt;br /&gt;
recover_wait:&lt;br /&gt;
pause 15&lt;br /&gt;
goto recover&lt;br /&gt;
&lt;br /&gt;
done_training:&lt;br /&gt;
put wear my camb arm&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145444</id>
		<title>Marmic Training (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145444"/>
		<updated>2010-06-10T06:45:19Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
shadows:&lt;br /&gt;
put prep shadows 1&lt;br /&gt;
put charge my ring 1&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my ring&lt;br /&gt;
waitfor You feel fully prepared&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
match done_training mind lock&lt;br /&gt;
match ease EXP HELP&lt;br /&gt;
put exp skill primary &lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ease:&lt;br /&gt;
put prep ease 1&lt;br /&gt;
put charge my ring 1&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my ring&lt;br /&gt;
waitfor You feel fully prepared&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
match done_training mind lock&lt;br /&gt;
match recover EXP HELP&lt;br /&gt;
put exp skill primary &lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
recover:&lt;br /&gt;
match shadows You have a complete attunement&lt;br /&gt;
match recover_wait&lt;br /&gt;
put harn&lt;br /&gt;
matchwait&lt;br /&gt;
recover_wait:&lt;br /&gt;
pause 20&lt;br /&gt;
goto recover&lt;br /&gt;
&lt;br /&gt;
done_training:&lt;br /&gt;
put wear my camb ring&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145443</id>
		<title>Marmic Training (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145443"/>
		<updated>2010-06-10T05:59:30Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
shadows:&lt;br /&gt;
put prep shadows 1&lt;br /&gt;
put charge my ring 1&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my ring&lt;br /&gt;
waitfor You feel fully prepared&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
match done_training mind lock&lt;br /&gt;
match ease EXP HELP&lt;br /&gt;
put exp skill primary &lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ease:&lt;br /&gt;
put prep ease 1&lt;br /&gt;
put charge my ring 1&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my ring&lt;br /&gt;
waitfor You feel fully prepared&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
match done_training mind lock&lt;br /&gt;
match reover EXP HELP&lt;br /&gt;
put exp skill primary &lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
recover:&lt;br /&gt;
match shadows You have a complete attunement&lt;br /&gt;
match recover_wait&lt;br /&gt;
put harn&lt;br /&gt;
matchwait&lt;br /&gt;
recover_wait:&lt;br /&gt;
pause 20&lt;br /&gt;
goto recover&lt;br /&gt;
&lt;br /&gt;
done_training:&lt;br /&gt;
put wear my camb ring&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145442</id>
		<title>Marmic Training (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145442"/>
		<updated>2010-06-10T05:48:02Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
start:&lt;br /&gt;
put perc planet&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put perc katamba&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put perc yavash&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put perc xibar&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match next1 EXP HELP for more information&lt;br /&gt;
match end mind lock&lt;br /&gt;
put exp skill power&lt;br /&gt;
matchwait&lt;br /&gt;
next1:&lt;br /&gt;
put perc trans&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put perc moonl&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put perc perc&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put perc stell&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match next2 EXP HELP for more information&lt;br /&gt;
match end mind lock&lt;br /&gt;
put exp skill power&lt;br /&gt;
matchwait&lt;br /&gt;
next2:&lt;br /&gt;
put perc psy&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put pow&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put perc planet&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put perc katamba&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match next3 EXP HELP for more information&lt;br /&gt;
match end mind lock&lt;br /&gt;
put exp skill power&lt;br /&gt;
matchwait&lt;br /&gt;
next3:&lt;br /&gt;
put perc yavash&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put perc xibar&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put perc trans&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put perc moonl&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match next4 EXP HELP for more information&lt;br /&gt;
match end mind lock&lt;br /&gt;
put exp skill power&lt;br /&gt;
matchwait&lt;br /&gt;
next4:&lt;br /&gt;
put perc perc&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put perc stell&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put perc psy&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put pow&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match start EXP HELP for more information&lt;br /&gt;
match end mind lock&lt;br /&gt;
put exp skill power&lt;br /&gt;
matchwait&lt;br /&gt;
end:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145441</id>
		<title>Marmic Training (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145441"/>
		<updated>2010-04-24T17:07:53Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
setvariable skill empathy&lt;br /&gt;
skill_iden:&lt;br /&gt;
&lt;br /&gt;
match not_%skill (30/34)&lt;br /&gt;
match not_%skill (31/34)&lt;br /&gt;
match not_%skill (32/34)&lt;br /&gt;
match not_%skill (33/34)&lt;br /&gt;
match not_%skill (34/34)&lt;br /&gt;
match set_%skill EXP HELP&lt;br /&gt;
put exp skill %skill&lt;br /&gt;
matchwait&lt;br /&gt;
not_empathy:&lt;br /&gt;
setvariable skill primary&lt;br /&gt;
goto skill_iden&lt;br /&gt;
set_empathy:&lt;br /&gt;
setvariable location arthe&lt;br /&gt;
goto look&lt;br /&gt;
not_primary:&lt;br /&gt;
setvariable skill perception&lt;br /&gt;
goto skill_iden&lt;br /&gt;
set_primary:&lt;br /&gt;
setvariable location armory&lt;br /&gt;
goto look&lt;br /&gt;
not_perception:&lt;br /&gt;
setvariable skill empathy&lt;br /&gt;
goto soak&lt;br /&gt;
set_perception:&lt;br /&gt;
setvariable location armory&lt;br /&gt;
goto look&lt;br /&gt;
soak:&lt;br /&gt;
pause 60&lt;br /&gt;
