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	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-04-22T18:17:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ascension_sigil&amp;diff=673592</id>
		<title>Ascension sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ascension_sigil&amp;diff=673592"/>
		<updated>2025-09-26T15:37:30Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Forfedhdar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
It is a &#039;&#039;&#039;secondary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see a &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; ascension sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  The intersection of [[Abolition sigil|Abolition]] and [[Rarefaction sigil|Rarefaction]], representing transition into a new state.&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Winter||[Empaths&#039; Guild, Courtyard Garden]||&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||&#039;&#039;unknown&#039;&#039;||[Empaths&#039; Guild, Infirmary]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Summer||[[Alchemy Society (Muspar&#039;i)|[Muspar&#039;i Alchemy Society, Gathering Hall]]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Autumn||[[Enchanting Society (Muspar&#039;i)|[Muspar&#039;i Enchanting Society]]]||Bookstore, Corridor, Gathering Hall and Society Master&#039;s Office&lt;br /&gt;
|-&lt;br /&gt;
|[[Hvaral]]||Winter||[Hvaral, Dry Dock]||sand barge dock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[House of the Gilded Longleaf, Trail]||room past the &#039;&#039;&#039;winding trail&#039;&#039;&#039; from the [[Shard]] outer ring road; also 1 room NW from here&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[South Bridge Flats, The Vestibule]||inside the door off the SW room of the [[Shard]] south bridge&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Stormwill Tower, Infirmary]||inside the NW [[Shard]] Stormwill tower (Empath/WM Guild)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[[Whitehall Commons]]||housing area in the [[Shard]] Stormwill Tower, by the lattice &amp;amp; the urn&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[House of the Gilded Longleaf, Front Lawn]||room before the &#039;&#039;&#039;ramp&#039;&#039;&#039; into the House&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[House of the Gilded Longleaf, Trail]||1 room west once past the &#039;&#039;&#039;winding trail&#039;&#039;&#039; from the Shard outer ring road&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[Shard Alchemy Society, Work Room]||inside the SW [[Shard]] Alchemy Society tower, top room thru the door&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Empath Guild, Whitehall Commons]||through the door off the [[Shard]] Stormwill tower (Empath/WM Guild) Infirmary&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Tower of Enchantment, Society Master&#039;s Office]||[[Shard]] Enchanting Society building, by the Trainer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Spring||[Ratha Alchemy Society, Workroom] (peregan arch)||[[Ratha]] 1st tier, upstairs in the [[Alchemy Society (Ratha)|Alchemy Society]]&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Summer||[Empaths&#039; Guild, Main Patio]||[[Ratha]] 3rd Tier, [[Ratha Empath Guild]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan||Fall||[Hawstkaal Road, Boar Clan Bridge]||-&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan&lt;br /&gt;
|Winter&lt;br /&gt;
|[Boar Clan, A Narrow Dirt Road]&lt;br /&gt;
|Next to bridge&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan&lt;br /&gt;
|Spring&lt;br /&gt;
|[Boar Clan, A Narrow Dirt Road]&lt;br /&gt;
|East of gate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ascension_sigil&amp;diff=671510</id>
		<title>Ascension sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ascension_sigil&amp;diff=671510"/>
		<updated>2025-09-02T20:32:06Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Forfedhdar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
It is a &#039;&#039;&#039;secondary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see a &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; ascension sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  The intersection of [[Abolition sigil|Abolition]] and [[Rarefaction sigil|Rarefaction]], representing transition into a new state.&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Winter||[Empaths&#039; Guild, Courtyard Garden]||&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||&#039;&#039;unknown&#039;&#039;||[Empaths&#039; Guild, Infirmary]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Summer||[[Alchemy Society (Muspar&#039;i)|[Muspar&#039;i Alchemy Society, Gathering Hall]]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Autumn||[[Enchanting Society (Muspar&#039;i)|[Muspar&#039;i Enchanting Society]]]||Bookstore, Corridor, Gathering Hall and Society Master&#039;s Office&lt;br /&gt;
|-&lt;br /&gt;
|[[Hvaral]]||Winter||[Hvaral, Dry Dock]||sand barge dock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[House of the Gilded Longleaf, Trail]||room past the &#039;&#039;&#039;winding trail&#039;&#039;&#039; from the [[Shard]] outer ring road; also 1 room NW from here&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[South Bridge Flats, The Vestibule]||inside the door off the SW room of the [[Shard]] south bridge&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Stormwill Tower, Infirmary]||inside the NW [[Shard]] Stormwill tower (Empath/WM Guild)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[[Whitehall Commons]]||housing area in the [[Shard]] Stormwill Tower, by the lattice &amp;amp; the urn&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[House of the Gilded Longleaf, Front Lawn]||room before the &#039;&#039;&#039;ramp&#039;&#039;&#039; into the House&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[House of the Gilded Longleaf, Trail]||1 room west once past the &#039;&#039;&#039;winding trail&#039;&#039;&#039; from the Shard outer ring road&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[Shard Alchemy Society, Work Room]||inside the SW [[Shard]] Alchemy Society tower, top room thru the door&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Empath Guild, Whitehall Commons]||through the door off the [[Shard]] Stormwill tower (Empath/WM Guild) Infirmary&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Tower of Enchantment, Society Master&#039;s Office]||[[Shard]] Enchanting Society building, by the Trainer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Spring||[Ratha Alchemy Society, Workroom] (peregan arch)||[[Ratha]] 1st tier, upstairs in the [[Alchemy Society (Ratha)|Alchemy Society]]&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Summer||[Empaths&#039; Guild, Main Patio]||[[Ratha]] 3rd Tier, [[Ratha Empath Guild]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan||Fall||[Hawstkaal Road, Boar Clan Bridge]||-&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan&lt;br /&gt;
|Winter&lt;br /&gt;
|[Boar Clan, A Narrow Dirt Road]&lt;br /&gt;
|Next to bridge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rarefaction_sigil&amp;diff=671506</id>
		<title>Rarefaction sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rarefaction_sigil&amp;diff=671506"/>
		<updated>2025-09-02T18:47:21Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Forfedhdar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;primary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see an &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; rarefaction sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  A sigil of refinement and introspection, found whenever something purifies itself.&lt;br /&gt;
&lt;br /&gt;
==Secondary Sigils==&lt;br /&gt;
&lt;br /&gt;
Rarefaction, when intersected with the other primary sigils, produces four secondary sigils.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Primary Sigils&lt;br /&gt;
! Secondary Sigils&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction&lt;br /&gt;
| [[Congruence sigil|Congruence]]&lt;br /&gt;
| [[Unity sigil|Unity]]&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction&lt;br /&gt;
| [[Abolition sigil|Abolition]]&lt;br /&gt;
| [[Ascension sigil|Ascension]]&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction&lt;br /&gt;
| [[Induction sigil|Induction ]]&lt;br /&gt;
| [[Evolution sigil|Evolution]]&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction&lt;br /&gt;
| [[Permutation sigil|Permutation]]&lt;br /&gt;
| [[Clarification sigil|Clarification]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* This sigil can be purchased in most [[Enchanting Society]] shops.&lt;br /&gt;
* &#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Spring||[[Hodernia&#039;s Grace]]||ferry from Crossing to [[Leth Deriel]]&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Spring||[[Kertigen&#039;s Honor]]||ferry from Crossing to [[Leth Deriel]]&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||The Crossing, Eylhaar Bane Road||One east of the North gate&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||The Crossing, Fostra Square||On the road outside the Cleric Guild&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||The Crossing, Champions&#039; Square||Outside Stamina Training Building&lt;br /&gt;
|-&lt;br /&gt;
|[[Arthe Dale]]||Spring/Fall||-||swimming hole, first room after diving in&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Summer||[[Outfitting Society (Muspar&#039;i)|Outfitting Society]]||Weaving Hall (gold)&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Summer||[[Muspar&#039;i Crafter&#039;s Square|[Muspar&#039;i, Crafter&#039;s Square]]]||outside the Engineering Society &amp;amp; Forging Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Autumn||[[Enchanting Society (Muspar&#039;i)|[Muspar&#039;i Enchanting Society, Foyer]]]||first room when you enter&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]/[[Hvaral]]||Winter||[[Suncatcher]] sand barge||&lt;br /&gt;
|-&lt;br /&gt;
|[[Theren]]||Winter||[Sister Nongwen&#039;s Garden]||Theren Cleric Shop, S and E rooms of the garden&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Eastern Lakeside, Small Path]||outer [[Shard]] ring road, along the stretch that has N/S movement, in the room with the winding trail (Gilded Longleaf trail)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[House of the Gilded Longleaf, Wooded Path]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; on the grounds; also 1 room NW from there&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Southern Trade Route, Road to Shard]||crossroads north of the [[Shard]] north gate by the muddy trail, also 2 east from this room&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[[Sunbeam Circle]]||housing area east of [[Shard]], in the eastern-most room (one east from the gate)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[[Whitehall Commons]]||housing area in the [[Shard]] Stormwill Tower, by the north apple tree&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[Eastern Lakeside, Small Path]||outer [[Shard]] ring road, along the stretch that has N/S movement, in the room with the winding trail (Gilded Longleaf trail)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[House of the Gilded Longleaf, Wooded Path]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; on the grounds; also 1 room NW from there&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[[Whitehall Commons]]||housing area in the [[Shard]] Stormwill Tower, just inside the arch &amp;amp; by the fountain&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Stormwill Tower, Entrance Hall]||inside the NW [[Shard]] Stormwill tower (Empath/WM Guild) &amp;amp; by [[K&#039;miriel]]&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Tower of Enchantment, Book Store]||[[Shard]] Enchanting Society building Book Store; also Ascendant Tier &amp;amp; Transcendent Tier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Summer||[Empaths&#039; Guild, Central Corridor]||[[Ratha]] 3rd Tier, [[Ratha Empath Guild]]&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Summer||[Forging Society, Forge]||[[Ratha]] 1st Tier, [[Forging Society (Ratha)|Ratha Forging Society]], the NW and SW &amp;quot;anvil&amp;quot; rooms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan||Summer||[Urglub&#039;s Squishing Emporium, Showroom]||&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan&lt;br /&gt;
|Winter&lt;br /&gt;
|[Boar Clan, Before the Gate]&lt;br /&gt;
|East of gate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaping_products&amp;diff=671505</id>
		<title>Shaping products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaping_products&amp;diff=671505"/>
		<updated>2025-09-02T15:56:59Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Wood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Shaping discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wood==&lt;br /&gt;
===Lumberjacking and Wood Preparation===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 1 || lumberjacking basics  || Apprentice ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || wood preparation || Apprentice ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || forest information || Apprentice ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|i|short pole (wood)|short &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; pole}} || Apprentice || 02 - Very Easy || || Basic Lumberjacking || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 1 || bowcrafting instructions || Apprentice ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || wood weapon repair || Apprentice ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|i|small sphere (wood)|small &#039;&#039;&amp;lt;wooden&amp;gt;&#039;&#039; sphere}} || Journeyman || 05 - Basic || || Exotic Wood Adornments || 2 pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shortbow Crafting===&lt;br /&gt;
All shortbows require 1 finished bow string plus an amount of lumber&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:toy bow (crafted)|toy bow]] || Apprentice || 01 - Extremely Easy ||  || Bowcrafting Basics || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:practice shortbow (crafted)|practice shortbow]] || Apprentice || 02 - Very Easy ||  || Bowcrafting Basics || 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:simple shortbow (crafted)|simple shortbow]] || Apprentice || 02 - Very Easy ||  || Bowcrafting Basics || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light shortbow (crafted)|light shortbow]] || Apprentice || 03 - Easy ||  || Bowcrafting Basics || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:farmer&#039;s shortbow (crafted)|farmer&#039;s shortbow]] || Apprentice || 03 - Easy ||  || Bowcrafting Basics || 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:shortbow (crafted)|shortbow]] || Apprentice || 04 - Simple ||  || Shortbow Shaping || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:sturdy shortbow (crafted)|sturdy shortbow]] || Apprentice || 04 - Simple ||  || Bowcrafting Basics || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:alpine shortbow (crafted)|alpine shortbow]] || Journeyman || 05 - Basic ||  || Shortbow Shaping || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:saddle bow (crafted)|saddle bow]] || Journeyman || 05 - Basic ||  || Shortbow Shaping || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:flight bow (crafted)|flight bow]] || Journeyman || 05 - Basic ||  || Advanced Heavy Bowcraft || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:steppe bow (crafted)|steppe bow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Heavy Bowcraft || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:battle shortbow (crafted)|battle shortbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Heavy Bowcraft || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:forester&#039;s shortbow (crafted)|forester&#039;s shortbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Light Bowcraft || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:Nisha shortbow (crafted)|Nisha shortbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Light Bowcraft || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:competition shortbow (crafted)|competition shortbow]] || Journeyman || 07 - Challenging ||  || Advanced Light Bowcraft || 6 pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Longbow Crafting===&lt;br /&gt;
All longbows require 1 finished bow string plus an amount of lumber&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:simple longbow (crafted)|simple longbow ]]|| Apprentice || 04 - Simple ||  || Bowcrafting Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:practice longbow (crafted)|practice longbow]] || Journeyman || 05 - Basic ||  || Bowcrafting Basics || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:longbow (crafted)|longbow]] || Journeyman || 06 - Somewhat Challenging ||  || Longbow Shaping || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:sturdy longbow (crafted)|sturdy longbow]] || Journeyman || 06 - Somewhat Challenging ||  || Longbow Shaping || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:flatbow (crafted)|flatbow]] || Journeyman || 07 - Challenging ||  || Longbow Shaping || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:skirmisher&#039;s bow (crafted)|skirmisher&#039;s bow]] || Journeyman || 07 - Challenging ||  || Longbow Shaping || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:reflex longbow (crafted)|reflex longbow]] || Journeyman || 07 - Challenging ||  || Advanced Heavy Bowcraft || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:self bow (crafted)|self bow]] || Journeyman || 08 - Complicated ||  || Advanced Light Bowcraft || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:recurve longbow (crafted)|recurve longbow]] || Journeyman || 08 - Complicated ||  || Advanced Heavy Bowcraft || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:forester&#039;s longbow (crafted)|forester&#039;s longbow]] || Journeyman || 08 - Complicated ||  || Advanced Light Bowcraft || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:battle longbow (crafted)|battle longbow]] || Journeyman || 08 - complicated ||  || Advanced Heavy Bowcraft || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:competition longbow (crafted)|competition longbow ]]|| Master || 09 - Intricate ||  || Advanced Light Bowcraft || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Composite Bow Crafting===&lt;br /&gt;
All composite bows require 1 finished bow string and 1 bone, wood or horn backing material plus an amount of lumber&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:composite bow (crafted)| composite bow]] || Journeyman || 07 - Challenging ||  || Composite Bow Shaping || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:double-backed bow (crafted)| double-backed bow]] || Journeyman || 07 - Challenging ||  || Composite Bow Shaping || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:recurve bow (crafted)| recurve bow]] || Journeyman || 08 - Complicated ||  || Composite Bow Shaping || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:forester&#039;s bow (crafted)| forester&#039;s bow]] || Journeyman || 08 - Complicated ||  || Composite Bow Shaping || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:reflex bow (crafted)| reflex bow]] || Journeyman || 08 - Complicated ||  || Advanced Heavy Bowcraft || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:savannah bow  (crafted)| savannah bow]] || Master || 09 - Intricate ||  || Advanced Light Bowcraft || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:footman&#039;s bow (crafted)| footman&#039;s bow]]|| Master || 09 - Intricate ||  || Advanced Heavy Bowcraft || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:horseman&#039;s bow (crafted)| horseman&#039;s bow]] || Master || 09 - Intricate ||  || Advanced Light Bowcraft || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:battle bow (crafted)| battle bow || Master]] || 10 - Difficult ||  || Advanced Heavy Bowcraft || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:competition bow (crafted)| competition bow]] || Master || 10 - Difficult ||  || Advanced Light Bowcraft || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fletching===&lt;br /&gt;
All arrows require 1 arrow shafts (created from lumber), 1 arrowheads (shaped from the appropriate material) and 1 arrow flights. Each production run will produce 5 arrows.  A [[Dreamheart/Ammunition_Quick_Reference_Chart|quick reference chart]] is available for damage appraisal.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Part !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 5 || arrowhead shaping || -- || Apprentice ||~50 engineering ranks&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || arrow shaft shaping || -- || Apprentice ||~50 engineering ranks&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|cougar-claw arrow|cougar-claw arrows}} || [[cougar|curved claw]] || Apprentice || 04 - Simple ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|boar-tusk arrow|boar-tusk arrows}} || [[wild boar|boar tusk]] || Apprentice || 04 - Simple ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|sabertooth arrow|sabertooth arrows}} || [[sabre-toothed warcat|sabre-length ivory fang]] || Journeyman || 06 - Somewhat Challenging ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|angiswaerd arrow|angiswaerd arrows}} || [[marbled angiswaerd|angiswaerd tooth]] || Journeyman || 06 - Somewhat Challenging ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|hele&#039;la arrow|hele&#039;la arrows}} || [[sleek hele&#039;la|needlesharp tooth]] || Journeyman || 06 - Somewhat Challenging ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|basilisk arrow|basilisk arrows}} || [[lesser dusky-scaled basilisk|stone-grey basilisk fang]] || Journeyman || 07 - Challenging ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|elsralael arrow|elsralael arrows}} || [[sinuous elsralael|razor-edged elsralael tooth]] || Journeyman || 07 - Challenging ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|soot-stained arrow|soot-stained arrows}}  || [[young firecat|soot-streaked fang]] || Journeyman || 08 - Complicated ||  || Exotic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|ice-adder arrow|ice-adder arrows}} || [[sinuous ice adder|crystalline adder fang]] || Master || 09 - Intricate ||  || Exotic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|jagged-horn arrow|jagged-horn arrows}} || [[storm bull|jagged horn]] || Master || 10 - Difficult ||  || Exotic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|drake-fang arrow|drake-fang arrows}} || [[lava drake|razor-sharp drake fang]] || Master || 10 - Difficult ||  || Exotic Fletching || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1 - All arrowheads are equally easy to shape. Material workability is not a factor. &amp;lt;br/&amp;gt;&lt;br /&gt;
2 - Outside of quality, arrow shaft material stats have no influence on the finished arrow product. Less workable woods will require more than 50 engineering ranks to shape an arrow shaft.&lt;br /&gt;
&lt;br /&gt;
===Shaping Enhancements===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|simple burin (wood)|simple &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; burin}} || Apprentice || 04 - Simple ||  || Exotic Wood Adornments || 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|fine burin (wood)|fine &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; burin}} || Master || 09 - Intricate ||  || Exotic Wood Adornments || 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|ornate burin (wood)|ornate &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; burin}} || Master || 12 - Extremely Difficult ||  || Exotic Wood Adornments || 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 6 || bow lamination ||  || varies ||  || Bow Lamination || 1 backing material&lt;br /&gt;
|-&lt;br /&gt;
