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	<updated>2026-04-16T02:23:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wield_command&amp;diff=445943</id>
		<title>Wield command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wield_command&amp;diff=445943"/>
		<updated>2016-06-06T04:20:33Z</updated>

		<summary type="html">&lt;p&gt;ALORIN12A: /* Wield command */ added first and third person messaging.  The page could still use a cleanup for appearances sake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The &#039;&#039;&#039;{{tt|WIELD}} [[page type is::command]]&#039;&#039;&#039; works much like a [[Get command]] with the following benefits:&lt;br /&gt;
* The system searches for the weapon if no container is designated beginning with weapon containers before general purpose containers&lt;br /&gt;
* The system will prefer the right hand but will wield to the left hand when the right is full&lt;br /&gt;
* The system will return the weapon to the container it was removed from when the [[Sheath command]] is used&lt;br /&gt;
&lt;br /&gt;
Working with {{tt|WIELD}} and {{tt|SHEATH}} can save valuable keystrokes in battle and solves for more complex scripting options.&lt;br /&gt;
&lt;br /&gt;
==Syntax and Usage==&lt;br /&gt;
&lt;br /&gt;
;Usage:&lt;br /&gt;
:{{tt|WIELD}} &amp;lt;WEAPON&amp;gt;: will search for the weapon in weapon containers and then general purpose containers before drawing it to the right hand &#039;&#039;-left hand if the right hand is full.&#039;&#039;&lt;br /&gt;
:{{tt|WIELD}} &amp;lt;LEFT|RIGHT&amp;gt; &amp;lt;WEAPON&amp;gt;: will draw the weapon to the designated hand.&lt;br /&gt;
:{{tt|WIELD}} &amp;lt;LEFT|RIGHT&amp;gt; &amp;lt;WEAPON&amp;gt; in &amp;lt;CONTAINER&amp;gt;: will look only in the designated container and wield it to the designated hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! First Person&lt;br /&gt;
! Third Person&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WIELD Saber&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;You draw out your cutlass from the sheath, gripping it firmly in your right hand.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Elonath draws forth a steel cutlass.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
{{cat|Commands,Combat commands}}&lt;/div&gt;</summary>
		<author><name>ALORIN12A</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wield_command&amp;diff=445917</id>
		<title>Wield command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wield_command&amp;diff=445917"/>
		<updated>2016-06-05T07:16:59Z</updated>

		<summary type="html">&lt;p&gt;ALORIN12A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The &#039;&#039;&#039;{{tt|WIELD}} [[page type is::command]]&#039;&#039;&#039; works much like a [[Get command]] with the following benefits:&lt;br /&gt;
* The system searches for the weapon if no container is designated beginning with weapon containers before general purpose containers&lt;br /&gt;
* The system will prefer the right hand but will wield to the left hand when the right is full&lt;br /&gt;
* The system will return the weapon to the container it was removed from when the [[Sheath command]] is used&lt;br /&gt;
&lt;br /&gt;
Working with {{tt|WIELD}} and {{tt|SHEATH}} can save valuable keystrokes in battle and solves for more complex scripting options.&lt;br /&gt;
&lt;br /&gt;
==Syntax and Usage==&lt;br /&gt;
&lt;br /&gt;
;Usage:&lt;br /&gt;
:{{tt|WIELD}} &amp;lt;WEAPON&amp;gt;: will search for the weapon in weapon containers and then general purpose containers before drawing it to the right hand &#039;&#039;-left hand if the right hand is full.&#039;&#039;&lt;br /&gt;
:{{tt|WIELD}} &amp;lt;LEFT|RIGHT&amp;gt; &amp;lt;WEAPON&amp;gt;: will draw the weapon to the designated hand.&lt;br /&gt;
:{{tt|WIELD}} &amp;lt;LEFT|RIGHT&amp;gt; &amp;lt;WEAPON&amp;gt; in &amp;lt;CONTAINER&amp;gt;: will look only in the designated container and wield it to the designated hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example Messaging==&lt;br /&gt;