pause 60&lt;br /&gt;
pause 60&lt;br /&gt;
pause 60&lt;br /&gt;
pause 60&lt;br /&gt;
goto skill_iden&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
look:&lt;br /&gt;
match NEGATE2%location [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
match ARMORY2%location [Paladins&#039; Guild, Armory]&lt;br /&gt;
match ARTHE2%location [Arthe Dale, Greensward]&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
negat2negate:&lt;br /&gt;
armory2armory:&lt;br /&gt;
arthe2arthe:&lt;br /&gt;
goto start_%skill&lt;br /&gt;
negate2armory:&lt;br /&gt;
put go gate&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
move w&lt;br /&gt;
goto start_%skill&lt;br /&gt;
exit&lt;br /&gt;
negate2arthe:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
goto start_%skill&lt;br /&gt;
exit&lt;br /&gt;
armory2negate:&lt;br /&gt;
move e&lt;br /&gt;
move out&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
goto start_%skill&lt;br /&gt;
exit&lt;br /&gt;
armory2arthe:&lt;br /&gt;
move e&lt;br /&gt;
move out&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
goto start_%skill&lt;br /&gt;
exit&lt;br /&gt;
arthe2negate:&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto start_%skill&lt;br /&gt;
exit&lt;br /&gt;
arthe2armory:&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
move w&lt;br /&gt;
goto start_%skill&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
start_empathy:&lt;br /&gt;
pause 12&lt;br /&gt;
put ask aven about leave&lt;br /&gt;
put prep gs 25&lt;br /&gt;
waitfor You close your eyes&lt;br /&gt;
&lt;br /&gt;
waitfor You feel fully prepared to cast your spell.&lt;br /&gt;
put cast avenger&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move n&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move e&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move go gate&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move up&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move up&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move se&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move sw&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move se&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move se&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move sw&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move sw&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
empathy_exp:&lt;br /&gt;
match end_empathy (33/34)&lt;br /&gt;
match end_empathy (34/34)&lt;br /&gt;
match cont_empathy EXP HELP&lt;br /&gt;
put exp skill empathy&lt;br /&gt;
matchwait&lt;br /&gt;
cont_empathy:&lt;br /&gt;
move go gate&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move go bri&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
put ask aven about leave&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
match end_empathy (33/34)&lt;br /&gt;
match end_empathy (34/34)&lt;br /&gt;
match empathy_reset EXP HELP&lt;br /&gt;
put exp skill empathy&lt;br /&gt;
matchwait&lt;br /&gt;
empathy_reset:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
goto start_empathy&lt;br /&gt;
end_empathy:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
put ask aven about leave&lt;br /&gt;
goto skill_iden&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
start_primary:&lt;br /&gt;
magic_start:&lt;br /&gt;
counter set 2&lt;br /&gt;
setvariable perc perc&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
magic_start2:&lt;br /&gt;
put get my camb moon&lt;br /&gt;
magic_avenger_look:&lt;br /&gt;
match magic_avenger_yes pure white alfar avenger&lt;br /&gt;
match magic_summon Obvious exits:&lt;br /&gt;
match magic_summon Obvious paths:&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
magic_avenger_yes:&lt;br /&gt;
match magic_main_loop A pure white alfar avenger whispers,&lt;br /&gt;
match magic_avenger_notmine The alfar avenger shies away from you,&lt;br /&gt;
match magic_summon What were you referring to?&lt;br /&gt;
put poke %avenger&lt;br /&gt;
matchwait&lt;br /&gt;
magic_avenger_notmine:&lt;br /&gt;
setvariable avenger other avenger&lt;br /&gt;
goto magic_avenger_yes&lt;br /&gt;
magic_avenger_reset:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
goto magic_avenger_look&lt;br /&gt;
magic_summon:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
put prep gs&lt;br /&gt;
waitfor You feel fully prepared to cast your spell.&lt;br /&gt;
put cast avenger&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put ask aven about quiet&lt;br /&gt;
pause 1&lt;br /&gt;
goto magic_avenger_yes&lt;br /&gt;
magic_exp_check:&lt;br /&gt;
match magic_end mind lock&lt;br /&gt;
match magic_recover%c EXP HELP&lt;br /&gt;
put exp skill primary&lt;br /&gt;
matchwait&lt;br /&gt;
magic_recover3:&lt;br /&gt;
match magic_perc You reach out with your senses&lt;br /&gt;
match magic_perc_heal You close your eyes, drawing&lt;br /&gt;
put %perc&lt;br /&gt;
matchwait&lt;br /&gt;
magic_perc:&lt;br /&gt;
setvariable perc perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter set 0&lt;br /&gt;
goto magic_recover&lt;br /&gt;
magic_perc_heal:&lt;br /&gt;
setvariable perc perc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter set 0&lt;br /&gt;
magic_empathy_skill_check:&lt;br /&gt;
match magic_recover (26/34)&lt;br /&gt;
match magic_recover (27/34)&lt;br /&gt;
match magic_recover (28/34)&lt;br /&gt;
match magic_recover (29/34)&lt;br /&gt;
match magic_recover (30/34)&lt;br /&gt;
match magic_recover (31/34)&lt;br /&gt;
match magic_recover (32/34)&lt;br /&gt;
match magic_recover (33/34)&lt;br /&gt;
match magic_recover (34/34)&lt;br /&gt;
match magic_end EXP HELP&lt;br /&gt;
put exp skill empathy&lt;br /&gt;
matchwait&lt;br /&gt;
magic_recover:&lt;br /&gt;
magic_recover1:&lt;br /&gt;
magic_recover2:&lt;br /&gt;
match magic_avenger_look You have a complete attunement&lt;br /&gt;
match magic_recover_wait You are receiving full&lt;br /&gt;
put harn&lt;br /&gt;
matchwait&lt;br /&gt;
magic_recover_wait:&lt;br /&gt;
waitfor You feel fully attuned to the mana streams again.&lt;br /&gt;
goto magic_avenger_look&lt;br /&gt;
magic_main_loop:&lt;br /&gt;
magic_gol_loop:&lt;br /&gt;
magic_gol_arm_Charge_f:&lt;br /&gt;
match magic_gol_arm_Charge_S Roundtime:&lt;br /&gt;
match magic_gol_arm_Charge_f Try though you may,&lt;br /&gt;
put charge my moon 11&lt;br /&gt;
matchwait&lt;br /&gt;