| 6 || bow lightening ||  || varies ||  || Advanced Bow Enhancement || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || bow cable-backing ||  || varies ||  || Advanced Bow Enhancement || 1 leather strips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Accessories===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|band (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; band}} || Apprentice || 01 - Extremely Easy ||  || Decorative Wood Shaping || 1 piece&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|nose ring (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; nose ring}} || Apprentice || 01 - Extremely Easy ||  || Decorative Wood Shaping || 1 piece &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|toe ring (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; toe ring}} || Apprentice || 01 - Extremely Easy ||  || Decorative Wood Shaping || 1 piece&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|bracelet (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; bracelet}} || Apprentice || 02 - Very Easy ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|anklet (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; anklet}} || Apprentice || 02 - Very Easy ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|pin (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; pin}} || Apprentice || 02 - Very Easy ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|cloak pin (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; cloak pin}} || Apprentice || 03 - Easy ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|shallow cup (wood)|shallow &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; cup}} || Apprentice || 03 - Easy ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|hairpin (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; hairpin}} || Apprentice || 03 - Easy ||  || Exotic Wood Adornments || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|tailband (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; tailband}} || Apprentice || 03 - Easy ||  || Decorative Wood Shaping || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|pendant (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; pendant}} || Apprentice || 04 - Simple ||  || Decorative Wood Shaping || 1 piece and 1 short leather cord&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|amulet (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; amulet}} || Apprentice || 04 - Simple ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|medallion (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; medallion}} || Apprentice || 04 - Simple ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|pair of earrings (wood)|pair of &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; earrings}} || Apprentice || 04 - Simple ||  || Exotic Wood Adornments || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|earcuff (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; earcuff}} || Journeyman || 05 - Basic ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|brooch (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; brooch}} || Journeyman || 05 - Basic ||  || Exotic Wood Adornments || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|armband (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; armband}} || Journeyman || 06 - Somewhat Challenging ||  || Decorative Wood Shaping || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|belt buckle (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; belt buckle}} || Journeyman || 06 - Somewhat Challenging ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|choker (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; choker}} || Journeyman || 07 - Challenging ||  || Decorative Wood Shaping || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|locket (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; locket}} || Journeyman || 07 - Challenging ||  || Decorative Wood Shaping || 2 pieces and 1 short leather cord&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|bangles (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; bangles}} || Journeyman || 07 - Challenging ||  || Decorative Wood Shaping || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|tiara (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; tiara}} || Journeyman || 07 - Challenging ||  || Decorative Wood Shaping || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|articulated bracelet (wood)|articulated &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; bracelet}} || Journeyman || 07 - Challenging ||  || Decorative Wood Shaping || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|circlet (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; circlet}} || Journeyman || 08 - Complicated ||  || Exotic Wood Adornments || 3 pieces and 1 short leather cord&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|articulated necklace (wood)|articulated &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; necklace}} || Journeyman || 08 - Complicated ||  || Decorative Wood Shaping || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|crown (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; crown}} || Master || 09 - Intricate ||  || Exotic Wood Adornments || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|comb (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; comb}} || Master || 10 - Difficult ||  || Exotic Wood Adornments || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|mask (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; mask}} || Master || 10 - Difficult ||  || Exotic Wood Adornments || 3 pieces and 1 short leather cord&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|haircomb (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; haircomb}} || Master || 11 - Very Difficult ||  || Exotic Wood Adornments || 3 pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shaped Images===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|bead (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; bead}}      || Apprentice ||  01 - Extremely Easy       || requires [[design codex]] || Simple Image Shaping      ||  1 piece &lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|detailed bead (wood)|detailed &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; bead}}      || Apprentice ||  02 - Very Easy            || requires [[design codex]] || Advanced Image Shaping      ||  1 piece&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|totem (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; totem}}              || Apprentice ||  03 - Easy                 || requires [[design codex]] || Simple Image Shaping     ||  2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|detailed totem (wood)|detailed &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; totem}}     || Apprentice ||  04 - Simple               || requires [[design codex]] || Advanced Image Shaping      ||  2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|figurine (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; figurine}}           || Journeyman ||  05 - Basic                || requires [[design codex]] || Simple Image Shaping     ||  3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|wand (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; wand}}               || Journeyman ||  06 - Somewhat challenging ||                           || Simple Image Shaping     ||  3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|detailed figurine (wood)|detailed &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; figurine}}  || Journeyman ||  08 - Complicated || requires [[design codex]] || Advanced Image Shaping ||  3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|rod (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; rod}}                || Journeyman ||  07 - Challenging          ||                           || Advanced Image Shaping ||  3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|statuette (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; statuette}}          || Journeyman ||  07 - Challenging          || requires [[design codex]] || Simple Image Shaping     ||  8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|detailed statuette (wood)|detailed &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; statuette}} || Master ||  08 - Complicated          || requires [[design codex]] || Advanced Image Shaping ||  8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|statue (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; statue}}             || Master ||  09 - Intricate            || requires [[design codex]] || Simple Image Shaping     || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|detailed statue (wood)|detailed &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; statue}}    || Master || 12 - Extremely Difficult            || requires [[design codex]] || Advanced Image Shaping || 20 pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Weaponry===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|cane (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; cane}} || Apprentice || 03 - Easy || apprentice || Martial Wood Shaping || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|nightstick (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; nightstick}} || Apprentice || 03 - Easy ||  || Martial Wood Shaping || 6 pieces + 1 leather strips&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|quarterstaff (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; quarterstaff}} ||Apprentice  || 04 - Simple ||  || Martial Wood Shaping || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|walking cane (crafted)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; walking cane}} || Apprentice || 04 - Simple ||  || Martial Wood Shaping || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|crook (crafted)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; crook}} || Journeyman  || 05 - Basic ||  || Martial Wood Shaping || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|bo staff (crafted)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; bo staff}} || Journeyman || 06 - Somewhat Challenging ||  || Martial Wood Shaping || 8 pieces + 1 leather strips&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|weighted staff (wood)|weighted staff}} || Master || 10 - Difficult ||  || Martial Wood Shaping || 9 pieces + 1 leather strips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Furniture===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|rough table (wood)|rough &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table}}  || Apprentice || 03 - Easy || || Wood Furniture Shaping || 15 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|low table (wood)|low &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table}}  || Apprentice || 04 - Simple || || Wood Furniture Shaping || 18 pieces + 4 short wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|high table (wood)|high &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table}}  || Journeyman || 05 - Basic || || Wood Furniture Shaping || 20 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|round table (wood)|round &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table}}  ||Journeyman  || 06 - Somewhat Challenging ||Holds 15 items || Wood Furniture Shaping || 20 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|square table (wood)|square &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table}}  || Journeyman || 06 - Somewhat Challenging || || Wood Furniture Shaping || 20 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|long table (wood)|long &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table}}  || Journeyman || 07 - Challenging || || Wood Furniture Shaping || 25 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|oval table (wood)|oval &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table}}  || Journeyman || 07 - Challenging || || Wood Furniture Shaping || 25 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|dining table (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; dining table}}  || Master || 08 - Complicated || || Wood Furniture Shaping || 30 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|buffet table (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; buffet table}}  || Master || 08 - Complicated || || Wood Furniture Shaping || 30 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|refectory table (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; refectory table}}  || Master || 09 - Intricate || || Wood Furniture Shaping || 30 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|parquet table (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; parquet table}}  || Master || 10 - Difficult ||Holds 15 items || Wood Furniture Shaping || 32 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|meditation table (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; meditation table}}  || Master || 10 - Difficult || Holds 15 items || Wood Furniture Shaping || 32 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clay==&lt;br /&gt;
===Clay Accessories===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&amp;lt;empty&amp;gt;&#039;&#039;  || ||  || ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clay Imagery===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&amp;lt;empty&amp;gt;&#039;&#039;  || ||  || ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Instructions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Type || Difficulty || Technique || Volume || Source|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|w|Smooth tonfa (crafted)|&#039;&#039;&amp;lt;wood&amp;gt; smooth&#039;&#039; tonfa}} || Short Staff ||06 - Somewhat Challenging || Martial Wood Shaping || 7 || [[Drathrok&#039;s_Duskruin_426/Incidental_loot|Duskruin Incidental 426]]||&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|w|Balanced_tonfa_(crafted)|&#039;&#039;balanced &amp;lt;wood&amp;gt;&#039;&#039; tonfa}} || Short Staff || 08 - Complicated || Martial Wood Shaping || 8 || [[Drathrok&#039;s Assemblage (4)| Drathrok&#039;s Assemblage 426]] ||&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|long trencher (crafted)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; long trencher}} || Misc. || 01 - Extremely Easy || Decorative Wood Shaping || 2 || [[Bradyn]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems}}&lt;br /&gt;
&lt;br /&gt;
==Material worth for work orders==&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot; style=&amp;quot;width:300px;&lt;br /&gt;
|+ class=&amp;quot;wrap&amp;quot; | List of estimated value of {{com|forage}}{{tt|D}} wood generated by [[Denoces]]. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
:&amp;lt;Strong&amp;gt;From high to low. fq = fine quality&amp;lt;/Strong&amp;gt;&lt;br /&gt;
:2 kapok toe rings fq 2338, 2443, 2496, 2522&lt;br /&gt;
:2 walnut toe rings fq 2225, 2275, 2300, 2400&lt;br /&gt;
:2 teak toe rings fq 2200x2, 2300x2, 2350, 2375&lt;br /&gt;
:2 ebony toe rings fq 2225, 2275x2, 2300, 2325, 2350&lt;br /&gt;
:2 redwood toe rings fq 1869, 1887, 1996, 1924, 2032, 2050&lt;br /&gt;
:2 yew toe rings fq 1840x2, 1857, 1910, 1962x2, 1980, 1997&lt;br /&gt;
:2 rosewood toe rings fq 1812, 1828, 1942&lt;br /&gt;
:2 mahogany toe rings fq 1827, 1859x2, 1874, 1905&lt;br /&gt;
:2 cherry toe rings fq 1877, 1893&lt;br /&gt;
:2 willow toe rings fq 1770&lt;br /&gt;
:2 osage toe rings fq 1765&lt;br /&gt;
:2 cedar toe ring fq 1715&lt;br /&gt;
:2 larch toe rings fq 1708&lt;br /&gt;
:2 oak toe rings fq 1660, 1715&lt;br /&gt;
:2 maobi toe rings fq 1642, 1721&lt;br /&gt;
:2 apple toe rings fq 1600, 1675x2&lt;br /&gt;
:2 hickory toe rings fq 1618&lt;br /&gt;
:2 elm toe rings fq 1596&lt;br /&gt;
:2 mangrove toe rings fq 1562&lt;br /&gt;
:2 alder toe rings fq 1510, 1560&lt;br /&gt;
:2 hemlock toe rings fq 1524&lt;br /&gt;
:2 bocote toe rings fq 1520&lt;br /&gt;
:2 aspen toe rings fq 1490, 1530&lt;br /&gt;
:2 ash toe rings fq 1459, 1505, 1524, 1524&lt;br /&gt;
:2 fir toe rings fq 1472&lt;br /&gt;
:2 birch toe rings fq 1437&lt;br /&gt;
:2 cypress toe rings fq 1412x2&lt;br /&gt;
:2 maple toe rings fq 1336, 1343, 1350, 1391, 1398&lt;br /&gt;
:2 spruce toe rings fq 1390&lt;br /&gt;
:2 pine toe rings fq Low 1300&#039;s&lt;br /&gt;
:2 balsa toe rings fq 1240, 1245, 1250, 1255, 1260x2, 1265, 1270, 1275, 1280x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;Strong&amp;gt;Currently, F2P accounts can no longer earn money from work orders.&amp;lt;/strong&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rarefaction_sigil&amp;diff=671493</id>
		<title>Rarefaction sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rarefaction_sigil&amp;diff=671493"/>
		<updated>2025-09-01T15:41:18Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Forfedhdar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;primary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see an &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; rarefaction sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  A sigil of refinement and introspection, found whenever something purifies itself.&lt;br /&gt;
&lt;br /&gt;
==Secondary Sigils==&lt;br /&gt;
&lt;br /&gt;
Rarefaction, when intersected with the other primary sigils, produces four secondary sigils.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Primary Sigils&lt;br /&gt;
! Secondary Sigils&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction&lt;br /&gt;
| [[Congruence sigil|Congruence]]&lt;br /&gt;
| [[Unity sigil|Unity]]&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction&lt;br /&gt;
| [[Abolition sigil|Abolition]]&lt;br /&gt;
| [[Ascension sigil|Ascension]]&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction&lt;br /&gt;
| [[Induction sigil|Induction ]]&lt;br /&gt;
| [[Evolution sigil|Evolution]]&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction&lt;br /&gt;
| [[Permutation sigil|Permutation]]&lt;br /&gt;
| [[Clarification sigil|Clarification]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* This sigil can be purchased in most [[Enchanting Society]] shops.&lt;br /&gt;
* &#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Spring||[[Hodernia&#039;s Grace]]||ferry from Crossing to [[Leth Deriel]]&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Spring||[[Kertigen&#039;s Honor]]||ferry from Crossing to [[Leth Deriel]]&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||The Crossing, Eylhaar Bane Road||One east of the North gate&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||The Crossing, Fostra Square||On the road outside the Cleric Guild&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||The Crossing, Champions&#039; Square||Outside Stamina Training Building&lt;br /&gt;
|-&lt;br /&gt;
|[[Arthe Dale]]||Spring/Fall||-||swimming hole, first room after diving in&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Summer||[[Outfitting Society (Muspar&#039;i)|Outfitting Society]]||Weaving Hall (gold)&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Summer||[[Muspar&#039;i Crafter&#039;s Square|[Muspar&#039;i, Crafter&#039;s Square]]]||outside the Engineering Society &amp;amp; Forging Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Autumn||[[Enchanting Society (Muspar&#039;i)|[Muspar&#039;i Enchanting Society, Foyer]]]||first room when you enter&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]/[[Hvaral]]||Winter||[[Suncatcher]] sand barge||&lt;br /&gt;
|-&lt;br /&gt;
|[[Theren]]||Winter||[Sister Nongwen&#039;s Garden]||Theren Cleric Shop, S and E rooms of the garden&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Eastern Lakeside, Small Path]||outer [[Shard]] ring road, along the stretch that has N/S movement, in the room with the winding trail (Gilded Longleaf trail)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[House of the Gilded Longleaf, Wooded Path]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; on the grounds; also 1 room NW from there&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Southern Trade Route, Road to Shard]||crossroads north of the [[Shard]] north gate by the muddy trail, also 2 east from this room&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[[Sunbeam Circle]]||housing area east of [[Shard]], in the eastern-most room (one east from the gate)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[[Whitehall Commons]]||housing area in the [[Shard]] Stormwill Tower, by the north apple tree&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[Eastern Lakeside, Small Path]||outer [[Shard]] ring road, along the stretch that has N/S movement, in the room with the winding trail (Gilded Longleaf trail)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[House of the Gilded Longleaf, Wooded Path]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; on the grounds; also 1 room NW from there&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[[Whitehall Commons]]||housing area in the [[Shard]] Stormwill Tower, just inside the arch &amp;amp; by the fountain&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Stormwill Tower, Entrance Hall]||inside the NW [[Shard]] Stormwill tower (Empath/WM Guild) &amp;amp; by [[K&#039;miriel]]&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Tower of Enchantment, Book Store]||[[Shard]] Enchanting Society building Book Store; also Ascendant Tier &amp;amp; Transcendent Tier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Summer||[Empaths&#039; Guild, Central Corridor]||[[Ratha]] 3rd Tier, [[Ratha Empath Guild]]&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Summer||[Forging Society, Forge]||[[Ratha]] 1st Tier, [[Forging Society (Ratha)|Ratha Forging Society]], the NW and SW &amp;quot;anvil&amp;quot; rooms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan||Summer||[Urglub&#039;s Squishing Emporium, Showroom]||&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan&lt;br /&gt;
|Winter&lt;br /&gt;
|[Boar Clan, Before the Gate]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paradox_sigil&amp;diff=671492</id>
		<title>Paradox sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paradox_sigil&amp;diff=671492"/>
		<updated>2025-09-01T15:40:41Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Forfedhdar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;secondary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see a &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; paradox sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  The intersection of [[Abolition sigil|Abolition]] and [[Congruence sigil|Congruence]], representing alignment through destruction.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;Crossing||Spring||[The Crossing, Embankment]||In front of Locksmith shop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven||Autumn||[&amp;quot;His Daring Exploit&amp;quot;]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Summer||[[Outfitting Society (Muspar&#039;i)|Outfitting Society]]||NE Corridor, Weaving Hall (blue), Spinning Parlor (red) &amp;amp; Reception Hall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Shard, Katamba&#039;s Crescent Road]||one NE from Stormwill Tower (NW Shard tower)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Shard, Katamba&#039;s Crescent Road]||2 rooms east from the inside of the Shard north gate&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Shard, South Square]||inside the inner Shard south gate&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Shard, Xibar&#039;s Crescent Road]||outside the Tower of Honor (Paladin Guild)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Shard, Xibar&#039;s Crescent Road]||outside the Forging Society (SW Shard)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Shard, West City Gates]||inside the inner Shard west gate, 1 room S &amp;amp; 1 room N from the inside of the W gate&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[Sunbeam Circle, Campfire]||center of the [[Sunbeam Circle]] housing area east of Shard&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[House of the Gilded Longleaf, Path]||room before the &#039;&#039;&#039;arbor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[[Whitehall Commons]]||housing area in the [[Shard]] Stormwill Tower, up the oak tree &amp;amp; by the sundial&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Tower of Enchantment, Tool Store]||[[Shard]] Enchanting Society building Tool Store; also Supply Store &amp;amp; Silver Workroom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Summer||[Empaths&#039; Guild, Work Room]||[[Ratha]] 3rd Tier, [[Ratha Empath Guild]]&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Summer||[[RanikMap92|Farmer&#039;s Path]]||on [[Ratha]], just after you &#039;&#039;climb path&#039;&#039; from the RTR to Pirates hunting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan||Winter||[Boar Clan, Before the Gate]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abolition_sigil&amp;diff=671491</id>