&#039;&#039;&#039;First Person:&#039;&#039;&#039;&lt;br /&gt;
* You draw out your &#039;&#039;[weapon]&#039;&#039; from the &#039;&#039;[container]&#039;&#039;, gripping it firmly in your &#039;&#039;[right|left]&#039;&#039; hand.&lt;br /&gt;
* &#039;&#039;You draw out your saber from the sheath, gripping it firmly in your right hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
{{cat|Commands,Combat commands}}&lt;/div&gt;</summary>
		<author><name>ALORIN12A</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wield_command&amp;diff=445916</id>
		<title>Wield command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wield_command&amp;diff=445916"/>
		<updated>2016-06-05T07:14:47Z</updated>

		<summary type="html">&lt;p&gt;ALORIN12A: /* Wield command */ created basic page outline with description syntax and first person examples.  Requires: third person and cleanup of wiki tagging.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{tt|WIELD}} [[page type is::command]]&#039;&#039;&#039; works much like a [[Get command]] with the following benefits:&lt;br /&gt;
* The system searches for the weapon if no container is designated beginning with weapon containers before general purpose containers&lt;br /&gt;
* The system will prefer the right hand but will wield to the left hand when the right is full&lt;br /&gt;
* The system will return the weapon to the container it was removed from when the [[Sheath command]] is used&lt;br /&gt;
&lt;br /&gt;
Working with {{tt|WIELD}} and {{tt|SHEATH}} can save valuable keystrokes in battle and solves for more complex scripting options.&lt;br /&gt;
&lt;br /&gt;
==Syntax and Usage==&lt;br /&gt;
&lt;br /&gt;
;Usage:&lt;br /&gt;
:{{tt|WIELD}} &amp;lt;WEAPON&amp;gt;: will search for the weapon in weapon containers and then general purpose containers before drawing it to the right hand &#039;&#039;-left hand if the right hand is full.&#039;&#039;&lt;br /&gt;
:{{tt|WIELD}} &amp;lt;LEFT|RIGHT&amp;gt; &amp;lt;WEAPON&amp;gt;: will draw the weapon to the designated hand.&lt;br /&gt;
:{{tt|WIELD}} &amp;lt;LEFT|RIGHT&amp;gt; &amp;lt;WEAPON&amp;gt; in &amp;lt;CONTAINER&amp;gt;: will look only in the designated container and wield it to the designated hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example Messaging==&lt;br /&gt;
&#039;&#039;&#039;First Person:&#039;&#039;&#039;&lt;br /&gt;
* You draw out your &#039;&#039;[weapon]&#039;&#039; from the &#039;&#039;[container]&#039;&#039;, gripping it firmly in your &#039;&#039;[right|left]&#039;&#039; hand.&lt;br /&gt;
* &#039;&#039;You draw out your saber from the sheath, gripping it firmly in your right hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
{{cat|Commands,Combat commands}}&lt;/div&gt;</summary>
		<author><name>ALORIN12A</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=444714</id>
		<title>Tailoring discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=444714"/>
		<updated>2016-05-25T02:01:49Z</updated>

		<summary type="html">&lt;p&gt;ALORIN12A: /* Leather Preparation */ Typo decrees &amp;gt; decrease&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Tailoring is a discipline of the [[Outfitting skill]]. The system went live in Prime on January 14, 2012.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, the only open locations are the [[Crossing Outfitting Society]], the [[Riverhaven Outfitting Society]], and the [[Muspar&#039;i Outfitting Society]].&lt;br /&gt;
&lt;br /&gt;
==Cloth Preparation==&lt;br /&gt;
===Spinning===&lt;br /&gt;
&lt;br /&gt;