magic_gol_arm_Charge_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put prep tranq 14&lt;br /&gt;
magic_gol_arm_focus_f:&lt;br /&gt;
match magic_gol_arm_focus_S Roundtime:&lt;br /&gt;
match magic_gol_arm_focus_f Try though you may,&lt;br /&gt;
put focus my moon&lt;br /&gt;
matchwait&lt;br /&gt;
magic_gol_arm_focus_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
pause 5&lt;br /&gt;
&lt;br /&gt;
magic_gol_charge_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable numavenger appavenger_1&lt;br /&gt;
goto magic_app_avenger&lt;br /&gt;
magic_appavenger_1:&lt;br /&gt;
put cast&lt;br /&gt;
match magic_end mind lock&lt;br /&gt;
match magic_tranquility_loop EXP HELP&lt;br /&gt;
put exp skill primary&lt;br /&gt;
matchwait&lt;br /&gt;
magic_gol_charge_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable numavenger appavenger_2&lt;br /&gt;
goto magic_app_avenger&lt;br /&gt;
magic_appavenger_2:&lt;br /&gt;
put cast&lt;br /&gt;
put prep ease&lt;br /&gt;
waitfor gathering energy for the Ease Burden spell.&lt;br /&gt;
put focus my orb&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto magic_tranquility_loop&lt;br /&gt;
magic_tranquility_loop:&lt;br /&gt;
magic_tranquility_arm_Charge_f:&lt;br /&gt;
match magic_tranquility_arm_Charge_S Roundtime:&lt;br /&gt;
match magic_tranquility_arm_Charge_f Try though you may,&lt;br /&gt;
put charge my moon 11&lt;br /&gt;
matchwait&lt;br /&gt;
magic_tranquility_arm_Charge_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put prep tranquility 14&lt;br /&gt;
magic_tranquility_arm_focus_f:&lt;br /&gt;
match magic_tranquility_arm_focus_S Roundtime:&lt;br /&gt;
match magic_tranquility_arm_focus_f Try though you may,&lt;br /&gt;
put focus my moon&lt;br /&gt;
matchwait&lt;br /&gt;
magic_tranquility_arm_focus_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
pause 5&lt;br /&gt;
&lt;br /&gt;
magic_tranquility_charge_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable numavenger appavenger_3&lt;br /&gt;
goto magic_app_avenger&lt;br /&gt;
magic_appavenger_3:&lt;br /&gt;
put cast&lt;br /&gt;
counter add 1&lt;br /&gt;
goto magic_exp_check&lt;br /&gt;
magic_tranquility_charge_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable numavenger appavenger_4&lt;br /&gt;
goto magic_app_avenger&lt;br /&gt;
magic_appavenger_4:&lt;br /&gt;
put cast&lt;br /&gt;
put prep ease&lt;br /&gt;
waitfor gathering energy for the Ease Burden spell.&lt;br /&gt;
put focus my orb&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto magic_exp_check&lt;br /&gt;
magic_end:&lt;br /&gt;
put stow my camb moon&lt;br /&gt;
setvariable skill empathy&lt;br /&gt;
&lt;br /&gt;
put prep foc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put charge my moon 10&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my moon&lt;br /&gt;
pause 10&lt;br /&gt;
put cast&lt;br /&gt;
pause 10&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put stand&lt;br /&gt;
&lt;br /&gt;
goto skill_iden&lt;br /&gt;
exit&lt;br /&gt;
magic_app_avenger:&lt;br /&gt;
match magic_app_success [Roundtime:&lt;br /&gt;
match magic_app_success_f Appraise what?  Type APPRAISE HELP for more information.&lt;br /&gt;
match magic_other_avenger All things considered, probably best not to do that.&lt;br /&gt;
put app %avenger&lt;br /&gt;
matchwait&lt;br /&gt;
magic_other_avenger:&lt;br /&gt;
setvariable avenger other avenger&lt;br /&gt;
goto magic_app_avenger&lt;br /&gt;
magic_app_success_f:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
magic_app_success:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto magic_%numavenger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
start_perception:&lt;br /&gt;
put collect torn clo&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put stand&lt;br /&gt;
put kick torn clo&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match Perception_empathy_skill_check EXP HELP for more information&lt;br /&gt;
match end_Perception mind lock&lt;br /&gt;
put exp skill perception&lt;br /&gt;
matchwait&lt;br /&gt;
Perception_empathy_skill_check:&lt;br /&gt;
match start_perception (26/34)&lt;br /&gt;
match start_perception (27/34)&lt;br /&gt;
match start_perception (28/34)&lt;br /&gt;
match start_perception (29/34)&lt;br /&gt;
match start_perception (30/34)&lt;br /&gt;
match start_perception (31/34)&lt;br /&gt;
match start_perception (32/34)&lt;br /&gt;
match start_perception (33/34)&lt;br /&gt;
match start_perception (34/34)&lt;br /&gt;
match end_Perception EXP HELP&lt;br /&gt;
put exp skill empathy&lt;br /&gt;
matchwait&lt;br /&gt;
end_Perception:&lt;br /&gt;
setvariable skill empathy&lt;br /&gt;
goto skill_iden&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_PM_(script)&amp;diff=133190</id>
		<title>Marmic PM (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_PM_(script)&amp;diff=133190"/>
		<updated>2010-04-24T16:55:54Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
counter set 2&lt;br /&gt;
setvariable perc perc&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
put get my camb moonflower&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
avenger_look:&lt;br /&gt;
match avenger_yes pure white alfar avenger&lt;br /&gt;
match summon Obvious exits:&lt;br /&gt;
match summon Obvious paths:&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
avenger_yes:&lt;br /&gt;
match main_loop A pure white alfar avenger whispers,&lt;br /&gt;
match avenger_notmine The alfar avenger shies away from you,&lt;br /&gt;
match summon What were you referring to?&lt;br /&gt;
put poke %avenger&lt;br /&gt;
matchwait&lt;br /&gt;
avenger_notmine:&lt;br /&gt;
setvariable avenger other avenger&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
avenger_reset:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
goto avenger_look&lt;br /&gt;
&lt;br /&gt;
summon:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
put prep gs&lt;br /&gt;
waitfor You feel fully prepared to cast your spell.&lt;br /&gt;
put cast avenger&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put ask aven about quiet&lt;br /&gt;
pause 1&lt;br /&gt;
goto avenger_yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
exp_check:&lt;br /&gt;
match end mind lock&lt;br /&gt;
match recover%c EXP HELP&lt;br /&gt;
put exp skill primary&lt;br /&gt;
matchwait&lt;br /&gt;