		<title>Abolition sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abolition_sigil&amp;diff=671491"/>
		<updated>2025-09-01T15:39:43Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Forfedhdar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;primary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see a &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; abolition sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  A sigil of destruction, representing the pattern found at the ends of all things.&lt;br /&gt;
&lt;br /&gt;
==Secondary Sigils==&lt;br /&gt;
&lt;br /&gt;
Abolition, when intersected with the other primary sigils, produces four secondary sigils.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Primary Sigils&lt;br /&gt;
! Secondary Sigils&lt;br /&gt;
|-&lt;br /&gt;
| Abolition&lt;br /&gt;
| [[Congruence sigil|Congruence]]&lt;br /&gt;
| [[Paradox sigil|Paradox]]&lt;br /&gt;
|-&lt;br /&gt;
| Abolition&lt;br /&gt;
| [[Induction sigil|Induction]]&lt;br /&gt;
| [[Antipode sigil|Antipode]]&lt;br /&gt;
|-&lt;br /&gt;
| Abolition&lt;br /&gt;
| [[Rarefaction sigil|Rarefaction]]&lt;br /&gt;
| [[Ascension sigil|Ascension]]&lt;br /&gt;
|-&lt;br /&gt;
| Abolition&lt;br /&gt;
| [[Permutation sigil|Permutation]]&lt;br /&gt;
| [[Decay sigil|Decay]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* This sigil can be purchased in most [[Enchanting Society]] shops.&lt;br /&gt;
* &#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Spring||[Temple Grounds, Cobblestone Path]||Crossing Temple, one room north from the entrance gate&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Spring||[The Crossing, Full Moons Crescent]||in front of the seer&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||[The Crossing, Firulf Vista]||in front of the enchanting hall&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Fall||[Temple Grounds, Entry Gates]||first room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Summer||[[Outfitting Society (Muspar&#039;i)|Outfitting Society]]||Weaving Hall (red), Spinning Parlor (blue &amp;amp; gold) &amp;amp; Supply Outlet&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Autumn||[[Muspar&#039;i Crafter&#039;s Square|[Muspar&#039;i, Crafter&#039;s Square]]]||outside the Alchemy &amp;amp; Outfitting Societies &lt;br /&gt;
|-&lt;br /&gt;
|[[Hvaral]]||Winter||[Hvaral, Dry Dock]||sand barge dock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Shard, Katamba&#039;s Crescent Road]||1 room east from the inside of the Shard N gate&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Shard, East City Gates]||inside the Shard E gate &amp;amp; one room south from the E gate&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Tower of Shadows, Water Gallery]||WM housing in [[Stormwill Tower]]&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[Sunbeam Circle, Campfire]||center of the [[Sunbeam Circle]] housing area east of Shard&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[House of the Gilded Longleaf, Gardens]||rooms S &amp;amp; SE past the &#039;&#039;&#039;arbor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[Empath&#039;s Guild, Examining Room]||&#039;&#039;stamina&#039;&#039; training room in [[Shard]]; also just outside the door&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Stormwill Tower, Infirmary]||inside the NW [[Shard]] Stormwill tower (Empath/WM Guild); also through the door&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Tower of Enchantment, Atrium]||[[Shard]] Enchanting Society building entry; also Tool Store, Supply Store &amp;amp; Silver Workroom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Summer||[Empaths&#039; Guild, Herb Garden]||[[Ratha]] 3rd Tier, [[Ratha Empath Guild]]; also the &#039;&#039;Covered Patio&#039;&#039; nearby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan||Winter||[Boar Clan, Before the Gate]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Unity_sigil&amp;diff=671369</id>
		<title>Unity sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Unity_sigil&amp;diff=671369"/>
		<updated>2025-08-27T20:43:45Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Forfedhdar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;secondary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see a &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; unity sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  The intersection of [[Congruence sigil|Congruence]] and [[Rarefaction sigil|Rarefaction]], representing the perfect melding of things.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||[Apostle Headquarters, Courtyard]||&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||[Clerics&#039; Guild, Gathering Hall]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Eastern Lakeside, Small Path]||outer [[Shard]] ring road, along the stretch that has N/S movement, in the room with the &#039;&#039;winding trail&#039;&#039; (Gilded Longleaf trail)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[[Sunbeam Circle]]||housing area east of [[Shard]], in the eastern-most room (E, NE from the gate)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[Abandoned Road]||outside the gate to the [[Sunbeam Circle]] housing area east of Shard; also just inside the gate&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[House of the Gilded Longleaf, Trail]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; from the entry rooms; also 1 room NW from here&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[Eastern Lakeside, Small Path]||outer [[Shard]] ring road, along the stretch that has N/S movement, in the room with the &#039;&#039;winding trail&#039;&#039; (Gilded Longleaf trail)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Abandoned Road]||outside the gate to the [[Sunbeam Circle]] housing area east of Shard; also just inside the gate &amp;amp; NE-most room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan||Fall||[Boar Clan, Split-Log Path]||room with down exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tenebrous_Sense&amp;diff=671187</id>
		<title>Tenebrous Sense</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tenebrous_Sense&amp;diff=671187"/>
		<updated>2025-08-22T20:48:28Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=ts&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Perception&lt;br /&gt;
|prereqs=[[Aura Sight]] or [[Piercing Gaze]] or [[Artificer&#039;s Eye]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=It rarely befits an aspiring master of the moonlit nights to fumble around with a torch.  Tenebrous Sense is a simple spell that translates the subtle shifting of shadow and mass into a tactile sense.  This will allow you to function perfectly in the dark.  As a useful side effect, this remote tactile sense assists with foraging, mining, and other tasks that involve groping about outdoors.&lt;br /&gt;
|buffs=Outdoorsmanship skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=darkvision&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
Your tactile sense stretches out and intertwines with the shadows around you.  You feel mass and movement brush against the shadows like a tingling against your skin.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Can be cast on objects for an unknown purpose:&lt;br /&gt;
&lt;br /&gt;
You gesture at a supple black leucro hide pack clasped with a gleaming silver fang.&lt;br /&gt;
The shadows around the leucro hide pack reveals nothing exceptional.&lt;br /&gt;
&lt;br /&gt;
Atmospheric messages:&lt;br /&gt;
&lt;br /&gt;
You suddenly feel a &amp;lt;your race&amp;gt; stepping through a shadow behind you, but you neither see nor hear anyone there.&lt;br /&gt;
&lt;br /&gt;
The definition of your tenebrous sense abruptly sharpens.  Against the many textures, you feel floating globs of substantial shadow and countless hordes of tiny skittering, multi-limbed...things.&lt;br /&gt;
&lt;br /&gt;
You sense a series of small disturbances in the shadows, as though a silent and invisible swarm of insects were darting by.&lt;br /&gt;
&lt;br /&gt;
Your tenebrous sense picks up a sudden and sharp increase in mass within a nearby shadow.  However, your eyes reveal nothing out of the ordinary.&lt;br /&gt;
&lt;br /&gt;
You feel the shadows vibrate with a brief and violent movement.&lt;br /&gt;
&lt;br /&gt;
A nearby shadow abruptly changes in texture, becoming slick and organic.  However, when you bring your tenebrous sense fully to bear on it, it reverts to normal.&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ascension_sigil&amp;diff=671184</id>
		<title>Ascension sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ascension_sigil&amp;diff=671184"/>
		<updated>2025-08-22T19:30:52Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Forfedhdar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
It is a &#039;&#039;&#039;secondary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see a &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; ascension sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  The intersection of [[Abolition sigil|Abolition]] and [[Rarefaction sigil|Rarefaction]], representing transition into a new state.&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Winter||[Empaths&#039; Guild, Courtyard Garden]||&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||&#039;&#039;unknown&#039;&#039;||[Empaths&#039; Guild, Infirmary]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Summer||[[Alchemy Society (Muspar&#039;i)|[Muspar&#039;i Alchemy Society, Gathering Hall]]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Autumn||[[Enchanting Society (Muspar&#039;i)|[Muspar&#039;i Enchanting Society]]]||Bookstore, Corridor, Gathering Hall and Society Master&#039;s Office&lt;br /&gt;
|-&lt;br /&gt;
|[[Hvaral]]||Winter||[Hvaral, Dry Dock]||sand barge dock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[House of the Gilded Longleaf, Trail]||room past the &#039;&#039;&#039;winding trail&#039;&#039;&#039; from the [[Shard]] outer ring road; also 1 room NW from here&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[South Bridge Flats, The Vestibule]||inside the door off the SW room of the [[Shard]] south bridge&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Stormwill Tower, Infirmary]||inside the NW [[Shard]] Stormwill tower (Empath/WM Guild)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[[Whitehall Commons]]||housing area in the [[Shard]] Stormwill Tower, by the lattice &amp;amp; the urn&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[House of the Gilded Longleaf, Front Lawn]||room before the &#039;&#039;&#039;ramp&#039;&#039;&#039; into the House&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[House of the Gilded Longleaf, Trail]||1 room west once past the &#039;&#039;&#039;winding trail&#039;&#039;&#039; from the Shard outer ring road&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[Shard Alchemy Society, Work Room]||inside the SW [[Shard]] Alchemy Society tower, top room thru the door&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Empath Guild, Whitehall Commons]||through the door off the [[Shard]] Stormwill tower (Empath/WM Guild) Infirmary&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Tower of Enchantment, Society Master&#039;s Office]||[[Shard]] Enchanting Society building, by the Trainer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Spring||[Ratha Alchemy Society, Workroom] (peregan arch)||[[Ratha]] 1st tier, upstairs in the [[Alchemy Society (Ratha)|Alchemy Society]]&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Summer||[Empaths&#039; Guild, Main Patio]||[[Ratha]] 3rd Tier, [[Ratha Empath Guild]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan||Fall||[Hawstkaal Road, Boar Clan Bridge]||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tenebrous_Sense&amp;diff=671081</id>
		<title>Tenebrous Sense</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tenebrous_Sense&amp;diff=671081"/>
		<updated>2025-08-18T17:06:00Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=ts&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Perception&lt;br /&gt;
|prereqs=[[Aura Sight]] or [[Piercing Gaze]] or [[Artificer&#039;s Eye]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=It rarely befits an aspiring master of the moonlit nights to fumble around with a torch.  Tenebrous Sense is a simple spell that translates the subtle shifting of shadow and mass into a tactile sense.  This will allow you to function perfectly in the dark.  As a useful side effect, this remote tactile sense assists with foraging, mining, and other tasks that involve groping about outdoors.&lt;br /&gt;
|buffs=Outdoorsmanship skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=darkvision&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
Your tactile sense stretches out and intertwines with the shadows around you.  You feel mass and movement brush against the shadows like a tingling against your skin.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Can be cast on objects for an unknown purpose:&lt;br /&gt;
&lt;br /&gt;
You gesture at a supple black leucro hide pack clasped with a gleaming silver fang.&lt;br /&gt;
The shadows around the leucro hide pack reveals nothing exceptional.&lt;br /&gt;
&lt;br /&gt;
Atmospheric messages:&lt;br /&gt;
&lt;br /&gt;
You suddenly feel a &amp;lt;your race&amp;gt; stepping through a shadow behind you, but you neither see nor hear anyone there.&lt;br /&gt;
&lt;br /&gt;
The definition of your tenebrous sense abruptly sharpens.  Against the many textures, you feel floating globs of substantial shadow and countless hordes of tiny skittering, multi-limbed...things.&lt;br /&gt;
&lt;br /&gt;
You sense a series of small disturbances in the shadows, as though a silent and invisible swarm of insects were darting by.&lt;br /&gt;
&lt;br /&gt;
Your tenebrous sense picks up a sudden and sharp increase in mass within a nearby shadow.  However, your eyes reveal nothing out of the ordinary.&lt;br /&gt;
&lt;br /&gt;
You feel the shadows vibrate with a brief and violent movement.&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tenebrous_Sense&amp;diff=671080</id>
		<title>Tenebrous Sense</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tenebrous_Sense&amp;diff=671080"/>
		<updated>2025-08-18T15:38:21Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=ts&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Perception&lt;br /&gt;
|prereqs=[[Aura Sight]] or [[Piercing Gaze]] or [[Artificer&#039;s Eye]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=It rarely befits an aspiring master of the moonlit nights to fumble around with a torch.  Tenebrous Sense is a simple spell that translates the subtle shifting of shadow and mass into a tactile sense.  This will allow you to function perfectly in the dark.  As a useful side effect, this remote tactile sense assists with foraging, mining, and other tasks that involve groping about outdoors.&lt;br /&gt;
|buffs=Outdoorsmanship skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=darkvision&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
Your tactile sense stretches out and intertwines with the shadows around you.  You feel mass and movement brush against the shadows like a tingling against your skin.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Can be cast on objects for an unknown purpose:&lt;br /&gt;
&lt;br /&gt;
You gesture at a supple black leucro hide pack clasped with a gleaming silver fang.&lt;br /&gt;
The shadows around the leucro hide pack reveals nothing exceptional.&lt;br /&gt;
&lt;br /&gt;
Atmospheric messages:&lt;br /&gt;
&lt;br /&gt;
You suddenly feel a &amp;lt;your race&amp;gt; stepping through a shadow behind you, but you neither see nor hear anyone there.&lt;br /&gt;
&lt;br /&gt;
The definition of your tenebrous sense abruptly sharpens.  Against the many textures, you feel floating globs of substantial shadow and countless hordes of tiny skittering, multi-limbed...things.&lt;br /&gt;
&lt;br /&gt;
You sense a series of small disturbances in the shadows, as though a silent and invisible swarm of insects were darting by.&lt;br /&gt;
&lt;br /&gt;
Your tenebrous sense picks up a sudden and sharp increase in mass within a nearby shadow.  However, your eyes reveal nothing out of the ordinary.&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tenebrous_Sense&amp;diff=671020</id>
		<title>Tenebrous Sense</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tenebrous_Sense&amp;diff=671020"/>
		<updated>2025-08-16T23:33:38Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=ts&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Perception&lt;br /&gt;
|prereqs=[[Aura Sight]] or [[Piercing Gaze]] or [[Artificer&#039;s Eye]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=It rarely befits an aspiring master of the moonlit nights to fumble around with a torch.  Tenebrous Sense is a simple spell that translates the subtle shifting of shadow and mass into a tactile sense.  This will allow you to function perfectly in the dark.  As a useful side effect, this remote tactile sense assists with foraging, mining, and other tasks that involve groping about outdoors.&lt;br /&gt;
|buffs=Outdoorsmanship skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=darkvision&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
Your tactile sense stretches out and intertwines with the shadows around you.  You feel mass and movement brush against the shadows like a tingling against your skin.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Can be cast on objects for an unknown purpose:&lt;br /&gt;
&lt;br /&gt;
You gesture at a supple black leucro hide pack clasped with a gleaming silver fang.&lt;br /&gt;
The shadows around the leucro hide pack reveals nothing exceptional.&lt;br /&gt;
&lt;br /&gt;
Atmospheric messages:&lt;br /&gt;
&lt;br /&gt;
You suddenly feel a &amp;lt;your race&amp;gt; stepping through a shadow behind you, but you neither see nor hear anyone there.&lt;br /&gt;
&lt;br /&gt;
The definition of your tenebrous sense abruptly sharpens.  Against the many textures, you feel floating globs of substantial shadow and countless hordes of tiny skittering, multi-limbed...things.&lt;br /&gt;
&lt;br /&gt;
You sense a series of small disturbances in the shadows, as though a silent and invisible swarm of insects were darting by.&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tenebrous_Sense&amp;diff=671012</id>
		<title>Tenebrous Sense</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tenebrous_Sense&amp;diff=671012"/>
		<updated>2025-08-16T19:16:49Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=ts&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Perception&lt;br /&gt;
|prereqs=[[Aura Sight]] or [[Piercing Gaze]] or [[Artificer&#039;s Eye]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=It rarely befits an aspiring master of the moonlit nights to fumble around with a torch.  Tenebrous Sense is a simple spell that translates the subtle shifting of shadow and mass into a tactile sense.  This will allow you to function perfectly in the dark.  As a useful side effect, this remote tactile sense assists with foraging, mining, and other tasks that involve groping about outdoors.&lt;br /&gt;
|buffs=Outdoorsmanship skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=darkvision&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
Your tactile sense stretches out and intertwines with the shadows around you.  You feel mass and movement brush against the shadows like a tingling against your skin.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Can be cast on objects for an unknown purpose:&lt;br /&gt;
&lt;br /&gt;
You gesture at a supple black leucro hide pack clasped with a gleaming silver fang.&lt;br /&gt;
The shadows around the leucro hide pack reveals nothing exceptional.&lt;br /&gt;
&lt;br /&gt;
Atmospheric messages:&lt;br /&gt;
&lt;br /&gt;
You suddenly feel a &amp;lt;your race&amp;gt; stepping through a shadow behind you, but you neither see nor hear anyone there.&lt;br /&gt;
&lt;br /&gt;
The definition of your tenebrous sense abruptly sharpens.  Against the many textures, you feel floating globs of substantial shadow and countless hordes of tiny skittering, multi-limbed...things.&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elemental_Planes&amp;diff=670842</id>
		<title>Elemental Planes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elemental_Planes&amp;diff=670842"/>
		<updated>2025-08-07T22:02:13Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Cosmology of the Elemental Planes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Currently there are six known &#039;&#039;&#039;Elemental Planes&#039;&#039;&#039;: the [[Elemental_Planes#Plane_of_Fire|Plane of Fire]], the [[Elemental_Planes#Plane_of_Water|Plane of Water]], the [[Elemental_Planes#Plane_of_Earth|Plane of Earth]], the [[Elemental_Planes#Plane_of_Air|Plane of Air]], the [[Elemental_Planes#Plane_of_Electricity|Plane of Electricity]], and the [[Elemental_Planes#Plane_of_Aether|Plane of Aether]]. The essence of the elemental planes serves as a source of energy and mana when it seeps across the planar void into the [[Plane of Abiding]].&amp;lt;ref&amp;gt;[[Treatise on the Elements, Volume 2 (book)]]&amp;lt;/ref&amp;gt;. Such contact and transfer occurs best at Aetheric Weak Points, where the elemental planes are closer to the Plane of Abiding &amp;lt;ref&amp;gt;[[Post:Summoning messaging reversed - 01/27/2013 - 15:25]]&amp;lt;/ref&amp;gt;. The [[Zaulfung Stones]] and the [[Suur Pillar]] are among the best examples of such weak points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When attempting to visualize the nature of the planes, one must understand that the laws that they operate under are fundamentally different from the [[Plane of Abiding]] in ways that mortals cannot comprehend. Although conceptually it is tempting to envision the [[Elemental_Planes#Plane_of_Fire|Plane of Fire]] as a place with burning land, steaming oceans and molten cities, the reality is much different. Each elemental plane embodies the essence of its&#039; element in the purest possible form; To continue the example of the Plane of Fire, &amp;quot;The air is fire; gravity is fire; north is fire; the force that holds your atoms together is fire.&amp;quot; Survival on such a plane is impossible not due to the hostile environment but rather due to the inability of mortal bodies to function when exposed to the alien laws of the elemental planes.&amp;lt;ref&amp;gt;[[Post:The Lay of the Elemental Planes - 8/11/2010 - 01:41:20]]&amp;lt;/ref&amp;gt;.   Even the nature of these planes is beyond comprehension as, with the notable exception of the [[Elemental_Planes#Plane_of_Electricity|Plane of Electricity]] all of the elemental planes lack spatial dimensions, time and individuality; Elemental beings seem to spawn from a single point of one-ness with the ideal of their native plane &amp;lt;ref&amp;gt;[[Post:Fam lore - 1/6/2011 - 00:59:01]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cosmology of the Elemental Planes==&lt;br /&gt;
&lt;br /&gt;
Warrior mages have developed a &amp;quot;map&amp;quot; of planar correspondences, which consists of permutations of magical patterns and summoning rituals rendered in graphic form, that allows them to access the elemental planes. This is commonly depicted as a star with the &amp;quot;base elements&amp;quot;, water and earth, at the bottom points, the &amp;quot;energetic elements&amp;quot;, air and fire, in the middle and the &amp;quot;sublime&amp;quot; element at the peak. For some operations, such as when referencing the [[Voidspell]], the star is inverted into a pentacle. Of particular interest is the fact that the Plane of Electricity does not neatly fit into this scheme. The invocations required to access the Plane of Electricity exist entirely outside the symmetrical patterns that are used to access the other planes. This has lead to speculation that there are other elemental planes to be found in a second ring of elements.&lt;br /&gt;
&lt;br /&gt;
==Known Elemental Planes==&lt;br /&gt;
&lt;br /&gt;
====Plane of Aether====&lt;br /&gt;
&lt;br /&gt;
[[Familiar|Familiar&#039;s]] visions depict the Plane of Aether as a foggy, distorted land:&amp;lt;br/&amp;gt;&lt;br /&gt;