:Spinning is the process of turning plant fibers into thread.  To do so, {{com|put}} the fibers on a distaff or spinning wheel; a distaff can hold 100 yards of fiber, while a spinning wheel can hold 400. You can then {{com|adjust}} the wheel or distaff to produce &#039;&#039;&#039;fine&#039;&#039;&#039;, &#039;&#039;&#039;thin&#039;&#039;&#039;, &#039;&#039;&#039;average&#039;&#039;&#039;, &#039;&#039;&#039;thick&#039;&#039;&#039;, &#039;&#039;&#039;heavy&#039;&#039;&#039; thread, or &#039;&#039;&#039;yarn&#039;&#039;&#039;; thinner thread is harder to spin, but you produce more thread per yard of fiber.  Certain thicknesses of thread will not work well for certain projects; thinner thread for cloth, thicker thread is better for leather.  Once you have chosen the correct thickness, simply {{com|spin}} your distaff or wheel to begin.&lt;br /&gt;
&lt;br /&gt;
:* If your thread becomes dull due to grime, {{com|clean}} the wheel or distaff to wipe away the grime.&lt;br /&gt;
:* If the fiber begins to bunch together, {{com|push}} the wheel or distaff to adjust it.&lt;br /&gt;
:* If a counter-twist in the fiber strand threatens to unravel if not corrected, {{com|turn}} the wheel or distaff to even the thread.&lt;br /&gt;
&lt;br /&gt;
===Weaving===&lt;br /&gt;
&lt;br /&gt;
:Weaving allows you to turn thread into cloth using a loom. To do so, {{com|put}} two spools of thread, each of at least 10 yards, on the loom. Simple looms, such as the ones in the [[Crossing Outfitting Society]], can only weave together threads of the same type into basic cloth. Once you have placed the thread on the loom, simply {{com|weave}} it.&lt;br /&gt;
&lt;br /&gt;
:* If the threads bunch together, {{com|turn}} the loom to adjust them.&lt;br /&gt;
:* If the threads begin to unravel, {{com|push}} the loom to tighten it.&lt;br /&gt;
:* If there is dust and debris obstructing the prim of the shuttle, {{com|clean}} the loom to untangle the knots and loops.&lt;br /&gt;
&lt;br /&gt;
==Leather Preparation==&lt;br /&gt;
&lt;br /&gt;
:Leather objects begin with a hide or pelt {{com|skin}}ned from a creature after using {{com|arrange}} to select for a skin. Currently each skin will provide between two and five yards of material depending on the size of creature.&lt;br /&gt;
&lt;br /&gt;
:Tanning begins by {{com|scrape}}ing the hide or pelt until clean.&lt;br /&gt;
&lt;br /&gt;
:After an application of tanning salts which are sold in the form of tanning lotion at the outfitting societies, the curing will take place without further interaction. Further application of salts will increase the speed of tanning, but has an escalating skill check with each additional application which could decrease the quality of the final product.&lt;br /&gt;
&lt;br /&gt;
:Furthermore, if only a single application of salts is used and the full time is taken, then a bonus to quality is applied to the skin.&lt;br /&gt;
&lt;br /&gt;
==Sewing==&lt;br /&gt;
:Sewing is the process of using a piece of cloth or leather and some thread to create a finished item. The first step is to turn your tailoring book to the desired chapter and page, then {{com|study}} it. Once you have done so, get your cloth in one hand, some scissors in the other, and {{com|cut}} &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; {{tt|with scissors}}. Having done so, get a needle, {{com|put}} some thread on it, and {{com|push}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with needle}}.&lt;br /&gt;
&lt;br /&gt;
:* If the material is folding or becoming misaligned, get some pins and {{com|poke}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with pins}}.&lt;br /&gt;
:* If the fabric becomes creased or wrinkled, get a slickstone or a warm flat-iron and {{com|rub}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with slickstone}} or {{tt|flat-iron}}.&lt;br /&gt;
:* If you need to remeasure, first get a yardstick and {{com|measure}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with yardstick}}, then get scissors and {{com|cut}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with scissors}}.&lt;br /&gt;
:* If you need more holes in the hide, get an awl and {{tt|poke}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with awl}}.&lt;br /&gt;
&lt;br /&gt;
:Each time you {{tt|push}} your item with the needle, it uses up about a yard of thread.&lt;br /&gt;
&lt;br /&gt;
==Knitting==&lt;br /&gt;
&lt;br /&gt;