goto loop&lt;br /&gt;
&lt;br /&gt;
recover3:&lt;br /&gt;
match perc You reach out with your senses&lt;br /&gt;
match perc_heal You close your eyes, drawing&lt;br /&gt;
put %perc&lt;br /&gt;
matchwait&lt;br /&gt;
perc:&lt;br /&gt;
setvariable perc perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter set 0&lt;br /&gt;
goto recover&lt;br /&gt;
perc_heal:&lt;br /&gt;
setvariable perc perc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter set 0&lt;br /&gt;
goto recover&lt;br /&gt;
recover:&lt;br /&gt;
recover1:&lt;br /&gt;
recover2:&lt;br /&gt;
match avenger_look You have a complete attunement&lt;br /&gt;
match recover_wait You are receiving full&lt;br /&gt;
put harn&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
recover_wait:&lt;br /&gt;
waitfor You feel fully attuned to the mana streams again.&lt;br /&gt;
goto avenger_look&lt;br /&gt;
main_loop:&lt;br /&gt;
gol_loop:&lt;br /&gt;
gol_arm_Charge_f:&lt;br /&gt;
match gol_arm_Charge_S Roundtime:&lt;br /&gt;
match gol_arm_Charge_f Try though you may,&lt;br /&gt;
put charge my moon 11&lt;br /&gt;
matchwait&lt;br /&gt;
gol_arm_Charge_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put prep gol 10&lt;br /&gt;
gol_arm_focus_f:&lt;br /&gt;
match gol_arm_focus_S Roundtime:&lt;br /&gt;
match gol_arm_focus_f Try though you may,&lt;br /&gt;
put focus my moon&lt;br /&gt;
matchwait&lt;br /&gt;
gol_arm_focus_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_1&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_1:&lt;br /&gt;
pause 5&lt;br /&gt;
put cast&lt;br /&gt;
&lt;br /&gt;
match end mind lock&lt;br /&gt;
#match gol_recover EXP HELP&lt;br /&gt;
match tranquility_loop EXP HELP&lt;br /&gt;
put exp skill primary&lt;br /&gt;
matchwait&lt;br /&gt;
#gol_recover:&lt;br /&gt;
#waitfor You feel fully attuned to the mana streams again.&lt;br /&gt;
#goto tranquility_loop&lt;br /&gt;
gol_charge_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_2&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_2:&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
put prep ease&lt;br /&gt;
waitfor gathering energy for the Ease Burden spell.&lt;br /&gt;
put focus my orb&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto tranquility_loop&lt;br /&gt;
tranquility_loop:&lt;br /&gt;
tranquility_arm_Charge_f:&lt;br /&gt;
match tranquility_arm_Charge_S Roundtime:&lt;br /&gt;
match tranquility_arm_Charge_f Try though you may,&lt;br /&gt;
put charge my moon 11&lt;br /&gt;
matchwait&lt;br /&gt;
tranquility_arm_Charge_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put prep tranq 14&lt;br /&gt;
tranquility_arm_focus_f:&lt;br /&gt;
match tranquility_arm_focus_S Roundtime:&lt;br /&gt;
match tranquility_arm_focus_f Try though you may,&lt;br /&gt;
put focus my moon&lt;br /&gt;
matchwait&lt;br /&gt;
tranquility_arm_focus_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_3&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_3:&lt;br /&gt;
pause 5&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
counter add 1&lt;br /&gt;
goto exp_check&lt;br /&gt;
tranquility_charge_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
setvariable numavenger appavenger_4&lt;br /&gt;
goto app_avenger&lt;br /&gt;
appavenger_4:&lt;br /&gt;
&lt;br /&gt;
put cast&lt;br /&gt;
put prep ease&lt;br /&gt;
waitfor gathering energy for the Ease Burden spell.&lt;br /&gt;
put focus my orb&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto exp_check&lt;br /&gt;
end:&lt;br /&gt;
put stow my camb moon&lt;br /&gt;
&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
app_avenger:&lt;br /&gt;
match app_success [Roundtime:&lt;br /&gt;
match app_success_f Appraise what?  Type APPRAISE HELP for more information.&lt;br /&gt;
match other_avenger All things considered, probably best not to do that.&lt;br /&gt;
put app %avenger&lt;br /&gt;
matchwait&lt;br /&gt;
other_avenger:&lt;br /&gt;
setvariable avenger other avenger&lt;br /&gt;
goto app_avenger&lt;br /&gt;
&lt;br /&gt;
app_success_f:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
app_success:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto %numavenger&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145440</id>
		<title>Marmic Training (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145440"/>
		<updated>2010-04-24T16:47:02Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
setvariable skill empathy&lt;br /&gt;
skill_iden:&lt;br /&gt;
&lt;br /&gt;
match not_%skill (30/34)&lt;br /&gt;
match not_%skill (31/34)&lt;br /&gt;
match not_%skill (32/34)&lt;br /&gt;
match not_%skill (33/34)&lt;br /&gt;
match not_%skill (34/34)&lt;br /&gt;
match set_%skill EXP HELP&lt;br /&gt;
put exp skill %skill&lt;br /&gt;
matchwait&lt;br /&gt;
not_empathy:&lt;br /&gt;
setvariable skill primary&lt;br /&gt;
goto skill_iden&lt;br /&gt;
set_empathy:&lt;br /&gt;
setvariable location arthe&lt;br /&gt;
goto look&lt;br /&gt;
not_primary:&lt;br /&gt;
setvariable skill perception&lt;br /&gt;
goto skill_iden&lt;br /&gt;
set_primary:&lt;br /&gt;
setvariable location armory&lt;br /&gt;
goto look&lt;br /&gt;
not_perception:&lt;br /&gt;
setvariable skill empathy&lt;br /&gt;
goto soak&lt;br /&gt;
set_perception:&lt;br /&gt;
setvariable location armory&lt;br /&gt;
goto look&lt;br /&gt;
soak:&lt;br /&gt;
pause 60&lt;br /&gt;
pause 60&lt;br /&gt;
pause 60&lt;br /&gt;
pause 60&lt;br /&gt;
pause 60&lt;br /&gt;
goto skill_iden&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
look:&lt;br /&gt;
match NEGATE2%location [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
match ARMORY2%location [Paladins&#039; Guild, Armory]&lt;br /&gt;
match ARTHE2%location [Arthe Dale, Greensward]&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
negat2negate:&lt;br /&gt;
armory2armory:&lt;br /&gt;
arthe2arthe:&lt;br /&gt;
goto start_%skill&lt;br /&gt;
negate2armory:&lt;br /&gt;
put go gate&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
move w&lt;br /&gt;
goto start_%skill&lt;br /&gt;
exit&lt;br /&gt;
negate2arthe:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
goto start_%skill&lt;br /&gt;
exit&lt;br /&gt;
armory2negate:&lt;br /&gt;
move e&lt;br /&gt;
move out&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
goto start_%skill&lt;br /&gt;
exit&lt;br /&gt;
armory2arthe:&lt;br /&gt;
move e&lt;br /&gt;