As if viewing the world through a frosty window, your mind is filled with blurred visions of a misty, foggy, distorted land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the [[Planar Observatory]] the Plane of Aether is presently unknown.&lt;br /&gt;
&lt;br /&gt;
====Plane of Air====&lt;br /&gt;
&lt;br /&gt;
[[Familiar|Familiar&#039;s]] visions depict the Plane of Air as and Endless Sky:&amp;lt;br/&amp;gt;&lt;br /&gt;
Scenes of an endless sky filled with huge, floating structures pass quickly through your mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the [[Planar Observatory]] the Plane of Air is seen as a nearly transparent octahedron:&amp;lt;br/&amp;gt;&lt;br /&gt;
You can barely see an octahedron outlined by rushing currents of air.  The octahedron appears to be solid rather than wire-frame, but the transparent quality of its construction makes it impossible to view fine details.  You feel an odd rushing sensation through your body as you look upon the object.&lt;br /&gt;
&lt;br /&gt;
====Plane of Fire====&lt;br /&gt;
[[Familiar|Familiar&#039;s]] visions depict the Plane of Fire as a lake of fire:&amp;lt;br/&amp;gt;&lt;br /&gt;
A smoke-filled sky over a vast lake of fire is all you can discern from the harsh images flooding your mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the [[Planar Observatory]] the Plane of Fire is seen as a brilliant red pyramid:&amp;lt;br/&amp;gt;&lt;br /&gt;
You can easily make out a pyramid of flames, bright and vivid with its immolation.  Though there is no obvious fuel or air to sustain the pyramid, its fire seems to burn perpetually.  You feel an odd vigor in your limbs as you look upon the object.&lt;br /&gt;
&lt;br /&gt;
====Plane of Earth====&lt;br /&gt;
&lt;br /&gt;
[[Familiar|Familiar&#039;s]] visions depict the Plane of Earth as a rock-filled runner:&amp;lt;br/&amp;gt;&lt;br /&gt;
Occasional specks of sparkling brilliance break the monotony of the dusty, rock-filled tunnel which you see in your mind&#039;s eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the [[Planar Observatory]] the Plane of Earth is seen as a pitted brown cube:&amp;lt;br/&amp;gt;&lt;br /&gt;
You see a brown cube riddled with dark fissures and craters.  While the cube revolves slowly on its vertical axis, its surfaces are barren and deathly still.  You feel an odd sense of weight as you look upon the cube.&lt;br /&gt;
&lt;br /&gt;
====Plane of Water====&lt;br /&gt;
&lt;br /&gt;
[[Familiar|Familiar&#039;s]] visions depict the Plane of Water as a bottomless sea:&amp;lt;br/&amp;gt;&lt;br /&gt;
Rippling images of deep blue fill your mind, as if you were looking at the world from a bottomless sea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the [[Planar Observatory]] the Plane of Water is seen as a shimmering blue icosahedron:&amp;lt;br/&amp;gt;&lt;br /&gt;
You see a deep blue icosahedron in the distance, each of its twenty triangular faces rippling with waves.  Though the surface of the icosahedron seems to be constantly moving, the sharp edges and precise lines remain intact.  You feel something odd shifting through you as you look upon the object.&lt;br /&gt;
&lt;br /&gt;
====Plane of Electricity====&lt;br /&gt;
&lt;br /&gt;
[[Familiar|Familiar&#039;s]] visions depict the Plane of Electricty as a land filled with arcing lightning:&amp;lt;br/&amp;gt;&lt;br /&gt;
You see visions of multicolored lightning arcing across a land filled with structures composed of pure energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the [[Planar Observatory]] the Plane of Electricity is seen as a lurid green dodecahedron:&amp;lt;br/&amp;gt;&lt;br /&gt;
You can easily make out a dodecahedron of green light, shifting and blazing almost as though it is alive.  While every face of the dodecahedron throws up that irregular green light, beneath the nimbus you can barely make out perfectly rigid lines and corners.  You feel an odd tingling sensation spread through your chest as you look upon the object.&lt;br /&gt;
&lt;br /&gt;
==Elementals - Denizens of the Elemental Planes==&lt;br /&gt;
&lt;br /&gt;
The inhabitants of the elemental planes, known collectively as Elementals, are general little more than extra planar beasts of animal intelligence. Cautious summoners and scholars keep the fact that exceptions are frequent. Unlike other forms of extra planar life no examples of &amp;quot;greater elemental life&amp;quot; - beings so cosmologically large that they are unable to enter the [[Plane of Abiding]] are known to exist. &amp;lt;ref&amp;gt;[[Post:Extraplanar Life - on 2/6/2010 - 00:52:55]]&amp;lt;/ref&amp;gt;. It is, furthermore, believed that Elementals do not have an individual, independent existence on their home plane&amp;lt;ref&amp;gt;[[Post:Fam lore - 1/6/2011 - 00:59:01]]&amp;lt;/ref&amp;gt;.. Elementals have been classified into two groups: natural elementals and reconfigured elementals.&amp;lt;ref&amp;gt;[[Treatise on the Elements, Volume 2 (book)]]&amp;lt;/ref&amp;gt;, although such names are likely derived from a time when the lack of individuality was not well understood.&lt;br /&gt;
&lt;br /&gt;
====Natural Elementals====&lt;br /&gt;
&lt;br /&gt;
Natural elementals always originate in the elemental planes and have either been summoned to or otherwise arrived on the [[Plane of Abiding]] for a period of time before returning to their home plane.The appearance a natural elemental on the [[Plane of Abiding]] is almost identical to  the natural form it assumes on the plane it is derived from. This can be understood to mean that is remains entirely composed of the essence of it&#039;s home plane in an unaltered form.&lt;br /&gt;
&lt;br /&gt;
====Reconfigured Elementals====&lt;br /&gt;
&lt;br /&gt;
A reconfigured elemental typically has its&#039; origins in one of the elemental planes but that is generally restricted to existence on the [[Plane of Abiding]] and therefore is  not afforded the ability to transfer planes. Some, however, are instead derived from a planar conduit that channels the essence of an element to the [[Plane of Abiding]]. Irrespective of origin, all Reconfigured elementals have been altered by the process that summoned or created them and no longer exist in a state that is native to one of elemental planes. [[Scaly Seordmaor]] are an example of a reconfigured electrical elemental while [[Familiars]] are examples of reconfigured aether elementals&amp;lt;ref&amp;gt;[[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 17:03:40]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Aether cloak needs to be retroactive. - 5/16/2009 - 2:39:13]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
* [[Zengmodaleth]]&lt;br /&gt;
{{cat|Planes}}[[page type is::place| ]][[guild association is::Warrior Mage| ]]&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Evolution_sigil&amp;diff=670841</id>
		<title>Evolution sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Evolution_sigil&amp;diff=670841"/>
		<updated>2025-08-07T21:59:46Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Therengia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;secondary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see a &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; evolution sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  The intersection of [[Induction sigil|Induction]] and [[Rarefaction sigil|Rarefaction]], representing refinement of self.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Winter||&amp;quot;Kertigen&#039;s Honor&amp;quot;||Ferry to Leth Deriel||&lt;br /&gt;
|-&lt;br /&gt;
|Wilderness||Summer||Northern Trade Road, Rolling Hills||Intersection right outside of Arthe with NW, E, S directions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Autumn||[[Enchanting Society (Muspar&#039;i)|[Muspar&#039;i Enchanting Society, Foyer]]]||just inside the building&lt;br /&gt;
|-&lt;br /&gt;
|Rossman&#039;s Landing&lt;br /&gt;
|Autumn&lt;br /&gt;
|[Mistwood Forest, Northwest Road]&lt;br /&gt;
|East of Rossman&#039;s gate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
&#039;&#039;It appears that this sigil (in Ilithi) has 2 cycles; Spring/Autumn &amp;amp; Summer/Winter.  The locations shift between cycles but can be found in the same location during the paired season.  Further documentation is needed.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Abandoned Road]||outside the gate to the [[Sunbeam Circle]] housing area east of [[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[House of the Gilded Longleaf, Wooded Path]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; on the grounds; also 1 room NW from there&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Southern Trade Route, Road to Shard]||crossroads north of the [[Shard]] north gate by the muddy trail&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[Eastern Lakeside, Small Path]||room outside the &#039;&#039;&#039;winding trail&#039;&#039;&#039; to House of the Gilded Longleaf grounds&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[Prairie, Sunbeam Circle]||eastern-most of the [[Sunbeam Circle]] housing area east of Shard (NE, E from the gate)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[Abandoned Road]||outside the gate to the [[Sunbeam Circle]] housing area east of [[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[House of the Gilded Longleaf, Wooded Path]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; on the grounds; also 1 room NW from there&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Eastern Lakeside, Small Path]||room outside the &#039;&#039;&#039;winding trail&#039;&#039;&#039; to House of the Gilded Longleaf grounds&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Prairie, Sunbeam Circle]||eastern-most of the [[Sunbeam Circle]] housing area east of Shard (NE, E from the gate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan||Summer||[Boar Clan, Split-Log Path]||Room with the Down exit to the grassy vale&lt;br /&gt;
|-&lt;br /&gt;
|Hibarnhvidar&lt;br /&gt;
|Autumn&lt;br /&gt;
|[Trabe Plateau, Northern Edge]&lt;br /&gt;
|Outside the Moongate yurt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Evolution_sigil&amp;diff=670840</id>
		<title>Evolution sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Evolution_sigil&amp;diff=670840"/>
		<updated>2025-08-07T19:48:41Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Forfedhdar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;secondary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see a &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; evolution sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  The intersection of [[Induction sigil|Induction]] and [[Rarefaction sigil|Rarefaction]], representing refinement of self.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Winter||&amp;quot;Kertigen&#039;s Honor&amp;quot;||Ferry to Leth Deriel||&lt;br /&gt;
|-&lt;br /&gt;
|Wilderness||Summer||Northern Trade Road, Rolling Hills||Intersection right outside of Arthe with NW, E, S directions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Autumn||[[Enchanting Society (Muspar&#039;i)|[Muspar&#039;i Enchanting Society, Foyer]]]||just inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
&#039;&#039;It appears that this sigil (in Ilithi) has 2 cycles; Spring/Autumn &amp;amp; Summer/Winter.  The locations shift between cycles but can be found in the same location during the paired season.  Further documentation is needed.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Abandoned Road]||outside the gate to the [[Sunbeam Circle]] housing area east of [[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[House of the Gilded Longleaf, Wooded Path]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; on the grounds; also 1 room NW from there&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Southern Trade Route, Road to Shard]||crossroads north of the [[Shard]] north gate by the muddy trail&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[Eastern Lakeside, Small Path]||room outside the &#039;&#039;&#039;winding trail&#039;&#039;&#039; to House of the Gilded Longleaf grounds&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[Prairie, Sunbeam Circle]||eastern-most of the [[Sunbeam Circle]] housing area east of Shard (NE, E from the gate)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[Abandoned Road]||outside the gate to the [[Sunbeam Circle]] housing area east of [[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[House of the Gilded Longleaf, Wooded Path]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; on the grounds; also 1 room NW from there&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Eastern Lakeside, Small Path]||room outside the &#039;&#039;&#039;winding trail&#039;&#039;&#039; to House of the Gilded Longleaf grounds&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Prairie, Sunbeam Circle]||eastern-most of the [[Sunbeam Circle]] housing area east of Shard (NE, E from the gate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan||Summer||[Boar Clan, Split-Log Path]||Room with the Down exit to the grassy vale&lt;br /&gt;
|-&lt;br /&gt;
|Hibarnhvidar&lt;br /&gt;
|Autumn&lt;br /&gt;
|[Trabe Plateau, Northern Edge]&lt;br /&gt;
|Outside the Moongate yurt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rarefaction_sigil&amp;diff=670653</id>
		<title>Rarefaction sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rarefaction_sigil&amp;diff=670653"/>
		<updated>2025-07-29T02:48:49Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Forfedhdar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;primary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see an &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; rarefaction sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  A sigil of refinement and introspection, found whenever something purifies itself.&lt;br /&gt;
&lt;br /&gt;
==Secondary Sigils==&lt;br /&gt;
&lt;br /&gt;
Rarefaction, when intersected with the other primary sigils, produces four secondary sigils.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Primary Sigils&lt;br /&gt;
! Secondary Sigils&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction&lt;br /&gt;
| [[Congruence sigil|Congruence]]&lt;br /&gt;
| [[Unity sigil|Unity]]&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction&lt;br /&gt;
| [[Abolition sigil|Abolition]]&lt;br /&gt;
| [[Ascension sigil|Ascension]]&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction&lt;br /&gt;
| [[Induction sigil|Induction ]]&lt;br /&gt;
| [[Evolution sigil|Evolution]]&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction&lt;br /&gt;
| [[Permutation sigil|Permutation]]&lt;br /&gt;
| [[Clarification sigil|Clarification]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* This sigil can be purchased in most [[Enchanting Society]] shops.&lt;br /&gt;
* &#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Spring||[[Hodernia&#039;s Grace]]||ferry from Crossing to [[Leth Deriel]]&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Spring||[[Kertigen&#039;s Honor]]||ferry from Crossing to [[Leth Deriel]]&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||The Crossing, Eylhaar Bane Road||One east of the North gate&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||The Crossing, Fostra Square||On the road outside the Cleric Guild&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||The Crossing, Champions&#039; Square||Outside Stamina Training Building&lt;br /&gt;
|-&lt;br /&gt;
|[[Arthe Dale]]||Spring/Fall||-||swimming hole, first room after diving in&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Summer||[[Outfitting Society (Muspar&#039;i)|Outfitting Society]]||Weaving Hall (gold)&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Summer||[[Muspar&#039;i Crafter&#039;s Square|[Muspar&#039;i, Crafter&#039;s Square]]]||outside the Engineering Society &amp;amp; Forging Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Autumn||[[Enchanting Society (Muspar&#039;i)|[Muspar&#039;i Enchanting Society, Foyer]]]||first room when you enter&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]/[[Hvaral]]||Winter||[[Suncatcher]] sand barge||&lt;br /&gt;
|-&lt;br /&gt;
|[[Theren]]||Winter||[Sister Nongwen&#039;s Garden]||Theren Cleric Shop, S and E rooms of the garden&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Eastern Lakeside, Small Path]||outer [[Shard]] ring road, along the stretch that has N/S movement, in the room with the winding trail (Gilded Longleaf trail)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[House of the Gilded Longleaf, Wooded Path]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; on the grounds; also 1 room NW from there&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Southern Trade Route, Road to Shard]||crossroads north of the [[Shard]] north gate by the muddy trail, also 2 east from this room&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[[Sunbeam Circle]]||housing area east of [[Shard]], in the eastern-most room (one east from the gate)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[[Whitehall Commons]]||housing area in the [[Shard]] Stormwill Tower, by the north apple tree&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[Eastern Lakeside, Small Path]||outer [[Shard]] ring road, along the stretch that has N/S movement, in the room with the winding trail (Gilded Longleaf trail)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[House of the Gilded Longleaf, Wooded Path]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; on the grounds; also 1 room NW from there&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[[Whitehall Commons]]||housing area in the [[Shard]] Stormwill Tower, just inside the arch &amp;amp; by the fountain&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Stormwill Tower, Entrance Hall]||inside the NW [[Shard]] Stormwill tower (Empath/WM Guild) &amp;amp; by [[K&#039;miriel]]&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Tower of Enchantment, Book Store]||[[Shard]] Enchanting Society building Book Store; also Ascendant Tier &amp;amp; Transcendent Tier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Summer||[Empaths&#039; Guild, Central Corridor]||[[Ratha]] 3rd Tier, [[Ratha Empath Guild]]&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Summer||[Forging Society, Forge]||[[Ratha]] 1st Tier, [[Forging Society (Ratha)|Ratha Forging Society]], the NW and SW &amp;quot;anvil&amp;quot; rooms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan||Summer||[Urglub&#039;s Squishing Emporium, Showroom]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Integration_sigil&amp;diff=670652</id>
		<title>Integration sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Integration_sigil&amp;diff=670652"/>
		<updated>2025-07-29T02:48:28Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Forfedhdar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;secondary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see a &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; integration sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  The intersection of [[Congruence sigil|Congruence]] and [[Permutation sigil|Permutation]], representing the cooperation of unlike things.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Summer||[[Outfitting Society (Muspar&#039;i)|Outfitting Society]]||Corridor&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Autumn||[[Enchanting Society (Muspar&#039;i)|[Muspar&#039;i Enchanting Society]]]||Supply Store &amp;amp; Tool Outlet&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]/[[Hvaral]]||Winter||[[Suncatcher]] sand barge||&lt;br /&gt;
|-&lt;br /&gt;
|[[Theren]]||Winter||[Sister Nongwen&#039;s Garden]||Theren Cleric Shop, S room of the garden; also the &#039;&#039;Back Room&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[[Whitehall Commons]]||housing area in [[Shard]] Stormwill Tower, by the arch&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Shard, Xibar&#039;s Crescent Road]||outside the Engineering Society (SE [[Shard]])&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[East Trade Route, Journey&#039;s Rest]||outside the [[Shard]] east gate by the &#039;&#039;&#039;marble bench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[House of the Gilded Longleaf, Gardens]||rooms S &amp;amp; SE past the &#039;&#039;&#039;arbor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Stormwill Tower, Entrance Hall]||inside the NW [[Shard]] Stormwill tower (Empath/WM Guild) &amp;amp; by [[K&#039;miriel]]&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Tower of Enchantment, Transcendent Tier]||[[Shard]] Enchanting Society building top floor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Spring||[Ratha Alchemy Society, Workroom] (copperwood arch)||[[Ratha]] 1st tier, upstairs in the [[Alchemy Society (Ratha)|Alchemy Society]]&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Summer||[Empaths&#039; Guild, Herb Garden]||[[Ratha]] 3rd Tier, [[Ratha Empath Guild]]; also the &#039;&#039;Covered Patio&#039;&#039; nearby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan||Summer||[Urglub&#039;s Squishing Emporium, Showroom]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Integration_sigil&amp;diff=670651</id>
		<title>Integration sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Integration_sigil&amp;diff=670651"/>
		<updated>2025-07-29T02:47:17Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Forfedhdar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;secondary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see a &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; integration sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  The intersection of [[Congruence sigil|Congruence]] and [[Permutation sigil|Permutation]], representing the cooperation of unlike things.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Summer||[[Outfitting Society (Muspar&#039;i)|Outfitting Society]]||Corridor&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Autumn||[[Enchanting Society (Muspar&#039;i)|[Muspar&#039;i Enchanting Society]]]||Supply Store &amp;amp; Tool Outlet&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]/[[Hvaral]]||Winter||[[Suncatcher]] sand barge||&lt;br /&gt;
|-&lt;br /&gt;
|[[Theren]]||Winter||[Sister Nongwen&#039;s Garden]||Theren Cleric Shop, S room of the garden; also the &#039;&#039;Back Room&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[[Whitehall Commons]]||housing area in [[Shard]] Stormwill Tower, by the arch&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Shard, Xibar&#039;s Crescent Road]||outside the Engineering Society (SE [[Shard]])&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[East Trade Route, Journey&#039;s Rest]||outside the [[Shard]] east gate by the &#039;&#039;&#039;marble bench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[House of the Gilded Longleaf, Gardens]||rooms S &amp;amp; SE past the &#039;&#039;&#039;arbor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Stormwill Tower, Entrance Hall]||inside the NW [[Shard]] Stormwill tower (Empath/WM Guild) &amp;amp; by [[K&#039;miriel]]&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Tower of Enchantment, Transcendent Tier]||[[Shard]] Enchanting Society building top floor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Spring||[Ratha Alchemy Society, Workroom] (copperwood arch)||[[Ratha]] 1st tier, upstairs in the [[Alchemy Society (Ratha)|Alchemy Society]]&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Summer||[Empaths&#039; Guild, Herb Garden]||[[Ratha]] 3rd Tier, [[Ratha Empath Guild]]; also the &#039;&#039;Covered Patio&#039;&#039; nearby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan||Summer||[Boar Clan, Split-Log Path]||Outside Squishing Emporium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rarefaction_sigil&amp;diff=670650</id>
		<title>Rarefaction sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rarefaction_sigil&amp;diff=670650"/>
		<updated>2025-07-29T02:46:24Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Forfedhdar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;primary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see an &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; rarefaction sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  A sigil of refinement and introspection, found whenever something purifies itself.&lt;br /&gt;