:Knitting is the process of making clothing from yarn.  Yarn is a thicker version of thread and can be made by the same spinning process as making thread.  100 yards of fiber makes 40 yards yarn.&lt;br /&gt;
&lt;br /&gt;
:To knit an item, first {{com|study}} your tailoring book to learn the design.  Next, put away the tailoring book and hold a pair of {{tt|knitting needles}} and some yarn.  {{com|knit}} yarn with {{tt|knitting needles}} to begin the project.  The unfinished item will be located on the {{tt|knitting needles}} until the project has been completed.  To craft the item, {{com|knit}} {{tt|knitting needles}}.  When the item is finished {{com|cast}} {{tt|knitting needles}} to tie off and complete the item.&lt;br /&gt;
&lt;br /&gt;
:* Some additional {{com|push}}ing and {{com|turn}}ing may be required to add purl stitch and ribbing to the item.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
:&#039;&#039;See [[Tailoring Techniques]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See [[Crafting Tools]] for an in-depth discussion of them.&lt;br /&gt;
&lt;br /&gt;
==Material==&lt;br /&gt;
&lt;br /&gt;
:Material for Tailoring comes in [[Crafting_Material#Common_Fabric|cloth]], yarn, and [[Crafting_Material#Common_Leather|leather]].&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See [[Tailoring Products]].&lt;br /&gt;
&lt;br /&gt;
==Cutting==&lt;br /&gt;
:To reduce its length of fibers, thread, and cloth:&lt;br /&gt;
:*{{com|mark}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; at X {{tt|yards}}&lt;br /&gt;
:*{{com|cut}} fiber {{tt|with scissors}}&lt;br /&gt;
&lt;br /&gt;
:The amount marked is the amount that will be cut off.  For example, if a 10-yard piece of material is marked at 6 yards and then cut, exactly 6 yards will be cut off.  The person would be left holding 4 yards of material.&lt;br /&gt;
&lt;br /&gt;
:There is a page in Chapter 1 of the tailoring book explaining how to {{com|combine}}, {{com|mark}}, and {{com|cut}} fabrics.&lt;br /&gt;
&lt;br /&gt;
==Assembling==&lt;br /&gt;
&lt;br /&gt;
:When an item requires more than one ingredient, additional ingredients can be added with the {{com|assemble}} command:&lt;br /&gt;
&lt;br /&gt;
:*{{com|assemble}} &#039;&#039;&amp;lt;ingredient1&amp;gt;&#039;&#039; {{tt|with}} &#039;&#039;&amp;lt;ingredient2&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:After the ingredients have been successfully assembled the item must typically be sewn again to complete the process.&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
To repair cloth or leather item you will need sewing needles (with thread) and a slickstone.&lt;br /&gt;
&lt;br /&gt;
:First, take your threaded needle and:&lt;br /&gt;
:*{{com|push}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; with needle&lt;br /&gt;
:Then you need to put your needle away, get your slickstone out and:&lt;br /&gt;
:*{{com|rub}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; with slickstone&lt;br /&gt;
&lt;br /&gt;
You may need to repeat the process several times before you have a fully repaired item. Knowledge of techniques means less attempts at repair and can also grant a measure of damage prevention for a time.&lt;br /&gt;
{{RefAl|}}&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>ALORIN12A</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=444713</id>
		<title>Tailoring discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=444713"/>
		<updated>2016-05-25T02:00:29Z</updated>

		<summary type="html">&lt;p&gt;ALORIN12A: /* Leather Preparation */ clarified the term &amp;quot;tanning salts&amp;quot; to more accurately reflect the item sold and expanded the explanation of quality changes made by adding additional salts treatments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Tailoring is a discipline of the [[Outfitting skill]]. The system went live in Prime on January 14, 2012.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, the only open locations are the [[Crossing Outfitting Society]], the [[Riverhaven Outfitting Society]], and the [[Muspar&#039;i Outfitting Society]].&lt;br /&gt;