move out&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
goto start_%skill&lt;br /&gt;
exit&lt;br /&gt;
arthe2negate:&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto start_%skill&lt;br /&gt;
exit&lt;br /&gt;
arthe2armory:&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
move w&lt;br /&gt;
goto start_%skill&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
start_empathy:&lt;br /&gt;
pause 12&lt;br /&gt;
put ask aven about leave&lt;br /&gt;
put prep gs 15&lt;br /&gt;
waitfor You close your eyes&lt;br /&gt;
put charge my arm 10&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my arm&lt;br /&gt;
waitfor You feel fully prepared to cast your spell.&lt;br /&gt;
put cast avenger&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move n&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move e&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move go gate&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move up&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move up&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move se&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move sw&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move se&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move se&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move sw&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move sw&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
empathy_exp:&lt;br /&gt;
match end_empathy (33/34)&lt;br /&gt;
match end_empathy (34/34)&lt;br /&gt;
match cont_empathy EXP HELP&lt;br /&gt;
put exp skill empathy&lt;br /&gt;
matchwait&lt;br /&gt;
cont_empathy:&lt;br /&gt;
move go gate&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move s&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move go bri&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
move w&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put app avenger&lt;br /&gt;
pause 12&lt;br /&gt;
put ask aven about leave&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
match end_empathy (33/34)&lt;br /&gt;
match end_empathy (34/34)&lt;br /&gt;
match empathy_reset EXP HELP&lt;br /&gt;
put exp skill empathy&lt;br /&gt;
matchwait&lt;br /&gt;
empathy_reset:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
goto start_empathy&lt;br /&gt;
end_empathy:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
put ask aven about leave&lt;br /&gt;
goto skill_iden&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
start_primary:&lt;br /&gt;
magic_start:&lt;br /&gt;
counter set 2&lt;br /&gt;
setvariable perc perc&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
magic_start2:&lt;br /&gt;
put get my camb orb&lt;br /&gt;
magic_avenger_look:&lt;br /&gt;
match magic_avenger_yes pure white alfar avenger&lt;br /&gt;
match magic_summon Obvious exits:&lt;br /&gt;
match magic_summon Obvious paths:&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
magic_avenger_yes:&lt;br /&gt;
match magic_main_loop A pure white alfar avenger whispers,&lt;br /&gt;
match magic_avenger_notmine The alfar avenger shies away from you,&lt;br /&gt;
match magic_summon What were you referring to?&lt;br /&gt;
put poke %avenger&lt;br /&gt;
matchwait&lt;br /&gt;
magic_avenger_notmine:&lt;br /&gt;
setvariable avenger other avenger&lt;br /&gt;
goto magic_avenger_yes&lt;br /&gt;
magic_avenger_reset:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
goto magic_avenger_look&lt;br /&gt;
magic_summon:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
put prep gs&lt;br /&gt;
waitfor You feel fully prepared to cast your spell.&lt;br /&gt;
put cast avenger&lt;br /&gt;
waitfor With a warrior&#039;s calm,&lt;br /&gt;
put ask aven about quiet&lt;br /&gt;
pause 1&lt;br /&gt;
goto magic_avenger_yes&lt;br /&gt;
magic_exp_check:&lt;br /&gt;
match magic_end mind lock&lt;br /&gt;
match magic_recover%c EXP HELP&lt;br /&gt;
put exp skill primary&lt;br /&gt;
matchwait&lt;br /&gt;
magic_recover3:&lt;br /&gt;
match magic_perc You reach out with your senses&lt;br /&gt;
match magic_perc_heal You close your eyes, drawing&lt;br /&gt;
put %perc&lt;br /&gt;
matchwait&lt;br /&gt;
magic_perc:&lt;br /&gt;
setvariable perc perc heal&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter set 0&lt;br /&gt;
goto magic_recover&lt;br /&gt;
magic_perc_heal:&lt;br /&gt;
setvariable perc perc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter set 0&lt;br /&gt;
magic_empathy_skill_check:&lt;br /&gt;
match magic_recover (26/34)&lt;br /&gt;
match magic_recover (27/34)&lt;br /&gt;
match magic_recover (28/34)&lt;br /&gt;
match magic_recover (29/34)&lt;br /&gt;
match magic_recover (30/34)&lt;br /&gt;
match magic_recover (31/34)&lt;br /&gt;
match magic_recover (32/34)&lt;br /&gt;
match magic_recover (33/34)&lt;br /&gt;
match magic_recover (34/34)&lt;br /&gt;
match magic_end EXP HELP&lt;br /&gt;
put exp skill empathy&lt;br /&gt;
matchwait&lt;br /&gt;
magic_recover:&lt;br /&gt;
magic_recover1:&lt;br /&gt;
magic_recover2:&lt;br /&gt;
match magic_avenger_look You have a complete attunement&lt;br /&gt;
match magic_recover_wait You are receiving full&lt;br /&gt;
put harn&lt;br /&gt;
matchwait&lt;br /&gt;
magic_recover_wait:&lt;br /&gt;
waitfor You feel fully attuned to the mana streams again.&lt;br /&gt;
goto magic_avenger_look&lt;br /&gt;
magic_main_loop:&lt;br /&gt;
magic_gol_loop:&lt;br /&gt;
magic_gol_arm_Charge_f:&lt;br /&gt;
match magic_gol_arm_Charge_S Roundtime:&lt;br /&gt;
match magic_gol_arm_Charge_f Try though you may,&lt;br /&gt;
put charge my arm 11&lt;br /&gt;
matchwait&lt;br /&gt;
magic_gol_arm_Charge_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put prep tranq 14&lt;br /&gt;
magic_gol_arm_focus_f:&lt;br /&gt;
match magic_gol_arm_focus_S Roundtime:&lt;br /&gt;
match magic_gol_arm_focus_f Try though you may,&lt;br /&gt;
put focus my arm&lt;br /&gt;
matchwait&lt;br /&gt;
magic_gol_arm_focus_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match magic_gol_charge_s The cambrinth orb absorbs&lt;br /&gt;
match magic_gol_charge_f The cambrinth orb resists,&lt;br /&gt;
match magic_gol_charge_f The cambrinth orb is already holding&lt;br /&gt;
put charge my orb 11&lt;br /&gt;
matchwait&lt;br /&gt;
magic_gol_charge_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable numavenger appavenger_1&lt;br /&gt;