&lt;br /&gt;
==Secondary Sigils==&lt;br /&gt;
&lt;br /&gt;
Rarefaction, when intersected with the other primary sigils, produces four secondary sigils.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Primary Sigils&lt;br /&gt;
! Secondary Sigils&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction&lt;br /&gt;
| [[Congruence sigil|Congruence]]&lt;br /&gt;
| [[Unity sigil|Unity]]&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction&lt;br /&gt;
| [[Abolition sigil|Abolition]]&lt;br /&gt;
| [[Ascension sigil|Ascension]]&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction&lt;br /&gt;
| [[Induction sigil|Induction ]]&lt;br /&gt;
| [[Evolution sigil|Evolution]]&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction&lt;br /&gt;
| [[Permutation sigil|Permutation]]&lt;br /&gt;
| [[Clarification sigil|Clarification]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* This sigil can be purchased in most [[Enchanting Society]] shops.&lt;br /&gt;
* &#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Spring||[[Hodernia&#039;s Grace]]||ferry from Crossing to [[Leth Deriel]]&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Spring||[[Kertigen&#039;s Honor]]||ferry from Crossing to [[Leth Deriel]]&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||The Crossing, Eylhaar Bane Road||One east of the North gate&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||The Crossing, Fostra Square||On the road outside the Cleric Guild&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Summer||The Crossing, Champions&#039; Square||Outside Stamina Training Building&lt;br /&gt;
|-&lt;br /&gt;
|[[Arthe Dale]]||Spring/Fall||-||swimming hole, first room after diving in&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Summer||[[Outfitting Society (Muspar&#039;i)|Outfitting Society]]||Weaving Hall (gold)&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Summer||[[Muspar&#039;i Crafter&#039;s Square|[Muspar&#039;i, Crafter&#039;s Square]]]||outside the Engineering Society &amp;amp; Forging Society&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Autumn||[[Enchanting Society (Muspar&#039;i)|[Muspar&#039;i Enchanting Society, Foyer]]]||first room when you enter&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]/[[Hvaral]]||Winter||[[Suncatcher]] sand barge||&lt;br /&gt;
|-&lt;br /&gt;
|[[Theren]]||Winter||[Sister Nongwen&#039;s Garden]||Theren Cleric Shop, S and E rooms of the garden&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Eastern Lakeside, Small Path]||outer [[Shard]] ring road, along the stretch that has N/S movement, in the room with the winding trail (Gilded Longleaf trail)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[House of the Gilded Longleaf, Wooded Path]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; on the grounds; also 1 room NW from there&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Southern Trade Route, Road to Shard]||crossroads north of the [[Shard]] north gate by the muddy trail, also 2 east from this room&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[[Sunbeam Circle]]||housing area east of [[Shard]], in the eastern-most room (one east from the gate)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[[Whitehall Commons]]||housing area in the [[Shard]] Stormwill Tower, by the north apple tree&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[Eastern Lakeside, Small Path]||outer [[Shard]] ring road, along the stretch that has N/S movement, in the room with the winding trail (Gilded Longleaf trail)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[House of the Gilded Longleaf, Wooded Path]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; on the grounds; also 1 room NW from there&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[[Whitehall Commons]]||housing area in the [[Shard]] Stormwill Tower, just inside the arch &amp;amp; by the fountain&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Stormwill Tower, Entrance Hall]||inside the NW [[Shard]] Stormwill tower (Empath/WM Guild) &amp;amp; by [[K&#039;miriel]]&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Tower of Enchantment, Book Store]||[[Shard]] Enchanting Society building Book Store; also Ascendant Tier &amp;amp; Transcendent Tier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Summer||[Empaths&#039; Guild, Central Corridor]||[[Ratha]] 3rd Tier, [[Ratha Empath Guild]]&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Summer||[Forging Society, Forge]||[[Ratha]] 1st Tier, [[Forging Society (Ratha)|Ratha Forging Society]], the NW and SW &amp;quot;anvil&amp;quot; rooms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan||Summer||[Boar Clan, Split-Log Path]||Outside Squishing Emporium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Evolution_sigil&amp;diff=670649</id>
		<title>Evolution sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Evolution_sigil&amp;diff=670649"/>
		<updated>2025-07-29T02:33:13Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Forfedhdar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;secondary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see a &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; evolution sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  The intersection of [[Induction sigil|Induction]] and [[Rarefaction sigil|Rarefaction]], representing refinement of self.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Winter||&amp;quot;Kertigen&#039;s Honor&amp;quot;||Ferry to Leth Deriel||&lt;br /&gt;
|-&lt;br /&gt;
|Wilderness||Summer||Northern Trade Road, Rolling Hills||Intersection right outside of Arthe with NW, E, S directions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Autumn||[[Enchanting Society (Muspar&#039;i)|[Muspar&#039;i Enchanting Society, Foyer]]]||just inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
&#039;&#039;It appears that this sigil (in Ilithi) has 2 cycles; Spring/Autumn &amp;amp; Summer/Winter.  The locations shift between cycles but can be found in the same location during the paired season.  Further documentation is needed.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Abandoned Road]||outside the gate to the [[Sunbeam Circle]] housing area east of [[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[House of the Gilded Longleaf, Wooded Path]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; on the grounds; also 1 room NW from there&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Southern Trade Route, Road to Shard]||crossroads north of the [[Shard]] north gate by the muddy trail&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[Eastern Lakeside, Small Path]||room outside the &#039;&#039;&#039;winding trail&#039;&#039;&#039; to House of the Gilded Longleaf grounds&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[Prairie, Sunbeam Circle]||eastern-most of the [[Sunbeam Circle]] housing area east of Shard (NE, E from the gate)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[Abandoned Road]||outside the gate to the [[Sunbeam Circle]] housing area east of [[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[House of the Gilded Longleaf, Wooded Path]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; on the grounds; also 1 room NW from there&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Eastern Lakeside, Small Path]||room outside the &#039;&#039;&#039;winding trail&#039;&#039;&#039; to House of the Gilded Longleaf grounds&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Prairie, Sunbeam Circle]||eastern-most of the [[Sunbeam Circle]] housing area east of Shard (NE, E from the gate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan||Summer||[Boar Clan, Split-Log Path]||Room with the Down exit to the grassy vale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Induction_sigil&amp;diff=670648</id>
		<title>Induction sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Induction_sigil&amp;diff=670648"/>
		<updated>2025-07-29T02:32:27Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Forfedhdar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;primary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see a &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; induction sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  A sigil of creation, found underlying all beginnings in the material realm.&lt;br /&gt;
&lt;br /&gt;
==Secondary Sigils==&lt;br /&gt;
&lt;br /&gt;
Induction, when intersected with the other primary sigils, produces four secondary sigils.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Primary Sigils&lt;br /&gt;
! Secondary Sigils&lt;br /&gt;
|-&lt;br /&gt;
| Induction&lt;br /&gt;
| [[Congruence sigil|Congruence]]&lt;br /&gt;
| [[Nurture sigil|Nurture]]&lt;br /&gt;
|-&lt;br /&gt;
| Induction&lt;br /&gt;
| [[Abolition sigil|Abolition]]&lt;br /&gt;
| [[Antipode sigil|Antipode]]&lt;br /&gt;
|-&lt;br /&gt;
| Induction&lt;br /&gt;
| [[Rarefaction sigil|Rarefaction]]&lt;br /&gt;
| [[Evolution sigil|Evolution]]&lt;br /&gt;
|-&lt;br /&gt;
| Induction&lt;br /&gt;
| [[Permutation sigil|Permutation]]&lt;br /&gt;
| [[Metamorphosis sigil|Metamorphosis ]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* This sigil can be purchased in most [[Enchanting Society]] shops.&lt;br /&gt;
* &#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Wilderness||Summer||Arthe Dale, Swimming Hole||First room when you dive into the swimming hole&lt;br /&gt;
|-&lt;br /&gt;
|Arthe||Summer||Northern Trade Road, Marshy Meadows ||Room with N, S directions, just north of Arthe Dale&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Spring||[The Crossing, Asemath Walk]||in front of Bard shop&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Autumn||The Crossing, Hodierna Way||Just outside the bank&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Autumn||The Crossing, Firulf Vista||Just outside the Enchanting Society Hall&lt;br /&gt;
|-&lt;br /&gt;
|Wilderness||Summer||Northern Trade Road, Rolling Hills||Intersection right outside of Arthe with NW, E, S directions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Autumn||[[Enchanting Society (Muspar&#039;i)|[Muspar&#039;i Enchanting Society]]]||Corridor, Gathering Hall, Supply Store, Tool Outlet &amp;amp; Society Master&#039;s Office&lt;br /&gt;
|-&lt;br /&gt;
|[[Theren]]||Winter||[Sister Nongwen&#039;s Garden]||Theren Cleric Shop, N room of the garden&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[East Trade Route, Journey&#039;s Rest]||outside the [[Shard]] east gate by the &#039;&#039;marble bench&#039;&#039;, also 1 &amp;amp; 2 rooms west of here&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Shard, Katamba&#039;s Crescent Road]||outside the [[Shard]] Enchanting Guild&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Shard, South Square]||inside the inner [[Shard]] south gate&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Stormwill Tower, Entrance Hall]||inside the NW [[Shard]] Stormwill tower (Empath/WM Guild)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[[Whitehall Commons]]||housing area in [[Shard]] Stormwill Tower, by the arch, the flower garden, the fountain and the sundial&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[Eastern Lakeside, Small Path]||room outside the &#039;&#039;&#039;winding trail&#039;&#039;&#039; to House of the Gilded Longleaf grounds&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[House of the Gilded Longleaf, Trail]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; from the entry rooms; also 1 room NW from here&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[Prairie, Sunbeam Circle]||eastern-most of the [[Sunbeam Circle]] housing area east of Shard (NE, E from the gate)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[Shard Alchemy Society, Work Room]||inside the SW [[Shard]] Alchemy Society tower, top room thru the door&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[Stormwill Tower, Entrance Hall]||inside the NW [[Shard]] Stormwill tower (Empath/WM Guild)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[[Whitehall Commons]]||housing area in [[Shard]] Stormwill Tower, by the arch&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Empath&#039;s Guild, Examining Room]||Stamina-training room in [[Shard]] Stormwill tower (Empath/WM Guild) &amp;amp; just outside the door in the Waiting Room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Spring||[Ratha Alchemy Society, Workroom] (copperwood arch)||[[Ratha]] 1st tier, upstairs in the [[Alchemy Society (Ratha)|Alchemy Society]]&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Summer||[Forging Society, Bookstore]||[[Ratha]] 1st Tier, [[Forging Society (Ratha)|Ratha Forging Society]], 1st room when entering the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan||Summer||[Boar Clan, Split-Log Path]||SW of the gate&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan&lt;br /&gt;
|Summer&lt;br /&gt;
|[Boar Clan, Split-Log Path]&lt;br /&gt;
|Room with the Down exit to the grassy vale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Induction_sigil&amp;diff=670647</id>
		<title>Induction sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Induction_sigil&amp;diff=670647"/>
		<updated>2025-07-29T02:28:14Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Forfedhdar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;primary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see a &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; induction sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  A sigil of creation, found underlying all beginnings in the material realm.&lt;br /&gt;
&lt;br /&gt;
==Secondary Sigils==&lt;br /&gt;
&lt;br /&gt;
Induction, when intersected with the other primary sigils, produces four secondary sigils.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Primary Sigils&lt;br /&gt;
! Secondary Sigils&lt;br /&gt;
|-&lt;br /&gt;
| Induction&lt;br /&gt;
| [[Congruence sigil|Congruence]]&lt;br /&gt;
| [[Nurture sigil|Nurture]]&lt;br /&gt;
|-&lt;br /&gt;
| Induction&lt;br /&gt;
| [[Abolition sigil|Abolition]]&lt;br /&gt;
| [[Antipode sigil|Antipode]]&lt;br /&gt;
|-&lt;br /&gt;
| Induction&lt;br /&gt;
| [[Rarefaction sigil|Rarefaction]]&lt;br /&gt;
| [[Evolution sigil|Evolution]]&lt;br /&gt;
|-&lt;br /&gt;
| Induction&lt;br /&gt;
| [[Permutation sigil|Permutation]]&lt;br /&gt;
| [[Metamorphosis sigil|Metamorphosis ]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* This sigil can be purchased in most [[Enchanting Society]] shops.&lt;br /&gt;
* &#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Wilderness||Summer||Arthe Dale, Swimming Hole||First room when you dive into the swimming hole&lt;br /&gt;
|-&lt;br /&gt;
|Arthe||Summer||Northern Trade Road, Marshy Meadows ||Room with N, S directions, just north of Arthe Dale&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Spring||[The Crossing, Asemath Walk]||in front of Bard shop&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Autumn||The Crossing, Hodierna Way||Just outside the bank&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Autumn||The Crossing, Firulf Vista||Just outside the Enchanting Society Hall&lt;br /&gt;
|-&lt;br /&gt;
|Wilderness||Summer||Northern Trade Road, Rolling Hills||Intersection right outside of Arthe with NW, E, S directions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Muspar&#039;i]]||Autumn||[[Enchanting Society (Muspar&#039;i)|[Muspar&#039;i Enchanting Society]]]||Corridor, Gathering Hall, Supply Store, Tool Outlet &amp;amp; Society Master&#039;s Office&lt;br /&gt;
|-&lt;br /&gt;
|[[Theren]]||Winter||[Sister Nongwen&#039;s Garden]||Theren Cleric Shop, N room of the garden&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[East Trade Route, Journey&#039;s Rest]||outside the [[Shard]] east gate by the &#039;&#039;marble bench&#039;&#039;, also 1 &amp;amp; 2 rooms west of here&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Shard, Katamba&#039;s Crescent Road]||outside the [[Shard]] Enchanting Guild&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Shard, South Square]||inside the inner [[Shard]] south gate&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[Stormwill Tower, Entrance Hall]||inside the NW [[Shard]] Stormwill tower (Empath/WM Guild)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Spring||[[Whitehall Commons]]||housing area in [[Shard]] Stormwill Tower, by the arch, the flower garden, the fountain and the sundial&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[Eastern Lakeside, Small Path]||room outside the &#039;&#039;&#039;winding trail&#039;&#039;&#039; to House of the Gilded Longleaf grounds&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[House of the Gilded Longleaf, Trail]||room past the &#039;&#039;&#039;path&#039;&#039;&#039; from the entry rooms; also 1 room NW from here&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Summer||[Prairie, Sunbeam Circle]||eastern-most of the [[Sunbeam Circle]] housing area east of Shard (NE, E from the gate)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[Shard Alchemy Society, Work Room]||inside the SW [[Shard]] Alchemy Society tower, top room thru the door&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[Stormwill Tower, Entrance Hall]||inside the NW [[Shard]] Stormwill tower (Empath/WM Guild)&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Autumn||[[Whitehall Commons]]||housing area in [[Shard]] Stormwill Tower, by the arch&lt;br /&gt;
|-&lt;br /&gt;
|Shard||Winter||[Empath&#039;s Guild, Examining Room]||Stamina-training room in [[Shard]] Stormwill tower (Empath/WM Guild) &amp;amp; just outside the door in the Waiting Room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Spring||[Ratha Alchemy Society, Workroom] (copperwood arch)||[[Ratha]] 1st tier, upstairs in the [[Alchemy Society (Ratha)|Alchemy Society]]&lt;br /&gt;
|-&lt;br /&gt;
|Ratha||Summer||[Forging Society, Bookstore]||[[Ratha]] 1st Tier, [[Forging Society (Ratha)|Ratha Forging Society]], 1st room when entering the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|Boar Clan||Summer||[Boar Clan, Split-Log Path]||SW of the gate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!City!!Season!!Room Name!!Location Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;TBD&#039;&#039;||&#039;&#039;TBD&#039;&#039;||-||-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Sigils}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bronze_leucro&amp;diff=644902</id>
		<title>Bronze leucro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bronze_leucro&amp;diff=644902"/>
		<updated>2024-05-21T02:38:05Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=snarling bronze leucro&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Langenfirth&lt;br /&gt;
|MapList=*{{rmap|40b| Langenfirth Home Sites (40b)}}&lt;br /&gt;
|simulevel=113&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=600&lt;br /&gt;
|MaxCap=800&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Has Other=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=bronze leucro-hide&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=bronze leucro paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some leucro bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=&amp;gt;550&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|levelvariance=2&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Imposingly large in size, the bronze leucro still shares the wolfish qualities of its smaller relative, the giant black leucro.  It has fur that ranges from light brown to dark grey, but always tipped in striking bronze.  Often traveling in packs, the bronze leucro can overwhelm the unprepared solitary traveler.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a snarling bronze leucro... which is apparently nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They are not known to cast any recognized spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They are not known to carry loot in locked boxes.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&#039;&#039;&#039;Special Attack&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
A snarling bronze leucro gets a predatory look in his eyes. &amp;lt;br&amp;gt;&lt;br /&gt;
It appears to size you up, preparing to charge.  You believe you could &#039;&#039;&#039;dive&#039;&#039;&#039; out of the way of the leucro, if you act quickly enough.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
has 5 variations of maneuvers to use for avoiding the attack, they&#039;re based on the message.  Dive, dip, duck, leap, jump.  To avoid the attack perform the maneuver, though it must be followed by the word leucro or it will not work. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
dive leucro&amp;lt;br&amp;gt;&lt;br /&gt;
You manage to dive out of the way of the charging leucro, just in the nick of time!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE:  seem to be buggy currently as the maneuvers stop working after a while&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Howl&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wounded leucros can howl, which will draw in new leucros to the room:&lt;br /&gt;
 A wounded leucro licks agressively at his wounded left leg then throws his head back and lets loose a terrifying howl!&lt;br /&gt;
 A snarling bronze leucro runs into view, drawn by the howl!&lt;br /&gt;
 A snarling bronze leucro runs into view, drawn by the howl!&lt;br /&gt;
====Defenses====&lt;br /&gt;
746 shield, 676 parry, 611 evasion. Regular hits are uncommon but their special attack hits well.&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
Weapons at 500, masteries at 695. Hits are very infrequent.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - ? &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - ? &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - ? &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - ? &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - ? &amp;lt;br /&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Poloh%27izh&amp;diff=644050</id>
		<title>Poloh&#039;izh</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Poloh%27izh&amp;diff=644050"/>
		<updated>2024-04-23T04:12:35Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=&#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; Poloh&#039;izh&lt;br /&gt;
|Image File=poloh&#039;izh.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|106 | Hara&#039;jaal (106)}}&lt;br /&gt;
|simulevel=100&lt;br /&gt;
|naturallevel=99&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=102&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=500&lt;br /&gt;
|MaxCap=700&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=&amp;lt;color&amp;gt;-scaled hide&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=480&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Skin Link=-&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=hide&lt;br /&gt;
|Tannable=Yes&lt;br /&gt;
|NumPieces=5&lt;br /&gt;
}}&lt;br /&gt;
{{UpdateDR3}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The poloh&#039;izh is a land lizard with a tough skin of small and slightly iridescent scales. Faint variations of grassland colors ripple across its hide continually, making it somewhat difficult to focus upon. It lashes its narrow tail back and forth with a whip-like snap.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Comes in five different colors:&lt;br /&gt;
* {{sloot|i|amber-scaled hide|Amber}}&lt;br /&gt;
* {{sloot|i|azure-scaled hide|Azure}}&lt;br /&gt;
* {{sloot|i|brown-scaled hide|Brown}}&lt;br /&gt;
* {{sloot|i|green-scaled hide|Green}}&lt;br /&gt;
* {{sloot|i|grey-scaled hide|Grey}}&lt;br /&gt;
&lt;br /&gt;
Each different color poloh&#039;izh&#039;s hide has different properties for tanning purposes, with azure generally being the best.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
* Invisibility&lt;br /&gt;
* Tail Whip Attack (from pole range, can force hunters out of hiding)&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Telga_moradu&amp;diff=644049</id>
		<title>Telga moradu</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Telga_moradu&amp;diff=644049"/>
		<updated>2024-04-23T04:08:28Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Telga Moradu&lt;br /&gt;