&lt;br /&gt;
==Cloth Preparation==&lt;br /&gt;
===Spinning===&lt;br /&gt;
&lt;br /&gt;
:Spinning is the process of turning plant fibers into thread.  To do so, {{com|put}} the fibers on a distaff or spinning wheel; a distaff can hold 100 yards of fiber, while a spinning wheel can hold 400. You can then {{com|adjust}} the wheel or distaff to produce &#039;&#039;&#039;fine&#039;&#039;&#039;, &#039;&#039;&#039;thin&#039;&#039;&#039;, &#039;&#039;&#039;average&#039;&#039;&#039;, &#039;&#039;&#039;thick&#039;&#039;&#039;, &#039;&#039;&#039;heavy&#039;&#039;&#039; thread, or &#039;&#039;&#039;yarn&#039;&#039;&#039;; thinner thread is harder to spin, but you produce more thread per yard of fiber.  Certain thicknesses of thread will not work well for certain projects; thinner thread for cloth, thicker thread is better for leather.  Once you have chosen the correct thickness, simply {{com|spin}} your distaff or wheel to begin.&lt;br /&gt;
&lt;br /&gt;
:* If your thread becomes dull due to grime, {{com|clean}} the wheel or distaff to wipe away the grime.&lt;br /&gt;
:* If the fiber begins to bunch together, {{com|push}} the wheel or distaff to adjust it.&lt;br /&gt;
:* If a counter-twist in the fiber strand threatens to unravel if not corrected, {{com|turn}} the wheel or distaff to even the thread.&lt;br /&gt;
&lt;br /&gt;
===Weaving===&lt;br /&gt;
&lt;br /&gt;
:Weaving allows you to turn thread into cloth using a loom. To do so, {{com|put}} two spools of thread, each of at least 10 yards, on the loom. Simple looms, such as the ones in the [[Crossing Outfitting Society]], can only weave together threads of the same type into basic cloth. Once you have placed the thread on the loom, simply {{com|weave}} it.&lt;br /&gt;
&lt;br /&gt;
:* If the threads bunch together, {{com|turn}} the loom to adjust them.&lt;br /&gt;
:* If the threads begin to unravel, {{com|push}} the loom to tighten it.&lt;br /&gt;
:* If there is dust and debris obstructing the prim of the shuttle, {{com|clean}} the loom to untangle the knots and loops.&lt;br /&gt;
&lt;br /&gt;
==Leather Preparation==&lt;br /&gt;
&lt;br /&gt;
:Leather objects begin with a hide or pelt {{com|skin}}ned from a creature after using {{com|arrange}} to select for a skin. Currently each skin will provide between two and five yards of material depending on the size of creature.&lt;br /&gt;
&lt;br /&gt;
:Tanning begins by {{com|scrape}}ing the hide or pelt until clean.&lt;br /&gt;
&lt;br /&gt;
:After an application of tanning salts which are sold in the form of tanning lotion at the outfitting societies, the curing will take place without further interaction. Further application of salts will increase the speed of tanning, but has an escalating skill check with each additional application which could decrees the quality of the final product.&lt;br /&gt;
&lt;br /&gt;
:Furthermore, if only a single application of salts is used and the full time is taken, then a bonus to quality is applied to the skin.&lt;br /&gt;
&lt;br /&gt;
==Sewing==&lt;br /&gt;
:Sewing is the process of using a piece of cloth or leather and some thread to create a finished item. The first step is to turn your tailoring book to the desired chapter and page, then {{com|study}} it. Once you have done so, get your cloth in one hand, some scissors in the other, and {{com|cut}} &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; {{tt|with scissors}}. Having done so, get a needle, {{com|put}} some thread on it, and {{com|push}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with needle}}.&lt;br /&gt;
&lt;br /&gt;
:* If the material is folding or becoming misaligned, get some pins and {{com|poke}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with pins}}.&lt;br /&gt;
:* If the fabric becomes creased or wrinkled, get a slickstone or a warm flat-iron and {{com|rub}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with slickstone}} or {{tt|flat-iron}}.&lt;br /&gt;