goto magic_app_avenger&lt;br /&gt;
magic_appavenger_1:&lt;br /&gt;
put cast&lt;br /&gt;
match magic_end mind lock&lt;br /&gt;
match magic_tranquility_loop EXP HELP&lt;br /&gt;
put exp skill primary&lt;br /&gt;
matchwait&lt;br /&gt;
magic_gol_charge_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable numavenger appavenger_2&lt;br /&gt;
goto magic_app_avenger&lt;br /&gt;
magic_appavenger_2:&lt;br /&gt;
put cast&lt;br /&gt;
put prep ease&lt;br /&gt;
waitfor gathering energy for the Ease Burden spell.&lt;br /&gt;
put focus my orb&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto magic_tranquility_loop&lt;br /&gt;
magic_tranquility_loop:&lt;br /&gt;
magic_tranquility_arm_Charge_f:&lt;br /&gt;
match magic_tranquility_arm_Charge_S Roundtime:&lt;br /&gt;
match magic_tranquility_arm_Charge_f Try though you may,&lt;br /&gt;
put charge my arm 11&lt;br /&gt;
matchwait&lt;br /&gt;
magic_tranquility_arm_Charge_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put prep tranquility 14&lt;br /&gt;
magic_tranquility_arm_focus_f:&lt;br /&gt;
match magic_tranquility_arm_focus_S Roundtime:&lt;br /&gt;
match magic_tranquility_arm_focus_f Try though you may,&lt;br /&gt;
put focus my arm&lt;br /&gt;
matchwait&lt;br /&gt;
magic_tranquility_arm_focus_S:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match magic_tranquility_charge_s The cambrinth orb absorbs&lt;br /&gt;
match magic_tranquility_charge_f The cambrinth orb resists,&lt;br /&gt;
match magic_tranquility_charge_f The cambrinth orb is already holding&lt;br /&gt;
put charge my orb 11&lt;br /&gt;
matchwait&lt;br /&gt;
magic_tranquility_charge_s:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable numavenger appavenger_3&lt;br /&gt;
goto magic_app_avenger&lt;br /&gt;
magic_appavenger_3:&lt;br /&gt;
put cast&lt;br /&gt;
counter add 1&lt;br /&gt;
goto magic_exp_check&lt;br /&gt;
magic_tranquility_charge_f:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable numavenger appavenger_4&lt;br /&gt;
goto magic_app_avenger&lt;br /&gt;
magic_appavenger_4:&lt;br /&gt;
put cast&lt;br /&gt;
put prep ease&lt;br /&gt;
waitfor gathering energy for the Ease Burden spell.&lt;br /&gt;
put focus my orb&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto magic_exp_check&lt;br /&gt;
magic_end:&lt;br /&gt;
put stow my camb orb&lt;br /&gt;
setvariable skill empathy&lt;br /&gt;
&lt;br /&gt;
put prep foc&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put charge my arm 10&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put charge my arm 10&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put focus my arm&lt;br /&gt;
pause 10&lt;br /&gt;
put cast&lt;br /&gt;
pause 10&lt;br /&gt;
put stand&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put stand&lt;br /&gt;
&lt;br /&gt;
goto skill_iden&lt;br /&gt;
exit&lt;br /&gt;
magic_app_avenger:&lt;br /&gt;
match magic_app_success [Roundtime:&lt;br /&gt;
match magic_app_success_f Appraise what?  Type APPRAISE HELP for more information.&lt;br /&gt;
match magic_other_avenger All things considered, probably best not to do that.&lt;br /&gt;
put app %avenger&lt;br /&gt;
matchwait&lt;br /&gt;
magic_other_avenger:&lt;br /&gt;
setvariable avenger other avenger&lt;br /&gt;
goto magic_app_avenger&lt;br /&gt;
magic_app_success_f:&lt;br /&gt;
setvariable avenger avenger&lt;br /&gt;
magic_app_success:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto magic_%numavenger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
start_perception:&lt;br /&gt;
put collect torn clo&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
put stand&lt;br /&gt;
put kick torn clo&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
match Perception_empathy_skill_check EXP HELP for more information&lt;br /&gt;
match end_Perception mind lock&lt;br /&gt;
put exp skill perception&lt;br /&gt;
matchwait&lt;br /&gt;
Perception_empathy_skill_check:&lt;br /&gt;
match start_perception (26/34)&lt;br /&gt;
match start_perception (27/34)&lt;br /&gt;
match start_perception (28/34)&lt;br /&gt;
match start_perception (29/34)&lt;br /&gt;
match start_perception (30/34)&lt;br /&gt;
match start_perception (31/34)&lt;br /&gt;
match start_perception (32/34)&lt;br /&gt;
match start_perception (33/34)&lt;br /&gt;
match start_perception (34/34)&lt;br /&gt;
match end_Perception EXP HELP&lt;br /&gt;
put exp skill empathy&lt;br /&gt;
matchwait&lt;br /&gt;
end_Perception:&lt;br /&gt;
setvariable skill empathy&lt;br /&gt;
goto skill_iden&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Swim_(script)&amp;diff=146759</id>
		<title>Marmic Swim (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Swim_(script)&amp;diff=146759"/>
		<updated>2010-04-21T02:30:37Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
setvariable dir North&lt;br /&gt;
&lt;br /&gt;
Swim:&lt;br /&gt;
Swimming:&lt;br /&gt;
echo ************************&lt;br /&gt;
echo ******* Swimming *******&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
counter set 0&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move go gate&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go bri&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move go trail&lt;br /&gt;
move w&lt;br /&gt;
move go trail&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move go flow&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move go tun&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move go bri&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move dive river&lt;br /&gt;
put prep refresh 10&lt;br /&gt;
pause 10&lt;br /&gt;
put cast&lt;br /&gt;
swim0:&lt;br /&gt;
swim1:&lt;br /&gt;
swim2:&lt;br /&gt;
swim3:&lt;br /&gt;
match rock_south upthrust in the river to the north,&lt;br /&gt;
match south_bank A high, rocky bank supports the remains&lt;br /&gt;
match south_bank You can&#039;t swim in that direction.&lt;br /&gt;
match swim_continue You struggle against the strong current&lt;br /&gt;
match swim_continue Obvious paths:&lt;br /&gt;
match swim_continue You slap at the water&lt;br /&gt;
match swim_continue can&#039;t seem to make much headway&lt;br /&gt;
put %dir&lt;br /&gt;
matchwait&lt;br /&gt;
rock_south:&lt;br /&gt;
setvariable dir south&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto swim%c&lt;br /&gt;
south_bank:&lt;br /&gt;