|Image File=telga_moradu.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|106|Hara&#039;jaal (106)}}&lt;br /&gt;
|simulevel=62&lt;br /&gt;
|naturallevel=62&lt;br /&gt;
|weaponlevel=62&lt;br /&gt;
|defenselevel=62&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=360&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Living amongst the aftermath of explosions and sulfurous gasses, the telga moradu towers over the nearby trees.  Tiny fissures spider across its dark, hardened skin.  His stained face is nearly obscured by a bushy beard full of branches and leaves.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
* Need 120+ climbing to enter hunting area.&lt;br /&gt;
* Parries using a tree, may tire and drop the tree.&lt;br /&gt;
* Shake the ground when falling over or dropping dead (as they are giants).&lt;br /&gt;
: Previously this was an unbalancing gimmick.  This has been converted to use the [[:Category:Contested_abilities|contested abilities]] mechanics as a Power vs Reflex attack -- it&#039;s also a potential special attack.&lt;br /&gt;
&lt;br /&gt;
::A telga moradu comes crashing to the ground.  The impact of the giant causes the ground to tremble beneath you!&lt;br /&gt;
::The impact of the fall shakes the ground beneath you.&lt;br /&gt;
&lt;br /&gt;
::You manage to remain upright, but are a bit wobbly!&lt;br /&gt;
::You are thrown to the ground by the heaving of the earth!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These numbers must be old. With low (310&#039;s) defenses and 240-250&#039;s offenses i&#039;m dancing with 3-4 and killing them relatively easily. &lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
*It is wearing a {{cloot|a|rusty chain shirt}}.&lt;br /&gt;
*It is carrying an {{cloot|w|uprooted tree}}&lt;br /&gt;
&lt;br /&gt;
=Recall=&lt;br /&gt;
You recall that a telga moradu sometimes carries its loot in locked boxes.&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sleek_hele%27la&amp;diff=644048</id>
		<title>Sleek hele&#039;la</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sleek_hele%27la&amp;diff=644048"/>
		<updated>2024-04-23T04:05:05Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Sleek Hele&#039;la&lt;br /&gt;
|Image File=sleekhele&#039;la.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|106 | Hara&#039;jaal (106)}}&lt;br /&gt;
|simulevel=55&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|naturallevel=55&lt;br /&gt;
|weaponlevel=55&lt;br /&gt;
|defenselevel=55&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=360&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a needlesharp tooth&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Poachable=Poach&lt;br /&gt;
|Skin Type=tooth&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sleek hele&#039;la is quick, smooth and a very large water lizard with a muscular tail. Its jaw is slightly agape due to the presence of several rows of overly long and needlesharp teeth. It looks like it&#039;s smiling.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*Body Type: Quadruped&lt;br /&gt;
*Attacks: Bites, Claws and Whips&lt;br /&gt;
&lt;br /&gt;
The sleek hele&#039;la will not advance/engage a PC unless attacked/advanced upon.&lt;br /&gt;
&lt;br /&gt;
Hele&#039;la can spray poison at you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A sleek hele&#039;la lifts its head and a thin stream of billious yellow liquid shoots from its mouth.  You quickly swim away from the stream of poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A sleek hele&#039;la lifts its head and a thin stream of billious yellow liquid shoots from its mouth.  You block the stream of poison with your &amp;lt;shield&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A sleek hele&#039;la lifts its head and a thin stream of billious yellow liquid shoots from its mouth.  You barely duck underwater in time to avoid the stream of poison.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
The needlesharp tooth of the hele&#039;la can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spider_crab&amp;diff=644047</id>
		<title>Spider crab</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spider_crab&amp;diff=644047"/>
		<updated>2024-04-23T04:01:43Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Huge Spider Crab&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Hara&#039;jaal&lt;br /&gt;
|MapList=* {{rmap|106|Hara&#039;jaal (106)}}&lt;br /&gt;
|simulevel=66&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|naturallevel=66&lt;br /&gt;
|weaponlevel=66&lt;br /&gt;
|defenselevel=66&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=450&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a crab claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;300&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Seemingly all legs and claws, the spider crab stands tall on its spindly limbs high above the ground.  White spots decorate the dark orange carapace, which is oval shaped and covered in fine hairs.&lt;br /&gt;
&lt;br /&gt;
Spider crabs are found on the sandy eastern shores of the [[Seord Fal River]] and come in two sizes: Huge and Gigantic. They are resistant to puncture and slice damage.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
&lt;br /&gt;
Contemplating a gigantic spider crab, you remember hearing that these huge crabs are known scavenge for their food on the banks of rivers.  Although slow and not particularly hostile, their thick body armor is more than enough to give hunters pause.  Their large claws are well able to hold an unwary predator immobile while the mandibles do their work.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Piranha&amp;diff=644046</id>
		<title>Piranha</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Piranha&amp;diff=644046"/>
		<updated>2024-04-23T03:55:38Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=&amp;lt;color&amp;gt; Piranha&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|106|Hara&#039;jaal (106)}}&lt;br /&gt;
|simulevel=63&lt;br /&gt;
|levelvariancedown=1&lt;br /&gt;
|naturallevel=63&lt;br /&gt;
|weaponlevel=63&lt;br /&gt;
|defenselevel=63&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=275&lt;br /&gt;
|MaxCap=420&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a piranha eye&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=230&lt;br /&gt;
|MaxVal=834 lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
All jaw and sleek body, a huge russet brown piranha swims through the water with an ease that can only be admired.  Unfortunately, that same sleek form allows the piranha to get close to its prey where its razor-sharp teeth can rend flesh from bone.  In a group, they can be deadly within moments.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Can come in the following colors:&lt;br /&gt;
bronze, buff tan, dark brown, ochre, olive-brown, russet brown, sand-brown, tan, umber&lt;br /&gt;
&lt;br /&gt;
=Recall=&lt;br /&gt;
You remember from your reading that piranha are commonly found in freshwater rivers and streams.  Known for their voracious appetites, they come in many sizes, from small ones that are not much threat to adventurers to large ones that can make the most dangerous barbarian tremble in fear.&lt;br /&gt;
&lt;br /&gt;
Tales are told of how piranha can rip the flesh from animals unlucky enough to get caught in a stream the fish call home.  Stories, exaggerated no doubt, speak of cows being reduced to skeletons in as few as three roisaen!&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spider_crab&amp;diff=644045</id>
		<title>Spider crab</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spider_crab&amp;diff=644045"/>
		<updated>2024-04-23T03:54:52Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Huge Spider Crab&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Hara&#039;jaal&lt;br /&gt;
|MapList=* {{rmap|106|Hara&#039;jaal (106)}}&lt;br /&gt;
|simulevel=66&lt;br /&gt;
|naturallevel=66&lt;br /&gt;
|weaponlevel=66&lt;br /&gt;
|defenselevel=66&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=450&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a crab claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;300&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Seemingly all legs and claws, the spider crab stands tall on its spindly limbs high above the ground.  White spots decorate the dark orange carapace, which is oval shaped and covered in fine hairs.&lt;br /&gt;
&lt;br /&gt;
Spider crabs are found on the sandy eastern shores of the [[Seord Fal River]] and come in two sizes: Huge and Gigantic. They are resistant to puncture and slice damage.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
&lt;br /&gt;
Contemplating a gigantic spider crab, you remember hearing that these huge crabs are known scavenge for their food on the banks of rivers.  Although slow and not particularly hostile, their thick body armor is more than enough to give hunters pause.  Their large claws are well able to hold an unwary predator immobile while the mandibles do their work.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sailfin_lizard&amp;diff=644044</id>
		<title>Sailfin lizard</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sailfin_lizard&amp;diff=644044"/>
		<updated>2024-04-23T03:54:01Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=&#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; Sailfin Lizard&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|106|Hara&#039;Jaal (106)}}&lt;br /&gt;
|simulevel=70&lt;br /&gt;
|levelvariancedown=1&lt;br /&gt;
|levelvarianceup=1&lt;br /&gt;
|naturallevel=70&lt;br /&gt;
|weaponlevel=70&lt;br /&gt;
|defenselevel=70&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=500&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a sailfin claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;300&lt;br /&gt;
|MaxVal=&amp;gt; 1341&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Massing as much as a large [[Gnome]], a &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sailfin lizard has four legs that splay out from its body, each limb ending in a webbed set of toes ending in wickedly sharp claws. Set on its back is the sail that gives the lizard its name, which the beast can either hold erect or flatten down close to the spine. Each lizard&#039;s hide is colored in one of a range of jewel-like colors, making their skins prized by tanners.&lt;br /&gt;
==In Depth==&lt;br /&gt;
A little tougher than [[Young Forest Gryphon]]s. Slice and impact damage resistant.&lt;br /&gt;
&lt;br /&gt;
Different color lizards include amethyst, coral pink, garnet red, jade green, jasper red, sapphire blue, ruby red.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Whipping its body around, a jet black sailfin lizard lashes its tail at you.  You barely manage to evade the dangerous swipes of a jet black sailfin lizard&#039;s tail!&lt;br /&gt;
&lt;br /&gt;
Missile ranged leg attack that bypasses Parry. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Recall =&lt;br /&gt;
Reflecting on the a jet black sailfin lizard, you remember hearing that these Gnome-sized reptiles are known to inhabit swift-flowing rivers, preferring to nest in rocky banks.  Brilliantly colored in jewel tones, they are not known for sneakiness.  Instead, they rely on their ability to &amp;quot;walk&amp;quot; across the water as well as their whip-like slender tails to keep themselves safe.&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Peccary&amp;diff=644043</id>
		<title>Peccary</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Peccary&amp;diff=644043"/>
		<updated>2024-04-23T03:35:07Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Peccary&lt;br /&gt;
|Image File=bristlebackedpeccary.jpg&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia&lt;br /&gt;
|City=M&#039;Riss, Horse Clan&lt;br /&gt;
|MapList=*{{rmap|71|Gilen Osto Steppes (71)}}&lt;br /&gt;
|MapList2=*{{rmap|109a | Altanen River (109a)}}&lt;br /&gt;
|simulevel=47&lt;br /&gt;
|naturallevel=47&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=47&lt;br /&gt;
|level=34&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=225&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a curved tusk&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;190&lt;br /&gt;
|MaxVal=622 Lirums&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=tusk&lt;br /&gt;
|Weight=5&lt;br /&gt;
|Tannable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
At first glance, you think boar but when you see the peccary in full you realize this is a different animal entirely. However like the common boar the tiny eyes and massive snout are caged behind two mean-looking curved tusks. Its startlingly white lips contrast sharply with its dark grey almost black hide.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
These creatures are the [[Small Peccary|adolescent version]] of the peccary found around [[Langenfirth]].  Beware if you face these thinking they are the same.&lt;br /&gt;
&lt;br /&gt;
Still locking..&lt;br /&gt;
&lt;br /&gt;
Defenses at 290&lt;br /&gt;
&lt;br /&gt;
MO at 260&lt;br /&gt;
&lt;br /&gt;
Weapons at 270&lt;br /&gt;
&amp;lt;Locking Weapons at 295 in 3.0 for Weapon Secondary.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Survival secondary still moving evasion to mindlock at 350 ranks with 3 or 4 peccaries, but it takes awhile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ones at the Altanen River are in the Bristle-back range from 270-380.&lt;br /&gt;
&lt;br /&gt;
Hard cap is 373 for both Evasion and Tactics.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Small Peccary]]&lt;br /&gt;
* [[Bristle-backed Peccary]]&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tiger_shark&amp;diff=644042</id>
		<title>Tiger shark</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tiger_shark&amp;diff=644042"/>
		<updated>2024-04-23T03:10:54Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Tiger Shark&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98c | Aesry Docks (98c)}}&lt;br /&gt;
|simulevel=35&lt;br /&gt;
|naturallevel=35&lt;br /&gt;
|weaponlevel=35&lt;br /&gt;
|defenselevel=35&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=190&lt;br /&gt;
|MaxCap=290&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=a sharkskin hide&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;210&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
They come in many sizes and varieties, but for most people who encounter these sleek predators, it is the rows of razor-sharp teeth and souless black eyes that will forever linger in their minds.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Will only spawn if someone in the hunting area is [[First Aid skill#Wound Levels|bleeding]].&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skeletal_sailor&amp;diff=644039</id>
		<title>Skeletal sailor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skeletal_sailor&amp;diff=644039"/>
		<updated>2024-04-23T02:51:01Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Skeletal Sailor&lt;br /&gt;
|Image File=SkeletalSailor.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|92|Undead in Ratha (92)}}&lt;br /&gt;
|simulevel=35&lt;br /&gt;
|naturallevel=22&lt;br /&gt;
|weaponlevel=46&lt;br /&gt;
|defenselevel=25&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=210&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The skeletal sailor&#039;s seaweed-draped frame glows with an unholy light giving it an appearance of extraordinary power.  Moving with a grace and speed that belies its current physical state, its empty eyes shine with a brilliant green luminescence.  The briny vestments writhe occasionally, reaching out to search the surrounding area of their own accord.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
The path from the [[RanikMap92|Reshalia Trade Road]] down to the lighthouse requires at least 100 ranks in {{skill|Climbing}} and has several spots of [[roundtime]].&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*The Skeletal Sailor can catch you with webbing and then take you into &amp;lt;nowiki&amp;gt;[Deadman&#039;s Confide, Stone Cell]&amp;lt;/nowiki&amp;gt; beneath the lighthouse.  In that cell you must {{com|disarm}} and {{com|pick}} the door to get out.&lt;br /&gt;
*If the Skeletal Sailor causes a bleeding wound it will immediately become [[Damage#Infection|infected]].&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
*a {{cloot|s|salt-stained shield}}&lt;br /&gt;
*a {{cloot|i|living shroud of seaweed strands}}&lt;br /&gt;
*a {{cloot|w|barnacle encrusted scimitar}}&lt;br /&gt;
*a {{cloot|w|rusted cutlass}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spectral_pirate&amp;diff=644038</id>
		<title>Spectral pirate</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spectral_pirate&amp;diff=644038"/>
		<updated>2024-04-23T02:38:54Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Spectral Pirate&lt;br /&gt;
|Image File=SpectralPirate.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|92|Undead in Ratha (92)}}&lt;br /&gt;
|simulevel=48&lt;br /&gt;
|naturallevel=48&lt;br /&gt;
|weaponlevel=48&lt;br /&gt;
|defenselevel=48&lt;br /&gt;
|level=45&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=325&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
The path from the [[Reshalia Trade Road]] down to the lighthouse requires at least 100 ranks in [[Climbing skill]] and has several spots of [[roundtime]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A dessicated parrot is perched on the pirate&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*The Spectral Pirate can capture someone by turning into a column of fog that envelops one person.  It takes them to &#039;&#039;[[Deadman&#039;s Confide]], Stone Cell&#039;&#039; beneath the lighthouse.  In that cell you must disarm and pick the door to get out.&lt;br /&gt;
*If the Spectral Pirate causes a bleeding wound it will immediately become infected.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
*a {{cloot|i|dessicated parrot}}&lt;br /&gt;
*a {{cloot|c|black tri-cornered hat}}&lt;br /&gt;
*a {{cloot|w|rusty hook}}&lt;br /&gt;
&lt;br /&gt;
The parrot is destroyed upon the Spectral Pirate&#039;s death.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A dessicated parrot perched on one shoulder caves in on itself with a final pathetic squawk and its few remaining feathers disperse on the wind.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=641387</id>
		<title>Category:Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=641387"/>
		<updated>2024-02-15T22:45:51Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Taught to Horses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
Before you can purchase from a stable you must learn basic horsemanship from a stablemaster.  The syntax is ask Stablemaster about horse.  Example:  In Zoluren Mews, ask Kenefick about horse, he will prompt you to ask again and then teach you what you need to make a purchase from the corral.&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
[[File:Horse scale chart 500.jpg|right]]&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Learning About Your Horse==&lt;br /&gt;
&lt;br /&gt;
The {{tt|RECALL MOUNT}} command displays the following information about your horse:&lt;br /&gt;
*Whether you own a horse&lt;br /&gt;
*Its size, color, markings&lt;br /&gt;
*Its last known stable location, if any, and current location if out of stable&lt;br /&gt;
*Whether your horse was caught wild or domestically bred (corral)&lt;br /&gt;
*What training it has received&lt;br /&gt;
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which horse is yours.&lt;br /&gt;
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse (LEAD HORSE will stop leading if you&#039;re leading).  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you into an {{sloot|i|oilcloth packet}}. There is a small fee for this service. You will still need to stable your horse after bundling it.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
====Stables====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
{{#ask:[[Category:Stable shops]]|order=asc|format=ul|headers=plain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
*&amp;lt;tt&amp;gt;RECALL MOUNT&amp;lt;/tt&amp;gt; to see what skills you and your horse have already been taught.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride!&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It&lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
|-&lt;br /&gt;
|Basic Horsemanship&lt;br /&gt;
|Stablemaster&lt;br /&gt;
|Ride horses&lt;br /&gt;
|Everyone&lt;br /&gt;
|4 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Prepare&lt;br /&gt;
|Stablemaster&lt;br /&gt;
|Prepare spells on horseback&lt;br /&gt;
|[[Empath]] at 15th circle; magic-primary at 20th circle; other MU at 25th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|35th circle [[Paladin]] &lt;br /&gt;
|Fight on horseback&lt;br /&gt;
|30th circle (Paladin-20th Circle from Stable Master Kenefick at the Royal Miews)&lt;br /&gt;
|~15-20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Mount&lt;br /&gt;
|Stablemaster&lt;br /&gt;
|Mount horse while in combat&lt;br /&gt;
|[[Paladin]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th circle [[Paladin]]&lt;br /&gt;
|Improved jousting skill&lt;br /&gt;
|36th circle (Paladin-25th Circle from Stable Master Kenefick at the Royal Miews)&lt;br /&gt;
|~6-7 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Load&lt;br /&gt;
|40th circle [[Barbarian]]&lt;br /&gt;
|Load ranged weapons on horseback&lt;br /&gt;
|40th circle ([[Barbarian]] at 30th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Grab&lt;br /&gt;
|40th circle [[Bard]] (40th circle Bards learn the skill from Stable Master Kenefick at the Royal Miews)&lt;br /&gt;
|Grab things off the ground from horseback&lt;br /&gt;
|40th circle&lt;br /&gt;
|5~8 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Bareback&lt;br /&gt;
|20th circle [[Ranger]]&lt;br /&gt;
|Ride without a saddle or padding&lt;br /&gt;
|20th circle ([[Ranger]] any time)&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Riding&lt;br /&gt;
|45th circle Trader (45th circle Traders learn the skill from Stable Master Kenefick at the Royal Miews)&lt;br /&gt;
|Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
|40th circle ([[Trader]] at 35th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Target&lt;br /&gt;
|30th circle [[Warrior Mage]]&lt;br /&gt;
|Target creatures from horseback&lt;br /&gt;
|40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills, depending on the skill of the Ranger. For a list of Rangers who offer these services, see [[:Category:Player Horse Trainers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Ranger]] must first learn from one of the stablemen NPCs (not the stablemaster) in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted. When trying to learn more than one skill at a time, you must wait about a minute between requesting them.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
![[Ranger]] Level Required&lt;br /&gt;
!Approx. Duration of Class&lt;br /&gt;
!What it Does&lt;br /&gt;
|-&lt;br /&gt;
|Leadrope&lt;br /&gt;
|20th&lt;br /&gt;
|6 Minutes&lt;br /&gt;
|Horse stays calm while having a rope or bridle on.  (ask &amp;lt;stableman&amp;gt; about LEAD)&lt;br /&gt;
|-&lt;br /&gt;
|Saddle&lt;br /&gt;
|30th&lt;br /&gt;
|27 Minutes&lt;br /&gt;
|Horse stays calm while having a saddle on.&lt;br /&gt;
|-&lt;br /&gt;
|Beg/Sit&lt;br /&gt;
|40th&lt;br /&gt;
|6-17 Minutes&lt;br /&gt;
|Trick - The horse can sit and beg&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|40th&lt;br /&gt;
|30-40 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Kneel&lt;br /&gt;
|30th or 35th&lt;br /&gt;
|16 Minutes&lt;br /&gt;
|Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
|-&lt;br /&gt;
|Prance&lt;br /&gt;
|40th&lt;br /&gt;
|45-57 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Rear/Spin&lt;br /&gt;
|40th&lt;br /&gt;
|6-17 Minutes&lt;br /&gt;
|Trick (ask &amp;lt;stableman&amp;gt; about SPIN)&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|50th&lt;br /&gt;
|20-48 Minutes&lt;br /&gt;
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)&lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|50th&lt;br /&gt;
|52-60 Minutes&lt;br /&gt;
|Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th&lt;br /&gt;
|23 Minutes&lt;br /&gt;