:* If you need to remeasure, first get a yardstick and {{com|measure}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with yardstick}}, then get scissors and {{com|cut}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with scissors}}.&lt;br /&gt;
:* If you need more holes in the hide, get an awl and {{tt|poke}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with awl}}.&lt;br /&gt;
&lt;br /&gt;
:Each time you {{tt|push}} your item with the needle, it uses up about a yard of thread.&lt;br /&gt;
&lt;br /&gt;
==Knitting==&lt;br /&gt;
&lt;br /&gt;
:Knitting is the process of making clothing from yarn.  Yarn is a thicker version of thread and can be made by the same spinning process as making thread.  100 yards of fiber makes 40 yards yarn.&lt;br /&gt;
&lt;br /&gt;
:To knit an item, first {{com|study}} your tailoring book to learn the design.  Next, put away the tailoring book and hold a pair of {{tt|knitting needles}} and some yarn.  {{com|knit}} yarn with {{tt|knitting needles}} to begin the project.  The unfinished item will be located on the {{tt|knitting needles}} until the project has been completed.  To craft the item, {{com|knit}} {{tt|knitting needles}}.  When the item is finished {{com|cast}} {{tt|knitting needles}} to tie off and complete the item.&lt;br /&gt;
&lt;br /&gt;
:* Some additional {{com|push}}ing and {{com|turn}}ing may be required to add purl stitch and ribbing to the item.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
:&#039;&#039;See [[Tailoring Techniques]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See [[Crafting Tools]] for an in-depth discussion of them.&lt;br /&gt;
&lt;br /&gt;
==Material==&lt;br /&gt;
&lt;br /&gt;
:Material for Tailoring comes in [[Crafting_Material#Common_Fabric|cloth]], yarn, and [[Crafting_Material#Common_Leather|leather]].&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See [[Tailoring Products]].&lt;br /&gt;
&lt;br /&gt;
==Cutting==&lt;br /&gt;
:To reduce its length of fibers, thread, and cloth:&lt;br /&gt;
:*{{com|mark}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; at X {{tt|yards}}&lt;br /&gt;
:*{{com|cut}} fiber {{tt|with scissors}}&lt;br /&gt;
&lt;br /&gt;
:The amount marked is the amount that will be cut off.  For example, if a 10-yard piece of material is marked at 6 yards and then cut, exactly 6 yards will be cut off.  The person would be left holding 4 yards of material.&lt;br /&gt;
&lt;br /&gt;
:There is a page in Chapter 1 of the tailoring book explaining how to {{com|combine}}, {{com|mark}}, and {{com|cut}} fabrics.&lt;br /&gt;
&lt;br /&gt;
==Assembling==&lt;br /&gt;
&lt;br /&gt;
:When an item requires more than one ingredient, additional ingredients can be added with the {{com|assemble}} command:&lt;br /&gt;
&lt;br /&gt;
:*{{com|assemble}} &#039;&#039;&amp;lt;ingredient1&amp;gt;&#039;&#039; {{tt|with}} &#039;&#039;&amp;lt;ingredient2&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:After the ingredients have been successfully assembled the item must typically be sewn again to complete the process.&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
To repair cloth or leather item you will need sewing needles (with thread) and a slickstone.&lt;br /&gt;
&lt;br /&gt;
:First, take your threaded needle and:&lt;br /&gt;
:*{{com|push}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; with needle&lt;br /&gt;
:Then you need to put your needle away, get your slickstone out and:&lt;br /&gt;
:*{{com|rub}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; with slickstone&lt;br /&gt;
&lt;br /&gt;
You may need to repeat the process several times before you have a fully repaired item. Knowledge of techniques means less attempts at repair and can also grant a measure of damage prevention for a time.&lt;br /&gt;
{{RefAl|}}&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>ALORIN12A</name></author>
	</entry>
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