setvariable dir north&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
put prep refresh 10&lt;br /&gt;
pause 10&lt;br /&gt;
put cast&lt;br /&gt;
goto swim%c&lt;br /&gt;
swim_continue:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto swim%c&lt;br /&gt;
swim4:&lt;br /&gt;
swim_exp_check:&lt;br /&gt;
counter set 0&lt;br /&gt;
match swim0 EXP HELP&lt;br /&gt;
match swim_done mind lock&lt;br /&gt;
put exp skill swim&lt;br /&gt;
matchwait&lt;br /&gt;
swim_done:&lt;br /&gt;
match swim_leave You can&#039;t swim in that direction.&lt;br /&gt;
match swim_leave_pause You struggle against the strong current&lt;br /&gt;
&lt;br /&gt;
match swim_leave_pause Obvious paths:&lt;br /&gt;
put south&lt;br /&gt;
matchwait&lt;br /&gt;
swim_leave_pause:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto swim_done&lt;br /&gt;
swim_leave:&lt;br /&gt;
move climb bri&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move go bri&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move go tun&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move go flow&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move go trail&lt;br /&gt;
move e&lt;br /&gt;
move go trail&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move go bri&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move go gate&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Swim_(script)&amp;diff=146758</id>
		<title>Marmic Swim (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Swim_(script)&amp;diff=146758"/>
		<updated>2010-04-20T04:50:22Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: Created page with &amp;#039;&amp;lt;pre&amp;gt; setvariable dir North  Swim: Swimming: echo ************************ echo ******* Swimming ******* echo ************************ echo  counter set 0 move n move n move n mo...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
setvariable dir North&lt;br /&gt;
&lt;br /&gt;
Swim:&lt;br /&gt;
Swimming:&lt;br /&gt;
echo ************************&lt;br /&gt;
echo ******* Swimming *******&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
counter set 0&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move go gate&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go bri&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move go trail&lt;br /&gt;
move w&lt;br /&gt;
move go trail&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move go flow&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move go tun&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move go bri&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move dive river&lt;br /&gt;
put prep refresh 10&lt;br /&gt;
pause 10&lt;br /&gt;
put cast&lt;br /&gt;
swim0:&lt;br /&gt;
swim1:&lt;br /&gt;
swim2:&lt;br /&gt;
swim3:&lt;br /&gt;
match rock_south upthrust in the river to the north,&lt;br /&gt;
match south_bank A high, rocky bank supports the remains&lt;br /&gt;
match south_bank You can&#039;t swim in that direction.&lt;br /&gt;
match swim_continue You struggle against the strong current&lt;br /&gt;
match swim_continue Obvious paths:&lt;br /&gt;
put %dir&lt;br /&gt;
matchwait&lt;br /&gt;
rock_south:&lt;br /&gt;
setvariable dir south&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto swim%c&lt;br /&gt;
south_bank:&lt;br /&gt;
setvariable dir north&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
put prep refresh 10&lt;br /&gt;
pause 10&lt;br /&gt;
put cast&lt;br /&gt;
goto swim%c&lt;br /&gt;
swim_continue:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
goto swim%c&lt;br /&gt;
swim4:&lt;br /&gt;
swim_exp_check:&lt;br /&gt;
counter set 0&lt;br /&gt;
match swim0 EXP HELP&lt;br /&gt;
match swim_done mind lock&lt;br /&gt;
put exp skill swim&lt;br /&gt;
matchwait&lt;br /&gt;
swim_done:&lt;br /&gt;
match swim_leave You can&#039;t swim in that direction.&lt;br /&gt;
match swim_leave_pause You struggle against the strong current&lt;br /&gt;
match swim_leave_pause Obvious paths:&lt;br /&gt;
put south&lt;br /&gt;
matchwait&lt;br /&gt;
swim_leave_pause:&lt;br /&gt;
pause 1&lt;br /&gt;
pause 1&lt;br /&gt;
goto swim_done&lt;br /&gt;
swim_leave:&lt;br /&gt;
move climb bri&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move go bri&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move go tun&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move go flow&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move go trail&lt;br /&gt;
move e&lt;br /&gt;
move go trail&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move go bri&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move go gate&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145439</id>
		<title>Marmic Training (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Marmic_Training_(script)&amp;diff=145439"/>
		<updated>2010-04-18T21:15:11Z</updated>

		<summary type="html">&lt;p&gt;ARAMIS604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
PHCROSSING:&lt;br /&gt;
	put look&lt;br /&gt;
	match BOTTOMLINE Here stands the Northeast Gate&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
BOTTOMLINE:&lt;br /&gt;
	move w&lt;br /&gt;
	move w&lt;br /&gt;
	move w &lt;br /&gt;
	move w&lt;br /&gt;
	move n&lt;br /&gt;
	move w&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go cottage&lt;br /&gt;
	save ELITE &lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
ELITE:&lt;br /&gt;
	move out&lt;br /&gt;
	move w&lt;br /&gt;
	move w&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go building&lt;br /&gt;
	save TANNER&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
TANNER:&lt;br /&gt;
	move out&lt;br /&gt;
	move s&lt;br /&gt;
	move s&lt;br /&gt;
	move w&lt;br /&gt;
	move w&lt;br /&gt;
	move n&lt;br /&gt;
	move w&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go tanner&lt;br /&gt;
	save SHAEFFERTY&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
SHAEFFERTY:&lt;br /&gt;
	move w&lt;br /&gt;
	move w&lt;br /&gt;
	save TEALBERT&lt;br /&gt;
	pause 10&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
TEALBERT:&lt;br /&gt;
	move e&lt;br /&gt;
	move e&lt;br /&gt;
	move out&lt;br /&gt;
	move e&lt;br /&gt;
	move s&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go inn&lt;br /&gt;
	save LOCKSMITH&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
LOCKSMITH:&lt;br /&gt;
	move out&lt;br /&gt;
	move s&lt;br /&gt;