|Teaches horse to perform a joust&lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|50th&lt;br /&gt;
|45-55 Minutes&lt;br /&gt;
|Teaches horse not to fear offensive magic being cast atop it. (ask &amp;lt;stableman&amp;gt; about SPELL)&lt;br /&gt;
|-&lt;br /&gt;
|War&lt;br /&gt;
|50th&lt;br /&gt;
|120 Minutes&lt;br /&gt;
|Horse will fight with you ([[Paladins]] only!) when you are in combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see [[Tack]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Success is based on the Ranger&#039;s [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Travel, Creation systems, Fauna}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lava_drake&amp;diff=596140</id>
		<title>Lava drake</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lava_drake&amp;diff=596140"/>
		<updated>2022-09-28T19:10:53Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Lava Drake&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|13|Dirge}}&lt;br /&gt;
|MapList2=*[http://www.kythsjournal.com/maps/map21.htm Kythryn&#039;s Journal: Dirge]&lt;br /&gt;
|simulevel=155&lt;br /&gt;
|naturallevel=155&lt;br /&gt;
|weaponlevel=155&lt;br /&gt;
|defenselevel=155&lt;br /&gt;
|level=155&lt;br /&gt;
|MinCap=900&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a lava drake hide&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a razor-sharp drake fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some lava drake bones&lt;br /&gt;
|Bone Weight=14&lt;br /&gt;
|RequiredRanks=800&lt;br /&gt;
|MaxArrangedVal=3070 Kronars, 3245 Kronars,&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The lava drake is a creature of raw incandescence drawn straight from the molten heart of Elanthia. Resembling a small angiswaerd, the construct is the length of a full-grown Gor&#039;Tog and is protected by a multitude volcanic rock scales that cover its molten body from snout to tail. The creature is constantly changing and reforming, its form as fluid as its substance, but it tends to have a sinuous, low-slung body supported by four sturdy legs. Its fiery maw is crowded with razor-sharp teeth, and its eyes are pits of white-hot fire. Shrouded in a mantle of shifting flames, the lava drake leaves smoldering footprints wherever it goes.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall that these fiery lava constructs first appeared south of the Greater Fist after a terrible explosion rocked the area, scarring the earth with a massive crater.  The lava drakes were sighted shortly afterwards, though it is impossible to say if their appearance after the blast is more than coincidence.  The creature&#039;s form is as fluid as its substance hurts to its body are simply erased as it changes and reforms.  Though vaguely dragonish in form, the drakes are not fire-breathers, though have been known to breathe superheated dust and ash at those who trespass in their territory.&lt;br /&gt;
You recall rumors that the drakes are sentinels for some more fell creature which abides in the collapsed ruins of a black marble edifice.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*Immune to fire, but not weapon/armor flare or fire ammo.&lt;br /&gt;
*Can heal by burrowing.&lt;br /&gt;
*Equipped with a natural shield (like armadillos), which makes them harder to hit with weapons than most natural creatures. Adult wyverns (level 160) are actually easier to hit.&lt;br /&gt;
*Immune to barbarian Earthquake&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Bursts out of the ground to ambush.&lt;br /&gt;
*Successful special attacks give varying roundtimes for a short duration.&lt;br /&gt;
:&#039;&#039;A lava drake rears back and opens its fiery maw, unleashing a gout of scorching air and dust directly into your eyes!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;Dust flies into your eyes and clumps up, seriously hindering your vision!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evade:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;As the cloud of dirt sails towards you, you manage to sidestep out of the way!&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;The dirt cloud sails on further, dissipating into tiny brown specks which glide back down to the ground.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Drake fangs can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
:1400+ ranks of skinning for perfect.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spectral_haunt&amp;diff=595598</id>
		<title>Spectral haunt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spectral_haunt&amp;diff=595598"/>
		<updated>2022-09-17T21:41:53Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ephemera&lt;br /&gt;
  |name=Spectral haunt&lt;br /&gt;
  |rarity=uncommon&lt;br /&gt;
  |class=undead&lt;br /&gt;
  |energy=psychic&lt;br /&gt;
  |description= Shadowy and insubstantial, the haunt twists and shudders as if in excruciating pain.  At times it takes on some solidity, but its vague form of a person shifts too constantly to identify the haunt&#039;s appearance.&lt;br /&gt;
  |location= The Morada&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spectral_haunt&amp;diff=595597</id>
		<title>Spectral haunt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spectral_haunt&amp;diff=595597"/>
		<updated>2022-09-17T21:41:28Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ephemera&lt;br /&gt;
  |name=Spectral haunt&lt;br /&gt;
  |rarity=Uncommon&lt;br /&gt;
  |class=Undead&lt;br /&gt;
  |energy=Psychic&lt;br /&gt;
  |description= Shadowy and insubstantial, the haunt twists and shudders as if in excruciating pain.  At times it takes on some solidity, but its vague form of a person shifts too constantly to identify the haunt&#039;s appearance.&lt;br /&gt;
  |location= The Morada&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spectral_haunt&amp;diff=595596</id>
		<title>Spectral haunt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spectral_haunt&amp;diff=595596"/>
		<updated>2022-09-17T21:41:07Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: Created page with &amp;quot;{{Ephemera   |name=spectral haunt   |rarity=uncommon   |class=undead   |energy=psychic   |description= Shadowy and insubstantial, the haunt twists and shudders as if in excruc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ephemera&lt;br /&gt;
  |name=spectral haunt&lt;br /&gt;
  |rarity=uncommon&lt;br /&gt;
  |class=undead&lt;br /&gt;
  |energy=psychic&lt;br /&gt;
  |description= Shadowy and insubstantial, the haunt twists and shudders as if in excruciating pain.  At times it takes on some solidity, but its vague form of a person shifts too constantly to identify the haunt&#039;s appearance.&lt;br /&gt;
  |location= The Morada&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_chicken&amp;diff=594346</id>
		<title>Zombie chicken</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_chicken&amp;diff=594346"/>
		<updated>2022-08-21T19:00:58Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ephemera&lt;br /&gt;
  |name=&lt;br /&gt;
  |rarity=common&lt;br /&gt;
  |class=undead&lt;br /&gt;
  |energy=unattuned&lt;br /&gt;
  |description=Matted in dirty feathers and blood, half its face and one wing are missing. Based on its movements and behavior, it appears as though the undead chicken likely has approximately the same level of intellect as its living counterpart. &lt;br /&gt;
  |location=Steelclaw Clan Farmstead (Frostcrones)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jycanth&amp;diff=545143</id>
		<title>Jycanth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jycanth&amp;diff=545143"/>
		<updated>2021-01-30T05:28:16Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: Created page with &amp;quot;{{PC |name     = Jycanth Seryth |status   = a |race     = Elf |gender   = Male |guild    = Bard |instance = Prime }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name     = Jycanth Seryth&lt;br /&gt;
|status   = a&lt;br /&gt;
|race     = Elf&lt;br /&gt;
|gender   = Male&lt;br /&gt;
|guild    = Bard&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Ecosphere_dangling_from_a_braided_chain&amp;diff=539534</id>
		<title>Item:Ecosphere dangling from a braided chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Ecosphere_dangling_from_a_braided_chain&amp;diff=539534"/>
		<updated>2020-11-25T00:02:30Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Tier 4 Look Addition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=&amp;lt;shape&amp;gt; ecosphere dangling from a &amp;lt;cord&amp;gt; &amp;lt;metal&amp;gt; chain&lt;br /&gt;
|noun=ecosphere&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=damite&lt;br /&gt;
|type=jewelry&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Ceryaen]] glances at a simple ecosphere and inclines her head.  &amp;quot;Your ecosphere is progressing nicely, [name].  I believe it is time for us to unlock greater secrets within.&amp;quot;  She reaches out and cradles the {{ilink|i|simple ecosphere}} gently in her webbed hand.  A silvery glow pulses slowly, and after many moments, it finally fades.&lt;br /&gt;
&lt;br /&gt;
Arbiter Ceryaen hands a &amp;lt;hemispherical&amp;gt; ecosphere dangling from a &amp;lt;braided&amp;gt; &amp;lt;damite&amp;gt; chain back, and you are certain that it is different than before.&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
The hemispherical ecosphere is a special gift earned, not given, by helping the [[Merelew]] during a time of need.  The lifeforms within, both plant and animal alike, are given special blessings for a long, healthful life.  The blessings depend on the one who earned it, and the Merelew consider it a great dishonor to lose or give away the ecosphere.&lt;br /&gt;
&lt;br /&gt;
While the Merelew welcome visitors to [[Andreshlew]], the hemispherical ecosphere serves as a vessel of honor and a record of deeds.  Representatives from the [[:Category:Merelew factions|major factions]] would appreciate you {{com|SHOW}}ing it to them to support their cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[While you can convey your support to any representative, your standing with all others will be reduced by half the amount when you do so.  It is advised that you choose a single faction to support this visit.  Support will not be taken back or undone by staff.  Use care.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===Tier 2 (100 Standing)===&lt;br /&gt;
After earning additional standing, {{com|ask}} [[Ceryaen]] about ecosphere again to have a &#039;&#039;&#039;look&#039;&#039;&#039; description added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nestled within the &amp;lt;shape&amp;gt; ecosphere, a &amp;lt;size&amp;gt; &amp;lt;coral color&amp;gt; coral can be seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 3 (200 Standing)===&lt;br /&gt;
After earning additional standing, {{com|ask}} [[Ceryaen]] about ecosphere again to augment the appearance of the coral.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nestled within the &amp;lt;shape&amp;gt; ecosphere, &amp;lt;size&amp;gt; &amp;lt;coral description&amp;gt; of &amp;lt;coral color&amp;gt; coral peek out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 4 (400 Standing)===&lt;br /&gt;
After earning additional standing, {{com|ask}} [[Ceryaen]] about ecosphere again to introduce some plant life to your ecosphere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nestled within the &amp;lt;shape&amp;gt; ecosphere, &amp;lt;size&amp;gt; &amp;lt;coral description&amp;gt; of &amp;lt;coral color&amp;gt; coral peek out, &amp;lt;coral visibility&amp;gt; by &amp;lt;plant motion&amp;gt; &amp;lt;plant color&amp;gt; strands of &amp;lt;plant&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 5 (600 Standing)===&lt;br /&gt;
&#039;&#039;Nestled within the &amp;lt;shape&amp;gt; ecosphere, &amp;lt;size&amp;gt; &amp;lt;coral description&amp;gt; of &amp;lt;coral color&amp;gt; coral peek out, &amp;lt;coral visibility&amp;gt; by &amp;lt;plant motion&amp;gt; &amp;lt;plant color&amp;gt; strands of &amp;lt;plant&amp;gt;.  Stirring up the &amp;lt;sand color&amp;gt; grains of sand lying at the bottom, miniature &amp;lt;critter&amp;gt; &amp;lt;movement&amp;gt;, resplendent in their tiny sanctuary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{EditConsolidation}}&lt;br /&gt;
An example is &#039;&#039;a &#039;&#039;&#039;hemispherical&#039;&#039;&#039; ecosphere dangling from a &#039;&#039;&#039;braided&#039;&#039;&#039; &#039;&#039;&#039;damite&#039;&#039;&#039; chain&#039;&#039; / &#039;&#039;Nestled within the &#039;&#039;&#039;hemispherical&#039;&#039;&#039; ecosphere, &#039;&#039;&#039;giant&#039;&#039;&#039; &#039;&#039;&#039;twisted&#039;&#039;&#039; &#039;&#039;&#039;fingers&#039;&#039;&#039; of &#039;&#039;&#039;periwinkle&#039;&#039;&#039; coral peek out, &#039;&#039;&#039;veiled&#039;&#039;&#039; by &#039;&#039;&#039;billowing&#039;&#039;&#039; &#039;&#039;&#039;pink&#039;&#039;&#039; strands of &#039;&#039;&#039;sand moss&#039;&#039;&#039;. Stirring up the &#039;&#039;&#039;auburn&#039;&#039;&#039; grains of sand lying at the bottom, miniature &#039;&#039;&#039;jewel-toned&#039;&#039;&#039; &#039;&#039;&#039;seahorses&#039;&#039;&#039; &#039;&#039;&#039;fluidly circle one another&#039;&#039;&#039;, resplendent in their tiny sanctuary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tap===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shape&lt;br /&gt;
! Cord&lt;br /&gt;
! Metal&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* cone-shaped&lt;br /&gt;
* cuboid&lt;br /&gt;
* hemispherical&lt;br /&gt;
* octagonal&lt;br /&gt;
* pentagonal&lt;br /&gt;
* spherical&lt;br /&gt;
|&lt;br /&gt;
* braided&lt;br /&gt;
* intricate&lt;br /&gt;
* simple&lt;br /&gt;
* twisted&lt;br /&gt;
* complex&lt;br /&gt;
|&lt;br /&gt;
* [[Uses material::animite]]&lt;br /&gt;
* [[Uses material::damite]]&lt;br /&gt;
* [[Uses material::gold]]&lt;br /&gt;
* [[Uses material::platinum]]&lt;br /&gt;
* [[Uses material::razaksel]]&lt;br /&gt;
* [[Uses material::rencate]]&lt;br /&gt;
* [[Uses material::silver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Look Addition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Coral Color&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* giant&lt;br /&gt;
* huge&lt;br /&gt;
* oversized&lt;br /&gt;
* small&lt;br /&gt;
* tiny&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[Uses color::amethyst]]&lt;br /&gt;
* [[Uses color::auburn]]&lt;br /&gt;
* [[Uses color::black]]&lt;br /&gt;
* [[Uses color::burgundy]]&lt;br /&gt;
* [[Uses color::carmine]]&lt;br /&gt;
* [[Uses color::cobalt]]&lt;br /&gt;
* [[Uses color::golden]]&lt;br /&gt;
* [[Uses color::heliotrope]]&lt;br /&gt;
* [[Uses color::jade]]&lt;br /&gt;
* [[Uses color::lilac]]&lt;br /&gt;
* [[Uses color::ochre]]&lt;br /&gt;
* [[Uses color::pink]]&lt;br /&gt;
* [[Uses color::periwinkle]]&lt;br /&gt;
* [[Uses color::red]]&lt;br /&gt;
* [[Uses color::white]]&lt;br /&gt;
* [[Uses color::yellow]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Look Addition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coral Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* chunky lumps&lt;br /&gt;
* chunky sections&lt;br /&gt;
* concave segments&lt;br /&gt;
* convex sections&lt;br /&gt;
* curly bits&lt;br /&gt;
* curved lumps&lt;br /&gt;
* graceful pieces&lt;br /&gt;
* jagged chunks&lt;br /&gt;
* malformed lumps&lt;br /&gt;
* peaked bits&lt;br /&gt;
* pointed lumps&lt;br /&gt;
* twisted fingers&lt;br /&gt;
* twisted lumps&lt;br /&gt;
* sinuous bits&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 Look Addition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coral Visibility&lt;br /&gt;
! Plant Motion&lt;br /&gt;
! Plant Color&lt;br /&gt;
! Plant&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* cloaked&lt;br /&gt;
* guarded&lt;br /&gt;
* hidden&lt;br /&gt;
* screened&lt;br /&gt;
* shaded&lt;br /&gt;
* sheltered&lt;br /&gt;
* tucked away&lt;br /&gt;
* veiled&lt;br /&gt;
* obscured&lt;br /&gt;
|&lt;br /&gt;
* billowing&lt;br /&gt;
* dancing&lt;br /&gt;
* fluttering&lt;br /&gt;
* swirling&lt;br /&gt;
* undulating&lt;br /&gt;
|&lt;br /&gt;
* cerise&lt;br /&gt;
* chartreuse&lt;br /&gt;
* cyan&lt;br /&gt;
* fuschia&lt;br /&gt;
* emerald&lt;br /&gt;
* green&lt;br /&gt;
* lavender&lt;br /&gt;
* orange&lt;br /&gt;
* pink&lt;br /&gt;
* scarlet&lt;br /&gt;
* sepia&lt;br /&gt;
* shadowy black&lt;br /&gt;
* viridian&lt;br /&gt;
|&lt;br /&gt;
* feather algae&lt;br /&gt;
* kelp&lt;br /&gt;
* sand moss&lt;br /&gt;
* sea cacti&lt;br /&gt;
* sea grapes&lt;br /&gt;
* seagrass&lt;br /&gt;
* seaweed&lt;br /&gt;
* turtleweed&lt;br /&gt;
* waterfern&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5 Look Addition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sand Color&lt;br /&gt;
! Critter&lt;br /&gt;
! Movement&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* auburn&lt;br /&gt;
* black&lt;br /&gt;
* chartreuse&lt;br /&gt;
* emerald&lt;br /&gt;
* golden&lt;br /&gt;
* indigo&lt;br /&gt;
* lavender&lt;br /&gt;
* lilac&lt;br /&gt;
* mauve&lt;br /&gt;
* orchid&lt;br /&gt;
* periwinkle&lt;br /&gt;
* sepia&lt;br /&gt;
|&lt;br /&gt;
* azure seahorses&lt;br /&gt;
* baby rockclaw lobsters&lt;br /&gt;
* bigmouth Monkfish&lt;br /&gt;
* butterfly fish&lt;br /&gt;
* crimson seahorses&lt;br /&gt;
* deeplight fish&lt;br /&gt;
* horseshoe crabs&lt;br /&gt;
* jewel-toned seahorses&lt;br /&gt;
* sea anemones&lt;br /&gt;
* sea slugs&lt;br /&gt;
* starry flounders&lt;br /&gt;
|&lt;br /&gt;
* calmly drift two and fro&lt;br /&gt;
* excitedly dart back and forth&lt;br /&gt;
* fluidly circle one another&lt;br /&gt;
* gracefully float up and down&lt;br /&gt;
* lazily swim about&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Ecosphere_dangling_from_a_braided_chain&amp;diff=539533</id>
		<title>Item:Ecosphere dangling from a braided chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Ecosphere_dangling_from_a_braided_chain&amp;diff=539533"/>
		<updated>2020-11-25T00:01:27Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Tier 4 Look Addition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=&amp;lt;shape&amp;gt; ecosphere dangling from a &amp;lt;cord&amp;gt; &amp;lt;metal&amp;gt; chain&lt;br /&gt;
|noun=ecosphere&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=damite&lt;br /&gt;
|type=jewelry&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Ceryaen]] glances at a simple ecosphere and inclines her head.  &amp;quot;Your ecosphere is progressing nicely, [name].  I believe it is time for us to unlock greater secrets within.&amp;quot;  She reaches out and cradles the {{ilink|i|simple ecosphere}} gently in her webbed hand.  A silvery glow pulses slowly, and after many moments, it finally fades.&lt;br /&gt;
&lt;br /&gt;
Arbiter Ceryaen hands a &amp;lt;hemispherical&amp;gt; ecosphere dangling from a &amp;lt;braided&amp;gt; &amp;lt;damite&amp;gt; chain back, and you are certain that it is different than before.&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
The hemispherical ecosphere is a special gift earned, not given, by helping the [[Merelew]] during a time of need.  The lifeforms within, both plant and animal alike, are given special blessings for a long, healthful life.  The blessings depend on the one who earned it, and the Merelew consider it a great dishonor to lose or give away the ecosphere.&lt;br /&gt;
&lt;br /&gt;
While the Merelew welcome visitors to [[Andreshlew]], the hemispherical ecosphere serves as a vessel of honor and a record of deeds.  Representatives from the [[:Category:Merelew factions|major factions]] would appreciate you {{com|SHOW}}ing it to them to support their cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[While you can convey your support to any representative, your standing with all others will be reduced by half the amount when you do so.  It is advised that you choose a single faction to support this visit.  Support will not be taken back or undone by staff.  Use care.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===Tier 2 (100 Standing)===&lt;br /&gt;
After earning additional standing, {{com|ask}} [[Ceryaen]] about ecosphere again to have a &#039;&#039;&#039;look&#039;&#039;&#039; description added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nestled within the &amp;lt;shape&amp;gt; ecosphere, a &amp;lt;size&amp;gt; &amp;lt;coral color&amp;gt; coral can be seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 3 (200 Standing)===&lt;br /&gt;
After earning additional standing, {{com|ask}} [[Ceryaen]] about ecosphere again to augment the appearance of the coral.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nestled within the &amp;lt;shape&amp;gt; ecosphere, &amp;lt;size&amp;gt; &amp;lt;coral description&amp;gt; of &amp;lt;coral color&amp;gt; coral peek out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 4 (400 Standing)===&lt;br /&gt;
After earning additional standing, {{com|ask}} [[Ceryaen]] about ecosphere again to introduce some plant life to your ecosphere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nestled within the &amp;lt;shape&amp;gt; ecosphere, &amp;lt;size&amp;gt; &amp;lt;coral description&amp;gt; of &amp;lt;coral color&amp;gt; coral peek out, &amp;lt;coral visibility&amp;gt; by &amp;lt;plant motion&amp;gt; &amp;lt;plant color&amp;gt; strands of &amp;lt;plant&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 5 (600 Standing)===&lt;br /&gt;
&#039;&#039;Nestled within the &amp;lt;shape&amp;gt; ecosphere, &amp;lt;size&amp;gt; &amp;lt;coral description&amp;gt; of &amp;lt;coral color&amp;gt; coral peek out, &amp;lt;coral visibility&amp;gt; by &amp;lt;plant motion&amp;gt; &amp;lt;plant color&amp;gt; strands of &amp;lt;plant&amp;gt;.  Stirring up the &amp;lt;sand color&amp;gt; grains of sand lying at the bottom, miniature &amp;lt;critter&amp;gt; &amp;lt;movement&amp;gt;, resplendent in their tiny sanctuary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{EditConsolidation}}&lt;br /&gt;
An example is &#039;&#039;a &#039;&#039;&#039;hemispherical&#039;&#039;&#039; ecosphere dangling from a &#039;&#039;&#039;braided&#039;&#039;&#039; &#039;&#039;&#039;damite&#039;&#039;&#039; chain&#039;&#039; / &#039;&#039;Nestled within the &#039;&#039;&#039;hemispherical&#039;&#039;&#039; ecosphere, &#039;&#039;&#039;giant&#039;&#039;&#039; &#039;&#039;&#039;twisted&#039;&#039;&#039; &#039;&#039;&#039;fingers&#039;&#039;&#039; of &#039;&#039;&#039;periwinkle&#039;&#039;&#039; coral peek out, &#039;&#039;&#039;veiled&#039;&#039;&#039; by &#039;&#039;&#039;billowing&#039;&#039;&#039; &#039;&#039;&#039;pink&#039;&#039;&#039; strands of &#039;&#039;&#039;sand moss&#039;&#039;&#039;. Stirring up the &#039;&#039;&#039;auburn&#039;&#039;&#039; grains of sand lying at the bottom, miniature &#039;&#039;&#039;jewel-toned&#039;&#039;&#039; &#039;&#039;&#039;seahorses&#039;&#039;&#039; &#039;&#039;&#039;fluidly circle one another&#039;&#039;&#039;, resplendent in their tiny sanctuary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tap===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shape&lt;br /&gt;
! Cord&lt;br /&gt;
! Metal&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* cone-shaped&lt;br /&gt;
* cuboid&lt;br /&gt;
* hemispherical&lt;br /&gt;
* octagonal&lt;br /&gt;
* pentagonal&lt;br /&gt;
* spherical&lt;br /&gt;
|&lt;br /&gt;
* braided&lt;br /&gt;
* intricate&lt;br /&gt;
* simple&lt;br /&gt;
* twisted&lt;br /&gt;
* complex&lt;br /&gt;
|&lt;br /&gt;
* [[Uses material::animite]]&lt;br /&gt;
* [[Uses material::damite]]&lt;br /&gt;
* [[Uses material::gold]]&lt;br /&gt;
* [[Uses material::platinum]]&lt;br /&gt;
* [[Uses material::razaksel]]&lt;br /&gt;
* [[Uses material::rencate]]&lt;br /&gt;
* [[Uses material::silver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Look Addition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Coral Color&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* giant&lt;br /&gt;
* huge&lt;br /&gt;
* oversized&lt;br /&gt;
* small&lt;br /&gt;
* tiny&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[Uses color::amethyst]]&lt;br /&gt;
* [[Uses color::auburn]]&lt;br /&gt;
* [[Uses color::black]]&lt;br /&gt;
* [[Uses color::burgundy]]&lt;br /&gt;
* [[Uses color::carmine]]&lt;br /&gt;
* [[Uses color::cobalt]]&lt;br /&gt;
* [[Uses color::golden]]&lt;br /&gt;
* [[Uses color::heliotrope]]&lt;br /&gt;
* [[Uses color::jade]]&lt;br /&gt;
* [[Uses color::lilac]]&lt;br /&gt;
* [[Uses color::ochre]]&lt;br /&gt;