	move w&lt;br /&gt;
	move s&lt;br /&gt;
	move s&lt;br /&gt;
	move s&lt;br /&gt;
	move west&lt;br /&gt;
	move s&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go door&lt;br /&gt;
	save BARDSHOP&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
BARDSHOP:&lt;br /&gt;
	move out&lt;br /&gt;
	move n&lt;br /&gt;
	move e&lt;br /&gt;
	move e&lt;br /&gt;
	move e&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go shop&lt;br /&gt;
	save CLERICSHOP&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
CLERICSHOP:&lt;br /&gt;
	move out&lt;br /&gt;
	move s&lt;br /&gt;
	move s&lt;br /&gt;
	move e&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go shop&lt;br /&gt;
	save FLOORS&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
FLOORS:&lt;br /&gt;
	move out&lt;br /&gt;
	move e&lt;br /&gt;
	move se&lt;br /&gt;
	move sw&lt;br /&gt;
	move go bridge&lt;br /&gt;
	move sw&lt;br /&gt;
	move w&lt;br /&gt;
	move w&lt;br /&gt;
	move w&lt;br /&gt;
	move w&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go building&lt;br /&gt;
	save FIREPLACE&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
FIREPLACE:&lt;br /&gt;
	move out&lt;br /&gt;
	move west&lt;br /&gt;
	move west&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go building&lt;br /&gt;
	save WINDOWS&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
WINDOWS:&lt;br /&gt;
	move out&lt;br /&gt;
	move west&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go cottage&lt;br /&gt;
	save ARTIFACTER&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
ARTIFACTER:&lt;br /&gt;
	move out&lt;br /&gt;
	move e&lt;br /&gt;
	move e&lt;br /&gt;
	move e&lt;br /&gt;
	move nw&lt;br /&gt;
	move n&lt;br /&gt;
	move n&lt;br /&gt;
	move n&lt;br /&gt;
	move n&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go shop&lt;br /&gt;
	save EXTERIORS&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
EXTERIORS:&lt;br /&gt;
	move out&lt;br /&gt;
	move n&lt;br /&gt;
	move n&lt;br /&gt;
	move n&lt;br /&gt;
	move n&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go door&lt;br /&gt;
	save PAWNSHOP&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
PAWNSHOP:&lt;br /&gt;
	move out&lt;br /&gt;
	move e&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go shop&lt;br /&gt;
	save ALCHEMIST&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
ALCHEMIST:&lt;br /&gt;
	move out&lt;br /&gt;
	move n&lt;br /&gt;
	move e&lt;br /&gt;
	put go bridge&lt;br /&gt;
	move e&lt;br /&gt;
	move e&lt;br /&gt;
	move e&lt;br /&gt;
	move n&lt;br /&gt;
	move e&lt;br /&gt;
	move e&lt;br /&gt;
	move e&lt;br /&gt;
	move n&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go shop&lt;br /&gt;
	save HERBALIST&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
HERBALIST:&lt;br /&gt;
	move out&lt;br /&gt;
	move e&lt;br /&gt;
	move s&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go shop&lt;br /&gt;
	save CLINIC&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
CLINIC:&lt;br /&gt;
	move out&lt;br /&gt;
	move e&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go arch&lt;br /&gt;
	save FLORIST&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
FLORIST:&lt;br /&gt;
	put go arch&lt;br /&gt;
	move s&lt;br /&gt;
	move w&lt;br /&gt;
	move s&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go shop&lt;br /&gt;
	save WEAPONS&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
WEAPONS:&lt;br /&gt;
	move out&lt;br /&gt;
	move n&lt;br /&gt;
	move w&lt;br /&gt;
	move s&lt;br /&gt;
	move s&lt;br /&gt;
	move s&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go shop&lt;br /&gt;
	save ARMOR&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
ARMOR:&lt;br /&gt;
	move out&lt;br /&gt;
	move west&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go shop&lt;br /&gt;
	save GENERALSTORE&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
GENERALSTORE:&lt;br /&gt;
	move out&lt;br /&gt;
	move s&lt;br /&gt;
	move e&lt;br /&gt;
	move s&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go store&lt;br /&gt;
	save GEMSHOP&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
GEMSHOP:&lt;br /&gt;
	move out&lt;br /&gt;
	move e&lt;br /&gt;
	move e&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go shop&lt;br /&gt;
	save MAMAS&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
MAMAS:&lt;br /&gt;
	move out&lt;br /&gt;
	move s&lt;br /&gt;
	move w&lt;br /&gt;
	pause 10&lt;br /&gt;
	put go build&lt;br /&gt;
	save FORGE&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
FORGE:&lt;br /&gt;
	move out&lt;br /&gt;
	move e&lt;br /&gt;
	move s&lt;br /&gt;
	move e&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go forge&lt;br /&gt;
	save STITCHERY&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
STITCHERY:&lt;br /&gt;
	move out&lt;br /&gt;
	move e&lt;br /&gt;
	move n&lt;br /&gt;
	move n&lt;br /&gt;
	move n&lt;br /&gt;
	move w&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go shop&lt;br /&gt;
	save COBBLER&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
COBBLER:&lt;br /&gt;
	move out&lt;br /&gt;
	move e&lt;br /&gt;
	move ne&lt;br /&gt;
	move n&lt;br /&gt;
	move n&lt;br /&gt;
	put collect rock&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	put kick rock&lt;br /&gt;
	put stand&lt;br /&gt;
	pause 1&lt;br /&gt;
	put go shop&lt;br /&gt;
	save FINAL&lt;br /&gt;
	goto percievehealth&lt;br /&gt;
&lt;br /&gt;
FINAL:&lt;br /&gt;
	move out&lt;br /&gt;
	move n&lt;br /&gt;
	move n&lt;br /&gt;
	move e&lt;br /&gt;
	save PHCROSSING&lt;br /&gt;
	goto exp_check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PERCIEVEHEALTH:&lt;br /&gt;
	&lt;br /&gt;
	match PHGOOD You close your eyes, drawing all your thoughts inward&lt;br /&gt;
	match PHWAIT You&#039;re not ready to do that again, yet&lt;br /&gt;
	put perc health&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
PHWAIT:&lt;br /&gt;
	pause 1&lt;br /&gt;
	goto PERCIEVEHEALTH&lt;br /&gt;
&lt;br /&gt;
PHGOOD:&lt;br /&gt;
	pause 1&lt;br /&gt;
	pause 1&lt;br /&gt;
	goto exp_check&lt;br /&gt;
&lt;br /&gt;
END:&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
exp_check:&lt;br /&gt;
match end mind lock&lt;br /&gt;
match %s EXP HELP&lt;br /&gt;
put exp skill empathy&lt;br /&gt;
matchwait&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ARAMIS604</name></author>
	</entry>
</feed>