* [[Uses color::pink]]&lt;br /&gt;
* [[Uses color::periwinkle]]&lt;br /&gt;
* [[Uses color::red]]&lt;br /&gt;
* [[Uses color::white]]&lt;br /&gt;
* [[Uses color::yellow]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Look Addition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coral Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* chunky lumps&lt;br /&gt;
* chunky sections&lt;br /&gt;
* concave segments&lt;br /&gt;
* convex sections&lt;br /&gt;
* curly bits&lt;br /&gt;
* curved lumps&lt;br /&gt;
* graceful pieces&lt;br /&gt;
* jagged chunks&lt;br /&gt;
* malformed lumps&lt;br /&gt;
* peaked bits&lt;br /&gt;
* pointed lumps&lt;br /&gt;
* twisted fingers&lt;br /&gt;
* twisted lumps&lt;br /&gt;
* sinuous bits&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 Look Addition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coral Visibility&lt;br /&gt;
! Plant Motion&lt;br /&gt;
! Plant Color&lt;br /&gt;
! Plant&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* cloaked&lt;br /&gt;
* guarded&lt;br /&gt;
* hidden&lt;br /&gt;
* screened&lt;br /&gt;
* shaded&lt;br /&gt;
* sheltered&lt;br /&gt;
* tucked away&lt;br /&gt;
* veiled&lt;br /&gt;
* obscured&lt;br /&gt;
|&lt;br /&gt;
* billowing&lt;br /&gt;
* dancing&lt;br /&gt;
* fluttering&lt;br /&gt;
* swirling&lt;br /&gt;
* undulating&lt;br /&gt;
|&lt;br /&gt;
* chartreuse&lt;br /&gt;
* cyan&lt;br /&gt;
* fuschia&lt;br /&gt;
* emerald&lt;br /&gt;
* green&lt;br /&gt;
* lavender&lt;br /&gt;
* orange&lt;br /&gt;
* pink&lt;br /&gt;
* scarlet&lt;br /&gt;
* sepia&lt;br /&gt;
* shadowy black&lt;br /&gt;
* viridian&lt;br /&gt;
|&lt;br /&gt;
* feather algae&lt;br /&gt;
* kelp&lt;br /&gt;
* sand moss&lt;br /&gt;
* sea cacti&lt;br /&gt;
* sea grapes&lt;br /&gt;
* seagrass&lt;br /&gt;
* seaweed&lt;br /&gt;
* turtleweed&lt;br /&gt;
* waterfern&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5 Look Addition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sand Color&lt;br /&gt;
! Critter&lt;br /&gt;
! Movement&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* auburn&lt;br /&gt;
* black&lt;br /&gt;
* chartreuse&lt;br /&gt;
* emerald&lt;br /&gt;
* golden&lt;br /&gt;
* indigo&lt;br /&gt;
* lavender&lt;br /&gt;
* lilac&lt;br /&gt;
* mauve&lt;br /&gt;
* orchid&lt;br /&gt;
* periwinkle&lt;br /&gt;
* sepia&lt;br /&gt;
|&lt;br /&gt;
* azure seahorses&lt;br /&gt;
* baby rockclaw lobsters&lt;br /&gt;
* bigmouth Monkfish&lt;br /&gt;
* butterfly fish&lt;br /&gt;
* crimson seahorses&lt;br /&gt;
* deeplight fish&lt;br /&gt;
* horseshoe crabs&lt;br /&gt;
* jewel-toned seahorses&lt;br /&gt;
* sea anemones&lt;br /&gt;
* sea slugs&lt;br /&gt;
* starry flounders&lt;br /&gt;
|&lt;br /&gt;
* calmly drift two and fro&lt;br /&gt;
* excitedly dart back and forth&lt;br /&gt;
* fluidly circle one another&lt;br /&gt;
* gracefully float up and down&lt;br /&gt;
* lazily swim about&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Ecosphere_dangling_from_a_braided_chain&amp;diff=539532</id>
		<title>Item:Ecosphere dangling from a braided chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Ecosphere_dangling_from_a_braided_chain&amp;diff=539532"/>
		<updated>2020-11-25T00:00:55Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Tier 3 Look Addition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=&amp;lt;shape&amp;gt; ecosphere dangling from a &amp;lt;cord&amp;gt; &amp;lt;metal&amp;gt; chain&lt;br /&gt;
|noun=ecosphere&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=damite&lt;br /&gt;
|type=jewelry&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Ceryaen]] glances at a simple ecosphere and inclines her head.  &amp;quot;Your ecosphere is progressing nicely, [name].  I believe it is time for us to unlock greater secrets within.&amp;quot;  She reaches out and cradles the {{ilink|i|simple ecosphere}} gently in her webbed hand.  A silvery glow pulses slowly, and after many moments, it finally fades.&lt;br /&gt;
&lt;br /&gt;
Arbiter Ceryaen hands a &amp;lt;hemispherical&amp;gt; ecosphere dangling from a &amp;lt;braided&amp;gt; &amp;lt;damite&amp;gt; chain back, and you are certain that it is different than before.&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
The hemispherical ecosphere is a special gift earned, not given, by helping the [[Merelew]] during a time of need.  The lifeforms within, both plant and animal alike, are given special blessings for a long, healthful life.  The blessings depend on the one who earned it, and the Merelew consider it a great dishonor to lose or give away the ecosphere.&lt;br /&gt;
&lt;br /&gt;
While the Merelew welcome visitors to [[Andreshlew]], the hemispherical ecosphere serves as a vessel of honor and a record of deeds.  Representatives from the [[:Category:Merelew factions|major factions]] would appreciate you {{com|SHOW}}ing it to them to support their cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[While you can convey your support to any representative, your standing with all others will be reduced by half the amount when you do so.  It is advised that you choose a single faction to support this visit.  Support will not be taken back or undone by staff.  Use care.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===Tier 2 (100 Standing)===&lt;br /&gt;
After earning additional standing, {{com|ask}} [[Ceryaen]] about ecosphere again to have a &#039;&#039;&#039;look&#039;&#039;&#039; description added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nestled within the &amp;lt;shape&amp;gt; ecosphere, a &amp;lt;size&amp;gt; &amp;lt;coral color&amp;gt; coral can be seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 3 (200 Standing)===&lt;br /&gt;
After earning additional standing, {{com|ask}} [[Ceryaen]] about ecosphere again to augment the appearance of the coral.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nestled within the &amp;lt;shape&amp;gt; ecosphere, &amp;lt;size&amp;gt; &amp;lt;coral description&amp;gt; of &amp;lt;coral color&amp;gt; coral peek out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 4 (400 Standing)===&lt;br /&gt;
After earning additional standing, {{com|ask}} [[Ceryaen]] about ecosphere again to introduce some plant life to your ecosphere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nestled within the &amp;lt;shape&amp;gt; ecosphere, &amp;lt;size&amp;gt; &amp;lt;coral description&amp;gt; of &amp;lt;coral color&amp;gt; coral peek out, &amp;lt;coral visibility&amp;gt; by &amp;lt;plant motion&amp;gt; &amp;lt;plant color&amp;gt; strands of &amp;lt;plant&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 5 (600 Standing)===&lt;br /&gt;
&#039;&#039;Nestled within the &amp;lt;shape&amp;gt; ecosphere, &amp;lt;size&amp;gt; &amp;lt;coral description&amp;gt; of &amp;lt;coral color&amp;gt; coral peek out, &amp;lt;coral visibility&amp;gt; by &amp;lt;plant motion&amp;gt; &amp;lt;plant color&amp;gt; strands of &amp;lt;plant&amp;gt;.  Stirring up the &amp;lt;sand color&amp;gt; grains of sand lying at the bottom, miniature &amp;lt;critter&amp;gt; &amp;lt;movement&amp;gt;, resplendent in their tiny sanctuary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{EditConsolidation}}&lt;br /&gt;
An example is &#039;&#039;a &#039;&#039;&#039;hemispherical&#039;&#039;&#039; ecosphere dangling from a &#039;&#039;&#039;braided&#039;&#039;&#039; &#039;&#039;&#039;damite&#039;&#039;&#039; chain&#039;&#039; / &#039;&#039;Nestled within the &#039;&#039;&#039;hemispherical&#039;&#039;&#039; ecosphere, &#039;&#039;&#039;giant&#039;&#039;&#039; &#039;&#039;&#039;twisted&#039;&#039;&#039; &#039;&#039;&#039;fingers&#039;&#039;&#039; of &#039;&#039;&#039;periwinkle&#039;&#039;&#039; coral peek out, &#039;&#039;&#039;veiled&#039;&#039;&#039; by &#039;&#039;&#039;billowing&#039;&#039;&#039; &#039;&#039;&#039;pink&#039;&#039;&#039; strands of &#039;&#039;&#039;sand moss&#039;&#039;&#039;. Stirring up the &#039;&#039;&#039;auburn&#039;&#039;&#039; grains of sand lying at the bottom, miniature &#039;&#039;&#039;jewel-toned&#039;&#039;&#039; &#039;&#039;&#039;seahorses&#039;&#039;&#039; &#039;&#039;&#039;fluidly circle one another&#039;&#039;&#039;, resplendent in their tiny sanctuary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tap===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shape&lt;br /&gt;
! Cord&lt;br /&gt;
! Metal&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* cone-shaped&lt;br /&gt;
* cuboid&lt;br /&gt;
* hemispherical&lt;br /&gt;
* octagonal&lt;br /&gt;
* pentagonal&lt;br /&gt;
* spherical&lt;br /&gt;
|&lt;br /&gt;
* braided&lt;br /&gt;
* intricate&lt;br /&gt;
* simple&lt;br /&gt;
* twisted&lt;br /&gt;
* complex&lt;br /&gt;
|&lt;br /&gt;
* [[Uses material::animite]]&lt;br /&gt;
* [[Uses material::damite]]&lt;br /&gt;
* [[Uses material::gold]]&lt;br /&gt;
* [[Uses material::platinum]]&lt;br /&gt;
* [[Uses material::razaksel]]&lt;br /&gt;
* [[Uses material::rencate]]&lt;br /&gt;
* [[Uses material::silver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Look Addition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Coral Color&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* giant&lt;br /&gt;
* huge&lt;br /&gt;
* oversized&lt;br /&gt;
* small&lt;br /&gt;
* tiny&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[Uses color::amethyst]]&lt;br /&gt;
* [[Uses color::auburn]]&lt;br /&gt;
* [[Uses color::black]]&lt;br /&gt;
* [[Uses color::burgundy]]&lt;br /&gt;
* [[Uses color::carmine]]&lt;br /&gt;
* [[Uses color::cobalt]]&lt;br /&gt;
* [[Uses color::golden]]&lt;br /&gt;
* [[Uses color::heliotrope]]&lt;br /&gt;
* [[Uses color::jade]]&lt;br /&gt;
* [[Uses color::lilac]]&lt;br /&gt;
* [[Uses color::ochre]]&lt;br /&gt;
* [[Uses color::pink]]&lt;br /&gt;
* [[Uses color::periwinkle]]&lt;br /&gt;
* [[Uses color::red]]&lt;br /&gt;
* [[Uses color::white]]&lt;br /&gt;
* [[Uses color::yellow]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Look Addition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coral Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* chunky lumps&lt;br /&gt;
* chunky sections&lt;br /&gt;
* concave segments&lt;br /&gt;
* convex sections&lt;br /&gt;
* curly bits&lt;br /&gt;
* curved lumps&lt;br /&gt;
* graceful pieces&lt;br /&gt;
* jagged chunks&lt;br /&gt;
* malformed lumps&lt;br /&gt;
* peaked bits&lt;br /&gt;
* pointed lumps&lt;br /&gt;
* twisted fingers&lt;br /&gt;
* twisted lumps&lt;br /&gt;
* sinuous bits&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 Look Addition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coral Visibility&lt;br /&gt;
! Plant Motion&lt;br /&gt;
! Plant Color&lt;br /&gt;
! Plant&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* cloaked&lt;br /&gt;
* guarded&lt;br /&gt;
* screened&lt;br /&gt;
* shaded&lt;br /&gt;
* sheltered&lt;br /&gt;
* tucked away&lt;br /&gt;
* veiled&lt;br /&gt;
* obscured&lt;br /&gt;
|&lt;br /&gt;
* billowing&lt;br /&gt;
* dancing&lt;br /&gt;
* fluttering&lt;br /&gt;
* swirling&lt;br /&gt;
* undulating&lt;br /&gt;
|&lt;br /&gt;
* chartreuse&lt;br /&gt;
* cyan&lt;br /&gt;
* fuschia&lt;br /&gt;
* emerald&lt;br /&gt;
* green&lt;br /&gt;
* lavender&lt;br /&gt;
* orange&lt;br /&gt;
* pink&lt;br /&gt;
* scarlet&lt;br /&gt;
* sepia&lt;br /&gt;
* shadowy black&lt;br /&gt;
* viridian&lt;br /&gt;
|&lt;br /&gt;
* feather algae&lt;br /&gt;
* kelp&lt;br /&gt;
* sand moss&lt;br /&gt;
* sea cacti&lt;br /&gt;
* sea grapes&lt;br /&gt;
* seagrass&lt;br /&gt;
* seaweed&lt;br /&gt;
* turtleweed&lt;br /&gt;
* waterfern&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5 Look Addition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sand Color&lt;br /&gt;
! Critter&lt;br /&gt;
! Movement&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* auburn&lt;br /&gt;
* black&lt;br /&gt;
* chartreuse&lt;br /&gt;
* emerald&lt;br /&gt;
* golden&lt;br /&gt;
* indigo&lt;br /&gt;
* lavender&lt;br /&gt;
* lilac&lt;br /&gt;
* mauve&lt;br /&gt;
* orchid&lt;br /&gt;
* periwinkle&lt;br /&gt;
* sepia&lt;br /&gt;
|&lt;br /&gt;
* azure seahorses&lt;br /&gt;
* baby rockclaw lobsters&lt;br /&gt;
* bigmouth Monkfish&lt;br /&gt;
* butterfly fish&lt;br /&gt;
* crimson seahorses&lt;br /&gt;
* deeplight fish&lt;br /&gt;
* horseshoe crabs&lt;br /&gt;
* jewel-toned seahorses&lt;br /&gt;
* sea anemones&lt;br /&gt;
* sea slugs&lt;br /&gt;
* starry flounders&lt;br /&gt;
|&lt;br /&gt;
* calmly drift two and fro&lt;br /&gt;
* excitedly dart back and forth&lt;br /&gt;
* fluidly circle one another&lt;br /&gt;
* gracefully float up and down&lt;br /&gt;
* lazily swim about&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Ecosphere_dangling_from_a_braided_chain&amp;diff=539531</id>
		<title>Item:Ecosphere dangling from a braided chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Ecosphere_dangling_from_a_braided_chain&amp;diff=539531"/>
		<updated>2020-11-25T00:00:06Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Tier 2 Look Addition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=&amp;lt;shape&amp;gt; ecosphere dangling from a &amp;lt;cord&amp;gt; &amp;lt;metal&amp;gt; chain&lt;br /&gt;
|noun=ecosphere&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=damite&lt;br /&gt;
|type=jewelry&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Ceryaen]] glances at a simple ecosphere and inclines her head.  &amp;quot;Your ecosphere is progressing nicely, [name].  I believe it is time for us to unlock greater secrets within.&amp;quot;  She reaches out and cradles the {{ilink|i|simple ecosphere}} gently in her webbed hand.  A silvery glow pulses slowly, and after many moments, it finally fades.&lt;br /&gt;
&lt;br /&gt;
Arbiter Ceryaen hands a &amp;lt;hemispherical&amp;gt; ecosphere dangling from a &amp;lt;braided&amp;gt; &amp;lt;damite&amp;gt; chain back, and you are certain that it is different than before.&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
The hemispherical ecosphere is a special gift earned, not given, by helping the [[Merelew]] during a time of need.  The lifeforms within, both plant and animal alike, are given special blessings for a long, healthful life.  The blessings depend on the one who earned it, and the Merelew consider it a great dishonor to lose or give away the ecosphere.&lt;br /&gt;
&lt;br /&gt;
While the Merelew welcome visitors to [[Andreshlew]], the hemispherical ecosphere serves as a vessel of honor and a record of deeds.  Representatives from the [[:Category:Merelew factions|major factions]] would appreciate you {{com|SHOW}}ing it to them to support their cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[While you can convey your support to any representative, your standing with all others will be reduced by half the amount when you do so.  It is advised that you choose a single faction to support this visit.  Support will not be taken back or undone by staff.  Use care.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===Tier 2 (100 Standing)===&lt;br /&gt;
After earning additional standing, {{com|ask}} [[Ceryaen]] about ecosphere again to have a &#039;&#039;&#039;look&#039;&#039;&#039; description added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nestled within the &amp;lt;shape&amp;gt; ecosphere, a &amp;lt;size&amp;gt; &amp;lt;coral color&amp;gt; coral can be seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 3 (200 Standing)===&lt;br /&gt;
After earning additional standing, {{com|ask}} [[Ceryaen]] about ecosphere again to augment the appearance of the coral.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nestled within the &amp;lt;shape&amp;gt; ecosphere, &amp;lt;size&amp;gt; &amp;lt;coral description&amp;gt; of &amp;lt;coral color&amp;gt; coral peek out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 4 (400 Standing)===&lt;br /&gt;
After earning additional standing, {{com|ask}} [[Ceryaen]] about ecosphere again to introduce some plant life to your ecosphere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nestled within the &amp;lt;shape&amp;gt; ecosphere, &amp;lt;size&amp;gt; &amp;lt;coral description&amp;gt; of &amp;lt;coral color&amp;gt; coral peek out, &amp;lt;coral visibility&amp;gt; by &amp;lt;plant motion&amp;gt; &amp;lt;plant color&amp;gt; strands of &amp;lt;plant&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 5 (600 Standing)===&lt;br /&gt;
&#039;&#039;Nestled within the &amp;lt;shape&amp;gt; ecosphere, &amp;lt;size&amp;gt; &amp;lt;coral description&amp;gt; of &amp;lt;coral color&amp;gt; coral peek out, &amp;lt;coral visibility&amp;gt; by &amp;lt;plant motion&amp;gt; &amp;lt;plant color&amp;gt; strands of &amp;lt;plant&amp;gt;.  Stirring up the &amp;lt;sand color&amp;gt; grains of sand lying at the bottom, miniature &amp;lt;critter&amp;gt; &amp;lt;movement&amp;gt;, resplendent in their tiny sanctuary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{EditConsolidation}}&lt;br /&gt;
An example is &#039;&#039;a &#039;&#039;&#039;hemispherical&#039;&#039;&#039; ecosphere dangling from a &#039;&#039;&#039;braided&#039;&#039;&#039; &#039;&#039;&#039;damite&#039;&#039;&#039; chain&#039;&#039; / &#039;&#039;Nestled within the &#039;&#039;&#039;hemispherical&#039;&#039;&#039; ecosphere, &#039;&#039;&#039;giant&#039;&#039;&#039; &#039;&#039;&#039;twisted&#039;&#039;&#039; &#039;&#039;&#039;fingers&#039;&#039;&#039; of &#039;&#039;&#039;periwinkle&#039;&#039;&#039; coral peek out, &#039;&#039;&#039;veiled&#039;&#039;&#039; by &#039;&#039;&#039;billowing&#039;&#039;&#039; &#039;&#039;&#039;pink&#039;&#039;&#039; strands of &#039;&#039;&#039;sand moss&#039;&#039;&#039;. Stirring up the &#039;&#039;&#039;auburn&#039;&#039;&#039; grains of sand lying at the bottom, miniature &#039;&#039;&#039;jewel-toned&#039;&#039;&#039; &#039;&#039;&#039;seahorses&#039;&#039;&#039; &#039;&#039;&#039;fluidly circle one another&#039;&#039;&#039;, resplendent in their tiny sanctuary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tap===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shape&lt;br /&gt;
! Cord&lt;br /&gt;
! Metal&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* cone-shaped&lt;br /&gt;
* cuboid&lt;br /&gt;
* hemispherical&lt;br /&gt;
* octagonal&lt;br /&gt;
* pentagonal&lt;br /&gt;
* spherical&lt;br /&gt;
|&lt;br /&gt;
* braided&lt;br /&gt;
* intricate&lt;br /&gt;
* simple&lt;br /&gt;
* twisted&lt;br /&gt;
* complex&lt;br /&gt;
|&lt;br /&gt;
* [[Uses material::animite]]&lt;br /&gt;
* [[Uses material::damite]]&lt;br /&gt;
* [[Uses material::gold]]&lt;br /&gt;
* [[Uses material::platinum]]&lt;br /&gt;
* [[Uses material::razaksel]]&lt;br /&gt;
* [[Uses material::rencate]]&lt;br /&gt;
* [[Uses material::silver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 Look Addition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Coral Color&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* giant&lt;br /&gt;
* huge&lt;br /&gt;
* oversized&lt;br /&gt;
* small&lt;br /&gt;
* tiny&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[Uses color::amethyst]]&lt;br /&gt;
* [[Uses color::auburn]]&lt;br /&gt;
* [[Uses color::black]]&lt;br /&gt;
* [[Uses color::burgundy]]&lt;br /&gt;
* [[Uses color::carmine]]&lt;br /&gt;
* [[Uses color::cobalt]]&lt;br /&gt;
* [[Uses color::golden]]&lt;br /&gt;
* [[Uses color::heliotrope]]&lt;br /&gt;
* [[Uses color::jade]]&lt;br /&gt;
* [[Uses color::lilac]]&lt;br /&gt;
* [[Uses color::ochre]]&lt;br /&gt;
* [[Uses color::pink]]&lt;br /&gt;
* [[Uses color::periwinkle]]&lt;br /&gt;
* [[Uses color::red]]&lt;br /&gt;
* [[Uses color::white]]&lt;br /&gt;
* [[Uses color::yellow]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 Look Addition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coral Description&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* chunky lumps&lt;br /&gt;
* chunky sections&lt;br /&gt;
* concave segments&lt;br /&gt;
* convex sections&lt;br /&gt;
* curly bits&lt;br /&gt;
* curved lumps&lt;br /&gt;
* graceful pieces&lt;br /&gt;
* jagged chunks&lt;br /&gt;
* malformed lumps&lt;br /&gt;
* peaked bits&lt;br /&gt;
* pointed lumps&lt;br /&gt;
* twisted fingers&lt;br /&gt;
* sinuous bits&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 Look Addition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coral Visibility&lt;br /&gt;
! Plant Motion&lt;br /&gt;
! Plant Color&lt;br /&gt;
! Plant&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* cloaked&lt;br /&gt;
* guarded&lt;br /&gt;
* screened&lt;br /&gt;
* shaded&lt;br /&gt;
* sheltered&lt;br /&gt;
* tucked away&lt;br /&gt;
* veiled&lt;br /&gt;
* obscured&lt;br /&gt;
|&lt;br /&gt;
* billowing&lt;br /&gt;
* dancing&lt;br /&gt;
* fluttering&lt;br /&gt;
* swirling&lt;br /&gt;
* undulating&lt;br /&gt;
|&lt;br /&gt;
* chartreuse&lt;br /&gt;
* cyan&lt;br /&gt;
* fuschia&lt;br /&gt;
* emerald&lt;br /&gt;
* green&lt;br /&gt;
* lavender&lt;br /&gt;
* orange&lt;br /&gt;
* pink&lt;br /&gt;
* scarlet&lt;br /&gt;
* sepia&lt;br /&gt;
* shadowy black&lt;br /&gt;
* viridian&lt;br /&gt;
|&lt;br /&gt;
* feather algae&lt;br /&gt;
* kelp&lt;br /&gt;
* sand moss&lt;br /&gt;
* sea cacti&lt;br /&gt;
* sea grapes&lt;br /&gt;
* seagrass&lt;br /&gt;
* seaweed&lt;br /&gt;
* turtleweed&lt;br /&gt;
* waterfern&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5 Look Addition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sand Color&lt;br /&gt;
! Critter&lt;br /&gt;
! Movement&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* auburn&lt;br /&gt;
* black&lt;br /&gt;
* chartreuse&lt;br /&gt;
* emerald&lt;br /&gt;
* golden&lt;br /&gt;
* indigo&lt;br /&gt;
* lavender&lt;br /&gt;
* lilac&lt;br /&gt;
* mauve&lt;br /&gt;
* orchid&lt;br /&gt;
* periwinkle&lt;br /&gt;
* sepia&lt;br /&gt;
|&lt;br /&gt;
* azure seahorses&lt;br /&gt;
* baby rockclaw lobsters&lt;br /&gt;
* bigmouth Monkfish&lt;br /&gt;
* butterfly fish&lt;br /&gt;
* crimson seahorses&lt;br /&gt;
* deeplight fish&lt;br /&gt;
* horseshoe crabs&lt;br /&gt;
* jewel-toned seahorses&lt;br /&gt;
* sea anemones&lt;br /&gt;
* sea slugs&lt;br /&gt;
* starry flounders&lt;br /&gt;
|&lt;br /&gt;
* calmly drift two and fro&lt;br /&gt;
* excitedly dart back and forth&lt;br /&gt;
* fluidly circle one another&lt;br /&gt;
* gracefully float up and down&lt;br /&gt;
* lazily swim about&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Demrris%27_Resolve&amp;diff=532370</id>
		<title>Talk:Demrris&#039; Resolve</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Demrris%27_Resolve&amp;diff=532370"/>
		<updated>2020-10-28T13:13:54Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Creatures unaffected by Demrris&amp;#039; Resolve */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creatures unaffected by Demrris&#039; Resolve==&lt;br /&gt;
[[Onyx gargoyle]]: An onyx gargoyle is not bothered by the sound.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Malodorous bucca]]: A malodorous bucca is not bothered by the sound.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Warklin mauler]]: A warklin mauler is not bothered by the sound.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Misshapen germish&#039;din]]: A misshapen germish&#039;din is not bothered by the sound.&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Demrris%27_Resolve&amp;diff=532367</id>
		<title>Talk:Demrris&#039; Resolve</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Demrris%27_Resolve&amp;diff=532367"/>
		<updated>2020-10-28T12:58:28Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Creatures unaffected by Demrris&amp;#039; Resolve */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creatures unaffected by Demrris&#039; Resolve==&lt;br /&gt;
[[Onyx gargoyle]]: An onyx gargoyle is not bothered by the sound.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Malodorous bucca]]: A malodorous bucca is not bothered by the sound.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Warklin mauler]]: A warklin mauler is not bothered by the sound.&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Demrris%27_Resolve&amp;diff=532365</id>
		<title>Talk:Demrris&#039; Resolve</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Demrris%27_Resolve&amp;diff=532365"/>
		<updated>2020-10-28T12:54:12Z</updated>

		<summary type="html">&lt;p&gt;ALSERON: /* Creatures unaffected by Demrris&amp;#039; Resolve */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creatures unaffected by Demrris&#039; Resolve==&lt;br /&gt;
[[Onyx gargoyle]]: An onyx gargoyle is not bothered by the sound.&lt;br /&gt;
[[Malodorous bucca]]: A malodorous bucca is not bothered by the sound.&lt;/div&gt;</summary>
		<author><name>ALSERON</name></author>
	</entry>
</feed>